Subject: MYSTARA-L Digest - 19 Jan 2003 to 20 Jan 2003 (#2003-21) From: Automatic digest processor Date: 21/01/2003, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 19 messages totalling 821 lines in this issue. Topics of the day: 1. Drat! Missed the Preview of Blackmoor 2. Sleeping in Armor (7) 3. Identifying Magic Items 4. Blackmoor Website Updated (2) 5. Mega dungeons in Mystara (6) 6. Zeitgeist Sneak Preview for the Mystara List!!! (2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 20 Jan 2003 10:58:19 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Drat! Missed the Preview of Blackmoor --- Dustin Clingman : > This is true, we aren't going to be able to make > that tie in just yet. > Perhaps we will in the future, but the hardcore > Mystarans will have to > help us along with these things in the interim. In > fact, there might be > some way that the great writers on this list could > work with > us(Zeitgeist) to help make a tie in that would > satisfy the most hardcore > Mystaran. I have a lot of respect for the work I > have seen here and > would certainly be interested in exploring this > during the summer. Would > anyone want to be involved with something like this > if we got the ok > from WoTC? Wow! :) Like Ethan and Jakob said, Im sure just about everyone on this list would be interested in helping out with this! I certainly would, having official Mystara connections with a published setting would be amazing. Having said that I encourage everyone to keep helping to contribute with making unofficial connections and Mystara-Blackmoor articles. I am willing to host any such material on my Blackmoor website. By the way Dustin, thank you for sharing the Peshwah material with us. It looks really good, but i want to go through it again before commenting further. We are happy to have you with us on this list :) Havard ______________________________________________________ Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom ------------------------------ Date: Mon, 20 Jan 2003 11:35:10 +0100 From: Felix Holtschoppen Subject: Re: Sleeping in Armor First of all thanks for all the helpful advice. Still, I'd like to comment on some points. Someone asked which edition I'm using: I use a mix of RC and AD&D 2ed. > There's no chain underneath the plates -- they are alternating > sections. Separating them would be like ripping clothing apart at the > seams. Well, there seems to be some disagreement on the point of how the plate mail looks like. Someone even wrote it is a one-piece armor. According to the RC there's the Suit armor (also called "full plate", "gothic armor" or "jousting armor") which is described as the heavy armor traditionally associated with knights. The plate mail on the other hand is a lot more flexible consisting of chainmail reinforced by several plates (especially the breast plate). My question concerned the latter. I agree that one could argue that the plates are not strapped on but fastened permanently. That seems plausible to me & I'm convinced. > > As for sleeping in armor, I'd rule that > (a) You cannot regain daily hp. > (b) You sleep poorly and tend to awaken stiff and bruised. You suffer > a fatigue penalty (-1 to attack and damage rolls) until you get a > good night's rest. > (c) You start to stink and attract vermin, with appropriate effects > on charisma and social interactions. > (d) In very hot weather you'll sweat and may not be able to sleep at > all, in which case I'd apply a -4 fatigue penalty and you'll probably > collapse after a couple days anyway. In cold weather, all that metal > will get mighty cold... Good point. I think this is very reasonable in the case of plate mail (provided you can't take off the plates) Still, I think it's possible to sleep in chainmail and leather armor, provided the temperatures are moderate (My campaign is Karameikos-based, so that's often the case). Actually I've done that before in some sort of LARP. Well, the smelling-problem seems a little bit odd, since it depends on whether you can take a bath or not. And, of course, while adventuring the fighter probably smells terrible anyway if he has to fight (breaking into sweat and in some instances covered in (humanoid and other)-blood. > All that aside, if you always attack characters at night without > warning, you have to expect them to sleep in their armor. Also, even > if it takes 10 minutes to put your armor on properly, I'd allow a > character to slip into his chainmail shirt in a couple of rounds. I'd > apply perhaps a -1 penalty to AC and to attack rolls, since you > haven't fastened the straps and it flops around and gets in the way, > but it's better than nothing. ONCE! In over a year of gaming the characters were only surprised at night once. They spent a lot of nights in the wilderness without being attacked and a few times they were attacked by wolves/goblins but being warned and having enough time to don their armors. Thanx for all the advice, I really appreciate it. Bye, Felix ------------------------------ Date: Mon, 20 Jan 2003 23:47:02 +1300 From: Chris Furneaux Subject: Re: Sleeping in Armor Re: [MYSTARA] Sleeping in Armor > today I had the problem that the fighter in my group wanted to sleep > with his plate mail on, when camping in the wilderness. A look at the RC > revealed that a plate mail "consists of numerous metal plates linked > together by chain mesh, much like chain mail except that it has large metal > plates reinforcing it", so the player argued, that he could take off the > plates, leaving the chain mail on while sleeping. right. In comes the re-enactor in me. Armour comes in a variety wide of forms but if it is made properly it is reasonably comfortable to wear. comfort however depends on what exactly you are wearing. So I guess that calls for a brief description of the armour types. Leather. This is lighter then steel, but nearly as rigid. It is however quieter (doesn't clank) and because it cannot be as precisely constructed as steel it tends to be less covering. To counter the rigidness of harderned leather, a lamalar(? tied togeather plates) construction would usually be used for torso pieces. Chain Mail. Shirt, heavy padded jacket, chain mail shirt, and often chain mail coif and chain mail legings depending. The Chain prevents sharp weapon damage, while the padding is *REQIRED* to absorb the majority of the impact and reduce brusing, and the liklyhood of broken bones. Plate Mail. Depends on the period. - Early armour was essentially pieces of plate mail over the top of a suit of chain. I would assume most D&D armour consists of this sort because it has more encumbrance then just chain. It is heafty but still mobile. Gennerally a full suit would consist of the same as a suit of chain with steel plate armour over the top. The padding would be thinner then for standard chain but you would also have: Breastplate & backplate; Articulated arms; Articulated legs; sabatons (foot protection); Paldrons (shoulder armour). - Later armour had both chain and plate. Similar padding but usually had chainmail attached with leather to it for areas not covered by the plate mail pieces. The plate mail is then straped on over the top. This type of armour is lighter then chain mail. (I know it doesn't really fit the rules) - high plate has no chain mail in it and is fully enclosing and would need very little padding. This is still lighter then chain although it can be more restrictive then the one above, the restriction is not a hinderance to combat, although it would be for some other actions. - late plate was heaver because of guns, and often had no lower leg armour to try to reduce weight and increase mobility. This however has no chain either. Suit Armour. This is the fully enclosing plate as would have been used in tournaments. It was not for feild combat as that armour was lighter. Tournament plate was known to have up to three layers in some areas (chest, front elbow and shoulder). It was designed to protect against any injury while jousting and as such was often so heavy a knight would have to be craned into the saddle (and thus the origin of the myth). Battle armour was lighter then tournament armour, so you could mount your horse, even do cartwheels. The increased mobility was more important in battle then the slightly increased protection. If your not in the way you won't get hit theory works in battle but in a tornament you are putting yourself in the way so that turns the tables around. so now to the question. In general you would want a blanket at night, so the warmth of the armour is fine. Leather doesn't breath much, and chain has thick padding, plate has slightly less but also dosn't breath well. Any of these however would be fine to sleep in in the wild without any penaltys IMO. I could do it in my plate mail. However when lying down I would concider you to be in a prone position and to take an undisturbed round to get yourself off the ground. Thus if you are attacked while lying down it could be bad, but if you can get up you are armoured. I would not recomend sleeping in suit armour however as it is a bit more rigid. > There's no chain underneath the plates -- they are alternating > sections. Separating them would be like ripping clothing apart at the > seams. Not in my experience. It depends on the type but in general you can take off the plate, but it does not always mean you have a suit of chain undernieth > (c) You start to stink and attract vermin, with appropriate effects > on charisma and social interactions. Well I would say the same thing would be true if you were wearing armour all day too. Remember the Medieval world was a stinky place so it would not be as big a deal as today. Remember how often they bathed. > (d) In very hot weather you'll sweat and may not be able to sleep at > all, in which case I'd apply a -4 fatigue penalty and you'll probably > collapse after a couple days anyway. In cold weather, all that metal > will get mighty cold... I think that would happen during the day more then at night. Although it is romoured that chain has more surface area and therefore has more potential for air cooling in hot weather. I cannot confirm this however. I would say most soldiers for a hot area would be used to the heat with the armour. > All that aside, if you always attack characters at night without > warning, you have to expect them to sleep in their armor. Also, even > if it takes 10 minutes to put your armor on properly, I'd allow a > character to slip into his chainmail shirt in a couple of rounds. I'd > apply perhaps a -1 penalty to AC and to attack rolls, since you > haven't fastened the straps and it flops around and gets in the way, > but it's better than nothing. A chain shirt just needs a belt. very quick to put on. Watch 13th warrior. Plate takes a lot longer. Chris. ------------------------------ Date: Mon, 20 Jan 2003 13:11:10 +0100 From: Marco Fossati Subject: Re: Identifying Magic Items IMC I prefer to let PCs doubtful about the real powers of magical items. In fact for example, except for very very rare case, like an immortal adv= ice, they don't know the number of charges left or all the functions of an ite= m. Sometimes it had happened that during a fight a wand or some other device= s simply didn't function ('cause there're no more charges left) letting the= PC in trouble or that after some months of role-playing a PC had discover= ed a new power of his magical item. I can assure you with this method your PCs will care much more of their magical items and they'll have much more= fun. Items in this manner will become much more precious and so, for not 'consumating' all the charges and making the item useless, PCs will learn= to use them in a wiser way and also to develop other tactics to solve pro= blems instead of simply using a magical items. For the number of charges itself, since IMC magical items are generally found or taken to enemies, thery've got not too many charges. As for magical shops, I assume there're only in those "high-magic" areas,= like Glantri or Alphatia, but even there they sell only potions, minor sc= rolls (lev 1-4) and a very few minor magical items. As for Book of Artifacts, in the chapters related the creation of magical= items, the making-of is really difficult and takes a long long time. IMO it's quite impossible to realize a wide making of items like magical swor= ds, staff, wands...they take too much time and the permanency spell takes an heavy toll upon who had created the item. As for the chance of cheating someone by selling an item which is not wha= t is said to be I think it can be an interesting start for an adventure its= elf. A PC of my group is still searching for revenge a man who (7 years ago) barther his life with a magical item which proved to be a fake. :-) Marco Fossati > Hi, > How do you people handle the problem of identifying the exact nature of > magic items (and their selling)? I know there was some discussion some weeks > ago about how to limit access to magical items and how you'd have to fin= d > someone who's interested in them and willing to pay enormous sums. My > question concerns something slightly different: The 1.level MU spells in= > both OD&D and AD&D (named "Analyze" and "Identify" IIRC) reveal only vag= ue > information about the number of charges, the number of "pluses" in case of > weapons & armor etc. AFAIK the only way to know this precisely is a "Sla= te > of Identification" (and divine intervention of course) and event that ca= nnot > reveal the number of charges. I plan to have a slate of ident. in every > magicians guildhouse in every big city, identifying an item costing a no= t > too small amount of money. Does that sound terribly unreasonable? I'm no= t > really convinced but do not know how else to provide a means for the PCs= > to > get the desired info. > Still, the problem remains how to "prove" to any possible buyer that the= > item really is what it is said to be. Let's say the PCs have a sword+2 and > have a customer and so on. How can said customer know it isn't a sword +1 > instead? Or that this wand of Magic Missiles does really have more than 10 > charges left. > Any suggestions? > Thanx, > Felix > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Mon, 20 Jan 2003 14:37:14 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Blackmoor Website Updated Hi, in light of the new Blackmoor debate, I have rewamped and updated my "Blackmoor of Mystara" website. Mostly it is a facelift that i did a few days ago, but two new sections have also been added! www.geocities.com/havardfaa/blackmoor.htm Comments, Criticism and feedback is welcome as usual. Håvard PS: I have taken some liberties in the new News-section. If people mentioned or qouted in that section feel misquoted or misrepresented, let me know. This goes particularly to Dustin and Mystaros. Like I said, Im only doing this for fun, so I'm hoping no hard feelings will come out of this :) ______________________________________________________ Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom ------------------------------ Date: Mon, 20 Jan 2003 11:08:18 -0500 From: Geoff Gander Subject: Re: Blackmoor Website Updated Havard wrote: > Hi, > in light of the new Blackmoor debate, I have rewamped > and updated my "Blackmoor of Mystara" website. Great, Havard! I think that having a site such as this one is an excellent way of communicating news related to the Blackmoor setting to our community. Please let us know whenever you do an update! :) Geoff -- Geoff Gander, BA 97, MPA 02 Carnifex Loremaster/Mad Roleplayer Master of the Elemental Plane of Bureaucracy au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ------------------------------ Date: Mon, 20 Jan 2003 08:29:12 -0800 From: Joe Kelly Subject: Re: Sleeping in Armor IMC my group is about to travel in the Northlands during winter. What kind = of cold damage will they suffer if they do so? They all will be wearing = furs as well, so not sure if the cold will affect them.=20 Also is there any rating for different kinds of furs for cold environments?= JK Wolf ------------------------------ Date: Mon, 20 Jan 2003 09:14:04 -0800 From: Mike Harvey Subject: Re: Mega dungeons in Mystara A few more comments. FWIW, the Night Below boxed set explicitly mentions setting it in Mystara, although no specific location is given. Personally I'd put it in Karameikos and replace Drow with Shadow Elves. That's a darn big dungeon. Also, it occurred to me that Barimoor = Xagyg = Halaster = mad wizard building giant dungeon Also there is Ardelphia, Wereskalot, Krakatos, the Haunted Keep... that extensive dungeons have not been mentioned may just mean that they have not yet been discovered... Mike -- Mike Harvey -- Beaverton, Oregon http://members.dsl-only.net/~bing/ ICQ: 15446302 ------------------------------ Date: Mon, 20 Jan 2003 12:59:16 EST From: Wizards Shopper Subject: Re: Mega dungeons in Mystara The city of Corunglain in Darokin is supposed to have all sorts of tunnels underneath it, plus the ruins from past orc sackings. I considered transporting parts of Undermountain there. ------------------------------ Date: Mon, 20 Jan 2003 14:26:42 -0400 From: Steve Carter Subject: Re: Mega dungeons in Mystara How about the underground system of drainage rivers and lakes beneath old Alfheim? I'm pre-Wrath and that was my choice of artificial mega-dungeons. All sorts of underground nasties not the least of which were Shadow Elves and lots of passages to other lands as well. Demmero@AOL.COM wrote: > The city of Corunglain in Darokin is supposed to have all sorts of tunnels > underneath it, plus the ruins from past orc sackings. I considered > transporting parts of Undermountain there. > ------------------------------ Date: Tue, 21 Jan 2003 07:44:10 +1300 From: Chris Furneaux Subject: Re: Sleeping in Armor Quoting Joe Kelly : > IMC my group is about to travel in the Northlands during winter. What > kind of cold damage will they suffer if they do so? They all will be > wearing furs as well, so not sure if the cold will affect them. > Also is there any rating for different kinds of furs for cold > environments? > > JK Wolf Plate Armour doesn't breathe well. Thus it tends to keep heat in. OTOH, steel offers almost no thermal resistance so you can get a bit of wind cooling. What you wear underneith would make all the difference. In general padding underneith would keep you warm, if it's cold and wet they may have to be constantly oiling their armour to stop rust, but if they are well cloaked then I would say they would be fine. treat it as if they have a warm jacket on. Most of the padding that I have seen is either made of wool blanket quilted between cotton inner and outter layers, or carpet felt (thicker, less uniform), and sometimes with several layers of either. Chain padding would be thicker then for plate. Chris. ------------------------------ Date: Mon, 20 Jan 2003 15:00:05 -0400 From: Steve Carter Subject: Re: Mega dungeons in Mystara I forget the name of it, but isn't there a haunted/curse island dominion in Lake Amsorak (is that the name of the big lake in Western Darokin?) that everyone avoids? The Sea of Dread is full of little islands I'm sure noone has explored sufficiently. Probably lots of entrances to parts of the grand civilizations that once stood proudly on the surface before the upheavals sent it all to the bottom of the sea. Not to mention the large numbers of ruins on the sea floor. There is quite a dynamic civilization of mer-creatures in the Sea of Dread/Sunlit Sea. If you aren't against undersea adventures then you will likely find whole cities to explore. Likely the Sylvan Realm would provide a huge campaign of dungeon clearing after "Tree of Life" and WotI are completed as various elven clans, depleted of strength, seek to reclaim what has been over-run for centuries by the wilderness and the domain of the minions of Moorcroft. How many goblinoid citadels and dominions were built from the plunder of the elven lands? How many fell to inevitable infighting as Moorcroft became increasingly withdrawn and obsessed with immortality and no longer provided leadership? I've never played Pool of Radiance but I should think some Myth Drannor (sp?) stuff or perhaps some of the Dragonlance sylvan cultures could be adapted to this location. xen@VISI.COM wrote: >> Faerun has them (Undermountain), Greyhawk has them (Castle Greyhawk), >> Blackmoor has them (Castle Blackmoor). >> >> But where are the huge dungeons of Mystara? >> >> The manufactured underground sprawl that takes weeks to clear? > ------------------------------ Date: Tue, 21 Jan 2003 08:22:21 +1300 From: Chris Furneaux Subject: Re: Sleeping in Armor > > There's no chain underneath the plates -- they are alternating > > sections. Separating them would be like ripping clothing apart at the > > seams. It did exist historically but was not common. It was far more common to have chain (either whole shirts etc, or pieces of chain attached to an arming garment) and plate mail bits strapped over the top. > Well, there seems to be some disagreement on the point of how the plate > mail looks like. Someone even wrote it is a one-piece armor. According to the > RC there's the Suit armor (also called "full plate", "gothic armor" or > "jousting armor") which is described as the heavy armor traditionally > associated with knights. The plate mail on the other hand is a lot more > flexible consisting of chainmail reinforced by several plates > (especially > the breast plate). The problem with this deffinition is that it is inacurate. There are styles of armour and then there is the purpose/type for the armour. "full plate" is a amount.(as opposed to half plate, or part plate) "jousting armor" is a type.(as opposed to field plate/war armour or parade armour) "gothic armor" is a style.(so is italian or millaniese or maximillian) gothic armor is a style of plate, but not always jousting armor. It could be plate mail or suit armour. It just was the(or one of the) most common full plate styles in the high plate period. It often had little chain and that is why it is stated as full plate. You could have half plate(i.e. upper body) in a gothic style. Plate mail in D&D would have more chain in places for mobility, but is very close to full plate which is actually quite mobile and light. What you have to decide is what the armour *is* IYC. In the RC it says magic has made armour heavier as guns did, but since when did AC do anything to protect against magic??? so I doubt that and would make the excuse that plate is relitively basic/rare because they have not worked out all the details yet so it often consists of plate "on top of" chain as in the transitional plate period (1350-1400AD). Chris. ------------------------------ Date: Sun, 19 Jan 2003 15:39:32 -0500 From: Jeffrey Quinn Subject: Re: Zeitgeist Sneak Preview for the Mystara List!!! Hi everyone! I'm really happy that people are enjoying the preview. I look forward to reading your comments and I'm glad that ZG has the support of such great fans like yourselves. Jeffrey Quinn Freelance Writer/Game Designer http://jpquinn.mortality.net/ PS - I'm the guy who scribbled the first preview :-) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.394 / Virus Database: 224 - Release Date: 10/3/2002 ------------------------------ Date: Mon, 20 Jan 2003 13:51:08 -0600 From: George Hrabovsky Subject: Re: Mega dungeons in Mystara Itheldown Isle, the catacombs beneath Thyatis City, all of Vulcania. Those are all I can think of off the top of my head (at least those that haven't already been mentioned). George ----- Original Message ----- From: "hammer_of_ulric" To: Sent: Sunday, January 19, 2003 5:00 PM Subject: [MYSTARA] Mega dungeons in Mystara > Faerun has them (Undermountain), Greyhawk has them (Castle Greyhawk), > Blackmoor has them (Castle Blackmoor). > > But where are the huge dungeons of Mystara? > > The manufactured underground sprawl that takes weeks to clear? > > Hammer of Ulric > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Mon, 20 Jan 2003 17:05:49 -0500 From: Dustin Clingman Subject: Re: Zeitgeist Sneak Preview for the Mystara List!!! Uggggh!!! My email server has been sketchy. I have been trying to send this mail all day! I wanted to once again introduce the list to Jeffrey Quinn. He is working with us at Zeitgeist as a writer and designer. He was responsible for the Peshwah Preview that we sent out last Friday. We are very pleased to be working with such a dedicated and talented writer. Be sure to check out his website : http://jpquinn.mortality.net/ He has most of his past products up there, but some key ones are left out. :) Dustin -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On Behalf Of Jeffrey Quinn Sent: Sunday, January 19, 2003 3:40 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Zeitgeist Sneak Preview for the Mystara List!!! Hi everyone! I'm really happy that people are enjoying the preview. I look forward to reading your comments and I'm glad that ZG has the support of such great fans like yourselves. Jeffrey Quinn Freelance Writer/Game Designer http://jpquinn.mortality.net/ PS - I'm the guy who scribbled the first preview :-) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.394 / Virus Database: 224 - Release Date: 10/3/2002 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Mon, 20 Jan 2003 15:05:44 -0800 From: Darth Darknerd Subject: Re: Sleeping in Armor In D&D3E, there's actual rules for this topic. :-) DON/REMOVE ARMOR (PHB page 105) To don armor, it takes 1 minute for padded, leather, hide, studded leather, or chain shirt. It takes 4 minutes or 2 minutes with help, to don breatplate, scale mail, chain mail, banded mail, or splint mail. As for half-plate or full plate, it takes 4 minutes with help, otherwise, the armor is considered don hastily. If armor is don hastily, then there penalty of 1 to armor class and armor checks. The padded to chain shirt can be don hastily in 5 rounds, while the breast plate to splint mail can be don hastily in 1 minute, and half-plate or full-plate can be done hastily in 4 minutes for a single person (usually requires two people for 4 minutes to be don normally). The armor can be removed in 1 minute for padded through chain shirt and breatplate through splint mail. As for half-plate or full-plate, this takes 1d4+1 minutes. This time can be cute in half with assistance. SLEEPING IN ARMOR (PHB page 105) When one sleeps in a suit of armor, there is an armor check penalty of -5 or worse, and the person is automatically fatigued the next day. The person suffers a -2 penalty on STR and DEX and cannot charge or run. __________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Mon, 20 Jan 2003 21:45:38 -0200 From: JJJ Subject: Re: Mega dungeons in Mystara Mike Harvey wrote> > Also, it occurred to me that > Barimoor = Xagyg = Halaster = mad wizard building giant dungeon we can not forget the classic mage Gargantua! ------------------------------ Date: Tue, 21 Jan 2003 13:38:00 +1300 From: Chris Furneaux Subject: Re: Sleeping in Armor > In D&D3E, there's actual rules for this topic. :-) > DON/REMOVE ARMOR (PHB page 105) Sounds reasonable. > SLEEPING IN ARMOR (PHB page 105) > > When one sleeps in a suit of armor, there is an armor > check penalty of -5 or worse, and the person is > automatically fatigued the next day. The person > suffers a -2 penalty on STR and DEX and cannot charge > or run. I still recon I could sleep comfortably in my full plate, mainly because once I'm on the ground it's much easyer to stay there, and it's quite comfy. Only problem is you have to be on your back cause it's the only way to be comfortable and not have it dig in. Mines not too pointy tho so with more elaborate armours maybe not. Interesting tho. ------------------------------ End of MYSTARA-L Digest - 19 Jan 2003 to 20 Jan 2003 (#2003-21) ***************************************************************