Subject: MYSTARA-L Digest - 10 Mar 2002 to 11 Mar 2002 (#2002-70) From: Automatic digest processor Date: 12/03/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 49 messages totalling 2118 lines in this issue. Topics of the day: 1. hafling immortals (3) 2. FSS Beagle Crew and their fates (16) 3. Mystic's Magic Touch (10) 4. Call of Cthulhu d20 (2) 5. Citizens of Blackmoor (2) 6. 3E Half Orcs in Mystara (6) 7. Am I the only one ? (6) 8. Krazadorian Military Technology (1000 AC) (2) 9. Mystics of Mystara 10. crappy math ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 11 Mar 2002 19:54:48 +1100 From: shawn stanley Subject: hafling immortals a recent visitor to the Vaults asked me about halfling immortals and why I hadn't listed Brindorhin, Nob Nar and Cobberham Shadowglint as immortals. Now since Gaz 8 is the only gazetteer I don't own I can't go to that for a source, but since the WotI boxed set, and the PWAs don't list these halflings as immortals I never had recourse to think that they were. could someone with a copy of Gaz 8 either give me a copy (my little joke) or let me know if these three are portrayed as immortals, maybe immortals or what. cheers shawn stanley what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ------------------------------ Date: Mon, 11 Mar 2002 11:21:40 +0100 From: Jacob Skytte Subject: Re: hafling immortals shawn stanley wrote: > a recent visitor to the Vaults asked me about halfling immortals and = why I > hadn't listed Brindorhin, Nob Nar and Cobberham Shadowglint as = immortals. > Now since Gaz 8 is the only gazetteer I don't own I can't go to that = for a > source, but since the WotI boxed set, and the PWAs don't list these > halflings as immortals I never had recourse to think that they were. > =20 > could someone with a copy of Gaz 8 either give me a copy (my little = joke) > or let me know if these three are portrayed as immortals, maybe = immortals > or what. The relevant passages from GAZ8 are: Player's Book pg. 19: "Masters know not their powers come from "The High = heroes" (halfling Immortals) Nob Nar, Coberham Shadowglint, and = Brindorhin. Like these halfling Heroes once did in mortal life, Masters = are dedicated to preserving and protecting the land and people of the = Shires." And, uhm, that's basically it (I'll admit I didn't look too hard). = There's a little info on Nob Nar as a mortal (there's a song about him) = in the player's book and a short passage in the DM's Book (pg. 7) that = tells us that those three hin were hin Heroes (during 743-610 BC) and = that many Heroes were never seen to fall, so legends tell of them being = put to sleep by magic and laid in underhill tombs to rise and lead in = "The Fourth Rising." No direct mention of hin Immortals anywhere that I = stumbled across (I looked in the most likely places and skimmed the = rest). Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Mon, 11 Mar 2002 12:01:18 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: FSS Beagle Crew and their fates Hello, I don't have any of the DA modules, but after spending years on this list, I have picked up quite a bit of information. Now I'm doing some reasearch on the FSS Beagle: I've found that the known members of the Beagle crew are: Bork Riesling (Captain) Saint Stephen (Biologist? Doctor?) Ogdoban Treel (Diplomat, linguist) Rheddrian Benekander (1st Assistant Engineer) Are there any more known crew members out there? Sait Stephen is from what I understand responsible for the creation of the Order of the Frog. I assume that he is killed by adventurers in one of the Blackmoor modules? Bork Riesling: I don't know what happens to him. I think he ordered his men to go into suspended animation, but when St Stephen and his allies disobeyed that order, he must have gone after them or something. I know that he is gone (and probably dead) when Treel wake up about 2 centuries later. Treel wakes up and starts selling technology to the natives, causing Blackmoor's rise in tech level, but also accidentally destabilizes the Beagle's Core. Benekander ends up trapped in a shield-like device and is released only to achieve Immortality in spring AC 1004. Did I miss anyone? Was Treel ever mentioned in the DA series (I'm guessing no). More info on Riesling and Stephen would be appreciated. Thanks! :) Håvard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 06:58:46 EST From: Alex Benson Subject: Re: FSS Beagle Crew and their fates Ogdoban Treel (Diplomat, linguist) has a brief blurb in Wrath. His remains are noted as being in the NoS chamber and have assumed a strange nature being so close to the Radiance. ------------------------------ Date: Mon, 11 Mar 2002 07:02:43 EST From: Alex Benson Subject: Re: FSS Beagle Crew and their fates Sorry for the additional post. This should have went in the other one. Bork had a clone IIRC created as some sort of paranoid countermeasure. So there are some possibilities there as well to exploit. I haven't browsed the DA series in quite a while so I am working from memory and at a very late hour. I seem to recall more NPC names than what you offer. I'll check and post what I find. ------------------------------ Date: Mon, 11 Mar 2002 13:42:09 +0100 From: Giampaolo Agosta Subject: Re: FSS Beagle Crew and their fates Alex Benson wrote: > > Bork had a clone IIRC created as some sort of paranoid countermeasure. So > there are some possibilities there as well to exploit. According to DA3, he had two class IV cyborgs (illegally reprogrammed terminators) surgically modified to look exactly like him. BTW, IIRC Saint Stephen was a security officer. I'll check City of the Gods when I get back home this evening, though. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Mon, 11 Mar 2002 14:29:52 +0100 From: Federico Kaftal Subject: Mystic's Magic Touch Hello to everybody, I need a hint to solve a controversial quarrel with my players, from somebody who has the RulesCyclopedia: the question is: which exactly are the possibilities offered by the Mystic's 16th-level "Magic Touch"? In the original Master's RulesBook in Italian by T$R, for instance, immediate death without saving throw in not mentioned, whereas I have a (photocopied) English version where such power is described: what does the Rules Cyclopedia say about the Magic Touch? Thanks to everybody in advance for their help. Federico Kaftal _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Mon, 11 Mar 2002 07:57:51 -0600 From: Stone Marshall Subject: Re: Mystic's Magic Touch My copy of the Rules Cyclopedia calles it The Gentle Touch : Once per day, the mystic may use the Gentle Touch on any one living creature(it requires a normal roll to hit; if he fails to hit, he can try the Gentle Touch again). The mystic must declare he is using the Gentle Touch before he rolls to hit, and he must declare which result(explained below) he is seeking. The victim does not get a saving throw, but a victim which has more hit dice than the mystic's experience level is not affected. The Touch will have one of the following results(the mystic decides and announces which before he rolls to hit): charm, cureall, death, quest, or paralysis. These effects mimic the same effects of the following spells in all respects except duration: charm person, cureall, death spell, quest, and hold person. The effect lasts for 24 hours - except for death, which is a permanent affect. That was strait out of the Rules Cyclopedia....hope it helps!!!! Multizar the Mage > From: Federico Kaftal > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Mystic's Magic Touch > Date: Mon, 11 Mar 2002 14:29:52 +0100 > > Hello to everybody, > > I need a hint to solve a controversial quarrel with my players, from > somebody who has the RulesCyclopedia: > > the question is: which exactly are the possibilities offered by the > Mystic's > 16th-level "Magic Touch"? > > In the original Master's RulesBook in Italian by T$R, for instance, > immediate death without saving throw in not mentioned, whereas I have a > (photocopied) English version where such power is described: what does the > Rules Cyclopedia say about the Magic Touch? > > Thanks to everybody in advance for their help. > > Federico Kaftal > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 09:20:33 -0500 From: SteelAngel Subject: Re: FSS Beagle Crew and their fates On Mon, 11 Mar 2002, Giampaolo Agosta wrote: > BTW, IIRC Saint Stephen was a security officer. I'll check City of the > Gods when I get back home this evening, though. Heh. In jokes fly when the DA series in mentioned. For those of you not in the know, 'City of the Gods' is the legendary unwritten module, DA5, that was supposed to describe the city of Blackmoor. It never came out, and, like the Princess Ark Gazetteer series, was lost to history. Ethan -- Kinard 210 Linux Guru Webmaster www.steelangel.com ------------------------------ Date: Mon, 11 Mar 2002 09:17:58 -0500 From: Geoff Gander Subject: Re: Call of Cthulhu d20 > > Hey Geoff, Heya! > Are you thinking of maybe inputting any of these rule ideas into the outer > beings stuff? I know a d20 version of sanity would be kind of fun to play > with! Hmmm....do you know if there's a download available, or how much it costs? I'd certainly be willing to give it a look, since the OBs are starting to call me again - the stars are right, and I must write! :-) Geoff -- Geoff Gander, BA 97, MPA 02 Carnifex Loremaster/Mad Roleplayer Master of the Elemental Plane of Bureaucracy au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ------------------------------ Date: Mon, 11 Mar 2002 07:08:11 -0800 From: John Calvin Subject: Re: FSS Beagle Crew and their fates >> > BTW, IIRC Saint Stephen was a security officer. I'll check City of the > Gods when I get back home this evening, though. Heh. In jokes fly when the DA series in mentioned. For those of you not in the know, 'City of the Gods' is the legendary unwritten module, DA5, that was supposed to describe the city of Blackmoor. << I thought 'City of the Gods' was DA4 and described the FSS Beagle. Did I miss something or am I getting the title confused? What is DA4 called? -John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 09:11:52 -0600 From: Eric Anondson Subject: Re: FSS Beagle Crew and their fates >> BTW, IIRC Saint Stephen was a security officer. I'll check City of the >> Gods when I get back home this evening, though. > > Heh. In jokes fly when the DA series in mentioned. > > For those of you not in the know, 'City of the Gods' is the legendary > unwritten module, DA5, that was supposed to describe the city of > Blackmoor. City of the Gods is actually DA3. At least that's what it says on the copy in my hands. ;) Eric Anondson ------------------------------ Date: Mon, 11 Mar 2002 16:29:39 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: FSS Beagle Crew and their fates --- Alex Benson skrev: > Ogdoban Treel (Diplomat, linguist) has a brief blurb > in Wrath. His remains > are noted as being in the NoS chamber and have > assumed a strange nature being > so close to the Radiance. Thanks for this litle detail. I read about Treel just yesterday in the early sections of WotI, but I didnt remember him being mentioned at the end, so I didnt check that. How on earth do you think Treel ended up there by the way? (If this is answered in WotI, i'll just check it myself, but it occurs to me that the might not have bothered explaining it). Håvard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 16:34:32 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: FSS Beagle Crew and their fates --- Giampaolo Agosta skrev: > > According to DA3, he had two class IV cyborgs > (illegally reprogrammed > terminators) surgically modified to look exactly > like him. What does this tell us about his personality? I always imagined him to be something like Captain Kirk, but then I read about him trying to force some crew members to wear mind control implants at a later stage. Zimri's explaination was the captain getting more paranoid. Is the considered the main bad guy in DA3? > BTW, IIRC Saint Stephen was a security officer. I'll > check City of the > Gods when I get back home this evening, though. I'd appreciate it if you do. Is the Saint name something given to him by the Order of the Frog? Isn't Stephen a rather odd name for an alien? (Then again, the Blackmoor products used alot of funky names...) Later... Håvard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 16:56:46 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Citizens of Blackmoor Doing more Blackmoor research, I've found that except for the Beagle crew, some other individuals are still remembered today: Khoronus (medieval blackmoor?) Asterius (Medieval blackmoor, becomes immortal through destroying an artifact of Thanatos. Thanatos is Zugzul?) Rafiel (A citizen of Blackmoor at the very end of its existance.) Creator of Frogmen. According to Zimri's timeline, he becomes Immortal. This might be simply to explain Frog Clerics though...?) Uther VII According to Mystaros's timeline, he achieves Immortality. Did I miss anyone? Håvard ______________________________________________________ Sjekk snørapporter... fra 500 ski-destinasjoner i Europa på http://no.snow.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 10:12:44 -0600 From: George Hrabovsky Subject: Re: FSS Beagle Crew and their fates That is correct, I have my copy right here in front of me. DA5, as I recall, was supposed to be the City of Blackmoor and its environs. George ----- Original Message ----- From: "John Calvin" To: Sent: Monday, March 11, 2002 9:08 AM Subject: Re: [MYSTARA] FSS Beagle Crew and their fates > >> > > BTW, IIRC Saint Stephen was a security officer. I'll check City of the > > Gods when I get back home this evening, though. > > Heh. In jokes fly when the DA series in mentioned. > > For those of you not in the know, 'City of the Gods' is the legendary > unwritten module, DA5, that was supposed to describe the city of > Blackmoor. > << > > I thought 'City of the Gods' was DA4 and described the FSS Beagle. Did I miss > something or am I getting the title confused? What is DA4 called? > > -John > > > ===== > Rule #53. > If the beautiful princess that I capture says "I'll never marry you! Never, > do you hear me, NEVER!!!", I will say "Oh well" and kill her. > > from "A Guide to Becoming an Evil Overlord" by Peter Anspach > > __________________________________________________ > Do You Yahoo!? > Try FREE Yahoo! Mail - the world's greatest free email! > http://mail.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Mon, 11 Mar 2002 17:29:26 +0100 From: Jacob Skytte Subject: Re: FSS Beagle Crew and their fates Havard Faanes wrote: > I don't have any of the DA modules, but after spending > years on this list, I have picked up quite a bit of > information. Now I'm doing some reasearch on the FSS > Beagle: I have all the (published) DA modules here at hand, so let's see what we = can find, shall we? > I've found that the known members of the Beagle crew > are: > Bork Riesling (Captain) > Saint Stephen (Biologist? Doctor?) > Are there any more known crew members out there? > Sait Stephen is from what I understand responsible for > the creation of the Order of the Frog. I assume that > he is killed by adventurers in one of the Blackmoor > modules? DA2: Temple of the Frog and DA3: City of the Gods are the ones dealing = with "Saint" Stephen, who is the leader of a sect, the Order of the = Frog, that wishes to supplant all other sentient beings with a race of = intelligent frogs. But actually Stephen is an officer of the FSS Beagle, = a Survey Ship of the Galactic Federation. The Beagle suffered a = malfunction to its drives and landed on Mystara. Captain Bork Riesling, = following Federation regulations, refused to make contact with the = natives and decreed that the crew would be put in stasis to wait until = they were missed and a rescue vessel found them. Note that the "aliens" = are human-looking, but have a greenish tint to their skin. Others opposed this idea, since it could easily take a very long time = for rescue ships to find them (recent budget cuts) and they felt that = they should dominate the primitive inhabitants and establish a colony on = the planet, which would mean that they could easily survive even if = "forgotten" by the Federation. Security Officer Stephen "the Rock" = Rocklin had been in charge of setting up a defensive perimeter around = the ship and discovered a bizarre energy field, "magic." He felt that it = was his duty to explore the planet to understand "magic." (I'm guessing = he was thinking exclusive rights or something.) Stephen convinced some = other crew members to help him and they plotted mutiny. Captain Riesling = found them out and confronted them. A battle broke out. Stephen and some = of his men escaped in a lifeboat, which was shot down by a missile above = Frog Swamp. Before they escaped they opened all the "envio pods," = releasing lifeforms gathered around the galaxy to create a diversion. Captain Riesling developed paranoia from Stephen's mutiny and sent out a = cyborg to assassinate him. He also had two cyborg terminator bodyguards = surgically altered to look like him for fear of assassination. Further = he started using mind-conditioning equipment to ensure the loyalty of = his crew. Meanwhile Stephen, with the tech scavenged from the wreck of = the lifeboat and his natural leadership abilities, had taken over the = Order of the Frog, setting himself and his four surviving accomplices up = as Saints of that Order. His companions were: Brand Kirk, former hydroponics technician. Dygar Mendel, formerly a quartermaster's mate. Lynn Raupp, former assistant commander of Stephen's security section. Willis Strom, former assistant engineer. Adventurers from Blackmoor (well, actually from the Known World = travelling back in time to Blackmoor) infiltrated the Temple of the Frog = and managed to blow it up, but Stephen (and who knows who else) escaped = and rebuilt the Order, but decided to raid the Beagle for additional = hi-tech equipment. DA3 deals with this raid and who knows how that = turned out? DA3: City of the Gods contains a map and description of the crashed = Beagle and a whole lot of overpowered hi-tech equipment and crazy = robots. I played through this once, and man did the PCs get their asses = kicked over and over again. Of course they got creamed in DA2 as well... Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Mon, 11 Mar 2002 11:33:41 EST From: Alex Benson Subject: Re: Citizens of Blackmoor <> Perhaps the original Dragonlord? In one of my unfinished projects (one of many), the original Dragonlord went on to become the Immortal, Nolan. In life he was a third borne minor noble during the intermediate period of BlackMoor. Nolan plays heavily into the Divergan pantheon and acts as an enforcer/sergeant at arms for the Immortal Council. But that's one of my little non-canon projects. DA Series is composed of: The Kingdom of Blackmoor City of the Gods Temple of the Frog Duchy of Ten There was said to be a fifth module but it never published. And thanks for the clarification on the clones being modified cyborgs. It truly has been a while since I took any of those modules out of their plastic sleeves. ------------------------------ Date: Mon, 11 Mar 2002 11:39:26 EST From: Alex Benson Subject: Re: FSS Beagle Crew and their fates <> I really cannot recall if it is mentioned how his bones got there. I may be wrong, but I want to say that Benekander killed him when he took control of the beagle's defenses (bots) and turned them on the pillaging Blackmoor party. If that is accurate, then it still doesn't explain how the bones came to rest near the NoS after all the imploding and movement about. Maybe Etienne found them inside the NoS and tossed them there or something. They could make an interesting animated NPC for use in a campaign; either as him trying to seek revenge or seek redemption. Or maybe he could warn or confront PCs running the Wrath campaign. ------------------------------ Date: Mon, 11 Mar 2002 12:12:49 -0500 From: SteelAngel Subject: Re: Call of Cthulhu d20 On Mon, 11 Mar 2002, Geoff Gander wrote: > Hmmm....do you know if there's a download available, or how much it costs? I dunno about a download, but I'm sure there will be some in the Web-enhanced archive. The MSRP is $30 I believe. But since you're in canada, it's somehwere on the order of $500 :) -- Kinard 210 Linux Guru Webmaster www.steelangel.com ------------------------------ Date: Mon, 11 Mar 2002 12:14:08 -0500 From: SteelAngel Subject: Re: FSS Beagle Crew and their fates On Mon, 11 Mar 2002, Eric Anondson wrote: > City of the Gods is actually DA3. At least that's what it says on the copy > in my hands. ;) Erk :P My bad. I keep thinking City of the Gods is DA5: Blackmoor. Forget me. Too many hydro simulations have blown up my brain. Ethan -- Kinard 210 Linux Guru Webmaster www.steelangel.com ------------------------------ Date: Mon, 11 Mar 2002 13:16:44 -0600 From: John Polacek Subject: 3E Half Orcs in Mystara Over at the Realms of Mystara project, we're discussing how best to implement 3E half orcs. It seems like in OD&D, half orcs appeared more like humans, with ugly half-orc features, as opposed to the massive, barbarian-type half-orc from 3E, which stands out much more from the general human/demi-human populations of Mystara. We are initially going to have our games set in Karameikos, and it seems to me that the 3E half orc would probably be attacked on sight at any of the major cities and towns. Perhaps, the only safe havens for them would be in the more remote towns, the Black Eagle Barony and the wilderness. I'd love to hear people's opinions on campaigns set in Karameikos with half-orc PCs. Is the above a reasonable assessment? Does anyone have a different or more detailed point of view? _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 20:28:19 +0100 From: Agathokles Subject: Re: FSS Beagle Crew and their fates Havard Faanes wrote: > > > According to DA3, he had two class IV cyborgs > > (illegally reprogrammed terminators) surgically > > modified to look exactly like him. > > What does this tell us about his personality? I always > imagined him to be something like Captain Kirk, but > then I read about him trying to force some crew > members to wear mind control implants at a later > stage. Zimri's explaination was the captain getting > more paranoid. Is the considered the main bad guy in > DA3? Yes. Though it may be possible to deal with him in some way. He is a stereotypical military man, though not an especially disciplined one. There isn't much detail, except on his paranoia (and his hatred of Rocklin). He did force all active crewmembers to undergo mind conditioning, as part of his paranoid, but not totally unjustified, precautions. > > BTW, IIRC Saint Stephen was a security officer. I'll > > check City of the > > Gods when I get back home this evening, though. > > I'd appreciate it if you do. Confirmed, he was chief security officer. > Is the Saint name something given to him by the Order of the Frog? Yes, the original name is Stephen Rocklin. > Isn't Stephen a rather odd name for an alien? (Then again, > the Blackmoor products used alot of funky names...) And Bork _Riesling_ would be serious? Try a google search, to see what I mean! ;) Ah, and the terminators are named Fritz and Karl... -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Mon, 11 Mar 2002 20:32:41 +0100 From: Agathokles Subject: Re: hafling immortals shawn stanley wrote: > > > a recent visitor to the Vaults asked me about halfling immortals and why I > > hadn't listed Brindorhin, Nob Nar and Cobberham Shadowglint as immortals. Jacob Skytte wrote: > > No direct mention of hin Immortals anywhere that I stumbled across (I looked in the most likely places and skimmed the rest). I'd assume that the High Heroes are Exalted beings, but not Immortals. However, this would probably create an incoherence with the passage on them granting high level spells to the Hin Masters. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Mon, 11 Mar 2002 14:58:32 -0600 From: Stone Marshall Subject: Re: FSS Beagle Crew and their fates Whats so odd about the name Stephen...they were human or human-like after all. > I'd appreciate it if you do. Is the Saint name > something given to him by the Order of the Frog? Isn't > Stephen a rather odd name for an alien? (Then again, > the Blackmoor products used alot of funky names...) > > Later... > > Håvard _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Mon, 11 Mar 2002 18:13:52 -0500 From: Gilles Leblanc Subject: Re: 3E Half Orcs in Mystara Id say half-orcs would be attacked about almost anywhere. Unless your playing a broken lands campaign. Unfortuntly they don't make a good choice for a PC race in Mystara unless you modify the setting. ----- Original Message ----- From: "John Polacek" To: Sent: Monday, March 11, 2002 2:16 PM Subject: [MYSTARA] 3E Half Orcs in Mystara > Over at the Realms of Mystara project, we're discussing how best to > implement 3E half orcs. It seems like in OD&D, half orcs appeared more like > humans, with ugly half-orc features, as opposed to the massive, > barbarian-type half-orc from 3E, which stands out much more from the general > human/demi-human populations of Mystara. > > We are initially going to have our games set in Karameikos, and it seems to > me that the 3E half orc would probably be attacked on sight at any of the > major cities and towns. Perhaps, the only safe havens for them would be in > the more remote towns, the Black Eagle Barony and the wilderness. > > I'd love to hear people's opinions on campaigns set in Karameikos with > half-orc PCs. Is the above a reasonable assessment? Does anyone have a > different or more detailed point of view? > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ Date: Mon, 11 Mar 2002 18:19:58 -0500 From: Gilles Leblanc Subject: Am I the only one ? Hi I just wanted to know Im I the only one who plays the Mystara setting = with no "major" modification. I for one follow the timeline except for = Alphatian contact with Nayce after Wrath. I have kept all NPCs and = Immortals "as is" and didnt change anything big or important and use all = the gaz info "as is". I know many poeple have lowered the importance of = immortals, changed the power of some countries, etc. That doesnt mean I = don't introduce some of my own stuff or allow the PCs to make changes to = the world around them or the timeline. But am I the only one to DM = mystara like this ? Just wanted to know.... ------------------------------ Date: Mon, 11 Mar 2002 16:26:28 -0800 From: The Stalker Subject: Re: 3E Half Orcs in Mystara On Mon, 11 Mar 2002 13:16:44 -0600, John Polacek wrote: (snip) > > We are initially going to have our games set in Karameikos, and it seems to > me that the 3E half orc would probably be attacked on sight at any of the > major cities and towns. Perhaps, the only safe havens for them would be in > the more remote towns, the Black Eagle Barony and the wilderness. > (snip rest) As a former DM of mine once said to a player who wanted to play a half-orc (though that was in a Greyhawk campaign), "I have nothing against half- orcs, but you should be prepared that everybody else probably does" :) I think you're right... mostly. I do sort of like the idea that people can change their minds about an individual and that nobody is met with contempt and hostility. In the Karameikos 2e box set there is a illustration of a minotaur participating peacefully in a Karameikan festival. While that would suggest the use of magic, it does sort of also suggest (at least to me) that people aren't hateful or fearful to begin with. It still doesn't do much to have them accept such characters, though. IMC we had a minotaur PC and though he was renowned for good deeds, he still had to fight prejudice every time he entered a town or city. I recently ran an NPC who was a half-orc, only he *always* wore his face- concealing helmet. Thus he was known to people only as "Greathelm", a sort of bounty hunter of the wilderness who a odd character and never let anyone see his face. Of course, the player IMC quickly deduced (correctly) that he was probably a half-orc, but he never admitted it, and I liked the idea that he was probably tolerated in some communities in Darokin and Karameikos because of his reputation of hunting down criminals with a price on their heads. As such, he was granted some recognition, but people would still have been appalled if they learned he was a half-orc. I suspect most half-orcs or similar characters would try to pull off something similar (or they might want to get a Hat of Disguise or similar disguising magic as the minotaur IMC tried now and then). - The Stalker ------------------------------ Date: Mon, 11 Mar 2002 16:45:18 -0800 From: Joe Kelly Subject: Re: Am I the only one ? You probably are, don't know. Anyway if it does, do you feel alone?Lol! ------------------------------ Date: Mon, 11 Mar 2002 16:51:10 -0800 From: The Stalker Subject: Re: FSS Beagle Crew and their fates On Mon, 11 Mar 2002 11:39:26 EST, Alex Benson wrote: > < yesterday in the early sections of WotI, but I didnt > remember him being mentioned at the end, so I didnt > check that. How on earth do you think Treel ended up > there by the way? (If this is answered in WotI, i'll > just check it myself, but it occurs to me that the > might not have bothered explaining it).>> > > I really cannot recall if it is mentioned how his bones got there. I may be > wrong, but I want to say that Benekander killed him when he took control of > the beagle's defenses (bots) and turned them on the pillaging Blackmoor > party. > > If that is accurate, then it still doesn't explain how the bones came > to rest near the NoS after all the imploding and movement about. Maybe > Etienne found them inside the NoS and tossed them there or something. Yes and no. The answer to this in on page 6 of WOTI's book 2, which confirms that Rheddrian did indeed reprogram the Dbots. Treel had tried to kill everyone in hypernation, only Rheddrian had already made some modifications to his own pod, so when Treel tried to murder them all, Rheddrian was thawed instead killed. He then turned the table on Treel. Treel's death, however, isn't mentioned until page 68 (same book) under the description NoS' area 7 where it says "these are the bones of Ogdoban Treel, the crewman who betrayed the crew of the Beagle. He was slain millennia ago by Rheddrian's Dbots". However, his bones cannot have been placed there by Rad/Etienne as page 67 says under area 5 (The Tube Entrance) that "this is the only way into the heart of the Nucleus. Since the engines were delicate and dangerous machines, only the ship's engineers had security clearance to enter this area. Even Rad has not been able to find a way inside". This may only add to the confusion, however, because if Rad didn't put him there (and he could have), then how could Treel be there not being an engineer himself? The only explanation I see is that he somehow forced his way into the engine room and was then killed by the reprogrammed Dbots for trespassing. Perhaps he stole a security clearance disk from another engineer. After all, the PCs manage to get inside with Rheddrian's disk... > They > could make an interesting animated NPC for use in a campaign; either as him > trying to seek revenge or seek redemption. Or maybe he could warn or confront > PCs running the Wrath campaign. > Wouldn't it be fun if Treel is actually "Gareth, returned from the Vortex"? ;) - The Stalker ------------------------------ Date: Tue, 12 Mar 2002 00:53:42 -0000 From: Phillip Jones Subject: Re: Am I the only one ? ----- Original Message ----- From: "Gilles Leblanc" Hi I just wanted to know Im I the only one who plays the Mystara setting with no "major" modification. I for one follow the timeline except for Alphatian contact with Nayce after Wrath. I have kept all NPCs and Immortals "as is" and didnt change anything big or important and use all the gaz info "as is". I know many poeple have lowered the importance of immortals, changed the power of some countries, etc. That doesnt mean I don't introduce some of my own stuff or allow the PCs to make changes to the world around them or the timeline. But am I the only one to DM mystara like this ? Just wanted to know.... I keep mine almost as it is in the Gaz's. My campaign is still pre-WOTI at the moment though. When I do get around to that, there will be some major devations from the "official" line :) ------------------------------ Date: Tue, 12 Mar 2002 00:59:03 -0000 From: Phillip Jones Subject: Re: Mystic's Magic Touch ----- Original Message ----- From: "Stone Marshall" > My copy of the Rules Cyclopedia calles it The Gentle Touch : Once per day, > the mystic may use the Gentle Touch on any one living creature(it requires a > normal roll to hit; if he fails to hit, he can try the Gentle Touch again). > The mystic must declare he is using the Gentle Touch before he rolls to hit, > and he must declare which result(explained below) he is seeking. The victim > does not get a saving throw, but a victim which has more hit dice than the > mystic's experience level is not affected. > The Touch will have one of the following results(the mystic decides and > announces which before he rolls to hit): charm, cureall, death, quest, or > paralysis. These effects mimic the same effects of the following spells in > all respects except duration: charm person, cureall, death spell, quest, and > hold person. The effect lasts for 24 hours - except for death, which is a > permanent affect. Regarding the "death" aspect of Gentle Touch though, would you allow a creature of up to 8 HD (as it says in the spell), or a creature of up to 16 HD (because thats the mystics level) to be effected? ------------------------------ Date: Tue, 12 Mar 2002 01:44:15 +0000 From: Gilles Leblanc Subject: Re: 3E Half Orcs in Mystara > they might want to get a Hat of Disguise or similar disguising magic as the > minotaur IMC tried now and then). > IMC an NPC who tags along with the party is actually a graakhalian gnoll with a hat of disguise. The PC were suspicious when he didnt want to lend them his hat of disguise but because he was good with them they never pushed it. Once when they crossed the world shield to the HW ( in WoTI ) they got to saw the real him along with everyone else in the elevator. It was actually a cool moment. _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Mon, 11 Mar 2002 19:59:47 -0600 From: John Polacek Subject: Re: Am I the only one ? That's the way we're planning on running the Realms of Mystara! :) DISCLAIMER: Except where we need to modify the setting to accommodate 3E rules and the limits of the Neverwinter Nights game. Also, we may try something different than WotI, but we're sticking as close to GAZ and other AC1000 info as possible. - Ashlander Producer, Realms of Mystara > > Hi I just wanted to know Im I the only one who plays the Mystara setting > with no "major" modification. I for one follow the timeline except for > Alphatian contact with Nayce after Wrath. I have kept all NPCs and > Immortals "as is" and didnt change anything big or important and use all > the gaz info "as is". I know many poeple have lowered the importance of > immortals, changed the power of some countries, etc. That doesnt mean I > don't introduce some of my own stuff or allow the PCs to make changes to > the world around them or the timeline. But am I the only one to DM mystara > like this ? Just wanted to know.... > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 21:53:56 -0500 From: Jeff Daly Subject: Re: 3E Half Orcs in Mystara I'd say half-orcs would do well in Corunglain and Alfheim...let's see...and Black Eagle Barony...and maybe the Heldann Freeholds...but not the Heldannic Territories...they might do alright in some parts of either empires... And heck, why couldn't half-orcs take more after a human? Half-elves in Alfheim tend to take after one or the other. ----- Original Message ----- From: "Gilles Leblanc" To: Sent: Monday, March 11, 2002 6:13 PM Subject: Re: [MYSTARA] 3E Half Orcs in Mystara > Id say half-orcs would be attacked about almost anywhere. Unless your > playing a broken lands campaign. Unfortuntly they don't make a good choice > for a PC race in Mystara unless you modify the setting. > > > ----- Original Message ----- > From: "John Polacek" > To: > Sent: Monday, March 11, 2002 2:16 PM > Subject: [MYSTARA] 3E Half Orcs in Mystara > > > > Over at the Realms of Mystara project, we're discussing how best to > > implement 3E half orcs. It seems like in OD&D, half orcs appeared more > like > > humans, with ugly half-orc features, as opposed to the massive, > > barbarian-type half-orc from 3E, which stands out much more from the > general > > human/demi-human populations of Mystara. > > > > We are initially going to have our games set in Karameikos, and it seems > to > > me that the 3E half orc would probably be attacked on sight at any of the > > major cities and towns. Perhaps, the only safe havens for them would be in > > the more remote towns, the Black Eagle Barony and the wilderness. > > > > I'd love to hear people's opinions on campaigns set in Karameikos with > > half-orc PCs. Is the above a reasonable assessment? Does anyone have a > > different or more detailed point of view? > > > > _________________________________________________________________ > > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > --- > [This E-mail scanned for viruses by Friendly Network.] > > --- [This E-mail scanned for viruses by Friendly Network.] ------------------------------ Date: Mon, 11 Mar 2002 20:21:55 -0800 From: Chris Furneaux Subject: Re: Am I the only one ? Deffinately not... I use it very much the way it is. But I must admit there is one thing I have been pondering, it's not so much world based, but system based, and existing tradition. I want to change the tone of the world a bit in an established campaign, but there is no easy way to do this so it's going to end up being quite dramatic, however hopefully it should still leave the world as is, which is how I like it (esspecally as I hope to run WotI sometime in the future so I can then rip the nice state of affairs that exists in the gaz's. Makes it more dramatic) Chris --- Gilles Leblanc wrote: > Hi I just wanted to know Im I the only one who plays > the Mystara setting with no "major" modification. I > for one follow the timeline except for Alphatian > contact with Nayce after Wrath. I have kept all NPCs > and Immortals "as is" and didnt change anything big > or important and use all the gaz info "as is". I > know many poeple have lowered the importance of > immortals, changed the power of some countries, etc. > That doesnt mean I don't introduce some of my own > stuff or allow the PCs to make changes to the world > around them or the timeline. But am I the only one > to DM mystara like this ? Just wanted to know.... __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 22:31:59 -0600 From: Stone Marshall Subject: Re: Am I the only one ? When I start a new campaign it is always in the year 1000 AC. Everything is canon. Where it goes from there is anyone's guess! :) I use some aspects down the line from the MML and Shawns site, but mostly my own creations. Multizar the Mage > From: Gilles Leblanc > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Am I the only one ? > Date: Mon, 11 Mar 2002 18:19:58 -0500 > > Hi I just wanted to know Im I the only one who plays the Mystara setting > with no "major" modification. I for one follow the timeline except for > Alphatian contact with Nayce after Wrath. I have kept all NPCs and > Immortals "as is" and didnt change anything big or important and use all > the gaz info "as is". I know many poeple have lowered the importance of > immortals, changed the power of some countries, etc. That doesnt mean I > don't introduce some of my own stuff or allow the PCs to make changes to > the world around them or the timeline. But am I the only one to DM mystara > like this ? Just wanted to know.... > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Mon, 11 Mar 2002 23:41:08 -0500 From: Dan Eustace Subject: Re: 3E Half Orcs in Mystara > And heck, why couldn't half-orcs take more after a human? Half-elves in > Alfheim tend to take after one or the other. I never really used 1/2 orcs alot, but I always thought that the ones that ended up in human societies tended more toward their human side (but with many of the unpleasant traits common to orcs). How many of them would even know that they were 1/2 orcs, anyways? I doubt that they would be raised in a caring family with both parents! The ones found in human societies would be born there by human mothers, usually as the result of an unfortunate attack by a marauding orc. Mothers would either give the baby up to an orphanage, or whatever, or make up a tale about the baby's father. I don't think a whole lot of them would be brought up being told that their "father was a monster who attacked me." If 3E half-orcs are hulking monsters, just modify them so that Mystaran 1/2 orcs aren't really like that, and tend more toward humanity, at least in appearance (not that any of them would ever win a beauty contest, mind you!). ------------------------------ Date: Mon, 11 Mar 2002 22:42:46 -0600 From: Stone Marshall Subject: Re: Mystic's Magic Touch After reading up on this in the Rules Cyclopedia, and discussing it with my wife, we came to one conclusion. The mystic is a very hard class to play. With no armor and no magical protections like rings, bracers and such, getting a mystic up to 16th level is a feat unto itself. If you have a PC who has a 16th level mystic he or she should be allowed to use the ability as listed in the mystic class. It is only useable once per day and any DM worth his salt would make sure any major enemies have 17 HD or more ;) So in my opinion he should be allowed to use this ability with no save, and if the PC kills off one of your favorite bad guys...rename him and send his twin into the room! (insert evil laughter). > From: Phillip Jones > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Mystic's Magic Touch > Date: Tue, 12 Mar 2002 00:59:03 -0000 > > ----- Original Message ----- > From: "Stone Marshall" > > > My copy of the Rules Cyclopedia calles it The Gentle Touch : Once per > day, > > the mystic may use the Gentle Touch on any one living creature(it > requires > a > > normal roll to hit; if he fails to hit, he can try the Gentle Touch > again). > > The mystic must declare he is using the Gentle Touch before he rolls to > hit, > > and he must declare which result(explained below) he is seeking. The > victim > > does not get a saving throw, but a victim which has more hit dice than > the > > mystic's experience level is not affected. > > The Touch will have one of the following results(the mystic decides and > > announces which before he rolls to hit): charm, cureall, death, quest, > or > > paralysis. These effects mimic the same effects of the following spells > in > > all respects except duration: charm person, cureall, death spell, quest, > and > > hold person. The effect lasts for 24 hours - except for death, which is > a > > permanent affect. > > Regarding the "death" aspect of Gentle Touch though, would you allow a > creature of up to 8 HD (as it says in the spell), or a creature of up to 16 > HD (because thats the mystics level) to be effected? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ Date: Mon, 11 Mar 2002 21:14:04 -0800 From: Chris Furneaux Subject: Re: Krazadorian Military Technology (1000 AC) > For Dwarves, Steam Driven Weapons might be the way > to start like Ballista that use Compressed steam to > fire it's projectiles further than the conventional > Ballista. sorry this is a bit late but hey. I don't know how much power you could get into a steam powered gun but perhaps it could be the loading mecanism, then you could build wapons more powerful then any mortal could load by hand. even perhaps have a steam loader for the bolter. That way they are one shot, but re-loadable at the factory. Chris. __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Tue, 12 Mar 2002 00:37:11 -0500 From: Dan Eustace Subject: Re: Mystic's Magic Touch I agree, but do you use character levels or HD? If you use HD (which a small % of rules, do), then any PC or NPC, regardless of level is vulnerable to the Gentle Touch. If not, then anyone 17th or above can't be touched, literally! I've never had a mystic PC IMC, so I haven't pondered this too much, but I'd be more inclined to go with levels. ----- Original Message ----- From: "Stone Marshall" To: Sent: Monday, March 11, 2002 11:42 PM Subject: Re: [MYSTARA] Mystic's Magic Touch > After reading up on this in the Rules Cyclopedia, and discussing it with my > wife, we came to one conclusion. The mystic is a very hard class to play. > With no armor and no magical protections like rings, bracers and such, > getting a mystic up to 16th level is a feat unto itself. If you have a PC > who has a 16th level mystic he or she should be allowed to use the ability > as listed in the mystic class. It is only useable once per day and any DM > worth his salt would make sure any major enemies have 17 HD or more ;) So in > my opinion he should be allowed to use this ability with no save, and if the > PC kills off one of your favorite bad guys...rename him and send his twin > into the room! (insert evil laughter). > > > >From: Phillip Jones > >Reply-To: Mystara RPG Discussion > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Re: [MYSTARA] Mystic's Magic Touch > >Date: Tue, 12 Mar 2002 00:59:03 -0000 > > > >----- Original Message ----- > >From: "Stone Marshall" > > > > > My copy of the Rules Cyclopedia calles it The Gentle Touch : Once per > >day, > > > the mystic may use the Gentle Touch on any one living creature(it > >requires > >a > > > normal roll to hit; if he fails to hit, he can try the Gentle Touch > >again). > > > The mystic must declare he is using the Gentle Touch before he rolls to > >hit, > > > and he must declare which result(explained below) he is seeking. The > >victim > > > does not get a saving throw, but a victim which has more hit dice than > >the > > > mystic's experience level is not affected. > > > The Touch will have one of the following results(the mystic decides and > > > announces which before he rolls to hit): charm, cureall, death, quest, > >or > > > paralysis. These effects mimic the same effects of the following spells > >in > > > all respects except duration: charm person, cureall, death spell, quest, > >and > > > hold person. The effect lasts for 24 hours - except for death, which is > >a > > > permanent affect. > > > >Regarding the "death" aspect of Gentle Touch though, would you allow a > >creature of up to 8 HD (as it says in the spell), or a creature of up to 16 > >HD (because thats the mystics level) to be effected? > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >The Mystara Homepage: http://www.dnd.starflung.com/ > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ Date: Tue, 12 Mar 2002 00:30:32 -0500 From: Mike Donnelly Jr Subject: Re: Krazadorian Military Technology (1000 AC) Chris Furneaux wrote: > > For Dwarves, Steam Driven Weapons might be the way > > to start like Ballista that use Compressed steam to > > fire it's projectiles further than the conventional > > Ballista. > > sorry this is a bit late but hey. > > I don't know how much power you could get into a steam > powered gun but perhaps it could be the loading > mecanism, then you could build wapons more powerful > then any mortal could load by hand. even perhaps have > a steam loader for the bolter. That way they are one > shot, but re-loadable at the factory. > By just having a steam powered reloading mechanism, the Dwarves would be able to construct the bow of of the ballista out of stronger materials ie. steel and replace the string with say, cable... This could give a serious range advantage to the dwarves. Couple that with a heavier payload (steel javelins anyone?) could be rather persuasive for other folks to leave the Dwarves alone. Now, say the Dwarves decide to teach say, the Thyatians the secrets of steam power AND figure out how to use steam power to guide a turrent system and elevate a ballista, say as an anti-airship weapon... Hmmm. That could really alter the ballance of power. BUT, I'd say that would practically bankrupt the Thyatian economy... Of course, if the Alphatians learn how to harness steam power for airship mounted ballista, we could be back to square one... ------------------------------ Date: Mon, 11 Mar 2002 23:51:46 -0600 From: Stone Marshall Subject: Re: Mystic's Magic Touch When I say HD I mean levels and/or Hit Dice. Mystics can only go to 16th level so they shouldn't be able to affect those with more HD/Lvls. They still can do 3d12 damage per hit and have 4 attacks per round so they still could do 12 to 48 points of damage each round, and that does not even take into account other bonuses like strength! > From: Dan Eustace > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Mystic's Magic Touch > Date: Tue, 12 Mar 2002 00:37:11 -0500 > > I agree, but do you use character levels or HD? If you use HD (which a > small % of rules, do), then any PC or NPC, regardless of level is > vulnerable > to the Gentle Touch. If not, then anyone 17th or above can't be touched, > literally! I've never had a mystic PC IMC, so I haven't pondered this too > much, but I'd be more inclined to go with levels. > > ----- Original Message ----- > From: "Stone Marshall" > To: > Sent: Monday, March 11, 2002 11:42 PM > Subject: Re: [MYSTARA] Mystic's Magic Touch > > > > After reading up on this in the Rules Cyclopedia, and discussing it with > my > > wife, we came to one conclusion. The mystic is a very hard class to > play. > > With no armor and no magical protections like rings, bracers and such, > > getting a mystic up to 16th level is a feat unto itself. If you have a > PC > > who has a 16th level mystic he or she should be allowed to use the > ability > > as listed in the mystic class. It is only useable once per day and any > DM > > worth his salt would make sure any major enemies have 17 HD or more ;) > So > in > > my opinion he should be allowed to use this ability with no save, and if > the > > PC kills off one of your favorite bad guys...rename him and send his > twin > > into the room! (insert evil laughter). > > > > > > >From: Phillip Jones > > >Reply-To: Mystara RPG Discussion > > >To: MYSTARA-L@ORACLE.WIZARDS.COM > > >Subject: Re: [MYSTARA] Mystic's Magic Touch > > >Date: Tue, 12 Mar 2002 00:59:03 -0000 > > > > > >----- Original Message ----- > > >From: "Stone Marshall" > > > > > > > My copy of the Rules Cyclopedia calles it The Gentle Touch : Once > per > > >day, > > > > the mystic may use the Gentle Touch on any one living creature(it > > >requires > > >a > > > > normal roll to hit; if he fails to hit, he can try the Gentle Touch > > >again). > > > > The mystic must declare he is using the Gentle Touch before he rolls > to > > >hit, > > > > and he must declare which result(explained below) he is seeking. The > > >victim > > > > does not get a saving throw, but a victim which has more hit dice > than > > >the > > > > mystic's experience level is not affected. > > > > The Touch will have one of the following results(the mystic decides > and > > > > announces which before he rolls to hit): charm, cureall, death, > quest, > > >or > > > > paralysis. These effects mimic the same effects of the following > spells > > >in > > > > all respects except duration: charm person, cureall, death spell, > quest, > > >and > > > > hold person. The effect lasts for 24 hours - except for death, which > is > > >a > > > > permanent affect. > > > > > >Regarding the "death" aspect of Gentle Touch though, would you allow a > > >creature of up to 8 HD (as it says in the spell), or a creature of up > to > 16 > > >HD (because thats the mystics level) to be effected? > > > > > >******************************************************************** > > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > >The Mystara Homepage: http://www.dnd.starflung.com/ > > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > > > > > _________________________________________________________________ > > Get your FREE download of MSN Explorer at > http://explorer.msn.com/intl.asp. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Mon, 11 Mar 2002 23:56:31 -0600 From: Stone Marshall Subject: Mystics of Mystara While I am on the subject of mystics, has anyone on the list ever played a mystic to 16th level? I once had a player who was a mystic, but he was killed by a vampire in a dungeon and I never had another one. I would be interested in hearing any mystic stories by anyone on the list. Multizar the Mage _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Tue, 12 Mar 2002 00:14:09 -0600 From: Stone Marshall Subject: crappy math My math was way off on my earlier post...mystics can do 3 to 36 points of damage per hit so a total of 12 to 144 points !!!! I don't have any idea where the earlier math came from except to say I need some sleep!!! Oh, and that still doesn't count strength bonuses!!!! ;) Multizar the no adding Mage _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Tue, 12 Mar 2002 02:07:10 -0500 From: Dan Eustace Subject: Re: Mystic's Magic Touch Ah, I found it! In the original Masters DM book, where mystics and thugs are both listed as NPC humans, it states that HD are used, not levels, for both the Gentle Touch and thug's assassination attempts (but according to that description there are only 3 mystics of 16 HD). I thought I remembered this from somewhere... ----- Original Message ----- From: "Stone Marshall" To: Sent: Tuesday, March 12, 2002 12:51 AM Subject: Re: [MYSTARA] Mystic's Magic Touch > When I say HD I mean levels and/or Hit Dice. Mystics can only go to 16th > level so they shouldn't be able to affect those with more HD/Lvls. They > still can do 3d12 damage per hit and have 4 attacks per round so they still > could do 12 to 48 points of damage each round, and that does not even take > into account other bonuses like strength! > > > >From: Dan Eustace > >Reply-To: Mystara RPG Discussion > >To: MYSTARA-L@ORACLE.WIZARDS.COM > >Subject: Re: [MYSTARA] Mystic's Magic Touch > >Date: Tue, 12 Mar 2002 00:37:11 -0500 > > > >I agree, but do you use character levels or HD? If you use HD (which a > >small % of rules, do), then any PC or NPC, regardless of level is > >vulnerable > >to the Gentle Touch. If not, then anyone 17th or above can't be touched, > >literally! I've never had a mystic PC IMC, so I haven't pondered this too > >much, but I'd be more inclined to go with levels. > > > >----- Original Message ----- > >From: "Stone Marshall" > >To: > >Sent: Monday, March 11, 2002 11:42 PM > >Subject: Re: [MYSTARA] Mystic's Magic Touch > > > > > > > After reading up on this in the Rules Cyclopedia, and discussing it with > >my > > > wife, we came to one conclusion. The mystic is a very hard class to > >play. > > > With no armor and no magical protections like rings, bracers and such, > > > getting a mystic up to 16th level is a feat unto itself. If you have a > >PC > > > who has a 16th level mystic he or she should be allowed to use the > >ability > > > as listed in the mystic class. It is only useable once per day and any > >DM > > > worth his salt would make sure any major enemies have 17 HD or more ;) > >So > >in > > > my opinion he should be allowed to use this ability with no save, and if > >the > > > PC kills off one of your favorite bad guys...rename him and send his > >twin > > > into the room! (insert evil laughter). > > > > > > > > > >From: Phillip Jones > > > >Reply-To: Mystara RPG Discussion > > > >To: MYSTARA-L@ORACLE.WIZARDS.COM > > > >Subject: Re: [MYSTARA] Mystic's Magic Touch > > > >Date: Tue, 12 Mar 2002 00:59:03 -0000 > > > > > > > >----- Original Message ----- > > > >From: "Stone Marshall" > > > > > > > > > My copy of the Rules Cyclopedia calles it The Gentle Touch : Once > >per > > > >day, > > > > > the mystic may use the Gentle Touch on any one living creature(it > > > >requires > > > >a > > > > > normal roll to hit; if he fails to hit, he can try the Gentle Touch > > > >again). > > > > > The mystic must declare he is using the Gentle Touch before he rolls > >to > > > >hit, > > > > > and he must declare which result(explained below) he is seeking. The > > > >victim > > > > > does not get a saving throw, but a victim which has more hit dice > >than > > > >the > > > > > mystic's experience level is not affected. > > > > > The Touch will have one of the following results(the mystic decides > >and > > > > > announces which before he rolls to hit): charm, cureall, death, > >quest, > > > >or > > > > > paralysis. These effects mimic the same effects of the following > >spells > > > >in > > > > > all respects except duration: charm person, cureall, death spell, > >quest, > > > >and > > > > > hold person. The effect lasts for 24 hours - except for death, which > >is > > > >a > > > > > permanent affect. > > > > > > > >Regarding the "death" aspect of Gentle Touch though, would you allow a > > > >creature of up to 8 HD (as it says in the spell), or a creature of up > >to > >16 > > > >HD (because thats the mystics level) to be effected? > > > > > > > >******************************************************************** > > > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > >The Mystara Homepage: http://www.dnd.starflung.com/ > > > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > > > > > > > > > > > _________________________________________________________________ > > > Get your FREE download of MSN Explorer at > >http://explorer.msn.com/intl.asp. > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > The Mystara Homepage: http://www.dnd.starflung.com/ > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >The Mystara Homepage: http://www.dnd.starflung.com/ > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ Date: Tue, 12 Mar 2002 01:26:45 -0600 From: Stone Marshall Subject: Re: Mystic's Magic Touch I found it too, thanks! But if that is the case...mystic HD stop at 9 and only go up 2 hp/level. > From: Dan Eustace > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Mystic's Magic Touch > Date: Tue, 12 Mar 2002 02:07:10 -0500 > > Ah, I found it! In the original Masters DM book, where mystics and thugs > are both listed as NPC humans, it states that HD are used, not levels, for > both the Gentle Touch and thug's assassination attempts (but according to > that description there are only 3 mystics of 16 HD). I thought I > remembered > this from somewhere... > _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Tue, 12 Mar 2002 02:40:07 -0500 From: Dan Eustace Subject: Re: Mystic's Magic Touch > I found it too, thanks! But if that is the >case...mystic HD stop at 9 and > only go up 2 hp/level. Good point - perhaps a revision in translating from an opponent for L26+ characters into a PC format. Actually it says "more HD than the mystic" are required to resist, which would still be more than humans have, making all vulnerable. Hmm. ------------------------------ Date: Tue, 12 Mar 2002 01:50:50 -0600 From: Stone Marshall Subject: Re: Mystic's Magic Touch I am still inclined to go with levels instead of Hit Dice. Call me picky but I just dont see a 16th level mystic killing a 36th level fighter with one blow. Now a 36th level mystic...thats another story..... > From: Dan Eustace > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Mystic's Magic Touch > Date: Tue, 12 Mar 2002 02:40:07 -0500 > > > I found it too, thanks! But if that is the >case...mystic HD stop at 9 > and > > only go up 2 hp/level. > > Good point - perhaps a revision in translating from an opponent for L26+ > characters into a PC format. Actually it says "more HD than the mystic" > are > required to resist, which would still be more than humans have, making all > vulnerable. Hmm. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ End of MYSTARA-L Digest - 10 Mar 2002 to 11 Mar 2002 (#2002-70) ***************************************************************