Subject: MYSTARA-L Digest - 29 May 2005 to 30 May 2005 (#2005-114) From: Automatic digest processor Date: 31/05/2005, 17:00 To: Recipients of MYSTARA-L digests Reply-to: Mystara RPG Discussion There are 16 messages totalling 906 lines in this issue. Topics of the day: 1. Vedr. Re: [MYSTARA] Mystara Product list ( was: Blackmoor Products for Mystara Product list ) 2. Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #1 3. Glantri Question (4) 4. Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) 5. Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) 6. Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) 7. Radience/Blackmoor alternative theory (5) 8. Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) (2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 30 May 2005 09:50:47 +0200 From: Havard Faanes Subject: Vedr. Re: [MYSTARA] Mystara Product list ( was: Blackmoor Products for Mystara Product list ) --- shawn stanley wrote: > yeah such a list would be useful but I think that > was the problem that we > came up against when we were looking at this last > time, things like bhuts > which essentially aren't the 3E conversions of the > Mystaran > monster. They're a monster created from the same > real world mythological > source but handled totally differently. How would > we handle such a monster > in that sort of list. And then take the > neh-thalggu, chances are it is a > conversion of the Mystaran monster (I say that > without having an exhaustive > knowledge of all mythologies and not having done a > particular search for > this creature, and yet it is a totally different > power level than our > humble neh-thalggu's so it's not what you'd call a > straight conversion. I > think we'd have to think about to handle things like > this, and other things > that would undoubtedly crop up before seriously > handling such a list. Right now I am in favor of making a list of *every* Mystara creature out there. This would take quite a bit of work, but it would be worth it, methinks. The list should include book/page references for where these creatures might be found in OD&D, AD&D2, 3.0 and 3.5. By Mystara creature, I mean creatures who appeared in: For OD&D: OD&D BECMI/RC rulebooks OD&D Modules AC9 Creature Catalogue (Collects most of the creatures from OD&D Module published untill then) Creature Catalogue, Revised version. (Adds a few, leaves a few out) PC series Gaz series HW material Thunder Rift series Anything else? For AD&D 2nd ED K:KoA G.KoM Monster Manual, Mystara Appendix Any other Mystara Specific product 3.0/3.5 No new creatures would be added here, simply conversions. For cases where the creatures seem to be dramatically changed from the original (Bhuts, Neh Thalggu etc), comments can be added in footnotes or brackets. This would be a major project, but in the end it would be a very useful one for users of all rulesets. What do you think? Håvard ------------------------------ Date: Mon, 30 May 2005 09:52:58 +0200 From: Havard Faanes Subject: Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #1 Cool map! Looking forward to seeing how this goes. I've never used the CC programs, so I was wondering: How much control do you have over color schemes, symbols etc? Håvard --- Brendan Corliss skrev: > Here's a quick look at the latest project I'm > working > on in CC2-Pro: > > http://www.geocities.com/brendan_corliss/KW_coastline.PNG > > I'll post updates as I complete each stage so that > anyone who is interested can follow the progress > through the map's completion. > > -Damon > aka Brendan Corliss > Corliss Enterprises, Ltd. > Darokin City > > May all your endeavors be Gold! > > > > __________________________________ > Do you Yahoo!? > Yahoo! Small Business - Try our new Resources site > http://smallbusiness.yahoo.com/resources/ > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ------------------------------ Date: Mon, 30 May 2005 06:23:35 EDT From: Alex Benson Subject: Re: Glantri Question I'm workign on something and don't have all of my resources handy for a few days. If my memory serves me correctly there is an organization of lycanthropes in Glantri. Richard and Delores d'Ambreville are focal members as is Malachie. The only reference that I have found is "Executioners of Werewolves" which began as a anti-lycanthope organization but was later used to organize the werebeasts. I want to say that this organization adopted another name but I cannot find it. Any help? ------------------------------ Date: Mon, 30 May 2005 20:00:44 +0900 From: Thorfinn Tait Subject: Re: Glantri Question Isn't is Richard and Isidore, along with Malachie, and isn't the society called the Canine Protection League? I might be wrong, but I've been reading PC4 lately so if I remember right, these are probably the correct names. Thorfinn ============================================ Thorfinn Tait --------- thorf @ chokai.ne.jp Land of the Rising Sun, 5 years and counting ============================================ > -----Original Message----- > From: Mystara RPG Discussion > [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On Behalf Of Alex Benson > Sent: Monday, May 30, 2005 7:24 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Glantri Question > > > I'm workign on something and don't have all of my resources handy > for a few > days. If my memory serves me correctly there is an organization > of lycanthropes > in Glantri. Richard and Delores d'Ambreville are focal members as is > Malachie. The only reference that I have found is "Executioners > of Werewolves" which > began as a anti-lycanthope organization but was later used to organize the > werebeasts. I want to say that this organization adopted another > name but I cannot > find it. Any help? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ------------------------------ Date: Mon, 30 May 2005 04:04:03 -0700 From: Brendan Corliss Subject: Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) --- Havard Faanes wrote: > Cool map! > Looking forward to seeing how this goes. Thanks! Me too. It's a bit tedious, but I hope I can stay focused. I think the work involved will be well worth it when the project is finished. > I've never used the CC programs, so I was wondering: > How much control do you have over color schemes, > symbols etc? I love CC2-Pro. It takes a bit of getting used as it's very different than most other graphics programs (ie CAD-based). But once you get your head wrapped around it, it's just about the most amazingly flexible and powerful tool for the job. The talent, patience, and imagination of the user are virtually the only limits. As far as color schemes, you can use a maximum 256 colors. You can create a custom pallete (say, for instance, all gray scale or sepia-tone), but still 256 colors. Personally, I don't find this to be a hindrance, as I'm not going for photo-realism - it's a *map* after all. Even using about a dozen colors for the base countours you can get some fairly pleasant results. As example, here's what I've got going for Ierendi and the Sea of Dread: http://www.geocities.com/brendan_corliss/island_contours.PNG Eventually, I'll put some symbols over it, but I've got a whole lot of contour work on the mainland first... -Damon aka Brendan Corliss Corliss Enterprises, Ltd. Darokin City May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ------------------------------ Date: Mon, 30 May 2005 14:12:22 +0300 From: =?ISO-8859-1?Q?Harri_M=E4ki?= Subject: Re: Glantri Question I think that what you are looking for is Canine Protection Society. Alex Benson kirjoitti 30.05.2005 kello 13:23: > I'm workign on something and don't have all of my resources handy > for a few > days. If my memory serves me correctly there is an organization of > lycanthropes > in Glantri. Richard and Delores d'Ambreville are focal members as is > Malachie. The only reference that I have found is "Executioners of > Werewolves" which > began as a anti-lycanthope organization but was later used to > organize the > werebeasts. I want to say that this organization adopted another > name but I > cannot > find it. Any help? > =20 > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ................................................................... Luukku Plus paketilla p=E4=E4set eroon tila- ja turvallisuusongelmista. Hanki Luukku Plus ja helpotat el=E4m=E4=E4si. http://www.mtv3.fi/luukku ------------------------------ Date: Mon, 30 May 2005 13:42:56 +0200 From: Havard Faanes Subject: Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) --- Brendan Corliss skrev: > As far as color schemes, you can use a maximum 256 > colors. You can create a custom pallete (say, for > instance, all gray scale or sepia-tone), but still > 256 > colors. Personally, I don't find this to be a > hindrance, as I'm not going for photo-realism - it's > a > *map* after all. The reason I was asking was that I liked your maps better than the ones I've seen made with CC before. More below... > Even using about a dozen colors for > the base countours you can get some fairly pleasant > results. As example, here's what I've got going for > Ierendi and the Sea of Dread: > > http://www.geocities.com/brendan_corliss/island_contours.PNG > > Eventually, I'll put some symbols over it, but I've > got a whole lot of contour work on the mainland > first... This is *very* nice! I like the fact that you are not using symbols for mountains etc. Looking forward to seeing how this develops! Håvard ------------------------------ Date: Mon, 30 May 2005 21:02:00 +0900 From: Thorfinn Tait Subject: Re: Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) Great! I know I'm not the only one who has dreamed of seeing contour maps for Mystara. ^^ I'm definitely going to be keeping a close eye on how your project proceeds. Keep up the good work! Thorfinn ============================================ Thorfinn Tait --------- thorf @ chokai.ne.jp Land of the Rising Sun, 5 years and counting ============================================ ------------------------------ Date: Mon, 30 May 2005 14:24:46 +0200 From: Altair IV Subject: Re: Glantri Question Yesss! It's surely Canine Protection Society. I did remember about it, but I just coudn't recall what it was called. Shame of me, since it is my homeland you're talking about. If memory doesn't fail me completely, the main source for this is "Night Howlers" (Creature Crucible series) Altair IV - the darkstar ------------------------------ Date: Mon, 30 May 2005 16:26:06 +0200 From: Havard Faanes Subject: Radience/Blackmoor alternative theory I posted this on the ZGG forums, but since many of you probably aren't there, I thought Id post it here aswell... Although I have from time to time been fascinated by the sci fi elements of the City of the Gods, the Federation, and the Beagle, it has always been clear that my players would not respond favorably if I ever introduced such things in my campaigns. They prefer a more pure form of fantasy, although they would accept Steam Punk. So for a long time, I have been wondering if there could be a way to work around that problem and still get some use out of the DA series. And now, I think I have found it: The City of the Gods (Heresy version): The thing that created the Valley of the Ancients was not a spaceship, it was in fact a Fallen God (or Immortal, or Old One). For unknown reason, this mighty being fell, the impact of his body creating the valley. The Beagle Crew (Heresy Version): Captain Riesling and his crew still exist in this version, but they are no longer aliens, simply a Mercenary Company from Thonia, who sought to learn the secrets of the Valley of the Ancients. They were known as the Foxhound Company. Although none had previously returned from the Valley alive, the Foxhound Company made it there. They found the gigantic petrified body of the God, almost completely buried in the sand. The body radiated with powerful magic in spite of the God being dead. The mercenaries were bewitched by the magic, and decided to protect it from others who might befoul the dead God. The leader especially was gradually going insane from these magics. The Company entered the body, through its wide open mouth. The strongest magic radiated from his heart. A group were set to especially guard this part, among them Rheddrian Benekander (see WotI). Meanwhile, Stephen Rocklin, Capt Riesling's second in command was planning a revolt against Riesling. He, and a few others escaped into the swamps (as per DA2). There they befriended (not created) the Froglin and joined the Cult of the Frog. Stephen eventually became High Priest of the Cult. Rather than technology, the City of the Gods (ie the God) bestowed upon the company innate magical powers. These correspond to whatever technology the various members posess. Some of it included technomancy, which will explain part of Blackmoors later rise in power, tying it in with the Mystara timeline, although there are other sources of Tech aswell such as the Egg of Coot and the Dwarves. The Radience is now transformed into the Heart of the God, instead of the Space Ships reactor. If the Being found in the Valley is in fact an Old One, that would help explain why the Old Ones would change it into the Nucleus of the Spheres at a later point aswell. Or perhaps it already was becoming the Nucleus, gradually, on its own, and was only moved by the Old Ones (or Noumenna) to Glantri at a later point, assuming Blackmoor is on Skothar. This will allow me to run the original modules more or less as is without involving space ships, lasers or other stuff. What do you think? Comments? ------------------------------ Date: Mon, 30 May 2005 10:12:06 -0500 From: George Hrabovsky Subject: Re: Radience/Blackmoor alternative theory I tend to use technomancy as the basis for such "technology." I have the tech operate as normal, but it must be powered by magic (similar to the gnomish flying machines from Serrain). Thus a beam weapon is powered by lightning bolt spells (2 1d10 shots per spell). A fighter equipped with shields, beam weapons, and twin engines would require a fire elemental for each engine, protective spells (each level provides one point of shielding), beam weapons require a level of attack spell for every hundred feet of range and d10 of damage (10 levels of attack spells would give 1000 feet in range, and another 10 levels would give 10d10 of damage). etc. Of course, this works really well in the Borigon system, but it is easily adaptable to D&D. George ----- Original Message ----- From: "Havard Faanes" To: Sent: Monday, May 30, 2005 9:26 AM Subject: [MYSTARA] Radience/Blackmoor alternative theory > I posted this on the ZGG forums, but since many of you > probably aren't there, I thought Id post it here > aswell... > > Although I have from time to time been fascinated by > the sci fi elements of the City of the Gods, the > Federation, and the Beagle, it has always been clear > that my players would not respond favorably if I ever > introduced such things in my campaigns. They prefer a > more pure form of fantasy, although they would accept > Steam Punk. > > So for a long time, I have been wondering if there > could be a way to work around that problem and still > get some use out of the DA series. And now, I think I > have found it: > > The City of the Gods (Heresy version): > The thing that created the Valley of the Ancients was > not a spaceship, it was in fact a Fallen God (or > Immortal, or Old One). For unknown reason, this mighty > being fell, the impact of his body creating the > valley. > > The Beagle Crew (Heresy Version): > Captain Riesling and his crew still exist in this > version, but they are no longer aliens, simply a > Mercenary Company from Thonia, who sought to learn the > secrets of the Valley of the Ancients. They were known > as the Foxhound Company. Although none had previously > returned from the Valley alive, the Foxhound Company > made it there. They found the gigantic petrified body > of the God, almost completely buried in the sand. The > body radiated with powerful magic in spite of the God > being dead. The mercenaries were bewitched by the > magic, and decided to protect it from others who might > befoul the dead God. The leader especially was > gradually going insane from these magics. The Company > entered the body, through its wide open mouth. The > strongest magic radiated from his heart. A group were > set to especially guard this part, among them > Rheddrian Benekander (see WotI). > > Meanwhile, Stephen Rocklin, Capt Riesling's second in > command was planning a revolt against Riesling. He, > and a few others escaped into the swamps (as per DA2). > There they befriended (not created) the Froglin and > joined the Cult of the Frog. Stephen eventually became > High Priest of the Cult. > > Rather than technology, the City of the Gods (ie the > God) bestowed upon the company innate magical powers. > These correspond to whatever technology the various > members posess. Some of it included technomancy, which > will explain part of Blackmoors later rise in power, > tying it in with the Mystara timeline, although there > are other sources of Tech aswell such as the Egg of > Coot and the Dwarves. > > The Radience is now transformed into the Heart of the > God, instead of the Space Ships reactor. If the Being > found in the Valley is in fact an Old One, that would > help explain why the Old Ones would change it into the > Nucleus of the Spheres at a later point aswell. Or > perhaps it already was becoming the Nucleus, > gradually, on its own, and was only moved by the Old > Ones (or Noumenna) to Glantri at a later point, > assuming Blackmoor is on Skothar. > > This will allow me to run the original modules more or > less as is without involving space ships, lasers or > other stuff. What do you think? > > Comments? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.322 / Virus Database: 267.3.0 - Release Date: 5/30/2005 > > ------------------------------ Date: Mon, 30 May 2005 17:47:41 +0200 From: Giampaolo Agosta Subject: Re: Radience/Blackmoor alternative theory Havard Faanes wrote: > > So for a long time, I have been wondering if there > could be a way to work around that problem and still > get some use out of the DA series. And now, I think I > have found it: [...] > This will allow me to run the original modules more or > less as is without involving space ships, lasers or > other stuff. What do you think? > > Comments? It should work, though it would probably be easier to go with just replacing technology with magic -- just making, say, the Beagle a spelljammer or voidship or something like that, replacing blasters with Imperial Boltman-style lightning bolt rods and robots with golems. Then Riesling and Rocklin can still be "aliens" (maybe magical explorers from Alphatia or some other high-magic place) who cannot go back to their land (maybe because they passed through a portal, or because their native magic powers do not function properly on Mystara). Maybe the nuclear reactor can be replaced with a gestalt of magic-strong minds (replacing the crewmen stored in hibernation). If your gamers accept Steampunk, there may still be a "spaceship" feel with the Beagle being full of pipes and valves for channeling magical energies. Computer displays can be replaced with mechanical displays, etc. GP ------------------------------ Date: Mon, 30 May 2005 12:30:37 -0400 From: Dustin Clingman Subject: Re: Radience/Blackmoor alternative theory This is a pretty cool alternate version. If you are tying it into the Current Blackmoor works, you could use Hadeen as your fallen god since he was rumored to have fallen to Blackmoor after being killed by his evil brother. I think it works well and if it fits the needs of your players, rock on! Dustin -----Original Message----- From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On Behalf Of Havard Faanes Sent: Monday, May 30, 2005 10:26 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] Radience/Blackmoor alternative theory I posted this on the ZGG forums, but since many of you probably aren't there, I thought Id post it here aswell... Although I have from time to time been fascinated by the sci fi elements of the City of the Gods, the Federation, and the Beagle, it has always been clear that my players would not respond favorably if I ever introduced such things in my campaigns. They prefer a more pure form of fantasy, although they would accept Steam Punk. So for a long time, I have been wondering if there could be a way to work around that problem and still get some use out of the DA series. And now, I think I have found it: The City of the Gods (Heresy version): The thing that created the Valley of the Ancients was not a spaceship, it was in fact a Fallen God (or Immortal, or Old One). For unknown reason, this mighty being fell, the impact of his body creating the valley. The Beagle Crew (Heresy Version): Captain Riesling and his crew still exist in this version, but they are no longer aliens, simply a Mercenary Company from Thonia, who sought to learn the secrets of the Valley of the Ancients. They were known as the Foxhound Company. Although none had previously returned from the Valley alive, the Foxhound Company made it there. They found the gigantic petrified body of the God, almost completely buried in the sand. The body radiated with powerful magic in spite of the God being dead. The mercenaries were bewitched by the magic, and decided to protect it from others who might befoul the dead God. The leader especially was gradually going insane from these magics. The Company entered the body, through its wide open mouth. The strongest magic radiated from his heart. A group were set to especially guard this part, among them Rheddrian Benekander (see WotI). Meanwhile, Stephen Rocklin, Capt Riesling's second in command was planning a revolt against Riesling. He, and a few others escaped into the swamps (as per DA2). There they befriended (not created) the Froglin and joined the Cult of the Frog. Stephen eventually became High Priest of the Cult. Rather than technology, the City of the Gods (ie the God) bestowed upon the company innate magical powers. These correspond to whatever technology the various members posess. Some of it included technomancy, which will explain part of Blackmoors later rise in power, tying it in with the Mystara timeline, although there are other sources of Tech aswell such as the Egg of Coot and the Dwarves. The Radience is now transformed into the Heart of the God, instead of the Space Ships reactor. If the Being found in the Valley is in fact an Old One, that would help explain why the Old Ones would change it into the Nucleus of the Spheres at a later point aswell. Or perhaps it already was becoming the Nucleus, gradually, on its own, and was only moved by the Old Ones (or Noumenna) to Glantri at a later point, assuming Blackmoor is on Skothar. This will allow me to run the original modules more or less as is without involving space ships, lasers or other stuff. What do you think? Comments? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Mon, 30 May 2005 16:57:10 -0300 From: Steven Carter Subject: Re: Radience/Blackmoor alternative theory IMC instead of a starship the Beagle was an enormous magical, space-travelling castle such as from Elfquest. I never got around to fleshing out the Blackmoor campaign because I never got the DA series. But like a lot of people seem to gravitate toward, Blackmoor's technology was steam punk. I really like your idea of a god falling though.=20 I think, that if I ever get around to doing the DA Blackmoor series, I'll make it that it was the castle of a defeated god/Immortal that crashed. Probably tie it into Spelljammer and Eberron. Am I allowed to use that word here? I used to hate it because noone brought back Mystara instead but there's lots of useful material to cannibalize. :D Just me rambling again. SFC=20 On 5/30/05, Dustin Clingman wrote: > This is a pretty cool alternate version. If you are tying it into the > Current Blackmoor works, you could use Hadeen as your fallen god since he > was rumored to have fallen to Blackmoor after being killed by his evil > brother. =20 > -----Original Message----- > From: Mystara RPG Discussion / Havard Faanes > Sent: Monday, May 30, 2005 10:26 AM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Radience/Blackmoor alternative theory > =20 > Although I have from time to time been fascinated by > the sci fi elements of the City of the Gods, the > Federation, and the Beagle, it has always been clear > that my players would not respond favorably if I ever > introduced such things in my campaigns. They prefer a > more pure form of fantasy, although they would accept > Steam Punk. ------------------------------ Date: Mon, 30 May 2005 16:27:51 -0700 From: Brendan Corliss Subject: Re: Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) --- Havard Faanes wrote: > The reason I was asking was that I liked your maps > better than the ones I've seen made with CC before. Well, there are two things to consider there. First, the skill of the cartographer has a great deal to do with the end result. This isn't to say that I'm some kind of genius or anything. It's just that alot of people and seem to think that when they buy CC2-Pro, the program will do all the work and they don't have to pay attention to the subtleties of their project. Second, most of the CC2 maps out there (at least that I've seen) were made with the symbols that came with the core product (going back to ver 5.xx). While these are OK, they are certainly somewhat outdated (circa mid-late 90's). And there have been many add-on symbol catalogs made available... see below. > This is *very* nice! I like the fact that you are > not > using symbols for mountains etc. Looking forward to > seeing how this develops! I hate to disappoint but I will be adding symbols over the top. I'm using symbols from the SS1: Overland add-on. I think they look pretty good. Here's Elegy Island in Ierendi to show you what I hope the whole map will eventually look like. As you can see, this is certainly going to be a long-term project: http://www.geocities.com/brendan_corliss/elegy.PNG As far as viewing the map with just the contours, check my response to Thorf. -Damon aka Brendan Corliss Corliss Enterprises, Ltd. Darokin City May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ------------------------------ Date: Mon, 30 May 2005 16:48:23 -0700 From: Brendan Corliss Subject: Re: Vedr. [MYSTARA] Corliss Enterprises Sneak Preview #2 (was: Sneak Preview #1) --- Thorfinn Tait wrote: > Great! I know I'm not the only one who has dreamed > of seeing contour maps > for Mystara. Hai. Kakoi ne? > ^^ I'm definitely going to be keeping > a close eye on how your > project proceeds. As I replied to Håvard, I'm definitely going to use symbols. And even though most of the countours will be covered, they still help act as a guide while placing the symbols and add depth to the background. Now, here's the great thing about CC2-Pro. I can have two versions of the map in one. The ultimate map I'm working on will (theoretically) be great for printing out as a poster (ideally 3' x 4.5'), but then I can hide several layers (ie. the Symbols) and you have the same map in a topographical format. Best of all, once I'm done, none of you guys will have to buy CC2-Pro to view & print the maps in CC2 format. ProFantasy has a free viewer/printer that you can download from their site. You won't be able to edit my map without the full program but you will be able to hide/show existing details and print at whatever scale you like. Since the overall dimensions of the map are 1000x1500 miles, you'll be able to print it out at whatever physical size your printer/gaming space can handle (as long as you maintain a 1:1.5 ratio): 2'x3', 3'x4.5', even 5'x7.5'! And all without pixel distortion since it's a vector image (just like Illustrator)! Sorry, I get carried away sometimes. I'm just really excited about this project. I just have to maintain my patience throughout... > Keep up the good work! Arigato gozaimasu. Ganbatte masu. -Damon aka Brendan Corliss Corliss Enterprises, Ltd. Darokin City May all your endeavors be Gold! __________________________________ Do you Yahoo!? Yahoo! Small Business - Try our new Resources site http://smallbusiness.yahoo.com/resources/ ------------------------------ End of MYSTARA-L Digest - 29 May 2005 to 30 May 2005 (#2005-114) ****************************************************************