mystara-digest Friday, August 27 1999 Volume 1999 : Number 354 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armour Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - The Photo-Atlas of Mystara [MYSTARA] - Fighter Special Abilities Re: [MYSTARA] - The Photo-Atlas of Mystara Re: [MYSTARA] - The Photo-Atlas of Mystara Re: [MYSTARA] - wizards and armour [MYSTARA] - Electronic Mystara, sorta (OFF-TOPIC) Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - wizards and armour ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 23:47:30 +0200 From: Erewan =?iso-8859-1?Q?Laubg=E4nger?= Subject: Re: [MYSTARA] - wizards and armor Scoooman@aol.com schrieb: > > woohoo! my dm created an elven magic system called the Power of Kibol, in > which elves can cast spells in armor, and it uses the bladesinger like > abilites of using movements during combat to simulate somatic ritulas needed > Meltheim the Shadowstalker > Infiltrator to the Immortals > Devotee of Fate > Eyes of the Starwatcher hello Meltheim i would like to get more information about these elven magic system called the Power of Kibol how does it funktion, where is the background? i under stand your problem with your level raising, but multiclass Character are more powerful as singelclaas Charakters. we play tomorrow in an group where all player get the same EXP so an multiclaas charakter is one level less as an singelclaas charakter. but has the power of both claases. i know it my charakter is an elven Ranger/Mage/Priest my GM is very nice, and allow us to play what we want. but it is not so that all Charkters are like my one. we have (H paladin, H mage, D fighter, E Ranger) you see all the other want to gain as much levels they can get. i had also luck and get an entchantet even chain mail. and can do all thing they could do with 2 levels less. i hope you understand what i had written! see you on mailinglist or in Glantri, i am there to kill Greenlings (orcs..) maybe we meet in an taverna or on battle field (on the same side, of course) IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:11:11 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - wizards and armour - --- "Mr. Darknerd" wrote: > Also, in OD&D, an halfling, dwarf, and elf are a > "class" which this pretty shallow. It is > essentially locking an elf, halfling, and dwarf in a > paticular role. > In AD&D2, you have a "choice" to > choose the role of your character. In OD&D, you do > not have a "choice". > > I think it is reasonable to want flexability as a GM > adn player, and also having to design and choose > one's role instead of being lock into some benign > arbitary path such as OD&D demi-human roles. > This brings up the age-old debate: OD&D vs AD&D. Personally, I think we have to keep one thing in mind here. The two systems both came out of the same original concept but developed differently over the years to cater to two different gaming styles. All of this reminds me of an old (early 80's?) article in Dragon: High Fantasy vs Low Fantasy. For those who are familiar with it or if this topic has been recently discussed on this group, please forgive me. Here goes: High Fantasy is a style of role-playing geared more toward the epic-campaigns and hero-developing. Low Fantasy is geared more toward realism and immediate intensity. By this definition, OD&D would be considered High Fantasy while AD&D would be Low Fantasy. OK, OK, fans of AD&D please don't take offense... the term Low Fantasy is not meant to be derogatory. I think we can all agree(I hope), that AD&D is more realistic. I think the point that alot of AD&D players miss is that fans of OD&D don't prefer it because they think it's _better_ but because it's different. After three long-term AD&D campaigns that I've participated in, I personally see advancing beyond, say, 15th level to be very difficult. I know DM's who could probably do it, but the style of play AD&D lends itself to makes it difficult. OD&D's main strong-point, on the other hand, is not realism (IMO & obviously in the opinion of many people who have posted lately). I would say that it's the ability to run characters from 1st level to 36th (and beyond) while maintaining more of a grand mythological feel. BTW, I enjoyed all the times I played AD&D. As I see it,saying OD&D is better than AD&D (and vice versa) is like saying that Warhammer is better than Rune Quest: comparing apples and oranges. The most important thing to remember when deciding which rules to use really should be this: What type of campaign are we(the specific gaming group) trying to play here? Anyway, that's the way I see it. Sorry to be so long winded... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:24:15 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - wizards and armor <> I use a somewhat similar system (albeit for OD&D). Additionally, there are strict taboos against armor at all the major magic schools and throughout Alphatian society, so any magic user seen wearing armor will be shunned by his/her fellow wizards. This can really make it difficult for magic-users to learn new spells. This limit is kept in place primarily by the high-level magic-users at the schools who fear that if some young upstart started wearing armor and eventually grew comfortable wearing it, their power would be threatened. The fear of banishment has been enough to keep my PC mages from wearing armor. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:30:52 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - wizards and armor > I don't normally allow Elf PC's (or any other demihumans) when I'm >running an OD&D campaign. Sure, an Elf needs 4000xp to reach second >level and a Fighter only needs half that; but since a character's XP >usually doubles for each level, an Elf will always be only one level >lower than a Fighter with equivalent XP. That hardly seems fair to me >since the Elf gets nearly all the fighting advantages of a Fighter as >well as being able to cast MU spells. I had the same problem until I began implementing the Weapon Mastery rules--it helps give the fighters a leg up. You also have to be careful to give the occasional magic weapon that no one can use, as well, just to make PC's decisions count. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:38:19 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - [still need some help] >i still have the same pb i had yesterday figuring how to convert a 48 >miles per hex to a 72 miles per hex. >plus i discover discrepencies between official maps (CM1 and DotE >differs while describing the northern portion of the isle of dawn). When I ran X10 several years ago, I made maps of the Heldannic Territories and Wendar using X10's big hexes. I remember I ran afoul of a similar problem, as different maps of the region around Freiburg, Landfall, and Helskir showed different things in different positions. DotE doesn't even show the plateau of Denagoth, IIRC. Anyway, I just chose--this is an unfixable conflict of canon materials, imo. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:41:27 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara I think this is a cool idea--and if you're up to the task of coordinating it, way to go. However, I think it is very important to lay specific ground rules regarding copyrighted materials, even if it's not TSR that has the copyright. I know I personally have thousands of cool scannable photos from several magazines (someone mentioned National Geographic, for example), but these are copyrighted and posting them, even edited, on the web would, I think, constitue a copyright violation. Patrick Sullivan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 15:36:54 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - Fighter Special Abilities - --- Patrick Sullivan > I had the same problem until I began implementing > the Weapon Mastery > rules--it helps give the fighters a leg up. You > also have to be careful to > give the occasional magic weapon that no one can > use, as well, just to make > PC's decisions count. > That definitely helps. I use a similar idea; I only allow Fighters to use Weapon Mastery and then only with one weapon (kinda like weapon specialization in AD&D). Basic they automatically advance a level of Mastery with their 'chosen weapon' every time they would gain a slot. I think Weapon Mastery is a great idea but it becomes _way_ too tedious at high-levels in combat as well as NPC creation. My whole philosophy is to keep it stripped down and have a few special goodies here and there. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 16:03:53 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara It does. If photos are scanned and they are copyrighted, then this does violate copyright laws. Out of respect, one should seek out the copyright holders and receive permission if possible. If photos were published, and someone had a dispute, you would definately get a notice from some attorney telling you to stop. If you don't stop, then you risk being sued. I think people are overzealous about copyright, because the law is not really enforced so much in the USA, but it is a cause for many civil cases. However, it is up to one's personal honor and ethics. ciao, Joaquin - -- On Fri, 27 Aug 1999 15:41:27 Patrick Sullivan wrote: >I think this is a cool idea--and if you're up to the task of coordinating >it, way to go. However, I think it is very important to lay specific ground >rules regarding copyrighted materials, even if it's not TSR that has the >copyright. I know I personally have thousands of cool scannable photos from >several magazines (someone mentioned National Geographic, for example), but >these are copyrighted and posting them, even edited, on the web would, I >think, constitue a copyright violation. >Patrick Sullivan > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 16:03:53 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara It does. If photos are scanned and they are copyrighted, then this does violate copyright laws. Out of respect, one should seek out the copyright holders and receive permission if possible. If photos were published, and someone had a dispute, you would definately get a notice from some attorney telling you to stop. If you don't stop, then you risk being sued. I think people are overzealous about copyright, because the law is not really enforced so much in the USA, but it is a cause for many civil cases. However, it is up to one's personal honor and ethics. ciao, Joaquin - -- On Fri, 27 Aug 1999 15:41:27 Patrick Sullivan wrote: >I think this is a cool idea--and if you're up to the task of coordinating >it, way to go. However, I think it is very important to lay specific ground >rules regarding copyrighted materials, even if it's not TSR that has the >copyright. I know I personally have thousands of cool scannable photos from >several magazines (someone mentioned National Geographic, for example), but >these are copyrighted and posting them, even edited, on the web would, I >think, constitue a copyright violation. >Patrick Sullivan > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 16:16:18 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - wizards and armour I disagree with the Low Fantasy vs High Fantasy. I have a epic campaign that is realistic and also epic. I use AD&D for the flexibility, but I also have some restrictions. For example, most Elves are Fighter/Mages and nothing more. If an elf is some other combination, then there will be a specific role that will be related to the campaign world. As for the focus on the campaign I totally agree. I think people tend to focus on OD&D rules specifically rather than the overall campaign development. This is pretty shallow. I had hoped that people would get out of rule-lawyer mentality. Many things presented in AD&D2 can be adopted into OD&D through addition rules, classes, etc. I have seen this done in numerous Gazetteers and other material. ciao, Joaquin - -- On Fri, 27 Aug 1999 15:11:11 Damon Brown wrote: > > >--- "Mr. Darknerd" wrote: >> Also, in OD&D, an halfling, dwarf, and elf are a >> "class" which this pretty shallow. It is >> essentially locking an elf, halfling, and dwarf in a >> paticular role. >> In AD&D2, you have a "choice" to >> choose the role of your character. In OD&D, you do >> not have a "choice". >> >> I think it is reasonable to want flexability as a GM >> adn player, and also having to design and choose >> one's role instead of being lock into some benign >> arbitary path such as OD&D demi-human roles. >> > This brings up the age-old debate: OD&D vs AD&D. Personally, I think >we have to keep one thing in mind here. The two systems both came out >of the same original concept but developed differently over the years >to cater to two different gaming styles. > All of this reminds me of an old (early 80's?) article in Dragon: >High Fantasy vs Low Fantasy. For those who are familiar with it or if >this topic has been recently discussed on this group, please forgive >me. Here goes: > High Fantasy is a style of role-playing geared more toward the >epic-campaigns and hero-developing. Low Fantasy is geared more toward >realism and immediate intensity. By this definition, OD&D would be >considered High Fantasy while AD&D would be Low Fantasy. OK, OK, fans >of AD&D please don't take offense... the term Low Fantasy is not meant >to be derogatory. > I think we can all agree(I hope), that AD&D is more realistic. I >think the point that alot of AD&D players miss is that fans of OD&D >don't prefer it because they think it's _better_ but because it's >different. After three long-term AD&D campaigns that I've participated >in, I personally see advancing beyond, say, 15th level to be very >difficult. I know DM's who could probably do it, but the style of play >AD&D lends itself to makes it difficult. OD&D's main strong-point, on >the other hand, is not realism (IMO & obviously in the opinion of many >people who have posted lately). I would say that it's the ability to >run characters from 1st level to 36th (and beyond) while maintaining >more of a grand mythological feel. BTW, I enjoyed all the times I >played AD&D. > As I see it,saying OD&D is better than AD&D (and vice versa) is like >saying that Warhammer is better than Rune Quest: comparing apples and >oranges. The most important thing to remember when deciding which rules >to use really should be this: What type of campaign are we(the specific >gaming group) trying to play here? > Anyway, that's the way I see it. Sorry to be so long winded... > >Auf wiedersehen, >Damon >=== >If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:55:57 EDT From: Arminath@aol.com Subject: [MYSTARA] - Electronic Mystara, sorta (OFF-TOPIC) Sorry for the WAY off-topic here, but this is something maybe a few list members can help with here: A person I've run into on the web has begun the creation of utilities that can customize Baldur's Gate (the CRPG) in almost any fashion you can imagine. Already there are utilities that can edit characters, items and soon spells and creatures and the very maps. Now, this may seem like a plea for hackers and powermonger gamers, but it isn't; using the limited utilities already available I've begun to recreate a hodge-podge of some of my former Mystaran adventures. Since the game can be played by up to 6 players, anyone that has the game can enjoy 'our' world. What the Webmaster (Ken) needs are people that have programming experience to help him finish his utilities so that full customization of the game is possible. This is my little plea to those of you that have some spare time and some programming skill. The site is TeamBG, and can be found at: www.bgrealms.com/teambg/ These utilities are free, and I don't get a kickback. You don't even have to mention me if you don't want, but PLEASE check it out. ADMIN, sorry for the off-topic. I won't repeat this again. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 02:02:50 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - [still need some help] Il s'agit d'un message multivolet au format MIME. - --------------C10618CBDB6B79DDAB8F1BA3 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I found a good way (and an accurate one ) to convert 72 miles hex to 24. see take this hex symbolized by an X (it is 72 miles big). there are seven 24 miles hex in it placed like this: XX XXX XX this way is easy, going from the big scaled to the small scaled maps.But there are always big discrepencies when dividing a 48 miles hex into 24 miles (or if you find a good way tell it to me).I tried several combinations but they all failed at one point.I guess i would have to "eyeball guesstimate" the thing.I wanted the map to be very precise (i had another expression i learned from the Movie "my cousin vinny" but to avoid a new flood of posts regarding slang i refrain myself.Too bad ,i like that expression and i cannot share it with my french pals) thib Richard Drozdik a écrit: > At 01:35 PM 27/08/99 , you wrote: > >hello again. > >i still have the same pb i had yesterday figuring how to convert a 48 > >miles per hex to a 72 miles per hex. > > If I ever wanted to do this type of conversion I would probably just use > eyeball guesstimates to make the conversion as close as possible, but if > you want as much accuracy as possible, you can first convert the 48 > miles/hex into a 24 miles/hex and then use that to convert to a 72 miles/hex. > > Richard > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi - --------------C10618CBDB6B79DDAB8F1BA3 Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Carte pour thibault sarlat Content-Disposition: attachment; filename="vcard.vcf" begin: vcard fn: thibault sarlat n: sarlat;thibault email;internet: thibsylv@club-internet.fr x-mozilla-cpt: ;0 x-mozilla-html: FALSE version: 2.1 end: vcard - --------------C10618CBDB6B79DDAB8F1BA3-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:10:51 -0500 From: onesimus@swbell.net Subject: Re: [MYSTARA] - [still need some help] You could always run the scale down to 8miles to the hex and convert from there....... thibault sarlat wrote: > I found a good way (and an accurate one ) to convert 72 miles hex to 24. > see take this hex symbolized by an X (it is 72 miles big). > there are seven 24 miles hex in it placed like this: XX > XXX > XX > > this way is easy, going from the big scaled to the small scaled maps.But there > are always big discrepencies when dividing a 48 miles hex into 24 miles (or if > you find a good way tell it to me).I tried several combinations but they all > failed at one point.I guess i would have to "eyeball guesstimate" the thing.I > wanted the map to be very precise (i had another expression i learned from the > Movie "my cousin vinny" but to avoid a new flood of posts regarding slang i > refrain myself.Too bad ,i like that expression and i cannot share it with my > french pals) > > thib > > Richard Drozdik a écrit: > > > At 01:35 PM 27/08/99 , you wrote: > > >hello again. > > >i still have the same pb i had yesterday figuring how to convert a 48 > > >miles per hex to a 72 miles per hex. > > > > If I ever wanted to do this type of conversion I would probably just use > > eyeball guesstimates to make the conversion as close as possible, but if > > you want as much accuracy as possible, you can first convert the 48 > > miles/hex into a 24 miles/hex and then use that to convert to a 72 miles/hex. > > > > Richard > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > > with the line 'unsubscribe mystara-l' as the body of the message. > > -- > Check out my sites : > The main page is at http://www.mystara.com.bi > Then the Mapping zone is at http://www.mystara-maps.com.bi > And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > ------------------------------------------------------------------------ > > thibault sarlat > > thibault sarlat > > Netscape Conference Address > Netscape Conference DLS Server > Additional Information: > Last Name sarlat > First Name thibault > Version 2.1 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 02:21:28 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - [still need some help] Il s'agit d'un message multivolet au format MIME. - --------------1D88ECEF5FCC5C123EC5D0BD Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Unfortunately the X are all mixed up because of the post.But i think anyone who plays Mystara is far more intelligent than the average and so would take only a nanosecond to figure out how to arrange 7 hexes together to make an hex looking shape..... thib - --------------1D88ECEF5FCC5C123EC5D0BD Content-Type: text/x-vcard; charset=us-ascii; name="vcard.vcf" Content-Transfer-Encoding: 7bit Content-Description: Carte pour thibault sarlat Content-Disposition: attachment; filename="vcard.vcf" begin: vcard fn: thibault sarlat n: sarlat;thibault email;internet: thibsylv@club-internet.fr x-mozilla-cpt: ;0 x-mozilla-html: FALSE version: 2.1 end: vcard - --------------1D88ECEF5FCC5C123EC5D0BD-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 02:34:06 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - [still need some help] thanks i'll try that tomorow, dividing an 48 hex into an regular hexagone makes an hex with a side of 4 small hexes long but then the diameter is seven hexes so 56 miles instead of 48 .it's kind of late here in froggyland...I'd better go to sleep. tomorow is another day...and another map. thib onesimus@swbell.net a écrit: > You could always run the scale down to 8miles to the hex and convert from > there....... > > thibault sarlat wrote: > > > I found a good way (and an accurate one ) to convert 72 miles hex to 24. > > see take this hex symbolized by an X (it is 72 miles big). > > there are seven 24 miles hex in it placed like this: XX > > XXX > > XX > > > > this way is easy, going from the big scaled to the small scaled maps.But there > > are always big discrepencies when dividing a 48 miles hex into 24 miles (or if > > you find a good way tell it to me).I tried several combinations but they all > > failed at one point.I guess i would have to "eyeball guesstimate" the thing.I > > wanted the map to be very precise (i had another expression i learned from the > > Movie "my cousin vinny" but to avoid a new flood of posts regarding slang i > > refrain myself.Too bad ,i like that expression and i cannot share it with my > > french pals) > > > > thib > > > > Richard Drozdik a écrit: > > > > > At 01:35 PM 27/08/99 , you wrote: > > > >hello again. > > > >i still have the same pb i had yesterday figuring how to convert a 48 > > > >miles per hex to a 72 miles per hex. > > > > > > If I ever wanted to do this type of conversion I would probably just use > > > eyeball guesstimates to make the conversion as close as possible, but if > > > you want as much accuracy as possible, you can first convert the 48 > > > miles/hex into a 24 miles/hex and then use that to convert to a 72 miles/hex. > > > > > > Richard > > > > > > *************************************************************************** > > > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > > > with the line 'unsubscribe mystara-l' as the body of the message. > > > > -- > > Check out my sites : > > The main page is at http://www.mystara.com.bi > > Then the Mapping zone is at http://www.mystara-maps.com.bi > > And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > > - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 21:06:55 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armour > This brings up the age-old debate: OD&D vs AD&D. Personally, I think > we have to keep one thing in mind here. The two systems both came out > of the same original concept but developed differently over the years > to cater to two different gaming styles. > All of this reminds me of an old (early 80's?) article in Dragon: > High Fantasy vs Low Fantasy. For those who are familiar with it or if > this topic has been recently discussed on this group, please forgive > me. Here goes: > High Fantasy is a style of role-playing geared more toward the > epic-campaigns and hero-developing. Low Fantasy is geared more toward > realism and immediate intensity. By this definition, OD&D would be > considered High Fantasy while AD&D would be Low Fantasy. OK, OK, fans > of AD&D please don't take offense... the term Low Fantasy is not meant > to be derogatory. > I think we can all agree(I hope), that AD&D is more realistic. I > think the point that alot of AD&D players miss is that fans of OD&D > don't prefer it because they think it's _better_ but because it's > different. After three long-term AD&D campaigns that I've participated > in, I personally see advancing beyond, say, 15th level to be very > difficult. I know DM's who could probably do it, but the style of play > AD&D lends itself to makes it difficult. OD&D's main strong-point, on > the other hand, is not realism (IMO & obviously in the opinion of many > people who have posted lately). I would say that it's the ability to > run characters from 1st level to 36th (and beyond) while maintaining > more of a grand mythological feel. BTW, I enjoyed all the times I > played AD&D. > As I see it,saying OD&D is better than AD&D (and vice versa) is like > saying that Warhammer is better than Rune Quest: comparing apples and > oranges. The most important thing to remember when deciding which rules > to use really should be this: What type of campaign are we(the specific > gaming group) trying to play here? > Anyway, that's the way I see it. Sorry to be so long winded... > I agree being a AD&Der but just because its more realistic and harder (especially if you use all those skilloption things I don't however) it dosn't meen you can't achieve the heroic abilities its just a bit harder but then again you do not have to use all the rules they are their for guide lines not as this is what you can or cannot do. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #354 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, August 27 1999 Volume 1999 : Number 355 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - Where are we from? [MYSTARA] - SE, MJews? [MYSTARA] - Mystara FAQ v7.5 Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor [MYSTARA] - [ADMIN] Thanks for the Feedback on the Site [MYSTARA] - [ADMIN] Posting from Non-Subscribed Addresses Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - wizards and armor RE: RE: [MYSTARA] - wizards and armor ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 21:40:30 -0400 From: Tracy Bandy Subject: Re: [MYSTARA] - Where are we from? Windsor, Vermont, USA. About 150 miles northwest of Boston. Majority of my 3.8 decades spent here, though I took half a decade off to try western Massachusetts out. Interesting diversion, but not the same. Generally, I lurk here. Been playing with Mystara (as Known World at the time) since late '70s. Still my favorite gameworld next to my homebrew campaigns :) Tracy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 04:27:44 +0300 From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: [MYSTARA] - SE, MJews? Herve. While I can just read your analogies to the SE and agree or disagree with them is fine I can even laugh when you compared Alfheim to Israel and the Aengmour-Alfheim relations and the peace process in the middle east. What bothers me is the one you started with (I don't assume you did that on purpose of course)- The GroF=The Holocoast?! Come on, I realy don't want to be the sensitive minority who is upset someone offended his historical feelings, But comparing a nuclear disaster (an accident even!) to the true abhorant evils of the Natsies is something I wont take quite. Around here (in Israel) people don't mention the Shoa in comparisson to normal (or abnormal) accidents or disasters, the only thing I can live with is comparing it with the ethnic cleansing in the Balcans. I don't think you should appologise or anything (at least not to me) I just think you should know this subject is VERY sensitive to me and other jews on the list, as well as others who learned about the history of WW2 and took it to heart. Ohad *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 19:51:25 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - Mystara FAQ v7.5 [Admin note: This was bounced to me for containing a list command in it, on the line about Shawn's addy, second paragraph, so I medd with it a bit, and here it is...] Since there seems to be many newbies to the list, and since I haven't posted the FAQ for oh a long time, well I thought it would be a good idea. I'm aware that the address for the MML FAQ is now obsolete (Leroy just said it had moved. Oh well, tell me when you have a definitive home, and I'll fix it). FYI his (temporary?) new home is http://www2.crosswinds.net/~malacoda/TarkasBrainLabIV.html so the FAQ should not be far. And I still forgot to ch_ange Shawn's ad_dress (it's dnd.starflung.com now if I'm not mistaken) - ------------------ Mystara FAQ version 7.5 by Hervé Musseau The latest version of this document can be found at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/mystfaq.txt Table of contents: Introduction to Mystara. (no updates) Geography and History of Mystara. (no updates) Personalities and Immortals of Mystara. (7.2 corrected typo in Radiance answer) Miscellaneous. (7.2 added link to Dragon mag list, 7.3 updated address of MML's majordomo, 7.4 removed outdated link, 7.4 updated MML figures, 7.5 added 1 shop) Spoiler warning: This FAQ contains information that is for the DM's eyes only. If you are a player in a Mystara campaign, by reading further you may spoil the fun of having to figure things out (especially if you read most of section 3 and part of section 4). If you intend to read the FAQ nonetheless, I advise to not read the answers before asking yourself whether you should know the answer in-game or not, and skip it if need be. Introduction to Mystara. Q: What is Mystara? A: Mystara is an imaginary world created by TSR as a campaign world for roleplaying games using the rules of Dungeons and Dragons. Q: What is a roleplaying game? A: Roleplaying games are games in which people play the role of imaginary fantastic characters like warriors or wizards and try to complete an adventure under the guidance of a game master. Q: I never heard of Mystara, but I know a setting called the Known World which looks pretty the same. What's the difference? A: Mystara got a name as a world only recently; before that, it was often referred to as the Known World, although Mystara is more than just the Known World. Geography and History of Mystara. Q: So, what's Mystara? The Known World and what else? A: Mystara is basically composed of 2 main parts, the Outer World and the Hollow World, plus 2 moons, and some other exotic settings. Q: A Hollow World? A: Yes. Mystara, unlike our earth, is hollow, an empty sphere. It has an internal sun that lights the interior world, making it inhabitable. It holds old civilizations that are now extinct on the Outer World, placed there by the Immortals with strong magic preventing them from evolving much or dying away. The only entrances to the Hollow World are through underground passages between the two worlds, and through the holes that stand in place of the north and south poles. Q: And the Outer World? A: The Outer World is mostly like our Earth. It comprises: * the Known World (now called Old World), where the most civilized countries are located, * Alphatia (only before AC 1009), * the Savage Coast and Hule, * the southern continent, called Davania, * the eastern continent, called Skothar. Q: Why is Alphatia part of Mystara only up to AC 1009? A: Because Alphatia, which is a large continent east of the Known World, sank into the ocean in AC 1009, at the end of the major event called Wrath of the Immortals. It is now a floating continent located in the Hollow World. Q: What exactly is Wrath of the Immortals? A: Wrath of the Immortals (or WotI) is an epic campaign that TSR published to update the Known World. It deals with the Great War that involves the major countries of Mystara and that was caused by the Immortals to obtain control of the Nucleus of the Spheres, a powerful artifact located under Glantri. At the end of the war, Alphatia sinks, Glantri and Thyatis have suffered dramatically from the conflict and three new powers enter the political scene of Mystara: the Heldannic Territories, the Hagiarchy of Hule and the "revamped" Kingdom of Karameikos. Q: On the continental map published in the Master DM's book, there are some empires I've never read anything about in other products and on the list, like the Empire of Dorphin IV or the Empire of the Great Khan. Do they exist? Where can I find information about these? A: The map in the Master set is "wrong, wrong, wrong!" In the series of articles written by Bruce Heard in Dragon Magazine, the first in the series (Dragon #153) explains this all. The map was released by a very imaginative Thyatian, and wrongly accepted for the truth. There is no Empire of Dorphin IV, no Empire of the Great Khan, etc. Also, as you probably guessed, the size of the Thyatian Empire was largely exaggerated on this map... Q: I've already heard of the Known World, and of the Hollow World too, but never as Mystara. What does all this mean? A: This is because Mystara is a very old world, one of the oldest created by TSR, and, as TSR grew, so did Mystara. All of these product lines are relevant to Mystara: * Mystara, of course, * the Known World and most stuff that were made for D&D (as opposed to AD&D) like these old good modules B and X, or the Gazetteers, * the Hollow World, * Red Steel/the Savage Coast, * Blackmoor. Also, some products bearing the label First Quest are related to Mystara. Q: Blackmoor? I know a Blackmoor, but it's part of Greyhawk, isn't it? A: Blackmoor was, like Greyhawk, the campaign world of one of TSR's founder, Dave Arneson. It was later placed in both Greyhawk and the Known World (as a past kingdom in the later), effectively making three Blackmoors exist. It seems there is no further relation between the two Blackmoors of Mystara and Greyhawk, however, although some people made the assumption; on the other hand, Judge's Guild's Blackmoor likely has much in common with Mystara's, as the DA series for the Known World was also written by Dave Arneson (so that JG First Fantasy Campaign is considered Mystara-relevant). Q: Where is it located? A: Blackmoor was a techno-magical kingdom that blew itself up a few millennia ago. The event shifted the planet's axis and Blackmoor is now the north pole. Sources are contradictory as to where Blackmoor stands; some place it on Brun, some on Skothar. Arguments in favor of Brun are the position of the Inn Between the Worlds and the Nucleus of the Sphere, and the fact that the Known World stands there; this is the solution proposed in some Gazetteers. Arguments in favor of Skothar are its sort of canonical status, and the feeling that all civilizations should not systematically come from the Known World; this is the solution proposed in the Hollow World box. Note that, if you consider the Hollow World solution to be the truth in your campaign, the map in the box does have a typo : the names of Blackmoor and Thonia have been reversed (Blackmoor was north of the Empire of Thonia according to all other sources). Bruce Heard's opinion on this matter : "Blackmoor -- the travelling legend. If there were archaeologist on Mystara, they would have a devil of time figuring where the darn place was really located. Officially, it's supposed to be up there by the Thonian Marches. Unfortunately, conflicting info has crept into several products, getting in the way of the Thonian theory. The best thing is to assume evidence of Blackmoor's presence elsewhere is the result of later colonizations and outposts. Other communities were also magically displaced (such as a certain ancient tavern in the Broken Lands of the Known World). Definitely a messy development of the World of Mystara! :)" So officially the answer is Skothar. Q: Ok, and now what's Red Steel? A: Red Steel is a setting that is part of Mystara (west of the Known World), although it was released as a stand-alone setting. Personalities and Immortals of Mystara. Q: I have a player of the Church of Karameikos, and I want to give him an Immortal, I suppose that it's a church with many Immortals (like the Greek / Latin church) but in Gaz 1 I didn't find any list of Immortals... A: These are the immortals of the Church of Karameikos, as told by Bruce Heard in an old Dragon Magazine: Asterius (Eternal of Thought), Leader Kagyar (Eternal of Matter) Ilsundal (Hierarch of Thought) Valerias (Hierarch of Matter) Vanya (Empyreal of Time). Also, although Chardastes is a native Traladaran Immortal, he is venerated through the auspices of the Church of Karameikos, not the Church of Traladara. This is extrapolated from info in B1-9 In Search of Adventure. The Immortals of the Church of Traladara are: Halav Petra Zirchev. Q: You spoke of Immortals, what are they? Are they Gods? Powers? A: Mystara has a different pantheon when compared to other D&D settings. Most notably, it has no gods, but beings called Immortals. Immortals are mortals who, through their deeds, have reached a higher status granting them more power than mere mortals. Basically, however, Immortals are not very different from Gods of other settings. Q: Is Jaggar von Drachenfelds the Star Dragon? A: No. According to Bruce Heard's article in Dragon #170 http://www.tsr.com/Dragon/Backissues/170jun91/170FromHatchlingTo.txt he became the Star Dragon for a brief period but relinquished the title for absolution. Q: Is Rad gone after Wrath? A: No, he's been absorbed into the Radiance, and some of his life force was used to lessen the drain of the artifact on Mystara's magic (thus there is only a Day of Dread each year, and not a week as in Wrath). Rad is not dead though, but he has been put into a slumbering state to reflect on his deeds (and hopefully change). This is covered in detail in the module Mark of Amber. Q: So is Rad back after Mark of Amber? A: The outcome of the module may vary from campaign to campaign, as the actions of the PCs decide his fate. The module's three outcomes are: 1. He returns as a mortal with no chance of being sponsored back to Immortality and no access to the Radiance (failure); 2. He returns as a mortal but can become an Immortal again sometime (normal success and most likely outcome); 3. He returns as a full Immortal (complete success). Later products avoid the issue, and the general consensus is that he should return but be left in the background, keeping low profile for some time, either rebuilding his following (if an Immortal) or attempting to reach Immortality again (if mortal). Few favor him becoming a mere mortal as most love him as an NPC. Q: Does the Radiance draw from Energy or Entropy after Wrath? A: In Wrath, the Radiance is altered to draw from Entropy instead of Energy. Yet in Karameikos: Kingdom of Adventure, the rules for the Radiance are exactly the same as in Gaz3, stating that it drains from Energy. This is a mistake in G:KoM; the authors overlooked that event in Wrath and forgot to update the info from Gaz3. Thus the new rules for the Radiance are undefined, as are the effects of Entropy-draining. Various suggestion have been made on the MML, though. Q: Where is Teldon? Is he dead? A: This is a short excerpt from Dragon Magazine #207 about Teldon's fate: "One of the attractions of the Magicians' Guild, its location in Karameikos' largest city, was its downfall. Such a collection of powerful (and often egotistical or secretive) mages in one location created great potential for conflict. The final straw was the creation of a mechanical beholder by one of the more advanced apprentices, powered by an Immortal's artifact. The resulting creation was turned loose in downtown Specularum, leveling a good section of the South End. The creation was defeated by the head of the Magicians' Guild, Teldon, but at great cost. Both mage and monster disappeared in a pure white ball of fire, and while they are assumed to have both been destroyed, they may instead have been teleported to some far-off location. The fact remained that the Magicians' Guild proved itself too dangerous to remain in Specularum, and lost one of its most valuable supporters." Q: And Bargle, where is he? A: After the fall of the Black Eagle Barony, Bargle is an itinerant villain that pops up here and there. He can easily be used as a recurring villain who the PCs bump into way too often (to their taste). He has been spotted in various place, including Esterhold and Serraine (always helping the evil guys, of course), but can have business just anywhere you wish. Well, good ole Bargle. Q: Is Kol a Shadow Elf or a Kobold? A: Earlier sources always presented Kol as a kobold who, using the rules from Gaz10, could cast spells. In Glantri: Kingdom of Magic, he is said to be one of the deformed shadowelf babies raised by the humanoids, thus explaining both his high intelligence and spellcasting abilities under the AD&D rules. It is both an interesting plot, and a disappointment to many, as it removes again the humanoids any glint of chance that they can achieve something by themselves. Many people ignore that sentence in G:KoM (or ignore the box altogether, preferring good old Gaz3), and some love the potential of that plot. As always, use whatever version suits your campaign and your taste best. Miscellaneous. Q: You mentioned something about D&D not being AD&D. What does that mean? A: Mystara was the world designed to be used with the rules of D&D (often called OD&D to better distinct it from AD&D and from the generic term D&D which could mean both; OD&D stands for Old D&D or Original D&D - note that some few people call it BD&D for Basic D&D to distinguish it from even older rules). It appeared in the old boxed rules: the Expert box, the Companion box and the Master box. Most of the earlier modules designed for D&D were set in this world. Recently, however, Mystara has been converted to AD&D (along with Red Steel), but many people who play in Mystara do it with the old rules (or their reediting, Rules Cyclopedia). Q: When I read stuff about Mystara I keep seeing acronyms I cannot understand like WotI or PWA. What do they mean? A: There is a list of Mystara relevant acronyms at http://www.geocities.com/TimesSquare/Lair/8932/Mystara/acronyms.html Q: I heard that the Mystara line was canceled. Is this true? A: It is unfortunately true. And Red Steel is canceled too. Some novels pertaining to Mystara may be released as part of the First Quest line, and modules may be part of the Odyssey line. AFAIK, there is no such products in preparation however, though Wizards of the Coast (which bought TSR) has expressed its willingness to publish material for dead worlds, but never namely mentioned Mystara. Keep faith. Joshuan's Almanac was the last product of Mystara (to be precise the novel "The Black Vessel" has been released after, and to be even more precise it deals with the Savage Coast) and the Savages Baronies the last of Red Steel (except for online exclusives). Q: But I saw in TSR's 97 preview that there would be Red Steel modules released as online exclusive. What does this mean? A: TSR has released these modules for free on its site of MPGN at ftp://ftp.mpgn.com and http://www.tsr.com. Q: So, if TSR has dropped the line, how can I get new material for Mystara? A: There are many people on the web who love Mystara and have taken upon themselves to keep Mystara alive (and well alive). There is a mailing list dedicated to Mystara (MML) where people discuss together about it, exchanging ideas, points of view, and more. To subscribe, send e-mail to majordomo@lists.imagiconline.com. In the body, have the single line: subscribe Mystara-L . It has 278 people, as of June 99. As a comparison, there are 395 people on the Realms list, TSR's flagship world (April 98). There is also the TSR Mystara Message Board (MMB) at http://tsronline.wizards.com:80/mb/system/addnewuser.shtml where discussion revolves mostly around alternate Mystaras. There are also many pages around the net dedicated to Mystara, sometimes with lots of interesting materials. Some of these pages are organized into a Webring, check http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html for info about the Mystara webring. Now more than ever you should express your views on how Mystara should be brought back at http://CWSpot.com/Mystara/SaveMystara or join the SaveMystara Writer's Group whose goal is to get as many adventures and articles to the periodicals as we can. Q: Where can I find the old messages of the Mystara mailing list? A: The digests are collected at ftp://ftp.mpgn.com/Gaming/ADND/Worlds/Mystara/MailingListArchive/ and the oldest ones (prior to 1998) can be found at ftp://ftp.io.com/pub/mailing-lists/mystara-digest/ However for your convenience the most interesting articles the list has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/ Q: Where can I find the old messages of the Mystara message board? A: There is no archiving of the board. However for your convenience the most interesting articles the board has come up with are collected and sorted on Shawn's page at http://www.geocities.com/TimesSquare/5304/prodlist.html Q: Where can I find a complete list of the material published for Mystara? A: The most complete lists to my knowledge is at http://www.geocities.com/TimesSquare/5304/prodlist.html It includes rulebooks and modules published by TSR, Mystara-relevant Judge Guild supplements, a list of various magazine #s that contain adventures, rules or world description pertaining to Mystara, novels, TSR net resources, and Clark Ashton Smith stories related to Averoigne. All of these are ranked according to compatibility with Mystara (explicit, implicit, compatible, etc.) and the type of product (campaign source, rules supplement, adventure, etc.). The list of the Dragon magazines that mention Mystara, including the Voyage of the Princess Ark series, can be found at http://www.geocities.com/TimesSquare/5304/dragon.html . Q: And where can I buy those products? A: Since the Mystara line is out of print, it is difficult to find them. If you're lucky you can find them in any shop that sells RPG stuff, or buy second-hand books. Some places where you can find Mystara stuff on the web: http://www.dragontrove.com/listing.html http://www.titan-games.com/ http://www.hitpointe.com http://www.eskimo.com/~darkh/ http://www.ida.net/users/groverm/sleeping.dragon/sdh.html http://www.djhobby.com/catalog/index.html http://www.sagesguild.com/ http://www.crazyegors.com/ http://www.sentrybox.com/ http://members.aol.com/aleeder454/ the newsgroup rec.games.frp.marketplace and I got a special page for all Mystara books at Amazon.com: http://www.geocities.com/TimesSquare/Lair/8932/amazon.html Q: Where can I find the FAQ for the Mystara mailing list? A: Check at http://www.lesbois.com/members/malacoda/mmlfaq.htm . AFAIK there is no plain text version of this FAQ. === ___________________________________________________________ Herve Musseau http://www.geocities.com/TimesSquare/Lair/8932/ __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 21:50:29 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armor Sorry to hear about that chain mail thing. I think that Elven chain should be aloud to wizard since it is light enough to wear without encumbrance and the mesh allows full flexibility and the metal itself is supposedly strongly magical compared to enchantments put upon the metal not in it. also plain leather (not studded),hides and padded, but the mage is not likely to where the other things since the hides are considered barbaric (unless you play in a primitive campaign) and the leather typically associated with thief but could possibly be worn under the robes and padded typically associated with the commoner (after all the typical mage robes are fanciful and some colleges have a certain dress code too). However any items with lead seem to really mess up magics and prevent things like crystal balls form getting past the barrier. One last thing I remeber reading a AD&D book for another world that had a magic using race that had a outer robe with metal threads woven in it that I think were silver? this gave the wizards a better AC 9or8(I forget) with the wizards favorite attire(robes) and the siver(possibly mithril) didn't seem to have affect on the spells (note:silver only) amazed at all the responces Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 21:53:36 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armor > my limit for how much armor a wizard can wear is based on a thief. now i > know that's a roundabout connection, but look. If a thief can still move > silently and hide in shadows and all that good stuff in his armor, then a > wizard can definetly cast spells in the equivalent armor. And who says that > wizards are frail weak old men? i think you all have seen Merlin too much, > and are jaded as toyour opinions. What if there was a 6'6" 300lb guy, who > had no weaponsmith in his town, but he had a wizard's tower. and he just > happened to learn magic from him. that would make him obviously strong > enough to wear armor, and whether it restricted his movement to cast magic is > based on his dexterity. If a person has a 19 dex, then they obviously are > not restricted in movement by many things, and thus could do more while > wearing more. Meaning that unless you have a 5 foot tall 90lb wizard that's > 400 years old with no dexterity, they can probably cast spells in armor, > regardless of what is layed out in some books that are referred to, in the > books themselves, as mere guidelines. > Also in AD&D not all spells require the person to move about too although these are rare and usually for getting the person out of sticky situations(when tied and gagged). Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 20:00:21 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Thanks for the Feedback on the Site Mystarans and Spacefarers, I have received quite a bit of feedback on the speed of the theoretical new home for the MML and SJML homepage, and it looks like the majority of people have indicated that it is a bit slow. So, once my ADSL line is up and running (I have the hardware and software, but they don't turn on the service until September 1. >sniff<) I will copy everything over to the US West server and see how that goes. I think I may keep the Crosswinds site as a mirror should I have to change ISP's again anytime soon. Thanks to everyone that responded, it really helped. And thanks to everyone that complimented me on the site cleanup and cleaner new look. I appreciate it. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 20:11:42 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] Posting from Non-Subscribed Addresses Folks, List Ogre here with a reminder (or new fact for some) that in order to post to the list you must do so from the address you are subscribed with. In other words, if you subscribed with... lalala@earthlink.net ...you can't then also post from... lalala@hotmail.com The mail you send from unsubbed address get's bounced to me, which I will sometimes forward, if I catch it (I get so many error messages in my inbox that it is easy to miss a couple). So, if you want to post from multiple address, you must subscribe those addresses as well. The easy thing to do is subscribe that address to the digest, so tossing that mail will be easy. Yes yes, I will be adding this to the FAQ, which is likley to be reworked here soon. Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 22:05:06 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armor > My players like to point out that D&D elves can wear armor and cast spells > too. > > My simple response is that if you want to be a Human M-U then your character > was taught to cast spells without armor, you can wear armor, but it will > cost you 3/4 of all earned experience readjusting. > I'm sorry this stuff is AD&D A militant wizard class if I remember had more XP and the wizard could never gain the full amount of spells to memorize due to memory ie INT 18 would equal 17 instead of 18 spells able to memorize per day. They could not be specialty wizards and they were also never allowed to make potions,scroll,and other magic items however they could spend prof on any weapon and wear any armor (he was tought how to cope with encumbraces of the armor and focus the magic in ways that the metal could not interfere). this could be made to OD&D easily though Stewart 3 Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 22:07:46 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - wizards and armor see, i like stew's ideas on that sort of thing. It's awfully hard dealing with a wizard character who later on will be able to cast 10d10 fireballs of death and such, but they are so fun when they are levels 1-5. horrible ac, and only a few good spells like magic missile and melf's minute meteors. well, that's why i'm pushing for this whole armour thing (also cause my gm is on this list and i want my armour back) to work with M-U's. Apply penalties all you want, but if a lower ac and huge penalties means you stay alive to cast another spell, then that's what i'm looking forward to. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 22:26:00 -0400 From: redrobyne Subject: Re: [MYSTARA] - wizards and armor > see, i like stew's ideas on that sort of thing. Thanks! It's awfully hard dealing > with a wizard character who later on will be able to cast 10d10 fireballs of > death and such, but they are so fun when they are levels 1-5. horrible ac, > and only a few good spells like magic missile and melf's minute meteors. > well, that's why i'm pushing for this whole armour thing (also cause my gm is > on this list and i want my armour back) who might that DM be? to work with M-U's. Apply penalties > all you want, but if a lower ac and huge penalties means you stay alive to > cast another spell, then that's what i'm looking forward to. > I agree and hope you get something back perhaps you could talk him into some elven chain with +'s! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 23:55:02 -0300 From: "Carlos Yoder" Subject: RE: RE: [MYSTARA] - wizards and armor > ahh, see, carlos makes sense. why no armor on the arms? restricts movement! > why no full armor? restricts movement! chain armor for the mages? YES! > ok, carlos didn't say the last one, but it's still a valid point, right? > I think the 'no-armor-for-the-mages' concept is wholly based on the stereotype of the weak, old, almost-crippled-by-magicks spellcaster... which it isn't always true. I mean, you'd have to restrict maximum CON to something like 9 to roleplay that, so that wearing armor would be out of the question. If your mage character has CON 15, then by all means let him wear chainmail! I mean, you still roll d4s, you'll never be a fighter. OTOH, a very uptight Magic School may see this chainmail clad wizard as a traitor, or coward, or whatever. If it suits your campaign, do it! > Meltheim the Shadowstalker Bya! Carlos Yoder churlo@microstar.com.ar ICQ 3435297 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #355 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Saturday, August 28 1999 Volume 1999 : Number 356 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: RE: [MYSTARA] - wizards and armor Re: [MYSTARA] - RPG reality [MYSTARA] - Jedi Class segment 1 Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - Maps Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - [still need some help] Re: [MYSTARA] - Maps [MYSTARA] - darokin files Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - Re: Jedi Class segment 1 [MYSTARA] - Defining Roles for Mystara [MYSTARA] - Vyaia Clan [MYSTARA] - Skills/Profs. of Vishainii ---------------------------------------------------------------------- Date: Fri, 27 Aug 1999 23:25:07 -0400 From: redrobyne Subject: Re: RE: [MYSTARA] - wizards and armor The one thing with regular old chain is it is so unbalanced and fatigueing(even compared to much heavier armors) thats why I think elven chain is good BUT instead of just elimnating chainmail all together for those conservative DM's perhaps make the chain mail fatigue come quicker due to the rigorous movements of casting a spell. Perhaps some people could come up with spells that allow the chain to be lightened and negates any problem with focusing the spell. You know its funny I was reading a book and it had wizards but they needed metal to focus there spell energy perhaps silver in AD&D could act like this?! Stewart 3 :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 23:03:44 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - RPG reality The main reason AD&D sold better is because of the "Advanced" moniker. People bought it for the same reason they buy "Improved" or "Advanced" laundry detergent. People don't want to be thought of as not being "Advanced". It didn't help that most of TSR's design fold were grognard roleplayers who did not seem to understand that a simple, fast playing system has its advantages. I also liked D&D/Mystara for the price/performance ratio and the fact that it is a better balanced game. The supplements had a certain flair to them and a good sense of humor. And don't forget, Mystara has the highest technological level of any D&D/AD&D world. TSR would have been in much better shape if they had agressively gone after the true mass market. They need to get products into every Wal-Mart and K-Mart in the US and similar stores overseas. Another rambling post from: CronoCloud of the HTML sig ( there is an image fo Crono from Chrono Trigger and Cloud of Final Fantasy VII in it. A midi of the them from Chrono Trigger plays. And a

size text quote appears: The Brave Do Not Fear The Grave.) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 01:48:38 -0400 From: redrobyne Subject: [MYSTARA] - Jedi Class segment 1 well I decided to send this to the list anyway sorry its been so long since I promised, any replys of good or bad would be welcome. I know this is identical to the Star Wars but at the time thats what most people wanted I could create a better more mystara unique if enough people wanted it perhaps with spells instead of pscionic abilities (although psionics fit better). Also be willing to change the names of the class and items if you like. If you are not familiar send me and e-mail and I'll tell you the basic rules for using these powers and stats of the powers however I suggest getting either complete pscionic hand book or Players Option: Skills & Powers (latter has a better rule system). Stew, next tables and profiencies! Description: The Jedi's were a ancient order of fighters centered in the ancient civilaztion of Blackmoor. There purpose was to create order in the then chaotic world of Mystara. They were known throughout the world for there Vallantry and honor in the heat of battle and trademarked for there great skill in the lightsabre and amazing perfection of the martial arts. However the knowledge of the Jedi almost vanished when Blackmoor was destroyed. But some Jedi were able to escape or were away from there native homeland and have since taught there skill and the knowledge has survived to the present JEDI PC CLASS Race: any Alignments Allowed: lawful good, neutral good, lawful neutral Minimum Ability Scores: wisdom 16, Constitution 15, Dexterity 12, intelligence 9 Prime Requisite: wisdom, constitution. The Jedi are a group trained in manipulating the auras of life in every living thing which is commonly called the Force, this is how they able to gain there unnatural powers. Through the use of rigorous an horiffically long training (starting form the age of 5 and no later than 8) they are able to focus the Force to enhance their metabolism, physic powers, and virtually any others. The Jedi later in his training are given (or some times set on quests) to build what is called a lightsabre, these items are very powerful and were originally constructed in Blackmoor, not only is it hard to build one of light sabre's it is extremely hard to aquire the materials such as adamant however once constructed it is ultimatrly the most powerful weapon a man will ever see. This all combines for a ultimate character that fights to bring balance to the world. This power does not go unwatched however there is a council of Jedi Masters centraled in Thyatis City any unappropiate uses of this power is met with severe reprimand and at the worst death at the hands of the Jedi. Also Jedi are typically called upon to act as diplomats, elite guards, and if the cause is just some times elite soldiers in a war (the war must be causing a great unbalance in the Force), this of course must be approved by the Jedi council first. Rules Before one can become trained he must be natural attuned to the Force (for gaming purposes a wild psychic talent) or the person will not be trained. A Jedi must follow codes of dress (brown outer robe white inner robe although other things can be worn underneath. A Jedi must tythe 10% to the Jedi Council from his yearly income. The Jedi must do anything dictated by Council and must obey any requests and objections etc.etc. even in his personal life, also no secrets may be kept from the council even those concerning personal affairs. Once a Jedi has built his own lightsabre he may not where any armor containing metal except studded leather. If this is not followed there is a certain chance (see charts) per turn that the light sabre will malfunction due to magnetic fields, note this also includes other large fields (walls of iron) within 5 feet of the handle. If the character were to do a chaotic act he will be severely reprimand and may be put under house arrest for a period of time. If he were to commit a evil act then he will be a marked man to the council with all available Jedi on his tail! At 2nd level he gains ability to manipulate the Force (for gaming purposes he gains pyschic ability equal to 1st level, and every 2 levels after gains one level of Force manipulation (1 pscionic level) i.e. 4 level Jedi=2 level control of the force, 6=3, 8=4 etc. etc. etc. Sometime after the character recieves 5th level the person will be sent on a quest (or if lucky given to him) for instructions to build his lightsabre (typically these can be found in Blackmoorian ruins), but even harder are finding the materials to be used in it. If the character does not build his own he cannot gain full benefits normally given to him for his class. The Jedi must be trained in a special form of hand to hand combat (i.e. karate not just punching or kicking) The Jedi is only only allowed certain Force powers (pscionic). Gains 1d10 hp per lvl. Benefits from a +1 reaction to all good aligned characters and -2 to evil characters. Jedi have acces to warrior profiency group for no extra. The Jedi must spend at least 2 profiencies on his lightsabre, one to specialize and one to gain the bonus's open only to the Jedi Class. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 01:55:13 -0400 From: redrobyne Subject: Re: [MYSTARA] - RPG reality > The main reason AD&D sold better is because of the "Advanced" moniker. > People bought it for the same reason they buy "Improved" or "Advanced" > laundry detergent. People don't want to be thought of as not being > "Advanced". > > It didn't help that most of TSR's design fold were grognard roleplayers > who did not seem to understand that a simple, fast playing system has > its advantages. > > I also liked D&D/Mystara for the price/performance ratio and the fact > that it is a better balanced game. > > The supplements had a certain flair to them and a good sense of humor. > And don't forget, Mystara has the highest technological level of any > D&D/AD&D world. > > TSR would have been in much better shape if they had agressively gone > after the true mass market. They need to get products into every > Wal-Mart and K-Mart in the US and similar stores overseas. > I disagree although it seems more impressive not many new people bought the AD&D stuff but alot of old D&Ders converted. For you see thats why the new system is D&D again not AD&D for the "advanced" implys that you must have previous knowledge of RPG's and so scared away alot of the new market at least thats what sales and registration cards show from TSR. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 01:55:01 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - RPG reality stew, something's been bothering me. what time is it where you are? cause i've been online since 7 this morning, and it's nearly 11, unless you're in the same time zone, i think you should get some sleep buddy. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 01:57:02 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - RPG reality i've only been playing since it became advanced dnd, because i was 7 at the time and didn't have much interest previously to that. I don't know if i'd want to play the elf class though, i like the freedom that ad&d provides where multiple races can choose from multiple classes. it's more realistic, and at the same time, more fantastic (as in fantasy, not like "great!") Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 07:41:43 +0800 From: "Francisco Navarro" Subject: Re: [MYSTARA] - Maps This is a multi-part message in MIME format. - ------=_NextPart_000_0036_01BEF128.C5C720A0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: quoted-printable Darokin? Me! Me! Thanks Kit Navarro -----Original Message----- From: Hoddie To: mystara-l@lists.imagiconline.com = Date: Friday, August 27, 1999 11:57 PM Subject: [MYSTARA] - Maps =20 =20 Anyone interested in a jpg file of a map of pre-WotI Darokin? =20 Mail me privately and I'll send it out this weekend. =20 Cheers Hoddie =20 = *************************************************************************= ** To unsubscribe from this list send mail to = majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. - ------=_NextPart_000_0036_01BEF128.C5C720A0 Content-Type: text/html; charset="x-user-defined" Content-Transfer-Encoding: quoted-printable
Darokin? Me! = Me!
 
Thanks
 
Kit Navarro
<fanavarro@pacific.net.ph>
-----Original = Message-----
From:=20 Hoddie <pjh@ephtl.demon.co.uk
>
To:=20 mystara-l@lists.imagicon= line.com=20 <mystara-l@lists.imagicon= line.com>
Date:=20 Friday, August 27, 1999 11:57 PM
Subject: [MYSTARA] -=20 Maps

Anyone interested in a jpg file of a map of = pre-WotI Darokin?

Mail me privately and I'll send it out this = = weekend.

Cheers
Hoddie

*********************************= ******************************************
To=20 unsubscribe from this list send mail to majordomo@lists.imagicon= line.com
with=20 the line 'unsubscribe mystara-l' as the body of the=20 message.
- ------=_NextPart_000_0036_01BEF128.C5C720A0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 27 Aug 1999 23:40:18 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality >where multiple races can choose from multiple classes. it's more realistic, >and at the same time, more fantastic (as in fantasy, not like "great!") Okay, I can understand that the AD&D rules system might well be more realistic in many ways, but this is NOT one of them. Anyone who tells you that REAL elves (or dwarves, or halflings) can choose what class they are is someone you want to get away from--quickly. I understand your argument, but you must understand that realism has nothing to do with it--In my first long-term campaign DMing, I established that there were no elven clerics, but legends of them persisted in folklore. A couple of my players who had played in this campaign and had read The Lord of the Rings were shocked when they bought the AD&D books and they saw rules for elven clerics. Your perspective on issues like this almost entirely has to do with what you've already learned from experience. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 02:43:31 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - RPG reality In a message dated 8/27/99 11:33:20 PM, Dennis.Sullivan.Family@worldnet.att.net writes: <> I don't think I understand what you're talking about here. Are there non-real elves, dwarves, or halflings that I don't know about? I was under the impression that as long as it is allowed in the books and by those in your campaign, then it is allowed. I think I missed something back there, and why should I try to get away from them? Please clarify, and remember, I've been awake for 14 straight hours now, online. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Shadowstalker *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 02:15:08 -0700 From: "Patrick Sullivan" Subject: Re: [MYSTARA] - RPG reality >I don't think I understand what you're talking about here. Are there >non-real elves, dwarves, or halflings that I don't know about? I was under >the impression that as long as it is allowed in the books and by those in >your campaign, then it is allowed. I think I missed something back there, >and why should I try to get away from them? Please clarify, and remember, >I've been awake for 14 straight hours now, online. "Real" AD&D elves can choose their class. "Real" OD&D elves are (almost) always fighter-mages. Real-world elves don't exist. My point is only that elves are not realistic in either AD&D or OD&D, simply because they do not "really" exist. Your previous post said that AD&D is more "realistic" in that it allows elves to pick their character class. Anyone who tells you that elves are real is probably under the influence of something worse than 14 hours of wakefulness, and they may not be entirely safe to be around. Everything above applies to halflings, and kind of to dwarves (who are, in XD&D, a different race rather than midgets). Now, I certainly agree that demi-humans belong in your campaign, just don't try to justify their behaviour or characteristics by comparing them to "real" demihumans. The old D&D Basic Set was careful to point out that D&D wasn't real--perhaps they should have left that in AD&D as well ;~) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 09:32:47 -0400 (EDT) From: au998@freenet.carleton.ca (Geoff Gander) Subject: Re: [MYSTARA] - [still need some help] Thibault, I believe that I may be able to help you out, thanks to some excellent work Andrew Theisen did a few months back. If he doesn't contact you, I will next week (when I get back from my trip). Geoff - -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 09:48:39 EDT From: THEGUILD99@aol.com Subject: Re: [MYSTARA] - Maps Yes, I would like you to send me the file on Darokin. Thank You TheGuild99@aol.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 07:26:03 -0700 From: Eleanor Williams Subject: [MYSTARA] - darokin files Yes, I too would like the files on Darokin, to forward to my DM, please! Thanks EW *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 14:10:59 -0400 From: redrobyne Subject: Re: [MYSTARA] - RPG reality The only reason why I say AD&D is realistic is because of things like encumbrance rules and the length of time armor can last before having to be scrapped and all that not because of elves and nonsense stuff by the way A real dwarf is a midget with a limb noticeably longer than the other they also typically donot live as long as they should the oldest arounf early 40's and yes they are correctly called dwarfs/ midget (closest real world thing to halfling) live a typical average life span and otherwise do not have any noticeable traits except for their shortnesswhich ranges from 3-4 1/2 feet typically although can be no bigger than 4' and 8 " if I remember correctly. Getting boring aren't I ? Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 14:12:54 -0400 From: redrobyne Subject: Re: [MYSTARA] - RPG reality > stew, something's been bothering me. what time is it where you are? cause > i've been online since 7 this morning, and it's nearly 11, unless you're in > the same time zone, i think you should get some sleep buddy. > The last message I sent was 1:30 after all it was Friday and I like to sleep in. Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 14:24:03 -0400 From: redrobyne Subject: [MYSTARA] - Re: Jedi Class segment 1 > well I decided to send this to the list anyway sorry its been so long since > I promised, any replys of good or bad would be welcome. I know this is > identical to the Star Wars but at the time thats what most people wanted I > could create a better more mystara unique if enough people wanted it perhaps > with spells instead of pscionic abilities (although psionics fit better). > Also be willing to change the names of the class and items if you like. If > you are not familiar send me and e-mail and I'll tell you the basic rules > for using these powers and stats of the powers however I suggest getting The pscionic powers I'm sorry I wasn't to clear > either complete pscionic hand book or Players Option: Skills & Powers > (latter has a better rule system). the skill&powers is ad&d and so is this class's rules so Im sorry but perhaps but I think it can be easily converted and would be a good start, perhaps I can look at an old Red box that my grandfather has and do a ruff transfer. And please tell me if anyone wants a more mystara world specific Jedi I will be more than glad to do it. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 13:09:18 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Defining Roles for Mystara On several occasions many people argue over OD&D and AD&D, and now D&D3. The Mystara campaign is long forgotten and people define roles in Mystara based upon the roles rules defined in the rules. A role of a character should be defined first and foremost. The advantages and disadvantages for playing this role should be defined. The role should be designed to fit within the campaign. As an example, a knight or cavelier fits well in Karameikos, but a gunslinger would fit better to Savage Baronies. After the role is defined, it is up to the GM to create this role in the campaign, and the player to fully role-play this role. In defining the role, in OD&D, this may come in the form of an entirely new class or sub-class. Examples could be the Forester of Thyatis, and the Avenger of the Companion set. For AD&D2, an easy way to define the role would be to create a Kit. Once the role is defined any rule system can create the role, whether it is D&D3, GURPs, Fantasy Hero, etc. Take a look at the "Elf" role. The Elf is of the race of Elves. He has combative skills and he has magical powers, or magic casting ability. Just about any system can accomadate this concept. However, personally I like to create different elven roles, rather than the generic brand. I can create a forest protector, a forest warrior called the Vishainii, or the forest sage (Yoda). I have other roles ranging from predators (dinarii), warriors, knights (calarii), elven pscions (Linarii), elven martial artists (Linarii), demonlords (Dinarii), and more. I feel this is richer that just "Elf". Other ideas for humans within Karameikos are inquistors, witch-hunters, noble priests, scholarly monks, warrior monks, knights, paladins, caveliers, crusadors, gypsies, protectors (Petra), lorekeeper (Zirchev), watchers (Zirchev), druids, pagans, heritics, infidels, iconoclasts, peasant hero, mercenary, avenger, vigilanty, bounty hunter, assassin, sabateur, crasftsman (Halav), scout, infiltrator, noble bandit (ala Robin Hood), fortune teller, clown, jester, bard, charlatan, etc. Just some thoughts. I hope I can be free to introduce roles in the future, without being chastised that I define roles in AD&D2. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 13:13:28 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Vyaia Clan The Vyalia are reclusive and prefer to be left in isolation so that they may focus on their studies of life, nature, and the arcane. Their belief is that they must live within the balance of nature and they must serve and protect nature and life. They feel that the life energies exist everywhere within each stone, within each tree, within all of us. This life energy is existence and the universe. They feel all life has consciousness. This consciousness gives us are thoughts and establishes reality as we understand it. There are those that exist and react through emotions like simple animals or machines. Then there are those that exist and see through this consciousness. These individuals are truly existing and living life, while others are just react like chemicals, and never realize or ascertain the full awareness of their consciousness. In order to achieve this higher state of consciousness, one must seek to avoid having desires and opinions. Those that are closer to consciousness, have strong mental discipline, and are able to suppress their instinctive emotions, desires, and opinions. The result is that the Vyalia will seldom express their opinion to others. They will simply claim they do not like or the do not dislike something. They will remain neutral. They will not react with their emotions, such as feeling sad or upset in front of others. The Vyalia consider expression of strong emotion rather offensive. The Vyalia wish to always take action rather than procrastinate on a task that can be completed in the future. This is different behavior than the typical elf that might choose to take years to complete a single work of art. They like to be mentally disciplined and focus on a singular task. They will choose a single task and complete that task to the best of their ability. They would not commit to a task that they know that they would not finish. The Vyalia use their understanding of nature and the life essence and harness the energies within combat. They study to attune themselves to their natural environment, so that they can be aware of any disturbances within nature. This also makes them more efficient fighters. They also study and observe the maneuvers of their opponents to more easily predict attacks. This telegraphing effect allows them to more easily counter-strike and defend themselves. When the Vyalia finally attack they use this life essense of nature to guide their movements. In combat, the Vyhalia have a ideology of peace. They are taught from a very young age to always avoid conflict which can lead to combat. The Vyalia would do anything to avoid a fight, and when a fight is unavoidable, they will choose not to make the first strike. They will let another initiate the combat, and then from this point they will attack or defend. The Vyalia have a two dominant roles within their society as part of their pact to defend nature and the life essence. One sect is a group of mystics that archive and preserve arcane research. They hope that this knowledge can be useful by other warriors that would risk their lives to protect nature. The other sect are the Knights of the Forest called Vishainii. These people dedicate their lives in the cause of protecting life and nature. As part of this mission they travel the world of Mystara to protect nature and life and combat those that would destroy it. They are sent of a variety of missions which one can fulfill roles as a diplomat, agent, or a warrior. One notable group of Vishainii are the forestors whom combine the art of war with magic. They act as scouts and reconnaissance and they patrol and protect the forests. The Thyatians like this because this means they need to keep less troops within the area, as it is already patrolled by the Foresters. Interestingly the Elves also teach a select group of humans that prove their worth to become foresters and become honorable clan members. (Note: In D&D this effect allows a human to follow elf class, and in AD&D, humans are allowed to become rangers which is a craft not normally known to humans). HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 13:14:24 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Skills/Profs. of Vishainii Proficiencies of the Vyalia Clan Nature's Rest (Wis -1) The Vishainii can fall into a deep sleep which is usually reserved for those that deprived from sleep. During this deep sleep, for every hour of deep sleep, the benefit of three hours of rest is received. The Vishainii warrior must rest at least 6 turns to receive any useful benefits. Mediatative Attunement (Wis -2) The Vishainii knight falls into a deep meditation for 1 turn in order to attune oneself to the natural surroundings. Afterwards for several rounds (1 turn/level) the Vishainii can sense their total surroundings. The slightest disorder in nature is realized. Thus while under this state of mind, the Vishainii cannot be surprised, exception by opponents that move through unnatural means, such as teleportation. By understanding the natural surroundings, the Vishainii receive the benefit of blind fighting and are able to dodge attacks if attacked from behind. This means that Dexterity bonuses apply when attacked from behind. Thus slightest sound or whisper in the wind is noticed, and the sunlight that is blocked from touching the skin is noticed. The Vishainii warrior under this effect is able to receive a bonus of +1 to AC and +2 to reaction speed. This proficiency requires the understanding of philosphy of Visha. Cutting Leaf Fighting Style (2 Weap. Prof.) This is a secret technique of Vishainii warriors and is a closely guarded secret. This technique requires a deep understanding of the philosophy of Visha (Requirement of Visha Philosophy). Under this technique the Vishainii learn how to predict the subtle movements by observing his behavior, telegraphed moves, and spiritual energy. The Vishainii can respond to the movements through subtle feints or attacks outside of his field of vision. This affords the Vishainii warrior a +1 to hit, +1 to damage, +1 to save, and a +1 to AC if wearing light armor and no shield. Using this technique the Vishainii can predict the opponents maneuvers and choose to feint or counter strike. The Vishaiinii warrior must choose a defensive or offensive maneuver before each round of combat. If an defensive maneuver is chosen, the Vishainii warrior, will foresee the different strikes and choose how he can evade the strikes. This result of this benefit is that the opponent rolls twice for one attack. The lowest result is chosen. If a offensive maneuver is chosen, then the Vishainii can predict the best option for the counter strike. For this offensive maneuver to work, the Vishainii warrior must forego initiative and strike only an opponent that has attacked him. After the opponent strikes, the Vishainii will choose one attack to receive the benefit where two attack rolls are made. The highest result is chosen. This ability can be improved. Further proficiencies will allow the Vishainii to predict more defensive maneuvers. An extra proficiency will allow the Vishainii warrior to predict two attacks, meaning that each of two attacks requires two rolls, and the lowest result of each is chosen. Another proficiency will allow this affect for three attacks upon the Vishainii warrior. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #356 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Sunday, August 29 1999 Volume 1999 : Number 357 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - RPG reality Re: [MYSTARA] - Re: Jedi Class segment 1 [MYSTARA] - test Re: [MYSTARA] - Re: Jedi Class segment 1 [MYSTARA] - Jedi note on segment 1 Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - [update] Re: [MYSTARA] - RPG reality [MYSTARA] - Jedi segment 2 Re: [MYSTARA] - RPG reality [MYSTARA] - thanks Re: [MYSTARA] - RPG reality Re: [MYSTARA] - The Photo-Atlas of Mystara Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - The Photo-Atlas of Mystara Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality [MYSTARA] - Photo copyrights ---------------------------------------------------------------------- Date: Sat, 28 Aug 1999 16:37:12 -0400 (EDT) From: Je ne sais Rob Subject: Re: [MYSTARA] - RPG reality This message is in MIME format. The first part should be readable text, while the remaining parts are likely unreadable without MIME-aware tools. Send mail to mime@docserver.cac.washington.edu for more info. - --QAA27319.935872520/chuma.cas.usf.edu Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-ID: - --QAA27319.935872520/chuma.cas.usf.edu Content-Type: MESSAGE/RFC822; CHARSET=US-ASCII Content-ID: Content-Description: Return-Path: Received: from localhost (rfernand@localhost) by chuma.cas.usf.edu (8.9.3/8.9.3) with ESMTP id QAA27317 for ; Sat, 28 Aug 1999 16:35:19 -0400 (EDT) Date: Sat, 28 Aug 1999 16:35:18 -0400 (EDT) From: Je ne sais Rob X-Sender: rfernand@chuma To: mystara@lists.imagiconline.com Subject: Re: [MYSTARA] - RPG reality In-Reply-To: <199908282015.QAA62329@lists.imagiconline.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Date: Fri, 27 Aug 1999 23:03:44 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - RPG reality > TSR would have been in much better shape if they had agressively gone > after the true mass market. They need to get products into every > Wal-Mart and K-Mart in the US and similar stores overseas. Once, D&D was a lot more mass market than it is now. When I was a young'un in the 80s I bought most of my D&D stuff at Toys R US. I'm skeptical about how mass market *any* rpg can become, especially with all those computer & Nintendo games out there. Rpgs are just too much damn work. But it would be good to see D&D stuff in toy stores again. When Sri Ramakrishna was asked why, if God is good, is there evil in the world, he replied, ``To thicken the plot.'' "Computers are useless; they can only give you answers." Pablo Picasso "I'm apparently some kind of agent from another planet, but I haven't got my orders decoded yet." William S. Burroughs Robert Fernandez "Plays Well With Others" rfernand@chuma.cas.usf.edu AIM: Gamaliel8 http://chuma.cas.usf.edu/~rfernand ICQ: 37895987 - --QAA27319.935872520/chuma.cas.usf.edu-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 23:13:07 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Re: Jedi Class segment 1 Yes i would like to have a more mystara oriented jedi (i mean without psionics). thanks thib redrobyne a écrit: > > well I decided to send this to the list anyway sorry its been so long > since > > I promised, any replys of good or bad would be welcome. I know this is > > identical to the Star Wars but at the time thats what most people wanted I > > could create a better more mystara unique if enough people wanted it > perhaps > > with spells instead of pscionic abilities (although psionics fit better). > > Also be willing to change the names of the class and items if you like. If > > you are not familiar send me and e-mail and I'll tell you the basic rules > > for using these powers and stats of the powers however I suggest getting > > The pscionic powers I'm sorry I wasn't to clear > > > either complete pscionic hand book or Players Option: Skills & Powers > > (latter has a better rule system). > > the skill&powers is ad&d and so is this class's rules so Im sorry but > perhaps but I think it can be easily converted and would be a good start, > perhaps I can look at an old Red box that my grandfather has and do a ruff > transfer. And please tell me if anyone wants a more mystara world specific > Jedi I will be more than glad to do it. > > Stewart 3 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 13:19:38 -0700 From: George Gardea Subject: [MYSTARA] - test testing... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 17:30:59 -0400 From: redrobyne Subject: Re: [MYSTARA] - Re: Jedi Class segment 1 Ok I'll start working with the new when I'm done typing the old one. by the way what did you think of the Jedi so far, be honest! Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 17:34:03 -0400 From: redrobyne Subject: [MYSTARA] - Jedi note on segment 1 The last rule should be taken off I forgot to scratch it off from my original draft. By the way this has not been play tested thoroughly. Sorry. Stewart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 15:43:25 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - RPG reality Dennis. What are you talking about? Why can't a dwarf, elf, or halfling choose their career. Are all dwarves fighters? Maybe some dwarves choose to be a priest? Others choose be a miner or weaponsmith or armorer. Why should the whole race of dwarves be forced to be a fighter? This is the rules for OD&D. If dwarves can choose their career path, why can't players playing dwarves choose their role as well? >In a message dated 8/27/99 11:33:20 PM, >Dennis.Sullivan.Family@worldnet.att.net writes: > ><realistic in many ways, but this is NOT one of them. Anyone who tells you >that REAL elves (or dwarves, or halflings) can choose what class they are is >someone you want to get away from--quickly.>> > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 15:43:25 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - RPG reality Dennis. What are you talking about? Why can't a dwarf, elf, or halfling choose their career. Are all dwarves fighters? Maybe some dwarves choose to be a priest? Others choose be a miner or weaponsmith or armorer. Why should the whole race of dwarves be forced to be a fighter? This is the rules for OD&D. If dwarves can choose their career path, why can't players playing dwarves choose their role as well? >In a message dated 8/27/99 11:33:20 PM, >Dennis.Sullivan.Family@worldnet.att.net writes: > ><realistic in many ways, but this is NOT one of them. Anyone who tells you >that REAL elves (or dwarves, or halflings) can choose what class they are is >someone you want to get away from--quickly.>> > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 01:44:28 +0200 From: thibault sarlat Subject: [MYSTARA] - [update] Update made on the Gazeteer zone at : http://www.mystara-gazeteers.com.bi The Known World section is now full. thib. - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 21:00:08 -0400 (EDT) From: Mischa E Gelman Subject: Re: [MYSTARA] - RPG reality > What are you talking about? Why can't a dwarf, elf, or halfling choose > their career. Actually, he specifically used the term class, not career, and thus is right on-target, at least as far as the basic rules (pre-GAZ) are concerned. > be a priest? Others choose be a miner or weaponsmith or armorer. Why > should the whole race of dwarves be forced to be a fighter? This is the > rules for OD&D. Being of fighter class (technically, of "dwarf" class) need not translate into being a warrior, and could well make one a miner, weaponsmith or armorer. - - Mischa It would appear to me that in many ways our country has lowered its head into the soft satiny pillow of apathy. We have been lulled to sleep by indifference and rest in the vain pursuit of economical images of success while a stone's throw away there are children dying in the streets - Bishop T.D. Jakes, Sr.,1998 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 22:17:34 -0400 From: redrobyne Subject: [MYSTARA] - Jedi segment 2 New Jedi proficiencies Weapon Profiencies: Light Sabre 2 slots (: Once this is aqquired the user gains the knowledge to operate the light sabre, properly wield it in combat, and how to take care of the light sabre Non Weapon Proficiencies: Light Sabre Construction 3 slots (INT -3): Once the right teaching instruments are found(very rare) and studied the student gains the knowledge of how to consruct light sabres! The student then knows the correct materials needed, the proper way to assemble it and the ways of doing so. Sabre Shielding 1 slot (NOTE: only Jedi's can make use this proficiencies): The Jedi with this knowledge is allowed to use his sabre to shield himself in combat! For every slot spent (to a maximum of 3) the Jedi can block 2 meelee and 4 missile atacks completely as long as they are coming from the front or sides (note: the weapond may not be magical or made of Adamant) of the user. Tables, Lists and Charts official titles set forth by the Jedi Council lvl 0-1: Novice lvl 2-4: Padawin lvl 5-8: MasterApprentice lvl 9-19: Jedi Knight 20-36: Jedi Master Abilities needed/gained per level title Novice: requires the person to be attuned to the Force (wild pscionic talent). Padawin: they able to manipulate the Force(gain full pscionic powers). Master Apprentice: is required to start his quest to acquire and construct a light sabre. Jedi Knight: may take a apprentice to train (with the approval of the Jedi Council). Jedi Master: may spend force using half the normal cost (half amount of psp points required for each pscionic ability) and while although not required typically Master toss away there sabre's for they are no longer needed as there power is far past any man made item. Saving Throws Novice (1): PPDM: 13, RSW: 16, PP: 14, B: 16, S: 15 Padawin: PPDM: 12, RSW: 15, PP: 13, B: 15, S: 14 Master Apprentice: PPDM: 10, RSW: 11, B: 13, S: 12 Jedi Knight (9-14): PPDM: 8, RSW: 9, B: 11, S: 10 Jedi Knight (15-19): PPDM: 7, RSW: 8, B: 10, S:9 Jedi Master: PPDM: 4, RSW: 5, B: 7, S:6 Total Proficiency Slots Padawin: W:2 NW:5 Padawin: W:3 NW:6 Master Apprentice: W:5 NW:8 Jedi Knight (9-14): W:6 NW:9 Jedi Knight (15-19): W:7 NW:10 Jedi Master: W:8 NW:12 Attacks per Round Novice-Padawin: 1/1 Master Apprentice: 3/2 Jedi Knight:2/1 Note: when wielding his own lightsabre he gains an adittional attack per round (if he proficiencised in it). Weapons Allowed Long Bow Bastard Sword Spear Dagger Quarter Staff Experience Levels are identical to Paladins. For Force Manipulation cost (PSP) add ability scores+10 per level for each day. Force Powers (pscionic abilities) allowed Force Sight (aka Aura Sight) Clair Audience Clair Voyance Poison Sense Project Force Telekinisis Control Light Control Sound Control Wind Create Object Adrenalind Control Body Control Hieghtened Senses Odimination Probe Conceal Thoughts ESP New Force Powers (pscionic powers) Create Sound P.K. Science PSP:7/3 Range: 40 yrd Perequisite: telekinisis makes a noice out of thin air MAC 6 a drop of a coin, snapping of fingers 5 the growl of a dog, a conversation 4 roar of a lion, busy bar room 3 a stampede of animals, the collapsing of a building Draw Force P.M. devotion PSP: 5/2 Range: self manipulating the force to give you "luck". These bonus's are to virtually anything excep scores (strength etc., THAC0) i.e. profiency rolls, a distance some one jumps MAC 5 +1, +5%, x2 4 +2, +10%, x3 3 +3, +15%, x4 2 +2, +20%, x5 1 +1, +25%, x6 Sooth Say T.P. Science PSP: 6+/3+ Range: 10ft Area of Effect: *special* The victim is influenced to do whatever the Jedi say. Afterwards the victim does not know what happened during that time(draws a blank). Effects all people within 10ft except thos attuned to the force. The Jedi can say no more than 10 words, the Jedi is talking for the person his eyes are looking at and as such the victim obeys his own command (if any) as long as normally possible. Even if you don't like the class the Light sabre is next and surely can be used with out the class. I will also be thinking up ideas for a new mystara specific "Jedi" any input will be welcome on this. Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 22:32:10 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - RPG reality : Re: [MYSTARA] - RPG reality > Dennis. > What are you talking about? Why can't a dwarf, elf, or halfling choose their career. Are all dwarves fighters? Maybe some dwarves choose to be a priest? Others choose be a miner or weaponsmith or armorer. Why should the whole race of dwarves be forced to be a fighter? This is the rules for OD&D. If dwarves can choose their career path, why can't players playing dwarves choose their role as well? Is a fighter a "fighter"? No. Blacksmiths can be 3rd level fighters. So can merchants, or farmers. And if you read the Dwarves Gaz, Dwarves can be Clerics too. Remember, this was done for game balance. Elves are far to powerful in AD&D. They can multiclass big time. I don't know a single AD&D person who plays humans anymore, they just powergame Elven fighter/mage/cleric/theives. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 22:37:39 -0400 From: redrobyne Subject: [MYSTARA] - thanks I'm glad for all the ideas and replys that I got for the wizards and armor from everyone. Also thanks to Chad and Bree for giving me the Star War lightsabre sight and if I remember correctly Geoff who gave me the sight on Blackmoor items including the light saber all awhil ago, these have helped me construct the Jedi class Stewart 3 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 28 Aug 1999 22:50:32 -0400 From: redrobyne Subject: Re: [MYSTARA] - RPG reality > > Dennis. > > What are you talking about? Why can't a dwarf, elf, or halfling choose > their career. Are all dwarves fighters? Maybe some dwarves choose to be a > priest? Others choose be a miner or weaponsmith or armorer. Why should the > whole race of dwarves be forced to be a fighter? This is the rules for OD&D. > If dwarves can choose their career path, why can't players playing dwarves > choose their role as well? > > Is a fighter a "fighter"? > > No. Blacksmiths can be 3rd level fighters. So can merchants, or farmers. > > And if you read the Dwarves Gaz, Dwarves can be Clerics too. > > Remember, this was done for game balance. Elves are far to powerful in AD&D. > They can multiclass big time. I don't know a single AD&D person who plays > humans anymore, they just powergame Elven fighter/mage/cleric/theives. > Well I've played a human mage(a spell which had a nice name and bad effect you can figure out the rest), dwarven fighter(retired with a nice silver mine), and a human ranger (now an NPC since I started DMing) and only 2 elven character {a fighter/mage a lord in Karameikos & a cleric in Alfheim(I retook it)} I don't like triple class because they take to long! Also this is another reason to add the extra XP (doubling the normal) because then its a very slow progress as if it wasn't already! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 02:24:36 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara In a message dated 1999-08-27 18:34:17 Eastern Daylight Time, Dennis.Sullivan.Family@worldnet.att.net writes: > I think this is a cool idea--and if you're up to the task of coordinating > it, way to go. However, I think it is very important to lay specific ground > rules regarding copyrighted materials, even if it's not TSR that has the > copyright. I know I personally have thousands of cool scannable photos from > several magazines (someone mentioned National Geographic, for example), but > these are copyrighted and posting them, even edited, on the web would, I > think, constitue a copyright violation. Of course, given that this is an international list, maybe you can get some people to take their own pictures of various places in the real world. With those pictures, you can do whatever the original photographer specifically permits you do with them. I would bet that you can accumulate quite a collection of photos that way. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 02:24:35 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - wizards and armor In a message dated 1999-08-27 18:17:30 Eastern Daylight Time, Dennis.Sullivan.Family@worldnet.att.net writes: > I use a somewhat similar system (albeit for OD&D). Additionally, there are > strict taboos against armor at all the major magic schools and throughout > Alphatian society, so any magic user seen wearing armor will be shunned by > his/her fellow wizards. This can really make it difficult for magic-users > to learn new spells. This limit is kept in place primarily by the > high-level magic-users at the schools who fear that if some young upstart > started wearing armor and eventually grew comfortable wearing it, their > power would be threatened. The fear of banishment has been enough to keep > my PC mages from wearing armor. This argument (like most of the more fanciful arguments about why wizards cannot wear armor) falls apart in any campaign that allows elven fighter/mages to wear armor, as most such arguments would not apply to them. The only explanation that makes any sense is that single-classed mages are not trained to move in armor effectively, while at least some elven fighter/mages are. If you have any reason for your wizards to wear armor, then they must have been trained to do so -- and in the process some other aspect of their training (your choice as to just what) was skimped. Nearly every available (A)D&D rules system has some way to deal with that trade-off -- only a player of "pure" 2d edition AD&D (PHB and DMG only -- in my opinion, the worst possible option for playing a Mystara based campaign) would have no option for armored wizards casting spells. But the penalty for learning to wear armor should be just severe enough to discourage most wizards from trying it. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 11:35:16 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara >Of course, given that this is an international list, maybe you can get some >people to take their own pictures of various places in the real world. With >those pictures, you can do whatever the original photographer specifically >permits you do with them. I would bet that you can accumulate quite a >collection of photos that way. I think this is generally the way to go, and I think we can get a terrific assortment of photos that way, even if they're not professional quality. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 11:40:09 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - RPG reality - --- "Mr. Darknerd" wrote: > Dennis. > What are you talking about? Why can't a dwarf, > elf, or halfling choose their career. Are all > dwarves fighters? Maybe some dwarves choose to be a > priest? Others choose be a miner or weaponsmith or > armorer. Why should the whole race of dwarves be > forced to be a fighter? This is the rules for OD&D. > If dwarves can choose their career path, why can't > players playing dwarves choose their role as well? > I think there's some confusion as to what people are saying here. I might be mistaken, but I think Dennis was saying that there are no REAL elves, dwarves, etc.; they are _mythical_ creatures and therefore there you can't say that _any_ approach to them is necessarily more REALISTIC. Probably just a matter of somantics... maybe BELIEVABLE would be a better term for that particular topic. Anyway, just a thought... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 12:07:40 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - RPG reality > I think there's some confusion as to what people are saying here. I >might be mistaken, but I think Dennis was saying that there are no REAL >elves, dwarves, etc.; they are _mythical_ creatures and therefore there >you can't say that _any_ approach to them is necessarily more >REALISTIC. Probably just a matter of somantics... maybe BELIEVABLE >would be a better term for that particular topic. > Anyway, just a thought... This was exactly what I meant to say (and it was me, even if my father's name became the default again after our latest power outage). I see nothing particularly unbelievable about limited demihuman career paths, but that's because I played OD&D before reading much fantasy or playing any AD&D. I agree that believable would be a much better word than "realistic," but I still maintain that it is a matter of personal background whether or not the OD&D system for demihumans is believable. Patrick (chagrined that someone did, indeed, try to answer him in the 16 hours he was between e-mail addresses) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 12:37:44 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - Photo copyrights Thanks to everyone who posted concerning copyrights! It was a topic I had not really brought up (but probably should have). My intention for the web-page is to use copyright-free pics: taken by MML members personally; from personal web-sites (ie vaction photos) where permission to use them has been granted by the 'author'; and from 'free-sites' that have photo-collections where non-commercial usage is _expressly_ granted on the page. Even though this site will be non-commercial, copyright laws still need to be followed. Besides, having a large pool of photos from MML members would make it that much more personal to us all as Mystarans. Lastly, I'm creating an e-mail ditribution list to discuss the project on a more consistent basis without wasting time on the MML. So far I've included everyone who has expressed interest in the project, so if you want to be included, let me know: habgyp@yahoo.com. I'll give updates on the MML every now again as we make progress. As always, feedback (from people actively participating or not) is not only welcomed, it's encouraged. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #357 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Monday, August 30 1999 Volume 1999 : Number 358 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Elves and Elvish chainmail Re: [MYSTARA] - Elves and Elvish chainmail Re: [MYSTARA] - wizards and armor [MYSTARA] - Soderfjord towns Re: [MYSTARA] - Soderfjord towns Re: [MYSTARA] - Elves and Elvish chainmail Re: [MYSTARA] - The Photo-Atlas of Mystara [MYSTARA] - Maps in the works Re: [MYSTARA] - Maps in the works [MYSTARA] - M-Crow? [MYSTARA] - How to make maps. Re: [MYSTARA] - How to make maps. [MYSTARA] - Maps Re: [MYSTARA] - Maps in the works Re: [MYSTARA] - How to make maps. Re: [MYSTARA] - How to make maps. Re: [MYSTARA] - How to make maps. Re: [MYSTARA] - How to make maps. Re: [MYSTARA] - Soderfjord towns Re: [MYSTARA] - Soderfjord towns [MYSTARA] - (no subject) Re: [MYSTARA] - (no subject) ---------------------------------------------------------------------- Date: Sun, 29 Aug 1999 13:07:46 -0700 From: IronWolf Subject: [MYSTARA] - Elves and Elvish chainmail My only real objection to this is that the Elves of Mystara are not as inclined towards metal as the elves of other campaign worlds are. Almost all of their magical items are made from parts of the Trees of Life, including their swords, boots, and cloaks, so I would think armor would be as well. While it would likely be statistically identical to elvish chainmail from the Arms and Equipment guide, it wouldn't necessarily be mithril steel. (Myself, I avoid mithril in my campaigns... too Tolkien for me. Adamantite's all right, as it's just a word referring to any hard metal.) Likely, since the exile of the Alfheim elves, they have had to start picking up human and dwarf-style crafts, and it's certainly possible they could develop elvish weapons and armor using metal instead, but it won't happen overnight, likely. Adamantyr redrobyne wrote: > I also have read that Elven fighter/mages can wear elven chain because of > its strong ties to magic and elves! Also Ive read and heard from people (on > the list) that they simply can't cause of restrictions on movement of the > ceremonies so then why can't they wear chain mail like clerics (is it just > to be fair or the type of spell 'energy')? Oh well more contradicting > things. > > And for those of you who are wondering I play a elven Fighter/Mage wearing > elven chain (I think that they could wear this since its non-restrictive and > magical). > > Thank all of you for your great responce! :) > > Stewart 3 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 14:52:19 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - Elves and Elvish chainmail IronWolf meandered fecklessly... > My only real objection to this is that the Elves of Mystara are not as inclined > towards metal as the elves of other campaign worlds are. Almost all of their > magical items are made from parts of the Trees of Life, including their swords, > boots, and cloaks, so I would think armor would be as well. I agree. In my Mystara campaigns the elves of Alfheim have created armour using wood magically altered using a specially prepared sap from the Tree of Life. This makes the wood as strong as steel but considerably lighter. The most common type of armour using this method are plate mail which still uses some metal for the chain) and scale. Because of the clear, laminated finish of the altered wood, this kind of armour is known as lamellar (although there is also a real world armour known as lamellar as well). Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 18:11:40 -0400 (EDT) From: Je ne sais Rob Subject: Re: [MYSTARA] - wizards and armor On Sun, 29 Aug 1999, mystara-digest wrote: > > Date: Sun, 29 Aug 1999 02:24:35 EDT > From: Kaviyd@aol.com > Subject: Re: [MYSTARA] - wizards and armor > > If you have any reason for your wizards to wear armor, then they must have > been trained to do so -- and in the process some other aspect of their > training > (your choice as to just what) was skimped. Nearly every available (A)D&D > rules system has some way to deal with that trade-off -- only a player of > "pure" > 2d edition AD&D (PHB and DMG only -- in my opinion, the worst possible > option for playing a Mystara based campaign) would have no option for > armored wizards casting spells. But the penalty for learning to wear armor > should be just severe enough to discourage most wizards from trying it. I think a lot of gamers forget what a pain in the ass armor is, the weight, the noise, etc. And I have no idea how characters can get on their horses without assistance wearing that stuff. Just learning how to put on the armor should take some effort, not to mention all the practice and strength that goes into maintaing it, walking around in it, riding horses with it on, and getting up to a decent jog while so encumbered. All this stuff is an often forgotten part of a fighter's training. When do wizards get the time, the inclination, or the training (not to mention the strength and dexterity) to do all of that? Now the difference between wizards and elves, in my mind, is that to start with elves have a special relationship with magic, since *all* elves are magic users, at least in OD&D. I'm not exactly sure what that special relationship is, but hey... And elves are much longer lived that humans but start their adventuring careers much later. Why does it take a human 20 years to learn to cast one spell a day when it takes an elf, a race much closer to magic than humans, about a century and a half to cast that one single spell? Unless elves are remarkably sluggish and lazy, I would suggest that they spend all that time learning *something*, like how to cast their spells in armor. When Sri Ramakrishna was asked why, if God is good, is there evil in the world, he replied, ``To thicken the plot.'' "Computers are useless; they can only give you answers." Pablo Picasso "I'm apparently some kind of agent from another planet, but I haven't got my orders decoded yet." William S. Burroughs Robert Fernandez "Plays Well With Others" rfernand@chuma.cas.usf.edu AIM: Gamaliel8 http://chuma.cas.usf.edu/~rfernand ICQ: 37895987 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 00:19:46 +0200 From: "renadia" Subject: [MYSTARA] - Soderfjord towns I am searching the name of the town of Soderfjord ( I don't have Gaz7). Thanks Renato *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 15:25:35 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Soderfjord towns - --- renadia wrote: > I am searching the name of the town of Soderfjord ( > I don't have Gaz7). > Thanks > > Renato > Which town are you specifically looking for? === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 16:30:38 -0700 From: IronWolf Subject: Re: [MYSTARA] - Elves and Elvish chainmail Lamellar? Hey, I like that! Thanks for the name. Adamantyr Leroy Van Camp III wrote: > This message uses a character set that is not supported by the Internet > Service.  To view the original message content,  open the attached > message. If the text doesn't display correctly, save the attachment to > disk, and then open it using a viewer that can display the original > character set. <> > >   ------------------------------------------------------------------------ >                   Name: message.txt >    message.txt    Type: Plain Text (text/plain) >               Encoding: quoted-printable *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 17:08:33 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara - --- Patrick Sullivan wrote: > I think this is a cool idea--and if you're up to the > task of coordinating > it, way to go. However, I think it is very > important to lay specific ground > rules regarding copyrighted materials, even if it's > not TSR that has the > copyright. I know I personally have thousands of > cool scannable photos from > several magazines (someone mentioned National > Geographic, for example), but > these are copyrighted and posting them, even edited, > on the web would, I > think, constitue a copyright violation. I'm the National Geographic-suggesting culprit :-). I wanna say that I totally agree with everyone's concerns about making the Photo-Atlas of Mystara a squeaky clean site. I just spoke before thinking--as I myself have used NG's pics in my personal campaign (which is of course legal), so the first thing that popped in my head was NG. Anyway, I retrospectively edit my previous suggestion to say that National Geographic is a great source for use in personal campaigns, but not to distribute or post. :-) No longer a suspected intellectual-property-stealing ne'er-do-well, Shane :-D __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 17:35:03 -0700 From: IronWolf Subject: [MYSTARA] - Maps in the works Greetings. As part of my work on getting the gazateers I'm missing, I am making maps of the four I didn't have and photocopied. (Karameikos, Glantri, Alfheim, and the Five Shires.) I'm working in Paint, using it to draw both hexes and the legend to construct the maps. The only real slow part to it is the coastlines and rivers, also contours and borders, otherwise, I should have a pretty snazzy looking map done soon. I'll post it to the list when it's done, so everyone can have a look. (Why'd I bring it up before I was done? I'm impatient. :) Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 01:46:03 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Maps in the works > Greetings. > > As part of my work on getting the gazateers I'm missing, I am making > maps of the four I didn't have and photocopied. (Karameikos, Glantri, > Alfheim, and the Five Shires.) I'm working in Paint, using it to draw > both hexes and the legend to construct the maps. The only real slow part > to it is the coastlines and rivers, also contours and borders, > otherwise, I should have a pretty snazzy looking map done soon. The best thing I've used is Adobe Illustrator but its hardly cheap. It does do great rivers though and you can turn layers on and off as you need them. For example, you could 'hide' the hexes while working in detail and then turn them back on before saving. BTW - Glantri is a toughie as it is all bloody river!! ; ) > I'll post it to the list when it's done, so everyone can have a look. > (Why'd I bring it up before I was done? I'm impatient. :) Don't post it here - you will lose quite a few friends! Put on a web page and post the URL, or post it someone else so they can put it on their webpage. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 18:12:39 PDT From: gwxup@excite.com Subject: [MYSTARA] - M-Crow? Hello, I was just wondering if anyone ever happened to convert the crow (from the TV show Crow-Stairway to heaven) into D&D? I think a Crow-like undead creature fighting evil and snakes would be a neat addition to Mystara. Does anybody even know what I'm talking about? Greg Weatherup GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 03:38:48 +0200 From: thibault sarlat Subject: [MYSTARA] - How to make maps. For those who do not like my maps made by grid Cartography they can join Christian Constantin who would give them his method to make good looking maps for mystara.He also uses layers and stuff.If you have not already seen his great maps of the hulean region then rush to see them. It's worth the time you would spend on the site. it's at: http://www.geocities.com/TimesSquare/Cauldron/5014/ When I would be less lazy i would use the same method but as for now i stick with grid.Good boy, you served me well. thib. IronWolf a écrit: > Greetings. > > As part of my work on getting the gazateers I'm missing, I am making > maps of the four I didn't have and photocopied. (Karameikos, Glantri, > Alfheim, and the Five Shires.) I'm working in Paint, using it to draw > both hexes and the legend to construct the maps. The only real slow part > to it is the coastlines and rivers, also contours and borders, > otherwise, I should have a pretty snazzy looking map done soon. > > I'll post it to the list when it's done, so everyone can have a look. > (Why'd I bring it up before I was done? I'm impatient. :) > > Adamantyr > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 19:56:46 -0600 From: "Leroy Van Camp III" Subject: Re: [MYSTARA] - How to make maps. >>>>>>> Christian Constantin who would give them his method to make good looking maps for mystara.He also uses layers and stuff.If you have not already seen his great maps of the hulean region then rush to see them. It's worth the time you would spend on the site. >>>>>>>> Alright, you have piqued my interest. How did he do the maps? Christian? Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 04:36:47 +0100 From: "Hoddie" Subject: [MYSTARA] - Maps Hi Some of you have already got it (thanks for the interest guys), but anyone else who wants a copy of my Darokin map, or simply want to check out a smaller image of it, check out: http://www.ephtl.demon.co.uk/ea/maps/index.htm I will be adding more as I finish them, so check later if Darokin doesn't interest you. BTW - Håvard - Thanks for offering to host the map, but I feel it better to have my own page then I can add more when I like. You can still put it on your site if you want though. Thanks again. Cheers Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sun, 29 Aug 1999 21:02:26 -0700 From: IronWolf Subject: Re: [MYSTARA] - Maps in the works Thanks for the tip, will do. (Will NOT do, I should say.) Bloody annoying, though, copyrights... Ah well. Just for the record, the reason I use Paint, which is such a seemingly archaic program, is it's actually pretty decent for my simplistic approach, I found that Paint Shop Pro and LviewPro kept screwing my maps up. Adobe Illustrator sounds interesting, but as I'll be looking for another job in a month, I doubt I can afford an Adobe product at this time. (Actually, even with a steady paycheck, I can't afford one...) Adamantyr the Wizard of Frobozz wrote: > On Sun, 29 Aug 1999, IronWolf wrote: > > > Greetings. > > Ho, there, old bean. > > > I'll post it to the list when it's done, so everyone can have a look. > > (Why'd I bring it up before I was done? I'm impatient. :) > > While I applaud your efforts, and would be one of the first to say "hey, > cool.  Send me a copy,"  I'd refrain from posting it to the list.  Leroy > has posted several times that he wants no copyrighht infringement posted > widely here on the MML.  I understand it's frustrating when you just want > to share your hard work with others who'll appreciate it.  Been there > myself.  Hopefully, I can save you the headache. > > >From one mapmaker to another, > --Frobozz-- > > ________________________________________________________ > "My, my, this here Anakin guy > may be Vader some day later, now he's just a small fry. > And he left his home and kissed his mommy goodbye, > saying, "Soon I'm gonna be a Jedi.  Soon I'm gonna be a Jedi." >         --"Weird Al" Yankovic, "the Saga Begins" >         (sung to the tune of "American Pie.") *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 00:23:42 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - How to make maps. >For those who do not like my maps made by grid Cartography they can join >Christian Constantin who would give them his method to make good looking maps >for mystara.He also uses layers and stuff.If you have not already seen his >great maps of the hulean region then rush to see them. It's worth the time you >would spend on the site. >it's at: http://www.geocities.com/TimesSquare/Cauldron/5014/ Wow! Too much praises Thib, stop that or else I'm going to apply for a job in TSR/WotC! Yet, I'm happy to see that you like my maps that much :-) >When I would be less lazy i would use the same method but as for now i stick >with grid.Good boy, you served me well. > Good boy or Lazy-boy? Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 00:28:28 -0400 From: "Christian Constantin" Subject: Re: [MYSTARA] - How to make maps. > >Alright, you have piqued my interest. How did he do the maps? >Christian? > I will be glad to send the recipe and the legend file to anybody on the list who wants it. But, first, I need to translate the recipe from French to English since I only have sent it to French people. I don't have the time this evening but maybe tomorrow I will. Just write me personally: gf691805@er.uqam.ca Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 00:20:44 -0700 From: IronWolf Subject: Re: [MYSTARA] - How to make maps. Didn't you have it up on your site, on how to do it? I think I saw that. All I know is that Grid, while nice, is only 16 colors and the hexes run the wrong way for most maps. (Isle of Dread small 6mile/hex map is the only one I can think of off the top of my head that isn't oriented that way. Any good hex mapping program should have the option to run hexes either way.) If it's not there, by all means send me a copy of it as well. (English please, been way too long since French class. :) I've worked up my own legend, based upon the originals on the Gazateer maps, and done some color touch-up work so they're more visually appealling myself. I'm also tracing coastlines and rivers with a darker blue thin line, which gives them a more 'solid' look. (Unfortunately, VERY time consuming for me, the pixel-by-pixel drawer. I need to get some computer art software classes...) Adamantyr Christian Constantin wrote: > > > >Alright, you have piqued my interest.  How did he do the maps? > >Christian? > > > I will be glad to send the recipe and the legend file to anybody on the list > who wants it. But, first, I need to translate the recipe from French to > English since I only have sent it to French people. I don't have the time > this evening but maybe tomorrow I will. Just write me personally: > gf691805@er.uqam.ca > Christian "Krieg!" Constantin > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 13:50:10 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - How to make maps. I am a lazy boy but grid is a good boy.... thib Christian Constantin a écrit: > >For those who do not like my maps made by grid Cartography they can join > >Christian Constantin who would give them his method to make good looking > maps > >for mystara.He also uses layers and stuff.If you have not already seen his > >great maps of the hulean region then rush to see them. It's worth the time > you > >would spend on the site. > >it's at: http://www.geocities.com/TimesSquare/Cauldron/5014/ > > Wow! Too much praises Thib, stop that or else I'm going to apply for a job > in TSR/WotC! Yet, I'm happy to see that you like my maps that much :-) > > >When I would be less lazy i would use the same method but as for now i > stick > >with grid.Good boy, you served me well. > > > Good boy or Lazy-boy? > Christian "Krieg!" Constantin > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 16:24:46 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Soderfjord towns On Mon, 30 Aug 1999, renadia wrote: > I am searching the name of the town of Soderfjord ( I don't have Gaz7). > Thanks Castellan? Håvard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 08:46:56 -0700 From: IronWolf Subject: Re: [MYSTARA] - Soderfjord towns I assume you mean the capital of the Soderfjord Jarldoms? The town of Soderfjord is there, and is the capital of the nation. (Sort of... it's where the Council of Soderfjord meets, and is also the headquarters of Ragnar the Stout, who in the more recent almanacs has been elected king of the Jarldoms, although so far he's not looking like his reign will last long.) Adamantyr renadia wrote: > I am searching the name of the town of Soderfjord ( I don't have Gaz7). > Thanks > > Renato > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 11:46:26 EDT From: GlobalFrog@aol.com Subject: [MYSTARA] - (no subject) Can anyone tell me if Hail the Heroes and Night of the Vampire are worth picking up or should I spend my hard earned money on another Gaz instead? froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 08:54:31 -0700 From: IronWolf Subject: Re: [MYSTARA] - (no subject) Gazateers, dude. (In my opinion, anyway. :) Some of them could have used some rewrites, but most are invaluable aids for Known World information. Adamantyr GlobalFrog@aol.com wrote: > Can anyone tell me if Hail the Heroes and Night of the Vampire are worth > picking up or should I spend my hard earned money on another Gaz instead? > > froggy > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #358 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 31 1999 Volume 1999 : Number 359 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - (no subject) RE: [MYSTARA] - Maps finaly available RE: [MYSTARA] - wizards and armour Re: [MYSTARA] - Maps Re: [MYSTARA] - Maps Re: [MYSTARA] - (no subject) [MYSTARA] - some time ago! Re: [MYSTARA] - some time ago! [MYSTARA] - Re: so you want alphatia? [MYSTARA] - Re: so you want alphatia? Re: [MYSTARA] - Re: so you want alphatia? Re: [MYSTARA] - Re: so you want alphatia? RE: [MYSTARA] - wizards and armour Re: [MYSTARA] - Re: so you want alphatia? Re: [MYSTARA] - Re: so you want alphatia? [MYSTARA] - Gazateers Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - cd adventures Re: [MYSTARA] - Introduction Re: [MYSTARA] - cd adventures [MYSTARA] - Vantarius' Handy Forge [MYSTARA] - SE, MJews? ---------------------------------------------------------------------- Date: Mon, 30 Aug 1999 11:55:25 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - (no subject) GlobalFrog@aol.com wrote: > Can anyone tell me if Hail the Heroes and Night of the Vampire are worth > picking up or should I spend my hard earned money on another Gaz instead? Get the Gaz...you'll feal better. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 The Force is like Duct Tape... It has a light side, a dark side and it binds the universe together *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 12:09:21 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Maps finaly available > If you have any other priority for me just ask. How about Alphatia? Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 12:17:57 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - wizards and armour >> All of this reminds me of an old (early 80's?) article in >> Dragon: High Fantasy vs Low Fantasy. For those who are >> familiar with it or if this topic has been recently >> discussed on this group, please forgive me. Here goes: >> >> High Fantasy is a style of role-playing geared more toward >> the epic-campaigns and hero-developing. Low Fantasy is >> geared more toward realism and immediate intensity. By this >> definition, OD&D would be considered High Fantasy while >> AD&D would be Low Fantasy. Only in comparison to OD&D. But actually, both are high fantasy, it's just that OD&D is "higher" fantasy than AD&D. If you want to see really low fantasy, try GURPS. ;-) >> As I see it,saying OD&D is better than AD&D (and vice >> versa) is like saying that Warhammer is better than >> Rune Quest: comparing apples and oranges. The most >> important thing to remember when deciding which rules >> to use really should be this: What type of campaign are >> we(the specific gaming group) trying to play here? Agreed. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 12:20:07 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Maps This map is just simply amazing. Great great work!!! - -- On Mon, 30 Aug 1999 04:36:47 Hoddie wrote: >Hi > >Some of you have already got it (thanks for the interest guys), but anyone >else who wants a copy of my Darokin map, or simply want to check out a >smaller image of it, check out: >http://www.ephtl.demon.co.uk/ea/maps/index.htm > >I will be adding more as I finish them, so check later if Darokin doesn't >interest you. > >BTW - Hevard - Thanks for offering to host the map, but I feel it better to >have my own page then I can add more when I like. You can still put it on >your site if you want though. Thanks again. > >Cheers >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 12:20:07 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Maps This map is just simply amazing. Great great work!!! - -- On Mon, 30 Aug 1999 04:36:47 Hoddie wrote: >Hi > >Some of you have already got it (thanks for the interest guys), but anyone >else who wants a copy of my Darokin map, or simply want to check out a >smaller image of it, check out: >http://www.ephtl.demon.co.uk/ea/maps/index.htm > >I will be adding more as I finish them, so check later if Darokin doesn't >interest you. > >BTW - Hevard - Thanks for offering to host the map, but I feel it better to >have my own page then I can add more when I like. You can still put it on >your site if you want though. Thanks again. > >Cheers >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 14:37:07 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - (no subject) >Can anyone tell me if Hail the Heroes and Night of the Vampire are worth >picking up or should I spend my hard earned money on another Gaz instead? Well, I think it depends on what Gazetteers are available and how much the boxed sets cost. I've seen Hail the Heroes for $5 USD, and I think both it and Night of the Vampire are worth that price. But if they're still list price, you'd be much better off buying a Gazetteer. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 00:21:29 +0200 From: Erewan Laubgaenger Subject: [MYSTARA] - some time ago! hello i need some help some time ago someone has send some spells and a big spellbook to the mailing list. i had some problems with my comp. and now i miss the book and the nice spells. do someone know who the one was who send it to the list - or where i get them - can i download thanks IBON *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 08:28:55 +1000 (EST) From: Shawn Stanley Subject: Re: [MYSTARA] - some time ago! if it was sent to the list then you can find it on my homepage http://dnd.starflung.com that one you're probably looking for is the Mystaran Grimoire compiled by Jonathan Nolan, I think, he also has his own homepage where you can download the document in one piece. Or you might be thinking of Jim Bobb's compendium of spells. Shawn Stanley On Tue, 31 Aug 1999, Erewan Laubgaenger wrote: > hello i need some help > some time ago someone has send some spells and a big spellbook to the > mailing list. > i had some problems with my comp. and now i miss the book and the nice > spells. > do someone know who the one was who send it to the list - or where i get > them - can i download > thanks > IBON > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 01:32:19 +0200 From: thibault sarlat Subject: [MYSTARA] - Re: so you want alphatia? You want pre WotI alphatia or post WotI? You want just the alphatian continent or all the colonies? I think i already did some bellisaria map so i will release it for you and then i should work on alphatia (i think 24 miles per hex would be good (not too small and not too big). thib. Harvey, Michael a écrit: > > If you have any other priority for me just ask. > > How about Alphatia? > > Mike > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 16:58:03 -0700 From: "Harvey, Michael" Subject: [MYSTARA] - Re: so you want alphatia? > You want pre WotI alphatia or post WotI? > You want just the alphatian continent or all the colonies? > I think i already did some bellisaria map so i will release > it for you and then i should work on alphatia (i think 24 > miles per hex would be good (not too small and not too big). I am interested in just the Continent (no colonies), pre-WOTI. 24 miles is good. Thanks in advance! :-) BTW, have you considered turning your *symbols* for Grid sideways? That would mean you'd have to draw the map sideways, but then when you rotated it to the proper hex orientation for viewing, the symbols would be correct. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 17:31:20 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Re: so you want alphatia? I want it all. - -- On Tue, 31 Aug 1999 01:32:19 thibault sarlat wrote: >You want pre WotI alphatia or post WotI? >You want just the alphatian continent or all the colonies? >I think i already did some bellisaria map so i will release it for you and then >i should work on alphatia (i think 24 miles per hex would be good (not too >small and not too big). > >thib. > >Harvey, Michael a icrit: > >> > If you have any other priority for me just ask. >> >> How about Alphatia? >> >> Mike >> *************************************************************************** >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> with the line 'unsubscribe mystara-l' as the body of the message. > >-- >Thibault Sarlat >ICQ 16622177. >Check out my sites : >The main page is at http://www.mystara.com.bi >Then the Mapping zone is at http://www.mystara-maps.com.bi >And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 17:31:20 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Re: so you want alphatia? I want it all. - -- On Tue, 31 Aug 1999 01:32:19 thibault sarlat wrote: >You want pre WotI alphatia or post WotI? >You want just the alphatian continent or all the colonies? >I think i already did some bellisaria map so i will release it for you and then >i should work on alphatia (i think 24 miles per hex would be good (not too >small and not too big). > >thib. > >Harvey, Michael a icrit: > >> > If you have any other priority for me just ask. >> >> How about Alphatia? >> >> Mike >> *************************************************************************** >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> with the line 'unsubscribe mystara-l' as the body of the message. > >-- >Thibault Sarlat >ICQ 16622177. >Check out my sites : >The main page is at http://www.mystara.com.bi >Then the Mapping zone is at http://www.mystara-maps.com.bi >And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 17:37:54 -0700 From: "Mr. Darknerd" Subject: RE: [MYSTARA] - wizards and armour Well. Someday I hope to lok into GURPs. Currently, I am using old Greyhawk modules and adding AD&D2 statistics to the module and well as adding Mystara-isms. In the future, I would like to add D&D3 and GURPs statistics. Maybe the next gaming convention I'll pick up on some GURPs stuff. One thing I really dislike about both OD&D and AD&D2 is that the system are geared towards articifial combat. This is not all that bad, but one would hope to have non-combative situations. I always admired Veiled Society module, as this is a classic city adventure and murder mystery. The combat elements can easily be removed or kept to a minimul. - -- On Mon, 30 Aug 1999 12:17:57 Harvey, Michael wrote: >>> All of this reminds me of an old (early 80's?) article in >>> Dragon: High Fantasy vs Low Fantasy. For those who are >>> familiar with it or if this topic has been recently >>> discussed on this group, please forgive me. Here goes: >>> >>> High Fantasy is a style of role-playing geared more toward >>> the epic-campaigns and hero-developing. Low Fantasy is >>> geared more toward realism and immediate intensity. By this >>> definition, OD&D would be considered High Fantasy while >>> AD&D would be Low Fantasy. > >Only in comparison to OD&D. But actually, both are high fantasy, it's just >that OD&D is "higher" fantasy than AD&D. If you want to see really low >fantasy, try GURPS. ;-) > >>> As I see it,saying OD&D is better than AD&D (and vice >>> versa) is like saying that Warhammer is better than >>> Rune Quest: comparing apples and oranges. The most >>> important thing to remember when deciding which rules >>> to use really should be this: What type of campaign are >>> we(the specific gaming group) trying to play here? > >Agreed. > >Mike >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 17:44:54 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - Re: so you want alphatia? This reminded me of a question I was meaning to ask a while back. has anyone made up more detailed maps of parts or all of Alphatia? like perhaps even 8-miles to the hex? Something that shows a lot more small towns and villages than the cannon accessories do? I seem to remember someone doing a series of Gazzetteers for some of the kingdoms--Randel and Bettellyn (is that where Citadel is) come to mind. Am I just hallucinating? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 03:14:13 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Re: so you want alphatia? It's a shame that TSR (or WotC) never embellished the empire a bit more. The Dawn of the Emperors Box didn't deal with the various kingdoms enough to really make them useful - which is especially naff considering the supposed importance of the Empire. For example, the towns and villages in Darokin get as much as a write-up in the Darokin gazetteer as each kingdom of Alphatia does in DOTE. "Left for the DM to change as s/he sees fit." runs a bit thin after a while. I've tended to stay away from the mainland in my campaigns simply because I don't have the time to detail every kingdom the PCs could travel through. I've usually only let them travel as far as the Isle of Dawn. Anyway, I agree that it would be great for someone to do the work which TSR didn't - I for one would be interested. Hoddie - ----- Original Message ----- > This reminded me of a question I was meaning to ask a while back. has > anyone made up more detailed maps of parts or all of Alphatia? like perhaps > even 8-miles to the hex? Something that shows a lot more small towns and > villages than the cannon accessories do? I seem to remember someone doing a > series of Gazzetteers for some of the kingdoms--Randel and Bettellyn (is > that where Citadel is) come to mind. Am I just hallucinating? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 21:16:10 -0700 From: IronWolf Subject: [MYSTARA] - Gazateers Greetings. Hoody hoo! Doing the happy jig here, because Infinite Frontiers in Kennewick, WA, had the four Gazateers I was missing! (1,3,5, and 8) He also has another copy of 1, and the other 14, as well as the Dawn of the Emperors box set. If you're looking for them, you can try contacting him through his website at: http://members.aol.com/ShawnM011B/ He has a pretty good stock of old D&D and AD&D stuff, I also picked up a copy of the Mystara Monsters Compedium while I was there, and I know he had two extra. (Incidentally, he said he'd probably, don't hold me to this, would sell the GAZ1 for about $35 U.S. If you're international or far away, I have no idea on shipping, you'll have to deal with them on that.) Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 00:03:57 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - wizards and armor In a message dated 8/27/99 9:49:36 PM Eastern Daylight Time, redrobyne@ellijay.com writes: << Sorry to hear about that chain mail thing. I think that Elven chain should be aloud to wizard since it is light enough to wear without encumbrance and the mesh allows full flexibility and the metal itself is supposedly strongly magical compared to enchantments put upon the metal not in it. also plain leather (not studded),hides and padded, but the mage is not likely to where the other things since the hides are considered barbaric (unless you play in a primitive campaign) and the leather typically associated with thief but could possibly be worn under the robes and padded typically associated with the commoner (after all the typical mage robes are fanciful and some colleges have a certain dress code too). However any items with lead seem to really mess up magics and prevent things like crystal balls form getting past the barrier. >> Lets face it folks. If you make players role their hit points every level instead of just giving them the max., then weather he is wearing nothing, leather, or plate, this guy should not be putting himself anywhere that his ac is gonna matter. He doesn't know how to fight that well. Period. End of story. His thaco and low hit points reflect this. For my own campaign, I let wizards use whatever weapon they want, but they start fighting like "Normal Man" and progress from there. By the time he's third level, he's still gonna be one sword swing from the great beyond. He starts mixing it up, he's gonna be dead, fast. I don't even care what weapons he's using. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 00:41:44 EDT From: DrklngMuse@aol.com Subject: Re: [MYSTARA] - cd adventures In a message dated 08/30/1999 3:38:28 PM Mountain Daylight Time, pds3@dana.ucc.nau.edu writes: << But if they're still list price, you'd be much better off buying a Gazetteer. >> They are not bad. Great ideas in both of them with a lot of flavor. But they are not open and play type adventures. They both need a lot of DM prep to make them work well. BTW my player hate the CD's on these two. They have actors speaking as of they are the characters to show new players how to "roleplay". Ryan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 00:30:39 EDT From: BoBoII@aol.com Subject: Re: [MYSTARA] - Introduction In a message dated 8/26/99 6:39:39 PM Eastern Daylight Time, darknerd@hotbot.com writes: << I live in Mountain View, CA (San Francisco Bay Area) >> I've performed in your theater there. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 22:15:09 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - cd adventures >They are not bad. Great ideas in both of them with a lot of flavor. But >they are not open and play type adventures. They both need a lot of DM prep >to make them work well. BTW my player hate the CD's on these two. They have >actors speaking as of they are the characters to show new players how to >"roleplay". I absolutely agree with this. The Night of the Vampire cd isn't quite as bad as Hail the Heroes, since the NPC voices really do add atmosphere. Neither of these adventures will be sufficiently challenging to a group with much D&D experience, but IMO they are still excellent sources for ideas, if nothing else. I revised Night of the Vampire to make it a bit more challenging (I think it's on Shawn's site), but hearing Cleric, Thief, Fighter, and Wizard arguing all the time can be rather tedious ;~) Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Mon, 30 Aug 1999 23:09:23 -0700 From: Derek Adam Subject: [MYSTARA] - Vantarius' Handy Forge I've been feeling remiss for not submitting anything to the list for a while. So, for the first time anywhere, I've scribed a new mage spell for you Mystarans. Comments and criticism welcome. Jenni: Taren would like to do a little research someday. Do you think he could (be allowed to) come up with this? =;) Vantarius' Handy Forge Level: 1 Range: Touch Area of Effect: A container up to 1'x1'x2' for every 3 levels of the spell caster rounded up Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) A Thyatian-born mage named Vantarius created this spell to allow him to continue his smithcraft while travelling. This spell makes the interior of a container as hot as a forge while the exterior of the container retains its normal temperature; the container is unharmed by the spell. The spell fails if cast on a container that is larger than the caster's limit. If the size of the container increases beyond the area of effect, or if the container develops more than 2 openings, the spell ends immediately. A magical container gets a saving throw versus Spell equal to its creator, or the lowest level the creator could have been if unknown. The spell may be cancelled by the caster at will before the duration expires. The container must have enclosed sides, like walls, but may be open at one or two ends. A low-level caster would only be able to affect a belt pouch, a jewellery box, a dagger sheathe, or a cookpot, for example. A 36th level wizard could affect a large pit, or a small room so long as there were no more than two doors. The heat of the container can be changed at will from round to round, from that of a warm cook oven to that of a red-hot steel forge. Special metals that are not workable with a normal forge, like adamantite or World-Shield ore, cannot be Forged with this spell. Items exposed to full heat inside the Forge are affected appropriately. After 1 turn of exposure, silver and gold melts and runs, iron and steel becomes red-hot and pliable with blacksmith's tools. Edged weapons exposed to this treatment without the care of a smith will lose their edge, doing 1 less point of damage for every turn left in the forge. If this would bring the item's maximum damage to less than half normal, the item has completely melted to slag. For example, a normal sword left in the Forge for 3 turns would do 1d8-3 points of damage until repaired by a qualified weaponsmith, while a dagger would be completely reduced to slag. Magical items withstand the Forge better; they save versus Spell each turn as the level and class of their creator, avoiding damage if successful. Note that the Forge does not produce flames, though inflammable items like paper and oil can catch fire quickly after being placed inside, as the temperature of the forge is above their respective flashpoints. Creatures caught inside a Forge take 1d6 points of damage per round of full exposure. However, the magic of the Forge is not designed for living matter, and will end at the end of the first round that any victim makes a successful save versus Death Ray. (Minimum exposure is 1 round.) Victims that escape before dying are incapacitated for a number of rounds equal to 1/2 the length of exposure, rounded down. A sucessful save versus Spells reduces this time to 1/4 the length of exposure, rounded down. For partial exposure, damage is reduced proportionately and incapacitation is at the DM's discretion. Suggested guidelines are: 1 point for quick exposure 1d4 per round for significant partial exposure (an arm / hand trapped in a Forge) 1d6 per round plus normal incapaciation effects for covering the victim's head. Other uses for this spell include cooking without a fire, heating oil or tar to pour from battlements, melting sheathed weapons and (at high levels) trapping pits. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 02:03:17 -0700 (PDT) From: Herve Musseau Subject: [MYSTARA] - SE, MJews? From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= <> Well, it isn't me who used the word holocaust in the SE Gaz, but the author. Check it out, make a search in the electronic version available freely on TSR's site, the word is used 4 or 5 times throughout the gaz. Heck, it's even in the first verse of Rafiel! Now, I must stand corrected on a couple of points. First off, it's indeed the GRoF that is referred to as the holocaust, not the BL "incident" as I thought. Secondly, it's never spelled "Holocaust" as in an historical event with a capital but indeed "holocaust" as in nuclear holocaust, which is indeed very different. However, I still think it's surprising that this word is used in this gazetteer which has other parallels with Jewish history (with the Verses being the most obvious one, this one can't be objected)*. If it were me, I would never have used that word in the gaz, because it's quite anachronistic for the SE, even if Rafiel as a nuclear physicist could have taught them that word, and I personally would have sticked to the more appropriate in-game phrase GRoF (which would have been consistent with other texts, BTW). * I know, you can object that other parts of their culture are completely different from the Jews', or that you can find elements borrwoed from a RW culture here and there without making it an equivalent (like Valentia's actions are inspired from the USA yet it hardly makes Thyatis a M-USA, but indeed it's more of an MRome/MByzantium). PS: My goal was not to offend anyone, but to (try to) point out some similarities between the SE's history and the ancient Hebrew / modern Jews', which is something done every now and then on this list about various cultures, and Jews had been discussed lately. PPS: No, I'm not annoyed at all that MFrench are either insane wizards, bloodthirsty werewolves, or dog-faced humanoids ;) === ___________________________________________________________ Herve Musseau http://www.geocities.com/TimesSquare/Lair/8932/ __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #359 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 31 1999 Volume 1999 : Number 360 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - SE, MJews? [MYSTARA] - Blackflame [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - SE, MJews? Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - Vantarius' Handy Forge Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) ---------------------------------------------------------------------- Date: Tue, 31 Aug 1999 02:21:08 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - SE, MJews? - --- Herve Musseau wrote: > Now, I must stand corrected on a couple of points. > First off, it's indeed the > GRoF that is referred to as the holocaust, not the > BL "incident" as I thought. > Secondly, it's never spelled "Holocaust" as in an > historical event with a > capital but indeed "holocaust" as in nuclear > holocaust, which is indeed very > different. > > However, I still think it's surprising that this > word is used in this gazetteer > which has other parallels with Jewish history (with > the Verses being the most > obvious one, this one can't be objected)*. If it > were me, I would never have > used that word in the gaz, because it's quite > anachronistic for the SE, even if > Rafiel as a nuclear physicist could have taught them > that word, and I > personally would have sticked to the more > appropriate in-game phrase GRoF > (which would have been consistent with other texts, > BTW). I wouldn't say the use of the word "holocaust" is anachronistic, since the word has been in the English language since the Middle Ages. It's only recently been applied to a "nuclear devastation". The etymology is: Middle English "holocaust" > Old French "holocauste" > Late Latin "holocaustum" > Greek "holokauston" = 'burnt whole'/'completely burned' It originally refered to a sacrifice by fire. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:08:19 +0200 From: DM Subject: [MYSTARA] - Blackflame Hi everyone! I was reading Andrew's halfling timeline (something I stored in the past and had the chance to read only now) and some thoughts were triggered by that article. First of all, let me tell you I immensely liked your timeline, Andrew, especially the way u explain Glaurants' origins and how u tie Geoff's Varellyan and carnifex' stories to halflings (well, the Varellyan events were already there, but it's nice u included them in your timeline, anyway) ;) The main problem I had with the timeline was the origin of Blackflame. You see, I've been compiling my omnicomprensive treaty on demihuman relics for quite a bit now, and I was stuck with the problem of the Blackflame (after solving that of the dwarven relic). The main point, u see, was that I wanted to refer to canon sources and possibly elaborate from those, but the canon sources kept telling me a strange story. Basically, in GAZ8 (the Sacred Mysteries section), it is revealed that the Blackflame is "a substance of the Sphere of Energy. Released in the Known World in very few places (usually deep caverns, such as those in the Black Spires mountain range in the Five Shires) by the Hierarch of Energy, it can be used by individuals aspiring to immortality by the Path of the Paragon." (GAZ8, p. 18). Blackflame is then a form of energy native of the Outer Planes (probably Draesten, Homeplane of the Sphere of Energy) released on the Prime by Ixion in an attempt to help the candidate immortals in his own Sphere. Yet the halflings (who are not renowned for attaining immortality in the Path of the Paragon) are the only ones to benefit from this item! This was my main concern: how is it possible that Energy Immortals are so dumb they give away their power to HALFLINGS!? It occurred me that maybe the Halfling Heroes (Energy Immortals?) gave this substance to hins, but then I remembered that Nob Nar and the others could not have done this, since they attained immortality AFTER Shaerdon was over. I was sincererly at a loss here. Then came your explanation! Simple, straight, even obvious if u consider that Nightmare Dimension has been under our eyes for so long. I really liked your theory Andrew, even though this makes the Blackflame only a dimensional aberrance and not a gift from the Immortals like all other relics.. but there's always that reference in GAZ 8, and this puzzles me.. What do u think I should do? Ignore GAZ8 lines and go with Andrew's theory, or try and combine both things (even if they seem to me aut-aut theories), or maybe ignore Andrew's and try again to find another explanation for the reason Energy chose to bestow a possible element to reach immortality to halflings? I'd like to hear your opinion, guys. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:08:45 +0200 From: DM Subject: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) On Fri, 27 Aug 1999 13:35:51 -0700, "Mr. Darknerd" wrote: <> I beg to differ here. The above statement is 90% true for AD&D, while it is only 50% valid for OD&D. In fact, an elf is a good enough class/race to play as long as the game remains within Expert level. Once u get to higher levels, the elf is just not worth the trouble. This is not the same in AD&D, where the Elf race is damn powerful whatever class it is associated with it, at any levels. I make u note that OD&D elves are indeed fighter/mages, but they can reach only tenth level as a wizard (I'm not talking about Elf-Wizards here -more on them later), and wizards will thus be more powerful than a 10th level elf from 12th level on (just look at their spells). Elves are also fighters, sure, but fighters get the Fighters' options at 9th level, while elves get them at Attack Rank C or D IIRC (some 600,000 xps!). Just confront the elves' xps with that of a fighter, and you'll see the fighters become much more powerful than elves at lower levels (in comparison, a fighter gets his double attack 300,000 xps before the elf-lord). Throw in the Hps difference, and you'll see that a Name level fighter has nothing to fear from an elf with the same Xps (bear in mind that classes must be compared not in terms of level, but in terms of Xps!). So, as I wanted to show, the elf is pretty powerful from 2nd to 9th level, but then it's not that good as a choice at higher levels. The good sides: infravision, lower saves, immunity to ghoul paralysis (mphh, not much of a power anyway) and can cast spells with armor. But that's all (I'm talking about OD&D). All in all, I think the elf class is very good balanced because of the higher Xps he has to make in comparison to the other classes. GAZ5 made the class a real "race", more similar to AD&D standards. [I tell you, the only thing I like from AD&D is the distinction between classes and races.But what I dislike is not giving additional Xps for playing races that have great advantages like elves, and also giving the players the opportunity to choose most of the classes with each race, something which is unthinkable in Mystara, and for a good reason: the demi-human lifestyle. See what I've written about thieves, below.] So you can choose at Name level and have an Elf-lord (gains fighter's options and attacks but stops improving magic), or Elf-Mage (gains magic prowess but stops improving his fighting abilities) or Elf-Cleric, a Keeper (the most characteristic of demihuman clerics - behold, elven AD&D priests, and learn!). You can however have Elf-clerics of other deities (I've got an elf-cleric of Diulanna!), just add the cleric and the fighter XPs and that's your new class! Same thing they did with Dwarves and they got the Dwarf-Cleric or the normal Dwarf-Lord. No dwarf-mage, You'd wonder, but if you knew Mystara well, you'd also know that Mystaran dwarves are the epitome of Anti-Magic. A dwarf-mage in Mystara is a contradiction in terms, much like saying a dwarf-elf! Why not including dwarf-thieves or elf-thieves? Well, I've thought about this myself a lot of times, and I've always come to the conclusion that the "thief" profession is something totally alien to the spirit of these races in Mystara. Think about it a bit and you'll agree with me: they have no need to steal, their code of ethics doesn't allow them. Sure, they can be stealthy or climb trees, but that's not really like being a thief. In conclusion: no thief dwarves or elves cause they are not compatible with these people's ways of life. Maybe there is some degenerate dwarven or elven race where thievery has flourished on Mystara, but up to now nobody noticed, so there's no real thief among these races. This thought however, never occurred to the 2nd Ed. designers. We can have gnome mages, dwarf thieves, psionicists all around. And with 3rd Ed it's going to be even more pronounced and unbound this unholy melange! The mere thought of a gnome paladin or a gnoll psi is totally crap, to me!.. but then, this is only my humble opinion. As for gnomes in Mystara, the wicca/shaman option is good enough, given their way of life and abilities. A last note regarding poor misbehaved halflings. Look at OD&D hin Xps table and tell me: do all Basic halflings advantages (+1 to initiative, -2 AC vs creatures bigger than an ogre, detect hidden doors, low saves) justify the impressing 300,000 xps they have to earn to advance each level past eighth???????? That's 100,000 xp MORE THAN THE ELF!! This is the way to KILL a character class! Halflings are funny, they're quickwitted, unpredictable and can save your day, but with these limitations you'll never see a player with a hin character beyond Name Level. Also, halflings are the only race that only gets 8 HD! This means that even a Master Hin of 36th level can be KILLED BY A DEATH SPELL (it kills 4-48 HDs of creatures, max HD: 8!)!! Having added the Master hin class (basically the Halfling-Cleric) in GAZ8 still doesn't do justice to halflings (ever looked at the powers? They're a bit silly. Also u cannot adventure outside the Shires and use ur powers unless the deity allows u). I've always thought about redoing the hin XPs table, and next time a player asks me to play a halfling, I'll do that for sure! Hins are IMHO the only demi-human class which can have thieves, not because they're actually all outlaws, but because they've got the "character" to do it, not just for profit, but for the sheer pleasure of outwitting the "tall-ones". Also on this subject, on Fri, 27 Aug 1999 19:56:22 Ezio Pignatelli wrote: >Ehr.... sorry, may be I have not understood. I am an old D&D player, and >even if I played AD&D sometimes, some of its 'features' still are >unknown to me. And - I was always an old enemy of the multi-class thing. And Darknerd replied: << You forget that an Elf in OD&D is essentially a multi-class fighter/magic-user elf. The OD&D class has the abilities of both a fighter and magic-user. The experience are exactly the same as adding a fighters and magic-user's experience together.>> Indeed, that's true. But as Ezio said, it's still not as powerful as AD&D multi-classed characters -which I hate, btw. I mean, how can you be a Fighter/Mage/Thief??? If you train as fighter, where do u find the time to train as thief or mage? If you're a mage, what power holds for u a simple sword in the eyes of the Craft?.. this is just something I'll never understand. <> He CAN be a priest or a merchant (see GAZ6 and GAZ11). On the subject of race-bias I've already talked a lot, I think. <> If he wants a race of elf-psi, the DM better come up with a new class and a damn GOOD and SOUND explanation of where these elves come from and why they turned psionics, something which is totally unheard of in Mystara (IMC, the only psionics are the Alphatians). These questions answered, he could create his new race (this is another good point of OD&D: it allows u freedom to insert your own home-rules..) << What about the role of an elven nature priest. In OD&D, you are a fighter and mage, and nothing more. In AD&D2, you have a "choice" to choose the role of your character. In OD&D, you do not have a "choice".>> Nope. Again, look at GAZ5. <> Well, as long as the path doesn't roll away from the race/culture's way of life, it's ok. But as I said earlier, I'd never allow a thief elf IMC or, worse, a dwarf-mage! That's simply defying natural laws. PS: Hey Darknerd, I hope you'll understand this is nothing personal ;) DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:09:13 +0200 From: DM Subject: Re: [MYSTARA] - wizards and armor Ah! The aeons long question. Well, IMC I have tried to explain it both with a sort of "cultural bias" and a "magi-physical law". First of all, mages do not wield swords and do not use armors because they rely solely on the power of their magic. They know magic is the Ultimate Weapon and the Safest of Protections, so why bother ever learning to use swords and shields? Better advance the fastest possible in the ways of magic, so they'll be able to stand in a fight against even the most powerful gladiator! Think about this: if a mage thought the armor would offer him more protection than a shield spell, then why wasting so many years studying magic when u can buy a simple armor ine every town smithy? And if a mage thought he could do more damage with a simple sword than with a spell, again why bothering studying difficult and risky offensive spell? Better become a fighter! After all, man always chooses what he perceives to be the best option, else he would not be a logical being. This is my "cultural bias" explanation. Now the magi-physical law, directly drawn from a common enough text in all Mystaran arcane schools. De Ars Magica Quod Pertinet Ad Vestitum Adhibentis (Of Magic In Relation To The Arcane's Clothing) excerpt from " Tractatus Ars Magicae " by Gart Nagan Owing to my personal experiences and tests on the field, as well as other illustrious collegues' recent discoveries (first and foremost to be quoted the results achieved by Master Terari of the Alphatian Imperial Academy Of Magic), I have come to the conclusion that the clothing donned by the spellcaster has considerable impact on the summoned magical effects of those magic schools I previously labeled as "Human" (see Chapter 1, "De Ars Magicae Specii"). The following considerations do not apply to the Elven Magic, and those rare cases that seem to fall into these rules have not been sufficiently monitored to be considered probative and thus have been excluded from this treatise. The results of my experiments, undertook to examine the various beliefs regarding the inability of magic-users to don any kind of protective clothing without stripping them of their magical prowess, have shown that magic-users can in fact wear all sorts of armors, but this is always detrimental to their arcane abilities. The examined cases show that these kind of mundane bodily protections hinder the effective spellcasters' ability to summon, control, and syphon the magical energies they are so much dependant on. Theoretically, one could presume (and all current arcane philosophies support this theory) that any kind of protective clothing can interfer with the spellcaster's power over the arcane energies in multiple ways. First and foremost, protective clothing always hinders the spellcaster's gestures (one of the two Fundamental Components to master the Craft). Then, protective clothing (especially armors) seems to act like a double-faced shield, shielding the wearer from outside harms, but also hampering the summoning of magical powers from the world surrounding the spellcaster. Thus, protective clothing acts as a disrupting philter, which "jams" the spellcaster's will and power over surrounding matter and energy. The conclusions which can be logically reached from these evidences (and Master Terari's own discoveries actually confirm my theorization) are that the two main aspects of the protective clothing that must be taken into consideration are the actual protection offered to the spellcaster's body, and the material which it consists of. Of particular importance is this last element (even though Master Terari seems to omit mentioning its importance in his "Treatise On Mages' Protective Devices"). According to my evidences, materials derived from animal or vegetal beings do not create a particularly disruptive effect on the spellcaster's powers, while pure minerals, alloys and materials associated with magical creatures have the most disturbing effects on mages' spellcasting ability. Only cloth, wool, cotton and similar fibers do not hinder in any way the magical prowess of magic-users, and for this reason they are mostly used by spellcasters as favoured clothing materials. DM's Notes & Gaming Rules AC provided by % Spell Dex Material add penalty to Clothing/armor* succeeds Penalty used % Spell succeeds 7 70% -1 Steel -20% 6 60% -2 Bronze -20% 5 40% -3 Wood -10% 4 25% -4 Iron -10% Leather -7% Furs -5% Gold -25% *AC bonus given by Dex or Silver -20% item magical bonuses must Lead -50% not be included; this means Electrum -15% plain AC given by that armor Copper -15% Obsidian/Glass -30% Crystal/Gems -25% Glasssteel -20% Dragon scales -35% So, that's the rule I follow IMC. As usual, feel free to comment. DM *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 13:09:26 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) > Halfling-Cleric) in GAZ8 still doesn't do justice to halflings (ever looked > at the powers? They're a bit silly. Also u cannot adventure outside the > Shires and use ur powers unless the deity allows u). I always have ignored that rule, as I don't think all the Hin on Mystara are holed up in the Shires! I just simply made it a rule that you can't learn new spells unless you are in a Hin community. Hin are tied to the lands, and any appreciable Hin community should be VERY much like the shires. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 13:15:02 -0400 From: "SteelAngel" Subject: Re: [MYSTARA] - wizards and armor DM wrote: [snip] Wow, I'm impressed! I think I will use that table in my next campaign, with a few revisions, of course. Suit Armor is made of steel, but it should completely foul up spells, for example. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 10:47:34 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) >Why not including dwarf-thieves or elf-thieves? Well, I've thought about >this myself a lot of times, and I've always come to the conclusion that the >"thief" profession is something totally alien to the spirit of these races >in Mystara. Think about it a bit and you'll agree with me: they have no >need to steal, their code of ethics doesn't allow them. Sure, they can be >stealthy or climb trees, but that's not really like being a thief. In While I agree with most of your post, particularly regarding the halflings (if you ever do work up a new experience table, be sure to either send it to the list or post it on the web, please), I have to argue with this one point. IMO, certain more fun-loving elves (the ones in Southern Alfheim near whatever Darokin town that is that hates elves, the Callarii, and some of the elves of the Savage Coast) can contain elven thieves very easily. IMC, Savage Coast, Callarii, and Alfheim elves may choose to be a Prankster, basically an elven thief-mage. They use the same experience table as standard OD&D elves and have the same basic racial abilities (infravion, immunity to ghoul paralysis, a couple others I'm forgetting) and saving throws, but they cannot set spear vs. charge. They are limited exactly as thieves in weapons, can only use leather armor, and roll hit points on d4. They have hit rolls identical to a thief of the same level, but they can never advance beyond tenth level as a thief nor can they take attack ranks. They may, however, advance further as a magic-user. They have thief skills the same as a thief of the same level with the following modifiers: +5% move silently, +5% hide in shadows, +5% climb sheer surfaces, -5% pick pockets, -5% open locks. A slight variation, the elven infiltrator, is fairly common in Belcadiz. This class is more of a traditional thief than a prankster, and therefore receives exactly the same thief skills as a thief of the same level. Everything else is the same as for the prankster. I haven't found these to be at all unbalancing, although the infiltrators are a significant force against Erewan. As long as they're handled carefully, I think they fit into the campaign world pretty well. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 10:51:47 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) IMC, Typically the guideline I set is elves have no concept or desire for money. They understand they need some pocket change to interact with humans, but in general this is not needed. Though, I use AD&D2, I am pretty strict in keeping with the roles and guidelines from OD&D and Mystara. Thus as such, most elves in the world are Fighter/Mage. Some clans though in the world have specialities. I will send other posts as follow ups for other elves. ciao, Joaquin - -- On Tue, 31 Aug 1999 10:47:34 Patrick Sullivan wrote: >>Why not including dwarf-thieves or elf-thieves? Well, I've thought about >>this myself a lot of times, and I've always come to the conclusion that the >>"thief" profession is something totally alien to the spirit of these races >>in Mystara. Think about it a bit and you'll agree with me: they have no >>need to steal, their code of ethics doesn't allow them. Sure, they can be >>stealthy or climb trees, but that's not really like being a thief. In > > >While I agree with most of your post, particularly regarding the halflings >(if you ever do work up a new experience table, be sure to either send it to >the list or post it on the web, please), I have to argue with this one >point. IMO, certain more fun-loving elves (the ones in Southern Alfheim >near whatever Darokin town that is that hates elves, the Callarii, and some >of the elves of the Savage Coast) can contain elven thieves very easily. >IMC, Savage Coast, Callarii, and Alfheim elves may choose to be a Prankster, >basically an elven thief-mage. They use the same experience table as >standard OD&D elves and have the same basic racial abilities (infravion, >immunity to ghoul paralysis, a couple others I'm forgetting) and saving >throws, but they cannot set spear vs. charge. They are limited exactly as >thieves in weapons, can only use leather armor, and roll hit points on d4. >They have hit rolls identical to a thief of the same level, but they can >never advance beyond tenth level as a thief nor can they take attack ranks. >They may, however, advance further as a magic-user. They have thief skills >the same as a thief of the same level with the following modifiers: +5% >move silently, +5% hide in shadows, +5% climb sheer surfaces, -5% pick >pockets, -5% open locks. >A slight variation, the elven infiltrator, is fairly common in Belcadiz. >This class is more of a traditional thief than a prankster, and therefore >receives exactly the same thief skills as a thief of the same level. >Everything else is the same as for the prankster. >I haven't found these to be at all unbalancing, although the infiltrators >are a significant force against Erewan. As long as they're handled >carefully, I think they fit into the campaign world pretty well. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:04:36 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - SE, MJews? >PPS: No, I'm not annoyed at all that MFrench are either insane wizards, >bloodthirsty werewolves, or dog-faced humanoids ;) >=== Oh, come on. Not all the Sylaire refugees are insane wizards or bloodthirsty werewolves. Why, just off the top of my head, I can think of an insane cleric, an insane nosferatu fallen paladin, and a couple of insane fighters ;~) Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:03:01 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) I understand what you are saying. The core OD&D rules do not provide for more colorful rules, but it you can manage to get a hold of one of these rare holy Gazetteers (I still need 3 more), then you are in luck. In AD&D2, there is flexibility and actually consistant rules for player a race + class + kit. In OD&D, you are locked into a class. Though this is simplictic, it can lead to very inconsistant rules. In the past, many new ideas made AD&D2 incosistant, ambiguous, and contradictory. They revised the rules to make a consistant foundation. In OD&D, many new ideas and rules were added, however, there will be NO further development from WotC/TSR any more. Personally, I rather put effort into AD&D2, D&D3, and GURPs when playing Mystara campaign. Naturally inherent ideas found in the OD&D rules can be re-used. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:10:39 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - Vantarius' Handy Forge >Vantarius' Handy Forge >Level: 1 >Range: Touch >Area of Effect: A container up to 1'x1'x2' for every 3 levels of the spell >caster rounded up >Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) I think this is pretty good, but I think there should be some sort of bonus to the saving throws for creatures caught inside. Otherwise, this spell could easily be used to kill. Or perhaps it should simply not function if any creature is inside at the time of the casting. Also, are undead considered "creatures"? This seems like an unfairly easy way of killing vampires if not. On the other hand, it's a creative, useful spell--I like it :~) Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:11:02 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Wow. This is a very long mail. I'll summarize my points here: - For elves, 2nd through 9th are the levels I commonly GM. The players don't care and want all the power in the beginning. Thus, elves are still unbalanced in both AD&D2 and OD&D. - Level limitations are ubsurd and are being eliminated in D&D3. - dwarf thieves & elve thiefs. Though I use AD&D2, I still stick with the guidelines presented in the Gazetteers. Dwarfs are insane if they are thieves in dwarven culture. Elves have no value for money. As such, I don't commonly allow Elven or Dwarven thiefs. - It is good new roles/classes are offered in the Gazetteers, but this makes things more cumbersome and possibly inconsistant. Imagine 100s of classes, when one can simply have a race + class. - dwarf mages do not exist in AD&D2. They might exist in D&D3. But anyone running a Mystara campaign would doubtfully allow this combination. regards, Joaquin Menchaca - -- On Tue, 31 Aug 1999 16:08:45 DM wrote: > >On Fri, 27 Aug 1999 13:35:51 -0700, "Mr. Darknerd" >wrote: > ><This is in both OD&D and AD&D. There is no way to evaluate the power of an >elf in contrast to other characters.>> > >I beg to differ here. The above statement is 90% true for AD&D, while it is >only 50% valid for OD&D. In fact, an elf is a good enough class/race to >play as long as the game remains within Expert level. Once u get to higher >levels, the elf is just not worth the trouble. This is not the same in >AD&D, where the Elf race is damn powerful whatever class it is associated >with it, at any levels. > >I make u note that OD&D elves are indeed fighter/mages, but they can reach >only tenth level as a wizard (I'm not talking about Elf-Wizards here -more >on them later), and wizards will thus be more powerful than a 10th level >elf from 12th level on (just look at their spells). Elves are also >fighters, sure, but fighters get the Fighters' options at 9th level, while >elves get them at Attack Rank C or D IIRC (some 600,000 xps!). Just >confront the elves' xps with that of a fighter, and you'll see the fighters >become much more powerful than elves at lower levels (in comparison, a >fighter gets his double attack 300,000 xps before the elf-lord). Throw in >the Hps difference, and you'll see that a Name level fighter has nothing to >fear from an elf with the same Xps (bear in mind that classes must be >compared not in terms of level, but in terms of Xps!). > >So, as I wanted to show, the elf is pretty powerful from 2nd to 9th level, >but then it's not that good as a choice at higher levels. The good sides: >infravision, lower saves, immunity to ghoul paralysis (mphh, not much of a >power anyway) and can cast spells with armor. But that's all (I'm talking >about OD&D). > >All in all, I think the elf class is very good balanced because of the >higher Xps he has to make in comparison to the other classes. GAZ5 made the >class a real "race", more similar to AD&D standards. [I tell you, the only >thing I like from AD&D is the distinction between classes and races.But >what I dislike is not giving additional Xps for playing races that have >great advantages like elves, and also giving the players the opportunity to >choose most of the classes with each race, something which is unthinkable >in Mystara, and for a good reason: the demi-human lifestyle. See what I've >written about thieves, below.] So you can choose at Name level and have an >Elf-lord (gains fighter's options and attacks but stops improving magic), >or Elf-Mage (gains magic prowess but stops improving his fighting >abilities) or Elf-Cleric, a Keeper (the most characteristic of demihuman >clerics - behold, elven AD&D priests, and learn!). You can however have >Elf-clerics of other deities (I've got an elf-cleric of Diulanna!), just >add the cleric and the fighter XPs and that's your new class! >Same thing they did with Dwarves and they got the Dwarf-Cleric or the >normal Dwarf-Lord. No dwarf-mage, You'd wonder, but if you knew Mystara >well, you'd also know that Mystaran dwarves are the epitome of Anti-Magic. >A dwarf-mage in Mystara is a contradiction in terms, much like saying a >dwarf-elf! > >Why not including dwarf-thieves or elf-thieves? Well, I've thought about >this myself a lot of times, and I've always come to the conclusion that the >"thief" profession is something totally alien to the spirit of these races >in Mystara. Think about it a bit and you'll agree with me: they have no >need to steal, their code of ethics doesn't allow them. Sure, they can be >stealthy or climb trees, but that's not really like being a thief. In >conclusion: no thief dwarves or elves cause they are not compatible with >these people's ways of life. Maybe there is some degenerate dwarven or >elven race where thievery has flourished on Mystara, but up to now nobody >noticed, so there's no real thief among these races. >This thought however, never occurred to the 2nd Ed. designers. We can have >gnome mages, dwarf thieves, psionicists all around. And with 3rd Ed it's >going to be even more pronounced and unbound this unholy melange! The mere >thought of a gnome paladin or a gnoll psi is totally crap, to me!.. but >then, this is only my humble opinion. > >As for gnomes in Mystara, the wicca/shaman option is good enough, given >their way of life and abilities. > >A last note regarding poor misbehaved halflings. Look at OD&D hin Xps table >and tell me: do all Basic halflings advantages (+1 to initiative, -2 AC vs >creatures bigger than an ogre, detect hidden doors, low saves) justify the >impressing 300,000 xps they have to earn to advance each level past >eighth???????? That's 100,000 xp MORE THAN THE ELF!! This is the way to >KILL a character class! Halflings are funny, they're quickwitted, >unpredictable and can save your day, but with these limitations you'll >never see a player with a hin character beyond Name Level. Also, halflings >are the only race that only gets 8 HD! This means that even a Master Hin of >36th level can be KILLED BY A DEATH SPELL (it kills 4-48 HDs of creatures, >max HD: 8!)!! Having added the Master hin class (basically the >Halfling-Cleric) in GAZ8 still doesn't do justice to halflings (ever looked >at the powers? They're a bit silly. Also u cannot adventure outside the >Shires and use ur powers unless the deity allows u). I've always thought >about redoing the hin XPs table, and next time a player asks me to play a >halfling, I'll do that for sure! Hins are IMHO the only demi-human class >which can have thieves, not because they're actually all outlaws, but >because they've got the "character" to do it, not just for profit, but for >the sheer pleasure of outwitting the "tall-ones". > > >Also on this subject, on Fri, 27 Aug 1999 19:56:22 Ezio Pignatelli wrote: >>Ehr.... sorry, may be I have not understood. I am an old D&D player, and >>even if I played AD&D sometimes, some of its 'features' still are >>unknown to me. And - I was always an old enemy of the multi-class thing. > >And Darknerd replied: ><< You forget that an Elf in OD&D is essentially a multi-class >fighter/magic-user elf. The OD&D class has the abilities of both a fighter >and magic-user. The experience are exactly the same as adding a fighters >and magic-user's experience together.>> > >Indeed, that's true. But as Ezio said, it's still not as powerful as AD&D >multi-classed characters -which I hate, btw. I mean, how can you be a >Fighter/Mage/Thief??? If you train as fighter, where do u find the time to >train as thief or mage? If you're a mage, what power holds for u a simple >sword in the eyes of the Craft?.. this is just something I'll never >understand. > > ><pretty shallow. It is essentially locking an elf, halfling, and dwarf in a >paticular role. Let's suppose a player wants to play the racial role of a >dwarven, but he does not want to be locked as a fighter. Perhaps he wants >a priest or merchant.>> > >He CAN be a priest or a merchant (see GAZ6 and GAZ11). On the subject of >race-bias I've already talked a lot, I think. > ><pacifists. Well, OD&D has the elf as a fighter and mage. This does not >work for a pacifists to be trained in the art of war.>> > >If he wants a race of elf-psi, the DM better come up with a new class and a >damn GOOD and SOUND explanation of where these elves come from and why they >turned psionics, something which is totally unheard of in Mystara (IMC, the >only psionics are the Alphatians). These questions answered, he could >create his new race (this is another good point of OD&D: it allows u >freedom to insert your own home-rules..) > ><< What about the role of an elven nature priest. In OD&D, you are a >fighter and mage, and nothing more. In AD&D2, you have a "choice" to >choose the role of your character. In OD&D, you do not have a "choice".>> > >Nope. Again, look at GAZ5. > ><having to design and choose one's role instead of being lock into some >benign arbitary path such as OD&D demi-human roles.>> > >Well, as long as the path doesn't roll away from the race/culture's way of >life, it's ok. But as I said earlier, I'd never allow a thief elf IMC or, >worse, a dwarf-mage! That's simply defying natural laws. > >PS: Hey Darknerd, I hope you'll understand this is nothing personal ;) > > >DM > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #360 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 31 1999 Volume 1999 : Number 361 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - SE, MJews? Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - SE, MJews? Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - Re: so you want alphatia? Re: [MYSTARA] - Re: so you want alphatia? [MYSTARA] - you want alphatia?then contribute... [MYSTARA] - maps and hex orientation. Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - Maps--Darokin Re: [MYSTARA] - Blackflame Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: [MYSTARA] - Re: so you want alphatia? Re: [MYSTARA] - cd adventures Re: [MYSTARA] - cd adventures Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) ---------------------------------------------------------------------- Date: Tue, 31 Aug 1999 11:19:39 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - SE, MJews? - --- Patrick Sullivan wrote: > >PPS: No, I'm not annoyed at all that MFrench are > either insane wizards, > >bloodthirsty werewolves, or dog-faced humanoids ;) > >=== > Oh, come on. Not all the Sylaire refugees are > insane wizards or > bloodthirsty werewolves. Why, just off the top of > my head, I can think of > an insane cleric, an insane nosferatu fallen > paladin, and a couple of insane > fighters ;~) You forgot the MIA Immortal ;-D - -Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:30:47 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Cool idea. Hey, if some humans can weasel-in on the Elves action(ie Foresters), then the elves should be able to have their own version of the Rake class... - --- Patrick Sullivan wrote: > point. IMO, certain more fun-loving elves (the ones > in Southern Alfheim > near whatever Darokin town that is that hates elves, > the Callarii, and some > of the elves of the Savage Coast) can contain elven > thieves very easily. > IMC, Savage Coast, Callarii, and Alfheim elves may > choose to be a Prankster, > basically an elven thief-mage. They use the same > experience table as > standard OD&D elves and have the same basic racial > abilities (infravion, > immunity to ghoul paralysis, a couple others I'm > forgetting) and saving > throws, but they cannot set spear vs. charge. They > are limited exactly as > thieves in weapons, can only use leather armor, and > roll hit points on d4. > They have hit rolls identical to a thief of the same > level, but they can > never advance beyond tenth level as a thief nor can > they take attack ranks. > They may, however, advance further as a magic-user. > They have thief skills > the same as a thief of the same level with the > following modifiers: +5% > move silently, +5% hide in shadows, +5% climb sheer > surfaces, -5% pick > pockets, -5% open locks. > A slight variation, the elven infiltrator, is fairly > common in Belcadiz. > This class is more of a traditional thief than a > prankster, and therefore > receives exactly the same thief skills as a thief of > the same level. > Everything else is the same as for the prankster. === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:37:32 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - SE, MJews? > You forgot the MIA Immortal ;-D Oh, yes, he's a bit unbalanced as well ;~) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 11:39:21 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) - --- "Mr. Darknerd" wrote: > IMC, Typically the guideline I set is elves have no > concept or desire for money. They understand they > need some pocket change to interact with humans, but > in general this is not needed. > Absolutely. GAZ5 states specifically that _most_ Elves (at least in Alfheim), barter with each other with goods & services (not silly little bits of metal). IIRC, I think they also said Elves without much exposure to humans would typically value coins differently based on their design and craftsmanship, not the rarity of the metal. "No, really, my pointy-eared friend, this finely detailed copper coin is worth much more than that ugly yellow chunk of metal," said the crafty-Darokinian merchant... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:59:40 -0400 (EDT) From: Je ne sais Rob Subject: Re: [MYSTARA] - Re: so you want alphatia? On Tue, 31 Aug 1999, mystara-digest wrote: > > Date: Tue, 31 Aug 1999 03:14:13 +0100 > From: "Hoddie" > Subject: Re: [MYSTARA] - Re: so you want alphatia? > > It's a shame that TSR (or WotC) never embellished the empire a bit more. The > Dawn of the Emperors Box didn't deal with the various kingdoms enough to > really make them useful - which is especially naff considering the supposed > importance of the Empire. > > For example, the towns and villages in Darokin get as much as a write-up in > the Darokin gazetteer as each kingdom of Alphatia does in DOTE. > > "Left for the DM to change as s/he sees fit." runs a bit thin after a while. Yeah, that box set was remarkably thin. The emphasis was (in all the GAZ series, but especially DotE) on new game mechanics and "cool people you will meet" instead of cultural and geographical info. I wish they would have ditched or consolidated the lame biographies of NPCs that dragged on for pages. Is that much info per person really necessary when you're barely sketching entire kindoms? When Sri Ramakrishna was asked why, if God is good, is there evil in the world, he replied, ``To thicken the plot.'' "Computers are useless; they can only give you answers." Pablo Picasso "I'm apparently some kind of agent from another planet, but I haven't got my orders decoded yet." William S. Burroughs Robert Fernandez "Plays Well With Others" rfernand@chuma.cas.usf.edu AIM: Gamaliel8 http://chuma.cas.usf.edu/~rfernand ICQ: 37895987 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 10:41:49 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Re: so you want alphatia? Queen fan ? Mr. Darknerd a écrit: > I want it all. > > -- > > On Tue, 31 Aug 1999 01:32:19 thibault sarlat wrote: > >You want pre WotI alphatia or post WotI? > >You want just the alphatian continent or all the colonies? > >I think i already did some bellisaria map so i will release it for you and then > >i should work on alphatia (i think 24 miles per hex would be good (not too > >small and not too big). > > > >thib. > > > >Harvey, Michael a icrit: > > > >> > If you have any other priority for me just ask. > >> > >> How about Alphatia? > >> > >> Mike > >> *************************************************************************** > >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > >> with the line 'unsubscribe mystara-l' as the body of the message. > > > >-- > >Thibault Sarlat > >ICQ 16622177. > >Check out my sites : > >The main page is at http://www.mystara.com.bi > >Then the Mapping zone is at http://www.mystara-maps.com.bi > >And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > > > > >*************************************************************************** > >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > >with the line 'unsubscribe mystara-l' as the body of the message. > > > > > > HotBot - Search smarter. > http://www.hotbot.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 10:48:00 +0200 From: thibault sarlat Subject: [MYSTARA] - you want alphatia?then contribute... After reproducing the DotE maps of alphatia in 24 miles per hex i intend to convert it into 8 miles per hex (the result should be huge in term of weight).it would really help if anyone interested could put his view on every kingdom ( i mean at least the ones which interest him) for example they could draw on hexagonal paper the borders of the kingdom and indicate me where they think/know/assume that there are villages or simply notable spots.... then with a scann it could be send to me or put in a web site designed for it... thib. Patrick Sullivan a écrit: > This reminded me of a question I was meaning to ask a while back. has > anyone made up more detailed maps of parts or all of Alphatia? like perhaps > even 8-miles to the hex? Something that shows a lot more small towns and > villages than the cannon accessories do? I seem to remember someone doing a > series of Gazzetteers for some of the kingdoms--Randel and Bettellyn (is > that where Citadel is) come to mind. Am I just hallucinating? > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 10:55:46 +0200 From: thibault sarlat Subject: [MYSTARA] - maps and hex orientation. yea i know the problem.I already draw the maps sideways but it's the orientation of the hex when you draw it which isn't accurate.I tried to draw some hex sideways to have a map which would be correctly oriented once rotated but it's very difficult (i even tried to put my screen sideway) but the results (apart from plain hex were bad). Moreover there are about 255 hex in a complete set, so imagine the sum of work for a single person.But it's true that if we could draw the hex sideway then we would be able to produce real TSR like maps. In the meantime i also wander the internet to find another program which would allow to draw the maps the way we want.Not found yet but there's still hope. thanks for the feedback. thib Harvey, Michael a écrit: > > You want pre WotI alphatia or post WotI? > > You want just the alphatian continent or all the colonies? > > I think i already did some bellisaria map so i will release > > it for you and then i should work on alphatia (i think 24 > > miles per hex would be good (not too small and not too big). > > I am interested in just the Continent (no colonies), pre-WOTI. 24 miles is > good. Thanks in advance! :-) > > BTW, have you considered turning your *symbols* for Grid sideways? That > would mean you'd have to draw the map sideways, but then when you rotated it > to the proper hex orientation for viewing, the symbols would be correct. > > Mike > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:57:36 -0400 From: SteelAngel Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) > - For elves, 2nd through 9th are the levels I > commonly GM. The players don't care and want all > the power in the beginning. Thus, elves are still > unbalanced in both AD&D2 and OD&D. Bah.. powergaming. Hack and slash adventures are boring!! > - It is good new roles/classes are offered in the > Gazetteers, but this makes things more cumbersome > and possibly inconsistant. Imagine 100s of > classes, when one can simply have a race + class. That's the problem. The AD&D system is based on powergaming. It's easy to have a munchkin elven fighter/mage/cleric/theif when the rules allow it. At least with oD&D, there is play balance. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:02:58 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - Maps--Darokin <> The map really looks great! My only real criticism is that the borders should be adjusted to reflect the Great Crater's placement on most maps as part of the Broken Lands in 1010. I also think that Akesoli and Akorros shouldn't have been able to grow back to the size of full cities so quickly after they had been sacked by the Nomads, but according to the PWAs, they are up to their size given in the Gazetteer already, so you're certainly justified in showing them as cities. BTW--Has anyone worked up an explanation of how these cities returned to their original size so quickly (other than Aaron Allston's haste due to the approaching deadline)? I decided IMC that Corwyn Mauntea decided that it was worth investing large amounts of Republic resources to fortify Akesoli against further Hulean military advances. They also offered settlers, particularly former legionnaires, free land around Akesoli and in the hill country south of Lake Amsorak. Umbarth House, in an attempt to stave off competitors in the Western market, formed a strategic alliance with Pennydown House, allowing Pennydown to establish large retail centers throughout Akesoli in return for contracts to allow Umbarth to supply 70% of goods in Akesoli as well as 5-30% of goods in other markets. Akesoli should get repopulated largely during the drought, when people will flock there because of the plentiful fish in Lake Amsorak. But this still shouldn't account for growth the size of which occurred in both cities between the end of the war and 1010. patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:08:42 -0700 From: Andrew Theisen Subject: Re: [MYSTARA] - Blackflame At 02:11 PM 8/31/99 -0400, DM wrote: > > >First of all, let me tell you I immensely liked your timeline, Andrew, >especially the way u explain Glaurants' origins and how u tie Geoff's >Varellyan and carnifex' stories to halflings (well, the Varellyan events >were already there, but it's nice u included them in your timeline, anyway) ;) Thanks. I was mainly working with the Nightmare dimension, but some things Geoff and I discussed in the past triggered the halfling connection. Hopefully we'll see a bit more on this soon. ;) >... The main point, u see, was that I >wanted to refer to canon sources and possibly elaborate from those, but the >canon sources kept telling me a strange story. Basically, in GAZ8 (the >Sacred Mysteries section), it is revealed that the Blackflame is "a >substance of the Sphere of Energy. Released in the Known World in very few >places (usually deep caverns, such as those in the Black Spires mountain >range in the Five Shires) by the Hierarch of Energy, it can be used by >individuals aspiring to immortality by the Path of the Paragon." (GAZ8, p. >18). Yes. I read the same thing, but see below: > Blackflame is then a form of energy native of the Outer Planes (probably >Draesten, Homeplane of the Sphere of Energy) released on the Prime by Ixion >in an attempt to help the candidate immortals in his own Sphere. Not necessarily. Blackflame as I have it could still be considered a substance of Energy- it does come from the Plane of Fire (tied to Energy) after all, if only the "negative" Plane of Fire. As for it being released by an Immortal of Energy, well, I didn't state exactly what the cause of the cataclysm that released Blackflame into Mystara was. It could have been the selfsame Immortal of Energy who did it- inadvertently or otherwise. I also took that story with a grain of salt- there are often distortions within the canon materials we have, so I assumed that was the story *as the Hin knew it*. Or even as it is *told* by the Immortals of Energy. (Who really wants to cause a panic by revealing that there is a dimensional rift that can't be repaired?) >Then came your explanation! Simple, straight, even obvious if u consider >that Nightmare Dimension has been under our eyes for so long. I really >liked your theory Andrew, even though this makes the Blackflame only a >dimensional aberrance and not a gift from the Immortals like all other >relics.. but there's always that reference in GAZ 8, and this puzzles me.. Thanks. Let me see what I can do to rectify things, here- because I sort of had the same problem, but... >What do u think I should do? Ignore GAZ8 lines and go with Andrew's theory, >or try and combine both things (even if they seem to me aut-aut theories), >or maybe ignore Andrew's and try again to find another explanation for the >reason Energy chose to bestow a possible element to reach immortality to >halflings? I think we should try and combine them. Perhaps it was initially just spillover from the Nightmare dimension, but the Immortals, recognizing that, altered it into it's current "relic" form so that the Halflings could use it, and could manipulate it in their efforts to protect the dimensional rift in that region of the Known World? - ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:11:32 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) - -- On Tue, 31 Aug 1999 16:57:36 SteelAngel wrote: > >> - For elves, 2nd through 9th are the levels I >> commonly GM. The players don't care and want all >> the power in the beginning. Thus, elves are still >> unbalanced in both AD&D2 and OD&D. > >Bah.. powergaming. Hack and slash adventures are boring!! > >> - It is good new roles/classes are offered in the >> Gazetteers, but this makes things more cumbersome >> and possibly inconsistant. Imagine 100s of >> classes, when one can simply have a race + class. > >That's the problem. The AD&D system is based on powergaming. It's easy >to have a munchkin elven fighter/mage/cleric/theif when the rules allow >it. At least with oD&D, there is play balance. Hi Ethan, I think we are confusing the issue here. There is the rules and then there is a campaign. While there may be all sorts of combinations available, I only allow paticular roles. Thus a fighter/mage/cleric/thief/pscionist half-dragon with a multi-class half-dragon kit and speciality religion affording greater abilities would not be allowed. AD&D2 and other systmes like Fantasy Hero, add greater flexibility, but this is no substitute for a well ordered and consistant campaign. If most elves are fighter/mages, then this role and any other allowable roles should be defined. reagards, Joaquin HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:13:31 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Re: so you want alphatia? Preciously!!! ^_^ - -- On Tue, 31 Aug 1999 10:41:49 thibault sarlat wrote: >Queen fan ? > >Mr. Darknerd a icrit: > >> I want it all. >> >> -- >> >> On Tue, 31 Aug 1999 01:32:19 thibault sarlat wrote: >> >You want pre WotI alphatia or post WotI? >> >You want just the alphatian continent or all the colonies? >> >I think i already did some bellisaria map so i will release it for you and then >> >i should work on alphatia (i think 24 miles per hex would be good (not too >> >small and not too big). >> > >> >thib. >> > >> >Harvey, Michael a icrit: >> > >> >> > If you have any other priority for me just ask. >> >> >> >> How about Alphatia? >> >> >> >> Mike >> >> *************************************************************************** >> >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> >> with the line 'unsubscribe mystara-l' as the body of the message. >> > >> >-- >> >Thibault Sarlat >> >ICQ 16622177. >> >Check out my sites : >> >The main page is at http://www.mystara.com.bi >> >Then the Mapping zone is at http://www.mystara-maps.com.bi >> >And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi >> > >> > >> >*************************************************************************** >> >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> >with the line 'unsubscribe mystara-l' as the body of the message. >> > >> > >> >> HotBot - Search smarter. >> http://www.hotbot.com >> *************************************************************************** >> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >> with the line 'unsubscribe mystara-l' as the body of the message. > >-- >Thibault Sarlat >ICQ 16622177. >Check out my sites : >The main page is at http://www.mystara.com.bi >Then the Mapping zone is at http://www.mystara-maps.com.bi >And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi > > > > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:16:31 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - cd adventures I never bought these because I never thought the material is good. But now these days, I'm desperate for any Mystara material as none will ever be produced from WotC/TSR. I know people make indexes to reference all the material, but I thought it might be good if people places summaries. That way a GM can devise strategies to link the adventures together or provide a consistant enemy. - -- On Mon, 30 Aug 1999 22:15:09 Patrick Sullivan wrote: >>They are not bad. Great ideas in both of them with a lot of flavor. But >>they are not open and play type adventures. They both need a lot of DM >prep >>to make them work well. BTW my player hate the CD's on these two. They >have >>actors speaking as of they are the characters to show new players how to >>"roleplay". >I absolutely agree with this. The Night of the Vampire cd isn't quite as >bad as Hail the Heroes, since the NPC voices really do add atmosphere. >Neither of these adventures will be sufficiently challenging to a group with >much D&D experience, but IMO they are still excellent sources for ideas, if >nothing else. I revised Night of the Vampire to make it a bit more >challenging (I think it's on Shawn's site), but hearing Cleric, Thief, >Fighter, and Wizard arguing all the time can be rather tedious ;~) >Patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:16:31 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - cd adventures I never bought these because I never thought the material is good. But now these days, I'm desperate for any Mystara material as none will ever be produced from WotC/TSR. I know people make indexes to reference all the material, but I thought it might be good if people places summaries. That way a GM can devise strategies to link the adventures together or provide a consistant enemy. - -- On Mon, 30 Aug 1999 22:15:09 Patrick Sullivan wrote: >>They are not bad. Great ideas in both of them with a lot of flavor. But >>they are not open and play type adventures. They both need a lot of DM >prep >>to make them work well. BTW my player hate the CD's on these two. They >have >>actors speaking as of they are the characters to show new players how to >>"roleplay". >I absolutely agree with this. The Night of the Vampire cd isn't quite as >bad as Hail the Heroes, since the NPC voices really do add atmosphere. >Neither of these adventures will be sufficiently challenging to a group with >much D&D experience, but IMO they are still excellent sources for ideas, if >nothing else. I revised Night of the Vampire to make it a bit more >challenging (I think it's on Shawn's site), but hearing Cleric, Thief, >Fighter, and Wizard arguing all the time can be rather tedious ;~) >Patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:22:51 -0700 From: "Mr. Darknerd" Subject: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Well. Actually, I like pre WotI scenario. I do not like the WoTI scenario, and I perfer to not play out the events. I would like the PCs involvement in determining the future, rather than some systematic topdown approach. Perhaps, later I can have a war campaign, where the players rally armies, recruit, hire, etc. to get armies. This may require subduing humanoid tribes, exploring dungeons in search of artifacts and gold to fund army. In the Known World, there are plenty of resources, and it adventurers are more daring they might bring in off-world or outer-plane creatures, such as sylvan armies from the dream plane. Then there is alway naval battles and Sea Peoples armies, etc. The players can make a difference if they are determined, and I really dislike accessary material that locks the timeline into a simple mono-plot. - -- On Tue, 31 Aug 1999 14:02:58 Patrick Sullivan wrote: ><else who wants a copy of my Darokin map, or simply want to check out a >smaller image of it, check out: >http://www.ephtl.demon.co.uk/ea/maps/index.htm >> > > >The map really looks great! My only real criticism is that the borders >should be adjusted to reflect the Great Crater's placement on most maps as >part of the Broken Lands in 1010. I also think that Akesoli and Akorros >shouldn't have been able to grow back to the size of full cities so quickly >after they had been sacked by the Nomads, but according to the PWAs, they >are up to their size given in the Gazetteer already, so you're certainly >justified in showing them as cities. > >BTW--Has anyone worked up an explanation of how these cities returned to >their original size so quickly (other than Aaron Allston's haste due to the >approaching deadline)? I decided IMC that Corwyn Mauntea decided that it >was worth investing large amounts of Republic resources to fortify Akesoli >against further Hulean military advances. They also offered settlers, >particularly former legionnaires, free land around Akesoli and in the hill >country south of Lake Amsorak. Umbarth House, in an attempt to stave off >competitors in the Western market, formed a strategic alliance with >Pennydown House, allowing Pennydown to establish large retail centers >throughout Akesoli in return for contracts to allow Umbarth to supply 70% of >goods in Akesoli as well as 5-30% of goods in other markets. Akesoli should >get repopulated largely during the drought, when people will flock there >because of the plentiful fish in Lake Amsorak. But this still shouldn't >account for growth the size of which occurred in both cities between the end >of the war and 1010. > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #361 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Tuesday, August 31 1999 Volume 1999 : Number 362 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - cd adventures Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) [MYSTARA] - Alphatia should be ready tomorow... RE: [MYSTARA] - Alphatia should be ready tomorow... Re: [MYSTARA] - The Photo-Atlas of Mystara Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - Alphatia should be ready in an hour Re: [MYSTARA] - Maps--Darokin Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - cd adventures [MYSTARA] - Alphatia available!!!!(270k) RE: [MYSTARA] - Alphatia available!!!!(270k) Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) ---------------------------------------------------------------------- Date: Tue, 31 Aug 1999 14:31:22 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - cd adventures - --- "Mr. Darknerd" wrote: > I know people make indexes to reference all the > material, but I thought it might be good if people > places summaries. That way a GM can devise > strategies to link the adventures together or > provide a consistant enemy. The "Product List of TSR Mystara Material" at http://www.geocities.com/TimesSquare/Dungeon/2967/prodlist.html (at Marco's site) includes useful summaries of those products. Shane __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 14:43:05 -0700 (PDT) From: Damon Brown Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) - --- "Mr. Darknerd" wrote: > > Well. Actually, I like pre WotI scenario. I do > not like the WoTI scenario, and I perfer to not play > out the events. I would like the PCs involvement in > determining the future, rather than some systematic > topdown approach. > Perhaps, later I can have a war campaign, where the > players rally armies, recruit, hire, etc. to get > armies. This may require subduing humanoid tribes, > exploring dungeons in search of artifacts and gold > to fund army. In the Known World, there are plenty > of resources, and it adventurers are more daring > they might bring in off-world or outer-plane > creatures, such as sylvan armies from the dream > plane. Then there is alway naval battles and Sea > Peoples armies, etc. The players can make a > difference if they are determined, and I really > dislike accessary material that locks the timeline > into a simple mono-plot. > I can see where you're coming from. While I actually _do_ like WotI (I think it's a very interesting concept), I don't like the condition it leaves Mystara in. Mainly, I don't like the fact that you can't run the Companion- and Master-level modules in a post-WotI setting. This might sound kinda lazy but let's face it: campaigns above 15th level are the most difficult to sustain (raise your hand if you've played in a campaign that was that high... and was it any good?). At that point, hack n' slash is boring even if that's your favorite style: "Ooh, look it's 30HD monster with ****, that's sure tougher than the 29HD one with only ***, good thing we're one level higher (yawn)." Personally, I think several of the CM & M series modules are also some of the most inventive and it seems like such a shame to not be able to use them. Oh well. Actually I'd like to run a WotI campaign; I just won't attempt to get the characters all the way up Immortal level. Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 00:06:15 +0200 From: thibault sarlat Subject: [MYSTARA] - Alphatia should be ready tomorow... I made alphatia in 24 miles per hex today. (i just have to add the rivers and the roads). Now i posted some thoughts i had regarding the hex conversion.The page is at http://perso.club-internet.fr/thibsylv/maps/conversion.htm Tell me what you think of it the conversion method i mean). thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 15:36:09 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Alphatia should be ready tomorow... > I made alphatia in 24 miles per hex today. (i just have to > add the rivers and the roads). Cool. :-) > Now i posted some thoughts i had regarding the hex > conversion.The page is at > http://perso.club-internet.fr/thibsylv/maps/conversion.htm > > Tell me what you think of it the conversion method i mean). Method #1 looks good. However, method #2 from your webpage does not preserve distances correctly. Here is a better way to do 48-to-24 conversion. 48-mile hexes: __ __ /A \__/F \ \__/C \__/ /B \__/E \ \__/D \__/ \__/ 24 mile hexes: ____ ____ /A \__ /F \__ /\__/A \____/\__/F \ \/A \__/C \__/F \__/ \__/_/\__/C \__/_/ /B \__/C \__/E \__ /\__/B \__/_/\__/E \ \/B \__/D \__/E \__/ \__/_/\__/D \__/_/ \/D \__/ \__/_/ You still have the partial hexes to fill in, but there are no discrepancies with this method. Here is another method for expanding hexmaps: __ __ __ /A \__/F \__/K \ \__/D \__/I \__/ /B \__/G \__/L \ \__/E \__/J \__/ /C \__/H \__/M \ \__/ \__/ \__/ Now just spread them out and put blank hexes in between: __ __ __ __ __ __/ \__/ \__/ \__/ \__/ \__ / \__/ \__/ \__/ \__/ \__/ \ \__/A \__/ \__/F \__/ \__/K \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/__\__/D \__/ \__/I \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/B \__/ \__/G \__/ \__/L \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/E \__/ \__/J \__/ \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/C \__/ \__/H \__/ \__/M \__/ / \__/ \__/ \__/ \__/ \__/ \ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ You can use this second method to "expand" any hexmap to any size. To go from 48 to 8 (for example), just add six blank hexes in between and fill them in freehand. Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 06:42:52 -0400 From: "DJ Sahlas" Subject: Re: [MYSTARA] - The Photo-Atlas of Mystara >Of course, given that this is an international list, maybe you can get some >people to take their own pictures of various places in the real world. With >those pictures, you can do whatever the original photographer specifically >permits you do with them. I would bet that you can accumulate quite a >collection of photos that way. This photo-atlas is a *great* idea. I've got some of my own photographs I used to hand around the table during a game in order to help with the look of the landscape. Some of these could definitely be contributed: Island of Kauai (Hawai Island chain) for the Isle of Dread. Scotland (for Soderfjord Jarldoms, Klantyre) Greece (for Thyatis) Israel/Jordan (for Ylaruam) Canadian Rockies (for Rockhome) Jim Sahlas *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:07:56 -0700 From: Patrick Sullivan Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) << Well. Actually, I like pre WotI scenario. I do not like the WoTI scenario, and I perfer to not play out the events. I would like the PCs involvement in determining the future, rather than some systematic topdown approach.>> << Perhaps, later I can have a war campaign, where the players rally armies, recruit, hire, etc. to get armies. This may require subduing humanoid tribes, exploring dungeons in search of artifacts and gold to fund army. In the Known World, there are plenty of resources, and it adventurers are more daring they might bring in off-world or outer-plane creatures, such as sylvan armies from the dream plane. Then there is alway naval battles and Sea Peoples armies, etc. The players can make a difference if they are determined, and I really dislike accessary material that locks the timeline into a simple mono-plot.>> Personally, I liked WotI a lot, particularly since it added a great deal of balance to the game world that was lacking previously. Nonetheless, I must argue with your characterization of WotI as "material that locks the timeline into a simple mono-plot." It is chock-full of suggestions not only for ways for the PCs to participate in events, but also to alter them significantly. Certain outcomes are foregone conclusions simply for the purpose of balance (i.e., Alphatia's sinking), but all in all I think Immortal's Fury is an excellent scenario. I'm betting my appreciation for WotI is partly tainted by my enjoyment in DMing X10, but nonetheless WotI makes many changes that make sense while preserving the usefulness of almost all previously published stuff. While I agree in general that PCs should be able to influence events, other things should continue to happen throughout the world even if PCs aren't there. That's what i loved about WotI and the Almanacs--no longer was the world static, as in the Gazetteers, but rather it was constantly changing in one way or another. IMHO, Mystara didn't truly come to life (at least in canon sources) until the first PWA came out. Patrick I suppose my argument with the map (it also shows healthy oaks in Canolbarth, now that I think about it) is that it is a map of Darokin ca. 1004 mislabelled as 1010. Not that it wouldn't fit just fine into many campaigns, it just seems like a title that fits cannon would make it no less useful to anyone and would keep it in line with most other stuff. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 01:09:12 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Alphatia should be ready in an hour yipy yoo ereka Michael!!!! thanks i will add them to the conv page. ahhhh (relief ). thib Harvey, Michael a écrit: > > I made alphatia in 24 miles per hex today. (i just have to > > add the rivers and the roads). > > Cool. :-) > > > Now i posted some thoughts i had regarding the hex > > conversion.The page is at > > http://perso.club-internet.fr/thibsylv/maps/conversion.htm > > > > Tell me what you think of it the conversion method i mean). > > Method #1 looks good. However, method #2 from your webpage does not preserve > distances correctly. Here is a better way to do 48-to-24 conversion. > > 48-mile hexes: > > __ __ > /A \__/F \ > \__/C \__/ > /B \__/E \ > \__/D \__/ > \__/ > > 24 mile hexes: > > ____ ____ > /A \__ /F \__ > /\__/A \____/\__/F \ > \/A \__/C \__/F \__/ > \__/_/\__/C \__/_/ > /B \__/C \__/E \__ > /\__/B \__/_/\__/E \ > \/B \__/D \__/E \__/ > \__/_/\__/D \__/_/ > \/D \__/ > \__/_/ > > You still have the partial hexes to fill in, but there are no discrepancies > with this method. > > Here is another method for expanding hexmaps: > > __ __ __ > /A \__/F \__/K \ > \__/D \__/I \__/ > /B \__/G \__/L \ > \__/E \__/J \__/ > /C \__/H \__/M \ > \__/ \__/ \__/ > > Now just spread them out and put blank hexes in between: > > __ __ __ __ __ > __/ \__/ \__/ \__/ \__/ \__ > / \__/ \__/ \__/ \__/ \__/ \ > \__/A \__/ \__/F \__/ \__/K \__/ > / \__/ \__/ \__/ \__/ \__/ \ > \__/__\__/D \__/ \__/I \__/ \__/ > / \__/ \__/ \__/ \__/ \__/ \ > \__/B \__/ \__/G \__/ \__/L \__/ > / \__/ \__/ \__/ \__/ \__/ \ > \__/ \__/E \__/ \__/J \__/ \__/ > / \__/ \__/ \__/ \__/ \__/ \ > \__/C \__/ \__/H \__/ \__/M \__/ > / \__/ \__/ \__/ \__/ \__/ \ > \__/ \__/ \__/ \__/ \__/ \__/ > \__/ \__/ \__/ \__/ \__/ > > You can use this second method to "expand" any hexmap to any size. To go > from 48 to 8 (for example), just add six blank hexes in between and fill > them in freehand. > > Mike > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 00:37:21 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Maps--Darokin > The map really looks great! My only real criticism is that the borders > should be adjusted to reflect the Great Crater's placement on most maps as > part of the Broken Lands in 1010. I also think that Akesoli and Akorros > shouldn't have been able to grow back to the size of full cities so quickly > after they had been sacked by the Nomads, but according to the PWAs, they > are up to their size given in the Gazetteer already, so you're certainly > justified in showing them as cities. Er, the date was a mistake - it should read AC1000. Besides, I'm fairly unsure as to where the crater should be, as the map available on the 'net doesn't affect Darokin at all, but from what I remember from the PWA (which I don't have any more), some of Lake Amsorak was lost (along with Fort Lakeside). I may be wrong, but that is why I made a pre-wotl one. Cheers Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 20:35:45 -0300 From: Victor Caminha Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Well, i understand the "stagnation" Patrick Sullivan refered , when he complained about gazeteers. I think the original progression in the campaign storyline was mainly due to its modules. Examples: - - The fall of House Radu (Veiled Society) - - The rise of a new king in Vestland (Crown of ancient glory) - - The War against the Desert Nomads (The X4,X5 & X10? Trilogy) - - The War of Thyathis vs Alphatia in M1, M2 & M5 I like the Almanacs (All of then..excepting perhaps Joshuas 1013), specially as an easy reference guide and the Daily events. However i think the things have gone a bit too extreme (please note that i am absolutely NOT against the creation of new almanacs..as Patrick said, it gave LIFE to an "officially dead" campaign world). I say extreme for i am feeling the changes that have occurred since 1010 too drastic and constant. Personally i would like a stabilizing period to things get a little calmer and less jumpy. There are a lot of surprises in Mystara that could be saved for later, but instead i have the impression of all being released at once (in few years campaign). After a long "stagnant" time, this speeding change sounds a little strange. However, tihs situation can be easily maneuvered by the DM. When i read the plots of the almanacs, some are readily dismissed (for taste or for being "too early), some of then are converted to the next story (liked very much about the details on the Arch of Fire:) and some open real possiblities. So, i really commend the efforts of ever new almanacs, even if i do not use most of then (Marco, call me conservative if you wish:). I am running a campaign soleley on the time of the Gazeteers, to give the opportunity for the palyers savour each gazeteer. As much as i love Alphatia, the worse loss in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the replacement for Aengmor do not by far cover the original possibilities, IMHO. Anyway, i am just rambling :) []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 00:42:59 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - cd adventures > The "Product List of TSR Mystara Material" at > http://www.geocities.com/TimesSquare/Dungeon/2967/prodlist.html (at > Marco's site) includes useful summaries of those products. I also have one which I'm currently working on: http://www.ephtl.demon.co.uk/ea/d+dproductlist.htm Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 01:35:40 +0200 From: thibault sarlat Subject: [MYSTARA] - Alphatia available!!!!(270k) At last it is available.Sure there is no legend yet.Buti don't have the time right now to do it.It will be done soon.But if someone on the list feels like doing it for for me i would be very grateful to him. Hope you will enjoy it.As always feedback is more than welcome... thib. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 16:51:01 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - Alphatia available!!!!(270k) Wow you work fast!! But it looks good. Thanks! Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 19:54:16 EDT From: Arminath@aol.com Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Well, not to toot my own horn, but I did a few revisions of the basic demihuman character classes, allowing halflings to go to 12th, elves to reach 15th and dwarves to seek 18th level. In addition, there is a house rule created that allow demihumans to gain other classes (in effect becoming multiclassed). There are other fine classes and revisions on the page as well. I'm sure you're all familiar with Stan's site. =) Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 00:59:01 +0100 From: "Hoddie" Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) I thought that WotI was the best thing to happen to D&D (or Mystara) - it made it feel like a 'real' world with real problems. I don't think everything is moving too fast - everything that has happened in the PWAs (official or not), seems plausible within the context of Mystara's history. I haven't used everything that the PWA series has offered, but my players thought it was great for their characters to leave Alfheim to participate in the module 'Eye of Traldar', only to return later and find the Shadow Elves had moved in. It is no longer a case of leave the inn for the adventure, finish the adventure and return to the inn. That simply doesn't happen no more. Mystara is the most complex game world I have played in (although that isn't many), and it perhaps partly due to this complexity that signalled the end - new products required a lot of scrutiny to ensure that they 'fit in' with already published material. Still, it is a shame all the same. Hoddie > Well, i understand the "stagnation" Patrick Sullivan refered , when he > complained about gazeteers. I think the original progression in the campaign > storyline was mainly due to its modules. Examples: > > - The fall of House Radu (Veiled Society) > - The rise of a new king in Vestland (Crown of ancient glory) > - The War against the Desert Nomads (The X4,X5 & X10? Trilogy) > - The War of Thyathis vs Alphatia in M1, M2 & M5 > > I like the Almanacs (All of then..excepting perhaps Joshuas 1013), specially > as an easy reference guide and the Daily events. However i think the things > have gone a bit too extreme (please note that i am absolutely NOT against > the creation of new almanacs..as Patrick said, it gave LIFE to an > "officially dead" campaign world). I say extreme for i am feeling the > changes that have occurred since 1010 too drastic and constant. Personally i > would like a stabilizing period to things get a little calmer and less > jumpy. There are a lot of surprises in Mystara that could be saved for > later, but instead i have the impression of all being released at once (in > few years campaign). After a long "stagnant" time, this speeding change > sounds a little strange. However, tihs situation can be easily maneuvered by > the DM. When i read the plots of the almanacs, some are readily dismissed > (for taste or for being "too early), some of then are converted to the next > story (liked very much about the details on the Arch of Fire:) and some open > real possiblities. > > So, i really commend the efforts of ever new almanacs, even if i do not use > most of then (Marco, call me conservative if you wish:). I am running a > campaign soleley on the time of the Gazeteers, to give the opportunity for > the palyers savour each gazeteer. As much as i love Alphatia, the worse loss > in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the > replacement for Aengmor do not by far cover the original possibilities, IMHO. > > Anyway, i am just rambling :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 17:04:21 -0700 From: Patrick Sullivan Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) >Well, i understand the "stagnation" Patrick Sullivan refered , when he >complained about gazeteers. I think the original progression in the campaign >storyline was mainly due to its modules. Examples: >- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) This one, in particulary, was an excellent agent of change in ore WotI. However, the Gazetteers all placed it in 1200 AC--that's two hundred years in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). I'll be upset if Stefan lasts another twenty years, much less 200. >in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the >replacement for Aengmor do not by far cover the original possibilities, IMHO. Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot better :~) patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 21:14:07 -0300 From: Victor Caminha Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) I don't think everything is moving too fast - everything that has happened in the PWAs (official or not), seems plausible within the context of Mystara's history. > Well, i wasnt saying the Events were unrealistic. I just mention that they could happen separatedly in the course of game years. Anyway, just IMHO. >I haven't used everything that the PWA series has offered, but my players >thought it was great for their characters to leave Alfheim to participate in >the module 'Eye of Traldar', only to return later and find the Shadow Elves >had moved in. Nice Touch :) Speaking about Alfheim, i forgot to mention that though i feel at lost because its shrinking, this event present as the PERFECT opportunity for using the Companion adventure "the Tree of Life". The return to the Sylvan Realm could be a very interesting plot. > >It is no longer a case of leave the inn for the adventure, finish the >adventure and return to the inn. That simply doesn't happen no more. > Well, i was not THAT conservative :) . I like the storyline, just want to savour the gazeteer background and slowly changing. >Mystara is the most complex game world I have played in (although that isn't >many), and it perhaps partly due to this complexity that signalled the end - >new products required a lot of scrutiny to ensure that they 'fit in' with >already published material. Unfortunately this is true :( []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 21:19:37 -0300 From: Victor Caminha Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) >>storyline was mainly due to its modules. Examples: >>- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) >This one, in particulary, was an excellent agent of change in ore WotI. >However, the Gazetteers all placed it in 1200 AC--that's two hundred years >in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, >Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). >I'll be upset if Stefan lasts another twenty years, much less 200. Yes, i have forgotten they put the war well far in the future. A new edittion adapted to WOTI could be great :) > >Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 >or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot >better :~) > $ 70?? And i was complaining about my search for "Bestiary of Dragons and Giants" :) "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 17:32:17 -0700 From: Patrick Sullivan Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) >Yes, i have forgotten they put the war well far in the future. A new edittion >adapted to WOTI could be great :) The biggest problem with using X10 in WotI is that WotI presupposes a specific alliance structure, while X10 allows a great deal of diplomacy in an attempt to round up support for Darokin, and, as either WotI or CoM points out, you don't want to let the PCs destroy the Master unless you've got another supervillain waiting in the wings. X10 remains a great accessory for WotI, there are just a few portions that you have to ignore. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #362 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, September 1 1999 Volume 1999 : Number 363 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - wizards and armor RE: [MYSTARA] - Vantarius' Handy Forge [MYSTARA] - Maps [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Re: [MYSTARA] - Maps Re: [MYSTARA] - Vantarius' Handy Forge Re: [MYSTARA] - Vantarius' Handy Forge [MYSTARA] - can someone send skothar Re: [MYSTARA] - Maps Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) [MYSTARA] - Prices!! [MYSTARA] - Map of the Day: Skothar and Bellissaria!!! [MYSTARA] - skothar no more needed Re: [MYSTARA] - Prices!! Re: [MYSTARA] - Prices!! Re: [MYSTARA] - Prices!! RE: [MYSTARA] - Prices!! Re: [MYSTARA] - Followers and Devotees Re: [MYSTARA] - RPG reality [MYSTARA] - Re: [XXXXXXX] - [wendar and denagoth mapping] ---------------------------------------------------------------------- Date: Tue, 31 Aug 1999 21:03:37 -0400 From: Andrew Toth Subject: Re: [MYSTARA] - OD&D vs AD&D classes/races (was: wizards and armor) At 04:08 PM 8/31/99 +0200, you wrote: >Why not including dwarf-thieves or elf-thieves? Well, I've thought about >this myself a lot of times, and I've always come to the conclusion that the >"thief" profession is something totally alien to the spirit of these races >in Mystara. Think about it a bit and you'll agree with me: they have no >need to steal, their code of ethics doesn't allow them. Sure, they can be >stealthy or climb trees, but that's not really like being a thief. True, of course, but there are small ways for dwarves to enter the thieving profession, and they are Lawful ways. Almost a contradiction in terms, yes, but there was a Locksmith kit, and the Troubleshooter(security expert) kit. And then there are Bards, which can be sort of thief-like. Beyowulf Steely Blue Dragon -==UDIC==- "Stay frosty" - Reboot "'Some might say were interfering in their culture.' 'Screw'em.'" - B5, Crusade *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 17:53:20 -0700 From: IronWolf Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) $70? I only paid $30 myself.... It had some shelf wearing, so he let me have it at that. (He gave me prices over the phone before I drove to the store, and promised that they'd not go higher, only lower, if he researched. Good thing for me I rushed there, he may have bumped it up.) I cleaned him out on Gaz3, 5, and 8, but he has one copy of each of the rest, if you're looking. URL for the store is at:  http://members.aol.com/ShawnM011B/ Adamantyr Victor Caminha wrote: > >>storyline was mainly due to its modules. Examples: > >>- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) > >This one, in particulary, was an excellent agent of change in ore WotI. > >However, the Gazetteers all placed it in 1200 AC--that's two hundred years > >in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, > >Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). > >I'll be upset if Stefan lasts another twenty years, much less 200. > > Yes, i have forgotten they put the war well far in the future. A new edittion > adapted to WOTI could be great :) > > > >Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 > >or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot > >better :~) > > > $ 70?? And i was complaining about my search for "Bestiary of Dragons and > Giants" :) > > "Receive the bounty of your hero's deed >  Tainting thy life by the gift of the dead >  Eternally running from a priestly bead >  Unable to bear the Orb in your head > >  You'll walk in the darkness so alluring >  Without Hope to cleanse your sin >  Away from the joy of the living >  Forever to serve your Twin" > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 21:25:20 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - wizards and armor Another approach to consider in regard to this question is that some spells should be more affected by armor than others are. At one extreme, "Detect Magic" should be totally unaffected -- after all, clerics and paladins can cast it while wearing plate mail. On the other hand, there is something "not right" about characters who look like hulking knights in shining armor throwing around "Fireball" spells -- and indeed such spells are not made available to elves in "Elves of Alfheim". So one logical approach would be that the techniques for casting spells while wearing armor can be learned only by fighter/mages who are taught by elves -- and that those who learn those techniques are limited to spells of a similar nature to those listed for elves in either of the elven gazetteers (the other being the one for Shadow Elves). I have not drawn up a list of how spells might be limited for such characters, but the broad outline would be as follows: Plate mail or better: Very few spells can be cast in this armor -- basically, only spells that duplicate the effects of cleric spells should be available. Banded/chain/scale mail: Hollow world elves are limited to banded mail, so this should be the upper limit for most "elven" spells. Elfin chain or non-metal: Spells that confer stealth (invisibility, silence, etc.) or that foil such spells (detect invisibility) can only be cast while wearing armor usable by thieves. No armor: High damage spells such as fireball and magic missile along with other spells with similarly dramatic spells can be cast only by mages who are not wearing any armor at all. In most cases ordinary clothes are sufficient for this requirement, but for some lengthy and complex ritual spells it might be necessary to avoid "binding" clothes (thus the traditional wizard robes, which typically lack belts) or observe even stricter requirements. In my campaign, a mage who tried to cast a "wish" or true dweomer in public would draw a lot of attention simply because of the required attire for such spells - -- or more exactly, the required lack of attire. It should be noted that individuals who learn to maneuver in armor or who learn spells that are prohibited by any armor develop a mental block against learning the opposite skill -- thus, a fighter/mage who knows the "fireball" spell would be unable to learn how to maneuver in armor unless he somehow "forgets" that spell, while one who routinely wears plate mail armor would be very limited in what spells he could learn from that point on. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 09:37:50 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] - Vantarius' Handy Forge > >Vantarius' Handy Forge > >Level: 1 > >Range: Touch > >Area of Effect: A container up to 1'x1'x2' for every 3 levels of the > spell > >caster rounded up > >Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) > > > I think this is pretty good, but I think there should be some sort of > bonus > to the saving throws for creatures caught inside. Otherwise, this spell > could easily be used to kill. Or perhaps it should simply not function if > any creature is inside at the time of the casting. Also, are undead > considered "creatures"? This seems like an unfairly easy way of killing > vampires if not. > On the other hand, it's a creative, useful spell--I like it :~) > > Patrick > [MURPHY Jason] I dont think it is a particularly convenient way to kill people. You have to actually get the person inside the thing and at lower level this would be damn near impossible given the size of the thing. Higher leve creature/characters only have to make one save and even then are only taking 1d6 per round, and this only after they have been fooled into entering the device. As for lower level creatures/characters, well a couple of whacks with a sword or, given the level that the mage would have to be to make have a container/forge big enough, then the 3 magic missiles they get with one casting of the spell would be much more efficient than trying to stuff them into the forge :) I too think it is a groovy lil spell :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 06:35:36 +0100 From: "Hoddie" Subject: [MYSTARA] - Maps Hi Map of Redstone Province (from Isle of Dawn) now ready. I know it isn't that popular, but I needed it for my campaign so its there if you want it! http://www.ephtl.demon.co.uk/ea/maps/index.htm Cheers Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 23:56:17 -0600 From: "Joey Jo-Jo Jr. Shabadoo" Subject: [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Just testing out the new e-mail address... - -- Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 22:49:47 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - Maps >Map of Redstone Province (from Isle of Dawn) now ready. I know it isn't that >popular, but I needed it for my campaign so its there if you want it! This looks really good. Did you make up place names (or did PCs name them) or were they provided in one of the C or M modules I don't have? If you detailed these at all, I'd certainly love to see that info if you ever get a chance to post it. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 21:12:27 -0700 From: Derek Adam Subject: Re: [MYSTARA] - Vantarius' Handy Forge At 11:10 AM 31/08/1999 -0700, you wrote: >>Vantarius' Handy Forge >>Level: 1 >>Range: Touch >>Area of Effect: A container up to 1'x1'x2' for every 3 levels of the spell >>caster rounded up >>Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) > > >I think this is pretty good, but I think there should be some sort of bonus >to the saving throws for creatures caught inside. Otherwise, this spell >could easily be used to kill. Or perhaps it should simply not function if >any creature is inside at the time of the casting. Also, are undead >considered "creatures"? This seems like an unfairly easy way of killing >vampires if not. >On the other hand, it's a creative, useful spell--I like it :~) Actually, I think only having to save vs. Death Ray, instead of Spells, is a pretty darned good "bonus" to their save. For most low-level characters, this amounts to +3 or +4 (in OD&D). Perhaps this was not clear from the description? And, yes, undead are considered "creatures." The spell should be amended to read "... living or animated (undead) matter." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Tue, 31 Aug 1999 23:38:10 -0700 From: "Jenni A. M. Merrifield" Subject: Re: [MYSTARA] - Vantarius' Handy Forge Derek Adam wrote: > > I've been feeling remiss for not submitting anything to the list for a > while. So, for the first time anywhere, I've scribed a new mage spell for > you Mystarans. Comments and criticism welcome. > > Jenni: Taren would like to do a little research someday. Do you think he > could (be allowed to) come up with this? =;) Well.... I suppose so. It would seem rather hard hearted of me if I said no, now that you've aired it out in front of the whole world and all... ;-) Seriously -- this is nicely formed and fits it with Taren's personality and current spell areas quite well. I don't know if I'd let it stay at level 1 though -- for some reason my instincts want to up it to 2nd... Can you give me good reasons why it should be 1st level? (i.e., How do its actions and capabilities relate to those of existing spells?) Note that I haven't really given it significant thought yet, so my instincts may be wrong... > Vantarius' Handy Forge > Level: 1 > Range: Touch > Area of Effect: A container up to 1'x1'x2' for every 3 levels of the spell > caster rounded up Did you intend the dimensions or the volume to increase every 3 levels? I.e. does a 4th level caster get a 2'x2'x4' container (a volume of 16 cubic feet) or does he get a volume equal to two 1'x1'x2' containers (2 x 2 cubic feet = 4 cubic feet) > Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) I was wondering why you set a maximum duration to the spell? > [...] > A magical container gets a saving throw versus Spell equal to its creator, > or the lowest level the creator could have been if unknown. So, what you are saying is that, if the selected container is magical in anyway and it makes the specified saving throw, then the forge effect will fail to occur on the interior and the spell will be wasted? > [...] > The heat of the container can be changed at will from round to round, from > that of a warm cook oven to that of a red-hot steel forge. Changed round to round? You are practically suggesting an instantaneous heat change. Perhaps it it would be a bit more balancing if heat changes can be effected but with some specified ramp up time. Something quite a bit less than the heat in a "regular" forge would take to increase or decrease, but something slower than "round to round". I'd base the delay on the temperature difference -- so many degrees up or down every round. And, of course, if the change hasn't completed, the caster can always choose to stop it at the point it has reached, or will it to start changing in the other direction. > [...] > Other uses for this spell include cooking without a fire, heating oil or tar > to pour from battlements, melting sheathed weapons and (at high levels) > trapping pits. What a handy wee spell. ;-) Actually, I can think of several more useful possibilities, but I'm not about to give you any unnecessary ideas... ;-) Jenni - -=> strawberryJAMM <=- - -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 15:36:01 +0200 From: thibault sarlat Subject: [MYSTARA] - can someone send skothar hello everyone. Can someone send me the map or give the url where to find the map of skothar.i have one copy of it but the resolution is not high enough.My version takes 224 k. You can go as high as 1 meg as long as it is in jpeg format.I would really be greatful to anyone who could help me.I am mapping up bellissaria and so i tend to extend the map up to skothar but the hex are not clear when i print the map (i only have a B&W printer, BJ200). So i would try to do my best but any help wouls be appreciated. thib. thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 14:38:41 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Maps Hi Patrick I wish I could take credit for the names as I think they're great, unfortunately whoever did TM2 deserves thanks instead. I did make my own 'gazetteer' (sort of) for the area detailing some of the places shown on the map - I'm just typing it up so I can post it. It seems that whoever detailed this country in the first place has an affinity with Ireland, or at least the Celtic culture. I'm glad you like it. Cheers Hoddie > This looks really good. Did you make up place names (or did PCs name them) > or were they provided in one of the C or M modules I don't have? If you > detailed these at all, I'd certainly love to see that info if you ever get a > chance to post it. > Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 14:53:57 +0100 From: "Hoddie" Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) > >It is no longer a case of leave the inn for the adventure, finish the > >adventure and return to the inn. That simply doesn't happen no more. > > > Well, i was not THAT conservative :) . I like the storyline, just want to > savour the gazeteer background and slowly changing. As a group, we were - it was becoming boring following the B and then the X series through. That's why I was so excited when WotI came out. When I first bought it I only thought it was to replace the Immortal rules of old (which I never managed to purchase), but since I started reading I have never looked back. I was pretty annoyed when they moved the PWA to AD&D but I thought what the hell? As long as they continue. I was quite upset when they even stopped that, but I found saviour on the net in the form of AC1014 and AC1015 - which in many respects are even better than the published ones. I know what you mean about liking the gazetteers - the only one I didn't like was Atruaghin Clans (although it had its good points) and it is certainly a job keeping all the information up-to-date. The most annoying thing about D&D is that they invest thousands creating time-lines, histories, geographical descriptions (ever weather patterns) for every known nation; they then invest thousands creating the Hollow World and all that goes with it; they then invest thousands (yes, again) in making it all move and work together. And then what? They throw it all in a draw never to be seen again. Why bother in the first place? In many respects Mystara has become a second home - most people could name the capital of any of the known world nations, most people feel affinity with a certain nation, and most would remember the people they had met on their travels. And that is why WotC renaming the new D&D as Dungeons and Dragons (i.e. losing the Advanced) has pissed me off so much. D&D of old will lose all the identity it has left. They never seem to get anything right... Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 09:00:45 -0700 (PDT) From: Damon Brown Subject: [MYSTARA] - Prices!! - --- IronWolf wrote: > $70? I only paid $30 myself.... It had some shelf > wearing, so he let me have it > at that. (He gave me prices over the phone before I > drove to the store, and > promised that they'd not go higher, only lower, if > he researched. Good thing for > me I rushed there, he may have bumped it up.) > You know prices are getting ridiculous when you feel lucky 'cause you only paid $30 for a product that originally retailed for $10(?) less than ten years ago. I just paid $50(!) for a copy of B10: Night's Dark Terror on E-Bay and the sad thing is that I set my max bid to $100... I was, needless to say, desperate to get a copy. Obviously this brings up the point that we are willing to pay these prices and therefore contributing to the problem. My biggest complaint, however, is with the 'dealers' that scour auctions and used-bins at RPG stores looking for rare stuff strictly as investment. It's sad that people who don't give - ahem, don't particularly care about using the product are taking advantage of the laws of supply and demand and so generously passing on the collector prices to those of us who don't care about the condition of it as long as it's complete and usable... Oh well. Just ranting and raving (OK, really just whining). Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 18:19:21 +0200 From: thibault sarlat Subject: [MYSTARA] - Map of the Day: Skothar and Bellissaria!!! Hello again folks. The map of the day is Western Skothar (based on Christian Constantin) and of course Bellissaria (for you mighty Khan).The map is in 72 miles per hex and should be converted into 24 miles per hex (but after the eastern part of Skothar). Enjoy it.It might be corrected but i think it is pretty much the same as the original. thib. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 18:38:20 +0200 From: thibault sarlat Subject: [MYSTARA] - skothar no more needed I finnaly got the original version of skothar .thanks to evryone. thib *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 12:41:10 EDT From: GlobalFrog@aol.com Subject: Re: [MYSTARA] - Prices!! In a message dated 9/1/99 10:02:52 AM Mountain Daylight Time, habgyp@yahoo.com writes: << You know prices are getting ridiculous when you feel lucky 'cause you only paid $30 for a product that originally retailed for $10(?) less than ten years ago. I just paid $50(!) for a copy of B10: Night's Dark Terror on E-Bay and the sad thing is that I set my max bid to $100... I was, needless to say, desperate to get a copy. >> Now I really do feel lucky. I found my copy (in excellent shape I might add) a week ago for $7 at my local used game shop. My bill for the day ran $40 for that and 4 Gaz. I didn't realize just how lucky I was. froggy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 12:51:47 -0400 From: SteelAngel Subject: Re: [MYSTARA] - Prices!! > I just paid $50(!) for a copy of B10: Night's Dark Terror on E-Bay > and the sad thing is that I set my max bid to $100... I was, needless > to say, desperate to get a copy. I guess what's worse is when someone bids some obscene amount at the last minute, thrusting your bid up almost to max. This happened to me when I was bidding on Gaz3, some yahoo bid $55 in the last 5 minutes of the auction. Until then, the price had been comfy at $23.. And on the next FREAKING page, another Gaz 3 went 3 hours later for $18. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 10:04:22 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Prices!! - --- GlobalFrog@aol.com wrote: > Now I really do feel lucky. I found my copy (in > excellent shape I might add) > a week ago for $7 at my local used game shop. My > bill for the day ran $40 > for that and 4 Gaz. I didn't realize just how lucky > I was. > > froggy > That's the other thing that drives me nuts... the complete inconsistency of it all: I picked up GAZ4 at a used bookstore for $3 in complete and usable condition. Of course the cover looked as if it had been sitting in the sun for a couple months. But all in all, I've been lucky with the GAZ's. I started picking them up around '94/'95 and got all of 'em new (except GAZ4 and GAZ14-which I haven't gotten around to picking up yet) and only paid retail. Same with the PWA's & 2nd ed stuff. The modules, though, are another story. I'm only missing maybe a total of five but I paid $10-15 for most of the ones I do have (except B10, aargh). Oh well, I guess it's not nearly as expensive as computer stuff or music gear - which is where most of my money _really_ goes ;-). Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 12:51:30 -0500 From: "Albert Edward Capt. 552 CSG/SCXX" Subject: RE: [MYSTARA] - Prices!! Just take your time and shop around. I picked up GAZ1,2,3,4 on ebay in mid Aug for $20 total. I have duplicate copies of Gaz2 & GAZ4 that I'd be willing to trade one-for-one for any of the GAZ5-GAZ14 series. ASEO out *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 21:01:38 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - Followers and Devotees > Well, lets see.. because that would be wrong? An Immortal toying with > mortals is not kosher, even on outer planes when it is allowed. But that's > just my opinion. > > I figure lawful immortals would not do this. Of course.. This begs the > question about certain Gods.. but that would rehash old wounds, so I'll shut > up now. Don't reply to this statement to the list. Reply to _ME_ only. Well, as I see it, even the most "good" immortals of Mystara are not above it. Perhaps we should see them more as politicians, and we all know that even "good" politicians are capable of nearly everything! (Of course, this mail is not related to any RW god, and it is IMHO.) Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 21:01:51 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - RPG reality > I disagree that OD&D is more popular than AD&D. Consumers have buying power. When there were two lines of products AD&D1 and OD&D, AD&D1 products were simply outselling OD&D. There were modules and limited campaign material for both rule sets. The consumer buying power has chosen AD&D. People should face this fact. > > I talked to someone in TSR about reviving Mystara for D&D3. After talking to him, I am finding that the popular opinion about Mystara is that Mystara does not sell. Basically OD&D does not make money, and anything affiliated with OD&D, e.g. Mystara, will not sell either. > > I feel that there are a lot of people that admire Mystara, but simply will not adopt Mystara because they feel it is OD&D only world. I formed a gaming group for the Mystara campaign using AD&D2 rules, but in one case, an excellent role-player, did not investigate our game because he thought it was OD&D. > > So basically the fact is OD&D doesn't sell. Anything affilitated with OD&D, such as Mystara, will not sell either. IMHO, I think Mystara would sell very well for D&D3. That will not happen, until TSR is somehow convinced that Mystara will possible bring a return. If the officials of TSR are still thinking that way it is no wonder that they had to sell the whole stuff to WotC. :-( Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 21:02:01 +0200 From: Jamuga Khan Subject: [MYSTARA] - Re: [XXXXXXX] - [wendar and denagoth mapping] > > Hello members. > I am currently trying to map the Wendar/Denagoth/Adri Varma > Plateau/Norwold/Far North in 24 miles per hex (in order to transpose it > later in 8 miles per hex but I have a problem with the interpretation of > the maps i took as models. > For the south i took the map contained in WotI (the one in AC1010) and i > assume it is accurate.Then to make the southern portion of denagoth i > used the map contained in X11 Saga of the shadow lord but that's there > that problems arise.there seem to be a discrepency in the distance > Freiburg-Landfall (on the map AC1000 of the WotI the distance is 5 hex > of 48 miles each so 240 miles but when i follow the map in X11 the > distance is far more superior (and the small peninsula isn't even > present where it should stands).The other pb comes from the scale of the > map AC1000 :48 miles per hex is not easily transposable in 24 miles > /hex.So i took upon myself to start from the map in Dawn of the Emperors > (which is in 72 miles/hex; so in one 72 miles hex there are 3 24miles > hexes.But the big map is rough and do not give much details. > Of course there's Geoff's map of denagoth (8 miles per hex) but this > time it is too much presice .it's easyier to go from the general to the > particular than to do the opposite. > > So here is my plea for help... > if someone has already made a map (even a portion of the map) of the > region (and even a hand-drawn map) he would be very nice to scann it for > me (in Jpeg please).If you have info or products that i do not have (i > doubt it) then please give me the reference. > My big project is to draw the Brun continent by the end of the year in > 24 miles /hex at least and maybe in 8 miles per hex.I work together with > Christian Constantin (Yes the one who love Hule and who likes to spam > our mailboxes) and also with S.wilson who is developping Hyborea.I am > doing it for you all.Since my birth language is french i do not try to > develop a portion of mystara but instead i try to participate by mapping > everything that has not been done before by TSR. > > thank you for your attention. I hope you would be able( and willing) to > help a poor cartographer. > > you can mail me personnally at: thibsylv@club-internet.fr > > thibault sarlat. Well, I've done it, and you're absolutely right, of course. So I have made some little adjustsments. Unfortunately I don#t have the faintest idea when I will be able to scan my hand-drawn map or even if it will be readable after that. Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #363 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Wednesday, September 1 1999 Volume 1999 : Number 364 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: [XXXXXXX] - [wendar and denagoth mapping] Re: [MYSTARA] - RPG reality Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) RE: [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Re: [MYSTARA] - Maps Re: [MYSTARA] - Maps--Darokin [MYSTARA] - Excuse me... Re: [MYSTARA] - Excuse me... [MYSTARA] - Calarii Elves [MYSTARA] - Linarii Elves [MYSTARA] - Dinarii Elves [MYSTARA] - Selenii Elves of Dream [MYSTARA] - Death of a cartographer...or so you think ---------------------------------------------------------------------- Date: Wed, 01 Sep 1999 21:02:33 +0200 From: Jamuga Khan Subject: [MYSTARA] - Re: [XXXXXXX] - [wendar and denagoth mapping] > > Hello members. > I am currently trying to map the Wendar/Denagoth/Adri Varma > Plateau/Norwold/Far North in 24 miles per hex (in order to transpose it > later in 8 miles per hex but I have a problem with the interpretation of > the maps i took as models. > For the south i took the map contained in WotI (the one in AC1010) and i > assume it is accurate.Then to make the southern portion of denagoth i > used the map contained in X11 Saga of the shadow lord but that's there > that problems arise.there seem to be a discrepency in the distance > Freiburg-Landfall (on the map AC1000 of the WotI the distance is 5 hex > of 48 miles each so 240 miles but when i follow the map in X11 the > distance is far more superior (and the small peninsula isn't even > present where it should stands).The other pb comes from the scale of the > map AC1000 :48 miles per hex is not easily transposable in 24 miles > /hex.So i took upon myself to start from the map in Dawn of the Emperors > (which is in 72 miles/hex; so in one 72 miles hex there are 3 24miles > hexes.But the big map is rough and do not give much details. > Of course there's Geoff's map of denagoth (8 miles per hex) but this > time it is too much presice .it's easyier to go from the general to the > particular than to do the opposite. > > So here is my plea for help... > if someone has already made a map (even a portion of the map) of the > region (and even a hand-drawn map) he would be very nice to scann it for > me (in Jpeg please).If you have info or products that i do not have (i > doubt it) then please give me the reference. > My big project is to draw the Brun continent by the end of the year in > 24 miles /hex at least and maybe in 8 miles per hex.I work together with > Christian Constantin (Yes the one who love Hule and who likes to spam > our mailboxes) and also with S.wilson who is developping Hyborea.I am > doing it for you all.Since my birth language is french i do not try to > develop a portion of mystara but instead i try to participate by mapping > everything that has not been done before by TSR. > > thank you for your attention. I hope you would be able( and willing) to > help a poor cartographer. > > you can mail me personnally at: thibsylv@club-internet.fr > > thibault sarlat. Well, I've done it, and you're absolutely right, of course. So I have made some little adjustsments. Unfortunately I don#t have the faintest idea when I will be able to scan my hand-drawn map or even if it will be readable after that. Jamuga Khan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 12:31:26 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - RPG reality | On Wed, 01 Sep 1999 21:01:51 Jamuga Khan wrote: | >> I disagree that OD&D is more popular than AD&D. | | Consumers have buying power. When there were two | lines of products AD&D1 and OD&D, AD&D1 products | were simply outselling OD&D. There were modules and | limited campaign material for both rule sets. The | consumer buying power has chosen AD&D. People | should face this fact. I beleive that is the bottom line. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 16:40:53 -0300 From: Victor Caminha Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) I was quite upset when they >even stopped that, but I found saviour on the net in the form of AC1014 and >AC1015 - which in many respects are even better than the published ones. > Yes. The net PW could serve as a lessin to the Authors of Joshuas Almanac :) In many respects Mystara has become a second home - most people could name the capital of any of the known world nations, most people feel affinity with a certain nation, and most would remember the people they had met on their travels. This is the most passionate definition of "What Mystara is" i have ever see! >D&D of old will lose all the identity it has left. I Know. Was not enough to discard the world :-((((( > []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 23:18:51 +0200 From: "J.W.K. \"X\" Kramer" Subject: RE: [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... I had to look!! Sorry! :-) Kristian "X" Kramer AD&D Fellowship Holland   "Cold be hand and heart and bone... till the Sun fails and the moon is dead." LotR, J.R.R. Tolkien - -----Original Message----- From: owner-mystara-l@lists.imagiconline.com [mailto:owner-mystara-l@lists.imagiconline.com]On Behalf Of Joey Jo-Jo Jr. Shabadoo Sent: woensdag 1 september 1999 7:56 To: mystara-l@mpgn.com Subject: [MYSTARA] - [ADMIN] Move Along, Nothing to See Here... Just testing out the new e-mail address... - -- Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 13:51:54 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Maps All I can say is simply awesome. These are even better than other TSR production maps for other campaigns. Yep. The Alfheim (pre-Shadow Elves) and Karameikos would be most nice. - -- On Wed, 1 Sep 1999 06:35:36 Hoddie wrote: >Hi > >Map of Redstone Province (from Isle of Dawn) now ready. I know it isn't that >popular, but I needed it for my campaign so its there if you want it! > >http://www.ephtl.demon.co.uk/ea/maps/index.htm > >Cheers >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 13:54:29 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Maps--Darokin I prefer pre-WotI. I might not use WotI and the PCs are in 1000 anyhow. The original material is really rich, and I would like to stay along this line. The nations after the event are not described except Glantri. There's no New gazetteers for Orcs, Darokin, and especially Alfheim, so maps may be nice, but we don't have material for post-WotI set. - -- On Wed, 1 Sep 1999 00:37:21 Hoddie wrote: >> The map really looks great! My only real criticism is that the borders >> should be adjusted to reflect the Great Crater's placement on most maps as >> part of the Broken Lands in 1010. I also think that Akesoli and Akorros >> shouldn't have been able to grow back to the size of full cities so >quickly >> after they had been sacked by the Nomads, but according to the PWAs, they >> are up to their size given in the Gazetteer already, so you're certainly >> justified in showing them as cities. > > >Er, the date was a mistake - it should read AC1000. Besides, I'm fairly >unsure as to where the crater should be, as the map available on the 'net >doesn't affect Darokin at all, but from what I remember from the PWA (which >I don't have any more), some of Lake Amsorak was lost (along with Fort >Lakeside). I may be wrong, but that is why I made a pre-wotl one. > >Cheers >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 22:58:44 +0200 From: Jamuga Khan Subject: [MYSTARA] - Excuse me... Who has said that Netscape is the best program for doing all the internet business? It was definitely not me! To my great disappointment I had to notice that a private mail to Thibault Sarlat was sent twice to the MML what I never had intended. Jamuga Khan (Continuing the quest for a good mailing program...) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 14:06:50 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Excuse me... Internet Exploder does the same thing. The Reply To: field is automatically used. However this might be configurable depending on your mail reader. In the case of web based mail systems, then the web page is your mail reader which may or may not be configurable. Also, the list admin could set the "Reply To:" to be equal to the "Reply:" setting. This is the most common setting. ciao, Joaquin - -- On Wed, 01 Sep 1999 22:58:44 Jamuga Khan wrote: >Who has said that Netscape is the best program for doing all the >internet business? It was definitely not me! To my great >disappointment I had to notice that a private mail to Thibault Sarlat >was sent twice to the MML what I never had intended. > > > > Jamuga Khan > > >(Continuing the quest for a good mailing program...) >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 14:10:46 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Calarii Elves The Calarii are a proud warrior clan that prides themselves as being effecient and elite warriors. They train as warriors at a very young age. When a Calarii reaches adulthood, the Calarii becomes a trained warrior. This training happens for both men and women of the society. Even in times of peace, the Calarii train themselves for excellence in physical and mental shape, and in the art of warefare. The Calarii go through rigorous physical exercise and they discipline their minds through strategy games and puzzles. The word of a Calarii will always be honored. The Calarii pride themselves as being honorable and thus it is a worse fate than death to default on one's promise or word. A Calarii would gladly give up his life if this means to keep one's word. To break one's word as a Calarii is to disgrace oneself, one's family and clan, and one's race. The Calarii believe that the eventual goal in warfare is to defeat an opponent. Any means through personal combat to accomplish this goal of defeating the opponent is acceptable. This includes both ranged weapons and magical spells. However the Calarii disdain from using poison and indirect ways to defeat an opponent. On the battle field, the Calarii would prefer not to use traps, or magical spells which indirectly attack an opponent. They will use spells that weaken an opponent, enhance themselves, or to attack an opponent directly. The Calarii as with other elves, share a deep appreciation for life, especially their own. A Calarii warrior will not foolishly risk ones life. A Calarii warrior almost never puts oneself into the center of combat or draws unnecessary attention to themselves. The Calarii would never dare take a life of another elf unless in the most dire of circumstances, such as saving the lives of many elves. The Calarii make an effort to not destroy life unnecessarily, but they do understand that this is sometimes necessary for the greater good of all life. As part of the Calarii training, it is understood that it takes more courage and honor not to destroy life. The more trained and skilled a warrior has become, it is easier not to take life. In their vision to find excellence in the art of combat, the Calarii will seek to develop and adopt more advanced weapons and forms of combat. If the Calarii were to find a more efficient weapon than the long sword, this weapon would be almost immediately adopted into their society. If the Calarii found new ways to use a weapon or a form of unarmed combat, the Calarii would blend this into their training and culture. The Calarii are both humble and eager to learn news ways of combat. Thus some Calarii are observant of Gnomish inventions such as the arquebus. The Calarii sometimes travel the world as adventurers in hopes to find new techniques. The Calarii have developed a new magic style called Battle Magic which reduces the somatic components of the spell and increases the casting time of a spell. When using Battle Magic, the Calarii may cast spells while wearing armor and decreases the casting time by 2 segments, for a minimum of 1 segment. The favored type of spells are combat spells such as shocking grasp or spells which enhance the combat ability. In order to receive these bonuses, the Calarii must learn this magic from another Calarii, as Battle Magic spells are different from other spells. The Calarii may learn spells normally from scrolls or non-Calarii spell books, but these spells do not afford the bonuses that come with Battle Magic. As with all elven spells, the spells are inscribed in ancient Elven Glyphs, which requires a Read/Write profiency in additon to the normal Read/Write Elven. Calarii do not obsessed acquiring wealth like Humans and Dwarves. To acquire wealth will only slow one down. The Calarii however do understand the need for money in the human world, thus they take what they need and give the rest to their clan. The clan uses this money to improve weapon technology and magic as well as the total benefit of the entire clan. The Calarii promote mutual cooperation with Duke Stefan of Karameikos. The Calarii are indifferent towards humans. They do not concern themselves in the affairs of human tribes or nations. The Calarii consider the humans to be very disorderly and disorganized. Despite their indifference the Calarii always wish to maintain peaceful relationships with the humans. They have been on good terms with the Traldar for years leaving each other alone in their perspective isolation, but recently the political environment has changed. Now the lands are conquered by the Thyatian Empire. The Calarii hope to still maintain good relations with the new government, or any government for that matter. The Calarii promote mutual cooperation with Duke Stefan Karameikos and they actually have a garrison of troops to protect the parks at Specularuam, later called Mirros. The Calarii admire the Order of Griffen and to some extent the Church of Karameikos, as bring order to the lands. Any organization that establishes order cannot be all that bad. As the Calarii are a well order and organized society their alignments tend to be Lawful good and Lawful neutral. Any Calarii that exhibits chaotic behavior will be banished from the clan. The Calarii are mostly warriors and they typically are either Fighters or Fighter/Mages. However there are some in there society that have priestly magic which is considered a waste of time by many. These rare scholars will be either Fighter/Clerics or Clerics. (For OD&D, new classes could be created to fullfill these roles of Warrior, Knight, Artificer, and Scholar). Proficiencies of the Calarii Clan Battle Meditation (Wis -2) The Calarii warrior meditates for a moment to gather all of his energies for an upcoming battle. The total process takes full turn of mediation. In the next battle, which must occur within the next 10 rounds, the Calarii elf receives the benefits of having a +1 to both hit, damage, and saving throws. The Calarii warrior also increases his Strength to 15 or by +1 adjustment if the Strength is over 15. If the Strength is over 18, then the Strength will be moved up by one category, e.g. an 18/56 will move to 18/75. Also, this can never increase the strength beyond 18/00. Battle Rest (Wis -1) The Calarii warrior can go into a sleep where part of his mind is aware of his surroundings. While steadfast asleep, part of his mind is still listening and ready to alert the rest of the mind in an instant upon any threat of danger. The Calarii must set the reason of what would be considered a danger. For example, this could be any and all movent within the area, or possibly running within the area, but quiet movement of a single person is ok. The Calarii must set these conditions before sleeping as the full cognitive powers of thinking are not available when the Calarii warrior is asleep. Blade Song Fighting Style (2 Weap. Prof.) As per The Complete Book of the Elves. (Not reproduced to avoid copyright infringement) HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 14:15:59 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Linarii Elves Description The Linarii are a peaceful people and are devote pacifists. They refuse to take a life even if this is to save their own. They feel that they must show they path to peace for others by example. They also choose to abstain from having emotions as emotions can lead to violence. EVen positive emotions can quickly turn to hatred or anger. Thus all emotions are voluntarily suppressed. In the absence of emotions only purity of thought and logic exists. Through logic one can achieve greatness and prosperity. By following emotions and practicing warfare, one is only inviting and encouraging death. Through this study of logic one obtains purity and control over one's mind. This control allows a person to explore the seldom used portions of the mind. Most Linarii now through the years are telepaths and many have developed other pscionic powers. Long ago the Linarii were once apart of the Calarii people. The Calarii started to emphasize individual combat prowess and the studying the art of warfare as a means to assure elven safety. The Calarii believed that they can purify the mind and body through this training. A group of scholars at this time however had a different opinion. These scholars felt that if elves cease all their violent tendencies, that only peace will come to the elves. Many Calarii did not appreciate this ideology as many elves valiantly gave their lives to vigorously defended the elves from genocide by the massive hordes of humanoids of the legendary past. Yet still the philosophy of peace and pacifism grew into a majority. The remaining warrior minded Calarii forcibly expelled the pacifists from their lands. They pacifist peacefully left to wander they forest in search of a new home. They renamed themselves, Linarii. As the Linarii voyaged outside of the Calarii lands, they were fiercely attacked by the denziens of Dymrak forest. Many Linarii refused to fight back, and were savagely slayed. Seeing this, some chose to journey back to the Calarii in hopes of being welcomed back, while others chose to remain. Their voyage seemed over before it has begun. All seemed hopeless until one night they heared whisperings in the wind about an invitation to a hidden land called Haven. The Linarii followed those whisperings and they came upon Haven, and their they have resided ever since. The whisperings were of an immortal patron called Talishia by the elves. Talishia created the city and valley of Haven in hopes of creating a peaceful utopian society where all can prosper in peace and harmony. The Linarii are always Lawful good and sometimes Lawful neutral. They follow the way of order as do the Calarii and are respected contributing citizens of Haven. Many Linarii are amoral following the path of logic, which gives the appearance that the Linarii are cold hearted. Since the Linarii are devote pacifist, this gives them the appearance that they are good. The Linarii are commonly either mages or a newly discovered art of psionics. In following the philosophy of logic, many have developed latent telepathic abilities. Most Linarii commonly have psionic class in addition to other classes. The most popular classes involve the pscionist class or magic class. All Linarii are devote pacifists, but a few recognize the need for self-defense and have studied the old Calarii ways of war. For these warriors, they study unarmed combat and they choose to study only blunt weapons. They refuse to study weapons that draw blood. These warriors will have some sort of Fighter class. Notes on roles... The Linarii have two roles Linarii Protector and Linarii Pscion. The Pscion would be a new class for OD&D and in AD&D this would be a kit with fighter/pscionist or pscionist. The Linarii Protector is a warrior trained in Tai Chi style of soft martial arts. This would be a new class for OD&D with some added martial arts rules. For AD&D the Linarii Protector would be a kit Fighter or even a Fighter/Pscionist. Analogies... To imagine the Linarii, imagine TV series of Kung Fu or a mystical Shaolin Monk with untold wisdom and powers. The logic philosphy could use Star Trek Vulcan race for some source material. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 14:23:51 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Dinarii Elves Description As the Calarii works towards their goal of mutual peace with the conquering Thyatians, many of the more scholarly elves were becoming dissatisfied with the clan's directions. They felt that by negotiating with the Thyatians, that the Calarii were recognizing the sovereignty of Karameikos over that of elves. Before they were already disgusted by the Vyalia whom actually teaches the humans in the secret ways of their clan. Through cooperation with the humans these scholars feel that the elves are becoming weak and meek and have been softened over time by the humans. Eventually they fear that the humans will use this weakness and kindness against the elves someday, and eradicate the elves from Mystara, as they have so often done to each other. They feel that the Calarii have become polluted with way of humans, and so they have left the Calarii clan with others to form their own society called the Dinarii. These Calarii scholars with others have left the clan to form their own society called Dinarii. It is hope that the Dinarii clan can find a new found strength and eliminate the human pollution within their spirits and hearts. The Dinarii feel that it is their responsibility to restore the balance and expel the humans from trespassing on elven lands. The Dinarii will use whatever tools are at their disposal to accomplish this including the use of forbidden magic that have once existed long ago in centuries past. They Vyalia feel that these magics are dangerous and can only server to corrupt the soul of Elves. The Dinarii in response feel that the Vyalia are weak and subservient to the humans, and that these secrets should be used in the name of elven kind. Through the years, the Dinarii have formed different philosophy and culture than the Calarii. The Dinarii are still strict warriors like the Calarii and they also honor their word much like the Calarii. The have formed a more duelist direction toward their combat techniques and culture. They often seek out and hunt notable warriors of prominence and destroy them. The Dinarii will never attack or destroy a defenseless opponent. As long as the opponent refuses to draw a weapon, the Dinarii will not attack them. Once the opponent draws the weapon, the opponent will be slayed where he stands even if the opponent is under matched. The Dinarii sometimes like to keep weapons from the opponent, especially villains or heroes of notable fame. This philosophy also applies to spell casters, whom Dinari feel are lethal weapons in their own right. Like the Calarii in combating opponents they disdain to use indirect forms of combat like poison or non-direct magic. See the Calarii description for more details. The Dinarii though may elect to use summonened creatures though, as they consider these weapons or tools to be used in combat. The Dinarii have a sense of life for only other elves. They feel that most elves are mislead and polluted by other elves. They seek not to destroy other elves, as there is always hope that these elves can be saved. However, once an elf draws a weapon against the Dinarii, all game is fair. The Dinarii though will not hesitate to kill prominant elves whom ally themselves with humans or other races, provided that these elves wield weapons against them or use spells against them. The Dinarii disdain from having emotions that will negatively affect them during combat. They prefer to be emotionless and they will almost never attack out of revenge as this would weaken their position. Many consider the Dinarii cold and calculating. The Dinarii worship a god named Akilia which has revealed herself to be the one true patron of the elves. The other gods of the elves are considered the false patrons as that they do not share the best interest for the elven race. The Dinarii are mostly Lawful neutral and sometimes Lawful evil. The Dinarii warriors and avengers are mostly Fighter and Fighter/Mage. Though with the newly found true patron of the elves, combinations of Fighter/Cleric are becoming more popular. For wizardry practices, many Dinarii are summoners. As with other Elven mages, the Dinarii write their spells in Elven Glyphs, so a proficiency in Read/Write Elven Glyph is needed to learn the arcane knowledge of the Dinarii. Notes for roles and OD&D... The Dinarii are commonly warriors or the standard Elf class. An inventive GM can use the Avenger class found in the Companion set to describe a Dinarii's role. Other roles for the Dinarii are Predator (similar to bounty hunter, but honor is the only reward), and Dark Summoners. Analogies for Dinarii... The most obvious reference for the Dinarii is the race found in the movie Predator or the popular video game Predator vs Aliens. Other anologies can be drawn from Star Trek's Voyager series where a nomadic race constantly hunted other races for sport. However, the Dinarii would never hunt for sport, but rather as a sign of duty to save the elves from themselves. For the mystical side of the Dinarii, the Sith of Star Wars as well as the dark Jedi are a good analogy. There are books written about the Sith from Dark Horse Comics which describe some of their magic. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 14:29:04 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Selenii Elves of Dream Description The Selenii clan are mysterious folk of the faerie kingdom. The other elven clans only know of them through legends or rumors, but there has been no verification of their existence, for a member of a Selenii would never admit his allegiance. The Selenii live and reside within the magical forest densely populated by sylvan creatures such as unicorns, nymphs, pixies, brownies, dryads, and satyrs. They sometimes travel outside of their magical realm into the real world of reality. They only make this voyage under the disguise of another elven clan such as Calarii or Vyalia. Those not familiar with the local clan customs may pretend to be from some far away obscure clan. This way the true identity of the Selenii agent will be kept hidden. Beyond the dreams of men exist another reality. These dreams give the energy and bring life to another world. In turn the dreams of the denizens of this world give the energy to form reality as we know it. These pseudo-world touches closely to the magical forests. Beyond the sea of dreams exist a world of substance in plane known as Arcadia. It is this world where the Selenii were born. It is this world that the Selenii will return. The Selenii often cross into this world through magical gateways sometimes referred to as faerie rings. The Selenii cross the dream realm into the prime material plane in order to complete their mission of infiltrating and combating the evils forces of unseelie faerie. The race of the Selenii clan is called the Akalians, which is similar to the High Elves in all aspects. The one exception is that the Akalians are able to see through the illusions, disguises and magic of faeries, sylvan, and other Arcadians. This ability is similar to the True Sight in regards to Arcadians, silvan folk, and faeries. Other denizens of Arcadia share this ability and can thus see through the disguises and magic of a given Selenii. Originating from Arcadia, the Selenii can speak and read/write Akalian runic script. The Selenii will need to learn the native language of their target destination. On Mystara, a Selenii will need to learn to speak and read/write Elvish and at least one common tongue such as Thyatian. Without learning the native language, the Selenii will jeopardize the mission. The Selenii will also need to pay extra attention to the appropriate pronunciation of a language to sound like a native speaker, and as such will need to expend an extra proficiency to learn a given dialect. The Akalian elves have a different have a vast an rich magical system found within the great libraries of Akalia. The Akalian mages inscribe their magic in their own language. Scrolls are written in the magical runes, and are completely usable by Akalian, as Read Magic spell will translate the understanding of magic to the Akalian way of thinking. Spells written by other Elves of Mystara are written in Elven glyphs. Once Elven glyphs are understood, their magical spells can be incorporated into an Akalian's spellbook, provided that the Akalian is trained in the casting of that spell. The Calarii have a different set of spells that they call "Battle Magic". These spells require training by the Calarii. Other spells by other mages will be written in their own perspective languages. These spells can be taught to an Akalian provided that the Akalian reads and understands the instructor's language, or the instructor reads and understands one of the Akalians's known languages. The! Selenii clan typically are either illusionists or echanters which they find useful for successful operations. The Selenii are somewhat difficult to understand in their behavior and thus it is difficult to define their personality. Within their homelands the Selenii follow very well defined organization and exhibit complete an utter devotion for their cause. They also abide the the laws and rules of their civilization. This would lend towards a lawful alignment. However when the Akalians travel into other worlds, their behavior changes. They have no loyalty or interests in the affairs of other worlds, and the laws and social rules will be followed only as part as their grand masquerade to infiltrate other worlds. It is as if their whole new experience is one wild party and game. Their behavior becomes chaotic in this sense. They will strive to protect other seelie faeries, elves, and sylvan folk as long as this does not interfere with their mission. When confronted with unseelie forces of corruption, they may have to assassinate the unseelie. Sometimes morality gets in the way of acc! omplishing one's mission and thus their alignment is typically neutral. However those that in their homeland, their behavior dramatically changes more towards the good side. Those that cannot shed their moralities are only sent of very limited missions. Kits for the Selenii Clan Selenii Infilitrator Qualifications. : A minimum of an Intelligence of 14 and a minimum of a Charisma of 14 is required. Classes Permitted. Thief, Mage/Thief, Fighter/Thief, and Fighter/Mage/Thief. Weapon Proficiencies. The weapons proficiencies are those permitted by the class, though attention should be given to the weapons used by the target role. Bonus Non-Weapon Proficiencies. Disguise, Forgery, Information Gathering, Observation, Reading Lips. Recommended Non-Weapon Proficiencies. Ancient History (Traldar), Etiquette (Thyatian Court), Modern Language (Traldar), Modern Language (Elven), Modern Language (Thyatian), Modern History (Traldar). Equipment. Every Selenii Infiltrator must have a good disguise kit. Otherwise they are free to choose whatever they like. Distinctive Appearance. The only thing distinctive about the appearance of an Selenii Infiltrator is that he has no distinctive appearance. Akalians can, by word of mouth, sometimes find out who the Infiltrators are, but only if the Infiltrator wishes to be found. Special Benifits. One of the special benefits the Selenii Infiltrator receives is the large number of bonus non-weapon proficiencies. These all enable him to carry out his job more effectively, and he is so practiced in these proficiencies that he gains a +1 bonus when he uses one of them. When an Selenii Infiltrator wishes to appear as a member of another race, he can usually pass himself off as a tall dwarf or a short human with only a -4 penalty. This bonus increases by +1 for every four levels the Infiltrator obtains in his most expensive class. Note that this applies only to the bonus proficiencies given by the kit; it doesn't apply to either the recommended or the character-chosen proficiencies. The Selenii Infiltrator also gains a +10% bonus to the two thief skills of his choice. This is one time only bonus and cannot be changed later in the Infiltrator's career. The Selenii whom are adept at reading and deciphering language get a bonus of +15% towards Reading Languages skill. Special Hindrances. The physical laws of the Selenii dream like realm is invariably different. As the Selenii crosses into the world of reality, the Selenii starts to lose bounds of what is real and what is not real. After much time has passed and the Selenii has fullfilled countless roles, the Selenii Infiltrator starts to loose touch with reality and starts to loose a sense of self. As the Selenii gains levels, he suffers from hallucinations. The Selenii will find it increasingly difficult to discern whether he is seeing reality through the Arcadian True Sight, or that his mind is playing tricks upon him. There is a culmative 5% chance for every level achieved (use the highest level if multi-classed) that Selenii Infiltrator achieves, that he will confuse his role in a given disguise. The Selenii infiltrator will confuse this role and believe that he is actually this role. This affect is so powerful that the Selenii Infiltrator will use any means possible to become that role. If the Selenii Infiltrator had a polymorph spell at his disposal, he would use this unconciously upon himself in order to polymorph into the new role. Notes... This will be updated later upon receiving PC1: Tales of the Wee Folk. Also, Changling: The Dreaming can offer many new ideas about Dream World and such. There is a description about the Sundering where dreams become nightmares and the faerie close their doors, and as such elves and sylvan disappear from the lands. Perhaps this could be related to the effect, from artifact found in Glantri (the nuclear reactor modified by the Immortals), where magic is drained from the cosmos. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 23:36:58 +0200 From: thibault sarlat Subject: [MYSTARA] - Death of a cartographer...or so you think - --------------5CCDA62662D9CE8476742068 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit fortunately our little scheme to invade the known world was not discovered Jamuga. You must not rely on Bill's recreating fancyfully written mailing program either. Our next move would have to charm our administrator, then feeblemind him in order to control the flux of information.Then mystara will be ours.... hahahahahaha (Barglelike laugh). oops , we're discovered.Run mighty Khan , run (or ride , whatever)...meet me at riversi...Kaboom!!!!!(divine intervention) Alas , our beloved cartographer has perished...,victim of the Wrath of the Administrator (WotA from now on). but don't worry he hid some special clones of himself in many deep and secret places all aroud Mystara. (that's why he got access to so many unknown maps...);he will be back soon.And he's gonna kick some butts...(after all being a 36th level wizard bring some good ). Clenarius. Jamuga Khan a écrit: > Who has said that Netscape is the best program for doing all the > internet business? It was definitely not me! To my great > disappointment I had to notice that a private mail to Thibault Sarlat > was sent twice to the MML what I never had intended. > > Jamuga Khan > > (Continuing the quest for a good mailing program...) > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi - --------------5CCDA62662D9CE8476742068 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit fortunately our little scheme to invade the known world was not discovered Jamuga. You must not rely on Bill's recreating fancyfully written mailing program either.
Our next move would have to charm our administrator, then feeblemind him in order to control the flux of information.Then mystara will be ours....
hahahahahaha (Barglelike laugh).
oops , we're discovered.Run mighty Khan , run (or ride , whatever)...meet me at riversi...Kaboom!!!!!(divine intervention)
 

Alas , our beloved cartographer has perished...,victim of the Wrath of the Administrator (WotA from now on).
but don't worry he hid some special clones of himself in many deep and secret places all aroud Mystara. (that's why he got access to so many unknown maps...);he will be back soon.And he's gonna kick some butts...(after all being a 36th level wizard bring some good ).

Clenarius.

Jamuga Khan a écrit:

Who has said that Netscape is the best program for doing all the
internet business? It was definitely not me! To my great
disappointment I had to notice that a private mail to Thibault Sarlat
was sent twice to the MML what I never had intended.

                                        Jamuga Khan

(Continuing the quest for a good mailing program...)
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line 'unsubscribe mystara-l' as the body of the message.

--
Thibault Sarlat
ICQ 16622177.
Check out my sites :
The main page is at  http://www.mystara.com.bi
Then the Mapping zone is at http://www.mystara-maps.com.bi
And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi
  - --------------5CCDA62662D9CE8476742068-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #364 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, September 2 1999 Volume 1999 : Number 365 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Re: Joshuan's Re: [MYSTARA] - Re: Joshuan's [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) [MYSTARA] - List Administration Requests Re: [MYSTARA] - List Administration Requests Re: [MYSTARA] - List Administration Requests Re: [MYSTARA] - Death of a cartographer...or so you think Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) [MYSTARA] - New Map (Alfheim) [MYSTARA] - Joshuan's Almanac etc. Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - Death of a cartographer...or so you think [MYSTARA] - [ADMIN] New E-Mail Address for the List Ogre Re: [MYSTARA] - Vantarius' Handy Forge ---------------------------------------------------------------------- Date: Wed, 01 Sep 1999 14:49:47 -0700 From: Patrick Sullivan Subject: [MYSTARA] - Re: Joshuan's >Yes. The net PW could serve as a lessin to the Authors of Joshuas Almanac :) While I certainly liked the net-almanacs, I don't understand why everyone is so critical of Joshuan's. No, it wasn't the same sort of publications as Poor Wizard's, which the net almanacs are closer to, and it's lower retail price reflects that. I really enjoyed the personalization of Joshuan's, though. Nothing comparable had been available for Mystara since the Gazetteers, and I, for one, thought Joshuan's was well worth the price. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 20:51:10 -0300 From: Victor Caminha Subject: Re: [MYSTARA] - Re: Joshuan's >While I certainly liked the net-almanacs, I don't understand why everyone is >so critical of Joshuan's. No, it wasn't the same sort of publications as >Poor Wizard's, which the net almanacs are closer to, and it's lower retail >price reflects that. I really enjoyed the personalization of Joshuan's, >though. Nothing comparable had been available for Mystara since the >Gazetteers, and I, for one, thought Joshuan's was well worth the price. >Patrick > Well, i did not like the personalization made in Joshua, but my complaint is the drop in quality and lack of details comparing to the previous almanacs. []s Victor Caminha "Receive the bounty of your hero's deed Tainting thy life by the gift of the dead Eternally running from a priestly bead Unable to bear the Orb in your head You'll walk in the darkness so alluring Without Hope to cleanse your sin Away from the joy of the living Forever to serve your Twin" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 17:30:42 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) Someday, I hope to detail all the armies in both WarHammer and BattleSystem rules. This might take some great undertaking, but the payoff would be huge I think. A GM can assess the army strength, and how quickly the rulers can resupply their armies or recruit. In addition to the standard populations, there needs to be statistics of humanoid and monsterous populations. Possibly humanoids and monsters can be recruited. Once the statistics are known for all the nations in the Known World: Atruaghin Clans (tribes rather), Alfheim, Broken Lands area, Darokin, Denogoth, Five Shires, Ethengar, Glantri, Heldann Freeholds, Ierendi, Jaibul, Karameikos, Minrothad Guilds, Rockhome, Sindhi, Soderfjord Jarldoms, Thyatis, Vestland, Wendar, Yalaruam; then the stalemates can be presented and the players can make a difference. There should be a lot of politics and magic involved, as well as various evil forces within all the nations. Someday, hopefully Hule, Savage Coast, and Alphatia can be more detailed as well as Cestia. I'm sure their politics will play in the Known World, as Glantri, Darokin, and Thyatis, will be limited depending on external factors. - -- On Tue, 31 Aug 1999 17:04:21 Patrick Sullivan wrote: >>Well, i understand the "stagnation" Patrick Sullivan refered , when he >>complained about gazeteers. I think the original progression in the >campaign >>storyline was mainly due to its modules. Examples: >>- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) >This one, in particulary, was an excellent agent of change in ore WotI. >However, the Gazetteers all placed it in 1200 AC--that's two hundred years >in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, >Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). >I'll be upset if Stefan lasts another twenty years, much less 200. > >>in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the >>replacement for Aengmor do not by far cover the original possibilities, >IMHO. >Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 >or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot >better :~) > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 17:30:42 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) Someday, I hope to detail all the armies in both WarHammer and BattleSystem rules. This might take some great undertaking, but the payoff would be huge I think. A GM can assess the army strength, and how quickly the rulers can resupply their armies or recruit. In addition to the standard populations, there needs to be statistics of humanoid and monsterous populations. Possibly humanoids and monsters can be recruited. Once the statistics are known for all the nations in the Known World: Atruaghin Clans (tribes rather), Alfheim, Broken Lands area, Darokin, Denogoth, Five Shires, Ethengar, Glantri, Heldann Freeholds, Ierendi, Jaibul, Karameikos, Minrothad Guilds, Rockhome, Sindhi, Soderfjord Jarldoms, Thyatis, Vestland, Wendar, Yalaruam; then the stalemates can be presented and the players can make a difference. There should be a lot of politics and magic involved, as well as various evil forces within all the nations. Someday, hopefully Hule, Savage Coast, and Alphatia can be more detailed as well as Cestia. I'm sure their politics will play in the Known World, as Glantri, Darokin, and Thyatis, will be limited depending on external factors. - -- On Tue, 31 Aug 1999 17:04:21 Patrick Sullivan wrote: >>Well, i understand the "stagnation" Patrick Sullivan refered , when he >>complained about gazeteers. I think the original progression in the >campaign >>storyline was mainly due to its modules. Examples: >>- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) >This one, in particulary, was an excellent agent of change in ore WotI. >However, the Gazetteers all placed it in 1200 AC--that's two hundred years >in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, >Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). >I'll be upset if Stefan lasts another twenty years, much less 200. > >>in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the >>replacement for Aengmor do not by far cover the original possibilities, >IMHO. >Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 >or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot >better :~) > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 20:34:52 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) JOAQUIN! please only send one copy of each email, i keep thinking you are sending more information, only to find out that i just read the same email twice. thanks! Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 17:44:04 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - List Administration Requests I have some requests that I know exist for various listsrv's. 1) Have the "Reply To:" setting be the originator ot he email. 2) Send email to list members excluding the originator. Commonly I use "Reply" to send to originator, and "Reply All" to send to everyone. However when I use "Reply All" I get the mailing list twice. ciao, Joaquin PS - cc'd the group in case people want or don't want this. HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 19:01:54 -0600 From: "Joey Jo-Jo Jr. Shabadoo" Subject: Re: [MYSTARA] - List Administration Requests Darknerd meandered fecklessly... > I have some requests that I know exist for various listsrv's. > > Have the "Reply To:" setting be the originator of > the email. Nope. > Send email to list members excluding the > originator. Not sure what you mean here. > Commonly I use "Reply" to send to originator, and "Reply All" > to send to everyone. However when I use "Reply All" I get the > mailing list twice. And now you know not to do that. = ) Leroy Van Camp III malacoda@lesbois.com ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 20:55:10 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - List Administration Requests heheh, funny. Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 09:29:49 -0500 From: "Daniel " Subject: Re: [MYSTARA] - Death of a cartographer...or so you think This is a multi-part message in MIME format. - ------=_NextPart_000_001B_01BEF525.B3DAAB40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Please excuse thibault, he's been playing around with those weird = mushrooms the shadow elves grow. He will be his normal(??) self in 2d4+2 = days when the effects wear off. -----Original Message----- From: thibault sarlat To: mystara-l@lists.imagiconline.com = Date: Wednesday, September 01, 1999 4:37 PM Subject: [MYSTARA] - Death of a cartographer...or so you think =20 =20 fortunately our little scheme to invade the known world was not = discovered Jamuga. You must not rely on Bill's recreating fancyfully = written mailing program either.=20 Our next move would have to charm our administrator, then feeblemind = him in order to control the flux of information.Then mystara will be = ours....=20 hahahahahaha (Barglelike laugh).=20 oops , we're discovered.Run mighty Khan , run (or ride , = whatever)...meet me at riversi...Kaboom!!!!!(divine intervention)=20 =20 - ------=_NextPart_000_001B_01BEF525.B3DAAB40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Please excuse thibault, = he's been=20 playing around with those weird mushrooms the shadow elves grow. He will = be his=20 normal(??) self in 2d4+2 days when the effects wear off.
 
 
-----Original = Message-----
From:=20 thibault sarlat <thibsylv@club-internet.fr&g= t;
To:=20 mystara-l@lists.imagicon= line.com=20 <mystara-l@lists.imagicon= line.com>
Date:=20 Wednesday, September 01, 1999 4:37 PM
Subject: = [MYSTARA] -=20 Death of a cartographer...or so you = think

fortunately=20 our little scheme to invade the known world was not discovered = Jamuga. You=20 must not rely on Bill's recreating fancyfully written mailing = program=20 either.
Our next move would have to charm our administrator, = then=20 feeblemind him in order to control the flux of information.Then = mystara will=20 be ours....
hahahahahaha (Barglelike laugh).
oops , we're=20 discovered.Run mighty Khan , run (or ride , whatever)...meet me at=20 riversi...Kaboom!!!!!(divine intervention) =
 =20

 

- ------=_NextPart_000_001B_01BEF525.B3DAAB40-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 1 Sep 1999 22:17:11 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) - --WebTV-Mail-2235-109 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Hi, Um, "Mr. Darknerd," I don't know if you caught this, but you're duplicating messages to the list; the address mystara-l@lists.imagiconline.com appears twice in your "To" line. Sorry to nitpick :-) Jenn Valerya's Mystara Page: http://www.geocities.com/TimesSquare/Chasm/4270/nonint.html Tome of Mystara Homepage: http://www.geocities.com/TimesSquare/Bridge/3081/index.html - --WebTV-Mail-2235-109 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-1.iap.bryant.webtv.net (209.240.198.97) by postoffice-171.iap.bryant.webtv.net with WTV-SMTP; Wed, 1 Sep 1999 17:32:33 -0700 (PDT) Return-Path: Received: from lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by mailsorter-101-1.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id RAA01479; Wed, 1 Sep 1999 17:32:31 -0700 (PDT) Received: from localhost (daemon@localhost) by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id UAA07592; Wed, 1 Sep 1999 20:31:30 -0400 (EDT) (envelope-from owner-mystara-l@lists.imagiconline.com) Received: by lists.imagiconline.com (bulk_mailer v1.12); Wed, 1 Sep 1999 20:31:22 -0400 Received: (from majordom@localhost) by lists.imagiconline.com (8.9.3/8.9.2) id UAA07550 for mystara-l-outgoing; Wed, 1 Sep 1999 20:31:22 -0400 (EDT) (envelope-from owner-mystara-l@lists.imagiconline.com) Received: from mc-qout4.whowhere.com (mc-qout4.whowhere.com [209.185.123.18]) by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id UAA07539 for ; Wed, 1 Sep 1999 20:31:20 -0400 (EDT) (envelope-from darknerd@hotbot.com) Received: from Unknown/Local ([?.?.?.?]) by hotbot.com; Wed Sep 1 17:30:42 1999 To: mystara-l@lists.imagiconline.com, mystara-l@lists.imagiconline.com Date: Wed, 01 Sep 1999 17:30:42 -0700 From: "Mr. Darknerd" Message-ID: Mime-Version: 1.0 X-Sent-Mail: off X-Mailer: MailCity Service Subject: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) X-Sender-Ip: 208.200.214.2 Organization: HotBot Mail (http://mail.hotbot.com:80) Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-mystara-l@lists.imagiconline.com Reply-To: mystara-l@lists.imagiconline.com Someday, I hope to detail all the armies in both WarHammer and BattleSystem rules. This might take some great undertaking, but the payoff would be huge I think. A GM can assess the army strength, and how quickly the rulers can resupply their armies or recruit. In addition to the standard populations, there needs to be statistics of humanoid and monsterous populations. Possibly humanoids and monsters can be recruited. Once the statistics are known for all the nations in the Known World: Atruaghin Clans (tribes rather), Alfheim, Broken Lands area, Darokin, Denogoth, Five Shires, Ethengar, Glantri, Heldann Freeholds, Ierendi, Jaibul, Karameikos, Minrothad Guilds, Rockhome, Sindhi, Soderfjord Jarldoms, Thyatis, Vestland, Wendar, Yalaruam; then the stalemates can be presented and the players can make a difference. There should be a lot of politics and magic involved, as well as various evil forces within all the nations. Someday, hopefully Hule, Savage Coast, and Alphatia can be more detailed as well as Cestia. I'm sure their politics will play in the Known World, as Glantri, Darokin, and Thyatis, will be limited depending on external factors. - -- On Tue, 31 Aug 1999 17:04:21 Patrick Sullivan wrote: >>Well, i understand the "stagnation" Patrick Sullivan refered , when he >>complained about gazeteers. I think the original progression in the >campaign >>storyline was mainly due to its modules. Examples: >>- The War against the Desert Nomads (The X4,X5 & X10? Trilogy) >This one, in particulary, was an excellent agent of change in ore WotI. >However, the Gazetteers all placed it in 1200 AC--that's two hundred years >in which almost nothing changes in Mystara (e.g., Stefan, Thincol, Jaggar, >Carlotina, Morphail, Moglai, and Ludwig von Hendriks are ALL still ruling). >I'll be upset if Stefan lasts another twenty years, much less 200. > >>in WOTI was Alfheim..GaZ 5 is excellent (almost as good as Gaz13) and the >>replacement for Aengmor do not by far cover the original possibilities, >IMHO. >Yeah, but for all of us who can't find a copy of Gaz5 and can't afford $70 >or whatever it's going for on e-bay, Aengmor and the free Gaz13 are a lot >better :~) > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. - --WebTV-Mail-2235-109-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 04:27:49 +0100 From: "Hoddie" Subject: [MYSTARA] - New Map (Alfheim) Hi New map of pre-WotI Alfheim (Kingdom of) available at: http://www.ephtl.demon.co.uk/ea/maps/index.htm I'll do Karameikos next week as I'm fairly fed up of drawing rivers and coastlines now... ;o) Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 20:40:52 -0700 From: IronWolf Subject: [MYSTARA] - Joshuan's Almanac etc. Here's my two bits on the subject... Frankly, I didn't like it from the first time I saw it on the product list. It smacked of an attempt to clone an obvious Forgotten Realms character and theme into Mystara. I found a copy about a year after Mystara was 'cancelled', and while I bought it, I didn't read it for a long time. Not long ago, though, I did pick it up, and I must grudgingly admit that MOST of what I liked in the PWA's was there. The map was terrible, and it didn't give the incredible storyline that the PWA's were giving. (I don't know about the rest of you, but I was following Haldemar's adventures in Skothar all the way in PWA1012!) But it wasn't so horrible as to not be useful. Still, likely, they could have gotten more mileage publishing a lot of this current material as novels or in a module format. (Not to knock the existing Mystara books, which are decent enough, but they definitely are lacking in some areas when compared to other D&D books. Not to say D&D books are riveting examples of literature.) Myself, I think what we need around here is the "Poor Wizard's Encyclopedia", which would have all that data in the PWA's, PLUS data from every single module and gazateer in existence, cross-referenced. So, for example, I type "Elven sword", it finds the entry on "Elven Longsword" from the Elves of Alfheim, with illustration of the various elf clan hilt styles and statistics for the weapon in D&D as well as AD&D. This would be especially useful since the FREAKIN LAMERS DIDN'T REPRODUCE VALUABLE MATERIAL FROM THE OLD MODULES IN THE GAZATEERS- *Takes a break break for a root beer to calm his nerves* Anyway, likely we'd have to do something like that ourselves. I e-mailed the 3rd edition guys at the FAQ about Mystara, to which the answer was 'no plans to revisit at this time.' Naturally this would be bad in terms of copyright, I'd want to see if we could get legitimate license to do so first. Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 00:24:26 EDT From: Kaviyd@aol.com Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) In a message dated 1999-09-01 09:53:56 Eastern Daylight Time, pjh@ephtl.demon.co.uk writes: > And that is > why WotC renaming the new D&D as Dungeons and Dragons (i.e. losing the > Advanced) has pissed me off so much. D&D of old will lose all the identity > it has left. But there is a bright side -- from what little I know of the 3d edition rules, I bet that they will be far more compatible with Mystara than either 1st or 2d edition AD&D was. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 00:51:54 -0400 From: Jerry Hovenanian Subject: Re: [MYSTARA] - Death of a cartographer...or so you think Daniel wrote..... > Please excuse thibault, he's been playing around with those weird mushrooms the > shadow elves grow. He will be his normal(??) self in 2d4+2 days when the effects > wear off. > I don't care what he "plays around with".....as long as he keep pumping out the good maps. - -- Jerry Hovenanian clumsydwarf@usa.net http://www.geocities.com/Area51/Dunes/7295/ ICQ# 18008809 The Force is like Duct Tape... It has a light side, a dark side and it binds the universe together *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 00:50:30 -0600 From: "Leroy Van Camp III" Subject: [MYSTARA] - [ADMIN] New E-Mail Address for the List Ogre Mystarans and Spelljammers, Well, finally, I have my DSL connection up and running. 256k connection. Perhaps not as cool as a T1/T3 or cable modem, but still quite fast, and in my opinion well worth the relatively slight increase in cost. Because of the switch to DSL I had to go with US West as an ISP, and so my e-mail address has changed; it can be found below, in my .sig. Similar to the old one, just a different suffix. I will be looking into US West's web server to see if it will meet my needs, especially on the speed side. Hell, Crosswinds has been slow with my new connection! Free unlimited web space with no ads is cool, but they need to work on the throughput a bit. Once this is set up I will be coming to the list for a speed check, since everyone was so helpful last time. Thanks. Leroy Van Camp III malacoda@uswest.net ICQ #20039817 "You know, not kneeing you in the groin is a constant struggle." MST3K *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Wed, 01 Sep 1999 23:56:29 -0700 From: Derek Adam Subject: Re: [MYSTARA] - Vantarius' Handy Forge At 11:38 PM 31/08/1999 -0700, you wrote: >Derek Adam wrote: >> >> I've been feeling remiss for not submitting anything to the list for a >> while. So, for the first time anywhere, I've scribed a new mage spell for >> you Mystarans. Comments and criticism welcome. >> >> Jenni: Taren would like to do a little research someday. Do you think he >> could (be allowed to) come up with this? =;) > > Well.... I suppose so. It would seem rather hard hearted of me if I >said no, now that you've aired it out in front of the whole world and >all... ;-) > > Seriously -- this is nicely formed and fits it with Taren's personality >and current spell areas quite well. I don't know if I'd let it stay at >level 1 though -- for some reason my instincts want to up it to 2nd... >Can you give me good reasons why it should be 1st level? (i.e., How do its >actions and capabilities relate to those of existing spells?) Note that I >haven't really given it significant thought yet, so my instincts may be >wrong... Reasons for it being 1st level: - -Shorter range (Touch) than most 2nd level spells. - -Difficult to use in combat. Even if someone can be tricked into hurting themself ("All my gold is in this pouch, just reach inside!"), they are unlikely to be greatly harmed (brief exposure). Compare with automatic damage of Magic Missile. - -Easy save. Most spells require a save vs. Spells. Forge only requires a save versus Death Ray (the easiest). - - Easily disrupted. The spell is cancelled when the first being with a body part inside the Forge saves versus Death Ray. This could happen accidentally! - - Slow to take effect. It takes tens of minutes for any useful effect to come of using the Forge (for creative or utilitarian purposes). All other spells of similar level are instantaneous. (A mage doesn't wait 10 minutes for a group of enemies to get tired before they fall to Sleep.) - - Seems similar in utility and interest to other 1st level spells (Floating Disk, Ventriloquism). Upon reflection, though, there are a couple of things that might make this spell more powerful than 1st level, so here are some amendments: - - The spell cannot be cast on magical items (containers) at all. - - Placing a magical item into the Forge has the same disruptive effect as putting a living or animate undead matter inside. Each round of exposure to the Forge, the item saves versus Death Ray as its creator; on the first successful save the spell ends. >> Vantarius' Handy Forge >> Level: 1 >> Range: Touch >> Area of Effect: A container up to 1'x1'x2' for every 3 levels of the spell >> caster rounded up > > Did you intend the dimensions or the volume to increase every 3 levels? >I.e. does a 4th level caster get a 2'x2'x4' container (a volume of 16 >cubic feet) or does he get a volume equal to two 1'x1'x2' containers (2 x >2 cubic feet = 4 cubic feet) Yes. I didn't want the AoE to grow too rapidly, but I also wanted higher level mages to be able to make things like large weapons and even statues. I look at it this way: a 4th level mage can still only enchant a large sack. I'm flexible on this point, though. So long as a middling mage can still forge a sword in his spare time, I'd be happy. >> Duration: 1d4 turns + 1 turn / level of the caster (maximum 12 turns) > > I was wondering why you set a maximum duration to the spell? A seemed like a reasonable limitation, but perhaps it's unnecessary. Light goes up in duration without specific limit, for example. >> [...] >> A magical container gets a saving throw versus Spell equal to its creator, >> or the lowest level the creator could have been if unknown. > > So, what you are saying is that, if the selected container is magical in >anyway and it makes the specified saving throw, then the forge effect will >fail to occur on the interior and the spell will be wasted? That's what I was saying. However, the amended spell would not work at all on a magical container. This is to be consistent with the idea that magic/life/undeath all disrupt the Forge. >> [...] >> The heat of the container can be changed at will from round to round, from >> that of a warm cook oven to that of a red-hot steel forge. > > Changed round to round? You are practically suggesting an instantaneous >heat change. Perhaps it it would be a bit more balancing if heat changes >can be effected but with some specified ramp up time. Something quite a >bit less than the heat in a "regular" forge would take to increase or >decrease, but something slower than "round to round". I'd base the delay >on the temperature difference -- so many degrees up or down every round. >And, of course, if the change hasn't completed, the caster can always >choose to stop it at the point it has reached, or will it to start >changing in the other direction. Hey, it's magic! Besides, I'm not advocating instant changes in heat in the scientific meaning of the term. I mean instant change in /temperature/. (The original wording is unscientific, but I was hoping intent would be enough.) Like, if you put a pot of cold water on a hot stove, the water doesn't instantaneously attain the same temperature as the element. You could think of the instantaneous change in temperature inside the Forge as increasing the radiant energy flux through the "magic filter." Like opening and closing a flood gate of magical radiant energy. You'll note that it still takes 10 minutes for white metals to melt and black metals to be pliable, even at the "High" setting for this oven! >> [...] >> Other uses for this spell include cooking without a fire, heating oil or tar >> to pour from battlements, melting sheathed weapons and (at high levels) >> trapping pits. > > What a handy wee spell. ;-) I thought so. Not too powerful to be unbalancing, though. At least, with the amendments. We don't want magical items to be easily destroyed with a 1st level spell! > Actually, I can think of several more useful possibilities, but I'm not >about to give you any unnecessary ideas... ;-) Ah, shucks! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #365 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Thursday, September 2 1999 Volume 1999 : Number 366 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re : [MYSTARA] - Where are we from? [MYSTARA] - Looking for playtesters Re: [MYSTARA] -revenge of the cartographer... [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! Re: [MYSTARA] -revenge of the cartographer... RE: [MYSTARA] - New Map (Alfheim) Re: [MYSTARA] - Looking for playtesters Re: [MYSTARA] - Looking for playtesters [MYSTARA] - Interactive Maps? RE: [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! Re: [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! [MYSTARA] - [MYSTARA] Thyatis's backyard Re: [MYSTARA] - Looking for playtesters Re: [MYSTARA] -revenge of the cartographer... ---------------------------------------------------------------------- Date: Thu, 02 Sep 1999 12:53:30 +0200 From: "PERONNET" Subject: Re : [MYSTARA] - Where are we from? Frédéric Peronnet I'm from Montpellier, France (south) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 09:11:39 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Looking for playtesters Greetings all I've updated an Excel spreadsheet and am looking for a few playtesters. The spreadsheet is about populating dominions and levying tax income (at least page #1 of the spreadsheet). I've added a number of new features to that first page (farming technology, government corruption, charity, and racial/ethnic demographics), which are the parts that need a second look. Other pages deal with armies, roads, ports, ships (etc). Any takers? The earlier version of the file is listed on Shawn's site. If anyone's interested, please email me so I can send you the updated file. Thanks! Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 15:28:57 +0200 From: thibault sarlat Subject: Re: [MYSTARA] -revenge of the cartographer... - --------------1A8330D6B2539BD7D6937657 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Welcome Daniel, your are the first member of a very secret sect "the members of my black list" . Get ready to recieve some devastating spell through my web of spell (thank Bruce for that), like the following for example : Clenarius' Nefarious Nuke (Evocation) level 9 Range: 0 Components: V, S, M Duration: Instantaneous Casting Time: 1 turn Area of Effect: 10-foot radius per level Saving Throw: Special Author: Calvin (Azrael) This incredibly destructive spell should be used only if the caster wants to utterly annihilate everything close to him. The spell draws upon the caster's life force and explosively blows it apart, blasting everything within the area of effect to dust and ash. All living creatures have a chance to avoid utter destruction by rolling a 20 on 1d20. In this case, the lucky creature is reduced to 1 HP. Otherwise, creatures slain by the explosion have a mere 20% chance of surviving resurrection by any spell, even wishes. Unfortunately, the caster himself is blasted to atoms, destroying any and all hope of resurrection. Unless he takes some form of precaution before casting the spell, he will be forever killed. A contingency teleporting the caster away at the instant the spell is cast will not save him, for the spell's energies will still blow up his life force as soon as he reaches his destination. Use this spell only when you're using a character whom you either don't like or whom you don't use that often anyway. The material component of this spell is a mushroom.(irony here) and of course here is my getaway with death: Return (Necromancy) level 9 Range: 0 Components: V Duration: Until triggered Casting Time: 1 day Area of Effect: The caster Saving Throw: None Author: The Warlord of Heaven This spell will remove 5 HP from the caster's maximum permanently, but allows the caster to defy death once per casting. Once he dies from grievous wounds (dying from old age isn't affected), he will arise fully healed by the return spell. This spell is jealously guarded by those that know it. But if you are not satisfied with the first spell here is another one.Enjoy.... Clenarius' Penultimate Death Strike (Necromancy) level 9 Range: Special Components: V Duration: Permanent Casting Time: 1 Area of Effect: Special Saving Throw: Special Author: Robert Johan Enters This special spell, is one that assaults the very core of its targets, both in mind and body. The spell causes all organs in the body to rupture, and the mind to be assaulted by psychic energies, making the mind essentially explode. Those affected will fall to the ground, their minds aflame, their bodies in wracking pain, as one organ after the other ruptures, and finally the mind overloads. The spell can affect all those in sight of the caster in some way or another. Be it through real, physical sight, through the aid of such devices such as a crystal ball, or a mental contact through ESP, psionics, or other magical or mental abilities. The caster needs be completely aware of where the targets are exactly, and the targets have to be present on the same plane as the caster resides. The spell can affect as many levels or Hit Dice as twice that of the caster. If the caster has other classes as well, these will count towards his level at half effectiveness, rounded down, and be taken into consideration when calculating the target levels (a F17/M19 will count as a 19+(17/2) = 27th-level character). An affected character making its saving throw, will still be in wracking pain, and lose half of its hit points, and will be incapacitated (convulsing on the floor) for 26 rounds minus their Constitution, divided by two and rounded down. Thus, a character with 17 Constitution will be frothing and twisting on the ground for 4 rounds. An interesting side-effect can be seen by targets who are wizards or priests or creatures who have magical energies stored in some other way (creatures with inherent magic abilities, breath weapons etc.). If they fail their saving throws, during the last seconds before their minds explode, all these energies are released in a single burst. DMs should devise their own effects for this on an individual basis, but the effects should not be anything less than spectacular, extremely destructive, and lethal to anything near the beings so dying. Daniel a écrit: > Please excuse thibault, he's been playing around with those weird > mushrooms the shadow elves grow. He will be his normal(??) self in > 2d4+2 days when the effects wear off. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi - --------------1A8330D6B2539BD7D6937657 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Welcome Daniel, your are the first member of a very secret sect "the members of my black list" . Get ready to recieve some devastating spell through my web of spell (thank Bruce for that), like the following for example :

Clenarius' Nefarious Nuke (Evocation)
 level 9
 Range: 0
 Components: V, S, M
 Duration: Instantaneous
 Casting Time: 1 turn
 Area of Effect: 10-foot radius per level
 Saving Throw: Special
 Author: Calvin (Azrael)
This incredibly destructive spell should be used only if the caster wants to utterly annihilate everything close to him. The spell draws upon the caster's life force and explosively blows it apart, blasting everything within the area of effect to dust and ash. All living creatures have a chance to avoid utter destruction by rolling a 20 on 1d20. In this case, the lucky creature is reduced to 1 HP. Otherwise, creatures slain by the explosion have a mere 20% chance of surviving resurrection by any spell, even wishes. Unfortunately, the caster himself is blasted to atoms, destroying any and all hope of resurrection. Unless he takes some form of precaution before casting the spell, he will be forever killed. A contingency teleporting the caster away at the instant the spell is cast will not save him, for the spell's energies will still blow up his life force as soon as he reaches his destination. Use this spell only when you're using a character whom you either don't like or whom you don't use that often anyway.
The material component of this spell is a mushroom.(irony here)
 

and of course here is my getaway with death:

Return (Necromancy)
 level 9
 Range: 0
 Components: V
 Duration: Until triggered
 Casting Time: 1 day
 Area of Effect: The caster
 Saving Throw: None
 Author: The Warlord of Heaven <fsmtw1@alaska.bitnet>
This spell will remove 5 HP from the caster's maximum permanently, but allows the caster to defy death once per casting. Once he dies from grievous wounds (dying from old age isn't affected), he will arise fully healed by the return spell. This spell is jealously guarded by those that know it.
 

But if you are not satisfied with the first spell here is another one.Enjoy....

Clenarius' Penultimate Death Strike (Necromancy)
 level 9
 Range: Special
 Components: V
 Duration: Permanent
 Casting Time: 1
 Area of Effect: Special
 Saving Throw: Special
 Author: Robert Johan Enters <whisper@wpi.edu>
This special spell, is one that assaults the very core of its targets, both in mind and body. The spell causes all organs in the body to rupture, and the mind to be assaulted by psychic energies, making the mind essentially explode. Those affected will fall to the ground, their minds aflame, their bodies in wracking pain, as one organ after the other ruptures, and finally the mind overloads. The spell can affect all those in sight of the caster in some way or another. Be it through real, physical sight, through the aid of such devices such as a crystal ball, or a mental contact through ESP, psionics, or other magical or mental abilities. The caster needs be completely aware of where the targets are exactly, and the targets have to be present on the same plane as the caster resides. The spell can affect as many levels or Hit Dice as twice that of the caster. If the caster has other classes as well, these will count towards his level at half effectiveness, rounded down, and be taken into consideration when calculating the target levels (a F17/M19 will count as a 19+(17/2) = 27th-level character).
An affected character making its saving throw, will still be in wracking pain, and lose half of its hit points, and will be incapacitated (convulsing on the floor) for 26 rounds minus their Constitution, divided by two and rounded down. Thus, a character with 17 Constitution will be frothing and twisting on the ground for 4 rounds.
An interesting side-effect can be seen by targets who are wizards or priests or creatures who have magical energies stored in some other way (creatures with inherent magic abilities, breath weapons etc.). If they fail their saving throws, during the last seconds before their minds explode, all these energies are released in a single burst. DMs should devise their own effects for this on an individual basis, but the effects should not be anything less than spectacular, extremely destructive, and lethal to anything near the beings so dying.

Daniel a écrit:

 Please excuse thibault, he's been playing around with those weird mushrooms the shadow elves grow. He will be his normal(??) self in 2d4+2 days when the effects wear off. 

--
Thibault Sarlat
ICQ 16622177.
Check out my sites :
The main page is at  http://www.mystara.com.bi
Then the Mapping zone is at http://www.mystara-maps.com.bi
And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi
  - --------------1A8330D6B2539BD7D6937657-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 17:33:29 +0200 From: =?iso-8859-1?B?VG9t4XMgU+FuY2hleg==?= Subject: [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! From: "Simon Rogers" Newsgroups: rec.games.frp.dnd Subject: Mystara Maps - possible Atlas Date: Thu, 2 Sep 1999 11:33:24 +0100 There is a possibility that TSR will commission us to do an Interactive Atlas that includes Mystara (and perhaps all the non-Realms maps) For the Realms Atlas, we asked for help from players who use the Realms and owned Campaign Mapper or Campaign Cartographer; the same would apply for this Atlas. I'll keep everyone informed. - -- Simon Rogers Managing Director, ProFantasy Software Ltd http://www.profantasy.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 23:14:46 -0500 From: "Daniel " Subject: Re: [MYSTARA] -revenge of the cartographer... This is a multi-part message in MIME format. - ------=_NextPart_000_0023_01BEF598.F29F1AA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Be nice or I'll sic Bill of Gates on your magic Windows -----Original Message----- From: thibault sarlat To: mystara-l@lists.imagiconline.com = Date: Thursday, September 02, 1999 8:44 AM Subject: Re: [MYSTARA] -revenge of the cartographer... =20 =20 Welcome Daniel, your are the first member of a very secret sect "the = members of my black list" . Get ready to recieve some devastating spell = through my web of spell (thank Bruce for that), like the following for = example :=20 - ------=_NextPart_000_0023_01BEF598.F29F1AA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Be nice or I'll sic = Bill of Gates on=20 your magic Windows
-----Original = Message-----
From:=20 thibault sarlat <thibsylv@club-internet.fr&g= t;
To:=20 mystara-l@lists.imagicon= line.com=20 <mystara-l@lists.imagicon= line.com>
Date:=20 Thursday, September 02, 1999 8:44 AM
Subject: Re: = [MYSTARA]=20 -revenge of the cartographer...

Welcome Daniel, = your are=20 the first member of a very secret sect "the members of my black = list" . Get ready to recieve some devastating spell through my = web of=20 spell (thank Bruce for that), like the following for example :=20

 

- ------=_NextPart_000_0023_01BEF598.F29F1AA0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 09:29:44 -0700 From: "Harvey, Michael" Subject: RE: [MYSTARA] - New Map (Alfheim) Excellent. How do you create these maps? Do you have a particular tool that you use? Mike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 14:38:23 EDT From: MDBrunoJr1@aol.com Subject: Re: [MYSTARA] - Looking for playtesters Feel Free to send me a copy!! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 15:55:41 -0400 From: Alan Robichaud Subject: Re: [MYSTARA] - Looking for playtesters I'd be up for giving it a try! Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 16:31:34 -0400 From: SteelAngel Subject: [MYSTARA] - Interactive Maps? Hmm.. This sounds interesting, though I have a few questions: Would you be doing _all_ of Mystara? If so, would you be doing the maps pre or post WoTI? And if you are doing the entirety of Mystara, would you also include the works done by the faithful people at dnd.starflung.com? To ignore that would be anti-canonical heresy.. or something.. :) Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 22:47:26 +0200 From: "Tomas Sanchez" Subject: RE: [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! Regarding my last post. I must point it was a usenet post from Simon Rogers aimed at the rec.games.frp.dnd group as can be noted from the header I added. Excuses for having not made any comment but I was in a hurry and I thought it would be sad this post could pass unnoticed to the list. So ,Ethan if you have any questions you better write him to simon@profantasy.com Thanks for your comprehension. PostData : Maybe somebody should contact Mr.Rogers and invite him to join the list. Anyone volunteers ? Why everybody looks at Leroy ? - ------------------------------------------------ Name: Tomas Sanchez. Nickname: Rick Deckard E-mail address: deckard@encomix.es ICQ# 9190040 Home Page: Coming soon at a server across Europe - ------------------------------------------------ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 14:05:17 -0700 (PDT) From: Shane Henry Subject: Re: [MYSTARA] - [PROFANTASY] Mystara Maps - Possible Atlas ! Hmm...this sounds really neat! I wonder if it would include *every* OD&D map, from every module and accessory? Some of the old stuff wasn't placed in an exact location, so maybe ProFantasy could get together with members of the old Mystara TSR team (eg. Bruce Heard, et al.) and officially place all of the "generic" OD&D stuff within Mystara. If such a thing were done, I'd really hope that the great fan-material from http://dnd.starflung.com/ was at least consulted. I especially hope the hard-to-find maps are included, such as from, for example, ST1 "Up the Garden Path", "The Jade Hare", "Supplement II: Blackmoor" Temple of the Frog maps (which I *believe* are supposed to chronologically precede the DA2 "TotF" maps), the mini-adventures included with the old AC combat screens, and the Bestiary of Dragons & Giants. I'm looking forward to hearing more about this proposal. Shane - --- Tomá³ Sᮣhez wrote: > From: "Simon Rogers" > Newsgroups: rec.games.frp.dnd > Subject: Mystara Maps - possible Atlas > Date: Thu, 2 Sep 1999 11:33:24 +0100 > > There is a possibility that TSR will commission us > to do an Interactive > Atlas that includes Mystara (and perhaps all the > non-Realms maps) > > For the Realms Atlas, we asked for help from players > who use the Realms and > owned Campaign Mapper or Campaign Cartographer; the > same would apply for > this Atlas. > > I'll keep everyone informed. > -- > Simon Rogers > Managing Director, ProFantasy Software Ltd > http://www.profantasy.com __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 14:26:26 -0700 From: IronWolf Subject: [MYSTARA] - [MYSTARA] Thyatis's backyard Greetings. A good friend of mine, who also owns most Mystara material, was telling me recently how unbelievable he thought it was that Thyatis did not control the Known World region. "If I was the emperor, no way I'd let all these little backwater nations stay independent right behind me, if I was the ruler of a world-spanning empire!" was the gist of his argument. My counter-argument I present to you, all self-acknowledged experts I'm sure on the subject, so I can make sure I'm standing on solid ground. I'll go over each nation in detail... The first thing to remember, though, is that while advanced due to magic, armies still suffer all the troubles of today, including deployment, logistics, supply lines, and so forth. Land armies of infantry and cavalry require good quality roads for fast travel, and must either forage for food or have considerable aid from clerical magic to stay fed. Sea armies have similar problems, and usually must take ports for repairs, and are of little use for invasion, unless transporting troops. Air-based armies, despite the various Air Corps and other magical-based armies, are still uncommon and likely to be used sparingly. 1) Karameikos/Tralandara - Thyatis DID conquer this area, but they only took the major coastal cities. Likely Tralandara had a dark reputation, and the Thyatian commander probably couldn't have convinced his men to go trekking into forests rumored to be filled with vampires and werecreatures. It would have consumed too much military power to do more than this. 2) Ylaruam - Thyatis and Alphatia did vie for this territory in the past, likely because it is a good area for invasion of Thyatis by foot, not to mention a foothold on the Known World region. In the modern era, though, the Ylari are excellent and fearsome warriors, nearly all mounted, and well versed in desert survival and sniping tactics. Taking Ylaruam now would be a costly invasion at best for Thyatis, and they'd never hold it for long. Alphatia would face similar trouble. 3) Rockhome - This, simply put, is the Dwarves homeland. Thyatis would have no hope of breaking their defenses, which were in place long before Thyatis even existed. Nor could they ever hold the territory. The survivalist instinct of Mystaran Dwarves would mean their territories would always be prepared for the worst, invasion or cataclysm, and they could always retreat underground beyond the reach of men if they had to. 4) Northern Reaches - Thyatis could likely conquer Vestland and the Soderfjords, but it wouldn't be worth the trouble. Ostland's navy is very powerful and likely is the primary reason Thyatis is reluctant to move in this area. Ostland's ships could cause far more trouble to Thyatian possessions than taking their islands would afford. In addition, the general wildness of the mainland area, with the high monster count, means the land would be worthless to hold anyway. If Thyatis took Norwold, then they'd be able to catch Ostland between hammer and anvil, but until such a time, the northern regions are hard nuts to crack, with sour fruit inside. 5) Ethengar Khanates - Thyatis would have the same trouble here that they'd find in Rockhome and Ylaruam... a native people well adapted to the environment whom would fight fiercely to defend it. In addition, the lack of any kinds of permanent settlements would mean Thyatis would never completely control the land. Likely they'd have to establish strongholds first, which would entail conquering either Vestland or the Heldannic Territories. (Not likely...) 6) Broken Lands - Aside from their fearsome reputation, and general worthlessness as land, Thyatis would likely see this as best left to cause their neighbors trouble. Were the humanoids to conquer the surrounding territories, though, Thyatis would likely have to deal with Darokin first before being in a position to do Thar any damage. 7) Glantri - Thyatis does and had agents in this region during the nation's forming years, but invasion would be nearly impossible without going through many intervening lands first, and the mages of Glantri would prove fearsome opponents. 8) Darokin - Darokin's traditionally been the land nobody has wanted anyway, and it's vast territories would require a lot of manpower to control and police effectively. The Darokin Diplomatic Corps also likely give Thyatis the impression that they could control the land if they wanted to anyway, but it's just not worth the time and trouble to do so. 9) Atruaghin Clans - Like Rockhome and Ethengar, the region's natives know the area well, and the land is of little use to Thyatis. The Plateau is also impossible to invade without air support. And why bother? 10) The Five Shires - The Shires ARE a rich and valuable country, but they are also allied with Ierendi, who's navy equals and outdoes Thyatis. Were Thyatis to overcome these barriers, they'd find that the Hin are very used to invaders, and will fight for generations if need be to gain their land back. 11) Ierendi - Thyatis did control these islands long ago, but Ierendi nowadays is the greatest builder of ships and navies, and can easily counter or block any invasion attempts by sea. 12) Minrothad Guilds - The guilds island's are well known for the inclement weather in the region, which makes invasion difficult. In addition, the Guilds have proven to be more valuable for commerce than conquering. The real case, I think, is that for the most part, Thyatis has spent most of it's time competing with Alphatia for territory on the Isle of Dawn. (Which is far larger and emptier than the Known World, and easier to establish a foothold on.) So if you can make deals and keep your neighbors from breathing down your neck, why conquer them? Let me know what you think. Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 22:33:57 +0100 From: "Rory McDonald" Subject: Re: [MYSTARA] - Looking for playtesters I'd be more than happy to give it a whirl. Mac. - -----Original Message----- From: Ambreville@aol.com To: mystara-l@lists.imagiconline.com Date: 02 September 1999 14:17 Subject: [MYSTARA] - Looking for playtesters >Greetings all > >I've updated an Excel spreadsheet and am looking for a few playtesters. The >spreadsheet is about populating dominions and levying tax income (at least >page #1 of the spreadsheet). I've added a number of new features to that >first page (farming technology, government corruption, charity, and >racial/ethnic demographics), which are the parts that need a second look. >Other pages deal with armies, roads, ports, ships (etc). Any takers? > >The earlier version of the file is listed on Shawn's site. If anyone's >interested, please email me so I can send you the updated file. Thanks! > >Bruce >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 23:51:20 +0200 From: thibault sarlat Subject: Re: [MYSTARA] -revenge of the cartographer... - --------------A884F12D184151FF2ED433D5 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit What magic windows? if there an adjective that doesn't fit MS Win 98 it's "magic". If you want to be more precise , mail me privately. thib Daniel a écrit: > Be nice or I'll sic Bill of Gates on your magic Windows > > -----Original Message----- > From: thibault sarlat > To: mystara-l@lists.imagiconline.com > > Date: Thursday, September 02, 1999 8:44 AM > Subject: Re: [MYSTARA] -revenge of the cartographer... > Welcome Daniel, your are the first member of a very secret > sect "the members of my black list" . Get ready to recieve > some devastating spell through my web of spell (thank Bruce > for that), like the following for example : > > > - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi - --------------A884F12D184151FF2ED433D5 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit What magic windows?
if there an adjective that doesn't fit MS Win 98 it's "magic".
If you want to be more precise , mail me privately.

thib

Daniel a écrit:

 Be nice or I'll sic Bill of Gates on your magic Windows
-----Original Message-----
From: thibault sarlat <thibsylv@club-internet.fr>
To: mystara-l@lists.imagiconline.com <mystara-l@lists.imagiconline.com>
Date: Thursday, September 02, 1999 8:44 AM
Subject: Re: [MYSTARA] -revenge of the cartographer...
 Welcome Daniel, your are the first member of a very secret sect "the members of my black list" . Get ready to recieve some devastating spell through my web of spell (thank Bruce for that), like the following for example :
 
 

--
Thibault Sarlat
ICQ 16622177.
Check out my sites :
The main page is at  http://www.mystara.com.bi
Then the Mapping zone is at http://www.mystara-maps.com.bi
And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi
  - --------------A884F12D184151FF2ED433D5-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #366 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, September 3 1999 Volume 1999 : Number 367 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: R: [MYSTARA] - Looking for playtesters [MYSTARA] - bellissaria ready to be downloaded Re: [MYSTARA] - Looking for playtesters Re: [MYSTARA] - [MYSTARA] Thyatis's backyard Re: [MYSTARA] - [MYSTARA] Thyatis's backyard [MYSTARA] - Playtesters for the Dominion Spreadsheet Re: [MYSTARA] - [MYSTARA] Thyatis's backyard Re: [MYSTARA] - Maps Re: [MYSTARA] - New Map (Alfheim) [MYSTARA] - Re: [MYSTARA] Thyatis's backyard RE: [MYSTARA] - Playtesters for the Dominion Spreadsheet RE: [MYSTARA] - Looking for playtesters Re: [MYSTARA] - Blackflame Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - RPG reality Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) [MYSTARA] - [MYSTARA] Victor's poem Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - New Map (Alfheim) Re: [MYSTARA] - Re: Joshuan's Re: [MYSTARA] - [MYSTARA] Thyatis's backyard [MYSTARA] - Sylvan Realm Re: [MYSTARA] - Sylvan Realm Re: [MYSTARA] - Sylvan Realm ---------------------------------------------------------------------- Date: Fri, 3 Sep 1999 00:44:21 +0200 From: "Newspell" Subject: R: [MYSTARA] - Looking for playtesters Send me a copyof the software, please. Bye, Luca - -----Messaggio Originale----- Da: A: Data invio: giovedì 2 settembre 1999 15.11 Oggetto: [MYSTARA] - Looking for playtesters > Greetings all > > I've updated an Excel spreadsheet and am looking for a few playtesters. The > spreadsheet is about populating dominions and levying tax income (at least > page #1 of the spreadsheet). I've added a number of new features to that > first page (farming technology, government corruption, charity, and > racial/ethnic demographics), which are the parts that need a second look. > Other pages deal with armies, roads, ports, ships (etc). Any takers? > > The earlier version of the file is listed on Shawn's site. If anyone's > interested, please email me so I can send you the updated file. Thanks! > > Bruce > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 00:59:21 +0200 From: thibault sarlat Subject: [MYSTARA] - bellissaria ready to be downloaded hello members. The Bellissaria maps (in 24 miles per hex) are available.No legend yet but i'll add it later (or you can do it). Happy Jamuga? Humm , those mushrooms really help me work faster... feedback is welcome. thib - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 01:07:24 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Looking for playtesters Please send one to me Bruce. Ambreville@aol.com a écrit: > Greetings all > > I've updated an Excel spreadsheet and am looking for a few playtesters. The > spreadsheet is about populating dominions and levying tax income (at least > page #1 of the spreadsheet). I've added a number of new features to that > first page (farming technology, government corruption, charity, and > racial/ethnic demographics), which are the parts that need a second look. > Other pages deal with armies, roads, ports, ships (etc). Any takers? > > The earlier version of the file is listed on Shawn's site. If anyone's > interested, please email me so I can send you the updated file. Thanks! > > Bruce > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 01:16:44 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - [MYSTARA] Thyatis's backyard I agree with you 100%.The main interst of the thyatians is to grab the most terrain on the isle of dawn.But even there the thotians have proven to be terrible and ressourceful opponents (the plague described in PWA). I think that unless they ally with the Heldannic Knights they would have soon to deal with very imperialist neighbours.but first they would have to built (or seized) an air navy.Anyway, for such consideration , even if i have my opinion, i consider Bruce Heard THE reliable source. thib - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 16:30:14 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - [MYSTARA] Thyatis's backyard I think you make very good arguments for Thyatis' reluctance to expand nearby. There was never any real reason for them to conquer more than the Traladaran coast because, until Karameikos took over, there was no potential for profit in this area. IMO, the single most startling non-conquest for Thyatis is Slagovich. Since CoM states that there is a Hulean/Heldannic alliance, it seems like Vanya would strive to mobilize her support in Thyatis (as Anya until a few years ago), the Savage Baronies, and perhaps a rival city-state or two, and establish perhaps a multi-lateral control of the city, or at least a government less likely to interfere in further Thyatian/Narvaezan/Heldannic expansion into the west. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 19:42:12 EDT From: Ambreville@aol.com Subject: [MYSTARA] - Playtesters for the Dominion Spreadsheet Thank you all for volonteering. Here's a batch of files on your way. Bruce *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 20:58:35 EDT From: Kaviyd@aol.com Subject: Re: [MYSTARA] - [MYSTARA] Thyatis's backyard In a message dated 1999-09-02 19:28:27 Eastern Daylight Time, pds3@dana.ucc.nau.edu writes: > IMO, the single most startling non-conquest for Thyatis is Slagovich. Since > CoM states that there is a Hulean/Heldannic alliance, it seems like Vanya > would strive to mobilize her support in Thyatis (as Anya until a few years > ago), the Savage Baronies, and perhaps a rival city-state or two, and > establish perhaps a multi-lateral control of the city, or at least a > government less likely to interfere in further Thyatian/Narvaezan/Heldannic > expansion into the west. I think I can explain the lack of Thyatian conquests in that region with two words: Red Curse. Although the Red Steel boxed set has Slagovich and the City States outside of the cursed region, the Princess Ark series had the curse affecting only the City States and the Savage Baronies -- and even they had large areas that were unaffected. But that still leaves open the possibility that Thyatians avoided the City States and the Savage Coast out of fear of the Red Curse, since those who succumbed to it basically could not return home afterwards. After the curse spread westwards and apparently left the City States untouched, Thyatis was too busy with problems closer to home to take advantage of this new opportunity. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 02:17:35 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - Maps > All I can say is simply awesome. These are even better than other TSR production maps for other campaigns. Yep. The Alfheim (pre-Shadow Elves) and Karameikos would be most nice. I've never seen any but those from Mystara - still, thanks for the praise! Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 02:19:39 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - New Map (Alfheim) > Excellent. How do you create these maps? Do you have a particular tool that > you use? I use Adobe Illustrator to create the maps - its expensive but easy to use. I already had it for work, so it seemed sensible to use it. Glad you like them. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 18:22:04 -0700 From: IronWolf Subject: [MYSTARA] - Re: [MYSTARA] Thyatis's backyard Likely, the biggest obstacle to Thyatis in this regard is distance. First, you'd have to have a considerable force put together of naval regiments. There's no way you'll get infantry across the Great Waste without Sind's aid, not to mention that Hule now controls Sind. Thyatis is sort of running half-empty on navy and resources at current timeline anyway, so they'd need a very good reason to devote such manpower to this endeavor. Also consider that Thyatis depends primarily on Galleys and coast-hugging vessels, so there'd be little open sea sailing. Then consider the sailing itself. No navy can go farther than 1,000 miles before needing repairs at a fully equipped port, (GAZ9 has details on ships upkeep schedules) there's a limit to what even magical aid can do in this regard. (And I doubt Thyatis has spellcasters capable of extensive repairwork to ships. Minrothad perhaps, but not Thyatis.) So, they'd have to make stops. Most of the city ports along the Serpent Penninsula will be either Sindi or Ylavdom, so they're going to wonder about this massive Thyatian fleet... And they could likely send word to the Savage Coast across the Waste far faster than any fleet could arrive. Now once they got to the Savage Coast, there's additional problems. One, the Texarias and Viliverdian fleets are VERY good, and they are the dominant navy in the region. They alone give Hule pause, since they could wreck the few seaports Hule has in short order. Slagovich itself is built upon a plateau, with a complex magic-controlled lock system that brings ships UP to their port in the city itself. In other words, very difficult to conquer, except by land or seige engines. Plus, any forces sent to the Savage Coast are going to suffer attrition from both long sea voyages (scurvy and mutiny) as well as morale loss from being so far from home. (Alexander the Great was forced to turn back finally because his own men refused to go a step further from their homeland.) And without additional support forces on the way, all the powers in the Savage Coast region could wear away the Thyatian armies to the point where they're exterminated. Thyatis could not expand to this direction easily at all by means of arms. Step one would be to secure Darokin and Sind first, either diplomatically or through conquest. But for the most part, Thyatis's sphere of influence will be primarily where it is. Adamantyr Kaviyd@aol.com wrote: > I think I can explain the lack of Thyatian conquests in that region with two > words:  Red Curse.  Although the Red Steel boxed set has Slagovich and > the City States outside of the cursed region, the Princess Ark series had > the curse affecting only the City States and the Savage Baronies -- and > even they had large areas that were unaffected. > > But that still leaves open the possibility that Thyatians avoided the City > States and the Savage Coast out of fear of the Red Curse, since those > who succumbed to it basically could not return home afterwards.  After > the curse spread westwards and apparently left the City States untouched, > Thyatis was too busy with problems closer to home to take advantage of > this new opportunity. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 10:11:34 +0800 From: "Murphy, Jason" Subject: RE: [MYSTARA] - Playtesters for the Dominion Spreadsheet I'll take part in this as well if it isnt to late to jump on the bandwagon. Should be handy soon as my WotI campaign is just kicking off and the players do intend to have dominions later on. Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 > -----Original Message----- > From: Ambreville@aol.com [SMTP:Ambreville@aol.com] > Sent: Friday, September 03, 1999 7:42 AM > To: mystara-L@lists.imagiconline.com > Subject: [MYSTARA] - Playtesters for the Dominion Spreadsheet > > Thank you all for volonteering. Here's a batch of files on your way. > > Bruce > ************************************************************************** > * > To unsubscribe from this list send mail to > majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 19:45:49 -0700 From: hunsaker Subject: RE: [MYSTARA] - Looking for playtesters - ------ =_NextPart_000_01BEF57B.E87951C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I can check it out, thanks. - ------ =_NextPart_000_01BEF57B.E87951C0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjYCAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG AFwBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAF8AAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABteXN0YXJhLWxAbGlzdHMuaW1hZ2ljb25saW5lLmNvbQBTTVRQAG15c3RhcmEtbEBs aXN0cy5pbWFnaWNvbmxpbmUuY29tAAAeAAIwAQAAAAUAAABTTVRQAAAAAB4AAzABAAAAIQAAAG15 c3RhcmEtbEBsaXN0cy5pbWFnaWNvbmxpbmUuY29tAAAAAAMAFQwBAAAAAwD+DwYAAAAeAAEwAQAA ACMAAAAnbXlzdGFyYS1sQGxpc3RzLmltYWdpY29ubGluZS5jb20nAAACAQswAQAAACYAAABTTVRQ Ok1ZU1RBUkEtTEBMSVNUUy5JTUFHSUNPTkxJTkUuQ09NAAAAAwAAOQAAAAALAEA6AQAAAAIB9g8B AAAABAAAAAAAAAOESwEIgAcAGAAAAElQTS5NaWNyb3NvZnQgTWFpbC5Ob3RlADEIAQSAAQAoAAAA UkU6IFtNWVNUQVJBXSAtIExvb2tpbmcgZm9yIHBsYXl0ZXN0ZXJzAFENAQWAAwAOAAAAzwcJAAIA EwAtADEABABWAQEggAMADgAAAM8HCQACABMALQAiAAQARwEBCYABACEAAAAwQkVGNjA3MzY1NjFE MzExOEY2NTNDNUEwN0MxMDAwMADoBgEDkAYAyAEAABIAAAALACMAAAAAAAMAJgAAAAAACwApAAAA AAADADYAAAAAAEAAOQAAUC9utvW+AR4AcAABAAAAKAAAAFJFOiBbTVlTVEFSQV0gLSBMb29raW5n IGZvciBwbGF5dGVzdGVycwACAXEAAQAAABYAAAABvvW2bi9zYO8MYWUR049lPFoHwQAAAAAeAB4M AQAAAAUAAABTTVRQAAAAAB4AHwwBAAAAFAAAAGh1bnNha2VyQG1vdGhlci5jb20AAwAGEDHP9IwD AAcQFQAAAB4ACBABAAAAFgAAAElDQU5DSEVDS0lUT1VULFRIQU5LUwAAAAIBCRABAAAAjwAAAIsA AADtAAAATFpGdZCS4lr/AAoBDwIVAqgF6wKDAFAC8gkCAGNoCsBzZXQyNwYABsMCgzIDxQIAcHJC cRHic3RlbQKDM/cC5AcTAoB9CoAIzwnZAoAHCoENsQtgbmcxMDMPFFALChRRC/EgSSBjxwOREXAF kGsgaQVACGAQdCwgdBGAbmtzFi4KhRUxABvAAAMAEBAAAAAAAwAREAEAAABAAAcwYEdPZbb1vgFA AAgwYEdPZbb1vgEeAD0AAQAAAAUAAABSRTogAAAAALFi - ------ =_NextPart_000_01BEF57B.E87951C0-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 04:02:06 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - Blackflame On Tue, 31 Aug 1999 DM wrote: >What do u think I should do? Ignore GAZ8 lines and go with Andrew's theory, >or try and combine both things (even if they seem to me aut-aut theories), >or maybe ignore Andrew's and try again to find another explanation for the >reason Energy chose to bestow a possible element to reach immortality to >halflings? > >I'd like to hear your opinion, guys. I don't know the whole backstory to this except what you've explained, but it seems to me that you can resolve the problem by combining all of the info like this: Keep Andrew's cool idea of Blackflame coming from the negative Plane of Fire. Some Immortals discover the rift in the Dimension of Nightmares (?) and ponder what to do with it. Meanwhile, the halfling Immortals- to-be are questing for Immortality. What if their sponsors decide to use the Blackflame to help those hin on their paths to Immortality? This keeps that reference true. Now of course the hin become Immortal, and perhaps they decide to keep the Blackflame thing going, as a gift for their people, to be the new hin clan relic. Am I missing something that would prohibit this or would that work? Thorf. PS - Marco, are you going to include anything about the Gnomish relic, or are you confining it to D&D demihumans? ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 03:07:40 +0100 From: "Paul George Dooley" Subject: Re: [MYSTARA] - wizards and armor Why can't wizards wear armour on Mystara? Because that's the way the Immortals want it. My own personal take on this is if they want to wear armour let them but impose an Xp penalty as it's just not something mages usually do. However there is 'canon' for Antillian mages in the Hollow World to wear leather armour so make of it what you will. The other point is the automatic, in some groups, that mages, and thieves, should be the first to get those bracers etc. Which is scarier in combat, a warrior in plate who's armour you can't penetrate, or one in streetclothes who you are unable to even hit? A quick bit of role-play by the second guy and the opponents are looking at big morale checks. You also get less hassles from the local guard/militia etc. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 03:23:35 +0100 From: "Paul George Dooley" Subject: Re: [MYSTARA] - RPG reality Luckily for me, when I was first playing my first GM had two saying which appy even today, in all campaigns. 1: NOT in my world they don't -used when munchkinism rears its ugly head. 2: MY world. MY rules - kills ALL known ruleslawyers DEAD. Reality could go hang we were there for FUN! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 03:37:19 +0100 From: "Paul George Dooley" Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) WotI a fine product if you accept it's two basic premises, 1: Most of the Immortals have all gone off together for a few years. 2: Those who remain all have their brains removed. It SUCKS! My 9yo niece was intelligent enough to se what whas going on yet the Immortals were not. If we ever do see a rebirth of Mystara I heartilly hope that this CRAP is admitted to be a failed attempt at humour by some now deceased Exalted. In a way you have to pity the alminac team as they're building a beautiful fairy castle whose foundations are in a swamp. Gotta warn you people if my lottery numbers come up there are going to have to be some major rewrites. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 04:29:36 +0100 From: Thorfinn Tait Subject: [MYSTARA] - [MYSTARA] Victor's poem On Tue, 31 Aug 1999 Victor Caminha wrote: >Victor Caminha > >"Receive the bounty of your hero's deed > Tainting thy life by the gift of the dead > Eternally running from a priestly bead > Unable to bear the Orb in your head > > You'll walk in the darkness so alluring > Without Hope to cleanse your sin > Away from the joy of the living > Forever to serve your Twin" Cool poem, Victor. Maybe it's because I have Azcans running around in my head all the time, but to me this poem refers almost precisely to Atruatzin / Papalotl / Quetzalcoatl and his "twin" Atzanteotl. But I bet that's not what you had in mind when you wrote it... ;-) Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 04:36:35 +0100 From: Thorfinn Tait Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) On Tue, 31 Aug 1999 IronWolf wrote: >$70? I only paid $30 myself.... It had some shelf wearing, so he let me have it >at that. (He gave me prices over the phone before I drove to the store, and >promised that they'd not go higher, only lower, if he researched. Good thing for >me I rushed there, he may have bumped it up.) > >I cleaned him out on Gaz3, 5, and 8, but he has one copy of each of the rest, if >you're looking. URL for the store is at:  http://members.aol.com/ShawnM011B/ Wow. I keep a look out for any Mystara product I can get my hands on here in Scotland. They are very, very rare, but every now and then you see one or two. I managed to get "backup" copies of Gaz 1, 3, 5, 9 and 10 (my maps are knackered) a few years ago for about 3 pounds each... The trade-off is that while I get lucky with things I already have, I still haven't found any of the things I've wanted for so many years (CM7, X4, X5, X10, PC4...). And I don't have the capability to buy online yet. Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 04:50:14 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - New Map (Alfheim) On Fri, 3 Sep 1999 Hoddie wrote: > >> Excellent. How do you create these maps? Do you have a particular tool >that >> you use? > >I use Adobe Illustrator to create the maps - its expensive but easy to use. >I already had it for work, so it seemed sensible to use it. > >Glad you like them. > >Hoddie Hey, nice to see a fellow Brit on the list. Anyway, do you know the difference between Adobe Illustrator and Adobe Photoshop? I have access to the latter but not the former, and I'm wondering if Illustrator has some features that make it especially good for maps. I have Photoshop because my dad is a photographer, and Photoshop is the king of image manipulation and editing. (And if Illustrator sounds useful enough, I might just be able to persuade him to get it too...) As for TSR non-Mystara maps, the first thing that you'll find strange about them compared to Mystara maps is the complete absence of hexes. The first time I saw a Forgotten Realms map, I thought "How am I supposed to see how what the land looks like without hexes?" ;-) Wonderful work on the maps, by the way. My dream is to someday have a massive collection of interlinking files detailing all the developed parts of Mystara in 8-miles-per-hex... You're showing me that it's not impossible. Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 05:11:15 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - Re: Joshuan's On Wed, 1 Sep 1999 Patrick Sullivan wrote: >>Yes. The net PW could serve as a lessin to the Authors of Joshuas Almanac >:) >While I certainly liked the net-almanacs, I don't understand why everyone is >so critical of Joshuan's. No, it wasn't the same sort of publications as >Poor Wizard's, which the net almanacs are closer to, and it's lower retail >price reflects that. I really enjoyed the personalization of Joshuan's, >though. Nothing comparable had been available for Mystara since the >Gazetteers, and I, for one, thought Joshuan's was well worth the price. I disliked Joshuan's Almanac from a DM's point of view, because it was written for players rather than for DMs. The thing is, it's the DM that should be reading those books anyway, not the players, so why write them for players? What it boils down to is that the Poor Wizard's Almanacs were quite concise, often telling you what's really going on as well as what seems to be going on, with lots of DM-only knowledge. Joshuan's Almanac on the other hand has only surface information - what seems to be going on - - with very little to no information on what's really going on. And to my mind it was pretty shoddily put together compared to the very professional Poor Wizard's Almanacs. Of course, everyone has their own perspective on this, as with Wrath of the Immortals. I'm interested to see so many people disliked the destruction of Alfheim so much, though. I absolutely detested that when I first read it too. But I think it would have been better if there had been a Gazetteer released on Aengmor (and Wendar) afterwards. Perhaps then we might not have resented the loss of such a cool nation so much. Which is why I don't mind so much now - Wendar has been detailed very nicely by Marco and Stan, and Fabrizio has put years of effort into Aengmor (and of course its connections to the Shadow Elves). Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 2 Sep 1999 23:17:22 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - [MYSTARA] Thyatis's backyard There's other reasons, at least now, why Thyatis does not just take over. The big one is NATO, pardon, the WDL. An invasion of one member is considered an invasion of them all. I am wondering if either Minrothad or Ierendi joined the WDL. It would be in thier best interests to do so. Plus Thyatis itself was not in too good of a shape after WOTI. CronoCloud (Ron Rogers) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 00:35:11 -0400 From: "Christian Constantin" Subject: [MYSTARA] - Sylvan Realm Hi everybody! I'm looking for a map of the Sylvan Realm to link it with a map of Brun's hinterland. I don't have CM7 (Tree of Life), and I was wondering if this product included a map of the region. I would be glad if somebody could help me on this one either with their own work or with "canon" sources. BTW, I'm also looking forward for any work that might have been done on the region of the Yalu River Valley, since I'm also planning to map (and, maybe planting a M-Persia/Babylonia) this area so that we would have a complete map of Brun. Any suggestions, comments and earlier works would be gladly welcomed! Thanks! Christian "Krieg!" Constantin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 00:49:43 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Sylvan Realm I would also love one of these maps, because theoretically, I am from the Sylvan Realm, yet have no map of it. Thanks a bunch to whomever can create one, thib maybe? Meltheim the Shadowstalker Infiltrator to the Immortals Devotee of Fate Eyes of the Starwatcher *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 12:19:35 -0500 From: "Daniel " Subject: Re: [MYSTARA] - Sylvan Realm I scanned the map a while back, let me look around and see if i still have it on CD somewhere. If not I'll dig it back out and send it - -----Original Message----- From: Christian Constantin To: MML Date: Thursday, September 02, 1999 11:47 PM Subject: [MYSTARA] - Sylvan Realm >Hi everybody! >I'm looking for a map of the Sylvan Realm to link it with a map of Brun's >hinterland. I don't have CM7 (Tree of Life), and I was wondering if this >product included a map of the region. I would be glad if somebody could help >me on this one either with their own work or with "canon" sources. BTW, I'm >also looking forward for any work that might have been done on the region of >the Yalu River Valley, since I'm also planning to map (and, maybe planting a >M-Persia/Babylonia) this area so that we would have a complete map of Brun. >Any suggestions, comments and earlier works would be gladly welcomed! >Thanks! >Christian "Krieg!" Constantin > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #367 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, September 3 1999 Volume 1999 : Number 368 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: [MYSTARA] - Operation Hydra [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves [MYSTARA] - Re: [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Re: [MYSTARA] - New Map (Alfheim) Re: [MYSTARA] - Sylvan Realm [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - Blackflame Re: [MYSTARA] - Sylvan Realm Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves [MYSTARA] - Arypt Re: [MYSTARA] - Arypt Re: [MYSTARA] - New Map (Alfheim) Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves ---------------------------------------------------------------------- Date: Fri, 3 Sep 1999 13:26:25 +0800 From: "Murphy, Jason" Subject: [MYSTARA] - Operation Hydra I am wondering how the Operation Hydra situation is going? Please forgive me but i am not even sure whose excellent work this is. However i am eager to see how it finishes as i plan to include some form of it in my present campaign. Cheers Jason Murphy Software Engineer MITS Limited EMAIL: jason.murphy@mitswa.com.au PHONE: 08 9481 4066 FAX: 08 9481 4064 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 23:22:09 -0700 From: IronWolf Subject: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Greetings. After playing some particularly well done games of AD&D, I've been considering running my Mystara campaign with those rules. There's nothing intrinsically wrong with the OD&D rules mind you, I like them just fine. My real trouble is I'm the only one WITH the rules in my gaming group, so they're always borrowing my rules cyclopedia and generally are never sure what's going on with this or that rule... (Rule #1 of playing OD&D.. get lots of copies of the Rules Cyclopedia, if you can.) Obviously, my first concern with AD&D is preventing munchkinism or the use of characters and kits that are clearly NOT Mystaran. (Psionics for example. Frankly, I wish they weren't in D&D at all.) It's every good DM's duty to make sure the players are aware of these limitations beforehand. Obviously, if I'm going to do a lot of work in this area as well, might as well share it with everyone else. (And get feedback, of course.) Please also note I am totally ignoring that document that was on the official FTP site. (Who would classify the Meditor clan as gray elves? Weak and frail? I don't think so...) So, I figured I'd start with elves. My first thoughts are that the traditional 'subraces' from the CHB don't precisely fit. Mystaran Elves are not quite the "First Race" they are in other campaign settings. Elves seem to have two major branches of sorts in Mystara. (Please let me know if I missed anyone. And don't bring up Hollow World ones, thank you... Not going there for awhile): Returnists: The Elves who followed Isundal, either directly or indirectly, to the north from their ancient homeland of Evergrun. This is by far the largest branch. This includes the elves of the Sylvan Realm and by extention Alfheim, the Callari and Vyalia, The Shiye Lawr, the Belcadiz and Erewan, the Meditor and the Verider, and the elves of the Savage Coast. Stranded: The Elves who were stranded following the Great Rain of Fire, and the later Cataclysm in the Broken Lands. These include Wendar and the Shadowelves. In terms of statistical adjustment and physical differences, most of these races are likely the same. It would be far too easy to overdo things in terms of this, so likely I'd want to keep it fairly simple. My gut feeling is that most elves will be standard.(high in AD&D terminology) The elves of Alfheim seem more Sylvan than others, but they're not rustic or crude, so I'd likely make no adjustment there. The Vyalia clan may qualify as gray, but I can't be sure, not owning B10. (Any feedback here?) The Shadow, Wendar, Norwold, and Meditor elves would likely have slight physical differences, the former three due to extreme physical location changes, and the last due to their devotion to the sea. Likely the remaining differences between the clans could be rounded out through different proficiencies, class and kits, and so forth. Any opinions, comments, feedback? Feel free to include anything about Mystara AD&D in general. Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 23:31:44 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves >just fine. My real trouble is I'm the only one WITH the rules in my >gaming group, so they're always borrowing my rules cyclopedia and >generally are never sure what's going on with this or that rule... (Rule >#1 of playing OD&D.. get lots of copies of the Rules Cyclopedia, if you >can.) Come on, that's OD&D's greatest strength--rules lawyers need not apply. I do not simply loan out my rules cyclopedia; none of my players have ever even read the entire thing--I only let them read what I want them to, and none of them has been able to find a copy reasonably priced. >Returnists: The Elves who followed Isundal, either directly or >indirectly, to the north from their ancient homeland of Evergrun. This >is by far the largest branch. This includes the elves of the Sylvan >Realm and by extention Alfheim, the Callari and Vyalia, The Shiye Lawr, >the Belcadiz and Erewan, the Meditor and the Verider, and the elves of >the Savage Coast. I seem to remember a different origin of the Shiye Lawr, but i could be wrong. Also, at least some of the elves of the Savage Coast are Sheyallia elves, who traveled part way from Evergrun with Ilsundal, but broke off before reaching the Sylvan Realm. Champions of Mystara details their history in Yavdlom and the Great Waste. patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Thu, 02 Sep 1999 23:40:47 -0700 From: IronWolf Subject: [MYSTARA] - Re: [MYSTARA] AD&D Conversions: The Elves > Come on, that's OD&D's greatest strength--rules lawyers need not apply.  I > do not simply loan out my rules cyclopedia; none of my players have ever > even read the entire thing--I only let them read what I want them to, and > none of them has been able to find a copy reasonably priced. Hm... my problem is that they don't know anything about their player options. While they can reference older manuals, they're not always accurate. (I had one guy telling one who was playing a Mystic that he had to take three month sabatticals after each experience level gain. Where the heck is that from? It sure isn't in the cyclopedia.) Obviously, if it was a REAL problem, I'd just figure out a way to make my own 'player' manuals or something. > I seem to remember a different origin of the Shiye Lawr, but i could be > wrong.  Also, at least some of the elves of the Savage Coast are Sheyallia > elves, who traveled part way from Evergrun with Ilsundal, but broke off > before reaching the Sylvan Realm.  Champions of Mystara details their > history in Yavdlom and the Great Waste. The elves of the Shiye Lawr are originally from the Sylvan Realm. Their immortal patron (who's name I forget) lured them to Alphatia, where he had them become more 'faerie-like', playing pranks and whatnot. As for the Sheyallia, since they were following Isundal, even if part of the way, they sort of fall into the first category. My primary focus at the moment is to try and figure out if I should just treat each and every clan as an individual subrace, or if I can get away with broad generalizations. Adamantyr *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 13:36:40 -0500 From: "Daniel " Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves If I remember correctly the Shyie Lawr (sp) date back to the Shadow Elves or the Elves that caused the Broken Lands to be created. The Immortal responsable for them had them leave from the Sylvan Land. Also I belive only 1 or 2 tribes really migrated from the Sylvan land, the others continued when SL was originaly colonized. - -----Original Message----- From: Patrick Sullivan To: mystara-l@lists.imagiconline.com Date: Friday, September 03, 1999 1:33 AM Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves >>just fine. My real trouble is I'm the only one WITH the rules in my >>gaming group, so they're always borrowing my rules cyclopedia and >>generally are never sure what's going on with this or that rule... (Rule >>#1 of playing OD&D.. get lots of copies of the Rules Cyclopedia, if you >>can.) > >Come on, that's OD&D's greatest strength--rules lawyers need not apply. I >do not simply loan out my rules cyclopedia; none of my players have ever >even read the entire thing--I only let them read what I want them to, and >none of them has been able to find a copy reasonably priced. > >>Returnists: The Elves who followed Isundal, either directly or >>indirectly, to the north from their ancient homeland of Evergrun. This >>is by far the largest branch. This includes the elves of the Sylvan >>Realm and by extention Alfheim, the Callari and Vyalia, The Shiye Lawr, >>the Belcadiz and Erewan, the Meditor and the Verider, and the elves of >>the Savage Coast. >I seem to remember a different origin of the Shiye Lawr, but i could be >wrong. Also, at least some of the elves of the Savage Coast are Sheyallia >elves, who traveled part way from Evergrun with Ilsundal, but broke off >before reaching the Sylvan Realm. Champions of Mystara details their >history in Yavdlom and the Great Waste. > >patrick > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 03:26:05 EDT From: CQuaif@aol.com Subject: Re: [MYSTARA] - Mystara War Campaign (was Re: Just Say No to WotI) In a message dated 02/09/99 04:19:01 GMT Daylight Time, Valerya@webtv.net writes: > Sorry to nitpick :-) Not to worry, Jenn. Your picking of nits is so delicate as to be entirely non-offensive. ;-) Carl Q. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 11:09:37 +0100 From: "Hoddie" Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) Hi What was this a reply to? Hoddie - ----- Original Message ----- From: Paul George Dooley To: Sent: 03 September 1999 03:37 Subject: Re: Just Say No to WotI (was Re: [MYSTARA] - Maps--Darokin) > WotI a fine product if you accept it's two basic premises, > 1: Most of the Immortals have all gone off together for a few years. > 2: Those who remain all have their brains removed. > It SUCKS! > My 9yo niece was intelligent enough to se what whas going on yet the > Immortals were not. > > If we ever do see a rebirth of Mystara I heartilly hope that this CRAP > is admitted to be a failed attempt at humour by some now deceased Exalted. > In a way you have to pity the alminac team as they're building a beautiful > fairy castle whose foundations are in a swamp. Gotta warn you people if my > lottery numbers come up there are going to have to be some major rewrites. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 11:17:35 +0100 From: "Hoddie" Subject: Re: [MYSTARA] - New Map (Alfheim) > Hey, nice to see a fellow Brit on the list. Likewise - I was beginning to wonder if it was only me! > Anyway, do you know the difference between Adobe Illustrator and Adobe > Photoshop? I have access to the latter but not the former, and I'm > wondering if Illustrator has some features that make it especially good > for maps. I have Photoshop because my dad is a photographer, and > Photoshop is the king of image manipulation and editing. (And if > Illustrator sounds useful enough, I might just be able to persuade him > to get it too...) I have both - and both are excellent. Photoshop is for pixellated image files such as jpeg, tif and bmp, whereas Illustator is used for object based image files such as eps and dxf. Both have their merits, but I prefer Illustrator for its flexibility. > As for TSR non-Mystara maps, the first thing that you'll find strange > about them compared to Mystara maps is the complete absence of hexes. > The first time I saw a Forgotten Realms map, I thought "How am I > supposed to see how what the land looks like without hexes?" ;-) Hmmm - does sound a bit daft - a bit like Thunder Rift by the sound of it. > Wonderful work on the maps, by the way. My dream is to someday have a > massive collection of interlinking files detailing all the developed > parts of Mystara in 8-miles-per-hex... You're showing me that it's not > impossible. I don't fancy your chances but good luck! Darokin is 900k as a jpeg, but was over 9MB as an eps file. It would be great if someone could work non-stop on this though, because I prefer to use computer files instead of fold-out maps like the trail maps - much easier to use. Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 15:05:17 +0200 (CEST) From: =?iso-8859-1?Q?H=E5vard_R=F8nne_Faanes?= Subject: Re: [MYSTARA] - Sylvan Realm On Fri, 3 Sep 1999, Christian Constantin wrote: > Hi everybody! > I'm looking for a map of the Sylvan Realm to link it with a map of Brun's > hinterland. I don't have CM7 (Tree of Life), and I was wondering if this > product included a map of the region. The alfheim Gaz has a map of the location of the Sylvan realm. I believe CM7 has a map of the region itself, but I havent been able to get my hands on CM7 and I have been looking for it for years. Håvard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Remember, there are no stupid questions, just stupid people." -Mr Garrison, South Park. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 09:10:08 -0500 From: "Albert Edward Capt. 552 CSG/SCXX" Subject: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves >After playing some particularly well done games of AD&D, I've been >considering running my Mystara campaign with those rules. I've run Every B and X series module as OD&D, AD&D and even 2ed AD&D and never had a problem that a few extra creatures or a few extra HP couldn't solve. If the players end up fighting an OD&D elf, in armor and get hit with a couple of spells, I either change the elf's armor and give him the DEX and a magic ring to make up the AC difference, or I explain it away as a unique situation. (perhaps the elf wished to be able to cast spells in plate armor.) I've been playing and DMing since the late 70s and have never had munchkin problems with OD&D, AD&D or 2ed AD&D. Now S&P is a whole nother issue and I won't get started there. Suffice to say the only munchkins that will ever be in a game are the ones a DM allows. ASEO out *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 10:12:33 -0400 From: SteelAngel Subject: Re: [MYSTARA] - Blackflame > PS - Marco, are you going to include anything about the Gnomish relic, > or are you confining it to D&D demihumans? Contrary to popular opinion, not all demi-humans have "relics". Gnomes in particular don't have a relic, Unless you want to consider that atrocious clock from CM7, which I don't. In all my Gnomish stuff, they don't have/use relics, or if they had thaem at some point, the ever-industrious Gnomes blew them up, or dismantled them :) Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 10:16:07 -0400 From: SteelAngel Subject: Re: [MYSTARA] - Sylvan Realm > I don't have CM7 (Tree of Life), and I was wondering if this > product included a map of the region. Look on Brun - See the little space in the mountains around the "oregon/Washington" area (if Brun was North America)? That's the Sylvan Realm. CM7 has a nice map of that tiny region, but nothing else. Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 10:24:24 -0400 From: SteelAngel Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves (Please let > me know if I missed anyone. And don't bring up Hollow World ones, thank > you... Not going there for awhile): In the Known world, You have the Slyvan Elves (From the realm of the same name) They mostly live in Alfheim. Wendarian Elves are holdovers from the GRoF, IIRC. Shadowelves are a completely different race than Surface elves. There are the Sea Elves from PC3, and the Water-borne Elves of Minrothad. Glantri has a few interesting elven cultures, and Alphatia has the Shiye-Lawr Elves (If you're playing pre-WoTI). There are other elves of Mystara as a whole - The Ee'ar of Davania (just use the stats for the Avariel from the CBE). There are also the Graakhalian Elves of the Great waste (Think underground elves that hang out with gnolls) Yavdlom has a whole load of dark-skinned elf-human hybrids. The Elves of the Sylvan realm are still trees, unless CM7 has already happened. The N'djatwa are found in the south parts of Davania, and they are Elf-Ogre? Hybrids. There's also a few small tribes of elves left in Vulcania, part of the Vulcalian States (I'm workin on those). Umm.. Any more? Geoff? Marco? Elf-people? Ethan Ethan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 09:53:05 -0500 (CDT) From: CronoCloud@webtv.net (Ron Rogers) Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves On Mystara, Elves is Elves. They are all one race with minor cultural and physical differences between the various groups. There hasn't really been enough time for them to differentiate into separate AD&D style races. One group that was not mentioned were the "half elves" of Eusdria, although they are technically a separate race because there are no AD&D style half elves on Mystara. CronoCloud (Ron Rogers) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 10:03:27 -0500 (CDT) From: Valerya@webtv.net (Jenn) Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves >This includes the elves of the Sylvan Realm > and by extention Alfheim, the Callari and > Vyalia, The Shiye Lawr, the Belcadiz and > Erewan, the Meditor and the Verider, and the > elves of the Savage Coast. Hi, I use AD&D rules in Mystara as well. I've also just finished an overview of the Belcadiz elves, and am working on expanding my Elven Clans of Mystara to inclue a general timeline for the clans - one that fits the AD&D cosmology (i.e., allowing for elves on other worlds, which basically undoes the Ordana-as-creator scenario). I'd love to discuss any of these things with you - please write me privately if you're interested. Jenn valerya@webtv.net Valerya's Mystara Page: http://www.geocities.com/TimesSquare/Chasm/4270/nonint.html Tome of Mystara Homepage: http://www.geocities.com/TImesSquare/Bridge/3081/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 08:26:21 -0700 From: Patrick Sullivan Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves >from the GRoF, IIRC. Shadowelves are a completely different race than >Surface elves. There are the Sea Elves from PC3, and the Water-borne The Shadow Elves are the same race, they've just been underground long enough and exposed to enough radiation that their appearance is very different. IIRC, they are closely related to either the Belcadiz or the Wendar elves. >There are other elves of Mystara as a whole - The Ee'ar of Davania (just According to the Savage Coast accessories, at least, the Ee'ar are natives of the Arm of the Immortals. Where are they found in Davania? >Umm.. Any more? Geoff? Marco? Elf-people? All I can think of are fake elves, i.e. dryads, wooddrakes, Sidhe. Patrick *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 13:16:22 +0100 From: "Hoddie" Subject: [MYSTARA] - Arypt As quoted from the reverse of PC2 Top Ballista: "The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their never-ending quest is for the magical fuel... that will keep them flying!" Where is Arypt? I don't believe it is mentioned within the accessory or anywhere else for that matter. Anyone have any idea? Cheers Hoddie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 20:19:08 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Arypt Check out Geoff's maps or mine (based on geoff's) to know where arypt is.The big map in the hollow world box (or the same in RC) tells us about an aryptian basin (a big deserted area in the southern continent).So that's where arypt is... thib Hoddie a écrit: > As quoted from the reverse of PC2 Top Ballista: > > "The Realms of the Sky belongs to Serraine, the incredible Flying City of > the gnomes. They know no borders, and fear no monsters. From the far reaches > of Alphatia to the mysterious lands of Arypt, their never-ending quest is > for the magical fuel... that will keep them flying!" > > Where is Arypt? I don't believe it is mentioned within the accessory or > anywhere else for that matter. Anyone have any idea? > > Cheers > Hoddie > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 12:04:17 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - New Map (Alfheim) I think Illustrator and Freehand are best because it is vectored art which means you can increase or decrease the size of the image, and you can resuse objects with the image. Photoshop is a raster type program. The images are static. Both though in conjunction are great tools. I use photoshop for making JPEGS and GIFs for the web and I use Illustrator for drawing (if I could draw), and I use Canvas 3.5.1 for editing TIFFs at 300+dpi. ciao, Joaquin - -- On Fri, 3 Sep 1999 11:17:35 Hoddie wrote: >> Hey, nice to see a fellow Brit on the list. > >Likewise - I was beginning to wonder if it was only me! > >> Anyway, do you know the difference between Adobe Illustrator and Adobe >> Photoshop? I have access to the latter but not the former, and I'm >> wondering if Illustrator has some features that make it especially good >> for maps. I have Photoshop because my dad is a photographer, and >> Photoshop is the king of image manipulation and editing. (And if >> Illustrator sounds useful enough, I might just be able to persuade him >> to get it too...) > >I have both - and both are excellent. Photoshop is for pixellated image >files such as jpeg, tif and bmp, whereas Illustator is used for object based >image files such as eps and dxf. Both have their merits, but I prefer >Illustrator for its flexibility. > >> As for TSR non-Mystara maps, the first thing that you'll find strange >> about them compared to Mystara maps is the complete absence of hexes. >> The first time I saw a Forgotten Realms map, I thought "How am I >> supposed to see how what the land looks like without hexes?" ;-) > >Hmmm - does sound a bit daft - a bit like Thunder Rift by the sound of it. > >> Wonderful work on the maps, by the way. My dream is to someday have a >> massive collection of interlinking files detailing all the developed >> parts of Mystara in 8-miles-per-hex... You're showing me that it's not >> impossible. > >I don't fancy your chances but good luck! Darokin is 900k as a jpeg, but was >over 9MB as an eps file. > >It would be great if someone could work non-stop on this though, because I >prefer to use computer files instead of fold-out maps like the trail maps - >much easier to use. > >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 12:08:07 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Um. The rules do not allow these kits for Mystara. Only the DM does. There has to be a distinction made here. - -- On Thu, 02 Sep 1999 23:22:09 IronWolf wrote: >Greetings. > >After playing some particularly well done games of AD&D, I've been >considering running my Mystara campaign with those rules. There's >nothing intrinsically wrong with the OD&D rules mind you, I like them >just fine. My real trouble is I'm the only one WITH the rules in my >gaming group, so they're always borrowing my rules cyclopedia and >generally are never sure what's going on with this or that rule... (Rule >#1 of playing OD&D.. get lots of copies of the Rules Cyclopedia, if you >can.) > >Obviously, my first concern with AD&D is preventing munchkinism or the >use of characters and kits that are clearly NOT Mystaran. (Psionics for >example. Frankly, I wish they weren't in D&D at all.) It's every good >DM's duty to make sure the players are aware of these limitations >beforehand. Obviously, if I'm going to do a lot of work in this area as >well, might as well share it with everyone else. (And get feedback, of >course.) Please also note I am totally ignoring that document that was >on the official FTP site. (Who would classify the Meditor clan as gray >elves? Weak and frail? I don't think so...) > >So, I figured I'd start with elves. My first thoughts are that the >traditional 'subraces' from the CHB don't precisely fit. Mystaran Elves >are not quite the "First Race" they are in other campaign settings. >Elves seem to have two major branches of sorts in Mystara. (Please let >me know if I missed anyone. And don't bring up Hollow World ones, thank >you... Not going there for awhile): > >Returnists: The Elves who followed Isundal, either directly or >indirectly, to the north from their ancient homeland of Evergrun. This >is by far the largest branch. This includes the elves of the Sylvan >Realm and by extention Alfheim, the Callari and Vyalia, The Shiye Lawr, >the Belcadiz and Erewan, the Meditor and the Verider, and the elves of >the Savage Coast. > >Stranded: The Elves who were stranded following the Great Rain of Fire, >and the later Cataclysm in the Broken Lands. These include Wendar and >the Shadowelves. > >In terms of statistical adjustment and physical differences, most of >these races are likely the same. It would be far too easy to overdo >things in terms of this, so likely I'd want to keep it fairly simple. My >gut feeling is that most elves will be standard.(high in AD&D >terminology) The elves of Alfheim seem more Sylvan than others, but >they're not rustic or crude, so I'd likely make no adjustment there. The >Vyalia clan may qualify as gray, but I can't be sure, not owning B10. >(Any feedback here?) The Shadow, Wendar, Norwold, and Meditor elves >would likely have slight physical differences, the former three due to >extreme physical location changes, and the last due to their devotion to >the sea. Likely the remaining differences between the clans could be >rounded out through different proficiencies, class and kits, and so >forth. > >Any opinions, comments, feedback? Feel free to include anything about >Mystara AD&D in general. > >Adamantyr > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #368 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message. mystara-digest Friday, September 3 1999 Volume 1999 : Number 369 Mystara is a trademark of TSR Inc. All Rights Reserved. The following topics are covered in this digest: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - Arypt [MYSTARA] - Tree of Life [MYSTARA] - Lot of B12s, but not many B11s Re: [MYSTARA] - Lot of B12s, but not many B11s Re: [MYSTARA] - RPG reality Re: [MYSTARA] - RPG reality Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - New Map (Alfheim) [MYSTARA] - Re: [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves Re: [MYSTARA] - Blackflame Re: [MYSTARA] - wizards and armor Re: [MYSTARA] - Lot of B12s, but not many B11s Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Re: [MYSTARA] - Sylvan Realm Re: [MYSTARA] - Sylvan Realm Re: [MYSTARA] - Sylvan Realm ---------------------------------------------------------------------- Date: Fri, 03 Sep 1999 12:15:56 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves I use two races of Elves: Light Elves and Dark Elves. The Light Elves are simply high elves as far as the rules go. The Dark Elves are NOT drow, nor will they ever be. I have a different twist for Dark Elves all to briefly of Northern Reaches Gazetteer. All other races of elves are currently ignored. I create clans and clan descriptions and I custom create the kits for these clans. Not a single kit fits any of the clans (Selenii, Dinarii, Linarii, Calarii, Vyalia, Alfheim clans, Alphatia clans, Wendar clans) that I have in my campaign with exception of the Infiltrator kit which closely matches. ciao, Joaquin HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 12:20:22 -0700 From: "Mr. Darknerd" Subject: Re: [MYSTARA] - Arypt Arypt is an area west of Davania. They seem to be Egyptian like with a huge nation, but not much is mentioned about this land. I thought of going the extreme and making this into a pseudo-DarkSun campaign out of Arypt. - -- On Fri, 3 Sep 1999 13:16:22 Hoddie wrote: >As quoted from the reverse of PC2 Top Ballista: > >"The Realms of the Sky belongs to Serraine, the incredible Flying City of >the gnomes. They know no borders, and fear no monsters. From the far reaches >of Alphatia to the mysterious lands of Arypt, their never-ending quest is >for the magical fuel... that will keep them flying!" > >Where is Arypt? I don't believe it is mentioned within the accessory or >anywhere else for that matter. Anyone have any idea? > >Cheers >Hoddie > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe mystara-l' as the body of the message. > > HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 20:47:28 +0100 From: "Hoddie" Subject: [MYSTARA] - Tree of Life Did somebody on here mention that they couldn't find CM7 Tree of Life? I notice that The Dragon's Trove have one in shrinkwrap for $12 here: http://www.dragontrove.com/basic.html Hoddie BTW - No, I'm not on comission...! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 13:33:54 -0700 From: "Mr. Darknerd" Subject: [MYSTARA] - Lot of B12s, but not many B11s Looking around in the used Mystara marketplace of out of print material, I found that there are not many B11s out there. It seems that there are an abundant of B12s, but no B11s. I also noticed that module B10 is very very rare. I had two in my past. One I lost the module text, and the other my mother threw away when I was younger. :-( - Joaquin Menchaca HotBot - Search smarter. http://www.hotbot.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 14:37:57 -0700 (PDT) From: Damon Brown Subject: Re: [MYSTARA] - Lot of B12s, but not many B11s - --- "Mr. Darknerd" wrote: > Looking around in the used Mystara marketplace of > out of print material, I found that there are not > many B11s out there. It seems that there are an > abundant of B12s, but no B11s. > > I also noticed that module B10 is very very rare. I > had two in my past. One I lost the module text, and > the other my mother threw away when I was younger. > :-( > Yeah, I had seen B11 & B12 new several times up until about a year ago but never got around to picking them up. I was too busy spending WAY too much $$ on the older stuff. In a period of about 1 1/2 years, I picked up AC1-4,7,9-11; PWA I&II; B1-3,6-9; DA1-4; DDA1,4; WotI; CoM; CM1-8; PC1-4; X1-12; XL1; XSOLO; GAZ 1-13; DoE; HW; HWA1-3; HWQ1; HWR1-3; M1,2,5; & O1,2. Needless to say, I was pretty broke back then. I was making substantially less than I am now (which still ain't alot), but in retrospect it was well worth it. I'd hate to be looking for more than a few items now... see my earlier post about spending $50 on B10(!!!!!). I don't know about other areas, but here in Seattle, I was able to find a decent amount of material, including Gazetteers(mostly new), between '94-'96. Then, all of the sudden, the whole market just dried up. It was pretty strange. Now I can barely find anything Mystara-related(new or used), even 2nd ed, at most local shops. Oh yeah, I did manage to pick up B11 recently for retail at that same old store. So I guess that's something... Auf wiedersehen, Damon === If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 23:59:29 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - RPG reality > stew, something's been bothering me. what time is it where you are? cause > i've been online since 7 this morning, and it's nearly 11, unless you're in > the same time zone, i think you should get some sleep buddy. 4 hours online with AOL? Either you have too much money, or you don't have to pay for telephone costs... Not to speak about the time! Unfortunately I don't have the latter (as you might deduct from the date of this message), and don't want to spend too much of the first. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 04 Sep 1999 00:00:21 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - RPG reality > What are you talking about? Why can't a dwarf, elf, or halfling choose their career. Are all dwarves fighters? Maybe some dwarves choose to be a priest? Others choose be a miner or weaponsmith or armorer. Why should the whole race of dwarves be forced to be a fighter? This is the rules for OD&D. If dwarves can choose their career path, why can't players playing dwarves choose their role as well? We should look upon the classes as packages of abilities - like a graduation at a university - but not necessarily as jobs. Clerics can become spies or captains, fighters politicians or master-cheesers, thieves singers or artists, magic-users farmers. And so on and so on... In a Star Wars book Mon Mothma said, that the New Republic would not need a monastic order of Jedis but Jedi-Politicians, Jedi-Judges, Jedi-Lawyers. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 04 Sep 1999 00:00:57 +0200 From: Jamuga Khan Subject: Re: [MYSTARA] - wizards and armor > Well, the way I understand it is this: allowing wizards/magic-users > to wear armor would upset game balance. Sure they've come up with > various reasons to explain why "magic & metal armor" are incompatible > but let's face it most of them don't hold water. Right! OTOH the number of wizards using armours in movies, series and books is surprisingly low. Right now I only can remember King Belgarion of Riva, Overlord of the West, Slayer of Gods, Lord of the Western Sea (Belgaria/Malloreon by David Eddings), who is a capable Wizard who uses armours regularly and can even cast his magic while doing so. It seems as there IS a reason why wizards normally don't wear armours. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 23:52:22 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - New Map (Alfheim) On Fri, 3 Sep 1999 Hoddie wrote: >> Hey, nice to see a fellow Brit on the list. > >Likewise - I was beginning to wonder if it was only me! >I have both - and both are excellent. Photoshop is for pixellated image >files such as jpeg, tif and bmp, whereas Illustator is used for object based >image files such as eps and dxf. Both have their merits, but I prefer >Illustrator for its flexibility. Okay, thanks. I've already started persuading my Dad that he needs it. He didn't take much persuading, because he was considering getting it anyway. :-) >> As for TSR non-Mystara maps, the first thing that you'll find strange >> about them compared to Mystara maps is the complete absence of hexes. >> The first time I saw a Forgotten Realms map, I thought "How am I >> supposed to see how what the land looks like without hexes?" ;-) > >Hmmm - does sound a bit daft - a bit like Thunder Rift by the sound of it. The irony is, people looking at Mystara from outside must think the exact opposite - "How am I supposed to see what the land looks like with all those hexes?" ;-) >> Wonderful work on the maps, by the way. My dream is to someday have a >> massive collection of interlinking files detailing all the developed >> parts of Mystara in 8-miles-per-hex... You're showing me that it's not >> impossible. > >I don't fancy your chances but good luck! Darokin is 900k as a jpeg, but was >over 9MB as an eps file. Yeah, so internet support is a bit of a problem. It's not much of a problem for working locally, though, and I think big downloads would be worth it for the end product... >It would be great if someone could work non-stop on this though, because I >prefer to use computer files instead of fold-out maps like the trail maps - >much easier to use. Yeah. My real reasons for wanting the maps in the computer is so I could have a high-detail map of everything detailed in the world so far, without needing to have a warehouse to lay out the maps in. Also, unless you cut up your maps they don't fit together that well. I did a scan/print/cut/paste job with the Savage Coast maps, and ended up with a cool three metre long coastal map. Now, in the computer it would take more work to get it set up, but once it was done it would be much simpler to print out the whole lot. Of course, the downside is that I don't think I have the time to recreate the whole world on the computer... Still, it's an interesting project. Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 15:58:34 -0700 From: IronWolf Subject: [MYSTARA] - Re: [MYSTARA] AD&D Conversions: The Elves Right! It strikes me that most of the Alfheim clans, as an example, are more in a kitform than anything, with bonus proficiencies and whatnot. (Kits are very good for customizing the class/race system even further.) I was hoping someone else had already done all the work, so I wouldn't have to. :) Adamantyr "Mr. Darknerd" wrote: > I use two races of Elves: Light Elves and Dark Elves.  The Light Elves are simply high elves as far as the rules go.  The Dark Elves are NOT drow, nor will they ever be.  I have a different twist for Dark Elves all to briefly of Northern Reaches Gazetteer.  All other races of elves are currently ignored. > > I create clans and clan descriptions and I custom create the kits for these clans.  Not a single kit fits any of the clans (Selenii, Dinarii, Linarii, Calarii, Vyalia, Alfheim clans, Alphatia clans, Wendar clans) that I have in my campaign with exception of the Infiltrator kit which closely matches. > > ciao, >  Joaquin > > HotBot - Search smarter. > http://www.hotbot.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 04 Sep 1999 01:01:40 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Elves excuse me ethan but i think that i remember that the Ee'ar are not from davania but from the central part of the arm of the immortals (dragon 200).At least if i remember correctly. thib SteelAngel a écrit: > (Please let > > me know if I missed anyone. And don't bring up Hollow World ones, thank > > you... Not going there for awhile): > > In the Known world, You have the Slyvan Elves (From the realm of the > same name) They mostly live in Alfheim. Wendarian Elves are holdovers > from the GRoF, IIRC. Shadowelves are a completely different race than > Surface elves. There are the Sea Elves from PC3, and the Water-borne > Elves of Minrothad. Glantri has a few interesting elven cultures, and > Alphatia has the Shiye-Lawr Elves (If you're playing pre-WoTI). > > There are other elves of Mystara as a whole - The Ee'ar of Davania (just > use the stats for the Avariel from the CBE). There are also the > Graakhalian Elves of the Great waste (Think underground elves that hang > out with gnolls) Yavdlom has a whole load of dark-skinned elf-human > hybrids. The Elves of the Sylvan realm are still trees, unless CM7 has > already happened. The N'djatwa are found in the south parts of Davania, > and they are Elf-Ogre? Hybrids. There's also a few small tribes of elves > left in Vulcania, part of the Vulcalian States (I'm workin on those). > > Umm.. Any more? Geoff? Marco? Elf-people? > > Ethan > > Ethan > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 4 Sep 1999 00:03:35 +0100 From: Thorfinn Tait Subject: Re: [MYSTARA] - Blackflame On Fri, 3 Sep 1999 SteelAngel wrote: > >> PS - Marco, are you going to include anything about the Gnomish relic, >> or are you confining it to D&D demihumans? > > >Contrary to popular opinion, not all demi-humans have "relics". Gnomes >in particular don't have a relic, Unless you want to consider that >atrocious clock from CM7, which I don't. In all my Gnomish stuff, they >don't have/use relics, or if they had thaem at some point, the >ever-industrious Gnomes blew them up, or dismantled them :) My remark was in reference to a discussion we had on the list a few years ago, in which we talked about the possibility of creating a gnomish relic, since they are sort of demi-humans, but are the only demi-humans that don't have a relic. The relic we talked about wasn't as defined as the others, it was a huge machine that the gnomes constantly tinkered with, added bits to, pulled apart, fixed, etc.. Its function is never quite clear, especially since it's always being added to and redesigned. I'm sure you can find the discussions on Marco's home page if you want to know what we were saying. Thorf. ========================================= "All that is gold does not glitter, Not all those who wander are lost." Thorfinn Tait--Curufin@velvia.demon.co.uk Unofficial Keeper of the Offical Timeline ========================================= *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 4 Sep 1999 02:15:14 +0300 (EET DST) From: Markus Olavi Montola Subject: Re: [MYSTARA] - wizards and armor > Right! OTOH the number of wizards using armours in movies, series and > books is surprisingly low. Right now I only can remember King Belgarion > of Riva, Overlord of the West, Slayer of Gods, Lord of the Western Sea > (Belgaria/Malloreon by David Eddings), who is a capable Wizard who uses > armours regularly and can even cast his magic while doing so. King Ariakus, in the Dragonlance Chronicles, uses armor, as well Elric, the King of Melníbone. - Markus ----------------------------------------------------------------- W A R I S P E A C E F R E E D O M I S S L A V E R Y I G N O R A N C E I S S T R E N G T H ----------------------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 04 Sep 1999 01:16:15 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Lot of B12s, but not many B11s Maybe Big Bill is speculating ....We can sue him for holding up all the good stuff and selling garbage...Then we offer a mediation , and he say , folks what if i give you the rights for your beloved mystara... "we love you Bill" Dream or nightmare?who knowns... thib (i badly need some mushrooms, i am in need...) Damon Brown a écrit: > --- "Mr. Darknerd" wrote: > > Looking around in the used Mystara marketplace of > > out of print material, I found that there are not > > many B11s out there. It seems that there are an > > abundant of B12s, but no B11s. > > > > I also noticed that module B10 is very very rare. I > > had two in my past. One I lost the module text, and > > the other my mother threw away when I was younger. > > :-( > > > Yeah, I had seen B11 & B12 new several times up until about a year > ago but never got around to picking them up. I was too busy spending > WAY too much $$ on the older stuff. > In a period of about 1 1/2 years, I picked up AC1-4,7,9-11; PWA I&II; > B1-3,6-9; DA1-4; DDA1,4; WotI; CoM; CM1-8; PC1-4; X1-12; XL1; XSOLO; > GAZ 1-13; DoE; HW; HWA1-3; HWQ1; HWR1-3; M1,2,5; & O1,2. > Needless to say, I was pretty broke back then. I was making > substantially less than I am now (which still ain't alot), but in > retrospect it was well worth it. I'd hate to be looking for more than a > few items now... see my earlier post about spending $50 on B10(!!!!!). > I don't know about other areas, but here in Seattle, I was able to > find a decent amount of material, including Gazetteers(mostly new), > between '94-'96. Then, all of the sudden, the whole market just dried > up. It was pretty strange. Now I can barely find anything > Mystara-related(new or used), even 2nd ed, at most local shops. > Oh yeah, I did manage to pick up B11 recently for retail at that same > old store. So I guess that's something... > > Auf wiedersehen, > Damon > > === > If a 'Vegetarian' is someone who eats vegetables, shouldn't 'Humanitarian' be another name for a 'Cannibal'? > __________________________________________________ > Do You Yahoo!? > Bid and sell for free at http://auctions.yahoo.com > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 16:29:02 PDT From: gwxup@excite.com Subject: Re: [MYSTARA] - [MYSTARA] AD&D Conversions: The Hello, >Greetings. >After playing some particularly well done games of >AD&D, I've been >considering running my Mystara campaign with those >rules. I've been playing Mystara with AD&D 2nd edition since it came out and It works great. >There's >nothing intrinsically wrong with the OD&D rules mind >you, I like them >just fine. same here. >My real trouble is I'm the only one WITH >the rules in my gaming group, so they're always >borrowing my rules cyclopedia and generally are never >sure what's going on with this or >that rule... (Rule #1 of playing OD&D.. get lots of copies of the Rules Cyclopedia, if you can.) I never let my players use my books unless their DMing a session. >Obviously, my first concern with AD&D is preventing >munchkinism or the >use of characters and kits that are clearly NOT >Mystaran. (Psionics for >example. Frankly, I wish they weren't in D&D at all.) I guess I've just always had good players. I've never had problems with munchkinism nor rules lawyering (I was a player in a rifts game where that happened, but never a AD&D game). As for kits that you don't think belong on Mystara, well, your the DM, just say no. For example I don't agree with you about psionics, I've encluded them without any problem, but thats my campaign. Your campaign is your campaign. Don't be afraid to tell the players "NO". >It's every good >DM's duty to make sure the players are aware of these >limitations >beforehand. couldn't agree more. >Obviously, if I'm going to do a lot of work >in this area as >well, might as well share it with everyone else. (And >get feedback, of >course.) Please also note I am totally ignoring that >document that was >on the official FTP site. (Who would classify the >Meditor clan as gray >elves? Weak and frail? I don't think so...) what document is that? I remember someone mentioned S&P and player options, I don't use them either so I can't comment on them. >So, I figured I'd start with elves. My first thoughts >are that the >traditional 'subraces' from the CHB don't precisely >fit. I agree. >Elves seem to have two major branches of sorts in >Mystara. (Please let >me know if I missed anyone. And don't bring up Hollow >World ones, thank >you... Not going there for awhile): I've always divided the groups up like this: 1. Shadow Elves 2. Aquarendi Elves (those water elves that live in Minrothad {can't remember which clan that is}) 3. ee'aar or what ever, those winged elves from red steel 4. "Normal" Mystaran elves, (all the rest) as for these na'djatwa, I would be interested in learning more. I have never heard of these. >In terms of statistical adjustment and physical >differences, most of >these races are likely the same. It would be far too >easy to overdo >things in terms of this, so likely I'd want to keep it >fairly simple. I just don't use modifiers other than those in the PHB Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html ________________________________________________________________ Get FREE voicemail, fax and email at http://voicemail.excite.com Talk online at http://voicechat.excite.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Sat, 04 Sep 1999 01:39:06 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Sylvan Realm yea, yea , yea.I'll do it .Poor little elf. So far away from home and he doesn't have a map.... Tell me about shadowstalking. Just teasing...;-)) thib Scoooman@aol.com a écrit: > I would also love one of these maps, because theoretically, I am from the > Sylvan Realm, yet have no map of it. Thanks a bunch to whomever can create > one, thib maybe? > > Meltheim the Shadowstalker > Infiltrator to the Immortals > Devotee of Fate > Eyes of the Starwatcher > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 03 Sep 1999 12:43:55 +0200 From: thibault sarlat Subject: Re: [MYSTARA] - Sylvan Realm actually i work together with Christian.for the region there are two or three canon maps to work with. First the extremity of the arm of the immortals has been drawn already by Geoff (72 miles per hex so easily convertible). then we have the map in dragon 200 (in 24 miles per hex). then the map in the red steel accessory (it stinks but it describe most of the yalu bay region). So i would be glad to work on them but...i have my exam in less than a week, so i guess i would have to forget the maps for a while (not more than two weeks, the temptation will be great but i must succeed). thib ready to map anything... Scoooman@aol.com a écrit: > I would also love one of these maps, because theoretically, I am from the > Sylvan Realm, yet have no map of it. Thanks a bunch to whomever can create > one, thib maybe? > > Meltheim the Shadowstalker > Infiltrator to the Immortals > Devotee of Fate > Eyes of the Starwatcher > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.imagiconline.com > with the line 'unsubscribe mystara-l' as the body of the message. - -- Thibault Sarlat ICQ 16622177. Check out my sites : The main page is at http://www.mystara.com.bi Then the Mapping zone is at http://www.mystara-maps.com.bi And finnally the Gazeteer zone is at http://www.mystara-gazeteers.com.bi *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ Date: Fri, 3 Sep 1999 19:42:19 EDT From: Scoooman@aol.com Subject: Re: [MYSTARA] - Sylvan Realm what! what is that supposed to mean mr thib? I was dumped her by a stupid immortal who just felt the need to relocate me. I was perfectly happy at home, and all of a sudden i'm in some special forces crap. If i ever find the immortal scum who did this to me i'll . . . ZOT* *the rest of this message can not be displayed, because the one known as Meltheim the Shadowstalker has be "taken care of" by the aformentiond immortal. good day *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara-l' as the body of the message. ------------------------------ End of mystara-digest V1999 #369 ******************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe mystara' as the body of the message.