Subject: MYSTARA-L Digest - 20 Aug 2004 to 22 Aug 2004 (#2004-173) From: Automatic digest processor Date: 23/08/2004, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 14 messages totalling 1210 lines in this issue. Topics of the day: 1. 3.5E Radiance Magic (Part 1) (3) 2. Mystara Dutch (3) 3. Reviving the Tome of Mystara (7) 4. 3.5E Radiance Magic (Part 2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Sun, 22 Aug 2004 01:53:34 -0700 From: Rodger Burns Subject: 3.5E Radiance Magic (Part 1) Hey! Decided to pull some notes together and write up some information on spells and magic for the Radiance in 3.5E. The work I've done is based on the following material: - Havard's Radiance basics, at http://dnd.starflung.com/radiance.html. - Havard's Radiance Mage PrC, at http://dnd.starflung.com/rad_mage.html, EXCEPT that I'm treating it as a 5-level PrC (similar to the Archmage) which gains Radiance Magic V at 1st level and improves from there. There are no Radiance spells of less than 5th level. This writeup just converts spells from Gaz3 to 3.5E; I've got another dozen original spells that I'll be writing up in later installments. As my copy of Gaz3 is inaccessible at the moment, I may be getting some of the details wrong here - please let me know if anything should be revised. Thanks. CALL UPON RADIANCE Conjuration (Summoning) Level: RadM 5 Components: V, S, F Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level By casting this spell, you draw upon the power of the Radiance to improve the power of the spells you cast. For the remainder of the spell's duration, you may choose to spontaneously apply metamagic to the spells that you use, applying one level's worth of metamagic to your spells for every level of Radiance Mage that you possess. You do not have to choose metamagic feats known to you for this. You can choose to apply different metamagic feats to each spell cast. Spells that have metamagic applied to them by Call Upon Radiance have their casting times extended (as per usual for spontaneous metamagic). You may choose not to apply metamagic to spells you cast in order to have the usual casting time apply. Focus: Your Radiance Receptacle. As such, this spell can normally only be cast when within your tower in Glantri. [Design Notes: Providing spontaneous metamagic is IMHO a much cleaner and more flexible way of handling the spell mechanic than the Gaz3 tables. Why try and convert a one-off mechanic from 0E when a made-to-order 3E mechanic is available?] SUMMON RADIANCE Conjuration (Summoning) Level: RadM 6 Components: V, S, M This spell is identical to Call Upon Radiance, aside from substituting the focus for a material component. As such, it can be cast in much more flexible circumstances. Material Component: A shard of crystal, of the same kind used to create Radiance Receptacles. This crystal shard is worth at least 500 gp. [Design Note: I don't have the range information list based on Glantrian Noble rank available, and I'm not sure I'd want to use it if I did. Given how many established Brothers were simply related to Princes in Glantri, rather than holding noble titles themselves, this seems like something that should possibly be cut.] RETAIN POWER Universal Level: RadM 7 Components: V, S, F Casting Time: 10 minutes Range: Personal Target: You Duration: Instantaneous This spell allows you to manifest Radiance energy and store it within your own body for later use. The Radiance energy manifested can be used to power other Radiance spells used by the caster at a later date. Radiance energy is measured in Rads; each casting of Retain Power provides 1d6 Rads. You can store a number of Rads equal to your caster level. Stored Rads remain within your body until used or discharged. You can discharge Rads by touching your Radiance Receptacle; as many Rads as you like can be discharged as a free action. Storing Rads for a long period can be dangerous. If you retain Rads within your body for more than a week, you must make a Fortitude save (DC of 10 + (stored Rads/2)) or suffer from Radiance corruption. A new save must be made for each full week that you retain Rads within your body. Focus: Your Radiance Receptacle. As such, this spell can normally only be cast when within your tower in Glantri. CONTROL DESTINY Evocation Level: RadM 7 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level This spell allows you to use raw Radiance energy to shape the balance of time and space around you. While this spell is in effect, you may take a free action (concentrating on the spell) and expend Rads to apply an unnamed bonus or penalty to any action being taken that you're aware of - your own, an ally's, or an enemy's. For each Rad expended, you can provide a +1 bonus or a -1 penalty. A maximum of 10 Rads can be spent to affect any action. [Design Notes: The raw, unnamed bonus/penalty is cleaner than trying to change die rolls or force rerolls, especially given the possibility of changing an attack die roll into a 20 and insuring a critical. The 10 Rads limit just makes sense, given the balance limitations on other 3E material.] DISCHARGE Evocation [Force] Level: RadM 8 Components: V, S, M Casting Time: 1 standard action Range: Long (400 ft + 40 ft/level) Target: One or more creatures (see text) Duration: 1 round/level Saving Throw: Reflex half, Fortitude special (see text) Spell Resistance: Yes When you cast this spell, you gain the ability to fire blasts of raw Radiance energy at creatures within the spell's range. Immediately upon completion of this spell, and once per round thereafter, you may fire one blast of Radiance energy at a single creature, inflicting 10d8 damage. A creature who takes damage from this spell must also make a Fortitude save or take 1d6 Con damage and be affected by Radiance corruption. You need not fire a blast immediately; other actions, even spellcasting may be performed. However, each round after the first you may use a standard action (concentrating on the spell) to fire a blast. You may fire a number of blasts equal to your caster level (though the total number of blasts available will more likely be limited by your store of Rads). You must have a store of Rads available to use this spell. Each blast of Radiance energy fired uses up 2 Rads from your store; if you're reduced to 1 Rad or less, the spell immediately ends. Material Component: A scrap of flesh withered by exposure to Radiance energy. [Design Notes: A straight conversion of the 0E 'one big blast' effect would have been utterly anemic when compared to spells like Polar Ray and Horrid Wilting - "for _this_ I took four levels of an ultra-rare PrC?!?". Instead, the spell becomes a super-Call Lightning, able to potentially deal out 80 dice of damage over the course of 8 rounds in the hands of a Wiz13/RadM 4.] TRANSCEND LIFE FORCE Universal Level: RadM 9 Components: V, S, M, F Casting Time: 8 hours Range: Personal Target: You Duration: Instantaneous By casting this spell, you attempt to bind the power of the Radiance into your own soul and attain Immortality. Casting this spell is the culmination of an entire campaign, and should not be handled lightly. Even just learning of this spell's existence should require an epic quest. To cast this spell, you must have your maximum number of Rads stored (see Retain Power) and at least 36 Rads stored. Expending any Rads before casting Transcend Life Force will cause the spell to fail. All Rads retained are expended while casting the spell. As soon as you finish casting the spell, you must make a DC 50 Will save; failure results in your soul being utterly destroyed. If the Will save succeeds, you attain Immortality. Your character either becomes a 1st level Immortal in the Sphere of Energy or receives a Divine Rank of 0, depending on your DM and the campaign. Material Components: (I've lost the list of material components. Can someone provide them?) Focus: Your Radiance Receptacle. [Design Notes: Yeah, it's still a plot point spell. Yeah, 3E is lousy about handling plot point spells. It maybe should be an Epic spell, except I hate the entire idea of Epic spells and think they should be buried beneath Glinda's castle in Oz. Anyone who has a better idea for handling the writeup on this one is welcome to take a shot at it. Also, on the DC 50 Will save - yeah, it's a toughie. OTOH, a Wiz 36 is going to have a Will save of +12 from class levels, +8 from epic levels, +6 minimum from Wisdom including inherent and enhancement bonuses, +10 resistance, and can scrape up some insight/luck/sacred bonuses to saves as well, for what's going to be a one-time event. If you get another Radiance Mage to provide a Control Destiny effect, you can even get a Will bonus from that - though you can't Control Destiny yourself, the spell's written to prevent that. So yeah, it's doable. It may kill you, but you can prep for it. And the reward's worth it...] "The best lack all conviction, While the worst are full of passionate intensity." - W.B. Yeats, "The Second Coming" - Rodger Burns libramus@scn.org ------------------------------ Date: Sun, 22 Aug 2004 12:07:58 +0200 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: 3.5E Radiance Magic (Part 1) Hi Roger, just skimmed through the post, but here are my throughts so far. I was never very happy with my own version of the Radiance Mage PrC. I wanted to do a rewrite myself, but never found time, so I'm looking forward to seeing what you'll come up with. I've warmed up to the idea of making the Radiance Mage a 5 level PrC like you suggest, rather than a 10 level one, which I originally wanted. Having it a 5 level class also makes it easier to convert NPCs. IMO this class should be made so that it can model Radiant Shamans aswell as Radiance Mages. I like how you have converted the spells, especially Summon Radiance and Discharge, which were the ones I had the most problems with. Transcend Life Force looks good too IMO. Looking forward to the next parts! :) Havard Roger Burns : > Hey! Decided to pull some notes together and write > up some information > on spells and magic for the Radiance in 3.5E. The > work I've done is > based on the following material: > > - Havard's Radiance basics, at > http://dnd.starflung.com/radiance.html. > - Havard's Radiance Mage PrC, at > http://dnd.starflung.com/rad_mage.html, > EXCEPT that I'm treating it as a 5-level PrC > (similar to the Archmage) > which gains Radiance Magic V at 1st level and > improves from there. > There are no Radiance spells of less than 5th level. > > This writeup just converts spells from Gaz3 to 3.5E; > I've got another > dozen original spells that I'll be writing up in > later installments. > As my copy of Gaz3 is inaccessible at the moment, I > may be getting some > of the details wrong here - please let me know if > anything should be > revised. Thanks. > > > CALL UPON RADIANCE > Conjuration (Summoning) > Level: RadM 5 > Components: V, S, F > Casting Time: 1 standard action > Range: Personal > Target: You > Duration: 1 round/level > > By casting this spell, you draw upon the power of > the Radiance to > improve the power of the spells you cast. For the > remainder of the > spell's duration, you may choose to spontaneously > apply metamagic to the > spells that you use, applying one level's worth of > metamagic to your > spells for every level of Radiance Mage that you > possess. You do not > have to choose metamagic feats known to you for > this. You can choose to > apply different metamagic feats to each spell cast. > > Spells that have metamagic applied to them by Call > Upon Radiance have > their casting times extended (as per usual for > spontaneous metamagic). > You may choose not to apply metamagic to spells you > cast in order to > have the usual casting time apply. > > Focus: Your Radiance Receptacle. As such, this > spell can normally only > be cast when within your tower in Glantri. > > [Design Notes: Providing spontaneous metamagic is > IMHO a much cleaner > and more flexible way of handling the spell mechanic > than the Gaz3 > tables. Why try and convert a one-off mechanic from > 0E when a > made-to-order 3E mechanic is available?] > > SUMMON RADIANCE > Conjuration (Summoning) > Level: RadM 6 > Components: V, S, M > > This spell is identical to Call Upon Radiance, aside > from substituting > the focus for a material component. As such, it can > be cast in much > more flexible circumstances. > > Material Component: A shard of crystal, of the same > kind used to create > Radiance Receptacles. This crystal shard is worth > at least 500 gp. > > [Design Note: I don't have the range information > list based on Glantrian > Noble rank available, and I'm not sure I'd want to > use it if I did. > Given how many established Brothers were simply > related to Princes in > Glantri, rather than holding noble titles > themselves, this seems like > something that should possibly be cut.] > > RETAIN POWER > Universal > Level: RadM 7 > Components: V, S, F > Casting Time: 10 minutes > Range: Personal > Target: You > Duration: Instantaneous > > This spell allows you to manifest Radiance energy > and store it within > your own body for later use. The Radiance energy > manifested can be used > to power other Radiance spells used by the caster at > a later date. > > Radiance energy is measured in Rads; each casting of > Retain Power > provides 1d6 Rads. You can store a number of Rads > equal to your caster > level. Stored Rads remain within your body until > used or discharged. > You can discharge Rads by touching your Radiance > Receptacle; as many > Rads as you like can be discharged as a free action. > > Storing Rads for a long period can be dangerous. If > you retain Rads > within your body for more than a week, you must make > a Fortitude save > (DC of 10 + (stored Rads/2)) or suffer from Radiance > corruption. A new > save must be made for each full week that you retain > Rads within your body. > > Focus: Your Radiance Receptacle. As such, this > spell can normally only > be cast when within your tower in Glantri. > > CONTROL DESTINY > Evocation > Level: RadM 7 > Components: V, S > Casting Time: 1 standard action > Range: Personal > Target: You > Duration: 1 round/level > > This spell allows you to use raw Radiance energy to > shape the balance of > time and space around you. While this spell is in > effect, you may take > a free action (concentrating on the spell) and > expend Rads to apply an > unnamed bonus or penalty to any action being taken > that you're aware of > - your own, an ally's, or an enemy's. For each Rad > expended, you can > provide a +1 bonus or a -1 penalty. A maximum of 10 > Rads can be spent > to affect any action. > > [Design Notes: The raw, unnamed bonus/penalty is > cleaner than trying to > change die rolls or force rerolls, especially given > the possibility of > changing an attack die roll into a 20 and insuring a > critical. The 10 > Rads limit just makes sense, given the balance > limitations on other 3E > material.] > > DISCHARGE > Evocation [Force] > Level: RadM 8 > Components: V, S, M > Casting Time: 1 standard action > Range: Long (400 ft + 40 ft/level) > Target: One or more creatures (see text) > Duration: 1 round/level > Saving Throw: Reflex half, Fortitude special (see > text) > Spell Resistance: Yes > > When you cast this spell, you gain the ability to > fire blasts of raw > Radiance energy at creatures within the spell's > range. Immediately upon > completion of this spell, and once per round > thereafter, you may fire > one blast of Radiance energy at a single creature, > inflicting 10d8 > damage. A creature who takes damage from this spell > must also make a > Fortitude save or take 1d6 Con damage and be > affected by Radiance > corruption. > > You need not fire a blast immediately; other > actions, even spellcasting > may be performed. However, each round after the > first you may use a > standard action (concentrating on the spell) to fire > a blast. You may > fire a number of blasts equal to your caster level > (though the total > number of blasts available will more likely be > limited by your store of > Rads). > > You must have a store of Rads available to use this > spell. Each blast > of Radiance energy fired uses up 2 Rads from your > store; if you're > reduced to 1 Rad or less, the spell immediately > ends. > > Material Component: A scrap of flesh withered by > exposure to Radiance > energy. > > [Design Notes: A straight conversion of the 0E 'one > big blast' effect > would have been utterly anemic when compared to > spells like Polar Ray > and Horrid Wilting - "for _this_ I took four levels > of an ultra-rare > PrC?!?". Instead, the spell becomes a super-Call > Lightning, able to > potentially deal out 80 dice of damage over the > course of 8 rounds in > the hands of a Wiz13/RadM 4.] > > TRANSCEND LIFE FORCE > Universal > Level: RadM 9 > Components: V, S, M, F > Casting Time: 8 hours > Range: Personal > Target: You > Duration: Instantaneous > > By casting this spell, you attempt to bind the power > of the Radiance > into your own soul and attain Immortality. Casting > this spell is the > culmination of an entire campaign, and should not be > handled lightly. > Even just learning of this spell's existence should > require an epic quest. > > To cast this spell, you must have your maximum > number of Rads stored > (see Retain Power) and at least 36 Rads stored. > Expending any Rads > before casting Transcend Life Force will cause the > spell to fail. All > Rads retained are expended while casting the spell. > As soon as you > finish casting the spell, you must make a DC 50 Will > save; failure > results in your soul being utterly destroyed. If > the Will save > succeeds, you attain Immortality. Your character > either becomes a 1st > level Immortal in the Sphere of Energy or receives a > Divine Rank of 0, > depending on your DM and the campaign. > > Material Components: (I've lost the list of material > components. Can > someone provide them?) > > Focus: Your Radiance Receptacle. > > [Design Notes: Yeah, it's still a plot point spell. > Yeah, 3E is lousy > about handling plot point spells. It maybe should > be an Epic spell, > except I hate the entire idea of Epic spells and > think they should be > buried beneath Glinda's castle in Oz. Anyone who > has a better idea for > handling the writeup on this one is welcome to take > a shot at it. > > Also, on the DC 50 Will save - yeah, it's a toughie. > OTOH, a Wiz 36 is > going to have a Will save of +12 from class levels, > +8 from epic levels, > +6 minimum from Wisdom including inherent and > enhancement bonuses, +10 > resistance, and can scrape up some > insight/luck/sacred bonuses to saves > as well, for what's going to be a one-time event. > If you get another > Radiance Mage to provide a Control Destiny effect, > you can even get a > Will bonus from that - though you can't Control > Destiny yourself, the > spell's written to prevent that. So yeah, it's > doable. It may kill > you, but you can prep for it. And the reward's > worth it...] > > > "The best lack all conviction, > While the worst are full of passionate intensity." > - W.B. Yeats, "The Second Coming" > - Rodger Burns > libramus@scn.org > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ===== *** Håvard R. Faanes www.stud.ntnu.no/~havardfa ______________________________________________________ Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom ------------------------------ Date: Sun, 22 Aug 2004 15:51:01 +0200 From: Giampaolo Agosta Subject: Re: Mystara Dutch Chris Cherrington wrote: > Viewing these posts, I am warming up to the idea as well. Perhaps > not putting a new M-Dutch country in, but seeing one of the current > nations turning into the M-Dutch. Well, any nation colonized by the Flaems (from Glantri) would be an M-Dutch country. Right now, we have the Principality of Bergdhoven in Glantri, plus the gnomes in the Hollow World are a sort of M-Belgium. Bye, GP -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ Date: Sun, 22 Aug 2004 17:39:27 +0200 From: Giampaolo Agosta Subject: Reviving the Tome of Mystara Hi all, I think we all miss the Tome of Mystara (for those who don't know, it was a _very_ good Mystaran webzine), and I'm thinking we could work on a webzine that would fill the same niche. Currently, we have three main channels for cooperative development of Mystara, namely the MML (and MMB), the Almanacs, and OD&Dities. The MML covers well the day-by-day discussion, the Almanacs fulfills its usual role for the development of a Mystaran future (w.r.t. the "present" of the last official publications) as well as furthering the development of new areas of the world, and OD&Dities concerns itself with OD&D. What could be useful, IMO, would be a way to present articles (or series) in a more formal way than in the MML/MMB (i.e., with editing etc.), with a more focused approach than in the Almanacs (i.e., covering a single issue, not necessarily fitting an overall schema), and with a multi-ruleset or rule-light approach. Opinions? -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ Date: Sun, 22 Aug 2004 09:20:45 -0700 From: Mike Harvey Subject: Re: Reviving the Tome of Mystara Did anyone mirror it, or is it gone=3F Mike ------------------------------ Date: Sun, 22 Aug 2004 19:25:43 +0200 From: Giampaolo Agosta Subject: Re: Reviving the Tome of Mystara Mike Harvey ha scritto: > Did anyone mirror it, or is it gone? The Tome of Mystara is gone due to Geocities' recent policies, but some of us do have mirror copies (I do, for one). Bye, GP ------------------------------ Date: Sun, 22 Aug 2004 20:07:10 +0200 From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Reviving the Tome of Mystara Sure sounds like a good idea! While I'm unable to make any commitments to such a project at the moment, I just wanted to give you thumbs up for the initiative :) Havard --- Giampaolo Agosta skrev: > Hi all, > > I think we all miss the Tome of Mystara (for those > who don't know, it > was a _very_ good Mystaran webzine), and I'm > thinking we could work on a > webzine that would fill the same niche. > > Currently, we have three main channels for > cooperative development of > Mystara, namely the MML (and MMB), the Almanacs, and > OD&Dities. > The MML covers well the day-by-day discussion, the > Almanacs fulfills its > usual role for the development of a Mystaran future > (w.r.t. the > "present" of the last official publications) as well > as furthering the > development of new areas of the world, and OD&Dities > concerns itself > with OD&D. > > What could be useful, IMO, would be a way to present > articles (or > series) in a more formal way than in the MML/MMB > (i.e., with editing > etc.), with a more focused approach than in the > Almanacs (i.e., covering > a single issue, not necessarily fitting an overall > schema), and with a > multi-ruleset or rule-light approach. > > Opinions? > -- > > Giampaolo Agosta > > http://digilander.iol.it/agathokles > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ===== *** Håvard R. Faanes www.stud.ntnu.no/~havardfa ______________________________________________________ Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom ------------------------------ Date: Sun, 22 Aug 2004 11:47:24 -0700 From: Rodger Burns Subject: Re: 3.5E Radiance Magic (Part 1) Havard Faanes wrote: > Hi Roger, > just skimmed through the post, but here are my > throughts so far. > > I was never very happy with my own version of the > Radiance Mage PrC. I wanted to do a rewrite myself, > but never found time, so I'm looking forward to seeing > what you'll come up with. Thanks for the support. I'm not really pondering a full PrC writeup or planning to go into details on the Brotherhood - your material looks good from that end of things. Just needs a bit of tweaking. ;) > > I've warmed up to the idea of making the Radiance Mage > a 5 level PrC like you suggest, rather than a 10 level > one, which I originally wanted. Having it a 5 level > class also makes it easier to convert NPCs. *nods* It just seems to fit the existing setup better. Writing up the Radiance spells has also led me to do some more thinking about how the PrC applies to Glantrian NPCs - namely, that Etienne D'Ambreville is probably the only person who's attained RadM 5 (in 1000 AC, anyway). Brannart and Harald of Haskinnz might be RadM 4, and the other established Brothers all RadM 2 or 3 - their other levels would be standard Wiz or more commonly available PrCs. (I suspect that Vanserie is a Wiz 13/Elemental Savant (Fire) 10/RadM 3, say.) Also, as far as school specialization goes, the Radiance is most attractive to Evokers and Conjurers; it's very unpalatable to Diviners, Enchanters and Illusionists. My additional Radiance spell writeups will include a few Abjurations, Necromancies, and Transmutations, so specialists in those disciplines may find some interest in the Radiance as well. > > IMO this class should be made so that it can model > Radiant Shamans aswell as Radiance Mages. Hmmm, that I'm unsure of. Radiant Shamans would be divine spellcasters, with different prereqs for entering the class (Knowledge (religion) ranks and access to the Temple of the Stars) and quite likely different spells as well. Making two different PrCs seems safest. > > I like how you have converted the spells, especially > Summon Radiance and Discharge, which were the ones I > had the most problems with. Transcend Life Force looks > good too IMO. Thanks. I could stand to be happier with Transcend Life Force, but it may be best to keep it in a fairly loose setup and let GMs restrict it further as suits their campaign. (If nothing else, it discourages those players who Read All And Know Too Much.) > > Looking forward to the next parts! :) Thanks! > > Havard > (snip) -- "The best lack all conviction, While the worst are full of passionate intensity." - W.B. Yeats, "The Second Coming" - Rodger Burns libramus@scn.org ------------------------------ Date: Sun, 22 Aug 2004 15:15:01 -0700 From: Rodger Burns Subject: 3.5E Radiance Magic (Part 2) Hey again! Part 2 (of what will likely be three parts total) detailing Radiance magic in 3.5E. This section details some new spells for Radiance mages that broaden their expertise and provide added power. And yes, I confess that many of these spells take standard wizard spells from the PHB and improve on them (Negate Magic -> Greater Dispel Magic, Radiance Prison -> Forcecage, etc.) - this is intentional, as it provides a few places where Radiance mages get more power, rather than just more options. Feel free to comment or critique! RADIANCE SCRY Divination Level: RadM 5 Components: V, S, F Casting Time: 10 minutes Range: Personal Target: You Duration: 4 hours This spell allows you to contact and communicate with other Radiance Mages. Upon casting this spell, you establish a telepathic link through your Radiance Receptacle to other Radiance Mages; you can communicate telepathically to any other Radiance Mage who is touching a Receptacle. The telepathic link works regardless of language and works over any distance (though from not from one plane to another). Note that the telepathic link is one-way only, allowing you to speak but not listen; a Radiance Mage who wishes to speak with you must cast this spell themselves, or use an alternate method of communication. No special power or influence is established as a result of the bond, and you gain no special knowledge of the identity or location of any being you contact. If you (or any other Radiance Mage) stops touching their Radiance Receptacle, the telepathic link is broken until contact is restored. Focus: Your Radiance Receptacle. NEGATE MAGIC Abjuration Level: RadM 6 With this spell, you draw on primal Radiance energy to disrupt another's spellcasting or effects. This spell functions as Dispel Magic, except that the maximum caster level on your dispel check is +20 instead of +10. Additionally, if you attempt to use this spell as a counterspell against a spell of 6th level or lower, you are automatically successful; no dispel check is needed. SHAPE RADIANCE ENERGY Evocation Level: RadM 6 Components: V, S Casting Time: 1 standard action Range: See text Effect: See text Duration: See text Saving Throw: Varies; see text Spell Resistance: Yes This spell allows you to shape Radiance energy into a sorceror or wizard evocation spell of 5th level or lower. (For a spell with more than one level, use the best one applicable to you.) Spells that normally have an energy descriptor, such as Lightning Bolt, are instead powered by Radiance energy, and replace their energy type with the [Force] descriptor. Affected creatures receive any saves or spell resistance that thee spell being simulated allows, but the save DC is set according to Shape Radiance Energy's level (6th) rather than the spell's normal level. IMBUE RADIANCE WEAPON Transmutation Level: RadM 7 Components: V, S Casting Time: 1 standard action Range: Touch Target: Weapon touched Duration: 1 min/level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) You focus Radiance energy on a weapon, allowing it to cut through almost any substance and possibly inflict Radiance corruption on creatures that it injures. The weapon is considered to be made of adamantium for purposes of damage resistance, and ignores up to 10 points of hardness when striking objects. Any creature who takes damage from the weapon must make a Fortitude save (DC 17+caster's Int bonus) or take 1d4 Con damage and suffer from Radiance corruption. Spell resistance can negate the Con damage and Radiance corruption. You can't cast this spell on a natural weapon, such as an unarmed strike. A monk's unarmed strike is considered a weapon, and can be enhanced by this spell. RADIANCE ENHANCEMENT Transmutation Level: RadM 7 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level You use stored Rads to improve one of your physical ability scores or derived scores (your AC, base attack bonus, or a save). When casting this spell, you must expend at least one Rad, and may expend up to 10; for each Rad you expend, the score you choose to improve gains a +1 bonus. You must choose which score to improve when first casting the spell, and you can't change it. If you choose to improve a physical ability score, this spell provides an enhancement bonus. If you choose to improve your AC, this spell provides a deflection bonus. If you choose to improve your AC or a save, this spell provides a competence bonus. Material Component: A Pearl of Power, which is consumed by the spell. The pearl may be of any power level. RADIANCE PRISON Evocation [Force] Level: RadM 7 Components: V, S Casting Time: 1 standard action Range: Close (25 ft + 5 ft/2 levels) Area: 10-ft cube or larger (see text) Duration: 2 hours/level (D) Saving Throw: None Spell Resistance: No You create an immobile, invisible cubical prison composed of walls of aolid force, maintained by Radiance energy. Creatures within the spell's area are caught and contained unless they are too big to fit inside, in which case the spell automatically fails. The force walls extend into the Ethereal Plane, blocking ethereal travel. In addition, latent Radiance energy also disrupts teleportation and other methods of astral travel out of the prison (though astral travel can still be used to enter). A Radiance Prison is immune to most forms of physical and magical attack, including Dispel Magic and Disintegrate. It can be destroyed by a Sphere of Annihilation or a Rod of Cancellation. The Radiance energy which maintains the prison can be disrupted by a strong application of negative Entropic energy, so an Energy Drain spell or a turning attempt by an evil cleric of at least 15th level can also destroy the Radiance Prison. In order to cast this spell, you must expend at least 3 stored Rads. For every additional 3 Rads you expend, you may double the area of the spell (as always, two doublings equals a tripling, and so on). -- "The best lack all conviction, While the worst are full of passionate intensity." - W.B. Yeats, "The Second Coming" - Rodger Burns libramus@scn.org ------------------------------ Date: Sun, 22 Aug 2004 22:22:25 -0300 From: "Vinicius R. de Moraes" Subject: Re: Mystara Dutch At 10:51 22/8/2004, you wrote: > Chris Cherrington wrote: > > > Viewing these posts, I am warming up to the idea as well. Perhaps > > not putting a new M-Dutch country in, but seeing one of the current > > nations turning into the M-Dutch. > > Well, any nation colonized by the Flaems (from Glantri) would be an > M-Dutch country. "M-Dutch" = "Mystaran-Dutch"? > Right now, we have the Principality of Bergdhoven Hoven = city, land, right? Bart Alleblas (is that your last name?), the Dutch guy in this list should be able to help with this one. ;-) Danke wel ! (or something like that... well, thank you very much) > in Glantri, plus the gnomes in the Hollow World are a sort of M-Belgium. Are they? Never thought of that. Why do you say so, "carissimo" (dear)? > Bye, > GP > -- > > Giampaolo Agosta > > http://digilander.iol.it/agathokles "Grazie"! (Thanks!) "Ciao", (Bye, see ya) :-) vini ------------------------------ Date: Sun, 22 Aug 2004 22:34:08 -0300 From: "Vinicius R. de Moraes" Subject: Re: Reviving the Tome of Mystara At 12:39 22/8/2004, you wrote: > Hi all, > > I think we all miss the Tome of Mystara (for those who don't know, it > was a _very_ good Mystaran webzine), How frequent was that? > and I'm thinking we could work on a > webzine that would fill the same niche. > > Currently, we have three main channels for cooperative development of > Mystara, namely the MML (and MMB), the Almanacs, and OD&Dities. > The MML covers well the day-by-day discussion, the Almanacs fulfills its > usual role for the development of a Mystaran future (w.r.t. the > "present" of the last official publications) as well as furthering the > development of new areas of the world, and OD&Dities concerns itself > with OD&D. What is "OD&Dities"? > What could be useful, IMO, would be a way to present articles (or > series) in a more formal way than in the MML/MMB Does something REALLY happen at the MMB? I check it... say... yearly. Do you guys post there? Or find useful info/cool discussions there? Do you read it frequently? Am I missing something by not doing so? > (i.e., with editing > etc.), with a more focused approach than in the Almanacs (i.e., covering > a single issue, not necessarily fitting an overall schema), and with a > multi-ruleset or rule-light approach. > > Opinions? > -- > Giampaolo Agosta > http://digilander.iol.it/agathokles You say "editing": maybe the Wiki. We have been discussing it recently. Giampaolo, do you think of many people working together in a same text (i.e. you can add/change/delete things from a text that a first created) or not? If so, he Wiki is ideal. The good thing is that it would not put any additional weight on Shawn's shoulders. Think of a blackboard: anyone passes by, writes a few ideas and drops the pencil on the table nearby. Nxt guy passes, does the same. There is no need of a "keeper of the seven pens". We are adult enough (and know each other virtually for long enough) to make it work. Important point: I remain, as always, FAN NUMBER ZERO of Shawn's site. Mystara is the ***only*** subject about which I do not look for info on Google or Altavista... I go directly to Vaults of Pandius. Kind regards, vini ------------------------------ Date: Sun, 22 Aug 2004 22:36:08 -0300 From: "Vinicius R. de Moraes" Subject: Re: Reviving the Tome of Mystara At 14:25 22/8/2004, you wrote: > Mike Harvey ha scritto: >> Did anyone mirror it, or is it gone? > > The Tome of Mystara is gone due to Geocities' recent policies How come? Is it because Mystara is owned by a company? > but some of us do have mirror copies (I do, for one). > > Bye, > GP Dear Giampaolo, could you please make it available? TIA, vini ------------------------------ Date: Mon, 23 Aug 2004 08:22:45 +0200 From: Giampaolo Agosta Subject: Re: Reviving the Tome of Mystara Vinicius R. de Moraes wrote: > >> The Tome of Mystara is gone due to Geocities' recent policies > > How come? Is it because Mystara is owned by a company? No, just because the website has been inactive for a long time -- the Tome had been discontinued after five or so issues. >> but some of us do have mirror copies (I do, for one). > > could you please make it available? Yes and no: no, in the sense that I can't simply put the stuff on some website, since it's not my own stuff, yes in the sense that I can send it by mail to people, or simply provide the files if the original authors/editors need them. Bye, GP -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ Date: Mon, 23 Aug 2004 08:45:44 +0200 From: Giampaolo Agosta Subject: Re: Mystara Dutch Vinicius R. de Moraes wrote: >> Well, any nation colonized by the Flaems (from Glantri) would be an >> M-Dutch country. > > "M-Dutch" = "Mystaran-Dutch"? Yes. >> in Glantri, plus the gnomes in the Hollow World are a sort of M-Belgium. > > Are they? Never thought of that. Why do you say so, "carissimo" (dear)? Well, we have these two clans of gnome, Valoin and Flamaker, which seems to mirror the division of Belgium into french-speaking (Wallon) and dutch-speaking (Vlaams) regions. Also, one family of these gnomes is named "Les Nerviens", which in the RW is the (french) name of a gallic nation in Belgium. There may be other hints in the VotPA article, but I haven't it here. Bye, GP -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ End of MYSTARA-L Digest - 20 Aug 2004 to 22 Aug 2004 (#2004-173) ****************************************************************