Subject: MYSTARA-L Digest - 20 Mar 2002 to 21 Mar 2002 (#2002-80) From: Automatic digest processor Date: 22/03/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 19 messages totalling 884 lines in this issue. Topics of the day: 1. On Monsters (2) 2. Alternate Blackmoor (10) 3. Technology and Mystara (was: Alternate Blackmoor) 4. BLACKMOOR TIMELINE (2) 5. Mystara 6. News! Tome of Mystaran Magic! 7. interesting things (was: AD&D B1-9 In Search of Adventure) 8. Steam and Gunpowder (was: Krazadorian Military ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Thu, 21 Mar 2002 12:33:14 +0200 From: Ville V Lahde Subject: On Monsters I was reading through a book by Rousseau, when I noticed an intriguing reference to the older usage of the term "monster". Apparently, "monsters" were seen as unnatural beings (thus not even creatures, "creature" meaning the product of ["divine"] creation), whose main characteristic was that they could not reproduce. Thus, they were though to be aberrations of "the natural order" - very close to the concept of chimaera, a phantastic/unatural combination of distant species. Looking at the D&D rulebook section "Monsters", one must say that bandits, goblins, riding horses and baboons must be really bummed by this. Nothing to wait in the teen years :) Or perhaps it is like the draconians in the Krynn books, or the gargun of the Hârn: they can't reproduce by conventional means, and despite rumours they can't impregnate members of other species... "but this doesn't stop them from trying vigorously." Just trying to lighten up my working day... Ville ------------------------------ Date: Thu, 21 Mar 2002 08:53:38 -0300 From: Tzimisce Subject: Re: On Monsters Hi, > I was reading through a book by Rousseau, when I noticed an intriguing > reference to the older usage of the term "monster". Apparently, "monsters" > were seen as unnatural beings (thus not even creatures, "creature" meaning > the product of ["divine"] creation), whose main characteristic was that > they could not reproduce. Thus, they were though to be aberrations of "the > natural order" - very close to the concept of chimaera, a > phantastic/unatural combination of distant species. This reminds me of the "aberration" category of D&D3rd. Aberrations are unnatural e totally alien creatures, normally not linked to the natural world. Mind flayers, beholders, aboleths and other monsters fall into this category. > Looking at the D&D rulebook section "Monsters", one must say that bandits, > goblins, riding horses and baboons must be really bummed by this. Nothing > to wait in the teen years :) I always found it weird to see humans and other animals in "Mosnters" sections :) > Or perhaps it is like the draconians in the Krynn books, or the gargun of > the Hârn: they can't reproduce by conventional means, and despite rumours > they can't impregnate members of other species... "but this doesn't stop > them from trying vigorously." I'm curious. I know about Dragonlance and its draconians, but I never heard about Hârn and the gargun. From wich scenario are they? Thanks in advance, Tzimisce ------------------------------ Date: Thu, 21 Mar 2002 10:54:08 -0500 From: Andy Morrow Subject: Alternate Blackmoor Howdy folks. I haven’t posted in several months, but I’ve been around. The recent Blackmoor talk got me thinking. In preface, I think the DA series of modules are a lot of fun and I get a real kick out of The Beagle and all the insanity connected to it.

The Beagle is the element that alters the destiny of Blackmoor forever, leading directly to the Great Rain of Fire, the shift of Mystra’s axis, and the total reordering of Mystaran civilization. Its influence is felt in modern Mystara in the culture of the Shadow Elves, the Glantrian political and social systems, and the series of events that brings about the Wrath of the Immortals. Without the Beagle, the Mystara that we all know and love wouldn’t exist. However, I believe that the Beagle represents a considerable barrier of entry to many new players coming to Mystara who don’t have a firm grasp on Mystaran history. Many players I have encountered have a strong aversion to mixing science fiction with their D&D. I expect that once they discovered the existence of the Beagle such people would be immediately distanced from the Mystaran experience. That isn’t fun for them and doesn’t help us recruit new players to Mystara. This train of thought leads to two questions:
How do I, as a DM, integrate the Beagle into a Mystaran campaign in a way that won’t be off putting for anti-SciFi players?

If it isn’t possible to use the Beagle as written without causing problems, how do I alter Mystaran history to be more palatable to SciFi-phobic players? It would seem possible to alter things so that instead of a space ship, the object that crashed on Mystara really was a craft from a more advanced magic based civilization, which introduced destructive and dangerous new magic to the world. This might be the most seamless solution. One might even alter the timeline so far as to say that the craft was from a pre-Alphatian, perhaps a Cyprian culture. Perhaps it’s not a craft at all, but a plane-shifting city, a true ‘City of the Gods.’

Any thoughts?


Andy Morrow




------------------------------ Date: Thu, 21 Mar 2002 10:20:47 -0600 From: George Hrabovsky Subject: Re: Alternate Blackmoor Yes, I have some reactions. I actually played in a Blackmoor game in the = 1970s. It had all of that stuff there, but we didn't know it was tech. = To us it was just wild magic. A word about sci-fi-phobic players, I relate them to "flat-earthers." = All of the gnome stuff is sci-fi. There is sci-fi in a great many = elements of Mystara. To remove it is to remove some of the flavor of = Mystara. I think it is cool. If you don't tell them its sci-fi, they will never know. "This wand of = blasting is weird, it requires a to-hit roll, and you don't have to be a = mage to use it..." George P.S. Keep Mystara Mystara. Don't subscribe to the E. Gary Gygax school = of exclusionary gaming (EGG is, by the way, the inspiration for the EGG = of Coot). Not that he wasn't a hypocrit, look at the Expedition to the = Barrier Peaks... ----- Original Message -----=20 From: Andy Morrow=20 To: MYSTARA-L@ORACLE.WIZARDS.COM=20 Sent: Thursday, March 21, 2002 9:54 AM Subject: [MYSTARA] Alternate Blackmoor Howdy folks. I haven't posted in several months, but I've been around. = The recent Blackmoor talk got me thinking. In preface, I think the DA = series of modules are a lot of fun and I get a real kick out of The = Beagle and all the insanity connected to it.=20 The Beagle is the element that alters the destiny of Blackmoor = forever, leading directly to the Great Rain of Fire, the shift of = Mystra's axis, and the total reordering of Mystaran civilization. Its = influence is felt in modern Mystara in the culture of the Shadow Elves, = the Glantrian political and social systems, and the series of events = that brings about the Wrath of the Immortals. Without the Beagle, the = Mystara that we all know and love wouldn't exist. However, I believe = that the Beagle represents a considerable barrier of entry to many new = players coming to Mystara who don't have a firm grasp on Mystaran = history. Many players I have encountered have a strong aversion to = mixing science fiction with their D&D. I expect that once they = discovered the existence of the Beagle such people would be immediately = distanced from the Mystaran experience. That isn't fun for them and = doesn't help us recruit new players to Mystara. This train of thought = leads to two questions:=20 How do I, as a DM, integrate the Beagle into a Mystaran campaign in a = way that won't be off putting for anti-SciFi players?=20 If it isn't possible to use the Beagle as written without causing = problems, how do I alter Mystaran history to be more palatable to = SciFi-phobic players? It would seem possible to alter things so that = instead of a space ship, the object that crashed on Mystara really was a = craft from a more advanced magic based civilization, which introduced = destructive and dangerous new magic to the world. This might be the most = seamless solution. One might even alter the timeline so far as to say = that the craft was from a pre-Alphatian, perhaps a Cyprian culture. = Perhaps it's not a craft at all, but a plane-shifting city, a true 'City = of the Gods.'=20 Any thoughts?=20 Andy Morrow=20 -------------------------------------------------------------------------= ----- ******************************************************************** = The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp = The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send = email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of = the message.=20 ------------------------------ Date: Fri, 22 Mar 2002 04:07:05 +1100 From: Alfred O'Meagher Subject: Re: Alternate Blackmoor The Beagle stuff doesn't ever need to feature in a campaign at all. = Although it is a major focus of some published modules, there are tons = of other things to do in Mystara that don't involve it. Also there is no = reason to explain to people what the tech stuff is, as another post = noted. The magic-tech divide is a false one anyway. I think Mystara is = more like Andre Norton's Witchworld or similar - the sci-fi stuff and = the magic world are in the same universe, just on different planets = usually, and mixing them won't unbalance anything in a fantasy world = like Mystara, especially since there isn't much tech stuff left any = more. A fantasy game we played was ruined by the inclusion of technology, but = only once the players were told what it was. Until then we were hunting = around for magic gems to make the wand of fireballs keep working, and = looking for talismans that made the black golem obey us and so on. And = despite what some of us claimed later, we really had no idea that it was = tech until we were told. Once we were told, it somehow really spoiled it = for us. The Might and Magic computer games are obviously based on a Mystara type = old D&D world, and in them there is no indication of any tech stuff for = 90% of the time, other than a very Known World type submarine in M&M 8. = Only at the end of the games in M&M 6 and M&M 7 do you get blasters and = so on and enter the ancient spaceship under one of the buildings. No-one = in the contemporary world ever "broke out of character" - the computer = AI is "the Oracle", blasters are "Ancient Weapons" and so on. Keep it = like that. Or have people hate and fear ancient world stuff as being = cursed inherently because the Immortals / gods hate the ancient worlders = and their stuff. ------------------------------ Date: Thu, 21 Mar 2002 10:59:37 -0800 From: Jordi Castille Subject: Re: Technology and Mystara (was: Alternate Blackmoor) Blackmoor was too sci-fi at the time, or too blended depending on your choice, making a nation so strong that they almost conquered the world? Blackmoor got so powerful, they weren't on one world but two, Oerth has mention of Blackmoor technology in their Greyhawk Campaign even if the two worlds are very different geographically. The deal is that the Beagle may be directly responsible with the rise of Blackmoor, but Blackmoor fell in the Great Rain of Fire(Mystara) or the Rain of Colorless Flames(Oerth) After that it took many, many years before Mystara got back to the Renaissance in the age of might and magic, The Technology that i want to introduce to Mystara is mostly Renaissance, the use of the windmills and waterwheels that made for a good flavor when i took my characters to Ravenloft to Harmonia, for Darokin, i put Windmills there, because they were around during the time the book "Don Quixote" was introduced during the time of the Spanish Inquisition. Darokin is the World's Leadest producer of grain in my humble opinion. Steam Technology should only be put in with the Dwarves, as with most nations who discover a new technology. They tend to keep it for themselves, England kept the Waterwheel technology using it to become a leader in the textile industry until it was finally brought over to america by an immigrant. Railroad trains were introduced there to inthe early era, although the speed is very limited, i see no problem with it being introduce to Rockhome with the ! ir various mining operations at the connections between the undercities of Rockhome. Adding technology to mystara only gives it a unique flavor to a nation or enhances it. Karameikos is right now improving in their powers of magiccraft due to the creation of the Karameikos School of Magecraft in Krakatos. Nations will evolve and grow regardless of what purist think, if you want to put a game in a land with no technology, you might as well set it in the dark ages where everyone in Europe was very superstitious. George Hrabovsky wrote: Yes, I have some reactions. I actually played in a Blackmoor game in the 1970s. It had all of that stuff there, but we didn't know it was tech. To us it was just wild magic. A word about sci-fi-phobic players, I relate them to "flat-earthers." All of the gnome stuff is sci-fi. There is sci-fi in a great many elements of Mystara. To remove it is to remove some of the flavor of Mystara. I think it is cool. If you don't tell them its sci-fi, they will never know. "This wand of blasting is weird, it requires a to-hit roll, and you don't have to be a mage to use it..." George P.S. Keep Mystara Mystara. Don't subscribe to the E. Gary Gygax school of exclusionary gaming (EGG is, by the way, the inspiration for the EGG of Coot). Not that he wasn't a hypocrit, look at the Expedition to the Barrier Peaks... --------------------------------- Do You Yahoo!? Yahoo! Movies - coverage of the 74th Academy Awards® ------------------------------ Date: Thu, 21 Mar 2002 11:12:07 -0800 From: Jordi Castille Subject: Re: BLACKMOOR TIMELINE Gilles Leblanc wrote: > 3240 BC > Skandharians reach the Moon (Patera) with technomantic > vessel. > Five years later, Blackmoorians do the same. Khoronus > builds his Time Machine. (Mystaros) > Im curious if the blackmoor civilazation has colonies on the moon, mars, on other solar systems and possible even in the planes. What's up with those. Why couldnt they use their FTL ships to get back to Mystara and repopulate or something. Where did the poeple on the moon go ? And on Mars ? They should be able to make frequent flights to Mystara if they have FTL, espacially if you consider M-Mars to be like Mars, maybe they could bring some animals back to Mars and teraform it or something. -------------------------------------------------------------------------- I would have to say that the ones on the moon died out because they were very dependent on supplies from Blackmoor, and slowly resorted to cannibalism, when supplies ran low, eventtually they died out after being unable to successful grow food on their own(i.e. hydroponics) And the immortals probably built on that site the City of Immortals known as Pandius. I believe that Mystara Space Mars was very dependent on water and defense items from Blackmoor. They probably thought that Blackmoor was completely destroys during the rain of fire and decide to take the FTL and leave for the other colonies, agreeing to forget about their home world being that it was being destroyed in their own eyes, and as time passed, the colonist who were self sufficient eventually forgot about Blackmoor all together, and called their own world, their own new homeworld, from then on. --------------------------------- Do You Yahoo!? Yahoo! Movies - coverage of the 74th Academy Awards® ------------------------------ Date: Thu, 21 Mar 2002 17:01:49 -0400 From: Just Another Grue Subject: Re: Alternate Blackmoor Howdy, Personally I dislike using 'pure' science fiction in D&D. However I=20 don't have a problem with technomantic devices. White Poison Powder=20 coupled with lightning allows Dwarves and Elves to put titanium in their=20 steel. Inventive Gnomish tinkers can create clockwork golems. I've=20 always just translated hard sci-fi for ancient science. No light bulbs.=20 Instead it's phosphorescent chemicals. Batteries? Wet cell batteries=20 were used by the Egyptians. There's plenty of real world examples of=20 ingenious technological advances in the ancient world. Coupled with=20 magic that could mean a pure science-fiction thermonuclear reactor=20 becomes a pinhole into the Elemental Plane of Fire. Now, bear in mind I=20 don't have every GAZ, I don't have WotI or even the Immortals set. I=20 have the Companion and Masters boxed sets and the red and blue=20 three-ring punched Basic and Expert books. And four modules. I don't=20 know what the exact cannon explanations are and I have never played a PC=20 in a Blackmoor module. I just hear everyone talking. But given all of=20 that.... you see my take on using sci-fi in fantasy. George Hrabovsky wrote: > Yes, I have some reactions. I actually played in a Blackmoor game in the 19= 70s. It had all of that stuff there, but we didn't know it was tech. To us i= t was just wild magic. > > A word about sci-fi-phobic players, I relate them to "flat-earthers." All o= f the gnome stuff is sci-fi. There is sci-fi in a great many elements of Mys= tara. To remove it is to remove some of the flavor of Mystara. I think it is= cool. > > If you don't tell them its sci-fi, they will never know. "This wand of blas= ting is weird, it requires a to-hit roll, and you don't have to be a mage to= use it..." > > George > > P.S. Keep Mystara Mystara. Don't subscribe to the E. Gary Gygax school of e= xclusionary gaming (EGG is, by the way, the inspiration for the EGG of Coot)= . Not that he wasn't a hypocrit, look at the Expedition to the Barrier Peaks= ... > > ----- Original Message -----=20 > From: Andy Morrow=20 > To: MYSTARA-L@ORACLE.WIZARDS.COM=20 > Sent: Thursday, March 21, 2002 9:54 AM > Subject: [MYSTARA] Alternate Blackmoor > > > Howdy folks. I haven't posted in several months, but I've been around. Th= e recent Blackmoor talk got me thinking. In preface, I think the DA series o= f modules are a lot of fun and I get a real kick out of The Beagle and all t= he insanity connected to it.=20 > > The Beagle is the element that alters the destiny of Blackmoor forever, l= eading directly to the Great Rain of Fire, the shift of Mystra's axis, and t= he total reordering of Mystaran civilization. Its influence is felt in moder= n Mystara in the culture of the Shadow Elves, the Glantrian political and so= cial systems, and the series of events that brings about the Wrath of the Im= mortals. Without the Beagle, the Mystara that we all know and love wouldn't=20= exist. However, I believe that the Beagle represents a considerable barrier=20= of entry to many new players coming to Mystara who don't have a firm grasp o= n Mystaran history. Many players I have encountered have a strong aversion t= o mixing science fiction with their D&D. I expect that once they discovered=20= the existence of the Beagle such people would be immediately distanced from=20= the Mystaran experience. That isn't fun for them and doesn't help us recruit= new players to Mystara. This train of thought leads to two questions:=20 > > How do I, as a DM, integrate the Beagle into a Mystaran campaign in a way= that won't be off putting for anti-SciFi players?=20 > > If it isn't possible to use the Beagle as written without causing problem= s, how do I alter Mystaran history to be more palatable to SciFi-phobic play= ers? It would seem possible to alter things so that instead of a space ship,= the object that crashed on Mystara really was a craft from a more advanced=20= magic based civilization, which introduced destructive and dangerous new mag= ic to the world. This might be the most seamless solution. One might even al= ter the timeline so far as to say that the craft was from a pre-Alphatian, p= erhaps a Cyprian culture. Perhaps it's not a craft at all, but a plane-shift= ing city, a true 'City of the Gods.'=20 > > Any thoughts?=20 > > > Andy Morrow=20 > > > > > > > ---------------------------------------------------------------------------= --- > ******************************************************************** The=20= Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystar= a Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LIST= SERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.=20 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ Date: Fri, 22 Mar 2002 00:50:37 +0000 From: Gilles Leblanc Subject: Re: BLACKMOOR TIMELINE If they have FTL they could have sent a probe after 3000 years or so. > > Many of these events are taken from James Mishlers > Blackmoor Epic and are not entirely canonical. You can > read the whole story at dnd.starflung.com > > According to that story, Blackmoor is destroyed due to > a civil war caused by a magical intoxant in the air > causing madness. > I would assume that the Moonbase at least either was > destroyed during the war, or that the colony, being > dependent on aid from BM simply died out. > The same could have happened with the colony on Mars, > or they could have survived, but chosen not to return > to Mystara as the Planet was so messed up at the time. > > Both the fact that the Planet was messed up (changed > axis and entering a new ice age) and the fear of the > madness causing intoxicant in the air would have > prevented anyone from returning to Mystara at this > time. > > Håvard > > ______________________________________________________ > Sjekk snørapporter... > fra 500 ski-destinasjoner i Europa > på http://no.snow.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Fri, 22 Mar 2002 01:08:10 +0000 From: Gilles Leblanc Subject: Re: Alternate Blackmoor > George > > P.S. Keep Mystara Mystara. Don't subscribe to the E. Gary Gygax school of > exclusionary gaming (EGG is, by the way, the inspiration for the EGG of > Coot). Not that he wasn't a hypocrit, look at the Expedition to the Barrier > Peaks... > Altough everyone can do what they want with their Mystara, even say that there are no humans on mystara only giant purple monkeys.... Here here to that ( I dont think thats how you spell it tough ), it almost brought a tear to my eye ;) Im leaning on making "Keep Mystara Mystara" my sig line :) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------ Date: Thu, 21 Mar 2002 22:01:36 -0500 From: Giorgio Subject: Re: Alternate Blackmoor -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of George Hrabovsky Sent: Thursday, March 21, 2002 11:21 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Alternate Blackmoor > P.S. Keep Mystara Mystara. What does this mean? And how can you define what makes Mystara itself? George ------------------------------ Date: Thu, 21 Mar 2002 20:31:39 -0600 From: Stone Marshall Subject: Mystara Mystara defined is a tricky question. Mystara is a world that is not like any other game world. Magic and tech mixed with a hollow planet and immortals not gods. The planet looks like earth from an earlier time period. IMO it has the distinction of being the best setting. We dont have the elves split into 5 different sub-races, nor the dwarves,gnomes, or hin. Humanoid cats, dogs, turtles, elephants, spiders, gators, lizards,sharks, and others make up the population of the planet beside the humans. You could meet a red dragon that was chaotic goood (5%) or an evil gold dragon (1%). Magic and treasure abound and empires go to war over new magics. Mystara is just what it says it is...Mystara. The good people on this list and various web-sites have kept the magic of Mystara alive and growing with new ideas and places to visit. True, anyone can alter Mystara to meet the needs of thier own personal campaigns (as I) but the spirt of Mystara will live on! Multizar the Mage > From: Giorgio > Reply-To: Mystara RPG Discussion > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Alternate Blackmoor > Date: Thu, 21 Mar 2002 22:01:36 -0500 > > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of George Hrabovsky > Sent: Thursday, March 21, 2002 11:21 AM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Alternate Blackmoor > > > >P.S. Keep Mystara Mystara. > > What does this mean? > > And how can you define what makes Mystara itself? > > George > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Thu, 21 Mar 2002 23:08:32 -0500 From: Giorgio Subject: Re: News! Tome of Mystaran Magic! -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of DM Sent: Tuesday, March 19, 2002 5:23 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] News! Tome of Mystaran Magic! Estimado Sr. Marco, Con mucho interés leería tu escritos, sino fuera que este se encuentra en un idioma que yo (y muchos lectores aquí) desconozco. El hecho que no mencionaste en que idioma estaba tu trabajo hasta casi el final es o una mala broma, un anuncio engañoso, o en mal gusto. O visto de otra forma, una forma de molestar a los gringos (te comprendo)y su arrogancia de que todo el mundo debe hablar y leer su idioma (no todos los gringos son así, pero suficientemente lo son como para dar un estereotipo). Para los lectores americanos y hablantes del ingles que entienden lo que acabo de escribir, o consiguen traducirlo de alguna forma, déjame indicarles que yo soy medio gringo (como dicen aquí en mi isla a nuestros hermanos del "norte") y que mi idioma de preferencia es el ingles. Prefiero mil veces leer mis libros de ciencia-ficción y fantasía en este idioma que cualquier otro! Sin embargo, no puedo hacerlo en italiano, y gustaría saber si usted va a distribuir una versión de tu trabajo en ingles en el futuro. Gracias, Jorge ------------------------------ Date: Thu, 21 Mar 2002 23:31:13 -0500 From: Giorgio Subject: Re: interesting things (was: AD&D B1-9 In Search of Adventure) -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Chris Furneaux Sent: Sunday, March 17, 2002 4:00 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] interesting things (was: AD&D B1-9 In Search of Adventure) > Hope someone appreciates the list. Thanks for the list, most useful! George ------------------------------ Date: Thu, 21 Mar 2002 22:32:49 -0500 From: Gilles Leblanc Subject: Re: Alternate Blackmoor > > >P.S. Keep Mystara Mystara. > > What does this mean? > > And how can you define what makes Mystara itself? > > George > Oh here we start the highly philosophical debate... I'll explain it pure and simple Mystara is a world defined in books, if you deviate from the books your not keeping Mystara Mystara cause thats not what in the books and your messing with magic. But that's your right. That doesnt mean your not adding anything. Anyway maybe you'll mess with magic and get something different and better than the origianl ! Then bravo, but I consider myself a nostalgic and call me a fool for keeping mystara mystara but everyone does what they want so they won't flame each other on the list :) Sometimes there is really no need to try and find the deeper meaning, because even if there is one understanding it won't change the results of what is in front of you. P.S. I know you were not trying to start a flame war, I just dont want my reply to start one ------------------------------ Date: Thu, 21 Mar 2002 23:46:40 -0500 From: Giorgio Subject: Re: Steam and Gunpowder (was: Krazadorian Military -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Jordi Castille Sent: Thursday, March 14, 2002 11:03 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Steam and Gunpowder (was: Krazadorian Military > But it does raise the issue, how do you explain to a > player with world conquest on his mind why he *can't* > do something of this sort. You don't. You let him try to do what he wants. Your job as the GM is to introduce real world factors that challenges him with out making the task impossible. Use the standard bag of DM tools to deal with the situation : -Politics, Local -Politics, Geo -Religion, Divine Interference -Religion, In favor and Against -Economics -Geography & Environment -Society , In favor and Against A creative DM can come up with loads of things to make the player sweat to get his idea going by just picking one of the points above. Combine them and the possibilities are endless! Instead of looking at the situation as a problem, look at it as a new opportunity for adventure and fun. George ------------------------------ Date: Thu, 21 Mar 2002 23:52:03 -0500 From: Giorgio Subject: Re: Alternate Blackmoor -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Gilles Leblanc Sent: Thursday, March 21, 2002 10:33 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Alternate Blackmoor > Oh here we start the highly philosophical debate... > I'll explain it pure and simple Mystara is a world defined in books, if you > deviate from the books your not keeping Mystara Mystara cause thats not what > in the books and your messing with magic. But that's your right. That doesnt > mean your not adding anything. Since I have so few Mystara related books, I keep picking up new things every time I read emails on this list. The whole topic of the FSS Beagle and the Blackmoor civilization is something I dint know about, and I dint have a clue what the whole "radiance" thing was till just recently. Ever time I read about Mystara I find it more and more different from other TSR game worlds. > P.S. I know you were not trying to start a flame war, I just dont want my > reply to start one Amen to that. I don't have time to start, participate or delete emails about flame wars. Its just not worth it. To bad there isn't a comprehensive Players Guide to Mystara 1000 AC book. Id pay a small fortune to have something like that in my hands.... George ------------------------------ Date: Thu, 21 Mar 2002 23:38:07 -0600 From: George Hrabovsky Subject: Re: Alternate Blackmoor I will say only one thing on this subject. I am not going to get into a purile discussion of sophomoric philosophy. If you play Mystara then you know what I am talking about. It is a subjective thing, there is no objectivity involved so everyone is right in their assertions so long as they maintain the basic elements of the world. This is the first and last thing I intend to say on the matter. I had no intention of starting one of these tiresome flame wars; and I apologize to everyone. Please, list ogre-beat me up for this! I deserve it. I should have known better. You would think that after doing this for ten years I would know better! George ----- Original Message ----- From: "Giorgio" To: Sent: Thursday, March 21, 2002 9:01 PM Subject: Re: [MYSTARA] Alternate Blackmoor > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of George Hrabovsky > Sent: Thursday, March 21, 2002 11:21 AM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Alternate Blackmoor > > > >P.S. Keep Mystara Mystara. > > What does this mean? > > And how can you define what makes Mystara itself? > > George > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Thu, 21 Mar 2002 23:42:04 -0600 From: George Hrabovsky Subject: Re: Alternate Blackmoor Check eBay for a Rules Cyclopedia or some of the Gazeteers. I managed to get a couple of the Gazeteers (mine had been falling apart for years) for under $15 each. George ----- Original Message ----- From: "Giorgio" To: Sent: Thursday, March 21, 2002 10:52 PM Subject: Re: [MYSTARA] Alternate Blackmoor > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of Gilles Leblanc > Sent: Thursday, March 21, 2002 10:33 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Alternate Blackmoor > > > >Oh here we start the highly philosophical debate... > >I'll explain it pure and simple Mystara is a world defined in books, if you > >deviate from the books your not keeping Mystara Mystara cause thats not > what > >in the books and your messing with magic. But that's your right. That > doesnt > >mean your not adding anything. > > Since I have so few Mystara related books, I keep picking up new things > every time I read emails on this list. The whole topic of the FSS Beagle and > the Blackmoor civilization is something I dint know about, and I dint have a > clue what the whole "radiance" thing was till just recently. > > Ever time I read about Mystara I find it more and more different from other > TSR game worlds. > > >P.S. I know you were not trying to start a flame war, I just dont want my > >reply to start one > > Amen to that. I don't have time to start, participate or delete emails about > flame wars. Its just not worth it. > > To bad there isn't a comprehensive Players Guide to Mystara 1000 AC book. Id > pay a small fortune to have something like that in my hands.... > > George > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ End of MYSTARA-L Digest - 20 Mar 2002 to 21 Mar 2002 (#2002-80) ***************************************************************