Subject: MYSTARA-L Digest - 12 Jan 2008 to 14 Jan 2008 (#2008-6) From: MYSTARA-L automatic digest system Date: 15/01/2008, 19:00 To: MYSTARA-L@ORACLE.WIZARDS.COM Reply-to: Mystara RPG Discussion There are 5 messages totalling 216 lines in this issue. Topics of the day: 1. Warmachine / X10 scenario rules (5) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Mon, 14 Jan 2008 09:07:34 +0200 From: Ville V Lahde Subject: Re: Warmachine / X10 scenario rules In our game I used a house rule that you could have two units stacked, but both of them could be combined units. I also applied the special rule for Nomad HQ units. So in effect Nomads could put an army group of four units & one HQ in a fight. There was a lot of discussion on this on the mailing list a few years ago, so maybe you could benefit from a suitable search of the archives. I've said this in my X10 notes, but I'll reiterate: the biggest problem with X10 is that the Nomads lose too easily. To keep up the drama, this needs some tweaking of the scenario. I don't know if you have seen it, but I posted detailed logs of the first battle months on the Vaults from our campaign. Have fun! Villw ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Mon, 14 Jan 2008 09:25:40 +0100 From: Knud Gentz Subject: Re: Warmachine / X10 scenario rules Ville, thanks, I have read your report and recommendations before and have blatantly stolen some of your ideas for my campaign :-) What I didn't quite understand is that in your warjournal at one time two combined units seemed to split up again. If that is possible I fail to see the benefit of the stacking rule since it can be circumvented by combining and splitting. Although that still would raise the stacking limit to a maximum of 4 units plus HQ. Another question came up during our last session. 1 unit can be brought back to full capacity in a capital per turn. Does that count per side or per nation or per capital? Knud -- Multiple exclamation marks...are a sure sign of a diseased mind. - Terry Pratchett ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Tue, 15 Jan 2008 04:16:35 +0200 From: Ville V Lahde Subject: Re: Warmachine / X10 scenario rules It's nice to know that the stuff is useful to someone. Your two questions are actually linked. The units separated in order to resupply. I couldn't bother with making up decent rules for it, so I just ruled that in order to resupply (be brought up to full strength) the unit must be in the original configuration - as combining units would effectively double (or triple, or...) the new forces! If you have the time or the inclination, I suggest drawing up a replenishmen= t pool for each nation and using that to rule how much and how often each nati= on can replenish their losses. During our X10 the simple "one unit per =20 turn" rule began to seem unlikely, as the conflict wore on. Anyhow, in our game I ruled that each nation could resupply a unit per turn. By the way, in our campaign I played all the war machine battles, as =20 our group didn't have time to play them out. Of course the players =20 played all the Battlesystem battles. But I still found it interesting =20 to play the war out with the war machine rules. I couldn't just tweak =20 global events to fit my predilections, as the war took its own turns. =20 I had to imrovise in the face of events, which was much nicer. Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Mon, 14 Jan 2008 18:27:22 -0800 From: Dave Keyser Subject: Re: Warmachine / X10 scenario rules On 1/13/08, Ville V Lahde wrote: > > In our game I used a house rule that you could have two units stacked, > but both of them could be combined units. I also applied the special > rule for Nomad HQ units. > So in effect Nomads could put an army group of four units & one HQ in a > fight. > > There was a lot of discussion on this on the mailing list a few years > ago, so maybe you could benefit from a suitable search of the archives. > > I've said this in my X10 notes, but I'll reiterate: the biggest > problem with X10 is that the Nomads lose too easily. To keep up the > drama, this needs some tweaking of the scenario. One thing I recommend doing is looking at the Princess Ark box set which I believe has the history book that mentions the Master using a number of Sind units and special units to launch initial attacks on Darokin. These units are then pulled back when some other revolt or strike occurs in Sind or somewhere west of Sind. Basically give the Nomads an inital punch through the forts Darokin has set up around Lake Amsorak. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Tue, 15 Jan 2008 11:39:18 +0900 From: Jason Murphy Subject: Re: Warmachine / X10 scenario rules I usually just give the nomads free use of the Legion of Doom for the first couple of months. That can usually break a few cities open and keep the battle lines flowing for a while. I am also fairly tough on the political maneuvering side of the game in the hope i can get a couple of additional nations on the nomads side. On Jan 15, 2008 11:27 AM, Dave Keyser wrote: > On 1/13/08, Ville V Lahde wrote: > > > > In our game I used a house rule that you could have two units stacked, > > but both of them could be combined units. I also applied the special > > rule for Nomad HQ units. > > So in effect Nomads could put an army group of four units & one HQ in a > > fight. > > > > There was a lot of discussion on this on the mailing list a few years > > ago, so maybe you could benefit from a suitable search of the archives. > > > > I've said this in my X10 notes, but I'll reiterate: the biggest > > problem with X10 is that the Nomads lose too easily. To keep up the > > drama, this needs some tweaking of the scenario. > > > > One thing I recommend doing is looking at the Princess Ark box set which I > believe has the history book that mentions the Master using a number of > Sind > units and special units to launch initial attacks on Darokin. These units > are then pulled back when some other revolt or strike occurs in Sind or > somewhere west of Sind. > > Basically give the Nomads an inital punch through the forts Darokin has > set > up around Lake Amsorak. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.pandius.com > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > -- If a dude says something and his girlfriend doesn't hear, is he still wrong? My gift is my flexible morality. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ End of MYSTARA-L Digest - 12 Jan 2008 to 14 Jan 2008 (#2008-6) **************************************************************