Subject: MYSTARA-L Digest - 25 Feb 2003 to 26 Feb 2003 (#2003-58) From: Automatic digest processor Date: 27/02/2003, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 16 messages totalling 852 lines in this issue. Topics of the day: 1. Hacklopedia Mystarica - The Guide to the HackWurld of 2. Hacklopedia Mystarica Provisos (Jenni) 3. Global Interaction (3) 4. Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros (3) 5. Marco's Questions 6. Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros (2) 7. Meghala and Meghalaya? (2) 8. Orcs (2) 9. Quality of ESDs ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 26 Feb 2003 02:57:25 -0600 From: Magister Mystaros Subject: Re: Hacklopedia Mystarica - The Guide to the HackWurld of Jenni Said: << <> [JenniM] "Oh my," she says, as visions of broomsticks, blodgers and snitches dance in her head... Now if that is even *vaguely* in the direction you're heading my eyes are sparkling even brighter in anticipation. But do be oh so careful about the copyright issues (though, as a parody of one source placed inside a parody of another source you might just have a bit more leeway than normal there...)>> Let's just say it won't be anything blatant, like the Elfquest knockoff in Alfheim, but, it will certainly capitalize on the growing awareness of the concept of "schools of magic" and so forth. Oh, maybe, you never know, I might sneak a young student from Blackhill into the mix, a fellow with an interesting history and a "fireball" shaped scar on his forehead... (^_^). << By the way - I also approve of the Merry Ierendi Pirate Isles. I too, have merged Green Ronin's Freeport setting into my Ierendi as it certainly fits the mold (and you totally have my permission to rip and rend anything you like out of my merged history!)>> Freeport itself won't be there, due to licensing concerns. However, the history of the Ierendi Isles will be such that it will readily fit... remember, I will be using my Nithian history in this, and the Ierendi Isles are the remnants of Set's old Isle of the Serpent... << However I am wondering - you've made frequent mention of the "tourist trap" and "80's TV show references" issues of Ierendi, but none whatsoever of the other elements, so I pose the following questions: In the Hackwurld of Mystaros, what will become of the following?>> Lot's of questions here, somoe of which I cannot answer yet (as I want there to be *some* surprises, after all)... <<* Government: * Still a Kingdom with King, Queen and nominated Tribunal? * Does the Castle of Ierendi still exist?>> Still a Kingdom, with a Queen. The Queen is young, not yet married, and still lives in the beautiful Castle Ierendi. Royalty is hereditary in this Ierendi, not determined by Royal Tournament. <<* Adventurers: * Does the Adventurers' Club still exist? * Is there still a Royal Tournament of Adventurers? * Is it still responsible for the selection of the King & Queen? * Are "help/jobs wanted" postings still found somewhere (on "The North Wall of the castle" or otherwise)>> Adventurers are plentiful in Ierendi; the Merry Pirates are not the only roguish types found in the islands. Ierendi City will be extremely cosmopolitan, and the "place to find heroic types." There is still a Royal Tournament, however, the winner becomes a Peer of the Realm (a Knight), not King or Queen. Peerage is for life, provided the Peer doesn't screw things up. The North Wall will be there; in order to get invited to compete in the Royal Tournament (yest, you ahve to be invited to compete), you must have come to the attention of the Queen and the Peerage through past heroics. <<* Religion: * Does "The People's Temple" still exist?>> Not as such, though there is an informal religion, sort of like a combination between the Traladaran faith and "Wicca," as presented in fantasy novels. It is an outgrowth of the original Traldar religion and the rustic faiths brought in by Kerendan, Hattian, and other settlers. It will be called "The Faith" by adherents, and "The People's Temple" by upper-class detractors. The "Royal Church of Ierendi" (RCoI) will be similar to the Karameikan Church and the Church of Darokin, in that it is formal, with formalized ritual and canon. << * What of the Utter Island Albino's and their sandcastle religion?>> Utter Island will make the conversion mostly intact, it is too cool not to. The changes that will be made will be based on the history of what went on around them, plus, more about their own history. <<* How about the Whitenight Druids on White Island?>> White Island will now be the home of the White Island Wizards, descended from Alphatian emigres. The WIW are more generalist magic-users, versus their competitors, the Honor Island Mages, who are fire elementalists. <> Education and training is a core concept to HackMaster, and this element will not only be there in full in Ierendi, it will be expanded upon throughout the HackWurld. <<* Aloysius island: * Is it/was it a penal colony? * Is there still a penitentiary there? * Will there still be gold and gem deposits there? * Have they been found? * If found, have dwarves flocked to the island to craft them? * Do Mau-mau mosquitoes still exist?>> Aloysius Island will change significantly. This is partly because the islands will not be jungle-clad tropical islands (though they will still be forested). Aloysius will still have a dwarven population, and still be a source of gold and gems. <<* The Makai: * Will the natives themselves still exist? * What of their "ancient magics" (_Doze_ breadfruit and _Mau-mau bane_) * Are their "ancient burial grounds" on Elegy Island?>> Yes and no. I'm holding this one close to my chest. <<* Miscellaneous * What's up with Honor Island and the Honor Island Mages?>> They will still be there, and expanded upon. << * Is Fletcher Island still famous birds and feathered art?>> Yes and no. (^_^) << * Bargle the Wizard, Jr. (nephew of Ludwig's hireling) still be around?>> Yes. (^_^) James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 03:01:47 -0600 From: Magister Mystaros Subject: Re: Hacklopedia Mystarica Provisos (Jenni) << << Yes, that is another of the fixes. As I mentioned in my earlier Westerlands posts, the Atruaghin get fixed a bit...>> Oo. Ooo. Oooooo! Did I just hear you say the "Westerlands" and the revised Atruaghin, per your recent email messages (much of which I have already selflessly begun to purloin for my own 3E campaign) will be an official part of the Hackwurld? I never thought I'd see the day I'd be salivating over a *HackMaster* supplement of all things, but... well... {Oh dear, sorry 'bout that. Didn't mean to get all your keyboards wet.... Here, let me get a napkin...}>> Quite all right. We WANT people salivating over this. Drool on! (^_^) << << Thanks Andrew! I will NOT disappoint you! You should definitely pick up HackMaster. Use the bits you like, don't use the bits you don't. Unlike certain other editions of D&D, which shall remain nameless (cough... 3E... cough), you CAN do that. (^_^)>> Not intended as flame bait or anything, but you can disregard bits of (and even add bits to) 3E if you choose. The DMG is full of variant rule options, and usually includes reasons why they weren't selected as a core rule and what kind of impact they might have on a campaign as a whole. Realistically, any DM can pick up almost any RPG and choose to "Rule Zero" something. :-) >> Yes, when DMing one's own game, it can be done. When designing for publication, however, it is another matter entirely... However, 3E D&D, I still believe, is one of the most difficult to do this in, and still maintain internal consistency. << By the way - will I *need* whatever the core HackMaster books are to understand the "Hackwurld of Mystaros" if all I want to do is borrow the ideas and port it into a 3E campaign, and what are they, exactly, if I do need them? (Just want to know what kind of fiscal layout I'll need to calculate into my "RPG Budget" for the end of the year...)>> No, you will not need HackMaster to play. However, I guarantee you, you will eventually WANT to play it with HackMaster, as that will be the best way to get maximum utility out of the setting in this design... James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 11:05:09 -0000 From: Colin Davidson Subject: Re: Global Interaction ----- Original Message ----- From: "Magister Mystaros" To: Sent: Tuesday, February 25, 2003 6:55 PM Subject: Re: [MYSTARA] Global Interaction > When you are talking about continents separated widely by oceans, histories > don't generally cross in broad patterns except every couple of millennia. > Remember, there was a 10 to 15 thousand year gap between the last major > cultural influx from Eurasia to North America and the current one. That's > about the same amount of time for the differentiation between surface elves > and Drow in most campaign settings, and that period of time, even for the > elves, was long ago and mostly forgotten. We're not looking at real world civilisations, though. Alphatia has interested adventurers (such as Haldemaar) who have practically curcumnavigated, and has extended it's grasp as far a the Hollow World. The Heldannic Knights, with their capacity to go out through the world shield and extend their sphere of influence as far as Oostdok in the Hollow World and Matrera off world, could not conceivably be unaware of any other major world power, or without ambition to bring outlying targets under their sphere of influence. > < Alphatia having little interraction with regions that would be in the > Greyhawk setting?>> > > This actually is not much of a worry. Just look at Mystara's own history to > see why. Alphatia may indeed be a global power, however, the direct > influence she has had over other nations of Brun has been spotty. Alphatia > has been around for 2000 years, yet Norwold, which is just a hop, skip, and > a jump across the water, is still as barbaric as ever. Thyatis, yes, she had > a great influence on. Ylaruam less, the Northern Reaches barely at all. Then > look to her eastern borders, and she only recently had any affect on > Skothar. Yes, Alphatia has been unwilling due to her prevailing pacifist philosophy to extend into other territories, but were they to be aware of any major civilisations on the planet with major magical ability they couldn't fail to be interested; she doesn't reach far into Skothar because the people there are good only for slaves, she doesn't put more effort into Norwold because that turbulent region isn't civilised enough to interest her (Alphatia isn't a civiliser). But in a few short years after finding out that the rumours of a Hollow World are true she extended her influence as far as that; it seems self evident that were there any major civilisations on the world with which Alphatia had either common magical or cultural interest she would strive to deal with them. > << How could the relatively magic-rich setting of Mystara fit in with the > somewhat lower magic settings?>> > > Now, if you are talking about "basic magical energy" versus "use of magic," > that can be simply explained with the flow of magic being stronger on one > continent than another. If it is with "use of magic," like with Alphatians > versus all others in the Known World, magic-use would simply be genetically > more common among certain people than others, or the tradition would be > older, and it would be a cultural thing. So more magical items and superconstruts such as Floating Ar, flying ships, etc, stem from Alphatia because it's magically favourable land and because the Alphatians are genetically predisposed towards magic? Yes, I can see that working. ------------------------------ Date: Wed, 26 Feb 2003 13:04:49 +0100 From: Giampaolo Agosta Subject: Re: Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros Chris Furneaux wrote: >> To be honest, that's not the best argument, but I do know that I will >> be watching the sales to see if it would be worth the money to potentially >> invest in Mystara for other products. I doubt anyone could please you >> crazy hardcores though. :) > > It's ironic, as Mystaraphiles go, we tend to grab anything Mystarian on the net > and praise it, but the thought of a new *PUBLISHED* Mystara seems to be a > delicate topic. I don't understand it myself. If you can make use of it, it is > a good product IMO. If not ignore it and everyones happy. Yes. We probably tend to think that a published Mystara item involves some sort of responibility towards the setting, while this responsibility is not so big when the item is just put in the Vaults. Basically, what we produce for the Vaults is aimed at ourselves, while anything that is published aims, at least partially, to the (slightly more) general public. > I for one don't mind if Mystara is published again or not. While I would be > thrilled to see it published I still have plenty of stuff to work from and the > output from the net comunity could keep you going for years. It's the same for me, though it would still be a shame to see a bad Mystara-related product. > The one thing I am really keen to see is some of the net stuff formatted such > that it looks like a published work. Nice artwork and layout and such in a PDF > format. Having an artwork team for the MA has definatly helped IMNSHO. But > theres still a way to go yet, and I'm not sure if the artwork team can keep > pace with the writers. I have been most imprest with OD&DITIES in this regard I > must say. And the Newbie guide should be good when it's finished. Have a look at the discussion on the MMB, then. Me, I rather think that one of the things that characterize the Mystaran fan base is the focus on the written material rather than the artwork. Bye, -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ Date: Wed, 26 Feb 2003 06:06:29 -0800 From: Kar Ess Subject: Re: Marco's Questions Don't got a lot of $$ free, but I used to proofread, so can volunteer that. I got a brother-in-law that just got a Heroes supplement published, so think we can round up some illustrators, etc. And I can get you good prices on printing. Plus they told me I'd get a commission on any job I brought them. GRIN! KS SNIP "then you also have to pay people to write(That might be free for you), illustrate, edit and proofread and then the layout. If the book is anywhere near the common Sovereign Stone books or others, you would be looking at about another $8-10K for those things." __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ ------------------------------ Date: Wed, 26 Feb 2003 15:20:23 +0100 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros --- Chris Furneaux : > It's ironic, as Mystaraphiles go, we tend to grab > anything Mystarian on the net > and praise it, but the thought of a new *PUBLISHED* > Mystara seems to be a > delicate topic. I don't understand it myself. If you > can make use of it, it is > a good product IMO. If not ignore it and everyones > happy. You have a good point. I do understand scepticism coming from many of the fans on this list, but I must say that from reading this thread I have become convinced. I will give this book a chance. Ofcourse, seeing Mystara in Hardcover is a dream come true. And even better, it might lead to more (Hackmaster sourcebooks, or even D20 products..) I find many of James' ideas interesting. I dont mind a few changes here and there, and if it turns out that I dont like them nothing stops me from using my old gazetteers instead. And hopefully, this book will bring more people to this list aswell! Now James, you said summer right? Looks like we'll have alot of new fun stuff coming out for GenCon. Not only D20 Blackmoor, Hackmaster Mystara, but Dragonlance D20 was also planned to be released around this time when I last checked. Looks like its gonna be an expensive summer... Håvard :-) ______________________________________________________ Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom ------------------------------ Date: Thu, 27 Feb 2003 08:03:07 +1300 From: Chris Furneaux Subject: Re: Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros > Have a look at the discussion on the MMB, then. > Me, I rather think that one of the things that characterize the Mystaran > fan base is the focus on the written material rather than the artwork. And that is definatly NOT a bad thing. Artwork is not actually terably useful, it's just really nice to have. I would not wish for the writers of the MA to focus there efforts on artwork instead of writing as that would be hugely detrimental to the product. It would just be nice to have some more artists. ------------------------------ Date: Wed, 26 Feb 2003 14:06:22 -0600 From: Magister Mystaros Subject: Re: Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros Havard Said: <> Yep, that's the plan. Fingers crossed... James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 14:04:23 -0600 From: Magister Mystaros Subject: Re: Global Interaction Colin Quoth: <> Yes, exploration is another matter. Note, however, that Haldemaar, the first Great Explorer of Alphatia in this vein, did not set out from Alphatia until 1964 AY. In the first issues, Haldemaar notes quite frequently that the Alphatians are quite unaware of what extends beyond the Known World and the Alphatian Territories. As for the Heldannic Knights, they do indeed seem to have their fingers in just about every pie. However, they are almost completely ineffectual as far as overpowering the "enemy" they encounter. In fact, the most successful they have been to date has been with the Gnomes of Oostdock... and there they can't even eliminate the Fifth Column! Gnomes! In the case of their "global power bid", I've always viewed the Heldannic Knights as being a "poor man's Scarlet Brotherhood." Perhaps, if/when Greyhack happens, we might tie the two organizations together "in brotherhood," as their goals are remarkably similar. However, again, even with the Heldannic Knights, their exploration (and sad attempts at conquest) have all been within living human memory... <> Indeed, however, unless there is a society in the core Garweeze Wurld equivalent to Alphatia, there are no such societies extant on Aldrazar. Let's take a look at all the other TSR worlds that might (note: might) someday apply, and be adapted to HackMaster: Greyhawk: Greyhawk, for all that it is a fantastical setting, has nowhere near the magical concentration in any one nation that Alphatia does. The only nation that ever had such magical power was that of the old Suel Empire, which was destroyed in the Rain of Colorless Fire almost a thousand years ago. Now, it would be very well likely that they did, at one time, have connexions in those ancient days, however, today, the Alphatians would avoid that region like the plague! Perhaps some slight trade, once explorers reach the region. Birthright: Like Greyhawk, a median-range magical setting, with little to make it worth the Alphatian's Imperial Interest. Stong enough to resist, not rich enough to be worth the effort. Perhaps some slight trade. Perhaps some slight trade, once explorers reach the region. Dark Sun: Yes, there is always the possiblility of them converting Dark Sun to HackMaster. I wouldn't want to be the one to do it, though. If they did, I seriously doubt that Alphatia would be interested in conquering anything here; way too poor, and those psionic powers are way too effective for resistance. I doubt there would even be any trade, save perhaps between Blackheart and certain specific kings. Ravenloft: Already been done, to an extent (the module Robinloft is a parody of the original module, and is set in Garweeze Wurld), and that's probably as far as it will go, due to the licensing of the setting to White Wolf. Forgotten Realms: The Realms has several magically powerful nations, notably Halruaa, Lantan, and Gond. These, were Alphatia aware of them, would definitely be trading partners. Conquest would be out of the question, as their power, due to FR magic inflation, would be on-par with anything the Alphatians could actually get around to organizing. Again, it just wouldn't be worth it. Kara-Tur: The Empires of Kara-Tur would be on-par, if not greater than Alphatia. The Alphtians would more than likely let sleeping dragons lie, and simply open up trade with the mandarins and the daimyo. Zakhara: Bad mojo here, with the Sha'ir's being as powerful in their own way as the Alphatian wizards. Another hornets nest that the Empire would want to leave alone, save for some slight trade. But again, remember, except in the case of the long-lost Suloise Empire in Greyhawk, most interaction would entirely be extremely recent... so culturally speaking, there would ahve been next to no influence either way. As far as the Hollow World interaction goes, well, I gotta say, I always felt it was contrived, and merely done to help establish Alphatia in the Hollow World after the writers destroyed it! After all, there were plenty of other primitive regions on the surface world that would have been a lot easier to conquer more profitably. James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 14:36:16 -0600 From: Magister Mystaros Subject: Meghala and Meghalaya? An interesting bit of weirdness... http://news.bbc.co.uk/2/hi/south_asia/2800585.stm Obviously, the name of this region in Indian was the inspiration behind = the naming of the Meghala Kimata Plains and Meghales Amosses Desert on = Davania. I wonder, however, does this mean there are there are cultural ties in = the region to Sind? It would make some sense. The Milenians are descended from Traldar, the = Hinterlanders from Neathar and Antalians, Garganin was founded by people = from Hule, and there is even a city named "Telos Taksidhi." Perhaps, during the troubles of the 5th century, a number of folks fled = from Sind and settled in the plains and wastes of Davania... Or maybe the Nithians also took a couple of clans of far-ranging Urduks = to Davania as slaves, and they were left to their own devices after the = fall of the Empire in 500 BC. Or, even more improbably (though it being Mystara, making it more = probable), after the fall of the Red Orcs in Atruaghin in 800 BC, some = of them fled to Davania on stolen Traldar vessels, taking with them a = host of Atruaghin and Sindhi slaves. They were then driven into the = deserts by the native Milenians, where they founded their own mixed race = and culture, the Meghala Half-Orcs. What does everyone think? James =20 ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 22:40:29 +0100 From: Giampaolo Agosta Subject: Re: Hacklopedia Mystarica: The Guide to the HackWurld of Mystaros Chris Furneaux wrote: >> Have a look at the discussion on the MMB, then. >> Me, I rather think that one of the things that characterize the Mystaran >> fan base is the focus on the written material rather than the artwork. >> >> > And that is definatly NOT a bad thing. Artwork is not actually terably useful, > it's just really nice to have. I would not wish for the writers of the MA to > focus there efforts on artwork instead of writing as that would be hugely > detrimental to the product. > Exactly. And even a lot of good artwork can be detrimental to the product if it is used in a bad way---e.g., the crowded backgrounds of some of the more graphics-oriented official fan sites. > It would just be nice to have some more artists. > Of course. GP ------------------------------ Date: Wed, 26 Feb 2003 12:48:09 -0800 From: Joe Kelly Subject: Re: Global Interaction Hey Mystaros, are you going to include a race of Orcs that would actually = pose a threat? Like the Scro in Spell Jammer? JK Wolf ------------------------------ Date: Wed, 26 Feb 2003 15:41:59 -0600 From: Magister Mystaros Subject: Re: Orcs Joe Said: <> Beastmen will be addressed in several ways: 1) Game Masters will be given a LOT of detail on which regions are controlled by or otherwise inhabited by Beastmen races, where those groups raid into, their strength and numbers, etc. 2) The Broken Lands will remain essentially the same, organizational wise, though they will be more "serious" in tone, and thus, more deadly. 3) There are a lot more new and interesting races from HackMaster that will be ported over. 4) Let's just say there is a reason why the Great Escarpment ("Upper Thothia") of the Isle of Dawn has never been conquered... 5) Mmmm... Denagoth! 6) Hint: Find my information on the Pantheon of Great Hule. 7) Hyboria. 'Nuff said! James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ------------------------------ Date: Wed, 26 Feb 2003 14:14:01 -0800 From: Darth Darknerd Subject: Re: Quality of ESDs > Date: Tue, 25 Feb 2003 08:06:54 -0500 > From: Chris Cherrington [snip] > > I've heard from direct sources that TSR didn't > upgrade from early > > proprietary systems to newer, cross-platform > systems until way late in their > > history, and they lost a lot of data and stuff in > that upgrade. > > > Is that when they moved from the Apple Lisa to the > Macintosh systems, in 1989? Uh... Right... Um... Apple Lisa was more like 1983 or '84, and I believe it was only a development machine. The Macintosh was released in '84, and then later with the introduction of the Macintosh Plus, they had AppleTalk, LaserPrinters, and the desktop publishing industry was born... __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, more http://taxes.yahoo.com/ ------------------------------ Date: Thu, 27 Feb 2003 00:09:36 +0100 From: Thibault Sarlat Subject: Re: Meghala and Meghalaya? i like this idea of half orc in the davanian desert... i might include it in the 112 events i already wrote for the 1019 almanach..... thanks james any other suggestion? Thibault Sarlat. Techniques de l'Ingénieur Port: 06 84 92 32 55 Fax: 05 56 96 85 24 www.techniques-ingenieur.fr ICQ 16622177. Personal homepage http://www.mystara.fr.st thibault.sarlat@wanadoo.fr ----- Original Message ----- From: "Magister Mystaros" To: Sent: Wednesday, February 26, 2003 9:36 PM Subject: [MYSTARA] Meghala and Meghalaya? An interesting bit of weirdness... http://news.bbc.co.uk/2/hi/south_asia/2800585.stm Obviously, the name of this region in Indian was the inspiration behind the naming of the Meghala Kimata Plains and Meghales Amosses Desert on Davania. I wonder, however, does this mean there are there are cultural ties in the region to Sind? It would make some sense. The Milenians are descended from Traldar, the Hinterlanders from Neathar and Antalians, Garganin was founded by people from Hule, and there is even a city named "Telos Taksidhi." Perhaps, during the troubles of the 5th century, a number of folks fled from Sind and settled in the plains and wastes of Davania... Or maybe the Nithians also took a couple of clans of far-ranging Urduks to Davania as slaves, and they were left to their own devices after the fall of the Empire in 500 BC. Or, even more improbably (though it being Mystara, making it more probable), after the fall of the Red Orcs in Atruaghin in 800 BC, some of them fled to Davania on stolen Traldar vessels, taking with them a host of Atruaghin and Sindhi slaves. They were then driven into the deserts by the native Milenians, where they founded their own mixed race and culture, the Meghala Half-Orcs. What does everyone think? James ****************************** James "Mystaros" Mishler Freelance Writer and Troubleshooter mystaros@earthlink.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 26 Feb 2003 20:22:15 -0500 From: Christopher M Cherrington Subject: Re: Orcs > Behalf Of Magister Mystaros > > > 4) Let's just say there is a reason why the Great Escarpment ("Upper > Thothia") of the Isle of Dawn has never been conquered... IMC there is a breed of half goblin/elf that lives upon the plateau, closest thing to a Drow for me (remember Night's Dark Terror?). > > 5) Mmmm... Denagoth! Remainders from the Oghriz. > > 6) Hint: Find my information on the Pantheon of Great Hule. I'll need to look this one up! > > 7) Hyboria. 'Nuff said! Hyboria had always been interesting to me. This is where I stuck a Gargantuan Hyborean Troll, named Bamala the Huge. Nothing worse than seeking immortality and finding an intelligent 20HD troll blocking your path with an army of hungry 'regular' Hyborean trolls and orcs and goblins, oh my! ------------------------------ End of MYSTARA-L Digest - 25 Feb 2003 to 26 Feb 2003 (#2003-58) ***************************************************************