Subject: MYSTARA-L Digest - 16 Feb 2008 to 17 Feb 2008 (#2008-28) From: MYSTARA-L automatic digest system Date: 18/02/2008, 19:00 To: MYSTARA-L@ORACLE.WIZARDS.COM Reply-to: Mystara RPG Discussion There are 4 messages totalling 182 lines in this issue. Topics of the day: 1. Thanks for Nithian ideas 2. Domain Spells (3) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Sun, 17 Feb 2008 12:15:13 +0200 From: Ville V Lahde Subject: Thanks for Nithian ideas Thanks again, everybody. Greg: I have actually read that article, but I had totally forgotten =20 it. Thanks! In any case I will definitely incorporate the =20 brother-vs-brother scenario. I am looking for good sociodrama into the =20 opening stages of this sub-campaign, and that seems like a good start. la Volpe: some very good ideas there. I will certainly include the =20 Doulakki and some of the Lycantropy ideas into the environment. I will =20 give the players some generic notes on the era, and they can freely develop their =20 time-travelling personalities. These elements, like the earlier ideas =20 on Meditor, give them a nice range of possibilities. The ideas on the "good" Nithia are interesting, especially Thanatos =20 working behing the scenes. Unfortunately I am somewhat restrained by =20 ideas of younger me, so there is not much I can do there. But I will =20 most definitely adopt your idea on a fragmented Nithia of the final =20 days. Also the notion that careless magic-use helps the birth of the =20 deserts is nice. The Beast of Oblivion is definitely an Outer Being, =20 who is summoned to help in the final battles - the attempt fails, the =20 Beast is released, and the immortals use this to their advantage. Your notions of time travel are similar to the old TimeLords rpg from =20 the late 1980's. Any relation to that? I've only played the game a =20 couple times, but it seemed interesting. It too relied on the notion of navigating in =20 alternate timelines. (It seems the game has been resurrected into EABA =20 and CORPS a few years ago.) My take on the time paradoxes is ambiguous in this case. My intention =20 is to leave the whole issue for the players to think about, to make =20 the PCS uncertain of their metaphysical role. Have they, as Kosh of =20 babylon 5 would say, "always been here"? Or are they themselves =20 manifestations of fate? Or do they really bring in an element of free =20 will into the play? If they do, were they already playing in a world =20 that is the result of these actions? The actual metaphysics of the =20 time travel do not concern me in this case, I am looking first and =20 foremost for environments that give the playes new opportunities. I wrote a similar challenge for the players in a recent Niflheim adenture: http://pandius.com/nifladv.html Some of the players liked it very much, and it even refreshed their =20 interest in the whole campaign - after 20 years one of them seemed to =20 be losing interest. Especially the carefully balanced use of narrative =20 systems interested them very much. So I am looking for an environment =20 (time travel) which offers us a good opportunity for similar =20 experimentation. Experimentation in the sense that none of the other players have ever =20 played narrative games before, or games that have mechanics to give =20 some narrative control to players. I do not intend to change the =20 overall logic of our game, but I wish to broaden the menu a bit. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Sun, 17 Feb 2008 13:01:14 +0100 From: Knud Gentz Subject: Re: Domain Spells Hej, > You could see Haste and Expeditious Retreat as allowing a person to > move more energetically and quickly. As direct action spells, they're > more appropriate to Energy than Time, which is concerned more with the > flow of time (I'd see divination spells as being more important). For > Word of Chaos, remember that Energy also favours the Chaotic alignment > - you don't want Entropy to have a monopoly. I can see, how they fit into energy. I only wondered that energy seemed to have a monopoly on that kind spells, while time had none. > > Sphere of Matter: wouldn't protection from elements be more > > appropriate to sphere of energy? > > Doesn't "Elements" in this case refer more to nature, which is a > Sphere of Matter thing if it's anything, than to the Four Elements. there's sense in that, AFAIK only in 3rd ed energy can be more than the 4 elements > > Sphere of Time: see above. wouldn't time stop be the one spell that > > needs to be on that list? > > Wouldn't that be too powerful for a bonus spell? it is a powerful spell, though not as powerful as it used to be. And 9th spell level is pretty powerful as well. Finally, there's precedence (trickery domain (although i'm not sure, if that's the case in 3E as well, I used 3.5 as reference)). Thanks for your advice and explanations Knud -- To err is human...to really foul up requires the root password. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Sun, 17 Feb 2008 13:02:37 +0100 From: Knud Gentz Subject: Re: Domain Spells At 05:25 16.02.2008, you wrote: > Joe pretty much hit on the reasoning behind the sphere domain spells > that were selected by the Mystara 3E project group. You're always > welcome to change them up to suit your preferences of course. :-) oh, I will :-) But thanks to you people for having put so much=20 thought in it. On that basis it will be so much easier to suit my campaign= :-) --=20 Man muss noch Chaos in sich haben, um einen tanzenden Stern geb=E4ren zu k=F6nnen. - Friedrich Nietzsche=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Sun, 17 Feb 2008 11:22:36 -0500 From: Joe Mason Subject: Re: Domain Spells On 2/17/08, Knud Gentz wrote: > > > Sphere of Time: see above. wouldn't time stop be the one spell that > > > needs to be on that list? > > > >Wouldn't that be too powerful for a bonus spell? > > it is a powerful spell, though not as powerful as it used to be. And > 9th spell level is pretty powerful as well. Finally, there's > precedence (trickery domain (although i'm not sure, if that's the > case in 3E as well, I used 3.5 as reference)). Well, in that case it seems like a no-brainer. Joe ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ End of MYSTARA-L Digest - 16 Feb 2008 to 17 Feb 2008 (#2008-28) ***************************************************************