Subject: MYSTARA-L Digest - 24 Oct 2002 to 25 Oct 2002 (#2002-277) From: Automatic digest processor Date: 26/10/2002, 18:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 5 messages totalling 225 lines in this issue. Topics of the day: 1. Zeitgeist Games Website updated 2. Ghost Bombs (2) 3. Emerond Help 4. The Nightwing in Glantri City ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Fri, 25 Oct 2002 11:08:34 -0400 From: Dustin Clingman Subject: Re: Zeitgeist Games Website updated I know you guys all want to see more stuff. I have a gallery of artwork that should be going up in the next week to give you an idea of the world and it's inhabitants as realized by our awesome artists. As we get further along we will have more info. We tentatively want to release early in the 2003. There are a number of additional goodies that we are working on to ship with the main book. Our bottom line is that we have the money and the time to do it right. I am sure that you guys would all agree with that sentiment where it's applicable in games. We want to deliver something that we can be proud of and not just quick fluff.=20 Take Care! Dustin //-----Original Message----- //From: Mystara RPG Discussion=20 //[mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On Behalf Of Havard Faanes //Sent: Sunday, October 20, 2002 11:16 AM //To: MYSTARA-L@ORACLE.WIZARDS.COM //Subject: Re: [MYSTARA] Zeitgeist Games Website updated // // //Hey, // //its good to see that something is fianlly happening //over there! I like the layou and everything, but we //want more! more stuff. Its cool that you put Dave's //map on your site, but why not the old scanned //Blackmoor product aswell? // //And more..we want more :) // //Havard // // //--- Dustin Clingman skrev: > //Hey Guys, //> //> I finally took a break to get the website up. There //> are some cool things //> up there. Take a look and let me know what you //> think! //> //> www.zeitgeistgames.com //> //> Dustin //> //> --- //> Dustin Clingman //> Zeitgeist Games //> www.zeitgeistgames.com //> //> //******************************************************************** //> The Other Worlds Homepage:=20 //http://www.wizards.com/dnd/OtherWorlds.asp //> The Mystara=20 //Homepage: http://www.dnd.starflung.com/ //> To unsubscribe, send email to //> LISTSERV@ORACLE.WIZARDS.COM //> with UNSUB MYSTARA-L in the body of the message. //> // //______________________________________________________ //Se den nye Yahoo! Mail p=E5 http://no.yahoo.com/ //Nytt design, enklere =E5 bruke, alltid tilgang til Adressebok,=20 //Kalender og Notisbok // //******************************************************************** //The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp //The Mystara Homepage: http://www.dnd.starflung.com/ //To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM //with UNSUB MYSTARA-L in the body of the message. // ------------------------------ Date: Fri, 25 Oct 2002 18:17:11 +0100 From: jason o'brien Subject: Re: Ghost Bombs > the Night Stones Thanks for the description. If the PC likes these I might try to work them up, and maybe post it. Mortus. ------------------------------ Date: Fri, 25 Oct 2002 18:24:03 +0100 From: jason o'brien Subject: Re: Ghost Bombs > If your player is of such high level he probably has good connections. Make him travel to some wizard freind or better yet, to Morphail Gorevits Woszlani. He must have heard of him... Thats a good Possibility.He usually hires out a Necromancer NPC that I use, but Morphail is a higher level. I might suggest the alliance angle to him. > 1. Morphail gives your player a scroll with Binding spell (will work OK to capture ghosts IMO. This spell or anything you can think of can be presented as secret Glantrian/Boldavian/Taraldaran magic that your player knows nothing about). > 2. Morphail (or another powerful necromancer) allies with your player and assists him with magic. > 3. Your player fights and (hopefuly for him) defeats Morphail (or another necromancer) and has acess to lots of new spellbooks and scrolls (all of them usable by an OD&D thief IIRC). This will give him an edge in fighting the davanians and changing the land. All good possibilities. > Remember that the Emerondians will be very powerful adversaries. I think at the moment he is planning to simply burn down huge tracts of the jungl and poison other parts. Although having said that he is still only at the earliest stages of planning. > How about sending your nosferatu to Tothia to get "the scarab of mummyfication" which allows fast creation of an army of mummies. Where is this from? Is it from a TSR product? Mortus. ------------------------------ Date: Fri, 25 Oct 2002 20:51:44 +0200 From: DM Subject: Re: Emerond Help At   Sun, 20 Oct 2002 19:26:26 +0100,  jason o'brien <jobo@EIRCOM.NET> wrote:

Thanks Marco very helpful indeed.

De nada, amigo! ;)

Now another question.
What do you think would happen to the tree of knowledge if a player was to
poison it's water supply with water from the river vergilmir in Niffelheim.
More accuratly would the pocket dimension still be accessible.

AAAAAAAAAAARGGGHHHHHHHHHHHH!!
Why would somebody come up with such evil ideas? ...
ah oh, wait.. maybe I know why. U are obviously referring to that player of yours who wants to undertake the path to the Sphere of Entropy, as u described a couple of mails after this one.. oh well, nasty!

What could happen is that the gate to this pocket dimension could collapse, surely. Or it could taint the tree's magic and make it become inhospitable to its dwellers. Or even better, it could turn the tree into an undead treant or an undead repository, and whoever enters it is suddenly altered by the negative energy and turned into a zombie, skeleton, wight or whatever if his mind and soul don't resist the energies.
Or the Emerondians could cure it before it's too late (it ain't that far fetched). After all you've got a Druid/Priest of Ordana guarding it who reaches OD&D 36th level (at least IMC), so it ain't so easy to overcome him. And after him, u still have to defeat the other 2 Protectors of Emerond. ;)

Good try anyway! :)

DM
Senior Editor of the Mystaran Almanac
Lt. Cmdr. of U.S.S. Unicorn

"You don't stop playing because you grow old:
you grow old because you stop playing!"

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------------------------------ Date: Fri, 25 Oct 2002 19:04:39 -0400 From: David Knott Subject: Re: The Nightwing in Glantri City From: "Ohad Shaham (Morphail)" > > A quick question. > Accourding to the Mystaran Net Almanac, the war with the Golden Khan ends the life of Jherek Virayana. > What happens to the Nightwing under his control at the tower of sighs? > Does Dolores control it? Is it free? Is it bound to haunt the tower no matter what happens to it's summoner? One clue we have is that the nightwing was always in Glantri City even though Jherek wasn't. What provisions did he make to restrain or control the nightwing while he was away? Unless he was killed in the immediate vicinity of Glantri City, those provisions would be in effect -- and then the question would be whether the nightwing could escape or some other prince could set it loose or gain control of it afterwards. The easiest solution might be that Jherek's death immediately sent it back to its home plane. ------------------------------ End of MYSTARA-L Digest - 24 Oct 2002 to 25 Oct 2002 (#2002-277) ****************************************************************