Subject: MYSTARA-L Digest - 15 Jun 2002 to 16 Jun 2002 (#2002-155) From: Automatic digest processor Date: 17/06/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 7 messages totalling 440 lines in this issue. Topics of the day: 1. Sablestone 2. Eltan Spring's Tavern 3. Inns of Rifllian 4. Adri Varma Plateau Adventures Ideas 5. Adri Varma Plateau : Oghriz Statistics (3) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Sun, 16 Jun 2002 02:17:57 -0700 From: Chris Furneaux Subject: Re: Sablestone > Is there any useful canon info about this > principality? > > Mike enfeoffed in AC 1004 as a both as a buffer with Occupied Sind and the northern wildlands, as well as to better control the western population in times of war. Ruler: Prince Harald of Haaskinz, Baron of kern, grand master of the GSoM and high master of water elemntalism. (M17) Thats pretty much it from JA and PWA1. GKoM might have more. Hope it helps. Chris. __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ ------------------------------ Date: Sun, 16 Jun 2002 20:42:24 +1000 From: Michael Diehm Subject: Eltan Spring's Tavern INNS & TAVERNS OF MYSTARA Eltan’s Spring, Grand Duchy of Karameikos AC 1000 Here is the second part of a description of Mystara’s many colourful inns and taverns by the irrepressible Haxum Wright, a well-travelled swashbuckler late of Selenica. “As we travelled over Lake Windrush towards the Black Peaks on Cardia’s flying carpet, Shastri the halfling started rambling on about a couple of rough and tumble taverns on the waterfront of Threshold that I had missed.” Cock’s Crow Tavern DM Notes Location: N waterfront Tavernkeeper: Grygory Ilyanov Patrons: Wharfies, stevedores and fishermen Quality: Poor Drinks: Ale 2sp/tankard Claim to Fame: Open all night and the patrons tend to take full advantage of this Source: Dragon’s Tomb (Novel) Maiden’s Blush Tavern DM Notes Location: S waterfront Tavernkeeper: Yakov Acroavios Patrons: Wharfies, stevedores and fishermen Quality: Poor Drinks: Ale 3sp/tankard Claim to Fame: Notorious for harlots Source: Dragon’s Tomb (Novel) “Finally we arrived at the small village of Eltan’s Spring.” Crock & Goblet Tavern “The alluring smell of roasting meat filled the crisp mountain air. The aroma wafted from one of the few buildings of the village. Lead by our stomachs, we wandered into the Crock & Goblet tavern. The wooden taproom was warmed by a cosy fire and friendly farming folk. We immediately ordered a plate of roast lamb and a pot of the local brew from the taverkeeper, Liselle. Liselle had a rather squeaky voice and slightly elfin features, not my type really. She informed us that her grandparents founded the pub and the enterprise had proven very successful. After sampling the lamb and ale, I could not dispute her claim. This ale was the best I had ever tasted! Liselle was reluctant too give too much away, but she said the quality of the ale was due to the purity of the water up here. After quite a few pots of the fine ale, the farmers’ stories became more interesting. All was going well until shouts came from the kitchen. Our beloved halfling, Shastri, had wandered into the kitchen looking for scones. After apologising profusely we made our exit. So our visit to this backwater was not totally for nought. Eltan’s Spring Ale would be my first request in Threshold taverns from now on.” Location: In the village’s southeast Tavernkeeper: Liselle Durgovitch Patrons: Local farmers, Gernon (village Elder), Boltac (leatherworker) Quality: Fair Drinks: Eltan’s Fine Ale 5sp/pot for visitors, 3sp/pot for locals Meals: Roast Lamb 1gp Claim to Fame: Eltan’s Ale is the finest ale in Karameikos outside Highforge Source: Karameikos Kingdom of Adventure (Adventure Book) “Time to head south to more civilised parts. Shastri has heard of a great inn of the town of Rifllian and has persuaded us to stop over there on our way to Kelvin. Somehow, I think I will be disappointed.” To be continued………………. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ Date: Sun, 16 Jun 2002 20:43:29 +1000 From: Michael Diehm Subject: Inns of Rifllian INNS & TAVERNS OF MYSTARA Rifllian, Grand Duchy of Karameikos AC 1000 Here is the third part of a description of Mystara’s many colourful inns and taverns by the irrepressible Haxum Wright, a well-travelled swashbuckler late of Selenica. “On our travel along Windrush Road we narrowly escaped a bandit ambush. Bruised and exhausted, we limped into the small Callarii trading town of Rifllian.” The Silver Swan Inn “Shastri insisted we pay a visit to an inn on the north side of town called ‘The Silver Swan’. The establishment was a respectable two-storey wooden building, much the same as the other buildings in town come to think of it. We were heartily greeted by the proprietor, Stubbs Platterman, a halfling. Well that explains Shastri’s eagerness, I chuckled to myself. The whole place was extremely well kept and the patrons were very orderly. Shastri wasted no time in ordering his beloved tea and scones. For myself, some fine elven wine and a hearty halfling platter of various delights. The patrons were mainly local elves and human travellers. They largely kept to themselves and enjoyed their meals. Stubbs was very talkative, however, and an excellent host. In between stories of the beauty of the Shires, Stubbs informed us that we had most probably been ambushed by the Scange, a group of bandits terrorising Windrush Road. Although my dwarven companion, Jai Stronghollow, complained that the inn was too expensive, we decided to spend the night at Stubbs’ establishment. Well, I decided to step out for the evening to see Rifllian at night.” DM Notes Location: Northern section of town Innkeeper: Stubbs Platterman Patrons: Local elves, travellers Quality: Good Prices: 20% higher than normal; Room 6gp/night Claim to Fame: Sizable menu choice Source: Night’s Dark Terror (B10) Flickertail Inn “Well Rifllian nightlife was looking staggeringly dull, until I stumbled across an inn on the south side of town. Once again it was a two-storey wooden building, but it was rowdy with rough-looking drunken humans carrying on outside the establishment. Mercenaries by the look of them. As I came to their attention a number of wolf whistles and other unsavoury comments about my lack of manliness were hurled in my direction. Hmm, time for a strategic withdrawl, but I will have the last laugh.” DM Notes Location: South side of town Innkeeper: Hershafan (elf) Patrons: Mercenaries, riverboat crews, Captain Scylla of the Mudlark Quality: Average Room Cost: 1gp/night Source: Tainted Sword (Novel) “The next night in the wee hours of the morning I returned to the Flickertail Inn. This time I used my locksmith skills to slip in round the back into the keg room. Carefully, I emptied the contents of my satchel into each keg. As I made my way back to the Silver Swan, I could not help but chuckle at the thought of all those tough mercenaries, jostling each other on their frequent and painful trips to the outhouse as the laxatives came into effect. Jai the dwarf refused to stay a minute longer in the elven town and so we departed for Karameikos’ heartlandc city, Kelvin. To be continued………………. _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Sun, 16 Jun 2002 21:24:45 +0000 From: Gilles Leblanc Subject: Adri Varma Plateau Adventures Ideas The Adri Varma Plateau Adventures Ideas For more information on the plateau and it’s inhabitants mentioned in these quest ideas check out articles found on the Vaults of Pandius about the Adri Varma Plateau. The PCs are hired by a Tinnias, an alchemist ( secret craft ) to investigate reports of a strange monster. The monster is said to be roaming the plateau's border near Glantri and sometimes attacks the few people who venture up there ( partial lie since there isn't many people going to the plateau ). The monster is said to look like a huge white bear-men who walks upright and has ram horns. It is not a yeti or a were-bear tough it bear some resemblence to it. Tinnias, the alchemist hires the PCs to go kill the monster. What the PCs may not know is that Tinnias is evil and the monster is actually sentient and good hearted ( although a bit clumsy around people ) he was a creation of Tinnias who used the soul of a simple farmer to imbue this magical creation with sentience. When the creature proved to great a hindrance to Tinnias because it was always questioning his motives, Tinnias planned to kill it. The creature escaped , and now the alchemist wants it dead in case word of his actions might get out ( he killed a farmer in this experiment and he fears the creature may remember some things about it’s past life which it may after talking to the PCs ). In Darokin the PCs may find employment at the hands of a minor merchant house, the house Lambridge. The merchant house is assembling a small caravan to go the Adri Varma plateau. The house isn’t well known and is looking into risky ventures to make money quickly and get a name for itself. The PCs might be hired as guards, drivers or guides. The leader of the merchant house had the idea of exploring the plateau for monetary purposes a year ago. Since then he has collected information on the plateau, money to fund the expedition and rumors of a route near the Sindhi border of the plateau. The small caravan include 6 foot pad lizards, numerous employee’s of the merchant house and a map maker. After traveling into Darokin and Sind, the PCs arrive at the base of the plateau. After some searching they may find a climbable area. On the plateau they run afoul of some Stolari and eventually encounter some nomad Oghriz. The Oghriz are neutral at first but cultural differences and the Oghriz motives may quickly turn this encounter into a deadly one ( at the DM’s option ). After some trading and mapping the caravan is ready to get home. While the trip may be profitable, the trading house does not get the success it was hoping for. While exploring the plateau the PCs pass several nomad Oghriz corpses who appear not to be wounded ( they were in fact poisoned by the Allghoi Khorkhoi also called Death Worm). After a while they are tracked by bands of monsters ( depending on strength of party these could either be imps, jackals, nomad Oghriz or ceacilia worms ). Taking refuge among sedentary Ogrhiz they learn of the fearsome Allghoi Khorkhoi and some of the stories about the Allghoi Khorkhoi. After a while tough the village gets harassed by a large tribe of nomad Oghriz who have lost some of their best livestock and hunters to the Allghoi Khorkhoi. They are forced to raid the village of sedentary Oghriz. The village elders ask for the PCs help. Preferably to ambush and kill the Allghoi Khorkhoi and bring its remains the nomad Ogrhiz as they are to strong to defeat. This move would appease the nomads and show the bravery of the PCs. At the DM’s option this may not solve the problem entirely since both groups have other differences as well. While exploring the northern regions of the plateau the party stumbles on Sol-Klor. When they approach the town a white dragon ( size depending on party ) is attacking the city. Although the town has deployed it’s oil belchers and it’s catapults against the beast, the city really could use the help of the party. Although the beast will flee when reduced in HP, the PCs can earn the friendship of the Sol-Klorians. They could also try and track the beast through the Northern parts of the plateau where dangerous creatures lives. When traveling in the central parts of the plateau the PCs could encounter the remains of an elven party from Wendar. The six bodies of the elven scouts appear to have been killed by their own arrows. If the PCs search the bodies they also find a little emerald chip ( 25 gp value ) in the possession of one of the elves and a scroll in the possession of another. The scroll relates in elven of the finding of a strange pyramid. Haunted by nightmares the elven party departed the grounds but were still very much affected by their encounter with this pyramid relates the scroll. The scroll does not detail the pyramid, it’s location or why it was strange. What happened to these elves is that they went near the pyramid of Atzri-Voca and were stricken by madness by some of Atzri-Voca undead minions. Adventurous PCs could follow the elves tracks into the territory of Arzri-Voca. As they near the polluted river and his pyramid they begin to feel a corrupting influence themselves. At first they have nightmares and hear strange rhythms in their heads, later they suffer from strange headaches and begin to hear sounds and fear things which are not there. In this part of the plateau they will find few living creatures but are likely to encounter undead ones such as skeletons, zombies, ghouls, shadows and even wraiths. Unless the PCs are very powerful, the PCs shouldn’t do much more than investigate the lands surrounding the pyramid as any encounters with Atzri-Voca is nearly suicidal. At later dates the PCs could find other sign of Atzri-Voca or hear legends from the Oghriz. Destroying, or more probably banishing or harming Atzri-Voca could become a long term campaign goal for a campaign based on the plateau. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ Date: Sun, 16 Jun 2002 21:27:00 +0000 From: Gilles Leblanc Subject: Adri Varma Plateau : Oghriz Statistics Oghriz Statistics OD&D statistics Oghriz Armour Class: 8 Hit Dice: 2 (L) Move: 130' ( 65' ) Attacks: By weapon Damage: By weapon No. Appearing: 1d4 - 3d20 Save As: Fighter 2 Intelligence: 8-12 Alignment: Lawful ( town ), Chaotic ( nomad ) XP Value: 180 Monster Type: Monster ( Very Rare ) AD&D 2E statistics Oghriz Climate/Terrain: Adri Varma Plateau Frequency: Common Organisation: Tribe or village Activity Cycle: Day Diet: Omnivore, mostle carnivore Intelligence: Average ( 8-12 ) Treasure: L Alignment: Lawful Neutral ( town ), Chaotic Neutral ( nomad ) No. Appearing: 1d4 - 3d20 Armour Class: 9 Movement: 13 Hit Dice: 2 THAC0: 17 No. Of Attacks: 1 Damage/Attack: By weapon Special Defences: None Magic Resistance: Nil Size: M ( 8' tall ) Morale: Steady (12) XP Value: 180 Description : The Oghriz are tall bulky humanoids. They have broad faces espacially foreheads and noses .They were originally a cross between ogres and humans with some orcish blood as well. The race is now well defined. The Ogrizh are also not half-ogres. For a more complete description of the Ogrizh and their society read this article by Christopher Cherrington. Combat : In combat the Oghriz make good use of their great size and bulk. Oghriz attack with a +1 bonus to hit and to damage on all attacks because of their great strength. Ogrizh use a variety of weapons, most common is their great axe ( 1d10 / 1d12 ). When engaging in close combat, Oghriz use a style of figthing similar to sumo wrestling. _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Sun, 16 Jun 2002 22:34:12 -0400 From: David Knott Subject: Re: Adri Varma Plateau : Oghriz Statistics From: "Gilles Leblanc" > Size: M ( 8' tall ) A little nit -- in 2E terms, 8' tall is definitely large (L). In 3e terms, that height is the dividing line between Medium-sized and Large, so I would adjust the height slightly one way or the other to put them definitivelyin one category or the other. ------------------------------ Date: Mon, 17 Jun 2002 05:50:16 +0000 From: Gilles Leblanc Subject: Re: Adri Varma Plateau : Oghriz Statistics > > Size: M ( 8' tall ) > > A little nit -- in 2E terms, 8' tall is definitely large (L). In 3e terms, > that height is the dividing line between Medium-sized and Large, > so I would adjust the height slightly one way or the other to put > them definitivelyin one category or the other. > Sorry my mistake. Your totally right, 8' is a L creature, I don't know why I did this... _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ End of MYSTARA-L Digest - 15 Jun 2002 to 16 Jun 2002 (#2002-155) ****************************************************************