Subject: MYSTARA-L Digest - 17 Jul 2009 to 21 Jul 2009 (#2009-28) From: MYSTARA-L automatic digest system Date: 22/07/2009, 17:00 To: MYSTARA-L@ORACLE.WIZARDS.COM Reply-to: Mystara RPG Discussion There are 3 messages totalling 300 lines in this issue. Topics of the day: 1. Deserts of Desolution (ala Mystaran style) (2) 2. R: [MYSTARA] Deserts of Desolution (ala Mystaran style) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ---------------------------------------------------------------------- Date: Tue, 21 Jul 2009 01:39:05 -0700 From: Joaquin Menchaca Subject: Deserts of Desolution (ala Mystaran style) Hello. It has been a long time since I have posted on this forum. I played World of Warcraft with bliss, and now I am missing the days of imagination and pen-n-paper RPGs. Here's an idea that I was toying with, and I wanted to breathe it life. I wanted to create a campaign out of the famous Deserts of Desolution, but centered in Mystara, taking players from Ylaruam to Nithia. I would first start off the campaign in Karameikos. I wanted to run an rough-draft idea and see what people think. PHASE 1 - Discover Ancient Kingdom (KARAMEIKOS) - Karamiekos Setting - map - http://mystara.thorf.co.uk/replica/_08_/gaz1-karameikos-8.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=5116 - B10 Night's Dark Terror - http://index.rpg.net/display-entry.phtml?mainid=4032 - NOTES 1) adventure into setting of Karameikos, should make players feel this is home to them, colorful NPCs, embellish it (B10 Nights Dark Terror) 2) maybe borrow ideas from other to give gothic, transylvania feel (personally i like vampire, werewolf, etc. as well as Ravenloft d20) 3) players discover ancient Hutaakans, hints of fallen lost kingdom of Nithian, drop hints to get players to go to Selenica at conclusion of adventure. 4) also drop evil secret enemy type of thing hints and what not, invisible hand, and benefactor, as tool GM can use later. PHASE 2 - Intrigue into Lost Kingdom (DAROKIN) - Selenica, Darokin - Darokin Map - http://mystara.thorf.co.uk/updated/_08_/darokin-8.png - gaz info - http://index.rpg.net/display-entry.phtml?mainid=%205128 - NOTES 1) ad-hoc intermission campaign, players face unknown enemy 2) discover treasure map at some point, or something that leads to treasure map 3) other tie-ins, like escorting caravan from families and NPCs met in Karameikos, to Selenica PHASE 3 - ARABIAN SETTING (YLARUAM) - map - http://mystara.thorf.co.uk/replica/_08_/gaz2-ylaruam-8-original-colours.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=3840&editionid=4208 - module info (DoD) - http://index.rpg.net/display-entry.phtml?mainid=1224 - DoD wiki - http://en.wikipedia.org/wiki/Desert_of_Desolation - miniatures (DoD) - http://www.wizards.com/default.asp?x=dnd/mg/dod NOTES 1) aspects place players in Arabian setting, so I use Ylaruam. I borrow material from Al-Qadim to enrich setting. Really give players infusion of culture, show why Mystara is unique... ^.^ (1a) found this site - http://www.coldlands.net/slav/alqadim/ (1b) and this site - http://www.al-qadim.com/resources.html (1c) http://en.wikipedia.org/wiki/Arabian_Nights 2) dependent on module set, but do whatever side-immersion adventures to get players hooked, then switch-a-roo, Hollow World, Nithia PHASE 4 - EGYPTIAN SETTING - boxd info - http://index.rpg.net/display-entry.phtml?mainid=5361 - world map -http://mystara.thorf.co.uk/replica/_40_/hw-southern-iciria-40.png - nithia map - http://mystara.thorf.co.uk/replica/_08_/hwr2-delta-kingdom-8.png - NOTES (1) so this would be the world and rest of modules take place here. OTHER THOUGHTS - maybe gothic-egyptian tie-in: Ravenloft Touch of Death module "In this RavenLoft episode, the gypsies have acquired an ancient sarcophagus and mummy. Although they are using it as a sideshow attraction, the mummy has plans of its own. Players must stop the plot of the mummy." - surviving desert environment - Sandstorm: Mastering the Perils of Fire and Sand by by Bruce R. Cordell, Jennifer Clarke-Wilkes, J. D. Wiker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Tue, 21 Jul 2009 13:44:37 +0000 From: la Volpe Subject: R: [MYSTARA] Deserts of Desolution (ala Mystaran style) Wow, I'd like to play in a campaing like that myself! You really got ME hooked! :p Giulio aka Iulius Sergius Scaevola --- Mar 21/7/09, Joaquin Menchaca ha scritto: Da: Joaquin Menchaca Oggetto: [MYSTARA] Deserts of Desolution (ala Mystaran style) A: MYSTARA-L@ORACLE.WIZARDS.COM Data: Marted=EC 21 luglio 2009, 10:39 Hello.=A0 It has been a long time since I have posted on this forum.=A0 I p= layed World of Warcraft with bliss, and now I am missing the days of imagin= ation and pen-n-paper RPGs. Here's an idea that I was toying with, and I wanted to breathe it life.=A0 = I wanted to create a campaign out of the famous Deserts of Desolution, but = centered in Mystara, taking players from Ylaruam to Nithia.=A0 I would firs= t start off the campaign in Karameikos.=A0 I wanted to run an rough-draft i= dea and see what people think. PHASE 1 - Discover Ancient Kingdom (KARAMEIKOS) - Karamiekos Setting - map - http://mystara.thorf.co.uk/replica/_08_/gaz1-karameikos-8.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=3D5116 - B10 Night's Dark Terror - http://index.rpg.net/display-entry.phtml?maini= d=3D4032 - NOTES =A0=A0=A01) adventure into setting of Karameikos, should make players feel = this is home to them, colorful NPCs, embellish it (B10 Nights Dark Terror) =A0=A0=A02) maybe borrow ideas from other to give gothic, transylvania feel= (personally i like vampire, werewolf, etc. as well as Ravenloft d20) =A0=A0=A03) players discover ancient Hutaakans, hints of fallen lost kingdo= m of Nithian, drop hints to get players to go to Selenica at conclusion of = adventure. =A0=A0=A04) also drop evil secret enemy type of thing hints and what not, i= nvisible hand, and benefactor, as tool GM can use later. PHASE 2 - Intrigue into Lost Kingdom (DAROKIN) - Selenica, Darokin - Darokin Map -=A0 http://mystara.thorf.co.uk/updated/_08_/darokin-8.png - gaz info - http://index.rpg.net/display-entry.phtml?mainid=3D%205128 - NOTES =A0=A0=A01) ad-hoc intermission campaign, players face unknown enemy =A0=A0=A02) discover treasure map at some point, or something that leads to= treasure map =A0=A0=A03) other tie-ins, like escorting caravan from families and NPCs me= t in Karameikos, to Selenica PHASE 3 - ARABIAN SETTING (YLARUAM) - map - http://mystara.thorf.co.uk/replica/_08_/gaz2-ylaruam-8-original-co= lours.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=3D3840&editionid= =3D4208 - module info (DoD) - http://index.rpg.net/display-entry.phtml?mainid=3D12= 24 - DoD wiki - http://en.wikipedia.org/wiki/Desert_of_Desolation - miniatures (DoD) - http://www.wizards.com/default.asp?x=3Ddnd/mg/dod NOTES =A0=A0=A01) aspects place players in Arabian setting, so I use Ylaruam.=A0 = I borrow material from Al-Qadim to enrich setting.=A0 Really give players i= nfusion of culture, show why Mystara is unique... ^.^ =A0 =A0 =A0 (1a) found this site - http://www.coldlands.net/slav/alqadim/ =A0 =A0 =A0 (1b) and this site - http://www.al-qadim.com/resources.html =A0 =A0 =A0 (1c) http://en.wikipedia.org/wiki/Arabian_Nights =A0=A0=A02) dependent on module set, but do whatever side-immersion adventu= res to get players hooked, then switch-a-roo, Hollow World, Nithia PHASE 4 - EGYPTIAN SETTING - boxd info - http://index.rpg.net/display-entry.phtml?mainid=3D5361 - world map -http://mystara.thorf.co.uk/replica/_40_/hw-southern-iciria-40= ..png=20 - nithia map - http://mystara.thorf.co.uk/replica/_08_/hwr2-delta-kingdom-= 8.png - NOTES =A0=A0=A0(1) so this would be the world and rest of modules take place here= .. OTHER THOUGHTS - maybe gothic-egyptian tie-in: Ravenloft Touch of Death module =A0=A0=A0"In this RavenLoft episode, the gypsies have acquired an ancient s= arcophagus and mummy. Although they are using it as a sideshow attraction, = the mummy has plans of its own. Players must stop the plot of the mummy." - surviving desert environment -=20 =A0 =A0=A0=A0Sandstorm: Mastering the Perils of Fire and Sand =A0 =A0 =A0 by by Bruce R. Cordell, Jennifer Clarke-Wilkes, J. D. Wiker =A0 =A0 =A0=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. =0A=0A=0A ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ Date: Tue, 21 Jul 2009 10:13:06 -0500 From: Web Warlock Subject: Re: Deserts of Desolution (ala Mystaran style) Very cool. =C2=A0I was actually considering something similar. I was going to use B4 as the starting point and add a couple other modules= to pad it out. Looking forward to hearing more. Tim -- Sent from my Palm Pre Joaquin Menchaca wrote: Hello. It has been a long time since I have posted on this forum. I playe= d World of Warcraft with bliss, and now I am missing the days of imaginatio= n and pen-n-paper RPGs. Here's an idea that I was toying with, and I wanted to breathe it life. I= wanted to create a campaign out of the famous Deserts of Desolution, but= centered in Mystara, taking players from Ylaruam to Nithia. I would first= start off the campaign in Karameikos. I wanted to run an rough-draft idea= and see what people think. PHASE 1 - Discover Ancient Kingdom (KARAMEIKOS) - Karamiekos Setting - map - http://mystara.thorf.co.uk/replica/_08_/gaz1-karameikos-8.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=3D5116 - B10 Night's Dark Terror - http://index.rpg.net/display-entry.phtml?maini= d=3D4032 - NOTES 1) adventure into setting of Karameikos, should make players feel this= is home to them, colorful NPCs, embellish it (B10 Nights Dark Terror) 2) maybe borrow ideas from other to give gothic, transylvania feel (pers= onally i like vampire, werewolf, etc. as well as Ravenloft d20) 3) players discover ancient Hutaakans, hints of fallen lost kingdom of= Nithian, drop hints to get players to go to Selenica at conclusion of adve= nture. 4) also drop evil secret enemy type of thing hints and what not, invisib= le hand, and benefactor, as tool GM can use later. PHASE 2 - Intrigue into Lost Kingdom (DAROKIN) - Selenica, Darokin - Darokin Map - http://mystara.thorf.co.uk/updated/_08_/darokin-8.png - gaz info - http://index.rpg.net/display-entry.phtml?mainid=3D%205128 - NOTES 1) ad-hoc intermission campaign, players face unknown enemy 2) discover treasure map at some point, or something that leads to treas= ure map 3) other tie-ins, like escorting caravan from families and NPCs met in= Karameikos, to Selenica PHASE 3 - ARABIAN SETTING (YLARUAM) - map - http://mystara.thorf.co.uk/replica/_08_/gaz2-ylaruam-8-original-co= lours.png - gaz - http://index.rpg.net/display-entry.phtml?mainid=3D3840&edition= id=3D4208 - module info (DoD) - http://index.rpg.net/display-entry.phtml?mainid=3D12= 24 - DoD wiki - http://en.wikipedia.org/wiki/Desert_of_Desolation - miniatures (DoD) - http://www.wizards.com/default.asp?x=3Ddnd/mg/dod NOTES 1) aspects place players in Arabian setting, so I use Ylaruam. I borrow= material from Al-Qadim to enrich setting. Really give players infusion of= culture, show why Mystara is unique... ^.^ (1a) found this site - http://www.coldlands.net/slav/alqadim/ (1b) and this site - http://www.al-qadim.com/resources.html (1c) http://en.wikipedia.org/wiki/Arabian_Nights 2) dependent on module set, but do whatever side-immersion adventures to= get players hooked, then switch-a-roo, Hollow World, Nithia PHASE 4 - EGYPTIAN SETTING - boxd info - http://index.rpg.net/display-entry.phtml?mainid=3D5361 - world map -http://mystara.thorf.co.uk/replica/_40_/hw-southern-iciria-40= .png=20 - nithia map - http://mystara.thorf.co.uk/replica/_08_/hwr2-delta-kingdom-= 8.png - NOTES (1) so this would be the world and rest of modules take place here. OTHER THOUGHTS - maybe gothic-egyptian tie-in: Ravenloft Touch of Death module "In this RavenLoft episode, the gypsies have acquired an ancient sarcoph= agus and mummy. Although they are using it as a sideshow attraction, the mu= mmy has plans of its own. Players must stop the plot of the mummy." - surviving desert environment -=20 Sandstorm: Mastering the Perils of Fire and Sand by by Bruce R. Cordell, Jennifer Clarke-Wilkes, J. D. Wiker =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.pandius.com To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ------------------------------ End of MYSTARA-L Digest - 17 Jul 2009 to 21 Jul 2009 (#2009-28) ***************************************************************