mystara-digest Saturday, January 23 1999 Volume 1999 : Number 025 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Wizards of the Coast are...? Re: [MYSTARA] - Gazeteer Poll Re: [MYSTARA] - Iron Ring and Black Eagle Barony Re: [MYSTARA] - The Multiverse Re: [MYSTARA] - RE:Aquas [MYSTARA] - Kingdom of Ghyr Re: Re: [MYSTARA] - Apocalypses Re: [MYSTARA] - Iron Ring and Black Eagle Barony Re: [MYSTARA] - Raknaar Re: [MYSTARA] - Kingdom of Ghyr Re: Re: [MYSTARA] - Raknaar Re: Re: [MYSTARA] - Raknaar Re: [MYSTARA] - Gazetteers Poll Re: Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Iron Ring and Black Eagle Barony [MYSTARA] - Simple Campaign Re: [MYSTARA] - Apocalypses ---------------------------------------------------------------------- Date: Tue, 19 Jan 1999 19:54:32 -0500 From: Sean Curtin Subject: Re: [MYSTARA] - Wizards of the Coast are...? Sharon Dornhoff wrote: > The Dragonlance modules...? Auuuugh! Those were HORRIBLE adventures! Why > couldn't they have reprinted more of the GOOD modules, like the great ones > from TSR-UK? :-P Don't look at me -- *I* didn't vote for them! Sean Curtin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 09:35:36 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - Gazeteer Poll Nurvel@aol.com wrote: > Wish I had The Elves of Alfhiem & The Shadow Elves The Shadow Elves is downloadable from TSR's site, so you can easily get that one. Least Liked (lets reverse the process): 1. Glantri: the entire country is self absorbed, with too many different cultures in a tiny area to be even mildly realistic. I don't like the concept of the Radiance. I don't see my parties ever going anywhere near this place, so I will probably be selling my copy of Glantri, KoM. 2. Shadow Elves - dull. Elves with a chip on their shoulder - I don't like elves much I suppose so this contributes to matters. I'd like to see Alfheim to see if it is similar. At least they didn't do a drow tho (dark skinned and under ground? huh???) Least Likely To Play 1. Minrothad - I have the War Rafts of Kron - but the Minrothad Isles again is xenophobic and insular (like Glantri), it makes life difficult for players to get anywhere if played properly and there is too much politics. Less obnoxious than Glantri tho. 2. Dwarves of Rockhome - I use material for here for dwarven characters but non-dwarves are not generally welcomed in the region, so it is more like a pass through area. Most Liked 1. Karameikos - Slavic Europe works reasonably well. Nice detail. Love doing the accents, makes interaction with the players a lot of fun. 2. Northern Reaches - lots of real potential here for mindless violence. I like the remnants of the Nithian cultures (players are currently working towards a Rosetta Stone equivalent for the burial sites) 3. Ylarum - mostly the Makistani areas. I'm not much into Middle Eastern cultures (but may research a bit more!) but I know quite a bit about the Mongol Hordes. Waiting for Nithia HW Gaz to appear in my mail box from Dragon Trove! 4. Irendi - think Magnum PI! Richard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 16:06:48 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony In a message dated 1/23/99 9:53:40 AM Central Standard Time, drinkupjohnny99@hotmail.com writes: << What about the Karameikos: Kingdom of Adventure supplement? >> That has a fair amount of Info on the Black Eagle Barony, there is a Dragon Magazine that has an article on the Black Eagle Barony. I'm not positive what issue # it is. I photocopy some stuff out of my Dragons that way I dont have to lug them all over the place. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 16:29:36 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - The Multiverse In a message dated 1999-01-23 11:36:04 Eastern Standard Time, dolan@mhd1.moorhead.msus.edu writes: > Ok My new qeustion to start a nice little thread is Mystara and the > Multiverse. I'm thinking that i want to get my players into a little > planescape action and need to know how Mystara interacts with the > Multiverse as detailed in the Planescape setting. What are the immortals > considered in terms of Planescape powers? Where are their home planes for > calculating the weakness of their clerics? There and many more questions > await the great and powerful list's calculated responses. My solution would be to fit the AD&D/Planescape multiverse into the cosmology given in WotI as its own dimension. WotI suggests that gates between dimensions should be located in distant and relatively inaccessible Outer Planes, but I would suggest that in recent years a number of these gates have opened up in areas that are much easier to reach. Because of these more accessible interdimensional gates connect corresponding parts of the AD&D multiverse and the Mystara multiverse (Astral to Astral, Ethereal to Ethereal, Prime to Prime), mortal adventurers who travel to or from Mystara may well be unaware that they have traveled between dimensions/realities -- but the Immortals would be quite aware of the differences, as they would have followers and most of their powers in one dimension or the other only. I would suggest that most gods reveal an Immortal level of power -- but that those who can manifest themselves in multiple dimensions at once are actually Old Ones who use at least one Immortal identity form per dimension in which they are active. I would assume that Old Ones would be even more reluctant to reveal their full powers to Immortals than Immortals are to reveal themselves to ordinary mortals. What happens to Mystaran clerics who enter the AD&D/Planescape multiverse or vice versa depends on a lot of factors. If the cleric follows a philosophy such as "Law", "Neutrality", or "Chaos", then he retains full powers -- and in the AD&D multiverse the home plane of his "deity" would be Mechanus, the Outlands, or Limbo, respectively. A druid would draw his powers from the Prime Material Plane. If the cleric follows an Immortal, then the DM needs to determine a few things about that Immortal. If that Immortal is truly a "mere" Immortal who either has never visited the AD&D/Planescape dimension or who never left a spell generating artifact there, then the cleric is cut off and has only minor spell access (level 3 spells or less) in accordance with his alignment as for a philosopher priest. If the Immortal/Old One has a counterpart/avatar or spell generating artifact in the AD&D/Planescape dimension, then the home plane of the counterpart/avatar or the location of the artifact should be used to determine how far removed a cleric is from his deity. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 16:31:10 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - RE:Aquas >> I don't think the SoP deprives monsters of their charm powers, if they're >> natural abilities rather than "spells". The sun-wight from the HW boxed >> set had a charm-gaze, like a vampire's, and didn't have any trouble using >> it in the Hollow World. > >That is why I said "might". "Charm Person" and "Invisibility" are among the >spells banned as impossible in the Hollow World boxed set, but one of the >HWR books had a fairy creature whose "Invisibility to Mortals" power worked >just fine. I am less sure about the charm gaze, though -- the sun wight is >never depicted as being able or unable to charm victims in the Hollow World, >so it is unclear whether that power works there or not. I don't recall the sun-wight's getting into a fight with the PCs, in that adventure, until after they've already passed the World-Shield. The SoP extends all the way down to the midpoint of the planetary sphere. So if the charm-gaze wasn't supposed to work within the SoP's range, the scenario probably wouldn't even have mentioned that the sun-wight possessed such an ability. In any case, Vanya/"Matera" has been plotting against the Milenian Empire, by granting her priestesses a power -- evidently a natural ability, not a spell -- to Charm men with their allure. That sounds like it's no different from what the PC3 nixies do, so I would allow nixies full use of their powers in the Hollow World. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 14:34:39 -0800 From: Andrew Theisen Subject: [MYSTARA] - Kingdom of Ghyr Hey all! My Gazetteer of Ghyr is nearly done, so I thought I'd go ahead and post some of it for your inspection. Just as a percursor- Ghyr is a kingdom first introduced in XL-1: Quest for the Heartstone. It's never really fit in anywhere, but I've placed it just to the north of the Denagoth plateau, and tied it in with , well, a lot of stuff. For more on Ghyr, see XL-1 and AC1: Shady Dragon Inn. Other notes: there will be a map (nearly complete, except names) for Ghyr that I'll try and talk Shawn into putting on his page. :) Also, this history doesn't exactly mesh with that proposed for Denagoth/Wendar by Shawn and DM, but it should be able to fit with a bit of adjustment, if you care to do so. There will be a timeline coming later, but for now- enjoy reading! Introduction Far to the north of the lands of the Known World, even far removed from the newly created dominions of Norwold, lay a kingdom spoken of only in rumor. Still a young nation by the standards of other realms, its roots nevertheless reach far back in time. It is a realm of stalwart heroes and nefarious villains, a nation forged from the legacies of terrible warfare, yet possessed of virtue and hope for a bright and glorious future. This is the Kingdom of Ghyr. History of Ghyr For millenia, the lands that would come to encompass Ghyr were covered in ice and snow, uninhabitable for all but the hardiest strains of life. As the surface of Mystara gradually warmed, the ice gradually receded, opening up new lands to the north and west of human settlements in the Known World. Most of the new lands were unfit for habitation- vast marshes, gradually giving way to tundra in the north; sparse, cold grasslands even further to the west. Yet nestled between the towering Icereach Mountains and the southern plateau lay a fertile, wooded valley. It was in this valley that the first men of the east came to settle- a rough, blond haired race of barbarians, hailing from a realm they named Antalia. Mostly nomads, they used the valley as a seasonal range, settling in for periods and moving on once more. No permanent settlements of note were formed during this time. The valley's most significant function in these early years was as a gateway to other realms. Unlike the surrounding mountains, which became blocked by snow during the winter months, the valley of Ghyr was accessible throughout the year. This allowed the nomadic Antalians the freedom to roam wide and far across the northlands. Perhaps more importantly, it finally allowed them access to the plateau of Denagoth to the south. Back in the time of Blackmoor, the Denagoth plateau was thinly populated by primitive tribes of Neathar. The Mengul mountains which surrounded it tended to isolate the plateau from the rest of the surrounding nations; as such, the technomancy of the Blackmoorians never reached the peoples living there. During the latter days of the Blackmoor Crusades, Beastmen from surrounding areas were killed and driven off by the commands of the priests of Blackmoor. Many of these Beastmen made their way to the Denagothian plateau, where they settled and warred with the Neathar tribes. The Great Rain of Fire which devastated Blackmoor and altered the axis of Mystara had little consequences for those living on the plateau. High up and isolated as they were, the only significant change they noted was a decrease in temperature from the climatic alterations. Meanwhile, the plateau they lived upon was completely cut off from the rest of the world as the surrounding mountain ranges were blocked by glacial formations. Over time, the two major races of the plateau, the Beastmen and Neathar, gradually became less distinct. Warfare and interbreeding exterminated most of the original races, leaving only a strange crossbreed, a brutish, hairy manlike creature, to dominate the plateau. Still maintaining a distinctly tribal culture, these creatures formed a crude language (with various dialects), and roamed the breadth of their lands, warring amongst themselves and the other races atop the plateau. It was these people that the nomadic Antalians first encountered. The consequences of two warlike races first meeting were inevitable- war broke out. At first, the Antalians were overwhelmed by the ferocity and numbers of the plateau dwellers, but word spread among the northmen. Within a few seasons, thousands of Antalians, eager to prove themselves in battle, flooded the plateau. The primitive stone-age technologies of the plateau dwellers couldn't hold against the bronze weapons and organization of the Antalians, and they were driven into the wastelands and mountains of the plateau, to the lands that would be called Denagoth (in the plateau dweller's own language). The Antalians themselves settled the southern forests and plains of the plateau, where they continued to war against the Denagothians and their own kind. Elsewhere, several clans of elves, survivors of a devastating explosion in the Broken Lands, resurfaced after centuries of subterranean dwelling. Arriving aboveground in the forested lands south of the plateau, they began to readjust to surface life. One clan in particular, followers of an elf named Enoryll, migrated northwards to the plateau, settling among the southern forests there (which they named Geffron). They lived in relative isolation from the other two dominant races atop the plateau for many centuries, as the superstitious Antalians avoided the magical creatures, and the Denagothians remained far north in their wastelands. Hundreds of years passed thus, and the Antalians gradually became more sedentary. They formed settlements and progressed from bronze age technologies to iron, and later, steel. Their distance from Antalians outside the plateau isolated them from the goings on in the world- conquests of Nithians, the imperial wars between Alphatia and Thyatis. They gradually turned away from their warlike origins, becoming farmers and merchants. Some contacts were established with the elves of Geffron (who had by now established holdings in the forest of Lothenar), and many began to turn away from the Northmen pantheistic faiths, instead adopting some of the indigenous beliefs of the Denagothians. Such was the state of affairs when a Denagothian warlord, Nebunar, stormed the plains of the south. A mighty leader, he had formed a tremendous horde of warriors, wielding bronze weapons, and organized them into a powerful army. At the command of his patron Immortal Idris, he led a crusade against the Antalians of the southlands. The battles were bloody and protracted, but eventually the Antalians fell before the ferocity of the Denagothians. Years of warfare resulted in the Antalian surrender to the barbarian hordes, and Nebunar set about forming a kingdom in the southlands, a kingdom he named Essuria. The conquering Denagothians mingled their culture with that of the Antalians over time. Nebunar in particular, at the command of his patron, attempted to make Idris' faith the dominant belief system in Essuria. His successors, however, weren't of the same religious convictions as Nebunar, and a second Denagothian faith, that of He Who Watches, gradually was formalized into a religious order (later known as the Church of Essuria). Essuria itself became a kingdom in the manner of outside nations, with petty baronies, classes, and a self-sustaining economy. Denagothians became replaced by the more numerous Antalians (now seeing themselves as purely Essurians), though a minority of the former still remained, mainly as retainers to the kings. Around the same time, halfbreeds- crossbreeds of Denagothian and humanoids of the surrounding mountains- began to become more common. Largely unwanted, these half-breeds mostly became thieves and brigands of the wilds. As the kingdom of Essuria expanded, settlers ventured further afield. Still avoiding the elves to the south and west, they traveled largely northwards. They conflicted still with the barbarians of Denagoth, and formed small settlements in the rich and forgotten valley of the north. Under the reign of the Essurian king Gallathon, expansion was at an all time high. Baronies were formed in the northern valley- the first being the Barony of Ghyr, from which it gets its name- and trade routes were established. Contacts with the elves of the plateau were once more formed, as well as contacts with dwarves and halflings living in the northern realms. The kingdom of Essuria was thriving. The men who settled Ghyr were an independent, self-sufficient lot. Seeking new lands and new adventures, and largely free of the watchful eyes of the Essurian monarchy, they built their homes in the northern valley. They formed many petty baronies, warring occasionally with the Antalian nomads who still roamed seasonally through, and trading with the dwarves of the Icereach Mountains (who had only settled very recently themselves). The mountains were rich in mineral resources, which became an important part of Essurian economy, and the fertile valley supported the population agriculturally. It was only a matter of time before the Ghyrian nobles began to become more and more independent of the monarchy of Essuria. A scant few decades later, the glory of Essuria would come to a shrieking halt. Landryn Teriak, succeeding to the throne after murdering his brother, once more brought the faith of Idris to the land. He embarked upon a reign of terror- cruelly taxing and enslaving the populace, actively working against the followers of the Church of Essuria, and warring with the surrounding nations. For years he ruled Essuria with an iron fist, a despot who served only his own avarice and sadism. His attempts to bring the Ghyrian nobles back to the Essurian fold led directly to conflicts with the Denagothians, who lived between the two realms. Finally, a Denagothian known as Henadin formed a barbaric horde. Assisted by a pair of gold dragons, the Denagothians descended on Essuria, ravaging the countryside and warring with Teriak's armies. Henadin's army fought their way to the Essurian capital of Drax Tallen, driving Teriak out of Essuria, though Henadin and one of the gold dragons perished in the final conflict. Bereft of its leader (even a despot like Teriak), and with no heir apparent, Essuria fell into anarchy. In a twist of irony, the nation founded by barbarians was brought down by the same. Meanwhile, Ghyr had largely managed to avoid the conflicts entirely. Though they had fortified their southern borders against the possibility of Essurian invasion, Teriak's conflicts with Denagoth prevented the Essurian army from becoming a real threat. With Essuria in anarchy, the nobles of Ghyr now had the independence they had always desired. Unfortunately, they would find independence brought many troubles of its own. The loss of Essuria as a trading partner hurt the economy of the northern baronies. That, combined with the hesitance of the barons to cooperate with one another, would have been enough to cause conflict in the valley, but that wasn't to be the end of things. Miners in the northern mountains discovered a wondrous new type of mineral- apparently natural prismatic formations that possessed magical properties, such as healing. The reports of magical gemstones led the barons scurrying to claim them. Armies were formed, and barons fought one another in a conflict that came to be known as the Prism Wars. Even as the northern baronies became torn by internal strife, conflicts raged in the world outside the valley. Landryn Teriak had risen once more, this time with hordes of Denagothians and humanoids under his command. He waged war with the elves of the plateau and further Wendar, hoping to reclaim his former legacy. At the same time, he began to send patrols further north, to claim the prisms for himself and his army. Enter Qasmar, Baron of Ghyr. Throughout the conflicts in his nation, he managed to maintain a level head. With the new threat of Landryn Teriak, he saw that the northern baronies would fall, unless united. Turning to the Church of Ghyr (which had split from the Church of Essuria years before), he sought advice from the priests of He Who Watches. It was through them that he first learned of the Heartstone, a powerful artifact that would enable him to see into the hearts of men, and know their innermost desires. With the Heartstone, Qasmar sought out and found men of similar ambition and virtues as himself, and together they were able to overthrow the petty nobles who were the cause of the baronies' divisiveness. Now firmly united, the northern barons were able to defend their nation against Teriak's advances. Eventually, Teriak was overthrown with the help of adventurer's enlisted by southern Wendar. The northern baronies were now safe from outside aggression, and opted to remain united under a monarchy such as they had known in Essuria. With the unanimous agreements of the barons, Qasmar was crowned first King of Ghyr. Despite the theft of the Heartstone by the master thief Dahnakriss, Qasmar was able to maintain the unity of the baronies of Ghyr. Under his reign, too, elven refugees from Lothenar (destroyed by Teriak and his draconic allies) were allowed to settle the northwestern forests of Ghyr. Qasmar's son, Ganto, continued the line of Ghyrian kings, and brought further prosperity to the realm. A reknowned hero of the Prism Wars, Ganto was well respected by the other barons, peers of his father's. Ganto's reign progressed, and new barons came to replace those of his father's generation. Of these, there were those of ambitions and desires that sometimes clashed with King Ganto. In particular, the treaties formed over the prism mines were often brought into question by avaricious barons. But none were ambitious enough to stir up revolt against the monarchy. When King Ganto died without an heir, it was time for the barons to make their move. They sought the hand of Queen Leahrah in marriage, to satisfy their petty ambitions. Leahrah, unsure of what to do, sought out the advice of Loftos, patriarch of the Church of Ghyr, much as Qasmar had done decades earlier. He informed her of the Heartstone, and its whereabouts, that it might be of use to her. Leahrah summoned a band of adventurers to Castle Ghyr, and commissioned them to find the Heartstone. Together, they tracked the stone to Dahnakriss' lair in the Icereach Mountains, and liberated it from the Master Thief, though it left its mark on them all. With the Heartstone, Leahrah was able to discern the true motives of the barons of Ghyr, and to find one with a virtuous heart and noble intentions to wed. Together, they have taken over where King Ganto left off, ruling over the nation of Ghyr, and managing to weather even the tumultuous events of recent years. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 17:39:30 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - Apocalypses In a message dated 1/23/99 2:03:25 AM, you wrote: <> There is an old book that must have served as one of the inspirations for Gamma World called "Star Man's Son." I found it in the late eighties in my Grandparents basement in a collection of books that hadn't been changed since the mid-sixties. I'd look for it in your used shops or at a library. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 17:40:19 -0800 From: dlegend@earthlink.net Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony I think this is the artical you are talking about http://www.tsr.com/Dragon/Backissues/216apr95/216BazaaroftheBizarre.txt dlegend@earthlinkl.net - -----Original Message----- From: Nurvel@aol.com To: mystara-l@MPGN.COM Date: Saturday, January 23, 1999 1:18 PM Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony >In a message dated 1/23/99 9:53:40 AM Central Standard Time, >drinkupjohnny99@hotmail.com writes: > ><< What about the > Karameikos: Kingdom of Adventure supplement? >> >That has a fair amount of Info on the Black Eagle Barony, there is a Dragon >Magazine that has an article on the Black Eagle Barony. I'm not positive what >issue # it is. I photocopy some stuff out of my Dragons that way I dont have >to lug them all over the place. >Mike >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 17:42:43 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Raknaar >One question: Any thoughts on what he was looking for in Carnelia's >house that night? ;-) > >Jenn Black lacey underthings...? Lacework's an important Belcadiz industry, y'know! ;-D Seriously, though... my guess is that he'd satisfied himself that the Flaem DON'T know about the Radiance anymore, once he'd lived in Uncle Anton's shoes for a while. The "flamenco elves" would be a logical next group to investigate: What with the Belcadiz clan being the next-oldest of Glantri's oddball cultures, and also having a long-term beef with the Flaemish, he might've thought they were the most likely suspects to have swiped the secrets of the (now-defunct) Fire Wizards' Academy. After that, who's next on his list is anybody's guess: a whole batch of new immigrant groups joined up, just before the Years of Infamy, with Averoignese and Klantyrans not far behind. Guess it's a good thing ol' Vansaarie was starting to suspect the Brotherhood's existence, at the time of his death. Otherwise, poor Raknaar would've to pry into nearly every OTHER Prince's affairs, before he finally got around to someone -- either Brannart, Etienne, or Harald -- who actually knew something! On the bright side, he wouldn't have had to snoop into Synn's affairs (not for THAT reason, at least....), she being a much later addition to the Council of Princes than the BoR's members. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 18:13:57 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Kingdom of Ghyr Neat timeline, Andrew! I only wish I had a copy of "Quest For The Heartstone", so I could compare it to "Saga of the Shadow Lord" and see where all these connections you've made would fit into them. A bit off-topic, but your post just gave me a NASTY thought.... >At the command of his patron Immortal Idris, he led a >crusade against the Antalians of the southlands. > Nebunar in particular, at the command of his patron, >attempted to make Idris' faith the dominant belief system in Essuria. > Landryn Teriak, succeeding to the throne after murdering >his brother, once more brought the faith of Idris to the land. AFAIK, the only source for info on Idris is X11, in which this Immortal's symbol is a black dragon's head. In the module, there's also a (mortal) black dragon who serves Idris's church and Landryn Teriak, and is evidently considered something of a stand-in for their patron, by the clerics of the cult. The conclusion that Idris must have been a black dragon, in mortal life, seems self-evident. But I find myself wondering: Is that really the head of a BLACK dragon (i.e. an acid-breather), as Idris's followers assume ... or could the real Idris be an Immortal NIGHT dragon, like Synn? It'd certainly explain Landryn's becoming a unique "wraith lord", as opposed to a more-conventional undead creature, if that's what happens to humans, who undergo the same rituals which turn normal dragons into night dragons. Idris could be Synn's Immortal cousin ... brrrrr, scary thought! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 18:21:26 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - Raknaar In a message dated 1/23/99 6:44:30 PM, you wrote: <house that night? ;-) >>> What exactly is this a reference to? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 19:00:27 -0500 From: Sharon Dornhoff Subject: Re: Re: [MYSTARA] - Raknaar >In a message dated 1/23/99 6:44:30 PM, you wrote: > ><>house that night? ;-) >>>> > >What exactly is this a reference to? Gaz3. Raknaar, in his shapechanged disguise as the befuddled old wizard Wilbur, gets hired by a couple of thieves to help steal Princess Carnelia's jewels during a wild party. In the process, the overly-talkative Wilbur/Raknaar blathers on and on about his adventures -- actually a chance for Bruce Heard to suggest some scenarios that can be played out in Glantri - -- while he and the thieves get into all sorts of trouble in the Princess's house. It's a hilarious chapter, and even has a direct connection to -- of all people! -- the bugbear who rules Bugburbia in Gaz10, also written by Bruce (the thieves meet a bugbear who escapes the Belcadiz mansion with them). :-D *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 19:34:01 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Gazetteers Poll I only have seen 9 (well, except for my own HWRs and other list projects, which I don't think really count here) so will rank those accordingly. My definition of GAZ differs greatly from just the 14 in that product line. 1)Milenian Empire. Just the best done GAZ/HWR among those I've seen. In-depth information on every aspect of life, plenty of solid plotlines to work with, and makes the setting more unique, which is the whole goal of a GAZ. 2)Dawn of the Emporers. Too little detail on MANY topics and nations, but it was such a large undertaking. It is hard to have a Mystara campaign, IMO, that doesn't cover any of the areas under question. 3)Tall Tales. I consider the PC line to be gazzeteers, as they deal with different societies and peoples in greater detail and use similar outlines. Tall Tales is the finest of the PC books, with interesting cultures and personalities (and adventures too). 4)The Sea People. Very well done. I have little interest in aquatic settings or characters, but this intrigued me. I really like the undersea societies. 5)Bestiary of Giants and Dragons (Dragons and Giants?). Not a GAZ, HWR or PC, but packed full of great adventure ideas and notes on numerous cultures. Very handy. 6)Emirates of Ylaurum. Don't know why everyone else dislikes this - yes, it was utopian, but so is almost every other HWR or GAZ. Yes, the setting could have been done much better than it was. Still, it was and is solid. 7)Top Ballista. Some nice stuff here, but quite a bit of useless detail (location-by-location city maps..ick) and tries a bit too hard to be funny. 8)Shadow Elves. As is if elves weren't twinkish enough without the added power...ick..ick..ick. 9)Kingdom of Nithia. Poor grammar, missing tables and statistics, overpowered intro adventure, mix of AD&D and OD&D material, poor editing, poorly handled weapon skills...good lord, this was awful. Only the specializations are handy. Interestingly, this HWR shows more wear than all the above, except for the bestiary. I'm not very good at caring for materials I don't care much for, just as I wear down those products I have used a lot (most of my D&D rulebooks are in awful shape). - - Mischa Former Maple Leafs coach Tom Watt after a 9-3 loss: "The underwear was clean and we didn't tear the jerseys. That's the most positive thing I can say" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 20:02:49 EST From: BoBoII@aol.com Subject: Re: Re: [MYSTARA] - Kingdom of Ghyr In a message dated 1/23/99 7:15:20 PM, you wrote: <> Now your onto something, but what might be scarier than that is that Synn isn't a worshiper, but a potential challenger, and she is trying to achieve Immortal status in a Arch-fiendish power grab to surplant Idris. Players might actually end up working for Idris in an attempt to foil Synn. Possibilities galore! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 20:49:05 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Kingdom of Ghyr Thats good...let us know when its complete..please. I am looking for a land where my fiance can start running some basic d&d. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 20:50:54 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony In a message dated 1/23/99 4:41:41 PM Central Standard Time, dlegend@earthlink.net writes: << http://www.tsr.com/Dragon/Backissues/216apr95/216BazaaroftheBizarre.txt >> Thats not the article, but thanks of for finding that one. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 02:21:02 +0000 From: "Adam Williams" Subject: [MYSTARA] - Simple Campaign I am wondering if anyone on this list has ever completed/fleshed-out the Ruined Castle found in the Dungeon Master's Rule book in the Basic D&D set (in the red box). I need a simple campaign-world nuetral game to introduce some new players and that seems approriate, but I don't really have the time to do it myself before we play. All I own are the Basic, Expert, and Companion rule sets. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 18:26:02 -0600 From: anowack@juno.com Subject: Re: [MYSTARA] - Apocalypses On Fri, 22 Jan 1999 22:42:33 -0500 (EST) Frederic Ferro writes: > > >On Fri, 22 Jan 1999, Markus Olavi Montola wrote: >> > What was the first post-apocalyptic fantasy? >> Probably Middle-Earth. And there were a LOT of apocalypses there. :) > >Yes, each age stops with a big change of the Maps. :-) >But Howard's Hyborian world was created before Middle-Earth >and the downfall of Kull's Atlantis plays some role. > >I should have asked more precisely what was the first >"post-_technological_ apocalyptic (after the Bomb) fantasy" because >the >original element of the Mystaran cataclysm are the GRoF and the >explosion >of the Blackmoor radioactive device. Possibly the Shannara books by Terry Brooks. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #25 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, January 24 1999 Volume 1999 : Number 026 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: Re: [MYSTARA] - Raknaar [MYSTARA] - Question about Gnomes? Re: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Wizard's Duel Re: [MYSTARA] - WOTC Online Store Re: [MYSTARA] - Apocalypses Re: [MYSTARA] - The Multiverse Re: [MYSTARA] - United Criers Guild (long) Re: [MYSTARA] - Complex. Simplex. Same thread. Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Question about Gnomes? Re: [MYSTARA] - The Multiverse Re: [MYSTARA] - Complex. Simplex. Same thread. Re: [MYSTARA] - Shadow Elves Alignment Re: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Dawn of the Grand Council Re: [MYSTARA] - Shadow Elves Alignment Re: [MYSTARA] - Elves of Mystara [MYSTARA] - Racial Origins Re: [MYSTARA] - Racial Origins Re: [MYSTARA] - Question about Gnomes? Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Question about OD&D books.... Re: [MYSTARA] - Question about OD&D books.... Re: Re: [MYSTARA] - Kingdom of Ghyr [MYSTARA] - Predator & Prey ---------------------------------------------------------------------- Date: Sat, 23 Jan 1999 21:16:19 PST From: "Jennifer Favia" Subject: Re: Re: [MYSTARA] - Raknaar ><>house that night? ;-) > >What exactly is this a reference to? Raknaar's crashing of Carnelia's masked ball, in the back (adventure section, IIRC) of Gaz 3. Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 04:06:33 EST From: Nurvel@aol.com Subject: [MYSTARA] - Question about Gnomes? What language do the gnomes of Mystara speak? And where can i find info on the Gnome flying city or whatever it may be? Thanks, Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:33:22 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Gazetteers Poll most used: Elves of Alfheim Thyatis Alphatia least used: Joshuan's (does it count) - players like it but I think its CRAPOLA. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:35:58 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Wizard's Duel I make the duellists write down spells in order of casting with a d10 roll next to each as an initiative modifier in case it becomes necessary to match spellcasting speeds. The written notes are "secret ballots" given to the DM then read out in order of taking effect, to simulate what we call "spellslinging" - wizards as gunslingers firing off spells as fast as possible. Inventiveness can work brilliantly well. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:40:04 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - WOTC Online Store I hate to break it to "all you [sic] AMERICAN list members", but our local gaming store has OODLES upon OODLES of OLD stuff, going back to Dragon #43, OD&D modules, and even OLD OLD OLD figures..! bwa-ha-ha! Y'see? in some quiet kingdom on the savage coast, an old shipment of TSR goodies must have washed ashore long ago... so now we reap the rewards... :) [end gloat] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:46:24 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Apocalypses Wouldn't it be Shape of Things To Come, Time Machine, or one of those era books? Or ERB's story of a World War I that never ended? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 14:48:25 -0600 From: Tim Subject: Re: [MYSTARA] - The Multiverse Stephen Dolan wrote: > > Ok My new qeustion to start a nice little thread is Mystara and the > Multiverse. I'm thinking that i want to get my players into a little > planescape action and need to know how Mystara interacts with the > Multiverse as detailed in the Planescape setting. What are the immortals > considered in terms of Planescape powers? Where are their home planes for > calculating the weakness of their clerics? There and many more questions > await the great and powerful list's calculated responses. Mystara's Immortals have never been explained officially. The best place to look is the Immortal Project ran by . I'm sure he'll let you know :) - -- Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 10:35:18 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - United Criers Guild (long) Jerry, Sorry it took me so long to get back to you on this one, but I was impressed! Not only is this a neat idea, it also serves as a good way of getting PCs involved in other campaign regions. I do have a question for you. When you came up with the 3 million gp cost, did you already have a list of materials planned out for its construction, or was it just a figure you pulled out of the air? Not that I dispute it, but if, for example, the PCs IMC want to build a system like it (can't see them wanting to, but you never know...), what sort of spells, materials, etc would they need to do it, and how long would it take to produce one? I was also wondering if you were planning on having some reporters head out to the Savage coast, since that region should be coming to the knowledge of the Known World around WotI, as well (not necessarily IYC, but you know what I mean). At any rate, it was good! Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:12:16 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Complex. Simplex. Same thread. At 11.39 22/01/99 +0200, Markus Olavi Montola wrote: > >Systems restrict stories. Sadly. Even magic-user of the name level can >beat a cheetah with a dagger and no spells. Bah. And you think that's bad? I hate spellcasters that use just spells and forget about their weapons (usually daggers). PS: I don't like spellcasters very much, but you've just given me a good idea for a new PC: a wizard that doesn't like to cast spells and prefers to use his weapons (or his fists). I don't know if the rest of teh party would like such a charachter, but I would really like to role-play it. ************** Fabrizio Paoli brizio@gdr.net Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 15:49:53 -0500 (EST) From: Mischa E Gelman Subject: Re: [MYSTARA] - Question about Gnomes > What language do the gnomes of Mystara speak? And where can i find info on > the Gnome flying city or whatever it may be? The answer to the first question: Gnomes speak dwarvish, goblin, kobold, the alignment language and the local tongue, plus any extra for a high intelligence. Earth-dwelling gnomes also can communicate with burrowing animals as an intrinsic ability. (PC2, pg. 4 and 11) For info on the flying city (which houses more than just skygnomes) buy a copy of PC2. Hope that helps, Mischa Gelman Gopher, Pitt Nursing Library Senior, Pitt School of Social Work That's spirituality...something bigger than yourself...your life doesn't mean a darn thing unless you believe in something more than your own life - - Mario Cuomo, 1998 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 13:01:28 -0800 From: Andrew Theisen Subject: Re: [MYSTARA] - Kingdom of Ghyr At 09:33 PM 1/23/99 -0500, Sharon Dornhoff wrote: >AFAIK, the only source for info on Idris is X11, in which this Immortal's >symbol is a black dragon's head. In the module, there's also a (mortal) >black dragon who serves Idris's church and Landryn Teriak, and is evidently >considered something of a stand-in for their patron, by the clerics of the >cult. The conclusion that Idris must have been a black dragon, in mortal >life, seems self-evident. It would seem to be that way, but, IIRC, X11 explicitly states that Idris was *not* a dragon in mortal life. As I have it, she was probably either a Denagothian who attained immortality, or else may be a "concept" Immortal- one that may or may not actually exist, but that is worshipped by mortals and grants powers to them. (More on this sort of Immortal as my gazetteer of Ghyr continues). One rationale I have behind this (or even an actual mortal Idris' predilection for dragons) is that dragons would have been among the few creatures able to move between the isolated, glacier blocked plateau and the rest of the Known WOrld, and so must have seemed godlike to the creatures living atop it. >But I find myself wondering: Is that really the head of a BLACK dragon >(i.e. an acid-breather), as Idris's followers assume ... or could the real >Idris be an Immortal NIGHT dragon, like Synn? It'd certainly explain >Landryn's becoming a unique "wraith lord", as opposed to a >more-conventional undead creature, if that's what happens to humans, who >undergo the same rituals which turn normal dragons into night dragons. > >Idris could be Synn's Immortal cousin ... brrrrr, scary thought! That is an interesting thought, come to think of it... And Idris is an Entropic, seemingly... Hmmm. :) Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 15:57:40 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Question about Gnomes? In a message dated 1999-01-24 04:12:08 Eastern Standard Time, Nurvel@aol.com writes: > What language do the gnomes of Mystara speak? Gnomish, among others. They probably speak the same languages as dwarves, if I am not mistaken. >And where can i find info on the Gnome flying city or whatever it may be? That would be Serraine, which is covered in the "Creature Crucible" PC 2, _Top Ballista_. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 15:57:43 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - The Multiverse In a message dated 1999-01-24 10:11:55 Eastern Standard Time, galwylin@airnet.net writes: > Mystara's Immortals have never been explained officially. The best > place to look is the Immortal Project ran by > . I'm sure he'll let you know :) And as you may have noticed, there are many different opinions on the interactions between Mystara and other game worlds. Just pick out whichever answer suits you best, or make up your own. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 16:25:26 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Complex. Simplex. Same thread. In a message dated 1999-01-24 14:42:22 Eastern Standard Time, brizio@lunet.it writes: > And you think that's bad? > I hate spellcasters that use just spells and forget about their weapons > (usually daggers). > > PS: I don't like spellcasters very much, but you've just given me a good > idea for a new PC: a wizard that doesn't like to cast spells and prefers to > use his weapons (or his fists). I don't know if the rest of teh party would > like such a charachter, but I would really like to role-play it. If he completely refrains from casting spells, then that wizard would not be very useful. On the other hand, it could be quite interesting if his preferred spells were those that made him and his party more effective in hand-to-hand combat -- a wizard who cast "Enlarge" and "Shield" on himself and then waded into melee could be quite deadly for that one combat. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 16:56:30 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Shadow Elves Alignment > I have my doubts about that. While Atzanteotl might be a lot more powerful > than Rafiel, now, the elven Immortal is really far younger than the SEs' > patron, and couldn't have been much more than a Temporal when he began > corrupting the Azcans and Schattenalfen! Had Rafiel only acted against him > directly and openly, in the first place, he could have quashed "A-Snake's" > efforts to corrupt the shadow elves, before the evil Immortal became too > powerful. Instead, Rafiel's "don't mind me, I'm an evil bastard too" > facade played right into Atzanteotl's hands. You are allowed to have your doubts, but I've cited TSR's canon as this is the official explanation given in the gazetteer. And don't forget that Rafiel became an "real immortal" only when he made contact to the Shadow Elves after they were driven out of Aengmor by their former master Atzanteotl. In immortal's time measurement this is not very long ago. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 16:45:58 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Gazetteers Poll Well, first and foremost: The Golden Khan of Ethengar (Anybody surprised?) Dawn of Emperors The Grand Duchy of Karameikos The least used: Atruaghin Five Shires Northern Reaches Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 16:59:42 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Dawn of the Grand Council > But then again, no one is locked into your vision of the Grand Council. > Personally, I don't like the idea of modern bureacratic terms. Just my > personal preference...and I do rather like the idea of "missing" council > members...mages, being who they are, are a pretty mysterious lot. I > like the idea of members going missing for a time, but the society > basically recognizing that death is not permanent, and long lost ancient > wizards do resurface from time to time. Well, and nobody is locked into your vision of the Grand Council which I don't like too much. After some thousand years and two empires the Alphatians should be very civilized and very bureaucratic... Just my humble opinion, too. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:10:47 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Shadow Elves Alignment > hmmhhmm...(stoping my self from saing something very politicaly in correct...) > I actualy wish I would have lived in a "Realm of Evil" (enough said about the conection between RPGs and satanism...) > however to my dismay the people around here are boring as people all over the world. > about the Iraqies, i don't think the general population thinks the USA to be an evil country as people on TV say what Ssadam Hussain wants them to say. You can't attach a national alignment beacause every individual has a different one. in a totalitaric nation (like hule) you can give the nation the alignment of its leader however that wont reflect the combined alignments of the nations populace. > In democratic nations it is imposible to attach any alignment at all since the system is to complex for that. thats why the USA, Gemany AND Israel cant be classified as NG CE or whatever. > > Morphail- an Israely soldier and patriot...(sortoff) I had already thought that you would comment this, and as I see you have understood my point. BTW, the longer I play the more I dislike the whole idea about alignments. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:12:33 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Elves of Mystara > You are right. My statement was very unprecice. Thanks for clearing up the > details that I didnt have time to check :) Håvard, I'm really astonished! YOU must check those details? :-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 14:01:29 -0800 From: Andrew Theisen Subject: [MYSTARA] - Racial Origins All this discussion about the racial origins of Mystara's creatures has me intrigued, to say the least. That being said, let me lay on you my current take (a work in progress) of their origins. Humans- A naturally occurring species, related evolutionarily to the Brute-Men (Neanderthals) and Garls (probably some sort of Gigantopithecus, or something), which they more or less replaced over the millenia. Pygmys- The Karimari are thus far the only known pygmy offshoot of the Homo-Sapiens racial type. Dwarves- Kogolor: Another naturally occuring species, in this case a pygmy group of Garls. (Note: IMC, the Modrigswerg are in fact the remnants of the original Kogolor dwarves, mostly horribly mutated due to the radioactive fallout of the Great Rain of Fire.) Kagyar: A race of creatures based on the Kogolor, but magically modified by the Immortal Kagyar. Elves- Crossbreeds of Fairies (specifically, Sidhe) and Mystaran nature spirits (probably Dryads). They retain many of the qualities of both (spellcasting, appearance, nature affinity) but lack others (iron intolerance, water breathing- note: Aquarendi are an exception here; they are probably crossbreeds of Sidhe and Nixies- charm abilities of Dryads). Halflings- Likely a pygmy offshoot of the Elvish species. Giants- Hill, Mountain, Sea: Evolved directly from the Garl species into their monstrous forms. Stone, Fire, Cloud, Frost: Originally Elemental Drakes that were trapped?/Opted to remain upon the surface of Mystara, eventually breeding true. Storm: Unknown, perhaps related to other giantish races, perhaps related to the seemingly mythical "Great Giant" (from GAZ7). Tritons- Possibly Merfolk/Aquarendi crossbreeds? Mermen- Magically modified Humans? Human/Aquarendi crossbreeds? Hmm... I think that about does it for now. I think I may have had some other ideas, but I can't recall them offhand. Anyway, thanks to Mystaros (for some thoughts on the matter), and to someone else (can't think of the name offhand, sorry!) who originally proposed the Elemental Drake/Giant connection. Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:24:40 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Racial Origins On Sun, 24 Jan 1999, Andrew Theisen wrote: > intolerance, water breathing- note: Aquarendi are an exception here; they > are probably crossbreeds of Sidhe and Nixies- charm abilities of Dryads). I think PC3 has a differing explaination for the Acquarendi. I'll check. > Halflings- Likely a pygmy offshoot of the Elvish species. I'd personally assume that the Hin are not related to Elves, since they don't posess the same kind of innate magical ability. I'd say Hin are another naturally occuring species. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:25:23 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Gnomes? n Sun, 24 Jan 1999 Nurvel@aol.com wrote: > What language do the gnomes of Mystara speak? And where can i find info on > the Gnome flying city or whatever it may be? Gnomes speak Gnomish :) There are differing dialects, Berrin, and Snartan as well as some others in Vulcania, Serraine, on serraine, and the various gnomish tongues of Karameikos, Norwold, and Rockhome. As for the Flying city of Serraine, Read PC2. There really is't much info in the PWA's, and no info in JA. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:36:17 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about Gnomes In a message dated 1/24/99 2:53:40 PM Central Standard Time, megst19+@pitt.edu writes: << The answer to the first question: Gnomes speak dwarvish, goblin, kobold, the alignment language and the local tongue, plus any extra for a high intelligence. Earth-dwelling gnomes also can communicate with burrowing animals as an intrinsic ability. (PC2, pg. 4 and 11) For info on the flying city (which houses more than just skygnomes) buy a copy of PC2. >> So Dwarven is their native tongue? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 15:07:02 +0000 From: "Mike Harvey" Subject: Re: [MYSTARA] - Question about OD&D books.... > If anyone can find me a good deal on some of the old books or just the rules > cyclopedia...I will give it a shot again.......Mike Keep your eyes open. Check in regularly, even daily, at eBay and rec.games.frp.marketplace. Every now and then one comes up for sale or auction. You might also check used book stores. We have a good one here in Portland (Powell's), and I've seen at least 5 or 6 copies of the Rules Cyclopedia there at various times. They also sell on the web at http://www.powells.com/. BTW, you might consider just purchasing the Basic through Master's rules... they have essentially the same information, and are much easier to find. Immortals is harder to find but that's not in the Rules Cyclopedia anyway. --- I have a question: are the fold-out maps in the Gazetteers identical to the Trail Maps? I just purchased a copy of GAZ1 that has no map, and I'm wondering what I'm missing... Mike - ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 17:57:39 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D books.... In a message dated 1/24/99 4:55:12 PM Central Standard Time, bing@iccom.com writes: << BTW, you might consider just purchasing the Basic through Master's rules... they have essentially the same information, and are much easier to find. Immortals is harder to find but that's not in the Rules Cyclopedia anyway. >> I did from an auction......basic through immortal Thanks for the help...Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 18:52:05 -0500 From: Sharon Dornhoff Subject: Re: Re: [MYSTARA] - Kingdom of Ghyr >Now your onto something, but what might be scarier than that is that Synn >isn't a worshiper, but a potential challenger, and she is trying to achieve >Immortal status in a Arch-fiendish power grab to surplant Idris. Players >might actually end up working for Idris in an attempt to foil Synn. >Possibilities galore! Another possibility is that Idris might be Synn's patron on her quest for Immortality. Given that Glantri is in an excellent position to sneak up on Wendar, assuming there's at least one pass through the mountains, Idris might've sent Synn with specific orders to subvert the magocracy and then launch an invasion of the northern elves, allied with Denagoth. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 02:50:43 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Predator & Prey On Sun, 24 Jan 1999, Fabrizio Paoli wrote: > >Systems restrict stories. Sadly. Even magic-user of the name level can > >beat a cheetah with a dagger and no spells. Bah. > And you think that's bad? Yes, that's bad. In my vision the so-called great cats are enormous carnivorous monsters, that weigh 300kg and run 80km/h. If a mage, more a scholar than a warrior, can beat the almost best predators (lions, tigers, pumas) the nature can throw in, with a dagger, there's something horribly wrong. I begun to think about it, as one Krondaharian PC conjured a black panther companion, which attacked an npc wizard that tried to take his master down by surprise. In real life, the unarmed wizard would have been torn to cubes in 15 seconds. Well, I did it my way and used logic, the mage was very close to dying (guess what those jaws do around your throat, where they will very soon be if you threaten the panther's master), but managed to Dimension Door away at the last moment. It's fine to me that an unarmed heroic fighter or an armored cleric puts up a fight with a dinosaur, but feeble mage spending his day with his studies should not. I don't claim that every mage should be a feeble scholar, and IMC it's untraditional but possible for a (Glantrian) mage to use a sword, but those who are should not stand the very least chance against two furious kobolds that have fought all their lives. Unless he used his spells. Beasts should be tougher. And they are, IMC. (Levels for lions?) > I hate spellcasters that use just spells and forget about their weapons > (usually daggers). If the character would, it's fine by me. I have currently three PC:s IMC. One of them is a mediator, really not a fighter but a diplomat. I can't remember when he last time drew his dagger. He also almost never uses straight combat magic, preferring very dynamic arsenal of spells. The second one is a sneak-type mage, and defends himself with his staff, but if he can choose the time and the place, it will be Lighning Bolts. He also uses a lot of evasive spells; like Invisibility, Fly-form (one of his own), Dimension Door. The last one is the muscle, he is an elf who usually augments his professional swordplay with magic. Indeed, he chooses power over versatility, and on very usual Soldain, his spell reserve is something like Haste - Improved Invisibility (AD&D)- Silver Sword (his own) - Feeblemind - Teleport. Few spells from high levels -- very little versatility but strong and quick spells to destroy whatever stands against him. (And it _is_ depressing that when he uses Haste and is a Master of Long Sword, he hits for total of something like 4d8+4d6+36 poits of damage. It's good that there is very little actual fighting IMC. > PS: I don't like spellcasters very much, but you've just given me a good > idea for a new PC: a wizard that doesn't like to cast spells and prefers to > use his weapons (or his fists). I don't know if the rest of teh party would > like such a charachter, but I would really like to role-play it. Sounds peculiar. Why would he study magic if he didn't like it? (Or maybe he never thought it was worthwhile to learn _any_ combat spells?) - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #26 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, January 25 1999 Volume 1999 : Number 027 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Wizard's Duel Re: [MYSTARA] - Dawn of the Grand Council Re: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Racial Origins Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Wizard's Duel Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - Question about Gnomes RE: [MYSTARA] - United Criers Guild more acurately the savage coa st Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread Re: [MYSTARA] - Simple Campaign Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - United Criers Guild more acurately the savage coast Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - United Criers Guild [MYSTARA] - Dark Myst Manor Re: [MYSTARA] - United Criers Guild more acurately the savage coast RE: [MYSTARA] - United Criers Guild more acurately the savage coa st ---------------------------------------------------------------------- Date: Mon, 25 Jan 1999 09:34:19 +0800 From: Murphy Jason Subject: RE: [MYSTARA] - Gazetteers Poll Most Used: Gaz 1 Karameikos. Mainly cos this is where most of my campaigns have started. And it is just a good classical setting. Least Used: Atraughin: Yup it is damn hard to find a reason to go there. Although we did mnage it once. An evil cleric PC was busy converting tribes there. Favourite: Ethangar: Ya just have to respect those guys. Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 21:19:24 EST From: Alex295@aol.com Subject: Re: [MYSTARA] - Wizard's Duel In a message dated 1/22/99 11:23:26 AM Eastern Standard Time, mmontola@cc.hut.fi writes: << Does anyone have ideas of how to make a Glantrian Duel interesting intellectual gambit instead of being 'who sees the other first, casting a killer-spell against which the opponent didn't remember to prepare'-game. Now it's just lightning bolts one after another hoping that opponent died before I. ...Alphatian Duel to death is supposed to be something like that, but in Glantrian Duel (with hallucinatory terrains and invisible invincible monsters) might be more... role-playing, less dice-rolling. >> imo duels are probably the most challenging encounter out there, for both the player and DM. in my own experiences duels are usually decided by cunning usage of spells, not an outright slugging match of fireballs. Then there are non spell attacks. With two combatants loaded for bear with spells and countering spells, something as unexpected as a dagger can do more damage than a bevy of fireballs. Just imagine a mage using a cloak of wards to counter spells. All of those wards are bypassed and negated by a faldirk sticking out of his belly. My favorite is casting Silence upon a mage and attacking him from outside of its range with spells. One encounter we played was not a duel but was a fight between the party and a powerful mage. The villian summoned an earth elemental. As the elemental was beating the bajeebuzz out of one of our fighters, our mage tossed his staff like a spear hitting the mage. This broke his control of the elemental. It attacked him. The mage managed to destroy the elemental but not before it cost him the bulk of his spells, about half of his HPs, and the majority of his cronies. My rule of thumb in duels and in encounters with spellcasters is to expect the unexpected and do the unexpected. Duels are best if they end quickly and result in but a minimal loss in HPs on the victor. Duels are as much of a social thing as anything. And what better way to gain prestige than a quick victory with little harm to oneself. And a bit of advise, always destroy the opponent using a spell such as Disintegrate. No sense in inviting retribution from a reocurring villain. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 21:18:30 EST From: Alex295@aol.com Subject: Re: [MYSTARA] - Dawn of the Grand Council In a message dated 1/19/99 2:36:14 PM Eastern Standard Time, michael.harvey@intel.com writes: << > >P.S. The very same book includes the paragraph saying > > > > The Grand Council is the other ruling body. Every user of magic > > who achieves the Ultimate Mastery (36th level) can be on Council > > -- though not every one is, because the number of Counselors is > > limited to 1000. > > > > Gimme a break! > > My solution for this improbable statement -- which I > mentioned on the MMB, > a while back -- is that when Alphatians first came to Mystara, there > actually WERE more than 1000 36th-level mages to choose from: why is it that the grand council draws so much opposition from the mml? the council is essentially a nonfactor in any reasonable campaign. oh sure...it can be used to have individual members as villains or fund adventures. but essentially the council is a symbol of Alphatia, a magic based Empire. Glantri isn't exactly mage poor. roughly 10% of its armies are mages. no telling the exact percentage of mages. and just look at the elven kingdoms of Alfheim and the Shadow Elves. technically the entire population can be called spellcasters. The Heldannic Knights have roughly 10% of its armies as clerics. given that they are almost at constant war, the numbers could be substantially higher were not vanya's chosen not falling in battle. even lowly humanoids have their share of spellcasters. how many times has a noid war party gone out without its shaman? and then there is Thyatis, the land of fighters. even it boasts a "council" of 250 archmages. i just do not see why Alphatia's Grand Council draws so much flak. compared to others, they have a very small impact upon the world. though i am not a devout practitioner of canon, i do have to support the clear cut canon references about the grand council. they are 36th level mages and there are 1000 of them. if an individual wants to water the council down for their own campaign, i cannot argue with that. i would suggest that similar pruning be done to other nations. its only fair. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 21:19:17 EST From: Alex295@aol.com Subject: Re: [MYSTARA] - Gazetteers Poll In a message dated 1/22/99 7:54:41 AM Eastern Standard Time, mdalmonte@provincia.ra.it writes: << Hi guys! I was looking at my gaz yesterday and it occurred me that some of them are in terrible shape while others are almost near mint in condition, so I wanted to ask you: Which are the three gazetteers you used most and the one u used least? Remember that "using" a gaz can also mean peruse its rules and info without actually playing in that region with your gaming group (which happened to me with Glantri).>> hmm.... Glantri Gaz is showing some definite signs of use. in particular the map are showing small tears along the fold creases. DotE is showing signs of wear. mainly the DM's Sourcebook. i rarely use the players guides. WotI, essentially the Immortal's Gaz, is showing wear too. other than those, the other Gazs are used only when needed. though i do like to pull them out and just read through them. otherwise they sit safely in their plastic sleeves in a disorganized stack. for the most part they are all in good shape. most still have the TSR yearly catalog insert in them as well as the company questionaire card. the gazs i use the least are the atruaghin gaz and the ierendi gaz. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:34:53 -0500 From: "DJ Sahlas" Subject: Re: [MYSTARA] - Gazetteers Poll Why am I always the last one to respond to these things? Most Used: 1) The Principalities of Glantri (far and away). If I fold the map one more time it'll come to pieces. Frayed and worn from referring to the rules for Secret Crafts, etc. By the way, did any of you play the suggested adventures Bruce wrote about in the end? I think there were about 20 or so. I incorporated these adventures throughout my own campaigns. Got as far as "Dreams of Power and Glory" I think. Some of them were references to movies (like "Dirty Half Dozen"). Knowing Bruce, there was probably some inside meaning to all of the titles. (Any of you Glantriphiles got any ideas?) 2) The Grand Duchy of Karameikos (from a long campaign set there). It was also the first one to come out, and Karameikos was always involved somewhat with happenings in the rest of the Known World. With all the modules set there, as well, I referred to the Gaz quite frequently. 3) The Republic of Darokin (mostly for the charts, tables, and merchant spell lists). It's so central I frequently found that I had to run and get it to refer to something or other. Least Used: 1) The Atruaghin Clans. Looked cool, but that plateau is out in the middle of nowhere. People are very different from the rest of the Known World folks, as well. 2) The Shadow Elves. By the time this came out my campaigns were set and nearing their epic conclusions. I loved it but never got a chance to use it much. 3) there is no 3. I used every other gazetteer pretty extensively. Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 22:43:30 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Racial Origins In a message dated 1999-01-24 16:59:42 Eastern Standard Time, jsmill@wans.net writes: > Elves- Crossbreeds of Fairies (specifically, Sidhe) and Mystaran nature > spirits (probably Dryads). They retain many of the qualities of both > (spellcasting, appearance, nature affinity) but lack others (iron > intolerance, water breathing- note: Aquarendi are an exception here; they > are probably crossbreeds of Sidhe and Nixies- charm abilities of Dryads). I would be more inclined to think of Elves as crossbreeds of Sidhe and Humans. They inherit from the Sidhe their talent for magic and affinity for nature, but from Humans they inherit mortality (as they have a limited, albeit very long, lifespan) as well as the requirement to actually study magic (as opposed to meditating for it as the Sidhe do). > Halflings- Likely a pygmy offshoot of the Elvish species. That one is a bit less obvious to me. While they share a general stealthiness and skill with missile weapons (neither of which is reflected in D&D rules, by the way), in most other respects they are very different. Whereas elves tend to be slender, halflings tend to be chubby. More importantly, elves are highly talented at magic, whereas halflings cannot even learn clerical magic without great difficulty, and they cannot learn wizardly magic at all. Maybe halflings developed as a pygmy version of Kogolor dwarves? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 24 Jan 1999 23:34:22 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - United Criers Guild Geoff Gander wrote: > I do have a question for you. When you came up with the 3 million gp > cost, did you already have a list of materials planned out for its > construction, or was it just a figure you pulled out of the air? Not > that > I dispute it, but if, for example, the PCs IMC want to build a system > like > it (can't see them wanting to, but you never know...), what sort of > spells, materials, etc would they need to do it, and how long would it > > take to produce one? Well I have a made a rough guess on the cost of it. I knew what the orbs were made of and the spells were but I never did the math. The orbs 2' diameter are made of smaller perfectly cut Rock Crystals (a clear, semi precious stone) magically bonded together to look something like the Epcot Center at Disney World. On the outside of the orbs, in-between the gem cuts are gold and copper inlays. the pedestals that the stand on are made of an alloy of mythril, adamantite, and iron (mostly iron). Now to make this any PC could get the materials but you would have to get a master gem crafter to make it. The spell to enchant them is only known to Aldwin and is of 9th level. Some of the components of the spell are: The brain of a telepathic creature, a scroll with Read Languages, a scroll with ESP, and a scroll with Open Mind (the reverse of OD&D Mind Barrier or AD&D Mind Blank). The spell takes one day to cast. > I was also wondering if you were planning on having some reporters > head out > to the Savage coast, since that region should be coming to the > knowledge > of the Known World around WotI, as well (not necessarily IYC, but you > know > what I mean). In fact I was. What I wrote was set in 1000 AC. I'll be doing a timeline for the guild in a few weeks and I'll post it. Some highlights of the Savage Coast are... 1005 - When the Master takes control of Sind guild members of the guild destroy the orb in Sayr Ulan to prevent the Master from learning it's secrets 1010 - After the WotI the UCG start to explore the Savage Baronies for a new guild center. 1010 - After months of searching Ciudad Real in the Baronia de Gargana is chosen as a good place because of it's neutrality, being the the center of the baronies and the most likely place for a capital if the Savage Baronies ever merge into one nation. 1011 - The funding to expand the guild is coming up short. many of the baronies don't help with the funding because they are rebuilding after the war. 1011 - In a unexpected move Darokin helps fund the new guild headquarters in Ciudad Real. They did this to be the first to open (trade) relations and to keep an eye on Hule. 1012 - The Guild expands to Slagovich 1016 - By this time the UCG is in the capital cities of Robrenn, Eusdria, Renardy, and Bellayne. It has also expanded in the Savage Baronies to Smokestone City and Porto Preto. > At any rate, it was good! > > Geoff Thanks. I'm glad it was of some use to you. Look for the timeline soon. It will cover from 1000 - 1016 AC. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:01:35 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Question about Gnomes In a message dated 1999-01-24 17:38:40 Eastern Standard Time, Nurvel@aol.com writes: > So Dwarven is their native tongue? No, gnomes have their own language as well. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:01:40 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Wizard's Duel In a message dated 1999-01-24 21:21:16 Eastern Standard Time, Alex295@aol.com writes: > And a bit of advise, always destroy the > opponent using a spell such as Disintegrate. No sense in inviting > retribution from a reocurring villain. Actually that is probably a waste of a spell -- remember that high level wizards usually make their saving throws, so you don't want to waste a lot of "save for no effect" spells on them. However, if and when that Dragon magazine CD-ROM is released, you will want to search the early issues for an article about a "dueling room". This is basically a "mini-dungeon" in which two characters (even characters of different classes, such as a fighter and a mage) can fight a fair duel. The gimmick is that the combatants must be prepared to deal with the continually changing conditions in the dueling room as well as each other. As near as I can tell, the duel described in the PWA drew some minor inspiration from that article -- while the shape of the dueling room did not change, it was peppered with a few minor magical traps to keep the duelists on their toes. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:01:37 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Predator & Prey In a message dated 1999-01-24 19:52:34 Eastern Standard Time, mmontola@cc.hut.fi writes: > Yes, that's bad. In my vision the so-called great cats are enormous > carnivorous monsters, that weigh 300kg and run 80km/h. If a mage, more > a scholar than a warrior, can beat the almost best predators (lions, > tigers, pumas) the nature can throw in, with a dagger, there's something > horribly wrong. That reminds me of a discrepancy I noticed in the "Princess Ark" series a few years ago, when Myojo the rakasta warrior fought a duel on behalf of Haldemar. That made sense until I looked at their gaming stats -- and since Haldemar was a high level wizard while Myojo was a "normal" rakasta, Haldemar would actually have been superior in melee combat. I can only assume that Myojo was actually a fighter of medium to high level as the story seemed to indicate. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:17:37 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - United Criers Guild One point to keep in mind about the UCG's move to the Savage Coast -- any of them who are there for any long period of time from AC 1009 on will be afflicted with the Red Curse and basically stuck there. Once this fact becomes known, the word should get out -- if you visit the Savage Coast, either get in and get out quickly or become a permanent member of the UCG's Savage Coast bureau.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:21:18 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - United Criers Guild In a message dated 1/24/99 10:35:19 PM Central Standard Time, clumsydwarf@hotmail.com writes: << Well I have a made a rough guess on the cost of it. I knew what the orbs were made of and the spells were but I never did the math. The orbs 2' diameter are made of smaller perfectly cut Rock Crystals (a clear, semi precious stone) magically bonded together to look something like the Epcot Center at Disney World. On the outside of the orbs, in-between the gem cuts are gold and copper inlays. the pedestals that the stand on are made of an alloy of mythril, adamantite, and iron (mostly iron). Now to make this any PC could get the materials but you would have to get a master gem crafter to make it. The spell to enchant them is only known to Aldwin and is of 9th level. Some of the components of the spell are: The brain of a telepathic creature, a scroll with Read Languages, a scroll with ESP, and a scroll with Open Mind (the reverse of OD&D Mind Barrier or AD&D Mind Blank). The spell takes one day to cast. >> Do you have a text form of all the info on the Guild..or do you have a site *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:25:11 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about Gnomes In a message dated 1/24/99 11:03:29 PM Central Standard Time, Kaviyd@aol.com writes: << No, gnomes have their own language as well. >> Ok....thanks....Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 13:42:42 +0800 From: Murphy Jason Subject: RE: [MYSTARA] - United Criers Guild more acurately the savage coa st I know this is a little off topic but what is this Red Curse thingy that affect people living on the savage coast. What affect does this have on the denizens there. The savage coast material is one of the few supplemts that I never managed to get hold of. Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 -----Original Message----- From: Kaviyd@aol.com [SMTP:Kaviyd@aol.com] Sent: Monday, January 25, 1999 1:18 PM To: mystara-l@MPGN.COM Subject: Re: [MYSTARA] - United Criers Guild One point to keep in mind about the UCG's move to the Savage Coast -- any of them who are there for any long period of time from AC 1009 on will be afflicted with the Red Curse and basically stuck there. Once this fact becomes known, the word should get out -- if you visit the Savage Coast, either get in and get out quickly or become a permanent member of the UCG's Savage Coast bureau.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 00:59:33 EST From: FreddiePal@aol.com Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread I have Eye of Traldar, and personally think its a pretty decent beginner module, as they go... The information on the Barony is somewhat sketchy, but it contains a very detailed Inner Keep in Fort Doom, which the PCs get into by tunneling under the city and up through the dungeons below. However, although they are given the option to escape through the city of Fort Doom itself, the city is not detailed in the least. I too am curious if there is more fleshed out info on Fort Doom and other parts of the Barony that I am unware of... beyond what is in Karameikos: Kingdom of Adventure (I don't have GAZ 1) Speaking of which, Eye of Traldar mentions a sequel module, "The Dymrak Dread" ... which i would LOVE to own, but have been unable to find ANYWHERE. The powers of the Eye of Traldar artifact is supposedly detailed further in this module, as are areas Eastern Karameikos and the Dymrak forest, the goblin horde inside, the Vyalia elves, and i think possibly also that legendary green dragon (?). I have always been hesitant to play this module without first having and knowing what's in its sequel. Does anyone have it or know anything about it? Or for that matter have any info about the forest & the goblins/dragon and the elves? In fact, Eye of Traldar mentions that the artifact was originally from the Lake of Lost Dreams ... which I imagine was mentioned in GAZ 1, but not even mentioned in Karameikos: Kingdom of Adventure (which is the only Karameikos source i have)!! Sorry to open up this can of purple worms, but can someone help me? :( Thanks! In a message dated 1/23/99 10:53:40 AM, drinkupjohnny99@hotmail.com wrote: <> *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 01:16:19 EST From: FreddiePal@aol.com Subject: Re: [MYSTARA] - Simple Campaign In a message dated 1/23/99 9:24:55 PM, awilliam@whitemice.org wrote: Yes if someone has this fleshed out, i would like this too .... <> *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 01:48:42 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - United Criers Guild Kaviyd@aol.com wrote: > One point to keep in mind about the UCG's move to the > Savage Coast -- any of them who are there for any long > period of time from AC 1009 on will be afflicted with > the Red Curse and basically stuck there. Once this > fact becomes known, the word should get out -- if you > visit the Savage Coast, either get in and get out > quickly or become a permanent member of the UCG's > Savage Coast bureau.... Well for the most part when the guild moves in to a new area they try to recrute local talent, someone who knows a bit about the histroy and people. Now as I understand what it says on pp 56-57 of the Red Steel Campain Book leaving the area will make one very sick and almost die but is not fatal. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 01:50:27 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - United Criers Guild more acurately the savage coast In a message dated 1999-01-25 00:46:33 Eastern Standard Time, jason.murphy@mitswa.com.au writes: > I know this is a little off topic but what is this Red Curse thingy that > affect people living on the savage coast. What affect does this have on the > denizens there. > The savage coast material is one of the few supplemts that I never managed > to get hold of. Fortunately you can still get your hands on it by going to the TSR/WotC Web site and downloading it -- can somebody provide the URL? Anyway, the basic gist of the Red Curse is that it grants strange magical powers at the cost of seriously (sometimes fatally) reducing an ability score and inducing some rather unpleasant deformities. Most inhabitants of the Savage Coast control this curse by use of a rare mineral called cinnabryl, which is found only on the Savage Coast. However, there are two problems with cinnabryl: 1) It is depleted as it offers protection, so Savage Coast adventurers must keep buying their "fixes". 2) When not countered by the substances that spread the Red Curse on the Savage Coast, cinnabryl is a virulent poison, so Savage Coast adventurers who leave the Savage Coast while wearing their cinnabryl amulets eventually face a rather nasty surprise.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 01:55:03 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - United Criers Guild Nurvel@aol.com wrote: > Do you have a text form of all the info on the Guild..or do you have a site The only text I have was my original post and a few hand written notes....if you have any questions just ask. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 01:57:39 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - United Criers Guild In a message dated 1999-01-25 01:50:07 Eastern Standard Time, clumsydwarf@hotmail.com writes: > Now as I understand what > it says on pp 56-57 of the Red Steel Campain Book leaving the area will make > one very sick and almost die but is not fatal. Unless they are carrying a large amount of cinnabryl and fail to figure out that they need to discard it - -- cinnabryl poisoning is eventually fatal. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:00:33 +0800 From: Murphy Jason Subject: [MYSTARA] - Dark Myst Manor Well I just have to give kudos to Jennifer Favia fro the Dark Myst manor site. Kept me interested enough to read through every page. Story was groovy and campaign material is great. Onya Jenn :) Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 02:04:30 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - United Criers Guild more acurately the savage coast Murphy Jason wrote: > I know this is a little off topic but what is this Red Curse thingy that > affect people living on the savage coast. What affect does this have on the > denizens there. > The savage coast material is one of the few supplemts that I never managed > to get hold of. Goto http://www.tsr.com/ADND/Downloads.html and you can get it for free from TSR. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:09:04 +0800 From: Murphy Jason Subject: RE: [MYSTARA] - United Criers Guild more acurately the savage coa st Thanks muchly Jerry. Will certainly do this. I cant believe I missed it before. Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 -----Original Message----- From: Jerry Hovenanian [SMTP:clumsydwarf@hotmail.com] Sent: Monday, January 25, 1999 3:05 PM To: mystara-l@MPGN.COM Subject: Re: [MYSTARA] - United Criers Guild more acurately the savage coast Murphy Jason wrote: > I know this is a little off topic but what is this Red Curse thingy that > affect people living on the savage coast. What affect does this have on the > denizens there. > The savage coast material is one of the few supplemts that I never managed > to get hold of. Goto http://www.tsr.com/ADND/Downloads.html and you can get it for free from TSR. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #27 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, January 26 1999 Volume 1999 : Number 028 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - The Multiverse Re: [MYSTARA] - Dawn of the Grand Council Re: [MYSTARA] - Dawn of the Grand Council Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - Predator & Prey [MYSTARA] - Day of Dread (was: Aquas) Re: [MYSTARA] - Elves as a Magic Race Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread Re: [MYSTARA] - Kingdom of Ghyr [MYSTARA] - Questions on Norwold Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread Re: [MYSTARA] - Questions on Norwold Re: [MYSTARA] - United Criers Guild Re: [MYSTARA] - Day of Dread (was: Aquas) Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Dark Myst Manor [MYSTARA] - re: Kingdom of Ghyr Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Elves as a Magic Race Re: [MYSTARA] - Question about Gnomes ---------------------------------------------------------------------- Date: Mon, 25 Jan 1999 10:01:33 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - The Multiverse On Sat, 23 Jan 1999, Stephen Dolan wrote: > > Ok My new qeustion to start a nice little thread is Mystara and the > Multiverse. I'm thinking that i want to get my players into a little > planescape action and need to know how Mystara interacts with the > Multiverse as detailed in the Planescape setting. What are the immortals > considered in terms of Planescape powers? Where are their home planes for > calculating the weakness of their clerics? There and many more questions > await the great and powerful list's calculated responses. > Ok. Here are my answers: Immortals and Powers: I consider this equivalence table Initiate Demigod Temporal Lesser Power Celestial Lesser Power Empyreal Intermediate Power Eternal Intermediate Power Hierarch Greater Power Home Planes: as I play AD&D and prefer keeping Mystara inside the AD&D Multiverse, I consider D&D Immortal's home plane as Planescape Realms. The plane which these realms belong to is determined by the power's alignment, or that of his sponsor for minor Immortals As underlined in other mails in this thread, there are many ways of mixing Planescape and Mystara. This one is just mine idea of it. Hope it helps Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 06:33:51 -0500 From: Daly Subject: Re: [MYSTARA] - Dawn of the Grand Council Absolutely! That's what makes this list so strong! Heck, the grand majority probably disagree with both of us, but maybe, if we've written well enough, perhaps they find details here and there which can be snatched and placed in their own vision of the Grand Council. Jamuga Khan wrote: > > But then again, no one is locked into your vision of the Grand Council. > > Personally, I don't like the idea of modern bureacratic terms. Just my > > personal preference...and I do rather like the idea of "missing" council > > members...mages, being who they are, are a pretty mysterious lot. I > > like the idea of members going missing for a time, but the society > > basically recognizing that death is not permanent, and long lost ancient > > wizards do resurface from time to time. > > Well, and nobody is locked into your vision of the Grand Council > which I don't like too much. > > After some thousand years and two empires the Alphatians > should be very civilized and very bureaucratic... > > Just my humble opinion, too. > > Jamuga Khan > > "Hear and obey, because the Mighty Khan's word is law." > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 06:37:37 -0500 From: Daly Subject: Re: [MYSTARA] - Dawn of the Grand Council I agree completely with you Alex! By the way, how are you? Alex295@aol.com wrote: > In a message dated 1/19/99 2:36:14 PM Eastern Standard Time, > michael.harvey@intel.com writes: > > << > >P.S. The very same book includes the paragraph saying > > > > > > The Grand Council is the other ruling body. Every user of magic > > > who achieves the Ultimate Mastery (36th level) can be on Council > > > -- though not every one is, because the number of Counselors is > > > limited to 1000. > > > > > > Gimme a break! > > > > My solution for this improbable statement -- which I > > mentioned on the MMB, > > a while back -- is that when Alphatians first came to Mystara, there > > actually WERE more than 1000 36th-level mages to choose from: > > why is it that the grand council draws so much opposition from the mml? the > council is essentially a nonfactor in any reasonable campaign. oh sure...it > can be used to have individual members as villains or fund adventures. but > essentially the council is a symbol of Alphatia, a magic based Empire. > > Glantri isn't exactly mage poor. roughly 10% of its armies are mages. no > telling the exact percentage of mages. and just look at the elven kingdoms of > Alfheim and the Shadow Elves. technically the entire population can be called > spellcasters. The Heldannic Knights have roughly 10% of its armies as clerics. > given that they are almost at constant war, the numbers could be substantially > higher were not vanya's chosen not falling in battle. even lowly humanoids > have their share of spellcasters. how many times has a noid war party gone out > without its shaman? and then there is Thyatis, the land of fighters. even it > boasts a "council" of 250 archmages. > > i just do not see why Alphatia's Grand Council draws so much flak. compared to > others, they have a very small impact upon the world. though i am not a devout > practitioner of canon, i do have to support the clear cut canon references > about the grand council. they are 36th level mages and there are 1000 of them. > > if an individual wants to water the council down for their own campaign, i > cannot argue with that. i would suggest that similar pruning be done to other > nations. its only fair. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 06:39:25 -0500 From: Daly Subject: Re: [MYSTARA] - Predator & Prey Yeah, I noticed the same discrepancy... Just assume the stats for Myojo are incorrect. Kaviyd@aol.com wrote: > In a message dated 1999-01-24 19:52:34 Eastern Standard Time, > mmontola@cc.hut.fi writes: > > > Yes, that's bad. In my vision the so-called great cats are enormous > > carnivorous monsters, that weigh 300kg and run 80km/h. If a mage, more > > a scholar than a warrior, can beat the almost best predators (lions, > > tigers, pumas) the nature can throw in, with a dagger, there's something > > horribly wrong. > > That reminds me of a discrepancy I noticed in the "Princess Ark" series > a few years ago, when Myojo the rakasta warrior fought a duel on behalf > of Haldemar. That made sense until I looked at their gaming stats -- and > since Haldemar was a high level wizard while Myojo was a "normal" > rakasta, Haldemar would actually have been superior in melee combat. > I can only assume that Myojo was actually a fighter of medium to high > level as the story seemed to indicate. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 07:36:02 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Predator & Prey Kaviyd@aol.com wrote: > In a message dated 1999-01-24 19:52:34 Eastern Standard Time, > mmontola@cc.hut.fi writes: > > > Yes, that's bad. In my vision the so-called great cats are enormous > > carnivorous monsters, that weigh 300kg and run 80km/h. If a mage, more > > a scholar than a warrior, can beat the almost best predators (lions, > > tigers, pumas) the nature can throw in, with a dagger, there's something > > horribly wrong. > > That reminds me of a discrepancy I noticed in the "Princess Ark" series > a few years ago, when Myojo the rakasta warrior fought a duel on behalf > of Haldemar. That made sense until I looked at their gaming stats -- and > since Haldemar was a high level wizard while Myojo was a "normal" > rakasta, Haldemar would actually have been superior in melee combat. > I can only assume that Myojo was actually a fighter of medium to high > level as the story seemed to indicate. Not so...even as a 2+1 HD Rakasta he had just as good hand to hand fighting as Haldemar. Mojo AC 0 (-3 for 3 attacks due to Mastery) THAC0 17 (+ 6 due to mastery and a +1 for magic weapon) HP 16 Damage 2d8+4 ( +1 for magic katana and and +2 for Str of 16) Haldemar AC 4 (+2 for 2 attacks) THAC0 11 (+2 for magic dagger +4 for expert) HP 35 Damage 2d4 (+ 2 for magic dagger) Sounds like they are closely matched. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 16:09:27 +0100 From: DM Subject: [MYSTARA] - Day of Dread (was: Aquas) On Sun, 17 Jan 1999 02:57:49 EST, Kaviyd@aol.com wrote: <> Actually, I did an extensive writeup on undead and the effects of the Day of Dread on the unliving species. You can find it in my homepage at this URL: http://www.geocities.com/TimesSquare/Dungeon/2967/undead.html DM Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 16:09:53 +0100 From: DM Subject: Re: [MYSTARA] - Elves as a Magic Race On Sun, 17 Jan 1999 09:38:13 -0500 (EST), au998@freenet.carleton.ca (Geoff Gander) wrote: <> Well, it might be true that humans may attain a higher mastery of the magical arts, but don't forget Geoff, that elves are BORN with magic in their blood. ALL normal elves are 1st considered level elves on the surface world, and this means that all of them have the capacity to cast spells, and this is not granted to every human being. This is quite an outstanding virtue, you will agree, and a legacy of their magical nature. It's like saying: birds can fly because of their nature, but humans have learnt to fly as well, and now fly faster than birds using airplanes! However, humans are not BORN to fly, even though they might learn to do it later in life.. There are also elves who do not practice magic in the HW, you could say, but you must remember that they CAN learn magic later in life. It's basically only a restriction of the HW special magical laws that hinders some of these elves to study magic: if they come in the surface world, they will be able to learn magic just like any other common elf does. This to me is a symbol of their special ties to magic. <> A little note of clarification, Geoff: on Mystara, Fairies and Faeries are two different lot, as PC1 explains. Elves are somehow tied to the Fairy Folk, not to the Faeries, the little people who live on the clouds. ;) << but I always figured (again, IMO) that for them to cross the bridge from their immortal faerie kin to the mortal lives they lead today, something must have happened. To that end, I decided that c. BC 5000 or so (when the elves lost the protection of the forest spirits and were forced to grow on their own), they became nonmagical, but still sharing a great reverence for magic. So, if magic were to fade completely, they would be devastated, and might use the powers remaining to them to go "somewhere else", I don't think they would simply die off. All my opinion, and IMC, of course.>> Of course. I reasoned the other way round instead, using Mystaros's legend of how Ordana created the elves to explain their magical nature. Basically, the elven race didn't evolve naturally but was the result of Ordana's direct manipulation of particularly worthy Yuan-ti and Serpentine individuals who Ordana purged of their evil and shaped in a way much similar to her tastes. Their memories were wiped out and they started anew in the fabled land of Evergrun, nourished and raised by the Forest Spirits as Ordana wanted. Due to this manipulation of their soul and bodies did they become a magical race, one that would have always been linked to nature and beauty, although they had some dark spots in their history. That's the way I see it IMC, of course :) DM Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 17:10:25 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread On Mon, 25 Jan 1999 FreddiePal@aol.com wrote: > Speaking of which, Eye of Traldar mentions a sequel module, "The Dymrak Dread" > ... which i would LOVE to own, but have been unable to find ANYWHERE. The > powers of the Eye of Traldar artifact is supposedly detailed further in this > module, as are areas Eastern Karameikos and the Dymrak forest, the goblin > horde inside, the Vyalia elves, and i think possibly also that legendary green > dragon (?). I have always been hesitant to play this module without first > having and knowing what's in its sequel. Does anyone have it or know anything > about it? Or for that matter have any info about the forest & the > goblins/dragon and the elves? I've been looking for that one too. People who own it have told me that the artifact isnt further detailed and that the adventure isnt very interesting at all :( The Goblins are described briefly in B10 Dark Nights Terror. Basically there are quite a few goblin tribes in the dymrak forest with different names and habits. Some even ride winter wolves (also described in the Creature Catalogue) The Dragon is Mighty Argos, who was described in a Dragon Magaizne article by Bruce Heard. He is a Huge Green Dragon who resides in the mountains east of Penhaligion. The elves are described in Dawn of the Emperors, boxed set. They mainly live in those parts of the forest that are on the Thyatian side of the border. There are several clans, and they are also responsible for training foresters, humans who follow the elven path. > In fact, Eye of Traldar mentions that the artifact was originally from the > Lake of Lost Dreams ... which I imagine was mentioned in GAZ 1, but not even > mentioned in Karameikos: Kingdom of Adventure (which is the only Karameikos > source i have)!! Sorry to open up this can of purple worms, but can someone > help me? :( The Lake of Lost Dreams is the lake east of Penhaligion, and north of the Dymrak forest. It is mentioned in B10. IMC there is a temple of Halav in the center of the Lake, guarded by three Sidhe Priestesses. Near the shore of the Lake, the Seer, a Wizard/Shaman of the Traldar lives and serves the priestesses. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 17:17:01 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Kingdom of Ghyr Neat! Do the Ghyrians (uh...isn't that the name of a Birdlike creature?), eh the people of Ghyr have any contact with Leeha and Alphas? What is the basis of the Church of Ghyr? Wouldnt these people be more inclined to take up their old faith, that of Odin and Thor? As for the identity of Idris, another option could be that it is in fact another plot by Atzanteotl. He does have a snake-like form and snakes and dragons are associated beings. Also, Atzanteotl has been really quiet on the surface world. (except for among the shadow elves, that is) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 17:18:53 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - Questions on Norwold 1. how much net material has been developed on this region and where can I find it? 2. Where is the Arch of Fire? 3. What happened to the Diaboli in the region? Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 17:25:17 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread On Mon, 25 Jan 1999, Håvard Rønne Faanes wrote: > The Dragon is Mighty Argos, who was described in a Dragon Magaizne article > by Bruce Heard. He is a Huge Green Dragon who resides in the mountains > east of Penhaligion. Oh, by the way, the article can be found here: http://www.tsr.com/Dragon/Backissues/171jul91/171WhosWhoAmongDra.txt Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 13:06:15 -0500 From: Daly Subject: Re: [MYSTARA] - Questions on Norwold Håvard Rønne Faanes wrote: > > 1. how much net material has been developed on this region and where can I > find it? > > 2. Where is the Arch of Fire? Two volcanoes west of Alpha. > > 3. What happened to the Diaboli in the region? > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.nvg.ntnu.no/~hoc > > "Remember, there are no stupid questions, just stupid people." -Mr > Garrison, South Park. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:34:19 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - United Criers Guild In a message dated 1/25/99 12:57:03 AM Central Standard Time, clumsydwarf@hotmail.com writes: << The only text I have was my original post and a few hand written notes....if you have any questions just ask. Jerry Hovenanian >> Thats cool.......I made a text of it with the additional stuff you mentioned...if you want it Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:39:43 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Day of Dread (was: Aquas) In a message dated 1/25/99 9:11:38 AM Central Standard Time, mdalmonte@provincia.ra.it writes: << Actually, I did an extensive writeup on undead and the effects of the Day of Dread on the unliving species. You can find it in my homepage at this URL: >> I checked it out a long time ago......You have some good stuff. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:44:14 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Kingdom of Ghyr In a message dated 1/23/99 4:33:06 PM Central Standard Time, jsmill@wans.net writes: << Hey all! My Gazetteer of Ghyr is nearly done, so I thought I'd go ahead and post some of it for your inspection. Just as a percursor- Ghyr is a kingdom first introduced in XL-1: Quest for the Heartstone. It's never really fit in anywhere, but I've placed it just to the north of the Denagoth plateau, and tied it in with , well, a lot of stuff. For more on Ghyr, see XL-1 and AC1: Shady Dragon Inn. >> When you get done with your gazeteer. Let us know. I am very interested. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 17:55:16 -0500 From: Aron Reif Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread At 12:59 AM 1/25/99 EST, you wrote: >Speaking of which, Eye of Traldar mentions a sequel module, "The Dymrak Dread" >... which i would LOVE to own, but have been unable to find ANYWHERE. Check The Dragon's Trove (www.dragontrove.com). DDA3 and DDA4 are mistakenly listed under AD&D modules. Aron Reif areif@erols.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 18:26:09 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Kingdom of Ghyr Yes. Definitely let us know when you get finished. It sounds like some information I must have. - --Frobozz-- On Mon, 25 Jan 1999 Nurvel@aol.com wrote: > In a message dated 1/23/99 4:33:06 PM Central Standard Time, jsmill@wans.net > writes: > > << Hey all! My Gazetteer of Ghyr is nearly done, so I thought I'd go ahead and > post some of it for your inspection. Just as a percursor- Ghyr is a kingdom > first introduced in XL-1: Quest for the Heartstone. It's never really fit > in anywhere, but I've placed it just to the north of the Denagoth plateau, > and tied it in with , well, a lot of stuff. For more on Ghyr, see XL-1 and > AC1: Shady Dragon Inn. >> > When you get done with your gazeteer. Let us know. I am very interested. > Mike > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 25 Jan 1999 15:41:03 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Dark Myst Manor >Well I just have to give kudos to Jennifer Favia fro the Dark Myst manor >site. Kept me interested enough to read through every page. Story was groovy >and campaign material is great. >Onya Jenn :) Thanks, Jason! :-)) Glad you liked it. I haven't updated in a while (I brought the story format online in early December), but the coming months should have some new stuff. I'll probably post it to the MML too, so keep an eye out! Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 10:40:46 +1100 From: stan Subject: [MYSTARA] - re: Kingdom of Ghyr >Other notes: there will be a map (nearly complete, except names) for Ghyr >that I'll try and talk Shawn into putting on his page. :) > >Also, this history doesn't exactly mesh with that proposed for >Denagoth/Wendar by Shawn and DM, but it should be able to fit with a bit of >adjustment, if you care to do so. Egad, do those two comments go together? :o) stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 00:46:48 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Question about Gnomes Is it just my imagination, or do the products seem a little confused as to what kind of a culture the gnomes of Serraine are supposed to have? In PC2, they've got names like "Branwys" that sound very Gaelic, yet the ones in Oostdok -- half of whom allegedly came from the Flying City, the other half from the Northern Reaches -- use a Belgium-like mixture of French and German ones. It's like the fact that so much of PC2 was a joke led Bruce to write off Serraine's naming-conventions, and replace them with Belgian ones. On top of that, the Oostdok gnomes' two cultures seem backwards to me. The "Valoins" are the ones who supposedly came from the Falun caverns, and the "Flaemekers", from Serraine ... yet "Serraine" sounds a lot more French than "Falun" -- at least, IMHO it does -- and it's in the Northern Reaches that one would expect to find Germanic languages cropping up. An editorial flub, that switched the two cultures' names in the original Dragon article, perhaps...? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 01:14:44 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Elves as a Magic Race >There are also elves who do not practice magic in the HW, you could say, >but you must remember that they CAN learn magic later in life. It's >basically only a restriction of the HW special magical laws that hinders >some of these elves to study magic: if they come in the surface world, they >will be able to learn magic just like any other common elf does. This to me >is a symbol of their special ties to magic. I agree that the presence of "magicless" elves in the HW shouldn't be taken as an indication that just any elf who's too lazy or dim to want to study magic can throw up his/her hands and become a warrior-elf. The Hollow World is a special case, and the elves there have no choice in the matter! Anywhere else on Mystara, an elf who refused to learn magic would be looked upon, by other elves, in much the same way that humans might look upon a physically-able human child, who "refused" to learn to walk. The use of magic wouldn't be considered an optional thing or a privilege, in KW elven cultures; it's something which they'd consider as essential and basic a skill, for every child of theirs, as tree-climbing (or underground orientation, for shadow elves) or mastering the elven language. As for the argument that an elf might be too stupid to learn, the oD&D rules which Mystara was designed around allow ANY human -- even one with an Intelligence of 3! -- to become a mage, provided he or she is born with the necessary "gift" of magical ability. Elves, by their very nature, always possess that gift ... not to mention that PCs need a normal or high Int, to qualify as elves in the first place. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 08:01:50 -0800 (PST) From: David Kronhamn Subject: Re: [MYSTARA] - Question about Gnomes - ---Sharon Dornhoff wrote: > > On top of that, the Oostdok gnomes' two cultures seem backwards to me. The > "Valoins" are the ones who supposedly came from the Falun caverns, and the > "Flaemekers", from Serraine ... yet "Serraine" sounds a lot more French > than "Falun" -- at least, IMHO it does -- and it's in the Northern Reaches > that one would expect to find Germanic languages cropping up. An editorial > flub, that switched the two cultures' names in the original Dragon article, > perhaps...? > Falun is in fact the name of a city here in Sweden, (as is Sundsvall and at least one other place in Alpathia that I can't remember now). Just thought I'd let you know, in case there is someone out there who isn't so familiar with the Scandinavian countries. :-) David _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #28 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, January 27 1999 Volume 1999 : Number 029 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Question about Gnomes RE: [MYSTARA] - Question about Gnomes Re: Re: [MYSTARA] - Kingdom of Ghyr [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes Re: [MYSTARA] - Question about Gnomes? Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Mystara net-modules [MYSTARA] - Re: Elves as a magic race Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Mystara net-modules [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes Re: Re: [MYSTARA] - Kingdom of Ghyr ---------------------------------------------------------------------- Date: Tue, 26 Jan 1999 11:11:18 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Gnomes On Tue, 26 Jan 1999, Sharon Dornhoff wrote: > than "Falun" -- at least, IMHO it does -- and it's in the Northern Reaches > that one would expect to find Germanic languages cropping up. An editorial > flub, that switched the two cultures' names in the original Dragon article, > perhaps...? Serraine, unlike what most Known Worlders would expect, doesn't have a "dominant real world culture". Gnomes are a bit eccentric, and serraine reflects that. Just consider Gnomes to be not affiliated with anything, since they absorb culture elements that they like into their own. (or read my Vulcanian Gnomes Gaz whenever it comes out) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 01:37:57 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Question about Gnomes > Falun is in fact the name of a city here in Sweden, > (as is Sundsvall and at least one other place in > Alpathia that I can't remember now). I don't know whether it irritates more you Swedes or us Finns, as we find the Swedish way of speaking unfortunately unaesthetic. (No offense; one of my friends noted that a few wowels in Swedish are pronounced by trying to puke really hard). > Just thought I'd let you know, in case there is > someone out there who isn't so familiar with > the Scandinavian countries. :-) Wasn't Falun one of the Olympic cities..? To me it sounds elvish enough to be accepted, but Sundsvall is too Swedish. There are also plenty of known places in Glantri, like Bergen (in Norway). I also believe that (at least) Ritterburg, Westheath, Linden and Touraine exist somewhere. And Vladimirov (at least) is a popular surname in slavic countries (Victor Vladimiroff was a Soviet foreign minister, I believe). Which reminds me of something; Tolkien was particularly in fond of Finnish language, claiming it sounded just like Quenya and Sindarin should. How do you think? Following is an excerpt from my D&D companion rules: Mustan Tulen Malja on nelisivuinen pyramidi, joka on valmistettu harvinaisesta puusta. Siinä on kiinteä jalusta, kussakin sivussa kolmionmuotoinen aukko ja sen sisällä palaa outo tuli -- Musta Tuli. (Explaining the appearance of the halfling relics. (Bowel of Black Fire). > David - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 16:01:09 -0800 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Question about Gnomes > Explaining the appearance of the halfling relics. (Bowel of > Black Fire). Sounds painful. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 20:14:31 -0500 From: "DJ Sahlas" Subject: Re: Re: [MYSTARA] - Kingdom of Ghyr This idea of Idris being an immortal night dragon and possibly the patron of Synn is pure genius. I frequently wrestled with the problem of the identity of Idris in my own campaigns. The best I could come up with is a connection to Nithia. There was a female goddess, a consort of Thanatos (?Celestia or something) who was associated with the fall of Nithia. When I ran X11, night dragons were just a twinkle in the eye of Bruce Heard, and as GAZ 2 had been released, I wanted to introduce a connection to the forgotten empire. What bugged me was that Idris was a male name in Ylaruam (see the character pull-outs). That idea seems woefully inadequate, now, and I heartily reject it in favour of Sharon's truly inspirational one. The MML justifies it's presence once again! Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 20:22:16 -0500 (EST) From: Kevin Turner Subject: [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes I certainly won't question your knowledge of Scandinavian dialects, Markus, but you just have to get rid of that banner at the end of your message! Of course I know Orwell's works, and that is the worst part of it! NewSpeak must die! Freedom to the Proles (and all that stuff)! Or is that your point?... Hmm. - --the Wizard of Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 19:52:39 -0700 From: "Ken Walker" Subject: Re: [MYSTARA] - Question about Gnomes? - -----Original Message----- From: Nurvel@aol.com To: mystara-l@MPGN.COM Date: Sunday, January 24, 1999 2:04 AM Subject: [MYSTARA] - Question about Gnomes? >What language do the gnomes of Mystara speak? And where can i find info on >the Gnome flying city or whatever it may be? > > >Thanks, >Mike >*************************************************************************** >The Gnome flying city is featured in PC2: Top Ballista. I usually say the gnomes either speak Surface Gnome for above surface, or Deep Gnome for Svibnerfiblin. Your Welcome, Ken *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 19:59:50 -0700 From: "Ken Walker" Subject: Re: [MYSTARA] - Question about Gnomes - -----Original Message----- From: Harvey, Michael To: 'mystara-l@MPGN.COM' Date: Tuesday, January 26, 1999 4:58 PM Subject: RE: [MYSTARA] - Question about Gnomes >> Explaining the appearance of the halfling relics. (Bowel of >> Black Fire). > >Sounds painful. > >Mike >*************************************************************************** >Mike, >The Black Flame is a halfling artifact, but I've never heard of this 'Bowel of Black Fire'. Where did you read this? Thanks, >Ken *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 26 Jan 1999 20:25:28 -0700 From: "Ken Walker" Subject: Re: [MYSTARA] - Mystara net-modules - -----Original Message----- From: John Polacek To: mystara-l@MPGN.COM Date: Saturday, January 23, 1999 12:44 AM Subject: [MYSTARA] - Mystara net-modules > > > I think it's really great that everyone is here keeping Mystara >alive and well. When I've had time, I've really enjoyed reading the 'net >gazeteers and 'net almanacs. However, I haven't been able to find much >in the way of adventure net-modules. Does anyone know where I might look >on the web to find some Mystaran adventure campaigns (or adventures >adaptable to Mystara)? > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com >*************************************************************************** If enough people want it, I have written an extremely good (according to my players who went through it) adventure that deals with Cestia, Oceania, and the Sea of Steam. I fleshed out a lot of the area and gave more info than 'The Voyage of the Princess Ark' gave this land. By the way, this was the first place I have read of the 'Night Dragons' that Synn was a part of, covered in 'Champions of Mystara. Ken(you can e-mail me or leave a message) > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 00:23:11 -0800 From: Andrew Theisen Subject: [MYSTARA] - Re: Elves as a magic race At 11:01 AM 1/26/99 -0500, DM wrote: >On Sun, 17 Jan 1999 09:38:13 -0500 (EST), au998@freenet.carleton.ca (Geoff >Gander) wrote: > ><past,>> > >A little note of clarification, Geoff: on Mystara, Fairies and Faeries are >two different lot, as PC1 explains. Elves are somehow tied to the Fairy >Folk, not to the Faeries, the little people who live on the clouds. ;) Actually, Geoff is right. According to their entry in the Cyclopedia and Masters rules, Faeries (the little cloud people) are related to elves. they are apparently related to elves, dwarves, halflings, and gnomes. It is the Fairy folk (from PC1) that are not ever explicitly connected to the elvish race. Also, just as a side note, remember that there are the Faedorne- fairylike creatures who live in the Shining Isles above Mystara (similar to the Faeries, perhaps?)- that are related to the elves. Perhaps therein lies a connection? Andrew "Cthulhudrew" Theisen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 03:45:14 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Kingdom of Ghyr In a message dated 1/26/99 7:21:34 PM Central Standard Time, dsahla@po- box.mcgill.ca writes: << I frequently wrestled with the problem of the identity of Idris in my own campaigns. The best I could come up with is a connection to Nithia. There was a female goddess, a consort of Thanatos (?Celestia or something) who was associated with the fall of Nithia. When I ran X11, night dragons were just a twinkle in the eye of Bruce Heard, and as GAZ 2 had been released, I wanted to introduce a connection to the forgotten empire. What bugged me was that Idris was a male name in Ylaruam (see the character pull-outs). That idea seems woefully inadequate, now, and I heartily reject it in favour of Sharon's truly inspirational one. The MML justifies it's presence once again! >> I wish i could find some info on X11 :( *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 03:47:01 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Mystara net-modules In a message dated 1/26/99 9:29:47 PM Central Standard Time, kenaw@compusmart.ab.ca writes: << If enough people want it, I have written an extremely good (according to my players who went through it) adventure that deals with Cestia, Oceania, and the Sea of Steam. I fleshed out a lot of the area and gave more info than 'The Voyage of the Princess Ark' gave this land. By the way, this was the first place I have read of the 'Night Dragons' that Synn was a part of, covered in 'Champions of Mystara. >> i am interested in the adventure. I am writing some adventures, but I am trying to get them in Dungeon first..then i will give them out. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 03:50:49 EST From: Nurvel@aol.com Subject: [MYSTARA] - Question about OD&D I just got my hands on the Basic Rules, and I have a ?. I need to know how you guys that play OD&D let pc's know what magic items they have found. My fiance is going to run some basic and that is something i need to know. Do you DMs just tell the PC what he/she has, or do you just let them find out on there own? Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 13:14:35 +0200 (EET) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Question about OD&D On Wed, 27 Jan 1999 Nurvel@aol.com wrote: > I just got my hands on the Basic Rules, and I have a ?. I need to know how > you guys that play OD&D let pc's know what magic items they have found. My > fiance is going to run some basic and that is something i need to know. Do > you DMs just tell the PC what he/she has, or do you just let them find out on > there own? > > Mike > *********************** - -- I used to give little hints, but my players just usually try to collect everything they see (which can create very amusing situations) and then examine their loot afterwards. So they don't need any extra encouragement. I have some regular NPCs who may help PCs (with reasonable price) to find out the qualities of (magical) items. Magic-users have of course their "detect magic" -spell and magic college graduate magic-users may have "magical engineering"-skill. (ItŽs described at least in GAZ7/The Northern Reaches) Here's my method: MAGICAL ENGINEERING (INTELLIGENCE) Ability to recognize basic principles of some unfamiliar magical devices. Does NOT include practical training in design or fabrication of magical artifacts. Does include recognition of most common magical items. I don't allow PC to use this skill automaticly whenever she/he wants. Although I expect the PCs to suggest themselves the use of the ME-skill.It requires naturally a succesfull skill-roll (sometimes I put some penalty in the roll), enough time to examine the item, proper enviroment (defenately not in the middle of the action) etc Basicly, if PC succeeds and the item is so called common (ring, sword, wand...),I let her/him know that itŽs magical. If PC already posses such an item (or otherwise knows something of it) it's possible that PC even recognize what kind of thingies there are hidden in that item. I've let PC to recognize aswell some simple magical traps,machines etc. If PC fails, I might let him/her to retry next day or next year (it depends...) And sometimes it's possible that the item is so complicated or well protected that the ME-skill is not enough. Of course it's always possible to find such items, that PC knows automaticly what they are when they take them (wands, rings...) I tease my experienced players (with love) and try to make things difficult for them, but for beginners IŽm usually nice and give some evident hints, like:"that sword looks REALLY nice... €€€€€€€€€€€€€€€€€€€€€€ If it was so, it might be; and if it were so,€ Katri € it would be: but as it isn't, it ain't. € kw50538@uta.fi € That's logic. €€€€€€€€€€€€€€€€€€€€€€ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 11:56:06 +0000 From: "Adam Williams" Subject: Re: [MYSTARA] - Question about OD&D On Jan 27, 3:50am, Nurvel@aol.com wrote: > Subject: [MYSTARA] - Question about OD&D > I just got my hands on the Basic Rules, and I have a ?. I need to know how > you guys that play OD&D let pc's know what magic items they have found. My > fiance is going to run some basic and that is something i need to know. Do > you DMs just tell the PC what he/she has, or do you just let them find out on > there own? You have to cast a "Detect Magic" spell to explicitly find out if an object is magic, but it doesn't tell you ABOUT the magic. Some object are obvious, such as a potion (maybe) or a ring of invisibility (certainly) other like a Sword +2 for undead are a little harder to handle. You, the DM, simply add two to the players hit roll in your head and tell them whether or not they hit. Pretty soon an observant player will notice something is a foot, and might make a guess about what is going on. If they guess correctly I just tell them they are write and them make a note on their item list. For objects more difficult to determine they must take it to a high level NPC after the campaing and pay to have it "diagnosed". Since magic items should be rather rare (or at least are IMC), they are noteworthy, and I might leave a note or clue that an object of such and such properties exists. Like a letter in an old desk drawer bequething to the local Lord the Rod of such and such which has power XYZ over mummies. And then in the tomb of that Lord or some secret place the rod can be found, where it was put for sake keeping. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 07:59:37 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/27/99 3:53:20 AM Eastern Standard Time, Nurvel@aol.com writes: << I just got my hands on the Basic Rules, and I have a ?. I need to know how you guys that play OD&D let pc's know what magic items they have found. My fiance is going to run some basic and that is something i need to know. Do you DMs just tell the PC what he/she has, or do you just let them find out on there own? Mike >> If you're using the Boxed Sets, the Friendly Mage ploy works well, or maybe the enemy (if it was intelligent and can read/write) has written down the powers of his magic items (learned through testing). If the DM is extremely kind, just tell them, or if the DM loves mystery, then the players aren't told what the items are. (The DM has to keep extensive track of them though, so this could be a headache). Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 05:56:10 -0800 (PST) From: David Kronhamn Subject: Re: [MYSTARA] - Question about Gnomes - ---Markus Olavi Montola wrote: > > I don't know whether it irritates more you Swedes or us Finns, as we find > the Swedish way of speaking unfortunately unaesthetic. (No offense; one > of my friends noted that a few wowels in Swedish are pronounced by trying > to puke really hard). Now I think that is a bit exaggerated, but I agree that some of them can sound a bit unusual :-) > > Wasn't Falun one of the Olympic cities..? > Yes you're right, they tried to get the Olympics a few years ago. > > Which reminds me of something; Tolkien was particularly in fond of > Finnish language, claiming it sounded just like Quenya and Sindarin > should. How do you think? Following is an excerpt from my D&D companion > rules: > > Mustan Tulen Malja on nelisivuinen pyramidi, joka on valmistettu > harvinaisesta puusta. Siinä on kiinteä jalusta, kussakin sivussa > kolmionmuotoinen aukko ja sen sisällä palaa outo tuli -- Musta Tuli. > > (Explaining the appearance of the halfling relics. (Bowel of Black Fire). > Well, to me it doesn't sound very elvish. Maybe it's because being Swedish I've heard finnish quite a lot. David _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 10:17:10 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes On Tue, 26 Jan 1999, Kevin Turner wrote: > NewSpeak must die! Freedom to the Proles (and all that stuff)! ^^^^^^^^ Off topic, but that's the name of my College's newspaper. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 17:18:04 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Question about Gnomes > Well, to me it doesn't sound very elvish. Maybe it's > because being Swedish I've heard finnish quite a lot. The point is that it doesn't sound elvish to me either, and I have wondered Tolkien's opinion on this a lot. :) - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 10:21:51 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about OD&D On Wed, 27 Jan 1999 Nurvel@aol.com wrote: > I just got my hands on the Basic Rules, and I have a ?. I need to know how > you guys that play OD&D let pc's know what magic items they have found. My > fiance is going to run some basic and that is something i need to know. Do > you DMs just tell the PC what he/she has, or do you just let them find out on > there own? All D&D magic items come with a little tag saying "sword +1, flames" oh wait.. that's NERO. Actually, I never tell PC's. in fact, I din't tell them that I'm adding the +x point of damage to the target, or whatever. If they get the sword appraised, they find out. If they sell it, they don't. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 10:28:00 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 99-01-27 07:12:30 EST, you write: << You have to cast a "Detect Magic" spell to explicitly find out if an object is magic, but it doesn't tell you ABOUT the magic. >> Dont forget that other low level MU spell that is often the last choice of sleep- throwing, fireball-blasting mages: Analyse. It can tell you ABOUT the item. I don't know if it is in the Basic book but it is on the list of 1st level spells in the RC. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 17:29:05 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Question about OD&D > I just got my hands on the Basic Rules, and I have a ?. I need to know how > you guys that play OD&D let pc's know what magic items they have found. My > fiance is going to run some basic and that is something i need to know. Do > you DMs just tell the PC what he/she has, or do you just let them find out on > there own? IMC the players have three options. First, they can try to find out the item's nature by using it. Some items are pretty obvious (Wand of Fireballs activated by shaking (slightly dangerous, also, especially for mages who like fast horses)), but others are not. Secondly, they can take it to an official identifier (we're in Glantri, remember?), who will charge outrageous fees, and may even try to run for it with the item for seven days, if the item is very VERY expensive. Thirdly, they can research the item's properties, which is handled by research rules in Gaz3, though the cost is 100dc per level of spell in the object. IMC there are no such things as 'typical magic items', for I like to personalize each and every of them, even a Dagger +2 should have a fancy quirk. There are, however, piles of trivial magic items; Glantrian artisans create all kinds of everyday trinkets from Feather Dusters +3 of Cleaning to Violin +2 of Entertaining. Glantrians are not warfaring people, and rather than enchanting armors, they can to precious things also. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 18:11:07 +0200 (EET) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Question about Gnomes On Wed, 27 Jan 1999, Markus Olavi Montola wrote: > > Well, to me it doesn't sound very elvish. Maybe it's > > because being Swedish I've heard finnish quite a lot. > > The point is that it doesn't sound elvish to me either, and I have > wondered Tolkien's opinion on this a lot. :) > > - Markus And guess what? IŽve heard (itŽs probably just a vicious rumour...) that Tolkien used Swedish when he "created" yrch (the orc-language)... I use Swedish actually quit a lot. My group is adventuring in Northern Reaches and most NPCs speaks only local dialect (half Swedish-half English) ItŽs been fun for me and the group, when they try to manage with their "school-Swedish". - -- €€€€€€€€€€€€€€€€€€€€€€ If it was so, it might be; and if it were so, € Katri € it would be: but as it isn't, it ain't. € kw50538@uta.fi € That's logic. €€€€€€€€€€€€€€€€€€€€€€ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 12:40:24 -0500 From: Sharon Dornhoff Subject: Re: Re: [MYSTARA] - Kingdom of Ghyr > This idea of Idris being an immortal night dragon and possibly the >patron of Synn is pure genius. ***blush*** :-) BTW, has anyone done a history for Cestia/Oceania, that takes the night dragons' origins into account...? With all that's now known about the Nation of Dragons, and about the Great One's affiliation with Terra and the forces of balance/Neutrality, there must've been a pretty spectacular rift among the ranks of mortal dragonkind to have sent a whole legion of them over to Entropy's camp. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #29 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, January 27 1999 Volume 1999 : Number 030 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Re: Elves as a magic race Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread RE: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Answer about OD&D RE: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes [MYSTARA] - Savage Coast Re: [MYSTARA] - Savage Coast Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes Re: Re: [MYSTARA] - Kingdom of Ghyr Re: [MYSTARA] - Re: Elves as a magic race [MYSTARA] - Trollhattan Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Savage Coast Re: [MYSTARA] - Re: Elves as a magic race Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D ---------------------------------------------------------------------- Date: Wed, 27 Jan 1999 13:00:36 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Re: Elves as a magic race >Also, just as a side note, remember that there are the Faedorne- fairylike >creatures who live in the Shining Isles above Mystara (similar to the >Faeries, perhaps?)- that are related to the elves. Perhaps therein lies a >connection? The faedornae seem like unlikely ancestors of elves, as they are apparantly all females (unless the "silver warriors" who guard their Isles are their mates...?). A few elven families might have a faedorne in their family tree, but faedornae are probably not the progenitors of the entire elven race. When Bruce Heard submitted his "living cities" to the MMB, as a possible feature of Wendar, he mentioned that spirits of those buildings might have manifested themselves in elven forms, and cross-bred with the Wendarian elves. I then suggested that the faedornae might be a similar race of spirits -- one that tends and repairs the fabric of the Skyshield, the way Bruce's building-spirits help maintain Mystara's magical "force lines" -- and he seemed to like the idea. Despite the RC's statement that faeries are "related" to dwarves, elves, and halflings, I think the history of Mystara makes it clear that this relationship isn't one of faeries being ancestral to those demihumans. We know that two different Immortals created the dwarves and elves, while the halflings' origins are yet untold. If anything, faeries might be the product of the "true" fairy folk's interbreeding with the mortal demihumans, producing a hybrid race with the combined features of elf, dwarf, halfling, and pixie/sprite (wings). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 20:17:20 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Iron Ring and Black Eagle Barony/Dymrak Dread > Speaking of which, Eye of Traldar mentions a sequel module, "The Dymrak Dread" > ... which i would LOVE to own, but have been unable to find ANYWHERE. The > powers of the Eye of Traldar artifact is supposedly detailed further in this > module, as are areas Eastern Karameikos and the Dymrak forest, the goblin > horde inside, the Vyalia elves, and i think possibly also that legendary green > dragon (?). I have always been hesitant to play this module without first > having and knowing what's in its sequel. Does anyone have it or know anything > about it? Or for that matter have any info about the forest & the > goblins/dragon and the elves? > > In fact, Eye of Traldar mentions that the artifact was originally from the > Lake of Lost Dreams ... which I imagine was mentioned in GAZ 1, but not even > mentioned in Karameikos: Kingdom of Adventure (which is the only Karameikos > source i have)!! Sorry to open up this can of purple worms, but can someone Of course: WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! This info is a hoax! "The Dymrak Dread" is NOT the sequel to "The Eye of Traldar" and it is nearly nothing said about Karameikos. As you might have seen, I have it and were very disappointed! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 11:34:38 -0800 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Question about OD&D > I just got my hands on the Basic Rules, and I have a ?. I > need to know how you guys that play OD&D let pc's know what > magic items they have found. My fiance is going to run some > basic and that is something i need to know. Do you DMs just > tell the PC what he/she has, or do you just let them find > out on there own? The traditional method is that they have to figure it out on their own. Some magic items are obvious (like a glowing jewel-encrusted sword) and others are not so obvious (a rusty old, dirt-crusted shield). First the players have to figure out that the item is magical in the first place; if they have a spellcaster this usually involves the use of Detect Magic. (A group I adventured with recently had the habit of gathering all suspect items into a pile at the end of the adventure and then casting a detect magic to see which ones glowed.) If no spellcaster is available, then they have to rely on guesswork and experimentation. Note that this step is important; I've seen players bypass or sell things that didn't seem magical and never know the difference. This is part of the game -- and incidentally helps keep players from accumulating too much magic. The exception to this is when the DM wants to give a specific item to a specific player, for some purpose. For example, he may decide that in order to confront the dragon, he wants to give the Fighter an intelligent Sword +3 of dragon slaying. In that case the DM may give the player a hint that this is a special item, to make sure it doesn't get overlooked; another good method is to have an NPC give or loan or sell an item to a player, and *tell* them what it is. The next step is to figure out just exactly what the item does. The traditional method (and the only method available in Basic and Expert) is trial and error. Weapons and armor are used in combat; after a few fights, the character should notice that a given sword hits better and does more damage; after a suitable amount of time the DM may choose to tell the exact bonus, or may keep it a secret. Scrolls and spellbooks can be read after casting Read Magic on them, and the magic-user will know exactly what spell is on it. Potions are usually sipped; for example, a potion of healing might give you a "warm feeling" while a potion of flight might give you a dizzy, floating sensation. Wands and staves usually have a command word; sometimes it is inscribed on the item itself, but other times it is written on a scrap of paper in a desk several rooms away, or the wizard may need to travel to a library and research what the word is. Other items vary. The important thing is that the character must experiment with the item, the DM gives clues, and the player figures it out on his own. A character may carry a sword with special abilities for years, thinking it is only a magic sword +2, before he discovers that it actually has other abilities! Why is experimentation important? Because some items are cursed. Even a small sip of a poison potion can kill you (unless you make a saving throw). Trying out a cursed sword -1 in combat activates the curse and then you can't get rid of the thing... so you have to find someone to cast a Remove Curse on you. Sometimes players can get really paranoid about curses, to the point of giving suspect items to henchmen or selling them in town, rather than take the chance! OTOH some players have kept cursed items and even used them to their advantage; there is an excellent Dragon article on this on the TSR website: http://www.tsr.com/Dragon/Backissues/215mar95/215PuttingEviltoGoodUse.txt Cursed items can be fun for the DM, and also keeps players on their toes. Now for the non-traditional method: In the Rules Cyclopedia there is the Analyze spell (it is probably in one of the boxed sets as well). This works essentially the same way as the AD&D version, and you could in fact borrow the AD&D spell for your game if you like. (The same goes for all AD&D spells and magic items.) I don't like to give too much information with Analyze, just hints and generalizations. Also note that the wizard who casts the Analyze will be affected by any cursed items, just like if he experimented with it. Personally I think that Analyze makes it too easy and takes some of the fun out of the game. If you don't want players to have access to this information, make Analyze a 5th level spell and only give it to fairly powerful wizards who live in the city, so that the players have to make a trip to town, pay a large fee, and even then they may only get partial information. Another alternative is to give all your items a name and history. The DM could then give clues. For example, the party finds a two-handed sword in a ruined castle, made of black metal with a large emerald in the pommel... quite distinctive. The DM informs the magic-user that he *may* have read about a sword like this once. So they travel to a library and spend a few days in research, where he discovers that the ancient hero Grom the orc-slayer had an enchanted sword just like this, with a vague mention of a curse. Hmmm. Consulting a sage reveals the curse caused Grom to go berserk in the presence of orcs... and so the story goes. This method has a lot of flavor, gives the DM lots of control over what to reveal, and also gives the players a good reason to collect assorted books, follow up on legends, and acquire knowledge skills. Hoping that was helpful, Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 19:04:03 +0200 From: "Solmyr of the Azure Star" Subject: Re: [MYSTARA] - Question about Gnomes Markus wrote: >I don't know whether it irritates more you Swedes or us Finns, as we find >the Swedish way of speaking unfortunately unaesthetic. (No offense; one >of my friends noted that a few wowels in Swedish are pronounced by trying >to puke really hard). Don't let him delude you guys; Finnish boasts some of the longest words of any language (like "kouluopettajattarellanihan"), which pretty much puts it out of reach of most foreigners who aren't linguistics experts :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 15:34:40 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Answer about OD&D In a message dated 99-01-27 14:48:35 EST, you write: << Hoping that was helpful, Mike >> That,Sir, was one beautifully constructed and researched answer to the question. You've just earned a Golden Globe Nomination. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 15:58:24 -0500 From: Andrew Toth Subject: RE: [MYSTARA] - Question about OD&D At 11:34 AM 1/27/99 -0800, you wrote: >> I just got my hands on the Basic Rules, and I have a ?. I >> need to know how you guys that play OD&D let pc's know what >> magic items they have found. My fiance is going to run some >> basic and that is something i need to know. Do you DMs just >> tell the PC what he/she has, or do you just let them find >> out on there own? > There's a Dragon Magazine article, availible at TSR/WoTC website called "Its Sort Of Like A Wand" that goes into this indept. Its in issue 161. Beyowulf Steely Blue Dragon -==UDIC==- |/ "Ours is not to reason why, but to blow this joint before we die" -Ratrap, BeastWars *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 15:52:02 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Gnomes On Wed, 27 Jan 1999, Solmyr of the Azure Star wrote: We've radically drifted off topic from Gnomish questions to flamewars about which northern European language is less annoying. Could we stop? Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 23:11:09 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Savage Coast What exactly is this Savage Coast -thing? Is it Mystara or is it compatible or what? - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 13:30:27 -0800 From: "Jesse LaBranche" Subject: Re: [MYSTARA] - Savage Coast >What exactly is this Savage Coast -thing? Is it Mystara or is it >compatible or what? > - Markus A supplemental boxed set called Red Steel featured the Savage Coast which is part of Mystara. The Coast sits west of Hule and the Serpent Peninsula. The set was written for 2nd edition though. Later. Jesse. vanquer@email.msn.com http://www.gryffon.com/leta for all your role-playing needs ICQ. 8004143 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:40:07 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/27/99 7:07:02 AM Central Standard Time, Arminath@aol.com writes: << If you're using the Boxed Sets, the Friendly Mage ploy works well, or maybe the enemy (if it was intelligent and can read/write) has written down the powers of his magic items (learned through testing). If the DM is extremely kind, just tell them, or if the DM loves mystery, then the players aren't told what the items are. (The DM has to keep extensive track of them though, so this could be a headache). Jim >> Thanks Jim......Do all of you use command words for items? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:37:15 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D Thanks for the help..... Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:39:16 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/27/99 6:12:31 AM Central Standard Time, awilliam@whitemice.org writes: << You have to cast a "Detect Magic" spell to explicitly find out if an object is magic, but it doesn't tell you ABOUT the magic. Some object are obvious, such as a potion (maybe) or a ring of invisibility (certainly) other like a Sword +2 for undead are a little harder to handle. You, the DM, simply add two to the players hit roll in your head and tell them whether or not they hit. Pretty soon an observant player will notice something is a foot, and might make a guess about what is going on. If they guess correctly I just tell them they are write and them make a note on their item list. For objects more difficult to determine they must take it to a high level NPC after the campaing and pay to have it "diagnosed". Since magic items should be rather rare (or at least are IMC), they are noteworthy, and I might leave a note or clue that an object of such and such properties exists. Like a letter in an old desk drawer bequething to the local Lord the Rod of such and such which has power XYZ over mummies. And then in the tomb of that Lord or some secret place the rod can be found, where it was put for sake keeping. >> I know about detecting magic. Thanks......Is there an identify spell in any of the books somewhere...if not...it will have to be made... Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:43:39 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/27/99 9:30:08 AM Central Standard Time, BoBoII@aol.com writes: << Dont forget that other low level MU spell that is often the last choice of sleep- throwing, fireball-blasting mages: Analyse. It can tell you ABOUT the item. I don't know if it is in the Basic book but it is on the list of 1st level spells in the RC. >> Is there anyway you could see if that spell is in others sources, or just put the spell up on the MML. I would appreciate it. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:42:02 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D We used to just tell the players about the magic item s back in the day, whenever I played OD&D. There is a cool magical item though, called a slate of identification. Nice item to find. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:47:02 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - Question about Gnomes I was rather enjoying it! Besides, faith and begorah(sp?)! Everyone knows English, with Irish dialect, is superior to all! *grin* SteelAngel wrote: > On Wed, 27 Jan 1999, Solmyr of the Azure Star wrote: > > We've radically drifted off topic from Gnomish questions to flamewars > about which northern European language is less annoying. > > Could we stop? > > Ethan > > -- > Ethan Deneault - PH/MU '99 > www.wpi.edu/~eand - wpi.flame Quote Archive. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:47:23 -0500 (EST) From: Frederic Ferro Subject: Re: Re: [MYSTARA] - Kingdom of Ghyr Re: Idris's identity Shawn Stanley said on http://www.geocities.com/TimesSquare/5304/moreimm.html that Idris could also be a Dracomancer (Dracologist?), who turned herself into a dragon. That could be adapted to the Night Dragon concept... Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:49:27 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Re: Elves as a magic race In a message dated 1/27/99 12:02:39 PM Central Standard Time, dornhoff@bio.umass.edu writes: << When Bruce Heard submitted his "living cities" to the MMB, as a possible feature of Wendar, he mentioned that spirits of those buildings might have manifested themselves in elven forms, and cross-bred with the Wendarian elves. I then suggested that the faedornae might be a similar race of spirits -- one that tends and repairs the fabric of the Skyshield, the way Bruce's building-spirits help maintain Mystara's magical "force lines" -- and he seemed to like the idea. >> Does anyone know where I can get my hands on the "living cities" info..... Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:49:56 -0500 (EST) From: Frederic Ferro Subject: [MYSTARA] - Trollhattan > > Falun is in fact the name of a city here in Sweden, > > (as is Sundsvall and at least one other place in > > Alpathia that I can't remember now). Maybe Trollhattan? It's in Sweden, isn't it? There are two "Trollhattan" in the Known World, one in the Broken Lands, and another in the Kingdom of Limn, on the west coast of Alphatia. In my campaign, Trollhattan, Alphatia, is more like a fantasy version of the New York City famous island, with a Living Zoo in Central Park, gnomish zeppelins on the Empire State Building (King TarasKong was a Tarasque who left the Zoo during the Day of Dread), United Humanoids Building on Hammarskjold Plaza (Hammarskjold was from the Northern reaches Trollheim or a descendant of the old Gronborg settlers), a famous Chronomancer in Times Square, Cloud Giants in the Twin Towers. I have not yet decided what could be the Statue of Liberty... Yes, it's almost as bad as the puns in the Ierendi Gaz... :-) Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:45:41 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D I dont have GAZ3, but I think that the stuff for research is in Dawn of the Emperors, which i do have. In a message dated 1/27/99 9:30:09 AM Central Standard Time, mmontola@cc.hut.fi writes: << IMC the players have three options. First, they can try to find out the item's nature by using it. Some items are pretty obvious (Wand of Fireballs activated by shaking (slightly dangerous, also, especially for mages who like fast horses)), but others are not. Secondly, they can take it to an official identifier (we're in Glantri, remember?), who will charge outrageous fees, and may even try to run for it with the item for seven days, if the item is very VERY expensive. Thirdly, they can research the item's properties, which is handled by research rules in Gaz3, though the cost is 100dc per level of spell in the object. IMC there are no such things as 'typical magic items', for I like to personalize each and every of them, even a Dagger +2 should have a fancy quirk. There are, however, piles of trivial magic items; Glantrian artisans create all kinds of everyday trinkets from Feather Dusters +3 of Cleaning to Violin +2 of Entertaining. Glantrians are not warfaring people, and rather than enchanting armors, they can to precious things also. - Markus >> *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:52:54 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D Thanks for the help Mike, i just hope someone will post that analyze spell for me.... wink, wink, nudge, nudge, say no more........(Monty Python) Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:56:58 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Savage Coast You can find it on TSR/WOTC website in its entirety. Mike In a message dated 1/27/99 3:37:10 PM Central Standard Time, Vanquer@email.msn.com writes: << >What exactly is this Savage Coast -thing? Is it Mystara or is it >compatible or what? > - Markus A supplemental boxed set called Red Steel featured the Savage Coast which is part of Mystara. The Coast sits west of Hule and the Serpent Peninsula. The set was written for 2nd edition though. Later. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 17:13:45 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Re: Elves as a magic race On Wed, 27 Jan 1999 Nurvel@aol.com wrote: > Does anyone know where I can get my hands on the "living cities" info..... http://www.geocities.com/TimesSquare/5304/leylines.html http://www.geocities.com/TimesSquare/5304/leyline2.html Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 22:55:16 +0000 From: "Adam Williams" Subject: Re: [MYSTARA] - Question about Gnomes On Jan 27, 5:18pm, Markus Olavi Montola wrote: > Subject: Re: [MYSTARA] - Question about Gnomes > > Well, to me it doesn't sound very elvish. Maybe it's > > because being Swedish I've heard finnish quite a lot. > > The point is that it doesn't sound elvish to me either, and I have > wondered Tolkien's opinion on this a lot. :) > Isn't all this rather ridiculous. There are no such things as elves, thus no one has heard "elvish" so how can anything sound alot like or not like it. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 22:21:12 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Question about OD&D At 03.50 27/01/99 EST, Nurvel@aol.com wrote: >I just got my hands on the Basic Rules, and I have a ?. I need to know how >you guys that play OD&D let pc's know what magic items they have found. My >fiance is going to run some basic and that is something i need to know. Do >you DMs just tell the PC what he/she has, or do you just let them find out on >there own? I don't tell them what they have found. Usually my PCs cast Analyze (1st level spell from the RC) or bring the item to a "magic-shop", where it will be identified, but this isn't usually cheap. OTOH analyze doesn't give a complete knowledge of the item, but only a general idea. For example a sword +2 will be identified (if the spell is succesful) as a lightly magical sword with no special powers; while a sword +3, +5 vs. Lychantropes would be a moderately high magical sword who works very well against furred opponents. Thatìs how I do IMC. I hope that helps you. ************** Fabrizio Paoli brizio@gdr.net Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 18:13:34 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Question about Gnomes On Wed, 27 Jan 1999, Adam Williams wrote: > Isn't all this rather ridiculous. There are no such things as elves... But then who helps Santa Claus? Fred - -- "Fear Santa Claus for he uses some Blackmoor artefacts in the North Pole." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 16:30:28 -0700 (MST) From: John Hare Subject: Re: [MYSTARA] - Question about OD&D > I just got my hands on the Basic Rules, and I have a ?. I need to know how > you guys that play OD&D let pc's know what magic items they have found. My > fiance is going to run some basic and that is something i need to know. Do > you DMs just tell the PC what he/she has, or do you just let them find out on > there own? Are you referring to magic items that the PC's are starting with or ones they find during the game? If the first then I would say they have had enough time to determine what it is. In the latter case then trial and error maybe required. One usefull spell is Analyze which will give some idea as to the items powers. Also you might say that for weapons and armor given enough usage that the PC's have discovered the magical properties. One other possibility is that if you have a magic shop they might be willing to identify the items for a small fee. Hopefully they are honest. :) "If death is inevitable, you might as well lie back and enjoy it." -Solomon Short _A Season for Slaughter_ John Hare *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 01:33:12 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Question about OD&D > I dont have GAZ3, but I think that the stuff for research is in Dawn of the > Emperors, which i do have. Yes. (My system is entirely my invention!) Analyze, btw, is described at least in the gaz13; Shadow Elves. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #30 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, January 28 1999 Volume 1999 : Number 031 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Dragons of Mystara RE: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara RE: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Savage Coast Re: [MYSTARA] - Re: Elves as a magic race Re: [MYSTARA] - Dragons of Mystara RE: [MYSTARA] - Answer about OD&D Re: [MYSTARA] - Trollhattan Re: [MYSTARA] - Gazetteers Poll Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Question about OD&D: Analyze Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Dragons of Mystara [MYSTARA] - Mardwyn, the Hanged Man Re: [MYSTARA] - Savage Coast Re: [MYSTARA] - Savage Coast Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragon Immortals [MYSTARA] - If anyone is interrested in Ravenloft......(SEMI-LONG) ---------------------------------------------------------------------- Date: Wed, 27 Jan 1999 20:02:14 -0500 (EST) From: Frederic Ferro Subject: [MYSTARA] - Dragons of Mystara I try to make a complete list of the Mystaran Dragons, here is version 1.0 Amanth: an old Red female, in Wendar, near Glantri Ambur: a Red male, in Rockhome Argos the Worrier: a Green male, in the Dymrak forest (Karameikos). Attura: a Green female, in the Atruaghin Plateau Azem: a Gold male, in Hin form in the Five Shires, has the feather of Maat Diamond: the Star Dragon, Lawful Immortal (used to be Thevyn the Gold, and briefly incarnated by the human Jaggar von Drachenfels). Druuwor: a White male, in the Makkres Mountains (Northern Reaches) Eruptaar: a Gold male, King of the nation of Dragons Galishan: a Gold male, in Glantri may be a friend of Raknaar? (from netMAG2) Great Dragon: the ancestor of all Dragons, may be the same as Io the Ninefold (in Council of Wyrms) or Asgorath (in Toril) Idris: an Immortal of Entropy. Black or Night Draconess/Dracologist? Jaelynix: Blue female, Sind Jargnir: a Black female, in the Great Marsh (Soderfjord) Khanistar: a Blue female, Ethengar Khordarg: a Red female, in the Orclands Marudi, a Blue male in Ylaruam Opal: the Sun Dragon, Neutral Immortal Pearl: the Moon Dragon, Chaotic Immortal Pyre: a Red female, has the Ebony Eye Raknaar: a Gold male, occupies Anton Vlaardoen's body in Glantri Respen-ak-Tarpis: ? Synn: Queen of the Night Dragons, Dolores Hillsbury in Glantri Thalkor: a Black male, in the Malpheggi Swamp in Darokin Thundar: a female Sea Dragon, north of the Aloysius Reefs Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 17:38:19 -0800 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Dragons of Mystara > I try to make a complete list of the Mystaran Dragons, here > is version 1.0 [snip] Are these supposed to be ALL the dragons in Mystara? If so, there are some problems, like a lack of female Gold dragons... I hope there are at least some "wandering dragons" for adventurers to encounter! Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 20:51:05 -0800 From: dlegend@earthlink.net Subject: Re: [MYSTARA] - Dragons of Mystara You should check out this article by Bruce http://www.tsr.com/Dragon/Backissues/171jul91/171WhosWhoAmongDra.txt dlegend@earthlink.net - -----Original Message----- From: Frederic Ferro To: mystara-l@MPGN.COM Date: Wednesday, January 27, 1999 5:16 PM Subject: [MYSTARA] - Dragons of Mystara > >I try to make a complete list of the Mystaran Dragons, here is version 1.0 > >Amanth: an old Red female, in Wendar, near Glantri >Ambur: a Red male, in Rockhome >Argos the Worrier: a Green male, in the Dymrak forest (Karameikos). >Attura: a Green female, in the Atruaghin Plateau >Azem: a Gold male, in Hin form in the Five Shires, has the feather of Maat >Diamond: the Star Dragon, Lawful Immortal (used to be Thevyn the Gold, >and briefly incarnated by the human Jaggar von Drachenfels). >Druuwor: a White male, in the Makkres Mountains (Northern Reaches) >Eruptaar: a Gold male, King of the nation of Dragons >Galishan: a Gold male, in Glantri may be a friend of Raknaar? (from netMAG2) >Great Dragon: the ancestor of all Dragons, may be the same as Io the >Ninefold (in Council of Wyrms) or Asgorath (in Toril) >Idris: an Immortal of Entropy. Black or Night Draconess/Dracologist? >Jaelynix: Blue female, Sind >Jargnir: a Black female, in the Great Marsh (Soderfjord) >Khanistar: a Blue female, Ethengar >Khordarg: a Red female, in the Orclands >Marudi, a Blue male in Ylaruam >Opal: the Sun Dragon, Neutral Immortal >Pearl: the Moon Dragon, Chaotic Immortal >Pyre: a Red female, has the Ebony Eye >Raknaar: a Gold male, occupies Anton Vlaardoen's body in Glantri >Respen-ak-Tarpis: ? >Synn: Queen of the Night Dragons, Dolores Hillsbury in Glantri >Thalkor: a Black male, in the Malpheggi Swamp in Darokin >Thundar: a female Sea Dragon, north of the Aloysius Reefs > >Fred > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 20:56:45 -0500 (EST) From: Frederic Ferro Subject: RE: [MYSTARA] - Dragons of Mystara On Wed, 27 Jan 1999, Harvey, Michael wrote: > Are these supposed to be ALL the dragons in Mystara? If so, there are some > problems, like a lack of female Gold dragons... I hope there are at least > some "wandering dragons" for adventurers to encounter! It's only a list of Dragons whose names are published or on-line. It's inspired by the Mario Dalmonte's list of Magic-users. Correction 1 The Gold Azem is female (see Dragon #171). Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 21:20:06 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Dragons of Mystara All the dragons of Mystara? I think you're in over your head, considering that you have only names about 40 or so clumped into one tiny area (the KW) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 21:23:57 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragons of Mystara On Wed, 27 Jan 1999 dlegend@earthlink.net wrote: > You should check out this article by Bruce > > http://www.tsr.com/Dragon/Backissues/171jul91/171WhosWhoAmongDra.txt Yes, in fact, it's my main source. But because of Sharon Dornhoff's brillant ideas about Idris and Raknaar, I wanted a more complete list. Does anyone know who Respen-ak-Terpis is? Someone mentioned him as an important Dragon. The Ierendi Gazetteer mentions an Island ruled by Dragons. Where could it be? Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 22:27:42 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragons of Mystara I asked: > Does anyone know who Respen-ak-Terpis is? > The Ierendi Gazetteer mentions an Island ruled by Dragons. > Where could it be? Re-reading Gazetteer 4, p. 27, I discover my two questions were related: Respen-ak-Terpis is in fact the Dragon from this Island of Dragons. Could Arentela(sp?) be related to the organized Nation in the Wyrmsteeth? Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 27 Jan 1999 22:45:33 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Savage Coast Markus Olavi Montola wrote: > What exactly is this Savage Coast -thing? Is it Mystara or is it > compatible or what? > > - Markus If you goto http://www.tsr.com/ADND/Downloads.html ,you can get the whole setting for free. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 02:36:44 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Re: Elves as a magic race In a message dated 1/27/99 4:16:30 PM Central Standard Time, ferro@Princeton.EDU writes: << Does anyone know where I can get my hands on the "living cities" info..... http://www.geocities.com/TimesSquare/5304/leylines.html http://www.geocities.com/TimesSquare/5304/leyline2.html Fred >> Thanks Fred... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 02:53:16 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Dragons of Mystara In a message dated 1/27/99 7:39:55 PM Central Standard Time, michael.harvey@intel.com writes: << > I try to make a complete list of the Mystaran Dragons, here > is version 1.0 [snip] Are these supposed to be ALL the dragons in Mystara? If so, there are some problems, like a lack of female Gold dragons... I hope there are at least some "wandering dragons" for adventurers to encounter! Mike >> I hope these are just the known ones. I think there are more than that. It wouldnt make sense. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 09:00:57 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Answer about OD&D And the winner is.... MIKE!!!! > -----Original Message----- > From: BoBoII@aol.com [SMTP:BoBoII@aol.com] > Sent: Wednesday, January 27, 1999 9:35 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - Answer about OD&D > > In a message dated 99-01-27 14:48:35 EST, you write: > > << Hoping that was helpful, > Mike > >> > > That,Sir, was one beautifully constructed and researched answer to the > question. You've just earned a Golden Globe Nomination. > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 03:42:56 -0800 (PST) From: David Kronhamn Subject: Re: [MYSTARA] - Trollhattan - ---Frederic Ferro wrote: > > > > Falun is in fact the name of a city here in Sweden, > > > (as is Sundsvall and at least one other place in > > > Alpathia that I can't remember now). > > Maybe Trollhattan? It's in Sweden, isn't it? > You're right, don't know how I missed that. Especially since I was born not too far from there. David _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 15:30:45 +0100 From: Frank Subject: Re: [MYSTARA] - Gazetteers Poll A little bit late, but here's mine: Top Three: - -Elves of Alfheim (My first gazetteer ever...) - -Prinicipalities of Glantri (Love the writing of Bruce...) - -Orcs of Thar (idem...) Middle Three: - -The Shadow Elves (Very well written, lots of info) - -Kingdom of Ierendi (Funny, nice written) - -Dawn of the Emperors (Lots of info and new rules) Bottom Three: - -The Atruaghin Clans (Very little useful info) - -The Republic of Darokin (Don't like trade...) - -Grand Duchy of Karameikos (Too generic) Frank *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 09:47:29 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/27/99 4:42:28 PM Eastern Standard Time, Nurvel@aol.com writes: << Thanks Jim......Do all of you use command words for items? >> No problem. I use them, but keep them simple. I hated it when my old DM made complex words up and then made the item fail if we mispronounced the word. He wouldn't let us just show the cards to prove we had the word for an item and it really took the fun out when characters died because they couldn't pronounce the command words for their items in life or death situations. So yes, I use them, but keep them short and simple. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 10:16:34 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about OD&D: Analyze In a message dated 1/27/99 4:59:10 PM Eastern Standard Time, Nurvel@aol.com writes: << Thanks for the help Mike, i just hope someone will post that analyze spell for me.... >> >From the pages of the Rules Cyclopedia: Analyze, 1st level Magic-user Spell Range: Touch Duration: 1 round Effect: Analyzes magic on 1 item A spellcaster using this spell can handle one item and learn the enchantment on it. Helms must be worn, swords held in hand, bracers must be put on, etc, for the spell to work. Any consequences of this action fall squarely on the spellcaster (like donning a cursed Helm of Opposite Alignment, holding a Cursed Sword, etc) though he gets any applicable Saving Throws if the item in question allows. The spellcaster has a chance of 15%, +5% per level to determine one characteristic of a magical item; if the item is non-magical, his chance is to determine that fact. This spell does not reveal much precise information. It will characterize a weapon's plusses as "many" or "few" , will estimate the number of charges on an item within 25%, etc. IMC we allow a spellcaster to Analyze additional functions at higher levels. At level 5 he may analyze 2 functions of an item or 1 function on 2 items. At level 10, 3 functions or items or combination, at level 15, 4 functions or items or combination and at level 20+ 5 functions or items. If an items has plusses or minuses (such as weapons or armor) we use the following system: A faint trace of magic (either a +1 or -1) A moderate feeling of magic (+2 or -2) A strong feeling of magic (+3 or -3) A powerful feeing of magic (+4 or -4) An overpowering feeling of magic (+5 or -5 or greater) if the item has spells use the above table and compare the spell level to get the "reading". Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 10:19:17 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about Gnomes In a message dated 1/27/99 6:16:28 PM Eastern Standard Time, ferro@Princeton.EDU writes: << But then who helps Santa Claus? >> Those are actually dwarves, but the Canadiens got thier descriptions screwed up when they told everyone that Santa lived north of them. :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 17:03:08 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Dragons of Mystara On Wed, 27 Jan 1999, Frederic Ferro wrote: > I try to make a complete list of the Mystaran Dragons, here is version 1.0 I have a few comments. First of all, this is a good idea! Second, some more product references would be good. > Great Dragon: the ancestor of all Dragons, may be the same as Io the > Ninefold (in Council of Wyrms) or Asgorath (in Toril) Probably not. the Great One is not the first dragon immortal according to WotI. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 03:34:12 +1100 From: "Loki Carbis" Subject: [MYSTARA] - Mardwyn, the Hanged Man Could anyone who has any information about this Immortal, beyond what's in WOTI, please share it with me? I've got a very weird campaign idea I'd like to play with a bit more. Loki *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 06:32:57 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - Savage Coast It is also an expert level module. Which wasn't very good. It spans about 2000 miles (kms?) of coastline. Jesse LaBranche wrote: > >What exactly is this Savage Coast -thing? Is it Mystara or is it > >compatible or what? > > - Markus > > A supplemental boxed set called Red Steel featured the Savage Coast which is > part of Mystara. The Coast sits west of Hule and the Serpent Peninsula. The > set was written for 2nd edition though. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 13:06:36 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Savage Coast In a message dated 1/28/99 12:52:52 PM Eastern Standard Time, rvowles@sew.co.nz writes: << > A supplemental boxed set called Red Steel featured the Savage Coast which is > part of Mystara. The Coast sits west of Hule and the Serpent Peninsula. The > set was written for 2nd edition though. >> Very true, but Bruce Heard did a masterful job of introducing it in the pages of Dragon Magazine, then in the Champions of Mystara boxed set for OD&D. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 19:34:39 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Dragons of Mystara > I try to make a complete list of the Mystaran Dragons, here is version 1.0 And what's with Kharendaen Seldaek Gheradaen Marthaen (Speaker of the Parliament) Daresha Thelvaenier Arbendael Ferial Therandael Saerna Lhorandyn (all gold) Jherdar Kardyer (red) Murodnir Thalbar (black) Lhoran (blue) (All from Dragonlord Trilogy) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 21:55:46 +0200 From: "Solmyr of the Azure Star" Subject: Re: [MYSTARA] - Dragons of Mystara >Pyre: a Red female, has the Ebony Eye Actually, Pyre is male, and a vermilion dragon (though originally he was red). He's also the Overking of Dark Jungle (you should probably mention that). Well, if you want to add a couple of "unofficial" dragons to your list, here are two that I created for my Mystaran Birthright PBEM: Hastarashazin, a female blue dragon. Lives in Ylaruam as a companion to the powerful sorcerer Istakhr. Thessalocalymnos, a male great gold wyrm. Lives in the Altan Tepes on the border of Ylaruam and Thyatis. There's also a third dragon I created for my PBEM, but I can't post him because he is a secret and some of my players read this list :) If you want his info, contact me privately. ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 16:26:22 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/28/99 8:49:37 AM Central Standard Time, Arminath@aol.com writes: << No problem. I use them, but keep them simple. I hated it when my old DM made complex words up and then made the item fail if we mispronounced the word. He wouldn't let us just show the cards to prove we had the word for an item and it really took the fun out when characters died because they couldn't pronounce the command words for their items in life or death situations. So yes, I use them, but keep them short and simple. Jim >> In OD&D, how does one go about learning teh comand word. Analyze most likely, but in AD&D you can sometimes get the command word by casting Read Magic and then looking to see if it is inscribed on the item. Sometimes works. Other times you have to find the name. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 16:33:10 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragons of Mystara On Thu, 28 Jan 1999, Jamuga Khan wrote: > And what's with > {list of 16 Dragons in the Dragonlord Trilogy) Thanks! They will be added. None of them (except Diamond) is active in the current (1000-1015AC) time, I suppose. The lifespan of Mystaran Dragons is so short, compared to other TSR worlds... :-) Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 16:41:46 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragon Immortals On Thu, 28 Jan 1999, [iso-8859-1] Håvard Rønne Faanes wrote: > Second, some more product references would be good. You are right. I will do that in the version 2.0. > > Great Dragon: the ancestor of all Dragons, may be the same as Io the > > Ninefold (in Council of Wyrms) or Asgorath (in Toril) > > Probably not. the Great One is not the first dragon immortal according to > WotI. I did not know that. Too bad, the Great One, being Neutral, shared many aspects of Io the Ninefold and I use the Council of Wyrms as a model for the Nation of Dragons or for the Island of Arentela. I have another question about Dragon Immortals. Some sources (Immortals set, Bruce Heard in Dragon#170) say the Dragon Immortals don't belong to any Sphere but other sources classify them in the Sphere of Matter, in alliance with Gaia. What's the story behind this discrepancy? Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 16:47:15 EST From: Nurvel@aol.com Subject: [MYSTARA] - If anyone is interrested in Ravenloft......(SEMI-LONG) I have cooked up a good campaign idea for Karameikos/Ravenloft. I will make the story short and to the point. There is a powerful wizard that, of course, wants to rule the world. He is very jealous of King Stephan Karameikos, as he lives in the land of Karameikos. He comes up with a fullproof plan to capture the King and impersonate him through power magics. Anyway, this wizard succeeds in doing that and lays low only for a bit. Then as time marches on, this wizard starts abusing his powers as king and really starts screwing things up in the "behind the scenes" type of stuff including the laws of course. One night he gets his faithful minions together and decides to have a dinner in the castle, and every major nobleman, and the like, are invited. Well, he has put together some nasty things for these nobleman so he can get rid of them. The wizard has prepared for there to be no escape from the castle until all is the mess is cleaned up. Here's where the good stuff happens. He has alot of the food poisoned with a very potent and rare concoction that will be almost impossible to cure, if some of the ranking priests are invited. Anyway, he plans to tell these people that they have been poisoned and will slowly die in his presence. And, anyone who doesnt die/wasn't poisoned, he and his minions will slaughter that night. While, he and his minions are attacking these innocent people, he will cry out to those that do battle..............."Karameikos will now be mine.........." Then a thick fog will start rolling in about the land. Next thing he knows...he can feel ultimate control over the land, but he can never leave that land again. For he is in Ravenloft. Now, this can last as long as the DM likes, but the PCs are the ones who have to discover what has gone on, which they will. They will eventually learn that there are alot of strange things going on...effects of Ravenloft.....Then they will have to figure out what happened and their ultimate goal will be to stop the "evil" king and to save the real Stephan Karameikos. Thus sending the land back to Mystara. (of course they wont know that) Most people will just believe that a terrible evil has swept the land...including the PCs. They will believe that the evil will "go away" once the wizard is defeated. If anyone is interested, I am going to work on this campaign soon. I will send you the stats and stuff. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #31 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, January 29 1999 Volume 1999 : Number 032 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Voyage of the Crimpshrine Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Dragon Immortals Re: [MYSTARA] - Voyage of the Crimpshrine Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Dragon Immortals Re: [MYSTARA] - Dragons of Mystara [MYSTARA] - OD&D Illusionist Spell Suggestions [MYSTARA] - AD&D Revised Strength Table [MYSTARA] - Revised AD&D Intelligence Table RE: [MYSTARA] - AD&D Revised Strength Table ---------------------------------------------------------------------- Date: Thu, 28 Jan 1999 14:40:55 PST From: "Jennifer Favia" Subject: [MYSTARA] - Voyage of the Crimpshrine Could anyone give me a general run-down on this adventure, which appeared in Dungeon #59 (May/June 1996)? I am mainly interested in: Where is Seragrad (don't recall it on my map); has anyone used this scenario; and were there any interesting tidits in the adventure? This is the description from TSR's site: VOYAGE OF THE CRIMPSHRINE AD&D MYSTARA adventure, 4-6 characters of levels 3-5 Written by: Tony Ross Artwork by: C.H. Burnett River/Swamp, temperate 10 pages Description: The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad. Thanks in advance, Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 20:03:46 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragons of Mystara On Thu, 28 Jan 1999, Solmyr of the Azure Star wrote: > Actually, Pyre is male, and a vermilion dragon (though originally he was red). He's also the Overking of Dark Jungle (you should probably mention that). Do you know when he first appeared? I have the Savage Coast but not the Champions of Mystara. Has he been mutated by the Red steel? And thanks for the Dragons from your Birthright game! Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 20:41:30 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/28/99 4:30:21 PM Eastern Standard Time, Nurvel@aol.com writes: << In OD&D, how does one go about learning teh comand word. Analyze most likely, but in AD&D you can sometimes get the command word by casting Read Magic and then looking to see if it is inscribed on the item. Sometimes works. Other times you have to find the name. Mike >> I ALWAYS allow the command words to be found inscribed on wands, staves and rods. If the item in question has multiple functions, then there are multiple command words on the item (but no description as to what each word does, you need Analyze for that). Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 20:44:47 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Dragon Immortals In a message dated 1/28/99 4:47:54 PM Eastern Standard Time, ferro@Princeton.EDU writes: << I did not know that. Too bad, the Great One, being Neutral, shared many aspects of Io the Ninefold >> Actually, The Great One is unaligned, having to encompass every aspect of Dragonkind and decide on the best course of actions to ensure the survival of the race. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 21:07:55 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Voyage of the Crimpshrine In a message dated 1/28/99 5:43:19 PM Eastern Standard Time, valerya@hotmail.com writes: << Could anyone give me a general run-down on this adventure, which appeared in Dungeon #59 (May/June 1996)? I am mainly interested in: Where is Seragrad (don't recall it on my map); has anyone used this scenario; and were there any interesting tidits in the adventure? >> Seragrad is north-east of Kelvin on the Highreach River, just past the un- named moor. The adventure surrounded a gnomish riverboat powered by a Juggernaut on a treadmill of all things! The PC's are journeying on the boat when it has a mishap in the middle of the Unnamed Moor and they have to survive the sinking and protect civillian survivors on the trek back to Kelvin. Then they get commissioned to return to the crashsite and recover belongings of various people, all in one adventure! When I ran it, I let the Juggernaut roam around the country side, thinking that they would deal with it later, but the ingenious little bunch of players I had came up with a brilliant plan to defeat the Juggernaut while saving the NPC passengers! It was a fun adventure for characters of 3rd - 5th level. I used an stowaway that didn't survive as a jumping off point for Hrothgar's Resting Place (Dungeon Adventures #25). The PC's found the notes on the cave in a sealed box on his body, but 'nuff said about that! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 21:50:44 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Dragons of Mystara >I try to make a complete list of the Mystaran Dragons, here is version 1.0 > >snip< The dragons which Frederic has listed aren't the only dragons in the KW setting -- far from it! Rather, most of the ones from Bruce's articles are draconic "kings" and "queens" (as opposed to "the Dragonking", who was a specific character -- Thelvyn Fox-Eyes/Thelvaenir -- from the Dragonlord trilogy). They are simply the most powerful dragons in their respective territories, who dominate and oversee the lesser dragons of their domains much as feudal nobles do, their vassals. All of these kings/queens from Fred's list should be considered Huge members of their respective species, and will share their royal territories with at least five or six subordinate adult dragons*, plus the not-yet-grown offspring of themselves and their vassals. [* - I'm assuming that's how many subordinates a dragon needs, before he/she can start to claim "royal" status. I don't think Bruce's article mentioned any minimum number, but there was a "renegade king" in the Dragonlord series who was considered a coward undeserving of his title; he had only 2 or 3 vassals.] >Great Dragon: the ancestor of all Dragons, may be the same as Io the >Ninefold (in Council of Wyrms) or Asgorath (in Toril) Small correction, here: The Great Dragon isn't the "ancestor" of all dragons, but rather a member of a draconic breed (gray and rather small) that doesn't exist anymore*. He is definitely NOT the same being as the draconic deities of CoW or other AD&D settings, as he's an Immortal -- i.e. a mortal dragon who's attained Immortality -- rather than a god. Besides, he hasn't existed long enough to be Io, Asgorath, or any of the dragon-deities of AD&D, having only attained Immortality (as the Dragonlord series recounts) during the Blackmoor era. [* - Anybody wanna work up stats for this now-vanished subspecies? Might be interesting....] >Idris: an Immortal of Entropy. Black or Night Draconess/Dracologist? I checked X11 again, and couldn't find any specific statement that Idris was never a dragon; the closest it gets to saying that, AFAIK, is to describe her as an "entity" which sometimes appears in that form. Any of the three possibilities seems reasonable ... although you'd have to push Dracology's development as a Secret Craft back, an awfully long way into history, if you're using the Idris-as-Dracologist origin with the new "Ghyr" timeline. Another couple of dragons (not kings, AFAIK) for the list are Brulefar (sp?) and Vitriol, two male dragons -- black and blue, respectively -- who worked for Landryn Teriak in the first half of the X11 module. For gold dragons, another female who's appeared in two different products - -- X2 and "Mark of Amber" -- is Jacqueline (her dragon-language name is unknown). Once a good friend of the d'Ambrevilles, in her human identity, she got trapped in Chateau d'Ambreville along with a unicorn companion, and spent the long years of extraplanar exile in the Chateau's garden. When the Chateau reappeared on Mystara and everyone else within its walls aged to dust, Jacqueline found she'd matured from a very young dragon to an adult, and flew off to rejoin her people in Glantri's mountains. The d'Ambrevilles assume Jacqueline's dead, but she's actually aken on new identities in order to keep an eye on them, without revealing she's a dragon. (Wanna bet she's probably ol' Raknaar's niece, or something...? ;-D) >Opal: the Sun Dragon, Neutral Immortal Originally a female jade dragon, according to WotI. Note that if Opal was granted Immortality soon after Thelvyn/Diamond gained his, she must've been born on the Overlord's barren world, and grown up with her mind under his/its mental control. An interesting tidbit to consider, when portraying her IYC, if you ask me! :-D >Pearl: the Moon Dragon, Chaotic Immortal Originally a female red, says WotI. >Pyre: a Red female, has the Ebony Eye I'm not sure, but this dragon might've undergone a sex-change during his/her conversion from Bruce's VoPA series and "Known World Grimoire", into the RS boxed set! Guess that means we can pick whether Pyre is male or female, as we prefer. :-) >Respen-ak-Tarpis: ? A male red dragon, this fellow enters Ierendi's contest for Kingship in a possible Gaz4 scenario (an event now listed in the Net-Almanac, IIRC). His draconic "realm" is probably not an actual nation like the Nation of Dragons -- the novels make it clear there's one, worldwide NoD -- but rather, the personal territory of this particular dragon "king"/feudal lord. >Synn: Queen of the Night Dragons, Dolores Hillsbury in Glantri There's a whole, independent (i.e. unaffiliated with the Nation of Dragons) realm of night dragons in the Cestia/Oceania region, though its boundaries from the dragons' perspective weren't defined by the VPA articles. These are mortal dragons (of various breeds) who have been transformed into mighty creatures of darkness by the forces of Entropy ... although none of the others are as powerful as Synn, their queen -- probably an ex-red, judging by her G:KoM breath weapon -- and most ambitious compatriot. >Thundar: a female Sea Dragon, north of the Aloysius Reefs Somebody ought to figure out where the sea dragons fit into the NoD. Are they merely considered a part of the Nation, or -- being unable to visit the Wyrmsteeth in person -- do they have their own versions of Windreach and the Parliament? Or are they totally independent? How about the dragon turtles: Are they intelligent beings in oD&D, and if so, are they a part of the dragons' and dragonkins' Nation? Also -- interesting thought, here -- could there be a "gemstone" version of the sea dragons...? Not all the worlds the Overlord invaded would've necessarily had their civilizations, on land.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 22:27:08 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Dragons of Mystara As the Dragonlord series takes place only ~500 years ago, and shows dragons having a VERY long (over 3500 years, for Saerna) lifespan, many of the characters from that series are probably still alive! For those who prefer loooong-lived dragons over the relatively-short lifespans Bruce Heard recommended in his "KW Grimoire" articles, here's a few of my own guesses, as to who's still around: The golds: >Kharendaen -- went to the Draconic Cluster with Thelvyn/Diamond; probably >still there as an Exalted servant and consort of her mate >Seldaek -- cleric of the Great One, pretty young in DL series; would now >be fully grown, and (since he "hero-worshipped" Thelvyn) might've >converted to serve Diamond specifically (head of Diamond's clergy, >perhaps...?) >Gheradaen -- probably either dead or retired from Parliament >Marthaen (Speaker of the Parliament) -- young and in his prime, in DL >novels; although there's a new head of the Parliament, Marthaen's probably >still Speaker for the Golds, and much-revered as the "elder statesman" who >fought at the Dragonking's side; foster father of Therandael >Daresha -- Marthean's mate; she's probably still with him, also foster >mother of Therandael >Thelvaenier -- became Diamond; presumably, the Great One's son remains an >Immortal in the Draconic Cluster (plane of dragon Immortals), even if >another dragon has since assumed the Star Dragon's duties >Arbendael -- Exalted servant and consort of the Great One; definitely >still around (the G.O. loves her!) >Ferial -- I don't remember this one, sorry.... >Therandael -- a baby at end of DL series; now grown up and respected as >the "Princess" of dragons, may be headed for Parliament's Speakership in a >few centuries (also the mother of Raknaar, IMC! :-D) >Lhorandyn -- as for Gheradaen One more gold (albeit belatedly) dragon for the list: Sir George Kirbey -- mandrake adventurer who became a gold dragon, and an earthly agent of Diamond, at the end of DL series; is definitely still around ... because he's already survived more scrapes than any dragonkin! One dragon from the series was so old, she wasn't any modern breed: >Saerna -- small grayish dragon like the Great One, had been around since >the GRoF; definitely deceased (and much missed) by now The reds: >Jherdar -- Speaker for the Reds, this guy loved to fight; has probably >gotten himself killed by now, although he might've lived to become another >"elder statesman" like Marthaen >Kardyer -- renegade king, killed by Thelvyn in DL series ... but might >potentially return as an undead creature or night dragon (Bwa hah hah hah! >>:-D) The blacks: >Murodnir -- renegade and puppet of Overlord, killed by Thelvyn in DL >series; a wuss, so not a candidate for resurrection like Kardyer, IMHO >Thalbar -- as with Gheradean A blue: >Lhoran -- as with Gheradean The gemstones: None of the gemstone-dragon invaders in "Dragonmage" were named. However, if you're planning to use the DL novels as "canon" for your campaigns, it's worth considering that ANY gemstone dragon over the age of ~500 would have spent his or her early life as a puppet of the Overlord, and will probably have an EXTREME aversion to anything that smacks of mind-control (irregardless of alignment)! OTOH, younger gemstone dragons who were born on Mystara have never endured such subjugation, and might well think their elders are a bunch of "old fogeys", when they're told they should spurn Charm-spells on account of how their own people once suffered enslavement. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 22:47:03 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Dragon Immortals >I have another question about Dragon Immortals. Some sources (Immortals >set, Bruce Heard in Dragon#170) say the Dragon Immortals don't belong >to any Sphere but other sources classify them in the Sphere of Matter, in >alliance with Gaia. What's the story behind this discrepancy? Early on, it was considered impossible for non-humans to become Immortals in the Sphere of Matter. As the rules developed and more (prehuman) Matter-Immortals became necessary, more and more exceptions -- Ka, Terra, Kag-ar -- had to be allowed, until the oD&D designers said "to heck with it" and let any race or class follow any Path. It was at that stage (WotI) that the Great One was finally assigned to the Sphere of Matter ... presumably, on the grounds that he had to fit in SOMEwhere, and Matter seemed suitable for monsters as well as for fighters. I think part of the reason WotI changed the rules on Paths -- and thus, indirectly, on the dragon-Immortals -- was that, if Paths kept proliferating, it'd be too tough to keep them all equally-challenging. Note that the changeover to WotI also altered the humanoid Immortals, assigning them places in the five Spheres, and doing away with Gaz10's "Path of the Conqueror" ... a Path which, though suitably-challenging for a humanoid PC, would've caused problems if someone OTHER than a humanoid had thought to pursue it! Rather than invent a new Path every time more races got added to the oD&D game, the designers threw open the doors of the original four Spheres to anybody who could complete the necessary objectives, and "retired" methods that'd been unique to particular races. As to why the Great One and the other dragon-Immortals had been given their own "Sphere", in the first place, I think it's because there was a LOT of confusion over how Spheres were different from "planes", in Mystara's early days. For dragons to have their own plane (the Draconic Cluster), someone must have thought they'd have to have their own Sphere, as well. Besides ... Bruce Heard seems to LOVE making up weird ways of attaining Immortality - -- the NoS, the Conqueror's Path, the "ceremony of sublimation" -- and giving the dragons their own "Sphere" was a handy excuse, for him to do that! ;-D *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 28 Jan 1999 21:37:58 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Dragons of Mystara >-- X2 and "Mark of Amber" -- is Jacqueline (her dragon-language name is >unknown). Once a good friend of the d'Ambrevilles, in her human identity, >she got trapped in Chateau d'Ambreville along with a unicorn companion, and >spent the long years of extraplanar exile in the Chateau's garden. Not to "nitpick," Sharon, but I'm reading MoA as we speak...her name was "Veronique Gaudin," not Jacqueline. :-) Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 00:48:22 EST From: Arminath@aol.com Subject: [MYSTARA] - OD&D Illusionist Spell Suggestions Reversible Spells are denoted by an asterisk (*) Level 1 1) Change Self 2) Color Spray 3) Comprehend Languages* 4) Detect Illusion 5) Detect Invisible 6) Gaze Reflection 7) Hypnotism 8) Light* 9) Mirror Image 10) Phantasmal Force 11) Read Magic 12) Ventriloquism 13) Wall of Fog Level 2 1) Blindness 2) Blur 3) Deafness 4) Detect Magic 5) Dispel Illusion 6) Fog 7) Hypnotic Pattern 8) Improved Phantasmal Force 9) Invisibility 10) Magic Mouth 11) Misdetection 12) Rope Trick Level 3 1) Continual Light* 2) Dispel Exhaustion 3) ESP* 4) Fear 5) Hallucinatory Terrain 6) Illusionary Script 7) Invisibility 10' radius 8) Non-detection 9) Paralyzation 10) Phantasmal Killer 11) Spectral Forces 12) Suggestion Level 4 1) Confusion 2) Dispel Magic 3) Emotions 4) Improved Invisibility 5) Massmorph 6) Minor Creation 7) Shadow Magic 8) Shadow Monsters Level 5 1) Chaos 2) Demi-shadow Magic 3) Demi-shadow Monsters 4) Major Creation 5) Projected Image 6) Summon Shadows Level 6 1) Mass Suggestion 2) Permanent Illusion 3) Prismatic Spray 4) Programmed Illusion 5) Shadow Monsters III 6) True Sight* Level 7 1) Alter Reality 2) Maze 3) Prismatic Wall 4) Shadow Shift Spell 5) Vision *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 01:02:36 EST From: Arminath@aol.com Subject: [MYSTARA] - AD&D Revised Strength Table Tired of fighters with high exceptional strength being able to hit anything without a challenge and carry ungodly amounts of gear and treasure? IMAD&DC our group has removed exceptional strength and we now use the following table: STRENGTH - Revised Ability Hit Damage Weight Max. Open Bend Bars Notes Score Prob. Adj. Allow. Press Doors Lift Gates - ------------------------------------------------------------------------------ - ----------------------------------- 1 -5 -4 1 3 1 0% 2 -3 -2 1 5 2 0% 3 -3 -1 5 10 3 0% - ------------------------------------------------------------------------------ - ----------------------------------- 4-5 -2 -1 10 25 4 0% 6-7 -1 None 20 55 5 0% 8-9 Normal None 35 90 6 1% - ------------------------------------------------------------------------------ - ----------------------------------- 10-11 Normal None 40 115 7 2% 12-13 Normal None 45 140 8 4% 14-15 Normal None 55 170 9 7% - ------------------------------------------------------------------------------ - ----------------------------------- 16 Normal +1 70 195 10 10% 17 +1 +2 85 220 11(3) 15% 18 +1 +3 135 280 12(6) 25% Ogre - ------------------------------------------------------------------------------ - ----------------------------------- 19 +2 +4 485 640 13(8) 40% Hill Giant 20 +2 +5 535 700 14(10) 55% Stone Giant 21 +3 +6 635 810 15(12) 70% Frost Giant - ------------------------------------------------------------------------------ - ----------------------------------- 22 +3 +7 785 970 16(14) 80% Fire Giant 23 +4 +8 935 1,130 17(16) 90% Cloud Giant 24 +4 +9 1,235 1,440 18(17) 95% Storm Giant - ------------------------------------------------------------------------------ - ----------------------------------- 25 +5 +10 1,535 1,750 19(18) 99% Titan A Dwarf, Half-elf or Human Fighter (but NOT fighter sub-classes) is awarded +1 to Strength under the revised system, increasing the racial maximum for the character up to 19 (if an 18 Strength is rolled). Any reference to an exceptional strength can be considered a strength of 18 (if 18/01-50) or 19 (if 18/51-00) under the new system. Give it a try and put some balance back into your game! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 01:16:49 EST From: Arminath@aol.com Subject: [MYSTARA] - Revised AD&D Intelligence Table Same as Exceptional Strength, Wizards (especially Elves) with high Intelligence scores being able to learn any number of spells without an upper limit seems a little out of control. Using the Wizard's Spell Compendiums suggestion we revised the Intelligence table as follows: INTELLIGENCE - Revised Ability Number of Max Spell Chance to Max # Spells Illusion Score Languages Level Learn Spell / Spell Level Immunity - ------------------------------------------------------------------------------ - ------------------------------------------------------------------------ 1-8 1 None None None None 9 2 4th 35% 6 None 10 2 5th 40% 7 None 11 2 5th 45% 7 None 12 3 6th 50% 7 None - ------------------------------------------------------------------------------ - ------------------------------------------------------------------------ 13 3 6th 55% 9 None 14 4 7th 60% 9 None 15 4 7th 65% 11 None 16 5 8th 70% 11 None 17 6 8th 75% 14 None - ------------------------------------------------------------------------------ - ------------------------------------------------------------------------ 18 7 9th 85% 18 None 19 8 9th 95% 24 1st Level 20 9 10th 96% 30 1st & 2nd Level 21 10 10th 97% 30* 1st - 3rd Level 22 11 10th 98% 30 1st - 4th Level - ------------------------------------------------------------------------------ - ------------------------------------------------------------------------ 23 12 10th 99% 30 1st - 5th Level 24 15 10th 99%** 30 1st - 6th Level 25 20 10th 99% 30 1st - 7th Level *The maximum number of spells a non-divine being can learn is 30 spells per spell level. Divine beings of 21+ intelligence have no limit to the number of spells they may know. **The maximum chance to learn spells a non-divine being can have is 99%. Divine beings of intelligence 24+ have a 100% chance of learning a spell previously unknown. So let that new player bring in his 34th level/23 Intelligence Archmage with every known spell in his spellbooks collection. Then inform him he has to choose which spells he KNOWS and ROLL to make sure he understands them! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 08:29:40 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - AD&D Revised Strength Table Yeah, good idea. But... I always thougt the idea that a human (or dwarf or any demi-human for that matter) could be as strong as a Hill Giant rather odd, to say the least. The adventurers are a bit exceptional, but only in rare cases should a player have a strength of 19 (or even higher). BTW the strength table for the AD&D PC-game Baldur's Gate looks somewhat the same. Only bonuses for strength 17 and 18 (and higher) in that table. Maybe I'll give your system a try (although I don't think one of my players would like it very much... :-) Kristian Kramer "..." > -----Original Message----- > From: Arminath@aol.com [SMTP:Arminath@aol.com] > Sent: Friday, January 29, 1999 7:03 AM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - AD&D Revised Strength Table > > Tired of fighters with high exceptional strength being able to hit > anything > without a challenge and carry ungodly amounts of gear and treasure? > IMAD&DC > our group has removed exceptional strength and we now use the following > table: > > STRENGTH - Revised > > Ability Hit Damage Weight Max. Open Bend Bars > Notes > Score Prob. Adj. Allow. Press Doors Lift Gates > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 1 -5 -4 1 3 1 0% > > 2 -3 -2 1 5 2 0% > > 3 -3 -1 5 10 3 0% > > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 4-5 -2 -1 10 25 4 0% > > 6-7 -1 None 20 55 5 0% > 8-9 Normal None 35 90 6 1% > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 10-11 Normal None 40 115 7 2% > 12-13 Normal None 45 140 8 4% > 14-15 Normal None 55 170 9 7% > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 16 Normal +1 70 195 10 10% > > 17 +1 +2 85 220 11(3) 15% > > 18 +1 +3 135 280 12(6) 25% > Ogre > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 19 +2 +4 485 640 13(8) 40% > Hill Giant > 20 +2 +5 535 700 14(10) 55% > Stone Giant > 21 +3 +6 635 810 15(12) 70% > Frost Giant > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 22 +3 +7 785 970 16(14) 80% > Fire Giant > 23 +4 +8 935 1,130 17(16) 90% > Cloud Giant > 24 +4 +9 1,235 1,440 18(17) 95% > Storm Giant > -------------------------------------------------------------------------- > ---- > ----------------------------------- > 25 +5 +10 1,535 1,750 19(18) 99% > Titan > > A Dwarf, Half-elf or Human Fighter (but NOT fighter sub-classes) is > awarded +1 > to Strength under the revised system, increasing the racial maximum for > the > character up to 19 (if an 18 Strength is rolled). Any reference to an > exceptional strength can be considered a strength of 18 (if 18/01-50) or > 19 > (if 18/51-00) under the new system. > > Give it a try and put some balance back into your game! > > Jim > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #32 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, January 29 1999 Volume 1999 : Number 033 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - Revised AD&D Intelligence Table RE: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - AD&D Revised Strength Table Re: [MYSTARA] - Question about Gnomes RE: [MYSTARA] - AD&D Revised Strength Table RE: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - AD&D Revised Strength Table Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - OD&D Illusionist Spell Suggestions [MYSTARA] - Elves, Faeries and Faedorne Re: [MYSTARA] - Mystara net-modules [MYSTARA] - Idris (was: Kingdom of Ghyr) [MYSTARA] - Wendar-Denagoth Timeline (Part 1) ---------------------------------------------------------------------- Date: Fri, 29 Jan 1999 08:35:50 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Revised AD&D Intelligence Table Same as Exceptional Strength. You're right, and although it seems a bit harsh on that 34th level/23 Intelligence Archmage with every known spell in his spellbooks collection, but it's more fair for all the creatures he encounters... Game balance is restored!!! :-) Well, at least a bit. Kristian Kramer "..." > -----Original Message----- > From: Arminath@aol.com [SMTP:Arminath@aol.com] > Sent: Friday, January 29, 1999 7:17 AM > To: mystara-l@MPGN.COM > Subject: [MYSTARA] - Revised AD&D Intelligence Table > > Same as Exceptional Strength, Wizards (especially Elves) with high > Intelligence scores being able to learn any number of spells without an > upper > limit seems a little out of control. Using the Wizard's Spell Compendiums > suggestion we revised the Intelligence table as follows: > > INTELLIGENCE - Revised > > Ability Number of Max Spell Chance to Max # > Spells Illusion > Score Languages Level Learn Spell / Spell Level > Immunity > -------------------------------------------------------------------------- > ---- > ------------------------------------------------------------------------ > 1-8 1 None None None > None > 9 2 4th 35% > 6 None > 10 2 5th 40% > 7 None > 11 2 5th 45% > 7 None > 12 3 6th 50% > 7 None > -------------------------------------------------------------------------- > ---- > ------------------------------------------------------------------------ > 13 3 6th 55% > 9 None > 14 4 7th 60% > 9 None > 15 4 7th 65% > 11 None > 16 5 8th 70% > 11 None > 17 6 8th 75% > 14 None > -------------------------------------------------------------------------- > ---- > ------------------------------------------------------------------------ > 18 7 9th 85% > 18 None > 19 8 9th 95% > 24 1st Level > 20 9 10th 96% 30 > 1st & 2nd Level > 21 10 10th 97% 30* > 1st - 3rd Level > 22 11 10th 98% 30 > 1st - 4th Level > -------------------------------------------------------------------------- > ---- > ------------------------------------------------------------------------ > 23 12 10th 99% 30 > 1st - 5th Level > 24 15 10th 99%** 30 > 1st - 6th Level > 25 20 10th 99% 30 > 1st - 7th Level > > *The maximum number of spells a non-divine being can learn is 30 spells > per > spell level. Divine beings of 21+ intelligence have no limit to the > number of > spells they may know. > > **The maximum chance to learn spells a non-divine being can have is 99%. > Divine beings of intelligence 24+ have a 100% chance of learning a spell > previously unknown. > > So let that new player bring in his 34th level/23 Intelligence Archmage > with > every known spell in his spellbooks collection. Then inform him he has to > choose which spells he KNOWS and ROLL to make sure he understands them! > > Jim > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 08:38:24 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Question about Gnomes Ah, now I understand, so the Canadians are the dwarves that help Santa, but had a foggy mirror and described themselves as elves? (: > -----Original Message----- > From: Arminath@aol.com [SMTP:Arminath@aol.com] > Sent: Thursday, January 28, 1999 4:19 PM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - Question about Gnomes > > In a message dated 1/27/99 6:16:28 PM Eastern Standard Time, > ferro@Princeton.EDU writes: > > << But then who helps Santa Claus? >> > > Those are actually dwarves, but the Canadiens got thier descriptions > screwed > up when they told everyone that Santa lived north of them. > > :) > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 02:43:42 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - AD&D Revised Strength Table The notes side of the table was to compare the RELATIVE strength of the character. Just because a character has a 19 strength, he doesn't have the size to throw boulders or use trees as clubs. He's as strong as a giant would be if said giant was human sized. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 02:45:38 EST From: EzJ25@aol.com Subject: Re: [MYSTARA] - Question about Gnomes In a message dated 1/29/99 2:37:56 AM Eastern Standard Time, Kristian.Kramer@comsys.nl writes: << Ah, now I understand, so the Canadians are the dwarves that help Santa, but had a foggy mirror and described themselves as elves? >> No, no, no! Canadians aren't the dwarves, just their mis-informed neighbors. ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 09:19:50 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - AD&D Revised Strength Table Ah, well that makes sense. It has to be, because a halfling with strength 18, wouldn't be as strong as a human with strength 18. But then he wouldn't be able to lift 280 lb(?). So we would have to make tables for each race and get rid of the system that adjusts the scores (like CON +1 for dwarves and DEX +1 for elves, I don't have my PHB with me, so don't flame me if I'm wrong). But I'm sure someone has already tried something like that, and it will undoubtedly result in even more calculations and that sort of thing (hindering game play). But the idea of the revised strength table still is a good one. Kristian > -----Original Message----- > From: EzJ25@aol.com [SMTP:EzJ25@aol.com] > Sent: Friday, January 29, 1999 8:44 AM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - AD&D Revised Strength Table > > The notes side of the table was to compare the RELATIVE strength of the > character. Just because a character has a 19 strength, he doesn't have > the > size to throw boulders or use trees as clubs. He's as strong as a giant > would > be if said giant was human sized. > > Jim > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 09:25:02 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - Question about Gnomes Hmm, this is all very complicated. But the Canadians don't look like the dwarves (or have red noses like those strange horses Santa uses :-) But then, who are the elves? Did Mulder and Scully find out? Will they ever? We won't find out, because this is all non-Mystara and we will get a severe warning soon. Mark my words!! ---- > No, no, no! Canadians aren't the dwarves, just their mis-informed > neighbors. > ;) > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 08:23:40 -0000 From: "Rob" Subject: Re: [MYSTARA] - AD&D Revised Strength Table >Tired of fighters with high exceptional strength being able to hit anything >without a challenge and carry ungodly amounts of gear and treasure? IMAD&DC >our group has removed exceptional strength and we now use the following table: > >STRENGTH - Revised > >Ability Hit Damage Weight Max. Open Bend Bars Notes >Score Prob. Adj. Allow. Press Doors Lift Gates >--------------------------------------------------------------------------- - --- >----------------------------------- >1 -5 -4 1 3 1 0% >2 -3 -2 1 5 2 0% >3 -3 -1 5 10 3 0% >--------------------------------------------------------------------------- - --- >----------------------------------- >4-5 -2 -1 10 25 4 0% >6-7 -1 None 20 55 5 0% >8-9 Normal None 35 90 6 1% >--------------------------------------------------------------------------- - --- >----------------------------------- >10-11 Normal None 40 115 7 2% >12-13 Normal None 45 140 8 4% >14-15 Normal None 55 170 9 7% >--------------------------------------------------------------------------- - --- >----------------------------------- >16 Normal +1 70 195 10 10% >17 +1 +2 85 220 11(3) 15% >18 +1 +3 135 280 12(6) 25% Ogre >--------------------------------------------------------------------------- - --- >----------------------------------- >19 +2 +4 485 640 13(8) 40% Hill Giant >20 +2 +5 535 700 14(10) 55% Stone Giant >21 +3 +6 635 810 15(12) 70% Frost Giant >--------------------------------------------------------------------------- - --- >----------------------------------- >22 +3 +7 785 970 16(14) 80% Fire Giant >23 +4 +8 935 1,130 17(16) 90% Cloud Giant >24 +4 +9 1,235 1,440 18(17) 95% Storm Giant >--------------------------------------------------------------------------- - --- >----------------------------------- >25 +5 +10 1,535 1,750 19(18) 99% Titan > >A Dwarf, Half-elf or Human Fighter (but NOT fighter sub-classes) is awarded +1 >to Strength under the revised system, increasing the racial maximum for the >character up to 19 (if an 18 Strength is rolled). Any reference to an >exceptional strength can be considered a strength of 18 (if 18/01-50) or 19 >(if 18/51-00) under the new system. > >Give it a try and put some balance back into your game! Nice! If I didnt already have PCs with exceptional strength I would adopt it. But I dont think I can really change it now the campaign is in mid action. I do tone down high strength to some extent though. I cap the damage adjustment for various weapons, generally +2 for small weapons, +4 for just about everything else, and unlimited for two handed weapons. This means that under the AD&D complete fighter rules a two handed sword actually has a point if you have a REALLY high strength (standard rulz made it seem useless), and prevents powergamers from throwing five darts a round doing 10 damage each. Conan the Barbarian lining up to throw darts at the bad guys? I think not... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 08:25:37 -0000 From: "Rob" Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table >Same as Exceptional Strength, Wizards (especially Elves) with high >Intelligence scores being able to learn any number of spells without an upper >limit seems a little out of control. Using the Wizard's Spell Compendiums >suggestion we revised the Intelligence table as follows: We have a house rule down here that grants you an additional 4 spells/level for every point of Int over 18 (SO 19 Int gives 22 spells, 20 = 26 and so on) but I have only used it once (grey elf PC with Int 20). Archmage with Int 23??? You have a more interesting game than mine :) how did he get it that high? Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 00:05:10 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - OD&D Illusionist Spell Suggestions Not to be a tosser about the Illusionist spells, but the Players' survival guide lists Illusionist as a specialist Wizard type and gives a list of spells of the 1st three levels. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:38:55 +0100 (MET) From: DM Subject: [MYSTARA] - Elves, Faeries and Faedorne Date: Fri, 22 Jan 1999 11:06:11 -0600, Tim wrote: << I've always wondered why elves have this special vision (or what ever type) at all. They aren't depicted as operating more often at night than humans (I would even say they are more active during the daylight). Dwarves being underground I can understand, but not elves. Maybe keen eyesight (able to see much better in moon or star light than humans). But underground, they should be as blind as humans.>> Maybe, but only maybe, it's part of their inheritance from the yuan-ti they descend from (provided they have this ability..), if you take Mystaros's hypothesis regarding the elves' genesis for true. Also, a word on the faeries and fairy and faedorne: even though it's said the demi-humans derive from the faeries, I have frankly many doubts about this. Elves are CLEARLY very different from the hairy cloud-dwellers, while dwarves MAY seem more similar to these people. But we know both races were actually CREATED by Immortals and didn't evolve normally from other species (i.e. faerie). As for Halflings, their past is quite a mystery. Maybe the demi-humas were created using faeries as model? I don't think so. Rather, I'd put it the other way round: faerie were created AFTER the demi-humans appeared on this world and probably were creating by CROSSBREEDING the three species and placing them where they could thrive, upon the clouds! By whom it's another matter.. As for faedorne, they have NOTHING in common with faerie except living in floating islands, but then, even clud giants live in the sky.. and they are not linked to faerie, certainly. I think faedorne are either a sub-species of "spirits" from the Spirit World, or a species of fairy folk, or (more likely) servants of Ordana, those same Forest Spirits who sheltered and protected the elves at the beginning of their life and who now behold them thru the centuries. DM Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:39:27 +0100 (MET) From: DM Subject: Re: [MYSTARA] - Mystara net-modules On Sat, 23 Jan 1999 07:47:23 GMT, "John Polacek" wrote: << I think it's really great that everyone is here keeping Mystara alive and well. When I've had time, I've really enjoyed reading the 'net gazeteers and 'net almanacs. However, I haven't been able to find much in the way of adventure net-modules. Does anyone know where I might look on the web to find some Mystaran adventure campaigns (or adventures adaptable to Mystara)?>> Aeons ago (or at least this is what seems to me) there was a special project called the MystaraWriters where subscribers could try write something for Mystara to be published on Polyhedron, or maybe Dragon and Dungeon mags, in order to bring TSR attention back on Mystara. He project was in the capable hands of Jeff Daly, and as one of the collaborators I did write something, namely an adventure set in Darokin titled "The Skin Trade". It's a bit long and for PCs of low to middle levels (3-7), completely fleshed out except the NPCs' and monsters' descriptions.. Care to have a look? ;) Also there are many adventure ideas on my site, and on Shawn's as well.. I have also written the Mystara adaptation of the X-Files first episodes, just in case you've got a desperate need.. Also, if you like gothic or horror adventures, I recommend you "Chilling Tales" of Ravenloft, or Children of the Night: Vampires, available everywhere.. DM Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:40:19 +0100 (MET) From: DM Subject: [MYSTARA] - Idris (was: Kingdom of Ghyr) On Sat, 23 Jan 1999 18:13:57 -0500, Sharon Dornhoff wrote: << AFAIK, the only source for info on Idris is X11, in which this Immortal's symbol is a black dragon's head. In the module, there's also a (mortal) black dragon who serves Idris's church and Landryn Teriak, and is evidently considered something of a stand-in for their patron, by the clerics of the cult. The conclusion that Idris must have been a black dragon, in mortal life, seems self-evident.>> Later that morning, Andrew Theisen added: >>It would seem to be that way, but, IIRC, X11 explicitly states that Idris was *not* a dragon in mortal life. As I have it, she was probably either a Denagothian who attained immortality, or else may be a "concept" Immortal- one that may or may not actually exist, but that is worshipped by mortals and grants powers to them. (More on this sort of Immortal as my gazetteer of Ghyr continues). << Sharon then proposed: << But I find myself wondering: Is that really the head of a BLACK dragon (i.e. an acid-breather), as Idris's followers assume ... or could the real Idris be an Immortal NIGHT dragon, like Synn? It'd certainly explain Landryn's becoming a unique "wraith lord", as opposed to a more-conventional undead creature, if that's what happens to humans, who undergo the same rituals which turn normal dragons into night dragons. Idris could be Synn's Immortal cousin ... brrrrr, scary thought!>> Hi friends and well met! Finally I found the time to voice out my thoughts on this controversial matter. As you may or may not know, I am in charge for Wendar, Denagoth and Norwold for the Mystaran net-Almanac. When I first took the position, I found myself plagued by this problem: findin out a way to make the Wendar-Denagoth area interesting and unique. And so I tried reasoning on something which could make the events depicted in X11 (which were the backbone for developing that area) look more intriguing and sinister.. it occurred to me then that Idris Church, which played a minor role in the module, could have been fleshed out better to add spice to the region, and so I launched myself in the deed. One of the things I came up with was the Wendar-Denagoth timeline I wrote with Shawn Stanley, and since this seems to be a time where memory is our greatest defect, I'll soon repost the whole timeline just to remind you all (especially the newcomers) about the history we designed. Our main goal was to tie together the seemingly contrasting info which was given on the region in all TSR products handling it (X11 and PWAs), and I honestly think we did a fair work. Back to our subject, another of the things I did was to think about a possible background for Idris. I didn't want to make "it" simply another chaotic Immortal who attained immortality after causing pain and slautering hundreds of people. I wanted to give "it" a full-fledged background filled with anguish, rage and misery. I wanted to make Idris have a motivation behind its deeds that could explain the path it chose. And I wanted it to be original, as much original it can be, since we're talking about Mystara (which isn't very original in itself, you will agree..) ;) Now, I cannot reveal you here the history and the real nature of Idris (and that's also why I used the neutral term when referring to "it", I don't want to give away much.. -I'm such a teaser ;)), but this I can tell you: Idris is very old, possibly as old as Khoronus himself. Idris was once a mortal, however it didn't really savour its life as a mortal could do. Idris's main motivation is vengeance, although the real motives of her vengeance are lost in time and none of her priests know this. Finally, if I told you that Idris is not a night dragon, I'd lie to you.. but I'd also lie if I told you it is "just" a night dragon.. (try figure this out if you can!) Sorry, I know I may have confused you by now, but you see, Idris is a very complicated character and I didn't really want to spoil the surprise... Suffice to say that some more information on Idris will be revealed in this year's Almanac (AC1016), but the true history will be only discovered in AC1017 (I think), when intrepid explorers will find the Nameless Tower amidst the Denagothian Plateau and will brave its secrets. For now, I can only tell you that Idris has a strange kind of servants and priests, and that the figures I took as inspiration to detail Idris are the Wandering Jew, Eve and even Takhisis. This said, I leave you to your disputes.. DM Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:41:07 +0100 (MET) From: DM Subject: [MYSTARA] - Wendar-Denagoth Timeline (Part 1) Hi everyone! As I mentioned in a previous letter, this post contains the first part of the timeline Shawn and I created for the Wendar-Denagoth area, filling in the blanks left by many TSR products. I hope you'll find it a pleasant reading during the week-end! ;) Have fun. DM WENDAR-DENAGOTH TIMELINE (Timeline for the Wendar and Denagoth Region v 2.4) By Marco Dalmonte & Shawn Stanley BC 6000: There is no true civilisation in the Outer World. Humans are tribal hunter-gatherers, living mostly in plains and light forests. They are divided into three great races: Neathar (light-skinned), Oltec (copper-skinned), and Tanagoro (black-skinned). Dwarves are barbaric mountain and foothill dwellers, mostly goatherds. Elves are sheltered, protected and nurtured by the forest-spirits they worship; they do not need to work or suffer. There are no monstrous humanoids on the world to threaten the demihumans. Halflings live in the rolling hills and forests of the southern continent, some distance from the elves, whom they respect greatly. (HW) BC 5000: The childhood of the elves is over; the forest spirits stop sheltering them, forcing them to leave paradise and to seek their own futures. The first great elf civilisation, Evergrun, rises on the southern continent. (HW) BC 4500: Beastmen - reincarnated souls of evil beings - appear in the upper Borean Valley, a frozen land north of Blackmoor. These beastmen are wild, chaotic creatures that do not breed true; whelps may have some or none of the traits of their parents, may be of different size and appearance. This is all brought about by the magic of Hel, who wants to introduce more confusion, dismay, and death into the world. (HW and GAZ10) BC 4100: Neathar living near the Borean Valley establish the first contacts with Beastmen and begin to trade and barter after the initial diffidence of the humans and some minor skirmishes. In the following decades, intermarriage becomes quite common among some humans and a small number of Beastman tribes, and a new stock of people (children of Neathar and Beastmen) spreads in this area, living peaceably alongside the Beastmen and the Neathar. These people have purely human characteristics despite their parentage. Hel did not plan for this to happen but when she saw that it was starting to happen she decided to let it and watch the consequences. BC 4000: The human Blackmoor civilisation begins a meteoric rise due to its great success in developing powerful sciences and technologies. It conquers and assimilates all surrounding human tribes and quickly grows very powerful. (HW) BC 3500: The Blackmoor civilisation is flourishing. It conducts trade and intermittent war with the southern elves, at the other end of the world. (HW) Blackmoor priests demand the extermination of the "unnatural" beastmen in the upper Borean Valley, and promote holy wars to hunt down and destroy those creatures. (HW) By this time the elves of Evergrun who are curious about the world in which they live in migrate from Evergrun. Four clans, the ancestors of modern Shadow Elves, colonise the area near Blackmoor. Another clan, the Aquarendi settles near the sea further to the south of Blackmoor. Another clan, the Geffronell, settles in a forested area which would later become known as Wendar. (HW modified) The elves who settle near Blackmoor are influenced by the Blackmoor culture as are the elves in Evergrun who keep in contact with them. They also try to influence the Aquarendi but they are rather more obstinate. There is no contact with the Geffronell as they left Evergrun slightly earlier than the other clans and did not keep contact with Evergrun. (HW modified) The widespread Neathar race is beginning to undergo development; the language in individual areas changes rapidly into very different dialects, and the independent Neathar tribes no longer recognise a kinship or a common origin among themselves. (HW) BC 3200: The Blackmoor crusades drive the Beastmen farther north, into the land called Hyborea; they adapt to the colder climate and survive. The humanoid race born from the Neathar-Beastmen crossbreed flees south-eastward instead, retreating to the inhospitable mountains and eluding the Blackmoorian pursuers. These mountains are the area which will become known as the Icereach Mountains. The Neathar-Beastmen crossbreeds inhabit the southern parts of these mountains just north of what will become known as the Denagothian Plateau. (HW modified) BC 3100: The Aquarendi clan are finally sick of the continual pressure from the Blackmoor elves to embrace technology. The Aquarendi have tried to gain aid from Ordana but she is unhappy with all elves at the moment and how most they have turned from her path. The Aquarendi seek the guardianship of Manwara, an Immortal of the sea who is more open to their plight, and enter the warm waters to begin a new life. (PC3 modified) BC 3000: In Blackmoor a nuclear device in the Beagle which had been tampered with by locals explodes in an event later called the Great Rain of Fire which wipes out the immediate area including the Blackmoor civilisation. The axis of the Known World is shifted causing the Blackmoor area to move closer to the north pole and the elvish civilisation moves closer to the south pole; the elves migrate to their colony of Grunland (which now begins centuries of volcanic upheaval that lead to its being renamed Vulcania). (HW modified) Large areas around Blackmoor including much of the Gazetter area is darkened by clouds thrown up during the explosion. A nuclear winter scenario exists over much of this area. Ice activity is increased in mountainous and near-mountain areas and glacial activity is increased or initiated in such areas. In the Geffronells' territory many elves suffer because of the Blackmoor catastrophe and the following nuclear winter. Some of them contract a rotting disease and die, others begin to loose their memories of the past and slowly isolate from their neighbours. BC 2990: Nine elf-mages join together to prevent the utter annihilation of their folk and eventually create the Elvenstar, whose curing and protecting magical properties help the elves to survive the cataclysm. In the following years they travel north to a great plateau and with the use of their combined magics create a lush healthy forest in the southern edge, and migrate there with most of their clan, settling in what they call the Great Forest of Geffron, a more secluded and safe place to live than their former valley. In the ensuing years the nine elves train many apprentices in the magical arts to give their clan a better chance to stand against the savage creatures of the surrounding regions, unknowingly completing the Trial and Testimony needed to become immortal in the Sphere of Energy. Then they travel exstensively in the surrounding regions and finally find a lesser artifact of Energy, completing their Quest. At this time they realize they've stumbled on the path to immortality and search for an Immortal to sponsor them: but when they find out they have to compete against each other to attain immortality, they refuse, as they are so closely linked to each other to feel as one single person. Impressed by their show of friendship and honor, Thor agrees to sponsor them as a group, and after many battles they finally attain immortality in the Sphere of Energy. BC 2800: A separatist branch of the southern elves, led by Ilsundal the Wise, decides to abandon Blackmoor technology and return to the nature-oriented magic of their ancestors. They begin a long migration northward in the hope of finding the lost colony of the Aquarendi elves that had settled near Blackmoor. (HW modified) BC 2700: The growing tribes of Neathar-Beastmen crossbreeds spread south from their mountain homes colonising the northern parts of what will be known as the Denagothian plateau. They do not venture far enough south into the forested southern part of the plateau. BC 2500: Over time the area affected by the nuclear winter scenario decreases and glacial activity decreases as the area warms up again. By this time these areas are becoming more habitable. (HW modified) In Grunland, the elvish civilisation is losing its battle with the elements: it has forgotten most of its magic and its Blackmoor technology is failing. A second separatist group of southern elves begins the long march northward (HW) they are led by a wise elven sage named Genalleth and his young elf apprentice Enoreth. BC 2400: A human culture, the Antalian tribes (descendants of the Neathar) are flourishing in the area later to be called Norwold. They are a blond, warlike culture with bronze weapons and armour. (HW) BC 2300: By this time Ilsundal's expedition, after a long trek across western Davania, has crossed the Strait of Izonda to the Immortals' Arm, and headed east along the Savage Coast. Genalleth's expedition takes another route through the Addakian Sound. The two migrations do not meet up. (COM modified) BC 2290: Genalleth dies during the trek across the Addakian Mountains. Enoreth replaces his beloved mentor as head of the expedition and heads northward. BC 2200: Some elves break off from Ilsundal's migration and eventually find their way to the frozen valleys of Glantri, where they settle. A few from Enoreth's migration also reach Glantri and settle among their cousins a little bit later. (HW modified) BC 2120: Enoreth's migration comes across a large forested area, which will later be known as Wendar. He decides to settle his people there. Enoreth calls the forest Genalleth after his mentor who died during the migration from Grunland. BC 2100: The leader of the Den tribe of Neathar-Beastmen crossbreeds, Jotakk, decides to unite her tribe with the surrounding ones. She leads the warriors of her tribe in war against the nearest neighbour in order to "persuade" them to unite. The tribe of Den is situated in the area of badlands where Gereth Minar currently stands. Elsewhere, Ilsundal's migration reaches the Sylvan Realm in the far west. BC 2094: Jotakk succeeds in taking over the Kroj tribe. BC 2091: Jotakk succeeds in taking over the Zo-lak tribe. BC 2087: Jotakk takes over the Zeress tribe a particularly powerful tribe thus proving herself a capable warleader. Numerous other tribes surrounding the growing lands of the Den tribe give in an agree to join the larger tribe peacefully. Jotakk fashions herself as the ruler of a new kingdom and calls it Denagoth, which translates to the Land of the Den. BC 2000: Antalian colonists migrate southward into the lands later to be called the Northern Reaches. (HW and GAZ7) BC 2000-1750: An agricultural settlement flourishes along the river Nithia; it swiftly becomes the seat of a fast growing culture. BC 1.950: The Shadow Elves travels back to the surface and they settle in Glantri again, but they do not meet any of the elves from Ilsundal's migration that have also settled in Glantri in BC 2.200, since they are separated by many hostile humanoids and some human tribes. BC 1800: Genalleth elves discover the Geffronell clan living on the northern plateau and establish the first contacts with the long forgotten brethren. They soon discover the Geffronells have few vague memories of their origins and the pre-cataclysm period, and they don't remember about their homeland, Evergrun. Enoreth begins to conduct diplomatic missions to befriend the lost clan, who is at the moment very suspicious about foreigners. In the Sylvan Realm, Ilsundal creates the first Tree of Life and becomes an Immortal. BC 1725: King Loark raises Great Horde at Urzud (which is located at a fork in the Borea River according the map in GAZ10) and migrates eastward, continuing his Quest for a Blue Knife. (GAZ10) [Note: GAZ14 says that the Horde moves southwards, HW says that the Horde migrates southeastward with great hordes of hill goblins, trolls and giants especially begin moving southward into areas occupied by human settlers.] Some elves move to the southern part of the plateau with the Geffronells' permission and settles in the western tip of the Great Forest of Geffron. They rename it Lothenar Forest after their leader; the two groups of elves get along well. The elves remaining in what will later be known as Wendar claim the forested valley as their own territory and rename it Genalleth Valley. Thanks to Enoreth's effort, the three groups are now linked by a solid and mutual friendship and they unite in one single elven nation, Enoreth becoming their leader. BC 1724: Akkila-Khan believing he is working off better knowledge than Loark raises an appreciably smaller horde an moves southeastward from Urzud on his Quest for the Blue Knife. BC 1723: Akkila-Khan comes across the northern edge of the Denagothian plateau and starts ravaging the Denagothians. BC 1722: The Great Horde of King Loark cross the Icereach Range and ravages the Antalian culture of Norwold and learning Norse culture, and sending the Antalians there into a dark age; the Immortals Odin and Thor send intact communities of Antalians into the Hollow World. (The descendants of the outer-world Antalians eventually become the men of the Heldann Freeholds.) (HW) Some Antalians cross the Mengul mountains and join with the Denagothians against Akkila-Khan. BC 1721: Thanks to the efforts of the brave Denagothians and of the Antalians, Akkila Khan is forced to move on southward, entering the elves' territory. Using their superior magic and knowledge of the region, the elves drive Akkila's forces out of their land, and he ends up in Ethengar. BC 1720: Akkila-Khan conquers the southern steppes of Ethengar (GAZ10) BC 1711: The Great Horde reaches pre-Khanate Ethengar. Akkila-Khan allies with King Loark against Ethengarian nomads. (HW) BC 1700: The elves of Glantri discover, in the area that will be later known as the Broken Lands, a strange artifact from the lost Blackmoor civilisation. They tinker with it, and the artifact explodes cataclysmically, sending impenetrable clouds into the sky, and spreading a strange rotting plague among the surviving elves.The elves shelter themselves in the deepest caves, finding an incredible series of caverns and beginning a years long migration. Some emerge in the Five Shires (the Gentle Folk), some arrive in the Hollow World (Icevale elves), some perish.(HW) Again a nuclear winter scenario exists, this time over much of Glantri and areas immediately surrounding it. Glacial activity is increased or initiated in the mountains in the area affected. In Genalleth the temperature decreases. As a consequence of the humanoid invasion and the Broken Lands catastrophe, the Kingdom of Denagoth collapses when the last of the Denagoth Kings dies without heirs, and the warleaders struggle among themselves to gain power. Despite the end of the large Denagothian tribe, the fact that their language has become pervasive throughout the area and the sense of racial unity that the Neathar-Beatsmen crossbreeds have, they still think of themselves as Denagothians and the entire plateau on which they live as Denagoth - although they still enjoy warring amongst each other and now against the Antalian tribes that have joined them on the plateau. Due to the Broken Lands catastrophe, a great area of the Geffron Forest is turned into a vast plain, when trees wither and die because of the radioactive rains; the area will then become known as the Avien Plains. In Genalleth and on the Denagothian plateau, many elves and humans contract a strange disease that afflicts their minds as well as their bodies, draining physical strength and memories at a very fast rate. Fortunately, thanks to the help of the Geffronell elves, who use the Elvenstar to cure the disease, the three elven groups don't suffer too much casualties. Unfortunately, because of the radioactive disease they contracted, the elves have lost their earlier memories and even though the effect has been stopped thanks to the Elvenstar, they have forgotten the name of their former leader (Genalleth) and their ancestry (their memories date back to BC 1900). They only know that they now live in Brun, that their leader is Enoreth and that they have named their land Genalleth, but they don't remember anything more about the past 500 years. (This way, the name of the leader of the second expedition from Grunland was forgotten.) The Korrigans, creators of the Elvenstar, become known and worshipped by elves of the Enoreth migration as well, becoming the Immortal patrons of all the elves of the region. BC 1690: Leaders from the now disunited Denagoth clans declare a truce and petition the Lothenar and Geffronell elves for help to fight the rotting disease that is now decimating their tribes. After much negotiating especially by Enoreth, the elves agree to use the Elvenstar to help the Denagothians, who in return swear not to invade the southern part of the plateau. BC 1688: Enoreth dies of old age and is buried in a sacred tomb, Enoreth Shrine, in the Great Forest of Geffron, near the southern border of the plateau. Unable to find a charismatic figure to lead their clans, the elves agree to choose separately their own leaders and to let their "kingdom" fall; they remain in friendly terms with each other, anyway. BC 1680: After Enoreth's death, relations between elves and Denagothians become strained. BC 1000: The humans of the Northern Reaches area are conquered and enslaved by the Nithian Empire. (HW) Some human tribes attempting to avoid their fate migrate northward and westward: eventually, some of them cross the Mengul Mountains and reach Genalleth, where they settle. The Nithian Empire not liking the colder climates does not extend its grasp to these regions. BC 900: The humans of Genalleth establish relationships with the Genalleth elves and gradually they become friends; intermarriages occur a few decades after, sanctioning the peaceful attitude of both races. BC 500: The Nithian Empire, having incurred Immortal dislike, abruptly ends: the Immortals use magic to ensure that almost all trace of the Empire is wiped from the face of Mystara, including the Antalians of Genalleth. (HW) AC 0: General Zendrolion Tatriokanitas assassinates King Lucinius and declares himself Emperor of Thyatis. In the years since the fall of the self styled Denagoth Kingdom many tribes have risen and fallen in prominance amongst the Denagothians although nothing of consequence was borne out by any such minor kingdom. During this time Denagothians have spread throughout much of the Mengul Mountains and to those areas immediatly surrounding the mountains. Also, with the passing of centuries, the Denagothians have forgotten what the Geffronell elves have done for them after the Broken Lands catastrophe, and they are making more and more raids into their forest, earning their enmity and distrust. AC 100: Wendar, son of an elven adventurer and a human female with elven heritage, is born in Genalleth in the village of Gethenar. He astounds the chirurgeon of the village in that he is not still born as has been the norm with such births. AC 117: Wendar, who has been adventuring since a young age manages to kill a huge green dragon in her lair that has been terrorising the area for some time. Wendar is lucky in this encounter in that the dragon was recovering from a disagreement with another dragon. Despite this the battle was tough. AC 120: Wendar and a group of local adventurers take it upon themselves to patrol their homeland area and protect it from monsters. AC 122: Adventurers from Sylvair join with Wendar and his group and expand their area of surveillance around Sylvair. AC 125: People from surrounding villages also join up to the scheme set up by Wendar. People start referring to them as the Wendarian League. AC 162: Wendar dies. AC 163: The village of Gethenar changes its name to Wendar in honour of what Wendar did for the people of the area. AC 210: Sylidair (an elf) is born from elven parents in the town of Sylvair AC 250: Although the Wendarian League has still been active since Wendar's passing it has started to decline in numbers. AC 400: By this time the Wendarian League has broken apart as separate villages start to look after their own security. [end part 1] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #33 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, January 29 1999 Volume 1999 : Number 034 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Wendar-Denagoth Timeline (Part 2) Re: [MYSTARA] - Mystara net-modules Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - AD&D Revised Strength Table [MYSTARA] - Identifying Magic Items ---------------------------------------------------------------------- Date: Fri, 29 Jan 1999 14:41:52 +0100 (MET) From: DM Subject: [MYSTARA] - Wendar-Denagoth Timeline (Part 2) Hi everyone! This is Part 2 of our timeline.. well, this brings back old memories.. can't you hear the past calling, Shawn? ;) Have fun. DM [beginning part 2] AC 533: Nebunar is born in a Neathar-Beastman (Denagothian) tribe, the Essur, in the tundra plains on the northern part of the plateau: he's the only child of the Essurs' chieftain. AC 563: Nebunar leads his clan (the Essur) southward, conquering and enslaving the human tribes he finds along his path, until he reaches the Great Forest of Geffron. There, after destroying a few elven settlements, he builds Drax Tallen and declares himself King of Essuria: his kingdom encompasses the whole south-eastern tip of the Denagoth Plateau. Nebunar does not venture too far into the elves' territory. AC 568: Idris' cult begins to spread throughout Essuria and Denagoth. Nebunar (who is a follower of Idris) allows this to occur although he decides not to take an active part in the process - instead he does nothing to stop it, and this cult attracts many other followers among Nebunar's entourage as well. AC 593: Nebunar acquires the Blackstick thanks to the help of Idris' High Priest and begins his studies to acquire the full mastery of its powers. AC 595: Nebunar dies and the Blackstick is entombed with him; his son Dallovan succeeds him on Essuria's throne. AC 613: Essuria expands its borders conquering the Avien tribes that live in the region called the Plains of Avien: the westernmost border is now the Lothenar Forest (not included). AC 628: Dallovan dies after 30 years of strong and fair rulership: his son Naga ascends to the throne. AC 648: Naga tries to conquer the town of Wendar and the neighbouring elven communities and marches south. After some minor victories, his armies are defeated by the joint forces of elves and humans, on the shores of the river later to be known as Naga River, where the Essurian King meets his demise. There is talk of restarting the Wendarian League at this time but petty rulers from some of the towns make sure that the idea does not come to fruition - they fear to lose the control they have over their villages. AC 648-658: Civil War in Essuria. A bitter feudal war erupts in Essuria amog the various clan leaders at the death of Naga, plunging the realm into one of its darkest periods. At the end of the war Naga's cousin, Ranyn (member of the Essur clan) rises to power after obtaining the loyalty of many clanleaders and slaughtering all the others who refused to acknoweldge him as the rightful heir to the throne. In the meantime, many of the subjected tribes manage to break free from Essuria's yoke and become indepedent once again: Essuria loses control over the Plains of Avien. Ranyn is crowned fourth King of Essuria. AC 668: Ranyn manages to conquer again the Avien Tribes. AC 678: Ranyn establishes a small keep a few miles north-east of Naga River to guard the southern access to Essuria: the village of Geron is built. AC 688: Ranyn dies: his son Gereth ascends to the throne. In Genalleth, Sylidair decides to create a special unit of loyal elves to defend his homeland from the menacing Essurian forces that have begun to occasionally raid the forest from the town of Geron. He bands up with some friends and creates the Defenders of Genalleth, an unofficial squad composed of elves only; then they begin to partol the forest and the countryside and they rise in number in the following years. AC 698-718: The Great War. A warlord from the tribe of Den named Henadin unites the northern tribes and marches south to conquer Essuria and reestablish the once powerful Kingdom of Denagoth. The war ravages across the plateau for 20 years, during which famine, massacres and diseases claim nearly half of the entire Essurian population. In a desperate effort to resist Henadin's powerful army, Gereth uses priests of Idris to rally humanoid tribes into his army: the backup forces of orcs, hobgoblins and gnolls that join the Essurian army prove vital to the campaign. At the end of the war Henadin is killed and his disbanded armies retreat northward. Gereth builds a great tower along the northern border of Essuria as a strategic military keep to control the northern tribes' movements and as a monument to Essuria's might: he names the tower after himself. AC 724: Bensarian is born from human parents in the small hamlet of Kevar. AC 726: Bensarian's family is killed during an orcish raid. An elf passing nearby discovers the little Bensarian under the charred ruins of his house and decides to bring the baby back with him to his clan stronghold. Bensarian is thus adopted by the clan of elves and grows up adopting their customs and learning their traditions. AC 733: Gereth dies during a raid in the Plains of Avien to repress a minor unrest among those tribes: his son Minar ascends to the throne. AC 738: A few Denagothian clans unite again and raid the northern provinces of Essuria, destroying the Tower of Gereth after a long siege. Essuria's army counterattacks and repels the invaders, re-establishing the former northern border. Minar rebuilds his father's tower and renames it Gereth-Minar. AC 748: Minar tries to invade the Wendar region, but like his predecessor Naga he is promptly repelled by the joint forces of Genalleth and Geffronell elves and the humans living in Genalleth. The elves in particular use their better knowledge of the area and their superior magics to best the Essurian warbands and to affirm their predominance in this part of the region. AC 753: Bensarian, now a wise man, starts to travel throughout Genalleth and then up in the Great Forest of Geffron, learning the customs and history of the elves living in the region and befriending every single clan. AC 758: Minar dies: his son Landru ascends to the throne. AC 763: Bensarian has discovered a big hole in the history of the elves living in the area and he offers them his help to discover their real roots and the secrets of their ancestors. The elves are positively surprised by the dedication and the friendship showed by the sage, and knowing this will not be an easy nor short task, they offer him to extend his lifespan in exchange. AC 768: The Unhuman Treaty. Landru signs a treaty with the humanoid population living in Essuria and in the surrounding mountains that gives them the right to raid and sack the elven settlements in Lothenar and Geffron Forest, as well as in Genalleth, in exchange for their help in case of war. Lothenar and Geffronell elves begin to suffer greatly from these vicious and malevolent humanoids in the following decades, while Landru is able to conquer a big part of their lands. The people (Denagothians) of Essuria do not know why Landru has done this as many distrust the humanoids. This is because over time the common Denagothian has forgotten his heritage from the Beastmen. Nebunar relearnt this fact from Idris and since then it has been a well guarded secret amongst the rulers of Essuria. Landru sings this treaty as much for aid in time of war as out of kinship with the humanoids. AC 773: Landru calls upon the army to conquer the now thriving town of Wendar and the surrounding region, and thanks to the humanoids' help and the elves' temporary weakness he manages to get past the Mengul Mountains. Unfortunately, the humanoids disband just past the mountains and scatter to the four winds to raid the countryside without an organized strategy, so Landru and his army are defeated by the elves and the humans. The elven leader of the Defenders of Genalleth, Sylidair, personally kills the Essurian King during the final battle. AC 774: Landru's brother, Beldan, ascends to the throne. The first thing he does is to abolish the Unhuman Treaty, and then he begins a personal crusade against orcs, ogres and other humanoids to avenge his brother's death (which he blames on them). He doesn't listen to the whispered promises and lies of the Idris' priests and ignores their advices on the humanoid affair: he is now on a personal quest for revenge. He also wants a scapegoat to explain the Essurian leaders' incapacity to conquer Genalleth and to unite the population. AC 778: The High Priest of Idris, displeased with Beldan's actions, warns him of his misdeeds: the King merely laughs at such words and continues in his crusade, backed up by most of the population and much to the elves' joy. The High Priest then begins to spin a web of political intrigues and bribery to cause the king's downfall. AC 783-788: Time of Terror. Beldan escapes some assassination attempts but is unable to find the real culprits. The King becomes more and more paranoid as the years follow and the assassination attempts increase, until he begins to put to death every single person that is in any way related to his would-be assassins. Common citizens and cleanleaders alike fall victims to Beldan's obsession and the population begins to despise its ruler: the High Priest remains untouched by the King's Purge, but some minor Idris priests do not. AC 788: Beldan is suddenly attacked by an angry mob while traveling through the streets of Drax Tallen and he's literally torn to pieces under the eyes of his guards, who don't move a single finger to help him. AC 789: The High Priest and the various clanleaders agree to elect Naren, a lesser member of Essur clan, as the new King of Essuria. He is nothing more than a puppet controlled by the High Priest and some of the most powerful clanleaders, but he doesn't realize it. The crusade against the humanoids is declared finished by the King and peaceful trading and diplomatical relationships are established between Essuria and Wendar: this is part of the High Priest's plan to infiltrate Idris' followers in the Genalleth Valley, in order to spread there the cult. The High Priest begins also to regain the humanoids' trust and alliance with vaious subtle manipulations and royal decrees. AC 793: Halvan, Naren's brother, begins his studies of magical arts under Bensarian's guidance. AC 803: Halvan returns of Essuria with a dream of building Drax Tallen into a wondrous capital. Under Halvan's supervision, construction of the Kings' Mausoleum in Drax Tallen begins. AC 804: Halvan discovers the Blackstick in Nebunar's tomb and begins to study it. AC 808: Naren dies in his sleep and his brother Halvan is crowned king. The construction of the Mausoleum is completed. AC 809: After much deliberation Halvan decides to give the Blackstick to Bensarian for safekeeping. AC 813: Bensarian finishes his long quest to find the truth about the elven history and gives the Elven Chronicles he wrote to the Geffronell and Genalleth elves, as a longstanding sign of their mutual friendship. He is now commonly hailed as Friend and Hero among the elven settlements in Denagoth and modern Wendar. AC 818: Bensarian gives the Blackstick to the Geffronell elves to prevent its abuse and they give the Elvenstar to him in return, according to the omen received by the Korrigans. Sylidair, leader of the group of elves known as the Defenders of Genalleth, dies in the town of Sylvair, his headquarters. AC 843: Under Halvan's rule Essuria thrives, but when he unfolds some dark secrets about Idris and its High Priest, Halvan suddenly dies during his sleep, like his brother about 30 years before. His son Gallathon is crowned eleventh King of Essuria. AC 848: Gallathon begins to establish numerous diplomatical and trading ties with the surrounding nations and populations, and this brings much wealth to the royal vault of Essuria. Idris cult also spreads to the surrounding regions, even though it often remains a hidden, underground faith. The Church of Idris begins to spread strange rumors about the Geffronell elves and their "gruesome" ritual practices. The High Priest of Idris has decided to find a new scapegoat to blame for Essuria's troubles and the past defeats, and it's obviously the elven race. Idris' priests start preaching a policy of mistrust and xenophobia against the Geffron and Lothenar elves, and then against the elven race as a whole. AC 858: As a result of the Idris' priests prechings, the Essurians and most of the Denagothians harbor now an open hatred towards the elves, who are seen as responsible for their sufferings and the military failures of Essuria, as well as dedicated to dark magics and horrible cannibalistic rituals. Relations between Wendar and Essuria becomes strained and some humans living in the Valley of Genalleth begin to listen to the words of Idris. AC 864: Minor skirmishes take place in Genalleth between human villages and elven strongholds: the plan of Idris' High Priest is by now fully into motion. He wants all the humans living in Denagoth and Genalleth side with his faith against the elves, so that Essuria can conquer the whole region in the name of Idris. AC 868: Gallathon dies: his son Mirimar gains to the throne. AC 876-881: Years of Disgrace. Denagothian tribes invade Essuria and raid its northern provinces. Gereth Minar falls to its attackers and every effort to retake it is vain. The Avien Tribes take advantage of the situation to rebel against Essuria, and drive out their plains the Essurian governors along with their soldiers. After 5 years of war and a disastrous military campaign, due in part to the incapacity of Mirimar (who is a scholar and not a trained soldier) and to the corruption that has spread throughout the Essurian political and military structure during Gallathon's and Mirimar's rule, Mirimar is forced to accept the independence of the Avien Tribes and to sign a nefarious peace treaty that gives away to the Denagothians the northern half of the kingdom. This event is a major setback for the High Priest's plan of marching again against the elves of Geffron and Genalleth. He decides to wait before taking any serious step to conquer Genalleth and to retake the northwestern lands, and in the meantime launches a propaganda to make the people believe that the Years of Disgrace have been caused by the elves. AC 888: Mirimar dies and his son Vespen becomes the new king, but he proves no more capable and no less corrupt and lazy than the two preceding kings. AC 889: Gylharen is born, a human, in the town of Wendar. AC 890: Landryn, younger brother of King Vespen, travels from his home in his youth at the behest of his brother. Whilst travelling through Thyatis, Landryn comes across the Hattians and he stays with them for a while picking up their culture. In this land he also begins studying the necromantic arts under the tutelage of a wizard named Teriak. AC 897: After the sudden death of the old mentor, Landryn "borrows" his name, as well as his collection of spells and arcane books, in his honor. Then, Landryn Teriak returns home hungry for power and begins to scheme behind his brother's back; the High Priest supports the young necromancer. AC 898: Vespen dies poisoned by his own brother, Landryn the necromancer, who immediately seizes the throne and establishes a personal dictatorship. With the help of Idris' High Priest, he is able to persuade the other clanleaders to swear obedience to him, and those who protest are either killed or imprisoned. He then schemes to regain the lost territories and to conquer the land of Genalleth. AC 901: Landryn reshapes the Essurian Army to eliminate the currupt and inept officers. He creates inside the army a special body of elite soldiers trained and taught by the Church of Idris whose pourpose is to keep an eye on the other soldiers and officers and to spread the national anti-elvish ideology. This force is called Special Security Squadron (SSS). AC 903: By this time, Landryn has eliminated all the opposers to his regime and he's backed up by the Church of Idris as well as the whole army and its officers: the Essurians hail him as "Ozerferher" Landryn (Divine Leader Landryn). AC 904: Listening to the High Priest's advices, Landryn creates a secret unit of loyal humanoids dedicated to the extermination of the elven race and trains them in hidden facilities inside Essuria. These soldiers, the Elf Skull Unit, begin then to stage raids into the Geffronells' territory to capture elves and to extort them information about their military tactics and their defenses; usually these raids turn out to be nothing more than ruthless massacres. AC 906: Gylharen, a very charismatic person who has already started to prove himself as an adventurer even at this young age, starts again the dream of the Wendarian League. He notices that the relationship between humans and elves have become tense in the last years due to the Idris cult influence, and he starts diplomatical missions to restore peace between the two races living in the valley. AC 907: Landryn invites the major Denagothian warleaders to Drax Tallen pretending to sign another peace treaty, but he soon shows his real intentions by slaughtering them with a treacherous assault. Then he launches an all-out assalt against the Denagoth tribes and prepares to invade Wendar at the same time, rallying troops of humanoids to power up its army and unleashing the whole Elf Skull Unit inside the Great Forest of Geffron. This is the beginning of Landryn's long prepared military campaign to swiftly conquer the neighboring lands: the Blitzkrieg has started. Bensarian, who has foreseen what will happen, bestows upon Gylharen the Elvenstar, in order to protect Wendar from the armies of Essuria. Gylharen uses the Elvenstar for the first time and although there are no obvious effects at this time he starts the process of becoming an elf. When the hordes of humanoids and Essurians attacks Wendar, Gylharen is then able to repel them and to protect his territory, forcing the invading army to retreat behind Naga river. AC 908: The Denagoth Tribes unite under a mysterious leader who claims to be Henadin, the ancient warlord returned from the dead to obtain vengeance against Essuria, and they repel the Essurian troops with unexpected fierceness, invading the kingdom in retaliation. The ESU controls by now the whole southeastern part of the Geffron Forest and the Essurian Army is ready to counter attack the forces of the Wendarian League, but the situation on the northern border convinces Landryn to call back both armies to contrast the Denagothian invasion forces. AC 909: The Essurian Army is soundly defeated by the Denagothians particularly due to the fact that the Avien Tribes join Henadin's forces and attack the Essurians from the rear. Drax Tallen falls after months of siege laid by Henadin and his troops, and the High Priest of Idris is killed by Henadin, whereas Landryn flees across the Geffron Forest to the Plains of Avien, pursued by one of the golden dragons who accompanied Henadin. When the great wyrm finally catches him, it breathes its poisonous gas on the wizard and then leaves, letting the charred remains of the former king to decay under the sun. After some months, an itinerant priest finds Landryn's corpse and Raise him, thinking he was victim of an evil dragon. Soon after being resurrected, Landryn thanks his saviour by casting on him a Magic Jar, and once inside his healthy body he slays the poor fellow, who curses him upon his death; then Landryn flees east into the Lothenar Forest. After raiding and razing throughout Essuria, some of the Denagothians head north, while others remain in the region: as for Henadin, he disappears mysteriously shortly after the fall of Drax Tallen. AC 910: After many diplomatic missions, Gylharen finally manages to unite all of the villages of the Genalleth Valley and the Wendarian League officially becomes the Kingdom of Wendar: Gylharen is crowned first King of Wendar. The first public act of Gylharen is to declare the Idris faith unlawful inside Wendar's border and to banish or put to death every known Idris' priest, to the elves' joy. AC 914: Landryn arrives at Geron, where he meets the local priest of Idris and with his help he's able to recruit a few soldiers and officers of the former Essurian Army and the Elf Skull Unit who have remained loyal to him. They agree then to accompany him in his long trek throughout Denagoth, where he begins with the use of magic, corruption and intimidation, to obtain the help and the loyalty of many tribes of humanoids and Essurian clans, in his dream to raise ancient Essuria from the ashes. AC 915: Wendarian explorers come across the Sand Folk on the Adri Varma Plateau. They open diplomatic ties with these people who they call Ungolwaith. This chance encounter starts a more open policy in the Wendarian government who over the following years starts to make contact with surrounding nations. AC 922: Landryn sends a priest of Idris to Wendar as a mole using the network established by the cult, with the task to infiltrate the Wendar government and spy close upon their defenses, in order to exploit this information when an all-out assault will be made. AC 925: The Church of Idris reaffirms itself as the dominant religion in Denagoth and it elects its new High Priest. Landryn asks for his support and he blesses him in the name of Idris. AC 934: Landryn has finally retaken the fallen Drax Tallen and Gereth Minar from the Denagothians, ruling his scattered humanoid and human followers from the Tower of Gereth. He organizes the systematical extermination of the Lothenar and Geffronell elves using many evil dragons and the new ESU to achieve his aim: by the end of the year the Lothenar elves have been completely wiped out, whereas the Geffron elves who have not managed to escape to Wendar, have been reduced to less than a thousand individuals living in heavily guarded areas. In these prison camps, they work as slaves to produce items useful for the New Essurian Army and are used as guinea pigs for strange genetic experiments. AC 936: Landryn discovers that his body is slowly but inevitably decaying as a result of the cleric's curse and he tries to find a cure to his disease. After a long research he finds out that Wendar magical artifact, the Elvenstar, has also curative powers besides its protective ones, and he decides to obtain that artifact in order to cure himself and to invade Wendar without too much efforts: he then arranges for the theft of the Elvenstar. AC 937: Camla, Landryn's spy, steals the Elvenstar replacing it with a false sapphire, and then flees to Gereth Minar, where he gives it to Landryn, who begins to study its magical properties. At the same time, plague and famine strike Wendar, claiming hundreds of lives, and the humanoid hordes assemble to launch their attack and to conquer Wendar under Landryn's banner. AC 938: A serious drought withers crops and depletes the water supply in Wendar: this brings on civil disorder. Gylharen puts a call out for adventurers to aid in this time of peril for Wendar, and a party of brave souls travel to Wendar to answer the king's call. The group of adventurers is able to pass beyond Landryn's lines and to reach Gereth Minar, where they fight against Landryn and his minions and recover the Elvenstar just in time to avoid Wendar's fall. Landryn is forced to flee to Drax Tallen at the end of the battle, where he desperately struggles to find another cure to his curse and to further his plan of conquest, now that his humanoid hordes have been scattered to the four winds. (These events are played out in first part of the module X11: Saga of the Shadow Lord.) AC 939: Landryn's body is on the verge of complete decay and the necromancer tries the last resort he has: he undertakes a complicate cerimony involving dark powers and foul sacrifices and with the help of Idris' priests he undergoes his transformation, becoming a vassalich. He then listens to the advice of the High Priest of Idris and tries to build up an army of undead with which he wants to crush Wendar once and for all. For this purpose, he tries to recover the fabled Blackstick, a staff that is said to create and control the undead, and he sends his minions to the last person who is reported to have had it: Bensarian. They manage to find Bensarian and force him to reveal where the Blackstick is hidden with some spells, then they leave the half dead sage and head for Enoreth Shrine. The party of adventurers must now answer the call of Bensarian, who reveals them that Landryn is about to obtain the Blackstick and that he must be stopped at all costs. They head for the Geffron Forest, looking for Enoreth's tomb. They arrive too late and they must then follow the Lord's minions to Drax Tallen, where they battle Landryn face to face. At the end, they manage to kill him (sending his soul into his phylactery) and to destroy the Blackstick, and return to Wendar with the good news. Their leader dead, the army disbands and Essuria is plunged once again into political chaos. (These events are played out in second part of the module X11: Saga of the Shadow Lord.) AC 940: The High Priest of Idris finds Landryn's phylactery (the device where his life force is stored) and has him return into this world by possessing a nearby corpse. He falls then under the High Priest's direct control, for he holds the source of Landryn's powers, and he begins to use his undead servant to further Idris' plans. Landryn resents being controlled and starts to scheme in order to regain his freedom and to attain full lichdom. AC 951: Through continued use of the Elvenstar Gylharen notices certain changes occurring to himself. AC 966: Gylharen is completely turned into an elf-mage. AC 970: Wendar opens diplomatic ties with Glantri. AC 980: Landryn discovers the existence of the Black Staff of the Carnifex by examining ancient scrolls and a strange Davanian monolith, and he begins to devise a plan to conquer Wendar and the whole Known World by turning its population into undead. He begins again to submit to his will many humanoid tribes and denagothian settlements with the aid of the Church of Idris, and swiftly raises to prominence under the name of Shadow Lord. AC 982: Wendar opens diplomatic ties with Alfheim, Darokin and Norwold. AC 989: Wendar opens diplomatic ties with the Heldannic Territories and Sind. AC 1005: Start of the four year period known as the Wrath of the Immortals. Wendar remains neutral but open to any refugees, who in fact arrive when Alfheim is conquered by the Shadow Elves. (WotI) AC 1008: Four Alfheim clans arrive in Wendar, (unknowingly bringing the plague they contracted while crossing Ethengar and Glantri) and are immediately welcomed by the population, who tries to help them the best it can. The clans are the Erendyl, Mealidil, Grunalf and Long Runner, and among them is the former King of Alfheim, Doriath Erendyl. (WotI and PWA1014) AC 1010: With the help of the Elvenstar and of clerics from Norwold, the elves manage to stop the plague from claiming other lives and the order is once again restored in Wendar. AC 1013 An elven forester announces the discovery of a type of tree bearing magically healing fruit deep within Wendar's forests. The announcement sparks a rush of treasure-seekers into the wilderness. (JA) Elvenstar note The Elvenstar has a relatively unknown side effect that occurs when it is first used but only by non elf users. When a non elf user first uses the Elvenstar it starts to encode an alternate elven biology for that person the age of which is based on this first use. Through long continued use of the Elvenstar this process ends in the user being turned into an elf who was, for all intense purposes, was born in the year detailed by the process below. So far Gylharen is the only non-elf who has used for Elvenstar for any significant period of time to come under this effect. Bensarian did not have much need to use the Elvenstar when it was in his possession and before this only elves had access to it. Assume Gylharen was born human. Assume Gylharen first used the Elvenstar in his 18 th year. Assume humans live to be 60 years old. Therefore Gylharen was 18/60 th of the way through his life. Assume that this year was AC 889 (as according to PWAs: "Bensarian bestowed the Elvenstar upon Gylharen around AC 900"). Therefore Gylharen was born in AC 871. Assume elves live to be 700 years old. Therefore in elf terms when Gylharen first used the Elvenstar he was 18/60 * 700 the way through an elf life. This number ends up being 210. Therefore 210 years before AC 889 is 679 (as stated in PWAs). Alternative restaging for X11 in modern days (by Shane ) X11, page 2: "Less than a year ago the star disappeared from Gylharen's citadel. In the wake of the loss things have gone badly. The first disaster to befall the realm was a plague. It spread quickly from the rural outskirts of the state and soon entere the capital, killing thousands before Gylharen could organise the necessary effort to end it." Now in the Wrath campaign, Fall of Year 1009, the second group of Alfheim elves reach Wendar; the "Glantrian plague follows them there". This plague is also mentioned in the Almanacs, which further note that Wendar sought clerical help from Norwold and received it, containing the plague "before it could do serious harm to his population". The X11 plague in Wendar is followed by a serious drought, withering the crops and depleting the water supply. Gylharen requests the aid of Thyatis, "but the Emperor was pre-occupied by a crisis of his own and was unable to lend aid". Instead an advisor hires a small group of adventurers and sends them instead - the starting point for the PCs in X11. AC 1009-1010 is definitely a time of crisis for Thyatis, what with the Alphatian-Glantrian war, the week of no magic, etcetera. Thincol certainly doesn't have either supplies or troops to spare for Wendar, even if they were formal allies rather than simply on friendly terms (Almanac AC 1010, "rumours that Wendar is a staunch ally or even a subject nation of Thyatis are false; the two nations are not even in regular diplomatic contact"; nonetheless those rumours have to come from somewhere, so I'm assuming friendly if somewhat informal ties exist). Therefore while X11 might be re-staged in AC 1009 onwards. The Shadow Lord has taken advantage of the Glantrian-Alphatian war to have the Elvenstar stolen and amass his armies, as none of Wendar's allies, formal or otherwise, can spare troops of their own to help Gylharen protect his nation. Perhaps events might proceed something like I've written below (there are some potential spoilers for players of the Wrath of the Immortals campaign). AC 1009 (Summer): Camla steals the Elvenstar in late Summer of AC 1009, his master Teriak having begun the insertion of the human mage into Gylharen's circle of confidants years earlier. Though of course Gylharen suspects the Shadow Lord, all attempts to locate Camla and the Elvenstar fail. Gylharen, his nation's militia already on alert due to the wars, begins preparations in expectation of an attack from Denagoth. An experienced adventurer himself, Gylharen might be inclined to enter Denagoth and retrieve the Elvenstar personally, but the loss of the artifact has severely handicapped him; he has been greatly aged and weakened to the extant that he resembles an old man and must rely on servants even to help him to his throne. No capable heroes he can trust are immediately available in Wendar, as they are either busy defending Wendar from the upsurge in humanoid incursions or have left the nation to throw their lot in with one side or another of the great conflict. He also wonders if any of the others in his inner circle of friends might be hidden traitors as well. AC 1009 (Fall): The Alfheimers refugee arrive in the Fall of AC 1009, bringing the plague with them. Gylharen cannot send messengers to Thyatis as the intervening countries are all also subject to the plague, and the Alphatian armies are in Thyatis anyway; if any are sent, they aren't heard from again. Gylharen instead turns to Norwold for help; by the time the elves are confined to southwest Wendar and sufficient clerical aid arrives, winter is fast encroaching. With both Wendar and Denagoth about to be completely buried in snow (more than usual due to the upheaval in the planetary weather patterns caused by the destruction of the Alphatian landmass), there will be no invasion until spring. If there's any silver lining to the plague, it is that there is enough food for the survivors to last through the bitter cold of winter. (plague, source of clerical aid and destruction of Alphatia as per almanac and Wrath timelines) AC 1010 (Spring): Spring arrives, bringing with it a terrible drought caused by the altered weather patterns. While this also affects Denagoth, the mountain range ringing most of the plateau acts as a buffering influence, and the Shadow Lord's forces begin amassing. While Teriak has had little success in his efforts to pierce the secrets of the Elvenstar, he has no fear of the crippled Gylharen and his drought stricken nation, nor the possibility of Gylharen finding allies. New conflicts are breaking out throughout the Known World as nations vie for their piece of the new order, while the few neutral nations aren't close enough or safe enough to Wendar to help anyway. However, possibly through the help of one of the Norwold clerics, Gylharen has been able to ascertain that the Elvenstar is indeed in Denagoth and in the hands of Teriak; the moment the spring thaw hits, messengers are once again sent out. AC 1010 (Summer): Landryn starts the invasion of Wendar, the first step in his masterplan. Joint Glantrian and Darokinian efforts lead to the recruitment of a band of adventurers who are immediately dispatched to Wendar, in order to help the Wizard King. They are able to locate the Elvenstar and to delay a bit the invading force, confronting the Shadowlord and his lackeys in the tower of Gereth Minar... Scenario 1: The PCs retrieve the Elvenstar AC 1010 (Fall): The adventurers are able to retake the Elvenstar from Landryn and they return it to Gylharen. The Wizard King is able to repel the invasion from Denagoth by using the Elvenstar and his troops. Scenario 2: The PCs fail AC 1010 (Fall): The forces of the Shadow Lord invade Wendar and conquer the eastern half. Gylharen and the resistant forces retreat back to Oakwall and Woodgate, forming a fortified defensive line between these two major settlements, while the forces of evil roam across eastern Wendar. Another group of adventurers arrives in Wendar to defeat the evil invaders and retraces the first party's trail to Gereth Minar, where they take advantage of the Shadow Lord's absence to infiltrate the tower and retrieve the Elvenstar. AC 1011: With the adventurers' assistance, Gylharen is able to regain the lost territory and to restore peace and order inside his kingdom. If Landryn dies at the end of the adventure, then the following applies: AC 1011: A party of adventurers from the Heldannic Territories stumbles across the ruins of Drax Tallen and enters the deep underground levels. There, one of them falls victim to a deadly trap not triggered during the last battle and dies: Landryn immediately takes possession of his body and after slaying the other adventurers, continues with his masterplan... [end] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 08:08:13 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Mystara net-modules >I did write something, >namely an adventure set in Darokin titled "The Skin Trade". It's a bit long >and for PCs of low to middle levels (3-7), completely fleshed out except the >NPCs' and monsters' descriptions.. Care to have a look? ;) Please!! >I have also written the Mystara adaptation of the X-Files first episodes, just >in case you've got a desperate need.. These were fun. ;-) Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:32:16 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table here again is a problem I had IMC's in the past: Players creating a Middle Age character that was "born" with an 18 Intelligence. After the modifier for Aging, their Intelligence was a 19, giving them any spell I allowed IMC. After arguing with the player over several gaming sessions, I used the Maximum Number of Spells Rule found in the Wizard's Spell Compendiums. I hate rules laywers ;-) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:33:47 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - AD&D Revised Strength Table In a message dated 1/29/99 3:21:32 AM Eastern Standard Time, Kristian.Kramer@comsys.nl writes: << Ah, well that makes sense. It has to be, because a halfling with strength 18, wouldn't be as strong as a human with strength 18. But then he wouldn't be able to lift 280 lb(?). So we would have to make tables for each race and get rid of the system that adjusts the scores (like CON +1 for dwarves and DEX +1 for elves, I don't have my PHB with me, so don't flame me if I'm wrong). But I'm sure someone has already tried something like that, and it will undoubtedly result in even more calculations and that sort of thing (hindering game play). But the idea of the revised strength table still is a good one. Kristian >> Very true, but in an imperfect world we do the best we can with what we've got. ;-) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:36:32 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Identifying Magic Items > I ALWAYS allow the command words to be found inscribed on wands, staves > and rods. If the item in question has multiple functions, then there > are multiple command words on the item (but no description as to what > each word does, you need Analyze for that). This seems to me like nursing player characters. We must now remember the basic point: Who has made this item, why, and for whom to use? There are few reasons to inscribe the command word to the item (unless it must be there). If I was a wizard, I would make my valuable tools such that few people would bother to steal them; just like people do with their credit cards! And it would be a very intresting scenario to force players spy on their enemy wizard to learn the command word for a wand before stealing it. Forces people to use the grey goo between their ears. IMC that goes also with Commune, Contact other plane and equivalent spells; I always think that is there *any* chance for the immortal or other entity to know the answer. If there is, I assume he does, but if there isn't... Too bad. These are just the things that should never be routine. Analyzing or Identifying an object is often 'too easy', most fun is to give player an alternative, difficult idea to find out how the item works. Like searching lost book of it's creator or the people who had it before the PC, or a priest of the Immortal whose cleric created the item or... - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #34 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, January 29 1999 Volume 1999 : Number 035 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - AD&D Revised Strength Table Re: [MYSTARA] - Dragon Immortals Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Dragon Immortals [MYSTARA] - Campaign poll Re: [MYSTARA] - Revised AD&D Intelligence Table RE: [MYSTARA] - Question about OD&D Re: [MYSTARA] - Savage Coast [MYSTARA] - lawyering Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - lawyering Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - lawyering Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Identifying Magic Items ---------------------------------------------------------------------- Date: Fri, 29 Jan 1999 11:38:10 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - AD&D Revised Strength Table In a message dated 1/29/99 3:25:27 AM Eastern Standard Time, rmunch@easynet.co.uk writes: << I do tone down high strength to some extent though. I cap the damage adjustment for various weapons, generally +2 for small weapons, +4 for just about everything else, and unlimited for two handed weapons. >> We also use a similar rule that only allows a character with damage bonuses to inflict up to the die value of his weapon. <<>> Magical bonuses of the weapon don't contribute to the character's Strength bonuses! Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:46:11 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Dragon Immortals > presumably, on the grounds that he had to fit in SOMEwhere, and Matter > seemed suitable for monsters as well as for fighters. I would have assigned Diamond to Matter Opal to Time Pearl to Energy and The Great One to Thought according to their Alignments. Why? In my opinion the dragons should not be assigned all to one sphere, but they should represent all of them. They are stable creatures resistant to time and with great power over energy and great gifts of thought, so they should be treated accordingly. They are, IMO, the superior mortal beings on Mystara. As a matter of fact, I will use them this way IMC. If I will use them IMC at all. > ... Bruce Heard seems to LOVE making up weird ways of attaining Immortality The more I see them, the more I like the Paragon, the Dynast and the Epic Hero. (Polymath is too difficult to add into a campaign easily). BTW; has any player of any of you ever pursued Immortality or attained it? - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:50:47 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table On Fri, 29 Jan 1999 Arminath@aol.com wrote: > here again is a problem I had IMC's in the past: Players creating a Middle > Age character that was "born" with an 18 Intelligence. After the modifier for > Aging, their Intelligence was a 19, giving them any spell I allowed IMC. > After arguing with the player over several gaming sessions, I used the Maximum > Number of Spells Rule found in the Wizard's Spell Compendiums. I hate rules > laywers ;-) Hmm. I thought that the max mortal intelligence was 18. But then again, I dunno about those wacky AD&D roolz. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:46:07 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Re: [MYSTARA] [FLUFF] - Question about Gnomes Sorry, Ethan. I didn't mean that your college newspaper had to die. But, of course, you probably already guessed that. :) - --Frobozz-- On Wed, 27 Jan 1999, SteelAngel wrote: > > > NewSpeak must die! Freedom to the Proles (and all that stuff)! > ^^^^^^^^ > > Off topic, but that's the name of my College's newspaper. > > > Ethan > > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:54:29 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table In a message dated 1/29/99 3:28:40 AM Eastern Standard Time, rmunch@easynet.co.uk writes: << Archmage with Int 23??? You have a more interesting game than mine :) how did he get it that high? >> He started with an 18, is now a Venerable character (+2 more), carries a Gem of Insight (+1), read a Tome of Clear Thought (+1) and I forced him to expend 20 wishes, gained through the use of every magical wish item the character found in it's career to gain the eventual last +1. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:01:40 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Dragon Immortals In a message dated 1/29/99 11:47:14 AM Eastern Standard Time, mmontola@cc.hut.fi writes: << BTW; has any player of any of you ever pursued Immortality or attained it? - Markus >> I've had 2 characters attain Immortality in all the years I've DM'ed OD&D, and one of them was a Polymath. That made for the most interesting for the group to play. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:03:10 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Campaign poll Here's another poll! 1. Where is your campaign based? 2. What is the power-level? How many characters are there? 3. How long has it been running? (Both in-game and off-game) 4. Have you been in other major campaigns? 5. Other things about it I have based my campaign in Glantri (though we've been as far as in Sundsvall), and we have played for three years now (quite a time), from 1000AC to 1003AC, and the Wrath of the Immortals is just beginning. They are mobilizing in the Empires. There are three PC:s in my game; one M10 from Krondahar, one M9 from Klantyre and one E9 from Belcadiz (though he changed sides and his name, now he is an Erewan. When Belcadizians hear of his actions, he will be in a HUGE trouble!) What I plan to do next is to take the elf, Halfar, into Alfheim while taking the Klantyrian mage, Valentino, to City of Stars. I have also recruited one of the characters to DDC and UCG, and (though I will not folllow the WotI adventure-line) I will introduce them to "Lord Rheddrian from Darokin" very soon. Other things. I use _vastly_ eased experience tables in my chronicle, to compensate the facts that I award no xp from gold, nor from kills. Only ways to gain xp are therefore by creating new spells and items, by role-playing, by succeeding in different things, and understanding things. I believe one player gained once a huge 10000xp from magnificently excellent role-playing, when an imp provoked him to seduce his friends wife-to-be. The best session of D&D I have mastered. Though the PC:s were *very* close to duelling to death. Other time the same character got a nice bonus for understanding that Lady Sinaria kidnapped Rejladan Virayana. Such things earn xp IMC. (IMO there is nothing a true mage can learn from finding treasure or killing monsters. The good life of a wizard is a balance of self-assurance (role-playing), self-confidence (role-playing), studying (creating spells and items, studying), achieving the goals the mage sets for himself (prizes for successes) and understanding different kinds of problems and intrigues (puzzle points)). - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:03:00 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table In a message dated 1/29/99 11:51:39 AM Eastern Standard Time, eand@WPI.EDU writes: << Hmm. I thought that the max mortal intelligence was 18. >> If that were true, Gnomes wouldn't be smarter than the rest of us...hey maybe they're really Santa's helpers..... Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:00:24 -0500 (EST) From: Kevin Turner Subject: RE: [MYSTARA] - Question about OD&D Mike, I must thank you for your excellent piece on revealing magic items. I didn't even ask the question, but I loved your answer. Ever think about subimtting articles to magazines? - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:06:33 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Savage Coast On Wed, 27 Jan 1999, Markus Olavi Montola wrote: > What exactly is this Savage Coast -thing? Is it Mystara or is it > compatible or what? > > - Markus > Actually, yes, it is Mystara, according to the introduction in the boxed set. I've seen some older maps of the area, but they overlaid it west of Hule and near what used to be called the "Arm of the Gods," I believe. It is now the Arm of the Immortals, and the Savage Coast is just east of the Orc's Head Peninsula (which also used to have a different name which I can't remember at the moment). I was told that most of the information from the Red Steel campaign expansion and the Savage Coast adventure kit are available for download through TSR's website. Hope that helps. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:13:33 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - lawyering > over several gaming sessions, I used the Maximum Number of Spells Rule > found in the Wizard's Spell Compendiums. I hate rules laywers ;-) In my games there are no lawyers. The players are used to the fact that in my games anything can happen or not. For example when I master the game I usually play with a d20, rolling it occasionally when PC:s open doors or sneak alleys or speak to one another or... When the players realized that usually I don't even look at the die, even when striking PC:s with a halberd held by a guardsman, they complained a short while. However, my campaign is very much story-based. It's not secret that I hate killing pc:s, and they die practically only if they are REALLY dumb (one fellow charged a blue dragon alone, on 5th level) or if they want a heroic death. Now as I have earned their trust, they don't complain if I don't look at the dice I'm rolling or play clearly against the rules. So there's no use in lawyering imc. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:22:14 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Campaign poll In a message dated 1/29/99 12:04:24 PM Eastern Standard Time, mmontola@cc.hut.fi writes: << 1. Where is your campaign based? 2. What is the power-level? How many characters are there? 3. How long has it been running? (Both in-game and off-game) 4. Have you been in other major campaigns? 5. Other things about it >> 1) Mystara, in Karameikos mostly, but we've been to most of the other Known World Kingdoms, the Savage Coast and the Southern Continent on a few occasions. Once in a great while the characters IMC get to do some planar adventuring. 2) I'm running 2 seperate games right now. One is low level (4-6 level, 5 characters) and the other is high (26+, 9 characters). 3) The high level campaign has been running for over 10 years and started in about 700 AC. It's running a steady course now into the fall of 1026 AC. Lots of characters have graced this game. ;-) The low level one has just started a little over a year ago, but it's set in the World of Sosaria (a game setting i converted from the computer game Ultima 1-9). Very rich history and it works very well so far. The characters started there in the summer of 359 and we're now in the winter of 360. 4) Yes, my Shadow Elf Arminath Wynter (as seen here from time to time) has been in a campaign over 16 years. Someday I ought to write a book.... 5) If i had all day I would, but I don't want to bore anyone any more than I have already. Maybe Arminath will get back from vacation soon and tell y'all some more of himself. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:29:06 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - lawyering In a message dated 1/29/99 12:15:09 PM Eastern Standard Time, mmontola@cc.hut.fi writes: << they don't complain if I don't look at the dice I'm rolling or play clearly against the rules. >> Well, I'm all for player input, but sometimes someone that knows something I don't or forgot about will tell me in the middle of the game and disagreements arise. Don't pay attention to the dice? Your players MUST love you if they put up with you doing what you want and make them adhere to the rules... I bet Bob and Dave would be proud! (for all you KODT fans out there) Jim "A giant? I waste him with my hand crossbow!!!" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:56:40 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Campaign poll On Fri, 29 Jan 1999, Markus Olavi Montola wrote: > Here's another poll! > > > 1. Where is your campaign based? > 2. What is the power-level? How many characters are there? > 3. How long has it been running? (Both in-game and off-game) > 4. Have you been in other major campaigns? > 5. Other things about it First, wow, Markus. That's a cool history for your campaign. Where were you when I was more of a player than a DM? 1. My campaign is based in the Kingdom of Karameikos (the AD&D2 boxed set), approximately around Threshold. 2. We are having so much fun using low-level characters that when they get too powerful, we retire them and make new ones. Right now I have four PCs and one or two recurring, friendly, NPCs 3. In-game, the current crew has only been together for about a year.. Off game, we've been going for about two years. 4. I've been involved in plenty of other campaigns...I've been playing for almost twenty years. The last one I actually played in was run by a rules lawyer, and consisted of sixteen people. There was so much in-fighting, and splitting up of party members, that it became a hassle. Especially since the rules lawyer wanted every detail of combat rolled separately. It took nigh on an hour for one bloody round of combat! 5. My current campaign is starting off with small adventuring, building reputation, waging slightly into political realms, then taking a mad detour into the realms of paranoia. It should be interesting...especially when the elf who has been with the party suddenly is realized to be a shadow elf. He's been good with the disguises. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:02:00 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Campaign poll > > Here's another poll! > Hi. My name is Porphy, and I'm a pollaholic. > > 1. Where is your campaign based? > "based" in Thyatis, but we like to travel. > 2. What is the power-level? How many characters are there? > Oldest semi-active one would be circa "Masters" level. Hard to tell how many characters because it's on hyatus. 3-5 at the "Masters" level but often different characters (of lower level) are played, depending upon what suits the adventure, what characters the players want to play on any given day (oldest characters might be considered semi-retired "sponsors" of others, but it's been ad hoc). The oldest/most powerful characters now mainly (but not entirely) stay in the backround and only come out for major ass kickings. > 3. How long has it been running? (Both in-game and off-game) > Since 1984 aproximately, off and on. > 4. Have you been in other major campaigns? > Yah. Played earlier campaigns in the "Known World" (as it was called back then), but no characters remain from that time. Played extensively in the Judges Guild world (City State of the Invincible Overlord, City State of the World Emperor, Tarantis, Judges Guild Blackmoor, etc), played as extensively in Greyhawk (from the publication of the first set, which was in "folio" style rather than boxed. That was actually the first TSR publication with "Gazetter" on it IIRC. My old white Greyhawk Gazzetter is still hanging together, though the first maps crumbled long ago). Early on played in our own world, without any maps or anything, hard to describe that one. Played in the Misbegotten Realms (er, "Forgotten Realms"), though not quite as much as in Greyhawk. Still think that first set was the best one, but perhaps mainly because it was new and I wasn't as jaded as I am now. Played on Athas & in Planscape semi-extensively as well. Something about thouse old Judges Guild maps &tc. I never did manage to aquire a full set :(. If anyone has 'em all, let me know. > 5. Other things about it > Right now I'm living in Hooterville/Bugtussle Colorado, far from my old gaming buddies. Most of my campaigns are in hiatus except on rare occassions of improbable get togethers. Thank god for PBeMs. I doubt most people in this burg (Petticoat Junction, did I mention) even have a lybrary card, much less know anything about RPGs. *sigh*. Civilization is dieing, but in the meantime it is possible to live well (if you have e-mail). Oh, you mean other things about the *campaign*, not about my sorry existance. Well, first off we play for fun (RPGs are entertainment, after all). We've had some wild (some would say agregious) adventures, experiences, &tc. Characters are often (but not always) powerful with lots of "toys," but that doesn't mean life is easy (I still remember Andy's barbarian, at the time a high level "Saint" for lack of a better word [with all sorts of "neato" abilities], of his diety, getting cacked by a team of Iuz's thugs. That was a fun campaign. Monty Haulish, but fun). There's a lot of talk about how it is somehow better, more "pure" to run low-powered campaigns. Let me tell you, I've seen and known some 8th level characters that are horrendously worse, in campaigns that are less "balanced," than characters in campaigns involving 20th+ level dudes. But what's the point? Point is to have fun (these are *games*). Sometimes that fun involves being some lowly punk with no assets other than his wits. Sometimes that fun involves taking advantage of the all spells, magic items, etc that TSR has published for the game and that we've spent hundreds and hundreds of dollars on (what's the point of buying this stuff if you only read about it? Furthermore, what's the point of only allowing NPCs to experience high power--after all, most RPG participants at any given moment run PCs, not NPCs). I'm rambling, but this is a (semi) sore spot: the general opinion that any character who reaches 9th or 10th level ought to be retired, and that high-level play is an impossibility or distortive. Some times you want to kick ass (reminds me of an old campaign set in the CSIO: Sean's character, a powerful mage, was so set on being the most powerful Wizard around that he'd periodically use Divination to check if he was. Pissed him off every time when the answer came up "no". But it was a memorable landmark when he finally did reach the summit. Didn't mean he retired that character, though. Nor did it mean he spent the rest of his game life on easy street. He was 32nd level at the time). Some times you want to role play to the extent to which you may as well be in a stage play. Sometimes you'd rather just enter the nearest dungeon and hack away. Is either "better" by nature? In my opinion, the only thing that makes one campaign "better" than another is how much enjoyment thouse involved get out of each. When we're in the mood to go kick some ogre butt being lectured about how D&D isn't "roll playing, it's role playing" is. . .*nurse comes by to sedate Porphy and two orderlies lead him back to the comfort of his padded cell.* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 13:46:47 -0800 From: dlegend@earthlink.net Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table Humans can only go up to 18. The only way they can go beyond the racial max is by magic, not by aging. dlegend@earthlink.net - -----Original Message----- From: Arminath@aol.com To: mystara-l@MPGN.COM Date: Friday, January 29, 1999 8:55 AM Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table >here again is a problem I had IMC's in the past: Players creating a Middle >Age character that was "born" with an 18 Intelligence. After the modifier for >Aging, their Intelligence was a 19, giving them any spell I allowed IMC. >After arguing with the player over several gaming sessions, I used the Maximum >Number of Spells Rule found in the Wizard's Spell Compendiums. I hate rules >laywers ;-) > >Jim >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:54:41 -0000 From: "Rob" Subject: Re: [MYSTARA] - Campaign poll >1. Where is your campaign based? Started off in Cimarron County, graduated to the entire Savage Coast, and now has finally moved to cover the Entire Planet. (Mouhahahah!) >2. What is the power-level? How many characters are there? Started at level 1. The highest level chap now is level 16 (hes a bard). Impressive, as its AD&D. >3. How long has it been running? (Both in-game and off-game) Umm... four years, on and off. >4. Have you been in other major campaigns? Yep. We have three main DMs here - we even try to have campaigns interlink a little bit (Planescape/Spelljammer/Mystara). >5. Other things about it I originally set in in the Savage Coast, with swashbucklering Princess Bride type goings on. Then as it moved to high level I ran various mid/high level D&D modules, converted to AD&D. Now I'm moving into the Wrath of the Immortals, with some changes. Every so often, for a change of pace, I run a planar adventure, and I have run small Ravenloft one-offs for them. Campaign started in 1000AC, its now 1005AC - for every year real time roughly seems to equal a year game time. Weird mix of players, ranging from one guy who plays it more like a tactical war game and isnt so hot on roleplaying, to the complete opposite, a guy who despises dice and game mechanics in all forms and could roleplay happily all day. Fun to DM :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:59:16 -0000 From: "Rob" Subject: Re: [MYSTARA] - lawyering >So there's no use in lawyering imc. Umm. Still, IMC (and in many other campaigns around here) the rules are actually one of the reasons why some players play. They enjoy the tactics of it all. AD&D has a sort of "weird science" about it, the multiverse has its own physics and everything... Some of my players like that. Now that they are quite high level they know what generally can and cannot be accomplished, and it becomes more a test of trying to outwit them while remaining within the rules. Other players that I DM for do not. You have to have a happy medium. Still, you can throw in roleplaying challenges as well as tactical/strategic ones. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:01:05 -0000 From: "Rob" Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table ><< Archmage with Int 23??? You have a more interesting game than mine :) how > did he get it that high? >> > >He started with an 18, is now a Venerable character (+2 more), carries a Gem >of Insight (+1), read a Tome of Clear Thought (+1) and I forced him to expend >20 wishes, gained through the use of every magical wish item the character >found in it's career to gain the eventual last +1. To quote Darth Vader... "Impressive. Most impressive." Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:04:20 -0000 From: "Rob" Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table >Hmm. I thought that the max mortal intelligence was 18. > >But then again, I dunno about those wacky AD&D roolz. Depends. Age can bump it up over 18 in AD&D, and some races get natural bonuses (IMC the ones that do are gnomes (+1) and aranea (+2) which can take it over 18. Notwithstanding the plethora of magic items, which I know little about :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:05:48 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table In a message dated 1/29/99 1:49:16 PM Eastern Standard Time, dlegend@earthlink.net writes: << Humans can only go up to 18. The only way they can go beyond the racial max is by magic, not by aging. >> Where is this printed??? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:10:41 -0000 From: "Rob" Subject: Re: [MYSTARA] - Identifying Magic Items Well, IMC magic items are Exceedingly Rare (the Level 12-15 gang I run for have somewhere between one and three permanent magic items each). Such rare magic items usually have some sort of history attached to them, providing clues to what they do. The PCs have some bardic contacts who know a lot about past magics. They also have a friendly alchemist who identifies potions and weird chemicals for them, and of course being AD&D there is always the Identify spell (which actually gives quite limited information, really). In AD&D even a simple spell like detect magic will reveal what schools of magic are represented in an item, thus giving clues as to its function. Though, OOC, if an item is a constant effect one that doesnt need activation, I usually tell the player OOC as I can never remember all these little niceties like who has the sword +2. They do a good job of keeping player/character knowledge separate. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #35 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, January 30 1999 Volume 1999 : Number 036 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - AD&D Revised Strength Table Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Question about Gnomes Re: [MYSTARA] - Campaign poll [MYSTARA] - Re: Idris Re: [MYSTARA] - Dragons of Mystara [MYSTARA] - [ADMIN] A Wee Bit too Much AD&D Stuff... [MYSTARA] - Re: [MYSTARA] Transgendered Pyre Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Dragons of Mystara [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Wizard's Duel [MYSTARA] - Campaign ideas Re: [MYSTARA] - Raknaar Re: [MYSTARA] - lawyering Re: [MYSTARA] - Campaign poll ---------------------------------------------------------------------- Date: Fri, 29 Jan 1999 14:21:36 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table On Fri, 29 Jan 1999 Arminath@aol.com wrote: > << Humans can only go up to 18. The only way they can go beyond the racial max > is by magic, not by aging. >> > > Where is this printed??? Actually, no race can go above 18 (D&D rules) look in WoTI. Of course that doesn't affect you AD&D ppl. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:39:52 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table In a message dated 1/29/99 2:22:41 PM Eastern Standard Time, eand@WPI.EDU writes: << Actually, no race can go above 18 (D&D rules) look in WoTI. Of course that doesn't affect you AD&D ppl. Ethan >> Quite correct Ethan, but the proposed tables I posted were for AD&D. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 11:57:46 PST From: "Giggles P." Subject: Re: [MYSTARA] - AD&D Revised Strength Table ><< Ah, well that makes sense. It has to be, because a halfling with strength > 18, wouldn't be as strong as a human with strength 18. But then he wouldn't > be able to lift 280 lb(?). So we would have to make tables for each race and > get rid of the system that adjusts the scores (like CON +1 for dwarves and > DEX +1 for elves, I don't have my PHB with me, so don't flame me if I'm > wrong). But I'm sure someone has already tried something like that, and it > will undoubtedly result in even more calculations and that sort of thing > (hindering game play). But the idea of the revised strength table still is a > good one. the way my friends and I handelled this is that we set realistic race stat restrictions. First off we said that it's impossible to have a higher weight allow than the character weighed. Then we set these limits, the max strength for: halflings 14 elves 16 gnomes 15 half elves 17 That seemed to solve most problems Giggles ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 15:00:04 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Dragons of Mystara >Not to "nitpick," Sharon, but I'm reading MoA as we >speak...her name was "Veronique Gaudin," not >Jacqueline. :-) > >Jenn Oops! Thanks, Jenn ... there's too darn many French names to keep straight, in that module. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 15:27:13 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Question about Gnomes >Don't let him delude you guys; Finnish boasts some of the longest words of >any language (like "kouluopettajattarellanihan") "Kouluopetta-whatsis?" Gad... that's even worse than Rajahdhirajah Nervi's full title! :-) What's it mean, BTW? (Just curious.) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 12:35:34 PST From: "Giggles P." Subject: Re: [MYSTARA] - Campaign poll >1. Where is your campaign based? >2. What is the power-level? How many characters are there? >3. How long has it been running? (Both in-game and off-game) >4. Have you been in other major campaigns? >5. Other things about it The party is based whereever it hasn't been thrown out of yet. Wich is most of Karameikos, a short stay in the Shires ("Trust me the cute little guys will never believe that a group of brave adventurers like us are taking them for all their worth."). A mad dash back through Karameikos avoiding members of the order of the griffon all the while. Next was a charge of tax evasion and destroying Imperial property in in everyones favorite quasi roman empire. Then the honorable characters stowed away on a ship bound for borydos, the captain and crew were persuaded (a very charismatic party, a few well palced charm spells, and some bribery) to quit the service of the empire to turn to piracy. After two unsuccesful attempts to capture fat merchant prizes the crew marooned the heroic adventurers on the closest uninhabited island. Our fearless heros had a wish coming to them so they used it to go to Norworld to find one of the characters long lost rich uncles Most of teh party members are around fifth level, four players usually act the roles of their characters, but we have other poeple play instresting NPC every once in a while. The campaing has gone about six months real time and about that long game time, including two months spent in a drunken stupor with some fauns. We're in my OD&D campaign a starwars campaign two AD&D campaigns and we'll play the random Rifts or Shadowrun game or Marvel or whatever else feels good at the time I put alot more emphasis on playability and fun that reality. Almost anything the party wants to do is possible if they can bs their way throuhg it. Also my campaign isn't serious or dark at all, almost everything is done for the humor of it. Giggles ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 07:54:23 +1100 From: stan Subject: [MYSTARA] - Re: Idris >Our main goal was >to tie together the seemingly contrasting info which was given on the region >in all TSR products handling it (X11 and PWAs), and I honestly think we did >a fair work. I concur ... oh wait, I might be a little biased here. >Back to our subject, another of the things I did was to think about a >possible background for Idris. I didn't want to make "it" simply another >chaotic Immortal who attained immortality after causing pain and slautering >hundreds of people. I wanted to give "it" a full-fledged background filled >with anguish, rage and misery. I wanted to make Idris have a motivation >behind its deeds that could explain the path it chose. And I wanted it to be >original, as much original it can be, since we're talking about Mystara >(which isn't very original in itself, you will agree..) ;) You always have to be careful making characters more than what they started off as. If you make them too big then someone can just look at a neighbouring country and wonder - why didn't they have any effect here then? >Now, I cannot reveal you here the history and the real nature of Idris (and >that's also why I used the neutral term when referring to "it", I don't want >to give away much.. -I'm such a teaser ;)), "it", ooo eeeerrrr >but this I can tell you: Idris >is very old, possibly as old as Khoronus himself. Idris was once a mortal, >however it didn't really savour its life as a mortal could do. Idris's main >motivation is vengeance, although the real motives of her vengeance are lost >in time and none of her priests know this. Finally, if I told you that Idris >is not a night dragon, I'd lie to you.. but I'd also lie if I told you it is >"just" a night dragon.. (try figure this out if you can!) well obviously you're making Idris a bit more powerful than just a wimpy little dragon, but then again not too powerful I hope. Ehhh, maybe I'm biased here as well - I'm still like the Idris was a dracologist idea, fits in with the whole not a dragon in real life thing, but still gives a reason for her dragon fetish. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:58:47 +0200 From: "Solmyr of the Azure Star" Subject: Re: [MYSTARA] - Dragons of Mystara >On Thu, 28 Jan 1999, Solmyr of the Azure Star wrote: >> Actually, Pyre is male, and a vermilion dragon (though originally he was red). He's also the Overking of Dark Jungle (you should probably mention that). > >Do you know when he first appeared? I have the Savage Coast but not >the Champions of Mystara. Has he been mutated by the Red steel? Pyre first appeared in Bruce's VotPA article on Dark Jungle, in Dragon #196. In the article, Pyre is alternately referred to as "he" and "it", meaning that he apparently was always male (just where did you get that "female" reference, anyway?). Bruce describes him as an ancient red dragon that has been gorging himself with cinnabar. In the AD&D Savage Coast, Pyre is described as a vermilion dragon (which is, basically, an ancient red dragon that has been gorging himself with cinnabar). I should know, since I'm playing Pyre in the Savage Coast PBEM :) ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 14:00:41 -0700 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] A Wee Bit too Much AD&D Stuff... Mystarans, Hate to be an ogre, but, as per the FAQ, general discussion of AD&D is not on-topic for the MML. If you have further desire to discuss AD&D rule variants, please take to the AD&D list or private e-mail. Thank you. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 16:59:53 -0500 (EST) From: Frederic Ferro Subject: [MYSTARA] - Re: [MYSTARA] Transgendered Pyre On Fri, 29 Jan 1999, Solmyr of the Azure Star wrote: > In the article, Pyre is alternately referred to as "he" and > "it", meaning that he apparently was always male (just where did you > get that "female" reference, anyway?). Bruce Heard, "Future of the Heldannic Knights": "They have had visions of an exceedingly evil creature, a dragon called Pyre. Their quest is to prove their worth and their mettle in destroying Pyre and bringing her possessions to Freiburg." "Herr Rolf finally arrives, as Pyre takes her time to gloat over the fate of a fallen Knight. As she prepares to strike the final blow, Rolf surprises her." and so on... Apparently, Bruce himself has forgotten "its" gender. Or maybe he confuses him/her with Synn. :-) Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 17:12:01 -0800 From: dlegend@earthlink.net Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table I think I got it mixed up with D&D, but the DM has the final say. I personal would not allow my player to raise his intelligence to19 by aging. - -----Original Message----- From: SteelAngel To: mystara-l@MPGN.COM Date: Friday, January 29, 1999 11:38 AM Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table >On Fri, 29 Jan 1999 Arminath@aol.com wrote: > >> << Humans can only go up to 18. The only way they can go beyond the racial max >> is by magic, not by aging. >> >> >> Where is this printed??? > >Actually, no race can go above 18 (D&D rules) look in WoTI. Of course that >doesn't affect you AD&D ppl. > >Ethan > >-- >Ethan Deneault - PH/MU '99 >www.wpi.edu/~eand - wpi.flame Quote Archive. > > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@mpgn.com with the line >'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 17:14:38 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Dragons of Mystara On Thu, 28 Jan 1999, Sharon Dornhoff wrote: > (Wanna bet she's probably ol' Raknaar's niece, or something...? Glantri is really full of Dragons... Do the Dracologists recognize polymorphed Dragons instantly or do they need some "Skill Check"? [Pyre] > I'm not sure, but this dragon might've undergone a sex-change during > his/her conversion from Bruce's VoPA series and "Known World Grimoire", > into the RS boxed set! Guess that means we can pick whether Pyre is male > or female, as we prefer. :-) It may be a simple mistake like Wolf's resurrection... Thanks a lot for all the info! I'm happy to discover that there can be some common characters between the Dragonlord books and the present timeline. Fred - -- http://www.geocities.com/TimesSquare/Lair/1054/ "Mobilis in mobile" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:36:39 -0500 (EST) From: Frederic Ferro Subject: [MYSTARA] - Re: [MYSTARA] Immortals On Fri, 29 Jan 1999 Arminath@aol.com wrote: > I've had 2 characters attain Immortality in all the years I've DM'ed OD&D, Immortality can be reached in a lifetime of gaming? I had always thought the Immortals rules had been made to create an Immortal character from scratch. I couldn't imagine how one could play long enough to go up to the +36th Level. But you prove the contrary... In fact, I don't even understand how you can go beyond the 1st level without cheating or breaking the old rules of experience in oD&D! A magic-user with 2 or 3 hp, AC9 and one "Sleep" every 24 hours cannot hope to kill even 1d6 kobolds, can he? A 1st level cleric has no way to cure his comrades. Even a 8hp Fighter will die quickly. Is there anyone who really followed the old rules where you need to commit a genocide of 500 goblins to reach 2nd level? The only 1st level characters I have ever played had a nasty & short life in the B2 module fifteen years ago, so my memory may be wrong. Since then, we have always "cheated" (creating 3rd level PCs or distributing xps for "reading in a library" or "getting old") because we could not make sense of the D&D 1st level and xp rules. > and one of them was a Polymath. That made for the most interesting for > the group to play. Why are Polymaths in the Sphere of Matter and Heroes in the Sphere of Thought? I would have expected the opposite. Fred - -- Favorite RPGs: Bushido, Superworld, Runequest, GURPS Favorite RPG cities: Pavis, Glantri, Trollhattan. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 18:49:05 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Campaign poll In a message dated 1/29/99 12:04:24 PM Eastern Standard Time, mmontola@cc.hut.fi writes: << 1. Where is your campaign based? >> The Barony of Halag in Karameikos. << 2. What is the power-level? How many characters are there? >> All seven players started out as new 1st-level characters << 3. How long has it been running? (Both in-game and off-game) >> My campaign's been running for almost 3 months now...about 2 DAYS game time. :) << 4. Have you been in other major campaigns? >> Sure. I used to DM an OD&D Mystara campaign and am currently a player in a Forgotten Realms campaign. << 5. Other things about it >> My current campaign started with a murder (or attempted murder) mystery and is filled with intrigue...that helps to explain why it's taken us 3 months to play 2 game days. Also, the PC party split to better accomplish two necessary tasks (half went to Ft. Doom to acquire a neutralize poison scroll while the other half stayed with the poison victim) and we've RPed both groups (with the players taking control of NPCs when we played the scenario their main characters weren't in). A bit complicated and hard to explain, but it's worked well so far. I expect the players to revolt when they find out their main characters don't get the xp gained while they RPed NPCs... ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 19:29:07 EST From: Alex295@aol.com Subject: Re: [MYSTARA] - Wizard's Duel In a message dated 1/25/99 12:03:28 AM Eastern Standard Time, Kaviyd@aol.com writes: << In a message dated 1999-01-24 21:21:16 Eastern Standard Time, Alex295@aol.com writes: > And a bit of advise, always destroy the > opponent using a spell such as Disintegrate. No sense in inviting > retribution from a reocurring villain. Actually that is probably a waste of a spell -- remember that high level wizards usually make their saving throws, so you don't want to waste a lot of "save for no effect" spells on them.>> the finishing off spell, such as a disintegrate spell, are mainly to destroy the opponent's corpse. i probably should have clarified that a bit. remember that in Henri and Isidore's duel, she did him in with a disintegrate spell. and even that did finish him off for good...that is if you go by Mark of Amber. as for making a save, the opponent would be at a severe disadvantage as he would either be dead or incapacitated. however, the save matter does bring up a facet of dueling i omitted. that is the use of spells that grant no save or that a made save only halves the damage. for a mage taking damage would theoretically be interrupted in his own spellcasting. by the time he recovers his opponent could be ready with yet another spell. so essentially the duelist that gains initiative and gets his spell off first could very well be the victor. off course this premise gets a bit complicated with the inclusion of protective wards. then it becomes a matter of who is able to bypass the other's wards and draw first blood. therefore high level mages duelling would be the most complicated. conversly, low level mages may be settled by melee weapons after each has used up their spell inventories. <> likewise, i too am awaiting that CD-Rom to be released. but anyway....iirc a mage vs. cleric duel was mentioned in pwa1. between eriadna and one of the ruling nobles. the cleric backed down. i guess being a twenty-something level cleric is no match for an archmage. likewise, G:KoM (listens for groans) has Brannart capturing the cleric Sir Bruce and holding him in the dungeons. though the two would have been more equally matched, Brannart being a lich and having access to the Radiance would have two definite trump cards to play. fighter vs. mage duels are intriguing. i played with the concept for a kit for my Randel Gaz. these troops were tasked with eliminating any unruly mages within the kingdom. it was sound in theory, but in use the game mechanics proved to be too complicated to keep up with. maybe one day i'll take up pen and paper again and try it once more. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 03:13:45 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Campaign ideas > First, wow, Markus. That's a cool history for your campaign. Where were > you when I was more of a player than a DM? :) In Finland, pretty far from you. I like complicated plotlines, those ending up where they begun or swinging wildly around the world (or Glantri), but proving themselves logical in the end. If the characters run down a long murder mystery never understanding who is the criminal, then that's it. One of my favourites was a long sky-ship trip from Glantri to Alphatia (Volospin Aendyr's ship) on a diplomatic mission. The problem was that there was a werewolf on ship taking its prey every full moon of travel. The wolf, Marian Longaine, was a secret lover of Baron of Morlay, who was also included in the expedition -- in the very beginning of the trip, Malachie had accidentally infected Marian with lycanthropy during an intercourse. (Fingernails cutting slightly but fatally (miss Fortuna has her bad days) in her skin). Every full moon Marian, unable to control her transformations, turned into a monster stalking on the ship's crew, and the PC:s invented really ingenious traps and ambushes for her, but always she managed to escape mysteriously, for Malachie helped her all the way. The girl was a mundaner, so practically every lead took the pc:s to Malachie, who made himself very susceptible to draw attention of his loved one. The plot turned to a really tragic one, when Malachie du Marais was accidentally separated from the main expedition in Thyatis, not being able to protect his loved one. PC:s were sure that they got themselves rid of the wolf, put were still on their toes. Marian, meanwhile, thought her days were counted. Next full moon Marian turned into a wolf and killed the captain of the vessel, but fighting her frenzy, managed to try to surrender to pc:s. Who had decided to hit hard with all their arsenal when they got the beast on point-blanc -range. After Marian's death they found a letter she had just written to Malachie -- a tragic farewell, still wet from her tears. The players looks were impressive, as their reward for three months' monster hunt was killing a beautiful being who thought herself completely innocent -- and at least in my opinion, she was. My habit of not using the dice irritated slightly the players when the wolf escaped them for the n:th time. But they didn't know of Baron's magics! > 5. My current campaign is starting off with small adventuring, building > reputation, waging slightly into political realms, then taking a mad > detour into the realms of paranoia. It should be > interesting...especially when the elf who has been with the party > suddenly is realized to be a shadow elf. He's been good with the disguises. That's nice idea -- in fact I have considered it seriously. But I rather see the two old friends meet on the battlefield as both the Shadow Elves and the Alfheimers are good from their own point of view. I believe that they will not kill one another, but if they do, what's a more beautiful way to die than from the hand of blood-brother, defending a just cause? - Markus, the humble servant of dame Fortuna P.S. You tell Me the beautiful stories of your games, folks! I dare you! ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 23 Jan 1999 21:14:26 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Raknaar Sharon wrote: >Black lacey underthings...? Lacework's an important Belcadiz industry, >y'know! ;-D *lol* :-)) >After that, >who's next on his list is anybody's guess: a whole batch of new immigrant >groups joined up, just before the Years of Infamy, with Averoignese and >Klantyrans not far behind. Here's an idea...He next travels to an old Flaemish city which isn't part of modern Berghdoven, looking for old secrets: Braastar (Krondahar)! It'd be interesting to see how he fares investigating Jherek, PLUS he just might (depending of when we're talking about here) cross paths with Sinaria, pre- or post- the Rejladan incident. Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 03:18:58 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - lawyering > Well, I'm all for player input, but sometimes someone that knows > something I don't or forgot about will tell me in the middle of the > game and disagreements arise. "I am the Law". - Judge Dredd > Don't pay attention to the dice? Your players MUST love you if they > put up with you doing what you want and make them adhere to the > rules... Well, they don't need to adhere to the rules. Only thing we really use rules are the spell effects and the character progression. With vastly eased xp-tables. The elf character, who is a master of longsword and has the habit of Hasting himself is a killing machine. The challenge IMC is never in fights, but in wits. And they don't roll dice to see if player's wits are sharp enough. > I bet Bob and Dave would be proud! (for all you KODT fans out there) KODT? Bob? Dave? - Markus P.S. Read the Dragon article on artistic gaming. Artistic gaming can be hilarious, romantic, fun, aggressive, challenging and enlightening all in one! ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:07:20 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Campaign poll > 1. Where is your campaign based? 1 group in Threshold, 1 in Ylaruam / Savage Coast / Sea, 1 on Isle of Lendore which I put in the middle of nowhere in the ocean > 2. What is the power-level? How many characters are there? about a dozen characters, levels currently 1 to 4, more level 3 to 4 than 1 to 2, through xp gained > 3. How long has it been running? (Both in-game and off-game) with breaks, sometimes big breaks, five years real time, four years game time > 4. Have you been in other major campaigns? oh yeah > 5. Other things about it Lendore from Secret of Bone Hill etc. has been turned into the island Barony of Lendore, Zakhara / Al-Qadim has been put beyond Hule and above and to the right of the Savage Coast, Legacies and Prodigies are treated like (extremely rare) superpowers rather than the STOOPID red curse, scattering of nonhuman/nondemihuman PCs and NPCs Genie War in Zakhara and Struggle between Immortals in known world setting is going to shake things up, also have Chronomancer / Sphere of Time immortality seekers slugging it out in circa AC1200 (Master of Hule etc.) and Oard / Dark Future continuing plot threads, which may never ever be resolved but are good for some spookiness! :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #36 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, January 30 1999 Volume 1999 : Number 037 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - lawyering Re: [MYSTARA] - PC Immortals (was Dragon Immortals) [MYSTARA] - MYSTARA - Characters Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) Re: [MYSTARA] - Raknaar [MYSTARA] - Path of Conqueror (was Dragon Immortals) Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Wizards' Duels Re: [MYSTARA] - Path of Conqueror (was Dragon Immortals) Re: [MYSTARA] - Wizards' Duels Re: [MYSTARA] - MYSTARA - Characters Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) Re: [MYSTARA] - MYSTARA - Characters Re: [MYSTARA] - Trollhattan Re: [MYSTARA] - Trollhattan Re: [MYSTARA] - Trollhattan ---------------------------------------------------------------------- Date: Sat, 30 Jan 1999 17:12:22 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - lawyering I do find that some cooperation on rules is best, but I don't allow buffalo behaviour, esp. now that there are eg so many complete handbooks and so many Wiz Compendiums etc. which players want to drag stuff out of. I just enforce the "no spellcraft proficiency, no f*cked-out spells" type rulings. One thing I do strictly enforce is that if the aplayer has forgotten a stack of addons for a to-hit roll or save or whatever, then it is not the DM's job to prod them and remind them of what their character is wearing. I basically rule that the character must have temporarily forgotten to wear the item, etc. The exception is stuff that is innate and that it is part of my job to know as I "run the world" around the PCs..! :) PS since I am a lawyer by trade I normally call a spade a you-know-what when I encounter a so-called "rules lawyer". I call them "rules bullies". *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 01:26:20 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - PC Immortals (was Dragon Immortals) Markus Olavi Montola wrote: > BTW; has any player of any of you ever pursued Immortality or attained > it? > > - Markus No but I ran a campaign that it happened. He was playing a Gold Dragon in the WotI. Now before you hang me as a power player, he had many limitations. He was a proxy or servant of Diamond and he couldn't reveal his true nature to anyone, the other PC's didn't even know till the last session in the fight with Calor the undead dragon....a 9 month secret, now there is roleplaying. Well he was lining up mortal ID's before he even thought of being an Immortal using the polymorph ability. After WotI I ran him solo to attain Immortality. He was sponsored by Diulanna in the Sphere of Thought. Alanastanar (al a nast a nar:) is now the patron and defender of those who can not defend themselves. Jerry Hovenanian clumsydwarf@hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:30:27 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: [MYSTARA] - MYSTARA - Characters What are the best Warrior characters people have had in Mystara? There seems to be a ton of Clerics/Priests and Magic-Users/Wizards, especially as villains, but not that many warriors apart from 2-d cutouts like the AD&D 2edn sets version of Duke Stephan... Also, has anyone evolved or roleplayed a less sinister Thieves Guild than eg Iron Ring? We have the Black Hand from the old Dragon article as a more benevolent "honourable thief" guild. Anyone have any cool Rogue Princes or Princesses? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:56:21 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) I am concerned that someone who is one of the more or less public voices of Mystaradom has this to say: > behind its deeds that could explain the path it chose. And I wanted it to be > original, as much original it can be, since we're talking about Mystara > (which isn't very original in itself, you will agree..) ;) I don't, with respect, agree. Mystara is original in the important ways and familiar and imitative in ways that allow it to be intuitively played by new or old gamers. This leads me to my other concern, the Net Almanacs. They need a great big enormous IMC in front of all entries. The Idris discussion is one of the many where there seems to be some lack of info for some commentators, who then fill in with whole cloth. Whilst now, since Mystara is in the Outer Dark for the moment, there will be no new "canon" material, there is a certain flavour for the D&D adventures and the successor 2edn products. Some of the stuff suggested about Idris is great - IYC or IMC, but for some users of net resources it is not true to the original spirit and intent of the adventures it is based upon. Standard resources should not diverge too far from the known material or they become less useful and lower the likelihood of expanding the Mystara following. My 2 cps. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 02:31:10 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Raknaar > >Here's an idea...He next travels to an old Flaemish >city which isn't part of modern Berghdoven, looking for >old secrets: Braastar (Krondahar)! It'd be interesting >to see how he fares investigating Jherek, PLUS he just >might (depending of when we're talking about here) >cross paths with Sinaria, pre- or post- the Rejladan >incident. > >Jenn That reminds me of something I'd been meaning to ask you, Jenn ... namely, if Krondahar is supposed to have been settled by outcast Ethengarians, then how come Jherek Virayana and the principality he rules have names that SOUND more like something from India, than Mongolia? (Heck, they're even listed as possible names for Ogremoorians, in Gaz10!) Could there have been a period of contact between the Ethies who settled in Glantri, and the people of Gunjab or Peshmir? And if so, might that explain why Krondahar and Bramyra seem a lot more "civilized" and sophisticated than the horse nomads? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 02:57:57 EST From: Kaviyd@aol.com Subject: [MYSTARA] - Path of Conqueror (was Dragon Immortals) In a message dated 1999-01-28 22:48:48 Eastern Standard Time, dornhoff@bio.umass.edu writes: > Note that the changeover to WotI also altered the humanoid Immortals, > assigning them places in the five Spheres, and doing away with Gaz10's > "Path of the Conqueror" ... a Path which, though suitably-challenging for a > humanoid PC, would've caused problems if someone OTHER than a humanoid had > thought to pursue it! I must admit that I generally took the Path of the Conqueror to be the one that led to Immortality in the Sphere of Entropy -- a Sphere for which no Path to Immortality is specified in any other source. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 29 Jan 1999 23:40:35 +0200 From: "Solmyr of the Azure Star" Subject: Re: [MYSTARA] - Campaign poll >1. Where is your campaign based? All over Mystara, both outside and inside :) >2. What is the power-level? How many characters are there? Currently there are a M14 and a F13 (paladin). They are brothers, from Glantri. >3. How long has it been running? (Both in-game and off-game) Real time: about 1.5 years. Game time: Almost 11 years (we are past the WotI and in the Almanac era). ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 03:09:48 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Wizards' Duels Sorry it took me a while to get this posted, but here's the WSpCmp description of the dueling-spell I'd mentioned: Mylsibis's Arcane Contention (Enchantment, Evocation, Illusion/Phantasm) Level: 9 Range: 10 yds/level Components: V, S, M Casting Time: 1 round Duration: Special Area of Effect: 1 battlefield Saving Throw: Special A wizard who unleashes Mylsibis's Arcane Contention enters a magical duel of extreme efficacy and catastrophic effect, with another wizard. The Arcane Contention creates twin phantasmal creatures of awesome size (which seem real to all others), controlled by the participating wizard. The challenge is issued when one wizard casts this spell, initiating a complex series of formal responses. The challenge can be issued to any wizard within range, regardless of interveing barriers of any type. The spell fails if a specialist mage is challenged. If the challenge is accepted, the challenged wizard is immediately compelled to cast at least 10 spell levels of spells or his own Arcane Contention; none of their normal effects manifest in any way. When the challenged wizard's casting is complete, the Arcane Contention proper is joined. A challenged wizard who does not wish to meet the challenger must make a saving throw vs. spell to avoid being drawn into the Contention. Wizards of less than 12th level automatically make their saving throws against the spell if they so choose. Failure to save draws in the challenged wizard and the required spells must be cast. Once the Arcane Contention proper begins, both wizards become immobile and absolutely vulnerable. Typically, each wizard will be in friendly territory or have magical defenses prepared. Each wizard chooses a monster type to represent him in the battle. Any monster can be chosen, as long as it is one the wizard has studied in detail. The monster need not be of the wizard's alignment, but it cannot be a unique being or a specific individual. Once both wizards have selected a "champion monster", the apparently real champions form at 10 times the creatures' normal size (this affects size, Hit Dice, and other applicable factors by a factor of 10; however, damage per attack is but three times normal). Hit points are rolled for the monsters, and 2 hit points are added to each monster's total for each level of the controlling wizard (an 18th-level wizard adds 36 points to the champion monster). Each champion monster is identical to the stock from which it is envisioned, including special abilities, special defenses, magic resistance, Intelligence, immunities, and so on. In addition, the champion can cast spells as its controller, using the wizard's actual memorized spells (except Mylsibis's Arcane Contention). The magical champions damage only each other, regardless of attack form, and take damage only from the opposing champion. The champion monsters do battle under the direction of the controlling wizards. All movement, attack rolls, damage rolls, saving throws, etc., are made exactly as they would be in a normal battle. Players should keep track of how many points of damage their monsters take in combat. During the battle, each wizard must maintain concentration, or lose control of his champion during the interruption. An "uncontrolled" champion can attack only physically (no spell use). Neither champion can use spells or physical movement to leave the battlefield; neither can willingly move out of sight of the opposing champion or either of the controlling wizards. The battle ends when one champion is slain by the other. The wizards can affect their champions during the contention in the following ways: Expend Hit Points -- The wizard can transfer his own hit points directly into his champion on a one-for-one basis; this included hit points received from magical healing. (Note: The Heal spell and other methods of restoring all hit points at once will not restore any hit points during the Arcane Contention.) Expend Ability Score Points -- The wizard can increase the damage done by any attack of his champion at a rate of 1 point per point of any ability score expended (Strength, Intelligence, etc.). No score can be reduced below zero; if any score is at zero at the end of the battle, the wizard dies. Expended ability score points return at a rate of 1 point per ability below normal for every two rounds. Expend Magical Item Charges -- The wizard can expend charges from his magic items. Each charge can either add 1 to the champion's hit point total, or increase the damage done in one attack by 1 point. Magical Healing -- Any healing that the wizard receives during the Contention may optionally be applies to his champion, with the exception of a Heal spell. Healing limits: No more hit points can be added to a champion once it has received twice its original number of hit points. Example: A wizard with 56 hit points increases the hit point total of his champion (currently at 200 hit points) by 40 hit points. The wizard's new total will be 16 hit points, and the champion's new total will be 240. The wizard also has a 16 Strength and a Constitution of 17. If the champion is directed to cast a Fireball spell that would normally do 67 points damage, the wizard may opt to reduce both his Strength and Constitution scores by 10 (to 6 and 7, respectively) and have the champion inflict 87 points of damage (save for half). Much later, the champion is severely wounded and has but 47 hit points remaining. The wizard drinks a Potion Of Extra-Healing and opts to use half of the 20 hit points he gains to heal himself, bringing his total up to 26 hit points, and the champion's hit point total up to 52. When the battle is concluded, both phatasms vanish, and the losing wizard takes 10% of the damage his champion suffered (no saving throw), and loses from memory all the spells his champion cast during the battle. The victor loses 5% of the damage his champion suffered, but does not lose any spells from his memory (besides an expended Mylsibis's Arcane Contention, of course). The victor also gains an experience bonus equal to half the experience point value of the vanquished wizard. Any enemies of the victor under 2 Hit Dice who viewed the battle must make morale checks or suffer the effects of a Fear spell, and those of 2+ to 4 Hit Dice must make saving throws vs spell or suffer the effects of a Scare spell. Those friendly to the victor gain a +1 bonus to morale for the battle. Notes: Very rare spell; barred to specialists. Whew! Long spell. Of course, as it's written it's intended more as a way for wizards from opposing armies to trounce each other, but it should be adaptable to Glantrian wizards' duels with only a few modifications. (Incidentally, you'll want to forbid certain types of "champion" monsters - -- I'm thinking of blackballs here -- in the name of game balance, if you're going to let PCs get their grubby paws on this little bit o' magical lore. ;-D) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 03:16:30 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Path of Conqueror (was Dragon Immortals) >I must admit that I generally took the Path of the >Conqueror to be the one that led to Immortality in >the Sphere of Entropy -- a Sphere for which no Path >to Immortality is specified in any other source. I'd never had that impression myself. Founding a kingdom (even if it's all humanoids), or building stuff like high-quality war machines, sounds far too "constructive" to be suitable for Entropy; the Conqueror seems more like a modified Dynast, with a little bit of Paragon thrown in. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 11:10:05 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Wizards' Duels > Mylsibis's Arcane Contention > (Enchantment, Evocation, Illusion/Phantasm) Gee, thanks a lot. 'tis cool. > Whew! Long spell. Of course, as it's written it's intended more as a way > for wizards from opposing armies to trounce each other, but it should be > adaptable to Glantrian wizards' duels with only a few modifications. I must do some thoughtwork on that, but luckily I have some time before the Big One comes (they will have a chance to duel Lan-Syn for Krondahar, when Jherek will be killed soon). One of my PC:s is just now interested in having a barony, so I'm throwing in Fort Ylourgne, which will anyway be a barony after WotI. Probably there will be two pc:s in the Awards' Festival, and in addition nearly every non-noble 9th level elf and wizard npc I have ever brought to campaign. Long time no see, but then comes the happy reunion on the battlefield. > (Incidentally, you'll want to forbid certain types of "champion" monsters > -- I'm thinking of blackballs here -- in the name of game balance, if Sure! But imo, it is questionable whether the blackball is a creature or not. And then there is the classic question; what happens to baaka thrown into a blackball? :) Don't answer, I don't want to know. I have also banned dragons from polymorphs and such, for they are too much jack-of-all-trades; best in everything. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 15:36:49 -0000 From: "Rob" Subject: Re: [MYSTARA] - MYSTARA - Characters >What are the best Warrior characters people have had in Mystara? There >seems to be a ton of Clerics/Priests and Magic-Users/Wizards, especially >as villains, but not that many warriors apart from 2-d cutouts like the >AD&D 2edn sets version of Duke Stephan... Hmm. Well, IMC a l o n g time ago, I had Karl Gauss wandering around the Savage Coast - he was an Inquisitor style aranea hunter. I detailed his background/stats a while back now, I think its been immortalised on Shawn Stanleys website :) (thanx Shawn!) Another major fighter type IMC was Jean-Luc Deveraux, a lupin Inheritor who was very much a swashbuckler. He was very involved during the lower level time of IMC. Generally a well meaning guy, he "stole from the rich and gave to the poor" with cinnabryl. Unfortunately this put him at odds with the PCs - and also he was somewhat manipulated by the Forces of Evil... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 11:08:28 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Campaign poll > >> 1. Where is your campaign based? Currently in the Darokin-Alfheim region, but they're just passing through; heading west the Sind, and thence to the Serpent Peninsula (and I hope to Davania, but I can plant lures for them...) >> 2. What is the power-level? How many characters are there? Levels range from 1 to 4, and there are 4 PCs and 1 NPC. >> 3. How long has it been running? (Both in-game and off-game) In total game-time has run from Nuwmont 1, Ac 1000 to Yarthmont 5, AC 1000 - - we roleplay out almost every day (whether in town buying goods to trudging along the roads), and my players like it (they hated it when, in other groups, they were told, "Yeah, and two weeks later you make it to the castle.") In terms of real time, we've been playing close to 2 years, averaging one session every 1-2 weeks (hard to find times when our schedules don't conflict). >> 4. Have you been in other major campaigns? Yep. >> 5. Other things about it Basically my campaign is set in RC D&D Mystara, with all the Gazetteer add-ons thrown in, as well as those from Dragon. I've also added in all of the material I wrote as well, and it serves to flesh out the background quite a bit (but the ancient history is little more than disjointed, whispered legends). WotI is something over the distant horizon - we're having too much fun playing in Gaz-era Mystara, anyway. :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 11:21:06 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) Jonathan wrote: >This leads me to my other concern, the Net Almanacs. They need a great big >enormous IMC in front of all entries. The Idris discussion is one of the >many where there seems to be some lack of info for some commentators, who >then fill in with whole cloth. Whilst now, since Mystara is in the Outer >Dark for the moment, there will be no new "canon" material, there is a >certain flavour for the D&D adventures and the successor 2edn products. >Some of the stuff suggested about Idris is great - IYC or IMC, but for >some users of net resources it is not true to the original spirit and >intent of the adventures it is based upon. Standard resources should not >diverge too far from the known material or they become less useful and >lower the likelihood of expanding the Mystara following. I understand your point, but you should know that there is a long disclaimer at the beginning of every edition of the Net Almanac (N-A), in which we say that the events given herein are by no means mandatory. If you don't want to use certain events, feel free to leave them out, just as I'm sure people left out certain events given in the PWA series. All of the events given are only suggestions; your campaign world may be helped greatly by using them, or not, but the choice is yours. I must disagree with your view on "official" material, however. TSR, by no longer supporting Mystara, has effectively left it to the fans to care for. If we do not do anything for it, Mystara will die. That said, it would be nearly impossible, at this point, to continue the threads given by TSR in its last publications. You could only continue them for so long, and then what? If you're lucky, those events would last maybe 2-3 more years of game time (on average), and no more; you'd have to start creating your own world events by that time, anyway. At least with what we're doing, we're injecting new blood into the world, and toying with what already exists to prolong its relevance to all Mystara fans. By taking up what TSR discarded, we are presenting one view of Mystara to you, as a DM. Heck, we're doing some of your work for you, if you use our events IYC :) That said, there were a *lot* of areas of Mystaran history and world events that seemed to have built-in inconsistencies; we're trying to address those in a manner that would be acceptable to as many people as possible. Hope this clarifies things, Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 13:01:50 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - MYSTARA - Characters On Sat, 30 Jan 1999, Jonathan Nolan, Barrister & Solicitor, FTIA wrote: > > What are the best Warrior characters people have had in Mystara? There > seems to be a ton of Clerics/Priests and Magic-Users/Wizards, especially > as villains, but not that many warriors apart from 2-d cutouts like the > AD&D 2edn sets version of Duke Stephan... That would, unfortunately, involve more time than we've spent yet. We're working on more emphasis on role-playing skills, and that's slow work. One of my players is having quite a good deal of fun with a dwarf who goes into battle-lust. Getting players who have done nothing but play under "rules lawyers" (sorry about the term) to develop dramatic personae is definitely an uphill battle. They're reluctant to let go of dice-rolling and number-counting. So, three-dimensional characters just aren't easy to come by...yet. > > Also, has anyone evolved or roleplayed a less sinister Thieves Guild than > eg Iron Ring? We have the Black Hand from the old Dragon article as a more > benevolent "honourable thief" guild. Anyone have any cool Rogue Princes or > Princesses? > No, the Iron Ring has been our mainstay, so far. As a matter of fact, the hidden shadow elf has some ties to the Ring, having defeated and then promptly taken over the activities of some low-level (and not too bright) henchmen who were trying to expand the activities of the Ring in the Threshold area. No Rogue Princes(esses) yet, though the thieves in our game aren't quite the type to "rob from the rich and give to the poor." - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 13:15:28 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Trollhattan Frederic wrote: >In my campaign, Trollhattan, Alphatia, is more like a fantasy version of >the New York City famous island, with a Living Zoo in Central Park, >gnomish zeppelins on the Empire State Building (King TarasKong was a >Tarasque who left the Zoo during the Day of Dread), United Humanoids >Building on Hammarskjold Plaza (Hammarskjold was from the Northern reaches >Trollheim or a descendant of the old Gronborg settlers), a famous >Chronomancer in Times Square, Cloud Giants in the Twin Towers. >I have not yet decided what could be the Statue of Liberty... > >Yes, it's almost as bad as the puns in the Ierendi Gaz... :-) Sounds like fun! Just a question, have you done anything with the port city of Torpes (which is also part of Limn)? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 14:29:33 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Trollhattan On Sat, 30 Jan 1999, Geoff Gander wrote: > Sounds like fun! Just a question, have you done anything with the port > city of Torpes (which is also part of Limn)? No, Trollhattan is on the bay and the PCs took their ships or zeppelins to Norwold there. I have never had to describe Torpes. I remember there were settlers from the Qeodhar Antalians in Torpes. The name sounds a little "Ispan", doesn't it? Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 15:38:40 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Trollhattan Fred wrote: >No, Trollhattan is on the bay and the PCs took their ships or zeppelins >to Norwold there. I have never had to describe Torpes. >I remember there were settlers from the Qeodhar Antalians in Torpes. >The name sounds a little "Ispan", doesn't it? Ah yes, that article I wrote about Antalian settlers in northwestern Alphatia - it's nice to see some of the material get circulated. :) When I came up with Gronborg, I imagined an impressive defensive wall along the neck of the peninsula, some of which may still stand today, though modern Torpes is built upon the ruins of Gronborg the city. To be honest, I hadn't considered the etymology of the name "Torpes" - though it could certainly be Ispan (or possiblly Thyatian in origin). I imagined a pretty clean break between the fall of Gronborg and the founding of the Kingdom of Limn - possibly several centuries - since nothing really remains of the old jarldom. IMC, for example, I have Trikelios and Ekto (formerly Ektos) being founded by a branch of the Traldar people (the name of the former seems too Greek to me to be Thothian), who were then conquered by the Nithians. Perhaps something similar happened in Torpes? How about this? ********* Roughly 200 years after the fall of Gronborg, and while the Alphatians were still concentrated east of the Kerothar Mountains (not really liking the northwestern coast very much), a few battered vessels sailed in from the southwest, carried by strange currents. They washed up among the ruins of Gronborg, where their passengers sheltered. These people were a small group of Traldar who left their homeland a few centuries after Milen made his epic journey to Davania, believing they would find the realm he founded, and live there in peace. They were carried off course, and ended up on the Isle of Dawn, where they encountered fierce monsters. They fled northwards, hoping to circle what they thought was a small island and head back south. Unfortunately, another storm caught them, this time dashing them upon the battered port of Gronborg. Life was harsh for those who survived, but eventually they adapted to life on the rugged coast. There were plenty of fish in the seas, and the ruined buildings, all in the shadow of an awesome walls, provided shelter of a sort. Realizing that there was no way of returning home, they decided to remain, and so they founded the village of Tarpanades, named after their only surviving clan leader. Over the years, Tarpanades grew slowly, though as time passed the fishermen reported seeing "great ships that fly like birds". One day, some thirty years after Tarpanades' founding, the Alphatians came in force. They had only discovered the existence of the small town a few years previously, during a skyship patrol over the region. Knowing that this town was not a registered settlement, a small military force wassent to investigate. Although the initial meeting was awkward, the people of Tarpanades were amazed at the magical prowess of the Alphatians. Through magical means, the two groups were able to communicate, and the Alphatians learned of the displaced Tarpanadeans' history. Seeing the evident naval skills of the Tarpanadeans, the Alphatians offered a trade: they would offer to share their magical secrets, and educate those among them who could learn to cast spells, in exchange for fealty to the empire and sharing their naval skills. Seeing that their situation could not be made much worse, the Tarapandeans offered to accept, on the condition that they be allowed to govern themselves as they saw fit, so long as their taxes were paid. Finding this reasonable, under the circumstances, the Alphatians accepted. Over the years, Tarpanades paid its nominal tax to Sundsvall, and those among its people who could learn magic did so, though many of them returned home rather than remain in the interior. The Alphatians learned to build faster sailing ships, and better navigational techniques that would ultimately save lives. They also ensured that at least a portion of the largely unsettled northwestern coast would be stable and secure. Some of those Alphatians who lacked the ability to wield magic also settled in Tarpanades over the centuries, and they contributed to its growth from a collection of stone houses into a bustling port town of almost 10,000 people by AC 1000. During that period, the town's name slowly changed, as newcomers mispronounced it, and as some of the old lore of the original settlers faded. Today, it is now known as "Torpes", a contraction of its old name, though the name "Tarpanades" still appears on official documents and proclamations from the town council. Although technically a part of the Kingdom of Limn, Torpes is still largely independent. It was merged with that kingdom in AC 928, under a then-ambitious plan to redraw the borders of many northwestern territories in order to redistribute the population more equitably, under the assumption of the Alphatian economist, Xandaram, that this would improve the productivity of commoners living in those regions, and thus bolster tax revenues. Though this idea failed, the people of Torpes found their position in Limn to be acceptable, and so they have not tried to alter the situation. King Drushiye of Limn is more than happy to let the people of Torpes go about their business, so long as the taxes come in regularly. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #37 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, January 31 1999 Volume 1999 : Number 038 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Karameikos: Kingdom Of Adventure (spoiler) Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Torpes, Alphatia Re: [MYSTARA] - Krondahar (was: Raknaar) Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Krondahar (was: Raknaar) Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Dragon Immortals [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - OD&D Illusionist Spell Suggestions Re: [MYSTARA] - Revised AD&D Intelligence Table Re: [MYSTARA] - Question about OD&D [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - MYSTARA - Characters (Long) ---------------------------------------------------------------------- Date: Sat, 30 Jan 1999 21:22:28 GMT From: "John Polacek" Subject: [MYSTARA] - Karameikos: Kingdom Of Adventure I am considering purchasing the Karameikos boxed set, but I want to know what I'll be getting, and of how much use it will be. If those of you who own this material could answer some questions for me, I'd really appreciate it. 1. What does it have in the way of adventures? How about campaign ideas? 2. I already have GAZ1: The Grand Duchy of Karameikos. How much new information will I find in the box set? 3. I'm mainly looking for some ideas for lower-level campaigns. Will I find it useful for that purpose? 4. What information do you personally value most about it? Thanks again in advance for the help ---- John ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 16:53:08 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) On Sat, 30 Jan 1999, Jonathan Nolan, Barrister & Solicitor, FTIA wrote: > > original, as much original it can be, since we're talking about Mystara > > (which isn't very original in itself, you will agree..) ;) > > I don't, with respect, agree. Mystara is original in the important ways > and familiar and imitative in ways that allow it to be intuitively played > by new or old gamers. That depends. There are very original elements, like Glantri, the Day without Magic or the Savage Coast but the use of Real World languages and nations makes sometimes Mystara looks more like a weird Earth than a truly original world. Of course there is nothing wrong with that but sometimes the Suspension of Disbelief does not work (Irish in Africa (Hinterlands), Chinese small population in Ochalea, swedish real cities, Hattian Nazis, a tourist resort in Ierendi, the strange Technological Level which can leap so wildly between neighbouring areas). Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:05:32 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure In a message dated 1/30/99 4:24:28 PM Eastern Standard Time, drinkupjohnny99@hotmail.com writes: << I am considering purchasing the Karameikos boxed set, but I want to know what I'll be getting, and of how much use it will be. If those of you who own this material could answer some questions for me, I'd really appreciate it. 1. What does it have in the way of adventures? How about campaign ideas? >> Its adventure book has a pair of pretty forgettable adventures. The adventures also feature the use of CDs. << 2. I already have GAZ1: The Grand Duchy of Karameikos. How much new information will I find in the box set? >> Very little. Karameikos:KoA is essentially an AD&D rewriting of GAZ 1. It does update some things for recent events (e.g., the fall of the Black Eagle Baron) but such updates are minimal. <> << 4. What information do you personally value most about it? >> I found the presentation of K:KoA to be much more pleasant than GAZ 1, the artwork in particular. Content-wise, though, the two are very similar. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 11:07:33 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure (spoiler) John Polacek wrote: > I am considering purchasing the Karameikos boxed set, but I want to know > what I'll be getting, and of how much use it will be. If those of you > who own this material could answer some questions for me, I'd really > appreciate it. > > 1. What does it have in the way of adventures? How about campaign ideas? It has a couple of adventures & a CD (avoid! avoid!) - one based on a kidnapping which leads on to Nithian relics and another based on a druid who has had an altercation with some female beasty (crone of some kind? can't remember). > 2. I already have GAZ1: The Grand Duchy of Karameikos. How much new > information will I find in the box set? The KoA boxed set details all of Karameikos but after the effects of the Wrath of the Immortals boxed set. If you don't have that one then many things will be confusing about the politics going on. It does go back to the old way of mixing player & dm info in one book which I _really_ _really_ don't like. > 3. I'm mainly looking for some ideas for lower-level campaigns. Will I > find it useful for that purpose? It depends on how you play it. IMC we have just finished Night of the Vampire (do not play this with the CD people, it sucks big time, the players just sit there most of the time listening to the tracks on the CD and they call people "Thief" and "Wizard", it's damnably stupid. We gave up with it about a 1/4 of the way thru) and then are now playing with the effects of "so, what happens when Andru dies?" i.e. If he has been undead for around 150 years, what effect will that have on the surrounding lands? (If any). > 4. What information do you personally value most about it? Its campaign info, there is nothing especially special about any part of it IMO, it is just good, solid campaign info. I have got managed to get a hold of GAZ1 (Karameikos), GAZ3 (Glantri) and Elves of Alfheim so I'm working my way thru them at the moment... Richard *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:31:15 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure On Sat, 30 Jan 1999 Demmero@aol.com wrote: > << 2. I already have GAZ1: The Grand Duchy of Karameikos. How much new > information will I find in the box set? >> > Very little. Karameikos:KoA is essentially an AD&D rewriting of GAZ 1. It > does update some things for recent events (e.g., the fall of the Black Eagle > Baron) but such updates are minimal. Specularum is named Mirros again, the Guild of Magic-Users leaves Mirros, the Grand Duchy becomes a Kingdom and Stefan becomes more "assertive" against Thyatis and even more tolerant of the old Traldar native traditions. Is that all? Giving your own name to your country while you are still living could be a strange megalomania but there may be a political or "magical" explanation. Stefan's rule will be easier if the title of his dynasty and the Name of the country are one (as in Earthdawn)? A good Real World example is "Saudi Arabia", which sounds like "Windsor United Kindom". Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 17:50:26 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Torpes, Alphatia On Sat, 30 Jan 1999, Geoff Gander wrote: > IMC, for example, I have Trikelios and Ekto (formerly Ektos) being founded > by a branch of the Traldar people (the name of the former seems too Greek > to me to be Thothian), who were then conquered by the Nithians. Perhaps > something similar happened in Torpes? Greek names are always used to describe an Egyptian setting because that was our only access to their culture until Champollion and the Stone of Rosetta. Cities like Heliopolis, Crocodilopolis or gods like Anubis (in Egyptian: Anup) are always named in Greek. > people by AC 1000. During that period, the town's name slowly changed, as > newcomers mispronounced it, and as some of the old lore of the original > settlers faded. Today, it is now known as "Torpes", a contraction of its > old name, though the name "Tarpanades" still appears on official documents > and proclamations from the town council. Wow. If the Tarpanades are Thyatian sailors, their port may be now a Pirates Haven, a kind of "Tortuga" for the Alphatian Corsairs who struggle against the Thyatian and Heldannic tyranny. They may have some Aquas technology with submarines and the famous Torpes torpedoes. The torpedoes are made by some Kna smiths in the Alphaks volcanic region and have a bound fire-elemental which acts like Greek fire. Fred who should prepare his spring term instead of reading this... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 16:01:08 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Krondahar (was: Raknaar) >That reminds me of something I'd been meaning to ask you, Jenn ... namely, >if Krondahar is supposed to have been settled by outcast Ethengarians, then >how come Jherek Virayana and the principality he rules have names that >SOUND more like something from India, than Mongolia? (Heck, they're even >listed as possible names for Ogremoorians, in Gaz10!) >Could there have >been a period of contact between the Ethies who settled in Glantri, and the >people of Gunjab or Peshmir? And if so, might that explain why Krondahar >and Bramyra seem a lot more "civilized" and sophisticated than the horse >nomads? (Hopefully this reply will make it to the mml on time...the last one on Raknaar took a few days for no apparent reason!;) IMC, Krondaharan culture is analagous to the RW Mughal Empire...That culture was a unique mix of Hindu (Indian) culture, Persian, Mongolian, and Islam. It was a bit more "advanced" architecturally and culturally than many of the other cultures of the region at that time (early modern period esp. 16th-17th centuries CE). We can see evidence of this in what remains of their culture today, in modern northern India and Pakistan (for example, the Taj Mahal). So, in brief, yes--a certain amount of Sindhi influence would certainly be appropriate, although I would imagine that the Sindhi influence might have been on Makistanians who came to the region (in addition to "Ethies";)...that retains some Ylari "civilizing" influence as well. I haven't yet done a full history for the region yet, but you might want to have another look at the Cultures section of my Krondaharan overview. Easiest place to find it: http://www.geocities.com/TimesSquare/Chasm/4270/krondha ar.html ...But it's also on stan's site now, too. (hooray!) ;-) Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 19:06:03 -0500 From: Michael Ray Johnson Subject: Re: [MYSTARA] - Campaign poll Markus Olavi Montola wrote: > Here's another poll! > > 1. Where is your campaign based? One game is pretty much world-spanning. The two pcs include a gnome from Serraine and a Shadow Elf. (I don't know if it's possible to get much more separated than that! :) ) It's semi-based in their dominion on the Isle of Dawn, however. The other game is based in the Hollow World, in and around the Milenian Empire. The PCs are all Milenians, but they do a lot of wandering in the surrounding lands. > 2. What is the power-level? How many characters are there? Game One: The PCs are 16th (gnome) and 12th level (Shadow Elf). These are AD&D levels. Game Two: There are three PCs of levels 6, 7, and 8. Also AD&D levels. > 3. How long has it been running? (Both in-game and off-game) Game One: In game time it has been running for almost 6 years. Real time has been 3 and a half years. Current year is near the end of 1011 AC. Game Two: Game time has been a little over a year and real time has also been a little over a year. Emphasis in all games is on role-playing and character development. > 4. Have you been in other major campaigns? Many, although all the games I run are essentially the same "big" campaign. All the actions of characters continue to be part of the history of every other campaign I run. Retired PCs generally get converted into prominent NPCs. Michael Ray Johnson. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 02:14:23 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure > "magical" explanation. Stefan's rule will be easier if the title of his > dynasty and the Name of the country are one (as in Earthdawn)? > A good Real World example is "Saudi Arabia", which sounds like > "Windsor United Kindom". Would you also think that Stefan was on the Path of Dynast? By naming the country after himself, he ensures that the following dynasty treats him as the first ancestor, and that people will remember his name for years on. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 16:16:34 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Krondahar (was: Raknaar) >http:// www.geocities.com/TimesSquare/Chasm/4270/krondha >ar.html ...But it's also on stan's site now, too. BROKEN LINK ALERT!! Sorry, all! that should have been: http://www.geocities.com/TimesSquare/Chasm/4270/krondahar.html Hope it works *this* time! ;-) Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 19:56:00 -0600 From: Aaron E Nowack Subject: Re: [MYSTARA] - Idris (was: Kingdom of Ghyr) >This leads me to my other concern, the Net Almanacs. They need a great >big >enormous IMC in front of all entries. Read the introduction to the the Net Alamanacs. There's a big fat IOCBNIAOCBOW (In Our Campaigns, But Not In All Our Campaigns, But Oh Well. :) ) Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 19:55:17 -0600 From: Aaron E Nowack Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure >1. What does it have in the way of adventures? How about campaign >ideas? Two realy stupid CD adventures, no real campaign ideas. >2. I already have GAZ1: The Grand Duchy of Karameikos. How much new >information will I find in the box set? I don't have Gaz1, but from what I have heard, absolutly nothing. >3. I'm mainly looking for some ideas for lower-level campaigns. Will I > >find it useful for that purpose? Not really. >4. What information do you personally value most about it? The fact that almost no modifications are required to use it pre-Wrath Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 21:48:38 -0500 From: Elise Pigeon Subject: Re: [MYSTARA] - Dragon Immortals They're all in the sphere of Matter because the Great One is their sponsor and he is an immortal of that sphere. > I would have assigned > Diamond to Matter > Opal to Time > Pearl to Energy and > The Great One to Thought > according to their Alignments. Why? In my opinion the dragons should not > be assigned all to one sphere, but they should represent all of them. > They are stable creatures resistant to time and with great power over > energy and great gifts of thought, so they should be treated accordingly. > > They are, IMO, the superior mortal beings on Mystara. > > As a matter of fact, I will use them this way IMC. If I will use them IMC > at all. > > > ... Bruce Heard seems to LOVE making up weird ways of attaining Immortality > > The more I see them, the more I like the Paragon, the Dynast and the Epic > Hero. (Polymath is too difficult to add into a campaign easily). > > BTW; has any player of any of you ever pursued Immortality or attained > it? > > - Markus > > ----------------------------------------------------------------- > W A R I S P E A C E > F R E E D O M I S S L A V E R Y > I G N O R A N C E I S S T R E N G T H > ----------------------------------------------------------------- > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 22:17:57 EST From: Nurvel@aol.com Subject: [MYSTARA] - Elves for AD&D Mystara IMC I have considered allowing all elves to dual-class even though not allowed to by rules. They can only dual-class to a mage though, this is due to their "magical nature" and being born with the a talent for magic. Of course, the elven PC has to meet the requirements normal for becoming dual class. All standard rules apply for the rest of the rules regarding the character being dual class. Comments are appreciated by those who play AD&D, Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 22:21:05 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - OD&D Illusionist Spell Suggestions In a message dated 1/29/99 7:08:27 AM Central Standard Time, geckoes@ozemail.com.au writes: << Not to be a tosser about the Illusionist spells, but the Players' survival guide lists Illusionist as a specialist Wizard type and gives a list of spells of the 1st three levels. >> What is the Player's Survival Guide.........unless you are refering to the AD&D 2nd Edition Kit....then i know *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 22:30:38 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Revised AD&D Intelligence Table In a message dated 1/29/99 10:51:39 AM Central Standard Time, eand@WPI.EDU writes: << Hmm. I thought that the max mortal intelligence was 18. But then again, I dunno about those wacky AD&D roolz. >> Yeah...but they can be magically enhancd if your DM does stuff like that. One of the OD&D modules has a fountain that can raise stats...and says no max...huh? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 22:36:04 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Question about OD&D In a message dated 1/29/99 11:10:38 AM Central Standard Time, sg96d355@drexel.edu writes: << Mike, I must thank you for your excellent piece on revealing magic items. I didn't even ask the question, but I loved your answer. Ever think about subimtting articles to magazines? --Frobozz-- >> Im confused........I cant remember the real name of the person who wrote that article....are you referring to me or what? Nurvel *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 22:41:51 EST From: Nurvel@aol.com Subject: [MYSTARA] - How do i sign up for the AD&D MML Let me know.....and i'll go there instead *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 23:36:28 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Nurvel@aol.com wrote: > Let me know.....and i'll go there instead Goto http://www.anime-adventurers.com/minirooms/lists.html there is a list of all the xD&D lists and a few other game lists. Jerry Hovenanian clumsydwarf@hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 00:18:35 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Campaign poll Jonathan Nolan, Barrister & Solicitor, FTIA wrote: > Legacies and Prodigies are treated like (extremely rare) superpowers > rather than the STOOPID red curse, Why is the Red Curse stupid? I was just wondering before introducing it IMC... Fred who should really be working now... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 00:44:38 EST From: RLaRue@aol.com Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure In a message dated 1/30/99 5:07:08 PM Eastern Standard Time, Demmero@aol.com writes: << Its adventure book has a pair of pretty forgettable adventures. The adventures also feature the use of CDs. >> While the adventures weren't the best I've come across (by any means) and the CD's were mostly stupid (but good for a laugh), both adventures are well remembered by my players. The Iron Ring/Kidnapping adventure gained the party a major enemy for the rest of the campaign and the Enchanted Druid on was memorable because of how one player role-played being turned into a pixie. I told this normally "tough-guy" player that I'd reward him with lots of XPs if he would talk and act like a pixie until he was turned back to normal. He did it, and it was a riot. One of the funniest moments in the campaign besides the three old men in the park, the "this is Derro and my other brother Derro..." comment, the old lady who wouldn't open the door and when a Heroes' Feast spell was used as an attack. The adventures might be so-so, but anything can be fun and interesting if you try. Rick *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 00:46:52 EST From: RLaRue@aol.com Subject: Re: [MYSTARA] - MYSTARA - Characters (Long) In a message dated 1/30/99 1:31:18 AM Eastern Standard Time, geckoes@ozemail.com.au writes: << Also, has anyone evolved or roleplayed a less sinister Thieves Guild than eg Iron Ring? We have the Black Hand from the old Dragon article as a more benevolent "honourable thief" guild. Anyone have any cool Rogue Princes or Princesses? >> Here's a PC I made up a while ago, but never had a chance to play. He's the one of the few characters I've made using the Player's Options rules for AD&D, so if he seems a little odd in his abilities, that's why. I wanted a Swashbuckler-Rogue rather than a Thief-Rogue and PO:S&P gave me an interesting way to do that (even if I don't normally use those rules). Anyone with strong objections to PO:S&P or AD&D in general should feel free to make him a plain old thief with a different set of weapons. Comments are welcome. Rick Beltharin "The Black Sabre of Mirros (Male Elf Swashbuckler Rogue, 1st lvl) Alignment: Chaotic Good Move: 12 AC: 4 THAC0: 20 Hit Points: 6 Strength: 13 (14/12) Intelligence: 15 (14/16) Dexterity: 17 (15/19) Wisdom: 12 (13/11) Constitution: 11 (11/11) Charisma: 16 (14/18) Proficiencies: Fencing Weapons (Tight Group), Sabre (Specialization), Style Specialization (Two Weapon Fighting Style), Appraising -9, Dancing -11, Disguise -6, Etiquette -13, Gaming -8, Jumping -13, Tightrope Walking -10 and Tumbling -12. Languages: Callarii Elven, Common Armor: None Weapons: Sabre and Main Gauche Equipment: Fine clothes, fancy cloak, expensive boots, 72 gp. Age: 120 Height: 5' 6" Weight: 125 lbs Hair/Eyes: Long light blond hair; pale blue eyes; slightly tanned, very light complexion and fine features. Racial Abilities: Infravision 60' Resistance to Sleep and Charm 90% Dagger Bonus +1 to hit Stealth Class Abilities: Followers at 10th level Weapon Specialization Thief Abilities: Pick Pockets 30% Open Locks 15% Find/Remove Traps 15% Move Silently 40% Hide in Shadows 20% Climb Walls 75% Detect Noise 20% Bribe 30% Escape Bonds 20% Traits: Allure Ambidexterity Glibness Disadvantages: Lazy Powerful Enemy (The Iron Ring) Weapons: Sabre Med / Slash / Avg 1d6+1 / 1d8+1 d8 5 lbs. Main Gauche Sm/ P/S / Fast 1d4 / 1d3 d6 2 lbs. Background: Beltharin is the second son of an elven horse breeder from Riflllian. He is more than half a century younger than his brother, with whom he has never seen eye to eye. His brother, Velcerin was always the serious one, the one who took an interest in their father's business, and the one who received the majority of their father's affection. Since bitterness is not an elven trait, Beltharin found other things to interest him. From early in his life, he took an interest in the finer things in life, which to him included revelry, women, and fencing. Before reaching adult hood, he had trained to become an excellent swordsman and ladies' man. His greatest problem was his laziness and lack of a sense of responsibility. Since everything had been provided for him, he saw no reason to choose a career, and since elves are virtually immortal, he felt most things could wait until tomorrow..., or the next day. This drove his excessively responsible brother mad. Many an argument erupted between the two over this subject. Several years after reaching elven adulthood, Beltharin grew bored of his home town and decided to attend the new college in the capital of Karamiekos, then called Specularum but recently renamed Mirros. His family approved, believing he was finally starting to act properly. His college career lasted less than a year. It was not that he was a poor student, or that he did not find the studies interesting. It was because he found the extracurricular activities much more interesting. His love of revelry quickly brought him into contact with the seamier side of Mirros. Many fall into ruin when they choose this life style, but Beltharin flourished. It was here that he could put his natural talents to best use. His easy manner and quick wit soon made him a popular figure, especially with the ladies. It was during this time that he met and was befriended by Altik. Altik was a human in his late thirties and frequented the same establishments as Beltharin. They took to each other like brothers, inseparable. Together they cut a swath of debauchery across Mirros. They enjoyed carousing and wenching, but did it with style. They acted as gentlemen at all times, which made them even more popular with their friends. They drank, fought, and caroused together for several years, during which time Altik taught Beltharin all the necessary skills for a gentleman rogue. One afternoon, Altik met up with Beltharin in his apartment. Altik, oddly serious, pressed Beltharin to meet him at midnight in an especially dingy tavern in an equally dingy part of town. When Beltharin asked what was going on, Altik declined to answer, made him swear not to be late and left without another word. Beltharin was concerned at first, but soon decided that his friend had run afoul of some woman's husband and wanted his support in the coming confrontation. Realizing he was late for a rendezvous, he put it out of his mind. The night passed quickly for him, dinner, drinks and gambling. As the evening grew old, his attention turned to romance, as it did many nights. Some time later he remembered he had promised to meet Altik. It was half past one, where had the night gone? Well, he would be a little late, but he'd get there. Prying himself out of the embrace of an extremely affectionate bar maid, he went to meet his friend. He reached the tavern in little time, to find a crowd gathered around the entrance to a nearby alley. Always curious, he asked what was amiss. One of the spectators informed him that some poor fool had gotten himself killed. Blood and death held no interest for Beltharin, so he turned to go inside just as the night watch was carrying the body away. They had draped the corpse with a sheet that did not quite cover the whole body. Unable to deny his morbid curiosity, Beltharin looked at the poor man's face. In that instant, his life changed. The body belonged to Altik, his throat had been cut. Beltharin cried out, and reached for his friend, but the night watch restrained him. Since he obviously knew the deceased, the guard escorted him to the garrison for questioning. He told the watch commander all he knew, which was nothing, and they released him. Beltharin stumbled home, numb and heartbroken. His best friend was dead. Murdered by an unknown assailant. What was worse, was that if he had kept his promise and been on time, his friend might still be alive. All he could hear in his mind was his brother's voice saying over and over "When are you going to stop being so irresponsible?" Beltharin returned home and collapsed into exhaustion. Normally, elves have no need for sleep, several hours of quiet meditation was as restful as normal sleep, but Beltharin had learned to enjoy true sleep and the dreams he often had. That night, his sleep was troubled by horrible dreams of personal failure and guilt. He awoke, soaked and screaming, a dark dream quickly fading from his mind. He had dreamed of Altik asking him why he had been late. He found himself stammering lame excuses that his dead friend ignored. The dream ended with Altik climbing into his own grave. In the dream, Beltharin began to cover his friend with dirt. Just before Altik was completely covered, the dream became more vivid than reality. The last thing Altik said was "Do not let my death be in vain. Seek justice so I may rest." It was just before dawn and Beltharin knew he would get no more sleep. He climbed from his bed feeling weak and tired. His nightmare had been right he thought. Allowing Altik to go to his grave without an explanation was wrong. It was up to him to find the answers. He washed and dressed quickly, and proceeded to his friend's home. He hoped that there might be some clue as to what happened amongst his things. When he arrived, he found the door ajar. Altik never left without preparing an elaborate set of locks designed to keep out the unwanted. Someone had expertly circumvented all of them. Beyond, the small apartment was a shambles. Someone had been here before him. Wading through the debris, the elf felt as if he had reached a dead end. Suddenly, he remembered Altik's secret hiding space. Altik had confided in him on one drunken eve. Beneath the dresser was a false floor panel. The dresser had been overturned, but the compartment was undisturbed. He pried it open with his dagger and found only one item inside. A rolled piece of parchment encircled by an iron ring. He quickly read the parchment. It was a message from a merchant named Norlo Peltis to a contact with in the Iron Ring. He was asking for a meeting to discuss arrangements for smuggling a valuable item out of Karamiekos, to an unnamed buyer. It was singed by the merchant. How did Altik come into possession of such a thing? This had to have been what the killers had been after. First at the tavern and then again when they searched his friend's room. At least now he knew why his friend had been killed, but what was he going to do about it. He stuffed the message inside his vest and quietly left. He walked aimlessly for several blocks before he realized he had grown a tail. Two figures were following him. They were good, he'd give them that, but not so good that he did not see them. He had played this game many times before. A pang of sorrow struck him when he remembered that it had been Altik who taught it to him. The trick was to act as if you hadn't discovered the tail. Then, lead them in a path designed to not only lose them, but to place you in a position to tail them back to whoever had sent them. Working in the day light was difficult, but not impossible. All went well right up to the point were he began to follow them. After loosing him, they kept to the main streets apparently returning home. After about ten blocks, they turned down an alley that was a common short cut between two main streets. He waited, giving them time to exit the alley on the other side and then continued his pursuit. Half way down the alley, he knew he had made a very big mistake. These two were better than he thought, and now he was stuck between them. It was early enough in the day where the streets were still mostly empty, so no help would come from passerby's. The larger one drew his blade as he approached. He told Beltharin to hand "it" over, being careful not to specify what, since he really didn't know what he was after. Beltharin responded with a lightning quick draw of his sabre and main-gauche. All the rage and guilt inside him burst free and he exploded into action. The larger thug dropped before he knew what had happened. The second tried to run but Beltharin's elven speed outmatched him. He did not intend to harm this one, preferring to get some answers, but the clumsy thug impaled himself on the elf's sabre while attempting to attack. He quickly searched the bodies and found that each bore the mark of two manacles linked by a chain and carried an iron ring attached to their belts marking them as Reavers of the Iron Ring Guild. He took the rings and added them to his growing pile of evidence. There was no turning back now, the Iron Ring would soon be after him. The Iron Ring may not know immediately who killed their men but his friendship with Altik was no secret and it wouldn't take anyone long to figure out the connection. Once the Iron Ring figured it out, the merchant would know also, and both groups would be after him. Beltharin knew he needed time to come up with a plan, but nowhere would be safe for long. He returned to his apartment and gathered up his belongings. No use leaving them for the Ring's thugs to steal or destroy. He knew an inn keeper who rented private rooms with no questions asked. The man owed Beltharin a favor and it was time to collect. He spent several hours going over it in his head. As long as the Ring and the merchant were working together he would not survive long. He needed to somehow destroy their working relationship, or better yet pit them against one another. That was when the idea came to him. The first part of the plan involved sending a message to the merchant, Norlo Peltis. It explained that Beltharin had the parchment and was willing to turn it over in exchange for his life. It instructed the merchant to proceed to a specific location at 10:00 PM sharp, where he would receive instructions on what to do next. In all, the merchant would have to make three stops before reaching the actual meeting place. Each stop would provide instructions on what to do next. Meanwhile, the elf would send another message, this one anonymous, to the Watch Commander telling him that a theft would occur at 10:30 PM tonight. The theft was to be performed by an agent of the Iron Ring. The location would be a merchant's home. A merchant named Norlo Peltis. The elf would then send another anonymous message, this one to a known agent of the Iron Ring explaining that Norlo Peltis would be meeting with the Watch Commander at 10:45 PM this very night. With the messages sent, the clues planted and all other preparations made, all Beltharin could do was wait until darkness so the fun could begin. At 9:30 PM, the elf proceeded to Peltis's home and hid in the shadows of a nearby alley. He waited until the merchant left and sprang into action. He deftly climbed the wall that surrounded the merchants home. Crouching at the base of the wall he listened to hear if he had been discovered. The route he had sent the merchant on was planned to give him thirty minutes before he had to actually meet Peltis himself. He had cased the merchant's home earlier today and discovered as much about his defenses as possible. Peltis kept two guard dogs, who were lazy and over fed. The elf easily approached the sleeping canines and administered a harmless sleep poison that would keep them unconscious for hours. His next chore was getting inside unnoticed. The house was dark, a good sign. The lock on the back door was no match for the elf's skill and opened smoothly. Things were going well, but the clock was ticking. He had no more than twenty minutes to find the item mentioned in the note and get out. Any longer and he would be late for his meeting. Experience told him to start up stairs. People tended to keep important things close to them, so he would start with the master bedroom. His luck was holding. He found a safe behind a valuable tapestry. This was the part he always hated. If the safe was trapped by normal means, he could find it and disarm it. If magic had been used, he could be in deep trouble. It had taken all of his remaining funds but he bought a special potion just for such an occasion. Drinking the potion would allow him to perceive magic in all its forms. Downing the potion in one gulp, the elf became light headed for a moment as the magic began to work. His money had been well spent. The door to the safe glowed with the unmistakable signs of magic. A fire trap spell to be precise. Powerful magic, but not impervious to mundane attempts to disarm. He had never tried to do this alone before, and his hands began to sweat. One wrong move and it would all be over. His heart raced as he began his work. It was going well but taking too long. Just moments before he could complete his task, the door to the bedroom opened. The distraction cost him his concentration, setting off the deadly trap. He dove out of the way, but the blast still struck him. Pain shot through his arm and he rolled to put out his burning clothing. The man in the doorway was not so lucky. He was caught squarely by the blast, killing him instantly. Damn his luck, it wasn't supposed to happen this way. The dead man turned out to be an old servant, but since nothing could be done for him, Beltharin returned to work, covering his nose and mouth to block the stench of burnt flesh. There were no more traps on the safe and it opened easily. Inside was the item he sought, which he grabbed and shoved into his pouch, along with the rest of the safe's contents. Before he left, he took one of the iron rings he had taken from the this morning's encounter and placed it as inconspicuously as possible, but where it could not be missed. He only had a few moments to reach the meeting spot. He would have to do without stealth, speed was of the essence. He bolted across the yard and over the fence. As he raced down the road, the city watch turned the corner lead by the Watch Commander. He dove into an alley and hid amongst the shadows and garbage. He had no choice but to wait until they passed. It seemed like an eternity before they were out of sight. He knew that Peltis was waiting for him even now. He would have to sprint the whole way to even hope to catch him. Luckily the merchant was still there when he arrived. He had stopped several blocks away and tried to catch his breath and cover his wounded arm. It must have worked because the merchant didn't seem to notice. The rotund little man demanded the message. Beltharin, playing it cool, demanded assurances that he would be free to go and not be harmed. The merchant offhandedly agreed and snatched the parchment away. He examined it in the glow of a street lamp and nodded his chubby head in satisfaction. He looked at Beltharin with a dark smile on his face, thanked him for returning his belongings and apologized for not being able to keep his end of the bargain. Two brutes stepped out of the shadows. Damn him for being a fool, he was so worried about being on time, he had forgotten to check out the area first. How ironic, being late had cost Altik his life, and now being on time may cost him his own. Peltis turned to leave, bidding the elf farewell. The two brutes moved in. They were untrained with their weapons, but more than made up for it in size and strength. He drew his weapons and pain laced through his wounded arm. Two large healthy thugs against one wounded elven rogue. The odds weren't very fair he thought, but he'd try to go easy on them. The thugs knew nothing of teamwork and attacked separately. Beltharin's first sabre attack was parried and his wounded arm interfered with his dagger so it missed also. He dodged his foe's attacks and readied himself for a continued battle. The elf danced around his foes inflicting small wounds but receiving none in return. At last, he forced one of the foes to give him an opening. The ogre-like man fell to the elf's flashing blades. His last opponent circled for position. Fear started to seep into the man's heart. Beltharin allowed the brute the initiative to take his measure. The man was clumsy and unskilled. Probably some poor dock worker Peltis had paid to act as muscle. The elf disliked killing and hoped to scare his foe off. Beltharin attacked like a whirlwind. When it was over, the man was bleeding from a deep leg wound and no longer had possession of his sword. He turned and limped off into the night. Beltharin could hear the Night Watch Patrol approaching, and could not afford to be caught. He slipped into the shadows and made his way back to the merchant's home. He returned just in time to see Peltis leading the Watch Commander into his house. Hopefully, to anyone else watching, it would seem as though the two were meeting in secret to discuss something important. In reality, the commander would tell Peltis of the anonymous note detailing an Iron Ring plot to rob him. Once inside, they would find the empty safe and the iron ring he had planted. If all went as planned, Peltis would believe that the Iron Ring had betrayed him and stolen the very object he wished to have them smuggle for him. In addition, if the Iron Ring agent had taken his own message seriously, and was indeed watching the house as Beltharin planned, he would return to his superiors and report on Peltis's meeting with the Watch Commander. Fearing discovery, the Iron Ring would severe all connections with Peltis, and seek retribution, adding fuel to Peltis's growing beliefs of betrayal. Beltharin laid low for several days, but heard no news to indicate his plan had failed. As he had hoped, pitting the two groups against each other took the focus off himself and allowed him to "fade into the crowd" as it were. Less than a week later, rumors flew about the death of a wealthy merchant. It seemed that Norlo Peltis had died of a heart attack in his sleep. Unwilling to profit from these events, Beltharin returned the stolen item to it's rightful owner. He took the rest of the items he removed from the safe and pawned them for a sizable amount of gold. He used part of the money to pay for a decent burial for Altik and gave the rest to the family of the servant who had been killed in the fire trap explosion. This all happened several months ago and although Beltharin has had several run ins with the Iron Ring since that time, it does not seem as though they ever learned of his involvement. In any case, they have yet to take an active interest in him again. The death of his friend changed the elf. He did not lose his love of life, drink and women, but changed in a more important way. It had taken the death of his friend to show him, that being responsible and believing in something did not interfere with one's enjoyment of life, but were a natural part of it. He decided that instead of just complaining about what was wrong in the world, that he would do what he could to change it, even if it was only a little at a time. Today, Beltharin, is secretly known as the "Black Sabre," a mysterious rogue who fights for justice and honor. He enjoys a close relationship with his older brother and has never once broken his word or been late for a meeting. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #38 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, January 31 1999 Volume 1999 : Number 039 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Path of Conqueror (was Dragon Immortals) RED CURSE Was: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Dragon Immortals Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Identifying Magic Items Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Torpes, Alphatia [MYSTARA] - Couple of Elven Questions Re: [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - Dragons of Mystara Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - Karameikos: Kingdom Of Adventure ---------------------------------------------------------------------- Date: Sun, 31 Jan 1999 00:58:05 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Path of Conqueror (was Dragon Immortals) In a message dated 1999-01-30 03:17:57 Eastern Standard Time, dornhoff@bio.umass.edu writes: > I'd never had that impression myself. Founding a kingdom (even if it's all > humanoids), or building stuff like high-quality war machines, sounds far > too "constructive" to be suitable for Entropy; the Conqueror seems more > like a modified Dynast, with a little bit of Paragon thrown in. Here we must distinguish the intent of the Conqueror from the intent of his presumably Entropic sponsor. Regardless of the Conqueror's intent, the sponsoring Immortal gets two chances to spread chaos and destruction: 1) The conquered societies must have their social orders destroyed or at least disrupted. 2) Once the Conqueror has completed his conquests to the satisfaction of his sponsor, he is summarily removed from the scene, thereby sparking a war of succession such as took place in the real world after the death of Alexander the Great. Finally, there is no real reason to limit this Path to goblinoids -- I suggested in an earlier posting to this list that Hosadus the Master might have embarked on this very Path. The only problem (from the Master's point of view) is that Sind was insufficient and Darokin did not cave in as he had hoped. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 17:04:41 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: RED CURSE Was: Re: [MYSTARA] - Campaign poll The Red Curse is a tad silly, as it restricts an area of the world unreasonably, appears out of nowhere, or out of a belated box set anyways, and is little more than a way of giving characters defects and minor superpowers. Also the changes it effects on animals and plants are not just illogical but unplayable. The better option I use and some other DMs I have played with have adopted too is to have the Red Curse legacy powers as an effect transmitted by Cinnabryl, so that it becomes like a type of kryptonite almost, it gives you a power if properly refined, otherwise it can be deadly, but usually it's just dangerous although rare and potentially powerful as a spell reagent or an enchanted type of armoring metal. This slots it into the same spectrum of superhero/villain powers as Glantri Progeny and Karameikan Dark Knights, Creepers and Moon Knights. We had a long discussion about this in the RW last week, and the consensus of DMs and players was that - --- a) Savage Coast adds a bit more map to the world but the baronies and red curse as presented aren't too interesting or playable - Not to say that having settlement there and interation with the rest of the world wasn't gonna be fun b) why didn't Hule just erase the baronies and annexe the coast - At least this ties it in with the KW etc. c) occasional mutant superpowers or a green lantern-style superhero with a cinnabryl power ring might be cool but a whole slice of the world gone ga-ga arbitrarily just to support a box set aint too brilliant. - it was the portrayal of the SC stuff seeming too different from the rest of the "Earth-like but not Earth" flavour of Mystara - --- I added the Savage Coast as a part of the mapped world, then roleplayed the discovery of cinnabryl as a recent and devastating goldrush phenomenon then added all sorts of weird and wonderful cinnabryl "magic metal" features then scaled down the goldrush as the disadvantages of the metal were made known (if they were made known) BUT we didnt have the "sealed off in the Savage Coast" rule or the "spot the mutant - everything's mutated" rule as it was gratuitous and not too interesting or fun. It offends against commonsense AND the Curse isn't a magical fey type effect, it's more of a TSRological effect! :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 12:52:14 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Dragon Immortals > They're all in the sphere of Matter because the Great One is their > sponsor and he is an immortal of that sphere. Immortal dragon's sponsor might as well be his precedessor. IMC & IMO. Still not wanting to give all the dragons to Matter. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 07:59:31 EST From: Arminath@aol.com Subject: Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll In a message dated 1/31/99 1:05:31 AM Eastern Standard Time, geckoes@ozemail.com.au writes: << occasional mutant superpowers or a green lantern-style superhero with a cinnabryl power ring might be cool >> Bruce Heard's Dragon Magazine "Voyage of the Princess Ark" series did an extensive column on the effects of the red curse. (Issue #172) One of the things it did was drain 1 point of Constitution every time the character advanced his degree of contamination to the effects of the essence of cinnabar poison. The only way yo survive this was through the use of cinnibryl talismans which are slowly depleted through contact with flesh! So a "super character" with many abilities would be EXTREMELY anemic (low Con, hit point penalties) and would die the minute his talisman was depleted if he can't get more! I'm not sure about the Red Steel AD&D box set as I didn't see the point of buying it when we play OD&D and I had the articles scanned. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 08:01:05 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 1/30/99 10:19:47 PM Eastern Standard Time, Nurvel@aol.com writes: << They can only dual-class to a mage though, this is due to their "magical nature" and being born with the a talent for magic. >> Uh-oh, didn't we just go through the "Elves as a magical race" debate? ;-) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 08:07:03 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure In a message dated 1/30/99 7:15:56 PM Eastern Standard Time, mmontola@cc.hut.fi writes: << Would you also think that Stefan was on the Path of Dynast? By naming the country after himself, he ensures that the following dynasty treats him as the first ancestor, and that people will remember his name for years on. >> IMC we've established that King Stephan is the modern avatar of Halav. But it would make sense to assume that Stephan is on the Path of the Dynast. Him becoming Immortal could be the final link to the Traldaran and Thyatian factions of his country becoming one under the banner of Karameikos. This accomplished, a new golden age for the country could begin, just as the Cult of Halav have always said...... Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 08:53:23 EST From: Demmero@aol.com Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure << In a message dated 1/30/99 5:07:08 PM Eastern Standard Time, Demmero@aol.com writes: << Its adventure book has a pair of pretty forgettable adventures. The adventures also feature the use of CDs. >> In a message dated 1/31/99 12:46:27 AM Eastern Standard Time, RLaRue@aol.com writes: << While the adventures weren't the best I've come across (by any means) and the CD's were mostly stupid (but good for a laugh), both adventures are well remembered by my players. <> The adventures might be so-so, but anything can be fun and interesting if you try. >> I stand corrected.... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 14:43:16 -0000 From: "Rob" Subject: Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll >b) why didn't Hule just erase the baronies and annexe the coast > - At least this ties it in with the KW etc. Well,allegedly because if Hule did they would lose all their naval assets. And probably y ports too. Whether you consider this sufficient deterrent or not I dont know (personally that seems a bit thin), but also apparently Hule has already attacked, and been beaten off (or so it sez in the RS box). Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 14:44:53 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >IMC I have considered allowing all elves to dual-class even though not allowed >to by rules. They can only dual-class to a mage though, this is due to their >"magical nature" and being born with the a talent for magic. Of course, the >elven PC has to meet the requirements normal for becoming dual class. All >standard rules apply for the rest of the rules regarding the character being >dual class. Arent elves powerful enough in AD&D already??? :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 10:07:03 EST From: Magesmiley@aol.com Subject: Re: [MYSTARA] - Re: [MYSTARA] Immortals In a message dated 1/29/99 3:38:57 PM Pacific Standard Time, ferro@Princeton.EDU writes: << Immortality can be reached in a lifetime of gaming? I had always thought the Immortals rules had been made to create an Immortal character from scratch. I couldn't imagine how one could play long enough to go up to the +36th Level. But you prove the contrary... In fact, I don't even understand how you can go beyond the 1st level without cheating or breaking the old rules of experience in oD&D! A magic-user with 2 or 3 hp, AC9 and one "Sleep" every 24 hours cannot hope to kill even 1d6 kobolds, can he? A 1st level cleric has no way to cure his comrades. Even a 8hp Fighter will die quickly. Is there anyone who really followed the old rules where you need to commit a genocide of 500 goblins to reach 2nd level? The only 1st level characters I have ever played had a nasty & short life in the B2 module fifteen years ago, so my memory may be wrong. Since then, we have always "cheated" (creating 3rd level PCs or distributing xps for "reading in a library" or "getting old") because we could not make sense of the D&D 1st level and xp rules. > and one of them was a Polymath. That made for the most interesting for > the group to play. Why are Polymaths in the Sphere of Matter and Heroes in the Sphere of Thought? I would have expected the opposite. Fred >> My count of immortals is at 2, going into my 16th year of being a DM. Both started as first level characters. The first was a character of my sister's, and the second one of my friend's. Both were magic-users who achieved their lofty position in the sphere of energy. The characters were both the last survivors of earlier parties which had broken up after much time (about 3 years real, and several decades of game time). When the groups had broken up they were already powerful characters in their own standing. They continued to play their characters after the parties had broken up. Note that while the amount of real time may seem short for the feat, we were teenagers without much better to do at the time, and got in multiple game sessions each week usually (often playing daily during the summers). Regarding your comment about first level characters: all characters in my campaigns have always started at the first level. There are typically casualties. When players have been running their characters foolishly the characters do tend to die. Consequently they tend to be cautious. Also your other problem may be one of numbers (I can't tell from the message I read). The groups I DM for typically have 4-5 players playing, which I often will bolster with an NPC hireling or two. There is something to be said for strength in numbers. What you said about a magic-user or cleric or fighter is true... if they are alone. Working together, a well rounded party can defeat much greater obstacles than individuals. True, a first level cleric can not cast a cure light wounds in OD&D, but his fighting abilities are reasonable, plus his turning can come in handy. Likewise a fighter may not be able to overcome 500 goblins, but he may with the help of his fellow comrades be able to defeat other opponents. The poor wizard who had so few hit points and spells needs to stay back under the cover of his comrades and watch for key times to use his few spells. You neglected to mention the thief who on occasion also has some useful abilities as well. Another item to note from the old rules: characters get xp for treasure obtained, not just monsters - which brings your goblin count down considerably. Those two factors together (tackling stronger opponents using teamwork and the xp for treasure) may be where most of my players have seen their characters survive to rise to the second level. Rather than fighting 500 goblins to get to the 2nd level the characters went after some of the bigger fare - such as an ogre for example. An ogre can be disabled by a single sleep spell in the old rules (a VERY good use for a 1st level magic-user's only spell BTW). His treasure typically is far better than what you're going to find even among an equal xp value of goblins. True the ogre may take a couple of the characters with him, but the risk is typically worth it. Of course the players have to judge the threat carefully and make sure they don't bite off more than they can chew. My players HAVE on occasion run away from a fight which they decided they couldn't win. I'm not totally sure about your bad experience with B2, but needless to say it may have been any of a number of factors. Overall though I believe the first few levels are important to character development in my opinion. They are often the time when player characters really begin to work together, simply because they have to in order to survive. - -Magesmiley *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:35:28 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Identifying Magic Items At 18.36 29/01/99 +0200, Markus Olavi Montola wrote: >This seems to me like nursing player characters. We must now remember the >basic point: Who has made this item, why, and for whom to use? There are >few reasons to inscribe the command word to the item (unless it must be >there). Considering how people tend to forget passwords I think there're many reasons to inscribe the command words on the item :-) Anyway yes, I agree with you: it all depends on who has made this item, why, and for whom to use. What about a mage creating a magical item for sale with a secret special function, whose command word is known only to the mage? >If I was a wizard, I would make my valuable tools such that few >people would bother to steal them; just like people do with their credit >cards! IMC I don't use command word for magical items. To use a wand you just need to point and shoot, for a ring all you have to do is to put it on your finger. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:12:44 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Predator & Prey At 02.50 25/01/99 +0200, Markus Olavi Montola wrote: >Yes, that's bad. In my vision the so-called great cats are enormous >carnivorous monsters, that weigh 300kg and run 80km/h. If a mage, more >a scholar than a warrior, can beat the almost best predators (lions, >tigers, pumas) the nature can throw in, with a dagger, there's something >horribly wrong. Well, I don't consider mages simply as scholars, at least not all mages and certainly not the PCs. The average PC mage sleeps outdoor in the wilderness at night, wanders into dangerous dungeons, can lift up to 2,400 cn (240 lb or about 120 kg) of stuff and still be able to walk, knows how to ride horses. I don't think an average scholar, who spends his life on ancient tomes or inside a lab, would be able to do all of that. Being a mage doesn't mean being weak, as being a fighter doesn't mean being stupid. You can have a mage that likes physical training and a fighter that likes reading books about weapons and military tactics. After all in OD&D nothing prevents us to have a mage with 16 Str and 9 Int, or a fighter with 9 Str and 16 Int; right? >I don't claim that every mage should be a feeble scholar Ok. >Sounds peculiar. Why would he study magic if he didn't like it? (Or maybe >he never thought it was worthwhile to learn _any_ combat spells?) Maybe because his parents forced hime to learn magic. Such thing happen also in the real world, so why not on Mystara? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:44:31 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Campaign poll At 19.03 29/01/99 +0200, Markus Olavi Montola wrote: >1. Where is your campaign based? It started from the Shadow Elves land, but the PCs also went to Darokin, Galntri, Ethengar, Broken Lands and Sind. >2. What is the power-level? How many characters are there? 3 characters, currently level 4-5 >3. How long has it been running? (Both in-game and off-game) In game almost 3 years, off game about 4 years. >4. Have you been in other major campaigns? Yes, my previous Mystara campaign was centered in Karameikos and it lasted for 3-4 years with one PCs reaching level 9 and the 2 others level 7 (or was it 6?). I also played in a non-Mystara AD&D campaign. >5. Other things about it We don't play since May 1998 and I doubt we'll restart before August (if ever) :-( *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 19:24:41 +0100 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Dragons of Mystara At 18.58 29/01/99 +0200, Solmyr of the Azure Star wrote: >Pyre first appeared in Bruce's VotPA article on Dark Jungle, in Dragon #196. In the article, >Pyre is alternately referred to as "he" and "it", meaning that he apparently was always male >(just where did you get that "female" reference, anyway?). Probably from the new HK stuff Bruce posted to MMB. ************** Fabrizio Paoli brizio@gdr.net Home Page: http://www.geocities.com/TimesSquare/Dungeon/4560 ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 12:17:52 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Nurvel@aol.com meandered fecklessly... > > Let me know.....and i'll go there instead There is no seperate list for Mystara under AD&D rules. This list covers that already. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 14:44:03 -0500 (EST) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Torpes, Alphatia Fred wrote: >Greek names are always used to describe an Egyptian setting because >that was our only access to their culture until Champollion and the >Stone of Rosetta. Cities like Heliopolis, Crocodilopolis or gods >like Anubis (in Egyptian: Anup) are always named in Greek. Makes sense, but then you have "real" Nithian places names in the Nithian HW gaz, and on the IoD you have Edairo (sort of Egyptian I guess), next to Trikelios. Anyhow, my point was that the difference in the names was too great, IMO, to just attribute them to being Nithian cities from the start. >> people by AC 1000. During that period, the town's name slowly changed, as >> newcomers mispronounced it, and as some of the old lore of the original >> settlers faded. Today, it is now known as "Torpes", a contraction of its >> old name, though the name "Tarpanades" still appears on official documents >> and proclamations from the town council. >Wow. Thanks! :) >If the Tarpanades are Thyatian sailors, their port may be now >a Pirates Haven, a kind of "Tortuga" for the Alphatian Corsairs >who struggle against the Thyatian and Heldannic tyranny. Originally Traldaran, but surely some Thyatian pirates may have settled there covertly before BC 192 (since they were harrying Alphatian shipping for quite some time). The village elders find a small bag of booty on their front doorstep one morning - they don't question where it comes from... ;) Today, Torpes could very well be a pirate haven - the Limn government doesn't care so long as the taxes are paid and no Alphatian shipping gets attacked. >They may have some Aquas technology with submarines and >the famous Torpes torpedoes. The torpedoes are made by some >Kna smiths in the Alphaks volcanic region and have a bound >fire-elemental which acts like Greek fire. This would be a neat idea! When it hits the enemy ship, the casing ruptures and the angry elemental wreaks havoc before going home.. :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Part-Time High Priest, Ottawa Chapter of the Church of Y'hog au998@freenet.carleton.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 12:14:19 PST From: "Jennifer Favia" Subject: [MYSTARA] - Couple of Elven Questions Hi all, I have two quick questions on elves: 1) What can anyone tell me (briefly) of the Hatwa? 2) James Mishler's Elven Languages mentions a language called "Londryl," related to Vyalia and Meditor/Verdier. Are the Londryl a clan? Who speaks this language? Thanks in advance, Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 09:58:45 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - Re: [MYSTARA] Immortals Magesmiley@aol.com wrote: > A magic-user with 2 or 3 hp, AC9 and one "Sleep" every 24 hours > cannot hope to kill even 1d6 kobolds, can he? A 1st level cleric has no way > to cure his comrades. Even a 8hp Fighter will die quickly. > Is there anyone who really followed the old rules where you need to > commit a genocide of 500 goblins to reach 2nd level? That would, of course, assume that you award experience points only for killing creatures. I award them for any good roleplaying and often don't award them for killing creatures at all (esp. if there was no real need). I also don't award for treasure. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 14:18:28 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Re: [MYSTARA] Immortals Richard Vowles meandered fecklessly... > That would, of course, assume that you award experience points only for killing > creatures. > I award them for any good roleplaying and often don't award them for killing > creatures at > all (esp. if there was no real need). I also don't award for treasure. IMC I elimated XP for creatures entirely. I divided all XP charts by 100 and give out XP as I see fit. IMO the handing out of XP for creatures contributes to a combat mentality, and getting rid of it encourages players to seek non-combat solutions more frequently. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 00:12:43 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Predator & Prey > Maybe because his parents forced hime to learn magic. Such thing happen > also in the real world, so why not on Mystara? Nice dual-classer -idea, btw. Can also be used the other way round. Dual-classing is the only thing I regret not playing AD&D. It is nice. Multi-classing, however, is rather boring. Oh, there is another; the Bard. Tis nice also. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 30 Jan 1999 23:32:41 +0100 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Dragons of Mystara > Thanks! They will be added. > None of them (except Diamond) is active in the current (1000-1015AC) > time, I suppose. > The lifespan of Mystaran Dragons is so short, compared to > other TSR worlds... :-) > > Fred Very unlikely! For the Dragons the whole matter was just yesterday- Probably the parliament is still discussion the outcomings of the affair... :-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:00:30 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Predator & Prey Actually, an IRL cheetah isn't much of a match for a human adult. They're by far the "wimpiest" of the great cats (very low Morale), have blunt non-retractile claws, and weigh less than your average German shepherd. Their jaws aren't really wide enough, or strong enough, to strangle/throttle anything bigger than a Thompson's gazelle. Plus, like all carnivores, they know they'll starve to death if they're injured too badly to hunt, so will give up on prey that puts up a serious struggle. So personally, I'd bet on the mage. :-) Sharon/"Rotipher", who's tired of how inaccurately RPGs portray real-life animals *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:57:21 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure On Sun, 31 Jan 1999, Markus Olavi Montola wrote: > Would you also think that Stefan was on the Path of Dynast? By naming the > country after himself, he ensures that the following dynasty treats him > as the first ancestor, and that people will remember his name for years > on. Good point. A Thyatian legend say their tribe was founded by Thyatis, brother of Kerendas and Hattias. Aaron Allston says it's only a myth (in the DM's Book of DotE) but I'm not convinced... Of course, Thyatis (the eponymous hero) failed his quest for immortality (contrarily to Vanya - or Aasla-Alphatia). Fred *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #39 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, February 1 1999 Volume 1999 : Number 040 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Couple of Elven Questions Re: [MYSTARA] - Couple of Elven Questions [MYSTARA] - Monster Stats/Description: Abelaat [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Predator & Prey Re: [MYSTARA] - Monster Stats/Description: Abelaat Re: [MYSTARA] - Couple of Elven Questions Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML RE: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML [MYSTARA] - Malachie du Marais Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML ---------------------------------------------------------------------- Date: Sun, 31 Jan 1999 19:07:05 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Karameikos: Kingdom Of Adventure This is a must have to me. i dont have the GAZ yet, but will in a few weeks. So I dont know the difference If that helps any *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 19:26:59 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 1/31/99 7:02:28 AM Central Standard Time, Arminath@aol.com writes: << Uh-oh, didn't we just go through the "Elves as a magical race" debate? >> Yup...i just thought I would give something to those that play AD&D.....no sweat...its ok. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 20:36:28 EST From: Mystaros@aol.com Subject: Re: [MYSTARA] - Couple of Elven Questions In a message dated 99-01-31 15:16:02 EST, valerya@hotmail.com writes: << 2) James Mishler's Elven Languages mentions a language called "Londryl," related to Vyalia and Meditor/Verdier. Are the Londryl a clan? Who speaks this language? Thanks in advance, Jenn >> The Londryl are the Elves of Haven, in my almanac entry for my campaign's version of Haven, which is available on Shawn's site... Has that Elven Languages post been placed on a web site? Can't recall seeing it for quite some time... Mystaros *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 18:00:49 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - Couple of Elven Questions Mystaros wrote: >The Londryl are the Elves of Haven, in my almanac entry for my campaign's >version of Haven, which is available on Shawn's site... >Has that Elven Languages post been placed on a web site? Can't recall seeing >it for quite some time... I got it at Shawn's site. Thanks for the info, Jenn ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 21:53:03 -0500 From: technoir Subject: [MYSTARA] - Monster Stats/Description: Abelaat Hi there. I'm running a Mystaran campaign, and am looking to design a series of modules based as a sequel to the Penhaligon Trilogy. In that regard, I am wondering if anyone has a good descriptive set of stats for the abelaat, the fiendish creatures who were such wonderfully destructive beasties in the books. Also, any information anyone has compiled or written on the Order of the Three Suns (the knighthood of the Castle of the Three Suns in Penhaligon) would be greatly appreciated.... Many thanks. Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:01:48 EST From: Nurvel@aol.com Subject: [MYSTARA] - Question about Voyage of Princess Ark Isnt the Champions of Mystara Box Set all of the Princess Ark stuff....??????? And does it include alot of good maps.. ???? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:03:50 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 1/31/99 8:46:32 AM Central Standard Time, rmunch@easynet.co.uk writes: << Arent elves powerful enough in AD&D already??? :) >> They are more powerful in OD&D then in AD&D..... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:06:20 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML In a message dated 1/31/99 1:22:14 PM Central Standard Time, malacoda@lesbois.com writes: << There is no seperate list for Mystara under AD&D rules. This list covers that already. >> OK..then...didnt know..someone told me go to an AD&D one....... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:13:43 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Predator & Prey In a message dated 1/31/99 4:14:53 PM Central Standard Time, mmontola@cc.hut.fi writes: << Nice dual-classer -idea, btw. Can also be used the other way round. Dual-classing is the only thing I regret not playing AD&D. It is nice. Multi-classing, however, is rather boring. Oh, there is another; the Bard. Tis nice also. >> Multi-classing is cool. It is virtually the same as some of the OD&D classes..like elf...except that you have to sets of xp....the gamemaster could just combine them if he wanted to create....in essence, one class. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:17:16 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Monster Stats/Description: Abelaat In a message dated 1/31/99 8:45:11 PM Central Standard Time, great_skeeve@clo.com writes: << Hi there. I'm running a Mystaran campaign, and am looking to design a series of modules based as a sequel to the Penhaligon Trilogy. In that regard, I am wondering if anyone has a good descriptive set of stats for the abelaat, the fiendish creatures who were such wonderfully destructive beasties in the books. Also, any information anyone has compiled or written on the Order of the Three Suns (the knighthood of the Castle of the Three Suns in Penhaligon) would be greatly appreciated.... Many thanks. Rob >> The stats for these might be in the Outer Planes compendium......If you dont find any...i will post them for you when i get my book back...... Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 22:54:12 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Couple of Elven Questions In a message dated 1999-01-31 15:16:01 Eastern Standard Time, valerya@hotmail.com writes: > 1) What can anyone tell me (briefly) of the Hatwa? As I recall, they were a Davanian clan of elves who were forced by circumstances to merge with a local clan of ogres. The result of this merging was a new race called the N'djatwa, as detailed in an early episode of the Princess Ark series. If you want more detailed information, let me know and I will try to dig up that ancient issue of Dragon magazine. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 23:41:21 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark On Sun, 31 Jan 1999 Nurvel@aol.com wrote: > Isnt the Champions of Mystara Box Set all of the Princess Ark stuff....??????? > And does it include alot of good maps.. > ???? Not all, sadly.. But it does have maps of the great waste and the serpent peninsula. I WISH TO GOD that they had made a full PA boxed set for D&D. wasn't there someone who typed up all the articles/roolz for the D&D savage coast? Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 23:42:35 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Sun, 31 Jan 1999 Nurvel@aol.com wrote: > OK..then...didnt know..someone told me go to an AD&D one....... Mystara, in spirit, is not an AD&D place. There are a whole lot of us who use the oD&D rule system, some with heavy variation, some with less. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 23:17:42 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML SteelAngel meandered fecklessly... > On Sun, 31 Jan 1999 Nurvel@aol.com wrote: > > > OK..then...didnt know..someone told me go to an AD&D one....... > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > use the oD&D rule system, some with heavy variation, some with less. So what your saying here is that anyone that uses AD&D to run Mystara is running a fundamentally inferior campaign in terms of "spirit"? Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:24:36 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > use the oD&D rule system, some with heavy variation, some with less. > gee... wonder why the 2edn AD&D Mystara packages didn't do that well??? :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 14:27:08 +0800 From: Murphy Jason Subject: RE: [MYSTARA] - How do i sign up for the AD&D MML Grinning I get the feeling leroy is trawling for a flame war. Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 -----Original Message----- From: Leroy Van Camp III [SMTP:malacoda@lesbois.com] Sent: Monday, February 01, 1999 2:18 PM To: mystara-l@MPGN.COM Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML SteelAngel meandered fecklessly... > On Sun, 31 Jan 1999 Nurvel@aol.com wrote: > > > OK..then...didnt know..someone told me go to an AD&D one....... > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > use the oD&D rule system, some with heavy variation, some with less. So what your saying here is that anyone that uses AD&D to run Mystara is running a fundamentally inferior campaign in terms of "spirit"? Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:43:05 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML > > > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > > use the oD&D rule system, some with heavy variation, some with less. > > So what your saying here is that anyone that uses AD&D to > run Mystara is running a fundamentally inferior campaign in terms > of "spirit"? > And here we arrive at the root of the dilemma for saving or returning to the shelves Mystara/Ur/Urth/Known World. Are the AD&D rules, especially the holdovers from the era of Gygaxhawk er I mean Greyhawk 1st edition, the ONLY AD&D in any case? What about the original Blackmoor pamphlet? D&D itself always had the cool addendum or end comment in its books, "use what you want". Mystara is a great setting and a brilliantly conceived world. I mean I have even run it using Runequest rules and Tunnels and Trolls rules. The rules from AD&D that are obstructive to the "flavour" of Mystara are really the ones that remove xp levels for races and impose instead level limits of existing classes, and the quiet fading away of the Monk, Druid and Ranger in their original forms. But still, don't let rules get in the way of the world. Some of the best stuff for Mystara "violates exisiting rules" as they were before the addition - some of the Alphatia stuff required a whole section of new spells. Mystara has a consistent and detailed world, clearly defined goals for players and DMs, and a lovely set of monsters and colourful landscapes. Its inherent superiority to the worlds of AD&D [ Greyhawk (which is imitative, shall we say, of the Known World), Athas (as published, inconsistency raised to an art form) and of course Forgotten Realms (The amazing variable levels, the elimination of the Assassins by Ao - or was it the TSR marketing department, Elminster, the vague maps that have firmed up at last only to be rehashed inaccurately, etc.etc.) ] makes Mystara a wonderful destination for a group of adventurers, and we should adapt every scrap of AD&D to it that we can. And 95% of AD&D is totally useable in Mystara as is - where D&D is superior is in the clear and steady progressions of powers and abilities, its skills - which it had first before AD&D v1.5 aka 2edn AD&D - and in its spirit, which makes players want to play. Hostility to AD&D is a losing proposition. And it's historical now. The main thing is to keep using Mystara, argue about it, enjoy it, strike sparks and keep the flame burning thereby. - - Jonathan "No man has met God; yet any man can tell you what He looks like." - Afghani proverb *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 31 Jan 1999 23:57:31 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Jonathan Nolan, Barrister & Solicitor, FTIA meandered fecklessly... > Mystara has a consistent and detailed world, clearly defined goals for > players and DMs, and a lovely set of monsters and colourful landscapes. > Its inherent superiority to the worlds of AD&D Inherent? As in "not just one person's opinion"? [ Greyhawk (which is > imitative, shall we say, of the Known World), Considering Greyhawk preceded the Known World, that would be a neat trick. > And 95% of AD&D is > totally useable in Mystara as is - > where D&D is superior is in the clear > and steady progressions of powers and abilities, its skills - And a comparitive example of this would be... Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:20:09 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Sun, 31 Jan 1999, Leroy Van Camp III wrote: > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > > use the oD&D rule system, some with heavy variation, some with less. > > So what your saying here is that anyone that uses AD&D to > run Mystara is running a fundamentally inferior campaign in terms > of "spirit"? Oi, not quite, I don't want to start a war on this. I meant to say that the Mystara list is more of a haven for Mystara stuff and oD&D chat, not general AD&D rules lawyering. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:44:06 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML In a message dated 2/1/99 12:25:38 AM Central Standard Time, geckoes@ozemail.com.au writes: << gee... wonder why the 2edn AD&D Mystara packages didn't do that well??? :) >> uh..hello..Mystara as a whole didnt do as well as they wanted *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:50:46 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Sun, 31 Jan 1999, Leroy Van Camp III wrote: > > And 95% of AD&D is > totally useable in Mystara as is - > > where D&D is superior is in the clear > > and steady progressions of powers and abilities, its skills - > > And a comparitive example of this would be... D&D has an open ended skills system, and a much more logical system for ability scores (mortal max of 18 period). D&D is more of a framework of a rpg. You aren't limited by the 50000 supplements. D&D doesn't try to toss mutually independant game worlds into one multiverse. D&D has a more coherent multiverse with an infinite number of parallel dimensions. D&D immortals can kick AD&D gods' butts. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:57:11 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999 Nurvel@aol.com wrote: > uh..hello..Mystara as a whole didnt do as well as they wanted Mystara and D&D did better than you think. Ask Bruce. TSR was panicking and dropped even relatively good selling lines to concentrate on the major sellers - FR and etc. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 09:00:44 +0100 From: Ezio Pignatelli Subject: [MYSTARA] - Malachie du Marais I am re/sending it, something went wrong > > I am trying to collect all the info available on this subject. > I own: X2 (Castle of Amber); PC4; Joshuan Almanac. > > I was puzzled by the difference in hp between the first and the last one. > According to X2, he had 24 hp when he was 10 level, and got an astonighing > 43 at level 11. > > One possibility is that the constitution bonus was only considered after > X2, thus moving the 24 hp to a nicer 33. Any other reference? > > Also, notice that from the land of mist his enemy sephora gained 6 levels > (14 to 20) while he was stucked to level 10 in year 1000 AC: I solved the > problem asdsuming that he moved from NM level in werewolf to WWO 9 in AC > 1000, which is quite the same. > > My player are just going to confront him in X2, so I am quite worried > about how strong he really is... > > Ezio Pignatelli - Dipartimento di Astronomia - Padova > Tel: +39-49-8293459 - Fax: +39-49-8759840 > mailto:pignatelli@pd.astro.it http://leda.pd.astro.it/~epignat > -- - -- Ezio Pignatelli - Dipartimento di Astronomia - Padova Tel: +39-49-8293459 - Fax: +39-49-8759840 mailto:pignatelli@pd.astro.it http://leda.pd.astro.it/~epignat - -- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:09:26 -0600 From: "Tim" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML From: SteelAngel >D&D is more of a framework of a rpg. You aren't limited by the 50000 >supplements. Um, what are you saying here? Even if you have the Rules Cyclopedia you still don't get *all* the rules of D&D. Not that you need them but you don't need them in AD&D either. >D&D doesn't try to toss mutually independant game worlds into one >multiverse. Of course not. There was only one world created for D&D so there is no such thing as independent game worlds for D&D. There's only one :) >D&D has a more coherent multiverse with an infinite number of parallel >dimensions. I'm not happy with AD&D multiverse. It has problems. But I don't like D&D either. It has problems. >D&D immortals can kick AD&D gods' butts. Need proof on this one ;> Mystara's biggest problem with Immortals is whenever they wanted a war god for a different nation they didn't bother to try and use one that existed already. They just created a new one. It was only later they started making use of the same Immortal known as different names. At the moment, there's probably at least one Immortal for every being on Mystara. So, if you're saying they could beat AD&D gods by overcoming them by numbers, then you're right :) I still think Immortals should have been shown to have intelligence higher than 3 though. Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:12:43 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara ><< Arent elves powerful enough in AD&D already??? :) >> >They are more powerful in OD&D then in AD&D..... Mmm. I suppose. Havnt played OD&D for a long time, but as I recall the level limit really bites with OD&D elves, whereas the AD&D level limits are pretty well irrelevant. It just seems that horrifically multiclassed elves/half elves are All Too Common in AD&D. Humans hardly ever get played because - they are just too weak... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 02:13:34 -0600 From: "Tim" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML From: SteelAngel >Mystara and D&D did better than you think. Ask Bruce. TSR was panicking >and dropped even relatively good selling lines to concentrate on the major >sellers - FR and etc. I'm not doubting Bruce but didn't he say old TSR's left hand never knew what the right was doing, too? If the confusion was that high, how can anyone say support of FR was the reason for the death of Mystara/D&D and be completely sure? Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:16:01 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML - --- > gee... wonder why the 2edn AD&D Mystara packages didn't do that well??? >:) Well, they did where I live. Took me ages to get G:KoM cause it was sold out all the time. (Partly due to the small numbers that TSR was shipping). Still, did a lot better than the Fifth Age DL stuff. That just Would Not Sell - in the end the shop owner got rid of it at half price. It was sitting there for so long the box was faded... :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #40 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, February 1 1999 Volume 1999 : Number 041 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Malachie du Marais Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - How do i sign up for the AD&D MML Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Campaign poll ---------------------------------------------------------------------- Date: Mon, 1 Feb 1999 02:20:29 -0600 From: "Tim" Subject: Re: [MYSTARA] - Elves for AD&D Mystara From: Rob >It just seems that horrifically multiclassed elves/half elves are All Too >Common in AD&D. Humans hardly ever get played because - they are just too >weak... Looks like I'm disagreeing with everyone tonight :) I know many people that play humans. They're the race I play mostly myself. Why? Because they are the ultimate munchkin race. They can reach the highest levels possible, can dual class, and if you use Player's Options they can have benefits reserved for those races like elves. There's not another race that can complete with humans. The others may look nice at low levels but their appeal wanes as you get into the higher levels. Think of the strongest NPCs in any setting and chances are they are human. Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:25:19 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >D&D is more of a framework of a rpg. You aren't limited by the 50000 >supplements. AD&D is pretty much modular. You can play just with the PHB and DMG, or you can use the whole slew. Use what you want! >D&D doesn't try to toss mutually independant game worlds into one >multiverse. I thought that was pretty kewl. It suits our purposes though, as we have three different DMs, three different settings, and the campaigns do touch on each other briefly. Still, again, if you dont like it, it hardly matters. IMC Mystaraspace is hostile to spelljammers (no air...) ans the Immortals keep planar contact to minimum. So, in short, it makes no real difference, unless I want the PCs to go planehopping or whatever. >D&D has a more coherent multiverse with an infinite number of parallel >dimensions. Well, the AD&D multiverse is basically the D&D one, with a few tack ons. The tack ons namely being the Outer Planes. The Ethereal and, I believe, the Astral in AD&D both hold an infinite amount of pocket universes (demiplanes) which are very like the OD&D Outer Planes. So I cant see why you cant have both coexisting. Again, as the DM controls the campaign, does it really matter what Truth is Out There? >D&D immortals can kick AD&D gods' butts. :) I really disliked the Immortals at first, but I have warmed to them. Having Immortals rather than Gods really brings out the history of Mystara, they serve as a link to the past. Which is cool. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:54:53 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >Need proof on this one ;> Mystara's biggest problem with Immortals is >whenever they wanted a war god for a different nation they didn't bother >to try and use one that existed already. They just created a new one. >It was only later they started making use of the same Immortal known as >different names. At the moment, there's probably at least one Immortal >for every being on Mystara. True, but Immortals arent really based on sphere of influence like AD&D Gods are. Immortals are usually patrons of their country. Basically each country has produced a couple of Immortals in their history, and they watch over their homeland. There isnt really a war Immortal - there are lots of different Immortals with an interest in war (all these great mortal generals now ascended), but they are more patrons of their nations than patrons of war. IMHO... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:58:44 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >Looks like I'm disagreeing with everyone tonight :) I know many people >that play humans. They're the race I play mostly myself. Why? Because >they are the ultimate munchkin race. They can reach the highest levels >possible, can dual class, and if you use Player's Options they can have >benefits reserved for those races like elves. There's not another race >that can complete with humans. The others may look nice at low levels >but their appeal wanes as you get into the higher levels. Think of the >strongest NPCs in any setting and chances are they are human. Well, the settings are generally human, so weight of numbers prevail... The AD&D level limits dont really bite though. An elf can get to Level 15 as a mage, thats more than adequate. He can get to Level 18 if you use the rule in the DMG for level limit mods. And personally, I think a level 15 mage /12 fighter elf is the equal, if not the superior, of a 20th level mage. Certainly if they were all together in an adventuring party, the elf would be more active. Its true that multiclassed characters start to drastically fall back around level 10-12 because of the immense amount of xp needed - but few campaigns actually go past that level... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 04:10:37 -0500 From: Jerry Hovenanian Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML "Jonathan Nolan, Barrister & Solicitor, FTIA" wrote: > > > > > > Mystara, in spirit, is not an AD&D place. There are a whole lot of us who > > > use the oD&D rule system, some with heavy variation, some with less. > > > > So what your saying here is that anyone that uses AD&D to > > run Mystara is running a fundamentally inferior campaign in terms > > of "spirit"? > > > > And here we arrive at the root of the dilemma for saving or returning > to the shelves Mystara/Ur/Urth/Known World. > > Are the AD&D rules, especially the holdovers from the era of Gygaxhawk er > I mean Greyhawk 1st edition, the ONLY AD&D in any case? What about the > original Blackmoor pamphlet? > D&D itself always had the cool addendum or end comment in its books, "use what > you want". IMO all RPGs are like that. I now play a game that resembles AD&D as much as AD&D resembles OD&D....MANY house rules. > Mystara has a consistent and detailed world, clearly defined goals for > players and DMs, and a lovely set of monsters and colourful landscapes. > Its inherent superiority to the worlds of AD&D [ Greyhawk (which is > imitative, shall we say, of the Known World) Greyhawk came first. > Athas (as published, inconsistency raised to an art form) One of the best settings for real roleplayers...you can make getting water an adventure and is one of the most original concept in a FRPG. > and of course Forgotten Realms (The amazing variable levels, the elimination of > the Assassins by Ao - or was it the TSR marketing department, Elminster, the > vague maps > that have firmed up at last only to be rehashed inaccurately, etc.etc.) ] The Realms are a grand campaign setting suited for all levels of play....1st - whatever. > makes Mystara a wonderful destination for a group of adventurers Well I can agree with you on this. I don't mind you bashing AD&D rules...I have done this myself...but this is not the place to debate AD&D settings. Take that to the general AD&D list. Mystara is my favorite setting.... Planescape is a very close second. OD&D has some good aspects as does AD&D....but whatever system you play...When you gather with friends for a few hours of enjoyment....When you create something totally new to detail the world...When Immortals tamper in the world...When great armies collide to change the world...AND when great heroes raise their swords and spells to beat the odds and vanquish the forces darkness...you, under any rules, honor the Spirit of Mystara. Jerry Hovenanian *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 11:12:33 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Malachie du Marais > > I am trying to collect all the info available on this subject. > > I was puzzled by the difference in hp between the first and the last one. > > According to X2, he had 24 hp when he was 10 level, and got an astonighing > > 43 at level 11. Combat stats are pretty well indifferent to me, but if _you_ want: In Principalities of Glantri (1000AC, after X2), he is Baron of Morlay, and his given stats are (M10, St16, In16, Wi9, Dx17, Co15, Ch13 AL Chaotic). Also is mentioned that he's an Glantrian Alchemist of third circle (pretty indifferent). In Kingdom of Magic, he is (1013AC) Prince of Morlay-Malinbois, and stats are (AD&D) something like (M11, St16, Dx17, Cn15, In16, Wi9, Ch13 Al CG; 43hp). And pretty ordinary WWolf-stats, though he retains spellcasting ability. > > My player are just going to confront him in X2, so I am quite worried > > about how strong he really is... Hey, don't kill him, please? :) Rather nice guy, IMO. (What is his role in X2, btw?) - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 04:17:16 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Tim wrote: > Um, what are you saying here? Even if you have the Rules Cyclopedia you > still don't get *all* the rules of D&D. Not that you need them but you > don't need them in AD&D either. I paid $15 for my copy of the RC, and I got everything. DM info, Players info, and a bit of campaign background. I'd have to spend twice or more of that in order to get all the info for AD&D. Even 1st edition had seperate rulebooks. > Of course not. There was only one world created for D&D so there is no > such thing as independent game worlds for D&D. There's only one :) Yep. But it is possible to create completely new gameworlds without the restriction of those silly and unscientific crystal spheres. D&D game science is more realistic too, IMHO. > I'm not happy with AD&D multiverse. It has problems. But I don't like > D&D either. It has problems. How so? Multiverse contains a near infinite number of planes (universes) a plane is not nessecarly universe size. one particular conglomeration of planes is the 4 elemental planes, prime, astral and ethereal. This is just one of many such planar conglomerations. The prime has a special place in that most immortals are created there. Alternate dimensions sit above and below the main mystaran dimension. Think of it like a stack of plates. Other dimensions have vastly different properties. One particular dimension is the AD&D game dimension. That's how I see it :) > for every being on Mystara. So, if you're saying they could beat AD&D > gods by overcoming them by numbers, then you're right :) I still think > Immortals should have been shown to have intelligence higher than 3 > though. Bah. Immortals are not omnicient, and I'd definitely say that the events of WoTI show that rather well. However, one must remember that they were mortals once. Even AD&D gods have thier wars. Look at the silly elven creation myth from CBE. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 04:18:51 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Tim wrote: > I'm not doubting Bruce but didn't he say old TSR's left hand never knew > what the right was doing, too? If the confusion was that high, how can > anyone say support of FR was the reason for the death of Mystara/D&D and > be completely sure? I'm not completely sure, but my theory was that in the panic of the "last days" everything but the big name stuff went away. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 04:24:15 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Rob wrote: > Well, the AD&D multiverse is basically the D&D one, with a few tack ons. > The tack ons namely being the Outer Planes. The D&D multiverse has outer planes. And IMHO, a much better planar scheme than the planescape setting, which seems contrived. > So I cant see why you cant have both coexisting. Again, as the DM controls > the campaign, does it really matter what Truth is Out There? That's a kind of cop out answer. In this arguement, I'm not considering house rules or variants. We're comparing rules and settings, so what is in the book counts more than what the DM does. Because if we considered that, then neither oD&D, or AD&D would be worthy of some of the campaign variants I have played. > Having Immortals rather than Gods really brings out the history of Mystara, > they serve as a link to the past. > Which is cool. Very! Ethan - 4:30 AM. Physics. Hyperconfluent Geometries. ... need sleeeeeeeeep.. - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 04:32:23 -0500 From: Jerry Hovenanian Subject: Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll Rob wrote: > >b) why didn't Hule just erase the baronies and annexe the coast > > - At least this ties it in with the KW etc. > > Well,allegedly because if Hule did they would lose all their naval assets. > And probably y ports too. > > Whether you consider this sufficient deterrent or not I dont know > (personally that seems a bit thin), but also apparently Hule has already > attacked, and been beaten off (or so it sez in the RS box). In TRW you the Jappanise when for a KO of the USA in WW II by tring to kill the Pacific Fleet and the defeat of the Spanish Armada is why England was not invaded. Other than marching troops across or under the Plane of Fire, their navy is the only way to get troops to Sind. - -- Jerry Hovenanian clumsydwarf@hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 20:44:16 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Re: Greyhawk coming first, I am referring to the Greyhawk imports and "patches" eg Blackmoor lifted AFTER both the Known World or whatever we call it AND Greyhawk were both bubbling along. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 06:25:15 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML In a message dated 2/1/99 1:51:42 AM Central Standard Time, eand@WPI.EDU writes: << D&D immortals can kick AD&D gods' butts. >> You know what though...I agree, but I use the immortals in my game.....not a difference.....i wouldnt play Immortal rules anyway..so....no biggy *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 06:27:52 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 2:16:12 AM Central Standard Time, rmunch@easynet.co.uk writes: << Mmm. I suppose. Havnt played OD&D for a long time, but as I recall the level limit really bites with OD&D elves, whereas the AD&D level limits are pretty well irrelevant. It just seems that horrifically multiclassed elves/half elves are All Too Common in AD&D. Humans hardly ever get played because - they are just too weak... Cheerz >> well i dont know about you but must people are fine with the fact that level limits are harder to reach.....but also in AD&D humans have NO level limits, as opposed to D&D being 36th level. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 12:43:03 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - Campaign poll On Fri, 29 Jan 1999, Markus Olavi Montola wrote: > Here's another poll! > > > 1. Where is your campaign based? I have two campaign, both paused for winter holidays. One is set in Rifllian, with PCs travelling in Karameikos and surrounding countries. The second is in the SC, Saragon being the base. Both campaigns use AD&D rules. > 2. What is the power-level? How many characters are there? KW Campaign 5 PCs and a recurrent NPC of levels 3-5 (Mostly elves and half-elves) SC Campaing 3 PCs of 3rd level > 3. How long has it been running? (Both in-game and off-game) KW: four years, both in and off-game, starting in 996AC SC: Only a few months for both > 4. Have you been in other major campaigns? A couple of other Mystara KW Campaigns, all of them with oD&D rules > 5. Other things about it My characters reach higher level quite slowly. That is due to high players turnover and short game sessions, but also to my (bad) experience with power playing. Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 06:49:46 -0500 From: Glen Sprigg Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark >Not all, sadly.. > >But it does have maps of the great waste and the serpent peninsula. I WISH >TO GOD that they had made a full PA boxed set for D&D. > >wasn't there someone who typed up all the articles/roolz for the D&D >savage coast? > Speaking. But WotC decided, in their infinite wisdom, that there would be no distribution of these articles to members of the Mystaran Mailing List. This despite Bruce (all hail!) Heard's endorsement (and the fact that he wanted a copy for himself). I still have them, but I can't give them to anyone. All my arguments and persuading went to naught. Sorry. Glen *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 12:31:24 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >The D&D multiverse has outer planes. And IMHO, a much better planar scheme >than the planescape setting, which seems contrived. Well, it is contrived. It is supposed to be a battle of Good/Law/Evil/Chaos after all. Which is in itself a bit contrived. >> So I cant see why you cant have both coexisting. Again, as the DM controls >> the campaign, does it really matter what Truth is Out There? > >That's a kind of cop out answer. Well, not really. What I'm saying is, does it really matter? >In this arguement, I'm not considering house rules or variants. We're >comparing rules and settings, so what is in the book counts more than what >the DM does. I cant think of any DN who never strays from the holy scripture. >> Having Immortals rather than Gods really brings out the history of Mystara, >> they serve as a link to the past. >> Which is cool. > >Very! Despite the rulz preferences (which, in the end of the day, are entirely irrelevant) I think we agree on most things of substance :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 12:33:50 -0000 From: "Rob" Subject: Re: RED CURSE Was: Re: [MYSTARA] - Campaign poll > In TRW you the Jappanise when for a KO of the USA in WW II by tring to kill >the Pacific Fleet and the defeat of the Spanish Armada is why England was not >invaded. Other than marching troops across or under the Plane of Fire, their >navy is the only way to get troops to Sind. Well, England (and the USA I suppose, on a grander scale) are both islands, so no navy = no attack. But part of Hule does more or less border Vilaverde, so the situation is a bit different. More like in WW2, is Hitler intimidated by the Allied naval power when he attacked France? No. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:22:14 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML i am beginning to wish i had not asked the question....I forgot that everything is a debate here :) Nurvel *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:22:19 -0600 From: "Tim" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML From: SteelAngel >I paid $15 for my copy of the RC, and I got everything. DM info, Players >info, and a bit of campaign background. > >I'd have to spend twice or more of that in order to get all the info for >AD&D. Even 1st edition had seperate rulebooks. Well, I've never understood why AD&D has to be in separate rule books. But at the same time, they did release a "Introduction to AD&D" box that had everything to play. I think that's what some of the things in the Karameikos set referred to. >But it is possible to create completely new gameworlds without the >restriction of those silly and unscientific crystal spheres. D&D game >science is more realistic too, IMHO. A little more scientific is like being a little bit pregnant. You either or are you're not :) >How so? I hate dimensions to start with. I don't care for them in the least and both systems has some form of them. And I'm not a fan of the idea that there are planes that are completely composed of earth or fire. This really makes me ill when I read a sun is really a portal to the plane of fire. That's all that jumps to mind. >Immortals are not omnicient, and I'd definitely say that the events of >WoTI show that rather well. However, one must remember that they were >mortals once. Even AD&D gods have thier wars. Look at the silly elven >creation myth from CBE. There's little difference to me between the gods and Immortals. Gods apparently aren't omnicient and some were once mortals. My trouble with the Immortals is they are created for each nation. Each continent, fine. But every 40 miles? But that's a flaw in Mystaran nations to me. Each one is set up like its own little world complete with its own gods. Add a new nation, you create a new pantheon. Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 15:26:04 +0100 (MET) From: DM Subject: Re: [MYSTARA] - Campaign poll Hi! Nice poll idea Markus! here's my bios... 1. Where is your campaign based? Three campaigns currently mastered: 1 = older one, in Norwold, but the PCs have traveled all around the world (except Skothar and western Davania) and the planes (current year AC 1011); 2 = middle one, in Ierendi, although PCs have already visited Darokin, Karameikos, Thyatis, Davania and Ochalea (current year AC 1003); 3 = younger one, in Darokin (current year AC 980) 2. What is the power-level? How many characters are there? 1 = six characters of Companion to Master level (average Xps: 3 millions) 2 = eight characters of name level (Expert) (average Xps: 250,000) 3 = five characters of 2nd level (Basic) (average Xps: 2,200) 3. How long has it been running? (Both in-game and off-game) 1 = it's five years and a half now off game, while in game they have been playing from AC 999 to AC 1011 (experiencing a three years temporal stasis during WotI because of Hel's intervention); 2 = three years off game, in game they've been playing from AC 1000 to the end of AC 1003 3 = only two months off game, in game they've only gone thru their first two adventures which encompassed one month in AC 980. 4. Have you been in other major campaigns? I am a CoC player (now at my fourth PC) and I've both mastered and played in another D&D campaign, my first one ever, which unfortunately ended because we parted our ways after the end of the high school. I've always been a DM at heart, even though I enjoy deeply playing Call of Cthulhu as hapless player. :) 5. Other things about it Well, the good side of having 3 campaigns running is that you can test different playing styles and tactics, enriching yourself. The bad side is that you have to spend a lot of time planning adventures and campaigns and the free moments are few and far between. Also, after so many adventures you run the risk of running out of ideas (and since I don't want to recycle any adventure -my three campaigns are all linked, so if a party plays X2, then the other two won't be playing that adventure again- it can happen...). Last thing: I've currently started a new campaign with my older group in Ravenloft... well, what can I say: I'm born DM :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #41 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, February 1 1999 Volume 1999 : Number 042 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Re: [MYSTARA] Immortals Re: [MYSTARA] - Malachie du Marais Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Monster Stats/Description: Abelaat [MYSTARA] - Campaign Poll Re: [MYSTARA] - Campaign poll Re: Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara [MYSTARA] - [IP] Saimpt Loup [MYSTARA] - Some Stuff: Vulcanian Timeline 6000BC - 500AC ---------------------------------------------------------------------- Date: Mon, 1 Feb 1999 09:58:27 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Re: [MYSTARA] Immortals In a message dated 1/31/99 4:22:26 PM Eastern Standard Time, malacoda@lesbois.com writes: << IMO the handing out of XP for creatures contributes to a combat mentality, >> have any warrior types IYC? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 10:03:18 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark In a message dated 1/31/99 10:03:43 PM Eastern Standard Time, Nurvel@aol.com writes: << Isnt the Champions of Mystara Box Set all of the Princess Ark stuff....??????? And does it include alot of good maps.. ???? >> It only compiled the log entries after a certain point, and I don't remember seeing the Savage Baronies in it anywhere. It was a setup for WotI, but gave alot of good info on places like Sind and the Great Plain of Fire.. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 10:20:12 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 6:29:02 AM Eastern Standard Time, Nurvel@aol.com writes: << well i dont know about you but must people are fine with the fact that level limits are harder to reach.....but also in AD&D humans have NO level limits, as opposed to D&D being 36th level. >> Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 08:24:17 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Re: [MYSTARA] Immortals Arminath@aol.com meandered fecklessly... > > << IMO the handing out of XP for > creatures contributes to a combat mentality, >> > > have any warrior types IYC? Yup. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 11:14:57 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Malachie du Marais In a message dated 99-02-01 04:14:23 EST, you write: << (What is his role in X2, btw?) >> Bad guy/monster. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 12:18:07 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark On Mon, 1 Feb 1999, Glen Sprigg wrote: > Speaking. But WotC decided, in their infinite wisdom, that there would be > no distribution of these articles to members of the Mystaran Mailing List. > This despite Bruce (all hail!) Heard's endorsement (and the fact that he > wanted a copy for himself). I still have them, but I can't give them to > anyone. All my arguments and persuading went to naught. Sorry. Hmm. This is an interesting problem that can't be solved for at least 20 years. (when copyright laws go out of effect for the PA articles) However.. there are always ways around things.. Off to the Bookshop! Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 12:21:07 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Tim wrote: > really makes me ill when I read a sun is really a portal to the plane of > fire. That's all that jumps to mind. In D&D, this isn't true :) > Each one is set up like its own little world complete with its own gods. > Add a new nation, you create a new pantheon. But that's not quite true. Immortals aren't gods - and every nation has a patron. It's like how Athens worshipped Athena, while only a few miles away, there was a city that worshipped Aphrodite. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:23:56 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Monster Stats/Description: Abelaat On Sun, 31 Jan 1999, technoir wrote: > Hi there. I'm running a Mystaran campaign, and am looking to design a > series of modules based as a sequel to the Penhaligon Trilogy. In that > regard, I am wondering if anyone has a good descriptive set of stats for > the abelaat, the fiendish creatures who were such wonderfully > destructive beasties in the books. Also, any information anyone has > compiled or written on the Order of the Three Suns (the knighthood of > the Castle of the Three Suns in Penhaligon) would be greatly > appreciated.... There is a description of the abelaat on Shawn STANleys homepage. Dont have the URL here now though.. I use the order of the 3 suns imc, though ive changed them a litle. The order was founded by Arturos Penhaligion. Its first accomplishment was the recovery of the Lance of Fortune, an artifact created by the Immortal Tyche. The order still serves Penhaligion. Knights of the order have to swear two oaths. 1) Obedience. Obedience to the residing lord of Penhaligion (Currently lady Arteris) 2) Poverty. The knights must donate all their property to the order. In return, the order provides equipment and weapons for them. Only the best knights in penhaligion are allowed to enter the order, although not all chose to. The champion of the order is allowed to use the Lance of Fortune, the magical lance, which according to legend Tyche directs into the wielders enemies. thats enough for now.. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 18:23:59 +0100 From: Ezio Pignatelli Subject: [MYSTARA] - Campaign Poll Here I am! > 1. Where is your campaign based? Started in Karameikos, then Darokin. Actually they are playing X2 (Castle of Amber), in the Land of mist, and are planning to move in Glantri for a while. > 2. What is the power-level? How many characters are there? Around 5th level. Number of character is changing, about 8 at a time, with a global number of 15. Only 1 character per player. > 3. How long has it been running? (Both in-game and off-game) Since 4 years now, 1 year in the game (1000 and half 1001 AC). Since most of us are working in the university, there are long non-playing periods when many of us (or just me) are out of Italy. > 4. Have you been in other major campaigns? Played one major campaign on regular basis (1+ game session per week) for 5 year, leading a thief from level 1 to level 16. About 6 players in the group. The campaign ended for me 6 years ago, when I changed town. > 5. Other things about it > Have a look at http://leda.pd.astro.it/~epignat/dnd/ - - - - Ezio Pignatelli - Dipartimento di Astronomia - Padova Tel: +39-49-8293459 - Fax: +39-49-8759840 mailto:pignatelli@pd.astro.it http://leda.pd.astro.it/~epignat - -- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:51:04 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Campaign poll On Fri, 29 Jan 1999, Markus Olavi Montola wrote: > Here's another poll! oki! > 1. Where is your campaign based? Penhaligion, Karameikos, AC1001 > 2. What is the power-level? How many characters are there? 3(4) characters at 100CP using GURPS which means that they are roughly 3rd level. One Knight, one Druid/Forest Mage, one Werewolf (and one Elf). > 3. How long has it been running? (Both in-game and off-game) 2 years (Both in and off game) > 4. Have you been in other major campaigns? yeah. If weŽre speaking strictly mystara here, one of the first games i ever tried was a D&D campaign which ended when we had conquered the known world, wished all our characteristics up to 18, married and had a bunch of kids and killed every chaotic NPC in Glantri. The thing ended when we were in the middle of our quests for immortality. We decided to quest individually, and that wasnt so funny, actually. My campaigns arent quite like this. enough for now. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 13:26:58 EST From: RocksHope@aol.com Subject: Re: Re: [MYSTARA] - Campaign poll 1. Where is your campaign based? Mystara, Known World. And I'm just a player, not the DM. (Solmyr's Mystara PBEM) 2. What is the power-level? How many characters are there? Well, I'm Stefan Karameikos. Last I checked, 16th level. Plus various Lts, etc :). Oh, several dozen or so characters. Most of them are cowardly, greedy thieves (some masquerade as lords, mages and priests, but I can see through their disguises..) But according to the newspaper (THE newspaper, the only true and complete source of information and knowledge!), I will soon control the Known World because I'm favored by the Immortals, so things should be fixed soon *grin*. 3. How long has it been running? (Both in-game and off-game) Wow, I don't remember. In-game time is almost 3 years. Off-game, bog, I try not to think about those kind of things... 4. Have you been in other major campaigns? I ran for Governor of Minnesota, but some wrestler beat me (just kidding). Once ran a major campaign set north-east of Hule. Loosely based on Warhammer Fantasy Roleplay's Empire. Those "barbarians" that are supposedly a major annoyance to Hule every now and then. Eventually the player characters led a major invasion of Hule that didn't get them very far. The north of Hule was lead by several high-level mages that had been "dominated" by the Master. There were eight of them in the north, running around stabbing each other in the back, so the PCs thought they would use the oppurtunity to jump into Hule. That's when they found out that they fought amongst themselves because they were pretty much their only competition. The only campaign of mine that has actually gone into the "high-level campaign" area. Mostly due to a small error of actually giving the PCs an actual Treasure Type C from a group of ogres. It snowballed from there. *sigh* But to answer the questions above for my own campaign (long dead..) 5 PCs: Three elves, a priest, and a mage. the mage spent at least half the campaign tied up by the untrusting elves and priest. eventually the mage took the place of one of the hulean "dominated" mages and got revenge on the other pcs. started first level, ended around 13th level. don't ask me why a party from the "barbarians" was three elves, a priest and a mage :). oh, btw, the priest was a priest of vanya. jokingly referred to by the player as Van Halen. (speaking of which, i really need to introduce that player to birthright..) time: about 2 years in-game. but most of the in-game time happened in the last quarter of off-game time, as the players took over domains. less than one school year off-game time. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 19:38:08 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, SteelAngel wrote: > On Mon, 1 Feb 1999, Tim wrote: > > > really makes me ill when I read a sun is really a portal to the plane of > > fire. That's all that jumps to mind. > > In D&D, this isn't true :) yup. At least for the HW sun. The other sun is weird too.. > > Each one is set up like its own little world complete with its own gods. > > Add a new nation, you create a new pantheon. > But that's not quite true. Immortals aren't gods - and every nation has a > patron. It's like how Athens worshipped Athena, while only a few miles > away, there was a city that worshipped Aphrodite. On the question of whether Immortals are god and vica verca: Its all a question of definitions. I think that the planet mystara is very unique, which is why so many immortals are conecerned with it. On other worlds in Mystaras Prima Plane, only a few immortals may be interested and involved in mortal affairs. The two main reasons for Mystaras importance is that Mystara has spawned so many Immortals (unlike other worlds, at least IMC) and secondly, there is the Radience. comments? Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 18:40:39 +0000 From: gordon@ucd.ie Subject: Re: [MYSTARA] - Campaign poll > Here's another poll! > 1. Where is your campaign based? a. Glantri b. Darokin mainly > > 2. What is the power-level? How many characters are there? a. High now, MU26, Th33, Elf 10M (3 characters) b. just above name level (most are 10) - 6 regular characters > 3. How long has it been running? (Both in-game and off-game) a. 1 and a half years real time, 4 years game time (999-1002AC) b. 1 year real time, 3 years game time (1000-1002AC) > 4. Have you been in other major campaigns? Yup,back in school had 3 longish campaigns; played the Immortals Fury with a bunch of Karameikans (~80 adventures) played a bunch of Glantrians (~40 adventures) and some Thyations (~60 adventures) and they all visited the hollow world, and were far too used to it by the end of the last campaign :) Ah for the days when I had time!! :) gordon Gordon McCormick, System Management UCD Computing Services,Belfield, Dublin 4 ph. +353 1 7062017 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 13:08:58 -0600 From: "Tim" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML From: SteelAngel >On Mon, 1 Feb 1999, Tim wrote: > >> really makes me ill when I read a sun is really a portal to the plane of >> fire. That's all that jumps to mind. > >In D&D, this isn't true :) The first time I ever heard a reference to this was in the Hollow World :) >> Each one is set up like its own little world complete with its own gods. >> Add a new nation, you create a new pantheon. > >But that's not quite true. Immortals aren't gods - and every nation has a >patron. It's like how Athens worshipped Athena, while only a few miles >away, there was a city that worshipped Aphrodite. Yes, but they belong to the same pantheon so there was a relationship. Those relationships are forged with the Immortals. Mystara's Immortals are more like the Greek and Norse pantheons. Usually separate and distinct unto themselves. That's fine and many like that. But it was one of the things that caused me to wander and find something that appealed to me more. Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 14:24:39 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Elves for AD&D Mystara On Mon, 1 Feb 1999 Arminath@aol.com wrote: > Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. Except if you're Elminster. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 14:24:39 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Elves for AD&D Mystara On Mon, 1 Feb 1999 Arminath@aol.com wrote: > Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. Except if you're Elminster. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 14:36:17 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Tim wrote: > The first time I ever heard a reference to this was in the Hollow World > :) Forgot about the Hollow world thingie. But then again, how else are you going to get a sun inside a planet? But for regular stars, calling them portals is just idiotic. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 13:39:58 -0600 From: "Tim" Subject: Re: [MYSTARA] - Elves for AD&D Mystara From: SteelAngel >On Mon, 1 Feb 1999 Arminath@aol.com wrote: > >> Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. > >Except if you're Elminster. Elminster is currently a 29th level mage :) Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 13:54:25 -0600 From: "Tim" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML From: SteelAngel >Forgot about the Hollow world thingie. But then again, how else are you >going to get a sun inside a planet? I dunno. Why not just call it a little sun? >But for regular stars, calling them portals is just idiotic. I feel the same about dimensions. That's why I don't see why they couldn't have just used other planets in Mystara's universe instead of the dimension gimmick. As to the idea of crystal spheres, that's something from Ancient Greece. Maybe idiotic now but no moreso that having a world on the back of a giant turtle (or whatever its called) :) Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 15:04:54 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Elves for AD&D Mystara On Mon, 1 Feb 1999, Tim wrote: > Elminster is currently a 29th level mage :) really? For some reason I rember hin being like 40th :) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:43:48 +0200 From: "Solmyr of the Azure Star" Subject: [MYSTARA] - [IP] Saimpt Loup Written by Agathokles - -------------- Saimpt Loup (The Night Hunter, The Cold) Lesser Power of Arborea, CN/Temporal of Thought, C PORTFOLIO: Mercy, hunger, destruction, night, winter, one who keeps the lupins strong by weeding out the sick and weak ALIASES: None DOMAIN: Arborea/Olympus/The Wolfwoods DATE OF ASCENSION: 112 AC SPONSOR: Korotiku ALLIES: Korotiku FOES: Yazak goblinoids pantheon. Saimpt Loup also sees with disfavor the rise of saimpt Clébard SYMBOL: A white wolf WAL: Any Saimpt Loup, whose mortal name is all but forgotten, was a hunter and rider in the plains north of modern Renardy. When he was young, his clan was attacked by the vanguard of the goblinoid horde that was going to invade the western Savage Coast. Saimpt Loup was the sole survivor. He was able to reach the other clans, and warn them of the imminent invasion. The lupins could barely withstand the strength of the goblinoid army, but Saimpt Loup managed to convince them to cooperate under his leadership (which wasn't an easy task, as the tribes were scattered and fiercely indipendent, and many lupins were not aware of the danger). He proved a good leader and a better fighter, preferring ambushes to open fight. The war ended when Saimpt Loup, with a single companion, reached the enemy camp, slew the Orc Warlord and his High Shaman and set fire to the tents. This deed completed the quest for immortality of Saimpt Loup, but he was wounded by poisoned arrows while escaping the burning ! camp. His body was never found, as Saimpt Renard gated him to Arborea before the death of his mortal body, and conferred him the gift of Immortality. The Church CLERGY: Priests, Beast Rider rangers CAL: Any WEAPONS: Short bow, short composite bow, horseman's flail, horseman's mace, horseman's pick, lance, spear, dagger, knife, saber ARMOR: Leather, studded leather, padded armor, shield (up to medium) MAJOR SPHERES: All, Animal, Chaos, Necromantic, Sun (reverse only), Weather MINOR SPHERES: Travellers, Plant GRANTED POWERS: Move Silently/Hide in Shadows as a Ranger of the same level BONUS PROFS: Riding (Dire Wolf or Lupasus), Survival (Plains) DOGMA: The eldest lupin Immortal, Saimpt Loup fosters the traditional values of tribal life. In contrast with Saimpt Clébard, he portrays the lupin hunter and raider of the steppes. Saimp Loup also encourages a "survival of the fittest" view of life. DAY-TO-DAY ACTIVITIES: For the followers of Saimpt Loup, hunting is a holy endeavour. They always look at themselves as hunters, even though they may follow other careers. When actuallly involved in hunting, they show respect for the hunted animal, as they know that its death is their life. Priests of Saimpt Loup are traditionally responsible for funeral rites (though the clergy of Saimpt Clébard is now contesting this role: Loup-worshippers also prefer the traditional burial in mounds, while the richer followers of Clébard now build family mausoleums, often decorated with marble sculptures). Many priests are travellers or hunters. IMPORTANT CEREMONIES/HOLY DAYS: Winter is the season dedicated to Saimpt Loup. He is celebrated on the first and last day of winter. MAJOR CENTERS OF WORSHIP: Saimpt Loup is worshipped mainly by the few nomad lupins. The only important established center of worship is Deauvais, as most priest prefer to hold ceremonies outside the towns. AFFILIATED ORDERS: Lupin Beast Riders are commonly associated with Saimpt Loup, though there isn't a formal knightly order. Lupin Beast Riders and Honorbound are often at odds, like their patron deities, and fights or duel between them are quite common. PRIESTLY VESTMENTS & ADVENTURING GARB: Priest of Saimpt Loup are nearly indistinguishable from common hunters or beast riders. However, they wear a small piece of white fur as their holy symbol. Loupite Spells Saimpt Loup's Flying Steed (Conjuration) Level: 4 Sphere: Animal, Summoning Range: 100' Components: Holy Symbol and see below Duration: 1 day/level Casting Time: 1 turn Area of Effect: Special Saving Throw: None This spell summons a large lupasus (minimum 3 Hit Points per HD) to serve as mount and companion for the priest. The lupasus is more intelligent then the average (Int 7), and serves the priest willingly, so that he can ride it even if he hasn't got the airborn riding proficiency (the lupasus will carry him, and it will also care that he does not fall, unless in combat or otherwise difficult situation, as in a storm). The component needed is the Holy Symbol, but the priest must also feed the lupasus for the time he keeps it. The lupasus can fight for the priest, but putting the beast into danger will almost certainly anger Saimpt Loup, so it is mostly used for transport. Notice that the lupasus is summoned from the Wolfwood, so the summoning never fails (as can happen with Animal Summoning spells). ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 15:26:57 -0500 (EST) From: SteelAngel Subject: [MYSTARA] - Some Stuff: Vulcanian Timeline 6000BC - 500AC Big thanks to Bruce "My Personal God" Heard, Andrew "Cutheldrew" Theisen, and Geoff "Kick Butt" Gander, and Jeff "Wicked Cool" Daly for their posts to the MMB about Gnomish Earthshakers. I included the names and the spirit of some them into this timeline. This timeline also takes into account the existence of the Elvish City of Thimhallan - Detailed in my next mailing. I hope you like :) - -------------------------------------------------------------------------- BC 6000 Ordana creates the Elven race from the forest which she once called home. She shelters the young race until she is sure they can survive on their own. BC 5000 The Elves infancy is over. The forests of Sylvanyor are closed to them forever. The Elves create their first civilization in the forests of Evergrun. BC 4000 The Beagle crash-lands on Mystara. Blackmoor begins its technological dominancy. BC 3600 Ogdoban Treels actions destroy the Beagle. BC 3500 Blackmoor discovers the Southern Elves, and conducts intermittent trade and warfare with them. The Elven civilization flourishes with the Blackmoorian technology, and 4 clans of Elves move to Skothar to be closer to Blackmoor. Blackmoorian cities start to appear near Elven lands. Garal Glitterlode crates a race called the Ice Gnomes in the mountains in the extreme south of Vulcania. BC 3499 The City of Thimhallan is founded. BC 3436 The Elf-Prince Aetharion is born. BC 3000 Blackmoor experiments in high science destroy Blackmoor, and shift Mystaras axis. After the initial shock, the surviving elves abandon many of their cities and move northward to Grunland. Among the lost Elves is Aetharion. BC 2900 The Ice Gnomes migrate north to the Vulcanian March. Garal, fearing destruction of his race, takes a few clans and transplants them to what is now Rockhome, instills false memories in them, and hopes for the best. The Gnomes left in Vulcania learn much about Blackmoorian technology from the Elves. BC 2800 The Elven Seperatist movement gains speed. Illsundal takes many of the Elves with him to abandon Blackmoor altogether. BC 2600 The City of Thimhallans power source fails. Within months the populace is dead. The 4 remaining Elven scientists in the city seal themselves in stasis, waiting for warmer climes. BC 2500 The rest of the Elven civilizations are falling apart. A second separatist group leaves the lands. BC 2400 The Elven civilization is destroyed. The six Gnomish clans, Zarka, Drassar, Gemeiyr, Wotal, Skyras, and Snarta move into the remains of the ancient Elvish cities. BC 2000 - Aetharion reappears, but as a lich named Ektarmorag. (Blackmoorian for evil/distasteful) His kingdom borders on many Gnomish clan-lands, and his undead armies ravage the Gnomes. BC 1754 Clan Zarka is utterly wiped out in an assault by undead. The only survivors of the clan were the King, and some of his royal guard, who were attending an all-clan war meeting. King Borodar, in his grief, proposed the construction of 5 giant war machines that he called the Earthshakers. BC 1700 The War of the Earthshakers. In less than 50 years the five robots were completed. These five machines were to be each controlled by the five remaining clans of Gnomes, Clan Zarka banding with Clan Drassar. The Earthshakers were each designed differently, though they were all human shaped, and between 800-1200 feet tall. These massive devices succeeded in destroying Ektarmorag by collapsing his palace around him. Of the six clans represented in the battle, only four survived. King Borodar, sacrificed his Earthshaker to destroy Ektarmorag, costing the lives of the last of Clan Zarka and Clan Drassar. BC 1500 The four remaining Gnomish clans decide to split up and move north. The clanmasters draw lots to see which clans should stay together. In the end, Clan Gemeiyr and Clan Skyras took their Earthshakers and headed east, while the other two clans headed west. Clan Wotal and their Earthshaker disappear along with their clans relic. Clan Snarta settles down in the mountains of Brasol, after their Earthshaker breaks down. Clan Gemeyir settles in the Lost Valley. They use the parts from their earthshaker to build the great Gnomish city of Berren. Clan Skyras continues east, until they reach the Vulcanian peninsula. BC 1400 A schism arises in Clan Skyras. The Clan breaks apart into 3 factions, each faction tearing a slice from the original Earthshaker, and building their own. (These are the ancestors of the Klaump, Smaft, and Duhmweil clans) BC 1200 A large Tanagoro colony is founded on the tip of the Vulcanian Peninsula. Clan Snarta moves northward, out of the mountains, and into the Meghala Kimata Plains. BC 789 Clan Snarta integrates itself into Milenian Culture. BC 765 Three Alphatian Wizards crash land on the city of Thimhallan, and begin research. BC 700 Clan Snarta leaves Milenia, and heads back to Vulcania. BC 642 The Snartans, as they now call themselves, arive back at the Brasol range. They dismantle their ancient Earthshaker, and construct a new version, to found the Hoplite republic. BC 633 The School of Technomancy is founded in Thimhallan. BC 500 King Dorfin I "The Great" begins the Snartan conquest of Vulcania. BC 478 The "hoi gnomoioi" Snartan Troops roll through Vulcania, creating the Snartan Empire. BC 300 The city of Berren erupts in a civil war. Clan Gemeye (a the direct relatives of Clan Gemeyir) wars with the other clans of the city over the technology coming down from Thimhallan. Clan Gemeye leaves Berren, and moves up the mountain. The remaining clans stay in Berren, and shun technology, adopting a nature-oriented philosophy. BC 275 Clan Gemeye founds the School of Gnomish Invention in Thimhallan. The first graduate is a young gnome named Glimreen Gemeye (in BC 261) BC 262 Glimreen receives a dream from Garal Glitterlode. In the dream he sees a flying city of Gnomes. He immediately sets off with a few friends to the North. He is never seen alive again. AC 34 Zodiak Mentrix and Matoia Pendrax are denied Immortality. The College of Magic and Technology closes. AC 40 Serraine visits Thimhallan. A statue of Glimreen is placed in the Hall of Heroes in The Gnomish College. AC 84 The College of Magic and Technology opens and the Colleges of Thimhallan are assimilated into the Citadel. AC 120 A force of humanoid raiders attacks Berren. After 3 months of seige, the Gnomes call upon Thimhallan for help. Within hours the humanoid army is destroyed. AC 256 Emperor Harwin III is chosen as the Snartans "indivtali perfectii" His clone becomes the standard reproductive element among the Snartans. AC 477 The last free-born Snartan dies. Snarta is now one. - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #42 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, February 1 1999 Volume 1999 : Number 043 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: Monster Stats/Description: Abelaat [MYSTARA] - Some more Stuff: The city of Thimhallan. ---------------------------------------------------------------------- Date: Tue, 02 Feb 1999 07:31:15 +1100 From: stan Subject: [MYSTARA] - Re: Monster Stats/Description: Abelaat >Hi there. I'm running a Mystaran campaign, and am looking to design a >series of modules based as a sequel to the Penhaligon Trilogy. In that >regard, I am wondering if anyone has a good descriptive set of stats for >the abelaat, the fiendish creatures who were such wonderfully >destructive beasties in the books. Also, any information anyone has >compiled or written on the Order of the Three Suns (the knighthood of >the Castle of the Three Suns in Penhaligon) would be greatly >appreciated.... A set of stats has been sent to the mailing list previously, and since my homepage is the official homepage for collecting all that stuff you can find it there at this direct link http://www.geocities.com/TimesSquare/5304/abeelat.html stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 15:35:43 -0500 (EST) From: SteelAngel Subject: [MYSTARA] - Some more Stuff: The city of Thimhallan. Here's Thimhallan. The final version. Thimhallan image Location: The ruins of a Blackmoor Elvish city, atop mount Thimhall, the geographical center of the Gelom'arr (Diamond Ring) mountain range, Southeastern Davania. Area: Approximately 28 sq. miles (71.68 sq. km) Population: 70,000 permanent residents. 52% Human, 20% Elven, 17% Gnomish, 11% other races (Dragons, Nagpa, Tabi, Sphinx, N'djatwa etc.) Languages: Alphatian, Elvish (Blackmoor dialect), Gnomish (Serraine Dialect), various others. Coinage: All foreign coins, collected in payment for services, or collected from sale of items. Inter-Citadel economy is only barter. Taxes: None Government: City Council Industry: None Important Figures: Zodiak Mentrix, Matoia Pendrax. Notable Graduates: Glimreen Gemeye, Founder of Serraine, Class of 739 AY; Ferdynand Lillipot, creator of the Gargantoid and other devices, Class of 1980 AY; Edison, creator of the electric cooker, Class of 1934 AY. Flora and Fauna: In stark contrast to the frigid cold 20,000 ft. in the air, the summit of Mount Thimhall and The Citadel is a comfortable 76-80 F (36-40 C). The main plant life is composed of wild grasses that cover most of the ruined city, as well as sporadic trees growing on the sidewalks. Most vegetable and fruits are grown in hydroponics gardens. There is no indigenous animal life. History: The Citadel was founded over 1700 years ago by three expatriate Alphatian Wizards, Zodiak Mentrix, his brother, Rendaric Mentrix and their childhood friend, Matoia Pendrax. The three wizards had been inseperable since before they went to the Alphatian School of Magic. A few years after graduating, the three found themselves disillusioned with their zzonga-doped colleagues, and yearned for something more. The wizards commandeered a small airship, hoping to find a small island somewhere where they could study in peace away from the rigors and intrigue of Alphatia. A few months into their journey, the mages had traveled almost halfway around the planet, finding themselves floating over southern Davania. The dynamo aboard the ship gave out, sending the three plummeting to the ground. Quickly thinking, the group saved themselves, safely landing on the nearest mountaintop, but their ship was a total loss. A quick inspection of the mountain revealed to the three that something was not normal about this mountaintop. The surface was uncommonly flat for a mountain, and there seemed to be signs of civilization. Or maybe there was a civilization. The ruins of a great alien city could be seen through the mist that covered the mountain. It was like nothing that the wizards had ever seen. Huge steel and glass buildings, underground tunnels, walkways that seemed to float in the air. The city was an architectural marvel to them, but it had been curiously abandoned. Or was it? Over the next few months, the three wizards took to themselves the task of building their towers, and fixing much of the weather worn city. The mages quickly discovered a few strange devices scattered in the basements of buildings. The most prevalent was a form of heating device. The power needed to run these devices was enormous, however, and the Mages saw little practical application in using them. A bigger discovery for the Alphatians, were the previous inhabitants of the city. Huddled in buildings, in the tunnels, and sometimes in places called "Fallout Shelters" (In the Elvish tongue found all over the city), there were the corpses of nearly one hundred thousand elves who had frozen to death. Performing autopsies, and studying their clothing, the wizards determined that the elves seemed to have been caught off guard, unable to cope with a climate change, as if all the heaters stopped and couldn't be reactivated. Another interesting discovery was the fact that a large portion of the elves had metallic devices implanted into them, from steel limbs, to hearts, to even eyes and skulls! This whole city was, to the three, a wonder to behold. But there was more yet to come. In the dead center of the city was a building that was impenetrable to the wizards magics. For years they tried to open it's secrets, but failed. One day, by using a little ingenuity, and a few spells, Rendaric blasted open the main door to the building, and discovered a treasure trove. He had found, not only 4 living elves, encased in glass and steel boxes, but a huge emerald that was floating in some sort of device. The stone looked to him like the power source to some magical construct, and he immediately made reactivating it his pet project, while the other two tried to revive the elves. Rendaric's dealings with the stone revealed to him that it was actually an Artifact called Tribunus Stone. In mental communication with the stone, he figured out how to restart the city's power source, using itself as a conduit. When the final switch was aligned, the Stone suddenly stopped communcating, and the entire city sprang to life. In the buildings, lights flashed on, the heaters stared, and many thousands of devices that lay unknowable and dormant for thousands of years sprang to life as if they had never stopped. In the commotion and ruckus of the power up process, the four chambers, sealed for almost 4000 years popped open, and the elves inside sat wearily looking at the two mages who were shocked by the sudden activation of the devices. In talking with the leader of the elves, Derak Skye, the wizards learned all they needed to know about the city. The elves told about how their city, Thimhallan, was one of the grandest cities of all Evergrun, until Illsundal left, bringing with him the best and brightest of the elves. They talked about a human empire named Blackmoor, which blew itself, and, according to them, half the planet up. The called the odd magic in their city Technology, and they were the last keepers of it. When the Stone suddenly stopped working, they tried to get the citizens to evacuate, but failed. They sealed themselves away so that one day, if the Stone had ever turned on again, they would awaken, and rebuild Thimhallan. The elves were surprised to learn that the wizards came from the north, and that the world wasn't destroyed. They were also fascinated to learn that the wizards themselves were not from Mystara at all! The Elves began to work with the wizards to understand all of what Thimhallan had to offer. Thirty years after they landed, on Burymir 28, AY 367, all magic on Mystara failed. The wizards were ill prepared for this extremely rare occurrence. Three of the elves were killed when the building they were sleeping in collapsed, due to the failure of the spells that had been holding it together. Rendaric was in the power center when magic failed. The Stone pulsated and then went into critical overload, bathing the entire mountain in a green-blue light. The next day, Deraks and the wizards lives had been completely changed. The Stone returned to its sleep, quietly powering Thimhallan, but the effects of the overload were felt immediately. Rendaric was nowhere to be found. He had been driven insane by what he saw reflected in the crystal, and gated himself somewhere. The remaining survivors cleaned up the wreckage, and buried the bodies. A few months later, Matoia fell off of a building that she had been repairing. She landed headfirst on the ground, a bloody heap. Zodiak and Derak rushed to her, not only to find that she was alive, but she was walking around complaining of a headache. Zodiak and Derak rushed her to the hospital, where they checked her out. She was in perfect health. Not believing in Immortal interference, Zodiak wondered if the Stone had something to do with this. He performed some tests on himself, Matoia and Derak, and found that they all had total regenerative powers. It was impossible for them to die, though they would feel all the pain of being hurt. This revelation revitalized them all. Derak wanted to open a College of Technology, to rebuild Blackmoor. But after his years of failures in rebuilding technology (to his stunned surprise) he had almost given up. His new Immortality prompted him and the two wizards to build a Techo-magical Academy. Though purely technological devices could not be built or repaired without extreme difficulty, Zodiak and Matoia had succeeded in powering many devices using magic and technology Technomancy. Zodiak brought his findings to the Imperial court of Alphatia. The Emperor was interested, but would not fund the College in Alphatia. However, he did pledge that the graduating class of the Magical Academy for the next 10 years of his reign would be given the coice to continue their studies at the newly named Citadel. Unfortunately, the Emperor died 5 years later, and the flow of new pupils stopped. During those years though, pupils not only came from Alphatia. Derak wandered around the Milenian Empire, and many other lands, inviting students to come and witness the wonders of Technomancy. In its first 100 years of existence, the Citadel had a few thousand students, many who stayed to become professors, or left to practice elsewhere. In AY 440, Derak disappeared, and was never heard from again. Due to his departure, Matoia and Zodiak were left holding the reins of a school that taught something they didnt fully understand. Derak had always been the "answer-man" for their technological misunderstandings, and with him gone, they were at a loss. It was also during this time that the city of Thimhallan had started to become less of a college and more of a small society, with the children and grandchildren of the first Technomancers attending the College. Realizing that these new pupils were not getting the formal magical training needed to even understand the theory behind technomancy, The headmasters expanded their College to include a formal magical academy. Now known as the Thimhallan College of Magic and Technology, the school was ready to start anew. Thimhallan continued on this way for almost 500 years, with each class of students composed of mostly children of former students, and a small number of visiting mages, gnomes and others. But even though the racial stock was still mostly of Alphatian blood, the Milenian elements, as well as some of the other human races blood started to take their toll on the magical ability of the children. Where once, every child was capable of understanding and practicing technomancy, now, more and more did not possess the necessary magical ability to keep up. Not only this, but non-magical mundanes were being born! This posed a problem for the College. Not only was their student base shrinking, but also the population of the city had grown to huge levels that the dormitories could no longer handle. Many solutions were tried, but the final solution was to stop calling Thimhallan just a college. The major apartment buildings were opened up for families and full-fledged mages. Many Milenian scholars from the collapsing Milenian Empire came and took up residence in Thimhallan. In AY 950, expatriate Milenians founded the Colleges of Civil Engineering and Davanian History. The Library of Thimhallan was founded that same year with a modest collection of books and tomes brought by the Mienians, ans written by Thimhallans over the years. A few years later, Gnomes from the Lost Valley migrated to Thimhallan and founded the "Second Great College of Gnomish Invention, founded by Waterdown Breuhaha on the glorious day of the 23rd day of the spring season according to Materas motion", or The College of Gnomish Invention for short. Serraine visited Thimhallan in AY 1040, its first stop after launching permanently into the sky. The gnomes of Serraine donated a large bronze statue in honor of Glimreen Gemeye, the founder of Serraine, to his Alma Mater, and pledged to remain in close ties with the College. Zodiak and Matoia became Immortal in AY 1034, Zodiak in the Sphere of Time, and Matoia in the Sphere of Energy. However, their curse prevented them from fully achieving Immortal status. Utterly disheartened by their failure, they closed the College of Magic and Technology down for 50 years. During this time, it was if both mages had completely disappeared from the Multiverse, not even the Immortals knew where they were, or if they did, they werent telling. Suddenly, one day, both mages returned, and without a word, reopened the college. They wouldnt answer any questions as to their whereabouts, and to this day dont mention anything about their experiences. When the College was reopened, Zodiak incorporated the colleges of Thimhallan under one banner name, the Alphatian translation of the Elvish word "Thimhallan" The Citadel. Today, the Colleges are relatively unknown outside of Davania, due in the most part to the sinking of Alphatia. The admission rate is very slow, but constant year to year. A large number of applicants come from Serraine, which stops by twice a year for trade, and for student exchange programs. The Colleges: The Citadel is the general name for the collegiate institutions in Thimhallan. The College of Magic and Technomancy accepts most students, regardless of race, as long as they have some talent in magic and a flair for creativity. There are 6 "grades" of technomancy taught at the College. Apprentice, White Cross, Blue Star, Green Star, Black Star, and Technomancer. The Apprentice is the first grade at the College. All entrants are given this rank immediately, and many stay in it for years. The Apprentice learns magic, as would any student at the Alphatian School of Magic, with a heavy emphasis on Technology applications. Since this grade is given to even 36th level entrants, the students are grouped according to ability. Beginner Apprentices, usually sons and daughters of students or professors, spend around 12-14 years as an Apprentice, beginning when they are 5, bringing their level to 5-6. For name level entrants, the Apprentice level is only to show and prove their magical aptitude. Name level entrants (usually visiting mages, or recent graduates from the Alphatian or other Schools of Magic) are called Itinerant Apprentices, and usually spend only one or two months as Itinerants proving themselves worthy of the Technomantic College. The "Cross" and "Star" ranks are indicated by the color of the cross or 4-ponted star magically tattooed on the inner wrist. White Cross mages are the younger graduates from the Apprentice program. They serve mostly as student observers, and learn more advanced magical techniques. To graduate from White Cross, the student must create a purely magical item. To proceed further into the ranks at the Technomantic College, the student must apply for admittance, and show some aptitude toward Technomancy. Usually the acceptance rate for graduates is less than 20%. For students that are not accepted into the Technomancy program, the College of Magic offers advanced study, much like many other Magical colleges. The grades in the Magical College are denoted by the "cross" ranks: Blue Cross, Green Cross, and Black Cross. There is never any dishonor in not being accepted into the technomancy program, and many students forego that program in favor of pure magic. Upon acceptance into the Technomantic College, every student is given into the charge of an Academic Advisor, always a full Professor. The advisor watches the progress of the student, his grades, and his skills, and is a key voice in that student's promotions to a higher grade. Blue Star is the technomantic colleges progression from White Cross, and is also the level given directly to graduated Itinerant Apprentices. Blue Star mages begin to integrate technological devices into their magical items. They serve also as research helpers to higher level mages. Graduation to Green Star comes with the approval of the student's academic advisor. Green Stars shun magic altogether, and are not allowed learn any new spells during their tenure as a Green Star. In the Green Star years, The Fantasy Physics and other applicable skills are learned and applied. Exchanges to Serraine are optional, but usually well attended. The purpose of this rank is to learn that magic isn't everything to a technomancer. Graduation to Black Star comes with the approval of the student's academic advisor. Black Stars are the Research and teaching assistants to the Technomancy Professors. Their duties usually keep them cooped up inside the labs watching the undergraduates, or grading papers, or doing their own research. To graduate from Black Star to Technomancer, you have to build a fully functional Technomagical replica, or extension of a Blackmoor device, and then, present your project in front of the College itself at the Thimhallan Stadium. Technomancers usually stay at the Citadel, to do research, or teach. Their main focuses are replication of technology left behind by Blackmoor, and thus go for great lengths to acquire even broken artifacts. Technomancers no longer have to live in the dormitories, and most get uptown apartments near the Citadel itself. Technomancers have a special star on their inside wrist. The lower point extends the length of the forearm, almost to the inside of the elbow. This tattoo is permanent, and radiates a faint magical glow. Technomancers take years to produce. Even a 36th level Apprentice will have to go through Blue Star and up. At any given time, the composition of the Technomantic Colleges 700 member student body is 40% Apprentices, 20% White Star, 20% Blue Star, 10% Green Star, and 5% Black Star. As of AY 2015, there are 80 full Technomancer professors at the college, and 20 Technomancers in Research Professorships. In addition to the College of Magic and Technomancy, The Citadel boasts high quality programs in the College of Civil Engineering, Many Davanian archetects find the sheer size and construction quality of the city itself to be worth learning from. There is also the College of Davanian History, with exchange programs at the Great Library of Serraine. The College of Gnomish Invention is a relatively recent development at the Citadel. (It was founded in AY 985) The college is the second largest convocation of gnomish inventiveness on Mystara, behind Serraine. The gnomes of the Citadel are intrigued by the large mechanical constructs left over in the city, and use them as the basis for many a grand design. However, due to the large amounts of destruction left in the wake of gnomish genius, the college is sequestered in a very unused and undeveloped section of the mountaintop. Technology: The City of Thimhallan is an amazing place. There is easily enough room to cram the entire population of Thyatis City within its skyscrapers, but most of its buildings lay empty. Technological devices were a mainstay of the Elves who once inhabited Thimhallan, and thousands of examples can be found just about anywhere. Many of these devices have decayed with age, leaving few working models (usually kept at the Museum of Technology) , but some of the devices, primarily used indoors, or on the Elves themselves, are usually in working order. There is an elaborate device called a computron within each technomancer's apartment. These computrons are amazing devices. They usually come in 2 parts. One is a small elongated box,, about 6" by 12" by 6", usually black, or a light brownish gray with a few buttons on the front labeled in Elvish script. The second piece is a flat panel that looks like an empty picture frame. When the computron is turned on, the frame suddenly becomes a burst of color, and 3 dimensional illusions. The frame lies flat on the table, and an elaborate illusion is created, looking like a forest scene, or some other tranquil place. A number of floating illusionary cubes control the computron. When touched, these cubes open up, and the scene disappears, replaced by a set of artists tools, a blank page that copies what you say, or even a strange game that involves cards. Almost all computrons are the same. The panel and boxes are unbreakable. Owning a computron is the ultimate status symbol of a technomancer. If the Computron ever stops working, the owning technomancer will literally spend years to get it working again. Computrons are never sold outside of the Citadel. And if one is stolen, The Citadel and the owning mage will go to great lengths to get it back. Other interesting items are hover-carriers, flame-disks and other technologica described in the Hollow World boxed set. The major mode of transportation around Thimhallan is the network of zoom tubes under the city. Every large building at almost every street corner has a tube station. The actual tubes themselves are long nearly cylindrical tunnels in which large oblong metallic spheres travel. These spheres have 5 or 6 large windows and a door on each side, Seating capacity of about 50 people per 'car'. The tubes run automatically, but a pilot is needed in every car in case of emergency. There are 4 different networks, each denoted by a color (Red, blue, green, and orange) and each servicing certain stops in Thimhallan. There is a curious lack of native robotic life on the mountain. While the Computrons seem to be a local development (searches have never found one in any other elven ruins) The mountaintop is curiously free of the droids which are found, usually in pieces, all over Vulcania. According to Derak, the Thimhallans believed that having robotic servants would strip them of their love of life. So the Thimhallan council banned the building or import of robots into Thimhallan. Currently, the only robots in The Citadel are found as examples in the Museum. The Citadel has an elaborate defense system, consisting of an almost impenetrable energy shield that completely surrounds the city. There are also heavy Blackmoor lasers mounted on the tops of buildings, and in secret places on the streets, in case of invasion. These defenses have never been used in over 5000 years, and may actually not function as well as expected. The City: Image This map shows the major roads only. 1.The College of Magic and Technomancy 2.The College of Civil Engineering 3.The College of Gnomish Invention 4.The College of History 5.The Library of Thimhallan 6.The Museum of Technology 7.The Stone's "Temple" 8.Dormitories 9.Demonstration Arena 10.Research Park The City of Thimhallan is as close to a college town as can be found on Mystara. Every facet of life in the city is based around the colleges and upkeep of the city; there is no other industry. A large segment of the population of Thimhallan is of Alphatian descent, and as such, there is a large percentage of Magic users in the city. However, unlike Alphatia, there is not a distinction between mages and non-mages according to the law. All the basic governmental functions are controlled by the City Council of Thimhallan. This body consists of 30 members from all of the major guilds, as well as the department heads from all of the Colleges. The co-Presidents of the Council are Zodiak and Matoia, who control the tie-breaking vote. The City Council is in charge of the Thimhallan Police-Guard, as well as the major utilities that keep Thimhallan running. Thimhallans Judiciary Board handles all disputes and judges all crimes. The board is a 5-member panel who listens to each side of the argument, and each member casts one vote toward the verdict. Much like Alphatian courtrooms, ESP spells and the like are used to validate each witness, defendant, and plaintiff. The folk who make up the bulk of the citizenry of Thimhallan belong to the many guilds that keep the city running. The largest guild is the Hydroponics Guild, which takes care of running the hydroponics gardens and greenhouses that provide the city with food. Other major guilds include the Zoom Tube Operators Guild, the Window Washers Guild and the Librarians Guild. Laws of note: Zodiak and Matoia are revered as saints. Their word is law, and no one who values living goes against it. Laws in the Citadel are stern but fair. Zodiak and Matoia do not want technology to proliferate unrestricted. They know too well what happened to Blackmoor and from their own experience what Technology can do. Here are some examples: Sale of Original Blackmoor Technology: Feeblemind, then exile on pain of death. Sale of Unlicensed Technomantic Materials: The seller has to retrieve the item by way of a geas, then Feebleminded Imprisonment. Conspiracy to sell same: Loss of credits at the Academy. If an Apprentice, removal from the Citadel. The sale of technomantic materials (parts, tech boards, etc.) is strictly regulated. All sales are arranged and meticulous records are kept. Technomantic devices are not as closely monitored, since even a thorough inspection by anyone but a technomancer would reveal only complex magical bindings, and devices of unknown use and origin. Other laws are similar to Alphatian laws for mages. DM's Notes: Over the past thousand years, madness has crept slowly into Matoia and Zodiak. Possibly because of their curse, and the fact that despite their best efforts, no Immortal could sponsor them to Immortality. Matoia completed the path of the Paragon in AY 1034; but when her patron created an Immortal body, her soul rejected it. By no magics known to any Hierarch, could she be saved from her mortal state. That same year, Zodiak was stifled for the same reasons, his patron could not create an manifestation form for him either. The failure was horrible for them. As compensation, Their respective patrons granted each mage a genius intellect, And a great spellbook of all the spells that they would ever need to know. But that wasn't the same as pure Immortality. Zodiak threw himself into his work, believing that salvation comes from machines. Even after almost 1000 years, he met with little success in building Blackmoor devices. Matoia became obsessed with the Stone. Hoping that one day she can delve so deeply into the secrets of the Stone that she may be saved. The two still teach, and enjoy their work, but are prone to bouts of depression and violent outbursts. They have leaned on each other for support so much in the past 1000 years that they are now lovers in every sense of the term. The Stone's curse is an especially nasty one. The affected cannot die, even after their body has been rent to shreds. The soul simply regenerates the body. But the mind is still conscious even after the body would have died. And since the mind is still aware, it feels pain. Possibly the worst fate of the Curse is that the recipient cannot attain Immortality, because when a manifestation form is created, it vaporizes the mortal body. But this curse simply regenerates the mortal body, the soul can't enter the manifestation form! There have been attempts to lift the curse, but it seems as if the full power and understanding of the Stone belonged to its creator, Tribunus, who was destroyed in the Draeden war. The Immortals consider Zodiak and Matoia to be special cases, In a Hierarch council ruling, their names were added to the roster of Immortals, and all Immortals are supposed to treat them as equals. The Hierarch's ruling is not always followed, however. Thanatos hates the two. He can't destroy them, even if he personally confronted them. A side plot of his is to cure their immortality permanently, and rid the multiverse of them. Hel is interested in them. She views their predicament as a form of undeath, and seeks to emulate it. Many of the immortals of Energy are interested in their work, especially Rad and Rafiel, However, Rad, as Etienne makes no effort to talk about the Citadel except to a few choice graduates of the Glantrian School. Derak Skye completely lost his mind in the last few years leading up to his disappearance. He had visited Vulcania only to stumble on the ruins of the city of Gwineth Mor. Inhabiting the interconnected underground of this metropolis was a race of stark white elves, clinging to the last remaining bits of their technology, believing that nothing was left that was worth living for. Derak tried to convince them otherwise, that the world was still vital, still alive, but they didn't listen. He watched their whole race wither and die out with no escape. It unhinged him. When he returned to the Citadel, his one love, his work, didn't excite him like it used to. He wanted to go back in time. Back to when he was still alive, and not in this alien time, with these alien people with alien magics. He ran away. Ran south. Past the ice shield, over the southern polar cap, and into the Hollow World. He discovered the Blacklore Elves, and settled down as an artist/philosopher. He spent years forgetting his past, and in doing so, did not notice that the Spell of Preservation retarded the regeneration aspect of the Immortality curse. Derak was killed during a flame disk duel with a rival, over a fine point on the practice of bonsai clipping. Rendaric, after gating himself away, found himself bouncing between planes for years. Luckily enough, Rendaric gated himself away before he was affected by the immortality curse, but he was still mad, unable to think clearly, and very random in his actions. After many years of warping around the planes, he found himself in a large plane, called the Imperium. The Immortal Ruler of the Plane, Imperius Rex (Matter, 34), Met with Rendaric and cured him of his madness. Rendaric told the story of how the Stone had made him insane. Imperius remembered the Stone well. Thousands of years ago, his Patron, Tribunus, had created the Stone to hold a part of his power. Tribunus was killed in the great Draeden war that destroyed many of the elder Immortals, and the Stone was lost. Upon hearing that it had turned up on Mystara, Imperius went there in Manifestation form to make sure it was still "alive". Upon appearing on Mystara, the council of intrusion seized him and brought Imperius to Pandius for sentencing. Imperius was acquitted because no direct action was taken against a Mortal, and also, because Imperius hadn't come from the prime himself, and had completely forgotten the rule about interference. He now divides his time between The Imperium and Pandius, where he set up his house next door to his old friend Terra. Imperius' interests revolve mainly around the Stone, but recently he has befriended Vanya, and the two Immortals can often be found talking about Empires and War. As a gift for finding the Stone, Rendaric was transformed into a Titan, to be one of Imperius' seneschals, a job Rendaric accepted with pride. Famous Folks: Zodiak Mentrix: Headmaster of the Citadel, Technomancer Supreme. Zodiak was the son of an Alphatian nobleman, and was noted for his proficiency with magic at a very young age. He is jovial and sometimes prone to excitement at a new discovery but he is also prone to bouts of deep depression at his constant failures to understand the science of Blackmoor. Zodiak likes talking to students, hearing their views on life and death, magic and technology. He is extremely close to Matoia, who is his confidant, supporter and wife. Born: BC 788 (apparent age 35). Hair: black, medium length. Nicely trimmed goatee. Eyes: hazel Height: 6'. Appearance: Pale-skinned (pure Alphatian blood), prefers his dark gray robes (a modified Godsuit) over white shirt, black pants, and knee high leather lace up boots. Combat Notes: AL C; AC 8 (Dexterity bonus); MV 12; ML 9, Human male M36, hp Special; #AT 1; Dmg 6d6 (laser blaster) or by spell; Str10 Int18 Wis18 Dex13 Con12 Ch14 Magical Items: Blackmoor laser blaster (40 charges before it needs a new battery), Dagger +5 of Piercing. Modified Godsuit (AC 0, No Movement Restrictions, Immune to normal weapons) Access to any technomantic device at the Citadel. Matoia Pendrax: Headmistress of the Citadel, Technomantrix Supreme. Matoia was born to a very powerful family of Alphatian tiger shapeshifters. She was the close childhood friend of both Zodiak and Rendaric Mentrix. Despite her intelligence, Matoia is very happy-go-lucky and belies a genius equal to Zodiak's. She loves to sing, and she can be heard walking the halls of the Citadel humming a tune to herself. Due to her curse, she was unable to become Immortal, and because of that she is prone to very violent anger. She has a very short temper, don't cross her. Born: BC 788 (apparent age 33). Hair: Red, shoulder length, curly. Eyes: green Height: 510". Appearance: Pale-skinned (pure Alphatian blood), Matoia loves the color black. She can be seen most often in black or dark brown velvet. In her Tiger-woman form, she has typical tigeress looks: bright orange fur, black stripes, and a white underbelly. She is slightly larger as a tiger-woman, and dresses much more extravagantly in oriental-like kimonos. Combat Notes: AL C; AC 7/3 (Dexterity bonus/Tiger form); MV 12; ML 9; Shapeshifter Female M36/WTi36, hp/HD Special; #AT 1/3; Dmg 1d4+5/+10 (Whip +5/+10 vs. Undead) 1d6 claw/claw 2d6 bite, by spell or Roar; Str14/16 Int18 Wis18/16 Dex16 Con12 Ch14 Silver and wolvesbane have no effect, normal weapons can damage her, Roar is a deafening blast, all within 50' save vs. spells or be paralized in fear. Magical Items: Whip +5/+10 vs. constructs, Staff of Wizardry, Blackmoorian Battle Armor (AC 0, No movement restrictions, Immune to fire attacks (ceramic composition)/normal weapons) Access to any technomantic device at the Citadel. Important Items: Tribunus Stone The Stone was created by the Immortal Tribunus as a funnel for his power, and an icon of worship among the ancient peoples of his home plane. During the Draeden war, Tribunus was killed defending his creation, the Imperium, from the ravages of the Draeden, Kluyyat. In the end, both Immortal and Draeden were destroyed forever. The final battle took place over Tribunus original home planet. The final attack that destroyed the combatants caused the sun of that system to supernova. That supernova shattered the planet and the Stone was seemingly lost forever. Imperius, Tribunus protg was left alone, to pick up the piecses of his destroyed home. In the final release of energy, the Stone acquired the mental imprints of Tribunus and Kluyyat, and thus gained sentience. To guard against it being destroyed, the Stone transported itself to a place where it thought it would be safe, A small, unknown planet called Mystara by the natives. The Stone then went to 'sleep' content in its own safety. A thousand years later, the Stone was discovered by a group of adventurous elves that were ascending a mountain in what would be now western Davania. They carried the stone back to their home city, where the Elvish scientists inspected it. The scientists found that the Stone was a great source of power, and consequently put it as the centerpiece of the power schematics for a huge city that was being built upon Mount Thimhall. The city grew and developed despite the freezing cold, because the Stone powered marvelous heaters and devices that made the city perfectly temperate, though surrounded by fog from condensation. Then the Great Rain of Fire occurred. The axis was shifted, and the Stone awoke. Sensing the internal voices of Tribunus and Kluyyat, it directed its power inward, and effectively shut off. This sudden loss of power rendered the heaters useless, and within 3 days, all of the Thimhallans that were left unprotected on the mountain had frozen to death. A few thousand years later, the three mages, Zodiak, Matoia, and Rendaric discovered Thimhallan. Rendaric's work on the Stone was intensive. By manually repowering the device, and by the use of a few powerful spells, he awoke the Stone, who immediately began to repower Thimhallan. Rendaric spent much time talking mentally with the artifact, and learned of its powers. On that fateful day, 30 years later, magic failed, and that caused a catastrophe in the artifact's chamber. The enchantments that kept the devices working shut down, and the mental communication between the Stone and Rendaric, which had previously been very controlled, suddenly opened up like a floodgate. Rendaric was inundated with images of a true Draeden, of the Draeden war, the destruction of an entire solar system, and of the end of the multiverse. Rendaric, so maddened by these thoughts, gated away immediately to an outer plane, just before the Stone went critical, and released the souls of Tribunus and Kluyyat, along with a large amount of its own magical power. Any sentient living thing that was within a 3-mile sphere around the Stone was changed forever. They were smitten with an immortality curse, a horrible immortal level curse that does not allow the individual to die under any circumstances, even to become Immortal. The Stone then lay dormant, its sentience and much of its power stripped from it. When magic returned to Mystara, the Stone began to repower Thimhallan again, but this time, no enchantments were needed to keep it running. The Stone still emanates power, on the Day of Dread, it serves as a magical source for the Citadel to remain running at low (up to 3rd level spells work) power. The Stone was once a major artifact, but after the accident is now considered only a greater artifact. While connected to the power core, the Stone's powers cannot be used, neither are any penalties or handicaps suffered. Tribunus Stone: Magnitude: Greater Artifact PP: 500 Power limits: 4/A, 3/B, 3/C, 4/D Sphere: Matter Recharge: 120 TP/hr, 20 TP/turn Powers: TP: A1: Disintegrate 80 A2: Mass Charm 75 A3: Polymorph any Object 75 B2: Detect Magic 15 B3: Plane Travel 65 B3: Telekinesis 40 C2: Repair Temporary Magical Object 40 C2: Repair Permanent Magical Object 70 C3: Wish 100 D1: Raise Dead Fully 85 D1: Regeneration 95 D1: Automatic Healing 100 D3: Luck 100 Handicaps: Magic error: 25% chance of failure Operating Costs: -10% experience gained to the owner. Penalties: (TP-10)% chance of happening Insanity: the affected is stricken with an immortal level insanity curse. Cannot be cured except by an Immortal. DM's option of insanity type. Wounded: 1d20 temporary hp loss. - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #43 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, February 1 1999 Volume 1999 : Number 044 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Malachie du Marais Re: [MYSTARA] - Elves for AD&D Mystara [MYSTARA] - Peace and prosperity [MYSTARA] - Spells Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Spells [MYSTARA] - Question Re: [MYSTARA] - [IP] Saimpt Loup Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Spells Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Malachie du Marais Re: [MYSTARA] - Malachie du Marais Re: [MYSTARA] - Off Topic. Re: [MYSTARA] - Peace and prosperity Re: [MYSTARA] - Some Stuff: Vulcanian Timeline 6000BC - 500AC ---------------------------------------------------------------------- Date: Mon, 1 Feb 1999 14:03:16 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML SteelAngel meandered fecklessly... > Oi, not quite, I don't want to start a war on this. I meant to say that > the Mystara list is more of a haven for Mystara stuff and oD&D > chat, not general AD&D rules lawyering. Ahhhh... I got ya' now. In which case you are quite right. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 15:10:27 -0600 From: Tim Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Leroy Van Camp III wrote: > > SteelAngel meandered fecklessly... > > > Oi, not quite, I don't want to start a war on this. I meant to say that > > the Mystara list is more of a haven for Mystara stuff and oD&D > > chat, not general AD&D rules lawyering. > > Ahhhh... I got ya' now. In which case you are quite right. Yea, Ethan! You finally got one! Hehe :) - -- Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:19:42 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Malachie du Marais > << (What is his role in X2, btw?) >> > Bad guy/monster. WHUFF! Please *do* elaborate! I'll be using Malachie as one of my major NPC:s quite soon, and as I have planned to master (modified) X2 when I can obtain it, I don't want to ruin my chances to do that by creating 'my' Baron of Morlay too different from the Bruce's. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 16:47:58 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 2:26:41 PM Eastern Standard Time, eand@WPI.EDU writes: << > Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. Except if you're Elminster. >> His official stats are listed as Thief 11/Mage 26. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 00:10:05 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Peace and prosperity > i am beginning to wish i had not asked the question....I forgot that > everything is a debate here :) It is funny how everything is a debate in the Net. Please, people, could you quit arguing over different game systems here? I did this RQ<->D&D / Amiga<->Atari / my-daddy's-car<->your-daddy's-car -thing ten years ago. This is (IMO) not the right forum for debate over the length of people's penises. I believe there is a newsgroup concerning exactly that. And about the rules discussion; They are made to be modified. Don't you people see that every time the old gurus made a Gaz, they created 10-50 pages full of new roolz, hence admitting that the system is not complete. If people want to play undead beholder campaign in Mystara, feel free to create rules, discard rules, burn the books and play however you want. There are just as many dwarven wizards as YOU want, regardless of the system. It's not the rules that make Mystara. (I admit the atmosphere-enchancing nostalgy of the dusty books of the Finnish D&D (translation is absolutely totally incredibly horrific, but the _system_ is entirely secondary). - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 00:13:48 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Spells > a. High now, MU26, Th33, Elf 10M (3 characters) There are probably a huge pile of new spells they have invented? I just counted that my group (M10 - M9 - E9) has invented well over 20 or 30 spells. If so, how do you think about academic exchange; I translate those on the MML and you type your groups'? Anyone else? - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:23:22 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 9:22:06 AM Central Standard Time, Arminath@aol.com writes: << Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. >> Not as of lately.......you can create pcs of up to 100th level if you want. At least that how they made their character generator(TSR of course) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:34:40 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Spells In a message dated 2/1/99 4:16:20 PM Central Standard Time, mmontola@cc.hut.fi writes: << There are probably a huge pile of new spells they have invented? I just counted that my group (M10 - M9 - E9) has invented well over 20 or 30 spells. If so, how do you think about academic exchange; I translate those on the MML and you type your groups'? Anyone else? - Markus >> Go for it dude.....always interested in new things *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:38:24 EST From: Nurvel@aol.com Subject: [MYSTARA] - Question Can someone repost that timeline...i acidentally deleted it......Thanks guys *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 17:50:25 -0500 (EST) From: Frederic Ferro Subject: Re: [MYSTARA] - [IP] Saimpt Loup Interesting description of Saimpt Loup! "Saint Loup" is also one of the main characters in the French novel by Proust, "Remembrance of things past". Saint Loup looks like an archetype of "machist Dom Juans" but discovers he is in fact homosexual. So this is a strange name for the Lupin immortal for French players who know the novel. I wonder if Bruce Heard had this in mind... Another good name could be Ysengrin (the name of the Wolf in the adventures of "Renart the Fox", tales from the Middle-Ages). Fred http://www.geocities.com/TimesSquare/Lair/1054/ "Mobilis in mobili" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 18:11:04 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Jonathan Nolan, Barrister & Solicitor, FTIA wrote: > Hostility to AD&D is a losing proposition. And it's historical now. The > main thing is to keep using Mystara, argue about it, enjoy it, strike > sparks and keep the flame burning thereby. > > - Jonathan > I loved what you had to say, Jonathan. And you're right! It's all about what works for you, not in what the rules dictate. Mystara is the most user-friendly setting I've come across, and I use whatever rules apply from almost any game system...whatever makes the most sense and makes the *game* more enjoyable for my players. Don't let the mechanics of the system rule you...unless that's what makes your campaign fun for all involved. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:24:04 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. Umm, dont think so. The tables only go upto 30, but there is no theoretical upper limit. Level limits for humans are described as Unlimited. And I dont know what level the Simbul is, but I bet my life that the Realms has/had mages over level 30 b4. Not that I'm ripping here. Level 30 mages? bleugh Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:26:22 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML - - >> really makes me ill when I read a sun is really a portal to the plane of >> fire. That's all that jumps to mind. The problem? Physics buff in the house? :) (I did chemistry :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 18:21:57 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark On Mon, 1 Feb 1999, Glen Sprigg wrote: > Speaking. But WotC decided, in their infinite wisdom, that there would be > no distribution of these articles to members of the Mystaran Mailing List. > This despite Bruce (all hail!) Heard's endorsement (and the fact that he > wanted a copy for himself). I still have them, but I can't give them to > anyone. All my arguments and persuading went to naught. Sorry. > > Glen I'm really sorry to hear that, Glen. I think it would be great if you could share them, but there is that little thing about "copyright infringement..." I suppose they do have the last say. Too bad it wasn't one we like. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:29:44 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >Forgot about the Hollow world thingie. But then again, how else are you >going to get a sun inside a planet? > >But for regular stars, calling them portals is just idiotic. Well, without consulting some history tomes, i believe that was some ancient religions view of the universe. The Void Engineers have done a good job on you :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:31:05 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >>> Hate to tell you, but the Maximum Level for Humans in AD&D is 30. >Period. >> >>Except if you're Elminster. > >Elminster is currently a 29th level mage :) The Simbul? And what does it say in Myth Drannor - what level mages do you need to weave a mythal? I believe level 40 may be cited, but as I lack that particular tome (what a shame) I'm not 100% sure... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:34:30 -0000 From: "Rob" Subject: Re: [MYSTARA] - Spells - --- >There are probably a huge pile of new spells they have invented? I just >counted that my group (M10 - M9 - E9) has invented well over 20 or 30 >spells. If so, how do you think about academic exchange; I translate >those on the MML and you type your groups'? > >Anyone else? Yep, I have many. I created some new Radiance spells, some aranea spells (mostly they were just purloined from various sources, tho) and the PCs have more than a few of their own... Cheerz Rob (daunted by the prospect of much copy typing) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 18:04:49 -0600 From: Tim Subject: Re: [MYSTARA] - Elves for AD&D Mystara Rob wrote: > > And I dont know what level the Simbul is, but I bet my life that the Realms > has/had mages over level 30 b4. The Simbul is a 30th level mage. I don't think we've ever had 30+ level mages in the Realms as its only recently been lifted to 30 (with the first appearence of 30 levels in Dark Sun) but I won't swear to it since I haven't made my way through the Arcane Age materials. BTW, now that one of the main settings has lifted the levels up to 30, would this still mean a 36th level character in oD&D still only be 20th level in AD&D? - -- Timothy R. Haney galwylin@airnet.net The Tome of Galwylin - http://www.airnet.net/galwylin/ Galwylin's Bookshop - http://www.airnet.net/galwylin/bookshop/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 19:14:51 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Whew! If this topic plus the "AD&D elves" one can produce THIS many responses, in just one day, maybe there SHOULD be an "AD&D-Mystara" MML! :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 19:27:20 -0500 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Malachie du Marais >> << (What is his role in X2, btw?) >> >> Bad guy/monster. Which would explain why his hp are so much lower in the X2 description: he's there to get killed by a bunch of 3rd-6th level PCs, after all! >Please *do* elaborate! I'll be using Malachie as one of my major NPC:s >quite soon, and as I have planned to master (modified) X2 when I can >obtain it, I don't want to ruin my chances to do that by creating 'my' >Baron of Morlay too different from the Bruce's. Actually, the ORIGINAL "description" of Malachie is in a short story by Clark Ashton Smith, whose works are now available on a website (I forget the URL, but just plug the author's name into a search-engine). In that story, he's actually an ex-lover of Sephora's whom she cursed with lycanthopy, and who is poisoned at the end by her next lover/patsy. An interesting story, but kind of hard to reconcile with the Mystaran version of the character! ;-) In X2, he's a monster the PCs must hunt down, in exchange for Sephora's help in escaping from Averoigne. (The old one on Laterre, not the Glantrian principality.) They hunt him down, defeat him and his wolves, and are given a sword that's part of their means of escape. At best, he's a "bit player"/cannon fodder; no reference to his personality (or his albinism) is made. Gaz3 was the first source to portray Malachie as an albino -- presumably, to make the connection between him and "The White Wolf" so blatant that even "newbie" D&D players will spot it -- and PC4: "Night Howlers" was the first to turn him into a "good guy". If you want to reconcile the events of X2 with Malachie's survival in Glantri, the best suggestion I've got is to simply have it be some OTHER werewolf-mage -- one who's a genuine creep -- whom the PCs must slay at Sephora's bidding. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 19:26:53 EST From: BoBoII@aol.com Subject: Re: [MYSTARA] - Malachie du Marais Sorry, Allow me to elaborate. In X2, Malachie is a bad guy/monster in the classic sense that he is little more than an obstacle for the party to overcome in the solving of the greater quest. To obtain a magic item they need, the party must kill the werewolf that is troubling Sylaire for Dame Sephora. She in turn will give them the item as a reward. The module gives him no personality, but does have him display a little craftiness, as it says he'll employ hit and run tactics vs. the party if overmatched. It also says if he's given a chance, and is encountered in human form, he'll use spells to set up his attack more effectively. The module doesn't give any backstory as to why he's attacking her, why she wants him dead, why she, a M14 in her own right with the ability to charm men at will, needs the party's help. This is unlike the original story which has them as ex-lovers, each blaming the other for his curse, etc. So like I said . . . "Monster/bad guy" *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:23:51 -0600 From: "James Ruhland" Subject: Re: [MYSTARA] - Off Topic. > > The Simbul is a 30th level mage. I don't think we've ever had 30+ level > mages in the Realms as its only recently been lifted to 30 (with the > first appearence of 30 levels in Dark Sun) > The FR has had characters over 20th level (Elminster et al) long before Dark Sun. There are a couple FR NPCs above 30th level IIRC, though I won't bother to go look 'em up (Hallaster might be one, but I can't remember for sure). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:05:30 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Peace and prosperity Markus Olavi Montola meandered fecklessly... > It is funny how everything is a debate in the Net. Please, people, could > you quit arguing over different game systems here? I did this RQ<->D&D / > Amiga<->Atari / my-daddy's-car<->your-daddy's-car -thing ten years ago. There was a part of the GURPS mailing list FAQ that I always enjoyed... Q: Stop talking about all that stuff, and talk about what I want you to talk about! A: No. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 20:21:44 -0500 From: Jeff Daly Subject: Re: [MYSTARA] - Some Stuff: Vulcanian Timeline 6000BC - 500AC Thanks alot! Its always nice to see my name in print...gives me just a touch of the feeling Bruce must have... *sighs happily* SteelAngel wrote: > Big thanks to Bruce "My Personal God" Heard, Andrew "Cutheldrew" Theisen, > and Geoff "Kick Butt" Gander, and Jeff "Wicked Cool" Daly for their posts > to the MMB about Gnomish Earthshakers. I included the names and the spirit > of some them into this timeline. > This timeline also takes into account the existence of the Elvish City of > Thimhallan - Detailed in my next mailing. > > I hope you like :) > > -------------------------------------------------------------------------- > > BC 6000 Ordana creates the Elven race from the forest which she once > called home. She shelters the young race until she is sure they can > survive on their own. > > BC 5000 The Elves infancy is over. The forests of Sylvanyor are closed to > them forever. The Elves create their first civilization in the forests of > Evergrun. > > BC 4000 The Beagle crash-lands on Mystara. Blackmoor begins its > technological dominancy. > > BC 3600 Ogdoban Treels actions destroy the Beagle. > > BC 3500 Blackmoor discovers the Southern Elves, and conducts intermittent > trade and warfare with them. The Elven civilization flourishes with the > Blackmoorian > technology, and 4 clans of Elves move to Skothar to be closer to > Blackmoor. Blackmoorian cities start to appear near Elven lands. Garal > Glitterlode crates a race > called the Ice Gnomes in the mountains in the extreme south of Vulcania. > > BC 3499 The City of Thimhallan is founded. > > BC 3436 The Elf-Prince Aetharion is born. > > BC 3000 Blackmoor experiments in high science destroy Blackmoor, and > shift Mystaras axis. After the initial shock, the surviving elves abandon > many of their > cities and move northward to Grunland. Among the lost Elves is Aetharion. > > BC 2900 The Ice Gnomes migrate north to the Vulcanian March. Garal, > fearing destruction of his race, takes a few clans and transplants them to > what is now > Rockhome, instills false memories in them, and hopes for the best. The > Gnomes left in Vulcania learn much about Blackmoorian technology from the > Elves. > > BC 2800 The Elven Seperatist movement gains speed. Illsundal takes many > of the Elves with him to abandon Blackmoor altogether. > > BC 2600 The City of Thimhallans power source fails. Within months the > populace is dead. The 4 remaining Elven scientists in the city seal > themselves in stasis, > waiting for warmer climes. > > BC 2500 The rest of the Elven civilizations are falling apart. A second > separatist group leaves the lands. > > BC 2400 The Elven civilization is destroyed. The six Gnomish clans, > Zarka, Drassar, Gemeiyr, Wotal, Skyras, and Snarta move into the remains > of the ancient > Elvish cities. > > BC 2000 - Aetharion reappears, but as a lich named Ektarmorag. > (Blackmoorian for evil/distasteful) His kingdom borders on many Gnomish > clan-lands, and his > undead armies ravage the Gnomes. > > BC 1754 Clan Zarka is utterly wiped out in an assault by undead. The only > survivors of the clan were the King, and some of his royal guard, who were > attending > an all-clan war meeting. King Borodar, in his grief, proposed the > construction of 5 giant war machines that he called the Earthshakers. > > BC 1700 The War of the Earthshakers. In less than 50 years the five > robots were completed. These five machines were to be each controlled by > the five remaining > clans of Gnomes, Clan Zarka banding with Clan Drassar. The Earthshakers > were each designed differently, though they were all human shaped, and > between > 800-1200 feet tall. These massive devices succeeded in destroying > Ektarmorag by collapsing his palace around him. Of the six clans > represented in the battle, only > four survived. King Borodar, sacrificed his Earthshaker to destroy > Ektarmorag, costing the lives of the last of Clan Zarka and Clan Drassar. > > BC 1500 The four remaining Gnomish clans decide to split up and move > north. The clanmasters draw lots to see which clans should stay together. > In the end, Clan > Gemeiyr and Clan Skyras took their Earthshakers and headed east, while the > other two clans headed west. > > Clan Wotal and their Earthshaker disappear along with their clans relic. > Clan Snarta settles down in the mountains of Brasol, after their > Earthshaker breaks down. > Clan Gemeyir settles in the Lost Valley. They use the parts from their > earthshaker to build the great Gnomish city of Berren. Clan Skyras > continues east, until they > reach the Vulcanian peninsula. > > BC 1400 A schism arises in Clan Skyras. The Clan breaks apart into 3 > factions, each faction tearing a slice from the original Earthshaker, and > building their own. > (These are the ancestors of the Klaump, Smaft, and Duhmweil clans) > > BC 1200 A large Tanagoro colony is founded on the tip of the Vulcanian > Peninsula. Clan Snarta moves northward, out of the mountains, and into the > Meghala > Kimata Plains. > > BC 789 Clan Snarta integrates itself into Milenian Culture. > > BC 765 Three Alphatian Wizards crash land on the city of Thimhallan, and > begin research. > > BC 700 Clan Snarta leaves Milenia, and heads back to Vulcania. > > BC 642 The Snartans, as they now call themselves, arive back at the > Brasol range. They dismantle their ancient Earthshaker, and construct a > new version, to found the Hoplite republic. > > BC 633 The School of Technomancy is founded in Thimhallan. > > BC 500 King Dorfin I "The Great" begins the Snartan conquest of Vulcania. > > BC 478 The "hoi gnomoioi" Snartan Troops roll through Vulcania, creating > the Snartan Empire. > > BC 300 The city of Berren erupts in a civil war. Clan Gemeye (a > the direct relatives of Clan Gemeyir) wars with the other clans of the > city over the technology coming down from Thimhallan. Clan Gemeye leaves > Berren, and moves up the mountain. The remaining clans stay in Berren, and > shun technology, adopting a nature-oriented philosophy. > > BC 275 Clan Gemeye founds the School of Gnomish Invention in Thimhallan. > The first graduate is a young gnome named Glimreen Gemeye (in BC 261) > > BC 262 Glimreen receives a dream from Garal Glitterlode. In the dream he > sees a flying city of Gnomes. He immediately sets off with a few friends > to the North. > He is never seen alive again. > > AC 34 Zodiak Mentrix and Matoia Pendrax are denied Immortality. The > College of Magic and Technology closes. > > AC 40 Serraine visits Thimhallan. A statue of Glimreen is placed in the > Hall of Heroes in The Gnomish College. > > AC 84 The College of Magic and Technology opens and the Colleges of > Thimhallan are assimilated into the Citadel. > > AC 120 A force of humanoid raiders attacks Berren. After 3 months of > seige, the Gnomes call upon Thimhallan for help. Within hours the humanoid > army is > destroyed. > > AC 256 Emperor Harwin III is chosen as the Snartans "indivtali perfectii" > His clone becomes the standard reproductive element among the Snartans. > > AC 477 The last free-born Snartan dies. Snarta is now one. > > -- > Ethan Deneault - PH/MU '99 > www.wpi.edu/~eand - wpi.flame Quote Archive. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #44 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, February 2 1999 Volume 1999 : Number 045 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Elves for AD&D Mystara RE: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Off Topic: RE: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - [IP] Saimpt Loup [MYSTARA] - Wrath of the Immortals Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Elves for AD&D Mystara [MYSTARA] - Thimhallan Timeline Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Wrath of the Immortals Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Wrath of the Immortals Re: [MYSTARA] - Spells Re: [MYSTARA] - [IP] Saimpt Loup Re: Off Topic: RE: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Spells RE: [MYSTARA] - How do i sign up for the AD&D MML ---------------------------------------------------------------------- Date: Mon, 1 Feb 1999 18:32:35 -0600 From: Aaron E Nowack Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >Well, I've never understood why AD&D has to be in separate rule books. >But at the same time, they did release a "Introduction to AD&D" box >that >had everything to play. I think that's what some of the things in the >Karameikos set referred to. Actualy, Intoduction to AD&D was a reprint of the First Quest box which included: an abrebiated Monster Manual (OK), an extremly abriviated combined PH and DMG (OK) with rules for up to level 3 (warning! warning!) and no character creation (Bad! Bad!). Not to mention a crappy CD (the PCs walk into a room, the DM is instructed to play a track where a pit opens up, the PCs check the room for traps) , four bad adventures, and a admonition to go out and buy the PH, DMG, MM, and every other AD&D product in existance. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 19:39:28 -0600 From: Aaron E Nowack Subject: Re: [MYSTARA] - Campaign poll >1. Where is your campaign based? Darokin (late 1005, the Master's forces are moving to besiege Darokin City), the campaign has been to Glantri, Alphatia, Sind, Hule (in a sureal semi-dream sequence), and Alfheim. >2. What is the power-level? How many characters are there? My campaign is, shall we say not so much ruleless as "whatever I say goes", so I don't have exact level, but somewhere around tenth level. 1 PC (an elven mage/thief), 2 NPCs (human fighters) >3. How long has it been running? (Both in-game and off-game) In-Game: Kaldmont 1003 to Kaldmont 1005 Out of Game: a bit more than a year >4. Have you been in other major campaigns? I played Gerald in the Champions of the Known World PBEM. I play Nathalie Kalimi (mistress of Corun House and Chancellor of Darokin) in Solmyr's Mystara Birthright PBEM, and Baronesa Esperanza (Gargona) in the Savage Coast Birthright PBEM. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 20:38:15 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 5:32:21 PM Eastern Standard Time, Nurvel@aol.com writes: << << Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. >> Not as of lately.......you can create pcs of up to 100th level if you want. At least that how they made their character generator(TSR of course) >> Um, no, The High Level Campaign Book sets the bar at 30. And this is "official". *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 20:43:10 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 6:32:58 PM Eastern Standard Time, rmunch@easynet.co.uk writes: << And what does it say in Myth Drannor - what level mages do you need to weave a mythal? I believe level 40 may be cited, but as I lack that particular tome (what a shame) I'm not 100% sure... >> The Old Mystra changed the way magic worked after the fall of Netheril. (I used Netheril as a replacement IMC for Nithia). Now no magic works above 10th level and the level limit IMAD&DC is 30. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 18:05:26 -0800 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Elves for AD&D Mystara > BTW, now that > one of the main settings has lifted the levels up to 30, would this > still mean a 36th level character in oD&D still only be 20th level in > AD&D? Why would this change anything? As far as I am concerned, equating levels on the basis mechanics alone is like saying that a 75 pt. Fantasy Hero character is equal to a 1st level D&D character because they are both the "default starting level". No, levels should be related in terms of capability in the setting. In those terms, I have always felt that D&D and AD&D are a pretty good match level for level -- that is, a 20th level D&D character is about equivalent to a 20th level AD&D character. The D&D character will have fewer hit points, but so will his opponents. The spellcasters get about the same number of spells (except clerics), and the spells themselves are nearly equivalent. AD&D only *looks* more powerful at a given level because of the effects of inflation. I really think the "D&D 36 = AD&D 20" conversion in the RC was for marketing reasons, so that AD&D would not look like a lesser system in comparison to D&D. ("AD&D only lets you advance to 20th level, so D&D must be better") TSR wouldn't want to sabotage their flagship product! Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 20:08:02 -0700 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML Jonathan Nolan meandered fecklessly... > Re: Greyhawk coming first, I am referring to the Greyhawk imports and > "patches" eg Blackmoor lifted AFTER both the Known World or whatever we > call it AND Greyhawk were both bubbling along. I am not exactly sure what you mean by "imports and patches", but Blackmoor was an area of Greyhawk before the Known World was invented. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 01 Feb 1999 19:21:48 PST From: "Jennifer Favia" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >> really makes me ill when I read a sun is really a portal to the plane of >> fire. That's all that jumps to mind. > >In D&D, this isn't true :) Um...I think he was referring to the HW sun, which *is* OD&D, is it not? Oh, sorry, it's a pinhole to the "Sphere of Energy." This is, in my mind, the same sort of cop-out as that to which Tim was referring. Of course, I think it's completely silly to debate how "realistic" OD&D is vs AD&D, or vice-versa, anyway. Isn't this a *fantasy* game?!? This little "us vs them" thing between the game systems doesn't really do any of us any good, IMHO. It's all Mystara, like it or not. There's really no need for the AD&D-ers to put down the old rules (which were all that was around when the KW was created), and "purists" don't need to treat the 2nd editioners like second-class Mystarans. If you like both rules systems, there are ways of making them compatible...we use both. Jenn Explore Dark Myst Manor! http://www.geocities.com/TimesSquare/Chasm/4270/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 23:28:04 EST From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 1999-02-01 10:22:07 Eastern Standard Time, Arminath@aol.com writes: > Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. AD&D seems to be rather inconsistent on that point. The Mystara/Known World supplements that were written in the early 90s seemed to go on the AD&D level 20 = D&D level 36 assumption, implying that the maximum level in AD&D was level 20. _DM's Option: High Level Campaigns_ and _Dragon Kings_ both topped out at level 30. Various Forgotten Realms supplements seem to have gone all the way to level 40 -- and one, the _Netheril_ boxed set, went all the way up to level 45. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 17:42:33 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Rather than seeking an official ruling on absolute level limits for Mystara, it might be better to just flag the levels after which certain things can happen or can't happen or points after which immortality becomes a possibility for a character. The Level 36 limit is not a limit if you have a relatively young adventurer of level 36, who wants to continue as is and die one day rather than become an Immortal. I had one female player who didn't like the idea of immortality at all, and her character was going to live on in song and story as it was so she just played on, accumulating xp t ogo up technical levels every x,00,000 xp, but the only effect of the extra levels was to increase her chance of having "hallucinatory" contact with deeific beings and elemental powers. We inherited a 1edn AD&D attitude from a mentor-DM at school, whose campaign "officially" ended when you hit level 52 (not that anyone ever did or came close), but it was always generally agreed that levels were open-ended, and after the last level that had some applicable rule was reached, you were in it for seniority and satisfaction rather than the extra hit point. A real-world analogy: after clerkship and one year's employment, a lawyer in my locale is able to start his or her own firm in their own name. Not many do, because they don't like the responsibility or demands of being head honcho of a practice. Similalry, IMNSHO, it might be that those worthy of Immortality might not choose it, or might fail at the final quest stage and simply go on to be enormously experienced "employed adventurers", mortal pawns of the handful who "go beyond" and join the gods. That would conform with known hierarchical pyramids, where e.g. many students become clerks, some clerks become lawyers, some lawyers start firms, a few lawyers become judges, a handful of judges go on to be governors, one governor out of many might one day rule the country. Also, some Matter worshippers might be so materialistic as to disdain Immortality in favour of physical "mortal" existence but of a prolonged nature, like computer gamers who go back over a game again and again for a high score, they never take the final step of ending the game but instead rampage across the mortal world, without the power of an Immortal but also without the obligations and oversight of an Immortal. Some might that satisfying? :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 14:58:04 +0800 From: Murphy Jason Subject: Off Topic: RE: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Then of course there is the other path to becoming a governor that of the "highly entertaining wrestler". A rarely chosen path indeed but very similar to that of "The not so entertaining B-grade actor". Of course at least one of these path followers has in deed gone on to lead you country. :) Jason Murphy Software Engineer MITS Limited EMAIL:  HYPERLINK mailto:jason.murphy@mitswa.com.au jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 -----Original Message----- From: Jonathan Nolan, Barrister & Solicitor, FTIA [SMTP:geckoes@ozemail.com.au] Sent: Tuesday, February 02, 1999 2:43 PM To: mystara-l@MPGN.COM Subject: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara . That would conform with known hierarchical pyramids, where e.g. many students become clerks, some clerks become lawyers, some lawyers start firms, a few lawyers become judges, a handful of judges go on to be governors, one governor out of many might one day rule the country *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 02:06:38 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - [IP] Saimpt Loup In a message dated 2/1/99 4:52:21 PM Central Standard Time, ferro@Princeton.EDU writes: << Interesting description of Saimpt Loup! >> Does the word Saimpt mean Saint or what? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 02:10:18 EST From: Nurvel@aol.com Subject: [MYSTARA] - Wrath of the Immortals I would like to know if anyone has a text that just vaguely describes the WotI, or could someone just answer a few questions for me. 1)Is the WotI meant to be a whole campaign about the war involving the PCs, or is there just one epic adventure involved? 2)Where abouts does the most of it take place, as far as where the PCs are that stop the Nucleus of the Spheres? 3)And, what levels are this campaign/adventure set for? Thanks, Nurvel *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 02:13:18 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML In a message dated 2/1/99 6:17:40 PM Central Standard Time, dornhoff@bio.umass.edu writes: << Whew! If this topic plus the "AD&D elves" one can produce THIS many responses, in just one day, maybe there SHOULD be an "AD&D-Mystara" MML! :-) >> I agree to a degree, but everyone should just stick to things that concern which version of D&D they play. I am on this list to enjoy the ideas and such that you all create. I dont play OD&D, but I use the info that is created by those players. But this is just me, if a new list is started, then all of us wouldnt be together anymore :( Thats just my theories on the subject Nurvel *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 02:25:40 -0500 From: Andrew Toth Subject: Re: [MYSTARA] - Elves for AD&D Mystara At 11:28 PM 2/1/99 EST, you wrote: >In a message dated 1999-02-01 10:22:07 Eastern Standard Time, Arminath@aol.com >writes: > >> Hate to tell you, but the Maximum Level for Humans in AD&D is 30. Period. > >AD&D seems to be rather inconsistent on that point. The Mystara/Known >World supplements that were written in the early 90s seemed to go on the >AD&D level 20 = D&D level 36 assumption, implying that the maximum >level in AD&D was level 20. _DM's Option: High Level Campaigns_ and >_Dragon Kings_ both topped out at level 30. Various Forgotten Realms >supplements seem to have gone all the way to level 40 -- and one, the >_Netheril_ boxed set, went all the way up to level 45. > Also, downloadable from TSR's site, was an adventure, forgot which one, but it had 100th level characters in it. Beyowulf Steely Blue Dragon -==UDIC==- |/ "Ours is not to reason why, but to blow this joint before we die" -Ratrap, BeastWars *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 02:41:17 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/1/99 7:40:27 PM Central Standard Time, Arminath@aol.com writes: << Um, no, The High Level Campaign Book sets the bar at 30. And this is "official". >> I dont have that book, but the generator said that you can make pcs up to 100th level *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 02:45:43 EST From: Nurvel@aol.com Subject: [MYSTARA] - Thimhallan Timeline was there two parts to the timeline..... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 08:09:27 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >one of the main settings has lifted the levels up to 30, would this >still mean a 36th level character in oD&D still only be 20th level in >AD&D? Well, IMC Emperor Thincol is/was a level 30 AD&D fighter. I was sick of all these super high level mages, why not a super high level fighter? Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 08:12:21 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >The Old Mystra changed the way magic worked after the fall of Netheril. (I >used Netheril as a replacement IMC for Nithia). Now no magic works above 10th >level and the level limit IMAD&DC is 30. Yes, I noticed the parallel there. Nithia turning into the desert of Ylaraum, and Netheril turning into Anauroch. Cheeerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 08:15:38 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >I agree to a degree, but everyone should just stick to things that concern >which version of D&D they play. I am on this list to enjoy the ideas and such >that you all create. I dont play OD&D, but I use the info that is created by >those players. But this is just me, if a new list is started, then all of us >wouldnt be together anymore :( >Thats just my theories on the subject Well, I'm with you on this one. But I must say, im an AD&D player and I've posted quite a lot of AD&D oriented topics on this list b4 (I remember quite a long thread on psionics some time ago). And the MML is quite receptive nevertheless... Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 11:07:30 +0200 (EET) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Wrath of the Immortals (Thanks to Solmyr, and you'll get it back quite soon -- I think I managed to buy it, but I'm not sure... :) > 1)Is the WotI meant to be a whole campaign about the war involving the > PCs, or is there just one epic adventure involved? There are three adventures. First is located in Glantri (movable), in which the PC:s accidentally free a Rafiel-like immortal Benekander (or -- Rheddrian). RB reached immortality when the spaceship Beagle exploded. Only the Nucleus survived it. Pretty naive. This would happen after 1000ac and before 1005ac (I recall). (Basic) The second goes to Alfatia, and there on to Hollow World to Haldemar. There is fighting between Heldanners and the Neatharum, but overall this seems just like a happy-happy tour to HW. Not very bad, but not good either. This would happen after the war has begun (I recall) between 1005ac and 1007ac (?). (Expert or Companion, don't remember) The third one is located in Glantri and Darokin; This is the one I liked the least. PC:s are desperately trying to locate the Nucleus, and the catch of the drunken Fortnell is good, but the scenario (thecampaign) ends in the chamber of Nucleus, where Rad and Ixion put up a fight, and the players' powerful NPC-friend disappears and... Saving the day by reprogramming a nuclear engine (push right button) is ***BORE***, especially as the happy-happy -end makes it drain power from the Sphere of Entropy. This adventure ends at same date when Alfatia sinks. Companion. The GM is encouraged to play lots of WotI -related adventures between these three, and for that the boxed set gives excellent opportunities. IMC I will master none of these three, but I am satisfied with the WotI. A fine product. Which, Solmyr, you will get back. :) - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 04:23:47 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML In a message dated 2/2/99 2:17:56 AM Central Standard Time, rmunch@easynet.co.uk writes: << Well, I'm with you on this one. But I must say, im an AD&D player and I've posted quite a lot of AD&D oriented topics on this list b4 (I remember quite a long thread on psionics some time ago). And the MML is quite receptive nevertheless... Cheerz Rob >> Thanks for your backing.......if you people have noticed.....my questions and stuff seem to lead to these long and drawn out dilemmas.....:) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 04:26:33 EST From: Nurvel@aol.com Subject: Re: [MYSTARA] - Wrath of the Immortals Thank you Marcus, I appreciate that. i want to run that stuff if i ever get my hands on the WotI box set.......... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 09:44:17 +0000 From: gordon@ucd.ie Subject: Re: [MYSTARA] - Spells Markus said: > > a. High now, MU26, Th33, Elf 10M (3 characters) > > There are probably a huge pile of new spells they have invented? I just > counted that my group (M10 - M9 - E9) has invented well over 20 or 30 > spells. If so, how do you think about academic exchange; I translate > those on the MML and you type your groups'? Actually, fewer than you'd think. I get confused at complicated rules these days so most of the spells they have invented are very nebulous (half the time I don't know what level they are :) ). Even then, I use the Glantri Grimoire as a repository for most new spells, the ones they come up with are always anti-detection/protection spells for their politicking... Only one's I can think of off the top of my head are the "Alonzo-phones" (magic earings that are, well, basically mobile phones with a range of about 3 miles), and "pgp", a spell with radius ten feet or so. Anyone (other than those chosen by the spellcaster) will only hear a jumble of words when they try to listen in (even with clairadience) - and "pgp 128k" which is the same thing but works even against ESP. (They have better names than that, but that's how the players refer to them :) ) Most of the others are your usual firey death type spells... gordon Gordon McCormick, System Management UCD Computing Services,Belfield, Dublin 4 ph. +353 1 7062017 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 11:37:33 +0100 (MET) From: Agathokles Subject: Re: [MYSTARA] - [IP] Saimpt Loup On Tue, 2 Feb 1999 Nurvel@aol.com wrote: > Does the word Saimpt mean Saint or what? Yes. Some time ago Bruce Heard explained why Saimpt replaced Saint (If I remember it well, it was to avoid involving modern RW religions with Mystara). Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 22:48:57 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: Off Topic: RE: LEVEL LIMITS: WAS: Re: [MYSTARA] - Elves for AD&D Mystara Wrestler as Governor??? Naaaahhhh, couldn't happen. It's just a silly excuse to use all the 1edn AD&D wrestling rules! :) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 22:52:08 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Elves for AD&D Mystara > > Yes, I noticed the parallel there. Nithia turning into the desert of > Ylaraum, and Netheril turning into Anauroch. > This might be one reason why Mystara won't come back - it might be seen as a doubling up of resources to have roughly parallel and fairly similar worlds in two sets of boxed sets... bummer, if so. PS, saw on the submission guidelines pages for TSR that Dungeon exhaustively lists the settings it accepts contributions for, including old settings, but specifcally NOT "D&D", and Mystara is not listed in the paragraph of campaign worlds they do accept for. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 22:54:47 +1100 (EST) From: "Jonathan Nolan, Barrister & Solicitor, FTIA" Subject: Re: [MYSTARA] - Spells Well, I am trying to create a Mystara-specific spell compendium. I have 28 pages so far, but am always looking for more... IF contributors mail me or the list with spells THEN I will undertake to make the whole lot available as a netbook / document file... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:41:51 +0100 From: Kristian Kramer Subject: RE: [MYSTARA] - How do i sign up for the AD&D MML Hear, hear!! Jenn's right agian! You should use the rules that you like best. And what does it matter if it's an AD&D rule or a OD&D rule? Just play the game and enjoy! Kristian > -----Original Message----- > From: Jennifer Favia [SMTP:valerya@hotmail.com] > Sent: Tuesday, February 02, 1999 4:22 AM > To: mystara-l@MPGN.COM > Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML > > > > >> really makes me ill when I read a sun is really a > portal to the plane of > >> fire. That's all that jumps to mind. > > > >In D&D, this isn't true :) > > Um...I think he was referring to the HW sun, which *is* > OD&D, is it not? Oh, sorry, it's a pinhole to the > "Sphere of Energy." This is, in my mind, the same sort > of cop-out as that to which Tim was referring. > > Of course, I think it's completely silly to debate how > "realistic" OD&D is vs AD&D, or vice-versa, anyway. > Isn't this a *fantasy* game?!? This little "us vs them" > thing between the game systems doesn't really do any of > us any good, IMHO. It's all Mystara, like it or not. > There's really no need for the AD&D-ers to put down the > old rules (which were all that was around when the KW > was created), and "purists" don't need to treat the 2nd > editioners like second-class Mystarans. If you like > both rules systems, there are ways of making them > compatible...we use both. > > Jenn > > > > Explore Dark Myst Manor! > http://www.geocities.com/TimesSquare/Chasm/4270/ > > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #45 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, February 2 1999 Volume 1999 : Number 046 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Elves for AD&D Mystara [MYSTARA] - Pointlessness of gods and immortals Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - Peace and prosperity Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Campaign poll Re: [MYSTARA] - Pointlessness of gods and immortals [MYSTARA] - A Query to the Panel... Re: [MYSTARA] - Elves for AD&D Mystara Re: [MYSTARA] - Spells Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - A Query to the Panel... Re: [MYSTARA] - How do i sign up for the AD&D MML [MYSTARA] - Penhagalon Re: [MYSTARA] - Thimhallan Timeline Re: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Wrath of the Immortals RE: [MYSTARA] - How do i sign up for the AD&D MML Re: [MYSTARA] - Question about Voyage of Princess Ark Re: [MYSTARA] - Penhagalon ---------------------------------------------------------------------- Date: Tue, 02 Feb 1999 04:42:47 PST From: "paul dooley" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >D&D immortals can kick AD&D gods' butts. > WRONG!! Maybe Immortals are more powerful than `Avatars` but the gods themselves are way out of most immortals league. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 04:56:34 PST From: "paul dooley" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >It just seems that horrifically multiclassed elves/half elves are All Too Common in AD&D. Humans hardly ever get played because - they are just too weak... Ah! That great allrounder the half elf F/M/Cleric of thief god (Get ALL thief abilities). Wierdly it`s actually possible to keep up with everyone else as far as levels go as long as you `DO` everything you can all the time (iff you use the bonus xp table in DMG), until about 7th. If a player wants to play such from 1st level then I`d let them, but coming into a longrunning campaign with such just gets ignored. BTW it`s nice to be back after my ICU experience ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 15:01:11 +0200 (EET) From: Markus Olavi Montola Subject: [MYSTARA] - Pointlessness of gods and immortals > >D&D immortals can kick AD&D gods' butts. (I think this was a joke. Not a beginnig of conversation). > WRONG!! Maybe Immortals are more powerful than `Avatars` but the gods > themselves are way out of most immortals league. This conversation is quite pointless, for we must first define what we mean with 'god'? Is it an omnipotent monotheistic God, a god as in greece mythos, a god as in DLance or what. IMC the Immortals are referred both as gods or Immortals. The first is more mundane parlance, as the latter is used mostly by magi and other metaphysicians. Clergy usually refer those beings as gods, as it makes a better impression to peasants. It is known fact that anyone can rise from dirt to godhood by heroism and determination. Glantrians use the word "immortal" to point out that they have also been mortal before. I think the sole reason for calling them immortals is that anti-rpg - -activists would have protested game where players can be gods. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:11:56 -0000 From: "Rob" Subject: Re: [MYSTARA] - Elves for AD&D Mystara >Ah! That great allrounder the half elf F/M/Cleric of thief god (Get ALL >thief abilities). Wierdly it`s actually possible to keep up with >everyone else as far as levels go as long as you `DO` everything you can >all the time (iff you use the bonus xp table in DMG), until about 7th. >If a player wants to play such from 1st level then I`d let them, but >coming into a longrunning campaign with such just gets ignored. >BTW it`s nice to be back after my ICU experience A triple class character is normally one, maybe two levels behind everyone else. Diddums. I just try to counter it by giving single classes nifty abilities and maximum benefit of the doubt over single classed guys. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:14:27 -0000 From: "Rob" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >>D&D immortals can kick AD&D gods' butts. >> >WRONG!! Maybe Immortals are more powerful than `Avatars` but the gods >themselves are way out of most immortals league. Well, if that is a raw stat fest... i must disagree. Originally gods had identical stats to their avatars. This changed in a recent couple of adventures (u go for a god, u die) but i dont think anything official has changed. And checking out Legends and Lore and the Codex of the Immortals reveals some striking differences. An Immortal could blow the entire planet of Mystara away by spending something like 15PP, whereas a Greater God could do the same, but it would take him a l o n g time. Same goes for creation... (Ive had many Immortals vs Gods debates with the other DMs down here :) Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 05:20:57 PST From: "paul dooley" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >There isnt really a war Immortal - there are lots of different Immortals >with an interest in war (all these great mortal generals now ascended), but >they are more patrons of their nations than patrons of war. > Vanya? Personally don`t like it at all since she broke `no prime interference` rule `officially`. BTW how come Thincols mum, an immortal in her own right, did nothing to help her son? According to WotI rules she would have got a Stroke against Vanya. Last time I asked this nobody relly gave a good answer. There were lots of immortals who would have gained by blowing the whistle on this scam. If it was his son who said `no raising` then politically there would be none. However, if, on the other hand it`s just out there a small church would gain much for aiding the Emperor. Continuing in the same vein, where did all the non active immortals go during WotI? For example Meliadin who`s self appointed task is guarding Ilsundal really screwed up didn`t he? When Alfheim first started to change Why not slip into Incorporeal form,and `Find the Path` to where the cause of this lies? The Darokin crater is another such. The adventure suggestions say either high level party or novice Immortals. Party cleric/paladin etc. will be bound to mention this big rock on course for Mystara in their prayers. Which means the Immortals will Know about it. Or one of the Immortal party casts a few spells and finds that this isn`t natural so expends 1PP to put the meteor back on it`s proper course and notifies superior that someone is breaking the rules again. The problem as a whole seems to be that the rules given in WotI make the `official` timeline quite improbable. If the role of the three factions were taken up by one player each, and you run through it, you`ll see that the outcome will be wildly different. Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 05:38:57 PST From: "paul dooley" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >Each one is set up like its own little world complete with its own gods. >Add a new nation, you create a new pantheon. > Shocking isn`t it, sort of like the real world. Don`t forget that most cultures used to believe that their Gods were real and that the neighbours version of the same god was, at best, an inferior manifestation, for he saved his true splendor for those of the faith, down to `this demon MUST be detroyed`. It`s usuall a conquered territory whose gods are just said to definately be manifestations of the winning nations gods. Rome did just that. Anyway what happened to your suspension of disbelief? :P ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 05:43:55 PST From: "paul dooley" Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark >This is an interesting problem that can't be solved for at least 20 years. >(when copyright laws go out of effect for the PA articles) > >However.. there are always ways around things.. Off to the Bookshop! > Or perhaps just pick up those Dragon back issue CD`s if, and when, they arrive. Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 05:58:23 PST From: "paul dooley" Subject: Re: [MYSTARA] - Peace and prosperity >This is (IMO) not the right forum for debate over the length of people's >penises. I believe there is a newsgroup concerning exactly that. > Really? Where? I must say that I`m intrigued. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 06:03:27 PST From: "paul dooley" Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML >>> really makes me ill when I read a sun is really a portal to the plane of >>> fire. That's all that jumps to mind. > >The problem? Physics buff in the house? > I`m now confused! You accept the ability to wish for whatever you want but dont like it when someone actually does it? Hamlet 1,v,166 Paul ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 11:16:51 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Jennifer Favia wrote: > Of course, I think it's completely silly to debate how > "realistic" OD&D is vs AD&D, or vice-versa, anyway. > Isn't this a *fantasy* game?!? This little "us vs them" > thing between the game systems doesn't really do any of > us any good, IMHO. It's all Mystara, like it or not. > There's really no need for the AD&D-ers to put down the > old rules (which were all that was around when the KW > was created), and "purists" don't need to treat the 2nd > editioners like second-class Mystarans. If you like > both rules systems, there are ways of making them > compatible...we use both. > > Jenn > I'm glad to hear that someone else shares my opinion on this matter. Thanks, Jenn. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 1 Feb 1999 22:57:07 +0200 From: "Solmyr of the Azure Star" Subject: Re: [MYSTARA] - Campaign poll > Oh, several dozen or so characters. Most of them are cowardly, greedy >thieves (some masquerade as lords, mages and priests, but I can see through Some even masquerade as Princes of supposedly independent lands :) >their disguises..) But according to the newspaper (THE newspaper, the only >true and complete source of information and knowledge!), I will soon control >the Known World because I'm favored by the Immortals, so things should be >fixed soon *grin*. > Bozdogan: "Hey, Hosadus, write down S.K. under our list of Easily Tricked Dunces With Illusions of Grandeur. Now, who shall be the next target of our Dreams-of-Conquest-Instigating Device?" >3. How long has it been running? (Both in-game and off-game) > Wow, I don't remember. In-game time is almost 3 years. Off-game, bog, I >try not to think about those kind of things... > It started last March or April IIRC... ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 18:10:04 -0000 From: "Rob" Subject: Re: [MYSTARA] - Pointlessness of gods and immortals >> >D&D immortals can kick AD&D gods' butts. > >(I think this was a joke. Not a beginnig of conversation). Lol, fair enuf. Couldnt resist :) >I think the sole reason for calling them immortals is that anti-rpg >-activists would have protested game where players can be gods. Yep, that was what I thought too. But it has the side effect of making Mystara unique among the TSR settings (useful when a game touches on all settings, such as IMC). Rock on Immortals! Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 18:21:15 -0000 From: "Rob" Subject: [MYSTARA] - A Query to the Panel... I'm currently playing a character from Mystara, in another DMs game. It so happens that I have the 4th circle of Alchemy (Glantrian wiz, me :) and I have a little query. Since he knows little about Mystara (we are just playing characters from different campaign worlds in a Planescape bash) he asked me if I would pose this query to all of you, as you are somewhat more independent than I am. :) So - 4th circle alchemy can duplicate raise dead, and it can also be used to create golems (among other things). Would you say that it could place a soul into a golem body - a combination of the two? Votes, please! (£10 if you say yes :) Cheerz Rob (maybe Lawyer Rob) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:31:43 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Elves for AD&D Mystara In a message dated 2/2/99 6:53:06 AM Eastern Standard Time, geckoes@ozemail.com.au writes: << > > Yes, I noticed the parallel there. Nithia turning into the desert of > Ylaraum, and Netheril turning into Anauroch. > This might be one reason why Mystara won't come back - it might be seen as a doubling up of resources to have roughly parallel and fairly similar worlds in two sets of boxed sets... bummer, if so. >> Yes, how sad that the "flagship" of TSR/WOTC AD&D is copying things from our Mystara to stay alive. I wonder how long it took them to figure out a "history" for their Arcane Age. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:32:36 EST From: Arminath@aol.com Subject: Re: [MYSTARA] - Spells In a message dated 2/2/99 6:55:46 AM Eastern Standard Time, geckoes@ozemail.com.au writes: << Well, I am trying to create a Mystara-specific spell compendium. I have 28 pages so far, but am always looking for more... IF contributors mail me or the list with spells THEN I will undertake to make the whole lot available as a netbook / document file... >> I'd love to submit my spells to you. They can be found on Stan's Page. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:34:12 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark On Mon, 1 Feb 1999, Kevin Turner wrote: > could share them, but there is that little thing about "copyright > infringement..." I suppose they do have the last say. Too bad it wasn't > one we like. There has got to be laws and what not about archival purposes. Look in the disclaimer in the heading of the magazines about electronic archival. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:34:36 EST From: RocksHope@aol.com Subject: Re: [MYSTARA] - A Query to the Panel... In a message dated 2/2/99, 12:23:33 PM, mystara-l@MPGN.COM writes: <> Raise the dead, encase it in a golem shell. I would certainly say so. Even played in a campaign once where all golems had to have a soul bound to them. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:34:52 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Mon, 1 Feb 1999, Rob wrote: > The problem? Physics buff in the house? Right here! Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:38:54 EST From: Remoh76@aol.com Subject: [MYSTARA] - Penhagalon Would some one give me a synopsis of the Penhagalon (sp.) trilogy. What are they about. Where they take place. When they take place. etc. Thanks Vinny *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:44:18 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - Thimhallan Timeline On Tue, 2 Feb 1999 Nurvel@aol.com wrote: > was there two parts to the timeline..... No, I only posted to 400-something, because I haven't quite finished the whole thing yet :) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 13:47:22 -0500 (EST) From: SteelAngel Subject: Re: [MYSTARA] - How do i sign up for the AD&D MML On Tue, 2 Feb 1999, paul dooley wrote: > WRONG!! Maybe Immortals are more powerful than `Avatars` but the gods > themselves are way out of most immortals league. SUNDAY SUNDAY SUNDAY!!! Mystra vs. Ixion, live at the Worcester Centrum! See blazing godlike energies fly in a battle to the DEATH! You'll buy the whole seat but you'll only need the EDGE!!!!! Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 03 Feb 1999 08:05:47 +1300 From: Richard Vowles Subject: Re: [MYSTARA] - Wrath of the Immortals Markus Olavi Montola wrote: > The third one is located in Glantri and Darokin; This is the one I liked > the least. PC:s are desperately trying to locate the Nucleus, and the > catch of the drunken Fortnell is good, but the scenario (thecampaign) > ends in the chamber of Nucleus, where Rad and Ixion put up a fight, and > the players' powerful NPC-friend disappears and... Saving the day by > reprogramming a nuclear engine (push right button) is ***BORE***, > especially as the happy-happy -end makes it drain power from the Sphere > of Entropy. This adventure ends at same date when Alfatia sinks. > Companion. Having just read The Endless Stair (CM8?), perhaps it would be more fun to take an Eater of Magic with you when you go? Considering what it does to the Seat of Power... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 20:25:00 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: RE: [MYSTARA] - How do i sign up for the AD&D MML On Tue, 2 Feb 1999, Kristian Kramer wrote: > Hear, hear!! Jenn's right agian! > You should use the rules that you like best. And what does it matter if it's > an AD&D rule or a OD&D rule? Or RuneQuest or GURPS to name two just as complicated, but more "realistic" systems, or TWERPS to suggest a perhaps not so realistic but much simpler system > Just play the game and enjoy! Yup! The point is, though, that AD&D should not be discussed here unless it is connected to Mystara. OD&D OTOH, can be discussed without connection to mystara because that game doesnt have a list of its own. Thats what the FAQ says anyways. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 02 Feb 1999 14:31:05 -0500 (EST) From: Kevin Turner Subject: Re: [MYSTARA] - Question about Voyage of Princess Ark On Tue, 2 Feb 1999, SteelAngel wrote: > There has got to be laws and what not about archival purposes. Look in the > disclaimer in the heading of the magazines about electronic archival. > > > Ethan > I think that the real problem is that he submitted the list to WoC and they kept it, but never published it in any form. Since it was never published, it remains theirs and ours to want, not to have. Please, correct me if I'm wrong. - --Frobozz-- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 2 Feb 1999 20:46:05 +0100 (CET) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Penhagalon On Tue, 2 Feb 1999 Remoh76@aol.com wrote: > Would some one give me a synopsis of the Penhagalon (sp.) trilogy. What are > they about. Where they take place. When they take place. etc. SPOILER Penhaligion! Anyway, the books seem to be set around AC1000 although Stefan is king which means they should be set around AC1010. Basically the books dont really fit into Mystara, although you can steal alot of ideas from the books. Basically there is the Story of Flinn, a knight who, because of the green dragon Verdilith has been dishonoured. Johauna Menhir, a gilr who wants to become a knight helps Flinn to clear his name and reveal Verdilith's plans. However, when Flinn sets out to slay the dragon, he is killed. Thats the first book. From here it becomes kinda dumb. It turns out that Mystaras magic is stolen from another world, and the creatures there, called Abelaats invade Karameikos to get even. Johauna has to save the world, and Flinn turns up to be alive and immortal. Unfortunately, Penhaligion, and the village armstead in Darokin are destroyed in the process. Cant say I liked any of this, although the first book is quite good IMO. IMC, I use descriptions from Penhaligion, elements like the Knights of the Three Suns etc. I also use Flinn as an NPC, although he was never dishonoured. It is rumoured that he once killed a dragon. (Dragons are quite rare and very powerful IMC). Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #46 ******************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message.