Subject: MYSTARA-L Digest - 20 Jan 2004 to 21 Jan 2004 (#2004-22) From: Automatic digest processor Date: 22/01/2004, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 9 messages totalling 337 lines in this issue. Topics of the day: 1. Filwarf: an expansion on Andrew's work 2. Bestiary of Dragons and Giants (8) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 21 Jan 2004 11:48:21 +0100 From: =?iso-8859-1?q?la=20Volpe?= Subject: Filwarf: an expansion on Andrew's work Hello all and especially Andrew. Apart from the fact that I will not use the fact that Filwarf have no beards at all (I prefer to think that the majority still have at least short beards, but that's just a matter of taste), and that I will still have them speak dwarvish (although a corrupted version of it - I don't see the dwarves losing so much of their culture in so little time), I like the rest. I have expanded a little on the early Filwarf history that you sent, I'd like to know what you think of it. BIRTH OF THE FILWARF DWARVES Among the Dwarves that migrated, those who settled on the Isle of Dawn, starting from the II century AC, were the ones to depart most from the traditional dwarven ways. After an initial positive situation, as dwarves were invited by the Thyatians to help them in the building of strongholds and fortresses (like Redstone - Saxa Rubra), an ambitious dwarf from Clan Skarrad named Gloin Sargar brought with him a group of followers from Rockhome to the mountains near the Thyatian/Alphatian frontier on the Isle of Dawn, where he founded the fortress of Konbuhrad ("golden dawn") in AC 209. He crafted a Forge of Power and chose for his community the grand name of Clan Konwarf ("those born from the dawn", or "dwarves of the dawn": a double reference, to the island where they had settled and to the hope of a new age of expansion of the dwarven race in the east). Gloin had the idea of slowly unifying all the dwarven families of the Isle of Dawn and absorbing them into his clan, but faced many problems. In the first place, thyatians and alphatians didn't like the idea of a powerful dwarven community in an already politically unstable area; worse was the fact that most dwarves of Dawn didn't care about his idea. Many dwarves belonged to Torkrest families who were enemies of the Sargar family to which Gloin belonged; moreover, most dwarves were mercenaries paid by the thyatians to forge weapons and build war machines and siege devices. Indifferent to the politics of the Konwarf Clan, the Denwarf of the Isle of Dawn, removed from the traditional dwarven clan life, lived as mercenaries among the Humans, who paid them very well for their services; ultimately, they fell more and more under the influence of ambitious mercenary captains. In AC 336, one of them, Thrak Wharkarr, secretly paid by the Thyatians, led an army of northmen and dwarven mercenaries to Konbuhrad (a name that hadn't brought much luck to the dwarves), conquering it after three months of siege. Thrak and all his soldiers were immediately exiled by the Clans of Dwarves of Rockhome. Gloin Sargar, before escaping, invoked the power of Kagyar to curse the Forge, so that no dwarf could ever use it. The followers of Wharkarr didn't dare to profanate the Forge, and left it there, a fact unknown to humans of the island. The dwarves of the Isle of Dawn that didn't return to Rockhome (because they had been exiled, or because they had learned to enjoy their new life among the Humans), developed a new culture. The Denwarf called them sarcastically Filwarf ("dwarves of dusk"). They are seen by other dwarves more or less like illegitimate and bastard sons are generally seen among Humans. At the return of Gloin Sargar from the Isle of Dawn, Clan Konwarf was declared extinct, and all surviving members joined the other Clans of Dengar (Sargar returning to the Skarrad, for one). ----------------------------------------------------- The rest of the history will follow what you wrote. I especially like the Houses' story and structure. Very cool. What do you think? Giulio ______________________________________________________________________ Yahoo! Mail: 6MB di spazio gratuito, 30MB per i tuoi allegati, l'antivirus, il filtro Anti-spam http://it.yahoo.com/mail_it/foot/?http://it.mail.yahoo.com/ ------------------------------ Date: Wed, 21 Jan 2004 07:32:11 -0800 From: Ramses Ramirez Subject: Bestiary of Dragons and Giants Hi everyone :)! I had heard a while back that "Bestiary of Dragons and Giants" had information about how giants achieved immmortality. I am interested in obtaining such info and was wondering if purchasing the multi-part ESD would be worth it. I mean, is the information covered in enough detail that I would have to get the ESD or is the topic so meagerly covered that it would make little sense to get it? Lancer --------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes ------------------------------ Date: Wed, 21 Jan 2004 18:53:40 +0200 From: Eyal Fleminger Subject: Re: Bestiary of Dragons and Giants I don't really remember whether AC10 described giants' paths to = Immortality (I can check over the weekend if you like). However, the background = matter tends to be short - usually 5 or so paragraphs on each subject. Eyal > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Ramses Ramirez > Sent: =E3 21 =E9=F0=E5=E0=F8 2004 17:32 > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Bestiary of Dragons and Giants > =20 > Hi everyone :)! I had heard a while back that "Bestiary of Dragons and > Giants" had information about how giants achieved immmortality. I am > interested in obtaining such info and was wondering if purchasing the > multi-part ESD would be worth it. I mean, is the information covered = in > enough detail that I would have to get the ESD or is the topic so = meagerly > covered that it would make little sense to get it? > =20 > Lancer > =20 > =20 > --------------------------------- > Do you Yahoo!? > Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes > =20 > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 21 Jan 2004 12:15:04 -0500 From: Mischa Gelman Subject: Re: Bestiary of Dragons and Giants yOn Wed, 21 Jan 2004, Ramses Ramirez wrote: > Hi everyone :)! I had heard a while back that "Bestiary of Dragons and > Giants" had information about how giants achieved immmortality. I am > interested in obtaining such info and was wondering if purchasing the > multi-part ESD would be worth it. I mean, is the information covered in > enough detail that I would have to get the ESD or is the topic so > meagerly covered that it would make little sense to get it? Very meagerly covered. There is a brief mention that "The ultimate goal of every giant is to achieve immortality. This is only accomplished through a giant's dedication to the crafts favored by his particular race. Only through the perfection of these skills can a giant gain the higher status of immortality." 7 paragraphs are later used to describe these crafts. - Mischa "Bob Gibson is the luckiest pitcher in baseball. He is always pitching when the other team doesn't score any runs." - Tim McCarver ------------------------------ Date: Wed, 21 Jan 2004 18:24:30 +0100 From: Giampaolo Agosta Subject: Re: Bestiary of Dragons and Giants Eyal Fleminger wrote: > I don't really remember whether AC10 described giants' paths to Immortality > (I can check over the weekend if you like). However, the background matter > tends to be short - usually 5 or so paragraphs on each subject. Exactly. Basically, giants reach immortality by excelling in their "racial craft". For example, the Hill Giants' racial craft is something about leatherworking, IIRC. Regarding Immortality, little else is said. Same for the Dragons, BTW, so we only have accurate information on Dragon Immortals and Paths thanks to the Dragon Magazine articles. However, as Eyal said there is some background text, though it usually deals with other topics (e.g., Stone Giant reproduction method or Storm Giants varieties). Hope it helps. -- Giampaolo Agosta http://digilander.iol.it/agathokles ------------------------------ Date: Wed, 21 Jan 2004 10:21:39 -0800 From: Ramses Ramirez Subject: Re: Bestiary of Dragons and Giants Hmmm.... So basically there is no information about the paths giants take to achieve immortality. All we know is that the giant needs to excel in it's "racial craft" to do so. Apparently, AC10 doesn't expand upon what it means exactly to "excel" in a craft either I am assuming. Thanks everyone for your input! Lancer --------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes ------------------------------ Date: Wed, 21 Jan 2004 15:22:17 -0500 From: Chris Cherrington Subject: Re: Bestiary of Dragons and Giants To 'excel' int heir clan's craft could mean to drop several years worth of experience in an item to imbue it with magical power. Much like the dwarves' ability to create magical items. Only with giants, this is an epic once in a lifetime feat. Failure means certain death, possibly imprisoning themselves in the crafted item. Many a giant could have been fooled by lesser beings, read Mordizwerg, to end up bound to the item they created. ------------------------------ Date: Wed, 21 Jan 2004 14:27:46 -0800 From: Ramses Ramirez Subject: Re: Bestiary of Dragons and Giants That's an idea, Chris! Hmmm... Mordizwerg? Can someone please fill me in on who/what that is? Lancer Chris Cherrington wrote: To 'excel' int heir clan's craft could mean to drop several years worth of experience in an item to imbue it with magical power. Much like the dwarves' ability to create magical items. Only with giants, this is an epic once in a lifetime feat. Failure means certain death, possibly imprisoning themselves in the crafted item. Many a giant could have been fooled by lesser beings, read Mordizwerg, to end up bound to the item they created. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. --------------------------------- Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes ------------------------------ Date: Thu, 22 Jan 2004 16:32:47 +1300 From: Chris Furneaux Subject: Re: Bestiary of Dragons and Giants Quoting Ramses Ramirez : > That's an idea, Chris! > Hmmm... Mordizwerg? Can someone please fill me in on who/what that is? > Lancer 1st of all it might help to know that it is Modrigswerg not Mordizwerg or Mordrigswerg dispite being spelt wrong in the sentient races list. I only caught it out cause I did a search and then checked gaz7 cause nothing showed up. <<<"Mordrigswerg These odd Dwarves live in caverns in the Northern Reaches. They were created alongside with the Rockborn, but are definitely different from several points of view: first, they have an affinity for weird magics, and are known as makers of wondrous item, most of which, though, seem to be myths or fakes. Second, they are as much asocial and prone to mental instability as the Rockborn are social and sound-minded. ">>> Some links to info in the vaults: http://dnd.starflung.com/modrig2.html -race discription http://dnd.starflung.com/modrig.html -skills http://dnd.starflung.com/dwarhist.html -dawarven history http://oracle.wizards.com/scripts/wa.exe?A2=ind0207B&L=mystara- l&P=R955&D=0&H=0&O=T&T=1 -alternate ideas on the history of the Modrigswerg And if your really keen and theres been several discussions of them which can be found in the archives: http://oracle.wizards.com/scripts/wa.exe?S2=mystara- l&D=0&H=0&O=T&T=1&q=Modrigswerg&s=&f=&a=&b= > Chris Cherrington wrote: > To 'excel' in their clan's craft could mean to drop several years worth > of experience in an item to imbue it with magical power. Much like the > dwarves' ability to create magical items. Only with giants, this is an > epic once in a lifetime feat. Failure means certain death, possibly > imprisoning themselves in the crafted item. Many a giant could have been > fooled by lesser beings, read Mordizwerg, to end up bound to the item > they created. on a side note the Modrigswerg are known to have dealings with giants as the ring of the nine Svartalven was a present for a giants wife (with the minds and souls of nine dark elves trapped inside). Perhaps giants and the Modrigswerg have exchanged some of their craft secrets with each other in binding life and magic to items. additionally Carolleti's current works on dwarves include work on the Modrigswerg. Hope that helps. Chris. ------------------------------ End of MYSTARA-L Digest - 20 Jan 2004 to 21 Jan 2004 (#2004-22) ***************************************************************