Subject: MYSTARA-L Digest - 11 May 2002 to 12 May 2002 (#2002-129) From: Automatic digest processor Date: 13/05/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 4 messages totalling 275 lines in this issue. Topics of the day: 1. Mystara Equipment Costs? (2) 2. Hobgoblin Adventure (was Light vs Dark) 3. Highforge Gnomes IMC ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Sun, 12 May 2002 09:58:13 -0400 From: Christopher M Cherrington Subject: Re: Mystara Equipment Costs? > Behalf Of Joaquin Menchaca > However, I imagine that this is different from > region to region. I have been working on this since last year. I made an Excel spreadsheet to calculate barter quickly within certain cities. It is all based upon the availabilty, level, region, and certain skills. It gets quite complicated, but you get results in seconds. ------------------------------ Date: Sun, 12 May 2002 22:20:29 -0400 From: David Knott Subject: Re: Mystara Equipment Costs? From: "Joaquin Menchaca" > > I would be curious would about the availability > and price of equipment and gear in Thyatis, > Karameikos, Darokin, Ylaruam, Rockhome, and > Vestland, Soderfjord Jarldoms, and Ostland, as > well as other regions. For nations so close together and with no weird considerations such as the Hollow World Spell of Preservation holding them back, I would imagine that equipment availability is fairly uniform. There would of course be some magic or special items that are more expensive or even unavailable in places other than those where they were manufactured, but it is a safe bet that if PC merchants are looking for a major economic coup anywhere in the Known World region, some crafty Darokinian merchant probably already beat them to it. ------------------------------ Date: Sun, 12 May 2002 22:10:04 -0700 From: "Jenni A. M. Merrifield" Subject: Re: Hobgoblin Adventure (was Light vs Dark) I like your hobgoblin adventure idea -- though you could use just about any "typically distrusted humanoid" for the community. In fact, oh wait ... let me put in spoiler space for the guys in my campaign. . . . . . . . . . . . . . . . . . . . The Champions of Mystara boxed set contains a whole section on Grakhalia, which is a community that is found beneath the surface of the "planes of fire". The community consists of standard Elves (vs. Shadow Elves) and Gnolls. It's a neat concept, and I hope to drag my players through there some day. :-) > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of macnerd > Sent: Friday, April 19, 2002 15:59 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Hobgoblin Adventure (was Light vs Dark) > > On the Hobgoblin issue, I have an idea... > > Have some religious order, convert a band of hobgoblins to > their benevolent religion. The Hobgoblins see the light, > and are truly sincere, humble, and compassionate. Though, > the villagers always wrongly suspect the true nature of the > Hobgoblins. > > Some incident happens where some villagers are killed, > and some of the hobgoblins were on the scene. The only > survivors, were a/some Hobgoblin(s) and one boy's pet. > The villagers demand the death of the hobgoblins. > The PCs are sent into investigate and bring the hobgoblins to justice. > The town will want the hobgoblins captured, brought > to trial, and then publicly executed. Though the PCs > have full discretion and can smite them if they encounter > resistance. > > However, in actuality, the hobgoblins are really innocent, > and they are indeed kind. They may have been framed by > a diabolical Baron that scapegoats the gentle hobgoblins > for his own nefarious and ambitious plans. > > If the PCs attack the Hobgoblins and kill them outright, > they will undoubtedly make enemies of the church. The > Church has a lot of credibility, and have managed to keep > the hobgoblins from being slayed out right. The knights > (and/or paladins) will defend them, but upon a signed/stamped > writ from the Baron (naturally :), will have to release the > Hobgoblins into the hands of the PCs. > > The PCs can do as they wish. They could arrange an accident > during transportation of the Hobgoblins. However, in any > event, the Hobgoblins will refuse to defend themselves, > as they are complete pacifists. They will always be humble > and perhaps even grovel and pray for penance. If a crafty > GM role-plays the Hobgoblins out well, the PCs might even > feel guilty. The PCs at their discretion can do a thorough > investigation, or not do one at all. The villagers will > be all to happy and entertained to see the Hobgoblins > executed. > > If the Hobgoblins are imprisoned, awaiting their quick trial > and execution, many villagers visit the Hobgoblins, curse > at them, throw food at them. The guards might even let > some villagers in to beat the crap out of the Hobgoblins. > At some point, a loan boy somehow gets in the cell, and > the Hobgoblin does nothing to harm the boy, and actually > plays with the boy and bounces him in the air. The dog > that was at the scene is totally peaceful around the > Hobgoblin. When the Baron visits the Hobgoblin, the dog > barks viciously at the Baron, and his guards. The dog > has to be subdued, and taken outside when the Baron > comes around. The villagers don't bother to notice, but > the PCs should almost certainly will. > > This can be a whole contest of good/evil. Though, the > alignment does not need to be specified. The Baron is > obviously evil, while the Hobgoblins are good. The > villagers, well, just do what simple villagers do best. :-) > When the villagers think about the Hobgoblin, they > have "evil" thoughts, detectable by a Paladin. > Otherwise, they do not have evil thoughts. The Baron > always has "evil" thoughts, and when the Hobgoblins > see the Baron, they might also have "evil" thoughts; > though they won't act upon it, for they have been > well tutored by the priests. > > Conclusions: > > If the Hobgoblins are eliminated, and the Baron goes > unchecked, he'll will become ruthless. He'll try to > arrange for accidents for the paladins, knights, and > priests. The PCs could be asked to stick around, as > other hobgoblins could be nearby. The player's will > notice the absurd accidents befall on noble priests > and knights. > > Later the Baron will try to abduct various virgin > girls that are coming of age for his own pleasures. > He will over tax the peasants, and commit daily > atrocities. > > If the Hobgoblins are still alive, they will not > participate in any violence, unless under extreme > duress where the life of an innocent is jeopardized. > > If the PCs become too meddlesome, some accidents can > be arranged for the party. The party should have a > good chance to escape or survive ambushes and planned > accidents. Some traps can be triggered before PC > may trigger it. A villager swipes the PCs drink, > drinks down in a gulp, and soon collapses as the drink > was poisoned. The PCs can get the point (pun intended) > that someone is after them. Though they can go against > the Baron without proof, or they'll be branded as > criminals. > > > - Joaquin > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Sun, 12 May 2002 22:18:31 -0700 From: "Jenni A. M. Merrifield" Subject: Re: Highforge Gnomes IMC Very cool. I had exactly the same general idea about the gnomes of highforge, which I started ruminating on when I started up my 3E campaign. I was trying to figure out how to explain the "sudden appearance" of more gnomes at the time of the campaign, which is officially set in 1005 AC (though I have no plans to run WotI). My thoughts were that this was how things have been for a very long time, but something recently caused the gnomes to become less xenophobic and many individual gnomes start moving around on the surface of the Known World. There's enough of them, that everyone else has noticed that there are "more gnomes about all the time these days" but they're still by far and away the smallest minority almost everywhere. I haven't really done anything more with the idea though, since my campaign is basically centred on Darokin, Minrothad, Ierendi and the Five Shires. It would be interesting to develop it further though, almost like a mini-gazeteer showing where the Highforge Gnomes underground cities are, where their underground "connections" with the realm of the Shadow Elves, the Dwarves of Rockhome, etc. are. Jenni > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of macnerd > Sent: Monday, April 29, 2002 12:27 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Highforge Gnomes IMC > > I think the gnomes only reveal to the world that they live in this > town/city > of Highforge, which they closely guard and dispose of any trespassers. > IMC, > the reason for this is that their city is linked to many cities > underground > is a huge underground kingdom. This is a closely guarded secret. There > is > a secret unknown enemy, which caused the fall of their civilization in the > Soderfjords Jarldom region. > > Additionally, there is a annual trading with one of the gnomish sky > cities. > After this event, they go on the great Annual Gnomish Caravan where they > trade with locals in Karameikos. Many merchants from around the globe > travel to Karameikos to trade with the gnomes. During this caravan, the > gnomes hold a contest to see who can make the most wondrous invention. > This > is judges are the elders of Highforge, and spectators are welcomed, though > their safety is not guaranteed if something goes awry. > > The gnomes know of the dwarvish communities, humanoid communities, and > also > the Shadow Elf communities, and they have other reclusive places where > they > live, such as the one way up north in EarthShaker module. > > Perhaps some Highforge gnomes can hire the PCs to go up North to spy and > get > schematics of the device... :-) > > - Joaquin > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ------------------------------ End of MYSTARA-L Digest - 11 May 2002 to 12 May 2002 (#2002-129) ****************************************************************