Subject: MYSTARA-L Digest - 25 Nov 2001 to 26 Nov 2001 (#2001-325) From: Automatic digest processor Date: 27/11/2001, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 4 messages totalling 199 lines in this issue. Topics of the day: 1. weapon quality (4) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 26 Nov 2001 13:38:13 -0800 From: Chris Furneaux Subject: Re: weapon quality I was reading the 'barter' thread and I was thinking about sword prices. In the war machine rules you can give your troops normal quality, good quality or excellent quality weapons (at x1, x2 and x3 the standard price respectively). But what does that mean? Well Heres what I was thinking for swords: Normal - Ground down mild steel blade, takes a lot of maintenence and needs replacing every few years as the blade chips in combat. Blade must frequntly be sharpened. Weapon proficencies do not allow more then skilled use with a weapon of this quality, or there is a one in ten chance the weapon will fail(bend) with every deflection or strike. If a weapon fails it is bent and the user will suffer -6 to all attack and deflection rolls. The weapon can be straightened nine out of ten times by someone not in combat in 2-4 rounds. There is however a one in ten chance that it will be damaged beyond repair. These blades tend to bend rather then break. A character can choose to use the weapon at a lower skill level but it must be stated at the begining of the round. 1d10 1-9 Weapon fine. 0 Weapon damaged 1d10 1-9 Weapon fixable 0 Weapon damaged beyond repair Good - Ground down and tempered steel blade. Much more robust then a non-tempered blade and can be used up to master skill level. The blade only periodically needs maintenance. If used at grand master skill level there is on 1 in 20 chance the sword will break. A grand master can still choose to use the weapon at a lower skill level. Excellent - Completely forged blade. The ultimate in sword quality. These weapons rarely break and are almost no maintenance. A person can forefit a sword attack to try and break a weapon, at the risk of breaking their own. The strike is made at -8 and if sucessful there is a 1 in 2 chance of damaging a normal weapon, 1 in 4 breaking a good weapon and 1 in 6 an excelent weapon. There is a 1 in 20 chance of breaking your own weapon, of any quality. for axes: Normal - Wooden shaft with mild steel head. Good - Wooden shaft, steel reinforced with mild steel head. Excellent - Wooden shaft, steel reinforced with forged steel head. What do you think? Chris. __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 ------------------------------ Date: Tue, 27 Nov 2001 02:17:24 +0000 From: Gilles Leblanc Subject: Re: weapon quality > I was reading the 'barter' thread and I was thinking > about sword prices. In the war machine rules you can > give your troops normal quality, good quality or > excellent quality weapons (at x1, x2 and x3 the > standard price respectively). > > But what does that mean? > I have always thought of this as how good the troops are equipped. Daggers, clubs : normals Good : Short Swords + daggers Excellent : Long Swords + daggers + Spear _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 26 Nov 2001 21:58:47 -0500 From: Christopher M Cherrington Subject: Re: weapon quality > Behalf Of Gilles Leblanc > > I have always thought of this as how good the troops are equipped. > Daggers, clubs : normals > Good : Short Swords + daggers > Excellent : Long Swords + daggers + Spear > It is certainly weapon quality by the material aspect of the weapon. The Battle Rating already counts the type of weapon by the maximum amount of damage the weapon can inflict. I have always used weapon quality as follows: Normal: your basic quality weapon, efficient, simple, and right of the rack at any local smithy. Good: a weapon that can hold its edge better, or a stronger material to really get allot of use from. Excellent: a weapon made for the user, the master weapon maker truly made this device as an extension for the buyer, this type of weapon will give a non-magical +1 to hit in the buyers hand (anyone else to use it will just have a Good weapon). Also, in order to enchant a weapon, it needs to be made of this quality, but the magical bonus will negate any non-magical bonus. I like Chris's idea, but in combat situations, this fits better for me. (I will spend hours having characters buy things in the market, but anything to make a combat round go faster, is good for me). ------------------------------ Date: Mon, 26 Nov 2001 19:57:29 -0800 From: Chris Furneaux Subject: Re: weapon quality > > I have always thought of this as how good the > troops are equipped. > > Daggers, clubs : normals > > Good : Short Swords + daggers > > Excellent : Long Swords + daggers + Spear That is noted elsewhere in the war machine. I thought it would be nice to have a game bassed reason for this aspect of the war machine. > Normal: your basic quality weapon, efficient, > simple, and right of the rack > at any local smithy. > Good: a weapon that can hold its edge better, or a > stronger material to > really get allot of use from. These are pretty similar to what I was thinking, I was just a little more specific (bassed of course on personal experience. > Excellent: a weapon made for the user, the master > weapon maker truly made > this device as an extension for the buyer, this type > of weapon will give a > non-magical +1 to hit in the buyers hand (anyone > else to use it will just > have a Good weapon). Also, in order to enchant a > weapon, it needs to be > made of this quality, but the magical bonus will > negate any non-magical > bonus. I really like that idea, All the more reason to get excellent weapons. > I like Chris's idea, but in combat situations, this > fits better for me. (I > will spend hours having characters buy things in the > market, but anything to > make a combat round go faster, is good for me). fair comment I don't use rules for weapon breaking at the moment, but then characters always have their own weapons this just gives a good reason why. Chris. __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 ------------------------------ End of MYSTARA-L Digest - 25 Nov 2001 to 26 Nov 2001 (#2001-325) ****************************************************************