Subject: MYSTARA-L Digest - 22 Nov 2004 to 24 Nov 2004 (#2004-252) From: Automatic digest processor Date: 25/11/2004, 19:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 3 messages totalling 155 lines in this issue. Topics of the day: 1. Help with War Machine 2. Centaurs of Karameikos 3. Another Take on Karameikos Centaurs ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.mystaranet.jamm.com/vaults/default.aspx To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 24 Nov 2004 10:16:11 -0500 From: Donald Eric Kesler Subject: Help with War Machine Hello, Has anyone here made extansive use of the rules for War Machine? I am attempting to factor in the effective of war machines and flying vessels on a forces battle rating. The Orcs of Thar Gazetteer provides some information on War Machines; however, it seems as if something was omitted from the final draft. "The efficiency level of the war machine corresponds to Orcwars counters. A Battle Rating (BR) modifier is also provided here for use with the D&D game's mass combat system, called ...the War Machine!" (GAZ10, DM Book, pg. 34) It does provide the BR modifier for various seige equipment, but I could not find anything for the overall battle rating for a war machine. Was this information provided somewhere else? Currently, my players are running through DA1-4 in Blackmoor. I am planning on ending their adventures in Blackmoor with a bang. Using the new weapons and equipment that the party manages to acquire from the City of the Gods, the forces of King Uther are going to drive off a massive invasion from the Thonian Empire. One of the things that I cooked up for the the Thonian Empire is the War Turtles. These are basically massive Turtles with small castles and fortification built upon their shells. The smaller turtles, no larger than thirty feet in length, have only one or two seige weapons. The largest, well over a hundred feet in length, sports about a half dozen weapons of war. Regards and Best Wishes, Donald Eric Kesler ------------------------------ Date: Wed, 24 Nov 2004 22:22:39 +0100 From: Havard Faanes Subject: Centaurs of Karameikos Hi, I posted this yesterday, on the MMB, but figured I might see what you guys think too. As usual, feedback is welcome :) CENTAURS OF KARAMEIKOS The lands north of the Dymrak Forest are home to a large number of Centaur Clans. These are of a barbaric and warlike race, placing great value on physical strength, courage and honor. They are a proud race and often show a hostile attitude towards non centaurs. The Centaurs often wear their hair Mohawk-style or spiked. They cover their upper (human) body with runic tattoos and in times of war use blue war paint. The Centaurs worship spirits of nature and ancestors as well as the Immortals of Nature (Terra, Ordana, Djaea and Faunus). They speak a form of archaic Traladaran. The clans are divided into two major tribes; the Firemane Tribe and the Stormwind Tribe. The Firemane Tribe is a chaotic and wild bunch. They tend to have red hair and gold-brown eyes. This tribe is known to be the most aggressive and warlike. They are rumoured to occasionally sell human captives to the Iron Ring, and have had an alliance with Grizzelda, one of the Hags of Dymrak (See the Witches of Dymrak) in the past. The Firemanes live in the lands between the Kelvin Moors and the Lake of Lost Dreams. Fire is holy to the Firemane Tribe. Their leader is Rathanuk Flamehoof, a powerful warrior easily recognized by his flaming red lion-like hair and a scar below his left eye. He wields a powerful scimitar, said to burst into flames when engaged in combat. The other clan, the Stormwinds, is considered to be more reliable. Still, the Stormwinds dislike outsiders and prefer to stay away from civilization. However, someone meeting with the Stormwinds will notice that they have many humans living among them. These humans are usually traladarans who are escaped Iron Ring slaves, poor, or people who for some other reason have abandoned civilization and “gone native” accepting the Centaur way of life. These humans find acceptance by the Centaurs, in spite of the usual resentment most of that race have for humans. The Stormwinds live on the Kelvin Moors. They have black hair and deep blue eyes. Stormy weather is considered a blessing by the Stormwinds. Their leader is Arthane Stormchild, an aging, yet powerful Centaur warrior, with greying black hair worn in a ponytail, who is never seen without his greatspear and a rune-carved hunting horn hanging from a leather string around his neck. There is a third group of Centaurs also living in these lands. These are the Clanless, a group consisting entirely of Centaurs and Chevalls who are either Druids or Bards. These Centaurs act as judges, sages, storytellers and healers and enjoy great respect from all Centaurs. The most powerful of all the Clanless is the Chevall Druid Loshad (see B10). He was trained by the mighty Master Temor himself in the Valley of Treants. Loshad works to protect horses, and preserve the peace between the Centaurs. He hates the werewolves of the realm with a passion and has sometimes allied himself with the Lupins of Kelvin in order to destroy this evil. Related Articles: Witches of Dymrak http://www.mystaranet.jamm.com/vaults/html/witchdym.html Centaurs of Mystara http://www.mystaranet.jamm.com/vaults/html/centaurs.html ===== *** Håvard R. Faanes www.stud.ntnu.no/~havardfa ------------------------------ Date: Thu, 25 Nov 2004 00:13:04 -0600 From: George Hrabovsky Subject: Another Take on Karameikos Centaurs Havaard has some interesting ideas with his set of centaurs. In my = campaign, I have the following: Shurak Centaur Tribe. They live in wooded glades throughout Karameikos, = usually in dense woods where they use natural caves to store their = writings out of the elements. They do not wear clothing. They do not = form into familial groups, a newborn is seen as the responsibility of = the whole tribe. There is a tribal chieftain who is their leader. They = have learned the magic of the forests, the magic of song, and the = worship of Ixion. They have a crude iron-age technology level. There are = only 375 centaurs in Karameikos. The Shurak are mostly content to live = in forested lands between the Dymrak forest and the Atlan Tepes = mountains. George ------------------------------ End of MYSTARA-L Digest - 22 Nov 2004 to 24 Nov 2004 (#2004-252) ****************************************************************