mystara-digest Friday, December 4 1998 Volume 1997 : Number 735 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [Mystara] dleggend Re: [MYSTARA] - Underocean Timeline AC 1014 and 1015 [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] RE: [MYSTARA] - Re: [MYSTARA] RE: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] RE: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - [Mystara] dleggend [MYSTARA] - Weapon Skills Re: [MYSTARA] - DMing Skills Re: [MYSTARA] - [Mystara] dleggend [MYSTARA] - NACE and acronyms Re: [MYSTARA] - Alphatia: The Lost Histories Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] [MYSTARA] - [GANDERG@tc.gc.ca: The Precepts of Akh'All] Re: [MYSTARA] - Assimilation ---------------------------------------------------------------------- Date: Fri, 4 Dec 1998 14:21:07 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [Mystara] dleggend On Wed, 2 Dec 1998 dlegend@earthlink.net wrote: > I left aol and I can't update the page. I thought Aol would take it down, > but they didn't. > What did you try to download? The Page is still there alright. I tried to download the Princess Ark maps, but dont worry about it, I found that they are also on DMs page. So, are you setting up a new page elsewhere? :) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 14:48:57 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Underocean Timeline AC 1014 and 1015 On Wed, 2 Dec 1998, Aaron E Nowack wrote: Great stuff Aaron! But why does it seem like everything is over by the end of the year..? :( Da Capo? Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Dec 1998 08:54:21 -0500 From: Scott Shelton Subject: [MYSTARA] - Re: [MYSTARA] I sent this earlier this past week but no one answered me. I'll try again. I've been out of the ODND picture for about 10 years now, and I'm trying to get back into it b/c I'm running a PBEM adventure using the basic rules. I'm sure these questions are stupid, but please bear with me. Is the ODND line still being produced by TSR? Are there any other classes available besides the Mage, Fighter, Thief, Cleric, Elf and Dwarf? How did MYSTARA evolve from a ODND world to a ADND world? Thanks for your patience. - -- Scott Shelton http://www.linkserv.net/linkware http://www.linkserv.net/Kalimdor IRC : DukeLeto *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:05:21 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Re: [MYSTARA] On Fri, 4 Dec 1998, Scott Shelton wrote: > I sent this earlier this past week but no one answered me. I'll try again. Hiya! > I've been out of the ODND picture for about 10 years now, and I'm trying to > get > > back into it b/c I'm running a PBEM adventure using the basic rules. > I'm sure these questions are stupid, but please bear with me. Check my signature, below. No offence man ;) > Is the ODND line still being produced by TSR? No, im afraid not :( > Are there any other classes available besides the Mage, Fighter, > Thief, Cleric, Elf and Dwarf? Yep, you have the Mystic and Druid which can be found in the D&D Rules Cyclopedia. Rules for playing dozens of races can be found in the Creature Crucible series and in the ORCs of Thar Gazetteer. Also Bruce Heard made up a few which have been published in Dragon Magazine. (From what I hear Dragon 1-250 will be released on 2 CDs in the near future. Check em out) > How did MYSTARA evolve from a ODND world to a ADND world? This happened when TSR decided to ditch OD&D. Unfortunately, the AD&D Mystara products werent as good as they could have been. Note that the Red Steel products also are part of Mystara, even though they dont say so. > Thanks for your patience. Anytime! If you have anymore questions, feel free to ask. Sincerely, Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Dec 1998 09:20:35 -0500 From: Scott Shelton Subject: Re: [MYSTARA] - Re: [MYSTARA] > > Is the ODND line still being produced by TSR? > > No, im afraid not :( > Since they aren't producting the stuff anymore, is it still copyrighted and are there any sites on the net where there are scanned copies of some of the old stuff? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:22:07 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Re: [MYSTARA] Håvard is right. But welcome to the list!! Kristian "X" Kramer "Those who live by the sword, get shot by those who don't..." http://www.xanthus.demon.nl > -----Original Message----- > From: Scott Shelton [SMTP:scott.shelton@usa.net] > Sent: Friday, December 04, 1998 2:54 PM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - Re: [MYSTARA] > > I sent this earlier this past week but no one answered me. I'll try > again. > > > I've been out of the ODND picture for about 10 years now, and I'm trying > to get > > back into it b/c I'm running a PBEM adventure using the basic rules. > I'm sure these questions are stupid, but please bear with me. > > Is the ODND line still being produced by TSR? > > Are there any other classes available besides the Mage, Fighter, Thief, > Cleric, > > Elf and Dwarf? > > How did MYSTARA evolve from a ODND world to a ADND world? > > Thanks for your patience. > > > > > -- > Scott Shelton > > http://www.linkserv.net/linkware > http://www.linkserv.net/Kalimdor > IRC : DukeLeto > > > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:33:02 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Re: [MYSTARA] Ask Havard, he knows everything!! :-) Kristian Kramer > -----Original Message----- > From: Scott Shelton [SMTP:scott.shelton@usa.net] > Sent: Friday, December 04, 1998 3:21 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - Re: [MYSTARA] > > > > Is the ODND line still being produced by TSR? > > > > No, im afraid not :( > > > > Since they aren't producting the stuff anymore, is it still copyrighted > and are > there any sites on the net where there are scanned copies of some of the > old > stuff? > > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Dec 1998 15:20:41 +0100 From: Cobaye Subject: Re: [MYSTARA] - Re: [MYSTARA] Sorry, server is very busy. among gazeeters lines, you can see a lot of other classes like merchants, elementalists, orcs, goboes, sailors, and much about priests and cults.The difference between basic, and Mystara is that each country has a typical character's class. Most, in gazeetters lines there are explanations about translating odnd gazeeter to adnd products and second edition adnd products.TSR have made another earlier edition about, for adnd 2nd edition, but even if these products are graphically enhanced, the lines do not give us more than the original gazeeter.So try to purchase these. friendly, Fred"Cobaye"de Laval PS: I hope others turned their faces to you, cause they can give you more answers than I can. My english is very limited. Scott Shelton a écrit: > I sent this earlier this past week but no one answered me. I'll try again. > > I've been out of the ODND picture for about 10 years now, and I'm trying to get > > back into it b/c I'm running a PBEM adventure using the basic rules. > I'm sure these questions are stupid, but please bear with me. > > Is the ODND line still being produced by TSR? > > Are there any other classes available besides the Mage, Fighter, Thief, Cleric, > > Elf and Dwarf? > > How did MYSTARA evolve from a ODND world to a ADND world? > > Thanks for your patience. > > -- > Scott Shelton > > http://www.linkserv.net/linkware > http://www.linkserv.net/Kalimdor > IRC : DukeLeto > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 16:23:55 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Re: [MYSTARA] On Fri, 4 Dec 1998, Scott Shelton wrote: > > > Is the ODND line still being produced by TSR? > > No, im afraid not :( > > Since they aren't producting the stuff anymore, is it still > copyrighted and are there any sites on the net where there are scanned > copies of some of the old stuff? It is still copyrighted, and there are no such sites AFAIK. However, there are some places on the net where you can buy old stuff. I believe some of them are mentioned in the Mystara Mailinglist FAQ which can be found at http://www.lesbois.com/members/malacoda/TarkasBrainLabIV.html Hope this helps, Sincerely, Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 16:24:42 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: RE: [MYSTARA] - Re: [MYSTARA] On Fri, 4 Dec 1998, Kristian Kramer wrote: > Ask Havard, he knows everything!! :-) I didnt know that.... ;) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 10:58:49 -0800 From: dlegend@earthlink.net Subject: Re: [MYSTARA] - [Mystara] dleggend I don't plan to set up a new page because I don't have the time to maintain it. But I'm glad you found what you where looking for. dlegend@earthlink.net - -----Original Message----- From: Håvard Rønne Faanes To: mystara-l@MPGN.COM Date: Friday, December 04, 1998 5:30 AM Subject: Re: [MYSTARA] - [Mystara] dleggend On Wed, 2 Dec 1998 dlegend@earthlink.net wrote: > I left aol and I can't update the page. I thought Aol would take it down, > but they didn't. > What did you try to download? The Page is still there alright. I tried to download the Princess Ark maps, but dont worry about it, I found that they are also on DMs page. So, are you setting up a new page elsewhere? :) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 11:41:55 EST From: Ambreville@aol.com Subject: [MYSTARA] - Weapon Skills > My DM says that for such weapons we have to specify the skill > dagger (close combat) or dagger (throw), bastard sword (1 hand) > or bastard sword (2 hands)... and if we don't take all the skills > for a weapon, we can use it in the other ways but as a 'similar > weapon' [Pierre-Yves] This isn't an "official" rule in either D&D or AD&D. Proficiency normally allows you to use your weapons as described. On the other hand, whatever your DM decides is "official" in his/her campaign. You just have to do with it. On the plus side the rule applies to everyone else including your character's foes. Does you DM allow other optional rules that correspond to the players' wishes? Give and take is always nice -- after all the role of the DM is to entertain his/her players and not to be a tyrant. :o) Bruce Heard PS: la loi du plus fort etant toujours la meilleure, les regles suivantes s'imposent: 1. Le DM a raison 2. Le DM a toujours raison 3. Si le DM a tord, appliquer la regle #1 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 11:05:00 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - DMing Skills > wishes? Give and take is always nice -- after all the role of the DM is to > entertain his/her players and not to be a tyrant. :o) > It isn't? Boy, now I'm disillusioned. 8-)~ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 12:59:36 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - [Mystara] dleggend In a message dated 98-12-04 08:36:27 EST, you write: << The Page is still there alright. I tried to download the Princess Ark maps, but dont worry about it, I found that they are also on DMs page. >> Where is DM's page BTW? BoBoII "Hear and obey . . . Etc. etc." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Dec 1998 12:18:18 +0100 From: Fabrizio Paoli Subject: [MYSTARA] - NACE and acronyms A while someone complained about the use of acronyms in Mystara (e.g. NACE) because it sounded too modern. Last week it occurred to me that acronyms were used also in Rome, about 2000 years ago: SPQR (Senatus PopulusQue Romanus) is just an example, the inscription I.N.R.I. on Jesus' cross is another one. Other examples can be found also in Middle Age catholic churches. ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:00:33 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Alphatia: The Lost Histories Very cool, Andrew! An interesting perspective on the blank slate we call Alphatian history! :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:16:25 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Re: [MYSTARA] Scott wrote: >Is the ODND line still being produced by TSR? Unfortunately, no. IIRC, it was axed by TSR sometimes around 1992-93. Mystara, the D&D world (also known as the Known World is some adventures), was later converted over to AD&D, a job most of us seem to agree was rather shoddily done, to say the least. Sales fell after that (for reasons I won't get into here), and Mystara died a whimpering death sometime around 1994. A tremendous disservice to a wonderful game world. :( >Are there any other classes available besides the Mage, Fighter, Thief, Cleric, >Elf and Dwarf? You bet! In the numerous gazetteers, and in several Dragon magazine articles, new character classes and races were introduced. The sheer number of them open to PCs is stunning, and offhand I can't remember all of them right now. Anyone willing to help me out here? Let's see.. elves can be clerics, fighters, standard elves (fighter/mages) and treekeepers dwarves can be normal dwarves and clerics halflings can be themselves, or Masters There are also new character classes - druidic knights, bards, rakes, foresters (rangers), shamans, specialist mages, and so on. FInally, numerous supplements showed how to create gnollish, gnomish, orcish, goblin, hobgoblin, troll, bugbear, kobold, hutaakan, centaur, pixie, sprite, lycanthropic, and other races. >How did MYSTARA evolve from a ODND world to a ADND world? Not very well, IMO. From what I heard, numerous managers were given the job at TSR, and overall they didn't seem to care how well the job was done. As a result, AD&D Mystara products tended to be on the poor side (IMO), and I found they insulted the intelligence of the average Mystara fan. The fact that they slapped in those CDs (which drove the price up) didn't help too much, either. Judging from how things turned out, it was likely doomed from the start. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:24:01 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Re: [MYSTARA] Scott wrote: >Since they aren't producting the stuff anymore, is it still copyrighted and are >there any sites on the net where there are scanned copies of some of the old >stuff? > A bunch of us pondered this before - since TSR isn't doing anything with it, why not sell it to us in shares, or make it public domain (if they're sure they can't make money off of it)? Sadly, it seems TSR/WotC has decided to hold onto the copyright, since there might be a chance, somewhere down the line, when they could bring back Mystara and make money off of it. Makes sense from a business standpoint. For now, they're sitting on it, without doing anything with it. Mind you, there are many fine products written by members of this netgroup. Feel free to browse the many websites and see what you like. IMO, because we're doing this out of love for the game, a lot of the net-generated stuff is actually better than some of the material written by TSR. Hope this helps, Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 15:28:50 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: The Precepts of Akh'All] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: The Precepts of Akh'All Date: Fri, 4 Dec 1998 11:04:14 -0500 The Precepts of Akh'All "'Lo, the hills quaver under the shadow of He Who Must Not Be Seen, horrid Ubbeth churns the seas with his mighty form! Rasthz-K'ha! He who sweeps in from the skies! Above it all, 'midst the charnel horrors of obscene dreams which no man must dream, of sounds no sane mind should dare hear, I hear the words, 'AN-CHAGGOTH MWATH-KHEM!'. They come! They will stand over all! The Immortals are as nothing to them!" --Galfridus Cassius Cato, "Liber III", The Precepts of Akh'All, published in Thyatis City circa AC 627. The Precepts of Akh'All is a spellbook containing a fragment of the lore of the Outer Beings. Originally written in AC 627, by Galfridus Cassius Cato in the Thyatian city of Kantridae, the Precepts are a collection of barely intelligible scribblings, dire hints of the awesome powers of the Outer Beings, and a handful of spells. As Galfridus was not a spellcaster himself, the fact that these spells actually work is nothing short of miraculous. All seven known copies of the Precepts come in the form of a black ledger, measuring one foot long by eight inches wide, containing roughly 200 hand-written pieces of parchment, sewn into the ledger itself, arranged in four "books". There is no writing on the cover; the image of a broken sphere is painted on it with red ink, symbolizing Mystara broken by the power of the Outer Beings (though casual readers will not know this). The writing is, for the most part, legible, though an experienced observer of handwriting will notice that the style of the lettering itself changes considerably whenever the writer lapses into writing about his dreams, which is all too often. In these places, the writing is exceedingly shaky, and an Intelligence check is required to read each page. There are roughly 60 such pages in the Precepts. Liber I discusses the ancient times, the era when the Outer Beings freely roamed the multiverse. This section is the most unintelligible one, consisting mainly of praises of the Outer Beings' power, mixed with broken narratives of how they were sealed away into their prisons by the Old Ones, while Mystara was still an infant world. Liber II goes into greater detail about the Outer Beings themselves, going so far as to name Akh'All, Rasthz the Many-Mouthed, Ubbeth of the Deeps, He Who Must Not Be Seen, and Yurrgh-Thal. Much of the focus is, as the name implies, on Akh'All, whom Galfridus identifies as one of the leading Outer Beings, a "festering source of infamy." Mercifully, the attempted descriptions of these beings fails completely, though there are suggestive hints as to what they might look like. This "book" also details some of the Outer Beings' known powers, but these are couched in the vaguest form, and are of no use from an investigative perspective. The account does, however, manage to convey the sheer power and malevolence of the Outer Beings. Liber III is a prophecy of the coming battle between the Outer Beings and their minions, and the massed forces of law and goodness. This part is truly apocalyptic, relating how the Outer Beings will be freed from their prisons by "the walking lizards and their servants", and how they will subsequently "ravage the world from end to end, molding it into their own blasphemous image." Liber IV discusses civilization's only hope for salvation. In cryptic language, Galfridus exhorts the reader to seek out lost lore, and to learn as much as possible about the horrors facing Mystara. Embedded in the text of this section itself are two spells - identify servitor (3rd level) and nullify Outer power (4th level). These spells cannot be discovered unless the reader is actively searching the text for something interesting, and he or she makes a successful half Intelligence check. DM Notes: The Precepts are intended to make the PCs aware of the Outer Beings, and to provide them, if they are resourceful, with two spells to aid them in identifying and combating the various servants of these evil entities. There are, in fact, 18 copies in existence around the Known World, so it would not be improbable that the PCs might come across a mysterious black ledger during their travels... - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 18:13:15 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Assimilation > I agree. I mean, not every single HW Ostlander is a pirate. Many (like the pirates' families) still live in their villages, following their traditional ways. After all, there are Makai living among the Pirates too, and they are preserves as they were originally. Sorry, but I've got the impression that only pirates were transferred. "Normal" ostlanders would have been absolutely needless as Korotiku desired to build up a society of pirates. OTOH the Makai have lived on these island since the Neathar had been transferred. They were not included into the project. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #735 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, December 5 1998 Volume 1997 : Number 736 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Underocean Timeline AC 1014 and 1015 Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - Looking for a picture + a question about weapon skills Re: [MYSTARA] - Assimilation Re: [MYSTARA] - DMing Skills Re: [MYSTARA] - Looking for a picture + a question about weapon skills Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - [Mystara] dleggend Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Assimilation Re: [MYSTARA] - DMing Skills Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - Assimilation Re: [MYSTARA] - Re: [MYSTARA] ---------------------------------------------------------------------- Date: Fri, 4 Dec 1998 16:01:52 -0600 From: anowack@juno.com Subject: Re: [MYSTARA] - Underocean Timeline AC 1014 and 1015 On Fri, 4 Dec 1998 14:48:57 +0100 (CET) =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= writes: >On Wed, 2 Dec 1998, Aaron E Nowack wrote: >Great stuff Aaron! >But why does it seem like everything is over by the end of the year..? >:( The current troubles have ended, but 1016 will set things up for a new sequence of events. Underocean patrols continue to follow the fleeing devilfish, coming closer and closer to Aquas... :) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 00:26:22 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - NACE and acronyms > > A while someone complained about the use of acronyms in Mystara (e.g. NACE) > because it sounded too modern. > Last week it occurred to me that acronyms were used also in Rome, about > 2000 years ago: > SPQR (Senatus PopulusQue Romanus) is just an example, the inscription > I.N.R.I. on Jesus' cross is another one. > Other examples can be found also in Middle Age catholic churches. > Right; ancient and medieval cultures are stuffed with acronyms, but I doubt that people used them in their spoken language as we do today: one requisite to the acronym to be identified with the word in everyday speaking is an acceptable level of literacy or, lacking this, a strong influence of audiovisual mass media which implement its use. I think that Mystara is different from RW in lacking both factors: NACE could be written and pronounced by a minority, thus becoming a "slang word" in the jargon of diplomats, military officers and politics-wise scholars, but it would take something else (like a very active and thorough propaganda) to implement it as the usual term for the whole of the population. Years of public speeches and herald proclaims could bring it about, but it would take longer than the two years of NACE's life. Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 19:56:52 EST From: Magesmiley@aol.com Subject: Re: [MYSTARA] - Looking for a picture + a question about weapon skills In a message dated 12/4/98 5:19:36 AM Pacific Standard Time, kyrios@rocketmail.com writes: << My DM says that for such weapons we have to specify the skill dagger (close compbat) or dagger (throw), bastard sword (1 hand) or bastard sword (2 hands)... and if we don't take all the skills for a weapon, we can use it in the other ways but as a 'similar weapon'... in my opinion a dagger is a basic weapon (it's the basic weapon for wizards)... and it's a pity that a 1st level wizard can't use his dagger as easy in close combat and to throw ... cos he only has 1 weapon skill and of course he still can't casts several spells... >> The way I understood things hand held weapons easily thrown were considered one mastery choice. The bastard sword was an special case which required two choices for the two different fighting styles (I know I read the latter somewhere - can't recall offhand though). - -Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 04:58:08 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Assimilation In a message dated 1998-12-02 07:54:00 Eastern Standard Time, hoc@nvg.ntnu.no writes: > Whats the need of destroying the place? There is no reason why the > Ostlanders couldnt be modernized instead. IMO, we are starting to get too > many cultures who're destroyed by the Immortals. Besides, Scandinavia was > really cool in the middle ages too :) Actually, the "lost colony" idea seems to work best -- perhaps Odin inspires the more traditional minded among the Ostlanders to set out by ship to found a new colony. They are lost at sea and wind up in the Hollow World, where they are preserved. Meanwhile, those who stayed behind continue to modernize as time goes by. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 00:54:54 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - DMing Skills >> wishes? Give and take is always nice -- after all the role of the DM is >to >> entertain his/her players and not to be a tyrant. :o) >> >It isn't? > Boy, now I'm disillusioned. 8-)~ Hey, and what about me? I insist on being a tyrant in my PBEM! :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 05 Dec 1998 14:28:57 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Looking for a picture + a question about weapon skills At 04.55 04/12/98 -0800, you wrote: >I'm playing a Gnome (male) and I'm looking for a picture to >illustrate him unfortunately, it's very hard to find such pictures >on the net... I've found a lot of fantasy pictures of Humans, Elves, >Dwarves, but not any for Gnomes... so if you have such pictures, >please let me know ! thanks a lot ! > I used to play a gnome in a FR campaign a few years ago and one of the players drew a humorous picture of each PC. You can find my gnome at: http://www.geocities.com/TimesSquare/Dungeon/4560/david.jpg *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 05 Dec 1998 09:05:50 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - ethymology of Thyatian months Kaldmont="Cold month" Jacob Boersma wrote: > At 11:07 AM 12/2/98 CET, you wrote: > >I always wondered what the "ethymology" of the Thyatian names for the > >months could be. > > > >Okay, -mont means month (that's the easy part). But what about the rest? > > > >Nuwmont = new month, the first month of the year > >Vatermont = water month, i.e. rainy month > >Thaumont = ? > > > I don't know about the other ones, but Thaumont is clearly Thaw-month (as > in the opposite of freeze), the month when the ice melts. > > Also, maybe Vatermont is Father-month. I don't know what the reason for > this name would be, and your explanation with 'water' seems better. But the > names all seem to be derived from German, and water in German is wasser, > not vater (which means father). > > > ======================================================================= > "...if you see your enemy in the water up to his neck, you will do well > to push him under; but if he is only in it up to his knees, you will > do well to help him to the shore." - Machiavelli. > > Jacob Boersma > E-mail: jboersma@cs.uu.nl ICQ#: 21142296 > Homepage: http://www.students.cs.uu.nl/~jboersma/ > ======================================================================= > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 05 Dec 1998 09:10:20 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - ethymology of Thyatian months Neat ideas! My own are below them... Kristian Kramer wrote: > A few thoughts on the month thing (don't flame me if I'm wrong or writing > something stupid! :) > > Thau = Tau (German) = rope. Ropemonth (because the flax is ready to be used > for making rope). I like your reasoning on this. I think I am inclined to go along with "thaw month" since it occurs so soon after winter...but "Ropemonth" is a very interesting alternative. > > Yarth = Yard or garden? Yardmonth or gardenmonth? (BBC2, 9:28 :-) I wonder if the word you are using as the root is related to "Earth". I always figured that was the translation: "Earthmonth"...not the planet of course, just the dirt. > > Fel = fel (Dutch, which has some links to German) = fierce. Fiercemonth > (also being hot, just like Fyrmont). Exactly what I thought it was! Either that of "Falling month"...cuz of the leaves that would be falling... > > Eir = Eier (German) = Eggs. So Eirmont means Eggmonth or maybe 'birdmonth'? > When birds fly south (or to wherever they go)? But then birds don't lay > eggs, do they? Very interesting! Perhaps when the chicken farmers know to go collect the eggs? Or perhaps it is "Airmonth"? Ambyrmont="Amber month"...meaning the leaves have turned to an amber color. > > > Kristian Kramer > > > -----Original Message----- > > From: Herve Musseau [SMTP:herve@hotmail.com] > > Sent: Wednesday, December 02, 1998 12:07 PM > > To: mystara-l@MPGN.COM > > Subject: [MYSTARA] - ethymology of Thyatian months > > > > I always wondered what the "ethymology" of the Thyatian names for the > > months could be. > > > > Okay, -mont means month (that's the easy part). But what about the rest? > > > > Nuwmont = new month, the first month of the year > > Vatermont = water month, i.e. rainy month > > Thaumont = ? > > Flaurmont = flower month, first month of the spring when the flora > > blossoms > > Yarthmont = ? > > Klarmont = clear month? > > Felmont = ? > > Fyrmont = fire month (hot summer) > > Ambyrmont = amber month, when leaves turn amber > > Sviftmont = swift month? > > Eirmont = ? > > Kaldmont = cold month > > > > _____________________________________________________________ > > Herve Musseau > > Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ > > Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ > > > > > > ______________________________________________________ > > Get Your Private, Free Email at http://www.hotmail.com > > ************************************************************************** > > * > > To unsubscribe from this list send mail to majordomo@mpgn.com with the > > line > > 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 16:44:57 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [Mystara] dleggend On Fri, 4 Dec 1998 BoBoII@aol.com wrote: > << The Page is still there alright. I tried to download the Princess Ark > maps, but dont worry about it, I found that they are also on DMs page.>> > Where is DM's page BTW? http://www.geocities.com/TimesSquare/Dungeon/2967/ Sincerely, Håvard :) PS: My page has a pretty extensive linksection, just use the url in my sig, then click on "Mystara" and find your way to the links. *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 17:02:52 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Re: [MYSTARA] On Fri, 4 Dec 1998, Geoff Gander wrote: > Scott wrote: > > >Since they aren't producting the stuff anymore, is it still copyrighted and are > >there any sites on the net where there are scanned copies of some of the old > >stuff? > > > > A bunch of us pondered this before - since TSR isn't doing anything with > it, why not sell it to us in shares, or make it public domain (if they're > sure they can't make money off of it)? Probably because they fear that the OD&D game will compete in popularity with the AD&D game. Which is why the ditched OD&D in the first place. :( > Sadly, it seems TSR/WotC has decided to hold onto the copyright, since > there might be a chance, somewhere down the line, when they could bring > back Mystara and make money off of it. Makes sense from a business > standpoint. For now, they're sitting on it, without doing anything with it. Yeah. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 17:02:52 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Re: [MYSTARA] On Fri, 4 Dec 1998, Geoff Gander wrote: > Scott wrote: > > >Since they aren't producting the stuff anymore, is it still copyrighted and are > >there any sites on the net where there are scanned copies of some of the old > >stuff? > > > > A bunch of us pondered this before - since TSR isn't doing anything with > it, why not sell it to us in shares, or make it public domain (if they're > sure they can't make money off of it)? Probably because they fear that the OD&D game will compete in popularity with the AD&D game. Which is why the ditched OD&D in the first place. :( > Sadly, it seems TSR/WotC has decided to hold onto the copyright, since > there might be a chance, somewhere down the line, when they could bring > back Mystara and make money off of it. Makes sense from a business > standpoint. For now, they're sitting on it, without doing anything with it. Yeah. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 17:11:40 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Assimilation On Sat, 5 Dec 1998 Kaviyd@aol.com wrote: > In a message dated 1998-12-02 07:54:00 Eastern Standard Time, hoc@nvg.ntnu.no > writes: > > Whats the need of destroying the place? There is no reason why the > > Ostlanders couldnt be modernized instead. IMO, we are starting to get too > > many cultures who're destroyed by the Immortals. Besides, Scandinavia was > > really cool in the middle ages too :) > Actually, the "lost colony" idea seems to work best -- perhaps Odin inspires > the more traditional minded among the Ostlanders to set out by ship to found > a new colony. They are lost at sea and wind up in the Hollow World, where > they are preserved. Meanwhile, those who stayed behind continue to > modernize as time goes by. I think this is a really good idea. Not only do we avoid to have the Immortals stamping in, we also get a nice Ostlander expedition, ´ala Leiv Erikssons discovery of America/Vinland. Come to think of it, Expeditions by sea might be easier to accomplish that those by Air ships, because of the Antimagic field. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 12:14:23 EST From: RocksHope@aol.com Subject: Re: [MYSTARA] - DMing Skills The trick of course, is to set up an NPC as the Tyrant. That way the DM can properly tyrannize the PCs while maintaining the illusion of neutrality. As I think Solmyr is well aware of already... :) - -joshua *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Dec 1998 23:06:37 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - NACE and acronyms > A while someone complained about the use of acronyms in Mystara (e.g. NACE) > because it sounded too modern. > Last week it occurred to me that acronyms were used also in Rome, about > 2000 years ago: > SPQR (Senatus PopulusQue Romanus) is just an example, the inscription > I.N.R.I. on Jesus' cross is another one. > Other examples can be found also in Middle Age catholic churches. > ************** > Fabrizio Paoli As we can see it the Romans were very modern in many ways. But is SPQR a true acronym, or only a abbreviation? BTW, one word to the Middle Age: Nowadays we have the impression that the Europeans in this time were less developed as the Romans and that they had forgotten most of the Roman knowledge. This is true in many points, but there was many knowledge unknown to the Romans. The biggest example is the engineer's knowledge about the construction of cathedrals. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 13:39:52 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - NACE and acronyms In a message dated 1998-12-05 13:31:08 Eastern Standard Time, JamugaKhan@gmx.net writes: > BTW, one word to the Middle Age: Nowadays we have the impression > that the Europeans in this time were less developed as the Romans > and that they had forgotten most of the Roman knowledge. This is > true in many points, but there was many knowledge unknown to > the Romans. The biggest example is the engineer's knowledge > about the construction of cathedrals. Another point is how much did the medieval Europeans actually forget, and how much did they simply no longer have the resources to do? For example, the elaborate systems of roads and aqueducts that the Romans built could only be done because they had complete control over the areas through which these things were constructed. Once their empire collapsed, the ability to build these things was lost -- not because they forgot how to do it, but because what had once been a single empire was now split up into numerous smaller domains, most of which did not take kindly to the idea of foreigners coming in and building things on their land that might be used against them. And I do see a difference between acronyms and such abbreviations as "SPQR". Acronyms can usually be pronounced and actually replace the words that they represent in conversation. On the other hand, "SPQR" has no obious pronunciation, but even illiterate Romans probably came to recognize that set of symbols and what it represented. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 13:24:02 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - NACE and acronyms > > Another point is how much did the medieval Europeans actually forget, > and how much did they simply no longer have the resources to do? > Well, and there are a lot of ways in which the midieval era, and even the dark ages, represented not a decline relative to the classical world, but an advance over it. While the early midievals suffer by comparison to the classical-era Romans and Greeks in liturature, theatre, and other artistic endevours, they advanced technically. Not only do you have the Sturup, but the horse and ox collar and the heavy plow (and other improved agricultural techniques). And while the water wheel was known to the Romans, it was more widely employed in post-Roman Europe. The Roman world couldn't produce its own Silk (except for some rather crappy stuff found on one island in the Aegean), and had to import all of it from China. In the Dark ages the first Silkworks were set up in the Balkans. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 15:17:16 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Assimilation >Sorry, but I've got the impression that only pirates were transferred. Well, sorry, but I've got a different impression :) >"Normal" >ostlanders would have been absolutely needless as Korotiku desired to build >up a society of pirates. OTOH the Makai have lived on these island since > However, the HW set specifically states that "whole villages" were transferred. Unless those villages were populated solely by men, I assume their non-pirating wives and children were also transferred along (else how the Ostlander pirates were going to be preserved? :) Furthermore, since sea raiding is the single defining characteristic of traditional Ostlanders, they can already be considered well-preserved (geez, I'm getting mental images of Ostlanders being pickled, salted, and preserved :) The HW Ostlanders are traditional Viking-type raiders. I was just saying that not every single one of them is a raider - they've got to have some women staying home and helping create more raiders :) And it can be safely assumed that this society has kept its traditions (I mean, *all* "Merry Pirates" don't have to be happy-go-lucky Carribean types). Taken all together, I think the traditional, sea-raiding Ostlander society is fairly well-represented in the HW (and heck, if that's not enough, you've also got the Antalians, who are very close to that cultural type too). On another note, I've been looking at the HW map and noticed that there is a city named Puerto Morillos in the Merry Pirate isles. Puerto Morillos also happens to be the capital of Narvaez in the SC. I'm wondering if there is a connection. Perhaps Puerto Morillos in SC was originally a Guardianos pirate base, and when Narvaez moved in, Korotiku decided to transfer these pirates into HW. The Guardianos would certainly fit the Carribean feel of the Merry Pirates. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 21:09:28 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] > Probably because they fear that the OD&D game will compete in popularity > with the AD&D game. Which is why the ditched OD&D in the first place. :( While I agree with your conclusion as to why TSR won't release the products to the open market, I disagree with the latter point. If it was making money, they would keep it going. That's how companies work generally. It's hard for us to admit, Haavard, but OD&D probably just wasn't making the profit TSR needed to sustain it. - -Mischa Satire died in this country the day Henry Kissinger won the Nobel Peace Prize - satirist Tom Lehrer *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #736 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, December 7 1998 Volume 1997 : Number 737 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Re: [MYSTARA] [MYSTARA] - OD&D Demihuman Level Limits Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Assimilation [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - DMing Skills Re: [MYSTARA] - Looking for a picture + a question about weapon skills Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - ethymology of Thyatian months [MYSTARA] - Night of the Red Moon Re: [MYSTARA] - etymology of Thyatian months Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - ethymology of Thyatian months [MYSTARA] - Misc- LETA Website, Check it out. Re: Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - ethymology of Thyatian months RE: [MYSTARA] - ethymology of Thyatian months ---------------------------------------------------------------------- Date: Sat, 5 Dec 1998 21:09:28 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] > Probably because they fear that the OD&D game will compete in popularity > with the AD&D game. Which is why the ditched OD&D in the first place. :( While I agree with your conclusion as to why TSR won't release the products to the open market, I disagree with the latter point. If it was making money, they would keep it going. That's how companies work generally. It's hard for us to admit, Haavard, but OD&D probably just wasn't making the profit TSR needed to sustain it. - -Mischa Satire died in this country the day Henry Kissinger won the Nobel Peace Prize - satirist Tom Lehrer *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 21:35:37 EST From: EzJ25@aol.com Subject: [MYSTARA] - OD&D Demihuman Level Limits IMC OD&D demihumans are allowed to gain higher level limits to allow their players to feel like they are accomplishing character growth along with their human counterparts. The limits IMC are Dwarves 18, Elves 15 and Halflings 12. Each attack rank is considered a level and they may not improve fighting ability beyond their maximum level. Instead of allowing demihumans basic weapon skill with all weapons (RC p75), they recieve 3 weapon skills at 1st level and additional skills at 3, 6, 9, 11 and 15th level and an additional skill every 200,000XP beyond their maximum level. To offset their better fighting ability, elves use the spell progression table for clerics (but they may still only cast magic-user spells). All other stats (saving throws, hit points, etc.) remain unchanged from the normal system. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 20:35:23 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Re: [MYSTARA] > making money, they would keep it going. That's how companies work > generally. It's hard for us to admit, Haavard, but OD&D probably just > wasn't making the profit TSR needed to sustain it. > I still think that may have been a mistake on their part (yah, but wadda I know). Why do I say that? Well, from personal experience, it is a lot easier to get someone interested in RPGs if I hand them a slim volume, part of a boxed set that sells for all of $20, and say "here, this is all you need to play the game" than it is to hand them a stack of 20 bound books (total cost circa $800) and say "this is AD&D". Whatever other merits it may have had, or lacked (and it *did* have a lot of merits), the old D&D product was a great "gateway" into the TSR line as a whole (I started with the old "blue book" [the one with the dragon on the cover] D&D set). Oh, and don't get me wrong; you can get people to start playing AD&D. But I've also seen a lot of folks scared off of the system by its sheer size. They see stacks and stacks of books and think that all of it is required. And some of 'em aren't convinced when they're told that the only thing they'll "need" is the PH (and even then no need to read it all right away); the stacks and stacks still intimidate 'em. -- Porphy, babbling pointlessly once again. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 20:35:23 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Re: [MYSTARA] > making money, they would keep it going. That's how companies work > generally. It's hard for us to admit, Haavard, but OD&D probably just > wasn't making the profit TSR needed to sustain it. > I still think that may have been a mistake on their part (yah, but wadda I know). Why do I say that? Well, from personal experience, it is a lot easier to get someone interested in RPGs if I hand them a slim volume, part of a boxed set that sells for all of $20, and say "here, this is all you need to play the game" than it is to hand them a stack of 20 bound books (total cost circa $800) and say "this is AD&D". Whatever other merits it may have had, or lacked (and it *did* have a lot of merits), the old D&D product was a great "gateway" into the TSR line as a whole (I started with the old "blue book" [the one with the dragon on the cover] D&D set). Oh, and don't get me wrong; you can get people to start playing AD&D. But I've also seen a lot of folks scared off of the system by its sheer size. They see stacks and stacks of books and think that all of it is required. And some of 'em aren't convinced when they're told that the only thing they'll "need" is the PH (and even then no need to read it all right away); the stacks and stacks still intimidate 'em. -- Porphy, babbling pointlessly once again. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 05 Dec 1998 20:44:15 -0600 From: Tim Subject: Re: [MYSTARA] - Assimilation Kaviyd@aol.com wrote: > > In a message dated 1998-12-02 07:54:00 Eastern Standard Time, hoc@nvg.ntnu.no > writes: > > > Whats the need of destroying the place? There is no reason why the > > Ostlanders couldnt be modernized instead. IMO, we are starting to get too > > many cultures who're destroyed by the Immortals. Besides, Scandinavia was > > really cool in the middle ages too :) > > Actually, the "lost colony" idea seems to work best -- perhaps Odin inspires > the more traditional minded among the Ostlanders to set out by ship to found > a new colony. They are lost at sea and wind up in the Hollow World, where > they are preserved. Meanwhile, those who stayed behind continue to > modernize as time goes by. That sounds like the best way to go. I dislike the heavy-handed approach. That would cause a backlash of apathy to life as no one knows when the Immortals aren't going to destroy people for no reason (as it must look). And even changing what those left remember ends up rewriting history (as we have the history of Mystara of Nithia but not the history as Mystarans believe it). Only have to make certain woman are on the voyage. That would spend up the modernization of the area. One thing I've always wondered is why the Immortals haven't considered that removing the a group of people isn't the very thing that causes the change in the culture? A self fulfilling prophesy, as it were. On another note, what about some info of Scandinavia in the Middle Ages? Or some good books to recommend. Most of my education only touched on them when they impacted England and France. - -- Tim This has been a Galwylin® Production http://www.airnet.net/galwylin/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 18:51:00 -0800 From: chris_d_p@juno.com (Christopher D Pasarilla) Subject: [MYSTARA] - Re: [MYSTARA] On Sat, 5 Dec 1998 21:09:28 -0500 (EST) Mischa E Gelman writes: >> Probably because they fear that the OD&D game will compete in >popularity >> with the AD&D game. Which is why the ditched OD&D in the first >place. :( Hi! I'm still on the list. I just haven't been following as closely to the other two lists I'm on. Anyway, pertaining to the above statement, I always thought about this. My conclusion is the same as yours. Let me see if I can organize a little chronology flashback: TSR came out with D&D, a role playing game intended for adults (kids could play if they wanted to try). It started to rise in popularity. Many people played it, and the company even went as far as to create lands where adventures would take place (HW, Mystara, Thunder Rift[?]-can someone tell about this one?). Eventually, as time went on, people began thinking about aspects of the game that seemed vague and needed more explanation. TSR looked at these thoughts and decided to work them out. The different aspects were very important to roleplaying the game, but they weren't necessarily NEEDED to play the game. So, what they did, they created AD&D, a version of D&D (I'm not going to call it OD&D--I'm not used to this) that inhabited the original rules plus the aspects of the game that people put in the spotlight. After many years of play, it turned out that many people played AD&D more than D&D because it solved questions that they had about the format and make-up of D&D. TSR looked at this and decided that it would probably be better to stick with AD&D because it was more detailed and brought up the least number of questions. So, they ALMOST abandoned D&D, sticking with the more detailed game. They didn't totally drop D&D, however, because there were still people who played the game without caring about the more in-detail aspects. They were happier playing in the wondrousness of the settings and of playing with just the basics; it wasn't too mind-boggling. So, some D&D things continued to be made, Mystara for example, but AD&D received the most attention because of its increasing popularity and player "membership". Nice little story. Anyway, that is my take on this situation. I really don't have any problem with the decision made. I started out with D&D, moving on to HW. Then I started playing AD&D with my friend. We played the two games simultaneously (he the DM for AD&D and me the DM for (DM). As we played, I found AD&D to be much better and more explanatory of certain aspects of the game. Plus, I really liked some of the settings that they came out with. This is my take and my opinion on the whole situation. Shelz "We paid for this camping retreat, so we'll do whatever the hell we want!" - Doug Roselli "COUNSELOR! I WANT TO SPEAK TO THE COUNSELOR! WHERE'S THE COUNSELOR?" - Drunk old man shouting at 1 in the morning at campground ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 00:12:23 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - DMing Skills >The trick of course, is to set up an NPC as the Tyrant. That way the DM can >properly tyrannize the PCs while maintaining the illusion of neutrality. >As I think Solmyr is well aware of already... :) > Er, yeah, that's what I meant... Hehe, I'm not a tyrant... It's all the Master's fault, yeah, blame him! ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 10:27:45 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Looking for a picture + a question about weapon skills kyrios@rocketmail.com (Pierre-Yves) syas... <> This problem just came up in my campaign. A player told me her character (a fighter) was specialized with the bastard sword 2-handed style and proficient with it 1-handed (or vice versa). I knew for the first few weeks I wasn't going to be able to keep straight which style she was specialized in and which she was merely proficient in, so I ruled that she was specialized in both uses. My reasoning: those things are called WEAPON Proficiencies, not FIGHTING-STYLE Proficiencies. My .02 worth... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 10:49:15 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Re: [MYSTARA] In a message dated 12/5/98 9:54:01 PM Eastern Standard Time, jruhlconob@sprynet.com writes: << Why do I say that? Well, from personal experience, it is a lot easier to get someone interested in RPGs if I hand them a slim volume, part of a boxed set that sells for all of $20, and say "here, this is all you need to play the game" than it is to hand them a stack of 20 bound books (total cost circa $800) and say "this is AD&D". >> On the flip-side of this coin, the folks at TSR may have thought that if they could get the OD&D group to switch to AD&D, these folks would probably buy (at least) a DMG, PHB, MM, and maybe the Karameikos boxed set...that's $100 U.S. right there... $$$ Cha-CHING!!! $$$ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 10:59:15 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - ethymology of Thyatian months The thread on the etymologies of the Thyatian months is/was fascinating. Since no one else has taken it to the next level, I guess I'll do it myself. How about the names of the days of the month? Soladain and Lunadain sure sound like Sunday and Monday to me, but I notice that Lunadain (Monday) is the first day of the week. What gives here? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 11:03:04 EST From: Demmero@aol.com Subject: [MYSTARA] - Night of the Red Moon I'm not sure if this has been discussed previously (before I joined the list in July), but how do you all handle the Night of the Red Moon (the event in Glantri where mages affected by the moon can go a little bit crazy)? Is this a world-wide event or limited to Glantri (and thus perhaps somehow related to that little Nucleus of the Spheres thingee)? Thanks in advance.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 06 Dec 1998 08:28:41 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - etymology of Thyatian months > The thread on the etymologies of the Thyatian months is/was fascinating. >Since no one else has taken it to the next level, I guess I'll do it myself. Well, I had really enjoyed Jenni's idea about the elemental months, and had asked what anyone else thought about the origins of those associations and what they mean to Mystarans--for example, are there Beltane-like fire celebrations in Fyrmont?... Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 06 Dec 1998 18:00:39 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - ethymology of Thyatian months At 10.59 06/12/98 EST, Demmero@aol.com wrote: > How about the names of the days of the month? Soladain and Lunadain sure >sound like Sunday and Monday to me, but I notice that Lunadain (Monday) is the >first day of the week. What gives here? About Lunadain. In Italian Monday is "Lunedi'" (and "Lundi" in French BTW). The italian word for "moon" is "luna", while "di'" is an archaic form that means "day". Thus "lunedi'" = moon day = monday. OTOH on Mystara the visible moon is not named Moon, but Matera (or, was it Patera?), so Lunadain isn't probably linked to the moon, so Luna doesn't mean moon. BTW: what's the problem in having Lunadain as the first day of the week, isn't it the same also in the real world? About Soladain. The root "sol-" means sun in latin languages, so you're correct: soladain = sunday. ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 06 Dec 1998 18:05:17 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - NACE and acronyms At 13.39 05/12/98 EST, Kaviyd@aol.com wrote: >And I do see a difference between acronyms and such abbreviations as >"SPQR". Acronyms can usually be pronounced and actually replace the >words that they represent in conversation. On the other hand, "SPQR" >has no obious pronunciation, but even illiterate Romans probably came >to recognize that set of symbols and what it represented. Yep. Good point. SPQR wasn't probably pronounced, but it was certainly written on standards, engraved on official stuff... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 12:34:28 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - ethymology of Thyatian months In a message dated 12/6/98 12:22:12 PM Eastern Standard Time, brizio@lunet.it writes: << BTW: what's the problem in having Lunadain as the first day of the week, isn't it the same also in the real world? >> Well, I look at my calendar and see that the months run from January to December, and that the days go from Sunday through Saturday. If TSR followed the months faithfully (i.e., January = Nuwmont), why isn't Sunday the first day of the week? Or perhaps Monday is the first day of the week in some European countries?? Just wondering... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 12:10:52 -0800 From: "Jesse LaBranche" Subject: [MYSTARA] - Misc- LETA Website, Check it out. Hello All, This post is in regards to the LETA website, which is now up and running. We are currently conducting a contest where you can win $30 worth of credit towards the purchase of your favorite RPG- more details below. For those of you who are on multiple lists and receiving this post several times- I apologize for any inconvenience that it may be causing you. We currently have an auction running which has several RPG's, and there is a little of everything on the site. More items are added on a regular basis, so take a look- you may be able to pick up that piece or two that's missing from your private collection. "About Us" will tell you all about the business end of our site, and you can place an order for us to do a search for any RPG item that you desire. There are no costs involved in the search until you actually decide to order- then our fees are added directly into the price that we quote you for the product. Check out our search list, and join our world-wide network of scouts who help others find the products that they're looking for. Our search list shows the items that we are currently trying to find for our customers. We buy, sell, and trade items. Targeted for the 1st of January, we will be having a monthly newsletter with articles submitted by members of our online community, interviews with various writers, designers, and editors of RPG's, and all of the latest news that we can get you about the gaming community. Take a look at the links section where we will be adding 6 k. worth of links in the very near future- there are already many posted. These are all free sites there for your perusal. We post both RPG, and topic-related sites. Finally, our Resources page will be adding several features for your viewing pleasure. These will include dicebots for various chat programs, and play. Programs to aid you in Mastering/Playing FRP's, the convention calendar with dates, and information regarding the various RPG events around the world. Lots of fun stuff will be in this section. Now, for the contest. Anyone who joins our community (always free) by Dec. 31st, 1998- will be entered into a random drawing for $30 worth of credit on RPG materials ordered through us. Your membership will allow you to subscribe to our free monthly newsletter so that it is sent directly to your e-mail box, and allows you to be informed of site updates as they occur. We will be adding a gamer's directory so that you can find players in your area as well. Registration into the gamers' directory will be added to the memberships as soon as that is online. Take a look and let me know what you think. Thanks. Jesse. vanquer@email.msn.com http://www.gryffon.com/leta for all your role-playing needs ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 18:00:51 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - ethymology of Thyatian months In a message dated 12/6/98 1:53:59 PM, you wrote: <> Speaking for myself and millions of others, we tend to view the week (that is, the Western Industrial Workweek) as beginning on Monday and ending on Sunday, which has led to the term "Weekend." I would guess that in a more agrarian past, Sunday, or the Sabbath, might have been seen as the start of the week and that calander-printing is a throwback to those more Arcadian days. I have also seen many calenders that have Monday furthest to the right, with a divided square counting for both Sunday and Saturday on the far right. Where are you writing from, by the way? BoBoII "Crom!" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 18:52:46 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - ethymology of Thyatian months In a message dated 12/6/98 6:19:53 PM Eastern Standard Time, BoBoII@aol.com writes: << Where are you writing from, by the way? >> Boston, Massachusetts. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 09:24:58 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - ethymology of Thyatian months In Holland the first day of the week is Sunday, but I have a calendar from Japan and on this one the first day of the week is monday... > -----Original Message----- > From: Demmero@aol.com [SMTP:Demmero@aol.com] > Sent: Sunday, December 06, 1998 6:34 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - ethymology of Thyatian months > > In a message dated 12/6/98 12:22:12 PM Eastern Standard Time, > brizio@lunet.it > writes: > > << BTW: what's the problem in having Lunadain as the first day of the > week, > isn't it the same also in the real world? > >> > > Well, I look at my calendar and see that the months run from January to > December, and that the days go from Sunday through Saturday. If TSR > followed > the months faithfully (i.e., January = Nuwmont), why isn't Sunday the > first > day of the week? Or perhaps Monday is the first day of the week in some > European countries?? Just wondering... > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #737 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, December 7 1998 Volume 1997 : Number 738 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - ethymology of Thyatian months RE: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - Etymology of Thyatian weekdays [MYSTARA] - [GANDERG@tc.gc.ca: Outer Being Lore - The Crown of Worms] [MYSTARA] - [GANDERG@tc.gc.ca: A New Monster for you] Re: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - Etymology of Thyatian weekdays [MYSTARA] - Shahjapur [MYSTARA] - Feinen Bold font Re: [MYSTARA] - Shahjapur Re: [MYSTARA] - A new immortal? Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - Etymology of Thyatian weekdays [MYSTARA] - Website Updated [MYSTARA] - New OD&D Magic-user Spell Re: [MYSTARA] - New OD&D Magic-user Spell Re: [MYSTARA] - New OD&D Magic-user Spell Re: [MYSTARA] - Shahjapur [MYSTARA] - A World in Flames -- AC 1019 ---------------------------------------------------------------------- Date: Mon, 07 Dec 1998 11:16:48 CET From: "Herve Musseau" Subject: [MYSTARA] - Etymology of Thyatian weekdays Yes, the week days, I was going to detail it too, eventually (I'm offline the weekend, that's all). And I did post about the month names in Alphatian, and was waiting to see reactions, and was hesitating to continue with either weekdays in Thyatians or months in other languages (Hin's Thyatian/Lalor, Rockhome dwarf...). So, you decided for me it seems. Okay first, a quick note in RW: Week days seem to be named after planets plus the moon and the sun in some languages, though I have a hard time telling what the roots are in English. Monday = Moon day (with a Luna root in Latine-based tongues instead: lundi in French, lunes in Spanish), Tuesday = Mars day (mardi in French, martes in Spanish), Wednesday = Mercury day (mercredi in French, miércoles in Spanish), Thursday = Jupiter day (Jeudi in French, jueves in Spanish), Friday = Venus day (Vendredi in French, viernes), Saturday = Saturn day (samedi in French, sabado in Spanish), Sunday = Sun day (dimanche in French, domingo in Spanish). In some cases the names in Latine tongues seem to come from the Bible though, like sabado which probably comes from Sabbat, while I don't know the etymology of dimanche and domingo. Note that the planets used are those that are easily spotted from the Earth without astronomical instruments. German has Montag, Dienstag, Mittwoch, Donnerstag, Freitag, Samstag, Sonntag, which is very close to English words (except for Mittwoch which means half week, the rest has exactly the same pattern). Freitag/Friday is a free day (why?). For some reason Donnerstag/Thursday makes me think to thunder day (well, not without a reason, Donner does mean thunder). Anyone good at etymology (or with a good book)? If we try to use the planet model to Thyatian names, it doesn't work too well except for the sun and the moon (like in English). So I guess whoever invented those names at TSR used English as a basis. Although Nytdain makes me think to Nyx day, is a planet named after Her? Otherwise, I have a hard time seeing where those names might come from. Anywone? (below the list as a reminder) Lunadain 1 NM 8 FQ 15 FM 22 LQ Gromdain 2 9 16 23 Tserdain 3 10 17 24 Moldain 4 11 18 25 Nytdain 5 12 19 26 Loshdain 6 13 20 27 Soladain 7 14 21 28 _____________________________________________________________ Herve Musseau Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 12:14:28 -0800 From: Frank Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays Hi! I'm from Holland and we have maandag, dinsdag, woensdag, donderdag, vrijdag, zaterdag en zondag. I don't know the etymology of all, but I'll try (the same etymology is for German and English I think): The etymology dates back to the time of the old Germanic Anglo-saxon tribes, which had a pantheon very close to the Norse... Maandag: Day of the moon Dinsdag: ???? Woensdag: Day of Wodan (the Germanic version of Odin) Donderdag: Day of Donar ( the Germanic version of Thor) Vrijdag: Day of Frey (same god...) Zaterdag: Day of the satyrs, a day to feast Zondag: Day of the sun Hope this helps! Frank *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 13:15:05 -0800 From: Frank Subject: Re: [MYSTARA] - ethymology of Thyatian months Kristian Kramer wrote: > > In Holland the first day of the week is Sunday, but I have a calendar from > Japan and on this one the first day of the week is monday... > I'm from Holland too, and for me, the week starts on monday... Frank *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 13:26:51 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - ethymology of Thyatian months As far as I know, the first day of the week is Sunday, but you are, of course, free to think otherwise. It's a free world ;-) Kristian Kramer http://www.xanthus.demon.nl "Those who live by the sword, get shot by those who don't..." > -----Original Message----- > From: Frank [SMTP:fwils@utrecht.kvk.nl] > Sent: Monday, December 07, 1998 10:15 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - ethymology of Thyatian months > > Kristian Kramer wrote: > > > > In Holland the first day of the week is Sunday, but I have a calendar > from > > Japan and on this one the first day of the week is monday... > > > > I'm from Holland too, and for me, the week starts on monday... > > Frank > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 11:01:23 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays Herve wrote: >without astronomical instruments. German has Montag, Dienstag, Mittwoch, >Donnerstag, Freitag, Samstag, Sonntag, which is very close to English >words (except for Mittwoch which means half week, the rest has exactly >the same pattern). Freitag/Friday is a free day (why?). For some reason >Donnerstag/Thursday makes me think to thunder day (well, not without a >reason, Donner does mean thunder). Anyone good at etymology (or with a >good book)? I remember reading somewhere that Thursday and Friday in English supposedly came from the Norse influence - such that Thursday is Thor's Day (or Thunder day - Donnerstag), and Friday was Frey's Day. Don't know if this is true, but it's interesting.... Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 11:02:54 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: Outer Being Lore - The Crown of Worms] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: Outer Being Lore - The Crown of Worms Date: Mon, 7 Dec 1998 10:32:02 -0500 The Crown of Worms "And he came unto lost Yath-Khe in the wilds, and spake not of what he saw, lest the Evil Ones that lived therein steal away his soul. Ever after he gibbered of Yurrgh-Thal, Lord of the Worm That Gnaws, and looked not into the darkest caverns, lest he see the ever-eating Pestilence." --James Addelston, "Midnight Dreams and Other Miscellany", published AC 1003 in Selenica by J.P. Ironfoot & Sons The Crown of Worms is a truly malevolent magical item. Though not an artifact, its power and history are enough to have made it the desire of numerous quests of power. In appearance it looks like a dull grey iron crown, lacking any form of colour or ornamentation. What makes this item truly disgusting to the beholder is the fact that, above the iron headband, the remainder of the Crown's body appears to be made of petrified maggots and worms, all seemingly frozen in writhing poses. The air immediately surrounding the Crown also reeks of decay, forcing anyone within 20 feet of this item to Save vs. Poison or be violently ill for 2 rounds. The Crown is a gift of the Outer Being known as Yurrgh-Thal, otherwise known as the Lord of the Worm That Gnaws. His domain is that of decay in all its forms, both physical and moral. He created the Crown as a means of making his chosen champion more powerful, as well as serving his own aims of destroying healthy life wherever it exists. The first known wearer was a barbarian warlord named Thramis, who found it amidst the ruins of the great Carnifex city of Yath-Khe, in what is now the Izondian Desert. A simple person, Thramis fell easily under the influence of the Crown, and soon raised a horde of undead that terrorized northern Davania for over a century, laying waste to many villages and towns. It was only due to the massed might of the Milenian Empire that Thramis was brought low, though the Crown was lost. When worn, the Crown radiates a sickly greenish glow, and the worms and maggots comprising much of its bulk begin to slowly writhe and crawl. The wearer, when donning the Crown, must make a Save vs. Spells at -5, or immediately fall under the Crown's power. Making this save allows the wearer to control the Crown's abilities, but this contest of wills must be made each time the Crown is worn. If the wearer fails the save, the Crown takes control of the wearer's body, and converts it for its own purposes. The conversion is horrible to behold, and takes only one turn of game time. The wearer's skin turns a greenish-grey colour, and almost immediately begins to emit a foul odour, reminiscent of decay. Additionally, some of the worms comprising the Crown burrow into the wearer's skin - the wounds never healing as long as the Crown is worn - and reproduce inside. Within one week, the possessed wearer's body is filled with worms and maggots, so many that several drop off of his or her person each day. These creatures are unusually large for their species, being roughly six inches long, and a pinkish grey in colour. These foul creatures do not harm the wearer, though they do serve a more malign purpose. Once this process is complete, the possessed wearer's Charisma is reduced to one-third its former value, rounding down. If a wearer succeeds his or her save, the conversion does not happen. Needless to say, in both cases, the alignment of the wearer becomes chaotic once the Crown is worn. Whether the wearer is possessed or not, several of the Crown's powers are available. The wearer may control undead as though he or she was an undead liege of equivalent level, equating Hit Dice with level; and he or she can also detect the presence of undead within a five mile radius. Thus, a 15th level individual who wears the Crown could control undead as powerful as lesser vampires. Another gift of the Crown is a paralyzing gaze - anyone looking into the wearer's eyes must make a Save vs. Paralysis at -4 or be paralyzed with fear for 1d6 rounds. Wearers of the Crown can also summon, once per day, a Lesser Servitor of Yurrgh-Thal, who will obey the wearer's commands for 1d6 hours before returning to its own plane. Finally, the wearer can also cast shield, curse, speak with the dead, and animate dead up to ten times per day. Wearers who are possessed by the Crown gain another power, due to the crawling horrors that inhabit their bodies. When in combat, a possessed wearer may spew worms at an opponent instead of attacking normally. A normal attack roll is made, and if the opponent is hit, they are covered with writhing, biting maggots. The victim then takes 1d6 points of damage each round, unless they try to brush the maggots off. This action takes three rounds, during which the victim still suffers damage. Should a victim die from this attack, the maggots will burrow into the body, and it immediately animates as a zombie, under the control of the wearer. If the wearer already controls the maximum amount of undead he or she can, then the zombie wanders aimlessly. If someone is possessed by the Crown, or simply wearing it, there is only one way to remove the Crown from them. If a remove curse spell is cast by a lawful cleric of at least 15th level, the Crown returns to its stony state for 1d4 rounds, during which it may be removed safely. A raise dead fully spell may also be cast by any cleric of 15th level or greater, to the same effect. Finally, the magic user spell nullify Outer power may be cast on the Crown, in which case it becomes dormant for 1d2 days. Unfortunately, the Crown may not be destroyed by any mortal means, not even by a wish. If the Crown is removed from a possessed wearer, his or her skin colour returns to normal in 1d6 hours, and the foul odour dissipates almost immediately. The worms and maggots inhabiting the wearer's body also vacate their host, leaving through the wounds they inflicted on the wearer's body. Those wounds heal normally. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 11:03:29 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: A New Monster for you] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: A New Monster for you Date: Mon, 7 Dec 1998 10:37:05 -0500 Lesser Servitor of Yurrgh-Thal Armour Class: 1 Hit Dice: 6** (L) Move: 90' (30') Attacks: 2 punches or 1 whip or 1 spew Damage: 2d6/2d6 or 1d6+2 or special No. Appearing: 1 (1d2) Save As: C6 Morale: 11 Treasure Type: None Intelligence: 13 Alignment: Chaotic XP Value: 725 Lesser Servitors of Yurrgh-Thal are horrible beings. Created by their foul master, the Outer Being known as Yurrgh-Thal, Lord of the Worm That Gnaws, they populate many dimensions existing outside the Prime. Never very numerous, the lesser servitors are physically more than a match for most creatures their size (8' tall). In appearance they resemble burly humanoid figures, except that their bodies are composed almost entirely of writhing worms and maggots. No facial features are apparent, but they do "see", and they are able to speak, though their voices do not sound like those of any "normal" creature. Also, an unpleasant smell, not unlike that of rotting flesh, always accompanies them. Though not deadly, this smell does force anyone within 15 feet of a lesser servitor to make a Save vs. Poison or suffer a -1 penalty to all attack rolls and skill checks, due to nausea. Those that make the save are not required to make another for a period of 24 hours. Due to this odour, and the constant squelching sound when they move, lesser servitors cannot surprise anyone. In combat, the lesser servitor is a deadly foe. Possessing great strength, they are able to deliver two powerful punches at one opponent. In addition to this, they can whip an opponent by extending one of the slithering worms comprising their bodies, and they may spew at an opponent. Once each round, a lesser servitor may spew a stream of maggots at a foe, which, if it hits, does 1d4 damage per round. The victim will suffer this damage each round, unless he or she spends three rounds brushing the maggots off. There is no limit to the amount of times a lesser servitor may do this. As with other servants of the Outer Beings, lesser servitors of Yurrgh-Thal are vulnerable to those spells designed to combat such creatures. They are also affected by evilbane essence, taking 1d6 damage if they come into contact with it. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 11:11:52 -0500 From: Andrew Toth Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays At 12:14 PM 12/7/98 -0800, you wrote: >Hi! > >I'm from Holland and we have maandag, dinsdag, woensdag, donderdag, >vrijdag, zaterdag en zondag. I don't know the etymology of all, but I'll >try (the same etymology is for German and English I think): > >The etymology dates back to the time of the old Germanic Anglo-saxon >tribes, which had a pantheon very close to the Norse... > >Maandag: Day of the moon >Dinsdag: ???? And I know Tuesday is named after the Norse god Tues(sp?) >Woensdag: Day of Wodan (the Germanic version of Odin) >Donderdag: Day of Donar ( the Germanic version of Thor) >Vrijdag: Day of Frey (same god...) >Zaterdag: Day of the satyrs, a day to feast Think its more like Saturnday, after the Roman god Saturn. >Zondag: Day of the sun > >Hope this helps! > >Frank >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > Beyowlf Steely Blue Dragon -==UDIC==- |/ "Ours is not to reason why, but to blow this joint before we die" -Ratrap, BeastWars *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 11:31:05 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays In a message dated 98-12-07 06:04:06 EST, you write: << Freitag/Friday is a free day (why?) >> Is this Freya's day? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 10:27:08 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays Freitag/Friday is a free day (why?). For some reason >Donnerstag/Thursday makes me think to thunder day (well, not without a >reason, Donner does mean thunder). Friday is Frigg's day, and Thursday is Thor's day, AFAIK. Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 18:07:45 +0200 From: "Aleksei Andrievski" Subject: [MYSTARA] - Shahjapur Does anybody have a map of Shahjapur (in HW) that they could send me? I really need it. Even a rough, hand-drawn map would do. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 07:18:07 +1100 From: stan Subject: [MYSTARA] - Feinen Bold font A little while back a hunt was on for the Feinen Bold gazetter font, but there seemed to be no resolution even though a site which had the font was found. As a resolution to this earlier problem I was able to recieve a reply from the website with reference to the pricing of the font - and after picking myself up off the floor, after seeing the price, I thought I'd send the message on to this list. >I assume you want the font for use in Windows 3.1/95/98/NT. (If not, please >advise). >The price for Feinen Bold alone is US$125. > >The price for the family (light, regular, bold, inline) is US$265. > >We can email the font to you after receipt of payment (visa/mastercard). stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 17:15:28 EST From: RocksHope@aol.com Subject: Re: [MYSTARA] - Shahjapur *SCREAMS AND RUNS IN FEAR* solmyr's converting all of mystara?? :) - -joshua *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 17:27:52 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - A new immortal? IIRC, they were referred to as the 'lost gods'...which I thought was kind of cool, and actually fits in well with the Milenians being on the downward spiral... Håvard Rønne Faanes wrote: > On Sat, 28 Nov 1998, Tim wrote: > > > Check in the next section after the main Immortals are explained. I > > believe Bemarris was Aries. Why they changed the name of the Greek gods > > and not the Norse ones is another mystery :) > > One reason could be that the module that these Greek Immortals were > introduced in (Immortal Storm?) is increadibly silly. The Immortals are > not the Greek Gods, but impostors taking the names of these. Implying that > Greek Gods exist on Mystara... > > *shrug* > > Håvard > > *** > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.nvg.ntnu.no/~hoc > > "Remember, there are no stupid questions, just stupid people." -Mr > Garrison, South Park. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 23:34:41 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - ethymology of Thyatian months At 12.34 06/12/98 EST, you wrote: >Well, I look at my calendar and see that the months run from January to >December, and that the days go from Sunday through Saturday. If TSR followed >the months faithfully (i.e., January = Nuwmont), why isn't Sunday the first >day of the week? Or perhaps Monday is the first day of the week in some >European countries?? Just wondering... In Italy weeks start on Monday and end on Sunday, in fact Saturday&Sunday are known as week-end. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 23:49:01 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays At 11.16 07/12/98 CET, you wrote: >Okay first, a quick note in RW: Week days seem to be named after planets >plus the moon and the sun in some languages, though I have a hard time >telling what the roots are in English. Monday = Moon day (with a Luna >root in Latine-based tongues instead: lundi in French, lunes in >Spanish), Lunedi' in Italian >Tuesday = Mars day (mardi in French, martes in Spanish), Martedi' in Italian >Wednesday = Mercury day (mercredi in French, miércoles in Spanish), Mercoledi' in Italian >Thursday = Jupiter day (Jeudi in French, jueves in Spanish), Giovedi' in Italian BTW: Thursday maybe is linked to Thor >Friday = Venus day (Vendredi in French, viernes), Venerdi' in Italian >Saturday = Saturn day (samedi in French, sabado in Spanish), Sabato in Italian >Sunday = Sun day (dimanche in French, domingo in Spanish). Domenica in Italian The latin word "dominus" means "lord", so this is the day devoted to god. >For some reason >Donnerstag/Thursday makes me think to thunder day (well, not without a >reason, Donner does mean thunder). Anyone good at etymology (or with a >good book)? The thunderbolt is a symbol of Zeus=Jupiter, thus a possible link between the latine and anglosaxon name for this day. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 6 Dec 1998 20:17:29 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: [MYSTARA] - Website Updated My website has been updated to include the 1014 and 1015 Underocean Timelines and also now includes a poll. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 18:14:41 EST From: EzJ25@aol.com Subject: [MYSTARA] - New OD&D Magic-user Spell Wynter's Cold Blast Level: 2 Range: 0 Duration: Instantaneous Effect: Creates a freezing bolt 20' long, 5' wide. This spell, created by the Mage Wynter, creates a freezing blast of cold energy that explodes from the caster's hand and leaps outward to a maximum range of 20'. Creatures in the area of effect suffer 1d4 points of damage per level of the caster. Creatures of fire (fire elementals, lava lizards, red dragons, etc.) suffer double damage, while cold creatures (frost salamanders, white dragons, etc.) are immune to this spell. Each creature in the spell's area of effect may make a saving throw versus spells; if successful, he takes only half damage. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 20:01:30 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - New OD&D Magic-user Spell Jim wrote: > This spell, created by the Mage Wynter, creates a freezing blast of cold >energy that explodes from the caster's hand and leaps outward to a maximum >range of 20'. Creatures in the area of effect suffer 1d4 points of damage per >level of the caster. Creatures of fire (fire elementals, lava lizards, red >dragons, etc.) suffer double damage, while cold creatures (frost salamanders, >white dragons, etc.) are immune to this spell. > Each creature in the spell's area of effect may make a saving throw versus >spells; if successful, he takes only half damage. I like this! Simple, yet effective. A good D&D equivalent to the likes of burning hands, and other lower level combat spells. Mages need a bigger repertoire, anyway. Mind if I post this on my site? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 20:55:06 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - New OD&D Magic-user Spell Mind? No way! I'd be glad to have something of mine posted somewhere! What's the address? Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 16:43:00 -0800 From: chris_d_p@juno.com (Christopher D Pasarilla) Subject: Re: [MYSTARA] - Shahjapur Where in the HW is it? It sounds familiar, I just can't put my finger on it. I can't send pictures through my email service, so if you could give me your home address...? Shelz PS: I only need your address to give you the thing. I'm not going over there to kick a** or anything. :) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:53 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1019 TREATIES AND DECREES AC 1019, 1st Quarter: The Great Company attempts a surprise assault of Glantri City. The Glantrian Militia, despite its preparations, fails to keep the Alphatians out of the city. Fortunately, the Militia holds the majority of the city’s quarters, except for the slums and the merchant area. Fierce fighting goes on inside the streets as the Militia and the local city residents man the barricades. There are enough magic-users left to halt the progress of the Great Company, although defenses menace to give in at any time. The Alphatians plan a major breakout into the administrative quarters of the legendary city during the night. Making one of their biggest mistakes in their campaign of revenge against Glantri, the Alphatians scheduled their offensive during a full moon. Shortly before the assault, howls echo in the streets of Glantri. Suddenly, packs of werewolves lurch out of the shadows, attacking units of the Great Company. At the center of the werewolves’ spoiling attacks stand Malachie du Marais in full command of his lycanthropic gangs. Surprised, the Alphatians fall back to the city slums to avoid excessive casualties. Further north, Synn approaches the capital with a large army of Black Jacks. Unfortunately, the cold weather slows her pumpkin-head warriors and she fails to reach the city at all. She leaves behind enough troops to delay the advance of the Glantrian Loyalists. Since the two armies faced off in Braastar, Synn has deliberately ignored the princes’ requests to talk. The two armies presume each other hostile. Meanwhile, the Loyalist forces take Kopstar and Glenmoorloch. Ethengarian and Alphatian defenses holding the mountain pass to Boldavia receive massive reinforcements, essentially from troops that retreated from Ylaruam. In Karameikos, Valen holds the woods and hills east of Kelvin and Specularum (Mirros), as well as Penhaligon and the road to Selenica. Both armies clash at regular intervals, neither being able to defeat the other. Valen makes efforts to persuade the elves of eastern Karameikos to join his side. They remain neutral. The rumor is that they are talking to the Vyalia Elves of Thyatis. Thyatians pressure Valen to accept their help. He still refuses, fearing an imperial ploy to invade Karameikos. The civil war goes on. Meanwhile in the city of Selenica, members of the Western Defense League and Eusebius spend long weeks arguing and negotiating. Before the end of the winter, signatures and seals appear at the bottom of decrees and treaties. They are referred to in general as the Treaties of Selenica. They include the following agreements: KARAMEIKOS King Stefan must be reinstated as King of Karameikos and retain the throne until his death Karameikos remains a Kingdom, rather than a Duchy King Stefan must stand barefoot and bareheaded at the main gate of Thyatis City, there to humbly apologize for his treachery, and swear allegiance to the Empire in the name of his people. Karameikos, as part of its feudal obligation, is required to levy and maintain armed forces in the amount of 500 footmen, 200 archers, and 150 cavalry of which no less than 50 must be Karameikan knights for the defense of mainland Thyatis at any time they are required by the Empire. Karameikos is to pay an Imperial Tax equal to 5% of its own revenues (no less than 5,000 gp per month) Karameikos is to pay a million gold pieces to the Empire in war reparations over a period of ten years. The border with Thyatis is aligned on Rugalov River All possessions east of the Rugalov River permanently revert to Thyatian control under the Duchy of Machetos Karameikos guarantees that Thyatian citizens or Karameikans of ethnic Thyatian origins are subject to the same laws as all Karameikans and are not subjected to harassment Karameikos is to accord all Darokin merchants with "most preferred client" status, therefore forfeiting any import or export taxes on Darokin merchants. Karameikos must assess a surtax for all Minrothad ships entering Karameikos ports DAROKIN Darokin is to provide adequate financing for the war reparations Karameikos owes Thyatis. Darokin acts as the guarantor of Karameikos’ war reparations debt to Thyatis Darokin accords a "most preferred client" status to Thyatian merchants for the next ten years YLARUAM Ylaruam drops all future claims whatsoever on Tameronikas Ylaruam constructs two fortified places, one at Warqa, the other at Cinsa-Men- Noo, according to plans and guidelines issued in the treaty A joint WDL garrison is to occupy the fortification at Warqa against further incursions from Rockhome or Enthengar A Thyatian garrison is to occupy the fortification at Cinsa-Men-Noo against further incursions from Rockhome or Enthengar Ylaruam must allow and support the garrisons at Warqa and Cinsa-Men-No to intercept invading forces and wage war on Ylari land as may be required to defeat said invasion Ylaruam must guarantee these garrisons and their reinforcements free and safe passage through its lands to these two fortified places Ylaruam is to provide regular food and non-war supplies to the two fortresses Ylaruam guarantees that Thyatian citizens or Ylari of ethnic Thyatian origins are subject to the same laws as ethnic Ylari and are not subjected to harassment ALL WDL MEMBERS Must respect Thyatis borders and guarantee not to interfere in Thyatian internal affairs Guarantee not to interfere with Thyatian military or civilian acting abroad Must act in the support of the Empire against further invasions from Rockhome and Ethengar crossing through Ylaruam or Karameikos One member of the royal family or the families of the nations’ rulers must remain at all times in Thyatis City as guarantors of their nations’ agreements THYATIS Thyatis guarantees not to interfere with internal affairs of all WDL members Thyatis vows to respects the borders all WDL members. Thyatis vows not to interfere with WDL military or civilians abroad. Thyatis accords Darokin merchants "most preferred client" status for the next ten years Thyatis’s armed forces remain in Ylaruam until such time the two fortresses at Warqa and Cinsa-Men-Noo are built and garrisoned as described in the treaty Upon its departure from Ylaruam, Thyatis returns all sovereign Ylari territories to Ylaruam, except Tameronikas One Thyatian imperial nobility is to remain in Darokin City at all times as a guarantors of Thyatis’s agreements Thyatis agrees to provide an expeditionary force and naval support in the event of further western invasions against Darokin and the Five Shires AC 1019, 2nd Quarter: At the news of the various treaties announced in Selenica, Ierendi immediately asks to join the WDL, offering a great amount of gold and jewelry. Ierendi’s request receives unanimous approval and the gold finds its way into Thyatian hands, as part of Karameikos’s war reparations. A Minrothad ambassador makes a similar request, which Darokin immediately vetoes. Weeks later, Minrothad negotiates a separate treaty with the Empire but the details aren’t released. The civil war comes to an abrupt end in Karameikos as King Stefan agrees on the demands of the Treaties of Selenica. He makes preparations for his journey to Thyatis. News of Synn’s army approaching fast reach the Great Company. The latter quickly retire out of the capital after putting the slums to the torch. The Alphatians then head east to Skullhorn Pass still in Ethengarian hands. The Dark Queen’s army marches into Glantri as the people barricade themselves inside their houses. The silent, ominous cohorts of Black Jacks walk down the streets. Synn returns to her Royal Palace. Days later, the Loyalist army reaches the city gates. The Dark Queen agrees to a truce and invites the princes with their personal guard. They meet at the "Royal Palace". Synn, as Queen Dolores I, sits on her throne, her kobold buffoon crouching at her feet. She demands the princes swear fealty to the Glantrian Crown and take their rightful place at her side. The princes flatly refuse and scoff at her royal claim. Instead, they announce their army is now powerful enough to retake the capital if need be, having levied much of the native population. Synn laughs and claims she has thousands more Black Jacks in the surrounding hills, waiting to ambush the princes’ rabble and their elven lackeys. The princes call Synn’s bluff and start walking out. Synn immediately orders her Black Jacks to seize the Princes. Not one of them moves to execute her commands. Instead, a lone, truly wicked looking Black Jack walks up and begins to speak. He announces the Black Jacks will no longer do Synn’s bidding. Instead, they claim her own Principality of Fenswick as their own with himself, Lord Night, as their rightful prince. In a rage, Synn reverts to her dragon shape and attacks her Black Jack guard. Lord Night escapes Synn’s wrath while the princes immediately attack the monster. In short order, Synn vows revenge and flees in the night. AC 1019, 3rd Quarter: Following the Selenica Treaties, Valen and Adriana renounce their present claim to the throne, allowing Stefan to return as the king. He leaves Specularum (Mirros) with his retinue and fulfills his obligations to the Empire. Tensions remain very high in Karameikos between Traladaran and ethnic Thyatians. Prince Valen, as the Karameikan guarantor of the treaty, travels to Thyatis. Eusebius isn’t happy about the choice, but the treaty does not allow him to influence that choice. Lena Mauntea, daughter of Corwyn Mauntea of Darokin, trades places with Prince Gabronius Torion of Thyatis. Prince Eolemnon, brother of Princess Tanaladeyo, joins the other guests in the name of Aengmor’s Shadow Elves. The Sheriffs of the Five Shires elect Marmaduke Dustyboots, the brother of Jaervosz, to be their token presence in Thyatis. Ierendi sends a totally unknown figure, Tanga Kanakola, the son of one of the elected nobles in Ierendi (since the Queen and King are elected for such short terms, members of their families would not necessarily be of use or even available). Finally, Ylaruam sends Khadija, a rambunctious ten-year-old child and twelfth wife of Mohammed Al-Kalim, along with her eunuch guard, her preceptor, and her servants. Meanwhile in Glantri, the princes debate about Lord Night’s claim for the Principality of Fenswick. Lord Night just barely gets his wish, at least to get him and his massive horde of pumpkin-head warriors "off the streets". Lord Night swears to abide by the Principalities laws and principles, swears allegiance to the nation, and guarantees that his kin will not bring harm or harass the good people of Glantri. Lord Night thus takes Synn’s place among the council. All the other principalities and communities, however, quietly pass laws outlawing the culture of pumpkins upon pain of death, or the possession of pumpkin seeds. Prince Morphail requests and obtains the command of military troops to retake Boldavia. He leaves the capital and marches north toward the mountain pass. Wendar troops take their leave and return to their kingdom. Soon afterward, Kol is requested to remove his jester’s hat and approach the bench. He faces charges of treachery. The trial’s preparations go on for weeks, and so do the interminable debates. Evidence proves that Kol did act to protect the people of Glantri and its lands from further violence and destruction. He claims that he did "abdicate" as he had intended all along when Princess Dolores ordered him to. He was the victim of her treachery as much as everyone else when she took the title for herself. Credible witnesses do testify that "Gentle King Kol" indeed treated fairly the Glantrian people and that he took all measures available to him to protect the land and the nation's resources. Malachie du Marais and Lord Night both point out that Kol bravely attacked Ugrah’s retreating forces and the invading Alphatians. The princes hesitate, debate, and argue interminably. AC 1019, 4th Quarter: A messenger arrives at Glantri’s council riding strait from the Broken Lands border. He bears news of raiding parties preparing to enter Glantrian lands. Kol’s judgment comes to a quick end when the princes unanimously agree to exonerate Kol of all charges and reinstate him. After which, Kol is promptly requested to go deal with the "unrest" in the Broken Lands. Kol thanks everyone for their magnanimity and quickly leaves to handle his old business of keeping the Broken Lands safe for everyone. As he rides south, a dark shape flies overhead, tracing his every moves. The princes receive a strenuous protest from a Darokinian ambassador. He deplores their decision to accept in their midst the monster who is personally responsible for murdering the entire Darokinian relief column in the Broken Lands, five years earlier. If the princes persist with their amoral decision, future relations between Darokin and Glantri stand to suffer greatly. Meanwhile, the Great Company settles again in Rymskigrad, preparing for the upcoming winter. Morphail’s troops are on the other side of the Glantrian Alps, just setting up their wintering quarters as well. A few days later, chaos and utter terror suddenly rock all of eastern Glantri. In the middle of a night, nosferatu and vampires of every ilk creep out of their hiding places throughout Boldavia and have a bloodfest. Blood-curdling screams of abject terror tear through the chilly night, especially in Rymskigrad. By dawn, symbols traced in blood mark the doors of all Alphatian residences and military barracks. All Ethengarians have fled their camps back to the steppes. Soon afterward, under the dark, gloomy sky of the Glantrian autumn rise moaning bands of undead of every sort. Graves throughout Boldavia release their macabre guests who immediately endeavor to harass or devour the occupants of the marked houses. Boldavian people have long barricaded themselves and festooned their doors and windows will all manners of defenses. But no harm comes to them. Ambushes and terrifying fights go on all day. By nightfall, the Great Company regroups outside Rymskigrad and begins a cautious withdrawal from Boldavia. At those news, Morphail’s forces storm the mountain pass, now abandoned, and march triumphantly into Boldavia. They arrive several days later. The undead have left as quickly as they had appeared. As the first snowflakes begin to cover the Boldavian countryside, Morphail solemnly proclaims Glantri free at last! The Alphatians, upon meeting with the Great Khan, receive an offer to settle elsewhere. A dwarven envoy suggests the old ruins of Jhyrrad, in Rockhome. They have remained empty and are somewhat monster-infested, but "nothing like Boldavia", he quickly reassures his guests. Alphatians are welcome to settle there and the dwarves offer help to rebuild a new fortress. The wary Alphatians accept. Before the end of the year, they reach Jhyrrad and set up a heavily defended camp with the help of dwarven retainers and scouts. THE END. . . FOR NOW Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #738 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, December 7 1998 Volume 1997 : Number 739 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - A World in Flames -- AC 1018 [MYSTARA] - A World in Flames -- AC 1016 [MYSTARA] - A World in Flames -- The Prelude [MYSTARA] - A World in Flames -- AC 1017 ---------------------------------------------------------------------- Date: Mon, 7 Dec 1998 23:35:46 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1018 THE TROUBLE WITH KARAMEIKOS AC 1018, 1st Quarter: Before the end of the winter, Darokin reconquers all of its lost territories. Large amounts of gold are invested into the devastated cities for their repair and reconstruction. New defenses at Corunglain are planned. All troops that fought against the goblins head home. In Karameikos, new trouble is flaring. While attempting to resolve the succession issue and his abdication, King Stefan names his daughter, Adriana, as the ruling Queen of Karameikos. This decision is popular with the native Traladarans. Queen Olivia, Stefan's wife, then stuns everyone when she reveals Adriana and her brother, Justin, are both illegitimate. She and the King's brother, the chancellor, announce that Adriana and Justin are indeed their children -- not Stefan's. Therefore, the youngest son, Valen, must be the only legitimate heir. Valen has the support of native Thyatians in Karameikos. News of the scandal spread through Karameikos like wildfire. Stefan, at first in utter shock, then believes Olivia is merely trying to push forth her favorite son, Valen, and that she "invented" the story about Adriana and Justin. He declares both Olivia and the chancellor traitors to the crown, and claims it are Valen who is the chancellor’s son. Olivia takes to a convent and the chancellor is thrown into the dungeons. Clashes quickly follow in the streets while ethnic Traladarans and Thyatians take sides. A hard winter strikes the north of the Known World. Remnants from Ugrah’s old hordes settle outside Wendar to weather the cold while the bickering goes on. Wendar’s army reclaims all lost territories. The crusade against Denagoth halts, as troops dig in to wait out the raging winter. More Glantrian volunteers manage to get through the Wendarian Range’s treacherous passes and bring news of the Alphatian-controlled invasion from Boldavia. The Glantrian princes reconvene at the Wizard King’s palace. All are present except Malachie du Marais and Dolores Hillsbury who have presumably returned to Glantri. Brannart McGregor and Morphail Gorevitch-Woszlany are in Wendar but have sent proxies to the meeting, as have Malachie and Dolores. Despite the objections of Brannart and Morphail’s proxies, the princes decide to wait for the end of the winter before marching back to Glantri, get some rest, accommodate the volunteers, and prepare their troops. The Wizard King does not recognize the legitimacy of King Kol over Glantri and agrees to help the Glantrian princes with their endeavor to regain control over their nation. Meanwhile in Glantri, the Alphatians continue their attack despite adverse weather conditions. They take Glenmoorloch and sack the town for supplies and equipment. Dolores orders her newly created army of pumpkin head warriors, dubbed the Black Jacks, northward to engage the Alphatian vanguard. Because of the cold, the Black Jacks slow down and fail to reach the enemy, stopping between Braastar and Kopstar. Terrified townspeople flee Braastar as the Black Jacks sweep through. Refugees flee toward Kopstar and Leenz, many dying in the cold winter. King Kol rushes the Glantrian City Militia and his humanoid warriors northward from the Broken Land border to reestablish order in the north. One night, Synn sneaks into his camp. She uses an enchanted item to trap his soul and control his body. The kobold who would be king does not have the means to resist Synn’s powerful enchantment. He becomes her servant. Kol’s armed forces come to a halt in Glantri City. In the west, werewolves have completely decimated the remnants of Ugrah’s old horde. Prince Malachie declares his loyalty to the old regime and renounces Kol’s suzerainty. In Thyatis, the war between the empire and the Khan comes to a halt, awaiting the end of the winter. Moglai receives news from Rockhome – the dwarves will remain friendly with the Great Khan, but otherwise are returning to their lands. Ethengar forces continue to hold Ylaruam. Meanwhile in Ostland, allied naval forces maintain their blockade with great difficulty, the winter weather taking its toll among the ships and their crews. Fearing the worst, key leaders of Ostland run the blockade and disappear into the stormy sea, heading east. Warbirds are unable to intercept them. Ostlanders prepare for the imminent invasion. AC 1018, 2nd Quarter: After an initial push forward, the joint Wendar- Heldannic crusade against Denagoth comes to a halt as the Champions of Light and Law reach the edge of the Elvenstar’s range. They begin building fortifications. The Wizard King summons his councilors and the nations most knowledgeable wizards. They discuss possible solutions to save the mad city of Woodgate. Reports arrive that the land around the city has perished. No animals seem to live in the area and all vegetation has died within a radius of a mile from Woodgate’s city walls, leaving barren, muddy earth. Glantri’s Loyalists rumble out of the city of Wendar, heading toward Glantri. With the melting snow, Wendar’s unpaved trails quickly turn into a sticky, muddy mess slowing down Glantri’s freedom fighters. Riots about royal succession become outright civil war in Karameikos. Queen Adriana seizes power, as her father retires to a monastery of Halav. Traladaran supporters seem to be getting the upper hand, gaining control of the capital city and the western half of the nation. Valen, the Queen-Mother, and the chancellor quickly leave Specularum (Mirros). Valen declares himself the King of Karameikos, rallies his supporters in Penhaligon, and levies an army there. Dolores’s Black Jacks clash with the Alphatian invasion force just outside of Braastar. The battle-hardened Alphatians and their Boldavian retainers buckle before the Black Jack’s initial impetus, but eventually prevail on the battlefield. Dolores’ forces retreat into deserted Braastar. Looters inside the city are caught and promptly crucified on the doors of the buildings where they were captured. Meanwhile in the capital, Kol announces his abdication in favor of "Queen Dolores I". The local population, numb from years of catastrophes and bizarre events, fails to react either way. Prince Malachie strenuously denounces Dolores’ treachery and claims she harbors evil plans for the people of Glantri. He calls for a general revolt, but people hesitate, no longer being able to see through the tortuous maze of politics and monstrousness. Whom should they support – a notorious werewolf, the creator of the terrifying Black Jacks, or the master of kobolds and goblins? Yet, the Alphatians are coming! In Thyatis, the war resumes swiftly. Moglai Khan hold’s Biazzan against the Thyatian attack, while his troops storm Fort Nikos further North. Before summer, the fort lies in ruins and the Great Khan’s army spills into Ylaruam. Before they leave Biazzan, the Ethengarians put the city to the torch and take Thyatian slaves along. Furious, the Emperor orders his armies to pursue the Great Khan into Ylaruam as well. In the north, Vestland, Thyatis, and the Heldannic Knights storm the isles of Ostland. The fight is brutal, but the Ostlanders are no match for their invaders. Shipton falls in the first few days of the invasion. Port Svenson, Zeaburg, and Ostmanhaven remain under siege. More troops disembark. AC 1018, 3rd Quarter: Unable to devise a cure for Woodgate, Gylharen simply orders a wooden palisade and watchtowers erected around the mad city and its sun-baked dead-lands to keep people out. Fortifications continue in Denagoth as the two armies observe each other warily. King Valen, now with a substantial army, marches toward Kelvin. At once, Valen demands the city surrenders to the rightful king. Fearing bloodshed and needless hardship, the city’s guilds pressure Kelvin into recognizing Valen as their rightful lord. He enters Kelvin in triumph. A day later, however, news of Queen Adriana’s army quickly reach Valen. Scouts report it is at least twice the size of his forces and is but a few miles away. A city merchant then approaches Valen, saying he bears an important message from a powerful ally. The Alphatians attack the city of Braastar. The Glantri City’s militia and Kol’s humanoids join the sinister Black Jacks in their defense of the city. The Glantrian troops have difficulties fighting together. The humanoids are the first to hesitate. They resent Kol’s abdication and suspect human magic. The Glantrian militia finds it increasingly unnerving having to fight alongside goblins, kobolds, and the Black Jacks. Furthermore, news of Morlay- Malinbois’s defection to the old regime are not helping. The Black Jacks go on, fighting fearlessly as larger patches are grown and new reinforcements arrive. One morning, the alarm is sounded after the humanoids desert the city’s defenses en masse. Lawless bands of goblins and kobolds are later reported fleeing south and looting everything on their way. Fearing the ominous reinforcements among the Black Jacks, Glantrian militiamen break rank and retreat to the helpless capital to protect it from the marauding humanoids. The Alphatians choose this time to storm Braastar again and the Black Jacks retreat. The Alphatians move in just as they hear about Fort Nordling surrendering to the Glantrian princes’ and their Wendarian allies. In Ylaruam, the Great Khan’s armies spread out around Kuznetz and Hedjazi which they control. Thyatis reorganizes its forces outside Ctesiphon, whose Ylari garrison had surrendered upon the Emperor’s arrival there. Ctesiphon’s Ylari cavalry joins the Thyatian army. A vast series of clashes ensues, pitting the stout Thyatian infantry protected by their wild Jennite horsemen against the nimble Ethengarians. The Great Khan unleashes his Skyriders, disorganizing the Thyatian rear, disrupting supply lines, and causing fighting units to break rank. To this, the emperor unveils his trump card – the newer, greater Retebius Air Corps. Fewer than the mighty Skyriders, the armored Thyatian knights have the advantage of riding a breed of smaller, well-trained wyverns. They are slower and less agile than Ethengar’s Skyriders, but infinitely more resilient in combat. Scouts report another large Thyatian army on the march in Ylaruam. It has already taken Cubia and Fabia, and is swinging westward in an attempt to encircle the Great Khan. Ethengar immediately withdraws toward the capital of Ylaruam. Thyatis pursues after leaving solid garrisons behind to control the Ylari towns. Meanwhile up north, one after the other, the remaining three cities of Ostland fall before their besiegers. Vestland occupies Ostmanhaven, the Heldannic Knights Port Svenson, and the Thyatians Zeaburg and Shipton. AC 1018, 4th Quarter: Queen Adriana’s army attacks Kelvin. Valen holds the city for several weeks until the city’s guilds decide to switch their allegiance to Adriana. It happens quietly and the gates swing open during the night. The threat is almost immediately discovered, allowing enough time for Valen and his army to make a sortie and flee eastward. There, they meet a Thyatian envoy. Following an earlier message sent to Valen, Thyatis had pledged gold, weapons, and supplies to support his cause. A Thyatian convoy is waiting for Valen in the forest. The help is welcome. The Thyatian envoy then adds that several thousands civilian volunteers in Machetos have made their desire known to help their ethnic brothers in Karameikos. They and Thyatian missionaries await Valen’s call for help, should he need further assistance. Valen refuses. Glantrian Loyalists and their Wendarian allies quickly sweep downward and retake Kopstar. Soon, they set up camp north of Braastar while the Black Jacks occupy the southern countryside. The next day, the Loyalists sound the attack. The Black Jacks do the same on the opposite side. Both forces spill into the city. . . to discover it is totally empty, save for the Alphatians’ Boldavian retainers who immediately surrender to the Glantrian princes. The Alphatians remain conspicuously absent. Soon, the two armies face off, Black Jacks on one side and Glantrians on the other. Catcalls and jeers break the ominous silence. But the two armies slowly pull back and hold their two sides of war- torn Braastar. Boldavians report that the Alphatians pulled out the night before and circled around the Black Jacks. They are heading for Glantri City. In Ylaruam, Thyatis launches an all-out assault upon the capital city. The embattled Ethengarians fight bravely, but without their dwarven allies, they must retreat. For the Great Khan the writing is on the wall. They sack the city, loot its holy places, put them to the torch, soil the water wells, and ride off toward Rockhome via Parsa and Uruk. The same fate awaits all the towns on their path. The Khan conducts a masterful retreat leaving nothing behind but scorched earth, with the Skyriders covering their every moves. The Retebius Air Corps pursues the Ethengarians as best they can, engaging the enemy wherever possible. Thyatis moves on, capturing all remaining cities save Surra-Man-Raa and Abbashan. The Western Defense League meets in Darokin toward the end of the year. Present are the ambassadors from Darokin, the Shires, Ylaruam, and Aengmor. Two Karameikan ambassadors are present with their nervous guards, both claiming to be the legitimate representatives of their kingdom. They are both allowed to speak for their respective monarchs. Rockhome is absent, as everyone expected. The topic of the discussion is Thyatis’s obvious bid for conquering Ylaruam. The Ylari ambassador demands the League counterattacks from Selenica in accordance with the treaty. Immediately, Adriana’s ambassador shows her support for a concerted action against the empire who she claims is invading Karameikos as well while pretending to help the treacherous Valen. The other ambassador objects vehemently. The Shires also support some sort of action against the empire, more like a food embargo. Darokin, with their army in shambles and true to themselves, prefer some diplomatic solution rather than a war they feel they can't win. The Shadow Elves wholeheartedly support the Darokinian ambassador, loathing even the most remote thought of fighting in the wide open, sunny Ylaruam. Disagreements flare up and hands are inching closer to daggers and swords. Suddenly, the whole assembly grows quiet as a dignified military figure steps in. Emperor Eusebius walks up to the table, lays down his sword upon it, and quietly stares at everyone. In a stern voice, he says finally, "We need to talk." TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:34 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1016 MOVES AND COUNTERMOVES AC 1016, 1st Quarter: Under heavy rains, Ugrah’s southern horde engages the new defensive lines of the allies centered around Darokin City. Thyatians hastily constructed networks of palisades and muddy trenches backed with siege artillery. Several large gaps still lie in their defense, especially near the eastern shore of the Streel River and the edge of Canolbarth. Ugrah sends a large recon force through the sinister forest of Aengmor to find a path around the Thyatian fortifications. During one night, the dwarves from Ylaruam pepper Selenica with a series of probing attacks essentially to gauge the Shadow Elves’ defenses and the layout of city walls. The Shadow Elves risk several sorties against the dwarven sappers, making an unusual effort to capture as many of them as they can. By daybreak the bulk of the dwarven army approaches to lay a siege on Selenica, only to find the city abandoned by its previous masters and their prisoners. Civilians at the main gate wave a white flag, claiming Selenica to be an open city. The dwarves gleefully take possession of Selenica, marching in with great fanfare. Reports of unrest in Karameikos reach the allied forces in Darokin. Rumor has it that King Stefan wants to avoid a three-way war, especially with the news of the Selenica switching hands so rapidly. He still suspects a Thyatian backlash for renouncing his ancestral allegiance to Thyatis. Foreign ambassadors are putting pressure on Karameikos for different reasons, including Ethengar and Rockhome envoys. A growing number of people question the King’s decision, but an equally important number are glad that so far no one was sent abroad. Arguments flare up. Further north, the Great Company calls upon Alphatian expatriates to join their cause and come to New Sundsvall. News of local Boldavian population being pressed into the Alphatian army are trickling back to Wendar. His Most Exalted and Sovereign Majesty, King Kol of Glantri, Defender of the Land, Savior of the People (etc, etc) sends a message to New Sundsvall, warning that any incursion into His Royal Demesne will meet a harsh response. The Alphatians snicker and ignore him altogether. Toward the end of the winter, panicked messengers ride back to the court of the Wizard King. They report that Denagoth is attacking from the north. Their vanguard has already penetrated Wendarian lands and menace Wendar’s rear. Precious troops withdraw from the front to address the new threat. The Wizard King has no choice but to send messengers to Freiburg for urgent support. AC 1016, 2nd Quarter: The Great Khan launches a flurry of attacks into Thyatis. In all cases, raiding Ethengarians refuse to engage combat with Thyatian forces and rapidly withdraw into Ylaruam. Instead, they conduct raids especially near Biazzan and the Duchy of Tel Akbir. Thyatis does not commit the bulk of its forces, waiting to see what the Khan’s strategy really is. The Emperor grants an audience to a mysterious Heldannic commander who flew into the capital the same day. Shortly afterward, imperial guards escort him back to his warbird, and in the dead of the night he sets sail to the northeast. A few days later, Emperor Eusebius orders a great stone arch built just outside of the capital. Wizards from the Imperial Collegium begin regular deliveries to the construction site of large marble panels engraved with unusual runes. More civilians respond to the Emperor's calls to serve under the imperial banners. Unsettling news from Vestland reach Freiburg. A joint force of dwarves and Soderfjord Jarls storm Vestland from the south and the west. Ostland ships joined the invasion, raiding the coasts and causing much damage. Vestland’s defending forces fall back to Norrvik. The King of Vestland begs Freiburg for help, but the knights must first address the threat of Denagoth’s forces pouring into Wendar. They represent a more immediate threat to the Ordensland. They offer instead a warbird’s help, should the King, his family, and his government wish to escape Norrvik. Faraway from Vestland, the Master of Hule has his own problems. Some of his humanoid population has made a pilgrimage to Urzud and returned. Rumor of a great temple in central Brun has caused increasing agitation among his goblinoid troops. Report about the "Century of Wogar" and the great invasion against Glantri is adding fuel to the fire of discord. Already, reports of troops deserting their posts in Sind are reaching the Master. Rumor has it they left to join the mighty Voice of Kro-ee. Meanwhile in Darokin, the war rages on around Darokin City. A handful of Ugrah's recon force returns from the Canolbarth forest. Shadow Elves decimated the vast majority of their war parties and took some prisoners. Angry, Ugrah orders renewed assaults on the capital city. AC 1016, 3rd Quarter: Ugrah's northern horde pursues its unrelenting assault of Wendar. The beleaguered Wendarian army, now fighting a two-front war is unable to rescue the besieged city of Woodgate. At last, the goblins storm Woodgate and overwhelm its defenders. Tales of mass slaughter in Woodgate further erode Wendar’s sagging morale. Meanwhile, the Heldannic Knights slowly recover from their war with Myoshima. The knights hold the passes leading to Wendar and threaten to attack Denagoth, relieving the Wendarian army from some of the pressure. The knights ground most of the warbirds and launch instead build large numbers of flying rafts. The crude platforms include a single crew, a priest with a small altar and a tent, and stacks of barrels, crates, and sacks of supplies. The rafts make one-way trips to a city in Wendar, bringing desperately needed supplies and clerical help. Incidentally, clerics of Vanya also use this as an opportunity to preach their faith, with some notable success. The rest of the Heldannic army digs in behind the Vestland border. The King of Vestland accepts the warbird trip back to Freiburg, minutes before his palace falls into the hands of the Soderfjord and Ostland aggressors. Vestland and Heldannic surface ships regroup in Freiburg and prepare to sail back out. Toward the end of summer, a large army boldly marches from Ylaruam into the Duchy of Tel Akbir. The legions of Thyatis rumble forward to meet the invasion force head on. The clash is brutal, worthy of the many future tales from bards and minstrels. Before the end of the day, the trumpets of Thyatis announce a great victory for the empire as the well-prepared imperial troops annihilate the invaders. But Emperor Eusebius remains cautious and worried. Ylari cavalry and infantry from Rockhome and Soderfjord make up the invading army almost exclusively. Few Ethengarians show up at all and there is no sign of the Great Khan. Imperial troops withdraw, despite protests from their generals to pursue the fleeing army into Ylaruam. AC 1016, 4th Quarter: As the trumpets’ triumphant calls still echo in the imperial palace, messengers ride from the city of Kerendas. They report a major invasion of Ethengarian riders coming from Karameikos. The town of Machetos has fallen to the unexpected attackers. Some of the gates had been knocked open. Everyone suspects treachery, or perhaps Alphatian magic. Much of the Thyatian land forces rush to meet the Khan. Up in Darokin, buckling before the repeated angry assaults from Ugrah’s southern horde, the allied force once again must fall back. The position around Darokin City is untenable. Darokin’s army moves into the capital city, hoping to outlast the unavoidable siege, while the Thyatians and their halfling allies retreat to the narrow passes in the Cruth Mountain before winter settles in. Morale is sagging among the Thyatians when they learn of the fall of Machetos and war back home. Riots flare up throughout Karameikos. The Karameikan army is in disarray, split between the authority of their king and popular anger. Stefan’s bid for peace failed miserably. Everyone shows their dislike of Moglai Khan being granted a free passage through their lands. The news about the failing defense in Darokin did nothing to help. It is painfully clear to everyone that war is now unavoidable. Rumors go around that Alphatians have manipulated the aging king. Angry mobs begin hunting down suspected Alphatians and their accomplices. They put the school of magic to the torch. Violence shakes the whole kingdom. In an attempt to calm his people, King Stefan announces his abdication. The issue of his succession only serves to fuel the unrest, as Karameikos is now on the verge of a full-scale civil war. At last, followers of Halav seem to get the better of the widespread chaos and call for a crusade against the humanoid hordes. Massive support rallies the good people of Karameikos around the faith of Halav. Meanwhile, the Karameikan army closes the border with Thyatis, sending a message to Moglai Khan that he is no longer welcome on their land. TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:11 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- The Prelude Hi all. . . Here's a series of posts about an alternative Known World timeline. It had generated an interesting discussion on the MMB last October. I thought some of you would be interested or at least entertained. A few notes – the timeline is based upon some (non-canon) ideas that had come up on the MMB so you probably will have some questions (for example – the goblins’ artifact which ties into ideas presented earlier on Star of Vanya, the "mad city" of Woodgate in Wendar, the Myoshiman invasion of the Heldannic Territories which is mentioned in passing, the presence of Alphatians in Selenica following the end of the Great War, etc.) The plotline given for the succession of King Stefan of Karameikos actually came from another contributor – unfortunately I don’t recall his name. I hope he will manifest himself so proper credit can be given! The first two or three years of the timeline seem pretty brutal, but (for the most part) everything falls back into place at the end. This is repeated here for fun – I hope you enjoy reading through this as much as I enjoyed putting it together! *************** THE PRELUDE AC 940: A gigantic ship of the Neh-Talggu leaves their outer-planar world on a long exploration mission. AC 950: The Neh-Talggu discover a mud-colored object radiating strange telepathic prayers in an abandoned temple. The object has the appearance of a fossilized group of larvae, about the size of an average pumpkin. One of the object's properties is that the larvae seem to have moved a bit every time someone takes a new look at it. Neh-Talggu scholars seize the object and take it along for further observation. Their journey takes them into the Prime Plane, as the Neh-Talggu prepare to explore the Mystaran system. AC 955: Appearing out of nowhere, thousands of space pirates suddenly ambush the Neh-Talggu ship as it unwittingly travels past the invisible moon of Matera. The hair-rising caterwauls and total boldness of their demi-feline assailants utterly shock the unprepared Neh-Talggu. Overwhelmed by the vast number of assailants, the Neh-Talggu attempt to flee and steer their huge, lumbering vessel toward nearby Mystara. With their nimble flying mounts, the Myoshiman pirates catch up and continually board the Neh-Talggu ship, frantically looking for loot and slaves. In their final act before dying, the remaining Neh-Talggu form a circle and summon a great fiery flash just as they enter the planet's atmosphere. Ablaze, the voidship tumbles to the surface, in north-central Brun, along with the burning and screaming pirates. A lone goblin shaman sees the fiery arc reaching down from the nightly sky and, thinking it a sign of her Immortal patron Wogar, exhorts her tribe to travel to that region. Thus starts the saga of the Othwa. AC 956: Late in winter, the Othwa find the Neh-Talggu crash site under a coat of ice and snow. They first unveil a monstrous jumble of charred, frozen bodies, mostly bones and crab-like pieces strangely assembled to form a twisted temple. Underneath all this, they reach the colossal Neh-Talggu's vessel itself. The ship's heavy structure, part wood and part metal, buried itself into the marshy ground at the time of the crash. The courageous Othwa start digging into the frozen muck, slowly cutting their way through the crumpled and collapsed holds of the voidship. There they find untold treasures amassed by the Neh-Talggu during their journey. Many contain powerful magic. Working goblins report hearing strange prayers while they dig deeper into the ship. Their shaman presses them on. The rest of the Othwa tribe takes refuge in the temple of bones as the deadly northern winter rages on outside. AC 957: With spring come the thawing of the ice and snow in the vast swamps surrounding the crash site. Accidents become all too frequent as mud begins to flood the partially cleared wreck. With great difficulty and many tragedies, the goblins reach the heart of the vessel where they find the fossilized larvae. They painstakingly hoist it out instants before the support beams cave in and thick, sticky mud suddenly floods the shipwreck drowning everyone inside. The black temple of bones, resting solidly on the buried wreck itself, dominates the surrounding land, as a stark reminder of those who will rest beneath it for eternity. AC 972: The Othwa survive their ordeal in the desolate northern lands, and despite the lack of good resources in the area, many whelps are born, many more than expected. To avoid starvation the goblins reluctantly abandon the crash site and their bizarre temple of bones, to travel south where the deer thrive. AC 982: The Othwa becomes a thriving tribe of central Brun. The unusual objects they retrieved from the Neh-Talggu wreck allow them ample and favorable trading with other tribes. Kro-ee, the aging tribal shaman, also discovers that the fossilized larvae are a powerful artifact. It seems to improve the fertility of the tribe's females and shorten gestation time. For this, Kro-ee thanks Wogar and begins organizing the life of her tribe around the artifact. AC 984: The Othwa are now a major tribe. Their population and territory have grown very fast, and several other goblin tribes were incorporated in the process. Later that year, a very large orcish tribe, the Gronmak, invades Othwaland, demanding the Othwa pay up a hefty tribute. The Othwa refuse and mount a sudden counterattack, using some of the strange magic found in the Neh-Talggu's wreck. The Gronmak panick and their warchief captured. Soon, the Gronmak bow to their new lords and adopt the worship of Wogar. The Othwa tribe grows on. AC 994: The Othwa population has far exceeded local resources. It begins a massive migration. Its journey takes the Othwa to Urzud. There, Kro-ee proclaims the Coming of Wogar’s Century, and orders a great temple to be built in His Name. She dies of old age before its completion a few years later. AC 1004: Followers of Wogar from the other goblinoid tribes have been converging toward Urzud for the past several years. There, they pay homage to the Othwa, worship Wogar at his great temple, and bow before the exposed, mummified remains of Kro-ee. As they settle in the region, the other tribes also benefit from the artifact's powers, and their numbers keep growing at an alarming rate. AC 1009: Urzud witnesses a population explosion. Tribes begin fighting each other over what meager resources might be had. Infighting degenerates as rivals of the all powerful Othwa take this as an opportunity to strike back. The great mud houses and shacks of Urzud are soon ablaze and its streets filled with piles of rotting corpses and starving, desperate humanoids. All seems lost when the body of Kroo-ee unexpectedly sits up and walks out of the dilapidated temple. She steps on a large rock outside the temple and stares down quietly at her people, pointing an accusing finger at them. To the screaming and slaughtering succeeds a sudden silence as everyone is struck with awe and fall to their knees. They bow before her as deeply as they can, trembling in fear. Once the calm restored, Kro-ee quietly shuffles back to her grave. Kro-ee's successor, a shaman called Ugrah, then steps before the fearful mob and addresses them with great conviction, enjoining them to unite and turn upon the rich human lands of the south and the east. There lie the food, wealth, and pleasures that should be theirs by right. And the right of conquerors shall be theirs indeed! The humanoids, sometimes reluctantly, fall back and regroup under the nominal authority of Ugrah-Voice-of-Kro-ee! Note: In truth, Ugrah had judiciously chosen this time of crisis to animate the dead body of Kro-ee and impress his fellow goblins into submission. The ruse worked and he effectively took control of a vast population of humanoids in the region of Urzud. Ugrah is as much a powerful shaman as a cunning and bold war leader. He also is a good judge of character and chose his war chiefs wisely. He entrusted them with the few remaining magical objects found in the Neh-Talggu wreck to support their invasion of the civilized lands. AC 1010: To avoid further starvation and internal strife, Ugrah-Voice-of-Kro- ee orders a long march toward the Known World. Females, their progeny, and half the male population are to remain at Urzud and defend the temple. They are to send regular reinforcements to the Thunderous War Horde. On its way, the Thunderous War Horde slaughters the Othwa's rivals, and assimilates other tribes. By then, the great goblin leader goes by the name Ugrah-Kwa’Othwa- To'Kro-ee-Na'Urzud-Ke'Wogar (or Ugrah, Lord of Othwa, Voice of Kro-ee, Heart of Urzud, Hand of Wogar). More should be added as the goblins smash their way from one victory to another. AC 1013: The Thunderous War Horde with its multitude of Othwa goblins and their cohort of allied and submitted humanoid tribe at long last reaches the Wildlands, just east of Wendar and Glantri. Thousands of drums herald the marching the Thunderous Hordes. TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:40 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1017 MADNESS IN WENDAR AC 1017, 1st Quarter: The Wendarian city of Woodgate goes mad. It succumbs to a blind rage in the months following the slaughter of its elven keepers. At first, horrendous screeches echo throughout the city, followed with doors brutally swinging open and slamming shut. Windows and stones erratically burst out, projecting vicious shards. Worse, one night the walls and the floors absorb the vast majority of the occupying goblinoids. At first their bodies are partially stuck in the whispering, giggling, and gibbering walls as if the goblins had materialized inside mud. Still alive, the hapless humanoids shriek and howl horribly from the pain and utter fear while their bodies slowly disappear into the angry, magical stones. For the weaker beings, their bodies take a few hours before sinking in. For the greater humanoids, it takes long days of sickening agony and horror. When all is said and done, only a handful of humanoids who were able to jump off the city walls survived to tell what they saw. Soon it becomes clear that the Thunderous Horde has lost more than ten thousand of its kin. In the days following the tragic event, large, black veins appear on the buildings’ walls, and the city begins twisting itself into a sinister shadow of its former self. The silhouettes of victims can be seen running across the surface of the walls. They groan and scream in pain, calling out for help in their futile quests to escape the stones of madness. The insanity befalling Woodgate has another sweeping effect. Suddenly, not one of the war chiefs wants to assault the remaining Wendar cities. The northern invasion comes to a complete halt as the goblins realize that the other Wendarian cities may react the same way. Fear paralyzes the leaders and they suddenly adopt a defensive stance. The news reach Ugrah who is furious at what he thinks is a Wendarian trick and at the superstition of his own kin. He gives orders to the southern horde’s war chiefs to finish off Darokin while he travels north to take charge of the stalled northern invasion. No more than a day later, Shadow Elf spies hiding among the southern horde get the news and quickly return to Rafielton. Darokin City remains besieged as the rest of the southern horde spreads outs into the countryside. Most of the townsfolk and their militias have fled south into the mountains. Ugrah’s goblins take one town after another, almost without a fight. Before the end of winter, humanoids occupy Darokinian lands east of the Streel River and south of Canolbarth. Scouts begin crossing the mighty river to gauge the defenses of Akorros. Another war party halts not far from the walls of Selenica and sets up a camp. Humanoids and the dwarves guarding Selenica begin observing each other uneasily. But Ugrah had ordered them to stay clear of Selenica, so no attack comes forth. In Thyatis things are very different. By the time the bulk of Thyatis’s forces reaches the Golden Horde, Kerendas is already under siege and Foreston has fallen. Moglai Khan has had enough time to position his forces to meet the oncoming Thyatians. Alphatian refugees fleeing from Karameikos bolster his forces. A bitter fight begins but the Thyatians are unable to break the siege. The highly mobile Ethengarian horsemen are masters at their ancestral war technique, rushing on toward the enemy lines and quickly retreating while showering them with arrows. Woe be the Thyatian line breaking before the Khan’s horsemen, for they immediately exploit the breach and massacre all fleeing troops. Meanwhile outside Kerendas, Ethengarian and Alphatian spellcasters summon earth elementals to sap the city walls. Thyatian priests inside the city respond with their own magic, either stalling the elementals or breaking the Ethengarian assaults. They are hard-pressed however, and the Khan’s army is slowly gaining the upper hand. Messages are sent from the crumbling city to the emperor. AC 1017, 2nd Quarter: Vestland and Heldannic surface ships raid the isles of Ostland. Land defenses are good enough however and none of the attacking forces can disembark for long. The allied warships begin a blockade of Ostland until reinforcements arrive. Meanwhile near Selenica, Shadow Elves mount two attacks during the same night, one raid against the goblin’s camp and the other inside Selenica. The elves had engineered a secret opening through the walls precisely for this eventuality. They quickly retreat from the sites of both raids, after leaving behind gallons of fake blood and piles of freshly killed dwarves and goblinoids whom they had captured the year before. Goblin arrows seem to have killed the "fallen" dwarves, while the fallen humanoids show the crushing wounds of warhammers and the gashes from dwarven battleaxes. In their excitement, neither side sees through the Shadow Elves’ cruel ruse. By daybreak, rage prevails on both sides. Accusations of treachery and calls for revenge are on everyone’s lips. Later that morning the two armies collide just west of Selenica. It is a horrid scene of savage butchery. Hiding in the forest, the Shadow Elves quietly observe the result of their deed. When one side seems to gain the upper-hand, they shower it with arrows and quickly withdraw back into Canolbarth. By the end of the day, both sides have nearly annihilated each other. The goblins fall back further west, calling for reinforcements, while the dwarves return to Selenica. Only then does it dawn upon the dwarves that their "fallen" comrades were warriors missing since they took Selenica from the Shadow Elves. They know now who was behind it all, and their hatred for the Shadow Elves grows even greater. Ugrah and his proud Othwa guard continued their journey to Wendar when the news reach him of the disaster in Selenica. He sets up camp near the northern edge of the Broken Lands to discuss the ramifications of the "dwarven betrayal" and the changes in his plans with his war chiefs. Shadow Elf adventurers had been trailing Ugrah for just such an opportunity. They infiltrate the camp at night and capture the mighty Voice of Kro-ee. Narrowly escaping the guard, the Shadow Elves take Ugra with them. Later on at dawn, they stand on top of a cliff overlooking the Othwa camp. They call their attention, unceremoniously execute the hapless Ugrah before the horrified eyes of his Othwa kin, and quickly leave taking his body along to ensure no one will ever revive him. News of Ugrah’s death spread like wildfire among the humanoids. Within days, war chiefs start bickering about who would replace the mighty Voice of Kro-ee. All further humanoid attacks suddenly halt in Darokin. In Wendar, the situation grows even worse and much of the northern horde retreats westward, abandoning the besieged cities. At the news, four fifths of Wendar’s army and its Glantrian allies promptly wheel around and turn on the Denagoth invaders. The Heldannic army then marches down the Mengul mountains and slams into Denagoth’s rear. A quick succession of large-scale battles shakes the Denagoth invasion forces who begin a slow retreat from Wendar. Meanwhile in Thyatis, the war rages on. Kerendas threatens to fall at any time. By sundown, a wizard from the Imperial Collegium reports to Emperor Eusebius that the Great Arch stands ready. The Emperor nods and simply says, "Turn them loose." Later that night, Thyatian wizards stand in a circle around the large stone arch and read the runes carved on its surface. An image appears underneath. Becoming more precise, it shows a large camp with the sun rising behind it, sending rays of sunlight back out, through the arch’s opening. Before the camp, stands a lone Heldannic commander staring back through the portal. He turns around and calls forth the warriors in the camp. At first hundreds and soon, thousands of horsemen gather before him. He motions them on and the warriors begin moving through the Thyatian arch. Just then, Eusebius sends messengers throughout the empire to announce the arrival of Thyatis’s new allies. The announcement says that "the Jennites have accepted to fight for the Empire. Treat them well." AC 1017, 3rd Quarter: Sensing the shifting winds, Ostland raiders decide to leave Vestland while the going is still good. They embark plunder and warriors alike, and set sail to Zeaburg. The Heldannic and Vestland ships blockading the isles intercept the Ostland drakkars. Overloaded, the longships are slow to maneuver and fail to maneuver around the blockading fleet. Soon, many attempt to turn around, fleeing the deadly siege weapons aboard the blockading ships, only to discover a large Thyatian fleet closing in. It is a disaster for Ostland. Most of its fleet has sunken along with its treasures and warriors. Only a few survive after throwing overboard their loads of plunder and the bodies of fallen heroes. Several warbirds appear in the skies of Vestland. Getting a not-so-subtle hint of things to come and news of Ostland’s woes, Soderfjord jarls abandon Norrvik in great haste and make a bee line to the south. A few days later, the King of Vestland lands in Norrvik and proclaims his beloved nation free of its invaders. Meanwhile in Thyatis, Moglai Khan finally gets through Kerendas’s defenses. Ethengarians pour into the smoldering breaches. They quickly sack the city and raise the Great Khan’s banner over its highest tower. His triumph is short lived, however. Reports of the dwarven blunder at Selenica, the goblins’ full- scale retreat in Wendar, and the turn of events in the northern reaches come to Moglai Khan's attention. Worse, scouts report a very large force of wild horsemen approaching. The feeling that his entire plan is rapidly falling apart proves too much. He orders his armies to abandon Kerendas and march toward Biazzan. By daybreak the next day, his massive force skillfully maneuvers past the Thyatian lines. But a sudden and savage charge changes the order of the day. Well over ten thousand wailing Jennites slam into Moglai Khan’s flank. The Ethengarian forces menace to fall apart under the brutality and boldness of the attack. What started out as a skillful maneuver now threatens to become a panic route. But Moglai has another card in his sleeve. "Summon the Skyriders!" Soon afterward, hundreds of Ethengarians riding pegasi rise from behind nearby hills and come swooping down on the Jennites, showering them with arrows. The charge of the Skothar Brigade ends abruptly, giving just enough time for the Golden Horde to retreat from the battlefield. Finally, up in Darokin, the allies resume their fight against the Ugrah’s southern horde. The bickering war chiefs have no option but to retreat before the counterattacking forces. Thyatians and halflings from the Shires, now bolstered with a fresh army from Karameikos, pour into southern Darokin. The capital’s garrison risks a courageous sortie in the rear of the retreating goblins, supported with Shadow Elves from Canolbarth. By the end of the week, most of the disorganized humanoids are surrounded, falling victim of a massive carnage. The remainder abandons Corunglain and flees toward Glantri. AC 1017, 4th Quarter: A lone cohort of Thyatians approaches Selenica. A Darokinian commander rides to the gates and hails the dwarves. A dour warrior walks out to inquire about his visit. The commander stares down at the dwarf and says, "Your presence here has exceeded the hospitality of your hosts." The dwarf responds, "Eh? You really plan on taking the city with your pitiful band?" Right on clue, several thousand Shadow Elves quietly walk out of the woods. The Darokinian envoy then simply adds, "Leave. . . now." The dwarf gauges the elven force, spits in their direction and, without another word returns inside the city gates. Before the end of the day, the dwarven forces of Selenica return to Ylaruam. His Most Exalted and Sovereign Majesty, King Kol of Glantri, Defender of the Land, Savior of the People (etc, etc) proclaims his independence from "Ugrah- The-Tyrant" for the greater glory of Glantri! He successfully positions his forces to block the passes leading out of the Broken Lands. The retreating remnants of the Thunderous Horde are stranded inside the Broken Lands, there to be finished off by a few thousand kobolds under Kol’s command. Meanwhile, in western Glantri, packs of werewolves are attacking bands of humanoid stragglers still lingering there. Synn, who had quietly returned to Glantri, is also doing her part secretly. She enchants a vast number of pumpkin patches, animating the vegetables into tough, dangerous, and bizarre warriors. They form into little bands, hunting down the remainder of Ugrah’s humanoids scattered outside Glantri City. At the news of Ugrah’s sudden demise and Kol’s impudent proclamation, the Alphatians of New Sundsvall march out of Boldavia. They storm the pass leading into northern Glantri and begin their conquest of the much-hated nation. Meanwhile further north, the war has shifted into Denagoth as a joint Wendarian-Heldannic army begins rooting out evil from these savage lands. The Glantrian army rides back to the capital city of Wendar awaiting new orders. Down in Thyatis, Moglai Khan’s forces storm the city of Biazzan. Despite a good defense, it surrenders under the repeated attacks of Ethengarian Skyriders and Alphatian wizards. Moglai orders his army to hold Biazzan and prepare for the winter. The Thyatian army approaches, flanked with its massive Jennite cavalry. Before the end of the year, Thyatis builds fortified camps in the area to contain any further Ethengarian moves to the south. TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #739 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, December 8 1998 Volume 1997 : Number 740 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - (Original) D&D Woes [MYSTARA] - A World in Flames -- AC 1015 [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - Shahjapur Re: [MYSTARA] - NACE and acronyms Re: Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - Night of the Red Moon Re: [MYSTARA] - A World in Flames -- AC 1016 Re: [MYSTARA] - The World in Flames RE: [MYSTARA] - Feinen Bold font RE: [MYSTARA] - [GANDERG@tc.gc.ca: A New Monster for you] Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - A World in Flames -- AC 1015 Re: [MYSTARA] - A World in Flames -- AC 1016 Re: [MYSTARA] - A World in Flames -- AC 1018 Re: [MYSTARA] - The World in Flames ---------------------------------------------------------------------- Date: Mon, 7 Dec 1998 23:36:03 EST From: Ambreville@aol.com Subject: [MYSTARA] - (Original) D&D Woes > Probably because they fear that the OD&D game will compete in popularity > with the AD&D game. Which is why the ditched OD&D in the first place. :( > While I agree with your conclusion as to why TSR won't release the > products to the open market, I disagree with the latter point. If it was > making money, they would keep it going. That's how companies work > generally. It's hard for us to admit, Haavard, but OD&D probably just > wasn't making the profit TSR needed to sustain it. [Mischa] Actually. . . The Rules Cyclopedia did very well for TSR. In general the sale of Gazetteer titles did okay in general (less "well" than some of the bigger AD&D lines, but markedly better than its least performing). The Gazetteers' strength lay in their good repeat sales after the initial release, which was rare for role-playing accessories. In general, RPG releases are often little more than flashes in the pan. D&D was doing well enough sales-wise, at least considering overall market conditions, to be kept on the active list. Toward the last years of TSR, only the strongest AD&D lines were eking out revenue. The big reason why D&D was dropped is because of the probability it was indeed taking sales away from AD&D. This was true to a point, but not entirely. Some people have never switched. > I've also seen a lot of folks scared off of the system by its sheer size. > They see stacks and stacks of books and think that all of it is required. > And some of 'em aren't convinced when they're told that the only thing > they'll "need" is the PH (and even then no need to read it all right away); > the stacks and stacks still intimidate 'em. [Porphy] Indeed. That's one of the reasons why the Rules Cyclopedia was doing relatively well despite its many challenges (gamers thinking it was a kiddy game, lack of advertising, limited stocks, a generally little effort on the part of TSR to sell D&D). > On the flip-side of this coin, the folks at TSR may have thought that if they > could get the OD&D group to switch to AD&D, these folks would probably buy (at > least) a DMG, PHB, MM, and maybe the Karameikos boxed set...that's $100 U.S. > right there... [Demero] Right. This is debatable considering the number of people who play both systems. Shrinking market conditions proved the effort futile, however. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:29 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1015 A WORLD IN FLAMES AC 1015, 1st Quarter: Thyatis and emissaries from several other nations protest to the Great Khan about his treacherous invasion of Glantri. The Great Khan coldly responds that it was in everyone’s best interest since his plan was to stop the humanoid invasion. The best way to accomplish this was to capture the mountain passes quickly. A Darokinian envoy points out that simply allying with Glantri would have accomplished the same thing without adding insult to injury. With a smile, the Khan answers that at least "he" did not waste precious time with hesitations and military incompetence on the field. A Thyatian ambassador, noticing the quiet presence of an Alphatian commander at the side of the Khan mentions how "convenient" this decision must have been. The Khan continues, saying this was no time for negotiation but for action. And act Ethengar did – the Khan then announces the success of his horsemen in holding the Glantrian passes. A gruff representative from Rockhome then bluntly adds his support for the Great Khan’s swift and decisive action, for which he receives a kind smile and a nod from the Great Khan. In the back of the large yurt stands a lone and somber Heldannic priest who remains uncharacteristically quiet. He is lost in his thoughts about recent news of the Inquisition incarcerating the Grand Master in Freiburg*. This was no time to pick a fight with Ethengar. Shortly after the audience with the Great Khan, the Darokin envoy privately suggests his Thyatian colleague that Darokin is not in the best position to stop the humanoids, should they decide to come south. Darokin lost some valuable troops while trying to rescue Glantri, and much worse, holds none of the passes leading out of the Broken Lands. It may be wise of Thyatis to send help before it is too late. Ethengar is doing fine, and apparently so is Wendar. The Thyatian ambassador agrees. Both return at once to their respective lands. Meanwhile, a detachment of Ethengarian horsemen thunders out of the Great Khan’s camp, heading west. Meanwhile, far in the north, the first wave of humanoid reinforcements from Urzud reaches Ugrah’s northern horde. The fires of their many camps dot the landscape as far as one can see from Wendar. The Glantrian Princes settle in the elven capital. With much fanfare, they renounce their allegiance to their treacherous kobold liege and proclaim themselves Glantri’s lawful government in exile. Soon afterward, the remnant of Glantri’s regular army reaches the Wizard King’s capital, under Wendarian escort. Their weapons and horses were confiscated upon their arrival in Wendar. The Princes protest. (*) cf. alternate Heldannic timeline. AC 1015, 2nd Quarter: Ugrah’s hordes are on the move again. In the south, Ugrah suddenly marches on Darokin. Soon, Darokinian scouts report massive camps being set up just a few miles of Corunglain in the Broken Lands. Following their decision to help out Darokin, Thyatis sends a large relief army. The Great Company of Selenica, fearing trouble with the Thyatian military, denies the Thyatians permission to cross their lands, as do the Karameikans, no doubt under the influence of Alphatian expatriates there. The latter become the target of bitter imperial protest and thinly veiled threats. Meanwhile, Thyatian reinforcements set sail directly to the Shires to avoid any further delays. There, they join with halfling troops and begin a force- march into southern Darokin. Merely days after this event, King Stefan of Karameikos declines to send required troops to help against the goblin invasion of Darokin. Instead, a Karameikan ambassador informs Corwyn Mountea of Darokin that King Stefan fears imminent Thyatian reprisals. He had expected a war ever since Karameikos’s bid for independence from the empire. Now more than ever, Karameikos could not afford to spare troops. Other members of the WDL are informed. Their complaints fall on deaf ears. People in Karameikos debate and argue interminably about the wisdom of Stefan’s decision, but in the end most are happy to stay out f the war up north. The few others form small bands of volunteers, especially among the followers of Halav, and leave to join the Darokin regulars. Far in the north, the greater, wiser Thunderous Horde launches its second invasion of Wendar. This time, humanoids scouts do a better job at ferreting out Wendarian traps. Massive battles follow with a series of thrusts and counter-thrusts from both sides. Casualties are mounting. The Glantrian princes negotiate with the Wizard-King for the retrieval of their arms and horses. In exchange for this, Wendarian commanders join their ranks to "assist" Glantrian officers while they lend a hand against the invaders. As the weeks go by, more refugees from Glantri keep arriving. Most join the Glantrian Loyalists, as militia volunteers. While everyone’s attention focuses on Wendar and Darokin, Ethengar completes its conquest of eastern Glantri. The besieged city of Rymskigrad finally surrenders, as does the rest of the Glantrian territories between Wendar and Ethengar. For its valuable support, the Khan donates the city of Rymskigrad to the Great Company, giving them a "legitimate" home. Quietly, the Great Company starts moving its troops out of Selenica. Combat has ceased at the mountain passes since the bulk of Ugrah’s forces moved south. Orders from the Khan reach his forces there. They are to hold the passes and not move beyond. The bulk of Golden Horde is to regroup at Rymskigrad, now called New-Sundsvall. AC 1015, 3rd Quarter: In Wendar, the war rages on and the once formidable elven defense starts buckling under the humanoids’ continual pressure. The road to northern Glantri is cut and no further refugees can reach Wendar. Several cities behind enemy lines remain besieged. So far however, the goblin hordes have failed miserably in their attempts to storm the well-defended Wendarian cities. Unusual magic continues to frustrate the goblins’ savage assaults on the big urban centers. Down south, Ugrah hurls his masses of goblins, orcs, and all denizens of the Broken Lands and the Great Crater at Corunglain. Darokin desperately fights for its very survival and suffers severe casualties. For now however, Ugrah fails to spill into Darokin. The Thyatian and Shires troops arrive just in the nick of time to bolster the failing Darokin army. Although fatigue has set in as a result of their forced march through Darokin, there is hope yet for Darokin. Meanwhile, suspecting something’s amiss with the Great Company, Shadow Elves send spies to watch the Alphatians. They report most of the forces have left the city and are quietly sneaking out of Darokin into Ethengar. The Shadow Elves immediately mount an assault of Selenica and ambush the Alphatians just east of Canolbarth. It is immediately obvious that many dwarves are covering the Great Company’s withdrawal. A bitter fight follows after which all sides quickly retire. Meanwhile, the city of Selenica falls to the Shadow Elves as the remaining Alphatian officers fly or teleport out to safety. Shortly afterward, a lone Ylari messenger rides into Selenica, battered and wounded. He reports Ethengar is invading Ylaruam with massive dwarven support. They have crushed Ylaruam's armies. No more than a day later, a Darokin emissary approaches the Shadow Elf military commander of Selenica. He thanks Darokin’s kind elven neighbors for freeing this Darokinian city. Darokin has given him full powers to compensate the Shadow Elves for their heroic action, and therefore asks in the name of the legitimate owners of the city to take over things from that point on. Unimpressed, the Shadow Elf commander suggests Darokin first solve their humanoid problem, and that they would talk again afterward. Until then, a bigger problem is developing in the desert demanding all their attention. AC 1015, 4th Quarter: Ugrah’s northern horde has pushed more than half way into Wendar. The elves and their humans allies prove a harsh, determined opponent. The Thunderous Horde pays dearly for every foot of land wrenched from Wendar. But then, more reinforcements arrive from Urzud to support the invasion. More cities are besieged yet none are fallen. However, some begin to send messages to the Wizard King that supplies are getting low. Unexpectedly, a few Heldannic warbirds enter Wendar. As they hover above one of the besieged cities, their commander hails with a thick accent: "Requesting permission to land! We bring supplies in the Name of Vanya!" Furious, the goblins watch on, powerless to intervene. In Darokin, exhausted from the weeks of continual warring, relentless assaults, and worsening weather, the allied forces have to retreat in good order. Refugees flee south, leaving behind their burning homes. The massive casualties on the side of Ugrah’s horde still have not slowed its pace, and at last the rich city of Corunglain falls to the mighty goblins. They promptly sacked it and put it to the torch, as Ugrah presses on against the hated humans and their halflings allies. Reports are now flooding the palaces of neighboring nations about Ethengar’s stunning invasion of Ylaruam. It has become clear in Thyatis that the Great Khan made a pact with Ugrah and then took this opportunity to turn upon the rest of the Known World along with their Rockhome allies. The emperor wows that they will pay dearly for this treachery. Before the end of the year, all of Ylaruam has fallen to the Khan. His eager horsemen gleefully await the invasion of the rich imperial lands while a dwarven army is settling just outside of Darokin, a few miles from Selenica. The emperor recalls all reinforcements on their way to Darokin while the rest of the imperial armies prepare to defend their hallowed land. TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 23:35:24 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- AC 1014 THE FALL OF GLANTRI AC 1014, 1st Quarter: Glantri’s armies and its volunteer militias get wind of the approaching horde and position themselves in the western marches. Still reeling from its disastrous war with Alphatia, Glantri is frantically trying to recover. Judging from the extent of the enemy’s forces, Glantri sends all available forces to the western marches. Several skirmishes take places as the as the humanoids test the Glantrian defenses. Suspecting an impending disaster, Prince Kol XIV of New Kolland secretly contacts Ugrah and cuts a deal with him. Initially, Ugrah thinks little of the puny but arrogant kobold, but after some reflection he believes the little runt would give him an easy bridgehead into the Known World. He’d deal with him at a later time. Kol also amuses the mighty Ugrah, so the goblin goes along with Kol’s proposal: Kol and his humanoid supporters would side with Ugrah at a crucial moment of the invasion, in exchange for which Kol would become the King of Glantri. Glantrian lands would remain under his sovereign authority alone while he would become Ugrah’s obedient and grateful vassal. AC 1014, 2nd Quarter: Ugrah’s spies report that Glantri is a weakened nation. Relying on this information and his secret kobold ally, Ugrah decides to split his Thunderous War Horde. The northern horde immediately rides toward the western borders of Wendar to prepare another invasion while the southern horde immediately slams into Glantri without waiting. The battle is fierce and bloody, but the Glantrians are slowly withdrawing, unable to contain the tide of humanoids hurling themselves at their defenses regardless of casualties. Soon, Sablestone is sacked and many slaves begin their long journey to Urzud. Refugees fleeing before the terrifying goblin scourge swarm the roads between Nouvelle Averoigne and the capital, hampering the movement of the Glantrian armies. The princes are getting nervous and send messengers out in a desperate quest for allies. AC 1014, 3rd Quarter: In the wake of the Great War, the remainder of the Alphatian army remained stranded in Selenica. They took over – a powerful and independent mercenary army. The Darokinians were about to hurl their forces against the Alphatian outlaws when news of the Glantrian disaster reached the capital. Plans to retake Selenica are immediately shelved as the Darokinian Army repositions itself at Corunglain. Glantrian envoys furiously negotiate with Darokin for military help. Darokin hesitates, feeling that their present position is more defensible. Aware of Darokin’s present quandary, the Great Company secretly contacts the Great Khan of Ethengar. The Alphatians convince the Great Khan to launch a surprise invasion of Glantri, arguing that it would be in their best interest to hold the mountain passes in Glantri, thereby stopping the goblins. If so, the Great Company would gladly provide their best magical troops to support the Ethengarian assault. The Great Khan eagerly accepts and begins to concentrate his own Golden Horde near Glantri. As everyone gets prepared, the war rages on in Glantri and Ugrah approaches the legendary city. Meanwhile beyond Glantri, Ugrah’s northern horde storms into the wide open plains of Wendar. There, they run into the well-prepared Wendarian army waiting for them. The horde falls into a skillfully-designed trap. Like steel jaws, it snaps shut, cutting off the northern horde in half. The elves of Wendar had judiciously positioned their cavalry forces in the woods north and south of the humanoids’ invasion path. While veteran infantry bears the brunt of the initial goblin onslaught, thousands of elite elven cavalry close in, following a vast pincer movement. The battle lasts for days, but in the end tens of thousands of orcs, goblins, and other unsavory creatures lie dead on the battlefield while the remainder of their horde regroups near the western border to lick their wounds. Note: The Wolves of Heldann arrive in Glantri City with their prize, the famous Sturmkondor, just about then. AC 1014, 4th Quarter: Ugrah outmaneuvers the beleaguered Glantrian army. What lies in the goblins’ quickly crumbles, while the remainder clings to the northern principalities. Glantrian magic proves no match to the vast numbers of fanatic humanoids. Ugrah’s Thunderous Horde soon reaches the capital and prepares to storm its walls. News of a Darokinian relief force reach Ugrah. Immediately, the mighty Voice of Kro-ee sends a secret signal to Kol who had just "retreated" to the Broken Lands. The kobold prince announces his change of heart, claiming it is for the best of Glantri, shortly after ambushing the Darokinians in the Broken Lands. Not one Darokinian survives. The Glantrian Princes are stunned, but not totally surprised. Just about then, news of the Ethengarian invasion reaches Glantri. Indeed, almost all communities near the Ethengarian border are begging for reinforcements. The Boldavian army retreats behind Rymskigrad’s walls. For the princes, the feeling that all is lost grows overwhelming. An envoy from Kol addresses the Council of Glantri. His message is that he, and he alone can prevent the humiliation of conquest and the destruction that only humanoids would know to cause. He beseeches the princes to surrender the city to him personally, at least to save the good people of the city from slaughter or slavery, which will surely happen otherwise. He, King Kol of Glantri, Savior of the People, swears to help and protect the good people of Glantri. Demoralized, disorganized, and under intense popular pressure, the princes reluctantly nod. At the news, the remaining Glantrian army quickly withdraws northward, followed with long lines of half-starved refugees. Days later, Kol arrives. Beyond the open gates lie deserted streets as everyone fearfully barricaded themselves in their houses. Kol and his retinue of warriors proudly ride into the silent city. Ugrah’s forces, true to their master’s orders, stay out. Instead, Ugrah rushes his horde toward the mountains separating them from the approaching Ethengarians, hoping to get to the strategic passes before they do. Kol takes possession of his new royal palace, and installs his throne in the main hall of the Grand Council’s parliament. Not a soul awaits the new king. The Princes have all fled to Wendar with their servants and their possessions. Note: The Wolves of Heldann leave just when King Kol takes possession of his new realm. TO BE CONTINUED Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 22:37:44 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Shahjapur > > Where in the HW is it? It sounds familiar, I just can't put my finger on > it. I can't send pictures through my email service, so if you could give > me your home address...? > It's on one of the larger Islands east of the Merry Pirates. Shows up in HWA 3: Nightstorm. Oh, and AA lives in Finland, so I don't know how easy it'd be to mail him the info. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 21:22:51 +0000 From: "Mike Harvey" Subject: Re: [MYSTARA] - NACE and acronyms > And I do see a difference between acronyms and such abbreviations as > "SPQR". Acronyms can usually be pronounced and actually replace the > words that they represent in conversation. On the other hand, "SPQR" > has no obious pronunciation, but even illiterate Romans probably came > to recognize that set of symbols and what it represented. SCSI and SQL have no obvious prononciation either, but they have become the equivalent of acronyms among the technical community. One good ancient example, though, would be "icthys", the greek word for fish and also an acronym to the early Christians. It was well known among at least a segment of society and easily pronounceable. Also it seems like the Catholic church had lots of little abbreviations, some of which were almost certainly acronyms. I seem to recall something like "INRI" though I don't know the meaning. OTOH it seems like many of these abbreviations were arranged visually rather than verbally; a good example is the combined "Px" (I don't know what it means). In our literate society, written forms tend to find their way into spoken speech. FWIW, many of the Psalms (in the Bible) are arranged as acrostics, each line begins with a letter of the hebrew alphabet. This is apparently a mnemonic device, like rhyme and meter are in English. However, I agree with those who hate 'NACE'; it sounds *way* too modern. Mike - ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 21:31:54 +0000 From: "Mike Harvey" Subject: Re: Re: [MYSTARA] - ethymology of Thyatian months > Speaking for myself and millions of others, we tend to view the week (that is, > the Western Industrial Workweek) as beginning on Monday and ending on Sunday, > which has led to the term "Weekend." I would guess that in a more agrarian > past, Sunday, or the Sabbath, might have been seen as the start of the week > and that calander-printing is a throwback to those more Arcadian days. The Sabbath was Saturday, the seventh day of the week, and Sunday was the first day. The numbering (and concept of Sabbath) is taken from the old Hebrew calendar, and the regular weekday names are derived from Rome. However I don't know how the Romans numbered the days. Mike - ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 00:22:06 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Night of the Red Moon >I'm not sure if this has been discussed previously (before I joined the list >in July), but how do you all handle the Night of the Red Moon (the event in >Glantri where mages affected by the moon can go a little bit crazy)? Is this >a world-wide event or limited to Glantri (and thus perhaps somehow related to >that little Nucleus of the Spheres thingee)? > >Thanks in advance.... Mystara's visible moon seems to have become my department -- what with all the gobbledygook I've been clogging the MMB and Shawn's Archive with, about Matera's interior! Yes, there'll be something about the Red Moon phenomenon (which only affects Glantri, AFAIK) in an upcoming post... assuming I can ever finish giving/grading my anatomy students' lab finals, and get back to my "Hollow Moon" creation. :-) And, yes: barring anyone's offering a better explanation, it WILL have plenty to do with the NoS. (Good guess!) It seems that Glantrians aren't the ONLY folks who ever discovered the Nucleus' power -- it's been sitting there for four or five thousand years, for cryin' out loud! -- and the ones who'd been using it before, centuries before the Flaem came to Mystara, weren't gonna let a little thing like getting relocated to Matera prevent them from tapping into it! ;-) I'm still working on the whole story (and I really HATE posting not-yet-finished material in public; it's the pedantic know-it-all in me :-P). But if you'd like to hear my preliminary concept, just send me a private e-mail. Maybe you'd be willing to help me sort out a big part of the NoS's long-lost history...? (Anybody is welcome to chip in, BTW, not just Demmero; this HM project keeps taking loads more time than I ever expected it too, and I'd sure appreciate others' help!) Sharon, aka "Rotipher" of the MMB *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 01:03:40 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - A World in Flames -- AC 1016 Woah. That was completely unexpected, and an interesting "other" world view than what was played out in the Net-almanacs. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 07 Dec 1998 22:17:22 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - The World in Flames Very interesting, Bruce all of it...Although I do have one comment: Why, for all the upheaval in the world in your timeline through those five years, did everything end up practically back where it had started? It takes away any feel of real development in Mystara and, I think, cheats the reader some. I, for one, would like to see a little less hedging on so sweeping a work... Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 10:41:25 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Feinen Bold font Maybe it's cheaper to get a fonteditor and make a font that looks much like the Feinen Bold (not exactly the same, of course, we don't want to violate the copyright laws and that sort of thing) :-o Kristian "X" Kramer http://www.xanthus.demon.nl There is a very fine line between "hobby" and "mental illness." (-: > -----Original Message----- > From: stan [SMTP:shawn@leme.anu.edu.au] > Sent: Monday, December 07, 1998 9:18 PM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - Feinen Bold font > > A little while back a hunt was on for the Feinen Bold gazetter font, > but there seemed to be no resolution even though a site which had the > font was found. As a resolution to this earlier problem I was able to > recieve a reply from the website with reference to the pricing of the > font - and after picking myself up off the floor, after seeing the > price, I thought I'd send the message on to this list. > > >I assume you want the font for use in Windows 3.1/95/98/NT. (If not, > please > >advise). > >The price for Feinen Bold alone is US$125. > > > >The price for the family (light, regular, bold, inline) is US$265. > > > >We can email the font to you after receipt of payment (visa/mastercard). > > stan > http://www.geocities.com/TimesSquare/5304 > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 10:27:28 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - [GANDERG@tc.gc.ca: A New Monster for you] That's a nice monster, let's see how my 1st level party likes it... :-) Kristian "X" Kramer http://www.xanthus.demon.nl "Those who live by the sword, get shot by those who don't..." > -----Original Message----- > From: au998@freenet.carleton.ca [SMTP:au998@freenet.carleton.ca] > Sent: Monday, December 07, 1998 5:03 PM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - [GANDERG@tc.gc.ca: A New Monster for you] > > ================= Begin forwarded message ================= > > From: GANDERG@tc.gc.ca ("Gander, Geoff") > To: au998@freenet.carleton.ca ("'Me'") > Subject: A New Monster for you > Date: Mon, 7 Dec 1998 10:37:05 -0500 > > > Lesser Servitor of Yurrgh-Thal > > Armour Class: 1 > Hit Dice: 6** (L) > Move: 90' (30') > Attacks: 2 punches or 1 whip or 1 spew > Damage: 2d6/2d6 or 1d6+2 or special > No. Appearing: 1 (1d2) > Save As: C6 > Morale: 11 > Treasure Type: None > Intelligence: 13 > Alignment: Chaotic > XP Value: 725 > > Lesser Servitors of Yurrgh-Thal are horrible beings. Created by their > foul > master, the Outer Being known as Yurrgh-Thal, Lord of the Worm That > Gnaws, > they populate many dimensions existing outside the Prime. Never very > numerous, the lesser servitors are physically more than a match for > most > creatures their size (8' tall). > > In appearance they resemble burly humanoid figures, except that their > bodies > are composed almost entirely of writhing worms and maggots. No facial > features are apparent, but they do "see", and they are able to speak, > though > their voices do not sound like those of any "normal" creature. Also, > an > unpleasant smell, not unlike that of rotting flesh, always accompanies > them. > Though not deadly, this smell does force anyone within 15 feet of a > lesser > servitor to make a Save vs. Poison or suffer a -1 penalty to all > attack > rolls and skill checks, due to nausea. Those that make the save are > not > required to make another for a period of 24 hours. > Due to this odour, and the constant squelching sound when they move, > lesser > servitors cannot surprise anyone. > > In combat, the lesser servitor is a deadly foe. Possessing great > strength, > they are able to deliver two powerful punches at one opponent. In > addition > to this, they can whip an opponent by extending one of the slithering > worms > comprising their bodies, and they may spew at an opponent. Once each > round, > a lesser servitor may spew a stream of maggots at a foe, which, if it > hits, > does 1d4 damage per round. The victim will suffer this damage each > round, > unless he or she spends three rounds brushing the maggots off. There > is no > limit to the amount of times a lesser servitor may do this. > > As with other servants of the Outer Beings, lesser servitors of > Yurrgh-Thal > are vulnerable to those spells designed to combat such creatures. > They are > also affected by evilbane essence, taking 1d6 damage if they come into > contact with it. > > > > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Part-Time High Priest, Ottawa Chapter of the Church of Y'hog > au998@freenet.carleton.ca > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 06:43:51 -0500 From: Daly Subject: Re: [MYSTARA] - A World in Flames -- The Prelude Ambreville@aol.com wrote: > Hi all. . . > > Here's a series of posts about an alternative Known World timeline. This is a really neat timeline!!!!! > It had > generated an interesting discussion on the MMB last October. I thought some of > you would be interested or at least entertained. A few notes – the timeline is > based upon some (non-canon) ideas that had come up on the MMB so you probably > will have some questions So we might be able to get more detail from the MMB? What was that address again? Oh yeah! tsronline.wizards.com Hey, you can point a web browser to that now, right? Man, I'll bet that makes the old clunky thing run 10x better!!!! Say...I wonder what a neh-thalguu ship would look like... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 06:44:45 -0500 From: Daly Subject: Re: [MYSTARA] - A World in Flames -- AC 1015 Now, these Wolves of Heldann you refer to, are they monsters or men? Would I be able to find out more on the MMB? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 06:45:44 -0500 From: Daly Subject: Re: [MYSTARA] - A World in Flames -- AC 1016 Hmm, the Grand Council huh? Has anyone been dealing with Alphatia and the Grand Council on the MMB? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 06:47:18 -0500 From: Daly Subject: Re: [MYSTARA] - A World in Flames -- AC 1018 This Thyatis, as described, seems a little odd. Almost...more Byzantine if you ask me. Did someone do a Byzantine alternate Thyatis on the MMB? Say, was it complete with artwork too? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 06:52:36 -0500 From: Daly Subject: Re: [MYSTARA] - The World in Flames I thought one of the best things about the timeline, was how it incorporated so many elements that had been left out of the Almanacs. For instance, whatever happened to the Alphatian armies that had rolled through Thyatis? What happened to the 1000 member Grand Council that had been air bombing Glantri? As far as the Almanacs were concerned, they ceased to exist! Jennifer Favia wrote: > Very interesting, Bruce all of it...Although I do have one comment: > > Why, for all the upheaval in the world in your timeline through those > five years, did everything end up practically back where it had started? > It takes away any feel of real development in Mystara and, I think, > cheats the reader some. I, for one, would like to see a little less > hedging on so sweeping a work... > > Jenn > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #740 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, December 8 1998 Volume 1997 : Number 741 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Thyatian week days [MYSTARA] - HW 1015 almanac supplement: FELMONT [MYSTARA] - Hi People! [MYSTARA] - A World in Flames -- General Comments [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Hi People! Re: [MYSTARA] - The World in Flames Re: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - Hi People! Re: [MYSTARA] - Thyatian week days Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1015 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Hi People! Re: [MYSTARA] - Hi People! Re: [MYSTARA] - Assimilation Re: [MYSTARA] - Assimilation Re: [MYSTARA] - Etymology of Thyatian weekdays ---------------------------------------------------------------------- Date: Tue, 08 Dec 1998 14:28:27 CET From: "Herve Musseau" Subject: [MYSTARA] - Thyatian week days So, in RW days are named after Gods, the Romans (almost wrote Thyatians;) ones for Latine tongues and the Norse ones for Germanic tongues. And the planets are named after the Roman gods too. Hmm, I don't know for you, but since we already named the planets of the Mystaran solar system after the Immortals, well.... Can someone dig up that post about planet names, so we can come up with something fun? BTW, do we know the name of the days in Alphatian? And have we established names for the planets in Alphatian? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 05:33:37 PST From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - HW 1015 almanac supplement: FELMONT FELMONT 7, AC 1015: Papalotl's Fame Grows. Location: Throughout Azca. HW Description: Papalotl's reputation grows as he travels the Azcan lands helping those in need of guidance and preaching the principles of Atruatzin to the common folk. He is said to having aided a peasant in getting a wagon unstuck, sharing a meal with a fellow traveler, repairing a farmer's plow, or aiding an injured peasant. His face is known throughout Azca, but each area, and each person who has seen him, reports a different face. Stories telling of his actions say he uses magic, both clerical and otherwise, but that he moves as quietly and skillfully as the great jaguar, and fights like the greatest of the dinosaurs. (See Ya. 10, Kl. 4; Fe. 16, Fe. 21.) FELMONT 16, AC 1015: A Dagger Disappears. Location: Chitlacan, Azca. HW Description: A sacrificial ceremony at the temple of Atzanteotl has to be stopped as the sacrificial dagger proves to be missing. Rumors persist that Papalotl entered the temple and stole the knife. (See Kl. 4, Fe. 7; Fe. 21, Fe. 22.) FELMONT 20, AC 1015: A Stalemate. Location: Southwest of Inun, Nithia. HW Description: After several weeks of hard campaigning, Senkha's forces manage to push the mysterious invaders back towards the shores of Lake Menkor. Only the villages of Inun and Absu, and the territory in between, are controlled by the strange invaders. Despite the best efforts of the numerically superior Nithians, they cannot dislodge the enemy. Some commanders begin to suspect that the invaders may be receiving support from the locals, as the entire coastal region has long been known as a strong supporter of Ramose, and any force who threatens Senkha might receive their aid. (See Kl. 3, Kl. 10; Am. 19, Ka. 15.) What This Means: Although Senkha's forces have managed to turn back the invasion, they remain unable to destroy this last stronghold of the invaders. The fact that the locals are now suspected of colluding with the invaders will go badly against the commoners in the region. FELMONT 21, AC 1015: Another Sacrifice Disruption. Location: Chitlacan, Azca. HW Description: Another sacrifice is disrupted as the victim is being brought to the altar: the slab tumbles over. Reports of someone filling one of the many descriptions of Papalotl are noted as being in the crowd. (See Fe. 7, Fe. 16; Fe. 22, Fe. 27.) FELMONT 22, AC 1015: Azcans Chase Papalotl. Location: Throughout Azca. HW Description: Azcan authorities begin attempts to capture the heretic Papalotl and any followers of the New Way. The priests of Atzanteotl do not yet fully realize the seriousness of the situation however and their first attempt fails. Some followers of the New Way are arrested and sacrificed, though many innocent Azcans are sacrificed as well. (See Fe. 16, Fe. 21; Fe. 27, Fy. 2.) What This Means: The priesthood are upset by Papalotl's bold actions in their main temple, and by the popular support he is gaining. They vowed to eradicate this growing threat to their power and that of their patron. FELMONT 22, AC 1015: The Immortals Intervene. Location: Andaire, Jafilia, Alphatia. HW Description: While Empress Eriadna is having her daily lunch with the Kubitts, a servant interrupts her. She is informed that several clerics have arrived and wish to speak with her. Eriadna tells the servant to inform the clerics that she will meet with them after she finishes her meal. The servant leaves, but quickly returns, stating that the clerics insist that the matter is of extreme importance and concerns Zandor. Eriadna sends the servant to bring them to her. The clerics arrive and with a suspicious look at the Kubitts, enact the customary formalities. Eriadna introduces them to the Kubitts, telling the clerics that they are an example of the people from the world below and that they have their origins with Alphatia. She adds that they are well aware of Zandor from their own investigations in Haldemar. The clerics accept this explanation and proceed. They tell the empress that clerics of Alphatia and Koryis have both received visions from their respective Immortals. The visions revealed to them that Zandor is out of Neatharum and is terrorizing a group of elves. They tell of the pacifist nature of the elves and that they will not defend themselves. The clerics add that their Immortals act as patrons of these elves and desire that they continue unmolested. Eriadna asks what the clerics want her to do. They tell her that they need a means to travel down to the ground below. There, they will organize a party of loyal Alphatians to seek Zandor out and bring him to justice. She approves the clerics' request for transportation. Eriadna suggests that these elves and the Alphatians should also develop relations: since they are defenseless, why not have Alphatia act as their protectors. She points out the symbolism in Alphatians aiding peoples with an Alphatian Immortal. She adds that "The Empire takes care of its own." (See Kl. 2, Kl. 24; Fy. 14, Am. 8.) What This Means: Since his arrival in the lands of the Gentle Folk, Zandor has slain several elves. These deaths have been noticed by the Gentle Folk's patron Immortals, Alphatia and Koryis. Fearful that an extended stay by Zandor could cause great harm to the Gentle Folk, even though he could never completely destroy them thanks to the Spell of Preservation, they have contacted their clerics and tasked them with removing the threat. That Zandor is a criminal of the Empire aids them as it garners Imperial support for the venture, as Eriadna is of course very open to the idea of taking Zandor into custody. Since the Kubitts are aware of him she allowed them to remain. That decision paid off when the Gentle Folk were brought up: by offering to act as protectors for them, she has planted a similar idea in the minds of the Kubitts. FELMONT 27, AC 1015: Papalotl in Fairyland. Location: Jungle near Xotitlan, Azca. HW Description: After a meeting in the town of Xotitlan, in which he denounces the sacrifices conducted by the priests of Atzanteotl, Papalotl, nearing capture by the Azcan priests and military, finds refuge in fairyland, where he meets Xochiquetzal. The fairy queen recognizes Papalotl for who he really is, and invites him to stay with her for as long as he wishes. The two become lovers. (See Fe. 21, Fe. 22; Fy. 2, Fy. 6.) _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 05:35:51 PST From: "Mehmet Baykara" Subject: [MYSTARA] - Hi People! Hi dear brothers; I've joined the list on this week and I'm sure we'll talk a lot about Mystara.Well,me and three of my friends here are playing a big campaign im Mystara (AD&d) and we really love the world(I'M the DM). Now comes my first question in the list!!! I wonder what the hollow world or Blackmmor is.Because we play only in Known World I haven't got any idea.And where can I find books about them? Thanks for help!!! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 08:40:38 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- General Comments > Very interesting, Bruce all of it...Although I do have one comment: > Why, for all the upheaval in the world in your timeline through those > five years, did everything end up practically back where it had started? > It takes away any feel of real development in Mystara and, I think, > cheats the reader some. I, for one, would like to see a little less > hedging on so sweeping a work... [Jenn] Thanks. Good question about the development direction. There are several ways to approach this. You can, as you point out above, give everything a good kick in the pants and let the chip fall where they may. You can also treat it more like a TV series where pretty much everything goes, but in the end you have to preserve the basic setting itself. I don't mind either way but there are readers who definitely hate it when their favorite setting gets permanently trashed and redesigned. Some changes still take place as the result of this timeline, but the Known World setting remains more or less what it was before. Your comment focuses on the "outcome" of the timeline. However, this outcome merely is a "snapshot" in the history of the Known World. It is valid at the end of AC 1019 (less than 100 days). Who knows what is about to happen in AC 1020? I could see more upheaval on the way. I think it's good to fall on your feet once in a while, but what happens in between remains up to anyone's imagination! Furthermore, there is something as "excessive development". As long as everyone has read and remembers what happened we're fine. But when you so radically change a setting, there comes a time a lot of readers lose track of the development -- not to mention those who were not present when the changes were posted. Their "favorite" setting becomes somewhat or totally alien to them and further discussions break down because the common ground (canon Mystara) is no longer there to talk about. For example, changing borders is a logical and historical result of political and military events, but I generally stay away from this, especially now that Mystara is out of print, because this means redesigning a lot of maps. Most net-readers just don't have the capability of redoing their maps (and I certainly don't have the time or the "technology" to do a job that I find acceptable, quality-wise). Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 08:40:31 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- General Comments > Woah. > That was completely unexpected, and an interesting "other" world view than > what was played out in the Net-almanacs. [Ethan] I figured I would drop this off here since the thread is now done on TSR's MMB site. I suspect a fair number of MML members have not visited the MMB or cannot for whatever technical reason. Glad you find it interesting. :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 09:35:18 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Hi People! Balin2...welcome to the list! I don't want to give away too much, so my answers to your questions will be brief and rather vague :) Blackmoor was an ancient Mystaran civilization that discovered a "foreign" technology, which eventually resulted in its destruction (and the reshaping of the entire planet). It is covered in the DA series of D&D adventures. The Hollow World details Mystara's inner surface realms. You see, the planet isn't a solid sphere...it's more like a balloon with openings at its polar caps. Its inner world--the Hollow World--is sort of a museum set up by the Immortals to preserve various cultures that were in danger of becoming extinct on the outer world. This setting is detailed in the various HW series of D&D products. Unfortunately, both the DA and HW product lines are out of print and may be difficult to find.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 09:23:18 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - The World in Flames > > Why, for all the upheaval in the world in your timeline through those > five years, did everything end up practically back where it had started? > It takes away any feel of real development in Mystara and, I think, > cheats the reader some. I, for one, would like to see a little less > hedging on so sweeping a work... > While, for all the reasons Bruce already explained, the borders of the various nations remain pretty much unchanged (with only slight, rather than drastic shifts; but then that's more common in midieval/renaissance anyhow), a lot of things end up significantly different. Perhaps most noitably the situation in Ylaruam. A couple things were discussed there, for example; how the Kin faction reacts to foreign domination of Ylaruam, and how that might be fit into a scenario where the Vyalia elves are slagged off because "their" portion of the Dymrak went to Machetos rather than the Elven County, and how that itself fits into a elven cabal in Karameikos. And then there was this "minor" benificial/horrible (depending on who's perspective you prefer) artifact that the Ylari could find to "liberate" themselves from domination by "foreign devils". . .some time down the line (I.E. more oportunity for intrigue and subterfuge. I can imagin adventures where a party of PCs are either trying to locate the artifact so that the Kin faction can free Ylaruam. . .perhaps with the help of a well-known time-traveling desert sage and freedom-fighter, or perhaps to prevent the same and "keep the peace so hard won" and "prevent further bloodshead"). And that's just one example. Thus, at the ending point of this timeline, Ylaruam is certainly not the same place as it is at the begining. Neither is Karameikos, or Glantri, etc. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 16:44:51 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays On Mon, 7 Dec 1998, Geoff Gander wrote: > Herve wrote: > I remember reading somewhere that Thursday and Friday in English > supposedly came from the Norse influence - such that Thursday is Thor's > Day (or Thunder day - Donnerstag), and Friday was Frey's Day. Don't know > if this is true, but it's interesting.... Okay, here is my take on the Norwegian Days: Sunday=Søndag: The Suns day Monday=Mandag: Day of the Moon Tuesday=Tirsday: Tyr's Day (After the Norse God Tyr) Wednesday=Onsdag: Odin's Day Thursday=Torsdag: Thor's Day Friday=Fredag: Frey's Day Saturday= Lørdag: Cleaning Day/Washing Day The English adopted the names of some of the days, but I dont know if they were aware of the meaning of the days at that time. This doesnt really have anything to do with Mystara does it? Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 11:15:11 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Hi People! On Tue, 8 Dec 1998, Mehmet Baykara wrote: > I wonder what the hollow world or Blackmmor is.Because we play only in > Known World I haven't got any idea.And where can I find books about > them? Welcome to the list! Anyway, The World of Mystara is a hollow sphere. The hollow world is the inside surface of that sphere, populated by ancient and esoteric races. Blackmoor is(was) a highly advanced technological civilization that destroyed itself about 5000 years bfore the present (~AC1016) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 08:52:33 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Thyatian week days >Can someone dig up that post about planet names, so we can come up with >something fun? Marco did the planets for the list, IIRC. But please also check out my alternate solar system, which takes into account the elven-named planets from Tree of Life: http://www.geocities.com/TimesSquare/Chasm/4270/solarsystem.html >BTW, do we know the name of the days in Alphatian? And have we >established names for the planets in Alphatian? Lunadain - Majhur Gromdain - Tijhur Tserdain - Wojhur Moldain - Thajhur Nytdain - Flajhur Loshdain - Sejhur Soladain - Lahjur Let me just add here that I don't particularly like the Alphatian day names, since (with the exception of Lahjur) they look and sound conspicuously like the days of the week in English. Jenn http://www.geocities.com/TimesSquare/Chasm/4270/ Coming Soon: Dark Myst Manor revealed! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 17:54:57 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 Excellent work! This has thrown me into a nasty dilemma. Should I use this, or tha Almanacs? The best sollution is probably to use what I like out of both and add my own ideas. I do have some questions though, being one of those who havent been using the MMB. Who are the Great Company? There was a mention of an alternate Heldannic Timeline..where can I find this? Who are the Wolves of Heldann? Skyriders is a nice touch. Never heard of them before but it makes sense that the Khan would have these guys. However, shouldnt the Retebius be more powerful? They used to have Dragons and other beasties according to Dawn of the Emperors.. I liked the Black Jacks and especially Lord Night. This is perhaps one of the most dramatic results of the war and it makes Fenswick way more interesting. WDL. I understand that you have chosen to use the Western Defence League, but I must say I strongly dislike it. It sounds way too modern for my taste. Anyway, that part is actually quite easy to remove. Some things I'd have liked to be different: Karameikos: I didnt like what happened to Stefan. I'm glad something happened though, but IMC Stefan -is- Halav. Any ideas on how to to change/explain events to fit this concept? Ylaruam: well, you explained this in your reply to Jenn, but IMC I'd let Thyatis remain in control of Ylaruam.... Alfheim: Seems to be left out of the picture. What happened to the elves in your story? I mean the Shadoweveles are there alright, but whatabout the Alfheim Avengers? Another thing you didnt mention is whatever happened to Rad...did you leave him out on purpose? oookie...long one.. Thanks, Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 09:59:32 -0700 (MST) From: John Hare Subject: Re: [MYSTARA] - A World in Flames -- AC 1015 On Tue, 8 Dec 1998, Daly wrote: > Now, these Wolves of Heldann you refer to, are they monsters or men? Would I be able to > find out more on the MMB? The Wolves of Heldann are men that come from the alternate Heldannic Knight timeline. Basically during a reorganization of the Orders principles one of the warbirds mutinied and the crew captured the ship. Being that those who mutinied where conscripted Heldann natives they started attacking Heldannic intrests. They also replaced their skygem with a Glantri hull enchantment to allow their ship to fly. Some of this alternate timeline can be found on stan's site. www.geocities.com/TimesSquare/5304 John "If death is inevitable, you might as well lie back and enjoy it." -Solomon Short _A Season for Slaughter_ John Hare *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 10:09:33 -0700 (MST) From: John Hare Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 On Tue, 8 Dec 1998, [iso-8859-1] Håvard Rønne Faanes wrote: > Who are the Great Company? The Great Company is the remenants of the Alphatian Expititionary Force that was marching towards Glantri when Alphatia sunk. Many of the members left but a significant portion stayed together and became a large band of mercs. > Skyriders is a nice touch. Never heard of them before but it makes sense > that the Khan would have these guys. However, shouldnt the Retebius be > more powerful? They used to have Dragons and other beasties according to > Dawn of the Emperors.. The Retebius Air Force got hit rather hard by the remaining Alphatian airships in the WotI, as such when rebuilding the idea was to focus on one flying mount to standardize training, caring, etc. Plus dragons are harder to come by the wyverns were. > I liked the Black Jacks and especially Lord Night. This is perhaps one of > the most dramatic results of the war and it makes Fenswick way more > interesting. They did make an impressive appearance! > Some things I'd have liked to be different: There were a few suggestions as to things to change, but effectively what it comes down to is doing the adjusting ourselves. John Hare "If death is inevitable, you might as well lie back and enjoy it." -Solomon Short _A Season for Slaughter_ John Hare *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 12:14:15 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] > On the flip-side of this coin, the folks at TSR may have thought that if they > could get the OD&D group to switch to AD&D, these folks would probably buy (at > least) a DMG, PHB, MM, and maybe the Karameikos boxed set...that's $100 U.S. > right there... $$$ Cha-CHING!!! $$$ Well, if that was their plan, it didn't work with me. It just convinced me they could care less about what I like and interesting world development. I don't think I've bought a new AD&D product since Mystara was murdered. And with the quality of the stuff this list turns out, why should I? - -Mischa (who finished his last final of the semester today. WOO! One more semester and I graduate) Sitting on the Internet for hours holds about as much appeal to me as sitting on the Interstate - Jim Hightower *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 12:22:05 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Hi People! > Unfortunately, both the DA and HW product lines are out of print and may be > difficult to find.... The Mystara FAQ, posted ?monthly? around here, lists good locations at which to find out of print materials. Some are hard to track down but products I've really wanted I've been able to find. - -Mischa Sitting on the Internet for hours holds about as much appeal to me as sitting on the Interstate - Jim Hightower *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 12:29:18 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Hi People! > I've joined the list on this week and I'm sure we'll talk a lot about > Mystara. I'm sure we will too. The list has been around around 3 years now and doesn't show any signs of slowing. > Well,me and three of my friends here are playing a big campaign > im Mystara (AD&d) and we really love the world(I'M the DM). There's alot of good Mystara material for normal D&D if you want to go through the pains of converting it. If your game is primarily dice/stat-based, I don't recommend. If it's plot heavy, it'd be a good bet. > I wonder what the hollow world or Blackmmor is. > Known World I haven't got any idea.And where can I find books about > them? Blackmoor - DA1, DA2, DA3, DA4, especially the first - DA4 probably has the second most background material. Judges Guild put out a Blackmoor piece as well and Dave Arneson's First Fantasy Campaign covers this too I *think* The Hollow World - The HW boxed set is WONDERFUL IMO. HWR1,HWR2,HWR3 are of mixed quality (3's my fave) and there are two or three HWAs (modules). All are out of print but I don't think they should be THAT hard to find. Also, TONS of good fan-produced stuff on both can be found by wandering around http://www.geocities.com/TimesSquare/5304/ - -Mischa Sitting on the Internet for hours holds about as much appeal to me as sitting on the Interstate - Jim Hightower *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 5 Dec 1998 19:23:57 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Assimilation > I think this is a really good idea. Not only do we avoid to have the > Immortals stamping in, we also get a nice Ostlander expedition, ´ala Leiv > Erikssons discovery of America/Vinland. > Come to think of it, Expeditions by sea might be easier to accomplish that > those by Air ships, because of the Antimagic field. > > Håvard But the main problem is that the sea arounf the polar holes are frozen. So you can sail with a ship through it. Additionally I've got the impression that this region is very big, so the usual northmen's tactic of drawing their ships wouldn't work. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 20:26:07 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Assimilation > However, the HW set specifically states that "whole villages" were transferred. Unless those villages were populated solely by men, I assume their non-pirating wives and children were also transferred along (else how the Ostlander pirates were going to be preserved? :) Hm, this "whole villages" thing had slipped me until it was too late, but nevertheless I don't believe that the pure Ostlander's culture was preserved. Although this is normally the task of the Hollow World the transit was part of a special project to create a pirate society - with special regulations. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 7 Dec 1998 20:33:57 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays > German has Montag, Dienstag, Mittwoch, > Donnerstag, Freitag, Samstag, Sonntag, which is very close to English > words (except for Mittwoch which means half week, the rest has exactly > the same pattern). Freitag/Friday is a free day (why?). For some reason > Donnerstag/Thursday makes me think to thunder day (well, not without a > reason, Donner does mean thunder). Anyone good at etymology (or with a > good book)? Well, AFAIK "Donnerstag" or "Thursday" comes from Donar or Thor, the German/Norse God of Thunder, and "Freitag"/"Friday" from Frey/Freya. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #741 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, December 10 1998 Volume 1997 : Number 742 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - A World in Flames -- AC 1014 [MYSTARA] - test ---------------------------------------------------------------------- Date: Mon, 7 Dec 1998 20:34:58 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - ethymology of Thyatian months > Kristian Kramer wrote: > > > > In Holland the first day of the week is Sunday, but I have a calendar from > > Japan and on this one the first day of the week is monday... > > > > I'm from Holland too, and for me, the week starts on monday... > > Frank Is it a regional or a religious dispute? Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 12:42:36 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 > > Some things I'd have liked to be different: > Karameikos: I didnt like what happened to Stefan. I'm glad something > happened though, but IMC Stefan -is- Halav. Any ideas on how to to > change/explain events to fit this concept? > Considering that it is mostly "bad" stuff towards the end, things that paint Stefan in an unflattering light, I'd say it would be dificult. However, you could keep the early, oportunistic stuff and insure that the "negative outcomes" don't occur. That may mess up some of the other events that are interconected (especially the treaty), however, as well as IMO spoiling potential future intrigues. But, if IYC Stefan is a "infalable" Immortal, then of course no real interesting cabals, civil wars, and intrigues are possible. > Ylaruam: well, you explained this in your reply to Jenn, but IMC I'd let > Thyatis remain in control of Ylaruam.... > Well, I had a different outcome, which perhaps you'll find somewhat more useful: instead of winning big, Thyatis just manages to "liberate" a small portion of Ylaruam: Dysethentia and Nicosentia. The Ethengari keep a puppet Sultan on the throne in the rest of Ylaruam (Kin faction, happy enough with the Ethengari because at least they're good, honorable warrior types rather than decadent folk; of course the Kin "puppet" Sultan has his own scheme; he hopes to convert the Ethengari and eventually put them under *his* sway). Where was I? Oh, yah: rather than simply absorbing Nicosentia and Dysethentia as expected, Eusebius, a practical and deft schemer, puts Ylari Emirs favorable to the Preceptor faction in control, and Thyatis dominates the two "free" Emirates as Client States rather than occupied zones (then you get all kinds of intrigue in Ylaruam as the various participants try to outmanuver each other politically). Bruce's timeline keeps the intrigue factor high, though, so while I quibbled, I find it eminently usable (in that a lot of contravluted scheming adventures can come out of both outcomes). > Alfheim: Seems to be left out of the picture. What happened to the elves > in your story? I mean the Shadoweveles are there alright, but whatabout > the Alfheim Avengers? > They were quiet, true. Probably organizing. Note that they could make appearances later (see the hinting indicators that I put in my previous response, to Jenn, about what might come next). Various "freedom fighters" cooperating, sureptitiously (and temporarily. . .) > Another thing you didnt mention is whatever happened to Rad...did you > leave him out on purpose? > He got absorbed in WotI. Hasn't made a re-appearance (yet). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 11:01:21 PST From: "Jennifer Favia" Subject: [MYSTARA] - test test ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #742 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. From: owner-mystara-l@ (mystara-digest) To: mystara-digest@lists.MPGN.COM Subject: mystara-digest V1997 #743 Reply-To: mystara@mpgn.com Sender: owner-mystara-l@ Errors-To: owner-mystara-l@ Precedence: bulk mystara-digest Thursday, December 10 1998 Volume 1997 : Number 743 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Etymology of Thyatian weekdays [MYSTARA] - mail server break down? Re: [MYSTARA] - DMing Skills Re: [MYSTARA] - A World in Flames -- AC 1014 [MYSTARA] - My page Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - Elf-cleric Xps (for ODND) Re: [MYSTARA] - Assimilation RE: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - A World in Flames -- AC 1018 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1016 Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - Etymology of Thyatian weekdays Re: [MYSTARA] - NACE and acronyms Re: [MYSTARA] - A World in Flames [MYSTARA] - Re: A World in Flames -- AC 1015 Re: [MYSTARA] - Absent players [MYSTARA] - New OD&D Magic-user Spell: Wynter's Conjured Companion [MYSTARA] - A World in Flames -- General Comments ---------------------------------------------------------------------- Date: Tue, 8 Dec 1998 21:19:43 -0800 (PST) From: Adam Curtis Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays Me again, Forgot about Tuesday. Indeed it is Tyr's Day like in Norwegian. Adam _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 20:14:05 +0100 From: Cobaye Subject: [MYSTARA] - mail server break down? Hi everybody I've had a little problem on my mail server. It's break down. So i hadn't any message since Tue 19h56 Greenwich mean time, last posted by James Ruhland. Does someone can send me the mail since? Thanks, Fred"Cobaye"de Laval. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 06:59:03 PST From: "paul dooley" Subject: Re: [MYSTARA] - DMing Skills > >> wishes? Give and take is always nice -- after all the role of the DM is >to >> entertain his/her players and not to be a tyrant. :o) >> >It isn't? > Boy, now I'm disillusioned. 8-)~ Well I`M out of a job! Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 02:22:49 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-08 14:32:07 Eastern Standard Time, jruhlconob@sprynet.com writes: > > Another thing you didnt mention is whatever happened to Rad...did you > > leave him out on purpose? > > > He got absorbed in WotI. Hasn't made a re-appearance (yet). But this timeline starts in AC 1014 -- by this point Etienne should be back in power and publicly acknowledged as such. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 19:17:23 CST From: "Ceaf Lewis" Subject: [MYSTARA] - My page Hey, I have an RPG page (address below) and I want it to be one of the very best RPG pages there is. However, I need some OD&D stuff to put on there, and if you could give me any help with this, I'd be very grateful. Also, feel free to visit. Ceaf Lewis lordceaf@hotmail.com Visit my web page at: http://www.geocities.com/TimesSquare/Arena/9442 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 18:46:35 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 Håvard Rønne Faanes wrote: > > Who are the Great Company? The remnants of the Great Council of Alphatia. > > > There was a mention of an alternate Heldannic Timeline..where can I find > this? Check out the MMB! > > > Who are the Wolves of Heldann? They are a breakaway group of Heldannic Knights. Read more on the MMB! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 07:02:53 PST From: "paul dooley" Subject: Re: [MYSTARA] - Elf-cleric Xps (for ODND) >> IIrc there were some rules put forward in `VPA` which ewere about elven >> clerics. They advanced on cleric table and gained all abilities thereof >> instead of standard elven abilities or something similar. > >So what is "VPA"? Voyage of the Princes Ark which was a series of articles written by Bruce Heard in dragon magazine153-200 ish. Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 06:43:02 PST From: "paul dooley" Subject: Re: [MYSTARA] - Assimilation >I agree. I mean, not every single HW Ostlander is a pirate. Many (like the pirates' families) still live in their villages, following their traditional ways. After all, there are Makai living among the Pirates too, and they are preserves as they were originally. > Well there`s the `spell of preservation` which would move their culture to a more piratical outlook. The old ways would still be there but somewhat buried. Same sort of thing took place with the Azcan. BTW sorry this is so late seems I came out of hospital too early. At least the drunk who hit me didn`t wake up again. Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 9 Dec 1998 09:15:23 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - ethymology of Thyatian months I don't know, maybe historical vs. modern? :-) Kristian Kramer "Those who live by the sword, get shot by those who don't..." > -----Original Message----- > From: Jamuga Khan [SMTP:JamugaKhan@gmx.net] > Sent: Monday, December 07, 1998 8:35 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - ethymology of Thyatian months > > > Kristian Kramer wrote: > > > > > > In Holland the first day of the week is Sunday, but I have a calendar > from > > > Japan and on this one the first day of the week is monday... > > > > > > > I'm from Holland too, and for me, the week starts on monday... > > > > Frank > > > Is it a regional or a religious dispute? > > > > > Jamuga Khan > > > > "Hear and obey, because the Mighty Khan's word is law." > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 00:58:34 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1018 In a message dated 1998-12-07 23:52:33 Eastern Standard Time, Ambreville@aol.com writes: > Disagreements flare up and hands are inching > closer to daggers and swords. Suddenly, the whole assembly grows quiet as a > dignified military figure steps in. Emperor Eusebius walks up to the table, > lays down his sword upon it, and quietly stares at everyone. In a stern > voice, he says finally, "We need to talk." This is my nomination for best Mystaran cliffhanger ever! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 16:15:06 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 >> Karameikos: I didnt like what happened to Stefan. I'm glad something >> happened though, but IMC Stefan -is- Halav. Any ideas on how to to >> change/explain events to fit this concept? >> >Considering that it is mostly "bad" stuff towards the end, things that >paint Stefan in an unflattering light, I'd say it would be dificult. >However, you could keep the early, oportunistic stuff and insure that the >"negative outcomes" don't occur. That may mess up some of the other events >that are interconected (especially the treaty), however, as well as IMO >spoiling potential future intrigues. But, if IYC Stefan is a "infalable" >Immortal, then of course no real interesting cabals, civil wars, and >intrigues are possible. Immortals...?! "Infallible" IMMORTALS...?!? Are you kidding me!?! >ROTFLMAO!< :-D C'mon ... the Immortals we know and love make a career out of being ham-handed! Their whole lives are wrapped up in launching half-baked schemes, then frantically scrambling to perform "damage control" when their circumstances or rivals sabotage their plans. Even if Stefan IS an avatar of Halav in a given campaign, that doesn't mean he can't screw up -- royally -- once in a while. After all, if Mystara's Immortals were infallible/omnipotent/never made mistakes, they wouldn't BE Immortals: they'd be "untouchable" deities, like those of AD&D worlds. And how much personality or exitement would they contribute to a campaign, then? ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 00:58:31 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1016 Excellent so far -- although I must admit that I found the idea of King Stefan granting free passage to the Khan a bit hard to believe. Also, another touch that might be worth including in this timeline would be for Eusebius (in answer to Stefan's misgivings about helping Thyatis in this war) to formally recognize the independence of Karameikos. Of course, given the Thyatian reputation for treachery, it is likely that King Stefan remains suspicious and that events continue along the course already outlined.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 00:29:41 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- The Prelude This is a most interesting start to your story -- I can hardly wait to read the rest of it. However, if you do decide to post it somewhere (please do!), I have one minor correction: In a message dated 1998-12-07 23:51:46 Eastern Standard Time, Ambreville@aol.com writes: > AC 1013: The Thunderous War Horde with its multitude of Othwa goblins and > their cohort of allied and submitted humanoid tribe at long last reaches the > Wildlands, just east of Wendar and Glantri. Thousands of drums herald the > marching the Thunderous Hordes. I assume that you mean WEST of Wendar and Glantri? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 21:15:30 -0800 (PST) From: Adam Curtis Subject: Re: [MYSTARA] - Etymology of Thyatian weekdays Havard wrote: >Okay, here is my take on the Norwegian Days: Sunday=Søndag: The Suns day Monday=Mandag: Day of the Moon Tuesday=Tirsday: Tyr's Day (After the Norse God Tyr) Wednesday=Onsdag: Odin's Day Thursday=Torsdag: Thor's Day Friday=Fredag: Frey's Day Saturday= Lørdag: Cleaning Day/Washing Day The English adopted the names of some of the days, but I dont know if they were aware of the meaning of the days at that time. < Some more answers. The present English names for weekdays extend back to the very first Anglo-Saxon-Jute settlements in England. These people, as a scion of Norse/Germannic culture, worshipped the same Gods, but they sometimes referred to them with slightly different names. Here's how it breaks down to the best of my knowledge: Sunday = Sun's Day Monday = Moon's Day Wednesday = Woden's Day (Woden their word for Odin) Thursday = Thor's Day Friday = Frey's Day Now Saturday is an oddity. The English and Norwegian names are essentially the same in meaning . . . except for Saturday. I don't know exactly why this change came about, but I can make a good guess. English Bishops made a concerted effort over several centuries to romanize English, a Germannic language (yes, there the ones that made the Verbal SAT hell for American students ;) . One thing they probably did was make the seventh day (or sixth day in most other countries) into Saturday, literally Saturn's Day. Yes, Saturn, the Roman God of time and the equivalent of the Greek Chronos. > This doesnt really have anything to do with Mystara does it? < No . . . but Herve's right about this being interesting :) But if we do need to relate it, then its safe to say that given the real world pattern, there's incredible amount of crossover in the naming of days, or at least the pattern of the names in relative geographic regions. Mystara need not be dramatically different here, especially since that trademark "Common" is spoken just about everywhere by almost everyone Adam _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 02:22:44 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - NACE and acronyms In a message dated 1998-12-08 00:27:41 Eastern Standard Time, bing@iccom.com writes: > SCSI and SQL have no obvious prononciation either, but they have > become the equivalent of acronyms among the technical community. SCSI is usually pronounced "scuzzy", so it does have an obvious pronunciation.... > One good ancient example, though, would be "icthys", the greek word > for fish and also an acronym to the early Christians. It was well > known among at least a segment of society and easily pronounceable. > Also it seems like the Catholic church had lots of little > abbreviations, some of which were almost certainly acronyms. I seem > to recall something like "INRI" though I don't know the meaning. It stood for "Jesus of Nazareth, King of the Jews" in Latin. > OTOH it seems like many of these abbreviations were arranged visually > rather than verbally; a good example is the combined "Px" (I don't > know what it means). Reverse the letters and interpret them as Greek and they make sense -- X=Chi and P=Rho, so the combination is "Chr", the first letters of "Christos" or "Christ". *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 9 Dec 1998 22:41:00 -0500 From: "DJ Sahlas" Subject: Re: [MYSTARA] - A World in Flames Wow - That was a good read! My hat goes off to you once again, Sir Bruce. I'm sure if you ever decided to write a full-length novel set in Mystara, you'd have us all clamoring for advance copies! I now have so many "alternate" timelines for post-1013 Mystara that the depth and scope of my campaigns will never be the same. The net-almanacs, your own timeline, other people's take on world events: each of these reveal a new aspect of the world. We may quibble about "canonicity", but I'm sure many of you realize that the MML has really succeeded in doing what we set out to do - flesh out this setting. When my PCs meet an NPC, I have a good idea of how that PC would act in a given scenario, because I've read so many alternate world histories! Likewise the direction that certain countries follow, the possibilities of PC actions leading to world-shattering events, even just having so many pieces of knowledge floating around makes the art of DMing that much easier. Thanks Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 06:08:48 +1100 From: stan Subject: [MYSTARA] - Re: A World in Flames -- AC 1015 >On Tue, 8 Dec 1998, Daly wrote: > >> Now, these Wolves of Heldann you refer to, are they monsters or men? Would I be able to >> find out more on the MMB? > The Wolves of Heldann are men that come from the alternate >Heldannic Knight timeline. Basically during a reorganization of the Orders >principles one of the warbirds mutinied and the crew captured the ship. >Being that those who mutinied where conscripted Heldann natives they >started attacking Heldannic intrests. > They also replaced their skygem with a Glantri hull enchantment to >allow their ship to fly. > >Some of this alternate timeline can be found on stan's site. >www.geocities.com/TimesSquare/5304 I'd rather hope that all of the alternate timeline can be found there. For those who might be confused about the indexing of the pages I'll take this time to explain my logic using these two examples 1) all the Heldannic stuff 2) the World in Flames stuff 1) The Heldannic stuff is all about the Heldannic Territories and so is listed under the geography section (basically anything which is closely linked to any one place can usually be found in the geography section). Going by my definitions on the geography page the Heldannic Territories is located in the area of Mystara known as the Known World. Here the seperate countries are listed by alphabetical order and so the Heldannic Territories will be under H. After that for the actual articles are a bit more of a mess. 2) The World in Flames stuff is a wide ranging campaign idea. Therefore on the page if you go down the list to Adventure and Campaign Ideas and then go down to the section Campaign Ideas you can find things posted about the World in Flames. Caveat: the homepages are really just a repository for information, it really is better if you get involved in things on either this forum or the MMB. this public service announcement has been brought to you by the good people at Annubis Meats, where you are free to experience high quality service and good meat products. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 15:41:55 +0100 From: DM Subject: Re: [MYSTARA] - Absent players On Wed, 2 Dec 1998 19:52:19 +0100, "Jamuga Khan" wrote: <> Eh eh, well, I "created" a new term for absent players' PCs back in the first year of my gaming experiences: they're technically to be considered "plaster statues" (sorry, there isn't a good english term for the one we use). Basically, they acquire the greatest form of immunity to date: they are invulnerable and follow the others wherever they go. ;) In fact, the thing is: if they can teleport somewhere else or turn invisible during a fight or a particular dramatic moment, they have. If not, they're still with the others and follow them in their adventure but are always in the rear and cannot be touched by the opponents. Many times they're out of the fireball radius or out of the trap's effects, etc. provided it is possible. For example: the group enters a 30x30 feet room and a fireball detonates, the absent players' PCs are supposed not to have entered. In the case they cannot be "preserved" from damage, then they get the minimum possible damage and may later ask for their part of the treasure (if any).. All this obviously implies that the players began the adventure with the group and left in the middle: if they didn't even begin, they're simply not there. There have been a couple of times when the entire group was about to be soundly defeated and the only person who could reverse the situation was one of the absent players' PC. In these cases I allowed the whole group to play him/her, usually playing on the danger of the situation and the unpredictability of the results, even though I normally let the players win if they acted bravely and fought up to their potential. This doesn't mean they will be unscathed, however.. ;) Our rule is that when a PC doesn't "actively" participate in a quest, he is not entitled any Xps nor items from a "treasure". Actively means taking part in at least 1/2 of the adventure. The PCs CAN give a share of their part to their fellow comrades who have not been useful to the group, but they seldom do. So far my method has solved our problems. Consider also that at these levels (Companion-Master) each adventurer can either Fly permanently or has access to multiple Teleport spell, and they usually have magical means of communication (telpathy etc.) so it's not so difficult for a character to join his friends in the middle of an adventure should they call him for aid.. Unless they are on another plane, that is.. As a sidenote, I've always wondered why there are so many high-level adventures that place some stupid traps that work only if somebody treads over them: don't the writers realize that a 20+ level character can easily FLY during the whole exploration of a dungeon??? This happened with Labyrinth of Madness, which is nonetheless the GREATEST dungeon I've ever run (fortunately I was able to justify the inability of the PCs to fly in that dungeon..) and also with many M modules (again, I had to cheat in M3 and have the PCs not fly inside Castle Carnifex to make it a great dungeon). DM *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 23:12:50 EST From: EzJ25@aol.com Subject: [MYSTARA] - New OD&D Magic-user Spell: Wynter's Conjured Companion Like the AD&D's Find Familiar spell, the Conjured Companion creates and binds a creature to the magic-user to aid him (or her) in his vocation. Use of this spell is extremely dangerous for low level mages, but the sheer difficulty of properly casting this spell ensures only the most experienced and intelligent (or lucky) mages gain a companion. Wynter's Conjured Companion Level: Magic-user 1 Range: 0 Duration: Permanent Effect: Creates a servitor creature for the caster. This spell creates a servitor creature for the casting mage. Though low in level, Conjured Compaion requires several key components to be provided by the caster in order for the magic to properly function and even then there is a chance part of the ritual is done incorrectly. To cast this spell, the caster must gather the following components: a pure silver brazier worth 500 gp, a block of rare incense worth 100 gp, rare oils costing 200 gp and a piece of the creature to be conjured (at least 1 pound and not less than 1 week old). The actual casting of the spell requires 24 full hours of casting, requiring constitution checks every 4 hours (6 total). At the completion of the spell, the components are all expended and the caster's chance of success is determined as follows: 15% base chance of success +2 % per level of the caster +1 % per 100 gp value of the components over the value of the required components - -10% for each component missing - -5% per hit dice of the creature's typical racial hit dice - -5% per special ability of the creature's race - -10% for each failed constitution check Automatic failure if no creature flesh is present In any case, the spell's maximum chance for success can be no higher than 95% after all modifiers are accounted for. If the spell fails, the mage must wait until he gains a level before attempting it again. If successful, the pound of flesh the caster procured begins slowly growing. It takes 1 week per level of the caster for the companion to grow into it's adult form. Until that time, it is enclosed in a fleshy coccoon. During this phase the creature can be destroyed with no ill effects to the caster. When 'hatched', the creature has an intelligence rating of 10-15 (9+1d6) and the normal abilities of a typical member of its race (except as outlined on the table below). In addition to its native tongue, the companion understands the caster's native tongue and is empathically linked to the caster when within 1 mile. The companion will serve the caster unwaveringly, even to death, but when given tasks and jobs to do the companion will carry them out according to their intelligence. The hit dice saving throws and hit points of the companion are as follows: Caster's Level Hit Dice Save As Hit Points 1-4 1 M-U 1 1d6+1 5-8 2 M-U 2 2d6+2 9-12 3 M-U 3 3d6+3 13-16 4 M-U 4 4d6+4 17-20 5 M-U 5 5d6+5 21-24 6 M-U 6 6d6+6 25-28 7 M-U 7 7d6+7 29-32 8 M-U 8 8d6+8 33-35 9 M-U 9 9d6+9 36 10 M-U 10 10d6+10 As the caster rises (and maybe falls) in levels, his conjured companion will as well. If the companion has spell abilities (as dragons may) they will not exceed the companion's racial maximum. If the companion is slain, the caster loses 3 levels and must roll a saving throw versus spells. If failed the caster also loses 1d6+1 hit points permanently. This spell will not create humans, demihumans, undead or other planar creatures. The caster may only have one companion serving him at any one time. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 19:34:41 EST From: Ambreville@aol.com Subject: [MYSTARA] - A World in Flames -- General Comments > Excellent work! > This has thrown me into a nasty dilemma. Should I use this, or the > Almanacs? The best sollution is probably to use what I like out of both > and add my own ideas. [Håvard] Thank you, Håvard! I'd say: use what you like -- cannibalize the heck out of it! :o) > There was a mention of an alternate Heldannic Timeline..where can I find this? I think stan has a copy on his web site. Else I can easily repost the stuff here if anyone's interested. To really understand this Heldannic timeline, however, you need to read some important sections of the background I wrote for the knights, else the timeline may not make much sense. > Skyriders is a nice touch. Never heard of them before but it makes sense that the Khan would have these guys. However, shouldnt the Retebius be more powerful? They used to have Dragons and other beasties according to Dawn of the Emperors.. I thought they had been disbanded at some point (?). Either way, I like Thyatis better *with* its R. A. F. I chose to return it to the forefront with wyverns simply because they are more manageable and they can more easily be bred than dragons. Sooner or later, the dragons would have descended upon Thyatis for "enslaving" their kin, so all in all the wyverns are probably a safer, more reliable approach. The credit for the pegasus-mounted horsemen goes to Sharon Dornhoff/Rotipher, btw. > I liked the Black Jacks and especially Lord Night. This is perhaps one of the most dramatic results of the war and it makes Fenswick way more interesting. Okay. I sketched out a description for the Back Jacks which explains why they betrayed Synn. Of course, I can't find my darn file right now! Since John Hare has been kind enough to answer some of the questions related to the World in Flames timeline (and has apparently kept copies of my posts on the MMB), I'm hoping he re-posts the stuff on the Black Jacks. Hi John! Thanks John! :D > I understand that you have chosen to use the Western Defence League, but I must say I strongly dislike it. It sounds way too modern for my taste. Anyway, that part is actually quite easy to remove. What was it you didn't like? Was it the term "WDL" or the entire concept of a defensive alliance against Thyatis? Either way, I stuck with it because it is canon and if I had skipped it, there would have been a lot of needless questions. > Karameikos: I didnt like what happened to Stefan. I'm glad something happened though, but IMC Stefan -is- Halav. Any ideas on how to to change/explain events to fit this concept? Oh well! :o) One thing to remember is that Stefan was right in suspecting Thyatian retaliation, so his motives were plausible. Or were you referring to the whole abdication/succession issue? This can be replaced with outright treachery on the part of Adriana upon discovering that Queen Olivia had persuaded Stefan to name Valen as the heir to the throne. Adriana would have staged a coup, deposed Stefan, sparked a revolt. Later on Stefan regains his rightful place as the ruler of Karameikos (etc.) Else, I thought Karameikos needed a bit of an upheaval -- things had been entirely too "nice and cozy" there! :o) > Ylaruam: well, you explained this in your reply to Jenn, but IMC I'd let Thyatis remain in control of Ylaruam.... That's an easy fix. > Alfheim: Seems to be left out of the picture. What happened to the elves in your story? I mean the Shadoweveles are there alright, but whatabout the Alfheim Avengers? You're right -- I left them out. I didn't see a major role for them during the conflict. I had my hands filled with everything else going on and thought the addition of yet another twist would just complicate the plot too much. Anyone wants to jump in and come up with a "patch" for these Avengers? (Since the Shadow Elves seem to be on the side of the WDL during the conflict, it would make sense for the Avengers to join the Ethengar Pact.) > Another thing you didnt mention is whatever happened to Rad...did you leave him out on purpose? Ditto. If he's an Immortal, then he has no business getting involved since these events are NOT connected to the Immortals. Besides, the other Immortals would be watching him awfully closely as a result of Wrath of the Immortals. If he's back as a mortal wizard, he'd just be a part of the Glantrian Council (therefore one of the main commanders of the Loyalist Army). Then again, he might not be back as of yet, depending on whether DM's already ran the later Castle Amber adventure. So, I left that issue vague. Thanks for the interest and the opinions. Later. . . Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #743 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, December 11 1998 Volume 1997 : Number 744 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Mystara FAQ v5.6 [MYSTARA] - Thyatis-War of The Immortals Re: [MYSTARA] - Hi People! Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - Assimilation [MYSTARA] - mail server break down Re: [MYSTARA] - test Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - mail server break down? Re: [MYSTARA] - Absent players Re: [MYSTARA] - Elf-cleric Xps (for ODND) Re: [MYSTARA] - NACE and acronyms [MYSTARA] - Civ 2 Hollow World Re: [MYSTARA] - Civ 2 Hollow World [MYSTARA] - [ADMIN] List Problems [MYSTARA] - Absent players Re: [MYSTARA] - A World in Flames -- AC 1014 ---------------------------------------------------------------------- Date: Wed, 09 Dec 1998 10:20:50 CET From: "Herve Musseau" Subject: [MYSTARA] - Mystara FAQ v5.6 Mystara FAQ version 5.6 by Hervé Musseau The latest version of this document can be found at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/mystfaq.txt Q: What is Mystara? A: Mystara is an imaginary world created by TSR as a campaign world for roleplaying games using the rules of Dungeons and Dragons. Q: What is a roleplaying game? A: Roleplaying games are games in which people play the role of imaginary fantastic characters like warriors or wizards and try to complete an adventure under the guidance of a game master. Q: I never heard of Mystara, but I know a setting called the Known World which looks pretty the same. What's the difference? A: Mystara got a name as a world only recently; before that, it was often referred to as the Known World, although Mystara is more than just the Known World. Q: So, what's Mystara? The Known World and what else? A: Mystara is basically composed of 2 main parts, the Outer World and the Hollow World, plus 2 moons, and some other exotic settings. Q: A Hollow World? A: Yes. Mystara, unlike our earth, is hollow, an empty sphere. It has an internal sun that lights the interior world, making it inhabitable. It holds old civilizations that are now extinct on the Outer World, placed there by the Immortals with strong magic preventing them from evolving much or dying away. The only entrances to the Hollow World are through underground passages between the two worlds, and through the holes that stand in place of the north and south poles. Q: And the Outer World? A: The Outer World is mostly like our Earth. It comprises: * the Known World (now called Old World), where the most civilized countries are located, * Alphatia (only before AC 1009), * the Savage Coast and Hule, * the southern continent, called Davania, * the eastern continent, called Skothar. Q: Why is Alphatia part of Mystara only up to AC 1009? A: Because Alphatia, which is a large continent east of the Known World, sank into the ocean in AC 1009, at the end of the major event called Wrath of the Immortals. It is now a floating continent located in the Hollow World. Q: What exactly is Wrath of the Immortals? A: Wrath of the Immortals (or WotI) is a great campaign that TSR published to update the Known World. It deals with the Great War that involves the major countries of Mystara and that was caused by the Immortals to obtain control of the Nucleus of the Spheres, a powerful artifact located under Glantri. At the end of the war, Alphatia sinks, Glantri and Thyatis have suffered dramatically from the conflict and three new powers enter the political scene of Mystara: the Heldannic Territories, the Hagiarchy of Hule and the "revamped" Kingdom of Karameikos. Q: On the continental map published in the Master DM's book, there are some empires I've never read anything about in other products and on the list, like the Empire of Dorphin IV or the Empire of the Great Khan. Do they exist? Where can I find information about these? A: The map in the Master set is wrong, wrong, wrong! In the series of articles written by Bruce Heard in Dragon Magazine, the first in the series (Dragon #153) explains this all. The map was the was released by a very imaginative Thyatian, and wrongly accepted for the truth. There is no Empire of Dorphin IV, no Empire of the Great Khan, etc. Also, as you probably guessed, the size of the Thyatian Empire was largely exagerated on this map... Q: I've already heard from the Known World, and from the Hollow World too, but never as Mystara. What does all this mean? A: This is because Mystara is a very old world, one of the oldest created by TSR, and, as TSR grew, so did Mystara. All of these product lines are revelant to Mystara: * Mystara, of course, * the Known World and most stuff that were made for D&D (as opposed to AD&D) like these old good modules B and X, or the Gazetteers, * the Hollow World, * Red Steel/the Savage Coast, * Blackmoor. Also, some products bearing the label First Quest are related to Mystara. Q: Blackmoor? I know a Blackmoor, but it's part of Greyhawk, isn't it? A: Blackmoor was, like Greyhawk, the campaign world of one of TSR's founder, Dave Arneson. It was later placed in both Greyhawk and the Known World (as a past kingdom in the later), effectively making three Blackmoors exist. It seems there is no further relation between the two Blackmoors of Mystara and Greyhawk, however, although some people made the assumption; on the other hand, Judge's Guild's Blackmoor likely has much in common with Mystara's, as the DA series for the Known World was also written by Dave Arneson (so that JG First Fantasy Campaign is considered Mystara-relevant). Q: Where is it located? A: Blackmoor was a techno-magical kingdom that blew itself up a few millenia ago. The event shifted the planet's axis and Blackmoor is now the north pole. Sources are contradictory as to where Blackmoor stands; some place it on Brun, some on Skothar. Arguments in favor of Brun are the position of the Inn Between the Worlds and the Nucleus of the Sphere, and the fact that the Known World stands there; this is the solution proposed in some Gazetteers. Arguments in favor of Skothar are its sort of canonical status, and the feeling that all civilizations should not systamatically come from the Known World; this is the solution proposed in the Hollow World box. Note that, if you consider the Hollow World solution to be the truth in your campaign, the map in the box does have a typo : the names of Blackmoor and Thonia have been reversed (Blackmoor was north of the Empire of Thonia according to all other sources). Bruce Heard's opinion on this matter : << Blackmoor -- the travelling legend. If there were archaeologist on Mystara, they would have a devil of time figuring where the darn place was really located. Officially, it's supposed to be up there by the Thonian Marches. Unfortunately, conflicting info has crept into several products, getting in the way of the Thonian theory. The best thing is to assume evidence of Blackmoor's presence elsewhere is the result of later colonizations and outposts. Other communities were also magically displaced (such as a certain ancient tavern in the Broken Lands of the Known World). Definitely a messy development of the World of Mystara! :) >> So officially the answer is Skothar. Q: Ok, and now what's Red Steel? A: Red Steel is a setting that is part of Mystara (west of the Known World), although it was released as a stand-alone setting. Q: I have a player of the Church of Karameikos, and I whant to give him an Immortal, I suppose that it's a church with many Immortals (like the Greek / Latin church) but in Gaz 1 I dind't find any list of Inmortals... A: These are the immortals of the Church of Karameikos, as told by Bruce Heard in an old Dragon Magazine: Asterius (Eternal of Thought), Leader Kagyar (Eternal of Matter) Ilsundal (Hierarch of Thought) Valerias (Hierarch of Matter) Vanya (Empyreal of Time). Also, although Chardastes is a native Traladaran Immortal, he is venerated through the auspices of the Church of Karameikos, not the Church of Traladara. This is extrapolated from info in B1-9 In Search of Adventure. The Immortals of the Church of Traladara are: Halav Petra Zirchev. Q: You spoke of Immortals, what are they? Are they Gods? A: Mystara has a different pantheon when compared to other D&D settings. Most notably, it has no gods, but beings called Immortals. Immortals are mortals who, through their deeds, have reached a higher status granting them more power than mere mortals. Basically, however, Immortals are not very different from Gods of other settings. Q: Is Jaggar von Drachenfelds the Star Dragon? A: No. According to Bruce Heard's article in Dragon #170 http://www.tsrinc.com/periodicals/dragon/backissues/170jun91/170FromHatchlingTo.txt he became the Star Dragon for a brief period but relinquished the title for absolution. Q: Also you mentionned something about D&D not being AD&D. What does that mean? A: Mystara was the world designed to be used with the rules of D&D (often called OD&D to better distinct it from AD&D and from the generic term D&D which could mean both; OD&D stands for Old D&D or Original D&D - note that some few people call it BD&D for Basic D&D to distinguish it from even older rules). It appeared in the old boxed rules: the Expert box, the Companion box and the Master box. Most of the earlier modules designed for D&D were set in this world. Recently, however, Mystara has been converted to AD&D (along with Red Steel), but many people who play in Mystara do it with the old rules (or their reedition, Rules Cyclopedia). Q: When I read stuff about Mystara I keep seeing acronyms I cannot understand like WotI or PWA. What do they mean? A: There is a list of Mystara relevant acronyms at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/acronyms.html Q: I heard that the Mystara line was cancelled. Is this true? A: It is unfortunately true. And Red Steel is cancelled too. Some novels pertaining to Mystara may be released as part of the First Quest line, and modules may be part of the Odyssey line. AFAIK, there is no such products in preparation however, though Wizards of the Coast (which bought TSR) has expressed its willingness to publish material for dead worlds, but never namely mentioned Mystara. Keep faith. Joshuan's Almanach was the last product of Mystara (to be precise the novel "The Black Vessel" has been released after, and to be even more precise it deals with the Savage Coast) and the Savages Baronies the last of Red Steel (except for online exclusives). Q: But I saw in TSR's 97 preview that there would be Red Steel modules released as online exclusive. What does this mean? A: TSR has released these modules for free on its site of MPGN at ftp://ftp.mpgn.com and http://www.tsrinc.com. Q: So, if TSR has dropped the line, how can I get new material for Mystara? A: There are many people on the web who love Mystara and have taken upon themselves to keep Mystara alive (and well alive). There is a mailing list dedicated to Mystara (MML) where people discuss together about it, exchanging ideas, points of view, and more. To subscribe, send e-mail to majordomo@mpgn.com. In the body, have the single line: subscribe Mystara-L . It has 224 people, as of end April 98. Not quite a billion served, but we're getting there. As a comparison, there are 395 people on the Realms list, TSR's flagship world (source : Leroy Van Camp, MML admin). There is also the TSR Mystara Message Board (MMB) at http://tsronline.wizards.com:80/mb/system/addnewuser.shtml where discussion revolves mostly around alternate Mystaras. There are also many pages around the net dedicated to Mystara, sometimes with lots of interesting materials. Some of these pages are organized into a Webring, check http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html for info about the Mystara webring. Now more than ever you should express your views on how Mystara should be brought back at http://CWSpot.com/Mystara/SaveMystara or join the SaveMystara Writer's Group whose goal is to get as many adventures and articles to the periodicals as we can. Q: Where can I find the old messages of the Mystara mailing list? A: The digests are collected at ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/MailingListArchive/ and the oldest ones (prior to 1998) can be found at ftp://ftp.io.com/pub/mailing-lists/mystara-digest/ However for your convenience the most interesting aricles the list has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/ Q: Where can I find the old messages of the Mystara message board? A: There is no archiving of the board. However for your convenience the most interesting aricles the board has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/prodlist.html Q: Where can I find a complete list of the material published for Mystara? A: The most complete lists to my knowledge is at http://www.geocities.com/TimesSquare/5304/prodlist.html It includes rulebooks and modules published by TSR, Mystara-relevant Judge Guild supplements, a list of various magazine #s that contain adventures, rules or world description pertaining to Mystara, novels, TSR net resources, and Clark Ashton Smith stories related to Averoigne. All of these are ranked according to compatibility with Mystara (explicit, implicit, compatible, etc.) and the type of product (campaign source, rules supplement, adventure, etc.). Q: And where can I buy those products? A: Since the Mystara line is out of print, it is difficult to find them. If you're lucky you can find them in any shop that sells RPG stuff, or buy second-hand books. Some places where you can find Mystara stuff on the web: http://www.dragontrove.com/listing.html http://www.titan-games.com/ http://www.rpgspot.com/main.htm http://www.hitpointe.com http://www.eskimo.com/~darkh/ http://www.ida.net/users/groverm/sleeping.dragon/sdh.html http://www.djhobby.com/catalog/index.html http://www.sagesguild.com/ http://www.crazyegors.com/ the newsgroup rec.games.frp.marketplace and I got a special page for all Mystara books at Amazon.com: http://www.geocities.com/TimesSquare/Lair/8932/amazon.html Q: Where can I find the FAQ for the Mystara mailing list? A: Check at http://www.lesbois.com/members/malacoda/mmlfaq.htm . AFAIK there is no plain text version of this FAQ. _____________________________________________________________ Herve Musseau Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 09 Dec 1998 08:19:19 PST From: "Mehmet Baykara" Subject: [MYSTARA] - Thyatis-War of The Immortals Hi people, It's me again! Because I play AD&D version of mystara I don't have any valuable info about Tyatis and the war of the Immortals.Where can I find info? Thanks for help. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 8 Dec 1998 17:57:54 -0800 From: chris_d_p@juno.com (Christopher D Pasarilla) Subject: Re: [MYSTARA] - Hi People! My friend, if you can find anything about HW anymore, I commend you. Send a personal letter to my address and I'll tell you about the place. Shelz chris_d_p@juno.com ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 15:59:31 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - A World in Flames -- The Prelude On Tue, 8 Dec 1998, Daly wrote: > So we might be able to get more detail from the MMB? What was that address again? > > Oh yeah! tsronline.wizards.com That didnt work! Help me..please? I'm using Lynx today, so surfing around is a bit bothersome.. > Say...I wonder what a neh-thalguu ship would look like... Interesting question. I get these gigeresque visions. Something slimy gray-greenish bio-tech thingy... Where are these guys from anyway? I thought they were from the Nightmare Dimension..? Im not saying they couldnt have colonized a planet in Mystaras Galaxy... Something for our MSpace-project Marco? Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 9 Dec 1998 17:24:20 +0100 (MET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Assimilation On Sat, 5 Dec 1998, Jamuga Khan wrote: > > I think this is a really good idea. Not only do we avoid to have the > > Immortals stamping in, we also get a nice Ostlander expedition, ´ala Leiv > > Erikssons discovery of America/Vinland. > > Come to think of it, Expeditions by sea might be easier to accomplish > that > > those by Air ships, because of the Antimagic field. > > But the main problem is that the sea arounf the polar holes are frozen. > So you can sail with a ship through it. Additionally I've got the > impression that this region is very big, so the usual northmen's tactic of > drawing their ships wouldn't work. The entire sea propbably isn't frozen. A way through could be found, though this might be difficult. Another idea could be to employ some of the Giants in Frosthaven to carry the ships. Ofcourse, the brave norsemen should expect treachery from the giants.. Sounds like a campaign idea to me! :) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 23:02:55 +0100 From: Cobaye Subject: [MYSTARA] - mail server break down I don't know if you had this? Hi everybody I've had a little problem on my mail server. It's break down. So i hadn't any message since Tue 19h56 Greenwich mean time, last posted by James Ruhland. Does someone can send me the mail since? Thanks, Fred"Cobaye"de Laval. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 16:01:37 -0800 From: chris_d_p@juno.com (Christopher D Pasarilla) Subject: Re: [MYSTARA] - test On Wed, 09 Dec 1998 11:01:21 PST "Jennifer Favia" writes: >test GRADE: D- I would have given you an F, butt you successfully identified that this was a test. Next time, write in the answers! Okay, I'm going to shut up now. :) Shelz "So I see," said the blind man to the deaf. "I don't care what you get me for Christmas. Just remember to bring the receipt." - Andy Richmond ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 19:09:31 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 It just simply depends on whether he is in your campaign or not and whether you wish to incorporate him. Kaviyd@aol.com wrote: > In a message dated 1998-12-08 14:32:07 Eastern Standard Time, > jruhlconob@sprynet.com writes: > > > > Another thing you didnt mention is whatever happened to Rad...did you > > > leave him out on purpose? > > > > > He got absorbed in WotI. Hasn't made a re-appearance (yet). > > But this timeline starts in AC 1014 -- by this point Etienne should be > back in power and publicly acknowledged as such. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 16:07:17 -0800 From: chris_d_p@juno.com (Christopher D Pasarilla) Subject: Re: [MYSTARA] - mail server break down? On Wed, 09 Dec 1998 20:14:05 +0100 Cobaye writes: >Hi everybody >I've had a little problem on my mail server. It's break down. >So i hadn't any message since Tue 19h56 Greenwich mean time, last >posted >by James Ruhland. >Does someone can send me the mail since? Hey you know what? I think a bunch of lists are having problems right now. Here's a funny story: I'm on the PS list. I had just been sent a letter from the monitor stating that I had violated one of the biggest rules of the list: bringing up real life religion. I responded to him privately, explaining myself and how I was successful not to start a flame war. He told me that aside from this, I still broke a rule and the punishment was applied. Next day, I didn't get any messages from the list. I checked today and only got a couple. I thought he had thrown me off the list!! As it turns out, those two that I got today were from a couple of members wondering why they weren't getting any messages. My email friend also told me (upon my request) that I wasn't off the list. He wrote the monitor and asked what was up. The monitor said that I hadn't been kicked off the list. He was going to check out what was up with the list. So, in summary: the PS list is having trouble too. Shelz "So I see," said the blind man to the deaf. "I don't care what you get me for Christmas. Just remember to bring the receipt." - Andy Richmond ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 21:18:32 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Absent players The simplest solution IMC is the "Player Bag of Holding". The character of a missing player goes into the bag and is invulnerable to all forms of everything, a type of stasis if you will. The bag is assigned to the group and whoever shows up for the next game has the bag. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 21:11:44 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Elf-cleric Xps (for ODND) IMC we allowed demihumans to add 1 class to their base race. They added the experience tables together to determine the new amount of EP they needed to advance. The maximum level attainable in this "other class" was 3/4 of the prime requisite score, but even after they achieved their maximum level, they had to keep earning the combined EP (to simulate the difficulty of keeping different interests active). Any restrictions of the extra class had to be followed (like weapon and armor restrictions). Dwarves could add either the Cleric (but not Druid), Paladin/Avenger, Knight or Thief class; Elves could add either the Cleric, Druid, Knight or Thief class; and halflings could add either the Cleric (not Druid) or Thief class. Note that the Paladin/Avenger is a subclass of the OD&D Fighter (RC p18). They are allowed to be created at 1st level IMC, instead of 9th level as the RC stipulates. The Druid is in a similar boat IMC, able to be created at 1st level instead of 9th level as the RC stipulates. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 08 Dec 1998 22:42:00 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - NACE and acronyms At 21.22 07/12/98 +0000, Mike Harvey wrote: >SCSI and SQL have no obvious prononciation either, but they have >become the equivalent of acronyms among the technical community. I think they're more abbreviations than acronyms, like MVP in sports. >Also it seems like the Catholic church had lots of little >abbreviations, some of which were almost certainly acronyms. I seem >to recall something like "INRI" though I don't know the meaning. It was written above Jesus' cross. RI stands for Rex Israelii IIRC. >However, I agree with those who hate 'NACE'; it sounds *way* too >modern. Maybe because it's too similar to common RW acronyms like NATO, NAFTA, NASCAR... ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 17:37:27 +0200 From: "Aleksei Andrievski" Subject: [MYSTARA] - Civ 2 Hollow World Greetings, The map of Hollow World for Civilization 2 is available for download at my website (URL below) in the Mystara section. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 11:23:17 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Civ 2 Hollow World Aleksei wrote: >The map of Hollow World for Civilization 2 is available for download at my website (URL below) in the Mystara section. Cool! Now then, is there any place where I could download a copy of Civ 2, or am I gonna hafta buy it like normal people? :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 09:20:11 -0700 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] List Problems Mystarans and Spacefarers, Yup, MPGN went down for a while, so both the Spelljammer and Mystara lists were out of commission. I have no idea why it happened, as they don't tell me anything. But everything seems back to normal. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Well, it seems the people see you as something of an ogre, sir." "What? Why, I ought to crush them and eat their bones!" The Simpsons *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 04:52:32 GMT From: Lyndon@pobox.com (Lyndon Baugh) Subject: [MYSTARA] - Absent players Player: "I can't make it this Saturday." GM "Oh don't worry, I'll just arrange for your character to be kidnapped again." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 15:01:29 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 On Tue, 8 Dec 1998, Jeff Daly wrote: > Check out the MMB! Thankyou Jeff, but the MMB seems to be in serious trouble :( I couldnt access it using Netscape either. This isnt just me is it? Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #744 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, December 11 1998 Volume 1997 : Number 745 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Assimilation Re: [MYSTARA] - Module oversights [MYSTARA] - RW days ethymology [MYSTARA] - HW 1015 almanac supplement: FYRMONT Re: [MYSTARA] - mail server break down Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - Assimilation [MYSTARA] - A terrible fate [MYSTARA] - Fw: Seeking Info on the Hin Re: [MYSTARA] - Thyatis-War of The Immortals Re: [MYSTARA] - New OD&D Magic-user Spell: Wynter's Conjured Companion ---------------------------------------------------------------------- Date: Fri, 11 Dec 1998 00:07:01 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Assimilation >> > Come to think of it, Expeditions by sea might be easier to accomplish >> than those by Air ships, because of the Antimagic field. >> >> But the main problem is that the sea around the polar holes are frozen. >> So you can sail with a ship through it. > >The entire sea propbably isn't frozen. A way through could be found, >though this might be difficult. Another idea could be to employ some of >the Giants in Frosthaven to carry the ships. I'm still working my way through the "HM Magic" material, but before too much longer (maybe by the end of winter break) I'll be writing about the cryions: long-ignored batlike, arctic humanoids from the original version of the Creature Catalog. These Materan natives build nonmagical iceships to "skate" across the frigid surface of the Hollow Moon's crystalbarrens, and they've also colonized Mystara's poles as of ~690 BC (see my "Outer Moon Timeline" on Shawn's pages). Living in the "darklands" of the polar openings is a lot like home, for cryions -- the Hollow Moon's always dark, and the crystalbarrens ain't exactly a balmy tropical paradise :-) -- so they haven't yet felt a need to contact the inhabitants of the surface world OR the too-brightly-lit interior one, apart from an occasional wintertime foray to trade with or raid arctic outer-world villages. So, if there's a call for the Ostlanders to sail directly between the outer and inner worlds, cryion vessels that can sail over the ice -- and be stripped of their runners, for use on open water, once they arrive in the HW -- could perhaps be purchased, hired or stolen. For that matter, if Mystarans keep crossing into the Hollow World via the polar openings at ground-level, on a regular basis, then the bat-folk are probably going to start confronting these "trespassers" and charging them tolls for passage. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 10 Dec 1998 23:38:19 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Module oversights >As a sidenote, I've always wondered why there are so many high-level >adventures that place some stupid traps that work only if somebody treads >over them: don't the writers realize that a 20+ level character can easily >FLY during the whole exploration of a dungeon??? This happened with >Labyrinth of Madness, which is nonetheless the GREATEST dungeon I've ever >run (fortunately I was able to justify the inability of the PCs to fly in >that dungeon..) and also with many M modules (again, I had to cheat in M3 >and have the PCs not fly inside Castle Carnifex to make it a great dungeon). Weeeeelllllll.... if we're going off on a tangent about modules with MAJOR oversights as to what the PCs might do, I've recently reclaimed my own oD&D module collection from my parents' attic, and have been re-reading the X-series. And I found a REALLY obvious glitch, of pretty much the same kind DM is talking about, in X3 - The Curse Of Xanathon (anyone remember ol' Stephen Rhoona, cursed to bark like a dog and huddle under the covers of his bed...?). The whole middle third of that module consists of the PCs discovering their weapons can't harm the villain Xanathon (Ho hum, another invulnerable villain; how many times does the X-series use those...?), and then chasing all over the map and the city in order to get ahold of the jewel in which the evil cleric's hidden his life force. Yet as near as I can tell, there isn't a darn thing to keep a PC party from just GRAPPLING the creep; tying him up and gagging him; and appropriating the (otherwise unguarded) vial of powder, to break Stephen Rhoona's curse, the very first time they run into Xanathon! The module's writers actually took it so much for granted that no group of sword-happy D&D players would even THINK of taking an "unkillable" enemy alive, they didn't even bother to give the poor slob an escape route! Granted, "Curse of Xanathon" WAS written to be played with just the Basic/Expert rules, well before unarmed combat rules had been introduced to the oD&D system, but still... you'd think any player who'd so much as watched an American football game on TV, the night before, would come up with "Okay, so we'll TACKLE him!", the instant the DM says swords aren't doing the job. :-P Naturally, now that unarmed combat rules are incorporated into a single, integrated RC system, the whole module's pretty much ruined. Hefty editing and "Dungeon Master's fiat" is required, to make up for TSR's oversight; and even then -- as DM remarked upon, with the M-modules -- it winds up sounding contrived, like a deliberate attempt to weasel out of letting players exercise their creativity ("Er... well... gosh, the guy's so slippery, you can't keep a wrestling hold on him...."). I don't know if a lot more playtesting -- preferably by players known for their unorthodox strategies -- is any solution, but I DO know I don't like seeing those kinds of errors, when modules assume PCs will always do "the expected", any more than DM does. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 10:07:15 +0100 From: DM Subject: [MYSTARA] - RW days ethymology On Mon, 7 Dec 1998 21:31:54 +0000, "Mike Harvey" wrote: <> Indeed, this is the true origin of the sixth day in the latin rooted languages from what I gathered in my books too. However, the situation here is a bit funny: Sabbath (or Sabaoth) means seventh day, for the Hebrew week begins with Sunday and ends with Sabbath, which is the day when God rested after creating the world. But the latin calendar later changed this by placing Sunday as the last day of the week, and even though saturday remained tied to the word "Sabbath", it was now the sixth day of the week. To summarize, we have two main sources for the west European days of the week: one is the latin root, the other is the germanic/scandinavian one. This table should help you understand the thing: Latin Root Italian French Latin term Lunedì Lunedì Luna dies (day of the moon) Martedì Mardì Mars dies (day of Mars) Mercoledì Mercredì Mercuri dies (day of Mercury) Giovedì Jeudì Jupiter dies (Day of Jupiter) Venerdì Vendredì Venus dies (day of Venus) Sabato Samedì Sabbath (Hebrew for seventh day) Domenica Dimanche Domine dies (day of God) Spanish and Portuguese go here as well. Germanic root German English Germanic term Sonntag Sunday Tag der Sonne (day of the sun) Montag Monday Tag des Monds (day of the moon) Dienstag Tuesday Tiws Tag (day of Tiw -god of war) Mittwoch Wednesday Mitten der Woche (middle day of the week; Angle: day of Wotan/Woden -Odin) Donnerstag Thursday Tag des Donners or Donars Tag (day of the thunder/Donar's day; Angle: day of Thunor -Thor) Freitag Friday Friggs Tag (day of Frigg -Freya) Samstag Saturday ??? Norse, danish, dutch and swedish also belong to this root. Also, there is a close link between the norse gods and the latin ones patronizing the weekdays: Moon and Sun are present in both weekdays Tiw = Mars (god of War) Frigg = Venus (goddess of Love) Wotan = Jupiter (Head God of the Pantheon) Note that even though it seems Wotan and Jupiter are assigned to two different days, in fact they are not: both mark the middle of the week, but since the Romans counted the days starting from Monday and the Germans from Sunday, the two got two different days. Both days are the fourth day of the relative week, however. Last note: I have not been able to find any references to the root of Saturday/Samstag. It is not possible that it's Saturn, since it's a roman god and the Germans were incredibly proud of their own pantheon to accept such a foreign god. It is interesting to note that there is a strange similarity between the French and German words in this case: Same-dì and Sams-tag (same prefix). Does this not reveal something to you native speakers? PS: while I couldn't give a damn about the ethymology of the Mystaran days (to speak brutally), I DO care about the RW words ethymology. After all I still live on the earth (until I find the right gate to Mystara, that is..). This also explains why you heard very few from me in this last month. I'm currently very busy with my gaming groups and rehashing my house rules in a decent form.. PPS: also, speaking of ethymology, it is very interesting to see how the words "Dooms" and "Wyrd" were of capital importance in the ancient germanic world. I am one of those few who think that the Immortal Verthandi refers to RW Wyrd and whose worship should be far more spread in the Northern Reaches and Norwold.. DM "Transcending history and the world, a tale of swords and souls eternally retold." - -Souledge *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 01:21:28 PST From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - HW 1015 almanac supplement: FYRMONT FYRMONT 2, AC 1015: Azcans Plans to Strike at Schattenalfen. Location: Ximac Fort, Azca. HW Description: Recent patrols in the lands south of Tenpocatliotl report that the Schattenalfen have been remarkably quiet of late. Very few patrols have been harassed by Schattenalfen, and almost none of the usual flapsail-patrols have been spotted. (See Fe. 22, Fe. 27; Fy. 6, Fy. 11.) What This Means: The Schattenalfen are withdrawing their military forces from lands further than a few sleeps' travel by foot back closer to their principal lands, in order to gather their forces for the upcoming journey through the world's crust. Patrols are being cut from outlying lands but reinforced close to major settlements, thus enhancing their defenses but cutting offensive forces severely. They hope to stay quiet for quite a long time while much of their army is away, and thus avoid any military conflicts during the rest of the year. Azcan generals, however, do not know the true reason for the withdrawal, and fear that the Schattenalfen are planning another major attack. Or else one of their other enemies is troubling them a great deal. Either way, they are likely to be weak at the moment, and the generals begin planning a major offensive against the pale elves. They hope to conduct a pre-emptive strike, or perhaps force them to fight a war on two fronts. Again, either way, this is good news for the Azcans, who are longing for revenge after the embarrassment last year. FYRMONT 5, AC 1015: A Family Reunion. Location: Haldemar, Alphatian Neatharum. HW Description: Recovering from his wounds, Zorok is visited by his two daughters, Zerrella and Zorena. He is visibly overjoyed to see them. The two daughters tell their father of the events of the ransom delivery and their stay in Haldemar, including their romances with the two Alphatians rescuers. Hearing of this, he becomes angered and calls for guards to get them out of his presence. (See Kl. 19, Kl. 21; Fy. 27, Sv. 3.) What This Means: Zorok truly is happy to see both his daughters safe. That they are not captives is a great relief to him, but their romantic interests with the Alphatians do bother him. He could expect such a scandal from Zorena, as she had a tendency for such things, but Zerrella doing so comes as a complete surprise. The news of this, the Alphatians aiding them against the orcs, and the favorable treatment his wounded are receiving are too much for him and he snaps. By now, the truth about Zorena and Zerrella is out. By meeting with their father, they are forced to officially inform the Alphatians as to who they are and their relationship to Zorok. FYRMONT 6, AC 1015: Azcan Priests Do Not Commit. Location: Chitlacan, Azca. HW Description: The leaders of the military propose a major offensive against the Schattenalfen to the south of the Empire. However, the Emperor and the clergy are opposed to any attack, and order the generals to hold off indefinitely, refusing to offer and clerical support. The generals, angry at the priests' cowardice and refusal to offer aid, decide to go ahead with the attack anyway. They tell the clerics that they do not know the will of their own Immortal, saying that Atzanteotl demands revenge for the massacre at Tenpocatliotl. The clerics refuse to explain their reasons to inferiors, and continue to ignore the generals. (See Fe. 27, Fy. 2; Fy. 11, Fy. 17.) What This Means: Atzanteotl has informed His clerics not to attack the Schattenalfen, encouraging them to look towards a more cunning, long-term plot for revenge. In their pride, the clerics failed to explain their reasoning to the military generals, who decide to take matters into their own hands. FYRMONT 11, AC 1015: March to Fort Ploiec. Location: Ximac Fort, Azca. HW Description: The Azcans mount a major assault on the Schattenalfen at Fort Ploiec. However, the Schattenalfen defenses prove to be as good as ever, and the massed Azcan foot soldiers are attacked from the air by dozens of flapsail-riders and from the ground by clever skirmishers. Without access to healing magic or any of the other powerful clerical magics usually used by the Azcans in battle, the Azcans at first stand their ground, but soon lose heart and begin to rout under the bombardment of the flapsails. (See Fy. 2, Fy. 6; Fy. 17, Fy. 21.) What This Means: The Schattenalfen were not caught off-guard, because they had only withdrawn their outlying forces. However, they were still a little below the normal strength for their defenses. Luckily for them, the Azcans were at a disadvantage thanks to the lack of clerical magic in their ranks. Combined with the devastating attacks of a large number of flapsail-riders, the Schattenalfen victory was all but assured. Besides, the battle takes place on the Death Rain day according to the Azcan calendar, instead of the Soldier Flint Knife day recommended by soothsayers. This is the result of a manipulation by the fairy queen Xochiquetzal, who delayed the Azcan troops by one day when they unknowingly entered the fairy lands. FYRMONT 14, AC 1015: Visitors from Alphatia. Location: Haldemar, Alphatian Neatharum. HW Description: Clerics of Alphatia and Koryis arrive in Haldemar via skyship. Reporting to Commander Ezreilla, they inform her that they are on a mission as dictated by their Immortals. Despite Ezreilla's requests for them to assist with the wounded, the clerics leave her presence. When she insists, the clerics present to her a document bearing the Imperial Seal that supports their effort. Later, the clerics call for experienced adventurers to assist them. (See Kl. 24, Fe. 22; Am. 8, Am. 12.) What This Means: Since his departure from Zorok, Zandor has not been heard from or seen within Neatharum or Neathar Lands. The reason for this is that he has taken refuge in the Lands of the Gentle Folk. His presence is unsettling for the Gentle Folk's primary Immortal patrons, Alphatia and Koryis. As such, the two Immortals have dispatched clerics to travel there and take him into custody. The clerics have Imperial backing supporting the venture. What The PCs Can Do: PCs in Haldemar may be accepted as members of the party. Those that have pursued Zandor will be given priority. The party will also need Neathar guides familiar with the Gentle Folk and the land. FYRMONT 17, AC 1015: Battered Army Reach Home. Location: Tenpocatliotl, Azca. HW Description: When the remnants of the army arrive back in the half-ruined city of Tenpocatliotl, the leading generals are immediately arrested by clerics of Atzanteotl, clapped in chains, and paraded through the center of the city before being marched to Chitlacan. There, they are tried by the Emperor and found guilty of treason against the state. As a punishment, they will be sacrificed the next day at noon, so that Atzanteotl Himself may teach them the consequences of second-guessing His wisdom. The peasants, however, blame the defeat on the clerics, who are increasingly being seen as lazy, cowardly and self-interested, in fact interested only in the letting of sacrificial blood. However, these opinions, though thought by many, are spoken only by very few. One of the few is Papalotl, who preaches briefly near the capital city itself, before disappearing again, eluding the authorities once more. (See Fy. 6, Fy. 11; Fy. 21, Am. 9.) What This Means: The battle did not please Atzanteotl, despite its failure. He admonished His clerics in the Azcan Empire for not enforcing His will, sending many of them terrible nightmares dominated by an awful image of a huge flying viper eating the clerics. This explains the clerics' actions after the battle. Nevertheless, Atzanteotl's purposes are not fully achieved. While the Schattenalfen are left strong and reasonably unscathed for the potentially-perilous months ahead, the Azcans are left battered, angry and with morale at an all-time low. The feeling of the troops themselves is that they were abandoned by the clerics and thus by their patron. This only worsens as the events in Chitlacan unfold, and these feelings soon spread among the common folk (many of whom have, or had before the battle, relatives in the military). FYRMONT 21, AC 1015: Generals Escape. Location: Chitlacan, Azca. HW Description: During the "night", two of the leading generals are freed from imprisonment and are not present the next sleep for sacrifice. Furious, the Emperor orders first the surviving sergeants then an entire platoon of soldiers from the missing generals' forces to be sacrificed. The more zealous followers of Atzanteotl relish the chance to witness such a mass sacrifice, but the majority of the population is appalled to see fellow Azcans, especially innocent, hard-working Azcans, under the sacrificial knife. (See Fy. 11, Fy. 17; Am. 9, Am. 12.) What This Means: The clerics of Atzanteotl take this as an opportunity to up the sacrifices once more, and ever-larger numbers of sacrificial victims are called for. The boxes in the great plaza in Chitlacan begin to fill up beyond their capacity. Above all this rises the unconditional help and love of Papalotl. He wins many of the common folk to his cause during these dark days, and many more begin to talk quietly among themselves about the legend of Papalotl, and the forbidden prophecy of Quetzalcoatl. It was of course Papalotl who rescued the two generals (both of whom were reasonably agnostic) from the blade of the sacrificial knife. These generals are delivered into the care of some common folk loyal to Papalotl, and sent through a network of sympathisers to the north, to the more free and increasingly anti-Atzanteotl city of Titlapoca. Ironically the clerics' reaction to the defiance of Papalotl and the generals only worsens their reputation among the general populace. FYRMONT 27, AC 1015: Prisoner Uprising. Location: Haldemar, Alphatian Neatharum. HW Description: Several of the Neathar prisoners of war stir up their fellows. Tempers flare and soon a number of the Neathar begin rioting in their cells. The guards quickly put down the rioters and the ringleaders are separated from the other prisoners. (See Kl. 21, Fy. 5; Sv. 3, Sv. 21.) What This Means: Since their being taken prisoner, the Neathar warriors have been taken care of. Despite their full bellies, the prisoners have very little to do. Their boredom has caused them great anxiety and they struck out at their captors. The Neathar lack the weapons and numbers to overwhelm the guards. When the dust settles, the guards quickly round up the Neathar that led the riots and Commander Ezreilla has them separated from the prisoners to prevent future troubles. However, she realizes that the prisoners will continue to be a problem. There has been no directives given on the fate of the Neathar except that they will be needed for negotiation purposes. Unfortunately, no word has come forth regarding any negotiations. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 12:18:49 +0100 From: Cobaye Subject: Re: [MYSTARA] - mail server break down I've written down this, and after three long days, my mail server works right. It's ok; i have every messages sent for MML, 33 in a same time. in fact it was Wanadoo's mail server which had a technical problem. Thanks to Christopher for this litle story, hoping we're not disgusting WoC and TSR, with our canon and non canon discussions. This Mystara mailing list must live. Cobaye a écrit: > I don't know if you had this? > > Hi everybody > I've had a little problem on my mail server. It's break down. > So i hadn't any message since Tue 19h56 Greenwich mean time, last posted > > by James Ruhland. > Does someone can send me the mail since? > Thanks, > > Fred"Cobaye"de Laval. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 07:04:12 -0500 From: Daly Subject: Re: [MYSTARA] - A World in Flames -- The Prelude Håvard Rønne Faanes wrote: > On Tue, 8 Dec 1998, Daly wrote: > > > So we might be able to get more detail from the MMB? What was that address again? > > > > Oh yeah! tsronline.wizards.com > > That didnt work! Help me..please? > I'm using Lynx today, so surfing around is a bit bothersome.. I hope someone else knows about Lynx...is it a server? Operating system? Is it the free version of Linux? > > > > Say...I wonder what a neh-thalguu ship would look like... > > Interesting question. I get these gigeresque visions. Something slimy > gray-greenish bio-tech thingy... Pretty much our conclusion on the MMB...are you still on Lynx? Do you have access to a pc at all? > > > Where are these guys from anyway? I thought they were from the Nightmare > Dimension..? You are correct, of course they could be found most anywhere...and alot depends on whether, in your campaign, the Nightmare Dimension is a dimension or an outer plane... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 11:05:25 +0100 From: Frank Subject: Re: [MYSTARA] - ethymology of Thyatian months I think both; with religious=historica, as only a small percentage of Holland is still religious... Frank Kristian Kramer wrote: > > I don't know, maybe historical vs. modern? :-) > > Kristian Kramer > > "Those who live by the sword, get shot by those who don't..." > > > -----Original Message----- > > From: Jamuga Khan [SMTP:JamugaKhan@gmx.net] > > Sent: Monday, December 07, 1998 8:35 PM > > To: mystara-l@MPGN.COM > > Subject: Re: [MYSTARA] - ethymology of Thyatian months > > > > > Kristian Kramer wrote: > > > > > > > > In Holland the first day of the week is Sunday, but I have a calendar > > from > > > > Japan and on this one the first day of the week is monday... > > > > > > > > > > I'm from Holland too, and for me, the week starts on monday... > > > > > > Frank > > > > > > Is it a regional or a religious dispute? > > > > > > > > > > Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:21:20 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Assimilation > But the main problem is that the sea arounf the polar holes are frozen. > So you can sail with a ship through it. Additionally I've got the > impression that this region is very big, so the usual northmen's tactic of > drawing their ships wouldn't work. §$%&/()=? typo !!! Of course I wanted to say that you CANNOT sail with a ship through it. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:32:37 +0100 From: "Jamuga Khan" Subject: [MYSTARA] - A terrible fate > This was true to a point, but not entirely. Some > people have never switched. Sadly I have to tell you that I'm now forced to play AD&D. :-( I've buyed D&D first, but started gaming with AD&D 1. Ed. . It was disappointing, and I founded a new group dedicated to "Dungeons and Dragons". It worked well, at least IMO. Due to some changes a new player made the strong suggestion to switch to AD&D - in the name of flexibility and progress !!! He sees D&D as too rigid, and the vote was a big majority against me. So I'm forced back to AD&D. :-( I'm not convinced! Probably I will play a bard or a ranger, BUT NOT ONE ACCORDING TO AD&D RULES !!! I will choose a class available in D&D, equipped with an appropiated personality and likewise appropiated skills. The struggle continues !!! Jamuga Khan (Defender of D&D) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 11:55:04 -0700 From: "Leroy Van Camp III" Subject: [MYSTARA] - Fw: Seeking Info on the Hin - ---------- > From: John Polacek > Hello all. This is my first post to the list so hopefully y'all can help > me. > > I'm a big Mystara fan and DM 2 PBeM Mystara games right now (web-sites > coming soon...). In all of my games together, there a 3 halfling > characters. Unfortunately, The Five Shires gazeteer is one of the few I > do not have. I have enough general information on the Shires to fake it, > but if anyone has a copy they'd like to trade/sell, I'd definitely be > interested. Also, I could really use the WOTI set so I could add a > little more religious furor into the game. I know there are sites on the > web that sell out-of-print stuff, but so far, I've been woefully > unsuccessful in finding what I need. If anyone knows a really good site > that has lots of used RPG's in stock, please send me that too. Here's my > address: > > drinkupjohnny99@hotmail.com > > Now, a question. One of the characters in my campaign has expressed his > interest in playing a halfling priest. Now, as far as I know, there is > no such thing in the Mystara world, but since I don't have the Shires > GAZ I'm not completely positive. In any case, I wish to let the player > be one, so I could really use some suggestions/feedback from all you > Mystara experts out there on this. What immortals do the Hin follow? > Perhaps this halfling cleric could be from a village near Rockhome and > borrow a deity from the dwarves. My campaign uses AD&D rules (since none > of the players are previously familiar with Mystara - I like 'em to be > fresh and blissfully unaware of my favorite campaign world), so if > anyone wants to make skill/ability suggestions, keep that in mind. > Thanks! > > > > > > ---- John > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 14:46:11 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Thyatis-War of The Immortals On Wed, 9 Dec 1998, Mehmet Baykara wrote: > > Hi people, > It's me again! > Because I play AD&D version of mystara I don't have any valuable info > about Tyatis and the war of the Immortals.Where can I find info? Thyatis: Thyatis is the empire east of Karameikos. Its a bit like the Byzantine or Roman empire. More on this in the Dawn of the Emperors Boxed set. Wrath of the Immortals: Its a scenario descriping the time AC 1000-1010 Basically, a disagreement between the Immortals Rad and Ixion leads to a war between the two great empires Thyatis and Alphatia. The war ends when Rads Doomsday device accidentally sinks the continent of Alphatia. More on this in the Wrath of the Immortals Boxed set. I suppose both of these boxed sets are difficult to find, but if you do, they are recommended and should be easily converted to AD&D. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 07:06:06 -0500 From: Daly Subject: Re: [MYSTARA] - New OD&D Magic-user Spell: Wynter's Conjured Companion I want to see more posts like this one! Good job! EzJ25@aol.com wrote: > Like the AD&D's Find Familiar spell, the Conjured Companion creates and binds > a creature to the magic-user to aid him (or her) in his vocation. Use of this > spell is extremely dangerous for low level mages, but the sheer difficulty of > properly casting this spell ensures only the most experienced and intelligent > (or lucky) mages gain a companion. > > Wynter's Conjured Companion > Level: Magic-user 1 > Range: 0 > Duration: Permanent > Effect: Creates a servitor creature for the caster. > This spell creates a servitor creature for the casting mage. Though low > in level, Conjured Compaion requires several key components to be provided by > the caster in order for the magic to properly function and even then there is > a chance part of the ritual is done incorrectly. To cast this spell, the > caster must gather the following components: a pure silver brazier worth 500 > gp, a block of rare incense worth 100 gp, rare oils costing 200 gp and a > piece of the creature to be conjured (at least 1 pound and not less than 1 > week old). The actual casting of the spell requires 24 full hours of casting, > requiring constitution checks every 4 hours (6 total). At the completion of > the spell, the components are all expended and the caster's chance of success > is determined as follows: 15% base chance of success > > +2 % per level of the caster > +1 % per 100 gp value of the components over the value of the required > components > -10% for each component missing > -5% per hit dice of the creature's typical racial hit dice > -5% per special ability of the creature's race > -10% for each failed constitution check > Automatic failure if no creature flesh is present > > In any case, the spell's maximum chance for success can be no higher than 95% > after all modifiers are accounted for. If the spell fails, the mage must wait > until he gains a level before attempting it again. > If successful, the pound of flesh the caster procured begins slowly > growing. It takes 1 week per level of the caster for the companion to grow > into it's adult form. Until that time, it is enclosed in a fleshy coccoon. > During this phase the creature can be destroyed with no ill effects to the > caster. > When 'hatched', the creature has an intelligence rating of 10-15 (9+1d6) > and the normal abilities of a typical member of its race (except as outlined > on the table below). In addition to its native tongue, the companion > understands the caster's native tongue and is empathically linked to the > caster when within 1 mile. The companion will serve the caster unwaveringly, > even to death, but when given tasks and jobs to do the companion will carry > them out according to their intelligence. The hit dice saving throws and hit > points of the companion are as follows: > Caster's Level Hit Dice Save As Hit Points > 1-4 1 M-U 1 1d6+1 > 5-8 2 M-U 2 2d6+2 > 9-12 3 M-U 3 3d6+3 > 13-16 4 M-U 4 4d6+4 > 17-20 5 M-U 5 5d6+5 > 21-24 6 M-U 6 6d6+6 > 25-28 7 M-U 7 7d6+7 > 29-32 8 M-U 8 8d6+8 > 33-35 9 M-U 9 9d6+9 > 36 10 M-U 10 10d6+10 > > As the caster rises (and maybe falls) in levels, his conjured companion > will as well. If the companion has spell abilities (as dragons may) they will > not exceed the companion's racial maximum. If the companion is slain, the > caster loses 3 levels and must roll a saving throw versus spells. If failed > the caster also loses 1d6+1 hit points permanently. > This spell will not create humans, demihumans, undead or other planar > creatures. The caster may only have one companion serving him at any one > time. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #745 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, December 12 1998 Volume 1997 : Number 746 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: A World in Flames -- AC 1015 Re: [MYSTARA] - Night of the Red Moon [MYSTARA] - apologies Re: [MYSTARA] - A World in Flames -- The Prelude Re: Re: [MYSTARA] - Assimilation Re: [MYSTARA] - Civ 2 Hollow World [MYSTARA] - OD&D material Re: [MYSTARA] - RW days ethymology Re: [MYSTARA] - Civ 2 Hollow World Re: [MYSTARA] - A World in Flames -- AC 1014 [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - RW days ethymology [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - A World in Flames -- The Prelude [MYSTARA] - Absent players Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - RW days ethymology [MYSTARA] - Etymology of weekdays and months- HEBREW ! [MYSTARA] - [GANDERG@tc.gc.ca: The Grue] Re: [MYSTARA] - A World in Flames -- General Comments ---------------------------------------------------------------------- Date: Sat, 12 Dec 1998 06:17:07 +1100 From: stan Subject: [MYSTARA] - Re: A World in Flames -- AC 1015 >On Tue, 8 Dec 1998, Daly wrote: > >> Now, these Wolves of Heldann you refer to, are they monsters or men? Would I be able to >> find out more on the MMB? > The Wolves of Heldann are men that come from the alternate >Heldannic Knight timeline. Basically during a reorganization of the Orders >principles one of the warbirds mutinied and the crew captured the ship. >Being that those who mutinied where conscripted Heldann natives they >started attacking Heldannic intrests. > They also replaced their skygem with a Glantri hull enchantment to >allow their ship to fly. > >Some of this alternate timeline can be found on stan's site. >www.geocities.com/TimesSquare/5304 I'd rather hope that all of the alternate timeline can be found there. For those who might be confused about the indexing of the pages I'll take this time to explain my logic using these two examples 1) all the Heldannic stuff 2) the World in Flames stuff 1) The Heldannic stuff is all about the Heldannic Territories and so is listed under the geography section (basically anything which is closely linked to any one place can usually be found in the geography section). Going by my definitions on the geography page the Heldannic Territories is located in the area of Mystara known as the Known World. Here the seperate countries are listed by alphabetical order and so the Heldannic Territories will be under H. After that for the actual articles are a bit more of a mess. 2) The World in Flames stuff is a wide ranging campaign idea. Therefore on the page if you go down the list to Adventure and Campaign Ideas and then go down to the section Campaign Ideas you can find things posted about the World in Flames. Caveat: the homepages are really just a repository for information, it really is better if you get involved in things on either this forum or the MMB. this public service announcement has been brought to you by the good people at Annubis Meats, where you are free to experience high quality service and good meat products. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 21:36:46 +0100 From: "Hecate" Subject: Re: [MYSTARA] - Night of the Red Moon I looked for information about that in the Joahuan's Almanac, and there very few information about that. Here is what is written down: "Klarmont 15: Night of the Res Moon In Glantri, this month's full moon appaers red. Common superstition has it that evil spirits cause catastrophes tonight. Some wizards feel their senses are enhanced on this night; many become giddy." Well, one thing is sure :-) This event occurs only in Glantri... Nicolas. - -----Original Message----- From: Demmero@aol.com To: mystara-l@MPGN.COM Date: dimanche 6 décembre 1998 16:56 Subject: [MYSTARA] - Night of the Red Moon > >I'm not sure if this has been discussed previously (before I joined the list >in July), but how do you all handle the Night of the Red Moon (the event in >Glantri where mages affected by the moon can go a little bit crazy)? Is this >a world-wide event or limited to Glantri (and thus perhaps somehow related to >that little Nucleus of the Spheres thingee)? > >Thanks in advance.... >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 13:27:42 +1100 From: stan Subject: [MYSTARA] - apologies sorry for sending the same thing to the digest twice, I didn't get my copy of digest 743 and so hadn't realised that it got through stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 16:00:40 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - A World in Flames -- The Prelude In a message dated 98-12-11 13:48:29 EST, you write: << > > Oh yeah! tsronline.wizards.com > > That didnt work! Help me..please? > I'm using Lynx today, so surfing around is a bit bothersome.. >> I also tried this with AOL . . . no joy! You sure this is the correct address? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:15:51 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - Assimilation In a message dated 12/11/98 3:04:35 PM, TGKhan wrote: <> Q: Does this make typos "law?" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:33:43 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Civ 2 Hollow World In a message dated 1998-12-11 12:19:19 Eastern Standard Time, au998@freenet.carleton.ca writes: > Cool! Now then, is there any place where I could download a copy of Civ 2, > or am I gonna hafta buy it like normal people? :) Or more to the point -- is there any available program that would enable people who do not have Civ 2 to look at the graphics from these files? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 15:36:04 EST From: EzJ25@aol.com Subject: [MYSTARA] - OD&D material If anyone with a website out there wants material for OD&D, I'd be glad to provide a ton of files from my past and present campaigns. Most of them are based from the Known World (Karamiekos in particular) and my Elf, Arminath, has done lots of research in spells (to help the poor magic-users out there that only have a 13 spells per level in the lists in the Rules Cyclopedia). Feel free to drop me a line, if you are looking for something in particular (new spells, house rules that we've used IMC for years, new classes, whatever else) just let me know and I'll be glad to help! Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:33:46 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RW days ethymology In a message dated 1998-12-11 13:53:37 Eastern Standard Time, mdalmonte@provincia.ra.it writes: > PPS: also, speaking of ethymology, it is very interesting to see how the > words "Dooms" and "Wyrd" were of capital importance in the ancient germanic > world. I am one of those few who think that the Immortal Verthandi refers > to RW Wyrd and whose worship should be far more spread in the Northern > Reaches and Norwold.. On the other hand, Wyrd would be far more powerful than a mere god and so should perhaps correspond to an Old One. Worshiping Wyrd would seem to be a very bad idea -- it literally would be tempting Fate. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 23:39:39 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Civ 2 Hollow World >Cool! Now then, is there any place where I could download a copy of Civ 2, >or am I gonna hafta buy it like normal people? :) > I'm afraid so. However the Multiplayer Gold Edition just came out, and it includes everything included in Civ2 and its add-ons. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 23:19:59 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 At 17.54 08/12/98 +0100, Håvard Rønne Faanes wrote: >This has thrown me into a nasty dilemma. Should I use this, or tha >Almanacs? None of the two :-) Create your own timeline and post it on the MMB. >Alfheim: Seems to be left out of the picture. What happened to the elves >in your story? I mean the Shadoweveles are there alright, but whatabout >the Alfheim Avengers? > >Another thing you didnt mention is whatever happened to Rad...did you >leave him out on purpose? I wondered that myself. ***** Join the MMB and you won't be disappointed ***** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 00:38:42 +0200 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - A World in Flames -- The Prelude >> Say...I wonder what a neh-thalguu ship would look like... >Interesting question. I get these gigeresque visions. Something slimy >gray-greenish bio-tech thingy... >Where are these guys from anyway? I thought they were from the Nightmare >Dimension..? >Im not saying they couldnt have colonized a planet in Mystaras Galaxy... >Something for our MSpace-project Marco? >Håvard just to understand, we are talking about brain collectors right? Morphail *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 10:59:24 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 19.34 08/12/98 EST, Bruce replied to Håvard: [Alfheim] >You're right -- I left them out. I didn't see a major role for them during the >conflict. I had my hands filled with everything else going on and thought the >addition of yet another twist would just complicate the plot too much. Anyone >wants to jump in and come up with a "patch" for these Avengers? (Since the >Shadow Elves seem to be on the side of the WDL during the conflict, it would >make sense for the Avengers to join the Ethengar Pact.) But what about the Alfheim refugees in Wendar and Karameikos. Do the elves in Wendar fight alongside Wendarians? Do those in Karameikos side with Valen or Adriana? [Rad] >Ditto. If he's an Immortal, then he has no business getting involved since >these events are NOT connected to the Immortals. Besides, the other Immortals >would be watching him awfully closely as a result of Wrath of the Immortals. >If he's back as a mortal wizard, he'd just be a part of the Glantrian Council >(therefore one of the main commanders of the Loyalist Army). Then again, he >might not be back as of yet, depending on whether DM's already ran the later >Castle Amber adventure. So, I left that issue vague. Well, but Mark of Amber is supposed to take place in AC 1012 IIRC, so if you go with canon (as you did with the WDL) he should be back either as a mere mortal or as an Immortal. Another thing that puzzled me about the Glantrian Princes is that none of them dies during this long war. Glantri is ransacked and ravaged, but none of the Princes dies either violently (killed in battle, murdered) or by natural causes (diseases, hearth attacks...). Maybe in the Net-Almanacs too many established NPC were killed, but in your timeline only the Karameikan chancellor is removed IIRC! ********** >From Trantor to Terminus you'll find no place better than the MMB ********** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 15:04:14 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 12/11/98 11:56:29 AM Central Standard Time, hoc@nvg.ntnu.no writes: >> Check out the MMB! > Thankyou Jeff, but the MMB seems to be in serious trouble :( > I couldnt access it using Netscape either. This isnt just me is it? > Håvard Don't try to access it directly as a web site. Use the newsgroup browser available in your Netscape package (click on Collabra and set up the TSR.wizards.com server -- then subscribe to the message boards your are interested in). I just tried the site minutes ago and it seems to be working fine. Hope this helps. The point about World in Flames and the Heldannic Knights is moot anyway because all of that information as removed (old threads are removed automatically after 2 weeks of inactivity) so if you do visist and find something interesting, copy and save it before the TSR ogres eat it all up! Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 20:48:44 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - RW days ethymology Quite a nice exposition! I think I can help you with the Samedi / Samstag problem: It is nothing but a phonetical tranformation of the Hebrew Sabbat according to Latin speakers: "Sambata", which appears in vulgar Latin: So, Frech contracted Sambata + dies = samedi and German took the Sambata word and merged it with Tag. Spanish dropped the "dies" (day) altogether and used the (more correct) "sabbath" so we have the closer word to the original: "sábado". BTW, Portuguese (and Galician) are quite special, because they have dropped completely the traditional naming according to gods and they just count the days beggining with Monday and only Sunday keeps its name Domingo ("day of the Lord"): Mon = prima feria ("first day") Tue = segunda feria ("second day") etc... Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 16:16:41 +0200 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - ethymology of Thyatian months > > > Eir = Eier (German) = Eggs. So Eirmont means Eggmonth or maybe 'birdmonth'? > When birds fly south (or to wherever they go)? But then birds don't lay > eggs, do they? - - - - >Very interesting! Perhaps when the chicken farmers know to go collect the eggs? >Or perhaps it is "Airmonth"? just for general knowledge- most birds lay eggs in the springtime. chickens lay eggs every day (at least in the 20th century they do thanks for inbreeding) and not in any perticular month. these eggs are infertile and are the equivelent of womens periods. (eeuuww!) bon apetite! Morphail (Ohad Shaham) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 22:54:15 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- The Prelude At 06.43 08/12/98 -0500, Daly wrote: >This is a really neat timeline!!!!! As if you've not seen it before on the MMB... Quoting from 4 different messages of yours: >So we might be able to get more detail from the MMB? What was that address again? > >Oh yeah! tsronline.wizards.com >Now, these Wolves of Heldann you refer to, are they monsters or men? Would I be able to >find out more on the MMB? >Hmm, the Grand Council huh? Has anyone been dealing with Alphatia and the Grand Council >on the MMB? >This Thyatis, as described, seems a little odd. Almost...more Byzantine if you ask me. >Did someone do a Byzantine alternate Thyatis on the MMB? > >Say, was it complete with artwork too? Are you trying to advertising the MMB or what else? Almost all of us know that you're a regular reader of the MMB, so why are you asking all those questions? You already know the answers, those are just bad taste ads IMO. ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 00:51:47 +0200 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Absent players >The simplest solution IMC is the "Player Bag of Holding". The character of a missing player goes into the bag and is invulnerable to all forms of everything, a type of stasis if you will. The bag is assigned to the group and whoever shows up for the next game has the bag. >Jim Bobb aka Arminath Wynter IMHO what youre doing here is mixing the game itself with the "gaming" . what I mean is youre treating the PC as the actual players (otr the other way around) its like the PC saying to someone in the game that he is "lawful good" . if youre *players* are absent it doesnt mean theyre characters are nor are they invulenerable (spelling?) . to stay logical in game the charechter must become an NPC while the player is away (a "Not here Player Charecter"...) . in my group we used to give the charechter to one of the other players. that came out realy fun as that player did what he could at guessing how the missing player would play his charecter during different gaming situations. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 23:20:13 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments Jennifer Favia wrote: > Very interesting, Bruce all of it...Although I do have one comment: > > Why, for all the upheaval in the world in your timeline through those > five years, did everything end up practically back where it had started? > It takes away any feel of real development in Mystara and, I think, > cheats the reader some. I, for one, would like to see a little less > hedging on so sweeping a work... Good point Jenn. A famous Italian novel says something like: "Change all so that nothing changes". Bruce, didn't you wrote on the MMB that you don't like campaigns whith static worlds that don't change throughout the years. (Sorry, can't find the exact quoting) Now, my comments. Overall a good and interesting timeline, though maybe a bit too stretched in time if compared, for example, with the PWAs where the event have a faster pace. Very good work with Shadow Elves, though you could have used Prince Erian (from the novel "Son of Dawn") instead of creating Prince Eolemnon. Moreso if you consider that elves rarely have more than 2 children and King Telemon already has 3: Princess Tanadaleyo (GAZ 13), Prince Erian and Princess Calenderi (Son of Dawn). I was a bit disappointed that you almost left out of the picture Sind, Minrothad, Atruaghin, Ierendi and above all Hule. Also, you dind't mention the Alfheim refugees, both in Wendar and Karameikos. What do Doriath&Co. do in this big war? And what about Rad? How does Mark of Amber (AC 1012) fit in your timeline? PS: I've not read all the MML messages yet, so ignore my questions if you've already answered them. ****** Join the MMB! The best place for Mystara stuff all over the galaxy ****** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:33:45 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RW days ethymology In a message dated 1998-12-11 13:53:37 Eastern Standard Time, mdalmonte@provincia.ra.it writes: > Note that even though it seems Wotan and Jupiter are assigned to two > different days, in fact they are not: both mark the middle of the week, but > since the Romans counted the days starting from Monday and the Germans from > Sunday, the two got two different days. Both days are the fourth day of the > relative week, however. Wrong -- otherwise the other days would not agree so well. The actual identifications (made by the Romans themselves) are as follows: Mercury/Hermes = Woden Jupiter/Zeus = Thor The heads of the pantheons are not the same deity at all. The Romans probably identified Mercury/Hermes with Woden because both were patrons of magic -- note the stories of how Woden obtained wisdom and access to the runes as well as the meaning and associations of the word "hermetic". As for Jupiter/Zeus and Thor, note that both of these deities wielded thunder and lightning as weapons. > Last note: I have not been able to find any references to the root of > Saturday/Samstag. It is not possible that it's Saturn, since it's a roman > god and the Germans were incredibly proud of their own pantheon to accept > such a foreign god. I don't know about Samstag, but Saturday certainly did originate as "Saturn's Day". Maybe there was something about the original name that the Christianized English found objectionable and so they replaced it with the Continental name? Given the names that they kept, any predecessor of "Saturday" would have had to sound like "Satan's Day" to them to have been replaced. On the other hand, it does not seem that the Germans and Norse were too proud to accept the Roman correspondences between their gods and those of the Romans, so who knows what else they might have accepted from the Romans? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 00:10:24 +0200 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Etymology of weekdays and months- HEBREW ! I thoght it would be apropriate if i would add the hebrew weekdays. well - first day seconed day third day.. stupid huh?! shows you what thousends years of civilizations can do... the exception is the "Shabat" which is saturday and its the last day of the week (sunday is a normal working weekday in Israel) the name is from the bible (genesis) and it comes from the word "shvita" which means "to strike" cause god ordered us to dont do any work on that day (instead you can go to clubs and get drunk...) the planet saturn in hebrew is called "shabtai" becaus the inventor of modern hebrew (eliezer ben yehuda) thought of an equivelent for the planet name in europian langueges. now months of the year have realy wierd names which every Israely child learns to sing in kinder garden. these names are very ancient as far AFAIK they predate judaism. thier sourse is bablonian or ashurian and they are mostly names of ancient pagen gods. I see the relevence to Alphatia here. so if you want them here goes: 1.Tishray - early autumn 2.Cheshvan (or Mar cheshvan) - first rains (in israel..) 3.Kislev - chrismes time (Chanuka here.. happy hollydays everyone) 4.Tevet- winter 5. Shvat- end of winter and early spring. has a nature holliday on its 15th day marking spring 6. Adar - spring 7. Nisan- still spring , time for passover (YUMMY!) 8. Iyar - summer 9. Sivan - summer 10. Tamuz- summer 11. Av- guess... 12. Elul- summer ends (hurrey!) I dont know what each means but at least 10 and 12 are ancient gods. I hope Im not too of topic.. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 16:54:48 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: The Grue] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: The Grue Date: Fri, 11 Dec 1998 16:10:12 -0500 Here's another new monster for you. Remember Zork, and other classic text adventures? I don't know about the rest of you, but I always loved those games, wandering about, and then entering dark rooms, the only description being "It is dark; you are likely to be eaten by a grue." Of course, if you dawdled about for too long, you *were* eaten up, but nothing captures the dread of the dark for me as much as that nasty ol' grue. So, why not share the pain with your players? :-) Thus, I humbly present: ************* The Grue Armour Class: 6 Hit Dice: 6* (L) Move: 120' (40') Attacks: 2 claws or 1 bite Damage: 2d4+2/2d4+2 or 3d4 No. Appearing: 1 (1d4) Save As: F 6 Morale: 10 Treasure Type: P Intelligence: 6 Alignment: Neutral XP Value: 500 Grues are 7' tall, semi-bipedal creatures who prowl subterranean caverns and long-forgotten ruins. Cunning creatures, their most common tactic is to lie in wait for their prey to come near, and then snatch them. In fact, most of their lives are spent in total darkness, and they shun most light sources. Even the light of a torch is too bright for them. If forced to fight near any light source, a grue's morale immediately falls to 4. Few people have seen a grue and lived to tell the tale. Most survivors agree that their skins tend to be scaly, and a slate grey in colour. Their heads are dominated by a large set of powerful, tooth-filled jaws, and their paws end in long, wicked claws. Other subterranean creatures shun grue caverns, and in fact some creatures have been known to draw their enemies towards known grue lairs, in the hopes that these hideous creatures will finish them off. Grues possess very strong infravision, being able to see up to 120' in the dark, as well as well-developed senses of smell and hearing. Their lairs are littered with crushed bones and fragments of armour - the remnants of previous meals. Though they carry no treasure, their lairs do contain the valuables of past victims. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 13:18:38 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- General Comments > > Very good work with Shadow Elves, though you could have used Prince Erian > Prince Ehran? Is he a scribe of some kind, perchance? Oh, nevermind. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #746 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, December 12 1998 Volume 1997 : Number 747 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - [IP] Saimpt Clebard Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - OD&D material Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - ethymology of Thyatian months Re: [MYSTARA] - Assimilation Re: [MYSTARA] - OD&D material Re: [MYSTARA] - OD&D material Re: [MYSTARA] - RW days ethymology Re: [MYSTARA] - (Original) D&D Woes Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1016 Re: [MYSTARA] - A World in Flames -- General Comments ---------------------------------------------------------------------- Date: Sat, 12 Dec 1998 00:03:47 +0200 From: "Aleksei Andrievski" Subject: [MYSTARA] - [IP] Saimpt Clebard This was also done by Agathokles. I will eventually get to doing something myself, now that holidays are coming (I have Benekander next on my list :) - ------- Saimpt Clebard (The Holy King) Demipower of Arborea, LG/Initiate of Thought, L PORTFOLIO: Loyalty, fidelity, family, the law, love between those of good breeding ALIASES: None DOMAIN: Arborea/Olympus/The Plain of Lilies DATE OF ASCENSION: 954 AC SPONSOR: Korotiku ALLIES: Korotiku, Saimpt Malinois, Saimpt Ralon FOES: Yazak pantheon, Saimpt Loup SYMBOL: Fleur de Lis on azure field WAL: Any In mortal life, Clébard de Clairvault was a wizard and one of the lupin followers of Sire Claude d'Ambreville. After his presumed death (and the disappearance of Château d'Ambreville) in 896, Clébard left Glantri, as he already disagreed with the Glantrian succession laws that excluded Claude from inheritance of his title. He reached Renardy with other Glantrian lupins, and there he became Baron de Marmandie. Clébard married Princess Ralon of Renardy and inherited the throne, starting the feudal age of his country. It was under Clébard's rule that most of the current Renardois law was codified, unifying ancient lupin traditions and the legal principles that Clébard learned from Sire Claude. Clébard also gave his name to the royal dynasty and added his Fleur de Lis to the old Golden Fox in the kings' coat of arms. Having ruled his country for nearly twenty years, he abdicated in favour of his eldest son Gaston in 928. He attained immortality only in 954, under Korotiku's sponso! rship. The Church CLERGY: Priests, defenders CAL: LG, LN, LE WEAPONS: Sabre, rapier, dagger, staff, lance, spear ARMOR: Any MAJOR SPHERES: All, Law, Protection, Thought, Healing, Guardian MINOR SPHERES: Divination, Wards GRANTED POWERS: Calm Others 1/day BONUS PROFS: Law DOGMA: Loyalty and goodness are the main concerns of this Immortal, who stands as the paragon of the civilised lupin. Followers must be loyal to their liege, and should be peaceful, but ready to defend their lord and their families. DAY-TO-DAY ACTIVITIES: Clergy of Saimpt Clébard preside over weddings and other ceremonies related to family life. Individual priests also act as advisors for noble families. Even though Clébard has been acknowledged as a Saimpt only half century ago, his clergy is now quite powerful, mainly thanks to the support received from the royal family and other noble houses of Renardy. IMPORTANT CEREMONIES/HOLY DAYS: Many marriages are celebrated on the day of Saimpt Clébard, the 1st of Klarmont. MAJOR CENTERS OF WORSHIP: Saimpt Clébard is revered in all Renardy, the major centers of worship being Mons-en-Plécy and Louvines. Most lupin nobles are followers of Saimpt Clébard or Saimpt Renard, and many monasteries are held by Clébardite clergy. AFFILIATED ORDERS: There is no affiliated order, but lupin Honorbound commonly follow Saimpt Clébard's teachings, in addition to the Warrior's Code. PRIESTLY VESTMENTS: Priests of Saimpt Clébard wear pure white tunics with the symbol of their patron, a white lily on blue field. ADVENTURING GARB: Most priests of Saimpt Clébard aren't great travellers, but those who enjoy adventuring often dress as the upper classes do (priests of Saimpt Clébard often are nobles). Clébardite Spells Compared Analyse Balance (Divination) Level: 3 Sphere: Divination Range: 10' radius Components: V,S,M Duration: 1 round Casting Time: 1 round Area of Effect: 2 persons Saving Throw: Neg. This is a variant of the first level spell Analyse Balance (from the Tome of Magic). Clébardite priests use it during the bethrotal ceremonies. The spell allows the caster to sense the difference of the alignments (on each axis) of two creatures in a 10' radius from the priest (who cannot be one of the two affected creatures). This spell never shows the direction of variation, but the priest as a 5% per level chance of forecasting the possibility of a dissension within the couple, and the approximate time of such event. The priest must then do his best to keep this event from happening. Priest of Saimpt Clébard may also use Personal Reading (ToM), even if they do not have access to the sphere of Numbers. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 23:07:12 -0700 (MST) From: John Hare Subject: Re: [MYSTARA] - A World in Flames -- General Comments On Tue, 8 Dec 1998 Ambreville@aol.com wrote: > > I liked the Black Jacks and especially Lord Night. This is perhaps one of > the most dramatic results of the war and it makes Fenswick way more > interesting. > > Okay. I sketched out a description for the Back Jacks which explains why they > betrayed Synn. Of course, I can't find my darn file right now! Since John Hare > has been kind enough to answer some of the questions related to the World in > Flames timeline (and has apparently kept copies of my posts on the MMB), I'm > hoping he re-posts the stuff on the Black Jacks. > > Hi John! Thanks John! :D Black Jack file as ordered. :) Here's a rough description of the Black Jack. It is a *rough* that I expect to fix at a later time, so please feel free to comment and point out game problems. Thanks! ********************* Black Jack Spellkin Livekin Greaterkin AC: 6 3 0 HD: 2 4 12 MV: 9' 12' 12' AL: LE LE LE INT: 3 8+ 16+ STR: 12 14 16 Att: Tendril (1) Tendril (1) Tendril (1) or spell Dmg: d6 d6 or weapon d6, or weapon, or spell Def: Mindless Immune to fear Create fog MR: Nil Nil 15% The Black Jack (or pumpkinhead warrior) is the result of a Glantrian spell enchantment. Initially, the spell covers a square-shaped area 3x3ft per exp. level of the caster. Any pumpkins growing with the area of effect are enchanted (no save) and grow into Spellkin within 12 hours. The Black Jack comes in three sorts, the Spellkin, the Livekin, and the Greaterkin. The first is the direct result of the spell, which has minimal intelligence (zombie-like). The livekin is a sentient creature resulting from a Spellkin that was kept active for too long. The Greaterkin is a more powerful version of the the Livekin which has the power to control its lesser cousins. The Spellkin A Spellkin looks like a pumpkin mounted on a gnarled, humanlike body made of twisted roots and foliage. Its body is dark green and earth brown and the head is orange with black openings for the eyes, the nose, and mouth. A vague aura of darkness remains about these beings, somewhat toning down the head's orange color and giving it a more sinister appearance. Spellkin have infravision comparable to elves and do not actually require sleep. The Spellkin remains active until destroyed in combat, dismissed by its creator, or dispelled (although the level of the creator has be to taken into account before a Spellkin can be dispelled). The spellkin fights by wrapping its root-like hands around one's throat. The victim must roll a d12 under a special score to free itself (Victim's Strength minus Spellkin's Strength). A roll of 1 is always a success including for the cases the victim's Strength score is lower than the Spellkin's. The attempt to free oneself takes an action. Failure results in the Spellkin inflicting the stated damage. Spellkin are at a disadvantage when fighting in direct sunlight (-1 to attacks and all saving throws, so they often make their move while the weather is gloomy and overcast or at night. Spellkin always remain under the authority of those who enchanted them. The Spellkin that remains active for more than three months has a 10% chance of becoming a Livekin on every full moon thereafter. If prevailing temperatures drop to freezing or lower, the Spellkin is slowed (as per the reversed spell). If the temperature remains below freezing for a week or more, the Spellkin goes dormant until the temperature rises again. Spellkin require water and nutrients from the soil, which they get by digging tendrils into the ground. Spellkin need to remain in contact with natural soil for an hour each day. Failing to do this or drought conditions with high tempratures (90*f and above) will dehydrate Spellkins within 1d4+1 days after which they wilt and die. The Livekin The biggest differences with the Spellkin is that its alter ego is sentient and capable of reproducing. A Livekin can reproduce once per year. For this, it needs to take root for a day, after which 2d4 smaller seedlings start growing from the soil. At this point, they still are a part of the Liveklin's own body. When the seedlings reach the size of a halfling three days later, they separate from the parent Livekin and continue their growth which takes another three days. While they are growing, seedlings have the abilities and statistics of a Spellkin. When fully grown, the new Livekin can move and act of their own free will. Livekin have the ability to speak in a screechy voice and wail a lot when fighting. They like to steal the clothes of their victims, giving them the ragged appearance of scarecrows -- other than this, they look identical to Spellkin. Livekin commonly use weapons in combat.. The Greaterkin The Greaterkin is a Livekin which has outgrown its lesser cousin. Livekins have a basic 1% chance of reaching this stage after they have survived a whole year. The Greaterkin has the ability to "mark" Livekin and Spellkin within sight so that they obey its commands. Those so marked cannot become Greaterkin themselves or revert to another Greaterkin's authority. The mark is erased when the Greaterkin is destroyed. Greaterkins are smart enough to work together toward a common goal. They generally choose one of them to be their leader. Greaterkin are able to cast spells like a 12th-level wizard in addition to the spell that create Spellkins themselves, and generate natural fog. Such fog moves outward from the Greaterkin at the rate of 9' per round. It is immediately dispelled by strong winds or direct sunlight. The Greaterkin can also take the appearance of any human-like lifeform until dispelled. **************** Bruce Heard "If death is inevitable, you might as well lie back and enjoy it." -Solomon Short _A Season for Slaughter_ John Hare *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 15:56:16 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - A World in Flames -- The Prelude On Fri, 11 Dec 1998, Daly wrote: > > > Håvard Rønne Faanes wrote: > > > On Tue, 8 Dec 1998, Daly wrote: > > > > > So we might be able to get more detail from the MMB? What was that address again? > > > > > > Oh yeah! tsronline.wizards.com > > > > That didnt work! Help me..please? > > I'm using Lynx today, so surfing around is a bit bothersome.. > > I hope someone else knows about Lynx...is it a server? Operating system? > Is it the free version of Linux? Nope. Its a text based web browser for unix. Anyway, Ive managed to access the MMB using Netscape now. Thanks anyway :) > > > Say...I wonder what a neh-thalguu ship would look like... > > > > Interesting question. I get these gigeresque visions. Something slimy > > gray-greenish bio-tech thingy... > > Pretty much our conclusion on the MMB...are you still on Lynx? > Do you have access to a pc at all? Sure. My main problem is that I aint using the same computer all the time. I got one at home, but I dont have a modem for that one. But I tend to use various computers (with various OSs), so i'm a bit confused with all this technology :) > > Where are these guys from anyway? I thought they were from the Nightmare > > Dimension..? > You are correct, of course they could be found most anywhere... > and alot depends on whether, in your campaign, the Nightmare Dimension > is a dimension or an outer plane... IMC its a dimension. Anyway, there is no reason why some of these extradimensional or extraplanar beings couldn't have formed a colony deep in Mystara Space..... Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 11:11:15 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 At 23.35 07/12/98 EST, Ambreville@aol.com wrote: >AC 1019, 3rd Quarter: >Prince Valen, as the Karameikan guarantor of >the treaty, travels to Thyatis. Eusebius isn’t happy about the choice, but the >treaty does not allow him to influence that choice. Lena Mauntea, daughter of >Corwyn Mauntea of Darokin, trades places with Prince Gabronius Torion of >Thyatis. Prince Eolemnon, brother of Princess Tanaladeyo, joins the other >guests in the name of Aengmor’s Shadow Elves. The Sheriffs of the Five Shires >elect Marmaduke Dustyboots, the brother of Jaervosz, to be their token >presence in Thyatis. Ierendi sends a totally unknown figure, Tanga Kanakola, >the son of one of the elected nobles in Ierendi (since the Queen and King are >elected for such short terms, members of their families would not necessarily >be of use or even available). Finally, Ylaruam sends Khadija, a rambunctious >ten-year-old child and twelfth wife of Mohammed Al-Kalim, along with her >eunuch guard, her preceptor, and her servants. I barely understand all this exchange of "guarantors of the treaty". I cannot see how this can guarantee the treaty. A good politician should care about his nation, not just his family. If, for example, Corwyn Mauntea decides that the treaty is no good for Darokin he shouldn't have any problem breaking the treaty even if his daughter is in Thyatis. And if Eusebius kills (or jails, or tortures..) Lena Mauntea in retaliation he just gives Corwyn a confirmation that he did the good thing by breaking the treaty. Nobody said being a leader is an easy task... BTW: I doubt the Shadow Elves would bother to send a representative among treacherous humans, and certainly not a Prince. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com brizio@gdr.net DM in City Of The Stars - Mystaran Almanac Assistant Student of Aerospace Enginnering - ICQ #1688817 Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 15:07:51 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - A World in Flames -- The Prelude Someone wrote: > You already know the answers, those are > just bad taste ads IMO. Lighten up. We're all friends here. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 10:19:40 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - OD&D material EzJ25@aol.com wrote: > If anyone with a website out there wants material for OD&D, I'd be glad to > provide a ton of files from my past and present campaigns. Most of them are > based from the Known World (Karamiekos in particular) and my Elf, Arminath, > has done lots of research in spells (to help the poor magic-users out there > that only have a 13 spells per level in the lists in the Rules Cyclopedia). > Feel free to drop me a line, if you are looking for something in particular > (new spells, house rules that we've used IMC for years, new classes, whatever > else) just let me know and I'll be glad to help! Why not get your own geocities web site (like most others!) and put it all up? - -- Richard Vowles, Senior Systems Engineer, Inprise New Zealand, MAIL: rvowles@inprise.com, rvowles@sew.co.nz HTTP: The Esperanto Group, www.esperanto.org.nz [my messages contain my own opinions, not those of my employer] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 16:33:12 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 1998-12-12 15:01:53 Eastern Standard Time, brizio@lunet.it writes: > I barely understand all this exchange of "guarantors of the treaty". > I cannot see how this can guarantee the treaty. A good politician should > care about his nation, not just his family. If, for example, Corwyn Mauntea > decides that the treaty is no good for Darokin he shouldn't have any > problem breaking the treaty even if his daughter is in Thyatis. And if > Eusebius kills (or jails, or tortures..) Lena Mauntea in retaliation he > just gives Corwyn a confirmation that he did the good thing by breaking the > treaty. The basic concept is the old "exchange of hostages" concept that was a common practice in feudal times. However, it works well only between hereditary monarchies and thus is not a good idea for Darokin. After all, Corwyn Mauntea is the chancellor of an oligarchy, not a monarch, and he may well be powerless to prevent the ruling council of Darokin from declaring war on Thyatis or doing something else that would violate the treaty. On the other hand, he does have considerable influence over this council, he does seem to be able to stay in power for a long time, and he has been compensated by the receipt of a hostage from Thyatis, so this one is a close call. Of the other nations, only Karameikos and Ylaruam are in a sufficiently weakened position that there would be justification for them to have to send hostages to Thyatis -- and their form of government does provide for an obvious choice of royal heirs to use for that purpose. However, I am sure that the Thyatians know enough about Ylari culture to realize that the 12th wife of the sultan is not a suitable hostage -- by sending her away like that he has effectively divorced her and thus eliminated her value as a hostage. The Thyatians really should insist on a son or brother of the sultan. As for Ierendi and the Five Shires, the problems are quite obvious -- with no royal families or even close approximations among the local "nobility", the hostages may or may not matter to the current rulers after the next shift of power. In addition, neither of these nations did anything in the World in Flames scenario that would warrant them sending hostages to Thyatis. The Shadow Elves do have a royal family and thus no problem in selecting suitable hostages -- but since they too never harmed Thyatis, there is no reason for them to send a hostage either. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 14:04:03 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - A World in Flames -- The Prelude >Are you trying to advertising the MMB or what else? >Almost all of us know that you're a regular reader of the MMB, so why are >you asking all those questions? You already know the answers, those are >just bad taste ads IMO. Ditto. Thank you, Brizio. Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:45:24 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - ethymology of Thyatian months > I don't know, maybe historical vs. modern? :-) ROFL!! :-) But I wouldn't want to judge who's modern and who's historical... Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 11 Dec 1998 19:51:16 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Assimilation > The entire sea propbably isn't frozen. A way through could be found, > though this might be difficult. Another idea could be to employ some of > the Giants in Frosthaven to carry the ships. Ofcourse, the brave norsemen > should expect treachery from the giants.. > > Sounds like a campaign idea to me! :) Of course!! :-) But I'm sure that the sea is frozen as it is a very good protection against intruding ships. OTOH we could assume iceriggers... One small secret revealed: Captain Ebenezum from the Alphatian Imperial Navy commands exactly that! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 14:12:53 -0800 From: "Jared Noble" Subject: Re: [MYSTARA] - OD&D material This is a multi-part message in MIME format. - ------=_NextPart_000_01BE25D9.823820C0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > If anyone with a website out there wants material for OD&D, I'd be glad to > provide a ton of files from my past and present campaigns. Most of them are > based from the Known World (Karamiekos in particular) and my Elf, Arminath, > has done lots of research in spells (to help the poor magic-users out there > that only have a 13 spells per level in the lists in the Rules Cyclopedia). > Feel free to drop me a line, if you are looking for something in particular > (new spells, house rules that we've used IMC for years, new classes, whatever > else) just let me know and I'll be glad to help! Would you happen to have a map of Karamiekos? As well as some city or town maps? jace - ------=_NextPart_000_01BE25D9.823820C0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

> If anyone with a website out there = wants material for OD&D, I'd be glad to
> provide a ton of = files from my past and present campaigns.  Most of them are
> = based from the Known World (Karamiekos in particular) and my Elf, = Arminath,
> has done lots of research in spells (to help the poor = magic-users out there
> that only have a 13 spells per level in = the lists in the Rules Cyclopedia).
> Feel free to drop me a line, = if you are looking for something in particular
> (new spells, = house rules that we've used IMC for years, new classes, whatever
> = else) just let me know and I'll be glad to help!


Would = you happen to have a map of Karamiekos? As well as some city or town = maps?


jace
=

- ------=_NextPart_000_01BE25D9.823820C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 17:52:07 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - OD&D material I have the map from the Mystara Karameikos Kingdom of Adventure (AD&D) boxed set. If you want it it can be scanned. There is also a good page on the ring that someone has a Karameikos map on (I can't remember what the address is, someone want to help me out?) I also have a scanned image of the 1981 Expert Rules map (black and white) of the Grand Duchy of Karameikos, but it is a circa 980AC map, useful if you want to do a time travel adventure to the beginning of the Kingdom. As for town maps, I have scanned a ton of maps, some detailed, some illustrated from a variety of sources (Dungeon Adventures, Thunder Rift, Varoius OD&D modules). Send me an address and I'll send some files. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 21:15:02 -0000 From: "=?iso-8859-1?B?Sm/jbyBOdW5lcw==?=" Subject: Re: [MYSTARA] - RW days ethymology This is a multi-part message in MIME format. - ------=_NextPart_000_0061_01BE2614.7B94BFE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >Latin Root > >Italian French Latin term >Luned=EC Luned=EC Luna dies (day of the moon) >Marted=EC Mard=EC Mars dies (day of Mars) >Mercoled=EC Mercred=EC Mercuri dies (day of Mercury) >Gioved=EC Jeud=EC Jupiter dies (Day of Jupiter) >Venerd=EC Vendred=EC Venus dies (day of Venus) >Sabato Samed=EC Sabbath (Hebrew for seventh day) >Domenica Dimanche Domine dies (day of God) > >Spanish and Portuguese go here as well. Actually, in Potugal the week starts at Sunday; although Sunday is = Domingo (like in latin), Monday is "second-market" (segunda-feira), = Tuesday is "third-market", and so on (fourth-, fifth-, and = sixth-market), untill Saturday (S=E1bado). I don't think you'll find any = similarity with week-days elsewhere. JJJ - ------=_NextPart_000_0061_01BE2614.7B94BFE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
>Latin Root
>
>Italian French Latin=20 term
>Lunedì Lunedì Luna dies (day of the=20 moon)
>Martedì Mardì Mars dies (day of=20 Mars)
>Mercoledì Mercredì Mercuri dies (day of=20 Mercury)
>Giovedì Jeudì Jupiter dies (Day of=20 Jupiter)
>Venerdì Vendredì Venus dies (day of=20 Venus)
>Sabato Samedì Sabbath (Hebrew for seventh=20 day)
>Domenica Dimanche Domine dies (day of = God)
>
>Spanish=20 and Portuguese go here as well.
 
Actually, in Potugal the week starts at Sunday; although Sunday is = Domingo=20 (like in latin), Monday is "second-market" (segunda-feira), = Tuesday is=20 "third-market", and so on (fourth-, fifth-, and sixth-market), = untill=20 Saturday (Sábado). I don't think you'll find any similarity with=20 week-days elsewhere.
 
JJJ
- ------=_NextPart_000_0061_01BE2614.7B94BFE0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 19:17:55 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - (Original) D&D Woes > Actually. . . The Rules Cyclopedia did very well for TSR. In general the sale > of Gazetteer titles did okay in general (less "well" than some of the bigger > AD&D lines, but markedly better than its least performing). The Gazetteers' > D&D was doing well enough sales-wise, at least > considering overall market conditions, to be kept on the active list. > The big reason why D&D was dropped is because of the probability it was indeed > taking sales away from AD&D. This was true to a point, but not entirely. Thanks for the inside info, Bruce, upsetting as it is. Sad to see that D&D was dumped simply because of territorialism and favoritism of one product over another. Simple market dynamics at least makes for a sensible reason, if one we can still complain about. But this...*sigh* Nice to know our game sold well, though. - - Mischa That's what you need in a democracy. You have to be willing to hear another person's point of view and respond to it...the principle of American democracy is that you have freedom; the question is: How will you use it? - Wynton Marsalis *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 20:42:04 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 > > But this timeline starts in AC 1014 -- by this point Etienne should be > back in power and publicly acknowledged as such. > I may be missing something, but why should Etienne have re-appeared by 1014? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 20:59:57 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1016 > course, given the Thyatian reputation for treachery, it is likely that King > Stefan remains suspicious and that events continue along the course > already outlined.... > . . .thus proving who is the *real* duplicitous one. . . *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 23:38:21 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- General Comments >Very good work with Shadow Elves, though you could have used Prince Erian >(from the novel "Son of Dawn") instead of creating Prince Eolemnon. Moreso >if you consider that elves rarely have more than 2 children and King >Telemon already has 3: Princess Tanadaleyo (GAZ 13), Prince Erian and >Princess Calenderi (Son of Dawn). Just a biologist's pet peeve here -- I've got a lot of those, as the MMB crowd already knows! ;-D -- but I think it's a mistake to assume elves seldom have more than two children, even if Gaz5 & Gaz13 disagree. If elves had such a low birthrate, they'd probably have gone extinct long ago: every elf couple needs to have at least two healthy kids, on average, merely to replace themselves in the population; and not every elf is necessarily going to choose to have kids, or live long enough to become a parent in the first place. Rather, it's more reasonable to say that very few elf couples will be found, raising more than two children (i.e. young elves who still live with and depend upon their parents, as they aren't physically mature or haven't yet assumed the responsibilities of adult clan members) at the same time. A given elf might settle down and raise a kid or two, then set aside parenthood for a few decades or centuries, then decide he or she'd like to have children again. Certainly, the huge extended family of the elf from the XSOLO module "Blade Of Vengeance" supports this view that Mystara's elves CAN have loads of offspring ... just not all at once, like halflings or some humans choose to. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #747 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, December 13 1998 Volume 1997 : Number 748 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - [IP] Saimpt Clebard Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Etymology of weekdays and months- Russian Re: [MYSTARA] - Civ 2 Hollow World Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Etymology of weekdays and months- HEBREW ! Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Flying like a superhero Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Etymology of weekdays and months Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - Minrothad calendar Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- AC 1014 ---------------------------------------------------------------------- Date: Sat, 12 Dec 1998 21:43:39 +0100 From: Alvin Gellert Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 >I barely understand all this exchange of "guarantors of the treaty". >I cannot see how this can guarantee the treaty. A good politician should >care about his nation, not just his family. If, for example, Corwyn Mauntea >decides that the treaty is no good for Darokin he shouldn't have any >problem breaking the treaty even if his daughter is in Thyatis. And if >Eusebius kills (or jails, or tortures..) Lena Mauntea in retaliation he >just gives Corwyn a confirmation that he did the good thing by breaking the >treaty. >Nobody said being a leader is an easy task... The exchange of noble prisoners, usually sons of the ruler, was quite common throughout medieval times in most of Europe and Asia as well. It was both used as a means of true exchange, where it was done voluntarily, and also done after a war, when the victorious part wanted to make sure that the looser would think twice before challenging his might again. Agreed on what you say that it is a tough job to be a ruler, but you forget 2 very important things in that : First and foremost, in many nations of that time the ruler was supposed to be honest and trustworthy, and hence would not break any treaties, the hostage exchange merely ensured that. In any feudal country, there would almost always be some kind of opposition to the ruler, and they would likely jump at any chance to denounce the ruler as a cruel and dishonest man, which could in a worst case scenario result in a civil war. This would, of course, not occur in a culture which acted evil, but in reality there were quite few of those back then. A man who was willing to not only break his word, but also get his own kin killed in the process, would be considered untrustworthy in all aspects, also when it came to honouring agreements with his subjects, like protecting them. An untrustworthy ruler would need lots of soldiers to ensure his rule, which would drain the money from the nation, which again would lead to turmoil in which more military would be needed. It would risk starting the downfall of the ruler, a thing which I presume most rulers would hate happened to them. The second important thing to remember was that the hostages exchanged was usually not the youngest child, or some unimportant cousin. It was traditionally the eldest son, who was the heir of the land. It would indeed be a bad thing to have the heir to the throne killed, so the death of the current ruler risked starting a war of succesion. Alvin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 00:23:46 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - [IP] Saimpt Clebard >This was also done by Agathokles. I will eventually get to doing something >myself, now that holidays are coming (I have Benekander next on my list :) If you're open to oddball interpretations of some minor Immortals, Aleksei, I can work up descriptions of my HM setting's versions of a few whose histories haven't previously been detailed, AFAIK: Demogorgon, Iliric, and Slizzark the Lurker (whom I'm reassigning to the Sphere of Thought, if nobody objects; it's a lot more appropriate for a sneaky, mind-controlling kopru, than Energy). I've got HM-related ideas for a few of the major Immortals, as well -- Mealiden, for one -- but the three above are ones whose backgrounds and secrets I've essentially written up from scratch. Given how skimpy the WotI descriptions of Demogorgon and Slizzark were, the origins I've come up with for them shouldn't contradict anybody's campaign very much. As for Iliric ... well, let's just say that IMC, his rather humdrum "mage-turned-Initiate" identity is a fraud, so that he can keep his REAL history and motives out of Pandius's limelight. ;-) >Saimpt Clebard > >In mortal life, Clébard de Clairvault was a wizard and one of the lupin >followers of Sire Claude d'Ambreville. After his presumed death (and the >disappearance of Château d'Ambreville) in 896, Clébard left Glantri, as he >already disagreed with the Glantrian succession laws that excluded Claude >from inheritance of his title. He reached Renardy with other Glantrian >lupins, and there he became Baron de Marmandie. Clébard married Princess >Ralon of Renardy and inherited the throne, starting the feudal age of his >country. It was under Clébard's rule that most of the current Renardois >law was codified, unifying ancient lupin traditions and the legal >principles that Clébard learned from Sire Claude.< Something tells me an appropriate quest for a cleric of Smpt. Clebard would be to cure poor Sire Claude -- whom the lupin Immortal obviously considered a good friend and honorable leader -- of his vampirism. It'd be a difficult task (Raise Dead just kills the already-undead), but not impossible: if nothing else will do the job, a determined party of lupin adventurers might sneak into Denagoth and steal the Blackstick (which can resurrect undead, as well as slay them) from Landryn Teriak! It'd be a neat way to use the X11 maps and setting in a game, without having to play out the same dry plotline of "beat up the evil Shadow Lord, then beat him up again when he comes back from the grave". :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 00:43:02 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-12 22:04:51 Eastern Standard Time, jruhlconob@sprynet.com writes: > I may be missing something, but why should Etienne have re-appeared by 1014? Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. Even if we assume that it takes place near the end of the year, he should be well established as being back in power at some point in AC 1013 -- I would assume that Joshuan must have slipped up when he failed to mention this momentous event. After all, he does give us a number of clues to indicate that his almanac is less reliable about facts than the previous three were. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 00:44:04 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 >The basic concept is the old "exchange of hostages" concept that was a >common practice in feudal times. However, it works well only between >hereditary monarchies and thus is not a good idea for Darokin. After all, >Corwyn Mauntea is the chancellor of an oligarchy, not a monarch, and >he may well be powerless to prevent the ruling council of Darokin from >declaring war on Thyatis or doing something else that would violate the >treaty. On the other hand, he does have considerable influence over this >council, he does seem to be able to stay in power for a long time, and >he has been compensated by the receipt of a hostage from Thyatis, so >this one is a close call. Whether Corwyn Mauntea has the official authority, or not, isn't as important as one other, teensy fact: the Maunteas OWN much of Darokin's businesses and property, and can make life extremely difficult for council members whose decisions rashly endanger one of the family's heirs. On paper, Corwyn's control over the council might seem insufficient to justify a hostage-trade; but under the table, the Maunteas have potentially got "pull" within their own country on par with any Renaissance Italian merchant-house, 1930s Mafia family, or cyberpunk-setting megacorp. OTOH, if they needed to -- given Thyatis's persistent history of corruption - -- the Maunteas could BRIBE their way into getting Corwyn's heir covertly freed from her captivity, yet still hang on to their own Thyatian hostage. It's a darn good deal for the Chancellor, both personally and politically ... which is exactly what one expects, from the head of Darokin's #1 trading house. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 01:30:00 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 >> I may be missing something, but why should Etienne have re-appeared by 1014? > >Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. > >Even if we assume that it takes place near the end of the year, he should >be well established as being back in power at some point in AC 1013 -- >I would assume that Joshuan must have slipped up when he failed to >mention this momentous event. Or maybe, after all he's been through -- what with sinking a continent by accident, getting taken to task by an Old One, reliving his youth, and all - -- Rad decided he'd better wait a while, before stepping back into Etienne's shoes. While his own family learns of his return in "Mark Of Amber", the d'Ambervilles needn't necessarily pass the word on to anyone else. It might well have been politically expedient, for Etienne to stay "dead" for a time: it gives him a chance to get acquainted with all of Glantri's recent changes (Synn, for one thing); and also to decide what he's going to do -- if anything -- about the "dark and menacing" turn his pet country has taken in his absence. (Plus, being legally dead saves him from those HORRENDUS income tax returns, as Raknaar would say! ;-D) Now that he's presumably been discouraged from messing with the NoS, at least for the time being -- getting chewed out by Old Ones might've finally penetrated Rad's teflon ego! -- reclaiming his seat on the Council of Princes probably isn't that much of a priority, for Etienne. (Besides, since Rad RUNS the BoR and directs its members' self-policing activities, he doesn't actually need a noble title to gain access to the Radiance.) Isodore seems to be doing a decent job, as Princess -- when she isn't getting kidnapped by Henri, that is -- and it might appeal to the d'Amberville sense of humor, to see bookish, well-meaning old Harald Haaskinz in Glantri's most-honored position as head of the Great School. Finally, when you consider that this is the SECOND time Etienne's vanished for years (albeit without his house and family, this time), it's possible that the Council wouldn't be willing to place much confidence in Glantri's "disappearing Prince", even if Rad/Etienne DID reclaim his seat! Even in a chaotic magocracy, a ruling state official needs to be available for his/her duties, in times of unrest -- a likely reason why the time-traveling Moriamis didn't inherit Morlay-Malinbois's princeship instead of Malachie, as was already cited on this board -- and Etienne's proven he just can't be counted upon, for that. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 12:33:46 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 At 16.33 12/12/98 EST, Kaviyd@aol.com wrote: >The basic concept is the old "exchange of hostages" concept that was a >common practice in feudal times. However, it works well only between >hereditary monarchies and thus is not a good idea for Darokin. True. Another common practice in feudal times was intermarriage between ruling families, it's a pity that we don't see much of it in Mystara. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 22:16:56 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Etymology of weekdays and months- Russian Well, since we are talking about this topic, I'll list the Russian names. You can always use these for your Traladarans :) They are in the form: Russian name (English name) - rough meaning Weekdays Ponedel'nik (Monday) - "at each week" Vtornik (Tuesday) - "the second" Sreda (Wednesday) - "the middle one" Chetverg (Thursday) - "the fourth one" Piatnitsa (Friday) - "the fifth one" Subbota (Saturday) - comes from "sabbath" Voskresenie (Sunday) - "rising from the dead" (refers to Christ's resurrection) Months Actually all months are adopted straight from ancient Roman calendar, so I'll just list the Russian names. Janvar Fevral' Mart Aprel May Iyun Iyul' Avgust Sen'tiabr' Oktiabr' Noyabr' Dekabr' ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 22:18:05 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Civ 2 Hollow World >Or more to the point -- is there any available program that would enable >people who do not have Civ 2 to look at the graphics from these files? I don't think such a program exists - you'd have to take screen shots from Civ2 map editor and combine them into a single graphic file. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 12:44:11 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 23.38 12/12/98 -0500, Sharon Dornhoff wrote: >Just a biologist's pet peeve here -- I've got a lot of those, as the MMB >crowd already knows! ;-D -- but I think it's a mistake to assume elves >seldom have more than two children, even if Gaz5 & Gaz13 disagree. If >elves had such a low birthrate, they'd probably have gone extinct long ago: >every elf couple needs to have at least two healthy kids, on average, >merely to replace themselves in the population; and not every elf is >necessarily going to choose to have kids, or live long enough to become a >parent in the first place. True. I remberer we've already discussed this in the past. You're right. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 09:44:55 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Etymology of weekdays and months- HEBREW ! Hi Ohad! >these names are very ancient as far AFAIK they predate judaism. thier sourse is bablonian or ashurian and they are mostly names of ancient pagen gods. >I see the relevence to Alphatia here. >so if you want them here goes: >1.Tishray - early autumn >2.Cheshvan (or Mar cheshvan) - first rains (in israel..) >3.Kislev - chrismes time (Chanuka here.. happy hollydays everyone) >4.Tevet- winter >5. Shvat- end of winter and early spring. has a nature holliday on its 15th day marking spring >6. Adar - spring >7. Nisan- still spring , time for passover (YUMMY!) >8. Iyar - summer >9. Sivan - summer >10. Tamuz- summer >11. Av- guess... >12. Elul- summer ends (hurrey!) This is quite interesting! Thanks for sharing this! :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 09:55:18 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - A World in Flames -- General Comments Sharon wrote: >Just a biologist's pet peeve here -- I've got a lot of those, as the MMB >crowd already knows! ;-D -- but I think it's a mistake to assume elves >seldom have more than two children, even if Gaz5 & Gaz13 disagree. If >elves had such a low birthrate, they'd probably have gone extinct long ago: >every elf couple needs to have at least two healthy kids, on average, >merely to replace themselves in the population; and not every elf is >necessarily going to choose to have kids, or live long enough to become a >parent in the first place. This is a good point. I always figured that the elven population grew verrrry slowly, maybe adding another half a percentage point to the total each year (on top of the replacement rate - I'm not an expert here, anyone know what a typical human growth rate is?). Thus, it could take decades for a village population to grow grow from 1000 to 1050, but it's still increasing. IMC, most elven families have two kids, but the odd one might have three, or maybe four, but there are very rare. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 18:21:28 -0500 From: "DJ Sahlas" Subject: Re: [MYSTARA] - Flying like a superhero DM wrote: >Consider also that at these >levels (Companion-Master) each adventurer can either Fly permanently >As a sidenote, I've always wondered why there are so many high-level >adventures that place some stupid traps that work only if somebody treads >over them: don't the writers realize that a 20+ level character can easily >FLY during the whole exploration of a dungeon??? This happened with >Labyrinth of Madness, which is nonetheless the GREATEST dungeon I've ever >run (fortunately I was able to justify the inability of the PCs to fly in >that dungeon..) and also with many M modules (again, I had to cheat in M3 >and have the PCs not fly inside Castle Carnifex to make it a great dungeon). The whole concept of "flying" in a fantasy world was one that gave me some trouble in earlier campaigns. Many characters acquired the magical ability to fly, and the resultant imagery was reminiscent of comic book battles (although there's nothing wrong with those in their own right). Now, if you read the spell description carefully, it clearly states that concentration is required. So I ruled that meant no spell-casting while flying. Similarly, no special maneuvers while fighting with weapon mastery rules, no controlling elementals, etc. The ability to fly should be one in which the PC can transport themselves through the air to get somewhere else, nothing more. You cannot check for traps, hope to benefit from special skills like danger sense, etc. Flying should not be second nature, like walking. In fact, in the strictest sense, one should not be expected to even be able to fight with an adversary in the air while flying (the PC should be focusing on combat, so the concentration required to fly would begin to slip and they would begin to pitch earthward). This may seem strict, but if measures are not instituted to prevent uber-characters early in the campaign, it's harder to DM a challenging adventure later on. There's usually a lot of groaning on behalf of PCs, but I found that this sustained the sense of accomplishment upon successfully completing an adventure in higher levels. I'm curious as to whether any of you approached this the same way. Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 10:03:27 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 > > Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. > Ahhh, ok. I didn't buy that one 'cause I've got the old (or "real") module, so I missed the re-dating of that event. Thanks for the explanation. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 10:12:54 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > > OTOH, if they needed to -- given Thyatis's persistent history of corruption > -- the Maunteas could BRIBE their way into getting Corwyn's heir covertly > freed from her captivity, yet still hang on to their own Thyatian hostage. > If it was that easy, then don't you think Eriadna would've snatched Tredorian back at some point? Hmmmn. . . .but now I've got an idea (don't give me ideas). A couple of folks on a couple of different occasions have asked me to develop some distinctive Thyatian magics. I've been thinking about this for awhile now: taking a page from the Thyatian Agromagic thread from several months ago on the MMB, and a concept from a cyberpunk setting (you said it, not me): Fine, the Thyatians say. Mauntea can steal back his brat. We just happen to have a small tissue sample on hand, Preserved with the same spells that are used to Preserve foods (keeping the sample fresh indefinately). Of course the Daros don't know about that. But should they choose to betray the treaty or otherwise get out of line (claiming, like Stefan, "potential Thyatian treachery" as their excuse no doubt), the Ritual Sending will commence at once. Now, tissue samples from all sorts of people might be aquired, much more easily than aquiring the individual themself. Get a little bit of Stefan on file, a little bit of Wulf von Klagendorf, etc. Shouldn't take much (watch where you lay your comb, and whether it has hair fibers in it or not. . . .and how loyal your servants are. . . .Oh, don't worry: I've got someone on your staff in a "deep cover" assignment already.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 17:10:35 -0000 From: "=?iso-8859-1?B?Sm/jbyBOdW5lcw==?=" Subject: Re: [MYSTARA] - A World in Flames -- General Comments >Just a biologist's pet peeve here -- I've got a lot of those, as the MMB >crowd already knows! ;-D -- but I think it's a mistake to assume elves >seldom have more than two children, even if Gaz5 & Gaz13 disagree. If >elves had such a low birthrate, they'd probably have gone extinct long ago: I have always assumed that the elven birthrate was dropping slowly. In my view, the Elven link to nature implies a mystical link as well, provided by their "priesthood"; as their magical powers weaken, the birthrate drops, and they near extinction. For instance, in my campaign a Tree of Life is (or was) the key factor for the fertility of an Alfheim elven community. This means the elven race depends on magic for it's survival in more ways than one... JJJ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 17:30:05 -0000 From: "=?iso-8859-1?B?Sm/jbyBOdW5lcw==?=" Subject: Re: [MYSTARA] - Etymology of weekdays and months These are the weekdays I use in common (trade Thyatian), based on the Portuguese names: Lunadain: Great Market Gromdain to Losmdain: Second- to Sixth-Market Soladain: Immortal's day --> no market :-( These are used by merchants and travellers so that everyone understands which day of the week they are talking about, not by the locals (they use "traditional" names). I guess it makes them feel more "real" for us. JJJ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 16:17:55 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - A World in Flames -- The Prelude > > That didnt work! Help me..please? > > I'm using Lynx today, so surfing around is a bit bothersome.. > > I hope someone else knows about Lynx...is it a server? Operating system? Lynx is a non-graphical web browser that is hardly bothersome. I find it works much better than any graphical oriented ones. I've never tried to access the MMB through it though. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:37:48 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 At 10.03 13/12/98 -0600, James Ruhland wrote: > >> >> Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. >> >Ahhh, ok. I didn't buy that one 'cause I've got the old (or "real") module, >so I missed the re-dating of that event. Thanks for the explanation. No, wait. X2-Castle Amber and AD&D Mark of Amber are not the same module re-dated and adapted to a different gaming system. They're two different modules and thus two different events. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 15:49:49 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 > > No, wait. > X2-Castle Amber and AD&D Mark of Amber are not the same module re-dated and > adapted to a different gaming system. They're two different modules and > thus two different events. > Hmmmn. . .well then I've been under a *badly* mistaken impression. I'll have to go hunt down Mark of Amber then (the encounters are different, etc, I take it, right?) See, I thought it was just a reprint, update, and repackaging (especially after buying and reading K:KoA and G:KoM, which didn't make me think that MoA would be an improvement over CA). I'm babbling again, aren't I? Well, anyhow, thanks for the info. Now I have to go scavenge. 8-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 17:49:48 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Minrothad calendar As long as Mystara's calendars are under consideration ... am I the only one who thinks it's a bit strange, that the ONLY Known World nation whose calendar is out of step with the phases of the moon (the shadow elves' doesn't count; they barely know what season it is, living underground), just happens to be the #1 shipping nation in the region? Don't Thadders have a better reason than anybody else, to follow a LUNAR calendar -- which is the same as the solar calendar, on Mystara -- and thus, keep their days of the month in synch with Mystara's tides? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 18:12:03 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- General Comments >I always figured that the elven population grew >verrrry slowly, maybe adding another half a percentage point to the total >each year (on top of the replacement rate - I'm not an expert here, anyone >know what a typical human growth rate is?). Thus, it could take decades for a >village population to grow grow from 1000 to 1050, but it's still >increasing. That's about what I'd always assumed, too ... not because your average elf has a tiny number of children, but because it takes several decades for each elf to mature and start raising more. A long generation time would make even a tiny dip in the population -- say, from humanoid raids or disease -- a major setback to the community's long-term growth and survival, just as a few deaths from poaching can deplete a herd of slow-breeding elephants or whales, for years. >IMC, most elven families have two kids, but the odd one might >have three, or maybe four, but there are very rare. Remember that, at least in Alfheim, elves don't marry for life. Perhaps a given elven couple will have one or two kids and remain together until these children are grown, then split up when the parents' find each others' personalities are growing thin. Each adult could later have kids with some other partner, without contradicting the statement that elven "couples" have only one or two children. This doesn't work for the shadow elves, who do marry for life. However, Gaz13 says they have a very high birth rate, by elven standards (they'd better, what with giving up so many deformed kids to Rafiel!); and the geographic constraints of their habitat limit how much their population could expand, in any case. Marrying for life might even be an unconscious means of population control, for shadow elves, if couples who've gotten sick of looking at one another after too many centuries also give up on making babies. I don't recall if shadow elf shamans are celibate, but that's another means by which they might discreetly keep their numbers from exceeding whatever their caverns can support. Since females are more likely to be shamans than males, that'd be an even stronger constraint on their populations' growth: it's numbers of reproducing females, which really determine the rate at which a population can increase. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 18:27:21 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > Now, tissue samples from all sorts of people might be aquired, much >more >easily than aquiring the individual themself. Get a little bit of Stefan on >file, a little bit of Wulf von Klagendorf, etc. Shouldn't take much (watch >where you lay your comb, and whether it has hair fibers in it or not. . . >.and how loyal your servants are. . . .Oh, don't worry: I've got someone on >your staff in a "deep cover" assignment already.) Veeery interesting, James ... especially since it's been a factor, in real life! Not that any real-life kings or the like have actually had spells cast at them; but many rulers of the ancient world -- Mesopotamia and Africa spring to mind -- made sure their hair- and nail-clippings got burned as soon as they were trimmed from them, to ensure that wicked magicians and witches couldn't use them to lay a curse on themselves or their nations. Monarchs who believed in black magic routinely employed servants whose whole job was destroying such remnants, much as they had food-tasters to test their meals for poison. Mystaran kings and other heads of state have probably done the same for centuries, as I doubt Alphatia would've missed the opportunity to use that kind of magic, if they didn't. Maybe that spell from "Glantri: Kingdom of Magic" that cleans your clothes and freshens your appearance isn't such a frivolous one, after all! It could save your life, if you're a Glantrian noble who doesn't trust your barber.... ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 18:42:30 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 >> X2-Castle Amber and AD&D Mark of Amber are not the same module re-dated >and >> adapted to a different gaming system. They're two different modules and >> thus two different events. >> >Hmmmn. . .well then I've been under a *badly* mistaken impression. I'll >have to go hunt down Mark of Amber then (the encounters are different, etc, >I take it, right?) "Mark Of Amber" is primarily a murder mystery, not a dungeon-crawl. It's nothing like X2 at all. That perennial scoundrel, Henri d'Amberville, strikes again, and the PCs must solve the crime and prevent the deaths of other family members. It all starts at Magdalene d'Amberville's wedding reception, and ends in a journey through the disembodied Etienne's memories of life in Averoigne. Its most interesting elements aren't the mystery, however. It's got loads of background on the various d'Ambervilles -- who they are, what they're like, how they (don't) get along with each other -- most of which is role-playing information rather than statistics. Other Averoignese expatriots (except Malachie, who'd heard Sephora would be attending and so "just couldn't make it" to the wedding ;-D) also receive treatments. There's even a cameo appearance, by the female gold dragon from X2! This makes it a good buy if you want to portray the d'Ambervilles as fully-fleshed NPCs, whether or not you use the AD&D rules. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #748 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, December 14 1998 Volume 1997 : Number 749 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Fw: Seeking Info on the Hin Re: [MYSTARA] - Fw: Seeking Info on the Hin Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - Minrothad calendar Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - (Original) D&D Woes Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- The Prelude Re: [MYSTARA] - A World in Flames -- AC 1014 Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - A World in Flames -- AC 1014 [MYSTARA] - NoS draining Entropy ---------------------------------------------------------------------- Date: Sun, 13 Dec 1998 17:59:34 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > their nations. Monarchs who believed in black magic routinely employed > servants whose whole job was destroying such remnants, much as they had > food-tasters to test their meals for poison. > There are all kinds of ways to get samples, and your "good" rulers will not be able to foil them all so easily. . . . . . . *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 19:15:05 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > >> their nations. Monarchs who believed in black magic routinely employed >> servants whose whole job was destroying such remnants, much as they had >> food-tasters to test their meals for poison. >> >There are all kinds of ways to get samples, and your "good" rulers will not >be able to foil them all so easily. . . . . . . Naturally! Anything that causes trouble for Mystara's rulers makes life that much more interesting, for Mystara's adventurers. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 20:00:12 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Fw: Seeking Info on the Hin >> From: John Polacek > >> Hello all. This is my first post to the list so hopefully y'all can help >> me. Welcome to the list! I certainly hope we can be of help, too. :-) >> Now, a question. One of the characters in my campaign has expressed his >> interest in playing a halfling priest. Now, as far as I know, there is >> no such thing in the Mystara world, but since I don't have the Shires >> GAZ I'm not completely positive. Well, there aren't any "priests" in the Five Shires Gazetteer. There are, however, a class of hin called Masters, who are a little bit like AD&D rangers with a more varied spell-list. Masters are the guardians of the halfling lands and people, and they have the ability to manipulate Blackfire: the halfling clan relic, which (since Ed Greenwood wrote the halfling Gaz!) is a lot like FR's "spellfire". >>In any case, I wish to let the player >> be one, so I could really use some suggestions/feedback from all you >> Mystara experts out there on this. What immortals do the Hin follow? The hin don't call their Immortals "Immortals", they call them "Hin Heroes". AFAIK, they don't worship them as individuals, instead revering the great heroes of the Shires' past as a collective group. There's a Keltic/"Merrie Olde England" feel to their folklore -- typical Greenwood style -- with great heroes, such as Nob Nar, being commemorated with ballads and epic storytelling rather than by clerical rites. Reading some Gaelic folklore -- not the original myths of the Keltic gods, but later ones that kept Keltic heroes' tales alive into the Christian era - -- should give you sense of how the hin feel about their Heroes. And remember ... it's NOT true, that the hin are short; it's that everybody else is too darned tall! ;-) >> Perhaps this halfling cleric could be from a village near Rockhome and >> borrow a deity from the dwarves. That's probably the most reasonable way to get a hin cleric into the Mystara setting. Kagyar, the patron (and only) deity of Rockhome, already "bent the rules" of oD&D, in making dwarves eligable as clerics; he might do the same for a halfling, provided that halfling is seriously committed to promoting craftsmanship and artistic advances amongst the hin. There are a few above-ground villages in Rockhome which, until recently, had humans and halflings living in them. (Mystara's dwarves hate to farm, and were content to let others do the scut-work.) However, since WotI and its aftermath, Rockhome dwarves have become much less tolerant of "foreigners" in their homeland, and have expelled many of the non-dwarves or harassed them into leaving. Perhaps this hin priest grew up in Rockhome and was accepted into the priesthood, but now sees how his/her fellows are being persecuted and has left the dwarven nation in protest. >> My campaign uses AD&D rules (since none >> of the players are previously familiar with Mystara - I like 'em to be >> fresh and blissfully unaware of my favorite campaign world), so if >> anyone wants to make skill/ability suggestions, keep that in mind. I believe details for Kagyar's priests are already available on the Web. Just do a word-search for his name -- preferably excluding "timeline", to save on aggravation :-) -- and you should find what you're looking for. >>Thanks! You're welcome, John. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 21:33:30 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Fw: Seeking Info on the Hin << >> Now, a question. One of the characters in my campaign has expressed his >> interest in playing a halfling priest. Now, as far as I know, there is >> no such thing in the Mystara world, but since I don't have the Shires >> GAZ I'm not completely positive. >> Since you're using AD&D, halfling clerics/priests should be no problem. Another Immortal you might consider is Usamigaras, who (IIRC) was a halfling who learned to use the art of magic. Nice fit :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:00:45 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 1998-12-13 07:02:44 Eastern Standard Time, brizio@lunet.it writes: > True. Another common practice in feudal times was intermarriage between > ruling families, it's a pity that we don't see much of it in Mystara. Okay -- any ideas for such marriages? Many possibilities would seem to be ruled out because of various cultural barriers -- many nations either do not have ruling families or are very adverse to intermarrying with certain of their neighbors. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:00:43 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-13 01:44:01 Eastern Standard Time, dornhoff@bio.umass.edu writes: > While his own family learns of his return in "Mark Of > Amber", the d'Ambervilles needn't necessarily pass the word on to anyone > else. It might well have been politically expedient, for Etienne to stay > "dead" for a time: it gives him a chance to get acquainted with all of > Glantri's recent changes (Synn, for one thing); and also to decide what > he's going to do -- if anything -- about the "dark and menacing" turn his > pet country has taken in his absence. Too late. _Mark of Amber_ mentions the other Princes paying their respects to Prince Etienne, so they do know that he is back. However, I would agree that he would not be particularly eager to grab additional power -- there would be no reason for him to want the job of Grand Master of the School back, for example -- and he may well decide to abidicate a few months or years after his return. But if we take _Mark of Amber_ seriously, then Prince Etienne is indeed back, and everyone knows it. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:00:46 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-13 11:27:31 Eastern Standard Time, jruhlconob@sprynet.com writes: > > > > Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. > > > Ahhh, ok. I didn't buy that one 'cause I've got the old (or "real") module, > so I missed the re-dating of that event. Thanks for the explanation. This would be the second return of Etienne -- _Mark of Amber_ is a sequel of sorts to _X2: Castle Amber_, not a rewrite. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:34:32 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-13 17:13:53 Eastern Standard Time, jruhlconob@sprynet.com writes: > Hmmmn. . .well then I've been under a *badly* mistaken impression. I'll > have to go hunt down Mark of Amber then (the encounters are different, etc, > I take it, right?) > See, I thought it was just a reprint, update, and repackaging (especially > after buying and reading K:KoA and G:KoM, which didn't make me think that > MoA would be an improvement over CA). > I'm babbling again, aren't I? Well, anyhow, thanks for the info. Now I > have to go scavenge. 8-) Yes, do hunt it down. It is one of the few good AD&D products for Mystara - -- the only one, some would say. It gives a lot of detail on the background of the d'Ambrevilles and actually makes effective use of the CD to provide voices and music for the d'Ambreville family. It is worth its price even without the adventure, which to me was mainly an added bonus to all the other goodies that the boxed set contained. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 22:34:35 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Minrothad calendar In a message dated 1998-12-13 18:08:09 Eastern Standard Time, dornhoff@bio.umass.edu writes: > As long as Mystara's calendars are under consideration ... am I the only > one who thinks it's a bit strange, that the ONLY Known World nation whose > calendar is out of step with the phases of the moon (the shadow elves' > doesn't count; they barely know what season it is, living underground), > just happens to be the #1 shipping nation in the region? Don't Thadders > have a better reason than anybody else, to follow a LUNAR calendar -- which > is the same as the solar calendar, on Mystara -- and thus, keep their days > of the month in synch with Mystara's tides? I would definitely agree. On Mystara, the year is EXACTLY twelve months long -- so nobody who can see the sky should be using anything other than a lunar calendar. The only disagreements should be over relatively minor details such as when to start the year or the month. The only explanation I can come up with is that the Minrothads are being deliberately perverse -- maybe they have such a strong hatred of lycanthropes that they don't want their calendars to indicate the full moon too clearly? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:48 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- The Prelude In a message dated 12/12/98 12:31:44 PM Central Standard Time, ohadshm@inter.net.il writes: << just to understand, we are talking about brain collectors right? >> Yes, they are the same guys. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:55 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - (Original) D&D Woes In a message dated 12/12/98 6:35:46 PM Central Standard Time, megst19+@pitt.edu writes: << Thanks for the inside info, Bruce, upsetting as it is. Sad to see that D&D was dumped simply because of territorialism and favoritism of one product over another. Simple market dynamics at least makes for a sensible reason, if one we can still complain about. But this...*sigh* Nice to know our game sold well, though. >> You're welcome. Despite their primary interest in things AD&D, senior creatives at TSR always respected Mystara for all that it offered and its unique style. This was an intangible but significant reward at least for me. It helped putting up with the ubiquitous management song & dance to keep Mystara going. Believe me, working for a game publisher isn't nearly as glamorous and wondrous an experience as it may seem from the outside. Let's be realistic: like all companies, old TSR had its plusses and its minuses. TSR was blessed to have plenty of the former. . . and cursed with an equal number of the latter. :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:52 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/12/98 1:25:01 PM Central Standard Time, brizio@lunet.it writes: << Good point Jenn. A famous Italian novel says something like: "Change all so that nothing changes". Bruce, didn't you wrote on the MMB that you don't like campaigns whith static worlds that don't change throughout the years. (Sorry, can't find the exact quoting) >> That's right. And this was in response to someone who made bitter comments about the idea of Glantri falling to the goblins and Ylaruam being invaded. Don't quote out of context or selectively, Fabrizio. Now, I wouldn't call World in Flames a "static" timeline. During the war itself there are pretty radical changes for several settings. Eventually, things mostly revert to their original form. I've explained why in earlier posts. >> Very good work with Shadow Elves, though you could have used Prince Erian (from the novel "Son of Dawn") instead of creating Prince Eolemnon. Moreso if you consider that elves rarely have more than 2 children and King Telemon already has 3: Princess Tanadaleyo (GAZ 13), Prince Erian and Princess Calenderi (Son of Dawn)<< Sure I could've... but then so what? If you prefer Erian, change the names. >> I was a bit disappointed that you almost left out of the picture Sind, Minrothad, Atruaghin, Ierendi and above all Hule.<< Sure, I could've incorporated Sind, and the Master, and Hule for good measure, and why not the Savage Baronies too, and then Robrenn... oops wait! If I do this I really gotta include Eusdria too... and Renardie, and what the heck, let's just throw in the entire Savage Coast while we're at it. And how about Skothar? Sure, you can include lots of stuff. But then you'd spend to much time writing the thing. I think it would have added a lot more complexity to the topic. There was no real need for this. As I pointed out earlier, my goal was to entertain the readers. I wanted to accomplish this within a fairly reasonnable time frame too. I wrote and posted the timeline pretty much live. The successive posts on the MMB came at the rate of one every two or three days, or whenever I had the time to write them. Trying to throw in too much would have quickly become unmanageable on my end. I was not trying to redesign the world (I suspect that's what you are thinking) -- I was just having fun with a story. Folks on the MMB tend to do this once in a while! :o) At any rate, now I'm thinking of coming up with the "western front" of World in Flames, basically the events in the Savage Coast (and yes, Sind and Hule) from AC 1014 to AC 1019. I dare hope you won't find this possibility too disturbing, Fabrizio. :o) >> Also, you dind't mention the Alfheim refugees, both in Wendar and Karameikos [...].<< You already raised this point in a previous post. Go back to my earlier response(s). >>****** Join the MMB! The best place for Mystara stuff all over the galaxy ******<< You betcha! :D Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:46 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- The Prelude In a message dated 12/12/98 12:04:13 PM Central Standard Time, BoBoII@aol.com writes: << << > > Oh yeah! tsronline.wizards.com > > That didnt work! Help me..please? > I'm using Lynx today, so surfing around is a bit bothersome.. >> I also tried this with AOL . . . no joy! You sure this is the correct address? >> AOL's probably one of the worst ways to access that site. It's best if you use a newsgroup browser rather than trying to access the message boards directly as a web site. I'm only familiar with the one provided with Netscape which works fine enough. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:57 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 12/13/98 10:27:31 AM Central Standard Time, jruhlconob@sprynet.com writes: << > > Because _Mark of Amber_ (in which Etienne returns) is set in AC 1012. > Ahhh, ok. I didn't buy that one 'cause I've got the old (or "real") module, so I missed the re-dating of that event. Thanks for the explanation. >> Jim's response clearly illustrates one of the reasons why I didn't mention anything about Ambreville's activities during the World in Flames timeline. I suspect fewer people have a copy of Mark of Amber than those owning GAZ3 (and/or the AD&D G:KoM), and even fewer are those who actually played it out in their campaign as of yet. Besides, not all PCs might have succeeded during the adventure (IIRC, they may fail in bringing back Etienne). World in Flames neither mentions Ambreville's presence nor does it preclude it. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:59 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/13/98 10:38:25 AM Central Standard Time, jruhlconob@sprynet.com writes: << If it was that easy, then don't you think Eriadna would've snatched Tredorian back at some point? >> Not only that, but of all people Corwynn would probably not want to retrieve his daughter. Not that he has forsaken his own daughter, but she stands as part of the deal he made with Thyatis. The Treaties of Selenica are actually favorable to Darokin and I don't think Corwynn would want to jeopardize that, even if he had the means to recover his daughter. If she somehow found her way back home, he'd probably send her back ASAP with a letter of apology. Actually, he may consider arranging a marriage into the Imperial family for good measure. :o) BTW -- I just *loved* Sharon's comparison of Corwynn with a Mafia-like Godfather. Works great in this case and it puts a new spin on internal affairs in the republic! (Here I am, humming that film tune again). This leading to that -- anyone cares to line up RW actors for some of the political figures in Mystara? :o) I vote for Marlon Brando as Corwynn Mauntea (to illustrate the above) Rutger Hauer for Wulf von Klagendorf Gerard Depardieu for Etienne d'Ambreville Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:50 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/12/98 12:34:01 PM Central Standard Time, brizio@lunet.it writes: << But what about the Alfheim refugees in Wendar and Karameikos. Do the elves in Wendar fight alongside Wendarians? Do those in Karameikos side with Valen or Adriana? >> Seeing the amount of questions/comments/criticism you've posted about the World in Flames, I'm tempted to look back at your past responses to me on the MMB and conclude you have somewhat of a biased agenda here. No harm done, though -- time allowing, I'll try to respond to the comments that I think are interesting or those to which no answers have already come forth (to my knowledge). I'll pass on the rest. To your above question -- whichever side the Alfheim refugees fight is up to anyone who decides to play out World in Flames. They can remain neutral, fight against Ugrah's hordes, or even ally/oppose any of the sides within Karameikos's civil war. Jim Ruhland made some interesting suggestions on the MMB re. the Vylalia elves and the opportunity for them to make a bid for their own independence. There are plenty of options; take it from there. >>Well, but Mark of Amber is supposed to take place in AC 1012 IIRC, so if you go with canon (as you did with the WDL) he should be back either as a mere mortal or as an Immortal.<< Canon was never an issue with this timeline, as I pointed out in the World in Flames intro. I incorporated what canon material I felt was practical. I have no problem skipping the rest. Besides, I believe my original response to this issue adequately answered the question (see below): >Ditto. If he's an Immortal, then he has no business getting involved since >these events are NOT connected to the Immortals. Besides, the other Immortals >would be watching him awfully closely as a result of Wrath of the Immortals. >If he's back as a mortal wizard, he'd just be a part of the Glantrian Council >(therefore one of the main commanders of the Loyalist Army). Then again, he >might not be back as of yet, depending on whether DM's already ran the later >Castle Amber adventure. So, I left that issue vague. >>Another thing that puzzled me about the Glantrian Princes is that none of them dies during this long war. Glantri is ransacked and ravaged, but none of the Princes dies either violently (killed in battle, murdered) or by natural causes (diseases, hearth attacks...). Maybe in the Net-Almanacs too many established NPC were killed, but in your timeline only the Karameikan chancellor is removed IIRC!<< We can go back and forth with this one until dizzy. As a matter of fact, none of the main NPCs get killed or forever removed save Ugrah... but I made up Ugrah entirely for this timeline, so he does not really count. I believe my original answer to this question was also adequate, but you did not quote it here. At this point, it really does not matter which way one decides to go with timelines -- there will always be someone who would have picked the opposite approach. That's fine, that's why there are public boards. If you prefer blowing up the entire known world and replacing it with something completely different, go right ahead Fabrizio. I preferred shaking up the setting for a few game years, but not alter it so radically and permanently that I'd have to redesign all the settings entirely. My goal was only to entertain the readers. In many cases, I have succeeded! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 23:59:54 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/12/98 2:01:53 PM Central Standard Time, brizio@lunet.it writes: << I barely understand all this exchange of "guarantors of the treaty" [...]. >> You need to read up on RW history, Fabrizio. Besides, there is a precedent for such trades between Thyatis and Alphatia. Several MML people have responded to this issue very well, so I'll just add this. The trading of hostages mostly is a sham, especially from Darokin and Thyatis's points of view. They both sought a way to put an end to a potentially disastrous and/or ruinous war between Thyatis and pretty much everyone else. The Selenica Treaties (as flimsy as they are) and the exchange of "hostages" are a way for almost all parties to walk away from a bad situation without losing face (strike Karameikos here). >>BTW: I doubt the Shadow Elves would bother to send a representative among treacherous humans, and certainly not a Prince.<< Depends on how you decide to play them. It makes sense for the "surface" Shadow Elves to get involved with surface politics, as displeasing as it may seem to send one of theirs to a human realm. The "hostage" also stands to gain much knowledge this way. The Shadow Elves down below, on the other hand, may not readily agree with their surface kin, thereby creating a new potential for internal conflicts among the Shadow Elves. Conflicts are useful to create adventure ideas for PCs... Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 03:28:32 EST From: Kaviyd@aol.com Subject: [MYSTARA] - Return of Etienne and Fall of Glantri The following sequence of events is predicated on two assumptions: 1) Prince Etienne returns in late AC 1013 (thereby making all four almanacs published by TSR accurate and introducing only a minor inaccuracy to the _Mark of Amber_ boxed set). 2) The Nucleus of the Spheres now drains Entropy, as per _Wrath of the Immortals_. The effects of draining Entropy are described in a separate message. AC 1013 is a deceptively quiet year in Glantri -- many Princes make startling discoveries but do not act on them until later. However, in AC 1014 all hell breaks loose. Prince Etienne disappoints many Princes who hoped that he would restore Glantri to greatness. He declines offers to restore him as Grand Master of the Great School of Magic, and he leaves the everyday rule of New Averoigne to Isidore. When he attempts to access the Radiance he discovers that it has become corrupted and recoils from it in horror. His attempts to dissuade other nobles from further research in this area are met with derision. When he discovers that somebody has used the Radiance to attain Immortality in the Sphere of Entropy, he abdicates in favor of Isidore and devotes his life to hunting down this evil being. Prince Jaggar, provided with numerous clues by Prince Malachie, becomes suspicious of Princess Dolores, but not in time -- he dies of rather suspicous "natural causes" and is succeeded by his son Sigmund, who allies with Princess Juliana against Princess Dolores. They eventually secede from Glantri when Dolores seizes supreme power. Princess Dolores, meanwhile, takes advantage of a variety of threats (invasions from Ethengar and Hule as well as peasant revolts in various places) to campaign for the naming of a monarch for Glantri, with herself (naturally) as the monarch. However, Prince Jherek emerges as an equally strong contender for the throne until she kills him in a magical duel. Jherek's son Ralindi claims the throne and is supported by his brother Rejladan -- but their mothers have no such agreement and take action against each other's sons as well as Jherek's other wife, Lan-Syn. By the time the dust settles, all adult wizards of the Virayana family are dead, and Dolores (the new "Protector of Glantri") rules both Krondahar and Bramyra as regent for the children she names as "Princes". Prince Brannart is one of the few to heed Etienne's call to avoid the corrupted Radiance, and he actually regains his mortality before he is murdered by his grandson Angus. Angus has not attained true Immortality as Etienne suspected but has become a Dragon (a Defiler/Psionicist, as per the Dark Sun rules). For the time being he is allied with Dolores, but it is expected that they will have a falling out eventually. Boldavia is another Principality that slips out from Glantrian control. There are many unconfirmed rumors as to what has happened there -- some report that Ethengarian clerics have succeeded in destroying Prince Morphail, while others insist that he remains in control. The barons of Boldavia neither confirm nor deny any rumors, and Morphail remains unseen. Prince Harald heeds Prince Etienne's warning, but it is too late for him -- he dies and is succeeded by his son, who joins with Prince Malachie and Princess Isidore in seceding from Glantri after Dolores seizes power. Well before Queen Dolores has solidified her power, the remaining Erewan Elves give up and flee the country, with most fleeing to Wendar. Once the Erewan Elves depart, Kol's goblinoids (who remain loyal to Dolores) turn on the Belcadiz Elves and begin harassing them. The population of Belcadiz declines as its people begin fleeing to Darokin, Norwold, and other places. A few years later, Prince Kol is slain in a battle with the forces of Darokin, who finally counterattack after he raids Darokin once too often. His successor does not even pretend to pay homage to Glantri. Angus takes advantage of the confusion to conquer Krondahar from Dolores, and Bramyra is overrun by the Ethengarians during their war, which drags on for many years without a conclusive result. By the middle of the century Glantri is a disorganized collection of city states with no central government, and Queen Dolores has finally learned to tap into the Radiance and gained the powers of a Radiance Dragon just as Angus did. Boldavia and the central regions have become totally inhospitable to non-Entropic wizards, while most of the other outlying regions have slipped out from central Glantrian control. People flee from the central regions as the destruction of plant life renders them unable to support the large populations that they once did. As the years pass, it becomes ever more difficult to reclaim Glantri from the evil Radiance Dragons.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 03:28:28 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1014 In a message dated 1998-12-14 00:16:42 Eastern Standard Time, Ambreville@aol.com writes: > I suspect fewer people have a copy of Mark of Amber than those owning GAZ3 > (and/or the AD&D G:KoM), and even fewer are those who actually played it out > in their campaign as of yet. Besides, not all PCs might have succeeded > during the adventure (IIRC, they may fail in bringing back Etienne). Actually, I think the return of Etienne in _Mark of Amber_ is pretty much a foregone conclusion -- the only thing that is left uncertain is his Immortal status, which is not apparent to mortals. What would be apparent to mortals would be his new character -- is he the "same old Etienne" (assuming utter failure by the party), fully reformed (assuming complete success by the party), or somewhere in between? But you have got me thinking -- the PWAs started a lot of plots within Glantri that would have to be resolved quickly when Etienne returns. I will post these ideas in a separate message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 03:28:34 EST From: Kaviyd@aol.com Subject: [MYSTARA] - NoS draining Entropy I would suggest that the alteration to the Nucleus of the Spheres was a short term solution to the problem of magic drain with potentially disastrous results in the long term. While the alteration did temporarily reduce the rad force total drained, it did not prevent future drains from the Sphere of Energy -- the drain from the Sphere of Entropy turns out to be in addition to rather than instead of the draing from Energy. Gaz 3 and G:KoM adequately describe the effects of the drain from the Sphere of Energy -- here follow the effects of the drain from Entropy: 100 rad force: Life span of all races increases by 10% of base venerable age. However, characters of venerable age must save vs. death magic each year on the Day of Dread to avoid coming down with a cancerous ailment with the same symptoms as mummy rot. Unintelligent undead (skeletons and zombies) become dormant on the Day of Dread. 500 rad force: In addition to the previous life span increase, adventurer types now increase their life span by ten years per level attained beyond level 1. During the Week of No Magic, characters of old or venerable age must save vs. deatch magic to avoid the cancerous ailment described above. All undead become dormant at this time. 1000 rad force: As magic becomes rare, psionics become more common. Elves, dragons, and other magical creatures no longer die of old age but gain the ability to withdraw from the world to another plane upon attaining middle age. Unintelligent undead are permanently destroyed by the Week of No Magic -- they become inert at the beginning of the week and do not recover at the end unless reanimated. 2000 rad force: Undead and magic creatures (including Elves) can no longer survive on Mystara -- they withdraw elsewhere or are destroyed. At this point all intelligent creatures and some unintelligent ones gain psychic abilities and can advance to 30th level as psionicists. Surviving creatures are mutated -- see the Dark Sun boxed set for ideas. 5000 rad force: The destruction of the Nucleus of the Spheres releases the drained entropic power back into the world. Life span reverts to normal, and all who die of unnatural causes return as undead. Magic is now impossible, but many creatures have natural magic-like talents - -- see the Gamma World rules for inspiration on running in this setting. Secondary effects of the drain at all rad force levels are more apparent. Just as the magic drain concentrated magical energy in the area around Glantri City, now the drain of entropy concentrates entropic power there as well. Thus, while all sorts of wizards flourished in Glantri before, now evil necromancers gain ascendancy. Princess Dolores will eventually take advantage of this development. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #749 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, December 15 1998 Volume 1997 : Number 750 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - [IP] Saimpt Clebard [MYSTARA] - hostages Re: [MYSTARA] - Fw: Seeking Info on the Hin Re: [MYSTARA] - hostages Re: [MYSTARA] - hostages Re: Re: [MYSTARA] - hostages Re: [MYSTARA] - Elf-cleric Xps (for ODND) Re: Re: [MYSTARA] - Assimilation Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- General Comments Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Assimilation Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 ---------------------------------------------------------------------- Date: Mon, 14 Dec 1998 04:01:00 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Return of Etienne and Fall of Glantri On 12/14 Kavidy wrote: >>Prince Brannart is one of the few to heed Etienne's call to avoid the corrupted Radiance, and he actually regains his mortality before he is murdered by his grandson Angus. Angus has not attained true Immortality as Etienne suspected but has become a Dragon (a Defiler/Psionicist, as per the Dark Sun rules). For the time being he is allied with Dolores, but it is expected that they will have a falling out eventually.<< What's this about Defilers in Mystara??? >>By the middle of the century Glantri is a disorganized collection of city states with no central government, and Queen Dolores has finally learned to tap into the Radiance and gained the powers of a Radiance Dragon just as Angus did. << What is a Radiance Dragon and where can I find the stats? I feel like I missed something here!!! Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 10:18:12 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - A World in Flames -- General Comments It took me almost a week reading all the World in Flames and subsequent posts, but now I'm ready to make my own comments. 1)The Dwarves The whole plot was really good, save that I didn't understand the strategy of the Dwarven King. As far as I know (ie what is said in Rockhome Gaz) the dwarves were friendly towards the Emirates. Even then, most Rockhome clans (Hurwarf, Wyrwarf, Syrklist and Skarrad) aren't so interested in warring with humans (Glantrians excluded, of course). After all, they depend on humans for one third of their food, they have profitable commerce with Ylaruam and Darokin, and even colonies in most countries. I agree on Rockhome helping the Khan against Glantri or the goblinoid horde, but not against Darokin or Ylaruam. 2)Treaty of Selenica Well, Eusebius arrives in Selenica as the strongest party (WDL members cannot agree over an action against Thyatis, and the Empire is holding Ylaruam and ready to invade Karameikos), but he steps out with almost empty hands, mainly on the hostages affair: Thyatis sends a potential heir to the throne, Ylaruam and Ierendi send secondary characters, Karameikos sends a traitor (who is also a Thyatis ally!), the other WDL members send reasonable hostages, though these country aren't eager to break the Treaty. 3)Karameikos & Alfheim refugees This his an ace Stefan doesn't play. He could ask the help of the Alfheimer against invaders, as in exchange of having allowed them to stay in Karameikos. That's all Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 10:25:02 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - Return of Etienne and Fall of Glantri Someone said he would have hard time taking the best of two different timelines? Well know we have three timelines! A good work, Kaviyd! Are you going to play a Mystaran "Dark Sun" campaign? Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 10:42:57 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - [IP] Saimpt Clebard On Sun, 13 Dec 1998, Sharon Dornhoff wrote: > >Saimpt Clebard > > > >In mortal life, Clébard de Clairvault was a wizard and one of the lupin > >followers of Sire Claude d'Ambreville. After his presumed death (and the > >disappearance of Château d'Ambreville) in 896, Clébard left Glantri, as he > >already disagreed with the Glantrian succession laws that excluded Claude > >from inheritance of his title. He reached Renardy with other Glantrian > >lupins, and there he became Baron de Marmandie. Clébard married Princess > >Ralon of Renardy and inherited the throne, starting the feudal age of his > >country. It was under Clébard's rule that most of the current Renardois > >law was codified, unifying ancient lupin traditions and the legal > >principles that Clébard learned from Sire Claude.< > > Something tells me an appropriate quest for a cleric of Smpt. Clebard would > be to cure poor Sire Claude -- whom the lupin Immortal obviously considered > a good friend and honorable leader -- of his vampirism. It'd be a > difficult task (Raise Dead just kills the already-undead), but not > impossible: if nothing else will do the job, a determined party of lupin > adventurers might sneak into Denagoth and steal the Blackstick (which can > resurrect undead, as well as slay them) from Landryn Teriak! It'd be a > neat way to use the X11 maps and setting in a game, without having to play > out the same dry plotline of "beat up the evil Shadow Lord, then beat him > up again when he comes back from the grave". :-) > Stealing the Blackstick from Teriak could even be the easy task, compared to what the adventurers would have to face when the Princes became aware of what their are bringing to their country. Even if Morphail and Brannart aren't willing to risk their existence to take the Blackstick, they will send hordes of hundead minions to recover it, or at least to prevent others from seizing it for themselves. Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 12:06:32 CET From: "Herve Musseau" Subject: [MYSTARA] - hostages >From Bruce, replying to Brizio: << << I barely understand all this exchange of "guarantors of the treaty".>> You need to read up on RW history, Fabrizio. Besides, there is a precedent for such trades between Thyatis and Alphatia. Several MML people have responded to this issue very well, so I'll just add this. The trading of hostages mostly is a sham, especially from Darokin and Thyatis's points of view. They both sought a way to put an end to a potentially disastrous and/or ruinous war between Thyatis and pretty much everyone else. The Selenica Treaties (as flimsy as they are) and the exchange of "hostages" are a way for almost all parties to walk away from a bad situation without losing face (strike Karameikos here). >> I wonder why the Thyatians would want an hostage exchange in the first place, given how little effectiveness it had against Alphatia in WotI. They should have concluded from that experience that keeping hostage is not as useful as they had thought and abandon the practice, IMHO. _____________________________________________________________ Herve Musseau Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 08:42:40 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Fw: Seeking Info on the Hin On Sun, 13 Dec 1998 Demmero@aol.com wrote: > Another Immortal you might consider is Usamigaras, who (IIRC) was a halfling > who learned to use the art of magic. Nice fit :) But He's only remembered in Cycindea. Better whip out "The Lost City" Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 08:59:08 -0500 From: Daly Subject: Re: [MYSTARA] - hostages > >From Bruce, replying to Brizio: > > << > << I barely understand all this exchange of "guarantors of the > treaty".>> > > You need to read up on RW history, Fabrizio. Besides, there is a > precedent for > such trades between Thyatis and Alphatia. Herve Musseau wrote: > I wonder why the Thyatians would want an hostage exchange in the first > place, given how little effectiveness it had against Alphatia in WotI. > They should have concluded from that experience that keeping hostage is > not as useful as they had thought and abandon the practice, IMHO. Then again, consider how many times an idea has failed in the real world, only to be recycled again... The fact that, in your view, it isn't logical for the Thyatians to try a hostage exchange, doesn't make it an invalid event. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 11:02:06 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - hostages > > I wonder why the Thyatians would want an hostage exchange in the first > place, given how little effectiveness it had against Alphatia in WotI. > They should have concluded from that experience that keeping hostage is > not as useful as they had thought and abandon the practice, IMHO. > Well, first that assumes that the "hostage exchange" deal was solely Eusebius' idea. It may not have been. Secondly, from the Thyatian perspective you're probably right in the sense that the idea that the "hostages" will effectively guarantee the treaty if/when push comes to shove is discredited. However, the whole "hostage" deal may represent more of a long-term "investment" rather than fulfilling the traditional, ostensable goal (insuring everyone complies forever). Thyatis' experience with Tredorian is instructive on that score as well; the "hostage's" eyes may be opened to some degree, and if/when they return home they may be more favorably inclined towards you. Thus you build up a diplomatic "in" to the other country, for example. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 13:57:43 EST From: RocksHope@aol.com Subject: Re: Re: [MYSTARA] - hostages Actually, I would think Valen to be a rather decent deterrent to further Karameikan treachery (though it pains me to use the words Karameikan and treachery together). If Stefan "rebels" again, Thyatis has a potentially much more loyal heir to place on the throne in his stead, and plenty of time to convince Valen of the benefits of Thyatian culture, civilization, etc. Especially considering Olivia's influence on him. - -joshua *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 20:41:50 +0100 From: David Burtin Subject: Re: [MYSTARA] - Elf-cleric Xps (for ODND) There is an article about elven clerics, druids and paladins in DRAGON 178. According to this, elven clerics use the elven experience table, but cast clerical spells, fight an save as clerics or druids of the same level. They have all the obligations/restrictions of common clerics/druids. DM wrote: > Hi all! > > I've got this little problem here: in my last campaign one of the players > has got an elf-cleric of Diulanna (well, the story and the personality > allows her to be one, don't worry: she's a radical among the elves and has > been cast off Canolbarth for her thoughts -we play in AC 980). Now, > normally I would have used the common elf-treekeeper progression table with > an elf cleric of a nature or elven Immortal (Ordana, Ilsundal, Mealiden, > Eiryindul, Zirchev, Terra etc..) giving her the common clerical spells > available to elves (see GAZ5), but in this case Diulanna has nothing to do > with elves. So I ruled she got the normal cleric progression table for her > spells (that's to say zero at 1st level, 1 at 2nd etc... up to 20th level > Elf-Cleric). > > Now my problem is: what about Xps? Does she have to earn the common Xps for > Clerics or the ones associated to Elves (much as Elf-Mages and > Elf-Treekeepers do)? What's your opinion? > Also, I know elf-clerics don't gain multiple attacks and fighters' options > (these are reserved to Elf-lords): should I rule the same here, considering > the nature of Diulanna? > > PS: I may use the demi-human progression table that reaches 36th level, but > I haven't got RC, so... is this table a balanced one or merely expands the > normal demi-humans' Xps going upward to reach 36th level instead of 20th? > > a puzzled DM > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 12 Dec 1998 23:11:44 +0100 From: "Jamuga Khan" Subject: Re: Re: [MYSTARA] - Assimilation > Q: Does this make typos "law?" Well, I suppose you're right. Probably from time to time one or another city is destroyed because of such an minor error. Notice: To be a khan requires a special personality! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 20:13:09 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 23.59 13/12/98 EST, Ambreville@aol.com wrote: >Seeing the amount of questions/comments/criticism you've posted about the >World in Flames, I'm tempted to look back at your past responses to me on the >MMB and conclude you have somewhat of a biased agenda here. IIRC I just commented once on the MMB about the World in Flames. Unfortunately I've no time to read both the MML and the MMB, so I just look at the MMB's headings and pick some messages once in a while for accurate reading :-( > No harm done, >though -- time allowing, I'll try to respond to the comments that I think are >interesting or those to which no answers have already come forth (to my >knowledge). I'll pass on the rest. Ok, thanks. I sent my comments before reading your answers to previous questions, so I often ended up asking questions that you had already answered to before. >We can go back and forth with this one until dizzy. As a matter of fact, none >of the main NPCs get killed or forever removed save Ugrah... but I made up >Ugrah entirely for this timeline, so he does not really count. I believe my >original answer to this question was also adequate, but you did not quote it >here. At this point, it really does not matter which way one decides to go >with timelines -- there will always be someone who would have picked the >opposite approach. That's fine, that's why there are public boards. If you >prefer blowing up the entire known world and replacing it with something >completely different, go right ahead Fabrizio. I preferred shaking up the >setting for a few game years, but not alter it so radically and permanently >that I'd have to redesign all the settings entirely. My goal was only to >entertain the readers. In many cases, I have succeeded! :o) Fine. I wouldn't like to blow up the entire known world like Alphatia in WotI, but IMO some minor change after a 6-year span so full of wars could have been nice and reasonable. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 20:27:22 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 23.59 13/12/98 EST, Ambreville@aol.com wrote: >>> Very good work with Shadow Elves, though you could have used Prince Erian >(from the novel "Son of Dawn") instead of creating Prince Eolemnon. Moreso >if you consider that elves rarely have more than 2 children and King >Telemon already has 3: Princess Tanadaleyo (GAZ 13), Prince Erian and >Princess Calenderi (Son of Dawn)<< > >Sure I could've... but then so what? If you prefer Erian, change the names. It's not just the name, but rather a matter of number of children. Maybe it's time to give a name to Telemon's wife :-) >>> I was a bit disappointed that you almost left out of the picture Sind, >>Minrothad, Atruaghin, Ierendi and above all Hule.<< >Sure, I could've incorporated Sind, and the Master, and Hule for good measure, >and why not the Savage Baronies too, and then Robrenn... oops wait! Savage Baronies are rarely involved in Known World events. I suspect that you're trying to dodge my questions. I know you could have included the whole Mystara (either outside and inside) and also Myoshima, but my question (see above) was about some nations that could have some influence on the KW. >As I pointed out earlier, my goal was to entertain the readers. I wanted to >accomplish this within a fairly reasonnable time frame too. I wrote and posted >the timeline pretty much live. The successive posts on the MMB came at the >rate of one every two or three days, or whenever I had the time to write them. >Trying to throw in too much would have quickly become unmanageable on my end. >I was not trying to redesign the world (I suspect that's what you are >thinking) -- I was just having fun with a story. Folks on the MMB tend to do >this once in a while! :o) Ok, ok, ok... and I was just trying to comment on your nice story 8-) >At any rate, now I'm thinking of coming up with the "western front" of World >in Flames, basically the events in the Savage Coast (and yes, Sind and Hule) >from AC 1014 to AC 1019. I dare hope you won't find this possibility too >disturbing, Fabrizio. :o) I'm ready for new questions/comments/criticism :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 22:53:09 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 At 23.59 13/12/98 EST, Ambreville@aol.com wrote: >You need to read up on RW history, Fabrizio. That was exactly the answer I was looking for! >Besides, there is a precedent for >such trades between Thyatis and Alphatia. In fact I didn't understand that one too, when I first read DotE. >>>BTW: I doubt the Shadow Elves would bother to send a representative among >treacherous humans, and certainly not a Prince.<< > >Depends on how you decide to play them. It makes sense for the "surface" >Shadow Elves to get involved with surface politics, as displeasing as it may >seem to send one of theirs to a human realm. The "hostage" also stands to gain >much knowledge this way. Yes. OTOH the way you played them in "World in Flames" did not give me the idea that they were much interested in anything except themselves (check the conquest of Selenica in AC 1015, 3rd Quarter). Maybe I got the wrong impression because I read it in a hurry. 2 more (contrasting) ideas on the matter. 1) Since the Shadow Elf king is appointed by shamans (under the guidance of Rafiel himself), the son of the King shouldn't be an elf of special importance like the son of an hereditary monarchy. So sending to Thyatis Prince Eolemnon shouldn't be very different from sending there Vernel, the daughter of the shopkeeper at the corner :-) 2) IMO and IMC Shadow Elves put themselves above anything else, so that harming a Shadow Elf, even the least "important" one, means (for them) harming the whole race. So why sending the son of the King and not someone else? BTW: since this Prince Eolemnon is almost unknown among humans, how can Thyatian know that he's really what he's told to be? :-) ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 22:40:43 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 18.12 13/12/98 -0500, Sharon Dornhoff wrote: (snip) >I don't recall if shadow elf shamans are celibate, but that's another means >by which they might discreetly keep their numbers from exceeding whatever >their caverns can support. Since females are more likely to be shamans >than males, that'd be an even stronger constraint on their populations' >growth: it's numbers of reproducing females, which really determine the >rate at which a population can increase. According to Gaz 13 shamans can marry, but they seldom do, because their many responsibilities could get in the way of a normal family life. Besides shamans are considered "clanless", so they may even marry someone from their parent's clan. ************** Fabrizio Paoli brizio@lunet.it rafiel@geocities.com brizio@gdr.net DM in City Of The Stars - Mystaran Almanac Assistant Student of Aerospace Enginnering - ICQ #1688817 Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 19:44:16 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/13/98 11:19:13 PM, you wrote: <> I think I ran this idea up the flagpole a while back . . . . But I definitely see marriages causing not only external alliances and conflicts, but internal as well. Trouble ensues when your liege lord asks you to attack your spouse's homeland. The whole of RW European history is full of the importance marriage can play in world events, cultural differences not withstanding. Remember, marriages could come from #1:Love (where the cultural differences won't stop the fools); #2 Politics (where there will be little heed given to the complaints of the "happy couple") and #3 Personal/family Social climbing (see #2). For Example:: The Darokinians would probably try to ally their children to nobility in other countries for trade/influence purposes. This can then breed trouble internally for RoD as different Trading Houses compete for 'foreign resources." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 20:03:07 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/14/98 1:16:41 AM, you wrote: <> Puh-lease. These days, Brando ,troubled genius that he is, could best play the Goblin Horde (if he can fit into the costume). Your idea intrigues me though, so let me put on my casting director hat and I'll get back to you soon. We'll do lunch. Let's make this happen, people! I really believe in this movie, Brian . . . uh, I mean, Bruce. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 23:23:41 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Return of Etienne and Fall of Glantri In a message dated 1998-12-14 04:25:42 Eastern Standard Time, piu2014@ccrd200.cdc.polimi.it writes: > A good work, Kaviyd! Are you going to play a Mystaran "Dark Sun" campaign? I doubt that I will get around to it, but feel free to give it a try if you are so inclined. But keep in mind that the feel would be very different -- a smaller part of the world would be "Athas-ized", and the very existence of areas not dominated by the new "Dragons" would change the mood of the people in central Glantri. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 23:23:40 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Return of Etienne and Fall of Glantri In a message dated 1998-12-14 04:20:22 Eastern Standard Time, EzJ25@aol.com writes: > What is a Radiance Dragon and where can I find the stats? > > I feel like I missed something here!!! It is basically an Athasian Dragon who draws his powers from the (now Entropic) Nucleus of the Spheres. His stats would presumably match those given in the _Dragon Kings_ hardcover book. The main difference is that these Dragons would not be the rulers of the world, just of the central part of Glantri. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 14 Dec 1998 21:13:10 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - A World in Flames -- General Comments >Maybe it's time to give a name to Telemon's wife :-) Caerefel. (Gaz 13, DM book, p. 43, in Tanadaleyo's entry) Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 00:58:48 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 1998-12-14 20:05:57 Eastern Standard Time, BoBoII@aol.com writes: > But I definitely see marriages causing not only external alliances and > conflicts, but internal as well. Trouble ensues when your liege lord asks > you to attack your spouse's homeland. Another problem would arise with succession disputes later on, say when the descendants of a dynastic intermarriage who are living in one nation claim that they are the rightful heirs to the throne of another nation. MANY real world wars were started that way. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 00:58:47 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Assimilation In a message dated 1998-12-14 16:32:26 Eastern Standard Time, JamugaKhan@gmx.net writes: > > Q: Does this make typos "law?" > > > Well, I suppose you're right. Probably from time to time > one or another city is destroyed because of such an minor error. That reminds me of the story of how a communist (or was it tsarist?) bureaucrat is supposed to have saved a friend from a horrible fate by a deliberate typo in his superior's orders. The orginal handwritten note supposedly read: Pardon impossible; to be sent to Siberia But the bureaucrat "accidentally" misplaced the semicolon, so that his version read: Pardon; impossible to be sent to Siberia. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 01:54:58 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- General Comments Just to put some closure on the "elf babies" issue: I checked Gaz5, and it says that elven mothers wean their infants at roughly age three, and that elf children are ready to be reared and educated by the whole of their clan, by the time they're ten. So unless elven children keep on wearing diapers, right through their grammer school years, the debate over how long elf mothers are required to practice baby-care seems to have been settled by the Alfheim Gazetteer. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 13 Dec 1998 07:19:09 +0000 From: Alan Fowler Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 I just bought some real cheap AD&D modules from Mordor RPG and they asked if I would pass their name on to any interested people, even the postage was cheap! they are at. WWW.mordor.nu Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #750 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, December 15 1998 Volume 1997 : Number 751 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Return of Etienne and Fall of Glantri [MYSTARA] - HW 1015 almanac supplement: AMBYRMONT [MYSTARA] - re: MMB newsgroup Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Feinen Bold font Re: [MYSTARA] - Re: [MYSTARA] Haven [MYSTARA] - Re:Comments ---------------------------------------------------------------------- Date: Mon, 14 Dec 1998 23:20:25 -0800 From: Andrew Theisen Subject: [MYSTARA] - Return of Etienne and Fall of Glantri At 03:28:32 EST 12/14/98 -0500, Kaviyd@aol.com wrote: >The following sequence of events is predicated on two assumptions: > >1) Prince Etienne returns in late AC 1013 (thereby >making all four almanacs published by TSR accurate and >introducing only a minor inaccuracy to the _Mark of >Amber_ boxed set). Actually, there is no contradiction at all. If you recall, MoA takes place in 1012 AC- the exact same time that the events of PWA 1012 (ie, the White Wolf's disappearance, the Averoigne nobles disappearances) takes place. The almanac taking place in 1013 AC is Joshuan's, not a PWA. So he's been back since 1012 AC. Otherwise everything looks pretty good that you've got here... >Prince Brannart is one of the few to heed Etienne's >call to avoid the corrupted Radiance, and he actually >regains his mortality before he is murdered by his >grandson Angus. Out of curiosity, why would Brannart avoid the Radiance? Since he is undead, I wouldn't think that the Entropy would affect him much at all- or would maybe make him more powerful. I'd say that he probably seeks out the source of the taint from within, rather than without, myself... Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 00:19:20 PST From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - HW 1015 almanac supplement: AMBYRMONT AMBYRMONT 8, AC 1015: The Hunters Arrive. Location: Land of the Gentle Folk. HW Description: The clerics and adventurers have left Neatharum and entered the lands to the "west." Under the guidance of the clerics, the party has made good progress. The clerics proclaim that their quarry is within a few days ride. (See Fe. 22, Fy. 14; Am. 12, Am. 20.) What This Means: The clerics have led the party unerringly to the Lands of the Gentle Folk. This guidance comes from the clerics' respective Immortals, Alphatia and Koryis. Note to DMs: Any Neathar in the group should know about the Gentle Folk and speak of the all powerful elves that seem so unconcerned with outsiders and whose power keeps even the dinosaurs away. Also, the others should realize that the clerics have guided them here so effortlessly. Their familiarity with the area is minimal at best. However, their Immortals have offered them visions of where to go. AMBYRMONT 9, AC 1015: Traldar Sack Tehucan. Location: Tehucan, Azca. HW Description: A small fleet of Traldar make a daring raid far from their homeland, in the heart of the Azcan Empire. Heroes disembark near Tehucan and fight their way into the city, where they scatter into small groups. The garrison is not very effective against such tactics, and the Traldar return to their ships with good plunder. They have not found what they came for, though. (See Fy. 17, Fy. 21; Am. 12, Am. 20.) What This Means: The Traldar are not conducting a full-scale war against the Azcans, but are looking for their lost artifact stolen by the Schattenalfen last year and rumored to now be in Azca. A war-band heard about the city of Tehucan and reasoned that the Azcan priesthood may be keeping the artifact there, an in typical Traldar fashion decided to go get it and earn their glory. They were not successful in their quest, but the deed may have them become the heroes of bards' tales anyway. AMBYRMONT 10, AC 1015: Miniature Tourists. Location: Andaire, Jafilia, Alphatia. HW Description: With an escort of Imperial Guards, the trio of Kubitts are shown all around the Imperial City, with their guides taking them to see the sights and people of the city. The sight of these tourists causes a stir in the Imperial City as spectators flock to witness these folk. At one point the escorting guards have to intervene to keep overeager spectators at a distance. Their conversations are filled with questions and comments upon what they see. (See Ya. 15, Fe. 22.) What This Means: Since their arrival on the Floating Continent, Empress Eriadna has been introducing the Kubitts to Alphatian life. She felt it was time to let them go forth and see the city. For their protection, as well as the protection of any Alphatian bystanders, she dispatches a contingent of Imperial Guards as escorts. The tour of the city is a success for both peoples. The Alphatians are intrigued by the Kubitts who become celebrities. For their part, the Kubitts develop a definite sense of awe for the Alphatians yet realize that their ancestral fears are unfounded: while it is true that the Alphatians are powerful and the spellcasting citizens are bigoted towards the nonspellcasters, they are also a numerous people and not subject to stereotypes. AMBYRMONT 12, AC 1015: A Pathetic Apathetic People. Location: Lands of the Gentle Folk. HW Description: The cleric-led party hunting Zandor makes contact with a group of the elven inhabitants of these lands. As the adventurers try to communicate with them, it is noticed that two elves are burying a dead elf at the base of a tree. Nearby are several other fresh mounds denoting other recent burials. The adventurers ask about this but are offered philosophical answers on life and death. As the clerics examine the dead elf and the nearby graves, the elves take an interest and begin speaking with them. The clerics inquire about the dead elves and are told that a recently arrived stranger had slain them. From their description, the assailant is very similar to Zandor. The clerics explain that they have been charged by the Immortals, Alphatia and Koryis, to track down this assailant and take him back to Alphatia to answer for these and earlier crimes. The elves do not know where he is currently, but are greatly interested in the "people of Alphatia." The clerics suggest that the elves assemble a group of their own people and venture to meet with the Alphatians. The elves agree and the clerics give them directions on how to get there. The clerics bid the elves farewell and good luck. Despite the elves not knowing where Zandor currently is, the clerics are confident and tell the rest of the party to mount up. They then boldly guide the group on, telling the others that they have been told where Zandor is. (See Fy. 14, Am. 8; Am. 20, Ei. 15.) What This Means: Initially, the Gentle Folk treat the adventurers as they would any visitors. After recognizing the clerics as being of Alphatia and Koryis, they become more coherent and friendly. They honestly do not know where Zandor is but this is okay as the clerics are aware of his location. Knowing that they have piqued the interest of the Gentle Folk, the clerics suggest that the elves make contact with the Alphatians. This move is inspired by the Immortals who want to have the Alphatians act as guardians of the Gentle Folk. Note to DMs: This meeting should provide some amusing and tragic role-playing. The mindset of the Gentle Folk is well detailed within the Hollow World Box Set. AMBYRMONT 12, AC 1015: Merry Pirates Follow. Location: Tehucan and other cities, Azca. HW Description: Merry pirates raid coastal Azcan towns, including Tehucan and even Huitlaktima. They seek gold and plunder, and want to get their share of treasure. Their raids are more organized than the Traldar's, but the Azcans were not caught by surprise this time - except that they didn't expect Merry Pirates. (See Fy. 21, Am. 9; Am. 20, Am. 23.) What This Means: The Merry Pirates don't know the Traldar's motives for attacking the Azcans, but they didn't want to be left out of the game. They don't get more plunder than usual, though, and thus are left somewhat puzzled. AMBYRMONT 19, AC 1015: Ramose Declared an Impostor. Location: Tarthis, Nithia. HW Description: In an public ceremony celebrating her victory over "the traitors to the Nithian Empire," Pharaoh Senkha issues a decree, to the effect that Ramose is not the true pharaoh; rather, he is a criminal, an impostor devoted to toppling the legitimate powers of Nithia, and to laying the empire open to conquest by foreigners. Senkha alludes to the news of the mysterious invaders along the coast of Lake Menkor as proof of her assertion, that Ramose is in league with dark forces, and that he is not the true pharaoh. In closing, she issues a writ for his arrest. (See Kl. 10, Fe. 20; Ka. 15, Ka. 18.) AMBYRMONT 20, AC 1015: Serpent-mint! Location: Colima. HW Description: Papalotl sets about the task of helping the legendary feathered serpents return to their ancestral lands in the Azcan Empire. In order to do this, he searches far and wide for the plant serpentmint. Finally finding it near Colima, he then uses his magic to acclimatize it to the terrain and weather of the Empire. From now until the year's end, everywhere he goes he takes seedlings of serpentmint, planting it throughout the Empire. Slowly but surely it takes hold, and at the same time, feathered serpents begin returning to the lands of Azca. Aided by the plant, they manage to survive the competition of their enemies the winged vipers. The name of Quetzalcoatl is heard again in the Empire, albeit in hoarse whispers. (See Am. 9, Am. 12; Am. 23, Sv. 7.) What This Means: The actual number of serpents in the Empire by the end of the year is marginal, but it doesn't matter - their presence causes the resurgence of old legends, and the Azcan people wonder at the return of the now mythical creatures. In short, this is yet another preparation by Atruatzin and Papalotl for the change that is coming. AMBYRMONT 20, Ac 1015: Justice is Temporarily Served. Location: Lands of the Gentle Folk. HW Description: The party of clerics and adventurers seeking Zandor discover his hiding place. After a brief skirmish, they have him subdued and bound. Not wasting any time, the party uses magical means to summon an Alphatian skyship to ferry them and their prisoner to the Floating Continent. As they wait for the skyship a cry comes from one of the party members. The party members are awoken by the nudges of Imperial Troops. Looking about them, they see the skyship floating majestically above them. What they do not see is their prisoner, Zandor. Dazed and battered, the party members are carried aboard the skyship and tended to. The skyship captain tells them that when they had arrived overhead, the entire party was unconscious. The troops search the surrounding area and discover numerous tracks; unfortunately, the tracks end and the trail is lost about a hundred paces from the site. Despite their objections, the skyship captain insists on them all going to Alphatia to report the incident. (See Am. 8, Am. 12; Am. 24, Ei. 15) What This Means: The party surprise Zandor and overwhelm him with little trouble as he does not expect any attack by the Elves and does not think his pursuers know his whereabouts. The party bound and gag their quarry. Then they summon a skyship to ferry them to Jafilia to deliver their prisoner. While they wait, the party is attacked by Zargosians, who have been told to seek him out as an ally by their own Immortal. Using their magic, they incapacitate the party, free Zandor, and ferry him away from the area. In the process, several of the Zargosians beat the prone adventurers, but the sight of the approaching skyship causes them to flee before any are beaten to death. The skyship arrives in the area and the crew spots the unconscious party. Landing, they revive the adventurers and police the area. The captain decides that the incident needs to be reported. Zandor on the loose is bad enough, but him with spellcasting allies is worse. Note to DMs: The mission itself, is temporarily halted. If the PCs involved want to continue, the captain should oppose it. If they are persistent, have the clerics proclaim that the Immortals Alphatia and Koryis wish them to stop for now and later, when the identities of Zandor's allies are known, the quest shall begin again. If that does not dissuade them, simply have their wounds become infected. One the way to Alphatia, PCs in the party may recall parts of the melee; this should include memories of details that may offer clues as to who Zandor's benefactors are. AMBYRMONT 23, AC 1015: New Military Little Success. Location: Chitlacan, Azca. HW Description: To make up for their growing unpopularity, the priests set the military a number of new tasks, partly hoping to win back some of the followers they have now realized they are losing, but mostly hoping to capture more foreigners for the increasing sacrifices. There has not been a successful war in a while now, and the captives are vanishing rapidly. Already, Azcan convicts are increasingly showing up in sacrifices, and to allow this commoners are being arrested for smaller and smaller "offenses". The military (complete with new, Atzanteotl-worshipping, inexperienced generals) is thus ordered to attack the Neathar tribes in the north. However progress is slow, and the Azcans do not do as well as they had done up until recently. The general consensus among the troops is that the new generals are incompetent, but all troops caught expressing this thought are arrested for the sacrificial altars. (See Am. 12, Am. 20; Sv. 7, Sv. 19.) AMBYRMONT 24, AC 1015: Spell Exchange Program. Location: Tower of Night, Milenian Empire. HW Description: A party of Zargosians arrive in their hideout with a gagged and bound guest. Once they are secure and certain that the Alphatians did not follow them, they finally free the irritated Zandor. Zandor immediately releases a couple of Magic Missiles at his new captors, and two of them collapse to the floor. The leader of the Zargosians, Caracanomnos, calls for an end to hostilities, but Zandor does not speak his language and fails to understand him. However, seeing that nobody riposted, Zandor concludes that the barbarians simply surrendered to his obvious superiority. A Zargosian tries at Nithian, which Zandor vaguely understands because of its resemblance with Thothian. Zandor announces he accepts the Zargosians' surrender, and that he will make them his slaves rather than outright killing them because they freed him from the Alphatians. The shocked Zargosians remain speechless, until Caracanomnos bursts into laugh and says this was just a misunderstanding. Reluctantly, Zandor accepts to listen to the Zargosians' explanation. He is told that the Zargosians are also wizards, who like him are shunned and chased by their own people in spite of the righteousness of their claims. The followers of Zargos introduce to him their ideas about the world and how it could become so much better if the red sun was extinguished. They then give him back the spellbook he made from his raid on Dogrel, and say they will be happy to share with him their vast library of spells if he does the same and helps them in their dark project. Zandor accepts the proposal. (See Am. 12, Am. 20; Ka. 19) What This Means: The cautious Zargosians did not release Zandor from his Alphatian-made knots until they were sure they had lost the dangerous Alphatians. Though Zandor couldn't care less about the Zargosians' view on life and their project, he is eager to replenish his spellbook, even if those barbarians' list of spells pales in comparison to that of an Emperor of Alphatia. He is also confident that he soon will be able to easily take control of the pathetic group of necromancers and use them to regain his throne. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 02:08:24 -0700 (MST) From: John Hare Subject: [MYSTARA] - re: MMB newsgroup For those trying to access the MMB via newsgroup reader they have changed the format of where everything is again. After getting onto the tsr server the newsgroup is now called TSR.OOP.Mystara John "If death is inevitable, you might as well lie back and enjoy it." -Solomon Short _A Season for Slaughter_ John Hare *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 07:54:46 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/14/98 3:41:44 AM Central Standard Time, piu2014@ccrd200.cdc.polimi.it writes: << 1)The whole plot was really good, save that I didn't understand the strategy of the Dwarven King. [snipped for length] >> Thanks. The dwarves of Rockhome are victims of their own hatred of the Shadow Elves with whom they had been warring for several years. Your assessment of Pre-WoF (World in Flames) Rockhome is very correct. However, one event can lead to another. For example, according to the PWA, Rockhome joined the WDL essentially because of the Shadow Elves. WoF Shadow Elves are establishing better relations with Darokin, which later causes Rockhome to drop out of the league. Meanwhile, Rockhome allies with Ethengar to support Moglai Khan's invasion of Glantri. As part of their involvement, the dwarves are to replace the Great Company (Alphatian military) in Selenica. Upon discovering the Shadow Elves there, the dwarves' hatred grows even greater. The dwarves have often been portrayed as being emotional in their perception of events -- they are easily angered and do miss some points. The damage the war against the Shadow Elves inflicted to their warriors (and their pride) proves too much in WoF. Eventually, their plan is to torch Canolbarth once for all, but for this, they need allies -- like the Ethengarians and the Alphatians. Unfortunately in the short term, this means giving in to Moglai Khan's demands -- such as the "unfortunate" invasion of Ylaruam. "Liking" a neighbor is nice during peace time, but sometimes politics mess up friendships. In WoF, they did just that. > Eusebius arrives in Selenica as the strongest party (WDL members cannot agree over an action against Thyatis, and the Empire is holding Ylaruam and ready to invade Karameikos), but he steps out with almost empty hands [...] I disagree with you here. Thyatis essentially wanted to force Karameikos back into the imperial fold, which the Treaties of Selenica did achieve. Karameikos lands up to the Rugalov River were annexed to the Duchy of Machetos, offering a better defensive position for the empire. Thyatis also permanently recovered Tameronikas, through legitimate treaties. They carved out a chunk of Ostland with their northern buddies, finally putting an end to the endemic Ostland piracy. They established more valuable ties with Darokin (one of the big players in the Known World), while still maintaining a "legitimate" toehold in Ylaruam. Sooner of later, occupying all of Ylaruam would have sparked a rebellion there (read "jihad"). Thyatis knows this and is just as happy to turn that hot potato into a useful bargaining chip. Worse, Ylaruam could just as easily walk out on the WDL and make separate deals with Ethengar and Rockhome this time, just to throw out the imperial overseer. As a new "ally" of Ethengar rather than a conquered nation, this could make a difference the next time around! :o) One thing to realize here is that a legitimate claim that is openly and officially recognized by neighboring nations is far better than merely grabbing things with the force of arms. Getting Ylaruam to *sign* a treaty giving back Tameronikas to the empire makes it infinitely easier for Thyatis to defend its "property" later on and just as tough for Ylaruam to find backers in the event Ylaruam decides to retake Tameronikas somehow. Politically, it's a lot better to act according to legitimate claims (however hypocritical this may seem) than behave continually like an outlaw nation. Thus the reason for the existence of WoF's Treaties of Selenica. > Karameikos & Alfheim refugees // This his an ace Stefan doesn't play. He could ask the help of the Alfheimer against invaders, as in exchange of having allowed them to stay in Karameikos. Maybe, maybe not. It could go an entirely different route, which I brought up in an earlier post. Thyatis had no way of affecting the Alfheim refugees directly, therefore they didn't try. They were busy with everything else going on anyway. The Alfheim refugees might instead get together with the Vyalia elves, to support their own bid for reunification and autonomy. Currently the Vyalia elves straddle the border between Karameikos and Thyatis, which isn't a great thing. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 08:53:23 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/14/98 4:27:34 PM Central Standard Time, brizio@lunet.it writes: << Savage Baronies are rarely involved in Known World events.>> They could be. << I suspect that you're trying to dodge my questions.>> No, I did respond why I chose not to pull in too many threads into the story. << I know you could have included the whole Mystara (either outside and inside) and also Myoshima, but my question (see above) was about some nations that could have some influence on the KW. >> Sure, there're plenty of other nations that could have had an impact. Then again, I'm comfortable enough spinning stories and plotlines that I could have totally neutralized any such impact. So in this case, I chose not to overextend myself and ignored the fringes of the Known World. << Ok, ok, ok... and I was just trying to comment on your nice story 8-)>> Why. . . thank you, Frabrizio! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 08:53:24 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/14/98 7:32:47 PM Central Standard Time, BoBoII@aol.com writes: << Puh-lease. These days, Brando ,troubled genius that he is, could best play the Goblin Horde (if he can fit into the costume). >> Gee, I guess you don't like poor, old Marlon very much! :o) How about Uma Thurman as Princess Tanaladeyo? Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 08:53:21 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/14/98 4:23:09 PM Central Standard Time, brizio@lunet.it writes: << Fine. I wouldn't like to blow up the entire known world like Alphatia in WotI, but IMO some minor change after a 6-year span so full of wars could have been nice and reasonable. >> Sure (we're in agreement here). The bottom line here is that many different events and outcomes could have been portrayed. I simply chose not too. The events that I described are fine in and of themselves. The ones that you are advocating are just as fine. None of this boils down to hard facts but personal preferences. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 08:53:20 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 12/14/98 4:23:09 PM Central Standard Time, brizio@lunet.it writes: << IIRC I just commented once on the MMB about the World in Flames. Unfortunately I've no time to read both the MML and the MMB, so I just look at the MMB's headings and pick some messages once in a while for accurate reading :-( >> That's not what I was referring to. I remember a certain string of gratuitous posts directed at me personally, which I had chosen to ignore at the time. I think you know what I'm talking about, Fabrizio. No biggie -- this discussion seems to be going well enough now. In this regards, I'm willing to ignore your previous performance on the MMB. :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 08:53:12 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/14/98 4:22:31 PM Central Standard Time, brizio@lunet.it writes: << 1) Since the Shadow Elf king is appointed by shamans (under the guidance of Rafiel himself), the son of the King shouldn't be an elf of special importance like the son of an hereditary monarchy. So sending to Thyatis Prince Eolemnon shouldn't be very different from sending there Vernel, the daughter of the shopkeeper at the corner :-) >> Correct, but you are missing the point here. From the point of view of Thyatis, Eolemnon *IS* relevant in this situation, and therefore makes a suitable "hostage". From the Shadow Elves point of view, sending Eolemnon was a cheap alternative, and may provide them in the long run with some useful inside information about the empire. >>BTW: since this Prince Eolemnon is almost unknown among humans, how can Thyatian know that he's really what he's told to be? :-)<< Detect lies, True sight, whatever. Even if they get an inkling that Eolemnon is irrelevant from the point of view of the Shadow Elves, Thyatis still got exactly what they requested so they can't complain. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 15:04:42 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 > < Rutger Hauer for Wulf von Klagendorf > Gerard Depardieu for Etienne d'Ambreville > >> OK, I love these casting things: I will start with some of my favorites: I think that, if we fixed the accent thing, Sean Connery would be the best Etienne d'Ambreville we could find in RW. Ewan McGregor for Malachie du Marais Winona Ryder for Carnelia de Fedorias y Belcadiz Sharon Stone for Queen Olivia Uma Thurman for Dolores Hillsbury (just dye her hair black) That's all for the time being. Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 10:13:50 -0600 From: "James Ruhland" Subject: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 > Winona Ryder for Carnelia de Fedorias y Belcadiz > ?!? That's the only choice I didn't think worked at all. Salma Hayek would be a better choice. Then, if you wish, Winona Ryder can play Dolores Hillsbury (IMO, that'd work better). That would free up Uma to play P. Tanaladeyo per Bruce's suggestion. Thus everyone's favorite or semi-favorite choices are in. Btw, I'd suggest Al Pacino for Eusebius, but he's getting a might old for the role. Gotta work Harvey Keitel into the movie somehow. Perhaps as the commander of the Alph G-Co. Samuel L. Jackson should play Mohammed al-Kalim or Moglai Khan. No, John Wayne shouldn't have played Moglai Khan. I saw that movie already. Bad. Very bad. 8-)~ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 16:31:15 +0000 From: Michael Jones Subject: Re: [MYSTARA] - Feinen Bold font Hi ppl Got an address for a good font editor :- http://home.iclweb.com/icl1/d.w.emmett/ Try it out and play with it :-) Flossy Kristian Kramer wrote: > Maybe it's cheaper to get a fonteditor and make a font that looks much like > the Feinen Bold (not exactly the same, of course, we don't want to violate > the copyright laws and that sort of thing) :-o > > Kristian "X" Kramer > http://www.xanthus.demon.nl > > There is a very fine line between "hobby" and "mental illness." (-: > > > -----Original Message----- > > From: stan [SMTP:shawn@leme.anu.edu.au] > > Sent: Monday, December 07, 1998 9:18 PM > > To: mystara-l@MPGN.COM > > Subject: [MYSTARA] - Feinen Bold font > > > > A little while back a hunt was on for the Feinen Bold gazetter font, > > but there seemed to be no resolution even though a site which had the > > font was found. As a resolution to this earlier problem I was able to > > recieve a reply from the website with reference to the pricing of the > > font - and after picking myself up off the floor, after seeing the > > price, I thought I'd send the message on to this list. > > > > >I assume you want the font for use in Windows 3.1/95/98/NT. (If not, > > please > > >advise). > > >The price for Feinen Bold alone is US$125. > > > > > >The price for the family (light, regular, bold, inline) is US$265. > > > > > >We can email the font to you after receipt of payment (visa/mastercard). > > > > stan > > http://www.geocities.com/TimesSquare/5304 > > ************************************************************************** > > * > > To unsubscribe from this list send mail to majordomo@mpgn.com with the > > line > > 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 16:00:38 +0000 From: Michael Jones Subject: Re: [MYSTARA] - Re: [MYSTARA] Haven Umm, Is this the valley in BX1? It always seemed to me that just about everything, official anyhow, published about Kramikos ignored this Valley Flossy Tomas Sanchez wrote: > Tim Haney wrote: > > > The area called Haven is just above the Lake of Lost Dreams but I've > > always gotten the impression there are two Haven's. One is on the > > actual map and the other is where Halav resides (I think that's how > > the put it). I think that may be causing the confusion as I don't > > believe they meant to have two. Of course now, I can't remember > > where I found either one. > > Excerpt from : The Communities of Karameikos. > Strange Sites. Page 40. > > Haven is a "lost valley" created as a kind of vacation spot by the > immortals Halav, Petra and Zirchev. They have cut it off almost > completely from the outer world; they let outsiders find the valley > only when in the direst need and may not let them find it again > later. > > Excerpt from : Mystaros Almanac Entry. > Location. > > When in the Prime Plane, the Lost Land of Haven is found in the > eastern most corner of the Grand Duchy of Karameikos, north of > the Vyalia Elves and east of the Wufwolde Hills. Otherwise, the > Lost Land of Haven is somewhere in the land of Faerie. > > My rambles on Haven : > > You'll agree with me there seem to be only one though it can > change it's location or at least be unreachable sometimes. I'd > love to know where did you read otherwise. > > Thanks for quick answer. > > ------------------------------------------------ > Name: Tomas Sanchez Jr. Nickname: Rick Deckard > E-mail address: deckard@encomix.es ICQ# 9190040 > Home Page: Coming soon at a server across Europe > ------------------------------------------------ > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 17:31:26 +0000 From: Michael Jones Subject: [MYSTARA] - Re:Comments Hi there people I'm glad this list exists, without this list, well, I know a lot of role players, but noone else who likes Mystra really. To be honest, it's a minority setting in the hobby industry. But a list likes this means that, yes, it can flurish. To be canon or not to be can that is the question! Well, actually no. I don't know any GM's who don't personilise their setting and/ or the Game Mechanics. I have a confession. I don't go for D&D and I activily don't like AD&D, but I do like Mystra, and I have been known to run it though Role Master Standard System :-) To see that the Mystra setting has developed post TSR not publishing it is wonderful to see :-)) Development of the setting seems to go in one of two ways:- 1) Extension of the time line 2) Develpoment of setting We all know as world builders (GM's) *Big_Smile* that it's impossible to develop every aspect of a world that the players may become interested in, so to have such resources to draw upon is great. One of the great things about Mystra is the forward movement of events and places. It is down to the individual GM to say 'yes' or 'no' to each of the individual developments. I like the fact that the Almanacs have contnuied post TSR, and I do like the idea that the net Almanacs become 'canon'. When the almancs come out, we all have the chance to comment on them. Could we call this a wider proof reading please? May be in say 3 months after they come out we could consider it offical? The point here is that we all have a common basis to discuss Mystra and still develop the timeline and setting. This is not to undrmine any other work, maybe they could get submitted to the Almanac? But even if it doesn't make it there, it's still good to here. For instance, The World in Flames sounds great, I love the idea of it, maybe I'll use it as an alternate dimension (not actually dimension but you know what I mean) sort of like the Dark Deep Space 9 universe. Anyway, I think this forum is a healthy thing and I thing it's great, when I've go more time I'll contribute more ;-) See ya all Flossy *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #751 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, December 16 1998 Volume 1997 : Number 752 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Music Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Music Re: [MYSTARA] - A World in Flames -- General Comments [MYSTARA] - Information about Immortals [MYSTARA] - Mystara novels Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - Music Re: [MYSTARA] - Information about Immortals Re: [MYSTARA] - Information about Immortals Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - Music Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Re: [MYSTARA] Haven Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - A World in Flames -- AC 1019 [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Barimoor [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Etienne ---------------------------------------------------------------------- Date: Tue, 15 Dec 1998 14:58:33 EST From: Remoh76@aol.com Subject: [MYSTARA] - Music I know this subject has been discussed many time before but I hadn't payed attention because I didn't think my players wanted "mood" music. However they have made a request for it and so I am asking you all for suggestions. The adventure I am running is B6 The Veiled Society if that helps. I have the Red Steel CD but I am looking for other suggestions as well. Thanks, Vinny *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 22:16:47 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- General Comments At 21.13 14/12/98 PST, Jennifer Favia wrote: >>Maybe it's time to give a name to Telemon's wife :-) > >Caerefel. (Gaz 13, DM book, p. 43, in Tanadaleyo's entry) > How could I miss it? BTW: GAZ 13 says that Tanadaleyo is the eldest child and only daughter of Telemon; instead the novel "Son of Dawn" has young Prince Erian and his elder sister (and shaman) Calenderi as main characters... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 22:44:47 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 At 08.53 15/12/98 EST, you wrote: >How about Uma Thurman as Princess Tanaladeyo? Cool! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 23:05:47 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Music On Tue, 15 Dec 1998 Remoh76@aol.com wrote: > I know this subject has been discussed many time before but I hadn't payed > attention because I didn't think my players wanted "mood" music. However they > have made a request for it and so I am asking you all for suggestions. The > adventure I am running is B6 The Veiled Society if that helps. I have the Red > Steel CD but I am looking for other suggestions as well. I usually use Movie sountracks. Some good ones: Braveheart(!) Broken Arrow The Rock The Trumanshow (Except for the first and last tracks) Dracula (Except for the last track) Sleepers (Unless you've seen the movie recently and think about what it was all about) Aliens Also, music by Enya, Jean Michelle Jarre and others can be used. In my group we use music almost all the time. Maybe too much IMO. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 14:29:40 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - A World in Flames -- General Comments >How could I miss it? It happens! I sometimes catch things on the thousandth time through, then obsess over whether that addition of knowledge would have changed anything IMC in retrospect. ;-) >BTW: GAZ 13 says that Tanadaleyo is the eldest child and only daughter of >Telemon; instead the novel "Son of Dawn" has young Prince Erian and his >elder sister (and shaman) Calenderi as main characters... What a mess! Well, just ignore the "only", IMHO...I like the idea of a shaman daughter too, since IMC right now I have him in a bitter power struggle with the shamans. Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 23:42:04 +0100 From: "Hecate" Subject: [MYSTARA] - Information about Immortals Hi All, I want to knows if someone knows what sort of weapons an armor a priest of Vanya and Thor may wear? It's very important for me because one of my player want to play a priest of war... Thanks for all information you can give me... Nicolas. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 14:54:42 PST From: "Jennifer Favia" Subject: [MYSTARA] - Mystara novels Hi, just a brief question: Is it correct that the only TSR novels set in Mystara are: The Dragonlord Trilogy (Dragonlord of Mystara, Dragonking, Dragonmage); The Black Vessel; Dark Knight of Karameikos; and Son of Dawn? Are there others? Has anyone written an online Mystara novel (aside from the ongoing serial of the Karameikan Knight--sorry, I don't recall who writes it, but it's wonderful)? On that note, does anyone have a particular non-Mystaran book which inspires them (aside from the Averoigne ones)? My vote is _The Golden Key_ by Kate Elliott, Jennifer Roberson, and Melanie Rawn. Makes for a great Darokin, with people painting their rivals dead in magical paintings! Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:26:07 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Mystara novels > > On that note, does anyone have a particular non-Mystaran book which > inspires them (aside from the Averoigne ones)? I found quite a bit of inspiration and ideas (mainly for atrezzo and pics) in the Lone Wolf gamebooks by Joe Dever. They share with Mystara a good historical and political development of cultures which have basis in RW ones. Besides that, I find that most Shakespeare plays (perhaps barring some of the historical ones) are great for mood, plots and characters. I run a Gantri-based MacBeth which gave my players quite a few pains and joys. Has any of you used Shakespeare for Mystara adventures? Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:31:57 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 I would add: Wilhelm DaFoe as Jaggar von Drachenfels Harrison Ford as Haldemar von Haaken Sygourney Weaver as Empress Eriadna Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 18:54:07 EST From: BoBoII@aol.com Subject: Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/15/98 10:38:50 AM, you wrote: <> Greta Jones, from Zorro as Carnelia *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 18:50:49 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 12/15/98 10:25:05 AM, you wrote: <> Sadly, I love Marlon. I just hate how he has let himself go. Yes. Miss Thurman had commited to the Mystara project, slated for release in Summer 2000. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 19:30:17 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - Mystara novels Favorite inspiring novel? How about Nine Princes in Amber for Glantri! Excellent books with Machievellian politicking and a royal city called Amber... Jennifer Favia wrote: > Hi, just a brief question: > > Is it correct that the only TSR novels set in Mystara are: > The Dragonlord Trilogy (Dragonlord of Mystara, Dragonking, Dragonmage); > The Black Vessel; Dark Knight of Karameikos; and Son of Dawn? > > Are there others? Has anyone written an online Mystara novel (aside from > the ongoing serial of the Karameikan Knight--sorry, I don't recall who > writes it, but it's wonderful)? > > On that note, does anyone have a particular non-Mystaran book which > inspires them (aside from the Averoigne ones)? My vote is _The Golden > Key_ by Kate Elliott, Jennifer Roberson, and Melanie Rawn. Makes for a > great Darokin, with people painting their rivals dead in magical > paintings! > > Jenn > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 19:44:20 EST From: Magesmiley@aol.com Subject: Re: [MYSTARA] - Mystara novels In a message dated 12/15/98 3:13:33 PM Pacific Standard Time, valerya@hotmail.com writes: << Is it correct that the only TSR novels set in Mystara are: The Dragonlord Trilogy (Dragonlord of Mystara, Dragonking, Dragonmage); The Black Vessel; Dark Knight of Karameikos; and Son of Dawn? Are there others? Has anyone written an online Mystara novel (aside from the ongoing serial of the Karameikan Knight--sorry, I don't recall who writes it, but it's wonderful)? >> There was another series (The Penhaligon Trilogy) they weren't listed as Mystara books but as Dungeons & Dragons ones. The first was called The Tainted Sword. - -Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 20:27:03 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Music The double "Conan" cd set sees the most use in my games, and lots of times continuous looped .wav files from Tomb Raider, like the cavern music. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 20:38:50 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Information about Immortals In OD&D, Clerics of Vanya may use normal swords, daggers and lances in addition to blunt weapons. AD&D clerics of Vanya are restricted to blunt weapons, while Specialty Priests are allowed to use dagger, light lance, and either broad, long or short sword (IMC the player gets a 1 time choice) in addition to blunt weapons. OD&D and AD&D Clerics and Specialty Priests of the Thunderer are restricted to blunt weapons, but are REQUIRED to take war hammer as one of their weapon proficiencies at 1st level. If your campaign allows Mastery/Specialization for Clerics and Priests, the war hammer must be their 1st wepon mastered/specialized. Followers of both Immortals are allowed all types of armor, IMC. Jim Bobb aka Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 18:39:10 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Information about Immortals >I want to knows if someone knows what sort of weapons an armor a priest of Vanya and Thor may wear? > >It's very important for me because one of my player want to play a priest of war... Hi Nicholas, You might want to check out "The War Priest" kit at my site. I created it for our War Priest characters, and it should be compatible with Vanya, if not Thor as well. http://www.geocities.com/TimesSquare/Chasm/4270/warpriest.html Hope this helps, Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 18:48:02 PST From: "Jennifer Favia" Subject: Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 >Greta Jones, from Zorro as Carnelia Great choice! My personal favorite, as well. Also, Ian McKellan (sp?) as the Black Eagle Baron Liam Neeson as Duncan MacGregor Sir Anthony Hopkins as Harald Haaskinz Kenneth Branaugh as Qenildor Erewan Kate Winslet as Juliana Vlaardoen ...That's all I can think of right now... ;-) Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 20:51:46 -0600 From: "James Ruhland" Subject: Re: Re: Re: [MYSTARA] - A World in Flames -- AC 1019 > > Greta Jones, from Zorro as Carnelia > Ahhh, I have to admit that's a better choice than the one I suggested, too. Danny Devito should play Everast XV. Beard or no beard. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 23:08:34 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystara novels > On that note, does anyone have a particular non-Mystaran book which > inspires them (aside from the Averoigne ones)? My vote is _The Golden > Key_ by Kate Elliott, Jennifer Roberson, and Melanie Rawn. Makes for a > great Darokin, with people painting their rivals dead in magical > paintings! Never read it, sorry. My main inspirations from fantasy writing are two holdovers from my youth, Susan Cooper (esp. _Seaward_) and Lloyd Alexander (esp. The Westmark Trilogy) - the latter helps in imagining a very-low-fantasy setting. Since then, only Tad Williams has inspired well. Writers have to simultaneously believe the following two things: 1.The story I am now working on is the greatest work of genius ever written in English. 2.The story I am now working on is worthless drivel -Orson Scott Card, "How to Write Science Fiction and Fantasy" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 23:30:18 -0500 From: Glen Sprigg Subject: Re: [MYSTARA] - Music At 02:58 PM 12/15/98 EST, you wrote: >I know this subject has been discussed many time before but I hadn't payed >attention because I didn't think my players wanted "mood" music. However they >have made a request for it and so I am asking you all for suggestions. The >adventure I am running is B6 The Veiled Society if that helps. I have the Red >Steel CD but I am looking for other suggestions as well. > Thanks, > Vinny Considering the plot of the story, music from the Godfather movies might be appropriate; other movies about organized crime might work as well. Glen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 23:40:04 -0500 From: Glen Sprigg Subject: Re: [MYSTARA] - Mystara novels At 02:54 PM 12/15/98 PST, you wrote: >Hi, just a brief question: > >Is it correct that the only TSR novels set in Mystara are: >The Dragonlord Trilogy (Dragonlord of Mystara, Dragonking, Dragonmage); >The Black Vessel; Dark Knight of Karameikos; and Son of Dawn? > There were also the Penhaligon trilogy, written by J.D. Heinrich, which didn't do very well. They weren't bad, but didn't really fit in well with the Mystara setting. >Are there others? Has anyone written an online Mystara novel (aside from >the ongoing serial of the Karameikan Knight--sorry, I don't recall who >writes it, but it's wonderful)? > Thank you; it's my story. I do hope to get another chapter done soon, but I've just started a new job, so my free time has suddenly become very limited. (If anyone gets a phone call from someone offering you a credit card, it might be me; I'm a telemarketer now.) >On that note, does anyone have a particular non-Mystaran book which >inspires them (aside from the Averoigne ones)? My vote is _The Golden >Key_ by Kate Elliott, Jennifer Roberson, and Melanie Rawn. Makes for a >great Darokin, with people painting their rivals dead in magical >paintings! > I would have to say that I get a lot of inspiration from Sir Thomas Malory's Le Morte D'Arthur; it's a classic, although it does bog down at times. But there's something about long passages of knights bashing monsters (and each other) that stirs my blood. Must be the English heritage in me. I also love Homer's Odyssey; I don't think there's ever been a better story. Glen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:05:26 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - A World in Flames -- General Comments >>BTW: GAZ 13 says that Tanadaleyo is the eldest child and only daughter >of Telemon; instead the novel "Son of Dawn" has young Prince Erian and his >>elder sister (and shaman) Calenderi as main characters... > >What a mess! Well, just ignore the "only", IMHO...I like the idea of a >shaman daughter too, since IMC right now I have him in a bitter power >struggle with the shamans. Perhaps both Telemon and his current wife are widowed, and only Erian is the child of both of them. Tanadaleyo could be Telemon's daughter by a deceased first wife, while Calenderi is his stepdaughter. How old is Erian, in the novel? If he's younger than 14, we could say that Tanadaleyo's mother died some time between the Gazetteers' era (1000 AC) and the post-WotI world of the Almanacs. King Telemon immediately remarried, probably on the shamans' say-so -- thus, putting a shamanic voice (Calenderi's) among the shadow elves' Royals -- and his second wife bore Erian shortly thereafter. Shadow elf soap operas.... ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:20:47 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Re: [MYSTARA] Haven >Umm, > >Is this the valley in BX1? > > >Tomas Sanchez wrote: > >> Tim Haney wrote: >> >> > The area called Haven is just above the Lake of Lost Dreams but I've >> > always gotten the impression there are two Haven's. One is on the >> > actual map and the other is where Halav resides (I think that's how >> > the put it). I think that may be causing the confusion as I don't >> > believe they meant to have two. Of course now, I can't remember >> > where I found either one. >> >> Excerpt from : The Communities of Karameikos. >> Strange Sites. Page 40. >> >> Haven is a "lost valley" created as a kind of vacation spot by the >> immortals Halav, Petra and Zirchev. They have cut it off almost >> completely from the outer world; they let outsiders find the valley >> only when in the direst need and may not let them find it again >> later. >> >> Excerpt from : Mystaros Almanac Entry. >> Location. >> >> When in the Prime Plane, the Lost Land of Haven is found in the >> eastern most corner of the Grand Duchy of Karameikos, north of >> the Vyalia Elves and east of the Wufwolde Hills. Otherwise, the >> Lost Land of Haven is somewhere in the land of Faerie. >> >> My rambles on Haven : >> >> You'll agree with me there seem to be only one though it can >> change it's location or at least be unreachable sometimes. I'd >> love to know where did you read otherwise. >> >> Thanks for quick answer. Haven was the name of the setting (not at all well-developed) for the module B3: "Palace of the Silver Princess". The module wasn't very "Mystara-related", or very good for that matter ... a bit like going for a dungeon-crawl inside Barbie's Townhouse! (A belated, woefully-clumsy attempt by TSR to bring more girls into the hobby, perhaps...?) Still, it had a plot and some background for the adventure, which was a big change from B1 or B2. The fairy-tale kingdom of Haven was retroactively incorporated into Mystara, as a "Lost Land" under the Traladaran Immortals' protection. >It always seemed to me that just about everything, official anyhow, published >about Kramikos ignored this Valley Well, the writers assume that PCs will discover the Hutaakans -- I take it it's their "Lost Valley" you're talking about -- in the process of playing out module B10: "Night's Dark Terror". At least until Mystara got cancelled, they probably figured DMs could just go buy that (excellent!!!!!) module, if they wanted all the juicy details on that locale. Nowadays ... rotsa ruck, finding that one. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:59:28 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 1998-12-15 09:38:50 Eastern Standard Time, anpro@accesocero.es writes: > Winona Ryder for Carnelia de Fedorias y Belcadiz > Sharon Stone for Queen Olivia > Uma Thurman for Dolores Hillsbury (just dye her hair black) Winona Ryder would seem to have the right look for Dolores or a Shadow Elf. For Princess Carnelia, we need a charismatic Latina actress -- the female equivalent of Ricardo Montalban. Unfortunately, I am having a very tough time thinking of anybody suitable -- maybe no suitable candidate has made it big among us Anglos? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:59:27 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 In a message dated 1998-12-15 09:25:05 Eastern Standard Time, Ambreville@aol.com writes: > How about Uma Thurman as Princess Tanaladeyo? Not pale enough -- but then, I suppose makeup should take care of that, right? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:59:22 EST From: Kaviyd@aol.com Subject: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Barimoor Barimoor, the Alphatian fire wizard with a secret underground base under Ylaruam, is an Immortal candidate who was largely forgotten after his first and (I think) only appearance in Gaz 2. In the early to middle 11th century Barimoor finally decides to emerge from underground and transform the Emirate of Nithia -- but the Ylari react violently, and most of his followers are killed. Barimoor himself escapes to Aengmor (formerly Alfheim), where he allies himself with the Shadow Elves. Eventually he learns of the now corrupted Nucleus of the Spheres, and he realizes that if he can just get close enough to it he may yet be able to achieve Immortality. By this time many Alfheim Elves have moved back into Aengmor/Alfheim -- either they finally made peace with the Shadow Elves, or the Alfheim Avengers forcefully reconquered the Canolbarth forest. Either way, Barimoor has little trouble persuading many Shadow Elves to accompany him to southern Glantri, where they push aside Kol's goblinoids and the few remaining Belcadiz Elves. Once there, Barimoor manages to gain access to the corrupted Radiance, and he becomes yet another "Radiance Dragon". He has achieved a form of immortality, but not what he had anticipated.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:59:12 EST From: Kaviyd@aol.com Subject: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Hosadus, the Master, has been working for centuries to become an Immortal in the Sphere of Entropy, and it seems that all he is lacking is one grand conquest to achieve it. Sind was too weak a country to impress his sponsor, but Darokin would have qualified had he been successful. Unfortunately, his attempt to invade Darokin was repulsed, and the natives of Sind are now too restless for him to feel secure enough for another attempt. However, around AC 1125-1130 the Nucleus of the Spheres has accumulated enough rad force drain that there is another Week of No Magic. Once again the area affected by the Red Curse grows -- the Arm of the Immortals, the Serpent Peninsula, and Hule are now within the affected area. Sind, however, is outside of that area and so is soon able to regain its freedom. Hosadus now turns his attention to his south and west. For many years the Red Curse discouraged him from attacking the Savage Coast -- but now that he and his people are among those Affected, he has nowhere else to direct his attentions. It does not help matters when Hosadus discovers how to gain the powers of an Inheritor despite the fact that he is already of very high level. Within ten years the Master conquers most of the Savage Coast, and the rest agrees to pay tribute to him. It is at this point that the Master "dies" suddenly -- actually he is elevated to Immortality, but his sponsor has decided that a struggle for succession among his generals would be amusing and removes him from the scene. For over a century the Savage Coast is wracked by these wars of succession, although every once in a while a new leader (actually Hosadus in a new Mortal Identity) briefly unites several Savage Coast nations. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 00:59:08 EST From: Kaviyd@aol.com Subject: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Etienne It is after the breakup of Glantri that Etienne's exact Immortal status becomes important, as it will dictate his subsequent actions: 1) Etienne is mortal and cannot regain Immortality: Given that this option also posits the least improvement to his character, he most likely withdraws and keeps New Averoigne out of the affairs of central Glantri. 2) Etienne is mortal but can regain his Immortality. In this case his quest (sponsored by his former enemy Ixion) is obvious -- destroy the "Radiance Dragons" who achieved a form of pseudo-Immortality by use of the corrupted Radiance. This option would leave Glantri ravaged and divided, but further devastation from these "Dragons" would be stopped. 3) Etienne is Immortal. In this case Etienne would appear to carry out a course similar to (1), but as the Immortal Rad he would encourage those of his followers who still live in central Glantri to flee. His anti- clerical attitude would mellow, as his goal would be to prevent the "Dragons" from spreading outside of central Glantri. Meanwhile, the refugees would spread his (slightly modified) philosophy outside of Glantri. Eventually, after he has secured his base of followers outside of Glantri, he would sponsor a champion who would carry out the quest described in (2) above. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #752 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, December 16 1998 Volume 1997 : Number 753 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Return of Etienne and Fall of Glantri Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - A World in Flames -- AC 1019 [MYSTARA] - Mystara novels Re: [MYSTARA] - A World in Flames -- AC 1019 [MYSTARA] - Neh-thalgghu [MYSTARA] - Verthandi, Wyrd & Skuld: some speculations about Fate and Immortals Re: [MYSTARA] - Flying like a superhero [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Music Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Re: [MYSTARA] Re: [MYSTARA] - Flying like a superhero ---------------------------------------------------------------------- Date: Wed, 16 Dec 1998 00:59:03 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Return of Etienne and Fall of Glantri In a message dated 1998-12-15 02:37:11 Eastern Standard Time, jsmill@wans.net writes: > Out of curiosity, why would Brannart avoid the Radiance? Since he is > undead, I wouldn't think that the Entropy would affect him much at all- or > would maybe make him more powerful. I'd say that he probably seeks out the > source of the taint from within, rather than without, myself... Quite true -- any such change would require some events that were not described. But there would certainly be a struggle for power among the three Radiance users of the McGregor clan, and only one would survive - -- and that one, whoever he is, would become extremely powerful. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 01:59:11 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- General Comments In a message dated 1998-12-15 16:47:36 Eastern Standard Time, brizio@lunet.it writes: > BTW: GAZ 13 says that Tanadaleyo is the eldest child and only daughter of > Telemon; instead the novel "Son of Dawn" has young Prince Erian and his > elder sister (and shaman) Calenderi as main characters... Okay, it has been a while since I read "Son of Dawn" so.... Is there any way that Calenderi could have been born after AC 1000? If so, then there is no contradiction between the two sources. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 02:09:55 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > >Greta Jones, from Zorro as Carnelia Minor correction -- the name of the actress is Catherine Zeta Jones. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 11:37:13 CET From: "Herve Musseau" Subject: [MYSTARA] - Mystara novels From: "Jennifer Favia" >Is it correct that the only TSR novels set in Mystara are: >The Dragonlord Trilogy (Dragonlord of Mystara, Dragonking, >Dragonmage); >The Black Vessel; Dark Knight of Karameikos; and Son of Dawn? >Are there others? Has anyone written an online Mystara novel (aside >from the ongoing serial of the Karameikan Knight--sorry, I don't >recall who writes it, but it's wonderful)? There are also the Penhaligon trilogy, and Rogues to Riches. When you need a complete list of Mystara products I suggest you refer to the list at http://www.geocities.com/TimesSquare/5304/prodlist.html As for fan novels, besides Alexius's Quest that you mention, I am aware of Night's Dark Terror by Jason Zavoda (novel based on B10), Zoltan the Treekeeper by myself (novel in Norwold), A Tour of Alphatia by Jeff Daly (diaries/adventures on the MMB), and Diaries of a Shadow Elf by Fabrizio Paoli and one of his players (diaries/adventures). These can be found on their writers' pages and/or on Shawn's page. _____________________________________________________________ Herve Musseau Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 15 Dec 1998 22:49:04 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 Hmmm... Tim Curry as Innocenti di Malapietra (similar to his role as Richelieu in Three Musketeers). Leonardo di Caprio as Valen Karameikos? Sean Connery as Etienne d'Ambreville (he's got that amused look in his eyes). Or maybe Peter Ustinov (glue on the beard, he's already got the accent). Christopher Lee might have played Morphail in his earlier days :) Now he might fit as Brannart, with appropriate makeup. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:34:24 +0100 From: DM Subject: [MYSTARA] - Neh-thalgghu Haavard R. Faanes (hoc@nvg.ntnu.no) wrote: > Say...I wonder what a neh-thalguu ship would look like... <> I think it'd be very similar to an esthetic living-ship from Spelljammer MCI. (rather useless quote if you don't own SJRMC1, I know, sorry.. ;p). <> IIRC they're inhabitants of the Astral Plane. I seem to recall the one mentioned in VotPA came to Mystara to collect samples of brain for his thesis at the Astral University of Jawwag-Uf. But they can have ties to ND as well. <> Uhmm.. could be, why not? Even though I admit I tend to view the neh-thalgghu much more like explorators and travelers rather then colonizers of Prime Plane worlds... Anyway, better finish the programmed stuff for Mspace before adding other layers of complexity, right Haavard.. ;) Marco "DM" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:35:00 +0100 From: DM Subject: [MYSTARA] - Verthandi, Wyrd & Skuld: some speculations about Fate and Immortals On Fri, 11 Dec 1998 19:33:46 EST, Kaviyd@aol.com wrote: < PPS: also, speaking of ethymology, it is very interesting to see how the > words "Dooms" and "Wyrd" were of capital importance in the ancient germanic > world. I am one of those few who think that the Immortal Verthandi refers > to RW Norns and whose worship should be far more spread in the Northern > Reaches and Norwold.. On the other hand, Wyrd would be far more powerful than a mere god and so should perhaps correspond to an Old One. Worshiping Wyrd would seem to be a very bad idea -- it literally would be tempting Fate. >> Uhmm.. I see what you mean. But the way I envisioned the faith in "Wyrd" the norse had is rather different: it's a fatalistic way of thinking and of seeing the events in the world. Wyrd doesn't necessarily means "Doom" (which was instead the northern word for the medieval "ordeal"), though it possesses a rather negative aspect: man cannot control his own destiny. You see, to me this is like comparing Fate to Divine Providence: those who believe in the first one think that one's future is already written and inescapable. So it doesn't matter if you pray and follow your values: if Wyrd has decided you gotta die next morning, you can't do anything about it. The only way you can live on is by acknowledging that your life is uncertain and you must act according to your own destiny, to fulfill Wyrd. On the other hand, divine Providence implies that God gives us the reins of our destiny and everything that happens is a result of our actions and of God's intervention. We can change the future simply because we have been given the power to do it by God (the Immortals): fate does play a small part in our life, but we can overcome it with our actions and the Immortals' aid. So, worshipping Wyrd in the northlands mainly refers to a way of thinking and viewing one's life, a sort of resignated way of life. If you're born a thrall, then you must live as a thrall, there's no point in changin it: it's your Wyrd and you can live happily only by accepting it. If you're born a warrior, you know your fate lies in dying on the battlefield; if you dies in your sleepbed, it only means you were a damn great warrior, and that was because of your Wyrd. Predestination, that's the word. So, "faith in Wyrd" is a common mentality among the northlanders: the northern Immortals seem to encourage this, and in the RW norse mythology EVEN the gods couldn't change their Wyrd (and that was true even for the Greek and Roman gods). Wyrd is then a much worshipped "phenomenon", which is often embodied by an Immortal figure: Verthandi. Nodoby among the Immortals knows him and few are those who remember him (Odin and Thanatos among them), but he's the first example of a long disappeared Immortal who's still worshipped in the Prime. And since some of the worshippers cast spells as priests, many Immortals wonder how this can happen: has he left behind an artifact which gives his followers clerical spells, or is there a deeper truth?.. Last note: the Norns (the norse correspondants of the Greek Parches) were the three deities who controlled faith. Their names were: Verthandi, Wyrd and Skuld (in Latin: Clotho, Lachesi and Athropo, daughters of Avernus and Night -it was extremely important to ancient Latins/Greeks the parental relationships among deities). The first one waves the lifeline, the second one assigns it and the third one cuts it. This means : Clotho=Verthandi, Lachesi= Wyrd and Athropo=Skuld, even though they do not quite exist separately but rather as a common force. They watch over life and death all over the universe, and take care that everyone's treated in the same way.. In this sense, they're similar to the three Crones of Krystyyk, don't you think..? Three Immortals are they.. or aren't they One? ;) Also, in D&D Skuld is said to be the creator of Ortnit's fatal spear, and placed in the Entropy sphere in old Immortal set. However, I think all the three Immortals should be placed under the same sphere: Time, as Verthandi is. However, is it really appropriate to place them among Immortals, or to have them be separate entities? Or are they not the three different aspects of the same concept? PS: since we're talking about destinty and Immortals, I wanna add two more things. First of all, I think Thyatians and Milenians do worship Destiny in the form of the Parches (or Moires for the Greeks/Milenians), but unfortunately this is one of the major glitches in the thyatian culture done in DotE. Second thing: Tyche is also an Immortal and Patroness of Destiny, but in this case she's more the patroness of Luck (remember the blind goddess?). She's the daughter of Oceanus and Thetis (not the mother of Achilles but the sister of Saturn in this case) and oversees the Good Luck. Another add to the Milenian and Thyatian pantheon, and one completely alien to the northlanders, you can bet! ;) Sorry for the long rant ;p DM "Hope is the stuff dreams are made of. Never give up hope. Never give up your dreams." Geoffrey of Grunturm to his followers *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:36:00 +0100 From: DM Subject: Re: [MYSTARA] - Flying like a superhero On Sat, 12 Dec 1998 18:21:28 -0500, "DJ Sahlas" wrote: << The whole concept of "flying" in a fantasy world was one that gave me some trouble in earlier campaigns. Many characters acquired the magical ability to fly, and the resultant imagery was reminiscent of comic book battles (although there's nothing wrong with those in their own right).>> Well, while I've nothing against the image of flying medieval knights, it does bother me the very concept of being able to fly away from a possible confrontation given to 5th level mages. For these reason, after experiencing this problem with my first groups, I managed to avoid giving the Fly spell to one of my current groups up to now (9th level). This is because I think Fly can spoil many adventures where the PCs are supposed to be fighting for their lives without a means of escaping. It's extremely powerful and should be handled with care: from Companion and up it's okay, but at Expert level I wouldn't use it. << Now, if you read the spell description carefully, it clearly states that concentration is required. So I ruled that meant no spell-casting while flying. Similarly, no special maneuvers while fighting with weapon mastery rules, no controlling elementals, etc. The ability to fly should be one in which the PC can transport themselves through the air to get somewhere else, nothing more. You cannot check for traps, hope to benefit from special skills like danger sense, etc. Flying should not be second nature, like walking. In fact, in the strictest sense, one should not be expected to even be able to fight with an adversary in the air while flying (the PC should be focusing on combat, so the concentration required to fly would begin to slip and they would begin to pitch earthward).>> Indeed, I do follow your same interpretation. Since you've got to concentrate while flying you cannot cast other spells nor use psionic powers which require concentration. HOWEVER, in DotE "Fly" is listed to have a Maneuvrability Factor of 5, that means 5 movements a round. This means that a flying person could be able to perform incredible feats with appropriate Dex checks, and not simply to fly in a straight line. For this reason I allow my flying characters to attack and even outmaneuver a flying beast (it depends on MF) if their Dex checks succeed, because the spell allows it. You must concentrate to direct your movements, but this doesn't mean you can coordinate your movements to attack another creature using your mastery. I simply rule that if you haven't got the "Flying" proficiency, then your Int check is at -4 when you want to do some acrobatic actions (includes attacking) or more than 2 moves per round while flying. Also, you cannot cast spells, but you can activate a magical item without problem just by uttering a word... << This may seem strict, but if measures are not instituted to prevent uber-characters early in the campaign, it's harder to DM a challenging adventure later on. There's usually a lot of groaning on behalf of PCs, but I found that this sustained the sense of accomplishment upon successfully completing an adventure in higher levels. I'm curious as to whether any of you approached this the same way.>> As you can see, I agree about limiting the spell at low levels, but I feel at higher levels the PCs have all the rights to fly and do other outstanding feats: after all, at those levels they're supposed to be heroes.. or superheroes ;) It's part of the Dm's task to give them challenging encounters, problems and villains to show them they are powerful but not unbeatable.. ;) DM "I'm a Superhero! Watch me! I'm a Superhe.." *SDENG!* - -Last words of Ferdinand the Flying Man, Discoverer of the Invisible Flying Castle. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:36:33 +0100 From: DM Subject: [MYSTARA] - Mystara: the Movie On Sun, 13 Dec 1998 23:59:59 EST, Ambreville@aol.com wrote: <> AARrgghhh!!! Don't do this to Darokin, not Darokin!! "Mauntea is a clean man, pal. Nothing to do with that Tarantella family of Thyatis: they're the mob bosses, I tell you. Mauntea's clean: understood? That Linton guy, on the other hand.." ;) << (Here I am, humming that film tune again). This leading to that -- anyone cares to line up RW actors for some of the political figures in Mystara? :o)>> Me! me! I know it's a silly thing, but I like it anyway ;) <> Okay, here's my list (feel free to add other still living actors): Thyatis Thincol Torion: Sylvester Stallone Eusebius Torion: Johanthan Frakes Demetrion Karagenteropulos: Vittorio Gassman Stefania Torion: Annie McDowell Anaxibius Torion: Patrick Swayze Heinrich Oesterhaus: Kevin Spacey Karameikos Stefan Karameikos: Kenneth Branagh Olivia Prothemian: Emma Thompson Bargle the Infamous: Alec Guinness (remember Excalibur?) Ludwig von Hendriks: Robert de Niro Claransa the Seer: Drew Barrymore Teldon: Roddy McDowell Glantri Etienne d'Ambreville: Anthony Hopkins Carnelia de Belcadiz: Jennifer Lopez Jaggar von Drachenfels: Rutger Hauer Carlotina Erewan: Charlize Theron Morphail Gorevitch-Woszlany: John Malkovich Harald of Haaskinz: Richard Attenborough Dolores Hillsbury/Synn: Isabelle Adjani or Cher Kol XIV: Macaulay Culkin (!) ;) Jherek Virayana: Keanu Reeves Innocenti di Malapietra: Danny deVito Malachie du Marais: Nicholas Cage Brannart McGregor: Lance Henriksen Vanserie Vlaardoen: Gerard Depardieu Juliana Vlaardoen: Nicole Kidman Urmahid Krinagar: John Travolta Volospin Aendyr: Tom Cruise Alphatia Eriadna: Sigourney Weaver Ericall: Val Kilmer Tylion VI/Terari: Patrick Stewart Haldemar of Haaken: James Woods Zandor: Jack Nicholson Zynnia: Michelle Pfeiffer Broderick: Mel Gibson Torenal: Liam Neeson Norlan: Roy Scheider Heldann Wulf von Klagendorf: Sean Connery Geoffrey of Grunturm: Daniel Day-Lewis Olaf Yarrvikson: Ernest Borgnine Ierendi Reston of Akesoli: Dolph Lundgren Gherynid: Geena Davis Thoran Magnus: Tom Selleck Mr Coarke: Ricardo Montalban Shadow Elves & Elves (Difficult) Telemon: Leonard Nimoy (!) ;) Tanadaleyo: Demi Moore Garafaele Galeifel: Richard Harris Porphyriel: Glenn Close Kanafasti: Donald Sutherland Doriath: Brad Pitt Others Corwyn Mauntea: Al Pacino The Shadowlord: Marc Alaimo Gylharen: Harvey Keitel Bensarian: Anthony Zerbe Moglai Khan: Don "the Dragon" Wilson The Master of Hule: Ben Kingsley Chandra ul-Nervi: Alexander Siddig Mohammed al-Kalim: Omar Sharif Oran Meditor: Kevin Costner Ragnar the Stout: Arnold Schwarzenegger Halflings (I'd say two of them should be Robin Williams and Roberto Benigni) ;) Mach Spass! ;) DM "I'll be back right soon. I'm just going to buy a couple of magic wands at the cornershop.." Bargle before leaving Fort Doom in AC 1010 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 11:28:27 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie In a message dated 98-12-16 10:48:15 EST, you write: << Bargle the Infamous: Alec Guinness (remember Excalibur?) >> Uh, that wasn't Guinness. Try the Internet Movie Database . . . How bout Alan Rickman as The Black Baron? Arnold as Thincol. . . you can cast Maria Shriver as the Empress And Jackie Chan as The Great Khan . . . *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 18:38:09 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Mystara: the Movie Leonardo di Caprio: ANYBODY WHO DROWNS IN THE SINKING OF ALPHATIA, PLEASE. Sir John Gielguld: Terari Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 09:55:24 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: the Movie >How bout Alan Rickman as The Black Baron? I still like Ian McKellan (Richard III) here...But I think Alan Rickman would make a great Hosadus... Kevin Costner as Ericall Sigourney Weaver as Eriadna Sam Neill as Tylion/Terari Robet Downey, Jr. as Zandor Gwyneth Paltrow as Asteriela Torion Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 10:05:24 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: the Movie >Leonardo di Caprio: ANYBODY WHO DROWNS IN THE SINKING OF ALPHATIA, PLEASE. :-) >Sir John Gielguld: Terari Who's he? What other films has he been in? Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 10:48:49 +0000 From: Michael Jones Subject: Re: [MYSTARA] - Music Have you considered 'Pier Gint' (probabily bad spelling there!) Something more modern, well, I surgest 'Cocteau Twins' or maybe 'The Cranes' Just a thought Flossy Glen Sprigg wrote: > At 02:58 PM 12/15/98 EST, you wrote: > >I know this subject has been discussed many time before but I hadn't payed > >attention because I didn't think my players wanted "mood" music. However > they > >have made a request for it and so I am asking you all for suggestions. The > >adventure I am running is B6 The Veiled Society if that helps. I have the > Red > >Steel CD but I am looking for other suggestions as well. > > Thanks, > > Vinny > > Considering the plot of the story, music from the Godfather movies might be > appropriate; other movies about organized crime might work as well. > > Glen > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:16:40 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie In a message dated 98-12-16 13:10:51 EST, you write: << Robet Downey, Jr. as Zandor >> Truely inspired by the Immortals. Best one I've seen yet! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:20:05 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie In a message dated 98-12-16 13:22:46 EST, you write: << Who's he? What other films has he been in? Jenn >> oh . . . Jenn. (sigh) Jenn. Alas, the ailing Sir John is one of England's great Shakespearean actors, a comtemporary of Olivier, etc. He's best knows in the States for playing the butler in Arther, with Dudley Moore. Most recently, he cameod as the Pope in "Elizabeth." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:40:20 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] James was correct as usual when he said: > I still think that may have been a mistake on their part (yah, but wadda I > know). > Why do I say that? Well, from personal experience, it is a lot easier to > get someone interested in RPGs if I hand them a slim volume, part of a > boxed set that sells for all of $20, and say "here, this is all you need to > play the game" than it is to hand them a stack of 20 bound books (total > cost circa $800) and say "this is AD&D". Well, considering at least one in 40 will prefer the latter, overdone version, it will make more money, sadly. Count me down as a fan of one-book RPGs..loved the Rules Cyclopedia! I'm sure the money factor was still a part - they thought 20 bound books would earn them more than the boxed sets individually would. - -Mischa Writers have to simultaneously believe the following two things: 1.The story I am now working on is the greatest work of genius ever written in English. 2.The story I am now working on is worthless drivel -Orson Scott Card, "How to Write Science Fiction and Fantasy" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:40:20 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] James was correct as usual when he said: > I still think that may have been a mistake on their part (yah, but wadda I > know). > Why do I say that? Well, from personal experience, it is a lot easier to > get someone interested in RPGs if I hand them a slim volume, part of a > boxed set that sells for all of $20, and say "here, this is all you need to > play the game" than it is to hand them a stack of 20 bound books (total > cost circa $800) and say "this is AD&D". Well, considering at least one in 40 will prefer the latter, overdone version, it will make more money, sadly. Count me down as a fan of one-book RPGs..loved the Rules Cyclopedia! I'm sure the money factor was still a part - they thought 20 bound books would earn them more than the boxed sets individually would. - -Mischa Writers have to simultaneously believe the following two things: 1.The story I am now working on is the greatest work of genius ever written in English. 2.The story I am now working on is worthless drivel -Orson Scott Card, "How to Write Science Fiction and Fantasy" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:43:52 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: [MYSTARA] > Hi! I'm still on the list. I just haven't been following as closely to > the other two lists I'm on. It's a sin we're all guilty of. My interest wanders from one group to another, one list to another - when I have free time to use the computer to begin with, > TSR came out with D&D, a role playing game intended for adults (kids > could play if they wanted to try). Aimed at kids more than a bit too, though hardly intended solely for either group. I think they aimed it at teens most maybe? > It started to rise in popularity. > Many people played it, and the company even went as far as to create > lands where adventures would take place (HW, Mystara, Thunder Rift[?]-can > someone tell about this one?). Eventually, as time went on, people began > thinking about aspects of the game that seemed vague and needed more > explanation. TSR looked at these thoughts and decided to work them out. > The different aspects were very important to roleplaying the game, but > they weren't necessarily NEEDED to play the game. So, what they did, > they created AD&D, a version of D&D AD&D preceded HW, Mystara and any official TSR setting except possibly Blackmoor in its early form. > questions. So, they ALMOST abandoned D&D, sticking with the more > detailed game. They didn't totally drop D&D, however, because there were > still people who played the game without caring about the more in-detail > aspects. They were happier playing in the wondrousness of the settings > and of playing with just the basics; it wasn't too mind-boggling. So, > some D&D things continued to be made, Mystara for example, but AD&D > received the most attention because of its increasing popularity and > player "membership". Exactly -they devoted attention primarily to one better-selling game and sort of ditched us D&D players. Writers have to simultaneously believe the following two things: 1.The story I am now working on is the greatest work of genius ever written in English. 2.The story I am now working on is worthless drivel -Orson Scott Card, "How to Write Science Fiction and Fantasy" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 14:44:59 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Flying like a superhero Yes, but cyclopeia says you can Hover "without concentrating", so I presume that would allow spell casting, as long as you came to a stop for a round. While not awefully limiting, it does prevent swoop attacks, straffing runs, or "zapping" a persuing beasty without coming to a stop. Feel free to do it your way, however the limitations work best for your group. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #753 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, December 17 1998 Volume 1997 : Number 754 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - Flying like a superhero Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Flying like a superhero Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Acronyms Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - A World in Flames -- AC 1019 Re: [MYSTARA] - D&D MUSH [MYSTARA] - Neh-Thalggu Re: [MYSTARA] - Church of Darokin (Long) Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - A World in Flames -- General Comments Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie [MYSTARA] - Vulcanian timeline (Draft 1) Re: [MYSTARA] - Vulcanian timeline (Draft 1) Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Acronyms ---------------------------------------------------------------------- Date: Wed, 16 Dec 1998 13:50:10 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Mystara: the Movie > > << Robet Downey, Jr. as Zandor >> > > Truely inspired by the Immortals. Best one I've seen yet! > I was thinking Tim "Bob Roberts" Robbins, but Robert Downey, Jr. was a great pick. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 18:27:26 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus >is one grand conquest to achieve it. Sind was too weak a country to >impress his sponsor, but Darokin would have qualified had he been >successful. Hmmmmmm..... That's an idea.... *evil chuckle* :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 18:22:36 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 >Danny Devito should play Everast XV. Beard or no beard. Don't you think he'd be too funny for the role? ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 18:31:12 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Flying like a superhero >Well, while I've nothing against the image of flying medieval knights, it >does bother me the very concept of being able to fly away from a possible >confrontation given to 5th level mages. For these reason, after >experiencing this problem with my first groups, I managed to avoid giving >the Fly spell to one of my current groups up to now (9th level). This is >because I think Fly can spoil many adventures where the PCs are supposed to >be fighting for their lives without a means of escaping. It's extremely >powerful and should be handled with care: from Companion and up it's okay, >but at Expert level I wouldn't use it. > Well, if the mage simply flies away, he's not going to want to meet his companions again (those that survive, anyway). And at 5th level he can only make himself fly (with one spell). Even at 9th level, he can only use the spell three times (IIRC). ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 15:23:59 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystara: the Movie My cast list: Bargle Robert De Niro would be great for this, now that he's a bit older Thincol Christopher Guest (I just see Thincol as very much like Count Rugen from Princess Bride...pragmatic, capable of cruelty, great swordsman) Eriadna Demi Moore (dark-haired slut who loves artsy stuff [dons anti-flame armor]) Zandor Dennis Hopper (great at playing nutty chars...strikes me as a guy who'd play a fine eccentric mage) Adronius Hmm, a ruler without a strong "macho" presence...this is a toughy Demetrion Thin,serious,elderly,well-meaning....Jim from Murphy Brown? This isn't an action role after all Stefania Annie Potts - changing hair colors, capable of being a strong, spunky female character...just perfect Tafiri Halle Berry would be great here - I think she's light enough skinned for the role And from Blackmoor days: The Fetch Older, unassuming, fairly dull, smart..hate to give a job to a former Nixonite but Ben Stein would be great for this part. I don't see the Fetch as having highs or lows - very steady. Snt. Stephen No clue who'd fit... Uther Sean Connery, hair dyed darker Marfeldt Abraham Benrubi - the tall guy at the desk in ER/Kubiak in Parker Lewis Can't Lose...capable of being very charismatic, well-built, BIG, capacity for humor, I could see him in combat roles...not sure about a darker side though Rissa Aleford Sigourney Weaver Sonia Sholako Now, THIS is the perfect role for Uma Thurman The Iron Duke Cary Elwes - he has to be here somewhere and I think this'd be a fine role for him Toska Rusa hmm...at a loss here Oh well, those are my picks I'd rather have popped up. I wouldn't have had to run so much - Bill Mazeroski, after a home run in an old-timers game, 1991 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:30:54 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Flying like a superhero >>Well, while I've nothing against the image of flying medieval knights, it >>does bother me the very concept of being able to fly away from a possible >>confrontation given to 5th level mages. >> >Well, if the mage simply flies away, he's not going to want to meet his >companions again (those that survive, anyway). And at 5th level he can >only make himself fly (with one spell). Even at 9th level, he can only use >the spell three times (IIRC).< There's also quite a few flying monsters available, for DMs to sic on mages who Fly off and leave their comrades in the lurch. Even a half-dozen hungry stirges can defeat lone, fifth-level mages, who've used up their only third-level spell slots and are all by their lonesome, with nobody to yank the nasty critters off the small of their backs.... ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:35:15 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Mystara: the Movie >And from Blackmoor days: >The Fetch Older, unassuming, fairly dull, smart..hate to give a job to >a former Nixonite but Ben Stein would be great for this part. I don't see >the Fetch as having highs or lows - very steady. >Snt. Stephen No clue who'd fit... Etc, etc, etc.... Just how long a movie are we planning, here?! At this rate, the only thing we could cram so many characters into would be a group photo! ;-D Seriously, any thoughts on what a Mystara-based movie should be about, i.e. where and when we'd like it to be set? Or, if not a movie (we wish!), another novel-series...? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 16:48:51 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Acronyms For those who were part of the "Great Acronym Debate" -- aka "NACE is a %#@*$ stupid name!" -- I thought you might be interested in something I read, the other night. In the preface to Edward Rutherford's "Sarum" (a loooong piece of British historical fiction, which I figured I'd read over winter break), there's a history of the WORD 'Sarum', a colloquial name for the Salisbury region of England. Apparently, 'Sarum' started out as an abbreviation/acronym widely used by medieval scribes, for church and tax records, when referring to Salisbury; but a rough pronunciation of the letters "SRM" soon became a slang term for the locality. So there's actually a precedent in real-life medieval history for "New Alphatian Confederated Empire" --> "NACE" ... assuming Rutherford knows what he's talking about. Maybe Mystarans could start calling and spelling it "Nayce", or something equally 'Middle Ages-ish', as their pronunciation of NACE becomes more naturalized and people cease thinking of the letters as being short for anything. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 22:46:54 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Mystara: the Movie At 16.36 16/12/98 +0100, DM wrote: > Karameikos >Stefan Karameikos: Kenneth Branagh No, don't to these to poor Kenneth, please :-) >Bensarian: Anthony Zerbe Anthony Zerbe, where have I seen him before? I throw in a few names, please find a place for them Harrison Ford - Haldemar maybe? John Goodman - King Everast? John Turturro Jodie Foster Jennifer Jason Leigh Clint Eastwood Bridget Fonda *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 15:49:56 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - A World in Flames -- AC 1019 > > Don't you think he'd be too funny for the role? > I think --no, I know-- he can do serious acting. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 19:05:59 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - D&D MUSH > I'd be interested, but I don't know much about MUSH making. For anyone interested in the topic and who thinks a Mystara MUSH would work, check out http://tales.ccs.yorku.ca/mush.html I'd rather have popped up. I wouldn't have had to run so much - Bill Mazeroski, after a home run in an old-timers game, 1991 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 19:11:47 -0800 From: Andrew Theisen Subject: [MYSTARA] - Neh-Thalggu At 16:34:24 12/16/98 -0500, DM wrote: ><Dimension..?>> > >IIRC they're inhabitants of the Astral Plane. I seem to >recall the one mentioned in VotPA came to Mystara to >collect samples of brain for his thesis at the Astral >University of Jawwag-Uf. But they can have ties to ND >as well. I always took it that they were residents of the Astral Plane *in* the Nightmare Dimension (using the dimensional rules from Frank Mentzer's Gold box Immortals set, rather than the recent WotI rules). Which sort of makes them, as I see it, the Nightmare Dimension equivalent of Githyanki... As for their ships, I always tended to assume they traveled via planar means, rather than spatial, though I suppose in the Prime they might have ships... ><Something for our MSpace-project Marco?>> > >Uhmm.. could be, why not? Even though I admit I tend to >view the neh-thalgghu much more like explorators and >travelers rather then colonizers of Prime Plane >worlds... I agree- I also tend to see them as loners, rather than social creatures... one of these days, I hope to do them justice with an official writeup... Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 23:07:58 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Church of Darokin (Long) > IMC there are Three major human religions in the Known World. I think you're trying to copy of RL too much. > 1)The Thyatian Faith. This is the religion dominant in the Thyatian > Empire, Karameikos, Heldann(among the Knights) Darokin, and Ylaruam. The > Eternal Truth, the Churches of Darokin and the Church of Karameikos are > fractions within the religion. No,no,no. Keep them distinct, esp. Ylaurum from the others. Different deities=different religions. And Thyatis is so multilayered - Ochalean religion is probably vastly different than that of mainland Thyatis, and the Hinterlands are also very distinct. > philosofical disagreements, but are at most no more different than > Judaism, Christianity and Islam. (Same creation myths, basically same > ethics etc..) I doubt you can get a Jew, Christian and Muslim to agree on great similarities, no matter that we all start with the same background. Ethics you can probably find agreement more...that's why I guess I can read Jim Wallis or Martin Luther King Jr. or talk to muslims and agree with what they have to say. But practice of a religion and basic beliefs differ big-time. I'm amazed sometimes talking to Christians about their practices and I'm sure they get the same view talking to me. > 3)Shamanism, of various types can be found in Athruagin, Ethengar and also > to a certain degree in Karameikos and in the Northern Reaches. And there's a fairly distinct difference between those systems, too...also the "monster" races should count here. And you forget polytheistic cultures (those that have people following from each system) or pseudo-secularist ones (Alphatia)...in other words, things are never simple enough for 3 categories, especially where religion is concerned. Religions of Mystara...it could fit a whole book! I'd rather have popped up. I wouldn't have had to run so much - Bill Mazeroski, after a home run in an old-timers game, 1991 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 22:48:29 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Mystara: the Movie > > >Bensarian: Anthony Zerbe > > Anthony Zerbe, where have I seen him before? > He usually plays character or supporting roles. He was Mervin Wendel in Centenial, but probably only I remember that. He plays the Admiral in the latest Star Dreck: the Next Degeneration movie, and does a fair job with an under written role. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 00:48:44 -0500 From: "DJ Sahlas" Subject: Re: [MYSTARA] - Mystara: the Movie What a blast! Here's my (carefully considered) list for Glantri: >Etienne d'Ambreville: Gerard Depardieu (have to go with Bruce on this one) >Carnelia de Belcadiz: Catherine Zeta-Jones (of course!) >Jaggar von Drachenfels: Dolph Lundren (imagine the monocle!) >Carlotina Erewan: Julia Roberts (dye her hair blonde) >Morphail Gorevitch-Woszlany: Pierce Brosnan (he's got enough class) >Jherek Virayana: Steven Seagal >Innocenti di Malapietra: the guy who plays Garibaldi on Babylon 5 >Malachie du Marais: Tom Cruise >Brannart McGregor: Sean Connery! (he can do a bad guy) >Vanserie Vlaardoen: Richard Attenborough >Juliana Vlaardoen: Nicole Kidman >Urmahid Krinagar: get somebody from Hong Kong >Volospin Aendyr: Val Kilmer! Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 12:37:52 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - A World in Flames -- General Comments On Tue, 15 Dec 1998 Ambreville@aol.com wrote: > In a message dated 12/14/98 3:41:44 AM Central Standard Time, > piu2014@ccrd200.cdc.polimi.it writes: > > > Eusebius arrives in Selenica as the strongest party (WDL members cannot > agree over an action against Thyatis, and the Empire is holding Ylaruam and > ready to invade Karameikos), but he steps out with almost empty hands [...] > > I disagree with you here. Thyatis essentially wanted to force Karameikos back > into the imperial fold, which the Treaties of Selenica did achieve. Karameikos > lands up to the Rugalov River were annexed to the Duchy of Machetos, offering > a better defensive position for the empire. Thyatis also permanently recovered > Tameronikas, through legitimate treaties. They carved out a chunk of Ostland > with their northern buddies, finally putting an end to the endemic Ostland > piracy. They established more valuable ties with Darokin (one of the big > players in the Known World), while still maintaining a "legitimate" toehold in > Ylaruam. > I agree on the territory matter. What I still perceive as a defeat for the Thyatian diplomacy is the choice of the hostages. Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 12:46:55 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - Mystara: the Movie On Wed, 16 Dec 1998, DM wrote: > > Okay, here's my list (feel free to add other still living actors): > > Demetrion Karagenteropulos: Vittorio Gassman I was thinking of Gassman as Wilbur Raknarod, the human identity of the dragon Raknaar in Glantri Gaz. > Wulf von Klagendorf: Sean Connery I vote Max von Sydow as Wulf, and Sean Connery as Patriarch Nikelnevich Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 16 Dec 1998 23:12:29 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Mystara: the Movie >Bargle Robert De Niro would be great for this, now that he's a bit older Remember that Bargle is only about 40 years old... ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 10:39:52 -0500 (EST) From: SteelAngel Subject: [MYSTARA] - Vulcanian timeline (Draft 1) Hey all. I had some time last night, so I whipped up a little Davanian history (With some extrapolations) Have a look-see. www.wpi.edu/~eand/Mystara/timeline.html Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 10:57:49 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) Neat Stuff, Ethan. There has been a recent thread on the MMB about the earthshakers and Vulcanian gnomes. You might want to have a look there as well and see if there's anything you might want to cannibalize! (I suspect Stan has already archived this stuff on his site otherwise). :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 11:34:19 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: the Movie >> << Robert Downey, Jr. as Zandor >> >> >> Truely inspired by the Immortals. Best one I've seen yet! >> >I was thinking Tim "Bob Roberts" Robbins, but Robert Downey, Jr. was a >great pick. Thank you thank you--I'll bill later ;-) (*Sheesh!--Wish my other stuff got this many raves!*) 8-)~ Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 11:38:44 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: the Movie >oh . . . Jenn. (sigh) Jenn. :-0 ...Okay, okay--forgive me for not memorizing *every* name which crosses my path! :-) > >Alas, the ailing Sir John is one of England's great Shakespearean actors, a >comtemporary of Olivier, etc. He's best knows in the States for playing the >butler in Arther, with Dudley Moore. Most recently, he cameod as the Pope in >"Elizabeth." See? Now I remember him. Thank you, dahling...Let's do lunch? Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 11:50:11 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: the Movie >I throw in a few names, please find a place for them > >Harrison Ford - Haldemar maybe? I like it. >John Goodman - King Everast? Now *that's* one tall dwarf! Why not Goodman as Alexius Korrigan? >Jodie Foster Well, if we're going to do a "recent history of Mystara" type thing, I'd like to see her as Kitrina Meditor...But she certainly deserves a much bigger role. Empress Lucianna, perhaps? >Jennifer Jason Leigh Aleena? >Clint Eastwood Maybe Sir John from the SC? Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 18:24:57 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Acronyms >what he's talking about. Maybe Mystarans could start calling and spelling >it "Nayce", or something equally 'Middle Ages-ish', as their pronunciation >of NACE becomes more naturalized and people cease thinking of the letters >as being short for anything. > Well, this still doesn't solve anything for those of us who play in languages other than English. For example, in Finnish this abbreviation would be something like "UAYK" (and Y isn't pronounced like in English, it's like U in French), which is quite hard to make a word out of :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #754 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, December 18 1998 Volume 1997 : Number 755 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Acronyms Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Immortal candidates after Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Re: [MYSTARA] - Immortal candidates after [MYSTARA] - Dark Myst Manor Re: [MYSTARA] - Acronyms Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Dark Myst Manor [MYSTARA] - New OD&D Magic-user Spell [MYSTARA] - HW 1015 almanac supplement: SVIFTMONT Re: [MYSTARA] - Dark Myst Manor Re: [MYSTARA] - Vulcanian timeline (Draft 1) [MYSTARA] - MMB? Re: [MYSTARA] - Vulcanian timeline (Draft 1) Re: [MYSTARA] - MMB? Re: [MYSTARA] - Vulcanian timeline (Draft 1) Re: [MYSTARA] - MMB? Re: [MYSTARA] - MMB? Re: [MYSTARA] - Immortal candidates after ---------------------------------------------------------------------- Date: Thu, 17 Dec 1998 15:08:00 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Acronyms > > > Well, this still doesn't solve anything for those of us who play in languages other than English. For example, in Finnish this abbreviation would be something like "UAYK" (and Y isn't pronounced like in English, it's like U in French), which is quite hard to make a word out of :) > Well, in some sense that shouldn't be considered a drawback, but rather an added benifit. For example, I doubt that Alphatia uses latin characters for their language, either (if anyone on Mystara does Thyatis prolly uses latin characters, though who knows). If you consider "NACE" to be the abreviation in Alphatia, then it becomes more likely that other nations would treat "NACE" not as an abreviation (since the characters would mean nothing in their own languages, unless they also speak Alphatian). So "Nayce" would become a word, probably first for 'Thadder traders, and it's usage as a word rather than an acronym would spread to much of the world via 'Thadder trade lanes, and even become common in the ports and shops of NACE itself. Thus, "Nayce" passes into widespread usage (among foreigners and lower-classed Alphatians like merchants and workers). This has an added advantage, IMO, in that "NACE" the acronym could remain current among Alphatians of higher class, and "New Alphatian Confederated Empire" remaining prefered among the magocratic elite. Then you get a hierarchy of usage within NACE itself, which would IMHO be highly appropriate (and the Elites can look down their noses at their "lessers" who use impresise, sloppy shorthand terms like "Nayce" to refer to their grand and glorious nation). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 14:01:51 PST From: "Jerry Hovenanian" Subject: Re: [MYSTARA] - Mystara: the Movie On Date: Wed, 16 Dec 1998 16:36:33 +0100 DM wrote.... >Teldon: Roddy McDowell Mr. McDowell died on October 3, 1998 form heat problems. Anyone who saw the made-for-tv moive Merlin would pick Sam Neill to fill the void. >>>>------------------------------------------------------------->>>> <-----<<< Jerry Hovenanian * clumsydwarf@hotmail.com >>>-----> <<<<-------------------------------------------------------------<<<< ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 23:49:11 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Mystara: the Movie Two answers in one mail At 22.48 16/12/98 -0600, James Ruhland wrote: >> Anthony Zerbe, where have I seen him before? >> >He usually plays character or supporting roles. He was Mervin Wendel in >Centenial, but probably only I remember that. He plays the Admiral in the >latest Star Dreck: the Next Degeneration movie, and does a fair job with an >under written role. Found it! It wasn't Star Trek, because I don't watch it, it was the TV series "The Young Riders". At 11.50 17/12/98 PST, Jennifer Favia wrote: >>Harrison Ford - Haldemar maybe? > >I like it. Maybe a younger Harrison Ford, the one from Star Wars would have been better >>John Goodman - King Everast? > >Now *that's* one tall dwarf! Why not Goodman as Alexius Korrigan? Incredible! Korrigan was my first choice too, the I wrote King Everast because.... don't know why :-) >>Jennifer Jason Leigh > >Aleena? Yes >>Clint Eastwood > >Maybe Sir John from the SC? Since the original Sir John is no more available, this is probably the best choice. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 18:18:29 EST From: RocksHope@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie >>>Clint Eastwood >> >>Maybe Sir John from the SC? > >Since the original Sir John is no more available, this is probably the best >choice. Well, if it's going to be a good Mystara movie, we've got to have some good special effects. Maybe they can fix you up a duke. *tries to come up with some good scenes from john wayne movies to "convert" to mystara* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 17:53:36 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus On Wed, 16 Dec 1998 18:27:26 +0200 "Aleksei Andrievski" writes: >>is one grand conquest to achieve it. Sind was too weak a country to >>impress his sponsor, but Darokin would have qualified had he been >>successful. > >Hmmmmmm..... That's an idea.... *evil chuckle* :) Oh great. Not only do we have unidentified "Lords of Darkness", we now have a possibly Immortal Master. Come on, give the good guys a break for once... Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 01:36:53 +0100 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Mystara: the Movie > > >>Harrison Ford - Haldemar maybe? > > > >I like it. > > Maybe a younger Harrison Ford, the one from Star Wars would have been better Perhaps I am getting the wrong impression but, from DotE, the Alamancs and other stuff I got the impressión that Haldemar was in his middle ages (although Alphatian rejuvenation magic can do marvels) Have you thought of Antonio Banderas as Morphail? Besides his nice secondary roel in "Interview with the Vampire", I found quite a resemblance between him and an illustration of Morphail in GKoM p. ?? Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 16:59:35 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Immortal candidates after >Oh great. Not only do we have unidentified "Lords of Darkness", we now >have a possibly Immortal Master. Come on, give the good guys a break for >once... A *break*?!? He's been Immortal IMC for a l-o-n-g while...mwa-ha-ha-ha-ha ;-) Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 19:36:48 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus > > Oh great. Not only do we have unidentified "Lords of Darkness", we now > have a possibly Immortal Master. Come on, give the good guys a break for > once... > That's where PCs come in. I'm personally always of the opinion that PCs should be out doing heroic things and such, so you need a fair number of wicked bad guy NPCs for them to oppose (otherwise, if you've only got one or two major "threats" from which all negative things come, things get tired and stale: "So, what is THRUSH planning today? It's always them, right?") The PCs are around to give the good guys a break. NPCs are around to make the lives of PCs dificult (within reason, of course.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 20:43:20 -0600 From: anowack@juno.com (Aaron E Nowack) Subject: Re: [MYSTARA] - Immortal candidates after On Thu, 17 Dec 1998 16:59:35 PST "Jennifer Favia" writes: >>Oh great. Not only do we have unidentified "Lords of Darkness", we >now >>have a possibly Immortal Master. Come on, give the good guys a break > >for >>once... > >A *break*?!? He's been Immortal IMC for a l-o-n-g >while...mwa-ha-ha-ha-ha ;-) But the good guys in MBirthright _really_ need a break. It's probaly the only game where you can talk about The Six Houses of Darokin, Greenleaf Vickers the Traitor, Chancellor Nathalie Kalimi, Batu Khan as Golden Khan of Ethengar, and other such things without having people look at you stangely. Aaron Nowack "Next on the 24-hour-a-day MBirthright channel... the Master of Hule and his Dancing Lackeys!" http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 17 Dec 1998 20:38:31 PST From: "Jennifer Favia" Subject: [MYSTARA] - Dark Myst Manor Hi everyone! Well, I have finally gotten done overhauling my site--Dark Myst Manor, a Mystaran adventure site (with my files embedded) is up and running! Let me know what you think, on the list or privately. Jenn http://www.geocities.com/TimesSquare/Chasm/4270 valerya@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 00:13:28 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Acronyms > So "Nayce" would >become a word, probably first for 'Thadder traders, and it's usage as a >word rather than an acronym would spread to much of the world via 'Thadder >trade lanes, and even become common in the ports and shops of NACE itself. >Thus, "Nayce" passes into widespread usage (among foreigners and >lower-classed Alphatians like merchants and workers). Oh goodie, somebody likes "Nayce"! :-) No kidding, the Thadders would go in for this kind of thing. Their whole language (patois) is based on the accumulation of foreign loan-words, racial dialects, and technical jargon from every profession known to man/elf/etc. Acronyms would fit right in, especially if they rhyme easily: "There was a young wizard from Nayce, whose beard wouldn't grow on his face...." Hey everyone ... I've invented a Mystaran slang-word! Coming up next: Sleazy wererat-speak, straight from the Thyatian gutters! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 00:16:56 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Mystara: the Movie >On Date: Wed, 16 Dec 1998 16:36:33 +0100 >DM wrote.... > >>Teldon: Roddy McDowell > >Mr. McDowell died on October 3, 1998 form heat problems. >Anyone who saw the made-for-tv moive Merlin would pick Sam Neill to fill >the void. > > >>>>>------------------------------------------------------------->>>> ><-----<<< Jerry Hovenanian * clumsydwarf@hotmail.com >>>-----> ><<<<-------------------------------------------------------------<<<< Awww, heck, nobody's ever going to make this movie anyway ... what's wrong with leaving auditions open to dead people? Roddy's be great! :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 00:16:35 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Dark Myst Manor Very nicely done Jenn! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 03:23:56 EST From: Arminath@aol.com Subject: [MYSTARA] - New OD&D Magic-user Spell Aye, this is another glimpse of the little trifles of magic I've learnt over the years. Early in my adventuring career, we were beset by elemental vermin later found to be conjured by Delvin Madar, a renegade of the Karameikan Mages Guild. I developed this small magic to add a punch to my then meagre collection of offensive magic. Wynter's Elemental Missiles Level: 2 Range: 150' Duration: 1 round Effect: Creates 1 or more missiles of elemental material. Elemental Missiles is a variant of the magic missile spell. Because of its elemental nature, it is slightly more difficult to cast. The caster must have some of the element the missiles are to be of (a breath of air, few drops of water, some dirt or rock or a small flame) when he casts the spell. All of the missiles (if the caster is powerful enough to gain multiple missiles) will be of the same element. Damage of the missiles is 1d4+1. If the missile is a dominant element (RC p264) it inflicts double damage. Against opposing elements the damage is as normal and against dominant elemental opponents, the missile does minimum damage. So there ye have it. If there be any general types of magic that yer looking for, send me an email and I'll be glad to help ye if I can. Arminath Wynter - "No, no, boy! The big dog men are gnolls, the LITTLE ones're kobolds! What? Thelvin told you the other way around?" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 02:24:57 PST From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - HW 1015 almanac supplement: SVIFTMONT SVIFTMONT 3, AC 1015: Zorok Summons His Daughters. Location: Haldemar, Alphatian Neatharum. HW Description: Once again, Zorok meets with his daughters. This time, his demeanor is calm and friendly. He tells his girls that he is wary of the motives of the Alphatian people, but if they wish to marry these Alphatians then so be it. (See Fy. 5, Fy. 27; Sv. 21, Sv. 26.) What This Means: Since the first meeting with his daughters, Zorok has had time to think. He has been told of Dogrel's removal and that his wounded warriors have been tended to. He is still suspicious of the Alphatians but sees Dogrel's removal as a good sign. The fate of his wounded and captured warriors is of concern to him. As for his daughters, he is still unhappy at their choice of men. He realizes that there might be some Alphatians worthy enough to be trusted; however, his blessing on the matter is based on his expectations of his daughters. He is sure Zorena will tire of her lover and look elsewhere. Zerrella is another matter; Zorok suspects she is emulating her older sister and most probably will do the same. SVIFTMONT 7, AC 1015: New Way Gains Followers. Location: Throughout the Azcan Empire, Azca. HW Description: Among the followers of the New Way, the ancient prophecy of Quetzalcoatl is spoken again, and it begins to spread through the country, mostly through the common people. The whole year, Atruatzin's underground priests and followers in the New Way and out of it have dreams and find omens of his impending return. These tend to follow Papalotl around. Azcan soothsayers are bombarded with omens which they try to ignore in order to avoid getting themselves into trouble, but by the end of the year most people know there is something miraculous about to happen. (See Am. 20, Am. 23; Sv. 19, Sv. 26.) What This Means: The New Way blossoms, despite the efforts of Atzanteotl's clergy to catch the heretic. Moreover, the complacent clerics of the evil Immortal do not realize the full effect Papalotl's preaching and actions are having among the populace. They merely step up the sacrifices in an attempt to satiate their patron's thirst for blood - after all, the problems of recent times will be solved by the Azcans' Immortal guardian. SVIFTMONT 19, AC 1015: Malpheggi Raid on Yuzihuapac. Location: Yuzihuapac, Azca. HW Description: The city of Yuzihuapac is raided by a small force of lizardmen emerging and returning rapidly to the cover of the Malpheggi Swamp, before the garrisons of the city can get in order and much before the rookies from Fort Zitapan arrive. Little damage is done, except to the Azcans' pride. (See Am. 23, Sv. 7; Sv. 26, Ei. 14.) What This Means: The shaman of a small clan on the border of the swamp was inspired by Ka to mount a raid on the Azcan city. The force gathered was small and did little damage, but the plunder was good in the Malpheggi standard. Yet more officers and common soldiers are sent to the sacrificial altar. SVIFTMONT 21, AC 1015: Imperial Decree. Location: Andaire, Jafilia, Alphatia. HW Description: Empress Eriadna issues a decree regarding the situation in Alphatian Neatharum. She officially removes Dogrel from power and recalls him to the Floating Continent to assume a command in the Imperial Guard. The decree also addresses the matter of the Neathar warriors held as prisoners since their assault on Haldemar: they will remain as prisoners pending negotiations with the Neathar. (See Fy. 27, Sv. 3; Sv. 26, Ei. 14.) What This Means: Eriadna has finally ruled on Dogrel's fate. Despite his apparent crimes, he has also performed tasks that benefited the Empire, like his actions during the assault on Haldemar which strongly aids his defense. In light of these actions, Eriadna has decided to remove him from power and recall him to Alphatia. The appointment to the Imperial Guard is a way for him to publicly save face after being removed from power; his appointment will also keep him near to Imperial influence and limit any further transgressions. Essentially, he will replace Commander Ezreilla who will remain as military governor for the time being. Eriadna wants the hostilities from the Neathar to stop; she hopes to accomplish this through negotiation. The presence of so many Neathar, not to mention Zorok, as prisoners will greatly aid their negotiations. If negotiations fail to resolve the matter, she is prepared to use force. With this in mind, she has yet another reason to keep Dogrel around, as his expertise with combating the Neathar will be needed if the situation degrades to call for war. SVIFTMONT 26, AC 1015: Forgotten Spell Gains New Life. Location: Axateotl, Azca. HW Description: Papalotl discovers in the ruins of Axateotl, in the temple of Kalaktatla, the secret of the clerical spell Sticks to Feathered Serpents. (See Sv. 7, Sv. 19; Ei. 14, Ka. 1.) SVIFTMONT 26, AC 1015: The Prodigal Alphatian Is Returned. Location: Andaire, Jafilia, Alphatia. HW Description: A skyship berths at the Imperial Palace. From it emerges Dogrel, who is met by Imperial Guards. As servants and crewmen unload his baggage and possessions, the Guards escort him into the palace, where he is brought before Empress Eriadna. Eriadna scolds him for disobeying her directives. She tells him that she is well within her right to call for his head. However, she declares that that would be a waste; instead, Dogrel will assume the command of Commander Ezreilla who is serving as military governor in Neatharum. She adds that perhaps by serving in such a role Dogrel will better appreciate the power and authority of the Imperial Court. (See Sv. 3, Sv. 21; Ei. 14, Ei. 15.) What This Means: Eriadna does what she thinks will satisfy those that support Dogrel's policies with the Neathar while at the same time offer punishment. Dogrel is to report to one of the Empire's Grand Imperial Alphatian Divisions as a Field Commander [Deputy Commander. Ed.], though he really is over qualified for the commission. Eriadna has taken the added precaution of having other loyal officers keep their eyes open for any treachery from Dogrel. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 09:26:28 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Dark Myst Manor >Very nicely done Jenn! Thank you!! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 12:46:01 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) On Thu, 17 Dec 1998 Ambreville@aol.com wrote: > and see if there's anything you might want to cannibalize! (I suspect Stan has > already archived this stuff on his site otherwise). :o) Oh shoot me. What is Stan's site? Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 13:13:11 -0500 (EST) From: SteelAngel Subject: [MYSTARA] - MMB? OK. Here's my problem. Everything cool is happening on the board. I can't access it. What am I doing wrong? It is tsronline.wizards.com:80, right? Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 14:00:53 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) > Oh shoot me. What is Stan's site? THE Mystara site. http://www.geocities.com/TimesSquare/5304/ Spend a few days reading all the fine stuff there (that is, everything not mine). I'd rather have popped up. I wouldn't have had to run so much - Bill Mazeroski, after a home run in an old-timers game, 1991 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 11:08:37 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - MMB? >OK. Here's my problem. Everything cool is happening on the board. Are we too boring here for you, Ethan? >It is tsronline.wizards.com:80, right? Someone mentioned seomthing about their changing the address, but I don't recall what it is...You might want to email Etienne (Bruce). Jenn Dark Myst Manor: http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 14:25:22 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) On Fri, 18 Dec 1998, Mischa E Gelman wrote: > > Oh shoot me. What is Stan's site? > > THE Mystara site. http://www.geocities.com/TimesSquare/5304/ oh.. SHAWN Stanley :) hehe. I know that site. Didn't know who "stan" was. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 14:26:42 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - MMB? On Fri, 18 Dec 1998, Jennifer Favia wrote: > Are we too boring here for you, Ethan? Not really, but some beautiful people posted all kinds of nice Gnomish things on the board, and I had to incorporate them all into my Timeline :) By the By, You can see revision 2 up on my site. Any glaring inconsitencies? Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 13:27:40 -0600 From: Tim Subject: Re: [MYSTARA] - MMB? The address is still tsronline.wizards.com but you have to redownload the groups. They've been renamed. I think Mystara is TSR.OOP.Mystara - -- Timothy R. Haney This has been a Galwylin® Production http://www.airnet.net/galwylin/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 18:55:32 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Immortal candidates after >But the good guys in MBirthright _really_ need a break. It's probaly >the only game where you can talk about The Six Houses of Darokin, >Greenleaf Vickers the Traitor, Chancellor Nathalie Kalimi, Batu Khan as >Golden Khan of Ethengar, and other such things without having people look >at you stangely. > Not to mention King Roger Attleson of Darokin, Prince Stefan of Traladara, the majorly evil assassin Oran Meditor, Magestrix Vivianna Romanones who basically runs Thyatis, King Fredek Halvardson of Heldann, Doge Kol the paragon of virtue, and Alfric Oderbry the Patriarch of Karameikos. Yeah, people should really join my game for new experiences :) >"Next on the 24-hour-a-day MBirthright channel... the Master of Hule and >his Dancing Lackeys!" > :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #755 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, December 19 1998 Volume 1997 : Number 756 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Vulcanian timeline (Draft 1) Re: [MYSTARA] - New OD&D Magic-user Spell Re: [MYSTARA] - New OD&D Magic-user Spell [MYSTARA] - New OD&D Skill Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus Re: [MYSTARA] - Mystara: the Movie [MYSTARA] - Haldemar's Age Re: [MYSTARA] - New OD&D Magic-user Spell Re: [MYSTARA] - Church of Darokin (Long) Re: [MYSTARA] - New OD&D Magic-user Spell ---------------------------------------------------------------------- Date: Fri, 18 Dec 1998 18:48:59 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus >Oh great. Not only do we have unidentified "Lords of Darkness", we now >have a possibly Immortal Master. Come on, give the good guys a break for >once... > Actually the Lord of Darkness is already identified in some circles :) And Immortal Master wouldn't be as bad as you think. Remember, Immortals aren't allowed to directly interfere on Mystara, so he would be gone, and you'd only have to face someone like Ismet :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 18:47:11 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - Mystara: the Movie >>>Harrison Ford - Haldemar maybe? >> >>I like it. > >Maybe a younger Harrison Ford, the one from Star Wars would have been better > Well, Haldemar *is* 55 years old... ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 21:34:30 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Mystara: the Movie At 18.47 18/12/98 +0200, Aleksei Andrievski wrote: >Well, Haldemar *is* 55 years old... Whoa.. in the pictures he looks younger :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 09:55:16 +1100 From: stan Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) >Date: Fri, 18 Dec 1998 14:25:22 -0500 (EST) >From: SteelAngel >Subject: Re: [MYSTARA] - Vulcanian timeline (Draft 1) > >On Fri, 18 Dec 1998, Mischa E Gelman wrote: > >> > Oh shoot me. What is Stan's site? >> >> THE Mystara site. http://www.geocities.com/TimesSquare/5304/ > >oh.. SHAWN Stanley :) hehe. I know that site. Didn't know who "stan" was. yeah you get it shawn STANley, hardly the most original nickname - and you guys thought NACE was bad, sheesh. What would someone who hails from NACE be called a Nacian (pronounce it a few times and it sounds like nation). "Hello I'm a Nacian" "I heard about no man being an island but this is just ridiculous." stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 18:36:39 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - New OD&D Magic-user Spell Arminath, Once more you've added another great spell for D&D users! :-) Just to let everyone know: My site has a new front page. That's right, I've had so many new things going up, and my webmaster's so busy with other things, that I've decided to take matters into my own hands an jazz everything up a bit. My old site is accessible from the new one, and it will be a repository for my older stuff, and some new materials might eventually find their way there (and this is where all my maps are, too!). For those wanting a suitable entrance into my Mystaran world, go to: http://www.geocities.com/TimesSquare/Realm/2091. Come one, come all! New updates imminent! New spells! More choice tidbits from my ever-growing Book of Unspeakable Outer Being Lore! More lost history! More spells 'n' such! See you there! :-) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 18 Dec 1998 23:02:07 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - New OD&D Magic-user Spell hey, the link was missing! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 01:30:15 EST From: Arminath@aol.com Subject: [MYSTARA] - New OD&D Skill Ah, well good eve to all of ye. I was told by my player to send his thanks to all of ye that like my studies and smallish exploits of when I was actively adventuring, ahh those days seem so long past. A recent even has reminded me of the reason I took up the Arts of sorcery in addition to swordcraft, as so many of my Shadowed bretheren do. I was without my pipe lighter yestereve and pondered how to light the blasted thing when I thought of my early days in the City of Stars. Learning the Art of manipulating the energies of magic was difficult, but eventually I mastered the most rudiment form of control. No, sadly, this was not a mighty Magic Missile, nor even my own Starlight Blade spell, but the skill of Prestidigition. Learning to focus the barest of the magical energies is the first step every mage learns in order to cast even a 1st level spell. After the budding mageling earns his spellbook and goes out into the world, most leave the minor powers behind, seeking ever greater power and spells. Sometimes the need to remember from whence one comes is important. With it, i got my pipe lit. Prestidigitation (Intelligence) This skill allows a character to create small, obviously magical effects within an area of 10 feet. By using this skill, nonmagical device actions may be emulated, such as cutting someone's hair or beard, lighting a small flame, polishing objects, changing an object's basic color and other such similar things. The user of this skill may perform minor magical effects, such as creating a light globe 1' radius, a 2-d illusion, teleport small objects up to 12 coins in weight or other similar extremely weak magical effects. No more than 1 object or target can be affected, or several tiny things. Unwilling creatures this skill is used upon may attempt a Saving Throw vs Spells with a +1 bonus. Using this skill requires total concentration while the effect is desired to last. So there ye have it, the littlest of the magics I know of. My player asks me to note to ye that DM's may want to impose a limit on how many times per day the skill may be used if players begin abusing it. Oh? What's the Starlight Blade spell ye ask? Well then, that's a tidbit for another time, now isn't it? Arminath Wynter - "Yes, I need a band of adventures for pest removal. Where ye ask? That smallish lizard over there. Don't worry, it doesn't bite unless ye get too close. Oh, watch out for the flaming breath." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 02:00:50 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie In a message dated 1998-12-16 15:43:05 Eastern Standard Time, megst19+@pitt.edu writes: > Eriadna Demi Moore (dark-haired slut who loves artsy stuff [dons > anti-flame armor]) Remember -- Eriadna is described (and depicted on the box cover) as having a "Common Alphatian" appearance, which means that she is best played by an actress with reddish blond hair -- preferably one with a nice tan but whose appearance does NOT suggest "bimbo". So Demi Moore is definitely out, and Sigourney Weaver would need a wig. How about Sharon Stone? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 02:00:51 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Immortal candidates after "Fall of Glantri" -- Hosadus In a message dated 1998-12-17 18:57:51 Eastern Standard Time, anowack@juno.com writes: > Oh great. Not only do we have unidentified "Lords of Darkness", we now > have a possibly Immortal Master. Come on, give the good guys a break for > once... I did. By spreading the Red Curse to Hule, I liberated Sind and eliminated a threat from Darokin, albeit at the expense of most of the Savage Coast. In fact, the only places where I made things worse were countries that were already in some sort of trouble. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 02:00:48 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Mystara: the Movie In a message dated 1998-12-16 10:48:15 Eastern Standard Time, mdalmonte@provincia.ra.it writes: > Okay, here's my list (feel free to add other still living actors): > > Thyatis > Thincol Torion: Sylvester Stallone How about Dolph Lundgren? Remember, Thincol was born in Norwold, so he should look more Scandinavian than Italian. > Glantri > Dolores Hillsbury/Synn: Isabelle Adjani or Cher Of the two, I would definitely prefer Isabelle Adjani. Or how about Mathilda May (the space vampire in "Lifeforce")? I don't think I have ever seen a movie monster who was so vicious and yet at the same time so charming. > Jherek Virayana: Keanu Reeves > Urmahid Krinagar: John Travolta You must be kidding with these two. Remember, they are of Ethengarian ancestry and so should have an East Asian look. Toshiro Mifune would be perfect for Jherek if he were still alive. > Ierendi > Thoran Magnus: Tom Selleck > Mr Coarke: Ricardo Montalban Of course there is no disputing these two -- who do you think these characters were based on? Unfortunately, the actor for Matou (Mr. Coarke's gnome servant) is dead. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 00:31:43 PST From: "Jerry Hovenanian" Subject: [MYSTARA] - Haldemar's Age From: On Fri, 18 Dec 1998 21:34:30 +0100 Fabrizio Paoli wrote: >At 18.47 18/12/98 +0200, Aleksei Andrievski wrote: > >>Well, Haldemar *is* 55 years old... > >Whoa.. in the pictures he looks younger :-) >********************************************************************* Actually in AC 1014 Haldemar is 103 years old. He was born in 911 but missed 34 years when Synn transported him and the Princess Ark in time. So he is accually 69 and according to the Poor Wizard's III he looks to be about 60. In the Poor Wizards II there is a very forgiving picture of him on pp 131 (he looks to be about 35) but in Champions of Mystara Box in the Heros of the Princess Ark on pp 77 there is a better picture of him. >>>>------------------------------------------------------------->>>> <-----<<< Jerry Hovenanian * clumsydwarf@hotmail.com >>>-----> <<<<-------------------------------------------------------------<<<< ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 10:23:24 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - New OD&D Magic-user Spell > >hey, the link was missing! Ah, that's because I haven't finsihed adding the new stuff to the page. Try again later this week - I've got all of your spells that you submitted to the MML, just need to format them and post 'em. BTW - How many spells have you invented? Would there be enough to add a "Arminath's Wondrous Repository of Magical Knowledge" ? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 17:15:46 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Church of Darokin (Long) Hi Mischa! Thanks for the comments! :) On Wed, 16 Dec 1998, Mischa E Gelman wrote: > > IMC there are Three major human religions in the Known World. > > I think you're trying to copy of RL too much. Maybe. I've borrowed alot from the real world, although my idea is to borrow the structures from real world sources and make it different by adding the details. This is an attempt to make some underlaying stuctures in the believes of the Mystarans. It is ofcourse terribly generalizing and simplified. Because the religious institutions of the Known World are considerably weaker than the Church was in Europe during the middle ages, millions of sects with unique practices have developed. This is only my attempt to look at the Big Picture(tm). > > 1)The Thyatian Faith. This is the religion dominant in the Thyatian > > Empire, Karameikos, Heldann(among the Knights) Darokin, and Ylaruam. The > > Eternal Truth, the Churches of Darokin and the Church of Karameikos are > > fractions within the religion. > No,no,no. Keep them distinct, esp. Ylaurum from the others. Different > deities=different religions. And Thyatis is so multilayered - Ochalean > religion is probably vastly different than that of mainland Thyatis, and > the Hinterlands are also very distinct. They should be different. IMO, the Eternal Truth is an adaption of the Thyatian faith, but made so to fit the culture of the Ylari. My reason for doing this is to explain the fact that all these groups contain similar elements such as similar creation myths, concepts of sins, heaven and hell. Yet, through the years the groups become different from one another. > > philosofical disagreements, but are at most no more different than > > Judaism, Christianity and Islam. (Same creation myths, basically same > > ethics etc..) > > I doubt you can get a Jew, Christian and Muslim to agree on great > similarities, no matter that we all start with the same background. > Ethics you can probably find agreement more...that's why I guess I can > read Jim Wallis or Martin Luther King Jr. or talk to muslims and agree > with what they have to say. But practice of a religion and basic beliefs > differ big-time. I'm amazed sometimes talking to Christians about their > practices and I'm sure they get the same view talking to me. At least the muslims believe that all the three follow the same God. And the Old testament is an important part of all three religions. Ofcourse, the three are separate religions, but do have the same foundation, right? But you are right ofcourse that practice is vastly different, as it should also be on Mystara. BTW, which of these groups do you belong to? (Just curious :) > > 3)Shamanism, of various types can be found in Athruagin, Ethengar and also > > to a certain degree in Karameikos and in the Northern Reaches. > > And there's a fairly distinct difference between those systems, too...also > the "monster" races should count here. Yep. I sortof left the nonhumans out of this. I think that Goblinoids should be fit into the Shamanism-category. Although they also worship Immortals, they revere them in a similar manner as they revere spirits. (IMO) > And you forget polytheistic cultures (those that have people following > from each system) or pseudo-secularist ones (Alphatia)...in other words, > things are never simple enough for 3 categories, especially where religion > is concerned. Yep. I was probably a bit unclear on this one. When I said the Known World, I actually meant Eastern Brun. Alphatia and the Thyatian colonies are totally different. IMO. Alphatians probably have their own mythology, but mainly care about Immortals for the power they provide. > Religions of Mystara...it could fit a whole book! I agree. Let me write the first chapter! ;) Seriously though, I've always felt that this issue has been left out of Mystara. In fact, this is also (sadly) true for most TSR settings. Probably mainly of political reasons. The only parts mentioned are those about the benefits and restrictions of Clerics abilities(Game Mechanics), while religion should have huge impact on the lives of the average Mystarans. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 18:31:29 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - New OD&D Magic-user Spell Geoff, Arminath is the 1st elf character I ever rolled up. That was almost 15 years ago. In that time, I've filled up a 3-ring binder with spells, magical items and a few misc things. Arminath is now a 15th level Elf (my house rules expand the level limits for demihumans somewhat) that has become one of the most travelled characters I've ever run for OD&D. Erlist'ath-rath'thro, Elven for 'Wynter's Scrolls of Arcane Lore', is what his spellbooks are known as by his few friends. As of yet, Arminath has never taken apprentices, but has given copies of his spells as payment for jobs by adventurers. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #756 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, December 21 1998 Volume 1997 : Number 757 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystara: The Movie Re: [MYSTARA] - Neh-Thalggu [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Mystara: the Movie Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Mystara novels Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Questions for Bruce Heard [MYSTARA] - Happy Holidays! Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Church of Darokin (Long) [MYSTARA] - Arminath's OD&D Arcane Lore (long) Re: [MYSTARA] - Questions for Bruce Heard [MYSTARA] - [Fwd: New OD&D Skill] ---------------------------------------------------------------------- Date: Sat, 19 Dec 1998 21:01:11 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara: The Movie Hi all! I was watching Xena this afternoon and saw the *perfect* person to play Jherek Virayana. His name is Marton Csokas; he plays Borias (sp?). Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 13:43:39 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Neh-Thalggu On Wed, 16 Dec 1998, Andrew Theisen wrote: > At 16:34:24 12/16/98 -0500, DM > wrote: > > >IIRC they're inhabitants of the Astral Plane. I seem to >recall the one > mentioned in VotPA came to Mystara to >collect samples of brain for his > thesis at the Astral >University of Jawwag-Uf. But they can have ties to ND > >as well. > > I always took it that they were residents of the Astral Plane *in* the > Nightmare Dimension (using the dimensional rules from Frank Mentzer's Gold > box Immortals set, rather than the recent WotI rules). Which sort of makes > them, as I see it, the Nightmare Dimension equivalent of Githyanki... That is an interesting idea... > As for their ships, I always tended to assume they traveled via planar > means, rather than spatial, though I suppose in the Prime they might have > ships... Well, they did in the World in Flames Timeline. But I think there should be more than one culture of Neh-Thalggu. This sounds more Mystara-ish than the standard AD&D assumption of one race, one culture. We dont even have to make a subrace. I said: > >< >Something for our MSpace-project Marco?>> Marco: > >Uhmm.. could be, why not? Even though I admit I tend to >view the > neh-thalgghu much more like explorators and >travelers rather then > colonizers of Prime Plane >worlds... Andrew: > I agree- I also tend to see them as loners, rather than social creatures... > one of these days, I hope to do them justice with an official writeup... IMO they need some sort of culture to establish a race at all. The reason why they are seen as loners could be that only lone explorers have made it to the Prime Plane(?) Note that when I used the word colonize, i didn't neccesarily mean that in the "taking the land of someone else" meaning. Besides the Ship from World in Flames seems to come from the Prime Plane, although I suppose they could have started elsewhere and then crossed the Planar/Dimensional border somewhere. Another thing. One more spaceship crashes on Mystara. We've established that the Federation won't be looking for the Beagle. Whatabout the Neh-Thalggu, do they have friends? Håvard PS: Merry Christmas/Happy Holidays too all of you! :) *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 13:47:33 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - Questions for Bruce Heard A couple of questions before I start making the final preparations for Christmas. I hope you have time to answer them. :) What exactly is a Product Manager? How much influence did you actually have on the Gazetteer Products. Were there any underlaying ideas about what the Known World was supposed to be like, except what was mentioned in the Expert Box? Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 11:45:53 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystara: the Movie > Just how long a movie are we planning, here?! At this rate, the only thing > we could cram so many characters into would be a group photo! ;-D That's the usual idea with such plans :) How about a nightly 2-hour flick? There's just SO much to cover... > Seriously, any thoughts on what a Mystara-based movie should be about, i.e. > where and when we'd like it to be set? Or, if not a movie (we wish!), > another novel-series...? One storyline..hmm...tough....maybe CM1 or M2? Or the best of course would be the film or novel-series "NOT ANOTHER FANTASY EPIC" in which we get Little Women or Emma or some other NON-EPIC story in a fantasy setting. - -Mischa, who has gotten several more epic fantasys for the holiday (Glen Cook's Black Company, Dave Duncan's Magic Casement most noticeably. Martha Wells' book is stand-alone (WOW!) and Pratchett is...well..Pratchett) and enjoys them but obviously thinks the genre has a large unused range A strange way to run a country...use things up, people and places, and throw them away - William Serrin, "Homestead:The Glory and Tragedy of an American Steel Town" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 12:12:20 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - Questions for Bruce Heard In a message dated 12/20/98 6:48:08 AM Central Standard Time, hoc@nvg.ntnu.no writes: << What exactly is a Product Manager? How much influence did you actually have on the Gazetteer Products. Were there any underlaying ideas about what the Known World was supposed to be like, except what was mentioned in the Expert Box? >> A Product Manager (aka Creative Director, Group Leader, etc) was in charge of putting together the contents of a product line (what titles, what topics), devising the line's general strategy, lining up staff or freelance authors and editors, setting budgets, presenting the overall plan to upper management, and implementing whatever decision finally came from upper management (even if in disagreement). The product manager was responsible for the day to day development of products in his/her line, design and editorial reviews, monitoring graphics and artistic production, as well as monitoring sales performances. The impact was important on the product, but full authority on all issues pertaining to the product was not always granted, especially regarding budgets, graphics, and overall marketing strategy. Against this, other activities were also required elsewhere, as was my case with production scheduling and acquisitions for the games division. Fortunately, I had "only" one product line to worry about. Other product managers had multiple lines, many of which including either more or much larger releases than Mystara to deal with. Initially, there were very few underlying notions for what Mystara should have been like. Karameikos was seen as a "beginner's" corner, but the rest was wide open. The final tone of the Known World was set with the first few Gazetteers. I was the one who came up with the idea of the Gazetteers (contents, style, format, etc). Does this answer your question? Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 18:43:14 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Mystara novels On Tue, 15 Dec 1998, Glen Sprigg wrote: > There were also the Penhaligon trilogy, written by J.D. Heinrich, which > didn't do very well. They weren't bad, but didn't really fit in well with > the Mystara setting. The same can be said about the Dark Knight of Karameikos. What I have done is to use some of the characters/elements from the novels in my campaign while ignoring what I didnt like. Dark Knight of Karameikos is set in the future of my campaign, so I havent done anything about that yet, though I'm probably using what the Net Almanac has done with Grygory and his associates. Sir Flinn, his squire Johauna Menhir and the Order of the three suns are part of my campaign. I've ignored most of the rest of the D&D novels, although Flinn is rumoured to have killed a dragon. (this is a big thing IMC, dragons are pretty rare). Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 18:49:52 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Questions for Bruce Heard On Sun, 20 Dec 1998 Ambreville@aol.com wrote: > Initially, there were very few underlying notions for what Mystara should have > been like. Karameikos was seen as a "beginner's" corner, but the rest was wide > open. The final tone of the Known World was set with the first few Gazetteers. > I was the one who came up with the idea of the Gazetteers (contents, style, > format, etc). Does this answer your question? Yep. Thankyou very much Bruce! I'll let you get back to your christmas preparations now. BTW, thanks for giving us the Gazetteer line! Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 13:23:36 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - Questions for Bruce Heard In a message dated 12/20/98 11:50:27 AM Central Standard Time, hoc@nvg.ntnu.no writes: << Yep. Thankyou very much Bruce! I'll let you get back to your christmas preparations now. BTW, thanks for giving us the Gazetteer line >> You're welcome. . . and a Merry Christmas to all! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 12:24:50 PST From: "Ariel Guerra" Subject: [MYSTARA] - Happy Holidays! Hi everyone! We just wanted to wish everyone a happy holiday (before everything gets hectic!:) Here's a "wish" from us to the MML: http://www.geocities.com/TimesSquare/Chasm/4270/audio/wewish.mid ...(Oh, and Happy Hannukah, Ramadan, Solstice, etc., too!) Ariel and Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 15:51:53 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Questions for Bruce Heard >Initially, there were very few underlying notions for what Mystara should have >been like. Karameikos was seen as a "beginner's" corner, but the rest was wide >open. The final tone of the Known World was set with the first few Gazetteers. >I was the one who came up with the idea of the Gazetteers (contents, style, >format, etc). Does this answer your question? > >Bruce Heard It answered HIS question ... but now you've gotten me curious, too! :-D How closely were the various Gazetteers' designs interlinked? What I mean is, the first batch of Gaz1-4 seemed mostly stand-alone; apart from trading ambassadors, these nations didn't draw many historical connections to one another. Starting with Gaz5 & 6, however, we started to see themes that "crossed over" between consecutive products -- the Thorns are the first case I recall -- as well as a few dropped "hints" about upcoming developments (e.g. the shadow elves, Aengmor/Oenkmar, Jaggar's machinations with Thar). By the end of the series, Gaz14 was totally intertwined with both the Hollow World setting and the previous Gaz. Were those common storylines just stray plot-threads, which their authors had picked out of previous Gazetteers ... or were some of these "foreshadowed" events -- like the revelation that the shadow elves weren't just drow-clones, but something totally different -- planned in advance? When DID the shadow elves get re-cast as a misunderstood race, instead of evil "monsters", by the oD&D/Gaz design team? Don't bother answering this before X-mas, if you're in the midst of holiday shopping, Bruce ... but some time, when you get a minute, I'd honestly like to know. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 17:08:05 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - Questions for Bruce Heard In a message dated 12/20/98 2:52:57 PM Central Standard Time, dornhoff@bio.umass.edu writes: << How closely were the various Gazetteers' designs interlinked? What I mean is, the first batch of Gaz1-4 seemed mostly stand-alone; apart from trading ambassadors, these nations didn't draw many historical connections to one another.>> Correct. The first few Gaz's were designed in a semi-void since there was no overall design for the Known World to go by, save the stuff from X1 and the Expert Set. In general, even with the later Gaz's, they tended to remain somewhat independent from each other because the work was performed mostly out of house by freelance writers. It's a bit harder to design a coherent world this way, although there were other advantages (different styles and ideas which made the end result so colorful and varied). << Starting with Gaz5 & 6, however, we started to see themes that "crossed over" between consecutive products -- the Thorns are the first case I recall -- as well as a few dropped "hints" about upcoming developments (e.g. the shadow elves, Aengmor/Oenkmar, Jaggar's machinations with Thar). By the end of the series, Gaz14 was totally intertwined with both the Hollow World setting and the previous Gaz.>> Yes, by then there was so much in existence thanks to the first releases that the authors felt more confident and could pick up on threads on their own initiative. It was a blast for them because there was a great deal of freedom in what they could come up with. One drawback though, was getting writers to "accept" that another setting could have messed up the one they had been assigned to design sometime in their history (or being bad guys somehow). This created a sort of quasi-utopic historical timeline with almost everybody being very nice and neighborly. <> Nope, not much planning here. We were designing Gazetteers pretty much on the go! We had lots of stray plots and inconsistencies, as could have been expected. The nature of the shadow elves as totally different breed of characters came as the result of a discussion I had with Gary Thomas, the original author of the Shadow Elves, over breakfast at the Hilton in L.A. during a convention. He was fishing for ideas on how to approach them, and we "kinda" decided not to copy the drow and come up with something new. For reasons not under his control, he had to bow out of the project half way through, and Carl Sargent (from the U.K.) finished the project, refining the Shadow Elves along the way. I met Carl personally years later at Euro GenCon in England. Phone communications with a 6-7hour time difference really does not help. A lot of stuff happened this way, since communications with the majority of my writers happened either via letters, phones, or during conventions. Staff meetings? Not a single one, until we got to Red Steel when some inhouse staff became more directly involved with Mystara! Til then, the best we got was a three way conversation with another designer and her editor during GenCon, and some unplanned chat during a Mystara seminar with six or seven prior contributors. People were asking questions, and we answered (often making up stuff on the spot... revisiting them later on over the phone, and then implementing the ones that we though were cool). Right. . . Go organize the development of a new world this way -- and there was no internet back then. Most of the communications were one on one. So, you think I had an impact, since I was Mystara-Central? You bet. :o) << When DID the shadow elves get re-cast as a misunderstood race, instead of evil "monsters", by the oD&D/Gaz design team?>> That kinda happened as the result of the Almanacs IIRC. <> All done! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 21:27:58 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Church of Darokin (Long) > Hi Mischa! > Thanks for the comments! :) No problem! Just delurking for the holidays, I guess. Recent list activity has been nice though...maybe I'll try another HWR next semester. > > I think you're trying to copy of RL too much. > > Maybe. I've borrowed alot from the real world, although my idea is to > borrow the structures from real world sources and make it different by > adding the details. Makes sense. This seems to be the general idea in designing Mystara after all. > This is an attempt to make some underlaying stuctures in the believes of > the Mystarans. It is ofcourse terribly generalizing and simplified. I guess it makes for a start - now for the specific religion-by-religion, nation-by-nation summaries? Or is that asking way too much? > Because the religious institutions of the Known World are considerably > weaker than the Church was in Europe during the middle ages, millions of > sects with unique practices have developed. This is only my attempt to > look at the Big Picture(tm). Plus in Mystara the effects of religion are obvious to any, so there will be less agnosticism/doubt/reliance on faith alone. A direct correlation is far from existant. > They should be different. IMO, the Eternal Truth is an adaption of the > Thyatian faith, but made so to fit the culture of the Ylari. My reason for > doing this is to explain the fact that all these groups contain similar > elements such as similar creation myths, concepts of sins, heaven and > hell. Yet, through the years the groups become different from one another. I think the underlying characteristics, while vital, aren't enough ground for generalizing comments. > At least the muslims believe that all the three follow the same God. And > the Old testament is an important part of all three religions. Ofcourse, > the three are separate religions, but do have the same foundation, right? > But you are right ofcourse that practice is vastly different, as it should > also be on Mystara. Not just practice, but foundation...some is the same but Christians also have the New Testament and Muslims the Koran (and please correct my theology, if it's off. One ethnicity class is the sum of my religious teachings at Pitt.) > BTW, which of these groups do you belong to? (Just curious :) I'm Jewish and I believe in all the Old Testament, Talmud and rabbinical commentary. OTOH, I am not orthodox...I am not very observant and I guess I fulfil King's words that you can deny G-d with your life even as you affirm His existence with your lips. One day hopefully I can develop the self-control to be totally observant (and the self-control to never get angry, never hate anyone, stay in good shape, write on a more regular basis, listen to conservatives insult liberals without losing my calm, etc., etc.) - in other words a pipe dream. I guess I can get better with time but don't know how much progress I've made my first 21 years so worry how much I'll make from now on. > Yep. > I sortof left the nonhumans out of this. But they're so cool! I guess my humanoid bias benefits from my being a HW fan where they are more common. Still, they're rather neglected in fantasy - these are DIFFERENT CULTURES. Feel free to make up new beliefs rather than make them humans with pointy ears, sharp teeth, bloodlust and bad breath. Hopefully my HWRs for the Malpheggi and Krugel did a good job of making them different. > World, I actually meant Eastern Brun. Ah. Small small sample :) > > Religions of Mystara...it could fit a whole book! > > I agree. Let me write the first chapter! ;) Hey, why not? It'd be a nice list project if you want to do this..and it would be very nice to see done. It's a heckuva lot of time for you and anyone else who gets really involved though. > Seriously though, I've always felt that this issue has been left out of > Mystara. In fact, this is also (sadly) true for most TSR settings. And most fantasy settings period. Then again, only scant treatment of general issues can be given usually. You have several thousand pages on Mystara...but you need to explain the mechanics of the world and game, the key personalities, the races, the professions, the geology, the history, the religion, the interaction between nations, each major culture...and well, you wind up with a little on everything and few topics that get alot of coverage. That's what us MML people are here for :) > Probably mainly of political reasons. You think people mind that much? I think most religious folks can (hopefully) distinguish fantasy from reality. I have my RW beliefs but in a fantasy setting, well, I recognize it has its own rules, and that's part of the joy of it. > about the benefits and restrictions of Clerics abilities(Game Mechanics), > while religion should have huge impact on the lives of the average > Mystarans. The GAZes and HWRs sometimes go indepth here, but never as much as I'd like. Well, Haavard, want to take up the project, with all the time and work involved? I'm sure others would like to help. I know we have some history and anthro fans here...do we have theology fans too? - - Mischa A strange way to run a country...use things up, people and places, and throw them away - William Serrin, "Homestead:The Glory and Tragedy of an American Steel Town" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 23:11:36 EST From: Arminath@aol.com Subject: [MYSTARA] - Arminath's OD&D Arcane Lore (long) Well met! 'Tis that time once again to make an attempt to impart some little tidbit of lore for ye, the readers of this wonderful MMB. I know after the severe burns I sustained upon spending too much time under the glorious sun the first day I reached the surface, most of my time was spent researching magic to allow me to enjoy what my ancestors have missed these last millenia. Wynter's Protection from Sunlight Level: 3 Range: Touch Duration: 1 Day (24 hours) Effect: Protects 1 creature from the harmful effects of sunlight. Magic-users casting Protection from Sunlight prevent all harmful and beneficial effects from the sun's radiance from affecting the creature touched. Sunlight-sensitive creatures (such as goblins) suffer no 'to hit' penalties while protected, but neither do they recieve the warmth and radiation of the sun (such as the kind plant and plant creatures need). The reflected heat keeps protected from freezing in the day, but the character still feels the chill of not recieving direct light and constantly appears shadowed in natural light (but not artificial light). Wynter's Damage Cloak Level: 4 Range: 0 Duration: 1 round / level Effect: Creates an aura that absorbs physical damage. This magic-user spell covers the caster with a shimmering aura that prevents the caster from taking damage from physical attacks. The caster is protected from 7d6 points of damage, so long as it is physical. Thus, the spell will prevent damage from swords, claws and spells that physically damage the protected creature, but will not stop the damage of an Energy Drain spell, or the attacks of Spectres and similar creatures that feed on lifeforce. Winter's Minor Spell Immunity Level: 4 Range: 0 Duration: 1 round / level Effect: Protects the caster from spells. This spell creates a 1 inch thick green shell that protects the magic-user from the effects of low level spells, whether beneficial or harmful in nuture. The caster is immune to the effects of all 1st and 2nd level spells and reduces by half (round in favor of the character) the effects of 3rd level spells, both magical and clerical. The caster's own spells are unaffected by the shell. Well, there ye have it, more of the lore that has helped me survive these last 6 centuries on the surface of this glorious place. Mayhap my next bit of lore will be my sword, La'imil, or as is more commonly called by humans, "Night's Promise". Tis the best of my creations yet, and required many unique spells to create. Or, mayhap there's something that ye all would like to know? Arminath Wynter - "Sorry, I'm not in the habit of taking apprentices. Oh, ye're the mage Bargle the Infamous? Sorry boy, never heard of ye." (The first of many encounters with Bargle in the Black Eagle Barony.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 23:21:50 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Questions for Bruce Heard On Sun, 20 Dec 1998, [iso-8859-1] Håvard Rønne Faanes wrote: > Yep. Thankyou very much Bruce! I'll let you get back to your christmas > preparations now. BTW, thanks for giving us the Gazetteer line! I'd definitely like to thank Brucefor the Gaz line too. They are really what kept me into D&D beyond anything else. Too bad that most of the ones I need are now so long out of print.. I wonder if anyone has the original printing masters. Ethan - Who just got Atruaghin, NR,and Rockhome. Now where to find Glantri and Alfheim,Darokin and Minrothad... Yeesh.. - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 07:59:36 +0100 From: Ezio Pignatelli Subject: [MYSTARA] - [Fwd: New OD&D Skill] This is a multi-part message in MIME format. - --------------61C715FA2863 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit - -- Ezio Pignatelli - Dipartimento di Astronomia - Padova Tel: +39-49-8293459 - Fax: +39-49-8759840 mailto:pignatelli@pd.astro.it http://leda.pd.astro.it/~epignat - -- - --------------61C715FA2863 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-ID: <367DF19A.30C8@pd.astro.it> Date: Mon, 21 Dec 1998 07:58:34 +0100 From: Ezio Pignatelli Organization: Dipartimento di Astronomia di Padova - Italy X-Mailer: Mozilla 3.0Gold (X11; I; SunOS 5.5 sun4m) MIME-Version: 1.0 To: mystara@mpgn.com Subject: New OD&D Skill References: <199812192333.SAA18271@phaser.Showcase.MPGN.COM> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well.. just to tell you that all these OD&D spells are GREAT. :) Now, would you be so kind to post also some info about your Winter Character? I am very interested about the chap that came out with these spells. :) Oh, if you didn't already... I was out of town for one month, and had to read all the digest in a rush... may be I skipped it. - -- Ezio Pignatelli - Dipartimento di Astronomia - Padova Tel: +39-49-8293459 - Fax: +39-49-8759840 mailto:pignatelli@pd.astro.it http://leda.pd.astro.it/~epignat - -- - --------------61C715FA2863-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #757 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, December 22 1998 Volume 1997 : Number 758 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [Fwd: New OD&D Skill] Re: [MYSTARA] - Mystara: the Movie [MYSTARA] - HW 1015 almanac supplement: EIRMONT Re: [MYSTARA] - Church of Darokin (Long) Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT [MYSTARA] - Lost Histories: Empire of Aran Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) ---------------------------------------------------------------------- Date: Mon, 21 Dec 1998 03:17:39 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - [Fwd: New OD&D Skill] Aye, so ye would like to know more of me, eh? Well, fear not, ye haven't miss a thing yet. I've just recently stumbled across this little wonder and so long as my little tidbits of Lore interests all of ye, I'll reveal more of myself. Suffice to say, my kind isn't readily accepted in many places after the Invasion of Alfheim, but those stuffed tree huggers had it coming. I don't agree with everything that happened, mind ye, but for the Elves of the World Above to try to keep us confined in Darkness was just as wrong. Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 02:00:01 PST From: "Jerry Hovenanian" Subject: Re: [MYSTARA] - Mystara: the Movie On Wed, 16 Dec 1998 16:36:33 +0100 DM wrote... >anyone cares to line up RW actors for some of the political figures >in Mystara? :o)>> Na...here are my choices for RW actors who shouldn't be in the film... Thyatis Thincol Torion: Dom DeLuise Karameikos Stefan Karameikos: David Schwimmer Olivia Karameikos: Eric Idol (In drag) Bargle the Infamous: Pauly Shore Ludwig von Hendriks: Rodney Dangerfield Claransa the Seer: Lisa Kudrow Teldon: Johnny Depp Glantri Etienne d'Ambreville: Paul Hogan Carnelia de Belcadiz: Ru Paul Jaggar von Drachenfels: Andrew McCarthy Kol XIV: Puppet....Gilbert Gottfried does the voice Malachie du Marais: George Wendt Jargar von Drachenfels: David Hasselhoff For all the Republicans out there..... Dolores Hillsbury/Synn: Hillary Clinton and for the Democrats.... Brannart McGregor: Bob Dole Alphatia Eriadna: Roseanne Barr Tylion VI/Terari: George Carlin Haldemar of Haaken: Don Knotts Zandor: Matthew Perry Broderick: Howard Stern Rockhome Everast XV: Michael J. Fox Heldann Wulf von Klagendorf: Chris Elliot Shadow Elves & Elves Telemon: Marilyn Manson Others Thar: Dana Carvey Moglai Khan: Jackie Chan The Master of Hule: Adam Sandler Chandra ul-Nervi: Cheech Marin Mohammed al-Kalim: Jeff Goldblum Ragnar the Stout: Martin Short Let me know what you think. >>>>------------------------------------------------------------->>>> <-----<<< Jerry Hovenanian * clumsydwarf@hotmail.com >>>-----> <<<<-------------------------------------------------------------<<<< "Never in the field of human conflict, was so much owed by so many to so few." - Sir Winston Churchill - "So let's all give Microsoft a swift kick to the groin" - Personal addendum to Churchill quotation. >>>>------------------------------------------------------------->>>> ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 03:17:50 PST From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - HW 1015 almanac supplement: EIRMONT EIRMONT 6, AC 1015: Traldar Learn of Deception. Location: Southern Azcan Empire, Azca. HW Description: The Traldar learn from a captured Azcan priest that they never took their artifact, and that they never understood why the Traldar were attacking them. The Traldar then realize that they were tricked by the deceiving Shattenalfen into attacking their enemies for them. They vow to fight the elves until they retrieve their artifact. (See Va. 17, Am. 9; Ei. 12, Ka. 8.) EIRMONT 12, AC 1015: Traldar Turn on Schattenalfen. Location: Northern and eastern Schattenalfen lands, Schattenalfheim. HW Description: Many Traldar bands attack the Schattenalfen from their positions in southern Azca or from their homeland. Their attacks are fierce, as they are furious about the elves' treachery. While they will do not get a crushing victory against the unprepared Schattenalfen, they still manage to cripple them rather badly. (See Am. 9, Ei. 6; Ka. 8.) What This Means: Most of the Schattenalfen forces are in the outer world fighting the Shadow Elves. The remaining Schattenalfen are set in defense though, and it is hard to defeat their fortified troops. This turn of event is not good for them, though. EIRMONT 14, AC 1015: Neathar Raid on Atacoatli. Location: Atacoatli, Azca. HW Description: A force of Neathar attack the city of Atacoatli, while many Azcan troops are away having little success in their own lands, therefore avoiding the bulk of the Azcan regular might. They disperse when the Azcan troops return from their lame campaign. (See Sv. 19, Sv. 26; Ka. 1, Ka. 28.) What This Means: Not only do the Azcans have no success in their campaign against the Neathar tribes, but the Neathar even retaliate, inspired by Diulanna. The Azcans go from military disaster to disaster, and the warlike people now wonders if they have finally reached the bottom. The priesthood of Atzanteotl is more and more pointed as the source of the problems, and many voice their opinion despite the risks of sacrifice. EIRMONT 14, AC 1015: Negotiations Begin. Location: Haldemar, Alphatian Neatharum. HW Description: Commander Ezreilla has Chief Zorok brought before her. She announces to him that Empress Eriadna has authorized her to initiate negotiations to end hostilities between the Alphatian and Neathar peoples. Zorok states that he will listen to the Alphatians' proposals, but will not commit to talks until the Neathar prisoners are released. Ezreilla compromises and offers to release half of the prisoners for now. Zorok agrees and the negotiations begin. Ezreilla and Zorok spend the day in intense negotiation. By day's end, they have made little progress beyond establishing each other's position on matters. With that in mind, they recess for the day. Negotiations will begin again tomorrow. (See Sv. 21, Sv. 26; Ei. 15.) What This Means: Zorok is well aware that a war between the Alphatians and Neathar would be disastrous for his people. With negotiations, he can at least get the best deal for his people. The first day of negotiations involves the two sides establishing their position and probing the other for possible angles. Zorok wants assurances that the Alphatians will uphold any peace agreement. Ezreilla counters that there are not any material assurances, just mutual trust. EIRMONT 15, AC 1015: An Unexpected Resolution. Location: Haldemar, Alphatian Neatharum. HW Description: Once again, Zorok and Ezreilla begin their talks on a peace between the Neathar and Alphatians. The negotiations proceed at a similar pace as the previous day and little progress is made. The negotiations are interrupted by outside disturbances. A servant comes in and informs Ezreilla that visitors have arrived and wish an audience with the Alphatian leader here. The servant adds that the visitors are elves. With the midday meal upon them, Ezreilla suggests that the negotiations recess early and asks Zorok to dine with her while she meets with these visitors. The visitors enter and are offered food and drink. They politely decline the offer. The elves pronounce that they come from a bordering land. They speak of the recent visit by the clerics pursuing the man that had slain several of their people. They relate how the clerics and their companions drove the man away from their lands. The elves declare that they had wanted to see these people who had spawned those that had aided them. So the elves organized a party to travel, here to Neatharum, and witness for themselves the Alphatian people. The elves add that the Immortals, Alphatia and Koryis, have always acted as their benefactors. They express their hopes that the elves and the Alphatian people can have a similar relationship. The elves then offer their thanks for being allowed to speak. Commander Ezreilla offers the elves the opportunity to travel to the Floating Continent, telling them that Neatharum pales in comparison to Alphatia itself. The elves thank her for the offer and accept it. Ezreilla summons an aide to make the preparations for the transit and to inform the Imperial Court of the impending arrival. Ezreilla and Zorok finish their meal and return to the negotiations. Surprisingly, his demeanor is changed and an agreement is quickly resolved. Under the agreement, the Neathar recognize Neatharum as a kingdom and the Alphatians and Neatharum recognize the Neathar Lands as sovereign kingdoms. An agreement of non-aggression is established preventing Neatharum expansion; likewise, Neathar expansions into Neatharum are prevented. Both peoples will be given free passage back and forth between Neatharum and Neathar Lands without fear. Visitors will respect and be held in accordance of the laws of that land. Satisfied, both negotiators shake hands and exchange gifts to seal the agreement. They do agree to meet later to discuss possible trade and defense talks. Ezreilla orders the release of all prisoners, then conveys the news of the agreement to the Empress. Later, she has the agreement announced to the people of Haldemar. (See Sv. 26, Ei. 14; Ei. 18, Ka. 24.) What This Means: The negotiations are deadlocked until the elves visit. Zorok recognizes that the elves are those known as the Gentle Folk. Familiar with the awe in which the Neathar hold for these elves, he is impressed that they had not only been aided by Alphatians, but also had sought out the Alphatians. In his opinion, if the elves trust the Alphatians then so can he. Besides, the agreement is not too much different than the earlier one between the Alphatians and Neathar. Dogrel had broken that agreement, but with him removed, the chances are less likely for future troubles. The appearance of the Gentle Folk acts as a sign that the Alphatians can be trusted. For their part, the Gentle Folk are eager to see the lands and people that produced their patrons, Alphatia and Koryis. This anxiousness has intensified as the elves pondered the matter, drawing symbolic conclusions of Immortal patronage and extending that to mortal patronage. EIRMONT 18, AC 1015: Gentle Folk Arrive in Alphatia. Location: Andaire, Jafilia, Alphatia. HW Description: A skyship from Haldemar lands at a berth at the Imperial Palace. From it emerge the elven delegation. A representative of the Empress and clerics of Alphatia, Koryis, and Razud meet them. Also present is a representative of the Shiye-Lawr Elves. The Gentle Folk are greeted by the representatives and shown to guest quarters where they will stay. The elves request to be shown the land of Alphatia. The Imperial representative offers them the freedom to tour Alphatia; later, the Empress will speak with them. The clerics offer to act as their guides. (See Am. 12, Ei. 15; Ka. 14.) What This Means: The party of Gentle Folk have arrived at the Floating Continent. Their visit is placed in the hands of the clergy of Alphatia and Koryis. The clerics of Razud are present out of curiosity and to offer a presence of their Immortal, while the Shiye representative is present to evaluate these Hollow World Elves. The Gentle Folk want to tour Alphatia, not exchange pleasantries with the ruling elite. As elves, they are considered visiting nobles and deserving respect. Their request to see Alphatia is granted on the condition that they are escorted by Alphatians. What The PCs Can Do: Any PCs involved with the tracking of Zandor into Gentle Folk Lands may be present at the behest of the Empress and clergy; this presence should provide the Gentle Folk with familiar faces. These PCs will also be of invaluable service to the folk meeting them: prior to their touch down, the officials will be interested in any information or observations the PCs may have had while in the lands of the Gentle Folk. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 19 Dec 1998 11:42:54 -0600 From: Tim Subject: Re: [MYSTARA] - Church of Darokin (Long) Håvard Rønne Faanes wrote: > > This is an attempt to make some underlaying stuctures in the believes of > the Mystarans. It is ofcourse terribly generalizing and simplified. > Because the religious institutions of the Known World are considerably > weaker than the Church was in Europe during the middle ages, millions of > sects with unique practices have developed. This is only my attempt to > look at the Big Picture(tm). I liked your idea that most of the churchs of the mainland Known World had their roots in Thyatian belief. The Known World is a small region and Thyatis has been a large force in it (Karameikos, Darokin, Ylaruam, etc.) that it makes sense that other nations would adapt Thyatian belief (especially those conquered or controlled at some point). Vastly different religions wouldn't make sense in such a small area. Just looking at those nations touched by Christain Europe or Muslim Arabia shows that religious influences last longer than almost anything else. America isn't a Christian nation because we formed it ourselves but because of who conquered it. > Alphatia and the Thyatian colonies are totally different. > IMO. Alphatians probably have their own mythology, but mainly care about > Immortals for the power they provide. Alphatian myths and concepts were brought from another world and might not fit exactly with a then unknown world. Perhaps that's why magic as opposed to religion has played a bigger part for them. Not that they crave power from the Immortals but felt they didn't understand the workings of this world. Over time, that feeling has remained to a large extent. - -- Timothy R. Haney This has been a Galwylin® Production http://www.airnet.net/galwylin/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 20 Dec 1998 23:48:18 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Questions for Bruce Heard At 17.08 20/12/98 EST, Ambreville@aol.com wrote: >Staff meetings? Not a single one, until we got to Red Steel when some inhouse >staff became more directly involved with Mystara! Til then, the best we got >was a three way conversation with another designer and her editor during >GenCon, and some unplanned chat during a Mystara seminar with six or seven >prior contributors. People were asking questions, and we answered (often >making up stuff on the spot... revisiting them later on over the phone, and >then implementing the ones that we though were cool). Right. . . Go organize >the development of a new world this way -- and there was no internet back >then. Most of the communications were one on one. So, you think I had an >impact, since I was Mystara-Central? You bet. :o) All of these is very interesting... and very different from what I've imagined :-| A couple other questions for you: - - Did "new" writers have free access to all that was published by TSR on the matter or not? And did you tell new writers to read this Gaz or that module before starting writing? - - Were the Gaz developed one after the others or did you start working on GAZ x before GAZ x-1 was completed? ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 17:24:37 EST From: Ambreville@aol.com Subject: Re: [MYSTARA] - Questions for Bruce Heard In a message dated 12/21/98 3:00:57 PM Central Standard Time, brizio@lunet.it writes: << Did "new" writers have free access to all that was published by TSR on the matter or not?>> What do you mean? Did we provide free copies to freelancers for reference? Sure we did. Often more than your average writer felt like reading. Our mail dept. had a particular dislike of us "creatives" because of those occasionally monumental packages to be UPSed ASAP (or Fedexed if overseas -- yipes!) to freelancers. Aahhh, those fond souvenirs of the Canadian customs. . . :o) << And did you tell new writers to read this Gaz or that module before starting writing?>> You bet, in a lot of detail. This was usually part of their contract. << - Were the Gaz developed one after the others or did you start working on GAZ x before GAZ x-1 was completed? >> Starting on one project before the other was completed was a common occurrence. Some freelance writers were full-time professionals while others where writing on top of their regular jobs. Others had prior engagements, leaving less-than-ideal windows of opportunity. That's all part of production scheduling and editorial awareness! And remember, back then when a shipping deadline was revealed on the market, there was no changing it, regardless of editorial or production difficulties. And woe be the writer who had to rewrite part of a submission (let alone one rejected outright). We also had those who disappeared in mid-project without leaving an address, the one sending a note on D-Day saying he broke both arms (he must have dialed our number with his nose, a very, very loooong nose), another who claimed his mail box had been stolen and therefore could not mail the submission (he couldn't get a ride to the post office, sure). You think of it, surely it happened! :o) Scheduling was much harder in other lines that had a greater volume. The problem often happened with an accessory followed with a trilogy of related adventures. These are always a production headache. Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 18:05:30 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Questions for Bruce Heard > < shopping, Bruce ... but some time, when you get a minute, I'd honestly like > to know. :-) >> > >All done! :o) > >Bruce Heard Thanks, Bruce! Now I won't have to wonder about this, all through my whole (all of 4 days, sigh...) holiday break. :-) Sharon/Rotipher *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 18:31:54 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) >Wynter's Protection from Sunlight >Level: 3 >Range: Touch >Duration: 1 Day (24 hours) >Effect: Protects 1 creature from the harmful effects of sunlight. > Magic-users casting Protection from Sunlight prevent all harmful and >beneficial effects from the sun's radiance from affecting the creature >touched. Sunlight-sensitive creatures (such as goblins) suffer no 'to hit' >penalties while protected, >Wynter's Damage Cloak >Level: 4 >Range: 0 >Duration: 1 round / level >Effect: Creates an aura that absorbs physical damage. > This magic-user spell covers the caster with a shimmering aura that prevents >the caster from taking damage from physical attacks. The caster is protected >from 7d6 points of damage, so long as it is physical. >Winter's Minor Spell Immunity >Level: 4 >Range: 0 >Duration: 1 round / level >Effect: Protects the caster from spells. > This spell creates a 1 inch thick green shell that protects the magic-user >from the effects of low level spells, whether beneficial or harmful in nuture. There seems to be a discrepancy in the power of these spells, as to how much protection and/or benefit they afford. The first spell is going to provide, at most, a compensation for what's really a VERY small "to hit" and/or morale penalty, which certain cave-adapted races suffer in daylight (plus it might save a Schattenalf from a few hp of damage). The second and third spells, by comparison, can potentially protect someone from a large number of attacks/spells, yet are only one level higher. Its merely having a longer duration, and a range of "Touch", doesn't seem like enough of a reason to make the anti-sunlight spell nearly as difficult to cast as the combat-protection ones. Perhaps a good precedent for how difficult the "Protection From Sunlight" spell ought to be, is the Minrothadders' (2nd level) "Nightwatch". That spell does essentially the same thing for its recipients -- namely, it lets them function normally under lighting conditions they're not adapted to, and under which they would otherwise suffer some penalties to hit -- and it has a duration from sundown to sunup ... which (switched vice-versa, so it runs from dawn to dusk) is all the time the shadow elf's spell would actually have to last, at least on the outer world. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 18:38:57 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT > For their part, the Gentle Folk are eager to see the lands and people >that produced their patrons, Alphatia and Koryis. The Gentle Folk are "eager" to do something...? Wow, the Spell of Preservation really HAS taken a beating! :-D *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 22:11:06 EST From: Alex295@aol.com Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT In a message dated 12/21/98 6:39:33 PM Eastern Standard Time, dornhoff@bio.umass.edu writes: << > For their part, the Gentle Folk are eager to see the lands and people >that produced their patrons, Alphatia and Koryis. The Gentle Folk are "eager" to do something...? Wow, the Spell of Preservation really HAS taken a beating! :-D >> mainly just a means to get some of the lesser used HW nations a mention or two. fear not that too much change is in the works for HW. take comfort in this proverb: "the more things change, the more things stay the same." then again ... nah the masses would never allow it. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 21 Dec 1998 23:34:57 -0800 From: Andrew Theisen Subject: [MYSTARA] - Lost Histories: Empire of Aran "The Chosen" by Shu-rak, planar spider theologian, and High Pontiff of the Mother Progenitor (spoken on the Isle of Night, 1015 AC) "In the beginning, there was the First Sac, from whence sprung our creator, the Mother Progenitor, and her brethren. From them was woven the fabric of the planes as we know them, whole and interconnected. For countless millenia it was thus, until our Mother deemed the time right to reproduce, and share her creation with her offspring. "She chose as her mate the Silent One, but was seduced instead by the Great Deluder, in false form. When their mating was complete, the Deluder revealed his true colors, and fled the death ritual which is our custom. >From then on, his existence has forever been our Mother's cause of shame. "The Second Sac was woven, and the Mother Progenitor's eggs deposited therein. From thence sprang we, the Travelers, gifted with our Mother's ability to fold between scales. With this talent, we soon established a mighty empire, spanning the Ethereal strata. "Alas, contacts with other cultures diluted our race. Material minded Travelers abandoned the Great Mother's ways, seeking the simpler comforts of lesser species. Worse, some even forsook our Mother for the worship of false prophets pretending to cosmic importance. Others still took to embracing the Phanatons, those creatures created to be our Servitors among the scales. "Outraged by these betrayals, our Mother led her most loyal followers here, to Atlach, a world far removed from the scales traveled by our treacherous brethren. In a distant land of dense forests we settled, abandoning the decadent practices of the other Travelers, and dedicated solely to worship of the Mother Progenitor. "To strengthen our numbers, the Mother Progenitor oversaw a grand experiment. Controlled matings with the indigenous arachnid species resulted in the birth of a new class of citizen- the Aranea. Our new brethren proved capable warriors and laborers, expanding and defending our homes and overseeing the work of the Servitors. The Travelers were free to fully tend to the Mother Progenitor and address the spiritual needs of the flock. Our majestic city of Aran was built, and new colonies were founded. The empire was flourishing. "It was then that the Great Deluder returned. Once more betraying the law of our Mother, he began to whisper words of sedition to the Aranea. The Deluder lied to our brethren, made them step outside their place in the order of our race, and attempt to usurp the positions of the Travelers as the Word of our Mother. The Rift began, pitting arachnid against arachnid, and weakening our mighty empire. "With the power of the Mother Progenitor behind us, the Deluder's minions could not long stand, and they fled. They settled in a far distant land, where they continued to practice their sacriligeous rites for centuries. Eventually, they were eliminated from Atlach by Man, though tales of their evil live on to this day. "Mankind. The bane of our existence. Their existence is tolerated by our Mother as a test- that we will continue to better ourselves, not to become complacent. "Even as ours was a flourishing empire, Man was still a mewling, simpering maggot, clawing his way for survival. Millenia after our arrival on Atlach, they established their first imperial legacy- the damned Empire of Thonia- in lands distant from our own. "In their outpost of Blackmoor, later to become a kingdom of its own, they constructed powerful, blasphemous magicks. Beyond their comprehension they were, and nearly led to the doom of the entirety of Atlach. Seas roared, mountains burst; only by the grace of the Mother Progenitor were we spared. Her power shielded us from the devastations wrought by Man, but even still, the land was marked by their folly. Our empire was shaken- split off from the rest of the world; our lands lifted by the cataclysm, becoming the great plateau we live upon. Contact with our colonies was lost, and we withdrew to Aran, determined never again to commerce with Man. "For millenia it remained thus, as we of Aran expanded into the surrounding plateau. Though evidence of Mankind's continuing expansion surrounded us, never did they venture into the realms of Aran. Even the plague unleashed by the outscalers of Alphatia, which cause the infected to assume the forms of beasts, did not penetrate into our lands. "Alas, during the Satusar dynasty (founded by an Alphatian outscaler), those Men living in the lands known as Thothia began to found settlements in the areas around the lower valley. Those colonies nearest Aran were destroyed, though the settlements on the opposite side of the valley were left, lest Aran draw attention to itself. Still, our Mother formulated a plan to halt the further expansion of Mankind. "The successor to the Satusar dynasty, Ramenhotep X- resmuming the line of his ancient forebearers- was singled out by our Mother. She sent her daughter Aketheti, first of the Aranoids, gifted with the ability to assume human form (inspired by the outscaler plague), to contact him in the Temple of the Dawn. Ramenhotep X was converted to our faith, and brought it, in modified form (to conceal our existence) to his people. Though he attempted to betray our Mother in the end, he and his successors managed to bring Her word to the Thothians. Settlements of the plateau were ceased, and our Mother's teachings, passed via the Aranoids, proved sufficient to control the population growth of the Thothian Men. "Recently, the false prophets that Men worship drew their followers into a global conflict. As a result of this conflict, the Mother Progenitor's existence upon the plateau was discovered by Man, and She was banished from Aran. Her daughter, Aketheti, was also discovered, and disappeared, leaving the Men of Thothia once more to their own purposes. Our empire was sent into disarray such as has not been seen since the Rift, without the guidance of our Mother. "Yet despair not, for our Mother has sent word that She yet lives. Though unable to return at this time, She has not forgotten her beloved children. She has given orders and a plan by which we shall once more bring the Men of Thothia under our wing. No longer shall we hide from Man, She declares, but we shall expand our borders, and dominate them, as we have the Servitors. Those that will not submit, shall be destroyed. Thus speaketh the Mother Progenitor. "This is the dawn of a new era on Atlach, an era marked by the dominance of arachnids!!!" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 06:43:06 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) On 12/21/98, Sharon Dornhoff wrote: "There seems to be a discrepancy in the power of these spells, as to how much protection and/or benefit they afford. The first spell is going to provide, at most, a compensation for what's really a VERY small "to hit" and/or morale penalty, which certain cave-adapted races suffer in daylight (plus it might save a Schattenalf from a few hp of damage). The second and third spells, by comparison, can potentially protect someone from a large number of attacks/spells, yet are only one level higher. Its merely having a longer duration, and a range of "Touch", doesn't seem like enough of a reason to make the anti-sunlight spell nearly as difficult to cast as the combat-protection ones." "Perhaps a good precedent for how difficult the "Protection From Sunlight" spell ought to be, is the Minrothadders' (2nd level) "Nightwatch". That spell does essentially the same thing for its recipients -- namely, it lets them function normally under lighting conditions they're not adapted to, and under which they would otherwise suffer some penalties to hit -- and it has a duration from sundown to sunup ... which (switched vice-versa, so it runs from dawn to dusk) is all the time the shadow elf's spell would actually have to last, at least on the outer world." A few good points Sharon, but please note these spells are over a decade and a half old, before most of the GAZ series was finished. Since then spells like Nightwatch were developed for the Mystara canon as "official" spells for those areas. If you look at the reasoning behind these spells, maybe they'll make better sense. Protection from Sunlight: removes totally an inherant deficiency for 24 hours: the inability to withstand sunlight. What happens when a commando squad of Shadow Elves with this spell strike in the middle of the day? Everyone knows they burn real easily and can't possibly stand the light of day, right? Also, remember that ALOT of creatures have low level Wokani in their tribes. Leaders with these spells can be devestating. Vampire mages could function in the light of day as well. Lots of playtesting this spell determined that IMC it be made at least mid level so not too many low level mage creatures could cast alot of them. The duration was based on Waterbreathing, because it granted a natural ability (the ability to breathe water), for 1 day. Also remember that it works both ways; creatures that need sunlight can't be affected by the sunlight, so special sunlight-based properties of these creatures are cut off as well. Damage Cloak: OK, typo here. The spell is supposed to prevent 7d4 points of damage. With a range of 7-28 points of negated physical damage, the spell isn't over-powered for its level. Remember a Fireball or Lightning Bolt is only a 3rd level spell and they can inflict 7d6 (7-42) points of damage at 7th level, and go on up to 20d6! Also, Damage Cloak doesn't prevent purely magical damage, such as the various Cause Wounds spells and Magic Missiles nor does it affect poisons and poison based spells like Cloudkill. Minor Spell Immunity: This is essentially a cut up weaker version of the 9th level Immunity spell (RC p59) that only affects spells. It affords no protection from missiles or melee atttacks of normal and silvered weapons. Also note that, while the caster's own magic is unaffected, the immunity extends to all spells of those levels, whether beneficial or harmful (I've actually had a character bleed to death with this spell up, as the cleric in our party only had a Cure Light Wounds spell left by the time he go to me, and my Minor Spell Immunity held out just long enough for him to attempt a quick healing and watch me be unaffected and die). Note also that Immunity can be willed up and down by the caster and has a 1 turn per level duration and a 21st level caster (the minimum for a 9th level spell) would have the spell up for 21 turns, or 3 hours and 30 minutes (!) whereas Minor Immunity would only last 21 rounds, or 21 minutes. Well, that's about all I can say for now. IMC and others I have played in, the spells have appeared to be balanced. If they don't suit you the way they are, or would be "overpowered" IYC, tinker with the levels. Everyone runs their own games in their own unique ways. What's good for one game could totally wreck another and that's what so great about it, the sharing of ideas, right? Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #758 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, December 23 1998 Volume 1997 : Number 759 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT [MYSTARA] - Seeking info on Wendar/Essuria Re: [MYSTARA] - Seeking info on Wendar/Essuria Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT Re: [MYSTARA] - Questions for Bruce Heard Re: [MYSTARA] - Lost Histories: Empire of Aran Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) Re: [MYSTARA] - Arminath's OD&D Arcane Lore [MYSTARA] - Happy Holidays! [MYSTARA] - Neh-Thalggu RE: [MYSTARA] - Seeking info on Wendar/Essuria Re: [MYSTARA] - Lost Histories: Empire of Aran ---------------------------------------------------------------------- Date: Tue, 22 Dec 1998 06:46:06 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT >The Gentle Folk are "eager" to do something...? Wow, the Spell of >Preservation really HAS taken a beating! :-D >> >mainly just a means to get some of the lesser used HW nations a mention or >two. fear not that too much change is in the works for HW. Really? Whatever happened to the Burrowers??? Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 14:46:45 CET From: "Herve Musseau" Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT From: Sharon Dornhoff >> For their part, the Gentle Folk are eager to see the lands and people >>that produced their patrons, Alphatia and Koryis. >The Gentle Folk are "eager" to do something...? Wow, the Spell of >Preservation really HAS taken a beating! :-D well, not THE Gentle Folk, just THOSE Gentle Folk... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 18:39:35 GMT From: "John Polacek" Subject: [MYSTARA] - Seeking info on Wendar/Essuria I'm just curious, has there been any published material (either by TSR or on the 'net) on the region of Wendar and Essuria (the lands detailed in X11: Saga of the Shadow Lord). The reason I ask is that I'm thinking about expanding my campaign to this region in the future and as far as I know the only info on it is in X11. I have plenty of ideas about fleshing out this area, but I'd like to know if someone's already beaten me to it. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 20:29:29 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Seeking info on Wendar/Essuria John Polacek asked about information on Wendar/Essuria. Marco Dalmonte(DM) and Shawn STANley made a Timeline for the region a couple of years ago. I believe that and some other material including an excellent map of the region by Geoff Gander can be found in Shawn STANley's site. I don't remember the adress right now, but if you visit my mystara page at www.nvg.ntnu.no/~hoc/mystara.html you should be able to find the site through the webring OR using the link section. John, even if they "beat you to it" as you say, im sure everyone in here (Me definately included) wants to hear about you ideas. If you're able to incorprate them into the said Timeline, thats even better. So, what are you waiting for? :) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 15:05:20 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT On Tue, 22 Dec 1998 Arminath@aol.com wrote: > Really? Whatever happened to the Burrowers??? Exactly what we need. more Entropy-minded creatures in mystara. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 23:05:18 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Questions for Bruce Heard At 17.24 21/12/98 EST, Ambreville@aol.com wrote: ><< Did "new" writers have free access to all that was published by TSR on > the matter or not?>> > >What do you mean? Did we provide free copies to freelancers for reference? Yes, that was more or less what I was trying to write, but didn't found the proper english words :-( Thanks for your answers. ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 21:09:25 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Lost Histories: Empire of Aran >"The Chosen" by Shu-rak, planar spider theologian, and High Pontiff of the >Mother Progenitor (spoken on the Isle of Night, 1015 AC) > > "In the beginning, there was the First Sac, from whence sprung our >creator, the Mother Progenitor, and her brethren. From them was woven the >fabric of the planes as we know them, whole and interconnected. For >countless millenia it was thus, until our Mother deemed the time right to >reproduce, and share her creation with her offspring. > "She chose as her mate the Silent One, but was seduced instead by the >Great Deluder, in false form. When their mating was complete, the Deluder >revealed his true colors, and fled the death ritual which is our custom. >>From then on, his existence has forever been our Mother's cause of shame... Ooooh, cool! Night Spider theological propaganda, straight from the arachnid's chelicerae! Is there more of this, Andrew? If not, I'd love to help work out Korotiku's side of the story: I've been wondering about Old Aran's history, on and off, for a while now; and my guess is that there's a LOT of things about their past -- and hers -- that Arachnae Prime doesn't want Shu-rak or her other followers to know.... ;-) Reply or e-mail me, okay? Thanks! Sharon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 21:33:56 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Arminath's OD&D Arcane Lore (long) >A few good points Sharon, but please note these spells are over a decade and a >half old, before most of the GAZ series was finished. Wow, that is old! I hadn't realized you'd designed them so long ago, when there weren't as many spells, to offer precedents in the game-system. > Since then spells like >Nightwatch were developed for the Mystara canon as "official" spells for those >areas. If you look at the reasoning behind these spells, maybe they'll >make better sense. > >Protection from Sunlight: removes totally an inherant deficiency for 24 >hours: the inability to withstand sunlight. What happens when a commando >squad of Shadow Elves with this spell strike in the middle of the day? >Everyone knows they burn real easily and can't possibly stand the light of >day, right? Also, remember that ALOT of creatures have low level Wokani in >their tribes. Leaders with these spells can be devestating. Vampire mages >could function in the light of day as well. Lots of playtesting this spell >determined that IMC it be made at least mid level so not too many low level >mage creatures could cast alot of them. The duration was based on >Waterbreathing, because it granted a natural ability (the ability to breathe >water), for 1 day. Also remember that it works both ways; creatures that need >sunlight can't be affected by the sunlight, so special sunlight-based >properties of these creatures are cut off as well. Okay ... I see why you made the spell 3rd level, if you were assuming shadow elves couldn't step out the door without taking damage. For Schattenalfen, vampires, or Nimmurians (to name a few), a spell that totally deflects sunlight and protects them from physical harm really WOULD be 3rd level. When I objected to the spell's being unnecessarily difficult, I'd been thinking in terms of the Gaz13 shadow elves, for whom sunlight is blinding but not damaging. For that version of the race, a sight-altering spell like a reversed Nightwatch (plus a little sunburn-ointment from the shamans) would suffice for outdoor actions in daylight; there'd be no need to bend the light around the recipient, because the light itself isn't hurting them significantly. If it's Gaz13 shadow elves -- or orcs or goblins -- who are using an anti-sun spell, then the spell's only canceling out a "to hit" and/or morale penalty. In which case, I still don't think it should be any higher-level than spells like Bless, which have a similar effect in the net number of points they add to attack rolls/morale. BTW, there's no need to give humanoid wokani access to the spell, merely because elves (and mages also, one assumes) can cast it. There's lots of "standard" RC spells which are unavailable to wokani, and this spell would be much more obscure than those. >Damage Cloak: OK, typo here. The spell is supposed to prevent 7d4 points of >damage. With a range of 7-28 points of negated physical damage, the spell >isn't over-powered for its level. Remember a Fireball or Lightning Bolt is >only a 3rd level spell and they can inflict 7d6 (7-42) points of damage at 7th >level, and go on up to 20d6! Also, Damage Cloak doesn't prevent purely >magical damage, such as the various Cause Wounds spells and Magic Missiles nor >does it affect poisons and poison based spells like Cloudkill. > >Minor Spell Immunity: This is essentially a cut up weaker version of the 9th >level Immunity spell (RC p59) that only affects spells. It affords no >protection from missiles or melee atttacks of normal and silvered weapons. >Also note that, while the caster's own magic is unaffected, the immunity >extends to all spells of those levels, whether beneficial or harmful (I've >actually had a character bleed to death with this spell up, as the cleric in >our party only had a Cure Light Wounds spell left by the time he go to me, and >my Minor Spell Immunity held out just long enough for him to attempt a quick >healing and watch me be unaffected and die). Note also that Immunity can be >willed up and down by the caster and has a 1 turn per level duration and a >21st level caster (the minimum for a 9th level spell) would have the spell up >for 21 turns, or 3 hours and 30 minutes (!) whereas Minor Immunity would only >last 21 rounds, or 21 minutes. Okay, this makes more sense. Thanks for the clarifications on the other two spells. Can they be used on the same person (i.e. yourself) simultaneously, by the way? If so, you'd become a pretty tough-to-kill character, for a short time! >Well, that's about all I can say for now. IMC and others I have played in, >the spells have appeared to be balanced. If they don't suit you the way they >are, or would be "overpowered" IYC, tinker with the levels. Everyone runs >their own games in their own unique ways. What's good for one game could >totally wreck another and that's what so great about it, the sharing of ideas, >right? > >Arminath Wynter Of course! I wasn't trying to be nitpicky; I was just puzzled by how the spells' respective levels didn't seem to reflect the anti-sun spell's effects, "combat stat"-wise. Thank you for straightening out the discrepancy for me. :-) Sharon/"Rotipher" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 00:11:31 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Arminath's OD&D Arcane Lore No problem Sharon! Input from others is always welcome! My campaign has been going on and off for a long time now and has seen many faces, new and old grace the circle of our group. Even though the RC stipulates the spells allowed to Shaman and Wokan humanoids, IMC we've developed rules that allow humanoid PCs (Gaz 10 PCs are too unbalanced for use IMC) in our games. We use the same rules for humanoid NPCs (what's good for one side is good for another), and if a group of brave PCs falls to a tribe of humanoids that has a Wokan, well, the Wokan may be able to learn the spell. As for a combination of using Damage Cloak and Minor Spell Immunity, it is possible, but so far Arminath has only given the spells to a select few Elves that has gotten past their racial prejudices. Elves IMC can only advance to 15th level (17th if they have friends in POWERFUL places) and that only gives them a compliment of 6/5/5/3/3/3 spells per day. Usually, he only gives out minor spells as payment for jobs (like Elemental Missiles or Starlight Blade). Over the years, Arminath has become more of a role-playing character with a well-known background by my players, so now when he shows up, they give him a wide berth. A few players conspired to do him in several times (surface elf characters) and they were some of the best role-played games I've ever seen. Nothing is stranger than a bunch of basically good characters that are ignorant of each other's ways act on those feelings of mistrust and make (big) mistakes in their lives. Some of the player's characters (but not the players) still harbor those hatreds over the "dirt elf" that got away. But, enough of that, I'm beginning to ramble like my character ;-) JB/Arminath Wynter - "So, ye've brought me the eggs I wanted, eh? Then, what's that lizard in the back of ye're wagon for?" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 00:23:03 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - Happy Holidays! Just a quick note to everyone to have a good time during the holidays, and a Happy New Year! :-) Be seeing you, Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 22 Dec 1998 22:47:01 -0800 From: Andrew Theisen Subject: [MYSTARA] - Neh-Thalggu At 02:03 AM 12/21/98 -0500, you wrote: >Another thing. One more spaceship crashes on Mystara. We've established >that the Federation won't be looking for the Beagle. Whatabout the >Neh-Thalggu, do they have friends? If you ate people's brains, would you have any friends? :) Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 09:37:24 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Seeking info on Wendar/Essuria Wendar/Essuria information. Well, John, I didn't do anything on that score yet, but I'm curious about your ideas. So don't be shy and post them (or put them on your website, if you have one). I certainly want to know. Maybe someone 'did' something with Wendar/Essuria, but I'm probably not the only one who wants to know more about your ideas. Kristian Kramer http://www.xanthus.demon.nl "Those who live by the sword, will be shot by those who don't..." > -----Original Message----- > From: John Polacek [SMTP:drinkupjohnny99@hotmail.com] > Sent: Tuesday, December 22, 1998 7:40 PM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - Seeking info on Wendar/Essuria > > I'm just curious, has there been any published material (either by TSR > or on the 'net) on the region of Wendar and Essuria (the lands detailed > in X11: Saga of the Shadow Lord). The reason I ask is that I'm thinking > about expanding my campaign to this region in the future and as far as I > know the only info on it is in X11. I have plenty of ideas about > fleshing out this area, but I'd like to know if someone's already beaten > me to it. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 06:51:39 -0500 From: Daly Subject: Re: [MYSTARA] - Lost Histories: Empire of Aran > Ooooh, cool! Night Spider theological propaganda, straight from the > arachnid's chelicerae! Sharon...please don't take this amiss...but you are a sick puppy! Spiders...ew! Ick! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #759 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, December 24 1998 Volume 1997 : Number 760 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT [MYSTARA] - Tarastia [MYSTARA] - Merry Christmas! Re: [MYSTARA] - Tarastia Re: [MYSTARA] - Merry Christmas! [MYSTARA] - A Christmas Carol Re: [MYSTARA] - A Christmas Carol Re: [MYSTARA] - Tarastia [MYSTARA] - Merry Christmas Re: [MYSTARA] - Neh-Thalggu Re: [MYSTARA] - Merry Christmas ---------------------------------------------------------------------- Date: Wed, 23 Dec 1998 00:14:17 +0200 From: "Aleksei Andrievski" Subject: Re: [MYSTARA] - HW 1015 almanac supplement: EIRMONT SteelAngel wrote: >Exactly what we need. more Entropy-minded creatures in mystara. > No doubt certain people among my Mystaran Birthright players agree with your statement, in light of recent events :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Blue Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 24 Dec 1998 00:25:14 GMT From: "John Polacek" Subject: [MYSTARA] - Tarastia Hey everybody, One of the players in my campaign is interested in worshipping an immortal of justice/revenge, and reading around the various Mystara web-sites, I discovered such an immortal in Tarastia. I've been able to determine that she is worshipped among the Hollow World Traldar and was worshipped on the surface circa 1000 BC. My campaign takes place on the surface in the time of the gazeteers (1000AC), but I'm interested in finding out more about her and her history anyway. Unfortunately, I don't have the Hollow World set, so I could really use some help with some questions I have. 1. How did Tarastia become an immortal? 2. What was her motivation to become a patron of justice? 3. What immortals are her enemies and why? 4. What are the Tersian Twelve? If someone could either e-mail the answers to these questions directly to me, or post them on the list, I'd really appreciate it. Thanks! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 20:32:26 EST From: Arminath@aol.com Subject: [MYSTARA] - Merry Christmas! Greetings to all of ye! Even though Mystarans don't celebrate your Christmas, here in Shimmergloom we celebrate Ia'ath Il'Ila, or the 'Day of Gift Giving'. Since my player hath informed me that your Christmas has significant religious ties in most cases, so our holiday is tied to the founding of this realm by the Gnome Shaman Garnak Flintfoot. May peace and joy be with ye all this holiday eve! Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 19:42:49 -0600 From: "Jeff & Laurie" Subject: Re: [MYSTARA] - Tarastia Hi John, My name is jeff fox. the info you are looking for is also in Wrath bk 1 p. 36-37 > 1. How did Tarastia become an immortal?All I know is that she is sphere of energy so she was likely a dynast. Sponsored by Ixion. > > 2. What was her motivation to become a patron of justice?Revenge on an unjustchieftain of her tribe and self-imposed exile. > > 3. What immortals are her enemies and why? none specific although she doesn't get along well with pacifists and hates any seeking senseless revenge. > > 4. What are the Tersian Twelve? ??? Hope this helps Jeff and Laurie Fox BransCon III Coordinators GAM President and Vice-president Great Plains RPGA Regional Directors All-around fun people *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 19:45:45 -0600 From: "Jeff & Laurie" Subject: Re: [MYSTARA] - Merry Christmas! Thank Ye kindly good sir I appreciate your holiday gesture on this the la'ath ll'lla. Have a happy holiday Jeff and Laurie Fox BransCon III Coordinators GAM President and Vice-president Great Plains RPGA Regional Directors All-around fun people *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 22:35:58 -0500 From: Glen Sprigg Subject: [MYSTARA] - A Christmas Carol To be sung to the tune of 'The First Noel.' The worst Noel, For one such as myself, Comes from searching for Furbys On empty store shelves. And despite all the gifts Sitting under the tree, The kids will be screaming That "Santa hates me!" Oh hell, oh hell, oh hell, oh hell! "Shopping for Christmas is rotten!" I yell. The stress builds up, My neck cords get thick. And the price of new software Is making me sick. My credit cards are maxed, my back's getting sore, The parking lot's jammed; I can't take this no more! Oh hell, oh hell, oh hell, oh hell! "Shopping for Christmas is murder!" I yell. ******************* To those who might care, a Christmas Carol of my own creation (not a satirical one) will be performed for the first time at the Christmas Eve mass at my church. I'm excited about this, as I'll be playing it live in front of a pretty big congregation. And to everyone, I would just like to add the following: Forget about 'Season's Greetings;' Merry Christmas, everyone, and God bless! Glen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 22:45:13 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - A Christmas Carol On Wed, 23 Dec 1998, Glen Sprigg wrote: > Forget about 'Season's Greetings;' Merry Christmas, everyone, and God bless! Hopefully the big guy will bless me with a few Gaz's under the tree :) (I got Darokin bay-bee!! 4 more!!!) Ethan - Avid collector - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 23 Dec 1998 22:55:02 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Tarastia > One of the players in my campaign is interested in worshipping an > immortal of justice/revenge, and reading around the various Mystara > web-sites, I discovered such an immortal in Tarastia. Yep. > 1. How did Tarastia become an immortal? She was an OW Jennite clerics ages ago. "Offended and abused by the unjust chieftan of her tribe, she effcted her own revenge and ran away into exile." No specifics are given - just that she got powerful and wise and became an Immortal of Energy. > 2. What was her motivation to become a patron of justice? I think the scene with the chieftan, which isn't explained in-depth, covers it. Use your imagination to expand if you want - you're the DM. Worship of her is not dead on the OW BTW - Thyatis has her as one of its pantheon and other nations might. She would seem a natural sponsor of the Esterhold Jen. > 3. What immortals are her enemies and why? Jammaradu, the Entropy champion of vengeance. She is annoyed by his "senseless, unjust" approach and is one of his many enemies. I'd imagine Entropic forces in general or other patrons of injustice would be considered enemies as well. > 4. What are the Tersian Twelve? No clue. Sounds sort of like the Tarastian followers I created and posted to the list, but that's nothing official. And that's HW Milenia, not Outer World stuff either. Best of luck with the campaign, Mischa (old TSR stuff isn't too hard to find on the 'net BTW) G-d put us here to ask, to try to find out the best way possible to live with our neighbors. Of course, you can go through a life not asking, and that's the tragedy:so many lives lived in moral blindness - Dorothy Day *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 24 Dec 1998 13:01:16 +0100 From: Lostboy@t-online.de (Klaus Kischkat) Subject: [MYSTARA] - Merry Christmas This is a multi-part message in MIME format. - ------=_NextPart_000_00B9_01BE2F3D.7E233660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wish overyone on the Mystaralist and their relations a merry christmas = ! Will your wishes all be grandet ! *First strike, than ask* old dwarfish motto - ------=_NextPart_000_00B9_01BE2F3D.7E233660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I wish overyone on the = Mystaralist=20 and their relations a merry christmas ! Will your wishes all be = grandet =20 !
 
 
*First strike, than = ask*
old dwarfish = motto
 
- ------=_NextPart_000_00B9_01BE2F3D.7E233660-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 24 Dec 1998 09:57:56 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Neh-Thalggu In a message dated 1998-12-23 01:57:22 Eastern Standard Time, jsmill@wans.net writes: > If you ate people's brains, would you have any friends? :) Among the people whose brains you eat -- no. Among your fellow brain eaters -- probably yes. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 24 Dec 1998 14:30:03 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Merry Christmas merry christmas to you *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1997 #760 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message.