Subject: MYSTARA-L Digest - 12 Aug 2002 to 13 Aug 2002 (#2002-209) From: Automatic digest processor Date: 14/08/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 8 messages totalling 618 lines in this issue. Topics of the day: 1. (2) 2. Alfheimer physical descriptions 3. Using Illustrator for Maps (2) 4. Order of the Shadow 5. Feat: Sworn Enemy 6. Hunter of the Chase (prestige class for Mystara) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Tue, 13 Aug 2002 11:44:42 +0200 From: =?iso-8859-1?q?la=20Volpe?= Subject: > It doesn't work. I ran into this problem a while This is weird, as it works for me (I am using a PC at the university, at the moment) and it worked also for Thibault, that sent me a jpg version of the file that I will upload later. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ______________________________________________________________________ Scarica il nuovo Yahoo! Messenger: con webcam, nuove faccine e tante altre novità. http://it.yahoo.com/mail_it/foot/?http://it.messenger.yahoo.com/ ------------------------------ Date: Tue, 13 Aug 2002 12:49:14 +0200 From: Jacob Skytte Subject: Re: Alfheimer physical descriptions John Calvin wrote: > I've got a quick question (hopefully). Does anybody know of any = (canon or not) > physical descriptions for each of the different Alfheim clans. I've = looked > through the GAZ but not found anything yet. > =20 > Ditto for the Rockhome clans. I'm not sure what you mean? Physically, members of different clans = presumably look pretty much the same, I'd say. If you mean the way they = dress and that sort of thing, I don't know of any info besides the = pictures of clan arrows and sword hilts (in GAZ5) and helmets (in GAZ6). = I don't think they'd generally distinguish themselves much beyond that, = outside of formal occasions. There's always the clan symbols (in GAZ5) = that the elves could wear on a coat of arms or something. Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Tue, 13 Aug 2002 07:27:50 -0700 From: John Calvin Subject: >> *ahem* There is a work around. When you load it simply go to the address bar and put a space after the address and hit enter, or copy it into a new browser. It then usually loads. It is just one of those odd geocities things thats handy to know. << I'll be a Thadder's uncle. That works. Have to try and remember that. Thanks Chris. -John __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com ------------------------------ Date: Tue, 13 Aug 2002 12:07:18 -0500 From: John Polacek Subject: Re: Using Illustrator for Maps I use Illustrator constantly. It's a great program, once you get used to it. To make a line, use the pen tool with the stroke turned on (Illustrator 10 has a line tool now, I believe). To create a triangle, you can use the pen tool, or make a square and take off one of the points. Once you make one triangle, it's a snap to copy them (just option or alt drag them to make copies, or do traditional copy and paste). Resizing and rotation is quick too. In Illustrator, under the file menu, you can export the illustrator file in any number of formats, including all the ones you mentioned. > > Does anyone use Illustrator? I find is hard to use > because the tools for creating objects is really > difficult. I cannot create triangles or simple lines. > There's no widget for this. > > My idea, as an experiement is to create the map that > was presented in the Expert Boxed Set. > > Though, using Illustrator for this is difficult. The > idea is to output this in multiple formats, besides > just GIF. In SVG, you can zoom in and out, and with > SWF, one can make animated map menuing systems using > Flash. > > - Joaquin > > __________________________________________________ > Do You Yahoo!? > HotJobs - Search Thousands of New Jobs > http://www.hotjobs.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message.
Ashlander Developer, Realms of Mystara Webmaster, NWN Mystara Project _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Tue, 13 Aug 2002 18:44:54 +0000 From: Ricardo Matheus Subject: Re: Using Illustrator for Maps That´s the problem with vector-graphics, they are somewhat dificult to control. You can´t exactly know what the viewer will actually see. I used to work with both Illustrator and Photoshop and I choose Photoshop to make the maps on my site because I don´t think the ability to zoom in and out makes up for the extra effort in drawing the maps. Ricardo Matheus a.k.a. Darkblood www.geocities.com/darkblood18/ _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Tue, 13 Aug 2002 17:39:16 -0700 From: Darth Darknerd Subject: Order of the Shadow Hello all, In my Karameikos campaign, Zirchev left behind a legacy called the Order of the Shadow, a group that operates in the background looking after the interest of Traladarans and Forest Folk of Traladaran lands. I tried this before, but many did not like the wizardly aspects of Zircheve, even though at least two books reference this, and there are several sights on this as well. Here goes: ----------------------------------------------------------- Overview Zirchev is known as the huntsman, man of the forest in legends past. Legend has it that the Immortals of Mystara taught him ways to tame, ride, and fight from horses, to train dogs to fight for their masters, and to take animal traits when stalking and fighting the enemy. However these skills were already long-known to the Traladar. The Immortals were actually the legendary the Hutaakan, a race of jackal headed humanoids, and trained Zirchev in the arcane arts. During the incursion of the Beastmen (or rather gnolls), Zirchev became a powerful wizard, and was famous for summoning animals and monsters to aid the cause. From this vantave, Zirchev established a secret order that would train others in the arcane arts and called it the Order of the Shadows. The main goals in this secret society is to utilize its powers to protect nature and the Traladaran from powerful or supernational forces that so frequently roams the lands of Traladara, now Karameikos. The order represents the ideal of individuality and strives to protect the freedom of sentient races from these forces. Members of the order have a long documented account of the history of Traladara including the heroic epics of many forgotten heroes. The also document legends and mythology about another race of beast-men called Hutaaken and an ancient empire called Nithia. However these tales are regarded as mythological rather than documented historical fact. The Order of Shadow works predominantly in secret, so as not to draw attention from evil forces that would seek them out. The common Traladaran would never hear of the order, and other priests of Petra and Halav could only suspect its existence, but afford no concrete proof. The Thyatians have no knowledge of the order, and would most likely dismiss any mention of it as Traladaran superstitions. The Order documents its history about various cults, supernatural forces, sinister villains, monstrous populations, lycanthrophy, and vampire societies. Attention recently has focused on gather information about Baron Ludwig von Hendriks of the Black Eagle Barony, his recruitment of monsterous forces, and also his cooperation with a powerful slaver organization called Iron Ring. Clerics of Zirchev sometimes act as representatives under the auspices of the Church of Traladara. The priests under this role can recruits members into the Order whom show promise. The Order has a secret language called Tethrai, which is an ancient dialect of Nithian, spoken so very long ago. There are minor similarities to Traladaran. This language is never taught to anyone outside the order. The Order of Zirchev meets annually is a secret location within Krakatos. The Order of Zirchev members can include a variety of professions, which include Clerics, Druids, Fighters, Paladins, Rangers, and Thieves. The Immortal Zirchev will sponsor spells for Clerics and Paladins, and also sponsor druidic spells for Druids and Rangers. Shades of the Shadow There are many groups within the Order, in addition to the general members. These groups have specific missions and objectives. Hunter of the Shadow The Hunter of the Shadow are similar to bounty hunters, except they specialize in hunting and destroying a paticular threat. * Hunter of the Shadow Hunter of the Chase The Hunter of the Chase are not specific to the Order of the Shadow, though some may elect to become a member, in order to get the vast amount of information documented. The Hunter of the Chase is dedicated to the individual freedom of sentient creatures, and fights others that oppose that freedom. * Hunter of the Chase Guardian Seekers The Guardian Seekers are responsible to collecting all of the information that can be used within the order. They keep information about the history and lore of Traladara (Karameikos) and is dedicated to the acquisition, protection, and destruction of evil artifacts, all for the purpose of ensuring that such fell items are never used by mortal hands. * Guardian Seekers Knights of the Shadow The Knights of the Shadow are a noble group that helps innocents in their greatest need. They will find out when evil strikes, comes out secrecy to intercede, and then quietly disappear. This group also acts as the strong arm of the Order of the Shadow, when the Order needs to coordinate efforts; though this occurs all too rarely, and only in the direst of circumstances. * Knight of the Shadow Hierarchy Unlike many organizations, there is no specific hierarchy. Many will take up a role as coordinator for either specific quests, and also as a leader of a specific group within a given focus. However, all decisions are either made upon an individual bases, or through more democratically when the Order of the Shadow meets once per year to dicuss matters and choose a course of action. Membership In order to become an acting member of this secret order, the player character must meet the following requirements: Religon: The character must be an active worshipper of Zirchev. Though this fact does not need to be made public. Skills: Knowledge (Karamikos) 1 rank, Knowledge (History of Traladara) 1 rank Special: The character must have demonstrated heroism in saving Traladarans from evil forces. Once a character becomes a member of the order, the character may take on of the special prestige classes and learn the from following skills: * Knowledge (Herbalism), * Knowledge (Monster), * Knowledge (Vampire), * Knowledge (Lycanthrope), * Knowledge (Traladaran Ancient History), * Speak Language (Tethrai), * Speak Language (Traladaran) The Order of the Shadow also teaches special techniques and tactics, and so any member will have access to the following feats: * Sworn Enemy Those displaying the secret sign of the shadow will get a bonus +8 to Diplomancy towards elves, chevall, slyvan races, and monsters friendly to the order. Library The Order of the Shadow maintains a great library underneath Krakatos that documents are more accurate account of Traladaran history in Tethrai. In addition to this, it maintains a wealth of arcane information, including spells, that is most useful spell researcers. Many of these spells within the library are more advanced that those that are maintained by the School of Magic in Specularuam; and also includes many undocumented spells as well. __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com ------------------------------ Date: Tue, 13 Aug 2002 17:40:51 -0700 From: Darth Darknerd Subject: Feat: Sworn Enemy Hello again, This is one of the feats taught by the Order of the Shadow: ----------------------------------------------------------- Sworn Enemy [General] You have pledged to destroy a specific breed of monster, such as aberrations, shapechangers, or the undead. When you meet such creatures on the field of battle, your attacks are stoked by your hunter __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com ------------------------------ Date: Tue, 13 Aug 2002 17:50:59 -0700 From: Darth Darknerd Subject: Hunter of the Chase (prestige class for Mystara) Hiya, This prestige class reflects Zirchev's independence and more natural side in regards to animals: ----------------------------------------------------------- Hunter of the Chase The Hunters of the Chase are loosely organized into a order made up exclusively of hunters of Zirchev. Most hunters from the ranks of wronged clerics or fighters, although some rangers (and even a few rogues) have joined the fellowship. Members of other classes are welcome within the order. The Hunter's of the Chase are a loosely organized order that has formed to protect the liberty, individuality, and self-defense of sentient life within Traladara, now called Grand Duchy of Karameikos by the conquerors. They will use all of their powers of the nature to aid in their cause. Each hunter acts on an individual basis, as this is both in their nature, but also as a way to protect the order, should an individual hunter become wanted by the law. They don't want the whole order to suddenly become outlawed. Many hunters fight villainous monsters or humanoids that seek enslave others. In recent times, many hunters are very displeased with the harsh treatment of others by paticular maligned barons, patriarchs, and other Thyatian nobles. They have decided not yet move against any individuals. However recently, the hunter's are mobilizing against both the Iron Ring and the Black Eagle Barony, as both of these organizations are unpopular amongst both Traladarans and Thyatian aristocrats alike. Also recently, many Hunters voyage to the Five Shires to both ally and protect hin against Iron Ring and the Black Eagle Barony. Hit Dice: d8 Requirements To qualify to become Hunter of the Chase (HuC), a character must fulfill all the following criteria. Alignment: Any good. Feats: Weapon Focus (spear) Skills: Handle Animal (4 ranks), Ride (4 ranks) Special: The character must be a follower of Zirchev, and has performed some great undertaking in the defense of nature. Class Skills The Hunter of the Chase's class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Wis), Swim (Str), and Wilderness Lore (Wis). See Chapter 4: Skills in the Players's Handbook for full descriptions of these skills. Class Features All of the following are class features of the Hunter of the Chase prestige class. Weapon and Armor Proficiency: A Hunter of the Chase is proficient in the use of all simple and martial weapons, all armors (heavy, medium, and light), and shields. Spells Per Day: A Hunter of the Chase has the ability to cast a small number of druid spells from the druid spell list (see Player's Handbook , page ???). To cast a spell, the Hunter of the Chase must have a Wisdom score of at least 10 + spell level, so a Hunter of the Chase with a Wisdom of 10 or lower cannot cast these spells. Hunter of the Chase bonus spells are based on Wisdom, and saving throws against those spells have a DC of 10 + spell level + Hunter's Wisdom modifier. When the Hunter of the Chase gets 0 spells of a given level, such as 0 1st0level spells at 2nd level, he gest only bonus spells. A Hunter of the Chase prepares and chasts spells just as a druid does. Track: At 1st level, a hunter of the Chase gains Track as a bonus feat. If a Hunter of the Chase already posseses the Track feat, he gains a +2 synergy bonus to associated skill checks instead. Insight of the Wild (Ex): When fighting with a longsword or shortspear, a hunter gainst a +1 insight bonus to attack rolls. Kindered Spirit, Halk: At 3rd level, the hunter gains the services of a specially selected walk. This bird has the basic characteristics of a hawlk (as noted in the Monster Manual, page 197), and also has the abilities in a comparable fashion to a wizard's familiar (see the Halks's Special Abilities chart in this article and page 51 of the Player's Handbook). If the hawk is slain, the hunter gains no replacement until he has gained an additional level as a hunter. Flight of the Wild: Once per day, a hunter can affect a shortspear as if a true strike spell has been cast upon it. If the spear has previously been blessed a cleric of the Church of Karameikos, a cleric of Zirchev, or a druid of Zirchev, its range increment is tripled. The act of imbuing a shortspear with the Flight of the Wild is a move-equivalent action that provokes an attack of opportunity. The effect lasts until the spear is used in combat or for a number of rounds equal to a hunter's class level, whichever comes first. Kindered Spirit, Wolf; At 7th level, the hunter gains the services of an intelligent wolf. This animal has the basic characteristics of a wolf (as noted in the Monster Manual, page 204), and in addition gainst further abilities in a similar fashion to a wizard's familiar (see Wolf Kindered Spirit Special Abilities chart below and page 51 of the Player's Handbook). If the wolf is slain, the hunter gains no replacement until he has gained an additional level as a hunter. Zirchev's Inescapable Retribution (Sp): Only the most powerful hunters can invoke this ability, the power for which is said to come directly from Zirchev himself. Because of this, they use it sparingly and only against those who are guilty of denying other's their freedom. In the past it has been inflicted upon dictators, brutal military officers, slaveholders, and high priests of certain highly lawful religions. * The rune of pursuit is burnt into the forehead of the target. This process inflicts 2d8 points of fire damage upon the target. This effect occurs even if the subject made a successful saving throw. * The target is subjected to a mark of justice spell as though cast by a cleric of the hunter's character level. The most common behavior proscribed by the hunter is keeping of slaves. If the target already has slaves, he must release his slaves immediately, renounce slavery, and never keep slaves again of suffer the curse of the mark of justice. The mark of justice spell can be removed by the means outlined in the spell's description, but the rune of pursuit scar remains until the arget is healed by a heal spell or atones for his misdeeds and receives the benefit of an atonement spell. Hunter of the Chase Advancement Hit Dice: d8 Class Base Level Attck FS RS WS Special --Spells per Day-- 1st 2nd 3rd 4th 1 +1 +2 +0 +0 Track - - - - 2 +2 +3 +0 +0 Insight of the Wild 0 - - - 3 +3 +3 +1 +1 Hawk Kindered Spirit 1 - - - 4 +4 +4 +1 +1 - 2 0 - - 5 +5 +4 +1 +1 Flight of the Wild 2 1 - - 6 +6 +5 +2 +2 Wolf Kindered Spirit 3 2 0 - 7 +7 +5 +2 +2 - 3 2 1 - 8 +8 +6 +2 +2 - 3 3 2 0 9 +9 +6 +3 +3 - 4 3 2 1 10 +10 +7 +3 +3 Zirchev's Inescapable Retribution 4 3 3 2 Hawk Kindered Spirit Special Abilities Hunter Natural Level AC Int Special 3 +1 6 Alertness, improved evasion, share spells, empathic link 4 +2 7 Touch 5-6 +3 8 Speak with master 7-8 +4 9 Speak with animals of its type 9-10 +5 10 - Wolf Kindered Spirit Special Abilities Hunter Natural Level AC Int Special 6 +1 6 Alertness, improved evasion, share spells, empathic link 7 +2 7 Touch 8 +3 8 Speak with master 9 +4 9 Speak with animals of its type 10 +5 10 - __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com ------------------------------ End of MYSTARA-L Digest - 12 Aug 2002 to 13 Aug 2002 (#2002-209) ****************************************************************