From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #182 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Friday, October 31 1997 Volume 02 : Number 182 ---------------------------------------------------------------------- Date: Wed, 29 Oct 1997 11:46:40 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Netlogo Contest At 12:11 PM 10/29/97 -0600, Rob Rickard wrote: >I know that a friend of mine wants to touch up his LOGO before he >submits it. I was thinking about trying something but just cant find >the time. maybe we should wait till the new year before we decide. >There could be others that want to, but just dont have the time. I'm glad you suggested this Rob. I, too, would like to try my hand at a Mystara LOGO. However, I haven't had the time for much of ANYTHING (including the MML Archive page :-( I do so /WANT/ to get that together before the end of the year!) outside of work -- 10 to 12 hour work days are comming along far too often. Perhaps putting the voting off until January is a good idea. This would give busy people the Christmas Holiday Season to try getting something together. Any comments? Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Wed, 29 Oct 1997 21:13:51 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Elf stuff At 08.56 28/10/97 -0700, Cthulhudrew, The Great Old One wrote: >A couple of things (I was just looking through the two elf gazetteers >last night) > I took some time before answering. Now I'm ready... I'm specialized in Shadow Elves, after all :) >1) In GAZ5, the Good Magic Point of Algorn's Last Stand is repeatedly >described as housing a Tree of Life (presumably made from the body of >Algorn the elf; possibly housing his consciousness?) What happened to him >during the WotI, and is it possible that other Trees of Life have been >made from it's branches? > Interesting. I didn't noticed that when I wrote the timeline of Alfheim Invasion. Anyway in our timeline me and Herve wrote that all clans (except Long Runner and Mealidil) relocated their Trees of Life in Darokin, before they died because of the Shadow Elves spell. Moreover they took branches of the Trees of Life with them in Wendar and Karameikos. Something similar possibly happended to this Tree of Life too, otherwise I would say it was destroyed by the same magic that corrupted the forest. For those of you who didn't read my Timeline of the Invasion, you can find it at my home page and Herve's one. It's not strictly canon, but not against canon either. >2) GAZ13- Porphyriel is described as being a 21st level elf-wizard, and >21st level Shaman. 20th level is the highest an elf can progress as a >wizard; what gives? And how can she be 21st level as a shaman, if her >level as a shaman cannot exceed her elven level (the designers probably >meant this stipulation to go away once maximum level was reached, but...) > My guess is that the tables for shadow elf progression (both as lord, mage or shaman) where shortened because of space limitations.... or maybe they were taken directly (copy&paste) from the one in GAZ5 :) I think that with the "improved" rules for elves (GAZ5, GAZ13, GAZ9) elves may reach 36th level as lords or wizards. Anyway I may be wrong here. My only shaman is 3rd level and doesn't look eager to gain any more levels :( >3) GAZ13- Since Shamans continue to progress as both elf class and shaman >class, why couldn't they (conceivably) continue to progess as either an >elf-lord or an elf-mage? The rules about them not gaining fighter >abilities (combat options and extra attacks) seem to imply that they >cannot continue to progress as elf-lords (at least not very effectively). True, they cannot continue as both. Shamans are a peculiar class. They're a rare group of people, usually females, somehow blessed by Rafiel... and they should gain really a huge amount of XP to reach high levels both as normal elves and shamans. I like them as they're, powerful as a class but somehow weak because they need really a lot of XP. No wonder the shaman in is the lowest level character in my group.... though he also had other problems, such has a couple of encounters with undeads... >4) GAZ13- What do the notations on the elf progression table for a) equal >to fighter level 22-24 and b) equal to fighter level 25-27 mean? Elves >are not the equivalent of those fighter levels for a lot longer than >indicated on the table, at least not combat wise, nor do they get the >fighter options at those levels? Typo? > Can't help you here. Never had a PC over 9th level in my life. >4) GAZ13- Does anyone else dislike the shaman rules? I think that a >triple classed character (which, essentially, they are- >fighter/mage/cleric) is a bit too overbalanced... maybe it's just me. >Thoughts? I like them as they're. They can be powerful mages, but their restricted spell list (as shamans) won't never make them powerful clerics. Alfheim Treekepers are somehow more clerics than Shamans. About them being also good fighters this is part of their "elfness", so I don't see any problem here. Sure, they can be very powerful at high levels, but they're few in number and I think there shouldn't more than 1 shaman in a gaming group. Consider shamans like Glantrian mages 0f the 3rd (or better) circle in some of the secret crafts, except that their powerful spells work only underground, because they need to have the Soul Crystal with them. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Thu, 30 Oct 1997 11:40:41 +0100 From: DM Subject: Re: [Mystara] Netlogo Contest At 11:46 29/10/97 -0800, Jenni A. M. Merrifield wrote: > I'm glad you suggested this Rob. I, too, would like to try my hand at a >Mystara LOGO. However, I haven't had the time for much of ANYTHING > > Perhaps putting the voting off until January is a good idea. This would >give busy people the Christmas Holiday Season to try getting something >together. A wonderful idea, definitely! I support January as the deadline for the Mystara Logo: i want to give my contribute too, but these times i really don't have any spare time (i'm creating the webring, writing stuff for the almanac and updating my webpages, so...) I don't think Sean Reynolds would complain much if we move the deadline to January... DM - ---------------------------------------------------------------------------- "The only good orc is a dead orc" (ancient saying of the Known World) ------------------------------ Date: Thu, 30 Oct 1997 10:38:06 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Netlogo Contest On Wed, 29 Oct 1997, Jenni A. M. Merrifield wrote: > At 12:11 PM 10/29/97 -0600, Rob Rickard wrote: > >I know that a friend of mine wants to touch up his LOGO before he > >submits it. I was thinking about trying something but just cant find > >the time. maybe we should wait till the new year before we decide. > >There could be others that want to, but just dont have the time. > > I'm glad you suggested this Rob. I, too, would like to try my hand at a > Mystara LOGO. However, I haven't had the time for much of ANYTHING > (including the MML Archive page :-( I do so /WANT/ to get that together > before the end of the year!) outside of work -- 10 to 12 hour work days are > comming along far too often. > > Perhaps putting the voting off until January is a good idea. This would > give busy people the Christmas Holiday Season to try getting something > together. > > Any comments? I dont see any reason to be too strict with these deadlines if we can have more logos (and these of better quality.) If there is any democracy, I vote in support for a postponement of the deadline. Håvard - -- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 30 Oct 1997 12:14:11 +0100 From: DM Subject: Re: [Mystara] Elf stuff At 08.56 28/10/97 -0700, Cthulhudrew, The Great Old One wrote: >1) In GAZ5, the Good Magic Point of Algorn's Last Stand is repeatedly >described as housing a Tree of Life (presumably made from the body of >Algorn the elf; possibly housing his consciousness?) What happened to him >during the WotI, and is it possible that other Trees of Life have been >made from it's branches? Yeah i remember Algorn's Last Stand. You see, IMHO there are only three options: 1. nobody knew it was a real ToL and they let it there (after all novody ever tried to move a Good Magic Point, for that's what it was). In this case, it's either dead or it's still alive but is slowly dying. I would support the second theory, since being a magic ToL it's more resistant than normal trees. Also you must know that the tree may still host Algorn's soul, and thus being an entirely NEW ToL (not an avatar of Ilsundal): a sentient tree which doesn't harbor Ilsundal's spirit! If this is true, the SE would probably use it to create their own ToLs without having to worship Ilsundal (a great opportunity!) 2. the elves knew it was a ToL (albeit a different one) and they transported it somewhere else with them (just pick one of the clans... i would prefer the Mealidils for my personal reasons connected with new Alamanc...). 3. somebody already discovered it was a powerful and not ordinary ToL and transported it somewhere else when the elves fled, unknown to them. This is really up to the DM's imagination and campaign >2) GAZ13- Porphyriel is described as being a 21st level elf-wizard, and >21st level Shaman. 20th level is the highest an elf can progress as a >wizard; what gives? And how can she be 21st level as a shaman, if her >level as a shaman cannot exceed her elven level (the designers probably >meant this stipulation to go away once maximum level was reached, but...) Ok the rules are that Shamans can progress beyond 20th level earning 125,000 XP per level. However, their maximum spellcasting (number of spells that can be cast) is attained at 20th level. As for Elf-Mages, they are theorically limited to 20th level: however there is no rule that says they cannot progress further. I would apply them the same rule that goes for Shamans: they can progress in levels beyond the 20th earning 250,000 XP per level, even though their maximum spellcasting capacity is reached at 20th level. This way Shamans and Elf-Mages can reach 36th level (which should be the limit IMHO), but this level influences only the range and duration of some spells, nothing else (and besides, they need a HUGE amount of XP to advance). Elf-Lords are limited to Attack Rank M: they could go beyond with levels, but they would gain no benefits whatsoever.. This way Porphyriel can be a 21st Elf-Mage and a 21st Shaman! However, the rule say that the Shaman cannot advance more than his current level as a shaman, but what if the shaman choose to remain a normal elf and advancing only as a Shaman? More simply: who said all the shamans must be Elf-Mages? Provided they cannot advance as Elf-Lords, if a character chooses not to advance as a Elf-Mage either, will he be stuck at 10th level as elf AND as Shaman for the rest of his life? I'd say that once he reaches his maximum (primary class) level, he can progress further with his Shaman level (this way we could have a shaman who is a normal 10th level Elf and 11th+ level shaman -less magic spellpower but also less XPs to earn!). Do you think it's reasonable? >3) GAZ13- Since Shamans continue to progress as both elf class and shaman >class, why couldn't they (conceivably) continue to progess as either an >elf-lord or an elf-mage? The rules about them not gaining fighter >abilities (combat options and extra attacks) seem to imply that they >cannot continue to progress as elf-lords (at least not very effectively). Well, i would say they cannot because it's the rules...:) However, my explanation is that the Shamans are people devoted to Magic and not to Arms. Think about this: the SE Shamans are the only cleric race that gains M-U spells: that's why they can advance as M-U but not as Fighters, because they are more intimately linked to Magic and have no knack for common fighting abilities. That's all... (seems reasonable IMHO) >4) GAZ13- What do the notations on the elf progression table for a) equal >to fighter level 22-24 and b) equal to fighter level 25-27 mean? Elves >are not the equivalent of those fighter levels for a lot longer than >indicated on the table, at least not combat wise, nor do they get the >fighter options at those levels? Typo? I really don't know about this: it's always been a strange reference IMO. Probably it's only applicable to Elf-Lords in order to compare Attack Rank with normal human levels (i remember reading somewhere that an attack rank equals 2 human levels.. in this case how do you calculate XPs from defeating an elf which is At Rnk J, for example? As monster with 17 HD or with 24HD???? I don't really know...). If however you want to apply it to Elf-Mages too, then i suspect it's the equivalent human level (think about the tables in the Creature Crucible accessories, where the PC class is comapred to Human Levels...) A really strange ref though.... >4) GAZ13- Does anyone else dislike the shaman rules? I think that a >triple classed character (which, essentially, they are- >fighter/mage/cleric) is a bit too overbalanced... maybe it's just me. Well, they're nt fighters: they're mage clerics and i must admit i too have created a class of mage-cleric IMC, so i'm biased... ;) Anyway, they're not that much overbalanced, since they've got to use Soul Crystals and to earn additional XPs to progress... i think they work just fine... :) Oh, another problem: in GAZ13 the rules about HD and HP for SE say that after the 10th level they gain 2 HP PER LEVEL THEREAFTER! Normal elves gain only 2 HP at 10th level and that's all!. So i checked in the NPCs caspules mentioned in the book (many of whom are above 10th level) and the only one that seems to have followed this rule is Garafaele Galeifel (19th level Elf-Lord with 90 HP!!). All the others (shamans and elf-mages) have HP within the normal elves' standards. What do you say about this? DM - ---------------------------------------------------------------------------- "The only good orc is a dead orc" (ancient saying of the Known World) ------------------------------ Date: Thu, 30 Oct 1997 12:17:30 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Wed, 29 Oct 1997 Alex295@aol.com wrote: > Not bad. In fact, well done. The one thing that I would suggest deals with > the issue of Mages. You see, mages aren't stupid. Once they get wind of an > organization that sees mages as mortal enemies, they will take measures to > oppose the Brotherhood. A few may even join forces to halt this threat. > Yes, well, since the Brotherhood is quite young still (from 995 AC or so), most mages have not gotten wind of it yet. By the year 1010, though, many may start noticing the secret organization behind the scenes... > 1) Hatred of mages derives from harsh treatment recieved by the Grandfather > by one; preferably a foreign mage. > Well, my thought was that most Ylari view mages with dislike, the Brotherhood just takes this to extremes. > 2) Do not exclude mages from Brotherhood. Have some as members. Have a few > devout followers as mages. Due to events beyond their control they found > themselves more adept at mage spells instead of clerical spells. Might want > to keep them secret from the rest of Brotherhood. And any mages that are > known are to veiwed with suspition. > This might be a good idea. In fact, in the box Assassin Mountain, there is a mage (sha'ir), Akim the Unclean, who is a member living at the Brotherhood's fortress, even though everyone else hates him. The Grandfather keeps him because of his usefulness, and has magical control over him to prevent Akim from leaving. > 3) For a bit of intrigue, have the Grandfather be a mage in secret. You could > have him be one of two types. a) Uses Brotherhood to eliminate any potential > rivals so he can be the supreme mage in Ylaruam. b)Sees self as a defiler. > Takes out his fanatism on other mages as a form of "divine purification". > When the Grandfather feels his task is complete, he will commit suicide > himself thus ridding Ylaruam of all mages. > This might be an interesting twist, but I think it will make the Brotherhood too much of a villain. I prefer it to be less black-and-white that this, i.e. the Grandfather and the slayers are all devout followers of Al-Kalim, a non-evil Immortal, thus putting quite a dilemma before the PCs. > 4) Have a relative or two of the Grandfather be a mage. The game potential > alone would justify it. > Better yet, have a PC mage to be a relative of the Grandfather... > 5) Have a few "charmed" or blackmailed mages on retainer. Once their use is > exhausted, the Brotherhood disposes of them. Even if they have dealt in good > faith, they know too much to keep breathing. > See paragraph on Akim above. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 30 Oct 1997 12:32:25 +0100 From: DM Subject: [Mystara] The Dreaming and the Spiritplane From the things i read in your last article Haavard, i understood that the Dreaming and the Spiritplane are somehow connected (see the Wallara Spirits). However, how do you imagine this link: what's its real nature and how do the spirits (those who live in the spirit world) see the creatures of the dreaming (and vice versa)? Also, so you still hold the Dreaming as an Outer PLane or as a dimension (between Ethereal and Astral) as i (and the NL rules) seemed to suggest? Last question: is the Spirit World the same one of the Ethengarian shamans (i'd say so seeing how the spirits of the wallara are) or is it based on the Shaman supplement (which i don't own) or on your own campaign? DM - ---------------------------------------------------------------------------- "The only good orc is a dead orc" (ancient saying of the Known World) ------------------------------ Date: Thu, 30 Oct 1997 14:29:42 +0100 From: DM Subject: [Mystara] Questions and News! First of all i wanted to ask those of you who are informed about the NetLogo, do i have to use images drawn by myself or can i use others' images as background for the Logo (example: like the images of Fighter and THief i have in my homepage, which are drawn from Shadow over Mystara as i found out)? Secondly, is there any possibility that TSR puts on its MPGN site or its website the scanned copies of the DA modules? And last, i know that maybe i shouldn't use this post to do it, but i wanted to inform all of you Mystara Fans that my site has been UPDATED with New Graphic and New Articles, and that from now on it will host uploads of your and my articles EACH MONTH! I wanted to thank all of you who contribute to the list and who thereby contribute in keeping alive my site: thanx and don't stop it! :) I hope you'll come to visit it in great numbers and let me know what you think of it (best viewed with Internet Explorer 3.0)! (sign the guestbook when i put it on!) Bye and thanx DM ------------------------------ Date: Thu, 30 Oct 1997 08:47:21 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Elf stuff In einer eMail vom 28.10.97 17:23:45, schreiben Sie: << 1) In GAZ5, the Good Magic Point of Algorn's Last Stand is repeatedly described as housing a Tree of Life (presumably made from the body of Algorn the elf; possibly housing his consciousness?) What happened to him during the WotI, and is it possible that other Trees of Life have been made from it's branches? >> In an old Dragin Mag (189, IIRC) it said that all the good magic points were destroyed when Alfheim was corrupted. If however, a HW-Fairy Kingdom would be created I guess they would be recreated there. Garafaele Galeifel ------------------------------ Date: Thu, 30 Oct 1997 09:40:41 -0800 From: David Keyser Subject: Re: [Mystara] Elf stuff >In an old Dragin Mag (189, IIRC) it said that all the good magic points were >destroyed when Alfheim was corrupted. If however, a HW-Fairy Kingdom would be >created I guess they would be recreated there. I don't remember it saying they were destroyed. I remember it saying that they are inactive at present, it implied that they might come back. The bad magic points are still active. Dave Keyser ------------------------------ Date: Thu, 30 Oct 1997 19:25:07 +0100 From: Fabrizio Paoli Subject: [Mystara] Dragon #200! Yeah! I finally found a copy of Dragon Magazine #200, the last with a regular D&D column by Bruce. In that magazine Bruce writes: "With the Mystara setting being published as an AD&D campaign word in 1994, there will be a lot more products for fans of the Known World and beyond, obviating the need for this column." Doesn't it sound funny just 4 years later? :-) ------------------------------ Date: Thu, 30 Oct 1997 19:38:27 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Elf stuff At 12.14 30/10/97 +0100, DM wrote: >>3) GAZ13- Since Shamans continue to progress as both elf class and shaman >>class, why couldn't they (conceivably) continue to progess as either an >>elf-lord or an elf-mage? The rules about them not gaining fighter >>abilities (combat options and extra attacks) seem to imply that they >>cannot continue to progress as elf-lords (at least not very effectively). > >Well, i would say they cannot because it's the rules...:) However, my >explanation is that the Shamans are people devoted to Magic and not to Arms. >Think about this: the SE Shamans are the only cleric race that gains M-U >spells: that's why they can advance as M-U but not as Fighters, because they >are more intimately linked to Magic and have no knack for common fighting >abilities. That's all... (seems reasonable IMHO) Probably I didn't understood Cthul question when I first replied. Sorry. I think there can be Shamans who advance as elf-lord, but they're very few if compared to the ones who advance as elf-mage. There's also a group of fighting Shamans called "The Hand of Rafiel". It's somewhere in GAZ13, but I've not time to check now since I'm busy with a local RPG convention. Bye. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Thu, 30 Oct 1997 18:04:34 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] Questions and News! On Thu, 30 Oct 1997 14:29:42 +0100 DM writes: > First of all i wanted to ask those of you who are informed about >the >NetLogo, do i have to use images drawn by myself or can i use others' >images as background for the Logo (example: like the images of Fighter >and >THief i have in my homepage, which are drawn from Shadow over Mystara >as i >found out)? > > Secondly, is there any possibility that TSR puts on its MPGN site or >its >website the scanned copies of the DA modules? The web site has a list of products scheduled to be placed on-line and a warning that they're not accepting suggestions. :( However, anythings possible. > And last, i know that maybe i shouldn't use this post to do it, but >i >wanted to inform all of you Mystara Fans that my site has been UPDATED >with >New Graphic and New Articles, and that from now on it will host >uploads of >your and my articles EACH MONTH! I wanted to thank all of you who >contribute to the list and who thereby contribute in keeping alive my >site: >thanx and don't stop it! :) I hope you'll come to visit it in great >numbers >and let me know what you think of it (best viewed with Internet >Explorer >3.0)! (sign the guestbook when i put it on!) Sure. Shamelessly plug your website on the list. I know I plan to if I ever get one up and running. >Bye and thanx > >DM > ------------------------------ Date: Thu, 30 Oct 1997 22:01:00 -0000 From: "Leroy Van Camp III" Subject: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Mystarans, It is with sadness that I inform you that the MML in its current Manifestation is on the virge of death. As I indicated about a month ago, the current host of the list, Illuminati Online, will begin to charge its users for the mailing list services. Starting with my December bill it will cost me an additional $20 for both lists (the price is based on the number of members.) Although not a fortune, this extra cost is enough that it is not really feasible for me to continue with the list. So, at this point I am looking for whatever options are available. Perhaps someone has the resources to run a mailing list and wishes to do so. I would note that running the list can be a bit time consuming (though not greatly so), requiring daily tasks such as answering private e-mail, manually subscribing and unsubscribing people, and taking care of list errors. If you know Majordomo (list software) this is less of a problem. Another option is MPGN, which is host for most of the mailing lists dealing with TSR's other worlds. I am on three of these lists (FR, PS & SJ), and they all run rather well, with little interference from monitors (and this is less of a problem with this list, since we tend to stay on topic more often :) If people like this option, I can look into arranging this. Feel free to discuss this or toss out ideas. Leroy Van Camp III malacoda@lesbois.com owner-mystara-l@io.com "You know, not kneeing you in the groin is a constant struggle." MST3K ------------------------------ Date: Fri, 31 Oct 1997 12:59:39 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Two strange things Hello, I've noticed two strange things (inconsistencies?): 1.A mage has to be level 20 to be the High Master of a Secret Craft, yet Innocenti di Malapietra was only 17th level in GAZ3. 2.Vanya is supposed to be Petra's sponsor. However, Petra achieved Immortality around 800 BC (about 200 years after gnoll invasion of Traldar), while Vanya could have achieved it only around 600 BC (when Thyatians & Co. fled from Milenians). Huh? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 31 Oct 1997 13:06:15 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Some people have to die... ;) I have noticed that some Mystarans are getting so old that they should be dead quite soon. None of them are mages, so they can't extend their lifespans. Callastian Jowdynites, Duke of Machetos Estella Whitehall and Scrutina Diaura, Darokin's ambassadors to Karameikos and Glantri, respectively. Estella was at least 70 in 1000AC, and Scrutina even older. Why does Darokin send old grannies as ambassadors to other lands? ;) Olliver Jowett - this might make an interesting scenario, especially if Magda Marilenev picks the same time to stage her rebellion. Gimluk the Horse Warrior - he was 250 (!) years old in 1000AC, so he's practically one foot in the grave already. Thrildor Blackhammer, Rockhome's ambassador to Five Shires - he was described as "old" in GAZ8. BTW, do we consider Retameron Antonic to be Baron, as per PWA1010? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 31 Oct 1997 13:36:49 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Two strange things On Fri, 31 Oct 1997, Aleksei Andrievski wrote: > > Hello, > > I've noticed two strange things (inconsistencies?): > > 1.A mage has to be level 20 to be the High Master of a Secret Craft, yet > Innocenti di Malapietra was only 17th level in GAZ3. In that case he probably should be raised to 20th level. > 2.Vanya is supposed to be Petra's sponsor. However, Petra achieved > Immortality around 800 BC (about 200 years after gnoll invasion of > Traldar), while Vanya could have achieved it only around 600 BC (when > Thyatians & Co. fled from Milenians). Huh? This seems to support the theory that Vanya was already an immortal when she lived in Thyatis. Someone mentioned that as a mortal she was a woman living in Skothar IRC. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 31 Oct 1997 09:36:55 EST From: Alex295 Subject: Re: [Mystara] Lesser Known Immortals Somewhat off the current thread of discussion..... Speaking of lesser known, or should I say lesser used, Immortals what about the Immortal Talitha. What's the deal with her. For one so inactive she is fairly high ranking Immortal. I saw on one of the Mystara pages that it is unclear whether she is originally (as a mortal) of the old Alphatian Homeworld or is a product of the Mystaran Alphatians. If she is of the Homeworld then it would explain the level. If she is of Mystaran origin, then she's pretty active yet quite secretive. This is a dilema for me as I have used her in my campaign several times. I have even worked out a preliminary list of her history. The problem though is that I do have the proper info on her birth planet (Alphatia or Mystara).Her origin of birth would be the finishing touch to my little project. BTW has anyone else used the battleax toting lady? How did she fit into the WotI? I have my own little theories about the WotI question but would be interested in the opinions of others. ------------------------------ Date: Fri, 31 Oct 1997 09:54:18 -0500 (EST) From: StarHawk Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List We could go over to coollist.com They offer free mailling lists to anybody, you just get small ads added to the bottom of the messages. I don't know how good the admin options for it are, but its gotta be better than nothing. On Thu, 30 Oct 1997, Leroy Van Camp III wrote: > > > Mystarans, > It is with sadness that I inform you that the MML in its current > Manifestation is on the virge of death. > As I indicated about a month ago, the current host of the list, > Illuminati Online, will begin to charge its users for the mailing > list services. Starting with my December bill it will cost me an > additional $20 for both lists (the price is based on the number > of members.) > Although not a fortune, this extra cost is enough that it is not > really feasible for me to continue with the list. > > So, at this point I am looking for whatever options are > available. Perhaps someone has the resources to run a > mailing list and wishes to do so. I would note that running > the list can be a bit time consuming (though not greatly so), > requiring daily tasks such as answering private e-mail, > manually subscribing and unsubscribing people, and > taking care of list errors. > If you know Majordomo (list software) this is less of a > problem. > > Another option is MPGN, which is host for most of the > mailing lists dealing with TSR's other worlds. I am on > three of these lists (FR, PS & SJ), and they all run rather > well, with little interference from monitors (and this is less > of a problem with this list, since we tend to stay on topic > more often :) > If people like this option, I can look into arranging this. > > Feel free to discuss this or toss out ideas. > > Leroy Van Camp III > malacoda@lesbois.com > owner-mystara-l@io.com > > "You know, not kneeing you in the groin is a constant struggle." > MST3K > ------------------------------ Date: Fri, 31 Oct 1997 08:19:26 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Two strange things On Fri, 31 Oct 1997, Aleksei Andrievski wrote: > 1.A mage has to be level 20 to be the High Master of a Secret Craft, yet > Innocenti di Malapietra was only 17th level in GAZ3. Perhaps Murl of Vlaardoen (from GAZ9- the mage assassin who is over 20th level) should actually be the High Master of Earth Elementals, then. This one is a definite oddity... > 2.Vanya is supposed to be Petra's sponsor. However, Petra achieved > Immortality around 800 BC (about 200 years after gnoll invasion of > Traldar), while Vanya could have achieved it only around 600 BC (when > Thyatians & Co. fled from Milenians). Huh? D'OH! This sounds like the Masauwu sponsoring the (much) older Bagni Gullymaw bit. Perhaps not quite as severe, though- isn't Vanya a Time Immortal? Maybe she went back in time *after* her ascent to Immortality, and sponsored Petra... ;) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 31 Oct 1997 08:28:35 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Two strange things On Fri, 31 Oct 1997, Haavard Roenne Faanes wrote: > This seems to support the theory that Vanya was already an immortal when > she lived in Thyatis. Someone mentioned that as a mortal she was a woman > living in Skothar IRC. Given that the base in Green Bay is described by Haldemar as being built on the resting place of the mortal remains of their sponsor (most likely Vanya, though it's possible that he could have meant the founder of the Knights or somesuch), and given that Green Bay is on Davania (very southerly), which is consistent with the history of her being a Davanian Thyatian. Myself, I'd just modify the bit about Petra being sponsored by Vanya to someone else. It shouldn't make that great a difference, I wouldn't think. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 31 Oct 1997 08:25:19 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Some people have to die... ;) On Fri, 31 Oct 1997, Aleksei Andrievski wrote: > Olliver Jowett - this might make an interesting scenario, especially if > Magda Marilenev picks the same time to stage her rebellion. He was rumored dead in 1013, but for some reason, Joshuan's Almanac shied away from actually killing him off and having the "Death of Jowett/Holy War" scenario take place. > Gimluk the Horse Warrior - he was 250 (!) years old in 1000AC, so he's > practically one foot in the grave already. Depends. Dwarves in OD&D originally lived to about 400 years. This was modified in GAZ6, by Aaron Allston, to about 200 years or so. Usually, the most recent info is considered the most accurate, so GAZ6 should be the most recent as far as lifespans of dwarves go (anyone recall if HW had anything about it? I'd imagine it would be consistent, given AA's involvment with that project as well). In any case, though, it's possible that the designer of GAZ12 was going by the original rules, and didn't mean for Gimluk to be as ancient as GAZ6's rules would paint him. A case could be made for either, though perhaps it won't matter much after the events of this upcoming year, anyway. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 31 Oct 1997 11:01:23 -0600 From: Rob Rickard Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Leroy Van Camp III wrote: > Mystarans, > It is with sadness that I inform you that the MML in its current > Manifestation is on the virge of death. > As I indicated about a month ago, the current host of the list, > Illuminati Online, will begin to charge its users for the mailing > list services. Starting with my December bill it will cost me an > additional $20 for both lists (the price is based on the number > of members.) > Although not a fortune, this extra cost is enough that it is not > really feasible for me to continue with the list. > > So, at this point I am looking for whatever options are > available. Perhaps someone has the resources to run a > mailing list and wishes to do so. ... > > Another option is MPGN, which is host for most of the > mailing lists dealing with TSR's other worlds. ... > If people like this option, I can look into arranging this. > > Feel free to discuss this or toss out ideas. > > Leroy Van Camp III > malacoda@lesbois.com > owner-mystara-l@io.com Well, I am setting up an Internet Server right now and could add a mailing list to it. It should be up on less that a month. I will look into the cost, I think that the extra software is only cost a couple hundred. I was going to add a mystara forum so the list could complement each other. the list would then be free (I dont know how it will go over with my partner) We here at CommonWorld inc. are all gamers, my partners would give in. ------------------------------ Date: Fri, 31 Oct 1997 09:38:42 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Mystarans: At 10:01 PM 10/30/97 -0000, you wrote: >Mystarans, > It is with sadness that I inform you that the MML in its current >Manifestation is on the virge of death. This is sad news indeed. We do have to find an alternative, it would be an incredible shame if this forum, the ONLY one dedicated to Mystara and OD&D, were lost due to a small financial difficulty! > As I indicated about a month ago, the current host of the list, >Illuminati Online, will begin to charge its users for the mailing >list services. Starting with my December bill it will cost me an >additional $20 for both lists (the price is based on the number >of members.) > Although not a fortune, this extra cost is enough that it is not >really feasible for me to continue with the list. Ouch. $20/month is a bit high, and I expect that would go up if the subscriber base increased too. > So, at this point I am looking for whatever options are >available. Perhaps someone has the resources to run a >mailing list and wishes to do so. I would note that running >the list can be a bit time consuming (though not greatly so), >requiring daily tasks such as answering private e-mail, >manually subscribing and unsubscribing people, and >taking care of list errors. > If you know Majordomo (list software) this is less of a >problem. I run a mailing list and it costs me $10/month, regardless of the number of subscribers. It uses Majordomo too. However, the mailing list I maintain now don't have a lot of traffic and also don't maintain an archive [that would cost extra, which I also can't afford]. If all else fails, I might be able to help here, but we should see what other options we have. > Another option is MPGN, which is host for most of the >mailing lists dealing with TSR's other worlds. I am on >three of these lists (FR, PS & SJ), and they all run rather >well, with little interference from monitors (and this is less >of a problem with this list, since we tend to stay on topic >more often :) > If people like this option, I can look into arranging this. This seems like a great place to at least start. If we could get that set up then TSR might even put a link on their web site to it and we could get more new members. :-) I vote that you check this option out and let us know what the details are. > Feel free to discuss this or toss out ideas. I hope we can find a new home before December!! Keep us posted Leroy. Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ End of mystara-digest V2 #182 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #183 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 3 1997 Volume 02 : Number 183 ---------------------------------------------------------------------- Date: Fri, 31 Oct 1997 11:20:30 -0600 From: Dion Cautrell Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List STARHAWK is right, http://www.coollist.com offers free lists, along with everything one needs to run them--they can even be either moderated or "open," depending on the admin's preferences. I'd be willing to check into it if others think it's a good idea. . . - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- - ---------- > From: StarHawk > To: mystara-l@lists.io.com > Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List > Date: Fri, 31 Oct 1997 09:54:18 -0500 (EST) > > >We could go over to coollist.com >They offer free mailling lists to anybody, you just get small ads added to >the bottom of the messages. I don't know how good the admin options for >it are, but its gotta be better than nothing. > > >On Thu, 30 Oct 1997, Leroy Van Camp III wrote: > >> >> >> Mystarans, >> It is with sadness that I inform you that the MML in its current >> Manifestation is on the virge of death. >> As I indicated about a month ago, the current host of the list, >> Illuminati Online, will begin to charge its users for the mailing >> list services. Starting with my December bill it will cost me an >> additional $20 for both lists (the price is based on the number >> of members.) >> Although not a fortune, this extra cost is enough that it is not >> really feasible for me to continue with the list. >> >> So, at this point I am looking for whatever options are >> available. Perhaps someone has the resources to run a >> mailing list and wishes to do so. I would note that running >> the list can be a bit time consuming (though not greatly so), >> requiring daily tasks such as answering private e-mail, >> manually subscribing and unsubscribing people, and >> taking care of list errors. >> If you know Majordomo (list software) this is less of a >> problem. >> >> Another option is MPGN, which is host for most of the >> mailing lists dealing with TSR's other worlds. I am on >> three of these lists (FR, PS & SJ), and they all run rather >> well, with little interference from monitors (and this is less >> of a problem with this list, since we tend to stay on topic >> more often :) >> If people like this option, I can look into arranging this. >> >> Feel free to discuss this or toss out ideas. >> >> Leroy Van Camp III >> malacoda@lesbois.com >> owner-mystara-l@io.com >> >> "You know, not kneeing you in the groin is a constant struggle." >> MST3K >> > > > ------------------------------ Date: Fri, 31 Oct 1997 13:29:40 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Questions and News! On Thu, 30 Oct 1997, DM wrote: > First of all i wanted to ask those of you who are informed about the > NetLogo, do i have to use images drawn by myself or can i use others' > images as background for the Logo (example: like the images of Fighter and > THief i have in my homepage, which are drawn from Shadow over Mystara as i > found out)? I'm not sure, but I would think that any submissions would have to pretty much be original artwork. It goes back to copyright issues, really. Without the consent of the original artist, particularly in cases such as the images you suggest from the video game, any unauthorized usage would (theoretically) make anyone using them subject to litigation, particularly in this case, TSR, who is putting the images on their site for general use. > Secondly, is there any possibility that TSR puts on its MPGN site or its > website the scanned copies of the DA modules? Probably not for a while. Sean seems to be working on a few products at the moment, and not accepting offers of scanned products yet. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 31 Oct 1997 23:07:04 EST From: Kaviyd Subject: Re: [Mystara] Holy Slayers of Al-Kalim In a message dated 97-10-31 04:52:43 EST, k24023@kyyppari.hkkk.fi writes: << This might be a good idea. In fact, in the box Assassin Mountain, there is a mage (sha'ir), Akim the Unclean, who is a member living at the Brotherhood's fortress, even though everyone else hates him. The Grandfather keeps him because of his usefulness, and has magical control over him to prevent Akim from leaving. >> Here is an idea I once had for Ylaruam -- let Sha'irs be the only sort of Wizard that the Ylari tolerate. Certainly their approach to magic is quite different from that of a standard Mage. ------------------------------ Date: Fri, 31 Oct 1997 23:06:52 EST From: Kaviyd Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-10-31 00:20:04 EST, malacoda@lesbois.com writes: << Another option is MPGN, which is host for most of the mailing lists dealing with TSR's other worlds. I am on three of these lists (FR, PS & SJ), and they all run rather well, with little interference from monitors (and this is less of a problem with this list, since we tend to stay on topic more often :) If people like this option, I can look into arranging this. >> I see no problem with this idea. Since it may be your only option (unless somebody volunteers to take over the list for you), please go for it. I will gladly sign up for the new Mystara mailing list regardless of where or how it is maintained. ------------------------------ Date: Sat, 1 Nov 1997 09:00:40 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Whatever you decide to do -- I'm sure you'll keep us posted. Although I'm not the most active contributor on the Mystara list, I try to follow the discussions there. I too will most definitely join up to whatever list gets created to replace this one. Leroy, have you considered charging a small fee to cover your cost and time maintaining the list? Is this out of the question? Are there legal reasons for not doing so, or is this too much of a hassle? Else, what could be a monthly fee to cover all bases? Just an idea... Bruce Heard ------------------------------ Date: Sat, 1 Nov 1997 10:47:13 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Elf stuff In a message dated 97-11-01 08:22:18 EST, brizio@lunet.it writes: << I think that with the "improved" rules for elves (GAZ5, GAZ13, GAZ9) elves may reach 36th level as lords or wizards. Anyway I may be wrong here. >> Only in the D&D Rules Cyclopedia can Elves reach 36th level, and that is only an option given in the back of the book. The earlier part of that book and most other sources allow Elves to reach attack rank M (level 10 + 10 additional ranks) as fighters. None of the other sources give Elf Mages any advancement beyond level 20 -- although they do have a better spell progression than humans, who do not receive 9th level spells until level 21. (Elves get them at level 18, I think.) ------------------------------ Date: Sat, 1 Nov 1997 11:08:42 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List First there was the death of Mystara by TSR. Then the loss of TSR on AOL. Now the possible loss of the MML. I mirror everyones concern and feelings regarding the matter. Unfortunately, I can offer no advise on a location for a new List. The other Members have voiced some good options. I will toss my little vote into the pot for whatever is the best for not only the List. Alex ------------------------------ Date: Sat, 1 Nov 1997 12:12:25 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Operation Hydra Day 9 Due to the postponement of Force A for the needed repairs, Adm. Helena changes the plan of battle. She is well aware that the delay will cause some trouble in coordinating 7th, 8th, and 9th Reg. of 9th Fleet to accompany with 20th Cohort of Force B. In truth, she never liked the plan as it depended too much on everything going as scheduled. And in truth, the plan was doomed from day one. Instead she opts to keep the three regiments of 9th Fleet with Force A. 20th Cohort will in turn remain with Force B. Adm. Helena conveys this change of plans to the commander of Force B, Adm. Gioncondi He agrees wholeheartily. He had feared that Force A's ships would not show up in time to protect 20th Cohort. He had even gone as far as to make contingency plans to send ships from 13th Fleet to accompany the transports. This fixes the problem. Adm. Helena conveys orders that Gen. Valicius of 20th Cohort will land with Force B. However, it will follow its directive. 20th Cohort is to capture the lighthouse on the northern tip of Trader Island. Force A- Sails only 29 miles due to the tricky nature of having so many ships in such trecherous waters. This leaves roughly 21 miles to go until they arrive at the proposed landing area. The landing beaches are about 8 miles down the coast from Minrothad City. During the days sail, Force A spots the ships of Force B on the horizon. No melee contact is made with any Thadder vessels. There are a few glimpses of the Thadder navy vessels in the distance. However, these vessels do not engage. Force B- Travels 24 miles to come within the area to offload the troops. The landing area is 12 miles northeast of Harbortown and about 32 miles southwest of Bright Cliff The name I gave to the lighthouse and the villiage that supports it on the northern area of Trader Island. No name is given in Gaz. I assume that the lighthouse would have a villiage of some sort. Bright Cliff seemed like a good name. The marines of 13th Fleet make the initial landing to secure the beachhead. Resistance is minor, mainly from the inhabitants of a nearby fishing villiage. These fishermen stand little chance against the well armed and trained marines. Following the 13th Fleet's marines, comes the 20th, the 9th, and the 17th Cohorts. 26th Cohort is last as it proves more difficult and time consuming to offload the Cohort's seige weaponry and team animals. The offloading is expected to take the rest of the day. As such, the 20th, 9th, and 17th Cohorts begin erecting their defenses for the night. 26th Cohort is finally offloaded well after nightfall. The troops settle down for a night's sleep before marching onto Harbortown the following day. Their sleep is awakened by the screams of one of the sentries. Troops discover the legionaire's body torn and mutilated. The Force's land commanders Gen. Cicero and Gen. Valicius ( CO of 20th Cohort) call for the Heroes attached to each Cohort to investigate the incident. It is their opinion that the sentry was killed by a werewolf. This relevation causes some concern from the Generals. They are not prepared for such a threat that was supposed to be gone from the Guilds. Word of the were beast attack is sent down the ranks. The officers ask the Legionaires to turn in any and all weapons made of silver or of a magical nature. In all, 2 enchanted short swords, 16 silver daggers, 3 enchanted daggers, 28 silver tipped crossbow bolts, 5 enchanted bolts, 4 enchanted spears, and 5 silver spearhead. These weapons are distributed out to the sentries. Even with these few weapons it is a long night for the sentries. Fortunately, there are no further attacks. Force C- Gen. Nikkos reorganizes his troops to compensate for the losses the previous day. He assigns the walking wounded to guard the prisoners taken 6th Cohort Banner 1- Total of 571 (F1) heavy inf. 1st and 2nd companies brought up to full strength. 3rd company is filled except for 5th platoon. 5th platoon only has 11 troops and is assigned to guard the prisoners and accompany the wounded. 4th company is empty and temporarily disbanded. Banner 2- Total of 675 (F1) heavy inf. 1st thru 3rd companies brought up to full strength. 4th company: 1st platoon of is filled and is assigned to Force C HQ as a reserve. 3rd platoon only has 35 troops and is assigned to guard the prisoners and accompany the wounded. 4th and 5th platoons are empty and temporarily disbanded. Banner 3- Total of 654 (F1) heavy inf. 1st thru 3rd companies brought up to full strength. 4th company: 1st platoon filled and attached to HQ as a reserve force. 2nd platoon only has 14 troops and is assigned to guard the prisoners and accompany the wounded. 3rd, 4th, and 5th platoons are empty and temporarily disbanded. Banner 4- Total of 762 (F1) heavy inf. 1st thru 3rd companies brought up to full strength. 4th company: 1st thru 4th platoons filled. 5th platoon only has 2 troops and are assigned to guard prisoners and accompany wounded. 28th Cohort Banner 1- Total of 122 (F2) Lt. Cav. 1st and 2nd companies brought up to full strength. 3rd company only has 22 troops and is attached to Force C HQ as a reserve force. 4th, 5th, and 6th companies are empty and temporarily disbanded. Banner 2- Total of 105 (F2) Med. Cav. 1st and 2nd companies brought up to full strength. 2nd company only has 22 troops and is attached to Force C HQ as a reserve force. 4th company is empty and temporarily disbanded. Banner 3- Total of 117 (F2) Med. Cav. 1st and 2nd companies brought up to full strength. The remaining 17 troops are placed in 3rd company and due to its size is attached to Force C HQ as a reserve force. 4th company is empty and thus temporarily disbanded. Gen. Nikkos totaly revamps the mounted infantry of 4th, 5th, and 6th Banners. He takes the uninjured 506 (F1) Mount. Inf. of the three Banners and reorganises them along the standard 50 man companies in 4th and 5th Banner. 4th Banner- Total of 250 (F1) Mount. Inf. 1st thru 5th companies brought up to full strength of 50 troops each. 6th company is disbanded temporarily as it is empty. 5th Banner- Total of 250 (F1) Mount. Inf. 1st thru 5th companies brought up to full strentgth of 50 troops each. 6th company is disbanded temporarily as it is empty. 6th Banner- Total of 6 (F1) Mount. Inf. Due to the lack of troops, 6th Banner is rotated to the role of guarding the prisoners and accompanying the wounded. In this manner, 6th Banner is preserved instead of being temporarily disbanded. The reorganization effort is finished by noon. Gen. Nikkos has the men fed and then orders them off to march towards Malfton. Nikkos dispatches Lt Cav of 3rd Comp/1st Banner/28th Cohort from the HQ reserve to ride ahead. They are to journey to the mouth of the Quickhand River and make contact with the Naval Forces personally. They arrive at the coast well before nightfall and convey the news of the defeat of the Minrothad Forces and Gen. Nikkos's marching onto Malfton and is expected to reach the area sometime after midnight. They confer Nikkos's wishes to begin the assault on Malfton on the next day (Day 10). Nikkos and his two Cohorts arrive in the area before midnight. He positions his troops around Malfton and has them set up perimeter defenseworks for the night. Gen. Nikkos, Gen. Trassis, and several of their ranking officers meet with Adm. Corso aboard his flagship. They spend the next few hours discussing the coming assault before retiring for the night. The Naval forces of Force C, continue their show of force up and down the Quickhand. They have gone as far upriver as the first wooden bridge. There they are forced to stop due to the low clearance. There is discussion of destroying this first bridge to gain passage further up the river. This notion is turned down as Adm. Tiberius wants to preserve all of the bridges to use in assaulting the walls. This becomes a moot point as the Hin destry the bridges later on in the day. See below. Force D- Adm. Pentalon leaves Fire Island with his "Booty Convoy" as it has become known as. Upon leaving, he dispatches a message to Emperor Eusebius in Thyatis City to tell him of his departure. The rest of the Force is to stay behind and finish loading up the rest of the loot. Emperor Eusebius has ordered that no slain Thyatian troops will be buried on Fire Island. Officially it is to be a symbolic move to honor those fallen by returning them to the mainland for burial. In truth, Eusebius fears what the Wizards of Sclaras might do with so many corpses. He will not have his fallen soldiers defiled by becoming undead minions of the mages. Let them do as they wish with the corpses of the pirates. Originally, the Emperor had wanted the corpses brought back to Thyatis. But given the morbid nature of the cargo, not to mention the smell, the captains of the Thyatian vessels do not want to bring them. It is decided that the bodies will be burned on a funeral pyre and the ashes brought back to Thyatis. This plan is forwarded to the Emperor and is approved. Eusebius insists on the matter being done correctly to honor the dead. He places the whole thing under the direct supervision of the few clerics sent along with the Force. The funeral rites are performed. Each fallen Thyatian's ashes as well as personal effects are placed in his own gear pack (backpack) and sealed. The soldier's identity amulet (dog tag) is attached to the pack to insure the identity of the remains is known. The ceremonies last well into the early morning. Survivors of the battle begin arriving in Malfton early in the day. They tell of the defeat of the HG and Militia forces. They tell tales of "hordes of Thyatian troops" rushing to Malfton "just behind them". Most disturbing is the presense of Thyatian cavalry that "crashed through their lines slaying human and halfling by the score." The Kimber Nimblefingers tells the Militia not to engage the the Thyatians out in the field. Perhaps, in this manner the defenders can negate the effect of the cavalry. It would be better to fall back upon Malfton's defenses and fight them from the walls. Nimblefingers is constantly reminded about the poor state of the old wooden defenses. She (I assume it is a she) tells the Militia that they will have to do. She does tell them to destroy the rest of the wooden bridges that give passage across the Quickhand River. The Hin burn the bridges. In Mirros, Karameikos, the Thyatian and Minrothad ambassadors have words. Cornel Osteric of Thyatis and Aladan Voll of Minrothad exchange words while awaiting an audience with King Stephan on matters concerning the Thyatian invasion. Osteric enters the waiting room and is adressed by Voll. The Thadder makes a few demeaning comments about the Thyatian people and the two quickly become embroiled in a heated arguement. During this shouting match, Osteric divulges the loss of the HomeGuard units on Open Island and the sacking of Cove Harbor. The shouting match is stopped by the appearance of King Stephan and his personal guards. He reminds them that they are diplomats and are to act as such. In Thyatis City, Emperor Eusebius dispatches the ships of the newly commisioned 28th Fleet to sail out and meet the "Booty Convoy" from its anchorage in Thyatis City. He does this for the sole purpose of securing the sealanes leading to the Thyatian capital. No sense taking any chances. Mercenary Guildmaster Warheart Cleaver recieves word of the defeat of the HG and Hin forces outside of Malfton and the landing of Thyatian troops near Harbortown. He conveys this info onto Oran Meditor in Minrothad City. Oran demands that the HG commander do something. Warheart tells him that he has already made moves to bolster the defenses at Alfeisle. He is awaiting the arrival of naval units at North Island to be used as a relief force. He tells the Ruling Guildmaster that he also has to think of Open Island. Oran appologizes. He assures the dwarf that he has complete faith in his leadership and ability. Feeling a bit guilty, Warheart sends word to Harbortown to send forces to meet the Thyatian landing force. The Master of HG#1, Anrod Miller, is currently in Harbortown overseeing the training. He decides to lead 3rdReg/1stHG and 3rdReg/3rdHG to meet the Thyatians. He hopes to catch them by surprise, hopefully in the middle of offloading from their ships. They take some time to organize and arrive in the vicinity around dusk. Anrod decides to await till morning before striking. Oran Meditor then contacts the Guild Quickhand's Guild Master at Malfton. He gets a first hand account of the situation. He informs Kimble Nimblefingers that efforts are being made by the Mercenary Guild to send assistance. He urges the Hin to stand fast until help arrives. This comforts Hin leader. News of the impending aid is spread throughout the town. Morale is raised. Nimblefingers calls for volunteers to suppliment the militia. Turnout exceeds the available stock of weapons and armor. Shopkeepers and craftmen empty their inventories to outfit these new recruits. Even so, a large proportion of the defenders are equppied with no armor and crude weapons. Nimblefingers asks the commander of the Militia to organize these irregular troops into units. Due to their civilian nature the effort takes all of this day and part of the next. Oran Meditor then calls for the Thyatian Ambassador, Adriana Secuva, who was imprisoned the previous day. He tells her of the burning of the embassy and the fate of the staff the previous night. He appologizes for the death of the personel, which included Adriana's sister, husband, and young son. Meditor voices his displeasure in the matter but does attempt to explain it as being a result of the Thyatian aggression. Adriana is furious. She spits on him and curses (verbally not with the spell) the Ruling Guildmaster for all he is worth. Meditor orders the guards to take her back to her cell. He is not angry at her. He was not aware of the presense of her family in the embassy. With a heavy heart, Meditor retires to his personal rooms and spends the rest of the day and night in thought. Around noon, 6th Squad/2nd Fleet arrives at Blackrock with its convoy of supply ships. News of the arrival is sent to Warheart Cleaver at Gapton. He orders that 6th Squad/2nd Fleet, 4th Squad/1st Fleet, 6th Squad/ 1st Fleet, and 1st Reg/3rd HG will depart as soon as possible to Verdun on Alfeisle Island to bolster the defenses. The rest of the day is spent preparing the final details for the proposed sailing to Alfiesle. That night, 6th Privateer Fleet arrives at Gapton Harbor, North Island escorted by the vessels of 4th Squad/2nd Fleet. The pirates inform Warheart Cleaver of the other fleets being enrout to join them. They do not tell him that 1st Fleet is sailing to Fire Island to see what is going on. At dusk, 1st Privateer Fleet arrives off Fire Island and sees the Thyatian vessels. They sail down the coast and land several of the pirates ashore under the cover of darkness. Leading them is Capt. Jaspin of the pirate ship BloodStone. After several hours, they arrive at an area overlooking the Cove Harbor. They are shocked at what they see. Their worst fears proven true, the pirate party makes their way back to the coast and board their vessels. Several pirates want to attack the Thyatians to help the pirates taken prisoner. Seeing the destruction first hand, Capt. Jaspin supports doing something. Knowing that they are outnumbered, he opts for hit and run strikes at the Thyatian ships guarding the mouth of the Reedy River. The rest of the pirates agree to this. Due to the late hour and the time needed to get back to the inlet area, the strikes will take place the following day. ------------------------------ Date: Sat, 1 Nov 1997 19:55:44 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [Mystara] General Stuff First off I have a web site! Its address is www.geocities.com/TimesSquare/Dungeon/5930/ There's not much there, but its got my Undersea Timeline. More coming soon. Also, my new campaign started today! Its a WotI campaign, and the first adventure was that thingy from the black box set, played with modifications of course. About the death of the list, most of the options discussed seem good, especially if going to MPGN will allow us to have a blurb at the bottom of TSR's mystara site. The only option I am against is the one about charging list members. If this happenned, I would have to leave the list "Never let reality get in the way of a good hypothesis" ------------------------------ Date: Sat, 1 Nov 1997 22:14:56 -0500 (EST) From: mystaros@serv2.fwi.com (james mishler) Subject: [Mystara] I Live... Again... Hello one and all! I have returned... unfortunately, it seems at a rather bad time. I will look into the possibility of hosting the MML on the Fort Wayne Internet; I don't know what their full capabilities are... My web site is still on geocities, and I have actually been able to fix it up a little bit. Still a lot of broken links, but tidying up the furthest reaches of it is my next move... my homepage: www.geocities.com/TimesSquare/Castle/1437/index.html And now, on to the stuff that I've missed! Mystaros signature file ------------------------------ Date: Sat, 1 Nov 1997 22:40:37 -0500 (EST) From: mystaros@serv2.fwi.com (james mishler) Subject: Re: [Mystara] Two strange things >2.Vanya is supposed to be Petra's sponsor. However, Petra achieved >Immortality around 800 BC (about 200 years after gnoll invasion of >Traldar), while Vanya could have achieved it only around 600 BC (when >Thyatians & Co. fled from Milenians). Huh? >** Aleksei Andrievski I noticed this too, and decided in my own campaign that it was an editorial glitch (sort of, see below). IMC, Vanya was a Kerendan "Warrior-Princess" (a la Xena) who led the battle against the encroaching Milenians and Hattians. Her valiant defense of the Kerendan migration to Brun brought her to the attention of Petra. It was not a friendly eye that Petra turned to Vanya, as Petra was the patroness of the Milenians, who Vanya despised. Petra complained about Vanya and her tenacity to Khoronus (then the titular head of the Milenian/Traldar pantheon, who had been Petra's own sponsor), and Khoronus decided to give Petra a lesson by making Vanya a special project of Petra's (it took Petra a couple years to recognize the common features between Vanya's struggle and her own as a mortal). There was also some interference here and there with Thanatos, Orcus and Diulanna, but in the end, Vanya reached Immortality sponsored by Khoronus, with Petra as a "demi-Sponsor". The last task in Vanya's quest for Immortality was a time jump to the past, where Khoronus told her that she had to successfully aid a group of people much like her own resist the incursion of a dark foe, and help them escape to a land where they might be safe... naturally, having had just such an experience herself, Vanya wholeheartedly agreed to the task. Imagine her suprise when she discovered that the people she had to aid were none other than the Traldar of 1000 BC, the ancestors of the Milenians, and that the leader of those peoples was none other than her own less-than-friendly grudge opponent, (a very young and mortal) Petra! She went on to help the Traldar, and gave Petra the knowledge and willpower to go on her own quest for Immortality... thus, sort of a paradox without a major one, and actually an opportunity for some PC's to get involved in a major point in the time/space continuum... signature file ------------------------------ Date: Sun, 2 Nov 1997 10:25:49 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Psionics in Mystara? In a message dated 97-10-27 23:58:50 EST, mauropena@hotmail.com writes: << I began a campaign in Mystara, and one of my players wanted to be psionic, I agreed but, is my player the only psionic in Mystara? I don't think so but Somebody can tell me who is psionic too. >> Sorry, I'm a few days late responding to this (been busy), in my campaign I allow psionics, but only from a few sources: 1. The Savage Coast (others have mentioned this one) 2. The Hin Masters. Lacking a better way to represent this group in AD&D I decided that they were psionicists, and the only source of psionic training (in the outer world at least). This limits the class to halflings essentially (and also puts an upper limit on the psionicist's level too). This makes psionics virtually unknown outside of the major hin communities, and very rare even in them. 3. Last but not least, since the Hin learned their abilities from the Gentle Elves who now reside in the Hollow World, the Gentle Elves have a few psionicists among them. I liked this touch, it gives a good reason why the Gentle Elves can still thrive somewhat considering the warlike nature of their neighbors. ------------------------------ Date: Sun, 02 Nov 1997 10:01:50 -0600 From: Galwylin Subject: [Mystara] The Iron Ring, Thyatis, etc. We seem to have slowed for the moment so I thought I'd toss out a question. Since the fall of the Black Eagle Barony and Thyatis' troubles since WotI, what is the Iron Ring up to. I got the impression that slavery was their bread and butter and that seems to have ran out. There really doesn't seem to be alot of *evil* groups in the Known World. For that matter, countries with an evil slant are non-existant. The continent of Brun has very few undiscovered areas (at least as far as being game covered). While *evil* countries aren't likely, I don't see alot of evil societies running rampant. The Broken Lands is confined to a limited area and Aengmor just doesn't strike me as being *evil* (their more isolationist but so was Alfheim). Any thoughts? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ ------------------------------ Date: Sun, 02 Nov 1997 10:03:51 -0600 From: Galwylin Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Any idea when the list will have to be moved? Wish I could help but I don't know what all goes into maintaining a mailing list. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ ------------------------------ Date: Sun, 2 Nov 1997 13:51:56 -0500 (EST) From: RISPEN@aol.com Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. Without looking into my books, Hule jumps out as a good market for slave trade. I'll look into my stuff and write more later. Out Risp ------------------------------ Date: Sun, 2 Nov 1997 14:23:38 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. In a message dated 97-11-02 11:13:52 EST, galwylin@airnet.net writes: << Since the fall of the Black Eagle Barony and Thyatis' troubles since WotI, what is the Iron Ring up to. I got the impression that slavery was their bread and butter and that seems to have ran out. There really doesn't seem to be alot of *evil* groups in the Known World. For that matter, countries with an evil slant are non-existant. The continent of Brun has very few undiscovered areas (at least as far as being game covered). While *evil* countries aren't likely, I don't see alot of evil societies running rampant. The Broken Lands is confined to a limited area and Aengmor just doesn't strike me as being *evil* (their more isolationist but so was Alfheim). Any thoughts? >> Here's a few which sprang to mind immediately: Nations 1. Hule 2. Denagoth 3. the Heldannic Knights, depending on how you view them 4. Queodar (I think I spelled that right) Baron Norlan isn't a nice guy 5. Herath (this depends on your views once again) 6. Azcan Empire (Hollow World actually, but I have few doubts about their evilness) Areas within nations 1. Klantyre & Boldavia (in Glantri) 2. The Orclands (Darokin) 3. Barimoor's network (Ylaruam) 4. Land of Black Sands & a few of the lesser Khans (Ethengar Khanates) 5. The Tiger Clan (Attruaghin Clans) Once again these are just off the top of my head, there are lots more out there. ------------------------------ Date: Sun, 2 Nov 1997 14:42:57 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. In einer eMail vom 02.11.97 17:13:52, schreiben Sie: << The continent of Brun has very few undiscovered areas (at least as far as being game covered). While *evil* countries aren't likely, I don't see alot of evil societies running rampant. The Broken Lands is confined to a limited area and Aengmor just doesn't strike me as being *evil* (their more isolationist but so was Alfheim). >> If you don't just mean the known world, but ALL of Brun there are a few quite evil nations: Hule, Heldannic Territories, Nimmur and the Dark Jungle Orcs come to mind, as well as the vast Yazak steppes inhabited by hundreds of quite evil humanoids.(Though I must admit that most of these are on the savage coast or at least savage coastish (Hule)) Garafaele Galeifel ------------------------------ Date: Sun, 2 Nov 1997 15:51:23 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Some people have to die... ;) Here are a few more people who are 75 or older (I use 75 as a guideline because Admiral Hyraksos died of natural causes at this age)-some of these were placed in their seventies or so, so the list isn't exact Anton Radu Sherlane Halaran Aegyptus Polydorius (an unimportant character from JA) Hildegarde von Drachenfels Felestralor (an oenkmarian wanderer from AC1012) Rajah Ultman Srinivasan Rajah Mohan Radha Rajah Salmahlin Kalkiin Nipa Kalkiin Kami Valin Bwana Rambla Msiba Jahi Jarita Maruti Tayma Yetunde (all from Champions of Mystara) Garafaele Galeifel ------------------------------ Date: Sun, 02 Nov 1997 15:20:13 -0600 From: Galwylin Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. Magesmiley@aol.com wrote: > Nations > 1. Hule > 2. Denagoth > 4. Queodar (I think I spelled that right) Baron Norlan isn't a nice guy > 5. Herath (this depends on your views once again) > I forgot all about Denagoth. Has anybody worked up anything on them besides the X? modules. Can't place Quedar Herath. Guess I need enlightning. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ ------------------------------ Date: Sun, 02 Nov 1997 23:00:54 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. At 14.42 02/11/97 -0500, Garafaele Galeifel wrote: >If you don't just mean the known world, but ALL of Brun there are a few quite >evil nations: Hule, Heldannic Territories, Nimmur and the Dark Jungle Orcs >come to mind, as well as the vast Yazak steppes inhabited by hundreds of >quite evil humanoids.(Though I must admit that most of these are on the >savage coast or at least savage coastish (Hule)) Don't forget Jaibul. BTW: I wouldn't consider Heldannic Knights evil. ------------------------------ Date: Sun, 2 Nov 1997 17:44:09 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. In a message dated 97-11-02 16:51:48 EST, galwylin@airnet.net writes: << I forgot all about Denagoth. Has anybody worked up anything on them besides the X? modules. Can't place Quedar Herath. Guess I need enlightning. >> I think someone has done some stuff for Denagoth/Wendar (ask the net almanac folks). Qeodhar (thats the right spelling, just checked it) was north of Alphatia, was a former colony, and also appeared in module M1 (its not strictly speaking an evil country, but its ruler seems to be less than scrupulous). Herath is actually out on the Savage Coast (its the aranea nation). ------------------------------ Date: Sun, 02 Nov 1997 19:38:31 -0500 From: Aron Reif Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List At 09:00 AM 11/1/97 -0500, you wrote: >Whatever you decide to do -- I'm sure you'll keep us posted. Although I'm not >the most active contributor on the Mystara list, I try to follow the >discussions there. I too will most definitely join up to whatever list gets >created to replace this one. maybe not the most active, but probably the most respected contributor (when B. A. Heard speaks, people listen...). :) > Leroy, have you considered charging a small fee to cover your cost and >time maintaining the list? Is this out of the question? Are there legal >reasons for not doing so, or is this too much of a hassle? Else, what could >be a monthly fee to cover all bases? Just an idea... > I won't mind a user fee in principle, but I'm not sure it would work in practice. I can't imagine it would be easy for the MML administrator to collect these fees. A good percentage of the list users are international, so charging fees becomes a financial nightmare (at least in my mind). I'm not sure exactly how foreign financial transactions work, so maybe it is much easier than I think. Even if it were easy, payment enforcement seems like it would be more hassle than it's worth. It seems like being the MML administrator would be tough enough without having to manage the finances as well. I wouldn't mind paying a fee to be on the list, but I vote that we should try to find a better alternative for the sake of simplicity. Besides, I'm sure many people can't afford to pay anything to be on a mailing list, so we would end up losing some of the members (and their valuable ideas). We can't hope to bring Mystara back if we can't show that we have a large support base, so we need all the people we can get! Aron Reif areif@erols.com ------------------------------ Date: Sun, 2 Nov 1997 23:00:27 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. In a message dated 97-11-02 16:51:48 EST, you write: << Can't place Quedar Herath. Guess I need enlightning. >> Qeodhar is an island north of Alphatia (or what is left of it) and used to be part of that empire. Herath is near the western end of the Savage Coast. ------------------------------ Date: Mon, 3 Nov 1997 00:11:55 -0500 (EST) From: LSimoni@aol.com Subject: Re: [Mystara] Orcs of Thar & WotI Uruk Vaath=Jaggar Von Drachenfels? who's Uruk Vaath? ------------------------------ Date: Mon, 3 Nov 1997 09:28:28 +0100 From: DM Subject: Re: [Mystara] Orcs of Thar & WotI At 00.11 03/11/97 -0500, you wrote: >Uruk Vaath=Jaggar Von Drachenfels? > >who's Uruk Vaath? Is that a trick question? You told it: Uruk Vaath=Jaggar von Drachenfels! Uruk Vaath is an alter ego (secret identity) of Jaggar, the one he uses to keep Thar under his fist. In Glantri he's another very similar one called Urkvarth, the Dragonslayer (however, he always wears the same clothes so it wouldn't be so difficult to figure out who he is once you've seen him as von Drachenfels!) DM ------------------------------ End of mystara-digest V2 #183 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #184 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Tuesday, November 4 1997 Volume 02 : Number 184 ---------------------------------------------------------------------- Date: Mon, 3 Nov 1997 09:37:47 +0100 From: DM Subject: [Mystara] Denagoth and Qeodar (was: The Iron Ring, Thyatis, etc.) At 15.20 02/11/97 -0600, Galwylin wrote: >I forgot all about Denagoth. Has anybody worked up anything on them >besides the X? modules. Can't place Quedar Herath. Guess I need >enlightning. Ok, that's my field :) You'll see Wendar and Denagoth detailed in next Almanac, and if you're looking for a fiendish country in Brun then i think you won't be disappointed with Denagoth... It's all i can tell you for now, sorry :) If you want to know more, the only thing you should read for now is the Wendar-Denagoth timeline (by Shawn Stanley and me) that you can find both in Shawn's site and in mine. As for Herath and Qeodar, Herath is a magocracy in the Savage Coast (near the Arm of the Immortals) ruled by intelligent shapechanging aranea and Qeodar is an island north of the Alphatian Sea, home of a rude Baron (Norlan) who married Mariella, daughter of Eriadna (alphatian empress). Qeodar is featured in M1, but not really described. Its description is in DotE, but basically it's an icy land not very rich and often home of outcasts (Hervé has done a good description of Qeodar in last almanac (or is it in the coming one? i don't remember) and in his page if you're interested... DM dalmonte@dsc.unibo.it http://www.geocities.com/TimesSquare/Dungeon/2967 ------------------------------ Date: Mon, 3 Nov 1997 12:16:40 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Vanya & Petra On Fri, 31 Oct 1997, Cthulhudrew, The Great Old One wrote: > > 2.Vanya is supposed to be Petra's sponsor. However, Petra achieved > > Immortality around 800 BC (about 200 years after gnoll invasion of > > Traldar), while Vanya could have achieved it only around 600 BC (when > > Thyatians & Co. fled from Milenians). Huh? > > D'OH! This sounds like the Masauwu sponsoring the (much) older Bagni > Gullymaw bit. Perhaps not quite as severe, though- isn't Vanya a Time > Immortal? Maybe she went back in time *after* her ascent to Immortality, > and sponsored Petra... ;) > Hmm, this also sounds like Khoronus-Protius bit (or even Khoronus-Khoronus ;) At least those have (more or less) definite explanations... ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 3 Nov 1997 11:28:31 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List I don't think charging list members is a good idea. Though I would be willing to pay, the amount of subscribers would be reduced and this is not a good thing. Are there any disadvantages with moving to mpgn? Disadvantages allows us to develope more powerful characters. No thats GURPS.... Will you(Leroy) still be in charge? You've been a good administrator, hate to lose ya. And: When you move, do we have to resubscribe or can you just copy the adress list to the new server? Håvard - --- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 12:05:07 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Fri, 31 Oct 1997, Kaviyd wrote: > Here is an idea I once had for Ylaruam -- let Sha'irs be the only sort of > Wizard that the Ylari tolerate. Certainly their approach to magic is quite > different from that of a standard Mage. I think it sounds interesting to incorporate the Sha'irs into mystara. Unfortunately I dont know all that much about them. They have the ability to contact a spirit which then can find a spell for the Sha'ir IRC. Would these spirits be from the Spirit World? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 13:23:48 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. On Sun, 2 Nov 1997, Galwylin wrote: > Since the fall of the Black Eagle Barony and Thyatis' troubles since > WotI, what is the Iron Ring up to. I got the impression that slavery > was their bread and butter and that seems to have ran out. There really > doesn't seem to be alot of *evil* groups in the Known World. For that > matter, countries with an evil slant are non-existant. > The Iron Ring's work is now much harder, but there are still a few countries where they could export slaves: Thyatis, remains of Alphatia, Hule, and perhaps Broken Lands and Great Crater (esp. since von Hendriks is now residing there). Yes, there are few truly evil countries in the KW, but Hule comes quite close, as well as Nimmur and various monster societies (Broken Lands, Orclands, Dark Jungle, Jungle Coast). Jaibul and Herath might also be more on the 'evil' side. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 3 Nov 1997 12:28:11 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] The Dreaming and the Spiritplane On Thu, 30 Oct 1997, DM wrote: > From the things i read in your last article Haavard, i understood that the > Dreaming and the Spiritplane are somehow connected (see the Wallara > Spirits). However, how do you imagine this link: what's its real nature and > how do the spirits (those who live in the spirit world) see the creatures of > the dreaming (and vice versa)? > Also, so you still hold the Dreaming as an Outer PLane or as a dimension > (between Ethereal and Astral) as i (and the NL rules) seemed to suggest? > Last question: is the Spirit World the same one of the Ethengarian shamans > (i'd say so seeing how the spirits of the wallara are) or is it based on the > Shaman supplement (which i don't own) or on your own campaign? I know I am a bit slow at replying these days, but I can only apologize. I believe that the Wallaran Dream Spirits are originally from the spirit plane. Which could mean that they have always existed. Dreamcreature/Spirit relations depends on their Psychology which I suspect is quite different from Human psychology. Anyone have any thoughts on this? The Spirit World mentioned is the one from Ethengar. However I have always felt that it is poorly developed. James Mishler sent me some work on that plane, so maybe he can comment on this? I'm not quite sure about how the Spirit World is in the Shaman Supplement, but if there is such a thing in that book, it would be interesting to see what they have done with it. From what I have read in the Shamans Supplement, it is a very interesting product. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 12:47:53 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Two strange things On Fri, 31 Oct 1997, Cthulhudrew, The Great Old One wrote: > On Fri, 31 Oct 1997, Haavard Roenne Faanes wrote: > > > This seems to support the theory that Vanya was already an immortal when > > she lived in Thyatis. Someone mentioned that as a mortal she was a woman > > living in Skothar IRC. > > Given that the base in Green Bay is described by Haldemar as being built > on the resting place of the mortal remains of their sponsor (most likely > Vanya, though it's possible that he could have meant the founder of the > Knights or somesuch), and given that Green Bay is on Davania (very > southerly), which is consistent with the history of her being a Davanian > Thyatian. Myself, I'd just modify the bit about Petra being sponsored by > Vanya to someone else. It shouldn't make that great a difference, I > wouldn't think. Petra was a cleric in life. Who did she follow? Anyone? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 13:00:07 +0100 (MET) From: Haavard Roenne Faanes Subject: [Mystara] Planes 2 (long) Here are the inner planes, the Dimensions and some other places which locations seem a bit unclear. Inner Planes Prime Material Plane [WotI] Ethereal Plane [WotI] Elemental Plane, Air [WotI] Elemental Plane, Earth [WotI] Elemental Plane, Fire [WotI] Elemental Plane, Water [WotI] Other Places City of Brazz,The [Gaz 2] Demiplane of Nightmares [See Dimension of Nightmares)] Haven [B3] Mirror [Thought, Skardas Mirror (X12)] Thunder Rift Other Dimensions Dimension of Myth [WotI] Dimension of Nightmares [WotI] Laterre [Gaz 3, This is possibly another name for the Dimension of Myths] Vortex Dimension, the [WotI] Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 13:58:43 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] A few questions 1.There seems to be an inconsistency in the timeline. The year when Shadow Elves first contacted humanoids and incited them against Alfheim is given as 150 BC or 130 AC. I lean to 130 AC, myself, but what do you think? 2.Is there any info on the Savage Coast more detailed than the online Savage Coast accessories? Particularly, is the older supplement Red Steel: Savage Baronies any more detailed? 3.Have any of you played with the lycanthrope PCs a la Night Howlers? What was your experience? Any problems? 4.Has anyone played through the last adventure in WotI? In particular, I was interested in whether there could be any problems with the PCs knowing Rad's identity, and possibly revealing it right and left. As a side note: one way of dealing with "de-brained" Aliana Nyraviel would be to assume that she was the former countess. The Aliana from GAZ3 is actually the elder Aliana's daughter. Nice and simple. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 3 Nov 1997 12:58:07 +0100 (MET) From: Haavard Roenne Faanes Subject: [Mystara] Planes 1 (long) Here is a list of the Outer Planes of the Mystaran Mutiverse. A collection of all the planes I could find in D&D accessories, plus a few done by Mystaros and myself. Comments and things may have lsft out will be appreciated Outer Planes 24 Planes of Mazikeen [IM3] Acheron [Thought, aka Akaraash, Homeplane of Karaash (Mystaros)] Alfheim [Time,Homeplane of Norse High Elves(Gaz 7)] Alvarian [Energy, Homeplane of Mealiden Starwatcher (Mystaros)] Arcadia [Matter, Homeplane of Faunus (Mystaros)] Arnak [Thought, Homeplane of Noumana (Mystaros)] Asgard [Thought, Homeplane of Odin (Gaz7)] Astral Plane [WotI, aka the Silver Void.] Beastlands, The [Energy, Homeplane of Zirchev (Mystaros)] Brynn [Matter (WotI)] Canathia [Matter, Homeplane of Valerias (Mystaros)] Candyland [Matter (Gaz 3, Håvard R. Faanes)] Celestia [Energy, Homeplane of Razud (Mystaros)] Cetica [Time, Homeplane of Protius (Mystaros)] Chasm [Entropy (IM5)] Chronopolis [Time, Homeplane of Khoronus (Mystaros)] Chronus [Time, Jumper Homeplane (Mystaros)] Citadel of Bronze [Thought; Homeplane of Halav (Mystaros)] Crystal Halls [Thought. Homeplane of Asterius. Håvard R. Faanes. See Mondara)] Cthonia [Entropy, Homeplane of Thanatos (Mystaros)] Cyprisia [Energy, Homeplane of Alphatia (Mystaros)] Doomgaard [Entropy, Homeplane of Alphaks (Mystaros)] Draconia [Matter, Homeplan of the Great One (Dragon #158)] Draconic Cluster, the [Energy (Dragon #158)] Draesten [Energy (WotI)] Dreaming World, the [Thought, Håvard R. Faanes] Dreamlands [aka Faerie, Energy (PC1/WotI)] Einon [Thought, Homeplane of Diulanna (Mystaros)] Eirysia [Energy; Homeplane of Eiryndil (Mystaros)] Eloysia [Matter (M4)] Elysia [Time, Homeplane of Petra (Mystaros)] Entrem [Time (WotI)] Etoile [Energy, Homeplane of Rad (Mystaros)] Everelen [Time, Homeplane of Calitha Starbrow (Mystaros)] Faerdinel [Thought, Halfling Heroplane (Mystaros)] Gardarak [Matter, Homeplane of Kagyar (Mystaros)] Ge [Matter, Homeplane of Djaea (Mystaros)] Grand Arena, the [IM3)] Happy Hunting Grounds [Thought, Homeplane of Athruagin (Mystaros)] Helheim [Entropy, Homeplane of Hel (Gaz 7)] Helius [Energy, Homeplane of Ixion (Mystaros)] Htaak [Energy, Homeplane of Pflarr (Mystaros)] Isle of Night [Entropy (IM5)] Iustarre [Energy, Homeplane of Tarastia (Mystaros)] Jotunheim [Entropy, Homeplane of Norse Giants (Gaz 7)] Kryla [Matter, adjacent to Rylum and Pyts(IM2)] Leugola [Entropy, Homeplane of Masauwu (Mystaros)] Limbo [Entropy, Plane of Departed Souls (Dragon #180)] Lunara [Matter, Homeplane of Pearl (Mystaros)] Midgard [Thought, Homeplane of Vikings (Gaz 7)] Mirage [Thought (WotI)] Mondara [Thought, Homeplane of Asterius (Mystaros)] Muse [Thought, Notion Hompelane (Mystaros)] Muspelheim [Energy, Homeplane of Surth and the Firegiants(Gaz 7)] Necros [Entropy, Homeplane of Nyx (Mystaros)] Nexus [Time, Corridor of Space and Time (Mystaros)] Niflheim [Entropy, Homeplane of Frost Giants (Gaz 7)] Old Alphatia [WotI, This could also be another place on the Prime Material] Opus [Energy, Tonal Homeplane (Mystaros)] Ossia [Entropy, Homeplane of Orcus (Mystaros)] Pandius [Immortal City (WotI)] Paradise [al-Jannah; Time, Homeplane of Al-Kalim(Mystaros)] Pax [Thought, Homeplane of Koryis (Mystaros)] Pits of Banishment [Entropy, Prison of the Carnifex (Mystaros)] Plains of Steel [Time, Homeplane of Vanya (Mystaros)] Plane of Shadows [Savage Coast Monsterous Compendium] Pyts [Entropy (WotI)] Rainbow Bridge [Gaz 7] Rainbow, the [Energy; Corridor in Space (Mystaros, CM7)] Rathak [Energy, Homeplane of Rathanos (Mystaros)] Rhyolite [IM3] Rouvenia [Time, Homeplane of Ordana (Mystaros)] Rylum [Energy, adjacent to Kryla and Pyts (IM2)] Sauras [Matter, Homeplane of Ka (Mystaros)] Seven Realms, the (Varies; Gates to the Pits of Banishment (Mystaros) Solus/Solium [Matter, Homeplane of Opal (Mystaros)] Spirit World [the/OtherWorld, the; Thought (Gaz12)] Spithra [Thought, Homeplane of Korotiku (Mystaros)] Sterne [Matter, Homeplane of Diamond (Mystaros)] Strobe [Energy; Flicker Homeplane (Mystaros)] Svartalfheim [Entropy, Homeplane of Norse Dark Elves (Gaz 7)] Swergheim [Matter Homeplane of Norse Dwarves (Gaz 7)] Sybaria [Entropy, Homeplane of Talitha (Mystaros)] Sylvania [Energy, Homeplane of Ilsundal (Mystaros)] Tellus [Orbis Terrarum/Terrestrial Globe; Matter; Homeplane of Terra,(Mystaros)] Tempus [Time, Homeplane of Fugit (IM2)] Thorne [Entropy, Homeplane of the NightSpider (IM5)] Thrudheim [Energy, Homeplane of Thor (Mystaros)] Tlalxicco [Entropy, homeplane of Atzanteotl ] (Mystaros) Utgarth [Entropy; Homeplane of Loki (Mystaros)] Vanaheim [Thought, Homeplane of Frey/Freyja (Gaz7)] Yggdrasill [Special, Interplanar/Interdimensional nexus (Gaz 7)] Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 13:17:58 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] A few questions On Mon, 3 Nov 1997, Aleksei Andrievski wrote: > 2.Is there any info on the Savage Coast more detailed than the online > Savage Coast accessories? Particularly, is the older supplement Red Steel: > Savage Baronies any more detailed? The older Red Steel and Savage Baronies are included in the online acessory about the Savage Coast. Included in this is also the fencing schools whish appeared in Dragon Magazine. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 14:40:59 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Two strange things On Mon, 3 Nov 1997, Haavard Roenne Faanes wrote: > Petra was a cleric in life. Who did she follow? Anyone? > Petra was a Traldar, which probably means that she followed some Nithian Immortal (probably female and warlike, like Vanya). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 3 Nov 1997 08:31:23 -0500 (EST) From: Prodyn Subject: Re: [Mystara] The Iron Ring, Thyatis, etc. > Since the fall of the Black Eagle Barony and Thyatis' troubles since > WotI, what is the Iron Ring up to. I got the impression that slavery > was their bread and butter and that seems to have ran out. There really > doesn't seem to be alot of *evil* groups in the Known World. For that > matter, countries with an evil slant are non-existant. - ----------------- This isn't really an attempt to answer your question, more of an attachment. I was thinking about evil running throughout the "known world". Since most of the kingdoms are tighly knit together, would there not be a thieving guild of some sort that is known across the land? Say, for instance, the Iron Ring being known throughout the eastern continent of Brun. Prodyn ------------------------------ Date: Mon, 03 Nov 1997 08:43:56 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Two strange things On Mon, 3 Nov 1997, Aleksei Andrievski wrote: > Petra was a Traldar, which probably means that she followed some Nithian > Immortal (probably female and warlike, like Vanya). Maybe Maat? (Or is she a Matter Immortal?) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 03 Nov 1997 08:42:08 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Mon, 3 Nov 1997, Haavard Roenne Faanes wrote: > I think it sounds interesting to incorporate the Sha'irs into mystara. > Unfortunately I dont know all that much about them. They have the ability > to contact a spirit which then can find a spell for the Sha'ir IRC. Would > these spirits be from the Spirit World? If so, that would be very interesting. Likely such Sha'irs are the result of early Makistani peoples who migrated to Ylaruam from Ethengar. The mixing of the Spirit World and it's tenets in Ylari society is very interesting to me, particularly given the dislike of the Ethengarians and the Ylari. Leads to a lot of fun theological speculations... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 3 Nov 1997 18:21:23 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Mon, 3 Nov 1997, Cthulhudrew, The Great Old One wrote: > On Mon, 3 Nov 1997, Haavard Roenne Faanes wrote: > > > I think it sounds interesting to incorporate the Sha'irs into mystara. > > Unfortunately I dont know all that much about them. They have the ability > > to contact a spirit which then can find a spell for the Sha'ir IRC. Would > > these spirits be from the Spirit World? > > If so, that would be very interesting. Likely such Sha'irs are the result > of early Makistani peoples who migrated to Ylaruam from Ethengar. The > mixing of the Spirit World and it's tenets in Ylari society is very > interesting to me, particularly given the dislike of the Ethengarians and > the Ylari. Leads to a lot of fun theological speculations... So would you say that the Sha'irs are like ancestor spirits? Dead Makistani giving spells to the living? Or maybe the Makistani Wizards tried some magical experiment leading to the forming of beings of energy and thought escaping into the spirit world? Why would you link it to the Makistani? I dont know much about them. Anything of interest in this matter? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 3 Nov 1997 14:33:54 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-11-02 20:05:15 EST, we have: << I won't mind a user fee in principle, but I'm not sure it would work in practice. I can't imagine it would be easy for the MML administrator to collect these fees. A good percentage of the list users are international, so charging fees becomes a financial nightmare (at least in my mind). I'm not sure exactly how foreign financial transactions work, so maybe it is much easier than I think. >> Yeah, you got a point there. I was thinking about a yearly subscription for, say, two or three bucks per person, payable in check -- no matter what country (wild guess on my part). If the check clears, then fine, the subscription kicks in, if not, oh well. For foreign checks, just make sure to add 10% or 15% extra to cover bank fees for foreign currency change. Even if that doesn't quite cover the bank fee, the idea is more to cover operating costs rather than actual profit, so there's a bit of flexibility there. The bank transactions occur only once per year and per person. How many people does that amount to??? Leroy??? Again -- just a thought! :) <> That was one of the reasons I brought this up. Although I suppose some people will be unhappy about the fee, but then, some people are never happy. :) (You're only talking a very low fee here). Else, MPGN should be okay -- I just happen to enjoy this mail list more than any other. Bruce ------------------------------ Date: Mon, 03 Nov 1997 12:27:22 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Mon, 3 Nov 1997, Haavard Roenne Faanes wrote: > So would you say that the Sha'irs are like ancestor spirits? Dead > Makistani giving spells to the living? Or maybe the Makistani Wizards > tried some magical experiment leading to the forming of beings of energy > and thought escaping into the spirit world? > Why would you link it to the Makistani? I dont know much about them. > Anything of interest in this matter? I only mentioned it because the Makistani were a former Ethengarian clan that was driven out of the steppes and migrated to Ylaruam. Hence, my assumption that any Sha'ir, with their connection to the Spirit Plane, would likely have originated amongst Makistani (former Ethengarians, with the Ethengarian connection to the Spirit Plane). Sha'ir could likely be a sort of combination of Makistani Shamans and more "westernized" magic garnered among Ylari mages (or other immigrants to the region). Or just a highly specialized form of shaman, with it's origins amongst the shamans of the original Makistani immigrants. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 03 Nov 1997 21:56:51 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Orcs of Thar & WotI At 09.28 03/11/97 +0100, DM wrote: >Is that a trick question? You told it: Uruk Vaath=Jaggar von Drachenfels! >Uruk Vaath is an alter ego (secret identity) of Jaggar, the one he uses to >keep Thar under his fist. In Glantri he's another very similar one called >Urkvarth, the Dragonslayer (however, he always wears the same clothes so it >wouldn't be so difficult to figure out who he is once you've seen him as von >Drachenfels!) Well, maybe he wears the same clothes as Von Drachenfels and Uruk Vaath, but I think he wears very different clothes in his Urkvarth identity. IMC Urkvarth is a famous (at least in northwestern Glantri) and mysterious Dragonslayer, he always travels alone and wears ragged clothes (like adventurers :). Maybe he also has a long beard, unlike Jaggar. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Mon, 03 Nov 1997 19:49:23 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List At 19.38 02/11/97 -0500, Aron Reif wrote: > >I won't mind a user fee in principle, but I'm not sure it would work in >practice. I can't imagine it would be easy for the MML administrator to >collect these fees. A good percentage of the list users are international, >so charging fees becomes a financial nightmare (at least in my mind). I'm >not sure exactly how foreign financial transactions work, so maybe it is >much easier than I think. > It's easy only if you can use a Credit Card, otherwise it's really a nightmare. I won't mind paying a small fee, but I would probably end up paying more than the user fee because of international financial transaction. A free list would certainly be a simpler option. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Mon, 03 Nov 1997 15:55:51 -0600 From: Rob Rickard Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List I checked into cost to put it on my upcoming server. It exceeds our spending limit...well we went over our budget limit last week, but my partner has OK it, if we can get a ONE TIME fee of $5.00 from each user. The software is secure .. NO SPAMS!! and it will send the info out as it comes in. No more waiting for hours to see the posts. I will also set aside a web account for it and the Admin ( if he still wants the job...Leroy) can run it as he sees fit. With it I will add forums and even sub mailing lists for the projects we have. All forums & web sites can have password protects. What do you think? Rob Rickard Common World inc. ------------------------------ Date: Mon, 3 Nov 1997 17:15:21 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] Planes 2 (long) On Mon, 3 Nov 1997 13:00:07 +0100 (MET) Haavard Roenne Faanes writes: >Here are the inner planes, the Dimensions and some other places which >locations seem a bit unclear. What about the Emerald River (from HWA3)? > > >Inner Planes > >Prime Material Plane >[WotI] > >Ethereal Plane >[WotI] > >Elemental Plane, Air >[WotI] > >Elemental Plane, Earth >[WotI] > >Elemental Plane, Fire >[WotI] > >Elemental Plane, Water >[WotI] > >Other Places > >City of Brazz,The >[Gaz 2] > >Demiplane of Nightmares >[See Dimension of Nightmares)] > >Haven >[B3] > >Mirror >[Thought, Skardas Mirror (X12)] > >Thunder Rift > >Other Dimensions > >Dimension of Myth >[WotI] > >Dimension of Nightmares >[WotI] > >Laterre >[Gaz 3, This is possibly another name for the Dimension of Myths] > >Vortex Dimension, the >[WotI] > >Haavard R. Faanes | "Twas brillig and the slithy >toves >Email: hoc@nvg.ntnu.no | Did gyre and gimble in the >wabe: >or hoc@nuts.edu | All mimsy were the >borogoves, >http://www.nvg.ntnu.no/~hoc | And the mome raths >outgrabe."-Lewis Caroll > > > > ------------------------------ Date: Mon, 03 Nov 1997 16:47:01 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] A few questions On Mon, 3 Nov 1997, Aleksei Andrievski wrote: > 1.There seems to be an inconsistency in the timeline. The year when Shadow > Elves first contacted humanoids and incited them against Alfheim is given > as 150 BC or 130 AC. I lean to 130 AC, myself, but what do you think? Erk! The SE inconsistency rears its head once more... This one gets more hits than the Empire of Dorfin IV, methinks. I'll let our resident elf experts to field this one. :) > 2.Is there any info on the Savage Coast more detailed than the online > Savage Coast accessories? Particularly, is the older supplement Red Steel: > Savage Baronies any more detailed? I'm going through all old products for Mystara currently and scrounging up any and all historical data that I can find for my Great Timeline project- I've already gathered quite a bit of info that isn't listed on any of the major timelines. I'll keep you informed of anything I find in the Princess Ark articles from Dragon. > 3.Have any of you played with the lycanthrope PCs a la Night Howlers? What > was your experience? Any problems? I've used it with one of my players. There weren't any real problems that I could see (for some odd reason, he always seemed to make his control checks, though, even with an 8 Wisdom. Luck of the dice...) I think it enhanced his roleplaying abilities, as I used his condition (along with the other players) to help reinforce responsible actions on his part... the player was formerly *very* rash, and being forced to face the consequences of his actions helped to curb those tendencies. THe only possible disadvantage was that xp progression was pretty darn slow, particularly starting out, when the change was uncontrollable- I imagine that would have been remedied if he had ever progressed to the higher (ie, past normal monster) levels. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 3 Nov 1997 21:59:17 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Holy Slayers of Al-Kalim In a message dated 97-11-03 06:16:54 EST, hoc@nvg.ntnu.no writes: << Unfortunately I dont know all that much about them. They have the ability to contact a spirit which then can find a spell for the Sha'ir IRC. Would these spirits be from the Spirit World? >> These spirits are gens, or elementals of low power. They are from the four Elemental planes -- the exact plane depending on the Sha'ir's personality. ------------------------------ Date: Tue, 4 Nov 1997 00:42:31 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Holy Slayers of Al-Kalim In a message dated 97-11-03 14:08:42 EST, hoc@nvg.ntnu.no writes: << Why would you link it to the Makistani? I dont know much about them. Anything of interest in this matter? >> Gaz 2 states that the Makistani are related to the Ethengarians, thus the described connection. But given the elemental nature of the gens who bring spells to Sha'irs, the Spirit Plane connection does not work all that well for them. ------------------------------ Date: Tue, 4 Nov 1997 08:56:51 +0200 (EET) From: Harri M{ki Subject: [Mystara] Glantri Thanks Cthulhudrew for you answers. I don't Mark of Amber and GKoM so I didn't know information from them. IMO Glantri is most interesting country in Mystara because of its political and ethnic structure. I've been running one campaign there for couple of years now. So I really appreciated information you give. An other question I don't remember if there is anything about Harald of Haaskinz ethnic origins in anywhere. I've been thinking to make his forefathers to come from Vestland. How you like that? Harri Mäki ------------------------------ Date: Tue, 4 Nov 1997 06:34:00 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] A few questions In einer eMail vom 04.11.97 06:16:23, schreiben Sie: << 1.There seems to be an inconsistency in the timeline. The year when Shadow Elves first contacted humanoids and incited them against Alfheim is given as 150 BC or 130 AC. I lean to 130 AC, myself, but what do you think? >> I'm not sure where those dates are from, but i'd use the date given in the Shadow Elf Gaz, AC 150. Garafaele Galeifel ------------------------------ Date: Tue, 4 Nov 1997 14:51:32 +-100 From: Gabriele Ferri Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Rob Rickard writes: >I checked into cost to put it on my upcoming server. It exceeds our >spending limit...well we went over our budget limit last week, but my >partner has OK it, if we can get a ONE TIME fee of $5.00 from each user. OK, it will be quite a problem to send them from Italy, but I'll try. >The software is secure .. NO SPAMS!! and it will send the info out as it >comes in. No more waiting for hours to see the posts. I will also set >aside a web account for it and the Admin ( if he still wants the >job...Leroy) can run it as he sees fit. With it I will add forums and >even sub mailing lists for the projects we have. All forums & web sites >can have password protects. > >What do you think? It's OK for me! Please, Leroy, can you be our Admin also on the new list? You've been very good at it. :) Fabrizio Paoli writes: >It's easy only if you can use a Credit Card, otherwise it's really a >nightmare. >I won't mind paying a small fee, but I would probably end up paying more >than the user fee because of international financial transaction. Yes, I cannot use a Credit Card... :( Does any Italian on the list know how to pay 5.00$ in the USA without a Credit Card? Thanks Gabriele Ferri - fif3336@iperbole.bologna.it ------------------------------ Date: Tue, 4 Nov 1997 10:56:53 EST From: Ambreville Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-11-04 10:04:37 EST, Gabe writes: << Yes, I cannot use a Credit Card... :( Does any Italian on the list know how to pay 5.00$ in the USA without a Credit Card? >> You should be able to send a personal check -- although the bank redeeming this check here in the US will charge a fee (converting foreign currency to begin with, and cashing in a check from a foreign bank). The amount varies with the bank; many won't even accept foreign checks. I've had this problem with checks from France, although it's not insurmountable -- I doubt checks from Italy or anywhere else would be much different. I don't remember what the fee was (I'll check with some of the local banks here, in the northern Chicago suburbs -- for what it's worth). Bruce Heard ------------------------------ Date: Tue, 4 Nov 1997 10:59:43 EST From: Ambreville Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-11-04 10:19:23 EST, Rob writes: << I checked into cost to put it on my upcoming server. It exceeds our spending limit...well we went over our budget limit last week, but my partner has OK it, if we can get a ONE TIME fee of $5.00 from each user. The software is secure .. NO SPAMS!! and it will send the info out as it comes in. No more waiting for hours to see the posts. I will also set aside a web account for it and the Admin ( if he still wants the job...Leroy) can run it as he sees fit. With it I will add forums and even sub mailing lists for the projects we have. All forums & web sites can have password protects. >> That all sounds pretty good to me. What are the guarantees, however, that the service remains up and running after everyone has paid the fee? ;) Bruce Heard ------------------------------ Date: Tue, 4 Nov 1997 13:05:40 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Wow! I'm amazed! This is the first time my emails make it to the Mystara-List and back to me in less than an hour. Gee, I guess AOL worked better today, after screwing up big time with their email software yesterday. :) Bruce Heard ------------------------------ Date: Tue, 4 Nov 1997 19:47:16 +0100 From: DM Subject: [Mystara] Mystara Webring is Open! Ok folks, i just want to tell you that the Mystara Webring is finally open to subscriptions! You can find the form to compile if you wanna join in my homepage: http://www.geocities.com/TimesSquare/Dungeon/2967 Once there just click on the "Join the Mystara Webring" option and then fill in the blanks! I'll add the sites in a matter of days.. PS: Leroy, i'm sorry for the problems you're having cause of the MML. When is exactly the deadline for the list? Because we should try to find a solution before it's too late (like those site that provides ML or MPGN or another server like Glenn suggested)... PPS: the Mystara Webring logo is only temporary: i'll change it after the polls for the official Mystara Netlogo with the winning logo. DM Mystara Webring Master ------------------------------ End of mystara-digest V2 #184 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #185 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Tuesday, November 4 1997 Volume 02 : Number 185 ---------------------------------------------------------------------- Date: Tue, 04 Nov 1997 16:53:22 +0100 From: Peter Balazs Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Hi! ><< Yes, I cannot use a Credit Card... :( Does any Italian on the list know how >to pay 5.00$ in the USA without a Credit Card? >> Money Orders (at your postal office) should do the trick! At least it works from Austria to the US, and doesnŽt cost very much! ------------------------------ Date: Tue, 4 Nov 1997 15:40:24 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List I think a $5 fee or any fee will deter many new mailing list members. I would definatly pay it now. Ive been on the list for years and still love it. But if i had come across Leroys page back then and seen a fee to pay i wouldnt have taken the time to write to Leroy, go to the bank and get a money order, send the money order, then wait for him to cash it and write me back. Plus i would have no idea how many people were on it or if any of them were intelligent creative people who would interest me. The web is all about clicking and scrolling to me. Ive been on thousands and thousands of web pages and have only stopped to purchase something a couple of times. Also i would never buy anything if i wasnt sure i wanted it. I think a free mailing list is the only way we can grow. I hope it can someway be possible. - --- -- --Crip ------------------------------ Date: Tue, 4 Nov 1997 16:09:37 -0500 (EST) From: mystaros@serv2.fwi.com (james mishler) Subject: Re: [Mystara] Two strange things >> > This seems to support the theory that Vanya was already an immortal when >> > she lived in Thyatis. Someone mentioned that as a mortal she was a woman >> > living in Skothar IRC. Actually, it was Tarastia that was originally mortal on Skothar (of the early Jenites), and was later as an Immortal held the Mortal Identity of Valentia (Empress of Thyatis following Zendrolion)... Anya was Vanya's Mortal Identity druing the WotI... >Petra was a cleric in life. Who did she follow? Anyone? IMC, she was a "General" Priestess of the Traldar Pantheon who later chose Khoronos (Khoronus) as her special Patron... Mystaros signature file ------------------------------ Date: Tue, 04 Nov 1997 22:25:32 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] A few questions At 16.47 03/11/97 -0700, Cthulhudrew, The Great Old One wrote: >On Mon, 3 Nov 1997, Aleksei Andrievski wrote: > >> 1.There seems to be an inconsistency in the timeline. The year when Shadow >> Elves first contacted humanoids and incited them against Alfheim is given >> as 150 BC or 130 AC. I lean to 130 AC, myself, but what do you think? > >Erk! The SE inconsistency rears its head once more... This one gets more >hits than the Empire of Dorfin IV, methinks. I'll let our resident elf >experts to field this one. :) Ok, let's see. Gaz 10 gives 150 BC, while Gaz 13 gives 130 AC in the historical synopsis and 150 AC in the previous page! I would basically go with Gaz 13 and say that SE first contacted humanoids in 130 AC and started inciting them into attacking the elves a few years later. The first raids on Alfheim came in 150 AC. What do you think? ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Tue, 4 Nov 1997 19:50:49 +0100 From: DM Subject: [Mystara] A few questions Aleksei Andrievski wrote: <<1. There seems to be an inconsistency in the timeline. The year when Shadow Elves first contacted humanoids and incited them against Alfheim is given as 150 BC or 130 AC. I lean to 130 AC, myself, but what do you think?>> I remember discussing the GAZ13 timeline problems a few months ago, but i don't remember the exact conclusions, particularly about this date. Maybe Fabrizio or Thorfinn (who's completing the revised version of the Complete Timeline) could answer you about this... <<2.Is there any info on the Savage Coast more detailed than the online Savage Coast accessories? Particularly, is the older supplement Red Steel: Savage Baronies any more detailed?>> Well, the Savage Baronies are the most detailed product about the Savage Baronies (who would have guessed..?;)). As for the Savage Coast as a whole, you'd better buy Red Steel if yuo're interested: there's a 32 pages book detailing the various nations and their history. It's not really full of particulars (compressing more than a dozen nations descriptions in 32 pages gives problems, i know) but it's the most exhaustive source of info so far. And for the most western part of the coast and the Arm of the Immortals i suggest you download the Orc's Head gazetteer available at TSR site. Other option: read the Princess Ark's chronicles by Bruce Heard in Dragon magazine (this could prove a real problem, though, cause they're nearly unretrievable nowadays..) <<3.Have any of you played with the lycanthrope PCs a la Night Howlers? What was your experience? Any problems?>> My first wizard player played a werewolf on my suggestion. He was 6th level wizard and NM werewolf. He and i had a great time, especially because he had to conceal his real nature to other players (and he did until the end). The werewolf is a good backup class at first levels, but when the PC's first class (the standard one) gives him a high number of HP (more than the ones his werewolf form gives him), then the class becomes almost useless. This is because the player character has reached a level where he is fairly powerful and needs no more to turn into a werebeast to save his life or perform incredible deeds (usually 8th level). The real problem with lycanthrope PCs IMHO is the way they can earn XPs. They earn xp only by: 1) slaying monsters/cattle; 2) roleplaying; 3)turning (shapechanging). NO TREASURE XP!! This means that unless the player is a damn good roleplayer, he won't rise in levels as werecreature as he rises with his primary class, and this will eventually outclass the wereclass... If i were you, i'd give the were-PC XP also from treasure he acquires while using his wereform: maybe not the whole part he'd get normally, maybe only a half, but you should give him some XP from treasure, or he'll forget about the class when he's title level. I am currently using a werewolf NPC from Averoigne with one of my groups, and he works out a perfect character. However, he doesn't always go about turning and killing enemies (in fact he never does) but tries to hide his secret to the group using various tricks (perfumes to cover his scent, fake explanation about his hatred for silver and also mysterious "love" escapades during the full moon nights or during the guards..). After 3 years together with the group, the other PC don't know what he's hidden them and they still haven't got a clue on his real problem (they do know he has a curse however, since he always glows when they cast "Detect Evil"). In spite of this, he is a friend to them and he's often a reliable one! I have an advice: stress on your player the fact that he too has animal drives sometimes and that he must hunt at least twice a month in animal form (and if he's a cub he won't be able to resist); this will provide very interesting roleplay situations. <<4.Has anyone played through the last adventure in WotI? In particular, I was interested in whether there could be any problems with the PCs knowing Rad's identity, and possibly revealing it right and left.>> No problem with me, also because the players already knew Rad was an immortal (some of them did read Gaz3). You see, the players knew not the PCs. Also they were astounded when they discovered that he was behind the war and that also Ixion was responsible, and they did not really take part in the final conflict (many of them were trying to deactivate the nucleus). Some others who remained outside tried even to shield and protect the Doomsday Device not to activate it, but they couldn't prevent the final result... As for the problems with their knowledge of Rad's mortal identity afterwards, no i had none. They were happy with their accomplishment and even more when the Immortals gifted them (poor fools, five out of six asked Thanatos a gift too... they're still paying for this) and they didn't care about Rad. They knew from the Immortals that Rad/Etienne had vanished so who would care about him anymore? Since they wouldn't benefit from this knowledge they never told anyone (also as a side note, they were banned from Glantri a few years before and so they didn't want to get back to those princes to reveal this secret..). If you fear they'll reveal his secret ID, just have the Immortals ask them to keep the secret, that's all (maybe using a Geas..). DM ------------------------------ Date: Tue, 4 Nov 1997 19:50:00 +0100 From: DM Subject: [Mystara] MOrient Secret Organization (LONG) This file was originally written for Masque of the Red Death campaign. However, i think the flavour and the contents can fit very well into the Mystara Orient project, so i'll post it to the list in case any of the M-Orient guys are interested in it. Final Note: it's not been written by me but by a guy named G. William Harper. In case you want to contact him to ask for any other info or help or to ask his permission to use the article, his e-mail is given below. Enjoy the (long) reading. DM - ----------------- From: G William Harper (by way of DM ) Subject: MOTRD 'Way of Five Chasms' An Interlude in a pavilion, somewhere in the Forbidden City, circa 1890: ' Jade Pearl knelt before the Grandmaster, her eyes averted, gazing only at the floor before the hem of his lavishly embroidered silken robes, their ancient style reminiscent of dynasties long dust, gaurded by figures of terra cotta amongst their opulent palaces beneath the earth. Though she herself was a wu jen, a sorceress of power and skill, proven in countless duels and still more secret maneuvering and stealthy plottings in the courts of the Emperor, though she had ministers and men of power bound to her least command, though a single word from her ruby lips would drag daemons shrieking from the deepest caves of Feng-tu, Hell's court itself... Though she was all that and more, she knelt at his feet, her flowing hair hiding her face from his gaze. hiding her face from his eyes, though not hiding her fear, though her face and eyes were schooled to perfect calm, yin stillness, the quiet of the underground lake whose surface has never stired in a thousand, thousand years, still within she shook like a willow in the gale and awaited his displeasure. At last, in a voice quiet as falling rain and gentle as the cold sleep from which there is no waking at the end of midwinter's night. "Failure, Jade Pearl", murmured Dreaming Lotus, "surely you know what your sympathy has cost you? Why return now, when your end would be much swifter had you taken up the vial at your throat and drank that which you refused to give to another?". His regard from eyes without white of iris was calm, implacable, inescapable as the aura of dark strength which mantled him. It required an answer, demanded one..and though she'd intended to face her death in silent dignity, she felt the currents of his chi tugging at her own, grasping the threads of the thoughts and compelling her to speak. "B..Because...Because the one you commanded me to poison is my own..my blood...my daughter's daughter's child to the third generation. I cannot poison him, nor break his will with my enchantments, nor bind a demon into his body. I know I swore to obey you, those many years ago and I shall pay the price of my violation of my oath. I will not destroy him for you." The sorceress, whose youthful beauty denied the possibility of the man she refused to kill being the great-great grandson she'd claimed him as, even as her eyes, ancient beyond ages confirmed it, gazed up at the one who had taught her the arts which had granted her her ageless beauty, her magical power...into the eyes of one who had lived three thousand years when she was newly born and prepared to meet her death with honor. He spoke, again "I do not ask much of our order, Jade Pearl..in exchange for my wisdom and aid in following the Way of our founder, I ask that the members of the order occasionally act as I request to cement the position of our Order, and to prove their loyalty. You swore obedience if I should call..and death if you should fail to heed. Goodbye, little one. May Four White Lotus and the Yama Kings teach you the loyalty which I could not." he reached out and brushed his fingertips so close to her face, but a breath from touching. Had his snow-pale flesh held any warmth, it wouldve caressed her chek. She felt the force within him strike her, a single blow to the core of her, and felt her balance give way...the tide of his power rose about her, dissipating her magics. As her vision grew dim, she saw her flawless flesh, smooths and lustrous as the pearls of her name, begin to fall to the dust of centuries-sealed tombs... ' The Followers of the Way of Five Chasms/The White Legion (a Lawful Evil/Neutral Evil Quabal) The Way of Five chasms is both an arcane treatise and a quabal of the Far East in the Masque of the Red Death setting which bases itself on the magic and the teachings recorded therein. The order itself has been called the White Leigon and the Followers of the White Lotus by the few western adepts who know of it and survived to speak of their knowledge. Organized in the Dim prehistory of China, where myth meets history, this is one of the few quabals which can truly claim to span the eons. Currently headquartered in the Forbidden City of China, its tendrils spread out across the globe. Symbol A five-petaled lotus blossom carved out of bone or ivory, carried on the member's person at all times. The true test,however is the abilities granted by their studies into chi, which can be felt by another of this quabal. If an imposter has the lotus, but no dark chi is gatered within him, his impersonation is likely to be brief indeed.. Membership The Followers are composed of adepts and mystics of a dark and sinister bent, willing to embrace a philosophy which states that the price of ever-greater power is ever greater evil and that those who will not seize such power must submit to those who will seize it, as the ones of power submit to the more powerful and on forever. They advocate the use of dark methods and darker magic to bend the powerful of the world to their will, to be the masters of this world and as much of the next as they can. They are primarily of Oriental descent, most Chinese, but any individual with the talent, ruthlessness and dedication may join.Such individuals are carefully scrutinized and required to perform missions for many years for the Grandmaster. History The origins of the group are partly covered above and partly below under the entry on their founder's manifesto. What is known is that the current Grandmaster claims to be the same favored apprentice that the scroll of the Way was given to by Four White Lotus' messenger so long ago..and given the nature of its teachings, this is inded posible. It should be noted that this quabal serves the Red Death, under the guise of Yen Lo Weng and Four White Lotus, though they would deny that the two were 'foreign devils' of any sort.. 'Way of Five Chasms' Price: 30,000 for a good copy, the original is priceless to the right buyer Xp 4,000 + for its permanent destruction 1,000-6,000 xp to a necromancer or priest of the appropriate faith for mastering the text well enough to copy it. In the Orient, the number five is extremely unlucky. Indeed there are five creatures of surpassing venomous nature and a scholarly order of malign eastern mages believed that a secret path to power lay in the Way of Five Chasms, an allegorical philosophy espousing the attainment of sorcerous power by the road of ever-deepening spiritual corruption, as embodied by their possibly mythical founder 'Four White Lotus', whose descent into Feng-Tu, the infernal realm of that land, via a secret path through a dead lake, led by a daemonic counsellor, wound through five gates and five chasms. On the way he attained ever increasing might, rising at the last to become the honored advisor of Yen Lo Weng, highest of the Yama Kings, the yin chi in his body having attained such levels that he was transformed into a lich of terrifying might. This work is a treatise on his 'teachings' elegant and disturbing discourses on lethal enchantments, magical poisons, the summoning of extraplanar beings into service, studies of alchemy, mundane and mystic, lengthy musings on the nature of the life essence and practical knowledge regarding undeath and negative planar energies, both in the world around us and within the body, and disturbing teachings of the utter meaninglessness of goodness and mercy, espousing that true and eternal power can only be attained by the descent to the uttermost nadir of evil. The work itself is in the form of a scroll written in a beautiful hand in ideograms, brushed in a dusky ashen-hued ichor on the palest 'ice white' funeral silk, and illuminated with the most amazing embroidery and gemwork borders and paintings of incredible detail. The whole is perhaps three feet in length and tightly wound about its slim spindle of teak, the thickness of a man's thigh. The casket which holds it is of polished white jade. The ink of the scroll itself is rumored to be the ichor of Four White Lotus, and to be written by that dread being himself, and sent directly to his most favored apprentice by way of the enslaved spectre of his most hated rival, after his 'ascension to greatness'. Handling the scroll with bare flesh is exceedingly dangerous as the necromantic essences within the ink are assuredly toxins of horrible potency, both occult and mundane. Each day that the scroll is touched with bare skin or read without the benefit of protection for the eyes and mouth , the ones exposed must make a save vs poisons, at -1 per hour if contact was prolonged. If the save suceeds the victims' Strength, Constitution and Wisdom are each reduced by 3 for 12 hours and he or she suffers horrifying nightmares about being trapped in a subterranean netherworld of eerie beauty and mind-numbing horrors, while slowly becoming undead. These dreams persist for five nights and require a fear and horror check each night, with a madness check each night after the first. These dreams may be banished by bathing the victim in holy water beneath the full moon's light while having a priest cast a Bless and Neutralize Poison spell on the victim. If the save is failed, the victim will begin to lose one point of Wisdom per week, until 3 is reached. When one-fourth of the victim's original Wisdom has been lost, treat the victim as under the influence of the mage spell 'Descent Into Madness', and is afflicted with nightmares as described above, except that only Neutralize Poison, Restoration, and Heal cast in succession can hope to save the victim from an agonizing decline. When Wisdom loss has reached 3 the victim is considered to suffer from the effects of Feeblemind and begins losing one point of Strength and Constitution per month, with death occuring when both scores reach zero. If the victim dies before being cured as detailed above, only a Wish or Ressurection combined with Dispel Evil, cast before a lunar month has passed will enable the victim to be restored to life. If the victim's remains are not subjected to Dispel Evil to cleanse the victim's spirit , the victim will rise as an undead within 29 nights of his/her death. It should be noted that a Negative Plane Protection will stop the nightmares and the attribute loss for its duration and that a Dispel Evil or Limited Wish will halt the decline and stop the nightmares for a full day per level of the caster. A Wish performs as a L Wish does, except the process is halted for a week per caster level.. The following poisons are detailed in the 'Way of Five Chasms': Lhurdas, varrakas, prespra, belpren, orvas, huld, jeteye and ulcrun from Pages from the Mages p 84-85. In addition, the following oils, poisons and potions are included: Ju-ju wine < poison/potion both variants>, Dreambliss, Deathdust,, Mindshadow, Soultravel,,Ghast Salve Curdled Death , Aroma of Dreams , Oil of Preservation, Black Veil , Coagulation , Mind dulling , health, madness, longevity, youth , delusion, healing, invulnerability glibness and persuasiveness . In addition, notes on creating a Quill of Law, Contracts of Nepthas, Amulet of Leadership, magical rings are provided, in enough detail to reduce the research time required for the creation of these items by 50%. Finally, the 'Way of Five Chasms' holds a few poisons unique to its fellowship: Fivefold Baneful Afflictations of the Troubled Mind This poison is compounded of the distilled venoms of the five baneful animals , the most baneful of the five elements: Earth (arsenic mingled with the corporeal remains of an undead and a murderer's ashes), Air , Water ,Fire ,Wood , Metal < rust from a sword used by a warrior to slay his sworn leige or the blood of murder victims, dried and mixed with powdered cinnabar and lead.> These must be mingled in careful proportions with one pint of the caster's blood, a single grain and drop at a time, over a period of months, in an underground location. The creation of this poison requires a DP check at 30% and takes no less than 1d8 months. A mage of level 12 or higher can make this poison. The effects are as described above for the scroll, but this version is weaker, granting victims saves at -1 per three hours exposure and with only a 10% +1% per level over 12 of the undeath effects. A simple Ressurection and restoration will raise victims. The poison is contact, ingestive and insinuative. It must not be exposed to sunlight or it will decay to uselessness within an hour. Mercy of the Dreaming Lotus This poison is colorless, vaguely translucent and completely odorless, though it induces a faint tingling all through the victim's body when first ingested and has a faint spicy sweet taste with a hint of floral bouquet and honey. In amounts of one drop, it acts as a combination Friends & Hypnotism spell for 1d6 turns, and imparts a -2 penalty to all Int or Wis checks due to the victim's impaired judgement and confused mental state. During this time, the victim will be affable, slightly uncoordinated < THAC0 and AC worsen by 2, victim attacks last in any round>, and generally will seem a bit inebriated or confused. If 3 drops are given, the victim will be required to save vs poison at -2 or fall into a deep, almost comatose trance for 1d8 hours. If the save is made, the victim will still be slowed, due to partial paralysis for 1 turn, and confused for 1d2 rounds. If more than three drops are given, the victim must save vs poison at -3 or fall into a coma and die of gradual cessation of neurological and autonomic functions in 1d8 days, plus 1 day per 2 points of Con. If the save is made, the victim awakens in in 2 days but has lost 1 point each of Dex and Con. This poison is ingestive and insinuative. It is very perishable, unless magically preserved, it decays in 1d6+1 days. The ingredients cost 700-1000 gp and include: Attar and pollen of a black lotus, tears of a kizoku or a vampyre, 1 drop of hebi-no-onna blood, 1 leaf from a boowray, 10 drops of freshdrawn blood from the maker and one dram of spirits of wine mixed with honey as the base. One week is required for ita manufacture. Heart's Treasure Essence This magical oil isnt strictly a poison, but is often useful in winning the trust and confidence of others to allow one to cast spells or poison a person. It is a clear golden amber in hue, a thin oil with a wonderful aroma, suited or use by men or women. It acts as a Charm Person or Monster as appropriate for 1d4+2 hours per application. Those who fail their save will believe the wearer to be the most attractive person they have ever seen and love/trust him or her blindly , doing anything he or she asks if a Wis check is failed. The base is oil from a feathered serpent, one drop of doppleganger ichor, 5 drops of the attar from a sated bloodrose, the tongue of a vorlog or gaki, 2 hp worth of flesh from the maker and three drops of vampire blood. It requires a mage of at least 9th level to make this oil and one batch takes a month to brew. Each batch is enough for 1d4 applications. Night Lotus' Kiss This poison is a salve which is applied to the flesh of one who intends to use it to kill. Any wu jen of the Way of Five Chasms < or alternately, any necromancer> may rub it into his or her flesh, the nature of the discipline the being follows rendering him/her immune to its ill effects. Thereafter,for the next 12 hours, the touch of the necromancer will require the being touched to save vs poison at -2 or die. If the save is sucessful, the victim is paralyzed until a dispell Magic is cast by a mage of greater level than the poison's creator. The poison is traditionally applied by a kiss or the touch of a hand and the area where the poisoner's flesh touched the victim is permanently rendered black and numb. This poison is contact-only and requires a mage of level 20 or higher to concoct it. The ingredients are a secret of the Grand Master of the Way, but are rumored to include lich's blood and tears as well as at least 100,000 gp worth of undisclosed ingredients. Each batch makes enough for two uses,which will keep indefinitely.If any being not a follower of the Way or a necromancer attempts to use the poison, he/she must save or suffer its effects immediately on application. It requires contact with the body of a human user of necromantic magics to become active and cannot be applied to an object and used to assassinate in that manner, as it needs time to be activated by the changes the contact with the user induces. Spells: Any that the DM feels appropriate...spells from OA, the Realms, Zakhara and any in the CBON are particlarly appropriate. Deadman's eyes, deathshroud, and other spells are highly reccomended as are wizardly versions of CBON priest spells. Many of the lich magics in VRGTTL, Lifeproof, Heart of Stone, etc also come to mind, as does Stoneskin. Due to the nature of the chi energies, the tome offers suggestions on the cultivation of inner strength, exercises which may lead to the development of untapped psionic potentials. As a result, every 3 levels, the student of the Way may roll to see if he/she has developed a psionic wild talent from the tables given in the CBON. Elixirs of Eternity, Yin chi and thereof: The work deals extensively with Yin Chi, the dark, cold and absorbing aspect of the cosmic energies, and its connection with the Negative Material Plane. Aspects of this delve into the creation of greater undead, quasimancers, vassaliches, spectral wizards, shades, wizard wands..but it all culminates in the exploration of internal alchemy and yin chi to attain greater power and finally a unique form of lichdom. The creation of empowerment elixirs as described in VGTATM is also detailled at length. On the subject of negative energies, the work teaches how to weave yin chi into one's magics and focus it in one's being , in addition, it expounds on the weilding of its raw force in manipulations and in arcane duels . Note that the use of raw negative chi manipulations will inflict defiling damage on the surrounding plantlife. It then details the methods by which one may distill the dark chi in one's body for the use in the creation of a series of elixirs, formulated and researched individually , which, taken over the course of 1d4+1 decades with the proper routines of meditation and ascetic contemplation, in an enviornment rich in negative chi The regimen requires the practitioner to be both celibate and chaste as carnality is a thing of yang, or positive, chi. It also requires the consumption of sentient flesh, and the reduction of other food sources in the practitioner's diet. The practitioner must build a temple in his chosen area dedicated to Four white Lotus, Yan-lo-Weng and three other gods of death and the undead. Here he must dwell and meditate, compounding his elixirs and ingesting them in careful, complex doses, refining and enhancing himself, and slowly transforming his being. The 'elixirs' are increasingly poisonous, building up arcane toxins in the body of the partaker. They alter the bodies of those who ingest them in increasingly esoteric ways, as listed below. 1/5th transformed: Complexion goes pallid, lose all body hair <-1 cha>, become unable to heal naturally, requiring magical means. Sunlight does 1 hp per three hours of exposure in damage. Running water does no damage, but causes discomfort to cross or be immersed in as its positive chi disrupts the being's yin chi. Being now ages at 3/4th normal. 2/5th transformed: Blood goes ashen, flesh grows cold, hair and nails grow long and surprisingly strong and lustrous. < 1d4 damage with unarmed attacks, -1 cha>, gains one Dark Gift, and the ability to see in absolute darkness without penalty. Can detect life or undead at 10' distances and is repulsed by living things. Ginseng or cherry or peach blossoms to 1d4 damage per contact. Weapons made by mages or clerics of the above woods or rubbed with ginseng or freshly cut from a peach, cherry, or other special tree do double damage. The consuption of more flesh than the daily requirement heals 1 hp/pound. Aging reduced to half of normal rate. 3/5th transformed: No longer needs to eat or drink, except for daily requirement of at least five pounds of senitent flesh, not less than one week old. Blood does 1d3 hp cold and acid damage per contact. Eyes go jet black. Detect undead/life radius increases to 50'. Cannot cross a line of flower petals, pollen or o-fuda Sunlight does 1d4 hp/ turn of contact, running or holy water does 1d8 per round of contact. Aging reduced to one-fourth normal. 4/5th transformed: Bare-flesh contact does 1 hp damage to living creatures and kills small plants. Imunity to all poisons, except holy, positive chi or certain good/neutral aligned magical ones. May be turned as an undead of half the being's level. Gain ability to accelerate decay in objects and creatures within 5', inducing rapid decay and degredation by touch. <1d8 hp, save at +2> The damage is partially due to the replacement of positive chi with negative, thus such wounds will only heal at three times the normal rate, even under a herbalist's/healer's care, unless clerical spells are employed. The being may choose any one Dark gift desired. The being's tears are now thick, grey-black blood, as is his/her sweat and saliva. Gain 1d3 powers from the wild talents list. Radiates evil, turned as special, harmed only by +1 weapons and those of materials listed above. Sense life or undead up to 500' away. Transfiguration! : The being is now fully a lich, though he or she doesnt look like a decaying corpse, unless wounded by positive chi, in which case, the wounded flesh appears to decay, rapidly. The lich must continue to feed regularly, but now requires living flesh. The lich may only claim new bodies if the beings in question are alive and kept in total darkness in a high negative chi place for over 5 days, all the while fed sentient flesh and a special potion compounded of the lich's flesh, blood and tears, mixed with 5 secret ingredients and the initial lichdom elixir. The being whose body is stolen in this manner is not slain, rather his or her spirit is gradually consumed by that of the lich, granting it his/her skills and knowledge. Within 29 days of the posession being final, the victim's essence is wholly consumed and the body becomes like that of the lich's original in all ways. The new lich gains an aura of dark chi which functions as that of a defiler lich. The lich may also use the powers and touch attacks of an elementalist lich. The drain effects are as listed as are the special effects. Sunlight now does 1d4 hp per round, as does exposure to running water. When a phylactery is formed, it is carved of red 'tomb' jade, black jade or white jade. Such phylacteries always include a modified Lifeproof in adition to the normal enchantments cast in the creation rite. The phylactery will have a hidden Wizard-locked compartment, in the walls of which are engraved the required ideograms and in which is stored a tiny scroll made of the lich's skin, with the mystical truename of the lich written on it in the lich's blood and bound with a lock of the lich's hair. The whole is no longer than the first two joints of a little finger, and is wrapped in Ice-White funerary silk. Anyone who posesses this scroll is able to command the lich to perform three tasks. The lich recieves no save vs spells against any spells cast by the scroll holder. If the scroll is destroyed, the lich is instantly destroyed. Summon Bastellus Level 7 Conj/summoning, Necromancy range: 100 miles/ level components: V,S,M Duration: Until victim or bastellus is destroyed. Casting time: the three nights at the dark of the moon. AoE: Special save: at -3, once per night to resist the bastellus' drain. This spell summons the shadowy undead creature known as a bastellus and fixates it untill the death of the chosen victim upon a single being, empowering it to teleport each night to that being's current abode. Once there, the bastellus will attempt to feed each night, till the victim is dead. Nothing less than a Dispel Evil will remove its craving to feed on the chosen victim in this case. Note that similar spells exist for akige, kizokou, hearth feinds, Ravenloft elementals, Mist horrors, assassin imps, midnight cats, fleas of madness, psionic spirits and viruses, mist ferrymen, odem, rushlights, will o deeps , cannibal zombies, and zombie fogs. An example is given below: Summon animator Lv 5/7/9 Conj/summoning, Ench/charm, Lich magic range: 100 miles/level components: V,S,M worth at least 500 gp or portion of target, incense worth 800 gp, brazier worth 1,000 gp. Tiny iron whistle and miniature silver cage <50 gp each> All but brazier consumed in casting. Duration: monster will hunt targets for one week per caster level. Cast time 6 hours Aoe: special this spell summons an animator of the type appropriate to the spell level and transports it to the target, causing it to seek to either ward or attack them. The 5th level variant summons 1d3 minor animators to infest the target posessions, tho others summon one common or greater animator, respectively. Such animators posess full normal powersand use them to the utmost. ------------------------------ Date: Tue, 4 Nov 1997 18:26:23 EST From: Magesmiley Subject: Re: [Mystara] A few questions In a message dated 97-11-04 00:16:23 EST, k24023@kyyppari.hkkk.fi (Aleksei Andrievski) writes: << .Have any of you played with the lycanthrope PCs a la Night Howlers? What was your experience? Any problems? >> Currently have one in a campaign I am running... he is still fairly low level in both human and wolf levels so the full effects have yet to be seen, but I have been somewhat emphasizing the darker side of being a werewolf... particularly when he fails his control rolls. (Being hunted by a patrol because he attacked and killed some livestock was interesting). His trouble with horses has reared its head a few times, and his being forced to turn down most of his share of the treasure they hauled out of their first dungeon (it was mostly silver) also pointed out some of the downsides. On the other hand he is a wizard... and has seen both some of the plusses and minuses involved. He has survived a blow that would have killed him as a mage, but on the other hand he has forced a change and forgotten all of his spells too (such as the sleep spell that would have come in handy later). It remains to be seen how things will end up when his wolf level rises some more. ------------------------------ Date: Tue, 04 Nov 1997 21:22:04 -0600 From: Galwylin Subject: [Mystara] Mystarspace I saw this on the Spelljammer Mailing List. When did the Rakasta start spelljamming or is this non-TSR? > Date: Tue, 04 Nov 1997 16:40:34 -0400 (EDT) > From: gantr@NKU.EDU > Subject: Re: [SPELLJAMMER] - Mystaraspace > > On Tue, 4 Nov 1997, Dr. Nick wrote: > > > Ah a nice short question/post > > > > Is there anywhere that i could find info on Mystaraspace online? > > I have my own ideas about the sphere but would be curious to see others > > plans for the former D&D, former AD&D world. > > I don't know about Mystaraspace online, but I do remember a little bit > about it from the days of Basic D&D. Basically, Mystaraspace looks like > Earthspace (9 planets, same number of moons and size of planets, etc). > The only real differences that I remember are that Mystara is hollow and > has a second (invisible) moon. The moon is home to a Spelljammer active > nation of Rakastas. > > Rich Gant > - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ ------------------------------ End of mystara-digest V2 #185 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #186 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Thursday, November 6 1997 Volume 02 : Number 186 ---------------------------------------------------------------------- Date: Tue, 04 Nov 1997 17:29:53 +0100 From: Peter Balazs Subject: Re: [Mystara] Two questions. Hi! >2.Does it seem odd to you that Heldannic Knights, a fanatically religious >order, should ally with Glantri, which burns clerics at the stake? ThatŽs politics, isnŽt it! For example, think of the WWII, where first Nazi-Germany allied with CCCP, then the CCCP allied with the Western Powers. All three had very different "points of view"!! ------------------------------ Date: Wed, 5 Nov 1997 04:30:05 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Mystarspace In a message dated 97-11-05 00:07:16 EST, galwylin@airnet.net writes: << I saw this on the Spelljammer Mailing List. When did the Rakasta start spelljamming or is this non-TSR? >> The reference to Rakasta of Myoshima being capable of spelljamming is a natural error -- they are certainly capable of space travel, as their appearance in the Princess Ark series indicates, but those winged beasts they used almost certainly could not handle the phlogiston. Since the Spelljammer line was canceled before Mystara became an AD&D line, there seems to be no "canonical" information indicating that anyone on or near Mystara is capable of spelljamming. ------------------------------ Date: Wed, 5 Nov 1997 12:47:02 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List On Tue, 4 Nov 1997, Gabriele Ferri wrote: > Yes, I cannot use a Credit Card... :( Does any Italian on the list know how to pay 5.00$ in the USA without a Credit Card? > I also have this problem. I don't have a credit card. Does any Finn on the list know how to pay? (Pasi?) ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 5 Nov 1997 13:14:49 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] A few questions On Tue, 4 Nov 1997, DM wrote: > Well, the Savage Baronies are the most detailed product about the Savage > Baronies (who would have guessed..?;)). As for the Savage Coast as a whole, > you'd better buy Red Steel if yuo're interested: there's a 32 pages book > detailing the various nations and their history. It's not really full of But doesn't the Savage Coast Campaign Book (online) have the same info? And does the Savage Baronies product give *more* detailed info, like the exact levels of NPC, more detailed maps of countries and cities, etc.? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 5 Nov 1997 07:41:19 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] A few questions In einer eMail vom 05.11.97 12:52:30, schreiben Sie: << But doesn't the Savage Coast Campaign Book (online) have the same info? And does the Savage Baronies product give *more* detailed info, like the exact levels of NPC, more detailed maps of countries and cities, etc.? >> The Savage Coast onlione campaign book, contains ALL (!) the information from the Red Steel campaign set and the Savage Baronies Box. If you download the campaign book, there's no need to buy either of these products. (I actually partially checked this; some sentences where changed a bit, but the online campaign book actually contains more info than the two boxes together). Garafaele Galeifel ------------------------------ Date: Wed, 5 Nov 1997 09:11:22 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-11-04 16:47:12 EST, Crip writes: << I think a $5 fee or any fee will deter many new mailing list members. I would definatly pay it now. Ive been on the list for years and still love it. But if i had come across Leroys page back then and seen a fee to pay i wouldnt have taken the time to write to Leroy, go to the bank and get a money order, send the money order, then wait for him to cash it and write me back. Plus i would have no idea how many people were on it or if any of them were intelligent creative people who would interest me. >> These all are good points. I supposed a free three-month trial period would do the trick, wouldn't it? Bruce Heard ------------------------------ Date: Wed, 5 Nov 1997 12:06:17 -0500 (EST) From: RISPEN@aol.com Subject: Re: [Mystara] Mystarspace << In a message dated 97-11-05 00:07:16 EST, galwylin@airnet.net writes: << I saw this on the Spelljammer Mailing List. When did the Rakasta start spelljamming or is this non-TSR? >> I seem to remember a Dragon artical that gets into this subject a little. I thing that it was mostly on Princess Ark though. ------------------------------ Date: Wed, 5 Nov 1997 18:14:16 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Planes 2 (long) On Mon, 3 Nov 1997, Aaron E Nowack wrote: > On Mon, 3 Nov 1997 13:00:07 +0100 (MET) Haavard Roenne Faanes > writes: > >Here are the inner planes, the Dimensions and some other places which > >locations seem a bit unclear. > > What about the Emerald River (from HWA3)? Oh yes. That one should defintately be mentioned at least among "other places." It could be another name for Entrem, though that one is described differently. Any other that I have forgotten about? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 5 Nov 1997 10:17:49 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Two questions. In a message dated 97-11-05 01:03:08 EST, you write: << >2.Does it seem odd to you that Heldannic Knights, a fanatically religious >order, should ally with Glantri, which burns clerics at the stake? ThatŽs politics, isnŽt it! For example, think of the WWII, where first Nazi-Germany allied with CCCP, then the CCCP allied with the Western Powers. All three had very different "points of view"!! >> The WW2 tie in is an excellent way to explain it. In WW2 alliances were made that under any other circumstance would be ludicrous (capitalists, democracies, monarchies, and communists). Also, the Heldannic Knights are a nation of warmongers. In so, they would want a piece of any major conflict. Thyatis's involvement was an excuse to get involved.Had Thyatis not been a participant, the Knights may have tossed their lot in with the Alphatians as to assure a piece of the pie. IMO the Knights could give a toot less about Glantri and its expected demise. Thyatis was the primary reason for them siding with the Rad. You could also factor in the clashes between the Knights and Alphatians in HW, but I don't think that would be a deciding factor. Given Vanya's ties with Ixion in the Savage Coast, the more likely alliance would be with the Alphatians. Plus a war agianst "mighty Alphatia" would be more to the warrior/conqueror code of the Knights than "ganging up on poor little Glantri". This brings up another question- Why didn't the Alphatians somehow get the Ethengar into the war on their side? Surely the Khans would like to get in on a war with hated Glantri. Not to mention get a shot at Thyatis. With Alphatia and Ethengar allied, the Knights and Glantrians would have been in serious trouble. ------------------------------ Date: Wed, 5 Nov 1997 19:31:57 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] MOrient Secret Organization (LONG) On Tue, 4 Nov 1997, DM wrote: > > This file was originally written for Masque of the Red Death campaign. > However, i think the flavour and the contents can fit very well into the > Mystara Orient project, so i'll post it to the list in case any of the > M-Orient guys are interested in it. This looks cool. What are the MOrient people up to these days anyway? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 05 Nov 1997 12:35:33 -0600 From: Rob Rickard Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Ambreville wrote: These all are good points. I supposed a free three-month trial period would do the trick, wouldn't it? & > That all sounds pretty good to me. What are the guarantees, however, > that the > service remains up and running after everyone has paid the fee? ;) > > Bruce Heard Well, If the list was on Common World's server, I guess I (common world) would let everyone on and collect the one time fee a month or so after. We are not worried about the space the list server takes up, just the cost to buy the software. the cost to maintain it is little to nothing. It will take a little time to set up. I love mystara, I will do what I can. I dont want to see users leave the list over $5. I would like to see what Leroy has come up with and how he feels. ------------------------------ Date: Wed, 5 Nov 1997 14:39:50 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Glantri I think the origins of Harald would be a gould idea! Glantri is really a multi-cultural society. What a pity, they have all the problems of such a society. Rolf ------------------------------ Date: Wed, 5 Nov 1997 14:39:48 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Ethengarian Spirits What' s about spirits outside the steppes? Do they exist? Are they unknown and possibly hostile? Are they dormant? Do anybody else have contact to the spirits (the Atruaghin for example) ? Any ideas? Rolf ------------------------------ Date: Wed, 5 Nov 1997 14:39:52 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Planes 2 (long) I think, the emerald river is a special plane under the guard of the Immortals of time which allows a relative simple method for timetravel. Besides, HOW do Immortals travel through time? There's no such thing like a time travel spell or ability. Do the use wish or (look above) the emerald river? Rolf ------------------------------ Date: Wed, 05 Nov 1997 15:21:34 EST From: Neal Daskal Subject: Re[2]: [Mystara] Two questions. >This brings up another question- >Why didn't the Alphatians somehow get the Ethengar into the war on their >side? > >Surely the Khans would like to get in on a war with hated Glantri. Not to >mention get a shot at Thyatis. With Alphatia and Ethengar allied, the Kni= >ghts >and Glantrians would have been in serious trouble. > > IMHO the answer is that TSR chose to deemphasize certain cultures from the gazetteers. One of the things I noticed is that the rich detail of the Ethengar gazetteer (Brataks, Shamans, Spirit World, Ethengar magic-users (they had some details distinguishing them from "normal" MUs), inter-tribal intrigue, War Machine/BattleSystem changes to enhance Ethengar military effectiveness) were never picked up on in canon TSR products. Jim Bambra, who wrote Sword of Vengeance and participated in the design of Night's Dark Terror (two classics IMO), wrote the Ethengar gazetteer. His only effort after Ethengar was the throw-away Sea Peoples Creature Crucible and he wrote a scathing review of the other two Creature Crucibles (Tall Tales of the Wee Folk and Top Ballista) on his way out of Dragon. The Ethengars were used in WotI (and in the PWAs) as a weak foil for the Heldannic Knights whose creative lineage stemmed from the Princess Ark articles which were not in print (but may have been on the drawing boards) when the Ethengar gazetteer came out. The Knights became a major player in the TSR canon and the Ethies were relegated to second-fiddle status. The Ylari suffered a similar fate. ------------------------------ Date: Wed, 5 Nov 1997 15:15:47 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Two strange things In "Wrath of Immortals" Vanya is the patron of Petra, not Khoronus. Hm, looks, like Khoronus sent Vanya back through time. He did this before with Protius, you remember? IMHO Vanya is great Fighter Patron and she looks good, but sometimes she is incredibly stupid. Rolf ------------------------------ Date: Wed, 5 Nov 1997 16:02:06 -0500 (EST) From: StarHawk Subject: Re: [Mystara] Two questions. I forget who said this but its appropriate anyway: "Diplomacy is the art of saying 'Nice Doggie' until you can find a rock." On Wed, 5 Nov 1997 Alex295@aol.com wrote: > In a message dated 97-11-05 01:03:08 EST, you write: > > << >2.Does it seem odd to you that Heldannic Knights, a fanatically religious > >order, should ally with Glantri, which burns clerics at the stake? > > ThatŽs politics, isnŽt it! > > For example, think of the WWII, where first Nazi-Germany allied with CCCP, > then the CCCP allied with the Western Powers. All three had very different > "points of view"!! >> > > The WW2 tie in is an excellent way to explain it. In WW2 alliances were made > that under any other circumstance would be ludicrous (capitalists, > democracies, monarchies, and communists). > > Also, the Heldannic Knights are a nation of warmongers. In so, they would > want a piece of any major conflict. Thyatis's involvement was an excuse to > get involved.Had Thyatis not been a participant, the Knights may have tossed > their lot in with the Alphatians as to assure a piece of the pie. > IMO the Knights could give a toot less about Glantri and its expected demise. > Thyatis was the primary reason for them siding with the Rad. You could also > factor in the clashes between the Knights and Alphatians in HW, but I don't > think that would be a deciding factor. Given Vanya's ties with Ixion in the > Savage Coast, the more likely alliance would be with the Alphatians. Plus a > war agianst "mighty Alphatia" would be more to the warrior/conqueror code of > the Knights than "ganging up on poor little Glantri". > > This brings up another question- > Why didn't the Alphatians somehow get the Ethengar into the war on their > side? > > Surely the Khans would like to get in on a war with hated Glantri. Not to > mention get a shot at Thyatis. With Alphatia and Ethengar allied, the Knights > and Glantrians would have been in serious trouble. > > ------------------------------ Date: Wed, 05 Nov 1997 22:28:00 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Two questions. At 10.17 05/11/97 -0500, Alex295@aol.com wrote: > >Also, the Heldannic Knights are a nation of warmongers. In so, they would >want a piece of any major conflict. Thyatis's involvement was an excuse to >get involved.Had Thyatis not been a participant, the Knights may have tossed >their lot in with the Alphatians as to assure a piece of the pie. >IMO the Knights could give a toot less about Glantri and its expected demise. >Thyatis was the primary reason for them siding with the Rad. You could also >factor in the clashes between the Knights and Alphatians in HW, but I don't >think that would be a deciding factor. Given Vanya's ties with Ixion in the >Savage Coast, the more likely alliance would be with the Alphatians. Plus a >war agianst "mighty Alphatia" would be more to the warrior/conqueror code of >the Knights than "ganging up on poor little Glantri". So why did the Knights made such an epic ride to help Glantrians against Thar? Certainly not just to show everybody their mighthy. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Tue, 4 Nov 1997 18:09:39 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List On Mon, 03 Nov 1997 15:55:51 -0600 Rob Rickard writes: >I checked into cost to put it on my upcoming server. It exceeds our >spending limit...well we went over our budget limit last week, but my >partner has OK it, if we can get a ONE TIME fee of $5.00 from each >user. If this plan was adopted I would have to leave the list, mostly because my parents wouldn't let me stay on. Also, this would _definitly_ discourage new users from joining the list. If we are to keep Mystara alive, we _must_ have as many Mystarans as possible on the list. >The software is secure .. NO SPAMS!! and it will send the info out as >it >comes in. No more waiting for hours to see the posts. I will also >set >aside a web account for it and the Admin ( if he still wants the >job...Leroy) can run it as he sees fit. With it I will add forums >and >even sub mailing lists for the projects we have. All forums & web >sites >can have password protects. > >What do you think? > >Rob Rickard >Common World inc. > > "Never let reality get in the way of a good hypothesis" ------------------------------ Date: Wed, 5 Nov 1997 21:27:20 -0500 From: lordvalen@juno.com (Lincoln M Simoni) Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List okay, so a one time $5 fee doesn't sound bad at all, but what if I change ISPs? What if my email address changes for anyreason? Will I pay the fee each time a new address is added to the list? Lord Valen ------------------------------ Date: Thu, 06 Nov 1997 10:50:32 +0100 From: DM Subject: [Mystara] Timetravel and the Emerald River (was: Planes 2) At 14.39 05/11/97 -0500, Rolf wrote: >I think, the emerald river is a special plane under the guard of the >Immortals of time which allows a relative simple method for timetravel. I am not fully expert with the Emerald River (i have the adventure but i've only skimmed thru it so far), but from what i read it seems to me that this Emerald River COULD be compared to Temporal Prime (see Chronomancer supplement). In this case it wouldn't be another Plane but another Dimension entirely, a dimension that touches all the others. Also remember that there is another means of timetravel besides Emerald River in Mystara Multiverse: the Nexus (featured in CM6). So i wonder: why didn't the immortals use the Nexus to travel back in time instead of the Emerald River? >Besides, HOW do Immortals travel through time? There's no such thing like a >time travel spell or ability. Do the use wish or (look above) the emerald >river? MMhh.. it has been speculated that theoretically all immortals could invent the spell "Timetravel", but only the Immortals of Time are allowed to bypass the gates of Temporal Prime. In fact, they are the gatekeepers (Khoronus being the leader) and they don't permit anyone to travel thru time to change history of the Multiverse (exception: CM6... which leads me to ask if the Immortals are really "super partes"...). Personally i think the Immortals of Time have a hard time (excuse me the word game) controlling all the flux in Temporal PRime so there are other powerful immortals who are able to travel thru it without being noticed (level eternal or higher i'd think). Also there are Chronomancers who can bypass the Time Controllers and they can either help Time Lords to control timeflux or try to alter or study it for personal pourpose (this depends on the DM's campaign, of course). For those interested in Chronomancy in the Multiverse, the well known article by Roger E. Moore can be found at: http://www.geocities.com/TimesSquare/Dungeon/2967/chronom.html DM ------------------------------ Date: Thu, 6 Nov 1997 10:59:57 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Holy Slayers of Al-Kalim On Tue, 4 Nov 1997 Kaviyd@aol.com wrote: > In a message dated 97-11-03 14:08:42 EST, hoc@nvg.ntnu.no writes: > > << Why would you link it to the Makistani? I dont know much about them. > Anything of interest in this matter? >> > > Gaz 2 states that the Makistani are related to the Ethengarians, thus > the described connection. But given the elemental nature of the gens > who bring spells to Sha'irs, the Spirit Plane connection does not work > all that well for them. Well, I am inclined to agree. Any links with the Emelamsters perhaps? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 06 Nov 1997 10:38:05 +0100 From: DM Subject: [Mystara] Ethengar in WotI (was: Two questions) At 10.17 05/11/97 -0500, Alex wrote: >This brings up another question- >Why didn't the Alphatians somehow get the Ethengar into the war on their >side? One simple answer: because Alphatia needed no help to win (and they showed it, i suppose...). Alphatia has always been the mightiest empire of the northern emisphere and it had no real need of allies in the war with Glantri and Thyatis, and besides it had no ties whatsoever with Ethengar to begin with (and i don't think etties would have agreed immediately on an alliance with Alphatia: they're very suspicious of hakomons..) Also i must point out that Ethenagar did stir up trouble in Heldann anyway, with raids and above all with the plague! PS: for those of you who love Ethengar, don't worry. The etties have a lead role in next almanac! DM ------------------------------ Date: Thu, 6 Nov 1997 17:25:42 +0800 From: Glenn Butcher Subject: [Mystara] MML death Talking about costs, I am prepared to run the list from here. This isn't ideal for a few reasons tho: 1) It's in Australia 2) International traffic costs 20c (Aust) per Mb, national traffic costs 4c (both received, not sent) 3) I'm not made of money Basically, I am prepared to set up the list here, with myself or someone else (preferable) administering the list. Setup costs would be nothing. However, the traffic costs would have to be paid for. I would be prepared to pay for some or all of it, but donations would be appreciated. Advantages: No setup cost Disadvantages: on-going cost, international Honestly, this probably isn't the best option, but it is an option. I think having most of the list traffic being relatively local is a good idea. Glenn - -- mailto:knight@ucc.gu.uwa.edu.au | If you were blowing things up, what you mailto:glennb@ichr.uwa.edu.au | rather use: two high levels or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | 1st levels? - Seymour Cray on parallel | adventuring ------------------------------ Date: Thu, 6 Nov 1997 10:58:12 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Mystarspace On Wed, 5 Nov 1997 Kaviyd@aol.com wrote: > In a message dated 97-11-05 00:07:16 EST, galwylin@airnet.net writes: > The reference to Rakasta of Myoshima being capable of spelljamming > is a natural error -- they are certainly capable of space travel, as their > appearance in the Princess Ark series indicates, but those winged > beasts they used almost certainly could not handle the phlogiston. > Since the Spelljammer line was canceled before Mystara became an > AD&D line, there seems to be no "canonical" information indicating > that anyone on or near Mystara is capable of spelljamming. Bruce wrote in one of his Space articles that there were no Crystal Spheres anywhere near the Mystaran solar system. The Old immortal set states that the Mystaran Prime Plane is almost identical to our Universe. The Nearest civilization with the ability to use magic is on Epsilon Eridani (Babylon5 anyone?) Håvard. (www.nvg.ntnu.no/~hoc/mystara.html) Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 6 Nov 1997 12:10:08 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Alliances (was: Two questions.) On Wed, 5 Nov 1997 Alex295@aol.com wrote: > This brings up another question- > Why didn't the Alphatians somehow get the Ethengar into the war on their > side? > > Surely the Khans would like to get in on a war with hated Glantri. Not to > mention get a shot at Thyatis. With Alphatia and Ethengar allied, the Knights > and Glantrians would have been in serious trouble. > 1.Ethengarians dislike mages, so they wouldn't ally with Alphatians. 2.The two countries are too far apart to have diplomatic ties. 3.Alphatia didn't consider Ethengar important. After all, nothing can stand before Alphatian might! 4.You could say that Ethengar *was* in the war on Alphatian side. The hordes did give quite a lot of trouble to the Heldanners, to the point that the Knights didn't engage in any major battle with Alphatians, and could only arrive barely in time to relieve Glantri. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 6 Nov 1997 10:46:31 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Ethengarian Spirits On Wed, 5 Nov 1997 RRossmanek@aol.com wrote: > What' s about spirits outside the steppes? > > Do they exist? > > Are they unknown and possibly hostile? > > Are they dormant? > > Do anybody else have contact to the spirits (the Atruaghin for example) ? > > Any ideas? Some. My suggestions. The spirit plane is paralell to the prime plane. This means that every place in the spirit world(spirit plane, whatever) has a corresponding location on the prime plane. Thus spirits can be summoned from anywhere on mystara. Maybe the spirits take greater interest in areas where people pay respect to the spirits. Thus spirits would seem dormant in lands like Darokin, Glantri and Thyatis etc. Simply because they have no interest in lands where people have little ineterst in them. I think at this time it would be appropriate to mention that spirits see no difference between humans and animals. (or perhaps even plants and minerals) Spirits may still be active in the wilderness, but would care little for people in urban areas. Possibly many feel the same way about domestcated animals. In the Athruagin Lands the spirits live in harmony with the people, as they do in Enthengar. I'm dissapointed that they didn't use the same model of rules in the Athruagin Gaz as they did in the Ethengar Gaz. Ancestor spirits are the souls of the dead who have found their way to the spirit plane. For this to happen, certain rituals must be perfoprmed in memory of the dead. This is often done in Ethengar, Athruagin lands, The Northern Reaches, Wendar, Denagoth, Norwold and several other places including Davania. Some know the secrets required to summon such ancestors into the world of the living to give advice or aid. I know that James Mishler has been working on the spirit plane. In his and other list members versions of the Spirit World, this is also the home of the Faeries. It was probably such spirits who aided to Elves during the childhood of their civilization, mentioned in the timelines. Håvard (www.nvg.ntnu.no/~hoc/mystara.html) Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 06 Nov 1997 11:10:53 +0100 From: DM Subject: [Mystara] Mystara and Megaliths (Part 1) This thread appeared back in summer 1997 but it ended without a real conclusion. For this reason and also because i couldn't add my two cents to the debate ;), i'm posting again all the different opinions about the subject so everyone can read the whole file and express his opinion too (and maybe we'll get to the end of this topic once and for all..): DM ___________________________________________________________________ The main question was: "I read in Old Immortal Set that Mystara is a megalith named Urt? Is it still true after Hollow World set rules?" ___________________________________________________________________ John Yu wrote: << I think the part of Mystara being a Megalith was removed when Hollow World is introduced.>> Glenn Butcher wrote: << Of interest is that Wrath made no mention of megaliths. I think the idea was dropped.>> DM wrote: << Yes, the idea of Mystara=Megalith=Urt has been officially dropped with Hollow World supplement, since the nucleus of Mystara is not a sentient being (in fact, there is no nucleus: its core is hollow and there's a gate to the elemental plane of fire at its very center!)>> Tomas Sanchez wrote: << I'm wondering where all the inner material of Mystara Hollow World went. Maybe Matera and Patera were created from her own mantle. But i'm still uncertain about its purpose. >> Glenn Butcher wrote: << Maybe Matera and Patera are her children? Another idea is that the megaliths are one of the original creatures of the multiverse, having slowly gained sentience. They may have created the first immortals (elemental ones of course). Then those immortals made lesser (mortal) creatures, composed of part of each element. This would mean megaliths are the most powerful creatures around, unless the old ones are creations who have outstripped them.Or they are the old ones.>> Tomas Sanchez wrote: << Are the rest of the planets, suns and moons megaliths too? Can they communicate with their own relatives ?>> Glenn Butcher wrote: << I guess that the suns would be kinda like fire elemental megaliths, since their makeup would be quite different to that of the planetary ones. Then again, look at the difference in the planetary megaliths.>> Diego Calugi wrote: << The heavenly bodies can be divided in 4 categories on the ground of the element that forms them: - - gaseous (as our Jupiter - an air megalith), - - earth (as Mars or Earth - an earth megalith), - - fire (all the suns - a fire megalith), - - water (I don't know any planet of this kind, but there must be one somewhere!)>> Tomas Sanchez wrote: << It sounds plausible that natives from the elemental planes could assume Megalith state after reaching empyreal status. Then Megaliths would be mostly composed of the appropiate element.>> Diego Calugi wrote: << I have also two ideas about elementals who want to become megalith: 1) It is stated in the old immortal rules that elemasters don't want other elementals to acquire an immortal status. For this reason, some elemental rulers (which are aware of their immense power) could try another way to gain even more power and so they could start to evolve into a megalith. 2) As immortals can become old ones loosing immortality and acquiring it once more; maybe elemasters can become megaliths with the same process. >> Tomas Sanchez wrote: << Your first guessing seems right. I think elementals that have raised to inmortals status may find all their ambitions satisfied and decide to become a Megalith. Other ones may dare to advance further even knowing the elemaster's policy. Those few ones would remain in their original form not the Megalith's, even if Empyreals.>> Glenn Butcher wrote: << Perhaps only some of the planets are megaliths (Mystara/Earth, Mars, Mercury) while the others are not (Jupiter, Saturn, the Sun).>> Diego Calugi wrote: << The sun of our most loved world, is described in M4: Five Coins for a Kingdom (IMO a good adventure, full of interesting settings). Its core is formed by a large, hollow sphere, whose walls are pure black. Within it, there's a Fire Elemental Ruler (a 80 HD, 600 hp creature!) who rules over all the creature that can be found in the sun (which looks like the the Elemental Plane of Fire). IMHO, only a few planets are indeed megaliths and most of them are found in the outer planes. I have my own theory about megaliths and immortals: Since they were created "at the same time as the multiverse", they were probably the first creatures which gained an immortal status. So, because mortals need a sponsor to attain Immortality (except Rad and some others, of course), who created the first immortals, who sponsored the others? IMHO, megaliths are involved in the process that bred the first immortals. In fact the old immortal rules state that the megaliths "were created at the same time as the multiverse"; if I'm not wrong, this means that they were created before immortals (since we know that immortals didn't create the multiverse). For this reason, megaliths were probably the first creatures to acquire an "immortal status" and I would bet that they have something to do with the first immortals. Theory: The Old Ones created the multiverse and the immortals, who should have guarded it. Then they thought: "What if those immortals start spending all their time drinking beer?". So they created also the megaliths who could protect the lifes upon and within them if someday for some reason the immortals would have failed in doing so. Could it be possible for the life force of a megalith to leave its material body and become a "normal" immortal? This could explain many things, first of all the magalith's long dormant phase: during this long hibernation they simply become immortals. And it is also explained the mistery of Urt. Urt was a megalith who lived in the Prime. When the immortals became aware of the importance of that area, they beg him to leave his body, so that they could "cultivate life forms upon and within it" (maybe with this phrase someone at TSR anticipated the HW setting...>> Tomas Sanchez wrote: << Interesting idea. Maybe we should ask ourselves if her present body is or not a mere avatar. At least, you could argue she is in the prime plane which is clearly not an outer. Anyway, we should have present that TSR tried to create an alternate Gaia.>> Diego Calugi wrote: << I didn't mean exactly this. My theory was that in the past Mystara was a megalith (Urt - as stated in the old immortal rules). Soon however the immortals grew more and more interested in the Prime and, of course, they didn't want a megalith to host the cradle of their most important followers in the Prime Material Plane. So they ask her to leave forever her material body (that of a big planet), so that they could cultivate life forms upon and within it. Maybe Urt's life force created another body and became again a megalith or maybe she became somehow a normal immortal. Or maybe the immortals managed to remove her core (creating in this way the big hole which later will have hosted the HW). I like this theory because it makes the old canon fit in the new one, or at least I think so. >> Tomas Sanchez wrote: << The DM's Inmortals Guide stats that inmortals made special arragements with Urt before startinng to cultivate life forms upon and within it. I don't think she leaved her material body. Inmortals created Matera ans Patera from her own matter, digging what would be known the Hollow World. They also made some physical and magical changes to it in order to preserve their life and her new neighboors'. Her core reamined floating amidst this new world becoming the eternal sun we went to know. I believe elemental empyreals who choose the Megalith's path have no way back (and the "path of the megalith" should also require a lot of time to complete -millions of years). Theirs is a very special oath that should never be broken. The task of sheltering all this life forms should not be disdained.>> Diego Calugi wrote: << So, if I have understood correctly, you are saying that Urt is still alive. It could be a possibility, but I don't think so. In fact, how would she have reacted to alphatians digging big tunnels in her mantle to reach the HW (at the beginning of WotI) or to immortals using her body as a battlefield? "Ehi, those petty immortals are using my ass as a shooting-range for their little meteors! Cool! There must be a party up there!" >> Glenn Butcher wrote: <> Patrick Sullivan wrote: << Asimov based his "Gaia" on an ancient concept of unity throughout all nature. I know little about it, but I think theological historians believe that this notion predates any sort of concept of "gods." The word Gaia comes from the ancient Greek word for earth, I think (perhaps someone on the list who knows Greek could help us here?). In English and most Romance languages, "geo" (or something close to that) is a prefix meaning earth, e.g. geology, geography, geode, etc. TSR rather obviously used this as the root for the name Djaea, and the latin root "terra" gave us...Terra! (surprise!)>> Glenn Butcher wrote: <> ------------------------------ Date: Thu, 6 Nov 1997 11:58:33 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) On Thu, 6 Nov 1997, DM wrote: > PS: for those of you who love Ethengar, don't worry. The etties have a lead > role in next almanac! Set a deadline yet? Håvard (www.nvg.ntnu.no/~hoc/mystara.html) Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ End of mystara-digest V2 #186 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #187 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Friday, November 7 1997 Volume 02 : Number 187 ---------------------------------------------------------------------- Date: Thu, 06 Nov 1997 11:14:15 +0100 From: DM Subject: [Mystara] Mystara and Megaliths (Part 3) This is File 3 of the Mystara-Megalith thread ABOUT DRUIDS Tomas Sanchez wrote: << Well, I'll be glad to hear whatever argument you've developed to explain where do your druids gain their spells from.>> Diego Calugi wrote: << IMC druids gain their power from the planet they live on. When a druids becomes such, he isn't related to immortals anymore. This involve that every planet has some kind of magical energy with which it can "power" the spells of its druids. So I would say that druids who live on a megalith, which is much more powerful than a normal planet, have more magic power. However I have to think of this a bit more... >> Tomas Sanchez wrote: << I do not fully agree. I think Urt should have a way of recovering from all this power drainage or druids would not be druids anymore but defilers ( oh, no dark sun ! ). Seriously, power points are the easier way to provide our druids with their precious spells.>> Diego Calugi wrote: << Druids IMO don't waste Urt's PPs, they simply transform them in something different: they don't drain the energy of the land, they change its nature. Of course, IMC. >> ------------------------------ Date: Thu, 06 Nov 1997 11:12:54 +0100 From: DM Subject: [Mystara] Mystara and Megaliths (Part 2) This is File 2 of the Mystara-Megalith thread (NOTE: read File 1 first or else you won't understand anything!) ABOUT A POSSIBLE "GAIA" SCENARIO Diego Calugi wrote: << I think that the last step of the evolution of a megalith is the completion of this process of unity throughout all nature. The developement of some kind of common consciousness and knowledge, some kind of unity of all the life forces that live on it (minerals, plants and live beings).>> Kaviyd@aol.com wrote: << That "evolution" could lead to some interesting conflicts, as I imagine many (or even most) intelligent beings would rebel against being forced into that sort of unity.>> Diego Calugi wrote: << Good point. However, IMO, the process will be accomplished in many years, so that every internal conflict might be avoided. The prcess will be subdivided in various steps: 1) The megalith begins to grant druidic powers. 2) The druids become very important because of their powers and their number. They introduce a new religion, which has only one god: the megalith itself. 3) Slowly the world is united under an oligarchy formed by druids (druidarchy?) and ruled in the name of the megalith. 4) People are thought the importance of nature. 5) Life becomes more and more wild, but peace reigns over the land. 6) The products of the land are shared fairly among all the inhabitants of the megalith. With the help of the druids the crops grow healty. Famines and plagues are nothing more than a bad memory. 7) The druids are "united" with the megaliths. People facing this event become aware of its advantages. 8) Slowly everybody wants to be a part of this better lifeform and choose spontaneously to join the druids and the megalith. 9) Those who reject are cut off from the sharing of products and the druids don't help them anymore. They become isolated and disconcerted by a world that seems to avoid them. Sooner or later they join the "mental unity" or they continue to spend a lonely life in the wood, not willing to fight a battle against a whole world. In this project the megalith seems to be cruel against its inhabitants; it looks like it is using them to accomplish its goals. That's not true! The megalith is deeply persuaded by the "lawfulness" of this action. It is aware that a mental unity between itself, the sentient beings and the inanimate nature is the best choice for everyone and the key to a better life. The megalith is persuaded that the unity is the best thing for everyone. He seems to manipulate the life forms who live upon him to accomplish its goals, but it is not evil: it is just acting to a good purpose in the name of the common good. IMHO this reflects a neutral personality. BTW with 'lawfulness of this action' I mean 'legitimacy of this action'. I was not refering to the moral alignment. But what does this "mental unity" involves? This is *very* diffucult to explain. These are the main features I have come up with: 1) The needs of the single individual (or object or plant) is less important than the needs of the community. So if the deaths of 100 people could save the comunity, those 100 souls would be willing to sacrifice their lifes for the cause. 2) Personal goals are less important then common goals, but are still important. If a person is happy, all the community is happy for him and gets pleasure from it as much as the individual does. 3) There is no more a concept of individuality. Every person isn't himself anymore, but it is a part of the community. Every person, every plant or object is part of the community and it act accordingly. 4) Every member of this unity is a part of it on the ground of his possibilities. This means that a person is "more" part of the community than a plant, which is "more" part of it than a rock, and so on. 5) Every member of the unity is consious of everything that happens to the other members. The members' life forces are in fact all tied together and work as one. For this reason the intelligence and wisdom of every individual is as high as possible. Besides this, every member has access to all the memory of the community. 6) And so on. Again, you should read Asimov's books to understand how does it work. >> Kaviyd@aol.com wrote: << I have read Asimov's "Foundation" novels and am very familiar with the Gaia concept. I just see nothing in the description of Mystarans in the 11th century AC to suggest that they are anywhere near ready for such a concept. We in the real world aren't, and I suspect that the people of Mystara have a ways to go before they can achieve as much unity as the real world has, let alone the unity of Gaia.>> Diego Calugi wrote: <> Mark McDonald wrote: << The concept of a single, world-encompassing sentience is certainly an interesting idea and would make a potentially interesting adventure module if executed correctly, perhaps taking place in an alternate reality or future. However, unless you REALLY think about this "Gaia" effect in advance or read Asimov's "Foundation's Edge" and "Foundation and Earth" to cover the basics, you're better off staying away from this altogether. Still, its interesting to contemplate the possible future of Immortal planet-size lifeforms...>> Diego Calugi wrote: <> Mark McDonald wrote: << OK, you've obviously been putting much more thought into this than I have. What you've put together here sounds really good for an Immortals' level campaign. What did you have in mind for an assumedly masters' level campaign, also assuming your characters aren't interacting with the Immortals themselves? As I mentioned, I would probably set this up on some derivative of the Prime plane or maybe just another planet (megalith) altogether. The PC's get sent there, wander there, or purposely go exploring there, and find out that this whole planet is a single entity. At first it seems pretty cool, and if you have a real bunch of intellectuals in your party it's just interesting for them to ask a lot of questions (so be prepared to answer!). After a while, they decide to leave... and find out that the Megalith wants to "assimilate" them. How forceful the Megalith is would determine the tone of the adventure. For instance, lots of pretty "Gaia-Gals" trying to lure the PC's in is considerably different from the planet itself spewing molten megalith while the PC's fight legions of Megalith/Borg berserkers. Anyway, that's just off the top of my head. If you go ahead with this module, let me know how it goes.>> ------------------------------ Date: Thu, 06 Nov 1997 12:31:44 +0100 From: DM Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) At 11.58 06/11/97 +0100, you wrote: >> PS: for those of you who love Ethengar, don't worry. The etties have a lead >> role in next almanac! > >Set a deadline yet? The AC1015 Almanac is due out in December or January at best. I think Michael will tell us all when he's done with all the articles... DM ------------------------------ Date: Thu, 06 Nov 1997 12:30:33 CET From: "Herve Musseau" Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) >At 10.17 05/11/97 -0500, Alex wrote: >>This brings up another question- >>Why didn't the Alphatians somehow get the Ethengar into the war on their >>side? > >One simple answer: because Alphatia needed no help to win (and they showed >it, i suppose...). Alphatia has always been the mightiest empire of the >northern emisphere and it had no real need of allies in the war with >Glantri and Thyatis, and besides it had no ties whatsoever with Ethengar to >begin with (and i don't think etties would have agreed immediately on an >alliance with Alphatia: they're very suspicious of hakomons..) Also i must >point out that Ethenagar did stir up trouble in Heldann anyway, with raids >and above all with the plague! But the Etties follow Tubak, which IIRC is an alias for Ixion (if I'm wrong please correct me). So, why didn't Ixion incite them to attack their foe, Glantri? And the same could be said for Sind where Ixion has quite a following. >PS: for those of you who love Ethengar, don't worry. The etties have a lead >role in next almanac! I know ;) >DM ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 06 Nov 1997 12:12:35 +0100 From: DM Subject: Re: [Mystara] MML death At 17.25 06/11/97 +0800, Glenn Butcher wrote: > >Basically, I am prepared to set up the list here, with myself or someone >else (preferable) administering the list. Setup costs would be nothing. >However, the traffic costs would have to be paid for. I would be prepared >to pay for some or all of it, but donations would be appreciated. > >Advantages: No setup cost >Disadvantages: on-going cost, international >Honestly, this probably isn't the best option, but it is an option. I >think having most of the list traffic being relatively local is a good >idea. I would first try with that site that offers free of charge the opportunity to set up a mailing list someone mentioned (i don't remember where it's located offhand however). If it doesn't work out a good solution, then i'll go either with Glenn's idea or with majordomo at MPGN. Btw, why does everyone seem to esclude the possibility to set up the list at MPGN like all the other TSR official lists? Or is it just my feeling that's wrong? I think MPGN is a good thing after all (i am member of two lists there and there's no real problem). DM "After all, tomorrow is another day" Empress Eriadna the day before the Sundsvall Catastrophe, AC 1009 ------------------------------ Date: Thu, 06 Nov 1997 07:16:43 -0600 From: Dion Cautrell Subject: Re: [Mystara] MML death - ---------- > From: DM > To: mystara-l@lists.io.com > Subject: Re: [Mystara] MML death > Date: Thu, 06 Nov 1997 12:12:35 +0100 > >I would first try with that site that offers free of charge the opportunity >to set up a mailing list someone mentioned (i don't remember where it's >located offhand however). If it doesn't work out a good solution, then i'll >go either with Glenn's idea or with majordomo at MPGN. >Btw, why does everyone seem to esclude the possibility to set up the list >at MPGN like all the other TSR official lists? Or is it just my feeling >that's wrong? I think MPGN is a good thing after all (i am member of two >lists there and there's no real problem). StarHawk and I both suggested coollist (http://www.coollist.com), and I suppose the reason I prefer it--over and above its being free--is the simplicity of setting up and maintaining a list there: 1. As I said in my previous post, the admin. can set up the list so that all posts sent are directly disseminated to subscribers--unmoderated--or so that s/he must "approve" each before it will go out--moderated. 2. Furthermore, all one need do to join is go to coollist's website and enter the name of the list and one's e-mail address (though the admin. can still manually enter people to the list of subscribers if needs be). 3. Even better yet, the list would have only one address for people to remember/keep straight (mystara@coollist.com or knownworld@coollist.com, for example). 4. My previous experiences with groups who've used coollist, tell me they're quite reliable and interfere little or none at all with the workings of the various lists they sponsor. As I also mentioned in my earlier post, I'd be willing to set up and maintain the list if no one else wants to do so. As simple as the process is with coollist, I wouldn't mind it at all. - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Thu, 6 Nov 1997 15:06:04 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] MML death On Thu, 6 Nov 1997, DM wrote: > I would first try with that site that offers free of charge the opportunity > to set up a mailing list someone mentioned (i don't remember where it's > located offhand however). If it doesn't work out a good solution, then i'll > go either with Glenn's idea or with majordomo at MPGN. > Btw, why does everyone seem to esclude the possibility to set up the list > at MPGN like all the other TSR official lists? Or is it just my feeling > that's wrong? I think MPGN is a good thing after all (i am member of two > lists there and there's no real problem). Agreed. There seemed to be a certain unwillingness to join mpgn, but since noone has commented on any disadvantages I think it must be the best option. I dont see much problem with having it running in Australia, provided that this will be a permanent solution. It might slow things down a litle since it'l have to go through satelite rather than cable, but I shouldn't think that'd matter all that much. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 06 Nov 1997 09:30:07 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) On Thu, 6 Nov 1997, DM wrote: > Also remember that there is another means of timetravel besides Emerald > River in Mystara Multiverse: the Nexus (featured in CM6). So i wonder: why > didn't the immortals use the Nexus to travel back in time instead of the > Emerald River? Perhaps because the Nexus also transports one through space as well? Maybe it is the Aelosian equivalent of the Emerald River (Aelos being the world in CM6). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 6 Nov 1997 12:10:31 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Two questions. Why the Khanates did not fought against Glantri? There's two possibilities: 1. The Golden Khan was not prepared for war (Oktai Khan and Kadan Khan; the Keshak had not their second mingam) 2. A big mistake by TSR as usual (this should not be a flame against Bruce Heard, but Aaron Allston made such a mistake before.) Rolf ------------------------------ Date: Thu, 6 Nov 1997 12:01:35 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) In einer eMail vom 06.11.97 11:03:02, schreiben Sie: << and they don't permit anyone to travel thru time to change history of the Multiverse (exception: CM6... which leads me to ask if the Immortals are really "super partes"...). >> IIRC, the chronomancy article says that the immortals only prevent crucial events in mystaran history from being changed (for example the great rain of fire). I don't own CM6, nor do I know what it's about, but perhaps the immortals didn't percieve the altered event as important enough to intervene. Garafaele Galeifel ------------------------------ Date: Thu, 6 Nov 1997 12:04:26 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) In einer eMail vom 06.11.97 11:52:29, schreiben Sie: << >This brings up another question- >Why didn't the Alphatians somehow get the Ethengar into the war on their >side? One simple answer: because Alphatia needed no help to win (and they showed it, i suppose...) >> The alphatians thought they needed no help to win, but the immortals knew that Rad was planning something with radiance and that they had to hurry up. It would have been quite a good idea to get Ethengar into the war, they could have aided the humanoids against Glantri, for example. Garafaele Galeifel ------------------------------ Date: Thu, 6 Nov 1997 12:52:53 -0500 (EST) From: Ambreville@AOL.COM Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List Just out of curiosity -- about foreign checks in the US. I called my bank and found out the following: They would charge $5 fee to cash in a foreign check + the exchange fee (about 2% of the amount). The transaction would take about 30 days for the check to clear. Uh-uh, sure... Next! I then called a local check cashing service, who said this: If the check is written in US Dollars for 5-10 dollars (even with a personal check from a foreign bank), the fee would only be 1.85% of the listed amount, and cash is available immediately. I've seen foreign personal checks written in US Dollars in the past -- one from Germany IIRC, so I know that's done. Just cross off the local currency prefix if already printed on your check and replace with US $.... I suppose your bank will then charge you directly for the resulting exchange fee -- check with your bank to find out what that might be. Anybody here works in a bank??? Please comment on the above if your know more about this. That's just for ref. Of course the point could be moot as Leroy shrugs this whole thing off, and looks elsewhere for greener pastures! :) Bruce Heard ...twitch, twitch, shrug... ------------------------------ Date: Thu, 6 Nov 1997 17:36:44 +0100 (MET) From: Ezio Pignatelli Subject: [Mystara] Fee for the list Having a fee for the list have several problems. First, it discourage new members (even if the free-trial access time can solve it). Second, paying a fixed fee every month across ocean is not so easy. I can assure you that buying things from Dragonstore in USa was really hard from Italy, even if the owner was very kind and patient. And - every money transation costs. A lot. In the end,I don't like the idea of a pay-for-mail thing in internet... at least something like a fantasy mailing list should be free from a fee. There is, however, a solution. Putting a voluntary contribution account somewhere. It seems funny, but it can work. For instance, some mud (Multi User Dungeon) were actually able to buy the machine they are running on only from such contribution. Not everyone is forced to pay - but, especially if you are on the list a lot, you will. If you are oversea, you will -if you like - send several 10$ together to lower the expenses. Everyone is free to pay what he likes -or what he feels the service deserve. If you want some informations for the mud thing, try out: telnet mud.lysator.liu.se 2000 and then login as guest. then type out "help donation" or "help donations", I am not sure. #################################################################### Ezio Pignatelli email: epignat@leda.pd.astro.it Dipartimento di Astronomia Tel: +39-49-8293459 Universita' di Padova Fax: +39-49-8759840 #################################################################### ------------------------------ Date: Thu, 06 Nov 1997 17:03:23 +0100 From: Fabrizio Paoli Subject: [Mystara] Dragon Magazine Which is the newest issue of Dragon Magazine? The last I have is #238, but I guess there's something wrong with my subscription. I didn't received anything in the last 2 months. Please reply me directly at brizio@lunet.it Thanks. ------------------------------ Date: Thu, 06 Nov 1997 13:00:20 -0600 From: Galwylin Subject: Re: [Mystara] MML death MPGN probably should be looked at well. It seems to be where all the TSR mailing lists are. I'm going to ask Sean why he doesn't put a link to the MML on the TSR Mystara site. The ADnD-L has one and it's even called unofficial. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 06 Nov 1997 12:59:29 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Ethengarian Spirits On Wed, 5 Nov 1997 RRossmanek@aol.com wrote: > What' s about spirits outside the steppes? I always thought that it was a shame that the Spirit World was ignored in GAZ14. I'm still not entirely sure why they changed things the way they did- I think the Shaman class would still work fine as servants of Atruaghin, and still maintain their ties to the Spirit World (the theory being that the differences between the Ethie Shamans and the Clan Shamans is that Clan Shamans get their powers from Atruaghin; ie, they are his clerics). More thoughts on this later. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 6 Nov 1997 16:22:59 EST From: CRlPTONITE Subject: Re: [Mystara] Fee for the list << There is, however, a solution. Putting a voluntary contribution account somewhere. It seems funny, but it can work. >> i have a doubt about this people are not going to pay for something they dont have to this reminds me of a shareware program i was just playing they ask for a donation to some charity if you enjoy the program its an incredible game but they said of the over 2,200 people who downloaded it about 20 of them donated money less than 1 percent - --- -- --Crip ------------------------------ Date: Thu, 6 Nov 1997 16:28:56 EST From: CRlPTONITE Subject: Re: [Mystara] MML death > If it doesn't work out a good solution, then i'll > go either with Glenn's idea or with majordomo at MPGN. > Btw, why does everyone seem to esclude the possibility to set up the list > at MPGN like all the other TSR official lists? Or is it just my feeling > that's wrong? I think MPGN is a good thing after all (i am member of two > lists there and there's no real problem). Excuse my ignorance, but i know very little about the MPGN lists. Could you tell me about them, DM or anyone else? - --- -- --Crip ------------------------------ Date: Wed, 05 Nov 1997 17:46:45 -0500 From: Bob Brunciak Subject: Re: [Mystara] MML death This is a multi-part message in MIME format. - --------------5B562B04681C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello Everyone! I recently went onto a few sites that delt with mailing list providers. The following attachment includes a few possibilities. Coolist and Prodigy seem to be viable options. Hope this helps! BOB - --------------5B562B04681C Content-Type: text/html; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="74747874"; name="comp.mail.misc Internet Mailing" Content-Transfer-Encoding: 7bit Content-Description: SimpleText Document Content-Disposition: inline; filename="comp.mail.misc Internet Mailing" Content-Base: "file:///Hard%20Drive/Desktop%20Folder/ Netscape%20Navigator%AA/Other/comp. mail.misc%20Internet%20Mailing" comp.mail.misc Internet Mailing List Providers - No-fee Providers Parent document is top of "comp.mail.misc Internet Mailing List Providers"
Previous document is "Listserv lists"
Next document is "For-fee Providers"

No-fee Providers

Company: Coollist (coollist.com)
Email Contact: admin@coollist.com
Web Contact: <URL:http://www.coollist.com/>
Software: ?
Status: no-fee service

 We are a free mailing list provider providing total control over your lists
 via the WWW.

Company: Horizon Online (horizon-online.co.uk)
Contact: majordomo-owner@horizon-online.co.uk
Software: Majordomo
Status: no-fee service

 Horizon OnLine host mailing lists supported by the latest version of
 majordomo giving list owners full control whilst being off site.  Help is
 provided for list owners in using majordomo.

 We can also supply a web page for the list and POP3 accounts to manage the
 list from if required.  We are well connected for the USA and Europe, being
 connected by UUNET provides adequate bandwidth for your lists

Company:  OakNet Publishing (oaknetpub.com)
Email Contact:  Phil Tanny <editor@oaknetpub.com>
Web Contact:  <URL:http://www.oaknetpub.com/>
Software:  ListSTAR
Status: free autoresponders and announcement lists

 OakNet Publishing offers free autoresponders and announcement lists
 (newsletter mailings etc) to businesses and organizations in exchange for
 permission to attach small ads for our listserv services to the top and
 bottom of outgoing mails.  We also offer commercial accounts for those who
 would prefer not to display our ads in their mailings.  Most commercial
 accounts are $25/month.  Discussion groups are available for our commercial
 customers.

 We provide friendly and attentive customer service to both our free and
 commercial accounts and use very flexible software (ListSTAR) which allows
 us to customize our services to meet each customers unique needs.

Company: Prodigy Services Corporation (prodigy.com)
Email Contact: majordomo-owner@listserv.prodigy.com
Web Contact: <URL:http://goodstuff.prodigy.com/Lists/>
Software: Majordomo
Status: free list support for certain topic areas

 Prodigy mailing lists are free and open to anyone.  Many are related to our
 communities, but any topic may be considered.  We are currently accepting
 proposals for new lists, either moderated (like a newsletter) or
 unmoderated (like a discussion group).

Parent document is top of "comp.mail.misc Internet Mailing List Providers"
Previous document is "Listserv lists"
Next document is "For-fee Providers"
- --------------5B562B04681C-- ------------------------------ Date: Thu, 6 Nov 1997 18:07:11 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Two questions. In a message dated 97-11-05 14:30:39 EST, Alex295@aol.com writes: << This brings up another question- Why didn't the Alphatians somehow get the Ethengar into the war on their side? Surely the Khans would like to get in on a war with hated Glantri. Not to mention get a shot at Thyatis. With Alphatia and Ethengar allied, the Knights and Glantrians would have been in serious trouble. >> Well, the Ethengarians did go to war with the Heldannic Knights during that period. Close enough? ------------------------------ Date: Thu, 6 Nov 1997 19:07:10 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] MML death In a message dated 97-11-06 07:08:50 EST, dalmonte@dsc.unibo.it writes: << Btw, why does everyone seem to esclude the possibility to set up the list at MPGN like all the other TSR official lists? Or is it just my feeling that's wrong? I think MPGN is a good thing after all (i am member of two lists there and there's no real problem). >> I get the impression that more folks ignored than opposed that idea. But I would certainly agree that if MPGN will let you maintain the mailing list there and not charge you for it, then MPGN would be a superior alternative to any proposal that involves having subscribers pay money. Count me in favor of this idea -- so far I haven't heard anything better. ------------------------------ Date: Thu, 6 Nov 1997 19:07:09 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] MML death In a message dated 97-11-06 07:08:50 EST, dalmonte@dsc.unibo.it writes: << Btw, why does everyone seem to esclude the possibility to set up the list at MPGN like all the other TSR official lists? Or is it just my feeling that's wrong? I think MPGN is a good thing after all (i am member of two lists there and there's no real problem). >> I get the impression that more folks ignored than opposed that idea. But I would certainly agree that if MPGN will let you maintain the mailing list there and not charge you for it, then MPGN would be a superior alternative to any proposal that involves having subscribers pay money. Count me in favor of this idea -- so far I haven't heard anything better. ------------------------------ Date: Thu, 6 Nov 1997 19:30:14 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) On Thu, 06 Nov 1997 12:30:33 CET "Herve Musseau" writes: >>At 10.17 05/11/97 -0500, Alex wrote: >>>This brings up another question- >>>Why didn't the Alphatians somehow get the Ethengar into the war on >their >>>side? >> >>One simple answer: because Alphatia needed no help to win (and they >showed >>it, i suppose...). Alphatia has always been the mightiest empire of >the >>northern emisphere and it had no real need of allies in the war with >>Glantri and Thyatis, and besides it had no ties whatsoever with >Ethengar to >>begin with (and i don't think etties would have agreed immediately on > >an >>alliance with Alphatia: they're very suspicious of hakomons..) Also i > >must >>point out that Ethenagar did stir up trouble in Heldann anyway, with >raids >>and above all with the plague! > >But the Etties follow Tubak, which IIRC is an alias for Ixion (if I'm >wrong please correct me). So, why didn't Ixion incite them to attack >their foe, Glantri? >And the same could be said for Sind where Ixion has quite a following. Um, Sind was too busy being conquered by the Master. Perhaps Ixion instead wanted the Ethengars to keep the Knights busy. After all, w/o the Knights being distracted, Thinicol would have had some help w/ defending mainland Thyatis. >>PS: for those of you who love Ethengar, don't worry. The etties have >a >lead >>role in next almanac! > >I know ;) > >>DM > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > ------------------------------ Date: Thu, 6 Nov 1997 20:08:59 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [Mystara] Underocean Timeline AC 1010 Here it is. Part 3 of the highly-acclaimed (I hope) Underocean Timeline. It will soon be available on my web page. Nuwmont 1: New Year's Day Underocean celebrates the yaer AC 1010. Nuwmont 1: Juliast Crowned Juliast is officially crowned King of Underocean. Nuwmont 12: Capital Construction Begins Work on Underocean's capital begins. As none can think of a name, it is officially called the Capital. It is located 100 miles N of the Sundsvall Maelstrom. Vatermont 15: Reactions to Zandor Spies in Aquas report Zandor's declaration of New Empire. Some worry Zandor will discover Underocean. Thauthmont 14: Rescue A patrol rescues the crew of a submersile shortly before its engines explode (see p. 180 PWA1) Thauthmont 20: Maelstrom Founded The village of Maelstrom, located 25 miles W of the Sundsvall Maelstrom is founded. Flaurmont 16: Monster Encounter A patrol runs into a aquatic beholder (previously unknown to the triton). They slay the beast and bring it back to the Capital. Yarthmont 7:Census Begins King Juliast orders a census of Underocean. Klarmont 20: Exploratory Team Organized King Juliast organizes a team to explore the Alphatian Sea. NOTE: This is a good way to start off an Underocean campaign. Felmont 9: Treasure-hunters Discovered Treasure hunters from Aquas are discovered. Juliast orders that they be watched. See PWA1 p.203 Frymont 18: Ruins Discovered A patrol discovers strange ruins in the Alphatian Sea. NOTE: The ruin's content is left up to the DM. Sviftmont 22: Behemoth Released The Behamoth leaves its layer. The triton do their best to stay out of its way. Kaldmont 28: The Day of Dread Magic fails all over Mystara. As all triton are spellcasters, the loss of magic is quite noticable. I hope you enjoy. Please comment. AC 1011 coming soon. "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Thu, 6 Nov 1997 21:15:44 -0500 From: lordvalen@juno.com (Lincoln M Simoni) Subject: [Mystara] Synn/Delores Hillsbury Does anyone know the origin of Synn the Nightdragon (aka Delores Hillsbury, Princess of Fenswick, the Principalities of Glantri)? She plays a major role (albeit invisible so far) IMC, and some background information for flavour would be nice. Thanks, Lord Valen ------------------------------ Date: Thu, 6 Nov 1997 21:30:09 -0500 From: lordvalen@juno.com (Lincoln M Simoni) Subject: Re: [Mystara] MML death Glenn, your ideas and will to pay your own money is appreciated by all, I'm sure, but the hope of running all or most of the traffic locally seems out of the question if you're in Australia. But then again, you have offered us an option, and I have only offered criticism so far. Let's keep looking for ideas, shall we? Keep the faith, Mystarans. Lord Valen On Thu, 6 Nov 1997 17:25:42 +0800 Glenn Butcher writes: > >Honestly, this probably isn't the best option, but it is an option. I >think having most of the list traffic being relatively local is a good >idea. > >Glenn ------------------------------ Date: Fri, 07 Nov 1997 01:33:02 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Synn/Delores Hillsbury Lincoln M Simoni wrote: > > Does anyone know the origin of Synn the Nightdragon (aka Delores > Hillsbury, Princess of Fenswick, the Principalities of Glantri)? She > plays a major role (albeit invisible so far) IMC, and some background > information for flavour would be nice. > > Thanks, > Lord Valen Synn originally appeared in the Princess Ark series by Bruce Heard in Dragon Magazine. There is also information on Synn in the Champions of Mystara set. Michael Ray Johnson ------------------------------ Date: Fri, 7 Nov 1997 10:33:51 +0100 From: DM Subject: Re: [Mystara] MML death At 07.16 06/11/97 -0600, Dion Cautrell wrote: >StarHawk and I both suggested coollist (http://www.coollist.com), and I >suppose the reason I prefer it--over and above its being free--is the >simplicity of setting up and maintaining a list there: >As I also mentioned in my earlier post, I'd be willing to set up and >maintain the list if no one else wants to do so. As simple as the process is >with coollist, I wouldn't mind it at all. I'd say this is a good idea. I think you should contact directly Leroy and manage to find a solution with him. Then we could have a "trial period" with coollist and if all goes well we'll stay there. The important thing IMHO is NOT to WASTE TIME! We should prepare arrangements to change list by now... So we won't get caught in the middle of the storm when it comes, if u know what i mean.. :) DM ------------------------------ End of mystara-digest V2 #187 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #188 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Friday, November 7 1997 Volume 02 : Number 188 ---------------------------------------------------------------------- Date: Fri, 7 Nov 1997 10:39:15 +0100 From: DM Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) At 12.01 06/11/97 -0500, Galeifel wrote: >In einer eMail vom 06.11.97 11:03:02, schreibt DM: > ><< and they don't permit anyone to travel thru > time to change history of the Multiverse (exception: CM6... which leads me > to ask if the Immortals are really "super partes"...). >> > >IIRC, the chronomancy article says that the immortals only prevent crucial >events in mystaran history from being changed (for example the great rain of >fire). I don't own CM6, nor do I know what it's about, but perhaps the >immortals didn't percieve the altered event as important enough to intervene. You got it wrong here. The fact is that Immortals PUSHED the mortals to intervene on Aelos to avoid the Oards assimilating the entire world, replacing magic with technology. They didn't directly interfere with Aelos' timestream, BUT they did give the heroes the Nexus directly: and without Nexus Aelos' timestream wouldn't have been changed! Anyway, maybe they just wanted to prevent utter change in that timestream, since Aelos was already destined to evolve with magic and not with technology, so they only put the things in their right place again... However, this vision of the Multiverse seems oppressing to me: we can travel thru time BUT we must not change anything, cause everything has been already set by... by who? Not the Immortalss, so maybe Fate? Or the Old Ones?... Oh, i must stop with these ramblings or they'll drive me nuts... :) DM ------------------------------ Date: Fri, 7 Nov 1997 12:17:08 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) On Thu, 6 Nov 1997, Herve Musseau wrote: > But the Etties follow Tubak, which IIRC is an alias for Ixion (if I'm > wrong please correct me). So, why didn't Ixion incite them to attack > their foe, Glantri? > And the same could be said for Sind where Ixion has quite a following. > However, Yamuga/Terra is the main goddess of the Ethengar, and she preferred to stay neutral. She might have said to Ixion to leave Ethengar alone or face a conflict. And Sind had too much trouble internally and with Hule to bother about Glantri; and once Hule conquered it, it was rather friendlier to Glantri (since Loki is Hel's ally, and Hel was helping Glantri). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 7 Nov 1997 12:20:08 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] MML death On Thu, 6 Nov 1997, Dion Cautrell wrote: > StarHawk and I both suggested coollist (http://www.coollist.com), and I > suppose the reason I prefer it--over and above its being free--is the > simplicity of setting up and maintaining a list there: > 1. As I said in my previous post, the admin. can set up the list so that all > posts sent are directly disseminated to subscribers--unmoderated--or so that > s/he must "approve" each before it will go out--moderated. > 2. Furthermore, all one need do to join is go to coollist's website and > enter the name of the list and one's e-mail address (though the admin. can > still manually enter people to the list of subscribers if needs be). > 3. Even better yet, the list would have only one address for people to > remember/keep straight (mystara@coollist.com or knownworld@coollist.com, for > example). > 4. My previous experiences with groups who've used coollist, tell me they're > quite reliable and interfere little or none at all with the workings of the > various lists they sponsor. > All this sounds *very* good. IMHO we should try this one! ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 7 Nov 1997 06:38:58 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Two questions. EVERY cleric does all he can to follow his patrons's orders and Vanya had her position in war. Rolf ------------------------------ Date: Fri, 7 Nov 1997 06:38:54 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Two questions. EVERY cleric does all he can to follow his patrons's orders and Vanya had her position in war. Rolf ------------------------------ Date: Fri, 7 Nov 1997 06:38:46 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) D&D and Mystara could be such a fine thing if there were not some guys from TSR. To kill Mystara was really a "good" idea and in more then one time one author ignored the ideas of a colleague. I think the most mistakes have been discussed already. ------------------------------ Date: Fri, 7 Nov 1997 06:38:44 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) I don't know anything about chronomancer, but I don't like them. My group is still playing D&D (the group was founded by a couple of men who all hated AD&D) and we don't have any specialist classe from AD&D. Rolf ------------------------------ Date: Fri, 7 Nov 1997 06:38:41 -0500 (EST) From: RRossmanek@aol.com Subject: Re: Re[2]: [Mystara] Two questions. You're absolutely right. The Ethengars get a very bad part in the big story. Let's explain this riddle that Moglai Khan decided to sit and wait. Besides, the Ethengarian army is very weak, at least in number. On the other side the Heldannic armies are much stronger than the should be depending on the number of the people. Rolf ------------------------------ Date: Fri, 07 Nov 1997 12:37:40 CET From: "Herve Musseau" Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) >On Thu, 6 Nov 1997, Herve Musseau wrote: >> But the Etties follow Tubak, which IIRC is an alias for Ixion (if I'm >> wrong please correct me). So, why didn't Ixion incite them to attack >> their foe, Glantri? >> And the same could be said for Sind where Ixion has quite a following. >> >However, Yamuga/Terra is the main goddess of the Ethengar, and she >preferred to stay neutral. She might have said to Ixion to leave Ethengar >alone or face a conflict. Ethangar is so well placed that Ixion could well have pushed the Ethangarians to war anyway, IMHO. And he's already alienated so many Immortals that one more or one less... >And Sind had too much trouble internally and with Hule to bother about >Glantri; and once Hule conquered it, it was rather friendlier to Glantri >(since Loki is Hel's ally, and Hel was helping Glantri). I agree with you about Sind's non-intervention after Hule's conquest. But before? Not a single rajah was convinced by the clerical caste (what's the name?) to cross the border? Hmmm. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 7 Nov 1997 13:04:31 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Two questions. On Fri, 7 Nov 1997 RRossmanek@aol.com wrote: > EVERY cleric does all he can to follow his patrons's orders and Vanya had her > position in war. Clerics don't have to be fanatically devout to their Patron. Some may deliberately interprete orders in ways to suit their own goals, wouldn't you think? This may be off topic, but still relevant to the setting IMO. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 7 Nov 1997 13:32:04 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: Re[2]: [Mystara] Two questions. On Fri, 7 Nov 1997 RRossmanek@aol.com wrote: > You're absolutely right. The Ethengars get a very bad part in the big story. > Let's explain this riddle that Moglai Khan decided to sit and wait. > > Besides, the Ethengarian army is very weak, at least in number. On the other > side the Heldannic armies are much stronger than the should be depending on > the number of the people. But do not forget the Ethengarians' superiority on the plains. The slow moving knights of heldann would stand no chance fighting these agile steppe warriors sending storms of deadly arrows through their armour and slaying the knights horses. Oh well, the Ethengarians defeated the knights in the knights own land too. It wouldn't be fair to call them weak... Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 7 Nov 1997 13:27:50 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) On Fri, 7 Nov 1997 RRossmanek@aol.com wrote: > I don't know anything about chronomancer, but I don't like them. My group is > still playing D&D (the group was founded by a couple of men who all hated > AD&D) and we don't have any specialist classe from AD&D. More about Chronomancy can be found on Shawns page on: I can understand your contempt for AD&D, but I will not comment further on this. Specialist Wizards are generally best left alone, since they offer few advantages for the player. The Chronomancer is a special case of specialist wizard described in its own accessory, having the ability to travel in time. Chronomancy is a term simply meaning Time Travel. This can be relevamnt to you campaign regardless of the rules you use. The Emerald River can IMO only be used by immortals. The Emerald river iws a reflection if Time itself, asn only Immortals can see it as a river, thus enabling them to travel upstream or downstream as they should wish. Diving into various parts of the river results in entering various periods of time. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 7 Nov 1997 10:00:50 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List In a message dated 97-11-06 02:24:36 EST, Lord Valen writes: << okay, so a one time $5 fee doesn't sound bad at all, but what if I change ISPs? What if my email address changes for anyreason? Will I pay the fee each time a new address is added to the list? >> Advance notification to the admin might be enough (???). I'm just curious to see what Leroy thinks of this thread so far. :) Bruce Heard ------------------------------ Date: Fri, 7 Nov 1997 15:40:59 +0100 From: DM Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) At 06.38 07/11/97 -0500, you wrote: >I don't know anything about chronomancer, but I don't like them. My group is >still playing D&D (the group was founded by a couple of men who all hated >AD&D) and we don't have any specialist classe from AD&D. Believe me when i say to you ... i hope the Russians love their children too... Sorry, it was too tempting not to do it... :p Anyway, believe me when i tell you that i don't love AD&D, but i do like time travel and so i've simply adapted Chronomancer to D&D rules, making it a new class entirely (no specialist wizard whatsoever!)... PS: as a sidenote, i haven't really understood what you were trying to do with your post on TSR guys and their editing line. We all know what happened and we all regret, i don't think there's any need to flame anyone anymore... DM "The truth is out there!" Falanen the Shadow Elf to one of his Wanderer friends ------------------------------ Date: Fri, 7 Nov 1997 10:00:45 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] MML death In a message dated 97-11-06 07:08:50 EST, DM writes: << Btw, why does everyone seem to esclude the possibility to set up the list at MPGN like all the other TSR official lists? Or is it just my feeling that's wrong? I think MPGN is a good thing after all (i am member of two lists there and there's no real problem). >> You're right. I think we're just looking at options here. My guess is that MPGN will probably end up being the eventual route for this list. Bruce Heard ------------------------------ Date: Fri, 7 Nov 1997 10:59:23 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) I don't know the CM6 module, but the DA series. There's another possibility for time travel through the Inn Between The Worlds but only back to the time of Blackmoor. Before Blackmoor the inn simply had not existed. Rolf ------------------------------ Date: Fri, 7 Nov 1997 10:58:18 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] [ADMIN] The Impending Death of the Mystara Mailing List I've sent a few checks to US in 1995. My bank had a partnerbank in the USA, so it worked relative quickly (1 week). The cost were DM 5 in Germany and $ 5 in America, not that my bank told me that. I first noticed it when my partner In the USA complained about missing 5 Dollars. At the second time I told my bank that I would pay all costs. Result: I paid DM 20. You see, the problem of transferring money over the Atlantic Ocean is not simple. Rolf ------------------------------ Date: Fri, 07 Nov 1997 08:43:37 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Synn/Delores Hillsbury On Thu, 6 Nov 1997, Lincoln M Simoni wrote: > Does anyone know the origin of Synn the Nightdragon (aka Delores > Hillsbury, Princess of Fenswick, the Principalities of Glantri)? She > plays a major role (albeit invisible so far) IMC, and some background > information for flavour would be nice. The most that's ever been revealed was in the Princess Ark series. Early on in the voyage of that infamous exploratory vessel, the ship encountered the ruins of Oceania, an island to the southeast of Ochalea. Upon looking closer, they discovered that the remaining former inhabitants were now undead, under the control of a Night Dragon and her children. Ramissur the Boltman was captured, and the Princess Ark barely escaped. The crew was pursued all the way to the nearby island of Cestia, where they encountered Lady Abovombe's people, descendants of those Oceanians who were able to flee their island. The Cestians drove off the Night Dragon that pursued the Princess Ark. Still later, while exploring the Hollow World, Prince Haldemar encountered a mysterious Nithian woman, who tags along with them during their (mis)adventures in the HW. After a disastrous encounter with Heldannic Knights on the flying continent of Oostdok, the woman reveals herself to be the Night Dragon Synn, who has followed Haldemar since his encounter at Oceania. She injures Myojo, seemingly kills Herr Rolf, and escapes. (All of this takes place c. 965 AC). As the Princess Ark exits the HW, they are sucked through a time rip, and end up in the present (then 1000 AC). Apparently, Synn had sought them since their disappearance into the HW back in 965, and finally found them, and lured them through the time rip. Lady Abovombe is returned to Haldemar, now elderly, as a means to torment the man. It is also later revealed that Herr Rolf was apparently not killed by Synn, but is alive, and has been the head of the Heldannic Order (as Wulf von Klagendorf, his real name), since 980 AC. Hmm... After that, we never hear from Synn until post-WotI, when she goes to create chaos in Glantri. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 7 Nov 1997 13:06:58 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Two questions. > In number there are terribly weak! Each horde has 1000 man with which to start a war, but in a longer war the hordes will drop dramatically in number. There are 8 tribes. This makes 8 tribal mingams plus 1 Keshak mingam for a total of 9000 warriors. The homeland armies of the Heldannic Territories are greater and what could the Ethengar do against a tactical air-ground attack? O.K., this question I have answered for me already. Adventurer groups are terribly effective even against warbirds. Rolf ------------------------------ Date: Fri, 7 Nov 1997 12:37:49 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Ethengarian Spirits In einer eMail vom 07.11.97 15:10:40 MEZ, schreiben Sie: << I always thought that it was a shame that the Spirit World was ignored in GAZ14. I'm still not entirely sure why they changed things the way they did- I think the Shaman class would still work fine as servants of Atruaghin, and still maintain their ties to the Spirit World (the theory being that the differences between the Ethie Shamans and the Clan Shamans is that Clan Shamans get their powers from Atruaghin; ie, they are his clerics). More thoughts on this later. ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) >> Yep!! By the way, have anybody noticed that "shamane" stands under no patent law? There's the Ethengarian shamane, the Atruaghin schamani and, of course, the humanoid schamane. And the origin of Atruaghin immortals is questionable. Some of the immortals have other spheres than the "Big Boss". Rolf ------------------------------ Date: Fri, 7 Nov 1997 13:07:54 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) In einer eMail vom 07.11.97 14:16:02 MEZ, schreiben Sie: << More about Chronomancy can be found on Shawns page on: > Hm, maybe I will take a look... sometimes. < I can understand your contempt for AD&D, but I will not comment further on this. Specialist Wizards are generally best left alone, since they offer few advantages for the player. The Chronomancer is a special case of specialist wizard described in its own accessory, having the ability to travel in time.> I started playing AD&D and then I founded a D&D group. Any further questions? IMO the main problem with AD&D (and a couple of AD&D players) is, that it want to organize every possible problem into tables, rolls and probabilities instead of keeping the thing small and simple. Especially in the last year I had only a part of time then a few years ago and I simply don't have the time to memorize all this stuff of rules AD&D offers. < Chronomancy is a term simply meaning Time Travel. This can be relevamnt to you campaign regardless of the rules you use.> I once learned Latin too, but thanks nonetheless. < The Emerald River can IMO only be used by immortals. The Emerald river iws a reflection if Time itself, asn only Immortals can see it as a river, thus enabling them to travel upstream or downstream as they should wish. Diving into various parts of the river results in entering various periods of time.> Good perception. I think this is acceptable. Rolf ------------------------------ Date: Fri, 07 Nov 1997 11:33:04 -0600 From: Rob Rickard Subject: Re: [Mystara] MML death/Common World It seems that there are many problems with the one time fee. And I agree, even with a 3 month waiting period, users would not even try out the service. I would hate to see anyone now on the list leave because of a one time $5 fee. So after my partner and I reread your concerns we decided if the mailing list moves to Common World we would not pass on the one time fee of $5. We will however hand out web, and email service if you help support the list with a contribution of $5. I also sent an email to TSR to see if they would link to the web site of the list. A question I have about companies that support mailing lists like Coollist is; will they sell all the e-mail addresses of the list to junk email companies? I hate junk email! to: Lord Valen, you would only have to pay your one time fee once for whatever account you use. The software is secure .. NO SPAMS!! and it will send the info out as it comes in. No more waiting for hours to see the posts! I will also set aside a web site for it and the Admin ( if he still wants the job...Leroy) can run it as he sees fit. On the web site could be a forum that mirrors the list. We can add links of everyone's sites and nots FTP/data bases of material the lists creates (almanac, maps, timelines...). We can even have sub mailing lists for the projects we have. All forums & web sites can have password protects. No monthly charge & great tech services because it is here in my business in Wisconsin. And to top it off, the Company that is hosting the list love the game world. Almost every company member of Common World games Mystara so count on the list receiving support. I would like to see Mystara receive the best support. That is why I offer my small company to host the mailing list, and buy mailing list software to do it. I am sure the list will be fine where ever it goes as long as it has a home. PLEASE let me know what you think. As you can see I listen and try to do what I can as soon as I can. Rob Rickard Common World inc. ------------------------------ Date: Fri, 07 Nov 1997 10:27:18 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: [Mystara] Theology of the Atruaghin People Okay, in the vein of the post on Spirits among the Ethengars, here are my thoughts on religion among the Children of Atruaghin, plus some random thoughts. Clerics among the Children IMO, clerics among the Children of Atruaghin should be (generally speaking) generic clerics of the Atruaghin pantheon, rather than Specialty priests. Only a select few (say, 10%) of the clerics should be Specialty Priests of the various Immortals, for the purposes of being the primary leaders during specific Immortal honoring rituals. This just seems (IMO) more in keeping with the general theme of native peoples worshipping/paying homage to their ancestors. Further, existence of clerics should vary according to the type of society of the Children. Clerics will be far more prevalent among the Tiger and Bear clans than among any of the others, for instance. This has its basis in real-world native cultures, and seems to me to fit the cultural contexts provided in GAZ14. The Bear clan, with their kivas and more structured societies, for instance, are more likely to have ritualized, formal clerical positions than are other clans, notably the nomadic Horse clan. As a general rule, here is how I would quantify this: Entirely clerics: Tiger clan* (more info below) Most clerics, least shamans: Bear clan More clerics than shamans: Turtle clan More shamans than clerics: Elk clan Most shamans, least clerics: Horse clan Shamans among the Children As I pointed out elsewhere, I am more inclined to make the Shamans among the Children equivalent to the shamans among the Ethengarians (ie, not Specialty Priests of Atruaghin, but another class altogether). This seems to me more in keeping with the spirit (no pun intended) of native shamans. Such a class could easily have been brought to the Children by Atruaghin, after his wanderings around the Known World (brought back from Ethengar). After undertaking a successful vision quest (if it isn't successful, the shaman isn't... a shaman, that is), the shaman gains his spirit guide. Unlike Ethengar shamans, this spirit guide actually inhabits a living creature and thus acts similar to a familiar. It is from this spirit guide and the world of the Spirits that the shaman derives the bulk of his powers (though some, notably Atruaghin's Wrath, are still derived directly from Atruaghin himself). I also think this interpretation of shamans is more strictly in keeping with the definition of shamans in modern anthropological terms- where a shaman is one who gains his powers after undertaking a quest of some sort, or vision; it is a self-learned ability (which wouldn't seem to be the case so much if Atruaghin were guiding them), whereas a cleric is taught their abilities (and seems more in keeping with traditional Immortal/Cleric relationships). It also makes them somewhat more self-sufficient, and not as dependent on the Immortals. They would have a more balanced relationship with nature and the Immortals than other clerics (ie, they serve the Immortals out of true faith more than because they get something out of it). This would seem in keeping with Atruaghin's attempts to make the Children more self-sufficient. I also sort of like the explanation that I will now put forth- their ties with the Spirit World, and less earthly concerns as a reason for their being less technologically advanced than other societies (a relationship they share with similarly spiritual people, like the Ethengarians, who are less technologically advanced than other nations). Further, it puts interesting speculations on the possibilities of future Atruaghin/Ethengarian relations, if such ever comes about. Tiger Clan Something has always bugged me about the Tiger Clan, that being, GAZ14 notes that the only clerics among the Tiger clan are clerics of Atzanteotl. But they then proceed to give them their own patron Immortal, Danel Tigerstripes. How does he still exist, if he has no clerics? My answer has been that, though he is not allowed clerics by decree of Atzanteotl, the majority of the people of the Tiger clan (the non-clergy) pay homage to Danel rather than Atzanteotl. Possible repercussions of this relationship will likely be explored in the upcoming almanac. Other Notes I've always felt the Children got the short-shrift in GAZ14. Giving such a wide and diverse range of cultures such a tiny area to live in seemed sort of wrong to me, not to mention that there is very little real information given in GAZ14 as compared to other Gazetteers (not even an adventures section! Or good DM's section! Not to mention 5 or 6 full pages used for Immortals, and the same amount wasted on characters of the Clans... grrr.) At any rate, I think there are likely many other types of native cultures hiding among the regions of the clans. There is certainly a wide area in which to place such cultures- regional bands can fit in many of the surrounding areas of the Plateau, etc. For my part, I moved the Elk Clan off the plateau and placed them in the area immediately surrounding the plateau on the ground (I changed the map hexes on that side to correspond to the forests the Elk Clan populates above). That opened up more room for the nomadic Horse Clan to roam, and provided the Turtle Clan with additional support from Tiger Clan incursions (which should otherwise wipe out the less tactically adept Turtle Clan). I also rule (though I've not yet placed anyone in particular) that other clans- smaller in number; more like bands- live in the surrounding areas, and on the Sindhi side of the plateau as well. I've also toyed with the idea of having some bands of Children who live *within* the Plateau, as opposed to on or outside of it. Also, long ago when Bruce first did his writeup on the Savage Coast (notably Smokestone City), I placed bands of Children in the pampas areas west of Smokestone City and the rest of the Savage Baronies. They seemed to fit in very well... remnants of an early western migration of Children (I never actually specified how they got there- maybe driven west when the Wogar tribe attacked the Plateau way, way back?) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 7 Nov 1997 11:44:09 -0500 (EST) From: Mischa E Gelman Subject: [Mystara] Malpheggi HWR Part Shtayim Here's the 2nd part of the Malpheggi HWR: Outline of a typical Malpheggi community The village of Klippat is on the eastern side of the Malpheggi swamp and is fairly standard as Malpheggi communities go. The community is headed by Shiantha, who has been leading her people for the past 17 cycles. A leader who does her job by letting the community do day-to-day affairs as is and only steps in when required to do so, she is acknowledged by the lizard people of the area as a capable headswoman. She works as a forager in addition to these responsiblities and is rather knowledgeable as to herbal medicines and the uses of the various plants in the locality. The village's lone Kelinth, Ilpashan, is new to the full responsibilities of the role, having been giving additional burdens when his teacher and mentor Dralloct died of old age. He is very wise, or so the opinion of the locals goes, and has been accepted easily into the role of the only Kelinth in the community. He still has great doubts about his ability and thinks Kelinths should be all-knowing, as he felt Dralloct was, and he is very frightened that he will let his community down by not filling the role properly. Ilpashan's wife of 12 cycles, Hulnibivi, is one of the community's 5 shamans. Her assurances of his skill in his new role are probably the main reason he has not despaired yet. Showing worship of superiors is common in the family, she too shows great respect to her superior, the village's head shaman, Drofkil. Drofkil, son of Kilbitan History:Drofkil was born 69 cycles ago. From when he was a mere tyke of age 5, he knew he wished to serve Ka with all his life. All his life has since been occupied with this intention. He became a shaman at the young age of 16 and has been the chief shaman of the village for 22 cycles now. Despite his great adherence to Ka's teachings, he has not forgotten that his priorities also include serving the community, which he does a magnificent job of. Personality:Drofkil is generally outgoing, kind and compassionate. When someone does not properly fulfil their role in a ceremony or when someone performs a selfish act that damages the community, he becomes extremely enraged and often violent. This violent side is not quieted by anyone in the community, but rather accepted as simply an overabundance of zeal on Drofkil's part. He feels it is his job to instil in the other shamans and citizens of the community the same respect for Ka he has. Appearance:A not very imposing lizard man, Drofkil stands 6'2" and is a bit withered from old age. His light grey skin is many-wrinkled and he looks older than he is. His sole possession is an amulet that has been in the community for hundreds of years, with a picture of Ka engraved on its ivory surface. Combat Notes:AC 5; hp 27; At 2 claws; D 1-4+1,1-4+1; save C8; ML 12; AL N;S 13, I 10, W 16, D 5, Co 11, Ch 17. Languages:Dragon,Lizard Man,Neathar. General Skills: Survival (Swamp) (I),Leadership (Ch), Honor Ka (W+2) Spells per day:2/2/1. Just as passionate about their work as Drofkil is Shilfath, a scout who ensures that the creatures of the swamp do not interfere with the lives of the peaceful community. Shilfath, daughter of Gippara History:Shilfath was born 20 cycles ago to a couple that provided the community most of the scouting it needed. She grew up idolizing the work her parents did, and has followed in their footsteps now that her father has died when he stumbled upon the area where some alligators resided. Her mother no longer goes out on scouting missions since that time, but Shilfath's enthusiasm for the work knows no limits. Personality:A very emotional lizard woman when it comes to her joy of her work and her love of her parents, Shilfath can also be very cold and calm. When out scouting, she shuts out all emotions, as she knows fear, sadness or enthusiasm can all lead to a quick death. She fears it was her father's anxiety to prove his worth to the community that caused his death, as he ventured too far from the general patrol range. Appearance:A rather beautiful girl by lizard person standards, her love of scouting and of her parents comes way before any would-be husband. She is an opal black in coloration, with yellow speckles on her arms, and stands 6'4". She is a bit on the thin side, as any excess weight would slow down escape from any hazard she finds. Combat Notes:AC 5; hp 18;At 1 battle axe-skilled or javelin;D d8+3 or d6; save C3; ML 12;AL N;S 14;I 12;W 10;D 16;Co 14; Ch 14. Languages:Dragon,Lizard Man,Neathar. General Skills:Survival (Swamp) (I+1),Stealth (Swamp) (D), Nature Lore (Swamp) (I) Also venturing out from the community are the foragers who bring in the food that sustains the small group. Diligent to take just what is needed, they go out each day and bring in the herbs and plants needed, letting others handle the gathering of meaty foods. One of the many foragers who go out for this daily work is Ziltib, a middle-aged male. Ziltib, son of Brakkil History:Ziltib was born 38 cycles ago, the son of the former head shaman of the community. He was not shown any preference of course due to this circumstance and is today your standard member of the community. He chose the simple life of the forager over his father's way of work because he does not think himself capable of such brainy work. Personality:Ziltib is a calm and gentle soul who only wishes the best for his community and his wife and children. He is content with his work and with his lot and doesn't understand why a human in such position would wish for more. Appearance:Standing 6'7", Ziltib is a saphire-green in coloration. He is of moderate build and looks..well, average. The kind of guy who would get lost in the crowd easily by personality's sake, his looks simply make that possibility all the more likely. Combat Notes:AC 5; hp 3;At 2 claws;D d4+1,d4+1;save C1;ML 8;AL N;S 14;I 9;W 11;D 12;Co 10;Ch 9. Languages:Dragon,Lizard Man,Neathar. General Skills:Survival (Swamp)(I),Nature Lore (Swamp)(I+1),Mysticism (Ka)(W) Whereas Ziltib is your typical lizard man, Mardili, a wokan, is quite "out there". The shaman's other wokan, Ghaliwan, specializes in making illusions of Nithians (though hardly good ones seeing as how he's never met one), Mardili is interested in something very odd.. Mardili, daughter of Mardela History:Mardili was born to the life of the wokan which she has followed all 43 cycles of her life. Her mother, Mardela, always told her how strange and useless wokani were, but this never dissuaded Mardili, who has certainly become strange and useless. Mardili is generally an outcast in the community and with rather good reason. Personality:Mardili is obsessive with her goal in life:talking to flies. She believes she has worked out hundreds of spells concerning flies and other bugs, but few have any real effect as her active imagination lets her believe they do actually have an effect. She figures the only way to develop a spell concerning talking to flies, though, is by capturing a black hag and learning from those knowledgable and filthy beings. She is far too smart to consider such an act herself though, so convinced her nephew, Wilkin, an adventurer and fellow outcast, to go. He has been gone a year and none has heard back from him, leaving his family and community to be glad the little adventuresome leach of resources is gone and leaving Mardili hopeless that she will find another to volunteer. There's always outsiders to the community though... Appearance:Mardili stands 6'6" and is of average looks, as lizard women go. She is yellowish-green in color and is of very light build, seeing as how she does no work. She also tends to eat quite a bit, thinking it stimulates the mind, and as such is quite overweight. Combat Notes:AC 7;hp 19;Att 1 short sword;D d6+1;Sv C5;ML 9;Al C;S 13;I 16;W 6;D 5;Co 9; Ch 8. General Skills:Survival (Swamp)(I), Drinking (Co+2),Persuasion (Ch) Mardili is one of the rare Malpheggi who does not fit into the community/mutual aid view, though, and the community functions well despite these rare exceptions. Unless any predator moves into the area or the political situation of the area shifts dramatically, the community will continue as is for a long time, growing slowly and progressing positively. Never once in the week prior to the attack - as Iraqi troops on the border massed to over 2,000 - did Mr. Bush ever say, or even hint, that the U.S. would respond to Iraqi aggression with force -- Leslie Gibb, New York Times, concerning the Gulf War ------------------------------ End of mystara-digest V2 #188 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #189 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Saturday, November 8 1997 Volume 02 : Number 189 ---------------------------------------------------------------------- Date: Fri, 7 Nov 1997 11:42:51 -0500 (EST) From: Mischa E Gelman Subject: [Mystara] Malpheggi HWR Part 1 Well, it's a bit later than expected, and not really as complete as I had hoped, but here's the Malpheggi Hollow World Reference, in 2 parts. Comments definitely appreciated and enjoy! Malpheggi Lizard Man Hollow World Reference/Gazzetteer by Mischa Gelman Many thanks to John Howell, Diego and Garafaele Galeifel for serving as editors,contributors and critics Ethnicity Gender Marriage Family Structure Age Social Status/Malpheggi culture Foreign Relations Domestic Relations Entertainment Critters Housing Ethnicity While Malpheggi vary greatly in color, and while many communties have arisen in different locales around the swamp, they see themselves as one people. Such a belief descends from the days when they first came to the Hollow World, few in number, and had to cope with the reality of being a small group reliant on one another. Also, as racism is not common on Mystara, it makes little sense for them to see skin color as at all important. There are no tribal conflicts within the Malpheggi, though they possessed such on the Outer World. Such ideas were lost in the transition to the Hollow World and most Malpheggi would scoff at the notion at such divisive ideas. The communities they have formed see one another as brethren and not as another group with which they are in competition. Gender The two genders are basically equal in Malpheggi society, with more or less equal numbers of scouts, foragers, kelinths (see Social Status section) and shamans being female and male. The Malpheggi are ruled by a queen, as is each community. The Malpheggi do not focus much on gender issues, and their speech is decidedly gender-neutral, moreso than any other Hollow World culture. The tendency of nearby cultures to treat their women as lower beings is frowned down upon by the Malpheggi, who see it as a sign of barbarism. (It should be pointed out that many of these same cultures see the equality of the Malpheggi as barbaric in nature.) Marriage Malpheggi generally marry for love, but occasionally the child of a communal leader will be placed in an arranged marriage. Malpheggi are rather forward, and when they do care for another often make their emotions known to the other party at first oppurtunity, avoid long courtship rituals. Marriages are presided over by a shaman of Ka. In the situation that two Malpheggi of different communities marry, the couple often moves into the land of the female, though it is not uncommon for the two to join the male's community or a different one altogether (often in such a case one between the former homes of the two). Malpheggi marriage vows are recited again after 1,3 and 5 years and every 5 years after that. If either lizard person does not want to renew the vows, then the couple becomes seperated and if one is from another community, they often return to it. This is a rather rare circumstance though, and most Malpheggi are married for life once they have found the right mate. Family Structure All Malpheggi take responsibility for the young of the community and try to raise them and discipline them as if they were their own. The parents do take final responsibility for their own brood, though, and will always place their life ahead of the life of their child. The lizard men and women do not have a typical familial arrangement though, adapting more of a communal approach. Often members of a family will be separated for hours,days or weeks on end if called upon by the community to undertake an action neccesary for the sustainment of the group at large. This is accepted as a neccesary part of life and when it occurs the community takes an even larger role in caring for a spouse or a child left behind. While they are very interdependent, the Malpheggi are also raised to be very independent, capable of surviving on their own for long durations. As such, when a Malpheggi is found away from the family she or he loves, their focus is often found to be on the task ahead and not on those they left behind. Age As mentioned, all Malpheggi take an active role in educating and training the community's youth. Malpheggi though mature faster than humans and do not reach the same losses of mind and body with age, meaning most Malpheggi are in good shape, of sound mind and capable for fending for themselves. Respect is not given to older Malpheggi simply due to their age, rather respect and admiration are gained by impressive deeds of any sort or achievement of a high social status. Past the age of maturity, few Malpheggi track their ages, finding it a silly notion of humans. Social Status (inc. Leadership,Religion,Military and much other information on Malpheggi culture as a whole) The Malpheggi have only a few major roles among their people that people fulfil. The role considered the most important is that of Queen. The Queen makes decisions for the Malpheggi as a whole, especially considering matters dealing with the Azcans and Schattenalfen. Her word is law, and not questioned by more than a tiny fraction of the people. The position is not hereditary despite the useage of the title Queen, but rather when a Queen dies or can no longer fulfil her duties of leadership, the shamans convene and perform a complicated ritual which few Malpheggi and no outsider knows the specifics of. At the end of this ritual, each attending shaman is informed by Ka as to the identify of the next Queen, who is then notified of her role. No special event marks this transition, though the word is spread quickly by the shamans as they return to their homelands. The Queen, while the leader of society, is still responsible for her community (she never moves from her home community, and if she marries, the spouse moves into her homeplace) as any other Malpheggi is, and will instruct youth or forage or do whatever the community would have asked her to do before. Should these duties overlap, the duty to the nation comes first. The Queen rarely requires advisors or a bodyguard, as Ka selects a lizard woman capable of defending herself and making solid decisions on her own. The lone mark of office is a golden amulet that the Kelinths say was granted by Ka to the first Queen. This amulet is rather simple compared to human jewelry, but is also magical, granting the Queen a -5 to AC and defending her from spells levels 1-3. Below the status of the Queen is that of the community leader, who is decided upon by the members of the community. Oftentimes the Kelinths of the community will decide on the community leader though, the rest of the locals agreeing readily with their choice, as the Kelinths are assumed to know best which community member is comparable to the leaders of the past who have done a good job. The community leader is not shown the same reverence of the Queen and is rarely known outside the immediate area of those they rule, but bears the same responsibilities, albeit on a lesser scale. The Kelinths are the next highest lizard people on the status scale. The Kelinths are responsible for passing on the history and lore of the community and of the Malpheggi in general to the next generation. They often do this through music (they are the only musicians among the Malpheggi) and the greatest tales of the Malpheggi have become hour-long works of song that every Kelinth knows by heart. Outsiders rarely notice the import of these Malpheggi, but the lizard women and men themselves show great deferrence to those who have attained more knowledge than any other in the community. Kelinths are also responsible for the rare deviant in society, and are almost always succesful in correcting the behavior of such troublemakers. There is no real way to sum up their contributions to society, as they are social worker and historian, singer and academian, teacher and drummer. A Malpheggi must study many years before (s)he is recognized as a Kelinth and this occasion is considered a great time for joy among the family of the new Kelinth. The formal recognition ceremony is conducted by the foremost local shaman with the entire community present. Upon becoming a Kelinth, a Malpheggi stops his or her former role, something that does not happen even if they had become Queen or the community chief, yet another sign of the Kelinth's importance to the swamp dwellers. As evidenced by the previous descriptions, the shaman plays an integral role in the Malpheggi world. They are often very humble, realizing they can never hope to know and fulfil every wish of Ka, and their flaws are thus acceptable to the community as a whole. They are seen as the guides to the next life though, and a such have great respect and any error is seen as worse than if another Malpheggi had commited the wrong. There are a wide variety of rituals and ceremonies that a Malpheggi shaman must know in order to be recognized as properly fulfilling his or her duties. Shamans do not correct wrongs as often as the Kelinths do, but it is still often their responsibility as well. Oddly, foragers rank a high role in society despite their large numbers. As they are more integral to the day to day functioning of the community than any other, perhaps this can be a sign of the Malpheggi practicality (the farmers of other Hollow World civilizations rarely being considered vital). Foragers are expected to be knowledgeable of the wide variety of flora and fauna that exist in the swamp, and are often wiser about the effects of herbs and plants than the healers of other societies. The Wokani are next on the status line, often relied upon in times of emergency, but rarely aiding in the daily life of the community. Wokani are very specialized, with those living in the middle of the swamp focusing on magic affecting plants of the swamp, those living on the borders focusing on magic of combat, offensive and defensive. This is a very generalized statement, though, as Wokani can be found that specialize in magic affecting nearly every aspect of life. While their magic is of low level, they have created a vast number of spells unknown by other mages, either of the Hollow World or Outer World. They are often seen as separate from the community and have little role in community life nor much say in the life of the community, a large difference from the shaman. The next group in the social status chain are the warrior/scout/guides who deal with foreigners. This work with foreigners is what gives their group the low status it maintains, though it is seen as awfully neccesary, bringing in gold in mercenary pay and defending the civilized lizard people from their barbaric human and elven neighbors. The typical Malpheggi warrior/scout/guide is knowledgeable of every aspect of swamp life, but only moderately trained in weaponry, making them rather different than the uneducated but soldier-trained warriors of nearby civilizations. The average Malpheggi warrior relies on brute strength and wits to compensate for this lack of combat training. The craftsmen who provide the weapons,clothing and tools of the Malpheggi are not shown much honor, as these items are not considered neccesary, but rather luxuries that the Malpheggi can afford to have now that they have a large and secure population. The Malpheggi, while taking pride in their work, are rather poor craftswomen and men, their tools considered crude and primitive by nearly any other culture. Equal respect is given to tailors,smiths,fletchers and weavers as all these skills are considered to be equal in terms of need and value. The next to last group in Malpheggi society, still shown great respect by the rest of the community (there are no 'untouchables' or other outcasts), are those who cannot work. The elderly and young (both in smaller proportions than in other civilizations as mentioned earlier) and the disabled (physically or mentally) fill out much of this category. They are still responsible for the upkeep and maintenance of the community but they are not relied upon as are the other groups in society. The lowest group in the Malpheggi social status scale are the adventurers. The reckless, impractical Malpheggi who wishes to see more of the outside world or who goes alone or in a small group to deal with menaces of the swamp is valued only if they make an impact of great import (say, finding an ancient relic of the Malpheggi or killing a rampaging T-Rex that the individual communities cannot handle). Adventurers are supported by each community they arrive at, in hopes that they will either settle down or eventually commit a remarkable achievement, but the locals rarely socialize with these nomads. Still, the situation is better for those who stay inside the swamp than for those who head out and must deal with the prejudices of each nation. Those who exit the swamp often do so because of the negative Malpheggi attitude to adventurers. A shaman or a wokan who adventures is treated the same as any other adventurer, as the decision to seek fame causes a great loss of face. This, then, is the social status system among the Malpheggi. Respect is often linked to increased responsibility and increased aid to the local community, as well as focusing on the practically useful and knowledge-oriented groups in society. It is not egalitarian, nor is it merit-based, but it is often considered a useful,functional system by the Lighthouse scholars who have compared it to the other Hollow World societies. One last note:the course of life a Malpheggi pursues is of their choice. The lone exception is when it comes to being a Queen, a decision made by Ka. Granted, a Malpheggi may not have the skills to lead, the memory needed to be a Kelinth or the natural magical talent needed to be a Shaman or a Wokan. Any Malpheggi may study the rituals or the magic or the lore though, and it is only when they realize themselves that they are not fit that they seek another way of life. The Wokani and those groups below them have a negative stigma attached to them, making them less attractive and less represented though. Malpheggi seem to judge themselves well, and do not shy from the lesser occupations, creating a fairly stable society. Foreign Relations The Malpheggi, while selling their servies as mercenaries and scouts to their neighbors, have a decidedly negative view of the nearby civilizations. Generally, they view Azcan, Schattenalfen and Neather societies as uncivilized, barbaric and violent. The constant battles, the different treatment of people based solely on gender, the inability to survive in the swamp on their own and other traits all mark the humans and elves as inferior, a moral often taught to the young by the older generations. All hiring of mercenaries or scouts is conducted through the community leaders at the border of the swamp, as the Queen cannot be expected to second such decisions which occur often and at two opposite ends of the swamp. Should a community leader be found to make a poor decision, though, in such matters, (s)he will likely be replaced, as dealings with foreigners be conducted as perfectly as possible. The Malpheggi occasionally must aquire materials not found in the swamp. They do this by asking for goods oftentimes instead of money for their services as mercenaries and guides. Otherwise, they simply use the gold they have been paid to pay for these items that they are in need of. As cited, the only relations they have with the two main groups nearby are as mercenaries and scouts hired by both sides, with allegiance to neither. The only major changes in the future would if a representative of either side did something drastic, like an attack on the Malpheggi, or seizure of currently unoccupied swamplands. In such a case, the lizard men and women would likely sever all ties with the opposing nation and destroy any troops they sent near the swamp. The key players in these interactions are the leaders of the Azcan and Schattenalfen fronts and the Malpheggi communities near the front. Domestic Relations In the matter of intercommunity disputes, the problem is settling by a council consisting of several leaders. Three Kelinths from the area where the problem exists are chosen, prefferably one from each of the communities involved in the dispute and one from a community not involved. Two former community leaders from nearby localities and the two most esteemed shamans of the area round out the council. Often the number of members or the occupations of the councillors is changed based on circumstances, but the 7 individuals mentioned are considered the proper balance. Intercommunal disputes often involve the rare fertile regions in the rather desolate swamps, where food is of high value. Should the matter be of great importance, both sides (or all sides involved, if more than 2) bring the dispute before the Queen, who makes the decision. Entertainment The Malpheggi are not a very joy-seeking people. They get their pleasure from the simple enjoyments of every day life and do not have extravagant affairs to thrill themselves, a far cry from the Azcan tlachti tournaments and the approaches of their other neighbors. They do not seek joy out, but rather find it in what their neighbors consider tedious work only done because it maintains society. Critters Though they were plagued by a variety of swamp dwellers when they first arrived from the Known World, the lizard people have since made the swamp theirs. Many insects and reptiles still thrive, but the Malpheggi communities are as free from these pests as possible. Larger pests, like black dragons, are known to the Malpheggi as well, but they have learned to keep their distance from these beasts whenever possible, making their homes far from the lairs of these beasts. Also, the Malpheggi are quite resistant to the illnesses that the insects of the swamp often carry, and in other cases have developed antidotes and cures to these diseases. A foreigner, though, will likely be plagued by all these hazards, especially if (s)he does not have a Malpheggi guide. When the Malpheggi are troubled by an animal threat, they react quickly, banding together several nearby communities and attacking the problem head-on. With the worst problems, like an entire dinosaur herd or a black dragon, they often hold back instead, gathering forces from miles around, before acting. Never will they relinquish ground in the swamp they consider theirs to anyone. Housing A large part of why the Malpheggi are viewed as simple and barbaric by humans is that their dwellings are very simple. Due to the land in which they live, where a house would be rather impossible, they build houses on wooden stilts with ladders leading up and down as well as mud huts. Each community generally has one type of housing or the other and the Kelinths often argue among each other over which one is superior, almost always supporting the type used by their community. Often though the choice is simply based on territory, the huts being on the firmer areas of the swamp and the stilt-supported houses on the less firm regions. Never once in the week prior to the attack - as Iraqi troops on the border massed to over 2,000 - did Mr. Bush ever say, or even hint, that the U.S. would respond to Iraqi aggression with force -- Leslie Gibb, New York Times, concerning the Gulf War ------------------------------ Date: Fri, 07 Nov 1997 12:20:08 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: [Mystara] Another Tortle Thought This one just came to me- Maybe the Tortle's premature deaths has something to do with the Seed of Cinnabar that poisons the soil of the Savage Coast? As such, only Savage Coastal Tortles are affected, unless they somehow purge themselves of it? - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 07 Nov 1997 12:17:09 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Tortles On Wed, 22 Oct 1997 Ambreville@aol.com wrote: > I looked at the stuff currently available on tortles, especially in the > Savage Coast campaign book. One thing I had some problem with was the part > about tortles mating only once in their lives and then dying within the > following year (or is it just me?). RW turtles mate usually once a year > without any ill effect. Others can store spermatozoa for up to three years > before actually laying eggs. Hmmm. I guess I'll have to come up with some > reason for their premature deaths. The resulting background is fine, but I > think it lacks a rationale. I've been thinking about this, and darned if I can come up with much of a rationale for it... is there anything about this in the Creature Catalog, or is this something tha didn't come out until the SC campaign book? At any rate, the best I've been able to figure out thus far is something along the lines of what you've noted before- in the line of the Tortles existing as guardian spirits. Perhaps there is some sort of ritualistic suicide they undergo a year after mating that allows them to live on as Guardian Spirits to watch over their children? And what happens in the year before their death? Perhaps they have that year to accomplish some task, or goal (I'm tentatively thinking Immortality, but I a year is too short a time...) that would either allow them to avoid the ritual suicide, or else aid the Tortle race in some other way before they undergo the ritual? At any rate, just some random thoughts I thought I'd toss out, Bruce. :) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 07 Nov 1997 12:29:40 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Lesser Known Immortals On Sun, 26 Oct 1997 Galeifel@AOL.COM wrote: > What do you think will happen with Sinaria Verlien's domain (High Sonden if > she didn't move in your campaign) now that she is trapped on the Nightmare > Dimension? A couple of possibilities: 1) A Mariana Terlagand/Narda Shelyn effect- Sinaria's ministers find out that she has disappeared, pass along the information to their superiors, and they decide to gloss over the whole disappearance and expand their own power. More influence goes to the House of Ministers (or whatever that organization is called). 1a) Same as the above, but it is some individual in the household who perpetrates the ruse, and isn't allied with the Ministers. 1b) Similar to 1), but Prince Virayana (who imprisoned her) places someone loyal to him on her spot and perpetrates the ruse. He doesn't really seem the type, though. 2) Her disappearance is discovered and her dominion is laid open for the next comer. 3) Prince Virayana tells the rest of the council that she is gone, and her dominion comes up for grabs. I don't really see this as that likely, for the reasons revealed below: 4) Someone finds out about her disappearance, and informs the Council. If Virayana's role is found out, he could be in for some serious political repercussions (one reason I don't think he'd tell anyone about the ruse in 1) above), or else her dominion just comes up for grabs. ("Oh, well. She shouldn't have messed with Prince Virayana.") Given Jaggar's dislike of Virayana, I believe if his role is found out, he'd be in for some serious trouble from the Council (Supreme Judge or not). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 07 Nov 1997 12:36:58 -0800 From: "Jenni A. M. Merrifield" Subject: [Mystara] Moving MML Off Of IO.COM Mystarans: Well, it looks like we have a lot of different possibilities here. Now a decision needs to be made, and soon, since (if I remember correctly) Leroy said he would start being charged in December and it is already November 7th! I tend to agree with those who say that any kind of fee would tend to discourage new members -- something we definitely want to avoid. To Rob Rickard and "Common World Inc", I would like to say that I think his offer is especially generous, considering that he is willing to absorb most of the additional cost to himself and ask only for volluntary contributions. Most of the options I've heard seem reasonable. MPGN would make a lot of sense, simply because that were so many of the other TSR-related mailing lists can be found. Coollist, and the other online sites that provide free mailing lists also seem really reasonable. The Common World server would be good because we would all know that a dyed-in-the-wool Mystaran (Rob) was behind the server and Maillist program. I'd really like to know what Leroy thinks, since it is, nominally, his list, and I expect most of us assume he will retain the mantle of Administrator. I also think that, despite a personal preferance for true democracy, the final decision will best be made by Leroy after he's seen our input. Putting it to a vote would just slow things down. Leroy comes across as a resonable, rational and intelligent person. He should be able to take our input and make an informed decision that suits the requirements of the situation: Whatever is the EASIEST for Leroy, the MOST STABLE solution for the future of the list, and the LEAST HASTLE for current and future members. Whether that is Common World, MPGN, Coollist or something else. Just my 2 coppers worth. Jenni - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things *I* like!" And God said: "Let There Be Strawberries!" ------------------------------ Date: Fri, 07 Nov 1997 14:51:30 -0600 From: Galwylin Subject: Re: [Mystara] Two questions. RRossmanek@aol.com wrote: > > More and less, I would say, more and less. But if a immortal give clear and > strict order? I would think, unless a cleric has a special connection with the Immortal, that clear and strict orders wouldn't be available. They could come to the cleric in a number of ways yet it would be how the cleric interputs the *message*. This would led the cleric to pursue a good act but maybe go about it badly. We've got plenty of real world examples of this. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 14:51:30 -0600 From: Galwylin Subject: Re: [Mystara] Two questions. RRossmanek@aol.com wrote: > > More and less, I would say, more and less. But if a immortal give clear and > strict order? I would think, unless a cleric has a special connection with the Immortal, that clear and strict orders wouldn't be available. They could come to the cleric in a number of ways yet it would be how the cleric interputs the *message*. This would led the cleric to pursue a good act but maybe go about it badly. We've got plenty of real world examples of this. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 14:51:30 -0600 From: Galwylin Subject: Re: [Mystara] Two questions. RRossmanek@aol.com wrote: > > More and less, I would say, more and less. But if a immortal give clear and > strict order? I would think, unless a cleric has a special connection with the Immortal, that clear and strict orders wouldn't be available. They could come to the cleric in a number of ways yet it would be how the cleric interputs the *message*. This would led the cleric to pursue a good act but maybe go about it badly. We've got plenty of real world examples of this. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 14:51:30 -0600 From: Galwylin Subject: Re: [Mystara] Two questions. RRossmanek@aol.com wrote: > > More and less, I would say, more and less. But if a immortal give clear and > strict order? I would think, unless a cleric has a special connection with the Immortal, that clear and strict orders wouldn't be available. They could come to the cleric in a number of ways yet it would be how the cleric interputs the *message*. This would led the cleric to pursue a good act but maybe go about it badly. We've got plenty of real world examples of this. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 14:51:30 -0600 From: Galwylin Subject: Re: [Mystara] Two questions. RRossmanek@aol.com wrote: > > More and less, I would say, more and less. But if a immortal give clear and > strict order? I would think, unless a cleric has a special connection with the Immortal, that clear and strict orders wouldn't be available. They could come to the cleric in a number of ways yet it would be how the cleric interputs the *message*. This would led the cleric to pursue a good act but maybe go about it badly. We've got plenty of real world examples of this. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 18:12:59 -0600 From: Galwylin Subject: [Mystara] Multiple Posts Extremely sorry and embarassed ;x - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Strange! That should have worked! - Fizban Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 07 Nov 1997 14:54:39 -0600 From: Dion Cautrell Subject: Re: [Mystara] MML death/Common World - ---------- > From: Rob Rickard > To: mystara-l@lists.io.com > Subject: Re: [Mystara] MML death/Common World > Date: Fri, 07 Nov 1997 11:33:04 -0600 > >A question I have about companies that support mailing lists like >Coollist is; will they sell all the e-mail addresses of the list to junk >email companies? I hate junk email! No, I've never received junk mail because of being subscribed to any list from coollist. - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Sat, 8 Nov 1997 02:09:11 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) In a message dated 97-11-07 03:52:28 EST, Galeifel@aol.com writes: << IIRC, the chronomancy article says that the immortals only prevent crucial events in mystaran history from being changed (for example the great rain of fire). I don't own CM6, nor do I know what it's about, but perhaps the immortals didn't percieve the altered event as important enough to intervene. >> CM6 has a powerful being (perhaps an Immortal, although this is never directly stated) grants a party of player characters the ability to travel through time to counter the attempts of the Oards to alter the history of a world called Aelos. The party's actions, of course, would alter the history of that world yet again. But I suppose that this intervention could be justified by the fact that it is in reaction to the attempts of others to alter the history of that world. ------------------------------ Date: Sat, 8 Nov 1997 02:32:33 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) In a message dated 97-11-07 03:52:28 EST, Galeifel@aol.com writes: << IIRC, the chronomancy article says that the immortals only prevent crucial events in mystaran history from being changed (for example the great rain of fire). I don't own CM6, nor do I know what it's about, but perhaps the immortals didn't percieve the altered event as important enough to intervene. >> CM6 has a powerful being (perhaps an Immortal, although this is never directly stated) grants a party of player characters the ability to travel through time to counter the attempts of the Oards to alter the history of a world called Aelos. The party's actions, of course, would alter the history of that world yet again. But I suppose that this intervention could be justified by the fact that it is in reaction to the attempts of others to alter the history of that world. ------------------------------ Date: Sat, 8 Nov 1997 12:52:02 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Moving MML Off Of IO.COM Hello Mystarans I must say that I wholeheartedly agree with Jenni. We have many good options here, but the final word should be Leroys, assuming that he will keep on being administrator. I hope that this will be dealt with as soon as possible since I am going to York(UK) at the end of this month. Haavard. ------------------------------ Date: Sat, 8 Nov 1997 13:10:54 +0100 (MET) From: Haavard Roenne Faanes Subject: [Mystara] More Planes Looks like there are three more places to be put into the list. Inn Between the Worlds (Source?) Emerald River(HWA2) Aelos(CM6) Håvard. Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 13:14:59 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: Re[2]: [Mystara] Two questions. On Fri, 7 Nov 1997 RRossmanek@aol.com wrote: > In number there are terribly weak! Each horde has 1000 man with which to > start a war, but in a longer war the hordes will drop dramatically in number. > There are 8 tribes. This makes 8 tribal mingams plus 1 Keshak mingam for a > total of 9000 warriors. The homeland armies of the Heldannic Territories are > greater and what could the Ethengar do against a tactical air-ground attack? > > O.K., this question I have answered for me already. Adventurer groups are > terribly effective even against warbirds. But you do have a point. Warbirds changes a lot. I see no reason why the couldn't conquer many neighbouring nations with these assuming that Vanya returns to the clerics. The Ethengarans have one strenght however which is moblilty. Warbirds would be terribly effective against cities, but the Ethengarians can scatter, flee, and return attacking Heldannic camps. Håvard. Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 08 Nov 1997 09:53:08 EST From: Neal Daskal Subject: Re: [Mystara] More Planes Inn Between the Worlds (DA1) However, in the DA modules the Inn is most definitely on the Prime Material. Also is the Emerald River (HWA3??) a place or rather a mortal's best perception of the process by which an Immortal communes with history in order to observe it WITHOUT being able to affect it (cf. time travel)? Allen Varney played fast and loose with the capabilities of Immortals in the Hollow World trilogy. When Aaron Alston re-codified Immortal game mechanics in WotI he left out mechanisms for many events in the trilogy including the Emerald River. The simplest interpretation of the River is a divination effect produced by an Immortal-level Wish; neither a place nor actual time travel. >Looks like there are three more places to be put into the list. > >Inn Between the Worlds (Source?) >Emerald River(HWA2) >Aelos(CM6) ------------------------------ Date: Sat, 8 Nov 1997 10:11:20 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Savage Coast Maps I found the SC Monster Compendium, the SC Campaign Book and the SC Orc's Head Accessory and a remark about maps in 8-mile-scale which was introduced in Bruce Heard's Princess Ark series. These maps should be in the TSR image library but I don't know where to locate this. Can anybody help me? Has anybody these maps? Rolf ------------------------------ Date: Sat, 8 Nov 1997 10:11:18 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Timetravel and the Emerald River (was: Planes 2) In einer eMail vom 07.11.97 17:38:27 MEZ, schreiben Sie: << Anyway, believe me when i tell you that i don't love AD&D, but i do like time travel and so i've simply adapted Chronomancer to D&D rules, making it a new class entirely (no specialist wizard whatsoever!)...>> More work to do. Hm, could you send your D&D-Adaptions to me? Maybe I could be convinced to use the chronomancer. It's just the point that I'm fighting against the growing of rules! WHO shall memorize the whole stuff? << PS: as a sidenote, i haven't really understood what you were trying to do with your post on TSR guys and their editing line. We all know what happened and we all regret, i don't think there's any need to flame anyone anymore... >> Sorry, but I'm new to the list. I knew that there might be some people who would complain (Bruce Heard, for example, the last Defender of D&D, as it seems to me), but I said it nonetheless. Rolf ------------------------------ End of mystara-digest V2 #189 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #190 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Sunday, November 9 1997 Volume 02 : Number 190 ---------------------------------------------------------------------- Date: Sat, 8 Nov 1997 16:21:39 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] More Planes On Sat, 8 Nov 1997, Neal Daskal wrote: > Inn Between the Worlds (DA1) > > However, in the DA modules > the Inn is most definitely on the Prime Material. Maybe it is a small plane located in the Prime Material, like Pandius(on the Moon) The Inn is also a nexus in time.. > Also is the Emerald River (HWA3??) a place or rather a mortal's > best perception of the process by which an Immortal communes with > history in order to observe it WITHOUT being able to affect it > (cf. time travel)? Allen Varney played fast and loose with > the capabilities of Immortals in the Hollow World trilogy. > When Aaron Alston re-codified Immortal game mechanics in WotI > he left out mechanisms for many events in the trilogy including > the Emerald River. The simplest interpretation of the River is > a divination effect produced by an Immortal-level Wish; neither > a place nor actual time travel. youre right HWA3, not 2. I think In many ways Wrath has made the immortal rules far too simple. One of the things I miss is he difference between the Spheres and their influence on the immortals. > >Looks like there are three more places to be put into the list. > > > >Inn Between the Worlds (Source?) > >Emerald River(HWA2) > >Aelos(CM6) > Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 11:34:22 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 08.11.97 13:31:59 MEZ, schreiben Sie: << Looks like there are three more places to be put into the list. Inn Between the Worlds (Source?) Emerald River(HWA2) Aelos(CM6) Havard. >> The origin of the Inn Between The Worlds is DA1 - Adventures in Blackmoor. It was also used in DA 2-4. Rolf ------------------------------ Date: Sat, 8 Nov 1997 11:34:21 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Vanya, Knights and the War I think that the war against Ixion and his allies was important enough for Vanya to command her knights into war...even on side of Glantri. Look what she has done personally! The great ride might be a idea of Wulf, though. Who knows what's kind of thoughts are growing in his mind. Rolf ------------------------------ Date: Sat, 8 Nov 1997 11:34:23 -0500 (EST) From: RRossmanek@aol.com Subject: Re: Re[2]: [Mystara] Two questions. In einer eMail vom 08.11.97 13:37:17 MEZ, schreiben Sie: << But you do have a point. Warbirds changes a lot. I see no reason why the couldn't conquer many neighbouring nations with these assuming that Vanya returns to the clerics. The Ethengarans have one strenght however which is moblilty. Warbirds would be terribly effective against cities, but the Ethengarians can scatter, flee, and return attacking Heldannic camps. Havard. >> Not a winner strategy, I would think. Somebody on the list wrote the Ethengars are less civilized and have less technology than other countries. This is not true. They have as much knowledge as most others. What's if Ethengars aquired informations about construction of flying ships around AC 1000, maybe an old tome of king Ar, and are since then constructing their own ships? Rolf ------------------------------ Date: Sat, 8 Nov 1997 11:34:26 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 08.11.97 16:16:05 MEZ, schreiben Sie: << Inn Between the Worlds (DA1) However, in the DA modules the Inn is most definitely on the Prime Material. Also is the Emerald River (HWA3??) a place or rather a mortal's best perception of the process by which an Immortal communes with history in order to observe it WITHOUT being able to affect it (cf. time travel)? Allen Varney played fast and loose with the capabilities of Immortals in the Hollow World trilogy. When Aaron Alston re-codified Immortal game mechanics in WotI he left out mechanisms for many events in the trilogy including the Emerald River. The simplest interpretation of the River is a divination effect produced by an Immortal-level Wish; neither a place nor actual time travel. >> The HWA series stand almost alone. Anybody an idea where this could be sorted into the known timelist? At least it's one of the most disturbing things for clerics. Allen Varney was obviously used to write for AD&D. A D&D cleric don't have any spell once the connection to his patron is broken. On the other side the most powerful (and responsible) immortals can create artifacts of spell distribution for their clerics. Rolf ------------------------------ Date: Sat, 8 Nov 1997 11:45:22 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Lesser Known Immortals In einer eMail vom 07.11.97 22:07:35, schreiben Sie: << A couple of possibilities: < 1) A Mariana Terlagand/Narda Shelyn effect- Sinaria's ministers find out Subject: Re: [Mystara] Another Tortle Thought On Fri, 7 Nov 1997, Cthulhudrew, The Great Old One wrote: > This one just came to me- Maybe the Tortle's premature deaths has > something to do with the Seed of Cinnabar that poisons the soil of the > Savage Coast? As such, only Savage Coastal Tortles are affected, unless > they somehow purge themselves of it? Sounds like a plausible explaination. I personally prefer the idea of ritual suicide, from your other post. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 18:17:01 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Ethengarian Spirits On Fri, 7 Nov 1997 RRossmanek@aol.com wrote: > By the way, have anybody noticed that "shamane" stands under no patent law? > There's the Ethengarian shamane, the Atruaghin schamani and, of course, the > humanoid schamane. My thoughts on this: 1. Ethengar shamans are the only "true" shamans. 2. The Athruagin Shamani(spl?) are as I mentioned in the other post, more like speciality priests of Athruagin. 3.Humanoid Shaman are what I consider dabbler priests. I think we should find a new name for those since they are not at all linked to spirits. > And the origin of Atruaghin immortals is questionable. Some of the immortals > have other spheres than the "Big Boss". Possibly. At least according to the old immortals rules an immortal could change sphere after attaining immortality. However this seems like a very dramatic decicion to me, since it means altering your basic nature. Not something many immortals would do. Also AFAIK, most immortals mentioned in Wrath have been sponsored by immortals of their own sphere. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 18:27:49 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Tortles On Fri, 7 Nov 1997, Cthulhudrew, The Great Old One wrote: > At any rate, the best I've been able to figure out thus far is something > along the lines of what you've noted before- in the line of the Tortles > existing as guardian spirits. Perhaps there is some sort of ritualistic > suicide they undergo a year after mating that allows them to live on as > Guardian Spirits to watch over their children? > > And what happens in the year before their death? Perhaps they have that > year to accomplish some task, or goal (I'm tentatively thinking > Immortality, but I a year is too short a time...) that would either allow > them to avoid the ritual suicide, or else aid the Tortle race in some > other way before they undergo the ritual? This is a great idea. Cultural variations are far more interesting than biological ones. I suppose becoming a guardian spirit is in some ways a kind of immortality. What about a campaign based on Guardian Spirits? These guardian spirits seem to be a bit like bodisatwas from buddhism. Souls who stay behind to look after the living, in spite of the fact that they can reach Nirvana. hmmm. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 18:37:11 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: Re[2]: [Mystara] Two questions. On Sat, 8 Nov 1997 RRossmanek@aol.com wrote: > In einer eMail vom 08.11.97 13:37:17 MEZ, schreiben Sie: > > << But you do have a point. Warbirds changes a lot. I see no reason why the > couldn't conquer many neighbouring nations with these assuming that Vanya > returns to the clerics. > > The Ethengarans have one strenght however which is moblilty. Warbirds > would be terribly effective against cities, but the Ethengarians can > scatter, flee, and return attacking Heldannic camps. > > Havard. >> > > > Not a winner strategy, I would think. Somebody on the list wrote the > Ethengars are less civilized and have less technology than other countries. > This is not true. They have as much knowledge as most others. What's if > Ethengars aquired informations about construction of flying ships around AC > 1000, maybe an old tome of king Ar, and are since then constructing their own > ships? Hit and run tactics can work incredibly well. And since the Ethies have few settlements that are not mobile, it would be very hard for the Knights to know where to attack. And the Ethies might be able to cause too much trouble to make the conquest of the plains worthwhile for the knights. In any case, are the plains worth conquering? Is the soil fertile enough to change it into farmlands? The Ethengarians might have the knowledge to build flying devices, but they wouldn't have wood to build one ship. Maybe, through workind with the dwarves, they could make something out of stone? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 18:10:35 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Theology of the Atruaghin People On Fri, 7 Nov 1997, Cthulhudrew, The Great Old One wrote: > Okay, in the vein of the post on Spirits among the Ethengars, here are my > thoughts on religion among the Children of Atruaghin, plus some random > thoughts. > > Clerics among the Children Looks good to me. I dont really have enough knowledge about native americans to comment any further on this, but your thoughts are certainly interesting. > Shamans among the Children > > As I pointed out elsewhere, I am more inclined to make the Shamans > among the Children equivalent to the shamans among the Ethengarians (ie, > not Specialty Priests of Atruaghin, but another class altogether). This > seems to me more in keeping with the spirit (no pun intended) of native > shamans. Such a class could easily have been brought to the Children by > Atruaghin, after his wanderings around the Known World (brought back from > Ethengar). I'm with you on this one. Interesting that he should have adapted this from the ethengarians. The Shamani from the Athruagin Gaz are little more than a speciality priest class, while the Ethengar Shaman is much more interesting. > After undertaking a successful vision quest (if it isn't successful, > the shaman isn't... a shaman, that is), the shaman gains his spirit > guide. Unlike Ethengar shamans, this spirit guide actually inhabits a > living creature and thus acts similar to a familiar. It is from this > spirit guide and the world of the Spirits that the shaman derives the > bulk of his powers (though some, notably Atruaghin's Wrath, are still > derived directly from Atruaghin himself). When should this quest be undetaken rulewise? I would suggest before reaching 9th level in OD&D, before 10th in AD&D. The Spirit Guide you mention reminds me of Allied Spirits from Runequest. These can not only posess a real animal, but also an object or a tatoo on the shamans body. Perhaps the spirit will supply extra spell levels, bonuses to savingthrows etc.. I like the idea from the AD&D Shamans supplement, that a shaman must seek out various spirits to learn spells. Hero Spirits, Ancestor Spirits, Animal Spirits and others. > I also think this interpretation of shamans is more strictly in > keeping with the definition of shamans in modern anthropological terms- > where a shaman is one who gains his powers after undertaking a quest of > some sort, or vision; it is a self-learned ability (which wouldn't seem > to be the case so much if Atruaghin were guiding them), whereas a cleric is > taught their abilities (and seems more in keeping with traditional > Immortal/Cleric relationships). It also makes them somewhat more > self-sufficient, and not as dependent on the Immortals. They would have a > more balanced relationship with nature and the Immortals than other > clerics (ie, they serve the Immortals out of true faith more than because > they get something out of it). This would seem in keeping with > Atruaghin's attempts to make the Children more self-sufficient. I like this. It would probably also be possible to be a shaman and not follow any immortal.. Ofcourse, some spirits might be folowers of immortals and demand that you do the same if they're to teach you spells. (No not you, I meant the Shaman :) > > I also sort of like the explanation that I will now put forth- their ties > with the Spirit World, and less earthly concerns as a reason for their > being less technologically advanced than other societies (a relationship > they share with similarly spiritual people, like the Ethengarians, who > are less technologically advanced than other nations). Hmmm. In what way were you thinking? Could the process of living in a technologically advanced society alienate people from nature, thus causing a lack of understanding spirits and make it impossible to communicate with these? > Further, it puts interesting speculations on the possibilities of > future Atruaghin/Ethengarian relations, if such ever comes about. > > Tiger Clan > > Something has always bugged me about the Tiger Clan, that being, GAZ14 > notes that the only clerics among the Tiger clan are clerics of > Atzanteotl. But they then proceed to give them their own patron Immortal, > Danel Tigerstripes. How does he still exist, if he has no clerics? > > My answer has been that, though he is not allowed clerics by decree of > Atzanteotl, the majority of the people of the Tiger clan (the non-clergy) > pay homage to Danel rather than Atzanteotl. Possible repercussions of > this relationship will likely be explored in the upcoming almanac. This makes sense. Ofcourse an immortal can still have a following even if it doesn't have clerics. btw. do Athruagin people follow the Thunder Spirit(aka Thor)? > > Other Notes > > I've always felt the Children got the short-shrift in GAZ14. Giving > such a wide and diverse range of cultures such a tiny area to live in > seemed sort of wrong to me, not to mention that there is very little real > information given in GAZ14 as compared to other Gazetteers (not even an > adventures section! Or good DM's section! Not to mention 5 or 6 full > pages used for Immortals, and the same amount wasted on characters of the > Clans... grrr.) Yeah. Not exactly paying to get that were we? > At any rate, I think there are likely many other types of native > cultures hiding among the regions of the clans. There is certainly a wide > area in which to place such cultures- regional bands can fit in many of > the surrounding areas of the Plateau, etc. Then the clans described are only the major clans? Did you notice the mention of there not being any indian elves? In contradiction to the guy on the cover :( > For my part, I moved the Elk Clan off the plateau and placed them in > the area immediately surrounding the plateau on the ground (I changed the > map hexes on that side to correspond to the forests the Elk Clan > populates above). That opened up more room for the nomadic Horse Clan to > roam, and provided the Turtle Clan with additional support from Tiger > Clan incursions (which should otherwise wipe out the less tactically > adept Turtle Clan). I also rule (though I've not yet placed anyone in > particular) that other clans- smaller in number; more like bands- live in > the surrounding areas, and on the Sindhi side of the plateau as well. I commented on this earlier in the post I guess. Please elaborate more on this if you have developed these cultures further. > > I've also toyed with the idea of having some bands of Children who > live *within* the Plateau, as opposed to on or outside of it. Earth elemental clans? > > Also, long ago when Bruce first did his writeup on the Savage Coast > (notably Smokestone City), I placed bands of Children in the pampas areas > west of Smokestone City and the rest of the Savage Baronies. They seemed > to fit in very well... remnants of an early western migration of Children > (I never actually specified how they got there- maybe driven west when > the Wogar tribe attacked the Plateau way, way back?) Some real indians in the wild west could be interesting. What will the future bring for athruagin? Will they be colonized by Darokin? Or will their shamans be powerful enough to resist such attempts? I hear somethings going to berevealed in the upcoming Almanac? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 13:27:37 -0500 (EST) From: Dleggend@aol.com Subject: Re: [Mystara] Savage Coast Maps In a message dated 97-11-08 10:48:19 EST, you write: << I found the SC Monster Compendium, the SC Campaign Book and the SC Orc's Head Accessory and a remark about maps in 8-mile-scale which was introduced in Bruce Heard's Princess Ark series. These maps should be in the TSR image library but I don't know where to locate this. Can anybody help me? Has anybody these maps? >> I have the maps and I'll try to upload them in my page if space permits. When I have a chance to upload them I will tell you. Dleggend@aol.com http://members.aol.com/dleggend/index.html ------------------------------ Date: Sat, 08 Nov 1997 14:44:52 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Planes On Sat, 8 Nov 1997, Haavard Roenne Faanes wrote: > Inn Between the Worlds (Source?) From the DA series of modules, notably DA1 (which has the most info on it.) It isn't a plane, though. All it is is a magical structure that has the capability, via a gate in the basement, to transport people through time. One notable side effect of the enchantments on the structure, however, is that it often summons creatures from other planes to it (particularly the upstairs landing), so it probably intersects most of the inner planes of existence. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Sat, 08 Nov 1997 14:50:53 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Tortles On Sat, 8 Nov 1997, Haavard Roenne Faanes wrote: > This is a great idea. Cultural variations are far more interesting than > biological ones. I suppose becoming a guardian spirit is in some ways a > kind of immortality. What about a campaign based on Guardian Spirits? > These guardian spirits seem to be a bit like bodisatwas from buddhism. > Souls who stay behind to look after the living, in spite of the fact that As far as Guardian Spirits go, they could be similar to the Guardian Angel types Bruce introduced in his Limbo article. IE, people who have gone to Limbo and remained, becoming forces for Law on that plane, and retaining the capability to travel to the Prime and help out there as well. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Sat, 08 Nov 1997 13:49:46 -0800 From: "David 'Azure' Leland" Subject: [Mystara] List Relocation Hi everyone, Just offering my opinion on the matter. MPGN seems not to have any disadvantages as far as I know. All other choices either involve fees, which discourage membership and are a hassle, or involve the list being used to advertise. While the latter is not so horrible, and I'm sure coollist would be okay, why should we have advertisements attached to every post to "pay" for the list when we can have it fee-free and ad-free on MPGN? / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ : David "Azure" Leland ~|~ dleland@cogsci.ucsd.edu : | UCSD Cognitive Science ~|~ Phone/Fax: (619) 642-6709 | : Graduate Research Fellow ~|~ http://cogsci.ucsd.edu/~dleland : \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ------------------------------ Date: Sat, 08 Nov 1997 18:37:11 -0600 From: Dion Cautrell Subject: Re: [Mystara] List Relocation - ---------- > From: "David 'Azure' Leland" > To: "MailingList Mystara" > Subject: [Mystara] List Relocation > Date: Sat, 08 Nov 1997 13:49:46 -0800 > >Hi everyone, > > Just offering my opinion on the matter. MPGN seems not to have any >disadvantages as far as I know. All other choices either involve fees, >which discourage membership and are a hassle, or involve the list being >used to advertise. While the latter is not so horrible, and I'm sure >coollist would be okay, why should we have advertisements attached to every >post to "pay" for the list when we can have it fee-free and ad-free on MPGN? Because it's simpler, easier to use, with no "majordomo" stuck in the middle of things. . . - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Sun, 9 Nov 1997 02:24:47 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Tortles On Sat, 8 Nov 1997, Cthulhudrew, The Great Old One wrote: > On Sat, 8 Nov 1997, Haavard Roenne Faanes wrote: > > > This is a great idea. Cultural variations are far more interesting than > > biological ones. I suppose becoming a guardian spirit is in some ways a > > kind of immortality. What about a campaign based on Guardian Spirits? > > These guardian spirits seem to be a bit like bodisatwas from buddhism. > > Souls who stay behind to look after the living, in spite of the fact that > > As far as Guardian Spirits go, they could be similar to the Guardian > Angel types Bruce introduced in his Limbo article. IE, people who have > gone to Limbo and remained, becoming forces for Law on that plane, and > retaining the capability to travel to the Prime and help out there as > well. We should really sort out the relationship between the Spirit World and Limbo. In many ways souls of Limbo are similar in nature to that of the spirits of the spirit world. Perhaps these guardian spirits can travell betweem these worlds? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sat, 8 Nov 1997 21:41:08 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [Mystara] Underocean Timeline AC 1011 Yes it's here! Part 4 of the Undersea Timeline series. Once again this and the AC 1010 timeline will be put on my webpage as soon as I get around to updating it. A few notes: 1. "the Maelstrom" refers to the Sundsval Maelstrom; "Maelstrom refers to the smal city nearby 2. The unknown attackers will be revealed in AC 1012 3. Anyone is free to put my timelines on their webpage as long as they give me credit. 4. If anyone ever uses any of my timelines in their campaigns, please let me know. And without further ado, I present the AC 1011 timeline: Nuwmont 1: New Year Underocean celebrates a new year. Nuwmont 1: Reactions to Day of Dread Underocean recovers from the Day of Dread. Juliast organizes some of Underocean's best clerics and mages to investigate. Nuwmont 12: Village Destroyed A small triton village is found empty. No bodies are found. Vatermont 7: Unrest in Underocean Some triton call for a check on the King's power, much like the Council of Barons in Undersea. Vatermont 18: Explorers Return The exploratory party sent by Juliast returns. Thauthmont 23: Patrols Disappear Several patrols vanish. Flaurmont 26: Hearing Held Juliast holds hearings on whether or not to create a balance on the King's power. Yarthmont 5: More Disappearances More triton continue to disappear. Klarmont 28: Hearings Completed Hearings on the prposed Council of Advisors close. Felmont 8: Vote Planned Juliast decides to initiate a referendum on the Council of Advisors. Two "parties", the Monarchists and the Populars, begin to campaign for votes. The vote will be held on Frymont 8. Felmont 13: Kelp Forests Destroyed 12 acres of carefully cultivated kelp forest outside of the Capital is found demolished. The triton triton who were working in the forests can not be found, alive or dead. Frymont 8: Voting Day The referendum on the Council of Advisors is voted on today. Frymont 10: Votes Tabulated The breakdown is as follows: The Capital Monarchists (anti-Council): 47% Populars (pro-Council): 53% Maelstrom Monarchists: 23% Populars: 87% Southern Area (south of the Maelstrom) Monarchists: 58% Populars: 42% Western Area (W of the Maelstrom) Monarchists: 46% Populars: 54% Eastern Area (E of the Maelstrom) Monarchists: 86% Populars: 14% Northern Area (N of the Maelstrom) Monarchists: 36% Populars: 64% Overall Monarchists: 38% Populars: 62% Frymont 14: New Hearings Hearings on the structure of the Council of Advisors begin. Ambrymont 19: Maelstrom Guards Form A group called the Maelstrom Guards forms. Their stated purpose is to protect Underocean from the attacks it has suffered throughout the year. Many believe them to be little more than the Popular Party's private army. Sviftmont 7: Hearings Conclude The hearing on the Council of Advisors concludes. The Council will have six seats. Members will be elected yearly. The six areas that have seats on the Council, with current party leaning: The Capital (Monarchist) Maelstrom (Popular) Southern Area (Monarchist) Western Area (Popular) Eastern Area (Monarchist) Northern Area (Popular) The King will have the tie breaking vote. Votes will be held on Frymont 8. Sviftmont 10: Campaigning Begins Members of both parties begin to campaign for Council seats. Eirmont 28: Preparations for Day of Dread The triton begin to prepare for the Day of Dread. Kaldmont 28: The Day of Dread Magic fails all over Mystara Kaldmont 28: Attacks! Unknown enemies taking advantage of the loss of magic, systematicaly attack and destroy many villages. As with previous attacks, no bodies are left behind. "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Sun, 9 Nov 1997 01:36:17 -0500 (EST) From: Dleggend@aol.com Subject: Re: [Mystara] Savage Coast Maps I could not upload the the princess ark maps because of lack of room. I only have 2MB of space. Sorry. If you still want them just tell me. Dleggend@aol.com http://members.aol.com/dleggend/index.html ------------------------------ Date: Sun, 9 Nov 1997 15:20:58 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Mystaran Politics template It was a while ago, but do you still have it? Håvard On Mon, 20 Oct 1997, Aleksei Andrievski wrote: > Hello, > > I've made a file in .DOC format that lists the various nations of the > Known World as well as various political info pertinent to them. It is in > a format like this: > > Empire of Thyatis > Government: Monarchy > Ruler: Thincol I Torion, emperor > Friendly: Glantri, Heldann, ... > Neutral: Karameikos, Minrothad, ... > Hostile: Alphatia, ... > > Dominions > Baronies: Biazzan, ... > Counties: Actius, ... > Duchies: Retebius, ... > Archduchies: Terentias, ... > Other Territories: Hinterlands, ... > > Some other countries have other info listed, such as a detailed > information on Glantrian houses' voting power and relations. You can use > this template to keep track of the political situation IYC. If you want to > get it, mail me *privately*. > (I can't post it to the list, right?) > > > ***************************** "We are the Harpers. We are the Lord > ** ** Protectors of the Realms. Fools, all - but > ** Aleksei Andrievski ** the Gods look down and smile glory upon us." > ** k24023@kyyppari..hkkk.fi ** "Never cross spells with gods, archmages, > ** aka Solmyr the Archmage ** liches - or Harpers." > ** ** "Harpers rush in where fools fear to tread." > ***************************** > Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sun, 9 Nov 1997 15:27:16 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] More Planes On Sat, 8 Nov 1997, Cthulhudrew, The Great Old One wrote: > On Sat, 8 Nov 1997, Haavard Roenne Faanes wrote: > > > Inn Between the Worlds (Source?) > > >From the DA series of modules, notably DA1 (which has the most info on > it.) It isn't a plane, though. All it is is a magical structure that has > the capability, via a gate in the basement, to transport people through > time. > > One notable side effect of the enchantments on the structure, however, is > that it often summons creatures from other planes to it (particularly the > upstairs landing), so it probably intersects most of the inner planes of > existence. In that case we should probably treat it as an artfact. Possibly an articact hosting a pocket plane. Any thoughts on its origin? Was it created by the immortals of time or possibly by the old ones? Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sun, 9 Nov 1997 10:33:15 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Savage Coast Maps In einer eMail vom 08.11.97 23:57:57 MEZ, schreiben Sie: << have the maps and I'll try to upload them in my page if space permits. When I have a chance to upload them I will tell you. Dleggend@aol.com http://members.aol.com/dleggend/index.html >> I'm waiting impatiently! I'm collecting every peace of Mystaran maps I can get. <> I WANT them !!! TIA Rolf ------------------------------ Date: Sun, 9 Nov 1997 10:48:08 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 09.11.97 16:26:39 MEZ, schreiben Sie: << In that case we should probably treat it as an artfact. Possibly an articact hosting a pocket plane. Any thoughts on its origin? Was it created by the immortals of time or possibly by the old ones? >> I think, an Immortal of time, but who can ever know? But beware: The inn was built on order of Fredigar Cripps, in the DA series still the owner. It was built with so many protective magic that it survived the fall of Blackmoor and still exists nowadays. I think when playing this module I will tell my players, that three strange wizards with copper skins has build the inn. But the link between the time, naturally, can only of magical nature. Rolf ------------------------------ Date: Sun, 9 Nov 1997 10:33:13 -0500 (EST) From: RRossmanek@AOL.COM Subject: Re: Re[2]: [Mystara] Two questions. In einer eMail vom 08.11.97 20:54:26 MEZ, schreiben Sie: << Hit and run tactics can work incredibly well. And since the Ethies have few settlements that are not mobile, it would be very hard for the Knights to know where to attack. And the Ethies might be able to cause too much trouble to make the conquest of the plains worthwhile for the knights. In any case, are the plains worth conquering? Is the soil fertile enough to change it into farmlands? The Ethengarians might have the knowledge to build flying devices, but they wouldn't have wood to build one ship. Maybe, through workind with the dwarves, they could make something out of stone? >> Do you ever have reat John Norman's "Nomads of Gor"? Even nomadic people have problems against flyers. The herd ands yurts are difficult to protect, because warbirds are much master than horses. It would be a boring job for the knight though. The soil is probably not the best, but that hasn't stop the Heldanners of settling the steppes earlier. It's not necessary to have wood to build a ship. As it is explained in CoM, ships are much better, when the material used for constructing is created magically. Rolf ------------------------------ Date: Sun, 9 Nov 1997 18:10:53 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] More Planes On Sun, 9 Nov 1997 RRossmanek@aol.com wrote: > > I think, an Immortal of time, but who can ever know? But beware: The inn was > built on order of Fredigar Cripps, in the DA series still the owner. It was > built with so many protective magic that it survived the fall of Blackmoor > and still exists nowadays. I think when playing this module I will tell my > players, that three strange wizards with copper skins has build the inn. But > the link between the time, naturally, can only of magical nature. Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He could have built the Inn to send heros through time serving his own goals.. It seems strange that even the people of Blackmoor should know such powerful magics. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Sun, 09 Nov 1997 15:42:36 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Planes On Sun, 9 Nov 1997, Haavard Roenne Faanes wrote: > In that case we should probably treat it as an artfact. Possibly an > articact hosting a pocket plane. I could see this, particularly as the enchantments on it will not allow anyone who is not an employee of the Inn to leave (without the assistance of an employee). > Any thoughts on its origin? Was it created by the immortals of time or > possibly by the old ones? Created by mortals. The Inn's owner, Fredigar Cripps, commissioned Blackmoorian mages to build it, and they built it directly on the mysterious black rock that gave the nation it's name. It's powerful enchantments are tied in directly to the rock, and the thing is nigh-near indestructible. Certainly artifact level magic, though entirely mortal in origin (apparently). Of course, no one seems to know where the gate in the basement came from; it wasn't on the blueprints of the inn... I don't think the Immortals know much about it either, which could mean it is tied in with either Ancient (read: Missing) Immortals, such as Verthandi or even some of the "Ones Who Came Before", or perhaps the Old Ones. Myself, I'm tempted to just call it a freak creation of mortal magics; further testimony to the fact that people just shouldn't mess with things they don't really know all that well... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ End of mystara-digest V2 #190 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #191 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 10 1997 Volume 02 : Number 191 ---------------------------------------------------------------------- Date: Mon, 10 Nov 1997 12:08:24 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Thyatis modules I have just run my friend through the Arena of Thyatis module. And I think it's a *very* good adventure! Intrigues within intrigues within intrigues, no excessive combat (unless you overdo the wandering monsters part), lots of brainwork required. We've had our fun moment too, when the PCs got lost in the cavern (we spent one and a half hour real time before they found the exit ;) All in all, I think DDA1 is definitely one of the better D&D modules, and I'm planning to run Legions of Thyatis next session. Have you played those modules? What do you think of them? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 10 Nov 1997 11:15:29 +0100 (MET) From: Haavard Roenne Faanes Subject: [Mystara] Sylvan Realm Again Has anyone developed this setting any further?It was described in CM7, and also mentioned in Dragonlord of Mystara. Its IMO a very fascinating area, though I do not have the module myself. Does anyone know which clans reside here? And what is reavealed about the sylvan realm in CM7, anyway? Dragonlord, gave me the impression that they have some contact with local cultures of Centaurs living on the plains. Do the people of the Sylvan Realm have any contact with the E'aar and the Enduks of the Immortals Arm? What other people live in these areas. Ofcourse the Yazak steppes reach far north so, the goblins could have an influence in this region too. Do we wish to define the location of the Sylvan Realm? What happened to the Rainbow making it so dangerous to use as means of travel, ending the golden age of elves? Could there be any chance of restoring the rainbow, creating a new Golden Age of Elves once Alfheim has been reconquered and restored? Just some questions that have been bugging me. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 10 Nov 1997 12:03:57 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) On Fri, 7 Nov 1997, Herve Musseau wrote: > Ethangar is so well placed that Ixion could well have pushed the > Ethangarians to war anyway, IMHO. > And he's already alienated so many Immortals that one more or one > less... > IMHO also Cretia is on friendly terms with Korotiku/Eiryndul/Loki, who are all on Glantri's side. That's two Immortals against one. Perhaps there were some minor skirmishes on the border, but the whole thing could have went like this: Terra tells Ixion to leave Ethengar alone or else start a major civil war; Ixion does not want to lose his followers, but he manages to persuade Terra to at least let the Ethies attack Heldann, thus reaching a compromise. > I agree with you about Sind's non-intervention after Hule's conquest. > But before? Not a single rajah was convinced by the clerical caste > (what's the name?) to cross the border? Hmmm. > By the time the war started (AC1005), Sind was already being taken over by Kiritan/Hule. Anyway, Sind can't affect Glantri too much, since their border is in the Khurish Massif, where transportation is difficult and hostile humanoids/monsters abound. Besides, Rajadhirajah Chandra is a peaceful man. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 10 Nov 1997 11:49:32 +0100 From: DM Subject: Re: [Mystara] More Planes At 13.10 08/11/97 +0100, Haavard wrote: >Looks like there are three more places to be put into the list. > >Inn Between the Worlds (Source?) Mmhh.. well, since you put the Nexus as a different Plane/Dimension, then it's understandable you also consider the Inn. >Emerald River(HWA2) Do not forget Nightstorm! The Plane where Thanatos escapes to flee from the party of PCs and the Immortals! It's on the outer fringes of Entropy or of the Vortex, IMHO >Aelos(CM6) Not an Outer Plane: simply a planet in another part of Mystara Universe DM ------------------------------ Date: Mon, 10 Nov 1997 12:06:49 +0100 From: DM Subject: [Mystara] Mages of Mystara Do you remeber that post by Aleksei about the mages of Mystara in AC 1000? Well, i finally managed to edit a list of ALL the name level (and higher) mages featured in all the TSR Mystara products i own, and i'll post it in a couple of days. However, i wanted to know just a few things to complete it, and your help would be appreciated: 1. Which level is Wastoure (from DAA modules)? I've assumed 36 but i'm not sure (maybe Cthul knows...) 2. I want to know if there are living mages/elves/wiccas of level 9 or above in the following adventures: B1-12 X3-4, X6-10 CM2-3, CM5, CM8-9 M2, M4 (provided they're from OR live on Mystara) HWA1-2 DAA1-3 any other module set in Mystara around AC 1000 3. Together with the name and level for the above mentioned magic-users, i want their level, title (if any; adventurer or tyrant or spy are also good titles) and location on Mystara, and the module they appear in. Again, your help will be greatly appreciated. The Arcane Census is near... DM "We have all the time in the world..." Khoronus to one of his guests ------------------------------ Date: Mon, 10 Nov 1997 12:27:34 +0100 From: DM Subject: Re: [Mystara] Sylvan Realm Again At 11.15 10/11/97 +0100, Haavard wrote: >Dothe people of the Sylvan Realm have any contact with the E'aar and the >Enduks of the Immortals Arm? What other people live in these areas? Well, IMHO we must first decide IF there are still living elves in the Sylvan Realm, that is if the CM7 has already been played and what its outcome was. IF the outcome was good (elves restored to life and Moorcroft defeated), then the Sylvan Realm will be alive again, although very far. I assume the Sylvan Elves knew of the E'aar (and vice versa?), who were discovered probably after Ilsundal's death. Other people of the area should include humans (and a lot of them, according to the history of the Sylvan Realm), probably a kingdom or some sort of other political entity (maybe led by Moorcroft V, "heir" of Moorcroft IV?)... And obviously fairies, dragons and magical monsters! >Ofcourse the Yazak steppes reach far north so, the goblins could have an >influence in this region too. Do we wish to define the location of the >Sylvan Realm? It's already defined: it's on the western coast of Brun, somewhere north of the Arm of the Immortals... Do you want the parallels and meridians too? ;) >What happened to the Rainbow making it so dangerous to use as means of >travel, ending the golden age of elves? Could there be any chance of >restoring the rainbow, creating a new Golden Age of Elves once Alfheim has >been reconquered and restored? Well, you see, the Rainbow Bridge has always been dangerous, due to the fact that many monsters dwell inside it. If you destroy all the monsters (who are only living there without tormenting anyone: it's their lair and they've the right to live there IMHO), then it will be safe and viable again, but there remains the fact that it is accessible only once a year and it doesn't always take you exactly to the location you want (a bit unreliable if u ask me). Also, you've got to be a great mathematician and astronomer to calculate where it exactly will appear to step in... As for the golden age of the elves... i don't think it's really the time now... :) DM ------------------------------ Date: Mon, 10 Nov 1997 12:57:04 +0100 From: DM Subject: [Mystara] Atruaghin near Smokestone City (Was: Theology of the Atruaghin People) At 10.27 07/11/97 -0700, Cthul wrote: > Also, long ago when Bruce first did his writeup on the Savage Coast >(notably Smokestone City), I placed bands of Children in the pampas areas >west of Smokestone City and the rest of the Savage Baronies. They seemed >to fit in very well... remnants of an early western migration of Children >(I never actually specified how they got there- maybe driven west when >the Wogar tribe attacked the Plateau way, way back?) Well, i thought that the Gnolls of El grande carrascal were the equivalent of the indians (which helped to demonize the real nature of the Savage Coast Indians, i.e. you know they're big, ugly and evil so you can shoot at them without remorse!), and they actually fitted in well... Did u plan to put in also human indians like Andrew suggested, Bruce? Also to Andrew, what's the relationship between these Atruaghi and the Cimmaronians? And what about the gnolls: are they in league with the Atruaghi or do they fight them? PS: the Mystara Webring logo has changed! Go and see the new one at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html DM ------------------------------ Date: Mon, 10 Nov 1997 07:29:09 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 09.11.97 22:16:16, schreiben Sie: << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He could have built the Inn to send heros through time serving his own goals.. It seems strange that even the people of Blackmoor should know such powerful magics. >> But why should immortals of time want to send mortals back in time. I think, though they might promote change in the present, they appear concerned about the preservation of history. Garafaele Galeifel ------------------------------ Date: Mon, 10 Nov 1997 07:33:40 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) In einer eMail vom 10.11.97 13:16:33, schreiben Sie: << > I agree with you about Sind's non-intervention after Hule's conquest. > But before? Not a single rajah was convinced by the clerical caste > (what's the name?) to cross the border? Hmmm. > By the time the war started (AC1005), Sind was already being taken over by Kiritan/Hule >> This is ture, but Ixion wanted to start a war, the earlier the better, so he could have started spreading anti-glantrian feelings in Sind from AC 1000 onward. Garafaele Galeifel ------------------------------ Date: Mon, 10 Nov 1997 08:38:16 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] More Planes In a message dated 97-11-09 16:16:16 EST, you write: << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He could have built the Inn to send heros through time serving his own goals.. It seems strange that even the people of Blackmoor should know such powerful magics. Håvard >> Good point. IIRC WotI mentions something about Khoronus time traveling under an assumed identity. If he can go forward, surely he could go back to the DA series timeframe. Seems like the Inn appears when Blackmoor is threatened. ------------------------------ Date: Mon, 10 Nov 1997 15:14:34 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, DM wrote: > 1. Which level is Wastoure (from DAA modules)? I've assumed 36 but i'm not > sure (maybe Cthul knows...) > IIRC he's mentioned as being around lvl 24 or so. I'll check at home and post it unless someone else does so before me. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 10 Nov 1997 15:48:04 +0100 From: DM Subject: [Mystara] Clark Ashton Smith and Mystara OK, i'm here just downloading .mp3 files and listening to manga music and this thought has come to me (don't worry: it is in any way related to what i was doing): has any of you ever read Clark Ashton Smith's stories? Most of them deal with HPL Cthulhu mithos, but not all of them. Amongst the latter ones, i would mention Averoigne, Malneant and Hyperborea. Does the first and last name ring a bell in you? I wondered if Bruce had read some of these to take inspiration about Averoigne... or if any of you fellow mystarans has...? As a sidenote, there is indeed a region in France called Auvergne IIRC (Bruce, Herve?).... off with my daily rant--- DM "Ah, but a man's grasp should exceed his reach or what's heaven for?" Robert Browning ------------------------------ Date: Mon, 10 Nov 1997 15:36:50 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] More Planes On Mon, 10 Nov 1997 Alex295@aol.com wrote: > In a message dated 97-11-09 16:16:16 EST, you write: > > << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He > could have built the Inn to send heros through time serving his own > goals.. > It seems strange that even the people of Blackmoor should know such > powerful magics. > > Håvard >> > > Good point. IIRC WotI mentions something about Khoronus time traveling under > an assumed identity. If he can go forward, surely he could go back to the DA > series timeframe. Seems like the Inn appears when Blackmoor is threatened. Could someone give me some more information about Cripps? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 10 Nov 1997 15:26:58 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] More Planes On Mon, 10 Nov 1997 Galeifel@aol.com wrote: > In einer eMail vom 09.11.97 22:16:16, schreiben Sie: > > << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He > could have built the Inn to send heros through time serving his own > goals.. > It seems strange that even the people of Blackmoor should know such > powerful magics. > >> > But why should immortals of time want to send mortals back in time. I think, > though they might promote change in the present, they appear concerned about > the preservation of history. I was thinking: a) To Prevent others, ie Servants of Entrophy to alter history. b) To learn from history, not making the same mistakes in the future. Håvard. Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 10 Nov 1997 15:57:26 +0100 (MET) From: Haavard Roenne Faanes Subject: Re: [Mystara] Sylvan Realm Again On Mon, 10 Nov 1997, DM wrote: > At 11.15 10/11/97 +0100, Haavard wrote: > >Dothe people of the Sylvan Realm have any contact with the E'aar and the > >Enduks of the Immortals Arm? What other people live in these areas? > > Well, IMHO we must first decide IF there are still living elves in the > Sylvan Realm, that is if the CM7 has already been played and what its > outcome was. IF the outcome was good (elves restored to life and Moorcroft > defeated), then the Sylvan Realm will be alive again, although very far. I > assume the Sylvan Elves knew of the E'aar (and vice versa?), who were > discovered probably after Ilsundal's death. Other people of the area should > include humans (and a lot of them, according to the history of the Sylvan > Realm), probably a kingdom or some sort of other political entity (maybe > led by Moorcroft V, "heir" of Moorcroft IV?)... And obviously fairies, > dragons and magical monsters! Confusion. Clearly a result of me never having the said module in my posession. I think we could set a date. It seems to me that it would be better to play out CM7 after Alfheim is reconquered (AC1020?) I suggest the outcome to be good, or we could include an alternat timeline, where things went bad as well? Perhaps in the end after some years the result would be the same. Unless you want to create an alternate Dark Sylvan Realm. A Human Kingdom would be nice, How about a Kingdom of Barbaric Knights? Unless something different is suggested in the description of Moorkroft. > >Ofcourse the Yazak steppes reach far north so, the goblins could have an > >influence in this region too. Do we wish to define the location of the > >Sylvan Realm? > > It's already defined: it's on the western coast of Brun, somewhere north of > the Arm of the Immortals... Do you want the parallels and meridians too? ;) No that wont be neccasary. I'll check the map once I get home. :) > >What happened to the Rainbow making it so dangerous to use as means of > >travel, ending the golden age of elves? Could there be any chance of > >restoring the rainbow, creating a new Golden Age of Elves once Alfheim has > >been reconquered and restored? > > Well, you see, the Rainbow Bridge has always been dangerous, due to the > fact that many monsters dwell inside it. If you destroy all the monsters > (who are only living there without tormenting anyone: it's their lair and > they've the right to live there IMHO), then it will be safe and viable > again, but there remains the fact that it is accessible only once a year > and it doesn't always take you exactly to the location you want (a bit > unreliable if u ask me). Also, you've got to be a great mathematician and > astronomer to calculate where it exactly will appear to step in... As for > the golden age of the elves... i don't think it's really the time now... :) Any good ideas for monsters living in there? I assume the module had orcs, kobolds and giant rats, but wouldn't it be interesting with some rainbow spirits or similar? Uhm. Any descriptions whatsoever about the elven clans? Other Thoughts? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 10 Nov 1997 16:05:41 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Ethengar in WotI (was: Two questions) At 07.33 10/11/97 -0500, you wrote: >This is ture, but Ixion wanted to start a war, the earlier the better, so he >could have started spreading anti-glantrian feelings in Sind from AC 1000 >onward. And that's exactly what I did in my campaign ;-) ------------------------------ Date: Mon, 10 Nov 1997 16:09:47 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Thyatis modules At 12.08 10/11/97 +0200, you wrote: > >I have just run my friend through the Arena of Thyatis module. And I think >it's a *very* good adventure! Intrigues within intrigues within intrigues, >no excessive combat (unless you overdo the wandering monsters part), lots >of brainwork required. We've had our fun moment too, when the PCs got lost >in the cavern (we spent one and a half hour real time before they found >the exit ;) All in all, I think DDA1 is definitely one of the better D&D >modules, and I'm planning to run Legions of Thyatis next session. > >Have you played those modules? What do you think of them? I didn't play them, but I have them both and I think they're good. Those modules also give a lot of info about Thyatis city, something DotE lacked. In my previous campaign I used the first adventure to stage a day at the Coliseum with the PC looking at the show and betting on the gladiators. To make things more interesting I gave each player a gladiator. ------------------------------ Date: Mon, 10 Nov 1997 08:36:02 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, DM wrote: > 1. Which level is Wastoure (from DAA modules)? I've assumed 36 but i'm not > sure (maybe Cthul knows...) He's only 26th or so, I forget exactly. > 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > B1-12 > X3-4, X6-10 Xanathon's mage companion (can't think of his name) is around 9th or higher, IIRC. (X3) X10- the Master's magist is over 10th level (he's the same mage that appears in X5: Temple of Death). X6- I don't think there are any high level MUs in this one. X7- There's at least one high level mage on Kron (the raft city). X8- The primary villain in this module is a high level mage. X9- Ditto #6. > 3. Together with the name and level for the above mentioned magic-users, i > want their level, title (if any; adventurer or tyrant or spy are also good > titles) and location on Mystara, and the module they appear in. Will check for you. Don't forget to include the Black Rajah of Jaibul (L36), Oberack (L?), a number of other Sindi mages, and a whole slew of others that I found while compiling my Complete Timeline (but have subsequently forgotten). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 10 Nov 1997 17:29:40 CET From: "Herve Musseau" Subject: Re: [Mystara] Clark Ashton Smith and Mystara > OK, i'm here just downloading .mp3 files and listening to manga music >and this thought has come to me (don't worry: it is in any way related to >what i was doing): has any of you ever read Clark Ashton Smith's stories? >Most of them deal with HPL Cthulhu mithos, but not all of them. Amongst the >latter ones, i would mention Averoigne, Malneant and Hyperborea. Does the >first and last name ring a bell in you? I wondered if Bruce had read some >of these to take inspiration about Averoigne... or if any of you fellow >mystarans has...? >As a sidenote, there is indeed a region in France called Auvergne IIRC >(Bruce, Herve?).... Where were you Marco when we discussed CAS a few months ago? Listening to manga music to? :) Seriously, it's already been discussed, and IIRC, it's written in Gaz3 that Old Averoigne is based on CAS's Averoigne short stories (with permission of the author), with references. Most CAS's short stories which are relevant to Mystara are listed in an article that lists Mystara-relevant products and which was posted to the list some time ago (forgot by who, sorry). Dig in the digests to find the discussion I mention (maybe if you're lucky some passages and refs to digest# may be found on Shawn's page). CAS's Averoigne vs Gaz3's Old Averoigne were discussed, with comparisons of some characters (most notably Diane de Moriamis IIRC), also the name Averoigne from Auvergne. Also following this thread came the subject of Hyperborea... If someone can remember the digest # for our friend DM, or search for the word 'averoigne' in their collected digests... __________________________________________________________ Herve Musseau Primary Email: herve@hotmail.com Also: hmusseau@compuserve.com Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ I'm a QSQWBEEEGGNFR Mystaran ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 10 Nov 1997 12:40:53 EST From: Neal Daskal Subject: Re[2]: [Mystara] More Planes The story of Freddy, as it is presented in DA1, is that he went on one adventure. He was the sole survivor of a dragon-hoard encounter. Having seen the deadly side of adventuring and being in possession of a considerable treasure, he opted for retirement. He invested his fortune in the construction of the heavily enchanted Comeback Inn and the rest is Blackmoor history. >Could someone give me some more information about Cripps? ------------------------------ Date: Mon, 10 Nov 1997 12:36:02 EST From: Neal Daskal Subject: Re: [Mystara] Clark Ashton Smith and Mystara X2 Castle Amber, which introduced the d'Ambrevilles, mentions Smith and his stories and thanks his estate for their use. Written by Tom Moldvay in the '82 timeframe IIRC. > OK, i'm here just downloading .mp3 files and listening to manga music >and this thought has come to me (don't worry: it is in any way related to >what i was doing): has any of you ever read Clark Ashton Smith's stories? >Most of them deal with HPL Cthulhu mithos, but not all of them. Amongst the >latter ones, i would mention Averoigne, Malneant and Hyperborea. Does the >first and last name ring a bell in you? I wondered if Bruce had read some >of these to take inspiration about Averoigne... or if any of you fellow >mystarans has...? ------------------------------ Date: Mon, 10 Nov 1997 10:48:08 -0600 From: Galwylin Subject: Re: [Mystara] Mages of Mystara DM wrote: > > 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > B1-12 > X3-4, X6-10 > CM2-3, CM5, CM8-9 > M2, M4 (provided they're from OR live on Mystara) > HWA1-2 > DAA1-3 > any other module set in Mystara around AC 1000 None found in B7,B10-B12,X3,X6,X7,X9. That's all I have. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 10 Nov 1997 11:05:14 -0600 From: Galwylin Subject: Re: [Mystara] Thyatis modules Aleksei Andrievski wrote: > > I have just run my friend through the Arena of Thyatis module. And I think > it's a *very* good adventure! Intrigues within intrigues within intrigues, > no excessive combat (unless you overdo the wandering monsters part), lots > of brainwork required. We've had our fun moment too, when the PCs got lost > in the cavern (we spent one and a half hour real time before they found > the exit ;) All in all, I think DDA1 is definitely one of the better D&D > modules, and I'm planning to run Legions of Thyatis next session. > > Have you played those modules? What do you think of them? Enjoyed both Arena and Legion. If I remember correctly, aren't these the only adventures written within Thyatis? These modules gave me the first real flavor of Thyatis. Would really love to see some new adventures set in Thyatis since it seems to be entering it's decay ala Rome. Almost like how some were saying at the end of the cold war, 'Now there's no more evil empire (Alphatia), what do we do?' Personally, I hope Thyatis fractures. Guess I was for Alphatia during WotI ;> - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 10 Nov 1997 09:47:42 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Sylvan Realm Again On Mon, 10 Nov 1997, Haavard Roenne Faanes wrote: > Has anyone developed this setting any further?It was described in CM7, and > also mentioned in Dragonlord of Mystara. I've done some basic development of it, but nothing in depth. > Its IMO a very fascinating area, though I do not have the module myself. > Does anyone know which clans reside here? It isn't really said. One presumes that there are still members of the Feadiel clan living there. One might also presume that other members of other clans are present, though the way they are treated in the module, they seem to be of one clan. Something I was thinking about the other day was that it would seem the elves of the Sylvan Realm were far more unified than the elves of Alfheim are today, as they only had the one Tree of Life. Perhaps clans were more like extended families back in the days before Mealiden, but when the elves began to migrate out of the Sylvan Realm, these familes gradually turned into the different "cultural" clans that they currently are. > And what is reavealed about the sylvan realm in CM7, anyway? > Dragonlord, gave me the impression that they have some contact with > local cultures of Centaurs living on the plains. There is a map of the Sylvan Realm, and the elves do have contacts with certain forest races there- the Centaurs, the Eagles, an Undine, and one or two other things. > Do the people of the Sylvan Realm have any contact with the E'aar and the > Enduks of the Immortals Arm? Unknown, as those races weren't created until long after Bruce wrote CM7. I would presume they do have contacts with them, albeit distant contacts, and (though I don't recall the Ee'ar history precisely) wouldn't think it at all unlikely that the founder of the Ee'ar (that elf woman) had come from the Sylvan Land originally. > What other people live in these areas. Ofcourse the Yazak steppes reach > far north so, the goblins could have an influence in this region too. There are humans in the region, likely of the "barbaric" hordes that plague Hule. Any outside contacts are going to be limited, though, due to the mountain range separating the Sylvan Realm from the rest of the world. > Do we wish to define the location of the Sylvan Realm? As DM pointed out, this was defined in the module itself, not to mention in GAZ5 (it's the place from which Mealiden's migration left). > What happened to the Rainbow making it so dangerous to use as means of > travel, ending the golden age of elves? Could there be any chance of > restoring the rainbow, creating a new Golden Age of Elves once Alfheim has > been reconquered and restored? I think the Rainbow is pretty much restored when (if) Moorkroft is killed, as he was the primary villain responsible for contaminating the Rainbow with monsters. However, given the nature of the Rainbow (which interconnects with other worlds- there's another one for your list of other planes; there's a whole host of alternate Mystaras given in that module), I'd imagine that it's pretty near impossible to keep it 100% free of monsters, unless some sort of elvenguard were stationed within it. As for my development of the region: My brother ran me through the module some years back, and my Feadiel elves (with Cucurbita Pepo's help, natch!) were able to defeat Moorkroft and his army, and restore the elves to life. Afterwards, most of the elves who I ran through that adventure (most of them were NPCs; one was a PC of mine, another was a friend's- both opted to return home) remained in the SR and started up new Feadiel dominions there. I ran my elven character, at a later date, through CM5?6?: Mystery of the Snow Pearls, which doesn't have a set location, but it seems to me that it might well fit into the SR region (which is where I placed it). Thus, IMC, the Gyerians live near the SR (which seems to fit the theme of winged characters in the Immortal's Arm region- and perhaps the Gyerians are related to the Faenare), and the wizard who is in that module resides nearby as well. Also, in the vein of the Rainbow bridge being cleansed, etc. It isn't exactly feasible, as the Rainbow bridge cannot be controlled, and only appears randomly from time to time. Thus it isn't a reliable means of transportation between the Known World and the SR. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 10 Nov 1997 14:22:43 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Mages of Mystara DM wrote: > Do you remeber that post by Aleksei about the mages of Mystara in AC > 1000? Well, i finally managed to edit a list of ALL the name level (and > higher) mages featured in all the TSR Mystara products i own, and i'll post > it in a couple of days. However, i wanted to know just a few things to > complete it, and your help would be appreciated: > > 1. Which level is Wastoure (from DAA modules)? I've assumed 36 but i'm not > sure (maybe Cthul knows...) > > 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > B1-12 > X3-4, X6-10 > CM2-3, CM5, CM8-9 > M2, M4 (provided they're from OR live on Mystara) > HWA1-2 > DAA1-3 > any other module set in Mystara around AC 1000 > > 3. Together with the name and level for the above mentioned magic-users, i > want their level, title (if any; adventurer or tyrant or spy are also good > titles) and location on Mystara, and the module they appear in. Here are a few: Neroth (CM3) -- Male 17th level Magic User (Neutral) The only background given on him is that he was charmed by the cursed river water from the adventure. The adventure's location is rather unspecific; it's just somewhere in Norwold. The Seer (CM3) -- Not really a wizard, but an animation of the curse in the adventure. He has several magical abilities, though, and is believed by others to a magic-user type. Lathkoon (CM8) -- Male 24th Level Wizard (Chaotic). The adventure takes place "somewhere" in Glantri, approximately four days' ride from Glantri City. Lathkoon was an apprentice of the mage Cheiromar (who is now deceased). Zelazel (CM8) -- Male 22nd Level Wizard (Chaotic). Also in Glantri. Another of Cheiromar's apprentices. Shaleen (CM8) --Female 19th Level Magist (Lawful). Also in Glantri. Another of Cheiromar's previous apprentices. CM8 also mentions Ulthorn, another of Cheiromar's apprentices, who was married to Shaleen. He is killed just before the adventure by Lathkoon. Cheiromar also had a magist ally named Halazar, but he is also dead. Nornel (CM8) -- Female 12th Level Magic User (Lawful). Also in Glantri. She is the wife of the innkeeper at "Daelzun's Rest". Iriel Newleaf (CM9) -- Male 10th Level Lord Wizard Elf (Chaotic). From Alfheim, although the adventure takes place in Fenhold, a small dominion in Darokin located along the trade road to Selenica. It does not specify a clan. Barzan of the Black Hand (CM9) -- Male 23rd Level Magic User, Water Elementalist of the 3rd Circle (Chaotic). He is from Glantri, but the adventure is in Fenhold. Oleena Stone-Heart (CM9) -- Female 10th Level Magic User (Neutral). She is obsessed with water magic, although is not a water elementalist. Her nationality is not specified, although Glantrian or Darokinian would seem most likely. I don't have CM2 and I can't find my copy of CM5 at the moment, so I can't help you with those ones just yet. There are no wizards of 9th or higher level in B1 through to B9. I don't own B10, 11, and 12. The only wizards in M4 are from a different plane, so you can eliminate that one. I'll have to dig out my copies of M2 and the HWA modules and get back to you later. By DAA 1-3, do you mean the DA series or the DDA series? I don't know of a DAA series. If there is a DAA series, does anyone know the names of the modules included in it? Hope all this helps. Michael Ray Johnson. ------------------------------ Date: Mon, 10 Nov 1997 15:12:25 -0600 From: "KENT, JAMES M. (JSC-ISC)" Subject: [Mystara] Glantri Prodigies I have a character in my campaign that is a Prodigy from Glantri. that is from the school of Dracology. He has been transported to another world and does not have access to his books and studies to increase further his abilities in the school. As he tries to recreate and find new sources what kinds of penalties would be appropriate to be applied to him. Thanks James Kent james.m.kent1@jsc.nasa.gov Member, Sphere Online Publications 1997 http://www.fantasylink.com ------------------------------ Date: Mon, 10 Nov 1997 15:27:37 -0600 From: Rob Rickard Subject: [Mystara] TSR & the List I asked Sean why the list URL was not on the Mystara TSR page. His response was: <<>> - --Rob-- ------------------------------ Date: Mon, 10 Nov 1997 14:31:43 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Clark Ashton Smith and Mystara > > OK, i'm here just downloading .mp3 files and listening to manga music > >and this thought has come to me (don't worry: it is in any way related to > >what i was doing): has any of you ever read Clark Ashton Smith's stories? > >Most of them deal with HPL Cthulhu mithos, but not all of them. Amongst the > >latter ones, i would mention Averoigne, Malneant and Hyperborea. Does the > >first and last name ring a bell in you? I wondered if Bruce had read some > >of these to take inspiration about Averoigne... or if any of you fellow > >mystarans has...? I have, and used the character of Moriamis as depicted in "The Holiness of Azedarc" (or was it "A Rendezvous in Averoigne"?) as the basis of my characterization of the Mystaran woman of the same name and origins. IMO, it is the single best of CAS' Averoigne stories (most of which are pretty darn good). Some other good ones are "The Gargoyle Maker" and "The Mandrake" (starring Giles Grenier). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 10 Nov 1997 14:42:19 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, Michael Ray Johnson wrote: > CM8 also mentions Ulthorn, another of Cheiromar's apprentices, who was married > to Shaleen. He is killed just before the adventure by Lathkoon. Cheiromar also > had a magist ally named Halazar, but he is also dead. It also mentions one other magic-user type- a witch-baron (IIRC) who controlled lands east of Baron Elktazar's dominion. Baron Elktazar (if that's the name; I don't remember exactly) owned the barony near the lands of current day Malinbois. Myself, I place him as one of the early Glantrian barons (pre or post Halzunthram; I forget exactly where...) > There are no wizards of 9th or higher level in B1 through to B9. I don't own > B10, 11, and 12. There are some powerful mages in B10, but I don't think any are higher than 9th level. > The only wizards in M4 are from a different plane, so you can eliminate that > one. Although that plane might make a nice addition to Herve's list, if it isn't there already. > I'll have to dig out my copies of M2 and the HWA modules and get back to you > later. Irila Kaze (from HWA3) is pretty darn powerful, though I don't recall exactly how much so. Also, one of the goblin brothers (I think the one from HWA2) is a magic user. M2's got at least one that I know of. > By DAA 1-3, do you mean the DA series or the DDA series? I don't know of a DAA > series. If there is a DAA series, does anyone know the names of the modules > included in it? I think he means DDA. DA is Blackmoor (which isn't particularly relevant to his list), and there is no DAA series. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ End of mystara-digest V2 #191 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #192 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Wednesday, November 12 1997 Volume 02 : Number 192 ---------------------------------------------------------------------- Date: Mon, 10 Nov 1997 16:22:13 -0600 From: Galwylin Subject: Re: [Mystara] Mages of Mystara Cthulhudrew, The Great Old One wrote: > > Xanathon's mage companion (can't think of his name) is around 9th or > higher, IIRC. (X3) Yes, there is one after all. Dervill the Treacherous 9th level believe it was Draco (a fighter) that was Xanathon's companion. Both are chaotic, I think. > X7- There's at least one high level mage on Kron (the raft city). And another. Morak, level 12, chaotic, One-Eye's mage So, Cthulhudrew, how ya remember these when I can't even see 'em in front of me? ;> - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 10 Nov 1997 17:56:31 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Thyatis modules In a message dated 97-11-10 07:14:46 EST, you write: << Have you played those modules? What do you think of them? >> Haven't played them yet myself... will be using at least the first one as the next adventure for the group I DM... provided we can find the time to get together in the near future. I read through them and didn't think they looked too bad, at least the first one anyway. I have used the first one as source material too. ------------------------------ Date: Mon, 10 Nov 1997 21:15:30 +0100 From: Peter Balazs Subject: [Mystara] Immortals Hi! >I'd like to say thanks to everyone who has provided information and look >forward to more. I love reading about the mythology behind these. That=B4s one of the problems I have with the Mystaran Immortals, that there= is very little mythology behind them, that was also the reason I first used= Immortals of L&L (Egyptian and Norse mythos), because there was much more= background info on them. I still try to fit Immortals with Gods, so for= example I tend to set Thanatos equal to Hades, although Hades is not evil,= and so on. One other problem ist that it seems, that very many Immortals have reched= this state of being only some hundrer years ago. ************************************************************ =09 8080,0000,0000Pe= ter Balazs =20 8080,8080,0000 Wurlitzerg. 37/12 1160 Wien 0222/4816030 8080,0000,8080 a9003307@unet.univie.ac.at pbalazs@radon.mat.univie.ac.at http://radon.mat.univie.ac.at/~pbalazs ************************************************************ ------------------------------ Date: Mon, 10 Nov 1997 20:15:30 +0100 From: Peter Balazs Subject: [Mystara] Immortals Hi! >I'd like to say thanks to everyone who has provided information and look >forward to more. I love reading about the mythology behind these. That=B4s one of the problems I have with the Mystaran Immortals, that there= is very little mythology behind them, that was also the reason I first used= Immortals of L&L (Egyptian and Norse mythos), because there was much more= background info on them. I still try to fit Immortals with Gods, so for= example I tend to set Thanatos equal to Hades, although Hades is not evil,= and so on. One other problem ist that it seems, that very many Immortals have reched= this state of being only some hundrer years ago. ************************************************************ =09 8080,0000,0000Pe= ter Balazs =20 8080,8080,0000 Wurlitzerg. 37/12 1160 Wien 0222/4816030 8080,0000,8080 a9003307@unet.univie.ac.at pbalazs@radon.mat.univie.ac.at http://radon.mat.univie.ac.at/~pbalazs ************************************************************ ------------------------------ Date: Mon, 10 Nov 1997 16:29:57 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, Galwylin wrote: > Yes, there is one after all. Dervill the Treacherous 9th level believe > it was Draco (a fighter) that was Xanathon's companion. Both are > chaotic, I think. Dervill the Treacherous, that's the one. More like Dervill the Betrayed, when Xanathon finishes with him. :) > And another. Morak, level 12, chaotic, One-Eye's mage > > So, Cthulhudrew, how ya remember these when I can't even see 'em in > front of me? ;> *shrug* Same reason I can remember 90% of Scourge's victims (Marvel Comics), but can't ever remember to do simple things like return phone calls, and other things necessary to make it through life on a regular mundane level. Selective memory. ;) I've always known that I could have done so much better in school if I had applied myself... it just never interested me as much as Mystara does. :) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 10 Nov 1997 21:37:13 -0600 From: Galwylin Subject: Re: [Mystara] TSR & the List Was wondering who the other was ;> After seeing that pic of Sean though, I'll let you be the one to tell him when we get a new home for the list ;D Rob Rickard wrote: > > I asked Sean why the list URL was not on the Mystara TSR page. His > response was: > > << it's a > sign.... :) The link is there now. > > Good gaming! > -- > Sean K Reynolds, TSR Online Coordinator > skreyn@tsr.com | www.tsr.com>>> > > --Rob-- - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Tue, 11 Nov 1997 12:30:35 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, Cthulhudrew, The Great Old One wrote: > Will check for you. Don't forget to include the Black Rajah of Jaibul > (L36), Oberack (L?), a number of other Sindi mages, and a whole slew of > others that I found while compiling my Complete Timeline (but have > subsequently forgotten). > Oberack is L30 (see card about his ship in CoM); in Sind, one rajah's family (I forget which) are all mages, although no levels are given. The Black Rajah *might* be of lower level now, since the previous one has been turned into a pancake by Haldemar ;) ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 11 Nov 1997 12:46:01 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Immortals On Mon, 10 Nov 1997, Peter Balazs wrote: > ThatŽs one of the problems I have with the Mystaran Immortals, that there is very little mythology behind them, that was also the reason I first used Immortals of L&L (Egyptian and Norse mythos), because there was much more background info on them. I still try to fit Immortals with Gods, so for example I tend to set Thanatos equal to Hades, although Hades is not evil, and so on. > I think Thanatos is better equalled with Thanatos ;) He was an actual god of death in Ancient Greece (albeit not a major one), and he was sure evil as sin... ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 11 Nov 1997 05:57:47 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 10.11.97 19:58:46, schreiben Sie: << 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > B1-12 > X3-4, X6-10 > CM2-3, CM5, CM8-9 > M2, M4 (provided they're from OR live on Mystara) > HWA1-2 > DAA1-3 > any other module set in Mystara around AC 1000 >> From HWA1: Tenebras Illuminaurum (M20,4th circle alchemist) From HWA2: Kruthep (M16, not sure if he survives) Koresh Teyd (M25, dies) ------------------------------ Date: Tue, 11 Nov 1997 17:41:38 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 14.22 10/11/97 -0500, you wrote: >DM wrote: > >> Do you remeber that post by Aleksei about the mages of Mystara in AC >> 1000? Well, i finally managed to edit a list of ALL the name level (and >> higher) mages featured in all the TSR Mystara products i own, and i'll post >> it in a couple of days. However, i wanted to know just a few things to >> complete it, and your help would be appreciated: MANY MANY MANY thanx to everyone who contributed and also MANY MANY MANY excuses to Pasi Anias: it was him that published that list and not Aleksei. I really made a blunder here! Sorry again, Pasi :) Anyway, i must have EXACT NAMES AND levels and LOCATIONS of the mages, otherwise it won't work. Thanx DM ------------------------------ Date: Tue, 11 Nov 1997 17:48:29 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 12.30 11/11/97 +0200, you wrote: >On Mon, 10 Nov 1997, Cthulhudrew, The Great Old One wrote: > >> Will check for you. Don't forget to include the Black Rajah of Jaibul >> (L36), Oberack (L?), a number of other Sindi mages, and a whole slew of >> others that I found while compiling my Complete Timeline (but have >> subsequently forgotten). Don't worry, i had already listed them. And you'll be surprised with some of the names i've found: i didn't remember them myself... Maybe i should also think about putting a reference to the source of the wizard... mmmh other work... >Black Rajah *might* be of lower level now, since the previous one has been >turned into a pancake by Haldemar ;) Nope. I think there simply is a new Black Raja of level 36. As for the Black King of Alphaks' Volcano, what's with him? I assume M1 should be played before AC1009, so he's dead by AC 1010, isn't he? PS: Yazar is the MOST powerful humanoid in the BL IMHO.... look at her stats and tell me how the heck Doth managed to get rid of her... DM ------------------------------ Date: Tue, 11 Nov 1997 12:40:15 -0800 (PST) From: Matthew Levy Subject: Re: [Mystara] Mages of Mystara before you finish off that list, has anybody thought about the pregenerated PC's from various modules? presumably even if players don't use them they are still wandering around in mystara somewhere. also, what about the Shady Dragon Inn? (anybody remember the old AC accessory series? - I think these ought to be treated as canon. The Shady Dragon is probably either in Karameikos near Threshold, or in Darokin near Selenica and contains a whole lotta frontier rough and tumble types ... there was another one, a DM's screen with an adventure inside that provided interesting clues about the very early days of Duke Stefan's reign) And, if that wasn't making your life difficult enough already (*fiendish grin*), how about if everybody on the list were to send you contributions of high level mages from their own campaign which could then be integrated into the Mystaran Who's Who and used by all? anyway just some thoughts. after i look at my modules tonight i may have more information on some of the mages discussed here. peace, m@2 "You're not really in love with yourself - you're just in love with the idea of being in love with yourself" - said to me by one of the two little fellas who hang out on either of my shoulders ... I can't remember which ... On Tue, 11 Nov 1997, DM wrote: > At 14.22 10/11/97 -0500, you wrote: > >DM wrote: > > > >> Do you remeber that post by Aleksei about the mages of Mystara in AC > >> 1000? Well, i finally managed to edit a list of ALL the name level (and > >> higher) mages featured in all the TSR Mystara products i own, and i'll post > >> it in a couple of days. However, i wanted to know just a few things to > >> complete it, and your help would be appreciated: > > > MANY MANY MANY thanx to everyone who contributed and also MANY MANY MANY > excuses to Pasi Anias: it was him that published that list and not Aleksei. > I really made a blunder here! Sorry again, Pasi :) > > Anyway, i must have EXACT NAMES AND levels and LOCATIONS of the mages, > otherwise it won't work. > > Thanx > > DM > > ------------------------------ Date: Tue, 11 Nov 1997 12:39:43 PST From: "Jennifer Favia" Subject: [Mystara] A Sad Farewell Hi everybody, I am writing to say goodbye to the list. As many of you know, I am only able to get my mail evry week or two. Since Hotmail has imposed limits now, I can no longer carry the three or four hundred messages which pile up during that time. I am happy to have known the list, and I am proud of the things we have done during my short stay there (list survey, etc). I have that list survey printed out, and I will be happy to mail projects as I do them to those who expressed similar interests. To those of you who would like to correspond with me still, please mail me privately--the address is still the same, I just can't handle the volume of the actual list. Thanks so much, and please keep in touch. Jennifer valerya@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 11 Nov 1997 15:57:39 -0500 From: Frauke Jurgensen Subject: Re: [Mystara] Mages of Mystara > 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > B1-12 > X3-4, X6-10 > CM2-3, CM5, CM8-9 > M2, M4 (provided they're from OR live on Mystara) I just checked M2. The following wizards are mentioned in the army rosters, leading various forces. While a few other wizards appear in the adventure, none of them are ever named or have any background. Meister Silbergeld -- 20th Level Magic User from Minrothad Queen Christina -- 12th Level Magic User from Norwold Alak Dool -- 19th Level Magic User from Thyatis Lord Kraazucks -- 31st Level Magic User from Aasla, Alphatia That's all of them. Michael Ray Johnson ------------------------------ Date: Wed, 12 Nov 1997 00:24:10 +0100 (CET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara On Tue, 11 Nov 1997, Matthew Levy wrote: > before you finish off that list, has anybody thought about the > pregenerated PC's from various modules? presumably even if players don't > use them they are still wandering around in mystara somewhere. also, what > about the Shady Dragon Inn? (anybody remember the old AC accessory > series? - I think these ought to be treated as canon. The Shady Dragon > is probably either in Karameikos near Threshold, or in Darokin near > Selenica and contains a whole lotta frontier rough and tumble types ... > there was another one, a DM's screen with an adventure inside that > provided interesting clues about the very early days of Duke Stefan's > reign) And, if that wasn't making your life difficult enough already > (*fiendish grin*), how about if everybody on the list were to send you > contributions of high level mages from their own campaign which could then > be integrated into the Mystaran Who's Who and used by all? anyway just > some thoughts. after i look at my modules tonight i may have more > information on some of the mages discussed here. Some cool ideas there Mathew. Claranca the Seer and Geoffrey of Heldann were both from modules and have been woven into the canon timeline, so why not bring in the rest? Shady Dragon Inn. I have it. A rtelly crappy accessory, but at one time I considered bringing it into my campaign. Some of the names of the people there have IRC a celtic ring to their name, so I dont think they fit so well into Karameikos. I think Selenica is better. Anyway we have lotsa cool taverns in Threshold already. The Juggling Ogre inn for instance ;) As for the NPCs in there. Sure why not? But they werrent really well developed. So some work would have to be done to incorporate them. And one thing else. I dont have anything against Mages, but Mystara has other cool characters aswell. Haavard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Tue, 11 Nov 1997 15:27:07 -0800 From: "David 'Azure' Leland" Subject: Re: [Mystara] A Sad Farewell At 12:39 PM 11/11/97 PST, Jennifer Favia wrote: >Hi everybody, > >I am writing to say goodbye to the list. As many of you know, I am only >able to get my mail evry week or two. Since Hotmail has imposed limits >now, I can no longer carry the three or four hundred messages which pile >up during that time. Have you considered staying on the list and getting the digest format (assuming there is one) which would amount to exactly one email message per day with all the posts of that day in it? / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ : David "Azure" Leland ~|~ dleland@cogsci.ucsd.edu : | UCSD Cognitive Science ~|~ Phone/Fax: (619) 642-6709 | : Graduate Research Fellow ~|~ http://cogsci.ucsd.edu/~dleland : \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ------------------------------ Date: Tue, 11 Nov 1997 20:04:56 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Glantri Prodigies Just a query to make sure I understand what this is about -- are we talking about a Progeny (a Glantrian with monstrous ancestry) as per G:KoM or a prodigy (a Mage under the age of 16 who risks "infantile catastrophes" when he casts spells) as per Gaz 3? Note that the term "prodigy" is not actually used in the latter work -- that is why I suspected that "Progeny" might have been meant. ------------------------------ Date: Tue, 11 Nov 1997 21:57:06 -0600 From: Galwylin Subject: [Mystara] Xena??? I was looking through an old Known Grimoire in Dragon #197 and came across a weapon called a chakram. Is this the same thing that the Warrior Princess uses? It's described as a 6" ring-shaped, hand-thrown steel disk that clerics (Hulean or other war-clerics), fighters, thieves and mystics can use. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Tue, 11 Nov 1997 22:58:10 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Glantri Prodigies In a message dated 97-11-11 09:03:21 EST, James Kent writes: << I have a character in my campaign that is a Prodigy from Glantri. that is from the school of Dracology. He has been transported to another world and does not have access to his books and studies to increase further his abilities in the school. As he tries to recreate and find new sources what kinds of penalties would be appropriate to be applied to him. Thanks >> Depends first off on what rank he was when transported, Secondly what world he went to, Third, but most importantly, what do you want for your campaign. But to save time I'll throw out my ideas anyway... first off Dracology draws its power from the spirits of dragons which usually reside on the home plane of the Dragon Rulers (if I remember right - that was from a Dragon article I think), so depending on your views of dragons and how you treat them in the new world... You can take one of three stands at this point... Either things function just fine (the spirits are still there), or they don't (no Dragon Rulers, no Dragon Spirits etc); the third view might be that the spirits are there but there is no main source where the spirits are gathered & easy to draw power from (i.e. no dragon ruler home plane) in which case I would probably assign a 50% penalty to the abilities. Assuming you have decided on the first or third options and that his abilities work, next question would be what rank he is, and whether you want his abilities to be unique or if you want him to be able to pass them on. If you want his abilities to be unique & don't want to deal with dracologists on your world then no further advancement should be possible. If on the other hand having dracologists around doesn't bother you I would double the cost and time of research for any new level which no one on that world had yet obtained (i.e. no examples or clues from other dracologists were around to use as an example). Hope these thoughts help... ------------------------------ Date: Wed, 12 Nov 1997 00:49:33 -0500 (EST) From: StarHawk Subject: Re: [Mystara] Xena??? Yep. That's it. On Tue, 11 Nov 1997, Galwylin wrote: > I was looking through an old Known Grimoire in Dragon #197 and came > across a weapon called a chakram. Is this the same thing that the > Warrior Princess uses? It's described as a 6" ring-shaped, hand-thrown > steel disk that clerics (Hulean or other war-clerics), fighters, thieves > and mystics can use. > > -- > Galwylin > Email: galwylin@airnet.net > Home Page: http://www.airnet.net/galwylin/ > > Enter the Mystara Netlogo Contest! > http://www.airnet.net/galwylin/mystara/netlogo.htm > ------------------------------ Date: Wed, 12 Nov 1997 02:11:43 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Mages of Mystara H}vard R|nne F}nes pontificated: > > Some cool ideas there Mathew. Claranca the Seer and Geoffrey of Heldann > were both from modules and have been woven into the canon timeline, so why > not bring in the rest? I just noticed Claransa a couple days ago, and thought that was pretty neat. What has Geoffrey done? The name doesn't ring a bell. John Yu, scy2g@virginia.edu | ------------------------------ Date: Wed, 12 Nov 1997 02:10:21 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Mages of Mystara Frauke Jurgensen pontificated: > > I just checked M2. The following wizards are mentioned in the army rosters, > > Alak Dool -- 19th Level Magic User from Thyatis I don't have my M2 with me, is this the same guy from CM1? - -- John Yu, scy2g@virginia.edu | UVa, Material Science Dept. |"Earth is too small and fragile a basket IPM Lab | for Mankind to keep all his eggs in." (804) 984-3789 | -- Robert Anson Heinlein ------------------------------ Date: Wed, 12 Nov 1997 06:38:44 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 11.11.97 20:27:27, schreiben Sie: << Anyway, i must have EXACT NAMES AND levels and LOCATIONS of the mages, otherwise it won't work. Thanx >> Ok, here are locations for the mages I mentioned: Tenebras Illuminaurum (M20)- Alchemist from Glantri City Kruthep (M16)- If he survives HWA2, he probably lives in HW-Nithia Koresh Teyd (M25)- definitely dies in HWA2, before that adventure he was trapped in an amphora in the Broken Lands (near Zyrd) Garafaele Galeifel ------------------------------ Date: Wed, 12 Nov 1997 08:17:38 -0500 (EST) From: rdroe@iupui.edu Subject: [Mystara] Dragons in Mystara Hello this is my first time writing to the list, i've been absorbing the last couple of weeks. I'd first like to just say, "Wow!" I didn't realize there was this much stuff over Mystara, this list has caused me to order some of the stuff I didn't realize I was missing. Now for a few questions. 1.) Did anyone get the last dungeon magazine and read in the letters where somebody had the nerve to say Mystara was one of the most useless settings? I personally don't think they knew what they were talking about Mystara is pretty cool. 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is set in the Border lands, and I was just wondering where as close to exactly anyone could tell me that would be. 3.) What role do dragons play in Mystara? I've been trying to decide whether or not to include the Council of Wyrms Setting in my Mystara Campaign, but i'm obviously not as well read on Mystara as most of you so I don't know exactly how it'd fit in. It seems to me it'd fit because the dragons try to keep themselves from being discovered by the humans and are pretty isolated, it seems the biggest problem would be incorporating the imortals of the setting. ------------------------------ Date: Wed, 12 Nov 1997 14:42:51 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara Galeifel wrote: >From HWA1: > >Tenebras Illuminaurum (M20,4th circle alchemist) Is he a human? And where is he from (or where is he living at that moment)? >From HWA2: > >Kruthep (M16, not sure if he survives) >Koresh Teyd (M25, dies) The same questions for these two: humans and where are they from (or where can they be found)? I thought one of these two is one of the Blood Brethern (who are goblins): am i mistaking? If no, how can he reach such a high magical level? Also, i read in HWA3 of the wizard who created the Brethern (called Socaris) being a powerful Nithian wizard: any other references about him in previous HWA modules? Might he still be alive in AC1000 (consider he was the creator of the Brethern so he must be veery old)? DM ------------------------------ Date: Wed, 12 Nov 1997 14:41:30 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara Michael Ray Johnson wrote: >Lathkoon (CM8) -- Male 24th Level Wizard (Chaotic). The adventure takes place >"somewhere" in Glantri, approximately four days' ride from Glantri City. >Lathkoon was an apprentice of the mage Cheiromar (who is now deceased). And what's the current status of Lathkoon and of the other apprentices? I mean, i could write "Apprentice" near their names, but an apprentice of level 24th is a bit ridicolous: apprentice to what? Immortality maybe.. :) >Iriel Newleaf (CM9) -- Male 10th Level Lord Wizard Elf (Chaotic). From Alfheim, >although the adventure takes place in Fenhold, a small dominion in Darokin >located along the trade road to Selenica. It does not specify a clan. 10th Level Lord Wizard Elf? Wait, what do you mean? He's an Elf Lord or an Elf Mage? And above all, who the heck is the ruler of Fenhold? The PCs i suspect.. In this case, what's Iriel's part in the story? >Barzan of the Black Hand (CM9) -- Male 23rd Level Magic User, Water >Elementalist of the 3rd Circle (Chaotic). He is from Glantri, but the adventure >is in Fenhold. > >Oleena Stone-Heart (CM9) -- Female 10th Level Magic User (Neutral). She is >obsessed with water magic, although is not a water elementalist. Her >nationality is not specified, although Glantrian or Darokinian would seem most >likely. Again, what's their role in the story? Why did Barzan come to Fenhold from Glantri? As for the girl, i think she's from Darokin.. an adventurer maybe? And speaking of adventurers, this is a thing i noticed while doing the writeup for the mages: Claransa the Seer is (together with Geoffrey of Grunturm) the only NPC capsule that made it to official status in the Mystara campaign (see PWAs). Also, i would say she is the most powerful and talented person on Mystara: born in AC 966, in AC 1000 she was already 15th level (15 levels in 20 years: not bad! I say 20 years because i think she started adventuring after the 14th birthday, after that strange karameikan ceremony of entering into adulthood IIRC). And from then on, she gained levels at an incredibly fast rate: 21 levels in only 10 years! Unbelievable! Whoever his DM was, i bet he was what we would call a Santa Claus DM or Monty Haul DM! PS: i would REALLY like to know if there are important NPCs of Mystara who come directly from the campaigns of the designers.. Do you know anything about this, BRUCE? ;) DM ------------------------------ Date: Wed, 12 Nov 1997 14:40:35 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara Cthulhudrew wrote: >X8- The primary villain in this module is a high level mage. And his name/level/title is? And he's from? Let me guess: Tekia-nura-ria? >Don't forget to include the Black Rajah of Jaibul (L36), Oberack (L?), a number >of other Sindi mages, and a whole slew of others that I found while compiling >my Complete Timeline (but have subsequently forgotten). A number of other Sindi mages? The only one i have found is the ruler of Nagpuri, of the kalkiin family. No other great Sindhi mages are listed in CoM. And what's this "whole slew of others you forgot"? I hope they include those little and obscure ones i've found out digging in the Mystara products i own.. :) >CM8 also mentions (besides those mages listed by Michael Ray Johnson) >one other magic-user type- a witch-baron (IIRC) who >controlled lands east of Baron Elktazar's dominion. Baron Elktazar (if >that's the name; I don't remember exactly) owned the barony near the >lands of current day Malinbois. Myself, I place him as one of the early >Glantrian barons (pre or post Halzunthram; I forget exactly where...) What who where?? Wait a minute: post Halzunthram? I thought it was set in modern days Glantri.. Is it not? Anyway, who are those other mages mentione? I'd be glad if you dig up their stats for me Andrew, really ;) > M2's got at least one that I know of. Stats please? >There are some powerful mages in B10, but I don't think any are higher >than 9th level. If they are at least 9th level they're worth be mentioned in the list, so please check them out. Also, i wanted to point out that i completely forgot about these adventures (which i don't own, so if you can help me): HWQ1: Milenian Sceptre DDA1: Arena of Thyatis DDA2: Legions of Thyatis DDA3: Eye of Traldar DDA4: Dymrak Dead (i was referring to these ones when i said DAA modules: i misspelled them sorry) AC3: Dragon Tiles: The Kidnapping of Princess Arelina AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) (these two ONLY if they are set in a specific Mystara setting) X12: Skarda's Mirror IM2: Wrath of Olympus BSOLO: Ghost of Lion Castle M1 (aka MSOLO1): Blizzard Pass M2 (aka MSOLO2): Maze of the Riddling Minotaur XS1 (aka XSOLO): Lathan's Gold XS2: Thunderdelve Mountain XL1: Quest for the Heartstone (the same for the AC applies to these modules: the mages listed here -if any- count only if they are 9th level or higher AND if they hail from a specific Mystara region AND are/could be set in/around AC1000) As for O1: Gem and the Staff and O2: Blade of Vengeance, the second has no 9th level mages i remember and the first one is not set in a particular Mystara region (it could very well belong to Forgotten Realms if one were to judge from its campaign references). Last note: could you tell me Wastoure's Alignment (is it N?) and if he's featured in both DDA1-2? Also are there other powerful mages there? Thanx DM ------------------------------ Date: Wed, 12 Nov 1997 14:39:57 +0100 From: DM Subject: Re: [Mystara] Sylvan Realm Again Haavard wrote: >I think we could set a date. It seems to me that it would be >better to play out CM7 after Alfheim is reconquered (AC1020?) Or maybe while it's been taken by the Shadowelves. Imagine this: the feadiels transport somewhere else their tree of life, away from those blasted (sorry Brizio, i was talking metaphorically ;)) shadowelves, and then they discover their tol is dying nevertheless! Then they understand: the Sylvan Realm is having big problems! Maybe they should go there to reclaim it as the lost motherland, maybe it could be the new "Grunland" where the elven race could begin a new life, far from those shadowelves and the traitorous humans.. This way i think it should be staged better between AC 1007 and AC 10XX, when the Alfheimers will return home.. (eh eh: did u really think i would have told you the actual date!? You curious lot... ;)) >I suggest the outcome to be good, or we could include an alternat >timeline, where things went bad as well? Perhaps in the end after some >years the result would be the same. Unless you want to create an alternate >Dark Sylvan Realm. Wow!! That's a really intriguing idea, definitely. A Dark Sylvan Realm in the far off corner of Brun is really something mischievous and fantastic at the same time. After all, Mystara lacks a truly "evil" demihuman race (you cannot convince me the shadowelves are evil, i'm sorry. As for the Schattenalfen, they're not that powerful and cannot live aboveground, so..). So maybe the feadiels try to conquer away the Sylvan Realm and they fail, and Moorkroft is able to create a tainted race of elves (obviously with the help of.. Nyx?) which now lives in the haunted forests of Sylvania Umbra.. Might be interesting if it's developed.. Otherwise i'd say let those poor elves live again: they've been living inside a tree for about 300 years now: i think they deserve a break. :) No alternate stuff: it's an AUT AUT problem, imho. Sidenote: is there anything like a Dark Fairy Realm in Mystara? Have the Dreamlands become such a place? Are there any references to Dark Fairies in any literary work you read (i'm also thinking about Neil Gaiman's works - -btw, i actually MET Neil Gaiman a week ago!) >A Human Kingdom would be nice, How about a Kingdom of Barbaric Knights? >Unless something different is suggested in the description of Moorkroft. Well, the timeline in GAZ5 says that tribes of humans began to settle near the Sylvan Realm and to cultivate the fields, and that the ended up cutting down the forest and slowly conquering the Realm that way. As for Moorkroft, his background doesn't exist (he simply arrived one day, rallied a few humans and humanoids and conquered the elves because he was fascinated with them and wanted to live eternally using elven blood): he reminds me of the Shadowlord a bit (he too uses both noids and humans). But we must not forget he's related to John Beaumarys-Moorkroft of Glantri, so either he's from Glantri too, or the other is from west Brun and later emigrated to Glantri. I think Moorkroft IV is from Glantri and ended up in the Sylvan Realm experimenting with the Rainbow Bridge. So to conclude, i think you could insert a Kingdom of Barbaric Knights in the north (near Hyborea?), but it is very vague as a concept for now. However, I think the ones living close to the Sylvan Realm should not be nomads but sedentary men from what i got from the CM7. >Any good ideas for monsters living in the Rainbow Bridge? >I assume the module had orcs, kobolds and giant rats, but wouldn't >it be interesting with some rainbow spirits or similar? The monsters featured in the Rainbow Bridge are various. You see, the fact is that the Rainbow Bridge is not a simple means of travel: it is a separate dimension (or plane?) altogether, and it's divided into different regions where different creatures live. So you have orcs, a mujiina (who was chasing the orcs only the Immortals know why), a couple of rust monsters, some dwarves, a red dragon, a gold dragon, a blue dragon, an amber golem, giant bats, purple worms, giant ants, yellow amoebas, carrion crawlers, green slimes, ice giants, a Gargantuan statue and a Gargantuan troll (Mr G. was here!).. Among the creatures to be encountered in the Sylvan Realm itself there are: black dragons, displacer beasts, blink dogs, chimeras, dryads, centaurs, griffins, manticores, orcs, pixies, sprites, rocs, nixies, treants, trolls, unicorns, wyverns, hell hounds, wolves, werebeasts, beholders, banshees, devil swines, metamorfosis, gremlins, medusas, and even undines and djiins. >Uhm. Any descriptions whatsoever about the elven clans? The only survivors mentioned are Feadiels and they have survived the invasion by melding with the trees of the forest (Moorkroft then discovered the secret and stole the hearts of the elves by sucking them from the plants using magic). No other clan members are detailed, really. DM ------------------------------ Date: Wed, 12 Nov 1997 14:54:02 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 12.40 11/11/97 -0800, Matthew Levy wrote: >before you finish off that list, has anybody thought about the >pregenerated PC's from various modules? presumably even if players don't >use them they are still wandering around in mystara somewhere. Aha! You're reading my mind, Matthew! ;) Well, actually i decided not to consider the pregenerated NPCs unless they later appear in official Mystara products set in a definite timeframe (see Claransa and Geoffrey -who btw is the fighter guy leading the opposition inside Heldann, John) :). That's it about them. >also, what >about the Shady Dragon Inn? (anybody remember the old AC accessory >series? - I think these ought to be treated as canon. The Shady Dragon >is probably either in Karameikos near Threshold, or in Darokin near >Selenica and contains a whole lotta frontier rough and tumble types ... >there was another one, a DM's screen with an adventure inside that >provided interesting clues about the very early days of Duke Stefan's >reign) OK, if THEY are set in a definite Mystara setting AND are 9th level or higher AND are still alive in AC1000, then they qualify! > And, if that wasn't making your life difficult enough already >(*fiendish grin*), how about if everybody on the list were to send you >contributions of high level mages from their own campaign which could then >be integrated into the Mystaran Who's Who and used by all? I thought about this too. One thing at a time. Once i finish the list of "official" mages in AC1000 i want to do also a list of "unofficial" mages in AC1000 used by us (list members). We'll talk about this later in the month, i promise :) DM ------------------------------ Date: Wed, 12 Nov 1997 14:52:25 +0100 From: Fabrizio Paoli Subject: [Mystara] Bounty Hunters Are there bounty hunters and bounty hunters guilds on Mystara? Does some country post bounties on criminals? IIRC Minrothad does something similar, and the JA has a "wanted" section. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ End of mystara-digest V2 #192 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #193 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Wednesday, November 12 1997 Volume 02 : Number 193 ---------------------------------------------------------------------- Date: Wed, 12 Nov 1997 14:45:12 +0100 From: DM Subject: [Mystara] Lupins and Averoignese Ok, this is for you Bruce: can you tell me how (or why) the lupins of Renardy speak the same tongue of Sylaire? i mean, they're from two different dimensions, and IIRC the d'Ambreville arrived on Mystara many decades after the lupins had established themselves in Renardy, so what's the real truth? DM ------------------------------ Date: Wed, 12 Nov 1997 09:43:25 -0500 From: Ray Brooks Subject: Re: [Mystara] Dragons in Mystara rdroe@iupui.edu wrote: > 3.) What role do dragons play in Mystara? I've been trying to decide > whether or not to include the Council of Wyrms Setting in my Mystara > Campaign, but i'm obviously not as well read on Mystara as most of you so > I don't know exactly how it'd fit in. It seems to me it'd fit because the > dragons try to keep themselves from being discovered by the humans and are > pretty isolated, it seems the biggest problem would be incorporating the > imortals of the setting. I've been intrigued by the possibility of using the rules from Council of Wyrms in Mystara ever since I read the Dragonlord series of novels. I suggest you look them up for some ideas on how this could work. Unfortunately, being the OD&D purist I am ;) I wanted to try to convert the AD&D rules found in CoW to OD&D. Alas, for the lack of time.... Has anyone else run a campaign or developed ideas in this direction? ray ------------------------------ Date: Wed, 12 Nov 1997 15:18:22 +0100 From: DM Subject: [Mystara] Mages of Mystara: the Savage coast issue Ok i was checking thru Red Steel and Savage Baronies boxed sets and i discovered a real problem: dual classed and half-elven characters. Given the fact that i'm doing my survey (Arcane census) using D&D stats, i wonder how would you treat a half-elf? I mean, is he a elf or a fighter (or a wizard)? Also, how do you treat a AD&D "fighter elf"? As an elf lord? Another problem: for those character that are dual-classed (ex: Killian from Savage Baronies is a 5th level thief/5th level mage) which class would you choose? I think the one he's more experienced in... but i'm not sure. And for Bards? OK, i think i should probably make a list of these "difficult" character and decide together their D&D class and levels (since the levels are not mentioned! This is one of the few things i hate about Savage Coast supplements -besides being for AD&D-: they are too much vague, they never give experience levels for important NPCs!). DM (who wanted to finish the Arcane Census by the end of the week... but it seems that Thanatos meddled a bit with the thing) "Gee... what a mess!" The Immortals after the Great Rain of Fire ------------------------------ Date: Wed, 12 Nov 1997 15:33:13 +0100 From: DM Subject: Re: [Mystara] Dragons in Mystara At 08.17 12/11/97 -0500, you wrote: > Hello this is my first time writing to the list, i've been >absorbing the last couple of weeks. I'd first like to just say, "Wow!" >I didn't realize there was this much stuff over Mystara, this list has >caused me to order some of the stuff I didn't realize I was missing. Now >for a few questions. Hi and welcome aboard! Fasten your seatbelt and prepare for a frightening experience: the Mystara mailing list!! ;) > 1.) Did anyone get the last dungeon magazine and read in the letters >where somebody had the nerve to say Mystara was one of the most useless >settings? I personally don't think they knew what they were talking about >Mystara is pretty cool. Fortunately i didn't read that one. And frankly i don't care: there are already too many people ready to criticize anything just for because they like to do it.. > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is >set in the Border lands, and I was just wondering where as close to >exactly anyone could tell me that would be. You got the Red Box!!! The 4th edition of D&D! Then you must be referring to Isle of Dread adventure! Well, it's not set in the Broken Lands but in an isle in the Sea of Dread: think about Jurassic Park, that's what you get. Unforgettable! > 3.) What role do dragons play in Mystara? I've been trying to decide >whether or not to include the Council of Wyrms Setting in my Mystara >Campaign, but i'm obviously not as well read on Mystara as most of you so >I don't know exactly how it'd fit in. It seems to me it'd fit because the >dragons try to keep themselves from being discovered by the humans and are >pretty isolated, it seems the biggest problem would be incorporating the >imortals of the setting. You could place Io's Isles in the Hollow World OR in one of Mystara's seas (Izondian Deep, Sea of Dread or Addakian Sound more appropriate) that's all for now and again welcome to our little community (hoping we can find a solution before it's too late... Leroy??) :) DM ------------------------------ Date: Wed, 12 Nov 1997 11:11:57 EST From: Neal Daskal Subject: Re[2]: [Mystara] Mages of Mystara >I just noticed Claransa a couple days ago, and thought that was >pretty neat. What has Geoffrey done? The name doesn't ring a bell. Geoffrey is mentioned in the PWA's in a context where he could be used in a "Heldann Liberation Front" series of adventures based on the native Freeholders trying to throw out the Knights. ------------------------------ Date: Wed, 12 Nov 1997 17:24:36 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, DM wrote: > PS: i would REALLY like to know if there are important NPCs of Mystara who > come directly from the campaigns of the designers.. Do you know anything > about this, BRUCE? ;) I strongly suspect that Prince Malachie du Marais is a character from Anna Dupuis campaign. They seem to have a Greenwood/Elminster relationship.... Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 17:13:02 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, Shin Chyang Yu wrote: > H}vard R|nne F}nes pontificated: > > > > Some cool ideas there Mathew. Claranca the Seer and Geoffrey of Heldann > > were both from modules and have been woven into the canon timeline, so why > > not bring in the rest? > > I just noticed Claransa a couple days ago, and thought that was > pretty neat. What has Geoffrey done? The name doesn't ring a bell. As DM mentioned, he is leading the resistance in Heldann. I think he could be the one reforming the order in the future... Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 09:33:14 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Tue, 11 Nov 1997, DM wrote: > PS: Yazar is the MOST powerful humanoid in the BL IMHO.... look at her stats > and tell me how the heck Doth managed to get rid of her... Poison? Or she could have died of old age- most of the humanoids introduced in GAZ10 are getting very, very old by now, and don't have much longer to live. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 08:59:19 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Tue, 11 Nov 1997, Aleksei Andrievski wrote: > Oberack is L30 (see card about his ship in CoM); in Sind, one rajah's > family (I forget which) are all mages, although no levels are given. The > Black Rajah *might* be of lower level now, since the previous one has been > turned into a pancake by Haldemar ;) The one in the Mumlyket directly east of Darokin- Rajah Kalkiin and his family. I think a lot of their levels are given in the PWA's. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 09:14:26 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Mon, 10 Nov 1997, DM wrote: > 1. Which level is Wastoure (from DAA modules)? I've assumed 36 but i'm not > sure (maybe Cthul knows...) M24 (DDA2) > 2. I want to know if there are living mages/elves/wiccas of level 9 or > above in the following adventures: > X3-4, X3 is Dervill the Treacherous, who was already named. X4 is no one that I saw (no one important, anyway). Abatu the Nagpa (presumably Abatu of Varellya that Bruce later uses) if you want to include him. > X6-10 Kalnakaa, M9/Devil Swine (X8) Alrethus, M19 (X10: Up from M11 in X5... which is interesting, considering the time frame we are given for the modules as it currently stands. He must do an awful lot of adventuring between 1005 and 1006 AC) And of course, Skarda, M11 (X12: Skarda's Mirror), but you didn't ask so I suppose you might have that one. > HWA1-2 Tenebras Illuminarium was mentioned... Irila Kaze, M25 Koresh Teyd, M25 That's pretty much it for those. Didn't get a chance to check my CM and M modules... ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 09:38:55 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Tue, 11 Nov 1997, Matthew Levy wrote: > before you finish off that list, has anybody thought about the > pregenerated PC's from various modules? presumably even if players don't > use them they are still wandering around in mystara somewhere. At least two of them- Geoffrey of Grunturm and Claransa the Seer, have shown up in recent "canon" products. This is a good idea to include them. > also, what about the Shady Dragon Inn? (anybody remember the old AC > accessory series? - I think these ought to be treated as canon. The > Shady Dragon is probably either in Karameikos near Threshold, or in > Darokin near Selenica and contains a whole lotta frontier rough and > tumble types ... It's actually in Darokin. During the game "Tower of Doom" (The D&D video game), the adventurers stay in the Shady Dragon. And as we're incorporating the game into the PWA's, I don't see why we don't put the Shady Dragon in as well... > there was another one, a DM's screen with an adventure inside > that provided interesting clues about the very early days of Duke Stefan's > reign) I don't remember that one? Do you mean the one with the Shambling Mound, Troll, and Owl Bear on the cover? - -------------------- Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 09:43:22 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Xena??? On Tue, 11 Nov 1997, Galwylin wrote: > I was looking through an old Known Grimoire in Dragon #197 and came > across a weapon called a chakram. Is this the same thing that the > Warrior Princess uses? It's described as a 6" ring-shaped, hand-thrown > steel disk that clerics (Hulean or other war-clerics), fighters, thieves > and mystics can use. Same weapon. Originally introduced as a weapon of certain cave-dwellers in the Black Mountains outside of Hule (X5). In that article, Bruce gives stas for that weapon, as well as the bull-roarer which they also used (IIRC). Bull-roarers are also in use among the Chameleon Men further east. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 18:10:27 +0100 (MET) From: H}vard R|nne F}nes Subject: [Mystara] Ed Greenwood? Does anyone have this gentlemans email adress? I have some questions for him on the Five Shires. Thanks. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 11:50:16 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Mages of Mystara Shin Chyang Yu wrote: > > Alak Dool -- 19th Level Magic User from Thyatis > > I don't have my M2 with me, is this the same guy from CM1? Yes, this is the same one. Several of the other villains from CM1 also lead Thyatian armies, such as Longtooth and Max the First. Michael Ray Johnson ------------------------------ Date: Wed, 12 Nov 1997 12:10:30 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 09.11.97 22:16:16 MEZ, schreiben Sie: << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He could have built the Inn to send heros through time serving his own goals.. It seems strange that even the people of Blackmoor should know such powerful magics. >> You didn't understand my idea. I thought about early Alphatian travellers (from Old Alphatia). A Immortal of Time (or an Old One) had done the rest, but I don't think that is was Khoronus, because he was a mortal in the time of Blackmoor. I don't believe that he would interfere at this time in such a way. Probably a long forgotten immortal of time. Rolf ------------------------------ Date: Wed, 12 Nov 1997 12:03:56 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Dragons in Mystara DM pontificated: > > > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is > >set in the Border lands, and I was just wondering where as close to > >exactly anyone could tell me that would be. > > You got the Red Box!!! The 4th edition of D&D! Then you must be referring to > Isle of Dread adventure! Well, it's not set in the Broken Lands but in an > isle in the Sea of Dread: think about Jurassic Park, that's what you get. > Unforgettable! Isle of the Dread is in the Blue box. If he got the Red box, than he might be talking about the short adventures in the player's and DM's guide, which is set in Threshold. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Wed, 12 Nov 1997 10:15:16 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, DM wrote: > And what's the current status of Lathkoon and of the other apprentices? I > mean, i could write "Apprentice" near their names, but an apprentice of > level 24th is a bit ridicolous: apprentice to what? Immortality maybe.. :) Their status depends on how the adventure goes, IIRC. If the adventurers succeed, most of the mages will be dead. > 10th Level Lord Wizard Elf? Wait, what do you mean? He's an Elf Lord or an > Elf Mage? And above all, who the heck is the ruler of Fenhold? The PCs i > suspect.. In this case, what's Iriel's part in the story? As for the Lord Wizard Elf, I believe he is referring to the original level titles that appeared in the boxed sets (but were dropped in the Cyclopedia). As for Fenhold, the ruler is one of the PCs of the dominion. Iriel, IIRC, is the leader of a group of elves in the vicinity of Fenhold. Note that: 1) The region of Fenhold covers a different area than does the map of the same Borderland region depicted in GAZ11. I prefer the one given in the module, myself, as I think it is one of the better modules made. Certainly it does a better job of depicting dominion ruling than do most of the other CM level modules. And 2) Fenhold is built near what is a former outpost (or something) of ancient Blackmoor. Thus once again raising the question of the location of that area, if this module is to be adopted as "canon" (running and ducking my head to avoid the shoes being thrown my way). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 13:06:10 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Sylvan Realm Again I want to remind you, that the "Tree of Life" map ist terribly small, only 2 miles hexes. So Sylvan is a very little point on the big map. Besides, the adventure starts in Eastern Alfheim, where the Feadiel clan has (had) it's home. Interesting is Cucurbita Pepo! The module is written for a group of elves plus a NPC druid. This druid is Cucurbita Pepo who met a away team of the Princess Ark (Talasar and Nyanga) in Robrenn. Hm, where else? Robrenn is THE great country for druids! Probably the master druid (level 36 in D&D) lives in Robrenn. Wow, made I a big jump from beginning to end of this mail! Rolf ------------------------------ Date: Wed, 12 Nov 1997 13:06:17 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 12.11.97 09:20:00 MEZ, schreiben Sie: << What has Geoffrey done? The name doesn't ring a bell. >> As I remember, he was just a prerolled character. Was he Geoffrey of Grunturm, the guerilla fighter against the Heldannic Knights, too? Rolf ------------------------------ Date: Wed, 12 Nov 1997 10:09:17 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, DM wrote: > >Tenebras Illuminaurum (M20,4th circle alchemist) > > Is he a human? And where is he from (or where is he living at that moment)? Human, yes. He is a member (leader? I forget...) of the Alchemist's Guild in Glantri City. > >Kruthep (M16, not sure if he survives) > >Koresh Teyd (M25, dies) > > The same questions for these two: humans and where are they from (or where > can they be found)? I thought one of these two is one of the Blood Brethern > (who are goblins): am i mistaking? If no, how can he reach such a high > magical level? Kruthep is a Nithian wizard- I don't know if he's relevant to your list. Koresh Teyd is one of the Blood Brethren; in life (c.200 years Before Present), he was a construct that appeared to be a goblin (much along the lines of Pflarr). He and his brother led a five year long reign of terror in the High Gobliny area of the Broken Lands, and became the progenitors of the royal line there. > Also, i read in HWA3 of the wizard who created the Brethern (called Socaris) > being a powerful Nithian wizard: any other references about him in previous > HWA modules? Might he still be alive in AC1000 (consider he was the creator > of the Brethern so he must be veery old)? HWA3 is the most info given in that series about the BB. No other information on the mage that I know of, particularly as Allen Varney's work with Mystara during that series (especially his wonderful work on Shahjaphur and Outer World Sindh) was seemingly ignored to a large extent. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 10:25:45 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Sylvan Realm Again On Wed, 12 Nov 1997, DM wrote: > Sidenote: is there anything like a Dark Fairy Realm in Mystara? Have the > Dreamlands become such a place? Are there any references to Dark Fairies in > any literary work you read (i'm also thinking about Neil Gaiman's works > -btw, i actually MET Neil Gaiman a week ago!) Annwn, the underground realm of Fairy (which is given a one or two sentence note in PC1) *could* be such a place, though I doubt it, given that they seem to have ties to the Fairy Court. I think that a twisted Dreamlands might be kind of cool. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 10:27:52 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Lupins and Averoignese On Wed, 12 Nov 1997, DM wrote: > Ok, this is for you Bruce: can you tell me how (or why) the lupins of > Renardy speak the same tongue of Sylaire? i mean, they're from two different > dimensions, and IIRC the d'Ambreville arrived on Mystara many decades after > the lupins had established themselves in Renardy, so what's the real truth? AC 500: Lupins migrate westward to the Savage Coast. Presumably, a later migration or two bring the Averoignian culture with them, by which point the Lupins seem to have already settled into a feudal type of culture. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 10:23:07 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, DM wrote: > A number of other Sindi mages? The only one i have found is the ruler of > Nagpuri, of the kalkiin family. No other great Sindhi mages are listed in > CoM. And what's this "whole slew of others you forgot"? I hope they include > those little and obscure ones i've found out digging in the Mystara products > i own.. :) I'll have to go back and recheck. It was more like two or three, rather than a whole slew, though. They've probably already been covered by you. > What who where?? Wait a minute: post Halzunthram? I thought it was set in > modern days Glantri.. Is it not? Anyway, who are those other mages mentione? > I'd be glad if you dig up their stats for me Andrew, really ;) The adventure is set in modern times, but there is a lot of back story given to set it up. Also, HWA1 mentions a former viscount (no nationality given, though the implication is that he's from Glantri) who formed the Barleycorn monastery c.200 years BP in the Broken Lands. Just mentioning it as a point of curiosity. > BSOLO: Ghost of Lion Castle The mage who owned Lion Castle is mentioned as being a powerful wizard, but he is no longer living, and no stats are given, in any case. > Last note: could you tell me Wastoure's Alignment (is it N?) and if he's > featured in both DDA1-2? Also are there other powerful mages there? Eesh. I think he's Chaotic, actually. He's pretty darn twisted. And I don't own DDA1, but the way he is referred to in DDA2 seems like it is the first time he has been mentioned. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 17:39:01 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara: the Savage coast issue On Wed, 12 Nov 1997, DM wrote: > Ok i was checking thru Red Steel and Savage Baronies boxed sets and i > discovered a real problem: dual classed and half-elven characters. > Given the fact that i'm doing my survey (Arcane census) using D&D stats, i > wonder how would you treat a half-elf? I mean, is he a elf or a fighter (or > a wizard)? Also, how do you treat a AD&D "fighter elf"? As an elf lord? > Another problem: for those character that are dual-classed (ex: Killian from > Savage Baronies is a 5th level thief/5th level mage) which class would you > choose? I think the one he's more experienced in... but i'm not sure. And > for Bards? Your problems have been solved! Halfelves: Bruce creasted the half elf for D&D in his article on robrenn. If the character is not from the Savage Coast, then he should not IMO be a true halfelf, but treated as human or elf as the Alfheim Gaz explains. Elf Fighters: Unless they are from Hollowworld(Which describes the Elven fighter as a separate class), all elves know magic and should be recreated according to normal D&D rules. Elf lord if he is above 9th level. Dual class: Probably the way you suggested. You could possibly give him a few magical items that duplicate thrief abilities. (I have much experience with thief characters and there are so many magical items duplicating thief abilities that the class is quite useless, epecially in AD&D. Bards: Bruce created D&D Bards as well in that Robrenn Dragon Article. It should be no problem. > > OK, i think i should probably make a list of these "difficult" character and > decide together their D&D class and levels (since the levels are not > mentioned! This is one of the few things i hate about Savage Coast > supplements -besides being for AD&D-: they are too much vague, they never > give experience levels for important NPCs!). > Okay. You do that :) Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 13:06:16 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Immortals In einer eMail vom 11.11.97 09:41:04 MEZ, schreiben Sie: << One other problem ist that it seems, that very many Immortals have reched this state of being only some hundrer years ago. >> What's the problem? When you send a party time travelling, invent new (uh, old) immortals. Rolf ------------------------------ Date: Wed, 12 Nov 1997 09:59:20 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Dragons in Mystara On Wed, 12 Nov 1997 rdroe@iupui.edu wrote: > 1.) Did anyone get the last dungeon magazine and read in the letters > where somebody had the nerve to say Mystara was one of the most useless > settings? I personally don't think they knew what they were talking about > Mystara is pretty cool. Those rat bastards! The only Dragon mags I get these days are the ones with Mystara information in them. As it stands, I don't buy too many Dragons. > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is > set in the Border lands, and I was just wondering where as close to > exactly anyone could tell me that would be. Border Lands? Which boxed set is it? There are a number of Borderlands territories in Darokin, but perhaps the set is referring to the Broken Lands? > 3.) What role do dragons play in Mystara? I've been trying to decide > whether or not to include the Council of Wyrms Setting in my Mystara > Campaign, but i'm obviously not as well read on Mystara as most of you so > I don't know exactly how it'd fit in. It seems to me it'd fit because the > dragons try to keep themselves from being discovered by the humans and are > pretty isolated, it seems the biggest problem would be incorporating the > imortals of the setting. If you've read the Dragon* of Mystara novels, they provide a good setting for the Council of Wyrms- up in the Wyrmsteeth Range in Norwold. I would think that setting could be very easily adapted to fit in there. For a good overview of Dragons of Mystara- their life cycles, and the major Dragon NPCs of the Known World, you should check out Dragon Mags #170 and 171. Bruce Heard did some excellent treatments of Mystaran Dragons there. I know that at least one of those articles is supposed to show up on the TSR web site soon. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 13:06:15 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 11.11.97 19:12:54 MEZ, schreiben Sie: << PS: Yazar is the MOST powerful humanoid in the BL IMHO.... look at her stats and tell me how the heck Doth managed to get rid of her... >> Obviously, she underestimated him! may be, he was adventuring since "Orcs of Thar". Rolf ------------------------------ Date: Wed, 12 Nov 1997 17:57:09 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Dragons in Mystara On Wed, 12 Nov 1997 rdroe@iupui.edu wrote: > 1.) Did anyone get the last dungeon magazine and read in the letters > where somebody had the nerve to say Mystara was one of the most useless > settings? I personally don't think they knew what they were talking about > Mystara is pretty cool. I suggest you write a letter to Dungeon explaining why you think differently. It could give our world some PR :) > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is > set in the Border lands, and I was just wondering where as close to > exactly anyone could tell me that would be. Is that the new Black Boxed set? If So it is set in Thunder Rift, it is probably a pocket plane with connections to Mystara. > 3.) What role do dragons play in Mystara? I've been trying to decide > whether or not to include the Council of Wyrms Setting in my Mystara > Campaign, but i'm obviously not as well read on Mystara as most of you so > I don't know exactly how it'd fit in. It seems to me it'd fit because the > dragons try to keep themselves from being discovered by the humans and are > pretty isolated, it seems the biggest problem would be incorporating the > imortals of the setting. The Role of Dragons in mystara is pretty vague. Bruce (Heard)did some articles on the dragons in Dragon Magazine some years ago. They describe the Dragons of the known world and the Ceremony of Sublimation. The Ceremony of Sublimation is how Mystara Dragons become more powerful. I dont know how this would best be fitted into the Council of Wyrms rules, but I suggest that you have to undertake this upon reaching every 5th level. Rather than Reaching level 20, you become an immortal Guardian serving the Dragon Rulers. About using the setting: I dont know much about the Council of Wurms setting. Do you want to use the isles themselves and those "civilized" dragons? The council could easily be set in the Wyrmstooth range, which seems to be the realm of a huge population of Dragons. It is described further in the Dragonlord Chronlicles by Thorarin Gunnarson, but I dont know how well those books fit with canon mystara. I asked Bruce about this a while ago, but he seems to have been too busy. Bruce? If you want the actual Isles, DM made some pretty good suggestions on where to place them. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 12:02:40 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Mages of Mystara DM wrote: > Michael Ray Johnson wrote: > > >Lathkoon (CM8) -- Male 24th Level Wizard (Chaotic). The adventure takes place > >"somewhere" in Glantri, approximately four days' ride from Glantri City. > >Lathkoon was an apprentice of the mage Cheiromar (who is now deceased). > > And what's the current status of Lathkoon and of the other apprentices? I > mean, i could write "Apprentice" near their names, but an apprentice of > level 24th is a bit ridicolous: apprentice to what? Immortality maybe.. :) They're former apprentices. Lathkoon is now out to steal all of the Cheiromar's secrets which are hidden away in a magical tomb. The other apprentices are after basically the same thing and are competing with each other. The PCs get caught in the middle. > >Iriel Newleaf (CM9) -- Male 10th Level Lord Wizard Elf (Chaotic). From Alfheim, > >although the adventure takes place in Fenhold, a small dominion in Darokin > >located along the trade road to Selenica. It does not specify a clan. > > 10th Level Lord Wizard Elf? Wait, what do you mean? He's an Elf Lord or an > Elf Mage? "Lord Wizard Elf" is exactly what's given in the module. I think they took it from the old level titles that the early boxed rules used to have. It's not specified whether he is now progressing as a mage or a lord. > And above all, who the heck is the ruler of Fenhold? The PCs i > suspect.. In this case, what's Iriel's part in the story? The PCs are the rulers of the dominion. They face political problems with Alfheim since they are so close to its borders. Iriel is the leader of a group of antogonistic elves, who think that Darokin wishes to conquer Alfheim. He's not the principal villain of the module, though. > >Barzan of the Black Hand (CM9) -- Male 23rd Level Magic User, Water > >Elementalist of the 3rd Circle (Chaotic). He is from Glantri, but the adventure > >is in Fenhold. > > > >Oleena Stone-Heart (CM9) -- Female 10th Level Magic User (Neutral). She is > >obsessed with water magic, although is not a water elementalist. Her > >nationality is not specified, although Glantrian or Darokinian would seem most > >likely. > > Again, what's their role in the story? Why did Barzan come to Fenhold from > Glantri? As for the girl, i think she's from Darokin.. an adventurer maybe? Barzan's the main villain of the story. He's insane, but intelligent. He discovered a gateway to the elemental plane of water in Fenhold and so wishes to conquer the dominion. He believes that possessing the gate will be his first step towards Immortality.Oleena is working for Barzan, but is having "second thoughts" about doing so, so can be convinced by the PCs to switch sides. There is no other background given about her, including how she came to be working for Barzan in the first place. I suspect that she joined him because he's a water elementalist, but she didn't realise at the time how insane he is. Michael Ray Johnson. ------------------------------ Date: Wed, 12 Nov 1997 13:06:16 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 12.11.97 06:25:39 MEZ, schreiben Sie: << Queen Christina -- 12th Level Magic User from Norwold >> Hm, Queen Christina? Wasn't King Ericall one of the famoust Mystaran bachelors still in AC 1014? When should the Norwold modules (CM1 and M2 especially) be placed? Rolf ------------------------------ Date: Wed, 12 Nov 1997 12:32:04 -0600 From: "Galwylin" Subject: Re: [Mystara] Bounty Hunters I don't remember any guilds but it would be something we all could work on since I'm sure there would be a *most wanted* list in every country. - -Galwylin - ---------------------------------------------------------------------------- - -- Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm - ---------- > From: Fabrizio Paoli > To: mystara-l@lists.io.com > Subject: [Mystara] Bounty Hunters > Date: Wednesday, November 12, 1997 7:52 AM > > Are there bounty hunters and bounty hunters guilds on Mystara? > Does some country post bounties on criminals? > IIRC Minrothad does something similar, and the JA has a "wanted" section. > > -------------- > Fabrizio Paoli > brizio@lunet.it > Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 > -------------- ------------------------------ Date: Wed, 12 Nov 1997 12:43:12 -0600 From: "Galwylin" Subject: Re: [Mystara] Dragons in Mystara Let me say welcome to the list! Did you find us from the link at the TSR site? ;> I've found the Mystara list to be one of the most informed, nicest and intellegent lists dedicated to any of the TSR worlds list (I'm subscribed to all of them I think). To give an answer to your questions the best I can: 1) One sign of ignorance is that it actually takes time to write something like that, put a stamp on it and mail it then getting that smug feeling they search for in life. I just ignore that since they should know that Mystara is a world where intelligence is a must and they seem to be in short supply. 2) The Broken Lands border Glantri, Daroken and Sind...I think. I'm too lazy to get a map out right now ;> 3) Dragons on Mystara haven't been dealt with greatly except the Dragonlord novels. I think CoW gives a good grasp on dragons that would make them more than a monster to kill. I don't own the box set but that's what I've been able to get out of what people have said. You should be able to incorporate it into a campaign with few problems - -Galwylin - ---------------------------------------------------------------------------- - -- Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm - ---------- > From: rdroe@iupui.edu > To: mystara-l@lists.io.com > Subject: [Mystara] Dragons in Mystara > Date: Wednesday, November 12, 1997 7:17 AM > > Hello this is my first time writing to the list, i've been > absorbing the last couple of weeks. I'd first like to just say, "Wow!" > I didn't realize there was this much stuff over Mystara, this list has > caused me to order some of the stuff I didn't realize I was missing. Now > for a few questions. > 1.) Did anyone get the last dungeon magazine and read in the letters > where somebody had the nerve to say Mystara was one of the most useless > settings? I personally don't think they knew what they were talking about > Mystara is pretty cool. > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and it is > set in the Border lands, and I was just wondering where as close to > exactly anyone could tell me that would be. > 3.) What role do dragons play in Mystara? I've been trying to decide > whether or not to include the Council of Wyrms Setting in my Mystara > Campaign, but i'm obviously not as well read on Mystara as most of you so > I don't know exactly how it'd fit in. It seems to me it'd fit because the > dragons try to keep themselves from being discovered by the humans and are > pretty isolated, it seems the biggest problem would be incorporating the > imortals of the setting. > ------------------------------ End of mystara-digest V2 #193 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #194 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Thursday, November 13 1997 Volume 02 : Number 194 ---------------------------------------------------------------------- Date: Wed, 12 Nov 1997 12:29:52 -0600 From: "Galwylin" Subject: Re: [Mystara] Mages of Mystara: the Savage coast issue Well, I would count dual classed character as being their current class but their history would include the previous class as something they had tried. Example: thief/mage is a mage who lived on the street stealing before learning his ability to use magic. If your not including histories in your census then I'd just list them as the current class. Half-elves are a problem since there are none in D&D. If you can get an idea of the character, then I would use that as deciding whether his is an elf or human. My thoughts would be a half-elf that has more dealings with humans is human and vice versa. Fighter elven characters are true elfs who just concentrate more on fighter aspect. That's one thing I didn't like about D&D was the fact that races were considered classes but I remember when I created my first *ranger* character, a fighter who loved nature, using skills. Was able to make the character more real (IMHO) than someone who rolls good scores enough to pick that class. Not sure of this but D&D went on (as least as the Gazetteers) to have different *classes* available to demihumans with out invalidating the previous material. Its not something that you would notice with just a small blurb about a character. I guess your just going to have to take your best guess at which class to put them in. I better go...just got up and feel like I'm rambling ;> - -Galwylin - ---------------------------------------------------------------------------- - -- Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm - ---------- > From: DM > To: mystara-l@lists.io.com > Subject: [Mystara] Mages of Mystara: the Savage coast issue > Date: Wednesday, November 12, 1997 8:18 AM > > Ok i was checking thru Red Steel and Savage Baronies boxed sets and i > discovered a real problem: dual classed and half-elven characters. > Given the fact that i'm doing my survey (Arcane census) using D&D stats, i > wonder how would you treat a half-elf? I mean, is he a elf or a fighter (or > a wizard)? Also, how do you treat a AD&D "fighter elf"? As an elf lord? > Another problem: for those character that are dual-classed (ex: Killian from > Savage Baronies is a 5th level thief/5th level mage) which class would you > choose? I think the one he's more experienced in... but i'm not sure. And > for Bards? > > OK, i think i should probably make a list of these "difficult" character and > decide together their D&D class and levels (since the levels are not > mentioned! This is one of the few things i hate about Savage Coast > supplements -besides being for AD&D-: they are too much vague, they never > give experience levels for important NPCs!). > > > DM (who wanted to finish the Arcane Census by the end of the week... but it > seems that Thanatos meddled a bit with the thing) > > "Gee... what a mess!" > The Immortals after the Great Rain of Fire ------------------------------ Date: Wed, 12 Nov 1997 12:02:27 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Sylvan Realm Again On Wed, 12 Nov 1997 RRossmanek@aol.com wrote: > Interesting is Cucurbita Pepo! The module is written for a group of elves > plus a NPC druid. This druid is Cucurbita Pepo who met a away team of > the Princess Ark (Talasar and Nyanga) in Robrenn. Hm, where else? Robrenn is > THE great country for druids! Probably the master druid (level 36 in D&D) > lives in Robrenn. It's not so surprising when you see that both pieces were written by none other than our own Bruce Heard... though he didn't make much allowance for Pepo's presence in Alfheim for CM7... nor the apparent age discrepancy. Which could certainly be a clue to when to stage the module "canonically"; if we consider that Pepo of Eusdria is fairly young in AC 1000, and that the one in CM7 is somewhat older, that could give us a clue that CM7 could take place *after* the Great War... of course, you have that problem of the Shadowelves to deal with... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 14:19:13 EST From: Neal Daskal Subject: [Mystara] Savage Coast Intrigued by a mention of a FREE item on the list, I went looking for the Savage Coast stuff. What I found was a bunch of zip files at mpgn. The zip file I first downloaded, tsr2521, appears to include several rtf files. Are there instructions somewhere about how the Savage Coast stuff is structured and what programs are needed to view it? Did I download it from the right place or is there a "better" copy at tsrinc.com? ------------------------------ Date: Wed, 12 Nov 1997 20:22:23 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, Cthulhudrew, The Great Old One wrote: Mathew Levy: > > also, what about the Shady Dragon Inn? (anybody remember the old AC > > accessory series? - I think these ought to be treated as canon. The > > Shady Dragon is probably either in Karameikos near Threshold, or in > > Darokin near Selenica and contains a whole lotta frontier rough and > > tumble types ... > It's actually in Darokin. During the game "Tower of Doom" (The D&D video > game), the adventurers stay in the Shady Dragon. And as we're > incorporating the game into the PWA's, I don't see why we don't put the > Shady Dragon in as well... Is that a strategy game or a hack and slash type game? Do you know if it is available on web? Do you mean Darokin city or Darokin, the nation? > > there was another one, a DM's screen with an adventure inside > > that provided interesting clues about the very early days of Duke Stefan's > > reign) > I don't remember that one? Do you mean the one with the Shambling Mound, > Troll, and Owl Bear on the cover? That was my assumption. However I didnt remember anything about Stefan in there... Håvard. Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 14:39:37 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara From HWQ1: Xanthipon (M18,human) lives in Corisa Caracanomnos (M15,human-Zargosian)-probably flees at the end of the adventure-where to isn't clear Garafaele Galeifel ------------------------------ Date: Wed, 12 Nov 1997 14:41:06 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Lupins and Averoignese In einer eMail vom 12.11.97 19:02:28, schreiben Sie: << Ok, this is for you Bruce: can you tell me how (or why) the lupins of Renardy speak the same tongue of Sylaire? i mean, they're from two different dimensions, and IIRC the d'Ambreville arrived on Mystara many decades after the lupins had established themselves in Renardy, so what's the real truth? DM >> IIRC , some Lupins went to nouvelle Averoigne to hunt Werewolves and when they returned home to renardy, the folks there adopted the culture the werewolf-hunters brought with them. Garafaele Galeifel ------------------------------ Date: Wed, 12 Nov 1997 14:34:03 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 12.11.97 16:18:22, schreiben Sie: << From HWA1: > >Tenebras Illuminaurum (M20,4th circle alchemist) > Is he a human? And where is he from (or where is he living at that moment)? As I said, Glantri City. Yes he is human. >From HWA2: > >Kruthep (M16, not sure if he survives) >Koresh Teyd (M25, dies) >The same questions for these two: humans and where are they from (or where >can they be found)? I thought one of these two is one of the Blood Brethern <(who are goblins): am i mistaking? If no, how can he reach such a high >magical level? Kruthep is human and is from Nithia. Koresh Teyd is one of the Blood Brethren but not a goblin but a sluglike demon. Garafaele Galeifel ------------------------------ Date: 12 Nov 1997 13:21:45 -0600 From: Alan Shutko Subject: [Mystara] Re: Dragons in Mystara >>>>> "S" == Shin Chyang Yu writes: S> Isle of the Dread is in the Blue box. If he got the Red box, than S> he might be talking about the short adventures in the player's and S> DM's guide, which is set in Threshold. Could it be Keep in the Borderlands? Iirc, B1-9 placed it somewhere in NW Karameikos. - -- Alan Shutko - By consent of the corrupted Death is nature's way of telling you to slow down. ------------------------------ Date: Wed, 12 Nov 1997 12:23:23 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997 RRossmanek@aol.com wrote: > Hm, Queen Christina? Wasn't King Ericall one of the famoust Mystaran > bachelors still in AC 1014? When should the Norwold modules (CM1 and M2 > especially) be placed? And in a bit more of a twist, last year's (1014 AC) almanac has Ericall and Christina just now planning on getting married. I don't recall offhand if we've done anything with their wedding in this year's almanac, but it would seem to throw a wrench in the plans of the modules... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Wed, 12 Nov 1997 20:51:24 +0100 (MET) From: H}vard R|nne F}nes Subject: [Mystara] Fenhold (was: Mages of Mystara) On Wed, 12 Nov 1997, Cthulhudrew, The Great Old One wrote: > > As for Fenhold, the ruler is one of the PCs of the dominion. Iriel, IIRC, > is the leader of a group of elves in the vicinity of Fenhold. > > Note that: 1) The region of Fenhold covers a different area than does the > map of the same Borderland region depicted in GAZ11. I prefer the one > given in the module, myself, as I think it is one of the better modules > made. Certainly it does a better job of depicting dominion ruling than do > most of the other CM level modules. I agree. I think it should be located in Darokin. > And 2) Fenhold is built near what is a former outpost (or something) of > ancient Blackmoor. Thus once again raising the question of the location > of that area, if this module is to be adopted as "canon" (running and > ducking my head to avoid the shoes being thrown my way). It doesnt clearly say that it is a blackmoor city. It could also be remains of ie Nithia. However I think the Blackmoor connection is cooler. I dont think we have to start the blackmoor location debate again. It is sufficient to say that there was a blackmoor city in what is now Fenhold. Wonder what kinda artifacts lay hidden there? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 15:28:02 EST From: Neal Daskal Subject: Re[2]: [Mystara] Mages of Mystara >> > there was another one, a DM's screen with an adventure inside=20 >> > that provided interesting clues about the very early days of Duke Ste= >fan's >> > reign) =20 > >> I don't remember that one? Do you mean the one with the Shambling Mound= >,=20 >> Troll, and Owl Bear on the cover? > >That was my assumption. However I didnt remember anything about Stefan in >there... > In an early (the first?) screen for D&D (AC7?) there was an adventure titled Treasure of the Hideous One. The background of the adventure fits nicely as a history of an event during the Thyatian conquest of Traladara in 900 AC. This pre-dates Duke/King Stefan of course. BTW, the adventure concludes (if succesful) with the party acquiring a nice "campaign sword", a +3 Intelligent sword with the Extra Damage Extraordinary Ability. IMC the players staged one of their finest strategy coups, disabling the vampire villain with a lightning bolt straight down the neck of his jar-like coffin. ------------------------------ Date: Wed, 12 Nov 1997 13:16:08 -0800 From: David Keyser Subject: Re: [Mystara] Mages of Mystara >Note that: 1) The region of Fenhold covers a different area than does the >map of the same Borderland region depicted in GAZ11. I prefer the one >given in the module, myself, as I think it is one of the better modules >made. Certainly it does a better job of depicting dominion ruling than do >most of the other CM level modules. >And 2) Fenhold is built near what is a former outpost (or something) of >ancient Blackmoor. Thus once again raising the question of the location >of that area, if this module is to be adopted as "canon" (running and >ducking my head to avoid the shoes being thrown my way). CM9 should definitely be in the canon, it is too good to throw away. I have placed it in its approximate location between Darokin and Selenica. It only requires you to add a swamp of modest size to the Darokin map. But the outpost mentioned in the module is not given a specific past. This is left up to the DM, it suggests that it could be from Blackmoor, or it could be from a previously unknown civilization. IMHO, CM9 can't be used as an argument to justify the location of Blackmoor. Dave Keyser ------------------------------ Date: Wed, 12 Nov 1997 15:20:25 -0500 From: Eric Guindon <95390525@callisto.si.usherb.ca> Subject: Re: [Mystara] Savage Coast Neal Daskal wrote: > Intrigued by a mention of a FREE item on the list, I went looking > for the Savage Coast stuff. What I found was a bunch of zip files > at mpgn. The zip file I first downloaded, tsr2521, appears to > include several rtf files. Are there instructions somewhere about > how the Savage Coast stuff is structured and what programs are > needed to view it? Did I download it from the right place or is > there a "better" copy at tsrinc.com? You could be able to look at the files with a .rtf (rich text format) by using Word... I had some problems when I tried to view those files with WordPerfect... but I'm sure that a lot of text browser are able to read that format I downloaded mine a tsrinc and I didn't got any probs Eric ------------------------------ Date: Wed, 12 Nov 1997 15:40:23 -0500 From: Ray Brooks Subject: Re: [Mystara] Savage Coast Neal Daskal wrote: > > Intrigued by a mention of a FREE item on the list, I went looking > for the Savage Coast stuff. What I found was a bunch of zip files > at mpgn. The zip file I first downloaded, tsr2521, appears to > include several rtf files. Are there instructions somewhere about > how the Savage Coast stuff is structured and what programs are > needed to view it? Did I download it from the right place or is > there a "better" copy at tsrinc.com? Rtf stands for "rich text file." I've found that they can usually be viewed with any reasonably recent word processor (Word, Wordperfect). I managed to use my copy of it just fine. But then I seem to have run into alot of files lately that have been corrupted somehow from being zipped or extracted.... Graphics files seem especially sensitive from my personal experience. Who knows, maybe I'm screwing them up in some way. ray ------------------------------ Date: Wed, 12 Nov 1997 16:17:32 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Re: Dragons in Mystara Alan Shutko pontificated: > > S> Isle of the Dread is in the Blue box. If he got the Red box, than > S> he might be talking about the short adventures in the player's and > S> DM's guide, which is set in Threshold. > > Could it be Keep in the Borderlands? Iirc, B1-9 placed it somewhere > in NW Karameikos. > Ahh, you are probably correct. I forgot that Keep in the Borderland was included in an earlier edition of D&D box set. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Wed, 12 Nov 1997 21:49:51 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Savage Coast On Wed, 12 Nov 1997, Neal Daskal wrote: > Intrigued by a mention of a FREE item on the list, I went looking > for the Savage Coast stuff. What I found was a bunch of zip files > at mpgn. The zip file I first downloaded, tsr2521, appears to > include several rtf files. Are there instructions somewhere about > how the Savage Coast stuff is structured and what programs are > needed to view it? Did I download it from the right place or is > there a "better" copy at tsrinc.com? The rtf files can be viewed through Word of Wordpad. Im not sure how to insert the graphics into the text yet. you can also download the txt version, which can be viewed in any text editor, but rtf looks much nicer. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 13 Nov 1997 09:08:57 +1200 From: John Howell Subject: [Mystara] Dragons in Mystara > Hello this is my first time writing to the list, i've been > absorbing the last couple of weeks. I'd first like to just say, > "Wow!" I didn't realize there was this much stuff over Mystara, this > list has caused me to order some of the stuff I didn't realize I was > missing. Now for a few questions. - ---snip part about letter in Dungeon Magazine, ---- > 2.) My soon to be mother in law bought me a D&D Boxed Set #1001 and > it is set in the Border lands, and I was just wondering where as > close to > exactly anyone could tell me that would be. You mean the Red box? It has 'Keep on the Borderlands' inside? (Expert = blue, companion = green and masters = black). I saw a map somewhere (can't remember where) which places this module in north-east Karomeikos. The keep mentioned in the title is actually shown there on trail maps and other accessories. Good luck with the adventure, I never really thought that it was designed that well. Just a whole 'mish-mash' of mostly unconnected caves, which could be quite hard for beginning PCs to take down. If I was going to run the adventure again I would have the humanoids interacting a lot more, and I remember that it suggests in the module that they might actually leave the area if it looked like the were dead meat. Sort of like, "Ahh! The humans are coming! Lets go visit our cousins in Darokin..." Have fun anyway. Regards, John ------------------------------ Date: Wed, 12 Nov 1997 23:33:50 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Savage Coast On Wed, 12 Nov 1997, Ray Brooks wrote: > Rtf stands for "rich text file." I've found that they can usually be > viewed with any reasonably recent word processor (Word, Wordperfect). I > managed to use my copy of it just fine. But then I seem to have run > into alot of files lately that have been corrupted somehow from being > zipped or extracted.... Graphics files seem especially sensitive from > my personal experience. Who knows, maybe I'm screwing them up in some > way. From what I know, the main problem with rtf is that there are so many variants of the format, it is hard to make all the variants fit with the program of vica verca. Thats what one of my computer guru friends told me anyway. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 12 Nov 1997 23:29:44 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] More Planes On Wed, 12 Nov 1997 RRossmanek@aol.com wrote: > In einer eMail vom 09.11.97 22:16:16 MEZ, schreiben Sie: > > << Perhaps this Cripps fellow is actually a mortal identity of Khoronus. He > could have built the Inn to send heros through time serving his own > goals.. > It seems strange that even the people of Blackmoor should know such > powerful magics. >> > > > You didn't understand my idea. I thought about early Alphatian travellers > (from Old Alphatia). A Immortal of Time (or an Old One) had done the rest, > but I don't think that is was Khoronus, because he was a mortal in the time > of Blackmoor. I don't believe that he would interfere at this time in such a > way. Probably a long forgotten immortal of time. I did understand you idea. I just suggested an alternative. But you have a point. Maybe Khoronus is a bad choice since he was mortal at the time. Well not that time really matters to Khoronus. (Well I guess it matters, but not in the same way..oh you know what I mean) I think Alphatians isnt such a good idea. First, I dont think they knew about mystara before much later. Second, I think the Inn is too powerful tohave been created by mortals. Perhaps another immortal or Old One did it, but Khoronus is the most obvious candidate if it was created by an immortal. One Other Matter: Rifts in Space. (Not referring to the Rifts(TM) RPG) Some of you may be familiar with the relatively new american movie called Contact(With Jodie Foster and Tom Skerrit). There, there is a series of wormholes created by an Ancient Race(Well nobody knows really) enabling interstellar travel. Perhaps there is such a wormhole just outside the Mystaran Solar System (MSS?) Perhaps the Alphatians by wccident went through this rift. The Same thing happened as we know with the FSS Beagle. Could there be an ancient network of wormholes in the galaxy xreated by the Ancients? (Mystaros extrapolated timeline mentiones remains of an ancient civilization on "Mars", which fits well) What do you think. Btw: Do we know where the Alphatian Solar System was? (I know Wrath makes it another plane, but I think the original idea by Bruce to place it in the Prime Material is way better. Anyone? Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 13 Nov 1997 00:17:30 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Mages of Mystara At 14.40 12/11/97 +0100, DM wrote: >A number of other Sindi mages? The only one i have found is the ruler of >Nagpuri, of the kalkiin family. No other great Sindhi mages are listed in >CoM. And what's this "whole slew of others you forgot"? I hope they include >those little and obscure ones i've found out digging in the Mystara products >i own.. :) > There's the one who built the flying barge. Jarita Maruti maybe? What about Honor Island, do they mention someone in particular in Gaz4 ? If someone has enough time, please check also Bruce's articles in Dragon Magazine. Bye. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Wed, 12 Nov 1997 21:20:58 -0500 (EST) From: Ben3181@aol.com Subject: Re: [Mystara] Dragons in Mystara 3.) What role do dragons play in Mystara? I've been trying to decide > whether or not to include the Council of Wyrms Setting in my Mystara > Campaign, but i'm obviously not as well read on Mystara as most of you so > I don't know exactly how it'd fit in. It seems to me it'd fit because the > dragons try to keep themselves from being discovered by the humans and are > pretty isolated, it seems the biggest problem would be incorporating the > imortals of the setting. The Dragonlord series was fairly close to Mystaran history. The author of the books seems to have done some research. Basically, there is a kingdom of dragons that covers the whole planet. But, the dragons consider themselves the kingdom, so that where ever they are, is where the kingdom is. The books also go on and tell about a city within the Wyrmsteeth range that holds the councile of the dragons. It is here that the dragons (all variants relivant to Mystara) group, and decied on what plans they should make for the country. The typical dragon that harrasis the poor village are actually renegades to the kingdom, and the Kingdom of Dragons doesn't care if they are killed or not. I hope that that gives enough information on the subject. Your local library could have the books. If you have the time, I would recomend reading them, they give some good background material for Mystara. ------------------------------ Date: Wed, 12 Nov 1997 22:26:40 -0800 From: David Keyser Subject: [Mystara] Expanding on the Shadowelves in GAZ13 Has anyone ever developed the areas on the map in GAZ13 which were not described in the text of the gazetteer? In particular, I am looking for information on the southeastern cave, at the border of the shadowelf lands. There is a fortification, a town Arlirath in the Forest of Darkwood, and two mines among the Adriarii peaks. I am introducing a new shadowelf PC in my group who is from that area, and I am working on a background for her. If no one has anything, I will post my stuff when it is finished. I am also working on a second rev of the comprehensive Mystara index which I posted a few months back. When it is ready to go, I will forward it to the list. Dave Keyser ------------------------------ Date: Thu, 13 Nov 1997 02:39:58 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Dragons in Mystara In a message dated 97-11-12 16:13:12 EST, galwylin@airnet.net writes: << 2) The Broken Lands border Glantri, Daroken and Sind...I think. I'm too lazy to get a map out right now ;> >> The Broken Lands border Glantri, Darokin, and Ethengar. Any other nations are connected to the Broken Lands only by underground tunnels. ------------------------------ Date: Thu, 13 Nov 1997 10:17:54 +0100 From: DM Subject: Re: [Mystara] Dragons in Mystara At 12.03 12/11/97 -0500, John Yu wrote: >DM pontificated: >> You got the Red Box!!! The 4th edition of D&D! Then you must be referring to >> Isle of Dread adventure! Well, it's not set in the Broken Lands but in an >> isle in the Sea of Dread: think about Jurassic Park, that's what you get. >> Unforgettable! > >Isle of the Dread is in the Blue box. If he got the Red box, than he >might be talking about the short adventures in the player's and DM's >guide, which is set in Threshold. D'ho! Double d'ho! You're right... I am ashamed.... :( How could i....... I am the lowliest of Dms, that's how i feel now... *sniff* DM "I'll be back right soon... i'm just going to buy a couple of magic wands" Bargle leaving Fort Doom in AC1010 ------------------------------ Date: Thu, 13 Nov 1997 10:07:47 CET From: "Herve Musseau" Subject: [Mystara] Mystara FAQ v4.0 It's been quite a time since I last posted the Mystara FAQ, so here it is. Thanks to Marco for his contribution. Please note that in the future I will probably drop the list of Mystara web sites in favor of a link to the Mystara Webring information page (the same will go for the list on my homepage), so register! (it's free). Mystara FAQ version 4.0 by Hervé Musseau Q: What is Mystara? A: Mystara is an imaginary world created by TSR as a campaign world for roleplaying games using the rules of Dungeons and Dragons. Q: What is a roleplaying game? A: Roleplaying games are games in which people play the role of imaginary fantastic characters like warriors or wizards and try to complete an adventure under the guidance of a game master. Q: I never heard of Mystara, but I know a setting called the Known World which looks pretty the same. What's the difference? A: Mystara got a name as a world only recently; before that, it was often referred to as the Known World, although Mystara is more than just the Known World. Q: So, what's Mystara? The Known World and what else? A: Mystara is basically composed of 2 main parts, the Outer World and the Hollow World, plus 2 moons, and some other exotic settings. Q: A Hollow World? A: Yes. Mystara, unlike our earth, is hollow, an empty sphere. It has an internal sun that lights the interior world, making it inhabitable. It holds old civilizations that are now extinct on the Outer World, placed there by the Immortals with strong magic preventing them from evolving much or dying away. The only entrances to the Hollow World are through underground passages between the two worlds, and through the holes that stand in place of the north and south poles. Q: And the Outer World? A: The Outer World is mostly like our Earth. It comprises: * the Known World (now called Old World), where the most civilized countries are located, * Alphatia (only before AC 1009), * the Savage Coast and Hule, * the southern continent, called Davania, * the eastern continent, called Skothar. Q: Why is Alphatia part of Mystara only up to AC 1009? A: Because Alphatia, which is a large continent east of the Known World, sank into the ocean in AC 1009, at the end of the major event called Wrath of the Immortals. It is now a floating continent located in the Hollow World. Q: What exactly is Wrath of the Immortals? A: Wrath of the Immortals (or WotI) is a great campaign that TSR published to update the Known World. It deals with the Great War that involves the major countries of Mystara and that was caused by the Immortals to obtain control of the Nucleus of the Spheres, a powerful artifact located under Glantri. At the end of the war, Alphatia sinks, Glantri and Thyatis have suffered dramatically from the conflict and three new powers enter the political scene of Mystara: the Heldannic Territories, the Hagiarchy of Hule and the "revamped" Kingdom of Karameikos. Q: On the continental map published in the Master DM's book, there are some empires I've never read anything about in other products and on the list, like the Empire of Dorphin IV or the Empire of the Great Khan. Do they exist? Where can I find information about these? A: The map in the Master set is wrong, wrong, wrong! In the series of articles written by Bruce Heard in Dragon Magazine, the first in the series (Dragon #153) explains this all. The map was the was released by a very imaginative Thyatian, and wrongly accepted for the truth. There is no Empire of Dorphin IV, no Empire of the Great Khan, etc. Also, as you probably guessed, the size of the Thyatian Empire was largely exagerated on this map... Q: I've already heard from the Known World, and from the Hollow World too, but never as Mystara. What does all this mean? A: This is because Mystara is a very old world, one of the oldest created by TSR, and, as TSR grew, so did Mystara. All of these product lines are revelant to Mystara: * Mystara, of course, * the Known World and most stuff that were made for D&D (as opposed to AD&D) like these old good modules B and X, or the Gazetteers, * the Hollow World, * Red Steel/the Savage Coast, * Blackmoor. Also, some products bearing the label First Quest are related to Mystara. Q: Blackmoor? I know a Blackmoor, but it's part of Greyhawk, isn't it? A: Blackmoor was, like Greyhawk, the campaign world of one of TSR's founder. It was later placed in both Greyhawk and the Known World (as a past kingdom in the later), effectively making two Blackmoors exist. It seems there is no further relation between the two Blackmoors, however, although some people made the assumption. Q: Where is it located? A: Blackmoor was a techno-magical kingdom that blew itself up a few millenia ago. The event shifted the planet's axis and Blackmoor is now the north pole. Sources are contradictory as to where Blackmoor stands; some place it on Brun, some on Skothar. Arguments in favor of Brun are the position of the Inn Between the Worlds and the Nucleus of the Sphere, and the fact that the Known World stands there; this is the solution proposed in some Gazetteers. Arguments in favor of Skothar are its sort of canonical status, and the feeling that all civilizations should not systamatically come from the Known World; this is the solution proposed in the Hollow World box. Note that, if you consider the Hollow World solution to be the truth in your campaign, the map in the box does have a typo : the names of Blackmoor and Thonia have been reversed (Blackmoor was north of the Empire of Thonia according to all other sources). Bruce Heard's opinion on this matter : << Blackmoor -- the travelling legend. If there were archaeologist on Mystara, they would have a devil of time figuring where the darn place was really located. Officially, it's supposed to be up there by the Thonian Marches. Unfortunately, conflicting info has crept into several products, getting in the way of the Thonian theory. The best thing is to assume evidence of Blackmoor's presence elsewhere is the result of later colonizations and outposts. Other communities were also magically displaced (such as a certain ancient tavern in the Broken Lands of the Known World). Definitely a messy development of the World of Mystara! :) >> So officially the answer is Skothar. Q: Ok, and now what's Red Steel? A: Red Steel is a setting that is part of Mystara (west of the Known World), although it was released as a stand-alone setting. Q: I have a player of the Church of Karameikos, and I whant to give him an Immortal, I suppose that it's a church with many Immortals (like the Greek / Latin church) but in Gaz 1 I dind't find any list of Inmortals... A: These are the immortals of the Church of Karameikos, as told by Bruce Heard in an old Dragon Magazine: Asterius (Eternal of Thought), Leader Kagyar (Eternal of Matter) Ilsundal (Hierarch of Thought) Valerias (Hierarch of Matter) Vanya (Empyreal of Time). Also, although Chardastes is a native Traladaran Immortal, he is venerated through the auspices of the Church of Karameikos, not the Church of Traladara. This is extrapolated from info in B1-9 In Search of Adventure. The Immortals of the Church of Traladara are: Halav Petra Zirchev. Q: You spoke of Immortals, what are they? Are they Gods? A: Mystara has a different pantheon when compared to other D&D settings. Most notably, it has no gods, but beings called Immortals. Immortals are mortals who, through their deeds, have reached a higher status granting them more power than mere mortals. Basically, however, Immortals are not very different from Gods of other settings. Q: Also you mentionned something about D&D not being AD&D. What does that mean? A: Mystara was the world designed to be used with the rules of D&D (often called OD&D to better distinct it from AD&D and from the generic term D&D which could mean both; OD&D stands for Old D&D or Original D&D). It appeared in the old boxed rules: the Expert box, the Companion box and the Master box. Most of the earlier modules designed for D&D were set in this world. Recently, however, Mystara has been converted to AD&D (along with Red Steel), but many people who play in Mystara do it with the old rules (or their reedition, Rules Cyclopedia). Q: When I read stuff about Mystara I keep seeing acronyms I cannot understand like WotI or PWA. What do they mean? A: There is a list of Mystara relevant acronyms at http://www.geocities.com/TimesSquare/Lair/8932/. Q: I heard that the Mystara line was cancelled. Is this true? A: It is unfortunately true. And Red Steel is cancelled too. Some novels pertaining to Mystara may be released as part of the First Quest line, and modules may be part of the Odyssey line. AFAIK, there is no such products in preparation however, though Wizards of the Coast (which bought TSR) has expressed its willingness to publish material for dead worlds, but never namely mentioned Mystara. Keep faith. Joshuan's Almanach was the last product of Mystara (to be precise the novel "The Black Vessel" has been released after, and to be even more precise it deals with the Savage Coast) and the Savages Baronies the last of Red Steel (except for online exclusives). Q: But I saw in TSR's 97 preview that there would be Red Steel modules released as online exclusive. What does this mean? A: TSR has released these modules for free on its site of MPGN at ftp://ftp.mpgn.com and http://www.tsrinc.com. Q: So, if TSR has dropped the line, how can I get new material for Mystara? A: There are many people on the web who love Mystara and have taken upon themselves to keep Mystara alive (and well alive). There is a mailing list dedicated to Mystara where people discuss together about it, exchanging ideas, points of view, and more. To subscribe, send e-mail to majordomo@io.com. In the body, have the single line: subscribe Mystara-L . There are also many pages around the net dedicated to Mystara, sometimes with lots of interesting materials. Some of these pages are organized into a Webring, check http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html for info about the Mystara webring. The pages I am aware of are: * http://www.geocities.com/TimesSquare/Lair/8932 Herve's HomePage the homepage of the writer of this FAQ * http://www.io.com/~oryon/mysthome.htm The Mystara Mailing List Home Page * http://moray.ucc.gu.uwa.edu.au/%7Eknight/mystara/index.html Knight's Mystara Homepage new material * http://www.geocities.com/TimesSquare/Dungeon/4560 Fabrizio's Mystara Homepage featuring the diary of a Shadow Elf * http://www.geocities.com/TimesSquare/6011/ Lord Estlor's Mystara Page new material * http://www.geocities.com/TimesSquare/5304/ Shawn's Mystara Site articles collected from the mailing-list * http://www.geocities.com/TimesSquare/Dungeon/2967/ Marco's ("DM") homepage about Mystara and many articles from the mailing list members * http://www.geocities.com/Area51/Corridor/4206/ The Principality of Mysteria * http://www.geocities.com/TimesSquare/Castle/1413 Thorf's Homepage * http://www.nvg.ntnu.no/~hoc Haavard's Homepage with some interesting stuff about Halfling Clans and the Church of Karameikos * http://www.geocities.com/TimesSquare/Castle/1437 Mystaros' Homepage full of his articles about the multiverse and the ancient history of Mystara. * http://members.aol.com/b1bard Brant the Bard's Homepage hosts the Mystara NetMags to download * http://www.airnet.net/galwylin Galwylin's Homepage where you will find the legendary Tome of Galwylin * http://www.public.asu.edu/~jsmill Andrew's ("Cthulhudrew") Homepage * http://www.miniworld.com/adnd/ Dungeon and Dragons Section Toowin's travels and Madame Aleksandra's horiscopes * http://www.angelfire.com/pg7/HL/index.html The High Legion Clan campaign presentation * http://www.geocities.com/Area51/4090/index.html The Druid's Grove druidic information * http://www.geocities.com/HotSprings/2843/index.html Castle Kalamonia * http://www.angelfire.com/pages0/redwolf/index.html Mystaran Almanac I, by Red Wolf * http://www.geocities.com/TimesSquare/Arcade/2426/index.html Thothian Escarpment Encounter table * http://www.angelfire.com/fl/NickusGemeye/index.html Nickus Gemeye's Hut * http://www.geocities.com/Area51/Vault/4991/index.html Cantrip the Chaotic's Home Page * http://www.geocities.com/SunsetStrip/Towers/1466/Lucin.html Lucin's Goods a store in the Minrothad Guilds * http://www.geocities.com/TimesSquare/1175 Daniel Boese's Homepage * http://radon.mat.univie.ac.at/~pbalazs/rollen.html#myst Mystara and Diplomacy (in German) * ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/ Mystara at MPGN * ftp://ftp.mpgn.com/Gaming/ADND/Worlds/SavageCoast/ Savage Coast at MPGN * http://www.tsrinc.com TSR's official homepage * http://skaro.lawlib.wm.edu/~msphil/fnn/ The FNN Adventurer's Journal * ftp://ftp.io.com/pub/mailing-lists/mystara-digest/ archive of the Mystara-digest * http://www.geocities.com/TimesSquare/8315/ Loup-rouge's homepage * http://www.geocities.com/Area51/8264/ Ivanov's Homepage (in Spanish) * http://www.geocities.com/Area51/2524/mystara.html Hawk's Home Page information on an IRC Mystara campaign * http://members.aol.com/XDeum/legion.html Castle Misha. Part of the High Legion Clan * http://www.geocities.com/Area51/8306/index.html Alan's Dungeon Master Tools * http://gumby.une.edu.au/dnd/ The Gumby Dungeons and Dragons homepage Q: Where can I find a complete list of the material published for Mystara? A: The most complete lists to my knowledge are at http://moray.ucc.gu.uwa.edu.au/~knight/mystara/prodlist.html (I think it is almost a complete one except for the most recent products) and in the digests of the mml. Also check TSR's list of products on their web site. Q: And where can I buy those products? A: Since the Mystara line is out of print, it is difficult to find them. If you're lucky you can find them in any shop that sells RPG stuff, or buy second-hand books. Some places where you can find Mystara stuff on the web: http://www.dragontrove.com/listing.html http://www.titan-games.com/ http://www.rpgspot.com/main.htm http://members.aol.com/HitPointe/index.htm http://users.ids.net/games/state.cgi/games/store.html the newsgroup rec.games.frp.marketplace. Q: Where can I find the FAQ for the Mystara mailing list? A: Check at http://www.io.com/~oryon/mmlfaq.htm. AFAIK there is no plain text version of this FAQ. __________________________________________________________ Herve Musseau Primary Email: herve@hotmail.com Also: hmusseau@compuserve.com Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ I'm a QSQWBEEEGGNFR Mystaran ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ End of mystara-digest V2 #194 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #195 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Thursday, November 13 1997 Volume 02 : Number 195 ---------------------------------------------------------------------- Date: Thu, 13 Nov 1997 10:41:11 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 09.14 12/11/97 -0700, Cthulhudrew wrote: >Alrethus, M19 (X10: Up from M11 in X5... which is interesting, >considering the time frame we are given for the modules as it currently >stands. He must do an awful lot of adventuring between 1005 and 1006 AC) eh eh.. already included him, but he's not the only one who earns tons of Xps in a few years (see my ref. to Claransa) >And of course, Skarda, M11 (X12: Skarda's Mirror), but you didn't ask so >I suppose you might have that one. Actually no.. I thought the adventure was set in another plane/dimension, but then i may be wrong. Where does this Skarda live and is he C? DM ------------------------------ Date: Thu, 13 Nov 1997 10:51:04 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara Galeifel wrote: >Kruthep (M16)- If he survives HWA2, he probably lives in HW-Nithia >Koresh Teyd (M25)- definitely dies in HWA2, before that adventure he was >trapped in an amphora in the Broken Lands (near Zyrd) Aha! That changes everything! If he's trapped then he cannot be an active mage in AC1000 (i already discarded another one who shared the same fate): sorry but i'll have to drop that one. DM ------------------------------ Date: Thu, 13 Nov 1997 10:50:08 +0100 From: DM Subject: [Mystara] NPCs of Mystara: other classes Haavard wrote: >And one thing else. I dont have anything against Mages, but Mystara has other >cool characters as well. Eh eh.. I was not trying to discriminate anyone, believe me Haavard. It's only i like wizards and the list compiled by Pasi was interesting, so i thought: why not to make a census? It could be useful to everybody. And so i did it. But if you want you can do the same with all the other D&D classes, maybe starting with Clerics.. I would like to see a Clerical Census too, but at the moment (as u can see) i'm quite busy.. ;) DM ------------------------------ Date: Thu, 13 Nov 1997 10:48:15 +0100 From: DM Subject: [Mystara] Kraazucks and Christina Michael Ray Johnson wrote: >I just checked M2. The following wizards are mentioned in the army rosters, >leading various forces. While a few other wizards appear in the adventure, none >of them are ever named or have any background. > >Meister Silbergeld -- 20th Level Magic User from Minrothad >Queen Christina -- 12th Level Magic User from Norwold >Alak Dool -- 19th Level Magic User from Thyatis >Lord Kraazucks -- 31st Level Magic User from Aasla, Alphatia OK, here's a few notes i'd like to make. First of all i heard a while ago that one of those mages was a powerful lich from Alphatia: is it true? I suspect it could be Kraazucks, but then i'm not sure. Also i'd like to know the alignments of those people. Another thing is: what are the titles of Meister Silbergeld and Lord Kraazucks? Maybe Lord General Mages? Then there is the issue of Queen Christina. She is featured in CM1 too: HOWEVER, all PWAs say that King Ericall is not married in AC 1000, quite the contrary of what happens in CM1 (and is given in M2 i think). So what happens? Maybe the two got married and Christina died before AC1000? Possible.. but i simply think TSR decided to have Ericall a bachelor and so he never actually married Christina. What should i do then? Well, since i already listed Alak Dool, i think i'll end up inserting Christina as well: but IIRC she was from Alphatia, isn't she? So maybe i should write Alphatia as her actual location.. Thoughts anyone? DM (who is thinking about collecting his quotes for the FUNtasy page... - -thanks Haavard!) :) ------------------------------ Date: Wed, 12 Nov 1997 05:50:02 From: "Dr. R. Westerfield" Subject: [Mystara] ANNOUNCE> CUBA/AFRICA/BRAZIL PROG; GHANA Dist Lrng Conf->May 20 Please Post A N N O U N C E M E N T UPDATE: Ghana Distance Learning Conference - May 20 - 22, 1998; At the end, please find an update, and an invitation to volunteer help with the planning and implementation ____________________________________________________________________ I. A f r i c a - B r a z i l - C u b a P r o g r a m s ____________________________________________________________________ Internships / Travel-Study / EduTouring / Experiential / Study Abroad ____________________________________________________________________ AASP EDUCATIONAL / Travel Programs to AFRICA & BRAZIL & CUBA for 1997 / 1998 / 1999 Offers an intense immersion in and exposure to traditional and modern life, a unique educational experience that is both career-enhancing and profoundly personal and relevant in our Global Village. Select from among several different travel itineraries, program themes, and dates year round. CONTACT: Professor Harold Rogers President, AASP 19 S. LaSalle St., Suite 301 Chicago, IL 60603 Ph: 312-443-0929; 773-684-7309; FAX: 773-684-6967 Best to call for an application; or E-mail your name & full address to BOTH: 1- "Update/Information" 2- "Brochure/Application" WHEN TO APPLY? We are now accepting applications. COUNTRIES: Senegal, Ivory Coast, Mali, South Africa, Egypt, Ethiopia, Ghana, Kenya, Zimbabwe, The Gambia, Cameroon, Mozambique, Namibia, Brazil, Cuba ACTIVITIES & SITES: Urban centers; rural villages; cultural and historical sites; geographic and natural landmarks; explore traditional life, linguistic and ethnic diversity; experience a unique blend of human warmth, vitality of spirit, and determination; leave the beaten path to see, feel and appreciate what few tourists ever would or could. DURATION: Programs range from 1 week to 3 weeks, beginning variously in December, February, June, July & August. Special programs with particular themes may be arranged. COST: Fees start at $995 - the lowest cost anywhere for a program of this scope; includes travel, accommodations, breakfast & full daily program -- led by Dr. Rogers and experienced AASP staff. ACADEMIC CREDIT: Students typically arrange to receive academic credit with their respective schools, from 5 to 10 units, or through AASP. WHO CAN APPLY? Participation is open to professionals, students, non-students, technicals, and interested others. All are welcome. Applications now accepted. HOW TO RAI$E THE FUND$? Please go to the Websites below where you will find superb help with fundraising -- how to obtain grants, scholarships and loans; how to receive support from your campus or department; how to appeal to groups and organizations both on campus and in the community; and how to win support from businesses, charities and foundations. Succeeding will largely be a matter of your asking and being persistent. Virtually all who make an effort to raise the funds, do succeed. http://www.studyabroad.com/forum/financial_aid.html http://www.fund-raising.com/ideabank3.html (a cornucopia of ideas!) http://www.studyabroad.com/handbook/costs.html#aid ______________________________________________________________________ Contact us to receive the application, brochure with itineraries, program details and special features. For faster response, it's best to phone: 312-443-0929; 773-684-7309 ______________________________________________________________________ ABOUT US... The African American Studies Program, established in 1981, is a non-profit organization committed to broadening educational, cultural and political perspectives about African countries, societies and peoples. More than just a tour, we offer a variety of educational experiences in each country to heighten awareness and understanding. Our programs are open to anyone who has an interest in learning more about Africa and the African Diaspora. ====================================================================== II. Your Invitation to Help... UPDATE ON THE GHANA DISTANCE LEARNING/INFO TECH CONFERENCE TO BE HELD IN ACCRA: MAY 20 - 22 1998 VOLUNTEERING HELP ON BEHALF OF THE ACCRA DISTANCE LEARNING CONFERENCE, VIA INFORMAL DISCUSSION BY E-MAIL FOR INFO, CONTACT: "DR. OSEI DARKWA" Faculty, University of Illinois-Chicago Please contact Dr. Darkwa if you would like to participate pro bono in the planning and implementation of this conference, or play some other role in the area of your interest. You are invited to join the E-Mail discussion group GHACLAD-SCOPE which has been set up to promote and carry out the conference, including making all arrangements, resolving any problems, and fine-tuning the agenda and program. A number of IT and Distance Learning consultants/specialists/academicians and students interested in African education and business networking, participate in this list and in the general conference effort. You are invited to get involved. To join the List, please send a msg with "subscribe ghaclad-scope" in the body to: majordomo@igc.org You will immediately be added to the GHAGLAD-SCOPE discussion group. To contact the moderators of this list or to obtain additional information, write to: owner-ghaclad-scope@igc.org and darkwa@tigger.cc.uic.edu HOW TO LET VOLU IN ACCRA, GHANA -- the Conference sponsor -- KNOW OF YOUR WILLINGNESS TO HELP VOLU needs volunteers to help out on various conference-related tasks, by means of informal discussion by E-Mail. All inquiries about volunteering and task assignments should be directed to both: "Dr Osei Darkwa" Faculty, University of Illinois - Chicago and, "Francis Donkor - Gen. Secty" Thanks! _________________________________________ FINAL DATES OF CONFERENCE May 20-22, 1998 OBJECTIVES OF THE CONFERENCE a) To initiate a long-term effort to promote electronic networking for economic and educational development in Africa. b) To examine the future of education in electronic classroms without walls c) To explore the barriers to developing transnational goals for infusing computer literacy into primary, secondary, and tertiary education in Africa d) To strengthen the capacity of grassroots organizations and low income communities to initiate, choose, plan and manage their own self help projects through computer technology and information systems. FOCUS OF THE CONFERENCE This conference focuses on the use of information technology to enhance economic,social, cultural, and educational development of African countries. SUB-THEMES OF THE CONFERENCE INCLUDE: ST1: Instructional Use of Information Systems in Africa ST2: Role of Internet Providers in Africa ST3: Community-Based Computing Services ST4: Computer Literacy and Distance Education: Curse and Blessing ST5: Computer Security Issues, Concepts and Resources ST6: Telecottages and Software Development in Africa ST7: Social Implications of Information Technology in Africa ST8: Application of Information Systems in Government and Businesses ST9: Technology in Developing Countries: Dividing or Uniting ST10: Age and Gender Issues in the Use of Information Systems in Africa ST11: The Use of Digital Library Resources in Education, Science, and Technology ST12: Ethical Norms in the Development and Use of New Information and Communication Technologies ST13: How To Create a Distance Learning Course and How to Make it Work. ST14: Conventional vs Distance Learning: Perspectives from Faculty and Students--Benefits, Dilemmas, Questions ST15: Linking Classrooms Between the North and the South Through Distance Learning: Curriculum Construction and Cost-Sharing ST16: Distance Learning and Academic Freedom in Africa/Linking with Africa via Distance Learing: A View from Historically Black Colleges and universities EXPECTED RESULTS AND PRODUCTS: * The creation of an awareness of computer literacy needs at the community and grassoots level; * A catalog of demonstration effects on public opinion in terms of what information technology can offer for national and international development; * A report on possibilities and barriers to developing broad-based goals for infusing computer literacy into primary, secondary, and tertiary in Africa; * A report on how to strengthen the capacity of grassroots organizations and low-income communities to initiate, choose, and manage their own self help projects through computer technology and information systems; * A catalog of sharable ideas/resources towards understanding the state of information technology in Africa and how information technology is being applied at various levels in Africa. INTENDED AUDIENCE Pofessionals / experts Students Government officials and policy makers Practitioners engaged in economic and educational development Researchers Persons interested in education and networking in Africa, Latin America, Asia and the Middle East Information technologists Promoters of global education and new strategies NGO's, international development organizations Organizations / researchers focusing on gender issues etc. _________________________________ Thank you. Regards, Dr. R. Westerfield EduNet Global Curricular & Scholastic Networking ------------------------------ Date: Thu, 13 Nov 1997 11:27:19 +0100 From: DM Subject: [Mystara] Savage Coast Mages Ok, as i promised you, that's the complete list. Good work :) PS: i've listed the NPCs and between [] my suggestion. remember we're talking about AC1000. My method (briefly): Barons are 9th level (Saràgon is another thing, however), Counts 12th level, Viscounts 14th, Marquis 16th and Dukes 18-19th. Rulers are 20th+ level, depending on the region they come from. Elves are treated similarly. Savage Baronies Saràgon: Baròn Balthazar de Montejo y Aranjuez (powerful human Noble Wizard) [M20,N] Robrènn Avarica: Baron Eusgetorix the Stormy (human Noble Bard) [M9, C or B9 if such a class exists -but are D&D Bards Magic-Users?] Suerba: Count Brevoel the Swift (elven Noble Fighter) [EL12, N] Eusdria Othmar: King Sigismund III the Great (half-elf Defender of Tiuz) [i think this could be translated into a human Fighter] Frisonnia: Duchess Beovilda the Blunt (elven Noble Fighter) [EL18, N] Savaria: Baroness Utha the Fair (elven Noble Ranger) [EL9, L or Ranger, but in this case she's not a Mage] Renardy Marquisat de Noijou: Marquis Francois "Le Hautain" (Noble Wizard) [M16, N] Herath Asgamoth: Wizard-King Yahav IV "the Watcher" [M28, C] Viscounty of Berevrom: Lady Beryam "the Deft" (Noble Transmuter) [M14, C] County of Enom: Count Disbaal "Eight Eyes" (Noble Diviner) [M12, C] Duchy of Ensheya: Duke Yaluughu "the Dark Weaver" (Militant Mage) [M19, C] Viscounty of Hethzya: Lord Mazioth "The Hook" (Swashbuckler Mage/Thief) [M14, C or Thief, but in this case he's not a mage] Shazak, Ator & Cay None that i know of Wallaran Lands None that i know of (mostly shamans there) Orcs' Head None have risen to prominence Nimmur None (the manscorpions can only be high level clerics IIRC) E'aar and Enduks I don't really know (none mentioned that i remember) OK, that's all i have got. IF you have time and want to skip thru the Princess Ark's series in Dragon magazine to find other mages, do it. However i don't think you'll find anything really explicit about their levels, so it's a hard guess... Hope to hear your proposals asap, DM ------------------------------ Date: Thu, 13 Nov 1997 12:38:00 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] More Glantri discussion... Since someone pointed out that Sinaria Verlien's disappearance could lead to her dominion being up for grabs, why don't we start the discussion ;) So, here's my point of view: After Sinaria Verlien's disappearance is ascertained (perhaps 1012 or 1013 AC), it's time for more competition. First of all Linden's PV drops to 24. County of High Sonden Gilles of Fausseflammes won't likely compete. Likewise Rolf of Blofeld. That leaves us with Rowena of Bergen, Griseo of Verazzano, and Isabella of Castelbianco. Rowena: Juliana (15), Isidore (19), Malachie (15) = 49 Griseo: Harald (24), Carlotina (15), Dolores (20), Jaggar (17), Kol (15), Brannart (15), Morphail (15) = 121 Isabella: Carnelia (18) Abstain: Jherek, Urmahid * Carlotina votes against Linden and Alhambra * Dolores will likely vote for the shadiest candidate, and she'll "persuade" Jaggar and Kol to do the same * Isidore will vote for Rowena because Averoigne and Linden have good relations, and Malachie will support her * Jherek and Urmahid abstain because they don't consider any of the three worthy * Brannart and Morphail both vote for Griseo, since even though he currently is a member of the House of Haaskinz, both hope to lure him away to their houses (and he's the only one of these three who could be of any use to them) Thus, Griseo Fulvina is the Count of High Sonden. He also suddenly greatly rises in demand, as Brannart, Morphail, Dolores, and possibly Kol try to get him to join their respective houses. Haaskinz's PV rises to 40 (for now ;) Viscounty of Verazzano This presents a few problems since the Barons of Egorn and Ylourgne are likely to be different in different campaigns. For the sake of illustration, let's assume the official view of TSR. Again, the Boldavian barons and Myra McDuff don't compete. This leaves Pieter of Oxhill, Franz of Adlerturm, Gerrid of Egorn, and Vincienzo of Ylourgne. Pieter: Juliana (15), Brannart (15) = 30 Franz: Jaggar (17), Dolores (20), Kol (15), Morphail (15), Carnelia (18) = 85 Gerrid: Harald (24), Jherek (25), Urmahid (22) = 71 Vincienzo: Malachie (15), Isidore (19), Carlotina (15) = 49 * Isidore supports Malachie * Dolores likely votes for Franz since she dislikes the other three houses. Kol does likewise * Morphail votes against Linden and Morlay (since it is an ally of Sylaire) * Jherek and Urmahid vote against Linden and Ritterburg, as well as against Morlay (they dislike Malachie's wild, lawless lycanthropic society) * Carnelia votes against Linden and Sylaire/Morlay, and likely does not want to put more power in Harald's hands * Carlotina votes for Sylaire/Morlay in opposition to Alhambra * Brannart votes for Pieter because he likes him for causing trouble to Harald (and Verazzano is still close enough so that Pieter can continue causing trouble) Franz Lowenroth is the new Viscount of Verazzano (although IYC the votes may in fact be very different). Some new wizard can get the Barony of Adlerturm. Ritterburg's PV rises to 34. Comments welcome. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 12:55:41 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Bounty Hunters On Wed, 12 Nov 1997, Fabrizio Paoli wrote: > Are there bounty hunters and bounty hunters guilds on Mystara? > Does some country post bounties on criminals? > IIRC Minrothad does something similar, and the JA has a "wanted" section. > Well, K:KoA has this "Wanted" poster on Bargle... ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 11:46:59 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Mages of Mystara On Thu, 13 Nov 1997, DM wrote: > >And of course, Skarda, M11 (X12: Skarda's Mirror), but you didn't ask so > >I suppose you might have that one. > > Actually no.. I thought the adventure was set in another plane/dimension, > but then i may be wrong. Where does this Skarda live and is he C? Skarda is from Karameikos. IRC most of the adventure is set in karameikos. (Some in the mirror too) I dont remember any details about him, but I'll check it later and post it unless someone else are quicker. Haavard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 13 Nov 1997 12:54:59 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Lupins and Averoignese On Wed, 12 Nov 1997, DM wrote: > Ok, this is for you Bruce: can you tell me how (or why) the lupins of > Renardy speak the same tongue of Sylaire? i mean, they're from two different > dimensions, and IIRC the d'Ambreville arrived on Mystara many decades after > the lupins had established themselves in Renardy, so what's the real truth? > Probably the same reason that Averoignians speak the same language as the French of RW... ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 12:51:53 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Sylvan Realm Again On Wed, 12 Nov 1997, DM wrote: > Shadowlord a bit (he too uses both noids and humans). But we must not forget > he's related to John Beaumarys-Moorkroft of Glantri, so either he's from > Glantri too, or the other is from west Brun and later emigrated to Glantri. > Which brings up the question of exactly *how* are they related? IIRC, the Sylvan Realm was attacked sometime BC, so is Moorkroft a distant ancestor of John, or is John *really* old? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 11:51:07 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] NPCs of Mystara: other classes On Thu, 13 Nov 1997, DM wrote: > > Haavard wrote: > >And one thing else. I dont have anything against Mages, but Mystara has > other >cool characters as well. > > Eh eh.. I was not trying to discriminate anyone, believe me Haavard. It's > only i like wizards and the list compiled by Pasi was interesting, so i > thought: why not to make a census? It could be useful to everybody. And so > i did it. > But if you want you can do the same with all the other D&D classes, maybe > starting with Clerics.. I would like to see a Clerical Census too, but at > the moment (as u can see) i'm quite busy.. ;) Thats okay. I just thought I'd mention it. A general Great Who's Who archive would be good though, but dont kill yourself in the process, okay? ;) Haavard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 13 Nov 1997 12:48:20 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, DM wrote: > DDA1: Arena of Thyatis > DDA2: Legions of Thyatis > DDA3: Eye of Traldar > DDA1 has Elemaledai, an Alphatian sorceress of 8th level (Chaotic). She dies in the module, though. DDA2 only mentions Wastoure, no others IIRC. DDA3 has one or two low level mages who probably get killed by the PCs. It also mentions Sverdlov, court wizard (!) of Black Eagle Baron, but gives no stats on him (except that he's from Glantri). > Last note: could you tell me Wastoure's Alignment (is it N?) and if he's > featured in both DDA1-2? Also are there other powerful mages there? > Wastoure is Chaotic, of course, since he serves Loki and Thanatos. He's "featured" only in DDA2, as the mastermind behind everything, but doesn't make an actual appearance, though. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 13:01:41 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Mages of Mystara: the Savage coast issue On Wed, 12 Nov 1997, DM wrote: > Ok i was checking thru Red Steel and Savage Baronies boxed sets and i > discovered a real problem: dual classed and half-elven characters. > Given the fact that i'm doing my survey (Arcane census) using D&D stats, i > wonder how would you treat a half-elf? I mean, is he a elf or a fighter (or I treat half-elves as technically human, unless they are clearly *much* closer to elven culture. > a wizard)? Also, how do you treat a AD&D "fighter elf"? As an elf lord? Yes. > Another problem: for those character that are dual-classed (ex: Killian from > Savage Baronies is a 5th level thief/5th level mage) which class would you > choose? I think the one he's more experienced in... but i'm not sure. And > for Bards? > Dual classed get to keep the class they currently advance in. Multiclassed demihumans get their D&D equivalent (thus any multiclassed elf would be just an elf under D&D system, although if his lvl is high enough, you might make him either lord or wizard). Bards could become thieves with musical skills (no magic spells), or perhaps rakes. Oh yes, a human dual-classed fighter/mage could become a forester. > OK, i think i should probably make a list of these "difficult" character and > decide together their D&D class and levels (since the levels are not > mentioned! This is one of the few things i hate about Savage Coast > supplements -besides being for AD&D-: they are too much vague, they never > give experience levels for important NPCs!). > I worked out the classes and levels for various Savage Coast rulers, and I can send them to you if you want. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 13 Nov 1997 11:57:44 +0100 From: DM Subject: Re: [Mystara] More Planes At 23.29 12/11/97 +0100, Haavard wrote: >Perhaps there is such a wormhole just outside the Mystaran Solar System >(MSS?) Perhaps the Alphatians by accident went through this rift. The Same >thing happened as we know with the FSS Beagle. OK, my opinion: the Alphatians did not go "by accident" thru a gateway from their homeworld to Mystara. They knew of its location and used it on pourpose to get out of that doomed planet. As for where Old Alphatia is located, whether another Plane or in the Prime, well i'd go with what's written in WotI: no problem for me accepting another theory, it just doesn't seem so important at the moment. Regarding FSS Beagle, yes, i think they encountered (or maybe "caused" a wormhole to form while experimenting their ultimate warpdrive system -see Philadelphia Experiment) a Wormhole that transported them to Mystara, where the magic made their technology fail, etc. So if there is one there can be many other Wormholes: the difficult is to locate them and to know where they lead. IMC there is such a Wormhole after Saturn that leads directly to another solar system hundreds of lightyears away, where another powerful empire is located (New Krystallian Empire, a spacefaring nation responsible of subjugating many worlds and destroying some others, including Saya, planets of the Saya-jins, extra-powerful beings -i killed the only survivor in the Hollow World, and don't ask me what the heck was he doing there!). I am in favour of Wormholes! >Could there be an ancient network of wormholes in the galaxy xreated by >the Ancients? (Mystaros extrapolated timeline mentiones remains of an >ancient civilization on "Mars", which fits well) Without using Old Ones, you can simply rule that the magical energies of the Multiverse combined to create these permanent trans-dimensional gates: much like wormholes to the elemental planes, only they work in the PRime! DM "Now, that's what i call a real problem!" Prince Volospin Aendyr looking out of his window while the meteor is about to crash, AC1006 ------------------------------ Date: Thu, 13 Nov 1997 06:39:36 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Planes I'm not sure if this has already been mentioned, but while reading through HWA1 I realized that the Obsidian mirror is actually a seperate dimension. Excuse me, if this was on the list (which I don't have any more). Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 06:53:52 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 10:37:24, schreiben Sie: << What about Honor Island, do they mention someone in particular in Gaz4 ? >> Gherynid (M25,human) is the plenipotentiary of Honor Island (also mentioned in GAZ4 is Jarren Kindle (M13,human, High Admiral)) Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 12:51:52 +0100 From: DM Subject: [Mystara] Sverdlov At 12.48 13/11/97 +0200, Aleksei wrote: >DDA3 has one or two low level mages who probably get killed by the PCs. It >also mentions Sverdlov, court wizard (!) of Black Eagle Baron, Maybe he took the position while Bargle was on holiday :) I won't consider him anyway thanx Aleksei DM ------------------------------ Date: Thu, 13 Nov 1997 06:51:17 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 12.11.97 20:42:05, schreiben Sie: << As I remember, he was just a prerolled character. Was he Geoffrey of Grunturm, the guerilla fighter against the Heldannic Knights, too? Rolf >> I always wondered if they were the same (the pregenerated character was called Geoffrey of Heldann, wonder when and why that changed). Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 06:56:59 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 11:21:03, schreiben Sie: << Aha! That changes everything! If he's trapped then he cannot be an active mage in AC1000 (i already discarded another one who shared the same fate): sorry but i'll have to drop that one >> Well, I looked it up, and HWA2 mentions the possibility of Koresh surviving the adventure (not trapped but free, flying over the Hollow World, or miraculously surviving a crash onto it), so I'd include him. He's a sluglike monster which has taken control of a half-starved goblin (Prince Udan Axe-Thrower, illegitimate son of Queen Yazar). Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 12:47:52 +0100 From: DM Subject: Re: [Mystara] Sylvan Realm Again At 12.51 13/11/97 +0200, Aleksei wrote: >On Wed, 12 Nov 1997, DM wrote: > >> Shadowlord a bit (he too uses both noids and humans). But we must not forget >> he's related to John Beaumarys-Moorkroft of Glantri, so either he's from >> Glantri too, or the other is from west Brun and later emigrated to Glantri. >> >Which brings up the question of exactly *how* are they related? IIRC, the >Sylvan Realm was attacked sometime BC, so is Moorkroft a distant ancestor >of John, or is John *really* old? Hhmmm I didn't remember that the invasion took place Before Crowning... IMHO Lord John might be a grand-nephew of Moorkroft (remember that Moorkroft has undergone 4 changes of bodies -from Moorkroft I to IV- so it's likely John his a distant relative, maybe the son of the son of the son of the brother of Moorkroft I (which should then be from the Old World, probably from Glantri or Darokin... or maybe Alphatia -after all he's got one name only and he's fairly powerful...) DM "Ship ahoy" A blackmoorian lookout spotting the Beagle crash down ------------------------------ Date: Thu, 13 Nov 1997 13:32:39 +0100 From: DM Subject: Re: [Mystara] Bounty Hunters On Wed, 12 Nov 1997, Fabrizio Paoli wrote: > > Are there bounty hunters and bounty hunters guilds on Mystara? > Does some country post bounties on criminals? > IIRC Minrothad does something similar, and the JA has a "wanted" section. If there is a "Wanted" section (and there is one), then i suspect there are also Bounty Trackers around the world. As for a bounty hunters guild, i suspect a few could exist in those "guild oriented" or very "beurocratic" nations (Glantri, Minrothad and Darokin sure, maybe Thyatis too). However, i see bounty hunters much more as loners who have no ties to anyone or any organizations... What about a bounty killer/private eye named C.T. Hunter in Darokin? Does this ring a bell to anyone? DM "D'oh(t)!" Last words of Queen Yazar ------------------------------ Date: Thu, 13 Nov 1997 13:47:28 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara and farewell to Jennifer At 06.53 13/11/97 -0500, Galeifel wrote: ><< What about Honor Island, do they mention someone in particular in Gaz4 ? > >> > >Gherynid (M25,human) is the plenipotentiary of Honor Island > >(also mentioned in GAZ4 is Jarren Kindle (M13,human, High Admiral)) Yes, already counted. I'm sure many of the names will result familiar to you, but i'm ready to bet that a dozen will result completely unheard of.. yet they exist! Ok, i'm really waiting anxiously for the end of this query to post my results...:) PS: as a sidenote, i'd like to bid farewell to Jennifer Favia who has left us (great idea your list survey! I know i'll have to update my files one of these days..). I know using Hotmail has become a burden these days, and that's why i rely on it only in emergency cases. Bye Jennifer and keep in touch (maybe using Mystara digest?) DM ------------------------------ Date: Thu, 13 Nov 1997 13:52:42 +0100 From: DM Subject: [Mystara] Geoffrey of Grunturm At 06.51 13/11/97 -0500, Galeifel wrote: >I always wondered if they were the same (the pregenerated character was >called Geoffrey of Heldann, wonder when and why that changed). Well, since Grunturm IS in Heldann, then i'd suspect he was always Geoffrey of Grunturm, only he changed with "of Heldann" because nobody knew where Grunturm was... ;) DM "He's dead, Haldemar" Talasar Ecbashur ------------------------------ Date: Thu, 13 Nov 1997 07:49:44 -0600 From: "KENT, JAMES M. (JSC-ISC)" Subject: RE: [Mystara] Glantri Prodigies < > Just a query to make sure I understand what this is about -- are we > talking about a Progeny (a Glantrian with monstrous ancestry) as per > G:KoM or a prodigy (a Mage under the age of 16 who risks "infantile > catastrophes" when he casts spells) as per Gaz 3? Note that the > term "prodigy" is not actually used in the latter work -- that is why I > suspected that "Progeny" might have been meant. > The one defined in Glantri Kingdom of Magic. He came up with some ideas to continue gaining his powers under his secret school. But I wanted some more input on it. > James Kent > james.m.kent1@jsc.nasa.gov > Member, Sphere Online Publications 1997 > http://www.fantasylink.com > > > ------------------------------ Date: Thu, 13 Nov 1997 14:28:39 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Bounty Hunters On Thu, 13 Nov 1997, DM wrote: > On Wed, 12 Nov 1997, Fabrizio Paoli wrote: > > > > Are there bounty hunters and bounty hunters guilds on Mystara? > > Does some country post bounties on criminals? > > IIRC Minrothad does something similar, and the JA has a "wanted" section. > > If there is a "Wanted" section (and there is one), then i suspect there are > also Bounty Trackers around the world. As for a bounty hunters guild, i > suspect a few could exist in those "guild oriented" or very "beurocratic" > nations (Glantri, Minrothad and Darokin sure, maybe Thyatis too). However, > i see bounty hunters much more as loners who have no ties to anyone or any > organizations... Bounty Hunters would most likely exist in the more lawless nations. Most nations would prefer to have someone employed by the state or Feudal lord to do this job. In Most Feudal societies this would be the priveliege of Knights. Bounty Hunters are much like Mercenaries, scorned upon, but called upon when needed. It would probably be hard to make a living solely based on Bounty Hunting. A Bounty Hunter would probably also be part time adventurer or mercenary (or both) The Bounty Hunters probably fit well with the Savage Coast setting, though they are probably not popular among Honorbounds. As for the Known World, I dont know. Possibly in Minrothad, Ierendi and maybe Darokin, but probably not elsewhere. The Northern Reaches could use such means, but it would make you look bad to pay people to do the job, youre supposed to do. Ie, they're all bounty hunters. They Settle their buisnes themselves. If Darokinians settle in the lands of the Children of Athruagin, they would probably need bnounty hunters to preserve the law around there. Haavard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ End of mystara-digest V2 #195 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #196 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Friday, November 14 1997 Volume 02 : Number 196 ---------------------------------------------------------------------- Date: Thu, 13 Nov 1997 07:52:40 -0600 From: "KENT, JAMES M. (JSC-ISC)" Subject: RE: [Mystara] Glantri Prodigies < > << I have a character in my campaign that is a Prodigy from Glantri. that > is > from the school of Dracology. He has been transported to another world > and > does not have access to his books and studies to increase further his > abilities in the school. As he tries to recreate and find new sources > what > kinds of penalties would be appropriate to be applied to him. > Thanks > >> > > Depends first off on what rank he was when transported, Secondly what > world > he went to, Third, but most importantly, what do you want for your > campaign. > > > he ended up in the Forgotten Realms. He is 10th level and I think 3rd circle. The player found a couple of references in suppliments to mages that controlled dragons there. And his character is looking for this info. What kinds of Experience penalties especially should he have to researching these abilities? James Kent james.m.kent1@jsc.nasa.gov Member, Sphere Online Publications 1997 http://www.fantasylink.com ------------------------------ Date: Thu, 13 Nov 1997 10:46:13 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 10:37:24, schreiben Sie: << There's the one who built the flying barge. Jarita Maruti maybe? >> Yep, she's M30, human and Chandra's premier Jadugerya. Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 10:48:19 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 12:34:53, schreiben Sie: << Wastoure is Chaotic, of course, since he serves Loki and Thanatos. He's "featured" only in DDA2, as the mastermind behind everything, but doesn't make an actual appearance, though. >> Wastoure is also mentioned in HWA1, but his level isn't given there either, as far as I can tell from glancing over the short adventure. Garafaele Galeifel ------------------------------ Date: Thu, 13 Nov 1997 11:27:45 EST From: Neal Daskal Subject: Re[2]: [Mystara] Mages of Mystara >Wastoure is Chaotic, of course, since he serves Loki and Thanatos. He's >"featured" only in DDA2, as the mastermind behind everything, but doesn't >make an actual appearance, though. His tower is featured in Sons of Azca (HWA1?) also by John Nephew. ------------------------------ Date: Thu, 13 Nov 1997 11:14:56 -0500 From: amaldis@juno.com (Aaron J Korotie) Subject: Re: [Mystara] More Planes <> The Alphatians knew of the location of Mystara because the Nithians invited the Alphatians to colonize the Known World. This is from HWR2 Kingdom of Nithia on page 2 of the DM's tome. - -Amaldis ------------------------------ Date: Thu, 13 Nov 1997 11:29:09 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Kraazucks and Christina > >Meister Silbergeld -- 20th Level Magic User from Minrothad > >Queen Christina -- 12th Level Magic User from Norwold > >Alak Dool -- 19th Level Magic User from Thyatis > >Lord Kraazucks -- 31st Level Magic User from Aasla, Alphatia > > OK, here's a few notes i'd like to make. First of all i heard a while ago > that one of those mages was a powerful lich from Alphatia: is it true? I > suspect it could be Kraazucks, but then i'm not sure. Also i'd like to know > the alignments of those people. Another thing is: what are the titles of > Meister Silbergeld and Lord Kraazucks? Maybe Lord General Mages? No other information is given about these characters. They're just names in the army rosters. There is a lich in the adventure, but it is never named; it's not Kraazucks. This is a general problem with M2. While the adventure itself is very good, the background on the NPCs in it is sketchy at best, or non-existent at worst. I think that Lord General Mage would work well as a title, particularly for Kraazucks. It sounds like a rank that might be used in the Alphatian military. Michael Ray Johnson ------------------------------ Date: Thu, 13 Nov 1997 11:04:54 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Bounty Hunters On Thu, 13 Nov 1997, H}vard R|nne F}nes wrote: > Bounty Hunters would most likely exist in the more lawless nations. > Most nations would prefer to have someone employed by the state or Feudal > lord to do this job. In Most Feudal societies this would be the priveliege > of Knights. Bounty Hunters are much like Mercenaries, scorned upon, but > called upon when needed. It would probably be hard to make a living > solely based on Bounty Hunting. A Bounty Hunter would probably also be > part time adventurer or mercenary (or both) I could see bounty hunters in the Borderlands territories of Darokin; the town of Mar seems to me to be a very likely spot to pick up some bounty hunters... not to mention criminals, though I think anyone in the town would look unkindly on the less conspicuous law enforcement activities therein... (If you can't keep it quiet, don't bother!) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 13:26:16 -0500 (EST) From: rdroe@iupui.edu Subject: [Mystara] More Dragons Lets see if I can keep one topic this time. I was just wondering how some of the kingdoms felt about dragons. Are there any that actively seek out dragons to destroy? This would give some great background to Dragon Slayer NPC's if I do add CoW. Also are there any legends of ancient dragon slayers that might explain the human invasions of the CoW setting that led to the creation of the council. Also in the Karamiekos:KoA there is mention of a Green Dragon living in the forests and I was wondering if anybody knew anything about that. Robert D'eath Roe aka Dr Konijn ------------------------------ Date: Thu, 13 Nov 1997 12:41:07 -0500 (EST) From: rdroe@iupui.edu Subject: Re: [Mystara] Re: Dragons in Mystara On 12 Nov 1997, Alan Shutko wrote: > >>>>> "S" == Shin Chyang Yu writes: > > S> Isle of the Dread is in the Blue box. If he got the Red box, than > S> he might be talking about the short adventures in the player's and > S> DM's guide, which is set in Threshold. > > Could it be Keep in the Borderlands? Iirc, B1-9 placed it somewhere > in NW Karameikos. yes, I think it was Keep in the Borderlands, I looked it up last night. I think it was B2. Thanks for the info. > > -- > Alan Shutko - By consent of the corrupted > Death is nature's way of telling you to slow down. > ------------------------------ Date: Thu, 13 Nov 1997 10:53:40 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Thu, 13 Nov 1997, DM wrote: > Actually no.. I thought the adventure was set in another plane/dimension, > but then i may be wrong. Where does this Skarda live and is he C? Much of the adventure takes place within the mirror, but the rest is set in Karameikos. It introduces the characters of Antonia and Retameron Antonic (not surprising, as it was written by Aaron Allston). Skarda, IIRC, is Karameikan (Traldaran or Thyatian isn't specified, I don't think...) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 10:58:11 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Glantri discussion... On Thu, 13 Nov 1997, Aleksei Andrievski wrote: > After Sinaria Verlien's disappearance is ascertained (perhaps 1012 or > 1013 AC), it's time for more competition. First of all Linden's PV > drops to 24. Since we've already passed 1013, and are on 1015, why don't we just say that the disappearance (for whatever reason) isn't noticed until the current year (1015), and include some events of the repercussions in this year's almanac? Perhaps we could include a scandal involving the House of Magistrates, and their culpability in the matter as well? As for the rest, I'll have to look over it in a bit and give my thoughts on the succession. :) - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 13:40:47 -0500 (EST) From: rdroe@iupui.edu Subject: [Mystara] Inn Between the Worlds. I was just wondering what adventure is that in or module or whatever it was in? It reminds me of Chrono Trigger. I don't know if anyone has stooped so low as I to play nintendo rpg's but it's based on going back in time to save the present from being changed by an evil being. Those evil beings are always trying to find a way to destroy the world, go figure. Anyway after Chrono or whatever his name is finds a way to open the time portal he ends up at this place known as the end of time. It reminds me of this inn everyone is talking about, from there you can enter varius portals which take you back or forward on the altered time line. Maybe the time travel would have an unexpected consequence (pardon my inability to spell words) like in the Star Trek: Next Generation where Q shows Captain Picard how his probing or whatever of an anomole, or whatever it was, in three different time frames was what actually created the anomole, which grew bigger the further back in time you went and would have caused the destruction of the human race. But now i've forgoten my point. I guess what i'm saying is that traveling through time is dangerous for everybody, and doing it should bring on the proper consequences. Robert D'eath Roe ------------------------------ Date: Thu, 13 Nov 1997 12:26:02 -0700 From: Lach Subject: Re: [Mystara] More Dragons welllll..have you read any of the Mystara Novels? Lotta background info about the Dragons there..good books too ;) - -- Lach ------------------------------ Date: Thu, 13 Nov 1997 13:21:24 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Dragons On Thu, 13 Nov 1997 rdroe@iupui.edu wrote: > Lets see if I can keep one topic this time. I was just wondering > how some of the kingdoms felt about dragons. Are there any that actively > seek out dragons to destroy? This would give some great background to > Dragon Slayer NPC's if I do add CoW. None that are mentioned as actively killing dragons. Glantri probably doesn't have the best rep with dragons, due to the nature of the Dracologists there, though Jaggar was once mentioned as actively trying to work to improve human/dragon relations. Thyatis might have similar PR problems with dragons, as there are a number of dragonriders among the Retebius Air Knights (or whatever they're called). Since dragons must be trained since birth, which entails getting ones hands on some eggs, or subduing and breeding dragons, I'd say that Thyatians aren't much liked by dragons (what the hell- everyone else hates them. Hop on the bandwagon. :) And of course, the dragons of the Wyrmsteeth range in Norwold aren't thought of very highly. They allied with the humans against the Heldannic Knights (after much bribery), but the situation there is one of strong tension. There was (according to IM2: Wrath of Olympus) a gold dragon of some note in the Darokin region ages ago. He helped to save the nation by fighting against the minions of a lich that operated out of the Malpheggi swamp; he died, but is remembered still. Also in Darokin, according to IM2 and WotI, the warrior Balthac was a famous dragonslayer, having fought a legendary battle against the red dragon... umm... something or other. Balthac was slain in the battle, though he also slew the dragon. In other stories, I included the dragon Khordarg (from the module O2, a solo elf module) in last year's almanac, tying that module in with the Orclands, and introducing the draconic kingdoms from Bruce Heard's article in Dragon #171 (by making Khordarg an enemy of Ambur?, the red dragon of the Rockhome region), and also introduced some possible means to involve more of the draconic kingdoms in Known World affairs (notably the white and black dragon kingdoms of the Northern Reaches areas)... in theory, at least, though not in so many words. Lastly, there is an ancient red dragon, Verminthrax, who lives beneath the Great Waste/Plain of Fire region, and plagues the Graakhalians (and, more recently, the goblinoids of Hule) that live there. And of course, the great red (can't think of its name) that rules the orcs of the Orc's Head peninsula. > Also are there any legends of ancient dragon slayers that might explain > the human invasions of the CoW setting that led to the creation of the > council. In the Dragon* series, the first book or two (don't have the third) deal with a great plague of dragons that attacked the region later to be known as Glantri c. 490 AC. I suppose that could well have prompted humans to strike back. > Also in the Karamiekos:KoA there is mention of a Green Dragon living in > the forests and I was wondering if anybody knew anything about that. The Mighty Argos- lord of Argosyl. He is a huge green dragon that has lived in the region of the Radlebb(?) woods. He rules many of the goblin tribes in the region, and his lair can only be reached via a cavern beneath the Lake of Lost Dreams. I'd imagine he's sort of a problem for the Vyalia elves and the folk of Haven. He is best described in Dragon #171, though there was (once upon a time) a supplement planned for him. Sadly, those plans weren't ever seen to fruition, so Bruce's is the last word for now. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 16:06:57 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Savage Coast At 21.49 12/11/97 +0100, H}vard R|nne F}nes wrote: > >The rtf files can be viewed through Word of Wordpad. Im not sure how to >insert the graphics into the text yet. Don't do that Håvard! I've tried to insert the images of monster into the SC Monstruos Compendium rtf, what I got was a lost of time and several crashes of Word :-( ------------------------------ Date: Thu, 13 Nov 1997 13:28:34 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Inn Between the Worlds. On Thu, 13 Nov 1997 rdroe@iupui.edu wrote: > I was just wondering what adventure is that in or module or > whatever it was in? Module DA1, the first of the 4 part Blackmoor modules by Dave Arneson (actually, the 4th isn't by Dave, but by his coconspirator on the first 3). An excellent series of modules, well done and with plenty of great campaign information. I only wish DA5, City of Blackmoor had seen print, but it didn't get far in the planning process. > Maybe the time travel would have an unexpected consequence (pardon > my inability to spell words) like in the Star Trek: Next Generation where > Q shows Captain Picard how his probing or whatever of an anomole, or > whatever it was, in three different time frames was what actually created > the anomole, which grew bigger the further back in time you went and would > have caused the destruction of the human race. But now i've forgoten my > point. I guess what i'm saying is that traveling through time is dangerous > for everybody, and doing it should bring on the proper consequences. The time travel is uncontrollable (unless the PCs are really, really crafty and competent, in which case they *might* be able to find a means to control the gate), and there is a nice built in mechanism to keep them from futzing with the timestream- the Inn itself, which won't allow any but a select few to enter and leave freely. There's also an interesting bit about how the gate works (which is actually the way it should), in that anyone who goes in, no matter how long after someone else has gone in, will appear at the exact same instant on the other side (provided, of course, that the gate is still attuned properly). Makes for some interesting roleplay- "What are you doing here, Bob? I told you to wait for an hour after dinner, so you wouldn't get cramps!" "I did! I even took a shower and brushed my teeth!" - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 22:22:07 +0100 From: Fabrizio Paoli Subject: [Mystara] Druids (was Sylvan Realm) At 13.06 12/11/97 -0500, RRossmanek@aol.com wrote: >I want to remind you, that the "Tree of Life" map ist terribly small, only 2 >miles hexes. So Sylvan is a very little point on the big map. Besides, the >adventure starts in Eastern Alfheim, where the Feadiel clan has (had) it's >home. Interesting is Cucurbita Pepo! The module is written for a group of >elves plus a NPC druid. This druid is Cucurbita Pepo who met a away team of >the Princess Ark (Talasar and Nyanga) in Robrenn. Hm, where else? Robrenn is >THE great country for druids! Probably the master druid (level 36 in D&D) >lives in Robrenn. Do you think there's only a master druid in Mystara, or maybe one for each continent, or maybe one for each area (Robrenn for the Savage Coast, White Island for Brun). BTW: has this issue already being addressed in the past? - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Thu, 13 Nov 97 16:21:07 EST From: Dave Brohman Subject: Re: [Mystara] Xena??? Galwylin writes: > > I was looking through an old Known Grimoire in Dragon #197 and came > across a weapon called a chakram. Is this the same thing that the > Warrior Princess uses? It's described as a 6" ring-shaped, hand-thrown > steel disk that clerics (Hulean or other war-clerics), fighters, thieves > and mystics can use. Yes. It is just like the one Xena uses (excpet that it doesn't bouce off of things). It is an Indian (as in India, not N. America) weapon. Often a tall, conical hat was worn with several of them stcked on it. They are held between the thumb and forefinger to be thrown. If you tried to catch one, it would be like that guy trying to catch the razor-boomerang in Mad Max 2. ---------------------------------------------------------------------- Dave Brohman E-Mail : dbrohman@chat.carleton.ca Carleton University "Dogs are not like cats, who ammusingly tolerate humans only until someone comes up with a tin-opener that can be operated with a paw." - Terry Pratchett, Men at Arms - ---------------------------------------------------------------------- ------------------------------ Date: Thu, 13 Nov 97 16:21:07 EST From: Dave Brohman Subject: Re: [Mystara] Xena??? Galwylin writes: > > I was looking through an old Known Grimoire in Dragon #197 and came > across a weapon called a chakram. Is this the same thing that the > Warrior Princess uses? It's described as a 6" ring-shaped, hand-thrown > steel disk that clerics (Hulean or other war-clerics), fighters, thieves > and mystics can use. Yes. It is just like the one Xena uses (excpet that it doesn't bouce off of things). It is an Indian (as in India, not N. America) weapon. Often a tall, conical hat was worn with several of them stcked on it. They are held between the thumb and forefinger to be thrown. If you tried to catch one, it would be like that guy trying to catch the razor-boomerang in Mad Max 2. ---------------------------------------------------------------------- Dave Brohman E-Mail : dbrohman@chat.carleton.ca Carleton University "Dogs are not like cats, who ammusingly tolerate humans only until someone comes up with a tin-opener that can be operated with a paw." - Terry Pratchett, Men at Arms - ---------------------------------------------------------------------- ------------------------------ Date: Thu, 13 Nov 1997 14:45:13 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Mages of Mystara On Wed, 12 Nov 1997, H}vard R|nne F}nes wrote: > > It's actually in Darokin. During the game "Tower of Doom" (The D&D video > > game), the adventurers stay in the Shady Dragon. And as we're > > incorporating the game into the PWA's, I don't see why we don't put the > > Shady Dragon in as well... > > Is that a strategy game or a hack and slash type game? Do you know if it > is available on web? It's a standup video game, arcade style. That and it's followup game, "Shadows Over Mystara". > Do you mean Darokin city or Darokin, the nation? And I think the Shady Dragon was in Akorros or Akesoli (whichever is on the east side of Lake Amsorak). Or it might have been in Corunglain, which would be a more appropriate place, considering (Corunglain being a noted adventurer's haven; along the lines of Threshold in Karameikos.) > That was my assumption. However I didnt remember anything about Stefan in > there... Me either, though there was some history that, as someone pointed out, could work as pre-Karameikos Traladaran history. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 13 Nov 1997 16:05:10 -0600 From: Galwylin Subject: Re: [Mystara] More Dragons rdroe@iupui.edu wrote: > > Lets see if I can keep one topic this time. I was just wondering > how some of the kingdoms felt about dragons. Are there any that actively > seek out dragons to destroy? This would give some great background to > Dragon Slayer NPC's if I do add CoW. Also are there any legends of > ancient dragon slayers that might explain the human invasions of the CoW > setting that led to the creation of the council. Also in the > Karamiekos:KoA there is mention of a Green Dragon living in the forests > and I was wondering if anybody knew anything about that. > > Robert D'eath Roe aka Dr Konijn As far as I know, most kingdoms would consider dragons a threat to their lands and people. I've not heard of any that actively seek them out but I'm sure if one becomes a menace they would recruit a few dragonslayers. The Northern Reaches kingdoms would probably be one kingdom that would seek out dragons, possibly Ierendians too though there would be many individuals who would without sanction of a kingdom. The only ancient dragonslayer's are probably the ones you create since there isn't a kit for Mystara. You can pick any time in the history of the Known World during it's settlement for the human invasions since a dragon council is probably unknown to most. As for the green dragon in Karameikos, that's probably an adventure hook and I'd be surprised if there weren't a few more hiding out somewhere. Karameikos is still pretty much wilderness. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 13 Nov 1997 21:36:11 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Expanding on the Shadowelves in GAZ13 At 22.26 12/11/97 -0800, David Keyser wrote: >Has anyone ever developed the areas on the map in GAZ13 which were not described >in the text of the gazetteer? In particular, I am looking for information on >the southeastern cave, at the border of the shadowelf lands. There is a >fortification, a town Arlirath in the Forest of Darkwood, and two mines among >the Adriarii peaks. My PC adventured there just a couple of sessions ago, anyway I didn't detail the area very much, except that it was one of the most dangerous and uncivilized areas in the Shadow Elves Kingdom. The fortification is the Belfry of Thirith: a standard military keep, whose main task is to keep the tunnels around free of monsters and escort miners to and from the Soul Crystal's mines east and west of the keep. The mines among the Adriarii keep are two of the most important Soul Crystal mines. The village of Arlirath is very small, it usually hosts miners, soldiers and some adventurers. There's only 1 inn, no temple of Rafiel but sometimes a Shaman passes from here. The forest of Darkwood is, as the lands around, very dangerous and it houses many Darksnaps, even big ones. One of my PC was badly injured by a Darksnap, but an old female elf cured him in Arlirath (she has the Natural Healing skill and an herbalist shop (useful, due to the lack of shamans)). My adventure was centered around the volcano named Rock Red Bellow. A mage from City of the Stars hired them to find an amulet (talisman of elemental travel) from the treasure of Balthys, the elf that built the town of Balthys in the southern part of the map. This elf had 3 sons and when he became wanderer he split his treasure among them. The PC were given a part of a map that approximatively showed that the treasure was in a cave near the volcano. I've detailed a bit more the area around the volcano, putting there some fire-loving monsters (Fundamentals, Elementals, Lava Ooze...). That's all. If you need more info (and if you create something) mail me. Bye. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Thu, 13 Nov 1997 16:37:09 -0700 From: Lach Subject: Re: [Mystara] Savage Coast Fabrizio Paoli wrote: > At 21.49 12/11/97 +0100, H}vard R|nne F}nes wrote: > > > >The rtf files can be viewed through Word of Wordpad. Im not sure how to > >insert the graphics into the text yet. > > Don't do that Håvard! > I've tried to insert the images of monster into the SC Monstruos Compendium > rtf, what I got was a lost of time and several crashes of Word :-( You cant put images into Word documents..but if you got Adobe Acrobat you can make a lot richer files..good for printing etc.. - -- Lach ------------------------------ Date: Thu, 13 Nov 1997 18:57:04 -0500 (EST) From: Mischa E Gelman Subject: Re: [Mystara] Inn Between the Worlds. > I was just wondering what adventure is that in or module or > whatever it was in? It's originally mentioned in DA1 and also mentioned in DA2 and DA3. It is really the center of action in DA1, in fact. A rather nice plot device in my opinion, as are all the inn's little enchantments. >> It reminds me of Chrono Trigger. I don't know if > anyone has stooped so low as I to play nintendo rpg's but it's based on > going back in time to save the present from being changed by an evil > being. The only real RPGs I've seen on the computer are MUSHes. Most Computer RPGs are just hack'n'slash games, no role play at all. They can be a heckuva lot of fun anyhow (Exile II anyone?)..never saw any of the nintendo ones though. ------------------------------ Date: Thu, 13 Nov 1997 20:03:26 -0600 From: Galwylin Subject: [Mystara] D&D Classes Greetings ;> I got to wondering just how many classes there are available to the D&D player. I thought others might like a look see. The list isn't complete, it's only from the Rules Cyclopedia, Gazatteers, Dawn of the Emperors box set and Creature Crucibles. No Hollow World yet... I've also got to look through the Champions of Mystara (forgot about till just now). If you know of any other classes, post them so I can add to my list since my collection isn't complete. My plans are to expand on this list (small descriptions) if time permits. On the subject of D&D, I was wondering just how many still use the rules or has everyone gone to AD&D? ***D&D Character Classes*** Name Source Alchemists GAZ3 p70 Aquatic Elf PC3 p16 Brownie PC1 p4 Bugbear GAZ10 p14 Centaur PC1 p4 Cleric Cryptomancers GAZ3 p75 Devil Swine PC4 p2 Dracologists GAZ3 p71 Druid Dryad PC1 p4 Dervishes (desert druids) GAZ2 p34 Dwarf Dwarf-Cleric GAZ6 p7 Elementalists GAZ3 p72 Elf Elf Lord GAZ5 p63 Elf Wizard GAZ5 p63 Faenare PC2 p3 Faun PC1 p4 Fighter Forester DotE (T) p18 Gnoll GAZ10 p14 Gnome PC2 p3 Goblin GAZ10 p14 Gremlin PC2 p3 Halfling Harpy PC2 p3 Hobgoblin GAZ10 p14 Hsiao PC1 p4 Illusionists GAZ3 p73 Kna PC3 p16 Kobold GAZ10 p14 Kopru PC3 p16 Leprechaun PC1 p4 Magic-User Master GAZ8 p19 Merchant, Darokin GAZ11 p14 Merchant-Prince GAZ9 p16 Merrow PC3 p16 Mystic Nagpa PC1 p3 Necromancers GAZ3 p74 Nixie PC3 p16 Ogre GAZ10 p14 Orc GAZ10 p14 Pegataur PC2 p3 Pixie PC1 p4 Pooka PC1 p4 Rake DotE (T) p19 Sea Giant PC3 p16 Shadow Elf GAZ13 p14 Shadow Elf Shaman GAZ13 p26 Shamans GAZ12 p14 Shamani GAZ14 p17 Shark-kin PC3 p16 Sidhe PC1 p4 Sphinx PC2 p3 Sprite PC1 p4 Tabi PC2 p3 Thief Treant PC1 p4 Triton PC3 p16 Troll GAZ10 p14 Werebat PC4 p2 Werebear PC4 p2 Wereboar PC4 p2 Werefox PC4 p2 Wererat PC4 p2 Wereseal PC4 p2 Wereshark PC4 p2 Weretiger PC4 p2 Werewolf PC4 p2 Witches GAZ3 p76 Wood Imp PC1 p4 Woodrake PC1 p4 Abbr. DotE (T)=Dawn of the Emperors (Thyatis) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 13 Nov 1997 22:11:25 -0500 (EST) From: Mischa E Gelman Subject: Re: [Mystara] D&D Classes As you included Druid, how about Paladin,Avenger and Knight as well? - -Mischa ------------------------------ Date: Thu, 13 Nov 1997 22:09:57 -0500 (EST) From: Mischa E Gelman Subject: Re: [Mystara] D&D Classes > I got to wondering just how many classes there are available to the D&D > player. I thought others might like a look see. The list isn't > complete, it's only from the Rules Cyclopedia, Gazatteers, Dawn of the > Emperors box set and Creature Crucibles. No Hollow World yet... I've > also got to look through the Champions of Mystara (forgot about till > just now). If you know of any other classes, post them so I can add to > my list since my collection isn't complete. My plans are to expand on > this list (small descriptions) if time permits. Lovely idea! > On the subject of D&D, I was wondering just how many still use the rules > or has everyone gone to AD&D? I don't play RPGs anymore (except MUSHes) but much prefer the original D&D system. > ***D&D Character Classes*** Hollow World:(most class-races have shamans and wokani allowed) Azcan race Beastman class-race Bruteman class-race Antalian race Blacklore elf class-race Fighter-elf class Gentle Folk elf class-race Icevale Elf class-race Hutaakan class-race Jennite race Kogolor class-race Krugel class-race Kubitt race Malpheggi class-race Merry Pirate race Milenian race:(new classes from HWR3) - -Specialty Clerics of Halav,Matera,Protius,Petra - -Griffon Riders Nithian race:(new classes from HWR2) - -Specialty Clerics of ixion,Kagyar,Pflarr,Rathanos,Valerias\ - -Archers,Charioteers,Heavymen,Spearmen,Runners - -Templars,Mage-Scribes,Montoths (my favorite) - -Royal Seal Bearers,Lockmasters,Guardians Oltec race Schattenalfen race-class Tanagoro race Traldar race Neathar races Question:how about classes developed on the list? There've been quite a few..Tortles and Rakasta as chars for instance.. ------------------------------ Date: Thu, 13 Nov 1997 23:07:53 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes Mischa E Gelman wrote: > > As you included Druid, how about Paladin,Avenger and Knight as well? > -Mischa Yep, should have thrown them in too. I just type it up on a spur of a moment. I think Tortles and Rakastas have been published somewhere. Anybody know where? I'm thinking in a Dragon mag (probably by Bruce ;) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 01:37:43 -0500 From: Eric Guindon <95390525@callisto.si.usherb.ca> Subject: [Mystara] Dimension of nightmare Greeting I'd like to know if someone as done some work on the dimension of Nightmare (or the demi-plane of nightmare)? I'm planning to do something with my players in this Dimension and I'd like to know if some information have been done about this in this list or in a Dragon magazine Issue. Thanks for the info... Eric ------------------------------ Date: Fri, 14 Nov 1997 10:30:48 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Geoffrey of Grunturm On Thu, 13 Nov 1997, DM wrote: > Well, since Grunturm IS in Heldann, then i'd suspect he was always Geoffrey > of Grunturm, only he changed with "of Heldann" because nobody knew where > Grunturm was... ;) > Where *is* Grunturm, exactly? Are there any more detailed maps of Heldann than the 24-mile-hex one in WotI and the maps in PWAs? > "He's dead, Haldemar" > Talasar Ecbashur > "It's raining rajahs today..." Captain Androsi of Ierendi, after the Black Rajah of Jaibul mysteriously splatters all over his ship. ;) ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 14 Nov 1997 02:50:34 -0600 From: Galwylin Subject: [Mystara] Mystara Logos Just letting everyone know we've got five logos now. Some really nice ones, too. Shouldn't be too hard to do better than the Realms folk did ;D What I'm needing help with is the voting mechanism. I've seen some that you add your email and choice with a form. Does anyone know how to implement that. I'm not a HTML expert in the least. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 10:56:55 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] D&D Classes On Thu, 13 Nov 1997, Galwylin wrote: > Alchemists GAZ3 p70 > Cryptomancers GAZ3 p75 > Dracologists GAZ3 p71 > Elementalists GAZ3 p72 > Illusionists GAZ3 p73 > Necromancers GAZ3 p74 > Witches GAZ3 p76 > These aren't really classes, but sort of magic crafts that a Magic-User can learn in the Great School of Magic. They aren't directly available to any player. From HW: Brute-Man Beastman Hutaaka Warrior Elf Kubitt Krugel Orc Kogolor Dwarf (not sure about the last two if they differ from the regular ones) Also, you forgot monster Shamans and Wokani (or Wiccas) from Rules Cyclopedia. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 14 Nov 1997 10:41:42 CET From: "Herve Musseau" Subject: Re: [Mystara] Mystara Logos >Just letting everyone know we've got five logos now. Some really nice >ones, too. Shouldn't be too hard to do better than the Realms folk did >;D > >What I'm needing help with is the voting mechanism. I've seen some that >you add your email and choice with a form. Does anyone know how to >implement that. I'm not a HTML expert in the least. > >-- >Galwylin >Email: galwylin@airnet.net >Home Page: http://www.airnet.net/galwylin/ > >Enter the Mystara Netlogo Contest! >http://www.airnet.net/galwylin/mystara/netlogo.htm Use the following piece of HTML, it should work with most browsers except for AOL's (which doesn't recognize the ENCTYPE tag) and Compuserve's (which doesn't recognize the ?subject= but you can remove it if you wish it's just here to make your life easier). Netscape's browser does recognize it all though (if someone uses compuserve like me, just don't use their stuff, download Netscape and put mail.compuserve.com as SMTP for outgoing message and that'll work much better than their crap). Galwylin, if your mail reader changes the HTML code below to actually display it (that may do it in Netscape's browser eg, haven't checked), ask me for a copy that wouldn't be interpreted... Of course, you should make it look a bit nicer (with BreakLines) and maybe you also want to include the voting person's name or email to avoid multiple votes... (didn't search how to do that) foo
I vote for None Logo # 1 Logo # 2 Logo # 3 Logo # 4 Logo # 5
______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 14 Nov 1997 08:10:16 EST From: Neal Daskal Subject: Re: [Mystara] D&D Classes >On the subject of D&D, I was wondering just how many still use the rules >or has everyone gone to AD&D? I still use OD&D. However my current and all anticipated "campaigns" are only for my wife and children. My old group had to disband about two years ago when baby-sitter availability became the limiting factor. ------------------------------ End of mystara-digest V2 #196 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #197 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Saturday, November 15 1997 Volume 02 : Number 197 ---------------------------------------------------------------------- Date: Fri, 14 Nov 1997 08:21:44 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 14.11.97 05:14:23, schreiben Sie: << Do you think there's only a master druid in Mystara, or maybe one for each continent, or maybe one for each area (Robrenn for the Savage Coast, White Island for Brun). >> In the "Lands of the Savage Coast" Book from the Red Steel boxed set, it mentions Maud, Great Druid of Robrenn, and it says that there may be other great druids elsewhere in the world. Garafaele Galeifel ------------------------------ Date: Fri, 14 Nov 1997 15:14:58 +0100 From: DM Subject: Re: [Mystara] Druids (was Sylvan Realm) At 22.22 13/11/97 +0100, Fabrizio wrote: >Do you think there's only a master druid in Mystara, or maybe one for each >continent, or maybe one for each area (Robrenn for the Savage Coast, White >Island for Brun). It's really incredible! I was reading thru the Red Steel yesterday and i gazed upon the world map and began studying the various areas where Great Druids could be.... are we telepathically linked? ;) So, IMHO there are many, one responsible for a different area: we've got Maud for the Savage Coast, and maybe another one for Norwold (probably a forest or mountain Druid), then another one for the Great Waste and Hule (desert druid), another one for the Old World (forest druid), another one for the Arm of the Immortals (mountain druid), three or four for Davania (forest, desert and mountain druids), one for the Serpent Peninsula and the Western Sea and Sea of Dread (sea druid, if such a thing exists), then one for Isle of Dawn (?? druid), another one for Ochalea (plains druid), one for Pearl and Alatian Islands (sea druid), one for Bellissaria (mountain/plains druid?), two for Skothar (plains and mountain druids) and i believe also a couple for the icy regions (ice druids). That's all i've got in my mind for now... DM ------------------------------ Date: Fri, 14 Nov 1997 22:25:49 +0800 From: Glenn Butcher Subject: Re: [Mystara] Druids (was Sylvan Realm) DM rambled (dalmonte@dsc.unibo.it): > At 22.22 13/11/97 +0100, Fabrizio wrote: > >Do you think there's only a master druid in Mystara, or maybe one for each > >continent, or maybe one for each area (Robrenn for the Savage Coast, White > >Island for Brun). > > It's really incredible! I was reading thru the Red Steel yesterday and i > gazed upon the world map and began studying the various areas where Great > Druids could be.... are we telepathically linked? ;) Strange, a little while ago I wrote the druids of the known world. Ok, it's mainly due to the PC druid who should be hearing about such things about know... It's for AD&D. According to AD&D, there is one Grand Druid for the entire world. I didn't stick with this, because I wanted more high level druids than that, and because I didn't think even high level druids should have that much knowledge of the rest of Mystara. I also didn't have "druids" as such, but priests of druidical deities, like Freya (priests described as druids in the gazeteer) and Al-Kalim (the dervishes seemed pretty druidical to me). http://www.ucc.gu.uwa.edu.au/~knight/mystara/immortals/drudm.html (DM's version of druids) Glenn - -- mailto:knight@ucc.gu.uwa.edu.au | If you were blowing things up, what you mailto:glennb@ichr.uwa.edu.au | rather use: two high levels or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | 1st levels? - Seymour Cray on parallel | adventuring ------------------------------ Date: Fri, 14 Nov 1997 15:38:11 +0100 From: DM Subject: Re: [Mystara] Geoffrey of Grunturm At 10.30 14/11/97 +0200, Aleksei wrote: >Where *is* Grunturm, exactly? Are there any more detailed maps of Heldann >than the 24-mile-hex one in WotI and the maps in PWAs? I remember seeing a fairly detailed map of Heldann from one of the TM (think it's number one) that shows where Grunturm is located, along with other significant cities and towers. I copied them on my PWA map of Heldannic Territories so that now i know where they are located... IIRC Grunturm is in the hinterland, in the middle between the Wendar border and the Sea of Dawn border! DM ------------------------------ Date: Fri, 14 Nov 1997 15:58:02 +0100 From: DM Subject: Re: [Mystara] D&D Classes What about Wise Women from GAZ7? I never actually figured out which class they belonged to (more cleric or mages?)... I think they are an entirely different lot... DM ------------------------------ Date: Fri, 14 Nov 1997 08:05:34 +0100 From: Peter Balazs Subject: Re: [Mystara] Questions and News! Hi! > First of all i wanted to ask those of you who are informed about the >NetLogo, do i have to use images drawn by myself or can i use others' >images as background for the Logo (example: like the images of Fighter and >THief i have in my homepage, which are drawn from Shadow over Mystara as i >found out)? I=B4d say, that only original artwork is used. It is one of the reasons for= the netlogos, that no more copyright-problems are involved. If you use art,= whic wasn=B4t drawn by you, there might be the same problems, we had with= TSR again! ************************************************************ =09 8080,0000,0000Pe= ter Balazs =20 8080,8080,0000 Wurlitzerg. 37/12 1160 Wien 0222/4816030 8080,0000,8080 a9003307@unet.univie.ac.at pbalazs@radon.mat.univie.ac.at http://radon.mat.univie.ac.at/~pbalazs ************************************************************ ------------------------------ Date: Fri, 14 Nov 1997 11:15:33 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara: the Savage coast issue In einer eMail vom 13.11.97 12:41:28 MEZ, schreiben Sie: << Bards could become thieves with musical skills (no magic spells), or perhaps rakes. >> Good idea. Names need not come with magical abilities. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:23 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Dragons in Mystara In einer eMail vom 12.11.97 22:13:12 MEZ, schreiben Sie: << 2) The Broken Lands border Glantri, Daroken and Sind...I think. I'm too lazy to get a map out right now ;> >> Not Sind, but Ethengar. At least before the great war. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:35 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Sverdlov In einer eMail vom 13.11.97 13:29:31 MEZ, schreiben Sie: << Maybe he took the position while Bargle was on holiday :) I won't consider him anyway >> I believe I read once in a Dragon that Bargle was a few months in Hule for negotiations. Bruce can tell us for surely. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:28 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 10:37:24 MEZ, schreiben Sie: << What about Honor Island, do they mention someone in particular in Gaz4 ? >> No, as far as I remember. What I can remember is, that the Honor Islander are Alphatians as the Minrothadians and the Ochaleans. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:29 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 10:41:02 MEZ, schreiben Sie: << And in a bit more of a twist, last year's (1014 AC) almanac has Ericall and Christina just now planning on getting married. I don't recall offhand if we've done anything with their wedding in this year's almanac, but it would seem to throw a wrench in the plans of the modules... >> Time to start CM1! Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:30 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 11:05:39 MEZ, schreiben Sie: << Actually no.. I thought the adventure was set in another plane/dimension, but then i may be wrong. Where does this Skarda live and is he C? >> The adventure is set in Karameikos. Places and persons used are Verge, Stefan's hunting lodge, Sir Retameron and... tatataaaa: Duke Stefan for himself (He saved our group when we played the module!) Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:22 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Dragons in Mystara In einer eMail vom 12.11.97 21:40:20 MEZ, schreiben Sie: << The council could easily be set in the Wyrmstooth range, which seems to be the realm of a huge population of Dragons. It is described further in the Dragonlord Chronlicles by Thorarin Gunnarson, but I dont know how well those books fit with canon mystara. I asked Bruce about this a while ago, but he seems to have been too busy. Bruce? >> It seems to fit. The years in which the trilogy takes place are not described in length. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:27 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Dragons in Mystara In einer eMail vom 13.11.97 09:00:53 MEZ, schreiben Sie: << > 1.) Did anyone get the last dungeon magazine and read in the letters > where somebody had the nerve to say Mystara was one of the most useless > settings? I personally don't think they knew what they were talking about > Mystara is pretty cool. Those rat bastards! The only Dragon mags I get these days are the ones with Mystara information in them. As it stands, I don't buy too many Dragons. >> Right! Mystara is not only the oldest, but the best campaign TSR ever made. What a pity that they decided to kill Mystara. Hm, this makes Mystara to a kind of Undead? It' still moving. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:23 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Sylvan Realm Again In einer eMail vom 12.11.97 22:13:11 MEZ, schreiben Sie: << It's not so surprising when you see that both pieces were written by none other than our own Bruce Heard... though he didn't make much allowance for Pepo's presence in Alfheim for CM7... nor the apparent age discrepancy. >> I knew that, but it's interesting nonetheless. Let me remember you that a D&D druid must be on level 9 and from level 12 he will be able to teleport freely through all wooded areas of Mystara (Hollow World not included). This could mean that there exists a society of druids at a specific location and each druid with at least level 12 come and go to tis place. This could be Robrenn very well. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:30 -0500 (EST) From: RRossmanek@aol.com Subject: Re: Re[2]: [Mystara] Mages of Mystara In einer eMail vom 13.11.97 12:12:24 MEZ, schreiben Sie: << In an early (the first?) screen for D&D (AC7?) there was an adventure titled Treasure of the Hideous One. The background of the adventure fits nicely as a history of an event during the Thyatian conquest of Traladara in 900 AC. This pre-dates Duke/King Stefan of course. BTW, the adventure concludes (if succesful) with the party acquiring a nice "campaign sword", a +3 Intelligent sword with the Extra Damage Extraordinary Ability. IMC the players staged one of their finest strategy coups, disabling the vampire villain with a lightning bolt straight down the neck of his jar-like coffin. >> Why? Traladra was conquered and forgotten in AC 900. Stefan came 70 years later. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:15:26 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Planes In einer eMail vom 13.11.97 06:29:21 MEZ, schreiben Sie: << I did understand you idea. I just suggested an alternative. But you have a point. Maybe Khoronus is a bad choice since he was mortal at the time. Well not that time really matters to Khoronus. (Well I guess it matters, but not in the same way..oh you know what I mean) >> Sorry ! <> As you remember, the Alphatians were much more powerful when living in Old Alphatia. The creators of the inn could be wandering adventurers. The time-travelling ability of the inn should be immortal. Cripps got obviously more than he paid for. As an alternative it could be chronomancer's work...if you have this class in your campaign. It remains a secret anyway. Rolf ------------------------------ Date: Fri, 14 Nov 1997 11:38:13 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Dragons in Mystara RRossmanek@aol.com pontificated: > > In einer eMail vom 13.11.97 09:00:53 MEZ, schreiben Sie: > > << > 1.) Did anyone get the last dungeon magazine and read in the letters > > where somebody had the nerve to say Mystara was one of the most useless > > settings? I personally don't think they knew what they were talking about > > Mystara is pretty cool. > > Those rat bastards! The only Dragon mags I get these days are the ones > with Mystara information in them. As it stands, I don't buy too many > Dragons. > >> > > Right! Mystara is not only the oldest, but the best campaign TSR ever made. > What a pity that they decided to kill Mystara. Hm, this makes Mystara to a > kind of Undead? > It' still moving. > I haven't got a chance to check out that issue of the magazine yet, but I'm thinking maybe we should ALL wrote a letter to Dragon in response to the letter. That was, there are better chance that at least one of our letters get printed, and receiving many letters regarding to Mystara might grab the attention of people in TSR a bit. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Fri, 14 Nov 1997 12:03:34 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Inn Between the Worlds. In einer eMail vom 14.11.97 01:24:06 MEZ, schreiben Sie: << I was just wondering what adventure is that in or module or whatever it was in? >> It was the DA series (DA 1 - 4) which describes Blackmoor in the early days. I hope I understood your question right. Rolf ------------------------------ Date: Fri, 14 Nov 1997 12:03:39 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 14.11.97 05:14:23 MEZ, schreiben Sie: << Do you think there's only a master druid in Mystara, or maybe one for each continent, or maybe one for each area (Robrenn for the Savage Coast, White Island for Brun). >> In the rules stands "per continent". We'll see. The distance is absolutely no problem, at least in the Outer World. Rolf ------------------------------ Date: Fri, 14 Nov 1997 18:02:44 +0100 From: DM Subject: [Mystara] Mages of Mystara: Savage Coast Oh, i had forgotten the ruler of the E'aar, Esomething II, which should be an Elf Lord of level 12th +... OK, if i don't receive any further addition to my list and any further comment on the levels i've proposed for the SC mages, then i'll post the list next week. Hope you'll find it interesting as much as i did... and then we could think about a list of Mages from OUR campaigns... :) DM ------------------------------ Date: Fri, 14 Nov 1997 11:04:48 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes Aleksei Andrievski wrote: > > On Thu, 13 Nov 1997, Galwylin wrote: > > > Alchemists GAZ3 p70 > > Cryptomancers GAZ3 p75 > > Dracologists GAZ3 p71 > > Elementalists GAZ3 p72 > > Illusionists GAZ3 p73 > > Necromancers GAZ3 p74 > > Witches GAZ3 p76 > > What I tried to do was list every class that had it's own experience table or that changed a class to qualify as new like the raker and forester from DotE. I went ahead and included the Glantri circles because they're are AD&D equivalents most of those classes. I think in the end oD&D allowed required the use of more role-playing than AD&D, which decided classes by good rolls. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 11:09:44 -0600 From: Galwylin Subject: Re: [Mystara] Mystara Logos Thanks Herve. Luckily, I was able to get the code with no problem. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 13 Nov 1997 22:37:35 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Glantri discussion... Aleksei, since you're quite knowledgeable in Glantrian politics can you tell what happened in 1001(?) when clerics were allowed in Glantri. I mean, who voted for it and who voted against it. I tried to figure it out a couple of years ago (it should be somewhere in the digests), but I don't think we reached a complete agreement. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Fri, 14 Nov 1997 11:15:41 -0600 From: Galwylin Subject: Re: [Mystara] Druids (was Sylvan Realm) Galeifel@aol.com wrote: > > In einer eMail vom 14.11.97 05:14:23, schreiben Sie: > > << Do you think there's only a master druid in Mystara, or maybe one for each > continent, or maybe one for each area (Robrenn for the Savage Coast, White > Island for Brun). >> > > In the "Lands of the Savage Coast" Book from the Red Steel boxed set, it > mentions Maud, Great Druid of Robrenn, and it says that there may be other > great druids elsewhere in the world. > > Garafaele Galeifel I don't think Mystara had a great druid until the change to AD&D but I don't remember one being named. I believe PWA3 said that the druids before weren't *real* druids just neutral aligned clerics with the same ethos. I personaly like the druids before and in AD&D will have druids start as neutral clerics and at 9th level taking the title Druid like in oD&D. (Same with paladins) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 11:24:07 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes DM wrote: > > What about Wise Women from GAZ7? I never actually figured out which class > they belonged to (more cleric or mages?)... I think they are an entirely > different lot... > > DM I skipped over the first time and haven't found the entry for them yet (just skimmed through). Probably if they're tied to Immortals then I'd say cleric, if not the mage. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 12:30:10 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] D&D Classes In einer eMail vom 14.11.97 08:30:53 MEZ, schreiben Sie: << As you included Druid, how about Paladin,Avenger and Knight as well? >> By the way, IMO there's no reason why a paladin has to be good and an avenger to be evil, only lawful and chaotic respectively. I recommend the books of David Eddings, especially the adventures of Sir Sparhawk. In my eyes, the most Cyrinic are paladins and the most Pandions are avengers. It's difficult, but it works... sometimes. Rolf "God hired me for fighting, not for praying" Sir Kalten, Pandion knight ------------------------------ Date: Fri, 14 Nov 1997 11:32:16 -0600 From: Galwylin Subject: Re: [Mystara] Dragons in Mystara RRossmanek@aol.com wrote: > > Right! Mystara is not only the oldest, but the best campaign TSR ever made. > What a pity that they decided to kill Mystara. Hm, this makes Mystara to a > kind of Undead? > It' still moving. > I was on TSR Live and we were talking about what killed Mystara and decided the useless CDs and the fact that Mystara is still a mystery to alot of people. They should have gone the FR route and introduced the world with a box set. Then the updated Gazatteers could have followed. I believe Mystara is alot like Dragonlance in that it never had a set decribing the world only suppliments. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 11:34:51 -0600 From: Galwylin Subject: Re: [Mystara] Dragons in Mystara Shin Chyang Yu wrote: > > I haven't got a chance to check out that issue of the magazine yet, > but I'm thinking maybe we should ALL wrote a letter to Dragon in > response to the letter. That was, there are better chance that > at least one of our letters get printed, and receiving many letters > regarding to Mystara might grab the attention of people in TSR a > bit. > That's a good idea! I'll send one off today. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 12:46:20 -0500 (EST) From: rdroe@iupui.edu Subject: [Mystara] The letter!! I'm not going to re-write the whole letter but I'll give you some of it. The Magazine is Dungeon November/December 1997 issue #65. Neat-O! blah, blah, your magazine's cool blah, but missing one thing blah, and that's Spelljammer setting, blah blah. What happened to it, blah? It was so blahin cool. The last one I saw was 3 years ago, cry us a river please and continue it yourself like some cool Mystara folks did. ;-) So she supposedly turned to dungeon for adventures but they don't have them either blah de' blah. Was it overthrown by Planescape, destroyed by Birthright? "To me Birthright and Mystara settings are the most useless worlds I have ever seen." (Please flame me, I'm begging you.) Forgoten Realms, PLanescape, and Spelljammer were the best settings. Could you make more Spelljammer, beg grovel. I swear Spelljammer will return some day as king. That's the jist of the letter from Nicky Diak of Kalama, WA There you all have it now. Robert D'eath Roe ------------------------------ Date: Fri, 14 Nov 1997 11:53:01 -0600 From: Dion Cautrell Subject: [Mystara] Impending List Demise I've begun adding names and addresses to the mystara@coollist.com database. Those of you who've been added will be receiving a welcom message. Since neither Leroy nor anyone else has said much about moving the list, I'm going ahead with adding subscribers and will let everyone know when everyone is on. If you wish, you may go to http://www.coollist.com and enter the list name (mystara) and your e-mail address, and you'll automatically be subscribed. Thanks. . . - --Dion P. S. For those concerned about coollist's practice of affixing ads to the bottoms of their messages, one question: why does it matter when nearly everyone (myself included) already has a bunch of signature text "junk" affixed to their messages already? If you don't like the ads, simply ignore them like you would any signature text you find unnecessary or uninteresting. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Fri, 14 Nov 1997 19:38:01 +0100 From: Staffan Johansson Subject: Re: [Mystara] Impending List Demise At 11:53 1997-11-14 -0600, Dion Cautrell wrote: >I've begun adding names and addresses to the mystara@coollist.com database. >Those of you who've been added will be receiving a welcom message. Since >neither Leroy nor anyone else has said much about moving the list, I'm going >ahead with adding subscribers and will let everyone know when everyone is >on. If you wish, you may go to http://www.coollist.com and enter the list >name (mystara) and your e-mail address, and you'll automatically be >subscribed. Thanks. . . Just a question (I just recently joined the list, so I don't know if this has been dealt with before, and it wasn't in the FAQ): Has anyone checked with Sean Reynolds if TSR could host the list on mpgn (like they do with dark-sun, spelljammer, realms, planescape and a bunch of others)? Staffan Johansson (d96sj@efd.lth.se) Thoughts good! Slogans bad! Thoughts good! Slogans bad! ------------------------------ Date: Fri, 14 Nov 1997 12:45:51 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes RRossmanek@aol.com wrote: > > In einer eMail vom 14.11.97 08:30:53 MEZ, schreiben Sie: > > << As you included Druid, how about Paladin,Avenger and Knight as well? >> > > By the way, IMO there's no reason why a paladin has to be good and an avenger > to be evil, only lawful and chaotic respectively. I recommend the books of > David Eddings, especially the adventures of Sir Sparhawk. In my eyes, the > most Cyrinic are paladins and the most Pandions are avengers. It's difficult, > but it works... sometimes. > > Rolf > > "God hired me for fighting, not for praying" Sir Kalten, Pandion knight We had this discussion on TSR Live about LG assassins that ended up going to paladins. Greanted their had to play (IMO) but I still feel that is the requirement to be a paladin and should be kept. The avenger is a different matter. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 12:53:39 -0600 From: Galwylin Subject: Re: [Mystara] The letter!! I've yet to understand some people's need to blast another game world. I've enjoyed all (or most) of them with Mystara being #1 in my eyes. (It was my first exposure to role-playing so that maybe why I like it so well). I got so tired of this type thing on the Greyhawk mailing list that whenever I see a fan of the world saying how Gygax is a god and everything since him is trash, I can't help but saying "Gygax had the right idea! Blow the piece of crap up!" Guess there's alittle chaotic in me, afterall ;D Dungeon take email letters? If not, guess I'll have to get that particular issue. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 18:54:54 GMT From: lyndon@pobox.com (Lyndon Baugh) Subject: [Mystara] Mystara hello there, & marketing oops Greetings, I started buying Mystara stuff in the early '80s, Gazetteers more than adventures, and continued until the early '90s, when some real life revolting plot complications cut into my game buying budget. The CD-Roms were in my case a deciding factor to NOT buy those (not having a music CD player), and I spent my money on Al-Qadim (and don't regret it... those have some fine writing in them). After some years both lines were canceled, my finances improved. Found a Fantasy Empires for $14.95 helped, as that computer game has a Mystara map, and certainly an echo and remembrance, and in combination with finding the, now also canceled, folder on AOL rekindled some interest in it. So, picking up stuff that I found in back corners of game stores, or at cons and looking online. I like Glantri (like the Kingdom of Magic much more than the Empire of Magic, much better art, and a more usable setting), still haven't gotten around to playing the CD. Lyndon the lurker On Fri, 14 Nov 1997 11:32:16 -0600, you wrote: >> >I was on TSR Live and we were talking about what killed Mystara and >decided the useless CDs and the fact that Mystara is still a mystery to >alot of people. They should have gone the FR route and introduced the >world with a box set. Then the updated Gazatteers could have followed. >-- >Galwylin >Email: galwylin@airnet.net ------------------------------ Date: Fri, 14 Nov 1997 13:57:15 -0500 From: amaldis@juno.com (Aaron J Korotie) Subject: Re: [Mystara] Dragons in Mystara <> I thought the oldest was Gygax's Greyhawk. I heard from Mystaros that David "Zeb" Cook and Tom Moldvay created Mystara(with the exception of Karameikos) on the spot for X1 Isle of Dread. <> Dragonlance did have a campaign setting boxed set called "Tales of the Lance," which detailed the entire continent of Ansalon. As far as I know Mystara is the only world without a campaign setting boxed set(it has only had campaign expansion boxed sets). - -Amaldis ------------------------------ Date: Fri, 14 Nov 1997 14:21:34 -0500 From: amaldis@juno.com (Aaron J Korotie) Subject: Re: [Mystara] The letter!! "To me Birthright and Mystara settings are the most useless worlds I have ever seen." This does not get me upset since most people think Mystara is just what was released under AD&D. If I didn't know about all the amazing Mystara products made for D&D I too would detest Mystara. The AD&D products were, on average, (Mark of Amber, PWA3, and the Monstrous Manual are exceptions) ugly, expensive, treated new players like idiots, poorly advertised(the advertising made Mystara seem to be far too stereotypical), and containing small ornamental frisbees called CDs that were hard to catch and which glinted the sun in your eyes. While I did buy the AD&D Mystara products, I only did so(again with the exceptions of Mark of Amber, PWA3, and the Monstrous Manual) because I love Mystara and am willing to sift through bad products to find whatever small gems of Mystaran lore I can. - -Amaldis ------------------------------ Date: Fri, 14 Nov 1997 13:37:46 -0600 From: Galwylin Subject: Re: [Mystara] Impending List Demise Staffan Johansson wrote: > > At 11:53 1997-11-14 -0600, Dion Cautrell wrote: > >I've begun adding names and addresses to the mystara@coollist.com database. > >Those of you who've been added will be receiving a welcom message. Since > >neither Leroy nor anyone else has said much about moving the list, I'm going > >ahead with adding subscribers and will let everyone know when everyone is > >on. If you wish, you may go to http://www.coollist.com and enter the list > >name (mystara) and your e-mail address, and you'll automatically be > >subscribed. Thanks. . . > > Just a question (I just recently joined the list, so I don't know if > this has been dealt with before, and it wasn't in the FAQ): Has anyone > checked with Sean Reynolds if TSR could host the list on mpgn (like they > do with dark-sun, spelljammer, realms, planescape and a bunch of others)? > > Staffan Johansson (d96sj@efd.lth.se) > Thoughts good! Slogans bad! Thoughts good! Slogans bad! I contacted mpgn about hosting the list. They want Leroy to contact them. I forgot to pass that along till you reminded me, Staffa. Leroy? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 14 Nov 1997 15:23:51 -0500 (EST) From: rdroe@iupui.edu Subject: Re: [Mystara] Druids (was Sylvan Realm) Just going to give my two cents on AD&D druids. From what i've understood there is only one Grand Druid at a time and there seems to be a good purpose for this in the Complete Druid's Handbook. 1.) They get 6 additional levels of spells and 9 followers basically 3 of which are arch druids. The reason there can be only one, no i'm not trying to sound like a high lander, but it kind of makes sense to compare it with highlander, is that it is to keep the balance of nature. In the handbook it carefully mentions that the Grand Druid is the highest ranking druid, not the highest level. There are 5 levels of Heirophant beyond him and no # limit on heirophant druids and they certainly don't have to answer to him, make your high level druids from them, it also noted that they become virtualy immortal with their hybernation skill and sometimes deal with family lines that produce adventurers and kind of function as the patron recruiting heroes from the family. 2.) Just look as the Grand Druid as the head of a beurocratic organization, he doesn't know everything about the world that's what the arch or great druids are for, they are the head of their circles. The Grand Druid just tries to keep the peace between them all. If you created 2 Grand druids you would create chaos in nature and that's goes agains everything they stand for. The next thing you know you'd have people trying to get themselves placed in positions of power under one Grand Druid or the other, and if they couldn't they'd create a splinter and next thing you know the world is a waste land. Maybe it'd be an interesting delema for players to deal with an NPC trying to create a split like that. But there shouldn't be much of a problem with Grand Druids taking up the only level 15 position in the world they only stay for 4 years or so then move on, sounds like they get tired of having no control Because it seems the Arch or great druids that lead each circle don't really pay much attaintion or cooperate unless nature world wide is in great danger. The only thing they really do it seems is step in for a while if a circle in a region is totally wiped out and needs to be re-organized. That's just my 2million megabytes of opinion sorry if I get a little off track I write what pops in my head. Pitty my profs they deal with it on a more regular basis. Also I got my start playing AD&D from the First Quest Box with the CD and it kind of pissed me off cause it said to play the CD when you entered the room or what not, and gave everything away. I'm the PC and after hearing the PC's fall through the floor it's kind of hard not saying, um we'll check the floor to make sure it's safe. But as for the Glantri Setting the CD is mostly just spooky noises and battle sounds if I remembered correctly. Ok i've rambled enough. Robert D'eath Roe aka Dr Konijn ------------------------------ Date: Fri, 14 Nov 1997 13:39:11 -0700 From: Lach Subject: Re: [Mystara] The letter!! I agree completly..the CD's themselves were a big disappointment..The Red Steel music, etc wasnt that bad..and I figured that would be the case the with the Karameikos boxed set..instead I found a bunch of rambling on with things like "Fighter, do this...Thief, pick that". The Cd's practically did the DM'ing for us. *LOL* "C'mon DM, shut up we're trying to hear the CD" ;-) I also agree about Mark of Amber..beautifully done IMO. I think that if they redid Mystara..without the cd's and starting on a Worldly basis rather than Country by country, it wouldn't be so "bad", as people say...nonetheless, it is still my favorite of all places...it's where I got started in D&D..and I'm not about to throw that away because of bad advertising, etc. But I do think they should give it a fair chance, instead of trying to boost sales, etc. Lach ------------------------------ Date: Fri, 14 Nov 1997 20:20:29 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Dragons in Mystara In a message dated 97-11-13 04:47:08 EST, you write: << >DM pontificated: >> You got the Red Box!!! The 4th edition of D&D! Then you must be referring to >> Isle of Dread adventure! Well, it's not set in the Broken Lands but in an >> isle in the Sea of Dread: think about Jurassic Park, that's what you get. >> Unforgettable! > >Isle of the Dread is in the Blue box. If he got the Red box, than he >might be talking about the short adventures in the player's and DM's >guide, which is set in Threshold. D'ho! Double d'ho! You're right... I am ashamed.... :( How could i....... I am the lowliest of Dms, that's how i feel now... *sniff* >> Hmmm I thought he might be referring to The Keep on the Borderlands module which is officially in northern Karameikos ------------------------------ Date: Fri, 14 Nov 1997 13:14:42 -0600 From: Dion Cautrell Subject: Re: [Mystara] Impending List Demise - ---------- > From: Staffan Johansson > To: mystara-l@lists.io.com > Subject: Re: [Mystara] Impending List Demise > Date: Fri, 14 Nov 1997 19:38:01 +0100 > >At 11:53 1997-11-14 -0600, Dion Cautrell wrote: >>I've begun adding names and addresses to the mystara@coollist.com database. >>Those of you who've been added will be receiving a welcom message. Since >>neither Leroy nor anyone else has said much about moving the list, I'm going >>ahead with adding subscribers and will let everyone know when everyone is >>on. If you wish, you may go to http://www.coollist.com and enter the list >>name (mystara) and your e-mail address, and you'll automatically be >>subscribed. Thanks. . . > >Just a question (I just recently joined the list, so I don't know if >this has been dealt with before, and it wasn't in the FAQ): Has anyone >checked with Sean Reynolds if TSR could host the list on mpgn (like they >do with dark-sun, spelljammer, realms, planescape and a bunch of others)? The only problem I (and some others who recently debated the issue on mystara-l) have with mpgn is that it's based on the rather cumbersome "majordomo" system common to many mailing lists. The coollist, however, is web-based and very user-friendly. No arcane commands, no multiple addresses to remember and to keep straight, just enter an e-mail address and the user is subscribe, just click a button and s/he is unsubscribed. No one seems to want to do anything but talk about what we're going to do with the list, so I've begun actually doing something. If it turns out no one wants to use coollist, so be it, but no harm, no foul. . . . - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ End of mystara-digest V2 #197 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #198 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Sunday, November 16 1997 Volume 02 : Number 198 ---------------------------------------------------------------------- Date: Sat, 15 Nov 1997 12:05:29 +0100 From: DM Subject: [Mystara] Sinaria Verlien Uh... sorry, but why did u say she had to be replaced in AC 1012? I didn't remember she died... Could you please give me more clues, Aleksei (or Andrew)...? thanx DM ------------------------------ Date: Sat, 15 Nov 1997 06:29:01 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] More Glantri discussion... Cthulhudrew, The Great Old One pontificated: > > Since we've already passed 1013, and are on 1015, why don't we just say > that the disappearance (for whatever reason) isn't noticed until the > current year (1015), and include some events of the repercussions in this > year's almanac? Perhaps we could include a scandal involving the House of > Magistrates, and their culpability in the matter as well? But even her disappearance was noticed immediatly, will she be replaced? Consider that the entire House Sylaire disappeared for 80 years, but was never replaced AFAIK. Perhaps there are certain rules when someone disappear instead of confirmed dead (which should be quite common with the wizards). Maybe something like the council will declear a replacement for the missing after 5 years or sooner if the ruling region requires it. But permenant replacement according to the rule of succession does not take place until a period of 101 years, or something like that? - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Sat, 15 Nov 1997 09:14:33 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Mages of Mystara: the Savage coast issue I seem to recall some of the following being dealt with in some variants for OD&D from the Princess Ark series. Here is what I found: Dragon 178 (Feb 1992) had rules for half-elves (and a rationale why they exist on the Savage Coast) (treat them as humans with a 5% xp penalty which have infravision and the lifespan of a halfling), Elf-Clerics, & Elven Paladins/Avengers & Knights. Rules for bards were in 177 (Jan 1992). << On Wed, 12 Nov 1997, DM wrote: > Ok i was checking thru Red Steel and Savage Baronies boxed sets and i > discovered a real problem: dual classed and half-elven characters. > Given the fact that i'm doing my survey (Arcane census) using D&D stats, i > wonder how would you treat a half-elf? I mean, is he a elf or a fighter (or I treat half-elves as technically human, unless they are clearly *much* closer to elven culture. > a wizard)? Also, how do you treat a AD&D "fighter elf"? As an elf lord? Yes. > Another problem: for those character that are dual-classed (ex: Killian from > Savage Baronies is a 5th level thief/5th level mage) which class would you > choose? I think the one he's more experienced in... but i'm not sure. And > for Bards? > Dual classed get to keep the class they currently advance in. Multiclassed demihumans get their D&D equivalent (thus any multiclassed elf would be just an elf under D&D system, although if his lvl is high enough, you might make him either lord or wizard). Bards could become thieves with musical skills (no magic spells), or perhaps rakes. Oh yes, a human dual-classed fighter/mage could become a forester. > OK, i think i should probably make a list of these "difficult" character and > decide together their D&D class and levels (since the levels are not > mentioned! This is one of the few things i hate about Savage Coast > supplements -besides being for AD&D-: they are too much vague, they never > give experience levels for important NPCs!). > I worked out the classes and levels for various Savage Coast rulers, and I can send them to you if you want. >> ------------------------------ Date: Sat, 15 Nov 1997 09:21:02 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Inn Between the Worlds. In a message dated 97-11-13 19:24:06 EST, you write: << I was just wondering what adventure is that in or module or whatever it was in? It reminds me of Chrono Trigger. I don't know if anyone has stooped so low as I to play nintendo rpg's but it's based on going back in time to save the present from being changed by an evil being. Those evil beings are always trying to find a way to destroy the world, go figure. Anyway after Chrono or whatever his name is finds a way to open the time portal he ends up at this place known as the end of time. It reminds me of this inn everyone is talking about, from there you can enter varius portals which take you back or forward on the altered time line. Maybe the time travel would have an unexpected consequence (pardon my inability to spell words) like in the Star Trek: Next Generation where Q shows Captain Picard how his probing or whatever of an anomole, or whatever it was, in three different time frames was what actually created the anomole, which grew bigger the further back in time you went and would have caused the destruction of the human race. But now i've forgoten my point. I guess what i'm saying is that traveling through time is dangerous for everybody, and doing it should bring on the proper consequences. Robert D'eath Roe >> The Inn Between Worlds appeared in DA1 Adventures in Blackmoor and is detailed fairly well there. I will bite my tongue on that ST:TNG episode since there was a glaring error in it. (not that I'm criticizing too much, I am a Trekkie after all) ------------------------------ Date: Sat, 15 Nov 1997 09:31:24 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Sverdlov In a message dated 97-11-13 07:29:31 EST, you write: << >DDA3 has one or two low level mages who probably get killed by the PCs. It >also mentions Sverdlov, court wizard (!) of Black Eagle Baron, Maybe he took the position while Bargle was on holiday :) I won't consider him anyway thanx Aleksei >> Was looking for some other info in an an old Dragon (178)& saw a reply regarding this saying that Bargle was off visiting Hule to have a serious talk with the Master. ------------------------------ Date: Sat, 15 Nov 1997 09:43:55 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] D&D Classes In a message dated 97-11-14 02:15:17 EST, you write: << > I got to wondering just how many classes there are available to the D&D > player. I thought others might like a look see. The list isn't > complete, it's only from the Rules Cyclopedia, Gazatteers, Dawn of the > Emperors box set and Creature Crucibles. No Hollow World yet... I've > also got to look through the Champions of Mystara (forgot about till > just now). If you know of any other classes, post them so I can add to > my list since my collection isn't complete. My plans are to expand on > this list (small descriptions) if time permits. Lovely idea! > On the subject of D&D, I was wondering just how many still use the rules > or has everyone gone to AD&D? I don't play RPGs anymore (except MUSHes) but much prefer the original D&D system. > ***D&D Character Classes*** Hollow World:(most class-races have shamans and wokani allowed) Azcan race Beastman class-race Bruteman class-race Antalian race Blacklore elf class-race Fighter-elf class Gentle Folk elf class-race Icevale Elf class-race Hutaakan class-race Jennite race Kogolor class-race Krugel class-race Kubitt race Malpheggi class-race Merry Pirate race Milenian race:(new classes from HWR3) -Specialty Clerics of Halav,Matera,Protius,Petra -Griffon Riders Nithian race:(new classes from HWR2) -Specialty Clerics of ixion,Kagyar,Pflarr,Rathanos,Valerias\ -Archers,Charioteers,Heavymen,Spearmen,Runners -Templars,Mage-Scribes,Montoths (my favorite) -Royal Seal Bearers,Lockmasters,Guardians Oltec race Schattenalfen race-class Tanagoro race Traldar race Neathar races Question:how about classes developed on the list? There've been quite a few..Tortles and Rakasta as chars for instance.. >> Tuned in a bit late here are some of the variant classes I've gathered from many of the sources I own (these probably duplcate some of the earlier ones): Merchant - GAZ10 Merchant Prince - GAZ9 Shamans (Ethengar version) - GAZ12 Shamani (Attruaghin version) - GAZ14 Elf Lord - GAZ5 Elf Wizard (& Treekeepers) - GAZ5 Savage Coast Half-Elves - Dragon 178 Elven Clerics - Dragon 178 Elven Paladins/Avengers - Dragon 178 Elven Knights - Dragon 178 Shadow Elves - GAZ13 Shadow Elf Shamans - GAZ13 Halfling Masters - GAZ8 Druidic Knight - Dragon 177 Bard - Dragon 177 Dervishes (Desert Druids) - GAZ2 N'djatwa - Dragon157 Lupins - Dragon 181 Rakasta - Dragon 181 (& D&D miniature set) Dwarf-Cleric - GAZ6 Aranea - Dragon 182 The Kirtanta - HWA3 Kobold - GAZ10 Goblin - GAZ10 Orc - GAZ10 Hobgoblin - GAZ10 Gnoll - GAZ10 Bugbear - GAZ10 Ogre - GAZ10 Troll - GAZ10 Cay-Man - Dragon 185 Lizard Man - Dragon 185 Gator Man - Dragon 185 Chameleon Man - Dragon 186 Chameleon Man Medicine Man - Dragon 185 Phanatons - Dragon 186 Rake - DotE (and DDA1) Forester - DotE ------------------------------ Date: Sat, 15 Nov 1997 10:12:18 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 14.11.97 18:31:32 MEZ, schreiben Sie: << So, IMHO there are many, one responsible for a different area: we've got Maud for the Savage Coast, and maybe another one for Norwold (probably a forest or mountain Druid), then another one for the Great Waste and Hule (desert druid), another one for the Old World (forest druid), another one for the Arm of the Immortals (mountain druid), three or four for Davania (forest, desert and mountain druids), one for the Serpent Peninsula and the Western Sea and Sea of Dread (sea druid, if such a thing exists), then one for Isle of Dawn (?? druid), another one for Ochalea (plains druid), one for Pearl and Alatian Islands (sea druid), one for Bellissaria (mountain/plains druid?), two for Skothar (plains and mountain druids) and i believe also a couple for the icy regions (ice druids). >> This seems to be too many level 36 druids. Of course, they could be lower level druids, so around level 30. Rolf ------------------------------ Date: Sat, 15 Nov 1997 10:54:39 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Sinaria Verlien In einer eMail vom 15.11.97 12:12:32, schreiben Sie: << Uh... sorry, but why did u say she had to be replaced in AC 1012? I didn't remember she died... Could you please give me more clues, Aleksei (or Andrew)...? thanx DM >> Jherek Virayana trapped her in his castle in the Nightmare Dimension when he found out what she had done to his son. Garafaele Galeifel ------------------------------ Date: Sat, 15 Nov 1997 10:54:38 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 14.11.97 17:38:31, schreiben Sie: << Also in the Karamiekos:KoA there is mention of a Green Dragon living in the forests and I was wondering if anybody knew anything about that. >> Yep, his name is Argos (14HD green dragon) and he's further described in Dragon Mag #171 and DDA3 Eye of Dymrak (Or something like that). He is the ruler of some wolf-riding goblins who guard his lair in the Lake of Lost Dreams. Garafaele Galeifel ------------------------------ Date: Sat, 15 Nov 1997 10:54:40 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Glantri discussion... In einer eMail vom 15.11.97 12:36:17, schreiben Sie: << But even her disappearance was noticed immediatly, will she be replaced? Consider that the entire House Sylaire disappeared for 80 years, but was never replaced AFAIK. Perhaps there are certain rules when someone disappear instead of confirmed dead (which should be quite common with the wizards). Maybe something like the council will declear a replacement for the missing after 5 years or sooner if the ruling region requires it. But permenant replacement according to the rule of succession does not take place until a period of 101 years, or something like that?>> Well, but the D'ambrevilles disappeared with their castle, so I assume that their principality was simply not there for the duration of their disappearance and was probably added to the free territories. Sinaria however disappeared, leaving a tower for a lower-level noble to occupy. Garafaele Galeifel ------------------------------ Date: Sat, 15 Nov 1997 11:06:28 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Bounty Hunters I do not have many official bounty hunters in my campaign. Most often the job is performed by a group of PCs. As a side note, the only Bounty Hunters IMC stem from the Immortal Nerrius aka Noland aka Norlan aka Niamiah aka (and so on) He is the ax man for the Immortals. However, he is not the ready and willing tool they think he is. I'll dig up his info and post it. ------------------------------ Date: Sat, 15 Nov 1997 09:14:17 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Sinaria Verlien On Sat, 15 Nov 1997, DM wrote: > Uh... sorry, but why did u say she had to be replaced in AC 1012? I didn't > remember she died... Could you please give me more clues, Aleksei (or > Andrew)...? G:KoM (yes, that supremely valuable product ;), mentions that Prince Virayana found out that she had trapped his son (Rejladan?) in a pocket dimension, in order to wrest secrets of the Radiance from him (all from GAZ3), and in a decisive reversal, Virayana turned the tables on her, freeing his son and entrapping her within said pocket dimension. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Sat, 15 Nov 1997 09:16:07 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Glantri discussion... On Sat, 15 Nov 1997, Shin Chyang Yu wrote: > But even her disappearance was noticed immediatly, will she be > replaced? Consider that the entire House Sylaire disappeared for > 80 years, but was never replaced AFAIK. Perhaps there are certain > rules when someone disappear instead of confirmed dead (which should > be quite common with the wizards). Maybe something like the council > will declear a replacement for the missing after 5 years or sooner > if the ruling region requires it. But permenant replacement according > to the rule of succession does not take place until a period of 101 > years, or something like that? Hmm... interesting point. If someone were to find evidence of her disappearance, they could make a claim (a la the White Wolf of Morlay from PWA 1012), but if not... I don't know if they'd just let things slide and wait it out for a period of time or not. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Sat, 15 Nov 1997 11:45:49 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Dragons in Mystara In einer eMail vom 15.11.97 14:15:49 MEZ, schreiben Sie: << Dragonlance did have a campaign setting boxed set called "Tales of the Lance," which detailed the entire continent of Ansalon. As far as I know Mystara is the only world without a campaign setting boxed set(it has only had campaign expansion boxed sets). >> More or less. I've found Mystara (the "Known World") the first time in the expert set. It was mentioned in the rules and in X1, what was a part of the box. This could qualify as a boxed set. Rolf ------------------------------ Date: Sat, 15 Nov 1997 11:45:42 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 14.11.97 19:57:56 MEZ, schreiben Sie: << I don't think Mystara had a great druid until the change to AD&D but I don't remember one being named. I believe PWA3 said that the druids before weren't *real* druids just neutral aligned clerics with the same ethos. >> With "Great Druid" I meant a level 36 druid, of course. There are only a limited number of high level druid and on level 36 this number should be 1. This could be valid per continent, but as I said before, the Outer World Druids have access to teleportation spells (Transport through Plants and Recal l), so it's not so difficult to find each other. Rolf ------------------------------ Date: Sat, 15 Nov 1997 11:45:50 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] D&D Classes In einer eMail vom 15.11.97 16:28:31 MEZ, schreiben Sie: << We had this discussion on TSR Live about LG assassins that ended up going to paladins. Greanted their had to play (IMO) but I still feel that is the requirement to be a paladin and should be kept. The avenger is a different matter. >> What? I'm sorry, but I didn't understand you. A friend of mine and I worked this out: A paladin is a lawful fighter who followed a specific immortal all his life and now, on name level, he wants to serve this immortal. So he gets a couple of abilities and travels through the world to accomplish great deeds. A avenger is a chaotic fighter on name level who wants to get specific abilities but doesn't want to become a ruler or a knight (maybe he wants to get the Detect Evil ). So he searches for a immortal he could go along well and signs a contract to this immortal (or his church). At this point he gets the abilities and travels through the world like a paladin. The result is the same, but the motivation is completely different. Good or evil alignments have IMO nothing to do with this. For lawful players this might be an absurd imagination, but I think that it sounds very well. Oh, some immortals from WoI allow clerics to be lawful and chaotic. This means that this immortals have paladins and avengers. They will sqabble constantly but this doesn't matter. One word to good and evil alignments. We've taken these but they haven't proved well. We still have them but they're going more an more into the background. Rolf ------------------------------ Date: Sat, 15 Nov 1997 11:45:47 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Grunturm and Norwold In einer eMail vom 14.11.97 22:50:48 MEZ, schreiben Sie: << I remember seeing a fairly detailed map of Heldann from one of the TM (think it's number one) that shows where Grunturm is located, along with other significant cities and towers. I copied them on my PWA map of Heldannic Territories so that now i know where they are located... IIRC Grunturm is in the hinterland, in the middle between the Wendar border and the Sea of Dawn border! DM >> TM 1 is correct! Grunturm is located exactly 108 miles northwest of Dovefell. I hope this can be found more easily. At least it's on the Northern Reaches map. By the way, what's about the problem with the maps of Heldann? Let me explain to everybody who doesn't know what I mean: The map from the old "Known World" as you can see it in the expert set, X1 Isle of Dread and the Rules Cyclopedia should fit with the Norwold map from CM1 and M2. This could fit, but there is no sign of Heldann on the latter. Additionally, there is the map of X11 Saga of the Shadow Lord which expands the Known World to north. I've turned the problem over and over, I looked at all these maps plus the maps from DoE, WoI and the PWAs. It simply doesn't fit. There' s a little peninsula north of Freiburg on the 24 miles hex map, which can't be seen on the 48 miles map. The southern of the big lakes of Norwold overlaps Denagoth. Is this already discussed out? And if yes, what are the conclusions? I've started to draw a map of north-eastern Brun, but I've not time to complete it. Anyhow, I couldn't send it to anyone because I don't have a scanner. Maybe next year. Rolf ------------------------------ Date: Sat, 15 Nov 1997 18:40:30 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Druids (was Sylvan Realm) At 10.12 15/11/97 -0500, RRossmanek@aol.com wrote: >In einer eMail vom 14.11.97 18:31:32 MEZ, schreiben Sie: > ><< So, IMHO there are many, one responsible for a different area: we've got > Maud for the Savage Coast, and maybe another one for Norwold (probably a > forest or mountain Druid), then another one for the Great Waste and Hule > (desert druid), another one for the Old World (forest druid), another one > for the Arm of the Immortals (mountain druid), three or four for Davania > (forest, desert and mountain druids), one for the Serpent Peninsula and the > Western Sea and Sea of Dread (sea druid, if such a thing exists), then one > for Isle of Dawn (?? druid), another one for Ochalea (plains druid), one for > Pearl and Alatian Islands (sea druid), one for Bellissaria (mountain/plains > druid?), two for Skothar (plains and mountain druids) and i believe also a > couple for the icy regions (ice druids). >> > > >This seems to be too many level 36 druids. Of course, they could be lower >level druids, so around level 30. Yes, they're probably too many. I would say one for the Known World, one for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. After 1009 AC Alphatia is no more, so that druid could relocate to Bellisaria, Oceania or the Isle of Dawn. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Sat, 15 Nov 1997 15:52:49 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes Egads! Apparently, I was infected with the Typo Virus! What I meant was 'Granted they're hard to play (IMO)..." I have to disagree with your conclusion about there being no difference. In play (from a role-player's perspective), a character's view is what's most important, not the alignment, rolls, etc. of the mechanics. Paladins are required to be LG and serve an Immortal. I wasn't aware that avengers had that religious restriction. I think if you find motivation for the characters, you go much further on making the character memorable. RRossmanek@aol.com wrote: > > In einer eMail vom 15.11.97 16:28:31 MEZ, schreiben Sie: > > << We had this discussion on TSR Live about LG assassins that ended up > going to paladins. Greanted their had to play (IMO) but I still feel > that is the requirement to be a paladin and should be kept. The avenger > is a different matter. >> > > What? I'm sorry, but I didn't understand you. > > A friend of mine and I worked this out: A paladin is a lawful fighter who > followed a specific immortal all his life and now, on name level, he wants to > serve this immortal. So he gets a couple of abilities and travels through the > world to accomplish great deeds. A avenger is a chaotic fighter on name level > who wants to get specific abilities but doesn't want to become a ruler or a > knight (maybe he wants to get the Detect Evil ). So he searches for a > immortal he could go along well and signs a contract to this immortal (or his > church). At this point he gets the abilities and travels through the world > like a paladin. The result is the same, but the motivation is completely > different. Good or evil alignments have IMO nothing to do with this. For > lawful players this might be an absurd imagination, but I think that it > sounds very well. Oh, some immortals from WoI allow clerics to be lawful and > chaotic. This means that this immortals have paladins and avengers. They will > sqabble constantly but this doesn't matter. > > One word to good and evil alignments. We've taken these but they haven't > proved well. We still have them but they're going more an more into the > background. > > Rolf - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 04:05:30 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Mages of Mystara In a message dated 97-11-14 13:06:28 EST, RRossmanek@AOL.COM writes: << Time to start CM1! >> Of course, some adaptation would be required. Is the much weakened Thyatian Empire now in good enough shape to invade Norwold? Keep in mind, of course that Eusebius has less reason to want that land than his father did. Also, the remnants of the Alphatian Empire (the NACE, if I am not mistaken) are not ruled by any relatives of Ericall, so the family bit is also changed. Finally, the Heldanners are now a third party -- and the last time I checked, they occupied a significant portion of Norwold. All in all, it should fit about as well as "Red Arrow, Black Shield" fit the _Wrath_ setting. ------------------------------ Date: Sun, 16 Nov 1997 04:36:02 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Glantri discussion... In a message dated 97-11-15 10:59:37 EST, Galeifel@aol.com writes: << Sinaria however disappeared, leaving a tower for a lower-level noble to occupy. >> Naturally, however, she should escape or be rescued as soon as her replacement is selected.... ------------------------------ Date: Sun, 16 Nov 1997 05:10:34 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] D&D Classes In einer eMail vom 15.11.97 22:24:42 MEZ, schreiben Sie: << On the subject of D&D, I was wondering just how many still use the rules or has everyone gone to AD&D? >> May AD&D go to hell !!! Rolf ------------------------------ Date: Sun, 16 Nov 1997 05:10:29 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 15.11.97 16:59:03 MEZ, schreiben Sie: << Yep, his name is Argos (14HD green dragon) and he's further described in Dragon Mag #171 and DDA3 Eye of Dymrak (Or something like that). He is the ruler of some wolf-riding goblins who guard his lair in the Lake of Lost Dreams. >> Hmm, I can't remember this name from B10, DDA3 or DDA4. Was it only in Dragon Mag #171? Rolf ------------------------------ Date: Sun, 16 Nov 1997 05:10:32 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 16.11.97 00:52:04 MEZ, schreiben Sie: << According to AD&D, there is one Grand Druid for the entire world. I didn't stick with this, because I wanted more high level druids than that, and because I didn't think even high level druids should have that much knowledge of the rest of Mystara. >> Don't forget the powers of level 30+ D&D druids. They know very much and they travel very fast. At least, if they want to do. Rolf ------------------------------ Date: Sun, 16 Nov 1997 05:10:31 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 16.11.97 00:50:14 MEZ, schreiben Sie: << Yes, they're probably too many. I would say one for the Known World, one for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. After 1009 AC Alphatia is no more, so that druid could relocate to Bellisaria, Oceania or the Isle of Dawn. >> I would favor one level 36 druid for the complete Outer World, one for Myoshima, one for Iciria, one dor Aerical, one for Suridal and one for Jhompur. Rolf ------------------------------ Date: Sun, 16 Nov 1997 05:10:31 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Dragons in Mystara In einer eMail vom 15.11.97 23:27:05 MEZ, schreiben Sie: << was on TSR Live and we were talking about what killed Mystara and decided the useless CDs and the fact that Mystara is still a mystery to alot of people. They should have gone the FR route and introduced the world with a box set. Then the updated Gazatteers could have followed. I believe Mystara is alot like Dragonlance in that it never had a set decribing the world only suppliments. >> The biggest error (besides the CDs) was to switch Mystara to AD&D. Everybody owning and playing D&D would have known Mystara. Besides, as I heard, the RC was selled very good. This they could have used to make Mytara wide-spread known. Rolf ------------------------------ Date: Sun, 16 Nov 1997 05:10:33 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 16.11.97 10:14:03 MEZ, schreiben Sie: << Of course, some adaptation would be required. Is the much weakened Thyatian Empire now in good enough shape to invade Norwold? Keep in mind, of course that Eusebius has less reason to want that land than his father did. Also, the remnants of the Alphatian Empire (the NACE, if I am not mistaken) are not ruled by any relatives of Ericall, so the family bit is also changed. Finally, the Heldanners are now a third party -- and the last time I checked, they occupied a significant portion of Norwold. All in all, it should fit about as well as "Red Arrow, Black Shield" fit the _Wrath_ setting.>> Yes, the armies must be revised. Maybe we should replace some of the Thyatian armies by Heldannic troops. That there's no direct relative ruling in the NACE should be no problem. Ericall is member of the NACE council. Additionally, we could make one or two of the rules to Ericall's cousins. Rolf ------------------------------ Date: Wed, 12 Nov 1997 22:05:25 +0100 From: Cristiano Subject: [Mystara] imperial navies clash IMC I'm following the timeline of WotI and we are playing now the summer of year 1008, the group of PC is got involved in the preparation of the Retebius air fleet that has been informed of the approach of the Alphatian fleet. Has anybody already played the imperial navies clash? Any hint? Has anybody ready to use statistic for the clash? All the Mystara stuff I have is: D&D rules boxed set base - expert - comp. - master - immortals. Rules Cyclopedia. GAZ Karameikos, Glantri, Ylaruam, Shadow Elf, Alfheim, Orcs of Thar, Ierendi, Rockhome WotI Dawn of the Emperors Poor wizard's almanacs 1010 & 1011 adventures: B1-9, X1-4,CM1 Savage coast stuff from TSR Home Page. What I really need is a good description of a flying ship, its performances, its weapons, it's crew. IMC PCs have already met some flying ships and or I invented the a description or I have used the description of the 'Tipsy Tyrant" or of the Heldannic Warbirds I've found on WotI book 2. But are alphatian air ships like this? Aren't they ? How are they??? I hope someone could help me. Thank you. Cristiano Cristiano.Perani@spm.it ------------------------------ Date: Sun, 16 Nov 1997 05:36:03 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In a message dated 97-11-15 18:52:04 EST, knight@ucc.gu.uwa.edu.au writes: << According to AD&D, there is one Grand Druid for the entire world. I didn't stick with this, because I wanted more high level druids than that, and because I didn't think even high level druids should have that much knowledge of the rest of Mystara. >> But there is a way out here -- while there is only one Grand Druid, there can be any number of Druids of even higher level -- they are called Hierophants. The challenges that a Grand Druid must face would be an excellent incentive for him to adventure until he can give up the post. ------------------------------ Date: Sun, 16 Nov 1997 04:39:31 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes RRossmanek@aol.com wrote: > > In einer eMail vom 15.11.97 22:24:42 MEZ, schreiben Sie: > > << On the subject of D&D, I was wondering just how many still use the rules > or has everyone gone to AD&D? >> > > May AD&D go to hell !!! > > Rolf Was that a yes or a no? ;D Seriously, I liked some aspects of AD&D (such as treating elves as actual races instead of classes). The crossover to AD&D from D&D is really more trouble than it's worth though. I was for the switch when it was announced since I thought it would mean more product. Uh huh. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 04:44:20 -0600 From: Galwylin Subject: Re: [Mystara] Dragons in Mystara RRossmanek@aol.com wrote: > > The biggest error (besides the CDs) was to switch Mystara to AD&D. Everybody > owning and playing D&D would have known Mystara. Besides, as I heard, the RC > was selled very good. This they could have used to make Mytara wide-spread > known. > > Rolf I still believe there was something more than wanting Mystara exposed to widest audience (AD&D players) since FR, GH and Mystara are really too much alike to try and market them all for the same system... Greyhawk was already in the process of dying when Mystara was switched. And now that they're re-releasing Greyhawk again, I don't feel like Mystara will get a chance to be brought back in any form. Not unless the mighty Realms stumble. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 04:52:41 -0600 From: Galwylin Subject: [Mystara] A Crowded Known World Another comment from TSR Live tonight... Heard that some thought the countries of Mystara seemed to be just thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like country by a desert might be unusual in the average setting but with Mystara's high magic and Ylaruam having some sort of connection to the Plane of Fire, isn't that resonable since we're dealing with fantasy? Or do you think the Known World needs expanding and if so, how? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 05:06:41 -0600 From: Galwylin Subject: Re: [Mystara] Druids (was Sylvan Realm) I've already forgotten what this exactly this thread started about but if anyone read the FR novel series (Darkwalker on Moonshae was the first) wasn't the druidess (I've forgotten her name) the grand druid of the islands? And then Robyn became the Grand Druidess of the Moonshaes after her death? I got the impression she didn't have a superior. She did worship a earth goddess of the Moonshaes but when Robyn succeeded her, she followed one of the standard Realm gods with no change in status. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 12:03:30 +0100 From: Deathwatch Naranek Subject: Re: [Mystara] Dragons in Mystara At 13:57 14-11-97 -0500, you wrote: ><> > >I thought the oldest was Gygax's Greyhawk. I heard from Mystaros that >David "Zeb" Cook and Tom Moldvay created Mystara(with the exception of >Karameikos) on the spot for X1 Isle of Dread. > ><decribing the world only suppliments>> > >Dragonlance did have a campaign setting boxed set called "Tales of the >Lance," which detailed the entire continent of Ansalon. As far as I know >Mystara is the only world without a campaign setting boxed set(it has >only had campaign expansion boxed sets). > >-Amaldis But there isn't a whole 'Krynn' boxed set. It just details only one continent, and doesn't say much about the other continents. You have to get 'Time of the Dragon' and the Atlas for Dragonlance for the other continents, and some adventures. Bas van Doornspeek - deathw@xs4all.nl ------------------------------ Date: Sun, 16 Nov 1997 12:12:30 +0100 From: Deathwatch Naranek Subject: Re: [Mystara] The letter!! At 14:21 14-11-97 -0500, you wrote: >"To me Birthright and Mystara settings are the most useless worlds I have >ever seen." > >This does not get me upset since most people think Mystara is just what >was released under AD&D. If I didn't know about all the amazing Mystara >products made for D&D I too would detest Mystara. The AD&D products >were, on average, (Mark of Amber, PWA3, and the Monstrous Manual are >exceptions) ugly, expensive, treated new players like idiots, poorly >advertised(the advertising made Mystara seem to be far too >stereotypical), and containing small ornamental frisbees called CDs that >were hard to catch and which glinted the sun in your eyes. While I did >buy the AD&D Mystara products, I only did so(again with the exceptions of >Mark of Amber, PWA3, and the Monstrous Manual) because I love Mystara and >am willing to sift through bad products to find whatever small gems of >Mystaran lore I can. > >-Amaldis I can't see what most of you have against the AD&D products. Okay, so some things might not be the same as the D&D things, but they are okay. I myself DM a AD&D Mystara game, and I like it. The problem of the AD&D version is that you MUST get the D&D stuff, otherwise you don't have many information on the other parts of Mystara. The CDs aren't great, but they can help the DM on running the adventure (I use them to see how TSR meant the adventures to be played, I never use the CDs with play) I don't like it how they see the AD&D Mystara campaign as an expension for the First Quest thing, though. Bas PS: If you don't understand this mail, I can't help it, I kept being interrupted.... ------------------------------ Date: Sun, 16 Nov 1997 13:08:14 +0100 From: Staffan Johansson Subject: Re: [Mystara] Dragons in Mystara At 12:03 1997-11-16 +0100, Deathwatch Naranek wrote: >At 13:57 14-11-97 -0500, you wrote: >>Dragonlance did have a campaign setting boxed set called "Tales of the >>Lance," which detailed the entire continent of Ansalon. As far as I know >>Mystara is the only world without a campaign setting boxed set(it has >>only had campaign expansion boxed sets). > >But there isn't a whole 'Krynn' boxed set. It just details only one >continent, and doesn't say much about the other continents. You have to get >'Time of the Dragon' and the Atlas for Dragonlance for the other >continents, and some adventures. By that definition, I haven't seen an AD&D world with a box set for the whole world. Forgotten Realms only describes the continent of Faerun, with a brief mention of other continents and referring the reader to Oriental Adventures, Maztica or Al-Quadim. Dark Sun covers an area about the size of Spain, IIRC. Planescape and Spelljammer aren't really relevant here. I haven't seen any Greyhawk boxes, so I can't say whether this holds true there, but I suspect it does. The way I think they should have launched Mystara for AD&D would have been an introductory box set, with one book devoted to an overview of the world, one book with an in-depth look at one country (Karameikos, for instance), and one small adventure for beginning players. To keep the cost comparable to the boxes they did publish, they could have used a more effective layout (smaller font, not so much of those sidebars), used less color (the entire Karameikos Explorer's guide was color), removing all those handouts and "hero cards", and, above all, cut the damn CDs out. I believe thst the savings I suggested would have covered the cost of an overview book, especially when all they had to do was compiling available information as opposed to creating new. Then, they could have published boxes (or, preferably, books - boxes are expensive!) covering individual countries. Staffan Johansson (d96sj@efd.lth.se) Thoughts good! Slogans bad! Thoughts good! Slogans bad! ------------------------------ End of mystara-digest V2 #198 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #199 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Sunday, November 16 1997 Volume 02 : Number 199 ---------------------------------------------------------------------- Date: Sun, 16 Nov 1997 09:50:43 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] A Crowded Known World Galwylin wrote: > Another comment from TSR Live tonight... > > Heard that some thought the countries of Mystara seemed to be just > thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like > country by a desert might be unusual in the average setting but with > Mystara's high magic and Ylaruam having some sort of connection to the > Plane of Fire, isn't that resonable since we're dealing with fantasy? > Or do you think the Known World needs expanding and if so, how? I think when the Known World was first created for the expert set, one could justifiably say that the countries had just been thrown together haphazardly. However, I think the Gazetteer series went a long way towards "explaining" this, and in the end the rather diverse societies and settings end up exisiting side by side very nicely. I've heard people make this sort of complaint before, but what most of them forget is that this is a fantasy world. The presence of magic means that things don't have to work the same way that they would in the real world. Nonetheless, the countries' histories mesh together very well, I think, and are believable. There are some contradictions, I admit, but nothing particularly earth-shattering (or should that be Mystara-shattering?). In the case of Ylaruam, the area is likely to be arid just because it's surround on three sides by mountains. With the addition of the gate to the plane of fire, it makes perfect sense. The Northern Reaches are a bit too far south to have the climate they are supposed to have; however, if Ylaruam can have a gate to the plane of fire, why can't there be some other magical effect (a gate or otherwise) affecting the climate. Perhaps it could be linked to the Radiance, or to the weather-affecting magic that the elves of Alfheim used. Of course, if the latter is true, it could have some interesting effects on the region now that the Alfheim elves are gone. Anyway, I don't think that stating the the Known World is too haphazardly put together is justified anymore. Many of the people who make this sort of complaint have simply never taken the time to take a closer look at Mystara than just a cursory glance. Michael. ------------------------------ Date: Sun, 16 Nov 1997 11:18:27 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] imperial navies clash In einer eMail vom 16.11.97 11:30:32 MEZ, schreiben Sie: << What I really need is a good description of a flying ship, its performances, its weapons, it's crew. IMC PCs have already met some flying ships and or I invented the a description or I have used the description of the 'Tipsy Tyrant" or of the Heldannic Warbirds I've found on WotI book 2. But are alphatian air ships like this? Aren't they ? How are they??? I hope someone could help me. >> A short help: You need "Champions of Mystara"! In this excellent product the complete whereabouts of flying ships is explained. I hope you can get one. Rolf ------------------------------ Date: Sun, 16 Nov 1997 11:18:30 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] D&D Classes In einer eMail vom 16.11.97 11:42:26 MEZ, schreiben Sie: << Was that a yes or a no? ;D Seriously, I liked some aspects of AD&D (such as treating elves as actual races instead of classes). The crossover to AD&D from D&D is really more trouble than it's worth though. I was for the switch when it was announced since I thought it would mean more product. Uh huh. >> Please don't weep! I can't hardly read mails with tears. And yes, I'm still playing D&D with only a few ideas of AD&D (double alignments; classes for elves and other). And now a remark which might be interesting for you: I bought D&D rules, but did not find a group. When I finally started to play it was AD&D. My DM teached me to hate AD&D... unintentionally I assume. So I founded a new group based on D&D rules. Rolf ------------------------------ Date: Sun, 16 Nov 1997 11:18:38 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] D&D Classes In einer eMail vom 16.11.97 15:14:18 MEZ, schreiben Sie: << Egads! Apparently, I was infected with the Typo Virus! What I meant was 'Granted they're hard to play (IMO)..." I have to disagree with your conclusion about there being no difference. In play (from a role-player's perspective), a character's view is what's most important, not the alignment, rolls, etc. of the mechanics. Paladins are required to be LG and serve an Immortal. I wasn't aware that avengers had that religious restriction. I think if you find motivation for the characters, you go much further on making the character memorable. >> Thatr's what I mean. The motivation on character level for a paladin and an avenger is complete different. The paladin is a faithful man (or woman :-) ) who wants to engage further than ever for the cause of his immortal. The avenger is a mercenary who fights for an immortal because he gets more abilities. The immortal needs not to be this one in whom the avenger puts his faith. Good or evil has really nothing to do with this. Rolf ------------------------------ Date: Sun, 16 Nov 1997 11:18:35 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] A Crowded Known World In einer eMail vom 16.11.97 11:55:24 MEZ, schreiben Sie: << Heard that some thought the countries of Mystara seemed to be just thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like country by a desert might be unusual in the average setting but with Mystara's high magic and Ylaruam having some sort of connection to the Plane of Fire, isn't that resonable since we're dealing with fantasy? Or do you think the Known World needs expanding and if so, how? >> O.k. IMO the TSR authors created a world with the map of the know world (expert set) and tried to put as many real world as possible into it. Later on they noticed how small the "Known World" was and introduced new bigger countries. Take a look at the Alphatian (pre-war) empire or on the Thyatian empire before DoE. Minaea, Sind, the Hollow World and some countries from the Savage Coast are good examples, too. But this don't mean the Know World needs expanding. It's just so small as it is. The other countries can colonize like Thyatis or Texeiras/Vilaverda. There's much space (although in distant countries) to be used. Rolf ------------------------------ Date: Sun, 16 Nov 1997 11:18:40 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] A Crowded Known World In einer eMail vom 16.11.97 15:59:47 MEZ, schreiben Sie: << The Northern Reaches are a bit too far south to have the climate they are supposed to have; however, if Ylaruam can have a gate to the plane of fire, why can't there be some other magical effect (a gate or otherwise) affecting the climate. Perhaps it could be linked to the Radiance, or to the weather-affecting magic that the elves of Alfheim used. Of course, if the latter is true, it could have some interesting effects on the region now that the Alfheim elves are gone. >> Oh, right. If the Northern Reaches and the former Heldannic Freeholds are cool Scandinavian regions, Alpha in Norwold has to be arctic. This isn't true. And take a look at Alphatia. Sundsvall was a southern city, but it was at the same latitude as the northern reaches. We need some more gates and warm/cool ocean drifts to explain the climatic effects. Let's take a final look at real world. Madrid, capital of spain is known for very hot summers and cool winters. New York at the same latitude has hot summers, but icy cold winters. The reasons are the warm gulf stream and the cold labrador stream. Rolf ------------------------------ Date: Sun, 16 Nov 1997 11:48:08 -0600 From: Dion Cautrell Subject: [Mystara] mystara@coollist.com > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. - --Next_Part_2962525688_160108_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit I have entered the following e-mail addresses into the mystara@coollist.com database. If you don't see your e-mail address among them, please contact me privately (cautrell@poetic.com) and I will add you. Furthermore, if you see a no longer valid e-mail address, please e-mail me and let me know what the old address is (along with a more current address if it isn't listed) so I can remove it. ANDREW.THEISEN@ASU.Edu Alex295@aol.com Ambreville@aol.com Cristiano.Perani@spm.it DBROHMAN@CHAT.CARLETON.CA Galeifel@aol.com Kaviyd@aol.com Magesmiley@aol.com RRossmanek@aol.com Renegade@gnn.com URND@MARISTC.MARIST.EDU a122286@cc.tut.fi a9003307@unet.univie.ac.at aknapp@sava.cca.vu.nl amaldis@juno.com brizio@lunet.it cautrell@poetic.com d96sj@efd.lth.se dalmonte@dsc.unibo.it dcampbel@metz.une.edu.au deathw@xs4all.nl dleland@cogsci.ucsd.edu esp109@psu.edu estlor@geocities.com fif3336@iperbole.bologna.it galwylin@airnet.net george@msn.fullfeed.com ggander@chat.carleton.ca iblien@online.no jam@wimsey.com johnson@mars.execulink.com jovard@polarnet.com knight@ucc.gu.uwa.edu.au lachcik@geocities.com lcdavis@mailbox.syr.edu malacoda@lesbois.com mrjohnson@videotron.ca necromancer@vabch.com pignatelli@astrpd.pd.astro.it rdroe@iupui.edu s9406058@student.anu.edu.au scy2g@watt.seas.virginia.edu seah@sfu.ca st952a19@echidna.cowan.edu.au subZero@post9.tele.dk tahk@acsu.buffalo.edu tbandy@cyberportal.net If you have any other questions or comments, feel free to contact me. And remember, Leroy is paying for every post to the list, so the sooner we get moved to a new server, the better. Thanks. . . - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- - --Next_Part_2962525688_160108_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit mystara@coollist.com I have entered the following e-mail addresses into the mystara@coollist.com database. If you don't see your e-mail address among them, please contact me privately (cautrell@poetic.com) and I will add you. Furthermore, if you see a no longer valid e-mail address, please e-mail me and let me know what the old address is (along with a more current address if it isn't listed) so I can remove it.

ANDREW.THEISEN@ASU.Edu
Alex295@aol.com
Ambreville@aol.com
Cristiano.Perani@spm.it
DBROHMAN@CHAT.CARLETON.CA
Galeifel@aol.com
Kaviyd@aol.com
Magesmiley@aol.com
RRossmanek@aol.com
Renegade@gnn.com
URND@MARISTC.MARIST.EDU
a122286@cc.tut.fi
a9003307@unet.univie.ac.at
aknapp@sava.cca.vu.nl
amaldis@juno.com
brizio@lunet.it
cautrell@poetic.com
d96sj@efd.lth.se
dalmonte@dsc.unibo.it
dcampbel@metz.une.edu.au
deathw@xs4all.nl
dleland@cogsci.ucsd.edu
esp109@psu.edu
estlor@geocities.com
fif3336@iperbole.bologna.it
galwylin@airnet.net
george@msn.fullfeed.com
ggander@chat.carleton.ca
iblien@online.no
jam@wimsey.com
johnson@mars.execulink.com
jovard@polarnet.com
knight@ucc.gu.uwa.edu.au
lachcik@geocities.com
lcdavis@mailbox.syr.edu
malacoda@lesbois.com
mrjohnson@videotron.ca
necromancer@vabch.com
pignatelli@astrpd.pd.astro.it
rdroe@iupui.edu
s9406058@student.anu.edu.au
scy2g@watt.seas.virginia.edu
seah@sfu.ca
st952a19@echidna.cowan.edu.au
subZero@post9.tele.dk
tahk@acsu.buffalo.edu
tbandy@cyberportal.net

If you have any other questions or comments, feel free to contact me. And remember, Leroy is paying for every post to the list, so the sooner we get moved to a new server, the better. Thanks. . .

- --Dion

- -------------------------------------------------------------------------
- -------------------------------------------------------------------------
Dion Cautrell
Department of English
University of Nebraska at Kearney
Kearney, Nebraska 68847
(308) 865-8299
E-mail: cautrelld@platte.unk.edu
OR cautrell@poetic.com


"I always go on until I am stopped, and I never am stopped,"
Percy Bysshe Shelley to Edward J. Trelawny.
- -------------------------------------------------------------------------
- ------------------------------------------------------------------------- - --Next_Part_2962525688_160108_MS_Mac_IMN-- ------------------------------ Date: Sun, 16 Nov 1997 11:49:06 -0600 From: Galwylin Subject: Re: [Mystara] The letter!! Deathwatch Naranek wrote: > > At 14:21 14-11-97 -0500, you wrote: > >"To me Birthright and Mystara settings are the most useless worlds I have > >ever seen." > > > >This does not get me upset since most people think Mystara is just what > >was released under AD&D. If I didn't know about all the amazing Mystara > >products made for D&D I too would detest Mystara. The AD&D products > >were, on average, (Mark of Amber, PWA3, and the Monstrous Manual are > >exceptions) ugly, expensive, treated new players like idiots, poorly > >advertised(the advertising made Mystara seem to be far too > >stereotypical), and containing small ornamental frisbees called CDs that > >were hard to catch and which glinted the sun in your eyes. While I did > >buy the AD&D Mystara products, I only did so(again with the exceptions of > >Mark of Amber, PWA3, and the Monstrous Manual) because I love Mystara and > >am willing to sift through bad products to find whatever small gems of > >Mystaran lore I can. > > > >-Amaldis > > I can't see what most of you have against the AD&D products. Okay, so some > things might not be the same as the D&D things, but they are okay. I myself > DM a AD&D Mystara game, and I like it. The problem of the AD&D version is > that you MUST get the D&D stuff, otherwise you don't have many information > on the other parts of Mystara. > > The CDs aren't great, but they can help the DM on running the adventure (I > use them to see how TSR meant the adventures to be played, I never use the > CDs with play) > > I don't like it how they see the AD&D Mystara campaign as an expension for > the First Quest thing, though. > > Bas > > PS: If you don't understand this mail, I can't help it, I kept being > interrupted.... It's not really something against AD&D. I use AD&D in other campaigns. It's the fact that they released Mystara in such a way that it would only appeal to the current fans and then connecting it to First Quest (complete with beginner CDs) like we were all children that never graduated to the mature game of AD&D. It was a little insulting. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 11:19:33 -0000 From: "Leroy Van Camp III" Subject: [Mystara] [ADMIN] I am Back Mystarans, I am just now sitting down to check my e-mail and have yet to read anything. Thought I would shoot this off first to let people know I am here. There is probably a letter or two asking where the hell I am during this important time Unfortunately I am just know getting back from a personal emergency "vacation" (It's all family related), and have been unable to check my e-mail during this time. But, I am back and will read eveything (I am downloading 4472 e-letters as I type this). Hopefully we can get the list's future resolved before the week is over. Sorry for the delays. Thanks for your patience. Leroy Van Camp III malacoda@lesbois.com owner-mystara-l@io.com "You know, not kneeing you in the groin is a constant struggle." MST3K ------------------------------ Date: Sun, 16 Nov 1997 14:39:49 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 16.11.97 00:50:14, schreiben Sie: << After 1009 AC Alphatia is no more, so that druid could relocate to Bellisaria, Oceania or the Isle of Dawn. >> Well, more likely he moved to the HW with Alphatia in 1009 (of course there must have been great druids in the HW before him, but perhaps he becomes Great Druid of the Flying Continents). Then a new Great Druid could move to the area you mentioned and become great druid of the great alphatian sea region. Garafaele Galeifel ------------------------------ Date: Sun, 16 Nov 1997 14:40:00 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 16.11.97 11:14:47, schreiben Sie: << Hmm, I can't remember this name from B10, DDA3 or DDA4. Was it only in Dragon Mag #171? Rolf >> Possible. I don't own DDA3 Dymrak Dread (that's what it's called, right?), but alway thought it had to do with Argos. I was just guessing, though. Garafaele Galeifel ------------------------------ Date: Sun, 16 Nov 1997 14:40:14 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] A Crowded Known World In einer eMail vom 16.11.97 15:59:47, schreiben Sie: << The Northern Reaches are a bit too far south to have the climate they are supposed to have; however, if Ylaruam can have a gate to the plane of fire, why can't there be some other magical effect (a gate or otherwise) affecting the climate. Perhaps it could be linked to the Radiance, or to the weather-affecting magic that the elves of Alfheim used. Of course, if the latter is true, it could have some interesting effects on the region now that the Alfheim elves are gone. >> IIRC, it is said in some Mystara product that Ylaruam's climate is connected to the elves' weather magic. The elves somehow diverted the rain, that was supposed to fall on Ylaruam. Now, with the Alfheim weather magic gone, I think the true believer should be making rapid progress with the "Desert Garden". Garafaele Galeifel ------------------------------ Date: Sun, 16 Nov 1997 11:51:51 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] mystara@coollist.com Mystarans: First -- I sent some mail to Leroy privately, since he hasn't said anything, one way or the other, about our recent discussions and I know that, sometimes, he doesn't read everything that comes throught the list. I was hoping that a private poke would get him to make some comments. However, not only hasn't he responded to the list, he hasn't responded to me privately either. The only conclusions I have are that either (a) he is happy with your move to get a new list started at coollist. (b) he just doesn't care anymore (c) he has been abducted by aliens (e) ?? Anyway, until we hear otherwise, making the move to coollist is at least a place to start -- even if it wouldn't be my first choice for the new list. I have one important question about the coollist alternative though -- the current MML has a digest version which is currently archived on a regular basis. There are a /lot/ of mystara members who prefer this format. Does coollist (a) provide a digest version and (b) archive old messages? This two points may prove to be the one major hitch with using coollist for the new MML. On that note: I don't, personally, have a problem with the Majordomo mailling list manager. Yes it is a bit arcane for first time users, but it can also makes it a bit harder for goof-offs to get into the system. (just my 2 copper's worth). Now, on to the message Dion sent out: At 11:48 AM 11/16/97 -0600, Dion Cautrell wrote: > I have entered the following e-mail addresses into the >mystara@coollist.com database. If you don't see your e-mail address among >them, please contact me privately (cautrell@poetic.com) and I will add you. >Furthermore, if you see a no longer valid e-mail address, please e-mail me >and let me know what the old address is (along with a more current address >if it isn't listed) so I can remove it. > > [...] > jam@wimsey.com This is a very old and out of date e-ddress for me. Did you use the member list that is on Leroy's page as your source? I can tell you that it is EXTREMEMLY out of date. Many of the other addresses you have from there will not only be out of date but also for people who aren't members of the list anymore. Rather than entering the subscriptions yourself, it might be wise if you sent a mail out telling list members how to subscribe to the Mystara list at coollist. For one thing, new members are going to have to be able to do this themselves in the future, so you might as well get this process set up to begin with. If you send such a message, you should try to make it 'jump out' at people so they read it -- try all capitals or somthing. Jenni A. M. Merrifield - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things *I* like!" And God said: "Let There Be Strawberries!" ------------------------------ Date: Sun, 16 Nov 1997 12:06:59 -0800 From: "Jenni A. M. Merrifield" Subject: [Mystara] Spells and Spell Effects While Invisible Mystarans: Here's a question that came up at one of the games I'm a player in and I'd like to find out what the list at large thinks. (Wouldn't mind a comment from Bruce on this too :-) The description of the OD&D invisibility spell in the Cyclopedia says the following at the end: "An invisible creature will remain invisible until he or she attacks or casts any spell." Obviously, this covers the following situations: a) the invisible person physically attacks something or someone else, b) the invisible person magically attacks something or someone else using any object capable of a directed spell effect (i.e. a wand or ring) c) the invisible person casts any kind of spell (defensive or otherwise) at anything or anyone (inlcluding themselves) Now, the question that arose was, what about using any OBJECT capable of a directed spell efect ON THEMSELVES? Obviously, rings and whatnot that 'automatically' provide some kind of bonus, protection or ability (i.e., rings of protection, gauntlets of strength, etc) continue to work in their ambient way. But what of those things that require the mage to decide that they are going to happen -- a ring that needs to be activated or a wand that needs to be pointed back at the caster? The DM in my game went with the view that casting is casting, even if you are doing it through some other object. It was his opinion that it was the mental INTENT (to attack, cast, etc) that broke the invisibility. Comments? Jenni - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things *I* like!" And God said: "Let There Be Strawberries!" ------------------------------ Date: Sun, 16 Nov 1997 15:05:23 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] More Dragons Cthulhudrew, The Great Old One pontificated: > > Glantri probably doesn't have the best rep with dragons, due to the > nature of the Dracologists there, though Jaggar was once mentioned as > actively trying to work to improve human/dragon relations. Glantri might not have too good of relationship with Dragon just because the wizards have a rep among the dragons using their body parts for research. Same with Alphatia. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Sun, 16 Nov 1997 14:17:25 -0600 From: Dion Cautrell Subject: Re: [Mystara] mystara@coollist.com - ---------- > From: "Jenni A. M. Merrifield" > To: mystara-l@lists.io.com > Subject: Re: [Mystara] mystara@coollist.com > Date: Sun, 16 Nov 1997 11:51:51 -0800 > >Mystarans: > > First -- I sent some mail to Leroy privately, since he hasn't said >anything, one way or the other, about our recent discussions and I know >that, sometimes, he doesn't read everything that comes throught the list. >I was hoping that a private poke would get him to make some comments. >However, not only hasn't he responded to the list, he hasn't responded to >me privately either. The only conclusions I have are that either > >(a) he is happy with your move to get a new list started at coollist. >(b) he just doesn't care anymore >(c) he has been abducted by aliens >(e) ?? Apparently, Leroy has been gone due to a family emergency. Now that he's back, we can find out exactly what's what. As for the change to coollist, let me reiterate that if no one wishes to use it, I can remove everyone's address and disband the list. No harm, no foul. > Anyway, until we hear otherwise, making the move to coollist is at least >a place to start -- even if it wouldn't be my first choice for the new list. > > I have one important question about the coollist alternative though -- >the current MML has a digest version which is currently archived on a >regular basis. There are a /lot/ of mystara members who prefer this >format. Does coollist (a) provide a digest version and (b) archive old >messages? This two points may prove to be the one major hitch with using >coollist for the new MML. The admin of mystara@coollist.com (whoever it is) can arrange for posts to be put into digest form. Furthermore, archiving old digests is as simple as uploading them to a web site, which I (and most others, I imagine) can easily do. > On that note: I don't, personally, have a problem with the Majordomo >mailling list manager. Yes it is a bit arcane for first time users, but it >can also makes it a bit harder for goof-offs to get into the system. (just >my 2 copper's worth). Coollist has designed its system so that only subscribed users can post to any given list. This prevents "goof-offs" from posting anything because messages sent from any unsubscribed address are simply bounced. - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Sun, 16 Nov 1997 15:23:01 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Dragons in Mystara RRossmanek@aol.com pontificated: > > The biggest error (besides the CDs) was to switch Mystara to AD&D. Everybody > owning and playing D&D would have known Mystara. Besides, as I heard, the RC > was selled very good. This they could have used to make Mytara wide-spread > known. From what I heard (through a TSR employee on the net, I don't quite remember which one), decision to kill D&D line was already made. Switching Mystara to AD&D line was the only way to keep it alive. However, the only "opening" for an AD&D campaign world at the time is a campaign world for beginners. So that was what they did. In hindsight, they might be better to keep it on the shelf for a better time to release them again. - -- John Yu, scy2g@virginia.edu | UVa, Material Science Dept. |"Earth is too small and fragile a basket IPM Lab | for Mankind to keep all his eggs in." (804) 984-3789 | -- Robert Anson Heinlein ------------------------------ Date: Sun, 16 Nov 1997 15:31:52 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] A Crowded Known World In a message dated 97-11-16 09:59:47 EST, mrjohnson@videotron.ca writes: << I think when the Known World was first created for the expert set, one could justifiably say that the countries had just been thrown together haphazardly. However, I think the Gazetteer series went a long way towards "explaining" this, and in the end the rather diverse societies and settings end up exisiting side by side very nicely. >> I must admit that the unlikely combinations of cultures that are thrown together in the Known World is one of the things that I find charming about Mystara. Each nation has a distinctive feel and atmosphere -- I have no trouble keeping track of which nation is which. In stark contrast, telling most nations of the other game worlds apart is a much more difficult task. ------------------------------ Date: Sun, 16 Nov 1997 15:31:46 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Dragons in Mystara In a message dated 97-11-16 06:27:06 EST, deathw@xs4all.nl writes: << But there isn't a whole 'Krynn' boxed set. It just details only one continent, and doesn't say much about the other continents. You have to get 'Time of the Dragon' and the Atlas for Dragonlance for the other continents, and some adventures. >> But Mystara does not even have a supplement on the scale of what is provided for Krynn. What Mystara really could have used would have been a boxed set that gave a good overview of the Known World region - -- so far anyone trying to collect information on that region must either accept a very brief summary (as in the D&D Rules Cyclopedia) or buy a large number of gazetteers (and if you didn't start doing so back in the 1980s, you are now probably out of luck). A boxed set per country was obviously an absurd approach -- few of us would have been able to keep up. ------------------------------ Date: Sun, 16 Nov 1997 12:36:26 -0800 From: "Jenni A. M. Merrifield" Subject: [Mystara] OD&D Polymorph Spells (Self and Other) Mystarans: Heres a set questions about the OD&D Polymorph spells (Self and Other) that came up during another D&D game I'm in. 1) In the Cyclopedia, the description of Polymorph Self has the following lines -- at the top, after Range and Duration it says: "Effect: Caster may change shapes" And in the descritpion it says: "This spell allows the caster to change shape, taking the physical form of another living creature." The DM in that game had recently decided that that meant that the caster could SWITCH FORMS while the spell was still in effect. His reasoning was based on the phrase "Caster may change SHAPES" (note the plural). As much as I (as the player of an MU from Minrothad) would like that to be the case, I felt that he was misreading the intention of the spell. I think that the more important phrase is the one in the description itself -- i.e. it allows the caster to take "the physical form of ANOTHER [i.e., one] living creature" -- in other words, the caster can change shape into one other living creature when the spell is initially cast. In any event, in my campaign, the MU can only take on one shape, but I'd like to know what you people think. 2) Now, how about the clothing and equipment held by an individual when they cast Polymorph Self on themselves or Polymorph Other is cast on them? Neither spell description actually tells you one way or the other. I and the other DM's I play with tend to assume that, with Polymorph Self, the equipment you are actually holding and the clothing you have on goes into some kind of limbo-land with Polymorph Self, so that you have it when you change back. There is also the tacit assumption that any clothing your new shape may require is part and parcel of the magical conversion. However (in my campaign anyway), with Polymorph Other, witch REALLY turns the person into that type of creature, I rule that only their body changes. If the clothing no longer fits the new shape, it falls off or rips as they grow to big for it. What do you people think? WRT Polymorph Self, what use is it if you can't carry your equipment and clothing with you are going? Especially since you aren't really that kind of creature, and will need to get your hands on your spell book to brush up once you arrive. 3) Finally, the description the Polymorph Self in the Cyclopediasays: "The spellcaster cannot cast spells while polymorphed into a different form." This obviously covers the direct casting of any spell currently memorized by the spellcaster -- they just can't cast them. They can't even try, it just doesn't work. But, what of objects, such as rings, which were worn when the conversion was done and which require a directed thought to activate? Also, what if the Spellcaster had a wand in one hand when the spell was cast? Is it beyond reach in the limbo land, or can its powers be called up from there? Comments? Jenni - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things *I* like!" And God said: "Let There Be Strawberries!" ------------------------------ Date: Sun, 16 Nov 1997 15:40:54 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] A Crowded Known World Galwylin pontificated: > > Heard that some thought the countries of Mystara seemed to be just > thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like > country by a desert might be unusual in the average setting but with > Mystara's high magic and Ylaruam having some sort of connection to the > Plane of Fire, isn't that resonable since we're dealing with fantasy? > Or do you think the Known World needs expanding and if so, how? That is one of the biggest weakness of Mystara. When the designers first drawn up the world map, it is obviously they want to as many different flavors of fantasy world as possible in that small area, with little regard to realism. They have done their best to cover that up in later products (give Thystis large area of land, introduce the gate to plane of fire in Ylarum, etc). But it is still odd looking at time (that Isle of Dread is not much hotter than Ylaruam, Norworld not much colder than Northern Reach, most countries introduced later are much larger than KW countries, etc). BTW, my reason for Northern Reach being so much colder than it suppose to be is because the magic nature that kept Ylaruam hot is absorbing heat from the the NR, causing it to be quite a bit colder. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Sun, 16 Nov 1997 15:52:59 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] mystara@coollist.com Dion Cautrell pontificated: > > Apparently, Leroy has been gone due to a family emergency. Now that he's > back, we can find out exactly what's what. As for the change to coollist, > let me reiterate that if no one wishes to use it, I can remove everyone's > address and disband the list. No harm, no foul. I don't really know enough about different type of mailing list to say what would be the best option for out mailing list to be on next. But recently I heard that coollist is having some problem keeping up with its recent expansion. Have you experience any of that? BTW, thanks for taking the initiative in this matter. Even if Coollist doesn't fit our need the best, it would give us more time to find a better option if one exist. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Sun, 16 Nov 1997 15:23:22 -0600 From: Galwylin Subject: Re: [Mystara] mystara@coollist.com Could you post an example of a coollist email? I'd like to see what these ads look like. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 15:29:50 -0600 From: Dion Cautrell Subject: Re: [Mystara] mystara@coollist.com - ---------- > From: Shin Chyang Yu > To: mystara-l@lists.io.com > Subject: Re: [Mystara] mystara@coollist.com > Date: Sun, 16 Nov 1997 15:52:59 -0500 (EST) > >I don't really know enough about different type of mailing list to >say what would be the best option for out mailing list to be on next. >But recently I heard that coollist is having some problem keeping up >with its recent expansion. Have you experience any of that? BTW, >thanks for taking the initiative in this matter. Even if Coollist >doesn't fit our need the best, it would give us more time to find >a better option if one exist. Coollist.com had a few problems several months back, but as far as I know, everything's now working fine, probably better than before. - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- ------------------------------ Date: Sun, 16 Nov 1997 15:48:58 -0600 From: Dion Cautrell Subject: Re: [Mystara] mystara@coollist.com > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. - --Next_Part_2962540139_1029235_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit The posts to coollist will look like this: [YOUR MESSAGE] - ----------------------------------------------------- What *IS* IRC? http://www.astraweb.com/jayr - ------------------------------------------------------ Get your FREE Mailing List. http://208.141.98.157 That's all you'll see. . . - --Dion - --Next_Part_2962540139_1029235_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit Re: [Mystara] mystara@coollist.com The posts to coollist will look like this:


[YOUR MESSAGE]

-----------------------------------------------------
What *IS* IRC?
http://www.astraweb.com/jayr

- ------------------------------------------------------
Get your FREE Mailing List. http://208.141.98.157


That's all you'll see. . .

- --Dion - --Next_Part_2962540139_1029235_MS_Mac_IMN-- ------------------------------ End of mystara-digest V2 #199 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #200 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 17 1997 Volume 02 : Number 200 ---------------------------------------------------------------------- Date: Sun, 16 Nov 1997 16:29:54 -0600 From: Galwylin Subject: Re: [Mystara] mystara@coollist.com Dion Cautrell wrote: > > The posts to coollist will look like this: > > [YOUR MESSAGE] > > ----------------------------------------------------- > What *IS* IRC? > http://www.astraweb.com/jayr > ------------------------------------------------------ > Get your FREE Mailing List. http://208.141.98.157 > > That's all you'll see. . . > > --Dion Well, that doesn't look like to much of a bother. There are some lists that take up more room than that telling subscribers how to subscribe and unsubscribe. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 19:44:55 -0500 (EST) From: RLaRue@aol.com Subject: Re: [Mystara] A Crowded Known World << Heard that some thought the countries of Mystara seemed to be just thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like country by a desert might be unusual in the average setting but with Mystara's high magic and Ylaruam having some sort of connection to the Plane of Fire, isn't that reasonable since we're dealing with fantasy? Or do you think the Known World needs expanding and if so, how? >> I really like Mystara and I'm running my AD&D campaign (two real world years and still going) there right now, but I'd have to say I find some of Mystara to be designed in error. Although there are explanations for why these oddities exist, I don't think we can escape the truth. Poor design or editing allowed a few screaming inconsistencies into the make up of the Known World. I think both Ylaruam and Ethengar (to site the most obvious) were poorly placed in comparison to the other countries. Granted, things don't have to be like they are in the real world, but I find the explanations to be fixes and little else (however skillfull). The various cultures of our own world (and logically a fantasy world based on our own) developed as they did in part due to the environmental factors. Although the "fixes" explain why the environments in question exist, it does so IMO by rather extreme means. If I could have my wish, both of those nations would have been placed elsewhere, but for the life of me, I don't know where. Perhaps to the west for Ethengar, but Ylaruam confounds me. Any suggestions? >>Anyway, I don't think that stating the the Known World is too haphazardly put together is justified anymore. Many of the people who make this sort of complaint have simply never taken the time to take a closer look at Mystara than just a cursory glance.<< Actually, I have and I still think it was poorly done no matter how skillfully it was explained. Fantasy or no, some things I just can't buy. Sorry. Rick ------------------------------ Date: Sun, 16 Nov 1997 19:45:56 -0500 (EST) From: RLaRue@aol.com Subject: Re: [Mystara] A Crowded Known World << Heard that some thought the countries of Mystara seemed to be just thrown together haphazardly(sp?). Any thoughts? Granted a Norse-like country by a desert might be unusual in the average setting but with Mystara's high magic and Ylaruam having some sort of connection to the Plane of Fire, isn't that reasonable since we're dealing with fantasy? Or do you think the Known World needs expanding and if so, how? >> I really like Mystara and I'm running my AD&D campaign (two real world years and still going) there right now, but I'd have to say I find some of Mystara to be designed in error. Although there are explanations for why these oddities exist, I don't think we can escape the truth. Poor design or editing allowed a few screaming inconsistencies into the make up of the Known World. I think both Ylaruam and Ethengar (to site the most obvious) were poorly placed in comparison to the other countries. Granted, things don't have to be like they are in the real world, but I find the explanations to be fixes and little else (however skillfull). The various cultures of our own world (and logically a fantasy world based on our own) developed as they did in part due to the environmental factors. Although the "fixes" explain why the environments in question exist, it does so IMO by rather extreme means. If I could have my wish, both of those nations would have been placed elsewhere, but for the life of me, I don't know where. Perhaps to the west for Ethengar, but Ylaruam confounds me. Any suggestions? >>Anyway, I don't think that stating the the Known World is too haphazardly put together is justified anymore. Many of the people who make this sort of complaint have simply never taken the time to take a closer look at Mystara than just a cursory glance.<< Actually, I have and I still think it was poorly done no matter how skillfully it was explained. Fantasy or no, some things I just can't buy. Sorry. Rick ------------------------------ Date: Sun, 16 Nov 1997 19:52:52 -0500 (EST) From: RLaRue@aol.com Subject: Re: [Mystara] A Crowded Known World Sorry for the double post. AOL booted me while I was sending it the first time, but failed to inform me that it had been sent. Oh well. Rick ------------------------------ Date: Sun, 16 Nov 1997 20:23:19 -0500 (EST) From: Magesmiley@aol.com Subject: Norwold (was[Mystara] Mages of Mystara) In a message dated 97-11-16 04:14:03 EST, you write: << << Time to start CM1! >> Of course, some adaptation would be required. Is the much weakened Thyatian Empire now in good enough shape to invade Norwold? Keep in mind, of course that Eusebius has less reason to want that land than his father did. Also, the remnants of the Alphatian Empire (the NACE, if I am not mistaken) are not ruled by any relatives of Ericall, so the family bit is also changed. Finally, the Heldanners are now a third party -- and the last time I checked, they occupied a significant portion of Norwold. >> Something I have been toying with for some time is a major overhaul of Norwold, and Test of the Warlords in particular. I have been redoing the map in 8 mile hexes for quite awhile now, and have begun "inproving" the scenery in Norwold, as well as also building up the backgrounds of some of the characters in CM1 some more. If the Almanac folks concur I would like to take on Norwold for the next almanac they do. (I won't spread all of my different ideas around quite yet). I had the e-mail addresses at one point, but aol ate it along with the rest of my address book. Anyone know who is in charge of various parts of the almanac? ------------------------------ Date: Sun, 16 Nov 1997 20:11:50 -0600 From: Galwylin Subject: Re: [Mystara] A Crowded Known World RLaRue@aol.com wrote: > > << Heard that some thought the countries of Mystara seemed to be just thrown > together haphazardly(sp?). Any thoughts? Granted a Norse-like country by a > desert might be unusual in the average setting but with Mystara's high magic > and Ylaruam having some sort of connection to the Plane of Fire, isn't that > reasonable since we're dealing with fantasy? Or do you think the Known World > needs expanding and if so, how? >> > > I really like Mystara and I'm running my AD&D campaign (two real world years > and still going) there right now, but I'd have to say I find some of Mystara > to be designed in error. Although there are explanations for why these > oddities exist, I don't think we can escape the truth. Poor design or > editing allowed a few screaming inconsistencies into the make up of the Known > World. I think both Ylaruam and Ethengar (to site the most obvious) were > poorly placed in comparison to the other countries. Granted, things don't > have to be like they are in the real world, but I find the explanations to be > fixes and little else (however skillfull). The various cultures of our own > world (and logically a fantasy world based on our own) developed as they did > in part due to the environmental factors. Although the "fixes" explain why > the environments in question exist, it does so IMO by rather extreme means. > If I could have my wish, both of those nations would have been placed > elsewhere, but for the life of me, I don't know where. Perhaps to the west > for Ethengar, but Ylaruam confounds me. Any suggestions? > > >>Anyway, I don't think that stating the the Known World is too haphazardly > put together is justified anymore. Many of the people who make this sort of > complaint have simply never taken the time to take a closer look at Mystara > than just a cursory glance.<< > > Actually, I have and I still think it was poorly done no matter how > skillfully it was explained. Fantasy or no, some things I just can't buy. > Sorry. > > Rick Like was said before, perhaps Alfheim's magic was keeping Ylaruam a desert. Perhaps it's time for the land to begin to take on the characteristics of an desert oasis. Sind looks like where Ylaruam probably would have been placed if Mystara was designed now. I'm comfortable with where it's at now but since Mystara is a dynamic setting, I wouldn't mind seeing a few trees start poping up in Ylaruam, thus allowing Al-Kalim's goal for the country be fulfilled. The coldest of the Northern Reaches could be explained by a high altitude. Any thoughts on this? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 16 Nov 1997 21:20:00 -0500 From: lordvalen@juno.com (Jakklyph Valen Kroe) Subject: [Mystara] OpHydra, day 8 I didn't see Day 8 of Operation Hydra posted, perhaps I missed it? Lord Valen ------------------------------ Date: Wed, 12 Nov 1997 20:08:51 -0500 From: Aron Reif Subject: Re: Re[2]: [Mystara] Mages of Mystara At 03:28 PM 11/12/97 EST, you wrote: > >In an early (the first?) screen for D&D (AC7?) there was an adventure >titled Treasure of the Hideous One. The background of the adventure >fits nicely as a history of an event during the Thyatian conquest >of Traladara in 900 AC. This pre-dates Duke/King Stefan of course. >BTW, the adventure concludes (if succesful) with the party acquiring >a nice "campaign sword", a +3 Intelligent sword with the Extra Damage >Extraordinary Ability. IMC the players staged one of their finest >strategy coups, disabling the vampire villain with a lightning bolt >straight down the neck of his jar-like coffin. > > Treasure of the Hideous One???? I have AC7, and the mini-adventure included with mine is entitled "The Spindle". This is a Master-level adventure that gives the players some clues about Immortality. I've never had Master-level players, so I've never used it. Is the other one good enough to try to hunt it down? Aron Reif areif@erols.com ------------------------------ Date: Sun, 16 Nov 1997 23:19:12 -0500 From: lordvalen@juno.com (Jakklyph Valen Kroe) Subject: Re: [Mystara] More Dragons Oooooh what an idea... I say go with it! Lord Valen ------------------------------ Date: Sun, 16 Nov 1997 22:52:04 -0500 From: lordvalen@juno.com (Jakklyph Valen Kroe) Subject: Re: [Mystara] imperial navies clash Get Champions of Mystara... there's a whole manual on building flying ships: cost, materials, enchantment, stats, etc. Lord Valen ------------------------------ Date: Sun, 16 Nov 1997 22:45:52 -0500 From: lordvalen@juno.com (Jakklyph Valen Kroe) Subject: Re: [Mystara] Savage Coast I have these SC files, and they're available in RTF, DOC, and TXT formats, though graphics files are only available in GIF or JPG (can't remember which) format IIRC. However, I got them all from the TSR site (www.tsrinc.com), and I don't know where else this stuff has been posted. I use MS Word and Vueprint. Lord Valen On Wed, 12 Nov 1997 15:20:25 -0500 Eric Guindon <95390525@callisto.si.usherb.ca> writes: > > >Neal Daskal wrote: > >> Intrigued by a mention of a FREE item on the list, I went looking >> for the Savage Coast stuff. What I found was a bunch of zip files >> at mpgn. The zip file I first downloaded, tsr2521, appears to >> include several rtf files. Are there instructions somewhere about >> how the Savage Coast stuff is structured and what programs are >> needed to view it? Did I download it from the right place or is >> there a "better" copy at tsrinc.com? > > >You could be able to look at the files with a .rtf (rich text format) >by >using Word... >I had some problems when I tried to view those files with >WordPerfect... >but I'm sure >that a lot of text browser are able to read that format > >I downloaded mine a tsrinc and I didn't got any probs > >Eric > > ------------------------------ Date: Mon, 17 Nov 1997 10:24:44 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Thu, 13 Nov 1997, Fabrizio Paoli wrote: > Aleksei, since you're quite knowledgeable in Glantrian politics can you > tell what happened in 1001(?) when clerics were allowed in Glantri. > I mean, who voted for it and who voted against it. > I tried to figure it out a couple of years ago (it should be somewhere in > the digests), but I don't think we reached a complete agreement. > Let's see now. I had that figured out IMC. I don't remember it offhand, but let's see if I can try to reconstruct it. For: Jherek, Carlotina, Carnelia, Jaggar, Volospin Against: Brannart, Morphail, Vanserie, Etienne, Innocenti * Jherek doesn't have anything against clerics * The elves vote for because their Treekeepers are almost like clerics anyway * Jaggar considers clerics useful in warfare, as they can heal wounds much better than mages, as well as providing lots of combat-enhancing spells * Volospin, being the Chancellor, wants to improve foreign relations by allowing clerics * Brannart and Morphail, being undead, obviously oppose the idea * Vanserie hates clerics according to the long-standing Flaemish tradition * Etienne, being *the* embodiment of the magocracy, opposes anything which might undermine the wizards' rule * Innocenti doesn't want clerics curing his poisons and revealing his intrigues (he's only interested in them as arena features ;) I don't remember the voting points right now, but the official result is that the matter passes to Parliament, where it is accepted. The problem here is, that if you are completely realistic, the law wouldn't have passed (just like Dolores wouldn't have become a Princess if you really looked at it realistically). BTW, does anyone think that the Council should raise the voting point requirements, since there are currently so many princes that if there are only two choices, it's fairly easy for both to get over 80 points. I think the 80 point limit was meant for 10 princes, and since there are now 13, perhaps the new requirement could be around 100. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 10:37:58 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] David "Zeb" Cook On Fri, 14 Nov 1997, Aaron J Korotie wrote: > I thought the oldest was Gygax's Greyhawk. I heard from Mystaros that > David "Zeb" Cook and Tom Moldvay created Mystara(with the exception of > Karameikos) on the spot for X1 Isle of Dread. > Hey guys, I just got the latest WebRPG Newsletter, and they say that Zeb will be their guest star at the Townhall Forum on November 17-21, and he'll be answering questions. Just go to www.webrpg.com! ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 11:00:10 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Sinaria Verlien On Sat, 15 Nov 1997, DM wrote: > Uh... sorry, but why did u say she had to be replaced in AC 1012? I didn't > remember she died... Could you please give me more clues, Aleksei (or > Andrew)...? > She has already disappeared in G:KoM, which is set in 1012 AC. So, apparently, her disappearance will be noticed soon after. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 11:04:42 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Sat, 15 Nov 1997, Shin Chyang Yu wrote: > But even her disappearance was noticed immediatly, will she be > replaced? Consider that the entire House Sylaire disappeared for > 80 years, but was never replaced AFAIK. Perhaps there are certain > rules when someone disappear instead of confirmed dead (which should > be quite common with the wizards). Maybe something like the council > will declear a replacement for the missing after 5 years or sooner > if the ruling region requires it. But permenant replacement according > to the rule of succession does not take place until a period of 101 > years, or something like that? > House Sylaire was not replaced because the Council forbade the resettlement of the area so that the same thing doesn't happen to anybody else. An opposite example would be the disappearance of Malachie du Marais in 1012 AC (?). Well, Dolores did have a white wolfhide, but it wasn't actually *proven* to belong to Malachie. Anyway, everybody started moving to the next nobility level right away, within a few days. BTW, what would happen in this situation: suppose Dolores became the Archduchess at some point. Then, some Prince dies without a heir. Would Dolores then get that Principality (becoming the ruler of *two* Principalities)? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 04:05:54 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Glantri discussion... In a message dated 97-11-17 03:27:52 EST, k24023@kyyppari.hkkk.fi writes: << BTW, does anyone think that the Council should raise the voting point requirements, since there are currently so many princes that if there are only two choices, it's fairly easy for both to get over 80 points. I think the 80 point limit was meant for 10 princes, and since there are now 13, perhaps the new requirement could be around 100. >> In my campaign the voting point requirements were raised because even the old 80 point requirement was too low -- it is even more so now. The requirement that I use is that a majority of the Princely votes are required to pass or defeat a motion -- if enough Princes abstain from voting or fail to give instructions to their representatives, then the motion goes on to Parliament. In my experience, it is rare for a motion to be passed by Parliament, as most nobles follow their Prince's lead in voting. Also, I didn't think that Clerics were legalized until AC 1008, and then only as a "temporary emergency measure". At that point, with a plague raging through Glantri, it would have passed easily: >* Brannart and Morphail, being undead, obviously oppose the idea They would still be opposed. >* Vanserie hates clerics according to the long-standing Flaemish tradition But Vanserie just died in the Plague and was succeeded by Juliana. Juliana votes in favor of the emergency measure. >* Etienne, being *the* embodiment of the magocracy, opposes anything which >might undermine the wizards' rule Etienne would have made sure that the measure gave very limited rights to Clerics -- he wants them to practice their healing, not their preaching. Once the measure is phrased just the right way, Etienne also votes in favor of it. Malachie, despite being a lycanthrope, follows Etienne's lead. >* Innocenti doesn't want clerics curing his poisons and revealing his >intrigues (he's only interested in them as arena features ;) Innocenti is missing and presumed dead -- he does not vote. So, with only Brannart and Morphail opposed and all other Princes in favor, the measure passes easily. As for Dolores becoming Princess, remember that she was riding a high crest of popularity after she supposedly had just avenged her mother's death by killing a dragon. As her mother was an ally of Prince Volospin, her natural enemies would have been the Princes of Aalban, Bergdhoven, Boldavia, and Caurenze. But Caurenze was gone by this time, and Dolores quickly seduced Jaggar, so she would have become Princess with only two Princes opposing her. Or maybe even just one, if Alphaks put in a good word for her with Morphail. Presumably, Malachie did not become her enemy until later, when she got involved in that intrigue over the succession in New Averoigne. ------------------------------ Date: Mon, 17 Nov 1997 11:30:20 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Druids (was Sylvan Realm) On Sat, 15 Nov 1997, Fabrizio Paoli wrote: > Yes, they're probably too many. I would say one for the Known World, one > for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. > After 1009 AC Alphatia is no more, so that druid could relocate to > Bellisaria, Oceania or the Isle of Dawn. > What about a druid for the rest of Brun (north of Savage Coast)? Also, the Alphatian druid could actually move along with Alphatia into HW and become the Grand Druid of the flying continents! ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 14:03:58 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Mon, 17 Nov 1997 Kaviyd@aol.com wrote: > Also, I didn't think that Clerics were legalized until AC 1008, and then only > as a "temporary emergency measure". At that point, with a plague raging > through Glantri, it would have passed easily: > According to the official timeline, it's AC1001. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 13:52:09 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] Dimension of nightmare On Fri, 14 Nov 1997, Eric Guindon wrote: > Greeting > > I'd like to know if someone as done some work on the dimension of > Nightmare (or the demi-plane of nightmare)? > I'm planning to do something with my players in this Dimension and I'd > like to know if some information have been done > about this in this list or in a Dragon magazine Issue. James Mishler did something on this a while back, inspired by the works of HP: Lovecraft. If you aks nicely he could probably send it to you.. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 13:59:22 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] D&D Classes > >On the subject of D&D, I was wondering just how many still use the rules > >or has everyone gone to AD&D? I use GURPS. While I think you can enjoy any set of rules, D&D has many flaws. AD&D has most of the same flaws and is generally more complex (bad IMO) My campaign has been dormant lately due to studies and to other games like Traveller, Pendragon, RuneQuest and SAGA, but I hope to get back to Mystara next year. I'll try and post some of my experiences with using GURPS then, if people are interested. ( I know Leroy mentined this a while back, but I have been too busy.) Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 08:07:21 EST From: Neal Daskal Subject: Re[4]: [Mystara] Mages of Mystara >At 03:28 PM 11/12/97 EST, you wrote: >> >>In an early (the first?) screen for D&D (AC7?) there was an adventure > >Treasure of the Hideous One???? I have AC7, and the mini-adventure >included with mine is entitled "The Spindle". This is a Master-level >adventure that gives the players some clues about Immortality. I've never >had Master-level players, so I've never used it. Is the other one good >enough to try to hunt it down? Good catch. That's why I put a ? with the AC7. I'm home now so I checked; the screen that included "Treasure" was AC2. Good enough to hunt down? Dunno. The module is ok. The magic sword is REAL helpful to the campaign. The screen itself is same old stuff. ------------------------------ Date: Mon, 17 Nov 1997 16:10:14 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Glantrian Princely Charges I was just wondering, how does a Prince get a charge (Chancellor, Treasurer, etc.) in practice? How are the candidates selected? What's to prevent each Prince from naming himself candidate and voting for himself? This way, it would never be resolved. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 17 Nov 1997 09:10:15 -0500 (EST) From: Ambreville@aol.com Subject: [Mystara] AC discrepancy for Tortles Hi everyone. While I was completing research on tortles, I found a discrepancy between Red Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) and the other 3 (-1). I would have checked back into my original copy of the Creature Catalog and used the data from there, but I can't seem to be able to find my copy. Can someone who has a copy laying nearby check this out for me? Thanks! Else, the rakasta article has been submitted and accepted by Dragon Mag. I'm waiting for the editor to dig himself out from under a pile of production work to assign the article to an issue number. I'll let you know as soon as I can. My guess -- probably four months from now (march '98 issue, maybe). Tortles are proceeding apace. I found some really neat real world turtles to adapt. All my best to everyone on the list. Bruce Heard ------------------------------ Date: Mon, 17 Nov 1997 15:27:49 +0100 From: DM Subject: Re: [Mystara] Druids (was Sylvan Realm) At 10.12 15/11/97 -0500, Robert D'eath Roe aka Dr Konijn wrote: >In einer eMail vom 14.11.97 18:31:32 MEZ, schreibt DM: > ><< So, IMHO there are many, one responsible for a different area: we've got > Maud for the Savage Coast, and maybe another one for Norwold (probably a > forest or mountain Druid), then another one for the Great Waste and Hule > (desert druid), another one for the Old World (forest druid), another one > for the Arm of the Immortals (mountain druid), three or four for Davania > (forest, desert and mountain druids), one for the Serpent Peninsula and the > Western Sea and Sea of Dread (sea druid, if such a thing exists), then one > for Isle of Dawn (?? druid), another one for Ochalea (plains druid), one for > Pearl and Alatian Islands (sea druid), one for Bellissaria (mountain/plains > druid?), two for Skothar (plains and mountain druids) and i believe also a > couple for the icy regions (ice druids). >> > > >This seems to be too many level 36 druids. Of course, they could be lower >level druids, so around level 30. > Just going to give my two cents on AD&D druids. From what i've >understood there is only one Grand Druid at a time and there seems to be a >good purpose for this in the Complete Druid's Handbook. I have read the Complete Druid's Handbook too (a good book imho) and i too agree with you that there should be only one Grand Druid in Mystara. Using CDHB i've rewritten the rules for Druids advancement that came with Companion boxed set, and so now IMC i have: 1 Grand Druid of level 31+ 1 Great Druid of level 24-30 for each "druidic" region 3 Archdruids of level 16-23 for each region 9 High Druids of level 9-15 for each region, each one leading a druidic coven (this doesn't mean that each region has 9 covens, but that the maximum number is 9) (maximum numbers given) There is no restricted number of druids under 9th level nor above 31st level (Hierophant Druids), who as u say hold no ruling position inside the hierarchy: they're simply very powerful itinerant druids who must however observe the will of the Grand Druid (they are his ears and eyes). In order to get promoted to the next rank, a druid must be of minimum level required and there must be a vacant place in the hierarchy. If neither of the two conditions apply, then the druid cannot advance in rank, BUT he can continue to gain Xps and raise in levels, possibly going from Druid rank to Hierophant rank without passing from the other intermediate ranks (which is not required in fact!). That's the way i see it IMC.. Hope to have clarified myself DM ------------------------------ Date: Mon, 17 Nov 1997 15:35:59 +0100 From: DM Subject: [Mystara] Magic Jar OK, i've got this big question i've always wanted to know: a magic jarred wizard can cast spells while in the host body? According to what i understand from the rules, the answer is NO, but then i've foundmany examples in TSR D&D supplements of magic jarred mages that retain their spellcasting abilities while in the other body, so this has always puzzled me. For example, in X5, the mage Alrethus (scribe of Hosadus) is an old wizard that magic jars into the body of his younger assistant to perform his duties. When the Pcs discover him he can attack them from the body of his assistant using HIS spells! I didn't think this was possible (referring to the rules in Expert set),so who's right here? What does the Rules Cyclopaedia say? Thanx for listening.. DM ------------------------------ Date: Mon, 17 Nov 1997 15:44:40 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 04.05 16/11/97 -0500, Neal wrote: >In a message dated 97-11-14 13:06:28 EST, RRossmanek@AOL.COM writes: > ><< Time to start CM1! >> > >Of course, some adaptation would be required. Is the much weakened >Thyatian Empire now in good enough shape to invade Norwold? Keep >in mind, of course that Eusebius has less reason to want that land >than his father did. Also, the remnants of the Alphatian Empire (the >NACE, if I am not mistaken) are not ruled by any relatives of Ericall, >so the family bit is also changed. > >Finally, the Heldanners are now a third party -- and the last time I >checked, they occupied a significant portion of Norwold. Sorry, but the way i see it, CM1 should be played in AC1000 or AC1001, anyway definitely before Wrath of the Immortals.. DM ------------------------------ Date: Mon, 17 Nov 1997 16:11:00 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] D&D Classes On Fri, 14 Nov 1997, Galwylin wrote: > DM wrote: > > > > What about Wise Women from GAZ7? I never actually figured out which class > > they belonged to (more cleric or mages?)... I think they are an entirely > > different lot... > I skipped over the first time and haven't found the entry for them yet > (just skimmed through). Probably if they're tied to Immortals then I'd > say cleric, if not the mage. nah. They are a different class altogether. If you want to convert them into AD&D, Mages would probably be most suitable. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 16:18:06 +0100 From: DM Subject: Re: [Mystara] Spells and Spell Effects While Invisible At 12.06 16/11/97 -0800, Jenni wrote: > "An invisible creature will remain invisible until he or she attacks or >casts any spell." > > Now, the question that arose was, what about using any OBJECT capable of >a directed spell efect ON THEMSELVES? > > Obviously, rings and whatnot that 'automatically' provide some kind of >bonus, protection or ability (i.e., rings of protection, gauntlets of >strength, etc) continue to work in their ambient way. But what of those >things that require the mage to decide that they are going to happen -- a >ring that needs to be activated or a wand that needs to be pointed back at >the caster? > > The DM in my game went with the view that casting is casting, even if you >are doing it through some other object. It was his opinion that it was the >mental INTENT (to attack, cast, etc) that broke the invisibility. > I do support your DM. IMHO, The rules are clear: whenever a spell is cast, that's to say whenever a magical effect is produced by the invisible person, the invisibility is lost. A simple comparison: the Klingons Bird of Prey and their cloaking device. They cannot remain cloaked when they fire, because the weapons energetic field disrupts the cloaking field. The same goes with magic effects PRODUCED BY the person and the invisibility he enjoys: the first negate the second. That's my point of view. DM ------------------------------ Date: Mon, 17 Nov 1997 16:38:29 +0100 From: DM Subject: Re: [Mystara] OD&D Polymorph Spells (Self and Other) At 12.36 16/11/97 -0800, Jenni wrote: >1) In the Cyclopedia, the description of Polymorph Self has the following >lines -- at the top, after Range and Duration it says: > > "Effect: Caster may change shapes" > >And in the descritpion it says: > > "This spell allows the caster to change shape, taking the physical form >of another living creature." > > The DM in that game had recently decided that that meant that the caster >could SWITCH FORMS while the spell was still in effect. His reasoning was >based on the phrase "Caster may change SHAPES" (note the plural). As much >as I (as the player of an MU from Minrothad) would like that to be the >case, I felt that he was misreading the intention of the spell. I think >that the more important phrase is the one in the description itself -- i.e. >it allows the caster to take "the physical form of ANOTHER [i.e., one] >living creature" -- in other words, the caster can change shape into one >other living creature when the spell is initially cast. The DM was obviously wrong. A Polymorphed wizard using this spell can attain only one form for the duration of the spell. If he wants to revert to his original form then the spell is broken. He cannot shapechange into another form while the spell is in function: only the 9th level spell Shapechange is so powerful. Also, your DM made a big mistake of interpretation, because the sentence "Effect: Caster may change shapes" means that the caster can change his shape into another: nowhere in the description is mentioned his ability to alter his shape while transformed. That's the way i've always used the spell. >2) Now, how about the clothing and equipment held by an individual when >they cast Polymorph Self on themselves or Polymorph Other is cast on them? >Neither spell description actually tells you one way or the other. IMHO the clothing and every item you hold at the moment of the change actually MELD into the new body, and you cannot use them anymore until the spell expires. The new form has the clothing and items desired by the caster but and they usually refer to an item that the caster actually has with him. They cannot be used nor taken from his body however, cause if they are, they revert back to normal form (ex. if someone tries to rip off the dress of the polymorphed mage, he could actually tear his flesh! Or if he tries to steal the sword of the mage polymorphed into a fighter, he could find himself holding a wand, and so on.) >3) Finally, the description the Polymorph Self in the Cyclopediasays: > > "The spellcaster cannot cast spells while polymorphed into a different >form." See my previous answer. However i find this line fascinating. What does this "different form" mean? Does it mean that he can still cast spells if he polymorphs into a humanoid or demi-human creature (ex. a human wizard polymorphed into an eagle or dragon cannot cast spells, but if he polymorphs into an orc or an elf or a peasant he can...)? This is really puzzling... DM ------------------------------ End of mystara-digest V2 #200 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #201 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 17 1997 Volume 02 : Number 201 ---------------------------------------------------------------------- Date: Mon, 17 Nov 1997 10:42:16 EST From: Neal Daskal Subject: Re: [Mystara] Magic Jar >OK, i've got this big question i've always wanted to know: a magic jarred >wizard can cast spells while in the host body? >According to what i understand from the rules, the answer is NO, but then >i've foundmany examples in TSR D&D supplements of magic jarred mages that >retain their spellcasting abilities while in the other body, so this has >always puzzled me. For example, in X5, the mage Alrethus (scribe of Hosadus) >is an old wizard that magic jars into the body of his younger assistant to >perform his duties. When the Pcs discover him he can attack them from the >body of his assistant using HIS spells! I didn't think this was possible >(referring to the rules in Expert set),so who's right here? What does the >Rules Cyclopaedia say? The Rules Cyclopaedia repeats the description from the 1983 Expert Set. The caster may cause the body to perform any normal actions, but not special abilities (similar to a polymorph self effect). There is confusion about the spell-casting restrictions when polymorphed (n.b a recent question from Jenni). The 1981 Expert Set HAS NO SUCH RESTRICTION (emphasis mine :) ). As I've pointed out before, TSR made major omissions and errors in the 1983 rules which were never corrected. IMO this is one of them. ------------------------------ Date: Mon, 17 Nov 1997 08:47:44 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Druids (was Sylvan Realm) On Sun, 16 Nov 1997, Galwylin wrote: > I've already forgotten what this exactly this thread started about but > if anyone read the FR novel series (Darkwalker on Moonshae was the > first) wasn't the druidess (I've forgotten her name) the grand druid of > the islands? And then Robyn became the Grand Druidess of the Moonshaes > after her death? I got the impression she didn't have a superior. She > did worship a earth goddess of the Moonshaes but when Robyn succeeded > her, she followed one of the standard Realm gods with no change in > status. Robyn couldn't continue to follow the Earth Mother, as Bhaal had destroyed her by the third book. Hence, Robyn turned to become the follower of someone else, appointed as the Earth Mother's successor in the Moonshaes by the EM herself. To further confuse matters, though, the Earth Mother was resurrected in the second Moonshae trilogy, IIRC. Waugh! - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 11:11:22 -0500 (EST) From: rdroe@iupui.edu Subject: Re: [Mystara] Spells and Spell Effects While Invisible If you recall though the Klingons did build a ship that could fire while cloaked. ------------------------------ Date: Mon, 17 Nov 1997 17:14:10 +0100 (MET) From: H}vard R|nne F}nes Subject: [Mystara]Druids Let me express my disgust. My opinion anyway, sorry but I'm in a bad mood today. I dont like the AD&D Druid and as I see it, it has nothing to do in our setting. I dont see an apparent need to use the Druid as described per AD&D rules, even if we use that set of rules. Ofcourse you may introduce the druids into Mystara in the same manner as you may introduce Psionicists into mystara, but the druids arent really a part of this world. If you want them to be you'll have to do a bit of work. The Druids being Priests of certain immortals works good. As far as I am concerned the word society of druids sounds lame though. It works much better to have one society of druids in each culture. Unless you want a superhero-style druid. I think it is stated that the Robrenn Druids are independent of other druids. I have been thinking of creating the Balancer, a mage(name stolen from K:KOA) class which uses nature magic, but its not finnished yet. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 10:28:06 -0600 From: Galwylin Subject: Re: [Mystara] AC discrepancy for Tortles Ambreville@aol.com wrote: > > Hi everyone. > > While I was completing research on tortles, I found a discrepancy between Red > Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) and the > other 3 (-1). I would have checked back into my original copy of the Creature > Catalog and used the data from there, but I can't seem to be able to find my > copy. Can someone who has a copy laying nearby check this out for me? Thanks! > > Else, the rakasta article has been submitted and accepted by Dragon Mag. I'm > waiting for the editor to dig himself out from under a pile of production > work to assign the article to an issue number. I'll let you know as soon as I > can. My guess -- probably four months from now (march '98 issue, maybe). > Tortles are proceeding apace. I found some really neat real world turtles to > adapt. > > All my best to everyone on the list. > > Bruce Heard Bruce, In the DMR2: Creature Catalog the armor class is listed as 3. Not sure the meaning of (1) or (-1). Course, I'm half asleep and it might come to me later. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 16:49:36 +0100 From: Cristiano Subject: Re: [Mystara] Magic Jar At 15.35 17/11/97 +0100, you wrote: >OK, i've got this big question i've always wanted to know: a magic jarred >wizard can cast spells while in the host body? >According to what i understand from the rules, the answer is NO, but then >i've foundmany examples in TSR D&D supplements of magic jarred mages that >retain their spellcasting abilities while in the other body, so this has >always puzzled me. For example, in X5, the mage Alrethus (scribe of Hosadus) >is an old wizard that magic jars into the body of his younger assistant to >perform his duties. When the Pcs discover him he can attack them from the >body of his assistant using HIS spells! I didn't think this was possible >(referring to the rules in Expert set),so who's right here? What does the >Rules Cyclopaedia say? > >Thanx for listening.. > > >DM > Rules Cyclopedia: "The caster may use the body to perform any normal action, but not special abilities (similar to a polymorph self effect)". Again Rules Cyclopedia about Polymorph Self: "... The spellcaster cannot cast spells while polymorphed into a different form." I think that this seems a clear NO to your question. Cristiano. ------------------------------ Date: Mon, 17 Nov 1997 11:33:11 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] AC discrepancy for Tortles Ambreville@aol.com wrote: > Hi everyone. > > While I was completing research on tortles, I found a discrepancy between Red > Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) and the > other 3 (-1). I would have checked back into my original copy of the Creature > Catalog and used the data from there, but I can't seem to be able to find my > copy. Can someone who has a copy laying nearby check this out for me? Thanks! The Creature Catalog gives just a single AC of 3. So it would seem that there is another discrepancy. It does mention though, that an armourer can make a suit of light-weight armour with AC 1 from tortle egg shells. Michael. ------------------------------ Date: Mon, 17 Nov 1997 09:33:30 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] More Glantri discussion... On Mon, 17 Nov 1997, Aleksei Andrievski wrote: > For: Jherek, Carlotina, Carnelia, Jaggar, Volospin > Against: Brannart, Morphail, Vanserie, Etienne, Innocenti > > * Volospin, being the Chancellor, wants to improve foreign relations by > allowing clerics Also, being Alphatian, it could be argued that he has no particular dislike of clerics himself (as they are still spellcasters, and thus above normal, non-powered folk) > * Etienne, being *the* embodiment of the magocracy, opposes anything which > might undermine the wizards' rule As originally presented in GAZ3, I'd definitely agree with this viewpoint. Given the treatment of Etienne and his family as shown in Mark of Amber, however, I'd be inclined to have him be in favor of them. > The problem here is, that if you are completely realistic, the law > wouldn't have passed (just like Dolores wouldn't have become a Princess if > you really looked at it realistically). Yep. But it was overlooked by Aaron Allston that there were more Princes and Princesses in Glantri in 1010AC than were given the opportunity to actually vote on anything. He notes the new Principalities (IIRC), but totally ignores the existence of the other Princes (save Malachie du Marais). > BTW, does anyone think that the Council should raise the voting point > requirements, since there are currently so many princes that if there are > only two choices, it's fairly easy for both to get over 80 points. I think > the 80 point limit was meant for 10 princes, and since there are now 13, > perhaps the new requirement could be around 100. Absolutely. I was thinking the same thing when we were going over the voting policies the last time, but I wasn't precisely sure where to put the bar. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 11:39:42 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] More Glantri discussion... Aleksei Andrievski wrote: > On Mon, 17 Nov 1997 Kaviyd@aol.com wrote: > > > Also, I didn't think that Clerics were legalized until AC 1008, and then only > > as a "temporary emergency measure". At that point, with a plague raging > > through Glantri, it would have passed easily: > > > According to the official timeline, it's AC1001. Actually, it's both. There's a discrepancy in the published products.Wrath of the Immortals states that the ban is temporarily lifted in 1008 as an emergency measure to combat the plague. However, the time-line given in Night Howlers has the ban lifted in 1001. Glantri: Kingdom of Magic states that the ban was lifted in 1008. Since TSR views the latest product as always being correct, I suppose that officially 1008 is the date. However, it really comes down more to personal preference and what actually happened in one's own campaign. Michael. ------------------------------ Date: Mon, 17 Nov 1997 09:43:59 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Magic Jar On Mon, 17 Nov 1997, DM wrote: > OK, i've got this big question i've always wanted to know: a magic jarred > wizard can cast spells while in the host body? I think that, as long as the host body was capable of casting spells, the Magic Jarred wizard can do likewise. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 09:41:59 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Glantrian Princely Charges On Mon, 17 Nov 1997, Aleksei Andrievski wrote: > I was just wondering, how does a Prince get a charge (Chancellor, > Treasurer, etc.) in practice? How are the candidates selected? What's to > prevent each Prince from naming himself candidate and voting for himself? > This way, it would never be resolved. I assume that not all the charges were created at the same point in Glantrian history, so as new charges were created, and new Princes came about, those charges were passed to the newer nobility. Hence, not all charges are open at the same time (there being overlap between Princes reigns). As for how they are granted, I'd imagine that it does go through the Council (ie, each Prince/Princess votes). What keeps them from voting for themselves- well, again, not all charges are open at the same time, and in order to gain a new charge one would have to get rid of an old charge (exception: Viceroyalty of a fort, IIRC). Hence, for Virayana to gain the charge of Grand Master of the School, he would have to give up his charge as Supreme Judge of the Council. Also, bear in mind that not all charges are considered desirable. Volospin Aendyr was noted for wanting to rid himself of the charge of Chancellor of the Princes (which required him to leave his studies often and travel). Very likely, he was saddled with the responsibility by the votes of his nemeses on the court, who knew what an inconvenience it would be to him. As with most things Glantrian, it's all politic. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 09:54:10 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] AC discrepancy for Tortles On Mon, 17 Nov 1997 Ambreville@aol.com wrote: > While I was completing research on tortles, I found a discrepancy between > Red Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) > and the other 3 (-1). I would have checked back into my original copy > of the Creature Catalog and used the data from there, but I can't seem > to be able to find my copy. Can someone who has a copy laying nearby > check this out for me? Thanks! Other posters have noted that the CC listing gives their AC as 3, but nothing about the 1/-1 rating. I'm just going from memory here, but doesn't the lower AC come about if the Tortle pulls itself into the shell all the way? - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 11:03:09 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] A Crowded Known World > Like was said before, perhaps Alfheim's magic was keeping Ylaruam a > desert. Perhaps it's time for the land to begin to take on the > characteristics of an desert oasis. Sind looks like where Ylaruam > probably would have been placed if Mystara was designed now. I'm > comfortable with where it's at now but since Mystara is a dynamic > setting, I wouldn't mind seeing a few trees start poping up in Ylaruam, > thus allowing Al-Kalim's goal for the country be fulfilled. > > The coldest of the Northern Reaches could be explained by a high > altitude. Any thoughts on this? > > -- > Galwylin I really like this idea, esp. the elevation. It just makes sense. Since I am releativly new to this list, this being my first mailing I'd like to ask one question. I've noticed a lot of development of the KW but is any work being done on the HW? ~S.A.Millard ------------------------------ Date: Mon, 17 Nov 1997 11:07:57 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] OD&D Polymorph Spells (Self and Other) > >3) Finally, the description the Polymorph Self in the Cyclopediasays: > > > > "The spellcaster cannot cast spells while polymorphed into a different > >form." > > See my previous answer. However i find this line fascinating. What does > this > "different form" mean? Does it mean that he can still cast spells if he > polymorphs into a humanoid or demi-human creature (ex. a human wizard > polymorphed into an eagle or dragon cannot cast spells, but if he > polymorphs > into an orc or an elf or a peasant he can...)? This is really puzzling... > > DM > Interesting point, It would make sense to me that you would need some humanoid form to be able to cast spells, to steal from ad&d verbal and somatic, need to be able to move your digits and speak, so it would make sense that if you are in a humanoid form you would still be able to cast. ------------------------------ Date: Mon, 17 Nov 1997 10:13:47 -0700 From: Lach Subject: Re: [Mystara] AC discrepancy for Tortles The AC 1 comes from the tortles's ability to tuck into their shell. - -- Lach / Jaonus Divaal ------------------------------ Date: Mon, 17 Nov 1997 18:18:23 CET From: "Herve Musseau" Subject: Re: [Mystara] Mages of Mystara >><< Time to start CM1! >> >> >>Of course, some adaptation would be required. Is the much weakened >>Thyatian Empire now in good enough shape to invade Norwold? Keep >>in mind, of course that Eusebius has less reason to want that land >>than his father did. Also, the remnants of the Alphatian Empire (the >>NACE, if I am not mistaken) are not ruled by any relatives of Ericall, >>so the family bit is also changed. >> >>Finally, the Heldanners are now a third party -- and the last time I >>checked, they occupied a significant portion of Norwold. > >Sorry, but the way i see it, CM1 should be played in AC1000 or AC1001, >anyway definitely before Wrath of the Immortals.. Agreed. IMC CM1 starts in 1001 or 1002, and the war is in fact Wrath, in 1005 and after. I've substituted the Thyatians with a much lighter mercenary group, added Ostlander pirate raids, and many Heldann units. During the conflict most Heldanners retreat to fight the Ethangarians and ride up to the Broken Lands, then come back at the end of the conflict in force and take Landfall, then Oceansend (as per PWA). This integrates quite well in canon and helps explain why Norwold does not much to help Alphatia during WotI. Add to this the impossibility of Alphatia to land its troops in Alpha because of the dragons (Dragonlord trilogy), and unrest within the Shiye-Lawr caused by Eiryndul (as stated in WotI, also see my short story about Zoltan the Treekeeper to see how well this fits IMC), et voila. Who said CM1 doesn't fit well in canon? Change the armies involved and time frame, postpone Ericall's wedding by 10-15 years, and that's it. Okay, this is NOT canon, but canon contradicts itself anyway. So... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 17 Nov 1997 06:11:53 -0600 From: Dion Cautrell Subject: Re: [Mystara] mystara@coollist.com Aleksei: I've added you to the database, and by now, you should have received a welcome message from coollist.com, thanks. . . - --Dion - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- Dion Cautrell Department of English University of Nebraska at Kearney Kearney, Nebraska 68847 (308) 865-8299 E-mail: cautrelld@platte.unk.edu OR cautrell@poetic.com "I always go on until I am stopped, and I never am stopped," Percy Bysshe Shelley to Edward J. Trelawny. - ------------------------------------------------------------------------- - ------------------------------------------------------------------------- - ---------- > From: Aleksei Andrievski > To: mystara-l@lists.io.com > Subject: Re: [Mystara] More Glantri discussion... > Date: Mon, 17 Nov 1997 10:24:44 +0200 (EET) > >On Thu, 13 Nov 1997, Fabrizio Paoli wrote: > >> Aleksei, since you're quite knowledgeable in Glantrian politics can you >> tell what happened in 1001(?) when clerics were allowed in Glantri. >> I mean, who voted for it and who voted against it. >> I tried to figure it out a couple of years ago (it should be somewhere in >> the digests), but I don't think we reached a complete agreement. >> >Let's see now. I had that figured out IMC. I don't remember it offhand, >but let's see if I can try to reconstruct it. > >For: Jherek, Carlotina, Carnelia, Jaggar, Volospin >Against: Brannart, Morphail, Vanserie, Etienne, Innocenti > >* Jherek doesn't have anything against clerics >* The elves vote for because their Treekeepers are almost like clerics >anyway >* Jaggar considers clerics useful in warfare, as they can heal wounds much >better than mages, as well as providing lots of combat-enhancing spells >* Volospin, being the Chancellor, wants to improve foreign relations by >allowing clerics >* Brannart and Morphail, being undead, obviously oppose the idea >* Vanserie hates clerics according to the long-standing Flaemish tradition >* Etienne, being *the* embodiment of the magocracy, opposes anything which >might undermine the wizards' rule >* Innocenti doesn't want clerics curing his poisons and revealing his >intrigues (he's only interested in them as arena features ;) > >I don't remember the voting points right now, but the official result is >that the matter passes to Parliament, where it is accepted. > >The problem here is, that if you are completely realistic, the law >wouldn't have passed (just like Dolores wouldn't have become a Princess if >you really looked at it realistically). > >BTW, does anyone think that the Council should raise the voting point >requirements, since there are currently so many princes that if there are >only two choices, it's fairly easy for both to get over 80 points. I think >the 80 point limit was meant for 10 princes, and since there are now 13, >perhaps the new requirement could be around 100. > > >***************************** "We are the Harpers. We are the Lord >** ** Protectors of the Realms. Fools, all - but >** Aleksei Andrievski ** the Gods look down and smile glory upon us." >** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, >** aka Solmyr the Archmage ** liches - or Harpers." >** ** "Harpers rush in where fools fear to tread." >***************************** > ------------------------------ Date: Mon, 17 Nov 1997 18:37:54 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara] A Crowded Known World On Mon, 17 Nov 1997, Cecil Cosman wrote: > > > Like was said before, perhaps Alfheim's magic was keeping Ylaruam a > > desert. Perhaps it's time for the land to begin to take on the > > characteristics of an desert oasis. Sind looks like where Ylaruam > > probably would have been placed if Mystara was designed now. I'm > > comfortable with where it's at now but since Mystara is a dynamic > > setting, I wouldn't mind seeing a few trees start poping up in Ylaruam, > > thus allowing Al-Kalim's goal for the country be fulfilled. > > > > The coldest of the Northern Reaches could be explained by a high > > altitude. Any thoughts on this? > > > > -- > > Galwylin > > I really like this idea, esp. the elevation. It just makes sense. Norway is strongly affected by the Gulf Stream(Someone mentioned thus earlier), making the climate much milder and more habitable. If the northern Reaches have colders Streams, that could work too. Also, it has been stated that Ylaruam drains some heat from these nations. > Since I am releativly new to this list, this being my first mailing I'd > like to ask one question. I've noticed a lot of development of the KW but > is any work being done on the HW? The Kogolor Dwarves and the Lizardmen have been described. Maybe some other cultures too? Håvard. Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 13:00:31 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mages of Mystara In einer eMail vom 17.11.97 15:51:54 MEZ, schreiben Sie: << Sorry, but the way i see it, CM1 should be played in AC1000 or AC1001, anyway definitely before Wrath of the Immortals.. >> And the wedding? Rolf ------------------------------ Date: Mon, 17 Nov 1997 13:00:26 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In einer eMail vom 17.11.97 15:17:46 MEZ, schreiben Sie: << was just wondering, how does a Prince get a charge (Chancellor, Treasurer, etc.) in practice? How are the candidates selected? What's to prevent each Prince from naming himself candidate and voting for himself? This way, it would never be resolved. >> Politics, I would assume. I vote for you and you vote for me. Rolf ------------------------------ Date: Mon, 17 Nov 1997 13:00:21 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 16.11.97 22:38:12 MEZ, schreiben Sie: << Possible. I don't own DDA3 Dymrak Dread (that's what it's called, right?), but alway thought it had to do with Argos. I was just guessing, though. >> Sorry, no! Correct is DDA3 - Eye of Traldar (very good module with only a little fault) DDA4 - The Dymrak Dread (nearly useless) The fault of DDA3 was that it announced DDA4 as a sequel, but it wasn't. Rolf ------------------------------ Date: Mon, 17 Nov 1997 13:00:26 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Savage Coast In einer eMail vom 17.11.97 05:38:40 MEZ, schreiben Sie: << I have these SC files, and they're available in RTF, DOC, and TXT formats, though graphics files are only available in GIF or JPG (can't remember which) format IIRC. However, I got them all from the TSR site (www.tsrinc.com), and I don't know where else this stuff has been posted. I use MS Word and Vueprint. Lord Valen >> There is some stuff on MPGN at following address (I hope it's right): ftp://ftp.mpgn.com/Gaming/AD&D/Worlds More or less I would say. Rolf ------------------------------ Date: Mon, 17 Nov 1997 13:00:28 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Spells and Spell Effects While Invisible In einer eMail vom 17.11.97 16:34:40 MEZ, schreiben Sie: << I do support your DM. IMHO, The rules are clear: whenever a spell is cast, that's to say whenever a magical effect is produced by the invisible person, the invisibility is lost. A simple comparison: the Klingons Bird of Prey and their cloaking device. They cannot remain cloaked when they fire, because the weapons energetic field disrupts the cloaking field. The same goes with magic effects PRODUCED BY the person and the invisibility he enjoys: the first negate the second. That's my point of view. >> Unfortunately even TSR authors (Bruce, for example) made mistakes. I remember a story about Admiral Haldemar. He made himself invisible, casted a few preparation spells, was still invisible, teleported a prisoner from a campfire and was even now invisible. Ash to your head, Bruce. Rolf ------------------------------ Date: Mon, 17 Nov 1997 12:37:45 -0600 From: Galwylin Subject: Re: [Mystara]Druids H}vard R|nne F}nes wrote: > > Let me express my disgust. > My opinion anyway, sorry but I'm in a bad mood today. > I dont like the AD&D Druid and as I see it, it has nothing to do in our > setting. I dont see an apparent need to use the Druid as described per > AD&D rules, even if we use that set of rules. > Ofcourse you may introduce the druids into Mystara in the same manner as > you may introduce Psionicists into mystara, but the druids arent really a > part of this world. If you want them to be you'll have to do a bit of > work. > > The Druids being Priests of certain immortals works good. > As far as I am concerned the word society of druids sounds lame though. It > works much better to have one society of druids in each culture. Unless > you want a superhero-style druid. > I think it is stated that the Robrenn Druids are independent of other > druids. > > I have been thinking of creating the Balancer, a mage(name stolen from > K:KOA) class which uses nature magic, but its not finnished yet. > > Håvard > > Haavard R. Faanes | "Twas brillig and the slithy toves > Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: > or hoc@nuts.edu | All mimsy were the borogoves, > http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll Hope your in a better mood by now, Haavard ;) I think the reason we've been reaching into AD&D for driudic information is because there isn't alot of it available in D&D, either for the class or the Immortals of nature. I'm still one of those in between on the D&D vs AD&D issue. There are some things I use from AD&D and frankly, with all that's available for the system, there's more creeping into my game all the time. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 13:38:54 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Druids (was Sylvan Realm) DM pontificated: > > I have read the Complete Druid's Handbook too (a good book imho) and i too > agree with you that there should be only one Grand Druid in Mystara. Using > CDHB i've rewritten the rules for Druids advancement that came with > Companion boxed set, and so now IMC i have: > > 1 Grand Druid of level 31+ > 1 Great Druid of level 24-30 for each "druidic" region > 3 Archdruids of level 16-23 for each region > 9 High Druids of level 9-15 for each region, each one leading a druidic > coven (this doesn't mean that each region has 9 covens, but that the maximum > number is 9) > > (maximum numbers given) > > There is no restricted number of druids under 9th level nor above 31st level I don't have the handbook, but isn't a bit weird for the druids to have such a structured society? It seems to be a bit too lawful for their taste. Also, if you play by the OD&D rule, there are no druids under 9th level, as druid can't become a druid until than. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Mon, 17 Nov 1997 12:47:27 -0600 From: Galwylin Subject: Re: [Mystara] Spells and Spell Effects While Invisible rdroe@iupui.edu wrote: > > If you recall though the Klingons did build a ship that could fire > while cloaked. What?!? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 13:45:32 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] More Glantri discussion... Aleksei Andrievski pontificated: > > * Etienne, being *the* embodiment of the magocracy, opposes anything which > might undermine the wizards' rule Might not be the case if he is expecting a conflict with Alphatia soon. He would know that presence of clerics will help out the armies. Also, there might be pressures coming from the immortals for him to open up the border, so to speak, so that he doesn't "hog" a region all by himself. A couple of his family members are also religeous type too. But he might try to put a rider on the bill to allow only clerics belong to immortals friendly to him to enter Glantri. - -- John Yu, scy2g@virginia.edu | ------------------------------ Date: Mon, 17 Nov 1997 12:44:38 -0600 From: Galwylin Subject: Re: [Mystara] Druids (was Sylvan Realm) Cthulhudrew, The Great Old One wrote: > > On Sun, 16 Nov 1997, Galwylin wrote: > > > I've already forgotten what this exactly this thread started about but > > if anyone read the FR novel series (Darkwalker on Moonshae was the > > first) wasn't the druidess (I've forgotten her name) the grand druid of > > the islands? And then Robyn became the Grand Druidess of the Moonshaes > > after her death? I got the impression she didn't have a superior. She > > did worship a earth goddess of the Moonshaes but when Robyn succeeded > > her, she followed one of the standard Realm gods with no change in > > status. > > Robyn couldn't continue to follow the Earth Mother, as Bhaal had > destroyed her by the third book. Hence, Robyn turned to become the > follower of someone else, appointed as the Earth Mother's successor in > the Moonshaes by the EM herself. > > To further confuse matters, though, the Earth Mother was resurrected in > the second Moonshae trilogy, IIRC. Waugh! > > ------------------------ > Cthuludrew, the Great Old One > (aka Andrew Theisen, mild mannered *former* college student) > "Actions have consequences." > URL- http://www.public.asu.edu/~jsmill I never got around to reading the second trilogy, thanks for letting me know there's no rush ;> But to my point, was Robyn the High (Grand) druid of the Moonshaes, making her the only Grand Druid (btw, is that their title?) in her area? That would give support to the earllier thoughts on Grand Druids by continent (or, as Haavard pointed out, culture) not world. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 12:50:14 -0600 From: Galwylin Subject: Re: [Mystara] AC discrepancy for Tortles Michael Ray Johnson wrote: > > Ambreville@aol.com wrote: > > > Hi everyone. > > > > While I was completing research on tortles, I found a discrepancy between Red > > Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) and the > > other 3 (-1). I would have checked back into my original copy of the Creature > > Catalog and used the data from there, but I can't seem to be able to find my > > copy. Can someone who has a copy laying nearby check this out for me? Thanks! > > The Creature Catalog gives just a single AC of 3. So it would seem that there is > another discrepancy. It does mention though, that an armourer can make a suit of > light-weight armour with AC 1 from tortle egg shells. > > Michael. I also checked X9 The Savage Coast module which I think was the first (at least, one of the first) appearance of tortles and it also is listed as a single AC 3. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 12:59:37 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] A Crowded Known World > Norway is strongly affected by the Gulf Stream(Someone mentioned thus > earlier), making the climate much milder and more habitable. If the > northern Reaches have colders Streams, that could work too. Also, it has > been stated that Ylaruam drains some heat from these nations. > Actualy, it might be nice to come up with some weather pattern, currents and whatnot, would give more detail for ocean settings. I have a weather chart I found someplace, I'll have to post it sometime when I have a chance to rumage thru my stuff. ------------------------------ Date: Mon, 17 Nov 1997 13:00:52 -0600 From: Galwylin Subject: Re: [Mystara] A Crowded Known World Cecil Cosman wrote: > > Since I am releativly new to this list, this being my first mailing I'd > like to ask one question. I've noticed a lot of development of the KW but > is any work being done on the HW? > > ~S.A.Millard The best way I've found to get information is to just write down an opinion on something you've been thinking about (in your case the HW) and ask if anyone has any thoughts. I'm always delighted how the discussion helps me come to some conclusions even if I don't use the actual opinions given. I haven't done any work on the HW (I can barely get anything done on the KW) but from the last PWA I had, Eriadna seemed to picture Alphatia as the guardian of the HW. Alphatia being the latest addition to the HW, I think this would be a probable idea for a land known for it's arrogance. I hope this influences the KW to spend less time wondering about what's below their feet and more on what's beyond the horizon. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 12:06:00 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Druids (was Sylvan Realm) On Mon, 17 Nov 1997, Galwylin wrote: > I never got around to reading the second trilogy, thanks for letting me > know there's no rush ;> There is one good bit in the second trilogy, and that is a wizard's combat with an Iron Golem. Other than that, I think it wasn't very good. THe first series was far superior (though I hate that they killed of Daryth? The Calimshite). That was a period when the books TSR put out were actually of fairly high quality... > But to my point, was Robyn the High (Grand) druid of the Moonshaes, > making her the only Grand Druid (btw, is that their title?) in her > area? That would give support to the earllier thoughts on Grand Druids > by continent (or, as Haavard pointed out, culture) not world. I believe she was the Grand Druid of the Moonshaes, but it isn't necessarily clear whether there are any others in the vicinity or not. IIRC, the Moonshae's Druids were fairly unique among the realms (there was a lot of hooplah about how they were considered an oddity- sort of a throwback to more primitive times- and the other priests of other gods were far more prominent). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 13:13:46 -0600 From: Galwylin Subject: Re: [Mystara] Savage Coast I've finished my character class list and will post as soon as I get all the descriptions done. For those that have the SC material, is there any class descriptions not found elsewhere in it? I've not had the chance to read through it (hate reading alot on screen). - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ End of mystara-digest V2 #201 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #202 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 17 1997 Volume 02 : Number 202 ---------------------------------------------------------------------- Date: Mon, 17 Nov 1997 13:15:49 -0600 From: Galwylin Subject: Re: [Mystara] Spells and Spell Effects While Invisible RRossmanek@aol.com wrote: > > Unfortunately even TSR authors (Bruce, for example) made mistakes. I remember > a story about Admiral Haldemar. He made himself invisible, casted a few > preparation spells, was still invisible, teleported a prisoner from a > campfire and was even now invisible. Ash to your head, Bruce. > > Rolf Bruce! I'm shocked at you ;D I'll help you out here, instead of casting an invisiblity spell it was really dust of disappearance ;> - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 14:35:39 -0600 From: Galwylin Subject: Re: [Mystara] A Crowded Known World Cecil Cosman wrote: > > > Norway is strongly affected by the Gulf Stream(Someone mentioned thus > > earlier), making the climate much milder and more habitable. If the > > northern Reaches have colders Streams, that could work too. Also, it has > > been stated that Ylaruam drains some heat from these nations. > > > Actualy, it might be nice to come up with some weather pattern, currents > and whatnot, would give more detail for ocean settings. I have a weather > chart I found someplace, I'll have to post it sometime when I have a chance > to rumage thru my stuff. Along with the weather pattern, has anyone worked up a migration map showing the paths the elves, humans, etc settle the Known World? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 21:42:57 +0100 (MET) From: H}vard R|nne F}nes Subject: Re: [Mystara]Druids On Mon, 17 Nov 1997, Galwylin wrote: > Hope your in a better mood by now, Haavard ;) Yeah. Im sorry about that. > > I think the reason we've been reaching into AD&D for driudic information > is because there isn't alot of it available in D&D, either for the class > or the Immortals of nature. I'm still one of those in between on the > D&D vs AD&D issue. There are some things I use from AD&D and frankly, > with all that's available for the system, there's more creeping into my > game all the time. I can ofcourse relate to that. However, I think rather than looking to AD&D, one can look to Historical examples. The Druids were priests, mages and judges of celitic society. They were not part of any clan, but they had a special position, giving them membership in all the clans. But the Celtic Druids exist in mystara in Robrenn. What we might be looking for are non-celtic druids. Why do we want them? Why fit them in where they dont? In AD&D the Druids are priests of Nature. Priests of Nature would be the same as Priests of Djea/Terra/Ordana. And Possibly also Freyj/Freyja and others... I dont like this world wide society of Druids. I agree with Glenn, because giving these druids that much knowledge over the world, would take some of the mystery away from Mystara. (Whats a Mystery-Star without the Mystery?) Just some general ramblings from yours truly Håvard - -- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Mon, 17 Nov 1997 13:00:59 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Spells and Spell Effects While Invisible At 04:18 PM 11/17/97 +0100, DM wrote: >At 12.06 16/11/97 -0800, Jenni wrote: >> Obviously, rings and whatnot that 'automatically' provide some kind of >>bonus, protection or ability (i.e., rings of protection, gauntlets of >>strength, etc) continue to work in their ambient way. But what of those >>things that require the mage to decide that they are going to happen -- a >>ring that needs to be activated or a wand that needs to be pointed back at >>the caster? [...] > A simple comparison: the Klingons Bird of Prey and >their cloaking device. They cannot remain cloaked when they fire, because >the weapons energetic field disrupts the cloaking field. The same goes with >magic effects PRODUCED BY the person and the invisibility he enjoys: the >first negate the second. Fair enough. But how do you explain the fact that ambient magic (i.e., rings, amulets, etc.) continue to function (and therefore must create some kind of a 'magic field') but do NOT disrupt the invisibility? One thing about these "can't cast" rules is that they were probably originally set as a method of game-balance. It makes a mage awfully powerful if he can cast a bunch of attack spells when no one can see him! I've always sort of felt that a mage should be able to cast spells on themselves, and/or use magic effects on themselves, just not on others (i.e. not as an "attack"). But, the rules do say "can't cast any magic" and so that's the way it is. However, the "magical effect on self" scenario is still something that is subject to DM interpretation. In the campaign I DM (I play in three games at the moment, two as a player, one as the DM) I let my MU's use wands, etc. on themselves. But then, I run a very "Magic Rich" campaign. Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Mon, 17 Nov 1997 20:57:14 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Glantri discussion... At 04.05 17/11/97 -0500, Kaviyd@aol.com wrote: > >Also, I didn't think that Clerics were legalized until AC 1008, and then only >as a "temporary emergency measure". At that point, with a plague raging >through Glantri, it would have passed easily: It's in PC4. 1001 AC: Clerics are allowed to enter Glantri, they cannot preach their beliefs, but they can practice clerical magic under very strict conditions. In 1008 AC there's yet another opening to clerics because of the plague. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Mon, 17 Nov 1997 21:49:46 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] A Crowded Known World At 12.59 17/11/97 -0600, you wrote: >Actualy, it might be nice to come up with some weather pattern, currents >and whatnot, would give more detail for ocean settings. I have a weather >chart I found someplace, I'll have to post it sometime when I have a chance >to rumage thru my stuff. A weather pattern for the Sea of Dread was a given in one of the almanacs (PWA2?) ------------------------------ Date: Mon, 17 Nov 1997 21:09:28 +0100 From: Fabrizio Paoli Subject: Re: Norwold (was[Mystara] Mages of Mystara) At 20.23 16/11/97 -0500, you wrote: >different ideas around quite yet). I had the e-mail addresses at one point, >but aol ate it along with the rest of my address book. Anyone know who is in >charge of various parts of the almanac? Yes. DM and Herve Musseau are in charge of Norwold IIRC. About the almanac team. Micheal Roy The Boss Herve Musseau NACE, Alphatia... Cthulhudrew 'noids, Atruaghin, Sind, Serraine, Darokin... Fabrizio Paoli Shadow Elves, Aengmor, Economics, Darokin... DM Wendar, Denagoth, Norwold... Thorfinn Tait Hollow World... Sorry if I forget someone. ------------------------------ Date: Mon, 17 Nov 1997 20:59:39 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Druids (was Sylvan Realm) At 11.30 17/11/97 +0200, you wrote: >On Sat, 15 Nov 1997, Fabrizio Paoli wrote: > >> Yes, they're probably too many. I would say one for the Known World, one >> for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. >> After 1009 AC Alphatia is no more, so that druid could relocate to >> Bellisaria, Oceania or the Isle of Dawn. >> >What about a druid for the rest of Brun (north of Savage Coast)? Yes, but wouldn't there be too much Great Druids in Brun then? >Also, the Alphatian druid could actually move along with Alphatia into HW >and become the Grand Druid of the flying continents! Of course. I didn't mean that the Master druid as a human being relocated somewhere else, but the Master Druid as a rank. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Mon, 17 Nov 1997 21:18:13 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Spells and Spell Effects While Invisible At 12.06 16/11/97 -0800, Jenni A. M. Merrifield wrote: > > Now, the question that arose was, what about using any OBJECT capable of >a directed spell efect ON THEMSELVES? I don't think such object would disrupt invisibility. Activating a magical item is not spellcasting IMO, so invisibility won't fail unless you use that magical item to attack someone. What about a thief picking pockets while invisible? Is he attacking? Still about invisibility. Dragon Mag. #187. Someone asks Bruce: "What if an invisible creature were to eat or drink? Is the spell broken, does the spell remain visible or does it turn invisible?" Bruce answers: "Assume that any ingested or carried matter also becomes invisible. Eating or picking up objects does not break the spell. The moment a held object is let go (tossed, dropped, or laid down) it becomes visible again." I completely disagree with Bruce here. If I pick up an object while invisible I continue to be invisible but that object stays visible... this is why it's not a good idea to turn invisible while it rains :-) Your opinion? - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Mon, 17 Nov 1997 21:54:29 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Glantri discussion... At 10.24 17/11/97 +0200, Aleksei Andrievski wrote: > >For: Jherek, Carlotina, Carnelia, Jaggar, Volospin >Against: Brannart, Morphail, Vanserie, Etienne, Innocenti > >* Jherek doesn't have anything against clerics >* The elves vote for because their Treekeepers are almost like clerics >anyway But Belcadiz probably haven't got a Tree of Life. >* Jaggar considers clerics useful in warfare, as they can heal wounds much >better than mages, as well as providing lots of combat-enhancing spells But doesn't Jaggar hates Ethengarians because they're heretic, i.e. they have clerics? >* Volospin, being the Chancellor, wants to improve foreign relations by >allowing clerics >* Brannart and Morphail, being undead, obviously oppose the idea >* Vanserie hates clerics according to the long-standing Flaemish tradition >* Etienne, being *the* embodiment of the magocracy, opposes anything which >might undermine the wizards' rule ...and that might steal followers from Rad, but maybe he's in favour of clerics who don't preach their beliefs. After all his family was chased away from Laterre because they were mages, so maybe he doesn't want others to suffer what he suffered in the past. >* Innocenti doesn't want clerics curing his poisons and revealing his >intrigues (he's only interested in them as arena features ;) :-) ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Mon, 17 Nov 1997 15:44:28 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: Norwold (was[Mystara] Mages of Mystara) Responding to the message of Mon, 17 Nov 1997 21:09:28 +0100 from Fabrizio Paoli : > > > About the almanac team. > Micheal Roy The Boss > Herve Musseau NACE, Alphatia... > Cthulhudrew 'noids, Atruaghin, Sind, Serraine, > Darokin... > Fabrizio Paoli Shadow Elves, Aengmor, Economics, > > Darokin... > DM Wendar, Denagoth, Norwold... > Thorfinn Tait Hollow World... > > Sorry if I forget someone. one person for the entire HW, hope they are creative and have a good work ethic. ;) ------------------------------ Date: Mon, 17 Nov 1997 14:44:20 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: [Mystara] Glantri and Clerics All this talk about the clerics being allowed in Glantri (AC1001 or 1008, whatever have you), started me thinking once more about the Followers of the Claymore, the underground movement of fighters and clerics in Glantri. True- their major leader is currently (as of G:KoM) incarcerated, and their major base- Ft. Sablestone- is no more, but their ranks should have swelled considerably and their influence spread once clerics were allowed *any* sort of license in Glantri. Just a thought for all to consider; one that just now occurred to me, despite the fact that I've already suggested a revival of that group in Glantri for this year's almanac... Hmm... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 15:47:17 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Spells and Spell Effects While Invisible Responding to the message of Mon, 17 Nov 1997 21:18:13 +0100 from Fabrizio Paoli : > > At 12.06 16/11/97 -0800, Jenni A. M. Merrifield wrote: > > > > Now, the question that arose was, what about using any OBJECT capable > > of > >a directed spell efect ON THEMSELVES? > > I don't think such object would disrupt invisibility. Activating a > magical > item is not spellcasting IMO, so invisibility won't fail unless you use > that magical item to attack someone. > What about a thief picking pockets while invisible? Is he attacking? Maybe the deal with magical items is this, magic items already in use don't disrupt the invisibility spell because they are already in use and that magic blends into the new spell surounding the caster. The propblem arises when that caster performs another spell or activates some other magic source that disrupts the invis spell. just a thot ------------------------------ Date: Mon, 17 Nov 1997 15:49:14 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] A Crowded Known World Responding to the message of Mon, 17 Nov 1997 14:35:39 -0600 from Galwylin : > > Cecil Cosman wrote: > > > > > Norway is strongly affected by the Gulf Stream(Someone mentioned thus > > > earlier), making the climate much milder and more habitable. If the > > > northern Reaches have colders Streams, that could work too. Also, it > > > has > > > been stated that Ylaruam drains some heat from these nations. > > > > > Actualy, it might be nice to come up with some weather pattern, > > currents > > and whatnot, would give more detail for ocean settings. I have a > > weather > > chart I found someplace, I'll have to post it sometime when I have a > > chance > > to rumage thru my stuff. > > Along with the weather pattern, has anyone worked up a migration map > showing the paths the elves, humans, etc settle the Known World? > There was one in with the HW boxed set. I was looking at it last night fnar. ------------------------------ Date: Mon, 17 Nov 1997 22:56:13 +0100 From: Deathwatch Naranek Subject: [Mystara] Maat Heyas, I'm looking for some information of the immortal Maat. I only have WotI, which doesn't list much. Bas van Doornspeek ------------------------------ Date: Mon, 17 Nov 1997 15:45:29 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Maat On Mon, 17 Nov 1997, Deathwatch Naranek wrote: > I'm looking for some information of the immortal Maat. I only have WotI, > which doesn't list much. A little bit more on Maat is in the original Master's set (DM's book). In the section on artifacts, a bit about Maat's history is given under the entry for "Ivory Plume of Maat". Maat is a real world mythical figure, so you should be able to find some information in your local library, I'd imagine, and could tweak it somewhat to give her a Mystaran flair. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Mon, 17 Nov 1997 23:54:19 +0100 From: Fabrizio Paoli Subject: Re: Norwold (was[Mystara] Mages of Mystara) At 15.44 17/11/97 -0600, Cecil Cosman wrote: >Responding to the message of Mon, 17 Nov 1997 21:09:28 +0100 >from Fabrizio Paoli : >> >> >> About the almanac team. >> Micheal Roy The Boss >> Herve Musseau NACE, Alphatia... >> Cthulhudrew 'noids, Atruaghin, Sind, Serraine, >> Darokin... >> Fabrizio Paoli Shadow Elves, Aengmor, Economics, >> > Darokin... >> DM Wendar, Denagoth, Norwold... >> Thorfinn Tait Hollow World... >> >> Sorry if I forget someone. > >one person for the entire HW, hope they are creative and have a good work >ethic. ;) Not exactly. Thorfinn is the "head manager" for the HW but I think (hope :) he's not alone, e.g. Herve works on HW Alphatia and I've done something about the Schattenalfen too. ------------------------------ Date: Tue, 18 Nov 1997 00:14:09 +0100 From: Marduk Subject: Re: [Mystara] Maat At 15:45 17-11-97 -0700, you wrote: >On Mon, 17 Nov 1997, Deathwatch Naranek wrote: > >> I'm looking for some information of the immortal Maat. I only have WotI, >> which doesn't list much. > >A little bit more on Maat is in the original Master's set (DM's book). In >the section on artifacts, a bit about Maat's history is given under the >entry for "Ivory Plume of Maat". Maat is a real world mythical figure, so >you should be able to find some information in your local library, I'd >imagine, and could tweak it somewhat to give her a Mystaran flair. Too bad I don't own the D&D rulebooks (yet), but I guess I can find out in the library, thanks. Bas van Doornspeek - deathw@xs4all.nl ------------------------------ Date: Tue, 18 Nov 1997 09:19:02 +1000 From: "Shane" Subject: Re: [Mystara] Spells and Spell Effects While Invisible On 17 Nov 97 at 21:18, Fabrizio Paoli wrote: > Still about invisibility. Dragon Mag. #187. Someone asks Bruce: "What if an > invisible creature were to eat or drink? Is the spell broken, does the > spell remain visible or does it turn invisible?" > Bruce answers: "Assume that any ingested or carried matter also becomes > invisible. Eating or picking up objects does not break the spell. The > moment a held object is let go (tossed, dropped, or laid down) it becomes > visible again." > I completely disagree with Bruce here. If I pick up an object while > invisible I continue to be invisible but that object stays visible... this > is why it's not a good idea to turn invisible while it rains :-) > Your opinion? My opinion would depend on whether the invisibility is treated as a mental illusion (I'm somebody else's problem, pay me no attention) or a physical illusion (Klingon cloaking device engaged, Captain). If it's mental, then observers might start doubting their sight when you pick up / eat / whatever an object and it seems to disappear in front of them as the spell hides it behind the mental illusion. The spell might also have trouble hiding objects that are relatively large, eg. an invisible human carrying a siege ladder, especially if the ladder was picked up after the spell was cast (what, you want me to hide that thing too now?). If it's physical, then IMO like many personal spells which protect the user (eg Anti-Magic Shell, Protection From Evil, Protection From Normal Missiles, etc) the spell cloaks the wearer in a magical screen "around the spellcaster's body (less than an inch away)" [D&D Cyclopedia, ref. the above spells]. This screen of course also includes any equipment the recipient happens to be carrying/holding at the time (wizards do tend to think of these things, especially when they often carry around wands, staves and other assorted magical pokes). While the spell can't be disbelieved, it may still have trouble coping with large items picked up after the spell was cast. The spell of Invisibility provides a physical illusion, IMNSHO, since there's no mention of a chance to disbelieve and in combat an Invisible opponent is harder to hit - it would seem to me if the spell was trying to convince the minds of everyone around it that the person wasn't there, then it's not working on the attacker; why else would they be attacking? The AD&D version also states that "even allies cannot see the invisible creature or his gear, unless these allies can normally see invisible things or employ magic to do so". I'd suggest that the 2nd level Invisibility spell is only capable of hiding additional equipment of up to a quarter of the recipient's size *and* weight, whether already carried or picked up later, with a total weight limit in any case of 75 pounds per level of the caster (thus requiring a high-level caster to hide giants or dragons). This allows characters to pick up small items without difficulty - since Invisibility is about being sneaky, after all - without allowing them to carry siege ladders unobserved, and allows the DM to use lines such as "the guards stare open-mouthed at the sight of their princess floating towards the open window" as the invisible kidnapper carries her away. There's also the AD&D spell description, which states that "items picked up disappear if they are tucked into the clothing or pouches worn". This can be extended to a general inference of "for an item picked up to become invisible, it has to be covered by something which is already invisible". So when you eat the food is covered by yourself. PS. The AD&D spell states that the recipient is hidden from infravision (which supposedly picks up body heat, aka infrared light) but also states that light sources are made invisible but their light is not. Perhaps in a fantasy world with elementals, "visible light" is based on the element of Air while "heat" is based on the element of Fire. Or maybe the higher energy level of visible light is too much for the spell. Does that mean we can still take X-Rays of invisible people? ;) Shane. ------------------------------ Date: Mon, 17 Nov 1997 17:49:44 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara]Druids On Mon, 17 Nov 1997 12:37:45 -0600 Galwylin writes: >H}vard R|nne F}nes wrote: >> >> Let me express my disgust. >> My opinion anyway, sorry but I'm in a bad mood today. >> I dont like the AD&D Druid and as I see it, it has nothing to do in >our >> setting. I dont see an apparent need to use the Druid as described >per >> AD&D rules, even if we use that set of rules. >> Ofcourse you may introduce the druids into Mystara in the same >manner as >> you may introduce Psionicists into mystara, but the druids arent >really a >> part of this world. If you want them to be you'll have to do a bit >of >> work. >> >> The Druids being Priests of certain immortals works good. >> As far as I am concerned the word society of druids sounds lame >though. It >> works much better to have one society of druids in each culture. >Unless >> you want a superhero-style druid. >> I think it is stated that the Robrenn Druids are independent of >other >> druids. >> >> I have been thinking of creating the Balancer, a mage(name stolen >from >> K:KOA) class which uses nature magic, but its not finnished yet. >> >> Håvard >> >> Haavard R. Faanes | "Twas brillig and the slithy toves >> Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: >> or hoc@nuts.edu | All mimsy were the borogoves, >> http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis >Caroll > >Hope your in a better mood by now, Haavard ;) > >I think the reason we've been reaching into AD&D for driudic >information >is because there isn't alot of it available in D&D, either for the >class >or the Immortals of nature. I'm still one of those in between on the >D&D vs AD&D issue. There are some things I use from AD&D and frankly, >with all that's available for the system, there's more creeping into >my >game all the time. > >-- >Galwylin >Email: galwylin@airnet.net >Home Page: http://www.airnet.net/galwylin/ > >Enter the Mystara Netlogo Contest! >http://www.airnet.net/galwylin/mystara/netlogo.htm > To add my own thoughts to this disscusion, I believe thereis 1 Grand Druid for each region for each group of druids (and so on down the list of druidic titles). However, I do not believe that level has anything to do with the titles. There can be as many X-level druids who get enough XP. To be a Grand Druid (or Arch-Druid etc.), you still have to challenge your predecessor. Sort of like how a 5th level cleric can be a high priest, but most of the time it's a higher level cleric. "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Mon, 17 Nov 1997 19:10:50 -0500 (EST) From: Magesmiley@aol.com Subject: Re: Re[2]: [Mystara] Mages of Mystara In a message dated 97-11-17 04:00:22 EST, you write: << >In an early (the first?) screen for D&D (AC7?) there was an adventure >titled Treasure of the Hideous One. The background of the adventure >fits nicely as a history of an event during the Thyatian conquest >of Traladara in 900 AC. This pre-dates Duke/King Stefan of course. >BTW, the adventure concludes (if succesful) with the party acquiring >a nice "campaign sword", a +3 Intelligent sword with the Extra Damage >Extraordinary Ability. IMC the players staged one of their finest >strategy coups, disabling the vampire villain with a lightning bolt >straight down the neck of his jar-like coffin. > > Treasure of the Hideous One???? I have AC7, and the mini-adventure included with mine is entitled "The Spindle". This is a Master-level adventure that gives the players some clues about Immortality. I've never had Master-level players, so I've never used it. Is the other one good enough to try to hunt it down? >> I think what he is referring to is AC3... and the mini adventure in there didn't impress me very much ------------------------------ Date: Mon, 17 Nov 1997 18:53:36 -0500 From: Aron Reif Subject: Re: [Mystara] Savage Coast At 04:06 PM 11/13/97 +0100, you wrote: >At 21.49 12/11/97 +0100, H}vard R|nne F}nes wrote: >> >>The rtf files can be viewed through Word of Wordpad. Im not sure how to >>insert the graphics into the text yet. > >Don't do that Håvard! >I've tried to insert the images of monster into the SC Monstruos Compendium >rtf, what I got was a lost of time and several crashes of Word :-( > > > I've done it. The trick is to save the *.rtf files as *.doc files. You can then insert pictures with no problem. Aron Reif areif@erols.com ------------------------------ Date: Mon, 17 Nov 1997 19:20:29 -0500 From: Aron Reif Subject: Re: Re[4]: [Mystara] Mages of Mystara At 08:07 AM 11/17/97 EST, you wrote: >>At 03:28 PM 11/12/97 EST, you wrote: >>> >>>In an early (the first?) screen for D&D (AC7?) there was an adventure >> >>Treasure of the Hideous One???? I have AC7, and the mini-adventure >>included with mine is entitled "The Spindle". This is a Master-level >>adventure that gives the players some clues about Immortality. I've never >>had Master-level players, so I've never used it. Is the other one good >>enough to try to hunt it down? > >Good catch. That's why I put a ? with the AC7. I'm home now so I >checked; the screen that included "Treasure" was AC2. > >Good enough to hunt down? Dunno. The module is ok. The magic sword >is REAL helpful to the campaign. The screen itself is same old stuff. > > So AC2 is just another DM screen and mini-adventure? bummer... Aron Reif areif@erols.com ------------------------------ Date: Mon, 17 Nov 1997 19:19:12 -0500 From: Aron Reif Subject: Re: [Mystara] A Crowded Known World At 08:11 PM 11/16/97 -0600, you wrote: >RLaRue@aol.com wrote: >> > >Like was said before, perhaps Alfheim's magic was keeping Ylaruam a >desert. Perhaps it's time for the land to begin to take on the >characteristics of an desert oasis. Sind looks like where Ylaruam >probably would have been placed if Mystara was designed now. I'm >comfortable with where it's at now but since Mystara is a dynamic >setting, I wouldn't mind seeing a few trees start poping up in Ylaruam, >thus allowing Al-Kalim's goal for the country be fulfilled. > >The coldest of the Northern Reaches could be explained by a high >altitude. Any thoughts on this? > I've always wondered about climates in Mystara. Although it's possible for desert climates to be very cold (I seem to remember parts of the northern U.S. is desert, even though those areas get quite cold in the winter), an Arabian culture wouldn't have evolved there. The Alasiyan Desert sitting next to the Northern Reaches is the most glaring error, but I've noticed that most of the climates don't really match up. For instance, Karameikos is supposed to have a temperate climate, as would suit Eastern Europe. That's just fine by itself, but the tropical climate of Ierendi sits less than 100 miles away! I have a feeling that when the original map of the "Lands and Environs of the D&D Wilderness" was drawn in the Expert Set, those countries were supposed to cover a much bigger chunk of the planet. That way, Ierendi could be tropical and Heldann could be sub-artic. I don't think they intended for anything else to be north of Heldann. Note that there isn't any scale to that map. Those hexes could be a hundred miles across. The scale wasn't given until Isle of Dread. The "Known World" got a lot smaller real quick, especially with all the X-series modules expanding the world so much. Aron Reif areif@erols.com ------------------------------ Date: Mon, 17 Nov 1997 19:29:33 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Savage Coast In a message dated 97-11-17 14:18:40 EST, you write: << I've finished my character class list and will post as soon as I get all the descriptions done. For those that have the SC material, is there any class descriptions not found elsewhere in it? I've not had the chance to read through it (hate reading alot on screen). >> I included a number of OD&D classes from the assorted Dragon magazines in my post check that one ------------------------------ Date: Mon, 17 Nov 1997 19:31:34 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] A Crowded Known World In a message dated 97-11-17 12:51:47 EST, you write: << > > Like was said before, perhaps Alfheim's magic was keeping Ylaruam a > > desert. Perhaps it's time for the land to begin to take on the > > characteristics of an desert oasis. Sind looks like where Ylaruam > > probably would have been placed if Mystara was designed now. I'm > > comfortable with where it's at now but since Mystara is a dynamic > > setting, I wouldn't mind seeing a few trees start poping up in Ylaruam, > > thus allowing Al-Kalim's goal for the country be fulfilled. > > > > The coldest of the Northern Reaches could be explained by a high > > altitude. Any thoughts on this? > > > > -- > > Galwylin > > I really like this idea, esp. the elevation. It just makes sense. Norway is strongly affected by the Gulf Stream(Someone mentioned thus earlier), making the climate much milder and more habitable. If the northern Reaches have colders Streams, that could work too. Also, it has been stated that Ylaruam drains some heat from these nations. > Since I am releativly new to this list, this being my first mailing I'd > like to ask one question. I've noticed a lot of development of the KW but > is any work being done on the HW? The Kogolor Dwarves and the Lizardmen have been described. Maybe some other cultures too? >> Hmmm I had an idea for a "new" area for the Hollow World located in the mountains a little east of Nithia, will have to find the time to write it up. ------------------------------ Date: Mon, 17 Nov 1997 20:38:19 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Druids (was Sylvan Realm) >Do you think there's only a master druid in Mystara, or maybe one for each >continent, or maybe one for each area (Robrenn for the Savage Coast, White >Island for Brun). >BTW: has this issue already being addressed in the past? Hmm, I don't think we've really discussed this topic before... I'd have to day that there would be one master druid for each area (ie: one for the Savage Coast, one for the KW, one for the Alphatian region, one for western Skothar/Thonian Marches, and probably one for the jungle coast on Davania). Mind you, this is IMC, but I really don't think a druid would fancy him/herself to be so powerful that only they could be in contact with the forces of nature - I see it more as a council of great druids, but each of those druids has won their position by eliminating/beating the local competition in their region. There's my 0.02 Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 17 Nov 1997 20:45:39 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] D&D Classes Actually, you missed a couple. The Dragon articles expanded the rules to cover elf clerics (in #178), half-elves as a real race (same issue), elven paladins (again, same one), and another issue detailled bards as a subclass of thieves. Druids were also revamped as a real class for 1st level use, and you could create lupin, rakasta, chameleon man, lizard man, gator man, cayman PCs. All in all, I think D&D has among the largest selection of races and classes around! > >On the subject of D&D, I was wondering just how many still use the rules >or has everyone gone to AD&D? Myself, I stick to D&D, using the Rules Cyclopedia and Gazs - it's just as detailled as AD&D, without the cumbersome rules. Another $0.02. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 17 Nov 1997 20:48:50 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Geoffrey of Grunturm >Where *is* Grunturm, exactly? Are there any more detailed maps of Heldann >than the 24-mile-hex one in WotI and the maps in PWAs? Grunturm is in western Heldann, near the border with Wendar. Interesting name - "green tower" - maybe covered with moss or is it magical, ie: inlaid with gems 'n' such. Any ideas, anyone? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 17 Nov 1997 20:51:12 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Druids (was Sylvan Realm) >So, IMHO there are many, one responsible for a different area: we've got >Maud for the Savage Coast, and maybe another one for Norwold (probably a >forest or mountain Druid), then another one for the Great Waste and Hule >(desert druid), another one for the Old World (forest druid), another one >for the Arm of the Immortals (mountain druid), three or four for Davania >(forest, desert and mountain druids), one for the Serpent Peninsula and the >Western Sea and Sea of Dread (sea druid, if such a thing exists), then one >for Isle of Dawn (?? druid), another one for Ochalea (plains druid), one for >Pearl and Alatian Islands (sea druid), one for Bellissaria (mountain/plains >druid?), two for Skothar (plains and mountain druids) and i believe also a >couple for the icy regions (ice druids). > >That's all i've got in my mind for now... Don't forget druids for Davania (Adakkian Sound jungles for sure, and the Jungle Coast - how about the Isle of Cestia, too? :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 17 Nov 1997 20:44:46 -0600 From: Galwylin Subject: Re: [Mystara] D&D Classes Unfortunately, I don't have that issue. Could someone post or email me the class name, requirements and a brief description? Btw, are these classes accepted a canon? Geoff Gander wrote: > > Actually, you missed a couple. The Dragon articles expanded the rules to > cover elf clerics (in #178), half-elves as a real race (same issue), elven > paladins (again, same one), and another issue detailled bards as a > subclass of thieves. Druids were also revamped as a real class for 1st > level use, and you could create lupin, rakasta, chameleon man, lizard man, > gator man, cayman PCs. All in all, I think D&D has among the largest > selection of races and classes around! > > > >On the subject of D&D, I was wondering just how many still use the rules > >or has everyone gone to AD&D? > > Myself, I stick to D&D, using the Rules Cyclopedia and Gazs - it's just as > detailled as AD&D, without the cumbersome rules. > > Another $0.02. > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > au998@freenet.carleton.ca - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 17 Nov 1997 21:15:29 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: Norwold (was[Mystara] Mages of Mystara) Responding to the message of Mon, 17 Nov 1997 23:54:19 +0100 from Fabrizio Paoli : > > At 15.44 17/11/97 -0600, Cecil Cosman wrote: > >Responding to the message of Mon, 17 Nov 1997 21:09:28 +0100 > >from Fabrizio Paoli : > >> > >> > >> About the almanac team. > >> Micheal Roy The Boss > >> Herve Musseau NACE, Alphatia... > >> Cthulhudrew 'noids, Atruaghin, Sind, Serraine, > >> Darokin... > >> Fabrizio Paoli Shadow Elves, Aengmor, Economics, > >> > Darokin... > >> DM Wendar, Denagoth, Norwold... > >> Thorfinn Tait Hollow World... > >> > >> Sorry if I forget someone. > > > >one person for the entire HW, hope they are creative and have a good > work > >ethic. ;) > > Not exactly. Thorfinn is the "head manager" for the HW but I think (hope > :) > he's not alone, e.g. Herve works on HW Alphatia and I've done something > about the Schattenalfen too. > Id like to vol. to do the merry pirates if anyone cares and or would like me to, just learn me what all you want and I'll get on it. ------------------------------ End of mystara-digest V2 #202 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #203 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Tuesday, November 18 1997 Volume 02 : Number 203 ---------------------------------------------------------------------- Date: Mon, 17 Nov 1997 23:22:29 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Glantri discussion... In a message dated 97-11-17 05:02:52 EST, k24023@kyyppari.hkkk.fi writes: << BTW, what would happen in this situation: suppose Dolores became the Archduchess at some point. Then, some Prince dies without a heir. Would Dolores then get that Principality (becoming the ruler of *two* Principalities)? >> Dolores is already a Princess and a Duchess; further promotion would presumably be as impossible for her as it is for the other Princes. And if she were actually foolish enough to marry (for example) Prince Jaggar, Jaggar would have to give up his Principality. Then the Archduke of Westheath would become Prince of Aalban, the Duke of Hightower would become Archduke of Westheath, and the Marquises (excluding those who are already Princes) would compete to become Duke of Hightower, etc. ------------------------------ Date: Mon, 17 Nov 1997 23:23:26 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Glantri discussion... In a message dated 97-11-17 07:09:57 EST, k24023@kyyppari.hkkk.fi writes: << According to the official timeline, it's AC1001. >> I am inclined to favor the date of AC 1008 (from _Wrath of the Immortals_) over that of PC4. AC 1008 makes more sense than a date of AC 1001 -- without a crisis such as the Plague to force the issue, it is hard to believe that the Princes of Glantri would legalize Clerics. Of course, if somebody can work out a scheme by which the Council of Princes in AC 1001 would be deadlocked but Parliament would decide in favor of Clerics -- I would love to see it. ------------------------------ Date: Mon, 17 Nov 1997 23:23:14 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In a message dated 97-11-17 09:17:46 EST, k24023@kyyppari.hkkk.fi writes: << I was just wondering, how does a Prince get a charge (Chancellor, Treasurer, etc.) in practice? How are the candidates selected? What's to prevent each Prince from naming himself candidate and voting for himself? This way, it would never be resolved. >> To begin with, the Princes who already have charges generally cannot acquire additional ones, so they would not vote for themselves. And any Prince who has just been dismissed from a charge would know better than to run for re-election. Finally, some charges have undesirable effects on the holder -- the Chancellor, for example, is frequently sent out of the country on state business, thereby making magical research very difficult. As to how vacancies are filled, presumably one of the Princes would nominate somebody for the office, and others could do so until two or more candidates are selected. Then the Princes would vote to select the new holder of the charge. ------------------------------ Date: Mon, 17 Nov 1997 23:35:07 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Spells and Spell Effects While Invisible In a message dated 97-11-17 11:17:59 EST, rdroe@iupui.edu writes: << If you recall though the Klingons did build a ship that could fire while cloaked. >> Hence, "Improved Invisibility".... ------------------------------ Date: Mon, 17 Nov 1997 23:36:30 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] AC discrepancy for Tortles In a message dated 97-11-17 09:17:50 EST, Ambreville@aol.com writes: << While I was completing research on tortles, I found a discrepancy between Red Steel and the Mystara MC. One assigns tthe tortles an AC of 3 (1) and the other 3 (-1). I would have checked back into my original copy of the Creature Catalog and used the data from there, but I can't seem to be able to find my copy. Can someone who has a copy laying nearby check this out for me? Thanks! >> A tortle has an AC of 3 in the Creature Catalog. It is mentioned that he can withdraw into his shell for extra protection, but the degree of extra protection is not cited. There is a statement to the effect that "an armorer can fashion a suit of lightweight plate mail armor (AC 1) from 25 fresh tortle's egg shells". This may be the basis of the AC 1 given in Red Steel. However, I am inclined to prefer the AC -1 figure because the Red Steel entry describes a tortle who has withdrawn into his shell a saving throw bonus of +4 -- for consistency, the AC bonus should be the same. ------------------------------ Date: Tue, 18 Nov 1997 12:13:46 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Glantrian Princely Charges On Mon, 17 Nov 1997, Cthulhudrew, The Great Old One wrote: > As for how they are granted, I'd imagine that it does go through the > Council (ie, each Prince/Princess votes). What keeps them from voting for > themselves- well, again, not all charges are open at the same time, and > in order to gain a new charge one would have to get rid of an old charge > (exception: Viceroyalty of a fort, IIRC). Hence, for Virayana to gain the > charge of Grand Master of the School, he would have to give up his charge > as Supreme Judge of the Council. > OK, then how exactly did Harald Haaskinz get the Grand Master title in 1009 AC? The available candidates would be Carnelia, Carlotina (she's no longer Chamberlain at this point), Malachie, Isidore, Brannart, and Morphail besides Harald. Surely each of them would be interested in getting the charge. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 18 Nov 1997 12:26:41 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Mon, 17 Nov 1997, Fabrizio Paoli wrote: > But Belcadiz probably haven't got a Tree of Life. > IIRC they do have Treekeepers. > >* Jaggar considers clerics useful in warfare, as they can heal wounds much > >better than mages, as well as providing lots of combat-enhancing spells > > But doesn't Jaggar hates Ethengarians because they're heretic, i.e. they > have clerics? > I think he hates them more because they are a wild, violent bunch who always raid Glantri. IMO Jaggar doesn't really care about heretics, he's happy with any reason to go to war. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 18 Nov 1997 12:47:49 +0200 (EET) From: Aleksei Andrievski Subject: [Mystara] Alfheim Did anyone consider moving Alfheim elves to Hollow World? Their culture seems to be pretty threatened, and the other elven lands (Wendar etc.) have a different culture. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 18 Nov 1997 12:52:06 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Mon, 17 Nov 1997 Kaviyd@aol.com wrote: > Dolores is already a Princess and a Duchess; further promotion would > presumably be as impossible for her as it is for the other Princes. And > if she were actually foolish enough to marry (for example) Prince Jaggar, > Jaggar would have to give up his Principality. Then the Archduke of > Westheath would become Prince of Aalban, the Duke of Hightower would > become Archduke of Westheath, and the Marquises (excluding those > who are already Princes) would compete to become Duke of Hightower, > etc. > But PWA3 states that when Morlay-Malinbois became available, she *declined* to compete for the Archduchy of Westheath, which presumably implies that she did have the chance to compete. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Tue, 18 Nov 1997 14:07:41 +0200 (EET) From: Anias Pasi Subject: Re: [Mystara] Glantrian Princely Charges I thought I'd say a few words here too... Sorry if its a wee long IMC the voting in the Council is run so, that the decision that gets most votes (of those given) allways wins. If on a subject there are more than 2 suggestions, then they are voted in pairs, until only one stays. If the subject is to choose a person into something, the voting is a bit different though. On first round all valid nominees can be voted.then the two best nominees from the first round get to be at the second vote which is decisive, unless of cource if someone gets more than half of the votes on the first round and wins without a second vote. Basicly: all votes end up into two suggestions or nominees being voted upon, and one winning with majority of the votes. And upon the question of the titles, IMC one prinze usually does have only one title at a time, but there is no law against him having more, if nobody else wants the other tittle. And Yes I do say Want. You see, all the titles come with some work attached to them. The viceroyships dont have too much work in them, and can be given to someone else to care for, but the other titles are much more laboursome. And need the involvement of the Prince too. The princes that take the titles wont have too much time to studying or anything else, as they will have to run the country. And that is why they arent so populart as one would think... > OK, then how exactly did Harald Haaskinz get the Grand Master title in > 1009 AC? The available candidates would be Carnelia, Carlotina (she's no > longer Chamberlain at this point), Malachie, Isidore, Brannart, and > Morphail besides Harald. Surely each of them would be interested in > getting the charge. IMHO he got the title because he was the best one to take care of it. Carnelia and carlotina are elves, and so minor mages than their human rivals. Morphail might be competent enough, but he could not come to live in Glantri, due to his vampirism and the need of him to keep the command in Boldavia (This is also why he has his own mageschool in Rymsgigrad I think). Brannart would definitely be competent, but he tends to avoid public (for reasons enough) which does not suit for a principal of the school. And the last ones Malachie and Isidore, well they are both rather young and minor in magic to Harald, and also they are both rather new to the ruleship, which much take a lot of their time (having been the grand duke for a long time must have given Harald time to learn about princeship in advance). And lastly Malachie has the burden of lycantropy too. The rest of the princes allready have positions, and I dont think anyone of them would change their positions to that of principal anyway, Unless Jherek might. And Jherek would surely get less votes than Harald, having too many enemies in the council. So, Harald is logical selection, and To my likeing too :) I must ad that IMC the other positions went to reelection too after the WotI. cant remember excactly though... Most kept their positions I think, the new ones being Harald Principal and Jhereks cousin (cantrememberhisname) the chancelor. I'll check this.. And lastly about the clerics... IMHO: Against: Innocenti, Being paranoid... Morphail, Being a Vampire, and living next to ethengar, where from the clerics will propably come if they came Vanserie, being a Flaem and upholding the tradition Drachenfels, being fearful for spyes and infiltrators Belcadiz, Seing how the clerical spels would lower the meaning of the witches potions and the elves healing magic For: Jherek, Hoping to better the relationship to Ethengar McGregor, Why should he be scared? And it Hurts Morphail more Etienne, Wanting to introduce his own clerics... Carlotina, Seing the help the clerics can give to the peoples Aendyr, Why not? And to be against Innocenti... I havent counted, but I think the law would be approved with this vote. The more interesting subject would be, why would a cleric, other than one honoring gods of healing and ultimate goodness, come to a country, where they can only cast spells, not preach. And furthermore having to pay money to get the licences needed to cast the spells. Why would a god send them with those terms? The immortals want subjects, not patients. Ofcource Asterius and other gods of merchantile nature might see some business here :) And Yes, I was under the impression, that the law approving clerics was actually given after WotI. I now know better. Thank You. Although I'll just keep my misunderstanding in power in my campaign still... Enough ramblings... Pasi - -- X Pasi Anias X p.03 - 2533536 X \\|// X X Sammonkatu 28 A 18 X a122286@proffa X (o o) X X 33540 Tampere X .cc.tut.fi X o000--(_)--000o X ------------------------------ Date: Tue, 18 Nov 1997 07:43:18 -0500 (EST) From: Ambreville@aol.com Subject: Re: [Mystara] AC discrepancy for Tortles Okay, thanks everyone. I got the answer I was looking for. A word of explanation -- based upon existing material AC 3 is the normal armor class for tortles. The secondary, improved, AC is for tortles capable of pulling back into their shell. There are two discrepancies regarding these AC's, one between the creature catalog and the Mystara AD&D MC, and another between the latter and the Red Steel campaign book -- they all give different answers. This is both a shame and an opportunity! Sorry for the mixup guys. Looks like the AD&D/Mystara team didn't do their homework. :) On the other hand, it leaves me with a open-ended situation. What I'll do is this: tortles that cannot pull back into their shell have an AC of 3; tortles that *can* pull into their carapace have and AC of 3 (1); BOX tortles, however, (the kind with a hinge that allows them to close off the openings of their shell) get an AC of 3 (-1) -- more or less. Based upon Real World turtles, some can only pull their head and neck underneath the edge of their carapace -- they don't actually pull back into the shell itself. These may have a different AC as well. That should give plenty of variety for each of the breeds. Another interesting point -- if I remember correctly, RW turtle eggs are kinda soft (please correct me if I'm wrong). It's amusing to see how these became armor or shield material in Mystara. Why not use the tortles' carapace scutes for that instead??? I guess this fits right there with tortles that die after mating... :) Thanks for looking this up for me. (...back to work...) Bruce Heard ------------------------------ Date: Tue, 18 Nov 1997 08:11:34 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 17.11.97 10:01:15, schreiben Sie: << > Yes, those most definitely are the Von Drachenfels, who are renowned dragon hunter (Jaggar dresses up as Uruk Vaath to go hunting). Where does it say that Jaggar is trying to improve human/dragon relationships? Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 08:11:39 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] A Crowded Known World In einer eMail vom 18.11.97 11:49:39, schreiben Sie: << Along with the weather pattern, has anyone worked up a migration map showing the paths the elves, humans, etc settle the Known World? >> Wasn't there one in the HW boxed set? Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 08:11:36 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Glantri discussion... In einer eMail vom 17.11.97 11:02:52, schreiben Sie: << BTW, what would happen in this situation: suppose Dolores became the Archduchess at some point. Then, some Prince dies without a heir. Would Dolores then get that Principality (becoming the ruler of *two* Principalities)? >> If Dolores became Archduchess she would have someone ruling the interior duchy in her principality, so I doubt she'd try to become Archduchess. Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 08:11:38 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In einer eMail vom 18.11.97 11:22:11, schreiben Sie: << OK, then how exactly did Harald Haaskinz get the Grand Master title in 1009 AC? The available candidates would be Carnelia, Carlotina (she's no longer Chamberlain at this point), Malachie, Isidore, Brannart, and Morphail besides Harald. Surely each of them would be interested in getting the charge. >> This is what it says in G:KoM: The princes named Harald of Haaskinz to the position of Grand Master of the Great School of Magic- after all he seemed harmless, and everyone at the school liked him. Personally I think it's crap(after all, Grand Master is the most coveted charge), but that's the official version, I guess. Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 08:11:40 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 18.11.97 12:27:12, schreiben Sie: << Did anyone consider moving Alfheim elves to Hollow World? Their culture seems to be pretty threatened, and the other elven lands (Wendar etc.) have a different culture. >> Well, the fairy kingdom (also from Alfheim) are currently in suspended animation, waiting for their transfer to the HW, or the return of their homeland in the KW. If the Dreamlands were created in the HW, I guess the immortals would create a new Alfheim around it. Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 08:11:37 -0500 (EST) From: Galeifel@aol.com Subject: Re: Norwold (was[Mystara] Mages of Mystara) In einer eMail vom 18.11.97 09:32:51, schreiben Sie: << > > > About the almanac team. > Micheal Roy The Boss > Herve Musseau NACE, Alphatia... > Cthulhudrew 'noids, Atruaghin, Sind, Serraine, > Darokin... > Fabrizio Paoli Shadow Elves, Aengmor, Economics, > > Darokin... > DM Wendar, Denagoth, Norwold... > Thorfinn Tait Hollow World... > > Sorry if I forget someone. >> If there is noone for the Savage Coast (or for some smaller nations, which I assume just aren't included in the above list) as the list indicates, I would gladly volunteer to take that part. Garafaele Galeifel ------------------------------ Date: Tue, 18 Nov 1997 16:04:58 +0100 From: DM Subject: [Mystara] Klingons (was: Spells and Spell Effects While Invisible) At 12:47 PM 11/17/97 -0600, Galwylin wrote: >rdroe@iupui.edu wrote: >> >> If you recall though the Klingons did build a ship that could fire >> while cloaked. > >What?!? OK, i didn't want to add to this thread, but since also Galwylin is astonished at this info, i want to know more. In which episode of which series do they develop it? And to return to my example, then if not Klingons cloaking system, think about the Romulans'... ;p DM PS: the only ships in Mystara with a cloaking device are the Alphatian Man-o-war, masterpiece of magical engineering! ------------------------------ Date: Tue, 18 Nov 1997 16:33:11 +0100 From: DM Subject: Re: [Mystara] Alfheim At 12:47 PM 11/18/97 +0200, Aleksei wrote: > >Did anyone consider moving Alfheim elves to Hollow World? Their culture >seems to be pretty threatened, and the other elven lands (Wendar etc.) >have a different culture. *chuckling* Ahem... i won't spoil anything, but... well... wait for next almanac and you may see your predictions come true.... :) DM ------------------------------ Date: Tue, 18 Nov 1997 16:33:12 +0100 From: DM Subject: [Mystara] Almanac Submissions At 08:11 AM 11/18/97 -0500, Galeifel wrote: >If there is noone for the Savage Coast (or for some smaller nations, which I >assume just aren't included in the above list) as the list indicates, I would >gladly volunteer to take that part. Actually, our chief editor, Michael Roy is in charge of the Savage Coast.. Regarding the Merry Pirates, just try to contact Thorfinn, Cecil.. As for submissions to the Almanac, i think it's now a bit late for new entries, since it's due out in December... However, if you've got interesting stuff you may try to contact the editor in charge of the area you want to describe and then we'll see what to do... PS: Michael Roy is temporarly unreachable, so be patient... DM ------------------------------ Date: Tue, 18 Nov 1997 16:35:16 +0100 From: DM Subject: Re: [Mystara] Druids (was Sylvan Realm) At 01:38 PM 11/17/97 -0500, John Yu wrote: >DM pontificated: >> >> I have read the Complete Druid's Handbook too (a good book imho) and i too >> agree with you that there should be only one Grand Druid in Mystara. Using >> CDHB i've rewritten the rules for Druids advancement that came with >> Companion boxed set, and so now IMC i have: >> >> 1 Grand Druid of level 31+ >> 1 Great Druid of level 24-30 for each "druidic" region >> 3 Archdruids of level 16-23 for each region >> 9 High Druids of level 9-15 for each region, each one leading a druidic >> coven (this doesn't mean that each region has 9 covens, but that the maximum >> number is 9) >> >> (maximum numbers given) >> >> There is no restricted number of druids under 9th level nor above 31st level > >I don't have the handbook, but isn't a bit weird for the druids to >have such a structured society? It seems to be a bit too lawful for >their taste. Also, if you play by the OD&D rule, there are no druids >under 9th level, as druid can't become a druid until than. I know, but i liked the idea of an organized faction of druid covens around the world... As for the 9th level, i simply ruled that druids can exists from 1st level and on (ya know, druids weren't particularly well developed in D&D, so i took some freedom..) DM ------------------------------ Date: Tue, 18 Nov 1997 08:52:14 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Glantrian Princely Charges On Tue, 18 Nov 1997, Aleksei Andrievski wrote: > OK, then how exactly did Harald Haaskinz get the Grand Master title in > 1009 AC? The available candidates would be Carnelia, Carlotina (she's no > longer Chamberlain at this point), Malachie, Isidore, Brannart, and > Morphail besides Harald. Surely each of them would be interested in > getting the charge. Possibly, though one imagines that one must have attended the Great School of Magic in order to hold that charge (which neither Malachie, Isidore, nor presumably the elves did). Brannart would need to spend too much time at the GSM to hold his charge (ie, away from his tower, where his Lichness might easily be discovered). Same with Morphail, though he's got a bit more leeway- presumably he doesn't want to stray too far from his pawns. Of course, there's also the added bit about Morphail and the school- given his age, it's unlikely he attended the GSM himself. Also, Harald has quite a bit of influence at Council, and he also has the advantage of being one of the more experienced wizards with the GSM- note his presence there in HWA1: Nightwail. Even if the measure doesn't pass there, it would go to Parliament, and he has a fair to middling chance of gaining the charge there. Finally, if it doesn't pass there, there would be a duel, which Harald has a good chance of being able to win over many of the other candidates, though it likely would never go anywhere near that far. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Tue, 18 Nov 1997 16:17:58 +0100 From: DM Subject: Re: [Mystara] Spells and Spell Effects While Invisible At 01:00 PM 11/17/97 -0800, Jenni wrote: > Fair enough. But how do you explain the fact that ambient magic (i.e., >rings, amulets, etc.) continue to function (and therefore must create some >kind of a 'magic field') but do NOT disrupt the invisibility? OK, another example: if you cast a Protection from Evil, then Clayrvoyance and ESP and then Anti Magic Barrier, you cannot cast spells anymore, but the ones you cast previously still function. So IMHO the already cast spells do not interfere with the magic field generated by an invisibility spell, whereas those which are subsequently cast do. I cannot explain you the theory more deeply: it's magical engineering, you know.. :) > One thing about these "can't cast" rules is that they were probably >originally set as a method of game-balance. It makes a mage awfully >powerful if he can cast a bunch of attack spells when no one can see him! >I've always sort of felt that a mage should be able to cast spells on >themselves, and/or use magic effects on themselves, just not on others >(i.e. not as an "attack"). >But, the rules do say "can't cast any magic" and so that's the way it is. Sure, you're right: they're used to balance the game. However since u are the master you can bend the rules in your own game and decide what's right and wrong. It's your power: however, be careful not to disappoint to much your players... :) DM ------------------------------ Date: Tue, 18 Nov 1997 16:18:02 +0100 From: DM Subject: Re: [Mystara] Spells and Spell Effects While Invisible At 09:18 PM 11/17/97 +0100, Fabrizio wrote: >Still about invisibility. Dragon Mag. #187. Someone asks Bruce: "What if an >invisible creature were to eat or drink? Is the spell broken, does the >spell remain visible or does it turn invisible?" >Bruce answers: "Assume that any ingested or carried matter also becomes >invisible. Eating or picking up objects does not break the spell. The >moment a held object is let go (tossed, dropped, or laid down) it becomes >visible again." >I completely disagree with Bruce here. If I pick up an object while >invisible I continue to be invisible but that object stays visible... this >is why it's not a good idea to turn invisible while it rains :-) >Your opinion? Yes, i support your theory... almost... IMHO if you are invisible and you pick up something (ex: a sword), the others will see a sword floating in mid air, but not the wielder. However, if the sword already belonged to you while you were made invisible, then nobody can see it provided you don't let it go or throw it away. What if somebody invisible eats something? IMHO the food becomes invisible once it enters the mouth, because it becomes enveloped in the same "invisibility field" that surrounds the person. So if somebody invisible wants to steal a sword and not let the others see it, he should conceal it under his vestments, because they too are under the "invisibility field" of the spell. That's my view. And about the pickpocketing: no, he doesn't turn visible as long as he doesn't harm anyone. PS: imho activating a magic item (just like casting a spell) disrupts the invisibility field of the caster because of the magical energies evoked and released, thus negating the spell. DM ------------------------------ Date: Tue, 18 Nov 1997 10:32:28 -0600 From: Galwylin Subject: Re: [Mystara] Alfheim Aleksei Andrievski wrote: > > Did anyone consider moving Alfheim elves to Hollow World? Their culture > seems to be pretty threatened, and the other elven lands (Wendar etc.) > have a different culture. > > ***************************** "We are the Harpers. We are the Lord > ** ** Protectors of the Realms. Fools, all - but > ** Aleksei Andrievski ** the Gods look down and smile glory upon us." > ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, > ** aka Solmyr the Archmage ** liches - or Harpers." > ** ** "Harpers rush in where fools fear to tread." > ***************************** I think the Alfheim exodus has caused their culture to spread so there hasn't been a threat to their culture or way of life just location. It has been a part of their history (the forced migration). I'd like to see Wendar become a power in the Known World moreso than Alfheim ever was. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Tue, 18 Nov 1997 11:32:45 -0500 (EST) From: Shin Chyang Yu Subject: Re: [Mystara] Glantrian Princely Charges Cthulhudrew, The Great Old One pontificated: > > Finally, if it doesn't pass there, there would be a duel, which Harald > has a good chance of being able to win over many of the other candidates, > though it likely would never go anywhere near that far. But with just the possibility of it could go that far might cause other princes to think twice about tring to get the job. If the selection process does get that far, the other canidate would either have to duel with Harald, which is risky for anyone, or withdraw, bring upon quite a bit of political embrassments. Basiclly IMO Harald got the job because he is pretty much the only one that is 1. Have the ability to lead the Great School, 2. Doesn't mind taking the job, and 3. Doesn't raise much objection from other princes. - -- John Yu, scy2g@virginia.edu | UVa, Material Science Dept. |"Earth is too small and fragile a basket IPM Lab | for Mankind to keep all his eggs in." (804) 984-3789 | -- Robert Anson Heinlein ------------------------------ Date: Tue, 18 Nov 1997 17:33:10 +0100 (CET) From: H}vard R|nne F}nes Subject: Re: [Mystara] D&D Classes On Mon, 17 Nov 1997, Galwylin wrote: > Unfortunately, I don't have that issue. Could someone post or email me > the class name, requirements and a brief description? Btw, are these > classes accepted a canon? They are part of the Voyage of the Princess Ark Series. I see no reason why we should exclude those series from canon. Haavard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Tue, 18 Nov 1997 11:58:05 -0500 (EST) From: rdroe@iupui.edu Subject: Re: [Mystara] Klingons (was: Spells and Spell Effects While Invisible) I'm not really sure which movie it was I think 6. If you recall a cloaked Klingon ship placed itself directly beneath the Enterprise and destroyed another Klingon wessel. Hence the Klingons thought it was the Federation restarting a war, Kirk dragged off and tried yada yada yada, escapes, uncovers the plot and Sulu blows up the Cloaked Klingon ship in the end. On Tue, 18 Nov 1997, DM wrote: > At 12:47 PM 11/17/97 -0600, Galwylin wrote: > >rdroe@iupui.edu wrote: > >> > >> If you recall though the Klingons did build a ship that could fire > >> while cloaked. > > > >What?!? > > OK, i didn't want to add to this thread, but since also Galwylin is > astonished at this info, i want to know more. In which episode of which > series do they develop it? > > And to return to my example, then if not Klingons cloaking system, think > about the Romulans'... ;p > > DM > > PS: the only ships in Mystara with a cloaking device are the Alphatian > Man-o-war, masterpiece of magical engineering! > ------------------------------ Date: Tue, 18 Nov 1997 15:48:32 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Spells and Spell Effects While Invisible In einer eMail vom 17.11.97 20:00:18 MEZ, schreiben Sie: << What?!? -- Galwylin >> Star Trek VI - The Undiscovered Country. Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:48:12 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Spells and Spell Effects While Invisible In einer eMail vom 17.11.97 20:21:32 MEZ, schreiben Sie: << Bruce! I'm shocked at you ;D I'll help you out here, instead of casting an invisiblity spell it was really dust of disappearance ;> >> Nice try. This almost certain qualifies for some kind of medail. Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:48:13 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara]Druids In einer eMail vom 18.11.97 08:24:36 MEZ, schreiben Sie: << To add my own thoughts to this disscusion, I believe thereis 1 Grand Druid for each region for each group of druids (and so on down the list of druidic titles). However, I do not believe that level has anything to do with the titles. There can be as many X-level druids who get enough XP. To be a Grand Druid (or Arch-Druid etc.), you still have to challenge your predecessor. >> I think there could be many "Great Druids" around level 30 responsible for some regions but the number of level 36 druids has to be very very (in words: VERY!) small !!! Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:48:08 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids (was Sylvan Realm) In einer eMail vom 17.11.97 19:44:22 MEZ, schreiben Sie: << I don't have the handbook, but isn't a bit weird for the druids to have such a structured society? It seems to be a bit too lawful for their taste. Also, if you play by the OD&D rule, there are no druids under 9th level, as druid can't become a druid until than. >> Organizing is not a sign for Lawful alignment. The fact that druids of higher levels must fight superiors to advance in level comes from the rules (Companion set, as far as it concerns D&D). And a "young" druid has more than few experience and abilties. Only three more levels and he is able to teleport. I'm constantly saying: Druids can travel fast! Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:47:48 -0500 (EST) From: StarHawk Subject: Re: [Mystara] AC discrepancy for Tortles > > Another interesting point -- if I remember correctly, RW turtle eggs are > kinda soft (please correct me if I'm wrong). It's amusing to see how these > became armor or shield material in Mystara. Why not use the tortles' carapace > scutes for that instead??? I guess this fits right there with tortles that > die after mating... :) > I seem to remember turtle eggs being soft, but tough. They aren't shells like chicken eggs, but more like leather bags, kind of rubbery. I suppose the idea was making a suit of armor from them would be like wearing light weight leather armor, only better. I imagine the original idea was also based on the assumtion that tortle eggs would be larger and hence thicker than normal turtle eggs. Tortle shell armor might provide an even better AC, say the -1 the tortle has in its shell, but is lighter than plate mail. Of course I'd expect most tortles not to look kindly on people wearing either of these armors. ------------------------------ Date: Tue, 18 Nov 1997 15:51:52 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Spells and Spell Effects While Invisible In einer eMail vom 18.11.97 09:27:02 MEZ, schreiben Sie: << Fair enough. But how do you explain the fact that ambient magic (i.e., rings, amulets, etc.) continue to function (and therefore must create some kind of a 'magic field') but do NOT disrupt the invisibility? One thing about these "can't cast" rules is that they were probably originally set as a method of game-balance. It makes a mage awfully powerful if he can cast a bunch of attack spells when no one can see him! I've always sort of felt that a mage should be able to cast spells on themselves, and/or use magic effects on themselves, just not on others (i.e. not as an "attack"). But, the rules do say "can't cast any magic" and so that's the way it is. However, the "magical effect on self" scenario is still something that is subject to DM interpretation. In the campaign I DM (I play in three games at the moment, two as a player, one as the DM) I let my MU's use wands, etc. on themselves. But then, I run a very "Magic Rich" campaign.>> Attack spells are forbidden even in AD&D. And the rings etc. are no problem. Spells casted before are still working when becoming invisible. Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:53:28 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Glantri discussion... In einer eMail vom 18.11.97 14:16:21 MEZ, schreiben Sie: << But Belcadiz probably haven't got a Tree of Life. >> I must agree. The Belcadiz elves have a complete different background. Rolf ------------------------------ Date: Tue, 18 Nov 1997 15:56:59 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Druids >> Yes, they're probably too many. I would say one for the Known World, one >> for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. if you check out the PWAs Jeremy Rhody (sp?) King of Emerond, Davania is a 16th level druid aka Grand Druid thats makes at least 2 on Mystara - --- -- --Crip ------------------------------ End of mystara-digest V2 #203 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #204 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Wednesday, November 19 1997 Volume 02 : Number 204 ---------------------------------------------------------------------- Date: Tue, 18 Nov 1997 16:15:28 -0500 From: Ray Brooks Subject: Re: [Mystara] AC discrepancy for Tortles StarHawk wrote: > > > > > Another interesting point -- if I remember correctly, RW turtle eggs are > > kinda soft (please correct me if I'm wrong). It's amusing to see how these > > became armor or shield material in Mystara. Why not use the tortles' carapace > > scutes for that instead??? I guess this fits right there with tortles that > > die after mating... :) > > > I seem to remember turtle eggs being soft, but tough. They aren't shells > like chicken eggs, but more like leather bags, kind of rubbery. I suppose > the idea was making a suit of armor from them would be like wearing light > weight leather armor, only better. I imagine the original idea was also > based on the assumtion that tortle eggs would be larger and hence thicker > than normal turtle eggs. Tortle shell armor might provide an even better > AC, say the -1 the tortle has in its shell, but is lighter than plate > mail. Of course I'd expect most tortles not to look kindly on people > wearing either of these armors. I always thought that turtle eggs were indeed soft, but once they hatched, the egg shell dried and became hard. If that is the case, tortle egg shells would be ideal for armor as long as they were worked with while they were still flexible. The shell pieces could be custom molded and then allowed to dry and become rigid. I could be mistaken about the real world turtle eggs, but this could be a fairly plausible explanation. ray ------------------------------ Date: Tue, 18 Nov 1997 19:34:45 +0100 From: Tomas Sanchez Subject: Re: [Mystara] OD&D Polymorph Spells (Self and Other) Jenni A. M. Merrifield wrote: > "Effect: Caster may change shapes" > "This spell allows the caster to change shape, taking the physical > form of another living creature." > The DM in that game had recently decided that that meant that the > caster could SWITCH FORMS while the spell was still in effect.I think > the caster can change shape into one other living creature when the > spell is initially cast. The spell's description doesn't goes against what the effect stated. I don't see two different options but a single one. After the spell was casted the mage can change his own shape to another living being's. He can not change several shapes because he only owns one. > 2) Now, how about the clothing and equipment held by an individual > when they cast Polymorph Self on themselves or Polymorph Other is > cast on them? Neither spell description actually tells you one way > or the other. That should be freely decided by each DM because the spell's description doesn't states what happens beyond. Maybe someone can remember an adventure where some npc was polymorphed. If we are luck enough it could state something more about its clothes and equipment. ¿ Anybody ? > "The spellcaster cannot cast spells while polymorphed into a > different form." > This obviously covers the direct casting of any spell currently > memorized by the spellcaster -- they just can't cast them. They > can't even try, it just doesn't work. But, what of objects, such > as rings, which were worn when the conversion was done and which > require a directed thought to activate? Also, what if the Spell_ > caster had a wand in one hand when the spell was cast? Is it beyond > reach in the limbo land, or can its powers be called up from there? The limbo thing makes me shriver. It'd depend of what you decided to rule before but i only see two reasonable options : 1st) You have to undress and remove your equipment because it doesn't seems affected by the spell. 2nd) Your clothes and the equipment carried at the casting time gets blended with yourself. Tomás Sánchez Tejero deckard@encomix.es ------------------------------ Date: Tue, 18 Nov 1997 20:59:00 +0100 From: Tomas Sanchez Subject: Re: [Mystara] Spells and Spell Effects While Invisible Fabrizio Paoli wrote: > Still about invisibility. Dragon Mag. #187. Someone asks Bruce: > "What if an invisible creature were to eat or drink? Is the spell > broken, does the spell remain visible or does it turn invisible?" > Bruce answers: "Assume that any ingested or carried matter also > becomes invisible. Eating or picking up objects does not break the > spell. The moment a held object is let go (tossed, dropped, or laid > down) it becomes visible again." > I completely disagree with Bruce here. If I pick up an object while > invisible I continue to be invisible but that object stays visible.. > this is why it's not a good idea to turn invisible while it rains :-) > Your opinion? Good Point. Let's read carefully the cyclopaedia : << when a creature becomes invisible all items that he carries and wears also become invisible. Any invisible item becomes visible again when it leaves the creature's possesions ( dropped, set down, etc ) >> Being strict, items go invisible only when the caster ends his incantations sucessfully. If it was intended as Bruce wrote they should have written : when a creature is invisible ... Althought, i must recognize eating can result somewhat disgusting to those wiewing the scene. Tomás Sánchez Tejero deckard@encomix.es ------------------------------ Date: Tue, 18 Nov 1997 20:14:48 +0100 From: Tomas Sanchez Subject: Re: [Mystara] Magic Jar DM wrote: > OK, i've got this big question i've always wanted to know: a magic > jarred wizard can cast spells while in the host body ? > According to what i understand from the rules, the answer is NO, > but then i've found many examples in TSR D&D supplements of magic > jarred mages that retain their spellcasting abilities while in the > other body, so this has always puzzled me. For example, in X5, the > mage Alrethus (scribe of Hosadus) is an old wizard that magic jars > into the body of his younger assistant to perform his duties. When > the Pcs discover him he can attack them from the body of his > assistant using HIS spells! I didn't think this was possible > (referring to the rules in Expert set),so who's right here? > What does the Rules Cyclopaedia say? << The caster may cause the body to perform any normal actions, but not special abilities ( similar to a polymorph self effect ). >> This is the only statement which could make us think spell can't be casted meanwhile. The Rules Cyclopaedia says we should check the polymorph self description to clarify our doubts and we all know the polymorph self don't allows such a thing. I could probably argue in favour of allowing spell casting too with little effort but as referee i see this way we would ruin our precious game equilibrium. So, only mages who inhabit in a continous way a body could do so no matter if it was their original body or not. Tomás Sánchez Tejero deckard@encomix.es ------------------------------ Date: Tue, 18 Nov 1997 19:56:56 +0100 From: Tomas Sanchez Subject: Re: [Mystara] Spells and Spell Effects While Invisible Jenni A. M. Merrifield wrote: > The description of the OD&D invisibility spell in the Cyclopedia > says the following at the end: > "An invisible creature will remain invisible until he or she attacks > or casts any spell." > Obviously, this covers the following situations: > a) the invisible person physically attacks something or someone else > b) the invisible person magically attacks something or someone else > using any object capable of a directed spell effect (i.e. a wand > or ring) > c) the invisible person casts any kind of spell (defensive or > otherwise) at anything or anyone (including themselves) > > Now, the question that arose was, what about using any OBJECT > capable of a directed spell efect ON THEMSELVES? > Obviously, rings and whatnot that 'automatically' provide some kind > of bonus, protection or ability (i.e., rings of protection, gauntlets > of strength, etc) continue to work in their ambient way. But what of > those things that require the mage to decide that they are going to > happen -- a ring that needs to be activated or a wand that needs to > be pointed back at the caster? Only as long as it is an attack its use would render you visible. 1) Rings : A ring of control would turn you visible but a ring of quickness would do not. 2) Wands : A wand of polymorphing used to polymorph other would be clearly an attack. But the same wand used to polymorph self would be not. Althought, casting would do so whatever your intentions. Tomás Sánchez Tejero deckard@encomix.es ------------------------------ Date: Tue, 18 Nov 1997 16:38:01 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Alfheim >>Did anyone consider moving Alfheim elves to Hollow World? Their culture >>seems to be pretty threatened, and the other elven lands (Wendar etc.) >>have a different culture. > *chuckling* > Ahem... i won't spoil anything, but... well... wait for next almanac and you > may see your predictions come true.... :) I think during WotI, Alfheim should have been thrown into the HW when Alphatia was destroyed the Immortals wasted no time in transporting it Alfheim has been gone for a few years now can they still do it? - --- -- --Crip ------------------------------ Date: Tue, 18 Nov 1997 17:05:51 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In a message dated 97-11-18 07:44:55 EST, a122286@students.cc.tut.fi writes: << And Yes, I was under the impression, that the law approving clerics was actually given after WotI. I now know better. Thank You. Although I'll just keep my misunderstanding in power in my campaign still... >> No, I think you had it right. PC 4 was written before the events of WotI were envisioned and so does not take them into account. The timeline given in WotI (which has the law approving Clerics passed late in the War, in AC 1008) makes much more sense than the one in PC 4. ------------------------------ Date: Tue, 18 Nov 1997 23:07:52 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Glantri discussion... At 23.23 17/11/97 -0500, Kaviyd@aol.com wrote: >I am inclined to favor the date of AC 1008 (from _Wrath of the Immortals_) >over that of PC4. AC 1008 makes more sense than a date of AC 1001 -- >without a crisis such as the Plague to force the issue, it is hard to >believe that the Princes of Glantri would legalize Clerics. Of course, >if somebody can work out a scheme by which the Council of Princes >in AC 1001 would be deadlocked but Parliament would decide in favor >of Clerics -- I would love to see it. I don't think it's a 1001 vs. 1008 thing. IMC I use both dates. In 1001 clerics are allowed to enter Glantri, but they need a license to cast spells. In 1008 the Princes of Glantri "decide to temporarily suspend regulations about clerics" (I'm quoting WotI here). This means that from 1008 until the plague is no more (1009/1010 ?) clerics are allowed to enter Glantri and cast their spells even without a license... and maybe they can also preach their beliefs... Bye. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Tue, 18 Nov 1997 17:35:37 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In a message dated 97-11-18 08:16:19 EST, Galeifel@aol.com writes: << This is what it says in G:KoM: The princes named Harald of Haaskinz to the position of Grand Master of the Great School of Magic- after all he seemed harmless, and everyone at the school liked him. Personally I think it's crap(after all, Grand Master is the most coveted charge), but that's the official version, I guess. >> Because Harald seemed "harmless", the other Princes were more inclined to trust him than any of the other available candidates, who because of the enemies that they had made would have had little chance of being voted in. Harald, by contrast, had very few enemies. In this. case the reasoning is actually fairly sound. ------------------------------ Date: Tue, 18 Nov 1997 17:40:12 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Glantri discussion... In a message dated 97-11-18 06:29:54 EST, k24023@kyyppari.hkkk.fi writes: << But PWA3 states that when Morlay-Malinbois became available, she *declined* to compete for the Archduchy of Westheath, which presumably implies that she did have the chance to compete. >> I must admit that this reference puzzles me, and my first instinct is to regard it as an error. Why would a Princess want to compete for an Archduchy? My guess is that if she won, Westheath would be absorbed into Fenswick, the title of Duchess of Fenswick would disappear, and Dolores would have the titles of Princess of Fenswick and Archduchess of Westheath. I would also guess that the other Princes would never permit this to happen, no matter how popular she might have been at the time. It was quite wise of Dolores to decline to compete for that title -- she had enough enemies at that time already. ------------------------------ Date: Tue, 18 Nov 1997 23:45:27 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Glantrian Princely Charges At 17.05 18/11/97 -0500, you wrote: >No, I think you had it right. PC 4 was written before the events of WotI >were envisioned and so does not take them into account. The timeline >given in WotI (which has the law approving Clerics passed late in the >War, in AC 1008) makes much more sense than the one in PC 4. Actually PC4 and WotI were both published in 1992 (I don't know which one first), so I think that Ann Dupuis knew about WotI events when she wrote PC4... at least I hope :-) Bruce, you were the Product Manager, did you tell Ann to check with Aaron about WotI events? :-) - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Tue, 18 Nov 1997 17:15:22 -0600 From: Galwylin Subject: Re: [Mystara] Alfheim Since the Shadow Elves aren't evil, wouldn't it be possible that eventually they would come to an understanding with the Alfheim refugees and live in Alfheim together? I don't agree with the idea of Alfheim moving to the Hollow World. IIRC, the HW has three elven nations where the KW has two and only one of those has any historical material. I'd hate to see KW have the elves disappearing like FR. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Tue, 18 Nov 1997 17:16:12 -0600 From: Galwylin Subject: Re: [Mystara] Klingons (was: Spells and Spell Effects While Invisible) Looks like my ST lore is lacking ;> - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Wed, 19 Nov 1997 00:32:50 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Alfheim At 17.15 18/11/97 -0600, you wrote: >Since the Shadow Elves aren't evil, wouldn't it be possible that >eventually they would come to an understanding with the Alfheim refugees >and live in Alfheim together? Nice idea! I wonder if the almanac guys ever thought about that? :-) If you wait a few weeks all your questions about Alfheim will be answered. I can't say more. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Tue, 18 Nov 1997 18:49:20 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] More Dragons In a message dated 97-11-18 08:15:07 EST, you write: << << > Yes, those most definitely are the Von Drachenfels, who are renowned dragon hunter (Jaggar dresses up as Uruk Vaath to go hunting). Where does it say that Jaggar is trying to improve human/dragon relationships? Garafaele Galeifel >> Was in a Dragon article... Topic was on the Dragon home planes if I remember right... but that article conflicts somewhat with the Dragon rulers as presented in WotI if I remember right also. ------------------------------ Date: Tue, 18 Nov 1997 20:46:28 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Alfheim Responding to the message of Tue, 18 Nov 1997 12:47:49 +0200 (EET) from Aleksei Andrievski : > > > Did anyone consider moving Alfheim elves to Hollow World? Their culture > seems to be pretty threatened, and the other elven lands (Wendar etc.) > have a different culture. > That is a good idea. I think some should be moved... there are all those islands around the equator that not much info is available on. why not put some there? ------------------------------ Date: Wed, 19 Nov 1997 04:34:15 GMT From: cpb@gatewest.net (Chris Paul Billows) Subject: [Mystara] Classic D&D Renewal project... Hi all, I am wanting to find out how many people play the "Classic" Dungeons and Dragons games (the five boxed sets including Basic, Expert, Companion, Master and Immortal rules). I would like to create a web-page dedicated to the game with the possibility of a listserve in the future. I plan to ask TSR to place a section on their web-site and hopefully start making available out-of-print material. Post your response here... thanks. - - Chris ------------------------------ Date: Wed, 19 Nov 1997 08:11:32 +0200 (EET) From: Anias Pasi Subject: Re: [Mystara] More Glantri discussion... Rolf wrote: > But Belcadiz probably haven't got a Tree of Life. > I must agree. The Belcadiz elves have a complete different background. I agree with You two too. But while that is what we decide for our own campaings, You should note, that officially they do have a tree. Or at least, according to the Gaz, they have a treekeeper. But well, maybe the treekeeper here means something entirely different than elsewhere.. :) This has been discussed on the list previously though... Pasi - -- X Pasi Anias X p.03 - 2533536 X \\|// X X Sammonkatu 28 A 18 X a122286@proffa X (o o) X X 33540 Tampere X .cc.tut.fi X o000--(_)--000o X ------------------------------ Date: 19 Nov 1997 00:41:04 -0600 From: Alan Shutko Subject: [Mystara] Re: Classic D&D Renewal project... >>>>> "C" == Chris Paul Billows writes: C> Hi all, I am wanting to find out how many people play the "Classic" C> Dungeons and Dragons games (the five boxed sets including Basic, C> Expert, Companion, Master and Immortal rules). Some people would call this "Basic D&D" (reserving classic for the original D&D), but I play it. (Still using pre-WotI, too... haven't decided how I want it to work out.) - -- Alan Shutko - By consent of the corrupted Singers do it with microphones. ------------------------------ Date: Tue, 18 Nov 1997 23:48:05 +0000 From: "Mike Harvey" Subject: Re: [Mystara] Classic D&D Renewal project... > I am wanting to find out how many people play the "Classic" Dungeons and Dragons > games (the five boxed sets including Basic, Expert, Companion, Master and > Immortal rules). OD&D would be my first choice if I could find anyone else willing to play it. Too many people are "spoiled" by the munchkin options in the various forms of AD&D. :-( I would really like to see TSR resurrect OD&D; if they reissued the Rules Cyclopedia I'd buy it. If not, I'd really like to see some of this material made available on the website. I wonder if they would allow OD&D fans to scan the material and then submit it to TSR? This would allow them to make it available keep control over it, without devoting any employee resources to the project. Even better, maybe they'd consider putting it into the public domain as a "freeware" version of D&D. I doubt it would cut into sales of AD&D since it is so different, much simpler, and unsupported. Of course they won't do this, but it's a nice thought.... I'd love to see a listserv dedicated just to OD&D. Mike - ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ------------------------------ Date: Wed, 19 Nov 1997 14:15:28 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Dragons On Tue, 18 Nov 1997 Magesmiley@aol.com wrote: > Yes, those most definitely are the Von Drachenfels, who are renowned dragon > hunter (Jaggar dresses up as Uruk Vaath to go hunting). Where does it say > that Jaggar is trying to improve human/dragon relationships? > > Was in a Dragon article... Topic was on the Dragon home planes if I remember > right... but that article conflicts somewhat with the Dragon rulers as > presented in WotI if I remember right also. > Which reminds me of a question. Do you think that Jaggar could at some point challenge Diamond the Star Dragon and possibly replace him as the Immortal ruler of Lawful dragons? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 19 Nov 1997 14:17:19 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Alfheim On Tue, 18 Nov 1997, Cecil Cosman wrote: > > Did anyone consider moving Alfheim elves to Hollow World? Their culture > > seems to be pretty threatened, and the other elven lands (Wendar etc.) > > have a different culture. > > > That is a good idea. I think some should be moved... there are all those > islands around the equator that not much info is available on. why not put > some there? > Actually I think temperate zone would be better... perhaps one of the other continents (or even a flying continent). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 19 Nov 1997 14:19:24 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Classic D&D Renewal project... On Wed, 19 Nov 1997, Chris Paul Billows wrote: > I am wanting to find out how many people play the "Classic" Dungeons and Dragons > games (the five boxed sets including Basic, Expert, Companion, Master and > Immortal rules). > I play with the Rules Cyclopedia, which is almost the same thing (basically an outgrowth of the boxed sets), plus some of my own rules. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 19 Nov 1997 07:28:40 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 19.11.97 12:34:32, schreiben Sie: << Was in a Dragon article... Topic was on the Dragon home planes if I remember right... but that article conflicts somewhat with the Dragon rulers as presented in WotI if I remember right also. >> If it conflicts with WotI does it also say that Jaggar is the star dragon? Garafaele Galeifel ------------------------------ Date: Wed, 19 Nov 1997 07:28:41 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Glantrian Princely Charges In einer eMail vom 19.11.97 08:46:42, schreiben Sie: << Actually PC4 and WotI were both published in 1992 (I don't know which one first), so I think that Ann Dupuis knew about WotI events when she wrote PC4... at least I hope :-) Bruce, you were the Product Manager, did you tell Ann to check with Aaron about WotI events? :-) >> Well, she MUST have known about the events from WotI. After all, she even mentions it on page 27, offering ways to integrate lycanthropes into the WotI-timeline. Garafaele Galeifel ------------------------------ Date: Wed, 19 Nov 1997 07:48:43 EST From: Neal Daskal Subject: Re: [Mystara] Classic D&D Renewal project... >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons and Dragon >games (the five boxed sets including Basic, Expert, Companion, Master and >Immortal rules). > >I would like to create a web-page dedicated to the game with the possibility of >a listserve in the future. I plan to ask TSR to place a section on their >web-site and hopefully start making available out-of-print material. Post your >response here... thanks. I play the "Classic" game with the exception of using the 1981 Basic and Expert sets in preference to the 1983 sets because the 1981 sets have fewer errors and omissions. I also have the RC, but don't find it to be too valuable. ------------------------------ Date: Wed, 19 Nov 1997 15:03:34 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Glantri discussion... On Mon, 17 Nov 1997 Kaviyd@aol.com wrote: > believe that the Princes of Glantri would legalize Clerics. Of course, > if somebody can work out a scheme by which the Council of Princes > in AC 1001 would be deadlocked but Parliament would decide in favor > of Clerics -- I would love to see it. > Aargh!!! I spent an hour trying to make it fit, but with no success. No matter how you tweak the votes, there is going to be either a very unrealistic situation (and then it would have been accepted already in the Council), or the proposal would have been rejected. I think we should pass on the AC 1001 date and move on to 1008... ;) Here are the proposed Council votes in AC 1008: For: Jherek (25), Urmahid (22), Juliana (17), Jaggar (21), Harald (14), Etienne (25), Carnelia (18), Carlotina (17) Against: Morphail (15), Malachie (15), Brannart (15) So, the proposal passes easily. IMC I'm going to do the following: in 1001, I'll check the political situation as it develops, and calculate the votes. I'll go with whatever result I arrive at (most likely the proposal narrowly fails), and if it fails, I'll do the next vote in 1008 (which will likely succeed). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Wed, 19 Nov 97 13:23:00 CET From: Sven Munther Subject: RE: [Mystara] Alfheim Galwylin wrote: >I think the Alfheim exodus has caused their culture to spread so there >hasn't been a threat to their culture or way of life just location. It >has been a part of their history (the forced migration). I'd like to >see Wendar become a power in the Known World moreso than Alfheim ever >was. I will second this. I do not think the Alfheim culture is threaded. The elfs has wandered before and the new exodus will likely only strengthen their culture. They could take over Wendar, but are more likely to go west for a low-populated land they can terraform (I mean elf-form). At they same time they will remain present in known world in Karamaikos and Wendar being a political force there. I think it is likely that they will form a barony there. All the time they dream of the return to Alfheim, that I believe will happen one day. For the Almanac people - please do not transfer Alfheim to Hollow World. I still plan to let one of my PC's take the throne of Alfheim and lead the people through defeat and exodus. Sven ------------------------------ Date: Wed, 19 Nov 1997 14:54:20 +0100 From: DM Subject: Re: [Mystara] Alfheim At 16.38 18/11/97 -0500, Crip wrote: >I think during WotI, Alfheim should have been thrown into the HW >when Alphatia was destroyed >the Immortals wasted no time in transporting it >Alfheim has been gone for a few years now >can they still do it? Eh eh... i didn't say they transported "it" to HW now (AC1015)... reflect... how many cultures exist in the HW and we don't know anything about them yet? IF the immortals placed Alfheimers in HW they could have done it after the Shadowelves invasion... but only now we come to know of this... simple. DM ------------------------------ Date: Wed, 19 Nov 1997 14:59:14 +0100 From: DM Subject: Re: [Mystara] Alfheim At 17.15 18/11/97 -0600, Galwylin wrote: >Since the Shadow Elves aren't evil, wouldn't it be possible that >eventually they would come to an understanding with the Alfheim refugees >and live in Alfheim together? > >I don't agree with the idea of Alfheim moving to the Hollow World. *chuckling madly* I've only one word to say: WAIT, WAIT, WAIT... The Upcoming Almanac will wash away all your doubts... nearly... ;) DM ------------------------------ Date: Wed, 19 Nov 1997 15:03:26 +0100 From: DM Subject: Re: [Mystara] Classic D&D Renewal project... At 04.34 19/11/97 GMT, you wrote: >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons and >Dragons games (the five boxed sets including Basic, Expert, Companion, Master >and Immortal rules). I do! I play OD&D (basic to Immortal set) including rules from the gazetteers and something from WotI and also my homemade rules... well, in fact if you look at one of my players' character sheet, you could have problems, but it's OD&D not AD&D, definitely! I'm 100% sure of this! :) DM ------------------------------ Date: Wed, 19 Nov 1997 15:18:46 +0100 From: DM Subject: [Mystara] Mages of Mystara (Part 1) OK. The time has finally come! Here's my complete list of the Mystaran Mages in AC1000. Enjoy! PS: if u have other mages i have not mentioned that qualify for the list (see below), send em to me! PPS: the Duke of the Wildwoods of Herath is not mentioned because he's a Webmaster, that's to say a Druid! DM MAGES OF MYSTARA AC 1000 Note 1: all the names listed below are featured in these TSR official supplements: Adventures B1-12, X1-13, CM1-9, M1-5, Book of Wondrous Inventions, Champions of Mystara, Creature Crucible supplements (PC 1-4), Dawn of the Emperors boxed set, Gazetteers (GAZ 1-14), Hollow World boxed set, Hollow World Gazetteers (HWR 1-3), Joshuan Almanac, Orc's Head Gazetteer, Poor Wizard's Almanacs (PWA 1-3), Red Steel boxed set. Note 2: The mages are listed in alphabetical order that reflects the culture they belong to. That is, Alphatian mages are listed using their name's initial letter (since the first name is what they commonly use), and the same goes for elves which do not belong to a particular clan (those listed only with a name and a nickname). All the others are listed according to their surname's initial letter. Note 3: A few mages from the above mentioned supplements have been deliberately left out: Gallus (M10?, C) from X5, because he's imprisoned in an altar in Hule (he used a Magic Jar to escape his buried body); Tormaq and Fespel (both M14, C) featured in O1, The Staff and the Sword, because their location is not specified (i would suppose they're Alphatian, since all the NPCs have only one name); Koresh Teyd featured in HWA2, Nightrage, because he's trapped in an urn in the Broken Lands in AC1000 (he may be free in AC1010 however); Hotspur Herethol from Book of Wondrous Inventions because he doesn't seem of Name Level; and all the mages from Book of Wondrous Inventions and all the adventures that are not clearly linked to Mystara. Note 4: the list features all the living magic-users (including elves and wiccas) that are of Name Level (9th) or higher in AC 1000. Note 5: for those ruling Magic Users who were detailed only in PWA but supposed to exist already in AC 1000, i have changed their level using this criteria: 2 years of rule give human MU 1 level, whereas 2,5 years of rule give demi-human or humanoid MU 1 level. So there are some rulers who are not mentioned in AC 1000 (an example is Acroshiye of Shiye-Lawr) because they have not yet reached name level theorically. EXCEPTION: Siaron Lagrius, Queen of Lagrius, is listed as 9th level mage in AC 1000 (she appeared 13th level mage in PWA 1); this is just an arbitrary choice. Note 6: Etienne d'Ambreville is listed as being of level 36 instead of 35 as per GAZ3 because it is assumed it was a mistake (the HD and Level had been exchanged, so that he is a 36th level wizard and has 35 HD as Immortal) Note 7: The levels and alignments of the characters from the Savage Coast have been chosen according to this method: Barons are 9th level (Saràgon is another thing, however), Viscounts 12th level, Counts 14th, Marquis 16th and Dukes 18-19th. Rulers are 20th + level, depending on the region they come from. Elves are treated similarly (exception: Enerin II, E'aar King, who's only 16th level, like Doriath). Note 8: Legenda Classes: C=Cleric, E=Elf, EL=Elf Lord, EM=Elf Mage, ET=Elf Treekeeper, F=Fighter, Fo=Forester, Go=Goblin, HM=Halfling Master, Ho=Hobgoblin, K=Kopru, M=Magic User, NM=Normal Monster level, T=Thief, W=Wicca, WBa=werebat, WBe=werebear, WF=werefox, WT=weretiger. Sources: BoWI=Book of Wondrous Inventions, CM1=Test of the Warlords, CM3=Sabre River, CM4=Earthshaker, CM7=The Tree of Life, CM8=The Endless Stair, CM9=Legacy of Blood, DDA2=Legion of Thyatis, DotE=Dawn of the Emperors, GAZ1=Grand Duchy of Karameikos, GAZ2=Emirates of Ylaruam, GAZ3=Principalities of Glantri, GAZ4=Kingdom of Ierendi, GAZ5=The Elves of Alfheim, GAZ8=The Five Shires, GAZ9=Minrothad Guilds, GAZ10=The Orcs of Thar, GAZ11=Republic of Darokin, GAZ12=The Golden Khan of Ethengar, GAZ13=The Shadowelves, HWA1=Nightwail, HWA2=Nightrage, HWA3=Nightstorm, HWQ1=The Milenian Sceptre, HWR2=Kingdom of Nithia, HWR3=Milenian Empire, M2=Vengeance of Alphaks, OH=Orc's Head Supplement, PC2=Top Ballista, PC3=The Sea People, PC4=Night Howlers, RS=Red Steel, X3=Curse of Xanathon, X5=Temple of Death, X7=War Rafts of Kron, X8=Drums on Fire Mountain, X11=Saga of the Shadowlord, X12=Skarda's Mirror. Name/Title Class/Level Align. Location Source Aderianne the Gold (unfaithful fianceé) M20 N Alphatia DotE Ahua, Jaime "Honey Creeper" (Necromancer) M20 (lich) N Elegy Island (Ierendi) GAZ4 Aiklin (Headmaster) M36 L Aeria (Alatian Islands) DotE Albrondur, Latshyr (Adventurer) M9 L Southshire (Five Shires) GAZ8 Alrethus (Scribe) M11 C Hule X5 Amnethon of Corisa (High Magus) M29 L Milenia (Hollow World) HWR3 Arbana Jerbat (Viscountess) M9 C Redstone (Glantri) GAZ3 Arloen Treelife (Speaksman) EL11 L Alfheim GAZ5 Asvoria Treesearcher (Adventuress) EL11 L Elven Swan Ship (can be found anywhere) CoM Autalanus (Baron) M15 (triton) N Easa (Undersea) PC3 Bakalgu the Destroyer (Hakomon) M26 N Ethengar GAZ12 Bargle of Ierendi (Investigator) M9 C Ierendi GAZ4 Bargle the Infamous (Magist) M15 C Black Eagle Barony (Karameikos) GAZ1 Barimoor (Mastermind) M36 C Ylaruam GAZ2 Barzan of the Black Hand (Water Elementalist) M23 C Glantri CM9 Beasthunter (Clanmaster) EL12 L Alfheim GAZ5 Beaumarys-Moorkroft, John (Duke) M16 C Hightower (Glantri) GAZ3 Beovilda the Blunt (Duchess, Noble Fighter) EL18 N Frisonnia (Eusdria) RS Beryam "the Deft" (Viscountess) M14 (aranea) C Berevrom (Herath) RS Black King (King) M36 C Alphaks' Volcano (Alphatia) DotE Black Rajah (Rajah) M36 C Jaibul CoM Brevoel the Swift (Count, Noble Fighter) EL12 N Suerba (Robrènn) RS Budulug, Rannigar (Guildmaster of Spokesmen) M18 C Glantri GAZ3 Byzaron (Zargosian Sorcerer) M9 C Milenia (Hollow World) HWR3 Caracanomnos (Zargosian Sorcerer) M15 C Milenia (Hollow World) HWQ1 Caryldian (General) EL10 (schattenalfen) C Schattenalfheim (Hollow World) HW Ckartai (Necromancer) M12 C Ethengar GAZ12 Claransa the Seer (Baroness) M15 L Norwold CM1, PWA1 Coarke (Enterpreneur) EL10 N Fletcher Island (Ierendi) GAZ4 Coolhands/Ilona de Belcadiz (Clanmistress) EM18 L Alfheim GAZ5 D'Ambreville, Camille M15 N Averoigne (Glantri) GAZ3 D'Ambreville, Catherine (Ambassador) M13 C Thyatis GAZ3 D'Ambreville, Charles M9 C Glantri GAZ3 D'Ambreville, Etienne (Prince, Headmaster) M36 (immortal) L Glantri GAZ3 D'Ambreville, Gaston (Constable) M9 N Averoigne (Glantri) GAZ3 D'Ambreville, Guillaume (Cultural Censor) M10 C Averoigne (Glantri) GAZ3 D'Ambreville, Henri (Schemer) M12 C Averoigne (Glantri) GAZ3 D'Ambreville, Isabelle M12 C Glantri GAZ3 D'Ambreville, Isidore (Secret Guildleader) M11 (werewolf 5) C Averoigne (Glantri) GAZ3 D'Ambreville, Janette (Cultural Censor) M9 C Averoigne (Glantri) GAZ3 Damos (Pin-kill Master) M10 C Glantri BoWI Daron, Jakar (Alchemist) M12 C Glantri GAZ3 Datchenka, Natacha (Baroness) M12 (nosferatu) C Pavlova (Glantri) GAZ3 De Belcadiz, Diego (Captain) E9 L Bramyra (Glantri) GAZ3 De Belcadiz, Hippolito (Castellan) E9 C Monteleone (Glantri) GAZ3 De Belcadiz, Maximilian (Secretary) E10 L Alfheim GAZ5 De Belcadiz, Victoria (Treekeeper) ET9 L Belcadiz (Glantri) GAZ3 De Belcadiz y Fedorias, Carnelia (Princess) EL10 N Belcadiz (Glantri) GAZ3 De Casanegra, Fernando (Marquis) E9 L Satolas (Glantri) GAZ3 De Leon y Valdez, Marianita Lucia (Ambassador) M18 N Karameikos GAZ1 De Montebello, Isabella (Baroness) EL10 N Egorn (Glantri) GAZ3 de Montejo y Aranjuez, Balthazar (Baròn, Noble Wizard) M24 N Saràgon (Savage Baronies) RS De Moriamis, Diane (Viscountess) M11 N Malinbois (Glantri) GAZ3, PC4 Dervill the Treacherous M9 C Vestland X3 De Sephora, Genevieve (Countess) M20 N Touraine (Glantri) GAZ3, PC4 De Ville, Circé (Reclusive Mage) M13 C Touraine (Glantri) PC4 De Ville, Simon (Werehunter) M9 C Glantri PC4 Di Malapietra, Agostino (Castellan) M9 C Ylourgne (Glantri) GAZ3 Di Malapietra, Giovanni (Condottiere) M9 C Caurenze (Glantri) GAZ3 Di Malapietra, Innocenti (Prince) M17 C Caurenze (Glantri) GAZ3 Di Malapietra, Lucrecia (Princess) M10 C Glantri GAZ3 Disbaal "Eight Eyes" (Count) M12 (aranea) C Enom (Herath) RS Di Tarento, Antonio (Viscount) M12 C Castelbianco (Glantri) GAZ3 Dool, Alak (Spy) M19 C Norwold CM1 Drazlik (Enterpreneur) K12/W10 (kopru) N Undersea PC3 Drulivia (Queen) M15 L Meriander (Bellissaria) PWA1 Drushiye (King) EL14 N Limn (Alphatia) PWA1 Duirmir, Armillian (Fugitive) M9 N Five Shires GAZ8 Du Marais, Malachie (Baron) M10 (werewolf 9) C Morlay (Glantri) GAZ3, PC4 Durifern Widefarer (Clanmaster) E9 N Alfheim GAZ5 ------------------------------ End of mystara-digest V2 #204 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #205 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Wednesday, November 19 1997 Volume 02 : Number 205 ---------------------------------------------------------------------- Date: Wed, 19 Nov 1997 15:30:41 +0100 From: DM Subject: [Mystara] Mages of Mystara (Part 2) Here's part 2 of the list (E to M). Wait for Part 3 (last one) DM Eadra XIII (Queen) M20 C Eadrin (Alphatia) PWA1 Edjer the Twisted (King) M23 N Frisland (Alphatia) PWA1 Edrecort (Ambassador) M15 C Alfheim GAZ5 Egthelbreth of the Wyrm (gruff adventurer) M10 N Alphatia DotE Eldrethila (Queen) M30 L Theranderol (Alphatia) DotE Elsan, Saroso (Merchant Prince, Captain) EL13 N Minrothad GAZ9 Elshetara (Queen) M24 N Ambur (Alphatia) DotE Enerin II "The Gaunt" (King) EL16 (e'aar) L Ithuín (Aeryl) OH Erendyl, Doriath (King) EL16 L Alfheim GAZ5 Erendyl, Gilfronden (General) EL13 (shadowelf) C Alfheim GAZ5 Erewan, Bethys (Seer) ET10 N Erewan (Glantri) GAZ3 Erewan, Carlotina (Princess) EM10 L Erewan (Glantri) GAZ3 Erewan, Eleesea (Treekeeper) ET10 N Erewan (Glantri) GAZ3 Erewan, Esmeralda (Leader of E.L.F.) E9 C Glantri GAZ3 Erewan, Norelia (Seer) ET10 N Erewan (Glantri) GAZ3 Erewan, Qenildor (Captain) E9 L Camp Huledain (Glantri) GAZ3 Eriadna the Wise (Empress) M36 N Alphatia DotE Eternal Voyager (Sage) M20 (narwhal) L Undersea PC3 Eusgetorix the Stormy (Baron, Noble Bard) M9 C Avarica (Robrènn) RS Falanen (Sage and Seer) EM14 (shadowelf) L City of the Stars (Shadowelf Territories) GAZ13 Feadiel, Dyradyl (Clanmaster) EM14 L Alfheim GAZ5 Feadiel, Jorodrin (Treekeeper) ET16 L Alfheim GAZ5 Forster, Ulard (Verdier Guildmaster) EL12 N Minrothad GAZ9 Francois "Le Hautain" (Marquis, Noble Wizard) M16 (lupin) N Noijou (Renardy) RS Fulvina, Griseo (Viscount) M16 C Verazzano (Glantri) GAZ3 Galateo, Niccolò (Sage) M21 (WT scamp) N Glantri PC4 Galeifel, Garafaele (General) EL19 (shadowelf) L City of the Stars (Shadowelf Territories) GAZ13 Gargantua (Genious) M36 N unknown CM1 Gherynid (Plenipotentiary) M25 C Honor Island (Ierendi) GAZ4 Glamus the Weathermaster (Inventor) M18 N Ylaruam BoWI Gorevitch-Woszlany, Boris (Speaksman) M18 (nosferatu) C Glantri GAZ3 Gorevitch-Woszlany, Morphail (Prince) M28 (nosferatu) C Boldavia (Glantri) GAZ3 Gorevitch-Woszlany, Tatyana (Vampiress) M12 (vampire) N Boldavia (Glantri) GAZ3 Gratia (Queen) M11 C Surshield (Bellissaria) DotE Graustein, Rolf (Viscount) M14 N Blofeld (Glantri) GAZ3 Grenier, Gilles (Viscount) M9 N Fausseflammes (Glantri) GAZ3, PC4 Gylharen (Wizard-King) EM10 L Wendar X11, PWA1 Haldemar of Haaken (Prince, Admiral) M21 C Princess Ark CoM Harald of Haaskinz (Archduke) M25 N Westheath (Glantri) GAZ3 Hashaburminal (Nithian Necromancer) M31 (lich) C Alfheim GAZ5 Hastalan the Fair (King) M36 N Ekto (Isle of Dawn) DotE Heironus (Zargosian Sorcerer) M9 C Milenia (Hollow World) HWR3 Heldeberan No-man's Fool (King) M36 N Aegos (Alatian Islands) DotE Helikion (Zargosian Sorcerer) M11 C Milenia (Hollow World) HWR3 Helsing, Erik/Igor Gorevitch-Woszlany (Mastermind) M18 (vampire) C Serraine PC2 Hillsbury, Margareth (Baroness) M14 N Fenswick (Glantri) GAZ3 Hugorth the Misanthrope (King) M36 C Blackheart (Alphatia) DotE Ibn Yussef, Akmad (Master of Council) M28 N Ethengar GAZ12 Illuminarium, Tenebras (Alchemist) M20 N Glantri HWA1 Iriel Newleaf (Lord) EL10 C Alfheim CM9 Istakhr (Sorcerer) M24 N Makistan (Ylaruam) GAZ2 Ivanov, Youri (Baron) M10 (vampire) C Palatinsk (Glantri) GAZ3 Juliast (Commander) M14/C14 (triton) L Undersea PC3 Kaladan (Mastershaper) M36 (weretiger 21) C Alphatia PC4 Kalkiin, Salmahlin (Rajah) M21 N Nagpuri (Sind) CoM Kalnakaa (Overlord) M9 (devil swine NM) C Tekia-nura-ria (Sea of Dread) X8 Kanafasti (Royal Wizard) EM18 (shadowelf) N City of the Stars (Shadowelf Territories) GAZ13 Karagenteropulos, Demetrion/Stefanius (Imperial Magist) M36 L Thyatis DotE Kavel Kleinszter (Genetic Scientist) M16 C Blackheart (Alphatia) PC2 Kaze, Irila/Dakka (Thug Leader) M25 C Shahjapur (Hollow World) HWA3 Kindle, Jarren (Admiral) M13 N Ierendi GAZ4 Kitas (Baron) M16 (triton/wereshark 1) C Nortens (Undersea) PC3 Koblan Dracodon (King) M15 C Stonewall (Alphatia) PWA1 Kraazucks (Lord General) M31 C Aasla (Alphatia) M2 Krinagar, Urmahid (Count) M15 L Skullhorn (Glantri) GAZ3 Krollnar, Rowena (Viscountess) M10 N Bergen (Glantri) GAZ3 Kruthep M16 C Nithia (Hollow World) HWA2 Kruze of Glantri (Retired mage) M18 L Five Shires BoWI Lathkoon (Renegade Apprentice) M24 C Glantri CM8 Lillipot, Ferdynand (Inventor) M36 C Glantri JA Llynara (Queen) M22 N Bettellyn (Alphatia) PWA1 Lodrig II (King) M16 N Notrion (Bellissaria) PWA1 Lornce M'Jozee (King) M18 C East Portage (Isle of Dawn) DotE Lowenroth, Franz (Baron) M12 (weretiger 9) N Adlerturm (Glantri) GAZ3 Lodun the Doomed (Actor) M12 C Ambur (Alphatia) DotE Lymianoporus, Larandia (Mayor, Guildmaster) Fo10 L Vyalia (Thyatis) DotE Madiera (Counselor) M25 L Alpha (Norwold) CM1 Maggione (Adventurer) M16 N Norwold CM4 Mai-Faddah (Inventor) M25 N His flying castle BoWI Malebrute (Rogue wizard) M15 C Blackheart (Alphatia) DotE Marcus (Baron) M16 (triton) N Souedge (Undersea) PC3 Markovitch, Szasza (Baroness) M12 (nosferatu) C Vladimirov (Glantri) GAZ3 Marseea (Baroness) M18 (triton) N Clarhars (Undersea) PC3 Maruti, Jarita (High Jadugerya) M30 N Sind CoM Matterdy (Arbiter of tastes) M12 L Arogansa (Alphatia) DotE Mazioth "The Hook" (Viscount, Swashbuckler Mage) M14 (aranea) C Hethzya (Herath) RS McAllister, Alasdair (Count) M13 C Glenargyll (Glantri) GAZ3 McClintock, Angus (Professor) M21 L Oenkmar (Lower Broken Lands) GAZ10 McDougall, Eachainn (Marquis) M11 L Dunvengan (Glantri) GAZ10 McGregor, Angus (Wizkid) M12 C Klantyre (Glantri) GAZ3 McGregor, Brannart (Prince) M33 (lich) C Klantyre (Glantri) GAZ3 McGregor, Hamish (Emigre and Sage) M18 N The Terraces (Undersea) PC3 McGregor, Quentin (Castellan) M9 C Sablestone (Glantri) GAZ3 Mercentius (Mercenary) M10 C Alfheim GAZ5 Morak (Pirate Magist) M12 C Kron (Sea of Dread) X7 Moorkroft IV Elvenbane (Tyrant) M25 C Sylvan Realm CM7 Mulgor, Loberlinn (Higher Master, ex-pirate) HM32 (halfling) C Five Shires GAZ8 Mylerthendal (Artist) M36 L Haven (Alphatia) DotE ------------------------------ Date: Wed, 19 Nov 1997 15:32:56 +0100 From: DM Subject: [Mystara] Mages of Mystara (Part 3) And here's part three (N to Z). Hope you enjoyed it! Now, if we wanna talk about that homemade mages census Haavard proposed... i'm ready and waiting.. (you know the rules and the format, don't you?) ;) DM Naramis, Ezechiel (Viscount) E9 C Nathrat (Glantri) Neroth (River Servant) M17 N Norwold CM3 Nornel (Innkeeper) M12 L Glantri CM8 Nicodemus (King) M20 C Verdan (Esterhold) PWA3 Nyraviel, Aliana (Countess) E9 N Soth-Kabree (Glantri) GAZ3 Oberack (Pirate) M30 L Norwold, Heldann, Northern Reaches CoM, JA Pofinior the Great (Jealous Archmage) M20 C Alphatia DotE Porphyriel (Radiant Shaman) EM21/S21 (shadowelf) L City of the Stars (Shadowelf Territories) GAZ13 Quanafel (Thaumaturgist) EM16 (shadowelf) N City of the Stars (Shadowelf Territories) GAZ13 Qissling (King) M25 N Floating Ar (Alphatia) DotE Redsword Truetalker (Clanmaster) EL19 L Alfheim GAZ5 Reginald (Scientist) M17 N Darokin GAZ11 Roskosov (Wizard for hire) M12 C Norwold CM4 Sabak (Hakomon Master) M28 C Ethengar GAZ12 Saint-Pierre, Simon (Enterpreneur) M28 N Safari Island (Ierendi) GAZ4 Schrodt, Serge (Lackey) M18 C Norwold CM4 Senkha (King) M12 L Nithia (Hollow World) HWR2 Serena Aendyr (Princess) M10 C Glantri GAZ3 Shadowlord/Landryn Teriak (Necromancer) M15 (vassalich) C Denagoth X11 Shaleen (Apprentice) M19 L Glantri CM8 Sharlikran (Counselor) EL14 N Alfheim GAZ5 Siaron Lagrius (Queen) M9 N Lagrius (Bellissaria) PWA1 Silbergeld (Meister) M20 C Minrothad M2 Skarda M11 C Karameikos X12 Solinari Astriadan (Captain) M22 N Alphatia CoM Starwatcher (Trekeeper) ET20 L Alfheim GAZ5 Stillian (Queen) M24 L Trikelios (Isle of Dawn) DotE Stoneheart, Oleena (Adventurer) M10 N Fenhold (Darokin) CM9 Sudeyryl (Exile) E9 C Icevale (Hollow World) HW Sulescu, Zemiros (Baron) M9 (nosferatu) N Sulescu (Karameikos) GAZ1 Swith, Azlum (Explorer) M31 L Geodome Airship (can be found anywhere) CoM Tanadaleyo (Princess) EL11 (shadowelf) N City of the Stars (Shadowelf Territories) GAZ13 Taragin Oakbranch (Mayor, Counselor) E10 L Alfheim GAZ5 Tarovra (Queen) M21/C21 (triton) N Smaar (Undersea) PC3 Tastagarth Lunn (King) M18 N Dunadale (Isle of Dawn) DotE Teldon (Guildmaster) M15 N Karameikos GAZ1 Telemon (King) EL15 (shadowelf) N City of the Stars (Shadowelf Territories) GAZ13 Terlagand, Mariana/Narda Shelyn (fraudolent Marchioness) M15 N Berrym (Glantri) GAZ3 Thiordanna the Elder (Mother) EL10 C Icevale (Hollow World) HW Timenko, Piotr-Grygory (Baron) M9 (vampire) C Kutchevski (Glantri) GAZ3 Triella Tien-Tang (Duchess) M36 N Mositius (Thyatis) DotE Tristilia the Elfin (Queen) M12 C Gaity DotE Trylthyn (Air Captain) EL10 (schattenalfen) L Schattenalfheim (Hollow World) HW Tylion IV/Terari (ex-Emperor) M36 N Alphatia DotE Urbaal, Emeth (Count) M12 C Wylon (Glantri) GAZ3 Utha the Fair (Baroness) E9 L Savaria (Eusdria) RS Vandehaar, Pieter (Baron) M11 C Oxhill (Glantri) GAZ3 Variantia, Leo (Shapechanger Polymath) M14/F34/T18/C13 (WT36/WF13/WBe10/WBa9) N Thyatis PC4 Vasiliev, Boris/Miroslav Gorevitch-Stekel (fake musician) M16 (nosferatu) N Serraine PC2 Verlien, Sinaria (Countess) M21 C High Sonden (Glantri) GAZ3 Virayana IV, Jherek (Prince) M27 N Singhabad (Glantri) GAZ3 Virayana, Lan-Syn (Princess) M17 C Singhabad (Glantri) GAZ3 Virayana, Ralindi (Illusionist) M9 N Singhabad (Glantri) GAZ3 Virayana, Rejladan (Prisoner) M9 L High Sonden (Glantri) GAZ3 Vlaardoen, Juliana (Heir Princess) M9 L Bergdhoven (Glantri) GAZ3 Vlaardoen, Murl (Killer Magus) M26 C Minrothad GAZ9 Vlaardoen XI, Vanserie (Prince) M28 C Bergdhoven (Glantri) GAZ3 Vlaardoen, Wilhelmine (Princess) M23 C GAZ3 Volospin Aendyr (Prince) M22 C Blackhill (Glantri) GAZ3 Von Drachenfels, Jaggar/Urkvarth/Uruk Vaath (Prince) M30 L Aalban (Glantri) GAZ3 Von Drachenfels, Gertrud (Princess) M12 C Aalban (Glantri) GAZ3 Wastoure M24 C Thyatis DDA2 Wutyla, Laszlo (Baron) M9 (nosferatu) C Mariksen (Glantri) GAZ3 Xanthipon M18 N Milenia (Hollow World) HWQ1 Xanthus (King) M22 C Blackrock (Esterhold) PWA3 Xatapechtli/Laraeden (Spymaster) EM14 (shadowelf) C City of the Stars (Shadowelf Territories) GAZ13 Xerdon Naduk-sim (Warrant Officer) EL11 N Princess Ark CoM Xoteczuma (Magist) Ho15/W9 (hobgoblin) C Oenkmar (Lower Broken Lands) GAZ10 Xygar, Rezak/Roger Sagar (Wizard for hire) M12 L Darokin GAZ11 Yahav IV "the Watcher" (Wizard-King) M30 (aranea) C Asgamoth (Herath) RS Yalfanare (Headmaster) EM12 (shadowelf) N City of the Stars (Shadowelf Territories) GAZ13 Yaluughu "the Dark Weaver" (Duke, Militant Mage) M19 (aranea) C Ensheya (Herath) RS Yazar (Queen) Go24/W13 (goblin) C High Gobliny (Broken Lands) GAZ10 Yldysyl Greenheight (Count) ET10 L Vyalia (Thyatis) DotE Zandor (Prince) M30 C Alphatia DotE Zelazel (Apprentice) M22 C Glantri CM8 Zyndryl (King) M36 N Aquas (Alphatia) DotE ------------------------------ Date: Wed, 19 Nov 1997 15:38:38 +0100 From: DM Subject: RE: [Mystara] Alfheim At 13.23 19/11/97 CET, Sven wrote: >For the Almanac people - please do not transfer Alfheim to Hollow World. >I still plan to let one of my PC's take the throne of Alfheim and lead >the people through defeat and exodus. Oh, but you can still do it! You see, there is no written rule that says you must stick to what's written in the almanacs. Of course, this is a common guideline, but when it comes to personal campaign, you're free to decide whether to follow it or not. We're not obliging anyone. :) However, you should expect major discrepancies between your campaign and our demi-official almanac, since you deliberately changed some of the major characters (your PC as King of Alfheim: this means he controls the story, not us). DM ------------------------------ Date: Wed, 19 Nov 1997 10:40:23 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Operation Hydra Day 10 Well, here we go again. I tried to send this earlier. I waited almost a week longer this time before resending. Last time, the first try appeared a day or so after I resent it. Force A- Adm. Helena's Force arrives at their planned landing beach around mid day. Adm. Helena sends the wargalleys of 9th and 10th Reg. of 3rd and 14th Fleets. The galleys row in and offload their compliment of marines. They land without incident as there is no opposition. Recon shows no Minrothad forces nearby. Adm. Helena orders the real landing to begin. By dusk, all three Cohorts have been offloaded from their transports. The only problem experienced in the offloading deals with the landing of the siege weapons of 27th Cohort (assault). Dispite this, the troops are able to make adequate defense works before night falls. Force A will keep with the current strategy of drawing the Thadder forces to them to engage. Force A will remain in the landing area for several days in hopes of casing such an engagement. The Force's land commander, Gen. Xerathas, will send out long range scout the following morning. Force B- At first light, Minrothad forces engage the Thyatians. #1 HG Master Anrod Miller leads 3rd Reg/1stHG and 3rdReg/3rd HG against the Thyatian lines. He knows of the odds against him. He hopes to harrass the Thyatians in a surprise attack. He will then pull his forces back. He has spotted a weak spot in the Thyatian lines and will have 3rd Reg/1stHG charge this area, opening a gap and the lines. The cavalry will proceed into the interior of the Thyatian camp and inflict as much damage as possible. The mounted infantry of 3rdReg/3rdHG will dismount and hold this gap to insure the cavalry can make a withdrawal. The attack goes as planned. The med.cav. breaches the line and enters the Thyatian camp. The mounted infantry dismount and hold the breach. Hearing reports of seige weapons in side the camp, Miller decides to assault these. This is a foolhardy move since they have no means to effectively destroy the weapons. There is also the fact that the Thyatians have mobilized and are wearing down the mounted infantry holding the gap open. After unsuccessfully assaulting the seige weapons twice, Miller realizes the foolishness of the move. He sounds the retreat. The remnants of 3rdReg/1stHG ride back to the gap only to find it has been closed. The 3rdReg/3rdHG is no more as the numerically superior Thyatians outflanked then enveloped them. Within a few minutes the med cav suffers the same fate of their comrades. To their credit, the Thadders fight on to the last man, being spurred on by the cries of Miller who had fallen, mortally wounded. The ironic thing is that half of the camp is not aware of any fight until after it is over. Gen. di Cicero uses the attack as a motivator to his troops to be alert. The General then assigns the troops responsible for defending the breached area to collect and bury the Minrothad dead. From the dead Thadders additional silver weapons (mainly daggers) are collected to contribute to keeping the werebeasts away. Force C- Gen.Nikkos makes some final troop adjustments before beginning his atack on Malfton. 4th Cohort is placed in Company levels along the what I presume to be the northern lines of Malfton (map of Malfton has no compass. I assume up to be north). 28th Cohort takes a position west of Malfton after traveling upriver and crossing the Quickhand. The Marines of 6th Fleet will take on the eastern portion of Malfton, centering attention on what Nikkos calls the Prosperity Hill suburb. Gen.Trassis (28thCohort) likes this plan. However, she suggests something that Nikkos hadn't contemplated. She suggests that several of the ballista be removed from the transports and placed with 4th and 28th Cohorts to bombard Malfton from the land instead of just from the river (galleys). Nikkos likes the idea and orders it done. Adm. Tiberius voices his concerns of losing the initiative and providing the Hin another day to prepare themselves. However, he sees the logic in the move. This takes the remainder of the day as the ballista must be offloaded and brought around Malfton to be set up. As such, the assault is put off till the following day. In an attemtp to keep the Hin on their toes, the Thyatians periodically bombard the town and its defenseworks with regular and fire tipped projectiles. The damage is minor to the interior. The defenseworks do sustain damage despite the Hin acting quickly to extinguish the flames. [Note- In at least two messages I have refferred to 4th Cohort as 6th Cohort. My mistake. Got the Cohort mixed up with the Fleet.] Force D- The Thyatian troops on Fire Island continue loading up captured goods and materials from the pirate town. The demolition of Cove Harbor begins. Several blocks of the town that have been thoroughly looted are put to the torch and/or torn down. The 1st Privateer Fleet strikes at the Thyatian vessels at the mouth of the Reedy River. Their first pass takes the Thyatians by surprise though the actual damage inflicted is minimal. The pirates manage to make three more passes before the Thyatians can form up to engage the pirates. As the Thyatians set a course to engage the pirates, the Privateers hoist all their canvas and sail away toward Gapton Harbor on North Island. Several Thyatian vessels are damaged. The sailing ship Gommaria later sinks from the damage inflicted upon her hull. Despite the efforts of her crew, the Thyatian vessel slides beneath the waves. The crew transfers over to one of the ships captured from the pirates and makes her ready for sail. They do take the time to rechristen the ship, the Gommaria's Revenge. After this incident, the Thyatian commander decides it is time to depart. He steps up the loading of loot and slaves onto the ships, not to mention the destruction of Cove Harbor. He makes plans to leave the following morning. He relays this change of plans to Adm. Helena. The Supreme Commander of Hydra tells him to bring his forces to Open Island to suppliment the forces there. Explaining his Force's load of loot and slaves, he gets Adm. Helena's permision to send the loot ships, wounded, and slaves back to Thyatis. Adm. Helena agrees citing that all of the spoils should have been with the "booty convoy". Adm. Helena still insists that troops be sent to Open Island. She tells Gen.Delgrado to appoint a new Force commander. Delgrado chooses Capt. Merrik. Merrik is promoted to admiral and assigned the task of allotting ships to act as escort for both the troops to Malfton and assign ships to escort the loot, slaves, and wounded back to Thyatis. Merrik and Delgrado spend the rest of the day planning this. In Harbortown, the residents are anxious at hearing no news from the troops sent to meet the Thyatians. Scouts are sent to investigate. From afar, the scouts take note of the Thyatians. They also note the number of Minrothad dead being buried. The scouts realize the situation and make fast to Harbortown to report the defeat. This is a morale killer for the people of Harbortown. At hearing of the defeat, Warheart Cleaver realizes the Thyatian strategy of drawing the defenders away from the city to meet them on a more favorable terrain of an open landscape. Warheart sends out an order that no longer will any HG force oppose the Thyatians in the field. The only exception will be if the attack is ordered from Gapton. From that moment on, the defense of the Guilds' cities will be handled from the walls. Warheart Cleaver is still assembling his forces at Gapton, North Island. He hopes to have all available forces by the following day. After hearing of the attack staged by 1st Privateer Fleet, the dwarf is enraged. He reminds his subordinates that such actions only aid the Thyatians strategy of breaking down the HomeGuard Forces. As he puts it, the Privateers were lucky this time. The Thadder Forces at Blackrock, 6thSquad/2ndFleet, 4th and 6th Squads/1st Fleet, and 1st Reg/3rdHG, report their departure to Gapton. Warheart Cleaver tells them to proceed to OpenIsland instead of Alfeisle Island. They will use the Thyatian tactics themselves by landing down the coast. Marching onward, they should be able to catch the Thyatians in a vice. Warheart sends a message to Malfton informing them that help is on the way. He tells the Hin to hang on and be prepared to assist the relief force. Warheart contacts Oran Meditor. He asks the Ruling GuildMaster to join him in Gapton. The dwarf says he has two Fleet Squads off the coast of Fortress Island that can afford him safe transport. Oran declines. He says he will remain in Minrothad City. This reassures the dwarf of Oran's faith in him. Still, he keeps the two squadrons off Fortress Island just in case. Oran, however, sees the offer as a sign that the Minrothad defenses are failing. The Hin defenders of Malfton are a rag tag bunch. They spend the day watching the massing Thyatians moving into position. They stand at the wooden palisades awaiting the assault. They are puzzled by the attack that does not come. A few report seeing seige machines being moved and erected. By nightfall, attacks do come. These are volleys of missiles (crossbow and seige weapon). Some are blunt, others incenderary. The volleys strike at Malfton. The Hin are hardpressed to extinguish the blazes. Priority is given to fires inside the town. As such, the walls do recieve some damage. The message from the Mercenary Guild causes a morale boost among the Hin. They put aside their fears, doubts, and inexperience to try to hold off the Thyatians until help arrives. ------------------------------ Date: Wed, 19 Nov 1997 16:41:06 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] More Dragons On Wed, 19 Nov 1997 Galeifel@aol.com wrote: > In einer eMail vom 19.11.97 12:34:32, schreiben Sie: > > << Was in a Dragon article... Topic was on the Dragon home planes if I > remember > right... but that article conflicts somewhat with the Dragon rulers as > presented in WotI if I remember right also. > >> > > If it conflicts with WotI does it also say that Jaggar is the star dragon? Nah. That was changed. One of those articles mention that Jaggar is trying to reform the dracologists(later mentioned in G:KOM). As for the start Dragon..He is Thelwyn remember? Håvard - --- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Wed, 19 Nov 1997 09:51:51 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Alfheim Responding to the message of Wed, 19 Nov 1997 14:17:19 +0200 (EET) from Aleksei Andrievski : > > On Tue, 18 Nov 1997, Cecil Cosman wrote: > > > > Did anyone consider moving Alfheim elves to Hollow World? Their > > > culture > > > seems to be pretty threatened, and the other elven lands (Wendar > > > etc.) > > > have a different culture. > > > > > That is a good idea. I think some should be moved... there are all > > those > > islands around the equator that not much info is available on. why not > > put > > some there? > > > Actually I think temperate zone would be better... perhaps one of the > other continents (or even a flying continent). > Just because it's around the equator doesn't mean it has to be tropical. besides, there are 3 other forms of elves around and I think it might make more sense to keep the alfeim elves away from the other people, maybe bring over some of the fairie peoples and they can have a nice little happy island someplace where they just loaf around all day.... tho that's verry FR. ;) ------------------------------ Date: Wed, 19 Nov 1997 09:55:54 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: RE: [Mystara] Alfheim Responding to the message of Wed, 19 Nov 97 13:23:00 CET from Sven Munther : > > > Galwylin wrote: > >I think the Alfheim exodus has caused their culture to spread so there > >hasn't been a threat to their culture or way of life just location. It > >has been a part of their history (the forced migration). I'd like to > >see Wendar become a power in the Known World moreso than Alfheim ever > >was. > > I will second this. I do not think the Alfheim culture is threaded. The > > elfs has > wandered before and the new exodus will likely only strengthen their > culture. > They could take over Wendar, but are more likely to go west for a > low-populated > land they can terraform (I mean elf-form). At they same time they will > remain > present in known world in Karamaikos and Wendar being a political force > there. I think it is likely that they will form a barony there. All the > > time they > dream of the return to Alfheim, that I believe will happen one day. > I think that wendar and alfeim have two way different cultures and I don't like the idea of the alfeimers taking over wendar. the way I understood the dragonlord trilogy, those wendarians got some deal with the dragon council, and I really don't think some wandering elves dislodged from alfeim, after traveling all the way to wendar, could defeat the wendarians... especialy if there be dragons. ;) ------------------------------ Date: Wed, 19 Nov 1997 10:02:36 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: [Mystara] Quagmire adventure. What all do you think about that quagmire adventure. I don't recall the number for it, but I was thinking, wouldn't that new city that the survivors made it to (if the adventure was done properly) be grown into some type of force at the southern end of the serpent penn? I'm not sure of the timeline involved here so pardon this being blatently wrong, but it would make sense to me that with the conflict going on in the sind that maybe some people were forced south down into the pennisula more and that might add more numbers to the city there. I think there is supposed to be some secritive race in the middle of the pennisula, I think in the first of the almanacs there is reference to them or is it the second... one of them. (sorry no name, but I think it's under the serpent penn. entry) Any ideas on them? even a name would be nice since I havn't yet unpacked all my stuff. (just moved don't ya kno) Also, I remember having a map, I think it came with the first almanac that had a bunch of cities on the 'head' of the pennisula, so there's something going on down there. any thots? ------------------------------ Date: Wed, 19 Nov 1997 17:36:18 +0100 From: DM Subject: [Mystara] Fonts problem Err.. sorry, i know this may seem a little off topic and that it's a question that has been already answered, but since i don't remember the answer... Does any of you know which type of Font (.ttf) was used for the heading of the Gazetteers? Thanx and sorry for annoying you. :) DM ------------------------------ Date: Wed, 19 Nov 1997 17:45:48 +0100 From: DM Subject: RE: [Mystara] Alfheim At 09.55 19/11/97 -0600, Cecil wrote: >I think that wendar and alfeim have two way different cultures and I don't >like the idea of the alfeimers taking over wendar. the way I understood the >dragonlord trilogy, those wendarians got some deal with the dragon council, >and I really don't think some wandering elves dislodged from alfeim, after >traveling all the way to wendar, could defeat the wendarians... especialy >if there be dragons. ;) No, the alfheimers are not gonna take over Wendar, this i can assure you... however... not only the Wendarians have got dragon friends.... *the mystery deepens* DM ------------------------------ Date: Wed, 19 Nov 1997 12:16:22 -0500 From: Michael Ray Johnson Subject: Re: [Mystara] Quagmire adventure. Cecil Cosman wrote: > What all do you think about that quagmire adventure. I don't recall the > number for it, but I was thinking, wouldn't that new city that the > survivors made it to (if the adventure was done properly) be grown into > some type of force at the southern end of the serpent penn? I'm not sure of > the timeline involved here so pardon this being blatently wrong, but it > would make sense to me that with the conflict going on in the sind that > maybe some people were forced south down into the pennisula more and that > might add more numbers to the city there. I think there is supposed to be > some secritive race in the middle of the pennisula, I think in the first > of the almanacs there is reference to them or is it the second... one of > them. (sorry no name, but I think it's under the serpent penn. entry) Any > ideas on them? even a name would be nice since I havn't yet unpacked all my > stuff. (just moved don't ya kno) Also, I remember having a map, I think it > came with the first almanac that had a bunch of cities on the 'head' of the > pennisula, so there's something going on down there. any thots? This area is now the Divinarchy of Yavdlom, which was first introduced in the "Princess Ark" series in Dragon Magazine. It was then later given a detailed description in the Champions of Mystara boxed set. It's also mention briefly in the PWAs and the various Red Steel/Savage Coast products. Basically it's a society of diviners and seers. Mostly humans, but with a slight bit of elven blood in them. The adventure Quagmire (X6) was retroactively moved a few hundred years into the past (I can't remember exactly how long). Michael. ------------------------------ Date: 19 Nov 1997 11:54:52 -0600 From: Alan Shutko Subject: [Mystara] Re: Fonts problem >>>>> "D" == DM writes: D> remember the answer... Does any of you know which type of Font D> (.ttf) was used for the heading of the Gazetteers? Bruce said it was "Feinen Bold". If you happen to find it anywhere, let me know since I was also looking. - -- Alan Shutko - By consent of the corrupted "But don't you worry, its for a cause -- feeding global corporations' paws." ------------------------------ Date: Wed, 19 Nov 1997 13:07:08 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 19.11.97 13:21:06 MEZ, schreiben Sie: << Which reminds me of a question. Do you think that Jaggar could at some point challenge Diamond the Star Dragon and possibly replace him as the Immortal ruler of Lawful dragons? >> By the way, is Jaggar the Diamond Dragon or not? The various sources stated different facts. Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:11 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Operation Hydra Day 10 In einer eMail vom 19.11.97 16:46:59 MEZ, schreiben Sie: << Well, here we go again. I tried to send this earlier. I waited almost a week longer this time before resending. Last time, the first try appeared a day or so after I resent it. Force A- Adm. Helena's Force arrives at their planned landing beach around mid day. Adm. Helena sends the wargalleys of 9th and 10th Reg. of 3rd and ...>> Excuse me, but what's that story good for? (No insult meant) Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:10 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 19.11.97 15:09:47 MEZ, schreiben Sie: << t 17.15 18/11/97 -0600, Galwylin wrote: >Since the Shadow Elves aren't evil, wouldn't it be possible that >eventually they would come to an understanding with the Alfheim refugees >and live in Alfheim together? > >I don't agree with the idea of Alfheim moving to the Hollow World. *chuckling madly* I've only one word to say: WAIT, WAIT, WAIT... The Upcoming Almanac will wash away all your doubts... nearly... ;) DM >> An totally academic discussion, I assume. Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:09 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Classic D&D Renewal project... In einer eMail vom 19.11.97 15:07:48 MEZ, schreiben Sie: << I do! I play OD&D (basic to Immortal set) including rules from the gazetteers and something from WotI and also my homemade rules... well, in fact if you look at one of my players' character sheet, you could have problems, but it's OD&D not AD&D, definitely! I'm 100% sure of this! :) >> Good !! I do the same, and if I say "D&D", I mean "D&D" and not "AD&D". If I want to talk about AD&D, I will ever call it by the right name. This had to be said. Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:17 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] AC discrepancy for Tortles In einer eMail vom 19.11.97 06:56:06 MEZ, schreiben Sie: << I seem to remember turtle eggs being soft, but tough. They aren't shells like chicken eggs, but more like leather bags, kind of rubbery. I suppose the idea was making a suit of armor from them would be like wearing light weight leather armor, only better. I imagine the original idea was also based on the assumtion that tortle eggs would be larger and hence thicker than normal turtle eggs. Tortle shell armor might provide an even better AC, say the -1 the tortle has in its shell, but is lighter than plate mail. Of course I'd expect most tortles not to look kindly on people wearing either of these armors. >> The consistency of tortle egg is exactly so as the DM of the campaign wants it. They're tortles, not turtles. Two points: Do anybody know a good translation into German? Second, what's about the idea of different tortle races, one with soft, eggs, one with hard eggs? Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:14 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Trees of Life The first Tree of Life was created in the Sylvan Realm by Ilsundal as part of becoming immortal. So should only Sylvan elves own trees. As you might remember, some elven clans left the ancient elven homeland to live near Thonia and Blackmoor. These are the ancestors of the Shadow Elves and the Wendarian elves, possibly the elves of Norwold too. After the Great Rain of Fire Ilsundal led a group elves northward. Later on, more elves followed. These were the Belcadiz elves of Glantri. The elves who stayed, died out and became the Blacklore elves. From Ilsundals migration, many groups broke off, so to mention the elves of the Savage Coast and the Verdier and Meditor clans from Minrothad. A number of elves settled in Glantri. Under these were Atziann (bad, old Atzanteotl), the Gentle Folk and the Icevale Elves. When Mealiden created the magical Rainbow and led his people to the plains of Canolbarth to found Alfheim, he took some mother trees with him. Under this migration group were all clans from Alfheim (excluding the Feadiels, who came later), the Callariis from Karameikos, the Vyalias and the Shiye Lawr. All these elves should have Trees of Life and Treekeepers, others might have accepted Ilsundal and be granted a tree from him personally. (Besides, don't forget the idea of elven quests for trees.) The Aquarendi and the Meditors have other relicts, the Verdiers don't have a relict ("only" an artefact). The Belcadiz elves don't have trees for sure, because their lifestyle is urban, but not typical elven. (But there might be an underground movement; hmm, fascinating idea.) Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:07:12 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Quagmire adventure. In einer eMail vom 19.11.97 17:12:55 MEZ, schreiben Sie: << What all do you think about that quagmire adventure. I don't recall the number for it, but I was thinking, wouldn't that new city that the survivors made it to (if the adventure was done properly) be grown into some type of force at the southern end of the serpent penn? I'm not sure of the timeline involved here so pardon this being blatently wrong, but it would make sense to me that with the conflict going on in the sind that maybe some people were forced south down into the pennisula more and that might add more numbers to the city there. I think there is supposed to be some secritive race in the middle of the pennisula, I think in the first of the almanacs there is reference to them or is it the second... one of them. (sorry no name, but I think it's under the serpent penn. entry) Any ideas on them? even a name would be nice since I havn't yet unpacked all my stuff. (just moved don't ya kno) Also, I remember having a map, I think it came with the first almanac that had a bunch of cities on the 'head' of the pennisula, so there's something going on down there. any thots? >> What do you remembered vaguely, is the Divinarchy of Yavdlom. The complete island of Thanegia is part of Yavdlom and some cities exist on the Serpent Peninsula up to the edge of the Konumtali Savannah. Yavdlom is a big land with many inhabitants. In the middle of the Nakakanda Rain Forest exists Ulimwengu, where the Karimari live. The best source for both (plus Sind and Graakhalia) is "Champions of Mystara". Rolf ------------------------------ Date: Wed, 19 Nov 1997 13:04:18 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Quagmire adventure. Responding to the message of Wed, 19 Nov 1997 13:07:12 -0500 (EST) from RRossmanek@aol.com: > > In the middle of the Nakakanda Rain Forest exists Ulimwengu, where the > Karimari live. The best source for both (plus Sind and Graakhalia) is > "Champions of Mystara". So, anyone know where I can get me one of these? since I obviously don't have a clue as to what's going on in that region. ;) ------------------------------ Date: Wed, 19 Nov 1997 13:50:14 -0600 (CST) From: Stephen Dolan Subject: Re: [Mystara] Alfheim Great idea :> Then they can run into those pesky shattenelfen :) ------------------------------ Date: Wed, 19 Nov 1997 15:11:34 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Druids ***it seems like this mail didnt get through to the list ***if im wrong, sorry for the duplicate >> Yes, they're probably too many. I would say one for the Known World, one >> for Alphatia, 1 for the Savage Coast, a couple each for Skothar and Davania. if you check out the PWAs Jeremy Rhody (sp?) King of Emerond, Davania is a 16th level druid aka Grand Druid thats makes at least 2 on Mystara --- -- --Crip ------------------------------ Date: Wed, 19 Nov 1997 15:42:49 -0500 (EST) From: CRlPTONITE@aol.com Subject: [Mystara] Thyatin and Alphatian Mages The councils of 36 level mages in Thyatis and Alphatia are driving me crazy. 1000 of them in Alphatia and I believe its 250 in Thyatis are obviously too much. When this conversation came up before i agreed with the thought that not all are 36th level. Instead they are from name level up to 36th level. But DMs list of name level Mystaran Mages makes even this look unrealistic. He names 245 mages from all over the planet who have made apperances in any printed Mystara material. Only 17 are 36th level. So this is about the size of the Thyatin council. Now imagine all these mages working together (Brannart, Jaggar, Eriadna, Barimoor, the D'Ambreville family, Haldemar, Terari, Porphyriel, etc...). Then imagine Alphatias council being 4 times that size. Alphatia could have quickly conquered Mystara with 4 of every mage on DMs list! Any suggestions for a better way to handle the councils? - --- -- --Criptonite P.S. That was incredible work DM. It's extremely helpful. Thanks!!! ------------------------------ End of mystara-digest V2 #205 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #206 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Thursday, November 20 1997 Volume 02 : Number 206 ---------------------------------------------------------------------- Date: Wed, 19 Nov 1997 15:52:09 -0500 (EST) From: CRlPTONITE@aol.com Subject: [Mystara] Undead During Magicless Days Since almost all undead are held together with magic, from an unnamed skeleton to the lich McGregor. Are there any ideas on what happened to undead during the Week Without Magic? Or what happens to them on the Day of Dread? - --- -- --Crip ------------------------------ Date: Wed, 19 Nov 1997 20:59:20 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Dragons At 14.15 19/11/97 +0200, Aleksei Andrievski wrote: >Which reminds me of a question. Do you think that Jaggar could at some >point challenge Diamond the Star Dragon and possibly replace him as the >Immortal ruler of Lawful dragons? Well, he did that once, so I guess he would be able to do it again... but probably he doesn't want to. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Wed, 19 Nov 1997 20:58:19 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Classic D&D Renewal project... At 04.34 19/11/97 GMT, Chris Paul Billows wrote: >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons and Dragons >games (the five boxed sets including Basic, Expert, Companion, Master and >Immortal rules). > I play using the Rules Cyclopedia and the add-on rules found in the GAZs. I only have the red and blu boxes. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Wed, 19 Nov 1997 21:12:58 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Glantri discussion... At 15.03 19/11/97 +0200, Aleksei Andrievski wrote: >Aargh!!! I spent an hour trying to make it fit, but with no success. No >matter how you tweak the votes, there is going to be either a very >unrealistic situation (and then it would have been accepted already in >the Council), or the proposal would have been rejected. I think we should >pass on the AC 1001 date and move on to 1008... ;) > I step in to defend Ann and his 1001 AC event :-) From PC4: "Year 1001: Political lobbyist introduce a bill allowing the practice of clerical magic under very strict conditions. Clerics must obtain a letter of sanction from teh ruler of the dominion they wish to practice clerical magic within. The ruler has free rein over the terms of the sanction-fees imposed, types of magic allowed (healing only, etc.), expiration of the letter, and so forth. (...) The Council of Princes is evenly split over the matter, and the measure goes to the House of lords at Parliament. Sire Malachie du Marais votes against it, but the measure passes. (...)" Now we know for sure that the decision was made by the Parliament, not by the Council of Princes. Moreover we know that Malachie votes against it. Another important thing is that rulers have free rein over the terms of the sanction, so they might still forbid clerical magic in their own dominion. Lastly there's that "political lobbyist" that puzzles me. Perhaps not every noble followed his princes' advice? - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Wed, 19 Nov 1997 22:13:04 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Undead During Magicless Days At 15.52 19/11/97 -0500, you wrote: >Since almost all undead are held together with magic, from an unnamed >skeleton to the lich McGregor. >Are there any ideas on what happened to undead during the Week Without Magic? >Or what happens to them on the Day of Dread? Maybe it's Immortal magic, so they're not affected by the Day of Dread. During the Week of No Magic we can consider undead as elves, maybe they "fall ill"... something like and undead-headache or an undead-stomachache :-) - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Wed, 19 Nov 1997 22:10:04 +0000 From: "subZero" Subject: [Mystara] almanac team > In einer eMail vom 18.11.97 09:32:51, schreiben Sie: > > > > > > > About the almanac team. > > Micheal Roy The Boss > > Herve Musseau NACE, Alphatia... > > Cthulhudrew 'noids, Atruaghin, Sind, Serraine, > > Darokin... > > Fabrizio Paoli Shadow Elves, Aengmor, Economics, > > > Darokin... > > DM Wendar, Denagoth, Norwold... > > Thorfinn Tait Hollow World... > > > > Sorry if I forget someone. > >> > > If there is noone for the Savage Coast (or for some smaller nations, which I > assume just aren't included in the above list) as the list indicates, I would > gladly volunteer to take that part. > How about Izonda (the Izondian Wall and Desert of Izonda) in the Western Davania. Is anybody working on that? Lars - - -- Lars Lauridsen email: subzero@post9.tele.dk ------------------------------ Date: Wed, 19 Nov 1997 16:28:20 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] Classic D&D Renewal project... On Wed, 19 Nov 1997 04:34:15 GMT cpb@gatewest.net (Chris Paul Billows) writes: >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons >and Dragons >games (the five boxed sets including Basic, Expert, Companion, Master >and >Immortal rules). > >I would like to create a web-page dedicated to the game with the >possibility of >a listserve in the future. I plan to ask TSR to place a section on >their >web-site and hopefully start making available out-of-print material. >Post your >response here... thanks. > >- Chris > I use the RC with a bit of AD&D thrown in (races are not classes etc.). Its mostly OD&D though. About the listserv, that's pretty much covered by ths list. The only OD&D rules question in the few months since I joined the list is the recent Polymorth Self/Invisibility thread. The Mystara section on TSR's site covers OD&D reprints (GAZ13 & Schatenfallen excerpt from HW). After all, the only non-Mystara OD&D products are those Thunder Rift thingies. "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Wed, 19 Nov 1997 19:04:18 -0500 (EST) From: Magesmiley@aol.com Subject: [none] dated 97-11-19 07:33:37 EST, you write: << f it conflicts with WotI does it also say that Jaggar is the star dragon? Garafaele Galeifel >> <> Answer to both (if I remember the article correctly) was that Jaggar had defeated the Star Dragon & had later given up the position ------------------------------ Date: Wed, 19 Nov 1997 19:18:07 -0500 (EST) From: Magesmiley@aol.com Subject: Re: [Mystara] Trees of Life In a message dated 97-11-19 13:24:19 EST, you write: << The first Tree of Life was created in the Sylvan Realm by Ilsundal as part of becoming immortal. So should only Sylvan elves own trees. As you might remember, some elven clans left the ancient elven homeland to live near Thonia and Blackmoor. These are the ancestors of the Shadow Elves and the Wendarian elves, possibly the elves of Norwold too. After the Great Rain of Fire Ilsundal led a group elves northward. Later on, more elves followed. These were the Belcadiz elves of Glantri. The elves who stayed, died out and became the Blacklore elves. From Ilsundals migration, many groups broke off, so to mention the elves of the Savage Coast and the Verdier and Meditor clans from Minrothad. A number of elves settled in Glantri. Under these were Atziann (bad, old Atzanteotl), the Gentle Folk and the Icevale Elves. When Mealiden created the magical Rainbow and led his people to the plains of Canolbarth to found Alfheim, he took some mother trees with him. Under this migration group were all clans from Alfheim (excluding the Feadiels, who came later), the Callariis from Karameikos, the Vyalias and the Shiye Lawr. All these elves should have Trees of Life and Treekeepers, others might have accepted Ilsundal and be granted a tree from him personally. (Besides, don't forget the idea of elven quests for trees.) The Aquarendi and the Meditors have other relicts, the Verdiers don't have a relict ("only" an artefact). The Belcadiz elves don't have trees for sure, because their lifestyle is urban, but not typical elven. (But there might be an underground movement; hmm, fascinating idea.) >> Ummm I seem to remember somewhere seeing that the Norwold elves were descended from the Shiye-Lawr ------------------------------ Date: Thu, 20 Nov 1997 01:16:15 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: [Mystara] Blackmoor Project Hi to everybody! I am a newcomer to this list (I knew of its existance 2 days ago) and it has really pleased me: you know, 12 years ago I started playing OD&D in Mystara. My second adventure was B4 module; my group and I devoted some weekly sessions to explore the marvels of Cynidicea and restore it to its former glory. 12 years have passed and now I have a MA in Egyptology and Ancient Near East Studies. That lost pyramid made something of an impact! I later turned to AD&D and tried many worlds (Krynn, Ravenloft, some campaigns of my own), but now I am returning to Mystara, only to find that TSR had dropped the setting. So I am glad to be in your list and I will talk you about my return project to Mystara: I would try to adapt the AD&D campaign adventure Tale of the Comet to the Mystara setting... in a nasty and peculiar way. I will make the human-alien culture featured in this supplement part of the Blackmoor Empire which pop into present-day Mystara via some kind of temporal rift (I would wellcome suggestions about plots from powerful magic-using nations or perhaps even Immortals). PCs come into contact with them and they must join their efforts against the common Artificial Intelligence enemy featured in the module, which I pretend to make the responsible for the fall of Blackmoor in Mystara (in fact only a little part of their interplanetary empire). This gives chances to may interesting role-playing chances: if PCs totally defeat the enemy, they will surely change time and paradox would ripple through Mystara, but if they stay idle (or they just close the menace to the Known World), they are letting run wild a terror that may destroy their worlds (and perhaps all other biological living in the Prime Plane, as hinted in Tale of the Comet) in a matter of millennia. This would be the situation in "normal" Mystara (if we make the Rael-Blackmoor identification) and nothing will happen in the PCs lifes (excepting if they become immortals and the campaign spans for some centuries), but can they live and adventure merrily with that grim burden of knowledge on them? I am waiting for any suggestions. If it works, I would give a chronology of this "war of Worlds" / "Terminator2" mix-up, in case someone finds it useful. Thanks for your attention Virgilios Paleologos Nikomenos Court Poet and Sage of His Imperial Highness of Thyatis ------------------------------ Date: Wed, 19 Nov 1997 16:40:52 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Quagmire adventure. At 12:16 PM 11/19/97 -0500, Michael Ray Johnson wrote: >The adventure Quagmire (X6) was retroactively moved a few hundred years into >the past (I can't remember exactly how long). I have a copy of this adventure as well as Champions of Mystara. If I remember correctly, the Champions of Mystara stuff suggests puting Quagmire (X6) around the year 600. I actually have plans to use this module in my current Campaign -- throwing the PC's back in time to deal with the situation without them realizing it. Of course, I have to get them over that way first. Actually, they're almost there -- they are just heading off to hire a ship to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... I am so cruel.. ;-) Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Wed, 19 Nov 1997 20:36:09 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Alfheim In a message dated 97-11-19 05:01:29 EST, CRlPTONITE@aol.com writes: << I think during WotI, Alfheim should have been thrown into the HW when Alphatia was destroyed the Immortals wasted no time in transporting it Alfheim has been gone for a few years now can they still do it? >> There are two major differences between the destructions of Alfheim and Alphatia: 1) The destruction of Alphatia involved a lot more death and destruction than the conquest of Alfheim did. For this reason, Alphatia attracted a lot more attention from the Immortals. 2) On the other hand, the Alphatian culture survived in Bellissaria and several other colonies, so it was in no danger at all of being lost to the outer world. On the other hand, the Elves of Alfheim will be assimilated into the Elven cultures of Wendar and Karameikos in a fairly short time if they are unable to retake their homeland. My guess is that the Immortals are waiting to see how events in Aengmor/Alfheim work themselves out. If the Elves of Alfheim are able to return to Alfheim, then no intervention is needed. However, if they fail utterly, then Ilsundal would have good cause to remove some of them to the Hollow World. ------------------------------ Date: Wed, 19 Nov 1997 20:36:41 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] More Dragons In a message dated 97-11-19 13:12:01 EST, RRossmanek@aol.com writes: << By the way, is Jaggar the Diamond Dragon or not? The various sources stated different facts. >> If we take that article in Dragon magazine as canon, Jaggar did indeed defeat and replace the Star Dragon but later relinquished his role as the Star Dragon and set about reconciling himself with the dragons -- or, at least, with the lawful dragons. ------------------------------ Date: Wed, 19 Nov 1997 17:49:21 -0800 From: "David J. Thomas" Subject: Re: [Mystara] Classic D&D Renewal project... Well, I play Classic D&D, but mostly from the Rules Cyclopedia. I got tired of keeping all the boxed sets--did keep the immortals set though. Would love to see TSR put out the OOP material on their site. Dave David J. Thomas, Biology Department, University of Idaho Moscow, ID 83844-3051. 208-885-4474. thoma457@uidaho.edu Editor of MARSBUGS: The Electronic Exobiology Newsletter E-mail subscriptions are free. Archives at: ftp.uidaho.edu/pub/mmbb/marsbugs ------------------------------ Date: Wed, 19 Nov 1997 20:34:46 -0600 From: Galwylin Subject: [Mystara] D&D Classes Revisited Here's my index of the available classes in Mystara. Those with the ?? in source are some I couldn't confirm, so please check if you have those Dragons. ****** Character Classes of Mystara These are the available character classes available the players in the world of Mystara. Listed are only the classes that have a separate experience table other than the ones listed in the Rules Cyclopedia. The exceptions to this are the Dervishes detailed in GAZ2 - The Emirates of Ylaruam and the Seven Secret Crafts of Glantri listed in GAZ3 - The Principalities of Glantri. There are subclasses to many of the listed classes, especially in the Hollow World, which aren't listed for brevity. Classes are list by name of class and sourcebook found in with page number. If you see any mistakes or some I've lefted off, please contact me at galwylin@airnet.net with name and source. Alchemists Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 70) Aquatic Elf Source: PC3 - Creature Crucible: The Sea People (pg 16) Aranea Source: Dragon #??? Avenger Source: Rules Cyclopedia (pg 18) Bard Source: Dragon #177 p50 Beastmen Source: Hollow World Player's Guide (pg 28) Brownie Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Brute-Men Source: Hollow World Player's Guide (pg 31) Bugbear Source: GAZ10 The Orcs of Thar Gazetteer (pg 14) Cay-Man Source: Dragon #185 p54 Centaur Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Chameleon Man Source: Dragon #186 p48 Chameleon Man Medicine Man Source: Dragon #185 p48 Cleric Source: Rules Cyclopedia (pg 13) Cryptomancers Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 75) Devil Swine Source: PC4 - Creature Crucible: Night Howlers Dracologists Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 71) Druid Source: Rules Cyclopedia (pg 28) Druid, Robrenn Source: Dragon #177 p48 Dryad Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Dervishes (desert druids) Source: GAZ2 - The Emirates of Ylaruam Gazetteer (pg 34) Dwarf Source: Rules Cyclopedia (pg 23) Dwarf-Cleric Source: GAZ6 - The Dwarves of Rockhome Gazetteer (pg 7) Elementalists Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 72) Elf Source: Rules Cyclopedia (pg 25) Elf Avenger Source: Dragon #178 Elf Cleric Source: Dragon #178 Elf Knight Source: Dragon #178 Elf Lord Source: GAZ5 - The Elves of Alfheim Gazetteer (pg 63) Elf Paladin Source: Dragon #178 Elf Wizard Source: GAZ5 - The Elves of Alfheim Gazetteer (pg 63) Faenare Source: PC2 - Creature Crucible: The Sea People (pg 3) Faun Source: PC1 - Creature Crucible: Tall Talls of the Wee Folk (pg 4) Fighter Source: Rules Cyclopedia (pg 16) Forester Source: Dawn of the Emperors Thyatis Player's Guide (pg 18) Gator Man Source: Dragon #185 p54 Gnoll Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Gnome Source: PC2 - Creature Crucible: Top Ballista (pg 3) Goblin Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Gremlin Source: PC2 - Creature Crucible: Top Ballista (pg 3) Half-elf, Savage Coast Source: Dragon #178 Halfling Source: Rules Cyclopedia (pg 26) Harpy Source: PC2 - Creature Crucible: Top Ballista (pg 3) Hobgoblin Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Hsiao Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Hutaakans Source: Hollow World Player's Guide (pg 36) Illusionists Source: GAZ3 - The Principalities of Glantri Gazetteer (p 73) Kirtanta Source: HWA3 - Nightstorm Kna Source: PC3 - Creature Crucible: The Sea People (pg 16) Knight Source: Rules Cyclopedia (pg 18) Knight, Druidic Source: Dragon #177 p50 Kobold Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Kopru Source: PC3 - Creature Crucible: Top Ballista (pg 16) Krugel Orcs Source: Hollow World Player's Guide (pg 41) Kubitts Source: Hollow World Player's Guide (pg 43) Leprechaun Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Lizard Man Source: Dragon #185 p54 Lupins Source: Dragon #181 Magic-User Source: Rules Cyclopedia (pg 19) Malpheggi Lizard Men Source: Hollow World Player's Guide (pg 45) Master, Halfling Source: GAZ8 - The Five Shires Gazetteer (pg 19) Merchant, Darokin Source: GAZ11 - The Republic of Darokin Gazetteer (pg 14) Merchant-Prince Source: GAZ9 - The Minrothad Guides Gazetteer (pg 16) Merrow Source: PC3 - Creature Crucible: The Sea People (pg 16) Mystic Source: Rules Cyclopedia (pg 29) Nagpa Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 3) N'djatwa Source: Dragon #??? Necromancers Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 74) Nixie Source: PC3 - Creature Crucible: The Sea People (pg 16) Ogre Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Orc Source: GAZ10 - The Orcs of Thar Gazetteer (pg 14) Paladin Source: Rules Cyclopedia (pg 18) Pegataur Source: PC2 - Creature Crucible: Top Ballista (pg 3) Phanatons Source: Dragon #??? Pixie Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Pooka Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Rakasta Source: Dragon #181 Rake Source: Dawn of the Emperors Thyatis Player's Guide (pg 19) Sea Giant Source: PC3 - Creaturen Crucible: The Sea People (pg 16) Shadow Elf Source: GAZ13 - The Shadow Elves Gazetteer (pg 14) Shadow Elf Shaman Source: GAZ13 - The Shadow Elves Gazetteer (pg 26) Shaman, Ethengarian Source: GAZ12 - The Golden Khan of Ethengar (pg 14) Shaman, Hollow World Source: Hollow World Player's Guide (pg 9) Shaman, Monster Source: Rules Cyclopedia p215 Shamani Source: GAZ14 - The Atruaghin Clans Gazetteer (pg 17) Shark-kin Source: PC3 - Creature Crucible: The Sea People (pg 16) Sidhe Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Sphinx Source: PC2 - Creature Crucible: Top Ballista (pg 3) Sprite Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Tabi Source: PC2 - Creature Crucible: Top Ballista (pg 3) Thief Source: Rules Cyclopedia (pg 21) Treant Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Triton Source: PC3 - Creature Crucible: The Sea People (pg 16) Troll Source: Warrior-Elf Source: Hollow World Player's Guide (pg 7) Werebat Source: PC4 - Creature Crucible: Night Howlers (pg 2) Werebear Source: PC4 - Creature Crucible: Night Howlers (pg 2) Wereboar Source: PC4 - Creature Crucible: Night Howlers (pg 2) Werefox Source: PC4 - Creature Crucible: Night Howlers (pg 2) Wererat Source: PC4 - Creature Crucible: Night Howlers (pg 2) Wereseal Source: PC4 - Creature Crucible: Night Howlers (pg 2) Wereshark Source: PC4 - Creature Crucible: Night Howlers (pg 2) Weretiger Source: PC4 - Creature Crucible: Night Howlers (pg 2) Werewolf Source: PC4 - Creature Crucible: Night Howlers (pg 2) Witches Source: GAZ3 - The Principalities of Glantri Gazetteer (pg 76) Wokani, Hollow World Source: Hollow World Player's Guide (pg 8) Wokani, Monster Source: Rules Cyclopedia p215 Wood Imp Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) Woodrake Source: PC1 - Creature Crucible: Tall Tales of the Wee Folk (pg 4) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Wed, 19 Nov 1997 16:34:51 +0100 From: Cristiano Subject: Re: [Mystara] Classic D&D Renewal project... At 04.34 19/11/97 GMT, Chris wrote: >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons and Dragons >games (the five boxed sets including Basic, Expert, Companion, Master and >Immortal rules). > I play OD&D with boxed sets, RC, GZ add-on rules. With some more rules found here and there on some italian publications and some personal changes. Cristiano ------------------------------ Date: Thu, 20 Nov 1997 04:09:38 -0600 From: Galwylin Subject: Re: [Mystara] Classic D&D Renewal project... David J. Thomas wrote: > > Well, I play Classic D&D, but mostly from the Rules Cyclopedia. I > got tired of keeping all the boxed sets--did keep the immortals set > though. > > Would love to see TSR put out the OOP material on their site. > I think Sean has said that there's going have to be alot of interest before oD&D OOP material goes up on the site. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 12:18:45 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Mages of Mystara Hello DM! Thanks a lot for the mages list! It is really helpful! I hope someone can do the lists of other classes, too. BTW, I didn't notice you mention K:KoA and G:KoM among your list of sources. They are, after all, official TSR accessories, and they contain some mages not mentioned elsewhere (especially G:KoM). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 20 Nov 1997 09:26:56 +0100 From: Tomas Sanchez Subject: [Mystara] Håvard Rønne Fånes or H}vard R|nne F}nes :) Hello Håvard. I'm glad you finally decided to give your name a more decent look. H}vard R|nne F}nes sounded unpronouncable to me. Although it look funnier. Did someone more noted the change ? Tomás Sánchez Tejero deckard@encomix ------------------------------ Date: Thu, 20 Nov 1997 12:37:33 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] More Dragons On Wed, 19 Nov 1997, Fabrizio Paoli wrote: > >Which reminds me of a question. Do you think that Jaggar could at some > >point challenge Diamond the Star Dragon and possibly replace him as the > >Immortal ruler of Lawful dragons? > > Well, he did that once, so I guess he would be able to do it again... but > probably he doesn't want to. > Did that once? When??? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Thu, 20 Nov 1997 11:56:32 +0100 From: Staffan Johansson Subject: Re: [Mystara] Classic D&D Renewal project... At 04:09 1997-11-20 -0600, Galwylin wrote: >I think Sean has said that there's going have to be alot of interest >before oD&D OOP material goes up on the site. I mentioned it to him in a mail, and he said that there's no in-house champion to "push" for online publication of OD&D material, which means that no-one gives it to him. Staffan Johansson (d96sj@efd.lth.se) Thoughts good! Slogans bad! Thoughts good! Slogans bad! ------------------------------ Date: Thu, 20 Nov 1997 05:45:41 -0600 From: Galwylin Subject: Re: [Mystara] Classic D&D Renewal project... Staffan Johansson wrote: > > At 04:09 1997-11-20 -0600, Galwylin wrote: > >I think Sean has said that there's going have to be alot of interest > >before oD&D OOP material goes up on the site. > > I mentioned it to him in a mail, and he said that there's no in-house > champion to "push" for online publication of OD&D material, which means > that no-one gives it to him. > Staffan Johansson (d96sj@efd.lth.se) > Thoughts good! Slogans bad! Thoughts good! Slogans bad! Looks like we're going to have to wine and dine someone at TSR then. Just who did go to Seattle. The only settings I know who have a 'champion' in Seattle are Greyhawk and Dragonlance. Bruce, you got any pull with them? ;D - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 08:51:28 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Undead During Magicless Days >>Since almost all undead are held together with magic, from an unnamed >>skeleton to the lich McGregor. >>Are there any ideas on what happened to undead during the >>Week Without Magic? >>Or what happens to them on the Day of Dread? >Maybe it's Immortal magic, so they're not affected by the Day of Dread. >During the Week of No Magic we can consider undead as elves, maybe they >"fall ill"... something like and undead-headache or an undead-stomachache :-) its not Immortal magic even a 9th level mage or cleric can create undead with spells going by the rules it seems like all the undead of the world are destroyed every year - --- -- --Crip ------------------------------ Date: Thu, 20 Nov 1997 16:16:33 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: RE: [Mystara] Alfheim On Wed, 19 Nov 1997, DM wrote: > At 09.55 19/11/97 -0600, Cecil wrote: > >I think that wendar and alfeim have two way different cultures and I don't > >like the idea of the alfeimers taking over wendar. the way I understood the > >dragonlord trilogy, those wendarians got some deal with the dragon council, > >and I really don't think some wandering elves dislodged from alfeim, after > >traveling all the way to wendar, could defeat the wendarians... especialy > >if there be dragons. ;) > > No, the alfheimers are not gonna take over Wendar, this i can assure you... > however... not only the Wendarians have got dragon friends.... > *the mystery deepens* Well, I dont know what will happen in the upcoming Almanac, but I want to comment on something concerning the Wendarians and their Dragons. It seems like certain things have changed among the council of Dragons since Thelvyn walked among the mortals. These days even Gold Dragons have chosen to become renegades. And the Dragons are making deals with the people of Nowold. Also they have, it seems been making deals with the Shadow Lord in the recent past. I don't think anyone can depend upon the Council of Dragons as allies in modern times... (I assume here that the Dragonlord triology is more or less canon. There are certain things in those books that I dislike, such as the dragons and elves having a common origin.) Håvard - --- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 16:17:54 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] Re: Fonts problem On 19 Nov 1997, Alan Shutko wrote: > >>>>> "D" == DM writes: > > D> remember the answer... Does any of you know which type of Font > D> (.ttf) was used for the heading of the Gazetteers? > > Bruce said it was "Feinen Bold". If you happen to find it anywhere, > let me know since I was also looking. Maybe Sean Reynolds has it? I want it too :) Håvard Haavard R. Faane | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 16:20:17 +0100 From: DM Subject: Re: [Mystara] Mages of Mystara At 12.18 20/11/97 +0200, you wrote: > >Hello DM! > >Thanks a lot for the mages list! It is really helpful! I hope someone can >do the lists of other classes, too. BTW, I didn't notice you mention K:KoA >and G:KoM among your list of sources. They are, after all, official TSR >accessories, BEEP! Wrong answer! Not to me! :) >and they contain some mages not mentioned elsewhere (especially G:KoM). AND BEEP again! I did not take G:KoM and K:KoA into consideration for only two motives: 1. they are set in AC 1010, and my list included those mages active in AC 1000 (i'm currently working on the AC 1010 list though..) 2. G:KoM doesn't exist... for me, at least. It's only a terrible nightmare escaped from the nightmare lands, nothing more... :) PS: thanx to all of you who actually found my list useful. It should appear on my site in the next weeks. DM ------------------------------ Date: Thu, 20 Nov 1997 16:25:17 +0100 From: DM Subject: Re: [Mystara] Undead During Magicless Days At 15.52 19/11/97 -0500, Crip wrote: >Since almost all undead are held together with magic, from an unnamed >skeleton to the lich McGregor. >Are there any ideas on what happened to undead during the Week Without Magic? >Or what happens to them on the Day of Dread? OK, my take on it: since they are now connected to the Negative Material Plane and imbued with that energy, they could be defined "magical". However, they cannot be destroyed by a Dispel Magic, unless we talk about zombies and skeletons created with Animate Dead. All in all i think what happens is that their powers falter during the Day of No Magic, leaving the lowliest undead hopeless wherever they are, unable to defend themselves and to walk about as usual. As for the bigger ones (mummies, vampires and the others), they are simply weakened, maybe loosing some powers, but still able to prowl the lands and defend themselves. We're not talking of magical constructs here: we're talking about a different race of beings that is powered by a different source of energy (negative energy). DM ------------------------------ Date: Thu, 20 Nov 1997 16:22:52 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] More Dragons On Wed, 19 Nov 1997 RRossmanek@aol.com wrote: > In einer eMail vom 19.11.97 13:21:06 MEZ, schreiben Sie: > > << Which reminds me of a question. Do you think that Jaggar could at some > point challenge Diamond the Star Dragon and possibly replace him as the > Immortal ruler of Lawful dragons? >> > > By the way, is Jaggar the Diamond Dragon or not? The various sources stated > different facts. He is not. According to an article in Dragon magazine, he defeated Diamond, but later gave up the position to improve the relationship between humans and dragons. Assuming that this Diamon dragon was Thelwyn(Thevyn?) from the Dragonlord Chronicles, do you think Jaggar killed him? OR did he merely defeat him, resulting in Thelwyn reassuming the title of Star Dragon once Jaggar discovered his mistake. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 16:29:22 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: [Mystara] My Homepage (again) My Mystara Homepage has now been revised. I have some more material which will probably be added in december as well. If you(whoever reading this mail) wants your excellent mystara material distributed to other fans on the WWW, do notify me. Don't be shy :) Håvard - --- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 16:30:43 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] Quagmire adventure. On Wed, 19 Nov 1997, Jenni A. M. Merrifield wrote: > (X6) around the year 600. > > I actually have plans to use this module in my current Campaign -- > throwing the PC's back in time to deal with the situation without them > realizing it. Of course, I have to get them over that way first. > Actually, they're almost there -- they are just heading off to hire a ship > to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... Would you like to share your adaptions of that adventure with us? I'd be very interested. Håvard - -- Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 08:37:50 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Undead During Magicless Days On Wed, 19 Nov 1997 CRlPTONITE@aol.com wrote: > Are there any ideas on what happened to undead during the Week Without > Magic? Or what happens to them on the Day of Dread? Been thinking about that recently, given that it relates to a character in the comic/story/whatever it eventually becomes that I'm writing about Mystara. My thinking goes this way. 1) Most magical creatures simply cease to operate during the periods in question (constructs notably), unless their entire physical structure depends on magic (such as Magen), in which case *poof*, they are gone. After the period in question, they reactivate (shades of robots, etc, during a power outage). 2) Creatures that make use of magic (dragons, elves) lose their magical abilities during the period in question. Some creatures that are more magical than others will sicken and die. 3) Undead are an unusual case. Their undead state relies on their connections (as I see it) to Limbo- for more, see the Dragon article). As only Mystaran magic is gone, their connection to the plane of Limbo should still exist, but weakly. In other words, they won't cease to exist, but they will be sans powers (for vampires, no misting, shapechange, summoning animals, though energy drain would still work; for Liches, no magic, though fear and icy touch should still work). The ultimate effect of this is that, while undead are still viable during these periods, most hide away, as it is an optimum time for undead hunters to tackle them (since they lose most of their abilities). Others may have other interpretations of the undead connection, but that's mine (and I'd think the theory should hold even in the case of a Negative Plane of Energy connection as opposed to the Plane of Limbo connection). - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Thu, 20 Nov 1997 16:41:53 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] Undead During Magicless Days On Thu, 20 Nov 1997, DM wrote: > OK, my take on it: since they are now connected to the Negative Material > Plane and imbued with that energy, they could be defined "magical". However, > they cannot be destroyed by a Dispel Magic, unless we talk about zombies and > skeletons created with Animate Dead. All in all i think what happens is that > their powers falter during the Day of No Magic, leaving the lowliest undead > hopeless wherever they are, unable to defend themselves and to walk about as > usual. As for the bigger ones (mummies, vampires and the others), they are > simply weakened, maybe loosing some powers, but still able to prowl the > lands and defend themselves. We're not talking of magical constructs here: > we're talking about a different race of beings that is powered by a > different source of energy (negative energy). I have a personal dislike for that plane of negative energy thingie. However the concept itself works nicely even without having planes of negative and positive energy. The Undead of Mystara are servants of Entropy. That is where their power comes from. The Sphere of Entropy opposes all the other Spheres. Thus Negative Energy is a force of entropy, existing as an element in all of creation, like all other spheres. Another academic comment from yours truly. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ End of mystara-digest V2 #206 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #207 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Thursday, November 20 1997 Volume 02 : Number 207 ---------------------------------------------------------------------- Date: Thu, 20 Nov 1997 16:50:28 +0100 From: DM Subject: Re: [Mystara] Thyatin and Alphatian Mages At 15.42 19/11/97 -0500, you wrote: >The councils of 36 level mages in Thyatis and Alphatia are driving me crazy. >1000 of them in Alphatia and I believe its 250 in Thyatis are obviously too >much. >Now imagine all these mages working together (Brannart, Jaggar, Eriadna, >Barimoor, the D'Ambreville family, Haldemar, Terari, Porphyriel, etc...). >Then imagine Alphatias council being 4 times that size. >Alphatia could have quickly conquered Mystara with 4 of every mage on DMs >list! You see Crip, your mistake is exactly this assumption: "imagine all these mages working together". You can only imagine this, but you'll never see hundred of them working together, and that's because they're mages and powerful mages don't like to cooperate. they've got their own individual goals and don't bother conquering the world: they want to research, travel the planes and know more of the immortals. Many of them don't like ruling at all, and they also resent being ruled or given orders by other mages. So, you see, since most of them lacks the drive to conquer and because of their high EGO, they have not had the chance to cooperate to take over Mystara... However, i do think that 1000 36 level MU are too unrealistic... maybe a hundred will do however. :) PS: thanx for the compliments :) DM "Hey, look, there in the sky! Is that a phoenix? Is that a meteor?" "No, it's just another failed experiment of Master Aiklin" Common interlude among townspeople in Aeria ------------------------------ Date: Thu, 20 Nov 1997 16:49:29 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_F=E5nes?= Subject: Re: [Mystara] Undead During Magicless Days I'd like to comment on my own mail. Multiple personalities? On Thu, 20 Nov 1997, Håvard Rønne Fånes wrote: > I have a personal dislike for that plane of negative energy thingie. > However the concept itself works nicely even without having planes of > negative and positive energy. > > The Undead of Mystara are servants of Entropy. That is where their power > comes from. The Sphere of Entropy opposes all the other Spheres. Thus > Negative Energy is a force of entropy, existing as an element in all of > creation, like all other spheres. Elves and Dragons and the similar have a connection with the Sphere of energy, This would make them symetrically opposed to Undead. Hmmm. Ideas anyone? Håvard (again) Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Thu, 20 Nov 1997 16:58:38 +0100 From: DM Subject: Re: [Mystara] Trees of Life At 13.07 19/11/97 -0500, Rolf wrote: >When Mealiden created the magical Rainbow and led his people to the plains of >Canolbarth to found Alfheim, he took some mother trees with him. Under this >migration group were all clans from Alfheim (excluding the Feadiels, who came >later), the Callariis from Karameikos, the Vyalias and the Shiye Lawr. All >these elves should have Trees of Life and Treekeepers, others might have >accepted Ilsundal and be granted a tree from him personally. Sorry to contradict you here, but i do support Magesmiley saying that Shiye Lawr are no followers of Ilsundal but of Eiryndul, and thus they should not likely have any ToL (at least, not the ones in Alphatia... and we're also inclined to believe neither the ones living in Norwold) >The Belcadiz elves don't have trees for sure, because their lifestyle is >urban, but not typical elven. (But there might be an underground movement; >hmm, fascinating idea.) You're wrong here. The Belcadiz have Treekeepers so they've got ToL too (maybe a gift from the Erewans in the old days..). See Norelia and Bethys in GAZ3. Also, another thing to point out: Wendarian elves have their own relics too, the Elvenstar, a gift from their patrons the Korrigans (see the timeline for Wendar and Denagoth in my site for more info.. and also wait for next almanac to discover Wendar more deeply!) DM http://www.geocities.com/TimesSquare/Dungeon/2967 ------------------------------ Date: Thu, 20 Nov 1997 17:01:19 +0100 From: DM Subject: RE: [Mystara] Alfheim At 16.16 20/11/97 +0100, Haavard wrote: >It seems like certain things have changed among the council of Dragons >since Thelvyn walked among the mortals. These days even Gold Dragons have >chosen to become renegades. And the Dragons are making deals with the >people of Nowold. Also they have, it seems been making deals with the >Shadow Lord in the recent past. >I don't think anyone can depend upon the Council of Dragons as allies in >modern times... You're absolutely right on this one Haavard, AFAIC (as far as i'm concerned) at least :) >(I assume here that the Dragonlord triology is more or less canon. There >are certain things in those books that I dislike, such as the dragons and >elves having a common origin.) I've not really used the Trilogy as backgrund for Wendar and Denagoth, but i haven't contradicted it blatantly either: so i don't think you will be disappointed.. DM ------------------------------ Date: Thu, 20 Nov 1997 18:10:11 +0100 From: DM Subject: [Mystara] Feinen Bold (or: Gazetteer Font) I FOUND IT! I FOUND IT! .... Just a minor problem: i can only view it as a GIF image on the net...No Download! DRAT!!! DM ------------------------------ Date: Thu, 20 Nov 1997 09:32:35 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Quagmire adventure. Håvard (and others): At 08:16 AM 11/20/97 -0800, Håvard Rønne wrote: >On Wed, 19 Nov 1997, Jenni A. M. Merrifield wrote: >> I actually have plans to use this module in my current Campaign -- >> throwing the PC's back in time to deal with the situation without them >> realizing it. Of course, I have to get them over that way first. >> Actually, they're almost there -- they are just heading off to hire a ship >> to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... > >Would you like to share your adaptions of that adventure with us? I'd be >very interested. Well, sure, though I'll have to go seek out my notes (I'm at work right now). I don't remember how extensive the changes are, but I don't mind sharing those that there are. If a significant number of others express an interest (say, more than 8), I'll post to MML, otherwise, I'll just send a synopsis out to Håvard and the few others who are interested. Jenni PS to Håvard: I took a look at your updated home page and noticed that your name on the first page is not printing up properly -- it currently shows as "Håvard". I thing the "å" needs to have a semicolon (;) after it to make it work as intended. Thus, the text in the file should read "Håvard" which would appear as Håvard. (Its only on the first page that I saw this error. Elsewhere things seem to be okay.) --JAMM - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Thu, 20 Nov 1997 12:41:12 -0500 (EST) From: Prodyn Subject: Re: [Mystara] More Dragons > Assuming that this Diamon dragon was Thelwyn(Thevyn?) from the Dragonlord > Chronicles, do you think Jaggar killed him? OR did he merely defeat him, > resulting in Thelwyn reassuming the title of Star Dragon once Jaggar > discovered his mistake. - ------------- Well, if it *is* assumed Thelvyn Foxeyes is the Diamond dragon in question, and Jagger *did* kill him, I'd think that the Great One would be bloody well ticked off. After all, it *was* his son. Actually, it could turn out to be an interesting story line. ~~~DM brain storm developing~~~; ) Prodyn ------------------------------ Date: Thu, 20 Nov 1997 18:44:00 +0100 From: DM Subject: [Mystara] OUR Mages of Mystara OK, i'm now open to submissions to see what are the Powerful Mages of Mystara We members of the MML have created. You know the guidelines for submitting from my previous posts. However, i'd like to know: do you think it's better to have listed the mages active in AC 1000 or in AC 1010 and beyond? waiting for news and for new ideas... DM PS: Leroy, how's the MML problem with IO going? ------------------------------ Date: Thu, 20 Nov 1997 12:57:13 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Quagmire adventure. In einer eMail vom 19.11.97 19:49:59 MEZ, schreiben Sie: << The adventure Quagmire (X6) was retroactively moved a few hundred years into the past (I can't remember exactly how long). >> 425 BC !! ------------------------------ Date: Thu, 20 Nov 1997 18:56:07 +0100 From: Deathwatch Naranek Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 18:10 20-11-97 +0100, you wrote: > I FOUND IT! I FOUND IT! >.... > >Just a minor problem: i can only view it as a GIF image on the net...No >Download! > DRAT!!! > >DM Where did you see it? I might be able to get it, or get a friend to make it a font. Bas van Doornspeek - deathw@xs4all.nl ------------------------------ Date: Thu, 20 Nov 1997 12:05:18 -0600 From: Galwylin Subject: Re: [Mystara] Quagmire adventure. Håvard Rønne Fånes wrote: > > Would you like to share your adaptions of that adventure with us? I'd be > very interested. > > Håvard Havard, Have the timeline placed the modules in any certain times or is this just a one case thing. I wouldn't mind seeing some of them having a date. I think, not sure, that some are unrelated to Mystara at all. I'm I right? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 12:09:57 -0600 From: Galwylin Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) DM wrote: > > I FOUND IT! I FOUND IT! > .... > > Just a minor problem: i can only view it as a GIF image on the net...No > Download! > DRAT!!! > > DM Have you been able to find out if a true-type font exists yet. I'd be willing to purchase it ;) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 12:11:49 -0600 From: Galwylin Subject: Re: [Mystara] Quagmire adventure. Jenni A. M. Merrifield wrote: > > Håvard (and others): > > At 08:16 AM 11/20/97 -0800, Håvard Rønne wrote: > >On Wed, 19 Nov 1997, Jenni A. M. Merrifield wrote: > >> I actually have plans to use this module in my current Campaign -- > >> throwing the PC's back in time to deal with the situation without them > >> realizing it. Of course, I have to get them over that way first. > >> Actually, they're almost there -- they are just heading off to hire a ship > >> to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... > > > >Would you like to share your adaptions of that adventure with us? I'd be > >very interested. > > Well, sure, though I'll have to go seek out my notes (I'm at work right > now). I don't remember how extensive the changes are, but I don't mind > sharing those that there are. If a significant number of others express an > interest (say, more than 8), I'll post to MML, otherwise, I'll just send a > synopsis out to Håvard and the few others who are interested. > > Jenni > > PS to Håvard: I took a look at your updated home page and noticed that > your name on the first page is not printing up properly -- it currently > shows as "Håvard". I thing the "å" needs to have a semicolon (;) > after it to make it work as intended. Thus, the text in the file should > read "Håvard" which would appear as Håvard. (Its only on the first > page that I saw this error. Elsewhere things seem to be okay.) --JAMM > -- > Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html > -=> strawberryJAMM <=- strawberry@jamm.com I know I shouldn't but 'Me too!' Go ahead and post to mml, that way it will be in the archives for all time ;) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 13:14:37 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 19.11.97 21:02:06 MEZ, schreiben Sie: << I don't agree with the idea of Alfheim moving to the Hollow World. IIRC, the HW has three elven nations where the KW has two and only one of those has any historical material. I'd hate to see KW have the elves disappearing like FR. >> Do you mean pure and independent elven nations? If not, I count a few more. Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:14:41 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Glantri discussion... In einer eMail vom 20.11.97 08:50:48 MEZ, schreiben Sie: << Perhaps not every noble followed his princes' advice? >> Even in the Glantinian parliament we don't have an imperative mandat. Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:14:40 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids In einer eMail vom 19.11.97 22:00:02 MEZ, schreiben Sie: << if you check out the PWAs Jeremy Rhody (sp?) King of Emerond, Davania is a 16th level druid aka Grand Druid thats makes at least 2 on Mystara >> Are you making jokes? Level 16 certainly not qualifies for the rank as a Grand Druid. Rolf ------------------------------ Date: Thu, 20 Nov 1997 12:14:55 -0600 From: Galwylin Subject: Re: [Mystara] More Dragons Prodyn wrote: > > Well, if it *is* assumed Thelvyn Foxeyes is the Diamond dragon in > question, and Jagger *did* kill him, I'd think that the Great One > would be bloody well ticked off. After all, it *was* his son. > Actually, it could turn out to be an interesting story line. > ~~~DM brain storm developing~~~; ) > > Prodyn Looks like there was more history in that series than I thought. I read the first novel but never got around to the rest. I believe that was around the time I picked up 'Dark Knight of Karameikos' Finished it and promptly gouged an eye out. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 13:16:41 -0500 From: Ray Brooks Subject: Re: [Mystara] Quagmire adventure. Hey Jenni, I'd be interested in seeing your adaptations as well. I have a stuck out in the middle of the Sea of Dread myself. Who knows what mayhem may be in store for them.... ray > >> Actually, they're almost there -- they are just heading off to hire a ship > >> to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... > > > >Would you like to share your adaptions of that adventure with us? I'd be > >very interested. > > Well, sure, though I'll have to go seek out my notes (I'm at work right > now). I don't remember how extensive the changes are, but I don't mind > sharing those that there are. If a significant number of others express an > interest (say, more than 8), I'll post to MML, otherwise, I'll just send a > synopsis out to Håvard and the few others who are interested. > > Jenni ------------------------------ Date: Thu, 20 Nov 1997 12:37:15 -0600 From: Galwylin Subject: Re: [Mystara] OUR Mages of Mystara DM wrote: > > OK, i'm now open to submissions to see what are the Powerful Mages of > Mystara We members of the MML have created. You know the guidelines for > submitting from my previous posts. However, i'd like to know: do you think > it's better to have listed the mages active in AC 1000 or in AC 1010 and beyond? > > waiting for news and for new ideas... > > DM > > PS: Leroy, how's the MML problem with IO going? It doesn't really matter what time frame for me since my last mage at name level was before WotI was published. You're only looking for mages at name level and location? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 13:54:19 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Undead During Magicless Days In einer eMail vom 20.11.97 19:04:16 MEZ, schreiben Sie: << its not Immortal magic even a 9th level mage or cleric can create undead with spells going by the rules it seems like all the undead of the world are destroyed every year >> Why? The effects of cure spells aren't negated too. (It's better... :-) ) Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:54:16 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Trees of Life In einer eMail vom 20.11.97 17:56:34 MEZ, schreiben Sie: << Ummm I seem to remember somewhere seeing that the Norwold elves were descended from the Shiye-Lawr >> I remember that some Shiye Lawr went to Norwold during the war, but there were elves before for a long time. What I don't know is, longer than 1800 years, when Eiryndul led the Shiye eastward? Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:54:17 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 20.11.97 18:13:04 MEZ, schreiben Sie: << He is not. According to an article in Dragon magazine, he defeated Diamond, but later gave up the position to improve the relationship between humans and dragons. Assuming that this Diamon dragon was Thelwyn(Thevyn?) from the Dragonlord Chronicles, do you think Jaggar killed him? OR did he merely defeat him, resulting in Thelwyn reassuming the title of Star Dragon once Jaggar discovered his mistake. >> Hm, probably the clever Thelwyn tricked him out in assuming to have won. Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:54:17 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Undead During Magicless Days In einer eMail vom 20.11.97 18:13:10 MEZ, schreiben Sie: << OK, my take on it: since they are now connected to the Negative Material Plane and imbued with that energy, they could be defined "magical". However, they cannot be destroyed by a Dispel Magic, unless we talk about zombies and skeletons created with Animate Dead. All in all i think what happens is that their powers falter during the Day of No Magic, leaving the lowliest undead hopeless wherever they are, unable to defend themselves and to walk about as usual. As for the bigger ones (mummies, vampires and the others), they are simply weakened, maybe loosing some powers, but still able to prowl the lands and defend themselves. We're not talking of magical constructs here: we're talking about a different race of beings that is powered by a different source of energy (negative energy). >> We don't have such thing like the Negative Material Plane in D&D!! Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:54:19 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Trees of Life In einer eMail vom 20.11.97 18:15:16 MEZ, schreiben Sie: << Sorry to contradict you here, but i do support Magesmiley saying that Shiye Lawr are no followers of Ilsundal but of Eiryndul, and thus they should not likely have any ToL (at least, not the ones in Alphatia... and we're also inclined to believe neither the ones living in Norwold) >> They were followers of Ilsundal when they left the Sylvan Realm. Eiryndul became an immortal after that. << You're wrong here. The Belcadiz have Treekeepers so they've got ToL too (maybe a gift from the Erewans in the old days..). See Norelia and Bethys in GAZ3. >> This isn't logic, but I will check this... O.k., you failed to read correct, because Norelia and Bethys are Erewans and thus they came from the Erendyl clan in Alfheim. Certainly they can have Trees. << Also, another thing to point out: Wendarian elves have their own relics too, the Elvenstar, a gift from their patrons the Korrigans (see the timeline for Wendar and Denagoth in my site for more info.. and also wait for next almanac to discover Wendar more deeply!) >> Is it a relic? Or a artifact? I've read the Saga of the Shadow Lord and tend to the latter. Rolf ------------------------------ Date: Thu, 20 Nov 1997 13:54:12 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Thyatin and Alphatian Mages In einer eMail vom 20.11.97 17:11:12 MEZ, schreiben Sie: << The councils of 36 level mages in Thyatis and Alphatia are driving me crazy. 1000 of them in Alphatia and I believe its 250 in Thyatis are obviously too much. When this conversation came up before i agreed with the thought that not all are 36th level. Instead they are from name level up to 36th level. But DMs list of name level Mystaran Mages makes even this look unrealistic. He names 245 mages from all over the planet who have made apperances in any printed Mystara material. Only 17 are 36th level. So this is about the size of the Thyatin council. Now imagine all these mages working together (Brannart, Jaggar, Eriadna, Barimoor, the D'Ambreville family, Haldemar, Terari, Porphyriel, etc...). Then imagine Alphatias council being 4 times that size. Alphatia could have quickly conquered Mystara with 4 of every mage on DMs list! Any suggestions for a better way to handle the councils? >> The thousand mages of the Great Alphatian Council are not all magic-users. Mages mean persons able to casts spells in Alphatia. Clerics have the same rights as magic-users, so there must be some in the council. Even paladins and avengers of level 36 with the ability to cast spells qualify. Rolf ------------------------------ Date: Thu, 20 Nov 1997 14:23:59 -0500 From: Ray Brooks Subject: Re: [Mystara] Undead During Magicless Days > << OK, my take on it: since they are now connected to the Negative Material > Plane and imbued with that energy, they could be defined "magical". However, > they cannot be destroyed by a Dispel Magic, unless we talk about zombies and > skeletons created with Animate Dead. All in all i think what happens is that > their powers falter during the Day of No Magic, leaving the lowliest undead > hopeless wherever they are, unable to defend themselves and to walk about as > usual. As for the bigger ones (mummies, vampires and the others), they are > simply weakened, maybe loosing some powers, but still able to prowl the > lands and defend themselves. We're not talking of magical constructs here: > we're talking about a different race of beings that is powered by a > different source of energy (negative energy). >> > > We don't have such thing like the Negative Material Plane in D&D!! > > Rolf I agree, but what if the magic that goes into "creating" undead is simply used to forge a link with powers from the Sphere of Entropy? Much the same effect, but with a suitably malevolent purpose. I'm not suggesting undead be put on the level of immortals, but this could certainly explain why they aren't really magical creatures. Undead beings by their nature (un-nature?) would be manifestations of the power of entropy. And hey, this "forging a link" to sources of entropic power could have repercussions. I've always thought that Animate Dead was too tame. I think it should be easy, but come with consequences, sort of like the Dark Side of the Force.... Hmmmm.... Now I've got me thinking.... ;) ray ------------------------------ Date: Thu, 20 Nov 1997 14:28:35 -0500 From: Ray Brooks Subject: Re: [Mystara] More Dragons > << He is not. According to an article in Dragon magazine, he defeated > Diamond, but later gave up the position to improve the relationship > between humans and dragons. > > Assuming that this Diamon dragon was Thelwyn(Thevyn?) from the Dragonlord > Chronicles, do you think Jaggar killed him? OR did he merely defeat him, > resulting in Thelwyn reassuming the title of Star Dragon once Jaggar > discovered his mistake. >> > > Hm, probably the clever Thelwyn tricked him out in assuming to have won. > > Rolf What if Thelvyn secretly "let" him win as a way to abdicate the position? He's been around for quite some time. Who's to say he hasn't taken mortal form of some sort to become more involved in draconic affairs in ways that would have been prevented if he were immortal? Or maybe he has stumbled on some secrets of the Old Ones and is trying to attain immortality a second time around. Lots o'possibilities!! ray ------------------------------ Date: Thu, 20 Nov 1997 13:30:08 -0600 From: Galwylin Subject: Re: [Mystara] Alfheim RRossmanek@aol.com wrote: > > In einer eMail vom 19.11.97 21:02:06 MEZ, schreiben Sie: > > << I don't agree with the idea of Alfheim moving to the Hollow World. > IIRC, the HW has three elven nations where the KW has two and only one > of those has any historical material. I'd hate to see KW have the elves > disappearing like FR. >> > > Do you mean pure and independent elven nations? If not, I count a few more. > > Rolf Yes. Pure, independent, land-owning elven nations. Only three in the HW come to mind at the moment but that's already more than the KW. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: 20 Nov 1997 14:10:06 -0600 From: Alan Shutko Subject: [Mystara] Re: Feinen Bold (or: Gazetteer Font) >>>>> "G" == Galwylin writes: G> Have you been able to find out if a true-type font exists yet. I'd G> be willing to purchase it ;) Ditto, except that I'd want Type 1 format. - -- Alan Shutko - By consent of the corrupted Disks travel in packs. ------------------------------ Date: Thu, 20 Nov 1997 12:11:24 PST From: "George Valencia" Subject: [Mystara] Mystara-digest V2 #206 I wish to answer to answer the question of the Undead issue in the WOTI's "the week the magic died." Undead animated by an animate dead spell, are very likely to be dispeled by the event, undead animated by an immortal artifact (I.E. Lightning Zombies animated by Benekar's Shield, or The Radiance like the Lich Prince of Glantri) is not at all likely to be dispelled by the event, only weakened, creature infected by the undead, for example Vampirism are weakened, and would probably have been sleeping in their Crypts during the week, to recover from their weakness, a good time to hunt vampires, ghoul, or Juju Zombies. As for liches, They enchanted an item, Like a magic jar spell to put there essence in. which asks the question can a soul be dispelled once it's displaced from it's own body? The answer to that question, will answer if a lich can die from the effects of a magicless week. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 20 Nov 1997 15:45:43 -0500 From: Ray Brooks Subject: Re: [Mystara] Re: Feinen Bold (or: Gazetteer Font) > >>>>> "G" == Galwylin writes: > > G> Have you been able to find out if a true-type font exists yet. I'd > G> be willing to purchase it ;) > > Ditto, except that I'd want Type 1 format. I would definitely go for it as well! It would great to have for all my own Mystara stuff. ray ------------------------------ Date: Thu, 20 Nov 1997 19:54:01 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Dragons At 12.37 20/11/97 +0200, you wrote: >On Wed, 19 Nov 1997, Fabrizio Paoli wrote: >> Well, he did that once, so I guess he would be able to do it again... but >> probably he doesn't want to. >> >Did that once? When??? Dragon Magazine #170, June 1991 - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Thu, 20 Nov 1997 20:02:30 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] More Dragons At 16.22 20/11/97 +0100, Håvard Rønne Fånes wrote: > >Assuming that this Diamon dragon was Thelwyn(Thevyn?) from the Dragonlord >Chronicles, do you think Jaggar killed him? OR did he merely defeat him, >resulting in Thelwyn reassuming the title of Star Dragon once Jaggar >discovered his mistake. The Dragonlord trilogy is set lot of years ago, just after the Flaemish landed on Mystara, while Jaggar defeated the Star Dragons only recently. Do you think Thelvyn has been able to keep his title of Star Dragon up to this century? I guess someone should have challenged him and maybe he was defeated. If not, then Jaggar killed him... and I'm happy, because I didn't like Thelvyn very much :-) This means that now we've a rather new Star Dragon. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Thu, 20 Nov 1997 19:56:46 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Undead During Magicless Days At 08.51 20/11/97 -0500, you wrote: >its not Immortal magic >even a 9th level mage or cleric can create undead with spells >going by the rules it seems like >all the undead of the world are destroyed every year Yes, but undead or somehow connected with Limbo (look at Dragon Magazine #???) for more info. I doubt they would just vanish on the Day of Dread. On a similar issue. Do you think Glantrian mages can use the Secret Crafts on the Day of Dread or are they supposed to fail just like normal spells? ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Thu, 20 Nov 1997 21:10:57 +0100 From: Fabrizio Paoli Subject: [Mystara] About the Almanac At 22.10 19/11/97 +0000, subZero wrote: >> >How about Izonda (the Izondian Wall and Desert of Izonda) in the >Western Davania. Is anybody working on that? I don't know but I doubt it. Anyway I've something for all those, especially the newcomers, who recently volunteered to write something for the Almanac. The 1015 Almanac should be completed by the end of this year, so most of the work has already been done or at least planned, and I doubt we need more ideas, events, areas , people... On the other hand nothing has yet been done for the AC 1016 Almanac (though we have a few nice ideas), so my advice is: 1) Wait for the upcoming Almanac 2) Read it and tell us your opinion 3) If you have good ideas and you're willing to work with us, then write to Micheal Roy (currently disappeared) at mroy.cyberus.com and ask him to join the Almanac Team To Herve, DM and Cthulhudrew: feel fre to disagree with me, this is just my opinion. I just want to let people know that the Almanac Team it's not a secretive organization and we're glad to have new assistants, but by now the 1015 Almanac is almost completed. If last year's almanac was great, this one will be wonderful... (I hope :) ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Thu, 20 Nov 1997 21:38:20 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Druids In a message dated 97-11-20 12:53:57 EST, CRlPTONITE@aol.com writes: << if you check out the PWAs Jeremy Rhody (sp?) King of Emerond, Davania is a 16th level druid aka Grand Druid thats makes at least 2 on Mystara >> In AD&D, a Grand Druid is 15th level. At 16th level the King of Emerond would be a Hierophant Druid and thus above the competition for levels that is required at levels 12-15. In OD&D, a 16th level Druid would still have many levels to go before he had to compete for levels. ------------------------------ Date: Thu, 20 Nov 1997 21:37:30 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Undead During Magicless Days In a message dated 97-11-20 15:54:12 EST, you write: << Since almost all undead are held together with magic, from an unnamed skeleton to the lich McGregor. Are there any ideas on what happened to undead during the Week Without Magic? Or what happens to them on the Day of Dread? >> To me, it seems like most ancient wizards kept alive by magical means, ended up dying. I don't think that lichdom should be an exception. If McGregor were to survive i think he should've needed someone to wish him back. But to use that rule on all undead would mean a huge percentage of Mystara's undead would be gone. Maybe it should only effect certain undead. Any ideas? - -Inconu ------------------------------ Date: Thu, 20 Nov 1997 21:37:42 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Mystara-digest V2 #206 In a message dated 97-11-20 17:45:13 EST, you write: << I wish to answer to answer the question of the Undead issue in the WOTI's "the week the magic died." Undead animated by an animate dead spell, are very likely to be dispeled by the event, undead animated by an immortal artifact (I.E. Lightning Zombies animated by Benekar's Shield, or The Radiance like the Lich Prince of Glantri) is not at all likely to be dispelled by the event, only weakened, creature infected by the undead, for example Vampirism are weakened, and would probably have been sleeping in their Crypts during the week, to recover from their weakness, a good time to hunt vampires, ghoul, or Juju Zombies >> well put. i completely agree.... - -Inconu ------------------------------ Date: Thu, 20 Nov 1997 21:37:38 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Undead During Magicless Days In a message dated 97-11-20 15:55:13 EST, you write: << All in all i think what happens is that their powers falter during the Day of No Magic, leaving the lowliest undead hopeless wherever they are, unable to defend themselves and to walk about as usual. As for the bigger ones (mummies, vampires and the others), they are simply weakened, maybe loosing some powers, but still able to prowl the lands and defend themselves. We're not talking of magical constructs here: we're talking about a different race of beings that is powered by a different source of energy (negative energy). >> Undead aren't necessarily a race of their own. Most forms of undead are created (skeletons and zombies). Other's are obtained, such as lichdom. Then there are banshees and the like which are supernaturally obtained accidentally at a point in life (most likely at the ending of the life). My point is that some are forged of magic and should be weakend/destroyed on the day of dread. Others are cursed and perhaps may become cured. Then again, when vampires multiply, the rising undead needs no magic for him/her to rise. So, no effect on vampires? I think we should make some sort of table with the specific outcomes of undead on the day of dread, and it should be done individually since all undead are drastically different from one another. - -Inconu ------------------------------ Date: Thu, 20 Nov 1997 21:56:57 -0000 From: "Leroy Van Camp III" Subject: [none] Mystarans, Well, I have finally had a chance to either read or delete 4k+ e-letters I aquired during my absence, and am ready to discuss the various options for the future home for the list. A few items up front... [1] Although this is an admin post, I do state some of my own opinions. These should not necessarily be taken as "gospel." Just 'cause I like a particular course of action does not mean I am not going to explore other options. [2] I had a lot of e-mail to wade through, so it is possible I missed some comment or option. If I did, feel free to speak up. Well, the end is drawing near, and now is the time to narrow our options down for what to do to make sure the list continues. There seems to have been four primary options... 1) Some one else restart the list on another server 2) Some sort of monetary payment to me to pay for the list 3) The free lists through Coollist 4) Set the list up on MPGN As far as I know, no one has come forward to host the list. The only offer I recall seeing involved money. So 1 seems to be out. Anything involving payment is unpopular, as it should be. It would be very problematic solution. Even volunatary donations froma few would be a bad idea ("Hey! I am paying money for this list, so I will post on whatever I please!" So, 2 is definitely out. That leaves 3 and 4, the two most viable options. Lets look at these... Apparently there is a service that offers free mailing lists. Free is good. Also, it seems subscription to the list is done through the Web, and is quite easy. The drawback is that every post has an advertisement tacked onto the end of it. MPGN is an online game service that has web space devoted to RPG stuff, plus hosts several RPG mailing lists. It would be free. Also, MPGN hosts most of the other TSR setting mailing lists (FR, DS, PS, RL, SJ). The drawback, it seems, is that some dislike the listserv software, feeling it is too complicated. So, these are the choices. At this point I think discussiion of these two options (or others) would be nice, to give us a feel for what people want. After a couple days of this, if no clear decision has been reached we can have a vote. To start the discussion, here's what io think... MPGN. I think this would be the best future home for the list. I am on several of the other lists it hosts (SJ, PS, and FR) and have no problem with any of them. There are moderators who keep things on track (less likely to be a problem with the MML. We tend to stay on track easily). IMHO, a transition to MPGN would be quite easy. Digests are still available, and like with io.com, they will be automatically archived. With Coollist, all I can think of is "ADS". The idea of having to look at spam on every MML post just bugs me. I think it is contrary to the "spirit" of the Net. Although Majordomo is a bit archaic, I , as the admin, see very little trouble with it. The number of times I have to manually subscribe someone because they can't figure it out is small. So, I feel the drawback to Coollist far outways the problem with MPGN. Plus, i feel we may get more exposure through MPGN. Discuss away... Leroy Van Camp III malacoda@lesbois.com owner-mystara-l@io.com "You know, not kneeing you in the groin is a constant struggle." MST3K ------------------------------ End of mystara-digest V2 #207 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #208 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Friday, November 21 1997 Volume 02 : Number 208 ---------------------------------------------------------------------- Date: Thu, 20 Nov 1997 23:24:30 -0600 From: Galwylin Subject: [Mystara] Re: List Home [was '....'] I vote for MPGN. Like Leroy I'm on several lists there and there hasn't been a problem for me and it's where most other AD&D lists are anyways. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Thu, 20 Nov 1997 22:16:11 -0800 From: "David 'Azure' Leland" Subject: [Mystara] Re: I sympathize with all of Leroy's reasoning and feel that if he is willing to continue to be the administrator on an MPGN based list, the problem of majordomo being arcane is irrelevant since it isn't a problem for him. I think free and associated with other RPG stuff is preferable to disconnected and spammed, even though the coollist spam is admittedly small if the example was a representative sample. I say MPGN all the way. That's my two kopecs. / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ : David "Azure" Leland ~|~ dleland@cogsci.ucsd.edu : | UCSD Cognitive Science ~|~ Phone/Fax: (619) 642-6709 | : Graduate Research Fellow ~|~ http://cogsci.ucsd.edu/~dleland : \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ------------------------------ Date: Fri, 21 Nov 1997 02:09:13 -0600 From: Galwylin Subject: [Mystara] Half-elves After constructing my Mystara class listing, I found that half-elves had been written up into the Mystarian D&D mythos. I still don't like 'em and don't plan to use them even if I switched my campaign to AD&D. I just don't feel the crossing-breeding between elves and humans warrent a new class. How does everyone else feel on the idea of half-elves on Mystara? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 21 Nov 1997 09:45:39 CET From: "Herve Musseau" Subject: Re: [Mystara] Trees of Life ><< Sorry to contradict you here, but i do support Magesmiley saying that >Shiye > Lawr are no followers of Ilsundal but of Eiryndul, and thus they should not > likely have any ToL (at least, not the ones in Alphatia... and we're also > inclined to believe neither the ones living in Norwold) >> > >They were followers of Ilsundal when they left the Sylvan Realm. Eiryndul >became >an immortal after that. It is true that they were followers of Ilsundal when living in the SR, but when Mealiden uses the Magical Rainbow to flee the land, " One of the elf-clans, the Shiye, listens to the guidance of the elf-immortal Eiryndul and makes a dangerous crossing to the continent of Alphatia, where they set up their own kingdom in the deep central forests of that continent. (DotE) " (from Daniel's timeline). So Eiryndul already was an Immortal at the time. It is unlikely IMHO that they carried a ToL with them, as Eiryndul was luring them away from Ilsundal. The ToL are avatars of Ilsundal, and the Treekeepers are clerics of Ilsundal, so why would Eiryndul take a risk? To answer another of your questions, the elves who inhabit the Foresthomes of Norwold are Shiye-Lawr too, though they left the eastern migration to Alphatia en route, because they were more free-spirited and did not want to be ruled by a king (ie the king of the Shiye of Alphatia). They do follow Eiryndul though. They are even less likely to have a ToL IMO as they were not the main group of Shiye. __________________________________________________________ Herve Musseau Email: herve@hotmail.com Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ I'm a QSQWBEEEGGNFR Mystaran ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 21 Nov 1997 19:17:38 +0800 From: Glenn Butcher Subject: [Mystara] WotI plots and wild player guesses One of my campaigns is just starting wrath of the immortals. This is the summary of the sides, as written by one of the players. It's amusing to see the ideas that the (mis)information leads to. - --*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- Side 1 "Brotherhood of the blessed radiance" (= light) Rad (leader) Ixion ('cause they are Sun god) Freya ('cause enemy of Nyx) Freya ('cause allies with Freya) Sir Lighthaft (_light_, paladins) Thasmodean (liches) Alphatia (ally of Freya - both live on Mirage) Surface elves (enemy of Shadow elves) Hel (enemy of Nyx) Side 2 (Not light, must be dark) Nyx (vampire woman - working against Thasmodean) Rafiel (shadow elves -> shadow -> dark) Lycanthropes (affected by moon -> dark) Undead Orcs Side 3 (Neutrals) Hermes (messengers) Thor (tending towards light) Odin (tending towards light) Loki (tending towards dark) Other notes: Light kills vampires -> Nyx -> war includes killing Nyx with light -> no shadow destroys Rafiel -> light to all places is goal of blessed radiance Who is allied with Nyx? Nyx is losing... Glantri -no priests -> have information, don't want priests/gods knowing - -> know about war? priest of Nyx scared as they kill priests - --*--*--*--*--*--*--*--*--*--*--*--*-- The amusing thing is that the character who wrote this is trying to stop the shadow elf/alfheim war. They are a reincarnated shadow elf, now a surface elf. Picture a surface elf trying to sneak into the City of the Stars to tell the Shadow Elf king he is making mistake... Glenn - -- mailto:knight@ucc.gu.uwa.edu.au | If you were blowing things up, what you mailto:glennb@ichr.uwa.edu.au | rather use: two high levels or 1,024 http://www.ucc.gu.uwa.edu.au/~knight/ | 1st levels? - Seymour Cray on parallel | adventuring ------------------------------ Date: Fri, 21 Nov 1997 14:09:36 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] OUR Mages of Mystara Just to get this going, here's a brief summary of one mage I use IMC. He's active in 1000 and 1010, so it doesn't matter here. I'll post a more detailed info if people are interested. Louis de Sauvier Lawful (Chaotic) Mage/Werewolf, level 12/5, also Alchemist of 3rd Circle. IMC he becomes the Baron of Ylourgne instead of the G:KoM guy. In brief, he was born in Loupmont (Morlay), in AC963, to werewolf parents (so his lycanthropy is inherited). He was an adventurer for a while, then became an instructor in the Great School of Magic. Louis is an ally of Malachie du Marais, helping rescue him from were-hunters (see adventure White Wolf of Morlay in PC4). When the Barony of Ylourgne was created, he managed to win control of it with the support of Princes Malachie and Etienne. ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Fri, 21 Nov 1997 13:53:00 +-100 From: Gabriele Ferri Subject: [Mystara] Re: Leroy Van Camp III wrote: > MPGN. I think this would be the best future home for the list. >I am on several of the other lists it hosts (SJ, PS, and FR) and >have no problem with any of them. There are moderators who >keep things on track (less likely to be a problem with the MML. >We tend to stay on track easily). > IMHO, a transition to MPGN would be quite easy. Digests >are still available, and like with io.com, they will be automatically >archived. I agree with you! Gabriele Ferri - fif3336@iperbole.bologna.it ------------------------------ Date: Fri, 21 Nov 1997 16:09:15 +0100 From: DM Subject: [Mystara] Re: Future of the List At 09:56 PM 11/20/97 -0000, Leroy wrote: > To start the discussion, here's what io think... > > MPGN. I think this would be the best future home for the list. >I am on several of the other lists it hosts (SJ, PS, and FR) and >have no problem with any of them. There are moderators who >keep things on track (less likely to be a problem with the MML. >We tend to stay on track easily). > IMHO, a transition to MPGN would be quite easy. Digests >are still available, and like with io.com, they will be automatically >archived. > With Coollist, all I can think of is "ADS". The idea of having to >look at spam on every MML post just bugs me. I think it is >contrary to the "spirit" of the Net. > Although Majordomo is a bit archaic, I , as the admin, see >very little trouble with it. The number of times I have to manually >subscribe someone because they can't figure it out is small. > So, I feel the drawback to Coollist far outways the problem >with MPGN. Plus, i feel we may get more exposure through >MPGN. Since i won't be the administrator, i'd say you can choose what u want, Leroy. I like MPGN and don't think Coollist will be that bad (also Dion has already done a great deal of work...)... The important thing is that you reach a decision soon so that the list will not disappear all of a sudden... DM ------------------------------ Date: Fri, 21 Nov 1997 16:15:02 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [Mystara] Blackmoor Project On Thu, 20 Nov 1997, Andrés Piquer Otero wrote: > Hi to everybody! Hi, and welcome. With you education you could perhaps have some pretty good ideas about developing Nithia and Ylaruam? This looks very interesting. I recommend that you read Mystaros timeline. I found that one very refreshing. If you ask nicely he'll probably send it your way. I'm not very knowledgable about those days myself, but I am very interested in seeing where this leads. Also. Wansn't Cthuludrew planning on putting out some Blackmoor stuff on his homepage? Andrew, hows it going? > I am waiting for any suggestions. If it works, I would give a chronology of > this "war of Worlds" / "Terminator2" mix-up, in case someone finds it > useful. Sure. Sounds cool. Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 21 Nov 1997 16:17:51 +0100 From: DM Subject: Re: [Mystara] OUR Mages of Mystara At 12:37 PM 11/20/97 -0600, Galwylin wrote: >It doesn't really matter what time frame for me since my last mage at >name level was before WotI was published. You're only looking for mages >at name level and location? Ok, the idea i've got in mind is to compile a Rogues' gallery of sorcerers of Mystara, a list and a brief description of PCs and NPCs from our campaigns created by us that we can peruse freely. I'll compile it using the stuff you send me and then i'll put it in my webpage and send it to the MML (if it's not too long). For this reason i need: Name/Title/Nicknames Race Class/Level (i know they must be MU, but u must specify wheter they are normal MU or wiccas or shamans, etc) Alignment Location/Hideout (where he works and where he hides/lives) Brief description: a short background and description of personality Uncommon Items: Powerful magical items he's got that can make the difference in an encounter ok, i think that's all. IF u like the idea, then reply. If not, then sleep well. :) DM ------------------------------ Date: Fri, 21 Nov 1997 16:23:24 +0100 From: DM Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 06:56 PM 11/20/97 +0100, you wrote: >Where did you see it? I might be able to get it, or get a friend to make it >a font. Ok ok, i knew i would have roused your curiosity. The URL is: http://www.netlink.co.uk/users/datascan/findex.html Just click on the letter "F" to see Feinen font. IF you (any of you) are able to make a TTF out of it, then PLEASE let me (and the other lurkers here) KNOW!!!!! Don't forget us.... ;) DM ------------------------------ Date: Fri, 21 Nov 1997 08:32:50 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Half-elves On Fri, 21 Nov 1997, Galwylin wrote: > After constructing my Mystara class listing, I found that half-elves had > been written up into the Mystarian D&D mythos. I still don't like 'em > and don't plan to use them even if I switched my campaign to AD&D. I > just don't feel the crossing-breeding between elves and humans warrent a > new class. How does everyone else feel on the idea of half-elves on > Mystara? As a general rule, I don't use half-elves (though I might in the setting they were initially introduced in, Eusdria). I tend to use the "either/or, though may show signs of elven blood (eyes, ears)" rule of thumb introduced in the various Gazetteers. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 21 Nov 1997 16:36:36 +0100 From: DM Subject: Re: [Mystara] Undead During Magicless Days At 01:54 PM 11/20/97 -0500, Rolf wrote: >We don't have such thing like the Negative Material Plane in D&D!! Uh? What? are u sure? then what the heck is the floor i'm walking on made ooooooooooooffffffff.............................. *plop* ------------------------------ Date: Fri, 21 Nov 1997 16:36:30 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [Mystara] More Dragons On Thu, 20 Nov 1997, Ray Brooks wrote: > What if Thelvyn secretly "let" him win as a way to abdicate the > position? He's been around for quite some time. Who's to say he hasn't > taken mortal form of some sort to become more involved in draconic > affairs in ways that would have been prevented if he were immortal? Or > maybe he has stumbled on some secrets of the Old Ones and is trying to > attain immortality a second time around. Lots o'possibilities!! Sounds like a good idea. He'd need to be a hierarch before he could start questing for "Old One'ity" though. But maybe he is now acting on his own under a new idenity. Maybe he's starting a new dragoncult on Skothar? MOrient guys! any room for this? As for the new Diamond. He was probably an Immortal Guardian before ascention. No saying what he was before that though... Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 21 Nov 1997 08:37:36 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Trees of Life On Fri, 21 Nov 1997, Herve Musseau wrote: > It is true that they were followers of Ilsundal when living in the SR, > but when Mealiden uses the Magical Rainbow to flee the land, " One of > the elf-clans, the Shiye, listens to the guidance of the elf-immortal > Eiryndul and makes a dangerous crossing to the continent of Alphatia, > where they set up their own kingdom in the deep central forests of that > continent. (DotE) " (from Daniel's timeline). > So Eiryndul already was an Immortal at the time. > It is unlikely IMHO that they carried a ToL with them, as Eiryndul was > luring them away from Ilsundal. The ToL are avatars of Ilsundal, and the > Treekeepers are clerics of Ilsundal, so why would Eiryndul take a risk? I'd say they have a ToL myself, but that's just my personal taste. I've never bought the 'avatars of Ilsundal' bit. Artifacts created by him, yes; avatars, no. Here's another thought, and one that no one (to my knowledge) ever mentioned before. If the Shiye broke off from Mealiden's migration, whose to say they didn't take an alternate route to Alphatia- westward, over the ocean- skipping the trip to the Known World altogether? They could have gone southwards down the Arm of Immortals (perhaps leading to the eventual creation of the Ee'ar, from those who remained), crossed the ocean to Zyxl, and landed on the continent of Skothar, from where they eventually migrated to Alphatia. Any thoughts? > To answer another of your questions, the elves who inhabit the > Foresthomes of Norwold are Shiye-Lawr too, though they left the eastern > migration to Alphatia en route, because they were more free-spirited and > did not want to be ruled by a king (ie the king of the Shiye of > Alphatia). They do follow Eiryndul though. They are even less likely to > have a ToL IMO as they were not the main group of Shiye. I thought they had migrated westward from the Kingdom of the Shiye? Maybe I'm misremembering. If so, that pretty well negates my "Westward Ho!" hypothesis... - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 21 Nov 1997 10:46:02 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Undead During Magicless Days >>its not Immortal magic >>even a 9th level mage or cleric can create undead with spells >>going by the rules it seems like >>all the undead of the world are destroyed every year > Yes, but undead or somehow connected with Limbo > (look at Dragon Magazine #???) for more info. > I doubt they would just vanish on the Day of Dread. > On a similar issue. Do you think Glantrian mages can use the Secret Crafts > on the Day of Dread or are they supposed to fail just like normal spells? I would assume not. I think anything with spell-like effects will also not work. Also about that week: All of the "too old for life" mages died but some were wished back to life Who died? Who's alive? Shouldnt the D'Ambreville family be dead? TSR gave almost zero details about the DoD and the Week Without Magic They could have made a 3rd WotI book just about this subject. Maybe we can create an addition to the next almanac. How about a report by Terari on the results of his studies concerning the DoD. It would detail the days effects on magic, magic items, permanent magic, undead, magical creatues, etc.... Anyone Interested? - --- -- --Criptonite ------------------------------ Date: Fri, 21 Nov 1997 16:47:45 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [Mystara] Mailinglist Future Wasn't there also someone who offered to host the mailinglist from their own company for free? I forgot the name though. Anyway. Coolist or Mpgn doesn't really matter for me. However, if do move to Mpgn, will we have to resubscribe or will you copy the subscriber-list from IOL? I am going to York(UK) this sunday and will be staying there for the next three months. I'd want things to heep up in my inbox than having to dig through old archives. Hope someone can help out. Thanks for listening Håvard Haavard R. Faanes | "Twas brillig and the slithy toves Email: hoc@nvg.ntnu.no | Did gyre and gimble in the wabe: or hoc@nuts.edu | All mimsy were the borogoves, http://www.nvg.ntnu.no/~hoc | And the mome raths outgrabe."-Lewis Caroll ------------------------------ Date: Fri, 21 Nov 1997 11:13:43 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Druids >> if you check out the PWAs >> Jeremy Rhody (sp?) King of Emerond, Davania >> is a 16th level druid aka Grand Druid >> thats makes at least 2 on Mystara > Are you making jokes? Level 16 certainly not qualifies for the rank as a > Grand Druid. > Rolf Youre right, Level 15 qualifies as Grand Druid. I assume you are thinking in D&D terms. But as I said this character is from the PWAs. I dont remember Jeremy's exact level. Though I'm almost sure when i previously checked it out he ranked as a Grand Druid. I'll re-check tonight. - --- -- --Crip ------------------------------ Date: Fri, 21 Nov 1997 10:24:08 -0600 From: Galwylin Subject: Re: [Mystara] Half-elves Cthulhudrew, The Great Old One wrote: > > As a general rule, I don't use half-elves (though I might in the setting > they were initially introduced in, Eusdria). I tend to use the > "either/or, though may show signs of elven blood (eyes, ears)" rule of > thumb introduced in the various Gazetteers. That's has always been my idea. Maybe a character is human with pointed ears,etc... doesn't mean every offspring inherits the same characteristics. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 21 Nov 1997 17:21:55 CET From: "Herve Musseau" Subject: Re: [Mystara] Trees of Life >> It is true that they were followers of Ilsundal when living in the SR, >> but when Mealiden uses the Magical Rainbow to flee the land, " One of >> the elf-clans, the Shiye, listens to the guidance of the elf-immortal >> Eiryndul and makes a dangerous crossing to the continent of Alphatia, >> where they set up their own kingdom in the deep central forests of that >> continent. (DotE) " (from Daniel's timeline). >> So Eiryndul already was an Immortal at the time. >> It is unlikely IMHO that they carried a ToL with them, as Eiryndul was >> luring them away from Ilsundal. The ToL are avatars of Ilsundal, and the >> Treekeepers are clerics of Ilsundal, so why would Eiryndul take a risk? > >I'd say they have a ToL myself, but that's just my personal taste. I've >never bought the 'avatars of Ilsundal' bit. Artifacts created by him, >yes; avatars, no. Well, but it's canon. Though I myself think it would have been better off with artifacts (and that would fit better the rules to gain immortality in the sphere of Energy, where one must create a powerful magical item). >Here's another thought, and one that no one (to my knowledge) ever >mentioned before. If the Shiye broke off from Mealiden's migration, whose >to say they didn't take an alternate route to Alphatia- westward, over >the ocean- skipping the trip to the Known World altogether? > >They could have gone southwards down the Arm of Immortals (perhaps >leading to the eventual creation of the Ee'ar, from those who remained), >crossed the ocean to Zyxl, and landed on the continent of Skothar, from >where they eventually migrated to Alphatia. Any thoughts? Why not? That would make quite a trip though. >> To answer another of your questions, the elves who inhabit the >> Foresthomes of Norwold are Shiye-Lawr too, though they left the eastern >> migration to Alphatia en route, because they were more free-spirited and >> did not want to be ruled by a king (ie the king of the Shiye of >> Alphatia). They do follow Eiryndul though. They are even less likely to >> have a ToL IMO as they were not the main group of Shiye. > >I thought they had migrated westward from the Kingdom of the Shiye? Maybe >I'm misremembering. If so, that pretty well negates my "Westward Ho!" >hypothesis... Well, now that you say it, I'm no more sure. Will have to check if it's officially one way or the other, or if it was left unclear. >------------------------ >Cthuludrew, the Great Old One >(aka Andrew Theisen, mild mannered *former* college student) >"Actions have consequences." >URL- http://www.public.asu.edu/~jsmill > > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 21 Nov 1997 18:28:49 +0100 From: Deathwatch Naranek Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 16:23 21-11-97 +0100, you wrote: >At 06:56 PM 11/20/97 +0100, you wrote: >>Where did you see it? I might be able to get it, or get a friend to make it >>a font. > >Ok ok, i knew i would have roused your curiosity. The URL is: > >http://www.netlink.co.uk/users/datascan/findex.html > >Just click on the letter "F" to see Feinen font. > >IF you (any of you) are able to make a TTF out of it, then PLEASE let me >(and the other lurkers here) KNOW!!!!! Don't forget us.... ;) > >DM Can't access the site (says that it doesn't exists, and when I go to the root, it just gives my own ISPs site) Bas van Doornspeek - deathw@xs4all.nl ------------------------------ Date: Fri, 21 Nov 1997 10:49:00 -0700 (MST) From: "Cthulhudrew, The Great Old One" Subject: Re: [Mystara] Trees of Life On Fri, 21 Nov 1997, Herve Musseau wrote: > >I'd say they have a ToL myself, but that's just my personal taste. I've > >never bought the 'avatars of Ilsundal' bit. Artifacts created by him, > >yes; avatars, no. > > Well, but it's canon. Though I myself think it would have been better > off with artifacts (and that would fit better the rules to gain > immortality in the sphere of Energy, where one must create a powerful > magical item). Here's my thoughts on the issue: 1) Ilsundal created the ToL *before* he became Immortal, thus, the Original ToL, at least *couldn't* be an avatar of his, as he was not yet Immortal and couldn't have an avatar at the time of its creation. 2) If the ToL were avatars of his, then a) wouldn't Immortal level magic have been needed to affect them during the WotI when the SE invaded Alfheim? b) why would he have stood by and allowed them to be affected? 3) We know that it is possible to have ToL without an Immortal presence within them- Algorn's Last Stand anyone? (GAZ5) I disregard the avatar bit, and assume that the term avatar was in a different usage in GAZ5 than it has in the Immortals rules. - ------------------------ Cthuludrew, the Great Old One (aka Andrew Theisen, mild mannered *former* college student) "Actions have consequences." URL- http://www.public.asu.edu/~jsmill ------------------------------ Date: Fri, 21 Nov 1997 13:04:30 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 21.11.97 12:08:00 MEZ, schreiben Sie: << Yes. Pure, independent, land-owning elven nations. Only three in the HW come to mind at the moment but that's already more than the KW. >> Ther are four in the HW, but I must agree to you, that with the exception of the Shadow Elves there are no known elven nations in the OW. Rolf ------------------------------ Date: Fri, 21 Nov 1997 13:04:29 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 21.11.97 16:21:51 MEZ, schreiben Sie: << I guess someone should have challenged him and maybe he was defeated. If not, then Jaggar killed him... and I'm happy, because I didn't like Thelvyn very much :-) This means that now we've a rather new Star Dragon. >> Hm, I liked Thelwyn very much. Rolf ------------------------------ Date: Fri, 21 Nov 1997 13:04:26 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mystara-digest V2 #206 In einer eMail vom 21.11.97 09:27:37 MEZ, schreiben Sie: << << I wish to answer to answer the question of the Undead issue in the WOTI's "the week the magic died." Undead animated by an animate dead spell, are very likely to be dispeled by the event, undead animated by an immortal artifact (I.E. Lightning Zombies animated by Benekar's Shield, or The Radiance like the Lich Prince of Glantri) is not at all likely to be dispelled by the event, only weakened, creature infected by the undead, for example Vampirism are weakened, and would probably have been sleeping in their Crypts during the week, to recover from their weakness, a good time to hunt vampires, ghoul, or Juju Zombies >> well put. i completely agree.... >> I agree only partially. Zombies ands skeletons won't be destroyed almost for sure. Think about if this would be true. Every year a complete new creation of this low level undeads! Rolf ------------------------------ Date: Fri, 21 Nov 1997 13:04:29 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Trees of Life In einer eMail vom 21.11.97 09:52:01 MEZ, schreiben Sie: << It is true that they were followers of Ilsundal when living in the SR, but when Mealiden uses the Magical Rainbow to flee the land, " One of the elf-clans, the Shiye, listens to the guidance of the elf-immortal Eiryndul and makes a dangerous crossing to the continent of Alphatia, where they set up their own kingdom in the deep central forests of that continent. (DotE) " (from Daniel's timeline). So Eiryndul already was an Immortal at the time. It is unlikely IMHO that they carried a ToL with them, as Eiryndul was luring them away from Ilsundal. The ToL are avatars of Ilsundal, and the Treekeepers are clerics of Ilsundal, so why would Eiryndul take a risk? To answer another of your questions, the elves who inhabit the Foresthomes of Norwold are Shiye-Lawr too, though they left the eastern migration to Alphatia en route, because they were more free-spirited and did not want to be ruled by a king (ie the king of the Shiye of Alphatia). They do follow Eiryndul though. They are even less likely to have a ToL IMO as they were not the main group of Shiye. >> Trees of Life are very useful. Maybe the Shiye stole one of the mother trees. Eyrindul would appreciate this. I reminder you that some of the trees are "missing". Originally there were 10 of them. One stands in Sylvan (the first) and six were in Alfheim. I don't remember where I read it, but it is supposed, that the Callarii and the Shiye have one. Rolf ------------------------------ Date: Fri, 21 Nov 1997 10:29:30 -0800 From: "Jenni A. M. Merrifield" Subject: [Mystara] Re: At 09:56 PM 11/20/97 -0000, Leroy Van Camp III wrote: > MPGN is an online game service that has web space devoted >to RPG stuff, plus hosts several RPG mailing lists. It would be free. >Also, MPGN hosts most of the other TSR setting mailing lists (FR, >DS, PS, RL, SJ). > The drawback, it seems, is that some dislike the listserv software, >feeling it is too complicated. > >[...] > > MPGN. I think this would be the best future home for the list. >[...] > With Coollist, all I can think of is "ADS". The idea of having to >look at spam on every MML post just bugs me. I think it is >contrary to the "spirit" of the Net. >[...] To be brutally honest, I don't really care where it is, as long as we have it! With that said, however, since the MPGN list not only handles automatic archiving, I suspect it would also allow for a digest version -- I don't remember if someone said coollist could do digests -- and there are a few people who prefer this format. On the other hand, Dion has put a lot of work into Coollist already, and we could probably move over there right now. On the other hand (I'm running out of hands...) if Leroy is going to remain the administrator and he's happy with the Majordomo Listserve and all its idiosyncracies(sp?) then MPGN is probably still the better option. I bet he could even just copy the files containing the subscription info, the 'welcome to the list' info and other important files over to MPGN and no one would notice the difference except for the address to be mailed to. :-) Question: What is going to happen to the existing MML archives? Will io.com keep them or trash them? I'll grab a copy quick if they'll be trashing them. If we went with MPGN do you think they would they let you copy the pre-existing archives over? Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Fri, 21 Nov 1997 10:56:48 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 06:28 PM 11/21/97 +0100, Deathwatch Naranek wrote: >[...] >>http://www.netlink.co.uk/users/datascan/findex.html >[...] > >Can't access the site (says that it doesn't exists, and when I go to the >root, it just gives my own ISPs site) The link worked just fine when I tried it. Going back one level in the URL (http://www.netlink.co.uk/users/datascan/) brought me to the home page for Data Scan, a company that sells fonts among other things. I've sent them a note asking if it is possible to purchase just the Feinen font set, and how much that would cost. I'll let you know what they say. :-) Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Fri, 21 Nov 1997 13:02:13 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: [Mystara] HW. question. what happens to the barrier between the hw and kw during the anti magic time, and the hw in general... the floating continents and the sun and whatnot.... I have some ideas but I'd like to kno what all you think. ------------------------------ Date: Fri, 21 Nov 1997 13:17:16 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Mystara-digest V2 #206 > I agree only partially. Zombies ands skeletons won't be destroyed almost > for > sure. > Think about if this would be true. Every year a complete new creation of > this > low > level undeads! > > > Rolf I agree, this would be absurd, I mean these are the staple creatures of low low level games no? there would be a definant rarity if they died every year and had to be redone... or maybe some new cult could arise every new year and run about the countryside reanimating them... yeah.. right. For sake of argument. what if we introduce some aspect of terain magic, say that crypt where the skeleton is living is what actualy sustains him now, and during the time of no magic they become unanimate, falling to pieces but when it returns the area reconstructs it or something. I just think it seems like an awful waste to destroy all those little undeads every year... cause they are so much fun to use. ------------------------------ Date: Fri, 21 Nov 1997 13:18:35 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] Alfheim Responding to the message of Fri, 21 Nov 1997 13:04:30 -0500 (EST) from RRossmanek@aol.com: > > In einer eMail vom 21.11.97 12:08:00 MEZ, schreiben Sie: > > << Yes. Pure, independent, land-owning elven nations. Only three in the > HW come to mind at the moment but that's already more than the KW. >> > > Ther are four in the HW, but I must agree to you, that with the exception > of > the Shadow Elves there are no known elven nations in the OW. > > > > Rolf there arn't any in the kw? hmmm. ------------------------------ Date: Fri, 21 Nov 1997 20:32:02 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] About the Almanac At 21.10 20/11/97 +0100, I wrote: (...) >3) If you have good ideas and you're willing to work with us, then write to >Micheal Roy (currently disappeared) at mroy.cyberus.com and ask him to join >the Almanac Team Sorry. I obviously made a mistake. The correct E-mail address for Micheal Roy is ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Fri, 21 Nov 1997 12:01:48 PST From: "George Valencia" Subject: [Mystara] More Dragons If Jagger did Defeat Diamond, he might have fought his avatar, or only fought his corporal form on mystara. Because i doubt that Jagger von Klaggendorf, would happen to know Diamond's home plane, and i'm sure that his consort or his father the Great One would interfere. I don't think that diamond could be beaten, we're talking about a Dragon that was Defeating the Overlord's army, and Liberated the gemstone dragons shortly before he became an immortal, and i don't think that even Jagger would have been a match for the Overlord, who in reality was a Kryst, a crystaline elemental being of evil. Mystara Online is up and running, with The Monsterous Arcana Beholder series modules, with the sites already chosen for you to run an AD&D adventure anywhere on Mystara, check it out at www.tripod.com/~mktriton/index.html Coming soon the Shark-kin/Sahuagin M.A. Conversion ______________________________________________________________________End ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 21 Nov 1997 14:33:17 -0600 From: Galwylin Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) Deathwatch Naranek wrote: > > At 16:23 21-11-97 +0100, you wrote: > >At 06:56 PM 11/20/97 +0100, you wrote: > >>Where did you see it? I might be able to get it, or get a friend to make it > >>a font. > > > >Ok ok, i knew i would have roused your curiosity. The URL is: > > > >http://www.netlink.co.uk/users/datascan/findex.html > > > >Just click on the letter "F" to see Feinen font. > > > >IF you (any of you) are able to make a TTF out of it, then PLEASE let me > >(and the other lurkers here) KNOW!!!!! Don't forget us.... ;) > > > >DM > > Can't access the site (says that it doesn't exists, and when I go to the > root, it just gives my own ISPs site) > > Bas van Doornspeek - deathw@xs4all.nl I found it, so that link is working. Just keep trying. I'm going to look at this font site I found that has lots of available fonts for sale and a few to download. I'll send the addy if Feinen is there in any form. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 21 Nov 1997 14:38:23 -0600 From: Galwylin Subject: Re: [Mystara] HW. Cecil Cosman wrote: > > question. what happens to the barrier between the hw and kw during the anti > magic time, and the hw in general... the floating continents and the sun > and whatnot.... I have some ideas but I'd like to kno what all you think. I think it said that the barrier was only affected the first Day of Dread since then all Immortal magic is unaffected. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ End of mystara-digest V2 #208 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #209 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Saturday, November 22 1997 Volume 02 : Number 209 ---------------------------------------------------------------------- Date: Fri, 21 Nov 1997 16:52:51 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [Mystara] Mystara-digest V2 #206 On Fri, 21 Nov 1997 13:17:16 -0600 ccosman@huntingdon.edu (Cecil Cosman) writes: > >> I agree only partially. Zombies ands skeletons won't be destroyed >almost >> for >> sure. >> Think about if this would be true. Every year a complete new >creation of >> this >> low >> level undeads! >> >> >> >Rolf > >I agree, this would be absurd, I mean these are the staple creatures >of low >low level games no? there would be a definant rarity if they died >every >year and had to be redone... or maybe some new cult could arise every >new >year and run about the countryside reanimating them... yeah.. right. >For >sake of argument. what if we introduce some aspect of terain magic, >say >that crypt where the skeleton is living is what actualy sustains him >now, >and during the time of no magic they become unanimate, falling to >pieces >but when it returns the area reconstructs it or something. I just >think it >seems like an awful waste to destroy all those little undeads every >year... >cause they are so much fun to use. > > > > I think that non-intelligent undead (skeletons and zombies), are more like permanant magical items. They're just like any dead body on the DoD, but are "alive" and no worse for the expeirience afterwords. Low level sentient undead (ghouls etc.) become extremely weakened and it takes a few weeks for them to recover. High level sentient undead (vampires and above) are weakened in a fashion similar to elves. Ethereal undead (ghosts, specters, and wraiths) are pushed completely into the Ethereal Plane and return as soon as the DoD ends. "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Fri, 21 Nov 1997 23:03:38 GMT From: cpb@gatewest.net (Chris Paul Billows) Subject: Re: [Mystara] Classic D&D Renewal project... On Thu, 20 Nov 1997 05:45:41 -0600, you wrote: >> I mentioned it to him in a mail, and he said that there's no in-house >> champion to "push" for online publication of OD&D material, which means >> that no-one gives it to him. >> Staffan Johansson (d96sj@efd.lth.se) >> Thoughts good! Slogans bad! Thoughts good! Slogans bad! > >Looks like we're going to have to wine and dine someone at TSR then. >Just who did go to Seattle. The only settings I know who have a >'champion' in Seattle are Greyhawk and Dragonlance. > >Bruce, you got any pull with them? ;D I was hoping that if say 10 of us (which I am sure there are) all started sending scanned material to them, they would be more inclined to put it up on their web-site. Or if they are against the idea, someone could set up a website with the documents being available with the notice that this stuff is property of TSR but is being shared with the genuine interest of preserving a great gaming system, etc. Does anyone have a list of all D&D products? Could we create a list and then start identifying who has what... then we could start looking into scanning the material and then finding a place for it to be posted. - - Chris ------------------------------ Date: Fri, 21 Nov 1997 15:49:21 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Classic D&D Renewal project... At 11:03 PM 11/21/97 GMT, Chris Paul Billows wrote: >I was hoping that if say 10 of us (which I am sure there are) all started >sending scanned material to them, they would be more inclined to put it up on >their web-site. Or if they are against the idea, someone could set up a >website with the documents being available with the notice that this stuff is >property of TSR but is being shared with the genuine interest of preserving >a great gaming system, etc. I wouldn't recommend your second option, but, if I remember correctly, TSR's webmaster used to be willing to accept scanned in material, and would also accept voluteers to do proofreading of scanned documents. Getting a concerted effort together to help push this would probably be a good idea! I have a colour scanner at home, but I've never tried using the OCR software, only the graphics scanner. I might be willing to give it a try though... I don't personally own that many items, but one of the people I game with owns a good majority of them -- I think he has all the Gaz's, all the PC series, and a good subset of Modules. Personally, I own the Champion's of Mystara Boxed set, the Atruaghin Gaz and a couple of D&D Modules. >Does anyone have a list of all D&D products? Could we create a list and then >start identifying who has what... then we could start looking into scanning the >material and then finding a place for it to be posted. I think someone produced a list in the past -- it will be in one of the many digest archives. Of course, whoever had that might want to re-post it for this purpose. Jenni - -- Jenni A. M. Merrifield http://www.jamm.com/jenni/home.html - -=> strawberryJAMM <=- strawberry@jamm.com ------------------------------ Date: Sat, 22 Nov 1997 00:59:13 +0100 From: Staffan Johansson Subject: Re: [Mystara] Classic D&D Renewal project... At 23:03 1997-11-21 GMT, Chris Paul Billows wrote: >I was hoping that if say 10 of us (which I am sure there are) all started >sending scanned material to them, they would be more inclined to put it up on >their web-site. Or if they are against the idea, someone could set up a website >with the documents being available with the notice that this stuff is property >of TSR but is being shared with the genuine interest of preserving a great >gaming system, etc. The first approach might work, but the second would probably bring some gruntles from WotC's legal department. >Does anyone have a list of all D&D products? Could we create a list and then >start identifying who has what... then we could start looking into scanning the >material and then finding a place for it to be posted. There is a (supposedly) complete list for all TSR's AD&D and D&D products at http://www.tsrinc.com/faq/products.html . The D&D part isn't than big, but it's there. Staffan Johansson (d96sj@efd.lth.se) Thoughts good! Slogans bad! Thoughts good! Slogans bad! ------------------------------ Date: 21 Nov 1997 18:14:18 -0600 From: Alan Shutko Subject: [Mystara] Re: Classic D&D Renewal project... >>>>> "C" == Chris Paul Billows writes: C> Or if they are against the C> idea, someone could set up a website with the documents being C> available with the notice that this stuff is property of TSR but is C> being shared with the genuine interest of preserving a great gaming C> system, etc. That would be a bad idea, legally. TSR would first ask us to remove their copyrighted material from the website, then would pursue legal recourse. Convincing TSR to put D&D stuff online (with us as scanning drones) would be much better. - -- Alan Shutko - By consent of the corrupted IBM: Inferior Before Macintosh ------------------------------ Date: Thu, 20 Nov 1997 20:41:50 -0500 From: Aron Reif Subject: Re: [Mystara] More Dragons At 12:14 PM 11/20/97 -0600, you wrote: > >Looks like there was more history in that series than I thought. I read >the first novel but never got around to the rest. I believe that was >around the time I picked up 'Dark Knight of Karameikos' Finished it and >promptly gouged an eye out. > What was wrong with that book? I'll admit, it was kind of dull, but it wasn't terrible. I've read plenty of Dragonlance books that were worse. The Dragonlord books were much better anyway. Aron Reif areif@erols.com ------------------------------ Date: Fri, 21 Nov 1997 19:16:18 -0600 From: Galwylin Subject: Re: [Mystara] Classic D&D Renewal project... Chris Paul Billows wrote: > > I was hoping that if say 10 of us (which I am sure there are) all started > sending scanned material to them, they would be more inclined to put it up on > their web-site. Or if they are against the idea, someone could set up a website > with the documents being available with the notice that this stuff is property > of TSR but is being shared with the genuine interest of preserving a great > gaming system, etc. > > Does anyone have a list of all D&D products? Could we create a list and then > start identifying who has what... then we could start looking into scanning the > material and then finding a place for it to be posted. > > - Chris Firstly, Sean has it posted that any scanned material not requested would simply be deleted. Second idea is clear copyright infrigment (I know... it's out of print and not being charged for. Go figure.). I'd hate for the Mystara List become a sore spot to the powers that be at WotC. What we need to do is find out who makes the decisions on which worlds they would be focusing on and if not get D&D brought back at least some decent AD&D Mystara products even if it's only a sourcebook every year. Just my thoughts ;) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 21 Nov 1997 19:23:34 -0600 From: Galwylin Subject: Re: [Mystara] More Dragons Aron Reif wrote: > > What was wrong with that book? I'll admit, it was kind of dull, but it > wasn't terrible. I've read plenty of Dragonlance books that were worse. > The Dragonlord books were much better anyway. > Your right about plenty of DL books being worse. That novel wasn't only boring be was even hard to follow. If I'm not mistaken (read it when it first came out) one character is supposily killed and the next time he shows up, he's fine. Now granted my memory is bad but I did say it was poorly written (I probably should be blaming the editor since I know writing isn't so easy). - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Fri, 21 Nov 1997 21:51:48 -0500 (EST) From: RISPEN@aol.com Subject: Re: [Mystara] Undead During Magicless Days << going by the rules it seems like all the undead of the world are destroyed every year >> In PWA II pg 234. It states, "If it's a permanent effect affecting only the monster itself, it still works." It goes on to state that if thier powers can effect others then it can be affected by the Day of Dread. So, undead would be unaffected, unless they had a spell like ablility then IT would be negated. Also undead are not realy a "magical" monster. They are either living or undead thats all. Out Risp ------------------------------ Date: Sat, 22 Nov 1997 02:36:17 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Trees of Life In a message dated 97-11-20 23:52:07 EST, RRossmanek@aol.com writes: << This isn't logic, but I will check this... O.k., you failed to read correct, because Norelia and Bethys are Erewans and thus they came from the Erendyl clan in Alfheim. Certainly they can have Trees. >> According to Gaz 3, the Belcadiz Treekeeper is Dona Victoria, mother of Blanca and Carmina. This title would imply that the Belcadiz have their own Tree of Life. Since there was once a single Elven Principality, I would assume that the Belcadiz Elves got their Tree of Life from the Erewans before their split. ------------------------------ Date: Sat, 22 Nov 1997 02:11:36 +0000 From: Rob Rickard Subject: Re: [Mystara] Mailinglist Future Håvard Rønne Faanes wrote: > Wasn't there also someone who offered to host the mailinglist from > their > own company for free? I forgot the name though. We (Common World inc.) are still willing to host the Mystara Mailing List. We will not charge a fee but will except donations. We will try to reward the MML members who do with free personal web pages, character accounts, maybe use th eListServer software for an online Mystara RPG! The software is secure .. NO SPAMS!! and it will send the messages out as it comes in. No more waiting for hours to see the posts! I will also set aside a web site for it and the Admin ( if he still wants the job...Leroy) can run it as he sees fit. On the web site could be a forum that mirrors the list. We can add links of everyone's sites and FTP/data bases of material the lists creates (almanac, maps,timelines...). We can even have sub mailing lists for the projects we have. All forums & web sites can have password protects. No monthly charge & great tech services because it is here at my business in Wisconsin. And to top it off, the Company that is hosting the list loves the game world. Almost every company member of Common World games Mystara so count on the list receiving support. I would like to see Mystara receive the best support. That is why I offer my small company to host the mailing list, and buy best mailing list software I could find to do it. I want Mystara to live on that is why i am offering this. Is the list comes to Common World I will try to make it the best Mailing List on the Net. I am sure the list will be fine where ever it goes as long as it has a home. PLEASE let me know what you think. As you can see I listen and try to do what I can as soon as I can. Game On, Rob Rickard Common World inc. ------------------------------ Date: Sat, 22 Nov 97 09:53:50 UT From: "Alan Jones" Subject: [Mystara] Polymar How long does it take a Polymar (DMR12 pg. 84) take to change forms? It suggests that gains surprise if it is not noticed - this suggests that form change is instant. Any opinions? Is there a limit to how SMALL they can be? Alan Jones http:\\www.geocities.com\Area51\8306\index.html ------------------------------ Date: Sat, 22 Nov 1997 11:07:04 +0100 From: DM Subject: Re: [Mystara] Blackmoor Project Andrés Piquer Otero wrote: <> Welcome aboard then! Hope we'll get fixed our little problem with the fuel shortage before it's too late, however.. ;) <> Ok, just one thing i haven't understood here: do you mean that In Your Campaign (IYC) the AI is responsible for the annihilation of Blackmoor and that you have replaced the Rael world with Blackmoor? If so, how can it be that the AI didn't take over Mystara in the past? I haven't quite understood your explanation, sorry.. <> As i told u before, i haven't quite understood your paragon, however, timetravel is a marvelous invention.. and it does function also in the future. So, the PCs could just stop the AI in their homeworld in the timeframe A and then go forward in time to timeframe A+1 to stop it once and for all in its world (like the adventure hints. No need to travel back to Blackmoor: they'll travel to the planet where the AI is now..) However, keep in mind that these considerations have been made without fully understanding your plan on my part, so you're free to comment back and to explain the situation u had imagined. As for the adaptation of ToC in a Mystara campaign, i think the two best places where the action could be staged are Karameikos and Darokin. Karameikos: the upper part of the lake near Threshold fits wonderfully. Maybe the elven community is hard to place there, but the adventure can also be run without it. Darokin: upriver near Fort Lakeside. That's all for today. DM ------------------------------ Date: Sat, 22 Nov 1997 11:11:39 +0100 From: DM Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 18.28 21/11/97 +0100, Bas wrote: >>http://www.netlink.co.uk/users/datascan/findex.html >> >>Just click on the letter "F" to see Feinen font. >> >>IF you (any of you) are able to make a TTF out of it, then PLEASE let me >>(and the other lurkers here) KNOW!!!!! Don't forget us.... ;) > >Can't access the site (says that it doesn't exists, and when I go to the >root, it just gives my own ISPs site) > Then try with: http://www.netlink.co.uk/users/datascan/ From then on choose "Normal" or "Java" page and click on "Fonts" in the upper left frame. Then to the samples... DM ------------------------------ Date: Sat, 22 Nov 1997 11:17:13 +0100 From: DM Subject: [Mystara] elven Relics and Belcadiz Treekeeper (was: Tree of Life) OK, i have to admit i made a lapsus when i wrote "Norelia and Bethys are the Belcadiz' Treekeepers": as Rolf pointed out they're Erewans. However i knew there was a belcadiz Treekeeper so i went checking it out, and i found her: Victoria de Belcadiz (E9), mother of Carmina and Blanca, niece of Dona Leontina AND Treekeeper of the Clan (at the bottom of the column detailing the clan members of Belcadiz in the PC section of GAZ3 -check it out yourself if u don't believe it). You see, the problem with Belcadiz elves is that they're just a funny creation of Bruce: he never explained them nor their true origins. He invented them because the idea of "flamenco elves" was cool and placed them in Glantri, leaving them without a clear history. So we are now faced with this problem and must come out with a clear and decent explanation of the color of their skin, their customs and their religious beliefs, and everyone has his/her own opinion about it! But the fact is that they have a Treekeeper and this means that the ruling clan of Belcadiz worships Ilsundal: THIS IS A FACT. Full stop. Now, about the concept of relic and artifact (talking about the Wendar elves' Elvenstar), i'd say you must first take a step back and examine the demi-humans' relics. Rolf asked if the Elvenstar is an artifact or a real relic: there is no answer to this question mainly because the question is wrong. EACH demihuman RELIC IS an ARTIFACT before being a relic! Look at Ilsundal's Tree of Life, at Mealiden's Egg of Phoenix, at Calitha's Frond of Life and Pearl of Power: they are all artifacts created by those mages in their attempt to become Immortals (it's a requirement of their Path to Immortality and we know this). The artifact is then viewed as a mystic relic imbued with the power of the god, but maybe you forget that the "immortal" created the item during his process to attain immortality, and so it's an artifact (very powerful magical item). In the case of ToL, Ilsundal left part of his vital power in each ToL, rendering them living Avatars of his. However, this is i believe the only documented case of a mage creating an artifact-relic that is also a slightly sentient avatar: the Crucible of Blackflame is not an avatar of the Immortal who created it (the info contained in GAZ8 clearly explains this, contradicting the feeble information contained in the Companion set), and i suspect the Forge of Power isn't sentient either (btw, who created it? Kagyar?). So, what i'm trying to tell you, is that since all demihuman relics are in fact artifact, also the Elvenstar is both an artifact and a relic, only because the elves tribute it a religious meaning and power. OK, off with my theology course! ------------------------------ Date: Sat, 22 Nov 1997 11:21:09 +0100 From: DM Subject: Re: [Mystara] HW. At 13.02 21/11/97 -0600, Cecil wrote: >question. what happens to the barrier between the hw and kw during the anti >magic time, and the hw in general... the floating continents and the sun >and whatnot.... I have some ideas but I'd like to kno what all you think. Nothing. Since it's Immortal level magic, they continue to function/exist. Look at Floating Ar in the surface world... DM ------------------------------ Date: Sat, 22 Nov 1997 11:29:04 +0100 From: DM Subject: Re: [Mystara] Polymar At 09.53 22/11/97 UT, you wrote: >How long does it take a Polymar (DMR12 pg. 84) take to change forms? It >suggests that gains surprise if it is not noticed - this suggests that form >change is instant. Any opinions? I'd say it takes them 1 round. The surprise bonus is due to the fact that normal people don't expect to see a box or a plant to change into a humanoid form and attack them... >Is there a limit to how SMALL they can be? No. Look at DS9 and Odo: he could become a rat, which is a very small creature. I'd say a polymar can also become a fly... Let's say the limit is the DM's choice: obviously i won't ever allow a polymar to turn into an amoeba or a parasyte or a virus... eh eh... DM ------------------------------ Date: Sat, 22 Nov 1997 12:02:24 +0100 From: DM Subject: [Mystara] Undead and Day of Dread Inconu wrote: <> A very good idea, Inconu, that indicates you have seen the problem: they are not all equals and they've not been created in the same manner. This list could became a treatise, however, given the fact that there are many methods to become undead. I'll try to list here the most common methods and the effects i think the DoD has on those undead created these ways. Note that i think the method in which they were created is the key to their fate during the DoD, not their actual "rank". I've then listed all kinds of undead (often regrouped in broad cathegories) and the method of creating them, with what happens to them during the Daoy of no magic between the parentheses. Here we go: Skeleton/Zombie: Animate Dead (destroyed), Animated Dead + Permanency (destroyed), Artifact Spell (not destroyed but remains inactive for the duration of the no magic timespan), Bestow Curse Spell (destroyed), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule -may be destroyed since it's a very weak type of undead). Ghoul/Wight: Ancient Curse (not destroyed but remains in deep slumber), Artifact Spell (not destroyed but remains inactive for the duration of the no magic timespan), Bestow Curse Spell (destroyed), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule -may be destroyed since it's very weak), Transmitted Curse/Infected (remains active but acts as if "slowed", with impaired vision, movement and strenghts). Lesser Incorporeal Undeads (6 HD or less: Spectre, Lesser banshee, Lesser Haunt, etc.): Ancient Curse/Self Imposed Curse (not destroyed but remains in deep slumber), Artifact Spell (not destroyed but remains inactive for the duration of the no magic timespan), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule -may act as if slowed, see above) Greater Incorporeal Undeads (7 HD or greater: Wraith, Haunts, Phantoms): Ancient Curse/Self Imposed Curse (unable to materialize on the Prime Plane), Artifact Spell (not destroyed, acts freely), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule - probably acts as if it had half of its HD and powers), Transmitted Curse/Infected (acts normally) Mummy: Ancient Curse/Self Imposed Curse (if it's a weak mummy -8HD or less- it goes into slumber; if more powerful -9+ HD or intelligent mummy- it's only slowed, see above), Artifact Spell (not destroyed, acts freely), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule - probably goes into slumber if it's not too powerful) Vampire: Ancient Curse/Self Imposed Curse (if a young and weak vampire - -less than 9HD or 200 years- sleeps for the whole period, if more powerful he acts freely but cannot use his magical powers), Artifact Spell (not destroyed, acts freely), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule - probably goes into slumber if a fledgling vampire - -less than 9 HD or 200 years of undeath: in any case he doesn't retain his powers for the duration of the anti magic period), Transmitted Curse/Infected (if a young and weak vampire -less than 9HD or 200 years- sleeps for the whole period, if more powerful he acts freely but cannot use his magical powers) Lich: Artifact Spell (not destroyed, acts freely), Magical accident (DM's rule - probably goes into slumber), Magical Transformation (acts normally but doesn't retain his spellcasting abilities) Nightshadow, Spirits: Ancient Curse/Self Imposed Curse (acts freely but cannot use spellcasting abilities), Artifact Spell (not destroyed, acts freely), Attained status (acts normally but cannot cast spells), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule - probably acts freely) Special Undead (Undead Beholder, Gargantuan Undead, Undead Dragon, Undead Chimera, etc.): Ancient Curse/Self Imposed Curse (acts normally but cannot cast spells), Artifact Spell (not destroyed, acts freely), Create Any/Magical Monsters (destroyed), Magical accident (DM's rule - probably functions as a Created) Note1: the "Magical Accident" cathegory involves thosee beings created via use of tremendous magic forces that have been unleashed without the control of the caster, or that derive from magical places or cursed places. The Created Undead (like Gargantuan Undead or Undead Chimera) normally stop to function during the no magic period like they were golems. Note2: the wizard/priest/psionic lich performs a ritual to attain lichdom. During this ritual he imbues an item (Phylactery) with his life essence, thus creating a very resilient magical item that will hold his life force forever if not destroyed properly. This makes the phylactery of the lich a real "artifact". The simple "anti magic" effect doesn't destroy the item: it simply "turns it off". So, if the spirit of the lich is not in his body but in the phylactery in that period, he's trapped inside there for the duration of the anti magic. If he's in his body, he CAN BE KILLED permanently, because he won't be able to enter the phylactery for the duration of the anti magic. The no magic day has no further effects on liches. DM ------------------------------ Date: Sat, 22 Nov 1997 09:38:38 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Plague In the WotI there came a plague over the Heldannic Knights and the Ethengars. Why were the knights able to heal the plague and returned to war, but the Ethengars not? They have many clerics and if Moglai Khan commands all cleric for healing operations, they would go. Rolf ------------------------------ Date: Sat, 22 Nov 1997 16:40:24 +0100 From: Fabrizio Paoli Subject: [Mystara] Re: I'm for MPGN too. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Sat, 22 Nov 1997 16:46:47 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Trees of Life At 02.36 22/11/97 -0500, you wrote: >In a message dated 97-11-20 23:52:07 EST, RRossmanek@aol.com writes: > ><< This isn't logic, but I will check this... O.k., you failed to read >correct, > because Norelia and Bethys are Erewans and thus they came from the Erendyl > clan in Alfheim. Certainly they can have Trees. >> > >According to Gaz 3, the Belcadiz Treekeeper is Dona Victoria, mother of >Blanca and Carmina. This title would imply that the Belcadiz have their >own Tree of Life. Since there was once a single Elven Principality, I would >assume that the Belcadiz Elves got their Tree of Life from the Erewans >before their split. So it's a daughter tree, not one of the original ones.. And since the Erewan Tree of Life is daughter of the Erendyl ones, then the Belcadiz Tree is a ToL of the third generation... ------------------------------ Date: Sat, 22 Nov 1997 17:03:34 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: RE: [Mystara] Blackmoor Project - ---------- > > Andrés Piquer Otero wrote: > < has really pleased me: you know, 12 years ago I started playing OD&D in > Mystara.>> > > Welcome aboard then! Hope we'll get fixed our little problem with the fuel > shortage before it's too late, however.. ;) > > < Mystara setting... in a nasty and peculiar way. I will make the human-alien > culture featured in this supplement part of the Blackmoor Empire which pop > into present-day Mystara via some kind of temporal rift (I would wellcome > suggestions about plots from powerful magic-using nations or perhaps even > Immortals). PCs come into contact with them and they must join their efforts > against the common Artificial Intelligence enemy featured in the module, > which I pretend to make the responsible for the fall of Blackmoor in Mystara > (in fact only a little part of their interplanetary empire).>> > > Ok, just one thing i haven't understood here: do you mean that In Your > Campaign (IYC) the AI is responsible for the annihilation of Blackmoor and > that you have replaced the Rael world with Blackmoor? If so, how can it be > that the AI didn't take over Mystara in the past? I haven't quite understood > your explanation, sorry.. > > > < defeat the enemy, they will surely change time and paradox would ripple > through Mystara, but if they stay idle (or they just close the menace to the > Known World), they are letting run wild a terror that may destroy their > worlds (and perhaps all other biological living in the Prime Plane, as > hinted in Tale of the Comet) in a matter of millennia. This would be the > situation in "normal" Mystara (if we make the Rael-Blackmoor identification) > and nothing will happen in the PCs lifes (excepting if they become immortals > and the campaign spans for some centuries), but can they live and adventure > merrily with that grim burden of knowledge on them?>> > > As i told u before, i haven't quite understood your paragon, however, > timetravel is a marvelous invention.. and it does function also in the > future. So, the PCs could just stop the AI in their homeworld in the > timeframe A and then go forward in time to timeframe A+1 to stop it once and > for all in its world (like the adventure hints. No need to travel back to > Blackmoor: they'll travel to the planet where the AI is now..) > However, keep in mind that these considerations have been made without fully > understanding your plan on my part, so you're free to comment back and to > explain the situation u had imagined. > > As for the adaptation of ToC in a Mystara campaign, i think the two best > places where the action could be staged are Karameikos and Darokin. > Karameikos: the upper part of the lake near Threshold fits wonderfully. > Maybe the elven community is hard to place there, but the adventure can also > be run without it. > Darokin: upriver near Fort Lakeside. > > That's all for today. > DM Thanks very much for your suggestions. I have an idea about why AI didnŽt wipe out all Mystaran life in 3000 BC. I see BlackmoorŽs end, along with the big explosion which shattered many lands and changed the axis of the planet as a Blackmoor suicide effort to prevent AI from taking their information and tracking this Rael arcology back to the Rael home planet. So Blackmoor vanished and AI presence in the planet was also destroyed before it could cross land and sea to meet and suppress other biological life. Then, there are two campaign options. The easier: the Rael spaceship comes from outer space in the present. The other timetravel thing: it comes from a rift in the past. I think the first will be simpler (and an easier time for Mystara), because I have read the supplement "Chronomancer" for AD&D and ended up with a mess in my head. You need a degree in Physics to fully understand Temporal Prime Plane! Thanks again Andres Piquer Otero ------------------------------ Date: Sat, 22 Nov 1997 12:07:38 -0500 From: Aron Reif Subject: Re: [Mystara] Classic D&D Renewal project... At 07:16 PM 11/21/97 -0600, Galwylin wrote: > >What we need to do is find out who makes the decisions on which worlds >they would be focusing on and if not get D&D brought back at least some >decent AD&D Mystara products even if it's only a sourcebook every year. >Just my thoughts ;) > Heck, I'd settle for a (official) PWA every year. It'd really be cool if you guys could take the first two years of work off of WotC's hands by submitting the MML almanacs to become published. That would make all your work canon (not to mention prestige for the MML). Aron Reif areif@erols.com ------------------------------ Date: Sat, 22 Nov 1997 12:12:56 -0500 From: Aron Reif Subject: Re: [Mystara] More Dragons Galwylin wrote: >Aron Reif wrote: >> >> What was wrong with that book? I'll admit, it was kind of dull, but it >> wasn't terrible. I've read plenty of Dragonlance books that were worse. >> The Dragonlord books were much better anyway. >> > >Your right about plenty of DL books being worse. That novel wasn't only >boring be was even hard to follow. If I'm not mistaken (read it when it >first came out) one character is supposily killed and the next time he >shows up, he's fine. Now granted my memory is bad but I did say it was >poorly written (I probably should be blaming the editor since I know >writing isn't so easy). > I just hope "The Black Vessel" is better. I'm about to start reading that one. On an related note, anybody know about the First Quest books? Are any of them about Mystara (besides "Son of Dawn")? Aron Reif areif@erols.com ------------------------------ Date: Sat, 22 Nov 1997 13:07:46 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Operation Hydra Day 10 In a message dated 97-11-19 13:13:23 EST, you write: << In einer eMail vom 19.11.97 16:46:59 MEZ, schreiben Sie: << Well, here we go again. I tried to send this earlier. I waited almost a week longer this time before resending. Last time, the first try appeared a day or so after I resent it. Force A- Adm. Helena's Force arrives at their planned landing beach around mid day. Adm. Helena sends the wargalleys of 9th and 10th Reg. of 3rd and ....>> Excuse me, but what's that story good for? (No insult meant) Rolf >> This story, is my campaign for the Thyatian military campaign to bring the Minrothad Guilds into the Imperial Fold. The Campaign is codenamed Operation Hydra due to its multi headed assault. As of date, days 1-10 had been posted to the List. Also posted, were Order of Battle for both the Thyatians and Minrothad Forces. ------------------------------ Date: Sat, 22 Nov 1997 19:25:30 +0000 From: wizzard@mail.intcom.de Subject: Re: [Mystara] Hi all you out there, > At 09:56 PM 11/20/97 -0000, Leroy Van Camp III wrote: > > MPGN is an online game service that has web space devoted > > to RPG stuff, plus hosts several RPG mailing lists. It would be free. > > Also, MPGN hosts most of the other TSR setting mailing lists (FR, > > DS, PS, RL, SJ). > > The drawback, it seems, is that some dislike the listserv software, > > feeling it is too complicated. > > > >[...] > > > > MPGN. I think this would be the best future home for the list. > >[...] To be brutally honest, I don't really care where it is, as long as we have it! But listening to all the previous posts I think that MPGN sounds like the better of the two options. Hope that Leroy will keep hosting the list for he is doing a great job!! Thanks from my side for your work. Wizzard ------------------------------ Date: Sat, 22 Nov 1997 13:38:56 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Classic D&D Renewal project... > >Hi all, > >I am wanting to find out how many people play the "Classic" Dungeons and Dragons >games (the five boxed sets including Basic, Expert, Companion, Master and >Immortal rules). > >I would like to create a web-page dedicated to the game with the possibility of >a listserve in the future. I plan to ask TSR to place a section on their >web-site and hopefully start making available out-of-print material. Post your >response here... thanks. Does this include usage of the rules cyclopedia? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 13:41:21 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Classic D&D Renewal project... >OD&D would be my first choice if I could find anyone else willing to >play it. Too many people are "spoiled" by the munchkin options in >the various forms of AD&D. :-( I agree - the Rules Cyclopedia provide enough detail for any player, kits and all that extra stuff needlessly complicate the game. D&D is about fantasy and playability, not necessarily realism. People who want that much detail should play Rolemaster. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ End of mystara-digest V2 #209 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #210 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Sunday, November 23 1997 Volume 02 : Number 210 ---------------------------------------------------------------------- Date: Sat, 22 Nov 1997 13:42:55 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Classic D&D Renewal project... > >On Wed, 19 Nov 1997, Chris Paul Billows wrote: > >> I am wanting to find out how many people play the "Classic" Dungeons and Dragons >> games (the five boxed sets including Basic, Expert, Companion, Master and >> Immortal rules). >> >I play with the Rules Cyclopedia, which is almost the same thing >(basically an outgrowth of the boxed sets), plus some of my own rules. I play with the Rules Cyclopedia and the Gaz material, plus whatever useful things I've found in the Known World Grimoire in Dragon. All in all, a good combination, I think. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 13:50:27 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Alfheim >Just because it's around the equator doesn't mean it has to be tropical. >besides, there are 3 other forms of elves around and I think it might make >more sense to keep the alfeim elves away from the other people, maybe bring >over some of the fairie peoples and they can have a nice little happy >island someplace where they just loaf around all day.... tho that's verry >FR. ;) Well, if you're looking for temperate regions, why not Aerical, Jomphur, or parts of Suridal? Mind you, if any of you visit Shawn Stanley's page (http://www.geocities.com/TimesSquare/5304/index.html) you will find that I've added an interesting culture to the HW, on Suridal, to be exact.... Feel free to read about it, and add it into your world, if you wish. I'm finishing up a Gaz for it, which should be available on Shawn's (and Marco's) page soon. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 13:55:56 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Quagmire adventure. Quagmire is adventure X4, and, according to Champions of Mystara, it should be placed circa BC 400 or so (or is it AC 400?) - one of the two, can't remember offhand. Basically, Thanopolis is the old Minrothaddan name given to Tanakumba, capital of the Serene Divinarchy of Yavdlom, and what the PCs are doing is helping to found that nation. I remember the writers of CoM said that perhaps the adventure is best used as a "time warp" adventure, as a dream sequence, or as an alternate campaign, like when you don't want to play the usual campaign. Similar problems are found with X9, The Savage Coast. As an open question, has anyone found a better way to work around these problems? I think it would be difficult to reconcile the explorations detailled in the modules with venturing into modern nations. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 14:02:14 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] almanac team >How about Izonda (the Izondian Wall and Desert of Izonda) in the >Western Davania. Is anybody working on that? > >Lars Well, I've been mapping out the whole of Davania (colour hex maps), and I'm converting old files I've got on the cities of the Adakkian Sound region to IBM format. I know someone wrote a article on "Arica", an African-based cultural area placed in the Izondian Wall region, as well as the nearby jungles. Hope this helps. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 14:09:50 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Quagmire adventure. > Well, sure, though I'll have to go seek out my notes (I'm at work right >now). I don't remember how extensive the changes are, but I don't mind >sharing those that there are. If a significant number of others express an >interest (say, more than 8), I'll post to MML, otherwise, I'll just send a >synopsis out to Håvard and the few others who are interested. > >Jenni I'm interested as well. I'm going to put my group through X6 and X9, so whatever solution you found would be great! Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 14:13:10 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Re: Feinen Bold (or: Gazetteer Font) I'd be interested in getting it as well. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 14:18:14 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Half-elves > >After constructing my Mystara class listing, I found that half-elves had >been written up into the Mystarian D&D mythos. I still don't like 'em >and don't plan to use them even if I switched my campaign to AD&D. I >just don't feel the crossing-breeding between elves and humans warrent a >new class. How does everyone else feel on the idea of half-elves on >Mystara? IMC, half-elves are not a class, just a race. IIRC, Dragon said half-elves could be any class a human could be, with a penalty of 5% on XPS because of their abilities. So I have no problem with them at all, and I would say that perhaps the XP penalty would not be necessary - just limit their levels a bit. What do you guys think? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Sat, 22 Nov 1997 20:13:48 +0100 From: Deathwatch Naranek Subject: Re: [Mystara] Feinen Bold (or: Gazetteer Font) At 10:56 21-11-97 -0800, you wrote: >At 06:28 PM 11/21/97 +0100, Deathwatch Naranek wrote: >>[...] >>>http://www.netlink.co.uk/users/datascan/findex.html >>[...] >> >>Can't access the site (says that it doesn't exists, and when I go to the >>root, it just gives my own ISPs site) > > The link worked just fine when I tried it. Going back one level in the >URL (http://www.netlink.co.uk/users/datascan/) brought me to the home page >for Data Scan, a company that sells fonts among other things. > > I've sent them a note asking if it is possible to purchase just the >Feinen font set, and how much that would cost. I'll let you know what they >say. :-) > >Jenni I think my Netscape was having troubles with the page, cause when I installed a new copy of it, it worked correctly. Bas ------------------------------ Date: Sat, 22 Nov 1997 15:36:01 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Undead During Magicless Days In a message dated 97-11-22 08:02:02 EST, Inconu@aol.com writes: << To me, it seems like most ancient wizards kept alive by magical means, ended up dying. I don't think that lichdom should be an exception. If McGregor were to survive i think he should've needed someone to wish him back. But to use that rule on all undead would mean a huge percentage of Mystara's undead would be gone. Maybe it should only effect certain undead. Any ideas? >> Given that such undead as Brannart and Morphail would not have been missed or mourned if anything happened to them, I would think that the worst that could happen to them is that they "died" during the Week of No Magic and automatically came back to life afterwards -- an undead needs an intact corpse at most, not a living body as those elderly mortal wizards did. ------------------------------ Date: Sat, 22 Nov 1997 15:36:13 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] HW. In a message dated 97-11-22 08:08:37 EST, ccosman@huntingdon.edu writes: << question. what happens to the barrier between the hw and kw during the anti magic time, and the hw in general... the floating continents and the sun and whatnot.... I have some ideas but I'd like to kno what all you think. >> The Day of Dread has no effect whatsoever. The Week of No Magic put out the Hollow World sun for a week, causing widespread fear and panic -- see the module _Milenian Sceptre_ for further details. The first PWA summarizes the permanent effects of the Week of No Magic -- basically, more types of magic worked in the Hollow World after the Week of No Magic than before. ------------------------------ Date: Sat, 22 Nov 1997 18:54:15 -0500 (EST) From: Mischa E Gelman Subject: Re: [Mystara] Classic D&D Renewal project... > Does anyone have a list of all D&D products? Could we create a list and then > start identifying who has what... then we could start looking into scanning the > material and then finding a place for it to be posted. Fairly sure this was one of the earliest list projects completed. If my memory is wrong on this one, a list wouldn't be that hard to do really-5 rules sets, 2 boxed campaign sets, 5 series of modules, a few AC books and the Gazzetteers are basically it. After Ted Kennedy discovered that biographical information supplied by his staff was largely inaccurate (during his presidential bid), Kennedy said, "I will thank you two to let me make my own mistakes. As you may have noticed, I'm outstanding at that." ------------------------------ Date: Sat, 22 Nov 1997 22:44:24 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: Re: [Mystara] HW. >-- basically, more types of magic worked in the Hollow World > after the Week of No Magic than before. anyone have a list of the spells that work now? 'Cause I'd like to be acurate in my hw camp. ------------------------------ Date: Sat, 22 Nov 1997 23:31:30 -0600 From: Galwylin Subject: Re: [Mystara] HW. Cecil Cosman wrote: > > >-- basically, more types of magic worked in the Hollow World > > after the Week of No Magic than before. > > anyone have a list of the spells that work now? 'Cause I'd like to be > acurate in my hw camp. From PWA3: Spells of holding (ex. hold person) Spells of charming and commanding (ex. quest, geas, charm) Spells of immortality (ex. raise dead, resurrection, reincarnation) Unknown spells in HW that do work (mm, sleep, fb, lb, confusion, polymorph other, cloudkill, telekinesis, death spell, power word stun & blind & kill, meteor storm) - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sat, 22 Nov 1997 22:30:09 PST From: "Jason Buchen" Subject: Re: [Mystara] Mailinglist Future Rob Rickard wrote: << Wasn't there also someone who offered to host the mailinglist from > their > own company for free? I forgot the name though. We (Common World inc.) are still willing to host the Mystara Mailing List. We will not charge a fee but will except donations. We will try to reward the MML members who do with free personal web pages, character accounts, maybe use th eListServer software for an online Mystara RPG!>>> What do you mean "use th eListServer software for an online Mystara RPG"??? I would like to Play Mystara on the net! How many games could there be? Who would DM them? Some of the list members are real creative. I would love to play on a game list with them as the DM! You also said that maps could be put on web pages. That would be great!! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sun, 23 Nov 1997 03:27:19 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Undead During Magicless Days In einer eMail vom 22.11.97 14:11:21 MEZ, schreiben Sie: << Uh? What? are u sure? then what the heck is the floor i'm walking on made ooooooooooooffffffff.............................. *plop* >> You should finally learn not to walk with your Boots of Destroy Magic on Stone walls used as floors. :-) Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:16 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Alfheim + Maps In einer eMail vom 22.11.97 14:00:20 MEZ, schreiben Sie: << I've not really used the Trilogy as backgrund for Wendar and Denagoth, but i haven't contradicted it blatantly either: so i don't think you will be disappointed.. >> I've asked before: What's about the maps of Heldann, Wendar, Denagoth and Norwold? The maps don't fit. Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:26:56 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Half-elves In einer eMail vom 21.11.97 22:22:15 MEZ, schreiben Sie: << That's has always been my idea. Maybe a character is human with pointed ears,etc... doesn't mean every offspring inherits the same characteristics. >> We too! A halv-elves is technically a human or an elf. What he looked like is a complete other matter. The idea is described more or a less in "Elves of Alfheim". Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:05 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Undead During Magicless Days In einer eMail vom 22.11.97 04:11:37 MEZ, schreiben Sie: << Maybe we can create an addition to the next almanac. How about a report by Terari on the results of his studies concerning the DoD. It would detail the days effects on magic, magic items, permanent magic, undead, magical creatues, etc.... Anyone Interested? >> Terari can tell it first hand, because he must have died during the WWM too. Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:21 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 22.11.97 14:11:35 MEZ, schreiben Sie: << there arn't any in the kw? hmmm. >> Alfheim is no more, Wendar ans Minrothad are mixed and the foresthomes of Norwold are no true nations. The Callarii and Vyalias of Karameikos/Thyatis are integrated. But to admit, there are the Ee'ar of the Immortal's Arm, surely a true elven nation. By the way the HW elven nations are Gentle Folk Icevale Elves Blacklore Elves Schattenalfen Hm, have anybody a faint of an idea, what problems I have to translate "Shadow Elves" and "Schattenalfen" properly into German? Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:13 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Trees of Life In einer eMail vom 22.11.97 13:48:24 MEZ, schreiben Sie: << They could have gone southwards down the Arm of Immortals (perhaps leading to the eventual creation of the Ee'ar, from those who remained), crossed the ocean to Zyxl, and landed on the continent of Skothar, from where they eventually migrated to Alphatia. Any thoughts? >> I think, the ancestors of the Ee'ar remained, when Ilsundal led his people through the Savage Coast (long before reaching Glantri). Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:07 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Quagmire adventure. In einer eMail vom 22.11.97 05:40:15 MEZ, schreiben Sie: << I have a copy of this adventure as well as Champions of Mystara. If I remember correctly, the Champions of Mystara stuff suggests puting Quagmire (X6) around the year 600. I actually have plans to use this module in my current Campaign -- throwing the PC's back in time to deal with the situation without them realizing it. Of course, I have to get them over that way first. Actually, they're almost there -- they are just heading off to hire a ship to sail into the Sea of Dread for another purpose. Mwah-ha-ha-ha-ha... >> I've told it before, and I tell it again: The suggested time is BC 425 and this means 1425 years ago (stand AC 1000)! Rolf ------------------------------ Date: Sun, 23 Nov 1997 03:27:10 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Trees of Life In einer eMail vom 22.11.97 08:48:57 MEZ, schreiben Sie: << According to Gaz 3, the Belcadiz Treekeeper is Dona Victoria, mother of Blanca and Carmina. This title would imply that the Belcadiz have their own Tree of Life. Since there was once a single Elven Principality, I would assume that the Belcadiz Elves got their Tree of Life from the Erewans before their split. >> Finally I found it. You're probably right. The Erewans've token a daughter tree and converted some Belcadizians. When the union finally broke, these elves hold faith to the tree. And what was the real reason? Couldn't you imagine an elven clan without a tree at this time, Bruce? O.k., "Elves of Alfheim" came later and I don't know what's about "Tree of Life". Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:56 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] almanac team In einer eMail vom 23.11.97 01:15:24 MEZ, schreiben Sie: << Well, I've been mapping out the whole of Davania (colour hex maps), and I'm converting old files I've got on the cities of the Adakkian Sound region to IBM format. I know someone wrote a article on "Arica", an African-based cultural area placed in the Izondian Wall region, as well as the nearby jungles. >> Can we get these maps, once you've finished them? Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:58 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Classic D&D Renewal project... In einer eMail vom 23.11.97 01:43:20 MEZ, schreiben Sie: << Fairly sure this was one of the earliest list projects completed. If my memory is wrong on this one, a list wouldn't be that hard to do really-5 rules sets, 2 boxed campaign sets, 5 series of modules, a few AC books and the Gazzetteers are basically it. >> Only two boxed sets? I count four. Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:58 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Druids In einer eMail vom 23.11.97 05:32:45 MEZ, schreiben Sie: << Youre right, Level 15 qualifies as Grand Druid. I assume you are thinking in D&D terms. But as I said this character is from the PWAs. I dont remember Jeremy's exact level. Though I'm almost sure when i previously checked it out he ranked as a Grand Druid. I'll re-check tonight. >> I'm playing D&D and a Grand Druid is a druid level 36 for me. And these guys have to be extremely rare (according to rules, Companion and RC). Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:47 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Re: List Home [was '....'] In einer eMail vom 22.11.97 16:32:18 MEZ, schreiben Sie: << I vote for MPGN. Like Leroy I'm on several lists there and there hasn't been a problem for me and it's where most other AD&D lists are anyways. >> I hope there will be a explanation how to mail to a MPGN mailing list. I was subscribed to the AD&D list a few days and I tried to send mail two times ... successless! Then I found this list and left the AD&D list, because one must set priorities and the mails from the AD&D list were not so interesting as the MML. Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:51 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Mystara-digest V2 #206 In einer eMail vom 22.11.97 16:58:52 MEZ, schreiben Sie: << I agree, this would be absurd, I mean these are the staple creatures of low low level games no? there would be a definant rarity if they died every year and had to be redone... or maybe some new cult could arise every new year and run about the countryside reanimating them... yeah.. right. For sake of argument. what if we introduce some aspect of terain magic, say that crypt where the skeleton is living is what actualy sustains him now, and during the time of no magic they become unanimate, falling to pieces but when it returns the area reconstructs it or something. I just think it seems like an awful waste to destroy all those little undeads every year... cause they are so much fun to use. >> Exactly the point. From where should these corpses and skeletons and the spells necessary to animate come year for year for year? I think, skeletons and zombies should be appear as normal corpses and skeletons during the DoD, but return to life (uh, I mean death) afterwards. Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:56 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] Quagmire adventure. In einer eMail vom 23.11.97 01:15:44 MEZ, schreiben Sie: << Quagmire is adventure X4, and, according to Champions of Mystara, it should be placed circa BC 400 or so (or is it AC 400?) - one of the two, can't remember offhand. Basically, Thanopolis is the old Minrothaddan name given to Tanakumba, capital of the Serene Divinarchy of Yavdlom, and what the PCs are doing is helping to found that nation. I remember the writers of CoM said that perhaps the adventure is best used as a "time warp" adventure, as a dream sequence, or as an alternate campaign, like when you don't want to play the usual campaign. Similar problems are found with X9, The Savage Coast. As an open question, has anyone found a better way to work around these problems? I think it would be difficult to reconcile the explorations detailled in the modules with venturing into modern nations. >> We didn't have any problem with this, because the DM for this module just used the beleaguered city. We just haven't found Yavdlom. O.k., other groups might be more diligent with exploring. The Savage Coast Module must be dated one or two centuries to the past. In this time the Savage Baronies haven't been founded and other countries werde left out. Imagine that the are there (just smaller), but the adventurers don't land there. Of course there's the possibility to expand the module at this point. Herath is another matter. To a certain degree the country is hidden. Finally the three fighting groups of clerics are the ancestors of the inheritors and the Lawful Brotherhood developed into the LB Trading Company too. Clerics and wealth, just like Real World. Rolf Rolf ------------------------------ Date: Sun, 23 Nov 1997 05:26:55 -0500 (EST) From: RRossmanek@aol.com Subject: [Mystara] Demihuman Relics In einer eMail vom 22.11.97 16:59:02 MEZ, schreiben Sie: << OK, i have to admit i made a lapsus when i wrote "Norelia and Bethys are the Belcadiz' Treekeepers": as Rolf pointed out they're Erewans. However i knew there was a belcadiz Treekeeper so i went checking it out, and i found her: Victoria de Belcadiz (E9), mother of Carmina and Blanca, niece of Dona Leontina AND Treekeeper of the Clan (at the bottom of the column detailing the clan members of Belcadiz in the PC section of GAZ3 -check it out yourself if u don't believe it). You see, the problem with Belcadiz elves is that they're just a funny creation of Bruce: he never explained them nor their true origins. He invented them because the idea of "flamenco elves" was cool and placed them in Glantri, leaving them without a clear history. So we are now faced with this problem and must come out with a clear and decent explanation of the color of their skin, their customs and their religious beliefs, and everyone has his/her own opinion about it! But the fact is that they have a Treekeeper and this means that the ruling clan of Belcadiz worships Ilsundal: THIS IS A FACT. Full stop. Now, about the concept of relic and artifact (talking about the Wendar elves' Elvenstar), i'd say you must first take a step back and examine the demi-humans' relics. Rolf asked if the Elvenstar is an artifact or a real relic: there is no answer to this question mainly because the question is wrong. EACH demihuman RELIC IS an ARTIFACT before being a relic! Look at Ilsundal's Tree of Life, at Mealiden's Egg of Phoenix, at Calitha's Frond of Life and Pearl of Power: they are all artifacts created by those mages in their attempt to become Immortals (it's a requirement of their Path to Immortality and we know this). The artifact is then viewed as a mystic relic imbued with the power of the god, but maybe you forget that the "immortal" created the item during his process to attain immortality, and so it's an artifact (very powerful magical item). In the case of ToL, Ilsundal left part of his vital power in each ToL, rendering them living Avatars of his. However, this is i believe the only documented case of a mage creating an artifact-relic that is also a slightly sentient avatar: the Crucible of Blackflame is not an avatar of the Immortal who created it (the info contained in GAZ8 clearly explains this, contradicting the feeble information contained in the Companion set), and i suspect the Forge of Power isn't sentient either (btw, who created it? Kagyar?). So, what i'm trying to tell you, is that since all demihuman relics are in fact artifact, also the Elvenstar is both an artifact and a relic, only because the elves tribute it a religious meaning and power. OK, off with my theology course! >> I don't agree! We have the demihuman relics and know how they works. There are differences between them, but nonetheless they have much in common. This arises the question, which type of relic was the first (I suppose the Blackflame). We can state that the relics are immortal-made, but this is true even for intelligent swords. Both we don't play as artifacts as the rules for these are complete different. So the Wendarian Elvenstar is an true artifact, but not a relic, and this is true for the Verdier Carved Oak, too. And if you say that a relic is an artifact too, I must remember you that everyone can use an artifact, even if he doesn't set his faith in the immortal builder. I think we should separate the relics from artifacts on the first side and from faith on the second. This would mean in the case of the elves, that every elven clan who was able to get a branch of a Tree of Life and wanted to have its own tree, just have one. No matter, if it's a Shiye clan worshipping Eiryndul or the Belcadizianos worshipping Rad(?). In the latter case it could only be a minority, because the normal style of life has nothing to do with wood, but very much with cities. And now a few words to halflings and dwarves: Where Ed Greenwood have overdone it in "Five shires", Aaron Allston neglected the them in "Dwarves of Rockhome". At least, we know that the Blackflame comes from the Five Shires and the halflings discovered and developed it. Interesting is that the little folk do more with their relic than the elves with theirs. The elves got their relic earlier. What's about the idea that the Old Ones created the Blackflame? I know, the Old Ones are used as DEUS EX MACHINA too often, but black and black... On the theme relics "Dwarves of Rockhome" was really disappointing. The one time Allston mentioned a forge of power, it was wrong according to the rules. A forge has not to be in complete darkness to produce the oil of darkness. Instead of that the forge is used to create the lense of darkness, and this lense collects the oil of darkness, when it's stored in complete darkness. I think Kagyar as creator of the forge of power works well enough but what about the dublication? This is clear for Trees of Life, Blackflames and Pearls, but forges? At least the RC explains how a forge of power looks like. One last question to discuss: According to the immortal link of relics, do the demihuman relic ships work on DoD? I think yes. Rolf ------------------------------ Date: Sun, 23 Nov 1997 12:51:01 +0100 From: Staffan Johansson Subject: Re: [Mystara] Re: List Home [was '....'] At 05:26 1997-11-23 -0500, RRossmanek@aol.com wrote: >I hope there will be a explanation how to mail to a MPGN mailing list. I was >subscribed to the AD&D list a few days and I tried to send mail two times ... >successless! Then I found this list and left the AD&D list, because one must >set priorities and the mails from the AD&D list were not so interesting as >the MML. Mailing to a MPGN list is no different from mailing this list, except that the address would probably be mystara@mpgn.com instead of mystara-l@lists.io.com. Trust me, I'm on 3 of them. As for ADND-L, it is not on mpgn, is not a majordomo list, and has the quirk that the default reply-to is the author of the original mail, and not the list. There are also quite a lot of options in the subscription that can be a bit difficult to set at first, but once done, they make the list nicer. BTW, people have voiced concerns that majordomo would be a pain for Leroy to moderate, but aren't we on a majordomo list already? I know I sent my subscription request to majordomo@lists.io.com, at least... Staffan Johansson (d96sj@efd.lth.se) Thoughts good! Slogans bad! Thoughts good! Slogans bad! ------------------------------ Date: Sun, 23 Nov 1997 10:55:42 -0500 From: Frauke Jurgensen Subject: Re: [Mystara] Alfheim + Maps RRossmanek@aol.com wrote: > I've asked before: What's about the maps of Heldann, Wendar, Denagoth and > Norwold? The maps don't fit. > > Rolf You're right. The maps don't fit. There are significant contradictions, mainly between the small-scale and the large-scale maps. That peninsula in the Heldannic Territories, for instance. Or the Denagoth plateau, which is just not visible on any of the maps of Norwold, even though it should be. Sometimes, even in the same source, there are discrepancies. The two maps that come with Wrath of the Immortals do not agree. I keep meaning to do a "corrected" map for this area for my own campaign, but I never seem to find the time. Michael. ------------------------------ Date: Sun, 23 Nov 1997 12:41:51 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Undead During Magicless Days At 10.46 21/11/97 -0500, CRlPTONITE@aol.com wrote: >TSR gave almost zero details about the DoD and the Week Without Magic >They could have made a 3rd WotI book just about this subject. > Check Dragon Magazine #194 for more info about the DoD. >Maybe we can create an addition to the next almanac. >How about a report by Terari on the results of his studies >concerning the DoD. It would detail the days effects on magic, >magic items, permanent magic, undead, magical creatues, etc.... >Anyone Interested? Interesting. It could also fit with a secret project of mine concerning the DoD for the 1016 Almanac. Well, maybe you'll see what I mean in the 1015 Almanac :-) Bye. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com DM in City Of The Stars - Mystaran Almanac Assistant Leader of Privateers - Student of Aerospace Enginnering Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ------------------------------ Date: Sun, 23 Nov 1997 17:48:38 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Alfheim At 03.27 23/11/97 -0500, RRossmanek@aol.com wrote: > >Hm, have anybody a faint of an idea, what problems I have to translate >"Shadow Elves" and "Schattenalfen" properly into German? What about leaving them in English as I do? :-) ------------------------------ Date: Sun, 23 Nov 1997 17:58:12 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Classic D&D Renewal project... At 12.07 22/11/97 -0500, Aron Reif wrote: >Heck, I'd settle for a (official) PWA every year. It'd really be cool if >you guys could take the first two years of work off of WotC's hands by >submitting the MML almanacs to become published. That would make all your >work canon (not to mention prestige for the MML). On a similar topic. At an italian convention about a month ago me an Marco (DM) showed the 1014 net-Almanac to the guys of the company who recently aquired publishing rights for D&D and AD&D for Italy. They were really impressed by that work. Unfortunately they said they cannot revive Mystara (even in italian only) until TSR/WotC don't revive it themselves. - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: 23 Nov 1997 11:02:54 -0600 From: Alan Shutko Subject: [Mystara] Re: Classic D&D Renewal project... >>>>> "R" == RRossmanek writes: R> Only two boxed sets? I count four. Lessee... I have Hollow World, Dawn of the Emporers, Champions of Mystara... which one am I lacking? (Whee!) - -- Alan Shutko - By consent of the corrupted "But don't you worry, its for a cause -- feeding global corporations' paws." ------------------------------ Date: Sun, 23 Nov 1997 13:07:05 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Almanac Submissions In einer eMail vom 22.11.97 04:54:17, schreiben Sie: << Actually, our chief editor, Michael Roy is in charge of the Savage Coast.. Regarding the Merry Pirates, just try to contact Thorfinn, Cecil.. >> Are there any regions in Mystara (be they ever so small) which aren't covered by someone? or is there someone who thinks his area is to large and would like to delegate some responsibility? Garafaele Galeifel ------------------------------ Date: Sun, 23 Nov 1997 13:07:04 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Undead During Magicless Days In einer eMail vom 20.11.97 13:54:39, schreiben Sie: << >Since almost all undead are held together with magic, from an unnamed >skeleton to the lich McGregor. >Are there any ideas on what happened to undead during the Week Without Magic? >Or what happens to them on the Day of Dread? Maybe it's Immortal magic, so they're not affected by the Day of Dread. During the Week of No Magic we can consider undead as elves, maybe they "fall ill"... something like and undead-headache or an undead-stomachache :-) >> I actually don't think that undead are held together by magic, but by entropy, so only an entropy-draining-radiance would harm them. Garafaele Galeifel ------------------------------ Date: Sun, 23 Nov 1997 13:28:29 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] Alfheim In einer eMail vom 23.11.97 09:32:44, schreiben Sie: << Hm, have anybody a faint of an idea, what problems I have to translate "Shadow Elves" and "Schattenalfen" properly into German? >> Why not just leave both names. Then you have a foreign and a native name, just as in english. Garafaele Galeifel ------------------------------ Date: Sun, 23 Nov 1997 13:28:29 -0500 (EST) From: Galeifel@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 22.11.97 20:39:28, schreiben Sie: << I just hope "The Black Vessel" is better. I'm about to start reading that one. On an related note, anybody know about the First Quest books? Are any of them about Mystara (besides "Son of Dawn")? >> There's another one: Rogues to Riches. Garafaele Galeifel ------------------------------ Date: Sun, 23 Nov 1997 13:11:51 -0600 From: Galwylin Subject: Re: [Mystara] Re: List Home [was '....'] RRossmanek@aol.com wrote: > > In einer eMail vom 22.11.97 16:32:18 MEZ, schreiben Sie: > > << I vote for MPGN. Like Leroy I'm on several lists there and there hasn't > been a problem for me and it's where most other AD&D lists are anyways. >> > > I hope there will be a explanation how to mail to a MPGN mailing list. I was > subscribed to the AD&D list a few days and I tried to send mail two times ... > successless! Then I found this list and left the AD&D list, because one must > set priorities and the mails from the AD&D list were not so interesting as > the MML. > > Rolf I'm subscribed to the AD&D list, too. I've not had a problem (it works like MML). BTW, AD&D isn't on MPGN. MPGN hosts Al-Qadim, Birthright, Dark Sun, Dragonlance, Forgotten Realms, Ravenloft, and Speljammer. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 23 Nov 1997 13:46:04 -0600 From: Galwylin Subject: Re: [Mystara] Re: Classic D&D Renewal project... In Dragon #241 there is a questionnaire and a few of the questions deal with favorite setting and which should be revived. I suggest everyone get a copy and send them in. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Sun, 23 Nov 1997 15:52:58 +0000 From: Rob Rickard Subject: Re: [Mystara] Mailinglist Future Jason Buchen wrote: > Rob Rickard wrote: > > << > > Wasn't there also someone who offered to host the mailinglist from > > their > > own company for free? I forgot the name though. > > We (Common World inc.) are still willing to host the Mystara Mailing > List. We will not charge a fee but will except donations. We will > try > to reward the MML members who do with free personal web pages, > character > accounts, maybe use th eListServer software for an online Mystara > RPG!>>> > > What do you mean "use th eListServer software for an online Mystara > RPG"??? > I would like to Play Mystara on the net! How many games could there > be? > Who would DM them? Some of the list members are real creative. I > would > love to play on a game list with them as the DM! > You also said that maps could be put on web pages. That would be > great!! I would set up different Mailing lists for Mystara campaigns. If a Mystara DM want to start a campaign (and has players) I would set up a list for him and he could run it how ever he wants it. I would just be on the tech side to support it. - Yes we do have some creative gamers on the list. It personaly would like to play under Mystaros or Cthuldrew. I cant put up scanned material from TSR but we could put up our own maps that we have created. Same with other material we have done...Almanics, timelines, characters. i feel that there is alot more we can do if we put the list on Common World. The software and the service from Common World will be much more that anyother Hosts. ------------------------------ End of mystara-digest V2 #210 ***************************** From: owner-mystara-digest@lists.io.com (mystara-digest) To: mystara-digest@lists.io.com Subject: mystara-digest V2 #211 Reply-To: mystara-l@lists.io.com Sender: owner-mystara-digest@lists.io.com Errors-To: owner-mystara-digest@lists.io.com Precedence: bulk mystara-digest Monday, November 24 1997 Volume 02 : Number 211 ---------------------------------------------------------------------- Date: Sun, 23 Nov 1997 18:32:40 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [Mystara] Re: Classic D&D Renewal project... On 23 Nov 1997 11:02:54 -0600 Alan Shutko writes: >>>>>> "R" == RRossmanek writes: > >R> Only two boxed sets? I count four. > >Lessee... I have Hollow World, Dawn of the Emporers, Champions of >Mystara... which one am I lacking? > >(Whee!) Wrath of the Immortals. >-- >Alan Shutko - By consent of the corrupted >"But don't you worry, its for a cause -- feeding global corporations' >paws." > "Ooops." -PC after damaging the Doomsday device ------------------------------ Date: Sun, 23 Nov 1997 19:40:52 -0500 (EST) From: Kaviyd@aol.com Subject: Re: [Mystara] Trees of Life In a message dated 97-11-23 03:32:29 EST, RRossmanek@aol.com writes: << And what was the real reason? Couldn't you imagine an elven clan without a tree at this time, Bruce? O.k., "Elves of Alfheim" came later and I don't know what's about "Tree of Life". >> Given that the original rules suggested that every Elven clan had a Tree of Life, it is not surprising that the Belcadiz Elves were given one. It was only with the publication of the "Elves of Alfheim" gazetteer that they were specifically associated with Ilsundal. Of course, another question is suggested by Bruce's "Tree of Life" Companion level module. Given that we now have all of these Elf clans with no Trees of Life, just how serious would the loss of a clan's Tree of Life be anyway? From what I have read, they would only lose the (useful but relatively limited) magical benefits of the Tree -- the survival of the clan itself would not be at stake. ------------------------------ Date: 23 Nov 1997 18:43:43 -0600 From: Alan Shutko Subject: [Mystara] Re: Classic D&D Renewal project... >>>>> "A" == Aaron E Nowack writes: A> On 23 Nov 1997 11:02:54 -0600 Alan Shutko writes: >> Lessee... I have Hollow World, Dawn of the Emporers, Champions of >> Mystara... which one am I lacking? A> Wrath of the Immortals. Yup, forgot it was a boxed set. Got that one too. Glad to know I'm complete in one regard. 8^) - -- Alan Shutko - By consent of the corrupted "But don't you worry, its for a cause -- feeding global corporations' paws." ------------------------------ Date: Sun, 23 Nov 1997 20:58:50 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Undead During Magicless Days In a message dated 97-11-23 03:32:29 EST, you write: << Terari can tell it first hand, because he must have died during the WWM too. >> IIRC Terari was among the many to be wished back alive during the WWM - -Inconu ------------------------------ Date: Sun, 23 Nov 1997 20:20:33 -0600 From: ccosman@huntingdon.edu (Cecil Cosman) Subject: [Mystara] the other trilogy I've seen some stuff about the dragon lord trilogy, but what about the other one? Is is like not accepted or there isn't anything worth anything in it? thots, ideas, what-ever-you-may-have. ;) ------------------------------ Date: Sun, 23 Nov 97 21:25:47 EST From: Dave Brohman Subject: [Mystara] Netlogo Contest Can someone give me the address again for submissions for the Mystara netlogo. I have a couple very good ones I'd like to submit, and i'd like to view the others. Thanks. ---------------------------------------------------------------------- Dave Brohman E-Mail : dbrohman@chat.carleton.ca Carleton University "Dogs are not like cats, who amusingly tolerate humans only until someone comes up with a tin-opener that can be operated with a paw." - Terry Pratchett, Men at Arms - ---------------------------------------------------------------------- ------------------------------ Date: Sun, 23 Nov 1997 21:27:59 -0500 From: Aron Reif Subject: Re: [Mystara] More Dragons Garafaele Galeifel wrote: > ><< I just hope "The Black Vessel" is better. I'm about to start reading that > one. On an related note, anybody know about the First Quest books? Are > any of them about Mystara (besides "Son of Dawn")? > >> > >There's another one: Rogues to Riches. > Has anybody checked out the others? I've found a bunch of others on the shelves, but they're all in plastic wrap, so I can't really tell. Aron Reif areif@erols.com ------------------------------ Date: Sun, 23 Nov 1997 21:25:16 -0500 From: Aron Reif Subject: Re: [Mystara] Classic D&D Renewal project... Rolf wrote: > >Only two boxed sets? I count four. > Four? I count eleven: Dawn of the Emperors Wrath of the Immortals Hollow World Champions of Mystara Karameikos: Kingdom of Adventure Glantri: Kingdom of Magic Red Steel Savage Baronies Mark of Amber (Adventure) Night of the Vampire (Adventure) Hail the Heroes (Adventure) Of course, only the first four were written for OD&D. Aron Reif areif@erols.com ------------------------------ Date: Sun, 23 Nov 1997 20:51:43 -0800 From: "Jenni A. M. Merrifield" Subject: Re: [Mystara] Re: Classic D&D Renewal project... At 01:46 PM 11/23/97 -0600, Galwylin wrote: >In Dragon #241 there is a questionnaire and a few of the questions deal >with favorite setting and which should be revived. I suggest everyone >get a copy and send them in. How long is that questionnaire? That issue of Dragon SOLD OUT in Vancouver BC within a few days (myself and many of my gaming friends are NOT AMUSED!) If if isn't too long a questions, would it be possible to get someone to convert it into a text format and send it to the mailing list, along with the address it should be mailed to? Then those of us who can't get a copy of the Magazine (and the questionnaire) would still be able to send in our comments. Jenni - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things *I* like!" And God said: "Let There Be Strawberries!" ------------------------------ Date: Mon, 24 Nov 1997 00:31:54 -0500 From: Michael Ray Johnson Subject: [Mystara] Questionnaire (was Re: Classic D&D Renewal project...) Jenni A. M. Merrifield wrote: > At 01:46 PM 11/23/97 -0600, Galwylin wrote: > >In Dragon #241 there is a questionnaire and a few of the questions deal > >with favorite setting and which should be revived. I suggest everyone > >get a copy and send them in. > > How long is that questionnaire? That issue of Dragon SOLD OUT in > Vancouver BC within a few days (myself and many of my gaming friends are > NOT AMUSED!) If if isn't too long a questions, would it be possible to get > someone to convert it into a text format and send it to the mailing list, > along with the address it should be mailed to? Then those of us who can't > get a copy of the Magazine (and the questionnaire) would still be able to > send in our comments. > > Jenni The questionnaire is rather long. It's a booklet that comes with the magazine and is seven pages in length. It covers a lot of material, first about games in general, then role-playing games in general, then specifically TSR role-playing games, and then specifically D&D and AD&D. I could possibly post it to the list a little bit at a time over the next couple of days if enough people are interested. (I can't actually mail my completed questionnaire in yet because of the postal strike in Canada. Argh.) On a related note, there is also a mention in "The Current Clack" section of Dragon #241 that some discontinued worlds might receive occasional support in the form of one supplement per year. The article only mentions Spelljammer and Dark Sun specifically, but this is something to keep in mind. If we can't get a full revival of Mystara, one supplement per year would be better than nothing. Michael. ------------------------------ Date: Sun, 23 Nov 1997 21:44:53 -0800 From: David Keyser Subject: Young QuestRe: [Mystara] More Dragons >Has anybody checked out the others? I've found a bunch of others on the >shelves, but they're all in plastic wrap, so I can't really tell. Yes I glanced through them. Only Son of Dawn and Rogues to Riches are Mystara. The others are generic D&D. A nightwing is in one book, fairies as described in PC1 were in another. Dave Keyser ------------------------------ Date: Mon, 24 Nov 1997 10:30:17 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] elven Relics and Belcadiz Treekeeper (was: Tree of Life) On Sat, 22 Nov 1997, DM wrote: > Treekeeper and this means that the ruling clan of Belcadiz worships > Ilsundal: THIS IS A FACT. Full stop. > This is an interesting point. What did the elves do in WotI? Did they covertly act against Glantri, since Ilsundal is Rad's enemy? In that case, what did they think they'd gain (it's doubtful that the Alphatians would have treated them any better than other Glantrians)? ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 24 Nov 1997 02:36:37 -0600 From: Galwylin Subject: Re: [Mystara] Re: Classic D&D Renewal project... Jenni A. M. Merrifield wrote: > > How long is that questionnaire? That issue of Dragon SOLD OUT in > Vancouver BC within a few days (myself and many of my gaming friends are > NOT AMUSED!) If if isn't too long a questions, would it be possible to get > someone to convert it into a text format and send it to the mailing list, > along with the address it should be mailed to? Then those of us who can't > get a copy of the Magazine (and the questionnaire) would still be able to > send in our comments. > > Jenni Seven pages altogether. They really need to make this available online. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 24 Nov 1997 03:04:16 -0600 From: Galwylin Subject: Re: [Mystara] the other trilogy Cecil Cosman wrote: > > I've seen some stuff about the dragon lord trilogy, but what about the > other one? Is is like not accepted or there isn't anything worth anything > in it? thots, ideas, what-ever-you-may-have. ;) Well, if you like seeing Mystara place names thrown about, that's about all the Mystarian stuff there was in those... and I thought the first one started out so well. Can't really say much against them since the label was D&D. Guess that didn't mean it was our beloved Mystara making an appearance. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 24 Nov 1997 03:06:20 -0600 From: Galwylin Subject: Re: [Mystara] Classic D&D Renewal project... I think it also needs to be pointed out that while Mystara wasn't the *first* world created for D&D, it certainaly was the first to use those rules to their fullest and still, IMHO, shows AD&D what advanced really means. - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 24 Nov 1997 03:07:30 -0600 From: Galwylin Subject: Re: [Mystara] Netlogo Contest Dave Brohman wrote: > > Can someone give me the address again for submissions for the Mystara netlogo. > I have a couple very good ones I'd like to submit, and i'd like to view > the others. > > Thanks. It's on every one of my posts till it's over ;> - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 24 Nov 1997 03:09:25 -0600 From: Galwylin Subject: Re: [Mystara] More Dragons Aron Reif wrote: > > Garafaele Galeifel wrote: > > > ><< I just hope "The Black Vessel" is better. I'm about to start reading that > > one. On an related note, anybody know about the First Quest books? Are > > any of them about Mystara (besides "Son of Dawn")? > > >> > > > >There's another one: Rogues to Riches. > > > > Has anybody checked out the others? I've found a bunch of others on the > shelves, but they're all in plastic wrap, so I can't really tell. > > Aron Reif > areif@erols.com I just saw 'The Black Vessel' this weekend and will be picking it up this week. Didn't know about 'Rogues to Riches' be will be looking for it. Are these just some I've missed or were they published rather recently? - -- Galwylin Email: galwylin@airnet.net Home Page: http://www.airnet.net/galwylin/ Enter the Mystara Netlogo Contest! http://www.airnet.net/galwylin/mystara/netlogo.htm ------------------------------ Date: Mon, 24 Nov 1997 11:09:32 +0200 (EET) From: Aleksei Andrievski Subject: Re: [Mystara] Classic D&D Renewal project... On Sun, 23 Nov 1997, Aron Reif wrote: > Four? I count eleven: > > Dawn of the Emperors > Wrath of the Immortals > Hollow World > Champions of Mystara > Karameikos: Kingdom of Adventure > Glantri: Kingdom of Magic > Red Steel > Savage Baronies > Mark of Amber (Adventure) > Night of the Vampire (Adventure) > Hail the Heroes (Adventure) > > Of course, only the first four were written for OD&D. > Nobody mentioned the four rules boxed sets (Basic/Expert/Companion/Master). ***************************** "We are the Harpers. We are the Lord ** ** Protectors of the Realms. Fools, all - but ** Aleksei Andrievski ** the Gods look down and smile glory upon us." ** k24023@kyyppari.hkkk.fi ** "Never cross spells with gods, archmages, ** aka Solmyr the Archmage ** liches - or Harpers." ** ** "Harpers rush in where fools fear to tread." ***************************** ------------------------------ Date: Mon, 24 Nov 1997 14:19:26 CET From: "Herve Musseau" Subject: [Mystara] Tree of Life * Regarding the migration route of the Shiye : I did not find any explicit reference to the route they took, when they left Mealinden's migration, and whether they all first settled in Alphatia and some later left for Norwold or some left the main group in Norwold because they didn't want to move on to Alphatia and be ruled by a king. I tend to believe (with help from the wording of the description of the foresthomes in PWA3) that you were right, Chtul, and that they first settled in Alphatia, then some of them flew to Norwold. In Gaz5, it is stated that some clans were 'lost' during Maelinden's migration, and since the Shyie clan left the Sylvan Realm at the same time, we can assume it's one of those lost clans. This doesn't implies that they used the Rainbow path, though, but we should remember that the elves first landed in Thyatis and that most clans went north to the steppes that would become Alfheim, but some didn't (eg the Calarii who went west instead, to Traladara). We can safely assume that the Shiye took the rainbow bridge, arrived in Thyatis with the other clans, and at that time were lured by Eiryndul to move north-east to Alphatia and abandon Ilsundal as a patron. * Tree of Life = avatar : I do agree that the avatar bit would have been best left out... On that regard, Gaz5 seems to contradict itself, as it says in one place that the creation of the initial ToL was part of Ilsundal's path to Immortality, and in another place that the ToL are avatars of Ilsundal (and since Ilsundal was not yet Immortal when he created the first ToL, this is not possible). We can lift that contradiction by saying that it was originally a mortal magical item/artifact, then was later imbued with Ilsundal's vital energy after he had reached immortalty (the time when 9 new mother ToL were created from the original one seems a good occasion to me). Or we can leave the avatar bit out, saying it is just a relic with a role in the faith in Ilsundal, though it unfortunately contradicts canon. * Tree of Life among the Shiye : Gaz5 tells there are 10 mother ToL, 1 (the original one) is in the SR (as per CM7), 6 are those of the major clans of Alfheim but the Feadiels. IIRC it is suggested that the Callarii have one. It also also stated that there is probably one lost clan in Wendar, implying there may be one mother tree up there (though many would contest this on the fact that the Wendar elves are very different from Alfheim's, that in other products it is said they have a different origin than the one suggested here, and that they have the Elvenstar). As stated recently the Belcadiz do have a ToL, but it's probably a daugther of the Elendyl's. There has already been a discussion as to where the other ToL could be, and I think we more or less reached an agreement for 9 of them but can't remember exactly (Brizio?). I did find a canon sentence in CM1 that sounds something like "there is of course a tree of life at the heart of every of these settlements [the foresthomes]" (if someone could get the exact quote, in English (I have CM1 in French, which doesn't help)). So I fear that canon says the Shiye-Lawr of Norwold have ToL which would imply those of Alphatia do too. However CM1 is an old module that was based on the green box, before Mystara was really described (notably by the Gaz series), and the green box states that each elven clan has a tree of life. But we know that many elven clans have no ToL, and that some don't even have a relic (eg the Shadow Elves, or any of the HW elves). Trees of Life in later Mystara products were tied to Ilsundal, and elves with different histories and faiths were given other relics (eg the Carved Oak). So I (but you may disagree and handle it differently IYC) assume that pre-Gaz accessories should have the phrase "tree of life" replaced by "clan relic", and that post-Gaz accessories have the phrase "Tree of Life" actually mean one of Ilsundal's Tree of Life (including daughter trees). In addition, if you go by the rules given in Gaz5, "a Treekeeper finds a healthy oak, prunes a branch from a ToL on it, and it turs into a new daughter" (quote not exact, meaning kept). So, in Norwold, where in the north the forest is evergreen (CM1, PWA3; this is not true of southern Norwold where there are actually oaks), there couldn't be ToL but a mother tree. Since, according to the description of the foresthomes, some Shiye clans (I would even say many) seems to inhabit in the northern part, how could possibly all these clans have ToL? Unless you bind the rules to allow for any healthy, strong, old tree to be turned into a ToL (for the record, IMC, I had Zoltan the Treekeeper use another method of my making (the short story is on my homepage) and I think I would allow it again, even though in Zoltan's case it was a really special character and Ilsundal was preparing Norwold to WotI). Of course, you can have the Shiye have ToL IYC, though you'd still have to convince me why (ie why did Eiryndul let this be, why didn't he gave them another relic). __________________________________________________________ Herve Musseau Email: herve@hotmail.com Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ I'm a QSQWBEEEGGNFR Mystaran ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 24 Nov 1997 09:08:18 -0500 (EST) From: Prodyn Subject: Re: [Mystara] More Dragons > >> What was wrong with that book? I'll admit, it was kind of dull, but it > >> wasn't terrible. I've read plenty of Dragonlance books that were worse. > >> The Dragonlord books were much better anyway. > >> > > > >Your right about plenty of DL books being worse. That novel wasn't only > >boring be was even hard to follow. If I'm not mistaken (read it when it > >first came out) one character is supposily killed and the next time he > >shows up, he's fine. Now granted my memory is bad but I did say it was > >poorly written (I probably should be blaming the editor since I know > >writing isn't so easy). > > > > I just hope "The Black Vessel" is better. I'm about to start reading that > one. On an related note, anybody know about the First Quest books? Are > any of them about Mystara (besides "Son of Dawn")? - ----------------- Although there were few books made for Mystara (as compared to other settings like Dragonlance, Greyhawk, Dark Sun), the ones which were published *did* infact add a little to the world. The novels allowed you to experience how everything fit together, and interacted. Though I wouldn't go so far as to say that they were all fantastic. Hmm...I'll list the Mystaran books that I've read, from good to not so good. (These are only in my opinions) 1) The Black Vessel 2) Dragon Lord Trilogy 3) The Tainted Sword (actually part of a Trilogy, but I've been told not to read the other two) 4) The Dark Knight of Karamiekos Prodyn ------------------------------ Date: Mon, 24 Nov 1997 10:15:31 -0500 (EST) From: Alex295@aol.com Subject: Re: [Mystara] Re: Classic D&D Renewal project... In a message dated 97-11-24 01:55:29 EST, you write: << In Dragon #241 there is a questionnaire and a few of the questions deal with favorite setting and which should be revived. I suggest everyone get a copy and send them in. >> Got mine last Thursday. Been trying to get it just right before sending it in. ------------------------------ Date: Mon, 24 Nov 1997 12:16:32 -0500 (EST) From: RRossmanek@aol.com Subject: Re: [Mystara] More Dragons In einer eMail vom 23.11.97 16:08:46 MEZ, schreiben Sie: << Your right about plenty of DL books being worse. That novel wasn't only boring be was even hard to follow. If I'm not mistaken (read it when it first came out) one character is supposily killed and the next time he shows up, he's fine. Now granted my memory is bad but I did say it was poorly written (I probably should be blaming the editor since I know writing isn't so easy). >> Additionally, it were not the Karameikan flavor I had expected. This prison in Rugalov for instance... But to be honest, the Penhaligon trilogy was much worse: The description of Penhaligon and the idea about the Knightly order of Penhaligon was in no way supported by any gaming material, Armstead in Darokin is NO village of mages and the whole region wasn't devastated. And there was more faults... AFAIK in one of the Mystaran AD&D modules ("Hail the Heroes") the events from this trilogy were classified as fictional written by a "real" Mystaran author. The same module states that after the events around the Dragonlord the mage Perrantin and the female warrior Solveig White-Gold, both companions of Dragonlord Thelvyn, came to Traladara and found the mystical Shield of Halav. BTW, if anybody from TSR ever thought about writing "Clanransa's Travels to the Center of the World" or its counterpart "Bollathar's Journeys to the Heart of the Earth"? Rolf ------------------------------ Date: Mon, 24 Nov 1997 14:53:32 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Undead and Day of Dread In a message dated 97-11-22 08:16:01 EST, you write: << During this ritual he imbues an item (Phylactery) with his life essence, thus creating a very resilient magical item that will hold his life force forever if not destroyed properly. >> I think the list you came up with was great. It also provides an interesting outlook on mages being kept alive with magic. Perhaps attaining lichdom is a way to avoid death for those elderly wizards on the DoD? Care to sell your soul for eternal life? - -Inconu ------------------------------ Date: Mon, 24 Nov 1997 15:00:36 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Mystara-digest V2 #206 In a message dated 97-11-22 10:58:52 EST, you write: << I agree, this would be absurd, I mean these are the staple creatures of low low level games no? there would be a definant rarity if they died every year and had to be redone... >> True, but everything in Mystara suffers from this cataclysmic event. If necromancers, liches, or whatever have to find new ways to survive under the terms of the day of dread every year then they're just like everyone else hindered by it. This is a good example of Darwinism, whereas the world has changed, so now all beings must adapt to their new/changed enviornments. That's how I see it anyways. - -Inconu ------------------------------ Date: Mon, 24 Nov 1997 15:11:32 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Druids In a message dated 97-11-23 05:31:59 EST, you write: << I'm playing D&D and a Grand Druid is a druid level 36 for me. And these guys have to be extremely rare (according to rules, Companion and RC). >> Well, Grand Druids are suposed to be unique (one on a world), and it's attained at 15th level. This, however, is according to the PH. So it's just the difference between AD&D and OD&D. The almanac however was done in AD&D terms and i beleive Jeremy may have been a Great Druid (14th level), but don't hold me to that. - -Inconu ------------------------------ Date: Mon, 24 Nov 1997 15:16:07 -0500 (EST) From: Inconu@aol.com Subject: Re: [Mystara] Undead During Magicless Days In a message dated 97-11-23 14:38:21 EST, you write: << I actually don't think that undead are held together by magic, but by entropy, so only an entropy-draining-radiance would harm them. >> By what means do you think undead are made then? - -Inconu ------------------------------ Date: Mon, 24 Nov 1997 15:34:58 -0500 (EST) From: CRlPTONITE@aol.com Subject: Re: [Mystara] Druids << Youre right, Level 15 qualifies as Grand Druid. I assume you are thinking in D&D terms. But as I said this character is from the PWAs. I dont remember Jeremy's exact level. Though I'm almost sure when i previously checked it out he ranked as a Grand Druid. I'll re-check tonight. >> << I'm playing D&D and a Grand Druid is a druid level 36 for me. And these guys have to be extremely rare (according to rules, Companion and RC). Rolf >> Well, I posted to the list not specifically toward you. I know you only use D&D rules. Youve often mentioned your hatred for AD&D. But it seems to me like most people on this list have incorporated AD&D to at least a minor degree in their version of Mystara. Also, Mystara DID convert to AD&D. So whether you like it or not there is a lot of canon Mystara AD&D products out there (ex. the PWAs which im talking about). In AD&D a level 15 druid (Grand Druid) is more than extremely rare. In fact its unique. So if I am correct about the King of Emerond being a 15th level druid, he is the only one on Mystara. - --- -- --Criptonite ------------------------------ Date: Mon, 24 Nov 1997 15:50:31 -0500 From: Ray Brooks Subject: Re: [Mystara] Undead During Magicless Days Inconu@aol.com wrote: > > In a message dated 97-11-23 14:38:21 EST, you write: > > << > I actually don't think that undead are held together by magic, but by > entropy, so only an entropy-draining-radiance would harm them. >> > > By what means do you think undead are made then? > > -Inconu I brought something like this up in an earlier post. Since only the very weakest of the undead can actually be created by standard magic, I suggested that the magic is actually used to open a channel to one or various powers of entropy. For more powerful undead to be created, the powers of the sphere of entropy have to take a more direct hand (a pact being made in the case of a lich, new undead being created by already established undead in the case of the assorted draining kinds, etc.). The more powerful magics like create monsters could operate in a similar way, drawing the attention of various entropic beings. It could then be used as a plot device on the part of the DM. (Though the necromancer's magic "creates" legions of undead, some fiend somewhere actually powers them and is paying attention to what the necromancer does. The fiend may even have an agenda of his own....) ray ------------------------------ Date: Mon, 24 Nov 1997 21:26:46 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] elven Relics and Belcadiz Treekeeper (was: Tree of Life) At 10.30 24/11/97 +0200, you wrote: >On Sat, 22 Nov 1997, DM wrote: > >> Treekeeper and this means that the ruling clan of Belcadiz worships >> Ilsundal: THIS IS A FACT. Full stop. >> >This is an interesting point. What did the elves do in WotI? Did they >covertly act against Glantri, since Ilsundal is Rad's enemy? In that case, >what did they think they'd gain (it's doubtful that the Alphatians would >have treated them any better than other Glantrians)? Don't forget that Ilsundal was either sleeping or plane-travelling during WotI, at least according to what he did (or didn't do) to help his beloved followers in Alfheim... :-) - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Mon, 24 Nov 1997 21:42:06 +0100 From: Fabrizio Paoli Subject: Re: [Mystara] Tree of Life At 14.19 24/11/97 CET, Herve Musseau wrote: >* Tree of Life among the Shiye : >Gaz5 tells there are 10 mother ToL, 1 (the original one) is in the SR >(as per CM7), 6 are those of the major clans of Alfheim but the >Feadiels. IIRC it is suggested that the Callarii have one. It also also >stated that there is probably one lost clan in Wendar, implying there >may be one mother tree up there (though many would contest this on the >fact that the Wendar elves are very different from Alfheim's, that in >other products it is said they have a different origin than the one >suggested here, and that they have the Elvenstar). As stated recently >the Belcadiz do have a ToL, but it's probably a daugther of the >Elendyl's. There has already been a discussion as to where the other ToL >could be, and I think we more or less reached an agreement for 9 of them >but can't remember exactly (Brizio?). I can't remember too. Let's see if I can find something on my hard disk... no, nothing useful... I remember that we said that Vyalia don't have one, as well as Meditor and Verdier. DM said something about a Trueflower (?) clan in the Isle of Dawn. Marco? >Of course, you can have the Shiye have ToL IYC, though you'd still have >to convince me why (ie why did Eiryndul let this be, why didn't he gave >them another relic). IMO Shye _had_ a ToL because they were part of the migration from teh Sylvan Realm via Raimbow Path. Maybe they don't have it anymore or they have it but don't use it (is it locked in someone's cellar?). - -------------- Fabrizio Paoli brizio@lunet.it Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 - -------------- ------------------------------ Date: Sat, 22 Nov 1997 21:48:27 -0800 From: abaddon Subject: [Mystara] do you remember? Before all, excuse my poor english (I'm italian and I studied french!). According to the various Almanacs Wendar is a kingdom of elfs and humans ruled by an elf (Ghylaren), but in X11 Saga of the Shadow Lord, the module in which Wendar first appears, Ghylaren is an "old man" (page 4). I think that source has been forgotten, does anyone have another answer? I'm interested because my PCs have a barony in Wendar, gained through that adventure. Being a mixed kingdom ruled by a human is quite different from being an elven kingdom where humans live but ruled by an elf (my own story of the nation is based on the migrations of a tribe of men of ancient Traldar descent, that founded a kingdom near the settlements of a clan of elves.) ------------------------------ Date: Mon, 24 Nov 1997 19:50:15 -0500 From: Aron Reif Subject: Re: [Mystara] the other trilogy At 08:20 PM 11/23/97 -0600, you wrote: >I've seen some stuff about the dragon lord trilogy, but what about the >other one? Is is like not accepted or there isn't anything worth anything >in it? thots, ideas, what-ever-you-may-have. ;) > The Penhaligon Trilogy was pretty good, if you pretend that it doesn't happen on Mystara. As a Mystara trilogy, it's terrible. It seems as if the author wrote the stories before hand, and later tried to adapt them to Mystara. Aron Reif areif@erols.com ------------------------------ Date: Mon, 24 Nov 1997 19:56:06 -0500 From: Aron Reif Subject: Re: [Mystara] More Dragons Galwylin wrote: > >I just saw 'The Black Vessel' this weekend and will be picking it up >this week. Didn't know about 'Rogues to Riches' be will be looking for >it. Are these just some I've missed or were they published rather >recently? > All the First Quest books were published in 1995, the same year they decided to flip Mystara over to AD&D. However, they're pretty hard to find. I've found a few at a local bookstore, but I've only found them recently, after searching for many months. Aron Reif areif@erols.com ------------------------------ Date: Mon, 24 Nov 1997 19:57:47 -0500 From: Aron Reif Subject: Re: [Mystara] Classic D&D Renewal project... Aleksei Andrievski wrote: > >> Four? I count eleven: >> >> Dawn of the Emperors >> Wrath of the Immortals >> Hollow World >> Champions of Mystara >> Karameikos: Kingdom of Adventure >> Glantri: Kingdom of Magic >> Red Steel >> Savage Baronies >> Mark of Amber (Adventure) >> Night of the Vampire (Adventure) >> Hail the Heroes (Adventure) >> >Nobody mentioned the four rules boxed sets >(Basic/Expert/Companion/Master). You're right, I forgot. That makes 16 in all (you forgot the Gold Immortals set). Aron Reif areif@erols.com ------------------------------ Date: Mon, 24 Nov 1997 19:59:30 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Alfheim + Maps >I've asked before: What's about the maps of Heldann, Wendar, Denagoth and >Norwold? The maps don't fit. > > > Well, for one thing the Heldann Freeholds acquired some of Denagoth's mountain terrain, according to the new maps (the border has moved one hex-line west), and southern Norwold has been changed utterly. The map given in CM1 seems accurate - the one in X11 is not, because it has Norwold stretching as far south as the Naga river, which in later maps is well within HF territory. The DoE and WotI maps are too large a scale (72 miles and 48 miiles, respectively) to accurately shown the HF coast. Otherwise, the so-called "missing peninsula" north of Freiburg should be accounted for - so we can write this is by scale. In any case, Norwold should not extend much beyond Landfall - certainly not south towards Freiburg. In short, I'd say go with the most recent maps, with CM1 being the most reliable picture of the coastline and borders. My 0.02 Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 24 Nov 1997 20:03:42 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] almanac team >Can we get these maps, once you've finished them? > > > Rolf Certainly. I'm am sending them to Shawn Stanley's page (he has the Adakkian Sound map posted already, and I am sending him one of Cestia, Oceania, and Everfeed this week) - look it up at - --> http://www.geocities.com/TimesSquare/5304/index.html <-- He's put a lot of my work up there recently, so please be my guest and check it out! Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 24 Nov 1997 20:07:04 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [Mystara] Alfheim + Maps > >RRossmanek@aol.com wrote: >I keep meaning to do a "corrected" map for this area for my own campaign, but I >never seem to find the time. > >Michael. > Look no farther! I am currently drawing an 8-mile hex map of the Denagoth Plateau - to be added to this year's almanac - if thiis is what you seek. I am also working on a more "cannon" map of Norwold - hopefully one that overcomes these technicalities. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon au998@freenet.carleton.ca ------------------------------ Date: Mon, 24 Nov 1997 21:28:43 EST From: Neal Daskal Subject: Re: [Mystara] do you remember? >Before all, excuse my poor english (I'm italian and I studied french!). >According to the various Almanacs Wendar is a kingdom of elfs and humans >ruled by an elf (Ghylaren), but in X11 Saga of the Shadow Lord, the >module in which Wendar first appears, Ghylaren is an "old man" (page 4). >I think that source has been forgotten, does anyone have another answer? >I'm interested because my PCs have a barony in Wendar, gained through >that adventure. >Being a mixed kingdom ruled by a human is quite different from being an >elven kingdom where humans live but ruled by an elf (my own story of the >nation is based on the migrations of a tribe of men of ancient Traldar >descent, that founded a kingdom near the settlements of a clan of >elves.) > This has been discussed before. Aaron Alston change Gyl to an elf. Use the race you prefer for your campaign. ------------------------------ Date: Mon, 24 Nov 1997 20:58:25 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [Mystara] Power Vacuum in Mystara Has anyone noticed that there is currentl a large power vacuum in the KW? The WDL is not realy very effective, considering that 2 of its members have dropped out and that its one major crisis was a huge failure. Thyatis, as I see it, while pretty stable now, will soon be running into civil strife. Its legions have been handed defeat after defeat since the Alphatian Spike Assualt almost 60 years ago, it no longer has an external enemy to unite its population, and its most recent conquest, a few nations on the IoD, seem more like 1000 AC Karameikos, practicaly independent. NACE is probaly one of the most powerful nations right now, but is further away and seems unlikely to dominate world affairs due to its lack of a leader . Just a few thoughts, so no flames please :) "Ooops." -PC after damaging the Doomsday device ------------------------------ End of mystara-digest V2 #211 *****************************