mystara-digest Saturday, July 31 1999 Volume 1999 : Number 308 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - JRR Tolkien Re: [MYSTARA] - JRR Tolkien Re: [MYSTARA] - Willingham Ads Re: [MYSTARA] - Willingham Ads Re: [MYSTARA] - JRR Tolkien R: [MYSTARA] - JRR Tolkien Re: [MYSTARA] - JRR Tolkien [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] [OT]Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] ---------------------------------------------------------------------- Date: Fri, 30 Jul 1999 17:04:14 -0400 From: redrobyne Subject: [MYSTARA] - JRR Tolkien So has anyone here ever read any of JRR Tolkiens books like Lord of the Rings or The Hobbit? If so have you used any of there ideas in you campaigns? Please tell me what if you did. Stewart3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 30 Jul 1999 16:45:22 -0500 From: Daniel Subject: Re: [MYSTARA] - JRR Tolkien I've read them, I've never used plot ideas from it though. If I use books as references I prefer more obscure ones like Quag Keep or Cheryah's (sp) Morgaine novels.....Kurtz's Deryni as well. The reason I normaly don't is that 1: almost ever fantasy fan has read his books, their almost required reading, the second is to me their too closed. You can't play in that period, your heroes are minor characters. Bilbo finds the ring, Frodo destroys the ring and poof, that's it. You can play in earlier or later times but with Chris using his fathers notes to fill in the gaps it closes off more. redrobyne wrote: > So has anyone here ever read any of JRR Tolkiens books like Lord of the > Rings or The Hobbit? If so have you used any of there ideas in you > campaigns? Please tell me what if you did. > > Stewart3 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 30 Jul 1999 07:43:12 -0400 From: "DJ Sahlas" Subject: Re: [MYSTARA] - Willingham Ads >Does anyone remember the old D&D comic ads that Bill Willingham did for D&D >years ago? I've found one I've never seen before, involving a gnome, ranger >& flying ship. Anyone seen this or the ones before/after it? I've seen the >ones with the fighter/mage/elf/cleric but not the ranger/gnome..... Okay, here's the scoop, folks. The series ran for some length of time in Marvel comics (circa 1981-2). It also ran concurrently in Epic Illustrated magazine. When it stopped appearing in Marvel comics, it continued to run in Epic Illustrated for a while. I must have the whole run in among the stacks of old comic books and graphic novels back home. I think this might actually be what got me involved in FRPGs way back when! I just couldn't for the life of me figure out what kind of game the advertisements were referring to. I remember that the first few episodes (monthly pages) were quite detailed with lots of panels, but that the pictures got bigger and the text shorter as time went on. I also seem to remember that some type of calamity befell Indel the elf in almost every episode (some type of in-joke, perhaps?). In one episode, the Great Sword Naril is depicted, which I fleshed out and introduced into one of my campaigns as Naril Drachenbane, years later. Jim (master archivist) Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 30 Jul 1999 19:36:28 -0500 From: Daniel Subject: Re: [MYSTARA] - Willingham Ads I remember them in the comics, not in Epic..and I've seen more or less the run with indel & group..the last one I saw with them was when they were attacked by werewolves in the forest (Glantri?, Karameikos?). the one I've never seen though is the one with the gnome & ranger that I sent out. DJ Sahlas wrote: > >Does anyone remember the old D&D comic ads that Bill Willingham did for D&D > >years ago? I've found one I've never seen before, involving a gnome, ranger > >& flying ship. Anyone seen this or the ones before/after it? I've seen the > >ones with the fighter/mage/elf/cleric but not the ranger/gnome..... > > Okay, here's the scoop, folks. > > The series ran for some length of time in Marvel comics (circa 1981-2). > It also ran concurrently in Epic Illustrated magazine. When it stopped > appearing in Marvel comics, it continued to run in Epic Illustrated for a > while. I must have the whole run in among the stacks of old comic books and > graphic novels back home. > > I think this might actually be what got me involved in FRPGs way back > when! I just couldn't for the life of me figure out what kind of game the > advertisements were referring to. I remember that the first few episodes > (monthly pages) were quite detailed with lots of panels, but that the > pictures got bigger and the text shorter as time went on. > > I also seem to remember that some type of calamity befell Indel the elf > in almost every episode (some type of in-joke, perhaps?). In one episode, > the Great Sword Naril is depicted, which I fleshed out and introduced into > one of my campaigns as Naril Drachenbane, years later. > > Jim (master archivist) Sahlas > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 30 Jul 1999 23:46:39 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - JRR Tolkien Isn't reading J.R.R. Tolkien a prerequisite to playing D&D? It was in earlier days before there was game based fiction. It was through Tolkien that I got into D&D. I saw an article which compared D&D to Tolkien and also saw the game advertised in the Sears Wish Book Christmas Catalog (when there was still such a thing) I asked for the game for Chistmas of 81. I've been a Known World/Mystara fan since 85. By the way, In my own opinion I consider Azure Bonds to be the best of the game based fiction outside the original Dragonlance Trilogy. CronoCloud (who has a turned off HTML sig) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 11:55:15 +0200 From: "G. SGARBI" Subject: R: [MYSTARA] - JRR Tolkien I read the Lord of Rings a lot after beginning playing...I read it for I couldn't read it...It's the root from which came the fantasy genre as we know it...but I don't think it's such a excellent book...it takes too much on descriptions and the pace is too slow for my tastes... I liked more Tolkien's The Hobbit...that is the best Tolkien's book I ever read and one of the best fantasy book I have read (I have read nearly all Dragonlance saga, most of Sword of Shannara saga, Weis & Hickman's cicle of Darksword and some of the cicle of Deathgate and Tad Williams' cicle of the Swords (slow paced, but good cicle...made up of 5 - 6 books about the same story)... Skarm The Warlock - -----Messaggio originale---- Da: Ron Rogers A: mystara-l@lists.imagiconline.com Data: sabato 31 luglio 1999 6.50 Oggetto: Re: [MYSTARA] - JRR Tolkien Isn't reading J.R.R. Tolkien a prerequisite to playing D&D? It was in earlier days before there was game based fiction. It was through Tolkien that I got into D&D. I saw an article which compared D&D to Tolkien and also saw the game advertised in the Sears Wish Book Christmas Catalog (when there was still such a thing) I asked for the game for Chistmas of 81. I've been a Known World/Mystara fan since 85. By the way, In my own opinion I consider Azure Bonds to be the best of the game based fiction outside the original Dragonlance Trilogy. CronoCloud (who has a turned off HTML sig) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 09:19:01 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - JRR Tolkien Daniel wrote: >I've read them, I've never used plot ideas from it though. If I use books as >references I prefer more obscure ones like Quag Keep or Cheryah's (sp) Morgaine >novels.....Kurtz's Deryni as well. The reason I normaly don't is that 1: almost >ever fantasy fan has read his books, their almost required reading, the second >is to me their too closed. You can't play in that period, your heroes are minor >characters. Bilbo finds the ring, Frodo destroys the ring and poof, that's it. I agree with you - the whole JRRT series of books is great for inspiration, but I can't really see playing in that world, unless you remove all of the characters and have your own PCs play those (or similar) roles, or you adventure on a totally different part of that planet - too far removed from the War of the Ring to be overshadowed by those hobbitts. Of course, the same could be said for other worlds (even those that were originally game worlds - like Forgotten Realms, but that's another story). Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 15:31:16 -0500 From: Daniel Subject: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] I think it can be said of any game world or series. With Forgotten Realms or Dragonlance (exp Dragonlance) you have people who buy the books, then can't seperate themselves from their characters (oh, I know this part from the books, this is when the black dragon comes out of the well"). I normaly give people penelties in XP for talking about OOC knowledge. IMHO that's why I prefer playing games like Champion's to games like Marvel or DC Heroes. The games are nice, the systems aren't bad, but the universe's are locked for the most part unless you have a group that's very open or doesn't have any clue what the comics are about. Star Trek can be very similar, The Federation may be a big place, but the Enterprise will always take a front seat to everyone else. (personaly I only use it as an escape clause). Geoff Gander wrote: > I agree with you - the whole JRRT series of books is great for > inspiration, but I can't really see playing in that world, unless you > remove all of the characters and have your own PCs play those (or similar) > roles, or you adventure on a totally different part of that planet - too > far removed from the War of the Ring to be overshadowed by those hobbitts. > Of course, the same could be said for other worlds (even those that were > originally game worlds - like Forgotten Realms, but that's another story). > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 14:30:29 -0700 From: "Paul L. Ming" Subject: [OT]Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] > Star Trek can be very similar, The Federation may be a big place, but the Enterprise > will always take a front seat to everyone else. (personaly I only use it as an > escape clause). Hiya. What we've always done when we played it (the FASA version...not the commando-secret-special-ops-strike-force-assassins version called Prime Directive or whatever), it play in someones basement with lots of space. We create props for each person of the bridge crew (you know, like that little eyepiece-box thing that Spock looks in? It's got a blue light inside? We made one...blue cristmass light, some cardboard and some black paint). Anyway, we have only played it with lots of people (the smallest group was I think 6, with 8 being normal...plus the GM. We arranged chairs and tables into the same configuration as the original Enterprise bridge. In the FASA version there is a big two-page layout sheet for each area that looks sorta like the control layout of what would be on the bridge. Ahem...I digress. Sorry. :) Anyway...we played in the pre-original series universe, with the exception that the enterprise had not been buildt yet. So, we were the first ones to start exploring the universe...when Kirk was still in his diapers. :) So, the original crew had to live up to OUR accomplishments...and we even had lesser technology! It wasn't ST canon, but it sure was a hell of a lot of fun! ^_^ Denakhan the Arch-Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #308 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 2 1999 Volume 1999 : Number 309 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] [MYSTARA] - [update of my site] [MYSTARA] - magic items long Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Re: [MYSTARA] - Operation Hydra: Day 18 Re: [MYSTARA] - JRR Tolkien [MYSTARA] - the Ambassador Project needs you! [MYSTARA] - New Glantrian spells 5# Re: [MYSTARA] - Wendar's Currency [MYSTARA] - campaigns Re: [MYSTARA] - Operation Hydra: Day 19 ---------------------------------------------------------------------- Date: Sat, 31 Jul 1999 20:41:53 -0400 From: redrobyne Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] > > I agree with you - the whole JRRT series of books is great for > > inspiration, but I can't really see playing in that world, unless you > > remove all of the characters and have your own PCs play those (or similar) > > roles, or you adventure on a totally different part of that planet - too > > far removed from the War of the Ring to be overshadowed by those hobbitts. > > Of course, the same could be said for other worlds (even those that were > > originally game worlds - like Forgotten Realms, but that's another story). > > Well you see you bring in pieces not the whole story like lets say perhaps just Saruman and his gang or give the rings to the kingdoms but forget about Mordor or heck just bring in the Balrog. It dosn'r have to include Gandalf or Gondor or even the hobitt after all theres nothing that says you have to do what happens in the story even though your in it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 01 Aug 1999 03:34:18 +0200 From: thibault sarlat Subject: [MYSTARA] - [update of my site] Just a quick note to inform you that the Graakhalian gazeteer is now available.(the maps will come too, be patient please) and if you have already drawn their subterranean setting mail it to me. thib. http://perso.club-internet.fr/thibsylv/geo/graakhalia.htm *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 21:44:12 -0400 From: redrobyne Subject: [MYSTARA] - magic items long I have decided to send the MML some items I've created and used in my campaign. There created by a salesman hedge mage with many unique spells to create them.A couple of items the (harp and brooms) were basede off of stories or movies but the others are original. Im welcome to any critique of any type. Story: The traveling wizard Numerious was well known for his magical items that improved the lives of many and made them bright with joy. These items had no purpose other than to make people content however since the death of the wizard and his spells and formulas to make these items gone, many have sought after these items and paid fair sums to collect them! Here is a list of items sold to the public Numerious himself had many more advanced versions of much greater enchantment that he kept for himself and sold simpler versions to the market. Brazier of Little Smoke: A simple grated Iron Brazier 2'x1'. The Braziers only power is a enchantment to remove the unwanted smoke created by the wood being burned. When some object is placed in the brazier a small gate to a dimension (?) is opened along with a spell to screen out other objects and only allowing gases to flow in to the gate and viceversa. However its not recommended to use this in a sealed room for it quickly eats up oxygen. There are about 25 of these braziers that were made by a entrepenuering wizard and are highly prized for there simple but luxurious benefit. Logs of Forever Burning: These logs which were created for use with the Brazier of Little Smoke are also great collectible for there benefit. Appearing 3" wide and 2' long and always feel dry. There first benefit is that once these logs are lit they will stay lit no matter what the conditions or circumstances making them desirable for adventurers. The second power is that they never burn away instead they appear like they were before lit. However the log can be burnt away through the use of magical fire although the first power still works with magical fire. Also the logs c an be destroyed by other means just as easily (chopping) and once below a 6" long by 1" wide stick they lose there power. About 75 of these items were created although it is not sure how many are left. Matches of Everlasting Strikes: The last piece of the items created by the wizard were matches to light the Logs of Forever Burning. These matches actually have more powers although of a lesser extent than the other pieces these matches are 3" long spindles of wood with a blue head that is ignitable when struck against a hard gritty surface. The matches (about 140 matches are in a box) come in a wooden box 4" long and 2" inches wide&high sealed with wax and a sliding lid, on one end grains of sand have been glued to it for a striking area. The first of the ability is that one match will never go out from anything but immersing it completely in pure fresh water (not mud or stale water) but from things like fog, wind, or stepping on it will not put it out. If it is put out within 30 seconds of lighting the match can reused numerous times(as long as it is always put out in 30sec.) if not the match will continue burning without any hope of it being put out. Third it lights any normally flammable material even if it is wet. Lastly the match itself always lights if struck on a gritty & hard object even if the match or object is wet! There were 25 box's of matches created for the use with the other 2 items. Harps of Playing: These small hand held harps were made for leisurely entertainment of the owner so he would not have to learn the instrument or hire somebody to play. The harps are typically Gold (although other metals were used) with a statue of either a beautiful woman(75%) or handsome Male(25%) on the front with the chords to the back and were able to stand on their own. These harps when a command word such as "play" was mentioned the bust of the person would reach around and play the harps without a chance of missing a note. Also any sheet of musical notes given to the bust would be memorized instantly and then could be played at any by memory in the future. Typically the most popular songs of the surrounding area's were memorized already when sold. There are about 8 said to have been sold and these are extremely sought after now for there abilities. Numerious was said to have a huge solid gold one that he kept for himself. Brooms of Sweeping: These simple brooms were created for the lazy. They have simple smooth rounded handles and a bunch of stiff straw like bristles tied to it with ared string. These brooms when told to "sweep" instantly hop up by itself and begin to bustle aruond and sweep anything smaller than 1" in size into a shiny tin dust pan that is found with all brooms of this type. The dustpan once full quickly empties itself outside the nearest opening to the out side if there are no openings then under the nearest piece of furniture or rug if that is not available then into a pile into the middle of the floor. There are several variants such as a mop that when told "wash" washes the floor with a bucket that never empties out of soapy water and a buffing towl that follows the mop buffing and drying the floor. Even a feather duster of pink feathers and a wooden handle that when told to dust dust all furniture and paintings etc. but not floors or walls and similar things. there is said to be a 100 of each variant and because of the amount is not as in high of a demand as the others Cloth of Durability: Numerious had several cats for pets and soon was spending a small sum to keep his drape and other cloth objects to replace his shredded objects. This cloth cannot be torn, ripped, shredded, snaged etc.etc.. It also cannot be stained or be eaten by moths and does not decay no matter how old nor can it even be burned by normal fires! This was sold in spools in over 50 colors and by the yard in sheets of 20 different basic colors. The spools and sheets of fabric haven't been found most likely stolen, However many Drapes Rugs some furniture that has been upholstered in this cloth and even some clothes can be found in some older estates and is actually a rare item since it wasn't made till shortly before Numerious's death. It is highly prized by adventurer's since only bludgeoning and magical weapons and spells can pierce or effect it (note this does not mean that it does not effect the wearer i.e. although the dagger could not pierce the cloth it was thrusted deeper into the body with the cloth of the wearer, only slashing weapons really have no effect). Quill of Transcripts: This Quill Numerious created this after he had a severe case of Arthritis, while although this is good for people who cannot write, typically the people who could have afforded these could usually write, also it is good for those who have lost a hand. The Quill is are always bright tail feathers of Thyatian Peackocks. The Quill must first be told to write in a specific language (all modern and Alphatian of the known world are known by the Quill) then told to "write" it will write down what ever you say on the surface directly below the point of it only stopping to refill with ink. The Quill always writes the correct language(you can even specify the dialect for slang) and always spells it correctly, however if there are several ways to spell a word it will wait to see how you use it in a sentence, however names must always be spelled out (note the Quill does not correct grammar). This is tricky to some for you must also say qoutaions and other symbols and to start new sentences however it does space the words for you. The Endless Well of Ink: A small cut crystal glass inkwell with a crystal plug on the top. When used in conjuction with the Quill it will open and close to allow the Quill to refill. Its well also neverends supplying the user with endless supplies of a fine ink that can never dryout. A good trait of this ink is that it cannot be smeared or washed away, blurred or anything else however if what its written on is destroyed then so is the writing. The last and perhaps the strangest of powers is that the user can tell the Ink Well to change to any color he wants to use! These are good for many scholarly tpes so that as there tinkering on there experimant they can transcribe what there doing without having to use their hands. A few Colleges were know to purchase the Quills and Ink and as long as several for private use. Stew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 23:27:45 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] On a bit of an off-note (before I return to the topic at hand), what series have people used ideas from in their campaigns? The more famous writers(Brooks, Eddings, Weis/Hickman, Alexander, Jordan, Tolkien, Lewis, Goodkind, Lackey, etc.) should obviously be avoided going by the principles discussed so far (whether they're right is discussed below) - what about a Nick O'Donohoe or a Megan Lindholm? Or even a prolific, but not big-name, writer such as Dave Duncan or Glen Cook? Also, should we consider the fact that many OD&D monsters (like the medusa or vampire) come straight from well-known (among fantasy fans) myths? Why can we trust players to separate OOC knowledge from IC knowledge there, but not with modern fiction? Are our principles truly the right ones (that is, to not trust our players to draw the boundary well)? We also must remember that even OOC knowledge doesn't rule out fun - so what if you read the Odyssey and know of Cyclopses (plural sp?) - it shouldn't interfere with your ability to RP meeting one. In fact, it may help with visualizing them. Finally, a suggestion - tinker!!! Import one of the demons from Michelle West's Hunter series, but alter a detail or two just in case someone had read the books. Take a few pages from Susan Cooper, but tack on a devious addition. Bring in an item from L.E. Modesitt, but remove something unbalancing. It never hurts to embellish or adjust things and it certainly beats sloppy copying. (Never mind that my next HWR will have plenty of copying from RL sources ;) - - Mischa (enjoying his last vacation, though wasting it away in many ways) Harvard Law professor Randall Kennedy, on Lani Guinier's treatment by the media - "I think this is one of the most vivid examples of the dumbing down of American politics I've ever seen. [Ms. Guinier] asked very tough questions about our democracy...and we're supposed to be against somebody for asking questions." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 01 Aug 1999 00:40:23 -0500 From: Daniel Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Thereis a point to what a character might know though in or out of character. Orcs are so common in D&D that there is no reason a player wouldn't know about them to a large degree...hunt in packs, by night, have a lower culture (but may not know aspects of that culture), while (as you point out) a medusa may not be a common occurance...you've heard ol' Saul down at the Blue Dragon Inn talk about the time he killed one, but you've never seen one up close and personal. And the point was about OOC knowledge is that granted, a character may KNOW about orcs or dragons growing up, he should NOT be spouting off "Blue Dragon, 8hd creature max, oh a few blows with this weapon will kill them while I duck the lighnting" Unless a player can give good reason to knowing something about a creature it should be treated as OOC knowledge. For example I'll give Viking PC's a little bit of knowlege about frost/winter type creatures...so they might know something about a White Dragon, get them up against a Red or Green and their as ignorant as the next fodder...um...henchman... Mischa E Gelman wrote: > > > Also, should we consider the fact that many OD&D monsters (like the medusa > or vampire) come straight from well-known (among fantasy fans) myths? Why > can we trust players to separate OOC knowledge from IC knowledge there, > but not with modern fiction? Are our principles truly the right ones > (that is, to not trust our players to draw the boundary well)? We also > must remember that even OOC knowledge doesn't rule out fun - so what if > you read the Odyssey and know of Cyclopses (plural sp?) - it shouldn't > interfere with your ability to RP meeting one. In fact, it may help with > visualizing them. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 01:52:14 EDT From: Alex295@aol.com Subject: Re: [MYSTARA] - Operation Hydra: Day 18 Operation Hydra: Day 18 Force A: The seige continues. Aside from a brief series of missile exchanges, the day is rather uneventful. Adm. Helena is also sent several proposals for reorganizing the naval forces. Looking them over, she approves Adm. Serpico's and sends out the orders. According to his plan the Naval forces will be divided into eight groups. The groups will be small to allow portions of the original forces' naval contingents to remain at the targets to provide seaborne cover. Group F - From Harbortown the 13th Fleet will provide the four small war galleys of 10th, 11th, 12th & 13th Regiments and the two large wargalleys of the 10th & 11th Regiments. Captain Dregarius of the Myst (10th Reg.) is given command and temporarily promoted to Vice Admiral. Group G -From Harbortown the 16th Fleet will provide the six large sailing ships of the 1st, 2nd, 3rd, 4th, 5th & 6th Regiments. Adm. Serpico assumes command and uses the Sea Dervish (1st Reg.) as his flagship. Group H - From Minrothad City the 3rd Fleet will provide the three small galleys of 9th, 10th & 16th Regiments and the three large sailing ships of the 1st, 4th & 7th Regiments. Capt. Serena Xappellus of the Zara (1st Reg.) is temporarily promoted to Vice Admiral. Group I - From Minrothad City the entire 14th Fleet is sent to Alfeisle. There it will lay off the coast of Seahome. According to Serpico this force should blockade the port and keep any Thadder warships there out of the war. Their presence should also unsettle the elves. The fleet is not to engage the elven sea defenses or vessels unless they themselves are attacked. Group J - From the forces anchored at Malfton the 6th Fleet will half itself and provide 1st, 3rd, 5th, 7th, 9th, 11th, 13th & 15th Regiments for Group J. Adm. Corso will take this Group out into the sealane and patrol its northern portion, including the waters around North Island. Group K - From the forces anchored at Malfton the 6th Fleet will half itself and provide 2nd, 4th, 6th, 8th, 10th, 12th, 14th & 16th Regiments. Capt. Gaius Horatio of the Darma (2nd Reg.) is temporarily promoted to Vice Admiral. He will take Group K into the sealane and focus upon the more central waters. Group L - From its patrols in the sealane, 23rd Fleet will sail to Fortress Island and patrol the area. Adm. Perdry will disperse the fleety as he sees fit. He is ordered to secure the waters there and be highly visible to the dwarves. As with Group I he is not to engage the dwarven defenses. Group M - From Open Island, the four large sailing ships of 1st, 2nd, 3rd & 4th Regiments are to set sail to Blackrock to survey that region for Thadder vessels. From there, the group is to set a course to sail around the southern coast of Trader Island. Capt. Arogast of the SeaEagle (1st Reg.) is temporarily promoted to Vice Admiral. Force B: Adm. Serpico readies his ships for departure. The resupply is hampered by the city's depleted stores. Water and materials for artillery projectiles are plentiful however food is limited. Serpici has to draw heavily upon the supplies of Gen. di Cicero's troops to fill their food bins. Gen. di Cicero obliges the naval forces. Aware of the possibilities of the city starving, he sends a message to Thyatis City requesting supplies. In the meantime he begins strict rationing and begins organizing the populace to cultivate the local fields and fish. Gen. di Cicero also organizes crews to rebuild the city's defenses. Force C: Gen. Nikkos continues to cement his hold of Open Island. He once again meets with Kimber Nimblefingers regarding the imprisoned Hin. He is presented with what gold the guildmaster could gather. To suppliment this, Kimble also presents him with various goods. Seeing that little more coinage can be gained, a much calmer Nikkos offers to free all of the interred Hin. He merely asks that Guild Quickhand swears an oath of allegiance to Thyatis. He tells Kimble that those not taking the oath must leave the island, suggesting they go to the Five Shires. Kimble agrees and begins assembling the Hin. Most swear their alligience, but some do not. These Hin are held until passage there can be arranged for them. Nikkos offers the Hin one of their own vessels for this journey. Kimble is allowed to contact the Five Shires and make the needed arrangements. Force D: Adm. Pentalon's fleet of treasure ships makes good headway. Around noon they are met by Thyatian patrols who join them as escorts. By late afternoon the Thyatian coast is sighted. Pentalon dispatches a message announcing his position and his expectations of arriving at Thyatis City the next day. Eusebius is overjoyed. The treasure will greatly aid him in shoring up the confidence of his nobles and silencing those with mixed feelings regarding the war. The hostages retreived from the pirates should do much to silence the ambassadors. Force E: With their objective met, Capt. Ostenphius sends riders to Harbortown to ask for orders. In truth they are isolated with little to do. They have heard little of the war's progress. They really need contact with their fellow Thyatians to keep busy and morale up. The riders make good progress, though one has an accident when his mount faulters. The horse comes up lame and the riders puts him down. Walking back to Bright Cliff the lone soldier is slain by a wolves. Oran Meditor contacts Verdun, Seahome, Stronghold, and Gapton. He brings them up to par on how the war is going. He slyly hints around about the proposition of surrender. The premise does not go over well. Not having experienced the Thyatian assault firsthand, none see the matter pressing enough for a surrender. Instead they press for defensive stances of the remaining islands. The elves are confident in their ability to meet the Thyatians on their own island. Likewise, the dwarves are confident that their defenses will hold off any assault. Neither will compromise their security to send forces to Trader Island. However with the Home Guard and Navy depleted they do support negotiating a peace. Oran tells them of his previous attempts at this. However with their approval he now has more power in negotiating a peace proposal. Oran contacts the DDC in Darokin. He requests that the DDC negotiate a treaty between Thyatis and Minrothad. The DDC express their desire to do so, but cite that Thyatis will not even see their representatives. They tell Oran that Eusebius has declared the war as be too immature for negotiations. Oran tells them of the losses so far. The DDC promises to try again. Perhaps Eusebius will be more open at this point in the war. Oran then contacts the WDL nations to request assistance. Each in turn regretfully declines to offer aid. Each express their sympathies to the Thadders, however none are willing to risk war with Thyatis over a non-WDL nation. Oran personally contacts NACE to make a plea for aid. If anyone is willing to stand up to Thyatis it would be them. His requests for military aid are denied. NACE expresses their abhorance of the Thyatian aggression but cite that Minrothad is not a priority to them. Besides it would take weeks to mobilize forces. And these forces would have to navigate Thyatian waters to get to Minrothad. Warheart Cleaver locks himself within his rooms and contemplates his next move. Thyatians are known for their efficiency. Warheart needs a victory to make the war costly for Thyatis. So far the Thyatians have fared well, at least within the boundaries of acceptable losses. If they were to assault Stronghold, Alfeisle, or even Minrothad City he may be able to bleed their forces. However the Thyatians are picking their battles. Warheart doesn't see a clear cut way to really hurt the Thyatians. His available land forces are gone. What he has left are either tied up elsewhere or cannot be ferried to Trader Island. His most sizable asset is still the Navy. However they are scattered about as well. The basic rule when outnumbered is to utilize greater maneuverability. However he cannot do that. With his options limited, he decides upon an act of desperation. He will have to trust the defense of the capital to the garrison and irregular forces. This will free up the navy to try to break the Thyatian sealane. If he can do that he may be able make it too expensive for the Thyatians to continue. Perhaps then a peace can be attained. He sends this order to his remaining vessels, authorizing those anchored at Stronghold, Gapton, and Seahome to leave. The elves are not particularly happy at this. With their forces limited, Warheart's plan is aided by Oran. The Ruling Guildmaster informs the dwarf of the existance of the Blue Eels. They confer for some time, trying to devise plans to utilize the array of agents in Thyatian ports. With a rough idea formulated, Oran contacts the Eels in Thyatis and informs them of the dire nature of their situation. He requests that they do whatever they can in their respective ports to compromise the Thyatian war effort. The request is met with mixed results. Though the Eels are highly skilled and well placed, espionage is not their forte. Still, they oblige. Since the request will probably compromise the secrecy of the Eels' network, the situation must really be bad. In Minrothad City, the populace is once again restless. The tensions created by the thought of the Thyatians outside their walls is finally getting to them. The weeks of foreboding apprehension and lack of activity has taken its toll. Even the regular troops of the garrison forces are suffering. This day sees the tensions erupt as one trooper begins yelling out to the Thyatians urging them to attack. This fellow is soon joined by other in a bizarre melody of taunts and challenges. The Thyatian response is a volley of crossbow bolts, many falling short of their targets. The Minrothad defenders respond. As quick as that you have a series of missile exchanges. The matter is quickly over as the officers and NCOs bring their troops into line. Casualties are minimal on boths sides. In fact, the matter proves beneficial for both sides as it helps release the tensions and tedium of the seige. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 31 Jul 1999 23:01:21 -0700 From: ".oOo." Subject: Re: [MYSTARA] - JRR Tolkien Red, Well, in my campaign {before it went into hiatus}, I planned to use the ring wraiths. Although we had not gotten to that part, I planned to use them {or the idea of them} as guardians of the world mountain. The PC's were to take an acient artifact and the Nazguels would hunt down the possesors of the relic. There are some things immortals do not dare mess with. That is basically the low down as I did not further develop anything further, for obvious reasons. Prodyn redrobyne wrote: > So has anyone here ever read any of JRR Tolkiens books like Lord of the > Rings or The Hobbit? If so have you used any of there ideas in you > campaigns? Please tell me what if you did. > > Stewart3 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 10:22:40 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - the Ambassador Project needs you! Hey all! Ive been lurking for the past month but that doesn't mean I didnt find the debates interesting. It is just that I am suffering from a major gamer's block. For this reason I am sending for your help with the thiing I call the Ambassador project. A couple of months ago I mentioned I was planning to create a stock off NPCs who are all ambassadors in the Known World and the rest of Mystara and to create lines for ambassadors from the different nations. Greg Weatherup (Hi Greg!) responded and offered his help. Together we made guidlines for the amb's from different countries and even gave sample ones plus listing the ones mentioned in canon. Greg even uploaded what we came up with to his website (that sort of thing is far to high-tech for me, dugh-ee). The URL is: http://www.fortunecity.com/tattooine/spock/67/ambassadors/index.html Its all there. If someone wants to join in, or send us whatever ambassador NPCs he/she came up with, write to me at: ohadshm@inter.net.il I also kept the posts Greg and I wrote to eachother so you can see how we came up with what we have. bye Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 11:30:15 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - New Glantrian spells 5# Here is a couple of more spells for the Glantrian nobility- Szaza's Dozen Ravens Level: 6 Range: 0 (and see below) Duration: 1 day or untill 11 ravens are killed AoE: Caster This spell was discovered by lady Szaza Markovits as she was studying for the third circle of witchcraft. The origins of the spell lie deep in the past of the dark ages of Taraldara. When this spell is cast the wizard's body breaks into twelve pieces which form into a dozen jet-black ravens, all within one round. The caster has full control of each raven and can see and here everything each raven sees or hears. The caster (in the ravens form) can't talk or cast spells but is otherwise fully sentient. The ravens can travel wherever the can as long as they are all on the same plain of existense. At any time the caster may choose to materialise at the location of one of the ravens in which case all of the other ravens vanish. The caster suffers no damage from damage caused to one of the ravens. If all ravens but one are killed the caster is forced to materialize in the location of the last raven. A succesful Dispel Magic on any of the birds will end the spell but in this case the caster may choose where to materialize. The ravens can't penetrate a Protection from Evil spell. Szaza is not aware of this yet but the spell is not as complete as the ancient Taraldaran source. Each time the spell is cast there is a one in twentie chance that the caster will be stuck in raven form (only one!) untill dispelled somehow. This may pose no problem to Szaza as she is a shapeshifting vampire but this could be lethal to mortal casters. *DM note- the spell can be altered using "Color of Magic" as in - "twelve swans" "a dozen squirlls" and such. Harald's Ice Field Level: 3 Range: 50' + 10' per level Duration: 1d12+1 turns per level (or untill melting- see below) AoE: an area of 500'x500' or less This spell will create a sheet of smooth ice on an area. Every creature that is not protecten from extreme cold will suffer from 1 point of damage per round while on the surface, 2 poins for fire based creatures. If a two legged creature tries to advance on the surface it must make a dexterity check every 10' or fall. (no additional damage but must spend one round getting up). The ice melts at the end of the duraion unless the temperature is below freezing. Any small plants and animals caught in the field will die, unless naturaly resistent to extreme cold. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 01 Aug 1999 11:37:06 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Wendar's Currency At 01.41 25/07/99 -0700, Patrick Sullivan wrote: >Does anyone know where the names for Wendar's currency (Di, On, and Teci), >as given in the PWAs, came from? Are they taken from X11 or a Dragon >article? And, either way, does anyone know the inspiration for the names? >Are they taken from any RW counterparts? The currencies that I looked at >that I figured had never before been described (Heldannic and Hulean) seemed >to be modelled after RW German and Italian coins. I think Hulean coins were modelled after Turkish, and not Italian, ones. Both Turkey and Italy use "Lira" to name their basic currency. > I'm wondering if the >Wendarian language is based on a RW language. >Also, while I'm thinking of it, were the currencies of the Savage Coast, or >even the City-States, ever detailed/named? I can't remember ever seeing >them (although this could well be because I haven't read that material for a >couple years). They were described in Dragon Magazine #171 IIRC. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 1 Aug 1999 14:49:10 EDT From: Scoooman@aol.com Subject: [MYSTARA] - campaigns hi all, i was wondering if anyone had any home made campaigns that they could send me for characters levels 1-4. A link to a site with campaigns would also be greatly appreciated. Thanks! Melf the Shadowstalker, Infiltrator to the Immortals *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 01:12:33 EDT From: Alex295@aol.com Subject: Re: [MYSTARA] - Operation Hydra: Day 19 Operation Hydra: Day 19 Force A: The seige of Minrothad City continues. Though the previous days artillery exchange had done much for morale, Adm. Helena is a bit anxious about her troops. She fears that the idle boredom of the seige will erode their effectiveness and morale. She knows that so far the force has been lucky and circumstances have offered some deviation. However, she can count on that. She instead turns to a few of the Alphatian turncoat officers that are in her command. She remembered the turncoat Alphatian forces practice of playing Hardball. She summons the Alphatians and puts the idea before them. Though they have their reservations on the level of game quality of the novice Thyatians, they agree to assemble teams and teach them the basics of the game. The rest of the day sees the Alphatians searching the ranks of the force and showing them the basic rules. The camps are abuzz with this somewhat strange proposal. The troops begin mark off two areas for playing fields. These fields are easily seen from the city. Few notice the departure of 14th Fleet and some of the vessels of 3rd Fleet. Conferring with the Alphatians at dinner, Adm. Helena is told that they should be able to field six teams. Force B: Around midmorning, Gen. di Cicero's troops watch as the ships sail off towards the horizon. The general continues overseeing the occupation and patrols. With food supplies dwindling, he sends another message to Thyatis City to inquire as to their shipping date. With careful rationing, he has enough food to last several weeks. To be on the safe side, he sends a message to Adm. Helena requesting any extra supplies that any of the other forces can spare. He also asks about Capt. Ostenphius and his troops at Bright Cliff. Adm. Helena is shocked, as she had forgotten about them. Immediately, she arranges for a relief force to be drawn from her remaining sea vessels. She chooses the three war galleys of 14th Fleet: 7th, 8th & 9th Regiments. They can act as escort for one of the troop transports that she will have loaded with provisions for Harbortown. Force C: Gen. Nikkos summons Kimber Nimblefingers. He asks the Hin leader about how many of the Hin wish to leave. Kimber estimates their number at about three hundred. Nikkos surveys the captured Hin vessels and chooses two as their way off the island. The vessels are in pretty good shape and combined should be able to carry all of them in a good degree of comfort. He tells a subordinate to go with the Hin leader to assemble crews from the future refugees and gather supplies. He'll give them a few days to prepare the ships. Force D: Adm. Pentalon's fleet navigates the Girdle and drops anchor at Thyatis City. He is warmly welcomed by Imperial Troops who guard the offloading of the cargo. Pentalon, his officers, the freed hostages, and healthy samples of the treasure are escorted to the Imperial Palace. There they meet with the Senate, Eusebius, and several ambassadors. The return of the hostages is warmly greeted by the diplomats. Pentalon shows the samples of captured goods, expressing the vast amount of pirating that must have been carried out to accumulate such amounts. Slyly he hints that he found it difficult to believe that the Thadders had no idea that all of this going on in their waters. The sight of their currencies is enough to convince the ambassadors of the extent of the pirating going on. The hostages leave with their respective ambassadors to contact family back home and rest up from their ordeal. For Eusebius, Pentalon's arrival is a godsend. The boon of wealth silence those critics that opposed the war. Likewise, the objections from Thyatis's neighbors should be quieted, at least for a while. Eusebius sends treasury officials to assess the value of the spoils. Force E: Capt. Ostenphius can do little but wait for word from Harbortown. The inhabitants of BrightCliff are completely passive and quite obliging towards their occupiers. The duty is boring, but comfortable. Group F - Captain Dregarius and his ships depart around midmorning. He lets the vessels' sails do the work and the ship lazily move out to sea. He steers his mini-fleet towards the north working his way parallel to the coastline. Group G -Adm. Serpico orders his vessels off just before Dregarius does. With his faster sailing ships, Serpico heads farther out to sea to cover more territory. He has told Dregarius to rendezvous with him off the northern tip, around BrightCliff. From there they'll decide where to proceed to. Group H - Capt. Xappellus leads her ships from Minrothad City just after dawn. Out at sea, the vessels begin their search for enemy ships. Group I - The 14th Fleet raises anchor around midday and makes its way out to open waters. Their course is straight for the port city of Seahome. Group J - Adm. Corso departs with his ships shortly after dawn. He sets a course out towards the sealane to begin the hunting towards the north. Group K - Horatio is late departing Malfton. By midday, his ships are well under way. He sets a course for the southern portion of the sealane. Group L - Adm. Perdry's 23rd Fleet sails on to Fortress Island. Group M - Arogast's quartet of sailing ships sets sail late in the afternoon. At full sail and unencumbered by the slower galleys, the ships race across the seas towards Blackrock. Oran Meditor confers with Warheart Cleaver on the war. Oran agrees and supports the dwarf's decision to try to break up the Thyatian control of the sealane. This is good as the Mercenary Guildmaster has already begun the action. With official approval he can be more precise. With the departure of a portion of the Thyatian vessels anchored near the capital, they decide to use their remaining forces there. The Minrothad forces have the opportunity to pick their own battle. If they can break the Thyatian navy at the capital they can then begin forcing Thyatis to act. Warheart goes to his offices and begins contacting the remaining Thadder vessels. He orders the captains to assemble off the northern coast of Trader Island. While in transit they are to avoid engaging the enemy. As is they are too widely dispersed and lack the numbers to do too much good. When they are assembled, they will be in a better position to strike. Getting them assembled will be difficult. With vessels scattered about, it will be difficult to get them to the capital unseen. Warheart instructs them to go outside of Minrothad waters and come in from the south. Such maneuvers will take time. Oran is contacted by the Ierendi ambassador. He is informed of the return of the Ierendi hostage. Their return has quieted much of the political opposition of the WDL nations. Ierendi had hoped that they would intervene or at least put pressure on Thyatis. With this ocurring, the Ierendi have decided to send help. Ierendi cannot send ground troops. They can provide naval forces under the guise of a volunteer force. Inquiring as to their numbers, Oran is told that the fleet consists of eight small sailing ships. The ambassador stresses the delicate nature of their involvement and the Ierendi's desire to avoid any problems. As such, fleet sails under no flag and if discovered they will disavow any involvement or connection with the Ierendi government. For all intensive purposes, they are officially pirates and mercenaries. However, Ierendi's role in organizing them will remain a secret. The ambassador gives Oran a Scroll of Communication to allow them to speak with the fleet. He tells Oran that Ierendi will expect the offer to be rewarded later on, probably through trade agreements. Oran summons Warheart Cleaver and informs him of the Ierendi offer. As a professional soldier he is wary of bringing more pirates into league with his forces. Also he is wary o the secretive nature of the offer. If the situation were not so dire, he would have turned it down. He doubts that the Ierendi would betray them or set them up in some sort of trap. Still, he wants to proceed carefully. Using the Scroll of Communication he contacts the Ierendi Fleet. The dwarf's apprehensions are calmed as he recognizes the individual in command of the fleet. Captain Delorno is a retired navy man, turned merchant. Warheart knows him from both professions. The dwarf tells him of the dire situation and their hope to break the Thyatian sealane. Delorno agrees and says that he will try to link up with the Thadder forces gathering south of Trader Island In Thyatis City, the docks erupt with the warning cries of "fire". Arriving on scene, the local fire brigades discover that several dock warehouses are ablaze. The fires are brought under control. Damage is mostly minimal. Only one warehouse is a complete loss. Ironically enough, the materials lost were foodstuffs slotted for Harbortown. The incident wreaks of sabotage. Thyatian officials are at first thankful of the lack of damage. Security is tightened on the docks. The lost supplies will just have to be replaced from other existing stores. In reality the fire is but a diversion orchestrated by the Blue Eels. While attentions are placed upon the docks, a group of adventurers sympathetic to the Thadder's situation slips into the estates of two of Eusebius's military advisors. They seek out information regarding the war. The operation is successful, but the info gathered offers no new info that was not previously known. The Eels turn their attentions to their next operation. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #309 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 3 1999 Volume 1999 : Number 310 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Re: [MYSTARA] - New Glantrian spells 5# Re: [MYSTARA] - JRR Tolkien Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' [MYSTARA] - Blackmoor Map? Re: [MYSTARA] - Blackmoor Map? Re: [MYSTARA] - New Glantrian spells 5# Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' [MYSTARA] - Mystara Monster Spectral Dragons Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] [MYSTARA] - new map available Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] ---------------------------------------------------------------------- Date: Sun, 01 Aug 1999 22:30:05 PDT From: "daniel brough" Subject: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Hello, I'm brand new to this list (though I've posted on many others), so I thought I'd introduce myself and then offer the first part of bit of fiction set on Mystara. My name is Sebastian and I style myself a bit of a writer. I've always loved Mystara, and I remember collecting all the Gazetteers and modules detailing the lands and reading through them endlessly because I found them so fascinating. In fact for a long time I wouldn't play anything but D&D because I liked Mystara so much. So naturally when I started writing (at about eleven or so), the first fiction I wrote was set there as well. It wasn't very good; in fact it was downright awful. But I've always had a soft spot for the setting, and particularily I loved the ancient history of the Blackmoor 'setting within the setting'. When 'Adventures in Blackmoor' came out I remember reading the intro to it in the back of a schoolbus and escaping from the world. I still maintain that's one of the best 'historical fantasy' beginnings I've ever seen. So anyway, a little about me, so you won't think I come from nowhere (though in fact I do). At the risk of sounding arrogant (but if you don't blow your own horn, who will?), I've done quite a bit of fanfic writing in various AD&D settings. To date my work has included: three novels - one set in Spelljammer, one set in Planescape, and one set in the Realms, detailing the origins of Artemis Entreri. I've also authored several short-story 'sherlock-holmes'-type mysteries set in Ravenloft, a novella set in Spelljammer, a comic short story set in Planescape, as well as several other short stories set in various AD&D worlds. I've also recently begun work on yet another novel, this one set in Greyhawk (and brutal). I have a small page with links to other pages that host my work, so if you're curious: htpp://members.tripod.com/~Madmartigen/Sebastian.html And by the way, I'm looking for a good Mystara page to give this newest project a home, so if you have one and are willing, please let me know, I'd be eternally grateful. :) One last thing: this story is set in Blackmoor, which I'm assuming is ok because Blackmoor is part of the history of Mystara. In fact this is the closest thing to 'historical' fiction that I've ever done, because anyone who's ever read the intro sections to any of the four Blackmoor modules will have at least a fair idea of what the storyline will follow, but this is the 'story within the story'. BTW, if it isn't appropriate to post this to this list (being that it's Blackmoor rather than Mystara) I apologize. This isn't intended as spam; I just don't know of any Blackmoor list, and I'm just assuming that falls within the purviews of this list. Enough. Here's the story, I'll let it speak for itself (though unfortunately through email some parts and punctuation may be a little weird; particularily it irks me that the stuff in italics won't show through that way) Let me know what you think. - -Sebastian Prologue Toska. The sleeping girl stirred fretfully, pulling the furs closer. the fire had died down to luminous orange coals, and the bitter mountain winds of the Goblin Kush penetrated even here, the innermost sanctum of the Afridhi people. Toska. The girl's eyelids fluttered open and she stared into the darkness, clutching her furs. Toska, the call repeated, more gently now that she was awake. It seemed to come from everywhere and nowhere at once, and the girl was vaguely aware that she was not hearing the voice with her ears, but rather inside her mind. "Lord?" she asked into the darkness, her voice quavering. She forced down the butterflies which had sprung up in the pit of her stomach and told herself to be brave. She had known this moment would come. She had prepared herself for it all her life - physically, mentally, and spiritually. She would be brave. Toska, child. The voice was powerful yet gentle, and the girl felt her fears draining away. Will you follow? I await you. "Follow, lord?" The girl was confused. "Where?" A vague luminescent green light came into being on the far side of the room. As the girl's eyes adjusted, she saw that it was coming from a passage leading down farther into the mountain. Come, child. The girl rose, letting her furs and blankets fall away, and stepped forward. She felt no fear, although she was aware that the passage existed where there had before only been rough stone wall. She wondered briefly whether she was still dreaming. Others before had recieved visions from the One in that manner. But, while surreal, this felt subtly different from a dream. There was something which told her it was utterly real. She put aside her curiosities and entered the passage. Vision or manifestation, it made no real difference. Her god was going to speak to her. Although the tunnel floor was smooth, the walls were jagged and winding. At first it wasn't apparent from where the greenish light was emanating, but as she descended it seemed to grow stronger. She emerged into a vast circular chamber, filled by an inky pool of some black liquid. Green flames played across the surface of the pool, racing back and forth, and illuminating the chamber. Toska? "Yes, lord." Step forward, child, and learn wisdom. The girl stepped forward, to the edge of the pool. You are to be my mate, Toska. Does this not frighten you? The girl stood erect, proudly. "It honors me, lord." Truly, you are a worthy leader. Are not my people strong, Toska? "Strong as the mountains, lord." And stalwart? "Hard as the glacier ice, lord." And dedicated? "Faithful as the morning sun, lord." Truly, it is so. I have given them the greatest of gifts. The girl bowed. "Truly, lord. The sacred gift of fire." No Toska. the greatest gift I have given my people is hardship. I have purified them in the fires of destruction and made them strong. I have broken their hearts and remade them. And I am well pleased. The girl stood proudly. "The Children of the Fire live only to serve you, lord." Even so. And now they are prepared for my purposes. "Speak lord, and I will lead them to the very depths of hell in your cause." Gaze into the pool, child, and I will show you lands to the south. Lands which are lush and ripe. These are the lands to which you will lead my people, child. this is the birthright and destiny of my children. The girl looked, and marveled. You will lead them, child. It is your destiny. You shall conquer all who stand in your path, sweeping aside their armies like chaff. Only you may lead them. The girl was still staring at the images in the pool. "Yes, lord." You shall return to your chambers now, my child. On the morrow you shall begin preparations for the movement southward. It will be a long and difficult task, child, and it will be many years before it is completed and my children hold that which is theirs by destiny, but you shall lead them. And I will make you my queen. * * * Lord Stuyvesant gazed down on a scene from hell. The city of Port Dacoit was burning, a hazy mixture of choking smoke and roaring flames which painted the night sky glow a deep orange. The screams of the wounded and dying came thinly from this height, yet the clash of steel on steel and the crack and rumble of war machines failed to overwhelm the cries of the stricken. “My lord!” The man who approached was breathless from running, his face smudged with soot, grime, and sweat. “My lord, the lower postern has fallen! Kierost’s company was slaughtered where they stood, and the enemy is pouring through the breach like water! We must fall back to the inner citadel!” The young knight would have said more, but at that moment there was a thunderous booming sound, and the stones beneath their feet trembled violently. The young man stumbled to one knee before recovering himself. He lurched to the parapet, leaning far out over the side, heedless of the arrows streaming up from below. “The gate has fallen!” he said, his voice a mixture of disbelief and despair. “We are lost!” Lord Stuyvesant merely stared down at the flames, his eyes haunted. “The ravens are away,” he said softly. “That much was done.” Earlier in the day, when the fierce Afridhi had descended on the city like a nightmare, Stuyvesant had ordered messages to all nations be dispatched. The entire rookery had been released, hundreds of birds, but the Afridhi bowman had shot down all but a handful. He had hoped to be able to hold the city against them long enough for some relief to arrive, but the city walls had been breached in the first hour. The ravens were away, but it would not save them. How in the name of the gods had they done it? Stuyvesant’s intelligence had suggested the nearest Afridhi were more than two days march off. Yet they had arrived, overwhelming the Port Dacoit forces almost immediately. And the savages had siege engines! How such a large force had managed to come overland bearing engines of war without so much as a whisper or a rumor to precede them was... it was unnatural. Even under a forced march, and with orders to slay every peasant they encountered, some word should have come, some warning. Yet there had been none. Perhaps there was some truth to the rumors that the priestess who led them had mastery of dark sorceries. “My lord.” Lord Stuyvesant turned slowly, his heart torn by the sound of her voice. Lady Alyse Stuyvesant had never been a particularly beautiful woman. She was tall and muscular, her face coarse and planed. The kindest thing that had ever been said of her was that she was handsome. Their marriage had been arranged when they were only children, a ceremony that was performed for duty. But she was a good woman, loving and kind, and Lord Stuyvesant had grown to love her. To his eyes she was beautiful, and it broke his heart to see her. Clutching her skirts was young Justin, his only son. They had tried for years to have children, but the gods had not favored them. Until five years ago, when the physicians and priests had all told them it was too late, and Justin had arrived like a miracle. Stuyvesant had doted on his only son, but the boy was not spoiled. At the moment, the boy was badly frightened, but trying hard to look brave. He had tried to get them out before the Afridhi had descended on the city, but the attack had come so swiftly... For a long moment Stuyvesant looked them with haunted eyes, and when he spoke his voice was broken. “Alyse,” he said at last. “Alyse, I have failed you.” Tears were shining in her eyes. “Never, my love.” A flaming arrow came whistling over the parapet and clattered as it fell to the cobbled walkway atop the wall, making Justin flinch. The flaming pitch at the tip of the arrow guttered and fizzled out almost instantly, but if one archer could send an arrow to this height... “You must not let them take us, my love,” said Lady Alyse, and there was a fierce look in her eye. “You must not.” Stuyvesant tried to speak, found he could not. He knew what she was asking, knew that it must be done, knew that he could not do it. When Robinsport had fallen to the Afridhi a month before, Baron Peel and his family had been taken alive. Toska Rusa, the witch-priestess who led these merciless savages, had made an example of them. The Baron was made to watch while his entire family was slaughtered before him. His wife had been flayed alive, his sons beheaded. His daughters had been raped to death. Even his infant son was not spared; an Afridhi Handmaiden of Death had dashed his brains out with a mace. Afterwards, Toska had ordered the Baron drawn and quartered. His head now adorned a spike atop Robinsport’s tallest tower. “My love,” said the Lady Alyse. “Port Dacoit has fallen. You must not let us be taken.” Stuyvesant turned away, unable to face them. “It is unsafe here,” he managed at last. “You should take Justin back into the citadel. I... I will join you shortly.” She stared at him for a moment, then gave a slow nod. She took her son’s hand and turned away. “Mama,” the boy asked in a small, frightened voice as they turned, “I’m frightened. What’s going to happen to us?” “Hush, child,” she said, pulling him closer. “Everything will be alright. Soon we’ll all be somewhere else. You must try to be brave for a little while.” “I will be brave, mama,” said the boy, their voices fading with the distance. “But it’s hard.” For several long moments Lord Stuyvesant stared out at the flames. From this distance there was a terrible beauty in the destruction of the city. “My lord,” said the young knight at last. He had held his tongue during the interchange between Stuyvesant and his wife, but he could hold it no longer. “We must repair to the inner citadel. It is not safe here. If we are to hold out for any hope of rescue-” “There is no hope of rescue,” said Stuyvesant. “The citadel will fall within the hour. The ravens that were dispatched can only serve as warnings to our old enemies in Blackmoor.” The young knight was flustered. “But we must do something!” Stuyvesant glanced at him. He was hardly more than a boy, really, and couldn’t have been past his nineteenth summer. Likely the only fighting he had seen before this day was drunken brawls at jousting tourneys. “What’s your name, boy?” “Clain Hargrave, sir. Of House Brond.” “House Brond,” said Stuyvesant. “A noble lineage. A good family. That sword you bear, boy, is it good Tenian steel?” The young knight was confused by the question. “Yes, my lord. What other?” “I would not have my family line die on foreign steel.” The knight was bewildered. “My lord?” Then, in a flash, understanding came, and horror painted his face. “My lord!” Stuyvesant had turned back towards the flames. A single tear crept down his roughened cheek. “I must ask a boon of you, Sir Clain.” The young knight was stricken. “I cannot!” “You must!” roared Stuyvesant, then his voice quieted. “You must. Toska Rusa must not be permitted to take my family.” There was a choked sob from behind him, but he did not look back. He hardened his voice. “It is an order, Sir Clain. Do your duty.” For a moment there was silence. “As you command, my lord,” the knight said at last, his voice so husky it was almost a whisper. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 02 Aug 1999 19:10:26 +1000 From: shawn stanley Subject: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Hello >So anyway, a little about me, so you won't think I come from nowhere (though >in fact I do). At the risk of sounding arrogant (but if you don't blow your >own horn, who will?), I've done quite a bit of fanfic writing in various >AD&D settings. To date my work has included: three novels - one set in >Spelljammer, one set in Planescape, and one set in the Realms, detailing the >origins of Artemis Entreri. I've also authored several short-story >'sherlock-holmes'-type mysteries set in Ravenloft, a novella set in >Spelljammer, a comic short story set in Planescape, as well as several other >short stories set in various AD&D worlds. I've also recently begun work on >yet another novel, this one set in Greyhawk (and brutal). I don't know about any of that, but I believe that the moon is made out of nutmeg. Sorry ... >And by the way, I'm looking for a good Mystara page to give this newest >project a home, so if you have one and are willing, please let me know, I'd >be eternally grateful. :) I don't know about being a good Mystara page but I'm pretty sure that my pages are probably the most expansive Mystaran pages. I'd happily give your work a home. >One last thing: this story is set in Blackmoor, which I'm assuming is ok >because Blackmoor is part of the history of Mystara. Blackmoor's cool here. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 02 Aug 1999 19:22:21 +1000 From: shawn stanley Subject: Re: [MYSTARA] - New Glantrian spells 5# >Szaza's Dozen Ravens > >Level: 6 >The caster has full control of each raven and can see and here everything each raven sees or hears. At the same time or would you have to switch between them. >Szaza is not aware of this yet but the spell is not as complete as the ancient Taraldaran source. Each time the spell is cast there is a one in twentie chance that the caster will be stuck in raven form (only one!) untill dispelled somehow. This may pose no problem to Szaza as she is a shapeshifting vampire but this could be lethal to mortal casters. Even with this in some respects the spell seems a bit powerful for level 6, in that although the caster becomes the ravens harm to the ravens doesn't hurt the caster etc. I guess it only lasts one day, maybe I'm over-reacting. I assume that the ravens have the stats of normal ravens, whatever they are - off the top of my head I don't know, I'm sure it's somewhere. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 12:57:20 +0100 From: "Martin Mathes" Subject: Re: [MYSTARA] - JRR Tolkien No, I can't use any of the "standard" novells or plots, as most players have read one or another. It's not just only disgusting to have a player who knows what the next event will be, but it ruins the fun for the rest of the group and sometime the whole session. Especcially novells from TSR are ruining a lot of fun. The same happens with ideas based on Kane by Wagner or any Conan novell by anyone. I just use some seldom read books as the Shadowkeep adaption by A.D. Foster, not to good as a novell but some nice ideas. I've found some interesting plots in the novellisations of Magic too. - ----- Original Message ----- From: redrobyne To: Sent: Friday, July 30, 1999 10:04 PM Subject: [MYSTARA] - JRR Tolkien > So has anyone here ever read any of JRR Tolkiens books like Lord of the > Rings or The Hobbit? If so have you used any of there ideas in you > campaigns? Please tell me what if you did. > > > Stewart3 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 19:06:33 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' Hello, Nice to have you on the list Sebastian. I liked the story and I hope we see more of this. Fluff is always fun and Mystara has far too litle of it. This is a challenge people :) Like Stan said, Blackmoor is okay in here. My own opionion on Blackmoor: Somebody should update Blackmoor to make it fit into mystara better. According to later Mystara products; there were no orcs or goblins in those days, only Beastmen, although the words goblin and orc may have existed as synonyms for Beastman in those days such as in the name Goblin Kush. Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 19:07:54 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - Blackmoor Map? Does anyone have a map of Blackmoor? I'd like to see a scanned one or maybe just a diagram noting where various locations were in relation to oneanother. Thanks, Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 11:37:43 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Blackmoor Map? Here's a link to a composite map of Blackmoor: http://home.earthlink.net/~zimriel/Blackmoor/WorldOfBM.gif Shane - --- H嶡rd_RFaanes wrote: > Does anyone have a map of Blackmoor? > I'd like to see a scanned one or maybe just a > diagram noting where various > locations were in relation to oneanother. _____________________________________________________________ Do You Yahoo!? Free instant messaging and more at http://messenger.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 11:46:02 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - New Glantrian spells 5# - --- shawn stanley wrote: > I assume that the ravens have the stats of normal > ravens, whatever > they are - off the top of my head I don't know, I'm > sure it's > somewhere. The stats for both normal and large ravens (& crows)are on p19 AC9, Creature Catalogue. Maybe in DMR2, CC too, but I don't have a copy. Shane _____________________________________________________________ Do You Yahoo!? Free instant messaging and more at http://messenger.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 12:04:47 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' - --- daniel brough wrote: > One last thing: this story is set in Blackmoor, > which I'm assuming is ok > because Blackmoor is part of the history of Mystara. I think you've come to right place :-) I'm always interested in new Blackmoor material. BTW, for ideas and reference on BM, you might want to check out these two websites: http://home.earthlink.net/~zimriel/Blackmoor/ - --I especially recommend the "Gazetteer of Blackmoor v2.1" ZIP file. http://dnd.starflung.com/ - --There's lots of great Blackmoor material spread throughout Shawn Stanley's site (the most comprehensive Mystara site). I suggest entering the keyword "Blackmoor" at the the site's "Search" page. Shane _____________________________________________________________ Do You Yahoo!? Free instant messaging and more at http://messenger.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 13:00:42 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' - --- Shane Henry wrote: > I think you've come to right place :-) I'm always > interested in new > Blackmoor material. BTW, for ideas and reference on > BM, you might want > to check out these two websites: > > http://home.earthlink.net/~zimriel/Blackmoor/ > > --I especially recommend the "Gazetteer of Blackmoor > v2.1" ZIP file. BTW, in case anyone's had the same problems I had with viewing the "Blackmoor: Home of the Ancients" website--namely an illegible garbled font--I had to switch to the "Medium" font size and also to the "Universal Alphabet (UTF-8)" language setting (I'm using Windows 95 and Microsoft Explorer). Shane _____________________________________________________________ Do You Yahoo!? Free instant messaging and more at http://messenger.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 22:21:25 +0200 From: Jost Westenberg Subject: [MYSTARA] - Mystara Monster Spectral Dragons - ------=_NextPart_000_002B_01BEDD35.5C083700 Content-type: text/plain; charset="us-ascii" This is a multi-part message in MIME format. - ------=_NextPart_000_002B_01BEDD35.5C083700 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello I am an 26 jear old boy from GERMANY So be sorry abaut my english !! I need help !=20 some days ago i find a dokument about SPECTRAL- DRAGONS there are many different informations about AGE and HP per HEAD=20 The tables of Special abilities (10 or 11 lines) and Ecology (12 lines)=20 the BASE in first table are AC -1 , HD 20 and SIZE 60=B4 are AGE 4!! witch ist AGE 4 on table Special Abilities Youth, Juvenile, Aduldt and now the last problem=20 Spells I can=B4t find Young Adult Dragons, but Young Adult Dragons gains = an additional 1st level Wizard=20 spell. so for this time it=B4s all, and I hope anone around the planet can help = me !!! p.s. my private E-Mail is : jost.westenberg@gmx.de - ------=_NextPart_000_002B_01BEDD35.5C083700 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello I am an 26 jear old boy from=20 GERMANY
 
So be sorry abaut my english !!
 
I need help !
some days ago i find a dokument about=20 SPECTRAL-
DRAGONS there are many different informations=20 about
AGE and HP per HEAD
 
The tables of Special abilities (10 or 11 lines) = and=20 Ecology (12 lines)
 
the BASE in first table are AC -1 , HD 20 and = SIZE=20 60=B4
are AGE 4!! witch ist AGE 4 on table Special=20 Abilities
Youth, Juvenile, Aduldt
 
and now the last problem
 
Spells I can=B4t find Young Adult Dragons, but = Young Adult=20 Dragons gains an additional 1st level Wizard
spell.
 
 
so for this time it=B4s all, and I hope anone = around the=20 planet can help me !!!
 
p.s.
my private E-Mail is : jost.westenberg@gmx.de<= /DIV> - ------=_NextPart_000_002B_01BEDD35.5C083700-- - ------=_NextPart_000_002B_01BEDD35.5C083700-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 2 Aug 1999 22:56:04 +0100 From: "Harmony" Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] About your comment to change createures in mythology slightly to keep "knowledgeable" players guessing, this can and should be applied to any creatures, scenario ideas gained from any source. I once had a problem with a player who was also a DM of another AD&D campain than could quote chapter and verse from the monster statistics manuals "its a werewolf it can only be harmed by silver and magical weapons" he came in for an unplesent suprise in one Undead scenario when he encountered a mummie that was immune to fire and found out that the person he had been going to for advice on how to deal with vampires "during the sunlight hours" actually turned out to be the vampire he was hunting with a slight problem with moonlight. Alternitivly with players who "know" too much from reading books such as game world books persuade them to play bards and then rely totally on the players memory if you can't remember then you just don't know (no skill rolls etc.) IMC they soon got the message not to belive everything they read!!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 03 Aug 1999 00:33:12 +0200 From: thibault sarlat Subject: [MYSTARA] - new map available Hi just a note to say that i made a map of sind in 8miles per hex .it's just a draft now (328k) without names but i would really appriciate to have your opinion on it (the original is 42 cm by 70cm). http://m3.easyspace.com/clenarius/sinddraft.jpg thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 3 Aug 1999 12:57:30 +0100 From: "Martin Mathes" Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] - ----- Original Message ----- From: Harmony To: Sent: Monday, August 02, 1999 10:56 PM Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Sometimes it is even necescary that the one or the other palyer has just a little to much knowledge. I watched my players trying to get through the illusion of a "prismatic wall" for some two hours and it was fun!! I never used the name "prismatic wall", just giving them the description of a multicoloured magical barrier was enough. >...... > Alternitivly with players who "know" too much from reading books such as > game world books persuade them to play bards and then rely totally on the > players memory if you can't remember then you just don't know (no skill > rolls etc.) IMC they soon got the message not to belive everything they > read!!! > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #310 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 4 1999 Volume 1999 : Number 311 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - A couple of items. Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] [MYSTARA] - Karameikos [MYSTARA] - RE: Hello and intro to 'The Black King' [MYSTARA] - Hystory of the Plyrs Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] [MYSTARA] - Q: A-M and some spell-like effects [MYSTARA] - [big changes on my site] Re: [MYSTARA] - Karameikos [MYSTARA] - Peshwar Re: [MYSTARA] - Karameikos Re: [MYSTARA] - Karameikos Re: [MYSTARA] - Q: A-M and some spell-like effects Re: [MYSTARA] - A couple of items. Re: [MYSTARA] - Karameikos Re: [MYSTARA] - Karameikos ---------------------------------------------------------------------- Date: Tue, 03 Aug 1999 16:48:47 -0400 (EDT) From: the Wizard of Frobozz Subject: [MYSTARA] - A couple of items. Hi, all. Just brainstorming on a few ideas and came out with a couple of items. They're not exactly magic items, nor relics...well, you'll see. The Eagle's Claw A fairly simple +1 broadsword, this is the heirloom of the Crouthers family. Straight steel with few flourishes, it has a basket hilt of worked steel, with an emerald set in the base of the pommel. When wielded by one of the Crouthers line, the gem is magicked to provide a limited telepathic contact with one who touches the great Eagle's Eye (see below). This contact can be initiated by either party, lasts up to d6 minutes, and can be used once per week. The blade is currently in the hands of Simon Eyeward, son of Crouthers VII, Lord of Eagle's Eye Keep, who is out in the world to make a name for himself and bring honor to the Crouthers family. His whereabouts are unknown, and no attempts at contact through the Eye have been successful. The Eagle's Eye A rare treasure indeed. This fist-sized emerald was carved from a much larger chunk, the fragments helping to fund the building of the mining operation and keep at Eagle's Eye. Only one flaw exists in it, giving it the appearance of the eye of a bird, and the faceting and finishing give the flaw the appearance of a pupil. Legend holds that the progenitor of the Crouthers line, Falstaff Crouthers, a miner with dreams of his own operation, came to the Blanchepeake mountains to sink a shaft and try his luck. In the shaft he half made, half found, at the top of a cliff overlooking the Sunbrazier Desert, he came upon a gargantuan chunk of emerald that flickered almost with a life of its own. He labored for two days to free it from its surrounding granite. Once it came loose, the water walled up behind it and below into the mountain burst forth and gave birth to the White River. A third of the gem was lost in the freeing and finishing, but as it stands, as a unique piece with a minor enchantment on it, its worth is around 30,000 gp to a collector. Seeing as it's the symbolic heart of the Crouthers' minig operation and the morale of all who dwell within the Keep, its worth is very likely much more to them. Enjoy! - --Frobozz-- ________________________________________________________ "Beware, my friends, as you pass by As you are now, so once was I. As I am now, so you must be: Prepare, my friends, to follow me." -Megadeth, "Mary Jane" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 00:55:09 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] >On a bit of an off-note (before I return to the topic at hand), what >series have people used ideas from in their campaigns? The more famous Definetely, the Earthsea series, by Ursula K Legin. It rocks!!! Sorry I can't say more, but I must go now. Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 03 Aug 1999 21:09:17 -0700 From: Eleanor Williams Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] I've been adapting Haggards stories, a lot of people haven't read them because they are so very old, and they're pretty good plots. If you can't find a copy, I think they are on the net. Project Gutenburg, or something like that. If you need help finding them, email me, I send you the sites. She, Ayesha, Return of She, King Solomons Mines, etc. Old style adventure stories (for people who aren't familar -- think of Raiders of Lost Ark). But who really cares in fantasy if the story is outdated, anyway? A lurker, with no site, but plays in and runs Mystera. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 00:38:27 EDT From: Scoooman@aol.com Subject: [MYSTARA] - Karameikos does anyone know where i can get stuff for running a campaign within the grand dutchy of karameikos, for FREE? i really don't want to have to track down some online shopping company and order it from west virginia or anything like that. i just want to download an OCR-Scan of it or something. Please help this poor mystaran who doesn't have the funds to pay for it all? Thanks! Meltheim the Shadowstalker, Infiltrator to the Immortals *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 04 Aug 1999 08:46:50 +0200 From: Ezio Pignatelli Subject: [MYSTARA] - RE: Hello and intro to 'The Black King' Hellp, Sebastian! Really a good job! I was impressed! You should already have all the links you need... just one comment (before waiting for the rest of course).... please please please change the background on the html page where you have this novel. :-P - -- Ezio Pignatelli --- SISSA -- Room 217 via Beirut 4 - 34014 Trieste - Italy Phone: +39-040-3787429 Fax:+39-040-3787528 mailto:pignatel@sissa.it http://www.sissa.it/ap/pignatel.html - -- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 10:17:33 +0200 From: "renadia" Subject: [MYSTARA] - Hystory of the Plyrs This text is part of the background of my campaign setting in Karameikos. Snark is a NPC ( is a paladin). Fen Tenui is a PC ,is a young girl (cleric). Nihil is a PC, is a young man (thief) History of the Plyrs Narration done by Snark to Nihil at Sukjskin's farm the two Yarthmont 1000 BI and based principally on Rolls of Ylarth kept on the Golden Refuge under the Broken Lands. Narration transcribes in Thyatian by Fen Tenui the same night. "... How many rest of the Rolls don't allow of the rebuilt exactly where was the mythical Golden Kingdom where the Plyrs (after named also Goblins of Gold) had origin, also is possible that this place was in the Valley of Borea river. The legends spoken of the Golden Kingdom as a place of perfection and delights where the Plyrs lived in peace and harmony but I have uncovered, during my roaming for the Search of the Stones, that any people have a legend of an ancestral kingdom perfect and lost. However the Golden Kingdom should be the place where the Plyrs uncovered, millenniums ago, to be essentially different by the other being like their, from descend the actual goblins, hobgoblins and orcs. Interested more at the contemplation that at war, my ancestors developed a society more advanced, the legends tells of bright buildings, of sweets poems extolled at the light of the stars and of legendary artistic treasures created with a lot of patience. Safety the Plyrs has uncovered the writing. The centre of the Plyrs' entire civilisation was a big temple, where has preserved the three Magic Stone, in a locality named Shinar. These Stones have the look of river's pebble, grey with white streaking. Their power, was tolled, are principally curative but their greater function was certainly that of represent the unity of the people of Plyrs. At this world idyllic and perfect put end the Disaster; the old chronicles tells that, suddenly, the ground shook and jolted, the house and the buildings razed, in the sky looked a big light and heard a fearful roar, a gust of burning wind devastated the earth and a big cloud of powder darkened the sky ( probably is the same disaster that destroyed Blackmoor [note of the translator]). Much where the dead in the breakdown of the buildings but the Plyr was a strong people and the survivors wanted of to reorganize oneself for rebuild their city but, in accordance with tell the legends, the sun was disappeared, the sky reddish as if a big cloud of powder was interposed between sky and earth, the temperature was very low and the frost closed the land of Plyr in a vice fearful: plants and animals died in short time; the search of food was only activity of the survivors of Disaster. In short time was clear that the sun don't was reappeared and seemed that the fate of the Plyr was marked: to die of cold and of hunger between the treasures saved and the ruins of the buildings. Was at that time that rose the figure of Ordel, the first of the Chiefs of War that my folk remember. Just at that moment the Plyr don't has a social structure well defined and the power was, principally, in the hands' senior of the clan and in the hands of priest without a king o an Supreme Chief. Ordel convened more of survivors that he succeeded and spoke they proposing of to leave the Shinar Valley for to go at south, where he hope to find food enough. More were those that in spite of desperation refused this solution, don't succeeded to accept of to leave all that they have but, more of young were willing to follow Ordel and so the people was divided into two factions. The encounter was when they should to decide who could to keep the Stone that were recovered under the ruins of the temple with many jobs. All of senior priest was died under the rubble of the monastery, only a small group of novices were lived and this wanted to go with Ordel. Were searched solutions but uselessly, at last, a night, with the states of mind already alights for the desperation: the hungry was begun to die, the Ordel's followers kept the Stone massacred all that searched to stop. At once they gave to south. The legends tell that were more of 100000 the Plyr that left the Golden Kingdom at the begin of winter, but only 5000 were those the looked the spring many hundred of miles at south. Also Ordel was died during the winter and the people, now, were driving by Kyra, the him wife. Also the lands at south of the Golden Kingdom devastated by the Disaster and also in this there are hungry and desperation. The few survivors wandered for many years at the search of a place where they stopping without to find peace, the few habitable places were occupied by horrible and ferocious fellow: ogres, trolls goblins, hobgoblins and other. At last, reduced at two hundred about, transported Kyra on a stretcher, after lost any treasures, any books and all that remainders of the Golden Kingdom except the Stones, after climbed an inaccessible mountain, the survivors arrived in a green and uninhabited valley and they, finally, stopped. For more of 50 generations (about a two millenniums) the survivors stayed hidden in the valley, increasing of number and rebuilding a civilisation that is only similar at those of Golden Kingdom because only Kyra was born in the old land of the Plyr. During the Big Flight the Plyr lost all books with their history and their old wisdom and perhaps Kyra, before to die, dictated all that he remember: this is the Old Rolls. The Evil struck the Refuge Valley when, the Plyr, were thinking if return at north to search the old Lands: Shinar. Many hordes of ogres, trolls and monsters of you don't know the existence, attacked the Valley attracted by the wish of slaughter and sack. The destruction was very complete, who don't died become a slaves, the house were burned, the palace were sacked, the Stones and the Rolls stolen. Only Maflor, a Chief of War, that, also if unheeded, has tried of to warn the Plyr against the dangers come in from out, succeeded to defend oneself whit its Scouts, a chosen group of young warriors, male and female, that was formed by 500 elements. Maflor, after crashed the siege of his fortress massacring a horde of ogres, begun the search of the group that stolen the Stones. When Maflor reached the ogres, found only corpses. An ogre survivor told that the horde was attacked by humanoids with the head of jackal that has stolen the loot of the raid. The Stones were lost !!! Maflor, even if wanting to search the Stones, decided to find a refuge for the survivors of this Scouts (only 100 about) and recovered the Rolls, drove the survivors underground searching a new refuge. They discovered a big cave many lower of those where lived ogres and other humanoids and in this place the Plyr lived by 2000 years. Little group of Plyr live as slaves in many hordes of humanoids without know the existence of the Free People. Any young warrior of my people consecrate a years at the search of the Stones and some consecrate all of their life at the Search. In many years we have uncovered that one of the Stones is in the City of Fire, another is in the hands of the people with the head of jackal and we don't know any over the third...." Renato I am very grateful for eventually corrections at my grammatical mistakes. is the first time that translate a text so long). Thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 07:10:55 -0400 From: "jdaly" Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] Yeah, the trilogy specifically. She was hired to do that as a closed series, and as such it is excellent. But the 4th book, Tehanu, sucks! It is basically an angst-ridden rewrite of the series. - -----Original Message----- From: Carlos Yoder To: mystara-l@lists.imagiconline.com Date: Tuesday, August 03, 1999 11:59 AM Subject: Re: [MYSTARA] - "Closed Worlds" [Was JRR Tolkien] >>On a bit of an off-note (before I return to the topic at hand), what >>series have people used ideas from in their campaigns? The more famous > > >Definetely, the Earthsea series, by Ursula K Legin. It rocks!!! Sorry I >can't say more, but I must go now. > >Carlos Yoder >churlo@microstar.com.ar >txurlo@hotbot.com >ICQ 3435297 > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 04 Aug 1999 17:02:00 +0200 From: DM Subject: [MYSTARA] - Q: A-M and some spell-like effects Hi guys! I'm here again to bother you all with a few rules questions. Specifically, I'd like to know how you consider the spell-like effects of certain monsters in relation to the Anti-Magic Barrier or Field (or the Day of Dread for that matter). In particular, could the above mentioned A-M Brr/Fld/Day stop: an actaeon's breath? a dragon's breath? a vampire's charm? etc... Also, could a charm spell or spell-like power theorically bypass a Force Field? Thanx for the answers DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 04 Aug 1999 19:10:47 +0200 From: thibault sarlat Subject: [MYSTARA] - [big changes on my site] I am currently making big changes on my site.So don't try to go there until further noticed because many links will be dead .But I will fix that up before the end of the week. I am dividing all the stuff i have upon different web spaces . thanks for your comprehension. thibault. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 20:12:57 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Karameikos On Wed, 4 Aug 1999 Scoooman@aol.com wrote: > does anyone know where i can get stuff for running a campaign within the > grand dutchy of karameikos, for FREE? i really don't want to have to track > down some online shopping company and order it from west virginia or anything > like that. i just want to download an OCR-Scan of it or something. Please > help this poor mystaran who doesn't have the funds to pay for it all? Thanks! Can't help you there, but if you have any specific questions about Karameikos, I'm sure alot of people here can help :) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 20:32:30 +0200 From: "Jamuga Khan" Subject: [MYSTARA] - Peshwar > This is a neat idea! IMC, I just made the Ethengarians the direct > descendants of the Peshwah horse warriors. Despite the cataclysms of the > GRoF, their horse-based culture remained essentially intact (and indeed, > this is what might have saved them in the end). Another branch fled south > to the great plains of Skothar, and later mixed with some migrating Oltecs > to produce the Jennites. An idea I have played with already! The problem is: How were the effects the occupation of parts of their lands by the Afridhi, and how were those of the Later Blackmoorian civilization? Is it possible that the Peshwar survived for nearly thousand years as nomads at the side of the high technological/high magical Blackmoorian realm? Jamuga Khan "Hear and obey, because the Mighty Khan's word is law." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 15:02:50 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Karameikos well, i know that someone out there has bought the campaign setting "Karameikos: Kingdom of Adventure" and one of those someones has a scanner . . . I'm not asking for you to do anything illegal, just, helpful? Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 04 Aug 1999 16:17:27 -0400 From: redrobyne Subject: Re: [MYSTARA] - Karameikos > well, i know that someone out there has bought the campaign setting > "Karameikos: Kingdom of Adventure" and one of those someones has a scanner > . . . I'm not asking for you to do anything illegal, just, helpful? > K:koa isn't quite the same as the Grand Duchy or is it I dont know and it would take a very long time to scan, you know. However I would be willing to answer questions and send stats for people but you should probably e-mail me privately. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 16:32:05 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Q: A-M and some spell-like effects In a message dated 04/08/99 16:17:08 GMT Daylight Time, mdalmonte@provincia.ra.it writes: > In particular, could the above mentioned A-M Brr/Fld/Day stop: > an actaeon's breath? > a dragon's breath? > a vampire's charm? > etc... My thought has always been, "the Day of Dread is a glimpse of Mundania". So I tend to negate the spell-like powers (but not the physical attributes) of these creatures on the DoD. I'll go out on a limb and suggest an A-M effect has a similar, um, effect. No doubt many will disagree! > Also, could a charm spell or spell-like power theorically bypass a Force > Field? Force Field, IIRC, stops physical/energy-based attacks (unless I'm getting my SF & Fantasy mixed up), so I would think it possible...although Teleport-magics won't breach one, so maybe not. Thoughts? Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 16:32:03 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - A couple of items. Frobozz, These are really excellent. I love items with a sense of history, or story, about them - it's far more important than raw power, IMHO - and the Eagle's Claw/Eye fit the bill perfectly. Have you thought of writing a story connected with these items? I, for one, would love to read it if you did! Keep up the good work! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 16:34:58 EDT From: Rendclaw@aol.com Subject: Re: [MYSTARA] - Karameikos Don't bother with buying Karameikos.... IMO it was a waste of money.... I had it for all of a week before I took it back and got a refund.... the Gazetteers are the best stepping stone to running a campaign the way YOU want it... truth be told there aren't a lot of people who may be willing to do something that illegal... I surf quite a few places on the net, and GAZ 1 is almost always available. I have used a couple of the mail-order places as well and found them to be reliable. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 16:52:34 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Karameikos GAZ 1 is available for download/viewing, or for purchasing? Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #311 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 5 1999 Volume 1999 : Number 312 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' [MYSTARA] - OT was Re: (Karameikos) Re: [MYSTARA] - OT was Re: (Karameikos) Re: [MYSTARA] - Q: A-M and some spell-like effects Re: [MYSTARA] - Peshwar [MYSTARA] - thib's site Re: [MYSTARA] - OT was Re: (Karameikos) Re: [MYSTARA] - Peshwar Re: [MYSTARA] - A couple of items. [MYSTARA] - TSR to remove Classic D&D from online store Re: [MYSTARA] - TSR to remove Classic D&D from online store ---------------------------------------------------------------------- Date: Wed, 4 Aug 1999 17:40:36 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - [MYSTARA] Hello and intro to 'The Black King' > I liked the story and I hope we see more of this. Fluff is always fun and > Mystara has far too litle of it. This is a challenge people :) Heh. Read this post after finally posting a story - guess I subconciously sensed your will. > My own opionion on Blackmoor: Somebody should update Blackmoor to make it > fit into mystara better. Or at least to correct some of the chronology problems developed by later Mystara products. I think some folks have been doing this, explaining how the Peshwah horsemen fit into modern-day Mystara and so forth. What needs work is development of Blackmoor itself, GAZ-type products. I have yet to check Zimriel's work on this - hopefully it is worthwhile! - - Mischa J.C. Watts, Sr., father of the lone black Republican in Congress: "A black man voting for the Republicans makes about as much sense as a chicken voting for Colonel Sanders" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 08:55:10 +1000 (EST) From: Shawn Stanley Subject: [MYSTARA] - OT was Re: (Karameikos) On Wed, 4 Aug 1999 Scoooman@aol.com wrote: > well, i know that someone out there has bought the campaign setting > "Karameikos: Kingdom of Adventure" and one of those someones has a scanner > . . . I'm not asking for you to do anything illegal, just, helpful? so how do you define illegal if it doesn't involve breaking the law, robbing hard-working people of their royalties and ultimately forming a mind-set which has perhaps seen a world like Mystara go dead through lack of sales helped by people sharing photocopies around? shawn stanley gee the view is great from the moral high ground *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 4 Aug 1999 18:59:53 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - OT was Re: (Karameikos) ooh, um, sorry to upset you shawn, but i just meant, sharing? i mean, was the real reason for creating cd-r's, and mp3's so you could do you're own stuff, or so you could share with friends? anyway, i found all i need to know, and nobody else needs to get involved. sorry about the uproar. the view kinda sucks from the moral underground Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 00:05:35 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Q: A-M and some spell-like effects In a message dated 1999-08-04 11:17:08 Eastern Daylight Time, mdalmonte@provincia.ra.it writes: > In particular, could the above mentioned A-M Brr/Fld/Day stop: > an actaeon's breath? An actaeon's breath is magical (a polymorph other spell, in effect), so it would be stopped by all of the above. > a dragon's breath? I would regard a dragon's breath as "non-magical" so that it could continue to function on the Day of Dread (although most dragons would be tempted to sleep through that day), and it thus would not be stopped by the D&D version of the Anti-Magic Shell. However, the AD&D version of the spell is specifically mentioned as stopping breath weapons, gaze attacks, voice attacks, and "similar special attack forms". > a vampire's charm? > etc... That effect is definitely magical, but since the vampire itself is animated by magic I would certainly have a vampire sleep through the nights before and after the Day of Dread, thereby missing the whole thing. > Also, could a charm spell or spell-like power theorically bypass a Force > Field? For the D&D spell -- no, the spell description says that no spell other than the ones that can bring it down can penetrate the force field. For the AD&D spell Forcecase -- yes, the spell description says that spells can easily pass through unless the "Forcecube" version of the spell is cast, which would apparently function in a manner very similar to the D&D spell. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 00:05:32 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Peshwar In a message dated 1999-08-04 14:57:54 Eastern Daylight Time, JamugaKhan@gmx.net writes: > The problem is: How were the effects the occupation of parts of their > lands by the Afridhi, and how were those of the Later Blackmoorian > civilization? Is it possible that the Peshwar survived for nearly thousand > years as nomads at the side of the high technological/high magical > Blackmoorian realm? I would imagine that they adapted as necessary. They probably absorbed some elements of Afridhi culture and traded with the Blackmoorians, acquiring the more readily portable forms of technology as Blackmoor rose and gradually losing whatever they could not easily manufacture for themselves after Blackmoor fell. Magical knowledge would have become as advanced as that of Blackmoor but would have declined in later centuries as the population of nomadic mages would be too small to ensure that everything was passed on. I would imagine that when Blackmoor was at the peak of its power the nomads were subordinate to it. Some were assimilated and perished in the Great Rain of Fire, while a few moved out to frontier areas that the more civilized Blackmoorians did not want. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 05 Aug 1999 12:36:22 +0200 From: thibault sarlat Subject: [MYSTARA] - thib's site The update was made .If you see a dead link please report it to me. http://perso.club-internet.fr/thibsylv/ thibault *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 07:13:37 -0400 From: "jdaly" Subject: Re: [MYSTARA] - OT was Re: (Karameikos) I totally agree with Shawn's sentiments. Besides, you threaten to bring the wrath of HE WHO ADMINISTERS THE LIST (all hail his name) upon us all! Silence fool! - -----Original Message----- From: Shawn Stanley To: mystara-l@lists.imagiconline.com Date: Wednesday, August 04, 1999 6:59 AM Subject: [MYSTARA] - OT was Re: (Karameikos) > >On Wed, 4 Aug 1999 Scoooman@aol.com wrote: > >> well, i know that someone out there has bought the campaign setting >> "Karameikos: Kingdom of Adventure" and one of those someones has a scanner >> . . . I'm not asking for you to do anything illegal, just, helpful? > >so how do you define illegal if it doesn't involve breaking the law, >robbing hard-working people of their royalties and ultimately forming >a mind-set which has perhaps seen a world like Mystara go dead through >lack of sales helped by people sharing photocopies around? > >shawn stanley > >gee the view is great from the moral high ground >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 10:33:30 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Peshwar > > civilization? Is it possible that the Peshwar survived for nearly thousand > > years as nomads at the side of the high technological/high magical > > Blackmoorian realm? > > I would imagine that they adapted as necessary. That was my idea as well. They seem fairly adaptable and also willing to make deals. My history has them meshing with other survivors after the cataclysm to form the Jennites (http://www.pitt.edu/~megst19/Jenn.txt) - it helps explain the formation of a horse-oriented culture, with a darker skin tone, plus the reason the Peshwah do not exist in modern Mystara. > They probably absorbed > some elements of Afridhi culture and traded with the Blackmoorians, > acquiring the more readily portable forms of technology as Blackmoor > rose and gradually losing whatever they could not easily manufacture > for themselves after Blackmoor fell. Also remember that they lived closer to the aliens than most others, giving them more opportunity to raid them/trade with them/acquire tech directly. - - Mischa If corporations in 1994 paid taxes at the same rate as corporations did throughout the 1950s, the U.S. Treasury would collect an extra $250 billion a year...enough money to provide a 60 percent tax cut for everyone with an income below $200,000 - Donald Barlett and James Steele, "America:Who Really Pays the Taxes?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 05 Aug 1999 12:04:25 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - A couple of items. On Wed, 4 Aug 1999 CQuaif@aol.com wrote: > Have you thought of writing a story connected with these items? I, for one, > would love to read it if you did! Actually the items came out of a story I'm working on...well, sort of. I started a story about Eagle's Eye Keep, and I haven't been able to put a good ending on it yet. I then started up a new campaign, and my character is Simon Eyeward, cavalier. The DM said I could have a +1 sword, so I developed the Eagle's Claw. Now I'm thinking I could work all of that into the story. Nice circle. When it's done, I'll be sure to send you a copy, Carl. Thanks for the nice comments. I'm still slugging away at reading your posts from like a month ago, so I'll be with you shortly. - --Frobozz-- ________________________________________________________ "Beware, my friends, as you pass by As you are now, so once was I. As I am now, so you must be: Prepare, my friends, to follow me." -Megadeth, "Mary Jane" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 14:15:48 -0700 From: "Harvey, Michael" Subject: [MYSTARA] - TSR to remove Classic D&D from online store This is just a heads up. If you want any of the Mystara stuff from the WOTC/TSR online store, better get it now. - --------------------------------------- Subject: Re: TSR is dead ! Date: Sat, 31 Jul 1999 02:08:58 -0700 From: "Ryan S. Dancey" Newsgroups: rec.games.frp.misc What you're seeing on the web site right now is a bunch of stuff in transition. When WotC acquired TSR, they did a big data dump of everything in the TSR computers and in the TSR warehouse, and imported it whole hog into the WotC system. The first iteration of the new web site started with that list and tried to apply some organization to it. Obviously, there are some gaps in the structure; especially regarding the half-dozen or so things that actually >are< D&D as opposed to AD&D. There's still some legacy Classic D&D material laying around in the warehouse, that's what's showing up now on the web site. In a few months as the redesign progresses, the lists of things available via the site will be reworked to ensure that such confusion will be elminated - mostly by just delisting the older D&D material. We'll probably maintain some sort of button or other link for information on Classic D&D so people who may still be using those rules can be briefed on the whole "drop the "Advanced" bit". Part of our long term strategy is to reduce the number of older products we continue to sell. By the end of the year, the only products I expect to be sold through the web site are the key backlist items and products a year or less old. All told, that will be around 100 SKUs. That's a much more managable (and presentable) number of items than the hundreds that are in there now. Ryan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 19:44:12 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store oh that sucks, i love the od&d set up, please, don't delete it all! save some for meeeee! Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #312 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 6 1999 Volume 1999 : Number 313 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - TSR to remove Classic D&D from online store RE: [MYSTARA] - TSR to remove Classic D&D from online store RE: [MYSTARA] - TSR to remove Classic D&D from online store Re: [MYSTARA] - TSR to remove Classic D&D from online store [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition [MYSTARA] - Brief question [MYSTARA] - RPG worlds Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - OT was Re: (Karameikos) ---------------------------------------------------------------------- Date: Fri, 6 Aug 1999 02:46:44 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store I think that it is disgusting that WotC have just simply dropped the oD&D line. It was the most advanced and documented setting ever to be used with any role-playing setting, and had a hard-core user base which most game suppliers only dreamed of. I notice that AD&D stuff costs more than twice as much as oD&D material, yet this was never admitted as the reason why the range was dropped. I find it inconceivable that WotC don't even acknowledge the existence of the oD&D fans - why, by dropping the 'Advanced' from AD&D has alienated many role-playing fans. I for one will never change to AD&D rules, and will forever blame TSR for selling out to WotC. Not only did WotC drop the oD&D line, they followed by raising everyone's hopes by releasing the AD&D Mystara setting, only to scrap that before allowing a reasonable 'settling-in' period. I hope the oD&D players stay around for many years to come, as this is by far the best role-playing game ever. Hoddie - ----- Original Message ----- From: Harvey, Michael To: Cc: Sent: 05 August 1999 22:15 Subject: [MYSTARA] - TSR to remove Classic D&D from online store > This is just a heads up. If you want any of the Mystara stuff from the > WOTC/TSR online store, better get it now. > > --------------------------------------- > Subject: Re: TSR is dead ! > Date: Sat, 31 Jul 1999 02:08:58 -0700 > From: "Ryan S. Dancey" > Newsgroups: rec.games.frp.misc > > What you're seeing on the web site right now is a bunch of stuff in > transition. > > When WotC acquired TSR, they did a big data dump of everything in the TSR > computers and in the TSR warehouse, and imported it whole hog into the WotC > system. The first iteration of the new web site started with that list and > tried to apply some organization to it. Obviously, there are some gaps in > the structure; especially regarding the half-dozen or so things that > actually >are< D&D as opposed to AD&D. > > There's still some legacy Classic D&D material laying around in the > warehouse, that's what's showing up now on the web site. In a few months as > the redesign progresses, the lists of things available via the site will be > reworked to ensure that such confusion will be elminated - mostly by just > delisting the older D&D material. > > We'll probably maintain some sort of button or other link for information on > Classic D&D so people who may still be using those rules can be briefed on > the whole "drop the "Advanced" bit". > > Part of our long term strategy is to reduce the number of older products we > continue to sell. By the end of the year, the only products I expect to be > sold through the web site are the key backlist items and products a year or > less old. All told, that will be around 100 SKUs. That's a much more > managable (and presentable) number of items than the hundreds that are in > there now. > > Ryan > > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 22:28:30 -0400 From: "Simon B. Sinister" Subject: RE: [MYSTARA] - TSR to remove Classic D&D from online store I thought the decisions to drop OD&D, and then to transform Mystara into an AD&D setting, were made by TSR _before_ they were acquired by WotC. I was sure that by the time WotC took over, OD&D and Mystara both were already cancelled. Can anyone on the list verify this one way or the other? SIMON B. SINISTER - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Hoddie Sent: Thursday, August 05, 1999 9:47 PM To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store I think that it is disgusting that WotC have just simply dropped the oD&D line. It was the most advanced and documented setting ever to be used with any role-playing setting, and had a hard-core user base which most game suppliers only dreamed of. I notice that AD&D stuff costs more than twice as much as oD&D material, yet this was never admitted as the reason why the range was dropped. I find it inconceivable that WotC don't even acknowledge the existence of the oD&D fans - why, by dropping the 'Advanced' from AD&D has alienated many role-playing fans. I for one will never change to AD&D rules, and will forever blame TSR for selling out to WotC. Not only did WotC drop the oD&D line, they followed by raising everyone's hopes by releasing the AD&D Mystara setting, only to scrap that before allowing a reasonable 'settling-in' period. I hope the oD&D players stay around for many years to come, as this is by far the best role-playing game ever. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 5 Aug 1999 22:50:10 -0500 (CDT) From: Byron Molix Subject: RE: [MYSTARA] - TSR to remove Classic D&D from online store On Thu, 5 Aug 1999, Simon B. Sinister wrote: > I thought the decisions to drop OD&D, and then to transform Mystara into an > AD&D setting, were made by TSR _before_ they were acquired by WotC. I was > sure that by the time WotC took over, OD&D and Mystara both were already > cancelled. Can anyone on the list verify this one way or the other? > > SIMON B. SINISTER > You bet. The publication date for the Mystara AD&D Boxes is around 1993. TSR was bought by WotC no more than 3 years ago. In fact, Joshuan's Almanac (the last gaming product in the line) was published in 1995. Oh, and I don't think it'd be fair to call TSR a 'sellout'. If WotC hadn't bought them, they'd only be making one small line of books and you can bet they'd have removed all mention of original D&D material a long time ago, that is if they still existed at all. Byron D. Molix *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 07:43:45 -0400 From: "jdaly" Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store Naw, take the opposite attitude. There was once D&D (we add "classic" and "o" to the acronym just to seperate it from the bastard child) and AD&D. One of them is getting removed. Which one? Long live D&D and Mystara! (Yeah yeah, I know. But its more in how you treat the news, than the news itself) - -----Original Message----- From: Hoddie To: mystara-l@lists.imagiconline.com Date: Thursday, August 05, 1999 9:53 AM Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store >I think that it is disgusting that WotC have just simply dropped the oD&D >line. It was the most advanced and documented setting ever to be used with >any role-playing setting, and had a hard-core user base which most game >suppliers only dreamed of. > >I notice that AD&D stuff costs more than twice as much as oD&D material, yet >this was never admitted as the reason why the range was dropped. > >I find it inconceivable that WotC don't even acknowledge the existence of >the oD&D fans - why, by dropping the 'Advanced' from AD&D has alienated many >role-playing fans. > >I for one will never change to AD&D rules, and will forever blame TSR for >selling out to WotC. > >Not only did WotC drop the oD&D line, they followed by raising everyone's >hopes by releasing the AD&D Mystara setting, only to scrap that before >allowing a reasonable 'settling-in' period. > >I hope the oD&D players stay around for many years to come, as this is by >far the best role-playing game ever. > >Hoddie > >----- Original Message ----- >From: Harvey, Michael >To: >Cc: >Sent: 05 August 1999 22:15 >Subject: [MYSTARA] - TSR to remove Classic D&D from online store > > >> This is just a heads up. If you want any of the Mystara stuff from the >> WOTC/TSR online store, better get it now. >> >> --------------------------------------- >> Subject: Re: TSR is dead ! >> Date: Sat, 31 Jul 1999 02:08:58 -0700 >> From: "Ryan S. Dancey" >> Newsgroups: rec.games.frp.misc >> >> What you're seeing on the web site right now is a bunch of stuff in >> transition. >> >> When WotC acquired TSR, they did a big data dump of everything in the TSR >> computers and in the TSR warehouse, and imported it whole hog into the >WotC >> system. The first iteration of the new web site started with that list >and >> tried to apply some organization to it. Obviously, there are some gaps in >> the structure; especially regarding the half-dozen or so things that >> actually >are< D&D as opposed to AD&D. >> >> There's still some legacy Classic D&D material laying around in the >> warehouse, that's what's showing up now on the web site. In a few months >as >> the redesign progresses, the lists of things available via the site will >be >> reworked to ensure that such confusion will be elminated - mostly by just >> delisting the older D&D material. >> >> We'll probably maintain some sort of button or other link for information >on >> Classic D&D so people who may still be using those rules can be briefed on >> the whole "drop the "Advanced" bit". >> >> Part of our long term strategy is to reduce the number of older products >we >> continue to sell. By the end of the year, the only products I expect to >be >> sold through the web site are the key backlist items and products a year >or >> less old. All told, that will be around 100 SKUs. That's a much more >> managable (and presentable) number of items than the hundreds that are in >> there now. >> >> Ryan >> >> >> >> >> >*************************************************************************** >> To unsubscribe from this list send mail to >majordomo@lists.imagiconline.com >> with the line 'unsubscribe mystara-l' as the body of the message. >> > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 13:23:29 EDT From: CRlPTONITE@aol.com Subject: [MYSTARA] - D&D 3rd Edition Dungeons & Dragons Gets Revamped for the New Millennium and a New Generation of Fans; August 2000 Will See the Release of 3rd Edition, the First Revision to the Game in 10 Years RENTON, Wash.--(BUSINESS WIRE)--Aug. 6, 1999--Amid an air of festivity, Wizards of the Coast Inc. made the highly anticipated announcement today at the Gen Con(R) Game Fair in Milwaukee that development is underway for a third edition of its world-famous Dungeons & Dragons(R) adventure game. This redesign of the game played by millions of fans is scheduled for release in August 2000. In the 10 years since the release of the Dungeons & Dragons 2nd Edition roleplaying game -- and in the 25 years since the initial release of the game - -- Dungeons & Dragons has gone through continuous evolution and growth. Originally released in 1974, Dungeons & Dragons received the first facelift to its rules and game mechanics (2nd Edition) in 1989. Now with 3rd Edition, Dungeons & Dragons is back -- redesigned for the new millennium, for a new generation of game players and for its legions of existing fans worldwide. The designers of 3rd Edition -- Monte Cook, Jonathan Tweet and Skip Williams -- tapped into the creativity of Dungeons & Dragons fans by incorporating comments from more than a thousand playtesters -- making it a game designed partly by fans, for fans. Players new to the Dungeons & Dragons experience will find intuitive and comprehensive game play that rewards players for using their imaginations in creative ways to tell epic stories of fantasy adventure. Experienced players will notice significant changes, such as an integrated skill system; a standard resolution mechanic; the reintroduction of half-orcs, assassins and monks; and the removal of demi-human level limits. The Dungeons & Dragons 3rd Edition adventure game offers flexibility to players, emphasizing consequences rather than limitations in character generation and development. Additionally, Dungeon Masters will find a game that enables them to create adventures limited only by their own imaginations, while supporting them in designing their own campaign worlds. The first core book release for the Dungeons & Dragons 3rd Edition game, The Player's Handbook, will be released in August 2000. The Dungeon Master Guide will be released in September 2000 and the Monster Manual will be released in October 2000. All three manuals will be full-color hardback books with MSRPs of $19.95. Please visit www.3rdedition.com for further information in the coming months. For 25 years, Dungeons & Dragons products have been the benchmark for adventure game excellence. These games appeal to the ever-increasing population of fans because the focus is not on fierce competition, but on imagination and communal storytelling. The D&D(R) game continues to be played by millions of people worldwide and has led to the creation of the billion-dollar adventure game industry. The game provides rules for interacting in a group-driven, storytelling experience in a fantasy world filled with magic, fierce dragons and brave knights. Wizards of the Coast, the worldwide market share leader in the trading card game and tabletop roleplaying game categories, is a leading developer and publisher of game-based entertainment products as well as the owner and operator of one of the nation's largest specialty game retail chains. Producing both the Pokemon(tm) and world's best-selling Magic: The Gathering(R) trading card games, the company holds an exclusive patent on the play mechanic of trading card games. Publisher of adventure games such as the classic Dungeons & Dragons games, family card and board games and electronic media products, Wizards of the Coast is also one of the world's leading fantasy and science fiction book publishers. The company's retail locations, many of which provide game-play areas, include a growing chain of Wizards of the Coast(R) specialty game retail stores as well as 53 The Game Keeper(R) stores. Headquartered near Seattle, Washington, Wizards of the Coast has international offices in Antwerp, Paris, Milan, London and Beijing. For more information on Wizards of the Coast, visit the company's website and electronic retail store at . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 13:41:30 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition This all sucks. They kill my fav game, then steal its name for their flagship, then screw with a system that worked. Unlimited demihuman advancement on top of it all...pretty soon you'll see 30/30/30 Half-elf Cleric/Fighter/Mages...Don't get me wrong, I love Demihuman and Non-human characters, but they shouldn't be able to reach the heights of power a human can in as short a time...or did they make every character race's lifespan 100 years maximum now too? Gee, I wonder if this outdates the $1,000's I spent on 2nd edition stuff over the years? A disgruntled Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 13:45:01 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition Now, although I'm not too thrilled about the dissapearance of D&D, this 3rd edition sounds like it could be a good thing. for one, I love having the assassin character without having to resort back to my Complete Handbook of Thieves, and I like the fact of Demi-Human level limits being killed off. Half orcs though, I dunno. I mean, they were ok back then, but will they be today? I guess that the option of it all just adds functionality to the game itself, and depth to campaigns possibly dealing with an army of orcs, as many commonly do. Well, lets just wait and see how this all turns out, eh? Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 13:50:41 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition As long as all classes aren't available to all races, I think that having demi-humans reach higher levels is ok. Now, if they made paladin's available to other races, that would just eliminate the joy of being a human. And, if somehow, they stupidly and unwittingly allowed all classes to be played by all races, the human race as we know it would be wiped clean from the realms. I mean, why would you want to play as a character with no advantages, when you could be the same character, and have 60' infravision, be resistant to sleep and charm, or possibly have the ability to detect secret doors and such? This is why this modifier must be in there, not matter what other changes are made to the game. Of course, the final outcome of each gaming session still depends ultimately on the decisions of the GM, which I pray will hold this information in mind. Oh, and if a character manages to get to 30/30/30, then i think, LET THEM! If they managed to keep that character around long enough, and healthy enough, to achieve that level of experience, then i think they deserve that kind of reward. Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 18:52:31 +0100 From: "Rob" Subject: Re: [MYSTARA] - D&D 3rd Edition >This all sucks. They kill my fav game, then steal its name for their >flagship, then screw with a system that worked. Unlimited demihuman >advancement on top of it all...pretty soon you'll see 30/30/30 Half-elf >Cleric/Fighter/Mages... No, you will see 30/30/30 Half elf Assassin/Monk/Mages instead :) >Gee, I wonder if this outdates the $1,000's I spent on 2nd edition stuff over >the years? Course - they have to make money somehow, you know. WotC is a company - its goal is primarily to make profit (admittedly, they do that by producing stuff people want to buy)... Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 13:59:43 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition hehe, as a 17 year old, most of my parents do the purchasing for me. good thing i don't have a job, huh? I've been playing ad&d since it became ad&d, and because i didn't find the character class i wanted, i had to resort to using the Fighter/Mage/Thief character hidden inside the Complete Handbook of Elves, known as the Infiltrator. I've been playing weekly for 10 years, and have managed to get him up to 18/18/18. if someone ever does manage to get it up to 30/30/30, then kudos to them. remember, it is a pain in the @ss to get a multi class up there, because you've got to do 3x the exp! oh well, have fun all Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 14:44:15 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - D&D 3rd Edition Whoever filed this wire report didn't do the best of research so I'm adding on some corrections. > Dungeons & Dragons Gets Revamped for the New Millennium and a New Generation > of Fans And us "old" fans (as if a group of primarily 20-somethings is old) get abandoned. What's new about that? > August 2000 Will See the Release of 3rd Edition, the First Revision > to the Game in 10 Years IOW, another attempt to boost sales. The first revision changed little and I doubt the second will be a great deal better. > third edition of its world-famous Dungeons & Dragons(R) adventure game. Well, AD&D was the game that was more well-known, as D&D never had a SECOND edition as such and has already been buried. Joy, they stole its name too - no honor for the departed? Ah well, this doesn't bug me too much. It doesn't affect us since I doubt they will resurrect Mystara any time soon, thankfully leaving it in the hands of us fans. > In the 10 years since the release of the Dungeons & Dragons 2nd Edition > roleplaying game Nice to see accuracy in media hard at work. > -- Dungeons & Dragons has gone through continuous evolution and growth. > Originally released in 1974, Dungeons & Dragons received the first facelift > to its rules and game mechanics (2nd Edition) in 1989. Well, that's just wrong. AD&D was a major facelift to D&D and occurred in the late 70s. Numerous additions and revisions were done through the years to both game lines, including the addition of the Expert through Immortal rules for D&D and numerous supplements and changes to the AD&D core. D&D got revised a bit more after the Immortal rules, with things like WOTI, but the game mechanics were pretty stable after that. AD&D got yet another facelift in '89, creating work for the TSR hype factory (HD:14 XPV:1600), and then got another load of minor game mechanic changes since. > Now with 3rd Edition, Dungeons & Dragons is back AD&D is back under a new name. And, if we wish to be technical, D&D never left, since some still play it. > -- redesigned for the new millennium How does the date make any difference in the way the game is played? > The designers of 3rd Edition -- Monte Cook, Jonathan Tweet and Skip > Williams Skip was one of the old D&D guys, right? Nice to see one name I recognize in the bunch. > game designed partly by fans, for fans. Of course this ignores the fact that once upon a time the game was designed by players and for players entirely, seeing as how it developed in the first campaigns of Gygax, Arneson and co. I sure would hope that those who wrote later material were players - if not, I can see why the quality dipped in later years. > fantasy adventure. Experienced players will notice significant changes, such > as an integrated skill system Of which we have already had several versions already. Not the most comprehensive ones, but fairly functional. > reintroduction of half-orcs, assassins and monks Yep, that PR machine delivers a whopping damage per attack also. First they can make a fuss about revising the game in '89 by removing these then again now by bringing them back. > The Dungeons & Dragons 3rd Edition adventure game > offers flexibility to players, emphasizing consequences rather than > limitations in character generation and development. Of course, there weren't that many limitations before, and any groups that found them stifling could simply remove them. > Additionally, Dungeon Masters will find a game that enables them to > create adventures limited only by their own imaginations, while supporting > them in designing their own campaign worlds. Ummm....how is this different from the late 70s/early 80s version of the game, or for that matter, the current situation? > released in October 2000. All three manuals will be full-color hardback books > with MSRPs of $19.95. At least the price has remained relatively stable through the years. > For 25 years, Dungeons & Dragons products have been the benchmark for > adventure game excellence. Then why the heck were they cancelled? Also, many in the gaming community would disagree with this statement. > These games appeal to the ever-increasing > population of fans because the focus is not on fierce competition, but on > imagination and communal storytelling. The focus ever was on competition? > billion-dollar adventure game industry. The game provides rules for > interacting in a group-driven, storytelling experience in a fantasy world > filled with magic, fierce dragons and brave knights. So, they hype the game up as being a group-driven, storytelling experience yet claim a paragraph earlier that it isn't and needs to be changed to one? Consistency, out the window. > and publisher of game-based entertainment products Game-based entertainment products? I guess those are what once was called "games." > play mechanic of trading card games. Publisher of adventure games such as the > classic Dungeons & Dragons games Which no longer is being published. > media products, Wizards of the Coast is also one of the world's leading > fantasy and science fiction book publishers. Leading in terms of pages or titles I assume? How many highly acclaimed sci-fi and fantasy authors use them as a publisher? Last I checked, Tor and DAW had most of the big names (with many other drivel-writers on the side as well). If they're referring to the vast lot of Forgotten Realms and Dragonlance novels, I don't think this is anything to be extraordinarily proud of. *SIGH* - - Mischa If corporations in 1994 paid taxes at the same rate as corporations did throughout the 1950s, the U.S. Treasury would collect an extra $250 billion a year...enough money to provide a 60 percent tax cut for everyone with an income below $200,000 - Donald Barlett and James Steele, "America:Who Really Pays the Taxes?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 14:59:20 -0400 (EDT) From: Mischa E Gelman Subject: [MYSTARA] - Brief question Hmm...it seems the fluff I posted didn't reach the list (and of course I didn't save a final copy, only my rough draft, which wasn't even on the computer). Does anyone know what the size limit for posts are? It was only 2 1/2 pages handwritten. Is there any way to try to get the message back through the server (assuming it arrived there?) Do I have to retype it? Or did it arrive without my noticing? I checked the digest archives and can't find it.. Any help appreciated - - Mischa If corporations in 1994 paid taxes at the same rate as corporations did throughout the 1950s, the U.S. Treasury would collect an extra $250 billion a year...enough money to provide a 60 percent tax cut for everyone with an income below $200,000 - Donald Barlett and James Steele, "America:Who Really Pays the Taxes?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 22:34:20 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - RPG worlds > I think that it is disgusting that WotC have just simply dropped the oD&D > line. It was the most advanced and documented setting ever to be used with > any role-playing setting, and had a hard-core user base which most game > suppliers only dreamed of. If you say that Mystara is the most documented RPG setting ever, I am sorry to say that you are wrong. As a long-term fan, player and a GM of both Mystara and Glorantha, I must say that Glorantha is **far** more detailed and it has been developed far deeper. Mystara, however, wins in both user-friendliness and thoroughness. Glorantha has never been thoroughly mapped and defined. There are huge blanks in Genertela, as the world has been developed erratically. The great strength of Mystara is that south-eastern Brun has really been made. In addition, the Mystara is far easier to collect, as the Gazetteers are far more common than the old RQ2 books. Glorantha, on th other hand, has never been discontinued... - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 07 Aug 1999 05:50:36 +1000 From: shawn stanley Subject: Re: [MYSTARA] - D&D 3rd Edition > In the 10 years since the release of the Dungeons & Dragons 2nd Edition >roleplaying game -- and in the 25 years since the initial release of the game >-- Dungeons & Dragons has gone through continuous evolution and growth. Cool, not even do they pevert the name but now they're rewriting history - Dungeons and Dragons 2nd Edition indeed. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 06 Aug 1999 16:15:48 -0400 From: redrobyne Subject: Re: [MYSTARA] - OT was Re: (Karameikos) > I totally agree with Shawn's sentiments. > > Besides, you threaten to bring the wrath of HE WHO ADMINISTERS THE LIST (all > hail his name) upon us all! I know all beware of his wrath I am not worthy, I am not worthy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #313 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 6 1999 Volume 1999 : Number 314 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - OT was Re: (Karameikos) Re: [MYSTARA] - D&D 3rd Edition [MYSTARA] - Wendarian Spellrods (long) [MYSTARA] - Delivane's Books of Dweomer (long) [MYSTARA] - Prayers of the Northern Reaches (long) Re: [MYSTARA] - OT was Re: (Karameikos) Re: [MYSTARA] - OT was Re: (Karameikos) ---------------------------------------------------------------------- Date: Fri, 6 Aug 1999 16:18:09 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - OT was Re: (Karameikos) ok ok, i went out and bought my own copy of it all, so leave me alone now. no more reason to be afraid of The Great One (not gretzky, the other One). Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 06 Aug 1999 16:36:56 -0400 From: redrobyne Subject: Re: [MYSTARA] - D&D 3rd Edition I always let my charcters advance as far as they could without level limits but I made them gain more XP dwarves & halflings were doubled and elves tripled I based all this on age. However I didn't let the races enter class's not normally allowed such as Paladin. I would like the monk back though. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 18:35:33 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Wendarian Spellrods (long) All, Post two of three. I look forward to reading any comments (and commenting on them) when I get back. Cheers, Carl Q. - - Spellrods: These devices are short rods made from carved Dragonbone, roughly 15" long by 1" across, with a series of six shallow indentations on the side, one below the other. An emerald, carved into a perfect sphere, tops each rod, while a ruby of similar shape is implanted in the bottom. If found, between 1-6 of the indentations have a tiny sigil marked in the depression; the remainder (if any) are blank. Spellrods are a Wendarian invention, and serve the same purpose as Rings of Spell Storing do elsewhere. Whenever the bearer places one or more fingertips in an "active" (sigil-marked) indentation, the 'rod telepathically informs him of the name of the spell it holds, and what effect that spell has when cast. At any time, the spells may be cast from the 'rod by an act of will. Once a spell is cast, the sigil vanishes from that depression. The Spellrod may be recharged. Most Spellrods (there are believed to be several dozen currently in existence) are owned by the Wendarian Monarchy, and used by Special Envoys, military agents, and Diplomatic couriers for specific missions; the spell selections are made according to the mission requirements (see below). Some of Wendar's Mages are believed to make or possess their own personal Spellrods, which will contain whatever spells they desire. A few have been lost or stolen over time, naturally, so a partly-charged Spellrod might conceivably be found anywhere. Manufacture and recharging of Spellrods (and also changing of spell selections for particular 'rods) are State secrets in Wendar, known only by the Royal Household and accredited Mages. However, recharging a "found" 'rod is not beyond the abilities of a skilled Mage, given time and experimentation. Should Wendar come to hear of one of "their" Spellrods being owned and used by outsiders, however, they will attempt to recover it by whatever means are necessary, be it purchase, seizure - possibly even theft or kidnapping, depending on the circumstances. Common spell selections are as follows:- Diplomatic Courier: Hold Person; Crystalline Memory (see below); Fly; Phantasmal Force; Dimension Door; Water Breathing. Military/Secret Agent: Invisibility; Charm Person; Impersonation (see below); Levitation; Dimension Door; Passwall. Special Envoy: Sleep; Mirror Image; Teleport Any Object; Polymorph Self; Sorceror's Manacle (see below); Hold Monster. NB: Since Spellrods are permanent magic items, the Day of Dread simply makes them go dormant; all spells stored within a 'rod become available again the day after. Gylharen, the Wizard-King, is rumoured to have a unique, personal Spellrod which also functions as a Scroll of Spell Catching; it can absorb spells thrown at him, storing them in blank "slots" with suitable sigils to define them. This "King's Rod" may also be used to cast captured spells through the Elvenstar, expanding their power greatly. Magic-using assassins will often think twice about attacking the Wizard-King directly with spells - they "might get their own back", many times over... Crystalline Memory Level: 3 Range: Touch Duration: See below Effect: Records and plays back holographic message This spell is often used by Wendarian diplomatic couriers to carry important messages to foreign courts. The spell requires a gemstone of at least 300gp value as a focus (the gems attached to a Spellrod are more than adequate for this purpose). Once the spell is cast on a stone, the next person to touch it may "record" a message with a duration of up to 1 minute - the recording stops after this point, or when that person stops touching the stone. Thereafter, anyone touching the gem and speaking the command word (chosen during casting) will activate a full-sized illusionary image of the speaker, which will relay the message once before vanishing. Only one message may be incorporated into a single gem at any time, but the same gem may be used time and time again for the purpose. Diplomatic couriers often carry both a recorded message and a stored copy of the Crystalline Memory spell in their Spellrods, to allow a return message to be recorded. A message-gem will retain a Crystalline Memory message indefinitely, although the Day of Dread will erase any untriggered messages. Impersonation Level: 4 Range: 0' (caster only) Duration: 12 hours (and see below) Effect: Produces illusionary disguise This spell is a staple of the Wendarian Military's "special" agents. When cast, it allows the caster to alter his appearance and voice to resemble any one person the caster knows well (which includes people who have been studied intensively for a period of no less than three days). The Impersonation can change the sex, age, weight, and race of the caster; height differences cannot be accounted for unless the person copied is less than three inches taller or shorter than the caster. The spell will automatically mimic any involuntary twitches or habits the Impersonated being has, and will assist the caster in mimicking the walk and facial expressions of the original, but provides none of the original's memories; the caster must have some acting talent - and detailed knowledge of the target - to carry off a convincing Impersonation. The spell's normal duration is 12 hours; someone touching or even hitting the caster will not dispel it. The spell ends prematurely in the following circumstances:- if the caster attacks someone else in a manner not commensurate with the Impersonation (a Wizard using a broadsword, for instance, or a Fighter casting spells - using the normal abilities and skills of the Impersonated person will not break the spell); the caster behaves out of character (permits a chance to disbelieve in those watching, with bonuses depending on exactly how "out of character" the caster is); or the caster is subject to a Dispel Magic or Antimagic effect. The details of this spell are a closely-guarded secret in Wendar; however, it is strongly suspected that the Darokin Secret Service may have managed to duplicate it, or at least recreate some version of it, in recent years. Sorceror's Manacle Level: 9 Range: 20' Duration: permanent until dispelled Effect: Creates magical bonds This high-level spell was created at the command of the Wizard-King Gylharen himself, following the defeat of the Mage Landryn Teriak in Denagoth. He sought some method of binding rogue wizards without necessarily killing them; this spell is the result. When cast at a Mage (a Saving Throw vs. Spells applies to avoid the effect), the spell creates softly-glowing golden bands about the wrists (or similar appendages) of the target; these resemble gold wristbands, but may not be removed, touched or affected by physical items or any magic short of a Wish. The bands are linked by an illusiory, hair-thin golden chain; this is a representative effect of the spell, and will stretch or shrink easily - it will not impede the target's movement in any way. The Sorcerer's Manacle blocks and disperses any spellcasting by the afflicted Mage, causing feedback whenever magical energies are released - one point of damage per level of spell. Moreover, the Manacle prevents the Mage from using magical items specific to their class which require activation - a Dagger +2 will still function, a Wand of Fireballs will not. The spell must be cast on a Mage (or Wokan) to function; the Manacle does not affect those who draw power from a Patron Immortal, nor those whose power is innate. For instance, a Gold Dragon afflicted with a Sorceror's Manacle would be unable to cast learnt spells, but would be free to use natural abilities such as Breath Weapons or Shapeshifting (the latter ability would not free the Dragon from the Manacle, however; being a magical construct, it changes size with the Dragon). By the same token, the Charm abilities of Dryads, Nixies, Devil Swine etc. are not stopped by the Manacle; nor are the spell-like abilities of Nagpas or similar creatures - however, a similar spell could be researched to block such powers, if necessary. The stolen spell-powers of a Neh-Thalggu are affected, since these are "learnt" spells. This spell is almost always found in the Spellrods used by Gylharen's "Special Envoys" - of which there are only two at any time - high-level, highly-trained agents whose primary purpose is to prevent abuse of magical powers by amoral or evil Mages. Their identities are known only to Gylharen, and they report directly to him. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 18:35:22 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Delivane's Books of Dweomer (long) All, After a short hiatus, I present the following three posts (this is number one, if they arrive out of order) for your edification and comment. Please note I'll be incommunicado until Monday after next - I'm of to learn and perform "A Chorus Line" in a week at a Summer School. Wish me luck....! Carl Q. - - Delivane's Books of Dweomer: Before opening up her "Museum of Curiosities" on Sclaras Island, the young Delivane Crookback devoted many years to collecting and transcribing unusual spells of all types - Magical, Clerical, even Druidic - into spellbooks. She eventually became famous for her vast collection of lore, so much so that more time was spent in defending it than enlarging it - which was why, when one became available, she decided to relocate to an (easily-defended) Estate on Sclaras. The following spells represent a tiny smattering of the lore Delivane has collected during the years. These enchantments (and two Druidic prayers) might also be discovered by an adventuring party during various campaigns. Sun Trap Level: 2 Range: 70' Duration: Special Effect: Traps sunlight This is a spell from ancient Milenia, lost for centuries on the surface but still prevalent in the Hollow World Milenian Empire. The spell stores the power of the sun for later use. A small bronze hand-mirror - of the type often carried by adventurers - is required as a focus; additionally, the spell may only be cast in bright sunlight. The caster hold the mirror above his head while standing out in the sun, chanting the spell under his breath. For every 15 uninterrupted minutes of exposure, 1 "charge" of solar energy is stored in the mirror - a caster cannot store more die of power than he has levels. At any time during the next 48 hours, the caster may hold the mirror before him and recite the command word (chosen during casting); the mirror will belch forth a bolt of brilliant sunlight, which causes 1d6 hp damage per "charge" to one individual target. Vampires and their ilk take an additional 2 hp of damage per die from the concentrated sunlight. The mirror is exhausted of Sun Trapped power after one bolt is fired - the caster cannot release part of the stored energy, reserving the rest for later. A Save vs.Spells for half damage is allowed (only applicable to normal damage; Vampires still take 2 hp extra damage, even if they Save). The same mirror may be used indefinitely as the spell focus, if desired. Death's Arrow Level: 3 Range: 150' Duration: Special Effect: 1missile This spell is an unusual and powerful variant of the standard Magic Missile spell. It creates one single missile, which causes 1d6+1 hp damage, as normal. However, each round after striking, the magic flares up within the target, causing an additional 1d4+1 hp damage every round. This continues until either the spell is Dispelled, or the target dies. A healing spell (anything from Cure Light Wounds to Heal) will both repair damage to the target, and place the Death's Arrow effect into abeyance for as many Turns as the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4<> Turns for Cure Serious Wounds, etc). Once this period expires, the Death's Arrow resumes its damage-dealing. The Death's Arrow spell was devised by the Forester Vodelle Holvath, whose scout-party were wiped out by a renegade Ylari Wizard, called Kolek Al-Dharan, and his bandit horde in 902 AC. Unable to match him in spellcraft, but far superior with a weapon, she created this spell to cause continual damage to its target, depriving him of spellcasting abilities (since the pain and shock of repeated injury can easily spoil spellcasting attempts), making him easy meat for her blade. This is considered by the Vyalia to be her signature spell; however, it is also classed by some as "revenge-magic". Hand of Glory Level: 1 Range: 30' radius Duration: 6 Turns Effect: Creates light This interesting version of the Light spell is believed to have been developed originally by a Thief-Mage of the Sidhe, many centuries in the past. Until recently, it was known only by members of the Sidhe, the Felarian family of Alfheim (a Sidhe-descended minor Elven clan), and a few scattered individual Elves and Magi. When casting, the Mage holds his right hand in the air. The spell draws energy from both within the Mage himself and from his surroundings and coalesces it about his hand, emitting a soft, unearthly light which nevertheless illuminates up to the normal range for a Light spell. At any time during the spell's duration, the caster may will the light to leave his hand and enter an inanimate object, such as a pebble or a patch of wall - he must touch the object to effect the transfer. This is a one-way shift; the light cannot be recovered once it is transferred. This spell cannot cause blindness in others. The reverse of this spell is called the Left Hand of Darkness; cast on the left hand instead of the right, it creates an equal area of Darkness, and may likewise be transferred into an inanimate object. Strangely, certain Wizards in the Shadowelf nation have had access to this version of the spell for centuries now, which suggests that the apocryphal Sidhe originator may have been more widely travelled than was once believed... Shell Shock Level: 3 Range: Touch Duration: 1 Turn, or see below Effect: Electrifies armour The original version of this spell was devised, hundreds of years ago, by spellcasters of the Tortle race on the Savage Coast. This spell - and others like it - were designed as "passive attacks" against belligerent humanoid raiders. In its first form, the spell caused the Tortles' shells to take on an electrical charge; if struck by a metallic melee weapon, that charge would be transferred to the attacker, causing damage. The spell was later adapted (by human Magi working with the Lawful Brotherhood) to allow a Mage to electrify metallic armour in the same way. The electrical aura does 1d6 hp of damage per level of the caster; the maximum damage it can cause is 20d6 hp. Anyone touching the armour with bare hands feels a harmless tingling sensation. The first metallic weapon to strike the armour (which causes normal damage to the bearer of the spell) receives full damage from the spell (no saving throw, since he is "voluntarily" subjecting himself to the spell by attacking). Once discharged, the spell has no further effect. Only Plate, Banded and Chain Mail (and Field Plate) can hold this enchantment. The electrical charge lasts until discharged; if unused, it fades away 1 Turn after casting. The spell must be cast on a suit of armour which is currently being worn - the wearer of the armour is immune to the spell's effects. Lifeshare Level: 4 Range: Touch Duration: Special Effect: Links up to 9 individuals This spell, known primarily to the Druidic population of Robrenn, permits the effects of certain spells to be boosted beyond their normal parameters by linking the life-forces of the participants. The spell requires the brewing of a herbal potion, made from the powdered bark of an Ash tree and known as "Broth of the One Grove", which is heated and drunk by the participants from a Ritual Bowl carved from Oakwood; the Bowl is the focus for the spell. For the next 12 hours, the participants are linked together on a spiritual level, and may all lend their life-energies to one of their number to boost the efficacy of her next spell. The Lifeshare is not an effective booster for all spells, although it is particularly useful for healing, divination, and animation spells (such as Mossy Servitor, below). Once the Lifeshare has been used twice during the period, it has no further effect. No single Druid may participate in a Lifeshare more than once per month. Mossy Servitor Level: 4 Range: special Duration: 3 days Effect: Animates vegetable zombies This spell was first used by the Druids of Robrenn nearly 500 years ago. It is called upon only for defensive purposes, when the land is in danger. The spell requires a patch of greenery-covered land on which, at some time in the past, intelligent beings have lost their lives. A battlefield, sacrificial site, or even (as was once used) a ruined village wiped out by plague will do. The area to be affected - usually a 50'-100' diameter circle - - must be marked out by drawing a furrow in the earth around it with a stick or other implement. Once cast, the spell causes the traces of life-force in the land to rise up, forming bodies out of the vegetation. These Mossy Servitors appear to be vaguely humanoid shapes made of grass, moss, wood and leaves, and have the same stats as normal zombies. A single Druid may animate 1HD of Mossy Servitors per Experience Level, although up to nine Druids may join in the ceremony (by Lifesharing their energies with the primary caster) to boost the number of Servitors which can be raised. Mossy Servitors may move and fight only during daylight hours; when the sun goes down, they sink to the ground and remain immobile until the next sunrise. At sunset, on the third day after being animated, the spell ends; the Servitors dissolve back into a normal vegetable state, and the life-force animating them is dispersed. Once a patch of land has been used for this spell, it may never again be called on in this way. However, a single battlefield might provide several areas which can be similarly enchanted. In keeping with the Druidic ethos, animation of Mossy Servitors is neither a Good nor an Evil act; the Druids consider it to be poetic justice, that those who died on the land should continue to serve it, even in death. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 18:35:44 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Prayers of the Northern Reaches (long) All, Post three of three. An attempt to boost the Clerical spell-quotient on this list. Comments eagerly awaited. Carl Q. - - Prayers of the Northern Reaches: The following are specialist spells, specific to the Clerics of particular Immortals (although, in some cases - Frey/Freyja in particular - clerics of one faith might be granted the spells of another in exceptional circumstances). Frey: War Council Level: 6 Range: 0' (caster only) Duration: Special Effect: Advises on battle As Frey is considered the "wise counsellor" of the Northern Reaches Pantheon, advising Odin on matters of war, so his Clerics have gained a reputation - deserved or otherwise - for similar tactical or strategic advice. This powerful spell, a limited form of Commune, is at the root of that reputation. Before casting, the Cleric meditates for at least 3 hours on the problem before him. When the spell is cast he enters a deep trance, as his spirit reaches out to the Outer Planes (it is advisable to have trusted friends around if doing so in hostile territory, as the Cleric cannot break the trance early, even to save his own life). The Cleric must have a specific battle-related problem in mind when casting this spell, or risk annoying his Immortal with irrelevancies. Depending on the nature of the request, the trance may last for any length of time from 1 hour (for yes/no questions, such as "should we attack at first light?") to 12 hours, or even longer (for detailed analyses of the problem). When the Cleric returns to his body, he retains the advice as a crystal-clear certainty; all other details of his visit to the Immortal are wiped away (to spare his sanity). Clerics should beware of running to the Immortal too often, however; If the problem was not truly insurmountable, Frey's anger at being needlessly disturbed might be manifest in the form of a Cleric who is now a drooling idiot for the rest of his days... This is a difficult spell to cast; no single Cleric may attempt it more than once per month, and may do so only twice at each Experience Level. Most Clerics of Frey use this only in extremis, for obvious reasons. Freyja: Winged Steed Level: 6 Range: Special Duration: 9 days Effect: Summons Pegasus A gift from Freyja, this spell allows her Clerics to emulate her, by calling on the Pegasi to provide them with a steed for a short time. The spell requires certain rare herbs to be burnt in a bowl made of black glass (obsidian) while the Cleric chants the spell; obviously, this should be done out-of-doors. To ensure success, the spell should ideally be cast as the sun rises on Midsummer's morning (a day sacred to Freyja); that is the only time at which a Pegasus is sure to respond. At any other time, there is only a 40% chance (+ 1% per level of Cleric) that the call will be answered. Moreover, if outside Ostland, Vestland or Soderfjord, the spell only works if a herd/flock of Pegasi are within range (about 10 miles) - within the Northern Reaches, the Pegasi may hear at any distance. If successful, The Cleric will hear the beat of powerful wings within an hour of casting. The Pegasus (stats as per Rules Cyclopedia) will serve the Cleric faithfully for nine days, unless killed; at the end of that time, it flies back to its kin. Note that if the Pegasus is ill-treated, or dies in service, the Cleric suffers a -20% penalty to her next summoning roll; if the same thing happens the next time a Pegasus responds to this spell, that Cleric may never again call a Winged Steed (and may suffer further penalties and punishments from Freyja for carelessness or mistreatment). The spell may be cast no more than once a year. Hel: Awaken the Past Level: 7 Range: Touch Duration: Special Effect: Allows previous self to take control of present body For millennia now, the Immortal Hel has practised the art of reincarnating the souls of evil beings into new bodies; first with the race of Beastmen, chaotic ancestors of the modern-day Humanoids, and more recently with evil humans and demi-humans - indeed, she and Odin have been known to reincarnate exceptional mortal souls (who were sworn enemies in one life) to battle again and again, down through the ages, like living chessmen. Partly in response to Odin's Speak with Past Life and Detect Reincarnation spells, Hel created this powerful effect. The spell may be cast on an unwilling subject (although a Save vs. Spells applies). If successful, the caster may supplant the current persona of the victim with an earlier incarnation. The new inhabitant has all the physical attributes of the host body, but the mental (INT, WIS) attributes, character class, and abilities of the former incarnation. This can result in incongruous situations, especially if the race or (especially) sex of the new body differs from that which the Awakened self once knew... The new occupant cannot be forcibly ejected from the host body by any means short of a Wish, although slaying the host (and then Raising the corpse) has a chance flat 65% chance of recovering the original occupant (this is rolled before the "destruction" chances, below). In some cases, the being has been brought back to perform a particular task, or serve a special purpose, in which case the spell ends when that is fulfilled. However, even this may not reunite body and soul; there is a 5% chance, +5% per week of occupation (cumulative), that the original identity has been irrevocably destroyed. Hel's Clerics have no equivalent to the Detect Reincarnation spell; Awaken the Past is, more often than not, cast on the (in)direct orders of the Immortal Herself. This spell makes a good Campaign enchantment; a monster is reborn (imagine, say, Genghis Khan or Adolf Hitler in a new body), whom legends say is impossible to destroy, but the Heroes must stop before an atrocity is committed. To add a frisson of urgency, perhaps the body this monster occupies is a loved one of one of the Party.... Loki: Subjective Truth Level: 2 Range: 10' Duration: 1 day Effect: Charms 1 person In the Northern Reaches, Loki is known as the Prince of Lies; it is not surprising, therefore, that his Clerics have access to a spell which makes them consummate liars. Subjective Truth (or "Liar, Liar", as certain Clerics of Thor call it) is a limited Charm spell, allowing the caster to say anything to his target and be believed. The Cleric must touch his chosen victim within 1 Turn of casting the spell, or it fades. If successful (the target is allowed to Save vs. Spells upon hearing the first lie), the Cleric may tell the affected person anything - no matter how preposterous - and it will be taken for fact. Moreover, the caster's word will be believed over anyone else's, even that of trusted confidantes. The effects of the spell last for only one day, but that is enough to cause considerable mischief - bloody clan wars, lasting for years, have been started by worshippers of Loki using this spell. NB: Clerics of Bozdogan (Loki, under a different name), in Hule, do not receive this spell, since it would demean that nation's holy pursuit of falsehood. Bozdogan might be convinced to allow it for a Cleric alone in an enemy state, however. Odin: Detect Reincarnation Level: 2 Range: 10' Duration: 1d6 rounds Effect: Determines if subject has lived before A fairly simple spell, provided by Odin in his capacity as an Immortal of Rebirth, this dweomer allows the caster to perceive whether anyone within 10' has lived before. If there is such a being within range, a shadowy shape may be seen standing slightly behind her - or more than one, if said being has been reincarnated more than once. This spell was provided as a precursor to the spell Speak with Past Life, in order to determine whether the latter spell will have any effect on a particular subject. Detect Reincarnation can also show a representation of the original shape possessed by those who returned to life via the Mage-spell Reincarnation. Speak with Past Life Level: 5 Range: Touch Duration: 3 Turns Effect: Communication with previous existence In response to Hel's long-standing practice of reincarnating evil beings, Odin began to do the same with good-aligned creatures. This spell was provided to allow his Clerics to take advantage of the fact. The target of this spell must either be awake and a willing subject, or asleep/unconscious if unwilling, for the spell to function. The subject enters a magical trance, and is taken back to their previous life (or lives), and may be quizzed or communicated with as desired until the spell expires. Note that the persona contacted is a real (albeit dead) being, and is under no compulsion to answer truthfully, if at all. Moreover, most people have only a limited perspective on their life and times, so the past self should not be treated as an all-wise oracle - the chances of finding a former self with exactly the information required for a particular purpose should be so rare (unless the DM chooses otherwise) as to be entering the realms of fantasy. Few people have reincarnated souls; if cast on a random person, this spell should have only a 2% chance of unearthing a past life. Clerics of Odin are advised to cast Detect Reincarnation before committing themselves to this course. Casting this spell on the subject of a Reincarnation spell has no effect. Note that other Immortals than Odin (or Hel) may use reincarnated souls for their own purposes, and that in some cases the soul's former existence may not have been even remotely human... NB: Most normal people have no idea that they might have lived before; Odin's Clerics are charged not to reveal this fact to others unless absolutely necessary. Raven's Eyes Level: 3 Range: see below Duration: 1d6 + 2 Turns Effect: Allows bird's-eye view A reflection of Odin's bond with his own ravens, Huginn (Thought) and Muninn (Memory), this spell allows the Cleric to see Clairvoyantly through the eyes of a raven. The raven in question must be well-trained, either by the caster or his Temple - most large Temples of Odin have a flock (or "Unkindness", to give it the correct name) of ravens within their precincts, supposedly descended from ravens given by Odin Himself; such birds are abnormally intelligent and obedient. The spell is cast while touching the bird's feathered head. Once complete, the raven is commanded to fly in a particular direction, or to a location known to it, and observe. By closing his eyes, the caster may instead see what the raven sees - a dizzying spectacle for a novice user of this magic - although he cannot control the flight of the raven in any way, nor hear what the bird does. The range of the link is limitless, ceasing only when the duration ends or if the bird is slain, trapped behind a Protection from Evil effect, or subject to a Dispel Magic. It is believed in the Northern Reaches that the clergy of Odin the All-Wise must have an excellent spy network, as they seem to be aware of what occurs near them before anyone else; however, few people suspect that those spies ride on black wings.... Thor: Thunderous Blow Level: 3 Range: Touch Duration: See below Effect: Temporarily enchants 1 weapon As befits this Warrior-Immortal, Thunderous Blow is a battle-spell of considerable power. It is cast on a war hammer, Thor's holy weapon, before entering a battle; the spell may lay dormant for upto 1 Turn before fading. At the beginning of the round in which he desires to strike a mighty blow, the Cleric roars his Immortal's name (the trigger for the spell), which unleashes its power; the next strike he makes with the enchanted hammer does maximum weapon damage x2, excluding magical plusses. The spell grants no bonuses to hit, however. If it hits, the strike is accompanied by a thunderclap which may be heard up to 100' away. This single blow exhausts the spell. Should the Cleric miss, the spell is wasted. A single weapon can hold only one Thunderous Blow enchantment at a single time, unless the spell is also somehow worked into a Rune. Usage of this spell has made the Clerics of Thor feared in battle throughout the Northern Reaches for centuries. Note: Gunnar Fadderssen "the Bald", current Patriarch of Thor in Ostland, possesses a magical War Hammer +2 called Storm Breaker, a gift from his Immortal, which can cast Thunderous Blow up to 3 times per day. Storm Breaker is made of steel, with intricate knotwork carved on the sides of the rectangular, boxlike head and a leather-wrapped haft. Hammer-Call Level: 4 Range: 50' Duration: 1 Turn Effect: Summons weapon to wielder Another battle spell, this enchantment (like Thunderous Blow) is cast upon the Cleric's war hammer before combat. Hammer-Call allows the wearer to throw a war hammer as a missile weapon (damage as per Rules Cyclopedia). However, for as long as the spell lasts, the caster may call the hammer back to his hand the round after he throws it by speaking a command word (chosen during casting, but often just "Thor!" - Clerics of this Immortal aren't renowned for their imagination). Although stories abound of Clerics of Thor using this spell effect to attack foes "on the rebound", in practice this is almost impossible to do; usually, the hammer avoids physical objects when flying to hand. However, should the Cleric be Held or paralysed after triggering the effect (and before the hammer reaches him), he runs the risk of taking full damage from his own weapon! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 01:01:53 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - OT was Re: (Karameikos) On Fri, 6 Aug 1999 Scoooman@aol.com wrote: > ok ok, i went out and bought my own copy of it all, so leave me alone now. > no more reason to be afraid of The Great One (not gretzky, the other One). Congratulations! :) The box or the old gaz? Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 6 Aug 1999 19:43:21 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - OT was Re: (Karameikos) Well, originally, i was going to just buy the Gaz, but all of a sudden, it was call now and get both, for no additional cost! so, i just dialed up 1-800-MYSTARA and got them both for 19.99$, buuuuut, they threw in a free delivery (a $5.00 value!) and I got it all overnight! Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate p.s. Actually, if you must know, i bought it from my GM who photocopied the whole thing and charged me 5 bucks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #314 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 7 1999 Volume 1999 : Number 315 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Delivane's Books of Dweomer (long) Re: [MYSTARA] - Prayers of the Northern Reaches (long) Re: [MYSTARA] - Delivane's Books of Dweomer (long) Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - TSR to remove Classic D&D from online store [MYSTARA] - Re: Delivane's Books of Dweomer (long) Re: [MYSTARA] - Re: Delivane's Books of Dweomer (long) Re: [MYSTARA] - Delivane's Books of Dweomer (long) ---------------------------------------------------------------------- Date: Fri, 6 Aug 1999 20:38:59 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Delivane's Books of Dweomer (long) Wow! A week! Good luck! You can do it! - -----Original Message----- From: CQuaif@aol.com To: mystara-l@lists.imagiconline.com Date: Friday, August 06, 1999 6:40 AM Subject: [MYSTARA] - Delivane's Books of Dweomer (long) >All, > >After a short hiatus, I present the following three posts (this is number >one, if they arrive out of order) for your edification and comment. > >Please note I'll be incommunicado until Monday after next - I'm of to learn >and perform "A Chorus Line" in a week at a Summer School. Wish me luck....! > >Carl Q. > >- > >Delivane's Books of Dweomer: > >Before opening up her "Museum of Curiosities" on Sclaras Island, the young >Delivane Crookback devoted many years to collecting and transcribing unusual >spells of all types - Magical, Clerical, even Druidic - into spellbooks. She >eventually became famous for her vast collection of lore, so much so that >more time was spent in defending it than enlarging it - which was why, when >one became available, she decided to relocate to an (easily-defended) Estate >on Sclaras. > >The following spells represent a tiny smattering of the lore Delivane has >collected during the years. These enchantments (and two Druidic prayers) >might also be discovered by an adventuring party during various campaigns. > > >Sun Trap >Level: 2 >Range: 70' >Duration: Special >Effect: Traps sunlight >This is a spell from ancient Milenia, lost for centuries on the surface but >still prevalent in the Hollow World Milenian Empire. > >The spell stores the power of the sun for later use. A small bronze >hand-mirror - of the type often carried by adventurers - is required as a >focus; additionally, the spell may only be cast in bright sunlight. The >caster hold the mirror above his head while standing out in the sun, chanting >the spell under his breath. For every 15 uninterrupted minutes of exposure, 1 >"charge" of solar energy is stored in the mirror - a caster cannot store more >die of power than he has levels. > >At any time during the next 48 hours, the caster may hold the mirror before >him and recite the command word (chosen during casting); the mirror will >belch forth a bolt of brilliant sunlight, which causes 1d6 hp damage per >"charge" to one individual target. Vampires and their ilk take an additional >2 hp of damage per die from the concentrated sunlight. The mirror is >exhausted of Sun Trapped power after one bolt is fired - the caster cannot >release part of the stored energy, reserving the rest for later. A Save >vs.Spells for half damage is allowed (only applicable to normal damage; >Vampires still take 2 hp extra damage, even if they Save). > >The same mirror may be used indefinitely as the spell focus, if desired. > > >Death's Arrow >Level: 3 >Range: 150' >Duration: Special >Effect: 1missile >This spell is an unusual and powerful variant of the standard Magic Missile >spell. It creates one single missile, which causes 1d6+1 hp damage, as >normal. However, each round after striking, the magic flares up within the >target, causing an additional 1d4+1 hp damage every round. This continues >until either the spell is Dispelled, or the target dies. A healing spell >(anything from Cure Light Wounds to Heal) will both repair damage to the >target, and place the Death's Arrow effect into abeyance for as many Turns as >the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4<> Turns for Cure >Serious Wounds, etc). Once this period expires, the Death's Arrow resumes its >damage-dealing. > >The Death's Arrow spell was devised by the Forester Vodelle Holvath, whose >scout-party were wiped out by a renegade Ylari Wizard, called Kolek >Al-Dharan, and his bandit horde in 902 AC. Unable to match him in spellcraft, >but far superior with a weapon, she created this spell to cause continual >damage to its target, depriving him of spellcasting abilities (since the pain >and shock of repeated injury can easily spoil spellcasting attempts), making >him easy meat for her blade. This is considered by the Vyalia to be her >signature spell; however, it is also classed by some as "revenge-magic". > > >Hand of Glory >Level: 1 >Range: 30' radius >Duration: 6 Turns >Effect: Creates light >This interesting version of the Light spell is believed to have been >developed originally by a Thief-Mage of the Sidhe, many centuries in the >past. Until recently, it was known only by members of the Sidhe, the Felarian >family of Alfheim (a Sidhe-descended minor Elven clan), and a few scattered >individual Elves and Magi. > >When casting, the Mage holds his right hand in the air. The spell draws >energy from both within the Mage himself and from his surroundings and >coalesces it about his hand, emitting a soft, unearthly light which >nevertheless illuminates up to the normal range for a Light spell. > >At any time during the spell's duration, the caster may will the light to >leave his hand and enter an inanimate object, such as a pebble or a patch of >wall - he must touch the object to effect the transfer. This is a one-way >shift; the light cannot be recovered once it is transferred. This spell >cannot cause blindness in others. > >The reverse of this spell is called the Left Hand of Darkness; cast on the >left hand instead of the right, it creates an equal area of Darkness, and may >likewise be transferred into an inanimate object. Strangely, certain Wizards >in the Shadowelf nation have had access to this version of the spell for >centuries now, which suggests that the apocryphal Sidhe originator may have >been more widely travelled than was once believed... > > >Shell Shock >Level: 3 >Range: Touch >Duration: 1 Turn, or see below >Effect: Electrifies armour >The original version of this spell was devised, hundreds of years ago, by >spellcasters of the Tortle race on the Savage Coast. This spell - and others >like it - were designed as "passive attacks" against belligerent humanoid >raiders. > >In its first form, the spell caused the Tortles' shells to take on an >electrical charge; if struck by a metallic melee weapon, that charge would be >transferred to the attacker, causing damage. The spell was later adapted (by >human Magi working with the Lawful Brotherhood) to allow a Mage to electrify >metallic armour in the same way. > >The electrical aura does 1d6 hp of damage per level of the caster; the >maximum damage it can cause is 20d6 hp. Anyone touching the armour with bare >hands feels a harmless tingling sensation. The first metallic weapon to >strike the armour (which causes normal damage to the bearer of the spell) >receives full damage from the spell (no saving throw, since he is >"voluntarily" subjecting himself to the spell by attacking). Once discharged, >the spell has no further effect. > >Only Plate, Banded and Chain Mail (and Field Plate) can hold this >enchantment. The electrical charge lasts until discharged; if unused, it >fades away 1 Turn after casting. The spell must be cast on a suit of armour >which is currently being worn - the wearer of the armour is immune to the >spell's effects. > > >Lifeshare >Level: 4 >Range: Touch >Duration: Special >Effect: Links up to 9 individuals >This spell, known primarily to the Druidic population of Robrenn, permits the >effects of certain spells to be boosted beyond their normal parameters by >linking the life-forces of the participants. > >The spell requires the brewing of a herbal potion, made from the powdered >bark of an Ash tree and known as "Broth of the One Grove", which is heated >and drunk by the participants from a Ritual Bowl carved from Oakwood; the >Bowl is the focus for the spell. For the next 12 hours, the participants are >linked together on a spiritual level, and may all lend their life-energies to >one of their number to boost the efficacy of her next spell. The Lifeshare is >not an effective booster for all spells, although it is particularly useful >for healing, divination, and animation spells (such as Mossy Servitor, >below). > >Once the Lifeshare has been used twice during the period, it has no further >effect. No single Druid may participate in a Lifeshare more than once per >month. > > >Mossy Servitor >Level: 4 >Range: special >Duration: 3 days >Effect: Animates vegetable zombies >This spell was first used by the Druids of Robrenn nearly 500 years ago. It >is called upon only for defensive purposes, when the land is in danger. > >The spell requires a patch of greenery-covered land on which, at some time in >the past, intelligent beings have lost their lives. A battlefield, >sacrificial site, or even (as was once used) a ruined village wiped out by >plague will do. The area to be affected - usually a 50'-100' diameter circle >- must be marked out by drawing a furrow in the earth around it with a stick >or other implement. Once cast, the spell causes the traces of life-force in >the land to rise up, forming bodies out of the vegetation. These Mossy >Servitors appear to be vaguely humanoid shapes made of grass, moss, wood and >leaves, and have the same stats as normal zombies. A single Druid may animate >1HD of Mossy Servitors per Experience Level, although up to nine Druids may >join in the ceremony (by Lifesharing their energies with the primary caster) >to boost the number of Servitors which can be raised. > >Mossy Servitors may move and fight only during daylight hours; when the sun >goes down, they sink to the ground and remain immobile until the next >sunrise. At sunset, on the third day after being animated, the spell ends; >the Servitors dissolve back into a normal vegetable state, and the life-force >animating them is dispersed. Once a patch of land has been used for this >spell, it may never again be called on in this way. However, a single >battlefield might provide several areas which can be similarly enchanted. > >In keeping with the Druidic ethos, animation of Mossy Servitors is neither a >Good nor an Evil act; the Druids consider it to be poetic justice, that those >who died on the land should continue to serve it, even in death. >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 07 Aug 1999 12:08:46 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Prayers of the Northern Reaches (long) >Prayers of the Northern Reaches: As usual Carl these are all really cool spells. >Odin: > >Detect Reincarnation >Level: 2 >Range: 10' >Duration: 1d6 rounds >Effect: Determines if subject has lived before >A fairly simple spell, provided by Odin in his capacity as an Immortal of >Rebirth, this dweomer allows the caster to perceive whether anyone within 10' >has lived before. If there is such a being within range, a shadowy shape may >be seen standing slightly behind her - or more than one, if said being has >been reincarnated more than once. Bit of a problem if cast on someone from a Buddhist like culture that believes that they're regularly reincarnated. Would you also percieve that if this spell were cast on someone on the Path of the Polymath that it would work as well, also how about the other spells. Make an interesting aside if such a person were awakened. >Raven's Eyes >Level: 3 >Range: see below >Duration: 1d6 + 2 Turns >Effect: Allows bird's-eye view >Once >complete, the raven is commanded to fly in a particular direction, or to a >location known to it, and observe. So the spell gives the caster some control over the creature as well. But you say later it doesn't - so you mean a non-magical command? shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 07 Aug 1999 12:17:18 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Delivane's Books of Dweomer (long) >Sun Trap >Level: 2 >Range: 70' >Duration: Special >Effect: Traps sunlight >This is a spell from ancient Milenia, lost for centuries on the surface but >still prevalent in the Hollow World Milenian Empire. Like a mini-Star Device cool. Perhaps might be better just as a clerical spell for clerics of Ixion. Also what happens if the mirror is broken whilst charged? shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 00:48:36 EDT From: Rendclaw@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition In a message dated 99-08-06 16:36:38 EDT, you write: << I always let my charcters advance as far as they could without level limits but I made them gain more XP dwarves & halflings were doubled and elves tripled I based all this on age. However I didn't let the races enter class's not normally allowed such as Paladin. I would like the monk back though. >> I never did understand the blind following in regards to character classes and races... why couldn't an elf be a paladin? Sure it would be something of a rarity, but if that's what a player in my campaign wanted to play, I don't see a reason why it shouldn't be allowed. Not all people think in terms of min/maxing, and would like to play such a character as a way to play something different, or has a good idea for the character. As for the Monk, I took a look at the character class in the back of the Scarlet Brotherhood supplement and I liked it enough to incorporate a few of the ideas into my own interpretation of the character class which is culled from the 1st edition, Oriental Adventures, and the Dragon Magazine article... if you would like to take a look at it just email me and let me know... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 00:55:10 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - D&D 3rd Edition hehe, I actually have an elven paladin in my campaign, but he's not a paladin, he's something like a Tree Watcher, or Forest Guardian. basically a paladin, but only in skills. I also changed some of the special abilities they get after certain levels. For instance, they can request the aid of creatures of the wild (faeries, dryads, nyads, treants) instead of calling their steed, because not a lot of elves (in my campaign) like horses much. they are more like the Aiel from the Wheel of Time series, in which they are faster on their feet than a horse would ever be. If anyone wants more info on those characters, and how to convert others (if you haven't already) into certain classes which don't exist yet, just drop me a line. Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 03:25:35 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - TSR to remove Classic D&D from online store In a message dated 1999-08-06 07:49:43 Eastern Daylight Time, jdaly@friend.ly.net writes: > Naw, take the opposite attitude. There was once D&D (we add "classic" and > "o" to the acronym just to seperate it from the bastard child) and AD&D. > One of them is getting removed. Which one? > > Long live D&D and Mystara! > > (Yeah yeah, I know. But its more in how you treat the news, than the news > itself) Okay, here is something that might lend a little substance to what you said: Level limits are a critical component of AD&D but are less important to D&D - -- in fact, see chapter 19 of the D&D Rules Cyclopedia for a way to get rid of level limits in D&D that is actually more compatible with the various Creature Crucibles than the standard rules are. The posting I saw about the 3d edition mentions that the game will be made more intutitive and that (among other things) level limits will be eliminated. Does that description sound more like D&D or AD&D? AD&D is dead. Long live D&D! ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 11:25:48 EDT From: BoBoII@aol.com Subject: [MYSTARA] - Re: Delivane's Books of Dweomer (long) In a message dated 8/6/99 6:36:45 PM Eastern Daylight Time, CQuaif@aol.com writes: << Death's Arrow Level: 3 Range: 150' Duration: Special Effect: 1missile This spell is an unusual and powerful variant of the standard Magic Missile spell. It creates one single missile, which causes 1d6+1 hp damage, as normal. However, each round after striking, the magic flares up within the target, causing an additional 1d4+1 hp damage every round. This continues until either the spell is Dispelled, or the target dies. A healing spell (anything from Cure Light Wounds to Heal) will both repair damage to the target, and place the Death's Arrow effect into abeyance for as many Turns as the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4<> Turns for Cure Serious Wounds, etc). Once this period expires, the Death's Arrow resumes its damage-dealing. The Death's Arrow spell was devised by the Forester Vodelle Holvath, whose scout-party were wiped out by a renegade Ylari Wizard, called Kolek Al-Dharan, and his bandit horde in 902 AC. Unable to match him in spellcraft, but far superior with a weapon, she created this spell to cause continual damage to its target, depriving him of spellcasting abilities (since the pain and shock of repeated injury can easily spoil spellcasting attempts), making him easy meat for her blade. This is considered by the Vyalia to be her signature spell; however, it is also classed by some as "revenge-magic". >> Whoa. This is a third level "killer spell" unless the enemy is supported magically (oh, and the ally happens to have a dispel memorized), destroys return spell casting, and has no saving throw??!!? If it t'wer a magic card, I'd have to say it was broken. Even a fireball has a damage limit and a chance to save-for-half. This spell means if you get within 150 feet of target, its a goner under most circumstances, sooner or later. Leading to: "Oh yeah, that dragon was ravaging the country side, till it was 'magically poisoned' by a lowly mage. Ancient Huge beastie; died flying home." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 7 Aug 1999 11:59:45 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Re: Delivane's Books of Dweomer (long) I think that the Death's Arrow spell is fine, fine that is, if you use a mana system for magic, and that you have to use mana to maintain the arrow's magic. thus making a wimpy 3rd level casting mage unable to sustain the arrows magic long enough to kill, shall we say, a dragon? Also, this means that a more powerful, say, a 9th level spellcaster, able to maintain the magicks long enough to be considered normal for their abilities. Either that, or have the effects last for the 1d4+character's level or someting like that, because this spell is a little too powerful, even though it was created by one of the great Vyalia Foresters. Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 07 Aug 1999 23:29:21 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - Delivane's Books of Dweomer (long) At 12:17 PM 8/7/99 +1000, you wrote: >>Sun Trap >>Level: 2 >>Range: 70' >>Duration: Special >>Effect: Traps sunlight >>This is a spell from ancient Milenia, lost for centuries on the surface but >>still prevalent in the Hollow World Milenian Empire. > >Like a mini-Star Device cool. Perhaps might be better just as a clerical >spell for clerics of Ixion. > >Also what happens if the mirror is broken whilst charged? Just guessing here...but BOOM! Beyowulf Steely Blue Dragon -==UDIC==- |/ "In a surprise move today, Jar Jar Binks, confessed that he was, in fact the leader of the Gungans, and that Boss Nass was actually his bodyguard and decoy." - Naboo World News *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #315 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 9 1999 Volume 1999 : Number 316 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Fahvarim's Lorebook [MYSTARA] - CANADA Re: [MYSTARA] - Karameikos Re: [MYSTARA] - CANADA ---------------------------------------------------------------------- Date: Sat, 7 Aug 1999 22:33:43 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: [MYSTARA] - Fahvarim's Lorebook This is just to let everyone know that I've updated Carl's site with his latest material. New stuff includes a couple new bard spells, Northern Reaches priest spells, Wendarian Spellrods, Revenge Magic, and some more spells from Delivane. Check it out at http://www.geocities.com/TimesSquare/Cauldon/2399/ Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 8 Aug 1999 19:00:34 +0300 (EET DST) From: Katri Wallenius-m{ki Subject: [MYSTARA] - CANADA greetings one of my players is moving to Canada in near future (Ottawa) and he would like to continue playing rpg i'm using OD&D in Northern Reaches (GAZ7) he is willing to adapt any new system and make a new character so... i'm trying to find new DM for him.. and would be grateful for ur help u can contact either me (kw50538@uta.fi) or him (ph55802@uta.fi) - --- KATRI If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic. (Tweedledee) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 8 Aug 1999 18:19:25 +0100 From: "Harmony" Subject: Re: [MYSTARA] - Karameikos Unfortunatly you are talking "illegal" as the material is copyrighted to TSR(WOTC) i have been in contact with the about repulblishing the gazateers on the web giving them all credit for the material but No joy ! They said i would not be able to scan in the publications as is and publish them, and the have no plans to do so themselves or to republish them in the neer future. So much for helping loyal D&D players who are no longer supported by them. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 08 Aug 1999 21:18:54 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - CANADA At 07:00 PM 1999-08-08 +0300, Katri Wallenius-m{ki wrote: >one of my players is moving to Canada in near future (Ottawa) and he would >like to continue playing rpg Too bad he wasn't moving to Vancouver, B.C.! Ah well.... I hope you find a DM for him :-) Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #316 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 10 1999 Volume 1999 : Number 317 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - Delivane's Books of Dweomer Re: [MYSTARA] - Delivane's Books of Dweomer [MYSTARA] - The history of Plyr Re: [MYSTARA] - The history of Plyr [MYSTARA] - [new entries and small gazeteers available] Re: [MYSTARA] - D&D 3rd Edition Re: [MYSTARA] - Mystara Monster Spectral Dragons [MYSTARA] - 3rd edition. ---------------------------------------------------------------------- Date: Mon, 09 Aug 1999 11:20:07 +0100 From: Flossy Subject: Re: [MYSTARA] - D&D 3rd Edition Hi there, Just a couple of notes on the designers > > The designers of 3rd Edition -- Monte Cook, Jonathan Tweet and Skip > > Williams > > Skip was one of the old D&D guys, right? Nice to see one name I recognize > in the bunch. Monte Cook has done lots of AD&D/D&D stuff in the past. As for Jonathan Tweet he's a completeely excellent designer who has done many things, but who I mostly think of for 'Over the Edge' which has probabily the best character generation system EVER! and a very cool background to boot. > > game designed partly by fans, for fans. > > Of course this ignores the fact that once upon a time the game was > designed by players and for players entirely, seeing as how it developed > in the first campaigns of Gygax, Arneson and co. I sure would hope that > those who wrote later material were players - if not, I can see why the > quality dipped in later years. Personally having seen the later work of Gygax, I'm glad he's not involved,anyone seen Dangerous Journeys...ummm...appalling or what! Anyway, just a couple notes on the designers Flossy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 09 Aug 1999 11:20:07 +0100 From: Flossy Subject: Re: [MYSTARA] - D&D 3rd Edition Hi there, Just a couple of notes on the designers > > The designers of 3rd Edition -- Monte Cook, Jonathan Tweet and Skip > > Williams > > Skip was one of the old D&D guys, right? Nice to see one name I recognize > in the bunch. Monte Cook has done lots of AD&D/D&D stuff in the past. As for Jonathan Tweet he's a completeely excellent designer who has done many things, but who I mostly think of for 'Over the Edge' which has probabily the best character generation system EVER! and a very cool background to boot. > > game designed partly by fans, for fans. > > Of course this ignores the fact that once upon a time the game was > designed by players and for players entirely, seeing as how it developed > in the first campaigns of Gygax, Arneson and co. I sure would hope that > those who wrote later material were players - if not, I can see why the > quality dipped in later years. Personally having seen the later work of Gygax, I'm glad he's not involved,anyone seen Dangerous Journeys...ummm...appalling or what! Anyway, just a couple notes on the designers Flossy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 09 Aug 1999 17:21:00 +0200 From: DM Subject: Re: [MYSTARA] - Delivane's Books of Dweomer On Fri, 6 Aug 1999 18:35:22 EDT, CQuaif@aol.com wrote: << Please note I'll be incommunicado until Monday after next - I'm of to learn and perform "A Chorus Line" in a week at a Summer School. Wish me luck....!>> Good luck Carl! ;) Now, back to Mystara-r topics.. < The spell stores the power of the sun for later use. A small bronze hand-mirror - of the type often carried by adventurers - is required as a focus; additionally, the spell may only be cast in bright sunlight. The caster hold the mirror above his head while standing out in the sun, chanting the spell under his breath. For every 15 uninterrupted minutes of exposure, 1 "charge" of solar energy is stored in the mirror - a caster cannot store more die of power than he has levels. At any time during the next 48 hours, the caster may hold the mirror before him and recite the command word (chosen during casting); the mirror will belch forth a bolt of brilliant sunlight, which causes 1d6 hp damage per "charge" to one individual target. Vampires and their ilk take an additional 2 hp of damage per die from the concentrated sunlight. The mirror is exhausted of Sun Trapped power after one bolt is fired - the caster cannot release part of the stored energy, reserving the rest for later.>> Err.. excuse me, but isn't this a little bit powerful to be a mere 2nd levl spell? I remeber seeing a similar magic item in M5, and it is actually an ARTIFACT of Rathanos (the Sunstone). It charges after being exposed for a whole day to the sun, and when exposd again at some source of light, it releases a beam of sun energy that does 20d6 to any single target in front of it... Just to compare the two, I think this Sun Trap is basically a Lightning Bolt rod (it functions like a magic item, non need to concentrate to use it!!), so why do u put it a level lower..? Also, why should undead actually take LESS hp damage from sunlight? < This spell is an unusual and powerful variant of the standard Magic Missile spell. It creates one single missile, which causes 1d6+1 hp damage, as normal. However, each round after striking, the magic flares up within the target, causing an additional 1d4+1 hp damage every round. This continues until either the spell is Dispelled, or the target dies. A healing spell (anything from Cure Light Wounds to Heal) will both repair damage to the target, and place the Death's Arrow effect into abeyance for as many Turns as the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4<> Turns for Cure Serious Wounds, etc). Once this period expires, the Death's Arrow resumes its damage-dealing.>> HECKKKK!!! And u put this only THIRD LEVEL???? Hey, Carl, remember this spell gets NO SAVE, it means it can kill everyone!! Think about this: if the target is a magic-user or a cleric, he WON'T be able to cast a Dispel Magic because his concentration is always disrupted by the pain! This is best named Mages Bane then! ;) Seriously, don't you think to have undervalued this spell? Also remembers that you create 1 missile + 2 more for each 5 levels. A 36th lvl mage creates 15 magic missiles.. err... it could kill a small army only with this 3rd levl spell.. Anyway, that's all. Btw, I really liked your Northern Reaches spells, Carl. At least there are some good new spells for Clerics. ;) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 09 Aug 1999 08:54:14 -0700 From: Richard Drozdik Subject: Re: [MYSTARA] - Delivane's Books of Dweomer At 08:21 AM 09/08/99 , you wrote: ><Level: 2 > >The spell stores the power of the sun for later use. A small bronze >hand-mirror - of the type often carried by adventurers - is required as a >focus; additionally, the spell may only be cast in bright sunlight. The >caster hold the mirror above his head while standing out in the sun, >chanting the spell under his breath. For every 15 uninterrupted minutes of >exposure, 1 "charge" of solar energy is stored in the mirror - a caster >cannot store more die of power than he has levels. >At any time during the next 48 hours, the caster may hold the mirror before >him and recite the command word (chosen during casting); the mirror will >belch forth a bolt of brilliant sunlight, which causes 1d6 hp damage per >"charge" to one individual target. Vampires and their ilk take an >additional 2 hp of damage per die from the concentrated sunlight. The >mirror is exhausted of Sun Trapped power after one bolt is fired - the >caster cannot release part of the stored energy, reserving the rest for >later.>> > >Err.. excuse me, but isn't this a little bit powerful to be a mere 2nd levl >spell? I remeber seeing a similar magic item in M5, and it is actually an >ARTIFACT of Rathanos (the Sunstone). It charges after being exposed for a >whole day to the sun, and when exposd again at some source of light, it >releases a beam of sun energy that does 20d6 to any single target in front >of it... Just to compare the two, I think this Sun Trap is basically a >Lightning Bolt rod (it functions like a magic item, non need to concentrate >to use it!!), so why do u put it a level lower..? >Also, why should undead actually take LESS hp damage from sunlight? > My personal opinion would be to limit this spell so that it is only capable of harming undead, with the extra 2hp per die being resevered for those undead especially sensitive to the suns rays (Vampires, possibly shadows, can't think of any others off the top of my head). For all other creatures it could produce a blinding effect. Say saves vs something or be blinded for 1 round per charge in the mirror. This would assume that the target has visual organs. Now if the mirror would break, I would say that the above would effect everyone within a 10' radius at half strength (so if the mirror had 10 charges, everyone would be effected by the force of 5 charges). This assumes that the mirror is exposed when it breaks and not in some sort of container like a backpack. Richard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 9 Aug 1999 20:32:45 +0200 From: "renadia" Subject: [MYSTARA] - The history of Plyr This text is part of the background of my campaign setting in Karameikos. Snark (NPC)is a plyr ( paladin). Fen Tenui (PC) is a young girl (cleric). Nihil (PC) is a young man (thief) History of the Plyrs Narration done by Snark to Nihil at Sukjskin's farm the two Yarthmont 1000 BI and based principally on Rolls of Ylarth kept on the Golden Refuge under the Broken Lands. Narration transcribes in Thyatian by Fen Tenui the same night. "... How many rest of the Rolls don't allow of the rebuilt exactly where was the mythical Golden Kingdom where the Plyrs (after named also Goblins of Gold) had origin, also is possible that this place was in the Valley of Borea river. The legends spoken of the Golden Kingdom as a place of perfection and delights where the Plyrs lived in peace and harmony but I have uncovered, during my roaming for the Search of the Stones, that any people have a legend of an ancestral kingdom perfect and lost. However the Golden Kingdom should be the place where the Plyrs uncovered, millenniums ago, to be essentially different by the other being like their, from descend the actual goblins, hobgoblins and orcs. Interested more at the contemplation that at war, my ancestors developed a society more advanced, the legends tells of bright buildings, of sweets poems extolled at the light of the stars and of legendary artistic treasures created with a lot of patience. Safety the Plyrs has uncovered the writing. The centre of the Plyrs' entire civilisation was a big temple, where has preserved the three Magic Stone, in a locality named Shinar. These Stones have the look of river's pebble, grey with white streaking. Their power, was tolled, are principally curative but their greater function was certainly that of represent the unity of the people of Plyrs. At this world idyllic and perfect put end the Disaster; the old chronicles tells that, suddenly, the ground shook and jolted, the house and the buildings razed, in the sky looked a big light and heard a fearful roar, a gust of burning wind devastated the earth and a big cloud of powder darkened the sky ( probably is the same disaster that destroyed Blackmoor [note of the translator]). Much where the dead in the breakdown of the buildings but the Plyr was a strong people and the survivors wanted of to reorganize oneself for rebuild their city but, in accordance with tell the legends, the sun was disappeared, the sky reddish as if a big cloud of powder was interposed between sky and earth, the temperature was very low and the frost closed the land of Plyr in a vice fearful: plants and animals died in short time; the search of food was only activity of the survivors of Disaster. In short time was clear that the sun don't was reappeared and seemed that the fate of the Plyr was marked: to die of cold and of hunger between the treasures saved and the ruins of the buildings. Was at that time that rose the figure of Ordel, the first of the Chiefs of War that my folk remember. Just at that moment the Plyr don't has a social structure well defined and the power was, principally, in the hands' senior of the clan and in the hands of priest without a king o an Supreme Chief. Ordel convened more of survivors that he succeeded and spoke they proposing of to leave the Shinar Valley for to go at south, where he hope to find food enough. More were those that in spite of desperation refused this solution, don't succeeded to accept of to leave all that they have but, more of young were willing to follow Ordel and so the people was divided into two factions. The encounter was when they should to decide who could to keep the Stone that were recovered under the ruins of the temple with many jobs. All of senior priest was died under the rubble of the monastery, only a small group of novices were lived and this wanted to go with Ordel. Were searched solutions but uselessly, at last, a night, with the states of mind already alights for the desperation: the hungry was begun to die, the Ordel's followers kept the Stone massacred all that searched to stop. At once they gave to south. The legends tell that were more of 100000 the Plyr that left the Golden Kingdom at the begin of winter, but only 5000 were those the looked the spring many hundred of miles at south. Also Ordel was died during the winter and the people, now, were driving by Kyra, the him wife. Also the lands at south of the Golden Kingdom devastated by the Disaster and also in this there are hungry and desperation. The few survivors wandered for many years at the search of a place where they stopping without to find peace, the few habitable places were occupied by horrible and ferocious fellow: ogres, trolls goblins, hobgoblins and other. At last, reduced at two hundred about, transported Kyra on a stretcher, after lost any treasures, any books and all that remainders of the Golden Kingdom except the Stones, after climbed an inaccessible mountain, the survivors arrived in a green and uninhabited valley and they, finally, stopped. For more of 50 generations (about a two millenniums) the survivors stayed hidden in the valley, increasing of number and rebuilding a civilisation that is only similar at those of Golden Kingdom because only Kyra was born in the old land of the Plyr. During the Big Flight the Plyr lost all books with their history and their old wisdom and perhaps Kyra, before to die, dictated all that he remember: this is the Old Rolls. The Evil struck the Refuge Valley when, the Plyr, were thinking if return at north to search the old Lands: Shinar. Many hordes of ogres, trolls and monsters of you don't know the existence, attacked the Valley attracted by the wish of slaughter and sack. The destruction was very complete, who don't died become a slaves, the house were burned, the palace were sacked, the Stones and the Rolls stolen. Only Maflor, a Chief of War, that, also if unheeded, has tried of to warn the Plyr against the dangers come in from out, succeeded to defend oneself whit its Scouts, a chosen group of young warriors, male and female, that was formed by 500 elements. Maflor, after crashed the siege of his fortress massacring a horde of ogres, begun the search of the group that stolen the Stones. When Maflor reached the ogres, found only corpses. An ogre survivor told that the horde was attacked by humanoids with the head of jackal that has stolen the loot of the raid. The Stones were lost !!! Maflor, even if wanting to search the Stones, decided to find a refuge for the survivors of this Scouts (only 100 about) and recovered the Rolls, drove the survivors underground searching a new refuge. They discovered a big cave many lower of those where lived ogres and other humanoids and in this place the Plyr lived by 2000 years. Little group of Plyr live as slaves in many hordes of humanoids without know the existence of the Free People. Any young warrior of my people consecrate a years at the search of the Stones and some consecrate all of their life at the Search. In many years we have uncovered that one of the Stones is in the City of Fire, another is in the hands of the people with the head of jackal and we don't know any over the third...." Renato PS: I am very grateful for eventually corrections at my grammatical mistakes. ( is the first time that translate a text so long). Thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 9 Aug 1999 15:02:32 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - The history of Plyr nice storyline! Meltheim the Shadowstalker, Infiltrator to the Immortals, Devotee of Fate, Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 09 Aug 1999 22:23:01 +0200 From: thibault sarlat Subject: [MYSTARA] - [new entries and small gazeteers available] new update of my gazeteer section on my site. I've added several entries. *check them out at http://perso.club-internet.fr/thibsylv/ thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 9 Aug 1999 21:14:13 -0400 From: "DM-Shocker" Subject: Re: [MYSTARA] - D&D 3rd Edition - ----- Original Message ----- From: Flossy To: Sent: August 09, 1999 6:20 AM Subject: Re: [MYSTARA] - D&D 3rd Edition > Hi there, > > Just a couple of notes on the designers > > > > The designers of 3rd Edition -- Monte Cook, Jonathan Tweet and Skip > > > Williams > > > > Skip was one of the old D&D guys, right? Nice to see one name I recognize > > in the bunch. > > Monte Cook has done lots of AD&D/D&D stuff in the past. Monte Cook, if you didn't know, did the wonderful setting known as Planescape (PS). I am not here to cause a fight if you think PS was good or not. Oh by the way Gygax is back for 3e. Mike "So let me get this straight? The dragon swoops down and uses his breath weapon, and like idiots, you stand there while the Kender, god help me, says that the dragon's mother WERE footman's boots?" dm-shocker@worldnet.att.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 00:21:42 EDT From: Mystaros@aol.com Subject: Re: [MYSTARA] - Mystara Monster Spectral Dragons In a message dated 99-08-02 16:26:25 EDT, su001552@access.uni-dortmund.de writes: << I need help ! some days ago i find a dokument about SPECTRAL- DRAGONS there are many different informations about AGE and HP per HEAD >> Jost, You should be able to find everything you need about the Spectral Dragons of Mystara at these two sites: http://www.geocities.com/TimesSquare/Castle/1437/specdra1.html http://www.geocities.com/TimesSquare/Castle/1437/specdra1.html Mystaros *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 15:42:44 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - 3rd edition. > [begin] > > From: "Ryan D" > Newsgroups: rec.games.frp.dnd,rec.games.frp.misc > Subject: 3rd Edition FAQ from WotC > Date: Sat, 7 Aug 1999 03:12:58 -0700 > > THIRD EDITION DUNGEONS & DRAGONS(R) > Pre-Release Frequently Asked Questions > > Version 1.5 / July 29, 1999 > FAQ Copyright (C) 1999, Wizards of the Coast, Inc. > > > This document has been prepared in response to questions from the > playtesters of 3rd Edition, and questions we anticipate being > asked during the lead-up to the 3E release. This document will > be updated as often as necessary to respond to player feedback > and commentary. > > Our intention prior to the release of the game is to answer some > of the "what" questions, but not the "how" or "why" questions. > There are still a lot of surprises in the 3rd Edition, and we > don't want to spoil all the fun surrounding the release. > > Information about adding a question to this FAQ is included in > Section IX. > > -- Ryan S. Dancey > Vice President, TSR > Wizards of the Coast, Inc. > > TABLE OF CONTENTS > I: THE BASICS > II: CHARACTER QUESTIONS > III: SKILLS & POWERS > IV: COMBAT & TACTICS > V: SPELLS & MAGIC > VI: THE WORLDS OF D&D > VII: WHAT'S MISSING > VIII: MORE 3rd EDITION INFO > IX: THE LEGAL STUFF > > > I: THE BASICS > =============== > > Q: Will there be a 3rd Edition of Dungeons & Dragons? > > A: Yes. > > > Q: When will it be released? > > A: The first book, the Player's Handbook, will be > released in August of the year 2000. The Dungeon > Master's Guide will be released in September of 2000, > and the Monster Manual in October of 2000. > > Also in August we will release a Conversion Guide to > help ease the transition between previous editions and > 3rd Edition. > > > Q: How much will it cost? > > A: The three core rulebooks will each have a US$20 > Suggested Retail Price. > > We haven't set pricing yet for the Conversion Book. > > > Q: $20! That's a lot less than the current books! What's > going on? > > A: The three core rulebooks of D&D are printed in quantities > far beyond every other tabletop RPG product. That means > that we get an incredible economy of scale for printing > in such huge volumes. > > We've worked to design the 3rd Edition books to maintain > the same presentation that you've come to expect (hard > covers, color interior art, paper quality, etc.), and > allow us to keep printing costs as low as possible. Some > of those savings are being passed along to you. > > We believe in getting 3rd Edition into as many hands as > possible, as fast as possible. We think our target price > will help accomplish that objective. > > > Q: How many books will I need to buy to play 3rd Edition? > > A: Just the Player's Handbook. The PHB will contain all > the rules necessary to play the game. Players will not > need any other book to play. DMs will need both the > DMG and the Monster Manual. > > Q: What's in the DMG then? > > A: The DMG will contain loads of advice, special tables and > charts for the DM to aid in adventure and campaign design, > and information on how to use the new 3rd Edition > mechanics under a lot of in-game situations. > > The DMG will also have many magic items not described in > the PHB, as well as other information that is not required > for play but does add flavor or additional options. Also > the rules for special types of attacks (like level draining) > are covered in the DMG. The DMG also contains the material > related to calculating and awarding experience points. > > We want the 3rd Edition DMG to echo the strengths of the 1st > Edition version - lots of really cool stuff for DMs. > > > Q: Is this game the same as Basic DUNGEONS & DRAGONS? > > A: No. This game is the third version of the rules > formerly titled "ADVANCED" DUNGEONS & DRAGONS. > > > Q: Why drop the ADVANCED? > > A: The game system formerly marketed as DUNGEONS & > DRAGONS (no ADVANCED) is no longer in print. So > there's nothing for 3rd Edition to be "advanced" from. > > There has also been a longstanding concern that the > "Advanced" keyword was causing some people to bypass > the game it implies that purchasers should have > some level of mastery of the game. > > > Q: Why are you doing a new version of the game? > > A: It's been ten years since 2nd-edition AD&D debuted. > During that time, both D&D and RPGs in general have > evolved significantly. We felt that it was time to > upgrade the basic mechanics to reflect ten more years > of game design advances, eliminate any contradictions, > and provide our fans with the definitive RPG as we move > into the 21st Century. > > > Q: Isn't this just a chance for WotC to make me pay money > for books I already own? > > A: We feel that the 3rd Edition will be so sufficiently > exciting that most people will look forward to the > update, rather than feeling forced to buy new product. > > > Q: Isn't it in WotC's interest to make a game that is > as incompatible as possible with previous material to > force people to buy a whole new game? > > A: No. > > In fact, it is against WotC's best interests to make a > game so incompatible that the majority of existing > players would perceive it to be a "new game". Part of > the value of DUNGEONS & DRAGONS is related to the > number of people who know how to play the game. That > community of existing players is a valuable resource > that no other RPG in the world can draw on. We want > you to be able to take your 3rd Edition character to > your local game convention, sit down at any D&D game > being played, and be able to join right in with a > modicum of disruption. > > Rendering 3rd Edition totally incompatible with the > games that the existing network of players enjoy would not > support that objective. > > > Q: Who designed the 3rd Edition? > > A: The designers of 3rd Edition are Monte Cook, Jonathan > Tweet, and Skip Williams. The core rulebooks are being > edited by Julia Martin, Kim Mohan, Jon Pickens, John > Rateliff, and Jennifer Clarke-Wilkes. Peter Adkison, > Rich Baker, Skaff Elias, Bill Slavicsek and Ed Stark > also contributed substantially to the new rules. From > time to time, Keith Strohm, David Wise, Jim Butler, > Cindi Rice and Ryan Dancey assisted with the work. The > whole Wizards of the Cost RPG R&D group has been > involved with the design for more than two years, and > many other WotC staff members have contributed to the > effort. > > > Q: I've heard that WotC is run by a bunch of suits > who don't game, and products are designed by marketers > who wouldn't know an orc from a bugbear. Why should > we expect this bunch to do a good job updating the > game we love? > > A: It might surprise you to learn that most of the > managers at Wizards of the Coast are long time gamers. > Peter Adkison, the CEO, published a small-press > product called "The Primal Order" long before the > first trading card game was even conceived, when Wizards of > the Coast was still run out of his basement. > > In fact "the Wizards of the Coast" are an active guild > of spellcasters in Peter's long running homegrown D&D > campaign (known as Chaldea), that he has been running > since the late 1970's. > > The rest of the DUNGEONS & DRAGONS team have been > playing D&D for years, and many have been working on > D&D products for more than a decade. > > Far from being designed by suits with no gaming > experience, 3rd Edition is being created by a team of > people who love playing DUNGEONS & DRAGONS so much > they've made a career out of working on the game! > > > Q: Did you playtest this game? > > A: Extensively. > > More than 1,000 people participated in the external > playtest over more than a year and a half of time. > Playtesters included those new to D&D as well as those > who have been playing the game since its inception. > > > Q: Where did these playtesters come from? > > A: Many were drawn from the ranks of the RPGA. Having a > chance to playtest new D&D materials is one of the many > perks of RPGA membership. > > > Q: Will 3rd Edition make all my 2nd Edition books > obsolete? > > A: There is no hard and fast answer to that question. > > Much of the 2nd Edition material is "source". In > other words, it presents characters, places, > adventures, histories, etc. as informational content > without reference to specific game mechanics. All of > that material, obviously, will remain usable with the > 3rd Edition. > > Other types of products will be less usable - either > because they have been superseded by 3rd Edition > rules, or because they represent game systems we do > not intend to support further. > > Finally, there will be a lot of material that is > fairly easy to convert between the two systems, and > presupposing that you're willing to do a little bit of > work, you should be able to continue to use those > products with the 3rd Edition without substantial > disruption. > > > Q: Great. Now I have to go out and spend thousands of > dollars to upgrade or replace my 2nd Edition library. > How fair is that? > > A: If you have an extensive TSR library, chances are > most of it is campaign source material. Although some > adjustments (such as character stats) may be necessary, > most of that material remains as valuable as ever. > > The good news is we don't plan to replace your library > with another one of equal size. One very important lesson > Wizards of the Coast learned from TSR: Don't saturate the > market. We don't expect to produce nearly the same number > of different items for 3rd Edition as we did for 2nd. We'd > like to see the number of basic rulebooks kept to a small > number, and we want to keep the number of books that players > will use equally manageable. > > > Q: Will you continue to produce new 2nd Edition books > once 3rd Edition is released? > > A: No. > > Starting in August of the year 2000, all new D&D > products will be 3rd Edition products, including > the material for the D&D worlds. > > > Q: So you're going to blow up the worlds again like > the Time of Troubles did in the FORGOTTEN REALMS > when 2nd Edition came out? > > A: No. > > There are a few products on the 2000 schedule that > are designed for DMs who want to wind down a 2nd > edition campaign in preparation for starting a > 3rd edition one, but they are not setting-specific > and continuity in the various Worlds will not > be excessively effected by the change in systems. > > > Q: Will you continue to print and make available for sale > any 2nd Edition products? > > A: Yes. > > There are a substantial number of existing products that > will continue to be available for some time after > the 3rd Edition is released. These include (but are > not limited to), the PHBR Complete Handbooks, the > Magic Encyclopedia, the Priest and Wizard Spell > Compendia, and the basic materials for the D&D worlds. > > Over time, some of these items may be replaced by new > 3rd Edition products, and when that happens, the 2nd > Edition version will go out of print. > > > > > > II: CHARACTER QUESTIONS > ======================== > > Q: Do characters still have six basic stats? > > A: Yes. > > Characters are defined essentially the same way they > always have been. The six basic stats, and what they > mean, are unchanged. No stats have been added. The > normal Human range for these stats is 3-18. Player > Character stats will tend to be slightly higher than > average. > > > Q: Do you still roll dice to determine your stats? > > A: Yes, although we have standardized the mechanic for > generating the six basic Abilities. > > First, you roll 4d6, and keep the best three dice, and > second, you create six totals, then assign them to the > six Abilities as you wish. > > > Q: Does the game still have Classes and Levels? > > A: Yes. > > Characters still have a class, and a level. Some > characters will have more than one class. 3rd Edition is > designed to handle PCs from 1st to 20th level. > > > Q: What happens after 20th level? > > A: Really high level characters (and campaigns) will be > addressed in a future book. > > > Q: Are there demihuman level limits? > > A: No. > > Any character can rise to any level in any class, > regardless of race. Any character can be any class, > regardless of race. > > > Q: Does 3rd Edition support multiclassed or dualclassed > characters? > > A: Yes. > > We've worked to increase the flexibility and balance > of the multiclass system. Most class and race > combinations are possible. There will be Gnome Paladin > Wizard characters. > > > Q: What about alignment? > > A: We've tried to do a better job of explaining how to > use it and what its effects in the game are. In the > DMG, a discussion is presented about how to use a few > different alignment options that are less strict than > the classic alignment graph. > > > > > III: SKILLS & POWERS > ===================== > > Q: What about Weapon/Non Weapon Proficiencies? > > A: W/NWP's have been totally replaced by a fully > integrated Skill System. The Skill System uses a > standard resolution mechanic. > > > Q: What is a standard resolution mechanic? > > A: In 3rd Edition, die rolls to determine successes are > used the same way for making a Saving Throw, hitting > an opponent in combat, or using a Skill. In each > case, the player makes a d20 roll, where higher is > always better. Depending on the type of the roll and > the situation, the die will have various modifiers > added to, or subtracted from it. The final value of > the modified roll is compared to a target number > (called a "Difficulty Class", abbreviated to "DC"), > and if the roll is equal to or greater than the DC, > the roll was successful. > > > Q: How do the Thief abilities work? > > A: They've been converted to the standard skill system. > > > Q: Can any character have any skill? > > A: No. > > There are many skills that are available only to > certain classes, or only to characters of certain > levels in certain classes. > > However, most skills are available to most classes. > Skills not commonly associated with a given class > are harder for characters of that class to learn. > > Our objective was to reinforce the class stereotypes > for players that need or want an easy path of > character development, but also allow players who > demand more flexibility to create a character to > express their creativity. > > > Q: What if nobody in the party has the right skill for a > given situation? > > A: The rules for skill use anticipate the need to use > some of the skills without being trained in their use. > > > Q: If you're not going to use W/NWPs, how can I convert > my existing 2nd Edition character? > > A: That is an excellent question. > > There are many direct matches between Non-Weapon > Proficiencies and the new Skills. For many obscure > NWPs, it will not be difficult for you and your DM > to agree on a house rule. > > The "kit system" will also be handled in a similar fashion. > The conversion book will touch extensively on both of > these topics. > > > Q: What is more important: My character's class or my > character's Skills? > > A: In most cases, the character's class will be more > important. The Skill system is designed to allow you > to round out the basic skeleton provided by class and > race. So much of the game relies on the classes, > however, that they will always be the pre-eminent > defining aspect of your character. > > > > > IV: COMBAT & TACTICS > ===================== > > Q: How does combat work? > > A: Just like it always has. You roll a d20, add a bunch > of modifiers for things like Strength, magic bonuses, > etc. If your modified roll is equal to or greater > than the Armor Class of the target, you hit. > > > Q: Wait a minute. Armor Class goes >up > A: Yes. > > Armor works exactly like it always has, except instead > of starting at AC10 and going down, it starts at AC10 > and goes up. A character with an AC-2 in 2nd Edition > would have an AC22 in 3rd Edition. > > > Q: So - no more THAC0? > > A: Right. You don't need to do any calculation on your > to-hit roll. You just figure out the total of the die > roll plus modifiers, and that's the AC you hit. > > > Q: So the DC of a to-hit roll is the AC of the target? > [grin] > > A: That's exactly right! > > > Q: How does damage work? > > A: Damage works just like it always has. Each weapon > delivers a specific range of damage. > > > Q: What about critical hits? > > A: There are critical hits in 3rd Edition. > > > Q: How long is a 3rd Edition combat round? > > A: Six seconds. > > > Q: How is initiative handled? > > A: 3rd Edition initiative is not rolled from round to > round. Instead, at the beginning of combat, each > participant rolls for initiative, and that's the order > they take actions in throughout the conflict. We've > also adopted one of the most popular house rules: a > character's DEX will affect their initiative roll! > There are also standard actions a character can take > to move "up" or "down" the initiative order for tactical > advantage. > > This is one of the areas of the rules that will cause > a lot of controversy. We've tested a whole lot of > options, and cyclic initiative has proven to be > the best of the lot. > > Some playtesters prefer to roll every round; others > love the streamlined, roll-once system. You owe it to > yourself to try the faster system, but it's up to you > which way you play > > > Q: Nobody in my group will ever use this silly new > initiative system. What about those of us who > Want to roll for initiative each round? > > A: The DMG will contain a fairly detailed discussion > of initiative, including some suggestions for how > to use a roll-each-round initiative system. > > We honestly hope that most gamers will give the new > system a whirl and see how it really works in play. > given a fair shake, we think a lot of you will like > it. > > > Q: What about weapon speed factors? > > A: Since a D&D combat round is an abstraction of a > variety of feints, attacks, parries, etc. there > is no correlation between the size or weight of a > weapon and how soon in the initiative order that > weapon should score a hit that inflicts damage. > Weapon speed factors have been removed from the > game in 3rd Edition. > > > Q: Do characters get multiple attacks? > > A: Yes they do. Multiple attacks are a function of > Level and Skills. And in 3rd Edition, every class > eventually gets multiple attacks - not just > fighters! > > > Q: Are there still "fractional attacks", like 2 attacks > per 3 rounds? > > A: No. When your character earns an additional attack, > they may take it every round. > > > Q: How about Saving Throws? > > A: The basic concept of the Saving Throw has been > retained. Sometimes, your character has a chance to > avoid or reduce a severe negative outcome via a die > roll. > > In order to make a successful save, you roll a d20. > Higher is always better. There will probably be > modifiers to the die roll based on your character's > stats, class, level and the situation. The DM will > know what the DC of the Save is, and if your modified > roll is equal to or greater than the DC, you make the > Save! > > > Q: What about hit points? > > A: The hit point system is essentially unchanged. There > have been some modifications to the rules dealing with > character death. The "optional rule" of hovering on > death's door when your HP total is reduced below 1 has > become a standard part of the system. There are also > rules for handling unconsciousness, trauma and shock. > The rules also handle non-lethal subdual damage as > well. > > > Q: Hit points and armor class are so silly. Why didn't > you use a more realistic combat system? > > A: For three reasons. First, we want the game to remain > strongly compatible with previous versions. Second, > we want a combat system that is fast and exciting. > Third, feedback from our customers overwhelmingly > supported leaving hit points and armor class > unchanged. > > > Q: But I want more realism! Plate armor doesn't make you > harder to hit! > > A: First, understand that it will be far easier for you > to use a house rule for more realistic combat and > convert 3rd Edition to those rules than it would be to > put a hyper-realistic combat system in 3rd Edition and > ask the millions of gamers who don't want it to try > and convert back to the classic system. > > Second, please realize that Armor Class has >never< > represented how hard it is to score a hit. AC has > always been an abstraction of how hard it is to score > a hit that >inflicts damage<. Heavy armor makes it > harder to inflict damage than light armor. All the > variables that go into an AC calculation (DEX bonus, > armor, magic effects, combat modifiers, etc.) all > eventually produce a single value that represents how > hard it will be for an opponent to hurt you, not hit > you. That's a subtle distinction, but an important > one. > > > Q: What about attacks that armor wouldn't block? > > A: 3rd Edition has a standard rule for attacks that ignore > armor. For these types of attacks, plate armor doesn't > help at all! > > > > > > V: SPELLS & MAGIC > ================== > > Q: Do spells still work the same way? > > A: Yes. > > We kept the existing classic spell system, which > requires most spellcasters to memorize the spells they > want to cast, and lose the ability to cast a given > spell once it is cast (the so called "fire and forget" > system). > > > Q: Level for level, do 3rd Edition characters cast more > spells than their predecessors? > > A: Overall, yes. Wizards, for example, now get bonus spells > for high Intelligence scores. Spellcasters can also prepare > basic spells (such as detect magic) without taking up a > 1st-level slot. > > > Q: Are there separate spell lists for the > spellcasting classes? > > A: Yes, but spells are presented differently than in > previous editions of the game. > > In 3rd Edition, there is one unified spell chapter. > Each spell indicates what classes can cast it, and > at what level. A spell such as "Light" that can be > cast both by Wizards and by Priests appears in the > spell list once, and it works the same way for both > types of spellcasters. However, when cast by a Wizard, > the spell is considered an "arcane spell", and when > cast by a Priest, it is considered a "divine spell". > > There are spells in the list that can only be cast by > one type of spellcaster, but they are the exception > rather than the rule. > > There will be a "reverse index" so each class can > quickly reference what spells they can cast and at > what level. > > > Q: How is magic resistance handled? > > A: Each spell (and spell like effect) in the game > contains a description of how it is affected by magic > resistance. This should remove substantially all the > confusion over how to adjudicate the effects of Magic > Resistance. > > Also, in a return to a 1st Edition rule, the higher the > level of the spellcaster, the easier it will be for that > caster to affect creatures with magic resistance! > > Q: How are illusions handled? > > A: The 3rd Edition system takes special pains to codify > the type, nature, and effects of various illusions. > Under 3rd Edition, the DM and the players should have > no problem figuring out how illusions affect > characters and are perceived by opponents. > > > > > > VI: THE WORLDS OF D&D > ====================== > > Q: Will there still be campaign settings? > > A: Yes. > > > Q: Which settings will you continue to support with > published products? > > A: The FORGOTTEN REALMS setting will continue to be > developed much as it has been for the past ten years. > > DRAGONLANCE will continue to be primarily supported by > the novels and products linked to the novels. > > GREYHAWK will again be recognized as the default D&D > setting. > > In the short term, there will be no other published > products for the other D&D worlds. Some material for > the older worlds will appear from time to time in > DRAGON and on the D&D web site. > > In the long term, new settings will be added or older > settings revived when the number of people playing D&D > has again grown large enough to accommodate them. > > > Q: What will happen to the FORGOTTEN REALMS? > > A: The Realms is going to embrace the fact that it has > been so extensively developed, making that a feature > rather than a drawback. > > A CD-ROM product featuring most of the out of print > material published for the Realms will be released in > either 2000 or 2001, depending on how fast the material can > be scanned and prepared for distribution. That product > will become the cornerstone of the setting, allowing future > designers to reference even the most obscure part of > Realmslore safe in the knowledge that locating more > detailed information is only a mouseclick away for the > DM. > > The second part of this strategy is the creation of a > new hardback book that will be the standard reference > for the Realms under 3rd Edition. This hardback will > replace the current 2nd Edition FORGOTTEN REALMS boxed > set. We expect to release this book in 2001. > > > Q: What do you mean when you say the DRAGONLANCE products > will be linked to the novels? > > A: Currently, our plans for DRAGONLANCE gaming products > are not finalized. We may do a hardback book like the > one planned for the Realms sometime after 2001. The > new DRAGONLANCE trilogy (The "War of Souls") starts in > 2000, and the third book will be released in 2002. We > think the best strategy for gaming product is to work > closely with the evolving War of Souls trilogy. As > the DRAGONLANCE plan evolves, we'll continue to update > everyone as to what we're working on in terms of RPG > products. > > > Q: What does it mean for GREYHAWK to be the "default" D&D > setting? > > A: Starting with the 1st Edition AD&D Player's Handbook, > the GREYHAWK world has been inextricably connected > with the DUNGEONS & DRAGONS game. > > Even in those earliest days, the proper names > associated with many spells, such as Bigby, Tenser, > and Mordenkanien were all major NPCs in GREYHAWK. The > names of certain artifacts and magic items are > similarly connected with GREYHAWK, featuring the names > of powerful NPCs like Keoghtom, Kwalish, and Murlynd. > The basic monster lists for D&D were based on the > creatures of Oerth as featured in the GREYHAWK > adventures Dungeon Mastered by the game's co-creator > Gary Gygax. > > With 3rd Edition, we are embracing that historical > connection. GREYHAWK could be defined as "the world > you adventure in when all you use is the PHB and DMG, > unless your DM tells you otherwise." > > We're going to keep development of GREYHAWK materials > to a minimum. GREYHAWK is for the DM to explore, > create and define, not WotC. Those who want to share > their ideas with other players and DMs will find a > wealth of connections in the RPGA Network's planned > "Living Campaign" which will be set in GREYHAWK. > > When we publish an adventure product or sourcebook > that does not carry a campaign setting logo, that > product will use GREYHAWK references as the standard, > and it will assume a basic level of GREYHAWK > information. That information will all be included > with the PHG and DMG - you won't be required to > purchase a GREYHAWK world book in order to understand > the context of that information. > > That said, it will still be easy to convert anything > produced for core DUNGEONS & DRAGONS for use in any of > the basic fantasy worlds TSR has previously published, > or to homegrown campaign worlds created by DMs for > their own use. > > > Q: What about PLANESCAPE? > > A: Unlike previous editions of DUNGEONS & DRAGONS, 3rd > Edition has no specifically defined cosmology. The > PLANESCAPE setting will become one of many possible > options for how the universe works. > > > Q: What about RAVENLOFT? > > A: The concept of gothic horror (and other types of > horror) role playing has been with the DUNGEONS & > DRAGONS game since the publication of the original > RAVENLOFT adventure in the mid 1980's. We will > continue to produce products designed to support > horror-based campaigns, but they will be designed to > support that type of play without requiring the use of > the RAVENLOFT source material. > > > > > > > VII: WHAT'S MISSING > ==================== > > Q: Will 3rd Edition support Psionics? > > A: Not in the PHB. > > What we intend to do for 3rd Edition is release a > stand alone Psionics book in 2001 that will provide a > complete system for integrating psionic powers into > the core rules. That integration will include the > interaction between magic and Psionics, how to use > psionic monsters, how to deal with the effects of > clairvoyance, telepathy, teleportation, and other > powers that circumvent the normal physical limitations > of the game. > > That product will be referenced by any subsequent > material produced for 3rd Edition that uses Psionics. > Such products will be fairly rare. > > This strategy will allow players and DMs who want to > allow Psionics into the game to do so in a controlled > and consistent fashion, and for those who do not wish > to deviate from the standard fantasy archetypes to > ignore Psionics entirely. > > This product will contain rules for psionic PCs, an > extensive list of psionic monsters, psionic empowered > items, spells that affect Psionics, and everything > else needed to use the powers of the mind effectively. > > There will be a very brief treatment of Psionics in > the Dungeon Master's Guide, primarily to support the > use of psionic-enabled monsters like Mind Flayers, > Intellect Devourers and Yuan-Ti. Those monsters will > be extensively developed in the Psionics book, but > will appear in a simplified form in the 3rd Edition > Monster Manual. > > > Q: What happened to the Planes? > > A: We decided that each DM should have the option to > create a cosmology to suit their individual tastes. > > In 2001, we will release a new hardback Manual of the > Planes book. Instead of being a catalog of the > planes, the new Manual of the Planes will present > rules and techniques for DMs to create custom > cosmologies. It will also support the spells, items, > and monsters one is likely to encounter during planar > travel. We currently plan to revisit the classic > planar structure as an example in this product. We > may also cover the DRAGONLANCE cosmology, and perhaps > the DARK SUN cosmology as well. > > The 3rd Edition PHB and DMG will contain a few > references to the planes. Planar travel will be > possible with the spells and items in the PHB, to a > limited degree. Those basic building blocks are > provided with an eye towards short episodes set on > planes other than the Prime Material, with the > anticipation that those DMs interested in a much more > detailed planar campaign will use the new Manual of > the Planes material in that effort. > > > Q: I've heard from some of the playtesters that 3rd > Edition requires miniatures - is that true? > > A: No. > > For a substantial portion of the playtest period, the > 3rd Edition manuscript included a fairly detailed > combat system that encouraged the use of miniatures > for determining facing and relative positioning. > > > Those aspects have been somewhat toned down in the > final manuscript. 3rd Edition will still support > miniatures use far better than any previous version of > D&D, but by no means are miniatures required to use > the rules. > > The current set of rules is complete enough to support > battles at the "skirmish level" - that is, conflicts > where the number of opponents is limited to no more > than few dozen. > > For battles larger than that, a dedicated wargaming > system is going to be helpful. There are plans to > develop such a system, compatible with 3rd Edition > DUNGEONS & DRAGONS at some point in the future. As > more details are finalized, they will be made public. > > > Q: What about the Player's Option books? > > A: They will no longer be supported after the release of > 3rd Edition. > > > > > > > > VIII: MORE 3rd EDITION INFO > ============================ > > Q: Where do I look for official 3rd Edition information? > > A: There are two official sources for 3rd Edition updates. > > www.wizards.com/3rdedition will be your primary on-line > reference. It will feature news, special announcements, > lots of interaction with the 3rd Edition team, etc. > > DRAGON magazine will be your primary in-print source > For news and updated information. There will be some > 3rd Edition content in DRAGON monthly up to the release > next August. > > > > IX: LEGAL STUFF > ================= > > To learn more about Wizards of the Coast and DUNGEONS & DRAGONS > in general, link your browser to www.wizards.com > > Requests to add a FAQ, other questions, comments or general > feedback about this FAQ can be sent to dancey@wizards.com > > Surface mail can be sent to the D&D Brand Team care of Wizards > of the Coast, PO Box 707, Redmond, WA 98057-0707. > > This FAQ may be distributed freely, provided that it is not > altered, all copyright and trademark information is left > unchanged, and this section is included. > > DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, D&D, AD&D, > DUNGEON MASTER, FORGOTTEN REALMS, GREYHAWK, DRAGONLANCE, > PLANESCAPE, RAVENLOFT, DARK SUN and all related marks are > Trademarks, Registered Trademarks, or Copyrights owned by > Wizards of the Coast, Inc. All rights reserved. > > [end] ...not a single word on Mystara. *sigh*. - Markus *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #317 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 11 1999 Volume 1999 : Number 318 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - GenCon Report [MYSTARA] - www.gryffon.com [MYSTARA] - 3rd Edition Re: [MYSTARA] - 3rd Edition [MYSTARA] - Newbie here [MYSTARA] - Re: D&D 3rdEd Question (fwd) Re: [MYSTARA] - 3rd Edition Re: [MYSTARA] - Newbie here [MYSTARA] - Looking for D&D products . . . Re: [MYSTARA] - Looking for D&D products . . . [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - 3rd Edition Re: [MYSTARA] - 3rd Edition RE: [MYSTARA] - Looking for D&D products . . . Re: [MYSTARA] - 3rd Edition Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - Looking for D&D products . . . ---------------------------------------------------------------------- Date: Tue, 10 Aug 1999 08:52:32 EDT From: Demmero@aol.com Subject: [MYSTARA] - GenCon Report Hi folks - Just got back from GenCon, where I attended a few of the seminars put on by TSR/WotC. Here's some of what I learned.... 3rd Edition Dungeons & Dragons I went to the big announcement of this forthcoming product and got a free T-shirt with a checklist on the back, detailing some of the things that will or will not be included in 3rd Edition.... Half-orc barbarian sorcerer [Yes] Demihuman level limits [No] Monks and Assassins [Yes] Universal skill system [Yes] Evil gnoll rangers [Yes] THAC0 [No] Rules you never used anyways [No] Demons and devils [Yes] Critical hits [Yes] (Dem's Note: No fumbles, however) 9th-level cleric spells [Yes] Ability score improvement [Yes] Strength 48 [Yes] Some other things mentioned by TSR folks (in no particular order): Clerics kick butt in 3rd Ed. You'll need new character sheets for 3rd Ed. They're planning a conversion book for changing over 2nd Ed. characters and other game info to 3rd Ed. It sounds like monsters are being revamped quite a bit (maybe this is where the 48 Strength mentioned on the T-shirt comes into play). Weapon damage has been overhauled. Eight generic adventures are planned to support 3rd Ed. The TSR folks are hoping that these will become classics that everyone will look back on with nostalgia when 4th Ed. comes out years from now.... DUNGEON Adventures magazine will become the gamer's source for additional adventures. DUNGEON will allegedly begin printing adventures set in out-of-print settings. In-house TSR staff will create the majority of these adventures. I say allegedly because I attended the mag's seminar and nothing along these lines was mentioned--this tidbit popped up in another seminar. TSR will continue to market "intro" versions of their games (such as the new D&D boxed set) to the under 18 market (a lite version of Alternity and an AD&D/Diablo tie-in product were mentioned in particular). The full versions of these games are aimed at mature gamers (The TSRers had a maddening habit of classifying this group as "Ages 18 to 24...[long pause]...and beyond"). I attended the "Once and Future Worlds" seminar, in which old, discontinued lines (such as Mystara) were discussed. I am unhappy to report that the name "Mystara" only came up a couple of times--Birthright, Dark Sun, and Al-Qadim seemed to be the favorites of the TSR panel that ran the seminar. This is a good place to bring up another marketing strategy in regards to 3rd Edition: game worlds are being de-emphasized. Forgotten Realms and Greyhawk will still get support, but Planescape-type stuff is being brought into the core so all gamers will have an interest in planes-related accessories. It was mentioned that if 3rd Edition sold well and the number of gamers increased, it was a possibility that Campaign Guidebooks (world-specific material) might be released. Again, though, it was Dark Sun and Birthright that were mentioned in the same breath as this little tidbit. One final note: Roger Moore (former editor of both DUNGEON and DRAGON mags) mentioned that one of the primary reasons the Greyhawk line was revived was the amount of interest folks on the web showed about that world and the press they made to have TSR revive it. Sharon Dornhoff also brought up the topic of official web pages and some of the answers I heard sounded encouraging...but that subject's her baby, so I'll let her file her own report. :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 15:55:51 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - www.gryffon.com Finally I got own copy of the WotI! Got to recommend www.gryffon.com; acceptable prices and good service do work. And they are trustworthy. Only warning; if you want something *really* hard to find (Gaz5: Alfheim, for an example), it may take them a LOT of time to find. The place may very well be worth a try; operated by a fellow called Jesse, in . - Markus, a happy owner of Castle Amber, Mark of Amber and WotI. ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 16:46:14 +0200 (METDST) From: DM Subject: [MYSTARA] - 3rd Edition At 08.43 10/08/99 -0400, Markus O. Montola wrote: >> Dungeons & Dragons Third Edition FAQ >...not a single word on Mystara. *sigh*. Not a single word on Spelljammer either. So what? Mystara is no more supported since 1995, but I've been extensively gaming in these last 4 years actually MORE than during the period when Mystara was alive. I'm just saying: who cares if WotC doesn't support Mystara or refer to it as the first (well.. third, after Greyhawk and Blackmoor, which was NOT Mystara, u have to admit it) D&D world? As long as we'll continue to use it, I don't care if it's dead or alive for TSR: it's ALIVE for ME, and since it's ME who's playing it, that's all I CARE! :) And besides... *little chuckling* think about all those poor 2nd edition fans who see their world torn apart and burnt down: it's them TSR is hitting harder, not us. But I guess the vast majority of 2nd edition players will remain faithful to that system, much as we did with OD&D.. or rather, to Modified D&D, which is the system I believe everyone uses these days :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 12:58:25 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - 3rd Edition ooh, actually, I don't think that most 2nd edition players will stay with 2nd edition. I have been playing second edition since it came out (i was 7), and only recently changed over to the Mystara setting. I think that because WoTC is thinking of putting out a guide for changing from 2nd edition to 3rd edition, that many, if not all, will uproot and go for the newer version. Because of the online support of Mystara however, it will be around for a very long time, whether or not WoTC decides it should be. The main reason that people would not stick with 2nd edition as much as they would with Mystara, is that 2nd edition has no culture really. Especially if you play the dreaded Core Rules, in which there is no pantheon, no government, no countries, not even a world. Mystara however, is full of life, there is a timeline, feuding countries, powerful immortals, and even, banished elves. This is the reason that people will stay with Mystara, and ditch 2nd edition for 3rd edition. Besides, as far as I can tell, 3rd edition is more like D&D then 2nd edition ever could dream of. But of course, this is just the rantings of an Selenii Infiltrator, nothing too important. Meltheim the Shadowstalker: Infiltrator to the Immortals, Devotee of Fate, Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 11:21:57 PDT From: gwxup@excite.com Subject: [MYSTARA] - Newbie here Hello, Some of you already know me but for those of you who don't: My name is Greg Weatherup, some of you know me as "Gecko". I've played Mystara for more years than I can remember, normally as a DM. For a long time now I've been monitoring the digest archives at MPGN off and on for about a year now. I never joined because I didn't want my mailbox to be overloaded with messages. Then I found out that I can get the digest version so I figured I would give it a try. I might just end up backing back out, but I'll give this a try. My primary language is english but i spent several years primarily using Modern Hawaiian Pidgin English so my english (especially when I type) is now corrupted so please forgive any misteaks. I also know some spanish. Unfortunately I don't know French (I've seen a few messages in here in french). I'm from Hawaii but I'm in California while attending college right now. I've enjoyed watching Mystara continue to evolve through the work of the MML memebrs and I hope it continues to do so. Here's to the future. Greg Weatherup aka Gecko GWxup@mailexcite.com http://www.fortunecity.com/tattooine/spock/67/index.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 12:42:49 -0700 (PDT) From: "Jenni A. M. Merrifield" Subject: [MYSTARA] - Re: D&D 3rdEd Question (fwd) Mystarans: I thought some of you might be interested in the following reply I received from Ryan Dancey, regarding the 3rd Ed Conversion book: - ---------- Forwarded message ---------- Date: Tue, 10 Aug 1999 11:59:48 -0700 From: Ryan Dancey To: strawberry@jamm.com Subject: Re: D&D 3rdEd Question The exact contents of the Conversion Book have not been decided at this time. We aim to make it as comprehensive as possible, without creating something that is going to cost an arm and a leg to buy. - -=-=-=-=-=-=- My question was: > I was wondering if the Conversion Guide mentioned in the second > paragraph of the answer will include conversions from "ordinary" D&D > (as found in the Basic/Expert/etc. sets and/or the D&D Rules > Cyclopedia) as well as conversions from 2nd Ed and (I suppose) 1st > Ed AD&D? So, perhaps if some more of us write to Mr. Dancey, asking about and/or requesting these conversion rules It will be more likely they the will be included. Of course, I suppose many of us won't want to convert in any case, but wouldn't it be nice if they made it easier for those of us who would like to? :-) Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield | Designing to Requirements -=> strawberryJAMM <=- | And Walking on Water strawberry@jamm.com | Are Easy if Both http://www.jamm.com/jenni/ | Are Frozen - ---------- Forwarded message ---------- Date: Tue, 10 Aug 1999 11:59:48 -0700 From: Ryan Dancey To: strawberry@jamm.com Subject: Re: D&D 3rdEd Question The exact contents of the Conversion Book have not been decided at this time. We aim to make it as comprehensive as possible, without creating something that is going to cost an arm and a leg to buy. Ryan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 22:07:51 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - 3rd Edition This might be slightly off topic, but here are my thoughts on the new edition. I dont play AD&D anymore, but when I read the FAQ, I thought, hey this sounds really good. I think the new edition will prove to be a great improvement of the old rules. The combat system seems to be much smoother, and if the skill system follows the same rules as the combat system D&D is now finally a unitary system. Thac0 gone and AC moves upwards from 10...grooovy. When I played D&D and they were changing Mystara over to AD&D, I never considered converting my campaign to AD&D. I never liked AD&D, it was too much of a mess, and I preferred the much simpler and quicker D&D. The New D&D system seems to be just like that: smooth and simple. If I hadnt moved away from level systems completely, i'd be picking up D&D3 as soon as the stores had it. The new system includes new classes such as the sorcerer, monk and assasin. I'd much rather preferred fewer and wider classes, but this doesnt annoy me too much. Re-introducing the half-orc seems to be another attempt at flirting with the old 1st ed crowd. I couldn't care much about this except for the fact that half orcs are mentioned several times in the Darokin Gaz...(who wrote that one btw?) all over: I see no reason for anyone to stick with AD&D2 when D&D3 is released. Mystara and OD&D: Neither is dead before we stop using em. But I dont really see much of a hope getting these settings back. FR and Greyhawk are the D&D settings now, and Mystara isn't different enough for them to publish it. OTOH the settings that were different enough have been (temporarily) discontinued aswell. If we want to see Mystara products in print I suggest you guys order the first issue of the Tome of Mystara. Looking good! :) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 22:42:44 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Newbie here Welcome to the list Greg! I know that some people hate these hi ! mails, but I think its important that new guys feel welcome. So tell us what parts of Mystara interest you and why? :) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 16:34:31 -0600 (MDT) From: "Michael D. Burridge" Subject: [MYSTARA] - Looking for D&D products . . . Hiya folks! I'm looking for some old original D&D products - which I'm willing to either purchase or trade for. A few prime examples of items that I'm looking for would be: B10: Night's Dark Terror B11: King's Festival GAZ5: Elves of Alfheim GAZ6: Dwarves of Rockhome Are you interested? If so, either send me some proposed prices or a list of stuff you're looking for, and we'll see what we can work out. What do I have to trade? Well, I can get my hands on lots of different things, much of them still in their original packaging. All you need do is ask . . . Thanks in advance, Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 01:41:55 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Looking for D&D products . . . > B10: Night's Dark Terror > B11: King's Festival > GAZ5: Elves of Alfheim > GAZ6: Dwarves of Rockhome ...good luck, buddy. B10 and Gaz5 will be costy and rare. B10 is IMHO not as good as claimed to be; Gaz5 OTOH is well worth every penny. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 09:28:15 +1000 (EST) From: Shawn Stanley Subject: [MYSTARA] - Re: D&D 3, conversion rules (fwd) after Jenn's suggestion of writing to Ryan Dancey suggesting putting conversion rules from D&D to D&D3 I got back this response. It might not be the best thing to get Wizards to try and totally kill the original D&D rules but if there is a section in D&D3 which at least acknowledges that people still play under the original D&D rules then ... well some recognition is better than none. And like Jenn said, maybe some people playing under D&D will want to convert to D&D3. shawn - ---------- Forwarded message ---------- Date: Tue, 10 Aug 1999 16:23:11 -0700 From: Ryan Dancey To: shawn@leme.anu.edu.au Subject: Re: D&D 3, conversion rules I think that's a great idea. Ryan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 16:31:43 -0700 (PDT) From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Or Wed, 11 Aug 1999, Shawn Stanley wrote: > after Jenn's suggestion of writing to Ryan Dancey suggesting putting ^^^^^^^^^^^^^^^^^^^^^^^ - -=>Err-a-hem<=- That would be "after Jenni's suggestion" ... {looking slightly miffed, but with a mischevious twinkle in her eye} Jenni A. M. Merrifield - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield | Designing to Requirements -=> strawberryJAMM <=- | And Walking on Water strawberry@jamm.com | Are Easy if Both http://www.jamm.com/jenni/ | Are Frozen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 09:38:40 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) That's what I wrote, do you mean it didn't come out like that :o) Shawn Stanley On Tue, 10 Aug 1999, Jenni A. M. Merrifield wrote: > > Or Wed, 11 Aug 1999, Shawn Stanley wrote: > > after Jenn's suggestion of writing to Ryan Dancey suggesting putting > ^^^^^^^^^^^^^^^^^^^^^^^ > > -=>Err-a-hem<=- > > That would be "after Jenni's suggestion" ... > > > {looking slightly miffed, but with a mischevious twinkle in her eye} > Jenni A. M. Merrifield > -=> strawberryJAMM <=- > > -- > Jenni A. M. Merrifield | Designing to Requirements > -=> strawberryJAMM <=- | And Walking on Water > strawberry@jamm.com | Are Easy if Both > http://www.jamm.com/jenni/ | Are Frozen > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 20:22:09 -0400 From: redrobyne Subject: Re: [MYSTARA] - 3rd Edition One thing I wish I were to see is on the anniversary's at least or some other date is that they would reprint material like Gaz's even if in a new updated Game system and at least leave it generic if not the original campaign specific. I do think that TSR/WotC recognizes the fans of Mystara (some of the anniversary items told where and how to fit into are world) but obviously not as much as Birthright or others (always being the first in the list of out of print worlds). But I think that the best thing is to keep up this list and make TSR/WotC of our actions especially major projects includinjg the list Gaz's and Tome of Mystara so that they realize our devotion and willing to shop the stores for these new Mystara items. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 20:41:55 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - 3rd Edition In a message dated 8/10/99 7:20:57 PM EST, redrobyne@ellijay.com writes: << I think that the best thing is to keep up this list and make TSR/WotC of our actions especially major projects includinjg the list Gaz's and Tome of Mystara so that they realize our devotion and willing to shop the stores for these new Mystara items. >> I agree. It was stated that part of the reason why TSR/WotC brought back the Greyhawk setting was due to the continued interest and support of the fans. While I doubt that they will bring back Mystara any time soon, our support and interest in the world will keep it in their minds when it comes time for another "World Supplement" to be rolled out. After all, if Greyhawk could "Rise from the Ashes" then so can Mystara. froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 11:45:49 +1000 From: "Murphy, Jason" Subject: RE: [MYSTARA] - Looking for D&D products . . . You might have to get in line :) I've been looking for B10 for a few years now....the only one i found has been on an internet auction and i would have had to sell one of my kids to get it. Hmmmm now there is an idea............. Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 > -----Original Message----- > From: Michael D. Burridge [SMTP:mburridg@calcna.ab.ca] > Sent: Wednesday, August 11, 1999 6:35 AM > To: mystara-l@lists.imagiconline.com > Subject: [MYSTARA] - Looking for D&D products . . . > > > Hiya folks! > > I'm looking for some old original D&D products - which I'm willing to > either purchase or trade for. A few prime examples of items that I'm > looking for would be: > > B10: Night's Dark Terror > B11: King's Festival > GAZ5: Elves of Alfheim > GAZ6: Dwarves of Rockhome > > Are you interested? If so, either send me some proposed prices or a > list of stuff you're looking for, and we'll see what we can work out. > What do I have to trade? Well, I can get my hands on lots of different > things, much of them still in their original packaging. All you need do > is ask . . . > > Thanks in advance, > > > Mike > > > ************************************************************************** > * > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 22:02:29 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - 3rd Edition In a message dated 1999-08-10 20:43:19 Eastern Daylight Time, GlobalFrog@aol.com writes: > I agree. It was stated that part of the reason why TSR/WotC brought back the > Greyhawk setting was due to the continued interest and support of the fans. > While I doubt that they will bring back Mystara any time soon, our support > and interest in the world will keep it in their minds when it comes time for > another "World Supplement" to be rolled out. After all, if Greyhawk could > "Rise from the Ashes" then so can Mystara. And those upcoming 3d edition rules would smooth out the process greatly. While the fit of Mystara to the 2d edition rules was Procrustean at best, from what I have read Mystara should work with the 3d edition rules quite smoothly. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 10 Aug 1999 21:52:00 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) >after Jenn's suggestion of writing to Ryan > Dancey suggesting putting conversion rules > from D&D to D&D3 Well, although I wish I could take the credit for such a good idea, I can't. The idea was Jenni's. ...You all confused yet? I'll drive you nuts: when I was in high school, I wen by "Jenni"! ;-) Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 13:02:42 EDT From: Rendclaw@aol.com Subject: Re: [MYSTARA] - Looking for D&D products . . . Actually I have a spare copy sitting around gathering dust, but since he asked first, he gets first crack at it.. if he doesn't have anything I want to trade for it, we can talk... to find out of print D&D modules, I suggest the following addresses: gamers-union.com (I got a LOT of my older D&D modules here. It is an auction website so don't bid unless you *really* want it) http://members.aol.com/aleeder454 (he gets pretty good stuff, but its starting to get infrequent) there are more places out there that sell out of print stuff, you just have to be persistent, and a bit lucky... Brian *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #318 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 12 1999 Volume 1999 : Number 319 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Looking for D&D products . . . Re: [MYSTARA] - Peshwar Re: [MYSTARA] - Newbie here Re: [MYSTARA] - Newbie here Re: [MYSTARA] - 3rd Edition Re: [MYSTARA] - Newbie here Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) [MYSTARA] - GAZ1 Re: [MYSTARA] - Looking for D&D products . . . R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) Re: R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) Re: R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) [MYSTARA] - Gazes... Re: [MYSTARA] - Gazes... Re: [MYSTARA] - Gazes... [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? [MYSTARA] - TONS of Mystara stuff on E-bay! Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? ---------------------------------------------------------------------- Date: Wed, 11 Aug 1999 13:12:08 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Looking for D&D products . . . > to find out of print D&D modules, I suggest the following addresses: One place rarely mentioned when this thread comes up is rec.games.frp.marketplace. Individual buyers and sellers, though, may be untrustworthy, but I personally have never had any problems, and it's easy to check for the reputation of those who sell things frequently. OD&D products are of course rare compared to AD&D or White Wolf, but come up fairly regularly. - - Mischa Now playing: "If It's Magic" by S. Wonder A man who has not found something he is willing to die for has not found something he is willing to live for. - Martin Luther King, Jr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 19:19:04 +0200 From: "Jamuga Khan" Subject: Re: [MYSTARA] - Peshwar > I would imagine that they adapted as necessary. They probably absorbed > some elements of Afridhi culture and traded with the Blackmoorians, > acquiring the more readily portable forms of technology as Blackmoor > rose and gradually losing whatever they could not easily manufacture > for themselves after Blackmoor fell. Magical knowledge would have > become as advanced as that of Blackmoor but would have declined in > later centuries as the population of nomadic mages would be too small > to ensure that everything was passed on. > > I would imagine that when Blackmoor was at the peak of its power the > nomads were subordinate to it. Some were assimilated and perished > in the Great Rain of Fire, while a few moved out to frontier areas that the > more civilized Blackmoorians did not want. Well, but HOW were the kind of adaptation? I'm considering a Blackmoorian subculture well eqipped with magical motorbikes whose members are constantly hitting the Blackmoorian roads... Jamuga Khan "Booorn to be wi-hi-hi-hild!!!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 11:41:30 PDT From: gwxup@excite.com Subject: Re: [MYSTARA] - Newbie here Hello, >Welcome to the list Greg! thank you. > >I know that some people hate these hi ! >mails, but I think >its important that new guys feel welcome. I know people hate those kind of messages but I figured I should briefly introduce mmyself. > >So tell us what parts of Mystara interest you and why? >:) Well, I like the realism (if that's not a contraditcion of terms for a fantasy world) of mystara, its countries, politics, history, etc. I also like the PWA's, I like having that day to day coverage of current events. (P.S. to the net almanac team, great work! who ever you are) > >Håvard > >Haavard R. Faanes (hoc@nvg.ntnu.no) >http://www.nvg.ntnu.no/~hoc nice "heimeside" (hope I got that word right) Gecko Greg Weatherup GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 21:23:12 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Newbie here On Wed, 11 Aug 1999 gwxup@excite.com wrote: > I know people hate those kind of messages but I figured I should briefly > introduce mmyself. Introductions are a good thing and these are generally accepted. But the emails saying "hi Bob (or whatever) are sometimes frowned upon. I figure they'll learn to press "delete" eventually ;) > Well, I like the realism (if that's not a contraditcion of terms for a > fantasy world) of mystara, its countries, politics, history, etc. I'd agree that these are Mystaras strengths. Any specific regions you are interested in? > nice "heimeside" (hope I got that word right) Thanks! :) Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 20:44:32 +0100 From: "Rob" Subject: Re: [MYSTARA] - 3rd Edition LoL. "Mystara" was just a core as well, if you hark back (as I do) to the Red Box Days. 2nd edition AD&D is the Realms, really - the Red Box was Mystara, although aside from a mention of Bargle was not exactly a world, a government or a culture... However, I imagine that WotC will produce a fair bit of Realms stuff for D&D3, so as far as the FRealms players are concerned it will merely be a conversion - which they have done before. Cheerz Rob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 21:02:47 +0100 From: "Harmony" Subject: Re: [MYSTARA] - Newbie here Hi another newbie here (to this group and the net not to RPGs) who has been helped before and is "VERY" grateful. >>Well, I like the realism (if that's not a contraditcion of terms for a >>fantasy world) of mystara, its countries, politics, history, etc. Have to agree with that. >>I also like the PWA's, I like having that day to day coverage of current >>events. (P.S. to the net almanac team, great work! who ever you are) You mention a net almanac where can I locate it a URL: would be great. I am also contacting WOTC to try to get permission to do net Gazetteers. Do any exist? ( original GAZ or new stuff in the GAZ format for uncharted areas ). And could anyone be so kind as to list the GAZ range with numbers and names so I can try to find those I am missing. Thanks in advance for any help!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 16:53:34 -0400 (EDT) From: Mischa E Gelman Subject: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) > You mention a net almanac where can I locate it a URL: would be great. http://dnd.starflung.com/ - it's in the main menu. This page has basically every fan-project done the past 4 years or so. Well worth checking out. > I am also contacting WOTC to try to get permission to do net Gazetteers. Do > any exist? > ( original GAZ or new stuff in the GAZ format for uncharted areas ). Yes, they exist, and last I checked, they're legal. There have been a handful, of various sizes, all (as far as I know) available from Shawn's page (geography section). Which gives me time for a plug/request - I'm working on my 5th HWR. The rough draft should be done in ~2 weeks. This one will focus on the Tanagoro people. Anyone who wants to edit/lend a hand/give ideas/review the draft when it gets done, drop me an email. No prior knowledge of the Zulu is necessary, but if anyone does have some knowledge, great! The previous HWRs (except for the Krugel one, all done with help - thanks to Thorfinn Tait [Kogolor], Cecil Cosman [Jennite] and several contributors [Malpheggi]) are available at Shawn's page and my own (www.pitt.edu/~megst19). > And could anyone be so kind as to list the GAZ range with numbers and names > so I can try > to find those I am missing. http://dnd.starflung.com/prodlist.html for a list. It depends on what one considers a GAZ - just the first 14 or similar products. These are GAZ-style products (OD&D): PC1 Tall Tales of the Wee Folk (sprites,faerie,etc) PC2 Top Ballista (aerial races - sphinx, tabi, pegataur, etc) PC3 Sea People (kopru, shark-kin, kna, etc) PC4 Night Howlers (lycanthropes) GAZ1 Grand Duchy of Karameikos (RARE) GAZ2 Emirates of Ylaruam GAZ3 Principalities of Glantri (RARE?) GAZ4 Kingdom of Ierendi GAZ5 Elves of Alfheim (RARE) GAZ6 Dwarves of Rockhome GAZ7 The Northern Reaches (Soderfjord, Vestford, Ostland (all sp?) GAZ8 The Five Shires GAZ9 Minrothad Guilds GAZ10Orcs of Thar GAZ11Republic of Darokin GAZ12Golden Khan of Ethengar GAZ13The Shadow Elves (available free from TSR's page last I checked) GAZ14Atruaghin Clans Box Dawn of the Emperors (Thyatis, Alphatia, related lands) Box The Hollow World Box Champions of Mystara HWR1 Sons of Azca HWR2 Kingdom of Nithia HWR3 Milenian Empire Probably missing some here. - - Mischa A man who has not found something he is willing to die for has not found something he is willing to live for. - Martin Luther King, Jr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 18:32:00 EDT From: Scoooman@aol.com Subject: [MYSTARA] - GAZ1 does anyone know where i can get a copy of GAZ1? i'm willing to pay a WHOLE LOT for this one, because my dm said he'd give me extra exp to whoever can bring one in. PLEASE HELP! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 12:22:11 -0700 From: Eleanor Williams Subject: Re: [MYSTARA] - Looking for D&D products . . . out of print stuff, look here! http://www.titan-games.com/ another newbie to the list, but not to the game! EW *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 23:14:24 +0200 From: "G. SGARBI" Subject: R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) Well...I don't think Gaz1 and Gaz3 are rare, since I've just three gaz (I once had four...but...poor Yularum made a ghastly end...)... and they are Gaz 1, Gaz 3 and Gaz 4...but I've never seen Gaz 6 - 7- 8 - 9 - 10 and 12... Skarm The Warlock - -----Messaggio originale----- Da: Mischa E Gelman A: mystara-l@lists.imagiconline.com Data: mercoledì 11 agosto 1999 22.58 Oggetto: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) >> You mention a net almanac where can I locate it a URL: would be great. > >http://dnd.starflung.com/ - it's in the main menu. This page has >basically every fan-project done the past 4 years or so. Well worth >checking out. > >> I am also contacting WOTC to try to get permission to do net Gazetteers. Do >> any exist? >> ( original GAZ or new stuff in the GAZ format for uncharted areas ). > >Yes, they exist, and last I checked, they're legal. There have been a >handful, of various sizes, all (as far as I know) available from Shawn's >page (geography section). Which gives me time for a plug/request - > >I'm working on my 5th HWR. The rough draft should be done in ~2 weeks. >This one will focus on the Tanagoro people. Anyone who wants to edit/lend >a hand/give ideas/review the draft when it gets done, drop me an email. >No prior knowledge of the Zulu is necessary, but if anyone does have some >knowledge, great! > >The previous HWRs (except for the Krugel one, all done with help - thanks >to Thorfinn Tait [Kogolor], Cecil Cosman [Jennite] and several >contributors [Malpheggi]) are available at Shawn's page and my own >(www.pitt.edu/~megst19). > >> And could anyone be so kind as to list the GAZ range with numbers and names >> so I can try >> to find those I am missing. > >http://dnd.starflung.com/prodlist.html for a list. It depends on what one >considers a GAZ - just the first 14 or similar products. These are >GAZ-style products (OD&D): >PC1 Tall Tales of the Wee Folk (sprites,faerie,etc) >PC2 Top Ballista (aerial races - sphinx, tabi, pegataur, etc) >PC3 Sea People (kopru, shark-kin, kna, etc) >PC4 Night Howlers (lycanthropes) >GAZ1 Grand Duchy of Karameikos (RARE) >GAZ2 Emirates of Ylaruam >GAZ3 Principalities of Glantri (RARE?) >GAZ4 Kingdom of Ierendi >GAZ5 Elves of Alfheim (RARE) >GAZ6 Dwarves of Rockhome >GAZ7 The Northern Reaches (Soderfjord, Vestford, Ostland (all sp?) >GAZ8 The Five Shires >GAZ9 Minrothad Guilds >GAZ10Orcs of Thar >GAZ11Republic of Darokin >GAZ12Golden Khan of Ethengar >GAZ13The Shadow Elves (available free from TSR's page last I checked) >GAZ14Atruaghin Clans >Box Dawn of the Emperors (Thyatis, Alphatia, related lands) >Box The Hollow World >Box Champions of Mystara >HWR1 Sons of Azca >HWR2 Kingdom of Nithia >HWR3 Milenian Empire > >Probably missing some here. > >- Mischa > > >A man who has not found something he is willing to die for has not found >something he is willing to live for. - Martin Luther King, Jr > >************************************************************************** * >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 22:21:07 EDT From: Rendclaw@aol.com Subject: Re: R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) In a message dated 8/11/99 9:30:52 PM Eastern Daylight Time, gio_sga@uol.it writes: << Well...I don't think Gaz1 and Gaz3 are rare, since I've just three gaz (I once had four...but...poor Yularum made a ghastly end...)... and they are Gaz 1, Gaz 3 and Gaz 4...but I've never seen Gaz 6 - 7- 8 - 9 - 10 and 12... >> I have Gaz 1-8 and 11, and the one I really need is Gaz 9.. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 11 Aug 1999 23:50:41 EDT From: BoBoII@aol.com Subject: Re: R: Tanagoro HWR upcoming project (was Re: [MYSTARA] - Newbie here) In a message dated 8/11/99 9:30:52 PM Eastern Daylight Time, gio_sga@uol.it writes: << Well...I don't think Gaz1 and Gaz3 are rare, since I've just three gaz (I once had four...but...poor Yularum made a ghastly end...)... and they are Gaz 1, Gaz 3 and Gaz 4...but I've never seen Gaz 6 - 7- 8 - 9 - 10 and 12... >> These oldest ones are the hardest to find Now, on e-shopping lists, oop stores, or in the discount bin of stupid local game stores. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 11:44:02 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - Gazes... > These oldest ones are the hardest to find Now, on e-shopping lists, oop > stores, or in the discount bin of stupid local game stores. Yep, with the exception that the fucking goddamn Elves are the most difficult to find even though it is the fifth one. If someone is willing to trade, I have an extra copy of Gaz3:Glantri; and I never use B1-9 (In Search of Adventure) and Creature Catalogue. And what I want are the Elves of Alfheim. Mail me and offer a deal. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 18:58:53 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Gazes... At 11:44 12 08 99 +0300, you wrote: >> These oldest ones are the hardest to find Now, on e-shopping lists, oop >> stores, or in the discount bin of stupid local game stores. > >Yep, with the exception that the fucking goddamn Elves are the most >difficult to find even though it is the fifth one. If anyone is looking for a copy of Ylaruam or Ierendi a mail order store here in Aus has them for $6 and $7 respectively. And that Australian money, gotta be what 50c American or so :o) shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 08:39:07 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Gazes... On Thu, 12 Aug 1999, Markus Olavi Montola wrote: > Yep, with the exception that the fucking goddamn Elves are the most > difficult to find even though it is the fifth one. I don't know why either, it isn't the best gaz out there, either (IMHO, that is held by Glantri) Ethan - mmm.. grad school. - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 07:25:09 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? > Yep, with the exception that the fucking goddamn Elves are the most > difficult to find even though it is the fifth one. On the off chance anyone actually thought this kind of language was suddenly acceptable on the list, let me clarify: It ain't. This is not Sailor-l. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 16:01:37 +0200 From: DM Subject: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Hi everyone! It's again me with my rules questions. Sorry to bother you, but I'm playing rather frequently and my players come up with so strange and unique combat tactics that make new and yet unheard of problems arise. This time I'd like your opinion on this: if a wizard with an Anti-Magic Barrier is hit by an Anti-Magic ray (like that of a beholder), which effect prevails? Does the AM Ray dispels the Barrier and all the magical effects behind the Barrier, or does the AM Barrier protects the caster from the AM ray, so that he retains all magical effects he cast on himsef prior activating his Barrier? I'd say the AM Ray prevails, since it seems to me similar to Immortal AM Aura, but I'm not that sure.. Also, could a person with an AM Barrier cast magic from magical items (I believe the spell doesn't mention this possibility)? I think so, altho logic suggests to go the other way.. Last two questions: could an AM Ray negate certain spell-like effects of monsters (again Dragon breath, actaeon's breath, planar spider planewalking, blink dog teleportation, etc..)? Also, why do u think dragon's breath is natural? I mean, I may believe a dragon has got a special lung or stomach that produces acid or gas.. I may even believe it can produce fire and cold.. but LIGHTNING?! So, if a hellhound's breath is magical, then a dragon's fiery breath MUST be magical, and same goes with cold and lightning breath.. But then it would be stupid to differentiate between magical and natural dragons' breath don't u think? And besides, looking at all the gemstone dragons' breath effects, I don't see any of them as being "natural".. Again, thanks for the answers. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 07:25:32 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) At 09:52 PM 1999-08-10 -0500, Jenn wrote: >>after Jenn's suggestion of writing to Ryan >> Dancey suggesting putting conversion rules >> from D&D to D&D3 > >Well, although I wish I could take the credit for such a good idea, I >can't. The idea was Jenni's. > >...You all confused yet? I'll drive you nuts: when I was in high school, >I wen by "Jenni"! ;-) And just to stir the pot some more -- many of my closest friends actually tend to call me "Jenn" in conversation and even when addressing me by e-mail! -- isn't that right, Rich and Derek? ;-) JennI (with an 'i', not a 'y', and no 'e' ...) - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 17:07:16 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? On Thu, 12 Aug 1999, Leroy Van Camp III wrote: > On the off chance anyone actually thought this kind of language > was suddenly acceptable on the list, let me clarify: It ain't. > This is not Sailor-l. Arrrr, Ye scurvy lubber! :) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 18:21:09 +0200 From: DM Subject: [MYSTARA] - TONS of Mystara stuff on E-bay! Hi guys! After the news you'll think it's Xmas time, but believe me: it is not. It's YOUR chance to get many old TSR Mystara products in one single place. Go directly to this URL: http://cgi3.ebay.com/aw-cgi/eBayISAPI.dll?ViewListedItems&userid=hikingviking And scroll down the list of items for sale on E-bay by this guy. You'll see he has EVERY GAzetteer from 1 to 13, many adventures and much more! That's a great opportunity for you, who miss many D&D products, to complete your collection! Say thanx to my kind heart :) PS: NO, I'm not in association with the guy, I don't even know who the hell he is! :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 13:48:28 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? Håvard Rønne Faanes meandered fecklessly... > > On the off chance anyone actually thought this kind of language > > was suddenly acceptable on the list, let me clarify: It ain't. > > This is not Sailor-l. > Arrrr, > Ye scurvy lubber! :) That kind of sailor talk is OK. It's the _other_ kind of sailor talk that is prohibited. = ) Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #319 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 13 1999 Volume 1999 : Number 320 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - [my hexes are available] [MYSTARA] - GAZ stuff available . . . RE: [MYSTARA] - Gazes... RE: [MYSTARA] - Gazes... Advertising on list (was Re: [MYSTARA] - GAZ stuff available . . .) RE: [MYSTARA] - Gazes... [MYSTARA] - Like Gareth from the Void... Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - Like Gareth from the Void... Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? RE: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray [MYSTARA] - Customary Greeting Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Foreign language class names and titles ---------------------------------------------------------------------- Date: Fri, 13 Aug 1999 00:14:06 +0200 From: thibault sarlat Subject: [MYSTARA] - [my hexes are available] - --------------71D3BBD4ADF9E2C311A76457 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit hello everyone . At last my hexes are available to download at my site.here is the shortcut. http://perso.club-internet.fr/thibsylv/Grid/grid.htm but otherwise you have to go to Map ,then to some explanations. I hope you would all enjoy them.they took me a lot of time to make.feedbacks are welcome. Coming soon the map of the Known World in AC 1010 in a 24 hex/miles. then Wendar in 8 miles per hex (first a draft then after your comment i would make the final version). then heldann also in 8 miles per hex. but if you have any other propositions , speak now. thibault. ps: i do recommend to He who administer the list to see a pretty good sitcom called "Father Ted" .The language would surely surprise him.. :-)) - --------------71D3BBD4ADF9E2C311A76457 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit hello everyone .
At last my hexes are available to download at my site.here is the shortcut.
http://perso.club-internet.fr/thibsylv/Grid/grid.htm

but otherwise you have to go to Map ,then to some explanations.

I hope you would all enjoy them.they took me a lot of time to make.feedbacks are welcome.
Coming soon the map of the Known World in AC 1010 in a 24 hex/miles.
then Wendar in 8 miles per hex (first a draft then after your comment i would make the final version).
then heldann also in 8 miles per hex.
but if you have any other propositions , speak now.

thibault.

ps: i do recommend to He who administer the list to see a pretty good sitcom called "Father Ted" .The language would surely surprise him..
:-)) - --------------71D3BBD4ADF9E2C311A76457-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 16:57:10 -0600 (MDT) From: "Michael D. Burridge" Subject: [MYSTARA] - GAZ stuff available . . . Hmm . . . I've had so many people asking about what I have to trade, that I decided to simply list a few things here - hopefully this kinda "mass mail" solution won't offend anyone, but if it does, flames will be cheerfully accepted in my private mailbox! ;) Seeing as Gazetteer style products have been getting a lot of attention on the list, here's everything I have in that vein: PC1 Tall Tales of the Wee Folk PC2 Top Ballista PC3 Sea People PC4 Night Howlers GAZ2 Emirates of Ylaruam GAZ4 Kingdom of Ierendi GAZ14 Atruaghin Clans Box Dawn of the Emperors Box Champions of Mystara HWR1 Sons of Azca HWR2 Kingdom of Nithia HWR3 Milenian Empire IMPORTANT! This list only includes "new" Gazeteer stuff that's never been taken out of their packages - I have more stuff then this if you wanna delve into my used list of D&D items . . . Also, I prefer trading as opposed to being paid for these. :) Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 11:14:10 +1000 From: "Murphy, Jason" Subject: RE: [MYSTARA] - Gazes... > > These oldest ones are the hardest to find Now, on e-shopping lists, oop > > stores, or in the discount bin of stupid local game stores. > > Yep, with the exception that the fucking goddamn Elves are the most > difficult to find even though it is the fifth one. > > > If someone is willing to trade, I have an extra copy of Gaz3:Glantri; and > I never use B1-9 (In Search of Adventure) and Creature Catalogue. And > what I want are the Elves of Alfheim. Mail me and offer a deal. > > - Markus > > [MURPHY Jason] I couldnt offer you copious amounts of cash instead could i? I have been looking for b1-9 for years. I do have the elves gaz but as it is part of my complete set of gazzs i wouldnt part with it for a keg of guiness :) Jason Murphy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 11:16:11 +1000 From: "Murphy, Jason" Subject: RE: [MYSTARA] - Gazes... > On Thu, 12 Aug 1999, Markus Olavi Montola wrote: > > > Yep, with the exception that the fucking goddamn Elves are the most > > difficult to find even though it is the fifth one. > > I don't know why either, it isn't the best gaz out there, either (IMHO, > that is held by Glantri) > > > Ethan - mmm.. grad school. > > > [MURPHY Jason] Nah my fave is the Five Shires. And while noone ever seems to be interested in it i still never seem to see any about for sale. Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 21:20:16 -0400 (EDT) From: Mischa E Gelman Subject: Advertising on list (was Re: [MYSTARA] - GAZ stuff available . . .) > Hmm . . . I've had so many people asking about what I have to trade, > that I decided to simply list a few things here - hopefully this kinda > "mass mail" solution won't offend anyone, but if it does, flames will be > cheerfully accepted in my private mailbox! ;) Last I checked, such posts were acceptable, but weekly ads or requests are not. Right now the list seems to be in a commerce-happy mood, which is not a bad thing, but shouldn't be an ongoing process. - - Mischa I believe in the people's good sense and good taste, and I am not convinced that the people's taste is as low as some of you assume - FCC Chairman Newton Minow, Address to the Broadcasting Industry, 5/9/61 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 11:25:31 +1000 (EST) From: Shawn Stanley Subject: RE: [MYSTARA] - Gazes... On Fri, 13 Aug 1999, Murphy, Jason wrote: > Nah my fave is the Five Shires. And while noone ever seems to be > interested in it i still never seem to see any about for sale. tell me about it, Five Shires is the only one I don't have. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 19:00:51 -0500 From: SB Wilson Subject: [MYSTARA] - Like Gareth from the Void... Hi folks, This is a bit of a reintroduction - I was part of the mailing list many years ago and I'm finally back. Depending on who is still around, some of you might even remember me (not likely, but it'd be nice). I'm looking forward to seeing what you all have gotten into while I was gone and what (if any) projects are in process. It's good to be back :) Steve Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 21:17:18 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) >And just to stir the pot some more -- many of > my closest friends actually tend to call me > "Jenn" in conversation and even when > addressing me by e-mail!   -- isn't that right, > Rich and Derek? ;-) Aww, we'll just admit it - we're the same person, blessed with the ability to exist in two places at once! ;-)) Jenn http://www.geocities.com/TimesSquare/Chasm/4270/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 12:19:22 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Like Gareth from the Void... On Thu, 12 Aug 1999, SB Wilson wrote: > Hi folks, > This is a bit of a reintroduction - I was part of the mailing > list many years ago and I'm finally back. Depending on who is still > around, some of you might even remember me (not likely, but it'd be > nice). I'm looking forward to seeing what you all have gotten into > while I was gone and what (if any) projects are in process. > It's good to be back :) Hello Steve Yeah I remember you, Arica, the Sand Folk, Hyborea - yep. Welcome back. If you want an idea of what the list has been churning out you can visit my homepage at http://dnd.starflung.com There's also a list of projects there as well. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 22:49:58 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray In a message dated 8/12/99 10:05:25 AM Eastern Daylight Time, mdalmonte@provincia.ra.it writes: << This time I'd like your opinion on this: if a wizard with an Anti-Magic Barrier is hit by an Anti-Magic ray (like that of a beholder), which effect prevails? Does the AM Ray dispels the Barrier and all the magical effects behind the Barrier, or does the AM Barrier protects the caster from the AM ray, so that he retains all magical effects he cast on himsef prior activating his Barrier? Also, could a person with an AM Barrier cast magic from magical items (I believe the spell doesn't mention this possibility)? I think so, altho logic suggests to go the other way..>> A person in the Anti-magic bubble is totally cut off from whatever web/weave/dimension that magic comes from. (S)he may not access magic spells or the magic in items or be affected by magic from other sources in any way. Accroding to the RC, an Anti-magic shell is immune to ALL magics, except for wish. Since the A-M ray of a beholder's eye is magical in origin, the shell makes the protected creature immune to it (even though it is a moot point anyway). << Last two question: could an AM Ray negate certain spell-like effects of monsters (again Dragon breath, actaeon's breath, planar spider planewalking, blink dog teleportation, etc..)?>> IMC an A-M ray or spell does not negate these effects listed above. We consider them natural abilities that inspired mages to create spells that mimic them. << Also, why do u think dragon's breath is natural? I mean, I may believe a dragon has got a special lung or stomach that produces acid or gas.. I may even believe it can produce fire and cold.. but LIGHTNING?! So, if a hellhound's breath is magical, then a dragon's fiery breath MUST be magical, and same goes with cold and lightning breath.. But then it would be stupid to differentiate between magical and natural dragons' breath don't u think? And besides, looking at all the gemstone dragons' breath effects, I don't see any of them as being "natural"..>> Its a fantasy game, but if you want a reason, I tell my players that that's the way the Immortals made them. << Again, thanks for the answers. DM >> No prob, but these are just from IMC. Jim Bobb *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 23:15:17 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? In a message dated 8/12/99 4:22:58 PM Eastern Daylight Time, malacoda@lesbois.com writes: << That kind of sailor talk is OK. It's the _other_ kind of sailor talk that is prohibited. = ) Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters >> I'm sorry. Is it just me, or is anyone else struck by the irony of this post and tag line combo? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 11:21:37 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? > In a message dated 8/12/99 4:22:58 PM Eastern Daylight Time, > malacoda@lesbois.com writes: > > << That kind of sailor talk is OK. It's the _other_ kind of sailor > talk that is prohibited. = ) > > > Leroy Van Camp III > malacoda@lesbois.com > ICQ #20039817 > > "Let's show this prehistoric bitch how we do things downtown." > > Dr. Venkmen, Ghostbusters > >> > > I'm sorry. Is it just me, or is anyone else struck by the irony of this > post > and tag line combo? > [MURPHY Jason] LOL good catch :) Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 00:07:40 -0400 From: redrobyne Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) > At 09:52 PM 1999-08-10 -0500, Jenn wrote: > >>after Jenn's suggestion of writing to Ryan > >> Dancey suggesting putting conversion rules > >> from D&D to D&D3 > > > >Well, although I wish I could take the credit for such a good idea, I > >can't. The idea was Jenni's. > > > >...You all confused yet? I'll drive you nuts: when I was in high school, > >I wen by "Jenni"! ;-) > > And just to stir the pot some more -- many of my closest friends actually > tend to call me "Jenn" in conversation and even when addressing me by > e-mail! -- isn't that right, Rich and Derek? ;-) > > JennI (with an 'i', not a 'y', and no 'e' ...) > -=> strawberryJAMM <=- > Aww my ach'in head!!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 21:10:04 -0700 From: Derek Adam Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray At 10:49 PM 12/08/99 EDT, you wrote: >In a message dated 8/12/99 10:05:25 AM Eastern Daylight Time, >mdalmonte@provincia.ra.it writes: > ><< This time I'd like your opinion on this: if a wizard with an Anti-Magic > Barrier is hit by an Anti-Magic ray (like that of a beholder), which effect > prevails? Does the AM Ray dispels the Barrier and all the magical effects > behind the Barrier, or does the AM Barrier protects the caster from the AM > ray, so that he retains all magical effects he cast on himsef prior > activating his Barrier? > > Also, could a person with an AM Barrier cast magic from magical items (I > believe the spell doesn't mention this possibility)? I think so, altho > logic suggests to go the other way..>> > >A person in the Anti-magic bubble is totally cut off from whatever >web/weave/dimension that magic comes from. (S)he may not access magic spells >or the magic in items or be affected by magic from other sources in any way. >Accroding to the RC, an Anti-magic shell is immune to ALL magics, except for >wish. Since the A-M ray of a beholder's eye is magical in origin, the shell >makes the protected creature immune to it (even though it is a moot point >anyway). I like to be very careful about this kind of rules lawyering. It's usually better to decide based on game balance and the intent of the original entry. But, to stick to the letter of the spell description of Anti-magic shell, it says in the RC that it stops spells and spell effects in both directions. Dragon's breath is obviously not a spell effect. But, charges from wands, staves, and rods /are/ (stored) spell effects. I agree it is a moot whether the beholder's AM Ray cancels an AM Shield, since AM Shield has a duration and would resume once the AM Ray no longer pointed in the wizard's direction. However, if I was to decide, I would say that the wizard's AM Shield actually winked out while in the AM Ray. ><< Last two question: could an AM Ray negate certain spell-like effects of > monsters (again Dragon breath, actaeon's breath, planar spider > planewalking, blink dog teleportation, etc..)?>> > >IMC an A-M ray or spell does not negate these effects listed above. We >consider them natural abilities that inspired mages to create spells that >mimic them. I agree with Jim on this. Cheers, Derek Adam. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 21:19:33 -0700 From: Derek Adam Subject: [MYSTARA] - Customary Greeting Mystarans, It seems that although the FAQ doesn't say so, a greeting blurb is customary after joining the list. =:D Like Steve Wilson, this is more like a re-introduction. I was on the mailling list several years ago, but quit the list when I changed e-mail accounts and got busy with working after graduation. You probably all know someone I recommended join mystara-l: Jenni Merrifield. Another list member, Richard Drozdik, is also a member of my gaming group. I tended to lurk a lot back then, so I wonder if anyone else still remembers me? Leroy probably does; I was a real pain to drop from the list. ;) Anyway, it's good to be back! Cheers, Derek. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 00:31:27 -0400 From: redrobyne Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray > This time I'd like your opinion on this: if a wizard with an Anti-Magic > Barrier is hit by an Anti-Magic ray (like that of a beholder), which effect > prevails? Does the AM Ray dispels the Barrier and all the magical effects > behind the Barrier, or does the AM Barrier protects the caster from the AM > ray, so that he retains all magical effects he cast on himsef prior > activating his Barrier? > > I'd say the AM Ray prevails, since it seems to me similar to Immortal AM > Aura, but I'm not that sure.. I would say the ray (although no expert on beholders) since this appears to be a natural ability not actual spell or magic. > Also, could a person with an AM Barrier cast magic from magical items (I > believe the spell doesn't mention this possibility)? I think so, altho > logic suggests to go the other way.. I don't think it would work but that is a little puzzling. > > Last two questions: could an AM Ray negate certain spell-like effects of > monsters (again Dragon breath, actaeon's breath, planar spider > planewalking, blink dog teleportation, etc..)? No these are mostly natural abilities however I believe that dragons do cast actual spells at older levels like darkness, so possibly these but not the breath. > > Also, why do u think dragon's breath is natural? I mean, I may believe a > dragon has got a special lung or stomach that produces acid or gas.. I may > even believe it can produce fire and cold.. but LIGHTNING?! So, if a > hellhound's breath is magical, then a dragon's fiery breath MUST be > magical, and same goes with cold and lightning breath.. But then it would > be stupid to differentiate between magical and natural dragons' breath > don't u think? And besides, looking at all the gemstone dragons' breath > effects, I don't see any of them as being "natural".. > I believe the idea of "because the immortals wanted it like that" is a good answer perhaps though it could be something they ate! such as rock's that mix with chemicals to form a flame. Also I'll have to check but is it actually a lightning bolt or something like a lightning bolt. Do'nt forget eels have electrical charges perhaps the dragon could focus a charge. But remember it is fantasy! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 00:38:54 -0400 From: redrobyne Subject: Re: [MYSTARA] - Re: D&D 3, conversion rules (fwd) > >And just to stir the pot some more -- many of > > my closest friends actually tend to call me > > "Jenn" in conversation and even when > > addressing me by e-mail! -- isn't that right, > > Rich and Derek? ;-) > > Aww, we'll just admit it - we're the same person, blessed with the > ability to exist in two places at once! ;-)) > At least this makes sense! ;)> Although my head still hurts! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 00:02:57 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - [ADMIN] Do You Kiss Your Mother with that Mouth? BoBoII meandered fecklessly... > > << That kind of sailor talk is OK. It's the _other_ kind of sailor > talk that is prohibited. = ) > > > Leroy Van Camp III > malacoda@lesbois.com > ICQ #20039817 > > "Let's show this prehistoric bitch how we do things downtown." > > Dr. Venkmen, Ghostbusters > >> > > I'm sorry. Is it just me, or is anyone else struck by the irony of this post > and tag line combo? Good call. Now just let me note down your name for removal... Seriously though, I think most people can see the difference between the above word, with context, and just tossing out the "F Word". Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "Let's show this prehistoric bitch how we do things downtown." Dr. Venkmen, Ghostbusters *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 22:58:37 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray - --- Derek Adam wrote: > I agree it is a moot whether the beholder's AM Ray > cancels an AM Shield, > since AM Shield has a duration and would resume once > the AM Ray no longer > pointed in the wizard's direction. However, if I > was to decide, I would > say that the wizard's AM Shield actually winked out > while in the AM Ray. Er...not to get *too* lawyerly ;-), but depending on what is meant by "winked out", this might not be "moot" after all. If the Beholder's AM Ray merely "winks out" an area of the AM Shield exactly equal to the swath of the Ray's overlap with the Shield, then I agree, the point is moot. However, if the AM Ray causes the *entire* AM Shield to wink out, then it's possible that bits of persons/objects that *were* within the Shield, but are *not* within the beam of the Ray, for example, an upstretched arm of the formerly protected magic-user, could be used to target enemy spells. Shane *unsure if he's glad that he just signed up to take the Rules Lawyer Bar Exam* :) _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 12 Aug 1999 23:20:09 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Foreign language class names and titles I have a (humble :) request to make of the international MML members. I am thinking about writing a piece about the nature of "class level titles" and to what degree they are noticeable in, or applicable to "in character" use. I'd *really* like for MML folk, who have foreign (non-English :) editions of OD&D material, to either post or email me the various "class level titles" (eg. fighter = 1. Veteran, 2. Warrior, 3. Swordmaster, etc.), along with the "class names" themselves (eg. fighter, cleric, dwarf, etc.). Ideally this would include Gazetteer (eg. (Daro) merchant, (Hin) master, troll, etc.) and Creature Crucible (treant, tabi, merrow, werebear, etc.) classes and their titles as well. There's no need to post or send any XP tables, just the class names and their titles please. Any help is appreciated. Thanks, Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 09:12:54 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Foreign language class names and titles Ok here is something in german Human = Mensch Fighter = Kämpfer 1. Veteran 2. Krieger 3. Schwertmeister 4. Held 5. Haudegen 6. Recke 7. Champion 8. Superheld 9. Lord Cleric= Kleriker 1. Akolyth 2. Adept 3. Priester 4. Vikar 5. Seelsorger 6. Ältester (Ä=ae) 7.Bischof 8. Lama 9. Patriarch Thief=Dieb 1. Lehrling 2. Gehilfe 3. Räuber 4. Einbrecher 5. Beutelschneider 6. Bauernfänger 7. Langfinger 8. Dieb 9. Meisterdieb Mage= Zauberkundiger 1. Medium 2. Seher 3. Beschwörer 4. Kabbalist 5. Magier 6. Hexer 7. Thaumaturg 8. Nekromant 9. Zauberer I only remember that there was another title in 25? Level, because I only have the blue book now :-((. The Title was Erzmagier or Erzzauberer Elf=Elf The titles are the same for example 1. Veteran-Medium (see under Fighter and Mage) Halfling= Halbling 1. Halbling-Veteran 2. Halbling-Krieger 3. Halbling-Schwertmeister 4. Halbling-Held 5. Halbling-Haudegen 6. Halbling-Recke 7. Halbling-Champion 8. Oberst Dwarf-Zwerg 1. Zwergen-Veteran 9. Zwergen-Lord and so on If you want some other Name (Bugbear=Grottenschrat) then say so. I can also give you the titles from the 1st Edition from AD&D. Klaus - ----- Original Message ----- From: Shane Henry To: Sent: Friday, August 13, 1999 8:20 AM Subject: [MYSTARA] - Foreign language class names and titles > I have a (humble :) request to make of the international MML members. I > am thinking about writing a piece about the nature of "class level > titles" and to what degree they are noticeable in, or applicable to "in > character" use. I'd *really* like for MML folk, who have foreign > (non-English :) editions of OD&D material, to either post or email me > the various "class level titles" (eg. fighter = 1. Veteran, 2. Warrior, > 3. Swordmaster, etc.), along with the "class names" themselves (eg. > fighter, cleric, dwarf, etc.). Ideally this would include Gazetteer > (eg. (Daro) merchant, (Hin) master, troll, etc.) and Creature Crucible > (treant, tabi, merrow, werebear, etc.) classes and their titles as > well. There's no need to post or send any XP tables, just the class > names and their titles please. Any help is appreciated. > > Thanks, > Shane > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #320 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 13 1999 Volume 1999 : Number 321 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Almanacs [MYSTARA] - Good News from Ryan Dancey [MYSTARA] - [GANDERG@tc.gc.ca: Statuette of Yurrgh-Thal] Re: [MYSTARA] - Good News from Ryan Dancey Re: [MYSTARA] - New Glantrian spells 5# [MYSTARA] - What if... (was D&D 3ed version) [MYSTARA] - Newbie Rising! [MYSTARA] - Immortals of Ochalea Part 1 ---------------------------------------------------------------------- Date: Fri, 13 Aug 1999 11:36:54 +0100 From: Flossy Subject: [MYSTARA] - Almanacs - --------------A5F71E8966A86BFBEE340C57 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi there ppl, Just a quick question. I downloaded the 1015 Mystra Almanac several (not sure exacely how many) months ago. Is there a way to check that it's the most current version before I print it out?......too much information to read on screen, which can only be a good thing :-) cheers folks Flossy /\\\\ | o o\| Ni Ten Ichi Ryu |\(-)/| ||)'(|| (two sword technique) /|'\X/`\\ _____ | \ : / | / \:/ \ .( | : | ). .-. //) : (\\ \|_|==E==|_|/ /(\"/)\ \\|_:_| \\ (\/ j \/) //)_:_(\) )| _ | `) /\\ | //\ \\__***\ || || \\ | // /`******\ || || >>>> |\\|//| || || >>>>>. || || o.0 |_\\/_| || || < \-/ (_L\|_) <__<__>>>\o/>>>`;-- - --------------A5F71E8966A86BFBEE340C57 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hi there ppl,

Just a quick question. I downloaded the 1015 Mystra Almanac several (not sure exacely how many) months ago.

Is there a way to check that it's the most current version before I print it out?......too much information to read on screen, which can only be a good thing :-)

cheers folks

Flossy
                       /\\\\
                     | o o\|     Ni Ten Ichi Ryu
                     |\(-)/|
                     ||)'(||     (two sword technique)
                    /|'\X/`\\
    _____          | \  :  / |
   / \:/ \        .( |  :  | ).      .-.
  //) : (\\       \|_|==E==|_|/    /(\"/)\
  \\|_:_| \\       (\/  j  \/)    //)_:_(\)
   )| _ |  `)      /\\  |  //\    \\__***\
    || ||            \\ | //      /`******\
    || ||  >>>>      |\\|//|        || ||  >>>>>.
    || ||  o.0       |_\\/_|        || || <<x,x<<(\
   <__<__> \-/       (_L\|_)       <__<__>>>\o/>>>`;-- - --------------A5F71E8966A86BFBEE340C57-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 07:51:00 -0400 From: "Simon B. Sinister" Subject: [MYSTARA] - Good News from Ryan Dancey Like others on the list, I sent e-mail to Ryan Dancey encouraging him to include rules for OD&D in the forthcoming 3E conversion book. Here's his reply: "I've heard this idea from several sources, and I think it's a good one. I'm actually digging around in my collection of stuff this weekend for my Cyclopedia to see how much work would be required..." SIMON B. SINISTER *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 08:29:44 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: [MYSTARA] - [GANDERG@tc.gc.ca: Statuette of Yurrgh-Thal] ================= Begin forwarded message ================= From: GANDERG@tc.gc.ca ("Gander, Geoff") To: au998@freenet.carleton.ca ("'Me'") Subject: Statuette of Yurrgh-Thal Date: Thu, 12 Aug 1999 08:57:18 -0400 Statuette of Yurrgh-Thal: "In my darkest dreams, when I thought myself alone, I saw a form approach me out of the swirling mists, in this dank, dark place at the back of my mind. Always it beckoned me forth, where, I do not know. How long I had envisioned this place I did not know either, yet always, whenever I cast my vision thence, there came to me one image. Nestled in the midst of a rank miasmic swamp, its foetid gases choking all life that would take root in such a place, there was a forlorn, rocky hillock. Upon that hillock, resting in a tiny depression, there lay a statuette, carved in the likeness of a creature I knew not, nor ever wished to see! That loathsome form burned itself into my mind, so unwholesome a form should not exist - must not exist! Yet my own eyes could not deceive me. Such an inhuman form could not have been imagined; it must have been the sitting subject for some mad sculptor! I ran, then, running as fast as I could, through murky waters and over forgotten hills, frantically seeking a respite from all that I had seen... "Now, I wander listlessly through my regular haunts, not knowing where my dreams end and my reality begins. I dare not consider what might be the truth." -- excerpt from "The Testament of Corinn Marylebon", published AC 987 in Glantri City, by Gauthier et fils. Statuettes of Yurrgh-Thal are not ancient, unlike many other magical items powered by the energies of the Outer Beings. Though they have been in existence for countless centuries, they are rather unique in that they are among the few items that can be crafted by any spellcaster who worships the Outer Beings, using their own magical repertoire. These statuettes are all made of red-veined black marble, which is consecrated in a prayer praising the Outer Beings before being sculpted into its final form. After the ceremony, no less than 10 HD worth of living creatures must be sacrificed over the stone. The statuettes are carved with special tools, crafted from marh-vhol - an otherdimensional metal created by the Outer Beings themselves - and dedicated purely to the making of such unholy items. Although any Outer Being may be the subject of such a magical item, most statuettes of this type are crafted in the image of Yurrgh-Thal, who is among the more active Outer Beings. When crafting this item, most spellcasters employ the services of those who have looked upon Yurrgh-Thal in their dreams, or who have seen a representation of it (not wishing to destroy what vestiges of sanity they have left, and thus lose control over their spellcasting powers and other abilities). What results is a statuette, measuring roughly two feet tall and eight inches wide at the base, carved in an excellent likeness of Yurrgh-Thal - that of a roughly humanoid figure, whose decaying flesh is covered with writhing maggots, pustules, and abscesses from which tentacles and other membranous matter protrudes. The statuette weighs 200 cn. Non-worshippers who look at the statuette in passing will be vaguely disturbed by it, and feel compelled to look elsewhere. Those who look at it intently must make a Horror Check against the statuette's Horror Rating of 2. The chief use of such statuettes is as a focal point during ceremonies, during which is it placed on an altar where offerings are placed. It is in this function that the statuette serves a darker purpose. For every 5 HD of worshippers who pray before the statuette each turn, it gains one spell level's worth of stored magical energy, up to a maximum of 30 spell levels. This magical energy can then be used by the statuette's wielder to activate its various powers, which are as follows: 1. Radiate a 15' aura of fear around the statuette, with the same effects and duration as the spell of the same name (one spell level per use). 2. Instantly recall any spell cast within the past 24 hours, and be able to cast it again, in much the same way as a ring of memory (applies only to spellcasters, five spell levels per use). 3. Dispel all enchantments and spells that counter the influence of the Outer Beings for one turn (ten spell levels per use). 4. Direct a pillar of magical energy at any opponent, identical in principle to magic missile but doing 2d4+2 damage, once per round (two spell levels per use). 5. Cast death curse of Yurrgh-Thal (statuette crumbles upon activating this power). It should be noted that the statuette must be held in order to activate its various powers. Anyone of chaotic alignment who holds the statuette will also receive a bonus of -2 to Armour Class, due to the perceptible aura of unwholesomeness that seems to surround the owner; opponents will always feel a slight urge to stay away. Holders of the statuette who are neutral or lawful in alignment receive a penalty of +3 to Armour Class, and are cursed, such that they are unable to put it down. For them, horrid images of Yurrgh-Thal and his minions dominate their dreams, preventing them from obtaining any rest and forcing them to make a Horror Check against a Horror Rating of 5 once per day, due to the sheer terror of the experience and fatigue. DMs should not forget to apply penalties for fatigue, as well. Unless removed by a remove curse spell cast by a cleric of 15th level or greater, the owner will eventually die of sleep deprivation, unless they go insane first. The most powerful ability of the statuette is the activation of the death curse of Yurrgh-Thal, a 9th-level spell that invokes the power of this Outer Being to pursue a foe unto the ends of the earth - and beyond. Death Curse of Yurrgh-Thal Range: One person Duration: Special Effect: Curses one individual This spell, devised in ages past by devotees of the Outer Beings to torment their foes for all time, is quite unique in that, upon its casting, the caster dies. Before death, however, the caster names one individual who is currently located on the same plane as him- or herself. In a formal incantation, the caster curses the individual, and implores upon Yurrgh-Thal to deliver unending horror and suffering upon them until death, and even afterwards. Once the last words are uttered, the spellcaster dies, his or her body suddenly erupting with dozens of sores, from which stream hundreds of maggots, who then consume the earthly remains in three rounds, and burrow underground, leaving nothing but an acrid pool of slime in their wake. There is no saving throw. The effects of this spell make themselves known on the day of the next new moon (or equivalent time interval on other planes), and every new moon afterwards. At midnight on that day, a lesser servitor of Yurrgh-Thal will be teleported to a location 1d4 miles from the victim, and then proceed to track them down, day and night. As they do not rest, the servitor will trod across the landscape tirelessly, day and night. They are also able to keep a mental image of their quarry's location; even if the victim sails across a lake, or flies, in the hopes of removing any scents, the servitor will simply plod along, homing in on its target along the most direct route. They are so persistent that they will even walk along lake bottoms and scale mountains to get at their victims, and, although they will not attack innocent bystanders, they will try to destroy anything and anyone that tries to stop them. Once it spots its quarry, the servitor will rush to the attack, directing all of its attacks at them, though there is a 50% chance per round that the servitor will attack another person who attacked it during the previous round, if any. During this time, the victim always hears, when his or her surroundings are absolutely quiet, the sound of squelching footsteps, slowly getting louder. This does not inflict any game-related penalties, but it does unnerve the victim, and make them more liable to being surprised (increase the likelihood by 3). What makes this spell so insidious is that, even if the servitor is killed, another will appear during the night of the next new moon, and continue the hunt. If the first servitor is not killed, a second will appear anyway; there is no real limit to how many may appear, and all of them will be seeking the victim. The only way to end this curse is for the target to die, for a 36th level cleric to cast remove curse, or for the victim to perform a quest to retrieve a rare magical item or destroy an ancient evil. The nature of the quest is for the DM to decide, but it should be arduous, and difficult to realize at first. Ideally, the victim should seek knowledge from a sage of wizard concerning his or her curse, and only then learn of a possible way to end it. This process itself could take a long time, for knowledge of this curse is not widespread. - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 08:37:39 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Good News from Ryan Dancey > >Like others on the list, I sent e-mail to Ryan Dancey encouraging him to >include rules for OD&D in the forthcoming 3E conversion book. Here's his >reply: COuld someone tell me what his email address is? THanks, Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 16:48:14 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: [MYSTARA] - New Glantrian spells 5# >>The caster has full control of each raven and can see and here everything each raven sees or hears. >t the same time or would you have to switch between them. Id say you can controle them at the same time but have to "zoom in" on one in order to do complex tasks or to see and hear acuretly. >ven with this in some respects the spell seems a bit powerful for level 6, in that although the caster becomes the ravens harm to the ravens doesn't hurt the caster etc. I guess it only lasts one day, maybe I'm over-reacting. > > assume that the ravens have the stats of normal ravens, whatever they are - off the top of my head I don't know, I'm sure it's somewhere. > I think it is apropriate. I figured in that it is weaker than the fifth wich circle and since the caster is preety helpless in the raven forms. (normal stats from Creature Catalogue) Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 17:04:01 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - What if... (was D&D 3ed version) Hello all. I was reading the D&D3 thread. And I thought of something. We (the MML mambers) have always tried to push the revival of Mystara along side with the OD&D game. well, in my opinion even though AD&D2 sucks, the OD&D (in its original format) is also not a very good system. I mean remember alignment tongue? whats with that? and the level titles? and you have to admit AC and TACK0 are not very good combat ratings. (though AR from DotE is getting close). I myself dont care much for a system and when I DMed (gosh, that was long ago...) I made rules as we went along. Maybe what we need to do if we want WotC to publish new stuff for Mystara (preferably what WE wrote) we should emphasise the compatability with the new system. Should we try to persuade WotC again? we could offer what we have done here on the net as source material without asking for money, and commit to buying the new Mystara products while convincing others to do the same worldwide. Am I naive? Just my two Shekels worth. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 20:24:05 +0800 From: "Francisco Navarro" Subject: [MYSTARA] - Newbie Rising! This is a multi-part message in MIME format. - ------=_NextPart_000_004D_01BEE5C9.CA441800 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello, My name is Kit Navarro. I've been playing D&D for 10 years, on and off, = mostly DMing, and Mystara has always been my campaign world. I'm from the Philippines, Filipino-Chinese by descent. I speak English, = Filipino and Chinese (Mandarin). I also have a passing knowledge of = Spanish and French. My favorite place in Mystara is Glantri, no doubt about it! But I've got = a real interest in Ochalea, and hope to contribute in developing it. = I've always been big on ancient Greece, so Milenia and the Jungle Coast = has also piqued my interest. Here's to the future of Mystara! Thanks for the attention, people. Kit Navarro - ------=_NextPart_000_004D_01BEE5C9.CA441800 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Hello,
 
My name is Kit Navarro. = I've been=20 playing D&D for 10 years, on and off, mostly DMing, and Mystara has = always=20 been my campaign world.
 
I'm from the Philippines,=20 Filipino-Chinese by descent. I speak English, Filipino and Chinese = (Mandarin). I=20 also have a passing knowledge of Spanish and French.
 
My favorite place in = Mystara is Glantri,=20 no doubt about it! But I've got a real interest in Ochalea, and hope to=20 contribute in developing it. I've always been big on ancient Greece, so = Milenia=20 and the Jungle Coast has also piqued my interest.
 
Here's to the future of=20 Mystara!
 
Thanks for the attention,=20 people.
 
Kit Navarro
<fanavarro@pacific.net.ph>
- ------=_NextPart_000_004D_01BEE5C9.CA441800-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:06:12 +0800 From: "Francisco Navarro" Subject: [MYSTARA] - Immortals of Ochalea Part 1 This is a multi-part message in MIME format. - ------=_NextPart_000_007A_01BEE5D8.0E674C60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here's my idea of how the Ochaleans perceive the Immortals that they = worship. Ochaleans refer to their Immortals by name (which I translated = or transliterated into Chinese), and with a honorific epithet (some of = which I've taken from RW Chinese gods). In general, the Ochaleans view their Immortals as serene and beneficient = beings. Even the more chaotic and evil ones, like Alphaks and Thanatos, = seem rather subdued and tamed down... or at least, that's how they = appear to be to the Ochaleans. (That is not to say that's how they = really are... Remember that Ochaleans have a way of ignoring or denying = things they consider rude or unpleasant.). Still, with the number of = Immortals getting involved in Ochalea, it will not be long for trouble = to start brewing in the peaceful kindgom... - -------------------------------------------------------------------------= - ------- The following are the major Immortals worshipped in Ochalea (although = this list is not exhaustive, by far!): Koru Yi-Si, The Great Patron of Peace and Prosperity. (Koryis) He is the = Patron of Ochalea and his is the major faith in the Kingdom. Outwardly, = all other Immortal beings of the Celestial Court of Pan-Du (Pandius) bow = to his will, when it comes to dealings with the Ochaleans. He is lawful = and benevolent, and only promotes goodwill for his strongest group of = worshippers. N=FC Yue-Wang, The Empress of the Shadowed Moon. (Nyx) This shadowy = Immortal controls the powers of the night and the undead in Ochalea. = Traditionally, she is Koru Yi-Si=92s major foe in Ochalea, although her = machinations are never overt, always shrouded in mystery and secrecy, as = her powers over shadow and darkness are. Ochaleans grant her nearly = equal reverence as fear, if only to sway her to stay her malicious = wrath. Hua Fei-Xiang, The Heavenly Artisan. (Alphatia) Her worship comes from = Alphatia, brought to non-spellcasting Alphatian emigrants of long ago, = but her teachings on art and beauty, peace and serenity, have had a = long-standing impact in Ochalean culture and history. She is pacifist = Immortal who avoids the intrigues and conflicts of other Immortals. = Ochaleans credit the distinct style of their artwork and architecture to = her (although this may be historically anachronistic). Her main = opposition in Ochalea is Hua Fan-Liang, who advocates destruction, often = of her artworks, claiming it to be "a natural state of change to make = way for new creations." Hua Fan-Liang, The Jeweled Mandarin. (Alphaks) This Immortal=92s worship = also came from Alphatian dissidents long ago, as is often identified as = Hua Fei-Xiang=92s equal, if darker, more sinister, partner. On the = surface, his teachings speak of Ochalean pride as a nation separate from = Alphatian imperialist wizards, but his worship also has a dark side that = appeals to Ochaleans as well. He offers his followers "healthy = occasions" of wildness and rage, to balance off the reserved and = restrained nature of the Ochaleans. Very few Ochaleans are foolish = enough not to detect the destructive nature of his doctrines, but even = fewer will openly admit that they actually follow his philosophies and = practices. Chang Dang-Su, The Revered Physician. (Chardastes) This Immortal patron = of health and healing has appeared to the Ochaleans fairly late in their = history. But his benevolent ways has found strong following in the = Kingdom, and his worship is now only second largest to Koru Yi-Si=92s in = Ochalea.=20 Tang Da-Si, The Guardian of Death. (Thanatos) Ochalean philosophy = accepts death as a natural part of life, and thus Ochaleans revere this = dark Patron of Death more than they fear him. By the same token, this = Immortal is less sinister, and less involved in Ochalean affairs, than = he is in other nations in Mystara. Long Wang, The Dragon King. (The Great One) Dragons have always been a = symbol of power and mysticism in Ochalea, and it is no wonder that Long = Wang is one of their most revered Immortals. Ochaleans believe that the = Dragon King rules alongside with the Three Dragon Rulers: Yue Long, The = Moon Dragon (Pearl), Ruler of Chaotic Dragons; Ri Long, The Sun Dragon = (Opal), Ruler of Neutral Dragons; and Xing Long, The Star Dragon = (Diamond), Ruler of Lawful Dragons. Lan Yi-Xiong, The Prince of the Sun. (Ixion) According to the Ochalean = classic entitled Legends of the Eight Immortals, the radiant Lan = Yi-Xiong, handsome Prince of the Sun, is the foremost among the = Immortals in brilliance and power, and master of the sun=92s life-giving = force. Ochaleans honor him with symbols of the sun in bright = golden-yellow colors during harvest festivals. Kong Ru, The High Prefect of Time. (Khoronus) The oldest among The Eight = Immortals is the Patron of Time and History. Kong Ru is depicted as an = ancient sage with infinite wrinkles on his wise face, and never-ending = gray-white beard, who teaches the Ochaleans the lessons of history and = time. Rong Han, The Fiery Duke. (Rathanos) Chaotic and hot-tempered, this = red-faced Immortal is the master of flames, fiery energy, and masculine = superiority. He is most popular among soldiers and defenders against = Alphatian imperialism. With a recent rise anti-Alphatian and magophobic = sentiment, an alarming number of his worshippers are now turning to Hua = Fan-Liang. They find the Fiery Duke=92s teachings to be too "slow, = inactive and institutionalist," compared to Hua Fan-Liang call for total = annihilation of their enemies! Tao Ru-Jia, The Immortal Judge. (Tarastia) The Patroness of Justice and = Equality is usually portrayed in judicial robes, stern and regal, = holding scrolls of law and legislation. Because of the Ochalean=92s = disparaging views on women, she is usually depicted as androgynous, or = even as a man. Her teachings of equality for women are all but = neglected, and only her rival, Rong Han, finds the sweet irony in this, = and fully takes advantage of the situation. Zhu Cheng-Wei, The Lord of Ten-Thousand Beasts. (Zirchev) Zhu Cheng-Wei = of The Eight Immortals is the protector of forest creatures and patron = of hunters and rangers. He often appears in the shape of animals to help = his followers, or to punish those who defile his forests and its = creatures. Lao Pang-Tiu, The Old Master of the Sea. (Protius) The Immortal Lao = Pang-Tiu is often depicted as a bearded old fisherman with a fishing = pole, a net and a straw basket brimming with fish. Ochaleans worship him = not only for the bounties of the seas and for safety in seafaring, but = also for the protection of the oceans around Ochalea from foreign = invaders. Hua Mei-Liang, The Lady of the Scarlet Lotus. (Valerias) This beautiful = Immortal is charged with dealings of love and romance. In the Legends of = the Eight Immortals, she is the consort of Lan Yi-Xiong, and their = affair in the Celestial Court of Pan-Du (Pandius) is the Ochalean ideal = of true love. She is often depicted as the perfect Ochalean woman, = holding a magical scarlet lotus flower that invokes love in any = creature. She is the most popular female Immortal worshipped by both men = and women in Ochalea. Ting Lei-Xian, The Flute-Playing Prophet. (Tiresias) Ochaleans view this = Immortal as a gentle youth with a whimsical expression, dancing gaily = and playing the flute free from cares. Although his playfulness is not = strongly advocated, his musical talent, as his wise insight and = prophecies, is most appreciated by the subdued Ochaleans. Shi Su-Ma, The All-Knowing Sage of Heaven and Earth. (Ssu-Ma) Literacy = and scholarship are of utmost importance to the Ochaleans, and Shi Su-Ma = is one of the most revered of the Immortals. According to the Ochalean = religious text, The Creation of the Immortals, Shi Su-Ma invented = calligraphy and taught the first mortals how to read. He is said to be = the Keeper of All Secrets in the realms of Immortals and mortals alike = (although according to The History of the Kingdom of Pan-Du, it is Kong = Ru, the Prefect of Time, who holds this office among the Immortals). Mao Si-Wu, The Master of Four Evils. (Masauwu) Mao Si-Wu earned his = epithet for being the Patron of Vices and Temptations. Ochaleans worship = him, hoping that he will hold the Four Evils (drinking, gambling, = violence and lechery) away from them. According to some legends, he = purposely appears to mortals during times of difficult decisions, = offering them five choices, four of which are wrong. The History of the = Kingdom of Pan-Du calls him the Favored Minister of the Dark Empress, = N=FC Yue-Wang, as his methods are not overtly evil, but often leading to = disaster and ruin.=20 Koru Ti-Kong, The Spider Trickster. (Korotiku) This rakish ebony-skinned = Immortal comes from the Pearl Islands, and is first introduced in the = religious classic Journey from the West. He is called "The Spider" = because he has eight nimble limbs (sometimes with four arms and four = legs, sometimes six arms and two legs). According to the story, = irreverent trickster that he is, he appeared before the Great Koru Yi-Su = and showed him his due respect, thus gaining him acceptance on Ochalean = shores. Traditionalists frown upon the frivolity he espouses, but most = people enjoy the humor in the legends about him. Diu Nan-Liang, The Heroine of the South. (Diulanna) This Immortal comes = from the Hinterlands and promotes women achieving their fullest = potentials, whether as scholars, philosophers, or even as warriors and = adventurers. As expected, her worshippers are mostly women. But = strangely, her chief rival in Ochalea is Tao Ru-Jia, who finds that this = Immortal=92s new worship is becoming more successful than her = long-standing one. Hua Niang, The Conqueress from the West. (Vanya) With the success of Diu = Nan-Liang=92s worship, this Immortal has made her presence felt to the = rare and few Ochalean women-warriors, in ways that are a lot less = subtle. Most Ochaleans cannot tell the difference between the two female = Immortals, and merely view the two as twin sister warriors, or the = self-same Immortal! Most male Ochaleans view their teachings with equal = contempt. Shi=92Er Xian-Gong, The Twelve Immortal Craftsmen. (Twelve Watchers) Not = mentioned in any of the religious Ochaelean texts, this Immortal has = nonetheless established worship in Ochalea. His worship is fairly new, = but it is very similar to that in any other Mystaran country, except for = the variations in local Ochalean crafts. Tai Qi, Madam Good Fortune. (Tyche) This minor Immortal is depicted as a = happy, chubby matron with a smiling, child-like face, capriciously = strewing coins and gold ingots to anyone who happens upon her way. She = is frivolous and happy-go-lucky, caring only in bringing some amount of = happiness to mortals, no matter how small or fleeting. Some scholars do = not count her as a true Immortal, but consider her as just a fairy = spirit, or an Ancestor who has gained immense popularity in the = Celestial Court. - ------=_NextPart_000_007A_01BEE5D8.0E674C60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Here's my idea of how the Ochaleans = perceive the=20 Immortals that they worship. Ochaleans refer to their Immortals by name = (which I=20 translated or transliterated into Chinese), and with a honorific epithet = (some=20 of which I've taken from RW Chinese gods).

In general, the Ochaleans view their = Immortals as=20 serene and beneficient beings. Even the more chaotic and evil ones, like = Alphaks=20 and Thanatos, seem rather subdued and tamed down... or at least, that's = how they=20 appear to be to the Ochaleans. (That is not to say that's how they = really are...=20 Remember that Ochaleans have a way of ignoring or denying things they = consider=20 rude or unpleasant.). Still, with the number of Immortals getting = involved in=20 Ochalea, it will not be long for trouble to start brewing in the = peaceful=20 kindgom...


The following are the major Immortals worshipped in = Ochalea=20 (although this list is not exhaustive, by far!):

Koru Yi-Si, The Great Patron of Peace and Prosperity. = (Koryis)=20 He is the Patron of Ochalea and his is the major faith in the Kingdom.=20 Outwardly, all other Immortal beings of the Celestial Court of Pan-Du = (Pandius)=20 bow to his will, when it comes to dealings with the Ochaleans. He is = lawful and=20 benevolent, and only promotes goodwill for his strongest group of=20 worshippers.

Nü Yue-Wang, The Empress of the Shadowed Moon. (Nyx) This = shadowy=20 Immortal controls the powers of the night and the undead in Ochalea.=20 Traditionally, she is Koru Yi-Si’s major foe in Ochalea, although = her=20 machinations are never overt, always shrouded in mystery and secrecy, as = her=20 powers over shadow and darkness are. Ochaleans grant her nearly equal = reverence=20 as fear, if only to sway her to stay her malicious wrath.

Hua Fei-Xiang, The Heavenly Artisan. (Alphatia) Her worship = comes from=20 Alphatia, brought to non-spellcasting Alphatian emigrants of long ago, = but her=20 teachings on art and beauty, peace and serenity, have had a = long-standing impact=20 in Ochalean culture and history. She is pacifist Immortal who avoids the = intrigues and conflicts of other Immortals. Ochaleans credit the = distinct style=20 of their artwork and architecture to her (although this may be = historically=20 anachronistic). Her main opposition in Ochalea is Hua Fan-Liang, who = advocates=20 destruction, often of her artworks, claiming it to be "a natural = state of=20 change to make way for new creations."

Hua Fan-Liang, The Jeweled Mandarin. (Alphaks) This = Immortal’s=20 worship also came from Alphatian dissidents long ago, as is often = identified as=20 Hua Fei-Xiang’s equal, if darker, more sinister, partner. On the = surface,=20 his teachings speak of Ochalean pride as a nation separate from = Alphatian=20 imperialist wizards, but his worship also has a dark side that appeals = to=20 Ochaleans as well. He offers his followers "healthy occasions" = of=20 wildness and rage, to balance off the reserved and restrained nature of = the=20 Ochaleans. Very few Ochaleans are foolish enough not to detect the = destructive=20 nature of his doctrines, but even fewer will openly admit that they = actually=20 follow his philosophies and practices.

Chang Dang-Su, The Revered Physician. (Chardastes) This = Immortal patron=20 of health and healing has appeared to the Ochaleans fairly late in their = history. But his benevolent ways has found strong following in the = Kingdom, and=20 his worship is now only second largest to Koru Yi-Si’s in Ochalea. =

Tang Da-Si, The Guardian of Death. (Thanatos) Ochalean = philosophy=20 accepts death as a natural part of life, and thus Ochaleans revere this = dark=20 Patron of Death more than they fear him. By the same token, this = Immortal is=20 less sinister, and less involved in Ochalean affairs, than he is in = other=20 nations in Mystara.

Long Wang, The Dragon King. (The Great One) Dragons have always = been a=20 symbol of power and mysticism in Ochalea, and it is no wonder that Long = Wang is=20 one of their most revered Immortals. Ochaleans believe that the Dragon = King=20 rules alongside with the Three Dragon Rulers: Yue Long, The Moon = Dragon=20 (Pearl), Ruler of Chaotic Dragons; Ri Long, The Sun Dragon = (Opal),=20 Ruler of Neutral Dragons; and Xing Long, The Star Dragon = (Diamond), Ruler=20 of Lawful Dragons.

Lan Yi-Xiong, The Prince of the Sun. (Ixion) According to the = Ochalean=20 classic entitled Legends of the Eight Immortals, the radiant Lan=20 Yi-Xiong, handsome Prince of the Sun, is the foremost among the = Immortals in=20 brilliance and power, and master of the sun’s life-giving force. = Ochaleans=20 honor him with symbols of the sun in bright golden-yellow colors during = harvest=20 festivals.

Kong Ru, The High Prefect of Time. (Khoronus) The oldest among = The=20 Eight Immortals is the Patron of Time and History. Kong Ru is depicted = as an=20 ancient sage with infinite wrinkles on his wise face, and never-ending=20 gray-white beard, who teaches the Ochaleans the lessons of history and=20 time.

Rong Han, The Fiery Duke. (Rathanos) Chaotic and hot-tempered, = this=20 red-faced Immortal is the master of flames, fiery energy, and masculine=20 superiority. He is most popular among soldiers and defenders against = Alphatian=20 imperialism. With a recent rise anti-Alphatian and magophobic sentiment, = an=20 alarming number of his worshippers are now turning to Hua Fan-Liang. = They find=20 the Fiery Duke’s teachings to be too "slow, inactive and=20 institutionalist," compared to Hua Fan-Liang call for total = annihilation of=20 their enemies!

Tao Ru-Jia, The Immortal Judge. (Tarastia) The Patroness of = Justice and=20 Equality is usually portrayed in judicial robes, stern and regal, = holding=20 scrolls of law and legislation. Because of the Ochalean’s = disparaging=20 views on women, she is usually depicted as androgynous, or even as a = man. Her=20 teachings of equality for women are all but neglected, and only her = rival, Rong=20 Han, finds the sweet irony in this, and fully takes advantage of the=20 situation.

Zhu Cheng-Wei, The Lord of Ten-Thousand Beasts. (Zirchev) Zhu = Cheng-Wei=20 of The Eight Immortals is the protector of forest creatures and patron = of=20 hunters and rangers. He often appears in the shape of animals to help = his=20 followers, or to punish those who defile his forests and its = creatures.

Lao Pang-Tiu, The Old Master of the Sea. (Protius) The Immortal = Lao=20 Pang-Tiu is often depicted as a bearded old fisherman with a fishing = pole, a net=20 and a straw basket brimming with fish. Ochaleans worship him not only = for the=20 bounties of the seas and for safety in seafaring, but also for the = protection of=20 the oceans around Ochalea from foreign invaders.

Hua Mei-Liang, The Lady of the Scarlet Lotus. (Valerias) This = beautiful=20 Immortal is charged with dealings of love and romance. In the Legends = of the=20 Eight Immortals, she is the consort of Lan Yi-Xiong, and their = affair in the=20 Celestial Court of Pan-Du (Pandius) is the Ochalean ideal of true love. = She is=20 often depicted as the perfect Ochalean woman, holding a magical scarlet = lotus=20 flower that invokes love in any creature. She is the most popular female = Immortal worshipped by both men and women in Ochalea.

Ting Lei-Xian, The Flute-Playing Prophet. (Tiresias) Ochaleans = view=20 this Immortal as a gentle youth with a whimsical expression, dancing = gaily and=20 playing the flute free from cares. Although his playfulness is not = strongly=20 advocated, his musical talent, as his wise insight and prophecies, is = most=20 appreciated by the subdued Ochaleans.

Shi Su-Ma, The All-Knowing Sage of Heaven and Earth. (Ssu-Ma) = Literacy=20 and scholarship are of utmost importance to the Ochaleans, and Shi Su-Ma = is one=20 of the most revered of the Immortals. According to the Ochalean = religious text,=20 The Creation of the Immortals, Shi Su-Ma invented calligraphy and = taught=20 the first mortals how to read. He is said to be the Keeper of All = Secrets in the=20 realms of Immortals and mortals alike (although according to The = History of=20 the Kingdom of Pan-Du, it is Kong Ru, the Prefect of Time, who holds = this=20 office among the Immortals).

Mao Si-Wu, The Master of Four Evils. (Masauwu) Mao Si-Wu earned = his=20 epithet for being the Patron of Vices and Temptations. Ochaleans worship = him,=20 hoping that he will hold the Four Evils (drinking, gambling, violence = and=20 lechery) away from them. According to some legends, he purposely appears = to=20 mortals during times of difficult decisions, offering them five choices, = four of=20 which are wrong. The History of the Kingdom of Pan-Du calls him = the=20 Favored Minister of the Dark Empress, Nü Yue-Wang, as his methods = are not=20 overtly evil, but often leading to disaster and ruin.

Koru Ti-Kong, The Spider Trickster. (Korotiku) This rakish=20 ebony-skinned Immortal comes from the Pearl Islands, and is first = introduced in=20 the religious classic Journey from the West. He is called = "The=20 Spider" because he has eight nimble limbs (sometimes with four arms = and=20 four legs, sometimes six arms and two legs). According to the story, = irreverent=20 trickster that he is, he appeared before the Great Koru Yi-Su and showed = him his=20 due respect, thus gaining him acceptance on Ochalean shores. = Traditionalists=20 frown upon the frivolity he espouses, but most people enjoy the humor in = the=20 legends about him.

Diu Nan-Liang, The Heroine of the South. (Diulanna) This = Immortal comes=20 from the Hinterlands and promotes women achieving their fullest = potentials,=20 whether as scholars, philosophers, or even as warriors and adventurers. = As=20 expected, her worshippers are mostly women. But strangely, her chief = rival in=20 Ochalea is Tao Ru-Jia, who finds that this Immortal’s new worship = is=20 becoming more successful than her long-standing one.

Hua Niang, The Conqueress from the West. (Vanya) With the = success of=20 Diu Nan-Liang’s worship, this Immortal has made her presence felt = to the=20 rare and few Ochalean women-warriors, in ways that are a lot less = subtle. Most=20 Ochaleans cannot tell the difference between the two female Immortals, = and=20 merely view the two as twin sister warriors, or the self-same Immortal! = Most=20 male Ochaleans view their teachings with equal contempt.

Shi’Er Xian-Gong, The Twelve Immortal Craftsmen. (Twelve=20 Watchers) Not mentioned in any of the religious Ochaelean texts, this = Immortal=20 has nonetheless established worship in Ochalea. His worship is fairly = new, but=20 it is very similar to that in any other Mystaran country, except for the = variations in local Ochalean crafts.

Tai Qi, Madam Good Fortune. (Tyche) This minor Immortal is = depicted as=20 a happy, chubby matron with a smiling, child-like face, capriciously = strewing=20 coins and gold ingots to anyone who happens upon her way. She is = frivolous and=20 happy-go-lucky, caring only in bringing some amount of happiness to = mortals, no=20 matter how small or fleeting. Some scholars do not count her as a true = Immortal,=20 but consider her as just a fairy spirit, or an Ancestor who has gained = immense=20 popularity in the Celestial Court.
- ------=_NextPart_000_007A_01BEE5D8.0E674C60-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #321 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 13 1999 Volume 1999 : Number 322 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Another Newbie... Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Re: [MYSTARA] - GAZ stuff available . . . Re: [MYSTARA] - Customary Greeting Re: [MYSTARA] - Newbie here R: [MYSTARA] - Foreign language class names and titles [MYSTARA] - Foreign languages classes titles RE: [MYSTARA] - Foreign languages classes titles Re: [MYSTARA] - Foreign languages classes titles Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Re: [MYSTARA] - Immortals of Ochalea Part 1 [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] [MYSTARA] - Immortals of Ochalea Part 1 ---------------------------------------------------------------------- Date: Fri, 13 Aug 1999 08:42:29 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - Another Newbie... It seems we're crawling out of the wood work doesn't it? Anyway, the talk about Third Edition has inspired me to share a humorous (if not morbid) anecdote from one of my bandmates who's active on a Greyhawk list. It seems that a poor mis-informed soul posted a message stating that he heard that both Gary Gygax and David Arneson were actively involved in the development of 3E. (Pause) Well, those of you who are familiar with the two creators of D&D will no doubt find that hard to believe. In fact, my friend has been in touch with Mr. Gygax a few times via e-mail and he seems very intent on trying to promote a new game system he's working on and distancing himself from D&D (AD&D, et al). Oh yeah, there's also a lot of talk on their group that Greyhawk is going to supplant FR as the de facto setting. Go figure. Since we live up here in Seattle, we've been trying to get in touch with various second-hand contacts at Wizards but to no avail. Besides, it seems the folks on this list seem to have a pretty direct contact. On a more Mystara related topic, I seem to recall seeing most of the Gazzeteers still SW around here but I've not really been looking lately since I picked up all but GAZ-13 a couple years ago. Next time I'm at one of the local shops I'll take a look. If anyone is looking for anything Mystara-specific, e-mail me and I'll try to check for it. The hobby stores in this area are real hit or miss: they seem to be immersed in all the latest releases but you can occassionally find a real gem (e.g. a SW copy of DA2? Temple of the Frog). Also, if anyone can help me track down B10 Night's Dark Terror I would be eternally grateful. Auf wiedersehen, Damon _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 18:09:27 +0200 From: DM Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray At 03.16 13/08/99 -0400, you wrote: >From: Arminath@aol.com >A person in the Anti-magic bubble is totally cut off from whatever >web/weave/dimension that magic comes from. (S)he may not access magic spells >or the magic in items or be affected by magic from other sources in any way. >Accroding to the RC, an Anti-magic shell is immune to ALL magics, except for >wish. Since the A-M ray of a beholder's eye is magical in origin, the shell >makes the protected creature immune to it (even though it is a moot point >anyway). Pardon but.. why should a dragon's breath be NATURAL in origin while a beholder's AM Ray is MAGICAL? Only because has Magic in its name? :) Seriously, I don't get the distinction between the two.. Suppose it's natural: then it could bring down the whole AM Barrier... >IMC an A-M ray or spell does not negate these effects listed above. We >consider them natural abilities that inspired mages to create spells that >mimic them. If so, then a wizard polymorphed in a dragon COULD BREATH thrice a day, since he acquires all the natural abilities of the beast... Or is "special ability" a so called "umbrella term" that comprises both Natural attacks and Magical characteristics at DM's discretion (and disgrace)? Why should a polymorphed Mage get the elves' infravision and not the dragon's breath? Wouldn't it easier to say: "Anti Magic Barrier blocks all SPELLS directed against the target." This would include all spells normally cast by magic users and clerics as well as spells cast via magic items, while monster's attacks would not be included (without disserting over the magical/natural properties of said beast..).. or is it not? DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 17:14:00 +0100 From: "Harmony" Subject: Re: [MYSTARA] - GAZ stuff available . . . - ----- Original Message ----- From: Michael D. Burridge To: Sent: Thursday, August 12, 1999 11:57 PM Subject: [MYSTARA] - GAZ stuff available . . . > > > Hmm . . . I've had so many people asking about what I have to trade, > that I decided to simply list a few things here - hopefully this kinda > "mass mail" solution won't offend anyone, but if it does, flames will be > cheerfully accepted in my private mailbox! ;) > Seeing as Gazetteer style products have been getting a lot of attention > on the list, here's everything I have in that vein: > > PC1 Tall Tales of the Wee Folk > PC2 Top Ballista > PC3 Sea People > PC4 Night Howlers > GAZ2 Emirates of Ylaruam > GAZ4 Kingdom of Ierendi > GAZ14 Atruaghin Clans > Box Dawn of the Emperors > Box Champions of Mystara > HWR1 Sons of Azca > HWR2 Kingdom of Nithia > HWR3 Milenian Empire > > IMPORTANT! This list only includes "new" Gazeteer stuff that's never > been taken out of their packages - I have more stuff then this if you > wanna delve into my used list of D&D items . . . > Also, I prefer trading as opposed to being paid for these. :) > > > Mike > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > Mike I would be interested in Gaz 14 unfortunately have nothing to trade but willing to pay a fair price. please contact me privately to arrange harmony@harmonysplace.demon.co.uk thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 12:31:06 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Customary Greeting Welcome to you and all the other new people! More blood, more blood! - -----Original Message----- From: Derek Adam To: mystara-l@lists.imagiconline.com Date: Friday, August 13, 1999 12:28 AM Subject: [MYSTARA] - Customary Greeting >Mystarans, > >It seems that although the FAQ doesn't say so, a greeting blurb is >customary after joining the list. =:D > >Like Steve Wilson, this is more like a re-introduction. I was on the >mailling list several years ago, but quit the list when I changed e-mail >accounts and got busy with working after graduation. > >You probably all know someone I recommended join mystara-l: Jenni >Merrifield. Another list member, Richard Drozdik, is also a member of my >gaming group. I tended to lurk a lot back then, so I wonder if anyone else >still remembers me? Leroy probably does; I was a real pain to drop from >the list. ;) > >Anyway, it's good to be back! > >Cheers, >Derek. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 12:03:00 PDT From: gwxup@excite.com Subject: Re: [MYSTARA] - Newbie here On Wed, 11 Aug 1999 21:23:12 +0200 (CEST), Håvard wrote: >> Well, I like the realism (if that's not a >contraditcion of terms for a >> fantasy world) of mystara, its countries, politics, >history, etc. > >I'd agree that these are Mystaras strengths. Any >specific regions you are >interested in? Oh, primarily the known world (SE Brun). But All of the areas have advantages. Gecko Greg Weatherup GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/links.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 21:13:48 +0200 From: "renadia" Subject: R: [MYSTARA] - Foreign language class names and titles In Italian: Guerriero (warrior) level Name 1 Veterano 2 Guerriero 3 Meastro di Spada 4 Eroe 5 Schermidore 6 Mirmidone 7 Campione 8 Supereroe 9 Signore Chierico (cleric) level Name 1 Accolito 2 Adepto 3 Sacerdote ( pretessa [female]) 4 Vicario 5 Curato 6 Anziano 7 Vescovo 8 Lama 9 Patriarca Mago (wizard) level Name 1 Medium 2 Veggente 3 Evocatore 4 Maliardo 5 Incantatore 6 Fattucchiere 7 Stregone 8 Negromante 9 Mago Ladro (thief) level Name 1 Apprendista 2 Grassatore 3 Rapinatore 4 Borsaiuolo 5 Tagliaborse 6 Predone 7 Filibustiere 8 Ladro 9 Ladro Maestro Nano (dwarf) level Name 1 Nano veterano 2 Nano guerriero 3 Nano Maestro di spada 4 Nano eroe 5 Nano schermidore 6 Nano Mirmidone 7 Nano Campione 8 Nano Supereroe 9 Nano Signore Elfo (elf) level Name 1 Veterano Medium 2 Guerriero Veggente 3 Maestro di spada Evocatore 4 Maliardo Eroe 5 Schermidore incantatore 6 Fattuchiere Mirmidone 7 Stregone Campione 8 Negromante Super eroe 9 Mago Signore Halfling Level Name 1 Halfling Veterano 2 Halfling Guerriero 3 Halfling Maestro di Spada 4 Halfling Eroe 5 Halfling Schermidore 6 Halfling Mirmidone 7 Halfling Campione 8 Sceriffo This name is in the traslation of Expert Rules Renato *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 15:29:29 EDT From: Scoooman@aol.com Subject: [MYSTARA] - Foreign languages classes titles if you can give me what they are in english, i can get them for you in spanish, french, and possibly another language. Personally, i like to use my own titles, given to me by my guild, my GM, my Immortal, and my followers. It seems more original then using a carbon copied set of titles given to all those in the lands just upon reaching a certain level. I mean, if you slay a dragon at first level (though nearly impossible), I think you should earn the title dragon slayer, instead of being something like a squire or just fighter, because it makes more sense. However, i don't think players should come up with their own titles, otherwise you'd have Ungar the Bloodthirsty, Barbarian of Doom being a first level barb. with 5 hps and no exp. But seriously, I'd like to know what the OD&D titles are in english, thanks. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 13:06:58 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Foreign languages classes titles > if you can give me what they are in english, i can get them > for you in spanish, french, and possibly another language. > Personally, I like to use my own titles, given to me by my > guild, my GM, my Immortal, and my followers. It seems more > original then using a carbon copied set of titles given to > all those in the lands just upon reaching a certain level. > I mean, if you slay a dragon at first level (though nearly > impossible), I think you should earn the title dragon slayer, > instead of being something like a squire or just fighter, > because it makes more sense. However, i don't think players > should come up with their own titles, otherwise you'd have > Ungar the Bloodthirsty, Barbarian of Doom being a first > level barb. with 5 hps and no exp. But seriously, I'd like > to know what the OD&D titles are in english, thanks. Someone please correct me if any of these are wrong. (These are from my quick reference notes, as I don't have my book handy.) CLERIC 1 0 1d6 19 - - - - - - - Acolyte 2 1500 2d6 19 1 - - - - - - Adept 3 3000 3d6 19 2 - - - - - - Priest 4 6000 4d6 19 2 1 - - - - - Vicar 5 12000 5d6 17 2 2 - - - - - Curate 6 25000 6d6 17 2 2 1 - - - - Elder 7 50000 7d6 17 3 2 2 - - - - Bishop 8 100000 8d6 17 3 3 2 1 - - - Archbishop 9 200000 9d6+1 15 3 3 3 2 - - - Patriarch FIGHTER 0 - 1d6 20 Normal Man 1 0 1d8 19 Veteran 2 2000 2d8 19 Warrior 3 4000 3d8 19 Swordmaster 4 8000 4d8 17 Hero 5 16000 5d8 17 Swashbuckler 6 32000 6d8 17 Myrmidon 7 64000 7d8 15 Champion 8 120000 8d8 15 Superhero 9 240000 9d8 15 Lord MAGIC-USER 1 0 1d4 19 1 - - - - - - - - Medium 2 2500 2d4 19 2 - - - - - - - - Seer 3 5000 3d4 19 2 1 - - - - - - - Conjuror 4 10000 4d4 19 2 2 - - - - - - - Magician 5 20000 5d4 19 2 2 1 - - - - - - Enchanter 6 40000 6d4 17 2 2 2 - - - - - - Warlock 7 80000 7d4 17 3 2 2 1 - - - - - Sorcerer 8 150000 8d4 17 3 3 2 2 - - - - - Necromancer 9 300000 9d4 17 3 3 3 2 1 - - - - Wizard THIEF 1 0 1d4 19 Apprentice 2 1200 2d4 19 Footpad 3 2400 3d4 19 Robber 4 4800 4d4 19 Burglar 5 9600 5d4 17 Cutpurse 6 20000 6d4 17 Sharper 7 40000 7d4 17 Pilferer 8 80000 8d4 17 Thief 9 160000 9d4 15 Master Thief I also made up my own for Mystics, Dwarves and Druids (which I allow to start at first level): DWARF (inspired by Warhammer FRP) 1 0 1d8 19 Veteran 2 2200 2d8 19 Warrior 3 4400 3d8 19 Axemaster 4 8800 4d8 17 Dwarven Hero 5 17000 5d8 17 Tunnel Fighter 6 35000 6d8 17 Troll Slayer 7 70000 7d8 15 Giant Slayer 8 140000 8d8 15 Dragon Slayer 9 270000 9d8 15 Dwarven Lord MYSTIC (European style titles) 1 0 1d6 19 Brother/Sister 2 2000 2d6 19 Mendicant 3 4000 3d6 19 Friar 4 8000 4d6 17 Monk 5 16000 5d6 17 Prior 6 32000 6d6 17 Abbot 7 64000 7d6 15 Questor 8 120000 8d6 15 Disciple 9 240000 9d6 15 Mystic DRUID 1 0 1d6 19 - - - - - - - Acolyte 2 1500 2d6 19 1 - - - - - - Adept 3 3000 3d6 19 2 - - - - - - Priest 4 6000 4d6 19 2 1 - - - - - Vicar 5 12000 5d6 17 2 2 - - - - - Curate 6 25000 6d6 17 2 2 1 1 - - - Elder 7 50000 7d6 17 2 2 2 1 1 - - Loremaster 8 100000 8d6 17 3 3 2 2 1 - - Hierophant 9 200000 9d6+1 15 3 3 3 2 2 - - Druid (My druid 4th & 5th titles are pretty lame, but I couldn't think of anything appropriate. Didn't AD&D contain titles for druids?) Looking forward to Spanish, French, and whatever else you've got! Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 17:27:15 -0700 From: Chad & Bree Subject: Re: [MYSTARA] - Foreign languages classes titles > (My druid 4th & 5th titles are pretty lame, but I couldn't think of anything > appropriate. Didn't AD&D contain titles for druids?) > Actually, they did, in order..and I'm not going to give the experience. These titles are from 1st edition PHB, and Unearthed Arcana. 1 Aspirant 2 Ovate 3 Initiate of the 1st Circle 4 Initiate of the 2nd Circle 5 Initiate of the 3rd Circle 6 Initiate of the 4th Circle 7 Initiate of the 5th Circle 8 Initiate of the 6th Circle 9 Initiate of the 7th Circle 10 Initiate of the 8th Circle 11 Initiate of the 9th Circle 12 Druid 13 Archdruid 14 The Great Druid 15 The Grand Druid 16 Hierophant Druid 17 Hierophant Initiate 18 Hierophant Adept 19 Hierophant Master 20 Numinous Hierophant 21 Mystic Hierophant 22 Arcane Hierophant 23 Hierophant of the Cabal Thought I would pass these along, since you asked.. Chad *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 20:07:08 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Q: Anti-Magic Barrier and AM Ray Maybe I should clarify my answer a little more here: The A-M ray of the beholder is a 'natural' ability of the creature, but since it is essentially the exact same thing as the A-M Shell spell it won't affect it. We've always played the game considering the A-M Shell to block all incoming or outgoing "spells and spell-like effects". If 2 A-M effects meet, nothing happens since the A-M ray is a 'spell-like effect'. Even if a creature is only partially inside the area of the A-M effect (whether from spell or creature ability) he is immune and cut off from magic until (s)he can get out of the area of effect. No sticking your arm out and firing the wand of death or holding a scroll and your head above the area and casting the big monster doom spell. This sounds biased, but when you're in the beholder's A-M ray and it's letting its minions soften you up before it eats you, that ring of spell storing won't help you, but neither will its other eyes, because they are spell-like effects. To be fair, you have to apply it both ways. Also remember, a spellcaster that gets knocked unconcious and is bleeding to death can't be magically healed while in the area or shell as well (i've had characters die that way). On the subject of polymorphing into a dragon, we consider the breath a natural ability and inside the realm of the polymorph spell. Unfortunately, a dragon breath is most useful from the air when outdoors, and the ability to fly, while possible, is not intuitive to creatures polymorphed into dragons, so even if they manage to get airborne...they have to land sometime, and that sometime usually includes falling damage. Another thing to remember: if your PC's are terrorizing your campaign by polymorphing into dragons and running rampant, the local dragons and eventually representatives of the Dragon Court will learn of the impersonator.....and Dragon slayer swords (IMC at least) can affect the polymorphed creature while in the draconic form. I've had my share of rules laywers and I hate them for trying to be loophole artists. I play this game for fun, not to match wits with a powermonger. Jim Bobb The Tome of Spellcraft Vol 5 to be found soon in an email box near you! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 20:44:28 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - Immortals of Ochalea Part 1 Thanks alot. I loved that you included not just a token name change, but really changed the feel and flavor to fit the Ochalean feel. Scott *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 04:05:03 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] 1. If I *TRULY* offended you with my stylistic choice of words, I ask you to tell it to me. If so, please do not read further. 2. Admin, however, please do read further even if I did *TRULY* offend you personally. I ask also all the others to read the following. 3. Please, however, I recommend any of you to find out what is the Blue Ribbon Campaign (www.needleworkbooks.com/blueintr.html, for example) and why it exists. Some might say this mail is off-topic. However, this mail is _VERY_ much within topic, as the meta-conversation on the conversation defines the conversation itself. On Thu, 12 Aug 1999, Leroy Van Camp III wrote: > > Yep, with the exception that the fucking goddamn Elves are the most > > difficult to find even though it is the fifth one. > On the off chance anyone actually thought this kind of language > was suddenly acceptable on the list, let me clarify: It ain't. I agree strict administration policy on copyright matters and on staying within the subject of the list. The law must be obeyed and the law will be obeyed, even though the risk of getting caught or punished were minimal. That is fine and good and correct. But. After seeing and hearing things they do nowadays in the World, I will not quit swearing and cursing, if it suits the situation in my opinion. Labeling one word 'bad' and other word 'good', and applying hypocritical political correctness, is a cancer of our time. In a world, where my friend's university (of Nottingham) automatically filters the sentence "The baby just lied on his mother's ******", I can't believe that there ought to be a freedom of speech in Britain. In Finland, people fuck people and then small people are born. Usually, when people "engage in coitus" (?), they use condoms to prevent accidental birth.. Now there are countries, where you can't tell people that if they "have an intercourse" there will be babies unless you use this ingenious innovation that originated from French lord and his experiment with sheep-entrails (or so they say in Finland). In a world, where people are either aborted or their lives are spoiled, because of an accidental birth, because you can't use the "f-words", there is no logic nor there is freedom of speech. In a world, where stupid but loud religious fundamentalists -- let them be christians from the Bible Belt or islamist fundamentalists from Arabia - -- try to restrict my life with their hypocrisy and zealotism, there is no sense. Luckily, the Big Brother has no grip over the most of us. Luckily, I can go to bar, to home, to University of Helsinki, to marketplace or whatever, and yell "****" as loud as I want. So there is still free speech somewhere. And that somewhere is everywhere where those wanting their rights go. The freedom of speech is even in Baghdad and in Beijing and in Springfield, as long as there are people who say what they think and say what they want. In Baghdad, and especially in Beijing, there are lots of people who would die, and even more people who do die, for that freedom. They play with higher bets, as their whole lives are on stake -- whether they win or lose. My stakes are far lower; only thing I may gain or lose is my access to Mystara-list. Therefore, I will take the chances. I will swear and curse and yell fucks and shits *if* I want, and *if* it expresses what I feel or what I want to say. I will not agree with any restriction on my freedom of speech. So what can you do? You can throw me out. Yes. If you want. You can feel yourself a Man afterwards, if you want. Or you can try to reason with a zealot I am. Or you can agree that there is no censure in the Net, nor will there be. > "Let's show this prehistoric bitch how we do things downtown." Eh, pardon. Let's show this prehistoric ***** how we do things downtown. Downtown, however possibly offends people who live there, as it implicitly claims that the place (and the inhabitants) are lower than people somewhere else (middletown? hightown?), so I recommend rather simplified form of "Let's show this prehistoric ***** how we do things ****town". > Dr. Venkmen, Ghostbusters 1. There are no ghosts. Speaking of ghosts is like speaking of the Devil, which (by Lutherian modern protestantism) doesn't exist. Therefore, speaking of the Devil is heretical, and offending. 2. The life-restricted --if they exist-- probably are offended by the verb 'busting'. How about "Ghosthandlers" ? (Yes, bad pun, but they removed a christmas calendar from a school class, because "Santa" becomes "Satan" if you change the order of the letters, which clearly is a hidden message by Satan-worshippers) Which reminds me of something. Thanks to Frobozz (thank you), there are again Demons, Devils and Daemons in my D&D. The Parents against D&D made good work, it took me six? eight? (!) years to find out the statistics of Asmodeus. I fought for them just because they are banned -- I have not yet planned of using any of them in my campaign. Which reminds me of something else. My friend's mother is a Finnish fundamentalist christian. Last time she did an ethnic purge in my friends private possessions, my friend was 18 years old. She threw lots of *valuable* stuff (Old RQ, expensive MtG) into the junkbox. Of course, to their neighbour's junkbox to prevent my friend from retrieving them. We managed to find them, luckily. - Markus, a student of communications, dedicated to a cause Markus, who seldom curses, but demands the right to Markus, who quotes Orwell in every mail sent Markus, who was the wrong antmound to strike Markus, a bad mother****er P.S. A curse is the salt of the language - Claes Andersson, a member of Finnish parliament (in an official speech in the parliament) ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- P.P.S. Does your character have a *****-plate? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 04:08:49 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Immortals of Ochalea Part 1 Hi Francisco! Welcome to the List! I abselutely adored your Ochalean Immortals. The different pantheons are one of my favoret things in Mystara, and I dont think anyone has ever done a pantheon for Ochalia. You can find interesting pantheons on web sites (the most recomanded is Shawn Stanley's site the official site of the MML on- http://www.dnd.starflung.com) such as the Sindy, Hulian and pre-Al Kalim Ylaroam. Furthermore there is a thing called the "Immortal project" that is sopposed to fully describe all immortals and the followers in different cultures. (what's going on with the project, Alexey?) I am pretty sure that Alexey didnt get to "K" yet so you might want to check the project's format and make something for Korys. Hope you will enjoy the list as much as I do Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #322 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 13 1999 Volume 1999 : Number 323 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - TCCS (Long but worth it, IMHO) =) Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] [MYSTARA] - titles in french (not perfect) [MYSTARA] - [ADMIN] Vulgarity on the List [MYSTARA] - [ADMIN] Vulgarity on the List [MYSTARA] - =?ISO-8859-1?Q?los=20titulos=20en=20espa=F1ol=20(ok,=20but=20not?= =?ISO-8859-1?Q?=20perfect)?= ---------------------------------------------------------------------- Date: Fri, 13 Aug 1999 21:17:00 EDT From: Arminath@aol.com Subject: [MYSTARA] - TCCS (Long but worth it, IMHO) =) After months of testing, here is The Continuous Combat System made compatible for AD&D and OD&D...Mystarans of both arenas rejoice! =) The Continuous Combat System A bit complicated, but this is the system we use for our combats our games. It borrows some from AD&D, using speed factors for weapons and casting times for spells, but after adjusting to it my group has been happy with the system. Now everyone stays at the table during combat, even those two-handed sword wielding crazies that had to wait for everyone to finish in the core system. It also makes players think ahead a little more than "when do I swing", especially the mages. What are you going to do after you attack or cast? TCCS Definitions There are no rounds or turns in TCCS. An infinite timeline, consisting of small 6 second intervals is used instead. Each interval is called an Initiative. As with the AD&D and OD&D rules, this is a metavariable - it does not exist. In real life, things could happen in the beginning, at the end, or even between initiatives - but in TCCS they can't. As the time aspect is cut into fixed fragments, and rounds and turns aren't used, TCCS introduces a more of a 'real-time' like experience. Each character or creature's set of actions is called an Initiative Phase. Most characters and creatures will be doing things at various times in the combat and this is the measurement of how long it takes a combatant to complete his or her set of actions TCCS Initiatives = AD&D or OD&D Initiatives 1 Initiative = 1 Initiative or Segment 10 Initiatives = 1 Round 100 Initiatives = 1 Turn Combat Sequence 1) Determination First the Player/DM decides what to do. Note that contrary to standard rules, this is not a locked decision. Players/DMs are free to change their minds and roll for new initiative at any current initiative. 2) Roll Initiative The Player/DM rolls 1d6 for his initiative base. 3) Add Modifiers The Player/DM adds his initiative roll and modifiers, according to his actions. This number is added to the current initiative the combat is on to find the initiative the action is going to be resolved on. All combats begin count at an Initiative of 1. 4) Resolution This is when the Player/DM performs the action he has determined to do. When this is done, the whole combat sequence repeats itself, continuing from the current initiative. If two or more Players or the DM ties, each rolls a d6 to determine which second of the initiative the action goes. Any ties results in simultaneous actions. Weapon Speeds Each weapon has its own weight and quickness with which it can be used. Smaller weapons are lighter and quicker to bring to bear against enemies than large weapons that need lots of strength and space to be properly wielded. In TCCS this is measured by a weapon's SF (Speed Factor). This is added to the player's initiative roll to determine when his attacks will take place. Magical versions of weapons have half the speed factor of their normal versions. So a magical sword (size M) would have a speed factor of 2 and a magical pole-arm would have a speed factor of 5. Cursed versions of weapons are half again as slow as normal ones, making a cursed sword's (size M) speed factor 6 and cursed pole-arms would have a speed factor of 15. The Two-Handed category is for any melee weapon that requires two hands to properly wield. Because of the difficulty of wielding these types of weapons they are slightly slower to move to the attack. Moreso with Pole-arms because of their great size, they are naturally slower and more difficult to defend with. Regardless of size, any two-handed melee weapon except pole-arms use the Two-Handed category and all pole-arms use the Pole-arm category. Weapon Size SF Tiny 0 Small 2 Medium 4 Large 6 Two-Handed 8 Pole-arms 10 Multiple Attacks and ROF Multiple Attacks Characters with multiple melee attacks make the first attack when the combat gets to their initiative. Each additional attack after the first takes place 1 initiative after the first until all attacks are resolved. Missile weapons add their speed factor to the initiative of the first attack to determine when the second can be fired. ROF (Rate of Fire) Players/DMs with slow ROFs must spend 10 initiatives to rearm their weapon for each round they would spend using the standard rules. Spellcasting Spellcasting Spellcasters using spells in combat may have their spells interrupted if they are struck while casting. When casting a spell, the player adds the spell's casting time to the initiative roll to determine when the spell will be cast. A spellcaster can be interrupted and his spell disrupted only during the actual casting time of his spell. If hit before the spell is actually being cast, the spellcaster may still elect to cast it, but with a 5% chance of a backfire per point of damage taken during his current initiative phase. Spellcasters that elect not to cast after being hit or have their spell disrupted may actively defend until their current initiative phase is over and they roll for their next actions. In OD&D, the spells have no casting times. For the purposes of this combat system, unless a casting time is mentioned a spell has a casting time equal to its spell level. Spell Durations The durations of spells are unchanged and can be easily figured out, using the conversion table at the beginning of the TCCS description. Miscellaneous Haste/Slow Effects Characters functioning under a speed enhancing/reducing spell or effect (Haste spell, Potion of Speed, Slow spell, etc.) function as the spell/item description with one exception: attacks. Characters under a hastening effect gain the next rank of attacks (1 attack/round becomes 3 attacks/2 rounds in AD&D, 1 attack/round becomes 2 attacks/round on OD&D, etc.) while those under a speed reducing effect attack as one rank lower (3 attacks/2 rounds becomes 1 attack/round in AD&D while 1 attack/round becomes 1 attack/2 rounds in OD&D, etc.). Weapons of Speed and Quickness allow the wielder to strike on his initiative roll (instead of on 0) in addition to any other attacks he normally possesses. Magical Item Activation Activating a magical item that creates a spell or spell-like effect has an initiative modifier as on the table below unless stated otherwise in the item's description. Other Actions in a Combat Characters can do more than attack and defend in combat. Other actions taken by a character are calculated seperately if it has no bearing on a character's main course of actions during his initiative. The initiative cost of such actions are determined by the DM and depending on the situation. The modifier for these actions are largely determined on the complexity of the action, ranging from simple (+1) to hard or complex (+10). Initiative Modifiers Action IM Breath Attack +3 Natural Attacks Tiny +0 Small +2 Man-sized +4 Large +6 Giant-sized +10 Gargantuan +15 Innate Ability +3 Magical Items Misc. Item +5 Potion +1 Ring +3 Rod +4 Scroll, Spell Casting time of the spell Scroll, Prot. +4 Staff +4 Wand +3 Comments or questions? Jim Bobb The Tome of Spellcraft for OD&D Vol 5 coming soon to an email box near you! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 19:13:18 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Foreign language class names and titles - --- Klaus Kischkat wrote: > Fighter = Kä­°fer > 6. Ĭtester (Äœae) > 3. Räµ¢er > 6. Bauernf䮧er > 3. Beschw⥲ Unfortunately, my email service doesn't allow "foreign" characters. Could you re-post these titles with the "non-English" German characters written in this manner?: a: as in Ma:dchen o: as in Scho:nheit u: as in Gru:n SS as in StrauSS (I'm not sure if I used correct examples, but I hope you understand what I mean :) Also, does German OD&D use any feminine versions, like the English version's Priest/Priestess, Patriarch/Matriarch, Lord/Lady, Wizard/Maga, Master/Mistress (for Name level Mystics)? Sorry for the trouble. > I only remember that there was another title in 25? > Level, because I only > have the blue book now :-((. The Title was Erzmagier > or Erzzauberer Hmm...I'm not familiar with that, but I don't own the Master Set, if that's where the title was mentioned. There's no mention of a new title in the Companion Set though, except for the various Land-Owning Magic-User (Wizard [fem. Maga] and Magist) an Traveling Magic-User (Magus [pl. Magi]) titles for Name level (9th+) characters. > If you want some other Name (Bugbear=Grottenschrat) > then say so. Ideally, I would like any class names and/or titles for any OD&D PC race. > I can also give you the titles from the 1st Edition > from AD&D. That's OK, I'm just working on OD&D now. Thanks though. Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:22:57 EDT From: RLaRue@aol.com Subject: Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Greetings! No one was questioning your *RIGHT* to be a vulgar, immature, potty mouth. They were questioning the appropriateness of you using vulgar, immature, potty mouth language on a list frequented by (mostly) adults. And in the case of the Admin, it wasn't a question. The beautiful thing about rights is even if you don't use (or abuse) them, they're still yours. Rick (who is a major potty mouth in the RW and knows it makes him sound less intelligent when he speaks.) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:29:28 EDT From: Scoooman@aol.com Subject: [MYSTARA] - titles in french (not perfect) this is as good as i could do with my french 3 skills. enjoy Cleric 1. Acolyte 2. Versé 3. Prêtre 4. Curé 5. Curate 6. Aîné 7. Évêque 8. Archbishop 9. Patriarche Warrior 0. Homme Normal 1. Vétéran 2. Guerrier 3. Swordmaster 4. Héros 5. Swashbuckler 6. Myrmidon 7. Champion 8. Superhero 9. Seigneur MAGIC-USER 1. Support 2. Scombres 3. Conjuror 4. Magicien 5. Enchanter 6. Warlock 7. Sorcier 8. Necromancer 9. Magicien Thief 1. Apprenti 2. Patte 3. Voleur 4. Cambrioleur 5. Coupeur de bourses 6. Plus pointu 7. Chapardeur 8. Voleur 9. Voleur Principal Dwarf 1. Vétéran 2. Guerrier 3. Axemaster 4. Héros De Dwarven 5. Combattant De Tunnel 6. Tueur De Troll 7. Tueur Géant 8. Tueur De Dragon 9. Seigneur De Dwarven MYSTIQUE (titres européens de modèle) 1. Brother/Sister 2. Mendicant 3. Friar 4. Monk 5. Antérieurement 6. Abbé 7. Questor 8. Disciple 9. Mystique 1 Aspirant Du Druide 2 ové 3 initié du 1er cercle 4 initié du 2ème cercle 5 initié du 3ème cercle 6 initié du 4ème cercle 7 initié du 5ème cercle 8 initié du 6ème cercle 9 initié du 7ème cercle 10 initié du 8ème cercle 11 initié du 9ème cercle 12 druide 13 Archdruid 14 Le Grand Druide 15 Le Druide Grand 16 Druide De Hierophant 17 Initié De Hierophant 18 Adepte De Hierophant 19 Maître De Hierophant 20 Numinous Hierophant 21 Mystique Hierophant 22 Hierophant Mystérieux 23 Hierophant du Cabal Hope you like my pathetic attempt at a french conversion. I really am more towards using original titles though, so be encouraged to use your imagination and creativity, instead of a foreign translator! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 21:23:37 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Vulgarity on the List To make this short, since I have to prepare for tomorrow's game… I was not particularly offended by the word. I am not a stranger to the word. This is not based simply on my own opinion. If we were hanging out and you used it, I wouldn't bat an eye. On the other hand, not everyone feels as I we do on the subject of swear words, which is why the rule stands. As for freedom of speech, I applaud your dedication to the concept, and I fully agree with much of it. When it comes to basic public freedoms, I believe it is one of the most important. With that said, to put it bluntly and succinctly: This is not a public forum, but rather a mailing list run on privately owned computers, and you do not have freedom of speech here. Yup, sounds harsh, but it's how it works. As Admin I reserve the right to restrict any topic, any phrase, any word, backed by the ability to boot anyone I choose from the list and do so permanently. Sounds megalomaniacal, doesn't it? And it _would be_ if I used that ability in an extreme manner, but I would like to think that I make sparse use of my Admin "powers," and would also like to think that I would get backing on this from the majority of list members that have been with us for a while. I rarely step in and restrict topics or make official reprimands, preferring to let the list, as a community, police itself. So, with the Mystara Mailing List, you have two choices. First, you can join in the discussion knowing that this is a private forum that has certain rules that must be followed, or you can leave. The issue on vulgarity on the list is not a debatable one. If anyone truly feels I have overstepped my bounds as Admin for the Mystara Mailing List, feel free to contact the people at Imagic Online (formerly MPGN). The person who is (or was) responsible for overseeing these lists is Rob Miracle, and the last known address I have for him was rwm@mpgn, which may still work since they have aliases in place for old mail address. If that doesn't work, check out their site at http://www.imagiconline.com/ . I am sure someone can be tracked down with which to file any grievances. Finally, the issue of my .sig file has come up, some believing that my use of the word "bitch", as quoted from a movie, makes my statement against vulgarity seem ironic, possibly even hypocritical. While I would certainly disagree, based on severity and context, the point is well taken (and it even made me laugh), and so I have reverted back to my old .sig. Anyone who voices concern over the gratuitous use of the word "groin" will be summarily ignored… = ) Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 23:20:40 EDT From: Scoooman@aol.com Subject: [MYSTARA] - [ADMIN] Vulgarity on the List How's this, so we're covered on all basis. You have the right to THINK whatever you want, but you don't have the right to SAY whatever you want. Pretend that using profanity will cause the Immortals to smite you harshly, and smite you He will. that is the way that the elves live for so long. RESPECT of others and RESPECT of one's self. Toss that around for a bit, huh? Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 23:25:29 EDT From: Scoooman@aol.com Subject: [MYSTARA] - =?ISO-8859-1?Q?los=20titulos=20en=20espa=F1ol=20(ok,=20but=20not?= =?ISO-8859-1?Q?=20perfect)?= ok ok, here's my attempt at spanish translation. i only took 3 years, and it's definetly not complete. hope it works though. Clérigo 1. Ayudante 2. Perito 3. Sacerdote 4. Vicario 5. Curate 6. Anciano 7. Obispo 8. Archbishop 9. Patriarca Guerrero 0. Hombre Normal 1. Veterano 2. Guerrero 3. Amo de la espada 4. Héroe 5. Swashbuckler 6. Myrmidon 7. Campeón 8. Héroe estupendo 9. Señor Mágico Utilazador 1. Media 2. Adivinos 3. Conjuror 4. Mago 5. Enchanter 6. Warlock 7. Hechicero 8. Necromancer 9. Mago Ladrón 1. Aprendiz 2. Bandolero 3. Ladrón 4. Ladrón 5. Cutpurse 6. Más sostenido 7. Ladronzuelo 8. Ladrón 9. Ladrón Principal Enano 1. Veterano 2. Guerrero 3. Amo del hacha 4. Héroe De Los Enanos 5. Combatiente Del Túnel 6. Asesino De Troll 7. Asesino Gigante 8. Asesino Del Dragón 9. Señor De Los Enanos Místico 1. Brother/Sister 2. Mendicant 3. Friar 4. Monk 5. Anteriormente 6. Abad 7. Questor 8. Disciple 9. Místico Druids 1. Aspirante 2. Ovate 3. Iniciado del 1r círculo 4. Iniciado del 2do círculo 5. Iniciado del 3ro círculo 6. Iniciado del 4to círculo 7. Iniciado del 5to círculo 8. Iniciado del 6to círculo 9. Iniciado del 7mo círculo 10. Iniciado del 8vo círculo 11. Iniciado del 9no círculo 12. Druid 13. Archdruid 14. El Gran Druid 15. El Druid Magnífico 16. Druid De Hierophant 17. Iniciado De Hierophant 18. Adepto De Hierophant 19. Amo De Hierophant 20. Numinous Hierophant 21. Hierophant Místico 22. Hierophant Arcane 23. Hierophant del Cabal Oh, just to possibly clarify something, i am in no way an administrator of any kind. i accidentally deleted part of the subject message and it appears as if i was responding as an ADMIN. sorry for the confusion, though there probably was none. I'm just a lowly Infiltrator, acting out my role in the world. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #323 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 14 1999 Volume 1999 : Number 324 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Multi User Dungeons Re: [MYSTARA] - Multi User Dungeons Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Re: [MYSTARA] - [ADMIN] Vulgarity on the List Re: [MYSTARA] - [ADMIN] Vulgarity on the List Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - [ADMIN] Vulgarity on the List [MYSTARA] - Re: [MYSTARA] Yes, I Do Kiss My Mother [long] RE: [MYSTARA] - Foreign languages classes titles Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - [ADMIN] Vulgarity on the List Re: [MYSTARA] - Foreign languages classes titles Re: [MYSTARA] - Foreign language class names and titles ---------------------------------------------------------------------- Date: Fri, 13 Aug 1999 23:33:15 -0700 From: Chad & Bree Subject: [MYSTARA] - Multi User Dungeons Just a quick question, out of my own sheer curiosity. Is there a Mystara based MUD, out there? I know that there a few Forgotten Realms, or D&D based MUDS, but I haven't been able to find a decent one that I can get into. If anyone knows, or can suggest anything. I play Rom based MUDS, and would prefer something with Player Killing, and Roleplaying mandatory. Thanks. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 23:38:05 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Multi User Dungeons I personally don't know of any Mystara MUDS, but i have a friend working on a Mystara PUD, if you're interested. He shouldn't be finished for 6 months or so, but when he is, i'll try to spread the word on it. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 00:32:45 -0400 From: "jdaly" Subject: Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Actually, in that piece of trashy drivel, since you not only used words that are offensive, but engaged in flaming major religious groups, I would say you SHOULD be thrown out! Besides, you are tempting the Admin, which may even be the worst sin out of the three. - -----Original Message----- From: Markus Olavi Montola To: mystara-l@lists.imagiconline.com Date: Friday, August 13, 1999 9:09 PM Subject: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] >1. If I *TRULY* offended you with my stylistic choice of words, I ask you > to tell it to me. If so, please do not read further. >2. Admin, however, please do read further even if I did *TRULY* offend > you personally. I ask also all the others to read the following. >3. Please, however, I recommend any of you to find out what is the Blue > Ribbon Campaign (www.needleworkbooks.com/blueintr.html, for example) > and why it exists. > > >Some might say this mail is off-topic. However, this mail is _VERY_ much >within topic, as the meta-conversation on the conversation defines the >conversation itself. > > >On Thu, 12 Aug 1999, Leroy Van Camp III wrote: >> > Yep, with the exception that the fucking goddamn Elves are the most >> > difficult to find even though it is the fifth one. >> On the off chance anyone actually thought this kind of language >> was suddenly acceptable on the list, let me clarify: It ain't. > >I agree strict administration policy on copyright matters and on staying >within the subject of the list. The law must be obeyed and the law will >be obeyed, even though the risk of getting caught or punished were >minimal. That is fine and good and correct. > >But. > > >After seeing and hearing things they do nowadays in the World, I will not >quit swearing and cursing, if it suits the situation in my opinion. >Labeling one word 'bad' and other word 'good', and applying hypocritical >political correctness, is a cancer of our time. > >In a world, where my friend's university (of Nottingham) automatically >filters the sentence "The baby just lied on his mother's ******", I can't >believe that there ought to be a freedom of speech in Britain. > >In Finland, people fuck people and then small people are born. Usually, >when people "engage in coitus" (?), they use condoms to prevent >accidental birth.. Now there are countries, where you can't tell people >that if they "have an intercourse" there will be babies unless you use >this ingenious innovation that originated from French lord and his >experiment with sheep-entrails (or so they say in Finland). In a world, >where people are either aborted or their lives are spoiled, >because of an accidental birth, because you can't use the "f-words", >there is no logic nor there is freedom of speech. > >In a world, where stupid but loud religious fundamentalists -- let them >be christians from the Bible Belt or islamist fundamentalists from Arabia >-- try to restrict my life with their hypocrisy and zealotism, there is >no sense. > >Luckily, the Big Brother has no grip over the most of us. Luckily, I can >go to bar, to home, to University of Helsinki, to marketplace or >whatever, and yell "****" as loud as I want. So there is still free >speech somewhere. And that somewhere is everywhere where those wanting >their rights go. The freedom of speech is even in Baghdad and in Beijing >and in Springfield, as long as there are people who say what they think >and say what they want. > >In Baghdad, and especially in Beijing, there are lots of people who would >die, and even more people who do die, for that freedom. They play with >higher bets, as their whole lives are on stake -- whether they win or >lose. My stakes are far lower; only thing I may gain or lose is my >access to Mystara-list. > >Therefore, I will take the chances. I will swear and curse and yell fucks >and shits *if* I want, and *if* it expresses what I feel or what I want >to say. I will not agree with any restriction on my freedom of speech. > > >So what can you do? >You can throw me out. Yes. >If you want. You can feel yourself a Man afterwards, if you want. > > >Or you can try to reason with a zealot I am. > > >Or you can agree that there is no censure in the Net, nor will there be. > > >> "Let's show this prehistoric bitch how we do things downtown." > >Eh, pardon. Let's show this prehistoric ***** how we do things downtown. >Downtown, however possibly offends people who live there, as it >implicitly claims that the place (and the inhabitants) are lower than >people somewhere else (middletown? hightown?), so I recommend rather >simplified form of > > "Let's show this prehistoric ***** how we do things ****town". > >> Dr. Venkmen, Ghostbusters > >1. There are no ghosts. Speaking of ghosts is like speaking of the > Devil, which (by Lutherian modern protestantism) doesn't exist. > Therefore, speaking of the Devil is heretical, and offending. >2. The life-restricted --if they exist-- probably are offended by > the verb 'busting'. How about "Ghosthandlers" ? > > (Yes, bad pun, but they removed a christmas calendar from a school > class, because "Santa" becomes "Satan" if you change the order of the > letters, which clearly is a hidden message by Satan-worshippers) > > >Which reminds me of something. Thanks to Frobozz (thank you), there are >again Demons, Devils and Daemons in my D&D. The Parents against D&D made >good work, it took me six? eight? (!) years to find out the statistics of >Asmodeus. I fought for them just because they are banned -- I have not >yet planned of using any of them in my campaign. > >Which reminds me of something else. My friend's mother is a Finnish >fundamentalist christian. Last time she did an ethnic purge in my friends >private possessions, my friend was 18 years old. She threw lots of >*valuable* stuff (Old RQ, expensive MtG) into the junkbox. Of course, to >their neighbour's junkbox to prevent my friend from retrieving them. We >managed to find them, luckily. > > > - Markus, a student of communications, dedicated to a cause > Markus, who seldom curses, but demands the right to > Markus, who quotes Orwell in every mail sent > Markus, who was the wrong antmound to strike > Markus, a bad mother****er > >P.S. A curse is the salt of the language > - Claes Andersson, a member of Finnish parliament > (in an official speech in the parliament) > > ----------------------------------------------------------------- > W A R I S P E A C E > F R E E D O M I S S L A V E R Y > I G N O R A N C E I S S T R E N G T H > ----------------------------------------------------------------- > >P.P.S. Does your character have a *****-plate? > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 00:34:20 -0400 From: "jdaly" Subject: Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Indeed. And Mystarans come in all shapes and sizes. The ones who are offended by such words should not be ignored. If this list degenerates to a "back-of-the-barn-esque" teenage swearing session, then I am out of here. - -----Original Message----- From: RLaRue@aol.com To: mystara-l@lists.imagiconline.com Date: Friday, August 13, 1999 10:26 PM Subject: Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] >Greetings! > >No one was questioning your *RIGHT* to be a vulgar, immature, potty mouth. >They were questioning the appropriateness of you using vulgar, immature, >potty mouth language on a list frequented by (mostly) adults. And in the >case of the Admin, it wasn't a question. > >The beautiful thing about rights is even if you don't use (or abuse) them, >they're still yours. > >Rick (who is a major potty mouth in the RW and knows it makes him sound less >intelligent when he speaks.) >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 00:35:33 -0400 From: "jdaly" Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List Right. And freedom of speech is a reference to the people's right to speak out against their government. Like the Admin said, it is a privately owned forum, governed by the rules of what is socially acceptable. - -----Original Message----- From: Scoooman@aol.com To: mystara-l@lists.imagiconline.com Date: Friday, August 13, 1999 11:24 PM Subject: [MYSTARA] - [ADMIN] Vulgarity on the List >How's this, so we're covered on all basis. You have the right to THINK >whatever you want, but you don't have the right to SAY whatever you want. >Pretend that using profanity will cause the Immortals to smite you harshly, >and smite you He will. that is the way that the elves live for so long. >RESPECT of others and RESPECT of one's self. Toss that around for a bit, huh? > >Meltheim the Shadowstalker > Infiltrator to the Immortals > Devotee of Fate > Honored Spirit of the Red Skulls >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 00:42:44 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List yup yup, couldn't agree more. oh, and i am a teenager, and i too hope this doesn't resort to one of those swearing sessions. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 21:48:01 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Foreign language class names and titles I want to thank everyone who's helped me out so far with foreign language class names and titles. Just to give you some more of an idea why I want them, the piece I am working on will be a humble attempt to explain how those clunky titles can actually have some "reality" in the D&D Multiverse (only for those that want to include them of course). I have a love-hate relationship with level titles (and alignment languages too). Level titles, which I assume are somehow based on a person's "life force", are quite odd, inexplicable, and perhaps idiotic :) aspects of the D&D Reality if they are taken to have any real meaning. On the other hand, it feels kinda good, in a simple sort of way, to earn a new title--look ma, I'm a Superhero! As a part of the piece, I plan to include a table listing the classes and level titles in Mystaran-specific languages such as Hattian/Heldannic (German) , Kerendan (Italian), Ispan/Espan (Spanish) etc. [By the way, what is the M-German language called--Hattian or Heldannic? Are they considered to be the same language, or dialects of the same language, or different languages? Or do "natives" (as opposed to the Heldannic Knights) of the Heldannic Territories speak a different Germanic language, such as Icelandic or Old High German? Has any of this been explained anywhere in the canon (or non-canon)?] Anyway, I'll fully explain my thoughts on what, if any, reality the titles could have when I write the article. In an effort to clarify what information I'd like, here's a more detailed wish list for each official OD&D translation (which you can either post or email directly to me): 1) The word for "Human" 2) The names for the normal OD&D classes--Cleric, Fighter, Magic-User, Thief, Dwarf, Elf, Halfling, and Mystic 3) The names for the normal high-level OD&D class options-- - -Land-Owning Cleric - -Traveling Cleric of Civilized Lands/of the Civilized World - -Traveling Cleric of the Wilderness - -Druid [type of Traveling Cleric of the Wilderness] - ---------- - -Land-Owning Fighter - -Traveling Fighter - -Paladin [type of Traveling Fighter] - -Knight [type of Traveling Figher] - -Avenger [type of Traveling Fighter] - ---------- - -Wizard (feminine Maga) = Independent Magic-User [type of Land-Owning Magic-User] - -Magist [type of Land-Owning Magic-User] - -Magus (plural Magi) = Traveling Magic-User - ---------- - -Land-Owning Thief - -Guildmaster [type of Land-Owning Thief] - -Rogue = Traveling Thief - ---------- - -Land-Owning Mystic - -Greater Master (presumably feminine Greater Mistress) [13th level Land-Owning Mystic] - -Traveling Mystic 4) The names for optional OD&D classes--eg. from Gazetteers (Merchant, Merchant-Prince, Kobold, etc.), Creature Crucibles (eg. Treant, Tabi, Merrow, Werebear, etc.), Dragon magazine (eg. Bard, Druidic Knight, Stalwart/Defender [#178, VotPA Letters], etc.), and any other official sources. For a helpful list of D&D classes, and where to find them, see http://www.geocities.com/TimesSquare/Dungeon/2967/claslist.html. 5) The level titles for all of the classes listed above(including "stages of growth"-type level titles for monster classes). 6) Official feminine versions of titles (and feminine class names if they exist)--English version examples: Priest/Priestess (C3), Patriarch/Matriarch (C9), Lord/Lady (F9), Wizard/Maga (MU9), Wizard-Lord/Maga-Lady (E9), and Master/Mistress (Mystic 9). 7) Plurals of the above listed classes and titles. [If the titles are repetitious (like Elves just combine the Fighter and Magic-User titles), then feel free to abbreviate with an explanation.] Since my email service doesn't allow "non-English" characters, I'd prefer it if contributors wrote such letters in the following way: Diacritic Example Common Use - --------- --------- ---------------- accent = / e/, i/ French, Spanish grave = \ e\ French, Spanish? circumflex = ^ a^ French o-e ligature = o+e (o+euvre) French umlaut/diaresis = : a:, o:, u: German, Swed, Finn sharp s = SS (StrauSS) German a-e ligature = a+e a+e Norwegian, Danish ringed a = a0 [+zero](A0ngstrom) Swed, Nor, Danish slashed o = oX (oXre) Norwegian, Danish cedilla = c, (Franc,ois) French tilde = ~ (jalapen~o) Spanish (Sa~o Paolo) Portuguese I'm not sure if all of my examples are correct, but I hope you get the idea. If I missed a character that is used in one of your class/title posts or emails, then either make up your own shorthand (with an explanation), or ask me for a suggestion. If anyone has classes/titles for languages with non-Roman alphabets (eg. Japanese, Chinese, Russian), please let me know, and I will try to give you a URL showing a good transliteration scheme. Please try to be careful and get the right capitalization, diacritics, and spelling, as I'm not familiar enough with the languages to fix minor errors, but I'd like the information to be correct as possible. I know that my "wish list" is rather long, but any little bit will help me (and it's OK if you don't get around to it for several weeks), with the priority being the basic OD&D classes and their titles. Thanks, Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 21:58:38 -0700 From: "Paul L. Ming" Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List Hiya. My 2¢. The odd f or s word doesn't bug me and should be allowed on the list *if there for a 'reason'*. For example, "Well, after they turned the corner and saw the red dragon turn visible right behind them, the paladin, of all people, simply said 'S#!t.'" That would be acceptable. The little one-word (f-word) defining something about elves I didn't find offensive. It was a single word and it conveyed a very stong sense of emotion. "Those dang elves." just doen't have the 'oomph' behind it that the author was trying to convey. That was acceptable, IMHO. Now, having a 'swear' or 'curse' or 'cuss' (whatever you want to call them) in every second sentance is beyond acceptable. The only places I've seen this was on the Hash AnimationMaster list (the guy was really ticked off and wanted everyone to know), and on various UseNet groups. ^_^ Denakhan the Arch-Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 23:08:06 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - Re: [MYSTARA] Yes, I Do Kiss My Mother [long] jdaly meandered fecklessly... > Actually, in that piece of trashy drivel, since you not only used words that > are offensive, but engaged in flaming major religious groups, I would say > you SHOULD be thrown out! Now now, let's not get to hasty. Right now I am considering things passed, and unless things ignite again we can all just move along. If things flare up, I'll worry about it then. > Besides, you are tempting the Admin, which may even be the worst sin out of > the three. Hey, I said I try _not_ to megalomaniacal! Your not helping! = ) Leroy "Maybe I _am_ all poweful..." Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:12:52 -0700 (PDT) From: Shane Henry Subject: RE: [MYSTARA] - Foreign languages classes titles - --- "Harvey, Michael" wrote: > I also made up my own for Mystics, Dwarves and > Druids (which I allow to > start at first level): > > DWARF (inspired by Warhammer FRP) > > 1 0 1d8 19 Veteran > 2 2200 2d8 19 Warrior > 3 4400 3d8 19 Axemaster > 4 8800 4d8 17 Dwarven Hero > 5 17000 5d8 17 Tunnel Fighter > 6 35000 6d8 17 Troll Slayer > 7 70000 7d8 15 Giant Slayer > 8 140000 8d8 15 Dragon Slayer > 9 270000 9d8 15 Dwarven Lord > > MYSTIC (European style titles) > > 1 0 1d6 19 Brother/Sister > 2 2000 2d6 19 Mendicant > 3 4000 3d6 19 Friar > 4 8000 4d6 17 Monk > 5 16000 5d6 17 Prior > 6 32000 6d6 17 Abbot > 7 64000 7d6 15 Questor > 8 120000 8d6 15 Disciple > 9 240000 9d6 15 Mystic > > DRUID > > 1 0 1d6 19 - - - - - - - Acolyte > 2 1500 2d6 19 1 - - - - - - Adept > 3 3000 3d6 19 2 - - - - - - Priest > 4 6000 4d6 19 2 1 - - - - - Vicar > 5 12000 5d6 17 2 2 - - - - - Curate > 6 25000 6d6 17 2 2 1 1 - - - Elder > 7 50000 7d6 17 2 2 2 1 1 - - Loremaster > 8 100000 8d6 17 3 3 2 2 1 - - Hierophant > 9 200000 9d6+1 15 3 3 3 2 2 - - Druid > > (My druid 4th & 5th titles are pretty lame, but I > couldn't think of anything > appropriate. Didn't AD&D contain titles for druids?) I really like your Mystic titles, as they are very distinctive and "OD&D-like". The Dwarf titles are interesting, but since my article is mainly dealing with canon and officially translated canon, I can't include them (though I think yours are probably a better idea than the official Fighter-based Dwarven titles :)) Your Druid titles could be applied to the Robrenn Druids, who IIRC can advance from first level unlike most OD&D druids, but I agree, you might want to make their titles a little more druidic-sounding (but still trying to differentiate from AD&D1 titles), and possibly specifically Gaulish-flavored titles for Robrenn Druids. Anyway, thanks for your input. Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 01:25:03 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Foreign language class names and titles In a message dated 1999-08-14 00:49:06 Eastern Daylight Time, shane_henrymml@yahoo.com writes: > As a part of the > piece, I plan to include a table listing the classes and level titles > in Mystaran-specific languages such as Hattian/Heldannic (German) , > Kerendan (Italian), Ispan/Espan (Spanish) etc. [By the way, what is the > M-German language called--Hattian or Heldannic? Are they considered to > be the same language, or dialects of the same language, or different > languages? Or do "natives" (as opposed to the Heldannic Knights) of the > Heldannic Territories speak a different Germanic language, such as > Icelandic or Old High German? Has any of this been explained anywhere > in the canon (or non-canon)?] Certainly in all English language Mystara material the Hattian names look and sound like real world German names. The Hattians conquered the Heldannic Territories, so the rulers of that country are invariably Hattians. However, the native Heldanners speak a language closely related to (or perhaps even identical with, in some sources) the language(s) of the Northern Reaches. The original language(s) of Heldann and the Northern Reaches (as well as of the Antalians of the Hollow World) should be under- stood as being based on Scandinavian languages. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 01:34:57 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List In a message dated 8/13/99 11:17:12 PM Eastern Daylight Time, malacoda@lesbois.com writes: << While I would certainly disagree, based on severity and context, the point is well taken (and it even made me laugh), and so I have reverted back to my old .sig. Anyone who voices concern over the gratuitous use of the word "groin" will be summarily ignored… = ) >> I don't mind the quote, I just was struck by the humor of the juxtaposition. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:40:51 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Foreign languages classes titles - --- Scoooman@aol.com wrote: > Personally, i like to use my > own titles, given to me by my guild, my GM, my > Immortal, and my followers. > It seems more original then using a carbon copied > set of titles given to all > those in the lands just upon reaching a certain > level I totally agree that the OD&D (and AD&D1) title systems are clumsy. I also agree that players generally enjoy adding new monikers to their beloved characters, and they like it even more when new "titles" are bestowed by someone else (assuming it's not something like "The Pathetic One" :-)). I had one player whos thief was known as Kenneth "One-Ear Lightfingers Wildman Ogre-Crusher Exterminator Troll-Slayer Goblin-Masher Cube-Killer Annihilator-of-Crustaceans". He wore his missing ear (from an Iron Ring torture session) like a badge of honor 8-) However, in my planned article, I want to focus on how to explain the "reality" of the canon OD&D level titles. Not to get into to much detail now, as I'm still trying to hash out the structure, but I'm thinking that the official class titles and levels should have some sort of actual "cosmic" significance, but which certainly won't exclude characters earning or inventing "mundane" additions to their names. Well, anyway, thanks for your contributions :) Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 23:24:23 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Foreign language class names and titles - --- Kaviyd@aol.com wrote: > Certainly in all English language Mystara material > the Hattian names look > and sound like real world German names. The > Hattians conquered the > Heldannic Territories, so the rulers of that country > are invariably Hattians. > However, the native Heldanners speak a language > closely related to (or > perhaps even identical with, in some sources) the > language(s) of the > Northern Reaches. The original language(s) of > Heldann and the Northern > Reaches (as well as of the Antalians of the Hollow > World) should be under- > stood as being based on Scandinavian languages. I know this is not neccessarily canon, but I've been thinking about (preliminarily) maybe making these linguistic parallels: - -Hattian (and therefore the language of the HKs) = Modern (High) German - -(Native) Heldannic = dialects of Old German (Old Low German/Old Saxon near the coast and Old High German inland). Their (supressed and little-used) literary languages (OHG and OS) would actually be very similar to Old Norse, as these languages hadn't diverged much yet. - -HW Antalian = Old Norse (with Old Norse also used as a "high" literary and religious language in the Northern Reaches, parts of Norwold, and Qeodhar) - -Qeodharic = Icelandic - -Land Soderfjordan (the official language during the time of the Jarldoms, and still officially used at the local level, especially in the jarldoms farthest from the capital) = Modern Nynorsk/Neo-Norwegian - -Realm Soderfjordan (the official language of the new Soderfjordan monarchy and its bureaucracy, and increasingly used at the local level in the jarldoms nearest the capital) = Modern Bokmaal/Dano-Norwegian - -Vestlandic = Modern Swedish - -Ostlandic = Modern Danish Any previous references to the Northern Reaches nations speaking Old Norse would actually be referring to the high literary language that they use as a common language amongst the nations, and in many religious ceremonies. All of these Antalian-descended peoples would then speak Germanic languages, and therefore proto-Antalian would probably equal proto-Germanic, with the Hollow World Antalians speaking one of the most archaic of the remaining Antalian languages, Old Norse. The Bellaynians [I've been making up adjectival forms throughout this post, so feel free to correct :)] of the Savage Coast also speak Antalian languages. Bellaynian = Early Modern English/Shakespearean English (including lots of borrowing from the Renardois language), but I'm not sure about Eusdrian. All of the Eusdrian names appear very Wagnerian, so I'm inclined to say they speak German of some era, but to add variety, maybe one could say that they really speak Old English, with the placenames and personal names that have been published so far having been Teutonized (Old English names would be very similar in form to Old German names, so perhaps we could say that the author gave the Old English names German spellings, as Haldemar maybe was more familiar with Hattian spelling conventions through his run-ins with the HKs). Comments? Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #324 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 14 1999 Volume 1999 : Number 325 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Foreign language class names and titles [MYSTARA] - Foreign language class names and titles [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - Almanacs Re: [MYSTARA] - [ADMIN] Vulgarity on the List Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Foreign languages classes titles Re: [MYSTARA] - Foreign language class names and titles [MYSTARA] - Water: How Much? Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Like Gareth from the Void... [MYSTARA] - flamewars [MYSTARA] - Immortals of Ochalea Part 2 ---------------------------------------------------------------------- Date: Sat, 14 Aug 1999 10:15:29 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Foreign language class names and titles Fighter=Kaempfer 6.Aeltester 3.Raeuber 6. Bauernfaenger 3.Beschwoerer - ----- Original Message ----- From: Shane Henry To: Sent: Saturday, August 14, 1999 4:13 AM Subject: Re: [MYSTARA] - Foreign language class names and titles - --- Klaus Kischkat wrote: > Fighter = Kä­°fer > 6. Ĭtester (Äœae) > 3. Räµ¢er > 6. Bauernf䮧er > 3. Beschw⥲ Unfortunately, my email service doesn't allow "foreign" characters. Could you re-post these titles with the "non-English" German characters written in this manner?: a: as in Ma:dchen o: as in Scho:nheit u: as in Gru:n SS as in StrauSS (I'm not sure if I used correct examples, but I hope you understand what I mean :) Also, does German OD&D use any feminine versions, like the English version's Priest/Priestess, Patriarch/Matriarch, Lord/Lady, Wizard/Maga, Master/Mistress (for Name level Mystics)? Sorry for the trouble. > I only remember that there was another title in 25? > Level, because I only > have the blue book now :-((. The Title was Erzmagier > or Erzzauberer Hmm...I'm not familiar with that, but I don't own the Master Set, if that's where the title was mentioned. There's no mention of a new title in the Companion Set though, except for the various Land-Owning Magic-User (Wizard [fem. Maga] and Magist) an Traveling Magic-User (Magus [pl. Magi]) titles for Name level (9th+) characters. > If you want some other Name (Bugbear=Grottenschrat) > then say so. Ideally, I would like any class names and/or titles for any OD&D PC race. > I can also give you the titles from the 1st Edition > from AD&D. That's OK, I'm just working on OD&D now. Thanks though. Shane _________________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 08:10:44 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Foreign language class names and titles Shane wrote: >(including lots of borrowing from the Renardois language), but I'm not >sure about Eusdrian. All of the Eusdrian names appear very Wagnerian, >so I'm inclined to say they speak German of some era, but to add >variety, maybe one could say that they really speak Old English, with >the placenames and personal names that have been published so far >having been Teutonized (Old English names would be very similar in form >to Old German names, so perhaps we could say that the author gave the >Old English names German spellings, as Haldemar maybe was more familiar >with Hattian spelling conventions through his run-ins with the HKs). I remember reading somewhere (IIRC) that Bruce modelled Eusdria after Saxon England, just before the Viking invasions (linguistically, at least). So Eudrian would be an "M-Germanic" language, IMO. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 15:06:05 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Foreign language class names and titles ok Shane, here is what you requested in our private mail: (Ill try to write foneticaly, A like in fAther, O like in bOy, I like in fIsh, U like in moon, and E like in Egg. 1) The word for "Human" BEN ADAM (son of Adam, ever read the lion the wich and the closet?) 2) The names for the normal OD&D classes--Cleric, Fighter, Magic-User, Thief, Dwarf, Elf, Halfling, and Mystic Cleric= COHEN (like the jewish last name) , Fighter = LOCHEM (the CH is throatal), Magic user= KOSEM, thief = GANAV (you may know this one being an american...) , Dwarf = GAMAD, Elf=Elf, Halfling =ZUTON (from the aramic word ZUTA meaning trifle) 3) The names for the normal high-level OD&D class options-- - -Land-Owning Cleric - -Traveling Cleric of Civilized Lands/of the Civilized World - -Traveling Cleric of the Wilderness - -Druid [type of Traveling Cleric of the Wilderness] - ---------- - -Land-Owning Fighter - -Traveling Fighter - -Paladin [type of Traveling Fighter] - -Knight [type of Traveling Figher] - -Avenger [type of Traveling Fighter] - ---------- - -Wizard (feminine Maga) = Independent Magic-User [type of Land-Owning Magic-User] - -Magist [type of Land-Owning Magic-User] - -Magus (plural Magi) = Traveling Magic-User - ---------- - -Land-Owning Thief - -Guildmaster [type of Land-Owning Thief] - -Rogue = Traveling Thief - ---------- - -Land-Owning Mystic - -Greater Master (presumably feminine Greater Mistress) [13th level Land-Owning Mystic] - -Traveling Mystic Don't know... dont have the compandium set... 4) The names for optional OD&D classes--eg. from Gazetteers (Merchant, Merchant-Prince, Kobold, etc.), Creature Crucibles (eg. Treant, Tabi, Merrow, Werebear, etc.), Dragon magazine (eg. Bard, Druidic Knight, Stalwart/Defender [#178, VotPA Letters], etc.), and any other official sources. Again, I only have those in English (and they werent even printed in hebrew) so I can't help you much there. A merchent is - SOCHER. A Mermaid is - BAT-YAM (sea daughter) or BETULAT-YAM (sea virgin -female) there is no Merman but if there was it would be BEN-YAM (sea son). Emperor is KEYSSAR King is MELECH Prince is NASSICH Dragon is DRAKON Ogre is OGG Deamon/Fiend is SHED Imp is SHEDON Magic is KESSEM Sorccery is KISHUF Spell / Incantation is LACHASH A witch is MECHASHEFA A necromancer is BAAL-OV Gnome os NANAS Most other names are exactly as they are in English as I expained before, simply because they don't have an analogy in jewish folklore. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 15:31:08 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - What if... (was D&D 3ed version) RESEND I don;t know if this massege came through so I am resending it: Hello all. I was reading the D&D3 thread. And I thought of something. We (the MML mambers) have always tried to push the revival of Mystara along side with the OD&D game. well, in my opinion even though AD&D2 sucks, the OD&D (in its original format) is also not a very good system. I mean remember alignment tongue? whats with that? and the level titles? and you have to admit AC and TACK0 are not very good combat ratings. (though AR from DotE is getting close). I myself dont care much for a system and when I DMed (gosh, that was long ago...) I made rules as we went along. Maybe what we need to do if we want WotC to publish new stuff for Mystara (preferably what WE wrote) we should emphasise the compatability with the new system. Should we try to persuade WotC again? we could offer what we have done here on the net as source material without asking for money, and commit to buying the new Mystara products while convincing others to do the same worldwide. Am I naive? Just my two Shekels worth. Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 13 Aug 1999 22:21:04 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Almanacs At 11.36 13/08/99 +0100, Flossy wrote: > Hi there ppl, Just a quick question. I downloaded the 1015 Mystra Almanac >several (not sure exacely how many) months ago. Is there a way to check >that it's the most current version before I print it out?......too much >information to read on screen, which can only be a good thing :-) Sure. The readme file included in the zip package should end with the following lines: - ------------------ New in version 1.2 * Added missing Texts of the Month * Added Hollow World events * Added new events for Thyatis by James Ruhland * Added 1 new event for Wendar by Marco Dalmonte * Some events reworded * Added Geology of Mystara section * Added Predictions and Pronostications * Table of Contents revised and files renumbered May 11, 1999 Fabrizio Paoli - ------------------------------------------ Also, the cover should have a "version 1.2" somewhere. Just one more advice. Make sure you have enough paper and ink: this Almanac is huge :-) ************** Fabrizio Paoli brizio@gdr.net http://www.geocities.com/TimesSquare/Dungeon/4560/ ************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 09:00:20 -0400 From: "jdaly" Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List Sorry about that. I apologize to all the civil teenagers out there. You have to forgive my bias...I used to be a middle and high school teacher... - -----Original Message----- From: Scoooman@aol.com To: mystara-l@lists.imagiconline.com Date: Saturday, August 14, 1999 12:48 AM Subject: Re: [MYSTARA] - [ADMIN] Vulgarity on the List >yup yup, couldn't agree more. oh, and i am a teenager, and i too hope this >doesn't resort to one of those swearing sessions. > >Meltheim the Shadowstalker > Infiltrator to the Immortals > Devotee of Fate > Honored Spirit of the Red Skulls >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 10:07:21 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] My two cents: While I am quite used to hearing such words in my everyday life, and am not particularly offended by them, I agree with Leroy, Rick, and the others that there is absolutely no place for them on this list. It's mentally disruptive to be reading your mail and have such strong language slap you in the face...and over a Gazetteer? What truly offended me was your attacking certain religious groups. While I am no fan of some groups, that is my problem, and mine alone. I have the right to dislike those groups and their systems of dogma, but I have no right whatsoever to infringe on others' freedom of belief by badmouthing their faith. Rights are powerful things - they must be defended at all costs, but need not be *exercised* at all times. Your rights end where others' begin; that is the basic social contract. Bottom line: defend your freedom of expression, but respect my freedom to not listen to it. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 19:42:00 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - [ADMIN] Well well well, what a nice little fire we have here. I apologize everyone who really got upset from my comments, whether they concern religions or something else. Using a swear here was bad form according to some people. I would do it again, using slightly more elaborated sentences. ..... Me labeling some of the religious fundamentalists "loud and stupid" simply refers to things like "Dungeons and Dragons - Concerns for the Christian" http://www.execpc.com/~dlbrown/logos/dnd-cc.html "A Christian Response to Dungeons and Dragons" http://freebooks.entrewave.com/freebooks/docs/html/ggdd/ggdd.html Not all people believing in something are "loud and stupid fundamentalists" -- but some of those who are "loud" and claim things that are of purely subjective nature, are. And I am offended by the Finnish media claiming that live-roleplaying is satan-worship, and the swedish member of parliament trying to ban role-playing. In a world where 12-year old child has seen the average of 8000 TV-murders (in America, according to George Gerbner, a respected researcher), the RPG:s are the least of the all bad things. That is why I call it 'stupid'. It is a matter of line-drawing. Is it acceptable to curse on a mailing-list? Is it acceptable to put a demon into an RPG? Is it acceptable to sell condoms to the underaged who f**k one another anyway? Is it acceptable to handle sexuality in a tabletop-rpg? Is it acceptable to play rpg:s in the first place. In my opinion, a list like this (private mailinglist IS a public forum if anyone can join and no-one knows nor cares who exactly are subscribing it, compare to a private newspaper), there ought to be three rules. 1. Everyone should obey the laws of their countries 2. Everyone ought to try to be nice to one another, and try to accept and honor the cultural and religious differences to a certain extent 3. Everyone must have the freedom of expression of anything legal, which should be used only by discretion and wisdom I just realized that cursing may be worse 'crime' in (f.ex.) America than in the Finland. In Finland, it would be illegal to ban swearing in schools (!). Finland also has a wide repertoire of curses, in comparison to the English four-letter-words. In the end, some words for Jenn: >While I am quite used to hearing such words in my everyday life, and am >not particularly offended by them, I agree with Leroy, Rick, and the >others that there is absolutely no place for them on this list. It's >mentally disruptive to be reading your mail and have such strong >language slap you in the face...and over a Gazetteer? Slap in the face -- exactly. Strong emotions are strong emotions, and the power words may be used to underline a certain statement. Which I did. >What truly offended me was your attacking certain religious groups. >While I am no fan of some groups, that is my problem, and mine alone. I >have the right to dislike those groups and their systems of dogma, but I >have no right whatsoever to infringe on others' freedom of belief by >badmouthing their faith. This 'badmouthing' done in a sentence or two was meant to refer loud groups of activists in the world, trying to collectively suppress the freedom of a) being different b) thinking c) expression. I don't mean any specific group (except for the two individual WWW-pages I linked above) - -- but if someone recognizes herself belonging to one such group, then it is too bad. >Rights are powerful things - they must be defended at all costs, but >need not be *exercised* at all times. Your rights end where others' >begin; that is the basic social contract. Swearing -- a right I excercised for the first time on the list -- and I've been here from January. - Markus Montola P.S. http://ls.wustl.edu/~tadonald/antirpg.html ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 13:07:50 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Foreign languages classes titles YES! that's the kind of title that needs to be running around in the realms. someone like Mad Mardigan, but with some better titles! Good to see that someone else is as psychotic as my GM. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 13:10:20 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Foreign language class names and titles dood, it's the lion the witch, and the wardrobe. not as if it matters though, because this isn't a c.s.lewis ml. hehe, ok, forget about it, i'm just bored. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 10:41:43 -0500 From: SB Wilson Subject: [MYSTARA] - Water: How Much? One thing that I have always had trouble with (when I'm feeling anal about such things) is how much water a character needs to survive. Exactly how long will a full waterskin last? I recently picked up a 1st ed. AD&D "Wilderness Survival Guide" that addresses such an issue. Perhaps it would be a good idea to add this to your Rules Cyclopedia (pg 150) on a sticky note or something: Activity Effective Temperature Below 50 50-70 71-90 Above 90 Inactive 5 6 7 8 Light 6 7 8 10 Moderate 8 9 10 12 Heavy 9 10 12 16 The above numbers are the minimum number of pints required for a human male of average size and weight. Elves need one-fourth less (round up to nearest half-pint). Dwarves, gnomes, and halflings need one-third less (round up to nearest pint or half-pint). For reference, there are 4 pints in a quart and 8 pints in a gallon. Thought I'd share this in case anyone else was wondering. SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 13:06:10 -0700 From: "Paul L. Ming" Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Hiya. >I was reading the D&D3 thread. And I thought of something. >We (the MML mambers) have always tried to push the revival of Mystara along side with the OD&D game. well, in my opinion even though AD&D2 sucks, the OD&D (in its original format) is also not a very good system. Bite your tongue! ;) D&D is an awesome system for what it tries to do: present a fairly simple, quick system that favors high heroics and daring. You try and hold of a dozen orcs by yourself so your friends can get away while using the RuneQuest rules (for example). You would most likely die quite quickly. There are a lot of "realistic" games out there if you want them. Harn is one of them. A very cool game and I enjoy it quite a bit....I just enjoy it for different reasons than D&D. >I mean remember alignment tongue? whats with that? and the level titles? and you have to admit AC and TACK0 are not very good combat ratings. (though AR from DotE is getting close). Alignment tongue...I understand the concept, we just don't use it either. Level titles are cool though. We use them 'player to player' but not really for our characters. It just sounds cooler. AC is a *great* combat rating. It takes into account a whole handful of combat variables and rolls it into one simple number. This is one of the best parts of the D&D(and AD&D) combat system. TACK0? I think you mean THAC0. And it doesn't exist in D&D. You have actual charts in D&D. I suppose you could use THAC0, but you would have to be careful when it was around 20. In D&D 20 repeats 6 (?) times before moving on to 21. THAC0, for AD&D, was around in 1st edition even though not many people used it. Overall, the D&D system is fast and furious and favors high heroics that tends to be very difficult to achive in other fantasy RPG's that I've come accross. If you want high fantasy with greater-than-life heroes...D&D is the game to play. >I myself dont care much for a system and when I DMed (gosh, that was long ago...) I made rules as we went along. Maybe what we need to do if we want WotC to publish new stuff for Mystara (preferably what WE wrote) we should emphasise the compatability with the new system. The only problem with that is this: some of us don't *want* to change the D&D rules. Minor modifications, sure, but 'core system' changes...I'll pass. I like the D&D rules as they are (with a few house rules). It is the house rules that help make an individual's campaign "unique". That's part of the fun, IMHO. >Should we try to persuade WotC again? Again? I must have come in late to this list. Did something happen a while ago with regards to this? ^_^ Denakhan the Arch-Mage *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 17:43:12 EDT From: FrenzyK2@aol.com Subject: Re: [MYSTARA] - [ADMIN] In a message dated 8/14/99 9:45:07 AM Pacific Daylight Time, mmontola@cc.hut.fi writes: > > Slap in the face -- exactly. Strong emotions are strong emotions, and the > power words may be used to underline a certain statement. Which I did. This was merely one of the several inane statements you have made during this post (and possibly the least of them), but I couldn't listen any further to you defending yourself for a use of inappropriate profanity. Notice I said inappropriate and not illegal because the legality of your language is not at issue here only its appropriateness. Enough of that though, I would like to respond to your assertion that "Strong emotions are strong emotions" etc. George Bernard Shaw once stated, beautifully, "Profanity is the sign of a limited vocabulary." When you use profanity to emphasize a point in person it is often accepted as appropriate because it is an immediate reaction. In other words you spoke before you thought. When you are on a mail list though, you have all the time that you wish to think you statements through and present any argument you may have in a logical and reasoned argument. An argument that would, by the way, be far more persuasive that an abrupt and shocking use of immature language. As I said this is merely one of the many inane and cheap excuses you have made for yourself. All that would have been required would have been a simple apology. In other words an admittance of wrong doing and acceptance of responsibility for your own actions. Something that you avoid when you try and pettily defend any wrong doing with excuses. Enough time on this list has been wasted in a discussion of your action. In fact, the reason I am writing this is more because of the time wasted on your comment than because of the comment itself. Take responsibility and apologize without excuses. Christian Johnson (A proponent of the power of reason rather than the power of sentiment) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 23:55:10 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Like Gareth from the Void... On Thu, 12 Aug 1999, SB Wilson wrote: > Hi folks, > This is a bit of a reintroduction - I was part of the mailing > list many years ago and I'm finally back. Depending on who is still > around, some of you might even remember me (not likely, but it'd be > nice). I'm looking forward to seeing what you all have gotten into > while I was gone and what (if any) projects are in process. > It's good to be back :) Welcome back! I remember discussing that Arica stuff with you. Years? has it been that long? :) Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 23:57:53 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - flamewars I think alot of these heated debates that pop up in newsgroups are caused by misunderstandings, misconceptions and ill-phrased statements. Please everybody, think before you respond too strongly on the list. And it is ofcourse possible to take some of these discussions off-list. Personally, I'd hate to see another listmember banned because of this litle incident. Thanks for listening. Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 07:00:23 +0800 From: "Francisco Navarro" Subject: [MYSTARA] - Immortals of Ochalea Part 2 People, Thanks for your warm response to my ideas on the Immortals of Ochalea. Here's Part 2 (which as actually the introduction to Part 1 in the original file). Thanks also for the suggestions. I'm working on (possibly) a Part 3, which would explain the history of Immortal Worship in Ochalea, why these Immortals have risen to prominence (as opposed to other Immortals), and how their "image" was changed in Ochalea. Kit Navarro Introduction The Ochaleans, as a society, are very highly educated, philosophical and highly evolved in their religious and spiritual beliefs. They are not a theocracy, unlike the Nithians and Thothians, where religion (and the religious hierarchy!) interferes with every breath and movement of the people. But in Ochalea, religion and spiritual belief does permeate in all aspects of their lives. The Ochaleans proudly claim that there is the proper understanding and perspective with regards to Immortals. As evidence of this, Ochaleans will be quick to show you their long history of peace and prosperity, free from any Immortal interference and machinations, even during the recent Wrath of the Immortals. Ancestor Worship and Immortals One crucial concept in Ochalean mysticism and religion is Ancestor Worship. Culturally, the Ochaleans put great import on honoring their parents and elders. Ochaleans view them as those who are wiser, more experienced in life, who have gone before, and in turn, become guides for the future generations. Understandably, this respect and honor extends even to deceased Ancestors, many of whom were local heroes, famous personages of the past, or distinguished predecessors of their family and clan. In their mortal lifetime, these Ancestors accomplished many deeds of glory, and their descendants should not only be grateful for them, but should emulate and strive to be like them. This forms the basis of Ancestor Worship. On a grander scale, this is also how Ochaleans view Immortals. Ochaleans believe that Immortals were once mortals too, and therefore the greatest and most ancient of their Ancestors (Uh-oh! Mystara meets Birthright!). Most Ochaleans understand that this concept is more philosophical than factual, though it is not unheard of for some unscrupulous self-important fool to claim to be a direct descendant of Lan Yi-Xiong or Hua Fei-Xiang, complete with (forged) genealogical charts! Thus, Ochaleans hold a reverential affinity to the Immortals, and the idea of a scheming, megalomaniac Immortal, manipulating mortal pawns in a cosmic chess game is totally unacceptable, even incomprehensible, for the Ochalean mind. (But then again, Ochaleans are also known to have an attitude of playing blind to unpleasant circumstances…) The Ochalean Pantheon The Ochaleans do not have a fixed pantheon that they worship, like the Tarsian Twelve of the Traldar or the Pantheon of the Church of Darokin. Instead, they have a constantly rotating cast of Immortals that gain or lose prominence, depending on the seasons of the year, the alignment of the stars, the amount of harvest, the necessity of the Immortal’s blessing, the popularity of the Immortal in the locality, the amount of gold donated by the patrons in the name of that Immortal, and so forth. To add chaos to confusion, the Ochaleans also sometimes include their Ancestors among the number of Immortals that they worship. It would be safe to say that all Immortals are known and worshipped, in some form, in Ochalea— and then some. The Ochaleans have many classical texts, religious or otherwise, about the Immortals, but none give a definite listing or a prescribed pantheon. Depending on the source, the number of Immortals ranges from 1 ("The Creation of the Immortals") to 8 ("The Eight Immortals") to 100 ("The History of the Kingdom of Pan-Du") to ten thousand ("Essays on Immortals, Ancestors and Other Celestial Beings"). This is because most of these Ochalean texts are more a mixture of religious legend, mythological literature, philosophical commentary and fanciful conjecture than actual historical recrods. Complex as it may be, the Ochaleans do believe in a divine order among the Immortals. In fact, they believe that the Celestial Court of Pan-Du (Pandius), is not unlike their own mortal Kingdom of Ochalea. They pride themselves that their society most closely reflects that of the Immortals, and claim that this system pleases the Immortals (read: not incurred any Immortal’s wrath…). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #325 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, August 15 1999 Volume 1999 : Number 326 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Cursing and Swearing [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - Cursing and Swearing Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Mystaran Cursing and Swearing Re: [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Foreign language class names and titles [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Foreign language class names and titles ---------------------------------------------------------------------- Date: Sat, 14 Aug 1999 20:51:15 -0400 From: "jdaly" Subject: Re: [MYSTARA] - [ADMIN] This was a much more intelligent, and a much better thought out argument. See, here you have clarified exactly what you mean in your ad homynem attack, instead of flaming an entire group based on their religious beliefs. In general though, it is far better to argue based on logic, than on personal, general attacks like "you're stupid" or "you're a loudmouth". - -----Original Message----- From: Markus Olavi Montola To: mystara-l@lists.imagiconline.com Date: Saturday, August 14, 1999 12:47 PM Subject: Re: [MYSTARA] - [ADMIN] >Well well well, what a nice little fire we have here. > > >I apologize everyone who really got upset from my comments, whether they >concern religions or something else. Using a swear here was bad form >according to some people. > >I would do it again, using slightly more elaborated sentences. > > >..... >Me labeling some of the religious fundamentalists "loud and stupid" >simply refers to things like > >"Dungeons and Dragons - Concerns for the Christian" >http://www.execpc.com/~dlbrown/logos/dnd-cc.html > >"A Christian Response to Dungeons and Dragons" >http://freebooks.entrewave.com/freebooks/docs/html/ggdd/ggdd.html > >Not all people believing in something are "loud and stupid >fundamentalists" -- but some of those who are "loud" and claim things >that are of purely subjective nature, are. > >And I am offended by the Finnish media claiming that live-roleplaying is >satan-worship, and the swedish member of parliament trying to ban >role-playing. In a world where 12-year old child has seen the average >of 8000 TV-murders (in America, according to George Gerbner, a respected >researcher), the RPG:s are the least of the all bad things. That is why I >call it 'stupid'. > > >It is a matter of line-drawing. Is it acceptable to curse on a >mailing-list? Is it acceptable to put a demon into an RPG? Is it >acceptable to sell condoms to the underaged who f**k one another anyway? >Is it acceptable to handle sexuality in a tabletop-rpg? Is it acceptable >to play rpg:s in the first place. > > >In my opinion, a list like this (private mailinglist IS a public forum if >anyone can join and no-one knows nor cares who exactly are subscribing >it, compare to a private newspaper), there ought to be three rules. > >1. Everyone should obey the laws of their countries >2. Everyone ought to try to be nice to one another, and try to accept and >honor the cultural and religious differences to a certain extent >3. Everyone must have the freedom of expression of anything legal, which >should be used only by discretion and wisdom > >I just realized that cursing may be worse 'crime' in (f.ex.) America than >in the Finland. In Finland, it would be illegal to ban swearing in >schools (!). Finland also has a wide repertoire of curses, in comparison >to the English four-letter-words. > >In the end, some words for Jenn: >>While I am quite used to hearing such words in my everyday life, and am >>not particularly offended by them, I agree with Leroy, Rick, and the >>others that there is absolutely no place for them on this list. It's >>mentally disruptive to be reading your mail and have such strong >>language slap you in the face...and over a Gazetteer? > >Slap in the face -- exactly. Strong emotions are strong emotions, and the >power words may be used to underline a certain statement. Which I did. > >>What truly offended me was your attacking certain religious groups. >>While I am no fan of some groups, that is my problem, and mine alone. I >>have the right to dislike those groups and their systems of dogma, but I >>have no right whatsoever to infringe on others' freedom of belief by >>badmouthing their faith. > >This 'badmouthing' done in a sentence or two was meant to refer loud >groups of activists in the world, trying to collectively suppress the >freedom of a) being different b) thinking c) expression. I don't mean any >specific group (except for the two individual WWW-pages I linked above) >-- but if someone recognizes herself belonging to one such group, then it >is too bad. > > >>Rights are powerful things - they must be defended at all costs, but >>need not be *exercised* at all times. Your rights end where others' >>begin; that is the basic social contract. > >Swearing -- a right I excercised for the first time on the list -- and >I've been here from January. > > > - Markus Montola > >P.S. http://ls.wustl.edu/~tadonald/antirpg.html > > ----------------------------------------------------------------- > W A R I S P E A C E > F R E E D O M I S S L A V E R Y > I G N O R A N C E I S S T R E N G T H > ----------------------------------------------------------------- > > > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 22:32:58 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - Cursing and Swearing At 07:42 PM 8/14/99 +0300, you wrote: >I just realized that cursing may be worse 'crime' in (f.ex.) America than >in the Finland. In Finland, it would be illegal to ban swearing in >schools (!). Finland also has a wide repertoire of curses, in comparison >to the English four-letter-words. I resent that! There plenty of curses in the english language. Unfortunately, the average teenage only knows 1 or 2 them. Though technically however this more swearing actually. Bloody! Confound it! Kagyar's Balls! What In The Name Of All That Is Good And Holy in Kagyar's Beard was that?! :) Beyowulf Steely Blue Dragon -==UDIC==- |/ "In a surprise move today, Jar Jar Binks, confessed that he was, in fact the leader of the Gungans, and that Boss Nass was actually his bodyguard and decoy." - Naboo World News *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 00:05:46 -0300 From: "Carlos Yoder" Subject: [MYSTARA] - Spanish languages classes titles, for real. :) Here they are. Believe me, these are the titles we use round here in Buenos Aires, Argentina. (you *do* know we speak Spanish down here, right?) =) Clérigo 1 0 1d6 19 - - - - - - - Acólito 2 1500 2d6 19 1 - - - - - - Adepto 3 3000 3d6 19 2 - - - - - - Sacerdote 4 6000 4d6 19 2 1 - - - - - Vicario 5 12000 5d6 17 2 2 - - - - - Cura 6 25000 6d6 17 2 2 1 - - - - Cardenal 7 50000 7d6 17 3 2 2 - - - - Obispo 8 100000 8d6 17 3 3 2 1 - - - Arzobispo 9 200000 9d6+1 15 3 3 3 2 - - - Patriarca/Papa (Pope) Luchador 0 - 1d6 20 Hombre Normal 1 0 1d8 19 Veterano 2 2000 2d8 19 Guerrero 3 4000 3d8 19 Maestro de Armas 4 8000 4d8 17 Héroe 5 16000 5d8 17 Espadachín 6 32000 6d8 17 Mirmidón or Gladiador 7 64000 7d8 15 Campeón 8 120000 8d8 15 Superhéroe 9 240000 9d8 15 Señor Mago 1 0 1d4 19 1 - - - - - - - - Medium 2 2500 2d4 19 2 - - - - - - - - Vidente 3 5000 3d4 19 2 1 - - - - - - - Conjurador 4 10000 4d4 19 2 2 - - - - - - - Mago 5 20000 5d4 19 2 2 1 - - - - - - Encantador 6 40000 6d4 17 2 2 2 - - - - - - Brujo 7 80000 7d4 17 3 2 2 1 - - - - - Hechicero 8 150000 8d4 17 3 3 2 2 - - - - - Nigromante 9 300000 9d4 17 3 3 3 2 1 - - - - Archimago Ladrón 1 0 1d4 19 Aprendiz 2 1200 2d4 19 Silencioso 3 2400 3d4 19 Ratero 4 4800 4d4 19 Asaltante 5 9600 5d4 17 Bribón 6 20000 6d4 17 Escurridizo 7 40000 7d4 17 Ladrón Guante Blanco 8 80000 8d4 17 Ladrón 9 160000 9d4 15 Maestro de Ladrones Enano 1 0 1d8 19 Veterano 2 2200 2d8 19 Guerrero 3 4400 3d8 19 Maestro de Armas 4 8800 4d8 17 Héroe Enano 5 17000 5d8 17 Guerrero de los Túneles 6 35000 6d8 17 Matatrolls 7 70000 7d8 15 Matagigantes 8 140000 8d8 15 Matadragones 9 270000 9d8 15 Señor Enano Místico 1 0 1d6 19 Hermano / Hermana 2 2000 2d6 19 Mendicante 3 4000 3d6 19 Fraile 4 8000 4d6 17 Monje 5 16000 5d6 17 Prior 6 32000 6d6 17 Abad 7 64000 7d6 15 Questor 8 120000 8d6 15 Discípulo 9 240000 9d6 15 Místico Druida 1 0 1d6 19 - - - - - - - Acólito 2 1500 2d6 19 1 - - - - - - Adepto 3 3000 3d6 19 2 - - - - - - Sacerdote 4 6000 4d6 19 2 1 - - - - - Vicario 5 12000 5d6 17 2 2 - - - - - Cura 6 25000 6d6 17 2 2 1 1 - - - Sabio 7 50000 7d6 17 2 2 2 1 1 - - Maestro en Artes 8 100000 8d6 17 3 3 2 2 1 - - Hierofante 9 200000 9d6+1 15 3 3 3 2 2 - - Druida That's that! Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 23:24:31 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - Cursing and Swearing On Sat, 14 Aug 1999, Andrew Toth wrote: > Kagyar's Balls! Welcome to Rockhome, home of Kagyar's balls... Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 23:30:31 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - Foreign language class names and titles Hi I thought Eusdria was more akin to ancient Gaul, Before the Romanization of the area. I even think Bruce Heard mentioned this himself in the VotPA/Grimoire in Dragon Magazine. Isn't Bruce a big fan of those Asterix the Gaul comics that are extremely popular in France? CronoCloud (Ron Rogers) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 00:35:07 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - Mystaran Cursing and Swearing In a message dated 8/14/99 11:24:59 PM Eastern Daylight Time, eand@WPI.EDU writes: << > Kagyar's Balls! Welcome to Rockhome, home of Kagyar's balls... >> Hey, maybe we should compile a list of Mystaran Curses and expresions from and for everyones campaigns. "Manish" = an Alfheim expression to convey brutality, haste, waste, and/or clumsieness, impatiencience. i.e. = Seraivyl, stop being so manish and sit down. Your pacing won't make the ship come any sooner." Eryiel was so manish the other day, it made me sick to my stomach. I've never seen a more manish display of badmanners." Tunnel Rat: an derisive, beleived to begin as a Shadowelf reference. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 21:58:39 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) - --- Carlos Yoder wrote: > Here they are. Believe me, these are the titles we > use round here in Buenos > Aires, Argentina. (you *do* know we speak Spanish > down here, right?) =) Argentina *is* part of the United States though, right? Isn't your state between California and New Mexico? > Cl鲩go > > 1 0 1d6 19 - - - - - - - Acì©Žo > 4 8000 4d8 17 H鲯e > 5 16000 5d8 17 Espadachí®Š > 6 32000 6d8 17 Mirmidî ¯r > 7 64000 7d8 15 Campegt > 8 120000 8d8 15 Superh鲯e > 9 240000 9d8 15 Seﲊ> > > Ladrgt; > 5 9600 5d4 17 Bribgt > 7 40000 7d4 17 Ladruante Blanco > 8 80000 8d4 17 Ladrgt > 4 8800 4d8 17 H鲯e Enano > 5 17000 5d8 17 Guerrero de los T嬥s > 9 270000 9d8 15 Seï² Enano > > Mí³Žico > > 8 120000 8d6 15 Discí°µlo > 9 240000 9d6 15 Mí³Žico Sorry to trouble you, but the titles listed above aren't readable due to my email service's inability to display foreign characters. If it's not too much bother, could you repost or send me the above classes and titles, but this time use a system like this?: vowel with accent = (eg. a/, e/, i/, o/, u/) vowel with grave = (eg. a\, e\, i\, o\, u\) tilde = n~ (eg. pin~a, sen~or) It's interesting that Name level Clerics can choose Patriarch or Papa as their title. Pope is very Catholic-sounding, but I supposed it's a logical extension of Bishop and Archbishop. I'm glad you included the translation for "Normal Man". If anybody sends more class/title lists, I'd like to know how "Normal Man" is translated too. I guess you used Michael Harvey's fine suggested titles for the Dwarf, Mystic, and Druid classes? I plan to possibly use his Mystic title system for my own campaign, so it's neat to have the "Espa" versions. However, are the preceding classes and titles from an official Spanish-language edition of the D&D Expert Rules, or did you or your gaming group translate them from English yourself? I'm wondering if there's anybody from other Hispanophone countries who could compare these Argentine classes and titles to their OD&D editions to see if there are any variances in translation among Hispanic nations. Does anybody have foreign language versions of the Rules Cyclopedia? If so, there should be feminine versions of the Name level titles listed under the "Higher Experience Levels" section of each class (which weren't included in the Expert Rules set--at least in my English language edition). By the way, just kidding about Argentina being a U.S. state. :D Come on! Not *every* North American is completely geographically illiterate! :) ...er...but most are :( > That's that! Thanks for your effort. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 14 Aug 1999 22:06:02 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Foreign language class names and titles - --- Ron Rogers wrote: > Hi > > I thought Eusdria was more akin to ancient Gaul, > Before the Romanization > of the area. I even think Bruce Heard mentioned > this himself in the > VotPA/Grimoire in Dragon Magazine. Isn't Bruce a > big fan of those > Asterix the Gaul comics that are extremely popular > in France? > > CronoCloud (Ron Rogers) I believe Bruce was referring to Robrenn, Eusdria's neighbor. See Dragon #177. In addition to various Celtic elements of Robrenn's culture (druids, druidic knights, bards, etc.), its toponyms are Gallic in form--eg. note all the "x"s at the end of place-names. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 01:54:54 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND In a message dated 1999-08-14 08:32:56 Eastern Daylight Time, ohadshm@inter.net.il writes: > Maybe what we need to do if we want WotC to publish new stuff for Mystara ( > preferably what WE wrote) we should emphasise the compatability with the new > system. > Should we try to persuade WotC again? we could offer what we have done here > on the net as source material without asking for money, and commit to buying > the new Mystara products while convincing others to do the same worldwide. > Am I naive? Others on this list have mentioned a including conversion from the D&D Rules Cyclopedia to the 3d edition rules. Another thing we should press for is inclusion of the Mystara cosmology in the revised Manual of the Planes. After all, if they include Dark Sun and Dragonlance as alternatives to the "standard" scheme, why not do the same with Mystara, using _Wrath of the Immortals_ and other sources? And I have noticed at least two items that should made 3d edition more compatible with Mystara -- the elimination of level limits (which would make dwarf fighters more compatible with the dwarf class in D&D, for example) and the creation of open-ended ability scores (which makes Immortal level ability scores possible again). If we can get WotC to keep providing such small touches, there is some hope that Mystara may be "fully alive" again by 2005. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 02:48:34 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) oh yah, sorry, i was speaking mexican, not spanish. gotta stop doing that! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Honored Spirit of the Red Skulls Who just has to create a wand of chronomancy to become an immortal *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 02:38:08 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - Foreign language class names and titles >Ron Rogers wrote: >Hi >I thought Eusdria was more akin to ancient >Gaul, Before the Romanization >of the area.   I even think Bruce Heard >mentioned this himself in the >VotPA/Grimoire in Dragon Magazine. Isn't >Bruce a big fan of those >Asterix the Gaul comics that are extremely >popular in France? >CronoCloud (Ron Rogers) Shane wrote >I believe Bruce was referring to Robrenn, >Eusdria's neighbor. See Dragon #177. In >addition to various Celtic elements of >Robrenn's culture (druids, druidic knights, >bards, etc.), its toponyms are Gallic in >form--eg. note all the "x"s at the end of >place-names. >Shane Shane is right. I got the Robrenn and Eusdrians confused. Time for me to reread the VotPA again. It's not my fault, Elminster Feebleminded me. CronoCloud (Ron Rogers) I have a sig but it is HTML and real stupid. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 09:32:22 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: [MYSTARA] - Foreign language class names and titles >dood, it's the lion the witch, and the wardrobe. not as if it matters though, because this isn't a c.s.lewis ml. hehe, ok, forget about it, i'm just bored. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate > Honored Spirit of the Red Skulls You must excuse my misteaks as I am translating back (!) from hebrew when I refer to titles and names. Hebrew is written backwords (compared to English) and it sometimes make things sound stupid. But the fact you understood what I was talking about is enough. Morphail Thinking his boldavian accent is charming.... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 03:21:47 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Mystaran Jews? Hi, since you are Israeli, I was wondering what your opinion would be if there were a "Mystara-Jewish" nation? It hasn't been done, probably because the Jewish ethnicity is so intimately tied into the Jewish religion--and TSR tries to refrain from explicity linking religion to their D&D Worlds. On the other hand, are there any Mystaran cultures that you feel have some Jewish flavor? Anyway, there are M-Muslims (Ylari, and also Hule to some degree [=Ottoman Turkey mixed with Post-Revolutionary Iran (just look at the "Ayatollah" illustrations of "The Master" in the three Hule-based Expert modules)]). There are also M-Hindus (Sind, Patera, and M-Oriental Skothar), M-Buddhists (Patera and M-Orient), M-Orthodox Christians (Traladarans and the City-States of the Serpent Peninsula), and M-Western Christians (the Churches of the rest of the Known World's and Savage Coast's human nations). (I know I'm painting with a broad brush). I think if anyone ever did make a M-Jewish culture, they would have to know a lot about Judaism and Jewish history, and also would have to be politically sensitive in their portrayal (ie. not necessarily make them enemies of Hule or Ylaruam or Heldann, because I think fantasy worlds are a good place to escape from RW ugliness). I don't know enough to do a project like that, I was just curious what your thought is on this subject. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 03:28:26 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- Shane Henry wrote: > Hi, since you are Israeli, I was wondering what your > opinion would be > if there were a "Mystara-Jewish" nation? Oops! When I said "you", I meant Ohad Shaham...or for that matter any other Jewish member of the MML. Sorry, Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 16:54:29 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Foreign language class names and titles > Anyway, I'll fully explain my thoughts on what, if any, reality > the titles could have when I write the article. In an effort to clarify > what information I'd like, here's a more detailed wish list for each > official OD&D translation (which you can either post or email directly > to me): I can give you the words in Finnish, but there are some problems if you want linguistical accuracy. The problem is that we use few prepositions, in Finnish the words change. For example a priest = pappi [some] priests = pappeja the priests = papit And this is only the beginning of the beginning. A singular noun has 15 forms, and another 15 forms in the plural. The verbs also change both in temporal and personal ways. Both verbs and nouns switch forms very irregularly. So I give you all the words in the singular. In addition, the original OD&D rules translation was horrible then, and nowadays its even worse. And it is ultimately hilarious. The literal translation for (f.ex) a magic-user is "magianka:ytta:ja:", which everyone dropped instantaneously, switching to words for a mage, magus or wizard. So these are *my* translations, not the Finnish 'official' ones. > 1) The word for "Human" Human = Ihminen Man = Mies Woman = Nainen > 2) The names for the normal OD&D classes--Cleric, Fighter, Magic-User, > Thief, Dwarf, Elf, Halfling, and Mystic Cleric = Temppeliritari [a rarely used word for a cleric/templar, more often "pappi" (priest)] Fighter = Taistelija Magic-user = Maagi [mage] Thief = Varas Dwarf = Ka:a:pio: Elf = Haltia Halfling = Puolituinen [usually "hobitti" (a hobbit)] Mystic = Mystikko > 3) The names for the normal high-level OD&D class options-- > -Land-Owning Cleric *sigh* Temppeliherra, temppeliritari... There is no exact translation > -Traveling Cleric of Civilized Lands/of the Civilized World Pappi (priest) > -Traveling Cleric of the Wilderness Pappi Saarnaaja (preacher) > -Druid [type of Traveling Cleric of the Wilderness] Druidi > ---------- > -Land-Owning Fighter Lordi (a lord) > -Traveling Fighter Palkkasoturi (a mercenary) Seikkailija (an adventurer) > -Paladin [type of Traveling Fighter] Paladiini > -Knight [type of Traveling Figher] Ritari > -Avenger [type of Traveling Fighter] Avenger is a rules construct for bad paladins. Literally an avenger (one who seeks revenge) is "Kostaja", but that is not good word. > -Wizard (feminine Maga) = Independent Magic-User [type of Land-Owning > Magic-User] Wizard = Velho > -Magist [type of Land-Owning Magic-User] Magisti (?) Court mage = Hovimaagi Archmage = Arkkimaagi > -Magus (plural Magi) = Traveling Magic-User Magus (it is just as Latin in Finnish, anyway) Sorceror / sorceress = Noita Witch = Noita Shaman = Shamaani Wicca = Wicca (or Wiccanoita) > -Land-Owning Thief Politician = Poliitikko That is the only type of a Finnish land-owning thief... > -Guildmaster [type of Land-Owning Thief] Guildmaster = Kiltamestari (does not refer to thieves specifically) > -Rogue = Traveling Thief No exact translation. > -Land-Owning Mystic - - > -Greater Master (presumably feminine Greater Mistress) [13th level > Land-Owning Mystic] - - > -Traveling Mystic Mystikko > 4) The names for optional OD&D classes--eg. from Gazetteers (Merchant, > Merchant-Prince, Kobold, etc.), Creature Crucibles (eg. Treant, Tabi, Merchant = Kauppias Merchant-prince = Kaupparuhtinas, kauppiasprinssi Finnish kobolds are kobolds. > 6) Official feminine versions of titles (and feminine class names if > they exist)--English version examples: Priest/Priestess (C3), > Patriarch/Matriarch (C9), Lord/Lady (F9), Wizard/Maga (MU9), > Wizard-Lord/Maga-Lady (E9), and Master/Mistress (Mystic 9). Priest = Pappi / Papitar (Christian priestesses are referred as "pappi") Patriarch = Patriarkka / Matriarkka (!rarely used!) Lord = Lordi / Lady Wizard = Velho / Velhotar Wizard-Lord = Velholordi / Velholady (latter sounds strange) Master = Mestari / Mestari > 7) Plurals of the above listed classes and titles. I give the following in this order: a priest = pappi [some] priests = pappeja the priests = papit Priest = pappi / pappeja / papit Priestess = papitar / papittaria / papittaret Patriarch = patriarkka / patriarkkoja / patriarkat Matriarch = matriarkka / matriarkkoja / matriarkat Lord = lordi / lordeja / lordit Lady = lady [leidi] / ladyja ["leideja:"] / ladyt [leidit] Wizard = velho / velhoja / velhot "Maga" = velhotar / velhottaria / velhottaret Wizard-lord = velholordi / velholordeja / velholordit Master = mestari / mestareita / mestarit Mistress = mestari / mestareita / mestarit I presume you know that "maga" is just feminine form of "magus", as "magi" is just the plural? > Please try to be careful and get the right capitalization, Whups. Nothing above is capitalized. Only names of persons and places (etc.) are. To ensure that building sentences (etc.) in Finnish is difficult, I give you an example of forms by using my name. Markus Markus Markuksen Markus's Markusta In my family, there are two _Markuses_ Markuksena as Markus (like "to pretend Markus") Markukseksi to Markus (to polymorph into Markus) Markuksessa inside Markus Markuksesta out of Markus Markukseen into Markus Markuksella on Markus Markukselta from Markus Markukselle to Markus Markuksetta without Markus Markuksin by Markus Markuksineen "with Markus" -- no exact translation Markusta he hit Markus Plural Markukset Markuses Markusten Markuses' Markuksia In my family, there are some _Markuses_ Markuksina as Markuses (like "to pretend Markus") Markuksiksi to Markuses (to polymorph into Markus) Markuksissa inside Markuses Markuksista out of Markuses Markuksiin into Markuses Markuksilla on Markuses Markuksilta from Markuses Markuksille to Markuses Markuksitta without Markuses Markuksin by Markuses (by buses) Markuksineen "with Markuses" -- no exact translation Markuksia he hit Markuses > Shane - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #326 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 16 1999 Volume 1999 : Number 327 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - [ADMIN] [MYSTARA] - Re: Foreign language class names and titles Re: [MYSTARA] - What if... (was D&D 3ed version) Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Re: Foreign language class names and titles Re: [MYSTARA] - What if... (was D&D 3ed version) Re: [MYSTARA] - What if... (was D&D 3ed version) Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? ---------------------------------------------------------------------- Date: Sun, 15 Aug 1999 16:16:51 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Mystaran Jews? Someone pointed out that the Shadowelves are Mystaras "Jews" with the laws of Rafiel, lost homeland etc. Personally, I think this M-(Culture) thing should be toned down slightly. While I encourage stealing from the real world, Id suggest that when creating new cultures, one should borrow from at least two real world ones. Just my two camels. Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 11:17:01 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - [ADMIN] >In the end, some words for Jenn: >Slap in the face -- exactly. Strong emotions > are strong emotions, and the power words > may be used to underline a certain statement. > Which I did. ...And it was wholly inappropriate. >This 'badmouthing' done in a sentence or two > was meant to refer loud groups of activists in > the world, trying to collectively suppress the > freedom of a) being different b) thinking c) > expression. I don't mean any specific group > (except for the two individual WWW-pages I > linked above) Then you shouldn't have attacked specific religions, when you were talking about interest groups. >-- but if someone recognizes > herself belonging to one such group, then it is > too bad. Whether or not it would be "too bad" may very well be true, but it is still a matter of opinion, yours or mine...and none of our darned business. >Swearing -- a right I excercised for the first > time on the list -- and >I've been here from January. I see that you have completely missed the point - you should not have exercised it at all. But I'm through trying to reason with you, as this is not a debate, and I for one am sick of listening to your excuses for offending so many of us, for one reason or the other. If you want to continue to tell yourself that what you did was right, then so be it. Just don't do it again. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 06:46:20 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Mystaran Jews? At 03:21 15 08 99 -0700, you wrote: >Hi, since you are Israeli, I was wondering what your opinion would be >if there were a "Mystara-Jewish" nation? It hasn't been done, probably >because the Jewish ethnicity is so intimately tied into the Jewish >religion--and TSR tries to refrain from explicity linking religion to >their D&D Worlds. On the other hand, are there any Mystaran cultures >that you feel have some Jewish flavor? Don't the Herathians have a slightly Yiddish flavour, at least in town names? shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 13:51:30 PDT From: gwxup@excite.com Subject: [MYSTARA] - Mystaran Jews? Hello, Don't I remember someone already made a M-Jewish group? I remember seing it on someones webpage or something. I seem to remember that their number was about 200 or there abouts, and he/she made them semi-nomadic and they wandered the isle of dawn and he/she hinted that they had played a major role in the history of the IoD but were virtually unknown off isle, and that they had a hereditary monarchy, but other than that they were supposed to be M-Jewish? (not many details about how they were supposed to be Jewish If I remember correctly). Does anybody else remember seeing this? Greg Weatherup GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 18:48:47 -0400 From: redrobyne Subject: Re: [MYSTARA] - [ADMIN] > Well well well, what a nice little fire we have here. > > > I apologize everyone who really got upset from my comments, whether they > concern religions or something else. Using a swear here was bad form > according to some people. > > I would do it again, using slightly more elaborated sentences. > > > ..... > Me labeling some of the religious fundamentalists "loud and stupid" > simply refers to things like > > "Dungeons and Dragons - Concerns for the Christian" > http://www.execpc.com/~dlbrown/logos/dnd-cc.html > > "A Christian Response to Dungeons and Dragons" > http://freebooks.entrewave.com/freebooks/docs/html/ggdd/ggdd.html I do agree I am a christian, and have seen many christian parents complaining that rpg's and other things were the cause of there children"going bad" which is a excuse so they are not blamed. Ignorant people blame there troubles on someone or something else so as they are not to blame. Even if these games were the problem, if parents or whoever were to take the time to see what there children were going to buy before it was bought or to take enough time to know whether there children could handle the graphicness or other things nothing would happen for there parents could sensor these. But no parents give there kids money and send them off so they do not get bothered and as long as the kids aren't in there face they don't care. So all in all it relates back to the parents or guardians not the game. Besides people will be subject to it one way or the other the best in a controlled enviroment. Such as for instance I believe children should be introduced to a nude human body at younger ages but not to sex, simply because sex is a deep emotional experiance shared (at least it should I beleive) with one true love not simply with any person whether it be the actual expeiriance or simply the viewing, where as the body is simply a construct of living material to be used for our benefit. > And I am offended by the Finnish media claiming that live-roleplaying is > satan-worship, and the swedish member of parliament trying to ban > role-playing. In a world where 12-year old child has seen the average > of 8000 TV-murders (in America, according to George Gerbner, a respected > researcher), the RPG:s are the least of the all bad things. That is why I > call it 'stupid'. > Well I have seen some rpg's that scare me! although you can't simply elimnate all simply because of one. > It is a matter of line-drawing. Is it acceptable to curse on a > mailing-list? it is if it is offending or the sponsors do not want it so, while although anyone can join anyone can be kicked off and it is private not public because of this although they should make a rule list open to the members. Is it acceptable to put a demon into an RPG? yes I would think so after all you can get gruesome tales of demons from some original scripts or forms of the bible. And it is just a game. Is it > acceptable to sell condoms to the underaged who f**k one another anyway? yes it presents life threatening disease. although as I earlier stated there shouldn't be a need. > Is it acceptable to handle sexuality in a tabletop-rpg? depending upon the age group and comfortability of this object but that can not be easily be determined for each case is different. Is it acceptable > to play rpg:s in the first place. > I see nothing wrong as it is a "fantasy game" > > In my opinion, a list like this (private mailinglist IS a public forum if > anyone can join and no-one knows nor cares who exactly are subscribing > it, compare to a private newspaper), there ought to be three rules. > > 1. Everyone should obey the laws of their countries > 2. Everyone ought to try to be nice to one another, and try to accept and > honor the cultural and religious differences to a certain extent > 3. Everyone must have the freedom of expression of anything legal, which > should be used only by discretion and wisdom > all true and perhaps be conscience of the age, religious, and racial groups so as not to offend if at the least put a warning of content. > > Swearing -- a right I excercised for the first time on the list -- and > I've been here from January. :-) thats why you're still here right! I appreciate if you have read this and have seen the distress of your language and perhaps will be more careful and that others will not be overbearing on there unbased flamings too. My two old mules. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 16:04:52 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Re: Foreign language class names and titles - --- Markus Olavi Montola wrote: > I can give you the words in Finnish, but there are > some problems if you > want linguistical accuracy. The problem is that we > use few prepositions, > in Finnish the words > change. > > For example > > a priest = pappi > [some] priests = pappeja > the priests = papit > > And this is only the beginning of the beginning. A > singular noun has 15 > forms, and another 15 forms in the plural. The verbs > also change both in > temporal and personal ways. Both verbs and nouns > switch forms very > irregularly. I know that all of the Uralic languages are agglutinative--I've heard that Finns even argue amongst themselves as to the proper way to conjugate their own words :) > > -Land-Owning Thief > > Politician = Poliitikko > > That is the only type of a Finnish land-owning > thief... :) >I presume you know that "maga" is just feminine form >of "magus", as "magi" is just the plural? Yes, in RW Latin. However, in the English-language version of the Companion Rules set, all of the high-level class names that I listed above, are the exact names that are used for each type of magic-user, fighter, cleric, etc. So, a "Magus (male or female; pl. Magi)" is the (English) canon name for a "Traveling Magic-User", whereas a "Maga" officially refers to either the title of any Name level female Magic-User, or specifically to the Name level class option for female "Independent Magic-Users" which is one of two options for "Land-Owning Magic-Users", the other option being a "Magist (m or f)", who pledges allegiance to a ruler. Well, thanks for the Finnish stuff. I'm starting to get a good collection of these foreign class/title names. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 19:30:11 -0400 From: redrobyne Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) > I was reading the D&D3 thread. And I thought of something. > We (the MML mambers) have always tried to push the revival of Mystara along side with the OD&D game. well, in my opinion even though AD&D2 sucks, the OD&D (in its original format) is also not a very good system. I mean remember alignment tongue? whats with that? and the level titles? and you have to admit AC and TACK0 are not very good combat ratings. (though AR from DotE is getting close). I do agree while although the idea is great there are better ways than D&D and AD&D is just to complicated. I think that most of the people here still use D&D because they don't like the idea that there beloved company left them high and dry simply because it wasn't selling in there opinion. > I myself dont care much for a system and when I DMed (gosh, that was long ago...) I made rules as we went along. This should be done no matter what so as you control it how you want it. Maybe what we need to do if we want WotC to publish new stuff for Mystara (preferably what WE wrote) we should emphasise the compatability with the new system. > Should we try to persuade WotC again? we could offer what we have done here on the net as source material without asking for money, and commit to buying the new Mystara products while convincing others to do the same worldwide. > Am I naive? well there could be some major legal complications if copy righted or something similar was done and or if some one (although by no way am I saying these guys are untrustworthy) said I made that and sued WotC making the lawyers say "I told you so" The best option is to keep pressing that they either reprint or start the line where they left off which would mean 1010ac I believe (AD&D 2nd ed). But hey anyhting's possible so as long as someone keeps trying! All cross your fingers! my 2 pigeon toes, Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 16:36:24 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- H嶡rd_RFaanes wrote: > Personally, I think this M-(Culture) thing should be > toned down slightly. > While I encourage stealing from the real world, Id > suggest that when > creating new cultures, one should borrow from at > least two real world > ones. Well, I concur that M-Cultures shouldn't slavishly copy RW-Cultures, otherwise we might as well just play in the AD&D2 Historical Reference Campaign instead. I know I was being very simplistic with assigning RW-Religions to Mystara, and I've also posted a lot of thoughts on M/RW correspondence, but its just something that I've been thinking a lot about recently. Your "two cultures" suggestion is sound, and such an example might be the Incan/Olmec Oltecs. I only like RW parallels to the degree that they can inspire creativity by providing a base to alter to our taste, but not to the degree that Mystara becomes just a straightforward doppleganger of the Real World. Actually it's the tension between "realistic" and "non-realistic" elements of Mystara that really gets my juices flowing. For example, even though no RW linguist could sensibly prove that the diverse "dialects" of Traladaran ( = RW-Slavic and Eastern Romance languages) are descended from Traldar ( = RW-Bronze Age Greek languages), I would like to someday "reconstruct" the intermediate historical languages (during the evolution between Traldar and Traladaran), by using fantasy linguistic logic. Anyway, I guess I'm trying to say that agree with you. > Just my two camels. Just my two capybaras. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 20:04:43 -0400 From: redrobyne Subject: Re: [MYSTARA] - [ADMIN] I think that a list would be neat of swears for Mystara although it dosn't seem very supported. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 17:25:34 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Re: Foreign language class names and titles While we're on the subject, I thought I'd post a list of foreign language OD&D stuff that I found advertised in the back of the 1988 Mail Order Hobby Shop: ITEM French/German/Italian/Swed./Span./Japan. - ---- --------------------------------------- Basic Rules x x x x x x B1 x B2 x x x x x B3 x x x x x x B4 x x x x x x B5 x x x B6 x x B7 x x BS1 x x M(SOLO)1 x Expert Rules x x X1 x X2 x x X3 x x X4 x x X5 x x X6 x XS1 x XS2 x O1 x Companion Rules x x CM1 x x CM2 x CM3 x CM4 x AC2 x Dungeon Geomorphs x Hex Mapping Paper x Graph Mapping Paper x Player Char. Records x - ------------------------------------------------------ To what degree was later stuff translated? (like Master & Immortals stuff, Gazetteers, Creature Crucibles, AD&D Mystara/Red Steel?) Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 21:08:31 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) In a message dated 1999-08-15 19:28:41 Eastern Daylight Time, redrobyne@ellijay.com writes: > The best option is to keep pressing that they either reprint or start the > line where they left off which would mean 1010ac I believe (AD&D 2nd ed). > But hey anyhting's possible so as long as someone keeps trying! All cross > your fingers! TSR left off with Joshuan's Almanac, which covered AC 1013. That means that Known World material should pick up with AC 1014 and Hollow World material should pick up with AC 1013. Of course, I would not complain overmuch if they decided to back up and redo AC 1014, which got a rather skimpy and disrespectful treatment in the aforementioned almanac. For that matter, going back to AC 1012 (the first year that they used 2d edition rules) and redoing that would not be a bad idea either, given that the 3d edition rules would have to be more compatible with D&D than the 2d edition rules were. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 21:39:08 -0400 From: redrobyne Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) > > The best option is to keep pressing that they either reprint or start the > > line where they left off which would mean 1010ac I believe (AD&D 2nd ed). > > But hey anyhting's possible so as long as someone keeps trying! All cross > > your fingers! > > TSR left off with Joshuan's Almanac, which covered AC 1013. That means > that Known World material should pick up with AC 1014 and Hollow World > material should pick up with AC 1013. Of course, I would not complain > overmuch if they decided to back up and redo AC 1014, which got a rather > skimpy and disrespectful treatment in the aforementioned almanac. > > For that matter, going back to AC 1012 (the first year that they used 2d > edition rules) and redoing that would not be a bad idea either, given that > the 3d edition rules would have to be more compatible with D&D than the > 2d edition rules were. Oops 1012 yeah thats it. I can't believe I forgot the founding of my beloved Karameikos!!! I think then that they would fill in with more campaign setting's for 1014 at least other's like Glantri, Darokin and other more popular setting's for campaign's but who knows! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 18:58:26 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- shawn stanley wrote: > Don't the Herathians have a slightly Yiddish > flavour, at least in > town names? Hmmm... Herath, Belphemon, Yahav, Amsharai, Berevrom, Amion, Beryam, Balmoroth, Ensheya, Sorodh, Yaluughu, Ezer, Enom, Nezhev, Disbaal, Enzuth, Hethzya, Shahav, Mazioth, Yedom, Balloch, Nazbuth, Nephya, Shaai, Meshom, Astafir, Kfer, Neshariom, Asgamoth, Ashamdim, Pazphezu, Shekiel, Yeshomva, Shavrom, Yahvdim, Gorgoth, Nimmar, Arava, Opher, Hephir, Azael, Echuuzu, Molrath, Huuzu, Negom, Azrath, Yehm, Enebaan, Negyavim, Shaibuth, Shaya ...these *do* look sorta Hebraic. (Yiddish is essentially an "ethnic dialect" of German written in the Hebrew script, with its main distinctiveness being literary Hebrew borrowings and Slavic loanwords from the time when most Yiddish speakers lived in Eastern Europe. Another name for Yiddish is Judeo-German, and there are (or were, as they are going extinct through assimilation in the home countries, and promotion of Ivrit/Modern Hebrew monolingualism in Israel) several other Jewish languages ( = dialects of the surrounding language, with a few different loanwords, and written in Hebraic script): Zarphatic/Judeo-French, Italkian/Judeo-Italian, Ladino/Judeo-Spanish, Yevanic/Judeo-Greek, Knaanic/Judeo-Czech, several Judeo-Arabic dialects, and others based on more obscure languages.) I wonder if any of these Herathian names are transparently Hebrew in form, Ohad (or other Hebrew speakers)? It might be an interesting question to ask Bruce Heard (on the MMB) what inspired him for these names. Either way, there's probably no significance to any Jewishness of the names, as they were probably just chosen for their alien sound. Good call though. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 12:14:00 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Mystaran Jews? On Sun, 15 Aug 1999, Shane Henry wrote: > ...these *do* look sorta Hebraic. (Yiddish is essentially an "ethnic > dialect" of German written in the Hebrew script after writing that I thought to myself, no isn't the Jewish language Hebrew or something ... so what is Yiddish then. I'm glad you cleared it up for me at least what Yiddish actually is. > It might be an interesting question to ask > Bruce Heard (on the MMB) what inspired him for these names. Either way, > there's probably no significance to any Jewishness of the names, as > they were probably just chosen for their alien sound. Good call though. thanks but it wasn't really my call, I was just recalling something that Bruce himself actually said on the MMB a while back when a not too dissimilar discussion to this arose. if i remember correctly Bruce chose the names just to give the country a unique ethnographic feeling, ie an alien sound - there was no other significance for the name choice. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 22:34:46 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Mystaran Jews? One thing that stands out about RW Jews is that they have been religiously at odds with the rest of the world throughout their history. At first they believed in one God when everyone else had multiple gods -- then about 1600 years ago or so they found themselves under the domination of "heretics" from their own religion (in other words, by Christians and then by Muslims). I cannot think of any period in history in which they did not face some challenge in dealing with their neighbors -- hostile relations could lead to persecution, while overly friendly relations could lead to total assimilation. The trick in game terms is to figure out how these conditions might be met in Mystara. Shadow elves don't seem to qualify -- they are at odds primarily with the Alfheim elves and are finding that most of the rest of the world are willing to deal with them in a reasonable manner. The Hebraic sounding place names in Herath might suggest possibilities, but the analogy breaks down with their secrecy about their true nature -- as near as I can tell, very few Jews keep their religion that secret. Glantri might be a better parallel, although at the time Gaz 3 was written I thought that the Soviet Union was a better parallel to Glantri. But the outlawing of worship of the Immortals (with the possible exception of one -- Rad -- who is not worshiped anywhere else in the world) would certainly suggest a religious parallel - -- and the capital punishment of clerics would be a good parallel to a country that used to have capital punishment for idolatry. In fact, the one thing that would be needed to make the parallel perfect would be for some "reformer" to roll back the recent policies of toleration towards clerics (and in the process give the people a stronger sense of identity as Glantrians) and then for some foreign power (Hule, perhaps?) to conquer Glantri, try to maintain it for several years as a semi-autonomous colony, and finally destroy Glantri City and expel those who insist on serving Rad from the region. So -- would the newly returned Prince Etienne serve as the Glantrian Ezra, or do we need some new figure to fill that role? I suspect that with the "kinder, gentler" Etienne that emerged from the void, some new figure is required. Perhaps Dolores should make the mistake of killing off Prince Jaggar -- at which point his son Sigmund shows that he is an even greater and far more inspiring leader than his father. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 15 Aug 1999 22:52:21 -0400 From: redrobyne Subject: Re: [MYSTARA] - Mystaran Jews? > One thing that stands out about RW Jews is that they > have been religiously at odds with the rest of the > world throughout their history. At first they believed > in one God when everyone else had multiple gods -- then > about 1600 years ago or so they found themselves under > the domination of "heretics" from their own religion > (in other words, by Christians and then by Muslims). > I cannot think of any period in history in which they > did not face some challenge in dealing with their > neighbors -- hostile relations could lead to persecution, > while overly friendly relations could lead to total > assimilation. > > The trick in game terms is to figure out how these > conditions might be met in Mystara. Shadow elves > don't seem to qualify -- they are at odds primarily > with the Alfheim elves and are finding that most of > the rest of the world are willing to deal with them > in a reasonable manner. The Hebraic sounding place > names in Herath might suggest possibilities, but the > analogy breaks down with their secrecy about their > true nature -- as near as I can tell, very few Jews > keep their religion that secret. Well they did supposedly during times that the Romans Ruled (or at least part of the time) in fear of persecution and many believe some lived in secret till Moses in Ancient Egypt so as they would not be slaves. I'm not very familar with Herath so I can't really compare any things I know but I'm sure one of our Israeli members will have better time with comparing similarities *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 00:43:30 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - Mystaran Jews? At 10:52 PM 8/15/99 -0400, you wrote: > >Well they did supposedly during times that the Romans Ruled (or at least >part of the time) in fear of persecution and many believe some lived in >secret till Moses in Ancient Egypt so as they would not be slaves. I'm not >very familar with Herath so I can't really compare any things I know but I'm >sure one of our Israeli members will have better time with comparing >similarities As to the Romans, really it was the Christians that did this, mostly because they were the ones who where really persecuted by tbe Romans. The Romans were fairly religiously tolerant, so long as you paid homage to the Emperor as well, which the Christians would not do. On the other hand, whether the Jews did this or not, I am not sure. Beyowulf Steely Blue Dragon -==UDIC==- |/ "In a surprise move today, Jar Jar Binks, confessed that he was, in fact the leader of the Gungans, and that Boss Nass was actually his bodyguard and decoy." - Naboo World News *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #327 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 16 1999 Volume 1999 : Number 328 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - The lurker leaves the attic... Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - The lurker leaves the attic... RE: [MYSTARA] - Mystaran Cursing and Swearing Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - The lurker leaves the attic... Re: [MYSTARA] - Re: Foreign language class names and titles Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Mystaran Jews? ---------------------------------------------------------------------- Date: Mon, 16 Aug 1999 14:05:54 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] - [ADMIN] Yes, I Do Kiss My Mother [long] > 1. If I *TRULY* offended you with my stylistic choice of words, I ask you > to tell it to me. If so, please do not read further. > 2. Admin, however, please do read further even if I did *TRULY* offend > you personally. I ask also all the others to read the following. > 3. Please, however, I recommend any of you to find out what is the Blue > Ribbon Campaign (www.needleworkbooks.com/blueintr.html, for example) > and why it exists. > > > Some might say this mail is off-topic. However, this mail is _VERY_ much > within topic, as the meta-conversation on the conversation defines the > conversation itself. > > > On Thu, 12 Aug 1999, Leroy Van Camp III wrote: > > > Yep, with the exception that the fucking goddamn Elves are the most > > > difficult to find even though it is the fifth one. > > On the off chance anyone actually thought this kind of language > > was suddenly acceptable on the list, let me clarify: It ain't. > > I agree strict administration policy on copyright matters and on staying > within the subject of the list. The law must be obeyed and the law will > be obeyed, even though the risk of getting caught or punished were > minimal. That is fine and good and correct. > > But. > > > After seeing and hearing things they do nowadays in the World, I will not > quit swearing and cursing, if it suits the situation in my opinion. > Labeling one word 'bad' and other word 'good', and applying hypocritical > political correctness, is a cancer of our time. > > In a world, where my friend's university (of Nottingham) automatically > filters the sentence "The baby just lied on his mother's ******", I can't > believe that there ought to be a freedom of speech in Britain. > > In Finland, people fuck people and then small people are born. Usually, > when people "engage in coitus" (?), they use condoms to prevent > accidental birth.. Now there are countries, where you can't tell people > that if they "have an intercourse" there will be babies unless you use > this ingenious innovation that originated from French lord and his > experiment with sheep-entrails (or so they say in Finland). In a world, > where people are either aborted or their lives are spoiled, > because of an accidental birth, because you can't use the "f-words", > there is no logic nor there is freedom of speech. > > In a world, where stupid but loud religious fundamentalists -- let them > be christians from the Bible Belt or islamist fundamentalists from Arabia > -- try to restrict my life with their hypocrisy and zealotism, there is > no sense. > > Luckily, the Big Brother has no grip over the most of us. Luckily, I can > go to bar, to home, to University of Helsinki, to marketplace or > whatever, and yell "****" as loud as I want. So there is still free > speech somewhere. And that somewhere is everywhere where those wanting > their rights go. The freedom of speech is even in Baghdad and in Beijing > and in Springfield, as long as there are people who say what they think > and say what they want. > > In Baghdad, and especially in Beijing, there are lots of people who would > die, and even more people who do die, for that freedom. They play with > higher bets, as their whole lives are on stake -- whether they win or > lose. My stakes are far lower; only thing I may gain or lose is my > access to Mystara-list. > > Therefore, I will take the chances. I will swear and curse and yell fucks > and shits *if* I want, and *if* it expresses what I feel or what I want > to say. I will not agree with any restriction on my freedom of speech. > > > So what can you do? > You can throw me out. Yes. > If you want. You can feel yourself a Man afterwards, if you want. > > > Or you can try to reason with a zealot I am. > > > Or you can agree that there is no censure in the Net, nor will there be. [MURPHY Jason] Well i am another that does not find profanity particularly offensive, and in fact I do use it quite often myself. However there is a time and a place for everything and it has NO place on a list where innocent minors may read it. Yes....innocent minors may be a rarety indeed but this is no excuse. What i do find insulting is that you have reduced such an important issue as freedom of speech to an excuse to swear unnecessarily and then in later posts in a particularly inflammatory way. Please in future dont be so small minded as to think that freedom of speech simply conveys a right to offend people with impunity, it is so much more valuable than that. Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 02:25:07 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Mystaran Jews? In a message dated 1999-08-16 00:33:57 Eastern Daylight Time, beyowulf@pipeline.com writes: > As to the Romans, really it was the Christians that did this, mostly because > they were the ones who where really persecuted by tbe Romans. The Romans > were fairly religiously tolerant, so long as you paid homage to the Emperor > as well, which the Christians would not do. On the other hand, whether the > Jews did this or not, I am not sure. As I recall, the pagan Romans had a tough time telling Jews and Christians apart -- generally, when they persecuted one group they persecuted the other as well. Certainly their treatment of Jews varied over time -- while the Book of Maccabees mentions a friendly exchange between the Jews and Romans at that time, the Roman destruction of Jerusalem in 70 AD/CE was the most brutal attack on Jews prior to the 20th century. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 00:32:44 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- Kaviyd@aol.com wrote: > Glantri might be a better parallel, although at the > time Gaz 3 was written I thought that the Soviet > Union > was a better parallel to Glantri. But the outlawing > of worship of the Immortals (with the possible > exception > of one -- Rad -- who is not worshiped anywhere else > in > the world) would certainly suggest a religious > parallel > -- and the capital punishment of clerics would be a > good parallel to a country that used to have capital > punishment for idolatry. In fact, the one thing > that > would be needed to make the parallel perfect would > be > for some "reformer" to roll back the recent policies > > of toleration towards clerics (and in the process > give > the people a stronger sense of identity as > Glantrians) > and then for some foreign power (Hule, perhaps?) to > conquer Glantri, try to maintain it for several > years > as a semi-autonomous colony, and finally destroy > Glantri > City and expel those who insist on serving Rad from > the > region. I think that's a really good idea. One problem with actually writing such a scenario, is that it would upheave so many peoples' beloved Glantrian campaigns. However, I personally find the idea exciting--and it would be interesting to see all of the previously bickering Glantrian principalities forever unite under the banner of the "One True Immortal" (Rad)--and then be expelled from their homeland, and scattered across the face of Mystara. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 04:36:07 -0300 From: Victor Caminha Subject: [MYSTARA] - The lurker leaves the attic... Greetings! First of all, i would like to introduce myself. I am 24 years old, Brazilian, student of medicine and in love with this esplendid fantasy world since i begun role-playing in 87. Maybe there can be people here that *might* remember of me when i tried to engage in some project in 96 (MOrient and something related to Alphatia). Unfortunately, the college took the most time of me and i became kinda "forced lurker", which i am ashamed, for i felt losing excellent discussions and had to suddenly "disappear". My sincerest apologies to those i tried to compromise but got bogged down due to the studies, especially to user Jennifer Favia (are you still here?) as she was engaging ,IIRC, privately in a discussion about Alphatia and without any explanations i cut off suddenly the discussion (as with many other people). Again..my apologies :( About this list. Until last year, i still received the msgs from mystara-l and almost outright relocated unread in my mailbox. After a great deal of work, i managed to reasonably assemble and read its majority (yes, several times i had to delete A LOT of them even without noticing the topic..a decision not pleasantly made). Its not enough to say that i read excelent articles such as the Glantrian History, the different gnome character class and of course the PW 1015 & 1016. I congratulate all who partook in the creation and perspiration of these jewels (specially the PWs). About the ADMIN Leroy Van Camp: You do a very fine job, and i admire how smoothly runs Mystara-L, almost never having need to interfere. Be proud of your job.The mature behaviour of the users also contribute much to the productiveness of the list. Since january, i was nominated to coordinate a Brazilian generic Rpg list ("Trails-Rpg") and i have an idea of how offcontrol things can go. And now: I believe until the end of the year i will have an easier time to post and answer msgs, so i will try to be a bit less lurker than i have been in the last 3 years. Perhaps at least once i would like to contribute instead of lurking and leeching :) [] Victor Caminha ps: sorry for any language mistakes and excessive (but sincere) pleasantries. "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 09:49:39 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Foreign language class names and titles >I thought Eusdria was more akin to ancient Gaul, Before the Romanization >of the area. I even think Bruce Heard mentioned this himself in the >VotPA/Grimoire in Dragon Magazine. Isn't Bruce a big fan of those >Asterix the Gaul comics that are extremely popular in France? > >CronoCloud (Ron Rogers) Well, judging by the names of the towns and people of Robrenn (right next door to Eusdria) - with all those "-ix", "-ax", and other endings, I figured Robrenn was supposed to be M-Gaul. That, and the druidic leanings of their culture (as opposed to the more urbanized warrior-based culture of the Eudrians), led me to the above conclusions. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 09:59:13 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Mystaran Jews? Haavard wrote: >While I encourage stealing from the real world, Id suggest that when >creating new cultures, one should borrow from at least two real world >ones. Good idea! I'd also suggest that we could pillage fantasy literature for some of the more interesting cultures, or plant a few that are total products of the imagination (to steal TSR's old line, sort of). >Just my two camels. Say, have you got change for a goat? I've spent all my camels yesterday. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 09:37:32 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - The lurker leaves the attic... >My sincerest apologies to those i tried to > compromise but got bogged down due to the > studies, especially to user Jennifer Favia (are > you still here?) as she was engaging ,IIRC, > privately in a discussion about Alphatia and > without any explanations i cut off suddenly the > discussion (as with many other people). > Again..my apologies :( Hi Victor! Yes, I'm still here! It's really great to hear from you again - welcome home! Oh, and BTW, no apologies are necessary. ;-) Jenn http://www.geocities.com/TimesSquare/Chasm/4270/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 21:54:59 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Mystaran Cursing and Swearing That's manish!! :-) Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of BoBoII@aol.com Sent: zondag 15 augustus 1999 6:35 To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Mystaran Cursing and Swearing In a message dated 8/14/99 11:24:59 PM Eastern Daylight Time, eand@WPI.EDU writes: << > Kagyar's Balls! Welcome to Rockhome, home of Kagyar's balls... >> Hey, maybe we should compile a list of Mystaran Curses and expresions from and for everyones campaigns. "Manish" = an Alfheim expression to convey brutality, haste, waste, and/or clumsieness, impatiencience. i.e. = Seraivyl, stop being so manish and sit down. Your pacing won't make the ship come any sooner." Eryiel was so manish the other day, it made me sick to my stomach. I've never seen a more manish display of badmanners." Tunnel Rat: an derisive, beleived to begin as a Shadowelf reference. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 15:58:14 -0400 From: redrobyne Subject: Re: [MYSTARA] - Mystaran Jews? > In a message dated 1999-08-16 00:33:57 Eastern Daylight Time, > beyowulf@pipeline.com writes: > > > As to the Romans, really it was the Christians that did this, mostly because > > they were the ones who where really persecuted by tbe Romans. The Romans > > were fairly religiously tolerant, so long as you paid homage to the Emperor > > as well, which the Christians would not do. On the other hand, whether the > > Jews did this or not, I am not sure. > > As I recall, the pagan Romans had a tough time telling Jews and Christians > apart -- generally, when they persecuted one group they persecuted the > other as well. Certainly their treatment of Jews varied over time -- while > the Book of Maccabees mentions a friendly exchange between the Jews > and Romans at that time, the Roman destruction of Jerusalem in 70 AD/CE > was the most brutal attack on Jews prior to the 20th century. well thats because mainly the first followers of Christianity were Jewish people that converted. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 17:03:01 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - The lurker leaves the attic... >Hi Victor! Hi Jenn. Its been a long time :) > >Yes, I'm still here! It's really great to hear from you again - >welcome home! Oh, and BTW, no apologies are necessary. ;-) I am glad you are still here :) Promise to not vanish without warning this time :P > >Jenn >http://www.geocities.com/TimesSquare/Chasm/4270/ Cool site, Jenn. I like very much the "interactive-style" of such pages (refering to the walk in the Dark Myst Manor). Very tidy the way you put the articles and issues according to the chambers :) []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 13:56:19 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Re: Foreign language class names and titles for you Shane. here are the Mystara stuff that had been translated in french by TSR. B2,B3,B4,B5,B6,B7,B8,X1,X2,X3,CM1,CM2. And for the rules Basic set, expert set, companion set. and that's all. thibault Sarlat *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 17:28:46 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Mystaran Jews? Actually, what happened is this: The early church was situated in Israel, and the seat of the church could very well have been Jerusalem, if certain things had not happened. Rome had a law that everyone had to worship their gods. Having other gods was fine, but you had to also worship the Roman ones. The only exception to this law, was the Jewish faith. They would not take any gods before their Creator. Rather than spend their time constantly trying to force their gods down the Jewish people's throat, the Romans decided to just make an exception in their case. When Christianity came along, both the old Jewish faith, and the new, coexisted for a time. Eventually, the old saw the new as a threat, and declared them apostates. At that point, Rome was free to persecute the Christian faith, as they were no longer under the exception. There is lots more to it, and I can probably drum up a good bibliography if anyone is interested. - -----Original Message----- From: redrobyne To: mystara-l@lists.imagiconline.com Date: Monday, August 16, 1999 3:59 PM Subject: Re: [MYSTARA] - Mystaran Jews? > > >> In a message dated 1999-08-16 00:33:57 Eastern Daylight Time, >> beyowulf@pipeline.com writes: >> >> > As to the Romans, really it was the Christians that did this, mostly >because >> > they were the ones who where really persecuted by tbe Romans. The >Romans >> > were fairly religiously tolerant, so long as you paid homage to the >Emperor >> > as well, which the Christians would not do. On the other hand, whether >the >> > Jews did this or not, I am not sure. >> >> As I recall, the pagan Romans had a tough time telling Jews and Christians >> apart -- generally, when they persecuted one group they persecuted the >> other as well. Certainly their treatment of Jews varied over time -- >while >> the Book of Maccabees mentions a friendly exchange between the Jews >> and Romans at that time, the Roman destruction of Jerusalem in 70 AD/CE >> was the most brutal attack on Jews prior to the 20th century. > >well thats because mainly the first followers of Christianity were Jewish >people that converted. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 17:34:18 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Mystaran Jews? You are close. There was also the law that one had to worship their gods (yes, they were tolerant of your religion, but only so long as you added theirs to yours). Maybe a better word than "worship" would be the term you used, "pay homage to". The Jewish people were an exception. The 10 Commandments would not allow them to pay homage to the Roman gods. The Romans knew this, and knew the Jewish people would fight against any odds on at least this one point. As long as they didn't attack their faith directly, they could keep the Jewish people divided. Anyway, the Christians were under that exception for a time as well. The decision to remove the Christians from the exception, is one of the things that led to persecution of the Jews in later Church history. - -----Original Message----- From: Andrew Toth To: mystara-l@lists.imagiconline.com Date: Monday, August 16, 1999 12:36 AM Subject: Re: [MYSTARA] - Mystaran Jews? >At 10:52 PM 8/15/99 -0400, you wrote: > >> >>Well they did supposedly during times that the Romans Ruled (or at least >>part of the time) in fear of persecution and many believe some lived in >>secret till Moses in Ancient Egypt so as they would not be slaves. I'm not >>very familar with Herath so I can't really compare any things I know but I'm >>sure one of our Israeli members will have better time with comparing >>similarities > >As to the Romans, really it was the Christians that did this, mostly because >they were the ones who where really persecuted by tbe Romans. The Romans >were fairly religiously tolerant, so long as you paid homage to the Emperor >as well, which the Christians would not do. On the other hand, whether the >Jews did this or not, I am not sure. > > >Beyowulf >Steely Blue Dragon -==UDIC==- > |/ >"In a surprise move today, Jar Jar Binks, confessed that he was, > in fact the leader of the Gungans, and that Boss Nass was > actually his bodyguard and decoy." - Naboo World News >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:37:56 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Foreign language class names and titles yes indeed .Bruce admited he was inspired by the french (and great) comics Asterix le gaulois. The suffixes "ix "is supposed to come from Gaule (galia in latin) and the suffixes "ax" from brittania (at least it was so in the comics). thibault ( a french Asterix fan). Geoff Gander a écrit: > >I thought Eusdria was more akin to ancient Gaul, Before the Romanization > >of the area. I even think Bruce Heard mentioned this himself in the > >VotPA/Grimoire in Dragon Magazine. Isn't Bruce a big fan of those > >Asterix the Gaul comics that are extremely popular in France? > > > >CronoCloud (Ron Rogers) > > Well, judging by the names of the towns and people of Robrenn (right next > door to Eusdria) - with all those "-ix", "-ax", and other endings, I > figured Robrenn was supposed to be M-Gaul. That, and the druidic leanings > of their culture (as opposed to the more urbanized warrior-based culture > of the Eudrians), led me to the above conclusions. > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 17:49:47 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - [ADMIN] > I do agree I am a christian, and have seen many christian parents > complaining that rpg's and other things were the cause of there > children"going bad" which is a excuse so they are not blamed. I find it pretty laughable when folks condemn D&D as satanic because it derived many of its roots from Christian authors - and not just nominally Christian ones, but fervent believers such as CS Lewis. Is it any wonder that a Christian university (Wheaton) has the largest Tolkien and Lewis collections around? The problem here is that some folks like to misuse religion to condemn things which religion doesn't condemn - hence a Pat Robertson or Jerry Falwell wins fame and recognition for their cause, even though their preachings don't jibe with the bible. There are several good responses to such criticisms. First, you can ask for scriptural condemnation of RPGs - you aren't going to find any, and if they do twist a passage to their use, call them on it. Secondly, you can point out that studies have shown D&D-players to be more well-adjusted in terms of violent crime, a good point to make when they insist in encourages delinquency of all kinds. Third, you can use the Christian-roots of RPG argument. I believe Tracy Hickman (another devout man) has a Christian defense of RPGs on his website, but can't get to it since the site (www.trhickman.com) seems down ATM. > Well I have seen some rpg's that scare me! although you can't simply > elimnate all simply because of one. Most of the criticism seems aimed at D&D, a fairly harmless game that encourages teamwork and creative solutions more than violence, and usually requires that violence to be justified - in a world of melodrama, that's easy to do, and it is hard to confuse a melodramatic setting with the real world. > > Is it acceptable to handle sexuality in a tabletop-rpg? > > depending upon the age group and comfortability of this object but that can > not be easily be determined for each case is different. I for one say leave it out of any medium where it is not required, namely almost any medium. It doesn't lend anything extra to RPGs, and if gamers want to include it, they're free to. - - Mischa President Carter talking to American staff at the UN: "In case you're wondering, additionally, who I am, I'm the one who works for Andy Young." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 17:57:11 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystaran Jews? > One thing that stands out about RW Jews is that they > have been religiously at odds with the rest of the > world throughout their history. I wouldn't make that claim, especially in the present day. We face less persecution due to our religion than many other groups and we get along well with the major other religions in America (we've reached the point where a Jewish guy like myself feels comfortable on a Christian mailing list and reading Christian books and magazines). Heck, I'd think it's safe to say Jews are more at odds with each other than with others. > I cannot think of any period in history in which they > did not face some challenge in dealing with their > neighbors -- hostile relations could lead to persecution, > while overly friendly relations could lead to total > assimilation. You don't have to look that hard, though we have IMO faced more persecution than other groups. Ex. Jews in Egypt at the time of Maimonides, Jews in Germany before Hitler, Jews in the US today, Jews in Israel at the time of David...all were treated pretty well. > in a reasonable manner. The Hebraic sounding place > names in Herath might suggest possibilities, but the > analogy breaks down with their secrecy about their > true nature -- as near as I can tell, very few Jews > keep their religion that secret. How many of us do you see praying on the bus or protesting for kosher restaurants? Heck, for a time I wore a baseball cap as a head covering simply because I was worried I'd meet harm if I wore a kippah outside. > Glantri might be a better parallel But Glantri is totally opposed to religion. I just don't see Jewish culture as fitting in here. The setting I think would be best would be Ylaurum due to the desert setting, for the early Jews/Israel or a location of small communities (as in Poland, Ukraine, etc. - the whole shtetl thing) - Karameikos or some other half-civilized country works well here. - - Mischa How do we treat the poor, the stranger, the outcast, the weak, the vulnerable, the children? The Hebrew prophets saw this as the truest criterion of a nation's integrity -- Rev. Jim Wallis, "Who Speaks for G-d?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #328 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 17 1999 Volume 1999 : Number 329 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - Request for Primeval dates Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - [ADMIN] It Was Fun and All, But... (Really the Admin This Time) Re: [MYSTARA] - Mystaran Jews? ---------------------------------------------------------------------- Date: Mon, 16 Aug 1999 18:03:15 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystaran Jews? (Side note - Pitt's computer system was down for a while, so posts are arriving in a haphazard manner, out of order. If I repeat comments already made, I apologize) > > Personally, I think this M-(Culture) thing should be > > toned down slightly We have to remember it's not an invention of the fans, but of the game-makers. Most Mystara cultures mimic RL ones (Ethengar, Ylaurum, Thyatis, Milenia, Nithia, Azca, Oltecs, Antalians, Jennites, Tanagoro, Northern Reaches cultures, Ochalea...well, you get the idea) - not all, but a fair enough number that I think it's already prevalent enough that adding an additional one or two can't hurt. Especially if it's a culture not typically represented in RPG products (ex. Nubia) > alter to our taste, but not to the degree that Mystara becomes just a > straightforward doppleganger of the Real World. I don't think anyone has intended that. You have the Ethengar, who are Mystaran versions of the Huns, but you add in enough fantasy elements and links to other cultures that they become something unique. I think you lose more if you try to mix in another culture (say, the Celts) than if you stick to the RW culture and fine-tune it. - - Mischa The fact is that the underpaid laborer does not willingly sell his labor for less than the equivalent of a decent livelihood, any more than the wayfarer willingly gives up his purse to the highwayman. It is the superior economic force (which consists essentially in the ability to wait, while the laborer must go to work today or starve) possessed by the employer that enables him to hire labor for less than a Living Wage. - Father John Ryan, 1906 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 19:10:41 -0400 From: redrobyne Subject: Re: [MYSTARA] - [ADMIN] > I find it pretty laughable when folks condemn D&D as satanic because it > derived many of its roots from Christian authors - and not just nominally > Christian ones, but fervent believers such as CS Lewis. Is it any wonder > that a Christian university (Wheaton) has the largest Tolkien and Lewis > collections around? The problem here is that some folks like to misuse > religion to condemn things which religion doesn't condemn - hence a Pat > Robertson or Jerry Falwell wins fame and recognition for their cause, even > though their preachings don't jibe with the bible. There are several > good responses to such criticisms. First, you can ask for scriptural > condemnation of RPGs - you aren't going to find any, and if they do twist > a passage to their use, call them on it. Secondly, you can point out that > studies have shown D&D-players to be more well-adjusted in terms of > violent crime, a good point to make when they insist in encourages > delinquency of all kinds. Third, you can use the Christian-roots of RPG > argument. I believe Tracy Hickman (another devout man) has a Christian > defense of RPGs on his website, but can't get to it since the site > (www.trhickman.com) seems down ATM. Isn't that funny! :)> My preacher used to qoute C.S. Lewis for religious purposes then complain about fantasy games that were said to "twist young minds"!!! > Most of the criticism seems aimed at D&D, a fairly harmless game that > encourages teamwork and creative solutions more than violence, and usually > requires that violence to be justified - in a world of melodrama, that's > easy to do, and it is hard to confuse a melodramatic setting with the real > world. > I think this is mainly due because of it being one of the oldest and most successful and then do not clarify between all the different rpg's > I for one say leave it out of any medium where it is not required, namely > almost any medium. It doesn't lend anything extra to RPGs, and if gamers > want to include it, they're free to. > The only thing I've had in an adventure is a dance and occasional kiss right before running off typically it's up to the players to go farther and that is left out of the games. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 20:53:58 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Mystaran Jews? >thanks but it wasn't really my call, I was just recalling something that Bruce himself actually said on the MMB a while back when a not too dissimilar discussion to this arose. if i remember correctly Bruce chose the names just to give the country a unique ethnographic feeling, ie an alien sound - there was no other significance for the name choice.< I was the one who started that discussion of Herathians as analogous to Jews, Shawn. IIRC, Bruce chose that naming-convention partly because it's different from the majority of Mystara's languages, but also because Hebraic nomenclature sounds so very ancient. At the time, I'd been arguing that the Herathians' need to hide themselves from others on the Savage Coast was comparable to how many Jews (and Muslims, for that matter) had to flee or hide from persecution in 15th century Spain. I should point out that IMC, Herathians aren't man-eaters at all -- it's just a horrible myth other races have concocted about the aranea, much as medieval Christians had their stories about babies' blood in Passover bread -- and the hostility which the SC aranea receive from non-arachnids isn't really justified (which was news to my players, who'd assumed I was following "canon" in this...!). So seeing them as analogous to IRL Marranos, as they strive to elude the Ispans' suspicions and bad-mouthing while retaining their age-old magical/mystical lore, made more sense for my own game's Herathians than you might think. I still think it's a good comparison -- better than shadow elves, certainly - -- since aranea are scattered all through various oD&D products and regions (a diaspora...?), have a strong scholarly tradition, and are one of the most ancient races on Mystara whose cultural background hasn't yet been accounted for. Aranean involvement with the Thothians in module M5, and origin on the IoD from whence the Alasiyans' ancestors (another M-Semitic linguistic group) came, also made such Middle Eastern/biblical roots seem appropriate for the spider-folk. Bruce seemed to have his doubts about the concept's "PC"-ness, though, so the whole debate kind of trailed off without my having convinced anyone that the analogy was there. :-( I've actually been trying to figure out to bring this topic up again, since I'm starting to think about the HM aranea, and how to portray them. Would it bother people, if I gave them an M-"ancient Judean/Isrealite" motif, albeit with a few twists unique to arachnids or borrowed from adjacent biblical cultures...? I know that straight-out copying from history is boring, but using it as inspiration should still be an option. And I have to admit that the notion of Old Aranites = M-Isrealites/Judeans has really captured my imagination, and given me lots of ideas on how to fit aranea -- who live openly on Matera, without being shapechangers -- into other HM nations (e.g. Toroldorsk = MPoland). But the Hollow Moon material is intended for public consumption, not just my own jollies. So if it's really going to offend people -- not that I see why it ought to; modern Jews aren't ancient Isrealites, any more than modern Roman Catholics are ancient Romans! -- I can try to tone down the bible-derived elements, and go with a more "generic" ancient-Palestine theme, instead. Preferences, anyone...? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 18:14:50 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Request for Primeval dates The main project that I'm currently working on is the revised Primeval Mystara Timeline (which was originally posted on the MMB). I'd like to request that anybody who has relevant dated events to please email me. Here's what I'm looking for: - --I'm looking for dated events from people's current Mystara projects which haven't been posted yet, but which are fairly stablized. (And who don't mind the entries possibly being posted before their piece comes out. If you'd like to send information so it could be added to a later version of the timeline, but want me to wait until the source material is posted, then let me know in the email.) - --I only need dates that *aren't* posted at Shawn Stanley's site, as I'm in the process of thoroughly combing through all of that information. (Nor from pages that were referenced in the original Primeval Timeline--eg. DM's "Carnifex File" and Geoff's page about the Immortals of the Primal Age.) - --I only need dates that *precede BC 3000*, as there are many other timelines that cover the recent era. - --Especially wanted are: --Dates for the creation/evolution/sentience of races (even minor ones). --Races'/nations' technocultural levels at various times (eg. [+/-Old/Middle/New] Stone Age, Copper Stone Age, Bronze Age, IronAge, Renaissance, etc.). --Immortals' ascension dates. --Extinction dates for races. --Significant other dates, such as the beginning of a major war, a massive migration, the founding or fall of a nation, etc. Again, any help is appreciated. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 11:34:20 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Mystaran Jews? Sharon wrote: sorry sharon, i cut it all. But, I don't see any reason why any one particular culture can't be adapted to any single Mystaran race. Especially since you already have Ylaruam and from where I stand M-Islamic countries are potentially more dangerous. Perhaps in this instance people might not like the culture being supplanted onto a non-human race but I think that this act just gives more flavour and it's not as if anyone complained with the Wallara-Aborigine*, Renardy-French, etc connections. People might then complain if they believe that the Heratians are in some way inherently bad guys. But this is one of the things that in my opinion that makes Mystara a little unique in implementation to some other campaign worlds - no one race are the bad guys, or are inherently evil. Like our own planet it's all a matter of perspective, the definition of a bad guy is dependent upon which culture/race you are coming from. Of course other people might disagree. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:24:13 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - [ADMIN] Finally received the post that "started it all" to some extent. > Me labeling some of the religious fundamentalists "loud and stupid" > simply refers to things like > > "Dungeons and Dragons - Concerns for the Christian" > http://www.execpc.com/~dlbrown/logos/dnd-cc.html > > "A Christian Response to Dungeons and Dragons" > http://freebooks.entrewave.com/freebooks/docs/html/ggdd/ggdd.html So you routinely take net-sources to be authentic voices representative of a larger body? That is not IMO a very good notion, especially with a group as diverse as fundamentalists. If you really want to know what evangelicals believe, read Sojourners magazine or books by Billy Graham - just as one should derive one's beliefs about RPGs from "mainstream" role-players and not the nut or two who help give us all a bad reputation. > And I am offended by the Finnish media claiming that live-roleplaying is > satan-worship, and the swedish member of parliament trying to ban > role-playing. So your problem is thus with the mediots of one nation and an isolated government official of another? Why decry a much larger body of people then, rather than helping organize an effective, intelligent response to those who give our hobby a bad name? > It is a matter of line-drawing. Is it acceptable to curse on a > mailing-list? It depends on list policy. I don't think most mailing lists find it acceptable to routinely hurl around one of the major curse words. There are better and more intelligent ways to express anger. > Is it acceptable to put a demon into an RPG? Why wouldn't it be? After all, in RPGs, demons are the opposition of the party and to be removed from the face of the Earth. > Is it > acceptable to sell condoms to the underaged who f**k one another anyway? No because it only encourages such behavior. And if you think all teens are so amoral, you are definitely making an overassumption based on mass media beliefs akin to those that state D&D is evil/satanic. Some of us managed to go through adolescence without having marital relations outside of marriage. > Is it acceptable to handle sexuality in a tabletop-rpg? I already answered in this in another post - leave it to the individual playing group, leave it out of source material. > Is it acceptable to play rpg:s in the first place. Why in the world wouldn't it be? > In my opinion, a list like this (private mailinglist IS a public forum if > anyone can join and no-one knows nor cares who exactly are subscribing > it, compare to a private newspaper) Um, not anyone can join. In my time here, I have witnessed at least two members banned. I think the list is better without them (well, without one) and is a more congenial place for true Mystara fans to share their views. > 2. Everyone ought to try to be nice to one another And thus not curse when this offends many list members? > 3. Everyone must have the freedom of expression of anything legal, which > should be used only by discretion and wisdom Heck no. If I were to freely express my views on the skills of Devil Rays RF Tony Womack (underrated by statfans, overrated by the media, would be much better if he could take a walk now and then), I'd be told to take it to another medium. This list is very restricted - it's devoted to Mystara and the discussion thereof, with some discussion of OD&D permitted. > Slap in the face -- exactly. Strong emotions are strong emotions, and the > power words may be used to underline a certain statement. Which I did. So why are you surprised others got emotional when you used such words? > This 'badmouthing' done in a sentence or two was meant to refer loud > groups of activists in the world, trying to collectively suppress the > freedom of a) being different b) thinking c) expression. Then you can simply refer to anti-D&D folks or RPG-opponents or some other term that better defines things rather than criticizing a whole religious group at once. No religious group I know condemns free thought or most methods of expression and individuality. - - Mischa President Carter talking to American staff at the UN: "In case you're wondering, additionally, who I am, I'm the one who works for Andy Young." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:26:58 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND > Bite your tongue! ;) D&D is an awesome system for what it tries to do: > present a fairly simple, quick system that favors high heroics and daring. Great defense of the system. > >Should we try to persuade WotC again? > > Again? I must have come in late to this list. Did something happen a > while ago with regards to this? There have been numerous attempts to convince TSR, then WOTC, to reintroduce Mystara and Mystaran material. I for one think the world's safer in the hands of the fans, but I believe I am in the minority here. - - Mischa President Carter talking to American staff at the UN: "In case you're wondering, additionally, who I am, I'm the one who works for Andy Young." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 20:37:38 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- Sharon Dornhoff wrote: > But the Hollow Moon material is intended for public > consumption, not just > my own jollies. So if it's really going to offend > people -- not that I see > why it ought to; modern Jews aren't ancient > Isrealites, any more than > modern Roman Catholics are ancient Romans! -- I can > try to tone down the > bible-derived elements, and go with a more "generic" > ancient-Palestine > theme, instead. Preferences, anyone...? My opinion is that you should go for it. But then again, I'm not Jewish, so maybe I'm not aware of all the sensitivities involved. However, I thoroughly enjoyed the troglodytes of the Swamp of Putrescence--and I'm an "Appalachian American"--hehe ;D. The thought had never crossed my mind before, but I think the Herathian/marranic (and hence Old Aranite/Israelite) parallel really "clicks". One question--do you have an "out" for why some of Prince Haldemar's notes on the Herathians are incorrect (ie. that wasn't *really* a pit of semi-digested humanoid flesh)? Or, IYC are Haldemar's notes different? Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 21:31:13 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND - --- Mischa E Gelman wrote: > > >Should we try to persuade WotC again? > > > > Again? I must have come in late to this list. > Did something happen a > > while ago with regards to this? > > There have been numerous attempts to convince TSR, > then WOTC, to > reintroduce Mystara and Mystaran material. I for > one think the world's > safer in the hands of the fans, but I believe I am > in the minority here. > > - Mischa > I agree wholeheartedly! IMO, (most of) the 2nd Ed Mystara stuff was pretty weak and was really geared at a much less - well, sophisticated market than I think most of us Mystarans represent. Also, WOTC has already re-released Greyhawk(!) so I'm not sure that Mystara would really get the attention that it deserved, making it once again the 'Kiddy-Line'. Besides, I think some of the best work I've seen has been on the net by fans. Let's face it, the people who are really into Mystara are going to keep it alive with the amazing creativity already presented here and on sites around the web. Anyway - just my two Kopecs worth :) Auf wiedersehen, Damon _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:13:36 -0500 From: onesimus@swbell.net Subject: Re: [MYSTARA] - [ADMIN] Under the "for what it's worth" column. I am a Baptist preacher. I am *very* fundamentalist in my approach to the Bible (for those who do not understand the terminology basicly someone who is fundamental in thier approach to scriptural interpretation try to stick to a literal understanding of the passage within context where possible as opposed to assigning some super-spiritual understanding to most passages.). I have been playing and mastering D&D/AD&D now since mid-1977. On examination of the facts (Which regretably some of my fellow believers will not be bothered with) (As an aside, these also tend to be the folks who are least-studied in the actual contents of the scriptures) there is little in the way of conflict between Christian beliefs and moderate exercise of the role-playing hobby. People who spend the baby's milk money of gaming material are obviously in the wrong. Please don't let the actions and opinions of fanatics color what you think of the faith. The teachings of Christ and ultimately His sacrifice deserve better representation than His all-to-human followers frequently show. Respectfully Spencer Graham Mischa E Gelman wrote: > Finally received the post that "started it all" to some extent. > > > Me labeling some of the religious fundamentalists "loud and stupid" > > simply refers to things like > > > > "Dungeons and Dragons - Concerns for the Christian" > > http://www.execpc.com/~dlbrown/logos/dnd-cc.html > > > > "A Christian Response to Dungeons and Dragons" > > http://freebooks.entrewave.com/freebooks/docs/html/ggdd/ggdd.html > > So you routinely take net-sources to be authentic voices representative of > a larger body? That is not IMO a very good notion, especially with a > group as diverse as fundamentalists. If you really want to know what > evangelicals believe, read Sojourners magazine or books by Billy Graham - > just as one should derive one's beliefs about RPGs from "mainstream" > role-players and not the nut or two who help give us all a bad reputation. > > > And I am offended by the Finnish media claiming that live-roleplaying is > > satan-worship, and the swedish member of parliament trying to ban > > role-playing. > > So your problem is thus with the mediots of one nation and an isolated > government official of another? Why decry a much larger body of people > then, rather than helping organize an effective, intelligent response to > those who give our hobby a bad name? > > > It is a matter of line-drawing. Is it acceptable to curse on a > > mailing-list? > > It depends on list policy. I don't think most mailing lists find it > acceptable to routinely hurl around one of the major curse words. There > are better and more intelligent ways to express anger. > > > Is it acceptable to put a demon into an RPG? > > Why wouldn't it be? After all, in RPGs, demons are the opposition of the > party and to be removed from the face of the Earth. > > > Is it > > acceptable to sell condoms to the underaged who f**k one another anyway? > > No because it only encourages such behavior. And if you think all > teens are so amoral, you are definitely making an overassumption based on > mass media beliefs akin to those that state D&D is evil/satanic. Some of > us managed to go through adolescence without having marital relations > outside of marriage. > > > Is it acceptable to handle sexuality in a tabletop-rpg? > > I already answered in this in another post - leave it to the individual > playing group, leave it out of source material. > > > Is it acceptable to play rpg:s in the first place. > > Why in the world wouldn't it be? > > > In my opinion, a list like this (private mailinglist IS a public forum if > > anyone can join and no-one knows nor cares who exactly are subscribing > > it, compare to a private newspaper) > > Um, not anyone can join. In my time here, I have witnessed at least two > members banned. I think the list is better without them (well, without > one) and is a more congenial place for true Mystara fans to share their > views. > > > 2. Everyone ought to try to be nice to one another > > And thus not curse when this offends many list members? > > > 3. Everyone must have the freedom of expression of anything legal, which > > should be used only by discretion and wisdom > > Heck no. If I were to freely express my views on the skills of Devil Rays > RF Tony Womack (underrated by statfans, overrated by the media, would be > much better if he could take a walk now and then), I'd be told to take it > to another medium. This list is very restricted - it's devoted to Mystara > and the discussion thereof, with some discussion of OD&D permitted. > > > Slap in the face -- exactly. Strong emotions are strong emotions, and the > > power words may be used to underline a certain statement. Which I did. > > So why are you surprised others got emotional when you used such words? > > > This 'badmouthing' done in a sentence or two was meant to refer loud > > groups of activists in the world, trying to collectively suppress the > > freedom of a) being different b) thinking c) expression. > > Then you can simply refer to anti-D&D folks or RPG-opponents or some other > term that better defines things rather than criticizing a whole religious > group at once. No religious group I know condemns free thought or most > methods of expression and individuality. > > - Mischa > > President Carter talking to American staff at the UN: "In case you're > wondering, additionally, who I am, I'm the one who works for Andy Young." > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 01:15:40 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND In a message dated 8/17/99 12:32:10 AM Eastern Daylight Time, habgyp@yahoo.com writes: << Besides, I think some of the best work I've seen has been on the net by fans. Let's face it, the people who are really into Mystara are going to keep it alive with the amazing creativity already presented here and on sites around the web. >> Has anyone submitted any material lately? To Dungeon, Dragon, WoTC? Does it get rejected out of hand? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 01:23:21 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - Mystaran Jews? In a message dated 8/16/99 8:54:48 PM Eastern Daylight Time, dornhoff@bio.umass.edu writes: << I've actually been trying to figure out to bring this topic up again, since I'm starting to think about the HM aranea, and how to portray them. Would it bother people, if I gave them an M-"ancient Judean/Isrealite" motif, albeit with a few twists unique to arachnids or borrowed from adjacent biblical cultures...? I know that straight-out copying from history is boring, but using it as inspiration should still be an option. And I have to admit that the notion of Old Aranites = M-Isrealites/Judeans has really captured my imagination, and given me lots of ideas on how to fit aranea -- who live openly on Matera, without being shapechangers -- into other HM nations (e.g. Toroldorsk = MPoland). >> How about huge line drawings on the hills of Herath that can only make sense when viewed from their home on the Moon? Spider and web patterns any one? But of course, from the ground, its just an arcane pattern. Something along the line of the Nazca lines, but SO BIG its almost impossible to be see the drawings without the aid of magical flight? Just riffing here. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:44:43 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] It Was Fun and All, But... (Really the Admin This Time) Folks, OK, I think it is time to put this whole thing to rest. When it comes to religion, I know it doesn't take much to get people's hackles up, and I do understand people's needs to defend either their faith or their lack of faith, but I think the bases have been covered. Someone voiced their opinion on organized religion, and lots of people responded. At this point I think everything that needed to be said has been said. So, this thread is now officially dead. I gave it some time so as not to seem one-sided, but it is time to move on. And consider that a very stern _move_on_. I am writing this as I go to bed. When I check my e-mail when I wake up I am hoping I don't have to send "deal" with anybody. Cool? Two more things. 1) I want to thank the large outpouring of support over this debacle. I recieved a lot of personal e-mail from people letting me know they support my stances on this, and I honestly appreciate it. 2) If you are responding to an admin post (i.e. it has the [ADMIN] in the header), please remove the [ADMIN]. This is there specifically to designate a posting from the admin while in Admin Mode (i.e. I also post to the list simply as another subscriber as well). Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 16 Aug 1999 23:30:25 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Mystaran Jews? >> > Personally, I think this M-(Culture) thing should be >> > toned down slightly > >We have to remember it's not an invention of the fans, but of the >game-makers. Most Mystara cultures mimic RL ones (Ethengar, Ylaurum, >Thyatis, Milenia, Nithia, Azca, Oltecs, Antalians, Jennites, Tanagoro, >Northern Reaches cultures, Ochalea...well, you get the idea) - not all, >but a fair enough number that I think it's already prevalent enough that >adding an additional one or two can't hurt. Especially if it's a culture >not typically represented in RPG products (ex. Nubia) Yet, all these examples blend multiple RW influences/inspirations: Ethengar has elements of the Huns, as you point out, but also of Mongols and various other Central Asian ethnic groups; Ylaruam represents much of the Muslim world, from North Africa to Central Asia; Thyatis is Byzantine/Roman/Italian/Spanish/Arabian/German... In most cases the game designers seem to have been relatively careful not to go too far in the direction of exactly copying RW cultures. Even Nithia has that one black city (I don't know the name without looking) which could easily be further detailed as a quasi M-Nubia. As far as an M-Jewish people, I think the parallels of the Shadow Elves to RW Jews are a bit too striking to be mere coincidence, but that certainly doesn't make the Shadow Elves "M-Jews." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #329 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 17 1999 Volume 1999 : Number 330 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - [ADMIN] It Was Fun and All, But... (Really the Admin This Time) New "evil empire" (was Re: [MYSTARA] - Mystaran Jews?) [MYSTARA] - Wheel of Fortune - alternate version (very long) Re: [MYSTARA] - Prayers of the Northern Reaches (long) Re: [MYSTARA] - Delivane's Books of Dweomer (long) Re: [MYSTARA] - Re: Delivane's Books of Dweomer (long) ---------------------------------------------------------------------- Date: Mon, 16 Aug 1999 23:56:01 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) >Argentina *is* part of the United States though, right? Isn't your >state between California and New Mexico? I go to Colorado for a couple weeks and I return to Arizona just to find it maligned... what IS this list coming to ;) Anyway, all these titles give me so many authentic-sounding titles for use in my campaign--great idea to ask for it! I know now I'll sound just plain selfish, but I'm hoping maybe some people with foreign editions might provide some basic weapon translations, and perhaps even armor. After all, El Espadachín Narvaezen, Don Carlo Moreno loses a bit of authenticity when he waves his bastard sword, or even his "híbrida espada," as Babel Fish suggests. Anyway, it's just a wish... Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 02:51:18 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - [ADMIN] It Was Fun and All, But... (Really the Admin This Time) ok ok, i think that this is right. i mean, you know who my elf prays to for guidance? Mealiden Starwatcher, that's who. We are in a fantasy world, why mess it up with religion from this world. Just have fun with what you've got, it's not supposed to be THAT realistic, is it. When i'm Meltheim the Shadowstalker, i'm getting away from those things, such as work, stress, and life in general. so everybody, just relax, and start looking for some kind of psychotic Karameikan priest to bother with your religious issues. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 03:26:39 EDT From: Kaviyd@aol.com Subject: New "evil empire" (was Re: [MYSTARA] - Mystaran Jews?) While reviewing this thread and recalling some from the past, an evil idea occurred to me -- that Darokin may be due in a few decades for a drastic change of character. The parallel here would be the late Roman republic. The idea is that Hule tries once again to invade Darokin -- but Darokin, under the leadership of an inspired general/ dictator, not only repels the Huleans but liberates and then occupies Sind. This process is repeated in later wars -- for example, if Alex's "Operation Hydra" results in the Thyatian conquest of Minrothad, then Darokin eventually finds some excuse to "liberate" Minrothad the same way they "liberated" Sind. The real world parallels would require Darokin to eventually conquer Thyatis itself. In a few more decades, Darokin comes to control most of the Known World. One thing that helps drive this campaign of conquest is the threatened status of ALL Immortal cults during the 11th and 12th centuries AC. In Darokin, the Church of Darokin falls apart and is replaced by a multitude of cults dedicated to a variety of Immortals. In other nations, however, clerics who serve Immortals are displaced by philosopher clerics who are dedicated to alignments, spheres, or other abstract principles. It is no coincidence that in each nation where the philosophers become dominant, some horrible "evil" arises that requires Darokin to intervene. While the eventual outcome of this process can be predicted easily, it would take several centuries of game time to play out. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 05:09:38 -0300 From: Victor Caminha Subject: [MYSTARA] - Wheel of Fortune - alternate version (very long) Hi. I hope this msg wont cause much trouble by its size. Some time ago, i wanted to introduce in my campaign some magical device which would englobe the aspects of trickery and chance, tempting the foolhardy to use it all the while knowing of the risks and consequences. One item that could easily fit in this description was the RC's "Wheel of fortune", but the description and the effects detailed were shallow and i set upon to redesign and make its powers more interesting. I must outright confess that i consulted the CANON wheel and also magic itens such as "the deck of many things" , "wand of wonder" to devise this item. First, i wanted an origin to how such miraculous and extremely powerful item was created. I discarded the normal procedures of magic item making, as i didn't see this item being fashioned by a mere mortal magic-user, alphatian, glantrian or otherwise. So, i thought that the Wheel could be a powerful magic item made by as Immortal wanting to see its effects in the prime plane. And this immortal did not want to create an artifact as the cost would be too costly for the purely mortal goals he devised and an artifact set loose in the Known World would attract more immortal attention than he wanted to. This particular Wheel of Fortune was inspired in the aspects of chance, daring and thievery ,which i decided that his creator would be Asterius (but i think Korotiku and even Eiryndul could fit in). However, there can be many variants of this one, according to the taste of its creator. Maybe some day i'll devise a variant for Talitha or Loki/Bozdogan.. Hmmm whatabout a Hulean Wheel of fortune, based on the holy doctrines of lies and deceit ;) Asterius devised so a number of these Wheels and spread among the world. When spinned their effects were immediate and irrevocably made, yet could not be readily apparent. He also created safeguards against abusing his gift: - - After each time a Wheel spinned, there is a cumulative chance that it will disappear after the result (but this last effect still occurs), teleporting itself to a remote and possibly dangerous place, until some adventurer rediscovers it again to tempt the world with its rewards. - - Although i would not consider the Wheel as "intelligent" the way certain special swords are, it has a very slight degree of conscience and then ONLY when treachery against the rules. That means that ANY kind of treachery that involves manipulating/influencing the results or using unwanted volunteers (creating monsters, charming, etc) to spin the wheel will be punished and the desirable results will not work, probably endind in catastrophe to the cheater. Also, there is not a chance that a character accindentally spins the wheel. Examples: 1) An adventurer uses an item that has LUCK power (such as a potion) to alter the results (even as the player dont roll dice to see the outcome- see below). The Wheel chooses instead the result, choosing a more hurtful one (not necessarily ending in death) 2) A magic-user tries telekinesis to manipulate the spin. Either a feeblemind will be cast on him for punishment or the result is the opposite intended 3) Someone creates a humanoid monster or charms one to make him spin the wheel. The results may vary: The wheel refuses to spin, the wheel spins but automaticallly will be a bad result and it will be set upon the caster/cheater, not the hapless creature. An interesting punishing could be the dispelling of the charm/control of the creature (in case of a Created monster, it will disappear when the spell ends, but is no longer in the control of the caster) AND making it more formidable. "Ok my goblin servant its time to spin this wheel. " "Yes master" "ROAR" "What happened with my goblin? And How this angry red dragon appeared? 4) Any use of an artifact on the wheel (regardless of the intention) will result in the imediate disappearance of the item. The Wheel is not strong enough to counter the immortal magic of an artifact, but in face of such manipulation, it was created to disappear (but the cheater will be unharmed). It may be possible that Asterius discovers this happening and will not be pleased. Description: This Wheel of Fortune has the same appearance of the one described in RC with the important exception of the wedges. There are pattern of 54 wedges, each representing one card of the standard deck of cards (13 wedges for each suit) plus 2 jokers (identical..there are no black or red joker). All wedges have a white background having the drawing of the respective card. Above each Wedge there is a symbol thats called Aspect. The Aspects will be described further below. * note* : the description below just serves to illustrate how the pattern is organized in the Wheel. It helps to show how the wedges are arranged, but it doesnt interfere in game terms with the use of the Wheel and its results. With the exception of item "c", feel free to skip this section if the explanation of its design turned to be too confusing (also, i will do what i can to solve any doubts). If you wish to understand the order below, i would advise that a deck simulating the sequences below would be most useful. If you represent the wedges using the cards of a deck it will be like this: D= Diamonds C= Clubs H= Hearts S= Spades JOKER AceD-2C-3D-4C-5D-6C-7D-8C-9D-10C-JD-QC-KD- (1) KH-QS-JH-10S-9H-8S-7H-6S-5H-4S-3H-2S-AceH (3) JOKER AceC-2D-3C-4D-5C-6D-7C-8D-9C-10D-JC-QD-KC- (2) KS-QH-JS-10H-9S-8H-7S-6H-5S-4H-3S-2H-AS (4) (1) is opposite (2) and (3) is opposite (4) obs: It works best if you cut and paste these sequences on Word so that a single line contains the sequence "Joker-AceD-...-AceH " and the line below you insert the sequence "Joker-AceC-...-AceS". This way, you will see that the opposite wedges are one above the other. Position of the wedges: a) Each wedge is positioned in opposition to a wedge of the same value but with the opposite suit. So, a wedge which is representing a card of the suit of diamonds is opposed to a wedge representing a card of the same value of the suit of clubs (So a king of Clubs is opposed to the King of Diamonds). The suits of Hearts and Spades are similarly opposed. So we have all wedges of the red suit in opposition to the black suit. b) Each joker are in opposition. The following wedge on each side of the jokers is an Ace. One joker is neighbor to an ace of clubs and an ace of hearts while the other joker is neighbor to an ace of diamonds and an ace of spades. After each Ace, there will be a sequence from "2" to "King" . *Its IMPORTANT to note that each sequence is composed by the consecutive wedges of two "opposing" suits . Thats it: Ace of Clubs followed by Two of diamonds, followed by Three of clubs, followed by Four of diamonds, until it ends on the King of Clubs. In the opposite side of the Wheel, we'll have a sequence of an Ace of Diamonds,followed by Two of Clubs, followed by Three of diamonds , until it ends on the King of Diamonds. *Observing this and the fact that each sequence begins with an Ace neighbor to one of the Jokers,we'll see that each end of these sequences (finished by the King) meet the end of another sequence that began with the ace neighbor of the Other joker. *For example: In the end of the sequence of the ace of clubs ended in the King of clubs. The next wedge to the king of clubs will be the King of spades. If you continue following this wedges in the decrescent order, it will end in the Ace of the Spades. This ace of spades is neighbor to one joker, which is opposite to the other joker which the sequence of the Ace of Clubs began. *If the truth behind this mind-boggling explanation is seen, you can perceive that this two sequences (Joker - Ace of Clubs through king of clubs and King of Spades down to ace of Spades - Joker) constitute half of the Wedges (and half of a deck of cards). * And what is composed the other 26 wedges? As each wedge is opposed by a numeric conterpart (and the suit of diamonds is opposite the suit of clubs, and the suit of Hearts is opposed to the suit of spades), after the other joker we will have a sequence led by the Ace of Diamonds, which is followed by the Two of clubs, which is followed by the Three of Diamonds until concludes on the King of diamonds. This sequence is in the very opposite side of the sequence of the Ace of clubs described above. As it happened with that sequence, the sequence that ended with the King of diamonds also meet with the end of the last sequence- the King of Hearts. If you continue in descending order, we will have the queen of spades, the Knave of Hearts, the Ten of Spades until it reaches the Ace of Hearts. That covers the position of the 54 wedges. (Sorry if it got that confusing..again, i will do my best to clarify the doubts) c) The Aspects: Above the drawing of each wedge, there is a picture labelled (which could be understood by anyone able to read). These pictures are the symbols of the Aspects. When Asterius created the Wheel, he really wanted to match the wedges in the form conflicting concepts. It was not enough to have the Black x Red suit in opposition,nor the opposite position between particular suits. So, he created 27 Aspects: 1 for the two jokers (as they were the same) and 26 for the other 52 wedges. Each one of these 26 Aspects have an opposite, having the Good Aspect and the Bad Aspect (the Joker being the sole exception, for it may bring reward or punishment equally). For example, There is an Aspect of Fortune and its opposite, the Aspect of Ruin. So, These 26 aspects are divided in pairs. Each Pair (one Good Aspect and its opposite Bad one) comprises the 4 suits of a specific number/face. The Good Aspect englobes rthe red suits and the Bad Aspect englobes the Black suits. Example: The 4 wedges of the Queen (with the suits of diamond, spades, clubs and hearts) have the two already mentioned suits, Fortune and Ruin. As Fortune is the Good aspect,the Queen of Hearts and the Queen of Diamonds have this Aspect labelled above them. Similarly, as Ruin is the Bad aspect, it appears over the Wedges of the Queens of Spades and Clubs. Spinning the Wheel: Warning: I want to stress the Fact that the Wheel of Fortune is an EXTREMELY dangerous and powerful item that could easily unbalance/cause unparalled catastrophe in a campaign. I advise that only characters of Companion level and up should find such item In game terms, when a character spins the wheel, take a deck and shuffle. Once the player draws a card and its effect occcurs. If he want to tempt chance again, reshuffle the deck and draw(for each spin is random, and there is nothing against sorting the same result twice). While the character do not know, learning only through trial and error (or , DMs option, by a Lore spell) there are some basic rules (beyond those already described above): - - the wheel has some relation with the thief character class, and could be particularly helpful when a given "positive" wedge is drawn. - - The higher the wedge (i.e the higher the card drawn) the more powerful the effect is. Although the sequences described above begins with the Ace, this card/wedge grants the most powerful effects (the possible exception being the joker). - - The wedges with the red suit grants posivite effects (which may vary depending its Aspect) while the black suit grants the baneful ones. there is also a scale of power between the Red suits and Between the black ones. Normally, the suit of clubs is less malign than the suit of spades and the suit of diamonds is less beneficial than the suit of hearts. - - There is a cumulative chance that the Wheel will teleport away, after being used. When first encountered the chance is always at 0%. The chance of disappearance also is modified by the Wedges drawn. Chance to Wheel's Vanish (CUMULATIVE): 1st drawn: 0% Next Draws: 2-10 : 2% J - K: 5% A: 10% JOKER: 20% TABLE OF EFFECTS: (again, C for Clubs, H for Hearts, S for Spades and D for Diamonds) - ---------------------------------------------------------------------------- - -- * Aspect: The Fool 2C: Blight spell for 1 hour 2S: The user is granted Donkeys ears for the next 1 hour. This effect is made at 36th spellcasting level. Maybe dispelled at normal chances or wished away. If the user shapechanges, polymorphs into an humanoid form, the Ears will still be apparent. * Aspect: The Wily 2D: Bless spell for 1 hour 2H: +1 on charisma on the next hour - ------------------------------------------------------------------------ * Aspect: The Beggar 3C: Lose 100gp in money (carrying only). If the user do not have this amount , any material goods he might be carrying will disappear to compensate the loss. This loss will proceed from the least valuable possessions to the most precious. If a poor character with 70 gp wearing only normal clothes, a short sword and gem worth 50 gold, first the gold will disappear followed by his clothes (Asterius have a sense of humour too!), his short sword and if the ammount of is not yet fullfilled, the gem too, regardless if there are only a few gp still in debt (it will be a pity for a character with no coins and good and only gems). Regardless, it will not make anything magical disappear. And the greatest penalty that can occur to an character without money enough is his stark nakedness 3S: Lose 150 in gems. Use the same rules above, but if the char. do not have the amount in gems, double the doubt in gold and goods. Ex: if a pc has only a 50 gp gem, he will lose 200 gp in goods and gold. * Aspect: The Vagabond 3D: A pouch of 100 gp appears (national coinage left to DMs choice) 3H: A gold broach with a pearl worth in total 150 gp appears - ------------------------------------------------------------------------ * Aspect: The Inept 4C: PC will automatically fail (with "20" ) his next skill roll 4S: PC will lose and forget a skill related to his class. It may or may not be a weapon skill. However, i encourage to be a non-weapon skill in case the PC already have a degree of weapon mastery. Regardless, PC clerics will NOT lose his Honor immortal skill. The skill may be re-learned, but will cost a new slot. * Aspect: the Paragon 4D: PC will suceed most splendidly in his next skill roll 4H: PC gains a new skill related to his class or gains +1 in a skill already possessed. - ------------------------------------------------------------------------------- * Aspect: the Prison 5C: Hold Person Spell, no save (as any of the effects) and normal duration. May be dispelled as 36th lvl magic 5S: PC is teleported to a random dungeon, WITHOUT ANY of his magical equipment. It may vary from the Borydos Island to a forgotten catacomb deep inside Mengul Mountains. * Aspect: The Freedom 5D: Learns Escape skill, without spending any skill slot 5H: The word "Asterius" will appear strongly in the PC mind. Next time he speaks this word, he will instantly appear in his most trusted home, along with his equipment. Note: The PC do not knows what "Asterius" means. Let him guess :) - -------------------------------------------------------------------------- * Aspect: The Turtle 6C: PC suffers the effects of a slow spell for one day (no save). It can be dispelled with the exception of a Wish. 6S: PC loses permanently - 30'(10') on his movement rate * Aspect: The Hare 6D: A sparkling red dust appears in a pile right in front of the PC. If, at any time, he sprinkles this dust over ghim, he will receive the one-time only benefit of a potion of speed 6H: PC gains + 30'(10') on movement, permanently. - --------------------------------------------------------------------------- * Aspect: The Plague 7C: The PC will be more susceptible to disease. -3 permanently on Constitution rolls and Savings throws, both involving disease. 7S: Mummy Rot. No save. Curable only by Heal, Cureall or Wish * Aspect: the Healer 7D: The PC will be less susceptible to disease. +3 permanently on Constitution rolls and Savings throws, both involving disease. 7H: A misty and milky-coloured potion appears in front of the PC. When imbibed, will bestow the effect similar to a cureall spell. - -------------------------------------------------------------------- * Aspect: The Binding 8C: A Quest spell related to the goals of Asterius is cast upon the PC (no save). This quest can only be removed upon its ending, by a wish or a remove quest cast by a Cleric of Asterius. 8S: The PC adopts a taboo, just like a Hakomon. The non-compliance of the taboo earns the same penalties described for the Hakomon. Removable only by a Wish. And then, this taboo must be adopted by the Caster of the wish (So, it is impossible to am inflicted caster wish upon himself). * Aspect: The Oath 8D: Gains the servant of a extremely loyal henchman (level 3-8, same class and alignment as the PC) for a year. He or she will not appear instantly, but will take no longer than a week and will serve at half the normal price. 8H: A blank parchment appears in the hand of the PC. While he dont know about it, any contract, bargain and such that is written on it, serves as a powerful Geas (no save)for all who compromised (including the PC, if he compromised in this specific parchment). The Geas will be lifted only by the fulfill of the bargain (which may never end), burning the parchment or by a Wish. If one of the sides do not want the end of the bargain, they can save against the Wish. - -------------------------------------------------------------------- * Aspect: The Assasin 9C: At the next sleep of the character, he will have a vivid nightmare, from which an very dangerous monster will stalk the PC. The monster will not be impossible to kill, but the odds are in tis side. Shoud the PC dies in dream, her must roll his constitution at -6 or die. 9S: A High Level Thug will be filled with a murderous instinct toward the PC. Kiling the character will be his top priority, ceasing only with the death of one. If the PC dies and get raised later, should this notice reaches the Thug, the hunt will begin anew. * Aspect: The Rogue 9D: If the PC is a thief, one of his abilities will be raised permanently by +10%. So, every time he passes a level and get his ability raised, it will be 10% higher than usual in that particular ability. If the PC is not a thief, he permanently gains a flat score of 10% in that ability. (Note: DMs option if this apply to Read Scrolls). 9H: The PC gains a magic item related (more or less) to thievery. Roll on the table below: 1- potion of blending 2- potion of climbing 3- potion of dexterity 4- potion of luck 5-8 scroll of spells 9- scroll of spell catching 10- scroll of trapping 11- ear ring 12- ring of safety 13- rope of climbing 14- pouch of security 15- buckle of lockpicks (see Book of Marvelous magic) 16- balance of conversion (" " " " " ) 17- leather armor +2 18- short sword +2, hiding talent 19- dagger +3 20- blackjack +3, deceiving talent - --------------------------------------------------------------------- * Aspect: The Hag 10C: The PC begins to hear a distant cackle. Soon, the cackle becames louder and suddenly he (and only he) sees a vision of a ghostly hag, clawing his away thorugh the PC's heart. After that, the vision disappears, leaving him at a profound loss, having been stolen of a part of his memories and his life. In game terms, he loses 10.000 xp 10S: The same description above apllies, but the PC's memories are intact, but his body is left wracked by aging. Gains 20-50 years * Aspect: The Crone 10D: The PC (and only him) suddenly sees a ghostly image of a non-threatening old woman. For a brief instant, she approaches the PCs and whisper to his ears several words that floods his mind with new knowledge. PC gains +10.000 xp 10H: The description of the old woman aplies, but she will only appear in the next time the PC is confronted by a dilemma he dont know the answer. Ttreat this information as a contact outer plane of 95% knowing, 45 % if this involves imortals in a generic way, 15% if is some especific information about an immortal affair. Even if the Old woman do not know the ansewr, she can give some insght related to it. (depending on what subject is, the DM may judge the question unsolvable and the effect of this wedge not being used) - -------------------------------------------------------------------- * Aspect: The Avenger JC: The aura of the PC will be distorted and people who do not know the PC well will unconsciously have a deep antipathy for the character. Know alignment and True Sight will show PC's alignment as chaotic. Evil creatures will , on the other side, react more positive to the PC (+2 bonus on reaction rolls). If proper roleplayed, it may even earn a few days of Sanctuaru in the castle of a evil lord. Dispellable only by Wish JS: High Cleric of any immortal sect will receive a fake omen from the Wheel, instilling the PC as a deadly enemy to the order. Depending the Imortal, the pursue of the clerics against this "heretic" can be merciless and relentless. It will take an average time of 1-6 months to the Immortal perceive this mess and fix the situation pulling the crusade back...or not. Anyway, the immortal will not suspect of a "simple magic item"doing that, suspecting a hand from any of his Immortal rivals. * Aspect: The paladin JD: As in JC, but the Aura will be seen as Lawful. The bonus and penalties are in the opposite order, the sanctuary may be given ba lawful lord, etc. This can be a great boon to thieves desiring the trust of his victims and a great annoyance to druids! JH: Gains permanent magic ability of Detect evil 1/day - ------------------------------------------------------------------- * Aspect: The Ruin QC: All coins (in possession or stored in his name) disappears or 50.000 gp value in Gems and jewelry, whichever is higher. If his coins and gems do not reach 50.000 in the sum, both disappear along with a minor magic item. QS: PC's most powerful magic item disappears (it does not cover artifacts) * Aspect: The Fortune QD: PC is made aware of the location of a long lost and forgotten treasure hoard Details will be up to DM, but its important that the LOST treasure hord is empathized over a guarded one. QH: Appears in the front of PC a powerful magic item (May be anything in the treasure table, except item with wishes or another Wheel of Fortune) - ------------------------------------------------------------------------- * Aspect: The Tyrant KC: PC will permanently lose 2 points of his prime requisite (or 1 point in each, if more than one is required). Recoverable only by Wish. If the requisite drops below the minimum required, that means the PC will no longer advance in levels until he somewhat restores to the minimum. KS: PC will be stripped out of his mind the knowledge of his most powerful spell (if a magic-user or elf), all skills slots alloted to one of his weapons (if he has weapon mastery) or become insane (as feeblemind spell, no save..apply this if no other option is present). Not even wish will guarantees restoration. If the spell was lost, after the wish is cast the useris entitled a one time chance to retrieve: Int Check with - 9 (yes, i know it is tough). If the weapon mastery slots are lost, one wish can restore one slot lost. If a wish is used to cure the insanity, the PC must make a save vs death ray. If he saves, he is fully restored. If not, the feeblemind is dispelled, but the shock killed the PC along (may be raised) * Aspect: The Monarch KD: PC gains 1 point in Constitution and 1 point in his prime requisite. If one is already 18, that point go to the other stat. If both are 18, the point(s) left are randomly distributed into the other abilities. KH: PC magical spellcaster learn one spell of the highest level he can currently cast; Other character classes achieve Master weapon mastery in one of his weapons. - ------------------------------------------------------------------------ * Aspect: Doom KC: Flesh to Stone, no save . Dispellable by wish or Stone to Flesh of 30+ Lev KS: Disintegrate, no save. Recoverable by wish * Aspect: Destiny KD: Gain 1 permanent magical ability. See the table bellow 1- Antidote (as potion). Constant duration 2- Bug repellant (as potion). Constant duration 3- Climbing (as potion). Constant 4- Detect magic (at will) 5- resist cold (as spell). Constant 6- Resist fire (as spell). Constant 7- Freedom (as potion). Constant 8- Sight (as potion). Constant 9- Speech (as potion). Constant 10- Swimming (as potion). Permanent 11- Water breathing (as potion). Permanent 12- Infravision. Constant KS: PC is granted 1 Wish. Has one turn to cast - ------------------------------------------------------------------------ * Aspect: Fate Joker(both): Can dispel ANY of the effects listed above,good or bad. If this wedge was the first ,the PC MUST (no save) spin again, and the result will be handled normally. If the PC had already received Good or Bad effects earlier, he may choose ONE effect to be cancelled .If he had drawn only Good effects,one MUST be cancelled. - ------------------------------------------------------------------------- Well , thats it. I hope this fanciful (but deadly) item can fit in someone's campaign. []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 07:11:48 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Prayers of the Northern Reaches (long) In a message dated 07/08/99 03:07:59 GMT Daylight Time, shawn@leme.anu.edu.au writes: > Bit of a problem if cast on someone from a Buddhist like culture that > believes that they're regularly reincarnated. :-) - I have an image of the Dalai Lama, with this spell on him, forming a shadowy Chorus Line to infinity....sorry, the show's still filling my brain... > Would you also percieve that if this spell were cast on someone on the > Path of the Polymath that it would work as well, also how about the other > spells. Make an interesting aside if such a person were awakened. An interesting thought; I'd say (of the top of my head) that it would work on a Polymath, so long as his/her Immortal Sponsor didn't block it (almost certain to happen with "Awaken the Past", since that spell would interfere with the Immortality Quest, although, as you say, the results would be interesting...). > >Raven's Eyes > >Level: 3 > >Range: see below > >Duration: 1d6 + 2 Turns > >Effect: Allows bird's-eye view > >Once > >complete, the raven is commanded to fly in a particular direction, or to a > >location known to it, and observe. > > So the spell gives the caster some control over the creature as well. But > you say later it doesn't - so you mean a non-magical command? Yes. Sorry, that wasn't too clear - the raven is trained to fly in any direction its master chooses - the spell itself has no influence. Thanks for the response, Stan! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 07:11:56 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Delivane's Books of Dweomer (long) In a message dated 07/08/99 03:16:26 GMT Daylight Time, shawn@leme.anu.edu.au writes: > >This is a spell from ancient Milenia, lost for centuries on the surface but > >still prevalent in the Hollow World Milenian Empire. > > Like a mini-Star Device cool. Perhaps might be better just as a clerical > spell for clerics of Ixion. No reason why Ixion's Clerics can't have tihs spell; perhaps it was originally a Xeron-granted spell from Lhomarr, later adapted for Magi? That would mean Selhomarr clergy might still have access to it - okay, Geoff? > Also what happens if the mirror is broken whilst charged? I'd leave that up to the DM - either the stored power explodes out of the mirror to affect the holder (more likely in Mage-version) or it dissipates harmlessly (Clerical version). Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 07:11:58 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Re: Delivane's Books of Dweomer (long) In a message dated 07/08/99 16:27:43 GMT Daylight Time, BoBoII@aol.com writes: > Whoa. This is a third level "killer spell" unless the enemy is supported > magically (oh, and the ally happens to have a dispel memorized), destroys > return spell casting, and has no saving throw??!!? If it t'wer a magic card, > > I'd have to say it was broken. Even a fireball has a damage limit and a > chance to save-for-half. This spell means if you get within 150 feet of > target, its a goner under most circumstances, sooner or later. > > Leading to: "Oh yeah, that dragon was ravaging the country side, till it > was > 'magically poisoned' by a lowly mage. Ancient Huge beastie; died flying home. > " Okay, okay, it's a broken spell. I intended it to be extremely Rare (to continue the MtG description), but how about this; the spell continues to cause damage once per round for every two levels (rounded down) of the caster. Better? Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #330 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 17 1999 Volume 1999 : Number 331 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Delivane's Books of Dweomer [MYSTARA] - The good, the bad and the horned Re: [MYSTARA] - [ADMIN] [MYSTARA] - Re: [MYSTARA] oops [MYSTARA] - WHOOPS. [the good, the bad and the horned] Re: [MYSTARA] - The lurker leaves the attic... Re: [MYSTARA] - The lurker leaves the attic... Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - [ADMIN] Re: [MYSTARA] - [ADMIN] It Was Fun and All,But... (Really the Admin This Time) Re: [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - Multi User Dungeons Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Multi User Dungeons [MYSTARA] - sexuality Re: [MYSTARA] - Multi User Dungeons ---------------------------------------------------------------------- Date: Tue, 17 Aug 1999 07:12:01 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Delivane's Books of Dweomer In a message dated 09/08/99 16:23:22 GMT Daylight Time, mdalmonte@provincia.ra.it writes: > Err.. excuse me, but isn't this a little bit powerful to be a mere 2nd levl > spell? I remeber seeing a similar magic item in M5, and it is actually an > ARTIFACT of Rathanos (the Sunstone). It charges after being exposed for a > whole day to the sun, and when exposd again at some source of light, it > releases a beam of sun energy that does 20d6 to any single target in front > of it... Just to compare the two, I think this Sun Trap is basically a > Lightning Bolt rod (it functions like a magic item, non need to concentrate > to use it!!), so why do u put it a level lower..? I see what you mean...however, I considered that, unlike Lightning Bolt, the spell requires time to charge in advance of usage - and the charging time must be completely uniterrupted, mind you, or the spell fails - under a cloudless sky (or at least one where clouds don't cover the sun even momentarily); and affects only one person (as opposed to a "line" of people, as per LB). Still, if you prefer it as a 3rd-Level spell, feel free to change it! :-) > Also, why should undead actually take LESS hp damage from sunlight? Parding? read it again - "Vampires and their ilk take AN ADDITIONAL 2HP DAMAGE per hit die. That's more, not less! > > > < Level: 3 > > This spell is an unusual and powerful variant of the standard Magic Missile > spell. It creates one single missile, which causes 1d6+1 hp damage, as > normal. However, each round after striking, the magic flares up within the > target, causing an additional 1d4+1 hp damage every round. This continues > until either the spell is Dispelled, or the target dies. A healing spell > (anything from Cure Light Wounds to Heal) will both repair damage to the > target, and place the Death's Arrow effect into abeyance for as many Turns > as the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4<> Turns for > Cure Serious Wounds, etc). Once this period expires, the Death's Arrow > resumes its damage-dealing.>> > > HECKKKK!!! And u put this only THIRD LEVEL???? Hey, Carl, remember this > spell gets NO SAVE, it means it can kill everyone!! Think about this: if > the target is a magic-user or a cleric, he WON'T be able to cast a Dispel > Magic because his concentration is always disrupted by the pain! This is > best named Mages Bane then! ;) Yeah, I know. See my earlier response for a quick fix. As vto the Dispel Magic problem, you could allow a chance for casting it successfully, if desired; and if the spell is abated briefly by a simple Cure spell, the target can spellcast normally anyway. > Seriously, don't you think to have undervalued this spell? Also remembers > that you create 1 missile + 2 more for each 5 levels. A 36th lvl mage > creates 15 magic missiles.. err... it could kill a small army only with > this 3rd levl spell.. Again, I'm afraid you're misreading it - this spell creates only one missile, no matter what the level. > Anyway, that's all. > Btw, I really liked your Northern Reaches spells, Carl. At least there are > some good new spells for Clerics. ;) Thanks! And thanks for the critique. Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 14:40:32 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - The good, the bad and the horned > > Me labeling some of the religious fundamentalists "loud and stupid" > > simply refers to things like > So you routinely take net-sources to be authentic voices representative of > a larger body? No. 1. Read what I write: "SOME" of the religious fundamentalists. 2. There has been a lot of these things around. Not only in the Net, but also in all the other medias. When I use some net sites as an example, I do it because it is rather easy compared to sending you a page from a newspaper. > > And I am offended by the Finnish media claiming that live-roleplaying is > > satan-worship, and the swedish member of parliament trying to ban > > role-playing. > So your problem is thus with the mediots of one nation and an isolated > government official of another? No. The media in the most of the western world has claimed rpgs as some sort of satan worship. Sorry, in France we are neonazis, IIRC. But, this has happened everywhere. It offends me the most in where I live. > It depends on list policy. I don't think most mailing lists find it > acceptable to routinely hurl around one of the major curse words. There > are better and more intelligent ways to express anger. Maybe. I have not been a subscriber of the most of the mailing lists. > > Is it acceptable to put a demon into an RPG? > Why wouldn't it be? After all, in RPGs, demons are the opposition of the > party and to be removed from the face of the Earth. This is an EXAMPLE. I can give you more EXAMPLEs if you want. According to Anna Lintunen (a worried Finnish mother), you create the demons first in your imagination, and then they claim your soul. I must confess the inaccuracy of my quotation, as I am not that interested in her exact teachings. Altavista search for "Pat Pulling" may also give out some EXAMPLEs. > > acceptable to sell condoms to the underaged who f**k one another anyway? > No because it only encourages such behavior. And if you think all > teens are so amoral, you are definitely making an overassumption based on > mass media beliefs akin to those that state D&D is evil/satanic. A matter of line-drawing. In finland, the average age of first intercourse is 18 for boys and 17 for girls. Ergo, over 50% of girls have sex while underaged, and slightly under 50% of boys have sex while underaged. In here, they get their condoms. Actually, they get an example in the school when they are 15, to avoid unwanted pregnancies. But the catch here is that Finns do not consider sex amoral! If you are over 15 years old (or 18 for homosexuals, but that is one of those 'never used laws'), even the most of the church accept it. Younger priests (and female priests) all say that if you do it willingly, if you don't hurt anybody, and if it makes you happier -- go ahead but remember the rubber. Hence, it is a matter of line-drawing. There are both religious and material authorities that claim sex acceptable or unacceptable. There are authorities that claim vulgarity acceptable or unacceptable. Now, as I live in my world here in the Europe, and approximately obey our cultural standards, I don't want anyone to tell me that I am doing it wrong. Here cursing is not as bad as in America, and according to Carlos Yoder, in Argentina even presidency candidates swear in public! It was bad form to specify the religions in what ways I did, but I am annoyed of everybody condemning each other according to their cultural standards, not wanting to see the differences. > Some of us managed to go through adolescence without having marital > relations outside of marriage. And some of didn't even give thought for trying. I am rather atheistic, although formally a protestant christian; but even if I go ask my priests publicly, they can't give me one, unified correct answer! > Um, not anyone can join. In my time here, I have witnessed at least two > members banned. I think the list is better without them (well, without > one) and is a more congenial place for true Mystara fans to share their > views. Anyone can join, still. As far as we know, even Bill Clinton and Slobodan Milosevic might have joined the list since we last checked it! And we don't even care to check. I don't know whether there are 50 or 500 people on the list. > > 2. Everyone ought to try to be nice to one another > And thus not curse when this offends many list members? Well, yes, but one f*k gained rather strong flamestorm, don't you think? IMHO, the most of the flames were far worse than one, two or even hundred f-words. IMHO, one should not curse too much on the list, but IMHO one should NOT be thrown out for cursing. I mean -- It has to be allowed, maybe not accepted. > > 3. Everyone must have the freedom of expression of anything legal, which > > should be used only by discretion and wisdom > Heck no. If I were to freely express my views on the skills of Devil Rays > RF Tony Womack (underrated by statfans, overrated by the media, would be > much better if he could take a walk now and then), I'd be told to take it > to another medium. This list is very restricted - it's devoted to Mystara > and the discussion thereof, with some discussion of OD&D permitted. If you would express your views of them, you would not be using that freedom with discretion and wisdom. But I agree, the fourth general rule would be something about keeping the discussion in the topic. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 14:57:58 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - [ADMIN] On Mon, 16 Aug 1999, Mischa E Gelman wrote: > > > Is it acceptable to handle sexuality in a tabletop-rpg? > > depending upon the age group and comfortability of this object but that can > > not be easily be determined for each case is different. > I for one say leave it out of any medium where it is not required, namely > almost any medium. It doesn't lend anything extra to RPGs, and if gamers > want to include it, they're free to. Sexuality or sexual intercourse? Personally, I think sexuality is an important part of life and shouldn't be left out of rpgs. In fact I consider it a problem when people leave it out of the game. Ie. up to recently I've been playing in a campaign where one of the pcs is an immensly beautiful female mercheant who always dresses increadibly lightly. However, the character seems to have no intention of interracting with men. That part isnt even hinted at. In interraction between two characters of different sex, sexuality is an issue, although sexual acts themselves could easily be left out. Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 15:03:50 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - Re: [MYSTARA] oops I forgot to remove [Admin] from the heading of my previous post. Sorry :) Håvard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 16:11:25 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - WHOOPS. [the good, the bad and the horned] Sorry. That mail was accidentally sent to the list. It was to be sent only to Mischa. I have no wish to further provoke flaming, nor to further spam the all of you, and the least I wish to repeat myself in any way. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 17:32:26 +0200 From: DM Subject: Re: [MYSTARA] - The lurker leaves the attic... On Mon, 16 Aug 1999 04:36:07 -0300, Victor Caminha wrote: << First of all, i would like to introduce myself. I am 24 years old, Brazilian, student of medicine and in love with this esplendid fantasy world since i begun role-playing in 87. Maybe there can be people here that *might* remember of me when i tried to engage in some project in 96 (MOrient and something related to Alphatia).>> SURE! Hi Victor and welcome back! :) And since we're welcoming back people, let me say Welcome Back to Steve "Arica" Wilson, whose post I didn't reply earlier. It's good to have you aboard again: makes me feel less old.. ;) << Unfortunately, the college took the most time of me and i became kinda "forced lurker", which i am ashamed, for i felt losing excellent discussions and had to suddenly "disappear".>> I KNOW what you mean, pal. Don't worry, we know YOU lurkers are somewhere out there, even if you don't speak, and we thank you for your moral support! :) <> Ever tried Mystara-digest? That's what I actually read. I've been receiving the digests only for one year now, and I must say it works pretty nice for me.. << Its not enough to say that i read excelent articles such as the Glantrian History, the different gnome character class and of course the PW 1015 & 1016. I congratulate all who partook in the creation and perspiration of these jewels (specially the PWs).>> THANX on behalf of the Almanac TM! We're working hard to make everything ready for AC1016. It's almost everything done with the timeline at the moment, altho we haven't set a final deadline yet. I hope you ALL will enjoy AC1016 as much as the previous ones, and even more! :) <> I sympathize with you here, Victor. I don't wanna touch the current OFF TOPIC debate about language on the list with the proverbial 10' pole, so let me just say: let's forget it and go on... Again, welcome back Victor! DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 14:15:57 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - The lurker leaves the attic... >SURE! Hi Victor and welcome back! :) Hi Marco! Its Great to see (or read:) you again! >It's good to have you >aboard again: makes me feel less old.. ;) Do not say old. Its kinda more like..veteran ;) ><< Unfortunately, the college took the most >time of me and i became kinda "forced lurker", which i am ashamed, for i >felt losing excellent discussions and had to suddenly "disappear".>> > >I KNOW what you mean, pal. Don't worry, we know YOU lurkers are somewhere >out there, even if you don't speak, and we thank you for your moral >support! :) As a certain Vorlon said "I have always been here.." .Thks YOU for your comprehension :). > >Ever tried Mystara-digest? That's what I actually read. I've been receiving >the digests only for one year now, and I must say it works pretty nice for >me.. Oh, no. The daily number of messages do not bother me so. I had to delete a lot because i had a HUGE amount of them stored in my mailbox, from my years of forced lurking. The mystara-digest would not fix this. And for me, i prefer the standard mail form; reading 40kb digest mails (as i had done in Ars Magica digest-list) eventually bores me :) > >THANX on behalf of the Almanac TM! We're working hard to make everything >ready for AC1016. It's almost everything done with the timeline at the >moment, altho we haven't set a final deadline yet. I hope you ALL will >enjoy AC1016 as much as the previous ones, and even more! :) Theres something i would like to tell. When i showed the printed almanacs to a bunch of a friends here in Rio, the word "crazy" was most spoken. But i defended the authors ,saying they were the most productive and serious-minded crazed that i ever met :-) >Again, welcome back Victor! > Thanks :) []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 13:44:11 -0400 From: redrobyne Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND > > > >Should we try to persuade WotC again? > > > > > > Again? I must have come in late to this list. > > Did something happen a > > > while ago with regards to this? > > > > There have been numerous attempts to convince TSR, > > then WOTC, to > > reintroduce Mystara and Mystaran material. I for > > one think the world's > > safer in the hands of the fans, but I believe I am > > in the minority here. > > > I agree wholeheartedly! IMO, (most of) the 2nd Ed Mystara stuff was > pretty weak and was really geared at a much less - well, sophisticated > market than I think most of us Mystarans represent. > > Also, WOTC has already re-released Greyhawk(!) so I'm not sure that > Mystara would really get the attention that it deserved, making it once > again the 'Kiddy-Line'. > > Besides, I think some of the best work I've seen has been on the net by > fans. Let's face it, the people who are really into Mystara are going > to keep it alive with the amazing creativity already presented here and > on sites around the web. > Yes I do believe its better to be entirely done by fans instead of just influenced and I think that we sadly already lost our chance at regaining the line after the AD&D 2 was such a big flop. It might however be just used as the Core rules campaign like it was originally but that means no real detail and only products would be in the non specific category! But I so far see no problem with us doing it we have what we want and its GREAT! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 13:47:38 -0400 From: redrobyne Subject: Re: [MYSTARA] - [ADMIN] > > > > Is it acceptable to handle sexuality in a tabletop-rpg? > > > > depending upon the age group and comfortability of this object but that can > > > not be easily be determined for each case is different. > > > I for one say leave it out of any medium where it is not required, namely > > almost any medium. It doesn't lend anything extra to RPGs, and if gamers > > want to include it, they're free to. > > Sexuality or sexual intercourse? > Personally, I think sexuality is an important part of life and shouldn't > be left out of rpgs. In fact I consider it a problem when people leave it > out of the game. Ie. up to recently I've been playing in a campaign where > one of the pcs is an immensly beautiful female mercheant who always > dresses increadibly lightly. However, the character seems to have no > intention of interracting with men. That part isnt even hinted at. > > In interraction between two characters of different sex, sexuality is an > issue, although sexual acts themselves could easily be left out. > Thats what I was trying to get at earlier on my latest message(?). Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 13:52:19 -0400 From: redrobyne Subject: Re: [MYSTARA] - [ADMIN] It Was Fun and All,But... (Really the Admin This Time) > 1) I want to thank the large outpouring of support over this > debacle. I recieved a lot of personal e-mail from people > letting me know they support my stances on this, and I > honestly appreciate it. > > 2) If you are responding to an admin post (i.e. it has the > [ADMIN] in the header), please remove the [ADMIN]. This > is there specifically to designate a posting from the admin > while in Admin Mode (i.e. I also post to the list simply as > another subscriber as well). > > > Sorry I forgot to remove the ADMIN and replied alittle to late I didn't read yours first. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 15:46:26 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) >Anyway, all these titles give me so many authentic-sounding titles for use >in my campaign--great idea to ask for it! >I know now I'll sound just plain selfish, but I'm hoping maybe some people >with foreign editions might provide some basic weapon translations, and >perhaps even armor. After all, El Espadachín Narvaezen, Don Carlo Moreno >loses a bit of authenticity when he waves his bastard sword, or even his >"híbrida espada," as Babel Fish suggests. Anyway, it's just a wish... > As one Djinn I knew liked to say, 'Your wish is more or less my command, buddy'. I think real Spanish translations will no doubt inspire any Savage Coast campaing (or Espan campaign for that matter), so shoot! What do you want translated? =) Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 14:57:46 -0400 (EDT) From: SteelAngel Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND On Mon, 16 Aug 1999, Mischa E Gelman wrote: > safer in the hands of the fans, but I believe I am in the minority here. I agree. I'd hate to see the volumes of Fan matereal on Stan's site perverted and twisted by WoTC, if they would use it at all. Ethan - -- Ethan Deneault - PH/MU '99 www.wpi.edu/~eand - wpi.flame Quote Archive. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 16:57:42 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Multi User Dungeons > Just a quick question, out of my own sheer curiosity. Is there a Mystara > based MUD, out there? I know that there a few Forgotten Realms, or D&D > based MUDS, but I haven't been able to find a decent one that I can get > into. I don't know of any Mystaran MU*s. The possibility of creating a Mystaran MUSH or MUX (not MUD) was bought up on the list a few times over the years but none has, as far as I know, come into being, and I think it would have been mentioned on the list had it been done. I think the sheer scale of the world (well over 30 nations, each with many subfactions) is a major limit to any project - you'd need a larger player base than even the Tolkien or SW MU*s and I just don't think you'd be able to find it. Limiting things to one nation may work but takes away a lot of the Mystaran elements. - - Mischa President Carter talking to American staff at the UN: "In case you're wondering, additionally, who I am, I'm the one who works for Andy Young." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 22:56:33 +0300 From: Solmyr of the Azure Star Subject: Re: [MYSTARA] - Foreign language class names and titles Geoff Gander wrote: > > Well, judging by the names of the towns and people of Robrenn (right next > door to Eusdria) - with all those "-ix", "-ax", and other endings, I > figured Robrenn was supposed to be M-Gaul. That, and the druidic leanings > of their culture (as opposed to the more urbanized warrior-based culture > of the Eudrians), led me to the above conclusions. > Eusdria looks more like the age of Charlemagne/early "Holy Roman Empire"/chivalric kingdom. - -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 16:01:57 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Multi User Dungeons Mischa E Gelman meandered fecklessly... > > Just a quick question, out of my own sheer curiosity. Is there a Mystara > > based MUD, out there? I know that there a few Forgotten Realms, or D&D > > based MUDS, but I haven't been able to find a decent one that I can get > > into. > > I don't know of any Mystaran MU*s. The possibility of creating a Mystaran > MUSH or MUX (not MUD) was bought up on the list a few times over the years > but none has, as far as I know, come into being, and I think it would have > been mentioned on the list had it been done. I think the sheer scale of > the world (well over 30 nations, each with many subfactions) is a major > limit to any project - you'd need a larger player base than even the > Tolkien or SW MU*s and I just don't think you'd be able to find it. > Limiting things to one nation may work but takes away a lot of the > Mystaran elements. Anyone taken a look at Neverwinter Nights? If not... http://www.neverwinter.net/ NWN is both a standard computer RPG, but it is also a tool that can be used to create online games, either once through modules (i.e. like a standard D&D module), or, from the looks of it, perpetual worlds. It is possible to create a large area, which can be linked to other areas through portals. Thus people could build their own section of a country or world and interconnect it to other sections created by other people. Kind of like the WWW but with sections of lands linked together rather than simple pages. A virtual Mystara certainly seems feasible, on some scale, at least. It will be using the D&D3E rules. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 18:03:47 EDT From: Scoooman@aol.com Subject: [MYSTARA] - sexuality In one of the Complete Books, there's a Seducer class (or i'm just delusional) and that is definetly a kit that, roleplayed correctly, would use her sexuality to get her way, and would use it whenever possible. I'm not sure if this is a kit playable by a male character, but if it was, it would be the perfect answer to your question of whether sexuality should be used in an rpg. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 18:06:31 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Multi User Dungeons Llike I said before, I have a friend working on a module designed for play like the ever popular Baldur's Gate, which is a game set in the Forgotten Realms setting. When finished with it, he will submit it to WoTC and see if he can get it marketed, but if not, your best bet is to try to get it from download.com. Of course, don't try to get it until after I tell you it's been finished. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #331 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message.