Subject: MYSTARA-L Digest - 17 Jan 2002 to 18 Jan 2002 (#2002-19) From: Automatic digest processor Date: 19/01/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 16 messages totalling 716 lines in this issue. Topics of the day: 1. Bhut of Sind 2. help needed from Mystaran AOL member 3. Gnomes and the elven city (3) 4. VS: [MYSTARA] Gnomes and the elven city (2) 5. Request for Help: Draeden & Dragons 6. Questions on Brun (4) 7. R:Re: [MYSTARA] Some ideas on the lost elven city 8. Questions on Brun II 9. help no longer needed from Mystaran AOL member 10. Thib's maps (was Questions on Brun) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Fri, 18 Jan 2002 08:55:47 -0500 From: Giampaolo Agosta Subject: Bhut of Sind Here are some more information I have concocted about the Bhut, their clans, and the most important members of each clan. Bhut Clans ---------- Children of Jammudaru --------------------- Naming rules: personal name, family name, plus a compound name formed by the name of a vanquished foe + sudana (destroyer of ____) Title of clan chief: Kshayanatha (Master of Destruction) Progenitor: Hara, the Destroyer, son of Jammudaru, is said to have been a terrific fighting machine, with unparalleled shapechanging abilities--as far as Bhut shapechanging goes, anyway. He is said to have been killed by the immortal hero Halavan (Halav), who was led to Sind for this purpose by the gypsies on a command from Jaivana (Djaea). After the battle, Halavan and Jaivana generated the god of animals, Jirchava (Zirchev), and the goddess of defence, Pitari (Petra). Clan specialty: Destruction. Children of Jammudaru are the most direct and warlike of the Bhut. They revel in bloodshed and battle, and like to employ their physical power to overcome their foes. Their clan pose usually as bands of travelling mercenaries. Children of Jammudaru kill and eat almost any sentient being, except ogres, who are taboo for them. Gypsies are another special enemy of the Children of Jammudaru, since they are said to have helped in the destruction of their ancestor Hara. Children of Maravidya --------------------- Naming rules: personal name, family name, plus a compound name formed by name of a vanquished foe + çava (corpse of ____) Title of clan chief: Anantanatha (Master of Eternity) Progenitor: Ananta (The Eternal One), son of Maravidya, was, or perhaps is, the first of the Children of Maravidya. He is supposed to have reached full undeath at some point in the past. His descendants believe he is still hiding somewhere, gathering the corpses of their dead relatives and bringing them to eternal unlife. Clan specialty: Necromancy. Children of Maravidya are the philosophers of the Bhut race. They prefer to employ undead minions in battle, and are rarely seen as travelling bands. The clans will pose as monk cloisters or philosophy schools, rather than as bands of gypsies. Children of Mavasa ------------------ Naming rules: personal name, family name, plus a compound name formed by a name of a beguiled or vanquished foe + çanti (death of ____, but also prosperity of ____) Title of clan chief: Çantinatha (Master of Peace, but also Master of Death) Progenitor: Mayavati, daughter of Mavasa, was the first of this clan. She was a powerful magician, and had a key role in the advancement of the Shapechangers in Sindhi society. She disappeared from the shapechangers' society far before the purges brought on by the Maga Aditi, and never resurfaced. An important legend in the Bhut folklore tells that Mayavati was sent to the chief of the Rakshasa, Danal (Danel Tigerstripes). She seduced the immortal and brought him under the control of Bhajyagwani. Clan specialty: Deception, Illusions. These Bhut are usually found in small travelling bands, mimicking the gypsies. However, there is a centuries-long feud between the monsters and the true gypsies, who hunt down the impostors when they detect their presence. (note: ç is read as ch in French "chat", most other phonetic marks are omitted) The Progenitors --------------- Hara, Mayavati, and Ananta are supposed to be either "Monsters of Legend" (if AD&D rules are being used) or Exalted Monster Rulers (if rules from WotI are being used). They may or may not be still around in Sind or somewhere else in Mystara, or they might have been destroyed, or they might just be somewhere in the Outer Planes of their patrons. In any case, Ananta and Mayavati fit better in Sind than Hara, who would be too easy to spot. OD&D NPC Bhut Class ------------------- OD&D Bhut character class, starting at 2HD and going up to Normal Monster, then up to whatever level limit the DM wants to set for classed monsters (20 is suggested). XP progression should be pretty slow, probably twice slower than a fighter of level equal to the Bhut HD). A Bhut saves as a fighter of level equal to one and a half the Bhut's HD, round down. HD AC Dmg Rank Special Abilities ----------------------------------------------------------------- 2 9 1d2-1/1d2-1/1d2 Confuse Alignment 3 8 1d2/1d2/1d3 Move Silently 4+1 7 1d3/1d3/1d4 Lesser Bhut Semi-Paralysis (1 round, +5 initiative, -1 to hit) 5+1 6 1d3/1d3/1d4 Immunity to Enchantments 6+1 5 1d4/1d4/1d6 Immunity to Poison/Gas 7+2 4 1d4/1d4/1d6 Standard Bhut standard abilities 8+2 3 1d6/1d6/1d8 Spellcaster, lvl 1 Special Ability I 9+2 2 1d6/1d6/1d8 Spellcaster, lvl 2 Full Paralysis 9+3 1 1d8/1d8/1d10 Greater Bhut Spellcaster, lvl 3 Special Ability II Full control of Shapechange 9+4 1 1d8/1d8/1d10 Spellcaster, lvl 4 over 9+3 HD, the Bhut gains 1 spellcasting level and one hit point per level, while other abilities stay at the same level as other Greater Bhut. Special Abilities: Mavasa Maravidya Jammudaru -------------------------------------------- I Charme 2/day Animate Undead Spoil Food & Animals 2/day Water 2/day Shatter 2/day II Hypnotic Control Undead Cause Disease abilities as priest of w/ touch as wolfwere level 3+ (debilitating) Shaman/Witch Doctor ------------------- A Bhut of at least 7+2 HD can become a Shaman or Witch Doctor. The table below is mostly for use with AD&D Bhut (which can derived from the OD&D version with the necessary modifications), but it can be used to decide which spells the OD&D Bhut spellcasters have access to. Mavasa Maravidya Jammudaru All ---------------------------------------------------------- Spheres Charme, Necromancy*, Combat, War, Chaos, Summoning, Healing*, Healing* All, Sun*, Protection+, Elemental+ Travellers Schools Illusion, Necromancy, Invocation, Divination Conjuration Abjuration Alteration * reversed -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Fri, 18 Jan 2002 19:44:28 +1100 From: shawn stanley Subject: help needed from Mystaran AOL member this might not really be about Mystara but it is about the Vaults of Pandius website, so that should be cool. for a long time the mailform I've used on the site seems to have been inaccessible to AOL members. Gordon has created a new mailform for me and I want to test if it works before I implement a new poll that I want to run. so can an AOL member access the page http://dnd.starflung.com/poll.html and try and submit a form. if you try this could you email me as well at stanles@alphalink.com.au to tell me that you submitted the form and whether it appeared to work or not from your end. and for everyone else poll.html isn't the real poll yet shawn stanley what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ------------------------------ Date: Fri, 18 Jan 2002 12:46:44 +0200 From: Ville V Lahde Subject: Gnomes and the elven city I must say, the gnome idea would probably work better than the dwarves. It also might offer an opportunity to develop an idea me and Thibault were discussing couple of days ago. In Silmarillion, the sinister elven smith Eöl is an important figure in the history of Gondolin. If you wish to introduce some elements from the story of Eol here, the modrigswer dwarves might be a good Mystaran alternative. Granted, their deformed features and "evil" dispositions make them a lot different from the elven smith. But they are also solitary, hard to get along with, and tamper in secret crafts that could have dangerous outcomes. Eol's weapons weren't without dangers. If I remember my Northern Reaches lore correctly, the modrigswer have had strong cultural ties with the ancient gnomes, so the connection is there already. Ville ------------------------------ Date: Fri, 18 Jan 2002 13:08:11 +0200 From: Saarela Sami Subject: VS: [MYSTARA] Gnomes and the elven city Forgive my ignorance, but what are modrigswer dwarves? I've never heard of them. Where could I find more info on them? - Sami -----Alkuperäinen viesti----- Lähettäjä: Ville V Lahde [mailto:skvila@UTA.FI] Lähetetty: 18. tammikuuta 2002 12:47 Vastaanottaja: MYSTARA-L@ORACLE.WIZARDS.COM Aihe: [MYSTARA] Gnomes and the elven city I must say, the gnome idea would probably work better than the dwarves. It also might offer an opportunity to develop an idea me and Thibault were discussing couple of days ago. In Silmarillion, the sinister elven smith Eöl is an important figure in the history of Gondolin. If you wish to introduce some elements from the story of Eol here, the modrigswer dwarves might be a good Mystaran alternative. Granted, their deformed features and "evil" dispositions make them a lot different from the elven smith. But they are also solitary, hard to get along with, and tamper in secret crafts that could have dangerous outcomes. Eol's weapons weren't without dangers. If I remember my Northern Reaches lore correctly, the modrigswer have had strong cultural ties with the ancient gnomes, so the connection is there already. Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Fri, 18 Jan 2002 12:24:38 -0500 From: Giampaolo Agosta Subject: Re: VS: [MYSTARA] Gnomes and the elven city Saarela Sami wrote: > Forgive my ignorance, but what are modrigswer dwarves? I've never heard of > them. > Where could I find more info on them? They are the Moulder Dwarves from the Northern Reaches Gazetteer. Here are some related articles: http://dnd.starflung.com/modrig2.html http://dnd.starflung.com/modrig.html -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Fri, 18 Jan 2002 22:07:42 +1000 From: Michael Diehm Subject: Re: Request for Help: Draeden & Dragons According to the Dragonlord trilogy, Mystaran dragons were created by the immortals from the more powerful Eldar, whilst the lesser Eldar became the Elves. A few Eldar were left unchanged. I guess the common ancestory of dragons and elves can be seen in their haughtiness and the magic-use ability (limited to 5th lvl spells, excluding Gaz 5). PS. Re: the Bhut immortal I believe they worship Kala (aka Hel) who stirs up trouble in Sind and was behind the shapeshifter infiltration of Sindi society. Cheers > From: la Volpe > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Request for Help: Draeden & Dragons > Date: Wed, 16 Jan 2002 20:53:02 +0100 > > Hello all. To end my Guide to the Cosmos project I need info on draeden > and > dragons. I especially search for all canon and fan-made references to > the origin of draeden, their relation with dragons and, if there is any, > a story about origin of dragons and their role in the multiverse. > I know I could search for them myself, but if somebody can give me > clues, or even wholly "new" ideas before I begin to search the Vaults of > Pandius... > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Fri, 18 Jan 2002 13:09:10 +0100 From: Jacob Skytte Subject: Re: Gnomes and the elven city Ville V Lahde wrote: > If I remember my Northern Reaches lore correctly, the modrigswer have = had > strong cultural ties with the ancient gnomes, so the connection is = there > already. Well, the gnomes in all likelihood had strong ties with the ancient = dwarven race that inhabited the Northern Reaches. But when that race = died out, Kagyar created the new dwarven race and placed some in the = Northern Reaches and others in Rockhome. Those placed in the NR = eventually became the Modrigswerg clans. Kagyar gave both groups of = dwarves false memories, having them think that both used to live in = Rockhome before the Modrigswerg were chased off. What he did to the = gnomes remains unknown, but if they shouldn't be able to just blow the = whistle on that setup, he must have tampered with their memories too. It = stands to reason that the gnomes would have little desire to deal with = the Modrigswerg clans that "trafficked with Entropy and dark elves," no = such ties are indicated in GAZ 7. But the Modrigswerg certainly had dealings with the kobolds that = replaced the gnomes, this is mentioned. Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Fri, 18 Jan 2002 13:18:21 +0100 From: Jacob Skytte Subject: Re: Gnomes and the elven city Saarela Sami wrote: > Forgive my ignorance, but what are modrigswer dwarves? I've never = heard of > them. > Where could I find more info on them? GAZ 7 is the source of the Modrigswerg dwarves. Also check out this = year's Mystaran Almanac Book I: Atlas. The entry for "Gr=E5bjerge" gives = a brief description of a Modrigswerg kingdom. Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Fri, 18 Jan 2002 14:28:23 +0200 From: Ville V Lahde Subject: Questions on Brun I just downloaded those beautiful maps of the Brun continent from Thibault's webpages. (Thanks once again! In 1989 I drew a large map of the Brun, stretching from Hule to western Isle of Dawn, and from Denagoth to Hinterlands. But the colours are fading a bit, the hexpapers fixed together with tape are a bit tattered, and the whole thing is a bit unwieldy.) In the future, if our group manages to keep on playing, I'll need to do some serious work on the Brun continent. There's some interesting stuff on the western, central and northwestern Brun in the Vault of Pandius. But I haven't read any of the official material that was one inspiration (?) for them, so many names and locations seem a bit obscure. The Almanac entries help a lot, but still I need some clarification. I'll describe the areas I'm interested in. If someone could tell me where material on other versions of those areas is available, and the names of nations etc, I'd be very grateful. The future events in my campaign are centered on the following areas: - "The Northern Wildlands", north of north-western Wendar, so the area west from Denagoth, across the mountains. This far I've called this area "The Borean lowlands", names after the great north-south river (I call it the river Borea). This area has traditionally been the home for loose confederacies of celtic-style "barbarian" tribes, with the occasional pendragon rising to meet outside threats. Other features: I placed Ghyr from the module "Quest for the Heartstone" a few hexes north of the Wendarian border, in the foothills of the Mengul mountains. North of Denagoth I placed some large swampy areas, where a large population of Black Dragons live. This is the home of the Idris cult. Further north, in the arctic mountains and beaches I placed a minotaur civilisation, which is the original home for the cult of Gylgarid. - "Hyperborea", that is the northwestern coasts of the continent. (I have no good ideas what to place in between northern Borea and Hyperborea, but the area must be covered eventually. Other features: Following the hints given in the Alfheim Gazetteer, I placed the lost Sylvan realm (that is occupied by Moorcroft) in this area. I see that Thibault's map includes fecund forests here. Are they meant to sybolise the Sylvan realm? - Also, the great plains south of Hyperborea ("the empire of Dorfin IV" in the humorous map in the master set) will figure in my campaign. I see a lot of bordered areas that look like tribal lands in Thibault's map. Any thoughts there? Yours, Ville ------------------------------ Date: Fri, 18 Jan 2002 14:12:36 +0100 From: thibault sarlat Subject: Re: Questions on Brun i'll find the datas you lack and send them to you later this day. thib ------------------------------ Date: Fri, 18 Jan 2002 13:01:40 +0100 From: Francesco Defferrari Subject: R:Re: [MYSTARA] Some ideas on the lost elven city Thank you ! well, i have the Dragonlord trilogy, all the three books, i just bought them... it's been very difficult to find them, but now they are just arrived from Usa : - ) soon i will read it and i will see about the gnomes... bye Francesco "What can change the nature of a man ?" -----Messaggio Originale----- Da: "Geoff Gander" A: Data invio: giovedì 17 gennaio 2002 22.07 Oggetto: Re: [MYSTARA] R: Re: [MYSTARA] Some ideas on the lost elven city > Francesco wrote: > > >Hello, > >who were the gnomes of Torkyn Falls ? were they mentioned in some canon > >product ? and if so which product ? there are canon or not canon resources > >about them somewhere ? > > They were mentioned in the Dragonlord trilogy of novels, written by the > dubious Thorarin Gunnarsson (who, it later turned out, was a fraud, but > that's another story...). Not much info was given about the gnomes > themselves, but they had a considerable delving in the mountains between > Glantri and Wendar (IIRC, that was the location). Unfortunately, I don't > have the third book, so I don't know if anything else was said about them. > Aside from that, they are not mentioned anywhere else, AFAIK. > > Geoff ------------------------------ Date: Fri, 18 Jan 2002 17:09:54 +0100 From: thibault sarlat Subject: Questions on Brun II I 'll answer the last questions first and go upward... The tribal limits come from Cristian Constantin 's map from which i worked (they depicted Borea and a major part of the Brun Continent in 24 miles per hex and i think they are still present on my site). He thought to set therer numerous Orc and other humanoid tribes and that's why the borders still appears...(i do admit it helped me to set the rivers right). As for the sylvan Realm, i must confer with Marco first, but they are indeed located on the north-western side of the long line of mountains. Hyperborea (also called Hyborea) can be considered to be all the frozen wastes north of Borea (and the Sylvan realm) and west of the Icereach mountains.I am currently working on them and i i'll post a description soon. As for the area specific for your campaign, well , you're the boss there. But if you have ideas for the river names, i'll take them. The northern Wildlands i beleive , is what we call the Adri Varma plateau, and you'll find non canon sources at starflung...same for the Idris Cult. I'll dig more deeply in my old mail conversations with Christian Constantin to see if i find something interesting for you. thibault ------------------------------ Date: Fri, 18 Jan 2002 17:49:09 +0000 From: Gilles Leblanc Subject: Re: Questions on Brun > > - "The Northern Wildlands", north of north-western Wendar, so the area > west from Denagoth, across the mountains. This far I've called this area > "The Borean lowlands", names after the great north-south river (I call it > the river Borea). This area has traditionally been the home for loose > confederacies of celtic-style "barbarian" tribes, with the occasional > pendragon rising to meet outside threats. > Other features: If your talking about the great northern wildlands, also known as the Adri Varma plateau there is no canon source on this. Tough myself and others have made some non-canon info you can find on the Vaults ( where else :) ) under Adri Varma Plateau. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ Date: Sat, 19 Jan 2002 06:04:08 +1100 From: shawn stanley Subject: help no longer needed from Mystaran AOL member the trial for the poll on the Vautls was a success. AOL friendly forms at the next update. huzzah shawn stanley what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ------------------------------ Date: Fri, 18 Jan 2002 21:30:21 +0100 From: la Volpe Subject: Re: Questions on Brun > > - "Hyperborea", that is the northwestern coasts of the continent. (I have > no good ideas what to place in between northern Borea and Hyperborea, but > the area must be covered eventually. > Other features: Following the hints given in the Alfheim Gazetteer, I > placed the lost Sylvan realm (that is occupied by Moorcroft) in this area. > I see that Thibault's map includes fecund forests here. Are they meant to > sybolise the Sylvan realm? Well, in the northwestern coast there are also the Klagost region and the Kingdom of Brasov, see Almanac 1017 and Almanac 1018 for more info on those. They should be not very distant from the Sylvan Realm, and are placed north of Zuyevo. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ------------------------------ Date: Fri, 18 Jan 2002 18:34:57 -0600 From: Stone Marshall Subject: Thib's maps (was Questions on Brun) Using the map in the expert set (24 miles per hex) I too have a pieced together map of Brun! Streching from Norwold to northern Davina and all the way across Alphatia. The tape is old and yellow and the map has seen better days. Some of the hexpaper used doesn't match up but it was still a work of love :) Thib's map collection is awe inspiring and I am standing on my head waiting for his big map (just kidding). I keep copies of his originals and then tailor a copy for my campaign. So this is just a thumbs up to Thibault the master mapper!! Geoffs' original Davina maps were a major inspiration too! Untill I got a computer and went searching I never explored Davina except the jungle coast. So to all the Mystara Mappers...keep up the good work!!! Someday I hope to have a full global map in 24 miles per hex...someday ;) Multizar the Mage > From: Ville V Lahde > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Questions on Brun > Date: Fri, 18 Jan 2002 14:28:23 +0200 > > I just downloaded those beautiful maps of the Brun continent from > Thibault's webpages. (Thanks once again! In 1989 I drew a large map of the > Brun, stretching from Hule to western Isle of Dawn, and from Denagoth to > Hinterlands. But the colours are fading a bit, the hexpapers fixed > together with tape are a bit tattered, and the whole thing is a bit > unwieldy.) > > In the future, if our group manages to keep on playing, I'll need to do > some serious work on the Brun continent. There's some interesting stuff on > the western, central and northwestern Brun in the Vault of Pandius. But I > haven't read any of the official material that was one inspiration (?) > for them, so many names and locations seem a bit obscure. The Almanac > entries help a lot, but still I need some clarification. > > I'll describe the areas I'm interested in. If someone could tell me where > material on other versions of those areas is available, and the names of > nations etc, I'd be very grateful. > > The future events in my campaign are centered on the following areas: > > - "The Northern Wildlands", north of north-western Wendar, so the area > west from Denagoth, across the mountains. This far I've called this area > "The Borean lowlands", names after the great north-south river (I call it > the river Borea). This area has traditionally been the home for loose > confederacies of celtic-style "barbarian" tribes, with the occasional > pendragon rising to meet outside threats. > Other features: > I placed Ghyr from the module "Quest for the Heartstone" a few hexes north > of the Wendarian border, in the foothills of the Mengul mountains. > North of Denagoth I placed some large swampy areas, where a large > population of Black Dragons live. This is the home of the Idris cult. > Further north, in the arctic mountains and beaches I placed a minotaur > civilisation, which is the original home for the cult of Gylgarid. > - "Hyperborea", that is the northwestern coasts of the continent. (I have > no good ideas what to place in between northern Borea and Hyperborea, but > the area must be covered eventually. > Other features: Following the hints given in the Alfheim Gazetteer, I > placed the lost Sylvan realm (that is occupied by Moorcroft) in this area. > I see that Thibault's map includes fecund forests here. Are they meant to > sybolise the Sylvan realm? > - Also, the great plains south of Hyperborea ("the empire of Dorfin IV" in > the humorous map in the master set) will figure in my campaign. I see a > lot of bordered areas that look like tribal lands in Thibault's map. Any > thoughts there? > > Yours, > > Ville > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ End of MYSTARA-L Digest - 17 Jan 2002 to 18 Jan 2002 (#2002-19) ***************************************************************