Subject: MYSTARA-L Digest - 5 Feb 2002 to 6 Feb 2002 (#2002-37) From: Automatic digest processor Date: 07/02/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 3 messages totalling 110 lines in this issue. Topics of the day: 1. KenzerCo has Mystara license 2. A Kenzer Response Regarding Mystara Line 3. Sword Damage. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 6 Feb 2002 14:46:58 EST From: Alex Benson Subject: Re: KenzerCo has Mystara license Just to sound in on a few matters on this.... Has anyone spoken with anyone at KenzerCo.? It may be helpful to at least establish some sort of dialogue with them on Mystara. I am unsure of the legalities. However, I don't see anything we produce as being directly in competition with what they may produce. This will be especially so if they outright lampoon the mystaran works. It may be helpful to get some feedback from KenzerCo. I really don't see them as minding as the MML is feasibly the basis of their market for these products. You know as well as I do that the majority of the MML will check some of these products out. It might also be good to get some feedback from some of the Ravenloft fanbase to see how White Wolf has taken their fan work into account. White Wolf's role could be some viable precedence for any relationship between the MML and KenzerCo. Has Bruce made any mention of this? Not only does he have that industry insight, he also has that reputation in the RPG community. It helps to have Bruce Heard in your corner. His name is on most Mystaran Materials. Plus, I'd love to see Bruce produce some new Mystara materials. I also have to wonder if KenzerCo. might be able to print some of the out of print items. I for one would not mind seeing some out of print reprintings and even some new stuff. I am unsure of the legalities in the license agreement and just what KenzerCo can do with existing Mystaran works. ------------------------------ Date: Wed, 6 Feb 2002 14:49:01 EST From: Alex Benson Subject: Re: A Kenzer Response Regarding Mystara Line <<> I have heard that your company purchased the rights to Dungeon and Drago= ns > world of Mystara line.=A0 Is this true? > The answer is "no".>> Uhm...a little late in reading this Could have saved myself some typing. Oh=20 well, lesson learned. ------------------------------ Date: Wed, 6 Feb 2002 12:07:20 -0700 From: Angelo Bertolli Subject: Re: Sword Damage. Ya I see your point, but then do healing spells also not really heal = people? They just repair their luck in escaping damage? And I guess in = normal D&D rules I don't understand why "damaged" characters would have = to wait days to "heal" at whatever rate. Maybe characters should just = have X hp per month since it's just a representation of how lucky they = are and can escape danger. It complicates things a lot... ----- Original Message -----=20 From: Mike Harvey=20 Sent: Tuesday, February 05, 2002 3:49 AM Subject: Re: Sword Damage. > It's the age-old problem about the realism of battles in D&D. > Most people try to explain it as "hit points aren't really how > much physical damage a person can take, but how lucky they are... I'm not inventing the idea. That was Gygax's explanation, and since he's the one who designed the system, it is the "real" one. People are of course welcome to treat hp as physical damage, but that's not what the rules were designed to represent, so it's not surprising that it seems unrealistic. All versions (?) of D&D have said that you can kill a helpless or sleeping character automatically regardless of hp... so if you change hp to mean physical damage, you really ought to change this rule, but I think the rest of the system should work okay. Someone else mentioned the idea of differentiating between "hero points" and "physical points". I've done this too. My implementation was to leave hp as-is, but when hit points reach zero, you start taking damage against your CON. If CON reaches zero, you are dead. But a person can still keep on fighting with zero hit points and some CON damage, so it helps low level characters survive. Generally when I use this method I let hp recover quickly (=3D character level per day), but CON recovers slowly (perhaps 1/day). hp cannot recover above zero until CON is fully healed. Anyway, just some ideas for you to play with if you like. Season to taste. Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ------------------------------ End of MYSTARA-L Digest - 5 Feb 2002 to 6 Feb 2002 (#2002-37) *************************************************************