Subject: MYSTARA-L Digest - 24 Jul 2002 to 25 Jul 2002 (#2002-192) From: Automatic digest processor Date: 26/07/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 5 messages totalling 184 lines in this issue. Topics of the day: 1. Daemons (3) 2. polymorph 3. Vault of Pandius website ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Thu, 25 Jul 2002 12:31:33 +0200 From: Knud Gentz Subject: Daemons Hi all, following Ville's Daemon Adventure I've read up a bit on daemons (we're playing 2nd ed AD&D on Mystara) and while this is no general RPG discussion group I know that there are some dedicated 2ed gamers around :-) My question is: how long does it take a daemon to use its innate abilities? The Montrous Compendium states it can use one special ability per round, but is this in addition to all 'normal' actions that round or instead of them? Or will it have to forfeit one attack but can use its others normally? Is usage of an innate spell-like ability (or gating in another daemon) instantly or does it take some time - if so, can it be interrupted by hits as the casting of magic users? Thanks Knud ------------------------------ Date: Thu, 25 Jul 2002 17:30:42 +0000 From: Agathokles Subject: Re: polymorph Angelo Bertolli wrote: > > What happens to your clothes and items when you polymorph? Do they rip and > fall off if you become a giant? If you have a sword +3 and polymorph into a > dragon, do you still have a sword +3 to attack with, or a giant sword +3? > Does your ring of protection still function when you polymorph into a hydra? > (AC doesn't change) AFAIK, they polymorph into your new form. Depending on the rules set adopted, they may stop functioning. OD&D is not especially detailed here, but it seems to assume that magic protections still function. AD&D, instead, makes it pretty clear that magical items are merged into the new form, and cannot be used until released (of course, a humanoid form could still use the items, provided that they were not held/worn when the spell was casted). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Thu, 25 Jul 2002 18:03:41 +0000 From: Agathokles Subject: Re: Daemons Knud Gentz wrote: > > following Ville's Daemon Adventure I've read up a bit on daemons (we're > playing 2nd ed AD&D on Mystara) and while this is no general RPG discussion > group I know that there are some dedicated 2ed gamers around :-) Here I am :) > My question is: how long does it take a daemon to use its innate abilities? > The Montrous Compendium states it can use one special ability per round, > but is this in addition to all 'normal' actions that round or instead of > them? Or will it have to forfeit one attack but can use its others > normally? Is usage of an innate spell-like ability (or gating in another > daemon) instantly or does it take some time - if so, can it be interrupted > by hits as the casting of magic users? Powers can be used one per round, and are the only action allowed in that round. This is in the DM's Guide, and holds for all spell-like powers, unless specified otherwise. However, spell-like abilities do not require a long concentration or gesturing, as spells do, so I'd say that the use of spell-like powers cannot be disrupted. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Thu, 25 Jul 2002 15:32:02 -0700 From: The Stalker Subject: Re: Daemons On Thu, 25 Jul 2002 18:03:41 +0000, Agathokles wrote: > Knud Gentz wrote: >> >> following Ville's Daemon Adventure I've read up a bit on daemons (we're >> playing 2nd ed AD&D on Mystara) and while this is no general RPG discussion >> group I know that there are some dedicated 2ed gamers around :-) > > Here I am :) > You're not alone! :) >> My question is: how long does it take a daemon to use its innate abilities? >> The Montrous Compendium states it can use one special ability per round, >> but is this in addition to all 'normal' actions that round or instead of >> them? Or will it have to forfeit one attack but can use its others >> normally? Is usage of an innate spell-like ability (or gating in another >> daemon) instantly or does it take some time - if so, can it be interrupted >> by hits as the casting of magic users? > I think the answer you're looking is on Table 41 (Optional Modifiers to Initiative ) in the DMG (or the identical Table 56 in the PHB, for that matter). Note there is an entry called 'Innate spell ability' which has an initiative modifier of 3, regardless of creature size. I'd say that's the one you want. However, you could make it similar to spells cast by dragons which, in spite of the dragons' awesome size, has an intiative modifier of only 1 (see MM, p64 under 'Spells'). Either way, it's rather fast! > Powers can be used one per round, and are the only action allowed in > that round. This is in the DM's Guide, and holds for all spell-like > powers, unless specified otherwise. > However, spell-like abilities do not require a long concentration or > gesturing, as spells do, so I'd say that the use of spell-like powers > cannot be disrupted. > This is what I do IMC as well... Hell, I even extend that to use of magical items, so that there is no way to interrupt a wizard using a wand, for example (which is one reason why a mage would want one). I don't think it is supported by the official 2e rulings, though. I seem to recall Skip Williams once noted that even using a special ability or magical item was similar to casting a spell, thus requiring concentration and therefore subject to attack and subsequent spell failure... I looked at the comment once, then though 'no!' and dropped it, but I do think there's a ruling on it in an issue of Dragon somewhere... - The Stalker ------------------------------ Date: Thu, 25 Jul 2002 23:45:10 -0400 From: David Knott Subject: Re: Vault of Pandius website From: "Chris Furneaux" > > The news server isn't very active, but occationally > someone posts something so I check it once in a while. > The address is news.dnd.starflung.com and The > newsgroups are starflung.dnd and starflung.dnd.trade > > If you are after the address in future it is on the > links page at starflung (which you obviously couldn't > get to at the time) Thanks for the info! Of course, since the newsgroup apparently isn't very active, it seems that all of the real Mystara action is on this list, so I probably won't bother with the newsgroup for a while. However, if it starts to pick up, somebody let this list know! ------------------------------ End of MYSTARA-L Digest - 24 Jul 2002 to 25 Jul 2002 (#2002-192) ****************************************************************