Subject: MYSTARA-L Digest - 10 Sep 2002 to 11 Sep 2002 (#2002-238) From: Automatic digest processor Date: 12/09/2002, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There is one message totalling 37 lines in this issue. Topics of the day: 1. 3e classes ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 11 Sep 2002 19:37:42 -0700 From: The Stalker Subject: Re: 3e classes On Tue, 10 Sep 2002 09:12:14 -0700, Andrew Theisen wrote: (snip) > My main problem with it is the Experience system- the current > 3E standard is so strongly geared towards conflict (adventurer vs. monster) > that it doesn't seem an appropriate standard for an interaction-based class > like the Merchant. I've been trying to think of some alternative, but > nothing I've come up with yet seems to work. > You could simply reintroduce the merchant class exactly as described in Gaz11. Except for the references to broker points and various skills, there is nothing to prevent that, and the current multi-class system would interact well with the merchant class. Just make the merchant a real character but allow only money earned from trade to count toward xp, and only xp for the merchant class - normal xp goes toward other classes of the merchant. I'd be inclined to also rule that only earned money that is reinvested should count toward the merchant's xp gain - money kept as profit should not count (since earnings are enough of a reward in itself). The reinvested money might subsequently be lost, but that's not a problem since a merchant should be allowed to gain experience from failed business ventures as well. The way I see it, the real problem with the merchant is all those damned spells. I never liked that they had access to them just because "it would be cool!" Unique skills and so is fine, but actual magic is something I'd limit to more dedicated spellcasters. - The Stalker ------------------------------ End of MYSTARA-L Digest - 10 Sep 2002 to 11 Sep 2002 (#2002-238) ****************************************************************