Subject: MYSTARA-L Digest - 10 Mar 2003 to 11 Mar 2003 (#2003-71) From: Automatic digest processor Date: 12/03/2003, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 10 messages totalling 375 lines in this issue. Topics of the day: 1. D&D3E Mystara Conversions (2) 2. Winds and the seas (2) 3. Global Interaction (2) 4. Cultures (2) 5. thanks on the weather info guys (2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Tue, 11 Mar 2003 01:10:30 -0800 From: Joaquin Menchaca Subject: D&D3E Mystara Conversions Hi, Would anybody be interested in my conversions of modules? They are being constructed every so sloowly, but I figured the stuff that I have now might prove useful for someone running a campaign. It's takes hours to do these NPCs. Ahhhh!!!! I was looking at other books, and there are notable mistakes. The online tools also have huge bugs and misunderstandings of D&D3e as well... Anyway, if I get enough interest, I will throw some PDFs on the website for others to download... Just let me know. - Joaquin __________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Tue, 11 Mar 2003 13:29:58 +0200 From: =?ISO-8859-1?Q?Ville_V_L=E4hde?= Subject: Winds and the seas About the weather question: I nearly always use wind as the most important factor of sea travel. Sometimes I use the system from the Minrothad gazetteer, unless the season and location dictate otherwise. For example, when we have been playing out a big war campaign in Known World (the X10 module), wind was a strategic factor. I decided that east-west-winds are prevalent in the Dea of Dread during the spring, whereas west-east-winds during the autumn. Thus merchant vessels leave for western lands in early spring, and they return during the summer, or the autumn if they traveled further west. Summertime winds are more mixed. (I am lazy so I just decided this, even though the topology and location of Known world could give some clues about the weather system.) The strategic factor here is that the PC's had to enlist the help of Minrothadian and Ierendian weather mages to get their army travel to the west, against prevailing winds. But most of the time I just use the generic wind system from the Minrothad Gazetteer, making some storyline choices when needed. (Like wind stopping all of a sudden, of a storm breaking out.) Land wather has also been included in our campaign, but not so much. Mainly it affects the yearly timetable: the PCs who live up north in Heldann, Wendar and Vestland pretty much stay home during the winter. But there have been serious lapses too - one PC adventured extensively during the winter without either of us noticing. (I just plain forgot about winter that game year...) Ville ------------------------------ Date: Tue, 11 Mar 2003 05:49:19 -0800 From: Bleakcabal Subject: Re: D&D3E Mystara Conversions I would be interested in seeing those 3E modules. _____________________________________________________________ GameDev.net Email Service - "Plenty of 1's and 0's" _____________________________________________________________ Select your own custom email address for FREE! Get you@yourchoice.com w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag ------------------------------ Date: Tue, 11 Mar 2003 17:09:02 +0200 From: Alexis Vasileus Subject: Re: Global Interaction IMO: Those Alphatian wizards aren't each other's best pals (as evidenced by strings of fortresses along the borders). They probably spend more time bickering and plotting against each other than looking for outward expansion. And why should they want to expand? They've got a nice tower, several roomfuls of spellbooks, and top-notch research facilities. Making the effort to go out and expand the empire probably isn't on the top of their list of priorities. Thus the reason why Alphatia hasn't expanded a lot. IMO even durint WotI, most people aroused to war against Glantri/Thyatis were non-wizards who are more devoted worshippers of the various Immortals in question. Wizards still gave only minimal support, which is why Alphatia didn't immediately overrun everything in its path. Alexis Vasileus, aka Solmyr the Azure World of Enothril - http://enothril.topcities.com/ Solmyr's Miscellany - http://solmyr.blogspot.com/ Archmage's Tower - http://www.geocities.com/solmyr.geo/ ------------------------------ Date: Tue, 11 Mar 2003 07:47:23 -0800 From: Bleakcabal Subject: Re: Global Interaction Actually WOTI mentions that there is strong opposition to the war in Alphatia. Also Empress Eriadna is said to think that it is odd that the immortal Alphatia is pressing war since she is normally aligned to peace. So the empire citizen's and Alphatia ( the immortal ) thus her clergy must not be motivated to expand the empire. --- Alexis Vasileus wrote: > IMO: > > Those Alphatian wizards aren't each other's best pals (as evidenced by > strings of fortresses along the borders). They probably spend more time > bickering and plotting against each other than looking for outward > expansion. And why should they want to expand? They've got a nice tower, > several roomfuls of spellbooks, and top-notch research facilities. Making > the effort to go out and expand the empire probably isn't on the top of > their list of priorities. Thus the reason why Alphatia hasn't expanded a > lot. IMO even durint WotI, most people aroused to war against > Glantri/Thyatis were non-wizards who are more devoted worshippers of the > various Immortals in question. Wizards still gave only minimal support, > which is why Alphatia didn't immediately overrun everything in its path. > > > Alexis Vasileus, aka Solmyr the Azure > World of Enothril - http://enothril.topcities.com/ > Solmyr's Miscellany - http://solmyr.blogspot.com/ > Archmage's Tower - http://www.geocities.com/solmyr.geo/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. _____________________________________________________________ GameDev.net Email Service - "Plenty of 1's and 0's" _____________________________________________________________ Select your own custom email address for FREE! Get you@yourchoice.com w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag ------------------------------ Date: Tue, 11 Mar 2003 08:10:30 -0800 From: Joe Kelly Subject: Re: Winds and the seas As was mentioned to me earlier about winds, if you have the early Trail = Maps of the Eastern and Western Nations, they have the info at the bottom = regarding winds. :) Joe >>> Ville.V.Lahde@UTA.FI 03/11/03 03:29AM >>> About the weather question: I nearly always use wind as the most important factor of sea travel. Sometimes I use the system from the Minrothad gazetteer, unless the season and location dictate otherwise. For example, when we have been playing out a big war campaign in Known World (the X10 module), wind was a strategic factor. I decided that east-west-winds are prevalent in the Dea of Dread during the spring, whereas west-east-winds during the autumn. Thus merchant vessels leave for western lands in early spring, and they return during the summer, or the autumn if they traveled further west. Summertime winds are more mixed. (I am lazy so I just decided this, even though the topology and location of Known world could give some clues about the weather system.) The strategic factor here is that the PC's had to enlist the help of Minrothadian and Ierendian weather mages to get their army travel to the west, against prevailing winds. But most of the time I just use the generic wind system from the Minrothad Gazetteer, making some storyline choices when needed. (Like wind stopping all of a sudden, of a storm breaking out.) Land wather has also been included in our campaign, but not so much. Mainly it affects the yearly timetable: the PCs who live up north in Heldann, Wendar and Vestland pretty much stay home during the winter. But there have been serious lapses too - one PC adventured extensively during the winter without either of us noticing. (I just plain forgot about winter that game year...) Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Tue, 11 Mar 2003 17:34:38 -0300 From: Asgor Ironfist Subject: Re: Cultures Hi! It's very nice to meet you again, Morphail =) Well, Morphail and Joaquin sad that the traladaran culture is more similar to the romanian culture. But as far as i know, the romanian isone of the five descedants of the Latin (together with Portuguese, Spanish, Italian and French). So, it made me think if the karameikan traladarans were (heavily, pehaps?) influenced by the Thyatis-Kerendas thyatians, even before they conquest Marilenev and Traladara. If it's possible, that's possible too that the darokinians had they culture/language even more influenced, since they're merchants (if the dreadful forests of Traladara could be so influenced, why not Darokin?) By the way, anyone have any other ideas about the "SC English"? you just stop speaking about it, hehehehe =) Another thing, it seens so strange to me that the Zuyevo Empire didn't had any traladaran influence, since traladaran have (at leats a little) of the russian culture (at least, some names). Oh, and anyone know the right spelling, Dradze or Drazde? About the SC, i think that im mt campaign i'll make it the way that i said some days ago (at Different Mystaras topic) instead of put the campaing at aC 990, because the Savage Baroines is not just the spanish/portuguese amreican colonies, they're Portugal and Spain too. So i'm planning to make the Savage Baronies and City-States region like a "mini-Know World" (or at least the inhabited areas, or just the biggest five city-states and Texeiras, Vilaverde, Torreón, Narvaez, Almarón and Gargoña), and erevything beyond Bellayne something like the "new world", to be explored and conquered. Tchau =) _________________________________________________________________ MSN Hotmail, o maior webmail do Brasil. http://www.hotmail.com ------------------------------ Date: Tue, 11 Mar 2003 13:24:59 -0800 From: Tech Support FaenWorks Subject: thanks on the weather info guys Just a thanks on the weather info I liked Ville's coment: (I just plain forgot about winter that game year...) I know how that goes, sometimes I forget that my PC's want to continue = while I' busy working on another project. Or you know those times when = you get into a story sequence with the NPC's and you get a little too = far into it and your PC's are screaming=20 Yeah... I think we all know how that one goes... Patrick J D Newnan pjdn tech@faenworks.com ------------------------------ Date: Wed, 12 Mar 2003 00:16:55 -0500 From: Dan Eustace Subject: Re: thanks on the weather info guys As I mentioned earlier, I do use wind to influence sea travel and other situations as well (which provides opportunities for PC MU's to use weather control to counter adverse conditions). Another thing is the wind chill factor. I use a simplified system (each 10 mph of wind = 10F colder), which works OK, esp. since MC is based in Norwold. Any of you from northern climates knows how big a difference even a mod. breeze makes when its 25 degrees out. 30 ain't that bad if it's calm. I'm working on a macro in VB that will change the wind based on the Trail Maps (which is similar to the GAZ9 system). It will probably end up being a hybrid of the 2. Patrick, if you plan on adding winds to later versions of KWG, I think this system would be a decent one. I can give more details on it, when It's a little further along. Right now it only figures the wind's direction, weighted toward the dominant wind (actually the way I have it now, it's weighted toward the current wind direction, which is initially the dominant wind). If you do this, another terrain type, "Open Sea" or "Ocean" would make sense, since winds are diff. out there as opposed to the coast. I'm also still working on the Mystara template. I'll probably have a few more ?'s but I'll e-mail you directly with the specifics. ----- Original Message ----- From: "Tech Support FaenWorks" To: Sent: Tuesday, March 11, 2003 4:24 PM Subject: [MYSTARA] thanks on the weather info guys Just a thanks on the weather info I liked Ville's coment: (I just plain forgot about winter that game year...) I know how that goes, sometimes I forget that my PC's want to continue while I' busy working on another project. Or you know those times when you get into a story sequence with the NPC's and you get a little too far into it and your PC's are screaming Yeah... I think we all know how that one goes... Patrick J D Newnan pjdn tech@faenworks.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 12 Mar 2003 08:33:30 +0100 From: Giampaolo Agosta Subject: Re: Cultures Asgor Ironfist wrote: > So, it made me think if the karameikan traladarans were (heavily, > pehaps?) influenced by the Thyatis-Kerendas thyatians, even before they > conquest Marilenev and Traladara. It's hard to say, since the evolution of the Traldar culture into Traladara does not compare with the RW evolution of Greece and the neighbouring lands. However, Thyatis certainly had a relevant impact on Traladaran culture--it was from Thyatis that the Traladarans recovered literacy, for example, which had been lost in the Dark Age. > By the way, anyone have any other ideas about the "SC English"? you just > stop speaking about it, hehehehe =) No more ideas, sorry :) > Another thing, it seens so strange to me that the Zuyevo Empire didn't had > any traladaran influence, since traladaran have (at leats a little) of the > russian culture (at least, some names). That's, IMO, a bit of a bug: on one hand, eastern european languages and nation map mostly to Traladara, on the other, a Traladaran Zuyevo would bring the influence of Traladara a bit too far. Ciao, -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ End of MYSTARA-L Digest - 10 Mar 2003 to 11 Mar 2003 (#2003-71) ***************************************************************