mystara-digest Wednesday, May 19 1999 Volume 1999 : Number 219 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Mirror, Mirror (longish, natch) Re: [MYSTARA] - [MYSTARA] Enigma's Variations (LONG) Re: [MYSTARA] - Paladins Re: [MYSTARA] - Almanac Re: [MYSTARA] - Almanac Re: [MYSTARA] - Paladins Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Meeting of European Listmembers Re: [MYSTARA] - Amazon Patron Immortals Re: [MYSTARA] - Atzanteotl (long) [MYSTARA] - Princess Ark and PDF files Re: [MYSTARA] - Almanac Re: [MYSTARA] - Items Base and Divine (longish) Re: [MYSTARA] - Meeting of European Listmembers Re: [MYSTARA] - Almanac Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Almanac [MYSTARA] - [ADMIN] Copyright Infringement and the MML Re: [MYSTARA] - Church of Traladara [MYSTARA] - Western Trade [MYSTARA] - While we're here - Sir Yuschiev Re: [MYSTARA] - Meeting of European Listmembers Re: [MYSTARA] - Meeting of European Listmembers ---------------------------------------------------------------------- Date: Tue, 18 May 1999 16:36:16 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Mirror, Mirror (longish, natch) Yet more creations from my fevered brow ):-) This time, three magical mirrors, and one prism (which should really have gone into my earlier "Magic Missile" posts). Sorry there's nothing in the way of history or adventure hooks in these, but they've yet to make it into the "real world". :-> Carl Q. Mirror of Self-Image: This device is a full-length mirror of exquisite make, with an ornate frame made of gold and silver, inset with two dozen rubies along its sides, and surmounted by a huge Fire Opal. It functions as a normal mirror in all respects until the owner speaks a command word ("visage") whilst touching the Fire Opal set at the frame's apex. For the next turn, the owner may alter his image in the mirror in any way he chooses - clothing, accoutrements, height, weight, colouration, age, even race and sex. An elderly, hunchbacked mage might appear as a handsome paladin, a beautiful female elf, or as himself forty years before. The altered image will move and react exactly as if it were the true semblance of the person reflected. This power can be used once per day. The mirror has an additional power, useable at any time during the functioning of the first. The owner may speak a second command word ("Reverse") and cause his reflected and true appearances to exchange places. This is a transformation, rather than an illusion; All the physical abilities, and any clothing or jewellery worn by the altered image, appear on the owner. Magic items may not be created this way. The user retains his own skills, however; the abovementioned mage will gain the handsome paladin's strength, but not his class abilities nor his combat skills. The transfigured person radiates magic for the length of the transformation. The effect lasts for 24 hours, or until the owner repeats the command word in front of the mirror a second time. Each use of this power consumes one of the rubies on the frame, turning it black; once they are all used, the second power is rendered unusable unless new rubies, of at least 1000gp value, are correctly enchanted and replaced in the frame. If the Fire Opal is removed, or the mirror's glass is damaged, the magic is lost. Mirror of Images: This is a full-length mirror, as above, but with a dull, uneven surface and a plain wooden frame. It is often hung on the wall of a public area, such as a Great Hall, in order that its powers may be fully utilised. When a command word ("archive") is spoken, the user may observe, in order, the images of everyone who has looked at, or otherwise been reflected in, the mirror during the previous 24 hours, and may select one to be questioned. The image will answer upto nine questions as truthfully and fully as possible, using the knowledge of their original; however, the image has only a 5% chance per level of the questioner, upto a maximum of 65%, of actually knowing the answer - a reply of "don't know" counts towards the maximum number of questions allowed*. Moreover, the image speaks in the language and idiom of its original, so non-human or foreign images may be impossible to interrogate. The mirror's active magic may be used twice per day; only one image may be questioned per use. (*there is one exception to this rule; if the user questions his own image, the chance for truthful, accurate answers is raised to a flat 100%. This function is particularly helpful for a forgetful user, or one trying to remember events from long ago, as the image has total recall.) Mirrorshades: These devices appear to be crystal lenses mounted on spectacle frames; the lenses are mirrored on the outside, yet magically allow the wearer to see perfectly from the inside. The Mirrorshades grant the wearer complete protection from the gaze attacks of medusae, basilisks, vampires and other creatures; in addition, the attack is reflected back at the caster, who (unless naturally immune, or otherwise protected) must make a Save vs. Spells or be struck down by their own power. Mirrorshades also enable the wearer to see through some illusions; if the wearer chooses to attempt to disbelieve an illusion, the 'shades add +2 to the success roll. Mirrorshades are rather fragile; if dropped or struck, they save as glass items vs. crushing damage. If both lenses are broken, all useful effects are permanently lost. Prism of Missiles: This is a small, hand-held prism of purest, and hardest, crystal; it refracts a rainbow of colours whenever light strikes it. Apart from its beauty, the device has a particularly useful magical function; if a Magic Missile (of any type) is cast through the Prism, it splits into two identical Missiles which may be shot at different targets (but not at the same target). Because of the light-bending effect of the Prism, the Missiles lose their ability to always hit; the targets are entitled to a saving throw vs. Spells to avoid damage. The Prism has no charges, and may be used as often as desired. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 16:45:03 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Enigma's Variations (LONG) In a message dated 17/05/99 01:39:56 GMT Daylight Time, sg96d355@drexel.edu writes: > Hear, hear! These were very well done. I especially liked Enigma's > Variations. The background included in the spell listings were great > flavor text. I think some of these might just be appearing at a campaign > near me :) > > --Frobozz-- The highest praise I could receive. I'm honoured. If you do use them, could you tell me how they work out? Enigma will keep pestering me to find out, otherwise! ;-) Carl Q. (Henpecked by my own creation - how sad is that? :-( ) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 17 May 1999 22:59:53 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Paladins > One of my player wants to play a paladin! > > Which immortal has paladins in mystara? > > Some thing about the character: > He comes from Thyatis and he can`t turn undead. (Player has choosen so) Well, I prefer the simple solution: Every Immortal who has lawful clerics can accept fighters as paladins. If the master says "N", one or another Immortal can decide not to accept anyone. Likewise every Immortal who allows CHAOTIC clerics can accept fighters as AVENGERS. You might see from that that I'm not stuck to the cliches of good paladins and evil avengers. I have introduced both a NPC paladin and avenger from Vanya (she allows their clerics to have all alignments!). Of course those don't like each other too much and see the other as a contrary, even as an enemy. Some day they will fight it out... Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 18:46:15 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Almanac > > Nothing on this world is absolute, and especially the AC1015 > > almanac had some really terrible parts as the description > > about the Ethengar-Glantri war obviously has been written > > by a fan of Glantri who did not have too much knowledge about > > the Ethengar Khanates. > > Actually - I quite enjoyed that. A bit over the top, maybe, but it made good > reading. You are a fan of Glantri too, are you? Well, the stuff is good to read, but the war is as realistic as if a Thyatian legion were just conquering a city when the commander ordered his soldiers to dress off their armours to take a sun-bath on the top of the city wall. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 18:59:10 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Almanac > Alternatively to this "bang climax", Ethies could have started a siege, > bypassing the wall in divisons (not massively) and finding that a city of > channels is not a good place to fight from horseback. They would have > caused damages, but, again, they were strategically pinned between the > (albeit scant, but very magically potent) city defenders and the incoming > humanoid forces commanded by Von Hendricks (this is an episode in the > Almanac which I definitely like). They would have been forced to withdraw > (or perhaps even rout) and, in the way back home, Boldavian undead > regiments would become a major harassment. So, I am very sorry, but I > believe that the Ethie invasion was very badly planned, too passional and > too "barbarian" to have any real chance of success. You're absolutely right! But the Ethengars are a very pragmatic and disciplined people. The strategy of this war is absolutely non-Ethengarian! The use of the hakomons is o.k., as it has costed a lot to rally all those spellcasters. Don't forget that is the Great Khan who keeps a bunch of court hakomons to keep good weather around him. Is this known by any other ruler of Mystara? Where were the clerics and the shamans? The gazetteer said that there are a lot of clerics, even one for any Mystaran immortal. There MUST be quite a number of high-level clerics, and they ARE Ethengarians ("Yes, my Khan, as you command I will obey!"). And the final duel: how could Ludwig sneak into the back of the Great Khan? And how he could kill him in a single strike? The former baron is simply not playing in the same league as the khan. And let us assume that the khan HAD been killed: Why the Ethengarians made a retreat at the same moment? Much more likely they had burned down Glantri City, killed all living (and undead) beings and pulled away every stone the city was built on. This had been Ethengarian! Look at the battle of Hayavik around AC 920 under Moglai Khan's grand-father Toktai Khan. After crushing the Glantrinians they probably had made the retreat to elect a new Great Khan - perhaps without really electing one. But this whole story was untypical and so very unpleasant... Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 22:26:11 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Paladins > _I_M_C_ I abandoned the 'goodiegoodie'-philosophy of paladinhood. Instead > of full-hearted dedication for the good, tha paladin must dedicate > himself just as fully for the cause of the deity, following the purest > and most restricting ways the god is worshipped. Therefore, IMC, lots of > immortals have paladins, though very few of them. Long live the Dark Paladins!!! :-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 22:32:30 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - shields & stuff > Let us know when it is updated! :) > Oh, by the way. Does CM/ have any other maps? OF the Sylvan Realm and > such? Id be extreeemly interested in a copy of those... > > Haavard Don't expect too much! The Sylvan Realm is terribly small. IIRC the hexes are two mile ones. And imagine, our "Tree of Life" master once tried to present Sylvan as the mystical home of all elves in the world, where all elves came from. Really ridiculous! Unfortunately he did not have HW, CoM and most of the newer products. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 22:37:21 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Meeting of European Listmembers > Essener Spieltage sounds great. It`s not far from me and every year I´m > there to be found. Well, I don't know if you will find me there, but I'm planning to be there this year. Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 16:50:32 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Amazon Patron Immortals >Yes, but in this case the older rules from the "Elves of Alfheim" gazetteer >suited my purposes better. I had generally preferred to permit the existence >of half-elves until my design of an Amazon society suggested the use of a >set of rules that would in fact eliminate the possibility of male children. < Actually, that pattern doesn't hold after the first generation. Remember that the daughters of these first elf/human pairings will only LOOK human: they still carry the elven X-chromosome of their fathers*. If these half-elven daughters mate with elves, their children will either be: half-elven female "carriers" like themselves (Mom's X-h, Dad's X-e); pure-elven females (Mom's X-e, Dad's X-e); stillborn half-elven males (Mom's X-h, Dad's Y-e = nonviable), or LIVE pure-elven males (Mom's X-e, Dad's Y-e = viable). That's what Gaz5 meant, when it said that "human female" hybrids could grow up to bear elven children of either sex. [* - I'm assuming the genes for "elvishness" vs "humanness" are X-linked, since that's the only way the system described in Gaz5 could operate. Something on the elven Y-chromosome -- perhaps the lack of a vital gene, which elves carry on their X-chromosome instead -- must also be incompatible with the human X, although the converse is not the case (a human Y and elven X just means there's an extra copy).] So every generation of Amazons after the very first would give birth to a combination of human-looking elves (either sex), and female "carriers" of the elven X-chromosome. They'd have to continue breeding back to human stock, every other generation, to get some purely-human daughters again; and they'd still wind up bearing 50% sons, some elven and some human -- the human Dad's Y-h works with either X of Mom's -- before they got there. OTOH, rearing a whole generation of X-e/X-h hybrid females, and marrying them off to elven males, may actually be a more productive way of breeding new elves than leaving it entirely up to elven women! 50% of the offspring from a hybrid female/male elf pairing will be "pure" elven -- a few human-like autosomal features, regardless -- so provided the half-elven females are more than twice as fertile as "real" elves, they'd soon be out-reproducing their elven sisters-in-law! Not that that's of any use, for the "MAmazon" idea ... but it may explain a thing or two about the genetic heritage of Yavdlom's people, and why the elves there got so very worried about mixing with the humans (lest the "part-humans" outbreed them). :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 16:53:45 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Atzanteotl (long) >Sorry it distracted away from the _point_ of the post, namely that this >elf (the one who makes Thanatos himself squirm in his boots) is one >nasty dude! :-) > >Jenn Oh, it wasn't much of a distraction. The nastiness carries over, very well! (Goodness knows, you won't catch ME agreeing, if a psycho-puppy like Azt asked to take me out to dinner....) ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 16:11:38 -0500 From: "Daniel" Subject: [MYSTARA] - Princess Ark and PDF files I'm considering scanning the PA files I have and posting them to my website (or one on xoom, not sure yet). I've posted the first page to PA #1 (from Dragon #153). Those of you who are intreasted please take a look at it and tellm ewhat you think as far as clarity, etc goes. Yes I know it's probably crooked, blame my eyesight. Just as a warning I WILL probably turn the security on the file so that you can print them, but you can not copy/paste any of the text/graphics. Then offer the Maps later on seperately. the page address is http://www.flash.net/~drake01/ under Princess Ark. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 17:18:40 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Almanac >And let us assume that the khan HAD been killed: Why the >Ethengarians made a retreat at the same moment? Much more >likely they had burned down Glantri City, killed all living (and >undead) beings and pulled away every stone the city was built on. Or for that matter, if it's too wet to burn, why not just dam up the Vesubia a little ways downstream, out of spell-range...? That'd FLOOD the whole city, in a matter of days -- heck, it's already flooded; you'd just need to raise the water-level a bit, to render it virtually uninhabitable - -- and it's exactly the kind of engineering feat which Moglai Khan's dwarven allies (remember them? the ones who believe all Glantrians should be roasted alive?) would've been capable of. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 17:44:06 EDT From: Mystaros@aol.com Subject: Re: [MYSTARA] - Items Base and Divine (longish) In a message dated 99-05-18 16:43:13 EDT, CQuaif@aol.com writes: << Apologies for playing in the Taymor Empire without permission, but it's such FUN! >> No one needs "permission" to play in the Taymoran Empire... it's always been yours to do with as you please! As for the SoulBinder Amulets... very kewl! Very kewl indeed! They will definitely make their way into my Taymoran Empire... Mystaros *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 17:48:19 EDT From: Mystaros@aol.com Subject: Re: [MYSTARA] - Meeting of European Listmembers In a message dated 99-05-18 16:54:15 EDT, JamugaKhan@gmx.net writes: << Well, I don't know if you will find me there, but I'm planning to be there this year. >> If everything goes as planned I will be at the Flying Buffalo/Kenzer & Company booth selling Kingdoms of Kalamar, KODT and the Monty Python and the Holy Grail CCG. If there's time after the show I'd love to talk Mystara with anyone that can be there... Mystaros *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 00:12:19 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Almanac No, I don't particularly like Glantri - too complicated and confusing for me. I just like a good read. If anything, I've probably got a soft spot for Karameikos. Hasn't everyone?? Hoddie - ----- Original Message ----- From: Jamuga Khan To: Sent: 18 May 1999 17:46 Subject: Re: [MYSTARA] - Almanac > > > Nothing on this world is absolute, and especially the AC1015 > > > almanac had some really terrible parts as the description > > > about the Ethengar-Glantri war obviously has been written > > > by a fan of Glantri who did not have too much knowledge about > > > the Ethengar Khanates. > > > > Actually - I quite enjoyed that. A bit over the top, maybe, but it made > good > > reading. > > > You are a fan of Glantri too, are you? > > > Well, the stuff is good to read, but the war is as realistic > as if a Thyatian legion were just conquering a city when > the commander ordered his soldiers to dress off their > armours to take a sun-bath on the top of the city wall. > > > > > Jamuga Khan > > > > "Hear and obey, because the Mighty Khan's word is law." > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 21:45:02 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - shields & stuff Sharon wrote: >I'd been thinking of an anhk, for Nithia. You can't get much more "Ancient >Egyptian" than that. Either that, or a crossed ankh and shepherd's crook sceptre. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 21:51:38 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - shields & stuff In a message dated 1999-05-18 12:59:04 Eastern Daylight Time, gf691805@er.uqam.ca writes: > I also have forgotten about that page but I think that the Hulean symbol on > it would be more appropriate for the Holy Men administration then for Hule > as a whole. In fact, since I view Hule as a conglomerate of smaller states > and cultures I think that there should be a specific coat of arms for the > entire empire and that Hosadus should have is own symbol (But, of course, > that's IMHO). That would certainly make sense -- some smaller nations of the Savage Coast certainly had separate coats of arms for their political subdivisions. I think it is only because Hule was not described to that same level of detail that we were given only a single coat of arms for it in Dragon #181. Maybe the names of the army units in "Red Arrow, Black Shield" might provide some inspiration. I am assuming from my faint memory of this module that the army divisions had names rather than just numbers. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 21:58:01 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Almanac Hoddie said: >No, I don't particularly like Glantri - too complicated and confusing for >me. I just like a good read. If anything, I've probably got a soft spot for >Karameikos. Hasn't everyone?? Speaking on behalf of the Karameikan Redevelopment Corporation (some golf courses would be just lovely where those pesky Traladarans live right now), I would say...Naaaaah! :-) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 18 May 1999 21:10:42 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Copyright Infringement and the MML Folks, Hate to be an ogre, but... I have seen a variety of posts on the list as of late pointing out the availability of pirated materials on various web sites. Appearently I need to point out that TSR material that has been scanned or typed and made available to others without the permission of TSR is illegal. It is my intention that both the lists I run are 100% copyright friendly, so if you have a site with illegal material, or have run across one, please don't share it with the list. Thanks... Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 00:27:24 EDT From: DrklngMuse@aol.com Subject: Re: [MYSTARA] - Church of Traladara Does anybody have a write up for the Church of Traladara on their web site? I could have sworn that I bumped into one, but that was a long time ago. Thanks, Ryan Seratt *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 02:09:01 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Western Trade Since I haven't received any replies on a previous post asking for info on trade in the SC, Hule and Sind. I'll try it a second time... I am trying to collect all the info available on trade in the western lands (that is Sind, Hule and the SC east of Herath) to build a Supply and Demand Table for the region (and maybe even a GAZ11-style trade map). I already have the file that John Hare has done (available on Shawn's site) but there are still a lot of blank spots. So if you have done any work on the topic or if you know other sources, I would be glad to know about it (even more if it is done in the city/class/modifiers format). I'm particularly interested about data on Sind, Bellayne and Robrenn. Thanks! Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 04 May 1999 13:06:24 BST From: "Stuart Kerrigan" Subject: [MYSTARA] - While we're here - Sir Yuschiev I also noticed that there is tremendous reference in the AC 1014-15 almanacs of a Sir Yuschiev from the Dark Knight book. Does anyone know of AD&D statistics for this man as I'm planning running a Karameikos campaign with him as a major NPC. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 12:16:17 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Meeting of European Listmembers > Essener Spieltage sounds great. It`s not far from me and every year I´m > there to be found. >Well, I don't know if you will find me there, but I'm planning >to be there this year. If it´s going to be October we can talk were the members will be. Amigo will probable have some AD&D rounds running this year also. Let`s see! Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 12:17:52 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Meeting of European Listmembers >If everything goes as planned I will be at the Flying Buffalo/Kenzer & >Company booth selling Kingdoms of Kalamar, KODT and the Monty Python and the >Holy Grail CCG. If there's time after the show I'd love to talk Mystara with >anyone that can be there... > >Mystaros That`s can be done! *g* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #219 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, May 19 1999 Volume 1999 : Number 220 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Haha! I am the First on the List! [MYSTARA] - Mystics Re: [MYSTARA] - Western Trade Re: [MYSTARA] - Church of Traladara [MYSTARA] - O.T.: Update mailer Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Almanac Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Mystics Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Meeting of European Listmembers Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Mystics Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Almanac [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - Mystics Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - Almanac Re: [MYSTARA] - Almanac [MYSTARA] - From the Campaign Notebooks, Repost ---------------------------------------------------------------------- Date: Wed, 19 May 1999 06:29:58 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - Haha! I am the First on the List! Hey, even the admin spams on occasion! Just thought I would brag about seeing Episode 1... Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 17:02:36 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: [MYSTARA] - Mystics > Hey, even the admin spams on occasion! > > Just thought I would brag about seeing Episode 1... > > By the way, being immersed in pre-Episode 1 (I have to wait till august) anxiety, I am wondering, after all that Jedi stuff, if some work has be done on Mystaran mystic orders (the nearest "official D&D" thing to a Jedi knight). I suppose that there should be quite a few orders which offer mystic training and which share particular ideals and objectives, but if compared with clerical orders, knights and mages, I have not seen much printed. I would like to start writing something on it (I anticipated some months ago that archaic Alphatian Followers of Air could have turned from magic use into mysticism), but I would like to know first if there is something already done on the topic (be it TSR or listmembers' stuff). Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 16:56:15 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Western Trade > > I am trying to collect all the info available on trade in the western lands > (that is Sind, Hule and the SC east of Herath) to build a Supply and Demand > Table for the region (and maybe even a GAZ11-style trade map). Sorry, I have checked and I only have PA articles from Herath and countries far to the West. Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 10:15:55 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Church of Traladara <> Hi Ryan, are you new to the list? If so, welcome! I checked my links page, and you might want to try "Pantheons of Mystara," which has info so far on the Churches of Traladara and Karameikos. The URL is below. http://people.delphi.com/~stonelight/mystara.htm Jenn http://www.geocities.com/TimesSquare/Chasm/4270/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 10:38:13 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: [MYSTARA] - O.T.: Update mailer Hi all, Everyone here who knows me knows that I hate spamming the list with notices about updates to my web page, but it's been the only way to get the word out till now. Well, I'm tired of doing it, and feeling guilty for being rude...So I now have a mailing list to notify people when there has been a *significant* update to my page. Those of you who have signed my guestbook have already received this notice. But anyone else who is interested, please e-mail me at valerya@webtv.net Jenn http://www.geocities.com/TimesSquare/Chasm/4270 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 11:34:44 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - shields & stuff In a message dated 99-05-17 22:39:14 EDT, you write: << Of course, a look at the map of Brun in the Hollow World boxed set reveals an interesting fact -- the Huleans are forest dwellers, not desert nomads, and the layout of X5 further suggests that most of them are in fact sedentary farmers, as they have a number of towns and villages. The people of the Known World mistook them for nomads of the desert when they saw them invade Darokin by coming in from the direction of the desert of Sind. Obviously they learned to adapt quickly to new conditions, or the harsh environment of Sind would have slowed them down more than it did. >> For me, the Master used the existing nomads of the desert as his first wave. The nomads have long been a source of trouble for the Sindians, and at first it would look more like increase border raids than an all out invasion. Once again, the Master Deceiver at work. It also has the historical real world analogy of the Islamic invasion of India. The Muslim forces began in the middle east and didn't become "Turkish" until after the Turks conquered Anatolia from the failing Byzantine Empire. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 03:18:31 +0300 From: Solmyr of the Azure Star Subject: Re: [MYSTARA] - Almanac Hoddie wrote: > > No, I don't particularly like Glantri - too complicated and confusing for > me. I just like a good read. If anything, I've probably got a soft spot for > Karameikos. Hasn't everyone?? > AAAARRRRGGHHHHH!!! Heretic! Immortals' flunky! Burn him! Feed him to a black pudding! :) - -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 11:30:28 -0500 From: "Daniel" Subject: Re: [MYSTARA] - Haha! I am the First on the List! I saw the very first showing in Dallas......12:01 (midnight)...you? - ----- Original Message ----- From: Leroy Van Camp III To: ; Sent: Wednesday, May 19, 1999 7:29 AM Subject: [MYSTARA] - Haha! I am the First on the List! > > > Hey, even the admin spams on occasion! > > Just thought I would brag about seeing Episode 1... > > > > Leroy Van Camp III > malacoda@lesbois.com > ICQ #20039817 > > "Let's show this prehistoric bitch how we do things downtown." > > Dr. Venkmen, Ghostbusters > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 12:44:12 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - shields & stuff ><< Of course, a look at the map of Brun in the Hollow World boxed set reveals > an interesting fact -- the Huleans are forest dwellers, not desert nomads, > and the layout of X5 further suggests that most of them are in fact sedentary > farmers, as they have a number of towns and villages. >> Actually, Bruce Heard later admitted that the printer messed up on that map: Hule wasn't supposed to be covered in forests, just as the "land" between the Arm of the Immortals and the Orc's Head Peninsula was supposed to be a bay. This was a response, in Dragon magazine, to a reader's enquiry as to why that bay isn't blue on the HW map. However, I agree that the region isn't 100% desert, any more than IRL Turkey is ... but I doubt if it's 99% forests either, if there are indeed a large number of villages. The only maps which showed bits of Hule, from the VPA articles, seem to consist of green, wide-open plains, dotted with patches of forest, hills and the occassional river. A bit like central Darokin, come to think of it; maybe that's why they're interested in taking over that particular region of the Known World. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 13:18:29 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Mystics >By the way, being immersed in pre-Episode 1 (I have to wait till august) >anxiety, I am wondering, after all that Jedi stuff, if some work has be >done on Mystaran mystic orders (the nearest "official D&D" thing to a Jedi >knight). I suppose that there should be quite a few orders which offer >mystic training and which share particular ideals and objectives, but if >compared with clerical orders, knights and mages, I have not seen much >printed. I would like to start writing something on it (I anticipated some >months ago that archaic Alphatian Followers of Air could have turned from >magic use into mysticism), but I would like to know first if there is >something already done on the topic (be it TSR or listmembers' stuff). > >Andrés There's some material on Sindhi mystical orders -- the obvious place for them, in the KW -- in the CoM boxed set. It lays out what roles the various orders fill in Sindhi society, and what sort of quests for enlightenment their adherents follow, but it doesn't say how they're organized or who (much less, how high-level!) their ranking members happen to be. Mystics appeared in Thothia in module M5 (the one with the aranea in it). However, they happened to be a kind of hybrid vampire/werespider -- charming thought :-P -- so it's possible their skills were inherent in their monster-type (like drakes' thieving abilities), rather than something they'd learned in a mystical order. The (human) vampire mystic from the module was probably trained by these monsters, so it's still debatable whether Thothia's oft-cited "mysticism" can be considered the same as the mystic oD&D class ... as opposed to generic, holistic "New Age" kinds of belief. Other than that, I can't think of any other "canon" mystics except the ones in Glantri's Lhamsa: the only source of medical care in the country, prior to WotI's admission of clerics; and a group that got left out of G:KoM, since AD&D didn't have 1st Edition's monks anymore. I'd assume their mystical order is of Sindhi origin, and entered Glantri by way of the Red River valley (which almost touches northern Sind). If you're making up new material for KW mystics, of course, Ochalea is the other logical origin-point for mystical disciplines in the Known World. Perhaps the Cypri once followed mystics' practices comparable to those of Sind; though spurned in Alphatia-proper, these (non-magical) skills could have re-emerged in Ochalea, which is a refuge for "non-Alphatianized" Cypri pacifism and faith. The RS boxed set makes a hash of Bruce's Bellayne; it's totally British, in the VPA series. But Patera's rakastas (and pachydermions, if you're using the Archive's material for the invisible moon) would know Oriental unarmed combat styles. For the rest of the SC, it might be better to pattern any martial arts on styles that fit the Spanish/Portuguese/colonial cultural theme, like coupiera (sp?) or escrima (or savate for the lupins). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 13:36:10 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Haha! I am the First on the List! Nuh-uh.. I saw the midnight showing on the east coast. :p Ethan - Notice that Sidious looks like the "emperor"? Hmm... - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 19:40:15 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Meeting of European Listmembers On Tue, 18 May 1999, Jamuga Khan wrote: > > Essener Spieltage sounds great. It`s not far from me and every year I´m > > there to be found. > Well, I don't know if you will find me there, but I'm planning > to be there this year. Could someone provide more info on the Essener Spieltage whenever such material is available. I might drop by. Unfortunately, I cant make it to the Mystara Meeting this year. Im just hoping it'll be a great success and that those who attend want to arrange a new meeting next year... Hċvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 11:53:42 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Haha! I am the First on the List! Daniel meandered fecklessly... > I saw the very first showing in Dallas......12:01 (midnight)...you? 12:01 showing in Boise... Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 13:59:05 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Haha! I am the First on the List! > I saw the very first showing in Dallas......12:01 (midnight)...you? Just wondering, but why are folks proud of this? Yeah, I stayed up late and spent money so I can see a movie anyone will be able to watch on broadcast TV in 2 years - AWESOME! - - Mischa, who never understood why folks go to theaters and is very good at off-topic rants BTW, my claim to fame is that the last movie I saw in a theater (as far as I can recall) was Bill and Ted's Bogus Journey. Find someone else who'd brag about *that* [Harvard grads come out] with a bag of wind, a memory of words -- and do not know a thing - Ralph Waldo Emerson *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 14:14:35 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Mystics >By the way, being immersed in pre-Episode 1 (I have to wait till august) >anxiety, I am wondering, after all that Jedi stuff, if some work has be >done on Mystaran mystic orders (the nearest "official D&D" thing to a Jedi >knight). I suppose that there should be quite a few orders which offer >mystic training and which share particular ideals and objectives, but if >compared with clerical orders, knights and mages, I have not seen much >printed. I would like to start writing something on it (I anticipated some >months ago that archaic Alphatian Followers of Air could have turned from >magic use into mysticism), but I would like to know first if there is >something already done on the topic (be it TSR or listmembers' stuff). I think I remember that CoM developed some Mystic orders in Sind, but I don't recall how much in depth they described them. I'm also working on a Mystic order opposed to Hule, I might be interested to exchange on that... Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 12:23:49 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Haha! I am the First on the List! Mischa E Gelman meandered fecklessly... > > I saw the very first showing in Dallas......12:01 (midnight)...you? > > Just wondering, but why are folks proud of this? Cuz we're nerds? > Yeah, I stayed up late and spent money so I can see a movie anyone will be > able to watch on broadcast TV in 2 years - AWESOME! Bitter about your money situation? > - Mischa, who never understood why folks go to theaters and is very good > at off-topic rants I would try and explain it, but I doubt anyone that feels that the experience of seeing a movie on a TV and a theatre screen are of equal value would understand. But, in the end, your understanding is irrelevant. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 14:31:38 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Almanac In a message dated 19/05/99 16:59:54 GMT Daylight Time, solmyr@kolumbus.fi writes: > > No, I don't particularly like Glantri - too complicated and confusing for > > me. I just like a good read. If anything, I've probably got a soft spot > for > > Karameikos. Hasn't everyone?? > > > AAAARRRRGGHHHHH!!! Heretic! Immortals' flunky! Burn him! Feed him to a > black pudding! > > :-) But I HATE black pudding! (I'm from sissy southerner London.) Couldn't we feed him to a nice treacle sponge instead? :-)) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 14:48:36 -0500 From: "Daniel" Subject: [MYSTARA] - PDF files, maps, etc The reason I offered to do the pdf files or whatever was I've seen a lot of people on the list asking about things from Dragon or maps or whatever. It simply seemed like an idea unofficial or not to offer some of those things that people kept asking about. The reason I wanted to do straight scans into pdf was to preserve that copyright, not abuse it. you saw the articles as they were done w/o the idea that it may have been altered or changed. If you have a group. Almost everything for Mystara is out of print and hard to find (I still haven't found a copy of Gaz 13 and i"ve looked in 5 different cities, and finding ANY of the Mystara paperbacks was a pain). I know people (and I'm sure some of you who have done it) who have photocopied bits and peices of books so your players or reff will have it, or simply as an archive for yoruself. That is what I was proposing and what I wanted to do, a website where people who were intreasted in the articles could find them w/o worring about tracking them down and spending outragous amouts for it (There is a place in Dallas that is selling Dragon #150-200 for $5-15 a peice) Someone has made coment that it would be ieasier to just put up the information, maps whatever from the articles. It's not that easy. Some of them do have straight paragraphs detailing the places, exp on the savage coast. Other's though the whole article is nothing but the country. For Example there is one where it is nothing but Hule, 3 or 4 pages on it, written as Raman(?) is looking up the information in a library in Slagovich I belive. I was going to do this as a fan for fans, not for profit, not for fame, just simply to help others find the information their looking for. I apologize and I won't bring it up again. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 13:06:14 -0700 From: Dave Keyser Subject: Re: [MYSTARA] - Mystics > > Other than that, I can't think of any other "canon" mystics except the ones > in Glantri's Lhamsa: the only source of medical care in the country, prior > to WotI's admission of clerics; and a group that got left out of G:KoM, > since AD&D didn't have 1st Edition's monks anymore. I'd assume their > mystical order is of Sindhi origin, and entered Glantri by way of the Red > River valley (which almost touches northern Sind). > > If you're making up new material for KW mystics, of course, Ochalea is the > other logical origin-point for mystical disciplines in the Known World. > Perhaps the Cypri once followed mystics' practices comparable to those of > Sind; though spurned in Alphatia-proper, these (non-magical) skills could > have re-emerged in Ochalea, which is a refuge for "non-Alphatianized" Cypri > pacifism and faith. > There is a mystic order from the Minrothad gazeteer which is very close to that premise, founded by an Alphatian who left his homeland. In M1, there is also the possibility of encountering a high level mystic, actually his ghost. The Dawn of the Emperors made a statement about Alphatian history which could be interpreted that way, that almost all Alphatians could learn magic, those that couldn't were trained to use their other abilities to the utmost. Dave Keyser *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 15:00:38 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - PDF files, maps, etc <> AFAIK, it is still available for free download at TSR-MPGN's site. The URL should be at Stan's links page. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 21:58:08 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Almanac > > > No, I don't particularly like Glantri - too complicated and confusing for > > > me. I just like a good read. If anything, I've probably got a soft spot > > for > > > Karameikos. Hasn't everyone?? > > > > > AAAARRRRGGHHHHH!!! Heretic! Immortals' flunky! Burn him! Feed him to a > > black pudding! > > > > :-) > > > But I HATE black pudding! (I'm from sissy southerner London.) Couldn't we > feed him to a nice treacle sponge instead? > > :-)) I'd much prefer treacle pudding!! BTW, if Karameikos offends you, I also like the Ethengars. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 18:01:35 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Almanac >> > AAAARRRRGGHHHHH!!! Heretic! Immortals' flunky! Burn him! Feed him to a >> > black pudding! >> > >> > :-) >> >> >> But I HATE black pudding! (I'm from sissy southerner London.) Couldn't we >> feed him to a nice treacle sponge instead? >> >> :-)) > >I'd much prefer treacle pudding!! Did anybody notice that "blood pudding" monster description from a recent Dragon issue? THAT kind of horrible pun's almost worthy of Mystara/oD&D ... almost. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 19 May 1999 23:27:51 EDT From: Arminath@aol.com Subject: [MYSTARA] - From the Campaign Notebooks, Repost Because of the numerous emails I've gotten on clarifications about this original post, I'm reposting it with corrections. Sorry for the shoddy work as these things are coming from a HUGE collection of home brewed things that have been scribbled in a 3 ring binder from the beginning of my gaming days. Sometimes I have to collect 4 or 5 pages from all over the notebook and correlate all the stuff to make it complete. Goblin Player Characters Prime Requisite: Strength Other Requirements: None Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater. Weapon Skills: 2, +1 at levels 4, 8 and 12. One additional skill every 600,000XP beyond 12th level. Other Skills: 4, +1 at levels 3, 6, 9 and 12. One additional skill every 600,000XP beyond 12th level. Attack As: Normal Man/Fighter Save As: Normal Man/Fighter Armor Allowed: All types, Shields allowed Weapons Allowed: All Small and Medium melee weapons, plus the Blowgun, Dart and Sling. Ability Scores Str: 2-16 (2d8) Int: 3-13 (2d6+1) Wis: 3-13 (2d6+1) Dex: 3-18 (3d6) Con: 3-17 (2d8+1) Cha: 3-13 (2d6+1) Racial Abilities and Restrictions 1) Goblins have a base AC of 9. 2) Goblins have a base movement rate of 9(3). 3) Infravision to a range of 90'. 4) -1 penalty to skill rolls and attack rolls in daylight. 5) 33% chance to Detect New Constructions in Stonework, Sloping Passages and Determine Depth Underground. 6) Starting Languages to choose from: Goblin (required), Common, Dwarf, Gnome, Hobgoblin, Kobold and Orc. 7) Goblins may use Fighter Maneuvers at 1st level. 8) Goblins gain 4d4 loyal followers any time after reaching 3rd level, provided they have an established lair. 9) Goblins recieve automatic half damage from breath weapons at 8th level. If a Saving Throw is allowed, the may attempt to save for one quarter damage. 10) Goblins gain access to Fighter Combat Options at 9th level. The Smash Attack cannot be used against creatures of size Large. 11) At 12th level Goblins gain an additional 5d4 followers, plus a follower to replace each that have been lost to the PC from the original 4d4. The character must have a lair. 12) At 12th level Goblins gain the ability to make 2 attacks per round, as the Fighter Combat Option. Experience Chart Level Experience Hit Dice THAc0 Save As 1 0 1d6 20 Normal Man 2 2,000 2d6 19 Fighter 1-3 3 4,000 3d6 19 Fighter 1-3 4 8,000 4d6 17 Fighter 4-6 5 16,000 5d6 17 Fighter 4-6 6 32,000 6d6 17 Fighter 4-6 7 64,000 7d6 15 Fighter 7-9 8 120,000 8d6 15 Fighter 7-9 9 300,000 9d6 15 Fighter 7-9 10* 600,000 9d6+1 13 Fighter 10-12 11* 900,000 9d6+2 13 Fighter 10-12 12* 1,200,000 9d6+3 13 Fighter 10-12 13*+ 1,500,000 9d6+4 11 Fighter 13-15 14*++ 1,800,000 9d6+5 11 Fighter 13-15 * No adjustments from Constitution are applied at this level. + This level can only be gained by the use of a Wish spell (RC p61) or by an Immortal using the Bestow spell (CotI p62) on the character. ++ This level can only be gained by an Immortal using a Bestow spell on the character. Goblin PC Followers Die Roll Follower Type 1 Bandit, Human 2-3 Bugbear 4 Doppleganger 5 Faerie (1+1 HD) 6 Faerie (2+2 HD) 7 Gnoll 8-12 Goblin 13-14 Goblin, Bodyguard 15 Goblin, Shaman (2nd-8th) 16 Goblin, Wokan (1st-6th) 17 Gremlin 18 Hobgoblin 19-20 Kobold Followers will arrive within 1 month of the establishemnt of the lair carrying basic gear. The PC will have to provide for their care and upkeep after they arrive and swear their loyalty. No follower may be of a level or HD greater than the PC. Followers gain a +2 bonus to morale when fighting with their leader present or while defending their homes. Thanks for all the input! Jim Bobb *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #220 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, May 20 1999 Volume 1999 : Number 221 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Bielagul? Re: [MYSTARA] - Almanac Re: [MYSTARA] - Bielagul? Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - PDF files, maps, etc [MYSTARA] - House of Sirecchia, part 5 Re: [MYSTARA] - Mystics RE: [MYSTARA] - Haha! I am the First on the List! [MYSTARA] - Almanac Yuschiev Stats? Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - Western Trade Re: [MYSTARA] - PDF files, maps, etc [MYSTARA] - [ADMIN] More on Copyright ---------------------------------------------------------------------- Date: Thu, 20 May 1999 01:21:07 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Bielagul? Anybody has an idea of what are the ruins named "Bielagul" (Southern Hule &City-States map, PA19) are standing for. Is it a dragon's lair, an old dwarven city, a old Hulean outpost, a mistake? Was there anything written about it? BTW, beside PA, online PWAs and the SC campaign book, where can I find info about the City-States? Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 11:28:10 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Almanac On Wed, 19 May 1999, Sharon Dornhoff wrote: > Did anybody notice that "blood pudding" monster description from a recent > Dragon issue? THAT kind of horrible pun's almost worthy of Mystara/oD&D > ... almost. ;-) I bet it tastes waay better than the Omelet of the Planes ;) Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 11:34:46 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Bielagul? On Thu, 20 May 1999, Christian Constantin wrote: > Anybody has an idea of what are the ruins named "Bielagul" (Southern Hule > &City-States map, PA19) are standing for. Is it a dragon's lair, an old > dwarven city, a old Hulean outpost, a mistake? Was there anything written > about it? I believe it is the ruined city of the Goatmen. See the SC Monsterous Compendium Appendix for more info. The appendix can be found on TSR's site ready for you to download if ya havent already done that. Once you have, check the description of Goatman. > BTW, beside PA, online PWAs and the SC campaign book, where can I find info > about the City-States? > Christian "Krieg!" Constantin There was some info in the Red Steel Box and some in the Savage Baronies box. Now from what I understand the SC campaignbook is a collection of these so thats pretty much it I guess. I have been looking for info on the City-states myself for my SC campaign. Any ideas you might have for devbeloping them further is appreciated. Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 12:28:06 +0200 From: Thibault Sarlat Subject: Re: [MYSTARA] - PDF files, maps, etc Daniel a écrit : > The reason I offered to do the pdf files or whatever was I've seen a lot of > people on the list asking about things from Dragon or maps or whatever. It > simply seemed like an idea unofficial or not to offer some of those things > that people kept asking about. The reason I wanted to do straight scans into > pdf was to preserve that copyright, not abuse it. you saw the articles as > they were done w/o the idea that it may have been altered or changed. If you > have a group. Almost everything for Mystara is out of print and hard to find > (I still haven't found a copy of Gaz 13 and i"ve looked in 5 different > cities, and finding ANY of the Mystara paperbacks was a pain). I know people > (and I'm sure some of you who have done it) who have photocopied bits and > peices of books so your players or reff will have it, or simply as an > archive for yoruself. That is what I was proposing and what I wanted to do, > a website where people who were intreasted in the articles could find them > w/o worring about tracking them down and spending outragous amouts for it > (There is a place in Dallas that is selling Dragon #150-200 for $5-15 a > peice) > > Someone has made coment that it would be ieasier to just put up the > information, maps whatever from the articles. It's not that easy. Some of > them do have straight paragraphs detailing the places, exp on the savage > coast. Other's though the whole article is nothing but the country. For > Example there is one where it is nothing but Hule, 3 or 4 pages on it, > written as Raman(?) is looking up the information in a library in Slagovich > I belive. > > I was going to do this as a fan for fans, not for profit, not for fame, just > simply to help others find the information their looking for. I apologize > and I won't bring it up again. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. Same thing for me.I am not corrupted by the dark side of " the Force ".(at least not yet) It was not done in a black market way but as the only way for many to gain access to those great articles/maps.I think that Daniel's way would have been the best way to avoid Copy/paste actions.Maybe should we now ask Big money maker TSR to host those heavy PDF pages or to think of a solution for it.(Those geeks do not ship stuff out of the USA...) So I will no more talk about it on the MML, nor will I share official stuff through that media. For the moment I have remove all the illegal extracts from my site (I think it looks as poor now as depleted Cynnabryl).Maybe a joined and massive demand from us can change TSR mind. For the maps , I do have an alternative way.I can edit maps thanks to Grid cartographer a great freeware available at http://www.geocities.com/Area51/Vault/7649/ and which can produce TSR looking maps.unfortunately the hex are not oriented the good way (they face East instead of North) so the maps once created have to undergo a 90 degrees rotation to look like something usable.You may check the results on my site at http://perso.club-internet.fr/thibsylv/ in the map section (just one click from the index) The great advantage of this is that the maps once in JPEG format take only 1/5 to 1/8 of the weight of the original map.I tried this when I compiled all the great maps(those detailing the great south) made by Geoff Gander in just three "big" ones.So once made the only thing remaining is to adjust them .(the 3 compiled maps take together 585Ko and the originals a cumulative 3622Ko) But of course we would have to launch a great mapping call so that mapping Mystara would not be done by a single person (I mean me). If we can find a MML member well versed in programming ,then maybe it would be possible to change the wrong orientation of the hex.If so ,we would have THE mapping tool . If some of you want to try the program I have already edited more than 400 hex to help them design their own maps.So do not hesitate to drop me a mail I woud happily contribute to mail them for you. Anyone interested by this project or strongly opposed ,mail me at thibsylv@club-internet.fr Thibault.(alias Clenarius) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 11:51:55 BST From: "Stuart Kerrigan" Subject: Re: [MYSTARA] - PDF files, maps, etc I think it's a good idea - if TSR were to re-release some of their material I'd buy it, but they won't. :( >(There is a place in Dallas that is selling Dragon #150-200 for $5-15 a >peice) There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 14:06:15 +0300 (EET DST) From: Harri M{ki Subject: [MYSTARA] - House of Sirecchia, part 5 Here is the last part of this house. Next I think I'm going to do House of Linden. Enter di Malapietra's Within one week of Filippo's death, died also two of his son-in-laws with their families. First burned Alfonso and Margherita Novellara and their children with their house in Oreggiano and only two days later Fernando and Anna Bozzolo were murdered with their children. There were left only Francesco and Lucina di Malapietra. Of course everyone thought that Francisco was behind the deaths of his wives relatives, at least with the murder of Bozzolo's. But there was no proof what-so-ever to connect him with these. So Francesco di Malapietra was confirmed as a new Prince of Caurenze. But before that we must tell something about his father. Vincenzo di Malapietra Vincenzo was younger son of Ercole di Malapietra, senator of Thyatis. He was a wild youth, he spent money lavishly, was enthusiastic swordsman and passionate womanizer. He spent more money than his father would give, so he soon fall in deep debts. Vincenzo was spared from his debtors by emperor Gabrionus IV. Emperor promised to pay Vincenzo's debts. His condition for that was that Vincenzo would travel to Glantri to be his spy there. Vincenzo was in so difficult position that he had no alternative but to accept. So in 898 Vincenzo di Malapietra, aged 25, arrived to Glantri City. He was soon accepted at the highest social circles, because he was entertaining, polite, flirtatious. Especially Thyatian-speaking nobles took him in their circles in open arms. Of course he was no magic-user, but he was a man-of-worlds compared to many Glantrians. In 899 Vincenzo married Livia Fulvina, youngest daughter of Viscount Giulio Fulvina. Two years later was born their son Francesco. Vincenzo was a socialite. He spend his life in celebrations and was not a very effective spy. In fact most of the reports he sent back to Thyatis were more or less made up. He just told people there what he thought they wanted to hear. At first Vincenzo had been bit depressed about his "banishment to backwoods". However he soon realised that it was more fun to be a big fish in Glantri than just one of the shoal of small fishes in Thyatis. Vincenzo died in 923 at the age of 50. His body just didn't stand anymore his very consuming lifestyle. Francesco di Malapietra Francesco was 46-years old when he became a Prince. He was also confirmed to continue in his father-in-laws positions as Treasurer and Viceroy of Nordling. Francesco was in many ways his father's opposite. He didn't enjoy big occasions. He was pale and restrained. But this outer look was somewhat deceptive, behind that he was jealous and power hungry. Vincenzo had sent him to study in the Great School, because he had realised that that was the way his son could reach the nobility in the Glantri. That was the only thing Francesco was later thankful for his father. Francesco showed himself to be very talented in magic. He graduated as a primus of his class. At first Francesco was happy when his father died, but then he realised how much his father had debts, which where now in his responsibility. It took Francesco nearly four years to pay all debts back. Then in 930 Francesco just vanished. Nobody knows where he was. He returned to Glantri City in 939. He was even paler than before and his magical skills were in a whole new level compared to earlier. Francesco began immediately after returning to court Lucina di Sfonti, youngest daughter of Prince Filippo. Lucina was already 35-years old and everyone had assumed that she would die as a spinster. Reason for his unmarriedness was that she clearly had not everything in right places in her head. It took Francesco two years to get Lucina's mother Eleonora to approve the marriage. Filippo didn't like Francesco, but he was ready to marry Lucina to anybody. Lucina was happy with Francesco and somehow it seemed that during the years Francesco also learned to love his wife. After Francesco had assumed the status of Prince it very became apparent that he was very determined to keep the title in his family. Within two years all the remaining di Sfonti's were dead or disappeared. Beside that and his tendency to be little paranoid Francesco proved to be a good Prince for Caurenze. He spent money more readily than his father-in-law. Circus Lizzieni was opened again, Filippo was closed it in 932 because of the costs of its maintenance. As a Council member Francesco soon made von Drachenfels' furious. He had irritating habit to address Prince Albrecht as uncle, which he in fact was to his wife Lucina. Albrecht didn't like the disrespectful tone in Francesco's voice. Francesco also called Johann and Georg cousins, Johann didn't pay any attention to that, but Georg was as furious as his father. During Filippo's reign the relationships between two families had been very close, but Francesco soon made that history. In 957 Francesco was chosen to succeed Charan Erewan as the Chamberlain of the Land. This was part of the arrangement after Johann von Drachenfels had become unable to continue as a Grandmaster. Francesco was only one of the Princes who wanted the status of Chamberlain. He had been content as a Treasurer, but wanted to get rid of Nordling. Francesco tried to be a good Chamberlain, he travelled around Glantri and personally inspected roads, bridges and forests of the country. But he had really no talent for that kind of job. After six years he began to neglect his duties and when he died in smallbox in 966, everything was in a neglected condition. It took Georg von Drachenfels for some years to clean the mess Francesco had left. Mario di Malapietra Mario was 24, when his father died. He had inherited his grandfathers disposition. He enjoyed good company and celebrations. He had healthy appetite and he drank heavily, so he was already somewhat plump. He was even more intelligent than his father and already in a young age surprised elder people of his knowledge especially in philosophy and law. Mario was chosen to be a Viceroy of Nordling. That however last only six years. In 972 he was chosen as Chancellor of the princes after the death of Prince Cadwallon Aendyr. He was youngest of the Princes but in that year older princes thought that as advantage in the job. Also everyone realised that Mario's nature was perfect for hosting foreign ambassadors. Mario was not much as a negotiator but everyone had agreed that as a Chancellor he arranged best parties ever for foreigners. He made everything possible to get his guests to enjoy. Mario had only one ambition, he wanted to become a Supreme Judge. Unfortunately Supreme Judge in that time was Alfonso de Belcadiz, so he realised that it might stay as a dream only. It's ironic that Mario and Alfonso died in same year in 991. Mario was poisoned in a diplomatic dinner. He was only 49-years old. Culprit for the deed was never found. Innocenti di Malapietra Mario's successor was his 29-years old second son Innocenti. For some reason Mario had passed by his oldest son Giovanni and named Innocenti as his successor. Mario had never explained the reason, but everyone suspected that reason was that Mario's wife Letizia detested his oldest son. Innocenti was chosen to be a Viceroy of Ylourgne just to annoy Prince Etienne, who didn't like him at all. Summary Giuseppe di Sfonti b.684 d.750 First Baron of Oreggiano Corrado di Sfonti b.729 d.754 Manfredo di Sfonti b.732 d.766 Carlo di Sfonti b.726 d.777 Ottone di Sfonti b.707 d.795 First Baron of Sirecchia First Viscount of Sirecchia Matteo di Sfonti b.755 d.822 Galeazzo di Sfonti b.777 d.828 Astolfo di Sfonti b.801 d.834 Lucchino di Sfonti b.787 d.849 Chancellor of the Council 835-849 Giovanni di Sfonti b.790 d.854 Chancellor of the Council 849-854 Matteo di Sfonti b.818 d.855 Treasurer of the Council 854-855 Borso di Sfonti b.820 d.878 First Prince of Caurenze Treasurer of the Council 855-878 Bernabo di Sfonti b.824 d.885 Treasurer of the Council 878-885 Galeazzo di Sfonti b.851 d.902 Viceroy of Sablestone 885-902 Treasurer of the Council 896-902 Gianmaria di Sfonti b.879 d.912 Viceroy of Nordling 902-912 Filippo di Sfonti b.882 d.947 Viceroy of Nordling 912-947 Treasurer of the Council 937-947 Francesco di Malapietra b.901 d.966 Treasurer of the Council and Viceroy of Nordling 947-957 Chamberlain of the Land 957-966 Mario di Malapietra b.942 d.991 Viceroy of Nordling 966-972 Chancellor of the Princes 972-991 Innocenti di Malapietra b.962 Viceroy of Ylourgne 991-1010 Harri Mäki hihama@uta.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 13:56:29 +0100 From: DM Subject: Re: [MYSTARA] - Mystics Andrés_Piquer_Otero wrote: << I am wondering, after all that Jedi stuff, if some work has be done on Mystaran mystic orders (the nearest "official D&D" thing to a Jedi knight). I suppose that there should be quite a few orders which offer mystic training and which share particular ideals and objectives, but if compared with clerical orders, knights and mages, I have not seen much printed. >> As Sharon already mentioned, there are many mystic orders detailed for Sind in Champions of Mystara (at least 5 IIRC). Actually, one of my PCs is a Shehid who's just building up his own "abbey" in Ierendi, recruiting followers to train (he's just adopted a Darokinian orphan that whill be his first pupil, a naughty 15-yrs old boy named Ken Myers..) I also developed the tables for Weapon specialization in various martial arts, including: Sindhi Kickboxing, Alphatian Mu-thai, Shu-kai (Shudo makai), Ochalean Wrestling, Glantrian Aikido, Ylari Desert Wind and the Forest Dance (these ones inspired by Andrew's works), Spider's Step (Thothian discipline), Pankration, Milenio-Thyatian Wrestiling, Torasta (from RS) and many others... Just let me know If you need help, Andrés.. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 14:44:02 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - Haha! I am the First on the List! All this talking about Star Wars. Can anybody tell me what that is? Jedi? Is that some kind of car? A Chevrolet Jedi? NEW! The Jeep Jedi... Ha ha, fooled you. Do you realy think that... no, you wouldn't, couldn't, shouldn't. Anyway, it's not fair. That d*rned movie won't be along in the Netherlands for another century or so. So maybe I should polish up the good old broom and fly to the US of A... *click* rambling shut off. Kristian (sulking in the wet Low Country) BTW, I need someone to wash my car? Anyone? (If this isn't waaaaay off topic then I don't know what is). And even though I can't see the First Episode soon, I can still claim the biggest disclaimer! Here it is (I think one could use it as a quick course for learing Dutch... or something): ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 14:40:54 BST From: "Stuart Kerrigan" Subject: [MYSTARA] - Almanac Yuschiev Stats? Thinking about the Famous Folk section in the 1016 Almanac? Could the now famous Yuschiev get a mention? Would these stats do it? Baron Yuschiev LEVEL 7 FIGHTER HIT POINTS 54 BASE THAC0 14 Strength 17 To Hit +1, Damage +1 Intelligence 15 Languages 4 Wisdom 13 Saving Throws +0, Spell Bonuses 1 Dexterity 16 Armor Class -2, React/Missile +1 Constitution 15 Hit Die Bonus +1 (included) Charisma 14 Henchmen 6, Loyalty +1, Reactions +2 MAGIC OBJECTS Long Sword + 1 Plate Mail + 1 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 15:51:57 +0200 From: Thibault Sarlat Subject: Re: [MYSTARA] - PDF files, maps, etc Stuart Kerrigan a écrit : > There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. > Which format will they use ? PDF or others... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 17:48:41 BST From: "Stuart Kerrigan" Subject: Re: [MYSTARA] - PDF files, maps, etc >Stuart Kerrigan a écrit : > > > There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. > > > >Which format will they use ? PDF or others... I think it will be .pdf. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 19:01:17 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - PDF files, maps, etc On Thu, 20 May 1999, Stuart Kerrigan wrote: > >Stuart Kerrigan a écrit : > > > There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. > >Which format will they use ? PDF or others... > I think it will be .pdf. TSR has been using .RTF alot in the past... Anyway whats new on the CD-rom? Last thing I heard TSR is postponing it because of scanner trouble/Legal problems with rereleasing old articles.. Will the PA articles be included at all? (I certainly hope so!) Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 13:45:14 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - PDF files, maps, etc In a message dated 20/05/99 11:53:08 GMT Daylight Time, stuartkerrigan@hotmail.com writes: > >(There is a place in Dallas that is selling Dragon #150-200 for $5-15 a > >peice) > > There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. I heard that rumour, too; but I understood it to be isses 1-250. Of course, it may turn out to be just that: a rumour. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 20:09:49 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Western Trade At 02.09 19/05/99 -0400, Christian "Krieg!" Constantin wrote: >Since I haven't received any replies on a previous post asking for info on >trade in the SC, Hule and Sind. I'll try it a second time... > >I am trying to collect all the info available on trade in the western lands >(that is Sind, Hule and the SC east of Herath) to build a Supply and Demand >Table for the region (and maybe even a GAZ11-style trade map). I already >have the file that John Hare has done (available on Shawn's site) but there >are still a lot of blank spots. So if you have done any work on the topic or >if you know other sources, I would be glad to know about it (even more if it >is done in the city/class/modifiers format). > >I'm particularly interested about data on Sind, Bellayne and Robrenn. The following data is from the 1015 Net Almanac Azurun Hule C Grain -4, Cloth -2, Gems -1, Glassware -1; Red Steel +3, Common Metals +2, Salt +1, Dyes +2, Silk +1 Ciudad Real GargoÔa D Art -1, Musical Instruments -3, Grain -1; Cinnabryl +2, Rare Books +3 Ciudad Tejilias AlmarrÙn D Silver -4, Cloth 2, Tobacco -1, Coffee -3; Cinnabryl +1, Red Steel +2, Rare Books +2 Sayr Ulan Sind B Rare Books -1, Salt -2, Spices -3; Common Woods +3, Fish +4, Tea +3; Slagovich Slagovich C Cinnabryl -3, Fish -2; Common Metals +2, Salt +1, Spices +3, Red Steel +3, Weapons +1 Tanakumba Yavdlom C Cocoa -4, Coffee -3, Fish -3, Gems -1, Precious Woods - -3, Ivory -2; Grain +3, Meat +2, Silk +2, Precious Metals +3 It's not much, but I plan to write more in next Almanac. BTW: I've seen your excellent work on Hule and I'm in charge of the Hulean area for the Net-Almanac. Would you be interested in joining the team? Reply me in private e-mail, thanks. ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560/ ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 15:30:18 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - PDF files, maps, etc >> There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. > >I heard that rumour, too; but I understood it to be isses 1-250. Of course, >it may turn out to be just that: a rumour. > >Carl Q. It's issues #1-250. Last I heard, from the commentary on the TSR website, the big hold-up was the legal problems regarding the older magazines' artwork and short stories, for which TSR'd only purchased "first printing" rights. All of the game-related material -- articles, letters, editorials, etc -- was wholely purchased by Dragon at the time of its publication, and is definitely going to be included in the CD-Rom, sooner or later; the compilation may or may not include stories & art. As to when it'll become available, I'm hoping for GenCon, and WotC'd certainly love to get it out for the convention ... but I wouldn't bet money on it. Don't suppose anyone's heard if it'll be Mac-friendly, have they...? (hope hope hope) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 13:55:15 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] More on Copyright Mystarans, A clarification on my post the other day on copyright stuff... >>>>>>>>> The reason I offered to do the pdf files or whatever was I've seen a lot of people on the list asking about things from Dragon or maps or whatever. It simply seemed like an idea unofficial or not to offer some of those things that people kept asking about. The reason I wanted to do straight scans into pdf was to preserve that copyright, not abuse it. you saw the articles as they were done w/o the idea that it may have been altered or changed. If you have a group. Almost everything for Mystara is out of print and hard to find (I still haven't found a copy of Gaz 13 and i"ve looked in 5 different cities, and finding ANY of the Mystara paperbacks was a pain). I know people (and I'm sure some of you who have done it) who have photocopied bits and peices of books so your players or reff will have it, or simply as an archive for yoruself. That is what I was proposing and what I wanted to do, a website where people who were intreasted in the articles could find them w/o worring about tracking them down and spending outragous amouts for it (There is a place in Dallas that is selling Dragon #150-200 for $5-15 a peice) I was going to do this as a fan for fans, not for profit, not for fame, just simply to help others find the information their looking for. I apologize and I won't bring it up again. >>>>>>>>> Motivation is not a factor; it is still illegal. Making it available without the permission of TSR, regardless of format, is against copyright laws. Whether or not you make a profit on it is irrelevant. That said, I want to emphasize something: I am not all that concerned about what people do on their sites. I am not going to try to get your ISP to cancel your account or turn you into the TSR/WotC lawyers [which the admin on the FR list threatens to do]. What you do is your business. I am only concerned with two things, in order of priority: 1) Preserve the MML. You will notice that all I said was that I don't want such things mention on the list. No other commands or such. I never want anyone at TSR/WotC to have a reason to feel worried about the activities here on this list. Copyright infrigement is illegal, and I never want it said that the MML supports illegal activity, directly or indirectly. 2) Inform people of how these things work. Some people seem to think that simply because you are not making a profit that it's OK. It's not. If you make available to others anything that is copyrighted in any form other than the original (i.e. giving away copies instead of giving someone the actual book) you are breakig the law, excepting cases of fair use, which does not cover sticking it on a website. (From what I know, fair use mostly applies to using elements of a work as quotations or for the sake of a review.). If someone chooses to go ahead and break this law, that is their business. I am not all that concerned about it. Mine is a not a crusade. I simply want to make sure the MML is here for those that enjoy it. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #221 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, May 21 1999 Volume 1999 : Number 222 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [none] [none] [MYSTARA] - sorry :-( Re: [MYSTARA] - [ADMIN] More on Copyright Re: [MYSTARA] - Church of Traladara Re: [MYSTARA] - Amazon Patron Immortals Re: [MYSTARA] - Mystics [MYSTARA] - Hulean Correspondence 3: Western Trade [MYSTARA] - Hulean Correspondence 4: the Ksars People [MYSTARA] - Errata! Re: [MYSTARA] - Almanac Yuschiev Stats? Re: [MYSTARA] - Almanac ---------------------------------------------------------------------- Date: Thu, 20 May 1999 14:25:10 PDT From: "Joshuan Gallidox Publishing" Subject: [none] Dear Reader Almost one year after the first release, Joshuan Gallidox Publishing is proud to finally announce that the Mystaran Almanac for the year AC 1015 has been completed! The full Mystaran Almanac AC 1015 is available in 3 different formats (Word96, rtf and txt) at our shop situated at: http://www.geocities.com/TimesSquare/Lair/9037/ in Mirros, Karameikos, or from your local book shop or library. I hope you enjoy reading the Mystaran Almanac. Belzamith Fingertackles, Co-Editor Mystaran Almanac Mirros, Karameikos Yarthmont, AC 1016 ____________________________________________________________________ Dear Reader, You might wonder what's new in version 1.2 of Mystaran Almanac AC 1015. Well, here it is a complete list of the new stuff: * Added missing Texts of the Month * Added Hollow World events * Added new events for Thyatis by James Ruhland * Added 1 new event for Wendar by Marco Dalmonte * Some events reworded * Added Geology of Mystara section * Added Predictions and Pronostications * Table of Contents revised and files renumbered Predictions and Pronostications for AC 1016 will be released for free to the MML as a special bonus for our dearest readers. I hope you'll enjoy reading the Mystaran Almanac. Dorrik Stonecleaver, Co-Editor Mystaran Almanac Mirros, Karameikos Yarthmont, AC 1016 ____________________________________________________________________ This material is (c) AC 1016 Joshuan Gallidox Publishing. It is protected by the laws of Karameikos and by the international laws of Mystara. Any mortal that duplicates the contents of the Mystaran Almanac by mundane or magical means may be hunted by an invisible stalker anywhere on or within Mystara or on any other plane of existence or dimension to be brought back to face judgement according to the law of Karameikos; sentence may range from a fine of one gold royal to death by disintegration. Any Immortal that interferes with the Temporal Prime or directly intervenes on or within Mystara so as to make the events contained in the Mystaran Almanac no longer valid may be reported to the Temporal Guardians Council or to the Council of Mystara which have authority on such matters. Any Old One that wills the events contained in the Mystaran Almanac to not exist may be asked to travel to Torreon and withstand the trial of cannon; if said Old One also willed cannon out of existence then in all likelihood the Mystaran Almanac does not exist either in that Mystara, if it is still called that way, and so there is nothing to argue about. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 14:31:08 PDT From: "Joshuan Gallidox Publishing" Subject: [none] PREDICTIONS AND PROGNOSTICATIONS These are predictions that came to the editors' knowledge, sometimes by fortune tellers, sometimes as hearsay rumors in taverns and other places, or in some cases that were sent by the various correspondents along with their reports without any reference. As before, the editors of this Almanac make no claim as to their accuracy, nor as to the best way to interpret these prognostications. More light will shine upon those who project darkness, Unheard of magical power they will harness. Sun fire an' rebirth bring empires to war Yet as light returns shadow prospers even more. ____________________________________________________________________ The black lion rears, battering all before him as straw in the wind, But there stands before him a great plains cat to the south, and a mighty castle to the north. From the castle swarms a plague of locusts, sweeping all before it, Until it seeks to engulf the lion, engaged in battle against the cat. Through it all there comes change, And with change begins a cycle. That which once was, shall be again. In the North shall rise anew a land of old. Much shall be shared. ____________________________________________________________________ Ages lost to time, came the Northman to this frosty isle, Where sun doth shine, And chill winds blow, And the snow, Be it ever wondrous To behold. There he carv'd a realm casting wonder and fright. Yea, was he brought under As the masters did plunder his home, his children, and his way. Sooth, did he say, Unto friend and foe: Shalt thou ever know My wrath unto he Who robbeth me of all that is dear? Ere fires of the West Do die in chill, Shall Northman's children show Their will To break asunder The chains that hold them To the plunderer. Blood, Fire, All shall spill anew. ____________________________________________________________________ Dead, asleep, the ancient empire lay, 'Til new dawn's calling brings it forth to the fray. The desert king, his crown sundered Is restored to the throne, As the slumbering giant of the sea becomes known. ____________________________________________________________________ From deep below it will arise The other side of Alphatia To kill people an' terrorize Called by the son of Antalia ____________________________________________________________________ Out of Aeons they will come When the Dragons will miss One. On Mystara they will rise Time and Spheres to terrorize. And when the Seas shall break again To show what Horrors lurk in pain, You will know that Time is near To meet the auld unending Fear. ____________________________________________________________________ This material is (c) AC 1016 Joshuan Gallidox Publishing. It is protected by the laws of Karameikos and by the international laws of Mystara. Any mortal that duplicates the contents of the Mystaran Almanac by mundane or magical means may be hunted by an invisible stalker anywhere on or within Mystara or on any other plane of existence or dimension to be brought back to face judgement according to the law of Karameikos; sentence may range from a fine of one gold royal to death by disintegration. Any Immortal that interferes with the Temporal Prime or directly intervenes on or within Mystara so as to make the events contained in the Mystaran Almanac no longer valid may be reported to the Temporal Guardians Council or to the Council of Mystara which have authority on such matters. Any Old One that wills the events contained in the Mystaran Almanac to not exist may be asked to travel to Torreon and withstand the trial of cannon; if said Old One also willed cannon out of existence then in all likelihood the Mystaran Almanac does not exist either in that Mystara, if it is still called that way, and so there is nothing to argue about. _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 20 May 1999 14:54:17 PDT From: "Joshuan Gallidox Publishing" Subject: [MYSTARA] - sorry :-( Sorry dear readers, but my assist... er.. colleague Belzamith Fingertackles forgot to put a subject in our previous messages. The one about the final release of the Mystaran Net-Almanac for AC 1016 and the one with Predictions and Pronostications. Dorrik Stonecleaver, Co-Editor Mystaran Almanac Mirros, Karameikos Yarthmont, AC 1016 _________________________________ Joshuan Gallidox Publishing publisher of the Mystaran Almanac ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 00:32:45 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - [ADMIN] More on Copyright excepting cases of fair use, > which does not cover sticking it on a website. (From what > I know, fair use mostly applies to using elements of a work > as quotations or for the sake of a review.). > I understood your original message, but I, BTW, would like to know, if quotation is "fair use", what goes for maps? (I mean, according to USA law, which is like a blank book to me). I visited a couple of non-roleplaying sites when making some university research and I found that a couple of (US, BTW) sites, offered scanned maps from books with an editorial copyright under the auspices of "fair use" as long as the site were used for students' and scholars' reference only (not as a source for book illustrations, for instance). I would daresay that a single scanned map, if original reference is quoted and it is necessary to illustrate an original article, it should be considered a quotation and "fair use". And, for Out-of-Print material, at least in Europe there is an stipulated maximum of the work that can be copied for personal reference (again, I have experiended it in the academic world) and, if the totallity of the work is needed, it can be copied paying a canon to the owner of the copyright. Am I totally misguided? Of course, this does not elliminate the fact of the list not being the idoneous springboard for these procedures, more on matters of good relationships with TSR/WotC than of legal issues. Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 03:01:25 EDT From: DrklngMuse@aol.com Subject: Re: [MYSTARA] - Church of Traladara In a message dated 5/19/99 9:17:06 AM Mountain Daylight Time, Valerya@webtv.net writes: << Hi Ryan, are you new to the list? >> No, just one of the lurkers. I took a look at the page and it was just what I needed, thanks! And thanks to everyone who contributes so much creativity and time to keep our setting alive and growing. relurking, Ryan Seratt *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 09:05:21 EDT From: Alex295@aol.com Subject: Re: [MYSTARA] - Amazon Patron Immortals In a message dated 5/16/99 3:26:36 PM Eastern Daylight Time, Kaviyd@aol.com writes: << One point that bothered me a bit in the Amazon thread was the suggestion that they might be Milenian followers of Vanya. A quick check of _Wrath of the Immortals_ revealed the source of my unease -- it turns out that Vanya hates Milenians! That actually fits in well with real world myths of the Amazons, as the Greeks did not depict the Amazons as following Greek customs -- in fact, every time the Amazons and Greeks were involved in a war, they were on opposite sides. Thus, it would be quite possible for Vanya to create enemies for the Milenians. >> [rest snipped] points well taken....it should be noted that certain details of my response were avoided to preserve a non-spoiler response. however, i shall go into depth a bit more this time. the M-Amazons i am doing are an offshoot of the Milenian presence...inspired greatly by the Order of Matera as seen in the HWs The Milenian Empire...a scenario where the Order has prevailed...whereas the HW version is doomed to failure sans the SoP. though it has original ties to Milenia...the M-Amazons are not exactly Milenian. years of geological and social isolation has caused them to develope a separate culture....sort of like the Milenians who evolved from the Traldar to M-Greece. my M-Amazons are to follow Vanya. however, this visage is not the Vanya the HKs love so much....instead she is a form of themselves. socially they are screwed up....a pure matriarchy. gender roles are a complete reverse with males being placed on the extreme of the "gentler sex" scale. remember that episode of Star Trek where the Big E visits a planet where women rule and the males are....to put it lightly....prissy. the potential gene pool is rather limited as the male factor is weak. the local strain of warrior women is depleted by weak source material and constant warfare/raidings against neighbors. these M-Amazons are also under occupation. i won't divulge by who...but let's just say that this culture also has a following that venerates Vanya in some form. also this culture is not exactly attractive to the Amazons...halting inter breeding. the M-Amazons' chief settlement acts as a port of call for shipping....and sees a great deal of sailors on shore leave....hence avenues for new bloodlines. outside of thiss chief settlement more traditional breeding habits prevail...captured males and prissy locals. i'd also like to add that this is but one culture that could be classed as being Amazonian. the one i mention is probably more Traldaran than Milenian. I remember seeing a documentary on A&E, TLC, etc. that documented the discovery of a tomb that suggested an Amazonian type society. IIRC it was found in Armenia. there was also mention of clashes with the Greeks. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 10:59:13 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Mystics > >I also developed the tables for Weapon specialization in various martial >arts, including: Sindhi Kickboxing, Alphatian Mu-thai, Shu-kai (Shudo >makai), Ochalean Wrestling, Glantrian Aikido, Ylari Desert Wind and the >Forest Dance (these ones inspired by Andrew's works), Spider's Step >(Thothian discipline), Pankration, Milenio-Thyatian Wrestiling, Torasta >(from RS) and many others... > All this sounds really good, is it available anywhere on the web? Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 10:59:54 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correspondence 3: Western Trade Slagovich, Thaumont 7, AC 1010 Dear old friend, I just write you to help you keep track of our progression. I have been on the western coast of the Gulf of Hule for a week by now. Ciudad Real is still a very agreeable place to be. While my guide was preparing the caravan I have had the time to go to the city’s university library. Unfortunately, there was nothing of great help there. The librarian told me that, sometimes, a group of adventurer comes by to sell books written in indecipherable languages. The library usually buys them but they normally are not able to keep them more than a month: people are stealing them. He also told me that they’ve once bought a magnificent work of illuminated drawings from a distant land, they kept it in a safe, but, even there, someone has been able to set fire to it. I definitely suspect the action of the Holy Men. I hope that they haven’t learned about our expedition. If I haven't been able to inform myself in books, a little chat with my guide was somewhat more constructive. He told me about what he knows the most: trade. And things about trade he had to tell me… He taught me that he was one of the rare Gargonian to be involved in overland trade. The market seems to be cornered by the LB trading company of Cimmaron in the south and by the Sardjik caravans in the North. Interestingly, he told me what seems quite strange given Hule's central position: there is few Hulean traders and they normally stay within the Empire's border, and much of the trade within and outside Hule is conducted by the Sardjiks. The reason he gave was that the Holy Men strongly discourage Hule's people to go out of the country's limits (in fear of "wrong thoughts" corruption, I figured). Also, it seems that trade in Hule is a difficult industry since humanoids are allowed to move freely inside the Hagyarchy's borders. Thus, Sardjik traders are free to do business inside Hule as long as they accept not to propagate "wrong toughts" or speak about religious issues. They do their business at their own risk for Hule's military don't protect them from raids. Since they were trading along the Savage Coast long before the LB co. they are recognized as the region leading merchants. They are also respected for their legendary bargaining skills. However, my guide also told me that if, according to stories his grandfather told him when he was young, Sardjik traders were common sights some times ago, the Master has severely restricted trade within his domain in the last five or six decades. That explains why I've forgot about those strange merchants that I'd seen once or twice in my childhood We have the chance of being escorted by a group of Guadalantan gauchos; they are going toward their cattle’s summer pasturelands. This way, we are supposed to be protected from the goblins since they probably won’t attack a caravan this big. The trip normally takes 10 days, I hope that there won't be too many disagreements along the road. Your friend, Zoran Dragovic For more information about trade in the Western Lands, ask a Sardjik merchant! (But let him the time to Download) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 11:00:12 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correspondence 4: the Ksars People Slagovich, Thaumont 20, AC 1010 Dear old friend, At least we arrived to the edge of the Great Escarpment. The journey was so long... But, since I don’t know the region very well and I prefer to travel without being remarked, I didn’t wanted to use my magic to accelerate it. We had some problems, in the bast weeks, two groups of goblin have had the great idea of attacking us (the gauchos left us about two weeks ago). Unfortunately, they were met with some magic and the fierce resistance of the convoy escorting mercenaries. We got through without much damage, but the loss of two men and the repairs the carts needed had slowed us down. But, at least we now are to our first stop: the Ksars of Amirzzim. First, some words about this word: "ksars" means "fortified cave". This is where the people of the Great Escarpment are living. What I you can see from the outside is a huge door carved in the rock and decorated with a multitude of sculptures and designs. When we arrived, two big wooden doors protected by sheets of steel closed the door. Our guide shouted at the door and somebody’s voice resounded in the entire valley, asking for our names and purpose. After we had declined our identities and after they recognized our guide, they waited a little and opened the door. Inside was a great hallway that looked more like a small marketplace than a cave, even though it was underground. I had the time to give a look at the products sold and was amazed to see that these people were selling almost anything you can find in any fair marketplace. I found that strange since those people, my guide told me, never go out of their strongholds. Even stranger was the fact that they did had almost any kind of food the region’s markets have. I found out later that large expenses of the Great Escarpment slopes are dotted with small terraces that you can’t see from the cliff’s bottom. Most of what I’ve seen from the ksars is like a small city with it’s shops, households and some official buildings, but strangers are not allowed to go deep in the caves for the security of the people lies somewhat in the secret of their caves. Nevertheless, I have been able to see an intricate system of pumps and irrigation reaching every single building of the ksars. Also, I noticed that the women here wear the same kind of scarf as the Ylaris do, I also have seen that they are wearing a lot of jewelry much of it made of gold and other precious ores. I wanted to talk with the people about their history, culture and the way they live, but they all seem to be very afraid by strangers and apart from some merchant and the guards, nobody was willing to talk with me. We are supposed to stay here for two more days, as my guide wants to sell them some of his cargo. After that, the caravan crew is supposed to transfer the rest of the merchandises into some small launches which will bring us deep into the Hulean territory on an underground river. It is planned that we will get out of the caves somewhere at the southeast of Kulnovo. I hope everything will be okay, as this river really seems to be small and full of rapids. Your friend, Zoran Dragovic Mr Dragovic's input isn't enough? You want more Ksars Background? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 11:18:51 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Errata! Unfortunately, the links included in the two previous mails "Hulean Correspondence 3&4" don't work so: For the Sardjik Merchant go to : http://www.geocities.com/TimesSquare/Cauldron/5014/hule/tradetab.html And info on the Ksars is located at : http://www.geocities.com/TimesSquare/Cauldron/5014/hule/ksars.html Sorry for the problem, D**N computers :-( Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 18:06:05 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Almanac Yuschiev Stats? On Thu, 20 May 1999, Stuart Kerrigan wrote: > Thinking about the Famous Folk section in the 1016 Almanac? Could the now > famous Yuschiev get a mention? Would these stats do it? > Baron Yuschiev > LEVEL 7 FIGHTER HIT POINTS 54 BASE THAC0 14 I guess i'm kind of old fashioned, but in OD&D you have to be 9th level to be a lord so i'd have Yuchiev around 9th... Otherwise he looks good. Maybe he should have some more interesting magical items? Hċvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 18:50:45 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Almanac > Or for that matter, if it's too wet to burn, why not just dam up the > Vesubia a little ways downstream, out of spell-range...? That'd FLOOD the > whole city, in a matter of days -- heck, it's already flooded; you'd just > need to raise the water-level a bit, to render it virtually uninhabitable > -- and it's exactly the kind of engineering feat which Moglai Khan's > dwarven allies (remember them? the ones who believe all Glantrians should > be roasted alive?) would've been capable of. Now, THAT'S a really charming idea!!! :-) And the higher parts of the buildings could be burned down to the waterline anyway... Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #222 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, May 22 1999 Volume 1999 : Number 223 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Almanac Re: [MYSTARA] - PDF files, maps, etc [MYSTARA] - list mystara-l [MYSTARA] - Sorry! [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Almanac [MYSTARA] - Test Re: [MYSTARA] - Test Re: [MYSTARA] - Test ---------------------------------------------------------------------- Date: Sat, 22 May 1999 02:36:52 +0300 From: Solmyr of the Azure Star Subject: Re: [MYSTARA] - Almanac Jamuga Khan wrote: > > > Or for that matter, if it's too wet to burn, why not just dam up the > > Vesubia a little ways downstream, out of spell-range...? That'd FLOOD > the > > whole city, in a matter of days -- heck, it's already flooded; you'd just > > need to raise the water-level a bit, to render it virtually uninhabitable > > -- and it's exactly the kind of engineering feat which Moglai Khan's > > dwarven allies (remember them? the ones who believe all Glantrians should > > be roasted alive?) would've been capable of. > > Now, THAT'S a really charming idea!!! :-) > > And the higher parts of the buildings could be burned > down to the waterline anyway... > Heh heh, like Glantri City has no magical protections against that sort of thing... - -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 23:48:18 -0500 From: onesimus@postoffice.swbell.net Subject: Re: [MYSTARA] - PDF files, maps, etc If it's a rumor it's one that's been published in two seperate issues of the Dragon...... CQuaif@aol.com wrote: > In a message dated 20/05/99 11:53:08 GMT Daylight Time, > stuartkerrigan@hotmail.com writes: > > > >(There is a place in Dallas that is selling Dragon #150-200 for $5-15 a > > >peice) > > > > There's a CD-Rom coming out (I think) with issues 1-200 on it from TSR. > > I heard that rumour, too; but I understood it to be isses 1-250. Of course, > it may turn out to be just that: a rumour. > > Carl Q. > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 21 May 1999 23:53:41 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: [MYSTARA] - list mystara-l list mystara-L *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 00:01:34 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: [MYSTARA] - Sorry! Sorry, everyone...I forgot to send the command to the "majordomo" address. *sheepish grin* Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 10:23:28 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Haha! I am the First on the List! You lucky bastard! I for now can only see the promos on MTV (europe) . and even then I will have to wate for the movie to stop being "new" so I can get my soldiers discount (half price!) but than again, I will give my sister away for seeing it before it comes to Israel (probably only in July or something) . she is blond 1.7m and well off financialy. when we went on a trip to Egypt a beduin (desert nomad) offered my dad 20 camals for her. (I guess thats a lot of money) any bidders? (just a shovenist joke. *getting clobered from behined by an anraged blond chick* ) Morphail *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 18:27:56 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Almanac > I'd much prefer treacle pudding!! > > BTW, if Karameikos offends you, I also like the Ethengars. > > Hoddie Duck and cover! The Glantrinians will chase you! :-) Jamuga Khan "Riding around the Glantrinians and firing volleys of arrows into their weak bodies might help too." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 16:39:03 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: [MYSTARA] - Test Test message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 17:43:20 -0500 From: "Daniel" Subject: Re: [MYSTARA] - Test I'm sorry I gave up tests in high school. Guess you passed this one..don't know where everyone is..probably hiding their photocopies of stuff (laugh). - ----- Original Message ----- From: Jennifer Favia Guerra To: Sent: Saturday, May 22, 1999 4:39 PM Subject: [MYSTARA] - Test > Test message. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 22 May 1999 20:01:33 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Test >I'm sorry I gave up tests in high school. Guess you passed this one..don't know where everyone is..probably hiding their photocopies of stuff (laugh).,< LOL...It would figure, that the day I'm finally able to be sitting here, waiting to talk to people, that no one would show up. :-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #223 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, May 24 1999 Volume 1999 : Number 224 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Not so O.T. [MYSTARA] - Western trade Re: [MYSTARA] - Test Re: [MYSTARA] - Test [MYSTARA] - Elven Spells (LONG) [MYSTARA] - Delivane's Museum of Curiosities (LONG) Re: [MYSTARA] - Not so O.T. Re: [MYSTARA] - Meeting of European Listmembers Re: [MYSTARA] - Almanac Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) ---------------------------------------------------------------------- Date: Sun, 23 May 1999 02:18:48 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Not so O.T. Anybody has seen the movie "Ran" by Akira Kurosawa? It's the second time I've seen it, and I thought that it might interest people around here. The scenario is easily adaptable into any campaign even though it is set in medieval Japan. 160 minutes of pure joy, if I can say something like that... Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 02:23:33 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Western trade I don't know if anybody has taken the time to give a look at Zoran Dragovich more recent reports, but I would like to have comment on the Western trade table I have compiled. I haven't used it already IMC but I would like to know if there are some flaws or caveats in it before I do. Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 02:31:30 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Test >I'm sorry I gave up tests in high school. Guess you passed this one..don't >know where everyone is..probably hiding their photocopies of stuff (laugh). > No, in fact, I think that they're all locked in a movie theater watching the First Episode over an over ;-) As for our European friends, I think that they are only distant toward the MML because they don't want to hear anything else about the FE before next year when they'll get it :-p Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 05:51:46 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Test In a message dated 23/05/99 07:33:03 GMT Daylight Time, gf691805@er.uqam.ca writes: > As for our European friends, I think that they are only distant toward the > MML because they don't want to hear anything else about the FE before next > year when they'll get it :-p > Christian "Krieg!" Constantin Or next month, in my case. See, we're not all in the boondocks on this side of the Big Water! Carl ("by the time I see it, everyone'll be sick of talking about it...") Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 06:22:24 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Elven Spells (LONG) It occurred to me that the first Elves we ever encountered in Mystara - the Callarii and Vyalia Clans of Karameikos and points west - have had rather short shrift. After all, the Alfheimers had their Treekeeper Path and Magic Points, the Shadow Elves their Shamans and Soul Crystals, even the Erewan and Belcadiz have access to the Secret Crafts. The Vyalia have the Foresters, of course - which I've been doing my best to boost! - but nothing to really differentiate them from anyone else. The Callarii don't even have that much! Consequently, I'm making it my task to provide some unique magics for the original "light" (Callarii) and "dark" (Vyalia) Elves. My first efforts are outlined below. As alway, kindly-meant comments, criticisms, and suggestions are more than welcome. Carl Q. Vyalia Spells: The Vyalia are always described as reclusive, wanting little to do with the outside world. Most of the following spells were designed to confuse and repel inquisitive explorers, making Vyalian woodlands dangerous, mysterious, forbidding places. Elf Mark Level: 1 Range: touch Duration: permanent (but see below) Effect: creates invisible sigil This spell is used to affirm the status of an outsider amongst Elvish society. It allows the caster to draw a complicated, magical rune on the recipient's forehead, which fades into invisibility once finished. The rune is magical, and shows up under a Detect Magic or See Invisible spells; it is clearly visible at all times to Elves, Sidhe, and Pegataurs (also Eusdrian Half-Elves, if these are used in your campaign). The Elf Mark is often used to denote either an Elf-Friend, causing a +1 to response rolls, or an enemy or criminal to the Elves, which causes response penalties of anywhere from -1 to -3, depending on the severity of the crime. No matter their origin or ethos, all Elves will take their first impressions of non-elves from such a Mark. An Elf Mark is usually permanent, fading only at the death of the recipient, but it can be set to fade upon a certain date, or on the performance of a particular action (or series of actions). Most Elves in the Known World know some version of this spell; the Vyalia variant is unique, in that the Elf Mark also radiates an emotional pulse which affects animals in the Vyalian forests. Animals will remain calm in the presence of an Elf-Friend (UNLESS that individual abuses the effect to kill an animal, which permanently cancels this power); an enemy Mark will make large beasts attack the bearer and timid creatures run away. Grab Grass Level: 2 Range: 10'x10' area Duration: 1d6 hours Effect: animates area of grassland This spell works best when cast on sleeping or otherwise unsuspecting victims, and requires an area of grassy soil (as found in a clearing, for instance). All grass in the area of effect animates and binds any object, living or otherwise, in a steel-like grip. Those caught lying down within the area must make a save vs. Spells to avoid being utterly pinned and helpless by the Grab Grass; success means that they managed to stand in time, so only their feet are caught. Those with trapped feet must make a successful Bend Bars roll at -2 to snap their bonds. Sleeping victims have no saving throw. Anyone completely bound is vulnerable to attacks as if under the effect of a Sleep spell, whilst those with bound feet are at +2AC vs. missile attacks, reflecting their inability to dodge. Vyalia Elves use this spell to safely entrap and capture potentially dangerous intruders. The spell is partially responsible for the many stories concerning the "haunted forest", which do as much to keep people away as any efforts by the Elves themselves. Moving Path Level: 3 Range: 100'+ Duration: 1d6 hours Effect: alters pathways This spell is often used by Vyalia Elves to cover their tracks, to hide known pathways, or to change the path around intruders in order to get them lost. It causes an illusion which covers up existing trails and makes them seem to wend elsewhere, vanishing at the limit of the spell - an additional 50' of path can be misdirected for every level of the caster above 5th. The illusion is so perfect, only someone with True Seeing, or a trained Forester, can tell that the path is false. The caster has the option of either creating a random false trail, or directing the path of the new track - to lead interlopers into a trap, for instance. Menacing Gloom Level: 5 Range: 100'x100' area Duration: permanent Effect: creates area of unease This spell causes an area of woodland to take on an ominous aspect; the trees appear to loom over and clutch at passing travellers, the shadows are deeper and seem to shimmer as if hiding evil secrets, and normal sounds of the forest are muted and distant. It's all an illusion, of course; the Menacing Gloom spell is designed to subtly affect the emotions of living things within its area of effect, heightening tension and causing them to become jumpy, if not outright terrified. Normal Man-level humans, creatures with less than one HD, or any being of animal-level intelligence will refuse outright to enter the affected area, and will do all they can to flee such a place as soon as possible. Higher-level characters are allowed a saving throw vs. Spells at -4 to resist the effect; if successful, that particular Menacing Gloom area - and any others contiguous with it - can never affect them again, although it remains in force for everyone else. Non-intelligent creatures or constructs, like slimes or golems, are unaffected by the spell. Vyalian settlements will often be surrounded by vast tracts of land enchanted by this spell as a protection, with one or two paths left free to allow easy access. Callarii Spells: Unlike their reclusive cousins, the Callarii are an open, friendly breed - more Elven adventurers come from Callarii stock than almost any other Elven colony, apart from Minrothad. Although they have their secrets - who doesn't? - - much of their unique magic is designed for helping others, creating beauty, and friendly humour. Guiding Light Level: 1 Range: see below Duration: 1d2 hours Effect: creates glowing ball of light This spell allows the caster to guide others to a place he knows without the need to go himself. During the casting, the destination is specified, as well as any points along the way to avoid. The spell brings into being a "will-'o'-the-wisp"-like ball of light (which can illuminate an area half that of a Light spell, if it is dark) which, on the caster's command, will start to move at normal walking pace to the destination. The path will usually be one that earthbound travellers can follow without too much trouble (unless the caster has a wicked sense of humour ;-). The Guiding Light will continue on this path without stopping unless the caster provides "stop" and "start" command words. Once it reaches the target, the Guiding light will pulse twice, then fade away. The Guiding Light spell is most often used for the purpose outlined above; however, it can also lead others into traps or hidden dangers (many of the "will-'o'-the-wisp" sightings in stories may actually be Guiding Lights employed for this purpose). The maximum distance a Guiding Light can travel is caster's level x 5 miles. The caster must have actually been to the target destination at least once. Woodshape Level: 2 Range: touch Duration: 1 hour Effect: one plant or wooden item This spell, which is also known by the Elves of Alfheim and used to sculpt their treehouses (see GAZ5), enables the caster to mould a single tree or plant, or a piece of dead wood, into any shape they can imagine. An average Elf can mould simple shapes and hollows; artistic or craftworking skills are required to make full use of this power. An Elf with the relevant skill can create works of art, items of furniture, hollows in living trees for storage or living space, sculpt handholds for climbing, or even shape weapons - this last use duplicates, to some extent, the Forester spell Deadwood Blade, although it is neither as quick nor (usually) as accurate. The spell may be used to both heal and harm plant-based creatures, such as Treants or Dryads (but NOT Shambling Mounds, which are composed of loose, decaying matter). The effect is the same as a Cure/Cause Wounds spell on animal life. The caster may inflict or cure 1d6 damage, +2 points per caster's level. Bows made by skilled bowyers using this spell are particularly strong and supple. Such bows, even if not further enchanted, provide an additional +10' to each range category and +1 to hit rolls. The woodshaping ability granted by this spell lasts until the moulding is finished, or until one hour has elapsed, whichever is the shorter. Dance of the Sidhe Level: 3 Range: touch Duration: sunset to sunrise Effect: polymorphs an Elf into a Sprite This is a very specific Polymorph Self/Other spell, originally designed for celebration, which has since been put to several other good uses. It is an ancient spell, taught to the Callarii by the Sidhe long ago, and is considered one of the great treasures of the Callarii. The spell transforms the chosen Elf into a Sprite, granting both small size and winged flight; however, like the Polymorph Self spell, this enchantment grants no magical powers - the transformed Elf lacks either the innate Curse magic or the Invisibility to Mortals ability of a Sprite, although he retains his own magical powers. The spell must be cast at sunset, and lasts until the first rays of dawn. The Callarii use this spell to join the Sprites and Pixies in their twice-yearly celebration dances; at other times of the year, it allows them to travel considerable distances in a single night, gain access to otherwise-inaccessible places (like offshore islands, high cliffs, second-story windows, etc) and eavesdrop on private conversations. Gremlin's Curse Level: 4 Range: 5' Duration: 72 hours Effect: bad luck This capricious spell is used both as a punishment for those who prove false to the Callarii and, more innocently, to test the good humour of a stranger. The spell enchants the victims with bad luck; everything they touch goes awry, and they become clumsy and forgetful at the worst possible times. The effect is much like the chaos aura of Gremlins (see PC2, Top Ballista), from which the name is derived. The effects of the spell are usually annoying, but not dangerous; however, it is inadvisable for the victim to place herself in situations where luck can have an important effect on the outcome, such as fighting or adventuring - Callarii sometimes use the spell to help them defeat enemies, although it is considered "unsporting". The actual effects of this spell are up to the DM, who can use it for either comic or dramatic purposes. Note: as stated above, Callarii often use this spell to as part of a test of character for promising newcomers; if they pass the test, they are welcomed as Elf-Friends. DMs wanting to roleplay this situation are advised not to let the players know they are either under a spell or being tested; let the actions of the players (and their characters) determine the outcome. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 06:22:29 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Delivane's Museum of Curiosities (LONG) The following is a collection of magical items for the list's perusal. These items can show up individually, or as part on Delivane's Museum, as you wish. I'm afraid I no longer have the post with the suggestion that the Mage Estates have other-worldly gates in them, so I can't credit the person responsible; whoever it was, thanks for such an inspiring idea! Incidentally, I'm not sure I got the name of the "island with 1000 36th-level mages" correct; if anyone deems this worthy of putting on their Web page, could you please correct my mistake first? Thanks. Oh, and If anyone wants to add to Delivane's collection, feel free. I'd love to hear your ideas. Hope you find something useful, or at least entertaining, in Delivane's Museum. Carl Q. Delivane's Museum of Curiosities: Delivane Crookback is a 36th-level Thyatian Mage, currently living in seclusion on her Estate on Honor Island. Despite the name, Delivane's "museum" is actually a carefully guarded and warded private collection of ancient magical items and oddities, gathered by Delivane and her servants from many worlds and times. Those lucky few who have permitted to see the collection have remarked on the excellent condition of some ancient items, prompting speculation that Delivane has time-travel capabilities - perhaps even an operable Time Gate. Others suspect that Delivane, and many others on Honor Island, have access to permanent Gates to other worlds within their tiny Estates. A few of the more recognisable items are listed below:- Wand of Scarabs This item, of ancient Nithian manufacture (although Delivane is unaware of this), resembles a ceremonial flail of gold-plated wood, with enamelled hieroglyphs along the shaft. When the command phrase is spoken (a Nithian sentence which roughly translates as "Hail to the Sun, the Deliverer; in His name, I smite thee with His Image" - the phrase takes a full round to say), the Wand spits out a multitude of tiny insects which grow into 2" long Scarab beetles. These creatures have 1hp each, and altogether cause 3d6 of biting damage per round to each person within range. They attack by swarming over the target(s), biting and gnawing until the target is dead; a single victim will be consumed down to the dry bones within minutes of death. The scarabs move at 20' per round; if the targets are fast enough and able to do so, they can outrun them. The scarabs crumble into dust when killed, or 1 turn after they were summoned. The Wand of Scarabs holds a maximum of 8 charges; it may be recharged by placing it out in the sun. It regains one charge per 8 hours of uninterrupted sunlight. The Wand was intended for use in ritual executions, and is more effective when used this way than in a battle situation. Delivane believes the Wand may be part of a matched set of enchanted regalia. Potion of Regression This is a dried, crystalline substance in a cut-glass decanter. If a small amount is dissolved in half a pint of goat's milk and drunk, it places the imbiber in a coma-like trance, from which they cannot be awakened. While the body remain insensible, the drinker's mind is hurled through time, inhabiting the body of a random individual in some other place and time. The imbiber cannot exert any control over his destination, but has full use of the new body. The memories and abilities of the host body, including skills, languages and any spells, are made available to the visitor. The visitor's original skills, with the exception of memorised spells, are forgotten during the possession; unfortunately, the visitor is constrained by the intelligence of the host, so a wizard who inhabits a moron will retain his spells, but be unable to think intelligently enough to use them. Being a "native" of the past time, any actions of the visitor in the host might alter the timeline in small ways; but the chances of the visitor inhabiting someone of importance at a critical period in time is minuscule (unless the DM deems otherwise). The Potion's effects last for 3 days in both past and present, after which the visitor is whisked back to his body, whilst the host awakens with vague memories of his actions during the last few days.... The Potion was acquired in Laterre, and its creation has been attributed to Dame Genevieve de Sephora, perhaps as a step in the development of her time-travelling potion. The decanter contains enough of the powder for a great many regressions. The Head of Memyre A curious, somewhat gory souvenir from an alternate world that resembled the Northern Reaches in the Known World, the this item is a dried, almost mummified Frost Giant head, measuring over two feet in diameter. The skin is leathery, and the eyes sunken pits; the lips are drawn back from the teeth, and wisps of grey hair still cling to the dry scalp. Once per week, the owner of the Head may speak a command word (the Norse word for "Awaken!"), activating the Head's magic. The eyelids open onto glowing points of light, and a tomb-like voice asks the owner what she wants to know. The owner may ask three questions of the Head, and receive truthful and accurate answers. The Head has a vast storehouse of knowledge spanning arts, sciences, and histories of many worlds, including Mystara. The questions must be phrased carefully, however; Memyre was Chaotic in life and, like an Efreet, will twist the wording of any question in order to mislead without actually lying. If he can, he will always give "yes" or "no" answers; some owners have been unaware he could say anything else. The Dagger of Ezebri This is a double-edged long knife made of what appears to be a single piece of elephant ivory; it is yellowed with age, but otherwise undamaged. The Dagger was found within the realm of Ulimwengu, but is believed to predate that society. It is a Dagger +3, with the power to release two 3d6 Lightning Bolts per day at its wielder's mental command. The Dagger may be handled safely only by women of Lawful alignment (others may pick it up only if it is first wrapped in silk; otherwise, it delivers 2d6 +5 lightning-damage, and teleports back to its last position). Although unaligned and unintelligent, the Dagger is impregnated with the essence of its first wielder, the warrior Ezebri; those who carry it for more than three days will find themselves slowly adapting to match the Dagger's "memories" of her. The first change is in attitude; the wielder will become more serious and forceful, and less flexible in attitude - her way becomes the only right way, and compromise is unacceptable (the words "acceptable" and "unacceptable" begin to show up with increasing regularity in her conversation). The Dagger becomes her weapon of choice during this time. Next, physical changes occur; the wielder's skin and hair darken to a shade just above that of the Pearl Islanders, and the user grows to 6'6" tall. This part of the adaptation process takes between 4-7 days; if the wielder can be convinced to discard the Dagger before it is complete, she will slowly revert to normal. Otherwise, they are lost (but see below). The third stage converts the wielder's class to that of Fighter (if it is not already) and raises or lowers her level to 21st, with accompanying changes to hit dice/points, skills, proficiencies, saving throws etc. Finally, The dormant personality of Ezebri surfaces and overpowers the host-personality (no saving throw). Once fully manifest, Ezebri will leave to continue the task which she died trying to achieve (DMs choice; it should involve a lot of travel about the surface and even the Hollow World); she may allow the other PCs to accompany her. This task may be impossible for her to complete now, since many millennia have passed, or the situation may be one she can still rectify. Ezebri retains the host's language and general knowledge in addition to her own, allowing her to function in the present day. Once the task is either finished or she realises its impossibility, Ezebri may finally go to her rest, returning bodily control to her host's own persona. The host regains her former class and level, but is left with the XP Ezebri gained during her possession, cloudy remnants of her memories, and the now-curseless Dagger. It is up to the DM whether the altered body returns to its former state, or whether the Ezebri body is permanent (resulting in alterations to Dexterity, Strength, Stamina and possibly Charisma for the host). [Ezebri should be run as an NPC, unless the host's player is willing and able to run her as a PC. This quest provides plenty of scope for culture shock - although Ezebri has general knowledge from her host, she still looks at the world from her own unique, antique viewpoint. Ezebri's native time-period, country of origin, and original race are left for the DM to fill in. Comments made by Ezebri during her quest could result in many more exploratory adventures for the PCs.] Living Broom This device, from an alternate medieval world where magic was held entirely in the hands of Witches, resembles a Broom of Flying in most respects. However, this besom has intelligence, personality and considerable self-determination. The Broom will serve faithfully anyone who earns its trust; the object has a childlike personality (Int 13, Wiz 8), and responds well to kindness and attention. Ill-treatment will result in resistance or downright refusal on its part to perform any action unless coerced. The Broom can fly itself without a rider, or guide itself without the rider's command, if desired. It may also grow two spindly arms, with delicate hands, to carry out light tasks. The Broom communicates telepathically with its owner, or can reshape part of its length into a parody of a human face with a mouth for audible speech. It has no name but "Broom", which is all it has ever been called. The Broom was created by the Witch Hegerti Haggatti, who was killed in a sorcerous duel with the vastly more powerful Delivane. NB: the Living Broom, by virtue of its mystic origins, has the potential to cast spells as a 1st-level mage, should anyone choose to teach it spells. If damaged, it may be healed by either a Woodshape or a Healing Sap spell. Among the other curiosities in her collection, Delivane has the following:- - - a stone statue of a lizard man-like creature. This is a Carnifex, under the effects of a Flesh to Stone spell. Delivane found it at the bottom of the Sea of Dread, in a Devilfish temple. - - a two-foot-long shard of unbreakable, razor-sharp crystal, believed to be from the Hollow Moon. - - the desiccated hand of a Taymoran Lich. - - a strange, cube-like puzzle from an alternate world, with different coloured sides which can be twisted and turned to make different patterns. The cube is made of an unknown material. - - a claw from Shen, the legendary Dragon of Doom. - - an ornate Meerschaum pipe, which floats by itself in a glass case. Partly damaged, it has the letters ELMI on the stem; the rest has been broken off. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 13:43:57 +0300 (EET DST) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Not so O.T. On Sun, 23 May 1999, Christian Constantin wrote: > Anybody has seen the movie "Ran" by Akira Kurosawa? It's the second time > I've seen it, and I thought that it might interest people around here. The > scenario is easily adaptable into any campaign even though it is set in > medieval Japan. 160 minutes of pure joy, if I can say something like that... > Christian "Krieg!" Constantin Yup... have seen it..liked it...brilliant movie! and based on Shakespeare's 'King Lear' btw... And from Shakespeare's plays can be found easily adaptable scenarios i think... That bloke sure did know how to create intrigues. I haven't tried them thou (well not at least knowingly)...maybe I should... - -- ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ If it was so, it might be; and if it were so, ¤ Katri ¤ it would be: but as it isn't, it ain't. ¤ kw50538@uta.fi ¤ That's logic. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ -Tweedledee- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 12:52:40 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Meeting of European Listmembers >Could someone provide more info on the Essener Spieltage whenever such material is available. I might drop by. Unfortunately, I cant make it to the Mystara Meeting this year. Im just hoping it'll be a great success and that those who attend want to arrange a new meeting next year... Hċvard< I only can give you first the date when it is this year. 21.10. - 24.10. SPIEL Internationale Spieltage in Essen (Germany) Haven`t found a good link to give you better information about it yet. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 10:36:25 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Almanac > > Now, THAT'S a really charming idea!!! :-) > > > > And the higher parts of the buildings could be burned > > down to the waterline anyway... > > > Heh heh, like Glantri City has no magical protections against that sort > of thing... No magical protection is impenetrable especially not when the guys holding them intact have been slaughtered or have fled... Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 23 May 1999 14:08:02 -0500 From: onesimus@postoffice.swbell.net Subject: Re: [MYSTARA] - Haha! I am the First on the List! I bid 22.... Spencer àéìï ùçí wrote: > You lucky bastard! > > I for now can only see the promos on MTV (europe) . > and even then I will have to wate for the movie to stop being "new" so I can get my soldiers discount (half price!) > but than again, I will give my sister away for seeing it before it comes to Israel (probably only in July or something) . > she is blond 1.7m and well off financialy. when we went on a trip to Egypt a beduin (desert nomad) offered my dad 20 camals for her. (I guess thats a lot of money) > > any bidders? > > (just a shovenist joke. *getting clobered from behined by an anraged blond chick* ) > > Morphail > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 10:05:34 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Elven Spells (LONG) Once again, Carl, you've done an excellent job here. (The magical items, too!) I use the Vyalia heavily in my campaign, and it's amazing how well you've captured the spirit of those elves in your spells. I wish I had some more constructive to say than "bravo," but in my book, these are perfect. "Bravo!" :-) So when are you going to put all your stuff on a web page? Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #224 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, May 24 1999 Volume 1999 : Number 225 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - self-intro Re: [MYSTARA] - self-intro [MYSTARA] - Re: URL for Byron Re: [MYSTARA] - self-intro Re: [MYSTARA] - self-intro Re: [MYSTARA] - self-intro Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Elven Spells (LONG) Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! ---------------------------------------------------------------------- Date: Mon, 24 May 1999 10:38:25 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - self-intro Hello, I thought it prudent to introduce myself since I just joined this list and my background is probably not the most common for this kind of rpg gamers mailing list. My name is Byron. D. Molix, I am attending the Univ of Missouri-Columbia's Environmental Design school pursuing a masters of arts. I've been into role-playing for a long time (conceptual) but only really playing for the last seven or eight years. OD&D was something I experienced for the most part during that conceptual stage, so while I remember some things, I couldn't hope to keep up with an informed conversation on actual play and rules. I'm here more for the world of Mystara itself, since I'm currently starting a campaign using TSR's SAGA system, based loosly on the Dragonlance Fifth Age ruleset, with modifications from magazine articles, other gamers and myself. I'm almost done with my conversion document, so I might have a URL for you to look at, if you desired, in the near future. First off I will say that my conversion is based on the AD&D campaign, since I have more experience with AD&D than OD&D, and I was able to get later sources much easier. My game is currently set in Karameikos, and funny enough none of the player characters are from that great country. I'm still looking for players so that might change. Question: are campaign journal entries considered cool things here, and if so, are the highlights wanted or would you like to see the whole thing piece by piece? My main interests in joining this list is to learn more about the world of Mystara itself, including the continents not detailed in any of my sources, such as what does all of Davania look like, what was Alphatia like in shape, etc. Since I created a Nihon (japanese) themed island that I want to place somewhere, but not too far from the Known World, I'd like to know my options in placing it in my campaign world. Currently it's near Davania, but since I only have an idea of what the tip of the whole continent looks like it might as well be off-shore from the Savage Coast. My sources include the Karameikos and Glantri boxes, Savage Coast box, Mystara's MC appendix, Champions of Mystara box, Hollow World Box (with Nithian and Azcan sources), Poor Wizard's Almanac 3 and Joshuan's Almanac, and all the stuff TSR has for download on their page. I've also got the netbook 2.0 Still, in all of this, I don't have much info at all on the continents besides Brun, and I don't have a real clue what Alphatia is like, so I can't mess with it right now. Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 10:52:50 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - self-intro Hi, Byron, and welcome to the MML! <<               I thought it prudent to introduce myself since I just joined this list and my background is probably not the most common for this kind of rpg gamers mailing list.                My name is Byron. D. Molix, I am attending the Univ of Missouri-Columbia's Environmental Design school pursuing a masters of arts.>> Actually, the MML itself is unusual in that you're not all that uncommon around here! Many of us (including myself) are post-graduate students, and one of our number is presenting part of her PhD dissertation this very day (good luck, Sharon!). <> Great! Be sure to let us know when it's up. <> We have a very good mix here, of OD&D purists and AD&D-ers. What unites us isn't the game system, but a common love for Mystara. <> Sure! But if it contains spoilers, please be sure to give fair warning. <<               My main interests in joining this list is to learn more about the world of Mystara itself, including the continents not detailed in any of my sources, such as what does all of Davania look like, what was Alphatia like in shape, etc. Since I created a Nihon (japanese) themed island that I want to place somewhere, but not too far from the Known World, I'd like to know my options in placing it in my campaign world. Currently it's near Davania, but since I only have an idea of what the tip of the whole continent looks like it might as well be off-shore from the Savage Coast. >> You should definitely check out some of the web pages out there; you will find much development of Davania by members of this list, as well as maps. Check out Shawn Stanley's site, which is the official archive for the MML. I've also got some annotated links on my page; the URL is below (*shameless plug alert*) Great to have you here! Things are a little slow right now, probably because it's finals time, but it can get pretty fun when everyone's around. Enjoy! Jenn http://www.geocities.com/TimesSquare/Chasm/4270/nonint.html *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 10:57:31 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: [MYSTARA] - Re: URL for Byron Sorry, I told you about Stan's site, but forgot the give the URL! http://www.geocities.com/TimesSquare/5304/ Please visit his site; it is the best Mystara page online. You'll find most of what you're looking for there. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 11:52:44 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - self-intro On Mon, 24 May 1999, Byron Molix wrote: > I thought it prudent to introduce myself since I just joined this > list and my background is probably not the most common for this kind of > rpg gamers mailing list. Welcome, Byron! > My name is Byron. D. Molix, I am attending the Univ of > Missouri-Columbia's Environmental Design school pursuing a masters of Not so unusual. We've quite a number of Master's candidates here, with a few in the sciences. > remember some things, I couldn't hope to keep up with an informed > conversation on actual play and rules. I'm here more for the world of > Mystara itself, since I'm currently starting a campaign using TSR's SAGA Oh, don't be so hard on yourself. I've been more attentive to AD&D for many years, but am finding I like OD&D much better. I try to shy away from rules bickering (though not a lot of that appears here), but for the most part, we'r also more interested in each others' developing ideas for the world of Mystara. > players so that might change. Question: are campaign journal entries > considered cool things here, and if so, are the highlights wanted or > would you like to see the whole thing piece by piece? I suppose that all depends on how strong your typing is. :) People occasionally drop journals in, and they're occasionally done in character. They've been interesting to me, so I can't see why you shouldn't let us know what's going on in your campaign...of course, others may disagree, but hey! it's a forum, you know? > My sources include the Karameikos and Glantri boxes, Savage Coast > box, Mystara's MC appendix, Champions of Mystara box, Hollow World Box > (with Nithian and Azcan sources), Poor Wizard's Almanac 3 and Joshuan's > Almanac, and all the stuff TSR has for download on their page. I've also > got the netbook 2.0 The unfortunate thing I'm finding (as I have much the same sources you do) is that the people who converted Mystara to AD&D missed the boat on what was really special about the world. They also got a lot of their details wrong, so if you begin, like me, to collect OD&D material assuming that it all meshes, think twice. On the whole, the later OD&D stuff seems to be the favored material, if my assessment is correct. Welcome to the fun. Bounce your ideas around...most of us don't bite ;-) - --Frobozz-- ________________________________________________________ Darwin Mayflower: "I'll torture you so slowly, you'll think it's a career. I'll kill your friends, your family, and the bitch you took to the prom." Hudson Hawk: "Patty Jo Byarski? I can get you an address on that, if you'd like." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 18:40:08 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - self-intro On Mon, 24 May 1999, Byron Molix wrote: > Hello, Hello Byron, Welcome to this list. > I'm here more for the world of > Mystara itself, since I'm currently starting a campaign using TSR's SAGA > system, based loosly on the Dragonlance Fifth Age ruleset, with > modifications from magazine articles, other gamers and myself. I'm almost > done with my conversion document, so I might have a URL for you to look > at, if you desired, in the near future. Another SAGA enthusiast! Now that is interesting. I have just started a new campaign using the SAGA rules myself. I'm looking forward to seeing your conversion document. > My game is currently set in Karameikos, and funny enough none of > the player characters are from that great country. I'm still looking for > players so that might change. Question: are campaign journal entries > considered cool things here, and if so, are the highlights wanted or > would you like to see the whole thing piece by piece? I'd suggest shorter documents, but do go ahead and post it. > My sources include the Karameikos and Glantri boxes, Savage Coast > box, Mystara's MC appendix, Champions of Mystara box, Hollow World Box > (with Nithian and Azcan sources), Poor Wizard's Almanac 3 and Joshuan's > Almanac, and all the stuff TSR has for download on their page. I've also > got the netbook 2.0 Check out the free stuff on TSRs website. Both under Mystara _and_ Savage Coast. Hċvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 12:52:40 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - self-intro Byron Molix wrote: > Hello, > I thought it prudent to introduce myself since I just joined this > list and my background is probably not the most common for this kind of > rpg gamers mailing list. We welcome all outsiders :) > My game is currently set in Karameikos, and funny enough none of > the player characters are from that great country. I'm still looking for > players so that might change. WOW...a campaign that starts in Karameikos???...that never happens. JK Byron > Question: are campaign journal entries > considered cool things here, and if so, are the highlights wanted or > would you like to see the whole thing piece by piece? Send them to us. > My main interests in joining this list is to learn more about the > world of Mystara itself, including the continents not detailed in any of > my sources, such as what does all of Davania look like, what was Alphatia > like in shape, etc. Since I created a Nihon (japanese) themed island that > I want to place somewhere, but not too far from the Known World, I'd like > to know my options in placing it in my campaign world. Currently it's near > Davania, but since I only have an idea of what the tip of the whole > continent looks like it might as well be off-shore from the Savage Coast. You might want to contact The MOrient Team....they are working on bringing oriental cultures to Mystara. The Url is http://www.jamm.com/mystara/morient.html > My sources include the Karameikos and Glantri boxes, Savage Coast > box, Mystara's MC appendix, Champions of Mystara box, Hollow World Box > (with Nithian and Azcan sources), Poor Wizard's Almanac 3 and Joshuan's > Almanac, and all the stuff TSR has for download on their page. I've also > got the netbook 2.0 I would also try to get a copy of The Dawn Of The Emperors box set. It details Alphatia and Thyatis. as well as the Isle of Dawn > Still, in all of this, I don't have much info at all on the > continents besides Brun, and I don't have a real clue what Alphatia is > like, so I can't mess with it right now. > > Byron Once again....Welcome. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 02:46:30 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Haha! I am the First on the List! > > I bid 22.... > > Spencer > you are kidding??? I was offered 50 camels for my ex-girlfriend !!! (it was in Mauritania, perhaps camel inflation had something to do about it). ;-) Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 12:27:15 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> Okay, okay...in the interests of equality, I'm going to have to insist that someone put a man up for camel-auction as well! :-)) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:29:18 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Elven Spells (LONG) In a message dated 24/05/99 16:07:06 GMT Daylight Time, Valerya@webtv.net writes: > Once again, Carl, you've done an excellent job here. (The magical items, > too!) > I use the Vyalia heavily in my campaign, and it's amazing how well > you've captured the spirit of those elves in your spells. I wish I had > some more constructive to say than "bravo," but in my book, these are > perfect. "Bravo!" :-) Gosh. Thank you very much, Jenn. I didn't expect such fulsome praise. I'm blushing! :-)) > So when are you going to put all your stuff on a web page? I'm afraid I am to HTML what the Jerry Springer Show is to peaceful, non-violent discussion. ;-) - but I'm more than happy (nay, honoured) for other people to display my bits & pieces if they've a mind to! Thanks again. It's very nice indeed when those I respect have nice things to say about my contributions - it makes me feel really a part of the MML, rather than a glorified Lurker! ;-> Carl Q.(with a silly, happy little grin plastered on his face...) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:34:37 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Haha! I am the First on the List! In a message dated 24/05/99 18:21:50 GMT Daylight Time, anpro@accesocero.es writes: > > > > I bid 22.... > > > > Spencer > > > > you are kidding??? I was offered 50 camels for my ex-girlfriend !!! (it was > in Mauritania, perhaps camel inflation had something to do about it). > > ;-) > > Andrés Sorry, I beat you all hollow. My friend Alison was under consideration in Israel for 60 camels (and I don't think he meant cigarettes...;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 12:37:30 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Elven Spells (LONG) < >> (*blush*) Why, Carl, I'm flattered! But you've certainly proved yourself to be much, much more than a glorified lurker! ;-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:47:39 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Elven Spells (LONG) In a message dated 24/05/99 18:38:20 GMT Daylight Time, Valerya@webtv.net writes: > (*blush*) Why, Carl, I'm flattered! But you've certainly proved yourself > to be much, much more than a glorified lurker! ;-) You're very kind. And no need to blush (says he, who does it regularly ;-), since I'm sure there are many others here who admire your work as much as I! (Gosh, heark at me; I sound so forward...:-)) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:58:08 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Haha! I am the First on the List! > Okay, okay...in the interests of equality, I'm going to have to insist > that someone put a man up for camel-auction as well! Except no one in their right mind wants us guys! - - Mischa Some things are right and some things are wrong, no matter if everybody is doing the contrary...so long as we adopt this relativist attitude toward right and wrong, we're revolting against the very laws of G-d himself - Martin Luther King Jr., 1954 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:01:49 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Elven Spells (LONG) <> Well, I'm still blushing, just more brightly now... But please, no more, or you'll hear a hissing sound (my head swelling)! ;-)) So, what is your next treat for the list? Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:03:47 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> Hmm...he's intelligent, idealistic, and has a sense of humour...I bid 20 camels for Mischa! :-)) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 21:05:07 +0300 (EET DST) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Haha! I am the First on the List! On Mon, 24 May 1999, Jennifer Favia Guerra wrote: > < (it was in Mauritania, perhaps camel inflation had something to do about > it).>> > > Okay, okay...in the interests of equality, I'm going to have to insist > that someone put a man up for camel-auction as well! > > :-)) > > Jenn hmmmm.... OK... I'm always threatening Harri that someday I´m gonna sell him... So... anyone interested to buy him? Ch.name: Harri Mäki class: husband alignment: lawful(?) saving throws: nagging 1, tickling 20 general skills: washing dishes 17, DMing/playing D&D 20 special skills: (ewww.... I'm not gonna tell that in public...hehe) tresure: none Please send your offers to me... and I prefer cash... I dont think camels would like finnish climate... Katri (50538@uta.fi) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 14:09:36 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Elven Spells (LONG) In a message dated 24/05/99 19:02:41 GMT Daylight Time, Valerya@webtv.net writes: > Well, I'm still blushing, just more brightly now... But please, no more, > or you'll hear a hissing sound (my head swelling)! ;-)) :-))) > So, what is your next treat for the list? Well, I'm still putting together "the further Enigma's Variations" - spells she "created" as a young adventurer whilst taking her travelling one-woman show about the Known World. I've got two 2nd & 2 3rd-level spells ready to go, but I'd like to have a more substantial list before I "go to press". :-) However, I do have a set of six Alphatian Air spells, created or used by the Followers of Air, just about ready to go, and I've nearly finished another "legendary" item. I hope to get these up to the list before the week-end; hope you'll feel they're up to standard! Carl Q. (whistling while he works...) > Jenn > *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:15:27 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> Cool! Another Mystara couple!! Well, Katri, I'm a little tight on cash, would you be interested in a trade? Ch, name: Ariel Guerra class: husband alignment: CG general skills: household chores -1, "manly" chores (garbage, washing the car) +2, Dm/playing D&D +3 Special skills: Hmm...I'll never tell! ;-) Treasure: cell phone +3 to wife bugging :-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:17:35 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Elven Spells (LONG) <> I'm certain I won't be disappointed! Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 21:42:30 +0300 (EET DST) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Haha! I am the First on the List! > Cool! Another Mystara couple!! Well, Katri, I'm a little tight on cash, > would you be interested in a trade? Hehe...sure I am! (Harri isn't too thrilled bout it thou...) Katri *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:00:14 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> LOL...Well, if he's offended at being traded off for another husband, then maybe you *should* trade him for camels! ;-)) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 13:09:42 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Haha! I am the First on the List! Jennifer Favia Guerra meandered fecklessly... > Cool! Another Mystara couple!! Well, Katri, I'm a little tight on cash, > would you be interested in a trade? Alright, when did this switch from Mystara-l to Swingers-l? Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 14:16:02 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> Aww, let the girls have a little fun! Besides, Leory, you started it, bragging about seeing the Phantom Menace and forcing poor Ohad to offer up his camel-worthy sister in exchange for movie tickets...We were just trying to even things out! ;-) But I think Katri and I have shaken them up enough for now! :-) Back on-topic... :-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #225 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, May 25 1999 Volume 1999 : Number 226 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Almanac Re: [MYSTARA] - Amazon Patron Immortals [MYSTARA] - Saga of the KW (days 1&7) [MYSTARA] - Choose your own adventure Re: [MYSTARA] - self-intro RE: [MYSTARA] - self-intro RE: [MYSTARA] - Test [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] ---------------------------------------------------------------------- Date: Mon, 24 May 1999 13:24:03 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Haha! I am the First on the List! Jennifer Favia Guerra > > <> > > Aww, let the girls have a little fun! Besides, Leroy, you started it, > bragging about seeing the Phantom Menace and forcing poor Ohad to offer > up his camel-worthy sister in exchange for movie tickets...We were just > trying to even things out! ;-) Hey, I have to have something to brag about. Besides, if I started up a thread on wife-swapping, I am sure the reaction might be a little different... = ) Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 14:29:27 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Haha! I am the First on the List! <> LOL...Okay, okay, you win... ;-)) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 22:38:36 +0300 (EET DST) From: Katri Wallenius-m{ki Subject: Re: [MYSTARA] - Haha! I am the First on the List! > > Hey, I have to have something to brag about. > Besides, if I started up a thread on wife-swapping, I am sure > the reaction might be a little different... = ) ok... right... err... I can trade Harri to wife too... *is immeaditely ashamed of not being able to stop this trading-thingy in time* sorry... it wont happen again... Katri *crawls away...* *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 17:31:39 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - Haha! I am the First on the List! On Mon, 24 May 1999, Jennifer Favia Guerra wrote: > Okay, okay...in the interests of equality, I'm going to have to insist > that someone put a man up for camel-auction as well! > > :-)) > > Jenn I'd like to volunteer myself... OW!!! My wife seems to disagree... - --Frobozz-- ________________________________________________________ Darwin Mayflower: "I'll torture you so slowly, you'll think it's a career. I'll kill your friends, your family, and the bitch you took to the prom." Hudson Hawk: "Patty Jo Byarski? I can get you an address on that, if you'd like." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 00:44:12 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - shields & stuff In a message dated 1999-05-19 12:45:29 Eastern Daylight Time, dornhoff@bio.umass.edu writes: > However, I agree that the region isn't 100% desert, any more than IRL > Turkey is ... but I doubt if it's 99% forests either, if there are indeed a > large number of villages. The only maps which showed bits of Hule, from > the VPA articles, seem to consist of green, wide-open plains, dotted with > patches of forest, hills and the occassional river. A bit like central > Darokin, come to think of it; maybe that's why they're interested in taking > over that particular region of the Known World. Another point of comparison that might come in handy is the fact that many maps of England and of the eastern United States show both areas as being mostly "forest". I suspect that Hule is "forest" in the same sense. Maybe at some point in its past it was covered with trees, but since then the Huleans have cleared most of the land. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 00:44:10 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Almanac In a message dated 1999-05-21 19:39:15 Eastern Daylight Time, solmyr@kolumbus.fi writes: > Heh heh, like Glantri City has no magical protections against that sort > of thing... That flooding idea could prove quite devastating since it is evident that the Glantrians never did anything to affect the flow of the rivers through Glantri City. But the flooding would be gradual and would be noticed in time for the mages to extend the walls down far enough to prevent the city itself from being completely flooded. At that point Glantri City would be surrounded by an ever deepening lake and thus effectively under siege. The Ethengarians and their Rockhome allies would not be in a very good position to take advantage of the situation, with the result that the Glantrians could quite easily get fresh food supplies into Glantri City from Darokin and from whatever parts of Glantri the Ethengars have not occupied. But time would be on the side of the Ethengars, as the Glantrians would need to destroy the dam and drain that lake before the 28th of Kaldmont, when the failure of the magical wall extensions would destroy Glantri City by flood. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 00:44:08 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Amazon Patron Immortals In a message dated 1999-05-21 09:08:09 Eastern Daylight Time, Alex295@aol.com writes: > i'd also like to add that this is but one culture that could be classed as > being Amazonian. the one i mention is probably more Traldaran than Milenian. > I remember seeing a documentary on A&E, TLC, etc. that documented the > discovery of a tomb that suggested an Amazonian type society. IIRC it was > found in Armenia. there was also mention of clashes with the Greeks. I think you may be referring to the Sarmatians, who apparently had female warriors as indicated by the burial of weapons with some of their women. However, they did have as many or more male warriors, so they were more like a typical Mystaran culture (warriors of both sexes) than "Amazons". *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 00:46:12 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - Saga of the KW (days 1&7) Okay, since people said it'd be cool, here is my campaign journal (first two entries). I haven't decided what real date it starts on, and these are my own recordings, they aren't in true story form because it's been too long since I ran these to write anything objective and with more flavor. Also, I don't remember everything the players said, so I'm trying not to put words in their mouths or misportray them. That said, here it is. Saga of the Known World Month 1, Day 1 : Fast talk Robin nimbletoe enters Karameikos from the Five Shires, to seek his fortune and spread the word about Asterius, his patron immortal. Robin encounters Mush Wyvernkiller, a giant, near the northwestern border in the forests. The giant heads south to protect the 'childman' from bandits. Nimbletoe sneaks south after him. Halfling encounters Aleksander Korrigan and his patrol of Karameikan soldiers, they have been beset by the giant who quickly moved off after scaring off all of their horses. Robin heals one of the men and applies some bandages to the rest. Mush returns and robin narrowly avoids sending him off on a wild goose chase. Robin nimbletoe charms the giant into going back home. Aleksander is thankful when things are resolved according to his sense of responsability. Nimbletoe then proceeds into the Town of Luln and introduces himself to a barkeep. Fact: 1) Aleksander isn't that happy because of Robin's numerous attempts to fool the giant into wandering somewhere else, which would likely cause more problems which he or another guardsman would have to fix. 2) Mush never told anybody his name, he'll probably give it when he shows up again next. Month 1, Day 7 : A passle of priests Vandivar, Myranor and Robin Nimbletoe all arrive in Mirros, capital of Karameikos. They each discover that Patriarch Oliver Jowett wishes to speak to any traveling priests who are entering Karameikos for the first time. The elf heads directly to the church's auxiliary complex, meets with, talks with at length and partakes of meals and sleeping quarters with the Church. Vandivar checks into Hotel Goldenstaff, and meets the owners young son, who is surprised to see him. Vandivar heads over to the local mage's guild, the Brotherhood of Sorcery, and checks in. Robin heads to the seediest bar he can find on short notice, the Flaming Flagon. He bellies up to request the house dish, stewed pears and pork pie, along with a few drinks, and attempts to cast guild signs off to the bartender. The bartender thinks he's a bit loopy, and suddenly the bar is watching him. He meets Alya the fortune teller, who helps him out by telling him that he's flashing the wrong guild signals, but tells him to come back in 3 days time if he wishes to join the Kingdom of Thieves. She pays for his drinks and heads out. He heads to a local cheap hotel and checks in. Dramatis Personae: note: Because of the way SAGA system works, characters don't have characteristics requirements except to get into races and kits. So you might have to adjust things if you use these guys for anything with *D&D. Robin Nimbletoe is an ex-tailor, ex-thief, ex-healer, priest of Asterius from the Five Shires. He's a much better thief than priest, but he feels it is his calling. Ag 6A Dx 8A En 9C St 6C Re 3D Pe 3A Sp 3A Pr 7D, 9 quests. Demeanor: Optimistic Nature: Serious. Dex 14, Con 18, Str 12, Int 6, Wis 6, Cha 14, 9th level Priest-Thief , CG(N). Aleksander Korrigan is a Royal Guard Captain, distantly related to Alexius Korrigan. Ag 7B Dx 3C En 7A St 9B Re 5C Pe 6C Sp 5D Pr 8C, 4 quests. Courageous and Merciful. Dex 10, Con 14, Str 18, Int 10, Wis 11, Cha 16, 4th level Fighter, NG(L). Lance +1, Long sword, plate mail and horse shield. Mush Wyvernkiller is a strange hill giant who thought that all humans were bad, and he took a liking to the little halfling he ran across. Robin almost talked him into walking across the length of the country, well he almost talked him into starting the journey. Ag 5X Dx 8A En 44C St 40A Re 3X Pe 6D Sp 4X Pr 4X, 1 quest. Wild and Engimatic. Dex 13, Con 20, Str 12, Int 6, Wis 10, Cha 8, 1st level fighter, CN. Club, rocks, grass weave armor. Note: his sense of smell is diminished, aka really bad. Myranor was training to become a priest of neutrality in Alfheim when the Shadow Elves took over. Since then he has lived in Darokin and become a battle-mage, focusing on tactics, and weapons as well as magic. He is in Karameikos mainly to meet with the Karameikan Alfheim ambasssador. Ag 6C Dx 7A En 7C St 8A Re 6A Pe 7A Sp 5A Pr 6A, 10 quests. Valiant and Merciful. Dex 13, Con 14, Str 16, Int 12, Wis 12, Cha 12, 10th level fighter-mage-priest, NG. Great sword, Great Bow, Leather armor. His wizard spells come from the Abjuration, Conjuration, Elementalism, Enchantment, and Invocation schools. Vandivar is a mage of Glantri, who got fed up with the Glantrian prejudice, and need for melodrama. In his travels he discovered that he had what it takes to be a priest, and he made this his primary calling. One of his goals is to eventually destroy Glantri or at least the ruling class. (I don't have his stats handy, I'd guess Ag 4D Dx 4C En 5D St 4D Re 8A Pe 6A Sp 9A Pr 7B, 9 quests. Dex 8, Con 10, Str 8, Int 16, Wis 16, Cha 14, 9th level Priest-Mage, LN. Shod staff, sickle, padded cloth armor) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 03:05:18 PDT From: "Peter Scrivener" Subject: [MYSTARA] - Choose your own adventure Here is the first part of the endless quest. They have proved a lot more work han I thought and only one is ready. That and the fact I have been engrossed in the increasing bizarre turn of the list. First Star Wars bragging (which is sad, seek help) and then on to the fact that most members seems to want to swap their partners for camels. At least it kept me smiling, unlike the gun control thread that got far too divisive. Under Dragons Wing (no.15) - John Kendall (I have slightly altered certain parts to try and make it Mystara specific) The basic plot concerns the Wizard king of Zor, attacking the neighbouring kingdom of Grendopolan and you are the young prince trying to help repel the invasion. Grendopolan is ruled by King Airon with Queen Niade having considerable influence, along with being the chief mage in the country. Elves while not common are accepted and people are not surprised to see them. Half the ruling families are mages implying a general high level of magic. Zor is described as a harsh land filled with orcs and humans along with monsters. It is ruled by a wizard called Rampillion. Rampillion defeated all the dragons three hundred years ago and drove them out. To use this in Mystara I thoguht about putting Zor north of Hule. Rampillion is a disguised red dragon (which explains his removal of the other dragons in the area) and he wants to add Grendopolan to his draconic control. Zor while independent would do nothing to antagonize Hule, the Master knows Rampillion true identity and it appeals to his plan of trickery and deception. Grendopolan elves could be migrants from the Sylvan realm which would be to the not too distant north east if Grendopolan which is north of Zor. (I have read the Dragon trilogy but do not have CM The Tree of Life.) Other interesting bits include a giant tarantulla whose bite causes the victim to dance uncontrollaby. This dance is hypnotic and so allows the giant spider to dispose of a large group safely. The heroes don't manage to kill the monster, only distract it with some orc pray and then shield their eyes to avoid being hypnotised. Something I can't wait to inflict on my players. Ny comments would be well recieved. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:46:07 +0100 From: "Jacob Skytte" Subject: Re: [MYSTARA] - self-intro > Hello, > I thought it prudent to introduce myself since I just joined this > list and my background is probably not the most common for this kind of > rpg gamers mailing list. Hi Byron! And welcome. I'm fairly new to the list myself, but I hardly think there are many people with common backgrounds here! We're all united though by our love for Mystara. > My game is currently set in Karameikos, and funny enough none of > the player characters are from that great country. I'm still looking for > players so that might change. Question: are campaign journal entries > considered cool things here, and if so, are the highlights wanted or > would you like to see the whole thing piece by piece? Gee, Karameikos. From the number of options you have (AD&D boxed sets) this makes perfect sense. We've got a fair number of Glantri- philiacs on the list though... Campaign journal entries might be cool; and of course you are free to make them the way you like 'em. Having read the first one I, for one, missed some drama and in- character prose... > My main interests in joining this list is to learn more about the > world of Mystara itself, including the continents not detailed in any of > my sources, such as what does all of Davania look like, what was Alphatia > like in shape, etc. Since I created a Nihon (japanese) themed island that > I want to place somewhere, but not too far from the Known World, I'd like > to know my options in placing it in my campaign world. Currently it's near > Davania, but since I only have an idea of what the tip of the whole > continent looks like it might as well be off-shore from the Savage Coast. You might do very well to grab the net-almanacs for AC 1014 and 1015... Of course most of us are detailing parts of Mystara ourselves (I'm working on the Northern Reaches - the viking countries of Mystara). > Still, in all of this, I don't have much info at all on the > continents besides Brun, and I don't have a real clue what Alphatia is > like, so I can't mess with it right now. Well, according to canon (Wrath of the Immortals) there is no Alphatia in the Known World after AC 1010...it sinks into the ocean. Of course, it is transported to the Hollow World, but the Known World and the Hollow World don't interact much, so most people have no idea that there still is an Alphatia (after AC 1010)... Have fun with the list! Jacob, Denmark Jacob Skytte Skytte@virgil.ruc.dk *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 15:19:16 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - self-intro >Hello, Hi, > I thought it prudent to introduce myself since I just joined this >list and my background is probably not the most common for this kind of >rpg gamers mailing list. > My name is Byron. D. Molix, I am attending the Univ of >Missouri-Columbia's Environmental Design school pursuing a masters of > arts. > Hmm, as said before, we all have different backgrounds on this list, but Mystara is what binds us in these dark days of OOPness. :-) Masters of arts? Hmm, I've seen stranger things, but that's way to much off topic. Oh, if you want to know more of the people on this list, check out Jerry's site: http://www.geocities.com/Area51/Dunes/7295/mystara/mml/index.html Welcome. Welcome, and enjoy your stay. >I'm here more for the world of Mystara itself, since I'm currently >starting a campaign using TSR's SAGA >system, based loosly on the Dragonlance Fifth Age ruleset >, with >modifications from magazine articles, other gamers and myself. I'm almost >done with my conversion document, so I might have a URL for you to look >at, if you desired, in the near future. Wait, SAGA? Then I know of someone on this list who would like to mail with you (Haavard?). All URL's concerning roleplaying games are welcome. > My game is currently set in Karameikos, and funny enough none of >the player characters are from that great country. I'm still looking for >players so that might change. Question: are campaign journal entries >considered cool things here, and if so, are the highlights wanted or >would you like to see the whole thing piece by piece? What a coincidense, my campaign is situated in Karameikos too! :-) Seriously, please *do* send to journal entries. Although it has been done before, it is always fun to read them. And as a DM I can always use new ideas and stuff... > My main interests in joining this list is to learn more about the >world of Mystara itself, including the continents not detailed in any of >my sources, such as what does all of Davania look like, what was Alphatia >like in shape, etc. Since I created a Nihon (japanese) themed island that >I want to place somewhere, but not too far from the Known World, I'd like >to know my options in placing it in my campaign world. Currently it's near >Davania, but since I only have an idea of what the tip of the whole >continent looks like it might as well be off-shore from the Savage Coast. Well, if you want to find out more about Mystara, this is the place to be. We have a few workgroups, and if I'm not mistaken one of them (MOrient) is doing stuff you'd be interested in. See the mail from Jerry for a URL. Hope you like it here. >Byron Kristian Look out!! No, there! Behind you! A disclaimer... a *BIG* one: ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 15:25:29 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - Test What? Next year already? Wow! I didn't realise they'd speed up the releases of American movies over here. That's good news. Only 364 nights to go... *thanking the Immortals on his knees* Well, Jenn, this is at least one test you passed! :-) > -----Original Message----- > From: Christian Constantin [SMTP:gf691805@er.uqam.ca] > Sent: Sunday, May 23, 1999 8:32 AM > To: mystara-l@mpgn.com > Subject: Re: [MYSTARA] - Test > > > > > >I'm sorry I gave up tests in high school. Guess you passed this > one..don't > >know where everyone is..probably hiding their photocopies of stuff > (laugh). > > > No, in fact, I think that they're all locked in a movie theater watching > the > First Episode over an over ;-) > As for our European friends, I think that they are only distant toward the > MML because they don't want to hear anything else about the FE before next > year when they'll get it :-p > Christian "Krieg!" Constantin > > ************************************************************************** > * > To unsubscribe from this list send mail to majordomo@mpgn.com with the > line > 'unsubscribe mystara-l' as the body of the message. ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 10:40:47 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: Mystara Working Groups (v. 2.1) Date: Tue, 25 May 1999 10:36:20 -0400 > The Working Groups of the Mystara Mailing List > > compiled by Geoff Gander, with help from Hervé Musseau, Fabrizio Paoli, > and Marco Dalmonte > > Mystaran Net Almanac > > Continuing where the Poor Wizard's Almanacs and Joshuan's Almanac left > off, a small group of dedicated Mystara fans has kept the idea of this > publication alive. Each year an issue is released, detailling the various > events that happen in Mystara for a given year, as well as providing > details on new nations, and important developments. If you wish to take > part in this production, feel free to contact the following people for > more information: > > Alphatian Sea: Herve Musseau (herve@hotmail.com) > > Hollow World: Thorfinn Tait (Rathanos@velvia.demon.co.uk), or Herve > Musseau > > Isle of Dawn: Andrew Theisen (jsmill@imap1.asu.edu), or Herve Musseau > > Davania: Geoff Gander (ganderg@tc.gc.ca) > > Norwold: Marco Dalmonte (mdalmonte@hotmail.com), or Herve Musseau > > Wendar/Denagoth: Marco Dalmonte (mdalmonte@hotmail.com) > > Old World: Michael Roy (mroy@cyberus.ca) > (Heldannic Knights): Geoff Gander (ganderg@tc.gc.ca) > (Shadow Elves): Fabrizio Paoli (brizio@lunet.it) > (Goblinoids): Andrew Theisen (jsmill@imap1.asu.edu) > (Atruaghin): Andrew Theisen (jsmill@imap1.asu.edu) > > Savage Coast: Michael Roy (mroy@cyberus.ca) > (City-States): Fabrizio Paoli (brizio@lunet.it) > (Hule): Fabrizio Paoli (brizio@lunet.it) > (Yavdlom): Fabrizio Paoli (brizio@lunet.it) and Geoff Gander > (ganderg@tc.gc.ca) > (Gombar/Suma'a) Shawn Stanley (shawn@leme.anu.edu.au) > > Economica Fabrizio Paoli (brizio@lunet.it) > > MOrient Project > > Although the continent of Brun on Mystara has received a lot of detail, > whole sections of this world have not. This group is developing oriental > cultures, with a distinctly Mystaran flavour, for the mysterious continent > of Skothar, the great eastern continent. If you want to participate in > developing new cultures and ideas that break the stereotypes, why not > contact Joe Duncan (jduncan2@chat.carleton.ca)? > > NPC Gallery > > Tired of reusing the same old NPCs? Ever wish you had a vast collection of > NPCs available at your fingertips to add extra depth to your campaign? Why > not contact Jenni Merrifield (strawberry@jamm.com)? She is compiling a > collection of various NPCs, from all walks of life, that you can easily > insert in your own campaigns. All of these have been contributed by > fellow list members. If you have some NPCs of your own you'd like to > share, why not send them to her? > > Cynidicea Working Group > > B4 - The Lost City. This classic adventure details the lost, underground > city of Cynidicea, a realm of bizarre inhabitants and fierce otherworldly > beings. The members of this group feel that much more can be had from > this scenario than what is already written, and they are working to both > add extra details, and expand the adventure into a full-scale campaign > setting for all levels of play. Interested? Email Geoff Gander > (au998@freenet.carleton.ca) for more information. > > SaveMystara Working Group > > Although Mystara products are no longer produced by TSR, some members of > this list are dedicated to bringing it back. Using petitions, > home-written adventures to be published by the RPGA, and other means, > these people are diligently trying to get our favourite campaign world > published once again. Want to join in on the action? We can always use an > extra hand! Contact Jeff Daly (jdaly@friend.ly.net) for more information. > > Alphatian Gazetteers > > Alphatia, empire of intrigue and mystery. In all of TSR's official > products concerning this vast empire, very little information was actually > given concerning what goes on in the various kingdoms that comprise this > great empire, or even what these kingdoms are like. This group is trying > to change this by writing up short gazetteers describing the various > cities of each of these kingdoms, major political players, as well as a > general feel for what each of these realms is like. There's plenty of > room for your imagination here, and there is so much left to do! Contact > Jeff Daly (jdaly@friend.ly.net) or Geoff Gander > (au998@freenet.carleton.ca) for more information. > > Ancient Mystara > > Although "official" sources say the first great civilization was > Blackmoor, some sages > realize that this is not so. Great empires and heroes flourished, and > fell, in a time long before the men of Blackmoor placed stone upon stone. > What remains of these ancient realms today? Do the obsidian spires of > ancient Y'hog still rise high, somewhere beneath the seas, do the men of > fabled Lhomarr still live upon this world, and what of the great artifacts > of yore that were lost in those ancient times? If you are interested in > adding more detail to a Mystara of long ago, or of creating remnants of > that time for the present day, send an email to Geoff Gander > (au998@freenet.carleton.ca), or Mystaros (mystaros@aol.com). > > Davania Team > > Davania, the forgotten continent. This phrase no longer applies, as year > by year more > explorers bravely head south, probing deeper into forgotten jungles and > hellish deserts, > uncovering remnants of empires long dead, and those still living. These > are realms beyond > the knowledge of even the brightest sages, different from those of the > "Known World." If > you are interested in developing new cultures or ideas for this > fascinating continent, > contact Geoff Gander (au998@freenet.carleton.ca) for more information. > > Underocean > > What lurks under the seas of Mystara? Far more than a realm of the deeps, > Underocean is > home to a vast range of interesting races and cultures. Witness the > turmoil as the kingdoms of the merrow and the tritons fight off insidious > hordes of devilfish, observe the aquatic elves fashion wonders only > dreamed of by land swellers. While the lands of Mystara are vast, those > lying under the sea are still greater. Join Aaron Nowack > (anowack@juno.com) as he plumbs the depths of the world. If you are > interested in helping out, drop him an email... > > Mystaraspace Project > > Does Mystara have its own Green Men? This discussion group is trying to > find out! Join > it to flesh out the planets and the secrets of Mystara's Voidspace, > linking it with other > canonical and new sources for both Mystara and other TSR settings. > Knowledge of Spelljammer is good but not required: what you should bring > here is Fantasy and Unlimited Imagination! Contact Marco Dalmonte > (mdalmonte@hotmail.com). > > Cyclopaedia Mystara > > The goal is to develop a comprehensive encyclopaedia of the world, > consisting of articles indexed alphabetically and topically. Topics will > range from continents and empires down to villages, NPCs, and magic items. > Hopefully much of the existing information created by the MML can be > incorporated, and the encyclopaedia will also link to individual websites > to provide contrasting viewpoints on various subjects. Finally, it will > provide extensive references to canon material published by TSR, as well > as fan-created articles, so will serve as a one-stop index for all > information related to a given topic. We have also been discussing the > possibility of "donating" the finished work to TSR for reference and > possible inclusion in future Mystara products. We'd appreciate your > discussion here on the list; we are still working out the format, content, > and legal details. Also if anyone wants to volunteer to coordinate a > particular topic, or wants to contribute articles, please contact Mike > Harvey (bing@iccom.com). > > Hollow World References > > This group aims to provide additional detail on the various cultures of > the Hollow World, in the form of gazetteer reference documents. Basic > socio-cultural aspects of each people will be covered, as well as NPCs, > and other interesting information to aid the DM in fleshing out these > hitherto undetailed areas. If you are interested in contributing to this > group as a writer, or just helping out, contact Mischa Gelman > (megst19+@pitt.edu). > > The Immortal Project > > The Immortal Project is aiming to describe all Immortals of Mystara in the > format of Faiths & Avatars - a detailed description which tells briefly > about each Immortal's priesthood, granted spells and powers, dogma, > rituals, church activities, worshipper bases, etc. Contact Aleksei > Andrievski (solmyr@kolumbus.fi) for more information. > - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #226 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, May 25 1999 Volume 1999 : Number 227 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Working Groups Re: [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] [MYSTARA] - Female Emancipation Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Haha! I am the First on the List! [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - Fahvarim's Ring (LONGish) Re: [MYSTARA] - shields & stuff Re: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Choose your own adventure Re: [MYSTARA] - Fahvarim's Ring (LONGish) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Fahvarim's Ring (LONGish) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - self-intro Re: [MYSTARA] - Almanac Re: [MYSTARA] - Female Emancipation ---------------------------------------------------------------------- Date: Tue, 25 May 1999 10:42:21 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - Working Groups Hi all, I figured, what with the new members popping up lately, it was high time that I posted the list of active working groups on the MML. If anyone has a new group, or wishes to formally close down an older one, let me know privately. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 11:13:26 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] > > Cynidicea Working Group Um, Geoff, how much longer does this have to go? When I left some time ago it sounded like it was nearly done - if not, feel free to rejoin me/send me the newer posts since I left. > > Hollow World References > > This group aims to provide additional detail on the various cultures of > > the Hollow World, in the form of gazetteer reference documents. Basic > > socio-cultural aspects of each people will be covered, as well as NPCs, > > and other interesting information to aid the DM in fleshing out these > > hitherto undetailed areas. If you are interested in contributing to this > > group as a writer, or just helping out, contact Mischa Gelman > > (megst19+@pitt.edu). I just started research on another, so now is a good time to ask for volunteers I guess, as a followup to this. The one I'm currently working on is for the Tanagoro. I have a list of about 10 books on the Zulu at Pitt, but am willing to take suggestions from others as to sources. Once I have the reading done, I'll have a rough draft ready for people interested to critique/add to/delete from. Also, if anyone has any ideas on things to include, feel free to suggest them, as I'm still in the pre-planning stage. Any help with this would be appreciated. Email me privately as Geoff recommends. > > about each Immortal's priesthood, granted spells and powers, dogma, > > rituals, church activities, worshipper bases, etc. Contact Aleksei > > Andrievski (solmyr@kolumbus.fi) for more information. Which reminds me - is Bruce Pierpont's work along this path done? The specialty priests of the various deities, that is. - - Mischa Gelman Some things are right and some things are wrong, no matter if everybody is doing the contrary...so long as we adopt this relativist attitude toward right and wrong, we're revolting against the very laws of G-d himself - Martin Luther King Jr., 1954 Taxpayers give $85 million bucks a year so that big businesses like McDonald's, Campbell's, M&M, Gallo and Pillsbury can advertise overseas. Take from the poor and middle class, give to the rich. Does this make sense to anyone? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 20:37:40 +0200 From: "Jamuga Khan" Subject: [MYSTARA] - Female Emancipation > Okay, okay...in the interests of equality, I'm going to have to insist > that someone put a man up for camel-auction as well! > > :-)) > > Jenn It seems that there are some countries in real world where the men have problems with female emancipation, for instance U.S.A., Israel and Germany... :-) BTW, IMHO machos have a hard life on Mystara! Well, as a man you can never say what a woman IS and CAN. Besides, most Mystarans KNOW that there are female Immortals, and is is definitely not a wise decision to annoy those ladies. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 24 May 1999 20:40:46 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Haha! I am the First on the List! > Hmm...he's intelligent, idealistic, and has a sense of humour...I bid 20 > camels for Mischa! > > :-)) > > Jenn Damn! I suppose my bid of 30 goats will not be accepted then? :-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 19:03:45 +0100 From: "Jacob Skytte" Subject: Re: [MYSTARA] - Haha! I am the First on the List! > > Hmm...he's intelligent, idealistic, and has a sense of humour...I bid 20 > > camels for Mischa! > > > > :-)) > > > > Jenn > > > Damn! I suppose my bid of 30 goats will not be accepted then? :-) > > > > Jamuga Khan I'm not attacking your sexual preferences here, Jamuga, but you do realize that Mischa is male, right? Oh, well... Jacob, Denmark Jacob Skytte Skytte@virgil.ruc.dk *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:44:40 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Alphatian Air Spells (LONG) Dear All, Here we go with another spell list. This one is a collection of ancient and (relatively) modern spells which form part of the lore held by the Followers of Air in Alphatia. Most of these spells (with the notable exception of Aeolian Net - see below) are not common knowledge in the Empire; Alphatian PCs might learn some of them if they apprentice to/defeat an Air Mage or two. Please use (and abuse) them as you see fit. As always, kindly-meant comments are very welcome, and give me a nice warm feeling. ;-) Carl Q. PS: Jenn, hope these live up to your expectations! Airy Messenger Level: 1 Range: special Duration: special Effect: summons minor Elemental This simple spell was brought to Mystara by the Followers of the Air. Its origins are lost in the mists of time; the spell was commonly known in Old Alphatia. The spell conjures a simple Elemental intelligence from the Plane of Air, which manifests as a light breeze. The summoner may speak a message of no more than thirty words, all the while concentrating on the image of the recipient; once the message is complete, the Airy Messenger will fly unerringly to its target at a rate of 360' per round. The spell ends when the message is delivered, at which point the Airy Messenger returns to its home Plane. The Messenger can only be prevented from whispering its message to the recipient if that being is protected by a Protection from Evil/Good spell, is locked in an airtight container, or is on another plane, in which case it will return to the caster, give him the undelivered message, and disperse. The only limit to the Messenger's range is that it cannot cross an airless void, limiting it to one planet; in Old Alphatia, of course, a Messenger could travel across the entire solar system with ease. Aeolian Net Level: 2 Range: see below Duration: special Effect: slows fall of 1 individual This spell was developed 50 years ago by Followers of Air serving in the Alphatian Skyship Navy, in particular the Arkan brothers Ermallen and Uboriam, respective Captains of the Skyships "Ar's Pride" and "Palartarkan". Having both lost good men and women overboard during missions, they convened a circle of Air Wizards to develop a low-level, indefinite-duration spell capable of saving a falling crewman from "spreading themselves across the landscape", as Ermallen delicately put it. The result was the Aeolian Net. The spell may be cast on oneself or on another, conferred by touch. It lies dormant until called upon by the bearer, who speaks a command word (usually "net!" or "catch!") which causes an area of turbulent, updraft winds to manifest below her , roughly 20' above the ground. Once hit, these winds slow the speaker's fall, setting her down gently and without damage. The spell is now in common use throughout the Alphatian Navy, with the magic-using crew members responsible for casting the spell on both themselves and their mundane crewmates. Most Skyship Captains set aside the few days immediately after the Day of Dread (which, of course, negates any untriggered Nets) to make sure that all crewmembers are safely protected by their own Nets. NB: with minor alterations in the wording, an Aeolian Net can be triggered beneath someone other than the speaker; quite a few people falling from the tops of tall buildings have found themselves miraculously saved by sudden updrafts of air slowing their falls, particularly if there happens to be an Imperial Boltman or two nearby... Broken Wings Level: 3 Range: 120' Duration: 1d6+6 Turns Effect: 1 flying individual This reversal of the ubiquitous Fly enchantment was created over 1000 years ago by the Alphatian Wizard Salonquar, a Research Mage and a Follower of the Air. The spell's original name was "The Supreme and Magnificent Mage Salonquar's Suppressing Enchantment 'Gainst All Creatures and Beings Inhabiting the Airy Regions" - Salonquar never used one word where twenty-five would do - but this name was dropped within a few years of the creator's death in favour of the current title. The spell magically disrupts the flying abilities of any single creature within range, whether that ability is spell-caused, innate, natural (winged or otherwise), or the result of a magic item. The spell hits automatically (the target cannot evade it by fancy flying) but a Save vs. Spells is permitted to resist the spell. For the duration of the spell, the target cannot become airborne, even if a Fly or Levitation spell is cast upon them - the Broken Wings enchantment disrupts all such attempts. If this spell is cast at a creature in flight, that creature suffers normal falling damage when striking the ground, although winged victims may attempt to roll under their Dexterity to determine whether they can glide to a safe landing (no damage). Once the spell ends, any natural, innate, continuous or Permanence-affected flying abilities return; those which rely on non-permanent spells, charges from items, or potions do not regain the ability, even if the duration of the effect would outlast the Broken Wings. The only objects unaffected by this spell are technological or technomantic engines (such as Serraine or its Gnomish biplanes) or Air Elementals (who must instead make a Save vs. Death or be cast back to the Elemental Plane of Air). Gaseous Form creatures (potion or Vampire) are forcibly reverted to solid form by this spell. Salonquar's original spell, it is believed, was stronger than the modern version, with greater range and duration; however, since this version was written in the Mage's own convoluted, extremely wordy style, it required an intelligence of 18 and a month's study to even understand it, let alone cast it. Hamian's Cloud of Visions Level: 3 Range: centred on caster Duration: 2d6 + 8 rounds Effect: 20'x20'x10' cloud The Air Wizard Hamian, an illicit zzonga dealer, developed this spell 500 years ago as both a defense and as a means of gaining additional "clients". The spell requires a fresh (picked within 3 days) zzonga fruit, which is crushed in the caster's hand on completion of the spell. Glittering smoke then issues from the caster's fingers, filling an area measuring 20'x20'x10'. Everyone within the area of effect must make a Save vs. Spells or become dreamlike and passive, unable to attack, defend themselves, or do anything but sit with a vacant smile on their faces, until the spell ends; after that, each person makes a further Save vs. Spells each round to shake off the effects. The caster is immune to the effects of the cloud unless he chooses otherwise, and may leave the area of effect at any time - the Cloud does not move with the caster, once created. The DM should make a secret roll vs. Constitution for each PC (or important NPC) affected by one of these spells; a failure means the unfortunate PC is afflicted with zzonga addiction, and proceeds to suffer the effects of withdrawal. If the caster of the spell is aware of this, they may approach the afflicted PC and offer them additional "fixes" of the fruit, thereby gaining a hold over the unfortunate PC. Each time the same individual is affected by this spell, they receive a +1 penalty to their Constitution roll. Knowledge and use of this spell is illegal in Alphatia, but then so is zzonga-growing itself, yet that foul practice still survives. The spell is restricted to a tiny number of Followers of the Air, who tend to keep their knowledge secret from everyone save each other - and, of course, their poor addicted slaves. Hyperborean Blast Level: 4 Range: 50' Duration: 2-4 rounds Effect: blast of frigid air This is a standard attack-spell used by Air Wizards, developed in the halcyon days of Old Alphatia before the war and used in many a Wizard's Duel. Originally called simply "Air Blast" (Alphatian creativity applies to devising spells, not naming them :-), its current name was coined by one Quaren of Aarogansa, an Explorer Wizard whose travels preceded those of Haldemar of Haaken by nearly 200 years - and whose arrogance in naming vast tracts of territory according to his own whim, rather than consulting the people who actually LIVED there, eventually resulted in both a wildly-incorrect world map (and you thought it was Thyatis' fault!) and the creation of a new delicacy named after him in the wild lands of Davania (Quaren Stroganoff, anyone?;-). The spell creates a tiny portal to the Plane of Air, through which compressed blasts of icy-cold air are released. The Blast is a cone 50' long and 20' wide at its terminus, causing 4d6 damage per round to all within its area of effect. Airborne targets, and missile fire, are also blown away from the caster. Fire-based creatures take an additional 1d4+2 damage per round due to the extreme cold of the Blast. The caster can change the direction of the Blast once per round until the duration expires. Vacuum Globe Level: 6 Range: 120' Duration: 6 rounds Effect: 30' diameter globe This unpleasant spell dates from the last days of the wars in Old Alphatia between Followers of Air and Fire, when greater and more terrible weapons were created almost daily. The spell creates a small glowing sphere in the caster's hand which fires off towards the chosen target. Upon striking its target, arriving at a point specified by the caster, or reaching the extent of its range, the sphere expands onto a 30' diameter, glowing translucent globe, with lightnings skittering about its surface, which swallows anything within its range. Any air, or other gaseous substance, within the Globe is shunted to the Plane of Air, leaving pure vacuum behind. Living, organic beings within the Globe implode within 1-4 rounds, suffering at least 3d8 damage every round (if they survive to the 4th round, no matter how many hp remain, they die). Inorganic objects, unliving items, and creatures such as Golems are unaffected by this spell. At the end of the spell's duration, the Globe implodes with a "whump"-like sound, leaving the grisly remains of those slain in their former positions. Once formed, the Globe is utterly impenetrable from either side; only Dispel Magic, or some form of Anti-Magic, can disrupt the Globe. Apart from its death-dealing effects, the Vacuum Globe is useful for disrupting gaseous attacks (Stinking Cloud, Cloudkill, Hamian's Cloud of Visions) or gaseous beings (Air Elementals, Djinn in whirlwind form, Vampires in Gaseous Form - although the last two may Save vs. Spells at -2 to avoid dislocation, assuming solid form). The Vacuum Globe was an early stage in the ultimate development of two of the most horrific disruption spells created during the war; Death Globe, a 9th-level variant, created a similar, but permanent globe with a 3000' diameter range, which was used to destroy life on some of the smaller planetoids and Flying Islands, whilst the 9th-level Vacuum Portal created a permanent breach in the Planar fabric, causing permanent damage to the Field of Air surrounding Old Alphatia's solar system (effectively, a non-growing Black Hole). Fortunately, both of these spells were lost, or abandoned, during the flight of the Alphatians to Mystara (unless the DM decides otherwise....). *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:44:44 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Fahvarim's Ring (LONGish) Here's another "Legendary" item. The item, however, has turned out to be rather incidental - it's Fahvarim himself who caught my imagination! Oh, and there's a couple more spells, too. Nevertheless, I hope you like it. I'm grateful for any input (although excessively critical stuff will probably cause me to curl up under the covers and turn the electric blanket up to Nine, so please be gentle ;-). Carl Q. Fahvarim's Ring: This is a fairly plain ring, apparently made of bronze, with a pale, roughly-cut blue stone set into it. The metal is actually a manganese bronze alloy, recovered from a fallen meteorite 2800 years ago, and enchanted to make it practically indestructible; the stone is a natural blue diamond from the core of the same meteorite. The ring, despite its apparent cheapness, is probably one of the most durable items on Mystara. This is a Ring of Genie Summoning, with the standard powers for such an item. The ring, however, despite its uniqueness, is far less interesting than the creature bound to it; the Djinni Fahvarim. Fahvarim, at over 3000 years old, is among the very eldest of his kind. Unlike the vigorous appearance of most Djinn, Fahvarim appears faded and worn, with sad, tired eyes and thinning hair. His formerly muscular body has grown soft and round with age, although his Djinni strength is undiminished. He has been in servitude, bound to the ring, for most of his life, and sometimes wishes he could lay down and go to sleep forever, but the ring will not let him (most Djinn serve until their rings are destroyed, usually a period of no more than 500 years; the durable quality of Fahvarim's ring has extended both his servitude and his lifespan far beyond the norm for his kind). Fortunately, Fahvarim's active interest in, and love for, the mortal creatures of Mystara is usually enough to keep him motivated. Fahvarim has keenly studied the growth, development, and eventual collapse of civilisations during his millennia of servitude; he has a breadth of knowledge unmatched by most Sages. He knows, from first-hand experience, the locations of lost cities, battlesites, and deep caverns, and can relate literally hundreds of legends. In addition to his standard Djinni powers, Fahvarim has the spellcasting abilities of a 5th-level Mage, thanks to a former master, the Wizard Gelondray of Alphatia. Gelondray, a former resident of Old Alphatia newly transported to Mystara, conducted experiments on a number of species, trying to instil magical abilities into their genetic structure, with varying degrees of success; he considered the prospect of granting true spellcasting abilities to an already-magical being a worthy challenge, although 5th-level was the highest he could bring Fahvarim to in twenty years of trying. Fahvarim assiduously learnt every spell he could find within his power to cast, over the centuries; he now knows, or has access to, every common 1st to 3rd-level spell, plus a number of lost, unique, or otherwise little-known spells which he is quite willing to teach to a suitable master, if asked. Two of these rare spells are outlined below. Fahvarim has had hundreds of masters, and been involved in countless adventures, both famous and forgotten. Probably the most notable of his masters was the Alphatian Wizard Ar, creator of the realm of Floating Ar and now the Immortal Palartarkan. Master and Djinn became friends during the construction of Floating Ar, and Palartarkan watches over the Djinn still, subtly steering him into the hands of those who will most benefit from his wisdom. It is likely that, when Fahvarim is finally permitted to rest, Palartarkan will make him an Exalted being, the first of his kind to be so honoured. Fahvarim could be encountered anywhere, serving as an advisor to kings, wizards or heroes (or his Ring could be recovered from a dragon's hoard, from the finger of a slain enemy, etc). Should the PCs be lucky enough to acquire Fahvarim's Ring, and realise what a treasure they have, Fahvarim could be the trigger for a whole campaign's worth of adventures, from low-level dungeon crawls to Immortal candidacy! Fahvarim's Spells: The following are a tiny sample of the spells available to Fahvarim; he would be happy to teach these spells, and more, should he find a suitable pupil. Glimmering Gemstone Level: 2 Range: touch Duration: see below Effect: 1 gemstone This ancient Sindhi spell has been lost to the world since the city of Bal'enquah was buried in the sands, 1100 years ago. With it, the caster may enchant a single gemstone of any type or value, causing it to glow gently with inner fire. On command, the wielder (who can be anyone, not just the caster) can cause it to glow with the brightness of a Light spell; this effect lasts for one hour, unless commanded to dim prematurely, and may be called upon twice per day. This function of the spell causes no damage to the stone itself. The spell has an offensive function; with a different command (all commands are set by the caster when casting the spell, and may differ with each Gemstone, if desired), the Gemstone releases a Magic Missile-like bolt at a chosen target; the effect is identical to the 1st-level spell Magic Missile, except the Gembolt does not automatically hit. A single bolt may be released per round; each Gembolt reduces the intrinsic value of the Gemstone by 10gp. Once the value of the stone is reduced to 0gp or lower, it crumbles into worthless dust. Glimmering Gemstones may be mounted in rings, necklaces, diadems, sword hilts etc., and any number carried by a single person, but only one may be used offensively by the same individual during any round. The Light function can be triggered on any number of stones simultaneously, but using the Gembolt effect of a lit stone cancels that stone's Light immediately. Unless consumed or dispelled, a Glimmering Gemstone can potentially last forever (until the Week of No Magic, of course, when all existing stones were dispelled). Adventurers might come across such a stone in Sindhi ruins; a Lore spell could reveal the powers and command words of the stone, and perhaps set the Adventurers on a quest to find the spell which created it. Shroud of Flesh Level: 3 Range: touch Duration: permanent Effect: 1 person This is an ancient Taymoran spell, discovered on a roll of papyrus in the crumbling tomb of a Necromancer-King 1700 years ago by Fahvarim's then-master, the Sorceror Lemchak the Pale. The spell allows the caster to heal one person at the cost of another. The Shroud of Flesh spell requires a piece of skin, removed from a creature that still lived at the time, to be placed on or wrapped around the wounded area prior to casting; the spell fuses this skin to the recipient, healing a total of 1d8+4 hp in the process. The skin used must have been removed from the "donor" no longer than seven days before (causing a similar amount of damage). Any skin may be used - human, Elf, Dwarf, even animal or reptile - but, since the skin becomes part of the healed individual, mixing different types can cause some repulsive-looking results. The spell only heals exterior wounds; unlike the clerical Cure spells, it cannot affect internal injuries of any kind. Although not strictly evil, use of this spell is certainly amoral, and therefore would be frowned upon in most civilised areas. If the DM decides the spell is more commonly known in her campaign, it is most likely to be practised by humanoid Wokani (alter the level of the spell if necessary), who use the living skin of prisoners, captured alive in battle, to heal their own warriors' wounds. Perhaps the Adventurers are those selfsame prisoners, awaiting that grisly fate... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:49:37 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - shields & stuff In a message dated 25/05/99 05:47:11 GMT Daylight Time, Kaviyd@aol.com writes: > Another point of comparison that might come in handy is the fact that many > maps of England and of the eastern United States show both areas as being > mostly "forest". I suspect that Hule is "forest" in the same sense. Maybe > at some point in its past it was covered with trees, but since then the > Huleans > have cleared most of the land. Hmm...If you take the comparison with England a bit further, then Hule hasn't been "mostly forest" since the Alphatians arrived! Carl Q. (Green Belt? What Green Belt?) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 12:57:34 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Female Emancipation <> That brings up a good point, Jamuga. For instance, Thyatian males are quite "macho" and condescending to women. On the other hand, women gladiators and warriors are quite respected in the Empire. Is this just because they have succeeded in a male-dominated profession, and broken through the proverbial "glass ceiling"? I just can't seem to figure out the seeming paradox of women's positions on Mystara - respected warriors and adventurers, in some countries powerful leaders (Alphatia comes to mind, as well as Glantri), but still treated quite..."traditionally" in most cultures. I guess I'm not doing much more thanpointing out the obvious here, but I thought it would be interesting to hear what other people thought about it. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:56:35 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Choose your own adventure In a message dated 25/05/99 11:18:16 GMT Daylight Time, pas527@hotmail.com writes: > Here is the first part of the endless quest. And very well done it is, too. I remember the book quite fondly; I thought the Endless Quests were really getting into their stride by this point. If you're taking requests for your next conversion, might I suggest "The Dragon of Doom"? I particularly liked the character interplay in that one. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:07:58 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Fahvarim's Ring (LONGish) Bravo again, Carl! (So you can safely retire the electric blanet!) ;-) I agree - Fahvarim is the real star of the piece, not just the ring. He's absolutely fascinating. I love to think of all the things he's seen, over the centuries. Once again, great work. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 13:10:06 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) These are great! (Of course, I don't think it's me you have to worry about on these, but the Alphatians of the list! :-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 14:15:54 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Fahvarim's Ring (LONGish) In a message dated 25/05/99 19:09:57 GMT Daylight Time, Valerya@webtv.net writes: > Bravo again, Carl! (So you can safely retire the electric blanket!) ;-) :-)) Thank you, Jenn. I and my electric blanket thank you most warmly . > I agree - Fahvarim is the real star of the piece, not just the ring. > He's absolutely fascinating. I love to think of all the things he's > seen, over the centuries. Once again, great work. Once again, thank you. If anyone wants to play with him (!), please feel free - - and please, everyone, if you do involve Fahvarim (or any of my feckless meanderings - or is that copyrighted? ;-), please, please write to the list, or direct to me if you prefer, and tell me - I can't think of anything more wonderful than hearing how others have made my creations real! Carl Q. > Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 14:20:36 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 25/05/99 19:11:42 GMT Daylight Time, Valerya@webtv.net writes: > These are great! (Of course, I don't think it's me you have to worry > about on these, but the Alphatians of the list! :-) > > Jenn > :-) That's why I don't do anything about Ethengarians - they're scary!! ;-) Carl Q. (ducking from the volley of Horse-bow arrows...) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 17:31:45 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - self-intro > Many of us (including myself) are post-graduate students, >and one of our number is presenting part of her PhD dissertation this >very day (good luck, Sharon!). > Thanks, Jenn ... and guess what? You were right, I lived through it! :-) Lucky for me, those dopey little rotifers did what I wanted them to, so my committee's satisfied with the data I came up with. Now all I have to do is write up my work -- a piece of cake ... yeah, right; and the Black Eagle Barony's the perfect place for a Spring Break getaway -- and hold my final defense (yikes!) in December. To Byron: Welcome to the list! Anything and everything Mystara-related (or just plain hilarious) will be appreciated/critiqued/"ooohed" and "aaahed" over here, within an inch of its life. But do be warned that the MML's habit-forming, overfills e-mail boxes rapidly, and is proven to cause outbursts of hysterical laughter, picky "canon" debates, and/or involuntary atrocious punning in laboratory animals. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 17:39:43 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Almanac >That flooding idea could prove quite devastating since it is evident that the >Glantrians never did anything to affect the flow of the rivers through Glantri >City. But the flooding would be gradual and would be noticed in time for the >mages to extend the walls down far enough to prevent the city itself from >being completely flooded. At that point Glantri City would be surrounded by >an ever deepening lake and thus effectively under siege. Interesting side-thought: How come the chamber of the NoS isn't flooded, given that it's well beneath the water table and that the city above it is under several feet of water? I know the cavern's supposed to be devoid of access via tunnels, but you'd think some moisture would seep in through the rockface and leave that statue of Alexander Glantri ankle-deep in river water.... Side-thought to the side-thought: Don't there seem to be an AWFUL lot of historical and modern leaders, in the Known World, with the names "Alexander" or "Stephen/Stefan/Etienne"? Could there have been a couple of famed Mystaran leaders, like the IRL Alexander the Great, whom they're all named after? *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 17:57:12 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Female Emancipation >That brings up a good point, Jamuga. For instance, Thyatian males are >quite "macho" and condescending to women. On the other hand, women >gladiators and warriors are quite respected in the Empire. Is this just >because they have succeeded in a male-dominated profession, and broken >through the proverbial "glass ceiling"? I just can't seem to figure out >the seeming paradox of women's positions on Mystara - respected warriors >and adventurers, in some countries powerful leaders (Alphatia comes to >mind, as well as Glantri), but still treated quite..."traditionally" in >most cultures. I guess I'm not doing much more thanpointing out the >obvious here, but I thought it would be interesting to hear what other >people thought about it. > >Jenn I have to wonder if we're putting too much of a modern interpretation on the position of women in Thyatis. Setting aside the 20th century view that it's got to be a "men vs women" issue, we could surmise that there are two social divisions -- important folks (officials, soldiers, celebrities such as gladiators) of either gender; and "rabble" (everybody else), which happens to include the female homemakers -- in Thyatis. So those women who can't or won't elbow there way into influential jobs might be disrespected because they're social/political nobodies, not merely because they're female. After all, Thyatians of a higher social rank probably treat MEN who are "rabble" pretty shabbily, too. There's a scene I recall from one of the "Cross-Time Engineer" novels, in which a Polish engineer who's gone back in time has his work-crew dig latrines for a labor project. He tells them to dig two pits, and assumes one will be for men and the other for women. But the 13th century folks take it just as much for granted that one's intended for nobles (of either sex), and the other, for commoners! Class distinctions vastly outweighed gender, in their way of thinking. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #227 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, May 26 1999 Volume 1999 : Number 228 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - self-intro Re: [MYSTARA] - self-intro [MYSTARA] - Re: Alphatian Air Spells [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - self-intro Re: [MYSTARA] - self-intro Re: [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] Re: [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - ShoreCon '99 RE: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Female Emancipation [MYSTARA] - [ADMIN] Just a test ---------------------------------------------------------------------- Date: Wed, 26 May 1999 10:00:35 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - self-intro *clapclapclapclapclapclapclapclap* We all knew you could do it! Cheers, Kristian And especially for you, the famous disclaimer!! ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 18:23:39 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - self-intro On Tue, 25 May 1999, Sharon Dornhoff wrote: > Thanks, Jenn ... and guess what? You were right, I lived through it! :-) > > Lucky for me, those dopey little rotifers did what I wanted them to, so my > committee's satisfied with the data I came up with. Now all I have to do > is write up my work -- a piece of cake ... yeah, right; and the Black Eagle > Barony's the perfect place for a Spring Break getaway -- and hold my final > defense (yikes!) in December. Hey, congratulations, Sharon! I just had a few friends do the same thing in the past two years in Electrical Engineering. Tough stuff. You'll have to keep us posted on your progress. - --Frobozz-- ________________________________________________________ Darwin Mayflower: "I'll torture you so slowly, you'll think it's a career. I'll kill your friends, your family, and the bitch you took to the prom." Hudson Hawk: "Patty Jo Byarski? I can get you an address on that, if you'd like." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 09:14:23 +1000 (EST) From: Shawn Stanley Subject: [MYSTARA] - Re: Alphatian Air Spells > Airy Messenger > Level: 1 This spell seems a little too powerful for a first level spell. For a first level spell I'd hope that there would be restrictions on length of message and distance that the messenger could travel. > Broken Wings > > The spell magically disrupts the flying abilities of any single creature > within range, whether that ability is spell-caused, innate, natural (winged > or otherwise), or the result of a magic item. The spell hits automatically > (the target cannot evade it by fancy flying) but a Save vs. Spells is > permitted to resist the spell. Just one in 1d6+6 turns? For creatures with innate flying ability and permanent magical items this seems a little drastic. > The only objects unaffected by this spell are technological or technomantic > engines (such as Serraine or its Gnomish biplanes) Why not? stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 10:03:23 +1000 (EST) From: Shawn Stanley Subject: [MYSTARA] - Re: Fahvarim's Ring > The spell has an offensive function; with a different command (all commands > are set by the caster when casting the spell, and may differ with each > Gemstone, if desired), the Gemstone releases a Magic Missile-like bolt at a > chosen target; the effect is identical to the 1st-level spell Magic Missile, > except the Gembolt does not automatically hit. A single bolt may be released > per round; each Gembolt reduces the intrinsic value of the Gemstone by 10gp. Only 10gp, that doesn't seem quite enough. I might suggest upping this a little bit and since it's only a second level spell then suggesting a percent chance every time this power is used for the gem to disintigrate undoubtedly causing damage to the user. The logic behind this would be because most gems are imperfect in quality. To find a perfect quality gem would be a true find and with an imperfect crystal lattice this ability would have a chance of backfiring. Of course you could create a spell to perfect the crystal lattice of any gem but hopefully such a spell might be restricted to geomancers. > Shroud of Flesh > Level: 3 > Range: touch > Duration: permanent > Effect: 1 person > This is an ancient Taymoran spell, discovered on a roll of papyrus in the > crumbling tomb of a Necromancer-King 1700 years ago by Fahvarim's > then-master, the Sorceror Lemchak the Pale. The spell allows the caster to > heal one person at the cost of another. The Shroud of Flesh spell requires a > piece of skin, removed from a creature that still lived at the time, to be > placed on or wrapped around the wounded area prior to casting; the spell > fuses this skin to the recipient, healing a total of 1d8+4 hp in the process. > The skin used must have been removed from the "donor" no longer than seven > days before (causing a similar amount of damage). Seven days, ewww. I'd have thought as fresh as possible would have been the most curative. Also that line about causing similar damage. I'd think that using this method that the damage the could be healed would be up to the amount of damage caused to the donor, it could be less because magical rather clerical healing should be a little imperfect. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 21:34:53 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Re: Alphatian Air Spells On Wed, 26 May 1999, Shawn Stanley wrote: > > The only objects unaffected by this spell are technological or technomantic > > engines (such as Serraine or its Gnomish biplanes) > > Why not? They should be affected. Since everything else is.. Of course, I think that a simple spell would not fell serraine. That's a big contraption :) Ethan - gnome master *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 20:47:19 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - self-intro Congratuations, Sharon!! (*applause*) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 22:39:54 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - self-intro > >Congratuations, Sharon!! (*applause*) > >Jenn Ditto, Sharon - way to go! :-) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 22:43:27 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: Mystara Working Groups (v. 2.1)] Mischa pontificated:: >Um, Geoff, how much longer does this have to go? When I left some time >ago it sounded like it was nearly done - if not, feel free to rejoin >me/send me the newer posts since I left. The actual email discussions, save for private emails between myself and another member concerning fine tuning, are pretty much over. I've just finished the last of what I set out to do, and I'm waiting on two people to finish up their contributions. I hope to wrap this baby up before the end of the summer, and then post the monster to the MML. If you want the latest version of the bugger, I can send it to you. As for my other group - Davania - the MML can expect a nice surprise later this week! :-) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 23:07:31 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) I guess I'll queue up and give my $0.02 on his massive work.... >Airy Messenger >Level: 1 >Range: special >Duration: special >Effect: summons minor Elemental >This simple spell was brought to Mystara by the Followers of the Air. Its >origins are lost in the mists of time; the spell was commonly known in Old >Alphatia. The spell conjures a simple Elemental intelligence from the Plane >of Air, which manifests as a light breeze. The summoner may speak a message >of no more than thirty words, all the while concentrating on the image of the >recipient; once the message is complete, the Airy Messenger will fly >unerringly to its target at a rate of 360' per round. I really like this spell, but I think that having it as a level 1 spell might make it too powerful. I'd suggest level 2, myself. Excellent spell, though - I'll include it IMC! >Aeolian Net >Level: 2 >Range: see below >Duration: special >Effect: slows fall of 1 individual >This spell was developed 50 years ago by Followers of Air serving in the >Alphatian Skyship Navy, in particular the Arkan brothers Ermallen and >Uboriam, respective Captains of the Skyships "Ar's Pride" and "Palartarkan". >Having both lost good men and women overboard during missions, they convened >a circle of Air Wizards to develop a low-level, indefinite-duration spell >capable of saving a falling crewman from "spreading themselves across the >landscape", as Ermallen delicately put it. The result was the Aeolian Net. Another interesting spell, but IMO (and just IMO) a spell like this (even one that is inoccuous as this one) should be at least level 3 - if only because it can basically negate the threat of falling damage. Then again, you have continual light (which is eternal unless dispelled) as a level 1 spell. Hmm........ Here's an idea: Leave the spell as level 2 (given the continual light spell's existence as a level 1), but instead of totally negating falling damage, perhaps the slowdown isn't as gentle. Perhaps the initial slowdown is a jarring jerk (like a parachute), followed by a gentle descent. This way, the falling person still sustains damage, but at a much reduced level - say, divide the total falling distance by 10, and this is the distance during which the falling person takes damage. The remaining 90% is damage-free. In that 10%, damage could be 1d4 per 10' fallen. This could still be dangerous, but even so, falling 1000' (which under normal circumstances indicates a new character is imminent) would mean that only 100' of damage is taken, or a maximum of 40 points of damage. Considering what *could* have happened, the person should be grateful to be alive! Also, falling at a gentle rate means that the slowly-descending person is a sitting duck for aerial opponents, too. :-) Just a thought. A *neat* spell!!!!! >Hamian's Cloud of Visions >Level: 3 >Range: centred on caster >Duration: 2d6 + 8 rounds >Effect: 20'x20'x10' cloud I like this one! I guess Hamian is pretty popular at parties? ;-) >Hyperborean Blast >Level: 4 >Range: 50' >Duration: 2-4 rounds >Effect: blast of frigid air >(Quaren Stroganoff, anyone?;-). >The spell creates a tiny portal to the Plane of Air, through which compressed >blasts of icy-cold air are released. The Blast is a cone 50' long and 20' >wide at its terminus, causing 4d6 damage per round to all within its area of >effect. Airborne targets, and missile fire, are also blown away from the >caster. Fire-based creatures take an additional 1d4+2 damage per round due to >the extreme cold of the Blast. The caster can change the direction of the >Blast once per round until the duration expires. This one is good, too. How would red dragons be affected? The same as normal targets, or would they be a bit more vulnerable because this cold is extra-planar? >Vacuum Globe >Level: 6 >Range: 120' >Duration: 6 rounds >Effect: 30' diameter globe Suitably grisly! I like it! Overall, cool spells, Carl! :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 23:24:15 -0400 From: Tal Meta Subject: [MYSTARA] - ShoreCon '99 Greetings... I'm the RPG coordinator for ShoreCon '99, which will be held on September 9-12 1999 at the Hilton in Cherry Hill, NJ. In that capacity, I'm making a final plea for DMs to run Mystara-specific events (either AD&D or OD&D) at the convention. The best way to get people interested in the game world is for them to take part in the stories that unfold there, and a convention is one of the easiest and most visible ways of accomplishing that! The deadline for event submissions is June 1st, and by visiting our website at you can find complete information on hotel accomodations, online GM registration (now guaranteed to work!), and even get on the mailing list to have our pre-registration book sent directly to you. If you are interested in GMing an event, the time to sign up is now! This year ShoreCon will will be having several special guests, including Peter Adkison (President and CEO of WotC/TSR), Steve Jackson (President of Steve Jackson Games) and Jolly Blackburn (creator of Knights of the Dinner Table)! We'll also be boasting Target Games' 1st Annual Games Expo, several LARPs (Vampire, Star Wars, and Toon!), as well as a large selection of RPGs, CCGs, Miniature events and Network Gaming! Thanx for your time... - -- talmeta@cybercomm.net - Heretic & Dilettante ICQ - 12594453 AIM - talmeta (note change!) Homepage - *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 09:50:20 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - Female Emancipation Sharon wrote in her own wise way: I have to wonder if we're putting too much of a modern interpretation on the position of women in Thyatis. Setting aside the 20th century view that it's got to be a "men vs women" issue, we could surmise that there are two social divisions -- important folks (officials, soldiers, celebrities such as gladiators) of either gender; and "rabble" (everybody else), which happens to include the female homemakers -- in Thyatis. So those women who can't or won't elbow there way into influential jobs might be disrespected because they're social/political nobodies, not merely because they're female. After all, Thyatians of a higher social rank probably treat MEN who are "rabble" pretty shabbily, too. There's a scene I recall from one of the "Cross-Time Engineer" novels, in which a Polish engineer who's gone back in time has his work-crew dig latrines for a labor project. He tells them to dig two pits, and assumes one will be for men and the other for women. But the 13th century folks take it just as much for granted that one's intended for nobles (of either sex), and the other, for commoners! Class distinctions vastly outweighed gender, in their way of thinking. o-o-o-o-o-o-o-o-o-o-o-o-o-o Right, the difference between the classes must be taken into account. Of course there were a lot of subclasses. Rich merchants were more important than the common labourer, but people from the noble class were even more important (and royal even more). And so on, and so on. Although I don't think the workmen in your example would've dug a whole range of latrines... :-) But in those classes men were often thought more important or better than women. This is not what *I* believe to be true of course, just what people then thought, so don't flame me :). And of course even then there were exceptions to this rule. It all depends on where in the (K or R) world you are. Kristian Whoopsie!! There it is again, the *DISCLAIMER*. Soon this will change (and I will use my private e-mail address to send mail to the list. It will be a bit slower for me, but it doesn't have a disclaimer). ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 25 May 1999 18:27:05 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Female Emancipation > On the other hand, women > gladiators and warriors are quite respected in the Empire. Is this just > because they have succeeded in a male-dominated profession I don't think it has anything to do with the gender of the profession - clerics are probably the most female class, yet are fairly respected in Thyatis. Gender is far less of an issue than is the occupation of the person, at least in Thyatis. > through the proverbial "glass ceiling"? I just can't seem to figure out > the seeming paradox of women's positions on Mystara - respected warriors > and adventurers, in some countries powerful leaders (Alphatia comes to > mind, as well as Glantri), but still treated quite..."traditionally" in > most cultures. There are a number which strike me as egalitarian in their treatment on gender, hardly chauvinistic - Norworld comes to mind, and those countries which are anti-female are rarely the ones with respected warriors and leaders - for instance, Ylaurumn does not have such folks due to the discrimination. Also, we must keep in mind that Mystara has its matriarchical societies. The full range of male-female status is covered, and I don't think any blanket statement can be applied to the whole world. - - Mischa Gelman Pittsburgh, PA Some things are right and some things are wrong, no matter if everybody is doing the contrary...so long as we adopt this relativist attitude toward right and wrong, we're revolting against the very laws of G-d himself - Martin Luther King Jr., 1954 *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 19:48:39 -0400 (EDT) From: "David E. Brooks Jr" Subject: [MYSTARA] - [ADMIN] Just a test This is just a test by your friendly postmaster confirming that the mailing list is working after the move. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #228 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, May 27 1999 Volume 1999 : Number 229 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Alphatian Air Spells (LONG) RE: [MYSTARA] - self-intro Re: [MYSTARA] - Re: Alphatian Air Spells [MYSTARA] - [GANDERG@tc.gc.ca: New Clerical Spell] [MYSTARA] - Test Re: [MYSTARA] - Female Emancipation [MYSTARA] - Circumference in the almanac AC1015 RE: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - DM's Guide to Davania is Now Available [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Re: [MYSTARA] - Test [MYSTARA] - [ADMIN] Appearantly We Moved... ---------------------------------------------------------------------- Date: Wed, 26 May 1999 20:08:03 -0400 From: jdaly Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) Just to clarify... WHAT, ARE YOU AN IDIOT??? You make it sound like you think we are bored of this stuff. Man, you are beautiful! Keep the spells coming!!!! This is probably one of the most useful kind of posts made here! CQuaif@aol.com wrote: > Dear All, > > Here we go with another spell list. This one is a collection of ancient and > (relatively) modern spells which form part of the lore held by the Followers > of Air in Alphatia. Most of these spells (with the notable exception of > Aeolian Net - see below) are not common knowledge in the Empire; Alphatian > PCs might learn some of them if they apprentice to/defeat an Air Mage or two. > Please use (and abuse) them as you see fit. > > As always, kindly-meant comments are very welcome, and give me a nice warm > feeling. ;-) > > Carl Q. > > PS: Jenn, hope these live up to your expectations! > > Airy Messenger > Level: 1 > Range: special > Duration: special > Effect: summons minor Elemental > This simple spell was brought to Mystara by the Followers of the Air. Its > origins are lost in the mists of time; the spell was commonly known in Old > Alphatia. The spell conjures a simple Elemental intelligence from the Plane > of Air, which manifests as a light breeze. The summoner may speak a message > of no more than thirty words, all the while concentrating on the image of the > recipient; once the message is complete, the Airy Messenger will fly > unerringly to its target at a rate of 360' per round. The spell ends when the > message is delivered, at which point the Airy Messenger returns to its home > Plane. The Messenger can only be prevented from whispering its message to the > recipient if that being is protected by a Protection from Evil/Good spell, is > locked in an airtight container, or is on another plane, in which case it > will return to the caster, give him the undelivered message, and disperse. > The only limit to the Messenger's range is that it cannot cross an airless > void, limiting it to one planet; in Old Alphatia, of course, a Messenger > could travel across the entire solar system with ease. > > Aeolian Net > Level: 2 > Range: see below > Duration: special > Effect: slows fall of 1 individual > This spell was developed 50 years ago by Followers of Air serving in the > Alphatian Skyship Navy, in particular the Arkan brothers Ermallen and > Uboriam, respective Captains of the Skyships "Ar's Pride" and "Palartarkan". > Having both lost good men and women overboard during missions, they convened > a circle of Air Wizards to develop a low-level, indefinite-duration spell > capable of saving a falling crewman from "spreading themselves across the > landscape", as Ermallen delicately put it. The result was the Aeolian Net. > > The spell may be cast on oneself or on another, conferred by touch. It lies > dormant until called upon by the bearer, who speaks a command word (usually > "net!" or "catch!") which causes an area of turbulent, updraft winds to > manifest below her , roughly 20' above the ground. Once hit, these winds slow > the speaker's fall, setting her down gently and without damage. > > The spell is now in common use throughout the Alphatian Navy, with the > magic-using crew members responsible for casting the spell on both themselves > and their mundane crewmates. Most Skyship Captains set aside the few days > immediately after the Day of Dread (which, of course, negates any untriggered > Nets) to make sure that all crewmembers are safely protected by their own > Nets. > > NB: with minor alterations in the wording, an Aeolian Net can be triggered > beneath someone other than the speaker; quite a few people falling from the > tops of tall buildings have found themselves miraculously saved by sudden > updrafts of air slowing their falls, particularly if there happens to be an > Imperial Boltman or two nearby... > > Broken Wings > Level: 3 > Range: 120' > Duration: 1d6+6 Turns > Effect: 1 flying individual > This reversal of the ubiquitous Fly enchantment was created over 1000 years > ago by the Alphatian Wizard Salonquar, a Research Mage and a Follower of the > Air. The spell's original name was "The Supreme and Magnificent Mage > Salonquar's Suppressing Enchantment 'Gainst All Creatures and Beings > Inhabiting the Airy Regions" - Salonquar never used one word where > twenty-five would do - but this name was dropped within a few years of the > creator's death in favour of the current title. > > The spell magically disrupts the flying abilities of any single creature > within range, whether that ability is spell-caused, innate, natural (winged > or otherwise), or the result of a magic item. The spell hits automatically > (the target cannot evade it by fancy flying) but a Save vs. Spells is > permitted to resist the spell. For the duration of the spell, the target > cannot become airborne, even if a Fly or Levitation spell is cast upon them - > the Broken Wings enchantment disrupts all such attempts. If this spell is > cast at a creature in flight, that creature suffers normal falling damage > when striking the ground, although winged victims may attempt to roll under > their Dexterity to determine whether they can glide to a safe landing (no > damage). Once the spell ends, any natural, innate, continuous or > Permanence-affected flying abilities return; those which rely on > non-permanent spells, charges from items, or potions do not regain the > ability, even if the duration of the effect would outlast the Broken Wings. > The only objects unaffected by this spell are technological or technomantic > engines (such as Serraine or its Gnomish biplanes) or Air Elementals (who > must instead make a Save vs. Death or be cast back to the Elemental Plane of > Air). Gaseous Form creatures (potion or Vampire) are forcibly reverted to > solid form by this spell. > > Salonquar's original spell, it is believed, was stronger than the modern > version, with greater range and duration; however, since this version was > written in the Mage's own convoluted, extremely wordy style, it required an > intelligence of 18 and a month's study to even understand it, let alone cast > it. > > Hamian's Cloud of Visions > Level: 3 > Range: centred on caster > Duration: 2d6 + 8 rounds > Effect: 20'x20'x10' cloud > The Air Wizard Hamian, an illicit zzonga dealer, developed this spell 500 > years ago as both a defense and as a means of gaining additional "clients". > The spell requires a fresh (picked within 3 days) zzonga fruit, which is > crushed in the caster's hand on completion of the spell. Glittering smoke > then issues from the caster's fingers, filling an area measuring 20'x20'x10'. > Everyone within the area of effect must make a Save vs. Spells or become > dreamlike and passive, unable to attack, defend themselves, or do anything > but sit with a vacant smile on their faces, until the spell ends; after that, > each person makes a further Save vs. Spells each round to shake off the > effects. The caster is immune to the effects of the cloud unless he chooses > otherwise, and may leave the area of effect at any time - the Cloud does not > move with the caster, once created. > > The DM should make a secret roll vs. Constitution for each PC (or important > NPC) affected by one of these spells; a failure means the unfortunate PC is > afflicted with zzonga addiction, and proceeds to suffer the effects of > withdrawal. If the caster of the spell is aware of this, they may approach > the afflicted PC and offer them additional "fixes" of the fruit, thereby > gaining a hold over the unfortunate PC. Each time the same individual is > affected by this spell, they receive a +1 penalty to their Constitution roll. > > Knowledge and use of this spell is illegal in Alphatia, but then so is > zzonga-growing itself, yet that foul practice still survives. The spell is > restricted to a tiny number of Followers of the Air, who tend to keep their > knowledge secret from everyone save each other - and, of course, their poor > addicted slaves. > > Hyperborean Blast > Level: 4 > Range: 50' > Duration: 2-4 rounds > Effect: blast of frigid air > This is a standard attack-spell used by Air Wizards, developed in the halcyon > days of Old Alphatia before the war and used in many a Wizard's Duel. > Originally called simply "Air Blast" (Alphatian creativity applies to > devising spells, not naming them :-), its current name was coined by one > Quaren of Aarogansa, an Explorer Wizard whose travels preceded those of > Haldemar of Haaken by nearly 200 years - and whose arrogance in naming vast > tracts of territory according to his own whim, rather than consulting the > people who actually LIVED there, eventually resulted in both a > wildly-incorrect world map (and you thought it was Thyatis' fault!) and the > creation of a new delicacy named after him in the wild lands of Davania > (Quaren Stroganoff, anyone?;-). > > The spell creates a tiny portal to the Plane of Air, through which compressed > blasts of icy-cold air are released. The Blast is a cone 50' long and 20' > wide at its terminus, causing 4d6 damage per round to all within its area of > effect. Airborne targets, and missile fire, are also blown away from the > caster. Fire-based creatures take an additional 1d4+2 damage per round due to > the extreme cold of the Blast. The caster can change the direction of the > Blast once per round until the duration expires. > > Vacuum Globe > Level: 6 > Range: 120' > Duration: 6 rounds > Effect: 30' diameter globe > This unpleasant spell dates from the last days of the wars in Old Alphatia > between Followers of Air and Fire, when greater and more terrible weapons > were created almost daily. The spell creates a small glowing sphere in the > caster's hand which fires off towards the chosen target. Upon striking its > target, arriving at a point specified by the caster, or reaching the extent > of its range, the sphere expands onto a 30' diameter, glowing translucent > globe, with lightnings skittering about its surface, which swallows anything > within its range. Any air, or other gaseous substance, within the Globe is > shunted to the Plane of Air, leaving pure vacuum behind. Living, organic > beings within the Globe implode within 1-4 rounds, suffering at least 3d8 > damage every round (if they survive to the 4th round, no matter how many hp > remain, they die). Inorganic objects, unliving items, and creatures such as > Golems are unaffected by this spell. At the end of the spell's duration, the > Globe implodes with a "whump"-like sound, leaving the grisly remains of those > slain in their former positions. Once formed, the Globe is utterly > impenetrable from either side; only Dispel Magic, or some form of Anti-Magic, > can disrupt the Globe. Apart from its death-dealing effects, the Vacuum Globe > is useful for disrupting gaseous attacks (Stinking Cloud, Cloudkill, Hamian's > Cloud of Visions) or gaseous beings (Air Elementals, Djinn in whirlwind form, > Vampires in Gaseous Form - although the last two may Save vs. Spells at -2 to > avoid dislocation, assuming solid form). > > The Vacuum Globe was an early stage in the ultimate development of two of the > most horrific disruption spells created during the war; Death Globe, a > 9th-level variant, created a similar, but permanent globe with a 3000' > diameter range, which was used to destroy life on some of the smaller > planetoids and Flying Islands, whilst the 9th-level Vacuum Portal created a > permanent breach in the Planar fabric, causing permanent damage to the Field > of Air surrounding Old Alphatia's solar system (effectively, a non-growing > Black Hole). Fortunately, both of these spells were lost, or abandoned, > during the flight of the Alphatians to Mystara (unless the DM decides > otherwise....). > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 16:26:28 -0400 From: Sharon Dornhoff Subject: RE: [MYSTARA] - self-intro ***staggers under the weight of all this praise*** Thanks, guys! :-) Now that THAT'S over for a while, I can get back to Mystara and other important stuff....! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 13:55:20 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Alphatian Air Spells In a message dated 26/05/99 02:36:09 GMT Daylight Time, eand@WPI.EDU writes: > Of course, I think that a simple spell would not fell serraine. That's a > big contraption :) That was my original thinking. ;-) Gnome-lovers everywhere would KILL me! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 17:34:39 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: New Clerical Spell] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: New Clerical Spell Date: Wed, 26 May 1999 15:34:18 -0400 Arminath mentioned a while back that the clerical spells section was sorely lacking in his Tome of Magic. Well, how about this one....? Exhort Level: 1 Range: 10' + 10'/level Duration: 4 rounds/level Effect: Inspires everyone within range. This spell allows the cleric to exhort all listeners within range to be faithful to their Immortal, and to fight courageously in battle. Although listeners may resist the effects by successfully saving vs. Spells, NPCs who are affected have their morale increased by two points, up to a maximum of 12, for the duration of the spell. Additionally, all recipients, while under the spell's effect, are given a +4 bonus to all saving throws against charm-based attacks. This spell is useful in encouraging peasant levies, hirelings, and the like to show more courage in battle, and its ability to confer bonuses against charm-based attacks will have definite appeal for low-level adventuring parties. If this spell is already in effect, a second exhort spell will only nullify the effects of the first one. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 21:34:13 +0200 From: "J.W.K. \"X\" Kramer" Subject: [MYSTARA] - Test Well ladies and gentlemen, This is a test to see if it works (without the HUGE disclaimer). Sorry to have bothered you. From now on I will use this email address as much as possible to post to the list (unless I have to respond to a post very fast when I'm at the office...) Kristian "X" Kramer http://www.xanthus.demon.nl "Cold be hand and heart and bone... till the Sun fails and the Moon is dead." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 20:18:49 -0400 From: jdaly Subject: Re: [MYSTARA] - Female Emancipation Its certainly an interesting topic...and points at a debate that has waged for some time. There are obvious physical differences between men and women...and there are not so obvious ones. Men are built sturdier and stronger than women. They tend to be larger, heavier, stronger. That much is true, whether one likes it or not. But then one gets to the somewhat more abstract social/mental differences. Perhaps I am damning myself by bringing this up...as I absolutely love Jennifer, and Strawberry, and Sharon, and all the other wonderful women who frequent this list... Perhaps I can save myself by pointing the accusatory finger at the Greeks and the Romans. One thing that has always struck me as one of those "underlying truths", was the idea of the female war goddess as opposed to the male wargod. The male, Ares, was more inclined toward conquering, moving, expanding, growing. Aggressive, and powerful, and always seeking more power, Ares could be considered the epitome of the "Alpha Male". Contrast him with Athena, powerful, but a defensive, homeground wargoddess. No less in quality or in strength, but serving a particular purpose, just as Ares serves his purpose. Fascinating stuff... Jennifer Favia Guerra wrote: > < never say what a woman IS and CAN. Besides, most Mystarans KNOW that > there are female Immortals, and is is definitely not a wise decision to > annoy those ladies.>> > > That brings up a good point, Jamuga. For instance, Thyatian males are > quite "macho" and condescending to women. On the other hand, women > gladiators and warriors are quite respected in the Empire. Is this just > because they have succeeded in a male-dominated profession, and broken > through the proverbial "glass ceiling"? I just can't seem to figure out > the seeming paradox of women's positions on Mystara - respected warriors > and adventurers, in some countries powerful leaders (Alphatia comes to > mind, as well as Glantri), but still treated quite..."traditionally" in > most cultures. I guess I'm not doing much more thanpointing out the > obvious here, but I thought it would be interesting to hear what other > people thought about it. > > Jenn > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 18:11:56 +0100 From: "F.Peronnet" Subject: [MYSTARA] - Circumference in the almanac AC1015 I've read "Prospero, the owner and author of the Poor Wizard Almanacs (property of TSR), claims that Mystara has a diameter of 6,190 miles, giving it a circumference of 16,352 miles" in the almanac 1015 (from the rtf version take in the web site of Fabrizio Paoli, this day), and in the box "Holow world" in the map I can read "circumference 19,448 miles". Which is the right figure ? I think it's 19448 miles, because in the Poor Wizard Almanacs AC1011 I can read "just over 19400" For my map I've take 20,000 with hex of 500 and 125 miles based on an isodecahedral map (like the map of aerchus on the web site of http://www.profantasy.com/ ) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 16:41:09 -0400 From: Sharon Dornhoff Subject: RE: [MYSTARA] - Female Emancipation >Sharon wrote in her own wise way: < "Wise"...? Blathering on and on, maybe, but I wouldn't ever claim to be "wise": I lock myself out of the house or forget to bring library books back too often, for that. ;-) > Of course there were a lot of subclasses. Rich merchants were more >important than the common labourer, but people from the noble class were >even more important (and royal even more). And so on, and so on. Although I >don't think the workmen in your example would've dug a whole range of >latrines... :-) Yep, they'd never have gotten around to constructing the building if they'd stopped to do that! :-) >But in those classes men were often thought more important or better >than women. This is not what *I* believe to be true of course, just what >people then thought, so don't flame me :). And of course even then there >were exceptions to this rule. It all depends on where in the (K or R) world >you are. Oh, I know the real world felt that way. But if we say that Thyatians tend to look down on women because most are no-status homemakers, not because they're women per se, it's easier to reconcile their alleged attitudes with the widespread examples set by female leaders in other parts of the world. Certainly, with politically-empowered, assertive figures like Valentia or Vanya to look back on, from their own history, they're bound to be far less patronizing that the IRL Europeans, whose only universal female hero was the (passive) Virgin Mary. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 13:40:47 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Alphatian Air Spells In a message dated 26/05/99 00:15:51 GMT Daylight Time, shawn@leme.anu.edu.au writes: > > Airy Messenger > > Level: 1 > > This spell seems a little too powerful for a first level spell. For a > first level spell I'd hope that there would be restrictions on length > of message and distance that the messenger could travel. My first true critical response! Thanks for taking the time, Shawn. Right, here goes... I work on the assumption (right or wrong) that spells created in "Old" Alphatia are a little stronger than the equivalents created on Mystara, due to the higher magical ambience. For instance, compare the 30 word limit for "Airy" with the 20 word limit for my Karameikan equivalent, "Magic Messenger". In addition, this spell belongs to a fairly restricted group - the Followers of Air (well, restricted on the surface, anyway, since 1010!) - and would not be immediately available to most Player Characters. Still, it is considerably more powerful that "Magic Messenger"...perhaps it should be level 2? > > Broken Wings > > Just one in 1d6+6 turns? For creatures with innate flying ability and > permanent magical items this seems a little drastic. I hadn't thought about that. My experience(!) with this spell is as a prelude to protracted battle (or outright slaughter, if it splats from a high enough start point! ;-). Okay, allow a saving throw at the end of each turn after the first. > > The only objects unaffected by this spell are technological or > technomantic > > engines (such as Serraine or its Gnomish biplanes) > > Why not? > Because Technomancy (and outright technology) interfere with the spell's workings. The creator was a "pure" mage, with little interest and less understanding how mechanical things functioned. He didn't even have a flushing toilet...;-) Thanks again for the critique. It's good to have someone else to spot my (many) flaws! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 13:54:14 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Fahvarim's Ring In a message dated 26/05/99 01:04:36 GMT Daylight Time, shawn@leme.anu.edu.au writes: > Only 10gp, that doesn't seem quite enough. Yeah, I thought that after I sent this. I was assuming that a low-level party would be unlikely to be able to afford a very expensive Gemstone, and a high-level party would have more powerful spells to work with. I might suggest upping this > a little bit and since it's only a second level spell then suggesting a > percent chance every time this power is used for the gem to disintigrate > undoubtedly causing damage to the user. The logic behind this would > be because most gems are imperfect in quality. To find a perfect > quality gem would be a true find and with an imperfect crystal lattice > this ability would have a chance of backfiring. Of course you could > create a spell to perfect the crystal lattice of any gem but hopefully > such a spell might be restricted to geomancers. Oh, I like this! Thank you. I know the spell was a little overpowered - that's why I made it rare - but this is an elegant solution! > Seven days, ewww. I'd have thought as fresh as possible would have been > the most curative. It would, you're right. However, I suddenly realised this spell was going the same way as "Healing Sap", so I left out the fresh/dried bit I planned to put in. Reduce the die from 1d8 to 1d6 after 3 days, 1d4 after 6. And "ewww" is right - I don't see Necromancer-Kings as necessarily the most fastidious people, do you? ;-) Also that line about causing similar damage. I'd > think that using this method that the damage the could be healed would > be up to the amount of damage caused to the donor, it could be less > because magical rather clerical healing should be a little imperfect. That's why I said "similar". ;-) Damage /caused/ should be equal to or greater than damage /healed/, yes - I thought to leave it up to the DM by how much. How about this? reduce 1 point of possible healing for each day that passes, taking from "bonus" points first, then adjusting hit die rolls downwards. Better? Thanks again for the thoughts, Shawn. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 14:22:57 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 26/05/99 04:08:53 GMT Daylight Time, au998@freenet.carleton.ca writes: > I really like this spell, but I think that having it as a level 1 spell > might make it too powerful. I'd suggest level 2, myself. Excellent > spell, though - I'll include it IMC! Thank you very much! And you (and Shawn) are right - it should be level 2. Feedback's a wonderful thing...:-) > Another interesting spell, but IMO (and just IMO) a spell like this > (even one that is inoccuous as this one) should be at least level 3 - if > only because it can basically negate the threat of falling damage. Then > again, you have continual light (which is eternal unless dispelled) as a > level 1 spell. Hmm........ I made the spell level 2 to place it in the reach of your average Boltman. Basically, I wanted an oD&D version of Feather Fall - anyone remember what level that is, please? Oh, and, um, isn't Cont. Light level 2? Light being the level 1 equivalent....never mind, let's get on with the crit... > Here's an idea: Leave the spell as level 2 (given the continual light > spell's existence as a level 1), but instead of totally negating falling > damage, perhaps the slowdown isn't as gentle. Perhaps the initial > slowdown is a jarring jerk (like a parachute), followed by a gentle > descent. This way, the falling person still sustains damage, but at a > much reduced level - say, divide the total falling distance by 10, and > this is the distance during which the falling person takes damage. The > remaining 90% is damage-free. In that 10%, damage could be 1d4 per 10' > fallen. This could still be dangerous, but even so, falling 1000' (which > under normal circumstances indicates a new character is imminent) would > mean that only 100' of damage is taken, or a maximum of 40 points of > damage. Considering what *could* have happened, the person should be > grateful to be alive! Oh, yes! Very, very nice! And much more consistant with a low-level spel. The jerk-free version could be the improved, 3rd-level version ("Aeolian Cushion"? ;-) > Also, falling at a gentle rate means that the slowly-descending person is > a sitting duck for aerial opponents, too. :-) Just a thought. You have a nasty, nasty mind, Mr Gander. I knew I liked you...;-> > A *neat* spell!!!!! Thank you again! > I like this one! I guess Hamian is pretty popular at parties? ;-) :-D > >Hyperborean Blast > This one is good, too. How would red dragons be affected? The same as > normal targets, or would they be a bit more vulnerable because this cold > is extra-planar? Hmm...if you think of Dragons as being heat-lovers, like lizards, they might well take extra damage. Here's an idea; how about Reds suffer extra damage if struck in the combat round after breathing fire? If nothing else, it could be explained because the Blast is striking the vulnerable (and heat-sensitive) region in the mouth and gullet. Opinions? > Suitably grisly! I like it! > > Overall, cool spells, Carl! :) Wow, you know you've arrived when guys like Geoff Gander and Shawn Stanley critique your work...:-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 23:23:47 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - DM's Guide to Davania is Now Available Hear ye! Hear ye! Let it be known to all Mystarans, that the 1999 edition, that is, volume I of "a series of an as-yet undetermined length", of the DM's Guide to Davania, is now available at the purveyor's Web address below. The format is in Word 7.0, with the file as a .zip. Within its confines, you will find many interesting details about the lesser known peoples of that Great Southern Continent, including the Isle of Cestia! The Davania Team would like to thank all MMLers for their patience, and we hope that you will enjoy this new sourcebook - the first of (we hope) several detailling more of this unknown land. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 22:51:48 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Lalala Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 01:46:41 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Test "J.W.K. \"X\" Kramer" wrote: > Well ladies and gentlemen, > > This is a test to see if it works (without the HUGE disclaimer). Sorry to > have bothered you. > >From now on I will use this email address as much as possible to post to the > list (unless I have to respond to a post very fast when I'm at the > office...) I liked the disclaimer....it made me feal warm and fuzzy when it took longer to download my mail...like i had gotten more mail and people cared :( - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 23:57:30 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Appearantly We Moved... Mystarans and Spacefarers, Some of you have noticed the test on the list from someone at MPGN, plus the alteration in address. It would seem we have moved. This is actually as much news to me as anyone else. I knew MPGN was bought out by someone, but I didn't know we were going to see an alteration in the address. Please note that the new addresses are... mystara-l@lists.imagiconline.com spelljammer@lists.imagiconline.com So go ahead and start using them. AFAIK there are no other changes to come about. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #229 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, May 27 1999 Volume 1999 : Number 230 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Circumference in the almanac AC1015 Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - Almanac Yuschiev Stats? Re: [MYSTARA] - PDF files, maps, etc RE: [MYSTARA] - Test Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - Mystics [MYSTARA] - Mystaran Swingers List Re: [MYSTARA] - Haha! I am the First on the List! Re: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - [ADMIN] Just a test Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Almanac Yuschiev Stats? Re: [MYSTARA] - Alphatian Air Spells (LONG) ---------------------------------------------------------------------- Date: Wed, 26 May 1999 23:10:23 -0700 (PDT) From: Adam Curtis Subject: Re: [MYSTARA] - Female Emancipation Mischa E Gelman wrote: > I don't think it has anything to do with the gender of the profession - clerics are probably the most female class, yet are fairly respected in Thyatis. Gender is far less of an issue than is the occupation of the person, at least in Thyatis. < Much agreed (but not totally . . . read on). The world designers created Thyatis as Mystara's Roman Empire, sharing much of its characteristics. If they parallel in women's issues, then men would hold the larger share of power. *However*, Rome was actually precocious on women's rights; unlike the contemporary Hellenistic world, women wielded considerable legal rights. They could own and inherit property, engage in business, choose their husbands, and divorce without the consent of the partner (though richer women invoked the latter two rights at the risk of disownment). Also, the *most* important clergy of Rome were women, priestesses of the Cult of the Vestal Virgins. The primary prohibitions against women in Roman society prevented women from serving in the legions and political office, though cultural tenets and individual circumstance might further degrade Roman women. I'm also fairly sure there are gender-biased laws I'm not aware of, but rest assured the average Roman woman was better treated than most contemporaries. In Thyatis, where theoretically everyone stands equal before the law, Vanya and her priestesses rub elbows with the elite, and women-only warrior lodges exist, its women probably maintain an overall better status than their Roman counterparts. >> through the proverbial "glass ceiling"? I just can't seem to figure out the seeming paradox of women's positions on Mystara - respected warriors and adventurers, in some countries powerful leaders (Alphatia comes to mind, as well as Glantri), but still treated quite..."traditionally" in most cultures. << Look to the European world back a few hundred years. Women as a whole held little if any legal power normally, yet the aristocratic and mercantile cliques always had women that wielded the power of men. Certainly the men outnumbered the women at all times, but smart and talented women over and over again succeeded in their endeavors despite the disadvantages European society attributed to women. Just look at some of the women rulers: Elizabeth the Great, Queen Isabelle of Castille, Eleanor of Aquitaine, Empress Maria Theresa, Catherine the Great. All were women during times of blatant inequality, yet ultimately none would challenge their power. All were intelligent (arguably genius) and skilled rulers, and logic convinced most men under their rule that having a brilliant leader superceded the need for a male ruler. The same principle applied to most professions of those times too. If a woman could do the job and exceed most of her male peers in skill (typically difficult from a disadvantaged position), she was often treated as an equal. Life often did prove paradoxical, so certainly the same would be true of Mystara. > There are a number which strike me as egalitarian in their treatment on gender, hardly chauvinistic - Norworld comes to mind < The only societies I can remember with obvious misogynistic aspects are the Ochalean and Hattian (ironically, with all this talk of Thyatis. But Hattias is autonomous in many ways despite the Empire's best efforts to keep the Hattians rank and file). Clearly the designers created the Hattians as the Mystaran Nazi Party. Hattians take the hard line on almost every issue, and that includes women's rights, or the lack thereof. Ochalean culture, as I recall, maintains various prohibitions upon women as well, primarily restricting them to non-violent pursuits. I cannot comment upon Ylaruam (the one old world nation I know practically nothing about), but all the other old world nations largely do not confine their women to the kitchen (not even the Khanate). Finally, I'd much rather Mystara keep serious gender issues alive than completely lose them (much like Forgotten Realms has, and its that much blander for it). Roleplaying, and fantasy in general, is an ideal tool to explore our personal views upon gender issues and to ameliorate the status of women in the real world. _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 08:20:25 +0200 (METDST) From: Agathokles Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) On Wed, 26 May 1999 CQuaif@aol.com wrote: > > I made the spell level 2 to place it in the reach of your average Boltman. > Basically, I wanted an oD&D version of Feather Fall - anyone remember what > level that is, please? It is a first level spell. Giampaolo Agosta BTW, you did a great work with those spells! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 02:47:40 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Circumference in the almanac AC1015 "F.Peronnet" wrote: > I've read "Prospero, the owner and author of the Poor Wizard Almanacs > (property of TSR), claims that Mystara has a diameter of 6,190 miles, giving > it a circumference of 16,352 miles" in the almanac 1015 (from the rtf > version take in the web site of Fabrizio Paoli, this day), and in the box > "Holow world" in the map I can read "circumference 19,448 miles". > Which is the right figure ? > I think it's 19448 miles, because in the Poor Wizard Almanacs AC1011 I can > read "just over 19400" I would tend to agree with 19,448 miles. In the 1st and 2nt PWA the diamiater of Mystara is given at 6190 miles but in #1 the circumference was listed at 16,352 and in the second it is listed at 19,448. so I did the math.... C = D x pi and that is 6190 x 3.1416 = 19446.504 or rounded to 19446 as in pure science you always round to the even number on a 5. All this proves is that that the Almanac Team got their info from the PWA I and should change it.....oh and that Ann is better at math than Aaron ;) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 10:42:59 +0200 From: Michele e Giorgio Vacchiano Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available Geoff Gander wrote: > volume I > of "a series of an as-yet undetermined length", of the DM's Guide to > Davania, is now available at the purveyor's Web address below. The format > is in Word 7.0, with the file as a .zip. > Sorry, which web address? Thanks Giorgio *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 05:08:36 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available Michele e Giorgio Vacchiano wrote: > Geoff Gander wrote: > > > volume I > > of "a series of an as-yet undetermined length", of the DM's Guide to > > Davania, is now available at the purveyor's Web address below. The format > > is in Word 7.0, with the file as a .zip. > > > > Sorry, which web address? Thanks > > Giorgio www.geocities.com/TimesSquare/Realm/2091 ...it was after the siginuture...made the same mistake myself :) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 11:19:20 BST From: "Stuart Kerrigan" Subject: Re: [MYSTARA] - Almanac Yuschiev Stats? Okay, then... the revised stats are:- Baron Yuschiev LEVEL 9 FIGHTER, Lawful Neutral, HIT POINTS 64 BASE THAC0 12 AC -3 (Plate Mail +2, Shield +1, Dex Bonus, Ring of Protection) or 5 (Robes, Ring of Protection +2, Dexterity) Strength 17 To Hit +1, Damage +1 Intelligence 15 Languages 4 Wisdom 13 Saving Throws +0, Spell Bonuses 1 Dexterity 16 Armor Class -2, React/Missile +1 Constitution 15 Hit Die Bonus +1 (included) Charisma 14 Henchmen 6, Loyalty +1, Reactions +2 Magic Items Amulet of the Marches (found in the Dragon's Cave in AC 1015?... I honestly can not remember how he acquired it). The Amulet bestows a +1 bonus to Saving Throws, Attack Rolls, Damage rolls and to stats during a check upon any Traladaran or partially Traladaran blooded person, and whenever the person aids the Traladaran people he gains a culmative +1 (GM's discretion) up to a limit of +5. Longsword +2 Baronial Ring of Protection +2 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 11:26:16 BST From: "Stuart Kerrigan" Subject: Re: [MYSTARA] - PDF files, maps, etc >Don't suppose anyone's heard if it'll be Mac-friendly, have they...? (hope >hope hope) PDFs work on the Mac don't they? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 14:57:51 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - Test -----Original Message----- From: Jerry Hovenanian [SMTP:clumsydwarf@usa.net] wrote: I liked the disclaimer....it made me feal warm and fuzzy when it took longer to download my mail...like i had gotten more mail and people cared :( All right, one more time... :-) Enjoy!! Wait, I'll put my sig in it too (it's over four lines, so that's not very nice either). Met vriendelijke groet, Kristian Kramer Technisch Schrijver Comsys International B.V. · Call Center Automation Training, Documentation, Speech & Design Huis ter Heideweg 6 · Postbus 390, 3700 AJ ZEIST Telefoon: 030 -69 34 300/328 · Fax: 030 - 69 34 311 http://www.comsys.nl / Kristian.Kramer@comsys.nl > ************************************************************************** > * A small notice, but after that, the DISCLAIMER.... > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 09:45:18 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available >Sorry, which web address? Thanks > >Giorgio The one that should be present in my .sig. Sorry about that. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 09:06:03 -0500 From: "Daniel" Subject: Re: [MYSTARA] - PDF files, maps, etc Yes they do, Adobe has Mac versions of Acrobact Reader (as well as acrobact itself) that you can d/l off their website. (of course you probably already knew that) And yes, I do test my stuff on a mac for compatability - ----- Original Message ----- From: Stuart Kerrigan To: Sent: Thursday, May 27, 1999 6:26 AM Subject: Re: [MYSTARA] - PDF files, maps, etc > > >Don't suppose anyone's heard if it'll be Mac-friendly, have they...? (hope > >hope hope) > > PDFs work on the Mac don't they? > > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 18:35:04 +0200 From: DM Subject: Re: [MYSTARA] - Mystics On Fri, 21 May 1999 10:59:13 -0400, "Christian Constantin" wrote: >DM wrote: >I also developed the tables for Weapon specialization in various martial >arts, including: Sindhi Kickboxing, Alphatian Mu-thai, Shu-kai (Shudo >makai), Ochalean Wrestling, Glantrian Aikido, Ylari Desert Wind and the >Forest Dance (these ones inspired by Andrew's works), Spider's Step >(Thothian discipline), Pankration, Milenio-Thyatian Wrestiling, Torasta >(from RS) and many others... <> Unfortunately not, since it's all written in Italian (and widely used by my players). I'll translate them in English and put them on my webpage as soon as I've got some freetime (that's to say maybe after middle of July). I've also got playtested weapon specialization tables for some dozen new arms as well (including katana, matara, main-gauche, shuriken, etc.), but ditto as above.. ;) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 18:35:31 +0200 From: DM Subject: [MYSTARA] - Mystaran Swingers List Jennifer Favia Guerra meandered fecklessly... > Cool! Another Mystara couple!! Well, Katri, I'm a little tight on cash, > would you be interested in a trade? And Leroy immediately replied: < Alright, when did this switch from Mystara-l to Swingers-l? > ROTFLMAO!!!!!!!!!!!!!!!!!!! Gee, you see why he's the Admin? He's always got the last word for everything! ;) That's genious, Leroy! :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 19:54:10 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Haha! I am the First on the List! > I'm not attacking your sexual preferences here, Jamuga, but you do > realize that Mischa is male, right? Oh, well... > > Jacob, Denmark Well, Jacob, you must see it as a investment, and I'm sure, that one Misha does not eat so much from the garden as 30 goats. :-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 20:05:39 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Female Emancipation > That brings up a good point, Jamuga. For instance, Thyatian males are > quite "macho" and condescending to women. On the other hand, women > gladiators and warriors are quite respected in the Empire. Is this just > because they have succeeded in a male-dominated profession, and broken > through the proverbial "glass ceiling"? I just can't seem to figure out > the seeming paradox of women's positions on Mystara - respected warriors > and adventurers, in some countries powerful leaders (Alphatia comes to > mind, as well as Glantri), but still treated quite..."traditionally" in > most cultures. I guess I'm not doing much more thanpointing out the > obvious here, but I thought it would be interesting to hear what other > people thought about it. I might repeat me but this machismo style really doesn't fit into a fantasy world. I always imagine a woman (normal human) with a husband, well, let's assume a fighter 12. He is an idiot, a brutal pig who mistreats his poor wife constantly. She has no chance to do anything as he is much more powerful than she. Her only consolation is the church and the prayers. But on some day the (of course female) immortal she is praying to sends some of her most capable followers to teach the husband a lesson. And when a cleric level 32, a paladin level 29 and a paladin level 18 enter his house our "good" husband will perhaps learn something. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 26 May 1999 20:24:07 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > That's why I don't do anything about Ethengarians - they're scary!! ;-) > > Carl Q. (ducking from the volley of Horse-bow arrows...) SHACK! SHACK! SHACK! SHACK! SHACK! SHACK! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 12:39:26 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available <> Boo! Hiss! ;-) I love you dearly, Geoff, but I can open neither Word nor .zip. Any chance of an html or txt version anytime soon? Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:42:07 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - [ADMIN] Just a test In a message dated 27/05/99 00:50:13 GMT Daylight Time, dbj@MPGN.COM writes: > This is just a test by your friendly postmaster confirming that the > mailing list is working after the move. It works fine from my end, Leroy. Thanks for asking. :-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:43:44 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 27/05/99 01:09:57 GMT Daylight Time, jdaly@friend.ly.net writes: > Just to clarify... > > WHAT, ARE YOU AN IDIOT??? > > You make it sound like you think we are bored of this stuff. Man, you are > beautiful! Keep the spells coming!!!! This is probably one of the most > useful > kind of posts made here! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:46:20 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) Whoops, sent that last one without comments - hit my "reply" button twice. Sorry. Let's try again.... In a message dated 27/05/99 01:09:57 GMT Daylight Time, jdaly@friend.ly.net writes: > Just to clarify... > > WHAT, ARE YOU AN IDIOT??? It's been suspected for a long time.... > You make it sound like you think we are bored of this stuff. Man, you are > beautiful! Keep the spells coming!!!! This is probably one of the most > useful > kind of posts made here! Thanks! Gosh, not even my WIFE ever calls me beautiful..... A happy-to-be-beautiful Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:55:11 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 27/05/99 07:22:01 GMT Daylight Time, piu2014@ccrd200.cdc.polimi.it writes: > > I made the spell level 2 to place it in the reach of your average Boltman. > > > Basically, I wanted an oD&D version of Feather Fall - anyone remember what > > > level that is, please? > > It is a first level spell. > > Giampaolo Agosta > > BTW, you did a great work with those spells! > Thank you kindly - for both the answer and the kind words. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:58:27 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Almanac Yuschiev Stats? In a message dated 27/05/99 11:20:53 GMT Daylight Time, stuartkerrigan@hotmail.com writes: > The Amulet bestows a +1 bonus to Saving Throws, Attack Rolls, Damage rolls > and to stats during a check upon any Traladaran or partially Traladaran > blooded person, and whenever the person aids the Traladaran people he gains > a culmative +1 (GM's discretion) up to a limit of +5. Ooh, I like the idea of magic items that function or improve for those of a specific race...I'll have to work on something like this. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 14:01:09 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 27/05/99 17:38:56 GMT Daylight Time, JamugaKhan@gmx.net writes: > > That's why I don't do anything about Ethengarians - they're scary!! ;-) > > > > Carl Q. (ducking from the volley of Horse-bow arrows...) > > > SHACK! > SHACK! > SHACK! > SHACK! > SHACK! > SHACK! AiiiieeEEEEEEEEEEEEEEEEAAUUUuuuughhhhh........ The Late Carl Q.... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #230 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, May 27 1999 Volume 1999 : Number 231 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [GANDERG@tc.gc.ca: New Clerical Spell] Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - Circumference in the almanac AC1015 Re: [MYSTARA] - Circumference in the almanac AC1015 [MYSTARA] - [GANDERG@tc.gc.ca: Project List (v 2.2)] [MYSTARA] - [GANDERG@tc.gc.ca: New Monster - Soul Render] [MYSTARA] - [GANDERG@tc.gc.ca: New Monster - Minion of Rasthz the Many-Mouthed] Re: [MYSTARA] - DM's Guide to Davania is Now Available [MYSTARA] - Re: Alphatian Air Spells [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - Almanac Yuschiev Stats? ---------------------------------------------------------------------- Date: Thu, 27 May 1999 14:04:14 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: New Clerical Spell] In a message dated 27/05/99 01:16:44 GMT Daylight Time, au998@freenet.carleton.ca writes: > Exhort > > Level: 1 > Range: 10' + 10'/level > Duration: 4 rounds/level > Effect: Inspires everyone within range. > This spell allows the cleric to exhort all listeners within range to be > faithful to their Immortal, and to fight courageously in battle. > Although > listeners may resist the effects by successfully saving vs. Spells, NPCs > who > are affected have their morale increased by two points, up to a maximum > of > 12, for the duration of the spell. Additionally, all recipients, while > under the spell's effect, are given a +4 bonus to all saving throws > against > charm-based attacks. This spell is useful in encouraging peasant levies, > > hirelings, and the like to show more courage in battle, and its ability > to > confer bonuses against charm-based attacks will have definite appeal for > low-level adventuring parties. If this spell is already in effect, a > second > exhort spell will only nullify the effects of the first one. Very nice. I can see valiant clerics of Vanya leading their riled-up followers into battle (and not-so-valiant clerics of Atzanteotl SENDING theirs, whilst running the other way....:-) Carl Q. (Another "Government Peon") *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 14:06:05 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available In a message dated 27/05/99 18:40:07 GMT Daylight Time, Valerya@webtv.net writes: > Boo! Hiss! ;-) I love you dearly, Geoff, but I can open neither Word > nor .zip. Any chance of an html or txt version anytime soon? > > Jenn I could probably convert it to .txt for you and email it direct, Jenn, if you'd like. Just give me a day or two. Does that help? Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:23:21 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available <> Yes, thanks! But you'd better hold off on e-mailing it till I can print it out! (*kicking this d*mned WebTV unit*) Can I let you know? Thanks! Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 14:30:06 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available On Thu, 27 May 1999, Jennifer Favia Guerra wrote: > <> > > Yes, thanks! But you'd better hold off on e-mailing it till I can print > it out! (*kicking this d*mned WebTV unit*) Can I let you know? > > Thanks! > > Jenn Now, now, Jenn. Must control ourselves...Tell your husband to keep you away from the sledgehammer, at least for tonight. - --Frobozz-- ________________________________________________________ "When 900 years old you reach, look as good you will not." --Yoda *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 13:47:32 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available <> :-) ...Okay, Kevin. But once I get a "real" computer here at home, I'm going to use this little 12'x9" box as target practice! Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 20:16:20 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Circumference in the almanac AC1015 At 02.47 27/05/99 -0400, Jerry Hovenanian wrote: >All this proves is that that the >Almanac Team got their info from the PWA I and should change it... We'll change it in next Almanac. Thanks for telling us about it. >..oh and that >Ann is better at math than Aaron ;) ^____^ ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560/ ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 15:22:38 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Circumference in the almanac AC1015 >I've read "Prospero, the owner and author of the Poor Wizard Almanacs >(property of TSR), claims that Mystara has a diameter of 6,190 miles, giving >it a circumference of 16,352 miles" in the almanac 1015 (from the rtf >version take in the web site of Fabrizio Paoli, this day), and in the box >"Holow world" in the map I can read "circumference 19,448 miles". Two possibilities, here: 1. Maybe the 16,352 figure is the amount of habitable land or ocean you'd cross, if your course stretches north-to-south around the planet, while discounting the polar openings. In other words, Prospero based his value for "circumference" upon circumpolar measurements rather than equatorial ones, and the open gaps at the north and south poles (each one 1548 miles across, if you include the inhospitable darklands) account for the "missing" distance. 2. Ol' "poor wizard" Prospero stinks at math. He DID lose the Almanac to Joshuan on an ill-favored bet, after all! ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 16:04:15 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: Project List (v 2.2)] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: Project List (v 2.2) Date: Thu, 27 May 1999 09:59:52 -0400 The Working Groups of the Mystara Mailing List (v 2.2) compiled by Geoff Gander, with help from Hervé Musseau, Fabrizio Paoli, and Marco Dalmonte Mystaran Net Almanac Continuing where the Poor Wizard's Almanacs and Joshuan's Almanac left off, a small group of dedicated Mystara fans has kept the idea of this publication alive. Each year an issue is released, detailling the various events that happen in Mystara for a given year, as well as providing details on new nations, and important developments. If you wish to take part in this production, feel free to contact the following people for more information: Alphatian Sea: Hervé Musseau (herve@hotmail.com) Hollow World: Thorfinn Tait (Rathanos@velvia,demon.co.uk), or Hervé Musseau (herve@hotmail.com) Isle of Dawn: Andrew Theisen (jsmill@imap1.asu.edu), or Herve Musseau (herve@hotmail.com) Jungle Coast: Geoff Gander (ganderg@tc.gc.ca) Norwold: Marco Dalmonte (mdalmonte@hotmail.com), or Hervé Musseau (herve@hotmail.com) Wendar/Denagoth: Marco Dalmonte (mdalmonte@hotmail.com) Old World: Michael Roy (mroy@cyberus.ca) (Heldannic Knights): Geoff Gander (ganderg@tc.gc.ca) (Shadow Elves): Fabrizio Paoli (brizio@lunet.it) (Goblinoids): Andrew Theisen (jsmill@imap1.asu.edu) (Atruaghin): Andrew Theisen (jsmill@imap1.asu.edu) Savage Coast: Michael Roy (mroy@cyberus.ca) (City-States): Fabrizio Paoli (brizio@lunet.it) (Hule): Fabrizio Paoli (brizio@lunet.it) (Yavdlom): Fabrizio Paoli (brizio@lunet.it) and Geoff Gander (ganderg@tc.gc.ca) (Gombar/Suma'a) Shawn Stanley (shawn@leme.anu.edu.au) Economica Fabrizio Paoli (brizio@lunet.it) MOrient Project Although the continent of Brun on Mystara has received a lot of detail, whole sections of this world have not. This group is developing oriental cultures, with a distinctly Mystaran flavour, for the mysterious continent of Skothar, the great eastern continent. If you want to participate in developing new cultures and ideas that break the stereotypes, why not contact Jenni Merrifield (strawberry@jamm.com)? Cynidicea Working Group B4 - The Lost City. This classic adventure details the lost, underground city of Cynidicea, a realm of bizarre inhabitants and fierce otherworldly beings. The members of this group feel that much more can be had from this scenario than what is already written, and they are working to both add extra details, and expand the adventure into a full-scale campaign setting for all levels of play. Interested? Email Geoff Gander (au998@freenet.carleton.ca) for more information. SaveMystara Working Group Although Mystara products are no longer produced by TSR, some members of this list are dedicated to bringing it back. Using petitions, home-written adventures to be published by the RPGA, and other means, these people are diligently trying to get our favourite campaign world published once again. Want to join in on the action? We can always use an extra hand! Contact Jeff Daly (jdaly@friend.ly.net) for more information. Alphatian Gazetteers Alphatia, empire of intrigue and mystery. In all of TSR's official products concerning this vast empire, very little information was actually given concerning what goes on in the various kingdoms that comprise this great empire, or even what these kingdoms are like. This group is trying to change this by writing up short gazetteers describing the various cities of each of these kingdoms, major political players, as well as a general feel for what each of these realms is like. There's plenty of room for your imagination here, and there is so much left to do! Contact Jeff Daly (jdaly@friend.ly.net) or Geoff Gander (au998@freenet.carleton.ca) for more information. Ancient Mystara Although "official" sources say the first great civilisation was Blackmoor, some sages realise that this is not so. Great empires and heroes flourished, and fell, in a time long before the men of Blackmoor placed stone upon stone. What remains of these ancient realms today? Do the obsidian spires of ancient Y'hog still rise high, somewhere beneath the seas, do the men of fabled Lhomarr still live upon this world, and what of the great artifacts of yore that were lost in those ancient times? If you are interested in adding more detail to a Mystara of long ago, or of creating remnants of that time for the present day, send an email to Geoff Gander (au998@freenet.carleton.ca), Matt Levy (mlevy@orion.oac.uci.edu), or James Mishler (mystaros@aol.com). Davania Team Davania, the forgotten continent. This phrase no longer applies, as year by year more explorers bravely head south, probing deeper into forgotten jungles and hellish deserts, uncovering remnants of empires long dead, and those still living. These are realms beyond the knowledge of even the brightest sages, different from those of the "Known World." We've already finished one DM's guidebook already, and another is in the works. If you are interested in developing new cultures or ideas for this fascinating continent, contact Geoff Gander (au998@freenet.carleton.ca) for more information. Underocean What lurks under the seas of Mystara? Far more than a realm of the deeps, Underocean is home to a vast range of interesting races and cultures. Witness the turmoil as the kingdoms of the merrow and the tritons fight off insidious hordes of devilfish, observe the aquatic elves fashion wonders only dreamed of by land dwellers. While the lands of Mystara are vast, those lying under the sea are still greater. Join Aaron Nowack (anowack@juno.com) as he plumbs the depths on the world. If you are interested in helping out, drop him an email... Mystaraspace Project Does Mystara have its own Green Men? This group of discussion is trying to find out! Join it to flesh out the planets and the secrets of Mystara's Voidspace, linking it with other canonical and new sources for both Mystara and other TSR settings. Knowledge of Spelljammer is good but not required: what you should bring here is Fantasy and Unlimited Imagination! Contact Marco Dalmonte (mdalmonte@hotmail.com). Cyclopaedia Mystara The goal is to develop a comprehensive encyclopaedia of the world, consisting of articles indexed alphabetically and topically. Topics will range from continents and empires down to villages, NPCs, and magic items. Hopefully much of the existing information created by the MML can be incorporated, and the encyclopaedia will also link to individual websites to provide contrasting viewpoints on various subjects. Finally, it will provide extensive references to canon material published by TSR, as well as fan-created articles, so will serve as a one-stop index for all information related to a given topic. We have also been discussing the possibility of "donating" the finished work to TSR for reference and possible inclusion in future Mystara products. We'd appreciate your discussion here on the list; we are still working out the format, content, and legal details. Also if anyone wants to volunteer to coordinate a particular topic, or wants to contribute articles, please contact Mike Harvey (bing@iccom.com). Hollow World References This group aims to provide additional detail on the various cultures of the Hollow World, in the form of gazetteer reference documents. Basic socio-cultural aspects of each people will be covered, as well as NPCs, and other interesting information to aid the DM in fleshing out these hitherto undetailled areas. If you are interested in contributing to this group as a writer, or just helping out, contact Mischa Gelman (megst19+@pitt.edu). The Immortal Project The Immortal Project is aiming to describe all Immortals of Mystara in the format of Faiths & Avatars - a detailled description which tells briefly about each Immortal's priesthood, granted spells and powers, dogma, rituals, church activities, worshipper bases, etc. Contact Aleksei Andrievski (solmyr@kolumbus.fi) for more information. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 16:08:24 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: New Monster - Soul Render] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: New Monster - Soul Render Date: Thu, 27 May 1999 15:35:32 -0400 Soul Render Armour Class: 1 Hit Dice: 4** (L) Move: 90' (30') Flying: 180' (60') Attacks: 1 bite or 2 tentacles Damage: 2d6 + energy drain or ensnarement No. Appearing: 1d4 (2d6) Save As: F 4 Morale: 10 Treasure Type: None Intelligence: 16 Alignment: Chaotic XP Value: 175 Soul renders are among the more obscure servitor races of the Outer Beings; seldom are they ever seen on the Prime Plane. Adventurers are most likely to encounter them on the Ethereal Plane, instead, or on the Elemental Place of Air. These creatures greatly resemble jellyfish, except that their tentacles reach outwards in all directions, and their slightly translucent bodies are not rounded, but tubular. Odd protrusions are also present all over their main bodies - these are in fact their main sensory organs. Unlike many other servitor races, soul renders rely on telepathy to communicate amongst themselves, lacking vocal chords with which to express themselves. They are capable of communicating with non-telepathic creatures, though their mental "voices" sound harsh and grating to those of other races. Soul renders are large creatures - their main bodies measure roughly 12 feet long and six feet wide, and their numerous tentacles can extend for up to 30 feet in length. Being strong creatures, they can pull themselves along the ground at a relatively rapid rate, but they prefer flying, which they accomplish by filling numerous internal bladders with air, and then heating it internally. They can then propel themselves by paddling with their tentacles, or by expelling air in certain directions. As with many other servitor races of the Outer Beings, soul renders are inherently chaotic creatures; they derive great joy in furthering the aims of their evil masters. Being intelligent creatures of considerable antiquity, they tend to look down upon the "younger" races they encounter, and consider them to be little more than fodder for their own interests. Occasionally, soul renders will obtain the services of other races, most often worshippers of the Outer Beings. In combat, soul renders may make two tentacle attacks per round, directed at up to two targets. If the target is hit, they must make a saving throw vs. Death Ray or be ensnared. If this happens, the victim must make a Strength check each round to break free, or remain immobilized. Soul renders may also bite an opponent, and if they hit they are able to drain one experience level from the victim, in addition to inflicting damage. For every experience level a soul render drains, it can regain 1d6+1 hit points, as per the cure light wounds spell. If a soul render chooses to bite an ensnared victim, they gain a +10 bonus to hit. Soul renders also have the innate ability to make themselves immaterial, such that they are able to pass through solid objects. They may remain in this state as long as they wish, and the transformation takes one round. While immaterial, soul renders may only be hit by weapons of +2 power or greater. Due to their otherworldly physiology, soul renders do not require oxygen to survive, nor do they require sleep. As such, they are immune to sleep spells, as well as charm, and hold spells. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 16:08:58 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: New Monster - Minion of Rasthz the Many-Mouthed] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: New Monster - Minion of Rasthz the Many-Mouthed Date: Thu, 27 May 1999 15:36:10 -0400 Minion of Rasthz the Many-Mouthed (Dark Spawn) Armour Class: 6 (7 for tentacles) Hit Dice: 4 (M) Move: 90' (30') Attacks: 5 bites Damage: 2d8/2d4/2d4/2d4/2d4 No. Appearing: 1d8 (3d6) Save As: F 4 Morale: 10 Treasure Type: None Intelligence: 6 Alignment: Chaotic XP Value: 75 The minions of Rasthz the Many-Mouthed, also known as "dark spawn", are a prolific servitor race of the Outer Beings. Unlike many of their ilk, these creatures have only a rudimentary intelligence, and much of their existence is taken up by roving about in packs in search of food. In appearance dark spawn have grey, spherical bodies, with four stubby tentacles protruding from their sides. From a distance, the uninitiated could easily confuse them with beholders, given their general body shape, and the fact that they float in the air. Up close, however, it is clear that dark spawn are not at all the same. Unlike beholders, dark spawn lack eyes of any sort. Instead, their main bodies are dominated by a large, toothy maw, which opens vertically - much like a set of pincers. At the end of each tentacle is a smaller mouth. The total absence of eyes of any sort does not appear to impede their ability to hunt down prey. Also, dark spawn lack magical abilities or any sort, which will become readily apparent to anyone encountering them. Although among the more common servitor races, little is known about dark spawn. Their social organization appears to be extremely primitive, and they have shown themselves to have little more than animal intelligence. Generally, they are used by worshippers of the Outer Beings as low-level temple guards. In combat, dark spawn may make up to five attacks per round, though they may only attack a maximum of three opponents. Although all of their mouths are capable of doing considerable damage, it is the central mouth that is the most dangerous. In addition to doing 2d8 damage, if a dark spawn rolls a natural 20 on its attack, it will maintain its grip on its opponent into the next round, automatically doing another 2d8 damage before letting go. If an attacker tries specifically to hit one of a dark spawn's tentacles, and does more than six points of damage to it, it will be severed, and the dark spawn will have its attacks reduced by one. The amount of damage is deducted from the creature's hit point total. As with many other servitors of the Outer Beings, dark spawn are immune to sleep, charm, and hold spells. Their inability to cast spells themselves, however, makes them weaker than many of their evil kin. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 16:11:20 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available >I could probably convert it to .txt for you and email it direct, Jenn, if >you'd like. Just give me a day or two. Does that help? > >Carl Q. Thanks, Carl! I might tackle HTMLizing the sucker, unless anyone else wants to try (anyone?) - it's not too bad, only a couple of tables and one map would pose a problem. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 06:33:23 +1000 From: stan Subject: [MYSTARA] - Re: Alphatian Air Spells >I work on the assumption (right or wrong) that spells created in "Old" >Alphatia are a little stronger than the equivalents created on Mystara, due >to the higher magical ambience. Yeah, but introducting new spells into a campaign you're presumably just going to be giving them to the NPCs. The PCs are going to see these spells and any real mage is going to want those spells straight away (or is that just the way I tend to roleplay my mages, power hungry megalomaniacs). Any rate, if the PCs do end up getting a hold of the spells then they have these stronger spells which could start to unbalance the game. If they don't get the spells they might start to feel a little left out because the DM is holding back on them. >> > Broken Wings >> >> Just one in 1d6+6 turns? For creatures with innate flying ability and >> permanent magical items this seems a little drastic. > >I hadn't thought about that. My experience(!) with this spell is as a prelude >to protracted battle (or outright slaughter, if it splats from a high enough >start point! ;-). Okay, allow a saving throw at the end of each turn after >the first. The spell has a range of 120' and falling characters take 1-6 points of damage for each 10' fallen. In my opinion this spell could work just as well if it is an instantaneous spell. Imagine you've got some sort of humanoid flying around by magical or other means. They find themselves suddenly falling. I would rule that in that instant that they don't have have the concentration necessary to cast a new spell or to re-activate a magical item. So they fall to the ground. Assume you've got a natural flying creature, it's been flying for it's whole life and suddenly things arent't going quite as planned. I would rule that within 120' that this creature wouldn't be able to get back into a flying routine. You might disagree with this last bit but then again maybe I've watched too many Warner Brothers cartoons where even creatures with flying are able to fall great distances without figuring out the whole wings thing. OK once the creature is on the ground it will take a couple of rounds for them to pick themselves up off the ground to either cast a spell, reactivate an item or unfold their wings again or whatever. And if they've got a bunch of battle ready characters coming at them then these PCs might get a free attack in or something or if it's a flying creature throw a net over or something. I dunno, just some suggestions. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 06:44:34 +1000 From: stan Subject: [MYSTARA] - Re: Fahvarim's Ring >I might suggest upping this >> a little bit and since it's only a second level spell then suggesting a >> percent chance every time this power is used for the gem to disintigrate >> undoubtedly causing damage to the user. The logic behind this would >> be because most gems are imperfect in quality. To find a perfect >> quality gem would be a true find and with an imperfect crystal lattice >> this ability would have a chance of backfiring. Of course you could >> create a spell to perfect the crystal lattice of any gem but hopefully >> such a spell might be restricted to geomancers. > >Oh, I like this! Thank you. I know the spell was a little overpowered - >that's why I made it rare - but this is an elegant solution! Thanks. Maybe with this sort of change then you mightn't have to increase the value per use over 10 gp. See how it looks with just one change first. >> Seven days, ewww. I'd have thought as fresh as possible would have been >> the most curative. > >It would, you're right. However, I suddenly realised this spell was going the >same way as "Healing Sap", so I left out the fresh/dried bit I planned to put >in. Reduce the die from 1d8 to 1d6 after 3 days, 1d4 after 6. And "ewww" is >right - I don't see Necromancer-Kings as necessarily the most fastidious >people, do you? ;-) Well there isn't anything intrinsically wrong with having this spell be similar to healing sap. A forester is hardly going to have Shroud of Flesh in their repitoire. >Also that line about causing similar damage. I'd >> think that using this method that the damage the could be healed would >> be up to the amount of damage caused to the donor, it could be less >> because magical rather clerical healing should be a little imperfect. > >That's why I said "similar". ;-) Damage /caused/ should be equal to or >greater than damage /healed/, yes - I thought to leave it up to the DM by how >much. How about this? reduce 1 point of possible healing for each day that >passes, taking from "bonus" points first, then adjusting hit die rolls >downwards. Better? Something like that makes sense, yeah. >Thanks again for the thoughts, Shawn. Not a problem, glad to have the time at that moment to respond. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 17:19:01 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Re: Alphatian Air Spells >>> > Broken Wings >>> >>> Just one in 1d6+6 turns? For creatures with innate flying ability and >>>permanent magical items this seems a little drastic. >> >>I hadn't thought about that. My experience(!) with this spell is as a >>prelude to protracted battle (or outright slaughter, if it splats from a >>high enough start point! ;-). Okay, allow a saving throw at the end of >>each turn after the first. > >The spell has a range of 120' and falling characters take 1-6 points of damage >for each 10' fallen. > >In my opinion this spell could work just as well if it is an instantaneous >spell. Imagine you've got some sort of humanoid flying around by magical >or other means. They find themselves suddenly falling. I would rule that >in that instant that they don't have have the concentration necessary to >cast a new spell or to re-activate a magical item. So they fall to the >ground. Assume you've got a natural flying creature, it's been flying for >it's whole life and suddenly things arent't going quite as planned. I >would rule that within 120' that this creature wouldn't be able to get >back into a flying routine. < If you're using the rules for flight from DotE, this spell might put the target into an instant, involuntary crash-dive that's out of control. They then get their usual chance(s) to pull out of their predicament, by expending their normal allotment of maneuvers, but if they're sooooo close to the ground that there's no time to try it then they'll crash for sure. Hmmmm.... I'll bet there's a whole bunch of Air-spells that mesh with those DotE rules, by enhancing or suppressing a target's maneuvers each round, or allowing their recipient to effortlessly execute specific flight-paths. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 22:59:36 BST From: "Stuart Kerrigan" Subject: Re: [MYSTARA] - Almanac Yuschiev Stats? >Ooh, I like the idea of magic items that function or improve for those of a >specific race...I'll have to work on something like this. Glad you liked it. It's powers are not too dissimilar to the Shield of Halav. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #231 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, May 28 1999 Volume 1999 : Number 232 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Mystics Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Mystaran Swingers List Re: [MYSTARA] - PDF files, maps, etc Re: [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - DM's Guide to Davania is Now Available [MYSTARA] - [MYSTARA] Alfheim...how enter? [MYSTARA] - Noble List Re: [MYSTARA] - PDF files, maps, etc [MYSTARA] - Mystara FAQ v7.2 (repost) ---------------------------------------------------------------------- Date: Fri, 28 May 1999 08:55:58 +1000 (EST) From: Shawn Stanley Subject: [MYSTARA] - Re: DM's Guide to Davania is Now Available > I might tackle HTMLizing the sucker, unless anyone else wants to try > (anyone?) - it's not too bad, only a couple of tables and one map would > pose a problem. Well I was planning on htmlising it and putting it on my homepage, it would have happened with the most recent update but I didn't know that it was in the public domain. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 19:01:22 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available On Fri, 28 May 1999, Shawn Stanley wrote: > Well I was planning on htmlising it and putting it on my homepage, it > would have happened with the most recent update but I didn't know that it > was in the public domain. It may even be redundant in a way, Stan. Thimhallan is already on your site, and I suspect maybe some of Geoff's stuff too. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 18:36:28 -0500 (CDT) From: Byron Molix Subject: Re: [MYSTARA] - Mystics I've got a favor to ask. Since I've seen a Rules Cyclopedia maybe three times in my life, what exactly does the mystic class seek to represent as an occupation? From what I had gathered it's something like a fighting monk, but not? If you could just describe the basic idea behind them, and where they are likely to be found it'd help me out immensely, since if they are significantly different from fighting monks I'll have to come up with a role for them in my SAGA conversion. Also, Red Steel has a mystic wizard kit that is almost exactly like the CWH kit of the same name. How does that fit in overall, since they don't do hand to hand combat and are fairly pacifistic or nonagressive. Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 20:45:28 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available >It may even be redundant in a way, Stan. Thimhallan is already on your >site, and I suspect maybe some of Geoff's stuff too. > >Ethan Actually, no. The material I wrote has never seen the proverbial light of day before - HTMLizing it would be a first. Same could be said for Alex's work, none of which (AFAIK) is on any website. That just leaves your stuff, which, in this other format (with fancied tables and such) puts it all in one place. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 20:50:27 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Shawn wrote: >Well I was planning on htmlising it and putting it on my homepage, it >would have happened with the most recent update but I didn't know that it >was in the public domain. Hi Shawn, Well, it was only that announcement last night that did it. Sorry if I jumped the gun on you; I didn't hear any comments after I sent it out, so I assumed no one would object if I posted a notice saying the .zip version was available on my site. I figured we could discuss HTMLization soon afterwards.....oops.... I figured the honour of having the accessible HTML version should go to you, since you've always taken the initiative on it before, and you have by far the largest collection. :-) 'Sides, I have yet to master the finer techniques of HTML, like how you get that neat border around the articles. Catch you later, Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 27 May 1999 20:38:02 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Mystaran Swingers List DM meandered fecklessly... > Jennifer Favia Guerra meandered fecklessly... > > > Cool! Another Mystara couple!! Well, Katri, I'm a little tight on cash, > > would you be interested in a trade? > > And Leroy immediately replied: > > < Alright, when did this switch from Mystara-l to Swingers-l? > > > ROTFLMAO!!!!!!!!!!!!!!!!!!! > > Gee, you see why he's the Admin? And here I thought it was because I didn't know any better. > He's always got the last word for everything! ;) > > That's genious, Leroy! :) Hey, even I have my moments. Thanks. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 00:06:07 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - PDF files, maps, etc HI I have a little problem. WebTV can't read PDF or Word files, only simple text and then only if they are a mangeable size, which I am not exactly sure of. I think it is 200K or less. Shade and Sweet Water CronoCloud (Ron Rogers) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 10:35:27 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) I am sorry Geoff, but continual light is a 2nd level spell (at least in OD&D) . and about the spells- again carl your spells are wonderful and Im sure theyll enrich MC. the only one I didnt like is the Aeolian net. but then again I hate everything to do with the "empiryal boltmen" . the whole thing seems to AD&Dish to me. Broken Wings is great and so is Airy Messenger although as someone said you should lower the range. Loved Faharim. He's a great NPC and campaign aid. found his spells a bit overpowered, but I guess thats suits the whole feal of the djinn. all in all, great job! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 10:41:47 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - DM's Guide to Davania is Now Available got it, unzipped it, printed it, went over it, loved it. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 11:30:46 +0200 From: Tornado Subject: [MYSTARA] - [MYSTARA] Alfheim...how enter? All always told me it's incredibly difficult to enter in Alfheim forest... perhaps more than exit from it...is it true? where can i find an adventure for experts in alfheim?x7 or x9 i suppose...i don't find it ... Or some other adventure...(of yours) i'd like to manage the situation (my cleric wants to become a druid an my elf would be glad to receive particular skill) Thanks:)) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 12:42:10 +0100 From: "Jacob Skytte" Subject: [MYSTARA] - Noble List I'm finally ready to share my list of rulers and famous people with everyone here on the list. Unfortunately since it's 40 pages long, I've decided that I'd be better off sending it per request. If you'd like it please drop me a note including your e-mail and whether you want the .txt (82 kb) or Word .doc (99 kb) version. If anybody wants to put it on a homepage you're more than welcome. I don't have one myself. And of course you're free to do with it whatever you like. Fill in the blanks, insert your own NPC's; whatever. My e-mail is skytte@virgil.ruc.dk And here follows the introduction and the first few people: Jacob Skytte; Denmark Greetings & salutations dear reader. I am Jacobus Scythus of Thyatis City. Being a scribe as well as an apprentice mage, I have had the opportunity to study under a few noteworthy scholars and wizards. My most knowledgeable master by far was the great wizard Rikard Prospero. I was apprenticed to him for a few years (namely AC 1010-1012), before he decided to leave the Empire due to his renewed interest in "adventuring". As most of you will already know Prospero was the publisher of the famous Poor Wizard's Almanac. At times accused of being an accountant and always listing facts as if they were inventories, this is actually one of his greatest assets, and the most noteworthy thing he ever taught me! (Of course that ESP spell he taught me comes in handy at times as well.) But let me get to the point. During my apprenticeship to said Prospero, he made me read all kinds of source materials, and made me list all kinds of noteworthy as well as not-quite-so noteworthy facts and information. And since I am currently without master, my finances have been running low. Thus I let myself be convinced by some scholar friends to share some of the knowledge I obtained during my apprenticeship under Prospero. Mind you, this knowledge is all from various sources, including Prospero's own publications; I am a scholar, not an adventurer; and thus there is hardly any news in it. What you will find is instead lists and tables stating all kinds of odd facts, presented in a (hopefully) easy-to-grasp format. One of my more memorable assignments were the gathering of information of rulers and famous folk all over the known (and not-so-known) world. Please note that although Prospero claimed that the Empire of Alphatia survived beneath our feet in a so-called Hollow World, I have disregarded these claims as they have not been proven to be true beyond a doubt as of this date. So, without further babbling from me, let me introduce to you the first table of well-known and obscure facts. Jacobus Scythus Thyatis City, AC 1014 Special thanks go to Christian "Krieg!" Constantin for providing info from GAZ14 and Haavard Roenne Faanes for guiding me to TSR's Savage Coast section. TITLED PEOPLE, NOTABLES & THEIR FAMILIES Abbreviations: B:Bard (AD&D), C:Cleric, Dr:Druid, Dw:Dwarf, DwC:Dwarf-Cleric (GAZ6), E:Elf, EL:Elf Lord (GAZ5), ES:Elf Shaman (GAZ13), EW:Elf Wizard (GAZ5), F:Fighter, Fo:Forester (DotE), Go:Goblin, H:Hin, Ko:Kobold, Me:Merchant (GAZ11), Mg:Mage (AD&D), MU:Magic-User (D&D), My:Mystic (D&D), NM:Normal Man, NW:Normal Woman, Pa:Paladin, Pe:Pegataur, R:Ranger (AD&D), SE:Shadow Elf, Sh:Shaman (D&D), T:Thief, Th:Thug (D&D), WD:Witch Doctor (AD&D), Wi:Wicca (D&D), WW:Wise Woman (GAZ7) All years are AC (After Crowning of the first Thyatian emperor). Levels are given for AC1000/AC1010/AC1011/AC1012/AC1013 unless otherwise noted. Abasi (-997) (-/-/-/-/-) Mokuba (Overlord) of Yavdlom (-997) Abatai (////) Wife of Moglai Khan Abatu of Varellya (Nagpa:9////) Twin-Brother of Lothir King of Varellya (565-?) Abiade (////) Tayme (Queen) of the Karimari (-984) Abovombe (938-) (F:4////) Daughter of Mananjary Manaraka's Ambassador to Alphatia Actavius, Geraldan (950-) (F:20//F:22/F:15/) Count of Actius in Thyatis Adalard, Hermann (988-) (///F:9/) Governor of Oceansend (1011-) in Heldann Aendyr, Lathan (988-) (MU:5////) Son of Serena & Volospin Aendyr Brother of Thylera Aendyr Aendyr, Serena (MU:10////) Wife of Volospin Aendyr Mother of Lathan (988) & Thylera (994) Aendyr Aendyr, Thylera (994-) (MU:4////) Daughter of Serena & Volospin Aendyr Sister of Lathan Aendyr Aendyr, Uthar (F:9////) Brother of Volospin Aendyr Constable of Volnay in Glantri Aendyr, Volospin (-1006) (MU:22/-/-/-/-) Brother of Uthar Aendyr Husband of Serena Aendyr Father of Lathan (988) & Thylera (994) Aendyr Count of Silverston (-1006) in Glantri Prince of Blackhill (-1006) in Glantri Chancellor of Glantri (-1006) Af Shadower (////) Guild Master of the Thieves Guild of the Minrothad Guilds Aiklin (939-) (MU:36/MU:36/MU:36/Mg:20/) Headmaster of the University of Air Magics in Aeria Temporary Regent of Aeria (1009-1010) Grand Duke of Aeria (1010-) Aketheti I-XIII (MU:15////) Daughter of the Night Spider Wife of Ramenhotep X Wife of Ramenhotep XXIII Queen of Thothia (-1002) Akin (960-) (F:34//F:34/Ra:19/) Leader of the Thunder Brigade of Ulimwengu War Leader of the Karimari Al-Kalim, Mohammed (957-) (/C:20/C:20/C:14/C:14) Sultan of the Emirates of Ylaruam (990-) Scion of Al-Kalim Al-Kalim, Suleiman (800-900) (-/-/-/-/-) Founder of the Confederated Tribes of the Emirates of Ylaruam (831) Sultan of the Emirates of Ylaruam (831-860) Author of the Nahmeh (855?) Alebane (976-) (Ogre:10/Ogre:10/Ogre:10/Ogre F:10/Ogre F:10) Ogre-Lord of the Broken Lands King of Lower Ogremoor Alevar (-/-/-/-/-) King of Alfheim (350BC-100) Alfgeir Hordson (-987) (-/-/-/-/-) Son of Hord Dark-Eye & Rhora Anlafsdottir Half-Brother of Finn Hordson, Geir Hordson, Igrid Yrsasdottir & Sighvat Hordson Prince of Ostland Husband of Stefania Torion (987) Alfgeir Vagnson (////) Head of Fosterhead Clan in Vestland Alkin (F:2////) Sergeant of the Guard of Verge in Karameikos de Almarron y Escudor, Maximiliano (////) Former Heir to the Barony of Almarron Baron of Almarron (1008-) Alrethus (MU:19////) Second-in-Command and Personal Assistant to Hosadus, the Master of Hule Altmark, Heinrich (F:8////) Castellan of Twolakes Vale in Norwold Amanda of Alexis (F:15////) Marshall of Skullheim Castle in the Barony of Twolakes Vale in Norwold *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 08:51:40 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - PDF files, maps, etc <> Hi CronoCloud, Glad to see I'm not the only Mystara Webber out there! :-) As you probably already know, I tend to prod everyone about the file-type problem too. ;-) Take a look at stan's site, where everything is text, or go to my (WebTv friendly) links page, where if a page isn't readable I note it. stan's site: http://www.geocities.com/TimesSquare/5304/ my links page: http://www.geocities.com/TimesSquare/Chasm/4270/links.html Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 16:41:37 CEST From: "Herve Musseau" Subject: [MYSTARA] - Mystara FAQ v7.2 (repost) Mystara FAQ version 7.3 by Hervé Musseau The latest version of this document can be found at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/mystfaq.txt Table of contents: Introduction to Mystara. (no updates) Geography and History of Mystara. (no updates) Personalities and Immortals of Mystara. (7.2 corrected typo in Radiance answer) Miscellaneous. (7.1 updated links to TSR's site, 7.2 added link to Dragon mag list, 7.3 updated address of MML's majordomo) Introduction to Mystara. Q: What is Mystara? A: Mystara is an imaginary world created by TSR as a campaign world for roleplaying games using the rules of Dungeons and Dragons. Q: What is a roleplaying game? A: Roleplaying games are games in which people play the role of imaginary fantastic characters like warriors or wizards and try to complete an adventure under the guidance of a game master. Q: I never heard of Mystara, but I know a setting called the Known World which looks pretty the same. What's the difference? A: Mystara got a name as a world only recently; before that, it was often referred to as the Known World, although Mystara is more than just the Known World. Geography and History of Mystara. Q: So, what's Mystara? The Known World and what else? A: Mystara is basically composed of 2 main parts, the Outer World and the Hollow World, plus 2 moons, and some other exotic settings. Q: A Hollow World? A: Yes. Mystara, unlike our earth, is hollow, an empty sphere. It has an internal sun that lights the interior world, making it inhabitable. It holds old civilizations that are now extinct on the Outer World, placed there by the Immortals with strong magic preventing them from evolving much or dying away. The only entrances to the Hollow World are through underground passages between the two worlds, and through the holes that stand in place of the north and south poles. Q: And the Outer World? A: The Outer World is mostly like our Earth. It comprises: * the Known World (now called Old World), where the most civilized countries are located, * Alphatia (only before AC 1009), * the Savage Coast and Hule, * the southern continent, called Davania, * the eastern continent, called Skothar. Q: Why is Alphatia part of Mystara only up to AC 1009? A: Because Alphatia, which is a large continent east of the Known World, sank into the ocean in AC 1009, at the end of the major event called Wrath of the Immortals. It is now a floating continent located in the Hollow World. Q: What exactly is Wrath of the Immortals? A: Wrath of the Immortals (or WotI) is an epic campaign that TSR published to update the Known World. It deals with the Great War that involves the major countries of Mystara and that was caused by the Immortals to obtain control of the Nucleus of the Spheres, a powerful artifact located under Glantri. At the end of the war, Alphatia sinks, Glantri and Thyatis have suffered dramatically from the conflict and three new powers enter the political scene of Mystara: the Heldannic Territories, the Hagiarchy of Hule and the "revamped" Kingdom of Karameikos. Q: On the continental map published in the Master DM's book, there are some empires I've never read anything about in other products and on the list, like the Empire of Dorphin IV or the Empire of the Great Khan. Do they exist? Where can I find information about these? A: The map in the Master set is "wrong, wrong, wrong!" In the series of articles written by Bruce Heard in Dragon Magazine, the first in the series (Dragon #153) explains this all. The map was released by a very imaginative Thyatian, and wrongly accepted for the truth. There is no Empire of Dorphin IV, no Empire of the Great Khan, etc. Also, as you probably guessed, the size of the Thyatian Empire was largely exagerated on this map... Q: I've already heard of the Known World, and of the Hollow World too, but never as Mystara. What does all this mean? A: This is because Mystara is a very old world, one of the oldest created by TSR, and, as TSR grew, so did Mystara. All of these product lines are revelant to Mystara: * Mystara, of course, * the Known World and most stuff that were made for D&D (as opposed to AD&D) like these old good modules B and X, or the Gazetteers, * the Hollow World, * Red Steel/the Savage Coast, * Blackmoor. Also, some products bearing the label First Quest are related to Mystara. Q: Blackmoor? I know a Blackmoor, but it's part of Greyhawk, isn't it? A: Blackmoor was, like Greyhawk, the campaign world of one of TSR's founder, Dave Arneson. It was later placed in both Greyhawk and the Known World (as a past kingdom in the later), effectively making three Blackmoors exist. It seems there is no further relation between the two Blackmoors of Mystara and Greyhawk, however, although some people made the assumption; on the other hand, Judge's Guild's Blackmoor likely has much in common with Mystara's, as the DA series for the Known World was also written by Dave Arneson (so that JG First Fantasy Campaign is considered Mystara-relevant). Q: Where is it located? A: Blackmoor was a techno-magical kingdom that blew itself up a few millenia ago. The event shifted the planet's axis and Blackmoor is now the north pole. Sources are contradictory as to where Blackmoor stands; some place it on Brun, some on Skothar. Arguments in favor of Brun are the position of the Inn Between the Worlds and the Nucleus of the Sphere, and the fact that the Known World stands there; this is the solution proposed in some Gazetteers. Arguments in favor of Skothar are its sort of canonical status, and the feeling that all civilizations should not systamatically come from the Known World; this is the solution proposed in the Hollow World box. Note that, if you consider the Hollow World solution to be the truth in your campaign, the map in the box does have a typo : the names of Blackmoor and Thonia have been reversed (Blackmoor was north of the Empire of Thonia according to all other sources). Bruce Heard's opinion on this matter : "Blackmoor -- the travelling legend. If there were archaeologist on Mystara, they would have a devil of time figuring where the darn place was really located. Officially, it's supposed to be up there by the Thonian Marches. Unfortunately, conflicting info has crept into several products, getting in the way of the Thonian theory. The best thing is to assume evidence of Blackmoor's presence elsewhere is the result of later colonizations and outposts. Other communities were also magically displaced (such as a certain ancient tavern in the Broken Lands of the Known World). Definitely a messy development of the World of Mystara! :)" So officially the answer is Skothar. Q: Ok, and now what's Red Steel? A: Red Steel is a setting that is part of Mystara (west of the Known World), although it was released as a stand-alone setting. Personalities and Immortals of Mystara. Q: I have a player of the Church of Karameikos, and I whant to give him an Immortal, I suppose that it's a church with many Immortals (like the Greek / Latin church) but in Gaz 1 I dind't find any list of Immortals... A: These are the immortals of the Church of Karameikos, as told by Bruce Heard in an old Dragon Magazine: Asterius (Eternal of Thought), Leader Kagyar (Eternal of Matter) Ilsundal (Hierarch of Thought) Valerias (Hierarch of Matter) Vanya (Empyreal of Time). Also, although Chardastes is a native Traladaran Immortal, he is venerated through the auspices of the Church of Karameikos, not the Church of Traladara. This is extrapolated from info in B1-9 In Search of Adventure. The Immortals of the Church of Traladara are: Halav Petra Zirchev. Q: You spoke of Immortals, what are they? Are they Gods? Powers? A: Mystara has a different pantheon when compared to other D&D settings. Most notably, it has no gods, but beings called Immortals. Immortals are mortals who, through their deeds, have reached a higher status granting them more power than mere mortals. Basically, however, Immortals are not very different from Gods of other settings. Q: Is Jaggar von Drachenfelds the Star Dragon? A: No. According to Bruce Heard's article in Dragon #170 http://www.tsr.com/Dragon/Backissues/170jun91/170FromHatchlingTo.txt he became the Star Dragon for a brief period but relinquished the title for absolution. Q: Is Rad gone after Wrath? A: No, he's been absorbed into the Radiance, and some of his life force was used to lessen the drain of the artifact on Mystara's magic (thus there is only a Day of Dread each year, and not a week as in Wrath). Rad is not dead though, but he has been put into a slumbering state to reflect on his deeds (and hopefully change). This is covered in detail in the module Mark of Amber. Q: So is Rad back after Mark of Amber? A: The outcome of the module may vary from campaign to campaign, as the actions of the PCs decide his fate. The module's three outcomes are: 1. He returns as a mortal with no chance of being sponsored back to Immortality and no access to the Radiance (failure); 2. He returns as a mortal but can become an Immortal again sometime (normal success and most likely outcome); 3. He returns as a full Immortal (complete success). Later products avoid the issue, and the general consensus is that he should return but be left in the background, keeping low profile for some time, either rebuilding his following (if an Immortal) or attempting to reach Immortality again (if mortal). Few favor him becoming a mere mortal as most love him as an NPC. Q: Does the Radiance draw from Energy or Entropy after Wrath? A: In Wrath, the Radiance is altered to draw from Entropy instead of Energy. Yet in Karameikos: Kingdom of Adventure, the rules for the Radiance are exactly the same as in Gaz3, stating that it drains from Energy. This is a mistake in G:KoM; the authors overlooked that event in Wrath and forgot to update the info from Gaz3. Thus the new rules for the Radiance are undefined, as are the effects of Entropy-draining. Various suggestion have been made on the MML, though. Q: Where is Teldon? Is he dead? A: This is a short excerpt from Dragon Magazine #207 about Teldon's fate: "One of the attractions of the Magicians' Guild, its location in Karameikos' largest city, was its downfall. Such a collection of powerful (and often egotistical or secretive) mages in one location created great potential for conflict. The final straw was the creation of a mechanical beholder by one of the more advanced apprentices, powered by an Immortal's artifact. The resulting creation was turned loose in downtown Specularum, leveling a good section of the South End. The creation was defeated by the head of the Magicians' Guild, Teldon, but at great cost. Both mage and monster disappeared in a pure white ball of fire, and while they are assumed to have both been destroyed, they may instead have been teleported to some far-off location. The fact remained that the Magicians' Guild proved itself too dangerous to remain in Specularum, and lost one of its most valuable supporters." Q: And Bargle, where is he? A: After the fall of the Black Eagle Barony, Bargle is an itinerant villain that pops up here and there. He can easily be used as a recurring villain who the PCs bump into way too often (to their taste). He has been spotted in various place, including Esterhold and Serraine (always helping the evil guys, of course), but can have business just anywhere you wish. Well, good ole Bargle. Q: Is Kol a Shadow Elf or a Kobold? A: Earlier sources always presented Kol as a kobold who, using the rules from Gaz10, could cast spells. In Glantri: Kingdom of Magic, he is said to be one of the deformed shadowelf babies raised by the humanoids, thus explaining both his high intelligence and spellcasting abilities under the AD&D rules. It is both an interestesting plot, and a disappointement to many, as it removes again the humanoids any glint of chance that they can achieve something by themselves. Many people ignore that sentence in G:KoM (or ignore the box altogether, prefering good old Gaz3), and some love the potential of that plot. As always, use whatever version suits your campaign and your taste best. Miscellaneous. Q: You mentionned something about D&D not being AD&D. What does that mean? A: Mystara was the world designed to be used with the rules of D&D (often called OD&D to better distinct it from AD&D and from the generic term D&D which could mean both; OD&D stands for Old D&D or Original D&D - note that some few people call it BD&D for Basic D&D to distinguish it from even older rules). It appeared in the old boxed rules: the Expert box, the Companion box and the Master box. Most of the earlier modules designed for D&D were set in this world. Recently, however, Mystara has been converted to AD&D (along with Red Steel), but many people who play in Mystara do it with the old rules (or their reedition, Rules Cyclopedia). Q: When I read stuff about Mystara I keep seeing acronyms I cannot understand like WotI or PWA. What do they mean? A: There is a list of Mystara relevant acronyms at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/acronyms.html Q: I heard that the Mystara line was cancelled. Is this true? A: It is unfortunately true. And Red Steel is cancelled too. Some novels pertaining to Mystara may be released as part of the First Quest line, and modules may be part of the Odyssey line. AFAIK, there is no such products in preparation however, though Wizards of the Coast (which bought TSR) has expressed its willingness to publish material for dead worlds, but never namely mentioned Mystara. Keep faith. Joshuan's Almanach was the last product of Mystara (to be precise the novel "The Black Vessel" has been released after, and to be even more precise it deals with the Savage Coast) and the Savages Baronies the last of Red Steel (except for online exclusives). Q: But I saw in TSR's 97 preview that there would be Red Steel modules released as online exclusive. What does this mean? A: TSR has released these modules for free on its site of MPGN at ftp://ftp.mpgn.com and http://www.tsr.com. Q: So, if TSR has dropped the line, how can I get new material for Mystara? A: There are many people on the web who love Mystara and have taken upon themselves to keep Mystara alive (and well alive). There is a mailing list dedicated to Mystara (MML) where people discuss together about it, exchanging ideas, points of view, and more. To subscribe, send e-mail to majordomo@lists.imagiconline.com. In the body, have the single line: subscribe Mystara-L . It has 224 people, as of end April 98. Not quite a billion served, but we're getting there. As a comparison, there are 395 people on the Realms list, TSR's flagship world (source : Leroy Van Camp, MML admin). There is also the TSR Mystara Message Board (MMB) at http://tsronline.wizards.com:80/mb/system/addnewuser.shtml where discussion revolves mostly around alternate Mystaras. There are also many pages around the net dedicated to Mystara, sometimes with lots of interesting materials. Some of these pages are organized into a Webring, check http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html for info about the Mystara webring. Now more than ever you should express your views on how Mystara should be brought back at http://CWSpot.com/Mystara/SaveMystara or join the SaveMystara Writer's Group whose goal is to get as many adventures and articles to the periodicals as we can. Q: Where can I find the old messages of the Mystara mailing list? A: The digests are collected at ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/MailingListArchive/ and the oldest ones (prior to 1998) can be found at ftp://ftp.io.com/pub/mailing-lists/mystara-digest/ However for your convenience the most interesting aricles the list has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/ Q: Where can I find the old messages of the Mystara message board? A: There is no archiving of the board. However for your convenience the most interesting aricles the board has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/prodlist.html Q: Where can I find a complete list of the material published for Mystara? A: The most complete lists to my knowledge is at http://www.geocities.com/TimesSquare/5304/prodlist.html It includes rulebooks and modules published by TSR, Mystara-relevant Judge Guild supplements, a list of various magazine #s that contain adventures, rules or world description pertaining to Mystara, novels, TSR net resources, and Clark Ashton Smith stories related to Averoigne. All of these are ranked according to compatibility with Mystara (explicit, implicit, compatible, etc.) and the type of product (campaign source, rules supplement, adventure, etc.). The list of the Dragon magazines that mention Mystara, including the Voyage of the Princess Ark series, can be found at http://www.geocities.com/TimesSquare/5304/dragon.html . Q: And where can I buy those products? A: Since the Mystara line is out of print, it is difficult to find them. If you're lucky you can find them in any shop that sells RPG stuff, or buy second-hand books. Some places where you can find Mystara stuff on the web: http://www.dragontrove.com/listing.html http://www.titan-games.com/ http://www.rpgspot.com/main.htm http://www.hitpointe.com http://www.eskimo.com/~darkh/ http://www.ida.net/users/groverm/sleeping.dragon/sdh.html http://www.djhobby.com/catalog/index.html http://www.sagesguild.com/ http://www.crazyegors.com/ http://www.sentrybox.com/ the newsgroup rec.games.frp.marketplace and I got a special page for all Mystara books at Amazon.com: http://www.geocities.com/TimesSquare/Lair/8932/amazon.html Q: Where can I find the FAQ for the Mystara mailing list? A: Check at http://www.lesbois.com/members/malacoda/mmlfaq.htm . AFAIK there is no plain text version of this FAQ. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #232 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, May 28 1999 Volume 1999 : Number 233 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Mystara FAQ v7.3 Re: [MYSTARA] - Mystara FAQ v7.3 Re: [MYSTARA] - [MYSTARA] Alfheim...how enter? Re: [MYSTARA] - [MYSTARA] Alfheim...how enter? Re: [MYSTARA] - Mystara FAQ v7.3 [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Re: [MYSTARA] - Circumference in the almanac AC1015 [MYSTARA] - About My Next Post [MYSTARA] - The United Criers Guild Timeline Part I(Long) ---------------------------------------------------------------------- Date: Fri, 28 May 1999 16:41:49 CEST From: "Herve Musseau" Subject: [MYSTARA] - Mystara FAQ v7.3 Mystara FAQ version 7.3 by Hervé Musseau The latest version of this document can be found at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/mystfaq.txt Table of contents: Introduction to Mystara. (no updates) Geography and History of Mystara. (no updates) Personalities and Immortals of Mystara. (7.2 corrected typo in Radiance answer) Miscellaneous. (7.1 updated links to TSR's site, 7.2 added link to Dragon mag list, 7.3 updated address of MML's majordomo) Introduction to Mystara. Q: What is Mystara? A: Mystara is an imaginary world created by TSR as a campaign world for roleplaying games using the rules of Dungeons and Dragons. Q: What is a roleplaying game? A: Roleplaying games are games in which people play the role of imaginary fantastic characters like warriors or wizards and try to complete an adventure under the guidance of a game master. Q: I never heard of Mystara, but I know a setting called the Known World which looks pretty the same. What's the difference? A: Mystara got a name as a world only recently; before that, it was often referred to as the Known World, although Mystara is more than just the Known World. Geography and History of Mystara. Q: So, what's Mystara? The Known World and what else? A: Mystara is basically composed of 2 main parts, the Outer World and the Hollow World, plus 2 moons, and some other exotic settings. Q: A Hollow World? A: Yes. Mystara, unlike our earth, is hollow, an empty sphere. It has an internal sun that lights the interior world, making it inhabitable. It holds old civilizations that are now extinct on the Outer World, placed there by the Immortals with strong magic preventing them from evolving much or dying away. The only entrances to the Hollow World are through underground passages between the two worlds, and through the holes that stand in place of the north and south poles. Q: And the Outer World? A: The Outer World is mostly like our Earth. It comprises: * the Known World (now called Old World), where the most civilized countries are located, * Alphatia (only before AC 1009), * the Savage Coast and Hule, * the southern continent, called Davania, * the eastern continent, called Skothar. Q: Why is Alphatia part of Mystara only up to AC 1009? A: Because Alphatia, which is a large continent east of the Known World, sank into the ocean in AC 1009, at the end of the major event called Wrath of the Immortals. It is now a floating continent located in the Hollow World. Q: What exactly is Wrath of the Immortals? A: Wrath of the Immortals (or WotI) is an epic campaign that TSR published to update the Known World. It deals with the Great War that involves the major countries of Mystara and that was caused by the Immortals to obtain control of the Nucleus of the Spheres, a powerful artifact located under Glantri. At the end of the war, Alphatia sinks, Glantri and Thyatis have suffered dramatically from the conflict and three new powers enter the political scene of Mystara: the Heldannic Territories, the Hagiarchy of Hule and the "revamped" Kingdom of Karameikos. Q: On the continental map published in the Master DM's book, there are some empires I've never read anything about in other products and on the list, like the Empire of Dorphin IV or the Empire of the Great Khan. Do they exist? Where can I find information about these? A: The map in the Master set is "wrong, wrong, wrong!" In the series of articles written by Bruce Heard in Dragon Magazine, the first in the series (Dragon #153) explains this all. The map was released by a very imaginative Thyatian, and wrongly accepted for the truth. There is no Empire of Dorphin IV, no Empire of the Great Khan, etc. Also, as you probably guessed, the size of the Thyatian Empire was largely exagerated on this map... Q: I've already heard of the Known World, and of the Hollow World too, but never as Mystara. What does all this mean? A: This is because Mystara is a very old world, one of the oldest created by TSR, and, as TSR grew, so did Mystara. All of these product lines are revelant to Mystara: * Mystara, of course, * the Known World and most stuff that were made for D&D (as opposed to AD&D) like these old good modules B and X, or the Gazetteers, * the Hollow World, * Red Steel/the Savage Coast, * Blackmoor. Also, some products bearing the label First Quest are related to Mystara. Q: Blackmoor? I know a Blackmoor, but it's part of Greyhawk, isn't it? A: Blackmoor was, like Greyhawk, the campaign world of one of TSR's founder, Dave Arneson. It was later placed in both Greyhawk and the Known World (as a past kingdom in the later), effectively making three Blackmoors exist. It seems there is no further relation between the two Blackmoors of Mystara and Greyhawk, however, although some people made the assumption; on the other hand, Judge's Guild's Blackmoor likely has much in common with Mystara's, as the DA series for the Known World was also written by Dave Arneson (so that JG First Fantasy Campaign is considered Mystara-relevant). Q: Where is it located? A: Blackmoor was a techno-magical kingdom that blew itself up a few millenia ago. The event shifted the planet's axis and Blackmoor is now the north pole. Sources are contradictory as to where Blackmoor stands; some place it on Brun, some on Skothar. Arguments in favor of Brun are the position of the Inn Between the Worlds and the Nucleus of the Sphere, and the fact that the Known World stands there; this is the solution proposed in some Gazetteers. Arguments in favor of Skothar are its sort of canonical status, and the feeling that all civilizations should not systamatically come from the Known World; this is the solution proposed in the Hollow World box. Note that, if you consider the Hollow World solution to be the truth in your campaign, the map in the box does have a typo : the names of Blackmoor and Thonia have been reversed (Blackmoor was north of the Empire of Thonia according to all other sources). Bruce Heard's opinion on this matter : "Blackmoor -- the travelling legend. If there were archaeologist on Mystara, they would have a devil of time figuring where the darn place was really located. Officially, it's supposed to be up there by the Thonian Marches. Unfortunately, conflicting info has crept into several products, getting in the way of the Thonian theory. The best thing is to assume evidence of Blackmoor's presence elsewhere is the result of later colonizations and outposts. Other communities were also magically displaced (such as a certain ancient tavern in the Broken Lands of the Known World). Definitely a messy development of the World of Mystara! :)" So officially the answer is Skothar. Q: Ok, and now what's Red Steel? A: Red Steel is a setting that is part of Mystara (west of the Known World), although it was released as a stand-alone setting. Personalities and Immortals of Mystara. Q: I have a player of the Church of Karameikos, and I whant to give him an Immortal, I suppose that it's a church with many Immortals (like the Greek / Latin church) but in Gaz 1 I dind't find any list of Immortals... A: These are the immortals of the Church of Karameikos, as told by Bruce Heard in an old Dragon Magazine: Asterius (Eternal of Thought), Leader Kagyar (Eternal of Matter) Ilsundal (Hierarch of Thought) Valerias (Hierarch of Matter) Vanya (Empyreal of Time). Also, although Chardastes is a native Traladaran Immortal, he is venerated through the auspices of the Church of Karameikos, not the Church of Traladara. This is extrapolated from info in B1-9 In Search of Adventure. The Immortals of the Church of Traladara are: Halav Petra Zirchev. Q: You spoke of Immortals, what are they? Are they Gods? Powers? A: Mystara has a different pantheon when compared to other D&D settings. Most notably, it has no gods, but beings called Immortals. Immortals are mortals who, through their deeds, have reached a higher status granting them more power than mere mortals. Basically, however, Immortals are not very different from Gods of other settings. Q: Is Jaggar von Drachenfelds the Star Dragon? A: No. According to Bruce Heard's article in Dragon #170 http://www.tsr.com/Dragon/Backissues/170jun91/170FromHatchlingTo.txt he became the Star Dragon for a brief period but relinquished the title for absolution. Q: Is Rad gone after Wrath? A: No, he's been absorbed into the Radiance, and some of his life force was used to lessen the drain of the artifact on Mystara's magic (thus there is only a Day of Dread each year, and not a week as in Wrath). Rad is not dead though, but he has been put into a slumbering state to reflect on his deeds (and hopefully change). This is covered in detail in the module Mark of Amber. Q: So is Rad back after Mark of Amber? A: The outcome of the module may vary from campaign to campaign, as the actions of the PCs decide his fate. The module's three outcomes are: 1. He returns as a mortal with no chance of being sponsored back to Immortality and no access to the Radiance (failure); 2. He returns as a mortal but can become an Immortal again sometime (normal success and most likely outcome); 3. He returns as a full Immortal (complete success). Later products avoid the issue, and the general consensus is that he should return but be left in the background, keeping low profile for some time, either rebuilding his following (if an Immortal) or attempting to reach Immortality again (if mortal). Few favor him becoming a mere mortal as most love him as an NPC. Q: Does the Radiance draw from Energy or Entropy after Wrath? A: In Wrath, the Radiance is altered to draw from Entropy instead of Energy. Yet in Karameikos: Kingdom of Adventure, the rules for the Radiance are exactly the same as in Gaz3, stating that it drains from Energy. This is a mistake in G:KoM; the authors overlooked that event in Wrath and forgot to update the info from Gaz3. Thus the new rules for the Radiance are undefined, as are the effects of Entropy-draining. Various suggestion have been made on the MML, though. Q: Where is Teldon? Is he dead? A: This is a short excerpt from Dragon Magazine #207 about Teldon's fate: "One of the attractions of the Magicians' Guild, its location in Karameikos' largest city, was its downfall. Such a collection of powerful (and often egotistical or secretive) mages in one location created great potential for conflict. The final straw was the creation of a mechanical beholder by one of the more advanced apprentices, powered by an Immortal's artifact. The resulting creation was turned loose in downtown Specularum, leveling a good section of the South End. The creation was defeated by the head of the Magicians' Guild, Teldon, but at great cost. Both mage and monster disappeared in a pure white ball of fire, and while they are assumed to have both been destroyed, they may instead have been teleported to some far-off location. The fact remained that the Magicians' Guild proved itself too dangerous to remain in Specularum, and lost one of its most valuable supporters." Q: And Bargle, where is he? A: After the fall of the Black Eagle Barony, Bargle is an itinerant villain that pops up here and there. He can easily be used as a recurring villain who the PCs bump into way too often (to their taste). He has been spotted in various place, including Esterhold and Serraine (always helping the evil guys, of course), but can have business just anywhere you wish. Well, good ole Bargle. Q: Is Kol a Shadow Elf or a Kobold? A: Earlier sources always presented Kol as a kobold who, using the rules from Gaz10, could cast spells. In Glantri: Kingdom of Magic, he is said to be one of the deformed shadowelf babies raised by the humanoids, thus explaining both his high intelligence and spellcasting abilities under the AD&D rules. It is both an interestesting plot, and a disappointement to many, as it removes again the humanoids any glint of chance that they can achieve something by themselves. Many people ignore that sentence in G:KoM (or ignore the box altogether, prefering good old Gaz3), and some love the potential of that plot. As always, use whatever version suits your campaign and your taste best. Miscellaneous. Q: You mentionned something about D&D not being AD&D. What does that mean? A: Mystara was the world designed to be used with the rules of D&D (often called OD&D to better distinct it from AD&D and from the generic term D&D which could mean both; OD&D stands for Old D&D or Original D&D - note that some few people call it BD&D for Basic D&D to distinguish it from even older rules). It appeared in the old boxed rules: the Expert box, the Companion box and the Master box. Most of the earlier modules designed for D&D were set in this world. Recently, however, Mystara has been converted to AD&D (along with Red Steel), but many people who play in Mystara do it with the old rules (or their reedition, Rules Cyclopedia). Q: When I read stuff about Mystara I keep seeing acronyms I cannot understand like WotI or PWA. What do they mean? A: There is a list of Mystara relevant acronyms at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/acronyms.html Q: I heard that the Mystara line was cancelled. Is this true? A: It is unfortunately true. And Red Steel is cancelled too. Some novels pertaining to Mystara may be released as part of the First Quest line, and modules may be part of the Odyssey line. AFAIK, there is no such products in preparation however, though Wizards of the Coast (which bought TSR) has expressed its willingness to publish material for dead worlds, but never namely mentioned Mystara. Keep faith. Joshuan's Almanach was the last product of Mystara (to be precise the novel "The Black Vessel" has been released after, and to be even more precise it deals with the Savage Coast) and the Savages Baronies the last of Red Steel (except for online exclusives). Q: But I saw in TSR's 97 preview that there would be Red Steel modules released as online exclusive. What does this mean? A: TSR has released these modules for free on its site of MPGN at ftp://ftp.mpgn.com and http://www.tsr.com. Q: So, if TSR has dropped the line, how can I get new material for Mystara? A: There are many people on the web who love Mystara and have taken upon themselves to keep Mystara alive (and well alive). There is a mailing list dedicated to Mystara (MML) where people discuss together about it, exchanging ideas, points of view, and more. To subscribe, send e-mail to majordomo@lists.imagiconline.com. In the body, have the single line: subscribe Mystara-L . It has 224 people, as of end April 98. Not quite a billion served, but we're getting there. As a comparison, there are 395 people on the Realms list, TSR's flagship world (source : Leroy Van Camp, MML admin). There is also the TSR Mystara Message Board (MMB) at http://tsronline.wizards.com:80/mb/system/addnewuser.shtml where discussion revolves mostly around alternate Mystaras. There are also many pages around the net dedicated to Mystara, sometimes with lots of interesting materials. Some of these pages are organized into a Webring, check http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html for info about the Mystara webring. Now more than ever you should express your views on how Mystara should be brought back at http://CWSpot.com/Mystara/SaveMystara or join the SaveMystara Writer's Group whose goal is to get as many adventures and articles to the periodicals as we can. Q: Where can I find the old messages of the Mystara mailing list? A: The digests are collected at ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/MailingListArchive/ and the oldest ones (prior to 1998) can be found at ftp://ftp.io.com/pub/mailing-lists/mystara-digest/ However for your convenience the most interesting aricles the list has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/ Q: Where can I find the old messages of the Mystara message board? A: There is no archiving of the board. However for your convenience the most interesting aricles the board has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/prodlist.html Q: Where can I find a complete list of the material published for Mystara? A: The most complete lists to my knowledge is at http://www.geocities.com/TimesSquare/5304/prodlist.html It includes rulebooks and modules published by TSR, Mystara-relevant Judge Guild supplements, a list of various magazine #s that contain adventures, rules or world description pertaining to Mystara, novels, TSR net resources, and Clark Ashton Smith stories related to Averoigne. All of these are ranked according to compatibility with Mystara (explicit, implicit, compatible, etc.) and the type of product (campaign source, rules supplement, adventure, etc.). The list of the Dragon magazines that mention Mystara, including the Voyage of the Princess Ark series, can be found at http://www.geocities.com/TimesSquare/5304/dragon.html . Q: And where can I buy those products? A: Since the Mystara line is out of print, it is difficult to find them. If you're lucky you can find them in any shop that sells RPG stuff, or buy second-hand books. Some places where you can find Mystara stuff on the web: http://www.dragontrove.com/listing.html http://www.titan-games.com/ http://www.rpgspot.com/main.htm http://www.hitpointe.com http://www.eskimo.com/~darkh/ http://www.ida.net/users/groverm/sleeping.dragon/sdh.html http://www.djhobby.com/catalog/index.html http://www.sagesguild.com/ http://www.crazyegors.com/ http://www.sentrybox.com/ the newsgroup rec.games.frp.marketplace and I got a special page for all Mystara books at Amazon.com: http://www.geocities.com/TimesSquare/Lair/8932/amazon.html Q: Where can I find the FAQ for the Mystara mailing list? A: Check at http://www.lesbois.com/members/malacoda/mmlfaq.htm . AFAIK there is no plain text version of this FAQ. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 10:05:19 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Mystara FAQ v7.3 Hi Herve, As always, very nice job with the FAQ. One question/request, though: <> Don't you think this statistic is pretty old? I just checked with majordomo, and the MML has 194 people, as of today. Perhaps this can be updates, for v7.4? Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 11:36:53 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - [MYSTARA] Alfheim...how enter? >All always told me it's incredibly difficult to enter in Alfheim forest... >perhaps more than exit from it...is it true?< AFAIK, there's no special magic that prohibits people from walking straight into the forest. The trick is to find your way around once you're in there, if you're not following a river or accompanied by an elf who'll act as a guide. This is more a matter of the forest's awesome size, and of the occasional trickiness of its treants and fairy critters (pixies, etc), than any one big spell of the elves' creation. I could be mistaken, though. Given that Alfheim's been replaced by Aengmor as of 1007 AC, I haven't read that Gaz through in a while.... >where can i find an adventure for experts in alfheim?x7 or x9 i suppose...i >don't find it ...< The only adventure I recall, that's set specifically IN Alfheim, is module O2: "Blade of Vengeance", a solo adventure for an expert-level elf. It's a nice piece of work -- one of those excellent TSR-UK products -- and very atmospheric, albeit (like all solo adventures) a bit "lead-'em-around-by-the-nose"-ish. The actual setting of the module is the Emerlas, a small branch of the Canolbarth which juts north over the border and into Darokin's wilderness. Unfortunately that region didn't get incorporated into the Alfheim or Darokin Gazetteers, so it's possible O2 is yet ANOTHER Expert module which isn't contemporaneous with the Gaz materials. (Obviously it's not post-WotI, because there's no Aengmor yet!) >Or some other adventure...(of yours) >i'd like to manage the situation (my cleric wants to become a druid an my >elf would be glad to receive particular skill I don't know how well O2 would translate into a multi-PC adventure. If you're going to do that, I'd suggest eliminating the magic dragon-slaying sword which the elf searches for, and having the fardorne inform the party where the red dragon's secret lair is located, instead. Beating up the dragon will then be up to their own skills and teamwork. (You might want to change the intro as well, so the party's merely recruited to avenge a bereaved elf's family: not many players will appreciate having their PC's whole clan arbitrarily massacred, if it's a favorite long-term character who's victimized, rather than a one-shot pregenerated PC who came with the module!) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 10:51:23 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - [MYSTARA] Alfheim...how enter? <> CM7, "Tree of Life," also has its first scene in Alfheim, before the PCs are transported to the Sylvan Realm. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 20:54:58 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Mystara FAQ v7.3 At 10.05 28/05/99 -0500, you wrote: >Hi Herve, > >As always, very nice job with the FAQ. One question/request, though: > ><> > >Don't you think this statistic is pretty old? I just checked with >majordomo, and the MML has 194 people, as of today. Perhaps this can be >updates, for v7.4? It was 264 (including those who subscribed to the digest) a couple of weeks ago. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 21:42:00 +0200 From: Thibault Sarlat Subject: [MYSTARA] - Re: DM's Guide to Davania is Now Available Maybe it's just me but i found it impossible to reach geocities for the last two days (the server cannot be reached) .Neither Netscape nor IExplorer would work.I wonder if there is some other site where the DM's guide could be get .By the way I still have some Meg left on my site so if you are running out of space just ask. thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 15:58:20 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Re: DM's Guide to Davania is Now Available Thibault Sarlat wrote: > Maybe it's just me but i found it impossible to reach geocities for the last > two days (the server cannot be reached) .Neither Netscape nor IExplorer would > work. Give a call to your ISP or try getting to it with the Opera browser. I've never seen a site Opera will not load. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 22:27:51 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Circumference in the almanac AC1015 > For my map I've take 20,000 with hex of 500 and 125 miles based on an > isodecahedral map (like the map of aerchus on the web site of > http://www.profantasy.com/ ) Have I understood you correctly? You are really mapping the whole world of Mystara? Please send me this map once you will be ready!!! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 17:16:24 -0400 From: Jerry Hovenanian Subject: [MYSTARA] - About My Next Post A few months ago I posted The United Criers Guild, a news organization for the Known World. If you are new to the list you can see it at my site http://www.geocities.com/Area51/Dunes/7295/mystara/ucg/index.html . Recently I got an e-mail asking for the long ago promised timeline. Well I got off my butt and wrote it. The first part is done and that is what I'm posting. I would love some feedback. Some of the events might seem a bit odd but they have a backstory (like the contest in AC 999 is an immortal plot :) that i can't post due to brevity. The next timeline (hopefully not 3 months away) will cover the time of the PWA ant the Net Almanacs including events like The Alphatian Civil Conflict, The Hollow World Discovery, Expansion of the Guild, and The War With The Master....Enjoy. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 28 May 1999 17:18:28 -0400 From: Jerry Hovenanian Subject: [MYSTARA] - The United Criers Guild Timeline Part I(Long) AC 988 - Ragnar and Delsonara Gliven slay a red dragon named Acarastarral who was raiding near Alfhiem, Rockhome, and western Darokin. An old friend of theirs, Aldwin, comes to them with an idea to make more money. It would spread trade news across Darokin so merchants could find out if their crops were worth more in Corunglain, Selenica, or wherever. AC 990 - Orbs are set up in 5 major cities of Darokin : Akesoli, Athenos, Corunglain, Darokin City, and Selenica. AC 991 - The guild is faced with death before it starts as the money is not coming in and the net worth taxes this year will bankrupt them. The Corun Merchant House, ever with it's eye on domestic trade, decides to bail out the guild by using it's influence to move the guild to a tax free status. All the other guilds and houses, not wishing Corun House to gain an advantage, start using the guild's services. By the end of the year, the guild is not only reporting on the prices of goods in their local markets but are issuing local news that would affect trade and travel warnings about raiding humanoids and bandits. AC 992 - The guild finally becomes organized, bring the town criers in each city into the guild and using them as reporters. The Elves of Alfhiem ask for, and receive, an orb to help facilitate trade with Darokin. The guild starts to post local news of interest to the general public in every city. The Darokin Diplomatic Corps makes it a priory to expand the UGG into other nations. The Five Shires join the guild in order to ease traffic across the Cruth Mountains. AC 993 - A shop owner in Darokin city offers to pay the guild if he can put a note about his new shop in with the news. Within weeks many business men do this. The Council of Princes in Glantri approve a measure to bring the guild to Glantri City to safeguard trade across the Broken Lands. Ierendi joins the guild so it's resort owners can advertise in other cities and keep visitors informed as to the goings on back home. The guild sends a wanderer into the Atruaghin Clans to gather news there. He is given a scroll of communication to keep in touch. AC 994 - The guild headquarters in Darokin City is fire bombed. The orb survives, but many of the guild records do not. No one was ever charge with the crime but there were a few suspects who had a bone to pick with the guild over bad press. Ierendi comes to the guild's rescue. They lease the guild an old naval base off of the western coast of Ierendi Island called Trent Island for the sum of 1 gp/year for the next 50 years. The island in not on any charts and has a nice harbor. The guild purchased a merchant fleet of 10 ships to ferry supplies and records to the island. Ragnar realizes that the guild is growing too fast for him and they need help. He hires some old friends: Noric, to form a security force for the guild, Ryese, to keeps and eye on the money and assets of the guild, and Alya to take care of loose ends like Contests, Public Relations, and Logistics. The Guild expands into Ylaruam, but because of the restrictions on mages there, it is headquarters about a half mile outside the City of Ylaruam. AC 995 - Rockhome joins the guild to increase trade. Sind joins the guild to increase trade and placate the restless poor. The Guild will send a message to another city for a fee. The merchant houses of Darokin use this service to coordinate caravan runs. Minrothad joins the guild to increase trade. AC 996 - Thyatis sees the all it's competitors for trade have joined and so to keep up it joins the guild. Karameikos follows suit. Do to failing health Ragnar starts to hand over some of the work of guildmaster to Delsonara. A reporter, again with a scroll of communication, starts to wander Ethengar for news. Ostland joins the guild to help it's trade with other nations. AC 997 - The Guild starts to issue regular weather reports and warning to ships about to go to sea. Alphatia joins the guild. Wendar, Vestland, Soderfjord, and the Heldann Freeholds wish to join the guild but have to be put off till AC 998 in order to get Alphatia's 29 offices up and running. AC 998 - Vestland and Soderfjord join the guild for trade reasons. Wendar joins the guild to to keep in touch with the rest of the Known World. The Heldann Freeholds joins the guild as not to be left out. Two days after the Heldann Freeholds join the guild Ragnar passes away, making Delsonara the new guildmaster. AC 999 - Alphatia sells the guild two retired skyships for a good price. The guild stations them at Trent. With Thyatis and Alphatia celebrating great anniversaries in the next year, The Guild holds the first contest that spans the globe. The winner gets to choose whether he wants to go all expenses paid to the celebration in Thyatis City or Sundsvail. All the proceeds went to charity. The winner was a stone worker form Sundsvail named Recile. He chose to go to Thyatis. AC 1000 - Recile, the winner of the contest, carries a personal message of peace and good-will form Eriadna to Thincol and the people of Thyatis. He reads the message at the 1000th anniversary celebration and returned a like message to Eriadna and the people of Alphatia that she reads on Alphatia's 2000th anniversary. The Guild gives this story much coverage for weeks and months to follow. AC 1001 - The Guild sets up a university outside of Darokin City to teach journalism. It is names The Ragnar University of Journalism and Language. AC 1002 - The Guild expands within Alphita by opening offices in Horken, Blueside, Aaslin, and Aliquin. AC 1003 - The Guild opens a branch in the city of Minaea on the Minaean Coast. The Guild opens a branch in Tel Akbir and Hattias. A group of Ylari protest outside The Guild near Ylaruam City. The are upset at The Guild for opening an office in Tel Akbir and that they are all "Imortalless Wizards" A few members are hit by rocks but there are no serious injuries on either side. AC 1004 - The Guild reports on the increasing corruption in the handing out of free bread in Thyatis City only days before the massive riots in that city. The Guild covers the political posturing between Alphatia and Glantri. The Guild sends 2 reporters to investigate the assassination of the Glantrian nobles, they were last seen leaving Glantri City after talking to officials there. The Guild covers the Heldanic incursions into Ethengar. The Guild office in Aasla burns down in the city fire. AC 1005 - The Guild reports on savage treatment of the Ethengarians at the hands of the Heldanic Knights. When Alphatia declares war on Glantri, the orbs become overloaded with messages and shuts down for 2 days. When the Master of Hule takes Sind, the guild members at Sayr Ulan destroy the orb as so it doesn't fall into the Master's hands. All nations that have the Guild located within their boarders are asked to sign a treaty. 1. No nation shall seize Guild property or harm guild members without due cause. 2. No guild member shall take up arms against the armed forces of a treaty nation. 3. The Guild will not report on military movements of any treaty nation. 4. No Guild member will take up arms against any treaty nation. All nations with the guild sign the UCG Treaty except for The Heldannic Territories and service is cut-off in Freiburg. After one week without the service they sign the treaty. The Guild is forced to destroy another orb when the force of Hule invade western Darokin and take the city of Akesoli. AC 1006 - The Guild adopts an Anti-Hule policy. They start to send arms to rebels in Sind, and placing stories in the news about how if The Master takes Darokin the rest of the Known World is next. When the forces of the new nation of Karameikos, Alfhiem and the Shires join the fight against the Master, Darokin thanks The Guild for their help. The Guild Headquarters in Dengar is dismantled when the dwarves go underground. 3 Reporters go with the dwarves to keep records of what happens to them. AC 1007 - The Guild aids Glantri when Thar's Horde invades that nation. Alphatia files a protest with the guild for giving aid to someone it is at war with. The Guild responds that the aid is against the humanoids and not Alphatia and is legal under the UCG Treaty because Thar is not a signer of it nor an official ally of Alphatia. When Alphatia takes Newkirk on the Isle of Dawn, the Guild Headquarters is destroyed be a fire ball. Many in the guild thing it was a little payback for aiding Glantri against Thar, But there was no proof of this. The Guild helps secure homes in Wendar and Karameikos for displaced Alfhiemers. AC - 1008 Four spies are caught within The Guild spying for Hule. None of them knew about the aid going to Sind. The 4 of them were Handed over to Darokin and spent the rest of there short days in a dank prison. A guild member from Darokin comes forth with evidence that would say that The Master is aiding Thar in his endeavors. The Master declares war on the guild a promises to do everything in his power to stop them. A week later a large gold dragon flies over Darkwood and nearly destroys The Masters Temple of Death. He drops a scroll case for The Master as he flies off. It contains a leather glove and a note that reads..."The United Criers Guild accepts your challenge, the game is afoot." The Master is not amused. AC - 1009 The Guild prepares to leave Thyatis City because in case of a siege and then an invasion guild members might be injured. When Thyatis quits the field the guild network crashes once more is still not working when magic fails for a week. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #233 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, May 29 1999 Volume 1999 : Number 234 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - About My Next Post Re: [MYSTARA] - Mystics Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - About My Next Post Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - Noble List Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - Circumference in the almanac AC1015 ---------------------------------------------------------------------- Date: Fri, 28 May 1999 23:10:10 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > AiiiieeEEEEEEEEEEEEEEEEAAUUUuuuughhhhh........ > > > > The Late Carl Q.... Ups! Little fault! CLERIC! Reanimate him! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 01:12:40 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Really funny and good post, I've quite enjoyed reading it! Two minor comments though: >AC 1001 - > >The Guild sets up a university outside of Darokin City to teach >journalism. It is names The Ragnar University of Journalism and >Language. Journalism? Are we talking about newspapers? What about orbism? BTW, what is the state of typo in the KW, are we still in the copist monks era or was it a gnome named "Gutten Berg" who has invented a printing device? (I think I've read something about that in a GAZ or elsewhere but I'm not able to recall) >AC - 1008 > > >The Master declares war on the guild a promises to do everything in his >power to stop them. A week later a large gold dragon flies over Darkwood >and nearly destroys The Masters Temple of Death. He drops a scroll case >for The Master as he flies off. It contains a leather glove and a note >that reads..."The United Criers Guild accepts your challenge, the game >is afoot." The Master is not amused. > A single gold dragon? We're talking about a near immortality being who has ruled over Hule for more than 4 centuries and who, according to X10, needs the union of two artifacts to be destroyed... Even the UCG must show him a little respect and send four or five very old gold dragons with spellcasting capacities and kamikaze behavior. The Holy Men, Ministry of Good Thoughts and Ultimate Happiness (known elsewhere as the Hulean Ministry of Propaganda and Intelligence) Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 01:32:28 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - About My Next Post > A few months ago I posted The United Criers Guild, a news >organization for the Known World. If you are new to the list you can see >it at my site >http://www.geocities.com/Area51/Dunes/7295/mystara/ucg/index.html . I just gave a look at your page since I don't remember what I've done with the original post, probably gone in a wanton purge of my mailbox :-(. And I must say that all the UGC is a very bright idea, it will definitely find it's way IMC with some adaptations due to its current year (1010). Just one question though: what about the SC, if the UCG has offices in Alphatia and Sind (before the Master's invasion) why don't they have at least one in Slagovich or Dunwick not to mention Smokestone? Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 09:09:44 +0200 (METDST) From: Agathokles Subject: Re: [MYSTARA] - Mystics On Thu, 27 May 1999, Byron Molix wrote: > I've got a favor to ask. Since I've seen a Rules Cyclopedia maybe > three times in my life, what exactly does the mystic class seek to > represent as an occupation? From what I had gathered it's something like a > fighting monk, but not? If you could just describe the basic idea behind > them, and where they are likely to be found it'd help me out immensely, > since if they are significantly different from fighting monks I'll have to > come up with a role for them in my SAGA conversion. Also, Red Steel has a > mystic wizard kit that is almost exactly like the CWH kit of the same > name. How does that fit in overall, since they don't do hand to hand > combat and are fairly pacifistic or nonagressive. > > Byron > The oD&D mystic class is similar to the fighting monk only for what concerns the organization (cloister) and the preference for hand to hand, unarmored fighting style. Otherwise, while the fighting monk is basically a cleric, the mystic has no priestly skills. Instead, mystic training allows a form of self healing similar to the paladin's "lay on hands" ability, a some thief skills and some supernatural abilities like speak with animals, a non-magical invisibility, and resistances to spells and mind attacks. The mystic wizard has nothing to do with both the oD&D mystic and the fighting monk. Hope it helps, Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 05:37:39 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Christian Constantin wrote: > Really funny and good post, I've quite enjoyed reading it! I must admit that I still crack up every time I read..." It contains a leather glove and a note that reads...'The United Criers Guild accepts your challenge, the game is afoot.' The Master is not amused." :) > Two minor comments though: I asked for it :) > >AC 1001 - > > > >The Guild sets up a university outside of Darokin City to teach > >journalism. It is names The Ragnar University of Journalism and > >Language. > > Journalism? Are we talking about newspapers? What about orbism? BTW, what is > the state of typo in the KW, are we still in the copist monks era or was it > a gnome named "Gutten Berg" who has invented a printing device? (I think > I've read something about that in a GAZ or elsewhere but I'm not able to > recall) I'm not too sure about type. If you have magic you might not need it. There is a copy spell that is 1st level that only does one page. A third level spell that copies a book perhaps. I think when the book about the Hollow World was published and released in several cities at once..magic must have been involved. The reporters in a way do make a newspaper that only has one copy posted on a wall....mmmmm...The very rich might pay for a personal copy to be made by magic....something to work into the next timeline :) > >AC - 1008 > > > > > >The Master declares war on the guild a promises to do everything in his > >power to stop them. A week later a large gold dragon flies over Darkwood > >and nearly destroys The Masters Temple of Death. He drops a scroll case > >for The Master as he flies off. It contains a leather glove and a note > >that reads..."The United Criers Guild accepts your challenge, the game > >is afoot." The Master is not amused. > > > A single gold dragon? We're talking about a near immortality being who has > ruled over Hule for more than 4 centuries and who, according to X10, needs > the union of two artifacts to be destroyed... The single gold dragon was made with a variation the Council of Wyrms rules and was a (AD&D) 20/20 level mage/cleric on his way to immortally himself. Yes, it used to be a PC who played a dragon but he made a vow to Diamond that he couldn't reveal the fact to anyone. It is harder to role-play that than it might seem. Starting out as a first level mage/cleric, he made it to 20th, made a new character, and I played with the PC solo in his quest for immortality. He is a writer for the guild when he is not actively becoming immortal. "4 Centuries" is a wink in the eye to a dragon who can live 3 to 4 times that. If I were The Master, I would fear a beast who is just as old as I, who has mastered magic just as I, and who's ancestors ruled the world when mine were figuring out fire and the wheel. (oh and who is alot larger than I too:) I did say in my first post that some of these have interesting back stories.:) > Even the UCG must show him a > little respect and send four or five very old gold dragons with spellcasting > capacities and kamikaze behavior. > The Holy Men, Ministry of Good Thoughts and Ultimate Happiness > (known elsewhere as the Hulean Ministry of Propaganda and Intelligence) And as for the UCG showing The Master some respect....the unofficial motto of the guild is "The Quill is more powerful than the sword, the spellbook, the holy symbol and the poison....for it is the bringer of the most potent...Truth" Thanks for your coments they did help. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 05:44:18 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - About My Next Post Christian Constantin wrote: > > A few months ago I posted The United Criers Guild, a news > >organization for the Known World. If you are new to the list you can see > >it at my site > >http://www.geocities.com/Area51/Dunes/7295/mystara/ucg/index.html . > > I just gave a look at your page since I don't remember what I've done with > the original post, probably gone in a wanton purge of my mailbox :-(. And I > must say that all the UGC is a very bright idea, it will definitely find > it's way IMC with some adaptations due to its current year (1010). :) > Just one > question though: what about the SC, if the UCG has offices in Alphatia and > Sind (before the Master's invasion) why don't they have at least one in > Slagovich or Dunwick not to mention Smokestone? Initially The Guild has to expand to active trading nations with Darokin in order to make money.. Darokin doesn't really trade with the SC....that is more Minrothad that would. The expansion into Alphatia was to increase trade and good will between Alphatia and the Known World as much as it was to bind such a large empire together and to open a 2nt market up to the service. Then they were side-tracked by the war. When I originally posted it there was someone else who asked about the SC.....I'll tell you that in the second timeline the SC plays a big roll in the war with The Master. As a little preview to it the UCG goes to the Savage Baronies and the City-States in the hopes that will common news and information they can form a common way of thinking and maybe a 2 common nations one made up of The City-States and one of The Baronies that would be 2 more nails in The Masters coffin. I refer you once again to the unofficial motto of the guild "The Quill is more powerful than the sword, the spellbook, the holy symbol and the poison....for it is the bringer of the most potent...Truth" :) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 07:01:31 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) > I'm not too sure about type. If you have magic you might not need it. There >is a copy spell that is 1st level that only does one page. A third level spell >that copies a book perhaps. I think when the book about the Hollow World was >published and released in several cities at once..magic must have been involved. >The reporters in a way do make a newspaper that only has one copy posted on a >wall....mmmmm...The very rich might pay for a personal copy to be made by >magic....something to work into the next timeline :) Newspaper delivery or how too get XPs in childhood ;-) > The single gold dragon was made with a variation the Council of Wyrms rules >and was a (AD&D) 20/20 level mage/cleric on his way to immortally himself. Yes, >it used to be a PC who played a dragon but he made a vow to Diamond that he >couldn't reveal the fact to anyone. It is harder to role-play that than it might >seem. Starting out as a first level mage/cleric, he made it to 20th, made a new >character, and I played with the PC solo in his quest for immortality. Now that evens a little the chances, with this info I can how the little reptile has been able to get by the Darkwood's evil guardians, the flying boats full of skeletons and the other surprises that the Master may have come up with, I can even understand, too a certain point, that your player was able to burn one or two trees in the Temple's garden ;-) >He is a >writer for the guild when he is not actively becoming immortal. "4 Centuries" is >a wink in the eye to a dragon who can live 3 to 4 times that. If I were The >Master, I would fear a beast who is just as old as I, who has mastered magic >just as I, and who's ancestors ruled the world when mine were figuring out fire >and the wheel. (oh and who is alot larger than I too:) I did say in my first >post that some of these have interesting back stories.:) It depends on how old the Master is, I've seen posts describing him as a former Taymoran mummy... And yes those are really good stories, that campaign must have been quite fun to play even though a quest to immortality is a long run. I'm longing for more, especially the way you've used Hule and the Master in your campaign, since my players are about to confront him and his minions > And as for the UCG showing The Master some respect....the unofficial motto of >the guild is "The Quill is more powerful than the sword, the spellbook, the holy >symbol and the poison....for it is the bringer of the most potent...Truth" "There is only one truth and it is the Word of Bozdogan" Holy Men, Ministry of Rightful Deceit and Given Truth (elsewhere known as the Hulean Religious Court) Christian "Krieg!" Constantin, after working on a paper for more than twelve hours... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 09:04:02 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Christian wrote: >> Journalism? Are we talking about newspapers? What about orbism? BTW, what is >> the state of typo in the KW, are we still in the copist monks era or was it >> a gnome named "Gutten Berg" who has invented a printing device? (I think >> I've read something about that in a GAZ or elsewhere but I'm not able to >> recall) Jerry wrote: > I'm not too sure about type. If you have magic you might not need it. There >is a copy spell that is 1st level that only does one page. A third level spell >that copies a book perhaps. I think when the book about the Hollow World was >published and released in several cities at once..magic must have been involved. >The reporters in a way do make a newspaper that only has one copy posted on a >wall....mmmmm...The very rich might pay for a personal copy to be made by >magic....something to work into the next timeline :) Well, there is Darak's Thaumaturigical Printing Press, from AC11 (The Book of Wondrous Inventions) - this enterprising archmage could have been from anywhere, but as an invention it could easily fit into this scenario. Maybe the UCG hired him to design the press? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 11:03:17 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >Well, there is Darak's Thaumaturigical Printing Press, from AC11 (The Book >of Wondrous Inventions) - this enterprising archmage could have been from >anywhere, but as an invention it could easily fit into this scenario. >Maybe the UCG hired him to design the press? > >Geoff Ahah, I knew I've read something somewhere about a printing press... I think it's about time for me to give a new look at the old book Thanks Geoff! Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 11:48:09 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Alphatian Air Spells In a message dated 27/05/99 21:34:59 GMT Daylight Time, shawn@leme.anu.edu.au writes: > Yeah, but introducting new spells into a campaign you're presumably just > going to be giving them to the NPCs. The PCs are going to see these spells > and any real mage is going to want those spells straight away (or is that > just the way I tend to roleplay my mages, power hungry megalomaniacs). :-)) > Any rate, if the PCs do end up getting a hold of the spells then they > have these stronger spells which could start to unbalance the game. If > they don't get the spells they might start to feel a little left out > because the DM is holding back on them. Fair comment. My thinking (yes, I have been known to do that occasionally, but don't spread it around ;-) is that, by the time they get these spells - remember, all the spells but Aeolian Net are preserved in relative secrecy by the Followers of Air; a PC mage is unlikely to belong to such a group whilst still a lowly adventurer, and won't even get a look in unless they're well-known in Alphatia - the PCs will be of a high enough level that more powerful spells are already available to them. The increased power of the spells will be relative small change to them. At least, that's how I treat it. > >I hadn't thought about that. My experience(!) with this spell is as a > prelude > >to protracted battle (or outright slaughter, if it splats from a high > enough > >start point! ;-). Okay, allow a saving throw at the end of each turn after > >the first. > > The spell has a range of 120' and falling characters take 1-6 points of > damage > for each 10' fallen. > > In my opinion this spell could work just as well if it is an instantaneous > spell. Imagine you've got some sort of humanoid flying around by magical or > other means. They find themselves suddenly falling. I would rule that in > that instant that they don't have have the concentration necessary to cast > a new spell or to re-activate a magical item. So they fall to the ground. > Assume you've got a natural flying creature, it's been flying for it's whole > life and suddenly things arent't going quite as planned. I would rule that > within 120' that this creature wouldn't be able to get back into a flying > routine. You might disagree with this last bit but then again maybe I've > watched too many Warner Brothers cartoons where even creatures with flying > are able to fall great distances without figuring out the whole wings thing. > > OK once the creature is on the ground it will take a couple of rounds for > them to pick themselves up off the ground to either cast a spell, reactivate > an item or unfold their wings again or whatever. And if they've got a bunch > of battle ready characters coming at them then these PCs might get a free > attack in or something or if it's a flying creature throw a net over or > something. I dunno, just some suggestions. > > stan Good suggestions, too. The spell probably works just as well in this fashion. I gave the spell a range of 120' to account for the fact that no mage (unless something of an idiot, or Wile E. Coyote in a robe and pointy hat :-) will be standing directly underneath a flying creature when casting this spell; the range lets the caster hit a creature flying lower at a greater distance, depending on the angle. Concerning the duration, a natually-levitating creature (an unlucky Beholder, for instance) would simply float up again the next round after an instantaneous spell; the existing spell negates that ability for the duration, giving a better chance to defeat the creature (our target Beholder could still use its eyestalk powers, but would be unable to turn round (or would at least find it difficult), preventing it from freely using its anti-magic ray). Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 11:51:09 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Fahvarim's Ring In a message dated 27/05/99 21:46:12 GMT Daylight Time, shawn@leme.anu.edu.au writes: > Well there isn't anything intrinsically wrong with having this spell be > similar to healing sap. A forester is hardly going to have Shroud of Flesh > in > their repitoire. True, but I didn't want you guys to think I was just recycling my spells deliberately with new names. :-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 10:56:54 -0500 From: onesimus@postoffice.swbell.net Subject: Re: [MYSTARA] - Noble List I'd like a copy in the Word format. Spencer Onesimus@swbell.net Jacob Skytte wrote: > I'm finally ready to share my list of rulers and famous people with > everyone here on the list. Unfortunately since it's 40 pages long, > I've decided that I'd be better off sending it per request. If you'd > like it please drop me a note including your e-mail and whether you > want the .txt (82 kb) or Word .doc (99 kb) version. If anybody wants > to put it on a homepage you're more than welcome. I don't have one > myself. And of course you're free to do with it whatever you like. > Fill in the blanks, insert your own NPC's; whatever. My e-mail is > skytte@virgil.ruc.dk > And here follows the introduction and the first few people: > > Jacob Skytte; Denmark > > Greetings & salutations dear reader. > I am Jacobus Scythus of Thyatis City. Being a scribe as well as an > apprentice mage, I have had the opportunity to study under a few > noteworthy scholars and wizards. My most knowledgeable master by far > was the great wizard Rikard Prospero. I was apprenticed to him for a > few years (namely AC 1010-1012), before he decided to leave the Empire > due to his renewed interest in "adventuring". As most of you will > already know Prospero was the publisher of the famous Poor Wizard's > Almanac. At times accused of being an accountant and always listing > facts as if they were inventories, this is actually one of his > greatest assets, and the most noteworthy thing he ever taught me! (Of > course that ESP spell he taught me comes in handy at times as well.) > But let me get to the point. During my apprenticeship to said > Prospero, he made me read all kinds of source materials, and made me > list all kinds of noteworthy as well as not-quite-so noteworthy facts > and information. And since I am currently without master, my finances > have been running low. Thus I let myself be convinced by some scholar > friends to share some of the knowledge I obtained during my > apprenticeship under Prospero. Mind you, this knowledge is all from > various sources, including Prospero's own publications; I am a > scholar, not an adventurer; and thus there is hardly any news in it. > What you will find is instead lists and tables stating all kinds of > odd facts, presented in a (hopefully) easy-to-grasp format. One of my > more memorable assignments were the gathering of information of rulers > and famous folk all over the known (and not-so-known) world. Please > note that although Prospero claimed that the Empire of Alphatia > survived beneath our feet in a so-called Hollow World, I have > disregarded these claims as they have not been proven to be true > beyond a doubt as of this date. So, without further babbling from me, > let me introduce to you the first table of well-known and obscure > facts. > > Jacobus Scythus > Thyatis City, AC 1014 > > Special thanks go to Christian "Krieg!" Constantin for providing info > from GAZ14 and Haavard Roenne Faanes for guiding me to TSR's Savage > Coast section. > > TITLED PEOPLE, NOTABLES & THEIR FAMILIES > > Abbreviations: B:Bard (AD&D), C:Cleric, Dr:Druid, Dw:Dwarf, > DwC:Dwarf-Cleric (GAZ6), E:Elf, EL:Elf Lord (GAZ5), ES:Elf Shaman > (GAZ13), EW:Elf Wizard (GAZ5), F:Fighter, Fo:Forester (DotE), > Go:Goblin, H:Hin, Ko:Kobold, Me:Merchant (GAZ11), Mg:Mage (AD&D), > MU:Magic-User (D&D), My:Mystic (D&D), NM:Normal Man, NW:Normal Woman, > Pa:Paladin, Pe:Pegataur, R:Ranger (AD&D), SE:Shadow Elf, Sh:Shaman > (D&D), T:Thief, Th:Thug (D&D), WD:Witch Doctor (AD&D), Wi:Wicca (D&D), > WW:Wise Woman (GAZ7) > > All years are AC (After Crowning of the first Thyatian emperor). > Levels are given for AC1000/AC1010/AC1011/AC1012/AC1013 unless > otherwise noted. > > Abasi (-997) (-/-/-/-/-) > Mokuba (Overlord) of Yavdlom (-997) > Abatai (////) > Wife of Moglai Khan > Abatu of Varellya (Nagpa:9////) > Twin-Brother of Lothir > King of Varellya (565-?) > Abiade (////) > Tayme (Queen) of the Karimari (-984) > Abovombe (938-) (F:4////) > Daughter of Mananjary > Manaraka's Ambassador to Alphatia > Actavius, Geraldan (950-) (F:20//F:22/F:15/) > Count of Actius in Thyatis > Adalard, Hermann (988-) (///F:9/) > Governor of Oceansend (1011-) in Heldann > Aendyr, Lathan (988-) (MU:5////) > Son of Serena & Volospin Aendyr > Brother of Thylera Aendyr > Aendyr, Serena (MU:10////) > Wife of Volospin Aendyr > Mother of Lathan (988) & Thylera (994) Aendyr > Aendyr, Thylera (994-) (MU:4////) > Daughter of Serena & Volospin Aendyr > Sister of Lathan Aendyr > Aendyr, Uthar (F:9////) > Brother of Volospin Aendyr > Constable of Volnay in Glantri > Aendyr, Volospin (-1006) (MU:22/-/-/-/-) > Brother of Uthar Aendyr > Husband of Serena Aendyr > Father of Lathan (988) & Thylera (994) Aendyr > Count of Silverston (-1006) in Glantri > Prince of Blackhill (-1006) in Glantri > Chancellor of Glantri (-1006) > Af Shadower (////) > Guild Master of the Thieves Guild of the Minrothad Guilds > Aiklin (939-) (MU:36/MU:36/MU:36/Mg:20/) > Headmaster of the University of Air Magics in Aeria > Temporary Regent of Aeria (1009-1010) > Grand Duke of Aeria (1010-) > Aketheti I-XIII (MU:15////) > Daughter of the Night Spider > Wife of Ramenhotep X > Wife of Ramenhotep XXIII > Queen of Thothia (-1002) > Akin (960-) (F:34//F:34/Ra:19/) > Leader of the Thunder Brigade of Ulimwengu > War Leader of the Karimari > Al-Kalim, Mohammed (957-) (/C:20/C:20/C:14/C:14) > Sultan of the Emirates of Ylaruam (990-) > Scion of Al-Kalim > Al-Kalim, Suleiman (800-900) (-/-/-/-/-) > Founder of the Confederated Tribes of the Emirates of Ylaruam (831) > Sultan of the Emirates of Ylaruam (831-860) Author of the Nahmeh > (855?) > Alebane (976-) (Ogre:10/Ogre:10/Ogre:10/Ogre F:10/Ogre F:10) > Ogre-Lord of the Broken Lands > King of Lower Ogremoor > Alevar (-/-/-/-/-) > King of Alfheim (350BC-100) > Alfgeir Hordson (-987) (-/-/-/-/-) > Son of Hord Dark-Eye & Rhora Anlafsdottir > Half-Brother of Finn Hordson, Geir Hordson, Igrid Yrsasdottir & > Sighvat Hordson Prince of Ostland Husband of Stefania Torion (987) > Alfgeir Vagnson (////) > Head of Fosterhead Clan in Vestland > Alkin (F:2////) > Sergeant of the Guard of Verge in Karameikos > de Almarron y Escudor, Maximiliano (////) > Former Heir to the Barony of Almarron > Baron of Almarron (1008-) > Alrethus (MU:19////) > Second-in-Command and Personal Assistant to Hosadus, the Master of > Hule > Altmark, Heinrich (F:8////) > Castellan of Twolakes Vale in Norwold > Amanda of Alexis (F:15////) > Marshall of Skullheim Castle in the Barony of Twolakes Vale in > Norwold > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 11:55:43 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Alphatian Air Spells In a message dated 27/05/99 22:19:33 GMT Daylight Time, dornhoff@bio.umass.edu writes: > If you're using the rules for flight from DotE, this spell might put the > target into an instant, involuntary crash-dive that's out of control. They > then get their usual chance(s) to pull out of their predicament, by > expending their normal allotment of maneuvers, but if they're sooooo close > to the ground that there's no time to try it then they'll crash for sure. > > Hmmmm.... I'll bet there's a whole bunch of Air-spells that mesh with > those DotE rules, by enhancing or suppressing a target's maneuvers each > round, or allowing their recipient to effortlessly execute specific > flight-paths. > Sounds interesting, Sharon...Would you be willing write a few examples? My knowledge of the DotE rules is limited, and my general aerodynamics awareness is ludicrously bad. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 10:59:10 -0500 From: onesimus@postoffice.swbell.net Subject: Re: [MYSTARA] - Circumference in the almanac AC1015 Me too!!! Jamuga Khan wrote: > > For my map I've take 20,000 with hex of 500 and 125 miles based on an > > isodecahedral map (like the map of aerchus on the web site of > > http://www.profantasy.com/ ) > > Have I understood you correctly? You are really mapping the whole > world of Mystara? > > Please send me this map once you will be ready!!! > > Jamuga Khan > > "Hear and obey, because the Mighty Khan's word is law." > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #234 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, May 29 1999 Volume 1999 : Number 235 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - With a Single Spell..... [MYSTARA] - Immortal Relics [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - With a Single Spell..... Re: [MYSTARA] - With a Single Spell..... Re: [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - Re: Fahvarim's Ring Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) [MYSTARA] - Ambassadors Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) ---------------------------------------------------------------------- Date: Sat, 29 May 1999 12:01:18 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available In a message dated 28/05/99 08:44:26 GMT Daylight Time, ohadshm@inter.net.il writes: > got it, unzipped it, printed it, went over it, loved it. Likewise. It's fantastic. Although I converted it to .txt (for Jenn), too. Beat that, Ohad! ;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 12:05:12 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 28/05/99 08:44:43 GMT Daylight Time, ohadshm@inter.net.il writes: > and about the spells- > > again carl your spells are wonderful and Im sure theyll enrich MC. > the only one I didnt like is the Aeolian net. but then again I hate > everything to do with the "empiryal boltmen" . the whole thing seems to AD& > Dish to me. > Broken Wings is great and so is Airy Messenger although as someone said you > should lower the range. > Loved Faharim. He's a great NPC and campaign aid. found his spells a bit > overpowered, but I guess thats suits the whole feal of the djinn. > all in all, great job! Thanks! One question, though; since the Imperial Boltmen have been around at least as long as the Princess Ark series (can't remember offhand if they're a "Bruce Special", or if they first showed up in DotE - anybody?), thus predating the AD&D-ing of Mystara by several years, why do they make you think of AD&D specifically? Just curious... Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 18:33:38 +0100 From: "Jacob Skytte" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > > again carl your spells are wonderful and Im sure theyll enrich MC. > > the only one I didnt like is the Aeolian net. but then again I hate > > everything to do with the "empiryal boltmen" . the whole thing seems to AD& > > Dish to me. > > Thanks! One question, though; since the Imperial Boltmen have been around at > least as long as the Princess Ark series (can't remember offhand if they're a > "Bruce Special", or if they first showed up in DotE - anybody?), thus > predating the AD&D-ing of Mystara by several years, why do they make you > think of AD&D specifically? > > Just curious... I know why they make me think of AD&D. There's a Forgotten Realms country (Halruaa) that has flying ships and Imperial Boltmen; and was featured in the Forgotten Realms comics a few years back (more like ten). But apart from that Bruce Heard introduced them to D&D in the first articles of VotPA. Jacob; Denmark Jacob Skytte Skytte@virgil.ruc.dk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 12:39:15 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 28/05/99 22:27:19 GMT Daylight Time, JamugaKhan@gmx.net writes: > > AiiiieeEEEEEEEEEEEEEEEEAAUUUuuuughhhhh........ > > > > > > > > The Late Carl Q.... > > > Ups! Little fault! > > CLERIC! Reanimate him! If this involves the kiss of life, can I please have a cleric who looks like Sandra Bullock? ;-) Carl Q, the ever-hopeful... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:06:41 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 29/05/99 17:30:45 GMT Daylight Time, SKYTTE@virgil.ruc.dk writes: > I know why they make me think of AD&D. There's a Forgotten Realms > country (Halruaa) that has flying ships and Imperial Boltmen; and was > featured in the Forgotten Realms comics a few years back (more like > ten). > > But apart from that Bruce Heard introduced them to D&D in the first > articles of VotPA. Of course. I should have remembered the comic; I was a big fan (and more than a little infatuated with the Dwarf-turned-Golem, Minder; how odd is that? ;-). Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:19:23 EDT From: CQuaif@aol.com Subject: [MYSTARA] - With a Single Spell..... All, Here goes with another few uploads. First up is one single 9th-level spell which (I think) might make a nice subplot. We'll have to see if I can use it (my campaign is a little moribund at present). As ever, comments, corrections, and lavish praise (yeah, RIGHT! ;-) are always welcome and gratefully received. Carl Q. - - Calomon's Heredity Level: 9 Range: touch Duration: special Effect: 1 female creature This unique variant of the Clone spell was devised by the powerful War Wizard Calomon, a hero of great renown now resident in Norwold. Having devoted his life first to his Art, then later to carving his Domain from the wilderness, the 55-year-old Mage had never found time for romance, let alone marriage, in his life. Realising that he had no-one to leave his land, fortune and knowledge to, but by now too set in his ways to ever be anything but a confirmed bachelor, Calomon naturally turned to magic to provide an answer. After months of research, he managed to devise a spell which, he felt, would solve all his problems. Calomon's Heredity requires the brewing and enchanting of a potion which, in addition to some extremely rare herbs and other esoteric ingredients (total cost should be around 1000 gp per level of the caster), includes nine drops of the prospective "parent's" blood (which may be the caster, or some other being of either sex). This potion must be consumed by a consenting female of childbearing age, and of the same species as the "parent" (although an immoral Mage might easily Charm an unwilling female to perform the same function). The caster must then make a Save vs. Spells; if he fails, the spell is wasted and the caster must start again. If successful, however, the spell takes effect, and the female spontaneously conceives a child of the same sex and race of the "parent" - a child, in fact, who is effectively a Clone of that person. Unlike the Clone spell, the duplicate does not attempt to kill the original if both are on the same plane, having come into the world "naturally", and is not born with the memories, abilities and statistics of the original - to all intents and purposes, it is a normal baby of its species. However, the child will grow up with the same appearance, the same basic personality, and the same interests as the original - a Mage's child will grow up to be a Mage, with exactly the same potential as the "parent". If two children are gestated at the same time (with different host-mothers) using this spell, they will grow up more alike than the closest identical twins. This spell has, so far, been cast only once; Calomon used it to gestate his "son", Calodar, now a sturdy five-year-old boy, with the willing aid of his housekeeper, Maharene. Most people believe the child to be her natural son, and neither adult is willing to dispel that impression...not yet, anyway. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:21:14 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Immortal Relics All, Second upload. Comments, please? Carl Q. - - The following are a few Relics which have seen use in my (currently on hiatus) campaign. NB: "Relics", IMC, are defined as non-Artifact items which a) were used by the Immortal in mortal life/by a mortal Identity, and have subsequently acquired magical/clerical properties; b) were created by (or attributed to) the Immortal after their Ascension; or c) are magical (or, rarely, mundane) items which feature heavily in the Immortal's mortal career. By this definition, Calitha's Tears are either a single Relic or a linked collection of Relics, depending on your point of view. Despite the similarity in name, none of these items are related to the Demi-human Clan Relics. The Brismagen: This is a necklace composed of silver links, bearing a single teardrop diamond. It bears a slight resemblance to the pendant worn by representations of the Immortal Freya. The pendant functions as a Medallion of Empathy (cf. The oD&D supplement "The Book of Marvellous Magic", and probably in the later "Encyclopaedia Magica"; effectively, it allows the wearer to both read and project emotions), provides protection to its wearer as a Ring of Protection +2, and allows its wearer, if a spellcaster, to memorise/pray for one extra spell of each spell level they are able to cast. If the Brismagen is removed, the extra spells remain in memory until cast, but may not be rememorised; so long as even one such spell remains in a former wearer's memory, this ability will not function for a new wearer (which prevents a party of spellcasters from sharing the Brismagen around to gain extra spells for everybody). The Brismagen cannot be forcibly removed from the wearer's neck while she lives, unless the wearer wishes it. The Brismagen was created by Freya for her High Priestess in Ostland, Hildegard Svensdottir, over 700 years ago. Hildegard sought a means to both end the strife between local warring Jarls and to maintain peace in the future, and so had embarked on a ritual to acquire a Rune to help her in her mission. Although she failed in her attempt, she awoke from her ordeal to find the Brismagen around her neck. Judicious use of the Relic over the years earned her the name "Hildegard Warbreaker", and ensured an era of peace while she lived. The Brismagen was passed from High Priestess to High Priestess for the next 100 years, until it was lost (ironically, during a battle). If it still exists, the Brismagen might turn up anywhere. The Ruby Dagger of Al-Kalim: This is an ornate Ylari dagger, with a curved blade. The hilt is wrapped in red leather and inset with rubies, whilst the blade is made of a reddish metal (possibly Red Steel). During the mortal lifetime of Suleiman Al-Kalim, this dagger - a gift from one of his followers, a wealthy and well-travelled merchant - was an ordinary, if eye-catching, ornamental piece. He often carried it at his belt, and those who saw it recognised it as belonging to the wise Al-Kalim. After his "death", the dagger, along with other pieces of regalia, were put on display. It gained true fame, however, when the blind wife of a visiting dignitary, herself a follower of Al-Kalim's precepts, was permitted to touch it; she impulsively kissed the Dagger's blade, and her blindness was instantly cured. The revelation caused an uproar; sick and wounded petitioners, believers and non-believers alike, swarmed to see and feel the Relic in hopes of a miraculous cure. Some were healed, some not; the Dagger is now kept well-guarded, with a very few supplicants permitted into its presence once a week. The Ruby Dagger has no plusses, but if used in battle it is able to hit and damage creatures which are otherwise only affected by +2 or better weapons. The Relic can Cure Light Wounds once per day, and either Cure Disease, Cure Blindness or Remove Curse (as a 14th-level Cleric) once per week. The spell effects work ONLY for true believers of Al-Kalim's philosophies. Adventurers are unlikely to encounter the Ruby Dagger anywhere except its Reliquary, which is one of the best-protected places in the entire Emirates. Ylari Characters, particularly followers of Al-Kalim, might have cause to seek its healing properties at some time in their careers, and are certain to have heard many (possibly exaggerated) accounts of its miraculous cures. The Hammer of Ka-Gar: This is a simple, primitive stone hammer, fashioned from an oval stone bound tightly with strips of hide to a wooden handle. It appears utterly unimpressive, save for the fact that the obviously-ancient weapon/tool looks brand new, with absolutely no signs of wear. The Hammer was the personal forging-tool-cum-weapon of the Brute-Man Ka-Gar, who later became the Immortal Kagyar. It is many thousands of years old, but is perfectly preserved. The Hammer is celebrated in the legends of many of the Brute-Man tribes in the Hollow World. When Ka-Gar owned it, it was a Hammer +1 (he enchanted it himself, using ritual dances lasting many days); since his Ascension, Kagyar has altered its properties somewhat. The Hammer is now impervious to damage of any type, and cannot be cracked, marked, carved, or altered in any way. The wooden handle and rawhide bindings are constantly renewed, and do not decay. Other than that, it is still a simple Hammer +1. Kagyar keeps an eye on this particular Relic, bestowing it on those Brute-Men whom he considers deserving of the honour. Receiving the Hammer, or safeguarding the Relic, grants enormous prestige to the bearer and his Clan; many of those so blessed later become Shamans of Ka-Gar. Kagyar will not, under any circumstances, permit individuals of any race but the Brute-Men to hold the weapon for long, and will arrange to have it removed, or perhaps Teleport it away if necessary, as soon as possible. NB: worshippers of Tha-To (Thanatos) have been trying to get possession of this item for millennia now, if only to irritate Kagyar and demoralise his followers, but without success. The adventurers might stumble into a situation beyond their control if they get hold of this primitive magic item, with the agents of two powerful Immortals vying with each other to take it away from them by any means necessary.... The Soul of Ordana: This is a perfect sphere of petrified tree sap, measuring 5" across. Just visible at the centre of the amber sphere is a perfectly-preserved acorn. Legend has it, amongst the forest-folk of Alfheim, Wendar and elsewhere, that the acorn at the centre of the Soul was to have been the last "child" of Ordana, just budded when the Treant became Immortal. As her mortal body disintegrated, the acorn became surrounded by a protective halo of Immortal Power which hardened into an amber sphere. The combination of nascent life-force and Immortal magic enables the bearer of the Soul to animate trees as a Treant, and to receive and cast Druidic spells (only) as a Druid of 4 levels less than their own level. These spells are in addition to any spells they might otherwise be able to cast, and are granted whether or not the bearer has sufficient Wisdom to cast Druidic spells. Any class can use the Soul's powers. Although the powers are real, the legend concerning the "Relic" is a fabrication. The Soul was enchanted 1050 years ago by a reclusive Druid called Relyn Blackthorn. He found the amber sphere (a natural, if remarkable, mundane item), ensorcelled it, and conceived a plan to use his "Relic" and its legend to inspire the disparate forest-dwellers - the Elves, Centaurs, Dryads, Satyrs, and others - into an army, which he would use to drive the encroaching hordes of humanity out of the forests. A natural Demagogue, he managed to keep humans away from his home for nearly thirty years by using the Soul to augment his own powers, before those selfsame humans burned down his forest in retaliation. The Soul was carried away to safety by a fleeing herd of Centaurs, and has resurfaced in different parts of the world several times in the intervening centuries. The false legend is now firmly fixed in the hearts of forest-dwellers everywhere; Ordana became aware of the story nearly 500 years ago, but chose to keep quiet about it to avoid a crisis of faith amongst some of her most devout followers. Enemies of Ordana and her followers have occasionally tried to capture and destroy the Soul, hoping to weaken the Immortal; Ordana knows this is a fruitless exercise on their part, but nevertheless usually arranges to have it removed to safety. PC adventurers connected with the woodlands (Elves, Foresters, Druids etc) might find themselves "volunteered" for just such a rescue mission. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:25:20 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Seharinn's Book Shoppe And finally... Something a little different; I wasn't too sure whether to upload this one, but was convinced otherwise (thanks, Jenn!). BIG NEWS! Thanks to the lovely Jennifer Favia Guerra, I now have my own web page! It's at:- http://www.geocities.com/TimesSquare/Cauldron/2399 - - but I wouldn't advise going there just yet, as there's nothing there. Give us a few days to upload, then please drop in! Carl Q. - - Seharinn's Book Shoppe: This is a tiny, intimate (some might say cramped) little structure, with dim, grubby windows and a faded sign hanging above the entrance. The lighting inside is poor, and every available shelf and flat surface is crammed or piled high with books. Seharinn herself appears to be an ancient, wizened Elf - - probably the oldest Elf the adventurers have ever seen - and is always behind the counter, with her prominent nose in a book, whenever anyone enters the shop. Despite the apparent disorder of her stock, Seharinn always seems to know exactly where to find what she is looking for, and clambers over the heaps of paper with surprising agility for one so old. Seharinn is 75% likely to have any single non-magical tome the adventurers require somewhere in her Shoppe, and rarely charges the full price of the item. She will usually offer to "throw in" some old book of history or legends for nothing, with some disclaimer (she's had it for years and can't sell it, she wants to encourage repeat trade, etc - whatever might convince the PCs to take the gift). Should the PCs accept the free book, she will beam happily at them until they leave. Anyone who happens to glance back as they exit the Shoppe, however, might spot that beam turn into a sly, knowing smile. Whoever reads the free book will find that, far from being dry and dusty, it contains an exciting adventure tale about some legendary figure. The DM must make a Save vs. Spells for the reader after one hour of reading; if successful, they have the choice to continue reading or put the book down. If they continue, the next Save vs. Spells is at -1, cumulative for each additional hour spent reading. Once a saving throw is failed, however, the reader becomes more and more engrossed in the book, reading it for hours at a time, which mysteriously changes from third-person narrative to first-person. The reader begins to identify strongly with the main character, and to dream about the story. However, as the book reaches a particularly compelling cliffhanger the text stops, with all the remaining pages being blank. This will no doubt frustrate the reader (a chance for some good in-character "sulks" here :-). The next time the reader sleeps, he or she will have their most vivid dream, in which they are the main character in the story; at this point, the magic of the book takes over, and the ensorcelled character will be bodily sucked into the book (no saving throw). The character's companions (the other PCs), wherever they may be, may make a Save vs. Spells roll to avoid the same fate; if it fails, they are likewise teleported into the book. The adventurers arrive at the apparent time and place where the book left off; the reader PC will assume the position, the knowledge, and some of the personality of the main protagonist in the book, and will be recognised as that person by other book-characters, although he/she will retain their original identity, appearance and abilities. The other adventurers appear from nowhere, as themselves, and must be explained away to any shocked onlookers. The adventurers have no choice but to finish the story themselves, if they ever hope to return to their reality; this might involve an epic quest, some kind of dangerous mission, or any other larger-than-life adventure the DM can come up with. The PCs are not constrained to a script; as with their "real" adventures, they may perform any actions they choose, with whatever repercussions those actions entail (however, if they "die" here, they are dead only until the adventure ends). Potentially, years may pass in this reality before they finish the story, but once they do, all the PCs (including any "dead" PCs) are transported back to their own world at the exact moment they left. They may bring no physical objects back that they did not take with them, and any experience gained in the story-world is lost (although the DM should grant a "story award" of XPs for completing the mission). They may begin to think the adventure was some kind of shared dream. Should anyone think to look in the book, however, they will see that the empty pages are now filled - with the account of their adventure. At some point in the next few days, the book will disappear, to be replaced by a sealed envelope with the reader's name on it. Inside will be a single sheet of paper, bearing the words "Thank you", with Seharinn's name signed at the bottom. Seharinn's Book Shoppe can be placed in any large town or city with winding backstreets; as a matter of fact, it could be placed in *every* such location, as the Shoppe has a tendency to appear and disappear at random intervals, yet look as if it has always been there. A former visitor to the Book Shoppe might return to find that, not only has the Shoppe vanished, but the buildings on either side have somehow moved sideways to fill the space where it was; moreover, none of the people living and working in the area have any memory of it ever being there. As to Seharinn herself, no-one really knows who or what she is - an Immortal? An ancient Spirit? A Sidhe? Or just a very strange old Elf? Perhaps, as some have suggested, she is the physical manifestation of the Shoppe itself.... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 10:31:09 -0700 From: "Paul L. Ming" Subject: Re: [MYSTARA] - With a Single Spell..... Hiya. My first post here (I'm a Basic D&D'er here...going on 20 years of play/DM). Anyway, I like the spell quite a bit. I can see some cool uses for it (plot wise). My suggestion? Keep 'em comming! Want more! MORE! ;-) ^_^ Denakhan the Arch-Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:33:17 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - With a Single Spell..... In a message dated 29/05/99 18:30:32 GMT Daylight Time, pming@yt.sympatico.ca writes: > Hiya. > > My first post here (I'm a Basic D&D'er here...going on 20 years of > play/DM). Welcome! Nice to hear from another "old hand" at the Basic game! > Anyway, I like the spell quite a bit. I can see some cool uses for it > (plot wise). My suggestion? Keep 'em comming! Want more! MORE! ;-) > > ^_^ > > Denakhan the Arch-Mage Very many thanks. But chill out a little, okay? You'll strain something....;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 10:32:13 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Re: Fahvarim's Ring At 11:51 AM 5/29/99 EDT, CQuaif@aol.com wrote: >In a message dated 27/05/99 21:46:12 GMT Daylight Time, shawn@leme.anu.edu.au >writes: >> Well there isn't anything intrinsically wrong with having this spell be >> similar to healing sap. A forester is hardly going to have Shroud of >>Flesh in their repitoire. > >True, but I didn't want you guys to think I was just recycling my spells >deliberately with new names. :-) But Carl, that's the /best/ way to come up with new spells -- base their results on an existing spell but change the look and feel of the effect. That way, if you know the first spell doesn't unbalance the game, the second one shouldn't either :-) Besides, haven't you heard, recycling is "in" these days... ;-) Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 13:41:51 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Fahvarim's Ring In a message dated 29/05/99 18:37:06 GMT Daylight Time, strawberry@jamm.com writes: > But Carl, that's the /best/ way to come up with new spells -- base their > results on an existing spell but change the look and feel of the effect. > That way, if you know the first spell doesn't unbalance the game, the > second one shouldn't either :-) You should really talk to Enigma...actually, I have no problem with recycling spells; it's recycling my OWN creations I want to avoid (at least this early in my posting career ;-). > Besides, haven't you heard, recycling is "in" these days... ;-) :-)) LOL! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 15:31:32 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Geoff Gander wrote: > Christian wrote: > > >> Journalism? Are we talking about newspapers? What about orbism? BTW, what is > >> the state of typo in the KW, are we still in the copist monks era or was it > >> a gnome named "Gutten Berg" who has invented a printing device? (I think > >> I've read something about that in a GAZ or elsewhere but I'm not able to > >> recall) > > Jerry wrote: > > > I'm not too sure about type. If you have magic you might not need it. There > >is a copy spell that is 1st level that only does one page. A third level spell > >that copies a book perhaps. I think when the book about the Hollow World was > >published and released in several cities at once..magic must have been involved. > >The reporters in a way do make a newspaper that only has one copy posted on a > >wall....mmmmm...The very rich might pay for a personal copy to be made by > >magic....something to work into the next timeline :) > > Well, there is Darak's Thaumaturigical Printing Press, from AC11 (The Book > of Wondrous Inventions) - this enterprising archmage could have been from > anywhere, but as an invention it could easily fit into this scenario. > Maybe the UCG hired him to design the press? Thanks Geoff....now i have to look in all my xD&D stuff to find AC11....I know I have it. It is either mixed in with my 200 or so Dragons or in a box set....thanks :P - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 22:44:08 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Ambassadors Hi fellow mystarans! I was thinking of doing a small project for the list. I want to compile a list containing and describing Ambassador NPCs for the known world. I know that there are many wholes in the GAZ series so ill probably have to invent a lot of charechters. I think the ambassador type is very good as a campaign hook and the whole idea of a political figure from a strange civilization can create very interesting roleplay scenes. I was wondering what you people whould want to see in such a list? game stats? personal histories? or a simple name\class\level\source? I also should add that this could take me a while as I am rarely home for enough time, but I will try and work with what I have. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies p.s- europian folks might wanna check the eurovision today, as it shows lots of scenery (sp?) off my beutiful homeland. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 16:15:41 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Christian Constantin wrote: > >The reporters in a way do make a newspaper that only has one copy posted on > a > >wall....mmmmm...The very rich might pay for a personal copy to be made by > >magic....something to work into the next timeline :) > > Newspaper delivery or how too get XPs in childhood ;-) - -10 xps if it brakes a window 10 xps if it lands in front of the door 20 xps if it lands in the mail box 50 xps if it hits the dog 500 xps if it hits the blink dog God....I love playing Paperboy in the Arcade :) > > The single gold dragon was made with a variation the Council of Wyrms > rules > >and was a (AD&D) 20/20 level mage/cleric on his way to immortally himself. > Yes, > >it used to be a PC who played a dragon but he made a vow to Diamond that he > >couldn't reveal the fact to anyone. It is harder to role-play that than it > might > >seem. Starting out as a first level mage/cleric, he made it to 20th, made a > new > >character, and I played with the PC solo in his quest for immortality. > Now that evens a little the chances, with this info I can how the little > reptile has been able to get by the Darkwood's evil guardians, the flying > boats full of skeletons and the other surprises that the Master may have > come up with, I can even understand, too a certain point, that your player > was able to burn one or two trees in the Temple's garden ;-) Hey....when you can polymorph ..."look I'm a sparrow"...any gold dragon could do it ;) and who is to say that the spider no the wall in The Masters chamber is not a polymorphed gold dragon with a spell that hides the fact that he is polymorphed??? with the fact that he can do it 3x/day and for the cost of a simple Extension III spell....he can keep it up...well forever. Gives a new meaning to "Bugging the Room" ;) > >He is a > >writer for the guild when he is not actively becoming immortal. "4 > Centuries" is > >a wink in the eye to a dragon who can live 3 to 4 times that. If I were The > >Master, I would fear a beast who is just as old as I, who has mastered > magic > >just as I, and who's ancestors ruled the world when mine were figuring out > fire > >and the wheel. (oh and who is alot larger than I too:) I did say in my > first > >post that some of these have interesting back stories.:) > > It depends on how old the Master is, I've seen posts describing him as a > former Taymoran mummy... That reminds me....Has anyone done a full work-up on The Master? > And yes those are really good stories, that campaign must have been quite > fun to play even though a quest to immortality is a long run. I'm longing > for more, especially the way you've used Hule and the Master in your > campaign, since my players are about to confront him and his minions I was think of writing out some of the back storied as told by a guild member and posting them year by year. > > And as for the UCG showing The Master some respect....the unofficial > motto of > >the guild is "The Quill is more powerful than the sword, the spellbook, the > holy > >symbol and the poison....for it is the bringer of the most potent...Truth" > "There is only one truth and it is the Word of Bozdogan" The truth from an immortal of Mischief and Betrayal????....thank you but no thank you :) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #235 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, May 30 1999 Volume 1999 : Number 236 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) RE: [MYSTARA] - The United Criers Guild Timeline Part I(Long indeed) RE: [MYSTARA] - Seharinn's Book Shoppe RE: [MYSTARA] - With a Single Spell..... RE: [MYSTARA] - Mystara FAQ v7.3 RE: [MYSTARA] - Immortal Relics RE: [MYSTARA] - Ambassadors + OT Eurovision Re: [MYSTARA] - Alphatian Air Spells (LONG) [MYSTARA] - With a Single Spell [MYSTARA] - Seharinn's Book Shoppe [MYSTARA] - question on davania [MYSTARA] - Glantri and Alfhiem Re: [MYSTARA] - Glantri and Alfhiem Re: [MYSTARA] - Immortal Relics Re: [MYSTARA] - Ambassadors [MYSTARA] - Hulean administration Re: [MYSTARA] - question on davania Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) ---------------------------------------------------------------------- Date: Sat, 29 May 1999 17:47:56 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) > >-10 xps if it brakes a window >10 xps if it lands in front of the door >20 xps if it lands in the mail box >50 xps if it hits the dog >500 xps if it hits the blink dog > >God....I love playing Paperboy in the Arcade :) LOL, than ducking under my desk to avoid a volley of newspapers thrown by soon to be adventurers! > Hey....when you can polymorph ..."look I'm a sparrow"...any gold dragon could >do it ;) There aren't supposed to be any non-evil living creatures in the Darkwood according to X5, all the sparrows were probably eaten by unded hawks long ago >and who is to say that the spider no the wall in The Masters chamber is not a >polymorphed gold dragon with a spell that hides the fact that he is >polymorphed??? with the fact that he can do it 3x/day and for the cost of a >simple Extension III spell....he can keep it up...well forever. Gives a new >meaning to "Bugging the Room" ;) In his unlimited wisdom and evilness the Masters probably has taken some countermeasures. Perhaps the spider is a Master's minion waiting for an enemy (or a fly) to come. The "Bugging the room" idea is a cool one nevertheless! > That reminds me....Has anyone done a full work-up on The Master? > James Mischler has done some great work on Hosadus, you can find in Shawn's archives in the Midlands/Central Brun page > I was think of writing out some of the back storied as told by a guild member >and posting them year by year. Good idea! >The truth from an immortal of Mischief and Betrayal????....thank you but no >thank you :) > "For they do not believe in truth we should help other nations see the light of Bozdogan" Holy Men, Ministry of Foreign Cooperation and Partnership (Elsewhere known as the Hulean Ministry of War and Conquered Territories Administration) Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:19:30 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - The United Criers Guild Timeline Part I(Long indeed) Well, what can I say? It has a greater history than the RW Commercial Criers Network, that's for sure. Christian "Krieg" had a few good comments, but lemme see if I can find something too! :-) >The guild starts to post local news of interest to the general >public in every city. What about people who can't read? Maybe you've explained that somewhere, but I can't remember reading something about that. Are there people in every town who are real criers and read the news aloud at the market place and that sort of thing... On your site you only say "or have it read to them". Who does that? Most people can't read (at least in my campaigns) only a "happy few" can afford to pay for education. >Ierendi comes to the guild's rescue. They lease the guild an >old naval base off of the western coast of Ierendi Island called >Trent Island for the sum of 1 gp/year for the next 50 years. >The island in not on any charts and has a nice harbor. The guild >purchased a merchant fleet of 10 ships to ferry supplies and >records to the island. It still isn't on any maps? I sure that by now a lot of adventurers and cartographers have put the island on their maps. Do you have more information about this island? Just in case my adventurers ever wander there? >The Guild starts to issue regular weather reports and warning to ships >about to go to sea. This is a good plan. Although nothing is more inpredictable than the weather :-) >The Guild sets up a university outside of Darokin City to teach >journalism. It is names The Ragnar University of Journalism and >Language. Hmm, another remark about this University. Does one have to pay to study? Please some more information. >The Master declares war on the guild a promises to do everything in his >power to stop them. A week later a large gold dragon flies over Darkwood >and nearly destroys The Masters Temple of Death. He drops a scroll case >for The Master as he flies off. It contains a leather glove and a note .that reads..."The United Criers Guild accepts your challenge, the game >is afoot." The Master is not amused. ROFL!! That's pretty kewl. Was the Dragon wearing dark sunglasses and wearing a lot of gold necklaces and stuff? :-) Thanks for this great piece of history!! Kristian "X" Kramer AD&D Fellowship Holland http://www.xanthus.demon.nl   "Courage isn't just a matter of  not being frightened, you know. .. It's being afraid and doing what you have to do anyway." The Doctor (Planet of the Daleks, 1973) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:19:32 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Seharinn's Book Shoppe Carl wrote: >Something a little different; I wasn't too sure whether to upload this one, >but was convinced otherwise (thanks, Jenn!). Thank the Immortals you did upload this one, it's a great idea! If this isn't an adventure hook, then I don't know what is. And after the players have finished this 'quest', they have a new adventure: trying to figure out who this Seharinn is. Two minor comments: - - why can't the players take the XP's earned with them? The experience is enough for them and they don't know that if they 'die' during this adventure, they're not really dead. So I would say they would at least get 75% of the XP earned or maybe all of it. But I'm sure you have a sound reason for it... :-) - - what happens if all the players die during their time in the book? Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:19:34 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - With a Single Spell..... Praise! Another good contribution to the list. What more can I say? It could be a nasty spell (for the players :) if their nemesis keeps coming back after he's been killed again and again and again... Wow, I love being a DM! ;-) Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:19:35 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Mystara FAQ v7.3 Maybe Herve could put an estimate in it next time. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:19:36 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Immortal Relics All, Carl, Here are the comments of the Dutch voter: >The Brismagen: >The Brismagen was passed from High Priestess to High Priestess for >the next 100 years, until it was lost (ironically, during a battle). If it >still exists, the Brismagen might turn up anywhere. Adventure hook!! "Go, and find me that necklace and maybe we can finally make sure we make an end to this war!" >The Ruby Dagger of Al-Kalim: >(...) of a reddish metal (possibly Red Steel). Ah! That could be useful. > The spell effects work ONLY for true believers of Al-Kalim's philosophies. D*mn, that's a pitty for my players :-) Now they will have to bring it to the rightful owners, after they have taken it back from Ali Baba and the forty bandits (?) ... >The Hammer of Ka-Gar: >NB: worshippers of Tha-To (Thanatos) have been trying to get possession of >this item for millennia now, if only to irritate Kagyar and demoralise his >followers, but without success. The adventurers might stumble into a >situation beyond their control if they get hold of this primitive magic item, >with the agents of two powerful Immortals vying with each other to take it >away from them by any means necessary.... Another Adventure Hook, and a nasty one. I like that! :) >The Soul of Ordana: >The false legend is now firmly fixed in the hearts of forest-dwellers >everywhere; Ordana became aware of the story nearly 500 years ago, but chose >to keep quiet about it to avoid a crisis of faith amongst some of her most >devout followers. Enemies of Ordana and her followers have occasionally tried >to capture and destroy the Soul, hoping to weaken the Immortal; Ordana knows >this is a fruitless exercise on their part, but nevertheless usually arranges >to have it removed to safety. PC adventurers connected with the woodlands >(Elves, Foresters, Druids etc) might find themselves "volunteered" for just >such a rescue mission. And just another Adventure Hook. Ha! Good, good, good. Thnx, Carl. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:27:28 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Ambassadors + OT Eurovision Thanks for the subtle plugging of your country! :-) And even though I don't like the music that's mostly played on the eurovision, I did watch. Maybe i need to go there sometime, it looks beautiful enough! Anyway, good idea. Maybe a combination: class/level/source but also personal histories, everything is welcome. And take your time, we're in no hurry. We'll be here when you are ready to post! Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of àéìï ùçí Sent: zaterdag 29 mei 1999 21:44 To: Mystara Mailing List (E-mail) Subject: [MYSTARA] - Ambassadors Hi fellow mystarans! I was thinking of doing a small project for the list. I want to compile a list containing and describing Ambassador NPCs for the known world. I know that there are many wholes in the GAZ series so ill probably have to invent a lot of charechters. I think the ambassador type is very good as a campaign hook and the whole idea of a political figure from a strange civilization can create very interesting roleplay scenes. I was wondering what you people whould want to see in such a list? game stats? personal histories? or a simple name\class\level\source? I also should add that this could take me a while as I am rarely home for enough time, but I will try and work with what I have. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies p.s- europian folks might wanna check the eurovision today, as it shows lots of scenery (sp?) off my beutiful homeland. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 01:21:48 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) >Thanks! One question, though; since the Imperial Boltmen have been around at least as long as the Princess Ark series (can't remember offhand if they're a "Bruce Special", or if they first showed up in DotE - anybody?), thus predating the AD&D-ing of Mystara by several years, why do they make you think of AD&D specifically? Just curious... Carl Q. > well, everything that makes use of the rules as they are instead off the feal of the game makes me think of AD&D. *turns anti flame shield on* Empreal boltmen is something that can be achived by logical use off the tules (percentage of MUs in alphatia, availability of spells and items, magic missile/lightning spells...) but what you eventualy get is something that is very anti-fantasy. - an army that shoots lasers--> BORING! I dont know if the AD&D system is to blame, but it seems that lots of these cases come from to much rules, something in which that system excels. *shields off* Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 01:30:00 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - With a Single Spell What a horribly wonderful idea (or wonderfuly horrible?). question- does'nt the host, hmm I mean , consenting parent have any influence on the childs body/personna? and what if something becomes terribly wrong and the child becomes something different, looks the same but has a wicked soul? Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 01:47:54 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Seharinn's Book Shoppe Never ending story, ha carl? loved it. and the relics too. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 01:17:30 +0200 From: "Matteo" Subject: [MYSTARA] - question on davania in DM's guide to davania at page 13 is written that in 28 burymir AY 367 all magic on mystara failed. why? is it a similar effect as day of Dread? thanks Matteo *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 29 May 1997 20:44:45 -0700 From: Chad & Bree Subject: [MYSTARA] - Glantri and Alfhiem Being that I am new to the list and all, I am looking for information from Old D&D, in regareds to both Alfheim, and Glantri...the only two gazeteers that I have not been able to find, anyone willing to pass along info? Thanks in advance.. Sylvanus Thornfinger, bard of many lands, and loremaster of few.. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 03:34:30 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Glantri and Alfhiem There is some info on elves on my homepage www.nvg.ntnu.no/~hoc/mystara.html Some of it is derived from the alfheim gaz.. Maybe that helps? Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 21:56:38 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Immortal Relics >All, > >Second upload. Comments, please? > >Carl Q. I haven't had the time to go through all the earlier spell posts you've made, but this one is really a masterpiece IMHO. Your concept of relic will definitely find its way to MC. Thanks! Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 21:58:50 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Ambassadors >Hi fellow mystarans! >I was thinking of doing a small project for the list. >I want to compile a list containing and describing Ambassador NPCs for the known world. >I know that there are many wholes in the GAZ series so ill probably have to invent a lot of charechters. >I think the ambassador type is very good as a campaign hook and the whole idea of a political figure from a strange civilization can create very interesting roleplay scenes. Good idea, IMO a diplomatic campaign provides tons of interesting plots. It might help to have a well-thought list of NPC diplomats with some background. >I was wondering what you people whould want to see in such a list? >game stats? personal histories? or a simple name\class\level\source? I think that it depends on how much time you want to invest in this project, but IMO the more is the best... BTW, if you need help I would be happy to embark on this project. Christian "Krieg!" Constantin gf691805@er.uqam.ca *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 22:04:06 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean administration I had some inspiration on recent comments about the UCG and Hule (I don't know why, I haven't read Orwell's 1984 for a while) so here is a compilation of the credoes of the three administrative units that I've used in those posts plus some new ones. "Behind every truth lies Bozdogan" The Holy Men Ministry of Good Thoughts and Ultimate Happiness (known elsewhere as the Hulean Ministry of Propaganda and Intelligence) "There is only one truth and it is the Word of Bozdogan" The Holy Men Ministry of Rightful Deceit and Given Truth (The Hulean Religious Court) "For they do not believe in truth we should help other nations see the Light of Bozdogan" The Holy Men Ministry of Foreign Cooperation and Partnership (The Hulean Ministry of War and Conquered Territories Administration) "Wrong thoughts we must expose to the Light of Bozdogan" The Holy Men Ministry of Popular Education (Hule's Tought Police) "The Word of Bozdogan is the measure of our pledge to friendly relations with all the nations of Mystara" The Holy Men Plenipotentiary Delegations (Hulean Diplomacy) "They are our friends for they believe in the sacred Temple" The Holy Men Ministry of Friendship Between the Peoples (Hulean Ministry of the Human-Humanoids Relations) "The Word of the Master is the Will of Bozdogan on Mystara" The Sanctified Garnison (The Master's Personal Guard) "Hule was given to us by Bozdogan, it is our holy duty to make it bloom" The Holy Men Ministry of Prosperity (Hulean Tax Collectors and Custom Guards) "By the Craft we will serve Bozdogan's Will" The Holy Men Ministry of Art and Culture (Hulean Ministry of Magic Control and Development) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 23:21:18 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - question on davania Matteo wrote: >in DM's guide to davania at page 13 is written that in 28 burymir AY 367 all >magic on mystara failed. >why? is it a similar effect as day of Dread? > Sounds like the piece on Thimhallan...Ethan? Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 23:50:31 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >Ahah, I knew I've read something somewhere about a printing press... >I think it's about time for me to give a new look at the old book >Thanks Geoff! >Christian "Krieg!" Constantin Presumably Prospero and Joshuan print out their almanacs on mundane printing presses; if they'd had to generate each copy magically -- let alone, write each one out by hand! -- chances are that publishing such "mass market" books would never become costworthy. Considering how Serraine's got (semi-magical) biplanes, and many other nations (like Minrothad) have such precision instruments as spyglasses, I'd be more surprised if Mystarans HADN'T yet invented the printing press. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 23:53:47 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Re: Alphatian Air Spells >> Hmmmm.... I'll bet there's a whole bunch of Air-spells that mesh with >> those DotE rules, by enhancing or suppressing a target's maneuvers each >> round, or allowing their recipient to effortlessly execute specific >> flight-paths. >> > >Sounds interesting, Sharon...Would you be willing write a few examples? My >knowledge of the DotE rules is limited, and my general aerodynamics awareness >is ludicrously bad. > >Carl Q. Sorry, Carl ... but I'm not all that familiar with those flight-rules, either! I can remember roughly how they worked, but I never actually got the chance to use them extensively in a game. Anybody else care to take up the challenge? How many folks out there have actually given those DotE rules for aerial combat a thorough "test flight", anyway...? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:28:20 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >There aren't supposed to be any non-evil living creatures in the Darkwood >according to X5, all the sparrows were probably eaten by unded hawks long >ago There's so many inconsistencies between the Hule portrayed in the modules, and the one Bruce fleshed out in the VotPA synopsis (e.g. nihilistic death-cults vs sycophantic deceivers; brute force vs Machiavellian subtlety; lots of undead/demonic beasties vs human traitors, as his minions), that I can't help but wonder if there might be some major Hulean "Reformation" -- yeah, right... -- between 1000 AC and 1200 AC. Perhaps the cult of Thanatos and the cult of Loki/Bozogdan are gonna go head to head in Hule, some time in the next 200 years, and Loki's going to get ousted from his position as head of the pantheon. The Master might either "jump ship" and join the winning side -- cheesing Loki off for eternity ... but heck, what could the Antalian trickster-Immortal possibly DO, against T-Bone? -- or else get assassinated in secret by the death-cultists, and replaced by a ringer who's loyal to Thanatos. This would account for how come there's so many undead or death-themed monsters running around in the "Hule" modules, that Haldemar never even heard rumors of when he visited the area, and explain why the invaders from X10 have those (Thanatos-style) scythes on their little cardboard chits. It'd also account for the vast difference in power between the Master from the early modules (which we could consider his "Bozogan-era" stats) and those from X10 (after he's Thanatos's flunky). Just a thought.... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 00:42:47 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >Presumably Prospero and Joshuan print out their almanacs on mundane >printing presses; if they'd had to generate each copy magically -- let >alone, write each one out by hand! -- chances are that publishing such >"mass market" books would never become costworthy. Considering how >Serraine's got (semi-magical) biplanes, and many other nations (like >Minrothad) have such precision instruments as spyglasses, I'd be more >surprised if Mystarans HADN'T yet invented the printing press. > You have a point on that, it's sure that Mystara is far more technologically developed than the Renaissance RW. However, IMC, I tend to use magic as some kind of brake to the widespread use of technology. That brings up the question of how the M-U and other knowledge bearers would see all these means of communication since that means easier access to knowledge for everyone. Some of them would probably seek ways to prevent "ungifted" people to learn technologies that might prove dangerous to the power of wizards. If you let totally loose mass communication you will get a phenomena like the one which followed the printing of the Bible in current languages: more and more people will learn to read, they will question the nature of authority, life, justice and the likes and then your not in the Middle Ages or Renaissance anymore but in Enlightment. The only way to keep an established order that is unfair to most of the population is to keep knowledge in the hands of the smallest number of people. Ask the Chinese, their socio-political system was preserved nearly untouched for millenia until the Europeans forcely brought in new theories and ways of life; until then, only a small fraction of highly-trained and endoctrinated bureaucrats were the keepers of knowledge in the Middle Kingdom. It could be a good idea to give the people of Mystara more knowledge, but if it get out of hands there will probably be either a revolution or a backlash against technology. Magic-User and all the bearers of knowledge and power in Mystara could react just the way the Catholic church and the religious orders or the mandarines reacted against the threat of democratizing knowledge. So be prepared for somekind of troubles if things evolve too rapidly. IMO, the Master seems to be the one who has the most to loose from a sudden breakthrough of information in Hule since it would put in question all the Holy Men institutions. Sorry if it seems a bit confused but I have been in front of my computer for too long without sleeping Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #236 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, May 30 1999 Volume 1999 : Number 237 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - Ambassadors Re: [MYSTARA] - Glantri and Alfhiem Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - DM's Guide to Davania is Now Available Re: [MYSTARA] - question on davania Re: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - Immortal Relics Re: [MYSTARA] - With a Single Spell..... Re: [MYSTARA] - With a Single Spell Re: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Immortal Relics Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) Re: [MYSTARA] - question on davania RE: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - Seharinn's Book Shoppe [MYSTARA] - Re: Alphatian Air Spells ---------------------------------------------------------------------- Date: Sun, 30 May 1999 01:58:11 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >There's so many inconsistencies between the Hule portrayed in the modules, >and the one Bruce fleshed out in the VotPA synopsis (e.g. nihilistic >death-cults vs sycophantic deceivers; brute force vs Machiavellian >subtlety; lots of undead/demonic beasties vs human traitors, as his >minions), that I can't help but wonder if there might be some major Hulean >"Reformation" -- yeah, right... -- between 1000 AC and 1200 AC. Yep, this is also a puzzle for me: How to bridge the gap between the Desert Nomads series and the GAZ or VotPA. I think that James Mishler's idea of the Taymoran mummy/lich/necromancer could help bring closer both aspects of Hule: the people and the society of Hule isn't really into that kind of fiendish magic but the Master is. So, if you destroy the Master, Hule is still a danger (if its different parts aren't fighting over each other) because the administration is ruled by a group of people who believes in mischief and trickery and because there is a awful lot of humanoids in there but you loose the undead/demonic aspect of its military. >Perhaps >the cult of Thanatos and the cult of Loki/Bozogdan are gonna go head to >head in Hule, some time in the next 200 years, and Loki's going to get >ousted from his position as head of the pantheon. The Master might either >"jump ship" and join the winning side -- cheesing Loki off for eternity ... >but heck, what could the Antalian trickster-Immortal possibly DO, against >T-Bone? -- or else get assassinated in secret by the death-cultists, and >replaced by a ringer who's loyal to Thanatos. Could be a way to deal with the problem, but it raises more questions. First of all, IMHO the whole idea of setting X10 in 1200 AC was hard to explain and is even more after the WotL since it is based on the assumption that in 200 years the geopolitical situation of the KW hasn't changed at all. But well, if you don't intend to play the Desert Nomad series you could get over that problem. But then, shifting to the Reaper would cause another problem: what should we do with all the humanoids? And, I'm far from sure that they would accept the new ruler of the Hulean pantheon as a gift. As for the Master "jumping ship" I don't think that, after more than 400 years on the path to Immortality with one mentor, you would begin a new quest with a new patron. However, the Master might finally achieve immortality and vanish from Hule and that could trigger a new round of religious troubles at the end of which Thanatos might be the new head of the Hulean pantheon. > >This would account for how come there's so many undead or death-themed >monsters running around in the "Hule" modules, that Haldemar never even >heard rumors of when he visited the area, and explain why the invaders from >X10 have those (Thanatos-style) scythes on their little cardboard chits. >It'd also account for the vast difference in power between the Master from >the early modules (which we could consider his "Bozogan-era" stats) and >those from X10 (after he's Thanatos's flunky). Since Hule doesn't look like a country very open to its neighborood and since the PA never got deep inside the country, it is quite possible that Haldemar never came in contact with the uglier side of Hule. Also, much of the Hulean population refrains from entering the Darkwood where the Master and his creation are normally crowded. It is more than likely that the sight of the Legion of Doom was a surprise as big within the Hulean population as it was in Sind or Darokin. As for the discrepancy in power between the early Master and the later, I should admit that I haven't given much attention to this fact, maybe the Soul Gem of Thanatos was one of the reasons he decided to invade Sind, <> Perhaps, Thanatos and Loki stroke a deal before Atzanteotl "borrowed" the Nomads, a deal in which it was made clear that Atzi's plans were to fail, and maybe even the whole Brotherhood of the Shadow's designs in the WotL were doomed at the very beginning by this deal. Why would they do that? If they don't the BotS will become to powerful an alliance within Entropy, if they do, the Master extends its power into Sind and brings back the Soul Gem of Thanatos, the BotS is crushed and Thanatos is at the head of Entropy. Of course this is just mere speculations (or delirium at this point), for the Immortals probably have even more intricate plans *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 11:28:28 +0100 From: "Jacob Skytte" Subject: Re: [MYSTARA] - Ambassadors > Hi fellow mystarans! > I was thinking of doing a small project for the list. > I want to compile a list containing and describing Ambassador NPCs > for the known world. > I know that there are many wholes in the GAZ series so ill probably > have to invent a lot of charechters. > I think the ambassador type is very good as a campaign hook and the > whole idea of a political figure from a strange civilization can > create very interesting roleplay scenes. > I was wondering what you people whould want to see in such a list? > game stats? personal histories? or a simple > name\class\level\source? > > I also should add that this could take me a while as I am rarely > home for enough time, but I will try and work with what I have. > I say, go for it! In my opinion it would be great if you gave their stats and then wrote up some paragraphs of background (since this would probably be the first time we hear of most of them). And do take your time. I'm in the middle of doing fleshing out of the clans of Ostland; and I won't be anywhere near done until after summer (though I might post the first of them sooner). Jacob, Denmark *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 02:41:38 -0700 From: "Paul L. Ming" Subject: Re: [MYSTARA] - Glantri and Alfhiem Hiya. I've got Glantri, but not the Alfheim one. :( Email me with what info you need. ^_^ Denakhan the Arch-Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 29 May 1999 20:02:48 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > > Ups! Little fault! > > > > CLERIC! Reanimate him! > > If this involves the kiss of life, can I please have a cleric who looks like > Sandra Bullock? > > ;-) > > Carl Q, the ever-hopeful... No, sorry! Clerics with the ability to cast "Raise Dead" simply does not look like Sandra Bullock. Would you prefer onle who looks like the British Queen Mum? It takes a lot of time to learn the good spells, doesn't it? Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 16:34:54 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - DM's Guide to Davania is Now Available > > got it, unzipped it, printed it, went over it, loved it. > > Likewise. It's fantastic. Although I converted it to .txt (for Jenn), too. > Beat that, Ohad! ;-) > > Carl Q. Bah! I converted it to HTML !!! (Not too difficult as it is one of the options of Word97. It could be better but Jenn could use it at least.) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 11:51:35 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - question on davania > Matteo wrote: > > >in DM's guide to davania at page 13 is written that in 28 burymir AY 367 all > >magic on mystara failed. > >why? is it a similar effect as day of Dread? Ahem.. To quote from canon sources, (The PWA's, HW and WoTI, I beleive) there have been days when magic has failed on Mystara before the events in WoTI. WoTI just made it a yearly occurence. Correct me if i am in error. But i think not :) Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 11:59:06 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Seharinn's Book Shoppe In a message dated 29/05/99 23:11:18 GMT Daylight Time, brotherhood@xanthus.demon.nl writes: > Thank the Immortals you did upload this one, it's a great idea! If this > isn't an adventure hook, then I don't know what is. And after the players > have finished this 'quest', they have a new adventure: trying to figure out > who this Seharinn is. That's the plan...;-) > Two minor comments: > - why can't the players take the XP's earned with them? The experience is > enough for them and they don't know that if they 'die' during this > adventure, they're not really dead. So I would say they would at least get > 75% of the XP earned or maybe all of it. But I'm sure you have a sound > reason for it... :-) Thank you for your faith! Actually, my reasoning was that they could take nothing back, save memories, placing the doubt in their minds that it ever happened - until and unless they read the "updated" book. The "story award" (in this case, literally!) is intended to make up somewhat for this, although I was thinking perhaps 25%-50% of the earned experience might be sufficient (for "mental" experience, rather than "physical" - their bodies are exactly as they were before they started, after all). Of course, as always it's the DM's call. > - what happens if all the players die during their time in the book? It's a cue for some creative Dungeon Mastering! ;-)) Actually, that's a very good question. There are two choices: a) the characters "wake up", as normal, with no XP bonus; the book updates as far as the death of the last person, vanishing as normal, but the letter from Seharinn reads something like "I was mistaken in my choice of Champions. Farewell, we shall not meet again." b) Alternatively, the book might give them a chance to redeem themselves and complete the story, perhaps by transplating them to the book-version of the Afterlife (Bruce Heard's Limbo would be ideal, if you have it) and playing out their attempts to return to the living world to complete their mission before setting them free. This could be a great chance to play the VotPA "Guardian Angel" idea, without really killing your characters! Hmm...if I ever get my campaign up and running again, I'll definitely give this a try.... Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:05:18 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Immortal Relics In a message dated 29/05/99 23:11:42 GMT Daylight Time, brotherhood@xanthus.demon.nl writes: > Here are the comments of the Dutch voter: Sounds like the Eurovision contest...hope I do better than Britain did last night! :-) > > >The Brismagen: > Adventure hook!! > "Go, and find me that necklace and maybe we can finally make sure we make an > end to this war!" Great fun! A sadistic (excuse me, I mean INVENTIVE) DM could send the characters all over the Known World chasing false rumours... > >The Ruby Dagger of Al-Kalim: > > > The spell effects work ONLY for true believers of Al-Kalim's philosophies. > > D*mn, that's a pitty for my players :-) Now they > will have to bring it to the rightful owners, after they have taken it back > from Ali Baba and the forty bandits (?) ... What? wouldn't honest characters do that anyway? I'm shocked.....;-) > >The Hammer of Ka-Gar: > Another Adventure Hook, and a nasty one. I like that! :) > >The Soul of Ordana: > And just another Adventure Hook. Ha! Good, good, good. Thnx, Carl. Thank YOU, Kristian. Hope you get some interesting times out of them. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:08:21 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - With a Single Spell..... In a message dated 29/05/99 23:20:09 GMT Daylight Time, brotherhood@xanthus.demon.nl writes: > Praise! Another good contribution to the list. What more can I say? It could > be a nasty spell (for the players :) if their nemesis keeps coming back > after he's been killed again and again and again... Wow, I love being a DM! > ;-) (rousing chorus of "I'm my own Grampaw"....;-) I do like to see a DM who enjoys his work....just watch out ffor Player-hired hitmen! ;-)) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:12:39 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - With a Single Spell In a message dated 29/05/99 23:49:50 GMT Daylight Time, ohadshm@inter.net.il writes: > What a horribly wonderful idea (or wonderfuly horrible?). > question- does'nt the host, hmm I mean , consenting parent have any > influence on the childs body/personna? None on the body - the offspring is entirely the "donor's" child/twin/whatever. Persona? well, that's a different story....although some personality traits carry over, the sprog is a new person, so upbringing could have a considerable deviating effect. > and what if something becomes terribly wrong and the child becomes something > different, looks the same but has a wicked soul? Then you've got the seeds of a VERY interesting campaign.... Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:13:43 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Seharinn's Book Shoppe In a message dated 29/05/99 23:50:21 GMT Daylight Time, ohadshm@inter.net.il writes: > Never ending story, ha carl? Pegged me...although I only saw the similarities AFTER I wrote it, I swear!!! ;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:17:09 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 29/05/99 23:50:21 GMT Daylight Time, ohadshm@inter.net.il writes: > well, everything that makes use of the rules as they are instead off the feal > of the game makes me think of AD&D. > *turns anti flame shield on* > Empreal boltmen is something that can be achived by logical use off the > tules (percentage of MUs in alphatia, availability of spells and items, magic > missile/lightning spells...) but what you eventualy get is something that is > very anti-fantasy. - an army that shoots lasers--> BORING! > I dont know if the AD&D system is to blame, but it seems that lots of these > cases come from to much rules, something in which that system excels. > > *shields off* Granted. And no flames from this quarter (haven't paid my gas bill. ;-). Still, the Boltmen can be quite fun, and at least a little different from the normal employment for mages (even Alphatia isn't big enough for THAT many Mage Towers...:-) Carl Q, the Flameless *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:21:27 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Immortal Relics In a message dated 30/05/99 03:00:15 GMT Daylight Time, gf691805@er.uqam.ca writes: > I haven't had the time to go through all the earlier spell posts you've > made, but this one is really a masterpiece IMHO. Your concept of relic will > definitely find its way to MC. > Thanks! thanks for the fulsome praise. Oh, and by the way (quick plug) I'll hopefully have uploaded all my previous posts to my *NEW WEB PAGE* at http://www.geocities.com/TimesSquare/Cauldron/2399/ by the end of the day. Or was that too subtle? ;-) Carl Q (Plugmeister Extrordinaire) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 12:31:19 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 30/05/99 15:51:08 GMT Daylight Time, JamugaKhan@gmx.net writes: > No, sorry! Clerics with the ability to cast "Raise Dead" > simply does not look like Sandra Bullock. Would you prefer > onle who looks like the British Queen Mum? > > It takes a lot of time to learn the good spells, doesn't it? Sad, but true. Well, If I MUST have one that looks like Queen Elizabeth, can I have one with better teeth? ;-) Carl (well, that kills my chance of a Knighthood) Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 13:36:49 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long) >That brings up the question of how the M-U and other knowledge bearers would >see all these means of communication since that means easier access to >knowledge for everyone. Some of them would probably seek ways to prevent >"ungifted" people to learn technologies that might prove dangerous to the >power of wizards. I'm not so sure about that. Alphatia's ruling mages never had much trouble with mass communication -- in fact, that's probably the only thing that could allow such a vast empire to exist, in a mostly-medieval world! -- although it DID give them a pretty homogenous culture, over time (same robes, same language, same hard-ball fanatics in every kingdom). My guess is that just as many mages would enjoy the benefits of the UCG, as would fear its implications for the future; any backlash -- which I'm sure there will be; good or bad, change always scares lots of people -- would be more of an across-the-board thing, with traditionalists and Luddites popping up to protest the "invasion" of "foreign ideas", from every social and character class. >If you let totally loose mass communication you will get a >phenomena like the one which followed the printing of the Bible in current >languages: more and more people will learn to read, they will question the >nature of authority, life, justice and the likes and then your not in the >Middle Ages or Renaissance anymore but in Enlightment. OTOH, the people in real life who had the most trouble with commoners' literacy, and the free thinking (horrors!) it brought about, was the Church itself: a monolithic church that didn't want to reconcile its political/monetary power with the humble, non-worldly stance advocated by Jesus and his disciples. On Mystara, there's no one supreme religious authority that would feel directly challenged by free thought; in fact, many faiths' Immortals (e.g. Korotiku, Asterius, Odin, Ilsundal) would heartily approve of changes that promote the knowledge and/or wisdom of the common man! Nor would authoritarian governments necessarily be as afraid as you might think, assuming they're not blatantly evil: there's nothing like a hot news flash or rousing penny-novel of patriotic heroism -- aka propaganda, on which Hule has no copyright ;-) -- to help your subjects forget what a jerk you are. ("Extra! Extra! Emperor Eusebius uncovers corruption in the Senate, restores free bread to orphanage! Extra! Extra!") So while realms like Hule would certainly ban the spread of information -- much as China and Iran strive to suppress "subversive" media influences or the Internet, IRL -- others are just as sure to jump at the chance to boost their peoples' education ... and thus, their productivity. I foresee the KW's trade-powers leading the way here, followed closely by Karameikos (Stefan's "modernization" fad) and the demihuman nations; Saragon and (thanks to Korotiku) Renardy would be the groundbreakers, on the Savage Coast. >The only way to keep an established order that is unfair to most of the >population is to keep knowledge in the hands of the smallest number of >people. Again, it's not necessarily a question of keeping information out of the public eye, so much as controling which "spin" is put on the information they DO receive. I'd bet Thyatis will have its own news-service, within a few years of the UCG's debut, to cover local affairs and give a "Thyatian-oriented" perspective on world events ... one that's carefully filtered by government censors. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 13:47:00 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - question on davania >> Matteo wrote: >> >> >in DM's guide to davania at page 13 is written that in 28 burymir AY >>367 all >> >magic on mystara failed. >> >why? is it a similar effect as day of Dread? > >Ahem.. > >To quote from canon sources, (The PWA's, HW and WoTI, I beleive) there >have been days when magic has failed on Mystara before the events in WoTI. >WoTI just made it a yearly occurence. > >Correct me if i am in error. But i think not :) > >Ethan Ethan's right: there have been other "no-magic" days on Mystara, before WotI; however, they were quite rare and unpredictable. I believe they were explained, in some of the early Gazetteers' calendars, as the result of weird celestial phenomena that interfere with magic. This effect is independent of the Nucleus of the Spheres, and might affect other planets in the solar system as well as Mystara. Note that these "off-schedule" Days of Dread can still occur, albeit rarely, on days other than the last day of the year. As for their game-effect, I'd assume such events are identical to the DoD, in terms of what they do to spells, magical items, and monstrous powers ... except that they strike unexpectedly, and thus cause more trouble (since no one's prepared for them). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 20:15:07 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Seharinn's Book Shoppe I wrote: >> Two minor comments: >> - why can't the players take the XP's earned with them? The experience is >> enough for them and they don't know that if they 'die' during this >> adventure, they're not really dead. So I would say they would at least get >> 75% of the XP earned or maybe all of it. But I'm sure you have a sound >> reason for it... :-) >Thank you for your faith! Actually, my reasoning was that they could take >nothing back, save memories, placing the doubt in their minds that it ever >happened - until and unless they read the "updated" book. The "story award" >(in this case, literally!) is intended to make up somewhat for this, although >I was thinking perhaps 25%-50% of the earned experience might be sufficient >(for "mental" experience, rather than "physical" - their bodies are exactly >as they were before they started, after all). Of course, as always it's the >DM's call. No thnx :-) 25% - 50% seems okay, but as you say it's for the DM to decide. And I think it could depend on how long the players stayed there. Maybe if they stay long enough they start to forget who they were in life and become the people they play... and when they return they don't know (at first) where and who they are (provided the players role-play it well). Hmmm, this gets better and better (and I believe you when you say it's not based on the "Never ending story", it's actually a very obvious idea). >> - what happens if all the players die during their time in the book? >It's a cue for some creative Dungeon Mastering! ;-)) Ah, that's what it is. I was wondering if I could use my creativity, but this was actually a change to do so. Almost missed it... :) >Actually, that's a very good question. Of course...... :-) I'm good at asking questions. >There are two choices: a) the characters "wake up", as normal, >with no XP bonus; the book updates as far as the death of the last person, >vanishing as normal, but the letter from Seharinn reads something like "I was >mistaken in my choice of Champions. Farewell, we shall not meet again." >b) >Alternatively, the book might give them a chance to redeem themselves and >complete the story, perhaps by transplating them to the book-version of the >Afterlife (Bruce Heard's Limbo would be ideal, if you have it) and playing >out their attempts to return to the living world to complete their mission >before setting them free. This could be a great chance to play the VotPA >"Guardian Angel" idea, without really killing your characters! I don't have Bruce Heard's Limbo, but I get the idea. Better than a) except when the players think they are pretty cool when they aren't... to teach them a lesson so to speak. Let's get this thing on the road!! Well on the playing table anyway. (-: Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 14:18:50 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Seharinn's Book Shoppe In a message dated 30/05/99 19:01:46 GMT Daylight Time, brotherhood@xanthus.demon.nl writes: > No thnx :-) 25% - 50% seems okay, but as you say it's for the DM to decide. > And I think it could depend on how long the players stayed there. Maybe if > they stay long enough they start to forget who they were in life and become > the people they play... and when they return they don't know (at first) > where and who they are (provided the players role-play it well). Hmmm, this > gets better and better (and I believe you when you say it's not based on the > "Never ending story", it's actually a very obvious idea). Well, Jenni DID say recycling was in....;-) Actually, your "forgetting" comment just reminded me of another parallel - the "Guardians of the Flame" books by Joel Rosenberg (well, the first one or two, anyway), in which a group of roleplayers are transported into their game world, and into the bodies of their characters. Each one has to fight to retain their own persona, rather than being supplanted by their own character, with the better role-players (ie with characters different to their own) having a much more difficult fight. Then again, the old D&D cartoon had a group of kids sucked into a fantasy world through a Carnival ride...I feel better now. After all, "copying from one source is plaguarism; copying from many is research".....;-) > >It's a cue for some creative Dungeon Mastering! ;-)) > > Ah, that's what it is. I was wondering if I could use my creativity, but > this was actually a change to do so. Almost missed it... :) :-)) > I don't have Bruce Heard's Limbo, but I get the idea. Better than a) except > when the players think they are pretty cool when they aren't... to teach > them a lesson so to speak. Heh heh heh... > Let's get this thing on the road!! Well on the playing table anyway. (-: Let me know how you get on! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 08:03:42 +1000 From: stan Subject: [MYSTARA] - Re: Alphatian Air Spells >I gave the spell a range of 120' to account for the fact that no mage (unless >something of an idiot, or Wile E. Coyote in a robe and pointy hat :-) will be >standing directly underneath a flying creature when casting this spell; assuming that the caster isn't flying themselves ... knock someone else from a flying mount of just get this spell off first and the question easily becomes, what is terminal velocity? stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #237 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, May 31 1999 Volume 1999 : Number 238 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: With a Single Spell..... [MYSTARA] - Re: Immortal Relics Re: [MYSTARA] - Alphatian Air Spells (LONG) RE: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long indeed) Re: [MYSTARA] - question on davania [MYSTARA] - Mercies Auction House [MYSTARA] - I'm a newcomer... [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] Re: [MYSTARA] - Re: Alphatian Air Spells Re: [MYSTARA] - Re: With a Single Spell..... Re: [MYSTARA] - Re: Immortal Relics Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) ---------------------------------------------------------------------- Date: Mon, 31 May 1999 08:32:01 +1000 From: stan Subject: [MYSTARA] - Re: With a Single Spell..... >As ever, comments, corrections, and lavish praise (yeah, RIGHT! ;-) Hurraahhh! >Calomon's Heredity >Level: 9 >Range: touch >Duration: special >Effect: 1 female creature not really the effect though, more sort of the intended target. >This potion must be consumed by a consenting female of >childbearing age, and of the same species as the "parent" (although an >immoral Mage might easily Charm an unwilling female to perform the same >function). The caster must then make a Save vs. Spells; if he fails, the >spell is wasted and the caster must start again. This seems a bit confused here. The caster has to make a Save, why? It might be better if the recipient, if unwilling, is allowed to make a Save. But then I guess you want there to be some chance of the spell not succeeding if the recipient is willing. Hmmm given that a 21st level mage has a 20% chance of failing a ST vs Spells why not make it a base 20% of failure for the spell. >If successful, however, the >spell takes effect, and the female spontaneously conceives a child of the >same sex and race of the "parent" - a child, in fact, who is effectively a >Clone of that person. Is there any chance for twins, triplets etc? Does it matter if the "parent" was a twin etc? >Unlike the Clone spell, the duplicate does not attempt >to kill the original if both are on the same plane oh my gos, that baby's going to spit up on me - get it away, get it away - it's a killer I tell you, a killer. And as an example of my limited sense of humour. Spell: Hello Dolly Level: 1 Range: Touch With this spell a mage can create an exact clone of any one living creature. The creature is the same as the cloned subject in every single way and is not particularly agressive to the caster. For AD&D the verbal component to this spell is to sing some show tunes. ... Oh, sorry the restriction. This spell may only be cast on creatures that can't be distinguished from others of their species in the first place. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 08:41:57 +1000 From: stan Subject: [MYSTARA] - Re: Immortal Relics >NB: "Relics", IMC, are defined as non-Artifact items which a) were used by >the Immortal in mortal life/by a mortal Identity, and have subsequently >acquired magical/clerical properties; b) were created by (or attributed to) >the Immortal after their Ascension; or c) are magical (or, rarely, mundane) >items which feature heavily in the Immortal's mortal career. By this >definition, Calitha's Tears are either a single Relic or a linked collection >of Relics, depending on your point of view. Despite the similarity in name, >none of these items are related to the Demi-human Clan Relics. No in depth comments this time but the idea is pretty cool and the examples you've come up with are really quite good. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 23:16:25 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 1999-05-30 10:51:08 Eastern Daylight Time, JamugaKhan@gmx.net writes: > No, sorry! Clerics with the ability to cast "Raise Dead" > simply does not look like Sandra Bullock. Would you prefer > onle who looks like the British Queen Mum? > > It takes a lot of time to learn the good spells, doesn't it? Given that the Great Khan is supplying the cleric, I doubt that she will look anything like Sandra Bullock or the Queen Mum. And, while it does take many years to reach level 9+, the time can be minimized if the cleric in question is an active adventurer -- it may be possible to reach the required level by the age of 40 or so. It just so happens that Michelle Yeoh (from a relatively recent James Bond movie) is about that age now. Khan -- do you have any clerics who resemble her? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 12:52:36 +0800 From: jason.murphy@mitswa.com.au Subject: RE: [MYSTARA] - Seharinn's Book Shoppe Heyhey Groovin, i love this idea Carl. I have just started DM'ing a new campaign that will eventually complete WotI and this sounds like a perfect insertion for the middle of the campaign. When the characters get a lil sick of nation influencing and political intrigue i am simply going to use the book shoppe to throw them into a nice, simple, good v evil contest. Leave them in the book for a few months real time and then see if they can get themselves out again. It is the perfect interlude Carl well done :) Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 01:09:46 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - The United Criers Guild Timeline Part I(Long indeed) "J.W.K. \"X\" Kramer" AKA Kristian "X" Kramer wrote: > Well, what can I say? It has a greater history than the RW Commercial Criers > Network, that's for sure LMAO....I think I'm going to E-Mail James Earl Jones and see if he will record a .wav for my site...."This is UCG" :) > >The guild starts to post local news of interest to the general > >public in every city. > > What about people who can't read? Maybe you've explained that somewhere, but > I can't remember reading something about that. Are there people in every > town who are real criers and read the news aloud at the market place and > that sort of thing... On your site you only say "or have it read to them". > Who does that? Most people can't read (at least in my campaigns) only a > "happy few" can afford to pay for education. AAAAHHH....I knew this topic would rear it's ugly head.... Literacy. Well it is a simple answer. For the most part, The Guild's first clients, Darokinian merchants, could read. As the guild started to expand they faced this problem. And the solution was easy....at all the walls there is a guard at all times to make sure no one tampers with the news....and as all guild members can read and write in at least one language ....they could read it if there was no one else around who would (the guards read the adds too:). > >Ierendi comes to the guild's rescue. They lease the guild an > >old naval base off of the western coast of Ierendi Island called > >Trent Island for the sum of 1 gp/year for the next 50 years. > >The island in not on any charts and has a nice harbor. The guild > >purchased a merchant fleet of 10 ships to ferry supplies and > >records to the island. > > It still isn't on any maps? I sure that by now a lot of adventurers and > cartographers have put the island on their maps. Do you have more > information about this island? Just in case my adventurers ever wander > there? National secret of Ierendi and her fishermen. It is not on any charts but not unknown. If you look on the map of Ierendi (if you don't have it trust me) there are no major settlements along the western coast of Ierendi, one small island to the north west, and nothing but ocean. Trent has been used as a safe-haven by the Maki since before they can remember. When non-natives fishermen came they went there too. Knowledge of it is passed on by word of mouth. It is in a strait between the North and South Takala Reefs, about 90 miles SW of Port Siers. It is only about 2 square miles big. By next week I will be in contact with a member of the guild who will be telling you all about it.:)....as for someting to wet your appitite a map of it is at http://www.geocities.com/Area51/Dunes/7295/mystara/ucg/trent.gif . > >The Guild starts to issue regular weather reports and warning to ships > >about to go to sea. > This is a good plan. Although nothing is more inpredictable than the weather > :-) Hey...I live in New England on the coast.....I KNOW INPREDICTABLE WEATHER :) > >The Guild sets up a university outside of Darokin City to teach > >journalism. It is names The Ragnar University of Journalism and > >Language. > Hmm, another remark about this University. Does one have to pay to study? > Please some more information. Again you will have to wait for most of the info but it is free if you will serve 6 years with the guild. They teach you how to Read/Write/Speak at least 3 languages and the professional writing among others. But you can go there and pay to learn a language. > >The Master declares war on the guild a promises to do everything in his > >power to stop them. A week later a large gold dragon flies over Darkwood > >and nearly destroys The Masters Temple of Death. He drops a scroll case > >for The Master as he flies off. It contains a leather glove and a note > .that reads..."The United Criers Guild accepts your challenge, the game > >is afoot." The Master is not amused. > > ROFL!! That's pretty kewl. Was the Dragon wearing dark sunglasses and > wearing a lot of gold necklaces and stuff? :-) LMAO :) > Thanks for this great piece of history!! Thanks for your comments!! - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 30 May 1999 18:11:34 +0200 From: Thibault Sarlat Subject: Re: [MYSTARA] - question on davania SteelAngel a écrit : > > Matteo wrote: > > > > >in DM's guide to davania at page 13 is written that in 28 burymir AY 367 all > > >magic on mystara failed. > > >why? is it a similar effect as day of Dread? > > Ahem.. > > To quote from canon sources, (The PWA's, HW and WoTI, I beleive) there > have been days when magic has failed on Mystara before the events in WoTI. > WoTI just made it a yearly occurence. > > Correct me if i am in error. But i think not :) > > Ethan > > You're right Ethan. > It's one of the unatural events that can occur during a year in a dominion. flap flap flap (searching sound) > (p10,DM book,companion box).30% chance for a Magical happening to occur (I guess > such could be interpreted as unhappening....) > Anyway I am pretty sure that it was a bad day for spell casters. > > thib. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:43:08 +0200 From: "Laszko van Kessel (DSN)" Subject: [MYSTARA] - Mercies Auction House Hi all, Recently I have developed a few Mystaran objects. Most are mundane items, but unique in their own way. They are part of my website so I can't post them to the list, because of the images. This website is called Mercies Auction House which is situated in Darokin City. It is an auction website where Mystaran PCs can "buy" and "sell" special Mystaran items. If anybody is interested, visit: http://www.xs4all.nl/~enee (DMs are allowed) Laszko van Kessel *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 18:18:01 +0200 From: "G. SGARBI" Subject: [MYSTARA] - I'm a newcomer... Hello, I'm a newcomer and I have a question... Some time ago, I've downloaded the Mystara Netbook version 2.0 a by Estlor Cestrium. I've found it interesting and I was looking for the next version. Does someone out there know if there is a next version of this netbook and, if it exists, where I can find it? Skarm The Warlock *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 13:54:35 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: More clerical spells Date: Mon, 31 May 1999 09:08:45 -0400 Three more spells to add to the clerical repertoire: Determine Ailment Level 2 Range: Touch Duration: Instantaneous Effect: Allows caster to determine subject's ailment. This spell allows the caster to determine what sort of illness - mental or physical - is afflicting any one person or creature. The cleric need only touch the subject to be examined, and he or she will intuitively know what is wrong with them. It should be noted that this spell does not cure the subject, nor does it provide the cleric with the knowledge required to do so; it only tells him or her what is wrong. This spell is still especially useful for those people rendered comatose or otherwise unable to communicate due to illness. Sanctuary Level 4 Range: 0' (caster only) Duration: 2 turns/level of caster Effect: Turns any room or zone up to 20'x20'x20' into a protected area. When cast, the sanctuary spell allows the cleric to turn any room or area up to 20' cubed into a safe zone, into which no hostile or aggressive creatures, or any offensive spells, may enter. If cast in a room, all windows and doors become impassable to those of violent or hostile intent. Those within the protected area may freely enter or leave it, though upon returning they may not have any violent thoughts or intentions. This spell, when cast, lasts throughout the duration, unless those within the protected zone commit violent acts, or unless a violent creature was within the area of effect when the spell was cast. In either case, the spell will fail. Note that sanctuary does not shield those under its protection from wizard eye, ESP, clairaudience, or similar scrying spells. Cure Insanity Level 4 Range: Touch Duration: Permanent Effect: Permanently cures a person of one insanity. This spell slows the caster to cure one mental ailment afflicting a person by touching them. If the target has more than one insanity, the DM should determine which insanity is cured. The reverse of this spell, cause insanity, gives the target one mental illness, either determined by the DM, or using the guidelines provided by The Complete Guide to Sanity for Fantasy Role-Playing Games, or Insanity, Horror, and the Outer Beings in Mystara. It should be noted that casting cause insanity is a chaotic act. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:04:15 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Alphatian Air Spells In a message dated 30/05/99 23:05:46 GMT Daylight Time, shawn@leme.anu.edu.au writes: > assuming that the caster isn't flying themselves ... > > knock someone else from a flying mount or just get this spell off first > and the question easily becomes, what is terminal velocity? Now THAT'S something I hadn't considered...I never thought of the caster being a flier him/herself! That could make for some interesting aerial combat....;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:15:27 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: With a Single Spell..... In a message dated 30/05/99 23:33:27 GMT Daylight Time, shawn@leme.anu.edu.au writes: > >Effect: 1 female creature > > not really the effect though, more sort of the intended target. I know, I know. I get a little confused about what constitutes "effect" - what the effect IS, or WHAT the spell affects? Although, if the "donor" is female, the above is quite accurate ;-) The caster must then make a Save vs. Spells; > This seems a bit confused here. The caster has to make a Save, why? For simplicity's sake, really. A case could be made for the caster, the donor, or the "host" to make the save (or all of the above). I decided that, since the power for the spell comes from the caster, that is who should make the save. Feel free to alter it at your whim. > It might be better if the recipient, if unwilling, is allowed to make a > Save. But then I guess you want there to be some chance of the spell > not succeeding if the recipient is willing. Hmmm given that a 21st level > mage has a 20% chance of failing a ST vs Spells why not make it a base > 20% of failure for the spell. See above. Good thoughts; although I'm hesitant to make it a blanket failure-rate. A 36th-level mage has more experience and capability than one of 21st level, so the chance of a successful casting should increase the higher the caster's level (IMHO). > Is there any chance for twins, triplets etc? Does it matter if the "parent" > was a twin etc? No chance for multiple births, without additional spells/potions/host-mothers (see the end of the spell). Unless, of course, the Immortals (or the DM) take a hand in the process... > >Unlike the Clone spell, the duplicate does not attempt > >to kill the original if both are on the same plane > > oh my gos, that baby's going to spit up on me - get it away, get it away - > it's a killer I tell you, a killer. ROFL! > And as an example of my limited sense of humour. > > Spell: Hello Dolly > Level: 1 > Range: Touch > > With this spell a mage can create an exact clone of any one living creature. > The creature is the same as the cloned subject in every single way and is > not particularly agressive to the caster. For AD&D the verbal component to > this spell is to sing some show tunes. > > ... > > Oh, sorry the restriction. This spell may only be cast on creatures that > can't > be distinguished from others of their species in the first place. More ROFL!! ROFLMAO, in fact!!! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:17:04 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Immortal Relics In a message dated 30/05/99 23:43:26 GMT Daylight Time, shawn@leme.anu.edu.au writes: > No in depth comments this time but the idea is pretty cool and the examples > you've come up with are really quite good. > > stan Thank you, kind sir. ;-) If anyone else has further ideas for Relics, I'd be delighted to see them. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:18:33 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 31/05/99 04:17:54 GMT Daylight Time, Kaviyd@aol.com writes: > Given that the Great Khan is supplying the cleric, I doubt that she > will look anything like Sandra Bullock or the Queen Mum. And, > while it does take many years to reach level 9+, the time can be > minimized if the cleric in question is an active adventurer -- it > may be possible to reach the required level by the age of 40 or > so. It just so happens that Michelle Yeoh (from a relatively > recent James Bond movie) is about that age now. Khan -- do you > have any clerics who resemble her? I CERTAINLY wouldn't say no...but do you think you could hurry it up a little? I'm starting to get a bit ripe, here. ;-) Carl (rotting corpse) Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:21:40 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Seharinn's Book Shoppe In a message dated 31/05/99 05:58:23 GMT Daylight Time, jason.murphy@mitswa.com.au writes: > Heyhey > Groovin, i love this idea Carl. I have just started DM'ing a new campaign > that will eventually complete WotI and this sounds like a perfect insertion > for the middle of the campaign. When the characters get a lil sick of nation > influencing and political intrigue i am simply going to use the book shoppe > to throw them into a nice, simple, good v evil contest. Leave them in the > book for a few months real time and then see if they can get themselves out > again. > It is the perfect interlude Carl well done :) Thank you, Jason. Glad to see someone making good use of the idea. Any chance of hearing how your "book" turns out (and it's title, too)? It might be fun to add a section of "adventure books" to Seharinn's entry on my web page. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 14:32:10 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] In a message dated 31/05/99 18:55:15 GMT Daylight Time, au998@freenet.carleton.ca writes: > Determine Ailment > This spell allows the caster to determine what sort of illness - mental > or > physical - is afflicting any one person or creature. The cleric need > only > touch the subject to be examined, and he or she will intuitively know > what > is wrong with them. Does this include "illnesses" which are magically caused, or the result of a curse? Hmm...if I were REALLY nasty, I could just see a PC cleric discovering that the disease suffered by the person he just touch is transmitted by physical contact ("you go tell other white men you now Blood Brother to Big Chief Hepatitis Carrier"...;-). > Sanctuary Very nice. A "think nice thoughts" zone. Imagine trying to keep it whole if a group of Krynnish Kender were Taunting those inside, though...;-) > > Cure Insanity All those who've come up against you Unspeakable Outer Being Minions will bless your name forever for this one, Geoff. :-) A terrific collection, Mr Gander. Nice one. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 18:35:18 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > Sad, but true. Well, If I MUST have one that looks like Queen Elizabeth, can > I have one with better teeth? ;-) This is your day of luck, Carl! The cleric I have ordered to reanimate you has mastered the version which don't need even a touch but can be cast from a distant up to 120 feet. Well done, Cleric! He moves again! Hey, wait a moment! He looks funny! What have you done to him? Who had said anything about "Animate Dead"? No, I had told you to REANIMATE him!! Go and look how you can fix your mistake. Well, I shouldn't have visited this hyper-modern plane last month. There they meant "Bring back to Life" when they said "Reanimate" and not "Create an Undead"! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 18:41:44 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > Given that the Great Khan is supplying the cleric, I doubt that she > will look anything like Sandra Bullock or the Queen Mum. And, > while it does take many years to reach level 9+, the time can be > minimized if the cleric in question is an active adventurer -- it > may be possible to reach the required level by the age of 40 or > so. It just so happens that Michelle Yeoh (from a relatively > recent James Bond movie) is about that age now. Khan -- do you > have any clerics who resemble her? I beg your pardon, but this movie has not yet been shown in Ethengarian cinemas. Anyway, Carl would not have the ability to respect her beauty in the proper way as she simply does not look like the women he is used to. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 15:55:07 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) >This is your day of luck, Carl! The cleric I have ordered >to reanimate you has mastered the version which don't >need even a touch but can be cast from a distant up to 120 feet. > > > >Well done, Cleric! He moves again! > >Hey, wait a moment! He looks funny! What have you done to him? > > > > > >Who had said anything about "Animate Dead"? No, I had told >you to REANIMATE him!! Go and look how you can fix your >mistake. Ummmm... I don't think Sandra Bullock is the kind to date zombies (except maybe Keanu Reeves in "Speed"....). Better bring Carl back to life for real, next time. ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #238 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, June 1 1999 Volume 1999 : Number 239 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Alphatian Air Spells (LONG) RE: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] [MYSTARA] - Mystics in SAGA (part 1: intro) [MYSTARA] - Mystics in Saga (Part 2) Re: [MYSTARA] - Mystics in Saga (Part 2) [MYSTARA] - The Member List Updated.....Again [MYSTARA] - The Member List Updated.....Again Re: [MYSTARA] - Mystics in Saga (Part 2) Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Mystics in Saga (Part 2) Re: [MYSTARA] - Seharinn's Book Shoppe Re: [MYSTARA] - Alphatian Air Spells (LONG) ---------------------------------------------------------------------- Date: Mon, 31 May 1999 17:04:28 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 31/05/99 20:43:57 GMT Daylight Time, JamugaKhan@gmx.net writes: > I beg your pardon, but this movie has not yet been shown > in Ethengarian cinemas. Anyway, Carl would not have > the ability to respect her beauty in the proper way as > she simply does not look like the women he is used to. > What, as in the Queen Mum and Sandra Bullock? Pardon me, but I think Michelle Yeoh is scrumptious! I wouldn't say no to Famke Janssen, either.... Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 17:02:02 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 31/05/99 20:43:48 GMT Daylight Time, JamugaKhan@gmx.net writes: > Well, I shouldn't have visited this hyper-modern plane last month. > There they meant "Bring back to Life" when they said "Reanimate" > and not "Create an Undead"! Charming! I'd tell you what I thought of you for this, Jamuga, but my lips just fell off.... Carl Night-of-the-Living-Dead Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 17:05:46 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 31/05/99 20:56:56 GMT Daylight Time, dornhoff@bio.umass.edu writes: > Ummmm... I don't think Sandra Bullock is the kind to date zombies (except > maybe Keanu Reeves in "Speed"....). Better bring Carl back to life for > real, next time. ;-) ROFLMAO! (quite literally, given my current undead state...;-) Zombie Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 08:35:15 +0800 From: jason.murphy@mitswa.com.au Subject: RE: [MYSTARA] - Seharinn's Book Shoppe > -----Original Message----- > From: CQuaif@aol.com [SMTP:CQuaif@aol.com] > Sent: Tuesday, June 01, 1999 2:22 AM > To: mystara-l@lists.imagiconline.com > Subject: Re: [MYSTARA] - Seharinn's Book Shoppe > > In a message dated 31/05/99 05:58:23 GMT Daylight Time, > jason.murphy@mitswa.com.au writes: > > > Heyhey > > Groovin, i love this idea Carl. I have just started DM'ing a new > campaign > > that will eventually complete WotI and this sounds like a perfect > insertion > > for the middle of the campaign. When the characters get a lil sick of > nation > > influencing and political intrigue i am simply going to use the book > shoppe > > to throw them into a nice, simple, good v evil contest. Leave them in > the > > book for a few months real time and then see if they can get themselves > out > > again. > > It is the perfect interlude Carl well done :) > > Thank you, Jason. Glad to see someone making good use of the idea. Any > chance > of hearing how your "book" turns out (and it's title, too)? It might be > fun > to add a section of "adventure books" to Seharinn's entry on my web page. > > Carl Q. > [MURPHY Jason] No problem, i'll post the details to the list as they happen, however as this is a relatively new campaign it may not happen for a while. I want to get them firmly entrenched into the WotI plot before i throw this large distraction at them. I must say, between the book shoppe, "The Skin Trade" adventure and one or two other ideas i have gained from this list......i may never have to form an original thought in my head again :) Praise be to the list :) cheers all Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 31 May 1999 23:54:35 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] One problem with the "Sanctuary" spell -- it could be confused with the 1st level AD&D spell of the exact same name but slightly different effect. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 00:19:18 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - Mystics in SAGA (part 1: intro) Okay, I'm gonna try and break this down some, but I'll give a short essay about how SAGA works differently and then I'll explain how my version works differently from that. Next message is the kicker. Oh and in general, a role is always going to be weaker than a full-fledged class+kit it was converted from (at least on the surface) This gets made up in flexibility. Okay, each character has 8 abilities: Agility, Dexterity, Endurance, Strength, Reason, Perception, Spirit, and Presence. You can think of Ag and Dx equating to *D&D Dex, En => Con, Re => Int, Pe and Sp equate to Wis, and Pr => charisma. The number values are roughly half that of *D&D, but you can have a 1, and the highest value a hero (PC) can have is a 10, and this is supposed to be rare. instead of using dice to set numbers you use a hand of cards, there are 8 suits of cards values 1-9, and one extra suit with 1-10. Since there is one card in the deck with a 10 value, you have a 1 in 82 chance of getting it. As an aside, at least 3 of my players have drawn that card when making their characters. Luckily only one of them used it for an ability. Each ability also has something called a code, A, B, C, D, or X. A is the best, X is the worst. Okay, the basic way to decode a character writeup works like this. The number is how much aptitude the character has. The letter is how much training or experience. Also, shields, armor, and weapons are rated Very Heavy to Very Light, and the scale corresponds exactly as above. Agility = using shields, Dexterity = using missile weapons Endurance = using armor, Strength = using melee weapons Reason = using wizardly magic, Perception = acute or diminished senses* Spirit = using priestly magic, Presence = leadership *, Perception is a bit strange since you either have 1,2 or 0 acute or diminished senses. 2 acute / 1 acute / normal / 1 diminished / 2 diminished Okay, magic is also different since X = you don't believe this kind of magic even exists, or you've heard stories but never seen it. D = you know what it is or have had it done to you. C = you know quite a bit about it but you can't use it. B = you can actually use it, but you've still got alot you could learn. A = you know as much as anyone could. Now, most characters don't get 'powers' unless they are severely limited or the power makes more sense than giving the ability to cast spells. So, a paladin type would be a warrior who has a B magic code, probably with Healing as his one sphere. (Standard Dragonlance Fifth Age) The other mystic spheres let you change shape, control/speak with animals, create/speak with/control corporeal undead, ditto non-corporeal undead and spirits, sense events and read auras, control/read minds, raise/lower physical stats or raise/lower mental stats. In standard D5A if you have a B code you get 1 sphere or school of magic. If you have an A code, you get 3. In my conversion you get 3 and 5 respectively. (I didn't invent the idea, but it works) The other thing is that the spheres/schools are all different. Since the original spheres/schools are very specialized this isn't normally a problem. (continued) Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 00:48:26 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - Mystics in Saga (Part 2) On Sat, 29 May 1999, Agathokles wrote: > The oD&D mystic class is similar to the fighting monk only for what > concerns the organization (cloister) and the preference for hand to hand, > unarmored fighting style. Otherwise, while the fighting monk is basically > a cleric, the mystic has no priestly skills. Instead, mystic training > allows a form of self healing similar to the paladin's "lay on hands" > ability, a some thief skills and some supernatural abilities like speak > with animals, a non-magical invisibility, and resistances to spells and > mind attacks. > The mystic wizard has nothing to do with both the oD&D mystic and the > fighting monk. > Hope it helps, > Giampaolo Agosta > Okay, now I can do this a couple of ways, but none without using magic since I don't have any psionics rules made up, and I don't want to try creating Chi on whim either. The basic abilities of the class are? Skill at fighting unarmed Meditative healing Speak with animals Camouflage? (or is it true invisiblity?) and I'm guessing sneaking and climbing Limited magic resistance Okay, using Spirit magic without actually being a priest is usually a no-no in my campaign, but I'll make an exception for this conversion. Autotrump when fighting unarmed (attack and defense) Autotrump to climb, hide and move stealthily. Autotrump to resist magic of types :Enchantment(wizard school), y, and z. Note: Autotrump means you get to not only play a card, but you get to draw the card off the top of the deck and add it to your total. It's good, because it allows flexibility, and with luck it's generally better than a flat bonus. Okay, to cover the other ones you need the following spheres of miracles: Healer and Druid. I'd add Sphere of the Monk to round it out. This would allow the character to do things it shouldn't be able to, specifically healing others, controlling and summoning animals. Sphere of the Monk lets you alter physical and mental abilities. Since this is magic however it's a requirement, like "you have to have Con 10+" Also, 3 autotrump bonuses is alot. Most roles only get one or two. So since you said they have a preference for fighting unarmed I'd probably reduce the bonus to +2 damage when fighting unarmed. It looks like this: Requirements: Spirit must have a code of "B". Endurance code must be "D" or less (leather armor or less, nobody mentioned armor so I just figured it'd be light). Strength and Dexterity codes cannot be higher than "C" max (can't use heavy or very heavy melee or missile weapons). Wealth may not be higher than Tradesman (4, on a 1-9 scale) Advantages: +2 unarmed damage; Autotrump to climb, hide, and move stealthily; Autotrump to resist Enchantment, and 2 other spheres/schools. Disadvantages: Must take the spheres of Monk, Healer and Druid. Spell effects must only concern affecting the mystic's own abilities, healing him or herself, and communicating with nature. [This role really deserves another disad, but I can't think of one.] If you don't understand that or something is just wrong as translated, for instance if Mystics show up with detect invisibility spells, let me know. i've got nothing to do for a few days except trying to do this, so i can go over this again. Basic rules for playing SAGA are on TSR's web page under games-> dragonlance. www.tsr.com Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 08:24:49 +0200 (METDST) From: Agathokles Subject: Re: [MYSTARA] - Mystics in Saga (Part 2) On Tue, 1 Jun 1999, Byron Molix wrote: > On Sat, 29 May 1999, Agathokles wrote: > > > The oD&D mystic class is similar to the fighting monk only for what > > concerns the organization (cloister) and the preference for hand to hand, > > unarmored fighting style. Otherwise, while the fighting monk is basically > > a cleric, the mystic has no priestly skills. Instead, mystic training > > allows a form of self healing similar to the paladin's "lay on hands" > > ability, a some thief skills and some supernatural abilities like speak > > with animals, a non-magical invisibility, and resistances to spells and > > mind attacks. > > The mystic wizard has nothing to do with both the oD&D mystic and the > > fighting monk. > > Hope it helps, > > Giampaolo Agosta > > > > Okay, now I can do this a couple of ways, but none without using magic > since I don't have any psionics rules made up, and I don't want to try > creating Chi on whim either. > > The basic abilities of the class are? > Skill at fighting unarmed > Meditative healing > Speak with animals > Camouflage? (or is it true invisiblity?) It is true invisibility > and I'm guessing sneaking and climbing Add acrobatics, jumping, running > Limited magic resistance > > Okay, using Spirit magic without actually being a priest is usually a > no-no in my campaign, but I'll make an exception for this conversion. > > Autotrump when fighting unarmed (attack and defense) > Autotrump to climb, hide and move stealthily. > Autotrump to resist magic of types :Enchantment(wizard school), y, and z. > > Note: Autotrump means you get to not only play a card, but you get > to draw the card off the top of the deck and add it to your total. It's > good, because it allows flexibility, and with luck it's generally better > than a flat bonus. > > Okay, to cover the other ones you need the following spheres of miracles: > Healer and Druid. I'd add Sphere of the Monk to round it out. > This would allow the character to do things it shouldn't be able to, > specifically healing others, controlling and summoning animals. Sphere of > the Monk lets you alter physical and mental abilities. Since this is magic > however it's a requirement, like "you have to have Con 10+" > > Also, 3 autotrump bonuses is alot. Most roles only get one or two. So > since you said they have a preference for fighting unarmed I'd probably > reduce the bonus to +2 damage when fighting unarmed. > > It looks like this: > Requirements: Spirit must have a code of "B". Endurance code must be "D" > or less (leather armor or less, nobody mentioned armor so I just figured > it'd be light). Strength and Dexterity codes cannot be higher than "C" > max (can't use heavy or very heavy melee or missile weapons). > Wealth may not be higher than Tradesman (4, on a 1-9 scale) > Advantages: +2 unarmed damage; Autotrump to climb, hide, and move > stealthily; Autotrump to resist Enchantment, and 2 other spheres/schools. > Disadvantages: Must take the spheres of Monk, Healer and Druid. Spell > effects must only concern affecting the mystic's own abilities, healing > him or herself, and communicating with nature. [This role really deserves > another disad, but I can't think of one.] > > If you don't understand that or something is just wrong as translated, for > instance if Mystics show up with detect invisibility spells, let me know. No, the mystic is not visible even with true seeing. > i've got nothing to do for a few days except trying to do this, so i can > go over this again. Basic rules for playing SAGA are on TSR's web page > under games-> dragonlance. www.tsr.com > All in all, I think it should work. Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 01 Jun 1999 04:40:21 -0400 From: Jerry Hovenanian Subject: [MYSTARA] - The Member List Updated.....Again Today I updated the member list....again. I promise this is the last time you will have to hear this old song and dance about... http://www.geocities.com/Area51/Dunes/7295/mystara/mml/index.html as this is the last time I will announce an update. One of the fun things about doing this list is when I got a few updates that said "Occupation: student studying Widget Making" then the update had "Occupation: Widget Maker". It is a good reminder that live moves on and is ever changing. Well anyone who wants to jump on board...you don't have to have it all filled out or you can add stuff as you like.....I'm not that picky. Personal entries...... Home Page: E-Mail Addresses: City/State/Country: Occupation: Year of Birth: Year I Started Playing RPG's: Year I Started Playing Mystara: What I Like Best About Mystara: Favorite Mystaran Product: Other xD&D Settings Used: Other RPG's Played: Other Hobbies: Other Comments: Project Team entries..... Home Page: Project Coordinator: Project Members: Project Goal(s): Other Coments: Thank you. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD 'Life has no meaning but what we give it. I wish a few more of ye would give it a little.' - -Elminster of Shadowdale *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 16:53:55 +0800 From: jason.murphy@mitswa.com.au Subject: [MYSTARA] - The Member List Updated.....Again Jason Murphy Home Page: E-Mail Addresses: jason.murphy@mitswa.com.au, praxis3@hotmail.com City/State/Country: Perth, Western Australia.....you guessed it Australia :) Occupation: Software Engineer Year of Birth: 1971 Year I Started Playing RPG's: 1983 Year I Started Playing Mystara: 1983 What I Like Best About Mystara: I grew up playing in it so i guess it is simply the familiarity Favorite Mystaran Product: The Five Shires Other xD&D Settings Used: Forgotten Realm, Ravenloft, Dragonlance Other RPG's Played: Aftermath. Played alot of others but not recently Other Hobbies: Football (AFL of course), cricket and being frustrated by my kids Other Comments: Have played many, many RPG's but Mystara is the constant one. Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 08:24:32 -0500 (CDT) From: Byron Molix Subject: Re: [MYSTARA] - Mystics in Saga (Part 2) On Tue, 1 Jun 1999, Agathokles wrote: > > If you don't understand that or something is just wrong as translated, for > > instance if Mystics show up with detect invisibility spells, let me know. > No, the mystic is not visible even with true seeing. > But truly invisible... ow. Just so you know, the way the bonus is now, the hero just gets a bonus for hiding, it's a potentially nice bonus, but if it's hiding in plain sight, I need to actually make it separate from the physical actions. Also, are there specific kinds of spells that the Mystic becomes resistant to besides effects that control the mind etc.? Right now it could be the player gets to choose which 2. > > All in all, I think it should work. > > Giampaolo Agosta > Thanks for your response. Anyone else have comments? Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 22:25:18 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > Charming! I'd tell you what I thought of you for this, Jamuga, but my lips > just fell off.... > > Carl Night-of-the-Living-Dead Q. Obviously your fingers are still part of your hands. At least you have still the ability to write... Oh, by the way, the clerics are still discussing the matter but they are not yet sure what to do. Some propose "Break Curse" by a cleric (or hakomon) at least of level 26 "Recover" "Raise Dead" (Fully) while other would prefer a "Cureall" (or "Heal") instead of the "Recover". The matter is not yet settled. But of course you might guess what kind of cleric will be needed to cast those spells (exactly: how OLD the clerics will be?)? Jamuga Khan P.S.: The mentioned discussion comes from Real Life. The first spell combination comes from the GERMAN translation of the Master Rules DM book while the second was part of the original ENGLISH version. Has anybody else another discrepancy to tell? "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 16:54:23 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Mystics in Saga (Part 2) In a message dated 1999-06-01 01:49:11 Eastern Daylight Time, c594314@showme.missouri.edu writes: > It looks like this: > Requirements: Spirit must have a code of "B". Endurance code must be "D" > or less (leather armor or less, nobody mentioned armor so I just figured > it'd be light). Strength and Dexterity codes cannot be higher than "C" > max (can't use heavy or very heavy melee or missile weapons). > Wealth may not be higher than Tradesman (4, on a 1-9 scale) For Endurance I would use "X" -- Mystics do not wear armor at all. Since they also do not carry shields, I think that requires an Agility code of "X" as well. And I might reduce Strength and Dexterity codes to maximum of "D" to give those additional disadvantages. As for Wealth, you may want to simply incorporate a vow of poverty into the rules as a disadvantage -- regardless of card used for starting wealth, actual starting wealth is "1". *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 16:55:31 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Seharinn's Book Shoppe In a message dated 01/06/99 01:41:53 GMT Daylight Time, jason.murphy@mitswa.com.au writes: > I must say, between the book shoppe, "The Skin Trade" adventure and > one or two other ideas i have gained from this list......i may never have to > form an original thought in my head again :) > Praise be to the list :) :-))) - that's what I say every night before going to sleep. My wife's getting extremely worried. ;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 17:25:30 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 01/06/99 21:40:31 GMT Daylight Time, JamugaKhan@gmx.net writes: > Obviously your fingers are still part of your hands. At least > you have still the ability to write... Actually, I'm using my nose. But do continue... > Oh, by the way, the clerics are still discussing the matter > but they are not yet sure what to do. Some propose > > "Break Curse" by a cleric (or hakomon) at least of level 26 > "Recover" > "Raise Dead" (Fully) > > while other would prefer a > > "Cureall" (or "Heal") > > instead of the "Recover". The matter is not yet settled. > > But of course you might guess what kind of cleric will > be needed to cast those spells (exactly: how OLD the > clerics will be?)? > AAAAAGH! I'm going to be kissed by GEORGE BURNS!! Run away, run away!!!! (well, stumble away, anyway ;-) Zombie Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #239 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, June 2 1999 Volume 1999 : Number 240 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re:All the New Spells Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] [MYSTARA] - Specialists Re: [MYSTARA] - Re:All the New Spells [MYSTARA] - EuroMystaraCon [MYSTARA] - Thyatian npcs? Re: [MYSTARA] - EuroMystaraCon Re: [MYSTARA] - Specialists [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - Specialists Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... RE: [MYSTARA] - Specialists RE: [MYSTARA] - I'm a newcomer... ---------------------------------------------------------------------- Date: Tue, 1 Jun 1999 20:45:02 EDT From: Arminath@aol.com Subject: [MYSTARA] - Re:All the New Spells Many thanks for all the new spells put forth by you guys! As a reminder, the Tome of Spellcraft is in an OD&D format, since our older game was so lacking in new and innovative magic. Even though the formats are easily converted to AD&D, this project was may pet for my favorite version: the OD&D game. ;-) Volume 4 of the Tome will be available Thursday. Sorry it's been so long, but I had a hard drive crash and had to reconstruct what I could. Anyone wishing to have a copy please email me direct or post on the list (one of the things lost without a hope was my address book). Arminath's Tomb Journal is being written and the next entries will appear as soon as Thursday as well. Thanks for all the emails asking what happened! Jim Bobb / Arminath Wynter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 1 Jun 1999 23:29:24 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - [GANDERG@tc.gc.ca: More clerical spells] KaviyD wrote: >One problem with the "Sanctuary" spell -- it could be >confused with the 1st level AD&D spell of the exact >same name but slightly different effect. Hmm...in that case, AD&Ders could call the spell Dome of Sanctity, or something like that, perhaps. :) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 10:47:23 +0100 From: Michael K Jones Subject: [MYSTARA] - Specialists - --------------0717812B4B10C5FBB8D90CC1 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi there ppl, The other day I was looking though my old D&D expert set and came upon the section on hiring specalists and I think the costings may be a bit off considering how much money starting characters have i.e. 3d6 x 10 gp, which is considered to be thier life savings. Here's the costings:- Alchemist 1000gp/month Armourer 100gp/month Animal Trainer 500gp/month Engineer 750gp/month Sage 2000gp/month Seaman, rower 2gp/month Seaman, sailor 10gp/month Seaman, captain 250gp/month Seaman, Navigator 150gp/month Spy 500gp +/mission These costs do seem, IMHO, to be driven by game balance rather than any economic factors! I know its how I'd sell my skills! Anyway, any thoughts on the matter appreciated Flossy 'If you will practice being fictional for a while, you will understand that fictional characters are sometimes more real than people with bodies and heartbeats.' Illusions - Richard Bach Flossy's Place - http://www.fortunecity.com/rivendell/albion/548/ - --------------0717812B4B10C5FBB8D90CC1 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hi there ppl,

The other day I was looking though my old D&D expert set and came upon the section on hiring specalists and I think the costings may be a bit off considering how much money starting characters have i.e. 3d6 x 10 gp, which is considered to be thier life savings.

Here's the costings:-
Alchemist        1000gp/month
Armourer        100gp/month
Animal Trainer 500gp/month
Engineer           750gp/month
Sage                2000gp/month
Seaman, rower 2gp/month
Seaman, sailor  10gp/month
Seaman, captain 250gp/month
Seaman, Navigator 150gp/month
Spy                    500gp +/mission

These costs do seem, IMHO, to be driven by game balance rather than any economic factors! I know its how I'd sell my skills!

Anyway, any thoughts on the matter appreciated

Flossy

            'If
        you will
    practice being fictional
        for a while, you will understand
            that fictional characters are
                sometimes more real than
                    people with bodies
                        and heartbeats.'
Illusions - Richard Bach
Flossy's Place -  http://www.fortunecity.com/rivendell/albion/548/ - --------------0717812B4B10C5FBB8D90CC1-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 13:57:42 +0200 From: "=?iso-8859-1?Q?Marco_Sala_e/o_Christina_St=FCttgen?=" Subject: Re: [MYSTARA] - Re:All the New Spells Hi I´m really interested in having a copy of all the new spells ! Thank you very much *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 16:10:58 CEST From: "Herve Musseau" Subject: [MYSTARA] - EuroMystaraCon Due to lack of participants, the European Mystara Convention that was scheduled to take place August 1-3 in Paris is canceled. _____________________________________________________________ Herve Musseau Homepage: http://www.geocities.com/TimesSquare/Lair/8932/ Net Almanac: http://www.geocities.com/TimesSquare/Lair/9037/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 10:43:33 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - Thyatian npcs? I'm currently running an adventure series, one down maybe three to go, but to finish the underlying story I thought I'd ask for input. Boris Torenescu (at least in my campaign) wants to get rid of Aleksander badly enough that he accepts help from a Thyatian nobleman. The nobleman sends a messenger to Boris, and the PCs get a document the messenger drops. In two days time, everybody is hunting for the PCs, members of the Veiled Society, well-dressed courtier servants with knives, members of the Iron Ring, everybody (except the Royal guard). The messenger already got to Boris and delivered his message. The noble who I've called Kleides, is sending a group disguised as merchants to Mirros in a few weeks who Boris has to help set up shop. They will disrupt Aleksander's business dealings, and his running of the family. Their true purpose is darker however, they want to assassinate King Stefan or someone close to his heart. Even Boris does not know this, and while he probably wouldn't care if Stefan got hurt, he would hate being used like this. The entire thing is a revenge plot, surrounded with intrigue. Now, Kleides I can flesh out on my own, but I haven't decided if the 'merchants' work for him, or for the spellcaster who enchanted the messenger they sent to Boris. The spellcaster is female, but wore conceiling black robes and a white mask to cover her face. Could be a magician or an evil priestess. I know the whole plot is to cause destabilization, but the ulterior goals (chaos or takeover) aren't decided. Also the group is not weak, but might not be widespread either. I envision the PCs stopping the assassination attempt in the nick of time, and getting info that Boris will volunteer. Then they'll head to Thyatis with backing from the Queen. If the PCs don't do something, things will only get worse. (We're talking the equivalent of the Harpers declaring war on your country) If you have any organizations based in Thyatis that would fit the bill, let me know. Especially if they are canon, I don't have much detailed info on Thyatis from canon sources, so any help is appreciated. I'm not pressed for time either, so don't feel like I'm looking for last minute help. When I'm done I'll post the adventure series here, before I try submitting it to Dungeon. If anybody wants to playtest the first adventure I can send you something. I only ask that if you want it, you're serious about playtesting it, you run it sometime this month, and you tell me your player's reactions and any suggestions you have. Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 12:49:52 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - EuroMystaraCon On Wed, 2 Jun 1999, Herve Musseau wrote: > Due to lack of participants, the European Mystara Convention that was scheduled to take place August 1-3 in Paris is canceled. > > _____________________________________________________________ > Herve Musseau I'm sorry to hear that, Herve. I know the trip from the US to Paris is what kept me from joining the crew. Gotta spend that cash on the homefront. - --Frobozz-- ________________________________________________________ "When 900 years old you reach, look as good you will not." --Yoda *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 10:32:29 -0700 From: Richard Drozdik Subject: Re: [MYSTARA] - Specialists At 02:47 AM 02/06/99 , you wrote: > > Hi there ppl, > > The other day I was looking though my old D&D expert set and came upon the > section on hiring specalists and I think the costings may be a bit off > considering how much money starting characters have i.e. 3d6 x 10 gp, which > is considered to be thier life savings. > > Here's the costings:- > Alchemist 1000gp/month > Armourer 100gp/month > Animal Trainer 500gp/month > Engineer 750gp/month > Sage 2000gp/month > Seaman, rower 2gp/month > Seaman, sailor 10gp/month > Seaman, captain 250gp/month > Seaman, Navigator 150gp/month > Spy 500gp +/mission Yes, but you also have to consider that the majority of adventurers aren't from what you would consider to be the higher income brackets. Most people would be choosing such a life only because the opportunities aren't that great at home. Also, in some of these cases (such as the Engineer or the Armourer) the prices might not be just direct profit, but are intended to cover the specialists expenses as well (ie. supplies, wages of underlings etc) Richard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 19:20:25 +0200 From: "G. SGARBI" Subject: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Hallo everybody! I've some nice dilemmas for who's interested in them... 1) Could one in OD&D have a Lawful thief (I once had it and happily played it till 13th or 14th level, but I've never found such a thing as a Lawful thief in any of the Gazeteers...)? 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I Animate Dead it. In most cases this (I think) is the best way to have a "clean" zombie [if Dm allow to animate the body, obviously]... for what's the Chaotic (or evil) act in Animate Zombie? I think it is you've got to "awake" a corpse from its eternal rest and since the statue's always being dead...no "awakening" problems, no alignment problems! That's my idea, but I'd like someone else's opinion. 3) Then...ok, I've built my castle, I'm full of followers and I've money from taxes... but what if I wanted to become a land-owner? How much I'd gain from an acre of my land (I mean, if I plant something like wheat)? 4) When a character enters a city and in that city weapons aren't allowed to enter... how I can coerce Pcs into giving their weapons to the guards (most medium/high level Pcs can slay a lot of guards and take few wounds, if guards aren't armed with poisoned weapons...)? 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? If torture's not a good thing and a lot of sword strikes are painful...what's so evil in using a single deadly strike, which deals a merciful death to your enemy? 6) Is going around and slay all (and I mean from the first to the last member) hobgoblin tribe (for example) you find a Non-Lawful action? Really Lawful (or Lawful Good) character have to be merciful?? Skarm The Warlock *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 14:33:56 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... In a message dated 02/06/99 18:52:17 GMT Daylight Time, gio_sga@uol.it writes: > I've some nice dilemmas for who's interested in them... > 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)? Well, I'VE done it...the only "acceptable" Lawful Thieves in Mystara products (that I could find) are the Rakes, a Thief variant in "Dawn of the Emperors". They're exactly the same as Thieves, except you lose Backstab and Pick Pockets (and get nothing in return, except a better reception from most law-abiding folks). More like an Errol Flynn-type swashbuckler than a broadsword-toting fighter. Alternatively, there's Bruce Heard's take on the Bard (a Rake with musical and Charm abilities). > 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I > Animate Dead it. > In most cases this (I think) is the best way to have a "clean" zombie > [if Dm allow > to animate the body, obviously]... for what's the Chaotic (or evil) act > in > Animate Zombie? I think it is you've got to "awake" a corpse from its > eternal rest and > since the statue's always being dead...no "awakening" problems, no > alignment problems! > That's my idea, but I'd like someone else's opinion. IMHO, you'd end up with an immobile puddle of solid flesh. No bones in a stone statue, remember? > 3) Then...ok, I've built my castle, I'm full of followers and I've money > from taxes... but > what if I wanted to become a land-owner? How much I'd gain from an acre > of my land > (I mean, if I plant something like wheat)? Errmm....Sharon? Anybody?? > 4) When a character enters a city and in that city weapons aren't allowed > to enter... how I can coerce > Pcs into giving their weapons to the guards (most medium/high level Pcs > can slay a lot of guards > and take few wounds, if guards aren't armed with poisoned weapons...)? By banning them from the town and putting prices on their heads? This sounds like a "Knights of the Dinner Table" scenario... > 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are > painful...what's so evil in using a single > deadly strike, which deals a merciful death to your enemy? Because it's underhanded. Would you, who's spent years building up a well-trained, well equipped, high-level character, like to have him slain by a first-level NPC yokel who gets in a lucky pinprick with a poisoned dagger? Not likely! I'm all for "merciful death", but only to spare further suffering; a healthy fighter isn't suffering all that much! > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find > a Non-Lawful action? Really Lawful (or Lawful Good) character have to > be merciful?? Depends; Mercy is a virtue, and GOOD characters (not necessarily Lawful) should try to live in a virtuous way - or how do you tell the difference between good guys and bad guys? IMHO, they should try to spare the "innocents" (children, and non-combatants). BTW, why are they slaying Hobgoblins? Did said humanoids attack a nearby village? If they're doing it purely for kicks, perhaps "Lawful" and "Good" aren't accurate appellations for them.... Just my 10c. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 14:44:56 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... "G. SGARBI" wrote: > Hallo everybody! > I've some nice dilemmas for who's interested in them... These are only my opinions. As most of them deal with alignment, everyone on the list will have a different view. :) > > 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)? I think so....I play AD&D....well something that resembles AD&D any ways. In the Complete Book of Thieves there are 2 kits that could even be lawful good. One is the investigator, someone who investigates crimes. The other, whose name escapes me, is hired to brake into a place by the owner to test security like the movie Sneakers. I have worked in retail for a long time and i can tell you that store security all are thives....they all hide in shadows and move silent with the best of them....most are lawful. > 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I > Animate Dead it. > In most cases this (I think) is the best way to have a "clean" zombie > [if Dm allow to animate the body, obviously]... for what's the Chaotic (or > evil) act > in Animate Zombie? I think it is you've got to "awake" a corpse from its > eternal rest and since the statue's always being dead...no "awakening" > problems, no > alignment problems! > That's my idea, but I'd like someone else's opinion. Why does your character want to do it? If it is to strike fear in an enemy, that might be CE. > 3) Then...ok, I've built my castle, I'm full of followers and I've money > from taxes... but what if I wanted to become a land-owner? How much I'd gain > from an acre > of my land (I mean, if I plant something like wheat)? Bruce Heard wrote about this in Dragon....give me a few days to find it. I own many Dragons so does anyone out there have the #? > 4) When a character enters a city and in that city weapons aren't allowed > to enter... how I can coerce Pcs into giving their weapons to the guards > (most medium/high level Pcscan slay a lot of guards and take few wounds, if > guards aren't armed with poisoned weapons...)? A little used weapon called the net. A lasso works too. The armor class of the pc due to armor is not factored in the to hit roll, only Dex and Magic. once the pc is subdued ...a club to the back of the head.....One lasso or net is hard to get out of...try 3 or 4 of them. > 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are > painful...what's so evil in using a single deadly strike, which deals a > merciful death to your enemy? It is not that it is evil, it is that it is dishonorable. That puts it in the realm of CN, CE, and NE. All other alighnments have a code of honor, personal or otherwise, that it is a gainst. > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find a Non-Lawful action? Slaughtering women, children, and those who don't take up arms against you is Non-Lawful, and evil. Giveing the hobgoblins a few minuits to gather thier things and some food and burining the village might be a little better. > Really Lawful (or Lawful Good) character have to be merciful?? Even LE can be merciful. Good questions....glad I could help. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD The Quill is more durable than the sword, more mystical than the spellbook, more revered than the holy symbol and more deadly than the poison.... for it is the bringer of the most potent...Truth *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 20:39:21 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) > AAAAAGH! I'm going to be kissed by GEORGE BURNS!! Run away, run away!!!! > (well, stumble away, anyway ;-) > > Zombie Q. Damn! And I don't have the faintest idea who this guy is! Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 20:41:49 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Specialists Can you change your settings? My mail program does not show me your message. Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 16:13:47 +0100 From: Alan Robichaud Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... >1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)? A lawful thief,IMHO, is exceptable. Look to the new D&D example of the investator. A lawful thief would work against the interests of evil or chaos. >2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I >Animate Dead it. > In most cases this (I think) is the best way to have a "clean" zombie > That's my idea, but I'd like someone else's opinion. On this one, I'll shoot it down at the Statue part. A Stone statue that is Stone to Fleshed is flesh in the form of a human but doesn't have any of the muscle structure or bones that would make it able to walk or move it's arms. It would be the magics of a Golem making that allow a stone (or any other type ) of golem to move around. I have no real opinion on the zombie part or the rest of your questions at this moment My two cents Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 14:22:53 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... <<...Lawful thief (I once had it and happily   played it till 13th or 14th level, but I've never found such a thing as   a Lawful thief in any of the Gazeteers...)?>> Isn't Corwyn Mauntea a Lawful thief? Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 16:31:24 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Jennifer Favia Guerra wrote: > <<...Lawful thief (I once had it and happily played it till 13th or > 14th level, but I've never found such a thing as a Lawful thief in > any of the Gazeteers...)?>> > > Isn't Corwyn Mauntea a Lawful thief? I couldn't find anything on him in Gaz 11 but PWA I&II list him as N. Funny, I was going to read Gaz 11 tonight when I got home for an up coming campaign if I find it...I'll let you know. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD The Quill is more durable than the sword, more mystical than the spellbook, more revered than the holy symbol and more deadly than the poison.... for it is the bringer of the most potent...Truth *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 23:04:03 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Specialists >Yes, but you also have to consider that the majority of adventurers aren't from >what you would consider to be the higher income brackets. Most people would be >choosing such a life only because the opportunities aren't that great at home. >Also, in some of these cases (such as the Engineer or the Armourer) the prices >might not be just direct profit, but are intended to cover the specialists >expenses as well (ie. supplies, wages of underlings etc) Ah, you have a point there, Richard. And one mustn't forget that those people are *experts*. So they are more 'rare', and are more expensive. Supply and demand. But even then, the prices are very high indeed. Let me see, in my Rules Cyclopedia (it states the same prices for Specialists) it says in the Alchemist section: "If given a formula or sample, an alchemist may make a duplicate potion at half the normal time and cost." The other entries (including a Magic-User at 3,000 gp/month) say nothing about costs (Armourer, Magic-User, Seaman, Spy). But the entry of the Sage says something about the DM deciding what extra costs are needed to find ancient books and time required. It doesn't say if the price (2,000 gp/month) covers all the costs of research. An Engineer is needed for every 100,000 gp or less of construction costs, so you need at least one to build a stronghold. And the price of an engineer does not include the cost of building a stronghold :-) But enough rules lawyering. I think the prices are steep, and do include most of the costs, otherwise the specialists would be very hard to find indeed (they would all be having their own strongholds before long). I don't know how much the specialists must ask, it depends on the campaign. In some campaigns one can buy a sword for a few gp and in other campaigns you won't even get a knife for that. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien Original post: >> >> Hi there ppl, >> >> The other day I was looking though my old D&D expert set and came upon the >> section on hiring specalists and I think the costings may be a bit off >> considering how much money starting characters have i.e. 3d6 x 10 gp, which >> is considered to be thier life savings. >> >> >> >> Here's the costings:- >> Alchemist 1000gp/month >> Armourer 100gp/month >> Animal Trainer 500gp/month >> Engineer 750gp/month >> Sage 2000gp/month >> Seaman, rower 2gp/month >> Seaman, sailor 10gp/month >> Seaman, captain 250gp/month >> Seaman, Navigator 150gp/month >> Spy 500gp +/mission *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 23:04:06 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - I'm a newcomer... Welcome, Skarm, to this wonderful list of many ideas and wonders. I'm sorry I can't help you with any netbooks for Mystara, but I'm sure if you follow some of the links from most of the members on this list, you'll find what you are looking for. Good hunting! Until that time, enjoy your stay. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of G. SGARBI Sent: maandag 31 mei 1999 18:18 To: Mystara Newsgroup Subject: [MYSTARA] - I'm a newcomer... Hello, I'm a newcomer and I have a question... Some time ago, I've downloaded the Mystara Netbook version 2.0 a by Estlor Cestrium. I've found it interesting and I was looking for the next version. Does someone out there know if there is a next version of this netbook and, if it exists, where I can find it? Skarm The Warlock *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #240 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, June 2 1999 Volume 1999 : Number 241 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... RE: [MYSTARA] - EuroMystaraCon [MYSTARA] - Re: Specialists RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - Zombies Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - Alphatian Air Spells (LONG) Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... ---------------------------------------------------------------------- Date: Wed, 2 Jun 1999 23:04:09 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... >Hallo everybody! Hallo everybody too!! :-) >I've some nice dilemmas for who's interested in them... I've some of my opinions about these dilemmas, and (as Jerry stated) this is very dangerous terrain we're crossing, with a possible alignment fire flaring up (with lots of flames... :) 1) Could one in OD&D have a Lawful thief (I once had it and happily played it till 13th or 14th level, but I've never found such a thing as a Lawful thief in any of the Gazeteers...)? krkr: Why not? There's lawful and lawful. D&D lawful doesn't mean one can't steel, I think. It doesn't make one absolutely good. AD&D Lawful doesn't makes one play by the rules. It just doesn't say *what* rules... 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I Animate Dead it. In most cases this (I think) is the best way to have a "clean" zombie [if Dm allow to animate the body, obviously]... for what's the Chaotic (or evil) act in Animate Zombie? I think it is you've got to "awake" a corpse from its eternal rest and since the statue's always being dead...no "awakening" problems, no alignment problems! That's my idea, but I'd like someone else's opinion. krkr: Why not create a Golem? That's what you seem to try here. If you want a zombie, then you need a body that was once alive (IMO anyway). Carl Q. is right in saying: "IMHO, you'd end up with an immobile puddle of solid flesh. No bones in a stone statue, remember?" . 3) Then...ok, I've built my castle, I'm full of followers and I've money from taxes... but what if I wanted to become a land-owner? How much I'd gain from an acre of my land (I mean, if I plant something like wheat)? krkr: depends on what sort of land you have. If you have a stronghold in the mountains, you won't get much grain from an acre... If I check the rules cyclopedia (p. 139 and further), it says you (or the DM) must determine 1. the size of the dominion, 2. the location (clear, grassland, hills, river, woods, settled, mountain, jungle, swamp, desert, ocean, etc.), 3. population, 4. dominion resources. It's all very simple, in just over two columns it describes what the resources could be. I would really like it if someone could find that Bruce Heard article in Dragon! 4) When a character enters a city and in that city weapons aren't allowed to enter... how I can coerce Pcs into giving their weapons to the guards (most medium/high level Pcs can slay a lot of guards and take few wounds, if guards aren't armed with poisoned weapons...)? krkr: If they were to slay a lot of guards (or one for that matter), they wouldn't be able to enter the city anymore. The local militia would hunt them down and of course there would be a price on their heads. So I would strongly advise them not to do that sort of thing. They would always lose (let them try, and make my day!! ) 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? If torture's not a good thing and a lot of sword strikes are painful...what's so evil in using a single deadly strike, which deals a merciful death to your enemy? krkr: Because poison is 'sneaky' and not honourable. At least that's what people always say, and I think there's a truth in that. IMC players rarely die without a chance of escape. Maybe not realistic, but more fun. And what's realistic about using magic? But that's another discussion... 6) Is going around and slay all (and I mean from the first to the last member) hobgoblin tribe (for example) you find a Non-Lawful action? Really Lawful (or Lawful Good) character have to be merciful?? krkr: I would say it certainly isn't Lawful Good. It's quite chaotic and leans towards evil. A lawful good character/party would spare those that surrendered or were to young/old to fight. >Skarm The Warlock Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 23:04:07 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - EuroMystaraCon Sorry to hear that, too. And even though I'm not that far away from Paris, I wasn't able to make it, due to other commitments. Thanks for trying, maybe some time in the future... Kristian "X" Kramer AD&D Fellowship Holland   "Anger. Fear. Aggression. The Dark Side of the Force are they. Ready are you? What know you of ready?" -- Yoda :-) - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of the Wizard of Frobozz Sent: woensdag 2 juni 1999 18:50 To: mystara-l@lists.imagiconline.com Cc: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - EuroMystaraCon On Wed, 2 Jun 1999, Herve Musseau wrote: > Due to lack of participants, the European Mystara Convention that was scheduled to take place August 1-3 in Paris is canceled. > > _____________________________________________________________ > Herve Musseau I'm sorry to hear that, Herve. I know the trip from the US to Paris is what kept me from joining the crew. Gotta spend that cash on the homefront. - --Frobozz-- ________________________________________________________ "When 900 years old you reach, look as good you will not." --Yoda *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 07:41:45 +1000 From: stan Subject: [MYSTARA] - Re: Specialists >The other day I was looking though my old D&D expert set and came upon >the section on hiring specalists and I think the costings may be a bit >off considering how much money starting characters have i.e. 3d6 x 10 >gp, which is considered to be thier life savings. > >Here's the costings:- >Alchemist 1000gp/month >Armourer 100gp/month >Animal Trainer 500gp/month >Engineer 750gp/month >Sage 2000gp/month >Seaman, rower 2gp/month >Seaman, sailor 10gp/month >Seaman, captain 250gp/month >Seaman, Navigator 150gp/month >Spy 500gp +/mission > >These costs do seem, IMHO, to be driven by game balance rather than any >economic factors! I know its how I'd sell my skills! I think that there is a distinct difference in the game between real world economics and character based economics. PCs in a game have access to unreal sources of money and can therefore afford to pay more for things. The prices listed above are part of this system, they're what the PCs can afford to pay. stan http://www.geocities.com/TimesSquare/5304 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 15:15:48 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... > 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a > thing as a Lawful thief in any of the Gazeteers...)? I'd call Bilbo Baggins a "lawful thief". :-) > 2) I sculpt a stone statue, then I Stone to Flesh it (so I've > a body) and I Animate Dead it. In most cases this (I think) > is the best way to have a "clean" zombie[if Dm allow to > animate the body, obviously]... for what's the Chaotic > (or evil) act in Animate Zombie? I think it is you've got > to "awake" a corpse from its eternal rest and since the > statue's always being dead...no "awakening" problems, no > alignment problems! That's my idea, but I'd like someone > else's opinion. Well, my opinion is that there are no "clean" zombies. Zombies are supposed to be filthy, disgusting rotting corpses, with an evil taint. Actually I rather like the fact that the Animate Dead spell is there, always tempting good wizards to relax their ethics! Evil characters of other classes have more freedom in what they may do, so it makes sense that evil wizards would get to use certain spells that good characters do not. OTOH, what you describe could be an easy way to create a cheap golem (with only 2 HD, same combat stats as a zombie) if you like. I've never liked flesh golems myself, but there's no reason a wizard could not research a variant of Animate Dead which could animate a stone statue (creating a gargoyle or living statue or stone golem). You could also experiment with other materials; how about an ice-zombie, made of animated ice? > 3) Then...ok, I've built my castle, I'm full of followers and > I've money from taxes... but what if I wanted to become a > land-owner? How much I'd gain from an acre of my land > (I mean, if I plant something like wheat)? Some facts: An acre of wheat in medieval times required about 2 bushels of seed, and produced about 8 bushels of grain (a 4:1 yield), for a "profit" of 6 bushels of grain. It takes one able-bodied adult three days to harvest an acre. Harvest must be completed in 2-4 weeks, so it takes about 1 adult for every 4-8 acres. Farm workers usually come in families of 4-8 persons. Assume that half the family is children or elderly; they require less food (about 12 bushels each), but cannot help in the fields. This means a typical family needs 72-144 bushels of food each year, just to survive. Farmsteads range from 10-40 acres; about 24 can be considered a reasonable estimate. Of those 24 acres, 8 acres lay fallow every year (3 field rotation), leaving 16 acres for growing grain. Those 16 acres can produce about 96 bushels of food. Assuming a small family of only 4, they will eat 72 bushels; with only two able bodies for 16 acres, they'll be plenty busy too. That leaves 24 bushels left over, which is just enough to pay their taxes of 25%. It is actually more complicated than that; peasants grew a variety of crops which had different harvest rates, and they also herded animals which contributed to the food supply. They can sell the wool, sheep, milk, and cheese from their animals. So where does that leave us? Since you are the local lord, those 25% taxes go to you. However, those 24 bushels are just enough to feed one of your castle servants, and of course the nobility eats twice as much as the commoners! Plus you need some extra to sell in order to pay for weapons, armor, and castles. (Don't forget that each person in the local town needs 24+ bushels of food too! Hopefully they're buying it from you...) So may be reasonable to assume that it takes 1 farm family (24 acres) to support each of your castle servants and each townsman, and another 2 families (48 acres) to support each noble. So let's assume a typical 8-mile hex with a castle, a town, and farmland. The hex contains 55.425 square miles, or 35472 acres. Following medieval patterns, that means 10641 acres of farmland, 7094 acres of grazing land, 8868 acres of forest, and 8868 acres of wasteland (swamps, mountains, etc). The farmland will support 443 peasant families, which are organized into 17 villages of 26 families (110 persons) each. Those peasants collectively produce 10632 bushels of grain which are paid to you in taxes. You and your household of 10 nobles and knights require 480 bushels of food, and another 2400 bushels to support 100 castle servants, expert hirelings, and men-at-arms. That leaves 7752 bushels which you sell to the town, which support an urban population of 323. How much money do you make selling enough food to feed 323 people for a year? That depends on your campaign... (this is all a very rough, very simple estimate. I have gathered a lot of information on this topic, including an excel spreadsheet for creating farmsteads. If you are interested I can send you the data. You should also take a look at the World Building website, which is where I got most of this information: http://www.hut.fi/~vesanto/world.build.html) > 4) When a character enters a city and in that city weapons > aren't allowed to enter... how I can coerce PCs into giving > their weapons to the guards (most medium/high level Pcs can > slay a lot of guards and take few wounds, if guards aren't > armed with poisoned weapons...)? You can't... but evil has its own rewards. (heh heh) As someone else mentioned, they'll have the local militia after them. If the local militia fails, whoever is in charge will probably send out a group of 8th level knights to deal with the menace. And of course, if the players continue fighting and refuse to submit to justice, pretty soon they'll gain a reputation as the "evil brigands which are terrorizing the land". That'll bring every paladin and bounty hunter in the land to sniff them out and bring them in! (And the longer they resist, the worse the punishment will be when they are finally taken) > 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are painful... > what's so evil in using a single deadly strike, which deals a merciful > death to your enemy? From what I've heard, poison is usually extremely painful. Also, poison is "lethal force". If you fought honorably, they might surrender in order to save themselves; but if you poison them, they have no chance at all. It is a murderer's weapon. A "good" hero hopes he does not have to kill his foes, and only does so as a last resort if they absolutely refuse to yield. Poison is also sneaky and unsporting, like strangling someone in their sleep. The biggest problem with poison is that it works to quickly. Most real poisons will not kill you in 10 seconds; the few that are that deadly go directly into the bloodsteam, either from inhalation or injection. A sword is not an efficient way to poison someone. D&D poisons are fast because it makes the game more exciting, but fast poisons are acceptable only because few people have them. If everyone uses poison, you'd need to make them slow and usually not fatal. Imagine if every peasant carries a poison dagger that can slay in 1 round; what good are hit points in that scenario? Might as well give everyone a Phaser set to "disintegrate." > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find a Non-Lawful action? > Really Lawful (or Lawful Good) character have to be merciful?? Well, it may be lawful if they are irredeemably evil. Or if the entire tribe is guilty of some capital offense. I suppose if they are animals (and not people) then they could be wiped out if there is a reason for it. Real-world morality is hard to apply to fantasy races because, well, it was never intended to. Murder is wrong because human life is sacred, but we casually kill animals for food, fur, and research. Are non-human races "people" or "animals"? Only the GM knows for sure... I equate "law" with "good" in my campaigns. Others do not. I would say that a good person is a merciful person (though not vice-versa). Therefore a good person would not massacre an entire tribe of people. But he could slaughter a herd of cattle in order to make burgers. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 15:23:01 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... > 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a > thing as a Lawful thief in any of the Gazeteers...)? I'd call Bilbo Baggins a "lawful thief". :-) > 2) I sculpt a stone statue, then I Stone to Flesh it (so I've > a body) and I Animate Dead it. In most cases this (I think) > is the best way to have a "clean" zombie[if Dm allow to > animate the body, obviously]... for what's the Chaotic > (or evil) act in Animate Zombie? I think it is you've got > to "awake" a corpse from its eternal rest and since the > statue's always being dead...no "awakening" problems, no > alignment problems! That's my idea, but I'd like someone > else's opinion. Well, my opinion is that there are no "clean" zombies. Zombies are supposed to be filthy, disgusting rotting corpses, with an evil taint. Actually I rather like the fact that the Animate Dead spell is there, always tempting good wizards to relax their ethics! Evil characters of other classes have more freedom in what they may do, so it makes sense that evil wizards would get to use certain spells that good characters do not. OTOH, what you describe could be an easy way to create a cheap golem (with only 2 HD, same combat stats as a zombie) if you like. I've never liked flesh golems myself, but there's no reason a wizard could not research a variant of Animate Dead which could animate a stone statue (creating a gargoyle or living statue or stone golem). You could also experiment with other materials; how about an ice-zombie, made of animated ice? > 3) Then...ok, I've built my castle, I'm full of followers and > I've money from taxes... but what if I wanted to become a > land-owner? How much I'd gain from an acre of my land > (I mean, if I plant something like wheat)? Some facts: An acre of wheat in medieval times required about 2 bushels of seed, and produced about 8 bushels of grain (a 4:1 yield), for a "profit" of 6 bushels of grain. It takes one able-bodied adult three days to harvest an acre. Harvest must be completed in 2-4 weeks, so it takes about 1 adult for every 4-8 acres. Farm workers usually come in families of 4-8 persons. Assume that half the family is children or elderly; they require less food (about 12 bushels each), but cannot help in the fields. This means a typical family needs 72-144 bushels of food each year, just to survive. Farmsteads range from 10-40 acres; about 24 can be considered a reasonable estimate. Of those 24 acres, 8 acres lay fallow every year (3 field rotation), leaving 16 acres for growing grain. Those 16 acres can produce about 96 bushels of food. Assuming a small family of only 4, they will eat 72 bushels; with only two able bodies for 16 acres, they'll be plenty busy too. That leaves 24 bushels left over, which is just enough to pay their taxes of 25%. It is actually more complicated than that; peasants grew a variety of crops which had different harvest rates, and they also herded animals which contributed to the food supply. They can sell the wool, sheep, milk, and cheese from their animals. So where does that leave us? Since you are the local lord, those 25% taxes go to you. However, those 24 bushels are just enough to feed one of your castle servants, and of course the nobility eats twice as much as the commoners! Plus you need some extra to sell in order to pay for weapons, armor, and castles. (Don't forget that each person in the local town needs 24+ bushels of food too! Hopefully they're buying it from you...) So may be reasonable to assume that it takes 1 farm family (24 acres) to support each of your castle servants and each townsman, and another 2 families (48 acres) to support each noble. So let's assume a typical 8-mile hex with a castle, a town, and farmland. The hex contains 55.425 square miles, or 35472 acres. Following medieval patterns, that means 10641 acres of farmland, 7094 acres of grazing land, 8868 acres of forest, and 8868 acres of wasteland (swamps, mountains, etc). The farmland will support 443 peasant families, which are organized into 17 villages of 26 families (110 persons) each. Those peasants collectively produce 10632 bushels of grain which are paid to you in taxes. You and your household of 10 nobles and knights require 480 bushels of food, and another 2400 bushels to support 100 castle servants, expert hirelings, and men-at-arms. That leaves 7752 bushels which you sell to the town, which support an urban population of 323. How much money do you make selling enough food to feed 323 people for a year? That depends on your campaign... (this is all a very rough, very simple estimate. I have gathered a lot of information on this topic, including an excel spreadsheet for creating farmsteads. If you are interested I can send you the data. You should also take a look at the World Building website, which is where I got most of this information: http://www.hut.fi/~vesanto/world.build.html) > 4) When a character enters a city and in that city weapons > aren't allowed to enter... how I can coerce PCs into giving > their weapons to the guards (most medium/high level Pcs can > slay a lot of guards and take few wounds, if guards aren't > armed with poisoned weapons...)? You can't... but evil has its own rewards. (heh heh) As someone else mentioned, they'll have the local militia after them. If the local militia fails, whoever is in charge will probably send out a group of 8th level knights to deal with the menace. And of course, if the players continue fighting and refuse to submit to justice, pretty soon they'll gain a reputation as the "evil brigands which are terrorizing the land". That'll bring every paladin and bounty hunter in the land to sniff them out and bring them in! (And the longer they resist, the worse the punishment will be when they are finally taken) > 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are painful... > what's so evil in using a single deadly strike, which deals a merciful > death to your enemy? From what I've heard, poison is usually extremely painful. Also, poison is "lethal force". If you fought honorably, they might surrender in order to save themselves; but if you poison them, they have no chance at all. It is a murderer's weapon. A "good" hero hopes he does not have to kill his foes, and only does so as a last resort if they absolutely refuse to yield. Poison is also sneaky and unsporting, like strangling someone in their sleep. The biggest problem with poison is that it works to quickly. Most real poisons will not kill you in 10 seconds; the few that are that deadly go directly into the bloodsteam, either from inhalation or injection. A sword is not an efficient way to poison someone. D&D poisons are fast because it makes the game more exciting, but fast poisons are acceptable only because few people have them. If everyone uses poison, you'd need to make them slow and usually not fatal. Imagine if every peasant carries a poison dagger that can slay in 1 round; what good are hit points in that scenario? Might as well give everyone a Phaser set to "disintegrate." > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find a Non-Lawful action? > Really Lawful (or Lawful Good) character have to be merciful?? Well, it may be lawful if they are irredeemably evil. Or if the entire tribe is guilty of some capital offense. I suppose if they are animals (and not people) then they could be wiped out if there is a reason for it. Real-world morality is hard to apply to fantasy races because, well, it was never intended to. Murder is wrong because human life is sacred, but we casually kill animals for food, fur, and research. Are non-human races "people" or "animals"? Only the GM knows for sure... I equate "law" with "good" in my campaigns. Others do not. I would say that a good person is a merciful person (though not vice-versa). Therefore a good person would not massacre an entire tribe of people. But he could slaughter a herd of cattle in order to make burgers. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 00:26:03 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... On Wed, 2 Jun 1999, G. SGARBI wrote: > Hallo everybody! > I've some nice dilemmas for who's interested in them... Hi there, Some interesting questions. Some have been sufficiently answerered before, and I'll only comment on the ones where I feel I might have something to add... > 3) Then...ok, I've built my castle, I'm full of followers and I've money > from taxes... but > what if I wanted to become a land-owner? How much I'd gain from an acre > of my land > (I mean, if I plant something like wheat)? If you want to be a farmer, I wouldn't expect you to make much money out of it, Agriculture in the middle ages is not comparable to modern day farming. If youre lucky you'd be able to supply yourself and your family with food. I have seen some rules for this kind of thing somewhere, but i cant remeber where. You migh try to make something out of the mercheant rules in the Darokin gaz. > 4) When a character enters a city and in that city weapons aren't allowed > to enter... how I can coerce > Pcs into giving their weapons to the guards (most medium/high level Pcs > can slay a lot of guards > and take few wounds, if guards aren't armed with poisoned weapons...)? I recognize this one. This shouldnt really be a problem and you only find this problem in level based games. If the game had a somewhat realistic combat system, a certain number of men should be able to defeat the PCs regardless of their fighting abilities. (Hmm..try using the battle system...) So what options do you have? You could do what my first DM did; He always had a 36th level NPC around to kick our butt. This is boring. What I'd do is either a) make the PCs realize what they've done when they have slaughtered the entire city guard. NPCs become afraid of them, the king becomes their enemy. The city is sacked by orcs because there is noone left to defend it. (The PCs could try, but would not be able to prevent the deaths of dozens of citizens due to the PCs being outnumbered.) This RPG option is a good one, although some players might become whiny about it. b) each city could have an extremely powerful wizard or other character. This NPC should not be employed every time the PCs try to have some fun. Only when they have seriously messed up should he appear. It is important to allow the PCs to play a litle; if they kill a guy in an alley they would get away with it, but if they slay the entire city guard they would get into trouble. When this powerful NPC appears it is important to emphazise that this guy isnt here because the PCs have been a bit naughty, but because they have caused serious problems for the entire city. Note that by being smart the PCs might be able to kill this character. If they do you should let them. Dont cheat or even fudge here. But if they do you'll have to resort to option a). Hope this helps. > 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are > painful...what's so evil in using a single > deadly strike, which deals a merciful death to your enemy? Alignments. I actually get a headache thinking about this. Why is this so? Because the game designers were trying to enforce absolute morality into the game. If your campaign involves serious roleplaying, you will soon find that using alignments in any absolute sense is hopeless. Ditch the system or enforce it in a very light liberal way. > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find > a Non-Lawful action? Really Lawful (or Lawful Good) character have to > be merciful?? Killing hobgoblins is an evil act. Walking into a village killing people random is a terrible thing no matter if the ones youre killing are hobgoblins or humans. Hower, there can be some justification for it if these hobgoblins have been in a warlike conflict with villages nearby. In the end, these actions would have to be judged according to motives and the overarching storyline. Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 02:28:23 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - Zombies Animating a zombie binds the soul of the dead to the corpse, and the soul gives the power to move the creature. D&D references do not describe this in detail, but voodooist tradition makes it clear. Also, the legends claim that if a zombie ever eats salt, the soul is freed as the corpse rots, and thus usually the mouths of the zombies are sewn shut. IIRC RuneQuest gives an excellent description on the topic. Therefore zombie creating is b-a-d -- the souls are very offended. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 21:49:32 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... In a message dated 1999-06-02 13:52:17 Eastern Daylight Time, gio_sga@uol.it writes: > 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)? The very original D&D rules (the white box created by Gygax and Arneson in the mid 1970s) did forbid lawful thieves, but the later rules used for the Mystara setting had no such restriction. Of course, many of the gazetteer authors may have had the earlier rules in the back of their minds when they created NPC thieves for the gazetteers. But I could easily think of backgrounds in which a lawful character would develop the same skills as a thief without actually becoming a thief in the criminal sense, so I would not rule out a "lawful thief" except in the most obvious and stereotypical sense. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 21:49:36 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... In a message dated 1999-06-02 13:52:17 Eastern Daylight Time, gio_sga@uol.it writes: > 4) When a character enters a city and in that city weapons aren't allowed > to enter... how I can coerce > Pcs into giving their weapons to the guards (most medium/high level Pcs > can slay a lot of guards > and take few wounds, if guards aren't armed with poisoned weapons...)? Just give the guards some brains -- be sure that at least one or two of them run off and arouse the rest of the town against the invaders. Either some high level types within the town take on the party, or low level types snipe at them from a distance until they take the hint and flee to the hills. Either way, they are not welcome back in that town and perhaps in other nearby towns, and the next high level party of NPCs that arrives in the area will be hired to hunt down the party. After the party has been hunted down and killed, maybe the new characters that your players roll up will show a bit more sense.... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 21:49:46 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 1999-06-02 14:48:23 Eastern Daylight Time, JamugaKhan@gmx.net writes: > Damn! And I don't have the faintest idea who this guy is! George Burns was an American comedian who died a couple of years ago at the age of 100. He played "God" in the "Oh God!" series of movies and (with his wife Gracie) had a TV show back in the 1950s. I am sure that he must have done something that is known in Europe, but I am not sure what. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 2 Jun 1999 21:49:43 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... In a message dated 1999-06-02 13:52:17 Eastern Daylight Time, gio_sga@uol.it writes: > 6) Is going around and slay all (and I mean from the first to the last > member) hobgoblin tribe (for example) you find > a Non-Lawful action? Really Lawful (or Lawful Good) character have to > be merciful?? That depends on how hobgoblins are presented in your campaign as well as how characters of the culture of the player characters perceive them. If they believe hobgoblins to be irredeemably evil and they have seen no contradictory evidence, then genocide is easily justified. But you should watch out for the cases where a DM gives a more balanced presentation of their character -- then the player characters may face a real moral dilemma in dealing with them. Certainly the goblinoids of the Broken Lands are nasty and chaotic but not totally evil, so wiping them out would be hard to justify -- but your campaign may differ. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 22:11:06 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... At 02:44 PM 6/2/99 -0400, you wrote: >"G. SGARBI" wrote: >> 1) Could one in OD&D have a Lawful thief (I once had it and happily >> played it till 13th or 14th level, but I've never found such a thing as >> a Lawful thief in any of the Gazeteers...)? > > I think so....I play AD&D....well something that resembles AD&D any ways. In >the Complete Book of Thieves there are 2 kits that could even be lawful good. >One is the investigator, someone who investigates crimes. The other, whose name >escapes me, is hired to brake into a place by the owner to test security like >the movie Sneakers. I have worked in retail for a long time and i can tell you >that store security all are thives....they all hide in shadows and move silent >with the best of them....most are lawful. The one your thinking of is the Troubleshooter. Also another kit availible for lawful characters was the Locksmith. That makes three. Beyowulf Steely Blue Dragon -==UDIC==- |/ "Ours is not to reason why, but to blow this joint before we die" -Ratrap, BeastWars *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #241 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, June 3 1999 Volume 1999 : Number 242 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - web page [MYSTARA] - Re: Specialists Re: [MYSTARA] - Specialists Re: [MYSTARA] - Specialists [MYSTARA] - Re: Specialists Re: [MYSTARA] - Specialists [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - Specialists Re: [MYSTARA] - EuroMystaraCon [MYSTARA] - $$$ R: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... ---------------------------------------------------------------------- Date: Wed, 2 Jun 1999 21:38:04 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... <> I don't think you'll find anything in the Gaz - the great failing of that otherwise good product is that they don't give stats for major NPCs. I think it was PWA 3 that listed Corwyn as LN, IIRC. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 00:09:07 -0500 (CDT) From: Byron Molix Subject: [MYSTARA] - web page Okay, the url for my mystara page will be www.missouri.edu/~c594314/mystsaga, or web.missouri.edu/~c594314/mystsaga. I think they are switching the webserver to a new machine or something. The former is the older address and it works for me. I don't have a whole lot there, but if I have time I'll put my campaign journal up there in full, and maybe I'll write a fiction account of some of this stuff, rather than my bland notes. Currently I'm working on finishing the uploading of the basic section, then I'll finish the race summaries. Byron *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 11:26:55 +0100 From: Michael K Jones Subject: [MYSTARA] - Re: Specialists - --------------9610223157A620FE56D73268 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi people, I think I'd have to agree with Stan that money based system is driven by player character economics. It is true that if you strictly use the Treasure Type rules, players end up with far too much money and so anything they have to pay is hiked up in cost. However, IMHO, that just isn't a good idea. One the primary reasons I enjoy Mystra is that it is a setting you are running, regardless of what level you are, the dodgy back streets of Specularum are just as dodgy. I do accept that the prices given include expenses, but 500gp/month for an animal trainer, mmm, me thinks that may be a more varied cost than that. Adventurers come from poor backgrounds? Well, maybe, but at least in Karameikos there is the shearing ceremony that locals go though, and it's not unknown for Thyatians either. Also looking at Karameikos (Gaz1) we get a chart with a brake down of starting economic standing of your family, it looks like this :- 01-30 Penniless 31-60 Struggling 61-75 Comfortable 76-85 Wealthy/Untitled 96-97 Very Wealthy/Untitled 98-99 Very Wealthy/Titled 100 Royal Family Which shows that 1 in 4 starting character's family is at least wealthy. Anyway, the idea of this letter is not to knock D&D, but to see if there is a more sensible economic system available. I do so much prefer setting driven games without any of those 'Where have all the orcs gone?' syndrome. Anyway, bye for now Flossy ... Key 23; The drug affects the language processing centers in the brain. Whatever he reads becomes REAL to him ... The Invisibles - The Bomb See Flossy's Place - --------------9610223157A620FE56D73268 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hi people,

I think I'd have to agree with Stan that money based system is driven by player character economics.

It is true that if you strictly use the Treasure Type rules, players end up with far too much money and so anything they have to pay is hiked up in cost.

However, IMHO, that just isn't a good idea. One the primary reasons I enjoy Mystra is that it is a setting you are running, regardless of what level you are, the dodgy back streets of Specularum are just as dodgy.

I do accept that the prices given include expenses, but 500gp/month for an animal trainer, mmm, me thinks that may be a more varied cost than that. Adventurers come from poor backgrounds? Well, maybe, but at least in Karameikos there is the shearing ceremony that locals go though, and it's not unknown for Thyatians either. Also looking at Karameikos (Gaz1) we get a chart with a brake down of starting economic standing of your family, it looks like this :-
01-30    Penniless
31-60    Struggling
61-75    Comfortable
76-85    Wealthy/Untitled
96-97    Very Wealthy/Untitled
98-99    Very Wealthy/Titled
100        Royal Family

Which shows that 1 in 4 starting character's family is at least wealthy.

Anyway, the idea of this letter is not to knock D&D, but to see if there is a more sensible economic system available. I do so much prefer setting driven games without any of those 'Where have all the orcs gone?' syndrome.

Anyway, bye for now

Flossy

    ... Key 23; The drug affects
  the language processing centers
        in the brain.
            Whatever he reads
    becomes REAL to him ...

The Invisibles - The Bomb

See Flossy's Place - --------------9610223157A620FE56D73268-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 10:59:16 +0100 From: Michael K Jones Subject: Re: [MYSTARA] - Specialists Hi there everyone, Not sure what the problem is here? I send both HTML and plain Text with nothing non - standard, the fonts variable width. If anyone can think what's up, I'll try to make my messges readable. Flossy Jamuga Khan wrote: > Can you change your settings? My mail program does not > show me your message. > > Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 11:29:29 +0100 From: Michael K Jones Subject: Re: [MYSTARA] - Specialists Hi there everyone, Not sure what the problem is here? I send both HTML and plain Text with nothing non - standard, the fonts variable width. If anyone can think what's up, I'll try to make my messges readable. Flossy Jamuga Khan wrote: > Can you change your settings? My mail program does not > show me your message. > > Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 11:29:44 +0100 From: Michael K Jones Subject: [MYSTARA] - Re: Specialists - --------------DEF01B08E00D8EFD30662318 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi people, I think I'd have to agree with Stan that money based system is driven by player character economics. It is true that if you strictly use the Treasure Type rules, players end up with far too much money and so anything they have to pay is hiked up in cost. However, IMHO, that just isn't a good idea. One the primary reasons I enjoy Mystra is that it is a setting you are running, regardless of what level you are, the dodgy back streets of Specularum are just as dodgy. I do accept that the prices given include expenses, but 500gp/month for an animal trainer, mmm, me thinks that may be a more varied cost than that. Adventurers come from poor backgrounds? Well, maybe, but at least in Karameikos there is the shearing ceremony that locals go though, and it's not unknown for Thyatians either. Also looking at Karameikos (Gaz1) we get a chart with a brake down of starting economic standing of your family, it looks like this :- 01-30 Penniless 31-60 Struggling 61-75 Comfortable 76-85 Wealthy/Untitled 96-97 Very Wealthy/Untitled 98-99 Very Wealthy/Titled 100 Royal Family Which shows that 1 in 4 starting character's family is at least wealthy. Anyway, the idea of this letter is not to knock D&D, but to see if there is a more sensible economic system available. I do so much prefer setting driven games without any of those 'Where have all the orcs gone?' syndrome. Anyway, bye for now Flossy ... Key 23; The drug affects the language processing centers in the brain. Whatever he reads becomes REAL to him ... The Invisibles - The Bomb See Flossy's Place - --------------DEF01B08E00D8EFD30662318 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hi people,

I think I'd have to agree with Stan that money based system is driven by player character economics.

It is true that if you strictly use the Treasure Type rules, players end up with far too much money and so anything they have to pay is hiked up in cost.

However, IMHO, that just isn't a good idea. One the primary reasons I enjoy Mystra is that it is a setting you are running, regardless of what level you are, the dodgy back streets of Specularum are just as dodgy.

I do accept that the prices given include expenses, but 500gp/month for an animal trainer, mmm, me thinks that may be a more varied cost than that. Adventurers come from poor backgrounds? Well, maybe, but at least in Karameikos there is the shearing ceremony that locals go though, and it's not unknown for Thyatians either. Also looking at Karameikos (Gaz1) we get a chart with a brake down of starting economic standing of your family, it looks like this :-
01-30    Penniless
31-60    Struggling
61-75    Comfortable
76-85    Wealthy/Untitled
96-97    Very Wealthy/Untitled
98-99    Very Wealthy/Titled
100        Royal Family

Which shows that 1 in 4 starting character's family is at least wealthy.

Anyway, the idea of this letter is not to knock D&D, but to see if there is a more sensible economic system available. I do so much prefer setting driven games without any of those 'Where have all the orcs gone?' syndrome.

Anyway, bye for now

Flossy

    ... Key 23; The drug affects
  the language processing centers
        in the brain.
            Whatever he reads
    becomes REAL to him ...

The Invisibles - The Bomb

See Flossy's Place - --------------DEF01B08E00D8EFD30662318-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 11:30:01 +0100 From: Michael K Jones Subject: Re: [MYSTARA] - Specialists Hi there everyone, Not sure what the problem is here? I send both HTML and plain Text with nothing non - standard, the fonts variable width. If anyone can think what's up, I'll try to make my messges readable. Flossy Jamuga Khan wrote: > Can you change your settings? My mail program does not > show me your message. > > Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 13:14:04 +0200 From: DM Subject: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... Eeek.. the new address just cannot get into my mind.. anyway :) "G. SGARBI" asked: << 1) Could one in OD&D have a Lawful thief (I once had it and happily played it till 13th or 14th level, but I've never found such a thing as a Lawful thief in any of the Gazeteers...)?>> Look in Alphatia and Thyatis Gazetteer (Dawn of the Emperors): there's the Rake class which is basically a thief without pick pocketing abilities. Anyway, I think there can be lawful thieves: only the LAW they respect is the Thieves' Code... and they steal without harming too many people ;) << 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I Animate Dead it. In most cases this (I think) is the best way to have a "clean" zombie>> Sorry, but when you ANIMATE a zombi, you're basically re-connecting the physical body with his soul in an UNNATURAL way (using negative energy instead of positive or neutral one). Since the statue has no soul, then you've got no zombi. However, you COULD have a strange flesh golem (without BONES) which is NOT a boneless (undead thing!), but something similar.. How can this be? Because if you're able enough, you could FORCE another's soul inside the golem and then animate it AS A GOLEM, not as a zombie. But for this process to work you'd need another spell, not animate dead. Maybe a complete RITUAL instead of a simple spell. See Van Richten's Guide to GOlems for more information.. << for what's the Chaotic (or evil) act in Animate Zombie? I think it is you've got to "awake" a corpse from its eternal rest and since the statue's always being dead...no "awakening" problems, no alignment problems!>> Indeed, you have to awake something, but not simply a corpse, but a SOUL as well, and a statue has no soul. And in case u summon a soul and put inside the flesh thing, then you've got a flesh golem, and man if that's NOT an evil act! << 3) Then...ok, I've built my castle, I'm full of followers and I've money from taxes... but what if I wanted to become a land-owner? How much I'd gain from an acre of my land>> Simply decide what you want to plant. Then DM decides what COULD grow in your region and we'll see how much stuff u produce per acre (need to make up your own rules, but fairly simple.. simply ask some farmer in your area). THEN you can see how much you can sell of it and how much you can profit by using the rules in GAZ11, The Republic of Darokin! It has prices for all stuff and edibles, with places where they're more coveted and not: refer to those tables and rules and good luck for your landlord career! ;) << 4) When a character enters a city and in that city weapons aren't allowed to enter... how I can coerce Pcs into giving their weapons to the guards (most medium/high level Pcs can slay a lot of guards and take few wounds, if guards aren't armed with poisoned weapons...)?>> So yeah, they slay the guards, then? They enter the town as villains and the guards put a bounty on their head: they become "wanted" in the whol country if they act bad enough, and believe me, there are always people tougher than a middle level group to come and exact the bounty.... simply make them note this before acting... I've NEVER EVER had this kind of problems in my DM career: sure, maybe somebody takes a small dagger or so, but mainly cause they're magical. They always trust the guards they'll be given back their weapons. And there's always the Invisibility spell to help, anyway... << 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? If torture's not a good thing and a lot of sword strikes are painful...what's so evil in using a single deadly strike, which deals a merciful death to your enemy?>> Cause it's not fair, basically. In a skirmish, it's you against your enemy: the most skillful and strongest win. But if you use poison, you cheat! It's like going to a competition after drinking or eating anabolysing substances that make you a Hulk in comparison to the others: that's not fighting fair, you do not obey the rules, therefore you're not LAWFUL! << 6) Is going around and slay all (and I mean from the first to the last member) hobgoblin tribe (for example) you find a Non-Lawful action? Really Lawful (or Lawful Good) character have to be merciful??>> uhmm.. well, it depends. Normally slaying villains and potential harmers is a good act because you protect the innocent. Slaying just everyone only because he's an hobgoblin however, is not necessarily good.. only savage.. but a savage can be good in his own mind (the metaphor of the good savage by Rousseau, for example, is enlightening). Typically, this is a evil act if you know you're doing it for the sheer pleasure of killing, without good pourposes.. And no, Lawful characters do not have to be merciful at all costs. Mercy is not a trait of alignment, is a trait of your moral: therefore a merciful character is GOOD, in opposition to a merciless PC who's instead EVIL or DARK. If you're interested, I've developed a new system to determine both Alignment and Moral for D&D basing on the traits system of GAZ7 and other RPGs. If you want to know more about it, mail me (mdalmonte@provincia.ra.it): it's entirely in ITALIAN, for your pleasure! ;) Ciao! DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 13:14:04 +0200 From: DM Subject: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... Eeek.. the new address just cannot get into my mind.. anyway :) "G. SGARBI" asked: << 1) Could one in OD&D have a Lawful thief (I once had it and happily played it till 13th or 14th level, but I've never found such a thing as a Lawful thief in any of the Gazeteers...)?>> Look in Alphatia and Thyatis Gazetteer (Dawn of the Emperors): there's the Rake class which is basically a thief without pick pocketing abilities. Anyway, I think there can be lawful thieves: only the LAW they respect is the Thieves' Code... and they steal without harming too many people ;) << 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I Animate Dead it. In most cases this (I think) is the best way to have a "clean" zombie>> Sorry, but when you ANIMATE a zombi, you're basically re-connecting the physical body with his soul in an UNNATURAL way (using negative energy instead of positive or neutral one). Since the statue has no soul, then you've got no zombi. However, you COULD have a strange flesh golem (without BONES) which is NOT a boneless (undead thing!), but something similar.. How can this be? Because if you're able enough, you could FORCE another's soul inside the golem and then animate it AS A GOLEM, not as a zombie. But for this process to work you'd need another spell, not animate dead. Maybe a complete RITUAL instead of a simple spell. See Van Richten's Guide to GOlems for more information.. << for what's the Chaotic (or evil) act in Animate Zombie? I think it is you've got to "awake" a corpse from its eternal rest and since the statue's always being dead...no "awakening" problems, no alignment problems!>> Indeed, you have to awake something, but not simply a corpse, but a SOUL as well, and a statue has no soul. And in case u summon a soul and put inside the flesh thing, then you've got a flesh golem, and man if that's NOT an evil act! << 3) Then...ok, I've built my castle, I'm full of followers and I've money from taxes... but what if I wanted to become a land-owner? How much I'd gain from an acre of my land>> Simply decide what you want to plant. Then DM decides what COULD grow in your region and we'll see how much stuff u produce per acre (need to make up your own rules, but fairly simple.. simply ask some farmer in your area). THEN you can see how much you can sell of it and how much you can profit by using the rules in GAZ11, The Republic of Darokin! It has prices for all stuff and edibles, with places where they're more coveted and not: refer to those tables and rules and good luck for your landlord career! ;) << 4) When a character enters a city and in that city weapons aren't allowed to enter... how I can coerce Pcs into giving their weapons to the guards (most medium/high level Pcs can slay a lot of guards and take few wounds, if guards aren't armed with poisoned weapons...)?>> So yeah, they slay the guards, then? They enter the town as villains and the guards put a bounty on their head: they become "wanted" in the whol country if they act bad enough, and believe me, there are always people tougher than a middle level group to come and exact the bounty.... simply make them note this before acting... I've NEVER EVER had this kind of problems in my DM career: sure, maybe somebody takes a small dagger or so, but mainly cause they're magical. They always trust the guards they'll be given back their weapons. And there's always the Invisibility spell to help, anyway... << 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? If torture's not a good thing and a lot of sword strikes are painful...what's so evil in using a single deadly strike, which deals a merciful death to your enemy?>> Cause it's not fair, basically. In a skirmish, it's you against your enemy: the most skillful and strongest win. But if you use poison, you cheat! It's like going to a competition after drinking or eating anabolysing substances that make you a Hulk in comparison to the others: that's not fighting fair, you do not obey the rules, therefore you're not LAWFUL! << 6) Is going around and slay all (and I mean from the first to the last member) hobgoblin tribe (for example) you find a Non-Lawful action? Really Lawful (or Lawful Good) character have to be merciful??>> uhmm.. well, it depends. Normally slaying villains and potential harmers is a good act because you protect the innocent. Slaying just everyone only because he's an hobgoblin however, is not necessarily good.. only savage.. but a savage can be good in his own mind (the metaphor of the good savage by Rousseau, for example, is enlightening). Typically, this is a evil act if you know you're doing it for the sheer pleasure of killing, without good pourposes.. And no, Lawful characters do not have to be merciful at all costs. Mercy is not a trait of alignment, is a trait of your moral: therefore a merciful character is GOOD, in opposition to a merciless PC who's instead EVIL or DARK. If you're interested, I've developed a new system to determine both Alignment and Moral for D&D basing on the traits system of GAZ7 and other RPGs. If you want to know more about it, mail me (mdalmonte@provincia.ra.it): it's entirely in ITALIAN, for your pleasure! ;) Ciao! DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 08:18:19 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Specialists <> You should only post to the MML in plain text (not html), as some people's web browsers cannot read html. hope it helps. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 02 Jun 1999 20:57:38 +0300 From: Solmyr of the Azure Star Subject: Re: [MYSTARA] - EuroMystaraCon Herve Musseau wrote: > > Due to lack of participants, the European Mystara Convention that was scheduled to take place August 1-3 in Paris is canceled. > Doh! Why, how many people have applied? - -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star aka Azure Star Dragon solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 17:39:52 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - $$$ > Anyway, the idea of this letter is not to knock D&D, but to see if there > is a more sensible economic system available. I do so much prefer > setting driven games without any of those 'Where have all the orcs > gone?' syndrome. An acquaintance of mine is putting together a campaign, where a distant village seeks brave adventurers to "lure in the monsters, to start a war and to draw the wrath of gods upon the village", for the economics are in a horrible recession as no more adventurers wander in seeking for trouble. Even the local princess is over her prime, fat, ugly and doesn't agree to wear attractive revealing dresses. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 16:32:01 +0200 From: "G. SGARBI" Subject: R: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... I never though Animate Dead as bonding one's soul to one's old body (may be that's the case in the vodoo magic as I've seen in another message), for after casting Finger of Death on someone, you can animate it as a zombie (since the victim's soul is "snuffed out" and he/she cannot be brought back to life without a Wish, I think its soul is destroyed). I've always seen it as taking Negative Plane Energy and putting it in a body in order to move it (something like putting the plug in the socket; so the real problem is opening a grave and taking a corpse in order to animate it...that's already an evil act if you think it in our world!) and then...why are D&D and AD&D zombies such idiot things that cannot understand long commands, if their soul is connected to them? - -----Messaggio originale----- Da: DM A: mystara-l@lists.imagiconline.com Data: giovedì 3 giugno 1999 13.00 Oggetto: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... >Eeek.. the new address just cannot get into my mind.. anyway :) > >"G. SGARBI" asked: > ><< 1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)?>> > >Look in Alphatia and Thyatis Gazetteer (Dawn of the Emperors): there's the >Rake class which is basically a thief without pick pocketing abilities. >Anyway, I think there can be lawful thieves: only the LAW they respect is >the Thieves' Code... and they steal without harming too many people ;) > ><< 2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I >Animate Dead it. > In most cases this (I think) is the best way to have a "clean" zombie>> > >Sorry, but when you ANIMATE a zombi, you're basically re-connecting the >physical body with his soul in an UNNATURAL way (using negative energy >instead of positive or neutral one). Since the statue has no soul, then >you've got no zombi. However, you COULD have a strange flesh golem (without >BONES) which is NOT a boneless (undead thing!), but something similar.. How >can this be? Because if you're able enough, you could FORCE another's soul >inside the golem and then animate it AS A GOLEM, not as a zombie. But for >this process to work you'd need another spell, not animate dead. Maybe a >complete RITUAL instead of a simple spell. See Van Richten's Guide to >GOlems for more information.. > ><< for what's the Chaotic (or evil) act in Animate Zombie? I think it is >you've got to "awake" a corpse from its eternal rest and since the statue's >always being dead...no "awakening" problems, no alignment problems!>> > >Indeed, you have to awake something, but not simply a corpse, but a SOUL as >well, and a statue has no soul. And in case u summon a soul and put inside >the flesh thing, then you've got a flesh golem, and man if that's NOT an >evil act! > ><< 3) Then...ok, I've built my castle, I'm full of followers and I've money >from taxes... but what if I wanted to become a land-owner? How much I'd >gain from an acre of my land>> > >Simply decide what you want to plant. Then DM decides what COULD grow in >your region and we'll see how much stuff u produce per acre (need to make >up your own rules, but fairly simple.. simply ask some farmer in your >area). THEN you can see how much you can sell of it and how much you can >profit by using the rules in GAZ11, The Republic of Darokin! It has prices >for all stuff and edibles, with places where they're more coveted and not: >refer to those tables and rules and good luck for your landlord career! ;) > ><< 4) When a character enters a city and in that city weapons aren't allowed >to enter... how I can coerce Pcs into giving their weapons to the guards >(most medium/high level Pcs can slay a lot of guards and take few wounds, >if guards aren't armed with poisoned weapons...)?>> > >So yeah, they slay the guards, then? They enter the town as villains and >the guards put a bounty on their head: they become "wanted" in the whol >country if they act bad enough, and believe me, there are always people >tougher than a middle level group to come and exact the bounty.... simply >make them note this before acting... > >I've NEVER EVER had this kind of problems in my DM career: sure, maybe >somebody takes a small dagger or so, but mainly cause they're magical. They >always trust the guards they'll be given back their weapons. And there's >always the Invisibility spell to help, anyway... > ><< 5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? > If torture's not a good thing and a lot of sword strikes are >painful...what's so evil in using a single deadly strike, which deals a >merciful death to your enemy?>> > >Cause it's not fair, basically. In a skirmish, it's you against your enemy: >the most skillful and strongest win. But if you use poison, you cheat! It's >like going to a competition after drinking or eating anabolysing substances >that make you a Hulk in comparison to the others: that's not fighting fair, >you do not obey the rules, therefore you're not LAWFUL! > ><< 6) Is going around and slay all (and I mean from the first to the last >member) hobgoblin tribe (for example) you find a Non-Lawful action? Really >Lawful (or Lawful Good) character have to be merciful??>> > >uhmm.. well, it depends. Normally slaying villains and potential harmers is >a good act because you protect the innocent. Slaying just everyone only >because he's an hobgoblin however, is not necessarily good.. only savage.. >but a savage can be good in his own mind (the metaphor of the good savage >by Rousseau, for example, is enlightening). Typically, this is a evil act >if you know you're doing it for the sheer pleasure of killing, without good >pourposes.. > >And no, Lawful characters do not have to be merciful at all costs. Mercy is >not a trait of alignment, is a trait of your moral: therefore a merciful >character is GOOD, in opposition to a merciless PC who's instead EVIL or DARK. > >If you're interested, I've developed a new system to determine both >Alignment and Moral for D&D basing on the traits system of GAZ7 and other >RPGs. If you want to know more about it, mail me >(mdalmonte@provincia.ra.it): it's entirely in ITALIAN, for your pleasure! ;) > >Ciao! > >DM >************************************************************************** * >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #242 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, June 3 1999 Volume 1999 : Number 243 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - Necromancy Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - Specialists Re: [MYSTARA] - Specialists Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... RE: [MYSTARA] - Necromancy Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: R: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready Re: [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready Re: [MYSTARA] - Alphatian Air Spells (LONG) RE: [MYSTARA] - Specialists Re: [MYSTARA] - Zombies Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - Re: [Mystara] poll result [MYSTARA] - [ADMIN] Requests for the OD&D Tome of Spellcraft 4th Edition RE: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - [ADMIN] Requests for the OD&D Tome of Spellcraft 4th Edition Re: [MYSTARA] - Zombies Re: [MYSTARA] - Zombies RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... ---------------------------------------------------------------------- Date: Thu, 3 Jun 1999 16:15:30 +0200 From: "G. SGARBI" Subject: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... About Stone to Flesh... I always wondered about Stone to Flesh spell and I don't think it's a spell easily dealt with... In D&D rules, Flesh to Stone turns a statue in flesh...that's ok, no problems...it's quite clear (I'd agree with you, if you've D&D in mind). But in AD&D, Stone to Flesh states "an ordinary statue would become a body". Ok, you can say it's no bones, no blood, no veins, no organs... But when one's turned to stone with that, his hair and his bones are stoned as well (I really don't think hair and bones as flesh...they are tissues, but flesh are muscles!)? If they are all turned to stone, obviously they are turned into the same stone of common flesh, isn't it? Ok, all inside our bodies is tied with flesh (or at least, that's what I remember from my science lessons)... so, if everything's turned to stone, everything (but some cavities) is turned to solid, gray stone. So, what's the real difference between a never-living statue and a once-living stoned character? About Golems...I've a little problem with them...my beloved Necromancer cannot cast that nice Geas that's required for them...so bye bye flesh golem! - -----Messaggio originale----- Da: Alan Robichaud A: mystara-l@lists.imagiconline.com Data: mercoledì 2 giugno 1999 21.13 Oggetto: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... > >>1) Could one in OD&D have a Lawful thief (I once had it and happily >> played it till 13th or 14th level, but I've never found such a thing as >> a Lawful thief in any of the Gazeteers...)? > >A lawful thief,IMHO, is exceptable. Look to the new D&D example of the >investator. A lawful thief would work against the interests of evil or >chaos. > >>2) I sculpt a stone statue, then I Stone to Flesh it (so I've a body) and I >>Animate Dead it. >> In most cases this (I think) is the best way to have a "clean" zombie > >> That's my idea, but I'd like someone else's opinion. > >On this one, I'll shoot it down at the Statue part. A Stone statue that is >Stone to Fleshed is flesh in the form of a human but doesn't have any of >the muscle structure or bones that would make it able to walk or move it's >arms. It would be the magics of a Golem making that allow a stone (or any >other type ) of golem to move around. > >I have no real opinion on the zombie part or the rest of your questions at >this moment > >My two cents >Alan > > >************************************************************************** * >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 17:53:05 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - Necromancy I am collecting and designing a scenario-connected tome of necromancy. If anyone has nasty necromantic spell-ideas (nasty, NEW spell ideas), please do send me privately. Just the ideas, please. If the Wall of Bones is your idea of cool necromancy, don't bother. Just adding "of Bones" or "Ghastly" or "Spectral" to a spell doesn't make it worthwhile. Though, as a comical idea, one might design a munchkin-necromancer's guide including Phantom Steed of Bones, Ghastly Fireball and Spectro-phantasmal Force. Right now I have concentrated on a) meaney soul-tricks and b) making oneself f*ng difficult to kill. After all; why do people fear Brannart & Morphail, if the worst they can do is to kill you? Even a humble gent can do the same. Black magic should be just that. GM's description for players witnessing a dark ritual should make them feel really uneasy! For inspiration, anyone having the GURPS Conan know the statistics for the Ritual of the Heart and the Gem, which effectively encase the caster and the victim (both die) to a pocked dimension for eternity, where the soul of the caster may eternally torture the victim's soul. The Ritual of the Heart and the Gem begins with the caster killing himself ritually, and then he has to get the victim touch the gem. Trap the Soul has a little potential. Not enough, though. Other I have considered would be a complete book of demonology. For those who thought that necromancy was bad. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 10:00:54 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... << So, what's the real difference between a never-living statue and a once-living stoned character?>> When a character is turned to stone, all of him is turned to stone, including muscles, etc., as you have stated. But when you carve a statue out of stone which has never lived, you cannot carve all its internal organs and bones, etc., to be there when it is turned to flesh. All that would exist is the part you carved, i.e., the outside. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 11:05:51 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Specialists On Thu, 3 Jun 1999, Jennifer Favia Guerra wrote: > people's web browsers cannot read html. hope it helps. That would be a pretty poor web browser, since web browsers are designed to read HTML. I think you mean mail reader. :) Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 10:10:56 -0500 (CDT) From: Valerya@webtv.net (Jennifer Favia Guerra) Subject: Re: [MYSTARA] - Specialists <> LOL! Oops! Yes, I did mean mail reader. See, this is what happens when I'm working in the file manager ten hours a day. :-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 18:39:07 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... On Wed, 2 Jun 1999 Kaviyd@aol.com wrote: On PCs messing with city guards: > Just give the guards some brains -- be sure that at least one or two of them > run off and arouse the rest of the town against the invaders. Either some > high level types within the town take on the party, or low level types snipe > at them from a distance until they take the hint and flee to the hills. > Either > way, they are not welcome back in that town and perhaps in other nearby > towns, and the next high level party of NPCs that arrives in the area will be > hired to hunt down the party. > > After the party has been hunted down and killed, maybe the new characters > that your players roll up will show a bit more sense.... On the other hand. Why not change the entire style of the campaign? There is no reason why you always have to play the young-farm-boy-turned-epic-hero story. If the players think playing characters who'd kill the city guards, concider what kind of people would do such a thing. They would get in trouble with every good NPC in the country, which is quite a few in Mystara. However, quite a few evil NPCs might want to do buisnes for them Ludvig Van Hendrichs might hire the PCs for a job (although he'd probably try to trick them in the end). If the PCs dont want evil allies, they will soon find themselves without friends in a world of enemies. Who knows what will happen? Maybe they will starve to death in the Broken Lands? Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 12:44:32 -0400 From: "Michael Schaefer" Subject: RE: [MYSTARA] - Necromancy - -> I am collecting and designing a scenario-connected tome of necromancy. If - -> anyone has nasty necromantic spell-ideas (nasty, NEW spell ideas), please - -> do send me privately. Just the ideas, please. Nicolos's Vampiric Aura If you take the rules for spell modification from Dragon magazine, and apply them to the L3 spell Vampiric Touch, change from "touch" to "Area Effect". You can imagine the effect of having a Necromancer suck the life out of a small army of low levels, and using the temporary hit points. It could be pretty grim... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 18:44:00 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... On Thu, 3 Jun 1999, G. SGARBI wrote: > About Stone to Flesh... > > I always wondered about Stone to Flesh spell and I don't think it's a spell > easily dealt with... It is ofcourse very easily dealt with. The basic rule of "Having Fun(TM)" is what should be employed here. I have no problem with having this spell turn a statue into a body with hair, organs and bones. It would be dead though. A raise dead cast on the body might bring an unborn soul into the statue making it a grown up with no memories. Or a spirit already living within the statue might fuse with the new body producing some really interesting effects.. Even though the spell reads Flesh to Stone/Stone to Flesh, that doesnt mean thats all it does. This is magic we're talking about here. Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 18:47:19 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: R: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... On Thu, 3 Jun 1999, G. SGARBI wrote: > and then...why are D&D and AD&D zombies such idiot things > that cannot understand long commands, if their soul is connected to them? Because they are created by a minor spell. This means that the souls are not completely brought back into the bodies as is what happens when necromancers create vampires and mummies. The souls are only used as a means of animating the bodies, but the new creations are marked by the fact that their spirits belong in another world. Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 13:07:47 EDT From: Arminath@aol.com Subject: [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready The Tome is finished and ready to go, anyone wanting a copy please email me or post to the list. My address book was fragged when my hard drive died, so I no longer have the list of people the last 3 editions went out to. Keep Mystaran Magic Alive! Jim Bobb *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 19:43:40 +0200 From: Enrico Subject: Re: [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready At 13.07 03/06/99 -0400, you wrote: >The Tome is finished and ready to go, anyone wanting a copy please email me >or post to the list. My address book was fragged when my hard drive died, so >I no longer have the list of people the last 3 editions went out to. > I want a copy, plese Enrico *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 13:46:19 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Alphatian Air Spells (LONG) In a message dated 02/06/99 19:48:23 GMT Daylight Time, JamugaKhan@gmx.net writes: > Damn! And I don't have the faintest idea who this guy is! Oops, Sorry. George Burns was an American comedian. He died last year(? or was it the year before?), aged 100. He was still working (mostly telling age-related jokes, it seems) until a few months before his death. Does that help? Carl (getting a bit OT here...) Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 15:32:35 -0400 From: Sharon Dornhoff Subject: RE: [MYSTARA] - Specialists >Ah, you have a point there, Richard. And one mustn't forget that those >people are *experts*. So they are more 'rare', and are more expensive. >Supply and demand. But even then, the prices are very high indeed.< One other factor that probably boosts the salaries of these people, by a considerable margin, is the fact that most of these jobs are really, really DANGEROUS! Alchemists blow themselves to smithereens, or poison themselves with their own chemicals, on a pretty regular basis; seamen die in shipwrecks, marine monster attacks, shipboard plagues and mutinies ... assuming they haven't already perished from thirst, when the winds die and the fresh water runs out (the food, quarters, and lack of romantic companionship bite, too); spies sneak into enemy strongholds and learn secrets worth killing -- or being killed -- for, fully aware they'll be tortured and executed if they slip up just once. Even animal training, while it might not seem perilous if you're talking about hunting dogs, can be a TERRIBLY risky profession when you're dealing with the big, exotic critters PCs usually hire them to handle: elephant trainers have the highest on-the-job accidental death rate of any career in America, because they get crushed by the animals' sheer bulk and carelessness. Granted, being a sage or an engineer or an armorer won't put you into a "high risk" insurance bracket ... although come to think of it, being a revered sage DID get Bensarian of Wendar besieged by wyvern-riding undead, when the Shadow Lord decided to shut him up permanently, in module X11! But for the others, an awful lot of the cash that's necessary to hire them constitutes "danger pay", not just straight recompense for their time and physical effort. :-) >>> Here's the costings:- >>> Alchemist 1000gp/month >>> Armourer 100gp/month >>> Animal Trainer 500gp/month >>> Engineer 750gp/month >>> Sage 2000gp/month >>> Seaman, rower 2gp/month >>> Seaman, sailor 10gp/month >>> Seaman, captain 250gp/month >>> Seaman, Navigator 150gp/month >>> Spy 500gp +/mission *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 15:50:19 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Zombies >Animating a zombie binds the soul of the dead to the corpse, and the soul >gives the power to move the creature. D&D references do not describe this >in detail, but voodooist tradition makes it clear. Sorry to rain on anyone's zombie-parade, but there's an oD&D/Mystara reference that DOES state that animated skeletons and zombies are just magic-propelled meat, NOT souls bound into corpses. In Bruce's discussion of Limbo, from the VotPA articles, it states that the souls of skeletons and zombies are not disturbed or inconvenienced in any way by the use of Animate Dead -- except, perhaps, to be a bit cheesed off about it ;-) -- and may seek eternal rest, in the afterlife of their Immortal patron, in the usual manner for dead souls. IMHO, Animate Dead is evil because it violates one of the key sacraments of virtually every religion -- the proper and respectful disposal of the dead, by whatever method -- and is therefore a betrayal of one's duty to honor those who came before you. It's a violation of their dignity rather than their soul ... and it's still TOTALLY evil, despite the fact their soul doesn't suffer. The best IRL analogy I can think of is to drug someone unconscious and rape them, then conceal the fact you've done so, telling yourself all the while that it's not evil because "they'll never know". *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 16:04:17 -0400 From: Sharon Dornhoff Subject: Re: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... ><< >So, what's the real difference between a never-living statue and a >once-living stoned character?>> > >When a character is turned to stone, all of him is turned to stone, >including muscles, etc., as you have stated. But when you carve a statue >out of stone which has never lived, you cannot carve all its internal >organs and bones, etc., to be there when it is turned to flesh. All that >would exist is the part you carved, i.e., the outside. Plus, don't forget that Flesh To Stone turns CLOTHES to stone, along with the person's tissues! As a rule, magic makes a very strong distinction between what's a person -- which, for D&D's purposes, includes garments and any equipment that's not too bulky -- and what's not a person; we see this in Area Of Effect limits, all the time. Magic spells are very precise in what they affect (e.g. the Stone To Flesh spell won't affect sand, mud, or metal ... even though they're all derived from stone), and it's safe to assume they're just as selective in HOW they'll affect people differently from non-people, or creatures differently from non-creatures. So even if it's a VERY well-made statue, realistic in every detail, the magic will still register that it was never a genuine person (it's an "object" rather than a "creature"), and will turn it into a corpse-shaped slab of inert meat. It'll lack bones, organs, and blood vessels -- heck, it should even lack skin! -- and any "hair" or "clothes" that were depicted in the carving will be transformed into flesh along with the rest of it, since they're just part of what's REALLY only a funny-shaped rock. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 16:11:59 -0400 (EDT) From: Mischa E Gelman Subject: [MYSTARA] - Re: [Mystara] poll result > QSQWBEEEGGNFR Herve Musseau > AOOWMEFFBG(SGY)IT Fabrizio Paoli > O(OFS)OJPTEEBB(KGC)CA Daniel Boese This is a sample of the Mystara card developed 3 years ago by Herve. I was wondering if maybe it was time for an updated poll of the list? Alot of the names from then are still on but I would be interested in how things have changed, if at all. Up for it again, Herve? - - Mischa If the growthologists are right, our being unnecessarily cautious might make us a bit less fabulously wealthy than we could have been. But if they prove wrong, and we have imprudently followed their reckless council, we will find ourselves roasting in a hell of our own making. - Andrew Bard Schmookler *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 14:30:34 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Requests for the OD&D Tome of Spellcraft 4th Edition Jim Bobb did thusly speak... > The Tome is finished and ready to go, anyone wanting a copy please email me > or post to the list. Actually... please don't post such requests to the list, but rather send them straight to him. Otherwise this runs the risk of turning the list into Request-l. Thanks. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 13:45:16 -0700 From: "Harvey, Michael" Subject: RE: R: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... > So even if it's a VERY well-made statue, realistic in every > detail, the magic will still register that it was never a > genuine person (it's an "object" rather than a "creature"), > and will turn it into a corpse-shaped slab of inert meat. > It'll lack bones, organs, and blood vessels -- heck, it > should even lack skin! -- and any "hair" or "clothes" that > were depicted in the carving will be transformed into flesh > along with the rest of it, since they're just part of what's > REALLY only a funny-shaped rock. I disagree. Turning flesh to stone results in a uniform composition, like a block of limestone, with nothing to indicate there were ever any bones or organs inside. A person examining the statue would not be able to tell it was ever living, other than through magic. Similarly, I would rule that turning stone to flesh would create bones and organs where none existed. If that statue had clothes and weapons carved on it, then the spell would create these as well. Anyway that's how I'd interpret it. I think that a player who wants to turn a statue to flesh and animate it is using his spells creatively, and I would be inclined to reward that. I would interpret it as a zombie-like flesh golem. I might even allow a suitably powerful wizard to *create* an artificial life form, using Wish to bring it to life -- though it would not have an eternal soul, and would probably have some significant flaw. (Sort of like Data from Star Trek, who wants to be a real human but never will be.) One reason I feel this way is that I loved the Dying Earth novels. In those books, advanced wizards are able to create artificial persons by growing them in vats. Usually this is done in an effort to produce the perfect lover/mate (not surprisingly), though it seldom seems to work out, and a lot of malformed or insane monstrosities are produced along the way. Anyway I kind of like the idea, and would entertain something similar in a game. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 16:48:53 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - [ADMIN] Requests for the OD&D Tome of Spellcraft 4th Edition Sorry about that! I figured that was the easiest way for ppl that don't have my email...but then again I suppose the original sender of a list email is shown at the top, huh? DUH! OK, everyone email me direct! As for a 'Mystara All Request List'....hmmm...there maybe a possibility there!! LOL Jim Bobb *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 16:56:04 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Zombies Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, touch the deceased creature's soul, instill any special abilities on the creature, just makes it move about and follow spoken commands (VERY simple commands at that). So what makes this spell warrant such a high level? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 17:06:15 -0400 From: Joseph Elric Smith Servant to Arioch Subject: Re: [MYSTARA] - Zombies to stop every low level caster in the world from having some undead servants. Ken Arminath@aol.com wrote: > Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, > touch the deceased creature's soul, instill any special abilities on the > creature, just makes it move about and follow spoken commands (VERY simple > commands at that). So what makes this spell warrant such a high level? > > Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 17:24:51 -0400 From: Sharon Dornhoff Subject: RE: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... >1) Could one in OD&D have a Lawful thief (I once had it and happily played >it till 13th or 14th level, but I've never found such a thing as a Lawful >thief in any of the Gazeteers...)? I think there could be Lawful thieves -- not just Rakes, but the standard version of the class -- in oD&D. All it takes is for them to have either grown up in a society where filching isn't considered a crime (like the Makai of the HW), or else pursued a profession which develops the same stealth-oriented skills as a thief (such as the Investigator kit others have cited) but uses them for Lawful purposes. One thing I've done IMC, to give the "good guy" thieves more options, is to let them apply their Backstab bonuses to non-lethal sapping attacks, e.g. for clubbing guards unconscious from behind. The Backstab's usual damage multiplier is applied to the thief's %tile chance of a knock-out. With this alteration, the DotE Rake class is no longer necessary, because "non-thief" thieves can use their Backstabs in a non-lethal manner. (Pick Pockets already has plenty of non-evil uses, such as stealing the orcish jailer's keys, so it's acceptable for "rake"-style thieves as it is.) >4) When a character enters a city and in that city weapons aren't allowed to >enter... how I can coerce Pcs into giving their weapons to the guards (most >medium/high level Pcs can slay a lot of guards and take few wounds, if >guards aren't armed with poisoned weapons...)? Ever considered switching to the unarmed combat rules, when you've got a few high-level PCs vs a whole bunch of low-level opponents? While their low THAC0s may give the PCs an edge in the first few rounds, levels just aren't as much of an advantage as strength, size, or numbers, when a guard-contingent tackles the party and piles on top of them. Plus, even a 0-level human can have an 18 Strength, so those guards -- who were recruited into the city watch, in the first place, because they're the biggest, strongest dudes in town -- might have an average Str score of 14 or 15, for the purpose of unarmed combat. Of course, you might stop and ask (out of character) WHY your players always hesitate to give up their PCs' weapons, before you let the situation come to blows. Is it because you've had them attacked by thugs or rioters, every time they've entered a city unarmed, in the past? If so, I don't blame them for being a wee bit paranoid... ease up on 'em, next time they're in town! Is it that they're afraid the PCs won't be able to get their magic swords back, when they try to leave? If that's it, have them arrive at the gates just as an NPC party is reclaiming ITS confiscated magical weapons without a hitch, so the players can see it's not a scam to steal their stuff. Is it that they just can't stand the thought of their PCs walking around, without every weapon in the RC stuffed down the back of their tunics? If so, let the thief learn the address of a fence, inside the city, who'll sell them a few "gray market" cudgels and short swords that'll just barely pass as street-legal, once they've passed the gates ... for a ridiculous mark-up on the prices, naturally. And if they STILL won't risk giving up their weapons, even after all your efforts to accomodate them ... then to hell with it: they weren't mature enough, as players, to cope with city-adventuring, anyway. ;-D >5) Why using a deadly poison is a Chaotic or (in AD&D) an evil action? If >torture's not a good thing and a lot of sword strikes are painful...what's >so evil in using a single deadly strike, which deals a merciful death to >your enemy?< Aside from being dishonorable, poison poses a threat to a lot more than just the PC's enemies. A stray swing that nicks an ally's hand -- too trivial a wound to be noticed, or considered in the rules, in any normal combat -- could cause a cherished comrade to die. An evil thief might hear rumors that the PC makes use of blade-poison, steal some of it from the character's house, and use the poison to commit cold-blooded murder. And, like handguns IRL, little kids roving about a busy inn could wander into a PC poison-user's room and kill themselves by "playing" with a poisoned weapon*. [* - Last time a player asked me to let his character use poison, I had the fence he thought he'd buy some from scream bloody murder and punch him in the face, upon hearing his request. The fence's wife broke up the fight, calmed her weeping, furious husband, and then tearfully explained that their little girl had died by swallowing blade-venom her father used to sell the Thieves' Guild. The player never asked about PCs' use of poison, again ... because he knew I'd make history repeat itself, for some other hapless NPC, if he didn't drop the issue.] >6) Is going around and slay all (and I mean from the first to the last >member) hobgoblin tribe (for example) you find a Non-Lawful action? Really >Lawful (or Lawful Good) character have to be merciful??< "Mercy" implies the hobgoblins had done something wrong, for which the PCs have the option of forgiving them. If these hobgoblins have been wantonly hurting or killing people -- by "wantonly", I mean they're doing wrong on purpose, not because they're Charmed or because humans have invaded their territory and are killing THEM on sight -- then it's justifiable to kill the ones who've caused the damage. A very Good PC might opt to spare their lives in favor of some other punishment, which WOULD be an act mercy since it shows more compassion than their base actions have earned. Those hobgoblins who did not commit any harm -- the whelps, the elderly, noncombatants in general -- are not deserving of death, although their endorsement of their warriors' actions and provisioning of the raiders CAN warrant driving their tribe out of the area. Note that on Mystara, female humanoids can and do become tribal warriors like their mates, so "noncombatants" won't include ALL the hobgoblin females in the group ... just those who are too pregnant to keep up with the raiding parties. If the hobgoblins are being killed, merely because they ARE hobgoblins ... well, you should explain to the players that humanoids aren't "inherently evil" (whatever that's supposed to mean) on Mystara. Their PCs might have been raised to BELIEVE that all hobgoblins are evil, and thus can be massacred with a clear conscience even in infancy, but they'll be wrong -- and Evil, themselves -- in thinking that. Not long ago, a scene in an FR novel -- I forget which one -- summed up the "baby humanoid" problem very well. Dwarves have broken into the stronghold of their orcish enemies, and have succeeded in killing all the orc warriors. The dwarf who's a hero of the novel finds himself in a playroom with three orc females and a whole bunch of toddlers ... ORC toddlers, who by dwarven tradition are considered evil, and must be slain along with the rest. The dwarven protagonist brandishes his axe; orders the young (and squeamish) dwarf soldier who's with him out of the room, so the youngster won't have to watch him "dispose" of helpless babies... and then tells the females to have each toddler choose one toy, to bring with them, as they and their nursemaids slip out an escape tunnel "while his back is turned". :-D Social tradition and "Law" can ONLY tell you what behavior is "correct". It's justice and compassion that tell you what is Good. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #243 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, June 4 1999 Volume 1999 : Number 244 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Zombies [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... Re: [MYSTARA] - Zombies Re: [MYSTARA] - Zombies Re: [MYSTARA] - Zombies Re: [MYSTARA] - Zombies Re: [MYSTARA] - Zombies Re: [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready Re: [MYSTARA] - Zombies [MYSTARA] - Re: [Mystara] poll result Re: [MYSTARA] - Re: [Mystara] poll result [MYSTARA] - Spirits & souls RE: [MYSTARA] - Specialists Re: [MYSTARA] - Re: Specialists Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... [MYSTARA] - disclaimers Re: [MYSTARA] - Zombies Re: [MYSTARA] - Spirits & souls Re: [MYSTARA] - Female Emancipation Re: [MYSTARA] - Zombies ---------------------------------------------------------------------- Date: Thu, 3 Jun 1999 17:41:28 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Zombies >> Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, >> touch the deceased creature's soul, instill any special abilities on the >> creature, just makes it move about and follow spoken commands (VERY simple >> commands at that). So what makes this spell warrant such a high level? >> >> Jim Possibly the fact that the animated dead are permanent creations (at least until they're destroyed) has something to do with it. Also, the priest's Animate Dead is considerably lower-level than the wizard's version in AD&D, suggesting that while the soul may not be affected, there's still SOME spiritual factor that must be accounted for in the process of animation... a factor which priests (or their deities) can deal with more easily than the not-too-spiritual mages can. There was a long-ago AD&D supplement called "Lords of Darkness", which had mini-adventures (set in the FR) and "Ecology of the..."-style commentary, for each of the common undead types from the old Monster Manual. IIRC, the part about skeletons said that the soul isn't disturbed by use of Animate Dead, but that a small remnant of spiritual energy called the "animus" -- which once held the soul inside the body, and that remains behind when the person's soul departs at death -- actually IS altered by the necromantic forces of animation. It's the animus (which isn't sentient, and which certain funeral rites can strip away, to make a corpse impervious to Animate Dead) that receives the caster's orders and moves the carcass around. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 19:00:08 -0400 From: Jerry Hovenanian Subject: [MYSTARA] - Re: [MYSTARA] Dilemmas for the Newsgroup... Hċvard Rĝnne Faanes wrote: > On Thu, 3 Jun 1999, G. SGARBI wrote: > > > About Stone to Flesh... > > > > I always wondered about Stone to Flesh spell and I don't think it's a spell > > easily dealt with... > > It is ofcourse very easily dealt with. The basic rule of "Having Fun(TM)" > is what should be employed here. > I have no problem with having this spell turn a statue into a body with > hair, organs and bones. It would be dead though. A raise dead cast on the > body might bring an unborn soul into the statue making it a grown up with > no memories. Or a spirit already living within the statue might fuse with > the new body producing some really interesting effects.. > > Even though the spell reads Flesh to Stone/Stone to Flesh, that doesnt > mean thats all it does. This is magic we're talking about here. Hċvard this bring to mind the story of Pygmalion in Greek Mythology who carved a statue, fell in love with it, and the goddes Aphrodite made it come to life. ( if anyone wants to read a bit more about it goto http://hsa.brown.edu/maicar/Pygmalion1.html ) So there is some presidence in mythology for what you are talking about....i'm starting to have an adventure idea involving Valerias, a sculpter, a statue, and a quest. :) Valerias promices to help the love struck sculptor if he goes on a quest for her, and he hires the PCs to lend a hand. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD The Quill is more durable than the sword, more mystical than the spellbook, more revered than the holy symbol and more deadly than the poison.... for it is the bringer of the most potent...Truth *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 02:17:02 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Zombies > Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, > touch the deceased creature's soul, instill any special abilities on the > creature, just makes it move about and follow spoken commands (VERY simple > commands at that). So what makes this spell warrant such a high level? 1. It is quick. 2. It is permanent. 3. It (IIRC) affects multiple targets. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 20:21:42 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Zombies > >Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, >touch the deceased creature's soul, instill any special abilities on the >creature, just makes it move about and follow spoken commands (VERY simple >commands at that). So what makes this spell warrant such a high level? > >Jim I'd argue: 1. Most clerical orders don't want their newcomers to gain access to such a spell of questionable morals (though sometimes it might be necessary to use). I'd also say that if someone of really low level animated a corpse, they might not have the discipline (ie: not high enough level) to control it - so the zombie would kill its animator. One way of justifying the level system for clerics IMO. 2. It's of a higher level because a cleric must prove him/herself worthy through dedicated service. IMC, gaining a new spell level is a sign of the Immortal's trust and faith in his or her clerics, as well as the order towards its members. Only by serving time in the trenches can clerics ever hope to gain access to such powerful spells. 3. As a DM, I wouldn't want low-level PCs animating every corpse they come across, and create an army of peons. I know they wouldn't be able to control very many, but it's the principle of the thing. Prove yourself able to fight in honest combat, *then* you can play with life and death. :-) Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 20:45:40 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Zombies In a message dated 1999-06-03 15:51:14 Eastern Daylight Time, dornhoff@bio.umass.edu writes: > IMHO, Animate Dead is evil because it violates one of the key sacraments of > virtually every religion -- the proper and respectful disposal of the dead, > by whatever method -- and is therefore a betrayal of one's duty to honor > those who came before you. It's a violation of their dignity rather than > their soul ... and it's still TOTALLY evil, despite the fact their soul > doesn't suffer. The best IRL analogy I can think of is to drug someone > unconscious and rape them, then conceal the fact you've done so, telling > yourself all the while that it's not evil because "they'll never know". Okay, that explanation leads to a situation that has surely come up for many of you. What would you say about a cleric who animates his dead friend for the purpose of making it easier to bring his body home to be raised by his superior? In this case the character whose body is being "desecrated" (as represented by the player of that character) may actually approve of this action. Is animating a corpse so that it can carry itself back home to be raised an evil or chaotic action? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 3 Jun 1999 22:32:22 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Zombies OK...according to the spell description, a caster can only animate 1 HD per level. Making the spell a lower level doesn't seem to unbalance it, they get less animated dead. Besides, the prospective caster needs to FIND the bodies to animate, and dead people disappearing would arouse ALOT of suspicion, ruining the prospective necromancer when all those adventurers come snooping around. With all this going against him, why is the spell so hard (ie, so high in level)? Higher level casters need even more bodies to fully use the spell to its best effect, animating 1 skeleton per level, or 1 zombie per 2 levels. Anyone? Anyone??? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 03 Jun 1997 22:58:27 -0700 From: Chad & Bree Subject: Re: [MYSTARA] - Zombies Arminath@aol.com wrote: > > OK...according to the spell description, a caster can only animate 1 HD > per level. Making the spell a lower level doesn't seem to unbalance it, they get > less animated dead. Besides, the prospective caster needs to FIND the bodies > to animate, and dead people disappearing would arouse ALOT of suspicion, > ruining the prospective necromancer when all those adventurers come snooping > around. With all this going against him, why is the spell so hard (ie, so > high in level)? Higher level casters need even more bodies to fully use the > spell to its best effect, animating 1 skeleton per level, or 1 zombie per 2 > levels. Anyone? Anyone??? > > Jim > Alright, going throw in my .02 cents about all of it. I'll try to explain it from both the Magic User and Cleric standpoint, or at least how I see it. Using OD&D rules, clerics gain Animate Dead as a 4th level spell, and magic users at 5th. I believe that granting the spells at these levels is a form of progression. Someone mentioned that clerics are drawing off the powers of their Immortals and as they gain in levels they are "trusted" with more power. I look at Animate Dead for a cleric as sort of a precursor to Raise Dead. You are learning to affect the natural cycles of life and death, but once you can cast 5th level spells you have actually achieved command over the natural forces. Thus, you would learn it a higher level then say Cure Light Wounds as an example; being that curing a light wound would require less power from your Immortal, and less knowledge in general. The cleric spells are progressive, working towards a higher goal. Now, as to how a mage would get it. That IMO is progressive as well, you have to learn how to animate the dead, before you can provide them with a new body (Reincarnation). Just my thoughts.. Chad *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 03 Jun 1999 23:17:33 -0500 From: onesimus@postoffice.swbell.net Subject: Re: [MYSTARA] - OD&D Tome of Spellcraft 4th Edition Ready Thanks, I'd like one please. Spencer Arminath@aol.com wrote: > The Tome is finished and ready to go, anyone wanting a copy please email me > or post to the list. My address book was fragged when my hard drive died, so > I no longer have the list of people the last 3 editions went out to. > > Keep Mystaran Magic Alive! > > Jim Bobb > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 11:09:05 +0300 (EET DST) From: a122286@students.cc.tut.fi Subject: Re: [MYSTARA] - Zombies > Why IS Animate Dead such a difficult spell? It doesn't affect a spirit, > touch the deceased creature's soul, instill any special abilities on the > creature, just makes it move about and follow spoken commands (VERY simple > commands at that). So what makes this spell warrant such a high level? Hmmm... 1. It does affect the spirit IMHO 2. It does touch the soul IMHO 3. It does instill the special ability of being able to move about and follow spoken commands, while being actually dead... A robot that could do all that the zombie do would be a giant step for the Automation industry... And all without any external powersource, except the original spell... Otherwise the spell levels are just distriputed according to the whims of the game-makers and their perception of game balance. If it troubles you, change it. Pasi - -- X Pasi Anias X p.03 - 2533536 X \\|// X X Sammonkatu 8-10 G 62 X a122286@proffa X (o o) X X 33540 Tampere X .cc.tut.fi X o000--(_)--000o X X Finland X X X *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Jun 1999 10:50:45 CEST From: Herve Musseau Subject: [MYSTARA] - Re: [Mystara] poll result From: Mischa E Gelman << >QSQWBEEEGGNFR Herve Musseau >AOOWMEFFBG(SGY)IT Fabrizio Paoli >O(OFS)OJPTEEBB(KGC)CA Daniel Boese This is a sample of the Mystara card developed 3 years ago by Herve. I was wondering if maybe it was time for an updated poll of the list? Alot of the names from then are still on but I would be interested in how things have changed, if at all. Up for it again, Herve?>> Well, it's been quite some time since I last received a poll result... all those I received are published on my homepage. However, it's true that the info hasn't been updated (some results date back from a few years now), and the poll itself would need a facelift. I'm not sure whether this is worth it, though, as there is the members directory with already detailed information. But if ppl would like to have some fun with a reworked poll, sure! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Jun 1999 06:17:22 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Re: [Mystara] poll result Herve Musseau wrote: > From: Mischa E Gelman > << > >QSQWBEEEGGNFR Herve Musseau > >AOOWMEFFBG(SGY)IT Fabrizio Paoli > >O(OFS)OJPTEEBB(KGC)CA Daniel Boese > > This is a sample of the Mystara card developed 3 years ago by Herve. I > was wondering if maybe it was time for an updated poll of the list? Alot > of the names from then are still on but I would be interested in how > things have changed, if at all. Up for it again, Herve?>> > > Well, it's been quite some time since I last received a poll result... all > those I received are published on my homepage. > However, it's true that the info hasn't been updated (some results date back > from a few years now), and the poll itself would need a facelift. > I'm not sure whether this is worth it, though, as there is the members > directory with already detailed information. > But if ppl would like to have some fun with a reworked poll, sure! Don't use my work with the members directory a shield, the 2 don't really don't overlap. This OMQJBLEEGGDUS Mystaran would love the poll. :) ....and if I'm not mistaken, isn't "OMQJBLEEGGDUS" orcish for "Clumsy Dwarf"...Wierd! :) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 AIM ZMJTCD The Quill is more durable than the sword, more mystical than the spellbook, more revered than the holy symbol and more deadly than the poison.... for it is the bringer of the most potent...Truth *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 15:02:58 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - Spirits & souls What is the difference, in the MYSTARAN PARADIGM, of a spirit and a soul of a person? Ethengarian world-yurt -theme makes the spirits completely different form of entities... Are there any references on the subject? Depictions or statistics or metaphysics for the souls? - Markus, would-be author of Necromancer's Guide to the Soular Power P.S. Without spoiling anyone, don't people bother with the Shadow-Elven vision on the topic... ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 15:06:55 +0200 From: Kristian Kramer Subject: RE: [MYSTARA] - Specialists Flossy wrote about specialists: >These costs do seem, IMHO, to be driven by game balance >rather than any economic factors! I know its how I'd sell my skills! Try this site for prices on everyday things (and not so everyday things). It's not early middle ages, but it helps to give some ideas.(And it could help to shed some light on the cost of living (interesting for the discussion on what to do when you've build a castle and that sort of thing). http://www.fit.qut.edu.au/~mcarthur/medieval.html Kristian Oops, almost forgot about that bl**dy disclaimer. Sorry, 'bout that. :-) ================================================================ De informatie verzonden met dit E-mail bericht is uitsluitend bestemd voor de geadresseerde. Gebruik van deze informatie door anderen dan de geadresseerde is verboden. Openbaarmaking, vermenigvuldiging, verspreiding en/of verstrekking van deze informatie aan derden is niet toegestaan. Comsys staat niet in voor de juiste en volledige overbrenging van de inhoud van een verzonden E-mail bericht, noch voor tijdige ontvangst daarvan. Evenmin kan Comsys worden gebonden door de eventuele acceptatie van een vermeend aanbod in een verzonden E-mail bericht. The information contained in this communication is confidential and may be legally privileged. It is intended solely for the use of the individual or entity to whom it is addressed and others authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or taking any action in reliance on the contents of this information is strictly prohibited and may be unlawful. Comsys is neither liable for the proper and complete transmission of the information contained in this communication nor for any delay in its receipt. Comsys can never be legally bound by the acceptance of any supposed offer in an electronic message. ================================================================ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Jun 1999 14:38:10 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Re: Specialists At 11.29 03/06/99 +0100, Michael K Jones wrote: >Anyway, the idea of this letter is not to knock D&D, but to see if there is a more sensible economic system available. Bruce Heard proposed a revised economic system for D&D in his Known World Grimoire column on Dragon Magazine. IIRC there were also revised costs for specialists. It was in issues: #187, #189, #190, #191 and #193. ... if you could find them... ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560/ ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 04 Jun 1999 15:08:09 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - [MYSTARA] Dilemmas for the Newsgroup... At 19.20 02/06/99 +0200, G. SGARBI wrote: >Hallo everybody! >I've some nice dilemmas for who's interested in them... I'm a bit late, but I'll give my opinion on a couple of questions. >1) Could one in OD&D have a Lawful thief (I once had it and happily > played it till 13th or 14th level, but I've never found such a thing as > a Lawful thief in any of the Gazeteers...)? Yes. Nothing prevents you from having a lawaful thief. Think to scouts for example, a lawful thief fits very well in that role. >4) When a character enters a city and in that city weapons aren't allowed >to enter... how I can coerce Well, there're many ways. 1) Remember them that if the slay some guards they'll have the whole city guards on them, then they'll be banned from that city (and probably from any other city in that country). Moreover they'll have a bounty on their heads, the ruler of that nation will become their enemy, nobody will trust them anymore.... 2) Try to outnumber them using the unarmed combat rules. 3-4 guards for each PC should be enough to pin them and make them harmless. 3) In certain areas (e.g. Glantri) city guards can use powerful magical items. A wand of paralysis or similar should be enough to stop the PCs. I once had this kind of problem, but it was a single PC against the guards... and it ended a few sessions later with the PCs capturing and beheading their (former) friends. Ah... and welcome to the Mystara Mailing List, it's always nice to see new italians here. Bye. ************** Fabrizio "'Brizio" Paoli brizio@gdr.net - rafiel@geocities.com - ICQ #1688817 Mystaran Almanac Assistant - Aerospace Engineer http://www.geocities.com/TimesSquare/Dungeon/4560/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 17:42:40 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - disclaimers > Oops, almost forgot about that bl**dy disclaimer. Sorry, 'bout that. :-) Have you considered adding a personal disclaimer explaining the long disclaimer? - Markus *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 11:09:36 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Zombies >What would you say about a cleric who animates his dead >friend for the purpose of making it easier to bring his body home to be >raised by his superior? In this case the character whose body is being >"desecrated" (as represented by the player of that character) may actually >approve of this action. Is animating a corpse so that it can carry itself >back home to be raised an evil or chaotic action? There's actually a spell available to priests of Kelemvor (LN Judge of the Dead, Forgotten Realms), which makes the remains of the dead stand up and walk specifically so they can "deliver" themselves to a proper resting place. However, they're not really zombies/skeletons in the sense of being "monsters", as they have no game-stats, won't fight for the caster or resist being cut to bits, and cease moving as soon as they've shuffled their way to their graves/pyres or the spell duration expires. So I'd say that using Animate Dead purely for transporting the dead isn't Evil -- it's not Good either; it's a Neutral act -- so long as the deceased has agreed to this arrangement in life or via a Speak With Dead spell. (Tacit permission might be assumed in isolated cases where the living are directly imperiled by the carcass, e.g. the person died of a horrible disease and no one dares approach the corpse lest they become infected.) Using the Animated body to kill enemies, haul goods, shovel horse manure, etc is still Evil, as it's treating them like a tool rather than a person. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 11:28:31 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Spirits & souls >What is the difference, in the MYSTARAN PARADIGM, of a spirit and a soul >of a person? Ethengarian world-yurt -theme makes the spirits completely >different form of entities... > >Are there any references on the subject? Depictions or statistics or >metaphysics for the souls?< The same VotPA article which describes Limbo, which is Mystara's answer to Purgatory or to Kelemvor's judgement hall/waiting room of the dead in FR, also talks about souls. On Mystara, there's no distinction between some races having souls and others having spirits -- even dragons and humanoids have souls, let alone elves -- so it's actually much simpler than AD&D's system. If it's alive and self-aware, and hasn't lost it somehow (e.g. had it destroyed by mega-powerful undead), it's got a soul. Golems and magens are some examples of monsters which never had souls in the first place, while the hivebrood are an example of creatures from which the original soul has been expelled, IMO. The Magic Jar spell allows its caster to switch places between his or her own soul (and mind), and another creature's. In Limbo, souls have exactly the same game-stats as they had in the mortal world, including duplicates of their clothing and adventuring equipment. (Otherwise, Limbo would be full of unarmed, embarassed naked people. ;-D) They seek gateways to take them to the planes of their patron Immortals, but are sometimes waylaid by undead or by monsters native to Limbo; prayers and ceremonies for the dead, when performed by living mourners, give protection to recently-deceased souls against these dangers. Stealing something from a corpse or out of a grave can be sensed by the dead soul, and may rile it enough so it will rise as an angry undead; that's why robbing the dead is widely regarded as a wicked and dishonorable act. "Spirits" refers to a whole other class of live, otherworldly beings from Gaz12's Spirit World. They are spirits in their normal state, unlike souls which reside in vessels of material flesh during their lives and pass on to Limbo (and point beyond) at death. References to certain powerful undead as being "spirits" are kind of a misnomer, like calling wallaras "chameleon men" even though they're not related to (human) men at all. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 14:03:13 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Female Emancipation > larger share of power. *However*, Rome was actually > precocious on women's rights; unlike the contemporary > Hellenistic world, women wielded considerable legal > rights. They could own and inherit property, engage > in business, choose their husbands, and divorce > without the consent of the partner (though richer > women invoked the latter two rights at the risk of > disownment). I think Thyatis to some extent conveys this feeling. > Also, the *most* important clergy of > Rome were women, priestesses of the Cult of the > Vestal Virgins. Huh. I never knew that part. We have to take into account that to many, the clergy are the most important people, so the most important of them are truly to be respected and admired. > before the law, Vanya and her priestesses rub elbows > with the elite, and women-only warrior lodges exist, > its women probably maintain an overall better status > than their Roman counterparts. I would certainly say so. They aren't fully equal citizens, but nor are they truly an oppressed majority. They seem to fare better than many women in today's world. Were any changes made to the role of gender in Thyatis after DoTE? James Ruhland pointed out the country lost many of its plusses- did they also pick up a more negative tinge in this regard? > power. All were intelligent (arguably genius) and > skilled rulers I don't think intelligence has much to do with leadership ability - it is good in academia and the lack of it is a problem, but in most fields intelligence doesn't really matter once you pass a certain level (I'd say INT=7-10 in D&D terms). > The only societies I can remember with obvious > misogynistic aspects are the Ochalean and Hattian > (ironically, with all this talk of Thyatis. But > Hattias is autonomous in many ways despite the > Empire's best efforts to keep the Hattians rank and > file). Both are autonomous. This is the lovely thing about Thyatis - a variety of cultures united and working together. It isn't as one-dimensional as many other Mystaran cultures, being the melting pot of the world. > I cannot comment upon Ylaruam (the one old world > nation I know practically nothing about) Women are pretty much 2nd class citizens there, judging from the accounts in GAZ2. > Finally, I'd much rather Mystara keep serious gender > issues alive than completely lose them (much like > Forgotten Realms has, and its that much blander for > it). FR is bland in general - all the countries seem fairly similar. This is one reason I love the Hollow World - everything is different and will stay that way. I think we could have some Mystaran societies without gender issues and some with men dominant and some with women dominant and some resembling ours. Variety is better than consistent ideologies between countries. > Roleplaying, and fantasy in general, is an > ideal tool to explore our personal views upon gender > issues and to ameliorate the status of women in the > real world. Heh. We just were discussing this topic a month or two ago on the world-creation list. I wouldn't like a fantasy setting that utterly mirrors the real world, but keeping some resemblances is always nice. - - Mischa Gelman Pittsburgh, PA In modern economics, altruism and cooperation are given no value; neither are do-it-yourself projects or the bulk of unpaid labor done by women around the globe. Economists not only have trouble with theory but can't even add right - Sam Smith, 1997 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 4 Jun 1999 16:30:17 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Zombies In a message dated 04/06/99 01:46:39 GMT Daylight Time, Kaviyd@aol.com writes: > Okay, that explanation leads to a situation that has surely come up for > many of you. What would you say about a cleric who animates his dead > friend for the purpose of making it easier to bring his body home to be > raised by his superior? In this case the character whose body is being > "desecrated" (as represented by the player of that character) may actually > approve of this action. Is animating a corpse so that it can carry itself > back home to be raised an evil or chaotic action? I'd have to say no. So long as the cleric didn't then take advantage of the "dead man walking" to trip traps, fight foes, et al. the other characters should try to preserve the body as long and as much as possible. Carl Q. Carl. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #244 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message.