Subject: MYSTARA-L Digest - 27 Feb 2002 to 28 Feb 2002 (#2002-59) From: Automatic digest processor Date: 01/03/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 10 messages totalling 500 lines in this issue. Topics of the day: 1. Physical Map of Davania? (6) 2. Krazadorian Military Technology (1000 AC) (3) 3. D&D Mystara Gazetteers ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Thu, 28 Feb 2002 10:47:01 -0500 From: SteelAngel Subject: Re: Physical Map of Davania? On Thu, 28 Feb 2002, Gilles Leblanc wrote: > Hinterlands in the Dawn of the Emperors Boxed set, 99% of Davania has not > been officially mapped. Also I may be putting my foot in my mouth here, but > I think Lhomarr is a creation of Geoff, so apart from him maps there should > be no others. You're right, Davania has not been mapped at 24mi/hex besides the DotA box and an Almanac map. BUT, Geoff's maps are the closest to 'official' that one will get around here. He has only not mapped the VERY southern tip of vulcania, around where the ice cap starts. Lhomarr is Geoff's creation :) Ethan - big Geoff fan. -- Kinard 210 Linux Guru Webmaster www.steelangel.com ------------------------------ Date: Thu, 28 Feb 2002 10:05:53 -0600 From: Stone Marshall Subject: Re: Physical Map of Davania? Speaking of your maps Thib, when is your map of Davinia in 24m/hex coming out? I have been patiently waiting ;) Multizar the Mage > From: thibault sarlat > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Physical Map of Davania? > Date: Thu, 28 Feb 2002 06:58:22 +0100 > > yes for Lhomarr, it's geoff creation. > the only Davanian part maps in canon sources are in the DotE, in the PWA2 > and of course in the Dragon magazine for the Princess Ark serie of > articles.Maybe Bruce Heard is the one to ask for it. > > I am making a 24 miles per hex map of davania. There is a version of it on > my site www.mystara.fr.st > > Thibault Sarlat. > ICQ 16622177. > homepage http://www.mystara.fr.st > Join me at:thibault.sarlat@wanadoo.fr > clenarius@hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Thu, 28 Feb 2002 11:08:36 EST From: Alex Benson Subject: Re: Physical Map of Davania? I use Geoff's Davania maps exclusively. That's no slight against other maps in circulation. I was introduced to Geoff's maps while working on the DV MA Team and the DV DM's Guidebook. Another stranger aspect that causes me to use Geoff's maps are the colors. I am colorblind and some of the other color schemes that mapmakers use really mess with my eyes. ------------------------------ Date: Thu, 28 Feb 2002 10:27:02 -0600 From: Stone Marshall Subject: Re: Physical Map of Davania? When I first got on the internet I found Geoff's maps of Davinia. I was greatly impressed. Mystara had always been "my gameworld" and finding new maps that covered half the planet was a major inspiration for more exploring! I can't wait untill Thib's 24m/hex map of Davina comes out! Multizar the Mage > From: Alex Benson > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Physical Map of Davania? > Date: Thu, 28 Feb 2002 11:08:36 EST > > I use Geoff's Davania maps exclusively. That's no slight against other maps > in circulation. I was introduced to Geoff's maps while working on the DV MA > Team and the DV DM's Guidebook. Another stranger aspect that causes me to > use Geoff's maps are the colors. I am colorblind and some of the other > color > schemes that mapmakers use really mess with my eyes. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Thu, 28 Feb 2002 19:30:31 +0100 From: thibault sarlat Subject: Re: Physical Map of Davania? it's almost ready (well there are no names on it yet and i just need to map a very small portion of central vulcania, but if you are nice enough, i might post a first sketch of it... Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at:thibault.sarlat@wanadoo.fr clenarius@hotmail.com ----- Original Message ----- From: "Stone Marshall" To: Sent: Thursday, February 28, 2002 5:27 PM Subject: Re: [MYSTARA] Physical Map of Davania? > When I first got on the internet I found Geoff's maps of Davinia. I was > greatly impressed. Mystara had always been "my gameworld" and finding new > maps that covered half the planet was a major inspiration for more > exploring! I can't wait untill Thib's 24m/hex map of Davina comes out! > > Multizar the Mage > > > >From: Alex Benson > >Reply-To: Mystara RPG Discussion > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Re: [MYSTARA] Physical Map of Davania? > >Date: Thu, 28 Feb 2002 11:08:36 EST > > > >I use Geoff's Davania maps exclusively. That's no slight against other maps > >in circulation. I was introduced to Geoff's maps while working on the DV MA > >Team and the DV DM's Guidebook. Another stranger aspect that causes me to > >use Geoff's maps are the colors. I am colorblind and some of the other > >color > >schemes that mapmakers use really mess with my eyes. > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >The Mystara Homepage: http://www.dnd.starflung.com/ > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Thu, 28 Feb 2002 13:45:09 EST From: Alex Benson Subject: Re: Physical Map of Davania? <> I'll have to check it out. Thib's maps are good too. I just have to play with the colors a bit to make them more easy for me to see. I just had to remove the colors. One will note that I keep my maps, deckplans, and dungeon maps in gray scale. But then again I am weird and visually afflicted by colors. My last map of Divergan Lands were colorized and kept sending me subliminal images of Janet Reno in a thong. LOL ------------------------------ Date: Thu, 28 Feb 2002 23:41:01 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Krazadorian Military Technology (1000 AC) --- Giorgio wrote: > Like your idea of having dwarven golems, lets see > how I can fit it into my > game.... > As an outgrowth of the Krazadorians military R&D > efforts, several > breakthroughs in military technology where achieved. I like the name Krazadorian. Is that your own? I think I'm gonna start using that. > Among the most notable: > War Golems: > Combining recent advancements in metallurgy, steam > power, crafts tools and > Rune magic, it became possible to create Iron and > Stone Golems. These are > used as shock troops against heavily > entrenched/defended enemies and as a > means of taking out any large Warbeast or war > machine that is to large for > the warriors to handle. If you want them to be really bad, you might want to have the Dwarves use Juggernauts aswell. > Rune stones- > A small stone that is enchanted by a Runesmity it > is activated by a command > word and activates upon contact with another object. > Depending on the rune > used is the effect they cause: they can explode, > spread a flammable gel, > create a loud noise and flash of light, release > colored smoke, release a gas > or create a bright light among many other things. > They are available in > warrior and war machine sizes. These are like the Thunderstones from D&D3E, right? I liked those ever since I opened the new Players Handbook! > Steam Technology- > The harnessing of steam as a source of energy lead > to a series of > technological developments which remain classified. > It is rumored that > Krazadorians are developing (or have developed) war > machines that run on > steam power. So can travel vast distances, others > are rumored to take to the > skies, and others yet believed to be unstoppable war > machines. This is taking fantasy to the edge! I think its cool though. Have a look at Castle Falkenstein and GURPS Steampunk for more crazy ideas like this. Oh, and I seem to remember a Dungeon adventure with a Dwarven Steam Train.... > Black powder Technology: > The development of the black powder was a mayor > technological advancement > that lead to a new class of weapons that can hit > their targets at a longer > range , with more damage, and at a faster rate then > conventional crossbows > and longbows. These new weapons are being developed > for use by the > individual warrior, for fortifications and for war > machines. Did you ever play the Warhammer computer games? I always liked the Dwarved Cannon units that accompanied the mercenary armies... Cannons would be developed long before personal gunpowder weapons and can easily be introduced without changing the feel of the genre too much.. :) > Not a bad start, wonder what else I can come up > with... Let us know! :) Havard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Fri, 1 Mar 2002 00:18:32 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Krazadorian Military Technology (1000 AC) --- Alex Benson < What do these golems look like? It might be > interesting that they are crude > and featureless (practicality over beauty). Big and > brawny looking, they > would intimidate as well. They should definately be intimidating. I dont see anything the Dwarves make as crude. But maybe in that neogothic sense. You know, like nazi or Soviet type statues. Havard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Fri, 1 Mar 2002 00:24:01 +0100 From: Jacob Skytte Subject: Re: D&D Mystara Gazetteers Giorgio wrote: > I am trying to find something like the highly useful nation overviews = found > at http://perso.wanadoo.fr/mystara/gazetteers/kw/kwindex.htm , but set = in > the 1000 AC era. Anyone have any suggestions? This seems to be straight from the Mystaran Almanac. I think that the = only overviews you'll find are from either the official Poor Wizard's = Almanacs (AC1010-1012) & Joshuan's Almanac (AC1013) or the fan-created = Mystaran Almanac (AC1014+). In fact I think that the first of the Poor = Wizard's Almanacs contains an overview that is almost entirely useful = for AC1000 as well. It is post-WotI, so some info obviously isn't right, = but most rulers, etc. are the same and changes are noted in the History = sections. The problem with an AC1000 overview is that it will quickly become a = copy of parts of the Gazetteers rather than fan-work, and while useful = for people who don't have all the GAZs, it's not so cool if you respect = copyright and not very creative to just be copying stuff from official = products either. Now reviews, that's another thing. ;) Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Thu, 28 Feb 2002 16:51:34 -0800 From: Jordi Castille Subject: Re: Krazadorian Military Technology (1000 AC) Havard Faanes wrote: --- Giorgio wrote: > Like your idea of having dwarven golems, lets see > how I can fit it into my > game.... > Among the most notable: > War Golems: > Combining recent advancements in metallurgy, steam > power, crafts tools and > Rune magic, it became possible to create Iron and > Stone Golems. These are > used as shock troops against heavily > entrenched/defended enemies and as a > means of taking out any large Warbeast or war > machine that is to large for > the warriors to handle. If you want them to be really bad, you might want to have the Dwarves use Juggernauts aswell. Juggernaut would have been much more easier to build than War golem, less expensive i believe > Rune stones- > A small stone that is enchanted by a Runesmity it > is activated by a command > word and activates upon contact with another object. > Depending on the rune > used is the effect they cause: they can explode, > spread a flammable gel, > create a loud noise and flash of light, release > colored smoke, release a gas > or create a bright light among many other things. > They are available in > warrior and war machine sizes. These are like the Thunderstones from D&D3E, right? I liked those ever since I opened the new Players Handbook! > Steam Technology- > The harnessing of steam as a source of energy lead > to a series of > technological developments which remain classified. > It is rumored that > Krazadorians are developing (or have developed) war > machines that run on > steam power. So can travel vast distances, others > are rumored to take to the > skies, and others yet believed to be unstoppable war > machines. Steam Technology to me, in a known world sense would have been developed by the Dwarves of Rockhome or the Shire folk, in the comming decades. Dwarves would first develop it a source for heating and discover it's used to move objects around in there mining operations, and later the Shire folk would refine it for other use. The Shireton's defends are already running on waterpower. Also, i do know that the Ierendei have 12 fireships that are steampowered and ironclad too, as for stealing them from it's home port, good luck.2 of them are called the Foudryant and the Defiant, in a way one of Ierendei's Islands has Steam Technology I seem to remember a Dungeon adventure with a Dwarven Steam Train.... I think a made a module conversion of that adventure and placed it on my webpage, i thnk > Black powder Technology: > The development of the black powder was a mayor > technological advancement > that lead to a new class of weapons that can hit > their targets at a longer > range , with more damage, and at a faster rate then > conventional crossbows > and longbows. These new weapons are being developed > for use by the > individual warrior, for fortifications and for war > machines. Black Powder technology? I believe the Savage Baronies, especially Cimaron County have you beat on that idea, And Torreon already are building Cannons. For Dwarves, Steam Driven Weapons might be the way to start like Ballista that use Compressed steam to fire it's projectiles further than the conventional Ballista. --------------------------------- Do You Yahoo!? Yahoo! Greetings - Send FREE e-cards for every occasion! ------------------------------ End of MYSTARA-L Digest - 27 Feb 2002 to 28 Feb 2002 (#2002-59) ***************************************************************