Subject: MYSTARA-L Digest - 20 Sep 2004 to 21 Sep 2004 (#2004-200) From: Automatic digest processor Date: 22/09/2004, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 3 messages totalling 162 lines in this issue. Topics of the day: 1. WotI and Blood Brethren Trilogy 2. WOTI: Halav, Petra & Zirchev (2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Tue, 21 Sep 2004 00:42:12 -0700 From: "David S. Leland" Subject: WotI and Blood Brethren Trilogy > Also, I would like to try to work in the Blood Brethren Trilogy and the > Master of the Desert Nomads trilogy into the Wrath of the Immortals story > arc. Any help or ideas would be greatly appreciated. > > Regards and Best Wishes, > > Donald Eric Kesler Hi all. I think I've been lurking for the past 3 years or so. Just wanted to say that while I can remember all the details, I worked in the Blood Brethren Trilogy in my WotI campaign that I ran back in college. First, I skipped all the stuff in the first module that gets the party into the Hollow World, and instead had things start after they got in via events in WotI. Second, I replaced Asterius as the Immortal captured by Thanatos with Benekander. I can't remember for certain, but I think I reasoned that Thanatos nabbed Benekander because he knew something was weird about him and wanted to figure it out, but didn't want to let the other Immortals in on the secret in case he could derive some advantage. I think I decided to dispense with the whole time trap weirdness and instead assumed that Thanatos had a way of being sneaky enough to avoid the other Immortals knowing about his big plan until it would be too late. This was useful to me because I didn't really want characters of that level "saving" all the Immortals and getting thanked by them. Kind of hard to top that later on! Instead, they just freed Benekander, which was cool enough since by then one of the PCs became a cleric of Benekander. Anyway, sorry I can't recall more details, but maybe this will give you some ideas on how you can work the BBT into WotI. Good luck! Magus Coeruleus ------------------------------ Date: Tue, 21 Sep 2004 10:03:29 -0400 From: Donald Eric Kesler Subject: Re: WOTI: Halav, Petra & Zirchev > > Heya, > > Interesting thoughts so far on X10 and the Blood Brethren > trilogy. As far as BB are concerned, I'd give some thought > to making one or two additional changes: > > 1. Asterius doesn't stick around in 'present time' to guard > the time buoy; he goes back in time with all the other > Immortals, and gets trapped along with them. The role in > the adventure of 'desperately overmatched Immortal guide > and patron' goes to Benekander, who isn't trapped in the > Vampire Sheath but is instead just very much on the > sidelines of normal Immortal politics and trying to counter > Thanatos as best he can. It would appear that great minds do think alike. Seriously, it makes so much more sense for Benekander to play the role of the wild card in this adventure. One could even work in a scene in which an agent of Thanatos asks the PCs, "Who is this guy?" > 2. Another possible thought is to make Irila Kaze an > Alphatian wizard, and originate the outer world portion of > the adventure in Alphatia. (The goblin princes might be > relatives of some goblin tribal chieftain in Limn, or might > reside in some wilderness area of Bellisaria or the IoD.) > The reason to make this change revolves around the > Alphatian Neatharum story arc - in this campaign setup, the > Alphatian move into the HW isn't sparked by reports from > the Princess Ark, but from reports by the PCs themselves > (or associated NPCs) who get involved in the BB trilogy! Hmmm. While I am not too keen on moving the location of the adventure, I do like the idea that the PC's adventure in the BB trilogy is what introduces the Hollow World to the Alphatians. The easiest way to do this would be to work in an NPC who is actually an agent working for Alphatia. After the adventure, this individual could report his findings to the Alphatian government. I'll have to give this whole idea a bit more thought. > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ------------------------------ Date: Tue, 21 Sep 2004 10:13:49 -0400 From: Donald Eric Kesler Subject: Re: WOTI: Halav, Petra & Zirchev Hello, Thank you. This is great stuff. Since I have most of the Dungeon adventures that you listed, I will use them. They will work much better than the adventures included in X10. I was considering using War Rafts of Kron for the Minrothad adventure. Regards and Best Wishes, Donald Eric Kesler > > > > I've never played the Blood Brethren trilogy (though I do own it), so I'll > skip that. I didn't have any of the Master of the Desert Nomad adventures > at the time (though I had read X10 once before), and since one of my > players was a Darokinian wizardess who was also a diplomat for the DDC, I > ran several diplomatic missions in which the group was trying to gain aid > for Darokin in its stand against the Master. They managed to secure aid > from Alfheim (saved King Doriath as per the Great Hunt adventure in Gaz > 5), from Rockhome by rescuing some lost dwarves (the "Dragon's Delve" > adventure from an issue of Dungeon - one emissary was actually Bofin, King > Everast's son and later king), from the Five Shires ("By Merklan's Magic", > another Dungeon adventure), and so forth. > > When they sought aid from Karameikos, Stefan told them he would help, but > only if a treaty was in place with Alphatia first. Since the wizardess was > a diplomat for the DDC, he charged her with mediating the negotiations > with the Alphatians and sent the group with Teldon to Alphatia to secure > the deal, so that he could be sure Alphatia wouldn't make landfall on Brun > via Karameikos and keep Thyatian retaliation in check at the same time. In > return he would send support troops to aid Darokin. > > This sent the group (including Teldon) off on a long trip to Alphatia with > lots of adventuring and hostile agents along the way. > > Of course, once the group got back, they also had to prevent an attempted > assassination against Stefan by parties unknown. Naturally this was > actually the Thyatian ambassador, Cornel Osteric, though the PCs never > managed to prove this, but certainly suspected (there is actually canon > basis for this in the description of Osteric in K:KoA, p.92). > > Well, that's what we did, at least. Hope there's a few idea in there. > > > - The Stalker > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ------------------------------ End of MYSTARA-L Digest - 20 Sep 2004 to 21 Sep 2004 (#2004-200) ****************************************************************