mystara-digest Wednesday, August 18 1999 Volume 1999 : Number 332 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - Re: mystara-digest V1999 #331 (fwd) Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND [MYSTARA] - proficiencies Re: [MYSTARA] - proficiencies Re: [MYSTARA] - Request for Primeval dates Re: [MYSTARA] - Request for Primeval dates Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Spanish languages classes titles, for real. :) Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND Re: [MYSTARA] - MUSHes, MUXes, etc. [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] Re: [MYSTARA] - Wheel of Fortune - alternate version (very long) [MYSTARA] - Neverwinter Nights ---------------------------------------------------------------------- Date: Tue, 17 Aug 1999 19:44:54 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Mystaran Jews? > >> > Personally, I think this M-(Culture) thing should be > >> > toned down slightly > > > >We have to remember it's not an invention of the fans, but of the > >game-makers. Most Mystara cultures mimic RL ones (Ethengar, Ylaurum, > >Thyatis, Milenia, Nithia, Azca, Oltecs, Antalians, Jennites, Tanagoro, > >Northern Reaches cultures, Ochalea...well, you get the idea) > > Yet, all these examples blend multiple RW influences/inspirations All? Azca seems entirely inspired by the Aztecs, Antalians entirely by the Vikings..most of the others blend things Americans would confuse anyhow (various horse-archer tribes to form the Jennites, various Mediteranean cultures to form Thyatis, various Arab countries to form Ylaurum) > Even Nithia has that one black city (I don't know the name without looking) > which could easily be further detailed as a quasi M-Nubia. Interesting idea. If the HWR for Nithia weren't so awful (one of the worst Mystaran products IMO) this would be easier of course. > As far as an M-Jewish people, I think the parallels of the Shadow Elves to > RW Jews are a bit too striking to be mere coincidence, but that certainly > doesn't make the Shadow Elves "M-Jews." I still don't agree here - I see nothing Jewish in the Shadow Elves, and as a Jew should be familiar with my culture. I wonder if other Jews see this or if this was the intent of the designers? - - Mischa It is a distortion of reality to act as though any form of black anti-Semitism, however virulent, exists in isolation from the anti-Semitism that is learned whenever anyone absorbs without question the values of mainstream white culture -- bell hooks, 1992 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 22:27:41 -0500 (CDT) From: Scott Johnson Subject: [MYSTARA] - Re: mystara-digest V1999 #331 (fwd) On Tue, 17 Aug 1999, mystara-digest wrote: > I don't know of any Mystaran MU*s. The possibility of creating a Mystaran > MUSH or MUX (not MUD) was bought up on the list a few times over the years > but none has, as far as I know, come into being, and I think it would have > been mentioned on the list had it been done. I think the sheer scale of > the world (well over 30 nations, each with many subfactions) is a major > limit to any project - you'd need a larger player base than even the > Tolkien or SW MU*s and I just don't think you'd be able to find it. > Limiting things to one nation may work but takes away a lot of the > Mystaran elements. You wouldn't have to code all of Mystara into the MU*, really. Most White Wolf MUSHes focus solely on one city, and the supernatural population therein. If a plot requires a journey outside the city, the admins or the players involved create/simulate the areas for the length of the plot. If the focus of the Mystara MU* were less on dungeon-crawling and more on city adventures, politics, etc, I can think of several cities that might be interesting as MU* settings -- just off the top of my head, Mirros, Thyatis City, and Glantri City pop into my mind, and I'm sure there's at least one major city in each nation a whole MU* could be built around. There's also be room for 'Feature Characters' -- i.e. important characters from the city like King Stephan, the Glantrian upper nobility, various notable NPCs from the Gazeteers and PWAs, and so forth, who would be applied for by players and approved by staff, and who would work with the staff to implement interesting plots. I know I'd jump at the chance to play Prince Kol XIV addressing the Council of Princes... - -- Scott Johnson | zagyg@io.com | This space intentionally left blank. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 19:04:35 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND In a message dated 8/17/99 1:17:14 AM Eastern Daylight Time, BoBoII@aol.com writes: << Has anyone submitted any material lately? To Dungeon, Dragon, WoTC? Does it get rejected out of hand? >> Well, I've had 2 letters printed in Dragon magazine, and hopefully a 3rd will appear in this month's as well, but sadly they were related to game mechanics and not Mystara specific. :( Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 01:31:43 EDT From: Scoooman@aol.com Subject: [MYSTARA] - proficiencies i have a few questions on the usage of proficiencies that may effect how a lot of your campaigns are run, if you choose to change them based on your answers. Now, this is something my gm handed out to all the players in our group to fill out, and i was wondering how you all felt about this. even you lurkers, please, come out and say something to this, because a campaign setting hangs in the balance! 1) Shall 0-Level Proficiencies be used? 2) Shall INT bonus grant 2 proficiencies per language?* 3) Shall Single-Class Fighters be able to use base NWPs (3 NWP at 1st level) for WPs? 4) Shall Single-class Fighters be able to use INT bonus proficiencies for WPs? 5) Shall specialization be allowed at 3rd level?** * Original concept was that each bonus language equaled 2 proficiencies, 1 for speaking and language and 1 for read/write the language. The idea was to make PCs more resourceful as proficiencies will be used, and do not affect combat ability. ** This type of thinking is also similar the creators of 3rd Edition. Thanks all if you are responding to this! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of The Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 01:35:13 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - proficiencies oh, i can explain any of the questions if need be! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of The Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 17 Aug 1999 23:08:33 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Request for Primeval dates - --- Shane Henry wrote: > The main project that I'm currently working on > is the revised > Primeval Mystara Timeline (which was originally > posted on the MMB). I'd > like to request that anybody who has relevant dated > events to please > email me. Here's what I'm looking for: BTW, to get an idea of what kind of events I'm looking for (for the Primeval Mystara Timeline) you can view the original version at Shawn's site at http://dnd.starflung.com/primeval.html. Shane _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 01:42:40 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Request for Primeval dates >BTW, to get an idea of what kind of events I'm looking for (for the >Primeval Mystara Timeline) you can view the original version at Shawn's >site at http://dnd.starflung.com/primeval.html. This stuff looks really interesting, and the map's great--startlingly similar to Mystara. Reading through your discussion of using parallel ecosystems at similar times made me think--does Mystara have any marsupials? I can't think of any in anything actually from TSR, even with Wallara. Sharon's Troglodytes of the Hollow Moon hunt opossum, but that's the only Mystaran reference to marsupials anywhere Mystaran that I can think of. Am I just ignorant or forgetting about something? Or is Mystara really without marsupials? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 02:17:41 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Mystaran Jews? >> Yet, all these examples blend multiple RW influences/inspirations > >All? Azca seems entirely inspired by the Aztecs, Antalians entirely by IIRC (and I may not), the Azcans take at least some inspiration from the Mayans. Also, while the Aztecs did practice human sacrifice, it seems very doubtful that they were as evil as the Azcans seem to be. Plus, you've got Shattenalfheim right next door providing (IMHO) a much more interesting quasi-Aztec culture. As for the Antalians, "Viking" is an awfully broad term on which to base a race, as the variety within RW norse cultures demonstrates. Nonetheless, your point about Mystaran cultures taken from a single culture is valid, I think we just mean different things by culture. For example, while the paragraph on the Atruaghuin Clans in the Cyclopedia might be enough to convince someone that they are based on "American Indians," the Gazetteer demonstrates that each clan draws from multiple RW tribes, e.g. elements of the Bear Clan are taken from RW Hopi, Anasazi, and Pueblo cultures. The "at least two cultures" rule certainly doesn't mean we'd need to combine Zulu and Irish cultures, but rather that any M-Africa setting should attempt not to mimic exclusively Zulu characteristics. >the Vikings..most of the others blend things Americans would confuse >anyhow (various horse-archer tribes to form the Jennites, various >Mediteranean cultures to form Thyatis, various Arab countries to form >Ylaurum) I'm not quite sure what your point is here--I'm sure the designers researched RW equivalents fairly thoroughly before any of the Gazetteers were made. There was intentional meshing of different cultures in writing each of the major campaign sources, whether the average reader can pick up on it or not. >I still don't agree here - I see nothing Jewish in the Shadow Elves, and >as a Jew should be familiar with my culture. I wonder if other Jews see >this or if this was the intent of the designers? When this topic was discussed before--probably a year and a half ago--the Shadow Elf/Jewish parallel advanced by someone convinced me even more than the Herathian/Jewish comparisons. It should be somewhere in the archives, although most of the details escape me right now (particularly since I haven't read the Shadow Elves Gaz in two years). This is, however, a parallel to historic Judaism--you'd be hard pressed to defend parallels between Shadow Elves and modern Jews. On the other hand, a reverse "Son of Dawn" with a Shadow Elven Fran Drescher as the Nanny could be fun... ;~) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 02:37:54 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) >As one Djinn I knew liked to say, 'Your wish is more or less my command, >buddy'. >I think real Spanish translations will no doubt inspire any Savage Coast >campaing (or Espan campaign for that matter), so shoot! What do you want >translated? =) Woo hoo! Some good inspirational material for the Baronies! Let's see... I suppose Spanish translations for different kinds of swords would be good (not EVERYONE in the Savage Coast uses a rapier); spear; dagger; bow and arrows; crossbows; wheellock pistol; mace; war hammer; lance; and anything else that sounds particularaly cool. Already ideas are brewing in my head... PC's uncles jousting windmills in Narvaez--delicious ;~) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 06:47:05 -0400 From: "jdaly" Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND One weird paradigm Dragon is currently using, is that an article has to appeal to both DM and player. So they are not interested in npcs, monsters, adventures, campaign settings... Heck, one wonders what, if anything, they will accept. Like I said, it is a weird paradigm. - -----Original Message----- From: Arminath@aol.com To: mystara-l@lists.imagiconline.com Date: Wednesday, August 18, 1999 12:04 AM Subject: Re: [MYSTARA] - What if... (was D&D 3ed version) RESEND >In a message dated 8/17/99 1:17:14 AM Eastern Daylight Time, BoBoII@aol.com >writes: > ><< Has anyone submitted any material lately? To Dungeon, Dragon, WoTC? Does >it > get rejected out of hand? >> > >Well, I've had 2 letters printed in Dragon magazine, and hopefully a 3rd will >appear in this month's as well, but sadly they were related to game mechanics >and not Mystara specific. :( > >Jim >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 08:47:30 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - MUSHes, MUXes, etc. > > been mentioned on the list had it been done. I think the sheer scale of > > the world (well over 30 nations, each with many subfactions) is a major > > limit to any project - you'd need a larger player base than even the > > Tolkien or SW MU*s and I just don't think you'd be able to find it. > > Limiting things to one nation may work but takes away a lot of the > > Mystaran elements. > > You wouldn't have to code all of Mystara into the MU*, really. Most White > Wolf MUSHes focus solely on one city, and the supernatural population > therein. Of course, in those it's the beings themselves that are the selling point, not the locations. I guess this could work for a place like Serraine, with a wide range of populations - of course, once one Mystara MU* starts, you can bet numerous other ones will follow. It amazes me how every setting usually gets either no MU*s or ten or more. Focusing on a city is a good basis for a Mystara MU* though (and saves on work for the builders). > If a plot requires a journey outside the city, the admins or the > players involved create/simulate the areas for the length of the plot. If > the focus of the Mystara MU* were less on dungeon-crawling and more on > city adventures, politics, etc Most MU*s seem more focused on day-to-day life, politics and city things than on hack-n-slash, especially MUSHes and MUXes. Heck, I've been on Transformer MUSHes (yes, those toys of yesteryear) for years without getting into combat and those settings revolve around a war. > Thyatis City, and Glantri City pop into my mind, and I'm sure there's at > least one major city in each nation a whole MU* could be built around. I think the key would be to have a large, distinctive population with access to numerous races and classes and professions. Thyatis City thus offers a great place IMO, what with all their sub-states (Ochalea, Pearl Islands, Hinterlands, Hattias) each being a distinct entity and other races (dwarves, elves at least) being common. I can see almost any OW Mystaran culture having a representative there, should a player wish to play one. (snip about feature characters) I'm not a huge fan of playing FCs but see the attraction - can't hurt to have a Thincol or Anaxibius (sp?) around as long as they RP the part well. - - Mischa Nothing moves here but time, or rather, we all keep in motion, without making progress - Daniel Webster, on the Senate, 1830 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 16:02:14 +0200 From: DM Subject: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] Victor Caminha wrote: <> Interesting, Victor.. you know, the Wheel of Fortune is one of the most powerful magic items IMC, and one that has always attracted my PCs' attention .. and caused a lot of comic moments in my games. :) I have developed four versions of the basic wheel as presented in the Companion Rules: the Wheel of Fate, the Wheel of Fortune, the Wheel of Destiny and the Magic Wheel of Gargantua. All of these items are artifact level except the last one. Nobody knows exactly who maufactured them (again, except for the last one), even though mages and sages speculate that Korotiku might have had a hand in all of the three Immortal Artifacts given the results they produce.. ;) Enjoy! THE IMMORTAL WHEELS Few people know that there are more than one Wheel of Fortune in the world. In fact, the sages and most expert mages know the existance of three Immortal Artifacts labeled simply as "Immortal Wheel", but which can produce different effects, especially regarding to what is called their "Ultimate Power". Nobody knows exactly when the Wheels where created or when they appeared on Mystara, but the first documented use of one such Wheel is dated AC 90, when a magist of the Imperial Court of Thyatis used it in front of Emperor during an official banquet, summoning a great deal of magical and precious items that were later offered to the courtisans as present. Many times the Wheels have changed hands, some say because of Immortal interference, others say because of Fate itself (which doesn't obey the Immortals' whims). Anyhow, since all the Wheels are highly magical, highly powerful and highly dangerous, in the present days they are not owned by any single person. Instead, they are property of the Magic Guilds of the Old World, which (as per a mutual agreement that dates back to AC 920) hosts each one in their shops during the course of the year. The magic shoppe that wants to host it simply pays a certain fee to the shop currently hosting the Wheel and keeps it for the next three months, with the duty to send it to another shop once the period expires. No magic shop can host a single Wheel more than once per year. Nobody knows why this is so, but many sages actually speculate this has something to do with the magical energies conjured by the Wheels and the energies stored inside a shop selling magic items. Also, nobody knows exactly the itinerary the Wheels make during the year, but if you're lucky enough to be in the right place at the right time, you can turn the Wheel and challenge luck.. for a fee, of course. The fee varies according to the kind of Wheel (and not according to the shop it's hosted in, surprisingly enough). The individual wishing to turn the Wheel has only five rules to keep in mind: 1) The Shop is in no way responsible for the effects of the Wheel; 2) The Wheel affects ONLY the person who turns it directly; 3) The Wheel cannot be tricked; 4) The items created by the Wheel are property of the person using the Wheel; 5) The Wheel cannot be used more than a certain times per day (decided by the Shop owners). That said, a brief explanation of the above points is due. The First Point means that the Shop owners have no power over the Wheel, and each "gamer" is informed by the owners of the Wheel's dangers BEFORE he actually pays to turn it. So, if in the end he chooses to turn the Wheel, the shop is not responsible for the outcome of HIS decision. The Second Point is very important: it means that only the individual touching and turning the Wheel is affected by its powers. Since the majority of the effects are personal, this means the "gamer" is the only one who can benefit or suffer from turning it. The area nearby HAS NEVER been damaged or destroyed by the Wheel's effects, but the Shops prefer to keep it in a safe room, anyway. The Third Point has been observed by the Shop staffers and by the "gamers" ever since the Wheel was used for the first time. No matter what one does to protect himself against the Wheel's effects, he will never escape them. Also, this means that the Wheel cannot be magically controlled nor can its effects predicted with certainty (after all, it's Luck we're talking about here). The only way to protect one's belongings (which can be affected by the Wheel) is by giving them as present or by selling them to another person. However, it has been experienced that after turning the Wheel, the person who has been given the items suddenly changes his mind and refuses to give them back to the original owner (even in cases where the two people were old time friends) for less than the current market prices. Also, casting an Anti-Magic Barrier on himself protects the caster from the Wheel's effects, but this also means that NONE of the Wheel's powers works (it is as if he never turned the Wheel). The Fourth Point means that all items and "beings" created by the Wheel are supposed to be owned by the person who caused it to appear. Many people, however, have reported seeing things disappear without a reason and later found these things owned by the same individuals who won them by turning the Wheels... The last rule has been approved by the Magic Guilds of the Old World only recently (in AC990), after witnessing the nefarious aftereffects the Wheels produced if used too many times a day. This measure has been taken to protect both the users of the Wheel and the shop hosting it, since if the Wheel is used too many times, there is a chance it overloads and releases its destructive energy in the near zone. Following is the description of the oldest Wheel, the Wheel of Fate. How It's Used? The PC simply announces he's turning the Wheel and rolls a percentile dice (d100). The result is then looked up in the table and it's the effect the Wheel produces. If it applies correctly to the character (ex: all magic items are destroyed, but the PC owns no magic items), it takes effect immediately, otherwise nothing happens. Normally, the DM is encouraged to come up with a vision the "gamer" experiences once the Wheel is turned, so the player must figure what's going on with him (when the result is not apparent -ex: change a characteristic). The normal fee to use it is 50 gp per turn. How Does It Look Like? The Wheel of Fate is a round wheel of 3 mts in diameter divided into many XXX sectors. It levitates at 1 meter from the ground and the gamer needs only touch it and push it a bit to make it turn. Each of the sections is inscribed with a mystical symbol (impossible to decypher and to destroy), and when the wheel ends its turn, the section immediately in front of the user shines while the symbol disappears for the duration of the vision. Once the effect has taken place, the symbol returns to the Wheel. It is impossible for the user to move while the Wheel is being turned and until the vision ends. Note: effects with "cumulative" written at the end between brackets means said effects can be rolled again and again, while all the others affect the PC only once and if rolled again before their effect disappears, they have no further impact on the PC. Dice Roll Effect Description 01-02 PC gets a +2 bonus to hit and damage rolls for the next 48 hours. 03-05 Two weapons (magical or normal) of the PC vanish. [cumulative] 06-08 PC loses 2d4 hp permanently. [cumulative] 09-11 PC is haunted by a Nightmare Creature. The first time he falls asleep, a nightmare creature will haunt his dreams and attack him mercilessly. It will leave him in peace only if he defeats it, otherwise it will return each time he sleeps, healing 1d6 hp each time. If the creature kills the PC in dream, the PC awakens screaming madly and must roll a save vs. Death Ray or get a phobia and lose 1 hp permanently. IF the PC kills the creature, he gets the XPs and the creature disappears from his dreams. Only 50% of the hit points lost in dream-combat are regained upon awakening by the PC. Finally, as long as the PC is haunted by this creature, he will not be able to memorize again lost spells. 12-14 PC recovers all his HPs. 15-18 PC switches alignment (at random). 19-20 PC loses 2d4 x1,000 XP permanently. [cumulative] 21-23 A random Magic Item appears in front of the PC (roll on the magic items table). [cumulative] 24-25 One of the PC's magical rings (chosen at random) disintegrates. [cumulative] 26-29 PC's Intelligence score raised by 1 point permanently (max 18). [cumulative] 30-33 A diamond (value: 5,000gp) appears in front of the PC. [cumulative] 34-36 PC's Strength score lowered by 1 point permanently (min 3). [cumulative] 37-38 PC forgets all memorized spells (if applicable). 39-40 PC goes berserk and attacks the nearest person in a 30' radius in close melee (no spells). The killing spree lasts 1d6 rounds, at the end of which the PC returns normal and is completely unaware of what he's done. 41-43 PC's Wisdom score raised by one point permanently (max 18). [cumulative] 44-48 A magic ring appears in the hand of the PC. [cumulative] 49-50 PC's Intelligence and Wisdom scores are reduced to 2 points for 1d6 days as if under the Feeblemind spell. The effect cannot be dispelled short of a Wish. 51-52 PC becomes totally immune to spells for the next 1d6 hours. 53-55 PC's Strength score raised by one point permanently (max 18). [cumulative] 56-59 One of the PC's magical items chosen randomly disintegrates. [cumulative] 60-62 PC's Dexterity score raised by one point permanently (max 18). [cumulative] 63-64 PC loses half his hit points when all his old wounds open again. Lost hps can be recovered only magically. 65-66 A third eye pops up on one of the PC's hands. It is just like a real eye with Infravision 60', and the PC can see through it if he concentrates. The eye disappears after 1d6 days and is not dispellable. 67-69 PC's Constitution score raised by one point permanently (max 18). [cumulative] 70-71 PC shrinks to 4" size for the next 2d6 hours. The effect can be dispelled by a Remove Curse cast by a 20th level mage or cleric. 72-74 PC's Intelligence score lowered by one point permanently (min 3). [cumulative] 75-76 PC earns 2d6 x1,000 XP permanently. [cumulative] 77-78 All PC's gems vanish. 79-80 PC's Dexterity score lowered by one point permanently (min 3). [cumulative] 81-82 PC is cursed and receives a -4 malus on all his Saving Throws permanently. The curse can be lifted using a Remove Curse spell cast by a 30th level mage or cleric of a non-Chaotic deity. 83-84 1d20 gems chosen randomly (see treasure table in RC) appear in front of the PC. [cumulative] 86-86 PC loses his own shadow. If he doesn't get it back in the next seven days, upon the eighth day he starts losing 1 Con point per day thereafter. Once the Con points reach 0, the PC dies and cannot be Raised nor Reincarnated anymore. Instead, he raises from his tomb 1d4 days after his demise as a Wraith. In order to recover his own shadow (a ceremony known only to the most expert sages or necromancers), the PC must spend a whole day meditating alone in a dark place inside a carefully drawn mystical pentacle. At the end of the 24 hours period, he will cut his wrists and from the spilled blood a new shadow will form and attach itself to the character (although this means the PC loses 2d4 hps permanently). The lost Con points will be instantly regained once the new shadow is created. 87-88 PC's Wisdom score lowered by one point permanently (min 3). [cumulative] 89-90 PC turns into a different race (use Regeneration table). [cumulative] 91-92 PC's Constitution score lowered by one point permanently (min 3). [cumulative] 93 Three 1' long retractable blades appear on the PC's back hand (Wolverine style). They are treated as normal Warclaws in order to know the damage they inflict (1d4+ Str bonus -weapon mastery applies). 94 One PC's hand starts to rot and wither and detaches from the arm in 1d6 days. The disease can be cured only via a Cure Disease cast by a 20th level priest. Once lost, the hand can be recovered only through a Regeneration or a Wish. 95 A magical armor and a magical shield (chosen at random) appear in front of the PC. [cumulative] 96 A wizard's spellbook with 1 spell for each level appears in front of the PC. [cumulative] 97 PC is granted a Wish. 98 All PC's magical items vanish. 99 PC gets his own Djinn. He can summon a Minor Djinn once per week and the being will serve him faithfully for 24 hours before returning to his Plane. Every time the Djinn returns to his homeplane, he regains all lost Hps. The Djinn will however follow these moral guidelines: he will attack others only if threatened or if his master is threatened; he will not turn against his master; he will not commit suicide or suicidal actions; he will not betray other Djinns; he will not summon his Pasha. The Djinn will serve the PC for three years, then it will be free (the PC can free him from any obligations any time before this date, however, with a simple order). The only other way for the Djinn to be freed is to die (reduced to 0 hp) or if his master dies before the end of the three years. 100 The Fate's Bells are tolling! The PC is now Lord of his own Past: the PC has acquired the stunning power to change once the course of the past. This power may be called upon only once in a lifetime, but its effects are nearly unlimited. The PCs may decide to arbitrarily change the outcome of a past event, and from that moment on the past will be rewritten as the character wanted. The PC has only three limitations: 1) he cannot change an event that led to his death; 2) he cannot change an event directly involving an Immortal or a similar eternal entity; 3) he cannot alter events he did not witness first hand. If you liked it, I can write up the remaining three.. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 08:01:52 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Wheel of Fortune - alternate version (very long) This was very interesting! I do have some suggestions though: At 05:09 AM 1999-08-17 -0300, you wrote: >[...] >Position of the wedges: >[...] >*Its IMPORTANT to note that each sequence is composed by the consecutive >wedges of two "opposing" suits . Thats it: Ace of Clubs followed by Two of >diamonds, followed by Three of clubs, followed by Four of diamonds, until it >ends on the King of Clubs. In the opposite side of the Wheel, we'll have a >sequence of an Ace of Diamonds,followed by Two of Clubs, followed by Three >of diamonds , until it ends on the King of Diamonds. From a "chance" point of view, I would suggest a slightly different order - -- use a four suit-sequence, so that, given any particiular starting point, the wheel wouldn't need to complete a 90 degree rotation to encounter one of the other two suits. Instead it would encounter each suit roughly every four wedges (except near the Jokers) Thus, I would recommend: Ace of Diamonds, Two of Clubs, Three of Hearts, Four of Spades, Five of Diamonds, etc. Across the board, the sequence would, of necesity be Ace of Clubs, Two of Diamonds, Three of Spades, Four of Hearts, Five of Clubs, etc. The other two sequences would start Ace of Hearts, Two of Spades, etc. and Ace of Spades, Two of Hearts, etc. >------------------------------------------------------------------------- >Well , thats it. I hope this fanciful (but deadly) item can fit in someone's >campaign. Interestingly, If I were designing my own "wheel of fortune" I'd probably use the 56 cards of the Minor arcana of the Tarot instead of regular playing cards (they have a "knight" card that falls in between "page" (Jack) and "queen"). There are also an additional 21 Major Arcana cards, starting with the "fool" (which became the "joker" of modern decks). I'd probably retain the two "fools" and MIGHT scatter the major arcana cards throughout the wheel as well. Then, I'd use the traditional meaning for the Tarot cards to make a rough determination of the kind of results the "spinner" would receive. Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 15:14:11 GMT From: "John Polacek" Subject: [MYSTARA] - Neverwinter Nights All I can say is wow! If the folks at Interplay can deliver what their site promises, there will definitely be the means to keep Mystara alive and very well here on the internet. Folks have been playing RPG's online for a long time on IRC PBEM and MUDs, but this looks like it will truly be a revolution as far as online gaming goes. I think one of the main reasons for the demise of Mystara has been an overall decline in popularity of RPG's in general. People just aren't interested as much as they used to be in pen-and-paper based gaming, and TSR just wasn't pulling in the money the way it used to. Technology and the internet have opened new and exciting avenues for fantasy, and it's about time that D&D makes the transition to cyber-space. Too bad there's no release date. With all the innovations there talking about making, it will probably be a while, but if this new online version of D&D is even half as good as it sounds, it will be well worth the wait, I'm sure! _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #332 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 18 1999 Volume 1999 : Number 333 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] Re: [MYSTARA] - Wheel of Fortune - alternate version (very long) Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] Re: [MYSTARA] - Neverwinter Nights Re: [MYSTARA] - Neverwinter Nights Re: [MYSTARA] - proficiencies [MYSTARA] - Hyborea Revisited RE: [MYSTARA] - Customary Greeting RE: [MYSTARA] - Foreign language class names and titles (long!) Re: [MYSTARA] - Mystaran Cursing and Swearing Re: [MYSTARA] - proficiencies Re: [MYSTARA] - Request for Primeval dates ---------------------------------------------------------------------- Date: Wed, 18 Aug 1999 12:39:19 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] > >Interesting, Victor.. you know, the Wheel of Fortune is one of the most >powerful magic items IMC, and one that has always attracted my PCs' >attention .. and caused a lot of comic moments in my games. :) Yep, i kniw how interestings things can go (at least for the DM). The PC magic user got this wheel in a HUGE treasure hoard. After thinking a lot, he spin one time and got a potion of cureall. The second time, he became faster. Then, 2 times in a row, he draw the RUin (queen of clubs- lose all coins, then 50.000 gp in gems) and he lost aprox 300.000gp! Nearly all his accumullated treasure! After that he arranged to trade this item in a Temple of Asterius :) Very interesting this Wheel, lets comment : Wheel of Fate - -I think the fee for turning the wheels could besomewhat higher. Too accessible for any first level in my opinion. - - If this wheel is the oldest known, i suppose the guilds may have already made a code relating the mystic symbols to its effects? - - When two weapons (magical or not) disappear, the method to see if a magical weapon uis chosen among mundane ones is purely random? - - Its interesting to see how popular is the "Nightmare creature" effect in DMing Wheels :) - - I can imagine that Berserf fury in a magic fair ;) - - Woe to the magic shop when an ambitious thief got the "magic immune" effect - - Creepy that "shadow lost" effect :) - - A wish gained by the Wheel can cancel any effects already occured? - - I liked the Djinn effect, specially as they atre from the Plane of Air (and somewhat subbordinated to the Sphere of Thought,a likely candidate for the source of this wheel). Good thinking in include "the djinn will not summon its pasha" - - Judging the "00" i bet the Immortals of Time are not too enthusiastic about this Wheel :) > >If you liked it, I can write up the remaining three.. Yes, i AM curious :) []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 12:51:27 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Wheel of Fortune - alternate version (very long) > From a "chance" point of view, I would suggest a slightly different order >-- use a four suit-sequence, so that, given any particiular starting point, >the wheel wouldn't need to complete a 90 degree rotation to encounter one >of the other two suits. Instead it would encounter each suit roughly every >four wedges (except near the Jokers) > Thats a good idea. I agree that the original sequence posted loses a bit of the "chance"concept because of this 90o degrees difference. I confess that i designed "visual design" of the wheel only when i decided to post in the list (as ingame terms, they dont affect the outcome). I havent thinked about this order and i was already pulling my hairs out trying to describe the sequence listed. Thanks for the tip :) > > Interestingly, If I were designing my own "wheel of fortune" I'd probably >use the 56 cards of the Minor arcana of the Tarot instead of regular >playing cards (they have a "knight" card that falls in between "page" >(Jack) and "queen"). There are also an additional 21 Major Arcana cards, >starting with the "fool" (which became the "joker" of modern decks). I'd >probably retain the two "fools" and MIGHT scatter the major arcana cards >throughout the wheel as well. Then, I'd use the traditional meaning for >the Tarot cards to make a rough determination of the kind of results the >"spinner" would receive. I thought that a Tarot Deck coud be less conventional than the standard deck. I tried to imagine some of the effects in the wheel inspired in Tarot too (as was the case of the fool). As i had to create this wheel somewhat in a hurry (for use in a story) too bad i didnt have a tarot available :P []s victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 12:21:57 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [LONG] wait a second, i've seen this wheel before, in the DMG! it's called the Deck of Many Things! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 15:45:45 -0400 From: redrobyne Subject: Re: [MYSTARA] - Neverwinter Nights > I think one of the main reasons for the demise of Mystara has been an > overall decline in popularity of RPG's in general. People just aren't > interested as much as they used to be in pen-and-paper based gaming, and TSR > just wasn't pulling in the money the way it used to. Technology and the > internet have opened new and exciting avenues for fantasy, and it's about > time that D&D makes the transition to cyber-space. > I think this is why they released the game Baldurs Gate which did extremely well on the market I heard. Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 13:03:08 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Neverwinter Nights - --- redrobyne wrote: > > > I think one of the main reasons for the demise of > Mystara has been an > > overall decline in popularity of RPG's in general. > People just aren't > > interested as much as they used to be in > pen-and-paper based gaming, and > TSR > > just wasn't pulling in the money the way it used > to. Technology and the > > internet have opened new and exciting avenues for > fantasy, and it's about > > time that D&D makes the transition to cyber-space. > > > > I think this is why they released the game Baldurs > Gate which did extremely > well on the market I heard. > Yeah, it's still going strong. Two of my roommates play it incessantly. It's a pretty cool game... but it's not really D&D (or AD&D) except in inspiration. I mean it's set in FR but the mechanics are pretty far off in a lot of ways: single classed Elven wizards wielding longswords, etc. I don't have an issue with the game in and of itself; my main complaint is that it is really basically just Diablo set in FR and they keep try to pass it off as being authentic role-playing. You can call it whatever you want as far as setting but it's still really just a glorified arcade game *not* a true-RPG. I'm intrigued by the MUSH idea though. I haven't really seen any for quite some time. An old friend of mine used to participate on a text-only Star-Wars one about five years ago but haven't really seen what they've become since... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 16:23:21 -0400 From: redrobyne Subject: Re: [MYSTARA] - proficiencies > 1) Shall 0-Level Proficiencies be used? I think so I mean just because someone dosn't have a class dosn't meen they should be unskilled or stupid > > 2) Shall INT bonus grant 2 proficiencies per language?* thats debaitable theirs no real reason to although it would be nice > 3) Shall Single-Class Fighters be able to use base NWPs (3 NWP at 1st level) > for WPs? Umm this is tricky theres no real logic to this and I think the NWPs are better used on other things. However it should be up to the players afer all the fighter is a master of weapons. > > 4) Shall Single-class Fighters be able to use INT bonus proficiencies for > WPs? I guess that depends on #3, however I personally would say no > 5) Shall specialization be allowed at 3rd level?** > I don't see any reason to change the rules > * Original concept was that each bonus language equaled 2 proficiencies, 1 > for speaking and language and 1 for read/write the language. The idea was to > make PCs more resourceful as proficiencies will be used, and do not affect > combat ability. just because they can speak it dosn't meen they can write or read it. > Thanks all if you are responding to this! Welcome although I'm not sure how much help I was. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 13:49:28 -0500 From: SB Wilson Subject: [MYSTARA] - Hyborea Revisited I've been looking around at some of my notes and ancient scraps of paper. I came across my Hyborea stuff, and I didn't like some things about it. Anyway, I've been working this past week on updating some things (including a rough map!) relating to Hyborea. Instead of posting it to the list, I put a VERY scaled down web site that has what I have done so far. Please take a look and tell me what you think - just be aware that I used the Forgotten Realm suppliment "The Great Glacier" and some things are quoted exactly from that source. I'm not planning on retyping the whole setting (it's a wonderful resource and I'd highly recommend it), just changing it a bit to make it fit more into Mystara. The site is: http://www.kvalley.com/sbwilson/hyborea/index.htm SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 23:21:24 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Customary Greeting Hi Derek. Welcome back, Derek! It seems there are a lot of lurkers out there (I've been for the last month or so, before that my posts were sent more often) and people who are rejoining are very welcome too of course. We need the input to keep our World alive! Again: welcome and please send more information to this list than I do... (that's not very difficult, I know, but give it a try). Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Derek Adam Sent: vrijdag 13 augustus 1999 6:20 To: mystara-l@lists.imagiconline.com Subject: [MYSTARA] - Customary Greeting Mystarans, It seems that although the FAQ doesn't say so, a greeting blurb is customary after joining the list. =:D Like Steve Wilson, this is more like a re-introduction. I was on the mailling list several years ago, but quit the list when I changed e-mail accounts and got busy with working after graduation. Anyway, it's good to be back! Cheers, Derek. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 23:21:27 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Foreign language class names and titles (long!) Well, AFAIK there's never been a Dutch translation of the D&D rules. But I think there was a Belgium (Flamish?) one. It was strange at first to see D&D terms in my own language and the translator clearly must have been someone who'd never played the game... for example Bugbear was translated as 'luizenbeer' which means: lice bear. A strange way to translate it. But I digress (sp?). I'll give the Dutch translations of the titles, although they're *not* canon. I hope they're still useful to you. Kristian "X" Kramer AD&D Fellowship Holland   lit. = Literally The Dutch language also has a few non-English characters that aren't in your list: i; = i with umlaut e; = e with umlaut u; = u with umlaut etc. ===== The word for "Human" is: mens The names for the normal OD&D classes Cleric - Geestelijke (pl. Geestelijken) Fighter - Krijger / Vechter (lit.) (pl. Krijgers/ Vechters) Magic-User: Tovenaar / Magie;r (pl. Tovenaars / Magie;rs) Thief: Dief (pl. Dieven) Dwarf: Dwerg (pl. Dwergen) Elf: Elf (pl. Elven) Halfling: Halfling of Hobbit (pl. Halflingen / Hobbits) Mystic: ?? 3) The names for the normal high-level OD&D class options (BTW Traveling = Rondreizend (Dutch)) Land-Owning Cleric - Difficult, in Middle Ages most land-owning Cleric were Bishops: Bisschop (pl. Bisschoppen) Traveling Cleric of Civilized Lands/of the Civilized World - ?? Traveling Cleric of the Wilderness - Missionaris (pl. Missionarissen) Druid [type of Traveling Cleric of the Wilderness] - Drui;de (pl. Drui;den or Drui;des) - ---------- Land-Owning Fighter - Landheer Traveling Fighter - Huursoldaat (which lit. means Soldier for hire / Mercenary) Paladin [type of Traveling Fighter] - ?? Knight [type of Traveling Figher] - Ridder Avenger [type of Traveling Fighter] - Wreker (lit.) - ---------- Wizard (feminine Maga) = Independent Magic-User [type of Land-Owning Magic-User] - Tovenaar (feminine = Tovenares) Magist [type of Land-Owning Magic-User] - Magie;r Magus (plural Magi) = Traveling Magic-User - Goochelaar (?) - ---------- Land-Owning Thief - ?? Guildmaster [type of Land-Owning Thief] - Gildemeester (lit.) Rogue = Traveling Thief - Bandiet / Rover (= Footpath?) - ---------- Land-Owning Mystic - ?? Greater Master (presumably feminine Greater Mistress) [13th level Land-Owning Mystic] - ?? Traveling Mystic - ?? 4) The names for optional OD&D classes--eg. from Gazetteers (Merchant, Merchant-Prince, Kobold, etc.), Creature Crucibles (eg. Treant, Tabi, Merrow, Werebear, etc.), Dragon magazine (eg. Bard, Druidic Knight, Stalwart/Defender [#178, VotPA Letters], etc.), and any other official sources. For a helpful list of D&D classes, and where to find them, see http://www.geocities.com/TimesSquare/Dungeon/2967/claslist.html. No official translation of the classes, because it never was translated to Dutch ;-) Below are some of the class names of monsters from the above link: Aquatic Elf - Water Elf Bard - Bard Beastman - Beestmens / Wildeman Brownie - Aardmannetje Bruteman - Bruut / Wildeman Bugbear - Luizenbeer (that's official in the Belgium translation) Cay-Man - ?? Centaur - Paardmens Chameleon Man - Kameleonman Chameleon Man Medicine Man - Kameleonmedicijnman (lit.) Devil Swine - Duivelszwijn Dryad - Dryade / Bosnimf / Boomnimf Dervish (desert druid) - Derwisj Druidic Knight - Drui;de Ridder Dwarf-Cleric - Dwergengeestelijke Elf Cleric - Elvengeestelijke Elf Fighter - Elvenkrijger Elf Mage - Elventovenaar Elven Knights - Elvenridder Elven Paladins/Avengers - Elven... / -wreker Forester - Houtvester Gator Man - Alligatorman Gnoll - Gnoll Gnome - Berggeest (Greek: Gno_me\ / Lat.: Gnomus) Goblin - Plaaggeest Gremlin - Gremlin Half-Elf - Half Elf Halfling - Halfling / Hobbit Harpy - Harpij Hobgoblin - Kwelgeest Hsiao - Hsiao Hutaakan - Hutaakan Kobold - Kobold / Boze kabouter Lupin - Lupine Magic User - Tovenaar Malpheggi Lizardman race - Malpheggi Hagedissenras Merry Pirate - Vrolijke piraat Master Hin - Hin Meester Mystic - ?? Nixie - Watergeest (lit. water spirit). Ogre - Menseneter (lit. man-eater) Orc - Ork (IMC Oerk) Pegataur - Pegataur Pixie - Fee Rakasta - Rakasta Rake - Losbol Sea Giant - Zeereus Shadow Elf - Schaduwelf Shadow Elf Shaman - Schaduwelf medicijnman Shark-kin - Haaiachtigen Shazak Lizardman race - Shazak Hagedissenras Sidhe - Sidhe Skygnome - Luchtgeest Sphinx - Sfinx Sprite - Bosgeest Stalwart - Trawant Tabi - Tabi Treant - Ent (pl. Enten) Triton - Salamander Troll - Trol Werebat - Weervleermuis Werebear - Weerbeer Wereboar - Weerzwijn Werefox - Weervos Werejaguar - Weerjaguar Wererat, greater - Weerrat, grote Wererat, lesser - Weerrat, kleine Wereseal - Weerzeehond Wereshark - Weerhaai Weretiger - Weertijger Werewolf - Weerwolf (lat. vir = man / old irish = fer).- Wise Woman - Wijze vrouw Wood Imp - Bosduivel Wooddrake - Bosdraak 5) The level titles for all of the classes listed above(including "stages of growth"-type level titles for monster classes). FIGHTER (Krijger, Vechter) Normal man - mens Veteran - Veteraan Warrior - Krijger Swordmaster - Zwaardmeester Hero - Held Swashbuckler - IJzervreter (lit. Iron eter) / Houwdegen Myrmidon - ?? Champion - Kampioen Superhero - Superheld Lord - Heer CLERIC (Geestelijke) Acolyte - Misdienaar Adept - Ingewijde Priest - Priester Vicar -Dominee / Predikant Curate -Kapelaan Elder - Ouderling Bishop - Bisschop Archbishop - Aartsbisschop Patriarch - Nestor MAGIC-USER (Tovenaar) Medium - Medium Seer - Ziener Conjuror - Goochelaar Magician - Magie;r Enchanter - Bezweerder Warlock -Heksenmeester (male) / Heks (female): Warlock, IIRC, is a male witch, in Dutch: 'heksenmeester' (lit. witchmaster). A female witch: 'heks') Sorcerer - Theu;rgie;r Necromancer - Nigromanie;r Wizard - Magister Magia (Lat.). / Mageia (Greek). / Magie (Dutch) Nigromantie (Dutch) = Black magic Theu;rgie (Dutch) = White magic (with help from God). THIEF (Dief) Apprentice - Leerling Footpad - Bandiet Robber - Rover Burglar - Inbreker Cutpurse - Zakkenroller Sharper - Oplichter Pilferer - Langvinger (lit. long finger) it's an old fashioned term. Thief - Dief Master Thief - Meesterdief 6) Official feminine versions of titles (and feminine class names if they exist)--English version examples: Priest/Priestess (C3), Patriarch/Matriarch (C9), Lord/Lady (F9), Wizard/Maga (MU9), Wizard-Lord/Maga-Lady (E9), and Master/Mistress (Mystic 9). No official versions of titles, because it never was translated to Dutch ;-) But if you want me to give it a try, let me know! 7) Plurals of the above listed classes and titles. See 6. "non-English" characters Diacritic Example Common Use - --------- --------- ---------------- accent = / e/, i/ French, Spanish grave = \ e\ French, Spanish? circumflex = ^ a^ French o-e ligature = o+e (o+euvre) French umlaut/diaresis = : a:, o:, u: German, Swed, Finn sharp s = SS (StrauSS) German a-e ligature = a+e a+e Norwegian, Danish ringed a = a0 [+zero](A0ngstrom) Swed, Nor, Danish slashed o = oX (oXre) Norwegian, Danish cedilla = c, (Franc,ois) French tilde = ~ (jalapen~o) Spanish (Sa~o Paolo) Portuguese >Thanks, No thanks! >Shane Kristian *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 17:50:57 -0400 From: redrobyne Subject: Re: [MYSTARA] - Mystaran Cursing and Swearing Here's a couple of slang and insults that I have used thats fairly unique: Genral: Old saying (predominant in Karameikos, Thyatis, Five Shires) : Where'd you come from,you must be the Merchants child! Used to tease some one for their distinction and differance from their family, community, or even race. i.e. : all immediate family members have brown hair blue eyes and the child has red hair & green eyes, or the village people of a town on a cliff side are known for their love of seafood and the person won't go near any seafood let alone eat it. Dwarven: Elfish: 1; weak, dainty 2; happy or cheerful for no apparent reason, perky 3; talks exceedingly, always hosting a converstion whether about the world poltics or his clothes being itchy. Elven: Paley: 1; Sneaky, concealing 2; betraying, untrustworhty. Galntrian: Bluntee: 1;a derogative term for a cleric or priest due to their use of blunt weapons. Ethy: 1; a derogative word used for Ethengars, or some one who supports Ehtengarians. (not commonly used for fear of reprucussion unless in large numbers or in a private area) Thyatis: Alpher: 1; originally a derogative word for Alphatians or Alphatian supporters however since the sinking of the isle it is no longer used in this text. The newer meaning changes from town and even district of a city and therefore has no one meaning however it always is to show strong hate and disgust with the target person. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 19:39:28 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - proficiencies In a message dated 8/18/99 1:32:52 AM Eastern Daylight Time, Scoooman@aol.com writes: << 1) Shall 0-Level Proficiencies be used?>> What is a 0-level proficiency? <<2) Shall INT bonus grant 2 proficiencies per language?*>> We always use the Int bonus languages as both, Ex: if you have a total of 3 bonus language slots due to high Int, then you could use all 3 as languages, or all 3 as NWP slots, or break the combination in any way that totals 3. <<3) Shall Single-Class Fighters be able to use base NWPs (3 NWP at 1st level) for WPs?>> No. <<4) Shall Single-class Fighters be able to use INT bonus proficiencies for WPs?>> No. <<5) Shall specialization be allowed at 3rd level?**>> For what classes? <<* Original concept was that each bonus language equaled 2 proficiencies, 1 for speaking and language and 1 for read/write the language. The idea was to make PCs more resourceful as proficiencies will be used, and do not affect combat ability. ** This type of thinking is also similar the creators of 3rd Edition. >> All IMC and IMHO. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 19:43:12 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Request for Primeval dates >This stuff looks really interesting, and the map's great--startlingly >similar to Mystara. Reading through your discussion of using parallel >ecosystems at similar times made me think--does Mystara have any marsupials? >I can't think of any in anything actually from TSR, even with Wallara. >Sharon's Troglodytes of the Hollow Moon hunt opossum, but that's the only >Mystaran reference to marsupials anywhere Mystaran that I can think of. Am >I just ignorant or forgetting about something? Or is Mystara really without >marsupials? > Don't forget the Wallaroo grasslands! That region has appropriate (Australian) fauna. Given the mish-mash of fossil and living species which coexist on Mystara, I can only conclude that the Immortals have been intervening, in a MAJOR way, in the development of species there. If we assume that the continental map places the planet in its Mesozoic period -- which is kind of a shaky hypothesis; who knows if continental drift actually happens, on a hollow planet where most earthquakes arise through conflicts between elemental forces...? -- then perhaps the Immortals have been accelerating the process of evolution to different degrees in different places, giving us Jurassic reptiles living next to Cretaceous ones, and Pleistocene mammals coexisting with Holocene (demi)human(oid)s. In fact, Ka's creation of the Hollow World and Hollow Moon as "safety nets" for endangered species might, ironically, have INCREASED rates of extinction on Mystara, as Immortals who might otherwise have left well enough alone could speed up evolution, and advance the course of their favored species' development, WITHOUT feeling guilty about all the other life forms their personal favorites might be displacing. Ordana, for example, could transform vast woodlands from Cretaceous conifer-stands to oak forests full of elves and treants, knowing that she could easily transplant enough of the old conifers to the HW to preserve the species. Perhaps Ka's plan to "save" species backfired in this respect, by assuaging the guilt of Immortal meddlers whose actions disrupted Mystara's ecosystems or, later, its native populations. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #333 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 19 1999 Volume 1999 : Number 334 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - proficiencies Re: [MYSTARA] - Spanish languages classes titles, for real. :) [MYSTARA] - Herathian/Drow Specialty Magic [MYSTARA] - Re: Majordomo results: (no subject) ---------------------------------------------------------------------- Date: Wed, 18 Aug 1999 20:46:34 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - proficiencies ohh, ok, i see there is some confusion as to the questions i asked previously. A 0-level proficiency is based on the idea that, although a person is not necessarily proficient in something, he still has a base attempt at doing the task. An example would be, the average 10 year old child is not proficient in rope use, but can still tie a knot or two. This would give all players some sort of chance to accomplish a feat, whether it be in rope use, or heraldry. Of course, there would be severe penalties to attempt using a skill, but there would still be a chance. The idea behind using the INT to grant 2 proficiencies per language, is so characters can have a chance to learn to speak it, as well as read/write. This gives players the option of merely being well versed, and being literate. A single classed figher using his NWP's towards WP's, would work well in a situation in which the figher's past was that of a soldier, a gladiator, or a slave of some sort. Being that they led a sheltered life, or one in which skills were not as readily available to learn as they are to the average adventurere. Look at it this way; Can an Evander Holyfield cobble shoes, or identify what techniques were used in creating a spell? the answer to this, and what your average fighter could do, are both no. This would be a technique used to give the "plain old fighters" some sort of boost, giving them the ability to be a weapons monger of some sort. The use of INT bonus proficiencies is basically instead of using the base proficiencies for WP's. A player would not be proficient in 10 different kinds of weapons at first level, but after some adventuring, slaying, and so forth, would learn the skills needed to fight with several weapons. And, given the interaction, or lack thereof, with others, he would not necessarily learn social skills as quickly as others would. The idea of a 1st level fighter being specialized in the use of a weapon is merely ridiculous to me. 3rd Edition is opting for a rule which would allow fighters to specialize after 3rd level, but not before. This makes more sense, because, as stated before, a fighter isn't going to just pop out of the woodwork with some sort of mastery in a certain weapon. Again, after working with it and killing things different ways, a preference is bound to pop up, and they then can choose a specialization. This would also be something that ONLY single class fighters could use. If you are a multi class, such as a fighter/thief, and you can specialize, then the figher class will slowly die out. Specialization must be something available ONLY to the fighter, such as the Paladin must be something available ONLY to the human. Without these restrictions, the whole system falls apart. Thanks for responding as every opinion matters. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 18 Aug 1999 23:27:16 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) >Woo hoo! Some good inspirational material for the Baronies! Let's see... I >suppose Spanish translations for different kinds of swords would be good >(not EVERYONE in the Savage Coast uses a rapier); Well, by rapier do you mean the slender sword the fencers use? If that's so, then the word for that is 'flori/n'. (alt+161 for the accentuated i). Spear: Lanza, Venablo, Jabalina, you name it. I'd go for Lanza though. Dagger: Daga (that's easy) Bow and Arrows: Arco (Bow) y (and) Flechas (Arrows). The singular for Flechas is, of course, Flecha. Crossbow: Ballesta. Wheellock Pistol: Revolver, usually. You could call it Pistola de Tambor too. Mace: Maza. War Hammer: Martillo de Guerra or even Martillo/n de Guerra. Lance: Lanza too. Short Sword: Espada corta Long Sword: Espada larga Broad Sword: Espada ancha Bastard Sword: Espada Bastarda (really!) Halberd: Alabarda Leather Armor: Armadura de Cuero, or just "Cuero", as you can say 'I'm wearing Leather'. Studded Leather: Armadura de Cuero Tachonado, or just Cuero Tachonado. Ring Mail: Cota de Anillos Chain Mail: Cota de Malla Banded Mail: Armadura de Bandas Plate Mail: Coraza Full Plate: Armadura Completa Any Armor's Breastplate: Peto. Shield: Escudo Steed: Corcel. Mule: Mula. >Already ideas are brewing in my head... PC's uncles jousting windmills in >Narvaez--delicious ;~) Well, tell me what else do you want! Bye! Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 10:12:42 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Herathian/Drow Specialty Magic Herathian/Drow Specialty Magic This entry is inspired from the Herathian wizard spy craft, published earlier on the MMB. It translates the original master spy's innate abilities into common spells belonging to a specific Herathian school. We'll call this one Web Mastery. Naturally, there could be others. Web Mastery focuses on the art of intrigue, deception, and spying. Because of their nature, these spells work best with Herathian spellcasters. As a result, all these spells should be treated as being two levels higher when cast by non- Herathians. In other words, non-Herathians cannot cast Herathian spells above level 7. Web Mastery is a specialty school comparable to the more commonly known Diviner school -- Invocation/Evocation spells are not available to Web Masters, except for the common 2nd level web spell which becomes an alteration spell for Herathians. Lesser/Greater Divination spells and those described below are part of their school. Alternatively, these spells could be used with a non-Mystara drow setting. The Web of Intrigue Most of these spells involve the gradual creation of an invisible and incorporeal web connecting the web master to creatures or objects associated to a plot. This invisible web of intrigue allows web masters to observe and directly affect their environment from a distance. For example, one of the Herathian spells allows web masters to sense their own webs and examine what they connect to, regardless of how far their strands stretch. The strands are plainly visible from the ethereal. On the prime, a true sight is needed to reveal these strands, and only as far as normal sight range permits. Casting a true sight spell amid the Forest of the Magus could come as a shock to an outsider, revealing perhaps hundreds of ghostly web strands crisscrossing through the sinister woods and probably connecting to several of the party members. Meanwhile, web masters could be quietly observing the characters connected to their respective webs, perhaps hundreds of miles from there. A successful dispel magic will permanently sever a web strand. "Downweb" strands separated from the rest of their web are also destroyed. "Upweb" strands (those linking the center of the web to the last connected element) remain unaffected. Each strand otherwise requires a separate dispel magic. For example, a single character could have been connected to a dozen other creatures and objects. The DM and the web master's player should keep track of such strands as the game goes on. Entering an area of anti-magic would destroy all exposed strands at once. Note that web masters "are" the centers of their webs, regardless of how many separate webs they may have created. An amulet of proof against detection and location blocks an existing strand and prevents any new connections as long as the magical object is worn. A blocked strand seems to the web master as if it has been severed. Severing or blocking a strand after a web master had already observed the connected elements, does not erase the latter from the web master's memory C it only temporarily neutralizes the strand. The death or destruction of connected elements does not sever the web master's strands (only the death of the web master will). Perhaps the most important aspect of the web of intrigue, besides allowing web masters to spy on connected elements, is the casting of normal spells through the strands ("web-casting"). Spells cast through the web are considered three levels higher and some types of magic remain incompatible with the web's arcane structure. Incompatible spells include: fire-based magic, all invocation/evocation spells except web, and spells requiring the target to be touched (or anything else the DM feels is too much of a problem in the game). For example: for the purpose of web-casting a know alignment spell requires the ability to cast 5th level spells although it would still be memorized as a normal 2nd level spell. Lightning bolts are incompatible with the web (no invocation spells), so are incendiary clouds, (no fire-based magic), bestow curse (no spell requiring contact), or fingers of death (no spell above level 6). If attempted, these spells fizzle and are wasted. Many of the spells listed below are illustrated in a little story given at the end of this entry. Hope you enjoy this. Feel free to comment/playtest since I haven't had the time to actually playtest this. (This article was posted on the MMB and is listed here on the MML for those who cannot connect with the MMB.) Thanks! Associate (Divination, Level 3) Range: Special Duration: 1 rd./level Area of Effect: One element Components: V, S Casting Time: 1 Saving Throw: None The spell allows the web master to sense whether creatures and objects are linked to other elements already connected to his/her web of intrigue (see connect, below). Creatures and objects must be in plain sight of the web master. The spell does not reveal how an element links with another, with what specific elements it links, or how many links there may be C only that there is some link with the master's web. The spell requires a short incantation and the quick movements of the right hand's fingers. Connect (Enchantment/Charm, Level 3) Range: 10-ft./level Duration: Permanent Area of Effect: One element Components: V, S, M Casting Time: 1 Saving Throw: Special The spell creates web strands between the target of the spell and one or more elements of the web. Targeted creatures and objects must be in plain sight of the web master. If the target had no prior association to any of the present elements in the master's web (see the associate spell earlier), a web strand connects the target directly with the web master. If prior associations existed, then web strands connect all these elements to the target. The spell requires a short incantation and a small string used as a cat's cradle. Objects have no saving throw. Creatures get to save vs. spells normally unless the web master is of a higher experience level ( -1 penalty for each difference of level). The web master can also use this spell to reconnect elements who had been disconnected, such as with a dispel magic, or reverse the spell to deliberately disconnect a strand. In itself, a connection has no effect on elements. Web strands are needed as conduits for other spells described later (Trace, Analyze, Cocoon, Web Crawler, etc.) Web strands can stretch indefinitely as connected elements move geographically or through the planes. The connection may persist even after the death of a creature. In the latter case, the connection remains with the dead body (its grave), or the resulting undead creature. Else, if an element is disintegrated or reduced to ashes and scattered, then strand vanishes. Shape-changing does not affect a strand except in the case of Herathian shape-changing. The latter causes a strand to become obscured as a connected Herathian switches between its two true personas. Analyze (Divination, Level 4) Range: 0 Duration: 2 rd./level Area of Effect: 60-ft. radius Components: V, S, M Casting Time: 1 rd. Saving Throw: None The web master must have learned the connect spell to understand the analysis. The spell allows the web master to scan his/her web of intrigue. During the first round after the spell is cast, the web master senses how all the elements are connected, how far away they are from him/her, their approximate direction, or on which plane they may be located. On the next round, the spell shows what elements were destroyed and which web strands have been removed since the last analysis. On the following round, the spell identifies who provided which tainted information to whom, if any (see the Trace spell description earlier). Finally, the web master can spend the rest of the spell duration observing specific elements of the web. This last effect, clairsentience, is comparable to both clairaudience and clairvoyance spells as far as what can be seen/heard and what may block the effect. The spell and its area of effect always remain centered on the connected element. Anything outside the spell's area of effect remains shrouded in clouds. Each element observed requires at least one round for the clairsentience to come into focus within his/her mind. More importantly, once an element has come into focus, the web master may cast spells at it, the location, or anything visible there (no fire-based magic, no invocation/evocation spells, no spells above 6th level). The spell requires a bit of cobweb and a piece of crystal. Detect Strand (Divination, Level 4) Range: 0 Duration: 2 rd./level Area of Effect: 10 x 60 ft. Components: V, S Casting Time: 1 Saving Throw: None This power enables the web master to detect any web strands belonging to another spellcaster and sense what they connect with if within the area of effect. The intensity of the web strand (faint, moderate, strong, overwhelming, etc.) depends on how far upweb or downweb it lies from its creator, and its creator's level of experience. The reversed spell, obscure strand, prevents its detection or an infiltration (see the 6th level infiltrate spell). A successful dispel magic will negate the effects of an obscure strand. Detect strand is otherwise comparable to a common detect magic spell. The spell and its reversed form both require a short incantation and the wide movement of the hands as if parting imaginary cobwebs. Cocoon (Alteration, Necromancy, Level 5) Range: 10 yds. Duration: 1 day/level Area of Effect: One creature Components: V, S, M Casting Time: 2 Saving Throw: Special The spell causes the victim to become paralyzed. The victim's body phases into the ethereal where it remains until the end of the spell or the victim's death. The victim must be alive and subject to poison attacks for the spell to function. A successful saving throw vs. spells merely prevents the victim's body from phasing out into the ethereal; there is no save against the paralysis. Appearing to be in a catatonic state, the victim undergoes a form of hibernation during which the victim temporarily loses a point of Constitution per day. The spell is undone by waking the victim. This requires a bucket of water, shaking, shouting, or inflicting damage. The victim gets a Constitution check each round it suffers damage or someone attempts to awaken it. The victim awakes when succeeding a Constitution check or if the effect has been dispelled, but fights at -2 to hit/damage until it can get a full night sleep. Lost Constitution is recovered at the rate of two points per day. This spell can be cast directly at a victim or through the web of intrigue in which case it is considered a level 8 spell. It requires a drop of poison and a bit of cobweb. Trace (Enchantment/Charm, Level 5) Range: up to 6-ft Duration: 1 day/level Area of Effect: One creature Components: V, S, M Casting Time: 1 Saving Throw: None The web master makes up a piece of information ranging anywhere from a truthful account to a total fabrication, and tells it to a creature already connected to his/her web. The information is magically tainted so that anyone else learning about it immediately becomes connected to the one who provided it (save as per the connection spell description). The web master can always sense if someone is connected to his/her web when seeing the person. The spell requires a short incantation and a small drop of fine perfume rubbed on the web master's skin. Those people connected as a result of this spell can propagate the tainted information themselves. Those succeeding their saving throws and avoiding being connected neutralize the effects of the trace spell but only as far as they are concerned. Although connections are permanent until dispelled, the trace spell has a finite duration at the end of which the information ceases to connect any more creatures. Web Crawler (Conjuration/Summoning, Level 6) Range: Special Duration: 5 rds. + 1 rd./level Area of Effect: 60-yd. radius Components: V, S, M Casting Time: 6 Saving Throw: None This spell is comparable to monster summoning IV with the following differences. The spell conjures a white, mostly translucent phase spider. This spider can mentally perceive the web master's intentions. It can see his/her web strands and crawl along them through the ethereal. The web master can order the spider to attack or fetch one of the connected elements, which it will attempt to do to the best of its abilities. The spider will pick the shortest path to reach its destination, taking a full round per connected element intervening in its path as it travels downweb. While under the spell effect the spider cannot leave its web strand until it reaches its destination. If the spell ends or the strand leading to its destination is dispelled, the spider phases into the ethereal and leaves. The spell requires a dried up spider and a small candle (not necessarily lit). Infiltrate (Divination, Level 6) Range: 0 Duration: 1 rd./level Area of Effect: One web strand Components: V, S, M Casting Time: 6 Saving Throw: None The spell enables a web master to discover and examine elements belonging to someone else's web of intrigue. At least one strand must have been detected (see the 4th level detect strand spell). The infiltration is cast directly upon this strand and reveals 1d4 additional elements and the strands linking them together, starting with the more closely connected elements. If several strands connect with the same element, randomly choose which strands and elements the spell reveals. The spell does not automatically connect newly discovered elements to the infiltrator's own web, however it does associate them. Infiltrate requires the simultaneous use of the analysis spell. The components include desiccated lupin snout powder and a crystal lense. Detect Infiltration (Divination, Level 7) Range: 0 Duration: 1 hr./level Area of Effect: Caster's own web Components: V, S, M Casting Time: 6 Saving Throw: None The spell allows a web master to inspect his/her own web and identify elements compromised by an intruder's infiltration (see 6th level spell). The spell must be used in conjunction with analysis (see 4th level spell) and can only reveal elements compromised by a single intruder at a time. If multiple infiltrations occurred, multiple spells will be needed, starting with the most extensive intrusions. The spell may also send a tingling sensation to the web master at the time of an intrusion. The chances of this happening are as follows: 21% chance minus the intruder's experience level, for each element compromised, plus one. So, if a 12th level intruder compromised one element, the chances of setting off the alarm are 10%, or up to 37% if four elements are compromised (21-12, x 4, +1 = 37). If the web master sleeps at the time of the alarm, a Constitution check is needed to determine if the web master awakes (a failed check awakens the web master). The tingling sensation lasts a turn and gets more intense as additional infiltrations occur. The spell requires rakasta vibrissae and a small golden net. Silent Stalker (Alteration, Level 7) Range: 30-ft. Duration: Until discharged Area of Effect: Special Components: V, M Casting Time: 4 Saving Throw: Neg. A web master may cast this spell upon any one of his/her web elements without requiring a saving throw. It can otherwise be cast upon unconnected beings or objects. Unwilling beings are, however, allowed a saving throw vs. spell to avoid the effect. Silent Stalker automatically creates an obscured strand replicating any other strand connected by an outside web master. For example, web master Ashad casts a silent stalker on a precious item. Later on, a rival by the name of Hoshem connects this same item with another element of his web. The silent stalker would instantly create an obscured strand to Hoshem's element. Outside elements connected in this manner do not show as being "compromised" unless Ashad runs an infiltration spell on Hoshem's web. The actual connection itself may require a saving throw, as described for the 3rd level connection spell. The spell requires a small piece of amber with an imbedded insect held in the hand when uttering the incantation. Crawling Horror (Conjuration, Necromancy, Level 8) Range: 0 Duration: Special Area of Effect: Special Components: V, S, M Casting Time: 1 Rd. Saving Throw: None The spell summons a Herathian nightmare from the ethereal plane, a spider-like creature made of fluttering dark gray shadows. Its mission is to guard a magical web of intrigue. The web master must cast the spell on a specific element of his/her web as the crawling horror's starting point or directly upon a foreign strand (which the creature would then consider an "intruder's" web). The creature has the innate ability to detect infiltration as the spell and a 75% chance of spotting an obscured strand. It has the size, statistics, and abilities of a gargantuan spider except for the poison and an AC of 2. It is also immune to non- magical damage, sleep, charm, hold, and other mind-affecting magic. It can phase in and out of the ethereal. Finally, instead of poison it has a special attack that earned it its name: each time it scores a hit upon a spell-caster, the crawling horror drains an entire spell level (saving throw neg.) from the spell-caster's memory, starting from the lowest level available. The creature converts its victim's spells to summon web crawlers at the rate of one for every four spells drained. The web crawlers leave when the crawling horror is defeated or when its creator's spell runs out. A surviving intruder only needs a full night sleep and normal memorization to replace lost spells. The spell's normal duration lasts 1 hr./level during which the creature quietly watches over its master's web. When the crawling horror senses an intrusion (or other crawling horrors), the spell duration becomes 2 rds./level. The horror begins crawling toward the closest compromised element and up into the intruder's own web at the rate of one connected element per round. It can sense all of the intruder's web strands and will pick the shortest path to the intruder, avoiding as best it can other crawling horrors. If it reaches its destination, the crawling horror phases in near the intruder and attacks immediately. If the intruder's spells have been entirely drained, the intruder becomes a web crawler under the crawling horror's control. A crawling horror will try to intercept another hostile horror provided none of its web elements are compromised. If so, the defending horror would break off its attacks and immediately proceed toward the source of infiltration. If all connections are destroyed before the horror can reach the intruder's web, the spell reverts back to its normal duration and the creature resume its watch. Detect infiltration will automatically spot the presence of a hostile crawling horror (90% chance of sending an alarm to the web master). The creature returns to its plane if the intruder (or a hostile horror) is defeated or if the spell ends. The spell requires an origami spider and a wight's tongue. Illusory Strand (Divination, Illusion, Level 8) Range: 0 Duration: 1 hr./level Area of Effect: One element Components: V, S, M Casting Time: 1 turn Saving Throw: Special This spell alters the appearance of a connected element when someone attempts to infiltrate another web. The illusion shows a totally different scene than the true element. This illusion and related saving throws are comparable to the 8th level screen spell. Furthermore, all other strands connecting from this element are masked as well and replaced with 1d4 illusory strands. These illusory strands are "detected" by normal means (detect strand, infiltration) and react like normal strands if dispelled. They connect to other illusory elements, up to a maximum of three illusory elements per experience level of the web master. They form a maze-like web of intrigue designed to delay and deceive an intruder. Illusory elements can be actual people or objects if the web master desires. Upon subsequent visits, an intruder analyzing the compromised elements would still see the same sequence of elements (perhaps requiring a saving throw) provided the illusion is still in effect. The illusion is good enough to fool a crawling horror for some time. The crawling horror may decide to turn back and follow different strands if it succeeds an Intelligence check (one per round). Improved strand can be dispelled provided it is cast specifically at the initial illusory element. The spell requires a bit of smoking incense and a small mirror. Spell Examples in a Story Associate: A thief stole a golden chalice from Shaya, a Herathian web master. Shaya had previously connected this item to her web, possibly planning to use it as a lure. The thief goes to a tavern and quietly hands it over to a fence. The deed accomplished, the two characters go to separate tables and order drinks from the innkeeper. Enters Shaya. She casts an associate spell. The spell reveals what character in the tavern is linked to her web (perhaps to some other element in her web of intrigue). She senses who in the room this is (the thief) since he remains in her plain sight. Hoping this individual is who she seeks, she discreetly casts a connect spell on the thief... Connect: The thief fails his saving throw and is now truly connected to Shaya's web. Since her associate spell is still active, she now senses that two more people are linked with her web (the fence and the innkeeper) for reasons still unknown to her. She ignores the innkeeper and connects the other individual before leaving the tavern, planning to cast an Analyze spell at her very first opportunity. Analyze: Shaya returns to her workshop to cast an Analysis spell. It first reveals the thief's direct connection to the chalice and the fence's link to the thief, the innkeeper, and her chalice (a total of three separate web strands). Ignoring the innkeeper, she now knows the thief has remained in town and that the other individual (the fence) has left. She focuses on the latter and observes him for a few rounds. She sees the man enter a rich mansion outside the city and request audience with a "Baron Malfred". She has time to catch some of what the two said to each other and see money and the stolen object changing hands. Before her spell ends, she quickly attempts to connect the baron to her web. With luck, the connection sticks. Cocoon: Late during that night Shaya casts another Analysis spell and focuses on the chalice. It appears to be in the dark -- she casts a light spell, which reveals the inside of a small chest, along with jewelry and some letters. Shaya then focuses on the baron who seems sound asleep. A chest lies near his bed, with a ray of light shining out through the keyhole. She smiles at her good fortune and casts a cocoon spell at the baron, followed immediately with a web crawler (see below). Web Crawler: Shaya's spider materializes near her and awaits her orders. On the next round it crawls down her web, taking until the next round to reach the chalice. The spider phases into the prime, picks the chest, and phases back out. A round later, it returns its master with its precious cargo. Shaya then orders the spider to go kill the three people connected with the chalice. A round later, clicking and hissing, the spider crawls back through the web, still taking only one round (from the chalice directly to the baron now helpless in the ethereal) and takes quick bite on the next round. Nearly out of spells, Shaya casts a detect infiltration upon her web, and gets some much-needed sleep. Infiltrate: Baalbuth, another Herathian wizard, casts a routine analysis the next morning. The spell reveals that one of Baalbuth's elements, Baron Malfred, died in his sleep. The body bears the all too familiar signs of a web crawler's bite. Baalbuth casts a detect strand and sees two unidentified strands still connected to the baron's body. The wizard casts his infiltrate spell and follows the strands. He discovers two new elements: a chalice inside a chest and a dead fence. The wizard curses as he only had one infiltrate spell memorized that day. He connects the chalice to the dead baron's body with his own webbing and, foreseeing trouble ahead, casts an obscure strand upon it. On second thought, Baalbuth also casts an illusory strand between the baron's body and the rest of his web, and nervously awaits the next day... Detect Infiltration: Shaya suddenly wakes up, alerted by an ominous tingling in her spine. Someone had just tampered with her web. She had run out of connection spells the day before and thus remained unable to disconnect the web strands linking the three dead characters back to her. Now someone is on to her. Cursing her own foolishness, Shaya studies her spells for the day and promptly checks her web. Three of her elements have already been compromised. She casts an obscure strand on the strand connecting her to the chalice, followed with a crawling horror. Crawling Horror: The creature materializes nearby, dominating its frail master and almost filling the entire room. Unfazed, Shaya coldly orders it to watch her web by baron's dead body. A low rumble rises from the depths of the beast when it returns to the ethereal. It quickly reaches the spot on the web connecting with the dead baron. It bristles and rattles as it immediately senses the presence a hostile web. At once, it crawls past the dead baron's web strand, sensing its prey. Shaya, from the safety of her crypt, observes the beast vanish as it enters the unknown webbing. It's out of her hands now. She quickly disconnects her link to the baron and the thief, and stores the chalice in a secure vault, worrying once more about preventing its theft... Meanwhile, the creature wanders about the Baalbuth's illusory strands, disoriented and frustrated. It wastes precious time until it finally defeats the illusion. With a raging screech, it moves toward its prey. The beast finds the center of the web and leaps upon the unsuspecting wizard. It scores a painful and nasty bite, and Baalbuth feels part of his memory being drained in a frenzied blur. He frantically dodges, he runs, he throws valuable books and parts of his laboratory at the beast when a web crawler suddenly phases into the lab. By luck the wizard manages a quick teleport out of the room just barely escaping the web crawler's attack. Sensing the end of their spell coming, the two creatures quickly phase out of the lab and follow the Baalbuth's strand to his new location. They reach him two rounds after the wizard teleported out. On the first round, Baalbuth attempts to cast a protection from evil only to realize he no longer remembers this spell. On the second round just before the two creatures phase in, he casts an anti-magic shell, which severs all web strands connecting him to the rest of his web of intrigue. As a result, the two creatures leave since his entire web is now destroyed. Aftermath: On the next day, Shaya checks her web and discovers her chalice is no longer compromised and no unidentified strands exist. She believes her beast served her well and thinks nothing more of her deed. Baalbuth has no way of reconnecting the chalice with the dead baron. He could conceivably get access to the baron's body, but he still has no way reaching the chalice since he cannot teleport into a chest. Had Baalbuth not cast an anti-magic shell (and survived his pursuers) he would still have an obscured connection to the chalice, which Shaya had failed to detect. Baalbuth could have probably identified Shaya later on, putting her in a very dangerous situation. He'll just need better luck next time. Note to Stan -- wait until I come up with an update before putting this file on your site. I'm expecting some playtest notes from another group, and naturally, issues could be raised on the MML as well. Thanks! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 10:55:45 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Re: Majordomo results: (no subject) Herathian/Drow Specialty Magic This entry is inspired from the Herathian wizard spy craft, published earlier on the MMB. It translates the original master spy's innate abilities into common spells belonging to a specific Herathian school. We'll call this one Web Mastery. Naturally, there could be others. Web Mastery focuses on the art of intrigue, deception, and spying. Because of their nature, these spells work best with Herathian spellcasters. As a result, all these spells should be treated as being two levels higher when cast by non- Herathians. In other words, non-Herathians cannot cast Herathian spells above level 7. Web Mastery is a specialty school comparable to the more commonly known Diviner school -- Invocation/Evocation spells are not available to Web Masters, except for the common 2nd level web spell which becomes an alteration spell for Herathians. Lesser/Greater Divination spells and those described below are part of their school. Alternatively, these spells could be used with a non-Mystara drow setting. The Web of Intrigue Most of these spells involve the gradual creation of an invisible and incorporeal web connecting the web master to creatures or objects associated to a plot. This invisible web of intrigue allows web masters to observe and directly affect their environment from a distance. For example, one of the Herathian spells allows web masters to sense their own webs and examine what they connect to, regardless of how far their strands stretch. The strands are plainly visible from the ethereal. On the prime, a true sight is needed to reveal these strands, and only as far as normal sight range permits. Casting a true sight spell amid the Forest of the Magus could come as a shock to an outsider, revealing perhaps hundreds of ghostly web strands crisscrossing through the sinister woods and probably connecting to several of the party members. Meanwhile, web masters could be quietly observing the characters connected to their respective webs, perhaps hundreds of miles from there. A successful dispel magic will permanently sever a web strand. "Downweb" strands separated from the rest of their web are also destroyed. "Upweb" strands (those linking the center of the web to the last connected element) remain unaffected. Each strand otherwise requires a separate dispel magic. For example, a single character could have been connected to a dozen other creatures and objects. The DM and the web master's player should keep track of such strands as the game goes on. Entering an area of anti-magic would destroy all exposed strands at once. Note that web masters "are" the centers of their webs, regardless of how many separate webs they may have created. An amulet of proof against detection and location blocks an existing strand and prevents any new connections as long as the magical object is worn. A blocked strand seems to the web master as if it has been severed. Severing or blocking a strand after a web master had already observed the connected elements, does not erase the latter from the web master's memory C it only temporarily neutralizes the strand. The death or destruction of connected elements does not sever the web master's strands (only the death of the web master will). Perhaps the most important aspect of the web of intrigue, besides allowing web masters to spy on connected elements, is the casting of normal spells through the strands ("web-casting"). Spells cast through the web are considered three levels higher and some types of magic remain incompatible with the web's arcane structure. Incompatible spells include: fire-based magic, all invocation/evocation spells except web, and spells requiring the target to be touched (or anything else the DM feels is too much of a problem in the game). For example: for the purpose of web-casting a know alignment spell requires the ability to cast 5th level spells although it would still be memorized as a normal 2nd level spell. Lightning bolts are incompatible with the web (no invocation spells), so are incendiary clouds, (no fire-based magic), bestow curse (no spell requiring contact), or fingers of death (no spell above level 6). If attempted, these spells fizzle and are wasted. Many of the spells listed below are illustrated in a little story given at the end of this entry. Hope you enjoy this. Feel free to comment/playtest since I haven't had the time to actually playtest this. This was originally posted on the MMB, but I listed it here for the benefit of people who can't connect with the MMB. Thanks! Associate (Divination, Level 3) Range: Special Duration: 1 rd./level Area of Effect: One element Components: V, S Casting Time: 1 Saving Throw: None The spell allows the web master to sense whether creatures and objects are linked to other elements already connected to his/her web of intrigue (see connect, below). Creatures and objects must be in plain sight of the web master. The spell does not reveal how an element links with another, with what specific elements it links, or how many links there may be C only that there is some link with the master's web. The spell requires a short incantation and the quick movements of the right hand's fingers. Connect (Enchantment/Charm, Level 3) Range: 10-ft./level Duration: Permanent Area of Effect: One element Components: V, S, M Casting Time: 1 Saving Throw: Special The spell creates web strands between the target of the spell and one or more elements of the web. Targeted creatures and objects must be in plain sight of the web master. If the target had no prior association to any of the present elements in the master's web (see the associate spell earlier), a web strand connects the target directly with the web master. If prior associations existed, then web strands connect all these elements to the target. The spell requires a short incantation and a small string used as a cat's cradle. Objects have no saving throw. Creatures get to save vs. spells normally unless the web master is of a higher experience level ( -1 penalty for each difference of level). The web master can also use this spell to reconnect elements who had been disconnected, such as with a dispel magic, or reverse the spell to deliberately disconnect a strand. In itself, a connection has no effect on elements. Web strands are needed as conduits for other spells described later (Trace, Analyze, Cocoon, Web Crawler, etc.) Web strands can stretch indefinitely as connected elements move geographically or through the planes. The connection may persist even after the death of a creature. In the latter case, the connection remains with the dead body (its grave), or the resulting undead creature. Else, if an element is disintegrated or reduced to ashes and scattered, then strand vanishes. Shape-changing does not affect a strand except in the case of Herathian shape-changing. The latter causes a strand to become obscured as a connected Herathian switches between its two true personas. Analyze (Divination, Level 4) Range: 0 Duration: 2 rd./level Area of Effect: 60-ft. radius Components: V, S, M Casting Time: 1 rd. Saving Throw: None The web master must have learned the connect spell to understand the analysis. The spell allows the web master to scan his/her web of intrigue. During the first round after the spell is cast, the web master senses how all the elements are connected, how far away they are from him/her, their approximate direction, or on which plane they may be located. On the next round, the spell shows what elements were destroyed and which web strands have been removed since the last analysis. On the following round, the spell identifies who provided which tainted information to whom, if any (see the Trace spell description earlier). Finally, the web master can spend the rest of the spell duration observing specific elements of the web. This last effect, clairsentience, is comparable to both clairaudience and clairvoyance spells as far as what can be seen/heard and what may block the effect. The spell and its area of effect always remain centered on the connected element. Anything outside the spell's area of effect remains shrouded in clouds. Each element observed requires at least one round for the clairsentience to come into focus within his/her mind. More importantly, once an element has come into focus, the web master may cast spells at it, the location, or anything visible there (no fire-based magic, no invocation/evocation spells, no spells above 6th level). The spell requires a bit of cobweb and a piece of crystal. Detect Strand (Divination, Level 4) Range: 0 Duration: 2 rd./level Area of Effect: 10 x 60 ft. Components: V, S Casting Time: 1 Saving Throw: None This power enables the web master to detect any web strands belonging to another spellcaster and sense what they connect with if within the area of effect. The intensity of the web strand (faint, moderate, strong, overwhelming, etc.) depends on how far upweb or downweb it lies from its creator, and its creator's level of experience. The reversed spell, obscure strand, prevents its detection or an infiltration (see the 6th level infiltrate spell). A successful dispel magic will negate the effects of an obscure strand. Detect strand is otherwise comparable to a common detect magic spell. The spell and its reversed form both require a short incantation and the wide movement of the hands as if parting imaginary cobwebs. Cocoon (Alteration, Necromancy, Level 5) Range: 10 yds. Duration: 1 day/level Area of Effect: One creature Components: V, S, M Casting Time: 2 Saving Throw: Special The spell causes the victim to become paralyzed. The victim's body phases into the ethereal where it remains until the end of the spell or the victim's death. The victim must be alive and subject to poison attacks for the spell to function. A successful saving throw vs. spells merely prevents the victim's body from phasing out into the ethereal; there is no save against the paralysis. Appearing to be in a catatonic state, the victim undergoes a form of hibernation during which the victim temporarily loses a point of Constitution per day. The spell is undone by waking the victim. This requires a bucket of water, shaking, shouting, or inflicting damage. The victim gets a Constitution check each round it suffers damage or someone attempts to awaken it. The victim awakes when succeeding a Constitution check or if the effect has been dispelled, but fights at -2 to hit/damage until it can get a full night sleep. Lost Constitution is recovered at the rate of two points per day. This spell can be cast directly at a victim or through the web of intrigue in which case it is considered a level 8 spell. It requires a drop of poison and a bit of cobweb. Trace (Enchantment/Charm, Level 5) Range: up to 6-ft Duration: 1 day/level Area of Effect: One creature Components: V, S, M Casting Time: 1 Saving Throw: None The web master makes up a piece of information ranging anywhere from a truthful account to a total fabrication, and tells it to a creature already connected to his/her web. The information is magically tainted so that anyone else learning about it immediately becomes connected to the one who provided it (save as per the connection spell description). The web master can always sense if someone is connected to his/her web when seeing the person. The spell requires a short incantation and a small drop of fine perfume rubbed on the web master's skin. Those people connected as a result of this spell can propagate the tainted information themselves. Those succeeding their saving throws and avoiding being connected neutralize the effects of the trace spell but only as far as they are concerned. Although connections are permanent until dispelled, the trace spell has a finite duration at the end of which the information ceases to connect any more creatures. Web Crawler (Conjuration/Summoning, Level 6) Range: Special Duration: 5 rds. + 1 rd./level Area of Effect: 60-yd. radius Components: V, S, M Casting Time: 6 Saving Throw: None This spell is comparable to monster summoning IV with the following differences. The spell conjures a white, mostly translucent phase spider. This spider can mentally perceive the web master's intentions. It can see his/her web strands and crawl along them through the ethereal. The web master can order the spider to attack or fetch one of the connected elements, which it will attempt to do to the best of its abilities. The spider will pick the shortest path to reach its destination, taking a full round per connected element intervening in its path as it travels downweb. While under the spell effect the spider cannot leave its web strand until it reaches its destination. If the spell ends or the strand leading to its destination is dispelled, the spider phases into the ethereal and leaves. The spell requires a dried up spider and a small candle (not necessarily lit). Infiltrate (Divination, Level 6) Range: 0 Duration: 1 rd./level Area of Effect: One web strand Components: V, S, M Casting Time: 6 Saving Throw: None The spell enables a web master to discover and examine elements belonging to someone else's web of intrigue. At least one strand must have been detected (see the 4th level detect strand spell). The infiltration is cast directly upon this strand and reveals 1d4 additional elements and the strands linking them together, starting with the more closely connected elements. If several strands connect with the same element, randomly choose which strands and elements the spell reveals. The spell does not automatically connect newly discovered elements to the infiltrator's own web, however it does associate them. Infiltrate requires the simultaneous use of the analysis spell. The components include desiccated lupin snout powder and a crystal lense. Detect Infiltration (Divination, Level 7) Range: 0 Duration: 1 hr./level Area of Effect: Caster's own web Components: V, S, M Casting Time: 6 Saving Throw: None The spell allows a web master to inspect his/her own web and identify elements compromised by an intruder's infiltration (see 6th level spell). The spell must be used in conjunction with analysis (see 4th level spell) and can only reveal elements compromised by a single intruder at a time. If multiple infiltrations occurred, multiple spells will be needed, starting with the most extensive intrusions. The spell may also send a tingling sensation to the web master at the time of an intrusion. The chances of this happening are as follows: 21% chance minus the intruder's experience level, for each element compromised, plus one. So, if a 12th level intruder compromised one element, the chances of setting off the alarm are 10%, or up to 37% if four elements are compromised (21-12, x 4, +1 = 37). If the web master sleeps at the time of the alarm, a Constitution check is needed to determine if the web master awakes (a failed check awakens the web master). The tingling sensation lasts a turn and gets more intense as additional infiltrations occur. The spell requires rakasta vibrissae and a small golden net. Silent Stalker (Alteration, Level 7) Range: 30-ft. Duration: Until discharged Area of Effect: Special Components: V, M Casting Time: 4 Saving Throw: Neg. A web master may cast this spell upon any one of his/her web elements without requiring a saving throw. It can otherwise be cast upon unconnected beings or objects. Unwilling beings are, however, allowed a saving throw vs. spell to avoid the effect. Silent Stalker automatically creates an obscured strand replicating any other strand connected by an outside web master. For example, web master Ashad casts a silent stalker on a precious item. Later on, a rival by the name of Hoshem connects this same item with another element of his web. The silent stalker would instantly create an obscured strand to Hoshem's element. Outside elements connected in this manner do not show as being "compromised" unless Ashad runs an infiltration spell on Hoshem's web. The actual connection itself may require a saving throw, as described for the 3rd level connection spell. The spell requires a small piece of amber with an imbedded insect held in the hand when uttering the incantation. Crawling Horror (Conjuration, Necromancy, Level 8) Range: 0 Duration: Special Area of Effect: Special Components: V, S, M Casting Time: 1 Rd. Saving Throw: None The spell summons a Herathian nightmare from the ethereal plane, a spider-like creature made of fluttering dark gray shadows. Its mission is to guard a magical web of intrigue. The web master must cast the spell on a specific element of his/her web as the crawling horror's starting point or directly upon a foreign strand (which the creature would then consider an "intruder's" web). The creature has the innate ability to detect infiltration as the spell and a 75% chance of spotting an obscured strand. It has the size, statistics, and abilities of a gargantuan spider except for the poison and an AC of 2. It is also immune to non- magical damage, sleep, charm, hold, and other mind-affecting magic. It can phase in and out of the ethereal. Finally, instead of poison it has a special attack that earned it its name: each time it scores a hit upon a spell-caster, the crawling horror drains an entire spell level (saving throw neg.) from the spell-caster's memory, starting from the lowest level available. The creature converts its victim's spells to summon web crawlers at the rate of one for every four spells drained. The web crawlers leave when the crawling horror is defeated or when its creator's spell runs out. A surviving intruder only needs a full night sleep and normal memorization to replace lost spells. The spell's normal duration lasts 1 hr./level during which the creature quietly watches over its master's web. When the crawling horror senses an intrusion (or other crawling horrors), the spell duration becomes 2 rds./level. The horror begins crawling toward the closest compromised element and up into the intruder's own web at the rate of one connected element per round. It can sense all of the intruder's web strands and will pick the shortest path to the intruder, avoiding as best it can other crawling horrors. If it reaches its destination, the crawling horror phases in near the intruder and attacks immediately. If the intruder's spells have been entirely drained, the intruder becomes a web crawler under the crawling horror's control. A crawling horror will try to intercept another hostile horror provided none of its web elements are compromised. If so, the defending horror would break off its attacks and immediately proceed toward the source of infiltration. If all connections are destroyed before the horror can reach the intruder's web, the spell reverts back to its normal duration and the creature resume its watch. Detect infiltration will automatically spot the presence of a hostile crawling horror (90% chance of sending an alarm to the web master). The creature returns to its plane if the intruder (or a hostile horror) is defeated or if the spell ends. The spell requires an origami spider and a wight's tongue. Illusory Strand (Divination, Illusion, Level 8) Range: 0 Duration: 1 hr./level Area of Effect: One element Components: V, S, M Casting Time: 1 turn Saving Throw: Special This spell alters the appearance of a connected element when someone attempts to infiltrate another web. The illusion shows a totally different scene than the true element. This illusion and related saving throws are comparable to the 8th level screen spell. Furthermore, all other strands connecting from this element are masked as well and replaced with 1d4 illusory strands. These illusory strands are "detected" by normal means (detect strand, infiltration) and react like normal strands if dispelled. They connect to other illusory elements, up to a maximum of three illusory elements per experience level of the web master. They form a maze-like web of intrigue designed to delay and deceive an intruder. Illusory elements can be actual people or objects if the web master desires. Upon subsequent visits, an intruder analyzing the compromised elements would still see the same sequence of elements (perhaps requiring a saving throw) provided the illusion is still in effect. The illusion is good enough to fool a crawling horror for some time. The crawling horror may decide to turn back and follow different strands if it succeeds an Intelligence check (one per round). Improved strand can be dispelled provided it is cast specifically at the initial illusory element. The spell requires a bit of smoking incense and a small mirror. Spell Examples in a Story Associate: A thief stole a golden chalice from Shaya, a Herathian web master. Shaya had previously connected this item to her web, possibly planning to use it as a lure. The thief goes to a tavern and quietly hands it over to a fence. The deed accomplished, the two characters go to separate tables and order drinks from the innkeeper. Enters Shaya. She casts an associate spell. The spell reveals what character in the tavern is linked to her web (perhaps to some other element in her web of intrigue). She senses who in the room this is (the thief) since he remains in her plain sight. Hoping this individual is who she seeks, she discreetly casts a connect spell on the thief... Connect: The thief fails his saving throw and is now truly connected to Shaya's web. Since her associate spell is still active, she now senses that two more people are linked with her web (the fence and the innkeeper) for reasons still unknown to her. She ignores the innkeeper and connects the other individual before leaving the tavern, planning to cast an Analyze spell at her very first opportunity. Analyze: Shaya returns to her workshop to cast an Analysis spell. It first reveals the thief's direct connection to the chalice and the fence's link to the thief, the innkeeper, and her chalice (a total of three separate web strands). Ignoring the innkeeper, she now knows the thief has remained in town and that the other individual (the fence) has left. She focuses on the latter and observes him for a few rounds. She sees the man enter a rich mansion outside the city and request audience with a "Baron Malfred". She has time to catch some of what the two said to each other and see money and the stolen object changing hands. Before her spell ends, she quickly attempts to connect the baron to her web. With luck, the connection sticks. Cocoon: Late during that night Shaya casts another Analysis spell and focuses on the chalice. It appears to be in the dark -- she casts a light spell, which reveals the inside of a small chest, along with jewelry and some letters. Shaya then focuses on the baron who seems sound asleep. A chest lies near his bed, with a ray of light shining out through the keyhole. She smiles at her good fortune and casts a cocoon spell at the baron, followed immediately with a web crawler (see below). Web Crawler: Shaya's spider materializes near her and awaits her orders. On the next round it crawls down her web, taking until the next round to reach the chalice. The spider phases into the prime, picks the chest, and phases back out. A round later, it returns its master with its precious cargo. Shaya then orders the spider to go kill the three people connected with the chalice. A round later, clicking and hissing, the spider crawls back through the web, still taking only one round (from the chalice directly to the baron now helpless in the ethereal) and takes quick bite on the next round. Nearly out of spells, Shaya casts a detect infiltration upon her web, and gets some much-needed sleep. Infiltrate: Baalbuth, another Herathian wizard, casts a routine analysis the next morning. The spell reveals that one of Baalbuth's elements, Baron Malfred, died in his sleep. The body bears the all too familiar signs of a web crawler's bite. Baalbuth casts a detect strand and sees two unidentified strands still connected to the baron's body. The wizard casts his infiltrate spell and follows the strands. He discovers two new elements: a chalice inside a chest and a dead fence. The wizard curses as he only had one infiltrate spell memorized that day. He connects the chalice to the dead baron's body with his own webbing and, foreseeing trouble ahead, casts an obscure strand upon it. On second thought, Baalbuth also casts an illusory strand between the baron's body and the rest of his web, and nervously awaits the next day... Detect Infiltration: Shaya suddenly wakes up, alerted by an ominous tingling in her spine. Someone had just tampered with her web. She had run out of connection spells the day before and thus remained unable to disconnect the web strands linking the three dead characters back to her. Now someone is on to her. Cursing her own foolishness, Shaya studies her spells for the day and promptly checks her web. Three of her elements have already been compromised. She casts an obscure strand on the strand connecting her to the chalice, followed with a crawling horror. Crawling Horror: The creature materializes nearby, dominating its frail master and almost filling the entire room. Unfazed, Shaya coldly orders it to watch her web by baron's dead body. A low rumble rises from the depths of the beast when it returns to the ethereal. It quickly reaches the spot on the web connecting with the dead baron. It bristles and rattles as it immediately senses the presence a hostile web. At once, it crawls past the dead baron's web strand, sensing its prey. Shaya, from the safety of her crypt, observes the beast vanish as it enters the unknown webbing. It's out of her hands now. She quickly disconnects her link to the baron and the thief, and stores the chalice in a secure vault, worrying once more about preventing its theft... Meanwhile, the creature wanders about the Baalbuth's illusory strands, disoriented and frustrated. It wastes precious time until it finally defeats the illusion. With a raging screech, it moves toward its prey. The beast finds the center of the web and leaps upon the unsuspecting wizard. It scores a painful and nasty bite, and Baalbuth feels part of his memory being drained in a frenzied blur. He frantically dodges, he runs, he throws valuable books and parts of his laboratory at the beast when a web crawler suddenly phases into the lab. By luck the wizard manages a quick teleport out of the room just barely escaping the web crawler's attack. Sensing the end of their spell coming, the two creatures quickly phase out of the lab and follow the Baalbuth's strand to his new location. They reach him two rounds after the wizard teleported out. On the first round, Baalbuth attempts to cast a protection from evil only to realize he no longer remembers this spell. On the second round just before the two creatures phase in, he casts an anti-magic shell, which severs all web strands connecting him to the rest of his web of intrigue. As a result, the two creatures leave since his entire web is now destroyed. Aftermath: On the next day, Shaya checks her web and discovers her chalice is no longer compromised and no unidentified strands exist. She believes her beast served her well and thinks nothing more of her deed. Baalbuth has no way of reconnecting the chalice with the dead baron. He could conceivably get access to the baron's body, but he still has no way reaching the chalice since he cannot teleport into a chest. Had Baalbuth not cast an anti-magic shell (and survived his pursuers) he would still have an obscured connection to the chalice, which Shaya had failed to detect. Baalbuth could have probably identified Shaya later on, putting her in a very dangerous situation. He'll just need better luck next time. Note to Stan -- wait until I come up with an update before putting this file on your site. I'm expecting some playtest notes from another group, and naturally, issues could be raised on the MML as well. Thanks! :o) Bruce Heard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #334 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 19 1999 Volume 1999 : Number 335 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Double takes... [MYSTARA] - Looking for items [MYSTARA] - Hebrew/Jews Issue Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) [MYSTARA] - Death's Arrow - Amended [MYSTARA] - The Book of Vengeance (long) Re: [MYSTARA] - Death's Arrow - Amended Re: [MYSTARA] - Death's Arrow - Amended Re: [MYSTARA] - The Book of Vengeance (long) [MYSTARA] - =?ISO-8859-1?Q?Arrows?= [MYSTARA] - The shape of Mystara Re: [MYSTARA] - Death's Arrow - Amended RE: [MYSTARA] - The shape of Mystara ---------------------------------------------------------------------- Date: Thu, 19 Aug 1999 11:01:59 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Double takes... Sorry... didn't mean to post the same note twice. :o) Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 10:03:30 -0500 From: "Albert Edward Capt. 552 CSG/SCXX" Subject: [MYSTARA] - Looking for items I'm new to this list, I've been playing since '80 and have done a lot of my gaming through the B, CM, DA, DDA, M, and X series modules. I am currently looking for the following Mystara modules and accessories: AC3, or maybe 5 (I've seen it listed both ways) Dragon tiles II/The Revenge of Rusak CM9, Legacy of Blood DA1, Adventures in Blackmoor M2, Vengeance of Alphaks M3, Twilight Calling M5, Talons of Night X12, Skarda's Mirror GAZ5 thru GAZ14 Poor Wizard's Almanac I & II I have the following Mystara items that I would be willing to trade or I would be willing to buy any of the above items. AC2, Combat Shield/Treasure of the Hideous One (SW) B6, The Veiled Society GAZ2, Emirates of Ylaruam GAZ4, Kingdom of Ierendi I'm also looking for: GDQ1-7 C1 G2 G3 H1 H4 I7 S1-4 UK3 UK7 I also have for trade A3 CN3 MV1 DL1 DLS2 DLS3 DLQ2 Thanks for you assistance and patience ASEO out *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 11:21:10 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Hebrew/Jews Issue > It hasn't been done, probably > because the Jewish ethnicity is so intimately tied into the Jewish > religion--and TSR tries to refrain from explicity linking religion to > their D&D Worlds. Just a note in passing... I think it's a good idea to separate the old Hebrew ethnic from the Jewish religion when dealing with fantasy settings. Someone may already have made this point, but I think it's important for the sake of this discussion. I used Hebrew words as a source of [[inspiration]] for Herathian places and people. There is otherwise NO cultural connection with the Jewish people, much less a religious one. If people feel there is, it wasn't intentional. Hope this helps. Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 17:32:38 +0200 From: DM Subject: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternate version) At 19.43 18/08/99 -0400, Victor Caminha wrote: >Yep, i kniw how interestings things can go (at least for the DM). The PC >magic user got this wheel in a HUGE treasure hoard. After thinking a lot, he >spin one time and got a potion of cureall. The second time, he became >faster. Then, 2 times in a row, he draw the RUin (queen of clubs- lose all >coins, then 50.000 gp in gems) and he lost aprox 300.000gp! Nearly all his >accumullated treasure! After that he arranged to trade this item in a Temple >of Asterius :) The funny thing by me is that the players KNOW how deadly and tricky the wheel can become, but they choose to turn it nonetheless... it's after witnessing how addicted can become a player turning the wheel that I TRULY understood what means being addicted to gaming... Believe me, I've seen mighty PCs fall and ruin themselves by using these artifacts... >Wheel of Fate > >- -I think the fee for turning the wheels could besomewhat higher. Too >accessible for any first level in my opinion. Well, the shoppers also count on this, actually. If they keep the fee low, more adventurers will come and try to use it. The more users, the more effects to study... However, if you wanna raise it, I don't think it should go past 200gp. Besides, there's a magic shop IMC in Darokin, called (guess?) the Dragon's Trove that has an entrance fee of 100gp... so this is another way to discourage low level adventurers from entering.. >- - If this wheel is the oldest known, i suppose the guilds may have already >made a code relating the mystic symbols to its effects? Well, it is not known if this is the OLDEST made, as for the oldest known, it is the Wheel of Fortune. Anyway, the mages have already made a big tome where each of the mystic symbols are coded, so yes, they know most of the times what will happen when a certain symbol disappears from the wheel.. but they are not telling, of course :) >- - When two weapons (magical or not) disappear, the method to see if a >magical weapon uis chosen among mundane ones is purely random? Yes. Simply count the number of weapons the PC has and roll an appropriate dice to see which ones disappear. >- - Its interesting to see how popular is the "Nightmare creature" effect in >DMing Wheels :) Oh, well, I've made EXTENSIVE use of Nightmare Creatures IMC, even going to the length of creating and describing a dozen new creatures and their ecology, society and basic customs in the Nightmare Dimension. Obviously the Kru'gar was my first attempt, and still is the bane of many of my PCs (come here, Freddy!.. :)) >- - Woe to the magic shop when an ambitious thief got the "magic immune" effect eheh, well, there haven't been any reported cases happening so far... :) >- - Creepy that "shadow lost" effect :) Indeed. One of my PCs nearly died before discovering the cure... >- - A wish gained by the Wheel can cancel any effects already occured? A carefully worded Wish yes. Most of the times, when the PCs see everything goes bologna with the Wheel, they keep turning hoping to gain that Wish ans say: "I wish I never came here to turn the wheel that day..." which means they lose EVERYTHING they gained also. >- - I liked the Djinn effect, specially as they atre from the Plane of Air >(and somewhat subbordinated to the Sphere of Thought,a likely candidate for >the source of this wheel). Good thinking in include "the djinn will not >summon its pasha" eheh, that was added after a bit of playtesting with my tricky players.. ;) >- - Judging the "00" i bet the Immortals of Time are not too enthusiastic >about this Wheel :) Indeed, they keep a very close eye on who uses it. So far, that power was gained only ONCE (and the PCs have turned the Wheel MANY times), and the PC using it literally WASTED the power with a poor choice, so no big deal.. The clue fact with the Fate power is that the PCs can affect only events THEY witnessed, so this keeps many hot-points in Mystara timeline safe (ie Blackmoor, Nithia, et al..) >>If you liked it, I can write up the remaining three.. > >Yes, i AM curious :) Ok. Will post later in the week the Wheel of Destiny (much longer)... Thanx for the feedback Vic! Also, Meltheim the Shadowstalker wrote: >wait a second, i've seen this wheel before, in the DMG! it's called the Deck >of Many Things! Well, if that may count, I've NEVER read AD&D DMG... in fact, the AD&D stuff I read can be counted on my hand fingers... :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:09:52 EDT From: CQuaif@aol.com Subject: [MYSTARA] - Death's Arrow - Amended All, Attached is the modified version of my spel, "Death's Arrow". Thanks to those of the list who pointed out how overpowered it was - hope you like this version better. Carl Q. - - Death's Arrow Level: 3 Range: 150' Duration: Special Effect: 1 missile This spell is an unusual and powerful variant of the standard Magic Missile spell. It creates only one, single missile, which causes 1d6+1 hp damage, as normal. However, each round after striking, the magic flares up within the target, causing an additional 1d4+1 hp damage every round. This continues until either the spell is Dispelled, the target dies, or the duration expires - - the spell lasts for two rounds, plus one round for every two levels above 3rd (3 rounds at 5th, 4 at 7th, etc). A healing spell (anything from Cure Light Wounds to Heal) will both repair damage to the target, and place the Death's Arrow effect into abeyance for as many Turns as the level of the spell (i.e. 1 Turn for Cure Light Wounds, 4 Turns for Cure Serious Wounds, etc). Once this period expires, the Death's Arrow resumes its damage-dealing from the point it was interrupted. The Death's Arrow spell was devised by the Forester Vodelle Holvath, whose scout-party were wiped out by a renegade Ylari Wizard, called Kolek Al-Dharan, and his bandit horde in 902 AC. Unable to match him in spellcraft, but far superior with a weapon, she created this spell to cause continual damage to its target, depriving him of spellcasting abilities (since the pain and shock of repeated injury can easily spoil spellcasting attempts), making him easy meat for her blade. This is considered by the Vyalia to be her signature spell; however, it is also classed by some as "revenge-magic". *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:10:07 EDT From: CQuaif@aol.com Subject: [MYSTARA] - The Book of Vengeance (long) All, Here's something a little darker for your edification; a tome from the shadowy lands of Denagoth. As ever, comments & constructive crits - and cheers, for that matter! - are always welcome. Carl Q. - - The Book of Vengeance: This is a large tome (2' long x 18" wide), with covers made from thin plates of oak covered in black laquer. A medallion of red iron, inscribed with the image of a human skull, is attached to the front cover. The pages within are made of a thin, greyish parchment. Sensitive souls (those with Wisdom scores of 16 or higher) will feel considerable unease when handling the Book; however, a Detect Evil spell gives an inconclusive result. The Book of Vengeance was penned by Olimas Calardoen, a Denagothian Mage and the last survivor of a blood-feud between his sorcerous brotherhood, the Watchers in Grey, and a rival circle, the Kraken's Teeth. To enact his revenge, he spent years gathering powerful spells to destroy the Kraken's Teeth, spells which became classed as "Revenge-Magic" - a school of magic at which he became the acknowledged master. The Book of Vengeance contains a scant half-a-dozen of these spells, including some very powerful dweomers; the tome also contains fragmentary entries from a journal, apparently written by Olimas, detailing the progress of his revenge. It is believed that this tome - which acquired its name from a later owner - is merely one of several books created by Olimas. The medallion on the Book's cover, if touched by the left hand, imparts momentary visions, fleeting glimpses of other places - perhaps the locations of the other volumes; however, the images are too brief to provide any sort of clue to their location. The spells contained in the volume are as follows:- Soul Pact Level: 4 Range: Special Duration: 1 month Effect: Creates link This spell was created by the Elves of Wendar several hundred years ago, to allow two partnered agents to locate each other with ease - a purpose for which it is still used today. Olimas Calardoen, however, discovered a way to pervert its function to help him track down his enemies. The Soul Pact creates a psychic link between two beings - either the caster and one other, or two other beings. The targets must be known to the caster. The spell requires two paintings to be made, one of each person to be joined by the Pact; these may be painted either by the caster, or by a hired artist, but in either case the artist must have seen both targets at least once. Creating such a work of art costs about 5,000 gp for the pair, and requires a successful Skill roll for each - a failure on either one invalidates both, so a new pair of portraits must be made. Once a successful pair of portraits are made, the caster must burn them both to ashes while reciting the spell, then scatter the mingled ashes to the four cardinal points as the final words are spoken. This activates the Soul Pact. From this point onwards, the linked beings are constantly aware of the direction of the other. Within a range of fifty miles, both parties can hear the other's heartbeat in their ears; almost inaudible at maximum range, it grows louder the closer they get, to become an almost deafening boom within 500 yards. In Olimas' version of this spell, the caster (or one of the subjects, chosen at casting) may ignore this sound at will; the target, however, cannot shut the noise out, and suffers a -3 penalty to hit and damage rolls from the distraction when fighting anyone while within the 500 yard limit (the original Wendarian version, by contrast, allows both parties to ignore the heartbeat at will). The Soul Pact's direction-finding function has no limit to distance; so long as both subjects are on the same Plane, each one is aware of the direction of the other. The spell can be Dispelled normally if both subjects are present at the casting; if only one is available, the effective "caster's level" the Dispel Magic must beat is counted as four levels higher than normal. Blood Coin Level: 5 Range: Special Duration: Special Effect: Curses one individual This tenacious Curse-spell, which dates from the era of the Taymoran Empire, requires the sacrifice of a portion of the caster's vital force to provide its power. The Mage places the coin to be enchanted - gold is most effective, although electrum sometimes (1 in 4 chance) works; no other standard coin may be used for this - on a flat surface before him. During casting, the Mage's right palm is cut by a ritual knife, and the blood allowed to flow over the coin while the name of the target is spoken nine times. The more blood lost, the more powerful the curse; the caster may expend 1d6-3d6 hp on this spell, which are permanently deducted from their total. The Blood Coin, once enchanted, appears to be made of red-gold, an unusually rich shade. It must be placed, somehow, into the palm of the victim to activate its magic. The curse may take any form, depending on how much life-force was sacrificed in the casting. For example, a 1d6 hp curse could halve the victim's natural healing rate, reduce saving throws by -1, or increase damage received from a particular weapon or spell, while a 3d6 hp curse could completely negate natural healing, reduce hit/damage rolls by -2, or require the victim to make a Saving Throw vs. Death whenever hit by a War Hammer or die instantly. The curse may not be immediately fatal by itself ("die a horrible death in the next 5 minutes", for example), but may give a fatal weakness to the victim. If PCs gain access to this spell, DMs should carefully examine the level of the effect desired and deduct the necessary hp. If the victim dies, the spell is broken, and the caster recovers the hp he invested in the spell. Part of the curse causes the Blood Coin to bind itself to the victim; it always comes back to him, even if given away, lost, spent, thrown into a ravine, etc. Killing the creator will not lift the curse. Unless the caster voluntarily takes the Blood Coin back from the victim (breaking the spell, and recovering the lost hp in the process), the curse can only be lifted by a Remove Curse spell from a caster of at least 18th level, or at least 1 level higher than the creator of the Blood Coin, if higher. Breaking the spell in this manner means that the hp invested in the spell are lost to the caster forever; in addition, the caster must make a Saving Throw vs. Death, or suffer a further 1-3d6 damage (which may be healed by normal rest). Doomstrike Level: 5 Range: Touch Duration: 9 days Effect: Enchants 1 missile This spell was originally Clerical in nature; known as "Tarastia's Justice", it was a 5th-level specialist spell granted to Tarastia's most dedicated worshipers. Olimas himself researched and developed the magical version presented here. The spell enchants a single, normal arrow (or crossbow bolt, if preferred), transforming it into a Missile of Slaying for one specified individual, named during casting. The caster must have at least seen the being to be affected, or the spell will fail. The missile appears to glow faintly once enchanted. If the missile is fired at (and hits) the named target, he or she must make a Saving Throw vs. Death or die immediately. A successful save means the target only takes the normal arrow damage. The missile is a one-shot magical item; if it misses, the spell is lost. The enchantment grants no plusses to hit or damage, and may not be cast on an already-magical missile (an arrow +1, for instance), although it may be fired from an enchanted bow/crossbow. The enchantment only lasts for nine days from the casting of the spell; if not used during this time, the enchanted missile crumbles into mundane dust. Only one Missile of Slaying can be created for each target by any one caster, although multiple Mages could create a quiverful of Doomstrike arrows for the same target, if they desired. Notes: This spell has no effect on undead or non-corporeal beings, nor on Diaboli or other Nightmare creatures. Likewise, constructs such as Golems and Living Statues are immune. Elemental or Extra-Planar beings may be affected if the caster knows the name (or True Name, in some cases) of the being chosen. The Elemental race known as the Hordes are only partially affected by this spell, as only one of their hundreds of bodies (the one hit by the missile) will be slain; the greater life-force is unharmed. This spell will not affect Immortal or Exalted beings under any circumstances. Heart-Bond Level: 6 Range: Special Duration: 1 month Effect: Creates life-force bond This spell is an advanced version of the Soul Pact spell, created by Olimas himself. It has all the requirements, material foci, and abilities of the weaker spell, but binds the victims together much more tightly. Apart from direction-finding, the Heart-Bond ties the life-force of the two subjects so closely together that, if one suffers physical harm, the body of the other reflects it as well. In game terms, the non-injured member of the Heart-Bond suffers one-half the damage inflicted to his "partner", rounded down (Save vs. Spells for quarter damage). Magical healing, however, only affects the person it is applied to. Should one half of the Bonded pair die, or be killed, the other must make a Save vs. Death or die instantly from the shock of the Bond's severing; a successful Save means the survivor takes one-half of his normal hp in damage (which might kill him anyway, if he is injured already). If the two subjects are on different Planes, however, the Bond becomes quiescent, reactivating if one somehow arrives on the same Plane as the other. Olimas chose to use this spell exclusively on others; he never became part of a Heart-Bond himself, for obvious reasons. The spell can be Dispelled normally if both subjects are present at the casting; if only one is available, the effective "caster's level" the Dispel Magic must beat is counted as five levels higher than normal. Vengeance of the Slain Level: 7 Range: Touch Duration: special Effect: Contingent reincarnation This spell, more than any other in this collection, coined the term "revenge-magic"; it is designed to allow a slain character to rise again and punish his slayer. The spell creates a Contingency for the recipient, which will cause them to Reincarnate in a new form, chosen at casting. The caster must have a piece of the creature whose shape will be assumed as a focus for the spell; this is consumed during the casting. Something as small as a claw, a tooth, or a lock of hair will do. Should the recipient of the spell be slain at any time, he will reform as the chosen creature within one hour of death, with all knowledge, class and spellcasting abilities (if applicable) and capacity for speech intact. The powers, abilities and physical attributes of the chosen form are all available to the Reincarnated being, while his mental attributes and hit points remain as they were before death. The chosen form may not have more HD than the original form had experience levels. For instance, A 5th-level Rake might be Reincarnated as, say, an Orc, Goblin, or Phanaton; in each case, the new form will have the abilities of a 5th-Level Rake. Unfortunately, the Reincarnated character may never again advance in level (but see below). Additionally, although uncast spells from the slain form may be cast without difficulty by the new form (whether or not the latter has hands - the VotS spell's magic allows this), re-learning those spells might be difficult for a non-humanoid form. Note: If reborn as a Demi-Human, the rules change slightly. The subject has the choice of retaining his original abilities or taking on those of the new form instead - a Human Mage reborn as Halfling may keep his Mage abilities or acquire the particular Fighter-cum-Thief abilities peculiar to Halflings - he cannot have both. Under no circumstances may any being be Reincarnated as their original species by this spell. However, the new form may progress as normal. The Reincarnated subject has the potential to live as long as the norm for the new form, minus the relative percentage of lifespan they have already lived. For example, a human with a life-expectancy of 80 years who is Reincarnated at age 40 has lived 50% of his allotted span; if reborn as a Gobin with a 40-year span, he will have roughly 20 years more life. Conversely, if reborn as an Elf (potential lifespan, say, 600 years), the character can expect to live up to 300 years more. However, This new life is effectively "borrowed time"; should the Reincarnated being be killed again in the future, his body will vanish utterly, and he will go on to his final rest - - even a Wish cannot bring him back. The Contingency lasts for one month; if not used within this time, the spell fades, and may be recast (using a different creature as the potential Reincarnated shape, if desired). Stalemate Level: 9 Range: 10' Duration: Special Effect: Strips away magical powers The most powerful revenge-magic spell known to exist, this enchantment is a spell of last resort, since it punishes the caster as much as the target. The caster must make a small statuette of the target from clay. This need not be particularly accurate, although it should represent the target in some way. A hank of hair from both the target's and the caster's heads, or perhaps some toenail clippings from each, must be moulded into the statuette when making it, as must a quantity of diamond dust (from diamonds worth at least 1,000 gp per level of the target). The spell is cast on the statuette itself, not on the target (negating any chance for a Saving Throw by the target mage), but both parties must be within 10' of the focus when the spell is cast. Once the spell is complete, streams of multicoloured lights pour from both caster and target, flowing through the air into the statuette. When they stop, both individuals are completely drained of all magic, and may neither cast nor memorise a single spell from that moment on. Magic items may still be used, as long as they are not Mage-specific - for instance, a Wand of Fireballs or a Staff of Power. It is advised that the caster have some means of transport ready to escape the target's wrath when the spell is complete, or be surrounded by friendly companions who can defend him in his powerless state. The spell is permanent unless broken, either by the death of one of the participants or the destruction of the statuette (easier said than done; while enchanted, the statuette is treated as if made of diamond, and can resist spells like a Mage of the same level as the caster). Nothing can return the powers of either Mage unless one of these criteria is fulfilled (however, a carefully-worded Wish will grant the powers of a 1st-level Mage to one of the participants; levels may then be reacquired by adventuring, or other experience-point-gaining activities). This spell is truly ancient; Olimas believed it to date from the middle period of the Blackmoor era, although his research indicated that it had been used only a handful of times since its creation. He cast it only once, to weaken Halarothe, Grand Master of the Kraken's Teeth (and Olimas' final target). Having tricked Halarothe into a situation where he could not call upon servants or magical items to save himself, Olimas stabbed him through the throat with a mundane dagger, then quietly watched him die. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:19:32 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - Death's Arrow - Amended I like this one better,Carl. It's more balanced. Good stuff, as always. - --Frobozz-- ________________________________________________________ "My, my, this here Anakin guy may be Vader some day later, now he's just a small fry. And he left his home and kissed his mommy goodbye, saying, "Soon I'm gonna be a Jedi. Soon I'm gonna be a Jedi." --"Weird Al" Yankovic, "the Saga Begins" (sung to the tune of "American Pie.") *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:23:00 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Death's Arrow - Amended good idea to tweak that thing, it's still a little too deadly for me, but that's just because i don't wanna get hit! thanks for the modifications carl. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:35:20 -0400 (EDT) From: the Wizard of Frobozz Subject: Re: [MYSTARA] - The Book of Vengeance (long) Carl, you're going to have to move to America so you can use some of these awesome ideas in my campaign. More importantly, the stories behind the items are even better than the items. Great stuff, as usual. - --Frobozz-- ________________________________________________________ "My, my, this here Anakin guy may be Vader some day later, now he's just a small fry. And he left his home and kissed his mommy goodbye, saying, "Soon I'm gonna be a Jedi. Soon I'm gonna be a Jedi." --"Weird Al" Yankovic, "the Saga Begins" (sung to the tune of "American Pie.") *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: 19 Aug 1999 19:19:16 -0000 From: "=?ISO-8859-1?Q?Sergio Lobato?=" Subject: [MYSTARA] - =?ISO-8859-1?Q?Arrows?= This is a multi-part message in MIME format... - ------------=_935090356-3512-0 Content-Type: text/plain Content-Disposition: inline Ei! Does anybody where can i found information about ARROWS ?? ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ - ------------=_935090356-3512-0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 13:03:04 -0500 From: SB Wilson Subject: [MYSTARA] - The shape of Mystara Okay, cartography question here: I've been looking at the world map of Mystara in the back of the Rules Cyclopedia trying to get a general overview of distances between places. From what I can make out, for every 30 degrees east or west a person goes on the equator, they travel (approx.) 1,700 miles. Given that there is 180 degrees in each direction from the Meridian of Sundsvall, that gives an approximate equatorial circumference of 20,400 miles (yes, I know, the listed circumference is 19,448 - but bear with me here). Now what happens as you go north or south of the equator? Someone walking around the edge of the northern polar opening (90 degrees north) won't have to go 20,400 miles to return to where he started. Can anyone provide information (or mathematical formula) about the distance around the globe at various degrees of latitude? And while I'm at it, does anyone know what latitude the Arctic and Antarctic Circles and the Northern and Southern Tropics lie on? SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 07:22:20 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Death's Arrow - Amended >Attached is the modified version of my spel, "Death's Arrow". Thanks to those >of the list who pointed out how overpowered it was - hope you like this >version better. > >Carl Q. > >- > >Death's Arrow Carl, if you want a more permanent version of the spell like it was first, perhaps you could have the "arrow" flaring up instead of every round, say every, about 8 hours or whatever. It'd give the victim a bit more of a potential agonised death sentence, but it also gives them the time to figure out a solution if they don't have a cleric handy. Also in this form it could be used when the mage does not want a direct conflict. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 14:43:17 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - The shape of Mystara > Now what happens as you go north or south of the > equator? Someone walking around the edge of the northern > polar opening (90 degrees north) won't have to go 20,400 miles > to return to where he started. Can anyone provide information > (or mathematical formula) about the distance around the globe > at various degrees of latitude? Well, we can figure it out using geometry. The axis runs from the north pole to the south pole. The circumference at the equator is 20400 miles. The axial radius at the equator is then 20400/pi/2 = 3246.76 miles. Now we can use trigonometry to determine the radius at any lattitude. Look at a cross section of the planet from the side. It forms a circle of radius 3246.76 miles. Now pick any arbitrary point on the circle, say 45 degrees north. Draw a line from this point (A) to the center (C) of the planet. Now draw a horizontal line from (A) to the axis, meeting it at a right angle; call this point (B). The line segment AC is 3246.76 miles, and is the hypotenuse of triangle ABC. The length of the segment AB (the radius) is: AB = AC * cosine(lattitude) We can now make a table showing AB for various lattitudes: RADIUS (AB) 0N (equator) 3247 miles 23.5N 2977 miles 30N 2812 miles 45N 2296 miles 60N 1623 miles 66.5N 1295 miles 90N (pole) 0 miles Now that we know the radius of the planet at various lattitudes, we can computer the circumference (2*pi*r) at these points: RADIUS (AB) CIRCUMFERENCE 0N (equator) 3247 miles 20402 miles 23.5N 2977 miles 18705 miles 30N 2812 miles 17668 miles 45N 2296 miles 14426 miles 60N 1623 miles 10198 miles 66.5N 1295 miles 8137 miles 90N (pole) 0 miles 0 miles It is easy to use algebra to derive a general formula for the circumference at a given lattitude: circumference = 20400 * cosine(lattitude) This formula actually gives you more accurate results than the more complex method I used above, because it avoids the rounding errors in the intermediate results. But I wanted to go through the steps so you could see how I derived the formula, and so that you would understand how/why it works. The formula is the same whether using North or South lattitude. Keep in mind that real planets are not perfect spheres, so the method above would not be completely accurate for the earth (though it would be fairly close). > And while I'm at it, does anyone know what latitude the Arctic and > Antarctic Circles and the Northern and Southern Tropics lie on? That is determined the the axial tilt. On Earth, the tilt is approximately 23.5 degrees (IIRC), so the tropics are at 23.5 N/S, while the artic/antartic circles are at 66.5 N/S. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #335 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 20 1999 Volume 1999 : Number 336 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Herathian/Drow Specialty Magic [MYSTARA] - Test! Re: [MYSTARA] - Test! Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Request for Primeval dates Re: [MYSTARA] - Mystaran Jews? Re: [MYSTARA] - Hebrew/Jews Issue RE: [MYSTARA] - The Book of Vengeance and a lil campaign report. Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternateversion) [LONG] Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternateversion) [LONG] Re: [MYSTARA] - The Book of Vengeance and a lil campaign report. Re: [MYSTARA] - Test! RE: [MYSTARA] - The shape of Mystara [MYSTARA] - [ADMIN] New Home for the Lists [MYSTARA] - New Address Re: [MYSTARA] - The shape of Mystara [MYSTARA] - Gaz Prices Re: [MYSTARA] - Herathian/Drow Specialty Magic ---------------------------------------------------------------------- Date: Fri, 20 Aug 1999 08:11:41 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Herathian/Drow Specialty Magic >It translates the original master spy's innate >abilities into common spells belonging to a specific Herathian school. >We'll call this one Web Mastery. cool >Web Mastery is a specialty school >comparable to the more commonly known Diviner school -- >Invocation/Evocation spells are not available to Web Masters, except for >the common 2nd level web spell which becomes an alteration spell for >Herathians. that would have been a bugger > A successful dispel magic will permanently sever a web strand. >"Downweb" strands separated from the rest of their web are also >destroyed. I assume that you'd have to know about the web strand, you can't just go around blithely casting dispel magics. > Perhaps the most important aspect of the web of intrigue, besides >allowing web masters to spy on connected elements, is the casting of >normal spells through the strands ("web-casting"). Spells cast through >the web are considered three levels higher and some types of magic >remain incompatible with the web's arcane structure. Incompatible spells >include: fire-based magic, all invocation/evocation spells except web, >and spells requiring the target to be touched (or anything else the DM >feels is too much of a problem in the game). For example: for the >purpose of web-casting a know alignment spell requires the ability to >cast 5th level spells although it would still be memorized as a normal >2nd level spell. ?, so a know alignment would be memorised in a level 2 spell slot, but you have to be tenth level to actually cast the spell through the web. Oi these web masters must be powerful fellas to be doing any interesting spell casting with their webs. does the spell when it's effect, in essence, comes through the other end of the web strand originate from the end of the strand? trying to make myself clearer ... know alignment has a range of 10 feet. is the range of the spell cast through the web 10 feet away from the end of the strand OR as I believe might be true, just at the end of the strand - it the being being spied upon. >or fingers of death (no spell above level 6). argh, you're confusing me again. either this is an AD&D thing or you've got what I thought were mages casting more clerical spells through their webs. and I thought finger of death was fifth level. it doesn't matter, I get the intent of what you're saying. >(This article was posted on the MMB and is listed here on the MML for those >who cannot connect with the MMB.) Thanks! and replied to here even by those who can read the MMB by those who wouldn't mind you continuing to post stuff over here :o) "come over to the dark side Bruce" without having yet read through the spells yet something just occurred to me. spells cast "at" the web wouldn't be considered as being cast "through" the web for spell level restrictions. if that were the case we'd have non-Herathians only able to cast 9 - 2 - 3 = 4th level web spells. which may be fair enough, it is a Herathian thing, after all. >Associate >The >spell requires a short incantation and the quick movements of the right >hand's fingers. odd but rather specific requirement there ... >Connect > Web strands can stretch indefinitely as connected elements move >geographically or through the planes. The connection may persist even >after the death of a creature. In the latter case, the connection >remains with the dead body (its grave), or the resulting undead >creature. if, by some means, the target becomes multiple beings (there are spells which do that) does the web strand similarly multiply? also what about clones etc? too much else to read through now, gotta go to work ... shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 18:31:31 -0400 From: "SteelAngel" Subject: [MYSTARA] - Test! This is a test. Thank you, Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 18:39:24 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Test! did i pass? tests make me so nervious! i didn't want to take a test today, can i retake it? i didn't have time to study! oh, ok, casting sleep on myself, ahh, that's nice, ok, whew, no more tests. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 18:44:27 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Mystaran Jews? > One >question--do you have an "out" for why some of Prince Haldemar's notes >on the Herathians are incorrect (ie. that wasn't *really* a pit of >semi-digested humanoid flesh)? Or, IYC are Haldemar's notes different? Actually, the original articles never said it WAS humanoid flesh, only that it was decomposed. So for all we know, that pit might be where the Herathians dump the carcasses of animals they've drained of fluids, or the remains of failed laboratory experiments. (They DO still experiment on sentient beings sometimes, IMC -- they're not man-eaters, but nor are they lily-white innocents -- yet that doesn't make them any worse than many Glantrians and Alphatians.) Of course, given that they were being chased by enraged hordes of araneas at the time they saw it, the Princess Ark's crewmen may have been so spooked as to ASSUME the tissue was (demi)human! So IMC, Haldemar's notes are the same; only his conclusions are in error. In any case, it seemed to me that Haldemar was being a bit of a hypocrite, in fearing the Herathians were going to eat him. After all, he'd drawn up a peaceful trade agreement with the Nd'jatwas -- a race he'd KNOWN captured people for food -- not that many episodes ago! Guess our brave captain's got a touch of arachnophobia, there.... ;-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 17:38:35 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Request for Primeval dates - --- Patrick Sullivan wrote: > similar to Mystara. Reading through your discussion > of using parallel > ecosystems at similar times made me think--does > Mystara have any marsupials? > I can't think of any in anything actually from TSR, > even with Wallara. > Sharon's Troglodytes of the Hollow Moon hunt > opossum, but that's the only > Mystaran reference to marsupials anywhere Mystaran > that I can think of. Am > I just ignorant or forgetting about something? Or > is Mystara really without > marsupials? Like Sharon said, the Wallara lands probably have marsupials even if they're not explicitly mentioned in the material. Also, there are *lots* of branches and species of RW flora and fauna that are not explicitly mentioned in Mystara/D&D sources (where are the capybaras? :o)), but which I would assume are present somewhere on the planet. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 17:52:29 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Mystaran Jews? - --- Sharon Dornhoff wrote: > Actually, the original articles never said it WAS > humanoid flesh, only that > it was decomposed. So for all we know, that pit > might be where the > Herathians dump the carcasses of animals they've > drained of fluids, or the > remains of failed laboratory experiments. This is exactly the kind of "out" I was looking for. IMC, I'll accept just about any addition or modification to canon, as long as there's a semi-reasonable explanation, and as long as the non-canon material is more detailed, more subtle, more interesting, and just all around "better" than the canon's explanation. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 21:13:35 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Hebrew/Jews Issue >Just a note in passing... I think it's a good idea to separate the old Hebrew >ethnic from the Jewish religion when dealing with fantasy settings. Someone >may already have made this point, but I think it's important for the sake of >this discussion. >Bruce Of course, that's what I'd had in mind also: to use the ancient Hebrews' culture and history purely as a source of inspiration, NOT to transfer their religious beliefs -- much less, the beliefs of modern Judaism! -- into the game. In fact, I'd not even intended to make the HM Aranites monotheistic; rather, they would worship the original pantheon of planar spiders' Immortals, which is long since forgotten by the Mystaran araneas. Of these Immortals, Arachnae Prime and Korotiku are the only ones we've ever seen before ... the rest will be new, uninterested in non-arachnids, and predominately Lawful. My overall premise would be that most other araneas, back on Mystara, have abandoned their old beliefs and "gone native"; those in the HM are the only ones who've retained past ties to their planar antecedents' patrons. Originally, the planar spiders who came to the IoD were Arachnaeists -- evil cultists, outcast from their own society, who had finally tracked down the world to which their Immortal had been exiled -- as portrayed in the module "Talons of Night". But their aranea descendents soon rebelled against the tyrannical Night Spider cult and drove them out, after which Korotiku (the only spider-Immortal who'd visited Mystara regularly) adopted the araneas as his followers. Soon, Korotiku told his allies within the planar pantheon about this promising, magically-gifted new offshoot of the spider-kin, so other arachnid Immortals began recruiting followers among them. Unfortunately, some of the evil-natured planar Immortals barged in on the game, and began turning their own aranea followers against the rest. Over the centuries, many outlaw groups were expelled from Aran for failing to live in peace, and went to settle elsewhere on Mystara ... the Herathians' ancestors, among them. It wasn't until the GRoF struck, that the benign Immortals' followers lost their hold on the city; in the chaotic aftermath of the disaster, the cult of Arachnae resurfaced and seized Aran by force. That's when the non-evil arachnid Immortals sent their faithful followers to the Hollow Moon, so they'd be safe from the GRoF's aftermath and the Arachnaeists who'd otherwise have slaughtered them. The various aranean outcasts who'd been exiled prior to the GRoF settled all over Mystara, and gradually turned to indigenous Immortals as the planar pantheon lost interest in the planet (which seemed, in their eyes, too unfriendly to spider-folk). Only Korotiku, with his personal investment in the HW/HM settings and his following among the Tanagoro, had much cause to stick around. Arachnae Prime was also stuck there, so clung to her worshippers on the IoD, and the malign/callous patrons of Herath kept tabs on their followers' realm. For the first few millennia of their history, the araneas of Herath actually split their worship between Korotiku/Yehm -- who TRIED to warn them not to mess with the wallaras, but failed -- and several of the old planar pantheon's most heartless, ambitious members. While it was Korotiku's idea that the Herathians disguise themselves as (demi)humans, it was other, malign Immortals who turned this skill into a means of subjugating other species, instead of just the defensive camouflage Korotiku'd meant it to be. Then in 500 BC, the Herathians' meddling finally incited the Great One's wrath. Rather than defend their followers from the Immortal dragon, the malign planar Immortals abandoned the Herathians, leaving only Korotiku to shield them from the G.O.'s anger. Korotiku pacified the Great One at great personal cost, and became the head of the (much-denuded) Herathians' pantheon, having saved them from annihilation. Ever since, he's been quietly working to abate Herathian paranoia -- Korotiku knows their deception can't last forever, and his own philosophy of shattering illusions demands that they unveil themselves eventually -- in hopes of one day ending the charade they've been living under: he considers it a valuable object lesson, for future araneas and non-arachnids alike, about not judging by appearances. But he's got centuries of habitual abusive behavior on the araneas' part, from before he took over the pantheon, and other Savage Coast races' ingrained, superstitious fear of spider-folk -- not to mention the subversive influences of Iliric (who likes the Herathians just as they are), Masauwu (ditto), and Eiryndul (who'd loooove to see ol' Ko-boy botch this!) -- to overcome, before he can dare expose the Herathians WITHOUT getting them all killed as "monsters". This capsule history should serve to distance the Herathians pretty well from the IRL history of Judaism, even if I DO use the IRL Isrealites/Judeans as a basis for my HM Aranites. In a sense, it'd cast Herath's spider-folk -- and any other araneas that appear in oD&D modules, as "bad guys" -- as what the Children of Isreal might have BECOME, had they turned away from God and fallen back into paganism, ignoring the warnings of the Prophets. In which case, the fact that aranea have traditionally been used as villains in oD&D products really shouldn't be grounds for offense: Judaism, Christianity, and Islam all agree that, had the Isrealites descended into idol-worship, this would have been A Bad Thing that offended against God! Aranea outside the HM made precisely that mistake, by abandoning their old, benign planar-pantheon patrons, and they've suffered moral and cultural degeneration because of that willful desertion. The ones who'd actually lived up to their Immortals' expectations are the araneas we've never seen before, and the ones whom I'd like to write about for the Hollow Moon. Ultimately, I'll admit, it's not my place to judge what is or isn't offensive to other people. If anyone here objects strongly to my going through with this Aranites/MIsrealites parallel, please let me know, so I can downplay it and think of alternatives; if not, I'll stick with the premise and see where it leads me. In any case, I'll try to be tactful/tasteful about any biblical elements I end up using in my HM posts. But I really DO think that ancient Palestine's was an intriguing culture -- in more ways than one; we're talking some serious palace conspiracies, here! -- that ought not to be neglected by gamers, and that'd fit the Materan araneas with only a few tweaks. Any assistance or suggestions that our mailing-list members in Isreal -- who presumably know a lot more about the region's history than I do! -- might care to offer, for my development of the HM Aranites, would be both welcome and appreciated. I'm positive such input, if available, would go a loooooong way towards ensuring I'll do this part of the HM project justice. :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 10:03:23 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] - The Book of Vengeance and a lil campaign report. Can only agree here....this is truly groovy stuff. Rest assured i WILL have some NPC's try these spells on my PC's :). Should provide for some nasty lil shocks and will mix in well with the WotI campaign we have just kicked off. Lil campaign report here, The characters spent the first few months of their adventuring career hiring themselves out as caravan guards. Had alot of fun with this as one of the more enterprising characters (a fighter being played as ex-darokin army artillerist) decided it would be good to have some extra firepower while fending off bandits and mounted 2 ballista on seperate carts. I enjoyed roleplaying the shock of the bandits as they charged down the caravan only to be shot at by 5 foot bolts. The characters then uncovered an attempt at insurance fraud when they were hire to guard some highly insured substandard goods from darokin downriver to Athenos. The merchant hiring them planned to have them killed by hired bandits and then claim on the insurance. Yes ppl may recognise this adventure as a suggestion from the darokin module :) Anyway the characters defeated the river bandits with their surprise ballista. After another brief adventure in the South darokin mountains prompted by the finding of an old adventurers journal the characters then returned to Darokin where they were hired to clear out Corran Keep and thus the Wrath of the Immortals campaign begins. The party have so far encountered a few Sprackles and have just beaten down the front door of Corran keep behind which a crowd of frightened Lightening Zombies are laying in wait. And that was where we left the last session. If anybody is interested i will post updates to the campaign....probably in some Adventurers journal format with more detail and hopefully more descriptive language :). I have been meaning to keep a journal of this campaign anyway as it looks like it may indeed be a long one. Cheerio Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 > -----Original Message----- > From: the Wizard of Frobozz [SMTP:sg96d355@drexel.edu] > Sent: Friday, August 20, 1999 1:35 AM > To: mystara-l@lists.imagiconline.com > Subject: Re: [MYSTARA] - The Book of Vengeance (long) > > Carl, you're going to have to move to America so you can use some of > these awesome ideas in my campaign. More importantly, the stories behind > the items are even better than the items. > > Great stuff, as usual. > > --Frobozz-- > > ________________________________________________________ > "My, my, this here Anakin guy > may be Vader some day later, now he's just a small fry. > And he left his home and kissed his mommy goodbye, > saying, "Soon I'm gonna be a Jedi. Soon I'm gonna be a Jedi." > --"Weird Al" Yankovic, "the Saga Begins" > (sung to the tune of "American Pie.") > > ************************************************************************** > * > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 22:14:30 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternateversion) [LONG] At 12:21 PM 8/18/99 EDT, you wrote: >wait a second, i've seen this wheel before, in the DMG! it's called the Deck >of Many Things! And the The Bag of Magic Beans and the Wand Of Wonder. Sure, there are oth Beyowulf Steely Blue Dragon -==UDIC==- |/ "In a surprise move today, Jar Jar Binks, confessed that he was, in fact the leader of the Gungans, and that Boss Nass was actually his bodyguard and decoy." - Naboo World News *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 22:18:25 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - Wheel of Fate (was: Wheel of Fortune - alternateversion) [LONG] At 10:14 PM 8/19/99 -0400, you wrote: >At 12:21 PM 8/18/99 EDT, you wrote: >>wait a second, i've seen this wheel before, in the DMG! it's called the >Deck >>of Many Things! > >And the The Bag of Magic Beans and the Wand Of Wonder. Sure, there are oth er similar magical items, doesn't mean there shouldn't be more. Beyowulf Steely Blue Dragon -==UDIC==- |/ "Stay frosty" - Reboot *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 22:09:40 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - The Book of Vengeance and a lil campaign report. In a message dated 8/19/99 9:03:20 PM EST, jason.murphy@mitswa.com.au writes: << If anybody is interested i will post updates to the campaign....probably in some Adventurers journal format with more detail and hopefully more descriptive language :). I have been meaning to keep a journal of this campaign anyway as it looks like it may indeed be a long one. >> Please do...I for one would love to hear about the groups exploits. froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 21:55:26 -0700 From: Eleanor Williams Subject: Re: [MYSTARA] - Test! Not another test. The dog ate my last test. He didn't want to, but I made him! Newbie. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 21:58:23 -0500 From: SB Wilson Subject: RE: [MYSTARA] - The shape of Mystara Thank you, I needed some mathematical backup before I continued with my thinking. :) Okay, first off, at 90 degrees north the math shows that the circumference is zero - meaning it is the point at the top of the globe. All of the world maps of Mystara show the area of darkness *starting* at 90 degrees. This would mathematically leave no room for any polar opening. Pulling out a handy-dandy protractor and flipping to page 21 of the Hollow World Dungeon Master Sourcebook, we can find that the Sunless Area and the Anti-Magic Barrier start at an angle of about 76 degrees (I realize the drawing might not be exactly to scale, but it's all we have to work from). So using the math (and the officially stated equator circumference of 19,448 miles) we can see that a person on the edge of the Sunless Area walking east or west will return to his starting point after a 4,704.9 mile journey - or approx. 13 miles for each degree traveled east or west (as opposed to the 54 miles for each degree on the equator). Taking this further, the "tip" of the polar opening is at about 81 degrees (according to the drawing back on page 21); a circumference of 3,042 miles. This makes the polar opening 968.4 miles at it's widest point - hardly what is stated in the Hollow World manual as "openings literally thousands of miles across." This (finally) brings me to the title of this post. If we don't make assumptions and just use what is given - the 90 degree starting area of the Sunless Area and the statement of the width of the polar opening in the 1000s of miles - might Mystara resemble a cylinder or an elongated oval more than a sphere? (It might also explain why there are polar regions in Hollow World - they are further away from the central sun.) Just some idle thoughts from a guy who is trying to get a better grasp on geometry and has spent far too much time pondering the polar openings. :) SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 23:12:30 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] New Home for the Lists Mystarans and Spacefarers, Just wanted to let everyone know that some time next week all of the TSR lists will be moved to WotC's servers. Everyone subbed to the current lists will be moved automatically. The posting address will change, though I am not yet sure what the new address will be. Once I have the full details I will alter the FAQ accordingly and makeit available as soon as possible. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 01:08:58 -0400 From: "SteelAngel" Subject: [MYSTARA] - New Address Hi all, My new address is: spymaster@planetfortress.com, please update all of your address books if I'm there. Thank you _very_ much!! Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 01:17:00 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - The shape of Mystara > This (finally) brings me to the title of this post. If we don't make > assumptions and just use what is given - the 90 degree starting area of the > Sunless Area and the statement of the width of the polar opening in the > 1000s of miles - might Mystara resemble a cylinder or an elongated oval > more than a sphere? (It might also explain why there are polar regions in > Hollow World - they are further away from the central sun.) Heh.. I think that in reality, Aaron Allston didn't consider too much in the way of geometry when HW came out. Personally, I never considered too much in the way of Mystara's Geometry. I just simply thought of Mystara as "Earth" minus the north polar ice cap and most of Antarctica. However, your point about HW polar regions isn't 100% valid, remember, cold air is flowing around from the outer atmosphere, convecting into the hole, creating frigid weather patterns. It is probably simplest to describe those areas as "cold" : ) Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:53:03 +0800 From: "Murphy, Jason" Subject: [MYSTARA] - Gaz Prices Holy Cow....has anyone seen the eBay price on The Five Shires......it is up to $50 US now and the prices on the others aint to shabby either....makes me wonder how much i could get for my complete set of gazz's if i sold it as a unit Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 09:49:10 EDT From: Ambreville@aol.com Subject: Re: [MYSTARA] - Herathian/Drow Specialty Magic In a message dated 8/19/99 5:10:56 PM Central Daylight Time, shawn@leme.anu.edu.au writes: >> A successful dispel magic will permanently sever a web strand. >>"Downweb" strands separated from the rest of their web are also >>destroyed. >I assume that you'd have to know about the web strand, you can't just >go around blithely casting dispel magics. >> Correct. The dispel magic has to be cast directly at a web strand. Anti-magic shell, however, wipes out all the strands it touches. > ?, so a know alignment would be memorised in a level 2 spell slot, but > you have to be tenth level to actually cast the spell through the web. > Oi these web masters must be powerful fellas to be doing any interesting > spell casting with their webs. Yes, precisely. Herath is an ancient magocracy. A bit like Alphatia, it is assumed to harbor an unusual number of high level spellcasters. The level requirement about web-casting is just a game-balance thing. Spying through a web is already pretty powerful in itself. Allowing the cast spells remotely is even more powerful (and you noticed the number of spells that aren't allowed in addition to the level requirement). > does the spell when it's effect, in essence, comes through the other end of the > web strand originate from the end of the strand? Yes. Web-casting allows you to cast spells directly at creatures or objects that you can see through your web. In other words, the spell's area of effect and range would be counted from the center of the visible area, at the end of the given web strand. >>or fingers of death (no spell above level 6). > argh, you're confusing me again. either this is an AD&D thing or > you've got what I thought were mages casting more clerical spells > through their webs. and I thought finger of death was fifth level. Really? In the 2ED AD&D, Finger of Death is a 7th level wizard spell. > "come over to the dark side Bruce" Continual Light anyone? ...nah. I meant: Bud light! :D > spells cast "at" the web wouldn't be considered as being cast > "through" the web for spell level restrictions. Correct. Anyone can cast any spell *at* the web (like dispel magic, obviously without special limitations). Its the remote web-casting at creatures and objects that receives substantial limitations. > if that were the case we'd have non-Herathians only able to cast 9 - 2 - 3 = 4th > level web spells. which may be fair enough, it is a Herathian thing, after all. A non-Heratian spell caster who for some reason manages to acquire these special spells would have to memorize them as if they were two levels higher than what they are listed at. Casting these spells at their webs would not incure any other penalty. I don't think any of these specialty spells can be cast at anyone, except for the cocoon spell. So, yes, non-Herathians cannot be cast a cocoon: it is a 5th level spell, which becomes a 7th level spell for a non-Herathian. Therefore, in order to *web-cast* it, cocoon would become a 10th level spell (ha, ha!). They just can't cast it this way. Most of the other spells are divination or conjuration spells -- therefore they are either cast normally or *at* the web (no further limitation here). The thing that's important about this whole issue is that non-Herathians cannot cast Improved Strand and Crawling Horror (both 8th level spells). On the other hand, they can cast any evocation/invocation spells which are not allowed for Herathian web masters. They just cannot *web-cast* them. Am I confusing you again? :o) > if, by some means, the target becomes multiple beings (there are spells > which do that) does the web strand similarly multiply? also what > about clones etc? Like mirror image? I don't think this would make much of a difference -- the truly original character remains connected while the addition ones aren't. Do you have more specific examples? Clones are different people, so by definition, they would not be connected to the web. The same holds true to Herathian personas. If a Herathian character in human form is connected to any web (including its own), switching to the Herathian form would produce a totally different, unconnected being. Normally, this should wipe out the human character's web, but we'll make an exception for Herathians. In most other cases, like shapechaging, polymorphing, etc, the connection stays with the altered creature. Thanks for the comments! Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #336 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 20 1999 Volume 1999 : Number 337 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Wheel of Destiny (LONG) Re: [MYSTARA] - The Book of Vengeance (long) Re: [MYSTARA] - Arrows Re: [MYSTARA] - Arrows Re: [MYSTARA] - Arrows Re: [MYSTARA] - Double takes... Re: [MYSTARA] - Double takes... Re: [MYSTARA] - Wheel of Destiny (LONG) Re: [MYSTARA] - Death's Arrow - Amended Re: [MYSTARA] - The Book of Vengeance (long) Re: [MYSTARA] - The Book of Vengeance (long) Re: [MYSTARA] - Death's Arrow - Amended Re: [MYSTARA] - Death's Arrow - Amended RE: [MYSTARA] - Wheel of Destiny (LONG) ---------------------------------------------------------------------- Date: Fri, 20 Aug 1999 16:15:31 +0200 From: DM Subject: [MYSTARA] - Wheel of Destiny (LONG) Hi everyone! SO, this is the next installment in the Immortal Wheels series: the Wheel of Destiny. The introductory speech and the Five Rules given for the Wheel of Fate apply to all three Immortal Wheels, so I'll repeat them only briefly. Since all the Wheels are highly magical, highly powerful and highly dangerous, in the present days they are not owned by any single person. Instead, they are property of the Magic Guilds of the Old World, which (as per a mutual agreement that dates back to AC 920) hosts each one in their shops during the course of the year. The magic shoppe that wants to host it simply pays a certain fee to the shop currently hosting the Wheel and keeps it for the next three months, with the duty to send it to another shop once the period expires. No magic shop can host a single Wheel more than once per year. Also, nobody knows exactly the itinerary the Wheels make during the year, but if you're lucky enough to be in the right place at the right time, you can turn the Wheel and challenge luck.. for a fee, of course. The fee varies according to the kind of Wheel (and not according to the shop it's hosted in, surprisingly enough). The individual wishing to turn the Wheel has only five rules to keep in mind: 1) The Shop is in no way responsible for the effects of the Wheel; 2) The Wheel affects ONLY the person who turns it directly; 3) The Wheel cannot be tricked; 4) The items created by the Wheel are property of the person using the Wheel; 5) The Wheel cannot be used more than a certain times per day (decided by the Shop owners). Now, some specifics for the Wheel of Destiny. The Wheel of Destiny is perhaps one of the least famous magical wheels ever created. Often mistaken for the Wheel of Fate, it never stayed in a single place more than one month. Documented proofs testify that whoever owned it, always ended up leaving his home for some unknown quest, never to return again. Apparently this has something to do with the Wheel's Ultimate Power, but these remain sages' speculations, since nobody could confirm the fact. Up to now, rumors tell only of three individuals who embarked on a mysterious quest after turning the Wheel and actually returned, even though deeply changed. One of these people is the legendary hero Ortnit of Hallmark, who at the end of his quest found the Fatal Spear and used it in his eternal struggle against the Northern Lands' dragons. Another, more recent user, was the controversial Darokinian Avenger known only as The Gaunt, who is said to have been guided to Itheldown Island the same night of the tragedy, back in AC 773. According to these rumors, some think he might have been the cause of the Ithel family's disaster, while others speculate that his intervention prevented the disaster to spread further. The Gaunt vanished in AC 780, so he will never shed light on this matter. And finally, rumors want that none less than Thincol the Brave was guided to Thyatis by the Wheel of Destiny's power, but this might just be low level propaganda to picture Thincol as a "Chosen by the Immortals" ruler. Whatever the truth about this Wheel's real powers, it seems it never stays in a single place for more than a month, and it keeps moving from guild to guild, causing many of those who use it to also wander in search for glory and power. How Does It Look Like? The Wheel of Destiny, much like the Wheel of Fate, is a round wheel of 3 mts in diameter with mystical runes and glyphs etched on its border. It levitates at 1 meter from the ground and the gamer needs only touch it and push it a bit to make it turn. How It's Used? The PC simply announces he's turning the Wheel and rolls a percentile dice (d100). The result is then looked up in the table and it's the effect the Wheel produces. If it applies correctly to the character (ex: all magic items are destroyed, but the PC owns no magic items), it takes effect immediately, otherwise nothing happens. When it is activated, all the runes start to glow and the user suddenly disappears, as if sucked into the wheel, which then starts turning. It's impossible to recover the user or to contact him before the Wheel stops. During this time, the user is in another dimension and sees the visions associated with the power of the Wheel he activated. Once the vision ends, he is immediately teleported back where the Wheel stands. Usually the visions involve dead people (most of the times known to the user) telling the user riddles or explaining him what is about to happen. However, when the Ultimate Powers are called upon, the user is not drawn into the Wheel, but he simply experiences the NEED to reach a certain destination (see below). The normal fee to use it is 100 gp per turn. Note: effects with "cumulative" written at the end between brackets means said effects can be rolled again and again, while all the others affect the PC only once and if rolled again before their effect disappears, they have no further impact on the PC. Dice Roll Effect Description 01-02 PC earns (1d100 - 20) x1,000 XPs permanently. He acquires them by sharing the experience the dead soul gives him (this includes memories). The effect only works once a day. 03-04 One of the PC's weapons (magical or normal, chosen randomly) is disintegrated. [cumulative] 05-06 PC recovers all lost Hit Points permanently. [cumulative] 07-08 A magical potion (roll on the appropriate table) appears in front of the PC. [cumulative] 09-10 PC loses 2d20 x1,000 XPs permanently (sucked by the dead ghost). [cumulative] 11-12 A magic ring (roll on the appropriate table) appears on the PC's hand. [cumulative] 13-14 PC gains 2d6 HPs permanently up to his class' maximum for that level. [cumulative] 15-16 PC becomes invisible and remains so for the next 24 hours. Only a Dispel Magic or a Remove Curse cast by a 20th level magic user or priest will dispel the effect. 17-18 PC suffers a sudden heartache. He must roll vs Death Ray at -4 or die instantly. If he succeeds, he passes out for 2d6 minutes, but loses 1 HP permanently. [cumulative] 19-20 One of the PC's magic rings (chosen randomly) disintegrates. [cumulative] 21-22 A magic wand (roll on the appropriate table) appears in the PC's hand. [cumulative] 23-24 PC gains the power to feel all undead in a 50' radius permanently. 25-26 PC's skin becomes squamous and hard as a crocodile's. His base AC is now 5, but the PC loses 4 points of Comeliness (Charisma if Com is not used). Only a Remove Curse cast by a 30th level person can undo this effect. 27-28 PC gains the power to understand every language permanently. This power doesn't allow him to speak all languages, however, only those he learnt normally. Also, the PC cannot understand written languages he's not familiar with, only spoken tongues. 29-30 PC switches Alignment (roll randomly on d6: 1-2 Legal, 3-4 Neutral, 5-6 Chaotic). [cumulative] 31-32 A magic armor (roll on the appropriate table) appears in front of the PC. [cumulative] 33-34 PC gets infected with lycanthropy (choose one form randomly). The disease manifests the first full moon night. If the PC is a demihuman, he dies horribly that same night. Lycanthropy can be cured normally (Cure Disease AND Remove Curse cast by a 12th level Cleric or the afflicted must drink aconite and survive a ST vs Death) before the change takes place. The vision regarding this curse is simply a full moon over a foggy moor. 35-36 2d6 gems chosen randomly appear in the PC's pouch. 37-38 PC is haunted by his own Nemesis. 1 hour after this effect has been activated, the PC starts catching glimpses of somebody stalking him in the crowd, in his house, wherever he's standing at that moment. After a while, the Nemesis clearly manifests itself and reveal its intention to kill the PC. Then the duel starts. The Nemesis is what the PC fears most, usually an NPC or creature he encountered in his past and thought dead. The Nemesis can use all powers the PC KNOWS he has (because somebody told him or because he witnessed it using them) and will affect ONLY the cursed PC. However, the PC's actions affect normally his surroundings, so he must be careful casting Fireballs or other destructive spells. The Nemesis can be seen only by the PC and cannot interact with other people or objects around it (although it could PRETEND to do so). The Nemesis exists only in the PC's mind, it is a magical projection of his own fears, but it is REAL inside the PC's brain and for this reason it can wound and kill him. If the Nemesis suffers more than half its HP, it must check Morale each round and if it fails, it vanishes. However, it will return in 1d6 hours to torment the PC. Normally, if the Nemesis hasn't got a Regenerative power, it will come back as it left, that's to say wounded. If the PC manages to kill his Nemesis, it will not come back anymore. If the PC gets this curse again, the new Nemesis must be another creature. A single individual cannot have more than one Nemesis at a time. 39-40 PC changes sex. [cumulative] 41-42 A magic sword (roll on the appropriate table) appears in the PC's hand. [cumulative] 43-44 PC must save vs Spells or be Teleported instantly in his own birthplace. If birthplace is in another Plane/Dimension, he is teleported to the nearest natural Gate to that plane (if any exists); otherwise the power has no effects. 45-46 PC loses all bodily hair (hair, skin hairs, eyebrows, beard, everything). It will regrow normally, but he gets a -1 penality on Comeliness (or Charisma) for at least 3 months. 47-48 PC gains the power to speak with a single animal at will. He must choose the animal type (monsters are excluded). [cumulative] 49-50 PC changes race (roll on the Regeneration table). [cumulative] 51-52 A magic scroll (roll on the appropriate table) appears in the PC's hand. [cumulative] 53-54 PC acquires the visage of the NPC he hates most. The features change is permanent and can be dispelled only by a Remove Curse cast by a 36th level individual. Comeliness change accordingly to the new PC's face, all other characteristics stay the same. Also, if said NPC is blind, the PC becomes blind too, etc. 55-56 One of the PC's spell in his spellbook vanishes (if applicable). [cumulative] 57-58 PC loses 2d6 HPs permanently. [cumulative] 59-60 PC gains the ability to Breathe Underwater permanently (gills appear on his neck). However, he becomes particolarly vulnerable to fire: this means he has a -4 penalty on all saves involving this particular element, on all to hit rolls against "fire creatures" and refuses to come closer than 30' to any fiery sources. This effect (gills and fire phobia) can be removed by a Remove Curse cast at 30th level. 61-62 Another set of eyes appear on the PC's back of the neck. He can see alternatively front or rear if he closes one of the two eyesets. The two eyes are permanent and not dispellable. 63-64 PC feels suddenly attracted towards the nearest church of an Immortal of Matter. He must get there absolutely, and if he resists, he starts having migraines (reduce 1 Int point per hour). Once he reaches his destination, he is compelled to give all his money as a gift to that specific Immortal Patron, then he's free to leave. 65-66 A magic weapon (no sword, no missile weapons; roll on the appropriate table) appears in the PC's hand. [cumulative] 67-68 PC gets a phobia (roll on Table 1 -see below). Every time he is near the source of his phobia, he gets the following penalties: -2 to all to hit and damage rolls, -3 to all ST, -1 to all skill and characteristic checks and to Initiative. The phobia can be removed via a Restoration spell cast by a 20th level cleric, via Psionic powers or through an adequate medical treatment. [cumulative] 69-70 PC gets polymorphed into a frog and stays so for the next 1d6 hours. 71-72 A magic shield (roll on the appropriate table) appears in the PC's hand. [cumulative] 73-74 One of the PC's magic items (chosen randomly) vanishes. [cumulative] 75-76 PC is cursed to never lie for the following 1d6 days. The curse can be lifted by a Remove Curse cast at 36th level. 77-78 PC starts to planeshift between the Prime and the Ethereal once per hour for the following 24 hours. 79-80 All PC's characteristics are reduced by one point. [cumulative] 81-82 PC gets a familiar (roll on Table 2 -see below). The familiar will always obey the PC and will follow him everywhere at his maximum movement rate. If the familiar remains more than 1 Km far from the master, the familiar dies and vanishes. If the familiar dies, the PC loses permanently from his total HPs the same amount of HPs the familiar had and must save vs Spells or lose another Constitution point. The PC can see, hear and speak at will through his familiar's eyes, ears and mouth simply by concentrating, and can issue telepathic orders to the familiar as well. The PC cannot have more than one familiar at a time. 83-84 PC gets a Mystical Shield of Protection of 20 points. Every time he's hit, the damage is first subtracted by the Shield's points (cumulative). When the points reach zero, the shield disappears. 85-86 A magic missile weapon (roll on the appropriate table) appears in the PC's hand. [cumulative] 87-88 PC is cursed and becomes a "grim reaper". Every person who talks to him for more than a couple of minutes are doomed to die because of strange accidents and fatal diseases in the next week. This curse has no effect upon undead and can be only lifted via a Remove Curse cast by a 36th level character. 89-90 PC disappears and is teleported in a closed pocket dimension where he must face his exact replica. The alter ego has all his powers, hit points, equipment and memories, but he's his opposite (so if the PC is good, the alter ego is evil, etc.). The survivor will be teleported near the Wheel, and it will be obvious there has been a fight (if he is wounded). If the PC wins, he gets the XPs for defeating himself, otherwise his friends will have no clue about his real fate (his soul is lost forever and the alter-ego becomes the new PC -or NPC if he's totally evil). 91-92 A general magic item (roll on the appropriate table) appears on the PC's hand. [cumulative] 93 PC is cursed and loses all his magic. For the following week, the PC cannot cast any spell (if applicable) and all the magic items he uses do not function. He is however fully vulnerable to any magical attack. This curse can be lifted only via a Remove Curse cast by a 30th level individual. 94 PC gains the power to Cure Light Wounds once per day. This power can be removed only via a Wish. 95 All the PC's characteristics are raised by one point. [cumulative] 96 PC suddenly ages 2d100 years. If he surpasses his maximum age, he must save vs Death Ray or die instantly. If the save is made, he will survive for the next 24 hours, then will die. His only chance is to find a way to grow young again before the 24 hours pass. 97 PC is granted a Wish by the Immortals. 98 All the gems, jewels and coins the PC is carrying with him vanish. 99 Quest Against Evil. PC feels attracted towards a specific location (although he doesn't know his destination, only the direction). He cannot know what awaits him at his destination (no way short of a Wish will function), and the need to reach it becomes stronger every passing day. If the PC refuses to go, he must make a save vs Spells each day with a cumulative -1 for each passing day after the first. If the save is made, he can resist the calling and do what he pleases, otherwise he will immediately set for his destination leaving any task he was accomplishing at the moment. What awaits the PC? It is a champion of evil, who has made his lair in that region and is totally unaware the PC is coming to get him. It's up to the DM tailoring the evil NPC and his lair (50% of the times it is a powerful undead). There are only two ways to lift this curse: either the PC reaches his destination and kills the evil creature, or through the use of a Wish. Even dying won't free the PC, for once he's raised, the obsession will come to haunt him again. 100 Ultimate Power: Quest for Glory. PC feels attracted towards a specific location (see description above). However, what awaits him in this location is not an evil creature, but rather an Immortal artifact. The artifact will be guarded and carefully protected, obviously, but the PC has the chance to overcome the obstacles and get the artifact for himself. The artifact is never an Entropic one. Again, it's up to the DM to tailor the dungeon and the guardians of the artifact. Bear in mind that each guardian or trap is also symbolic, for the Immortals want to test not only the strength and prowess, but also the moral virtues and the cleverness the of their champions. TABLE 1: Phobias (each phobia is referred to the focus causing it) 01-10 Closed spaces 11-20 Night and darkness 21-23 Dragons 25-30 Spiders & Insects 31-40 Fire 41-50 Water 51-60 Undead & Demons 61-65 Mammals (humanoids not included) 66-70 Fishes 71-75 Avians 76-80 Diseases 81-85 Being alone 86-90 Flight & Heights 91-95 Death (going below 1/4 total HPs) 96-97 Giants (creatures bigger than 3 mts) 98-99 Lycanthropes 00 Spells and Magicks TABLE 2: Familiars 01-07 Hawk 08-20 Gremlin 21-24 Monkey 26-35 Bat 36-45 Cat 46-50 Sprite 51-60 Raven 61-70 Eagle 71-80 Wolf 81-85 Tarantula 86-90 Mouse 91-95 Snake 96-98 Shadow 99-00 Imp As usual, feel free to comment.. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 16:54:42 +0200 From: DM Subject: Re: [MYSTARA] - The Book of Vengeance (long) At 17.43 19/08/99 -0400, CQuaif@aol.com wrote: >Here's something a little darker for your edification; a tome from the >shadowy lands of Denagoth. cool.. :) I liked Blood Coin and Vengeance of the Slain the best. Altho please let me remind you that Contingency is a 9th level spell and cannot link spells higher than 3rd level... Your Vengeance is 7TH LEVEL and links with a 6TH LEVEL spell like Reincarnation. I know there's a one-month period of duration for this Contingency, but I don't think it's balanced anyway.. Heck, this is like being Immortal (except IMC one has only a # of Reincarnations equal his CON score..). I'd make it a 9th level spell, no less. Otherwise leave it 7th level BUT with this important addition: the soul will reincarnate in a newborn's body inside the realm where the mage died. He will have no memories at first, and then will start experiencing old memories at the age of 10.. by the age of 18 he will remember everything of his past life and have the old INT, WIS and CHA scores with the STR, CON and DEX of the new form... What do u think? As for Stalemate, it's powerful but has got enough limitations to be balanced. Good work, Carl. I was wondering, do u use any of these IYC, or do u just make them up for the list? DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 12:02:06 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - Arrows >Ei! >Does anybody where can i found information about >ARROWS ?? Pointy stuff. Shot by pantsy elves. Great against skeletons. Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 10:57:19 -0500 From: onesimus@swbell.net Subject: Re: [MYSTARA] - Arrows Almost as good against skellingtons as sleep and charm spells...... glad to help... Spencer Carlos Yoder wrote: > >Ei! > >Does anybody where can i found information about > >ARROWS ?? > > Pointy stuff. Shot by pantsy elves. Great against skeletons. > > Carlos Yoder > churlo@microstar.com.ar > txurlo@hotbot.com > ICQ 3435297 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 13:27:00 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - Arrows No, really! I've always said I liked D&D because you could nail a skeleton's bony ass down with arrows! =) Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 - -----Original Message----- From: onesimus@swbell.net To: mystara-l@lists.imagiconline.com Date: Viernes 20 de Agosto de 1999 13:11 PM Subject: Re: [MYSTARA] - Arrows >Almost as good against skellingtons as sleep and charm spells...... > >glad to help... > >Spencer > >Carlos Yoder wrote: > >> >Ei! >> >Does anybody where can i found information about >> >ARROWS ?? >> >> Pointy stuff. Shot by pantsy elves. Great against skeletons. >> >> Carlos Yoder >> churlo@microstar.com.ar >> txurlo@hotbot.com >> ICQ 3435297 >> >> *************************************************************************** >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> with the line 'unsubscribe mystara-l' as the body of the message. > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 13:20:28 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Double takes... In a message dated 19/08/99 16:03:24 GMT Daylight Time, Ambreville@aol.com writes: > Sorry... didn't mean to post the same note twice. :o) > > Bruce Not a problem, oh Mystara-meister - my trigger-finger managed to accidentally delete the second one (along with about eight furshlugginer porn spam emails...I wait eagerly for the day we can send electric shocks down the webways!). Carl Q *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 13:44:10 EDT From: Ambreville@aol.com Subject: Re: [MYSTARA] - Double takes... In a message dated 8/20/99 12:22:22 PM Central Daylight Time, CQuaif@aol.com writes: << I wait eagerly for the day we can send electric shocks down the webways!). >> Hmmm... Sounds like something that could be abused. "I didn't like this guy's opinion... ZZZZZZZZZZZAP! Take that, you Ethengarian slime!" :D Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:44:01 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Wheel of Destiny (LONG) Hi Marco! Well, i felt this Wheel a bit overpowered, but the effects in general are more colorful than your previous wheel. As i always worry about the origin of the Artifact (especially one tso powerful), who was its creator? An immortal of Matter? Ah, The 99 and 00 effects are awesome! The history told by the questing heroes also deserve compliments. I do not know why, but the "00" effect wheel could be an ideal begin for the search of a long lost legendary artifact, such as The Shard of Sakkrad :) []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:10:08 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Death's Arrow - Amended In a message dated 19/08/99 22:21:22 GMT Daylight Time, shawn@leme.anu.edu.au writes: > Carl, if you want a more permanent version of the spell like it was first, > perhaps you could have the "arrow" flaring up instead of every round, say > every, about 8 hours or whatever. It'd give the victim a bit more of a > potential agonised death sentence, but it also gives them the time to > figure out a solution if they don't have a cleric handy. Also in this > form it could be used when the mage does not want a direct conflict. Oh, I like this, Shawn! Rename it "Death's Slow March", or somesuch. Useful either as a slow death sentence, or as a form of quest ("you've got 48 hours to find my missing poodle before you drop dead. Off you go, then..." ;-)! I love it when a spell comes together...:-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:10:15 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - The Book of Vengeance (long) In a message dated 20/08/99 15:52:24 GMT Daylight Time, mdalmonte@provincia.ra.it writes: > I liked Blood Coin and Vengeance of the Slain the best. Altho please let me > remind you that Contingency is a 9th level spell and cannot link spells > higher than 3rd level... Your Vengeance is 7TH LEVEL and links with a 6TH > LEVEL spell like Reincarnation. I know there's a one-month period of > duration for this Contingency, but I don't think it's balanced anyway.. > Heck, this is like being Immortal (except IMC one has only a # of > Reincarnations equal his CON score..). Yes, and no. This is a "last chance"spell; if the VotS user is killed again, AT ANY TIME, they're gone forever. No more Reincarnation, Resurrection, nada - - not even a body left to grow a Clone or Simulacrum from. Effectively, a person can make use of this spell only once. So, using your Constitution-based idea (which is what I do, BTW - great minds...;-), they'd have only one Con point. Basically, the spell is designed to let a Mage (or whoever) have one last crack at their killer (although they don't have to do so), which is why it's revenge-magic! However, if people are happier using this as a 9th-level spell, I've no problem with that - "call me what you like, just call me."! > I'd make it a 9th level spell, no less. Otherwise leave it 7th level BUT > with this important addition: the soul will reincarnate in a newborn's body > inside the realm where the mage died. He will have no memories at first, > and then will start experiencing old memories at the age of 10.. by the age > of 18 he will remember everything of his past life and have the old INT, > WIS and CHA scores with the STR, CON and DEX of the new form... What do u > think? I like the idea; it'll make a good spell...but from a campaign point of view, it's a little hard to gain satifactory revenge if you've got to wait at least 18 years to do it! > As for Stalemate, it's powerful but has got enough limitations to be > balanced. That's a relief! :-) > Good work, Carl. Thanks, Marco! > I was wondering, do u use any of these IYC, or do u just make them up for > the list? Yes, and yes. Some are taken from/adapted from/extrapolated from my moribund campaign, others are inspirations/perspirations from my brain - I still have some of the former, which the list will get when they noodle their way onto the printed page (BTW, I haven't forgotten the Torquera...they're just taking much longer than I thought!) Carl. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:10:06 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - The Book of Vengeance (long) In a message dated 19/08/99 18:34:29 GMT Daylight Time, sg96d355@drexel.edu writes: > Carl, you're going to have to move to America so you can use some of > these awesome ideas in my campaign. More importantly, the stories behind > the items are even better than the items. Oh, if only I could...:-/ But thanks for that. Carl Q. (out on a transatlantic limb...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:10:16 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Death's Arrow - Amended In a message dated 19/08/99 18:18:33 GMT Daylight Time, sg96d355@drexel.edu writes: > I like this one better,Carl. It's more balanced. Good stuff, as always. > > --Frobozz-- Thanks, Wiz. It's nice to get feedback! Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:10:17 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Death's Arrow - Amended In a message dated 19/08/99 18:24:23 GMT Daylight Time, Scoooman@aol.com writes: > good idea to tweak that thing, it's still a little too deadly for me, but > that's just because i don't wanna get hit! thanks for the modifications > carl. Cheers, Meltheim! Hey, you'll be okay - Fate looks after her own! (or not, as the case may be...;-) Carl Q, Devotee of Chocolate Hob-Nobs. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 11:13:16 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Wheel of Destiny (LONG) > 37-38 PC is haunted by his own Nemesis. [snip] > Nemesis is what the PC fears most, usually an NPC or > creature he encountered in his past and thought dead. The > Nemesis can use all powers the PC KNOWS he has (because > somebody told him or because he witnessed it using them) > and will affect ONLY the cursed PC. [snip] > The Nemesis exists only in the PC's mind, it is a magical > projection of his own fears, but it is REAL inside the > PC's brain and for this reason it can wound and kill him. What if the PC *thinks* the Nemesis has a particular power, but he really doesn't? Does the Nemesis suddenly acquire that power? > 75-76 PC is cursed to never lie for the following 1d6 > days. The curse can be lifted by a Remove Curse cast at > 36th level. "Liar liar" gave some great ideas on how to apply this one... :-) > 87-88 PC is cursed and becomes a "grim reaper". Every > person who talks to him for more than a couple of minutes > are doomed to die because of strange accidents and fatal > diseases in the next week. This curse has no effect upon > undead and can be only lifted via a Remove Curse cast by > a 36th level character. This one would make a great and tragic literary device. However, in an RPG it seems like a bad idea -- it virtually guarantees that the PC's adventuring companions will be doomed, and they don't even get a save, while the "cursed" PC is unaffected. IMO that is unfair to the other players. I'd suggest either adding a saving throw (which high level PCs will probably make) or allow some some way to avert this fate. Maybe they can narrowly escape several incidents, figure out what is happening, and this use Wishes or Remove Curse to escape their doom. > 93 PC is cursed and loses all his magic. For the following > week, the PC cannot cast any spell (if applicable) and all > the magic items he uses do not function. He is however fully > vulnerable to any magical attack. This curse can be lifted > only via a Remove Curse cast by a 30th level individual. This only affects spellcasters. A similar effect that would affect all characters would be: PC is cursed and becomes a Normal Man in every respect, except that he retains his current hit points and saving throws. A 30th level remove Curse will lift the curse. > 99 Quest Against Evil. > 100 Ultimate Power: Quest for Glory. Very nice. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #337 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 21 1999 Volume 1999 : Number 338 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Double takes... Re: [MYSTARA] - Wheel of Destiny (LONG) [MYSTARA] - Crafts, Gazetters, and Magic Items... Re: [MYSTARA] - The shape of Mystara Re: [MYSTARA] - The shape of Mystara Re: [MYSTARA] - Wheel of Destiny (LONG) Re: [MYSTARA] - Wheel of Destiny (LONG) [MYSTARA] - Princess Ark (fwd) Re: [MYSTARA] - Herathian/Drow Specialty Magic Re: [MYSTARA] - Princess Ark (fwd) [MYSTARA] - Not off-topic curses Re: [MYSTARA] - Hebrew/Jews Issue [MYSTARA] - Wheel of Destiny (LONG) [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Herathian/Drow Specialty Magic Re: [MYSTARA] - proficiencies ---------------------------------------------------------------------- Date: Fri, 20 Aug 1999 14:13:56 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Double takes... In a message dated 20/08/99 18:46:04 GMT Daylight Time, Ambreville@aol.com writes: > Hmmm... Sounds like something that could be abused. "I didn't like this guy's > > opinion... ZZZZZZZZZZZAP! Take that, you Ethengarian slime!" :D Yeah, but what a great Xmas present for the Khan who has everything...(sorry, Jamuga! ;-) Carl Q. (gotta get my patent application in...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 11:23:52 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Wheel of Destiny (LONG) >"Receive the bounty of your hero's deed > Tainting thy life by the gift of the dead > Eternally running from a priestly bead > Unable to bear the Orb in your head > > You'll walk in the darkness so alluring > Without Hope to cleanse your sin > Away from the joy of the living > Forever to serve your Twin" Hey Victor--where did you get this? Or did you write it? It's really very good! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 14:59:44 -0400 From: "jdaly" Subject: [MYSTARA] - Crafts, Gazetters, and Magic Items... I'm just curious if any of the gazetters (whether by me or anyone) or any of the magic items of Alphatia, or the crafts of Alphatia have been used by anyone. Comments would really help in revisions... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 16:01:48 EDT From: Mystaros@aol.com Subject: Re: [MYSTARA] - The shape of Mystara In a message dated 99-08-20 01:01:01 EDT, sbwilson@kvalley.com writes: << might Mystara resemble a cylinder or an elongated oval more than a sphere? (It might also explain why there are polar regions in Hollow World - they are further away from the central sun.) Just some idle thoughts from a guy who is trying to get a better grasp on geometry and has spent far too much time pondering the polar openings. :) >> The way I dealt with the problem of polar regions in the mostly-spherical HW was that I made the HW sun' gate a two-dimensional gate that opens in two directions... that is, instead of it being a spherical gate it is actually shaped more like a coin with the faces oriented toward the equator (the spherical appearance is due to the fact that it spins very quickly, causing the escaping flames to form into a spherical shape). However, most of the radiant energy from the gate only spills out at 45 degree angles from the gate (see below)... thus, the radiant heat energy is mostly found only within a certain band of the HW centered on the equator, while the polar regions are only somewhat warmed by the HW sun, and the little heat they do receive comes from air currents and convection and such... Model ( POLAR ) P ( \ / ) SA ( \ N / ) T ( R \ / R ) STR ( ------ O --------) EQUATOR TR ( R / \ R ) STR ( / N \ ) T ( / \ ) SA ( POLAR ) P O= HW Sun/Gate R= Radiant Heat Region N= Non-Radiant Heat Region T= Temperate Region P= Polar Region SA= Sub-Arctic Region TR= Tropical region STR= Sub-Tropical Region Regions at the cusp of Radiant and Non-Radiant would experience Temperate climates due to the influx of cold air from the Polar regions; the closer to the equator the stronger the radiant energy and the stronger the heat, due to the directness of the Radiant Energy from the angle of the gate... Mystaros *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 16:32:17 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - The shape of Mystara In a message dated 8/20/99 3:04:02 PM EST, Mystaros@aol.com writes: << The way I dealt with the problem of polar regions in the mostly-spherical HW was that I made the HW sun' gate a two-dimensional gate that opens in two directions... that is, instead of it being a spherical gate it is actually shaped more like a coin with the faces oriented toward the equator (the spherical appearance is due to the fact that it spins very quickly, causing the escaping flames to form into a spherical shape). >> A spinning gate hmm? How would it be if it were an artifact that gave access to the plane of Fire (or Sphere of Energy or from where ever it gets its hot stuff)? Think of it as a coin shaped artifact suspended in the gravitational center of the HW that has openings on opposite edges. The energy coming through each edge spins it around in circles thus forming a sphere (as you indicated). flame jet >I I center axis I< flame jet With it being an artifact...you could run with the idea that it is not one of a kind but rather one of a set, each leading to a different Sphere of Influence. This one goes to the Sphere of Energy. Perhaps another to the Sphere of Time, Entropy, etc. Anyone want to take that idea to the next level and think up some uses for such artifacts? froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 17:39:40 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Wheel of Destiny (LONG) At 11:23 20/08/99 -0700, you wrote: >>"Receive the bounty of your hero's deed >> Tainting thy life by the gift of the dead >> Eternally running from a priestly bead >> Unable to bear the Orb in your head >> >> You'll walk in the darkness so alluring >> Without Hope to cleanse your sin >> Away from the joy of the living >> Forever to serve your Twin" > > >Hey Victor--where did you get this? Or did you write it? It's really very >good! > *blushes* I wrote this poem, thank you for the compliment :) I composed it when i was DMing for my first DM, who was playing for a Thief (whose player did not participated anymore) in his path of Immortality. After he destroyed a greater artifact of entropy, the The imortal responsible for its creation got REALLY MAD. Oh yes, no intervention on the prime plane BUT this thief was part of the group which played Twilight Calling. Although each PC was awarded a plane to rule as Guardian, they were not made immortal (as suggested in the module) - Immortality is not so easy given :) . Well, So the Thief was awarded guardian of the Black Realm (he was already chaotic..and black was his color) and whoever entered the plane, caused the summoning of the guardian automatically. So this immortal had a very easy way to revenge BUT: - - The PC was on his path of immortality, and although the immortal was righteously mad, killing the PC outright would incur the Wrath of the thiefs patron, Korotiku. - - The PC was made guardian of the Seven Realms and such thing is acknowledged by the Imortals. So, killing him ,would endanger the barrier to the Pits of Banishment. So, he sent a POWERFUL agent of his (a soul eater..gargantuan if i remeber.and got some spellcasting powers also). When this agent appeared, the Thief sent his creatures (ombiassa, the basilisk, zagriona, the black dragons) and this monster killed/got past each one. Finally, he cornered the thief and use its powers to captured his soul. While the thief was unconscious, the immortal made some arrangemente: - - When the Thief Awoken, he found a scroll which as written this very poem. He didnt feel nothing at first, Then gradually he began to feel pain and desconfort in the sun (the Orb) ..certain blatant exposals to holy symbols had caused some disturbance(the priestly bead). The immortal altered his soul, took advantage if ghis evil nature, and warped to its purpose. The thief did not know it, but now, he was living with an alter ego, undead. In some occasions his Twin would take control, specially when his life was in danger. Korotiku saw that and deciced that the thief would got the chance to free himself, but would not intervene to that. My campaign ended when the player went to live in USA, but i tried to put a conclusion to the Thiefs Fate: When his alter ego became more and more dominant, He double crossed Korotiku changing to the path of Entropy. However, as much evil as was his undead Twin, the Thiefs personality was forceful enough to not stand powerless. If his fall to darkness was unavoidable, at least he would get his revenge; He chose entropy, but not that immortal who cursed him this way. He double crossed him and adopted Talitha (which became proud of how he tricked his follower immortal) as his sponsor. That left an irate but powerless immortal (as he had his vengeance and failed to accomplsih fully). I can detail a little more if you wish. - - The black plane was still intact, but it had become more entropic. The jungle was turned to a desert of black sand. No more sun, just twilight. Ombiassa was turned to a sort of undead construct (as a drolem, but with the statistics of Ombiassa). The black Pyramid was also changed and the thief gained some minions (wholly devoted to him) - several Dusanu. And also he got a loyal steed (a NightWing). The plane had become more entropic, but it would still serve its original purpose. So no fault could fall on the immortal []s Victor Caminha "When Prometheus gave gifts to humans, what was his greatest gift?" "FIRE!" "What tool did Flambeau teach us to use?" "FIRE!" "When a physician sees an open Wound filled with pus,what does he use to cleanse the wound and save the patient's life?" "FIRE!" "What is the pus that poisons the Order of Hermes?" "LLEWELLYN THE ACCURSED!" "What is the only solution to the lies and deceit that Llewelyn has brought to the Order?" "FIRE!FIRE!FIRE!" - The Primus Entisimon rallying the followers of Flambeau for a Wizards March against House Diedne during the Schism War *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 16:47:19 EDT From: MDBrunoJr1@aol.com Subject: Re: [MYSTARA] - Wheel of Destiny (LONG) I like the wheel of destiny...I need to get me one of these!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 18:15:18 -0400 (EDT) From: Je ne sais Rob Subject: [MYSTARA] - Princess Ark (fwd) I just got a copy of Champions of Mystara - been waiting for this one for a while. It looks like it's a great box set (haven't finished reading it yet) but I was disappointed to find out that much of the cool info from the Princess Ark series (stuff about the hollow moon and the Heldannic Knights, for example) was omitted. Is there anywhere where I can get the entire Princess Ark series without hunting down dozens of back issues of Dragon? Oh, and I saw 2 copies of that gosh darn Alfheim gazetteer on sale on ebay. ;) - - Delurking Rob When Sri Ramakrishna was asked why, if God is good, is there evil in the world, he replied, ``To thicken the plot.'' "Computers are useless; they can only give you answers." Pablo Picasso "I'm apparently some kind of agent from another planet, but I haven't got my orders decoded yet." William S. Burroughs Robert Fernandez "Plays Well With Others" rfernand@chuma.cas.usf.edu AIM: Gamaliel8 http://chuma.cas.usf.edu/~rfernand ICQ: 37895987 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 08:36:27 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Herathian/Drow Specialty Magic >Correct. The dispel magic has to be cast directly at a web strand. Anti-magic >shell, however, wipes out all the strands it touches. And of course after there'd be lots of unhappy web masters every Kaldmont 28. > >I assume that you'd have to know about the web strand, you can't just > >go around blithely casting dispel magics. >> > >Correct. The dispel magic has to be cast directly at a web strand. Anti-magic >shell, however, wipes out all the strands it touches. But what if the cleric who can see the web strand through their truesight tells the mage that it exists etc and they can then dispel it themselves. Does the caster have to "know" that the web strand exists or can they be informed of it's existance? >Yes, precisely. Herath is an ancient magocracy. A bit like Alphatia, it is >assumed to harbor an unusual number of high level spellcasters. The level >requirement about web-casting is just a game-balance thing. Spying through a >web is already pretty powerful in itself. Allowing the cast spells remotely >is even more powerful (and you noticed the number of spells that aren't >allowed in addition to the level requirement). Oh I fully agree with the restrictions, they make perfect sense - and as you say the webs themselves add a whole level of power and intrigue without remote casting of spells etc. >> does the spell when it's effect, in essence, comes through the other end of >the >> web strand originate from the end of the strand? > >Yes. Web-casting allows you to cast spells directly at creatures or objects >that you can see through your web. In other words, the spell's area of effect >and range would be counted from the center of the visible area, at the end of >the given web strand. did you say how far through the end of the web strand the web master can see? >>>or fingers of death (no spell above level 6). > >> argh, you're confusing me again. either this is an AD&D thing or >> you've got what I thought were mages casting more clerical spells >> through their webs. and I thought finger of death was fifth level. > >Really? In the 2ED AD&D, Finger of Death is a 7th level wizard spell. yeah I know, I'm archaic still clinging to the original D&D rules, next you'll be telling me truesight and know alignment are mage spells as well ... >> spells cast "at" the web wouldn't be considered as being cast >> "through" the web for spell level restrictions. > >Correct. Anyone can cast any spell *at* the web (like dispel magic, obviously >without special limitations). Its the remote web-casting at creatures and >objects that receives substantial limitations. no, I sort of meant "at" the web as the web spells themselves. >> if that were the case we'd have non-Herathians only able to cast 9 - 2 - 3 >= 4th >> level web spells. which may be fair enough, it is a Herathian thing, after >all. > >A non-Heratian spell caster who for some reason manages to acquire these >special spells would have to memorize them as if they were two levels higher >than what they are listed at. Casting these spells at their webs would not >incure any other penalty. I don't think any of these specialty spells can be >cast at anyone, except for the cocoon spell. ah that answers the question above. >The thing that's important about this whole issue is that non-Herathians >cannot cast Improved Strand and Crawling Horror (both 8th level spells). On >the other hand, they can cast any evocation/invocation spells which are not >allowed for Herathian web masters. They just cannot *web-cast* them. Am I >confusing you again? :o) no, I understand everything now, everything I tell you ... oh look nice people in white suits, they've got a suit for me to - but no I understand I tell you, I understand everything :o) > > if, by some means, the target becomes multiple beings (there are spells > > which do that) does the web strand similarly multiply? also what > > about clones etc? > >Like mirror image? I don't think this would make much of a difference -- the >truly original character remains connected while the addition ones aren't. Do >you have more specific examples? probably more campaign created spells ... >Normally, this should wipe out the >human character's web, but we'll make an exception for Herathians. yeah since it's a Herathian creation they should be able to make allowances for this. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 08:40:15 +1000 From: shawn stanley Subject: Re: [MYSTARA] - Princess Ark (fwd) >Is there anywhere where I can get the >entire Princess Ark series without hunting down dozens of back issues of >Dragon? well the Dragon CD with all issues up to #250 is due at about the end of September, this will contain everything. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 01:07:49 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: [MYSTARA] - Not off-topic curses Dear MMLs, I have just returned from a quick holiday and found my mailbox full of messages on bad language, curses, etc. I use "bad language" in my everyday life (andf I detest silly euphemisms) but I agree in this kind of language being quite unappropiate for these forums, especially because it runs the risk of offending somebody and, as we are not really talking with our faces in front of each other, it is difficult to convey proper tone and context of the word. Besides, raising RW ideological arguments is quite off-topic and offensive unless properly justified (and justification would be off-topic two) and, in a practical level, many "bad words" are slang and quite unconsiderate with we foreigner listmembers, who do not have a native mastership of English. BUT I think that some "bad language" stuff is in-topic (I remember a thread on "sexually explicit" surnames for House Sireccia and how to integrate them in a Mystara campaig which was quite funny and IMHO non-offensive). So I would like to propose you to think of in-character Mystaran curses and "bad words" (none of them offensive in RW language, of course). My players used to make them up during games. EG, a Glantrian mage threatening fellows from other Principates at the Parliament could say "The fate of Alphatia on both your Houses", and, less Shakesperian, my players used "Don't be a Zandor" when someone got mad at something or acted recklessly. (Just a little proposal) Andrés (who, after long months of waiting, managed to watch the first session of "The Phantom Menace" and feels twenty years younger now :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 01:37:51 +0200 From: "=?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?=" Subject: Re: [MYSTARA] - Hebrew/Jews Issue > Just a note in passing... I think it's a good idea to separate the old Hebrew > ethnic from the Jewish religion when dealing with fantasy settings. Someone > may already have made this point, but I think it's important for the sake of > this discussion. I used Hebrew words as a source of [[inspiration]] for > Herathian places and people. There is otherwise NO cultural connection with > the Jewish people, much less a religious one. If people feel there is, it > wasn't intentional. Hope this helps. I have done it IMC (me and some of my players work on Ancient Near East cultures, and some of them are Catholic or Jewish and, so far, we have had a good time without offending anyone); I tried to explain some facts of the SC culturesI MC by using RW analogies: 1) Herathian names DO sound Hebrew (and Aramaic and Phoenician) 2) Nimmurian names sound Assyrian and Babylonian (besides, they have ziggurats and other Baylonian stuff in their culture) 3) The Divinarchy of Yavdom spins around prophecy (as old Hebrew culture and many of their RW non-Hebrew neighbours); as far as I recall, they have a Tanagoro ethnic affinity (this made me think of Old Ethiopians and the Queen of Saba, coverted by Salomoh). So, I presented a history of these cultures in whose past prophecy was prominent by close contact with Immortals (Korotiku played a prominent role); they shared basical language and cultural traits (inspired by RW Ancient Near East cultures) even being from different species because of Immortal revelation. Later, there were some kind of heresies (in our games we never had the need to develop that point). So, they followed different ways and only Yavs kept their singular ties with prophecy (they could be REMOTELY similar to falasha Jewish culture from Ethiopia or to the Old Ethiopian Kingdom of Aksum -around which the legend of Priest John was developed, as well as King Salomoh's mines in Africa). This short summary explains for those affinities and IMO is not so RW especific that it can offend anyone. Comments? Andrés *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 18:35:21 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Wheel of Destiny (LONG) >The magic shoppe that wants to host it simply pays a certain fee to the shop currently hosting the Wheel and keeps it for the next three months, with the duty to send it to another shop once the period expires.< >Whatever the truth about this Wheel's real powers, it seems it never stays in a single place for more than a month< I like the article, but is this a contradiction, or did I not read it right? The fight with a character's alter ego would be lots o' fun. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 00:17:36 -0400 From: "SteelAngel" Subject: [MYSTARA] - Oldest Immortal? As I was perusing the HW boxed set, I noticed something. Ordana and Ka are the two oldest Mystaran Immortals, they were present approx. 100 MY ago at the formation of the Hollow World, and helped in it's creation. But which one came first? IMHO, It was Ordana, since she was a self aware Treant. This could mean that she was one of the primordial trees on the planet. Ka was a Dinosaur. It would have taken his species millions of years to evolve. One good question is where did these two get their followers? Well, anyway, something to think about. Ethan - too little sleep.. too much Mystara. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 00:41:14 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Oldest Immortal? hehe, i'm sorry buddy, but there's no such thing as too much Mystara. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 20 Aug 1999 22:56:56 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Oldest Immortal? >Ordana and Ka are the two oldest Mystaran Immortals, they were present >approx. 100 MY ago at the formation of the Hollow World, and helped in it's >creation. Actually, there are a few Immortals older than these two - what I refer to as the "Prime Immortals". They are: Hel, Ixion, Korotiku, Odin, Thanatos, and Valerias. All of these have been around long before Ordana and Ka, and quite possibly have never been mortal. I just noticed that you said "Mystaran Immortals" by which you probably mean Immortals who were originally mortals on Mystara. The Hollow World book isn't entirely complete when it comes to listing Immortals and there are a few that I'd also place as in-the-running for the "Oldest Mystaran Immortal" title:...Hmm...After looking through my notes and going through the Codex of the Immortals (Book One in Wrath of the Immortals boxed set) I found that either the ones I was thinking of didn't come from Mystara or it isn't specifically stated where they are from. So, nevermind. You're right. It's either Ordana or Ka. :) >But which one came first? > >IMHO, It was Ordana, since she was a self aware Treant. This could mean that >she was one of the primordial trees on the planet. Ka was a Dinosaur. It >would have taken his species millions of years to evolve. One good question >is where did these two get their followers? A case could be made for either coming before the other. Did treants evolve before dinosaurs? Hard to say. However, treants are still around - dinosaurs aren't (with exceptions of course). So it might be said by some that since the dinosaurs died out quicker, they were around longer - thus Ka before Ordana. (Okay, so it's faulty logic. It's late.) As for followers, Ordana could easily have had other treants or other forest creatures as followers. And, as creator of the elvish race, the elves would initially be followers. Ka on the other hand, Ka spent many lifetimes (on the Path of the Polymath) preparing for Immortality - which he didn't start until over 1000 years old anyway - so perhaps by the time he reached Immortality, there were other sentient beings on the planet to have as followers. Perhaps even the ancestors of the dragons were early followers (such as the Great One who was a follower of Terra - but others might have followed Ka). Another thing: Mystara is not the only planet (gasp!) that the Immortals know of and it is quite likely that these two obtained followers from other worlds. Okay, that's kind of a lazy answer. Maybe I should quit rambling and do some thinking *before* I start typing. :) SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 10:55:07 EDT From: Ambreville@aol.com Subject: Re: [MYSTARA] - Herathian/Drow Specialty Magic In a message dated 8/20/99 5:35:55 PM Central Daylight Time, shawn@leme.anu.edu.au writes: << And of course after there'd be lots of unhappy web masters every Kaldmont 28.>> Yup. (Hmm... lots of people will be doing sneaky things that day... not to mention all these web strands that need to be rebuilt. Drat!) <> Correct me if I'm wrong, but shouldn't a spellcaster be able to see the target of his spell? If so, he'd need to see the strand, not just know about it. > did you say how far through the end of the web strand the web master can see? Analyze (Divination, Level 4) Range: 0 Duration: 2 rd./level Area of Effect: 60-ft. radius (which is how far he can see) <> Um... well... Know alignment is a wizard level 2 spell and true sight remains a priest level 5. :o) Okay -- that's it for me. I'm going to be out of touch for the next 8-10 days. If there are any other question I'll try answering them when I get back. Have a nice weekend everyone. Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 11:39:38 +0100 From: "Paul George Dooley" Subject: Re: [MYSTARA] - proficiencies > A 0-level proficiency is based on the idea that, although a person is not > necessarily proficient in something, he still has a base attempt at doing the > task. An example would be, the average 10 year old child is not proficient > in rope use, but can still tie a knot or two. This would give all players > some sort of chance to accomplish a feat, whether it be in rope use, or > heraldry. Of course, there would be severe penalties to attempt using a > skill, but there would still be a chance. Sounds like the sort of thing that most GM's do anyway, but on the fly. > The idea behind using the INT to grant 2 proficiencies per language, is so > characters can have a chance to learn to speak it, as well as read/write. > This gives players the option of merely being well versed, and being literate. in D&D if you've an INT of 13+ you automatically can write any language you speak so why need for this? > A single classed figher using his NWP's towards WP's, would work well in a > situation in which the figher's past was that of a soldier, a gladiator, or a > slave of some sort. Being that they led a sheltered life, or one in which > skills were not as readily available to learn as they are to the average > adventurere. Look at it this way; Can an Evander Holyfield cobble shoes, or > identify what techniques were used in creating a spell? the answer to this, > and what your average fighter could do, are both no. This would be a > technique used to give the "plain old fighters" some sort of boost, giving > them the ability to be a weapons monger of some sort. No in my opinion the NWP should remain so and somehow reflect the characters background > The use of INT bonus proficiencies is basically instead of using the base > proficiencies for WP's. A player would not be proficient in 10 different > kinds of weapons at first level, but after some adventuring, slaying, and so > forth, would learn the skills needed to fight with several weapons. And, > given the interaction, or lack thereof, with others, he would not necessarily > learn social skills as quickly as others would. This makes much more sense than the above. The other classes can use their int bonus proficiencies to directly improve themselves (Spellcraft for spellusers, Locksmith etc for thieves) > The idea of a 1st level fighter being specialized in the use of a weapon is > merely ridiculous to me. 3rd Edition is opting for a rule which would allow > fighters to specialize after 3rd level, but not before. This makes more > sense, because, as stated before, a fighter isn't going to just pop out of > the woodwork with some sort of mastery in a certain weapon. Again, after > working with it and killing things different ways, a preference is bound to > pop up, and they then can choose a specialization. This would also be > something that ONLY single class fighters could use. If you are a multi > class, such as a fighter/thief, and you can specialize, then the figher class > will slowly die out. Specialization must be something available ONLY to the > fighter, such as the Paladin must be something available ONLY to the human. > Without these restrictions, the whole system falls apart. Hold on you allow all the other classes to start with their advantages at 1st level but the poor fighter has to wait! Considering that the world should have a preponderance of warriors over other classes he's already penalised enough by the rules (just look at the xp table from 7th -14th level). The fighter should be allowed specialisation at 1st else what has he been doing whilst all his companions were off studying for the requirements of THEIR classes? Sorry I forgot he's just a fighter so he's too thick to think about the future. RW analogy is the student fencing schools from around the world, young men who could easily deal with lesser combatants because they were taught just like anyone else could be. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #338 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 21 1999 Volume 1999 : Number 339 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Mystaran Jews? [MYSTARA] - Re: [MYSTARA] New Home for the Lists [MYSTARA] - =?ISO-8859-1?Q?Unarmed Combat Rules for Known World?= Re: [MYSTARA] - =?ISO-8859-1?Q?Unarmed Combat Rules for Known World?= Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Re: [MYSTARA] New Home for the Lists Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Oldest Immortal? [MYSTARA] - Re: [MYSTARA] New Home for the Lists Re: [MYSTARA] - Immortal Generations Re: [MYSTARA] - Immortal Generations Re: [MYSTARA] - Immortal Generations Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) Re: [MYSTARA] - Re: [MYSTARA] New Home for the Lists Re: [MYSTARA] - Foreign language class names and titles ---------------------------------------------------------------------- Date: Sat, 21 Aug 1999 11:49:35 +0100 From: "Paul George Dooley" Subject: Re: [MYSTARA] - Mystaran Jews? But the outlawing > > of worship of the Immortals (with the possible > > exception > > of one -- Rad -- who is not worshiped anywhere else > > in > > the world I'm sorry where did you obtain this bit of rubbish? Just because he hasn't let it be known that he has followers elsewhere on Mystara doesn't prove that there are none. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 17:38:03 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: [MYSTARA] - Re: [MYSTARA] New Home for the Lists On Thu, 19 Aug 1999, Leroy Van Camp III wrote: > Just wanted to let everyone know that some time next week > all of the TSR lists will be moved to WotC's servers. Everyone > subbed to the current lists will be moved automatically. The > posting address will change, though I am not yet sure what the > new address will be. I assume you will still be our administrator? :) Just concerned that we wont have to see too many changes around here.. Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: 21 Aug 1999 17:02:29 -0000 From: "=?ISO-8859-1?Q?Sergio Lobato?=" Subject: [MYSTARA] - =?ISO-8859-1?Q?Unarmed Combat Rules for Known World?= This is a multi-part message in MIME format... - ------------=_935254949-10366-0 Content-Type: text/plain Content-Disposition: inline Hi, fellows ! I'm looking for ways to kick butts without using any kind of weapons! Real guys kill tarrasques empty handed! Where can i find it ? Dwain ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ - ------------=_935254949-10366-0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 17:54:25 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - =?ISO-8859-1?Q?Unarmed Combat Rules for Known World?= On 21 Aug 1999, =?ISO-8859-1?Q?Sergio Lobato?= wrote: > I'm looking for ways to kick butts without using > any kind of weapons! for which system? For AD&D there is the martial arts style called Torasta which is available as part of the Savage Coast material on TSRs site. For D&D, the Rules Cyclopedia has rules for unarmed combat.. Hope this helps? Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 13:03:05 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Oldest Immortal? > Another thing: Mystara is not the only planet (gasp!) that the Immortals > know of and it is quite likely that these two obtained followers from other > worlds. Okay, that's kind of a lazy answer. Maybe I should quit rambling > and do some thinking *before* I start typing. :) I would hope so. Ixion, Thanatos, Hel, and the rest were off doing *something* before Mystara became important (i.e when the Nucleus of the Spheres was transformed by the Old One). Ethan BTW, what D&D supplement deals with the carnifex? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 13:30:24 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Oldest Immortal? >>Ordana and Ka are the two oldest Mystaran Immortals, they were present >>approx. 100 MY ago at the formation of the Hollow World, and helped in it's >>creation. > >Actually, there are a few Immortals older than these two - what I refer to >as the "Prime Immortals". They are: Hel, Ixion, Korotiku, Odin, Thanatos, >and Valerias. All of these have been around long before Ordana and Ka, and >quite possibly have never been mortal. Terra, Protius, and Nyx could all be considered "second generation" Immortals, as they pre-date the "canon" timeline on Mystara, yet have well-established mortal origins. I'd consider Ka and Ordana (and Valerias, since Geoff's taken the stance that she was once a Lhomarrian cleric of Ixion; ol' Ix probably erased her mortal memory so that she'd see him as a lover, rather than all-powerful, untouchable Xeron, once she'd ascended) to belong with this batch. Korotiku might also be second-generation, as his theory of having been a planar spider is probably correct, or close to it. "Third-generation" Immortals would be those who arose from races documented in the Mystara timeline, and whose memories of mortal life are valid without question. Kagyar would be the eldest of these, IIRC. >>But which one came first? >> >>IMHO, It was Ordana, since she was a self aware Treant. This could mean that >>she was one of the primordial trees on the planet. Ka was a Dinosaur. It >>would have taken his species millions of years to evolve. Ka was a mutant, so his particular species of allosaurus didn't have to "evolve" intelligence ... he was just a fluke of nature. His date of origin would be whenever allosaur numbers and diversity were at their high point, for Mystara. The trouble with having Ordana come first, is that she's pretty clearly an OAK treant, and oak trees, like all the "higher" flowering plants, came long after allosaurs. However, since she's also a Time-Immortal, there's no reason Ordana couldn't have originated long after oak trees were established, gone back into the distant past, met Ka back in the M-Cretaceous, and gotten involved in the HW/HM before her mortal birth. We already know that's what Protius -- an intelligent porpoise-like mammal, who'd've come along AFTER most of the ichthyoid races he's patronized -- has done. >Another thing: Mystara is not the only planet (gasp!) that the Immortals >know of and it is quite likely that these two obtained followers from other >worlds. That's what I think is true, for most of the ancient Immortals: they've been getting followers from other planets than Mystara, all along. This would especially be true of Full Hierarchs, whose multiverse-wide spheres of influence are probably recognized, on every planet in the Prime. OTOH, who ever said Immortals NEED followers, to exist? Sure, it's ego-trip for Immortals to have them and might earn them some social status in Pandius ... but they're NOT dependent on worshippers for their own survival or divine power, the way the deities of AD&D are! Losing followers to a rival's schemes does count as a Stroke, but IMO that's because it's a source of public humiliation -- nyaaah, nyaaah, look at that jerk, can't even protect a few faithful mortals! -- not an actual attack on one's Immortal strength. So Ordana and Ka might not have bothered to recruit followers, until they'd found or created races which appealed to them (treants and elves, for Ordana; lizard men and wallaras, for Ka). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 13:54:26 -0400 From: Sharon Dornhoff Subject: Re: [MYSTARA] - Oldest Immortal? >I would hope so. Ixion, Thanatos, Hel, and the rest were off doing >*something* before Mystara became important (i.e when the Nucleus of the >Spheres was transformed by the Old One). Actually, it's surprising how LITTLE attention the NoS has actually drawn, considering how long it's been on Mystara. Allegedly it was discovered by Noumena (sp?), that puzzle-solving Thought-Immortal who first reported its existence to the non-Energy Spheres ... and he didn't attain Immortality, until the end of the Nithian era! So even if it was altered by the OO in 4000 BC, it wasn't actually noticed by Immortals until after 500 BC; and even then, it was another 1400+ years before anyone attained Immortality with it. For such a "dire threat to the balance of the Spheres", it's spent an awful lot of its history sitting like a lump under the ground, doing jack squat. Hmmmm..... I might have to do something about that, in a HM post. Stay tuned! ;-) IMO, it was the HW idea that first brought Mystara to the attention of more Immortals than is usual, for a planet. Had Ka's project not attracted other Immortals' curiosity -- most particularly that of Korotiku, who presumably blabbed about this nifty new "game" he'd helped devise, to every Immortal he'd ever met in his capacity as a patron of the planar spiders -- Mystara's "pantheon" probably would be no bigger than the tiny Old Alphatian one (i.e. Razud, Alphatia, Koryis, Talitha, and not much else; ol' Alphaks came along after Landfall) was. >BTW, what D&D supplement deals with the carnifex? Module M3: "Twilight Calling" is the be-all and end-all of "canon" Carnifex lore. And would you believe it ... it doesn't even include a freakin' illustration of them! Now THAT's disappointing. :-P *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 12:41:16 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Re: [MYSTARA] New Home for the Lists Håvard Rønne Faanes meandered fecklessly... > > Just wanted to let everyone know that some time next week > > all of the TSR lists will be moved to WotC's servers. Everyone > > subbed to the current lists will be moved automatically. The > > posting address will change, though I am not yet sure what the > > new address will be. > > I assume you will still be our administrator? :) > Just concerned that we wont have to see too many changes around here.. Yup, I will continute to be the list admin. From what I have been told - which is very little - there won't be any significant changes. Well, strike that. From what someone was saying over on the Spelljammer list (which I also admin), the collected digests for lists on the WotC servers are not generally available on a site to access in an easy manner, but are rather accessed through e-mail requests. I am hoping this will change, since it sounds very, very lame. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 15:08:06 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Oldest Immortal? > 4000 BC, it wasn't actually noticed by Immortals until after 500 BC; and > even then, it was another 1400+ years before anyone attained Immortality > with it. For such a "dire threat to the balance of the Spheres", it's > spent an awful lot of its history sitting like a lump under the ground, > doing jack squat. Well, the Old Ones work in mysterious ways. Maybe the NoS was not meant to be discovered until the time was right. Or.. maybe it had been discovered, and even used! But noone knew about it, save for Ixion and a couple of other unknown Energy higher-ups that wanted it to remain _quiet_. Then that meddling Nithian showed up.. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 15:12:54 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Oldest Immortal? > OTOH, who ever said Immortals NEED followers, to exist? WoTI. An Immortal without followers simply ceases to be. That's why Initiates spend a lot of time building up thier power base. > followers to a rival's schemes does count as a Stroke, but IMO that's > because it's a source of public humiliation -- nyaaah, nyaaah, look at that > jerk, can't even protect a few faithful mortals! -- not an actual attack on > one's Immortal strength Oh, but it is. major strokes, and even minor strokes suck power away from the affected Immortal, and give power to the Immortal causing the stroke. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 15:52:17 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Oldest Immortal? In a message dated 21/08/99 18:30:59 GMT Daylight Time, dornhoff@bio.umass.edu writes: > OTOH, who ever said Immortals NEED followers, to exist? Sure, it's > ego-trip for Immortals to have them and might earn them some social status > in Pandius ... but they're NOT dependent on worshippers for their own > survival or divine power, the way the deities of AD&D are! Losing > followers to a rival's schemes does count as a Stroke, but IMO that's > because it's a source of public humiliation -- nyaaah, nyaaah, look at that > jerk, can't even protect a few faithful mortals! -- not an actual attack on > one's Immortal strength. So Ordana and Ka might not have bothered to > recruit followers, until they'd found or created races which appealed to > them (treants and elves, for Ordana; lizard men and wallaras, for Ka). Something I never thought to see...me contradicting Sharon! ;-) From the Codex of the Immortals: "Fading: The link between Immortals and their followers is not well understood, even by the most knowledgeable Heirarchs, but all Immortals are aware that without a following, they can slowly fade away to nothingness." Not death, no; but as close to discorporation as Immortals can (or want to) get. As to recruitment: - "Indipendent newly-Immortal Initiates tend to be very busy in their first decade creating a mortal following." Carl Q (just happened to be reading that chapter and this email simultaneously...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 15:56:14 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Oldest Immortal? In a message dated 21/08/99 18:55:01 GMT Daylight Time, dornhoff@bio.umass.edu writes: > Module M3: "Twilight Calling" is the be-all and end-all of "canon" Carnifex > lore. And would you believe it ... it doesn't even include a freakin' > illustration of them! Now THAT's disappointing. :-P :-)) Hey, here's a thought - I wonder if TSR ever DID produce artwork for the Carnies, either then or later, but never used it? Anyone ever hear rumours to this effect? How about you, Bruce? Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 21:30:23 +0100 From: Thorfinn Tait Subject: [MYSTARA] - Re: [MYSTARA] New Home for the Lists On Sat, 21 Aug 1999 Leroy Van Camp III wrote: >Well, strike that. From what someone was saying over on the >Spelljammer list (which I also admin), the collected digests >for lists on the WotC servers are not generally available on >a site to access in an easy manner, but are rather accessed >through e-mail requests. I am hoping this will change, since >it sounds very, very lame. I wouldn't worry too much about that. It's been that way for a couple of lists I've been on, and once you work out how to retrieve them it's only slightly harder than getting them from a web site. Thorf. PS - Hi everyone, I've missed you over the past year! :-) ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 14:37:41 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Immortal Generations >Terra, Protius, and Nyx could all be considered "second generation" >Immortals, as they pre-date the "canon" timeline on Mystara, yet have >well-established mortal origins. I'd consider Ka and Ordana (and Valerias, >since Geoff's taken the stance that she was once a Lhomarrian cleric of >Ixion; ol' Ix probably erased her mortal memory so that she'd see him as a >lover, rather than all-powerful, untouchable Xeron, once she'd ascended) to >belong with this batch. Korotiku might also be second-generation, as his >theory of having been a planar spider is probably correct, or close to it. Speaking of what generation Immortals belong to, I also added a few to the "second generation" listing IMC to include: Demogorgon Faunus Ka Nyx Ordana Protius Terra Tyche Wayland I have various reasons for each of them, but overall I believe they were in place before any "civilization" was established. (As a side note, I put Verthandi as a "first generation") >"Third-generation" Immortals would be those who arose from races documented >in the Mystara timeline, and whose memories of mortal life are valid >without question. Kagyar would be the eldest of these, IIRC. IMC, the "third generation" became Immortals anytime before the destruction of Blackmoor (3000 BC). They include: Arik Asterius Benekander Calithia Starbrow Cretia Diulanna Djaea Garal Glitterlode The Great One Kagyar Khoronus Rafiel Ranthos Razud Ssu-Ma I also have a list of "fourth generation" Immortals who came between BC 3000 and BC 500. IMC this is by far the largest grouping so I won't list them here. A "fifth generation" would be from BC 500 to AC 1000. I guess how you group them depends on your definition of an Immortal generation. Would you do it by how many "steps" away from the "Prime Immortals" or by date of ascension. I picked the latter since it would keep folk like Masauwu (whose sponser was Hel) from being placed in the same category as Terra, Ka, et al. SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 18:16:38 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Immortal Generations > I have various reasons for each of them, but overall I believe they were in > place before any "civilization" was established. (As a side note, I put > Verthandi as a "first generation") Ok. Just to clear it all up. Verthandi, Time Immortal, Hierarch?, Creator of the Hourglass, n'est ce pas? What exactly is so special about him? Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 18:18:29 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Immortal Generations umm, creator of time maybe? oh, where's Mealiden, the greatest Immortal of all time? Where does he stand? 5th generation? Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 18:25:11 EDT From: Kaviyd@aol.com Subject: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) In a message dated 1999-08-21 11:06:39 Eastern Daylight Time, Dooley@cableinet.co.uk writes: > I'm sorry where did you obtain this bit of rubbish? Just because he hasn't > let it be known that he has followers elsewhere on Mystara doesn't prove > that there are none. Let's put it this way -- Followers of Rad who live anywhere near Glantri would almost certainly be followers of the Glantrian philosophy. It is possible that Rad has a following of a more traditional sort (with clerics) in areas that are well removed from Glantri, but he would almost certainly employ a different name to disguise the contradiction between that following and the practices he supports in Glantri. Certainly Glantri would have no "clerics of Rad" -- Glantrians would most likely consider such people as an abomination even worse than ordinary clerics. A Shepherd of Rad, after all, is basically a devout wizard, not any sort of priest in terms of granted powers. So Rad's philosophy as practiced in Glantri puts Glantrians in a unique situation as the only people in the world known to abhor priests of all sorts despite their evident usefulness in terms of healing ability. Clearly their repugnance at allowing any form of "idolatry" overrode more practical considerations, at least until recently. Rather than being irreligious, it would seem that most Glantrians may be people of great faith, insisting that only the ultimate "Radiance" (which grants direct powers to very few if any people, as far as most people know) is worthy of reverence, not the various "demons" who grant power to clerics. Of course, it would have been nice if this philosophy were made viable by the game mechanics. While the disdain of Ylaruam and a few other nations for wizards poses a relatively minor problem (as skill with weapons and priestly powers can to some extent compensate for lack of wizardly firepower), a nation that outlaws priests would be far more of a role-playing challenge -- how many D&D parties set out without a cleric in their number? Surely Glantrians must have alternate means of obtaining healing, even if those means are less effective than those of people who support clerics. Here is a rundown of the situations of various races in regard to healing magic in D&D: Halflings: They must reach 8th level before becoming Masters -- prior to that point their adventurers apparently must depend on other races for healing. Reaching "Master" status requires approximately 200K XPs. Elves: The "Elves of Alfheim" gazetteer gives elves access to "Cure Light Wounds" as a 3d level spell. They require 32K XPs to gain access to that spell. Non-Glantrian elves presumably have no problem accepting aid from non-elven clerics. Gnomes: Assuming that a gnome becomes a shaman from the time he starts play, he must gain a total of 6000 XPs before becoming a Gnome 2/Shaman 2 capable of casting healing spells. Dwarf: A dwarf cleric reaches 2d level and can cast healing magic at 4000 XPs. Human: A human cleric gains the ability to cast spells at 1500 XPs. For Glantrians, I would suggest that they have access to the same healing spells as non-Treekeeper elves. To improve their chances of survival a bit, I would add a 2d level spell "Cure Minor Wounds" that heals d4 hit points per application -- thus, Glantrian parties have access to very limited magical healing when their wizards reach 5000 XPs as opposed to the 1500 XPs required for clerics. Elves would now require only 8000 XPs to perform their own healing. If we go over to AD&D rules, matters become a bit messier. To begin with, clerics in that system can routinely cast "Cure Light Wounds" three times per day from the start, so humans, dwarves, and gnomes all have access to healing magic right from the start. The same is true for halflings if we make the "Master" class into a true priest class rather than the "high level option" it is in Gaz 8. We could make Treekeepers among non-Glantrian elves into fighter/mage/clerics or fighter/mage/druids, but of course that leaves the situation for Glantrians far more severe than it was before. My suggestion would be to give Glantrian specialist wizards access to the priestly spells from their school as though they were non-specialized spells of one level higher. Thus, a necromancer of 3d level could cast two second level spells, one of which must be a necromantic wizard spell but the other of which could be "Cure Light Wounds". To fill in the gap at earlier levels, we could make that "Cure Minor Wounds" spell I mentioned earlier available as a first level wizard spell. One effect of this change, of course, is that those necromancers who so disgust non-Glantrians would become a favored class among Glantrians. Elven mages who train with Treekeepers could gain access to these same spells even though they are not specialized as necromancers -- in this case, they would not be specialized at all, although they would have to accept some hindrances in the form of duty to their clans. Another possible source of healing for Glantrians could be psionicists, who would be trained at the monasteries of "mystics". While they would be viewed with some suspicion, Glantrians would not share the antagonism towards them that somebody else suggested that Alphatians might hold. In fact, if that suggested Alphatian attitude existed and were known to Glantrians, Glantrians might become very pro-psionic for that reason alone. A final source of healing would be cheap, short-lasting, non-magical healing potions that would be sold by alchemists (of the "mundane" kind, not the secret craft). They would work exactly as magical healing potions but "go bad" after a week or so (thus the low price). Does anyone have any other ideas along these lines? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 16:41:32 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Re: [MYSTARA] New Home for the Lists Thorfinn Tait meandered fecklessly... > >Well, strike that. From what someone was saying over on the > >Spelljammer list (which I also admin), the collected digests > >for lists on the WotC servers are not generally available on > >a site to access in an easy manner, but are rather accessed > >through e-mail requests. I am hoping this will change, since > >it sounds very, very lame. > > I wouldn't worry too much about that. It's been that way for a couple > of lists I've been on, and once you work out how to retrieve them it's > only slightly harder than getting them from a web site. Well... While getting any one digest might be somewhat acceptable, it sure does make generally browsing a rather large pain in arse. Not everyone knows exactly what digest they are looking for. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 00:45:27 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - Foreign language class names and titles > Markus Markus > Markuksen Markus's > Markusta In my family, there are two _Markuses_ > Markuksena as Markus (like "to pretend Markus") > Markukseksi to Markus (to polymorph into Markus) > Markuksessa inside Markus > Markuksesta out of Markus > Markukseen into Markus > Markuksella on Markus > Markukselta from Markus > Markukselle to Markus > Markuksetta without Markus > Markuksin by Markus > Markuksineen "with Markus" -- no exact translation > Markusta he hit Markus > > Plural > Markukset Markuses > Markusten Markuses' > Markuksia In my family, there are some _Markuses_ > Markuksina as Markuses (like "to pretend Markus") > Markuksiksi to Markuses (to polymorph into Markus) > Markuksissa inside Markuses > Markuksista out of Markuses > Markuksiin into Markuses > Markuksilla on Markuses > Markuksilta from Markuses > Markuksille to Markuses > Markuksitta without Markuses > Markuksin by Markuses (by buses) > Markuksineen "with Markuses" -- no exact translation > Markuksia he hit Markuses Aarg!!! And I always cursed about the fact that I had to learn English... Compared with Finnish it is as simple as Esperanto (which I don't speak). Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #339 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, August 22 1999 Volume 1999 : Number 340 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Sind and Darokin Re: [MYSTARA] - Foreign language class names and titles [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Oldest Immortal? [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Not off-topic curses Re: [MYSTARA] -Glantri and curing spells Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Immortal Generations Re: [MYSTARA] - Not off-topic curses Re: [MYSTARA] - Immortal Generations Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Oldest Immortal? Re: [MYSTARA] - Not off-topic curses Re: [MYSTARA] -Glantri and curing spells [MYSTARA] - [mystara maps] Re: [MYSTARA] - Not off-topic curses Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - Spanish languages classes titles, for real. :) RE: [MYSTARA] - Arrows ---------------------------------------------------------------------- Date: Sun, 22 Aug 1999 00:45:39 +0200 From: Jamuga Khan Subject: [MYSTARA] - Sind and Darokin > This process is repeated in later wars -- for example, > if Alex's "Operation Hydra" results in the Thyatian > conquest of Minrothad, then Darokin eventually finds > some excuse to "liberate" Minrothad the same way they > "liberated" Sind. The real world parallels would require > Darokin to eventually conquer Thyatis itself. In a few > more decades, Darokin comes to control most of the Known > World. When the DM who mastered X4/X5 for us played these modules as a player things went exactly that way. Of course, nobody knew that there was the land Sind between Darokin and the Sind Desert. Pramayama, for instance, was a part of the the Darokinian western extension. IIRC, Sayr Ulan, capital of Sind was introduced as an Hulean army camp ion X10. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 18:49:54 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Foreign language class names and titles ahh, esperanto is one of the easiest languages i learned, as, if you didn't know, all nouns end with the same letter! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 08:04:29 +0800 From: "Francisco Navarro" Subject: [MYSTARA] - Re: Glantrian religion Kaviyd@aol.com wrote: > A Shepherd of Rad, after all, is basically a > devout wizard, not any sort of priest in terms of granted powers. David Knott had a very good article on the Shepherds of Rad as a character class with mixed priestly and wizardly spells. It can be found in Shawn Stanley's website: http://dnd.starflung.com/shep_rad.html > So Rad's philosophy as practiced in Glantri puts Glantrians in a unique > situation as the only people in the world known to abhor priests of all sorts > despite their evident usefulness in terms of healing ability. I agree that what Glantrians and Rad has is just that--a philosophy, much like the Oriental philosophies of Buddhism, Taoism, or Zen, while other Immortals have a religion. The two are not necessarily in conflict. In the RW, there's the emergence of combining such philosophy with religions, i.e. Christian Zen, where Christians practice Zen rites, meditation, lifestyle, etc. in order to worship God. Of course, in Mystara, I don't see that happening any time soon... to > A final source of healing would be cheap, short-lasting, non-magical healing > potions that would be sold by alchemists (of the "mundane" kind, not the > secret craft). They would work exactly as magical healing potions but "go > bad" after a week or so (thus the low price). IMC, between the Secret Craft of Alchemy and the Secret Craft of Wokanism (OD&D:Witchcraft), Glantrians produce enough healing potions and salves to go around for the general public. With the fact that Wokanis need to take more than one potion to take effect, they usually produce a large number of potions, a substantial part of it they sell (especially if, as suggested, the potions spoil after a period of time). I suggest that the higher-ups in the Craft even manage the selling of the potions, made by their Craft apprentices, and the income goes to the Craft (Glantrian Wizards working together?!) or for themselves. Kit Navarro *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 20:12:20 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Oldest Immortal? In a message dated 1999-08-21 15:13:00 Eastern Daylight Time, spymaster@planetfortress.com writes: > WoTI. An Immortal without followers simply ceases to be. That's why > Initiates spend a lot of time building up thier power base. Of course, it is not necessary for said followers to be on Mystara -- and an Immortal doesn't need a large number of followers to survive (just ask the Cynidicean clique). In fact, it would be a wise precaution for an Immortal to recruit his first followers on some obscure outer plane that is not easily observed by his enemies -- then he has an "ace in the hole" in case some enemy wipes out his following on Mystara. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 17:43:49 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - Re: Glantrian religion - --- Kaviyd@aol.com wrote: > Does anyone have any other ideas along these lines? For those who play in AD&D, there's an article in Dragon #148 called "Arcane Lore: Can a Wizard Cure Your Light Wounds? No, but..." which has (necromantic, alteration, illusion/phantasm, and conjuration/summoning) wizard spells which mimic clerical healing, but with "strings attached". To give an idea of the flavor, here's the spell names: Arnvid's Unseen Limb Empath Life Force Transfer Dispel Exhaustion Accelerated Metabolism Vampire Dagger Exchange Of course, the spells could also be converted for use in OD&D Glantrian campaigns. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 21:19:47 -0400 From: Michael Ray Johnson Subject: Re: [MYSTARA] - Not off-topic curses Andrés Piquer Otero wrote: > My players > used to make them up during games. EG, a Glantrian mage threatening fellows > from other Principates at the Parliament could say "The fate of Alphatia on > both your Houses", and, less Shakesperian, my players used "Don't be a > Zandor" when someone got mad at something or acted recklessly. Not strictly a bad word in my campaign, but a nickname one of my PC's have come up with for Zandor is Zzonga. Even now that he's "Emperor", they still refer to him as Prince Zzonga. It's a nickname that's starting to spread through the Thyatian Empire. No doubt Zzonga---oops, Zandor himself will be quite enraged when he learns of it. Michael. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 03:24:51 +0200 From: thibault sarlat Subject: Re: [MYSTARA] -Glantri and curing spells You can check the article about wizard healing magic there: http://perso.club-internet.fr/thibsylv/magic/spells/spellcure.htm all the answers are there. thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 21:25:20 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Re: Glantrian religion In a message dated 1999-08-21 20:43:35 Eastern Daylight Time, shane_henrymml@yahoo.com writes: > For those who play in AD&D, there's an article in Dragon #148 called > "Arcane Lore: Can a Wizard Cure Your Light Wounds? No, but..." which > has (necromantic, alteration, illusion/phantasm, and > conjuration/summoning) wizard spells which mimic clerical healing, but > with "strings attached". To give an idea of the flavor, here's the > spell names: > > Arnvid's Unseen Limb > Empath > Life Force Transfer > Dispel Exhaustion > Accelerated Metabolism > Vampire Dagger > Exchange > > Of course, the spells could also be converted for use in OD&D Glantrian > campaigns. Yes, thanks for that reference. Of course, most of the preceding spells are not too good for general healing -- for most of them the damage is transferred to another creature (which I suppose might induce Glantrian parties to take prisoners -- and their foes to fight to the death rather than surrender to them). In addition, most of the spells are of very high level (level 4-8, generally), which makes them useless for the low level parties that need them most. Note also that this article was written for 1st edition and thus included some unnecessarily restrictive assumptions. The most generally useful of these spells would be the "Accelerated Metabolism" spell, which I would reduce considerably in level -- in fact, given the stress that this spell puts on the body as it heals it, I would see little problem with reducing it all the way to 1st or 2d level. This spell, in its original form, lasts for 1 turn per level of the caster plus an additional 1d6 turns (although if that spell is reduced in level as I suggest, that additional duration might be dropped). During each turn that the spell is in effect, the recipient receives the benefits of one day's worth of natural healing, must rest for at least three rounds of each turn, and must consume a day's worth of rations per turn. The recipient also ages one week (not just one day) per turn the spell is in effect. Note also that the recipient is unable to move or fight any faster than normal (in fact, I would question whether he can fight effectively at all, given everything else he has to do each turn). The material component of this spell is a candle with two wicks, which must be lit at both ends. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 21:36:30 -0400 From: Elise Pigeon Subject: Re: [MYSTARA] - Oldest Immortal? SB Wilson a écrit: > Actually, there are a few Immortals older than these two - what I refer to > as the "Prime Immortals". They are: Hel, Ixion, Korotiku, Odin, Thanatos, > and Valerias. All of these have been around long before Ordana and Ka, and > quite possibly have never been mortal. And don't forget Terra *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 21:35:05 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: Glantrian religion My two cents here: I think there should be a clear separation of powers between clerics and magic-users - the healing skills definitely fall into the realm of the former IMO. If a country wants to ban religion, they suffer the consequences, rather than having alternative healing methods worked out for them. If the Azcans don't believe in plate, we don't make up a new type of armor with better AC than leather just for them. Instead, they get the added HP bonus, much as the mage gets powers (flight, water breathing, teleportations, summonings, cloning, etc.) unavailable to clerics. IOW, keep the classes distinct. This could also explain why demihuman cultures don't thrive despite longer lives - the absence of healers in many, or reduced numbers, prevent them from growing and prospering in comparison to their neighbors. - - Mischa Walter Cronkite on modern political conventions: "Today they're not conventions at all but merely vaudeville shows" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 22:44:30 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Re: Glantrian religion In a message dated 1999-08-21 21:36:36 Eastern Daylight Time, megst19+@pitt.edu writes: > I think there should be a clear separation of powers between clerics and > magic-users - the healing skills definitely fall into the realm of the > former IMO. If a country wants to ban religion, they suffer the > consequences, rather than having alternative healing methods worked out > for them. Of course, I should point out that Glantrians don't believe in having things worked out for them -- but they will go to great lengths to figure things out for themselves. If any forms of non-clerical healing exist, the Glantrians will research them until they discover them. And I am certainly not suggesting that healing magic should be easy for them -- you are right that they should suffer some penalty for theri hostility to religion. But in AD&D games the penalty is too overwhelming, since in that game a 1st level cleric can cast "Cure Light Wounds" up to three times per day (as opposed to not at all for a 1st level cleric in D&D). A standard party would hardly envy the Glantrian party whose necromancer under my proposals could cast about half of a "Cure Light Wounds" spell in addition to one of the rather puny 1st level necromantic spells. > If the Azcans don't believe in plate, we don't make up a new > type of armor with better AC than leather just for them. Instead, they > get the added HP bonus, much as the mage gets powers (flight, water > breathing, teleportations, summonings, cloning, etc.) unavailable to > clerics. IOW, keep the classes distinct. But the Azcans are confined to the Hollow World by Immortals whose Spell of Preservation is designed to keep them from changing. They get those added hit points partly as incentive to follow their old ways. Otherwise, if the Azcans were still in the outer world, they would be using armor by now. And certainly the avoidance of heavy armor does not entirely prevent Azcans from improving their ACs -- nothing stops them from using bracers of defense or rings of protection, for example. There is no reason to make such items easier for them to find, of course. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 20:31:32 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Immortal Generations >Ok. Just to clear it all up. Verthandi, Time Immortal, Hierarch?, Creator of >the Hourglass, n'est ce pas? > >What exactly is so special about him? > Nothing really. I was looking for a "Prime" for the Sphere of Time and the obvious choice of Khoronus didn't fit because he was once mortal. I picked Verthandi because it is mentioned that he made a bunch of time-traveling artifacts and then disappeared. What better choice for an unofficial "first generation" Immortal than one who no longer hangs around? SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 23:32:22 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Not off-topic curses Oooh! I like that one! - -----Original Message----- From: Michael Ray Johnson To: mystara-l@lists.imagiconline.com Date: Saturday, August 21, 1999 9:21 PM Subject: Re: [MYSTARA] - Not off-topic curses Andrés Piquer Otero wrote: > My players > used to make them up during games. EG, a Glantrian mage threatening fellows > from other Principates at the Parliament could say "The fate of Alphatia on > both your Houses", and, less Shakesperian, my players used "Don't be a > Zandor" when someone got mad at something or acted recklessly. Not strictly a bad word in my campaign, but a nickname one of my PC's have come up with for Zandor is Zzonga. Even now that he's "Emperor", they still refer to him as Prince Zzonga. It's a nickname that's starting to spread through the Thyatian Empire. No doubt Zzonga---oops, Zandor himself will be quite enraged when he learns of it. Michael. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 20:38:38 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Immortal Generations >oh, where's Mealiden, the greatest Immortal of all time? Where does he >stand? 5th generation? > Yup, IMC he's a fifth generation. But what "generation" you belong to doesn't determine the "greatness" of the individual. Look at Rad. He would also be a 5th gener. along with Alphatia, Diamond, Opal, Pearl, Al-Kalim, Yav and others. The level of the Immortal determines power and status - not how long they've been Immortal (to an extent). SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 20:43:44 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Oldest Immortal? >> Actually, there are a few Immortals older than these two - what I refer to >> as the "Prime Immortals". They are: Hel, Ixion, Korotiku, Odin, Thanatos, >> and Valerias. All of these have been around long before Ordana and Ka, and >> quite possibly have never been mortal. > >And don't forget Terra > Terra was mortal - an elemental on the Elemental Plane of Earth. While I believe she is much older than Ordana or Ka, she was mortal unlike the others I listed (with the exception of perhaps Korotiku which someone pointed out) and therefore wouldn't fit into my definition of a "Prime" Immortal. SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 23:43:43 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Foreign language class names and titles Not to be exceedingly mean...but what was the purpose of this post, as charming as it was? I'm serious, actually don't get it in the least. I understand you are doing declensions on the name "Markus". Is that all there is to it? Or are you proposing adding the "Principality of Markus" to the northwestern wilds of Glantri? - -----Original Message----- From: Jamuga Khan To: mystara-l@lists.imagiconline.com Date: Saturday, August 21, 1999 6:46 PM Subject: Re: [MYSTARA] - Foreign language class names and titles >> Markus Markus >> Markuksen Markus's >> Markusta In my family, there are two _Markuses_ >> Markuksena as Markus (like "to pretend Markus") >> Markukseksi to Markus (to polymorph into Markus) >> Markuksessa inside Markus >> Markuksesta out of Markus >> Markukseen into Markus >> Markuksella on Markus >> Markukselta from Markus >> Markukselle to Markus >> Markuksetta without Markus >> Markuksin by Markus >> Markuksineen "with Markus" -- no exact translation >> Markusta he hit Markus >> >> Plural >> Markukset Markuses >> Markusten Markuses' >> Markuksia In my family, there are some _Markuses_ >> Markuksina as Markuses (like "to pretend Markus") >> Markuksiksi to Markuses (to polymorph into Markus) >> Markuksissa inside Markuses >> Markuksista out of Markuses >> Markuksiin into Markuses >> Markuksilla on Markuses >> Markuksilta from Markuses >> Markuksille to Markuses >> Markuksitta without Markuses >> Markuksin by Markuses (by buses) >> Markuksineen "with Markuses" -- no exact translation >> Markuksia he hit Markuses > > >Aarg!!! > >And I always cursed about the fact that I had to learn English... > >Compared with Finnish it is as simple as Esperanto (which I don't >speak). > > > > > Jamuga Khan > > >"Hear and obey, because the Mighty Khan's word is law!" >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 00:49:09 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Oldest Immortal? > Terra was mortal - an elemental on the Elemental Plane of Earth. While I > believe she is much older than Ordana or Ka, she was mortal unlike the > others I listed (with the exception of perhaps Korotiku which someone > pointed out) and therefore wouldn't fit into my definition of a "Prime" > Immortal. Ixion and Thanatos could have been mortal too, it's just been SO long for them, that they have forgotten it's existence. Think about it, if you were a billion years old, would you remember a 100 or even 1000 year period of your VERY early life? It's almost like remembering your first 5 days of life when you are 90. The point is that WoTI does not specify whether these "prime Immortals" did or did not have mortal lives, it suggests that they *MAY* not have. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 21 Aug 1999 23:53:18 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - Not off-topic curses Hi Can you imagine an anti drug campaign on Mystara? This is Zandor's brain. (sizzling sound of brain in frying pan) This is Zandor's brain on Zzonga. Any questions? Don't be a Zandor, say no to Zzonga. This public proclamation courtesy of Glantri Vice; Sohni "Chill out man" Krokit and Ricardo Tuhbz, spokespersons. (Their boss, of course, is Captain "I don't make the rules" Castillo.) This silly post courtesy of; CronoCloud *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 12:12:59 +0200 From: thibault sarlat Subject: Re: [MYSTARA] -Glantri and curing spells It seem clear that the resent the glantrian feels about clerics would make it more difficult for their advanturer parties to magicaly reduce the damage they have sustained.But as said in a previous post it's "easy" for an alchimist to produce a bunch of healing potions from a normal one.So it seems to me obvious that the only way for low level parties to get some healing is to buy some curing potions/ointments/and so on. Then , once the party has reached an intermediate level , the spells detailed in dragon 148 can be made available to them. Considering the inherent advantages it exists to be a glantrian mage (access to the crafts and so on) this limitations is fairly good balanced (and after all they choose to expel clerics) and that's also why the school of necromancy is not frowned upon but encouraged because it's the only way for high level noble to have acces to healing( but no doubt that the paranoid glantrians would prefer to cure themselves with well known potions (and easily recognizable) than to trust the effects of a spell cast at them by a necromancer...But sometimes it's the only way to heal. IMC i'm thinking about having the ban around clerics cancelled or at least smoothen.After the events in WotI , the week without magic would have dispelled all the available potions, and the possible distrust felt regarding necromantic magic would make nobles think that the ban must be temporarily cancelled so as to allow the common people to get clerical healing (thanks to Heldannic Knights).No doubt that after such an experience the public opinion would change quite radicaly concerning clerics and it's even possible that after his return rad would institute an order of healers (maybe double classed cleric /mage) , first because any immortal needs followers (and no doubts he would be much reduced in power compared to the pre-WotI events), and because he would have learned from the past. Anyway that was just a thought. thib. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 12:25:36 +0200 From: thibault sarlat Subject: [MYSTARA] - [mystara maps] Hail, hail to me. (always good to have some support) Soon I would make available on my site great new maps. Following a demand made by scooman i have done Alfeim (not many people have the Gaz). i also made Karameikos and at the same time I drew the neighbouring regions. As soon as i would have made the legends and put the names on the maps i would release them. Maybe this time they would have their spot in Shawn's site.(no hard feeling dude but I have been a bit depressed lately). I hope you would all enjoy them. thib. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 03:55:40 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Not off-topic curses After Anna VonHendriks and her knights commandeered the PCs Man O' War, they started using curses like "By the beard of Anna VonHendriks!" or "May Vanya bless and keep Anna... far away from us." She was not at all pleased when she overheard them, and the players still occasionally will say such things even though she put a quick end to that particular party ;~) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 04:01:54 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Foreign language class names and titles Someone a while back asked for examples of Finnish--and this, I think, was the rather daunting result. >Not to be exceedingly mean...but what was the purpose of this post, as >charming as it was? I'm serious, actually don't get it in the least. I >understand you are doing declensions on the name "Markus". > >Is that all there is to it? Or are you proposing adding the "Principality of >Markus" to the northwestern wilds of Glantri? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 04:07:39 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) Thanks for the Spanish translations--I even remembered a couple of those words from Spanish 101. It's a shame the summer's over. Ah well, Narvaez can wait 'til Chirstmas Thanks! patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 15:14:18 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Arrows http://archaeology.about.com/library/weekly/aa102598.htm?COB=home&terms=bow+ and+arrows&PM=112_300_T You could look here and go from there... at the bottom of that page are a few links. Although I think the're about stone points for arrows. But if you search the www.about.com site, you should be able to find more info on this. It's a good site. Good hunting! Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Sergio Lobato Sent: donderdag 19 augustus 1999 21:19 To: mystara-l@lists.imagiconline.com Subject: [MYSTARA] - Arrows Ei! Does anybody where can i found information about ARROWS ?? ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #340 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 23 1999 Volume 1999 : Number 341 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: RE: [MYSTARA] - Gaz Prices RE: [MYSTARA] - Gaz Prices Re: [MYSTARA] - Immortal Generations Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Spanish languages classes titles, for real. :) [MYSTARA] - Where are we from? Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) Re: [MYSTARA] - Where are we from? RE: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? [MYSTARA] - The New Gnolls [MYSTARA] - Re: mystara-digest V1999 #339 Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? ---------------------------------------------------------------------- Date: Sun, 22 Aug 1999 15:16:09 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Gaz Prices Well, I've just bought a new house... maybe we could arrange a swap? :-) Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Murphy, Jason Sent: vrijdag 20 augustus 1999 8:53 To: 'mystara-l@lists.imagiconline.com' Subject: [MYSTARA] - Gaz Prices Holy Cow....has anyone seen the eBay price on The Five Shires......it is up to $50 US now and the prices on the others aint to shabby either....makes me wonder how much i could get for my complete set of gazz's if i sold it as a unit Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 09:09:45 -0400 From: "Simon B. Sinister" Subject: RE: [MYSTARA] - Gaz Prices Because of some serious money trouble, I've come thisclose to putting my entire collection up on eBay as the biggest Mystara lot ever offered. I think I'm only a couple of modules short of having everything TSR released for the setting... I can't imagine breaking up the set, but unfortunately I don't think anyone could afford the thing! Still, if anyone's won a lottery recently, let me know and I'll send you the list... ;^) SIMON B. SINISTER - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of J.W.K. "X" Kramer Sent: Sunday, August 22, 1999 9:16 AM To: mystara-l@lists.imagiconline.com Subject: RE: [MYSTARA] - Gaz Prices Well, I've just bought a new house... maybe we could arrange a swap? :-) Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 11:37:30 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Immortal Generations but you do acnowledge that he is the greatest, right? I mean, who else would be a bodyguard, but the best of the best? and if you don't acnowledge he is the greatest, i have a throwing knife aimed for your shoulder blades, hehehe. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 13:45:32 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: Glantrian religion > Of course, I should point out that Glantrians don't believe in having things > worked out for them What culture does? Dwarves are as stubborned and determined as they come, but in thousands of years never worked out a way to toss fireballs around. Why should magi be any more gifted in defying the laws of the world? > for themselves. If any forms of non-clerical healing exist, the Glantrians > will research them until they discover them. Of course there are always potions of healing and the like, and non-magical healing proficiencies. I just don't see the need for healing MU spells. > that they should suffer some penalty for theri hostility to religion. But > in AD&D games the penalty is too overwhelming, since in that game a > 1st level cleric can cast "Cure Light Wounds" up to three times per day > (as opposed to not at all for a 1st level cleric in D&D). I'm a D&D fan personally - there the distinction is much greater, as few clerics even have access to one daily CLW. > Otherwise, if the Azcans were still in the outer world, they would be > using armor by now. Like the Ethengar? Never underestimate cultural stubbornness, even if there is no spell of preservation in effect. > And certainly the avoidance of heavy armor does not entirely prevent > Azcans from improving their ACs -- nothing stops them from using > bracers of defense or rings of protection, for example. There is no > reason to make such items easier for them to find, of course. Exactly. Glantrian folks should have the same non-clerical healing as anyone else. - - Mischa We have a lot of celebrities who show up at Habitat sites in their limousines to drive a ceremonial nail. With Jimmy Carter, it's no photo op. When the last nail is being driven on Friday afternoon, he's still at work. - Habitat for Humanity president Millard Fuller *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 15:16:33 -0300 From: "Carlos Yoder" Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) No problem. You see, AD&D2 was translated to Spanish, so I have with me lots of spanish printed material... So, if you want names, you'll got names. =) Just email me privately! bye! Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 - -----Original Message----- From: Patrick Sullivan To: mystara-l@lists.imagiconline.com Date: Domingo 22 de Agosto de 1999 08:02 AM Subject: Re: [MYSTARA] - Spanish languages classes titles, for real. :) >Thanks for the Spanish translations--I even remembered a couple of those >words from Spanish 101. It's a shame the summer's over. Ah well, Narvaez >can wait 'til Chirstmas >Thanks! > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 15:35:19 -0300 From: "Carlos Yoder" Subject: [MYSTARA] - Where are we from? >Aarg!!! > >And I always cursed about the fact that I had to learn English... > >Compared with Finnish it is as simple as Esperanto (which I don't >speak). Which reminds me of a question I've been wanting to ask. Where are we from? THe e-mail addresses can give us a hint, but I'd like to know how are we spread around the world. Do it privately if you like. Bye! Carlos Yoder churlo@microstar.com.ar txurlo@hotbot.com ICQ 3435297 PS: I'm from Argentina, btw. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 15:09:24 EDT From: BoBoII@aol.com Subject: Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) In a message dated 8/21/99 4:26:17 PM Mountain Daylight Time, Kaviyd@aol.com writes: << Does anyone have any other ideas along these lines? >> A plant that has magical curative properties? Maybe something along the lines of Zzonga (sp?) so it has some drawbacks. Dungeons are always full of "mystaical fountains", you know thwe ones . . . one character drinks and gets healed, another drinks and his skin glows green, etc. Would it be beyond the minds of Glantri to perfect some of these healing devices for city-wide use? Once again reinforcing the mundaners reliance on wizards. How about bound monsters that have healing properties. The Monster Handlers Guild might then have to find and provide these creatures (some of which would be lawful, intelligent, and therefore practically slaves). I imagine rings of regeneration would be seen as the ultimate wizardly healing device, and glantrians might have access to lower powered versions (2 hp per hour, 1 per hour etc) as well as the RC version. They might make vampiric weapons for their warriors that transfer some of the lifeforce of the enemy to the wielder. There might also be weak necro healing spells that involve a transfer of hp from one person to another. In this case, the healing would drain and harm the healer. Just some suggestions. I think Glantri shouldn't have "NO HEALING", but would have developed its own way to compensate for the lack of priests *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 23:20:44 From: "katri w" Subject: Re: [MYSTARA] - Where are we from? > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. well... i'm one of the (most of the time) silent lurkers and from finland... and just had to tell how great this list can be... a while ago i wrote here and told that one of my players is moving to canada and ask if there is anyone who could take him as a member of his/her group. i want to thank Geoff Gander *me sends BIG warm hug* who will take care of my friend.. THANKS :o) and as i started to thank.. thank you all you active people who send so much that great stuff here... i shamelessly use it in my games!!! Katri - -- "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." (Tweedledee) ______________________________________________________ Tekstiviestit Articista 66p/kpl http://www.artic.net/ads/go.cgi?go=109&r=email *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 23:25:40 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Where are we from? You could always try the memberlist, Jerry made. AFAIK it's on: http://www.geocities.com/Area51/Dunes/7295/mystara/mml/index.html Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of katri w Sent: maandag 23 augustus 1999 1:21 To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Where are we from? > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. well... i'm one of the (most of the time) silent lurkers and from finland... and just had to tell how great this list can be... a while ago i wrote here and told that one of my players is moving to canada and ask if there is anyone who could take him as a member of his/her group. i want to thank Geoff Gander *me sends BIG warm hug* who will take care of my friend.. THANKS :o) and as i started to thank.. thank you all you active people who send so much that great stuff here... i shamelessly use it in my games!!! Katri - -- "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." (Tweedledee) ______________________________________________________ Tekstiviestit Articista 66p/kpl http://www.artic.net/ads/go.cgi?go=109&r=email *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 20:15:36 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Where are we from? Well, I'm from the northeast US. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 19:57:42 -0500 From: onesimus@swbell.net Subject: Re: [MYSTARA] - Where are we from? - --------------F848CABD059983A3946504AF Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Central Arkansas, USA katri w wrote: > > Which reminds me of a question I've been wanting to ask. Where are we from? > > THe e-mail addresses can give us a hint, but I'd like to know how are we > > spread around the world. Do it privately if you like. > > well... i'm one of the (most of the time) silent lurkers and from finland... and just had to tell how great this list can be... > a while ago i wrote here and told that one of my players is moving to canada and ask if there is anyone who could take him as a member of his/her group. > i want to thank Geoff Gander *me sends BIG warm hug* who will take care of my friend.. THANKS > :o) > > and as i started to thank.. thank you all you active people who send so much that great stuff here... i shamelessly use it in my games!!! > > Katri > -- > > "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." > (Tweedledee) > > ______________________________________________________ > Tekstiviestit Articista 66p/kpl > http://www.artic.net/ads/go.cgi?go=109&r=email > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - --------------F848CABD059983A3946504AF Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Central Arkansas, USA

katri w wrote:

> Which reminds me of a question I've been wanting to ask. Where are we from?
> THe e-mail addresses can give us a hint, but I'd like to know how are we
> spread around the world. Do it privately if you like.

well... i'm one of the (most of the time) silent lurkers and from finland... and just had to tell how great this list can be...
a while ago i wrote here and told that one of my players is moving to canada and ask if there is anyone who could take him as a member of his/her group.
i want to thank Geoff Gander *me sends BIG warm hug* who will take care of my friend.. THANKS
:o)

and as i started to thank.. thank you all you active people who send so much that great stuff here... i shamelessly use it in my games!!!

Katri
--

"If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic."
(Tweedledee)

______________________________________________________
Tekstiviestit Articista 66p/kpl
http://www.artic.net/ads/go.cgi?go=109&r=email

***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line 'unsubscribe mystara-l' as the body of the message.

  - --------------F848CABD059983A3946504AF-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 21:24:38 EDT From: Arminath@aol.com Subject: [MYSTARA] - The New Gnolls Gnoll Humanoid PC's from the note pages of the Age of Darkness in Old Traladar. Gnoll Player Characters Prime Requisite: Strength Other Requirements: None Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater. Weapon Skills: 3, +1 at levels 4, 8 and 12. One additional skill every 600,000XP beyond 12th level. Other Skills: 3, +1 at levels 3, 6, 9,12 and 15. One additional skill every 600,000XP beyond 12th level. Attack As: Fighter Save As: Fighter Armor Allowed: All types, Shields allowed Weapons Allowed: All. Ability Scores Str: 9-18 (1d10+8) Int: 3-10 (1d8+2) Wis: 3-10 (1d8+2) Dex: 2-16 (2d8) Con: 9-18 (1d10+8) Cha: 3-13 (2d6+1) Racial Abilities and Restrictions 1) Gnolls have a base AC of 9. 2) Gnolls have a base movement rate of 9(3). 3) Gnolls have a keen sense of hearing, reducing their chance of being suprised to 1 in 6. 4) Gnolls have a keen sense of smell, being able to track prey by scent on a successful Intelligence check. If the Tracking skill is possessed, the character gains a +3 bonus. When attacked by gaseous attacks, gnolls save with a -3 penalty. 5) Starting Languages to choose from: Gnoll (required), Common, Hobgoblin, Ogre and Orc. 6) Gnolls may use Fighter Maneuvers at 1st level. 7) Gnolls gain 20 loyal followers at 5th level, provided they have an established lair. 8) Gnolls gain access to Fighter Combat Options at 9th level. 9) At 12th level Gnolls gain an additional 3d6 followers, plus a follower to replace each that have been lost to the PC from the original 20. The character must have an established lair to gain these new followers. 10) At 12th level Gnolls gain the ability to make 2 attacks per round, as the Fighter Combat Option. Experience Chart Level Experience Hit Dice THAc0 Save As 1 0 1d8 19 Fighter 1-3 2 2,000 2d8 19 Fighter 1-3 3 4,000 3d8 19 Fighter 1-3 4 8,000 4d8 17 Fighter 4-6 5 16,000 5d8 17 Fighter 4-6 6 32,000 6d8 17 Fighter 4-6 7 64,000 7d8 15 Fighter 7-9 8 120,000 8d8 15 Fighter 7-9 9 300,000 9d8 15 Fighter 7-9 10* 600,000 9d8+2 13 Fighter 10-12 11* 900,000 9d8+4 13 Fighter 10-12 12* 1,200,000 9d8+6 13 Fighter 10-12 13*+ 1,500,000 9d8+8 11 Fighter 13-15 14*++ 1,800,000 9d8+10 11 Fighter 13-15 * No adjustments from Constitution are applied at this level. + This level can only be gained by the use of a Wish spell (RC p61) or by an Immortal using the Bestow spell (CotI p62) on the character. ++ This level can only be gained by an Immortal using a Bestow spell on the character. Gnoll PC Followers Die Roll Follower Type 1 Bandit, Human 2-3 Bugbear 4 Doppleganger 5 Hobgoblin 6 Ogre Wokan (1st-2nd) 7 Orc Leader 8-12 Gnoll 13-14 Orc 15 Gnoll, Shaman (1st-6th) 16 Gnoll, Wokan (1st-4th) 17 Ogre 18 Hobgoblin 19-20 Gnoll Followers will arrive within 1 month of the establishemnt of the lair carrying basic gear. The PC will have to provide for their care and upkeep after they arrive and swear their loyalty. No follower may be of a level or HD greater than the PC. Followers gain a +2 bonus to morale when fighting with their leader present or while defending their homes. Comments or questions or criticisms are always welcome! Jim "A dragon? I waste it with my hand crossbow!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 23:10:41 -0500 (CDT) From: Scott Johnson Subject: [MYSTARA] - Re: mystara-digest V1999 #339 On Sat, 21 Aug 1999, mystara-digest wrote: > Date: Sat, 21 Aug 1999 18:16:38 -0400 > From: "SteelAngel" > Subject: Re: [MYSTARA] - Immortal Generations > > > I have various reasons for each of them, but overall I believe they were > in > > place before any "civilization" was established. (As a side note, I put > > Verthandi as a "first generation") > > Ok. Just to clear it all up. Verthandi, Time Immortal, Hierarch?, Creator of > the Hourglass, n'est ce pas? > > What exactly is so special about him? Well, first off, he's probably a she. :-) Almost nothing is known about Verthandi in Mystaran terms, except for the mention of the hourglass in the original Immortals Set. However, in Norse myth, Verthandi was one of the three Norns, rulers of time and destiny. Verthandi, Norn of the Present, along with her sisters, Skuld, Norn of the Past, and Urd, Norn of the Future, was in a sense a ruler over mortal lives and destinies, though I don't know too many more details. The Norns were, however, a powerful force, something even the gods had to answer to, and in some ways resembled the Greek Fates (Clotho, Lachesis and Atropos), though not in detail. Generally they were represented as reclusive crones (though one humorous interpretation of them as *much* younger women can be found in the Japanese anime and manga _Oh My Goddess_) who occasionally doled out prophecy. In Mystara, I'd expect them to be revered by the folk of the Northern Reaches. I also seem to recall some mention of mysterious crones in the original Norwold adventure, though I don't have it with me to check -- could they be mortal identities of the Norns? - -- Scott Johnson | zagyg@io.com | This space intentionally left blank. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 23:19:09 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - Where are we from? I am from Ponitac, Illinois USA; Dragon magazine is printed here by R. R. Donnelly. CronoCloud *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 01:44:20 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Where are we from? I am from Rio de Janeiro, Brazil []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 22:17:54 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Where are we from? At 03:35 PM 1999-08-22 -0300, Carlos Yoder wrote: >Which reminds me of a question I've been wanting to ask. Where are we from? >THe e-mail addresses can give us a hint, but I'd like to know how are we >spread around the world. Do it privately if you like. Burnaby, BC, Canada (A suburb to the east of Vancouver, BC) Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 01:52:32 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Where are we from? Scott Hertzberg = San Jose, California, USA Meltheim the Shadowstalker (Infiltrator to the Immortals, etc.) = Sylvan Realm normally, but currently pretending to be from Alfheim Hope that helped you out! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 23:04:10 +0000 From: "Mike Harvey" Subject: Re: [MYSTARA] - Where are we from? Beaverton, Oregon, USA Mike - ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 09:19:12 +0300 (EET DST) From: Harri M{ki Subject: Re: [MYSTARA] - Where are we from? On Sun, 22 Aug 1999, Carlos Yoder wrote: > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > I'm also from Finland, like my wife Katri who answered earlier. Harri Mäki hihama@uta.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #341 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 23 1999 Volume 1999 : Number 342 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Foreign language class names and titles [MYSTARA] - OT: Con Rumours on Talsorian games RE: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? [MYSTARA] - RE:Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Newbie here [MYSTARA] - Rewhere are we from? Re: [MYSTARA] - Rewhere are we from? Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? [MYSTARA] - Map making Re: [MYSTARA] - Map making Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Map making Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Map making Re: [MYSTARA] - Map making Re: [MYSTARA] - Where are we from? ---------------------------------------------------------------------- Date: Mon, 23 Aug 1999 02:34:07 -0400 (EDT) From: Andy Davis Subject: Re: [MYSTARA] - Where are we from? Lexington, Kentucky. Andy - ------------------------------------------------------------------------------ It is an honor to witness so much Andy Davis/Mr. Bad Example confusion. -- Marianne Moore davis@ms.uky.edu AEG/PEG Bounty Hunter http://www.ms.uky.edu/~davis Big-Ass Game Night at Red Rock: Every Monday, 8-Midnight. - ------------------------------------------------------------------------------ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 00:03:29 -0700 From: Eleanor Williams Subject: Re: [MYSTARA] - Where are we from? McMinnville, Oregon Just a lurker, and a player in Mystara *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 11:53:15 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - Foreign language class names and titles > Not to be exceedingly mean...but what was the purpose of this post, as > charming as it was? I'm serious, actually don't get it in the least. I > understand you are doing declensions on the name "Markus". > > Is that all there is to it? Or are you proposing adding the "Principality of > Markus" to the northwestern wilds of Glantri? Not referring to exactly anything, in future you can also flame me in private (in montola@iki.fi), as I have flamed you in private for flaming me in public. This mail was written by Jamuga, not me. Flame me for my mails, not for answers to them. My mail, if you read it, (if you know what you are flamingh me for, which I doubt) was answer to Shane Henry's linguistical interest concerning mystara. You can probably get it from somewhere if you want. And Shane's project has got some interest here on the list, if it bores you, it bores you. Perkele. > -----Original Message----- > From: Jamuga Khan > To: mystara-l@lists.imagiconline.com > Date: Saturday, August 21, 1999 6:46 PM > Subject: Re: [MYSTARA] - Foreign language class names and titles - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 12:10:19 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - OT: Con Rumours on Talsorian games Yes. This is actually off-topic. Push DELETE now. I just attended a local national RPG-convention (the RoPeCon '99), where he most prominent guest of honor was Mike Pondsmith from the Talsorian Games. Pondsmith is the man behind Cyberpunk 2020, the coming Cyberpunk 2030, the coming manga-ish DragonBall, and the Castle Falkenstein. If here are people who wish to hear the quick but rather reliable rumors on CPunk 2030 and/or the Talsorian games, tell me in private. If there are some people, I will tell you in private, if there are enornmous masses, I tell you in public. I just woke from 18 hours of hibernating, recovering from the three-days con. Sat-Sun -night I spent nine hours playing RuneQuest. Our GM had to whisper for the four last hours, for his voice didn't last, but it was one of the best sessions in a long time. - Markus P.S. The other Guests of Honor were Rick Priestley (mr. the original Warhammer 40K) and Tuomas Pirinen (games designer) from the Games Workshop megacorporation. A White Dwarf issue sells about 100.000, and every magazine is read by five people. WH40K third edition (?) sold 400.000 in 40 hours. (Both as remembered by Rick and Tuomas) ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 13:28:00 +0300 From: "Golan, Yoav" Subject: RE: [MYSTARA] - Where are we from? Yoav Golan - from tel aviv ISRAEL *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 10:31:02 +0100 From: Flossy Subject: Re: [MYSTARA] - Where are we from? Leicester, England, UK *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 08:14:24 EDT From: MDBrunoJr1@aol.com Subject: Re: [MYSTARA] - Where are we from? Dover Plains, NY *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 13:37:15 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Where are we from? Thibault Sarlat. I'm from Bordeaux, France (but sometimes i pretend to be from Renardie). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 15:17:09 +0100 From: "Martin Mathes" Subject: Re: [MYSTARA] - Where are we from? Hi, I'm just another lurker. Essen, Germany - ----- Original Message ----- From: Carlos Yoder To: Sent: Sunday, August 22, 1999 7:35 PM Subject: [MYSTARA] - Where are we from? > > >Aarg!!! > > > >And I always cursed about the fact that I had to learn English... > > > >Compared with Finnish it is as simple as Esperanto (which I don't > >speak). > > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > > Bye! > > > > Carlos Yoder > churlo@microstar.com.ar > txurlo@hotbot.com > ICQ 3435297 > > PS: I'm from Argentina, btw. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 16:28:48 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Where are we from? On Sun, 22 Aug 1999, Carlos Yoder wrote: > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. Trondheim, Norway Which is in Europe, with no vikings or polarbears and you cant drive there if youre in the US, just to answer some questions people on the net have asked me before ;P Anyway, if anyone want to discuss norse mythology or culture in connection to Mystara or not, feel free to email me privately. Håvard :) *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 22:58:18 +0800 From: "Francisco Navarro" Subject: Re: [MYSTARA] - Where are we from? Manila, Philippines Kit Navarro Overheard somewhere in Glantri: "Oh, but Princess Dolores, zzonga dens are the latest craze all over the Known World..." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 08:19:45 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Where are we from? Seattle,Washington, USA AKA "The Emerald City" I actually moved here from Kansas seven years ago - how sick is that?! (No Dorothy/Toto jokes!!) Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 11:23:48 -0400 (EDT) From: the Wizard of Frobozz Subject: [MYSTARA] - RE:Where are we from? Wilmington, Delaware, USA myself. Not exactly hip central, but it's fun. - --Frobozz-- ________________________________________________________ "My, my, this here Anakin guy may be Vader some day later, now he's just a small fry. And he left his home and kissed his mommy goodbye, saying, "Soon I'm gonna be a Jedi. Soon I'm gonna be a Jedi." --"Weird Al" Yankovic, "the Saga Begins" (sung to the tune of "American Pie.") *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 11:23:17 -0400 From: Michael Ray Johnson Subject: Re: [MYSTARA] - Where are we from? Montreal, Quebec, Canada. Michael. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 11:26:33 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - Where are we from? >Which reminds me of a question I've been wanting to ask. Where are we from? >THe e-mail addresses can give us a hint, but I'd like to know how are we >spread around the world. Do it privately if you like. > >Bye! > >Carlos Yoder I'm currently living in Ottawa, Canada. Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 22 Aug 1999 19:45:15 +0200 From: Fabrizio Paoli Subject: Re: [MYSTARA] - Newbie here At 21.02 11/08/99 +0100, Harmony wrote: > > You mention a net almanac where can I locate it a URL: would be great. http://www.geocities.com/TimesSquare/Lair/9037/ Note: the pages are probably old and not updated, but the files that you can download are the most recent ones. Sorry for the late answer. ************** Fabrizio "'Brizio" Paoli brizio@gdr.net - rafiel@geocities.com - ICQ #1688817 Mystaran Almanac Assistant - Aerospace Enginner http://www.geocities.com/TimesSquare/Dungeon/4560/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 09:44:54 PDT From: gwxup@excite.com Subject: [MYSTARA] - Rewhere are we from? Date: Sun, 22 Aug 1999 15:35:19 -0300 From: "Carlos Yoder" Subject: [MYSTARA] - Where are we from? Which reminds me of a question I've been wanting to ask. Where are we from? THe e-mail addresses can give us a hint, but I'd like to know how are we spread around the world. Do it privately if you like. ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 20:08:26 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - Rewhere are we from? gwxup@excite.com schrieb: > > Date: Sun, 22 Aug 1999 15:35:19 -0300 > From: "Carlos Yoder" > Subject: [MYSTARA] - Where are we from? i am from germany , NRW: nord-rein-westfalen (like martin mathes) , dortmund see you on cons. IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 13:17:23 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - Where are we from? I'm originally from Youngstown, Ohio, but living in McAllen, Texas. Jenn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 19:36:28 +0100 From: Gold_Wyrm Subject: Re: [MYSTARA] - Where are we from? I'm from Portugal, Abrantes to be more precisely... - ----- Original Message ----- From: Carlos Yoder To: Sent: Domingo, 22 de Agosto de 1999 19:35 Subject: [MYSTARA] - Where are we from? > > >Aarg!!! > > > >And I always cursed about the fact that I had to learn English... > > > >Compared with Finnish it is as simple as Esperanto (which I don't > >speak). > > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > > Bye! > > > > Carlos Yoder > churlo@microstar.com.ar > txurlo@hotbot.com > ICQ 3435297 > > PS: I'm from Argentina, btw. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 19:40:41 +0100 From: Gold_Wyrm Subject: [MYSTARA] - Map making This is a multi-part message in MIME format. - ------=_NextPart_000_0123_01BEED9F.62B589C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, everyone... I would be very grateful if someone could get me some programs to create = maps, dungeons and terrains... Anyway, thanks in advance. Dragonlord - ------=_NextPart_000_0123_01BEED9F.62B589C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi, everyone...
 
I would be very grateful if someone could get me = some programs=20 to create maps, dungeons and terrains...
 
Anyway, thanks in advance.
 
Dragonlord
- ------=_NextPart_000_0123_01BEED9F.62B589C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 11:57:04 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Map making - --- Gold_Wyrm wrote: > Hi, everyone... > > I would be very grateful if someone could get me > some programs to create maps, dungeons and > terrains... > > Anyway, thanks in advance. > > Dragonlord > Well, I'm not in a position to distribute anything freely but if you're willing to spend some money on a commercial program, I would highly recommend Campaign Cartographer. It's very easy to use and turns out great results. It's a tad pricy, $85 US, but well worth it IMO. As far as I know it's the top-of-the-line mapping software on the market (it's also used by the staff @ WOTC/TSR). Anyway, just my three (inflation :D)Kopecs worth. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 15:03:23 -0400 (EDT) From: Brad McMillan Subject: Re: [MYSTARA] - Where are we from? Goderich, Ontario, Canada Brad - --------------------------------------------------------------------------- Brad McMillan/Brude Mac a'Mhaoilein "Armchair" Celtic Archae-Anthropologist & Historian Goderich, Ontario, Canada Email: bmcmillan@odyssey.on.ca - ---------------------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 12:35:35 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Map making A few months back someone on the list recommended terragen, available free from www.terragen.com, for creating terrain based on a topo map. I tried it a couple times, and it's a pretty cool program (and you can't beat the price!). BTW--I think you sent that message in html form, because when I hit reply my defaults changed to html posts. It doesn't bother me, but many people on the list can't read the html posts. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 12:41:20 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Where are we from? Okay, I'll get through my off-topic yearnings in one spasmodic post: Hi and welcome to all the Newbies who've shown up over the past few weeks. Hello to all the lurkers--join in a bit more! Welcome back Victor and Thorf--good to hear from you again. Just to make sure all the newbies know, the message board at TSR's website, RPG.DnD.Mystara, often has slightly different posts and conversations than does this one--check it out if you haven't already. >Which reminds me of a question I've been wanting to ask. Where are we from? >THe e-mail addresses can give us a hint, but I'd like to know how are we >spread around the world. Do it privately if you like. Well, I'm a native of Phoenix, Arizona, but I'll be headed to school in Flagstaff (about an hour south of the Grand Canyon) in a few days. >PS: I'm from Argentina, btw. Where in Argentina? Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 13:57:37 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Map making Patrick Sullivan meandered fecklessly... > A few months back someone on the list recommended terragen, available free > from www.terragen.com, for creating terrain based on a topo map. Sure of the URL? This seems to be a pharmaceutical company. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 15:57:49 -0400 (EDT) From: Andy Davis Subject: Re: [MYSTARA] - Map making Not so much terrain-generating programs as pregenerated terrain/towns/dungeons, but there's good stuff to be found at Irony Games. http://www.irony.com Andy - ------------------------------------------------------------------------------ It is an honor to witness so much Andy Davis/Mr. Bad Example confusion. -- Marianne Moore davis@ms.uky.edu AEG/PEG Bounty Hunter http://www.ms.uky.edu/~davis Big-Ass Game Night at Red Rock: Every Monday, 8-Midnight. - ------------------------------------------------------------------------------ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 13:49:57 -0700 (PDT) From: Diego Subject: Re: [MYSTARA] - Where are we from? I am from Bellingham Washington, USA. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #342 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 23 1999 Volume 1999 : Number 343 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Charlemagne RE: [MYSTARA] - Where are we from? RE: [MYSTARA] - The New Gnolls Re: [MYSTARA] - Foreign language class names and titles Re: [MYSTARA] - RE:Where are we from? Re: [MYSTARA] - Verthandi Re: [MYSTARA] - Verthandi Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Looking for items Re: [MYSTARA] - Map making Re: [MYSTARA] - Verthandi Re: [MYSTARA] - The New Gnolls Re: [MYSTARA] - RE:Where are we from? Re: [MYSTARA] - Where are we from? RE: [MYSTARA] - Where are we from? Re: [MYSTARA] - Charlemagne Re: [MYSTARA] - Charlemagne Re: [MYSTARA] - Hebrew/Jews Issue ---------------------------------------------------------------------- Date: Mon, 23 Aug 1999 22:56:47 +0200 From: Jamuga Khan Subject: [MYSTARA] - Charlemagne > Eusdria looks more like the age of Charlemagne/early "Holy Roman > Empire"/chivalric kingdom. Well, this "Charlemagne" is really fascinating to me. Sure, he was the leader of the realm of the Francs which were a predecessor of later France. OTOH we German call him "Karl, der Grosse" and see him as one of OUR great heros in history. No wonder, if you see, that some of his most important buildings were (or are) in modern german cities. Aachen, for instance, was one of the important places for him. So I'm quite puzzled why even Americans call him by his French name. BTW, correctly we should call him "Carolus Magnus". Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 00:05:32 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Where are we from? Okay, okay. Seems everybody wants to say where they're from. I'm from The Netherlands, Soest (near Utrecht), about a half an hour drive from Amsterdam. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of katri w Sent: maandag 23 augustus 1999 1:21 To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Where are we from? > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. well... i'm one of the (most of the time) silent lurkers and from finland... and just had to tell how great this list can be... a while ago i wrote here and told that one of my players is moving to canada and ask if there is anyone who could take him as a member of his/her group. i want to thank Geoff Gander *me sends BIG warm hug* who will take care of my friend.. THANKS :o) and as i started to thank.. thank you all you active people who send so much that great stuff here... i shamelessly use it in my games!!! Katri - -- "If it was so, it might be; and if it were so, it would be: but as it isn't, it ain't. That's logic." (Tweedledee) ______________________________________________________ Tekstiviestit Articista 66p/kpl http://www.artic.net/ads/go.cgi?go=109&r=email *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 00:05:34 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - The New Gnolls Do they have level titles? Something like this: 0 Kobold eater 1 Treeburner 2 Goblin mugger 3 Human gutter 4 Orc master etc. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Arminath@aol.com Sent: maandag 23 augustus 1999 3:25 To: mystara-l@lists.imagiconline.com Subject: [MYSTARA] - The New Gnolls Gnoll Humanoid PC's from the note pages of the Age of Darkness in Old Traladar. Gnoll Player Characters Prime Requisite: Strength Other Requirements: None Experience Bonus: +5% for Strength of 13-15, +10% for Strength of 16 or greater. Weapon Skills: 3, +1 at levels 4, 8 and 12. One additional skill every 600,000XP beyond 12th level. Other Skills: 3, +1 at levels 3, 6, 9,12 and 15. One additional skill every 600,000XP beyond 12th level. Attack As: Fighter Save As: Fighter Armor Allowed: All types, Shields allowed Weapons Allowed: All. Ability Scores Str: 9-18 (1d10+8) Int: 3-10 (1d8+2) Wis: 3-10 (1d8+2) Dex: 2-16 (2d8) Con: 9-18 (1d10+8) Cha: 3-13 (2d6+1) Racial Abilities and Restrictions 1) Gnolls have a base AC of 9. 2) Gnolls have a base movement rate of 9(3). 3) Gnolls have a keen sense of hearing, reducing their chance of being suprised to 1 in 6. 4) Gnolls have a keen sense of smell, being able to track prey by scent on a successful Intelligence check. If the Tracking skill is possessed, the character gains a +3 bonus. When attacked by gaseous attacks, gnolls save with a -3 penalty. 5) Starting Languages to choose from: Gnoll (required), Common, Hobgoblin, Ogre and Orc. 6) Gnolls may use Fighter Maneuvers at 1st level. 7) Gnolls gain 20 loyal followers at 5th level, provided they have an established lair. 8) Gnolls gain access to Fighter Combat Options at 9th level. 9) At 12th level Gnolls gain an additional 3d6 followers, plus a follower to replace each that have been lost to the PC from the original 20. The character must have an established lair to gain these new followers. 10) At 12th level Gnolls gain the ability to make 2 attacks per round, as the Fighter Combat Option. Experience Chart Level Experience Hit Dice THAc0 Save As 1 0 1d8 19 Fighter 1-3 2 2,000 2d8 19 Fighter 1-3 3 4,000 3d8 19 Fighter 1-3 4 8,000 4d8 17 Fighter 4-6 5 16,000 5d8 17 Fighter 4-6 6 32,000 6d8 17 Fighter 4-6 7 64,000 7d8 15 Fighter 7-9 8 120,000 8d8 15 Fighter 7-9 9 300,000 9d8 15 Fighter 7-9 10* 600,000 9d8+2 13 Fighter 10-12 11* 900,000 9d8+4 13 Fighter 10-12 12* 1,200,000 9d8+6 13 Fighter 10-12 13*+ 1,500,000 9d8+8 11 Fighter 13-15 14*++ 1,800,000 9d8+10 11 Fighter 13-15 * No adjustments from Constitution are applied at this level. + This level can only be gained by the use of a Wish spell (RC p61) or by an Immortal using the Bestow spell (CotI p62) on the character. ++ This level can only be gained by an Immortal using a Bestow spell on the character. Gnoll PC Followers Die Roll Follower Type 1 Bandit, Human 2-3 Bugbear 4 Doppleganger 5 Hobgoblin 6 Ogre Wokan (1st-2nd) 7 Orc Leader 8-12 Gnoll 13-14 Orc 15 Gnoll, Shaman (1st-6th) 16 Gnoll, Wokan (1st-4th) 17 Ogre 18 Hobgoblin 19-20 Gnoll Followers will arrive within 1 month of the establishemnt of the lair carrying basic gear. The PC will have to provide for their care and upkeep after they arrive and swear their loyalty. No follower may be of a level or HD greater than the PC. Followers gain a +2 bonus to morale when fighting with their leader present or while defending their homes. Comments or questions or criticisms are always welcome! Jim "A dragon? I waste it with my hand crossbow!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 17:41:50 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Foreign language class names and titles Yes, and it was a response to Jamuga, not you. Furthermore, his declension of your name has nothing to do with Shane's project. Stop feeling so sensitive. Perfluffle. - -----Original Message----- From: Markus Olavi Montola To: mystara-l@lists.imagiconline.com Date: Monday, August 23, 1999 4:57 AM Subject: Re: [MYSTARA] - Foreign language class names and titles >> Not to be exceedingly mean...but what was the purpose of this post, as >> charming as it was? I'm serious, actually don't get it in the least. I >> understand you are doing declensions on the name "Markus". >> >> Is that all there is to it? Or are you proposing adding the "Principality of >> Markus" to the northwestern wilds of Glantri? > >Not referring to exactly anything, in future you can also flame me in >private (in montola@iki.fi), as I have flamed you in private for flaming >me in public. > >This mail was written by Jamuga, not me. Flame me for my mails, not for >answers to them. > >My mail, if you read it, (if you know what you are flamingh me for, which >I doubt) was answer to Shane Henry's linguistical interest concerning >mystara. You can probably get it from somewhere if you want. > >And Shane's project has got some interest here on the list, if it bores >you, it bores you. Perkele. > > >> -----Original Message----- >> From: Jamuga Khan >> To: mystara-l@lists.imagiconline.com >> Date: Saturday, August 21, 1999 6:46 PM >> Subject: Re: [MYSTARA] - Foreign language class names and titles > > > - Markus > > ----------------------------------------------------------------- > W A R I S P E A C E > F R E E D O M I S S L A V E R Y > I G N O R A N C E I S S T R E N G T H > ----------------------------------------------------------------- > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 17:45:34 -0400 From: "jdaly" Subject: Re: [MYSTARA] - RE:Where are we from? I live about an hour to the south of you, in Maryland! - -----Original Message----- From: the Wizard of Frobozz To: mystara list Date: Monday, August 23, 1999 11:29 AM Subject: [MYSTARA] - RE:Where are we from? >Wilmington, Delaware, USA myself. Not exactly hip central, but it's fun. > >--Frobozz-- > >________________________________________________________ >"My, my, this here Anakin guy >may be Vader some day later, now he's just a small fry. >And he left his home and kissed his mommy goodbye, >saying, "Soon I'm gonna be a Jedi. Soon I'm gonna be a Jedi." > --"Weird Al" Yankovic, "the Saga Begins" > (sung to the tune of "American Pie.") > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 14:47:54 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Verthandi >Almost nothing is known about Verthandi in Mystaran terms, except for the >mention of the hourglass in the original Immortals Set. However, in Norse >myth, Verthandi was one of the three Norns, rulers of time and destiny. >Verthandi, Norn of the Present, along with her sisters, Skuld, Norn of the >Past, and Urd, Norn of the Future, was in a sense a ruler over mortal >lives and destinies, though I don't know too many more details. The Norns >were, however, a powerful force, something even the gods had to answer to, >and in some ways resembled the Greek Fates (Clotho, Lachesis and Atropos), >though not in detail. Generally they were represented as reclusive crones >(though one humorous interpretation of them as *much* younger women can be >found in the Japanese anime and manga _Oh My Goddess_) who occasionally >doled out prophecy. > >In Mystara, I'd expect them to be revered by the folk of the Northern >Reaches. I also seem to recall some mention of mysterious crones in the >original Norwold adventure, though I don't have it with me to check -- >could they be mortal identities of the Norns? Ah yes, the Crones of Crystykk - Mequisa, Bethidia, and Chasandri. I didn't know all that about Verthandi and it looks like I'm now going to have to adjust some things. It seems like there is a link between Verthandi and the crones of Norwold. A quote from CM1 Test of the Warlords: "High atop a rocky crag, somewhere in the uncivilized lands of Norwold, sits the gollmy cave of the crones of Crystykk. These three old women are clerics of tremendous power, and each has a different alignment. Isolated from humanity, these crones spend their time observing the world through a powerful crystal mirror, which is the only one of its kind." (snip) "These old women symbolize the balance of forces, or alignments, in the world. Their origin is obscures, byt they are certainly very old. They are always together." If these three are not mortal identities, then they should at least be (possibly the last) followers of Verthandi. SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 18:04:36 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Verthandi > If these three are not mortal identities, then they should at least be > (possibly the last) followers of Verthandi. Interesting. Wasn't it postulated that Verthandi became an Old One? This allowed Khronus to ascend to the 36th level Hierarch of Time? Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 18:06:19 +0100 From: "Zagadka" Subject: Re: [MYSTARA] - Where are we from? >Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > Carlos Yoder Twickenham, London, UK. Wilson Tse - Zagadka Page Of Quotes: www.elminister.freeserve.co.uk "If you loved me, you'd all kill yourselves today." By Spider Jerusalam *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 16:22:55 -0600 (MDT) From: "Michael D. Burridge" Subject: Re: [MYSTARA] - Looking for items On Thu, 19 Aug 1999, Albert Edward Capt. 552 CSG/SCXX wrote: > > I'm new to this list, I've been playing since '80 and have done a lot of my > gaming through the B, CM, DA, DDA, M, and X series modules. > > I am currently looking for the following Mystara modules and accessories: > AC3, or maybe 5 (I've seen it listed both ways) Dragon tiles II/The Revenge > of Rusak > CM9, Legacy of Blood > DA1, Adventures in Blackmoor > M2, Vengeance of Alphaks > M3, Twilight Calling > M5, Talons of Night > X12, Skarda's Mirror > GAZ5 thru GAZ14 > Poor Wizard's Almanac I & II > > I have the following Mystara items that I would be willing to trade or I > would be willing to buy any of the above items. > > AC2, Combat Shield/Treasure of the Hideous One (SW) > B6, The Veiled Society > GAZ2, Emirates of Ylaruam > GAZ4, Kingdom of Ierendi > > I'm also looking for: > GDQ1-7 > C1 > G2 > G3 > H1 > H4 > I7 > S1-4 > UK3 > UK7 > > I also have for trade > A3 > CN3 > MV1 > DL1 > DLS2 > DLS3 > DLQ2 > > Thanks for you assistance and patience > > ASEO out > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 16:01:03 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Map making >> A few months back someone on the list recommended terragen, available >free >> from www.terragen.com, for creating terrain based on a topo map. > > Sure of the URL? This seems to be a pharmaceutical >company. ooops! I could've sworn that worked a month ago. Sorry--anyway, the correct address is www.planetside.co.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 16:06:37 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - Verthandi >> If these three are not mortal identities, then they should at least be >> (possibly the last) followers of Verthandi. > >Interesting. > >Wasn't it postulated that Verthandi became an Old One? This allowed Khronus >to ascend to the 36th level Hierarch of Time? That seemed to be a likely implication in WotI, although it also implies that Khoronus may not have known Verthandi except through his legacy. If the crones are followers of Verthandi, and Verthandi is, indeed, an old one, then we may have found a direct link from Mystara to the Old Ones! I can see it now: Please, Chasandri, tell us how to get Rad back! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 19:40:56 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - The New Gnolls In a message dated 8/23/99 5:40:12 PM Eastern Daylight Time, brotherhood@xanthus.demon.nl writes: << Do they have level titles? Something like this: 0 Kobold eater 1 Treeburner 2 Goblin mugger 3 Human gutter 4 Orc master etc. Kristian "X" Kramer >> No, we don't bother using them anymore, especially for the monstrous PC games. Either you're a big fish in the pond or you're food... Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 19:44:55 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - RE:Where are we from? << Wilmington, Delaware, USA myself. Not exactly hip central, but it's fun. > >--Frobozz-- >> Actually I'm in York, Pennsylvania, not far as the crow (or Nagpa) flies. Jim ICQ#39382805 "A dragon??? I waste it with my hand crossbow!!!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 17:27:31 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Where are we from? I grew up in, and am currently living in Rock, West Virginia [no, not western Virginia :)], USA--but I went to school and lived in Greensboro, North Carolina for the previous 8 years (which is a big chunk of my 24 year-old life), and I'm moving back to NC sometime next year. Shane Henry __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 20:48:00 -0400 From: "Simon B. Sinister" Subject: RE: [MYSTARA] - Where are we from? Rock, WV? I live in Huntington, WV! Howdy, neighbor! SIMON B. SINISTER - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Shane Henry Sent: Monday, August 23, 1999 8:28 PM To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Where are we from? I grew up in, and am currently living in Rock, West Virginia [no, not western Virginia :)], USA--but I went to school and lived in Greensboro, North Carolina for the previous 8 years (which is a big chunk of my 24 year-old life), and I'm moving back to NC sometime next year. Shane Henry __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 17:55:30 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Charlemagne - --- Jamuga Khan wrote: > of later France. OTOH we German call him "Karl, der > Grosse" and > see him as one of OUR great heros in history. No > wonder, if you see, > that some of his most important buildings were (or > are) in modern > german cities. Aachen, for instance, was one of the > important > places for him. So I'm quite puzzled why even > Americans call him > by his French name. BTW, correctly we should call > him > "Carolus Magnus". And country folk could call him "Big Chuck" or "Chaz the Large" =D Apologizing for wasting bandwith on silly responses, Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 21:07:14 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Charlemagne hehe, and you all realize that charlemagne was illiterate, right? sorry, this is the only fact i know about this man, as i am still not in school yet (another week!) history is not a favorite subject of this 17 year old, at least, not the garbage they teach in my school. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 18:21:56 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Hebrew/Jews Issue - --- Andr?Piquer_Otero wrote: > I have done it IMC (me and some of my players work on Ancient Near East cultures, and some of them are Catholic or Jewish and, so far, we have had a good time without offending anyone); I tried to explain some facts of the> SC culturesI MC by using RW analogies:< >1) Herathian names DO sound Hebrew (and Aramaic and Phoenician) 2) Nimmurian names sound Assyrian and Babylonian (besides, they have ziggurats and other Baylonian stuff in their culture) 3) The Divinarchy of Yavdom spins around prophecy (as old Hebrew culture and many of their RW non-Hebrew neighbours); as far as I recall, they have a Tanagoro ethnic affinity (this made me think of Old Ethiopians and the Queen of Saba, coverted by Salomoh).< >So, I presented a history of these cultures in whose past prophecy was prominent by close contact with Immortals (Korotiku played a prominent role); they shared basical language and cultural traits (inspired by RW Ancient Near East cultures) even being from different species because of Immortal revelation. Later, there were some kind of heresies (in our games we never had the need to develop that point). So, they followed different ways and only Yavs kept their singular ties with prophecy (they could be REMOTELY similar to falasha Jewish culture from Ethiopia or to the Old Ethiopian Kingdom of Aksum -around which the legend of Priest John was developed, as well as King Salomoh's mines in Africa). This short summary explains for those affinities and IMO is not so RW especific that it can offend anyone. Comments?< I think these are interesting ideas. For the Herathians, your Hebrew designation matches Sharon's Aranean "Israelites", and your suggested Aramaic element could fit in, either simply as a flavorful variant dialect spoken in one region of Herath, or perhaps by maybe all Herathians, with the Araneas using a M-Hebrew tongue in their spider form and for their secret texts, but the more "modern" Aramaic language in human form (in this case the non-Aranean humanoids would speak M-Aramaic as well) and in their everyday writings. This would parallel Jesus's time, when Jews spoke Aramaic (Jesus' native language), and Hebrew only survived in its written liturgical form. As you probably know, Aramaic and Hebrew are very similar since they're both Semitic languages. I don't think the Phoenician element fits as well, because the Herathians aren't particularly known as a seafaring or trading nation. I've toyed with the idea of early Tel Akbir (the Thyatian duchy that borders Ylaruam) being M-Phoenician since I designate the modern Akbiri nation as being M-Maronite Lebanese Arab. This is because the people are Thyatianized Ylari, even to the extent that they have adopted the Thyatian religion. The capital is a sea-port, and the leader of the duchy, Sheik Tarik ben Nadir, is a great trader (DotE, DMSb p17). The people are also relatively laid-back and cosmopolitan, and the women don't wear the Ylari veil (DotE, PGtT p12). All of these traits (sea-faring, mercantile, cosmopolitan) are similar to the Maronites, who for centuries have been an island of Catholicism in a sea of Islam and Orthodox Christians. Though they speak a dialect of Arabic, French is their language of high culture. I say the early Akbiris could be M-Phoenician since the modern RW-Lebanese are considered to be the true descendants of Phoenicia. Just as the Phoenicians' language (which is also Semitic, as is Arabic) was lost early on to other Semitic dialects, and was eventually replaced by Arabic, similarly the early "Old Akbiric" language was replaced by Ylari early on. The Nimmurian affiliation with a Mesopotamian language and culture (or languages and cultures) is indisputable, and I think it's implicit within the SC material that this is so. I'm not totally familiar with the Yavi, as I only have the Dragon #170 VotPA article, and not the Champions of Mystara boxed set. But, linguisticly at least, the place-names and personal names of Yavdlom don't have Ethiopian forms. They appear to be "True" African, perhaps one (or more) of the Bantu languages, such as Swahili (most Ethiopians, though mostly of the African race, speak languages of the Afroasiatic families--specifically Semitic, Cushitic, and Omotic). However, if IYC you want the Yavi to remotely resemble M-Ethiopians, so as to keep the SC Near Eastern theme, it's really not much of a stretch for the reasons you listed above. Also, the African Jewish and Christian cultures of Ethiopia are interesting, so I can understand you wanting to include them in Mystara. BTW, in case you're interested, I believe the M-Orient Working Group is working on an M-Ethiopia for the continent of Skothar. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #343 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. Date: Tue, 24 Aug 1999 14:42:28 -0400 (EDT) From: owner-mystara-l@lists.imagiconline.com (mystara-digest) To: mystara-digest@lists.imagiconline.com Subject: mystara-digest V1999 #344 Reply-To: mystara@lists.imagiconline.com Sender: owner-mystara-l@lists.imagiconline.com mystara-digest Tuesday, August 24 1999 Volume 1999 : Number 344 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Map making Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Where are we from? [MYSTARA] - Maps finaly available [MYSTARA] - Change in my Url. Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Charlemagne Re: [MYSTARA] - Charlemagne [MYSTARA] - A question about Gnolls and the Nithian Empire Re: [MYSTARA] - Where are we from? [MYSTARA] - [ADMIN] Theoretical New Home for the MML Homepage Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Verthandi Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? RE: [MYSTARA] - Where are we from? [MYSTARA] - Rejoice!!! Re: RE: [MYSTARA] - Where are we from? Re: RE: [MYSTARA] - Where are we from? RE: [MYSTARA] - Where are we from? [MYSTARA] - Where are we from? Re: RE: [MYSTARA] - Where are we from? Re: [MYSTARA] - Gaz Prices [MYSTARA] - Belcadiz [MYSTARA] - RW pics = Mystara sights (kinda long) Re: [MYSTARA] - RW pics = Mystara sights (kinda long) ---------------------------------------------------------------------- Date: Tue, 24 Aug 1999 04:03:38 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Map making The correct URL is http://www.planetside.co.uk/terragen/ once again your highness you've traced mistakes right away. thib Leroy Van Camp III a écrit: > Patrick Sullivan meandered fecklessly... > > A few months back someone on the list recommended terragen, available > free > > from www.terragen.com, for creating terrain based on a topo map. > > Sure of the URL? This seems to be a pharmaceutical > company. > > Leroy Van Camp III > malacoda@lesbois.com > ICQ #20039817 > > "You know, not kneeing you in the groin is a constant struggle." > MST3K > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 19:12:52 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - Re: Glantrian religion - --- Kaviyd@aol.com wrote: > Yes, thanks for that reference. Of course, most of > the preceding spells are > not too good for general healing -- for most of them > the damage is > transferred > to another creature (which I suppose might induce > Glantrian parties to take > prisoners -- and their foes to fight to the death > rather than surrender to > them). > In addition, most of the spells are of very high > level (level 4-8, generally), > which makes them useless for the low level parties > that need them most. > Note also that this article was written for 1st > edition and thus included some > unnecessarily restrictive assumptions. I don't suppose anyone on the MML has a set of the AD&D wizard spell compendiums? If so, it'd be interesting to know if, and how much, the wizard "healing" spells were updated for AD&D2. If anyone has the compendiums to compare with, here's Thibault's URL for those spells: http://perso.club-internet.fr/thibsylv/magic/spells/spellcure.htm. Also, I want to say that I agree with Thibault that (relatively) readily available healing potions (whether made by alchemists, witches, or other wizard-types) for low-level Glantrian parties, and perhaps additionally "pseudo-healing" spells for high-level Glantrian parties would be a sensible combination. I think the use of the spells listed in Dragon mag is not *too* unbalancing, since there is a much higher cost for the wizardly "healing", and the effects don't exactly mimic clerical abilities. If they were to be used for OD&D, then the levels could be adjusted to match existing OD&D magic-user and cleric spell powers and take into account OD&D clerical healing spell acquisition levels. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 03:30:16 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - Where are we from? On Mon, 23 Aug 1999 Håvard Rønne Faanes wrote: >Trondheim, Norway >Which is in Europe, with no vikings or polarbears and you cant drive there >if youre in the US, just to answer some questions people on the net have >asked me before ;P Orkney, Scotland. Not so far away from Norway, geographically and historically too. We don't have Vikings either, although there are some people up in Shetland that like to think they are Vikings for a few nights in January of each year... ;-) Thorfinn Skullsplitter, Earl of Orkney. (I actually spend half the year in Edinburgh, but my heart will always be in Orkney.) ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 04:45:39 +0200 From: thibault sarlat Subject: [MYSTARA] - Maps finaly available here it is .I finally completed those maps I promised you. I made Alfheim for the unfortunate ones who don't have access to gaz 5. Same thing for Karameikos and the Gaz 1. then i thought that a general view of the area would be nice so i drew something based on the map in WotI.(24miles per hex) Then I made the same (almost the same) in 8 miles format (so it looks like the TM1 and TM2 trail maps which are also rare). Next thing to draw would be Heldann( based on geoff great map) and If i can get a hand on my X11/X13 i would draw Wendar.(all in 8 miles per hex). If you have any other priority for me just ask. http://perso.club-internet.fr/thibsylv/ I hope you would enjoy the maps, especially in Australia.... Thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 05:04:22 +0200 From: thibault sarlat Subject: [MYSTARA] - Change in my Url. To remember it more easily you can go to my site using this URL also: http://www.mystara.com.bi/ thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 23:32:55 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Where are we from? >Which reminds me of a question I've been wanting to ask. Where are we from? >THe e-mail addresses can give us a hint, but I'd like to know how are we >spread around the world. Do it privately if you like. > Body: Montreal, Quebec, Canada Mind: Slagovich, City-States, Mystara Christian "Krieg!" Constantin (Who has had problems with his server and who hopes that it isn't the third time that this message is sent). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 23:13:01 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - Charlemagne It is all William of Normandy's fault. He is the reason Americans use the name Charlemagne. He conquered England and brought the French language with him. It was the court language for a long time and heavily influenced the development of Anglo-Saxon into English. Modern English has both Germanic and Romance roots. This makes English a very versatile language. It also gives it a huge vocabulary. I wonder what a person who speaks/reads both French and German would make of English. CronoCloud (Ron Rogers) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 00:35:43 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Charlemagne >I wonder what a person who speaks/reads both French and German would >make of English. That person would see a French or German root behind every single English word. Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 02:57:46 -0300 From: Victor Caminha Subject: [MYSTARA] - A question about Gnolls and the Nithian Empire Hello. I am preparing a big adventure envolving facts that happened in BC 1000 in Karameikos (ancient traldar) involving the great gnoll invasion. However, IIRC this humanoid race was created by the nithians , wanting a labor race. But according to the Hollow world, the time of the gnoll invasion (which points that the gnoll rebellion against their masters) was the same when the Nithian Empire was at its peak. Is this rights? []s victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 23:03:12 PDT From: "adrian mattias" Subject: Re: [MYSTARA] - Where are we from? Just a lurker from Canberra, the mighty capital of Australia (and for those who wondering, no, Sydney is not the capital of Australia :o) Shawn (Stanley), as I understands it, you live here too? Adrian Mattias ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 00:13:44 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Theoretical New Home for the MML Homepage Mystarans, Sometime next week there will be a dramatic change in my Internet connection: I will be switching over to a 256k ADSL line (Woohoo!), which will require me to go with US West as an ISP. Because of this I have moved my site to a free space provider, Crosswinds. They provide unlimited space with no ads whatsoever. But, while working on this, I noticed it seem a little slow. So, below is the URL for my new site, and I was wondering if some of you could go there and give me their opinion on speed. If it seems like they are going to be slow, I might look around for alternatives. I also found a free counter that works well, and which let me set the number of hits to start with. My old ISP's counters kept resetting; the current number is probably a bit less than it would have actually been, but a nice round number to start with seemed convenient. The site has been worked on a bit to improve navigation and readability. The MML section is now much skinnier, but more to the point. It now has a link for the official member directory. Anyways, check it out out if you have the time. If no one has any real complaints, I will make it official and those with links to my current page can update them. The old site is still up for the time being. Also, my e-mail address will be changing, but that may not be for a couple of weeks, so I will let everyone know... http://www2.crosswinds.net/~malacoda/TarkasBrainLabIV.html Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 16:12:10 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Where are we from? On Mon, 23 Aug 1999, adrian mattias wrote: > Just a lurker from Canberra, the mighty capital of Australia (and for those > who wondering, no, Sydney is not the capital of Australia :o) > > Shawn (Stanley), as I understands it, you live here too? Yeah, but what'd this you're saying about Sydney not being the capital, that's where the olympics are gonna be :o) Any rate yeah I'm from Canberra, but I don't know you Adrian - well I might know you by face. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 23:12:05 -0500 From: SB Wilson Subject: Re: [MYSTARA] - Verthandi >>Wasn't it postulated that Verthandi became an Old One? This allowed Khronus >>to ascend to the 36th level Hierarch of Time? > > >That seemed to be a likely implication in WotI, although it also implies >that Khoronus may not have known Verthandi except through his legacy. I just had an interesting series of thoughts: (1) Verthandi created a bunch of time-travel artifacts and then disappeared. (2) Khoronus comes along and attains Immortality through an unknown sponsor - possibly himself. (3) As stated in WoI, "...Khoronus is the one most interested in finding out more about the Old Ones, and the one closest to becoming an Old One himself." (4)Also from WoI, "There are rumors that it is possible for a reigning Immortal Hierarch to become an Old One by voluntarily giving up his or her Immortality and becoming a mortal again, then earning Immortality a second time and eventually rising to be a Hierarch once more." In a completely unsubstantiated leap of assumption, might it be possible that Khoronus IS Verthandi? SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 15:29:14 +0200 From: Lostboy@t-online.de (Klaus Kischkat) Subject: Re: [MYSTARA] - Where are we from? Moers, Germany - ----- Original Message ----- From: Carlos Yoder To: Sent: Sunday, August 22, 1999 8:35 PM Subject: [MYSTARA] - Where are we from? > > >Aarg!!! > > > >And I always cursed about the fact that I had to learn English... > > > >Compared with Finnish it is as simple as Esperanto (which I don't > >speak). > > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > > Bye! > > > > Carlos Yoder > churlo@microstar.com.ar > txurlo@hotbot.com > ICQ 3435297 > > PS: I'm from Argentina, btw. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:14:26 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Where are we from? In a message dated 22/08/99 19:37:02 GMT Daylight Time, churlo@microstar.com.ar writes: > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. For myself, I hail from Dear Old London, England. Well, some of it, anyway. :-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 12:21:29 -0500 From: "Albert Edward Capt. 552 CSG/SCXX" Subject: RE: [MYSTARA] - Where are we from? Oklahoma City, Oklahoma ASEO out - -----Original Message----- From: CronoCloud@webtv.net [mailto:CronoCloud@webtv.net] Sent: Sunday, August 22, 1999 11:19 PM To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Where are we from? I am from Ponitac, Illinois USA; Dragon magazine is printed here by R. R. Donnelly. CronoCloud *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 12:49:53 EDT From: GlobalFrog@aol.com Subject: [MYSTARA] - Rejoice!!! Rejoice all ye present...cry out great tears of joy and envy!!! I have purchased this morn Gaz 1, Gaz 2, Gaz 4, Gaz 7, Gaz 9, and the B 1-9 Compendium for the mere pittance of $37.00!!!! All in excellent condition!!! Praise be to my local used gaming shop!!! (now lets just hope that my wife doesn't find out) froggy :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:26:25 EDT From: Scoooman@aol.com Subject: Re: RE: [MYSTARA] - Where are we from? is nobody from california but me? or even from the Sylvan Realm? I suddenly feel all alone out there. How about any followers of Mealiden Starwatcher, the greatest Immortal to ever traverse the Prime Material Plane? nobody? oh well, i'll just get back to that feywine, hope it washes away my sadness once more. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 10:39:46 -0700 (PDT) From: Damon Brown Subject: Re: RE: [MYSTARA] - Where are we from? - --- Scoooman@aol.com wrote: > is nobody from california but me? or even from the > Sylvan Realm? I suddenly > feel all alone out there. Well, I was born in California and I currently live on the West Coast. And heck, the Olympic National Park up here could be mistaken for The Sylvan Realm. Any of that count? Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 12:15:57 -0300 From: "Carlos Yoder" Subject: RE: [MYSTARA] - Where are we from? > >PS: I'm from Argentina, btw. > Where in Argentina? Buenos Aires, the Capital City. You know, we are like thyatians. If you ask a thyatian we is he from, he'll answer "Thyatis", not "Thyatis City". ;-) Sad, but true. Carlos Yoder churlo@microstar.com.ar ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:46:17 -0400 From: "Todd Montrief" Subject: [MYSTARA] - Where are we from? I'm a new subscriber from South Lyon, Michigan, USA. South Lyon is northwest of Detroit, MI. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:48:18 EDT From: Scoooman@aol.com Subject: Re: RE: [MYSTARA] - Where are we from? woohoo! a californian! um, yeah, that's good. i've been to the park you're talking about, and it could suffice for the Sylvan Realm. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 23 Aug 1999 23:52:08 +0100 From: "Harmony" Subject: Re: [MYSTARA] - Gaz Prices - ----- Original Message ----- From: Murphy, Jason To: Sent: Friday, August 20, 1999 7:53 AM Subject: [MYSTARA] - Gaz Prices > Holy Cow....has anyone seen the eBay price on The Five Shires......it is up > to $50 US now and the prices on the others aint to shabby either....makes me > wonder how much i could get for my complete set of gazz's if i sold it as a > unit > > > Jason Murphy > Software Engineer > MITS Limited > EMAIL: jason.murphy@mitswa.com.au > PHONE: 08 9481 4066 > FAX: 08 9481 4064 I mostly human soul offered (bit of elf in here somewhere as well). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:35:52 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: [MYSTARA] - Belcadiz Hi everyone, Just to let you know that the Belcadiz Mini-Gazetteer is now available at my site! This is an entire subdirectory of files, and includes a new timeline history of Clan Alhambra, info on Belcadiz culture, a new bio for Princess Carnelia, a new secret society (La Centinela), NPCs, a kit, spells, magical items, and more! **I've used a LOT of "non-canon" background info, so be sure to read the foreword first. Enjoy! The Belcadiz Mini-Gazetteer is available at my site at: http://www.geocities.com/TimesSquare/Chasm/4270/belcadiz/main.html Thanks for your time! Jenn http://www.geocities.com/TimesSquare/Chasm/4270/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 11:37:08 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - RW pics = Mystara sights (kinda long) My earlier comment to Scoooman about The Olympic Forest in WA looking like The Sylvan Realm, inspired me to share with you all a little project that I'm always working on: As many people have alluded to here, Mystara has some astonishing similarities to the RW. So I thought - Why not grab JPEGs & GIFs off the net (from free/non-commercial sources), and print them out for my players (after a bit of editting, of course)? Let's face it a picture _is_ worth a thousand words and sometimes it's the little things that can really set the atmosphere for a game session. Example: I was in Salzburg last fall and when I got my pictures back I noticed a stunning similarity between th skyline of that city and the pics of Specularum (sorry, I'm pre-WoTI) in D&D sources (Large Castle on the hill, etc). So, BAM, I scan my photos, trim out all the modern bits, print 'em up and what do you know? I've got some "actual photographs" of the capital of Karameikos! Ever since, I've been spending a good deal of down-time at work scanning the net for various pics of landscapes and medieval/renassaince architecture to add that extra-oomph to my campaign. Anyway, just an idea. Comment? Questions? Suggestions? Just interested in seeing what some others thought... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 13:42:25 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) >Ever since, I've been spending a good deal of > down-time at work scanning the net for > various pics of landscapes and > medieval/renassaince architecture to add that > extra-oomph to my campaign. >    Anyway, just an idea. Comment? > Questions? Suggestions? Just interested in > seeing what some others thought... I've always thought that this is a good idea. I've actually included RW pics in a lot of my web documents, to illustrate places such as Krondahar, Traladara, and Belcadiz. Good to see that someone else thinks it's a good idea! :-) Jenn http://www.geocities.com/TimesSquare/Chasm/4270/nonint.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #344 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 25 1999 Volume 1999 : Number 345 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Re: Glantrian religion [MYSTARA] - Followers and Devotees Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Followers and Devotees Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Map making Re: [MYSTARA] - Charlemagne RE: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Where are we from? Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) =?ISO-8859-1?Q?Re: [MYSTARA] - Where are we from=3F?= Re: [MYSTARA] - Where are we from? Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) Re: [MYSTARA] - Re: Glantrian religion [MYSTARA] - Tome announcement Re: [MYSTARA] - Followers and Devotees Re: [MYSTARA] -Glantri and curing spells Re: [MYSTARA] - Re: Glantrian religion Re: [MYSTARA] - Rejoice!!! Re: [MYSTARA] - Re: Glantrian religion [MYSTARA] - Earthshakers (Warning - HTML) ---------------------------------------------------------------------- Date: Tue, 24 Aug 1999 20:38:51 +0100 From: "Paul George Dooley" Subject: Re: [MYSTARA] - Re: Glantrian religion > This could also explain why demihuman cultures don't thrive despite longer > lives - the absence of healers in many, or reduced numbers, prevent them > from growing and prospering in comparison to their neighbors. > May I point out the 'canon' of dwarven clerics and elves with cure light? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 20:35:40 +0100 From: "Paul George Dooley" Subject: [MYSTARA] - Followers and Devotees > Of course, it is not necessary for said followers to be on Mystara -- and > an Immortal doesn't need a large number of followers to survive (just > ask the Cynidicean clique). In fact, it would be a wise precaution for > an Immortal to recruit his first followers on some obscure outer plane > that is not easily observed by his enemies -- then he has an "ace in > the hole" in case some enemy wipes out his following on Mystara. > Take this on to it's logical conclusion. Any, even semi-intelligent, Immortal would have most of their followers as such, probably spread over many planes. It's very difficult to pull even a minor stroke if most of your opponents followers aren't even on the same plane as that in which the stroke is pulled. BTW NOW's a good time to re-raise the point about it being easier to have non human/demi-human followers according to cannon. You cannot create the above with any of the 'Create Monster' spells, and the 'Create Species' power is way too expensive (WotI Codex). Since you get 1HD/level of caster/spell I think that there may be quite a few pennypinching Immortals outthere who's core of followers consists of mainly kobolds. For a brand new Initiate that's 30 new followers per round. Why run around trying to find followers for 10 years just make some and ORDER them to follow your teachings? If they don't then you can always make some new ones after making an example of most of the first lot (you have to leave some alive to warn the newbies not to anger you). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 15:51:08 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Re: Glantrian religion hehe, my elven ranger can cure light, why waste all the good stuffs on clerics? Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 16:06:03 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - Re: Glantrian religion > > This could also explain why demihuman cultures don't thrive despite longer > > lives - the absence of healers in many, or reduced numbers, prevent them > > from growing and prospering in comparison to their neighbors. > > > May I point out the 'canon' of dwarven clerics and elves with cure light? And dwarven clerics, as well as other shamans, need a lot more XP to reach CLW, more than your average priest will get in a lifetime perhaps. As for elves, at what level do they get it? I don't have the Alfheim GAZ. As for seriously limited, sphinxes have to take the cake. 3 million XP to be able to cast spells...wowzers. Of course, I guess this beats the odd race with no shamans. - - Mischa Recently Republicans designated "emergency" spending for the constitutionally mandated 2000 census, which has been predictable for 211 years - George Will, August 1999 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 16:11:01 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Followers and Devotees > followers for 10 years just make some and ORDER them to follow your > teachings? If they don't then you can always make some new ones after making > an example of most of the first lot (you have to leave some alive to warn > the newbies not to anger you). Well, lets see.. because that would be wrong? An Immortal toying with mortals is not kosher, even on outer planes when it is allowed. But that's just my opinion. I figure lawful immortals would not do this. Of course.. This begs the question about certain Gods.. but that would rehash old wounds, so I'll shut up now. Don't reply to this statement to the list. Reply to _ME_ only. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 17:01:05 -0400 From: redrobyne Subject: Re: [MYSTARA] - Where are we from? > Which reminds me of a question I've been wanting to ask. Where are we from? > THe e-mail addresses can give us a hint, but I'd like to know how are we > spread around the world. Do it privately if you like. > I'm originally from New Windsor, Maryland (don't be suprised if you never heard of it) but now I live in Ellijay, Georgia (same here too) all within the US of A. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 17:19:46 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Map making > Hi, everyone... > > I would be very grateful if someone could get me some programs to create maps, dungeons and terrains... > > Anyway, thanks in advance. > > Dragonlord > Goto http://www.hut.fi/~vesanto/link.maps/maps.html . It is a listing of MANY mapping programs. And on another note...sorry i've been away, but i have a few thing i'll be working on for the list :) - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 The Force is like Duct Tape... It has a light side, a dark side and it binds the universe together *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:19:06 +0300 From: Solmyr of the Azure Star Subject: Re: [MYSTARA] - Charlemagne Jamuga Khan wrote: > > Well, this "Charlemagne" is really fascinating to me. Sure, he > was the leader of the realm of the Francs which were a predecessor > of later France. OTOH we German call him "Karl, der Grosse" and Actually his empire is the predecessor of later kingdoms of Germany and Italy as well as France. The Holy Roman Empire (consisting of Germany and Italy) basically was a continuation of Charlemagne's Frankish Empire. > see him as one of OUR great heros in history. No wonder, if you see, > that some of his most important buildings were (or are) in modern > german cities. Aachen, for instance, was one of the important True (Aachen is also called Aix-la-Chapelle btw, which is the French version of the name). The Frankish empire was based from that region (basically around the Rhine and situated in both modern Germany and France). > places for him. So I'm quite puzzled why even Americans call him > by his French name. BTW, correctly we should call him > "Carolus Magnus". > Well, the Americans probably inherited the name from the English, who in turn inherited it from the French (during the Norman conquest of 1066). - -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 16:45:53 -0500 From: "Albert Edward Capt. 552 CSG/SCXX" Subject: RE: [MYSTARA] - Re: Glantrian religion I thought it was because of the length of time before they could become reproductive (50+/- years vs a humans 15+/-)...Humans have a hard enough time living to be 40, or so, with out being killed by some creature or disease. Then, I've always thought demi humans have a longer gestation period than humans, a couple of years at least. This tends to be true, The longer things live, the longer the gestation period. Then, I've always believed that Demi-humans reproductive cycle tend to be much longer than 28 days. Perhaps, again, years. All these factors make humans the rabbit race in terms of population explosions when compared to demi humans. ASEO out P.S. I'm glad they are dumping the level limits, I' always dropped this rule. If you are going to live 500 years, you are going to be able to do more in that time than someone who only lives 70. - -----Original Message----- From: Paul George Dooley [mailto:Dooley@cableinet.co.uk] Sent: Tuesday, August 24, 1999 2:39 PM To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Re: Glantrian religion > This could also explain why demihuman cultures don't thrive despite longer > lives - the absence of healers in many, or reduced numbers, prevent them > from growing and prospering in comparison to their neighbors. > May I point out the 'canon' of dwarven clerics and elves with cure light? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 18:04:31 -0400 From: "jdaly" Subject: Re: [MYSTARA] - Where are we from? Hoowah! I have family in both places, and myself, currently live in Maryland! - -----Original Message----- From: redrobyne To: mystara-l@lists.imagiconline.com Date: Tuesday, August 24, 1999 5:04 PM Subject: Re: [MYSTARA] - Where are we from? >> Which reminds me of a question I've been wanting to ask. Where are we >from? >> THe e-mail addresses can give us a hint, but I'd like to know how are we >> spread around the world. Do it privately if you like. >> > >I'm originally from New Windsor, Maryland (don't be suprised if you never >heard of it) but now I live in Ellijay, Georgia (same here too) all within >the US of A. > >Stewart 3 > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 18:36:50 -0400 From: redrobyne Subject: Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) This brings up something I've been thinking about do you think you vould have lets say a bishop of a church thats does not have a PC class like cleric or is a fighter by class?just some thing interesting. Also I think as earlier stated alchemists and Wokanii could produce a fair enough amount of magical items but also I think things like mud baths, saunas, hot springs could be used as a natural and relaxing form of healing of course this would be a slow form of healing and remember for things like deaths wish's can be used to raise people if I remember correctly. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 15:51:26 -0700 (PDT) From: Damon Brown Subject: Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) - --- redrobyne wrote: > wishes can be used to raise people if I > remember correctly. > As usual, the obligatory "a carefully worded Wish" disclaimer applies. But, yes, in theory, a Wish spell can be used to negate a 'death'. Although the exact outcome is often uncertain especially compared to a spell such as Raise Dead. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: 25 Aug 1999 00:13:43 -0000 From: "=?ISO-8859-1?Q?Sergio Lobato?=" Subject: =?ISO-8859-1?Q?Re: [MYSTARA] - Where are we from=3F?= This is a multi-part message in MIME format... - ------------=_935540023-8654-0 Content-Type: text/plain Content-Disposition: inline Hi!!!! I live in Abrantes, so i'm Portuguese SL > -----Original Message----- > From: redrobyne > To: mystara-l@lists.imagiconline.com > Date: Tuesday, August 24, 1999 5:04 PM > Subject: Re: [MYSTARA] - Where are we from? > > > >> Which reminds me of a question I've been wanting to ask. Where are we > >from? > >> THe e-mail addresses can give us a hint, but I'd like to know how are we > >> spread around the world. Do it privately if you like. > >> > > > >I'm originally from New Windsor, Maryland (don't be suprised if you never > >heard of it) but now I live in Ellijay, Georgia (same here too) all within > >the US of A. > > > >Stewart 3 > > > >************************************************* ************************** > >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > >with the line 'unsubscribe mystara-l' as the body of the message. > > ************************************************** ************************* > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ - ------------=_935540023-8654-0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 19:04:32 -0400 From: redrobyne Subject: Re: [MYSTARA] - Where are we from? > Hoowah! > > I have family in both places, and myself, currently live in Maryland! > How cool is that!!! By the way what part of Md? Stewart 3 -----Original Message----- > From: redrobyne > To: mystara-l@lists.imagiconline.com > Date: Tuesday, August 24, 1999 5:04 PM > Subject: Re: [MYSTARA] - Where are we from? > > > >> Which reminds me of a question I've been wanting to ask. Where are we > >from? > >> THe e-mail addresses can give us a hint, but I'd like to know how are we > >> spread around the world. Do it privately if you like. > >> > > > >I'm originally from New Windsor, Maryland (don't be suprised if you never > >heard of it) but now I live in Ellijay, Georgia (same here too) all within > >the US of A. > > > >Stewart 3 > > > >*************************************************************************** > >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > >with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 19:03:15 -0400 (EDT) From: Mischa E Gelman Subject: Re: Glantrian religion (was Re: [MYSTARA] - Mystaran Jews?) > This brings up something I've been thinking about do you think you vould > have lets say a bishop of a church thats does not have a PC class like > cleric or is a fighter by class?just some thing interesting. I think it's a neat idea, one that makes sense in some places. Do any Mystaran "canon" cultures fit such a mold? I could see a sect following Vanya or a like immortal to have such an arrangement. - - Mischa You're supposed to be nice to the Episcopalians and the Presbyterians and the Methodists and this, that, and the other thing. Nonsense. I don't have to be nice to the spirit of the Anti-Christ - Pat Robertson, president of the "Christian Coalition" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 19:30:07 -0400 From: redrobyne Subject: Re: [MYSTARA] - Re: Glantrian religion > I think there should be a clear separation of powers between clerics and > magic-users - the healing skills definitely fall into the realm of the > former IMO. If a country wants to ban religion, they suffer the > consequences, rather than having alternative healing methods worked out > for them. If the Azcans don't believe in plate, we don't make up a new > type of armor with better AC than leather just for them. Instead, they > get the added HP bonus, much as the mage gets powers (flight, water > breathing, teleportations, summonings, cloning, etc.) unavailable to > clerics. IOW, keep the classes distinct. If I were to create a "healing spell" for wizards I think that it would transfer the hp from one person to another so as the other would go up the one would go down. I think theres one like that though, or perhaps a state that the wizard could place himself in a hibernating state so as long as he does not wake he will go through a period of enhanced regeneration and healing. Maybe a magical item thats does this, a large glowing pod found in the bottom of a "mad" scientists manor with helpless "victims" stuck inside! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 19:43:11 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: [MYSTARA] - Tome announcement Dear readers, We have both sad and exciting news. First, we are sorry to announce that the Tome of Mystara _print_ fanzine is officially defunct. Subscription commitment and printing difficulties have dogged us from the start, but we had hoped to win through in the end. Unfortunately, it did not come to pass. However, Tome of Mystara is _not_ dead! Kevin Turner and I have officially taken over the project, and we plan to publish a *free*, electronic magazine. I know that many of you were in the process of preparing your contributions. I encourage you to continue - Tome of Mystara is better than ever! Send contributions to valerya@webtv.net, sg96d355@drexel.edu, or mystaratome@yahoo.com. Submission deadline for the first online issue is September 15, 1999. Our submission guidelines can be found at the Tome of Mystara homepage, http://www.geocities.com/TimesSquare/Bridge/3081/ Thanks for your continued support! Kevin Turner Jennifer Favia Guerra Editors, Tome of Mystara *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 20:56:44 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - Followers and Devotees In a message dated 8/24/99 3:49:52 PM Eastern Daylight Time, Dooley@cableinet.co.uk writes: << BTW NOW's a good time to re-raise the point about it being easier to have non human/demi-human followers according to cannon. You cannot create the above with any of the 'Create Monster' spells, and the 'Create Species' power is way too expensive (WotI Codex). Since you get 1HD/level of caster/spell I think that there may be quite a few pennypinching Immortals outthere who's core of followers consists of mainly kobolds. For a brand new Initiate that's 30 new followers per round. Why run around trying to find followers for 10 years just make some and ORDER them to follow your teachings? If they don't then you can always make some new ones after making an example of most of the first lot (you have to leave some alive to warn the newbies not to anger you). >> Ouch...sounds like the plot of an evil Immortal to tip the scales in his own favor... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 21:02:30 -0400 From: redrobyne Subject: Re: [MYSTARA] -Glantri and curing spells With the discussion that immortals fade away with no followers ofhis faith would the immortal himself not believe in his faith? So as he even with no mortal followers has a follower him self or perhaps undead, i.e. Thanatos. but mainly I think its the veneration of the immortal i.e. some one may not pray to Halav or Odin or any other for greatness in battle and war but because they participate in war and battle the immortals gain strength and vitality. my to pennys Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:54:34 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Re: Glantrian religion In a message dated 1999-08-24 16:08:52 Eastern Daylight Time, megst19+@pitt.edu writes: > And dwarven clerics, as well as other shamans, need a lot more XP to reach > CLW, more than your average priest will get in a lifetime perhaps. As for > elves, at what level do they get it? I don't have the Alfheim GAZ. Cure Light Wounds is a 3d level spell for elves, so they have to reach 5th level before they can cast it. I think that requires about 32K XPs. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:54:37 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Rejoice!!! In a message dated 1999-08-24 13:26:39 Eastern Daylight Time, GlobalFrog@aol.com writes: > Rejoice all ye present...cry out great tears of joy and envy!!! I have > purchased this morn Gaz 1, Gaz 2, Gaz 4, Gaz 7, Gaz 9, and the B 1-9 > Compendium for the mere pittance of $37.00!!!! All in excellent condition!!! > > Praise be to my local used gaming shop!!! > > (now lets just hope that my wife doesn't find out) Let's see -- you are afraid that your wife will find out that you bought a bunch of collector's items at a fraction of their true worth and indeed at less than they sold for when they were new? I would be more afraid of your used gaming shop figuring out how you took advantage of them. ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:54:38 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - Re: Glantrian religion In a message dated 1999-08-24 15:52:54 Eastern Daylight Time, Scoooman@aol.com writes: > hehe, my elven ranger can cure light, why waste all the good stuffs on > clerics? Yes, but rangers are a sort of "priestly" class, and they have to reach 8th level before they can cast any spells -- and much higher before they can cast "Cure Light Wounds" by 1st edition rules (by 2d edition rules, they never manage it). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:57:08 -0400 From: "SteelAngel" Subject: [MYSTARA] - Earthshakers (Warning - HTML) This is a multi-part message in MIME format. - ------=_NextPart_000_001C_01BEEE94.C17CBAA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Earthshakers: The thirteen Earthshakers and their vital information are charted below: Name Commander Patrol Area Clone Types =20 Proboscidameon III Dorfin IV Central Regions Male/Female =20 Quelquarun Azonia Western Front Female only =20 Phyrigion Breetonis Southern Defense Male only =20 Kleomedies Khyron Raw Materials Colonies Male only =20 Pliestoanax Procyon Northern Forests Male/Female =20 Leombrotos Exedore Eastern Marches Male/Female =20 Anaxandridas=20 Ajax Southeast Front Male only =20 Demaratos Cleonai Central Area Male/Female =20 Archidamos=20 Aran Central Southeast Male only =20 Eudamidas II Leon Northern Colonies Male only =20 Pelops Kraedia North-South Axis Male/Female =20 Dectis Millia East-West Axis Female only =20 Verlung Polydora East-South Axis Male/Female =20 Below is a short description of the most important Earthshakers, DM's = feel free to describe the remaining Earthshakers. Proboscidameon III: Population: 300,000 Military: 50 Greater Phalanxes, infantry, 20 Greater Phalanxes, Mech. = Infantry,20 Trireme-Class Assault Ships, 20 Colossus-Class Walkers, 10 = Sky-Blimps Description: The city of Snartopolis lies completely within the folds of = this Earthshaker. The basic design looks like a round, steel castle atop = 8 short legs. The roof is open, so from the air, one can see the city. = The walls are made of huge steel plates that are always kept in = excellent repair. The city itself is a huge hill that looks as if it = were torn directly from the earth. The city is built around the temple = of Kaydonis, in the dead center of the city. On the starboard and port = sides of the Earthshaker can be found docking bays for the Snartan = Trireme class assault ships and Battlepods. Dorfin IV commands this = Earthshaker with an iron will, as Proboscidameon is the symbol of = Snarta's power and glory.=20 Kleomedies: Population: 100,000 (Not counting the approx. 1.4 million slaves/worker = gnomes) Military: 10 Greater Phalanxes, Infantry, 5 Greater Phalanxes, Mech. = Infantry,2 Trireme-Class Assault ships, 1 Sky-Blimp Description: The Earthshaker Kleomedies is best described as a huge = crate on treads; the perfect symbol of function over form. Kleomedies is = designed to be a raw materials factory, the sides and top of the = Earthshaker have huge cranes to lift stone, iron, and other materials = into the giant bay doors, and into the refinery/smelter. The Snartan's = city is found on the upper two decks of the Earthshaker. On the port = side of the Earthshaker is the command tower, much like that of an = aircraft carrier. From here, the command staff controls all the smaller = Earthshakers that help with the digging. Warmaster Khyron is assigned to = command this Earthshaker, a task he loathes. Khyron indulges in making = his slaves suffer, mostly out of his anger, partially because he likes = to. Many of Khyron's direct subordinates think that he may be going = insane, but never mention that fact any louder than whispers.=20 Phyrigion: Population: 200,000 Military: 20 Greater Phalanxes, Infantry, 30 Trireme-Class Assault = Ships, 30 Aegos-Class Assault Ships, 20 Colossus-Class Walkers, 25 = Sky-Blimps Description: Phyrigion is Warmaster Breetonis pride and joy, and = symbolizes his affination with big guns. Phyrigion is shaped like a = futuristic submarine, with 2 tarantula-like legs mounted to each side = for movement. The front of the Phrygion is mounted with a huge steam and = fire cannon, designed solely for anti-Earthshaker battles. The sides and = top of Phyrigion bristle with hundreds of smaller cannon, ports for the = Assault Ships and Sky-Blimps. Breetonis hates the concept of Battlepods, = that is why Phyrigion is not equipped for them. Breetonis prefers to use = his assault class ships, walkers and guns on even the smallest of foes, = where they are completely ineffective. However, the mere presence of = Phyrigion in the southern patrol areas makes the Vulcalian States wary.=20 Quelquarun: Population: 150,000 Military: 40 Greater Phalanxes, Mech. Infantry, 15 Trireme-Class Assault = Ships, 5 Colossus-Class Walkers, 10 Sky-Blimps Description: Quelquarun is one of the smaller Earthshakers, and is = designed to be one of the fastest. The Earthshaker looks like a huge = World War 1 era tank with the top cut off. Inside the tank can be found = the city, designed very closely to Snartopolis' layout. The = Earthshaker's treads are almost completely all-terrain, which helps on = the hilly western fronts. Warmaster Azonia personally chose to eliminate = male clones from her Earthshaker, believing that female clones were = inherently superior. Warmaster Millia, Azonia's prot=E9g=E9, has also = decreed this for her recently built Earthshaker, Dectis. Azonia is one = of the few Warmasters who can get along with Khyron, though she = generally dislikes his style.=20 - ------=_NextPart_000_001C_01BEEE94.C17CBAA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Earthshakers:

The thirteen Earthshakers and their vital information are charted=20 below:

Name

Commander

Patrol Area

Clone Types

Proboscidameon III

Dorfin IV

Central Regions

Male/Female

Quelquarun

Azonia

Western Front

Female only

Phyrigion

Breetonis

Southern Defense

Male only

Kleomedies

Khyron

Raw Materials Colonies

Male only

Pliestoanax

Procyon

Northern Forests

Male/Female

Leombrotos

Exedore

Eastern Marches

Male/Female

Anaxandridas

Ajax

Southeast Front

Male only

Demaratos

Cleonai

Central Area

Male/Female

Archidamos

Aran

Central Southeast

Male only

Eudamidas II

Leon

Northern Colonies

Male only

Pelops

Kraedia

North-South Axis

Male/Female

Dectis

Millia

East-West Axis

Female only

Verlung

Polydora

East-South Axis

Male/Female

Below is a short description of the most important Earthshakers, = DM’s feel=20 free to describe the remaining Earthshakers.

Proboscidameon III:

Population: 300,000

Military: 50 Greater Phalanxes, infantry, 20 Greater = Phalanxes, Mech.=20 Infantry,20 Trireme-Class Assault Ships, 20 Colossus-Class Walkers, 10=20 Sky-Blimps

Description: The city of Snartopolis lies completely within = the folds=20 of this Earthshaker. The basic design looks like a round, steel castle = atop 8=20 short legs. The roof is open, so from the air, one can see the city. The = walls=20 are made of huge steel plates that are always kept in excellent repair. = The city=20 itself is a huge hill that looks as if it were torn directly from the = earth. The=20 city is built around the temple of Kaydonis, in the dead center of the = city. On=20 the starboard and port sides of the Earthshaker can be found docking = bays for=20 the Snartan Trireme class assault ships and Battlepods. Dorfin IV = commands this=20 Earthshaker with an iron will, as Proboscidameon is the symbol of = Snarta’s power=20 and glory.

 

Kleomedies:

Population: 100,000 (Not counting the approx. 1.4 million=20 slaves/worker gnomes)

Military: 10 Greater Phalanxes, Infantry, 5 Greater Phalanxes, = Mech.=20 Infantry,2 Trireme-Class Assault ships, 1 Sky-Blimp

Description: The Earthshaker Kleomedies is best described as a = huge=20 crate on treads; the perfect symbol of function over form. Kleomedies is = designed to be a raw materials factory, the sides and top of the = Earthshaker=20 have huge cranes to lift stone, iron, and other materials into the giant = bay=20 doors, and into the refinery/smelter. The Snartan’s city is found = on the upper=20 two decks of the Earthshaker. On the port side of the Earthshaker is the = command=20 tower, much like that of an aircraft carrier. From here, the command = staff=20 controls all the smaller Earthshakers that help with the digging. = Warmaster=20 Khyron is assigned to command this Earthshaker, a task he loathes. = Khyron=20 indulges in making his slaves suffer, mostly out of his anger, partially = because=20 he likes to. Many of Khyron’s direct subordinates think that he = may be going=20 insane, but never mention that fact any louder than whispers.

 

Phyrigion:

Population: 200,000

Military: 20 Greater Phalanxes, Infantry, 30 Trireme-Class = Assault=20 Ships, 30 Aegos-Class Assault Ships, 20 Colossus-Class Walkers, 25=20 Sky-Blimps

Description: Phyrigion is Warmaster Breetonis pride and joy, = and=20 symbolizes his affination with big guns. Phyrigion is shaped like a = futuristic=20 submarine, with 2 tarantula-like legs mounted to each side for movement. = The=20 front of the Phrygion is mounted with a huge steam and fire cannon, = designed=20 solely for anti-Earthshaker battles. The sides and top of Phyrigion = bristle with=20 hundreds of smaller cannon, ports for the Assault Ships and Sky-Blimps.=20 Breetonis hates the concept of Battlepods, that is why Phyrigion is not = equipped=20 for them. Breetonis prefers to use his assault class ships, walkers and = guns on=20 even the smallest of foes, where they are completely ineffective. = However, the=20 mere presence of Phyrigion in the southern patrol areas makes the = Vulcalian=20 States wary.

Quelquarun:

Population: 150,000

Military: 40 Greater Phalanxes, Mech. Infantry, 15 Trireme-Class = Assault=20 Ships, 5 Colossus-Class Walkers, 10 Sky-Blimps

Description: Quelquarun is one of the smaller Earthshakers, and = is=20 designed to be one of the fastest. The Earthshaker looks like a huge = World War 1=20 era tank with the top cut off. Inside the tank can be found the city, = designed=20 very closely to Snartopolis’ layout. The Earthshaker’s = treads are almost=20 completely all-terrain, which helps on the hilly western fronts. = Warmaster=20 Azonia personally chose to eliminate male clones from her Earthshaker, = believing=20 that female clones were inherently superior. Warmaster Millia, = Azonia’s prot=E9g=E9,=20 has also decreed this for her recently built Earthshaker, Dectis. Azonia = is one=20 of the few Warmasters who can get along with Khyron, though she = generally=20 dislikes his style.

- ------=_NextPart_000_001C_01BEEE94.C17CBAA0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #345 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 25 1999 Volume 1999 : Number 346 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Fw: Earthshakers (NOT HTML) [MYSTARA] - Hulean Correspondence 11 [MYSTARA] - Bleak League (long) [MYSTARA] - Hulean Correspondence 12 [MYSTARA] - Antasyn (long) ---------------------------------------------------------------------- Date: Wed, 25 Aug 1999 00:58:12 -0400 From: "SteelAngel" Subject: [MYSTARA] - Fw: Earthshakers (NOT HTML) Sorry to send that out to everyone HTML-ized, but it was the only way I could get my tables looking nice. Anyway, comments are welcome, as always. This list isn't complete, and will be released with my other Snartan Stuff very soon, so read and enjoy my short reworking of Bruce's idea! :) Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:45:10 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correspondence 11 Chetniu, Flaurmont 19, AC 1010 Dear old friend, Our journey in Miriestiu has been violently interrupted. It looks like I haven't been to loose the people who were following me in the city. The day after my last letter, we found out that our hotel was surrounded by the Holy Men secret police, they were controlling the identity of everyone going out of the building. We had to escape on the roofs of the neighboring houses. Unfortunately, our escape hasn't been unnoticed and soon the Holy Men crowded the streets. We were able to go out of the city by its sewers, but, even outside of Miriestiu, the Huleans were just about everywhere. Since the escape routes toward Olgar were occupied by enemies, Georghe, our young Bulzanian guide, proposed to head toward Chetniu or Dishinau, the two smaller Bulzanians cities. Xhemil, the Antasynian "merchant", suggested that instead of going to Dishinau, we should move north to Chetniu where he knew some people who could help us. This proved to be a fatal choice for him as we saw later. Indeed, he had some good contacts in Chetniu, and it is them who currently keep us hidden from the Holy Men’s eyes. However, on the road from Miriestiu to Chetniu, our small group was stopped by a Hulean cavalry patrol led by on of the Holy Men. We were forced to invent a purpose for our presence there. but they didn’t bought it, neither did they believed in our fake identities. A quick but terrible fight ensued, during which Xhemil was mortally wounded. After the combat, we fled into the Chetniu Woods, south of the city, where we hide for an entire day, but even with the magical healing provided by Katerina, the Olgarian cleric of the Church of Traladara, we were not able to save Xhemil. His last wills, were for me to bring his personal journal to "The Happy Maiden", the head of the Shadow Guild, in Chetniu. I couldn’t stop myself from giving a look into his small black book once my friends were asleep. I was surprised to find a detailed survey of the different criminal organizations of the Converted Lands instead of a merchant’s logbook. I thought that this information could be of great help to help us understand the different aspects of the Hulean empire, this is why I have attached it to this letter. I hope that you will be able to use it. We haven’t been able to take a look at Chetniu since we arrived by night to avoid further meeting with the Hulean administration. The local Shadow Guild, is well protected from any indiscreet look, and has some luxurious features as it owns many of the local thermal baths. Since we brought them Xhemil’s book, they have accepted to help us smuggle our way out of Bulzan, In Antasyn, they told us, the Hulean presence is less inquisitive and it is easier to conceal our identity since many Antasynians do not consider themselves as subjects of the Master. I hope that they are right and that we will finally be able to escape the Master, a task made harder by the fact that we are now considered as a group of bandits responsible for the murder of a Hulean Imperial patrol. Your friend, Zoran Dragovic *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:45:22 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Bleak League (long) The Bleak League Introduction The Bleak League is the biggest and best organized criminal syndicate of the Hulean Empire. This organization is the heir of an old Antasynian thieves guild based in Leqan. It would probably have stayed a small underground association of Antasynians scum if it hasn't been of Leke "The Sloth", a wurmling who took over the guild's hierarchy in 893 AC. This wurmling as first organized the guild as a major actor throughout the Converted Lands by defeating most of his opponents and taking over their own organizations. He has built a military-like organization with officers, troops, goal and strategy. His entire underground Empire already stretched his tentacles to every lucrative activity when the Master took contact with Leke in 963 AC. When they first met, the two leaders knew that they would be in constant conflict if they were not to strike a deal fixing the border of each other realm. After days of intense negotiations, the two reached an agreement delimitating their own sphere of activity: the Master promised to Leke the exclusivity of all organized criminal activities in the Empire and grant the wurmling the title of Bey of Leqan; in exchange, Leke accepted to give a portion of its revenues to the Empire and provided the Master with the use of his criminal network for intelligence purpose. According to the deal, an emissary of the Master was sent to Leqan and a representative of Leke Bey was assigned to Greatrealm, each were supposed to assure permanent contact between the two leaders, but also they gather information about each other's activities. Since this deal, Leke has been able to expand his underground empire to all the Hulean empire and even beyond in the Savage Coast, Kavkaz and the City States. Hierarchy of the League The structure of the Bleak League follows a pyramidal patter. The top of the organization, is composed of a small council headed, of course, by Leke Bey. Each of the council's member is himself at the top of a regional pyramid. Each regional sub-organization is named a wing, they are semi-autonomous but must follow broad guidelines set by the Head. Each leader of a wing is also a member of the council. The wings are composed of smaller local criminal or semi-legal organizations called pawns in the League nomenclature. Those are the one in charge of everyday activities. Each of them is autonomous in its territory but must obey the orders of the council and respect the internal rules when trying to develop new activities or territories. Conflicts between wings or between pawns are common and they concern territory attribution in most of the cases. When a solution to a dispute can't be negotiated at local or regional level, it is up to the council to impose a settlement. A pawn or wing leader who doesn't abide to a council decision is most likely to receive the highest punition: death. In case a pawn or wing leader disappears, the council chooses who will replace the leader. Usually, it's a close lieutenant or at least someone of the region. In the extreme cases when Leke Bey isn't satisfied by anybody in the local organization, someone from the outside maybe appointed to replace the former head. Leke Bey also has the power to form new wings. Normally, to do so he grants the status to a well-established family or to someone who has proved his loyalty. This happens in rare occasions and the council has no power to oppose this kind of decisions, or any other, made by the wurmling. The Head in Leqan: Leke Bey "The Sloth" (14HD wurmling), head of the League Gülçin Kasapoglu (C17, of Bozdogan), emissary of the Master Abas "Swiftfingers" Strakosha (T28), right hand of Leke Bey Pjerin "The Mule" Nuhiji (F27), captain of Leke's private guard Bozsidàn Hrutka (M23), Leke's special adviser The Council Artan "Digger" Kiuprili (T24), Head of the Bylot Wing Ugron "Twolives" Czobor (T28), Head of the Kereçul Wing Corina "The Mistress" Iagar (T26), Head of the Bradjina Wing Durukan "The Marmureg Tiger" Soylu (T30), Head of the Marmureg Wing Nazöm "The Pestilent" (Orc16), Head of the Gulf Wing Mahzun "Ratbone" Zafer (T24), Head of the Khuur Wing Bashkim "The Boar" Velo (T22), Head of the Rosin Wing Piyan "The Sheep" Waqar (T28), Head of the Halli Wing Eznik "Blackblade" Deghtsunian (T32), Head of the Kavkaz Wing Sayed "Goldfeathers" Kharsay (officially T25, but 19HD gold dragon), Head of the Northern Wing The Wings Bylot Wing: Headquarter: "The Lucky Vein Tavern" in Zar Guild master: Artan "Digger" Kiuprili (T24) Principal pawns: Krexjà "The Happy Maiden" Tzeka (T15), Head of The Shadow Guild in Chetniu; Sokol "Goldeater" (Goblin 11), Chief of the Sokol's Raiders" in the southern Bylot Hills; Kogor Markare (Dwarf 10), Head of the Zainovoi illegal mining colonies; Fisnik Thaxhi (F13), Head of the border patrol of Zervar; Posture: The Bylot Wing is among the most loyal wings, it is tightly monitored by Abas "Swiftfingers" Strakosha, the closest lieutenant of Leke Bey, who was the Wing's former head. Now, Artan "Digger" Kiuprili is trying to get a little more breathing space from is former patron but will refrain from any frontal attack against Leke's right hand. This wing once was in open conflict with the Bradjina Wing over the control of Chetniu, but Leke Bey entrusted the Bylot Wing with the control of the cities illegal activities in 993, a decision that is still badly felt by Corina "The Mistress" Iagar. Activities: This Wing's profits derive principally from the exploitation of illegal mining sites and from the protection of the legal ones. Another important source of revenue is the administration of numerous small casinos and brothels around the mining towns and in Chetniu. Distinctive Feature: A rune tattooed at the back of the neck Kereçul Wing: Headquarter: The underground complex under the ruins of the Antasynian royal palace in Debredladany Guild master: Ugron "Twolives" Czobor (T28) Principal pawns: - Bànos "By the Book" Szokefaguy (T18), head of the thieves guild of Pusztòk; Istok "Rawbeard" Pandy (T15), chief of the Ratpack in Szkçarlit; Nexhmije "The Black Rose" Hisari (T17), head of the Prijderel thugs; Csepel Snowlion (M16), chief of the Oroul tribe; Zeki "Ironmouth" Gencebay (T18), head of the Kolköy connection; Byrta "The Bastard" Ohran (F17), chief of the Tiò Raiders Posture: The Kereçul wing, also known as the "Monzag Bandits", has just been recently granted full autonomy. Before, the pawns of Leke Bey in Monzag were divided between the Bylot Wing and the Rosen Wing. But since many local organizations were out of the reach of the Bleak League, Leke Bey decided to strike a deal with Debredladany's guild master, Ugron "Twolives" Czobor, giving him a much wider area to rule for the profit of the League. Since then, Ugron is a close ally of Leke Bey. Despite his animosity toward the Master who nearly killed him when he was young, Ugron accepts to give information about the rebels of northern Monzag. He hopes, however that somebody will destroy the Master one day even though he wouldn't risk getting involved in such a scheme. Ugron's alliance with a Sendaryan chief is of great value for the Master, since he may use this tribe to attack the others thus diverting them from attacking the northern possession of his Empire. In exchange, Ugron is allowed to ask for a special tax on any caravan going through his territory. Activities: The main resources of this wings come from the taxes levied on the commercial activities taking place around the Northern Military Road. Another major source of revenues is the racket industry in the five major cities that the Wing controls (Prijderel, Debredladany, Pusztòk, Szekçarlit and Kolkoy). Finally, a small surplus come from the illegal trading in furs with the Sendaryan tribes and the raids on remote villages around the Tiò River. Distinctive Feature: Left hand's little finger is amputated Bradjina Wing: Headquarter: The Fishermen's Corporation Headquarter in Dishinau Guild master: Corina "The Mistress" Iagar (T26) Principal pawns: - Cincinel "One Arrow" Trelles (T20), head of the Umbrar Corporatie in Miriestiu; Aarag Stoneclaws (9HD Hill Giant), leader of the Lotev Hill Band; Gorroz Tornfeet (Orc 14), captain of the Hulean garrison in Irdzhygrad; Count Vulko Batchev (nosferatu, M21), head of the undead fief of Vrancea in the Hills; Oktav Marga (F6, merchant 14), Head of the Negustor Corporatie Posture: The Bradjina Wing once was a autonomous criminal organization standing on Bulzan's corporations system, only recently has it been integrated in Leke's underground empire (in 987). To subjugate the independent organization, Leke's thugs have had to kill the head of the Shadow corporation, Adrian Kobori, who also was Corina's secret lover. She hasn't forget about Leke's order but has avoided truth from getting to the ears of the wurmling. Only, two "living" beings know about the verity: Count Batchev and Cincinel Trelles. The first prefer to keep the secret since he shares the same hate against the League's boss, the second is planning to use the secret at the right time to take Corina's place in the League's hierarchy. Currently the relations of this wing with the rest of the Bleak League are cold at best. The loss of Chetniu to the Bylot Wing has been felt like a major reversal and many believe that Leke's power has been built on the ruins of the once mighty Shadow Corporation of Bulzan. Any kind of means is good to undermine the League's power. Among those is the secret alliance between Corina and the Olgarian rebels, which she help with information and intelligence countermeasures against the Master. She hopes that once the Master will be down, Leke will follow short. She also encourages Gorroz Tornfeet to pressurized as most as possible the city of Irdzhygrad so that the local population's hate of the Huleans will be increased. The wing is always in a state of semi conflict with its closest neighbors. First, even though the question of Chetniu's status has been settled, the Bradjina Wing still claim it. Also, their is a rampant conflict between the Wing and its eastern neighbor, the Marmureg Wing, which would like to have sole control over Olgar's criminal milieu. Activities: The Bradjina Wing gets its revenues from many sources. Owning the mighty Umbrar and Negustor Corporations guarantees a regular flow of money inside the Wing's chests. The wing also own many inns, tavern, brothels, and banks in Olgar and Antasyn. The Wing also controls most of the humanoid raiders of the Yazak Steppes' edges through alliance with some of their chiefs. In addition, all the fishermen of the Rockwater Marsh pay a special "protection" tax to their syndicate. Another source of income is somewhat unknown to the rest of the League, since Count Batchev has his own network of alliances with other prominent undead of the Savage Coast, some trade in magical components and human parts is ignored by the Head of the League. However, some agents of "The Marmureg Tiger" have been reported to investigate this trade, if they find that some criminal activities of the Wing aren't reported, it may trigger another round of conflict inside the League. Distinctive Feature: Extensive tattoos of dragons or tigers in their back Marmureg Wing: Headquarter: "The Castle of Karçij" in the Janizary Lands Guild master: Durukan "The Marmureg Tiger" Soylu (T30) Principal pawns: - Tzanko Paskalev (T22), head of the Kulnovo's Daggers; Ponce "Torero" Linares (F23), Leader of Los Banditos de La Pineda; Toder "The Traitor" Ginchev (T16), Viscount of Bartsja; Durrak "Big Belly" (Goblin 13), chief of the Bayatgal Raiders; Xavier "The Rapier" Marreras (T24), head of the thieves guild of Ciudad Morales; Fadôl "Sneak" Çandarli (T22), master of the Iskilü Demons Posture: The Wing's leader is the kind of lone wolf who always have been able to achieve what he wanted to without the help of anyone. He had federated most of the actual wing's possession by himself years before Leke took contact with his organization. However, Durukan knew that, alone, he was no match for the League, so he decided to accept Leke Bey's control over his activities, silently wishing to find allies once inside the League. What he has found, though, was more enemies than allies. His wing was rapidly confronted to the Bulzanians of the Shadow Corporation, who already had bought out the Olgarian orcs, thus dividing the control over Olgar's territory. Since then, The Marmureg Tiger has tired to plea his point in front of Leke Bey, who prefer to see this wing's power getting out of hand. Another conflict arose when Nazöm "The Pestilent" founded his own wing independent of the Khuur wing. Problems over the repartition of the control over the Gulf of Hule's pirates appeared and are still to be solved, even though, the Marmureg Wing has lost most of its fleet to the Texeiran navy. Currently, this wing is secretly trying to expand is influence further south along the Savage Coast. The local thieves guild of Ciudad de Leon and Boa Mansao are already under the wing's influence. Leke Bey keeps a close eyes on this evolution, even though Durukan Soylu, the wing's head, is trying to expand without his approval. Activities: Most of the wing's income come from the control of the Southern Military Road linking Hule and Olgar: a high toll is required to pass through the Viscounty of Bratsja. Also, the Wing is involved in some smuggling activities through the Ksars' tunnels. Besides the traditional racket, prostitution and gambling in the cities of Iskilü, Ciudad Morales and Kulnovo, the wing regularly raids the neighboring villages of the Savage Coast. Distinctive Feature: A black cloak with red lining Gulf Wing: Headquarter: Galibolü Orcish Reserve Guild master: Nazöm "The Pestilent" (Orc16) Principal pawns: - Gökay "Ironheart" Basgil (T22), head of the Basgil family in Azurun; Zeren "Blackbeard" Tural (F18), head of Boyazka's pirates; Mucip "The Humble Lord" Basgil (T16), Yenigaz's guild master; Mehe'rizar Shinerrettin (goatmen patriarch), head of the Yehemehertarr clan near Budavik; Radan Vlidanovic (T16), head of the bank of Zagora and Nova-Svoga Posture: The Gulf Wing was created by Leke Bey in a move to thwart the Khuur and Marmureg wings growing influence. It has been given to Nazöm "The Pestilent" to give the Master the impression that his "men" had a word to say in the League's businesses. However, the true power in this wing lies in the hands of the Basgil family. A tightly knit Hulean clan who manage most of the criminal activities in southern Hule. This family has a long history of blood feud with the Zafer family of Khuur and they were never able to work together even under the wurmling's rule. Now that they are in different wings their conflict are less frequent, but the animosity can still be felt. The Gulf Wing is trying to expand its activity on both shores of the Gulf of Hule but it has to avoid open confrontation with the Marmureg Wing, even though, they are increasingly in competition for the rich Guilds of the Savage Coast. The current situation of this wing, locked between two hostile and bigger wings, make them totally loyal to Leke Bey whom they need to survive. Actually, the Basgil family is probably the most reliable group of thieves that "The Sloth" has found in southern Hule. Activities: The Basgils are the lords of the docks in all the Hulean ports, they control and racket most of the ports' commercial activities. Also, with their ally, Zeren "Blackbeard" Tural, they can control much of the freight going through the northern part of the Gulf of Hule. Finally, the Wing protect and harbor many humanoids raiders of the southern Black Mountains; in exchange, these groups pay a part of the bounty they plunder in the City-States' hinterland. Distinctive Feature: Ear and nose piercing Khuur Wing: Headquarter: Khuur's Catacombs Guild master: Mahzun "Ratbone" Zafer (T24) Principal pawns: - Ayfer "The Fairy" Uzunoglü (T18), head of Duskilü's Guild;Vedat "Stick" Zafer (M17), head of the Zafer family in Jandak; Tosun "Lighthead" Zafer (T15), head of the Zafer family in Jehrom; Gazrad "Scimitar" Koorzar (Orc 12), chief of the Black Scimitars band near Nuzayre in the Black Mountains; Ejder "The Minion" Çölasan (C16, of Talitha), head of the Assassin Syndicate in Jandak Posture: The Khuur Wing, also known as the Zafer family, has a long tradition in Hule underground businesses. It has been at the head of most of the criminal operations at least since the Master's takeover of the Empire. Since then it has been loyal to him and only him. However, it was part of the deal passed between the Master and Leke Bey that this great family should obey to the wurmling's order instead of being on their own. Since then the family has accepted the Master's will but still try to remain as autonomous as possible. However, The Sloth is trying to do all he can to curb this family's independence. His latest plot has been to have the youngest member of the family, Tosun Zafer, magically subjugated. Young Tosun is now climbing rapidly in the Wing's hierarchy, and, strangely, his closest parents are all dying from unexplained reasons. The Master sees his special ties with this family as the best way to monitored Leke Bey's activities, this is in part why he has put one his most dangerous man, Ejder Çölasan, at the service of the Zafer Family. This is also why the control of the commercial transit through The Great Pass is at the hand of the family through their control of the Black Scimitars' orcs. The Khuur Wing is strongly opposed to the Gulf Wing because it harbors the rival Basgil family, it also has had some territorial disputes with the Rosin Wing even though they are at peace right now. The family has strong ties with the Halli Wing with whom they share the profits coming from the control of the Hule to Sind road. Activities: The families revenues come from many legal, semi-legal and clandestine activities. They are involved in trade, smuggling, gambling, prostitution, banking, racket, production of cloth and glassware, murder, protection; in brief, everything that can bring quick profits might be of interest to them. One of the most paying activity still is the racket and plundering of the caravans at the exit of the Great Pass. Distinctive Feature: A rune tattooed inside of the right ear Rosin Wing: Headquarter: Cirkara's Necropolis Guild master: Bashkim "The Boar" Velo (T22) Principal pawns: - Meryem "Laura" Coskun (T15), chief of Seyvan's Minstrel of the Night; Ulugh "Crow" Saglam (T18), Magden's guild master; Yurtsev "Loneshadow" Arikan (F18), chief of the Gree River Bandits; Feriha "Velvet Sword" Birand (T14), head of Gölayam's underground society; Yonça "The Black Sister" Killiç (C26, of Korotiku), head of the Underground Temple of Korotiku in Karsun, Eivanjan and Karsile Posture: This wing is pretty recent if compare with most of Hule's old families. It has been created by Leke Bey to curb the power of the Zafer family. This wasn't done easily however, many succession and territorial wars have taken place before the current guild masters found their way to the top. Most of this wing higher hierarchical ranks are filled with younger thief who own most of what they to Leke's will. Accordingly they are, at first sight loyal to the wurmling and to his representative, Artan "Digger" Kiuprili. This is, however, the first impression that these young wolves give to the rest of the League and many of them have greater ambition than staying mere pawns under the order of an Antasyinian leader. Accordingly, many of them are looking outside their wing to forge secret alliances with other wings, principally with the Zafer family. Also, Eznik "Blackblade" Deghtsunian, of the Kavkaz wing has been known to do some recruitment among the lower ranks of the wing's acolyte, a situation, which has, more than once, nearly degenerated into an open conflict between the two wings. The Rosin Wing is currently at peace with most of its neighbors, even though its strongest neighbors are plotting to divide it into several sphere of influence if not direct control. The Rosin Wing as few direct contacts with the Master and they prefer to avoid the Holy Men since they are clearly closer to the Zafer family than to the young and since some of them have strong ties with the banished cult of Korotiku. Activities: This wing's activities are under a long process of reconstruction. Years of destructive internal conflicts have left the guilds without to much underground infrastructures left. New criminal networks are to be established, new recruits are to be trained and new communication links are to be set. Only the Temple of Korotiku currently brings some profits in exchange of the Bleak League's protection. Leke Bey is working hard to give the wing more financial autonomy and to build back profitable activities. Distinctive Feature: A spider tattooed on the left hand Halli Wing: Headquarter: The ruins of Chudrapandra's palace south of the Kesret Oases in the Sind Desert Guild master: Piyan "The Sheep" Waqar (T28), chief of the Kesret Camels Principal pawns: Aamir "Red Dune" Rana (F15), chief of the Desert Pirates; Mudasar "Gerbil" Sajjad (T19), head of the Sajjad clan; Rizwan "Threearms" Younis (F23), head of the Younis clan Posture: The halli wing is one of the smallest wing of the Bleak League. It is more a collection of brigands of the Sind desert than an organized crime syndicate. But, since their chiefs have found ground for mutually beneficial agreements with Leke Bey, they have accepted to give a little portion of their revenue to the League. Albeit, the control of Leke Bey remains mainly honorific in the region, his allies of the desert, respectful of the desert's customs, will never betray their given word as long as the wurmling respect his own engagements. This wing is among the most useful for the Master's intelligence operation since it can provide cover for the Master's agents almost everywhere in Sind. Activities: Most of the activities of this wing are legal under the desert rule, but would be outlawed in most "civilized" country. Their profits come mainly from the bounty taken during raids against the caravans travelling from Sind to Hule or Slagovich. Distinctive Feature: Urduk desert nomads Kavkaz Wing: Headquarter: The Sole Tower in Azkoran Guild master: Eznik "Blackblade" Deghtsunian (T32), Head of the Kavkaz Wing Principal pawns: Varuzhan "The Black Monk" Trozian (Mystic 13), head of the Poisoners Guild in Ienizvan; Zviad "Hellhound" Chikradze (T18), chief of the Chikradze clan in Houriani; Kamarnik "Kamo" Sezer (F15), leader of the Mountains Skulls in southern Azardjian; Haykush "The Lone Mage" Bozinian (M23), head of the School of Thaumaturgical Arts in Sabirdebi; Ghamil Saviniev (T16), Member of the Eight in Erdnidze; Irfan "Red Turban" Fadarkan (F18), chief of the Fadarkan family in Bjukhra; Yurdagül "The Widow" Cömert (T22), head of the thieves guild in Erzmin Posture: Once one of Leke Bey fiercest enemies, Eznik Deghtsunian is now one of his closest allies. The two of them have sign a truce in 996 AC, and, since then, their relations is cloudless in appearance. In fact, the wurmling will never trust his former adversary, but, for the moment, he finds this cooperation benefic and doesn’t own the power basis in Kavkaz necessary to oust the Dvinzinaian from his leading position. From Eznik’s point of view, his agreement with The Sloth was only a tactical move, his strategic interest lie into the hands of Remindan, a Kyurduk leader who has swear to destroy the Master and Hule power. Eznik see in this man an opportunity to increase his own power if Hule is ever to crumbled. He is looking forward to take over Leke’s organization in a post-Master Midlands. The cooperation between Eznik and Remindan isn’t known to anyone beside them, in fact, in 1000 AC, few have even heard of Remindan or of his quest. The Master has seen the inclusion of the Kavkasian Wing into the Bleak League as an effective way to monitor the political evolution of the Black Mountains’ countries. The Master haven’t been able to find any charges against Eznik and the Holy Men see him as a reliable instrument of power in the region. Most of the relations between the Kavakaz Wing and the rest of the Bleak League are peaceful. Only with the Rosin Wing did the Kavkazians have had some dispute over the status of Erzmin. It is also said that problems have aroused between them and the Northern Wing, but if these rumors are right, then, the dispute were settled locally and didn’t involve Leke Bey’s intervention. Activities: The Kavkasian wing is involved in a multitude of activities throughout the region, but its most productive activities are the smuggling of magical items and the trade of rare magical components. Since this wing is far more decentralized than its counterpart, many local criminal activities are left at the hands of the pawns and are rarely reported back to the head (sometimes due to the Wing’s leadership interference, but sometimes simply because no one but the local thugs know about these activities). Distinctive Feature: all the member of the wing wear a golden curved dagger at their belt Northern Wing: Headquarter: The Bazaar in Kiteng Guild master: Sayed "Goldfeathers" Kharsay (officially T25, but 19HD gold dragon) Principal pawns: Immedin Gosbodar (F9, Merchant12), head of the Gosbodar family in Durfan; Khardan Abimelik (T12, Merchant 9), head of the Bazaar in Zhorog; Alishaer "Camel Breath" Niyazi (T19), head of the Special Guard in Tachgoun; Oraz "Sharp Saber" Shtoïk (F20), leader of the Midlands' Rovers; Kamil "Darokin" Djaev (T9, Merchant 15), head of the Djaev family in Nyabur Posture: The Northern Wing is more a merchant guild than a criminal syndicate. However, given that the Sardjik merchants activities are always at the edge of legality, they were the one that Leke Bey called when he decided to extend his League Northward. The Sardjik merchants viewed this alliance as an opportunity to enhance their business security throughout the Hulean region, and they did. Not only did this alliance helped them to oust the local concurrence in the region, but it also protected them of the ban on foreign trade decided by the Master. This is why the Sardjik merchants recently acquired a near monopoly over the trade industry in the Midlands. Changes at the head of the Bazaar in Kiteng, have brought change to the nature of the relations between the Northern Wing and the Bleak League. The election of the prominent merchant Sayed Kharsay at the head of the Bazaar, has brought an strong opponent of the Master - although he isn’t openly- at the head of both the Bazaar and the Northern Wing. Sayed Kharsay is, in fact, Kharsay a powerful dragon ruler who has set his own kingdom near Sardjikjian. Kharsay has been contacted by Hartok Stormrider, a tribe leader who is trying to confederate the Northern Nomads into a new invasion force, they have discussed the possibility of an alliance that would protect Sardjikjian against the nomads when they will attack Hule, which is the official goal of the nomad leader. The two weren’t able to keep their alliance secret, however, Leke Bey has learned about the deal and has informed the Master about it. For the moment both are waiting to see if Kharsay is going to deepen his alliance, they are also preparing to try to subjugate him, a task that the Master has successfully done with lesser dragons, but Kharsay is another kind of game. Activities: Most of the Northern Wing activities revolve around trade and banking. Some brigands are used to discourage competition from alien merchants in the territory of the wing, but such criminal activities are sparse. Every kind of activities involving violence are the task of the assassins guild of Kiteng or Tachgoun who are held under permanent contract by the Wing. Distinctive Feature: Each member of the wing wears the same engraved ring on the left hand’s middle finger. On the ring is inscribed the person’s rank in the Wing’s hierarchy as well as the name of that persons family or sub-organization. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:47:55 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correspondence 12 Prijderel, Flaurmont 28, AC 1010 Dear old friend, Our escape from the Holy Men in Bulzan was easy, even too easy I would say: we haven’t seen one representative of the Empire all along the way. Not even one guard! I am not too sure if we should trust our guests here in Prijderel, they are asking to many questions about us and our destinations. Maybe, after all, are they working with the Master’s agents. Our guide, Georghe, has decided to stay with the thieves of Chetniu and I’m now alone with Katerina who seems to share the same worries about Prijderel’s underground organization. The situation here, at least, is less tense than in Bulzan, we were free to visit the city without having to constantly watch our back. The Huleans here are more discreet than anywhere else in the Converted Lands, we weren’t even controlled once. Prijderel is no match to Miriestiu though. It’s a dark city where the marks of a more glorious past are slowly disappearing. The Antasynians seems to nurture a hatred of about everybody who isn’t Antasynians. We’ve been told that this sentiment has grown out from the fact that both the Bulzanians and the Monzagians have built their countries out of Antasynian lands. Even if, at first, Prijderel has a bleak look, it is easy to see that it is a prosperous city. Most of the city live from the revenues coming from the trade and processing of the precious metals found in the Bylot Hills, not so far in the west. In fact, I should admit that I have rarely seen as many jewelers and smiths in any other human cities I have visited. Also, it is surprising that such a remote city may have such a wide array of goods to sell, I suspect that smuggling from the outside world should be quite common in the region. However, I think that it will be better for us if we leave sooner than later. The city might be interesting, and I might even find one or two things that would help me for my quest for knowledge about the Master. Nevertheless, I wouldn’t trust our Antasynian guests for too long. Katerina knows some rebels in northern Monzag. The sooner we’ll be there, the more secure I will feel. At least, I am sure that they aren’t working for or with the Huleans. The road between Prijderel and Debredladany, Monzag’s capital city, is supposed to be safe for travelers. Katerina’s contact with the Monzag rebels won’t be too hard to find according to her. Once again, the only thing I could hope for is that we won’t be betrayed by the Antasynians. Your friend, Zoran Dragovic *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:47:58 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Antasyn (long) The Sandjak of Antasyn Location: Continent of Brun, in the Converted Lands at the northwest of the Dark Wood and Hule, and south of the Sdrednayan forest.(Map: http://www.geocities.com/TimesSquare/Cauldron/5014/hule/Antasmap.JPG ) Area: About 50 000 sq. mi. Population: 135, 000 humans (80% Antasynians, 10% Bulzanians, 5% Huleans, 5% Monzagians) plus some elves and dwarves. Language: Shqradër, Hulean, and Bulzanian. Coinage: Lek (gp), Kuru (sp), Qintar (cp), barter. Government Type: Hulean protectorate. Formerly a loose monarchy built upon a confederacy of clans, Antasyn is in a state of semi anarchy where the Hulean administration is the only official centralized political power. Industries: Mining (copper, tin, iron and silver), timber, animal breeding. Important Figures: Ilnur Baykurt (C26, of Bozdogan), governor of Antasyn; Shkum Rogaji (T18), Bajraktar of Prizvo; Sali Luzaj (M15), Bajraktar of Zar; Kandòn Ristani (F21), Bey of Leqan; Leke Bey or "The Sloth" (14HD wurmling), head of the Bleak League. Description: The land of the Antasynians, or Shqradërs, as they called themselves, has once been quite larger than the current Hulean sandjak is. The Antasynians were once the only human society in the Northern part of the Converted Lands, however, centuries of invasions from the outside and division in the inside left to the Antasynians only a small portion of what was their realm in their heydays. The Shqradërs still see their motherland as extending far beyond the current frontiers of the Hulean province where most of them live. If nowadays the lands recognized as belonging to them are centered on the Kurqës river, the Antasynians traditionally claim the Kereçul Valley (in Monzag) up to the Crisöl river as theirs and they consider that most of Oltania (Bulzan's northernmost province) as part of Antasyn. Those regions are peopled mainly by Antasynians and are considered as stolen territories. The current land of Antasyn (Shqraderia) consists of a large well-irrigated plain in the east and of mildly high hills in the west. Northern Antasyn is characterized by dense forested hills that slowly gives way to the Great Sdredanyan forest. This geographic division (hills versus plains) is also mirrored at the social level between the people of the hills, the Gurs; and the people of the plains and valleys, the Dasks. Both peoples have different traditions, economic activities, social relations, and relations with Hule. When travelling in the hills, one is most likely to see small villages of cattle herders (goats, sheep) at the top of a rocky hill (west) or hidden in a small clearing (north), but in the valley the most common sights are bigger hamlets surrounded by crops of many kinds. The Sandjak's borders are more or less defined by the following geographic features: in the north and west, the Hulean Basin watershed; to the east, the forested areas of the Kereçul mid-valley; and, in the south, the hills of the Zorab Gur. Weather varies according to the terrain types (winters are colder in the hills while summers are a little milder than the average). In general, however, the Antasynian year is clearly divided into four seasons: a cold and wet winter with heavy snowfalls; a short rainy and temperate spring; a long dry and hot summer and a colder but still dry fall. Western Antasyn tends to be much dryer than the eastern part of the country because the winds blowing in the region come more often from the arid southwest than from the wetter hinterland of Brun. The Bylot Hills (Bileot in Thyatian) are the geographical feature that is the most important for the Antasynians. It is so because, in the first place, it is from those hills that came the ancestor of the current Antasynians, but, also, because the hills provide most of the riches of Antasyn. Since Antasyn is a country in which the first industry is the extraction of minerals, the hills and their riches are the economic lung of an otherwise poor country. The hills are also the place where the Shqradërs go in times of war or penury; they provide a good shelter when invasions rock the lower lands. Nevertheless, if the Bylot Hills are vital for the Antasynians they also could be deadly as a multitude of creatures have elected domicile in the abandoned ruins of the first settlements of the region, and because they are at the fringe of the Sdredanyan forest, home of the dreadful Sendarya tribes. The Antasynians are long lost cousin of the Bulzanians with whom they share the same origin: the Blackmoorian colony of Yazak. The people of Yazak were already a mix of several cultures of the Blakmoor era but they were later joined with people of Oltec and Neathar descent. This explains the variety of physiological features that the Antasynians may bear. However, in general, people of Antasyn tend to have a light brown to olive completion and dark brown to black hair. The people of the hills are normally of lighter completion than those of the plain and valleys. As said earlier, the Antasynian society is divided in two different groups: the Gurs and the Dasks. The Gurs have a society organized along clanic ties. The clans of the Gurs regroup in larger coalitions based on geographic proximity. These associations of clans are called bajrak, which are headed by a bajraktar who is hereditary designated. Gurs' bajraktars exercise patriarchal powers, arrange marriages, mediate quarrels, and mete out punishments. The clansmen of the Antasyn hills recognize no law but the Code of Lek, a collection of tribal laws that regulates a variety of subjects, including blood vengeance. Taxes on the clansmen are difficult if not impossible for the Huleans to collect because of the rough terrain and fierceness of the Antasynian highlanders. Some tribes of the hills have succeeded in defending their independence through the centuries of the Master's rule They are regularly engaged in intermittent guerrilla warfare with the Hulean troops, who don't deemed it worthwhile to subjugate them as long as they do not disrupt the supplies of metals from the western hills. The Dasks have been more influenced by the Hulean and Bulzanian societies so that the Antasynian tribal system disappeared in the lower valleys. The Hulean administration of the Master has imposed a system of military fiefs under which the Hagyarchy grants soldiers and cavalrymen, temporary landholdings, or timars, in exchange for military service. The practice of the timars has divided the lower lands into small holdings headed by a bey who performs most of the administrative and military duties at the local level. With time, however, many military fiefs have effectively become the hereditary landholdings of economically and politically powerful families who squeeze wealth from their hard-strapped tenant farmers. The beys, like the clan chiefs of the hills, have become virtually independent rulers in their own provinces, have their own military contingents, and often wage low-scale war against each other to increase their landholdings and power. Between the brajraktars and the beys the hulean administration basically administers the major urban centers and the exploitation of the mineral deposits of the Bylot hills, the remaining administrative chores are the business of the Antasynians local rulers. To guarantee the loyalty of the local rulers, the Hulean administration have recourse to two different means of coercion: the devshirme, or the children tribute, and religion. By the devshirme, the most promising children of the Antasynians rulers are sent to Greatrealm or Jandak to be trained for military, administrative or religious services and to be converted to the Temple of Chaos. Now, those young Antasynians are among the most prominent officers of the Hulean troops. The other way is to impose lower taxes on the families following the Temple of Chaos than on the rest of the Antasynian families who must pay the Cizye. The Master thinks that, by increasing the number of his religion's followers in Antasyn, this people will be easier to control and more loyal to Hule. Finally, the wild card that the Master is using to secure the mineral supplies from the Bylot Hills is the Bleak League, an organization living mainly out of criminal activities at the head of which is Leke Bey, a wurmling allied to the Master. In fact, if one would like to designate the real central ruler of Antasyn, this wurmling, also named "The Sloth", would probably end up at the top of the list, before the Hulean governor Ilnur Baykurt. History: the history of the Antasynians can be traced back as far as the Blackmoorian culture zenith. It is during these times of widespread technology and magic that was founded the colony of Yazak by settlers from Blackmoor and Thonia. When the Great Rain of fire destroyed these ancient civilizations, Yazak was miraculously saved by its remote localization at the edge of the Arctic Circle. As a matter of fact, Yazak even profited from this cataclysm as the Mystaran axis shift brought it to more temperate regions. However, since Yazak was totally dependent on Blackmoor for its technology, the colony rapidly fell back to some kind of Iron Age. For more than two millenium the city thrived and expanded it's influence across most of the region that is now known as the Savage Coast: new settlements are founded nearby, colonies are developed in the Bylot Hills where rare minerals can be found and cooperation with the neighboring post-Oltec and Neathar tribes expands. The Antasynians are the children of these mining colonies of the Yazak era. Their destiny will be following tight the one of the great city of Yazak until the murderer of a mine administrator and the quest for vengeance of his family led the different cities of the hills into a civil war, which will rage from 1914BC to 1909. After this civil war, that utterly destroyed their holdings in the hills, the Yazak people of the Bylot colony split, one faction returned to the original city of Yazak while the other fled to the eastern forested lowlands. There they met the nomads of southern Niwhelm (the great forest that once stretched from the Yalu Sea to the Western Sea of Dread). At first the cohabitation of the two peoples was far from being easy: the ways of the Bylot settlers and the druidic nomads were conflicting on many aspects, but in the end the two peoples merged to form just one original population. If the new settlers brought in a new form of government: monarchy, when Kajoshaj is crowned by a group of warrior as the first Antasynian king, the nomad influence will be greater as their druidic cults will become the principal religious belief of most of the newcomers. This won't stop Kajoshaj from embracing the religion of Hule, the Temple of Chaos, when a group of missionaries from the Great Valley will come to meet the new king in 1884BC. The new religion will penetrate deeply in the Antasynian aristocracy, but the population will mainly keep its druidic and shamanistic believes. For about two centuries, Antasyn will remain in peace. The monarchy is located in the small center of Gjitra (now Debredladany), but it has only more or less control over the local clansmen hierarchy who pays obedience to the king but administrates the local questions independently. In 1756 BC, the Shah of Sardjikjian sends missionaries to the land of the Antasynians, the Way of the Law will slowly take roots in the Antasynian populace. This period of calm and peaceful extension of the Antasynians will be ended in 1712BC when beastmen coming from the overpopulated steppes of Urzud pours in the region. King Kajoshaj VIII organizes the defense of the country, but division among the clans over tactical decisions will weaken the Antasynian army to the point that the beastmen will finally defeat the Antasynians in 1709BC. Most of the population of the lowland clans will flee the approaching hordes and hide in remote forested valleys and in desolated hills. The Way of the Law will find a fertile soil in these refugees community as an opposite force to the chaotic habits of the beastmen. Many clansmen won't accept the beastmen rule and will keep the war going for the following century. The beastmen will never be able to ripe the fruits of the conquest of Antasyn, as they will never see peace in the region. The major contribution of the period to the Antasynian society will be the writing of the Code of Lek by Sardjikjian missionaries of the Loyal Brotherhood around 1685BC. In 1624BC, the exhausted military leaders of the beastmen flee to the south and try to enslave the people of Bulzan, but will be defeated two years later. This victory over the beastmen won't bring any good on the Antasynians since the different victorious clan leaders will enter a military struggle to take the head of the entire nation. So, when, in 1619BC, the Bulzanians invade the Antasynians' lands all they will confront is a loose confederation of military leaders who are more opposed between them than they are united against Bulzan. The Bulzanians will officially annexed Antasyn to their Bulzano-Antasynian Kingdom. However, the Antasynians' participation to the kingdom will remain sparse and the Bulzanians' control over the country will remain limited to the urban centers of the valleys and to some of the mining towns of the Bylot Hills. The entire period of the Bulzano-Antasynian kingdom (1619-1297BC) is a period of peace for the Antasynians. It is also the period in which the division of the society will slowly appear. This era will bring prosperity upon the urban centers of Gjitra and Prijderel, but will leave the highlands in their backwardness. The corporation's system will bloom in both the Antasynian and Bulzanian cities, but will never reach Antasyn's rural areas. In 1300BC, the humanoids of king Wogar reach the Yazak Steppes, forcing the beastmen of the steppes to attack the Bulzano-Antasynian kingdom. This attack couldn't fall at a worst moment: the administration of the kingdom is locked in internal conflicts and unable to organize an effective resistance. The invaders rapidly conquer the kingdom's center but will stop short of crossing the Zorab Gur, giving de facto independence to the Antasynians. At that time, however, Antasyn is far from being a coherent country: the cities of the valleys were deeply integrated in the Bulzanian network of corporation, but the hills and most of the rural areas were still divided in numerous brajraks. Civil disorder will develop rapidly in the cities, as the corporations' power will be cut of its bases in Bulzan. In 1267BC, after some 30 years of troubles and unrest, Zymer Carjeki, Brajraktar of Kuranë, will be able to unite the western clans under his rule. In nine years he will conquer most of the Antasynian campaigns in a move to establish a centralized power in Antasyn. He will stop short of his goal of creating a new monarchy, as he will die prematurely while besieging the city of Prijderel. His son, Luka, will finish his enterprise three years later and will be sacred king of all the Antasynians at the royal palace of Gjitra (the Bulzano-Antasynian kings' summer residence) in 1255BC. Luka Cajerki will take the name of Zymer II in respect for his father's achievements. The period of peace and centralization in Antasyn won't survive for too long though. Luka's son, Zymer III, will have to face the nostalgic Bulzanians just freed of half a century of beastmen domination. In 1212BC, the Bulzanians declares war to Antasyn in a move to revive the Bulzano-Antasynian kingdom. During the following fourteen years, the Antasynians will slowly loose ground to the invaders and, in a desperate move to thwart the Bulzanians' military progression, King Zymer III will ask the Holy Men Empire for military support. The result of his query will be far from what was asked: the Hulean forces will conquer Antasyn's enemy in 8 years. The autonomy of Antasyn is saved, but the influence of the Temple of Chaos will spread rapidly in the Antasynian urban society, as the Holy Men will develop their influence at the political level. The military alliance between the Antasynians and Hule will gradually transform the organization of the military administration of Antasyn. The militaries will adopt many of the more centralized Hulean military structures. As their administration become more centralized, the military will increasingly found resistance among the local Antasynian leaders. The king of Antasyn will be dragged in between the two opposing factions. In 1124 BC, King Zymer V decides to purge the administration from the influence of the Holy Men, a decision that will bring him closer to the local leaders against his own military administration. Helped by the Holy Men, General Sakir Frasheri will overthrow the king in a bloody coup d'État in 1123 BC. Abhorred by the population and the local lords, Frasheri's administration will be constantly contested and survived only from the support of the Hulean troops sent in Antasyn. Within the following fifty years Antasyn status in the Hulean Empire will evolve from this simple military alliance to a military administration under the direct control of Jandak. The three hundred years of Hulean administration that followed Frasheri's coup led to the destruction of most of Antasyn's traditional economic and social institutions. The Hulean administration centralized the exploitation of the mineral and timber resources. The Antasynians working in those industries were treated as little more than slaves. The remnants of the corporations were obliterated during this first imperial era. The religious polarization between the city dwellers, worshipping the Temple of Chaos, and the rural communities still following the old druidic ways or believing in the Way of the Law will be exacerbated by conversion campaigns forcefully held throughout the Antasynian population. These campaigns will bear fruits only in the more developed regions of the valleys though, the more remote hills community will never be totally affected by the Holy Men faith. As for religion, the Hulean Empire won't be able to transform the rural leadership of the brajraktars who will continue to rule their fiefs along the ancestral ways. Numerous attempts to destroy the power of the brajraktars by the Holy Men administration will be met by strong resistance that will culminate in 868BC in the great rebellion of the western brajraks. The Hulean militaries will be sent to quell the rebellion, but their only positive result is to stop the brajraktars' militias from raiding in the valleys. Dispute over tactical decisions will deepen the growing gap between the religious and military administration. The Hulean control over the western possessions of the Empire will increasingly become under threat throughout the eighth century BC as the Sendaryan tribes will multiply their raids on the Northern Military Route between Hule and Antasyn. Finally, as the contacts between the central Hulean administration and the Antasynian troops will become sparser, general Hersek Çamak, head of the Hulean military hierarchy in Antasyn, will declare himself ruler of the Antasynians in 702 BC, thus seceding from the Empire. Çamak and the following Hulean masters of Antasyn will stay away from the Hulean politics during the period of trouble that will ensue from the Empire fragmentation. They will keep most of the Empire's administrative structures put in place during the Empire Era, but will manage them to enrich themselves. In less than four generations, however, they will be assimilated into the Antasynian society and will, in fact, look more like the traditional king of Antasyn: remote and dependent on their vassals' power. The period following the crumbling of the first Hulean Empire is a period of relative prosperity for the Antasynians. Despite regular raids from the nomads of the Sendaryan tribes, trade in minerals with the Hulean warlords is booming to meet their needs of weapons. The exhaustion of the old mines of the Shlëzer Gur forces the Antasynians to progressively settle the farther highlands of the Bylot Hills alongside the Kurqës River. Nevertheless, this period of development and expansion will be halted by the plague of the sixth century BC, which will claim a high toll on the cities and valleys' populations. The balance between the Gurs and the Dasks is strongly tipped towards the Gurs, which will accelerate the decentralization of the country and reduce the king's power. The fourth and third century BC in Antasyn are characterized by the fragmentation of the country and the shallowness of the central administration. The kingdom is in a state of semi-anarchy, local wars erupt between different brajraktars, and the élites of Prijderel and Gjitra are increasingly competing to be the economic and political center of the country. When, in 186 BC Bulzan is conquered by Hule, the Antasynians are completely caught off guard and soon see themselves as the most probable next victim of the new Empire. In order to keep a relative autonomy for his country, King Kulaj II accepts to become Hule's vassal in 183 BC, a decision that many Antasynians will dispute. Kulaj II will be the main victim of this decision as young radicals murdered him in 150 BC. Antasyn, however, will remain under Hule's suzerainty, as his successor, Baron Kulaj III, will refrain from giving legitimacy to the rampant rebellion against Hule. The rebellion in Antasyn is kept underground until the reign of Kulaj VII, who, taking advantage of a wave of unrest in Bulzan, will openly take the side of the insurgents and revoke the suzerainty link in 25 AC. The new Antasynian monarchy will remain independent for about 14 years, since the Hulean forces won't be able to retake the lost lands before 38AC. Nevertheless, the crushing of the rebellion is one of the bloodiest event of Antasyn's history as scores of Dasks will be killed by the Hulean troops and their allies of the Yazak Steppes. The Dasks' nobility will be all but annihilated, many Antasynians are sent as slaves to Hule and the Yazak Steppes, and the highlands population is swelled by refugees coming from the more populated lands of the valleys. This ushers in an era of terror and violence in Antasyn under the strict rule of the Huleans in which the Antasyinians are of less value than a goblin. This period of terror will only end with the destruction of the second Hulean Empire after the Hulean defeat at the hand of the Crystal Pact's armies in 291 AC. From 291 AC to 295 AC, the Antasynians will struggle to shake Hule's domination. Unable, however, to designate a new ruling family, the different brajraktars will keep fighting among themselves until 353 AC, the year when Vidian Muju, Brajraktar of Bushkor, will defeat his last adversary on the way to total power in the country. These fifty years of war among the brjaraktars following the Hulean rule, will leave Antasyn with most of it's political hierarchy decapitated, which will allow Vidian Muju to establish the first centralized monarchy that Antasyn ever knew. For two hundred years of strong monarchic rule, Antasyn lived a kind of renaissance. A council of the brajraktars both of the hills and valley was set to give advice to the king, trade was developed to link Bulzan with the northern countries and Hule, secular vendettas between clans or families were toned down, new valleys became settled, mining in the Bylot Hills was expanded to new deposit far from the valleys and religious tolerance reached its peak albeit the druidic believes began to loose ground in the rural communities. It is during this period that the Kingdom of Antasyn reached its biggest expansion, stretching from valley of the Zaynovoï River, deep in the Zdredanyan forest, to the Kadrulay Hills. Also, the northern military road, as the Huleans call it, has been paved from Leqan to Töpi (now Toguhaza) under the monarchy. This "Golden Age" of the Antasynians was abruptly put to an end in 578 AC when barbarian tribes of the north invaded most of eastern Antasyn on their way to Hule. If most of the nomadic tribes of the northern steppes of Borea and Hyborea only used Antasyn's territory as a springboard to attack Hule, a confederation of small tribes, the Monzags, from the Zdredanyan forest stopped their progression in the valleys of eastern Antasyn. There, they plundered the Antasynian cities and wreck havoc in most of the valleys. For about 35 years, Antasyn's army waged a all-out war against the invader only to be beaten 613 AC when the barbarians won the siege of Gjitra and plundered the capital of the kingdom, thus destroying the heart of the monarchy's power. Since, King Gezar IV was killed while defending his palace; the rest of Antasyn found itself locked in a succession war among the local nobles as soon as the nomads had stopped their progression. In 629 AC, Migen Xhul, Brajrak of Dehrid, unified the Antasynians under his banner. Strong of the support of most of the brajraktars and of the urban élite, he launches an offensive to take back the territories lost to the divided Monzag tribes. At first, this offensive was met with great successes, and Prijderel is retaken in less than six months. However, the marching armies of the Antasynians awoke the Monzags' solidarity and resistance soon began to intensify. The siege of Gjitra, renamed Debredladany by the Monzags, will be the turning point in this war of reconquest: the Antasynians will never be able to take back their ancient capital. This siege will be prolonged for more than a year, but, aware that Hule is slowly building the roots of a new empire under the rule of the Master, both the Monzags and the Antasynians found that a peace treaty would be better than a war that would make them easier preys for there big neighbor. The wisdom of Migen wasn't to last though. In 662 AC, agents of the Master successfully disguise the murder of King Migen's daughter as the act of the Monzags. Out of rage, the king declares war to his neighbor, a war that can't be won according to his generals. Both country will rapidly find themselves locked in a war of position with none of them gaining the upper hand. This stalemate will continue for more than eighty years of more or less intense conflict. It became clear, however, for Migen's son that the Antasynians were unable to win and, in fact, that they were loosing ground. This is why, in 662AC, in spite of most of the brajraktars' advice, King Migen II asked the Master for help, help that will be more than happily granted by the Master who was waiting for any pretext to intervene in the region's affairs. This help first appeared as a quick relief for the Antasynians who were able to regain territories lost long ago to the Monzags. Also, as Hule was painfully conquering all of Antasyn's neighbors (Monzag, Bulzan and Olgar), the country enjoyed an era of relative peace and good relation with the Master. Nevertheless, as soon as the Master had finished with Monzag, in 873 AC, his troops entered Antasyn and threw away the Antasynian monarchy, replacing it with a military administration. From 876 to 889 AC, the Hulean military will be faced to constant agitation in the Antasynian lands. At first, they tried to quell it by force with few results. But, in 893 AC, the Master decided to take a different approach: the timar system of military fief was established to reward the Hulean officers and the loyal Antasynians who receive the title of Beys. The same year, the practice of the devshirme was also set in place and missionaries from the Temple of Chaos were sent to convert the Antasynians to the Hulean faith. Since then, Antasyn has been a quiet possession of the Huleans. Even though much of the Antasynian territory is somewhat out of the Master's control, the Holy Men tightly administer the most productive parts of the country. In a move to increase the revenue coming from the province, the Master has struck a deal with Leke Bey, the wurmling at the head of the Bleak league in 963 AC. Since the Master's takeover of Antasyn, many Antasynians have preferred to risk living in the wildernesses of the western Bylot Hills and of the southern Zdredanyan forest instead of abiding to the Master's law. Religion: As their neighbor of the south, the Antasynians tends to be very tolerant when it comes to religion. In fact, the geographic cleavage between the highlanders and the townspeople is probably responsible for the religious division of the country. So, if there is opposition between Antasynians on the religious ground, this opposition finds its sources more in the socio-historic process than in theological consideration. Basically, there are two main religion in Antasyn: the Way of the Law, which is followed by most of the Gurs; and the Temple of Chaos, which has been imposed to the Dasks by successive Hulean imperial Era. There never has been any armed conflict generated by religion in Antasyn, but the Huleans still try to impose, sometimes through the use of force, their faith to the people of the hills and forests. Besides those two main pantheons, one can also find the remains of the druidic believes or the shamanistic faith of the Sendaryan tribes in remote communities deep in the forests of Antasyn. Also, some of the smaller Bulzanian sect can be found in Antasyn, the more important being the Patriarchs and the People's Temple. Notable Sites: Prijderel is the siege of the Hulean government in Antasyn, but it isn't recognized as the capital of Antasyn by most of the population who still claim Gjitra (Debredladany) as being their historical capital. Prijderel is a little more than a trade center, but it also is a major military stronghold of the Huleans. Its location, on a small island at the confluence of the rivers Kereçul and Kurqës, has always been of strategic importance. This city is packed with hundreds of small houses made of bricks and dominated by the impressive silhouette of Antasün hasari, a citadel built by the Huleans to strengthen their control of the region. Leqan is the second most important town of Antasyn and also the last center before the highlands of the Bylot Hills. This town's main industries are the trade and processing of the raw minerals coming from the hills. Since it is the last stop before the Antasynian outback, Leqan is also renown for being a major den for every kind of bandit and good-for-nothing on their way to the semi-legal exploitations of the hills. If Prijderel is the home of the Hulean administration in Antasyn, Leqan is clearly a town ruled by the Bleak League. The most impressive building of the small city is the palace of Leke Bey along the shore of the Kurqës River. The underground portion of this mansion is said to be at least as big as the exterior complex. From his mansion, the wurmling overlook most of his criminal organization's operations. If Leqan is a major rat hole, the village of Prizvo is really the perfect town for the Antasynian crooks and criminals. The local brajraktar, Shkum Rogaji, is one of the closest lieutenants of Leke Bey, and a prominent bandit. The Hulean code of law is seen here as a mere illusion and the tax collectors are the only sign of the Hulean presence, even the Holy Men don't go that far in the highlands of Antasyn. Nevertheless, Prizvo still remain the last civilized outpost before the rough terrain of the Bylot hills. There, the only law is the Code of Lek and the Law of the Jungle; violence in the mining colonies is every day's bread. People going to this small outpost are normally attracted by the quest for riches, a quest that may be achieved through the discovery of new mineral bonanza, through the exploration of the ruins dating back to the Yazak era, or that may be ended by the sudden encountered of one of the numerous creatures who roamed the hills. Further north is a land of even greater anarchy: the valley of the Zaynovoi River. There, deep in this dense network of smaller river and lakes surrounded by a thick evergreen forest, gold was found in 988 AC by some Antasynian prospectors. Since then hundreds of Antasynians, Bulzanians and Huleans have flocked the region and built villages out of nothing. Rumors of marvelous fortunes made by the first colonists encouraged the new prospectors to brave the harsh winters and the constant threat of the neighboring Sendaryan tribes. This threat has forced people of different origins and background to overcome their historical antagonisms and cooperate against the nomads. Maybe are we looking at the birth of a new nation deep in the forests… Brami's Court and Jaja's realm are two fairy realms founded some years after the Master's Greatrealm Declaration, which forced the Woodland Folk of the Dark Wood in exile. These areas of legends are magically protected against human intrusions and are also guarded by many treants. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #346 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 25 1999 Volume 1999 : Number 347 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Antasyn (long) [MYSTARA] - Hulean Correpondence 13 [MYSTARA] - Hulean Correpondence 13 [MYSTARA] - Monzag (long) ---------------------------------------------------------------------- Date: Wed, 25 Aug 1999 01:48:14 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Antasyn (long) The Sandjak of Antasyn Location: Continent of Brun, in the Converted Lands at the northwest of the Dark Wood and Hule, and south of the Sdrednayan forest.(Map: http://www.geocities.com/TimesSquare/Cauldron/5014/hule/Antasmap.JPG ) Area: About 50 000 sq. mi. Population: 135, 000 humans (80% Antasynians, 10% Bulzanians, 5% Huleans, 5% Monzagians) plus some elves and dwarves. Language: Shqradër, Hulean, and Bulzanian. Coinage: Lek (gp), Kuru (sp), Qintar (cp), barter. Government Type: Hulean protectorate. Formerly a loose monarchy built upon a confederacy of clans, Antasyn is in a state of semi anarchy where the Hulean administration is the only official centralized political power. Industries: Mining (copper, tin, iron and silver), timber, animal breeding. Important Figures: Ilnur Baykurt (C26, of Bozdogan), governor of Antasyn; Shkum Rogaji (T18), Bajraktar of Prizvo; Sali Luzaj (M15), Bajraktar of Zar; Kandòn Ristani (F21), Bey of Leqan; Leke Bey or "The Sloth" (14HD wurmling), head of the Bleak League. Description: The land of the Antasynians, or Shqradërs, as they called themselves, has once been quite larger than the current Hulean sandjak is. The Antasynians were once the only human society in the Northern part of the Converted Lands, however, centuries of invasions from the outside and division in the inside left to the Antasynians only a small portion of what was their realm in their heydays. The Shqradërs still see their motherland as extending far beyond the current frontiers of the Hulean province where most of them live. If nowadays the lands recognized as belonging to them are centered on the Kurqës river, the Antasynians traditionally claim the Kereçul Valley (in Monzag) up to the Crisöl river as theirs and they consider that most of Oltania (Bulzan's northernmost province) as part of Antasyn. Those regions are peopled mainly by Antasynians and are considered as stolen territories. The current land of Antasyn (Shqraderia) consists of a large well-irrigated plain in the east and of mildly high hills in the west. Northern Antasyn is characterized by dense forested hills that slowly gives way to the Great Sdredanyan forest. This geographic division (hills versus plains) is also mirrored at the social level between the people of the hills, the Gurs; and the people of the plains and valleys, the Dasks. Both peoples have different traditions, economic activities, social relations, and relations with Hule. When travelling in the hills, one is most likely to see small villages of cattle herders (goats, sheep) at the top of a rocky hill (west) or hidden in a small clearing (north), but in the valley the most common sights are bigger hamlets surrounded by crops of many kinds. The Sandjak's borders are more or less defined by the following geographic features: in the north and west, the Hulean Basin watershed; to the east, the forested areas of the Kereçul mid-valley; and, in the south, the hills of the Zorab Gur. Weather varies according to the terrain types (winters are colder in the hills while summers are a little milder than the average). In general, however, the Antasynian year is clearly divided into four seasons: a cold and wet winter with heavy snowfalls; a short rainy and temperate spring; a long dry and hot summer and a colder but still dry fall. Western Antasyn tends to be much dryer than the eastern part of the country because the winds blowing in the region come more often from the arid southwest than from the wetter hinterland of Brun. The Bylot Hills (Bileot in Thyatian) are the geographical feature that is the most important for the Antasynians. It is so because, in the first place, it is from those hills that came the ancestor of the current Antasynians, but, also, because the hills provide most of the riches of Antasyn. Since Antasyn is a country in which the first industry is the extraction of minerals, the hills and their riches are the economic lung of an otherwise poor country. The hills are also the place where the Shqradërs go in times of war or penury; they provide a good shelter when invasions rock the lower lands. Nevertheless, if the Bylot Hills are vital for the Antasynians they also could be deadly as a multitude of creatures have elected domicile in the abandoned ruins of the first settlements of the region, and because they are at the fringe of the Sdredanyan forest, home of the dreadful Sendarya tribes. The Antasynians are long lost cousin of the Bulzanians with whom they share the same origin: the Blackmoorian colony of Yazak. The people of Yazak were already a mix of several cultures of the Blakmoor era but they were later joined with people of Oltec and Neathar descent. This explains the variety of physiological features that the Antasynians may bear. However, in general, people of Antasyn tend to have a light brown to olive completion and dark brown to black hair. The people of the hills are normally of lighter completion than those of the plain and valleys. As said earlier, the Antasynian society is divided in two different groups: the Gurs and the Dasks. The Gurs have a society organized along clanic ties. The clans of the Gurs regroup in larger coalitions based on geographic proximity. These associations of clans are called bajrak, which are headed by a bajraktar who is hereditary designated. Gurs' bajraktars exercise patriarchal powers, arrange marriages, mediate quarrels, and mete out punishments. The clansmen of the Antasyn hills recognize no law but the Code of Lek, a collection of tribal laws that regulates a variety of subjects, including blood vengeance. Taxes on the clansmen are difficult if not impossible for the Huleans to collect because of the rough terrain and fierceness of the Antasynian highlanders. Some tribes of the hills have succeeded in defending their independence through the centuries of the Master's rule They are regularly engaged in intermittent guerrilla warfare with the Hulean troops, who don't deemed it worthwhile to subjugate them as long as they do not disrupt the supplies of metals from the western hills. The Dasks have been more influenced by the Hulean and Bulzanian societies so that the Antasynian tribal system disappeared in the lower valleys. The Hulean administration of the Master has imposed a system of military fiefs under which the Hagyarchy grants soldiers and cavalrymen, temporary landholdings, or timars, in exchange for military service. The practice of the timars has divided the lower lands into small holdings headed by a bey who performs most of the administrative and military duties at the local level. With time, however, many military fiefs have effectively become the hereditary landholdings of economically and politically powerful families who squeeze wealth from their hard-strapped tenant farmers. The beys, like the clan chiefs of the hills, have become virtually independent rulers in their own provinces, have their own military contingents, and often wage low-scale war against each other to increase their landholdings and power. Between the brajraktars and the beys the hulean administration basically administers the major urban centers and the exploitation of the mineral deposits of the Bylot hills, the remaining administrative chores are the business of the Antasynians local rulers. To guarantee the loyalty of the local rulers, the Hulean administration have recourse to two different means of coercion: the devshirme, or the children tribute, and religion. By the devshirme, the most promising children of the Antasynians rulers are sent to Greatrealm or Jandak to be trained for military, administrative or religious services and to be converted to the Temple of Chaos. Now, those young Antasynians are among the most prominent officers of the Hulean troops. The other way is to impose lower taxes on the families following the Temple of Chaos than on the rest of the Antasynian families who must pay the Cizye. The Master thinks that, by increasing the number of his religion's followers in Antasyn, this people will be easier to control and more loyal to Hule. Finally, the wild card that the Master is using to secure the mineral supplies from the Bylot Hills is the Bleak League, an organization living mainly out of criminal activities at the head of which is Leke Bey, a wurmling allied to the Master. In fact, if one would like to designate the real central ruler of Antasyn, this wurmling, also named "The Sloth", would probably end up at the top of the list, before the Hulean governor Ilnur Baykurt. History: the history of the Antasynians can be traced back as far as the Blackmoorian culture zenith. It is during these times of widespread technology and magic that was founded the colony of Yazak by settlers from Blackmoor and Thonia. When the Great Rain of fire destroyed these ancient civilizations, Yazak was miraculously saved by its remote localization at the edge of the Arctic Circle. As a matter of fact, Yazak even profited from this cataclysm as the Mystaran axis shift brought it to more temperate regions. However, since Yazak was totally dependent on Blackmoor for its technology, the colony rapidly fell back to some kind of Iron Age. For more than two millenium the city thrived and expanded it's influence across most of the region that is now known as the Savage Coast: new settlements are founded nearby, colonies are developed in the Bylot Hills where rare minerals can be found and cooperation with the neighboring post-Oltec and Neathar tribes expands. The Antasynians are the children of these mining colonies of the Yazak era. Their destiny will be following tight the one of the great city of Yazak until the murderer of a mine administrator and the quest for vengeance of his family led the different cities of the hills into a civil war, which will rage from 1914BC to 1909. After this civil war, that utterly destroyed their holdings in the hills, the Yazak people of the Bylot colony split, one faction returned to the original city of Yazak while the other fled to the eastern forested lowlands. There they met the nomads of southern Niwhelm (the great forest that once stretched from the Yalu Sea to the Western Sea of Dread). At first the cohabitation of the two peoples was far from being easy: the ways of the Bylot settlers and the druidic nomads were conflicting on many aspects, but in the end the two peoples merged to form just one original population. If the new settlers brought in a new form of government: monarchy, when Kajoshaj is crowned by a group of warrior as the first Antasynian king, the nomad influence will be greater as their druidic cults will become the principal religious belief of most of the newcomers. This won't stop Kajoshaj from embracing the religion of Hule, the Temple of Chaos, when a group of missionaries from the Great Valley will come to meet the new king in 1884BC. The new religion will penetrate deeply in the Antasynian aristocracy, but the population will mainly keep its druidic and shamanistic believes. For about two centuries, Antasyn will remain in peace. The monarchy is located in the small center of Gjitra (now Debredladany), but it has only more or less control over the local clansmen hierarchy who pays obedience to the king but administrates the local questions independently. In 1756 BC, the Shah of Sardjikjian sends missionaries to the land of the Antasynians, the Way of the Law will slowly take roots in the Antasynian populace. This period of calm and peaceful extension of the Antasynians will be ended in 1712BC when beastmen coming from the overpopulated steppes of Urzud pours in the region. King Kajoshaj VIII organizes the defense of the country, but division among the clans over tactical decisions will weaken the Antasynian army to the point that the beastmen will finally defeat the Antasynians in 1709BC. Most of the population of the lowland clans will flee the approaching hordes and hide in remote forested valleys and in desolated hills. The Way of the Law will find a fertile soil in these refugees community as an opposite force to the chaotic habits of the beastmen. Many clansmen won't accept the beastmen rule and will keep the war going for the following century. The beastmen will never be able to ripe the fruits of the conquest of Antasyn, as they will never see peace in the region. The major contribution of the period to the Antasynian society will be the writing of the Code of Lek by Sardjikjian missionaries of the Loyal Brotherhood around 1685BC. In 1624BC, the exhausted military leaders of the beastmen flee to the south and try to enslave the people of Bulzan, but will be defeated two years later. This victory over the beastmen won't bring any good on the Antasynians since the different victorious clan leaders will enter a military struggle to take the head of the entire nation. So, when, in 1619BC, the Bulzanians invade the Antasynians' lands all they will confront is a loose confederation of military leaders who are more opposed between them than they are united against Bulzan. The Bulzanians will officially annexed Antasyn to their Bulzano-Antasynian Kingdom. However, the Antasynians' participation to the kingdom will remain sparse and the Bulzanians' control over the country will remain limited to the urban centers of the valleys and to some of the mining towns of the Bylot Hills. The entire period of the Bulzano-Antasynian kingdom (1619-1297BC) is a period of peace for the Antasynians. It is also the period in which the division of the society will slowly appear. This era will bring prosperity upon the urban centers of Gjitra and Prijderel, but will leave the highlands in their backwardness. The corporation's system will bloom in both the Antasynian and Bulzanian cities, but will never reach Antasyn's rural areas. In 1300BC, the humanoids of king Wogar reach the Yazak Steppes, forcing the beastmen of the steppes to attack the Bulzano-Antasynian kingdom. This attack couldn't fall at a worst moment: the administration of the kingdom is locked in internal conflicts and unable to organize an effective resistance. The invaders rapidly conquer the kingdom's center but will stop short of crossing the Zorab Gur, giving de facto independence to the Antasynians. At that time, however, Antasyn is far from being a coherent country: the cities of the valleys were deeply integrated in the Bulzanian network of corporation, but the hills and most of the rural areas were still divided in numerous brajraks. Civil disorder will develop rapidly in the cities, as the corporations' power will be cut of its bases in Bulzan. In 1267BC, after some 30 years of troubles and unrest, Zymer Carjeki, Brajraktar of Kuranë, will be able to unite the western clans under his rule. In nine years he will conquer most of the Antasynian campaigns in a move to establish a centralized power in Antasyn. He will stop short of his goal of creating a new monarchy, as he will die prematurely while besieging the city of Prijderel. His son, Luka, will finish his enterprise three years later and will be sacred king of all the Antasynians at the royal palace of Gjitra (the Bulzano-Antasynian kings' summer residence) in 1255BC. Luka Cajerki will take the name of Zymer II in respect for his father's achievements. The period of peace and centralization in Antasyn won't survive for too long though. Luka's son, Zymer III, will have to face the nostalgic Bulzanians just freed of half a century of beastmen domination. In 1212BC, the Bulzanians declares war to Antasyn in a move to revive the Bulzano-Antasynian kingdom. During the following fourteen years, the Antasynians will slowly loose ground to the invaders and, in a desperate move to thwart the Bulzanians' military progression, King Zymer III will ask the Holy Men Empire for military support. The result of his query will be far from what was asked: the Hulean forces will conquer Antasyn's enemy in 8 years. The autonomy of Antasyn is saved, but the influence of the Temple of Chaos will spread rapidly in the Antasynian urban society, as the Holy Men will develop their influence at the political level. The military alliance between the Antasynians and Hule will gradually transform the organization of the military administration of Antasyn. The militaries will adopt many of the more centralized Hulean military structures. As their administration become more centralized, the military will increasingly found resistance among the local Antasynian leaders. The king of Antasyn will be dragged in between the two opposing factions. In 1124 BC, King Zymer V decides to purge the administration from the influence of the Holy Men, a decision that will bring him closer to the local leaders against his own military administration. Helped by the Holy Men, General Sakir Frasheri will overthrow the king in a bloody coup d'État in 1123 BC. Abhorred by the population and the local lords, Frasheri's administration will be constantly contested and survived only from the support of the Hulean troops sent in Antasyn. Within the following fifty years Antasyn status in the Hulean Empire will evolve from this simple military alliance to a military administration under the direct control of Jandak. The three hundred years of Hulean administration that followed Frasheri's coup led to the destruction of most of Antasyn's traditional economic and social institutions. The Hulean administration centralized the exploitation of the mineral and timber resources. The Antasynians working in those industries were treated as little more than slaves. The remnants of the corporations were obliterated during this first imperial era. The religious polarization between the city dwellers, worshipping the Temple of Chaos, and the rural communities still following the old druidic ways or believing in the Way of the Law will be exacerbated by conversion campaigns forcefully held throughout the Antasynian population. These campaigns will bear fruits only in the more developed regions of the valleys though, the more remote hills community will never be totally affected by the Holy Men faith. As for religion, the Hulean Empire won't be able to transform the rural leadership of the brajraktars who will continue to rule their fiefs along the ancestral ways. Numerous attempts to destroy the power of the brajraktars by the Holy Men administration will be met by strong resistance that will culminate in 868BC in the great rebellion of the western brajraks. The Hulean militaries will be sent to quell the rebellion, but their only positive result is to stop the brajraktars' militias from raiding in the valleys. Dispute over tactical decisions will deepen the growing gap between the religious and military administration. The Hulean control over the western possessions of the Empire will increasingly become under threat throughout the eighth century BC as the Sendaryan tribes will multiply their raids on the Northern Military Route between Hule and Antasyn. Finally, as the contacts between the central Hulean administration and the Antasynian troops will become sparser, general Hersek Çamak, head of the Hulean military hierarchy in Antasyn, will declare himself ruler of the Antasynians in 702 BC, thus seceding from the Empire. Çamak and the following Hulean masters of Antasyn will stay away from the Hulean politics during the period of trouble that will ensue from the Empire fragmentation. They will keep most of the Empire's administrative structures put in place during the Empire Era, but will manage them to enrich themselves. In less than four generations, however, they will be assimilated into the Antasynian society and will, in fact, look more like the traditional king of Antasyn: remote and dependent on their vassals' power. The period following the crumbling of the first Hulean Empire is a period of relative prosperity for the Antasynians. Despite regular raids from the nomads of the Sendaryan tribes, trade in minerals with the Hulean warlords is booming to meet their needs of weapons. The exhaustion of the old mines of the Shlëzer Gur forces the Antasynians to progressively settle the farther highlands of the Bylot Hills alongside the Kurqës River. Nevertheless, this period of development and expansion will be halted by the plague of the sixth century BC, which will claim a high toll on the cities and valleys' populations. The balance between the Gurs and the Dasks is strongly tipped towards the Gurs, which will accelerate the decentralization of the country and reduce the king's power. The fourth and third century BC in Antasyn are characterized by the fragmentation of the country and the shallowness of the central administration. The kingdom is in a state of semi-anarchy, local wars erupt between different brajraktars, and the élites of Prijderel and Gjitra are increasingly competing to be the economic and political center of the country. When, in 186 BC Bulzan is conquered by Hule, the Antasynians are completely caught off guard and soon see themselves as the most probable next victim of the new Empire. In order to keep a relative autonomy for his country, King Kulaj II accepts to become Hule's vassal in 183 BC, a decision that many Antasynians will dispute. Kulaj II will be the main victim of this decision as young radicals murdered him in 150 BC. Antasyn, however, will remain under Hule's suzerainty, as his successor, Baron Kulaj III, will refrain from giving legitimacy to the rampant rebellion against Hule. The rebellion in Antasyn is kept underground until the reign of Kulaj VII, who, taking advantage of a wave of unrest in Bulzan, will openly take the side of the insurgents and revoke the suzerainty link in 25 AC. The new Antasynian monarchy will remain independent for about 14 years, since the Hulean forces won't be able to retake the lost lands before 38AC. Nevertheless, the crushing of the rebellion is one of the bloodiest event of Antasyn's history as scores of Dasks will be killed by the Hulean troops and their allies of the Yazak Steppes. The Dasks' nobility will be all but annihilated, many Antasynians are sent as slaves to Hule and the Yazak Steppes, and the highlands population is swelled by refugees coming from the more populated lands of the valleys. This ushers in an era of terror and violence in Antasyn under the strict rule of the Huleans in which the Antasyinians are of less value than a goblin. This period of terror will only end with the destruction of the second Hulean Empire after the Hulean defeat at the hand of the Crystal Pact's armies in 291 AC. From 291 AC to 295 AC, the Antasynians will struggle to shake Hule's domination. Unable, however, to designate a new ruling family, the different brajraktars will keep fighting among themselves until 353 AC, the year when Vidian Muju, Brajraktar of Bushkor, will defeat his last adversary on the way to total power in the country. These fifty years of war among the brjaraktars following the Hulean rule, will leave Antasyn with most of it's political hierarchy decapitated, which will allow Vidian Muju to establish the first centralized monarchy that Antasyn ever knew. For two hundred years of strong monarchic rule, Antasyn lived a kind of renaissance. A council of the brajraktars both of the hills and valley was set to give advice to the king, trade was developed to link Bulzan with the northern countries and Hule, secular vendettas between clans or families were toned down, new valleys became settled, mining in the Bylot Hills was expanded to new deposit far from the valleys and religious tolerance reached its peak albeit the druidic believes began to loose ground in the rural communities. It is during this period that the Kingdom of Antasyn reached its biggest expansion, stretching from valley of the Zaynovoï River, deep in the Zdredanyan forest, to the Kadrulay Hills. Also, the northern military road, as the Huleans call it, has been paved from Leqan to Töpi (now Toguhaza) under the monarchy. This "Golden Age" of the Antasynians was abruptly put to an end in 578 AC when barbarian tribes of the north invaded most of eastern Antasyn on their way to Hule. If most of the nomadic tribes of the northern steppes of Borea and Hyborea only used Antasyn's territory as a springboard to attack Hule, a confederation of small tribes, the Monzags, from the Zdredanyan forest stopped their progression in the valleys of eastern Antasyn. There, they plundered the Antasynian cities and wreck havoc in most of the valleys. For about 35 years, Antasyn's army waged a all-out war against the invader only to be beaten 613 AC when the barbarians won the siege of Gjitra and plundered the capital of the kingdom, thus destroying the heart of the monarchy's power. Since, King Gezar IV was killed while defending his palace; the rest of Antasyn found itself locked in a succession war among the local nobles as soon as the nomads had stopped their progression. In 629 AC, Migen Xhul, Brajrak of Dehrid, unified the Antasynians under his banner. Strong of the support of most of the brajraktars and of the urban élite, he launches an offensive to take back the territories lost to the divided Monzag tribes. At first, this offensive was met with great successes, and Prijderel is retaken in less than six months. However, the marching armies of the Antasynians awoke the Monzags' solidarity and resistance soon began to intensify. The siege of Gjitra, renamed Debredladany by the Monzags, will be the turning point in this war of reconquest: the Antasynians will never be able to take back their ancient capital. This siege will be prolonged for more than a year, but, aware that Hule is slowly building the roots of a new empire under the rule of the Master, both the Monzags and the Antasynians found that a peace treaty would be better than a war that would make them easier preys for there big neighbor. The wisdom of Migen wasn't to last though. In 662 AC, agents of the Master successfully disguise the murder of King Migen's daughter as the act of the Monzags. Out of rage, the king declares war to his neighbor, a war that can't be won according to his generals. Both country will rapidly find themselves locked in a war of position with none of them gaining the upper hand. This stalemate will continue for more than eighty years of more or less intense conflict. It became clear, however, for Migen's son that the Antasynians were unable to win and, in fact, that they were loosing ground. This is why, in 662AC, in spite of most of the brajraktars' advice, King Migen II asked the Master for help, help that will be more than happily granted by the Master who was waiting for any pretext to intervene in the region's affairs. This help first appeared as a quick relief for the Antasynians who were able to regain territories lost long ago to the Monzags. Also, as Hule was painfully conquering all of Antasyn's neighbors (Monzag, Bulzan and Olgar), the country enjoyed an era of relative peace and good relation with the Master. Nevertheless, as soon as the Master had finished with Monzag, in 873 AC, his troops entered Antasyn and threw away the Antasynian monarchy, replacing it with a military administration. From 876 to 889 AC, the Hulean military will be faced to constant agitation in the Antasynian lands. At first, they tried to quell it by force with few results. But, in 893 AC, the Master decided to take a different approach: the timar system of military fief was established to reward the Hulean officers and the loyal Antasynians who receive the title of Beys. The same year, the practice of the devshirme was also set in place and missionaries from the Temple of Chaos were sent to convert the Antasynians to the Hulean faith. Since then, Antasyn has been a quiet possession of the Huleans. Even though much of the Antasynian territory is somewhat out of the Master's control, the Holy Men tightly administer the most productive parts of the country. In a move to increase the revenue coming from the province, the Master has struck a deal with Leke Bey, the wurmling at the head of the Bleak league in 963 AC. Since the Master's takeover of Antasyn, many Antasynians have preferred to risk living in the wildernesses of the western Bylot Hills and of the southern Zdredanyan forest instead of abiding to the Master's law. Religion: As their neighbor of the south, the Antasynians tends to be very tolerant when it comes to religion. In fact, the geographic cleavage between the highlanders and the townspeople is probably responsible for the religious division of the country. So, if there is opposition between Antasynians on the religious ground, this opposition finds its sources more in the socio-historic process than in theological consideration. Basically, there are two main religion in Antasyn: the Way of the Law, which is followed by most of the Gurs; and the Temple of Chaos, which has been imposed to the Dasks by successive Hulean imperial Era. There never has been any armed conflict generated by religion in Antasyn, but the Huleans still try to impose, sometimes through the use of force, their faith to the people of the hills and forests. Besides those two main pantheons, one can also find the remains of the druidic believes or the shamanistic faith of the Sendaryan tribes in remote communities deep in the forests of Antasyn. Also, some of the smaller Bulzanian sect can be found in Antasyn, the more important being the Patriarchs and the People's Temple. Notable Sites: Prijderel is the siege of the Hulean government in Antasyn, but it isn't recognized as the capital of Antasyn by most of the population who still claim Gjitra (Debredladany) as being their historical capital. Prijderel is a little more than a trade center, but it also is a major military stronghold of the Huleans. Its location, on a small island at the confluence of the rivers Kereçul and Kurqës, has always been of strategic importance. This city is packed with hundreds of small houses made of bricks and dominated by the impressive silhouette of Antasün hasari, a citadel built by the Huleans to strengthen their control of the region. Leqan is the second most important town of Antasyn and also the last center before the highlands of the Bylot Hills. This town's main industries are the trade and processing of the raw minerals coming from the hills. Since it is the last stop before the Antasynian outback, Leqan is also renown for being a major den for every kind of bandit and good-for-nothing on their way to the semi-legal exploitations of the hills. If Prijderel is the home of the Hulean administration in Antasyn, Leqan is clearly a town ruled by the Bleak League. The most impressive building of the small city is the palace of Leke Bey along the shore of the Kurqës River. The underground portion of this mansion is said to be at least as big as the exterior complex. From his mansion, the wurmling overlook most of his criminal organization's operations. If Leqan is a major rat hole, the village of Prizvo is really the perfect town for the Antasynian crooks and criminals. The local brajraktar, Shkum Rogaji, is one of the closest lieutenants of Leke Bey, and a prominent bandit. The Hulean code of law is seen here as a mere illusion and the tax collectors are the only sign of the Hulean presence, even the Holy Men don't go that far in the highlands of Antasyn. Nevertheless, Prizvo still remain the last civilized outpost before the rough terrain of the Bylot hills. There, the only law is the Code of Lek and the Law of the Jungle; violence in the mining colonies is every day's bread. People going to this small outpost are normally attracted by the quest for riches, a quest that may be achieved through the discovery of new mineral bonanza, through the exploration of the ruins dating back to the Yazak era, or that may be ended by the sudden encountered of one of the numerous creatures who roamed the hills. Further north is a land of even greater anarchy: the valley of the Zaynovoi River. There, deep in this dense network of smaller river and lakes surrounded by a thick evergreen forest, gold was found in 988 AC by some Antasynian prospectors. Since then hundreds of Antasynians, Bulzanians and Huleans have flocked the region and built villages out of nothing. Rumors of marvelous fortunes made by the first colonists encouraged the new prospectors to brave the harsh winters and the constant threat of the neighboring Sendaryan tribes. This threat has forced people of different origins and background to overcome their historical antagonisms and cooperate against the nomads. Maybe are we looking at the birth of a new nation deep in the forests… Brami's Court and Jaja's realm are two fairy realms founded some years after the Master's Greatrealm Declaration, which forced the Woodland Folk of the Dark Wood in exile. These areas of legends are magically protected against human intrusions and are also guarded by many treants. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:50:37 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correpondence 13 Debredladany, Yarthmont 5, AC 1010 We've been betrayed, I knew that the darn Antasynians weren't to trust! As soon as we have made it to Debredladany, we quickly found out Katerina's contact in the city. What a mistake… We thought that we had been able to deceive the Master's agents' vigilance. Folly! Less than ten minutes after we'd made it to the Monzag rebels' hideout, the place was surrounded by Huleans. We've been able to escape through a secret door leading to Debredladany's sewers. Unfortunately, we needed to split in two groups and Katerina went with the other. Since then, I'm blindly following the orders of a group of Monzags that I can't even understand. Right now we're hidden in a secret chamber somewhere under the city. I'm writing what could be my last letter, my old friend. I won't give up without a good display of my magic but I know that the Huleans will come in an overwhelming number. Our only hope is that they won't find us. I hope that you will do a good use of the information I have sent you. If you don't receive news from me soon, send some of your students to continue my investigations. Oh no there they come, I hear the sounds of their boots and their dogs barking, they must be at least 30… *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:50:37 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Hulean Correpondence 13 Debredladany, Yarthmont 5, AC 1010 We've been betrayed, I knew that the darn Antasynians weren't to trust! As soon as we have made it to Debredladany, we quickly found out Katerina's contact in the city. What a mistake… We thought that we had been able to deceive the Master's agents' vigilance. Folly! Less than ten minutes after we'd made it to the Monzag rebels' hideout, the place was surrounded by Huleans. We've been able to escape through a secret door leading to Debredladany's sewers. Unfortunately, we needed to split in two groups and Katerina went with the other. Since then, I'm blindly following the orders of a group of Monzags that I can't even understand. Right now we're hidden in a secret chamber somewhere under the city. I'm writing what could be my last letter, my old friend. I won't give up without a good display of my magic but I know that the Huleans will come in an overwhelming number. Our only hope is that they won't find us. I hope that you will do a good use of the information I have sent you. If you don't receive news from me soon, send some of your students to continue my investigations. Oh no there they come, I hear the sounds of their boots and their dogs barking, they must be at least 30… *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 01:50:42 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Monzag (long) The Monzagian Banat Location: Continent of Brun, in the Converted Lands at the north of the Dark Wood, and south of the Zdrednayan forest(Map: http://www.geocities.com/TimesSquare/Cauldron/5014/hule/Monzagmap.JPG ) Area: About 59 500 sq. mi. Population: 96, 000 humans (50% Monzagians, 40% Antasynians, 10% Huleans,) plus some elves. Language: Monzag, Shqradër, and Hulean. Coinage: Antasynian and Hulean coins. Government Type: Hulean protectorate. Monzag is strictly administered by the Hulean military administration, parts of the territory are considered as under the martial law. Industries: fur, timber, animal breeding. Important Figures: Döskender Sengor (C23, of Orcus), Hulean governor of Monzag; Balàzs Khuen (M7), exiled king of the Monzags, Etrit Verkunj (M17), head of the Antasynian Reunification Front; Piri Gazdag (C21, of Freyja), head of the Lawful Brotherhood in Monzag Description: It is hard to see Monzag as an homogenous and unitary state, in fact, it can be seen as the superposition of two cultures, one urban and Antasynian; the second rural, semi-nomadic, made of the Monzags. The first culture is concentrated in the Kereçul River valley and in the westernmost campaigns of Monzag, and the second is seen mostly at the fringes of the Zdredanyan forest and in the valleys of the smaller Crisöl and Tio rivers. Geographically, Monzag can also be divided in two: in the north, the forest hills that progressively leave way to the great Sdredanyan Forest, and, in the south, the large valleys blooming with crops and densely populated. In the north, the hills are the hideouts of the last semi-nomadic Monzag tribes and the small valleys protect the settled Monzags. Along the River Kereçul, bigger settlements are home to a mixed population of Antasynians and Monzags, the firsts forming a larger proportion of the population as one goes to the west. Most of the boundaries of Monzag were artificially drawn by the Hulean administration in a pledge to ease the administration of the land. However, besides the eastern frontier with Hule, which roughly represents the historical western border of Karsun, the other frontiers are more blurred than useful. First, the western border with Antasyn is constantly disputed by the local Antasynian population, which is looking for the reintegration of all of their folk inside one territory. Secondly, the southern border with the Dark Wood doesn’t represent any historical reality but only the Master’s wish to create a buffer zone around his Greatrealm temple complex. And, thirdly, nobody in Monzag, at least among the semi-nomadic population, has accepted that Monzag could be separated from the folk of the Zdredanyan forest, who are the close cousins of the Monzags. In fact, the northern frontier as seen on the Hulean maps is more representative of the extent of the Hulean control than of the land the Monzags see as theirs. On average, Monzag is a wet but cold country. It shares the same weather pattern as the Zdredanyan Forest: in winter, cold and humid winds charged with snow come from Brun’s hinterland. Spring and fall are rainy and see mild to cold temperatures; fog during these seasons isn’t uncommon. Summers are hot but the humidity level remains high even though the sun is more present over Monzag during summers strong thunder showers usually follow a long period of warm and humid temperatures. This weather pattern helps the development of a large specter of insects (mosquitoes, flies of every kind, etc.), which are common in the forests as well as in the northern valleys. The two groups of people in Monzag come from very different stocks. The Antasynians share with their brethren of the east the same Yazak origin and their types and looks may be as varied. The Monzags, on the other hand, are of Neathar/proto-Ethengar descent so they have the same pale complexion and hair and slightly slit eyes as their Sendaryan cousins. Both peoples do not dress the same way, nor do they eat the same food, thus even a stranger can easily differentiate a Monzag from an Antasynian. For the Monzags the forests are like homes: they provide food, shelter and revenue (from the trade of furs). Few of the Monzags have accepted to settle down and to cultivate the land the way the Antasynians live. They prefer a semi-nomadic way of life in which they live of cattle rearing (reindeers, ponies, forest buffaloes) into the forests and fishing while they also keep small patch of lands open for crops. Even though the forests keep most of their appeal for the Monzags, things are changing. The younger generations seem to prefer the slow rhythm of the peasants’ way of life to the hardship of the herders’ life. Many Monzags now live in the cities, be they of Antasynian origin as Debredladany or Szekçarlit or of pure Monzag foundation as Pusztök. As people prefer to stay away from the foresters’ life, the links with the Sendaryan tribes are severed one after the other. The most pessimistic of the Monzag herders say that in one or two generations only the elders and a few clans will even remember that the people of the north are the Monzags’ cousins. One could say that two cultures are clashing in Monzag: the old urban and feudal culture of Antasyn and the more flexible and anarchic way of the forest herders. This would be to oversimplify the situation. Indeed, many Monzags have decided to settle down and to quit their small ponies, but they haven’t merge in the Antasynian culture as well. In fact the urban population is slowly building a new culture made of parts of the foresters’ heritage and parts of the Antasynians’. The Monzags have adopted most of the Antasynians agricultural techniques and have developed a urban culture that looks like the one they had nearly destroyed when they came in the region. They have not, however, adopted the rural customs of the Antasynians (such as the division of the land in Bratjrak or the Code of Lek); instead, the rural populations have kept most of the ways of the nomadic populations of the Zdredanyan Forest. For the Antasynian, the real alien is the people of Monzag, and Hule is just a minor problem. Also, throughout history the relations between the Huleans and the Antasynians were far better than the relations between the Huleans and the tribes of the Zdredanyan Forest who were most of time raiding against the Northern Hulean holdings. These two facts help explain why the Huleans granted a lot more rights to their Antasynians subjects in Monzag than to the Monzags themselves. Indeed, for the Antasynians, the administration is nearly as lax here in Monzag than in neighboring Antasyn. Timars are granted to loyal Antasynians, their children are sent to Jandak through the devshirme and a large autonomy has been given to the municipal councils of the major cities. The situation in the northern lands, peopled mostly by Monzags, is at the opposite: the Huleans administer the lands as their own possessions, they have ousted the traditional Monzag landlords and nearly enslaved the local population. Herders are being forced to settle so that the Holy Men may have a accrued control over them and the contacts with the northern tribes are forcefully discouraged, a policy that doesn’t keep the Monzags from crossing the border more or less freely. At the religious level, the Holy Men haven’t followed a mass conversion policy toward the Monzag people because it probably would trigger a confrontation with the followers of the Way of the Law (the majority of the settled Monzags), but it is closely monitoring any relation between the Monzag clerics and the outer world. During the monarchic period of Monzag, the only time the Monzags were headed by a modern-looking state, the Monzag king’s decisions, Ibrany, were helped by a council of nobles - clan chiefs who had distinguished themselves in the fights against the Antasynians and the Huleans- which met regularly in Debredladany. Of course, when the Huleans invaded the territory of Monzag, this council has been disbanded and most of the nobles were either decapitated or forced to exile. Most of these nobles’ descents now form the main body of the resistance in Monzag. The Huleans are in a permanent state of war against them and most of the province’s production is allocated to the low-scale war. Currently, the rebels hold most of the Kadrulay Hills and keep some strongholds in the Tio River Valley. The rebels have crowned Balàzs Khuen, a young mage who, according to the oracles, is supposed to lead a victorious war against Hule as the King of the Monzags. His kingdom is, in fact composed by little more than the Oroul Hills and his capital is a fortified camp situated deeper in the Zdredanyan Forest than any Hulean soldier ever dared to go. Twice in the last 30 years the rebels have besieged Fort Zamgulak, though they haven’t been able to shake Hule’s grip over the region, neither do they have been able to stir up a significant rebellion among the Hulean-controlled Monzags. Recently, the arrival of a group of Dvinzinian missionaries has promoted religious zeal among the Monzag patriots. Intolerance toward other faiths than the Way of the Law is growing among the members of King Balàzs' court and calls for a crusade erupt more and more frequently. History: Compared to its southern neighbors of Antasyn and Bulzan, the history of Monzag as an autonomous state have been brief, but plagued by wars and marked by the grandiose reign of King Ibrany The Wise. Monzag's history begins in 576 AC when a dozen of the eastern Sendaryan Tribes unite under the rule of the Monzags. For a long time the Monzags, who were living at the southern edge of the Zdredanyan forest, were looking south to the riches of the lands of Antasyn and Hule. But they knew that, if they were to benefit from these riches they needed to ally themselves with the other tribes and gather many warriors. The impetus for the confederation of the forest tribes came from the outside: in 571 AC, the united tribes of the northern nomads invaded the Midlands. The invasion sounded like an opportunity for the Monzags and they rapidly built an alliance with their cousins of the northern steppes. Strong of their new alliance, the Monzag used it to destroy the tribes opposed to them or to submit them to their rules. The union of the Monzag tribes was also made easier by the action of the Loyal Brotherhood, which used the religion to bring the tribesmen together around the hatred of Hule's Temple of Chaos. When, in 578 AC, the nomads of the Midlands launched their assault against Hule, the Monzag were at the head of a confederation of tribes counting more than forty thousand warriors in its ranks. Contrarily to most of the northern nomads who penetrated deep in the Hulean Basin, the Monzags chose to advance toward the heart of Antasyn. There, they plundered the Antasynian cities and wreck havoc in most of the valleys. For about 35 years, Antasyn's army waged a all-out war against the Monzags only to be beaten 613 AC when they won the siege of Gjitra and plundered the capital of the Antasynian kingdom, thus destroying the heart of the monarchy's power. The death of Antasyn's king during the siege destroyed the Antasynians' will to defend their homeland as they drifted in an internal succession struggle. From 613 to 629 AC, the new rulers of the eastern part of the Antasynian lands established a relative peace. During this period, the Monzags ruled their new possessions with an iron fist. Most of the indigenous Antasynian population was kept as slaves and the Monzags were merciless when meeting resistance or protest. The confederation of tribes that made the conquest of Antasyn possible did not survive long though: in 618 AC, the new possessions were split into a dozen small states and soon old conflicts developed along the ages-old rivalries of the tribes. Taking advantage of the internal divisions of the Monzags, Migen Xhul, the new king of Antasyn tried to free the lost territories from the Monzags' yoke. In 629 AC, he launches a major offensive against the Monzags' principalities. At first, this offensive was met with great successes, and Prijderel is retaken in less than six months. Soon the Monzags saw that, if they were not able to overcome their disputes, they would loose much of their new possessions. A council of the tribes is hastily organized in 630 AC and Ibrany Svarcz, chief of the Varganz, is elected at the head of the new united Monzag tribes. This decision will bring rapid successes to the Monzags who will be able to turn the tide of the war at the siege of Debredladany: the Antasynians will never be able to take back their ancient capital. This siege will be prolonged for more than a year, but, aware that Hule is slowly building the roots of a new empire under the rule of the Master, both the Monzags and the Antasynians found that a peace treaty would be better than a war that would make them easier preys for their big neighbor. Impressed by Ibrany's exceptional leader skills, the Monzags chiefs accepted to submit to his authority, thus bringing in the Monzags an era of peace and prosperity for the following 30 years. A Hulean plot brought an end to what could have been one of the most enlightened reign of the modern Converted Lands: in 662 AC, the daughter of the Antasynian king is murdered while in Debredladany for diplomatic reasons. The Master's agents manage to disguise her murder so that the Antasynians see the action of the Monzags behind this assassination. Out of rage, the king of Antasyn declares war to the Monzags. Both country will rapidly find themselves locked in a war of position with none of them gaining the upper hand. This stalemate will continue for more than eighty years of more or less intense conflict. It became clear, however, that the Antasynians were unable to win and, in fact, that they were loosing ground. Seeing his armies loosing on most of the fronts, King Migen II of Antasyn asked the Master for help, help that will be more than happily granted by the Master who was waiting for any pretext to intervene in the region's affairs. In 746 AC, for the first time the Monzag will face the despised Huleans when they will enter Monzag's territory in an answer to the request of Antasyn. The war that will take place during the ensuing 130 years will leave Monzag bloodless and exhausted. At first the Monzags did manage to keep the Huleans at bay, but it became clear that they were no match for the Master's hordes. It took 15 years for the Huleans to take control of the major cities of Monzag, but they soon discovered that to take the cities was only the easy part. For years the conflict continued while the Monzags were doing a pretty effective guerrilla against the invader. Only in 873 did the last Monzag warlord surrender. So that was the way the Huleans saw it because many noble had run into the forest and were regrouping in the Zdredanyan forests. For a while the new rebellion was too weak and divided to inflict great pains to the Empire, but about a century later a new generation of leaders was able to build up a new united front. This new generation is also actively seeking alliances abroad and building up a new network of resistance throughout the Monzag society. In 873 AC, nearly a century and a half after their intervention in Monzag, the country became a province of the Hulean Empire ruled by the Holy Men sent to Debredladany. Since then, the Huleans' only interest has been to secure their hold on the territory. The Master became the sole landowner and his administration manages about 20 percent of the land for its own benefit, apportioning the rest among Antasynian and Hulean soldiers and civil servants. These new landlords are interested mainly in squeezing as much wealth from the land as quickly as possible and most of them do not live on their lands and resort to locals for the administrative chores. Wars, slave taking, and the emigration of nobles who lost their land depopulated much of the countryside. In the last thirty years, the exiled nobles and rebels have been more assertive and Monzag once again has become a major thorn in the Master’s foot. Their raids against Hulean positions have claimed many lives among the Master's troops and have more than once disrupt the communications between Hule and the Converted Lands along the Northern Military road. However, even if they have gained in strength and organization, the rebels do not represent a significant threat to Hule’s control over Monzag yet. Nevertheless, the Hulean troops haven’t been able to crush the rebels and many punitive expeditions never came out of the Forests. Religion: The Monzags, at least in the campaigns, are very devout peoples. Since they only have been recently converted, they strictly follow the Way of the Law. Their faith is, however, somewhat different from the Way of the Law in radical societies like Dvinzina. Many old shamanist believes are still present in today's cult in Monzag. Also, the deities of this pantheon who are normally associated with the forests or nature tend to be more worshipped in Monzag than the other one of the Way of the Law. Furthermore, Ordana is seen by the local clergy as a legitimate member of the Pantheon, something that would be seen as an heresy by fellow members of the Lawful Brotherhood outside Monzag. Even though, the Monzags follow the strict discipline of the Way of the Law, their cult is somehow less organized than in other countries where it is the major religion. There isn't an all-powerful clergy like in Dvinzina or Sardjikjian. Most of the priests move from one community to another preaching the Teachings of the Righteous to them. There isn't a strict line of command between the church's head and the local clerics. Of course the link between the religious orders and the state is nonexistent since the Hulean code of law is applied in this colony as well as in the others, but, even before the Hulean conquest, there was a clear separation between the political/judiciary and the religious power. Of course, during these times, clerics were invited to give their advices in case of a trial but their opinion wasn't the last word as it may be in other countries. This cultural dilution of the religious power in the Monzag's society might be changing. Indeed, in the free lands and in Balàzs' court missionaries coming from Dvinzina are gaining more audience and power. They tend to teach a more radical brand of the Way of the Law than the traditional Monzag clergy did. They also have tried to expulse the clerics of Ordana and the druids from the courts, though they face growing opposition from the natives. With them the worship of Odin or Thor have had more appeal in the Monzag population than ever. They also keep a tighter control over their cleric and their followers. Because of this evolution toward a more radical Way of the Law, it is quite possible that the rebels will have difficulties to impose themselves as the legitimate rulers of their own people if their rebellion is ever to succeed. Notable Sites: The capital, Debredladany, used to be Gjitra, the Jewel of Antasyn, but centuries of war and numerous sieges have destroyed most of its beauty. The ancient royal palace of the Antasynians kings served the same purpose under Ibrany's rule. However, it was partially destroyed when the Master's armies took the city and, since then, the remaining wings have been used as barracks and stables by the Huleans. Now, the most impressive building of Debrdladany is the Fortress, a castle entirely built with black sandstone which towers above Debredladany slums. It is the house of the Hulean military administration of Monzag, but it also harbors the Antasynian city council, which is under constant threat from the local Monzags. Szekçarlit is in an even worse shape than Debredladany. It is a city without much of a history but became Hule's major stronghold in Monzag. Most of its population came in by forced exile when the Huleans were cleaning the campaigns of any signs of the rebellion. From 815 to 860 AC, hundreds of Monzags were displaced from their homes and villages of the northern valleys to what only was a castle at the end of the paved road. At first, the city wasn't more than a big camp, but now, the Monzags have been able to adapt and the city benefits from its strategic location. Besides being a major center for the trade in furs, Pusztòk is little more than a big village. It used to be the capital of one of the principalities during the first years of the Monzags' reign, but now it is a city located far from most of the economic or political activity of Monzag. Also, Pusztòk is the last rest for the Hulean armies going north and many humanoid detachments have ravaged it over the years of Hulean control. Nevertheless, this city is the hub of the new network of patriots that the rebels are trying to build. The Kadrulay hills are high hills covered with evergreens. They are the main entry points for the rebels and the Sendaryan tribes when they raid the region. It is also the home of the self-named count, Belà Telek, a powerful Monzag noble who didn't give up the fight against Hule. He his renown mostly for his habit to impale all the Hulean prisoners he takes. For a while, most people thought that he had died, but he recently made a comeback on the Monzag scene. The Huleans tend to leave him and his army alone. He has had contact with the rebels, but the latter stopped to use his territory to mount expeditions into the Hulean possessions since many became vampires after a short stay in the count's lands. Even deeper in the forest, is the capital of the rebellion: Fort Balazs. It is there that the young king holds his court. It is also the headquarter of the resistance. Actually, more than 5,000 peoples live around the castle and in the neighboring valleys. The relations between the rebels and the natives are a little frisky: previous attempts to convert them to the Way of the Law as taught by the Dvinzinians have resulted in disputes. However, the common hatred of the Master stops both sides to be aggressive one against the other. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #347 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, August 25 1999 Volume 1999 : Number 348 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Mr Dragovic journey [MYSTARA] - New Member on Mailing List (Potential repeat?) RE: [MYSTARA] - hello all R: [MYSTARA] - proficiencies Re: [MYSTARA] - proficiencies Re: [MYSTARA] - RW pics = Mystara sights (kinda long) Re: [MYSTARA] - RW pics = Mystara sights (kinda long) RE: [MYSTARA] - RW pics = Mystara sights (kinda long) Re: [MYSTARA] - proficiencies Re: [MYSTARA] - RE:Where are we from? Re: [MYSTARA] - Arrows Re: [MYSTARA] - Where are we from? Re: RE: [MYSTARA] - Where are we from? Re: [MYSTARA] - Rewhere are we from? Re: [MYSTARA] - Wheel of Destiny (LONG) Re: [MYSTARA] - RW pics = Mystara sights (kinda long) Re: [MYSTARA] - Rejoice!!! [MYSTARA] - Norns and Verthandi Re: [MYSTARA] - RW pics = Mystara sights (kinda long) Re: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) ---------------------------------------------------------------------- Date: Wed, 25 Aug 1999 02:16:45 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Mr Dragovic journey Hi to all! The last series of postings of the Hulean correspondences closes the first chapter of Mr Dragovic journey in the Midlands. Don't be affraid he will soon be back (hehe, the Huleans won't have his skin yet). After touring in the Converted Lands, he will now confront the beast as he will visit Hule, the Land of Lies. I have already done some parts of what will probably become an unofficial Hulean Gazetteer, but I will be more than glad to welcome any suggestions for the future discoveries of Mr Dragovic or any comments on the first part of his journey. For those of you, Newcomers or Lurkers, who might have missed the first installements of his journey, all of it can be found either on my small site (http://www.geocities.com/TimesSquare/Cauldron/5014/ ) or on Shawn's Archives (http://dnd.starflung.com/ , is there really a need to write his adress?) under the Midlands' rubric. My site will probably see some major changes in the next few days, so that it will be more pleasant to see and of easier access (I hope). Thus, it is possible that you might encounter some problems on your way to Hule (who said it was an easy trip though). Christian "Krieg!" Constantin PS: once again, all apologies for the double post of Antasyn (of course it was the biggest file :-( ). I hope that one day I will be able to post something on this list without any problems (probably when I'll stop posting things late in the night) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 00:13:20 -0700 From: IronWolf Subject: [MYSTARA] - New Member on Mailing List (Potential repeat?) (As it turns out, I was NOT subscribed to the mailing list when I sent this. So I don't know if anyone got it or not, depends if the mailing list allows non-subscribers to send anything. My apologies to all for the extra spam if it does.) Greetings all. It's been a few years since I've dug them out, got into online gaming, but I'm back to Mystara, and starting up an OD&D campaign. And I must say, I rather miss the place. I look forward to coorespondence with some fellow fanatics. :) I'll also be at Dragonflight 99' in Seattle WA this year, if anyone else will be, if you want to hook up. Drop me a line at ironwolf@ewa.net if so. Adamantyr P.S. Anyone got extra copies of GAZ1,3,5, and 8 with the maps? I had to ask.     *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 11:45:16 +0300 From: "Golan, Yoav" Subject: RE: [MYSTARA] - hello all Hi all My name Is Yoav Golan and I'm from ISRAEL And I'm a MYSTARA fanatic I didn't know about this newsgroup until few days ago which I came across by it accidentally. Anyway to tell the truth I haven't played d&d for quite a while because of my service in the army and now I'm both a student and a full time worker so I don't have time right now but I have tons of od&d stuff and I will forever treasure them all: I have all the gazetteers including the hollow world, wrath of the immortals (and the old immortals box set) and tons of other stuff. Anyway, I was so happy to find out that the world of mystara still lives and that it did not die with the decision of TSR to stop supporting it and that it still lives and prospers. Who knows? Maybe 1 day TSR will make all those ideas official. Weather they will or not it is not important, what is important is to keep this great game set alive and I know for sure that I will return myself to play in the realms of mystara, because in my opinion there is no place like home and mystara is my home. Thank you all guys, fellows mystarians. official. Weather they will or not it is not important, what is important is to keep this great game set alive and I know for sure that I will return myself to play in the realms of mystara, because in my opinion there is no place like home and mystara is my home. Thank you all guys, fellows mystarians. Yoav *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 19 Aug 1999 06:48:40 +0200 From: "G. SGARBI" Subject: R: [MYSTARA] - proficiencies - -----Messaggio originale----- Da: Scoooman@aol.com A: mystara-l@lists.imagiconline.com Data: giovedì 19 agosto 1999 2.50 Oggetto: Re: [MYSTARA] - proficiencies >The idea of a 1st level fighter being specialized in the use of a weapon is >merely ridiculous to me. 3rd Edition is opting for a rule which would allow >fighters to specialize after 3rd level, but not before. This makes more >sense, because, as stated before, a fighter isn't going to just pop out of >the woodwork with some sort of mastery in a certain weapon. Again, after >working with it and killing things different ways, a preference is bound to >pop up, and they then can choose a specialization. This would also be >something that ONLY single class fighters could use. If you are a multi >class, such as a fighter/thief, and you can specialize, then the figher class >will slowly die out. Specialization must be something available ONLY to the >fighter, such as the Paladin must be something available ONLY to the human. >Without these restrictions, the whole system falls apart. I think what You Are Saying Is Ridiculous. A 1st level fighter has behind him a training, which could be in a wide range of weapons or just in one weapon! Specialization is something Very important if you're not the 18/00-18-18-18-18-18-munchkin... it gives you a little edge, but important, upon your enemies and also allows Dm to make low-level enemies a little stronger.... If in the 3rd edition there is what you say...well..I think really 3rd edition is more than the **** I thought it was... it's a bigger ****. [To mail Admin : Note that've put ****...so you'll not get angry...but I think most people got the meaning...] Skarm The Warlock *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 03:47:44 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - proficiencies Gee--everything I hear about 3rd Edition makes me think I might finally have reason to buy AD&D rules books. The only one I have so far is an old first edition player's handbook that I got for $2.00--and I don't really think it was worth it. But it sounds like 3E will be the best thing since the Rules Cyclopedia--and better in a few aspects. If Dragon and Dungeon will commit to supporting Mystara, I think I will buy most of the 3rd edition rulebooks. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 13:00:59 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) I think this idea about scanning in RW pics resembling mystaran location is a good idea. How about collection some of these goodies on a website? Any volunteers? Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 04:11:24 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) - --- H嶡rd_RFaanes wrote: > I think this idea about scanning in RW pics > resembling mystaran location > is a good idea. How about collection some of these > goodies on a website? > Any volunteers? I concur that it'd be a neat resource for Mystara. BTW, a great place to look for such wilderness (and pre-modern civilizational) pics is National Geographic magazine. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 13:23:20 +0200 From: "Laszko van Kessel (DSN)" Subject: RE: [MYSTARA] - RW pics = Mystara sights (kinda long) > Ever since, I've been spending a good deal of down-time at work > scanning the net for various pics of landscapes and > medieval/renassaince architecture to add that > extra-oomph to my campaign. > Anyway, just an idea. Comment? Questions? Suggestions? Just > interested in seeing what some others thought.. In my website, Mercies Auction House, I was trying to do such a thing. My goal is to create an impression of Darokin City by using images of late medieval and renaissance buildings. If we combine the idea of RW images with the idea of Thibault to make landscape images of Mystara with Terragen it would be wonderful. So if there's going to be some kind of project, count me in. By the way I'm from The Hague, the Netherlands Laszko van kessel http://www.xs4all.nl/~enee *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 15:12:20 +0100 From: "Martin Mathes" Subject: Re: [MYSTARA] - proficiencies Yes, yes, yes, yes, even so the brave hearted fighters are kicked by the twisted mages - shooting MMs from the rear ranks - and slimy clerics - HOLDING every person visible. But dare to say "I just watch the battle from a safe standing shooting an Ork or two." Not to mention the higher levels, were either you get grilled by the enenies magic or the get grilled by the magic of your companions. Let there be more power to the fighters! Martin - ----- Original Message ----- From: G. SGARBI To: Mystara Newsgroup Sent: Thursday, August 19, 1999 5:48 AM Subject: R: [MYSTARA] - proficiencies > > -----Messaggio originale----- > Da: Scoooman@aol.com > A: mystara-l@lists.imagiconline.com > Data: giovedì 19 agosto 1999 2.50 > Oggetto: Re: [MYSTARA] - proficiencies > > > >The idea of a 1st level fighter being specialized in the use of a weapon > is > >merely ridiculous to me. 3rd Edition is opting for a rule which would > allow > >fighters to specialize after 3rd level, but not before. This makes more > >sense, because, as stated before, a fighter isn't going to just pop out of > >the woodwork with some sort of mastery in a certain weapon. Again, after > >working with it and killing things different ways, a preference is bound > to > >pop up, and they then can choose a specialization. This would also be > >something that ONLY single class fighters could use. If you are a multi > >class, such as a fighter/thief, and you can specialize, then the figher > class > >will slowly die out. Specialization must be something available ONLY to > the > >fighter, such as the Paladin must be something available ONLY to the > human. > >Without these restrictions, the whole system falls apart. > > > I think what You Are Saying Is Ridiculous. > A 1st level fighter has behind him a training, which could be in a wide > range of weapons > or just in one weapon! > Specialization is something Very important if you're not the > 18/00-18-18-18-18-18-munchkin... > it gives you a little edge, but important, upon your enemies and also > allows Dm to make low-level enemies a > little stronger.... > If in the 3rd edition there is what you say...well..I think really 3rd > edition is more than the **** I thought it was... > it's a bigger ****. > > [To mail Admin : Note that've put ****...so you'll not get angry...but I > think most people got the meaning...] > > Skarm The Warlock *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 09:42:34 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - RE:Where are we from? Jim wrote: >Actually I'm in York, Pennsylvania, not far as the crow (or Nagpa) flies. Woohoo! All these MMLers in (relatively) short range from where I am! :-) If I had hours and hours of time to waste, maybe I'd draw up a little map of the world and put a blob where people are...ahhhh, time, what's that, I ask you? :-D Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 24 Aug 1999 23:20:09 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - Arrows Sergio Lobato schrieb: > > Ei! > Does anybody where can i found information about > ARROWS ?? > > ______________________________________________________ > mail.pt, um mail para todos - Gratuito em http://mail.pt/ what kind of ARROWS - ARROWS of the real world or roleplaying ARROWS? read your mail IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 15:53:57 -0700 From: Frank Subject: Re: [MYSTARA] - Where are we from? I'm from Gouda, Holland (yes, the 'cheese-city'...) Frank *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 10:36:53 -0400 From: Andrew Toth Subject: Re: RE: [MYSTARA] - Where are we from? At 01:48 PM 8/24/99 EDT, you wrote: Flushing, New York Beyowulf Steely Blue Dragon -==UDIC==- |/ "Stay frosty" - Reboot *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 16:36:00 +0200 (METDST) From: Agathokles Subject: Re: [MYSTARA] - Rewhere are we from? I'm currently living in Milan, Italy. Giampaolo Agosta *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 17:09:48 +0200 From: DM Subject: Re: [MYSTARA] - Wheel of Destiny (LONG) Victor Caminha wrote: <> Thanx. Well, these are Immortal artifacts, and the good side of these Wheels is the DM can always decide if a shop has it or not, thus preventing the PCs from using them. Also, the players do not necessarily see the number rolled behind the master screen, so if u feel the power rolled not appropriate, you could always choose another one.. ;) << As i always worry about the origin of the Artifact (especially one tso powerful), who was its creator? An immortal of Matter?>> I think it could be interesting to associate all wheels with different spheres, altho a bit difficult. This particular wheel could indeed have been made by an Immortal of Matter, given the last quests, but Thought also comes to mind.. As for the Wheel of Fate, it may be Time and Thought had a hand in that one. <> Yes, that's how it's supposed to be used.. ;) "Harvey, Michael" also commented: > 37-38 PC is haunted by his own Nemesis. [snip] > Nemesis is what the PC fears most, usually an NPC or > creature he encountered in his past and thought dead. The > Nemesis can use all powers the PC KNOWS he has (because > somebody told him or because he witnessed it using them) > and will affect ONLY the cursed PC. [snip] > The Nemesis exists only in the PC's mind, it is a magical > projection of his own fears, but it is REAL inside the > PC's brain and for this reason it can wound and kill him. << What if the PC *thinks* the Nemesis has a particular power, but he really doesn't? Does the Nemesis suddenly acquire that power?>> In this case, yes. Then u might say: what if the PC thinks the monster has a particular vulnerabilty that it doesn't have in fact? Well, DM's call here: if the PC is REALLY convinced it has this vulnerability because of roleplay or inside campaign clues, then the Nemesis has got one as well. If the PC thinks so because the PLAYER has understood how Nemesis work, then it doesn't work this way! DM's judgement in this case. So far, my players have never "decided" that Nemesis got a special weakness.. > 75-76 PC is cursed to never lie for the following 1d6 > days. The curse can be lifted by a Remove Curse cast at > 36th level. <<"Liar liar" gave some great ideas on how to apply this one... :-)>> eheh, indeed! :) > 87-88 PC is cursed and becomes a "grim reaper". Every > person who talks to him for more than a couple of minutes > are doomed to die because of strange accidents and fatal > diseases in the next week. This curse has no effect upon > undead and can be only lifted via a Remove Curse cast by > a 36th level character. << This one would make a great and tragic literary device. However, in an RPG it seems like a bad idea -- it virtually guarantees that the PC's adventuring companions will be doomed, and they don't even get a save, while the "cursed" PC is unaffected. IMO that is unfair to the other players. I'd suggest either adding a saving throw (which high level PCs will probably make) or allow some some way to avert this fate. Maybe they can narrowly escape several incidents, figure out what is happening, and this use Wishes or Remove Curse to escape their doom.>> You're right, I actually forgot to mention an important part of this effect (my bad!). All NPCs with 2 levels/HDs are automatically killed by this power, while all those of 3+ level get their ST vs Magic to negate it. As for other PCs, they can avoid the effects with a simple ST vs Magic (then the DM is free to describe the situation and how the PC escapes his unfortunate incident) or they can roleplay the incident and make appropriate rolls (DEX rolls or combat) to avoid death. > 93 PC is cursed and loses all his magic. For the following > week, the PC cannot cast any spell (if applicable) and all > the magic items he uses do not function. He is however fully > vulnerable to any magical attack. This curse can be lifted > only via a Remove Curse cast by a 30th level individual. << This only affects spellcasters. A similar effect that would affect all characters would be: PC is cursed and becomes a Normal Man in every respect, except that he retains his current hit points and saving throws. A 30th level remove Curse will lift the curse.>> uhmm.. interesting.. actually, this was in fact designed to be Spellcasters' Bane, but the rewording seems good enough for me.. maybe I'll insert in another Wheel's effects.. ;) Thanx for the feedback, guys! :) I'll send the next installment, the Wheel of Fortune (revised) within the week. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 08:19:16 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) - --- Håvard_Rønne_Faanes wrote: > I think this idea about scanning in RW pics > resembling mystaran location > is a good idea. How about collection some of these > goodies on a website? > Any volunteers? > Well, like I said in my original post, I've got _tons_ of GIFs & JPEGs scattered across hard drives and floppies. If I just get 'em all edited (cutting out that Mercedes in front of the cathedral, etc.)and organized I can get 'em all slapped on my site. Aargh... my site is in such disarray that I cringe to think about it! Oh well, sounds like this is a good excuse to get my proverbial act together. If anyone else has pics that they wouldn't mind having me display I'd be open to submissions as well as general suggestions concerning layout/format, etc. Also think it might be a good idea to get a general consensus from those interested on what what pics are most suitable for specific places. Maybe best to do in private; you can shoot me a line at habgyp@yahoo.com. One last thing, I'd really like to hear from some feedback from some of our European members since you guys are a bit closer to most of the appropriate architecture and (not to stereo-type) probably have seen alot more of it first-hand and have a better handle on the history surrounding some of it. Sorry to ramble on (sing my song... oops, big Led Zep fan). Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 11:26:41 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - Rejoice!!! In a message dated 8/24/99 10:56:28 PM Mountain Daylight Time, Kaviyd@aol.com writes: << I would be more afraid of your used gaming shop figuring out how you took advantage of them. ;) >> Ah...but all they can do is raise the price...SHE on the other hand is pregnant and sometimes moody...therefore, I fear HER more than I fear THEM!!! froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 18:08:33 +0200 From: DM Subject: [MYSTARA] - Norns and Verthandi On Sun, 22 Aug 1999 23:10:41 -0500 (CDT), Scott Johnson wrote: <> Finally somebody who did it right! :) <> Note that Skuld is also mentioned in old Immortal Set in an artifact I don't remember now... and was said being an Enthropic!!! nonsense.. << The Norns were, however, a powerful force, something even the gods had to answer to, and in some ways resembled the Greek Fates (Clotho, Lachesis and Atropos), though not in detail.>> uhmm... well... I agree partially... the Parches or Fates are VERY similar to the Norns, even though the Norse goddesses were more a "group entity" than the Fates. I've always thought the norseman had this great uberconcept of "Fate" they called Wyrd (hence one of the Norns' names) which actually ruled their life... more fatalists than Greeks... << Generally they were represented as reclusive crones (though one humorous interpretation of them as *much* younger women can be found in the Japanese anime and manga _Oh My Goddess_) who occasionally doled out prophecy.>> Yep... do not refer to Oh My Goddess if u want a good picture of Norns.. :) <> This is not the first time I hear this thought, and actually gave it a good deal of time in the past. In CM1, they are 27th level clerics (no immortal specified) who are said to eternally oversee over the planet's balance of Law, Neutrality and Chaos. They can be killed (see the encounter in CM1), altho I don't really like the idea... I think they could be handled better than what was done in CM1. However, for the time being, maybe it's better to leave the Crystykk Crones' real nature veiled in mystery... it is better than a definite answer, to mantain the atmosphere around them :) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 11:31:39 -0500 From: onesimus@swbell.net Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) This folks is a great idea. As soon as I get my digital camera I'll be happy to contribute.... Spencer Damon Brown wrote: > --- Håvard_Rønne_Faanes wrote: > > I think this idea about scanning in RW pics > > resembling mystaran location > > is a good idea. How about collection some of these > > goodies on a website? > > Any volunteers? > > > Well, like I said in my original post, I've got _tons_ of GIFs & > JPEGs scattered across hard drives and floppies. If I just get 'em all > edited (cutting out that Mercedes in front of the cathedral, etc.)and > organized I can get 'em all slapped on my site. Aargh... my site is in > such disarray that I cringe to think about it! Oh well, sounds like > this is a good excuse to get my proverbial act together. If anyone else > has pics that they wouldn't mind having me display I'd be open to > submissions as well as general suggestions concerning layout/format, > etc. > Also think it might be a good idea to get a general consensus from > those interested on what what pics are most suitable for specific > places. Maybe best to do in private; you can shoot me a line at > habgyp@yahoo.com. > One last thing, I'd really like to hear from some feedback from some > of our European members since you guys are a bit closer to most of the > appropriate architecture and (not to stereo-type) probably have seen > alot more of it first-hand and have a better handle on the history > surrounding some of it. > Sorry to ramble on (sing my song... oops, big Led Zep fan). > > Auf wiedersehen, > Damon > === > If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? > __________________________________________________ > Do You Yahoo!? > Bid and sell for free at http://auctions.yahoo.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 14:09:42 EDT From: FreddiePal@aol.com Subject: Re: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) if anyone needs convincing pictures of a Yellow Mold or Green Slime Lair, I'd be happy to take a few shots of my apartment... ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #348 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 26 1999 Volume 1999 : Number 349 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Double takes... Re: [MYSTARA] - Double takes... Re: [MYSTARA] -where are we from? [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Where are we from? Re: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) Re: [MYSTARA] - New Member on Mailing List (Potential repeat?) Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - RW pics = Mystara sights (kinda long) RE: [MYSTARA] -where are we from? Re: [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - Earthshakers (Warning - HTML) Re: [MYSTARA] - Earthshakers (Warning - HTML) Re: [MYSTARA] - Earthshakers (Warning - HTML) [MYSTARA] - Alphatia and Atlantis (was Norns and Verthandi) Re: [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - Earthshakers (Warning - HTML) Re: [MYSTARA] - Tome announcement Re: [MYSTARA] - Where are we from? [MYSTARA] - RPG reality ---------------------------------------------------------------------- Date: Wed, 25 Aug 1999 20:13:08 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - Double takes... > Hmmm... Sounds like something that could be abused. "I didn't like this guy's > opinion... ZZZZZZZZZZZAP! Take that, you Ethengarian slime!" :D > > Bruce I must protest: Not everytime and everywhere against us beings from the steppes. ;-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 20:13:27 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - Double takes... > Yeah, but what a great Xmas present for the Khan who has everything...(sorry, > Jamuga! ;-) > > Carl Q. (gotta get my patent application in...) Well, another name on the Black List. Wait, until we'll conquer the world. ;-) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 10:41:21 -0500 From: Aaron E Nowack Subject: Re: [MYSTARA] -where are we from? I'm living in Mobile, Alabama. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 14:41:04 -0400 From: Jerry Hovenanian Subject: [MYSTARA] - The Member List (was Where are we from?) As I was reading this LONG thread i say lots of names that are not on the Member List. If you wanted to be added...goto http://www.geocities.com/Area51/Dunes/7295/mystara/mml/addme.html and drop me a line. You can see the list at http://www.geocities.com/Area51/Dunes/7295/mystara/mml/index.html . I hope everone who is not on the page e-mails me. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 The Force is like Duct Tape... It has a light side, a dark side and it binds the universe together *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 16:27:44 -0400 From: redrobyne Subject: Re: [MYSTARA] - Where are we from? > I'm from Gouda, Holland (yes, the 'cheese-city'...) > Cool! does the whole city smell like cheese? (I know it stupid but hey you never know!) Silly Stew *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 13:25:16 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Where are we from? - --- Håvard_Rønne_Faanes wrote: > On Sun, 22 Aug 1999, Carlos Yoder wrote: > > > Which reminds me of a question I've been wanting > to ask. Where are we from? > > THe e-mail addresses can give us a hint, but I'd > like to know how are we > > spread around the world. Do it privately if you > like. > > Trondheim, Norway I've got a couple friends who are Norwegian immigrants [I guess that would be emmigrants to you ;)]. Anyway, they're from Baerum(sp?) is that anywhere near Trondheim? Actually we have alot of Norwegian-Americans here in Seattle (as well as the Pacific-Northwest as a whole), especially in a Scandanavian-section of town called Ballard. I guess technically, I could be considered one of them: my great-grandmother came over from Norway around the turn of the century. But all the Norwegian culture my family has managed to retain is having lefse(sp?) at Christmas and from what I here our "family-version" isn't exactly the real-deal. > Which is in Europe, with no vikings or polarbears > and you cant drive there > if youre in the US, just to answer some questions > people on the net have > asked me before ;P Yeah, I know what you mean about people asking goofy questions about where you live. When I used to live in Kansas, people (even other Americans!) used to ask if we still had problems with "indians". Pause. Yeah, right. Of course you still get the obligatory Wizard of Oz jokes but hey, what can you do? Technically speaking, however, you _can_ drive to Norway from the US depending on what time of year you try to cross the Bering Strait and Siberia(yikes!), etc. I guess you'd have to be 'driving' a Snow-plow, though. ;) > Anyway, if anyone want to discuss norse mythology or > culture in connection > to Mystara or not, feel free to email me privately. Now that you mention it, I've always been a bit curious to know how authentic most of the Norse-mythology presented in D&D & AD&D is. To be honest, that's been most of my exposure to it; they don't focus alot on Scandanavian-history/culture in most American schools. Anyway, just curious. Take it easy. Auf wiedersehen, Damon BTW, nice web-site; I checked out a while ago and never got around to complimenting you on it. === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 16:30:08 -0400 From: redrobyne Subject: Re: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) > if anyone needs convincing pictures of a Yellow Mold or Green Slime Lair, I'd > be happy to take a few shots of my apartment... ;) LOL or just the slime from that mysterious plate in the refrigerator that seems to grow and that even the dog won't eat!!! > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 16:37:31 -0400 From: redrobyne Subject: Re: [MYSTARA] - New Member on Mailing List (Potential repeat?) I would like to say welcome (I know its a lil' late)to all the newbies out there and the lurkers that came out of the dark! After all 'the more the merrier'! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 13:37:51 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Where are we from? Sorry, kids, I meant to send that off-topic message directly to Havard not the whole-group. Apparently it's another day in the Dungeons of Fort Doom for me (feeling red-faced). Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 17:45:46 -0400 From: redrobyne Subject: Re: [MYSTARA] - RW pics = Mystara sights (kinda long) I'm sorry this was to be in private but it don't matter. (there seems to be alot of these messages lately) Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 09:12:04 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] -where are we from? I am in Perth, Western Australia. Yes its where that kooky American Kabooki guy decided to take a walk in the desert for 40 days. :) Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 25 Aug 1999 20:28:52 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - The Member List (was Where are we from?) - --- Jerry Hovenanian wrote: > As I was reading this LONG thread i say lots of names that are not on the Member List. If you wanted to be added...goto http://www.geocities.com/Area51/Dunes/7295/mystara/mml/addme.html and drop me a line. You can see the list at http://www.geocities.com/Area51/Dunes/7295/mystara/mml/index.html. I hope everone who is not on the page e-mails me.< In my case, I found the MML by accident a few months ago, while websurfing. It took me another month to stumble across Shawn Stanley's ultimate Mystara archive site (after slowly and gradually checking out the various sites on the Mystara Webring); then I came across the MML Member Directory (which I haven't gotten around to adding myself to--sorry :)); and finally, it's only been a month or so since I figured out where and what the MMB is. Perhaps other MML newbies have experienced such a similar haphazard discovery of these core Mystara resources. I think it's helpful that the new Official MML Home Page now has a clearer link to the MML Member Directory, but it might be helpful in the MML FAQ (which IIRC is sent to every new subscriber), to explicitly ask new members to add themselves to the Directory (if they'd like to). Also, it might promote Mystara synergy to include a link to at least the MMB, and perhaps other fundamental online Mystara resources on the Official MML Home Page (just a suggestion though). Similarly, I think it's good that Shawn has links to the MML and the MMB at the beginning of his site. Use of the MMB is fairly intuitive, though it did take me awhile to discover that once you post something, you can still modify or correct the post (as long as no one has posted a direct reply) by "clipping" it, deleting it, and then going back and "pasting" it into a new post input page (or you could write the original on a word processor to make it easier to modify it and paste it later). I was a slow learner since, for some reason (yeah...I know I'm semi-computer-illiterate :)), the MMB "Help" link wouldn't work for me, until I figured out that I had to right-click and "Copy Shortcut" and "paste" the shortcut into my browser's address field. Finally, I think it's possible that some of the newer gamers may only be familiar with AD&D2 rules, and may not even know that Original/Classic/Basic/Old D&D is a totally different game, where the AD&D demihuman *races* are actually *classes*, along with many, many other fundamental differences. I think some confusion on the MML (and MMB) is caused by one person referring to AD&D Mystara, and another person answering from an OD&D mindset, or vice versa. Correct me if I'm wrong, but any Mystara-related post is on-topic and valid, no matter if it's based on the OD&D system or the AD&D system (or even personal conversions to other game systems, such as GURPS), but the only "generic" rules-based posts that are on-topic are those that pertain to OD&D rules, and not to AD&D. I think people should be explicit whether they're talking about OD&D Mystara or AD&D Mystara. I know this all may sound pretty elementary to old-timers, but I'm just sharing my experiences and confusions. For any of those MML members out there who are currently as clueless as I was a few months ago (though of course I'm *still* relatively clueless ;-)), here's the URLs for references that I've found helpful in getting a handle on the MML, and the greater online world of Mystara: - --"Mystara Message Board" (along with the other TSR/Wizards of the Coast MBs) at http://tsronline.wizards.com/mb/system/login.html. If any MML members are not aware of the MMB, they should be. All you have to do is to enter a username and a password, and you're ready to go. There are new topics (usually different from the MML topics) discussed daily, and the message threads remain posted indefinitely, until no one has added to a thread for two weeks. - --"Official Mystara Mailing List Home Page" at http://www.lesbois.com/members/malacoda/TarkasBrainLabIV.html. (BTW, is the version of the MML Member Directory at this page out of date compared to Jerry Hovenanian's Directory?) - --MML Daily Digests: The digests from Jan 9, 1998 to the present day are found at ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/MailingListArchive/. Note that these will soon be inaccessible due to the upcoming switch to the TSR server, so if you want to be able to browse them at your leisure (rather than have to send an email request for a particular digest to TSR), then you'd better hurry and download them to your harddrive. The Administator suggests using an ftp program so you can download the thousand or so digests at one time. You can get an ftp program at http://www.download.com or at http://www.tucows.com/. The pre-1998 digests are found at ftp://ftp.io.com/pub/mailing-lists/mystara-digest/. - --"Mystara - The Dungeons and Dragons Homepage" at http://dnd.starflung.com/ (aka the Official MML Archive). The "Mother of All Mystara Pages". - --"MML FAQ" at http://www.lesbois.com/members/malacoda/TarkasBrainLabIV.html. I think everybody gets an email copy of this when they first subscribe to the MML. - --"Mystara FAQ" at http://dnd.starflung.com/mystfaq.html. Good place to start for Mystara info. - --"Product List of TSR Mystara Material" at http://www.geocities.com/TimesSquare/Dungeon/2967/prodlist.html. Lists, details, and describes every Mystaran TSR product. - --"An Index to Mystara Products" at http://dnd.starflung.com/prodlist.html. Contains listing of non-TSR Mystara-related products too. - --"List of Dragon Magazine Containing Mystara Stuff" at http://dnd.starflung.com/dragon.html. - --"Mystara Articles in Dungeon Magazine" at http://dnd.starflung.com/dungeon.html. - --"D&D Downloads" at http://www.wizards.com/dnd/DnDDownloads.asp. Official TSR site that contains a section with free Mystara (and Savage Coast) files. Especially recommended are the Shadow Elf Gazetteer and the previously unreleased complete Savage Coast campaign setting with accessories. - --"List of Relevant Mystara Acronyms" at http://dnd.starflung.com/acronyms.html. Explains Mystara-specific acronyms and abbreviations. - --"Alphabet Soup Explained" at http://members.aol.com/nigthomas/alphabet.html. Great listing and explanation of all those acronyms and abbreviations that took me awhile to decifer (AFAIK, IIRC, etc.), since I'm relatively new to the Internet. - --"Canonical Smiley List" at http://www.astro.umd.edu/~marshall/smileys.html. Explains what the various "smileys" or emoticons mean (:-), :-(, etc.). __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 00:17:33 -0400 From: redrobyne Subject: Re: [MYSTARA] - Earthshakers (Warning - HTML) do you have a web page? where all the Snartan stuff can be found or is it at stan's page? are you going to do stats of all the ships and walkers or did you already do them and I just missed them? Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:24:02 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - Earthshakers (Warning - HTML) On Thu, 26 Aug 1999, redrobyne wrote: > do you have a web page? where all the Snartan stuff can be found or is it at > stan's page? are you going to do stats of all the ships and walkers or did > you already do them and I just missed them? Ethan does have a homepage but I'm at work at the moment so I can't get it at the moment, but the link is on my homepage. All the Snartan stuff, well I'm pretty sure all of it, is also archived on my homepage and because Snarta exists in the Vulcanian Peninsula region of Davania the stuff can be found there under geography > davania > vulcanian region of course this latest file isn't there yet, I don't update that often. shawn *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 00:50:32 -0400 From: redrobyne Subject: Re: [MYSTARA] - Earthshakers (Warning - HTML) > > do you have a web page? where all the Snartan stuff can be found or is it at > > stan's page? are you going to do stats of all the ships and walkers or did > > you already do them and I just missed them? > > Ethan does have a homepage but I'm at work at the moment so I can't get it > at the moment, but the link is on my homepage. > > All the Snartan stuff, well I'm pretty sure all of it, is also archived > on my homepage and because Snarta exists in the Vulcanian Peninsula region > of Davania the stuff can be found there under geography > davania > > vulcanian region > > of course this latest file isn't there yet, I don't update that often. Ok thats great! as long as it gets updated dosn't matter when! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 00:54:45 EDT From: Kaviyd@aol.com Subject: [MYSTARA] - Alphatia and Atlantis (was Norns and Verthandi) In a message dated 1999-08-25 12:07:26 Eastern Daylight Time, mdalmonte@provincia.ra.it writes: > This is not the first time I hear this thought, and actually gave it a good > deal of time in the past. In CM1, they are 27th level clerics (no immortal > specified) who are said to eternally oversee over the planet's balance of > Law, Neutrality and Chaos. They can be killed (see the encounter in CM1), > altho I don't really like the idea... I think they could be handled better > than what was done in CM1. However, for the time being, maybe it's better > to leave the Crystykk Crones' real nature veiled in mystery... it is better > than a definite answer, to mantain the atmosphere around them :) Wasn't that the module where they offered the "Alphatia = Atlantis" identification and suggested that therefore (non sequitur) the player characters should fight on the side of Alphatia? Never mind that Mystarans would be unfamiliar with the name "Atlantis" and would attach even less emotional significance to it than we do -- I would think that the only real reason for the player characters to favor Alphatia would be because their feudal overlord, Ericall, wanted them to. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 02:11:52 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - The Member List (was Where are we from?) Shane Henry wrote: > In my case, I found the MML by accident a few months ago, while > websurfing. It took me another month to stumble across Shawn Stanley's > ultimate Mystara archive site (after slowly and gradually checking out > the various sites on the Mystara Webring); then I came across the MML > Member Directory (which I haven't gotten around to adding myself > to--sorry :)); and finally, it's only been a month or so since I > figured out where and what the MMB is. Perhaps other MML newbies have > experienced such a similar haphazard discovery of these core Mystara > resources. > I think it's helpful that the new Official MML Home Page now has a > clearer link to the MML Member Directory, but it might be helpful in > the MML FAQ (which IIRC is sent to every new subscriber), to explicitly > ask new members to add themselves to the Directory (if they'd like to). > Also, it might promote Mystara synergy to include a link to at least > the MMB, and perhaps other fundamental online Mystara resources on the > Official MML Home Page (just a suggestion though). Similarly, I think > it's good that Shawn has links to the MML and the MMB at the beginning > of his site. > I think this is a good idea putting list related sites like the Member List and Shawn's Site in the FAQ. By asking them(politely)to join the member list you make the new member feel more welcome. By putting a link to Shawns site you give the new member a key to the greatest treasure trove of Mystara stuff on the web and that will help them in countless ways....Can it be done Leroy??? PS...i'm starting a new Mystara Campaign next week....I hope my players don't blow the world up. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 The Force is like Duct Tape... It has a light side, a dark side and it binds the universe together *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 00:23:01 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - The Member List (was Where are we from?) This big long post was a great service to those who haven't been here long, i think. One thing I'd like to add is that the Mystara Message Board (MMB) is available through any standard newsbrowser, such as Outlook Express or Netscape Messenger. You just need to set your news server as tsronline.wizards.com and it should hopefully pretty much configure itself from there. The MMB is RGP.DnD.Mystara , or you can just search for Mystara among the list of newsgroups. This won't allow you to go back and edit posts, but i find it a much more intuitive setup, as it's much easier to sort messages and find whatever post you want that way. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 01:12:28 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - The Member List (was Where are we from?) - --- Patrick Sullivan wrote: > This big long post was a great service to those who > haven't been here long, > i think. Thanks--I hope so. One other site that I meant to give the URL for is the "Mystara Webring" at http://www.webring.org/cgi-bin/webring?ring=mystara;list It's here where you can find a link to most (all?) of the other Mystara-themed personal websites. The Webring list, plus the list of sites in the "Links" section of Shawn's webpage (The Official MML Archive) should just about cover the expanse of online Mystara. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 10:21:16 -0700 From: Frank Subject: Re: [MYSTARA] - Where are we from? redrobyne wrote: > > > I'm from Gouda, Holland (yes, the 'cheese-city'...) > > > Cool! does the whole city smell like cheese? (I know it stupid but hey you > never know!) > > Silly Stew Yes, every morning I put on my wooden shoes, step out of my windmill and take a good deep breath to smell that wonderfull cheese-air... No, seriously, Gouda is a city of more than 70,000 people with very few traditional things; they don't even make the Gouda-cheese in Gouda anymore. Even worse, I was born in Gouda, but can't stand the smell and taste of cheese... Frank *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 07:08:12 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - Earthshakers (Warning - HTML) > do you have a web page? where all the Snartan stuff can be found or is it at > stan's page? are you going to do stats of all the ships and walkers or did > you already do them and I just missed them? I have only the stats for the Battlepod (Klaugorikios) up on Stan's page. I'm releasing Snartan Stuff slowly, the full release is about a month or so away. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 13:58:45 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Tome announcement On Tue, 24 Aug 1999, Jenn wrote: > Dear readers, > > We have both sad and exciting news. > > First, we are sorry to announce that the Tome of Mystara _print_ fanzine > is officially defunct. Subscription commitment and printing difficulties > have dogged us from the start, but we had hoped to win through in the > end. > Unfortunately, it did not come to pass. It is a sad thing that Mystara fans, for all the talk about bringing Mystara back, couldnt spend a few bucks to realize this dream :( Haavard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 09:28:58 -0400 From: Alan Robichaud Subject: Re: [MYSTARA] - Where are we from? While I haven't been much on posting I've REALLY enjoyed the disscussions and various tomes and new spells! I'm from Moncton, New Brunswick, Canada. Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 17:21:08 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - RPG reality > It is a sad thing that Mystara fans, for all the talk about bringing > Mystara back, couldnt spend a few bucks to realize this dream :( I am not better than some others, for despite intending, I never got to sending out the bucks. But if we think really realistically, making the living out of Mystara would be probably hard, even for the TSR/WotC. It has been said (Mike Pondsmith / Talsorian Games and Rick Priestley / GW) that to make business, a product must sell _at_least_ 10.000 copies. And that only covers marketing, printing and selling -- even the ready designs many designers have in their drawers are not worth airing if they are expected to sell under that. Why is that so? The most important thing is that the printing costs are really much higher for small printings than large ones. F.ex. reprinting two gazzetteers 10.000 each might cost the same as printing a new FR-book for 30.000 pieces. The people there make business (some make their living, some make just cash and more cash), so I can very well understand why they want all the AD&D'ers play in one or two worlds. There has to be large printings of few different books. And there is a lot of competition in the RPG-scene. I may forget someone now, but are there important publishers in addition to WotC/TSR and the White Wolf? And according to some rumours, even WW has been close to bancrupty at least once a few years ago. There is also the spiraling effect in every media that is printed, which probably affects the RPGs also. The one who is initially leading the competition, can use more money to make better and better-looking products, to create a larger fandom, which brings in more money to make even better products and larger printings. On the other hand, the ones who are falling have to air out just anything to keep their players, but they still don't get enough money out to keep up the level. And the worst of all; you have to have something new to sell all the time. World of Darkness games are somehow complete -- you don't NEED actually anything more to them. The old stuff sells no more, and they have to have new books -- and only the core books sell really good. Probably why they are making the 3rd edition... The Gloranthophiles have really grown tired of quarrels between Avalon Hill, Chaosium and some others. Now they (we?) have raised the GTA fund (Glorantha Traders' Association) to create a new company (Issaries inc) to continue creating Glorantha. They are lucky that the designers kept the rights for the world, even though the game is Avalon Hill's, so they are creating a new game for the old world. GTA raised fund by membership prices. Initiate membership costs xxx bucks, and gives n advantages, lord membership costs more, and the hero membership costs $1500 ! But the heroes are given many privileges, discounts and such. They even get a free private 60 minutes call to Greg Stafford, the creator of Glorantha. GTA raised $54400 in less than four months. I think there are a couple of hundred people in the GTA. But who would bet $1500 for Mystara? - Markus, switching to pessimistic ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #349 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, August 26 1999 Volume 1999 : Number 350 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: R: [MYSTARA] - Where are we from? [MYSTARA] - Hey, it's Huletide! =?ISO-8859-1?Q?Re: [MYSTARA] - Arrows (part 2)?= Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - [wendar and denagoth mapping] Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - Where are we from? Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - Numbers - Was: Snartan Earthshakers Re: [MYSTARA] - Hey, it's Huletide! Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - Introduction ---------------------------------------------------------------------- Date: Thu, 26 Aug 1999 09:08:15 +0200 From: "renadia" Subject: R: [MYSTARA] - Where are we from? We are from Torino (Italy) but the mind of Nadia is in Ylaruam and the mind of Renato is in North with the Qitars monks. (in the Pinewood monastery). Nadia Tribaudino Renato Marchelli *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 17:09:52 +0200 From: DM Subject: [MYSTARA] - Hey, it's Huletide! Christian, my compliments! I've been saving all your stuff about Hule and you keep amazing me every time.. sometimes I wonder if you don't live there and witness all these facts firsthand! :) Good work, man! Keep it coming ;) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: 26 Aug 1999 18:46:06 -0000 From: =?ISO-8859-1?Q?Sergio Lobato?= Subject: =?ISO-8859-1?Q?Re: [MYSTARA] - Arrows (part 2)?= This is a multi-part message in MIME format... - ------------=_935693166-29524-3 Content-Type: text/plain Content-Disposition: inline I read a few a mail's and a think that this is a mailing list of MYSTARA, a RPG, so when i ask information about ARROWS, i mean arrows in a roleplaying game, this case in Mystara ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ - ------------=_935693166-29524-3-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 18:59:54 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - RPG reality > But if we think really realistically, making the living out of Mystara > would be probably hard, even for the TSR/WotC. It has been said (Mike > Pondsmith / Talsorian Games and Rick Priestley / GW) that to make > business, a product must sell _at_least_ 10.000 copies. And that only > covers marketing, printing and selling -- even the ready designs many > designers have in their drawers are not worth airing if they are > expected to sell under that. I had a word with one of our printing suppliers and I showed him GAZ1 with the map and cover. He says that he could print it 500 times (minimum batch qty) for about £3.50 ($5) each. After that, extra copies would cost £1.90 ($3). I'm not saying its cheap, but there is certainly room for profit. WotC could print similar quantities for much less as they would have better contacts in the business world. IMHO, the bottom line is that Mystara and oD&D before it sold for much less than AD&D and they would rather people bought the more expensive items from their catalogue. By removing Mystara and oD&D from their range, they remove the option of purchasing cheaper items. In AD&D, you require several books to get a decent published campaign into gear, yet with Mystara, you only needed one or two for a fraction of the cost. My 2 cents worth anyhow. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 12:14:30 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - RPG reality - --- Hoddie wrote: > By removing Mystara and oD&D from > their range, they remove > the option of purchasing cheaper items. In AD&D, you > require several books > to get a decent published campaign into gear, yet > with Mystara, you only > needed one or two for a fraction of the cost. > I can see where you're coming from but look at it this way: WoTC/TSR is a business. Their ultimate goal is to make money. If they thought that they could make an acceptable profit-margin by re-instituting Mystara and/or OD&D then they'd do it. Comparing the AD&D market w/ OD&D is unrealistic. Stop and look for a moment at what the target demo-graphic group for your typical role-playing game is: 15-25 year old-males. Granted, alot of role-players (including myself) don't fall into that category but _most_ do (including most on this list, I'd bet). If you look around at what sells to that 'target audience' it's definitely AD&D. Don't get me wrong, I'm not saying one is better than the other (I DM using OD&D and have played mostly using AD&D). I'm just saying that AD&D is more popular (regardless of price). As far as Mystara coming back as a setting, that's another case of the market share. Wizards has already revived Greyhawk and Forgotten Realms is AFAIK still somewhat in print, not to mention Planescape and various other 'generic AD&D' supplements. Sure, we're all devoted to Mystara, but how many role-players used to play in Mystara and now play in Greyhawk or the Realms 'cause they just wanna play and that's what's out there. Even as many of us as there are here, could we keep the Mystara line 'economically-viable' for a large-game company? Hard to say. I hope I'm not come across trying lecture anybody. My intent is just to remind people that Mystara (as well as OD&D)will live on, in fact thrive, as long as we support it... whether WoTC/TSR does or not. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 21:39:10 +0200 From: thibault sarlat Subject: [MYSTARA] - [wendar and denagoth mapping] Hello members. I am currently trying to map the Wendar/Denagoth/Adri Varma Plateau/Norwold/Far North in 24 miles per hex (in order to transpose it later in 8 miles per hex but I have a problem with the interpretation of the maps i took as models. For the south i took the map contained in WotI (the one in AC1010) and i assume it is accurate.Then to make the southern portion of denagoth i used the map contained in X11 Saga of the shadow lord but that's there that problems arise.there seem to be a discrepency in the distance Freiburg-Landfall (on the map AC1000 of the WotI the distance is 5 hex of 48 miles each so 240 miles but when i follow the map in X11 the distance is far more superior (and the small peninsula isn't even present where it should stands).The other pb comes from the scale of the map AC1000 :48 miles per hex is not easily transposable in 24 miles /hex.So i took upon myself to start from the map in Dawn of the Emperors (which is in 72 miles/hex; so in one 72 miles hex there are 3 24miles hexes.But the big map is rough and do not give much details. Of course there's Geoff's map of denagoth (8 miles per hex) but this time it is too much presice .it's easyier to go from the general to the particular than to do the opposite. So here is my plea for help... if someone has already made a map (even a portion of the map) of the region (and even a hand-drawn map) he would be very nice to scann it for me (in Jpeg please).If you have info or products that i do not have (i doubt it) then please give me the reference. My big project is to draw the Brun continent by the end of the year in 24 miles /hex at least and maybe in 8 miles per hex.I work together with Christian Constantin (Yes the one who love Hule and who likes to spam our mailboxes) and also with S.wilson who is developping Hyborea.I am doing it for you all.Since my birth language is french i do not try to develop a portion of mystara but instead i try to participate by mapping everything that has not been done before by TSR. thank you for your attention. I hope you would be able( and willing) to help a poor cartographer. you can mail me personnally at: thibsylv@club-internet.fr thibault sarlat. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 12:50:27 -0700 From: IronWolf Subject: Re: [MYSTARA] - RPG reality Unfortunately, very true. Paper costs aren't going to go anywhere but up in the next decades, so they're going to be very selective in what products to push. I think what the Mystara fans should push for is a Complete Mystara CD compilation. I don't know about the rest of you, but my collection of materials is far from complete, and it's getting harder and harder to find out of print modules and materials. A CD compilation is cheaper than printing, and can probably hold most if not all the original modules, Gazateers, cyclopedia rules, maps, and so forth. TSR looks to be doing this more, as electronic mediums are far cheaper, and they may be willing to listen to such an idea. Adamantyr Markus Olavi Montola wrote: > > It is a sad thing that Mystara fans, for all the talk about bringing > > Mystara back, couldnt spend a few bucks to realize this dream :( > > I am not better than some others, for despite intending, I never got to > sending out the bucks. > > But if we think really realistically, making the living out of Mystara > would be probably hard, even for the TSR/WotC. It has been said (Mike > Pondsmith / Talsorian Games and Rick Priestley / GW) that to make > business, a product must sell _at_least_ 10.000 copies. And that only > covers marketing, printing and selling -- even the ready designs many > designers have in their drawers are not worth airing if they are > expected to sell under that. > > Why is that so? The most important thing is that the printing costs are > really much higher for small printings than large ones. F.ex. reprinting > two gazzetteers 10.000 each might cost the same as printing a new FR-book > for 30.000 pieces. The people there make business (some make their > living, some make just cash and more cash), so I can very well understand > why they want all the AD&D'ers play in one or two worlds. There has to be > large printings of few different books. > > And there is a lot of competition in the RPG-scene. I may forget someone > now, but are there important publishers in addition to WotC/TSR and the > White Wolf? And according to some rumours, even WW has been close to > bancrupty at least once a few years ago. > > There is also the spiraling effect in every media that is printed, which > probably affects the RPGs also. The one who is initially leading the > competition, can use more money to make better and better-looking > products, to create a larger fandom, which brings in more money to make > even better products and larger printings. On the other hand, the ones > who are falling have to air out just anything to keep their players, but > they still don't get enough money out to keep up the level. > > And the worst of all; you have to have something new to sell all the > time. World of Darkness games are somehow complete -- you don't NEED > actually anything more to them. The old stuff sells no more, and they > have to have new books -- and only the core books sell really good. > Probably why they are making the 3rd edition... > > The Gloranthophiles have really grown tired of quarrels between Avalon > Hill, Chaosium and some others. Now they (we?) have raised the GTA fund > (Glorantha Traders' Association) to create a new company (Issaries inc) > to continue creating Glorantha. They are lucky that the designers kept > the rights for the world, even though the game is Avalon Hill's, so they > are creating a new game for the old world. > > GTA raised fund by membership prices. Initiate membership costs xxx > bucks, and gives n advantages, lord membership costs more, and the hero > membership costs $1500 ! But the heroes are given many privileges, > discounts and such. They even get a free private 60 minutes call to Greg > Stafford, the creator of Glorantha. > > GTA raised $54400 in less than four months. I think there are a couple of > hundred people in the GTA. But who would bet $1500 for Mystara? > >  - Markus, switching to pessimistic > >        ----------------------------------------------------------------- >                             W A R   I S   P E A C E >                       F R E E D O M   I S   S L A V E R Y >                    I G N O R A N C E   I S   S T R E N G T H >        ----------------------------------------------------------------- > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 13:01:14 -0500 From: SB Wilson Subject: Re: [MYSTARA] - RPG reality >I think what the Mystara fans should push for is a Complete Mystara CD >compilation. I don't know about the rest of you, but my collection of materials >is far from complete, and it's getting harder and harder to find out of print >modules and materials. A CD compilation is cheaper than printing, and can >probably hold most if not all the original modules, Gazateers, cyclopedia >rules, maps, and so forth. TSR looks to be doing this more, as electronic >mediums are far cheaper, and they may be willing to listen to such an idea. YES! They're doing it with Dragon Magazine back issues so it isn't as if it would be a new idea to them. I guess the question now is how much would we (meaning us here on the MML) pay for such a compilation? SB Wilson sbwilson@kvalley.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 22:20:25 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - RPG reality And what would be great would be to see the PWA 1013, 1014, 1015, and 1016 added to the official products.No work for them to do... But I hope they still have the originals and in an electronic format because doing an OCR of the all bunch of products would be titanesque. I wonder how much they would be willing to sell the rights on Mystara OOP products.Has anyone an idea how much it could be evaluated? thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:04:10 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality <> I'd say you can probably pretty much forget getting the Cyclopedia included--it sounds like TSR's main focus for Third Edition will be on rule books, and those who are in charge at TSR/Wizards would probably turn back time and never make the Rules Cyclopedia if they had the chance. On the other hand, getting the Gazetteers,modules, Creature Crucibles, and Challenger series on a cd might be feasible, although it would certainly lower the value of our collections significantly. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:08:03 -0700 (PDT) From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - RPG reality On Thu, 26 Aug 1999, SB Wilson wrote: > YES! They're doing it with Dragon Magazine back issues so it isn't as if it > would be a new idea to them. I guess the question now is how much would we > (meaning us here on the MML) pay for such a compilation? Well, before I could say that, I'd need to know what was actually going to be on the CD. For example, I would probably be willing to pay more if it had the content from ALL Mystara products (oD&D and AD&D combined, background items, creature accessories and modules) than if it only had the Gazetteer series, "Gazetteer Like" items (Creature Cruicibles, Boxed Sets, etc.) but none of the Modules or related accessories. What would list members generally want to see on this "OOP Compilation" and how much would they be willing to shell out for it? (Don't forget, in general, people expect to pay less for "electronic versions" of book stuff because they don't get a physical object to hold on to, and thus it feels less "real" to them, and not worth as much of an outlay) BTW: for comparison purposes, 109 years worth of the entire National Geographic collection fits on 31 CD-ROMs and costs $129.95 USD. It includes every article, advertisement, map, and cover since 1888, and a search engine that points you to the correct disk with ease. Also, all pages are printable in black-and-white or vivid color. Mystara, while a complex fantasy world, is no where near this level. The price for a full collection of Mystara stuff better be of a relative level too, or people won't buy it. Jenni - -- Jenni A. M. Merrifield | Designing to Requirements -=> strawberryJAMM <=- | And Walking on Water strawberry@jamm.com | Are Easy if Both http://www.jamm.com/jenni/ | Are Frozen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 17:14:48 EDT From: BoBoII@aol.com Subject: [MYSTARA] - Where are we from? New York City, currently. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 17:07:22 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 8/26/99 2:50:27 PM EST, ironwolf@ewa.net writes: << Unfortunately, very true. Paper costs aren't going to go anywhere but up in the next decades, so they're going to be very selective in what products to push. I think what the Mystara fans should push for is a Complete Mystara CD compilation. I don't know about the rest of you, but my collection of materials is far from complete, and it's getting harder and harder to find out of print modules and materials. A CD compilation is cheaper than printing, and can probably hold most if not all the original modules, Gazateers, cyclopedia rules, maps, and so forth. TSR looks to be doing this more, as electronic mediums are far cheaper, and they may be willing to listen to such an idea. Adamantyr >> Has anyone actually asked them if they would do it if we did all the "legwork"??? aka the OCR and master cd burning for them so that all they would have to do is stamp new cd's and take care of paying for those and the distribution? froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:29:51 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality >And what would be great would be to see the PWA 1013, 1014, 1015, and 1016 added >to the official products.No work for them to do... >But I hope they still have the originals and in an electronic format because doing >an OCR of the all bunch of products would be titanesque. That's the difficulty--I'm sure they don't have most of the old stuff in electronic storage--and if they do they probably can't read the disks/tapes/whatever anymore anyway. >I wonder how much they would be willing to sell the rights on Mystara OOP >products.Has anyone an idea how much it could be evaluated? My guess is either a lot more than we could come up with (Does anyone know if Bill Gates is a Mystara fan?) or else Wizards on the brink of bankruptcy, desperate for cash. Neither scenario looks likely to happen, and I think TSR would rather allow free distribution (as they did with the Savage Coast and the Shadow Elves Gazetteer) than sell the rights. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:40:39 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality > I can see where you're coming from but look at it this way: WoTC/TSR >is a business. Their ultimate goal is to make money. If they thought >that they could make an acceptable profit-margin by re-instituting >Mystara and/or OD&D then they'd do it. They understand very clearly that they could make a profit off of OD&D. The fact that present and future products use the Dungeons & Dragons label is evidence that they consider it a stronger brand name than AD&D. The difficulty they face is that supporting more than one set of rules is simply not practical--and there are far more people screaming for support for 2nd edition than there are for OD&D. It is in their best interest to create a new rules system so that those products wll sell better. > Comparing the AD&D market w/ OD&D is unrealistic. Stop and look for a >moment at what the target demo-graphic group for your typical >role-playing game is: 15-25 year old-males. Granted, alot of >role-players (including myself) don't fall into that category but >_most_ do (including most on this list, I'd bet). If you look around at >what sells to that 'target audience' it's definitely AD&D. Don't get me >wrong, I'm not saying one is better than the other (I DM using OD&D and >have played mostly using AD&D). I'm just saying that AD&D is more >popular (regardless of price). I disagree here. Second edition rules the market not because of a decision made by the consumers, but rather because TSR made the decision to emphasize it. OD&D has had absolutely zero recruiting for the past few years, and first-time buyers are going to pick up First Quest or Introduction to AD&D or whatever the latest variation is, not the used stuff. The first edition rulebooks that you can find everywhere (in the US, at least) for a couple dollars are certainly more worth the price than are the second edition rulebooks which still cost $20-$30 each. IMO the Rules Cyclopedia is the single greatest reason that OD&D went out of print. It was too good an accessory--for twenty dollars you had everything you need to play, everything you need to create your own settings and adventures and to run your campaign from 1-36 level. That's why it sells for so much more now--it is in much higher demand than the AD&D stuff, whether first or second edition. When I bought my RC, I didn't buy another TSR product for about a year. Eventually I bought Gaz2 and Secrets of the Sea People to help develop a home-made campaign world. It wasn't until I got CoM (which I initially bought because it advertised a "World Builder's Guide" on the box) and WotI that I was inspired to return my campaign to the Known World. And by that time, the decision had been made to cancel the line. I can't imagine that my story is unique--the Rules Cyclopedia is so complete that it cannibalized sales of far more expensive and varied products.The rules CD has more stuff than the Rules Cyclopedia, but the RC sells for more--that is a clear indicator that consumers are choosing OD&D if given the option. I haven't seen a RC other than my own in over two years, and I've looked almost everywhere within a hundred miles of my home. I haven't ever seen a masters' or immortals' boxed set, and I only recently found a companion box that I paid twenty dollars for. OD&D isn't selling because it isn't available, not because it's less popular. Advertising also plays a great role--most people who start with 2nd Edition have no idea how useful most of the 1st edition or OD&D stuff can be. After all, there's an excellent Second Edition setting available for free download from the official TSR website, but lack of advertising means almost no one knows it exists, so no one uses it. I wonder how they would feel if we launched some sort of massive publicity drive to support the Savage Coast as the ideal setting ;~) > As far as Mystara coming back as a setting, that's another case of >the market share. Wizards has already revived Greyhawk and Forgotten >Realms is AFAIK still somewhat in print, not to mention Planescape and I agree with you here. I expect that TSR will continue to mention Mystara occasionally in Dragon and Dungeon, and perhaps include OD&D conversions to D&D3, but I don't think anything more than that is likely to happen. To do less would needlessly alienate an admittedly small group of customers, but it costs them almost nothing and I think they realize that the occasional adventure in DUngeon isn't going to stop us from buying Greyhawk stuff if we otherwise would. It sounds to me, btw, that Greyhawk fans will be the biggest losers in the coming years, as Greyhawk becomes generic. If RttKotB is any indication, TSR intends to play fast and loose with cannon in Greyhawk--I'd much rather have a Mystara developed by and for people who understand the setting and don't just insert random immortals or whatnot. Anyway, I've ranted for quite a while now, so I should stop. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 17:43:19 -0400 From: "SteelAngel" Subject: [MYSTARA] - Numbers - Was: Snartan Earthshakers As I sat, quashed like a rat in a huge lecture hall sor a high Tc superconductors colloquium, I got to thinking, damn.. these chairs are uncomfortable, they are far too small for me, and I'm very thin! Walking home, I did some calculations in my head, for a typical Snartan Earthshaker, I put about 200k gnomes inside. What was I thinking?! Hopefully on Mystara, you can't shove a TV into a Pop-Tart box, so what was I doing shoving half the pre-famine population of Thyatis City into something the size of Serraine? Therefore, I hereby call all my numbers from my Earthshakers post completely _WRONG!_ Serraine has about 3,000 inhabitants, most of which live on the surface. Pull out your handy map of Serraine, and follow along. If we kept the city sections, and leveled the flying school, library, glittersteps, tumbling fields, gardens, lakes etc, and filled those areas with comparable city blocks, then we could effectively triple the population on the surface of Serraine ~ 10,000 people. Now, if we completely remove any semblance of homes, and build long billeted dormatories, then we could increase the population tenfold, to about 100,000 people. However, Serraine is also .6 sq.mi. That's much larger than most of the Earthshakers I envisioned, and this model accounts for there only being sleeping quarters, no food services, or workout rooms, or engines, or weapons, or anything. Just people. Earthshakers are muti-decked constructions, but still. Therefore, the EXTREME upper limit of Earthshaker population is 100,000 Snartans. Thus, I must redo all of my numbers. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 14:31:08 -0500 From: Aaron E Nowack Subject: Re: [MYSTARA] - Hey, it's Huletide! > Christian, my compliments! I've been saving all your stuff about > Hule and > you keep amazing me every time.. sometimes I wonder if you don't > live there > and witness all these facts firsthand! :) > > Good work, man! Keep it coming ;) More Hule stuff is coming from another source, beause I have a little piece on an alternate view on Bozdogan/Loki that I'm working on. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 15:08:29 -0700 From: "Darknerd Darknerd" Subject: Re: [MYSTARA] - RPG reality I disagree that OD&D is more popular than AD&D. Consumers have buying power. When there were two lines of products AD&D1 and OD&D, AD&D1 products were simply outselling OD&D. There were modules and limited campaign material for both rule sets. The consumer buying power has chosen AD&D. People should face this fact. I talked to someone in TSR about reviving Mystara for D&D3. After talking to him, I am finding that the popular opinion about Mystara is that Mystara does not sell. Basically OD&D does not make money, and anything affiliated with OD&D, e.g. Mystara, will not sell either. I feel that there are a lot of people that admire Mystara, but simply will not adopt Mystara because they feel it is OD&D only world. I formed a gaming group for the Mystara campaign using AD&D2 rules, but in one case, an excellent role-player, did not investigate our game because he thought it was OD&D. So basically the fact is OD&D doesn't sell. Anything affilitated with OD&D, such as Mystara, will not sell either. IMHO, I think Mystara would sell very well for D&D3. That will not happen, until TSR is somehow convinced that Mystara will possible bring a return. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 15:08:29 -0700 From: "Darknerd Darknerd" Subject: Re: [MYSTARA] - RPG reality I disagree that OD&D is more popular than AD&D. Consumers have buying power. When there were two lines of products AD&D1 and OD&D, AD&D1 products were simply outselling OD&D. There were modules and limited campaign material for both rule sets. The consumer buying power has chosen AD&D. People should face this fact. I talked to someone in TSR about reviving Mystara for D&D3. After talking to him, I am finding that the popular opinion about Mystara is that Mystara does not sell. Basically OD&D does not make money, and anything affiliated with OD&D, e.g. Mystara, will not sell either. I feel that there are a lot of people that admire Mystara, but simply will not adopt Mystara because they feel it is OD&D only world. I formed a gaming group for the Mystara campaign using AD&D2 rules, but in one case, an excellent role-player, did not investigate our game because he thought it was OD&D. So basically the fact is OD&D doesn't sell. Anything affilitated with OD&D, such as Mystara, will not sell either. IMHO, I think Mystara would sell very well for D&D3. That will not happen, until TSR is somehow convinced that Mystara will possible bring a return. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 15:11:32 -0700 From: "Darknerd Darknerd" Subject: Re: [MYSTARA] - RPG reality Hey, if there was a Complete Mystara CD, hopefully with some unreleased works, I would pay for this. I would pay early whatever price they wanted. I'm trying to find all the gazetteers and they are so hard to get a hold of. It is really frustrating. :-\ - -- On Thu, 26 Aug 1999 17:07:22 GlobalFrog wrote: >In a message dated 8/26/99 2:50:27 PM EST, ironwolf@ewa.net writes: > ><< Unfortunately, very true. Paper costs aren't going to go anywhere but up >in the > next decades, so they're going to be very selective in what products to push. > > I think what the Mystara fans should push for is a Complete Mystara CD > compilation. I don't know about the rest of you, but my collection of >materials > is far from complete, and it's getting harder and harder to find out of print > modules and materials. A CD compilation is cheaper than printing, and can > probably hold most if not all the original modules, Gazateers, cyclopedia > rules, maps, and so forth. TSR looks to be doing this more, as electronic > mediums are far cheaper, and they may be willing to listen to such an idea. > > Adamantyr >> > >Has anyone actually asked them if they would do it if we did all the >"legwork"??? aka the OCR and master cd burning for them so that all they >would have to do is stamp new cd's and take care of paying for those and the >distribution? > >froggy >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 15:38:26 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Introduction Hello. As a idea from one of the players in my group, I decided to join the Mystara mailing list. I was introduced to D&D when I was really young and later in grade school, I investigated playing D&D and I bought the old red boxed Basic set. I had too much imagination at this time, and I loved D&D, but I did not find people to play with until highschool. Then later the gazetteers came out, and I was overjoyed. At this time I ran AD&D modules for Greyhawk, but I was purchased Mystara material enjoying the rich ideas. Now I am currently running campaign using classic modules revised to fit Mystara campaign world and AD&D 2nd Edition. It is very exciting, but it is a lot of work to update and custom tailor the campaign and introduce a consistant plot theme. I hope the adventures can someday control armies and wage war against the desert nomads or even Alphatia someday. I live in Mountain View, CA (San Francisco Bay Area) and I work in a computer company out here. I like studying history, antropology, socialogy, and languages (latin and asian languages). If I had spare time beyond gaming, work, and college, I hope to play soccor, bass guitar, and practice martial arts, as well as giving the girlfriend attention. regards, Joaquin HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #350 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 27 1999 Volume 1999 : Number 351 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Where are we from? [MYSTARA] - Where are we from? Re: [MYSTARA] - Introduction [MYSTARA] - RPG Reality [MYSTARA] - Jews and other Creatures [MYSTARA] - [at last i saw the episod one] Re: [MYSTARA] - RPG reality [MYSTARA] - Mystara CD - Commentary Re: [MYSTARA] - Hey, it's Huletide! Re: [MYSTARA] - Hey, it's Huletide! Re: [MYSTARA] - Jews and other Creatures Re: [MYSTARA] - Jews and other Creatures Re: [MYSTARA] - [at last i saw the episod one] [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - What I want from TSR (was RPG reality) [long] ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 01:48:30 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Where are we from? Shalom Yoav! I didnt have the slightest Idea there was another Israely on the List!! 1.Why are you lurking for? 2.When did you join the list? 3. Where did you find about the M-list? (you can answer me privatly if you want at: ohadshm@inter.net.il) Morphail who's starting to regain hope about the existance of Israelo-Mystarans *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 01:49:36 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Where are we from? oh and BTW- Raanana, ISRAEL Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 19:33:19 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Introduction Joaquin, as the player that introduced you to the MML, i'd like to say that I play soccer, am fluent in a foreign language (spanish), and am in martial arts. how come you never mentioned this before? hehe, well, glad to see you in the group. look for me to send you Meltheim's Log soon, as the Shadows of the Triad site is permanently gone from the web. It's up to you to upload the story now. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:41:04 +0300 (EET DST) From: Markus Olavi Montola Subject: [MYSTARA] - RPG Reality It is worth pointing out that whether or not continuing Mystara would be worthwhile as such, it may well be that TSR/WotC wouldn't do it, because they don't want to fragment the fandom! Mystara eats players of all the other worlds as they eat players of the Mystara. The most of the Mystarans are xD&D consumers anyway. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 03:38:06 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - Jews and other Creatures At last! I finished going over two wekks worth of posts. It is now 3AM and I can now rest. Or can I? The extremely interesting line about M-Jews was great. I am hear to remind you that this idea has sprung out occasionaly in the last year and a half im on the list. I think that linking SE to M-jews in not apropriate, because I really can't see anything remotely close to jewish culture in GAZ13. The only thing is the story of how the aengmor elves got their "commandments" from Rafiel who is thier only immortal. IMO that wont do for a real analogy to hebrew culture. The Herath thing is interesting. I also noticed how certain names sound Hebrew, or more acuuretely Armaic, and now after reading the posts I get this was done on porpose. Another Idea that was done by someone (Andre?, Im sorry but i can't find it right now) in his article on Thelmics, as corresponding to the Qabala (jewish mystism), had various Hebrew words an ideas. But my take on M-jews was posted not to long ago to the list. Do you remember DMs post about the complete gnomish timeline? this derived from our correspondence (along others such as Geoff and Jenn) starting with my Ideas about the origin of the Gnomish race, the enslavement by the Nithians, the creation of the Gnolls and the final epic exodus from Nithia. Altough I didn't mean to at first, things turned out that the whole story corresponds to biblicle Israelites and there exodus from Egypt. If you want to read the story, its somewhere in Stans site. Also Gnomes fit well with the jewish stereotipe of being longnosed brainiacks who are often mad inventors. Just a word about politicle correctness- lots of you, especialy in the posts regarding the analogies to RW cultures are being overly sensitive not to hurt any ethnic-relegious groups feelings. Relax, I know being politicle correct is "the right way to behave" but IMO people wont be offended if we all remember this is just a game and when we take elements of a specific culture for our game it doesnt mean we have less respect for that culture. I do think however that finding accurate analogies between RW and Mystaran cultures is not necessary and outwrite wrong. Its much mre interesting to make stuff up from scratch or instead, to pick up small charitaristics of certain cultures and assigning them to different Mystaran cultures. for example, there is no reason why we can't give Herathians hebrew names but still make them scheming monsterous spies, And we can give gnomes the exodus history but make their language sound Irish or Scotish. We can say Yavians (Yavis?) look like Ethyopians but have religion like those in Tibet. Thats what makes fantasy interesting IMO. BTW- if any of you would like to consult me about Jewish/Hebrew/Israely religion, culture, mythology language and whatever, ill be happy to answer on the list or in private. (and I guess Yoav, the Isralian newcommer to the MML, can also help me with that). goodnight all Morphail (Ohad Shaham) "and all the while as vampires feed- I bleed..." /the Pixies *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 03:23:11 +0200 From: thibault sarlat Subject: [MYSTARA] - [at last i saw the episod one] Finnally i had the opportunity to see the Phantom Menace.It will be released in france in october but I have my own way...(no details, no divine frowning upon from He who administers....).it's great, but the pod race is far too long (reminds me the chariot race in Ben-Hur). I wonder if the project which was circulating here has reach an end (having a Jedi Class)? Thib. a satisfied spectator. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 18:49:54 -0700 From: IronWolf Subject: Re: [MYSTARA] - RPG reality Yeah, a good friend (not a great one, he wouldn't sell them to me) let me copy the four gazateers I didn't have. Yeah, it's breaking copyright, but what else can you do? There's literally no other way to get this material, and in the early days of D&D, practically everybody played with bootleg copies because the printing runs were so low. (I'm thinking late 70's here... Ouch, am I that old? Yeesh...) Adamantyr Darknerd Darknerd wrote: > Hey, if there was a Complete Mystara CD, hopefully with some unreleased works, I would pay for this.  I would pay early whatever price they wanted.  I'm trying to find all the gazetteers and they are so hard to get a hold of.  It is really frustrating. :-\ >   > > -- > > On Thu, 26 Aug 1999 17:07:22   GlobalFrog wrote: > >In a message dated 8/26/99 2:50:27 PM EST, ironwolf@ewa.net writes: > > > ><< Unfortunately, very true. Paper costs aren't going to go anywhere but up > >in the > > next decades, so they're going to be very selective in what products to push. > > > > I think what the Mystara fans should push for is a Complete Mystara CD > > compilation. I don't know about the rest of you, but my collection of > >materials > > is far from complete, and it's getting harder and harder to find out of print > > modules and materials. A CD compilation is cheaper than printing, and can > > probably hold most if not all the original modules, Gazateers, cyclopedia > > rules, maps, and so forth. TSR looks to be doing this more, as electronic > > mediums are far cheaper, and they may be willing to listen to such an idea. > > > > Adamantyr >> > > > >Has anyone actually asked them if they would do it if we did all the > >"legwork"???  aka the OCR and master cd burning for them so that all they > >would have to do is stamp new cd's and take care of paying for those and the > >distribution? > > > >froggy > >*************************************************************************** > >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > >with the line 'unsubscribe mystara-l' as the body of the message. > > > > > > HotBot - Search smarter. > http://www.hotbot.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 19:05:18 -0700 From: IronWolf Subject: [MYSTARA] - Mystara CD - Commentary Greetings. I'd have to agree with the assessment that the Rules Cyclopedia was quite a bargain for players and a nasty raw deal for TSR. I think Mystara really suffered the worst, though, from the attempted porting to AD&D. It wouldn't have been so bad, except for this: 1) Mystara was never, and will never, be the 'default' game world for AD&D. I pity Greyhawk for that, really. A lot of how Mystara was written reflects the OD&D structure, and this is not easy to dismiss. 2) Reproducing the gazateers in a more expensive colorized box set was a poor move. Most Mystara fans already had most of the material, and felt jilted buying the same thing over with more flashy pages. Not to mention that they completely farked on the Glantri box and included the Secret Crafts of Magic, which were put in to create specialization in OD&D, and thus really have no place in AD&D anymore. (Specialized custom spell lists would have been better there, but they were too lazy to do it.) And of course, they totally dropped the ball on the Nucleus of the Spheres, reproducing the magic draining effects. (Hell, let's just push Azekcoatl or however you spell his name into the darn thing, that should charge it back up... He's had it coming for awhile...) 3) While there's a good number of fans from the elder days of D&D (like myself), for the most part, newer players have never heard of it. This is partly why I think a CD compilation of materials is desperately needed, how else can new players learn about Mystara, and have the option of playing there? At any rate, this certainly didn't help sales with them in the AD&D line. I don't particulary see a problem between OD&D and AD&D so far as rules go. Personally, I would like to take the challenge myself of converting to 3rd Edition when it comes out, but do it right, instead of half-assed like TSR did a few years ago. Rules systems really don't matter that much, it's who plays it and who runs it that makes it good, you can get around any rules difficulties that way. In my own campaign recently started I had a player quit because he decided he'd 'had enough' of OD&D and thought we should convert to AD&D. To the best of my questioning, I determined that to him, OD&D was hack-n-slash and would never be more than that, and that nothing would change his mind. So I let him go. (Frankly, I was surprised to have him in the first place, he's the type of player who's always attacking the rules systems and generally is more trouble than he's worth.) Anyway, for a CD compilation, an excellent cross-reference system would be nice for data, but that would require a programming talent, which I myself lack. Scanning the data in would be time consuming, but with enough people it wouldn't take too long. Primarily it's if TSR will let us do it. (If it was Palladium, I wouldn't even bother asking in the first place. Too many companies stubborning hang onto data that does them no good on the off chance it may be valuable again one day.) Adamantyr     *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 23:15:27 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Hey, it's Huletide! > >Christian, my compliments! I've been saving all your stuff about Hule and >you keep amazing me every time.. sometimes I wonder if you don't live there >and witness all these facts firsthand! :) > >Good work, man! Keep it coming ;) > >DM The question shouldn't be wether or not I have been there, but, in fact, where you were while I was reporting from Hule. This monstrous empire is trying to conquer the KW and nobody's trying to learn more about the Master and his forces... Nonsense. Dragovic ;-) Thanks for these praises. Unfortunately I never went to Hule or its empire neither did I go to the Balkans nor Turkey (but I sure want to...). I'm just trying to develop the knowledge of the Mystarans about a region that unfortunately has been, IMHO, seriously disregarded by TSR's team. If people find useful what I have prepared for my campaign (and improved for the MML) than I think that it is a just given in exchange of what I've taken from the MML. Thanks again Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 23:26:47 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - Hey, it's Huletide! >More Hule stuff is coming from another source, beause I have a little >piece on an alternate view on Bozdogan/Loki that I'm working on. > I'm more than interested to see that. Immortals and religions are, IMHO, my main weaknesses (besides poor English). The next postings will describe Hule, if anybody wants to share their views about that, feel free to e-mail me... After all, the sharing of ideas the main purpose of the MML. Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 20:32:40 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Jews and other Creatures In Karameikos there is the Traldarans and the Thyatian opressors and persecutors. The Traldarans are a mixed Gypsie and Transylvania culture. This can mimic some more disatisfying elements of real world history. As for religious elements, that's another story. - -- On Fri, 27 Aug 1999 03:38:06 =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= wrote: >At last! >I finished going over two wekks worth of posts. It is now 3AM and I can now rest. Or can I? >The extremely interesting line about M-Jews was great. I am hear to remind you that this idea has sprung out occasionaly in the last year and a half im on the list. >I think that linking SE to M-jews in not apropriate, because I really can't see anything remotely close to jewish culture in GAZ13. The only thing is the story of how the aengmor elves got their "commandments" from Rafiel who is thier only immortal. IMO that wont do for a real analogy to hebrew culture. >The Herath thing is interesting. I also noticed how certain names sound Hebrew, or more acuuretely Armaic, and now after reading the posts I get this was done on porpose. >Another Idea that was done by someone (Andre?, Im sorry but i can't find it right now) in his article on Thelmics, as corresponding to the Qabala (jewish mystism), had various Hebrew words an ideas. >But my take on M-jews was posted not to long ago to the list. Do you remember DMs post about the complete gnomish timeline? this derived from our correspondence (along others such as Geoff and Jenn) starting with my Ideas about the origin of the Gnomish race, the enslavement by the Nithians, the creation of the Gnolls and the final epic exodus from Nithia. >Altough I didn't mean to at first, things turned out that the whole story corresponds to biblicle Israelites and there exodus from Egypt. If you want to read the story, its somewhere in Stans site. >Also Gnomes fit well with the jewish stereotipe of being longnosed brainiacks who are often mad inventors. > >Just a word about politicle correctness- lots of you, especialy in the posts regarding the analogies to RW cultures are being overly sensitive not to hurt any ethnic-relegious groups feelings. >Relax, I know being politicle correct is "the right way to behave" but IMO people wont be offended if we all remember this is just a game and when we take elements of a specific culture for our game it doesnt mean we have less respect for that culture. > >I do think however that finding accurate analogies between RW and Mystaran cultures is not necessary and outwrite wrong. Its much mre interesting to make stuff up from scratch or instead, to pick up small charitaristics of certain cultures and assigning them to different Mystaran cultures. for example, there is no reason why we can't give Herathians hebrew names but still make them scheming monsterous spies, And we can give gnomes the exodus history but make their language sound Irish or Scotish. We can say Yavians (Yavis?) look like Ethyopians but have religion like those in Tibet. Thats what makes fantasy interesting IMO. > >BTW- if any of you would like to consult me about Jewish/Hebrew/Israely religion, culture, mythology language and whatever, ill be happy to answer on the list or in private. (and I guess Yoav, the Isralian newcommer to the MML, can also help me with that). > >goodnight all > >Morphail (Ohad Shaham) >"and all the while as vampires feed- I bleed..." /the Pixies > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 20:32:40 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Jews and other Creatures In Karameikos there is the Traldarans and the Thyatian opressors and persecutors. The Traldarans are a mixed Gypsie and Transylvania culture. This can mimic some more disatisfying elements of real world history. As for religious elements, that's another story. - -- On Fri, 27 Aug 1999 03:38:06 =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= wrote: >At last! >I finished going over two wekks worth of posts. It is now 3AM and I can now rest. Or can I? >The extremely interesting line about M-Jews was great. I am hear to remind you that this idea has sprung out occasionaly in the last year and a half im on the list. >I think that linking SE to M-jews in not apropriate, because I really can't see anything remotely close to jewish culture in GAZ13. The only thing is the story of how the aengmor elves got their "commandments" from Rafiel who is thier only immortal. IMO that wont do for a real analogy to hebrew culture. >The Herath thing is interesting. I also noticed how certain names sound Hebrew, or more acuuretely Armaic, and now after reading the posts I get this was done on porpose. >Another Idea that was done by someone (Andre?, Im sorry but i can't find it right now) in his article on Thelmics, as corresponding to the Qabala (jewish mystism), had various Hebrew words an ideas. >But my take on M-jews was posted not to long ago to the list. Do you remember DMs post about the complete gnomish timeline? this derived from our correspondence (along others such as Geoff and Jenn) starting with my Ideas about the origin of the Gnomish race, the enslavement by the Nithians, the creation of the Gnolls and the final epic exodus from Nithia. >Altough I didn't mean to at first, things turned out that the whole story corresponds to biblicle Israelites and there exodus from Egypt. If you want to read the story, its somewhere in Stans site. >Also Gnomes fit well with the jewish stereotipe of being longnosed brainiacks who are often mad inventors. > >Just a word about politicle correctness- lots of you, especialy in the posts regarding the analogies to RW cultures are being overly sensitive not to hurt any ethnic-relegious groups feelings. >Relax, I know being politicle correct is "the right way to behave" but IMO people wont be offended if we all remember this is just a game and when we take elements of a specific culture for our game it doesnt mean we have less respect for that culture. > >I do think however that finding accurate analogies between RW and Mystaran cultures is not necessary and outwrite wrong. Its much mre interesting to make stuff up from scratch or instead, to pick up small charitaristics of certain cultures and assigning them to different Mystaran cultures. for example, there is no reason why we can't give Herathians hebrew names but still make them scheming monsterous spies, And we can give gnomes the exodus history but make their language sound Irish or Scotish. We can say Yavians (Yavis?) look like Ethyopians but have religion like those in Tibet. Thats what makes fantasy interesting IMO. > >BTW- if any of you would like to consult me about Jewish/Hebrew/Israely religion, culture, mythology language and whatever, ill be happy to answer on the list or in private. (and I guess Yoav, the Isralian newcommer to the MML, can also help me with that). > >goodnight all > >Morphail (Ohad Shaham) >"and all the while as vampires feed- I bleed..." /the Pixies > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 21:13:29 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - [at last i saw the episod one] I have a Vishainii Warrior Kits of the Vyalia Clan in Thyatis/Karameikos area. I made them Jedi-ish. They are protectors of life and nature. It's really cool. I can send here if people like. - -- On Fri, 27 Aug 1999 03:23:11 thibault sarlat wrote: >Finnally i had the opportunity to see the Phantom Menace.It will be >released in france in october but I have my own way...(no details, no >divine frowning upon from He who administers....).it's great, but the >pod race is far too long (reminds me the chariot race in Ben-Hur). >I wonder if the project which was circulating here has reach an end >(having a Jedi Class)? > >Thib. > >a satisfied spectator. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 00:19:19 -0400 From: redrobyne Subject: [MYSTARA] - wizards and armor What do you guys think of wizards and metal or armor? I have sources that say wizards can't were any armor because metal interferes with magic but then why not leather and then why can he use daggers and staffs banded with metal? Others say it just because a wizard is not trained on how to wear or use the armor after all why would their be magical Iron walls and metal components to spells? What do you guys and gals think about this? Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 00:48:24 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - wizards and armor well personally, i have a fighter/mage/theif and it's a bitch. the only kind of metal i can get away with is elven chain, which a nice GM decided to take away from me (YOU KNOW WHO YOU ARE!!!), but I agree that as long as it doesn't completely encumber them, they should be able to use metal armor. If anyone's telling you that it's because the nature of the metal interferes with casting, they need to get their brains checked, because what wizard isn't equipped and/or proficient with the dagger? I believe that chain can be used, but nothing heavier than that, because that will start to interfere with the somatics required to cast spells. I mean, there are enough restrictions on a wizard, and to not let them live is just wrong. Druids and priests with a certain ethos in mind have a reason to not wear certain armor, but a wizard, why not? This of course, is all in an attempt to get my elven chain back, which i missed dearly when that spider jumped me. Mull it around for a bit, and if you like, i'll come up with some more ideas. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 26 Aug 1999 22:18:29 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - wizards and armor - --- redrobyne wrote: > What do you guys think of wizards and metal or > armor? I have sources that > say wizards can't were any armor because metal > interferes with magic but > then why not leather and then why can he use daggers > and staffs banded with > metal? Others say it just because a wizard is not > trained on how to wear or > use the armor after all why would their be magical > Iron walls and metal > components to spells? What do you guys and gals > think about this? > Well, the way I understand it is this: allowing wizards/magic-users to wear armor would upset game balance. Sure they've come up with various reasons to explain why "magic & metal armor" are incompatible but let's face it most of them don't hold water. Sometimes you have to suspend certain aspects of realism in the interest of game-play. I know that sounds annoyingly close to a parental "Because I said so" but if you allow a wizard to wear metal armor why would anyone play any other class (aside from challenging roleplay). Sure, a good DM might be able to make it work but I personally tend to agree with the original rules (both OD&D and AD&D1/2). Magic-using characters are powerful enough already, _especially_ at higher levels. Just my (rusty) two Kopecs worth... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:54:36 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 1999-08-26 10:22:19 Eastern Daylight Time, mmontola@cc.hut.fi writes: > GTA raised $54400 in less than four months. I think there are a couple of > hundred people in the GTA. But who would bet $1500 for Mystara? I would! Not that I expect it to be a good investment -- but that is about the amount that I would put up for a share of any well planned attempt to "revive" this game world. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:54:34 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 1999-08-26 18:09:45 Eastern Daylight Time, darknerd@hotbot.com writes: > So basically the fact is OD&D doesn't sell. Anything affilitated with OD&D, > such as Mystara, will not sell either. IMHO, I think Mystara would sell very > well for D&D3. That will not happen, until TSR is somehow convinced that > Mystara will possible bring a return. I think we may have our chance when the 3d edition rules finally come out next year. Squeezing Mystara into the 2d edition rules basically did not work well -- the D&D rules on which it was based incorporated some assumptions that were not compatible with the AD&D2 rules in any form. The biggest incompatibility is that D&D characters start out "simple" but can grow and evolve and learn new abilities as they gain levels. On the other hand, 2d edition AD&D characters must map out their future develop- ment when they are created. 3d edition D&D may resolve this conflict with its new approach to multi- classing. Fo example, it may turn out that it is possible for a 9th level cleric in 3d edition D&D to become a cleric/druid of level 9/1 at level 10 and then develop in a way that actually makes some sort of sense. If so, then voila -- the D&D druid is back, in a form that actually makes more sense than the original presentation! Elves could emphasize either their fighting or their wizardry or maintain a strict balance between the two. Ordinary fighters could decide to become paladins, clerics, or mages later in their careers. The open-ended ability score system could automatically open up the possibility of describing Immortals in terms of a system other than that used in WotI. These and other possibilities make me extremely optimistic about the 3d edition rules. My guess is that the 3d edition rules will be more compatible with the "spirit of Mystara" than either D&D or AD&D -- and if they aren't, then a relatively small amount of tweaking will take care of the problem. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:54:37 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 1999-08-26 16:03:04 Eastern Daylight Time, sbwilson@kvalley.com writes: > YES! They're doing it with Dragon Magazine back issues so it isn't as if it > would be a new idea to them. I guess the question now is how much would we > (meaning us here on the MML) pay for such a compilation? How much are they planning to charge for the Dragon magazine CD? I would imagine that the cost of the Mystara CD should be about half of that price (as it could probably be contained on one CD rather than the two envisioned for the magazine). I would pay any reasonable price for either, as it would be easier to search the CDs rather than my extensive and poorly organized collection of magazines and other gaming materials. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:54:55 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 1999-08-26 16:21:09 Eastern Daylight Time, thibsylv@club-internet.fr writes: > And what would be great would be to see the PWA 1013, 1014, 1015, and 1016 > added > to the official products.No work for them to do... > But I hope they still have the originals and in an electronic format because > doing > an OCR of the all bunch of products would be titanesque. > I wonder how much they would be willing to sell the rights on Mystara OOP > products.Has anyone an idea how much it could be evaluated? I should point out that WotC already outsourced the Ravenloft setting to the folks running the "Kargatane" web site. Have any of the Mystara community kept up good enough connections with that company for there to be a realistic chance of them getting a similar offer? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 03:06:19 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - wizards and armor In a message dated 1999-08-27 01:19:23 Eastern Daylight Time, habgyp@yahoo.com writes: > Well, the way I understand it is this: allowing wizards/magic-users > to wear armor would upset game balance. Sure they've come up with > various reasons to explain why "magic & metal armor" are incompatible > but let's face it most of them don't hold water. > Sometimes you have to suspend certain aspects of realism in the > interest of game-play. I know that sounds annoyingly close to a > parental "Because I said so" but if you allow a wizard to wear metal > armor why would anyone play any other class (aside from challenging > roleplay). > Sure, a good DM might be able to make it work but I personally tend > to agree with the original rules (both OD&D and AD&D1/2). Magic-using > characters are powerful enough already, _especially_ at higher levels. > Just my (rusty) two Kopecs worth... If I understand the 3d edition philosophy correctly, then multi-classed mages will be able to wear whatever armor their other class allows -- but the penalty of slower advancement in spell power may discourage many players from pursuing that option. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 00:28:21 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality >How much are they planning to charge for the Dragon magazine CD? I would >imagine that the cost of the Mystara CD should be about half of that price (as >it could probably be contained on one CD rather than the two envisioned for >the magazine). I would pay any reasonable price for either, as it would be >easier to search the CDs rather than my extensive and poorly organized >collection of magazines and other gaming materials. The MSRP for the Dragon cd is $35.00 USD, but you can preorder it at Amazon.com for $24.50. Don't get your hopes up for a Mystara cd that costs any less--if one were to be produced, I'm betting it would be listed comparably, or perhaps even more expensive. Particularly since TSR might need to pay royalties to the original authors of the OD&D stuff (the Dragon cd is legally a reprint rather than a reissue, so they don't have to pay royalties, or something like that). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 00:31:50 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality >> I wonder how much they would be willing to sell the rights on Mystara OOP >> products.Has anyone an idea how much it could be evaluated? > >I should point out that WotC already outsourced the Ravenloft setting to >the folks running the "Kargatane" web site. Have any of the Mystara >community kept up good enough connections with that company for there >to be a realistic chance of them getting a similar offer? Has TSR sold the OOP rights? I think they just agreed to make Kargatane the "Official" website while still limiting them to the same copyright rules that we have to deal with. Ravenloft just gets to look more official. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 01:35:26 -0700 (PDT) From: Shane Henry Subject: [MYSTARA] - What I want from TSR (was RPG reality) [long] - --- "Jenni A. M. Merrifield" wrote: > Well, before I could say that, I'd need to know > what was actually going to > be on the CD. > > For example, I would probably be willing to pay > more if it had the content > from ALL Mystara products (oD&D and AD&D combined, > background items, > creature accessories and modules) than if it only > had the Gazetteer series, > "Gazetteer Like" items (Creature Cruicibles, Boxed > Sets, etc.) but none of > the Modules or related accessories. > > What would list members generally want to see on > this "OOP Compilation" > and how much would they be willing to shell out for > it? (Don't forget, > in general, people expect to pay less for > "electronic versions" of book > stuff because they don't get a physical object to > hold on to, and thus it > feels less "real" to them, and not worth as much of > an outlay) > > BTW: for comparison purposes, 109 years worth of > the entire National > Geographic collection fits on 31 CD-ROMs and costs > $129.95 USD. It includes > every article, advertisement, map, and cover since > 1888, and a search engine > that points you to the correct disk with ease. > Also, all pages are > printable in black-and-white or vivid color. > Mystara, while a complex > fantasy world, is no where near this level. The > price for a full collection > of Mystara stuff better be of a relative level too, > or people won't buy it. Well...since you asked :), and since I've thought about the idea of an ultimate Mystara CD-ROM series for a long time, I'll give you what I think should be in the CD collection. Basically, I think *every* tidbit owned by TSR and relating to Mystara and OD&D should be on the CDs, including possibly the "Early D&D" and "Pre-D&D" materials. I mean, if you're going to do it, you should do it right. All box/book front and back covers, inserts, official errata, maps, counters, audio-cd cover illustrations, cut-outs, etc. should be included as well (eg. GAZ11's merchant caravan, GAZ7's viking homestead, AC10's dragon spell generator, B10's Sukiskyn counters, etc.). I want every different version or edition of rules, geomorphs, record sheets, etc., since I like to know the evolution of the rules, not just the most recent "correct" version--if we were only interested in the most recent editions of rules, we'd have tossed our old red boxes years ago. If this CD collection included everything I list below, I'd be willing to pay just about any (semi-reasonable) price for it--even up to $200 or more. Here's the wish list: 1. Pre-D&D and Early D&D: (These materials could be instead be placed on a future Greyhawk CD-ROM, or on a special D&D Collector's CD of their own--just as long as they're made available someday.) - --Chainmail. - --Swords & Spells. - --Every issue of Domesday Book magazine (assuming TSR owns the rights, and not Gary Gygax or someone else (in which case, perhaps TSR could purchase permission to include it, but that's probably asking too much)). - --D&D boxed set (w/ "Men & Magic", "Monsters & Treasures", and "The Underworld & Wilderness"). - --Supplements I - IV (Greyhawk, Blackmoor, Eldritch Wizardry, and Gods, Demi-gods, and Heroes). "Supplement II: Blackmoor" should be included even if the Mystara CD doesn't include the other Pre-/Early D&D stuff, as it has an adventure set in the Temple of the Frog that precedes the DA module of the same name. 2. Early D&D Accessories: - --Cover art and a printable sheet from the original Character Record Sheet Pad. - --The various Dungeon Geomorphs. For these, and the Monster & Treasure Assts., only the compiled versions would need to be included, unless the originals had different illustrations or something, in which case the older covers and differing illustrations could be scanned in as a bonus. - --Outdoor Geomorphs. - --The various Monster & Treasure Assortments. 3. Basic: - --Basic Rules Sets, including both the early and later editions (so you get all of the different illustrations and artwork, rules evolutions, and the various sample/intro adventures such as 1981 "The Haunted Keep", "The Caves of Threshold" (my name for the two solo adventures in the 1983 Basic Players Manual), and "Castle Mistamere" (1983 DMs Rule Book)). - --All of the Basic modules, including BSOLO. For the B1 through B9 modules, it'd be fine to mesh the material from the original modules with the additional material from B1-9 "In Search of Adventure". But, if this is done, I'd want all of the illustrations, appendices, and any passages that were cut out of the originals to be included in the CD version, plus all of the additional introductory and connecting material (and cover art) from B1-9. Also, I'd like a very meticulous editor to go through and "clip" out any passages and details *within* the adventures that differed between the originals and B1-9, and paste them in a document at the end of each scanned adventure (eg. B3-->B1-9 "The Silver Princess": "Thunder Mountains"-->"Altan Tepes Mountains", "The Protectors"-->"Thendara", etc.). 4.-7. Expert, Companion, Master, and Immortals: The Rules Sets and all of the modules. 8. Mystaran RPGA materials: (If TSR doesn't want to sell RPGA stuff to non-members, then these two adventures could be included in a future RPGA CD-ROM, which would include all of the Polyhedron magazines, and all of the RPGA modules and promos.) - --RPGA1, Rahasia. - --RPGA2, Black Opal Eye. 9. Invisible Ink: MSOLO and MSOLO2. 10. One-on-One: O1 and O2. 11. The AC series, including printable versions of the two 3-D Dragon Tiles, and at least the cover art and mini-adventures from the player screens (AC2 and AC7). For AC5 and AC6, we'd only need a scan of the covers and a printable record sheet of each type (eg. character sheet, magic-user and elf spell book, and cleric/druid spell book). 12. Almanacs, including the inserted maps. 13. Trail Maps. 14. Creature Crucibles. 15. Gazetteers, including inserts. 16. Adventures in Blackmoor (DA). It's probably asking too much for TSR to buy the rights to the Blackmoor material that has been produced by other companies (Judges Guild, Mayfair, and even Avalon Hill's 1972 Outdoor Survival Board which was used as Blackmoor’s wilderness at one point), but I'm a completist, so it can't hurt to bring up the subject ;-). 17. Hollow World. 18. Thunder Rift. Though some aren't fond of this material, it *is* OD&D, and is even tied explicitly to Mystara in the crossover adventure included with (the "Challenger series") DMR1 "Dungeon Master Screen". 19. Challenger material (eg. RC, CoM, WotI, DMR#, DDA#, etc., including printable versions of the "Character and Monster Assortment" paper miniatures, and the cover art and M/Thunder Rift adventure from DMR1). 20. First Quest/AD&D2 Mystara, including the audio tracks, the DM and Player Survival Kits. 21. Red Steel, with the audio tracks as well. 22. Savage Coast 23. Any "vaporware" that can be included, eg: - --DA5 "City of Blackmoor" - --The Mighty Argos - --The Iron Ring - --Red Steel Campaign Themes - --BX1 "The Islandia Campaign" - --GAZ16+ (Heldann, Wendar, Sind, Hule, Alphatia, etc.). In these cases, it'd be neat if the designers would at least read existing relevant fan material, so the fan stuff would be in the back of their minds as they were polishing up these unfinished products for inclusion the the CD-ROM. - --Also any "lost" text or artwork, that was cut from previously published Mystara/OD&D works due to space or price considerations. I believe Sharon? was wondering if there's a "lost" illustration of the Carnifex in M3 "Twilight Calling". 24. Rare OD&D/Mystara promotional items: (I think it's really important to include these, since finding these items makes it seem like Rules Cyclopedias and Gazetteers are growing on trees.) - --ST1, Up the Garden's Path (TSR UK promo) - --The Jade Hare (Mail Order Hobby Shop give-away) 25. I don't suppose TSR owns the rights to the original "Quest for the Fazzlewood" by Metro Detroit Gamers (the basis for O1 "The Gem and the Staff"), or the original "Rahasia" by Day Star Media West Productions? If so, of course it would wonderful to include these originals alongside the later versions. 26. AD&D Gamebook #15: The Vanishing City. This book is based on M4 "Five Coins for a Kingdom". Really, I'd buy a CD-ROM with all of the Mystaran novels on it too, but that's not likely to happen. 28. While I'm here, I might as well ask for production maps, walkthroughs, and scrolling screen shots of the Mystara-themed computer games (Warriors of the Eternal Sun, ???Fantasy Empire???, Tower of Doom, and Shadow Over Mystara) :-p 29. Now I'm *really* pushing it: how about scans of the card/box art and text from the old AD&D toy figures, creatures, and playset? I believe these toys were supposed to be used with XL1 "Quest for the Heartstone", and the characters also appear in AC1 "The Shady Dragon Inn" and X10 "Red Arrow, Black Shield", and even the D&D Cartoon Show (but that's another story...). :-P As a side note, I'd like to see (someday, after the more important CD-ROM compilations are finished--FR, WOG, DL, etc.) a digital version of all of the British TSR Imagine Magazines. They detail some non-Mystara OD&D campaign settings. One of the sources for this wish list was David Keyser's product list at http://dnd.starflung.com/prod_err.html. Anyway, if such a beautiful digital compilation were produced, the only thing else that I'd wish from TSR would be: 1. Accept and support Shawn's site as the Official Mystara Website (I just checked out the Secrets of the Kargatane Official Ravenloft Website, and I think it's really swell--and I must admit I got a little jealous of the Ravenloft fans). 2. Include one to four Mystaran adventures in Dungeon Magazine per year. 3. Include two to eight Mystaran articles in Dragon Magazine per year. 4. The only printed support I wish for would be a yearly Poor Wizard's (or Joshuan's) Almanac. I would be *unhappy* if TSR ignored the existing Net Almanacs, so I'd rather TSR officially released the material from the Net Almanacs, with possibly some additions by interested TSR staff, along with any obligatory editing or reformatting. After all of the existing fan-generated Almanacs had been released, then new hard-copy Almanacs would be released every year, and would include material from both fans and TSR staff. 5. In order to prevent any future disappointment, such as was felt among Mystaran fans concerning the treatment of "Return to the Keep on the Borderlands", I would like to ask TSR, that if any more previously Mystaran material is to be updated or rereleased for the "generic" 3E Greyhawk setting, I'd be much less frustrated, and even somewhat thrilled, if TSR would simultaneously post a Mystara-specific conversion sheet on the new Official Mystara Website, which would explain and mitigate any continuity "problems", and include any Mystara-specific changes in NPCs, locales, and background information. It'd make sense not to include the "conversion sheet" in an appendix within the module or accessory, as it would probably confuse the majority of the purchasers of the product (What is this dang "Mystara" thang? :-)). The effort of writing this one or two page sheet would probably result in a number of additional purchases of the product by Mystara fans. If all of these suggestions were adopted by TSR, then every year, we'd be able to look forward to a new hard-copy Almanac, at least one Dungeon adventure, and a couple of Dragon articles--and we'd all each have our own ultimate collections of existing Mystara/OD&D products, and also a spiffier and even more robust officially-supported website for us (and Mystara-loving TSR staff) to pour our creative efforts into. What more could we ask for? I'd be *very* happy and satisfied with just these things, and actually, I'm not sure I would even *want* much more official support for Mystara than this. Shane P.S. Let me know if I missed any Mystara or OD&D material. I'd like to hear any comments on my wish list, and I'd be interested in hearing other people's wishes for the future of TSR-produced Mystara material. __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #351 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 27 1999 Volume 1999 : Number 352 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - RPG reality Re: [MYSTARA] - What I want from TSR Re: [MYSTARA] - What I want from TSR [MYSTARA] - SE, MJews? Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - SE, MJews? Re: [MYSTARA] - Arrows (part 2) Re: [MYSTARA] - [at last i saw the episod one] [MYSTARA] - pictures and images? Re: [MYSTARA] - RPG reality Re: [MYSTARA] - pictures and images? Re: [MYSTARA] - RPG reality [MYSTARA] - The Photo-Atlas of Mystara [MYSTARA] - Off to Dragonflight 99... Re: [MYSTARA] - SE, MJews? Re: [MYSTARA] - wizards and armor [MYSTARA] - Maps [MYSTARA] - wizards and armor RE: [MYSTARA] - wizards and armor Re: RE: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Fw: [MYSTARA] - wizards and armor ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 04:54:22 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 1999-08-27 03:24:48 Eastern Daylight Time, Dennis.Sullivan.Family@worldnet.att.net writes: > Has TSR sold the OOP rights? I think they just agreed to make Kargatane the > "Official" website while still limiting them to the same copyright rules > that we have to deal with. Ravenloft just gets to look more official. You should probably contact the Kargatane Webmaster for full details -- I am not too clear on that point myself. But wouldn't some of those who have Mystara Web pages like to be designated as the "official" Mystara site? It would certainly be an interesting development if the Net Almanacs were officially declared "canonical", for example. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 18:58:57 +1000 From: shawn stanley Subject: Re: [MYSTARA] - What I want from TSR At 01:35 27 08 99 -0700, Shane Henry wrote: > Anyway, if such a beautiful digital compilation were produced, the >only thing else that I'd wish from TSR would be: > >1. Accept and support Shawn's site as the Official Mystara Website (I >just checked out the Secrets of the Kargatane Official Ravenloft >Website, and I think it's really swell--and I must admit I got a little >jealous of the Ravenloft fans). well email David Wise and if the Kargatane experiment works then it may well be >2. Include one to four Mystaran adventures in Dungeon Magazine per >year. >3. Include two to eight Mystaran articles in Dragon Magazine per year. Ah, I'm afraid that these ones are up to us. Of course at the moment going by what seems to be coming up from such things it seems that generic articles usable by DMs and players are what's wanted, of course it seems that a small bit of world specific stuff could be snuck in but not as the main premise for the article. Of course if we want to work on getting 1-4 in Dungeon and 2-8 in Dragon then we'd have to be submitting significantly more than that. Are you up to the challenge? shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:15:56 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - What I want from TSR - --- shawn stanley wrote: > >2. Include one to four Mystaran adventures in > Dungeon Magazine per > >year. > >3. Include two to eight Mystaran articles in Dragon > Magazine per year. > > Ah, I'm afraid that these ones are up to us. Of > course at the moment > going by what seems to be coming up from such things > it seems that > generic articles usable by DMs and players are > what's wanted, of course > it seems that a small bit of world specific stuff > could be snuck in but > not as the main premise for the article. > > Of course if we want to work on getting 1-4 in > Dungeon and 2-8 in Dragon > then we'd have to be submitting significantly more > than that. > > Are you up to the challenge? Hmmm...challenges make me nervous! :-D. If it depends on *my* output, we're all in trouble ;-) Perhaps I should lower my request just 1-4 Mystara Dragon articles per year :). True, I read that Dragon is looking for articles that can be used for any setting, and that are interesting to both players and DMs, but I think lots of the material that people discuss or present on the MML and MMB could fit into that category with a little work. Also, I'm hoping that some of those articles could be submitted by Bruce Heard or by other Mystara-interested TSRians. I think he said that he's currently working on a tortle-kin article for Dragon. Of course, I'd love to have an article or adventure printed in the mags, and maybe I'll give it shot someday, but I was thinking of more qualified Mystara fan-writers :-). I guess I'm basically trying to say that I'm a cop-out :-(. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 02:55:55 -0700 (PDT) From: Herve Musseau Subject: [MYSTARA] - SE, MJews? Shadow Elves: the MJews? The SE's history in many ways matches the Hebrew/Jews', too many to be a mere coincidence. Though the history and culture of SE and Jews differ on many points, here are various parallels that can be drawn: The elves of Glantri suffered from the explosion of the Blackmoor device, which they refer to as the Holocaust [Shoah], in which most of them died, and those that survived were driven underground [same here] and fled to various places/countries [WW2 diaspora - note that the elves already had their diaspora from the original GRoF, too]. The SA/SE settled in Mictlan/Aengmor, where they worshipped a false (compared to the SE's Rafiel) [Egyptians' gods], evil god, Atzanteotl. When the place was ravaged by lava [plagues], the SA/SE went further underground again [flee from Egypt], and wandered [in the desert] for some time. The SE discovered the Refuge of Stone and the 14 Verses of Rafiel [10 Commandements], and turned to the worship of Rafiel [reverted to the worship of God]. The SE are one of the rare (first?) people to be monotheistic. The SE are a misunderstood people, believed by all others, especially Alfheimers, to be evil. The SE tap into the Radiance, and have their own source of Radiance, though they do not advertise it [nukes]. The SE believe in the Verse of the Promised Bounty and think (though it's not what Rafiel meant) that Alfheim is the Bounty [the Promised Land - Israel]. The SE invade Alfheim [Palestine - the AE diaspora matches the Palestinians']. There is a peace process in Alfheim/Aengmor, with the help of foreign countries, whose issue is uncertain as fundamentalists from both sides try to sabotage the talks. === ___________________________________________________________ Herve Musseau http://www.geocities.com/TimesSquare/Lair/8932/ __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 06:11:32 -0400 From: "jdaly" Subject: Re: [MYSTARA] - wizards and armor Well, the out of character point is game balance. In our campaign, we allow leather, since like you say, there is no metal. - -----Original Message----- From: redrobyne To: mystara-l@lists.imagiconline.com Date: Friday, August 27, 1999 12:19 AM Subject: [MYSTARA] - wizards and armor >What do you guys think of wizards and metal or armor? I have sources that >say wizards can't were any armor because metal interferes with magic but >then why not leather and then why can he use daggers and staffs banded with >metal? Others say it just because a wizard is not trained on how to wear or >use the armor after all why would their be magical Iron walls and metal >components to spells? What do you guys and gals think about this? > > >Stewart 3 > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 07:49:41 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - SE, MJews? > The SE's history in many ways matches the Hebrew/Jews', too many to be a mere > coincidence. Even though neither of the 2 Jewish list members to post see a similarity? Do we have any proof such a link was intended by the SE creator? If you search hard enough, you can find any comparable links to the RW. I doubt Thyatis was based on modern America, but I could draw plenty of comparisons. - - Mischa Those for whom winning is, in Vince Lombardi's phrase, "the only thing" have to blind themselves to much that is vitally important in American life - Andrew Bard Schmookler, 1993 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 14:19:07 +0100 From: "Martin Mathes" Subject: Re: [MYSTARA] - Arrows (part 2) Hi Sergio, if you can get them, there is some information in the Ethengar Gazetteer and of course in the Alfheim Gazetteer. - ----- Original Message ----- From: Sergio Lobato To: Sent: Thursday, August 26, 1999 7:46 PM Subject: Re: [MYSTARA] - Arrows (part 2) > I read a few a mail's and a think that this is a > mailing list of MYSTARA, a RPG, so when i ask > information about ARROWS, i mean arrows in a > roleplaying game, this case in Mystara > > ______________________________________________________ > mail.pt, um mail para todos - Gratuito em http://mail.pt/ > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 09:13:32 EDT From: MDBrunoJr1@aol.com Subject: Re: [MYSTARA] - [at last i saw the episod one] Vishainii Warrior Kits would rule...especially if they are anything like Jedi's Powers and stuff. Please do send that out!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:34:24 +0100 From: "Martin Mathes" Subject: [MYSTARA] - pictures and images? This is a multi-part message in MIME format. - ------=_NextPart_000_0306_01BEF0A1.A3F55DC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi, Has anyone of you an idea where to find pictures of caves? Especially = flowstone caves? And in a digital format? Some maps were interesting to. Thanks for thinkingm,=20 Martin - ------=_NextPart_000_0306_01BEF0A1.A3F55DC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi,
 
Has anyone of you an idea where to find = pictures of=20 caves? Especially flowstone caves? And in a digital format?
 
Some maps were interesting = to.
 
Thanks for thinkingm,
 
Martin
- ------=_NextPart_000_0306_01BEF0A1.A3F55DC0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 09:50:03 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - RPG reality > Yeah, a good friend (not a great one, he wouldn't sell them to me) let > me copy the four gazateers I didn't have. Yeah, it's breaking copyright, > but what else can you do? There's literally no other way to get this > material, and in the early days of D&D, practically everybody played > with bootleg copies because the printing runs were so low. (I'm thinking > late 70's here... Ouch, am I that old? Yeesh...) You can track them down, given the effort. Just search online gaming stores, ask around on rec.games.frp.marketplace, keeps tabs on auctions and sales there (and occasionally here) - it sure beats breaking the law. - - Mischa Those for whom winning is, in Vince Lombardi's phrase, "the only thing" have to blind themselves to much that is vitally important in American life - Andrew Bard Schmookler, 1993 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 08:05:29 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - pictures and images? - --- Martin Mathes wrote: > Hi, > > Has anyone of you an idea where to find pictures of > caves? Especially flowstone caves? And in a digital > format? > Just keep this in mind: "Hotbot is your friend." I popped in 'flowstone caves' into the search field and a bunch of sites came up. I briefly checked out a few and they look like they might be what you're looking for. I don't know exactly what you need so I can say one is really any better than the other. I'm sure other search engines will work as well; hotbot.com is just my personal fave. > Some maps were interesting to. > Didn't look up maps but you can probably find something by contacting some Geological or Geographical Survey Dept w/ the US Gov't via the web. Once again, a search engine should help you out here. Good Luck! Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 08:22:24 -0700 From: IronWolf Subject: Re: [MYSTARA] - RPG reality I am still seeking those gazateers, don't worry about that. For one thing, no maps! Most copy places capable of copying such a size can only do so in black and white, fairly low quality at that, and wouldn't because the material is copyrighted. (Self-service typically gets you around copyright problems, but rarely do you have more than a basic copier available. There's no such thing yet, to my knowledge, as a 'self-service color copier.') Adamantyr > You can track them down, given the effort.  Just search online gaming > stores, ask around on rec.games.frp.marketplace, keeps tabs on auctions > and sales there (and occasionally here) - it sure beats breaking the law. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 08:23:03 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - The Photo-Atlas of Mystara OK, so I kind of brought it up before but let me make a somewhat 'official' proposal. Several people seem to be interested in the idea of using real world pics (& maybe some Terragen stuff) to represent Mystara, so lets go for it. I suggest having a central place for everyone to contribute and give feedback on these pics. We could call it "The Photo-Atlas of Mystara" or something else all together. If no one has any objections I'd like to offer up my site (until it gets too full, then I'll have to upgrade - - but I need to do that soon anyway) and co-ordinate the project. My attitude here is the more, the merrier. I hope I'm not stepping on anyone's toes here. If anyone else has been working on something similar or feels really strongly about heading up a project like this, let me know. Anyway, if you've got something to say about this project(good, bad or indifferent), send me an e-mail: habgyp@yahoo.com. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 08:25:50 -0700 From: IronWolf Subject: [MYSTARA] - Off to Dragonflight 99... Greetings. Just checking my mail this morning, before setting off to Seattle University and Dragonflight 99. If anyone else is there, hope to meet you! (Ugh, three days gone, my mail box will be choked...) Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 10:41:49 -0500 From: Aaron E Nowack Subject: Re: [MYSTARA] - SE, MJews? > Even though neither of the 2 Jewish list members to post see a > similarity? > Do we have any proof such a link was intended by the SE creator? As a Jew, I don't feel that the Shadow Elves are based on the Jews like Thyatis is on Rome/Byzantium, the Ylari are on Arabs etc. But, there is enough of a similarity to draw abn analogy. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 16:52:27 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - wizards and armor redrobyne schrieb: > > What do you guys think of wizards and metal or armor? I have sources that > say wizards can't were any armor because metal interferes with magic but > then why not leather and then why can he use daggers and staffs banded with > metal? Others say it just because a wizard is not trained on how to wear or > use the armor after all why would their be magical Iron walls and metal > components to spells? What do you guys and gals think about this? we use a lot of rules D&D, Ad&D, AD&D Players-Options ..... the Player Options allows some magic user to use an Armor and cast Spell. so in one of our group there are some Elven-Figher/Mages (AD&D). they conzentrate the power of Warriors and Magicans - like other F/M. but they fear no damage from weapons because first there is an Armor then comes a protection Spell like Stoneskin or Blur. to attack they do not use there Sworts they use fireballs. sometimes they remember me to Jaggar`s Tranforming Gargantoid. if they get damage (seldom) then is the next spell fly or levitate. and thats creates new problems: - - the Armee of Glantri - an elite group of Mages, they have now good items, horses. they are allowed to use shortsworts... and now the get Plate mails or better fullplates? ok if you are Jaggar then you will have one of the best armees on Mystara. - - will someone play the old Magic user if he can play the Tank with spells? ok some will say Clerics could also wear armor - but he do not have the spellpower of the magican attack spell. i hope your understand what i have written IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 16:54:56 +0100 From: "Hoddie" Subject: [MYSTARA] - Maps Anyone interested in a jpg file of a map of pre-WotI Darokin? Mail me privately and I'll send it out this weekend. Cheers Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 11:54:54 EDT From: Scoooman@aol.com Subject: [MYSTARA] - wizards and armor my limit for how much armor a wizard can wear is based on a thief. now i know that's a roundabout connection, but look. If a thief can still move silently and hide in shadows and all that good stuff in his armor, then a wizard can definetly cast spells in the equivalent armor. And who says that wizards are frail weak old men? i think you all have seen Merlin too much, and are jaded as toyour opinions. What if there was a 6'6" 300lb guy, who had no weaponsmith in his town, but he had a wizard's tower. and he just happened to learn magic from him. that would make him obviously strong enough to wear armor, and whether it restricted his movement to cast magic is based on his dexterity. If a person has a 19 dex, then they obviously are not restricted in movement by many things, and thus could do more while wearing more. Meaning that unless you have a 5 foot tall 90lb wizard that's 400 years old with no dexterity, they can probably cast spells in armor, regardless of what is layed out in some books that are referred to, in the books themselves, as mere guidelines. Melthem the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:13:50 -0300 From: "Carlos Yoder" Subject: RE: [MYSTARA] - wizards and armor That's why I've always loved RuneQuest. I had a Mage with 60 spell points, and an armor rating of 16! The only restriction is that the full Mages couldn't wear armor around the arms. But well, there's no Mystara for RQ, so... =) Carlos Yoder churlo@microstar.com.ar ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:17:59 EDT From: Scoooman@aol.com Subject: Re: RE: [MYSTARA] - wizards and armor ahh, see, carlos makes sense. why no armor on the arms? restricts movement! why no full armor? restricts movement! chain armor for the mages? YES! ok, carlos didn't say the last one, but it's still a valid point, right? Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:21:38 EDT From: Mystaros@aol.com Subject: Re: [MYSTARA] - wizards and armor Here are the rules i use in my campaign: Wizards are noted for an inability to wear armor; this is not due to any "anti-magical" effect of metals or heavy clothing, rather it is due to the lack of training in the use of such armor. The proper wearing of armor is a learned skill, one that is not taught in libraries or studies. Thus, by necessity, wizards are not familiar with the proper usage of armors. However, a wizard may wear armor in a pinch, though it will not provide him with the full benefit of its normal value, and it will cause him extreme discomfort. As can be seen in the following, armor penalties will often far outweigh their benefits where wizards are concerned. · A wizard may wear any type of armor that he so chooses, however it will provide only HALF of its normal protection, rounded down. Thus a suit of leather armor that normally provides an AC of 8 will provide a wizard a mere AC of 9 (1/2 of the 2 points of protection). A suit of chain mail will provide an AC of 8, while a suit of full plate armor, normally AC 1, will only provide an AC of 6. A wizard may also use a shield as needed, though ONLY when he performs no other action of any kind during the round that he uses the shield; otherwise normal bonuses accrue from the use of the shield. Magical bonuses from armor and shields apply in full, and are applied to the effective base AC of the wizard's armor. · The wizard's base movement is HALVED while wearing ANY sort of armor, BEFORE any encumbrance is applied to the wizard's movement rate. He also forfeits any Dexterity bonuses to his armor class. · The wizard may cast spells while wearing armor, but at a severe cost. Any spell cast in armor will have a chance of failure. A wizard casting a spell while wearing armor must successfully roll versus her spellcraft skill to cast the spell. The skill roll will have two penalties applied to it. The first is the amount of protection the armor would normally provide, which is subtracted from the spellcraft skill score. The other penalty is the level of the spell, also subtracted from the skill score. For example, a wizard with a spellcraft skill of 12 is trying to cast a fireball (a 3rd level spell) while wearing chain mail. His chance to actually cast the spell is 12 - 5 (normal protection for chain mail) - 3 (the level of the spell), for a grand total chance of 4 in 20 of actually casting the spell (an 80% chance of failure)! If the casting fails, the wizard still uses up the memorized spell or spell points used to power the failed spell. A wizard may not cast spells requiring somatic gestures while using a shield. Armor's magical bonuses do not penalize the spellcraft skill roll. The table below contains all the information on AC values and spellcraft penalties for wizards wearing armor and wielding shields. Table 4: Wizard Armor Values and Penalties Type AC Penalty Padded or leather 9 2 Studded leather or ring mail 9 3 Brigandine, scale or hide 8 4 Chain mail 8 5 Splint, banded or bronze plate 7 6 Plate mail 7 7 Field plate 6 8 Full plate 6 9 Shield -1 2 A wizard may become proficient in wearing specific types of armor. Proficiency in a specific armor type costs a weapon proficiency slot, and allows the wizard to ignore the above listed reduced armor value, movement and Dexterity bonus penalties while wearing that specific armor type. In other words, the wizard will gain the full normal AC benefit of the armor. A wizard that is wearing armor will ALWAYS have to make the requisite spellcraft skill check, with all applicable penalties, regardless of proficiency. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:14:19 -0500 From: "Ed Paynter" Subject: Re: [MYSTARA] - wizards and armor Ok, I'm new to the list, but I am an old xD&D player and DM. Wizards and armor... the age old debate. The intent of the "no armor" rule is to maintain the balance of the classes, as some of you have pointed out. For a DM, allowing armor, especially the heavier/better AC ones, creates a dangerous trend. Once you start, its hard on the players to accept a limit. In the case of low strength/size mages, its easy to explain no armor due to weight, or mere skill required to benefit from armor. Its the 6'10", 295#, 18/00 STR mage that is hard to explain. I prefer to use the "magical energies are almost impossible to focus when surrounded by metal" explanation. This can be expanded to include thick coverings, such as leather if desired. The nature of magic energies are such that they will not penetrate armor before they have been focused into a spell. Thus, magic users cannot wear armor if they want to cast spells from memory. (Wands and other magic items are ok) This puts mages in the position where they should create magic items for themselves, or buy them from another mage. Thus you get the bracers, magic robes, cloaks, and other protective items, as well as all the magic protective/armor type spells. BUT In the end, it is the DM who must decide. AND it is the PC who must accept the DM's decision. Nobody really likes rules lawyers during a session. I always try to use the "please appeal after the session" approach for disagreements. Anyway, thats all just my 2 cents. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:19:23 -0500 From: "Ed Paynter" Subject: Fw: [MYSTARA] - wizards and armor Ok, I'm new to the list, but I am an old xD&D player and DM. Wizards and armor... the age old debate. The intent of the "no armor" rule is to maintain the balance of the classes, as some of you have pointed out. For a DM, allowing armor, especially the heavier/better AC ones, creates a dangerous trend. Once you start, its hard on the players to accept a limit. In the case of low strength/size mages, its easy to explain no armor due to weight, or mere skill required to benefit from armor. Its the 6'10", 295#, 18/00 STR mage that is hard to explain. I prefer to use the "magical energies are almost impossible to focus when surrounded by metal" explanation. This can be expanded to include thick coverings, such as leather if desired. The nature of magic energies are such that they will not penetrate armor before they have been focused into a spell. Thus, magic users cannot wear armor if they want to cast spells from memory. (Wands and other magic items are ok) This puts mages in the position where they should create magic items for themselves, or buy them from another mage. Thus you get the bracers, magic robes, cloaks, and other protective items, as well as all the magic protective/armor type spells. BUT In the end, it is the DM who must decide. AND it is the PC who must accept the DM's decision. Nobody really likes rules lawyers during a session. I always try to use the "please appeal after the session" approach for disagreements. Anyway, thats all just my 2 cents. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #352 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 27 1999 Volume 1999 : Number 353 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Where are we from? Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - The Member List (was Where are we from?) Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor [MYSTARA] - wizards and armour Re: [MYSTARA] - [at last i saw the episod one] RE: [MYSTARA] - Arrows (part 2) Re: [MYSTARA] - wizards and armour Re: [MYSTARA] - wizards and armor RE: [MYSTARA] - Charlemagne Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor [MYSTARA] - [still need some help] Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armour Re: [MYSTARA] - wizards and armour Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - [still need some help] ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 13:27:07 -0400 From: redrobyne Subject: Re: [MYSTARA] - Where are we from? > Yes, every morning I put on my wooden shoes, step out of my windmill and > take a good deep breath to smell that wonderfull cheese-air... > > No, seriously, Gouda is a city of more than 70,000 people with very few > traditional things; they don't even make the Gouda-cheese in Gouda > anymore. Even worse, I was born in Gouda, but can't stand the smell and > taste of cheese... > Oh, well you see I wouldn't have asked the question if I knew how many people lived there. You see New Windsor is a small farming town and always smells like oats or manuer! Agghhh.... oh well thanks for letting me know, although I think it would be cool to live in a windmill. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 10:35:27 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - wizards and armor If the game-balance argument doesn't work for you, I think this is a great explanation of why Wizards shouldn't be "allowed" to wear amor: - --- Mystaros@aol.com wrote: > Here are the rules i use in my campaign: > > Wizards are noted for an inability to wear > armor; this is not due to any > "anti-magical" effect of metals or heavy clothing, > rather it is due to the > lack of training in the use of such armor. The > proper wearing of armor is a > learned skill, one that is not taught in libraries > or studies. Look at it this way. Sure, a wizard can use a longsword (with serious penalties to THAC0) in an emergency but it wouldn't really be in the spirit of the game if he ran around using +5 Holy Avenger to offset those penalties. Not to sound like a broken record, but most of the restrictions were put in the game to provide balance: advantages and disadvantages to every class. If it works in your campaign to let wizards use armor, go for it. I just think it's an uphill battle to keep things under control... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:40:25 -0400 From: redrobyne Subject: Re: [MYSTARA] - The Member List (was Where are we from?) > PS...i'm starting a new Mystara Campaign next week....I hope my players don't > blow the world up. GOOD LUCK!!! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:19:49 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - wizards and armor Carlos Yoder schrieb: > > That's why I've always loved RuneQuest. I had a Mage with 60 spell points, > and an armor rating of 16! The only restriction is that the full Mages > couldn't wear armor around the arms. > > But well, there's no Mystara for RQ, so... =) i have played rolemaster - on the Forgotten Realms and Mystara setting. An other System but the same history - or, better story. in Role master you use percent dice - for everything. if you have a spell caster, you have to roll the dices to check if you can cast. if you carry to much things with you and/or wear an armor you get a penalty (it depends on the armor)..... it is more difficult to cast while wearing armor - sometimes it is impossible. but that is an other system. read the other mail i hope you understand me. IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:39:08 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - wizards and armor Mystaros@aol.com schrieb: > > Here are the rules i use in my campaign: > > Wizards are noted for an inability to wear armor; this is not due to any > "anti-magical" effect of metals or heavy clothing, rather it is due to the > lack of training in the use of such armor. The proper wearing of armor is a > learned skill, one that is not taught in libraries or studies. Thus, by > necessity, wizards are not familiar with the proper usage of armors. However, in one of your campaine we played heroes of 1-3 level. to survive it was nessesary to wear armor, even for the wizards - and if the spells are cast out. why should not they wear armor? evenfighter of first or second level often wear armor in our rpg. they have only two spells and if they cast out ..... and there are ever some creatures behind the next tree. IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:56:22 +0200 From: Ezio Pignatelli Subject: [MYSTARA] - wizards and armour Ehr.... sorry, may be I have not understood. I am an old D&D player, and even if I played AD&D sometimes, some of its 'features' still are unknown to me. And - I was always an old enemy of the multi-class thing. So, you are playing something that has fighter, thief AND wizard abilities. Which means, more or less, 3 players in one, 3 powers in one. In my opinion, this should request ADDITIONAL drawbacks (which are likely to be, but I am not aware of them). As a fighter, you can probably use weapons. As a thief, you can pick locks, move silently, etc. As a wizard, you can cast spell. If you are ALSO allowed to wear armour, why should ANYONE want to play anything else (apart from having some near decent role-playing, of course)? Will there be anyone in your group able to do something that you are not able to? True, things in books are guidelines. Guidelines pointing the true balance of the game. Everything can be twisted, if you really want to play some different kind of characters, but not in order to make it more powerful, only more interesting. I can come up with a wizard able to wear armour, sure. But then I will never allow it to be also a thief, and even then I will find out some additional drawbacks for him. Nasty ones, I assure you. THEN I will find a reason for such drawbacks. >:-) If you are looking for a different kind of character, I guess I can create one that satisfy your need. But it's going to be LESS powerful than the usual ones, and it seems it's not what you are looking for. Just my $0.02. - -- Ezio Pignatelli --- SISSA -- Room 217 via Beirut 4 - 34014 Trieste - Italy Phone: +39-040-3787429 Fax:+39-040-3787528 mailto:pignatel@sissa.it http://www.sissa.it/ap/pignatel.html - -- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:59:00 -0400 From: redrobyne Subject: Re: [MYSTARA] - [at last i saw the episod one] > I wonder if the project which was circulating here has reach an end > (having a Jedi Class)? > If your talking about mine... I'm so sorry I have it in a draft folder! That is I'm the only one that was doing up one for Mystara, I'll have it typed up over the weekend and the only thing you guys should have a problem with is the names. Mine is fairly identical to the Star Wars. Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 20:54:36 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Arrows (part 2) Of course it's for a RPG, why shouldn't it be? Here's a short manual about making arrows: http://www.gci-net.com/~users/w/wolfsoul/medieval/longbow/make-arrow.html Maybe it will help you (the rest of the site should provide some information about bows and arrows). Good luck. Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Sergio Lobato Sent: donderdag 26 augustus 1999 20:46 To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Arrows (part 2) I read a few a mail's and a think that this is a mailing list of MYSTARA, a RPG, so when i ask information about ARROWS, i mean arrows in a roleplaying game, this case in Mystara ______________________________________________________ mail.pt, um mail para todos - Gratuito em http://mail.pt/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 14:53:26 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - wizards and armour ok, for one, everybody stop with the two cents thing, it's kinda getting annoying to this elf with no care for $$. There are huge disadvantages to being a multiclassed character. for one, i gain levels at one third the speed as everyone else, which means that as a first level character, a fighter can kill a naga to raise to 3rd level, but me, i have to kill 2 nagas to raise to 2nd level. that was just an experience i had in my last session. Another, is that defined by my role, i lose certain abilities that are naturally given to me by race, or class. I can't wear armor except for elven chain or lighter, this applies to the thief only. my dm has allowed me to wear leather without casting penalties, and i think that's great. I can't specialize, gain followers, or speak thieves cant. I lose my natural resistance to sleep and charm related spells at a rate of 10% per level, and i have a chance to go insane at a rate of 5% per level. nice huh? so before you go badmouthing those of us who are just bards with bad singing skills, remember, an infiltrator is more than just a fighter/mage/thief, he's a person. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:25:32 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - wizards and armor > BUT > In the end, it is the DM who must decide. AND it is the PC who must > accept the DM's decision. Nobody really likes rules lawyers during a > session. I always try to use the "please appeal after the session" approach > for disagreements. My players like to point out that D&D elves can wear armor and cast spells too. My simple response is that if you want to be a Human M-U then your character was taught to cast spells without armor, you can wear armor, but it will cost you 3/4 of all earned experience readjusting. That always shuts them up. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 21:54:44 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - Charlemagne He would indeed! Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Christian Constantin Sent: dinsdag 24 augustus 1999 6:36 To: mystara-l@lists.imagiconline.com Subject: Re: [MYSTARA] - Charlemagne >I wonder what a person who speaks/reads both French and German would >make of English. That person would see a French or German root behind every single English word. Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:39:11 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - wizards and armor woohoo! my dm created an elven magic sy stem called the Power of Kibol, in which elves can cast spells in armor, and it uses the bladesinger like abilites of using movements during combat to simulate somatic ritulas needed to cast certain spells. it's really useful, and allows some sort of advantage for the wizards who have to sit back and try to cope with 10 round casting times. The only thing though, is that the character must learn the Kibol version of the spell before they can cast it. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 12:42:32 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - wizards and armor - --- SteelAngel wrote: > > My players like to point out that D&D elves can wear > armor and cast spells > too. > I don't normally allow Elf PC's (or any other demihumans) when I'm running an OD&D campaign. Sure, an Elf needs 4000xp to reach second level and a Fighter only needs half that; but since a character's XP usually doubles for each level, an Elf will always be only one level lower than a Fighter with equivalent XP. That hardly seems fair to me since the Elf gets nearly all the fighting advantages of a Fighter as well as being able to cast MU spells. Now if I were to run a _solo_ OD&D campaign... an Elf(especially based on GAZ5) is absolutely the way to go. But that's another deal altogether. Anyway, that's speaking from the OD&D perspective; there are a whole slew of other issues involving AD&D and rules, etc. Since I don't normally DM using those rules it's hard to compare. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 22:35:15 +0200 From: thibault sarlat Subject: [MYSTARA] - [still need some help] Il s'agit d'un message multivolet au format MIME. - --------------1125D256E3712E32BAC6EBC1 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit hello again. i still have the same pb i had yesterday figuring how to convert a 48 miles per hex to a 72 miles per hex. plus i discover discrepencies between official maps (CM1 and DotE differs while describing the northern portion of the isle of dawn). if you have a heart , please help!!!!!! thib - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi - --------------1125D256E3712E32BAC6EBC1 Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Carte pour thibault sarlat Content-Disposition: attachment; filename="vcard.vcf" begin: vcard fn: thibault sarlat n: sarlat;thibault email;internet: thibsylv@club-internet.fr x-mozilla-cpt: ;0 x-mozilla-html: FALSE version: 2.1 end: vcard - --------------1125D256E3712E32BAC6EBC1-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:35:51 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - wizards and armor I restrict this. In my camapaign there is a clan of elves called Calarii and they have a form of magic called BattleMagic. There spells are different than the normal list of spells. If a Calarii elf learns a non-BattleMagic spell, then he cannot wear armor. However if he learns BattleMagic designed spells, he is able to use the spells with armor. What this does is restrict the number of spells an Elf (or Elven Fighter/Mage) can acquire because the elf has to go to his clan to learn new spells. In general the elves are over balanced and powerful than any other race. This is in both OD&D and AD&D. There is no way to evaluate the power of an elf in contrast to other characters. However, if a point system was used such as GURPs or Fantasy Hero, one can assess the power of an elf, assign disadvantages, and give bonuses such as potions, magic items, abilities, to other players that wish to play a human or other character. One thing to note though is that there are a lot of restrictions upon elfs that restrict them. This are often ignored for those players that wish to min/max and play an elf as a human. - -- On Fri, 27 Aug 1999 12:42:32 Damon Brown wrote: > > >--- SteelAngel wrote: >> >> My players like to point out that D&D elves can wear >> armor and cast spells >> too. >> > I don't normally allow Elf PC's (or any other demihumans) when I'm >running an OD&D campaign. Sure, an Elf needs 4000xp to reach second >level and a Fighter only needs half that; but since a character's XP >usually doubles for each level, an Elf will always be only one level >lower than a Fighter with equivalent XP. That hardly seems fair to me >since the Elf gets nearly all the fighting advantages of a Fighter as >well as being able to cast MU spells. > Now if I were to run a _solo_ OD&D campaign... an Elf(especially >based on GAZ5) is absolutely the way to go. But that's another deal >altogether. > Anyway, that's speaking from the OD&D perspective; there are a whole >slew of other issues involving AD&D and rules, etc. Since I don't >normally DM using those rules it's hard to compare. > >Auf wiedersehen, >Damon >=== >If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:37:01 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - wizards and armor Oh. Another thing. Kibol = BattleMagic. - -- On Fri, 27 Aug 1999 12:42:32 Damon Brown wrote: > > >--- SteelAngel wrote: >> >> My players like to point out that D&D elves can wear >> armor and cast spells >> too. >> > I don't normally allow Elf PC's (or any other demihumans) when I'm >running an OD&D campaign. Sure, an Elf needs 4000xp to reach second >level and a Fighter only needs half that; but since a character's XP >usually doubles for each level, an Elf will always be only one level >lower than a Fighter with equivalent XP. That hardly seems fair to me >since the Elf gets nearly all the fighting advantages of a Fighter as >well as being able to cast MU spells. > Now if I were to run a _solo_ OD&D campaign... an Elf(especially >based on GAZ5) is absolutely the way to go. But that's another deal >altogether. > Anyway, that's speaking from the OD&D perspective; there are a whole >slew of other issues involving AD&D and rules, etc. Since I don't >normally DM using those rules it's hard to compare. > >Auf wiedersehen, >Damon >=== >If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 13:37:01 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - wizards and armor Oh. Another thing. Kibol = BattleMagic. - -- On Fri, 27 Aug 1999 12:42:32 Damon Brown wrote: > > >--- SteelAngel wrote: >> >> My players like to point out that D&D elves can wear >> armor and cast spells >> too. >> > I don't normally allow Elf PC's (or any other demihumans) when I'm >running an OD&D campaign. Sure, an Elf needs 4000xp to reach second >level and a Fighter only needs half that; but since a character's XP >usually doubles for each level, an Elf will always be only one level >lower than a Fighter with equivalent XP. That hardly seems fair to me >since the Elf gets nearly all the fighting advantages of a Fighter as >well as being able to cast MU spells. > Now if I were to run a _solo_ OD&D campaign... an Elf(especially >based on GAZ5) is absolutely the way to go. But that's another deal >altogether. > Anyway, that's speaking from the OD&D perspective; there are a whole >slew of other issues involving AD&D and rules, etc. Since I don't >normally DM using those rules it's hard to compare. > >Auf wiedersehen, >Damon >=== >If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 14:07:04 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - wizards and armour On Fri, 27 Aug 1999 19:56:22 Ezio Pignatelli wrote: >Ehr.... sorry, may be I have not understood. I am an old D&D player, and >even if I played AD&D sometimes, some of its 'features' still are >unknown to me. And - I was always an old enemy of the multi-class thing. You forget that an Elf in OD&D is essentially a multi-class fighter/magic-user elf. The OD&D class has the abilities of both a fighter and magic-user. The experience are exactly the same as adding a fighters and magic-user's experience together. Also, in OD&D, an halfling, dwarf, and elf are a "class" which this pretty shallow. It is essentially locking an elf, halfling, and dwarf in a paticular role. Let's suppose a player wants to play the racial role of a dwarven, but he does not want to be locked as a fighter. Perhaps he wants a priest or merchant. What if the GM wishes to have a clan of pscionic capable elves that are pacifists. Well, OD&D has the elf as a fighter and mage. This does not work for a pacifists to be trained in the art of war. What about the role of an elven nature priest. In OD&D, you are a fighter and mage, and nothing more. In AD&D2, you have a "choice" to choose the role of your character. In OD&D, you do not have a "choice". I think it is reasonable to want flexability as a GM adn player, and also having to design and choose one's role instead of being lock into some benign arbitary path such as OD&D demi-human roles. As for the Fighter/Mage/Theif. He has a role designed, and it is not easy. He may have to sacrifice his character to fight for his cause and order. But, in AD&D2 which adds things like specialization for fighters and more benefits, a F/M/T cannot obtain these extra abilities. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 17:15:32 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armour I also have read that Elven fighter/mages can wear elven chain because of its strong ties to magic and elves! Also Ive read and heard from people (on the list) that they simply can't cause of restrictions on movement of the ceremonies so then why can't they wear chain mail like clerics (is it just to be fair or the type of spell 'energy')? Oh well more contradicting things. And for those of you who are wondering I play a elven Fighter/Mage wearing elven chain (I think that they could wear this since its non-restrictive and magical). Thank all of you for your great responce! :) Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 17:25:52 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armor > Well, the way I understand it is this: allowing wizards/magic-users > to wear armor would upset game balance. Sure they've come up with > various reasons to explain why "magic & metal armor" are incompatible > but let's face it most of them don't hold water. > Sometimes you have to suspend certain aspects of realism in the > interest of game-play. I know that sounds annoyingly close to a > parental "Because I said so" but if you allow a wizard to wear metal > armor why would anyone play any other class (aside from challenging > roleplay). > Sure, a good DM might be able to make it work but I personally tend > to agree with the original rules (both OD&D and AD&D1/2). Magic-using > characters are powerful enough already, _especially_ at higher levels. > Just my (rusty) two Kopecs worth... > I totally agree I was just seeing what fellow DM's or players for that matter suggested on how they solved the problem and whether they did or did not allow armor and if they do why? Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 14:53:36 -0700 From: Richard Drozdik Subject: Re: [MYSTARA] - [still need some help] At 01:35 PM 27/08/99 , you wrote: >hello again. >i still have the same pb i had yesterday figuring how to convert a 48 >miles per hex to a 72 miles per hex. If I ever wanted to do this type of conversion I would probably just use eyeball guesstimates to make the conversion as close as possible, but if you want as much accuracy as possible, you can first convert the 48 miles/hex into a 24 miles/hex and then use that to convert to a 72 miles/hex. Richard *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #353 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message.