Subject: MYSTARA-L Digest - 4 Feb 2003 to 5 Feb 2003 (#2003-37) From: Automatic digest processor Date: 06/02/2003, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 3 messages totalling 179 lines in this issue. Topics of the day: 1. Combat Stunts 2. Atruaghin Clans and Darokin 3. Magical cosmetics ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 5 Feb 2003 12:37:48 +0100 From: Jacob Skytte Subject: Re: Combat Stunts Chris Furneaux wrote: > In itself I like the idea of a stunt rating and I like the way you = create it. > I would be interested to see ability bonuses come into stunts however = as I > think that strength and dexterity should play a part in a stunt = system. I used Str and Dex to determine Stunt Rating; add the Str and Dex = modifiers is the first step in calculating SR. 18 Str and Dex nets you a = very high SR of 6, right off the bat, before adding for class, skill and = weapon mastery. > (P.S. this is really just me thinking aloud and nutting this stuff out = for my > own use, just thinking that someone else might find it useful as well. = I may do > a writeup if I get something I am happy with.) That's cool. If my stuff gets somebody else to come up with their own = system, I'm more than happy to have inspired you. :) Jacob Skytte scythe@wanadoo.dk ------------------------------ Date: Wed, 5 Feb 2003 12:22:36 -0800 From: Jenni Merrifield Subject: Re: Atruaghin Clans and Darokin From: Magister Mystaros [mailto:mystaros@EARTHLINK.NET] > Hi All! > > I'm working on my next Mystara campaign, the first I will run in some > time. I'm basing it in the borderlands area between Darokin and Atruaghin, > circa 1000 AC. I've made some changes to the Atruaghin clans, and added > some detail to the region. I wanted to see whether anyone had made their > own changes, and what they thought of mine. [SNIP] What absolutely wonderful ideas! In my opinion, not nearly enough attention is paid to the Atruaghin and this region at the edge of Darokin. I happen to have my own plans to (eventually) drag the characters in the campaign I run down through that very same region, caught between the Atruaghin Plateau and the Malphegi swamp, though I haven't developed anything nearly as concrete as what you've outlined here. In fact, it's almost better that I haven't because I like some of your ideas so much I'm thinking of stea... er... borrowing some of them. ;-) Therefore, I would be *very* interested in hearing more of your ideas, perhaps seeing some maps showing your modifications to the various areas, more details about your new and modified Atruaghin clans and tribes, and other such things. About the only thing I can't use whole-scale is the "Free City of Tenobar", mainly because my PC's have already spent some time there and, IMC, that port is definitely part of Darokin proper, and is not as big as the region you describe for it. Still, some of the elements you describe about the people of the city could find themselves worked into my Tenobar, or perhaps some of the other communities that exist along the common travel routes through the hexes you assign to Tenobar. I'd also like to ask if you have any specific adventure plots (or even specific adventures) planned that take advantage of the various Atruaghin peoples. And I'd be more than willing to tell you about the one adventure I've already used in Tenobar and the other adventures I've been thinking of placing in that town and the general region. Jenni -- Jenni A. M. Merrifield User Experience PM - Microsoft Content Management Server Designing to Requirements and Walking on Water is EASY. . . . . . So long as both are Frozen. -- ------------------------------ Date: Wed, 5 Feb 2003 18:51:03 -0800 From: Ross Gould Subject: Magical cosmetics A NIGHT IN THE BOUDOIR Good evening ladies. Let me introduce myself - I am Alymer, Master Alchemist, a member of the Corporation of Alchemists. I am glad that all present accepted my private invitation for this evening's little soiree. No doubt you are among the most powerful women in Glantri City. You deserve only the best. I have with me in this little trunk magical perfumes and cosmetics that will help you obtain more control over people. Trust me, I don't want to see these items in the hands of a common women, trollops or hedge wizards, so I offer my products only to those gathered here. Exclusivity and confidentiality will be strictly maintained; any orders will be kept private. I personally guarantee these products forsooth selling inferior goods is imprudent and knowing your reputations and magical powers ... dangerous. There are five types of perfumes that I am offering for the first time. In general, each comes in an unique one ounce elf-blown crystal bottle. The dosage is one dram, thus there are eight doses in every bottle. An application lasts 5-8 hours unless a Dispel Magic spell is cast. Each and every one costs 200 crowns. Naturally, all have an exquisite fragrance. Here try these samples: `Affinity' - has an alluring quality which will enhance your personal beauty. (Charisma will temporarily increase one point 75% chance or two points 25% chance.) `Entreaty'- has a bewitching fragrance which will refine your natural charms, and heighten your personal magnetism. (Charisma reaction adjustment bonus +3.) `Obsession' - will amplify your powers as you cast Charm Person spells, for any victim is rendered impotent by the scent. (Persons targeted suffer a penalty of -2 on their saving throws.) `Fidelity' - possesses a bright, clean scent which your intimate partners will find refreshing. (This increases the chances of a favor being granted by anyone you speak to by 25%. For example, you ask your warrior paramour to go to the old dragon's former lair to find a dagger. Most likely, he'd say, "I don't think I'll undertake this mission for you." But under 'Fidelity's' effects, he'd say, "Well okay, I'll go.") `Brute' - a masculine scent for the husband or lover in your life. When applied to a man's skin, his body's fat will look like muscles; he'll look like a hero. It is an illusion, but what a potent fantasy! (Men will appear to have a strength score of 18 and can intimidate as per the proficiency. Of course women can gain these benefits if they wish to use it on themselves. Those who have 18 or greater strength will gain no benefits.) I also have two kinds of lip cream. Both are applied like any other type of cosmetic. However, they have been magically altered to provide wonderful effects. Both are potent for only 3 kisses; i.e., there are three chances to "attack" before the potency wears out. (Victims save against potions.) The magical properties of the creams last no more than 12 hours in any case. `Passion' - has a luscious red color reminiscent of rubies. A kiss will rendered any male powerless against you. Like a Philter of Love, a man will become enamored for 12 hours, unless a Dispel Magic is cast upon him. Also any attempts at charming this individual are increased (the victim would make a saving throw at -4). One jar contains enough lip cream for 10 applications and costs a mere 300 crowns. `Enthrall' has an arresting red hue. A "successful" kiss will paralyze the victim for 5-8 turns. The victim can not move or speak, yet is able to see and hear as normal. This cream is a must for any femme fatale. One jar contains enough lip cream for 15 applications and costs only 250 crowns. Lastly, I have here a little something for which you'll have an infinite amount of uses for. `Alymer's Vanishing Cream' is an all purpose concoction. Not only will it soothe and cleanse your skin and act as a superior base, but it will hide any wart, mole, wrinkle, birthmark or facial hair! This unguent will also cover up acne, cold sores, fever blisters, swelling, and make bruises disappear. The effect lasts 9-12 hours. A four ounce jar costs only 120 crowns. Alymer aka Ross W Gould I hadn't touched any D&D stuff for years until recently. I enjoy reading this forum and recent almanac. Searching the archives, I noticed nothing about magical perfumes, so here's this post. There's more from Alymer if anyone is interested. ------------------------------ End of MYSTARA-L Digest - 4 Feb 2003 to 5 Feb 2003 (#2003-37) *************************************************************