Subject: MYSTARA-L Digest - 13 Jun 2006 to 14 Jun 2006 (#2006-119) From: MYSTARA-L automatic digest system Date: 15/06/2006, 17:00 To: MYSTARA-L@ORACLE.WIZARDS.COM Reply-to: Mystara RPG Discussion There are 13 messages totalling 842 lines in this issue. Topics of the day: 1. Next Edition of D&D (OT) (7) 2. RC Skill system 3. More on the caravan campaign 4. Thyra Bjorndotter (2) 5. New to list / hunting for B1 (2) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Wed, 14 Jun 2006 08:56:41 +0200 From: Giampaolo Agosta Subject: Re: Next Edition of D&D (OT) Jeff Heikkinen ha scritto: > > And the major problem with systems where it *isn't* is that it encourages characters to all end up looking the same, because you're better off opening a new skill than improving an existing one and there are (usually) only so many useful ones. Not necessarily -- there is a general problem with skills that are useful in combat, of course, which should be handled with different mechanics (e.g., the Martial Arts skills in OD&D should be weapon masteries), but in OD&D there are so many skills that it is very difficult that two characters will have the same selection. OTOH, 3e does suffer from the problem you mention -- how many sorcerers will have skills other than Concentration and Spellcraft? GP ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 11:12:50 +0200 From: Havard Faanes Subject: Re: Next Edition of D&D (OT) --- Giampaolo Agosta skrev: > OTOH, 3e does suffer from the problem you mention -- > how many sorcerers will have skills other than Concentration and > Spellcraft? If they have a higher than average intelligence and/or are human they are likely to have a few extra skill points after they have maxed out those skills each level. Single-Classed characters will be highly specialized however, which is why I make it almost mandatory to multiclass IMC. Most players will do so anyway if skills turn out to be important in a campaign. Having a few levels of Rogue will always be useful, and Rogues will tend to have a level of Fighter for extra HP/Fighting ability or some class granding them a few spells. Håvard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 11:21:15 +0200 From: Giampaolo Agosta Subject: Re: Next Edition of D&D (OT) Havard Faanes ha scritto: > > If they have a higher than average intelligence and/or > are human they are likely to have a few extra skill > points after they have maxed out those skills each > level. 3e characters need to focus on their primary ability, so high Int is not exactly a priority for sorcerers, priests or fighters. Even human characters only get an extra skill, which still doesn't allow much diversity -- at least not comparable with OD&D. > Single-Classed characters will be highly specialized > however, which is why I make it almost mandatory to > multiclass IMC. Most players will do so anyway if > skills turn out to be important in a campaign. Having > a few levels of Rogue will always be useful, and > Rogues will tend to have a level of Fighter for extra > HP/Fighting ability or some class granding them a few > spells. My only experience with 3e is actually with Neverwinter Nights, but from that much I gather that multiclasses tend to be significantly weaker than single classes, especially spellcasters. I don't know how many wizards or priests would sacrifice the highest level spells to get some skill diversity. OD&D simply doesn't have this problem, since skills are entirely independent from class based abilities. GP ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 10:46:20 +0100 From: CAB Davidson Subject: Re: RC Skill system --- Havard Faanes wrote: > Yeah, this very rules light approach probably works > well. The rules lawyer in me doesnt like it too much > though. I would have liked to see something like a > standard -4 penalty for instance to any attempts at > non skilled skill use. Or even a Roll below > attribute > on a D% rather than a D20... Take that 'inner rules lawyer' and give him a damn good thrashing :) If you're running classic D&D especially, that part of you is no help at all. I can see the reasoning behind a -4 penalty (isn't that discussed somewhere in a Gaz?), and its the kind of thing that a good DM might come up with. Although for some skills in some situations a DM should also choose not to allow unskilled use. Because its so hard to come up with a hard and fast rule that always works I think its better to simply leave it up to the DM. > Yes and no. Although I like 3E's way of handling > things, the Gaz Skill system made things even worse > by > allowing Thief Abilities to be selected as Skills. Biggest mistake in the whole Gaz line, I think. Came from Orcs of Thar, didn't it? I certainly don't allow that because it simply isn't consistent. > Most seem to have handled this as allowing selected > skills to be used as Thief Level 1 rather than D20 > below Attribute, but this wasnt stated clearly > anywhere AFAIK. Again, perhaps a D% below attribute > could also have worked... Could do. Its an approach I haven't thought about, and I rekon its worth pondering. > Good points. Also, if the penalty for non skilled > use > isnt too steep, then a +1 is a better investment > than > if buying a new skill means you're able to do > something you wouldnt normally be able to do at > all... Makes sense. I more think of it this way; someone who is good at a skill doing something mundane that might not require a serious skill check will simply do a better job. Improve your armourer skill and the armour you make might look and feel better, so it will command a higher price. Improve your veterinary healing skill and you'll be able to diagnose more unusual conditions. Again, this has to be left up to the DM, but in the context of 'apprentice-journeyman-craftsman' advancement it makes a great deal of sense. > These days, if I was looking for a single mechanic > it > would have to be the D20 core mechanic. It is > annoying > that 3e doesnt manage to use it all the way though. > I > should probably just go and buy True20 and shut up, > shouldnt I? ;) D20 gets close, and it works so very well for thieves, but it still doesn't quite do it. Doesn't incorporate things like weapon mastery in with it too; a single unified mechanic should, ideally, give us advancement tools to cover all of those areas. > How about D% below Attribute for all skill checks, > with a bonus for easier than Very Difficult checks > rather than penalties. Non skilled use would be the > same as skilled, but you would never get a bonus > even > if conditions were better than really bad. Spending > skill points would add +5 per add. Normally one > would > get 1 skill point per level beyond the 4 at first > level. Also works. And essentially similar mathematics to what I was proposing. > Some more ideas with this system: > * The higher number rolled the better. * Pairs; 11, 22, 33 etc would be considered critical > successes as long as they were within the characters > skill range. This would indicate a better success > than > usual. > * Thief skills can only be taken by thieves. In a > contest between a Thief and a non thief, you need a > critical success to beat a Thief's normal success. > Only a Thief can beat another Thief's critical > success. I'm going to play over this in my head. Might just be a great idea. Send instant messages to your online friends http://uk.messenger.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 14:23:23 +0300 From: Ville V Lahde Subject: More on the caravan campaign I posted some remarks on an ongoing campaign some time ago. Here's a =20 bit more, if someone is interested. The beginning of the story can be =20 found at: http://pandius.com/crvncamp.html 19) Otkel's Stead The PCs save Otkel and the other farmers in Trollheim borderlands from =20 a coordinated troll assault. They leave, saying that they wish to =20 pursue the trolls, but actually they are leaving for Ethengar on a =20 secret mission. 20) Bortak lands Their mission is to travel to Batu Khan's court and secretly trade =20 some magical items (again an elven longsword from the Chossum armory) =20 for a powerful artefact and some mercenaries. They succeed in finding =20 out where the Khan is staying, and make a grand entrance into the =20 Court. This is a bit of a mistake, as they were supposed to act in =20 secret. But in the end they manage to make the trade during an orc =20 hunting mission in the Land of Black Sand. They receive a shamanistic =20 statue, dark as night and cold as death - this makes them =20 appropriately nervous of the merchants' goals. During the return voyage the statue (a powerful evil spirit, trapped =20 by shamans) tries to possess sleeping PCs and force them to break it. =20 Luckily they resist its temptations. (The Shadowelves are planning to =20 release the spirit in Alfheim City during their offensive.) 21) Ostland: Tracking the Egg The Corun merchants ask the PCs top stay behind and take a detour =20 through Ostland. They are supposed to exchange some jewelry (actually =20 Shadowelf soul gem pendants, stolen by Xatapechli's goons, in order to =20 be used in the current plot) for "a golden egg". A pure Alphatian mage =20 has the egg and is waiting for them in Ostmanhaven. The Caravan heads towards Freiburg. For some reason the Cook is =20 sullen, moody and drunk, refusing to talk to the PCs. (He knows that =20 the merchants suspect him, so he tries to throw them off track.) In Ostmanhaven the PCs have a lot of trouble in finding the Alphatian. =20 He seems to have gone underground. Actually they stumble into a double =20 trap. The Alphatian has fallen under the egg's charm. (Yes, it is the =20 Egg of Phoenix in the Alfheim Gazetteer! The SE are planning to =20 release the phoenix in Alfheim City.) The mage wishes to capture the =20 PCs and grasp their merchandise. The local thieves have learned of =20 this and wish to capture both sides, along with all of the =20 merchandise. The PCs battle the mage, get the egg and make a deal with =20 the thieves, who get most of the soul gem pendants. 22) Freiburg Upon arriving in Freiburg, the PCs soon learn that something is wrong. =20 The local authorities have confiscated the caravan and arrested the =20 merchants upon charges of illicit trade and tax violations. (The =20 merchants brought in undeclared merchandise and a lot of undeclared =20 money.) The Cook appears and explains that he stopped the caravan! His plan is to help save the caravan with the PCs aid, and win the =20 merchants' trust once again. A risky plan. Together they concoct a =20 surprising plan: a female elf PC poses as an Alfheimian diplomat, who =20 was using the caravan to transport gifts to foreign allies. Heldannan =20 Knight authorities buy the story, but there is still the problem of =20 undeclared currency and taxes levied against them. The merchants need =20 that money, as it is supposed to pay their coup in House Corun. The Knights offer a way out. If the PCs track down a dangerous and =20 embarrassing "heretic" Knight, the taxes will be forgotten. This =20 knight has spoken openly against the oppressive methods of the =20 Knighthood and the dominant interpretations of Vanyan theology. 23) Tomb of the Flaem The heretic knight has gone in search of a famous Knight of Vanya, who =20 was lost in a quest 50 years ago, exploring the tomb of an ancient =20 Flaem mage. After some bloody battles with griffin and some kobolds they locate =20 the knight's followers in Mengul foothills. A Vanyan PC manages to =20 befirend them. They learn that the knight is seeking famous Vanyan =20 artefacts that were carried by the lost knight - it is said that the =20 artefacts came from Vanya's tomb. Within the halls of the mage's ancient fortress, they battle numerous =20 horrors and learn the story of the Flaem people. It seems that the =20 mage was attempting a reunification of the Flaem and the Alphatians =20 (around 600 AC), but died before realising his dream. In the end the =20 PCs battle the spirit of the mage and destroy it. The spirit has =20 possessed the "heretic" knight, but hasn't been able to leave its tomb =20 - the spirit of the ancient knight is stopping it. The PCs converse with the spirit of the knight, still guarding the =20 artefacts. The heretic knight thanks them and asks the Vanyan PC to =20 join him and travel to Freiburg, where they can confront the Order =20 together. 24) Roasted Heretic Return to Freiburg is grandiose, but not very successful.The Order =20 assests the whole bunch and holds a secret trial. The Vanyan PC loses =20 his nerve and can't stand alongside the heretic knight. The PC gets to =20 keep the artefacts (this is a future campaign hook), but the =20 "heretics" are condemned to nameless death. No martyrdom for them. Leaving Freiburg, the PCs see black smoke coming from the citadel... 25) Through Heldann Nothing worthwile happens during the trek to western heldann. There =20 are some tensions in the caravan, but the PCs don't act upon them - =20 losing a potential ally. 26) Wendarian rebels The merchants send them to recruit some Heldannan revolutionaries who =20 have fled into Wendar. The trek through Kevar pass is hard, as they =20 dodge orc ambushes. In Wendar they nearly lose faith, as it seems =20 impossible to contact the rebels. The authorities are keeping a close =20 watch on them. Finally they find the rebel camp and recruit a dozen of =20 hardened fighters - they are supposed to go to Favaro, where a mission =20 awaits. The PCs still don't know what the mercenaries are for. Of =20 course they suspect that the Coruns are planning a larger coup - they =20 know nothing about the Shadowelves. 27) Khan's Court The caravan stops at the Court of the Golden Khan. The atmosphere is a =20 bit grim, as the khan's son has just been murdered. (Unwittingly the =20 PCs deliever powerful untraceable poison to Bortak agents in their =20 previous Ethengar visit.) Court Magist Ibn-Yussef hires the PCs on a seemingly simple mission to =20 recover an important item (the Box of Rain -adventure from the =20 Gazetteer). They battle horrors in the Land of Black Sand, and are =20 ambushed by a group of Ethengarians an an enigmatic mage. They lose =20 the magic item, but Ibn-Yussef isn't all that disappointed (the object =20 of the mission was to reveal a traitor - the box was secondary). 28) Welcome to Glantri! Glantri is the final country of the voyage. The PCs learn to hate it =20 instantly. In a border village they stumble into the enigmatic mage =20 mentioned above - an agent of the Glantrian secret service! A barroom =20 fight ensues, and two of the PCs flee into the night carrying an =20 unconscious mage. One of them is caught by the constabulary. They manage to make a deal with the mage, and they won't be persecuted =20 for their actions in Ethengar. In exchange they reveal that there is =20 something wrong with their caravan - only time will tell what'll come =20 of this! The arrested PC gets to walk free, but only after being =20 whipped severely. 29) Lost in translation In Glantri city the PCs have a lot of fun, first time in a long while, =20 spending their money like kings. "The Cook" spends time with them, as =20 he knows the city well (having served his diplomat internship there). =20 But of course they run into trouble: they recovered strange =20 manuscripts in the Flaem mage's tomb, and wish to sell them here. =20 First they hire a translator to find out more about the texts, so they =20 can find a suitable buyer. In the morning the translator is dead, claerly murdered, and the =20 documents are missing... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 20:31:03 +0900 From: Thorfinn Tait Subject: Re: Next Edition of D&D (OT) > My only experience with 3e is actually with Neverwinter Nights, but from that much I gather that multiclasses tend to be significantly weaker than single classes, especially spellcasters. I don't know how many wizards or priests would sacrifice the highest level spells to get some skill diversity. I'm still just learning 3rd edition. I was under the impression that multi-classing was good, allowing characters to improve their weak points and therefore increase their chance of survival/usefulness in the long run. Can you explain why multiclassing would be bad, and actually make a character weaker? The only thing I can think of so far is that the single experience table would mean that a character who multiclasses would, for example, take his next level as 1st level rogue or 20th level wizard. In that case I suppose I can see that it would be bad, given that the experience needed for the level is the same regardless... Thorf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 14:05:17 +0200 From: Havard Faanes Subject: Re: Next Edition of D&D (OT) --- Giampaolo Agosta skrev: > 3e characters need to focus on their primary > ability, so high Int is not exactly a priority for sorcerers, priests or > fighters. > Even human characters only get an extra skill, which > still doesn't allow much diversity -- at least not comparable with OD&D. Keep in mind that ability scores tend to be higher in 3E than in Classic. However, my campaigns may have even higher ability scores than what is normal for standard characters. Admittedly, Int may not be the highest or even second highest priority ability for Sorcerers. Furthermore, the classes that award only 2 skill points per level should be regarded as highly specialized. Most classes have more skill points than that. > My only experience with 3e is actually with > Neverwinter Nights, but from that much I gather that multiclasses tend to be > significantly weaker than single classes, especially spellcasters. I > don't know how many wizards or priests would sacrifice the highest level > spells to get some skill diversity. I could see this to be true in a CPRG like Neverwinter Nights, but in tabletop campaigns, it would depend greatly on the style of play. If combat ability and magic can solve all obstacles then there is little need to take a level or two of Rogue or Ranger to get the sufficient ranks in Diplomacy, Gather Information, Climb, Swim etc. If these skills are essential to the success of your average scenario, that tends to change their attitude a bit. > OD&D simply doesn't have this problem, since skills > are entirely independent from class based abilities. True, although Int still plays a small role. The integrated skill system in 3E greatly helps to boost the usefulness of the Rogue and Ranger against such classes as Fighter and Sorcerer who never pick up many tricks beyond their main specialty. Håvard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 15:26:05 +0200 From: Giampaolo Agosta Subject: Re: Next Edition of D&D (OT) Havard Faanes ha scritto: > > Furthermore, the classes that award only 2 skill > points per level should be regarded as highly > specialized. Most classes have more skill points than > that. Though the most basic classes allow this number of skills (fighter, wizards, and clerics -- thieves also have little room for skills other than their specialty thieving abilities), so I'd say it's somewhat common. Bards and Rangers have more skills, but they need them for basic class functions (tracking and bardic song, IIRC), so even them have few truly generic skills. > I could see this to be true in a CPRG like Neverwinter > Nights, but in tabletop campaigns, it would depend > greatly on the style of play. If combat ability and > magic can solve all obstacles then there is little > need to take a level or two of Rogue or Ranger to get > the sufficient ranks in Diplomacy, Gather Information, > Climb, Swim etc. If these skills are essential to the > success of your average scenario, that tends to change > their attitude a bit. The problem is what is "sufficient ranks". If the PC face opposition equal to their level, they're likely to need high ranks in whatever skill they are using -- having three or four ranks in anything at 20th level doesn't seem very useful. > True, although Int still plays a small role. Of course, since abilities in OD&D are randomly rolled and usually quite low, characters are less likely to have a very large number of additional skills -- most characters will have four or five at first level, and seven is the uppermost limit anyway. Bye, GP ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 15:55:03 +0200 From: Giampaolo Agosta Subject: Re: Next Edition of D&D (OT) Thorfinn Tait ha scritto: > > I'm still just learning 3rd edition. I was under the impression that > multi-classing was good, allowing characters to improve their weak points > and therefore increase their chance of survival/usefulness in the long run. > Can you explain why multiclassing would be bad, and actually make a > character weaker? Simple enough: a 16th level wizard can cast 8th level spells. A 14th level wizard with two additional levels of any other class cannot cast 8th level spells. His advantages depend on the other class, and could include a few hit points (hardly more than 10, even if he took the most heavy duty fighting class) or a number of skill points (12 at most, IIRC) or a few low level spells and other abilities. None of these IMO compensate the loss of an entire level of spells, plus a couple more high level spell slots. If you take the wizard/priest combination, the effect is even more marked: would you trade 4 high level wizard spells for three cure light wounds (when you can probably cast limited wish spells that provide more powerful clerical effects when needed)?!? Even in a single player game it's a waste of resources -- in a standard game where there is a single-class priest it's even worse. Balanced multiclasses have the same problems, more or less, especially spellcasters. > The only thing I can think of so far is that the single experience table > would mean that a character who multiclasses would, for example, take his > next level as 1st level rogue or 20th level wizard. In that case I suppose > I can see that it would be bad, given that the experience needed for the > level is the same regardless... Yes, but even if the 1st rogue level was taken early, it would weigh over the character's career. Bye, GP ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 16:57:21 +0200 From: Havard Faanes Subject: Re: Thyra Bjorndotter I like these posts Daniel, Thyra sounds like an interesting character :) Elementals & Ironwood? Håvard --- Daniel skrev: > http://dragonofchaos.net/lj/thyra.jpg > > Bad scan, picture is from 1989 or 1991, honestly > don't remember anymore. Always loved the picture of the viking girl in the > back of Fiend Folio (yeah, I'm that old) that was done by Bill > Willingham. Swiped the image and wrote up Thyra Bjorndotter as a Heldanner. While > Willingham was at a Dallas Fantasy Fair I asked him to redo it in his > current style (this was during Elementals & Ironwood). > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 18:35:36 EDT From: Todd Myers Subject: Re: New to list / hunting for B1 =20 Thanks this helps a lot for the placement. looks like Threshold will be the=20= =20 starting point where I can give the party the choice of going to the ruins o= r=20 to B2 the keep on the borderlands =20 =20 n a message dated 6/13/2006 8:27:44 A.M. Eastern Daylight Time, =20 havardfaa@YAHOO.NO writes: Who needs books when you have Thorf? http://mystara.thorf.co.uk/replica/_24_/expert-set-known-world-24.png Using this location for B1, I would suggest the Barbarians were Gnolls of the Death's Head Tribe. H=E5vard --- Wizards Shopper skrev: > =20 > In a message dated 6/13/2006 4:02:02 A.M. Eastern > Standard Time, =20 > drake01@HOT.RR.COM writes: > =20 > Could swear I've seen one somewhere...Dragon maybe? > They suggested B1=20 > take place on the left side of the map near > Darokin, north of Black=20 > Eagle Barony. > =20 > =20 > =20 > =20 > =20 > I believe the map you're referring to is in the D&D > Expert rulebook =20 > somewhere (blue Elmore cover)...a map of the Known > World with suggested placement of=20 > various published modules. > =20 > I don't have it handy, unfortunately, so I can't say > where they placed B1... > =20 > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 18:51:38 EDT From: Todd Myers Subject: Re: New to list / hunting for B1 Thank you very much this will work very nicely n a message dated 6/13/2006 8:12:03 P.M. Eastern Daylight Time, castellan@KEEPONTHEINTERNET.COM writes: Todd wrote: > I have the module but none of the maps of Quasqueton. (I could try to > produce something based on the room descriptions) it would be nice to have the > original of something close to use. If all you need is the maps, I can possibly help. Some time ago I scanned the maps from a few of my often used modules so I could print out "play copies" that I can mark on, spill sodas on, etc. I uploaded the maps from B1 to my website if you want to grab them. 346kb zip file (of 356kb pdf) http://keepontheinternet.com/files/b1maps.zip Hope that helps, chatdemon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Wed, 14 Jun 2006 18:04:07 -0500 From: Daniel Subject: Re: Thyra Bjorndotter Elementals is a comic Willingham wrote/drew during the early/mid 80s. Some of the early issues are based on the modules for Villains & Vingelettes(sp). Ironwood was an adult fantasy book (and when I say adult I do mean x-rated). Havard Faanes wrote: > I like these posts Daniel, > Thyra sounds like an interesting character :) > > Elementals & Ironwood? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ End of MYSTARA-L Digest - 13 Jun 2006 to 14 Jun 2006 (#2006-119) ****************************************************************