Subject: MYSTARA-L Digest - 28 Mar 2002 to 29 Mar 2002 (#2002-87) From: Automatic digest processor Date: 30/03/2002, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 17 messages totalling 480 lines in this issue. Topics of the day: 1. Blackmoor Errata 2. Black powder , Magic and Technology oh my! 3. Mystara GURPS Tech Level (1,000 AC) v1 (9) 4. An orc city for Mystara 5. Faerie 6. Online Mystara Material 7. Easter present for the MML, a BIG 24 miles per hex MAP for your walls (3) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Fri, 29 Mar 2002 10:02:59 EST From: Alex Benson Subject: Re: Blackmoor Errata <> They can be blended. They already are in many ways. I just think that there should be some sort of tech cap decided upon. ------------------------------ Date: Fri, 29 Mar 2002 07:17:46 -0800 From: Andrew Theisen Subject: Re: Black powder , Magic and Technology oh my! At 11:53 PM 3/27/02 -0800, you wrote: > Here's the deal, a Magocracy like Glantri may use Continual Light on a pole to do the and place them on poles to add nightlights to the cities of Glantri, but here's the problem, the DoD dispells just about every mortal magic known to man.< Talk about job security for the guys that cast the Continual Light spells. I sense a conspiracy behind the Wrath of the Immortals war that goes even deeper than Rad and Ixion... ------------------------------ Date: Fri, 29 Mar 2002 07:20:13 -0800 From: Andrew Theisen Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 At 10:08 AM 3/28/02 +0100, you wrote: > > BTW, gunpowder simply doesn't work on Mystara, magic-endowed smokepowder > would be needed to power guns. What makes you say this? Nothing I've ever seen gives any reason to suggest that gunpowder doesn't work on Mystara. In fact, Bruce Heard even wrote an article in which he provides rules for just that sort of thing to occur (giving rules for cannons). ------------------------------ Date: Fri, 29 Mar 2002 07:25:37 -0800 From: Andrew Theisen Subject: Re: An orc city for Mystara At 03:19 PM 3/28/02 -0800, you wrote: > Has anybody used this module yet? And if so, where did you place it? > > JK Wolf > > http://www.mongoosepublishing.com/cities_skraag.htm > > By Wil Upchurch > Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations. < Don't own it and haven't read it yet (though I do enjoy some of Mongoose's stuff- the Quintessential Rogue is pretty good, and I like Seas of Blood). If I were to suggest placement though, I'd say either Oenkmar (the city beneath the Broken Lands) prior to it's being taken over by Shadowelves in 1013 AC (just change it from a dwarven stronghold to an ancient elven/azcan city) or else perhaps the realm currently under construction in the Orclands of Darokin, under the leadership of Tlatepetl (see recent Mystaran Almanacs). Another alternative location might be to situate it in the ruins of Jhyrrad in Rockhome, but declare that the orcs have been building it up again secretly for many years. ------------------------------ Date: Fri, 29 Mar 2002 18:04:36 +0000 From: Agathokles Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 Andrew Theisen wrote: > > >BTW, gunpowder simply doesn't work on Mystara, magic-endowed smokepowder > >would be needed to power guns. > > What makes you say this? The fact that wheellocks don't function outside the Haze (see Savage Coast Campaign Book). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Fri, 29 Mar 2002 12:26:58 -0600 From: George Hrabovsky Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 Hey Andrew, There is nothing in OD&D stuff that says that this is true. The Savage Coast setting was originally discussed in The Voyages of the Princess Ark (actually a module came out before that, but it had very little color to it). Much of what had been in the Princess Ark stories was no longer the same in the AD&D treatment of the area (the Red Curse being completely changed). There was an Immortal-level module that introduced okay rules for firearms in a normal game setting, with the caveat that crossing into the Astral or Outer Planes with gunpowder would result in massive explosions. These games are generally set in medieval technology settings, but they had bombards, petards, and crude hand cannon in the 14th Century in Europe. The firearm very quickly developed. In my campaign firearms are available but they are both rare and expensive (being three times the cost of a crossbow, and the ammunition is sold by the ball and by the charge, and it better not be raining or even misting). And don't get caught in a fireball while carrying this stuff (I can only dimly imagine what would happen if a line of fusiliers gets hit by a fireball in battle-can you say, sympathetic detonation?). Firearms cost the equivalent of ten year's salary for the average person, they are dangerous (with misfirings and explosions not uncommon), and they are slow to load and use. Just my two cents worth, George ----- Original Message ----- From: "Agathokles" To: Sent: Friday, March 29, 2002 12:04 PM Subject: Re: [MYSTARA] Mystara GURPS Tech Level (1,000 AC) v1 > Andrew Theisen wrote: > > > > >BTW, gunpowder simply doesn't work on Mystara, magic-endowed smokepowder > > >would be needed to power guns. > > > > What makes you say this? > > The fact that wheellocks don't function outside the Haze (see Savage > Coast Campaign Book). > -- > > > Giampaolo Agosta > > > agathokles@libero.it > agosta@elet.polimi.it > http://digilander.iol.it/agathokles > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Fri, 29 Mar 2002 15:06:04 EST From: Alex Benson Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 <> Kind of changing things somewhat. Didn't Bruce originally have SC using minicrossbows instead of the smokepowder wheel locks? I have the SC sets but truthfully have yet to do more than read through them a bit. And while I am thinking about it, is Bruce still hanging around? I haven't been over to the MMB in some time so I am really out of the loop as far as that forum is concerned. ------------------------------ Date: Fri, 29 Mar 2002 14:49:06 -0600 From: George Hrabovsky Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 You are referring to the Cimarron Six-Shooter. This is a six tube spring-loaded dart launcher. It is a really cool weapon! A PC in my campaign some time ago was a mathematician-turned six-shooter-fighter. It worked very well. George ----- Original Message ----- From: "Alex Benson" To: Sent: Friday, March 29, 2002 2:06 PM Subject: Re: [MYSTARA] Mystara GURPS Tech Level (1,000 AC) v1 > < that gunpowder doesn't work on Mystara. In fact, Bruce Heard even wrote an > article in which he provides rules for just that sort of thing to occur > (giving rules for cannons).>> > > Kind of changing things somewhat. Didn't Bruce originally have SC using > minicrossbows instead of the smokepowder wheel locks? I have the SC sets but > truthfully have yet to do more than read through them a bit. > > And while I am thinking about it, is Bruce still hanging around? I haven't > been over to the MMB in some time so I am really out of the loop as far as > that forum is concerned. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Fri, 29 Mar 2002 21:45:16 +0000 From: Agathokles Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 Alex Benson wrote: > > And while I am thinking about it, is Bruce still hanging around? I haven't > been over to the MMB in some time so I am really out of the loop as far as > that forum is concerned. He made a test post some times ago, after a very long hiatus. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ------------------------------ Date: Sat, 30 Mar 2002 00:10:28 +0100 From: Jacob Skytte Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 George Hrabovsky wrote: > There was an Immortal-level module that introduced okay rules for > firearms in a normal game setting, with the caveat that crossing into = the > Astral or Outer Planes with gunpowder would result in massive = explosions. Well, didn't that part of the module (IM1) take place in a distant Outer = Plane identical to modern Earth? So the restriction was there to prevent = the firearms from getting to the regular campaign world, IIRC. Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Fri, 29 Mar 2002 17:49:04 -0600 From: George Hrabovsky Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 Indeed, but the rules were certainly not stated as only being for that plane, they were in a special section on firearms that addressed the problem in general. My opinion is that you can introduce all the tech you want to, it will not replace magic; it takes a lot more time to build a computer than it does to cast a spell. George ----- Original Message ----- From: "Jacob Skytte" To: Sent: Friday, March 29, 2002 5:10 PM Subject: Re: [MYSTARA] Mystara GURPS Tech Level (1,000 AC) v1 George Hrabovsky wrote: > There was an Immortal-level module that introduced okay rules for > firearms in a normal game setting, with the caveat that crossing into the > Astral or Outer Planes with gunpowder would result in massive explosions. Well, didn't that part of the module (IM1) take place in a distant Outer Plane identical to modern Earth? So the restriction was there to prevent the firearms from getting to the regular campaign world, IIRC. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Fri, 29 Mar 2002 17:30:46 -0800 From: macnerd Subject: Faerie Is there any material for 3E Mystara faerie? I was thinking of toying with Tales of the Wee Folk. ------------------------------ Date: Fri, 29 Mar 2002 17:31:49 -0800 From: macnerd Subject: Online Mystara Material Is there anywhere to get the original gazetteers, accessories, etc. in an electronic format? - Joaquin ------------------------------ Date: Sat, 30 Mar 2002 00:48:59 -0500 From: Dan Eustace Subject: Re: Mystara GURPS Tech Level (1,000 AC) v1 > You are referring to the Cimarron Six-Shooter. This is a six tube > spring-loaded dart launcher. It is a really cool weapon! A PC in my campaign > some time ago was a mathematician-turned six-shooter-fighter. It worked very > well. Yes, I used in this IMC when the SC was 1st introduced in Dragon. Then they changed it when they did the AD&D thing. So I could either have smokepowder discovered in the near future, or just eliminate it and stick with the hand crossbows. Despite the lack of guns, the adventure still had a very strong western feel to it, and I'm sure the players remember fighting Black Bart and his gang (including, "the Kid" a quick draw specialist), a kangaroo court trial, and a showdown at a public hanging. A halfling PC was even made sheriff of Smokestone City, but he turned in his badge when the PCs quest had to continue on. ------------------------------ Date: Sat, 30 Mar 2002 08:18:54 +0100 From: thibault sarlat Subject: Easter present for the MML, a BIG 24 miles per hex MAP for your walls I took upon myself to finish up the 24 miles per hex map of Davania. (so it is in the Davania section of course!!) I also make available for a week or two, my working map of the planet in 24 miles per hex. http://perso.wanadoo.fr/mystara/maps/mystara/mystara_24m01.png If you guys ask why there are only ping format files , it's because of my ISP space manager. I'll try to put gif versions, but the ping is smaller and is easily convertible to gif, so...) Enjoy!! Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at:thibault.sarlat@wanadoo.fr clenarius@hotmail.com ------------------------------ Date: Sat, 30 Mar 2002 01:29:40 -0600 From: Eric Anondson Subject: Re: Easter present for the MML, a BIG 24 miles per hex MAP for your walls > I also make available for a week or two, my working map of the planet in > 24 miles per hex. > > http://perso.wanadoo.fr/mystara/maps/mystara/mystara_24m01.png It's gorgeous! So when will you have the hollow world and the moons done? *runs-and-hides* Eric Anondson ------------------------------ Date: Sat, 30 Mar 2002 08:51:56 +0100 From: thibault sarlat Subject: Easter present for the MML, a BIG 24 miles per hex MAP for your walls Run Eric, run fast... as for the hollow world, it should be done before the moons because i have more material to work from... but anyway, i guess I may say that the Hollow world would be done in a year or two...(in real Time). it depends on the free time i can spend. so long , i 'm glad the map pleased you... Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at:thibault.sarlat@wanadoo.fr clenarius@hotmail.com ------------------------------ End of MYSTARA-L Digest - 28 Mar 2002 to 29 Mar 2002 (#2002-87) ***************************************************************