Subject: MYSTARA-L Digest - 12 May 2002 to 13 May 2002 (#2002-130) From: Automatic digest processor Date: 14/05/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 3 messages totalling 103 lines in this issue. Topics of the day: 1. Malachie du Marais (2) 2. Missing Magazine ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 13 May 2002 17:07:27 +0200 From: "Munther, Sven" Subject: Malachie du Marais > Hi, > > I am currently running X2 and have a quick question about Malachie du > Marais. > > In X2 he resides in Old Averoigne and is _very_ likely to be killed by the > player characters. > > In PC4 he is a prince-to-be in Glantri. How come that he is alive and when > and > why did he come to Glantri? > > I found in "The Unofficial Timeline of Mystara" from > http://dnd.starflung.com/timelyc.html > >>975: Malachie du Marais enters Glantri from Old Averoigne. An epidemic > of wolf lycanthropy begins. > But there is no explanation of why he was not killed by the adventures or > why he came to Glantri. One more question: Why are all the d'Ambervilles and other people from Old Averoigne (including Malachie) not aging. Is it wish-spells and potions of longlivety or is it a race thing? > Sven ------------------------------ Date: Mon, 13 May 2002 12:34:34 EDT From: Wizards Shopper Subject: Missing Magazine I have a question that is not exactly Mystara related, but it is a part of my Mystara campaign. I ran an adventure many years ago which was a module from some magazine. I placed the module on an island off the coast of eastern Davania. In the adventure the PCs travel to a tower owned by a recently deceased mage. His magical creations have run amuck and the PCs are brought in to clear out the tower. The final "bad guy" in the module is a unique feline monster. When the PCs kill the monster, it comes back to life except it is tougher. It keeps doing this until it is killed 9 times. It's a play on cats having 9 lives. My problem is that the PCs are now planning to transport to the tower and I can no longer find the magazine/module. I could always prevent them from getting there, but I'd rather not do that. I bought the Dragon Magazine CD Rom and I was unable to find it by searching through the issues. So I now believe it was in an issue of Dungeon or Polyhedron Magazine. It would be in an issue that came out prior to 1997. I'd really appreciate it if anyone could tell me which magazine this may be from. Thanks for your help! --- -- --Rich ------------------------------ Date: Mon, 13 May 2002 17:23:32 +0000 From: Agathokles Subject: Re: Malachie du Marais "Munther, Sven" wrote: > > > In X2 he resides in Old Averoigne and is _very_ likely to be killed by the > > player characters. They were resurrected by Étienne d'Amberville when he got back and restored his principality, as he needed some loyal (and magic-endowed) followers. > One more question: Why are all the d'Ambervilles and other people from Old > Averoigne (including Malachie) > not aging. Is it wish-spells and potions of longlivety or is it a race > thing? They're all humans, except for the "occasional" werewolf. However, the Étienne's curse kept them at their age during the disappearance of the Castle. After his return, he has got more than enough magical power to keep them at whatever age he wants. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ End of MYSTARA-L Digest - 12 May 2002 to 13 May 2002 (#2002-130) ****************************************************************