X-From_: MAILER-DAEMON Thu Nov 8 06:28:37 2001 Date: Wed, 7 Nov 2001 11:20:05 -0800 From: "L-Soft list server at Wizards of the Coast, Inc (1.8d)" Subject: File: "MYSTARA-L LOG0109A" To: Shawn Stanley X-Virus-Scanned: by AMaViS perl-11 ========================================================================= Date: Sat, 1 Sep 2001 00:19:02 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Online OD&D Game Comments: To: tsr-oop@smartgroups.com MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi. I am running an on-line OD&D game, every Saturday, at 2030 GMT (+1), based in the gameworld of Pelinore. There are three spaces open in the gaming group. Information about the campaign world and the progress of the campaign thus far can be found at www.tongue.fsnet.co.uk (Click on 'Pelinore Campaign'). Thanks, Richard Tongue ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Sep 2001 12:36:22 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: M Novy Subject: Re: Open RPGers Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thats cool >From: larry lamb >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Open RPGers >Date: Fri, 31 Aug 2001 09:47:46 -0700 > >Ok. I dont have any 3erd edition material. > > >--- M Novy wrote: > > It is a 3E campaign. Have you ever used Open yet. > > You just play a session > > at a time. It is like a chatroom but you can roll > > dice and stuff like that. > > www.openrpg.com You would just need a charracter. > > Go there and download > > the stuff and then let me know when you have it. > > Mike > > > > > > >From: larry lamb > > >Reply-To: Mystara RPG Discussion > > > > >To: MYSTARA-L@ORACLE.WIZARDS.COM > > >Subject: Re: [MYSTARA] Open RPGers > > >Date: Sun, 26 Aug 2001 22:51:31 -0700 > > > > > >I have a few questions: > > >What will i need to play in this game? > > >When are the turns played? > > >What edition is the game? > > > > > > > > >--- Tim Roberts wrote: > > > > We're currently using openRPG in our Mystara PnP > > > > campaign and one of you > > > > team members has already made some cutom files > > for > > > > use with it. We're > > > > currently playing in Karameikos and have just > > > > started the module B5 Horror > > > > on the Hill. Here is the link to the openRPg > > files > > > > for anyone interested. > > > > http://www.mystaranet.com/~vulcano/ORPG.html > > Your > > > > welcome to join us or your > > > > welcome to post on our forum your play times so > > that > > > > others in our team who > > > > can't make our session that would still like to > > play > > > > could at least come to > > > > yours. Here is the link to our site. > > > > http://www.mystaranet.com/mystara.htm > > > > > > > > > > > > > > > > Alphaks > > > > tinman@mystaranet.com > > > > http://www.mystaranet.com > > > > > > > > > > > > > I am possibly interested in starting an open > > RPG > > > > 3e Mystara campaign. If > > > > > anyone is interested in playing let me know. > > It > > > > can be a vote to see > > > > where > > > > > the campaign starts out, but I prefer > > Karameikos. > > > > This game will prolly > > > > be > > > > > played just once a week or once every two > > weeks. > > > > It can be an open type > > > > > campaign but i always prefer good PCs. As > > they > > > > are the easiest to reward. > > > > > It doesnt matter if you have Mystara stuff > > because > > > > it will more than > > > > likely > > > > > be new material. We could possibly even > > negotiate > > > > on starting off higher > > > > > levels. > > > > > > > > > > Mike > > > > > > > > > > > > > > > > > >_________________________________________________________________ > > > > > Get your FREE download of MSN Explorer at > > > > http://explorer.msn.com/intl.asp > > > > > > > > > > > > > > > > > >******************************************************************** > > > > > The Other Worlds Homepage: > > > > http://www.wizards.com/dnd/OtherWorlds.asp > > > > > The Mystara Homepage: > > > > http://www.dnd.starflung.com/ > > > > > To unsubscribe, send email to > > > > LISTSERV@ORACLE.WIZARDS.COM > > > > > with UNSUB MYSTARA-L in the body of the > > message. > > > > > > > > > > > > > > > > >******************************************************************** > > > > The Other Worlds Homepage: > > > > http://www.wizards.com/dnd/OtherWorlds.asp > > > > The Mystara Homepage: > > http://www.dnd.starflung.com/ > > > > To unsubscribe, send email to > > > > LISTSERV@ORACLE.WIZARDS.COM > > > > with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > > > > >===== > > >The "Fighting Bunnys" main site: > > > > > > >http://www.angelfire.com/on2/myrobotechgames/index.html > > > > > >To group site: > > > > > >http://groups.yahoo.com/group/RobotechGame > > > > > >__________________________________________________ > > >Do You Yahoo!? > > >Make international calls for as low as $.04/minute > > with Yahoo! Messenger > > >http://phonecard.yahoo.com/ > > > > > > >******************************************************************** > > >The Other Worlds Homepage: > > http://www.wizards.com/dnd/OtherWorlds.asp > > >The Mystara Homepage: http://www.dnd.starflung.com/ > > >To unsubscribe, send email to > > LISTSERV@ORACLE.WIZARDS.COM > > >with UNSUB MYSTARA-L in the body of the message. > > > > > > > > > >_________________________________________________________________ > > Get your FREE download of MSN Explorer at > > http://explorer.msn.com/intl.asp > > > > >******************************************************************** > > The Other Worlds Homepage: > > http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to > > LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > >===== >The "Fighting Bunnys" main site: > >http://www.angelfire.com/on2/myrobotechgames/index.html > >To group site: > >http://groups.yahoo.com/group/RobotechGame > >__________________________________________________ >Do You Yahoo!? >Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger >http://im.yahoo.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Sep 2001 11:43:55 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Languages of Mystara 2.0 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Here is the second version of my table of human languages of Mystara. It is still not complete, but from the first version I have added the Oltec, Tanagoro, and Southern Neathar languages, plus some corrections to the Nithian and Jennite. Prehistoric Ancient Languages Old Tongues Modern Modern Dialects ----------------------------------------------------------------------- Neathar-+--->Antalian---+----->Old-Thyatian-- >Thyatian-+ | | +-->Glantrian | | +-->Slag | | | +----->Old-Kerendan-- >Kerendan-+ | | +-->Caurenzan | | | +----->Ispan---+------>Espa--+ | | | +----->Belcadizan | | +------>Verdan | | | +----->NeoAntalian+--->Hattian--+ | | | +-->Aalbanese | | | +-->Heldannic | | +--->Heldanner-+ | | | +->Vestlander | | | +->Ostlander | | | +->Soderfjorder | | | +->Oceansender | | +--->Eusdrian | | | +----->Dunaelic-+----->Dunael | +----->Ranax | +----->Thratian | | (Skotharian Oltec) | | +--->Proto-Jennite-+-->Old-Jennite---->Jennite | | +->Old Makai------>Ierendian Makai | | | | +--->Brasolian | | | +--->South. Neathar-+->Varellyan--+--->Modern Varellyan ++ (Antalian) | | +---->Milenian--+---->Modern Milenian | | Nithian-+-+-->Traldar----+---->Old Traladaran->Traladaran-+ | | +->Boldavian | | +->Slagich | | +->Olgarian | +---->Daro Dialects-->Daro--+ | +------>Shire Daro | +------>Ierendian | +---->East. Nithian--->Thothian------->Modern Thothian | +---->West. Nithian-+ | +---->West. Oltec---+->Savage Coast Oltec | Oltec---+---->Skotharian Oltec--->(see Jennite) | | (Neathar) (Yellow Orc) | | | +--+->Proto-Ethengar-+>Old Ethengar--->Ethegarian | +---->Azcan----------->Atruaghin------>Modern Atruaghin Dialects | +---->Oceanian Oltec-->Old Oceanian--->Oceanian--+ | (Varellyan)--+-->Cestian ------------------------------------------------------------------------ (Ogrish) | Tanagoro+---->East. Tanagoro-->Tangor-+--+---->Ak'an---+ | | +---->Gombarian | | +---->Suma'aian | | | +------->T’kala--+ | +---->Durhanian | (Elven) +---->Mawuru | | +---->West. Tanagoro+->Proto-Yavi--+-->Yavi | +->Old Nuari------>Nuari ------------------------------------------------------------------------ Laterran---->Latin & Germanic-+->French------->Sylaire----+ Indo-European | +--->Renardois | | | +->Old-English-->Anglais-------->Fenswick | +---->Laterran Gaelic---->Scot. Gaelic->Kaelic ------------------------------------------------------------------------ Notes: *Modern Tanagoro tongues are based on G. Caroletti's Swanamutu Gazetteer. *The Dunael here are considered fully Antalian, like the Thratian, rather than Nithian-descended. *I use Heldannic for the Hattian dialect spoken by the HK, and Heldanner for the native language of the Heldann Freeholds and Northern Reaches. *I'm still considering the origin of Alasiyan, Hulean, Sindhi, Denagothian, Essurian and a few other languages, so these are not included here. I'd probably have Sindhi as derived from Neathar, though. Any suggestion or source material on the others? *Belcadizan is spoken by Elves, but IMO it was directly derived from Espa or Ispan (I go with the first because Espa and Belcadizan are very similar, much more than Belcadizan and Verdan, for example). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Sep 2001 11:45:10 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Hulean Priests - Diviners MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here is the second kit for Hulean priests, the Diviner. ======= Diviner ------- The veritable eyes and ears of Hagiarchy, Diviners are the thought police and inquisitors of Hule. Requirements: Diviners must be of Chaotic alignment, and cannot be Good. They need to meet the following minimum scores: 12 Wisdom, 9 Intelligence, 9 Charisma. Role: Diviners are similar to police. They travel the country freely, often in disguise. These officials have two important duties. First, they search for criminals. Criminals include not only thieves and murderers, but also those who have "wrong thoughts." Wrong thoughts are considered to be those against the state religion or those who cast doubt on the "miracles" of the holy men. All clerics who do not belong to the state religion are "wrong thinkers". All people who follow other Immortals, or no Immortal are "wrong thinkers." All magic-users are "wrong thinkers," except those working for the Diviners or the clergy. The second duty of the Diviner is to find worthy candidates for government service. If they find a particularly holy person, they bring him before the leaders of Hule for testing. Weapon Proficiencies: any Thief weapon. Diviners often use maces, staves and daggers. Nonweapon Profs: Bonus: Religion (Temple of Chaos), Ceremony (Bozdogan), Bureaucray. Required: Information Gathering, Reading/Writing (Hulean). Recommended: Intimidation, Disguise, Religion (heretic religions). Equipment: Diviners dress in flowing red robes, and don black, featureless masks. They bring clear crystals as symbols of their office, hanging from a cord or chain on the chest. Diviners may use any armor up to Chain Mail, but no shield. Access to Spheres: Major: All, Astral, Charm, Combat, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun (reversed spells only), Chaos. Granted Powers: Detect Lie (3/day), Detect Law (3/day), ESP (1/day). Diviners can Control Undead. Special Benefits: a Diviner will receive food and lodging from any temple, for himself and up to 1 companion per level. He can also request resources up to 100 Liras per level, but he will be called to explain the use of that money to his superiors. He may request funds no more than every two months. The Diviners can gather fanatic followers, either janissaries or defenders of Bozdogan, for up to 1 day per level. A number of 1st level fighters (2 x level of the priest) will answer his call. Last, a Diviner can request an assistant, who may be another lower level Diviner or a member of the Clergy. The assistant will be at a level equal to 1/2 the Diviner's own level, up to 4th, and will stay for 1 week per level. Diviners can pass judgements and act as a combination of police officers, inquisitors, and judges. This powers give them a great ascendant over the lower ranks of the Hulean hierarchy. Therefore a Diviner receives a +2 bonus to the Intimidation NWP, and a +2 reaction bonus from all native Huleans but other Diviners and Holy Men. This does not mean the Diviner are popular, just that people are cowed by the Diviner's power, or just wise enough to avoid angering one of them. The effect of the reaction bonus lasts as long as the Diviner is around. Special Hindrances: While they may be feared, Diviners are not liked. Their reaction bonus becomes immediately a penalty, when the Diviner is away--when they can get away with it, the people of Hule tend to disregard the authority. Diviners are bound to the hierarchy, and must answer to the Holy Men, and follow their orders to the letter. Foreigners in Hule develop quickly an intense dislike for the Diviners. Any foreigner who has been to Hule for any relevant time will react at -3 to any Diviner. Starting Funds: Diviners start with standard cleric funds. They can get more money from the church, should they need it for their activities. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Sep 2001 13:18:49 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Alternate HW trade languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I've never liked the idea of "Common" (except on a local scale), and its implementation in the HW seems to me especially lacking. I mean, why should Milenians and Nithians address one another in the tongue of a savage tribe that lives beyond a nearly impassable mountain chain? Too many HW cultures have no deals with the Neathar, but all of their members are supposed to speak Neathar. To replace this kind of trade tongue, which is too unrealistic to me, I'd introduce localized trade tongues, along these lines: Azcan/Oltec ----------- Known by: Azcans Krugel Malpheggi Schattenalfen Oltecs (Kogolor) Azcan and Oltec are quite similar, if not dialects of the same language. Krugel Orcs and Malpheggi Lizard Men are employed routinely by the Azcans, so they're likely to know Azcan. I suppose that Schattenalfen have learned the language in order to deal with Oltecs and with the same mercenary orcs and lizard men. Kogolor Dwarves probably use Oltec when dealing with Oltecs and Schattenalfen as well, though this would not be too common. Antalian -------- Known by: Antalians Beastmen Icevale Elves These three race are quite isolated in the northern wastes. They do not deal frequently with Neathars or other southern races, but do trade often with one another. I suppose Antalian is the choice language for these deals, and it doubles as a trade tongue with the northern Neathar tribes, since Antalian and Neathar are similar. Traldar ------- Known by: Traldar Merry Pirates Milenians (Schattenalfen) Traldar and Milenian are variants of the same language. Milenians probably know Traldar as the language of legends and epic poems, and use it when dealing with the Traldar. Merry Pirates mainly speak Thyatian (in this variant, they have no need for Neathar), but many are of Traldar descent, and Traldar is probably their second language. Schattenalfen trade with the Traldar people, so they might use Traldar as well. Nithian/Milenian ---------------- Known by: Nithians Milenians Jennites Tanagoro Nithians and Milenians are the dominant nations of Southern Iciria. All of the cultures here have littel or no contact with the Neathar or other northern culture, due to the World Spine mountains. So, Milenians and Nithians would probably keep each to their native tongue, using interpreters in their dealings, while Jennites would learn either or both of those languages, as they trade with and work as craftsmen in both empires. Tanagoro are often taken in the middle of Nithian-Milenian clashes, so they are likely to have some knowledge of both languages. Of the remaining HW cultures, Brute-Men, Kubbits and Blacklore Elves do not have any contact with outside nations, and therefore know no foreign languages. The Hutaakans speak their variant of Nithian, and don't have contacts with other civilizations. And the Gentle Folk know Neathar, but are not likely to have contacts with other races. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Sep 2001 11:48:51 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Languages of Mystara 2.0 In-Reply-To: <3B91FF5B.76DF8E@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Looks good, I have my own version, and it is pretty darn close. I will add in my differences for you to ponder. [my comment] > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Agathokles >=20 > Here is the second version of my table of human languages of Mystara. > It is still not complete, but from the first version I have added the > Oltec, Tanagoro, and Southern Neathar languages, plus some corrections > to the Nithian and Jennite. >=20 > Prehistoric Ancient Languages Old Tongues Modern Modern Dialects > ----------------------------------------------------------------------- > Neathar-+--->Antalian---+----->Old-Thyatian-- >Thyatian-+ > | | +-->Glantrian > | | +-->Slag > | | > | +----->Old-Kerendan-- >Kerendan-+ > [Kerendian has a little proto-Alasian influence, Ispan started as a dialect of Kerendian, and has a lot more proto-Alasian influence. Modern Espan, and Verdan have picked up some Elven influence from the Isle of Dawn (where Belcadiz picks up).] | | +-->Caurenzan > | | > | +----->Ispan---+------>Espa--+ > | | | +----->Belcadizan > | | +------>Verdan > | | [I like this version for Hattian and Northlandish, I will be adopting this!] > | +----->NeoAntalian+--->Hattian--+ > | | | +-->Aalbanese > | | | +-->Heldannic > | | +--->Heldanner-+ > | | | +->Vestlander > | | | +->Ostlander > | | | +->Soderfjorder > | | | +->Oceansender > | | +--->Eusdrian > | | > | +----->Dunaelic-+----->Dunael=09 [Eusdrian, Dunael, and Ranax, are more modeled after Celtic type languages (Mannish, Irish, and Welsh, respectively). Not related to Germanic types, I had these languages come directly from Neathar and have no Antalian influence.] > | +----->Ranax > | +----->Thratian > | > | (Skotharian Oltec) > | | > +--->Proto-Jennite-+-->Old-Jennite---->Jennite > | > | +->Old Makai------>Ierendian Makai > | | > | | +--->Brasolian > | | | > +--->South. Neathar-+->Varellyan--+--->Modern Varellyan > ++ > (Antalian) | > | +---->Milenian--+---->Modern Milenian >=20 [Nithian itself is a mix between Oltec and Neathar influence.] | | > Nithian-+-+-->Traldar----+---->Old Traladaran->Traladaran-+ > | | +->Boldavian > | | +->Slagich > | | +->Olgarian > | +---->Daro Dialects-->Daro--+ > | +------>Shire Daro [Daro is heavily influenced by Thyatian (from Slag roots) and in Selenica is heavily influenced by Alasian (from Kerendian roots). Irendian is a Neathar language, the Makai, but quite possibly the creators of Slag, a type of pigeon-English equivalent to Thyatian (So traders from Ierendi speak Slag, but on the island itself, they would speak a faster version that is more similar to its Makai roots).]=20 > | +------>Ierendian > | > +---->East. Nithian--->Thothian------->Modern Thothian [Nithian Colonists started Traladara and Minrothad, so this influence should be shown also, making Minrothad having similar roots to Alasian, Thothian, Traladaran, and Slagich. This would put Minrothadian Patois in direct conflict with Slag as a naval trade language. Because Ispan has some Alasian roots, Minrothadian Patois would have some similarities to Espan & Verdan.] > | > +---->West. Nithian-+ > | > +---->West. Oltec---+->Savage Coast Oltec > | > Oltec---+---->Skotharian Oltec--->(see Jennite) [Oltec also gives rise to Sidhi, Urduk, and Taymoran.] > | > | (Neathar) (Yellow Orc) > | | | > +--+->Proto-Ethengar-+>Old Ethengar--->Ethegarian > | > +---->Azcan----------->Atruaghin------>Modern Atruaghin Dialects > | > +---->Oceanian Oltec-->Old Oceanian--->Oceanian--+ > | > (Varellyan)--+-->Cestian > ------------------------------------------------------------------------ > (Ogrish) > | > Tanagoro+---->East. Tanagoro-->Tangor-+--+---->Ak'an---+ > | | +---->Gombarian > | | +---->Suma'aian > | | > | +------->T=92kala--+ > | +---->Durhanian > | (Elven) +---->Mawuru > | | > +---->West. Tanagoro+->Proto-Yavi--+-->Yavi > | > +->Old Nuari------>Nuari > ------------------------------------------------------------------------ > Laterran---->Latin & > Germanic-+->French------->Sylaire----+ > Indo-European | +--->Renardois > | | > | +->Old-English-->Anglais-------->Fenswick > | > +---->Laterran Gaelic---->Scot. Gaelic->Kaelic > ------------------------------------------------------------------------ >=20 > Notes: > *Modern Tanagoro tongues are based on G. Caroletti's Swanamutu > Gazetteer. > *The Dunael here are considered fully Antalian, like the Thratian, > rather than Nithian-descended. > *I use Heldannic for the Hattian dialect spoken by the HK, and Heldanner > for the native language of the Heldann Freeholds and Northern Reaches. > *I'm still considering the origin of Alasiyan, Hulean, Sindhi, > Denagothian, Essurian and a few other languages, so these are not > included here. I'd probably have Sindhi as derived from Neathar, though. > Any suggestion or source material on the others? > *Belcadizan is spoken by Elves, but IMO it was directly derived from > Espa or Ispan (I go with the first because Espa and Belcadizan are very > similar, much more than Belcadizan and Verdan, for example). > -- >=20 >=20 > Giampaolo Agosta >=20 >=20 Good work! Alasian I would have derived from Nikastani (another modern Nithian language, which is similar to Cinadean). Alphatian and Thyatian/Kerrendian influences would change Alasian to its own from Nikastani. Because of Sind's history, and religion, I have them descended from Oltec stock, not the paler Neathar. It is the same with the Jennites. From the descriptions of racial color and appearances of the Denagothians, I would have them from a mix of Oltec and Antalian or Neathar (possibly the Proto-Ethengar). Some other languages are the Rakastayne, Hulean, Tharian, Herathi, Alphatian languages like, Flaemish, Gammarian, Deltharian, Ochalean (a more advanced Cypric influence).... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Sep 2001 19:16:40 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Languages of Mystara 2.0 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Christopher Cherrington wrote: > > Looks good, I have my own version, and it is pretty darn close. I will > add in my differences for you to ponder. [my comment] Thanks for your feedback. Here are my considerations on the differences. > > Neathar-+--->Antalian---+----->Old-Thyatian-- >Thyatian-+ > > | | +-->Glantrian > > | | +-->Slag > > | | > > | +----->Old-Kerendan-- >Kerendan-+ > > > [Kerendian has a little proto-Alasian influence, Ispan started as a > dialect of Kerendian, and has a lot more proto-Alasian influence. > Modern Espan, and Verdan have picked up some Elven influence from the > Isle of Dawn (where Belcadiz picks up).] I consider Ispan as a nearly independent language, supposing that the differentiantion of Ispan from Kerendan started quite early. Verdan has Tanagoro influences from Yavdlom, but I don't think that Verdan existed before the Savage Coast migration, so any elven influence was on either Ispan (from the Belcadiz elves), or on both dialects on the Savage Coast. > > | +----->NeoAntalian+--->Hattian--+ > > | | > > | +----->Dunaelic-+----->Dunael > > [Eusdrian, Dunael, and Ranax, are more modeled after Celtic type > languages (Mannish, Irish, and Welsh, respectively). Not related to > Germanic types, I had these languages come directly from Neathar and > have no Antalian influence.] I use Antalian to cover all of the European-like languages, in opposition to Indo-Iranic M-equivalent that would cover the Jennite and Sindhi group. I agree that grouping the Celtic tongues under the Neo-Antalian group is excessive, though. Eusdrian, BTW, is not Celtic, but Anglo-Saxon. > [Nithian itself is a mix between Oltec and Neathar influence.] However, it is so important and different from both, that I chose to list it under its own name. I think that Nithians were a mix of Oltecs and Neathar, but their language was wholly different from both. > > Nithian-+-+-->Traldar----+---->Old Traladaran->Traladaran-+ > > | | +->Boldavian > > | | +->Slagich > > | | +->Olgarian > > | +---->Daro Dialects-->Daro--+ > > | +------>Shire > > [Daro is heavily influenced by Thyatian (from Slag roots) and in > Selenica is heavily influenced by Alasian (from Kerendian roots). > Irendian is a Neathar language, the Makai, but quite possibly the > creators of Slag, a type of pigeon-English equivalent to Thyatian (So > traders from Ierendi speak Slag, but on the island itself, they would > speak a faster version that is more similar to its Makai roots).] The degree of influence of Thyatian on Daro is dubious. From the names of people and places in (western) Darokin, it would seem that the major influences on the Traldar base where Antalian, and later Laterran. Thyatian influences would be moderate. I don't think Daro would be understandable to a Thyatian speaker (as Espa would be, for example). > > | +------>Ierendian > > | > > +---->East. Nithian--->Thothian------->Modern Thothian > > [Nithian Colonists started Traladara and Minrothad, so this influence > should be shown also, making Minrothad having similar roots to Alasian, > Thothian, Traladaran, and Slagich. This would put Minrothadian Patois > in direct conflict with Slag as a naval trade language. Because Ispan > has some Alasian roots, Minrothadian Patois would have some similarities > to Espan & Verdan.] I didn't put the Minrothaddan Patois anywhere here because IMO it is a sort of Lingua Franca, a mix of Elven, Nithian (probably a dialect similar to Traldar), Dwarven, Hin, and a few other human languages (those used by pirates and merchants in the Sea of Dread). > Good work! Alasian I would have derived from Nikastani (another modern > Nithian language, which is similar to Cinadean). Alphatian and > Thyatian/Kerrendian influences would change Alasian to its own from > Nikastani. IIRC, Gaz 2 says that the Alasiyans came from the IoD, but it doesn't tell who were their ancestors (certainly not Nithians). However, their language has some (or even a prevalent) Nithian derivation. They might have been descendents of earlier, pre-Neathar IoD nations (of Blackmoorian origin?). > Because of Sind's history, and religion, I have them > descended from Oltec stock, not the paler Neathar. It is the same with > the Jennites. For both, I'd have a Neathar/Oltec mix, with Neathar strongly prevalent in stock and language. The opposite works for Ethengars. > From the descriptions of racial color and appearances of > the Denagothians, I would have them from a mix of Oltec and Antalian or > Neathar (possibly the Proto-Ethengar). The usual problem of dark-haired, olive skinned peoples in Mystara: not enough Neathar to be Neathar only, and not enough to do with Oltecs to pass for Neathar/Oltecs mix, IMO. > Some other languages are the > Rakastayne, Hulean, Tharian, Herathi, Alphatian languages like, > Flaemish, Gammarian, Deltharian, Ochalean (a more advanced Cypric > influence).... Excluding non-human languages, the Alphatian languages are as follows: Old Alphatian--+----->Alphatian-------+------>Modern Alphatian ++ | | +------>Ambur Cypric--------+------>Flaemish | +------>Ochalean (w/ heavy Rakastan influences) Hulean has the same problem as Denagothian. Gammarian and Deltharian are totally unknown to me, sorry... As for non-humans, the list is too long, and non-human language tend to bear little relation with other languages, so it is better to have different tables for each race. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 03:44:34 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Angelo Bertolli Subject: Re: Languages of Mystara 2.0 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit What date ranges are considered to be Old and Modern? Angelo Bertolli URL: http://rsf.htmlplanet.com/ ----- Original Message ----- From: "Agathokles" Sent: Sunday, September 02, 2001 3:43 AM Subject: Languages of Mystara 2.0 > Here is the second version of my table of human languages of Mystara. > It is still not complete, but from the first version I have added the > Oltec, Tanagoro, and Southern Neathar languages, plus some corrections > to the Nithian and Jennite. > > Prehistoric Ancient Languages Old Tongues Modern Modern Dialects ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 13:02:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Languages of Mystara 2.0 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Angelo Bertolli wrote: > What date ranges are considered to be Old and Modern? It varies with the languages. For Thyatian, "modern" refers to Imperial era. For Traladaran, modern is much later, including only the last centuries (not much before the time when the Song of Halav was recorded by the Thyatian clerics). For Milenian, modern is after the fall of the Milenian Empire. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 14:43:01 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Domains of Ostland - Kalsloviki (long) Time for more domains of Ostland. Set in the year AC 1000, using OD&D rules with optional rules for personality traits found in GAZ7, this marks the 22nd entry in the series. Remainder can be found at the official Mystara home page (link appears at end of message) or at my Mystara home page (http://www.scythe.hjem.wanadoo.dk/mystara.htm). Note that I have chosen to use clerics of Frey/Freyja as presented in WotI, rather than go by GAZ7, which states that clerics of Frey/Freyja are actually druids. Jacob Skytte scythe@wanadoo.dk --- THE CLAN DOMAIN OF KALSLOVIKI Kalsloviki is the largest domain in the Kingdom of Ostland. It takes up the southeastern part of Kalslo Island, and contains nine clear hexes, four hexes of light forest, and two hexes of forested hills. Fishing villages dot the long coastline, while small farmsteads take up much of the interior. Lumber is sufficient, some wood is exported to Ostmanland. All visitors who behave themselves properly are welcome here, even foreigners. Clan Kalsloviki rarely raids, the jarl does not endorse it. Head of Domain: Jarl Rognvald the Raven rules Kalsloviki. His great hall lies in the village of Galten. The jarl is also the High Priest of the temple to Frey and Freyja located in the town of Ostmanhaven, and spends much of his time there. Population: 8000 people live in Kalsloviki. 1500 are thralls, 5200 are non-warrior freemen, and 1300 are warriors. 4500 people carry some sort of weapon and will fight if need be. GALTEN A village of 470 inhabitants, Galten lies at the small bay called Dødemandsdyb (Dead Man’s Deep), at the northeastern edge of the forest. It is merely another fishing village, and doesn’t appear to be the seat of power for one of Ostland’s jarls. The jarl does maintain a great hall, which is home to most of his personal warriors (some 50 veterans) and their immediate family. The inhabitants of Galten, and most of Kalsloviki, strive for a simple life in harmony with the land. The ambitious ones tend to leave for Ostmanhaven. ROGNVALD THE RAVEN Lawful 12th level Cleric of Frey (Str 13, Int 11, Wis 16, Dex 10, Con 9, Cha 14, AC 3, hp 36) Personality Traits: Modest/Proud 16/4, Peaceful/Violent 13/7, Generous/Greedy 16/4, Reverent/Godless 17/3, Honest/Deceitful 13/7, Loyal/Unreliable 15/5 39 years old, Shining black hair and beard, Brown eyes As a baby, Rognvald was entrusted to the godar of Oland, and was raised in the monastery of Sorteklippe (Black Rock) to become a godi of Frey. He had no dealings with his family, and actually was convinced that he was the son of Eystein the White, the highest ranking godi of Frey in Ostland. He grew up a brilliant student, totally dedicated to the worship of Frey. 18 years ago Rognvald’s real family were killed as part of a plot to put jarl Thorir the Wealthy of Ostmanland in more direct control of Kalsloviki. Eystein decided to counter Thorir’s growing power by revealing Rognvald’s ancestry to the world, and putting him in position as jarl of Kalsloviki. Thorir was forced to acknowledge Rognvald as head of Clan Kalsloviki. Rognvald took the mantle of jarl as another test of his devotion to Frey and settled in quickly. It did not take long for most who came into contact with the genuinely pleasant Rognvald to grow fond of him. When Thorir’s assassins came, they were foiled by ! the warriors of Kalsloviki. Rognvald has survived several assassination attempts over the years, and is often accompanied by ten fine warriors, who all consider him their best friend. Rognvald grew with the task, and has ruled Kalsloviki wisely and with benevolence. He has been approached by agents of king Hord, queen Yrsa, Asgrim the Bowed, as well as a number of secret conspirators, wishing to be rid of jarl Thorir the Wealthy. Rognvald has steadfastly refused all alliances and reported all such incidents to Eystein the White. Four years ago, Rognvald was appointed High Priest of the temple to Frey and Freyja in Ostmanhaven. This lets him maintain a power base close to Thorir the Wealthy, a safe place in the town of his rival. Though he is clearly suited to the task, there were other, more able candidates, but the position was a counter to Thorir’s offer of a great hall in Ostmanhaven, which would certainly have secret entrances that could be used against Rognvald. In his time as High Priest, he has attracted the attention of jarl Thorir the Wealthy’s son, Flosi, and is trying to win him over to become a godi of Frey. Flosi considers him a favorite uncle,! and is likely to enter the priesthood of Frey in a few years. Rognvald is called the Raven by his men, since his black hair resembles the feathery coat of a raven. His true name is Rognvald Borkson. He is usually clad in chain mail+2, and carries a sword+3 at his side (clerics of Frey and Freyja are allowed to use swords and daggers as weapons). He also uses spells intelligently in combat. He knows the Wunju rune, and has enscribed it on an amulet he carries around his neck. He can activate this rune to cause all intelligent creatures within 20’ to temporarily stop fighting unless a save vs. spells is made. Because of his total dedication to Frey and his upbringing in an isolated monastery, Rognvald has never married, and has no experience with love beyond the love of friendship. He gets confused, when women flirt with him (which happens quite often, since he is very attractive), and tends to withdraw to his chambers or the temple to meditate. Eystein has advised him that abstinence will strengthen him. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 14:44:06 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Domains of Ostland - Oland (long) The 23rd domain is here as well, leaving only the 24th one (Kunslo). Actually, there's also the secret 25th domain, I promised at some point. It still looks as if, I might actually get this done... Jacob Skytte scythe@wanadoo.dk --- THE CLAN DOMAIN OF OLAND Oland is a large domain, making up the western part of Kalslo Island in the Kingdom of Ostland. It contains one clear hex, eight hexes of hills, and five hexes of forested hills. The land is rocky, and grows increasingly barren as you near the western coast. The entire western coastline is rocky seacliff, that makes landing a ship practically impossible. A few large fishing villages lie at the northern bays, and several farming communities can be found in the clear land. Among the hills are scattered communities, among them several monasteries dedicated to Frey and Freyja. Sheep graze upon the stony upland. Lumber is sufficient in this domain, since settlements are primarily built with stone. Foreigners are not welcome in the barren lands of Oland, and may well be taken as thralls. Ostlanders are expected to leave gifts for those who provide shelter for them. Clan Oland mostly raids the Alphatian half of the Isle of Dawn. Head of Domain: Jarl Ottar the Swimmer is ruler of Oland. His great hall is called Abisko. Population: 9000 people call Oland their home. Of these 1600 are thralls, 4500 are non-warrior freemen, and 1400 are warriors. The remaining 1500 live in the monasteries, and are godar of Frey and Freyja or their servants and followers. 4000 people are armed and able in combat. ABISKO Abisko is a fishing village of 480 inhabitants. It lies at the bay called Klippely (Rocky Shelter) on the northern coast. The great hall of jarl Ottar the Swimmer is a low stone building designed by a dwarf. It is very defensible, and has a house guard of 75 warriors. The remaining villagers are fishermen, who live to provide for the jarl and his men. SORTEKLIPPE The ancient monastery ”Black Rock” is home to the highest ranking godar of Frey and Freyja in Ostland. It lies on top of the desolate cliffs along the western shore. 300 people live in the monastery. Their leader is Eystein the White, favored of Frey. The monastery is closed to all outsiders, and only servants may enter its grounds. Beneath the monastery lies ancient tombs of early Ostland kings; these are kept closely under guard, since they contain dangerous undead and plundering them is considered sacrilege. OTTAR THE SWIMMER Chaotic 8th level Fighter (Str 17, Int 9, Wis 7, Dex 15, Con 16, Cha 11, AC 3, hp 54) Personality Traits: Cautious/Rash 5/15, Courageous/Fearful 16/4, Energetic/Lazy 15/5, Dogmatic/Open-minded 14/6 43 years old, Blond hair and beard, Blue eyes Ottar Thorarinson is an unambitious fellow, who happened to be the only son of the previous jarl. When his father died six years ago, he assumed rulership of the clan. He exerts complete authority over the village of Abisko, but is uninterested in what goes on in the rest of his domain. He is an ally of jarl Thorir the Wealthy of Ostmanland, but mostly because he thinks that king Hord Dark-Eye would seize his lands if he didn’t have any allies. The priesthood of Frey and Freyja does not hold any power over him, nor he over them, which is fine by Ottar, so long as they keep to themselves, which they certainly do. Ottar lives entirely in the moment, and is ruled by impulse, so may suddenly decide to stage a raid, go fishing, or visit the king’s court, then decide otherwise the following day, since he really didn’t feel like doing that after all. If there’s any complaining among his men, he’ll settle that in a traditional bout of holmgang, which he always wins. He enjoys raiding, battle, women, and alcohol, though not necessarily in that order. He gained his nickname, when he swam (or drifted) all the way to Oland from Vestland, when his longship was destroyed during a raid. In battle Ottar wears scale mail+2, and wields a battle axe+1. He is unmarried, but has several children, among them Asa the Slender (20), Svan Ottarson (16), and Hallkel Ottarson (14), all with different mothers. Asa (Lawful F2; Courageous/Fearful 14/6, Energetic/Lazy 13/7, Loyal/Unreliable 15/5) is a beautiful young woman, who has inherited her father’s restlessness, but not his selfishness. She recently married Horik the Broad-Shouldered, and is pregnant with her first child. Ottar has yet to fully come to terms with giving up his daughter to another man. Svan (Lawful C1 of Freyja; Peaceful/Violent 16/4, Reverent/Godless 15/5, Loyal/Unreliable 14/6) has just entered the priesthood of Freyja, and has locked himself away in a monastery. He was always a shy and withdrawn boy, so it’s unlikely that he will be missed. Hallkel (Chaotic F1; Modest/Proud 6/14, Peaceful/Violent 4/16, Forgiving/Vengeful 4/16) is a spoiled brat, who thinks that his position as the jarl’s son should give him all kinds of benefits. He has a healthy respect for his father and his older sister, who have often put him in his place, but bullies all those that are weaker than him. He is very strong and big for his age. EYSTEIN THE WHITE Lawful 21st level Cleric of Frey (Str 5, Int 16, Wis 16, Dex 4, Con 5, Cha 17, AC 11, hp 33) Personality Traits: Cautious/Rash 16/4, Modest/Proud 7/13, Reverent/Godless 18/2, Honest/Deceitful 13/7, Dogmatic/Open-minded 14/6 82 years old, White hair, Milky white eyes (blind) In his youth Eystein was a proud and reckless godi of Frey. He travelled the Northern Reaches in a party of adventurers that righted wrongs and did much good in the lands. He fell in love with one of his companions and they planned to marry. Then disaster happened. The entire party was wiped out in an ambush by Servants of Hel, assassins that live to further the cause of Hel. Eystein managed to fight the posion coursing through his body and survived, though it cost him his sight, which has proven impossible to return through magical means. Physically and emotionally broken, he found his way back to Ostland, where he settled in Sorteklippe. It took many years before he was able to come to terms with his losses, and during these years he subjected himself to the ceremonial ”deaths” of rune knowledge several times. Eventually he found that he had gained powers and insight surpassing that of his peers, and he served for several years as advisor to the highest ranking godar of Frey! and Freyja. Eventually he was himself promoted to the highest rank, and has been High Priest and favored of Frey for two and a half decades. Eystein is a strong force for good in Ostland, he opposes injustice and tyranny behind the scenes. He will often dispatch younger members of the priesthood to fight wrongs. However, he is very careful when sending agents into dangerous situations, afraid to lose them. He cares much for the individual, and is likely to do his utmost to save a single person, rather than make sacrifices for the benefit of the many. Over the years, Eystein has come to suspect that Clan Romaland is a base for the Servants of Hel. He is not aware of their organization or leadership, though he suspects jarl Hygelac the Doubter of being their High Priest. He is very careful in his investigations, due to the jarl’s hatred of all priests. During his time at the monastery, Eystein has served as mentor for many aspiring godar of Frey, among them Rognvald the Raven, jarl of Kalsloviki, whom he considers almost a son. He is very proud of him. In fact pride might be Eystein’s only serious shortcoming. He expects to be treated with the utmost respect, and may bear grudges against those who fail to do so. Eystein has not married or even dared to love another, since the loss of his first love. He is very bitter and disillusioned with love. Eystein is old and can no longer be expected to fight. He wears only robes and carries a Staff of Withering, which he uses to support himself. He wears an Amulet of Protection from Crystal Balls and ESP, a Scarab of Protection, and a Ring of Safety. He is also an accomplished spellcaster and knows several runes, which may aid him. Eystein never leaves Sorteklippe, and is always within shouting range of several people, who will willingly give their lives to save him from danger. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 19:05:59 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Sentient Races of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi all, As you may know, at the Vaults of Pandius there is a long list of sentient races that might be found on Mystara. Part of that list has also useful comments, which unfortunately end at entry Giff. I think a completely commented list would be an even more useful tool, so I'm posting comments for all remaining 'G' entries, and the first entries under letter 'H'. I hope you will add your comments, and possibly post some more entries. Giampaolo ================ Giff This race comes from the Spelljammer setting, but some of the previous entries say that the author has decided to put Giff communities in the Yalu Bay region. Since Giffs need smokepowder, the Haze would mark the boundaries of their activity on Mystara. Note that Spelljamming races would have a hard time trying to reach or leave the planet, if you go by the canon structure of the Mystaran universe (that is, no Crystal Sphere--or at least a very big, perhaps infinite one). Gith Races Githyanki and Githzerai are non-canon races in Mystara, though there has been at least one attempt to set them here (IIRC, in the Great Waste). Since the two races wage a plane-spanning war, it is entirely possible that one of the two has decided to set a base in some deserted region of Mystara. It is more likely that a Mystaran base belongs to Githzerai than to Githyanki, who are more aggressive, and whose presence on the planet would be more easily detected. Gitzerai fortresses could be present in any desertic, depopulated region. Davanian deserts (Arypt, e.g.) seem the best candidates for such a settlement. Gnoll One of the major goblinoid race, the Gnolls are not direct descendents of the Beastmen. They are found in a large area of Brun extending east of Soderfjord and the Emirates of Ylaruam up to the Grande Carrascal in the Savage Coast. They seem to disappear right north of the Broken Lands and Graakhalia, so they are limited to temperate or hot, arid climates. Major Gnoll societies are modeled on the local strongest model--desert nomad tribes in Ylaruam, shamanistic hunter-gatherers in Graakhalia, and human baronies in the Savage Coast. References: Orcs of Thar Gaz, Savage Coast Campaign Setting, Champions of Mystara?, Northern Reaches Gaz. Gnome Mystaran Gnomes are quite rare, but present in many regions. They all belong to the same race, but cultural differences have divided them into various "subraces". Best known are the Rock Gnomes, present in Karameikos and neighbouring Known World nations, as well as in the Alphatian Kingdom of Stoutfellow. Their only nation is Highrock, whose government form seems closely related to the Dwarven clanic monarchy of Rockhome. Sky Gnomes live only in the Flying City of Serraine, under a democratic political system (before the Grey Front takes the power, that is). Ice/Water Gnomes are supposed to have been living in Soderfjord at some point in the past, and in Southern Davania. They may survive in submarine cities. Fire/Steam Gnomes were in the past known as the builders of the gigantic robots, the Earthshakers. They were originally from Davania, and I would think that the spartan-like Gnomes of the Snartan Empire are Fire Gnomes who have been in contact with the Milenian culture. Surprisingly, there seem to be no trace of Gnomes in the Hollow World. References: Karameikos Gaz, Ierendi Gaz, Snartan Empire by Bruce Heard, Northern Reaches Gaz. Goblin Another major goblinoid race, Goblin are common everywhere in the Known World, in Hule and in the Yazak Steppes, and may appear in northern settings, as do most Beastmen-descended races. Their "nations" are usually primitive, and goblins don't seem to be the most advanced among the goblinoids, taking on whatever culture is imposed by the dominant races. The only achievement known is wolf-mounted cavalry, which seems to be common among all goblin tribes, and is likely to be the most common and successful goblinoid cavalry. References: Orcs of Thar, B10 Night's Dark Terror, Savage Coast Campaign Setting. Gremlin These Chaotic Wee Folk are too disorganized to exist as nation. They are likely to be present mostly in magic-rich environments (the only Gremlins I can remember were in X2, Castle Amber). Grimlock There is no mention of this monsters on Mystara that I know of. Ideas? Gyerian Gyerians are found along the western coast of Brun, from the Arm of the Immortal up to the Sylvan Realm. They are likely to live in small tribes, with a primitive lifestyle (probably aeneolythic-level technology, and shamanic/wokanic magic). More advanced nations like the Ogrekin nations and the Yezchamenid Empire may have dislodged/conquered tribes of Gyerans. References: the MMCA; the Yezchamenid Empire by Adrian Mattias. Hag These evil race is hopefully too rare to have a culture of itself, but is likely to be present almost everywhere, thanks to its spellcasting and illusionistic abilities. Halfling Mystaran Halflings (Hin) originally hail from Davania, but it is unlikely that there are any halfling there now--they were chased away, IIRC. The most relevant Halfling settlements include the Five Shires, Leeha, and the surface of the Kingdom o f Stoutfellow in Alphatia. Smaller Hin communities are present among the humans of Ierendi, Darokin, the Savage Coast, Norwold, and Karameikos. They seem to be quite conservative: both Hin nations follow the same basic goverment model--clan elders ruling through elected Sheriffs, and both share a similar technological and cultural level. Hovewer, Halflings don't seem to be very interested in imposing, or even preserving, their own traditional government and culture. Wherever Halfling and Big Folk cohexist, the first have little say in the governmental matter, and are likely to adopt the culture of the other group, as seen in the Savage Coast case, but also in Ierendi and Stoutfellow. References: Five Shires Gaz, CM1 Test of the Warlords, Dawn of the Emperors, Savage Coast Campaign Setting, Ierendi Gaz, Karameikos Gaz. Half-Ogre Apparently, Half-Ogres are a common race in the Far East of Skhotar, and they have expanded their influence up to the Arm of the Immortal, founding the Kingdoms of Gombar and S'umag. The Ndjatwa of Davania may also be considered a form of Half-Ogre. References: Voyage of the Princess Ark, Orc's Head Sourcebook. Haoou The Aerial Servant usually appear on Mystara when summoned by a priest, but they could probably be found in the fabled city of clouds, where flying and air-borne creatures live. However, due to their evil disposition and enmity with the Djinn, they are not likely to be found even there. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 15:08:29 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Brendan Corliss Subject: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I plan on eventually running B10: Night's Dark Terror someday,but I have bit of a dilemma.WARNING! SPOILER ALERT!!!!!! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! I find it hard to believe that no one had discovered Xitaqa prior to circa AC1000. I mean, c'mon, it's an area of ruins approx. 600' x 400', with a five story tower in the middle, located roughly 3 miles off the Volaga River... approximately 20 miles from Penhaligon! Surely, someone in Karameikos has stumbled across this place in the last 2000 years. Even if it is on an escarpment, I find it unlikely that no has explored the area or that no one (e.g. Cardia) has ever flown over and casually spotted it. I would imagine it would be pretty obvious from the air. I think it's safe to say that a passing dragon would be very fascinated, indeed. Anyway, suffice it to say, I just don't think it's plausible to have it in the location noted on Map K of B10. That said, I still think that Night's Dark Terror, IMHO, is the *BEST* roleplaying product, for any game, I have ever laid eyes on... period. So after all that BLAH BLAH BLAH, here's the bottom line, "Where should I locate, or how should I hide Xitaqa to make it more plausible to actually have been a secret that Golthar was the person first to discover in two millenia?" Anyway, I may be making a mountian out of a mole hill, but I've been reading the module over & over and that one thing really distracts me.So if anyone has any suggestions, I'd love to hear them. Brendan Corliss Corliss Enterprises, Ltd. Darokin City (aka Damon Alexander Brown) ===== May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 16:40:34 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: Hiding Xitaqa... In-Reply-To: <20010903220829.59866.qmail@web13406.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 03:08 PM 9/3/01, Corliss wrote: >I plan on eventually running B10: Night's Dark Terror >someday,but I have bit of a dilemma.WARNING! SPOILER >ALERT!!!!!! > >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! > >I find it hard to believe that no one had discovered >Xitaqa prior to circa AC1000. I mean, c'mon, it's an >area of ruins approx. 600' x 400', with a five story >tower in the middle, located roughly 3 miles off the >Volaga River... approximately 20 miles from >Penhaligon! I'm running B10 right now and this occurred to me too, although I didn't decide what to do about it yet. One easy solution is to have Xitaqa underground. Another is to have it carved into hillsides that are overgrown with enough foliage to block an overhead view. Further, if the area has long been dominated by orcs or other hostile forces, perhaps no one has had the opportunity to take a close look. Magus Coeruleus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 16:00:16 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Hiding Xitaqa... On Mon, 3 Sep 2001 15:08:29 -0700, Brendan Corliss wrote: >I plan on eventually running B10: Night's Dark Terror >someday,but I have bit of a dilemma.WARNING! SPOILER >ALERT!!!!!! > I'll leave that in for the same reason then. >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! > >I find it hard to believe that no one had discovered >Xitaqa prior to circa AC1000. I mean, c'mon, it's an >area of ruins approx. 600' x 400', with a five story >tower in the middle, located roughly 3 miles off the >Volaga River... approximately 20 miles from >Penhaligon! > >Surely, someone in Karameikos has stumbled across this >place in the last 2000 years. Even if it is on an >escarpment, I find it unlikely that no has explored >the area or that no one (e.g. Cardia) has ever flown >over and casually spotted it. I would imagine it would >be pretty obvious from the air. I think it's safe to >say that a passing dragon would be very fascinated, >indeed. > There are several answers to this question. First of all, note that the ruins are not exactly "undiscovered" - lots of goblins live there, and by the time of the adventure, members of the Iron Ring are also active in Xitaqa, and they aren't the most hospitable guys around to say the least... Second, keep in mind that Karameikos, at least by AC 1000, is still a large, unexplored wasteland! In the gazetteer, they go to great lengths to explain how the Traladarans lived only in their own isolated communities and never ventured much into the wilderness, partially because they were selfsufficient and partially due to the hostile monsters living there. After all, there are a lot of undead in Karameikos (it's not the Transylvania of Mystara, that would be Boldavia in Glantri (though note that that was founded by settlers from Traladara...), but there are still supposed to be a number of vampires/nosferatu and various lycanthropes loose in the wilderness of Traladara). Also, you mentioned a dragon noticing. Well, this area is close to the area controlled by the green dragon Argos. If we go with the idea some of us put forth some time ago that the dragon has a master/servant association with the goblins, that would actually explain how the goblins came to know of Xitaqa and settle the place. Sure adventurers could have gone there, but they might have been killed by the goblins, the green dragon, the Iron Ring, various undead, etc. - take your pick! ;) >Anyway, suffice it to say, I just don't think it's >plausible to have it in the location noted on Map K of >B10. Unfortunately I cannot on that since I don't have the adventure myself :( >That said, I still think that Night's Dark >Terror, IMHO, is the *BEST* roleplaying product, for >any game, I have ever laid eyes on... period. > Yes, it's rather fine product to say the least, isn't it? >So after all that BLAH BLAH BLAH, here's the bottom >line, "Where should I locate, or how should I hide >Xitaqa to make it more plausible to actually have been >a secret that Golthar was the person first to discover >in two millenia?" > Why couldn't the place have been used for other purposes in the past? Vampires might have lived there, or it might have been a secret base of operations for robbers. Lots of possibilities there, I think... Just because the last two thousand years of the place isn't described in the adventure doesn't mean you can't fill in those blanks. There is a minotaur in the tower, for example, so where did it come from? Well, it might be that a whole tribe of minotaurs used to live there, only Golthar and the goblins killed them all except for the one Golthar charmed with his magic... >Anyway, I may be making a mountian out of a mole hill, >but I've been reading the module over & over and that >one thing really distracts me.So if anyone has any >suggestions, I'd love to hear them. > Hope they are useful in some way. - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 23:21:32 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Sentient Races of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Agathokles" Great work: My comments are limited to the few areas you definitely got wrong. > Gnoll > One of the major goblinoid race, the Gnolls are not direct > descendents of the Beastmen. > They are found in a large area of Brun extending east of > Soderfjord and the Emirates of Ylaruam up to the Grande Carrascal in the > Savage Coast. > They seem to disappear right north of the Broken Lands and > Graakhalia, so they are limited to temperate or hot, arid climates. > Major Gnoll societies are modeled on the local strongest > model--desert nomad tribes in Ylaruam, shamanistic hunter-gatherers in > Graakhalia, and human baronies in the Savage Coast. > References: Orcs of Thar Gaz, Savage Coast Campaign Setting, > Champions of Mystara?, Northern Reaches Gaz. Why the "?" after "Champions of Mystara"? Gnolls are definitely described in that boxed set as part of the society of Graakhalia. > Gnome > Sky Gnomes live only in the Flying City of Serraine, under a > democratic political system (before the Grey Front takes the power, that > is). They are also found in Oostdok (see next note). > Surprisingly, there seem to be no trace of Gnomes in the Hollow > World. Oostdok is a gnomish floating island (created by the collision of two other floating islands) in the Hollow World. > References: Karameikos Gaz, Ierendi Gaz, Snartan Empire by Bruce > Heard, Northern Reaches Gaz. Add Bruce Heard's VotPA series for Oostdok. I think one or more of the PWAs may also mention it. > Gremlin > These Chaotic Wee Folk are too disorganized to exist as nation. > They are likely to be present mostly in magic-rich environments (the > only Gremlins I can remember were in X2, Castle Amber). See also PC 2 (thus gremlins are definitely present in Serraine). > Gyerian > Gyerians are found along the western coast of Brun, from the Arm > of the Immortal up to the Sylvan Realm. > They are likely to live in small tribes, with a primitive > lifestyle (probably aeneolythic-level technology, and shamanic/wokanic > magic). > More advanced nations like the Ogrekin nations and the > Yezchamenid Empire may have dislodged/conquered tribes of Gyerans. > References: the MMCA; the Yezchamenid Empire by Adrian Mattias. Also reference the Companion Level adventure CM5 Mystery of the Snow Pearls. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 08:50:40 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Sentient Races of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit David Knott wrote: > From: "Agathokles" > > Great work: My comments are limited to the few areas you > definitely got wrong. Thanks for pointing out those mistakes! >> Gnoll >> References: Orcs of Thar Gaz, Savage Coast Campaign Setting, >> Champions of Mystara?, Northern Reaches Gaz. > > Why the "?" after "Champions of Mystara"? Gnolls are definitely > described in that boxed set as part of the society of Graakhalia. I don't have that box, so I could not be entirely sure of it. >> Gnome > >> Surprisingly, there seem to be no trace of Gnomes in the Hollow >> World. > > Oostdok is a gnomish floating island (created by the collision of two > other floating islands) in the Hollow World >> References: Karameikos Gaz, Ierendi Gaz, Snartan Empire by Bruce >> Heard, Northern Reaches Gaz. > > Add Bruce Heard's VotPA series for Oostdok. I think one or more > of the PWAs may also mention it. Eh, I read the HW box during the week-end, and I completely forgot the gnomes of Oostdock. Thank you for reminding me of this gnomish community. >> Gremlin >> These Chaotic Wee Folk are too disorganized to exist as nation. >> They are likely to be present mostly in magic-rich environments (the >> only Gremlins I can remember were in X2, Castle Amber). > > See also PC 2 (thus gremlins are definitely present in Serraine). Ok. >> Gyerian >> Gyerians are found along the western coast of Brun, from the Arm >> of the Immortal up to the Sylvan Realm. >> They are likely to live in small tribes, with a primitive >> lifestyle (probably aeneolythic-level technology, and shamanic/wokanic >> magic). >> More advanced nations like the Ogrekin nations and the >> Yezchamenid Empire may have dislodged/conquered tribes of Gyerans. >> References: the MMCA; the Yezchamenid Empire by Adrian Mattias. > > > Also reference the Companion Level adventure CM5 Mystery of the > Snow Pearls. Another product I don't have (yet). Is the CM5 set in/near the Sylvan Realm as well? -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 23:53:04 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Sentient Races of Mystara In-Reply-To: <3B93B877.1ADB2AA5@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 07:05 PM 9/3/01 +0200, you wrote: > >Gnoll > They seem to disappear right north of the Broken Lands and >Graakhalia, so they are limited to temperate or hot, arid climates. Not necessarily. As you point out, there are several communities of gnolls in the Northern Reaches. Also, note the "sub-species" Canis Erectus Septentrionum in Gaz10: "Common in northern regions." I believe Gaz7 also mentions (though it was later called into question) that the gnolls emigrated from the north of the NR. >Gnome > > Their only nation is Highrock, whose government form seems >closely related to the Dwarven clanic monarchy of Rockhome. Are you thinking of Highforge? The gnollish community in Karameikos? Also, don't forget the gnomes that lived in the Wendar range in Torkyn Falls during the time of the Dragonlord chronicles (though they were driven out of Torkyn by invading dragons). Whither did these gnomes go? Perhaps further north into Wendar, or south into Rockhome and Karameikos? >Gremlin > These Chaotic Wee Folk are too disorganized to exist as nation. >They are likely to be present mostly in magic-rich environments (the >only Gremlins I can remember were in X2, Castle Amber). Also (IMO, more prevalently) around technological communities, such as those of gnomes (Serraine) where their desire and ability to interfere with technology would be most useful. >Grimlock > There is no mention of this monsters on Mystara that I know of. >Ideas? They're underground creatures, right? Could be anywhere. I'd suggest not in the Broken Lands areas, though (so many already). Maybe further underground, around Shadowelf communities? >Halfling > Mystaran Halflings (Hin) originally hail from Davania, but it is >unlikely that there are any halfling there now--they were chased away, >IIRC. IMC, I've got tribes of nomadic hin down there- dark skinned remnants of the original Hin culture. Nowadays they roam the Aryptian desert and regions around it, mostly combatting the lizardkin cultures that thrive there (such as the Sis'thik). They are the keepers of the lore of Selhomarr, utilizing ancient knowledge and oral traditions about evil lizardmen (Carnifex), to keep the lands safe. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Sep 2001 23:58:13 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Hiding Xitaqa... In-Reply-To: <20010903220829.59866.qmail@web13406.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:08 PM 9/3/01 -0700, you wrote: >I plan on eventually running B10: Night's Dark Terror >someday,but I have bit of a dilemma.WARNING! SPOILER >ALERT!!!!!! > >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! > > >Surely, someone in Karameikos has stumbled across this >place in the last 2000 years. Even if it is on an >escarpment, I find it unlikely that no has explored >the area or that no one (e.g. Cardia) has ever flown >over and casually spotted it. I would imagine it would >be pretty obvious from the air. I think it's safe to >say that a passing dragon would be very fascinated, >indeed. Bear in mind that Karameikos is a very rural and spread out place. Very thinly populated, mostly wilderness, even after 30 years of intense efforts at progressive improvements. Granted, it's probable that *someone* has stumbled across it in that length of time, but to what end? Traditional Traladara didn't really have any organized form of government to speak of, nor did the rural people of the time likely have much academic interest at all, so who would care? A passing dragon might be interested, sure, but it isn't likely to go out and share his information with the local populace, either. I don't find it all that unlikely, myself. By modern terms, it does seem unfeasible. By less technologically advanced comparisons? Entirely likely. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 00:01:12 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Hiding Xitaqa... In-Reply-To: <20010903220829.59866.qmail@web13406.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 03:08 PM 9/3/01 -0700, you wrote: >I plan on eventually running B10: Night's Dark Terror >someday,but I have bit of a dilemma.WARNING! SPOILER >ALERT!!!!!! > >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! >! > > >So after all that BLAH BLAH BLAH, here's the bottom >line, "Where should I locate, or how should I hide >Xitaqa to make it more plausible to actually have been >a secret that Golthar was the person first to discover >in two millenia?" After my last comment, I forgot to add a possible solution for you. D'OH! Anyway, how's this? Perhaps the ruins of Xitaqa have been built over by later remnants of Traldar civilization. The site it currently rests under may be an abandoned Traldar town, built up one (or several) times on top of the old ruins. It could even be a thriving Karameikan village, little suspecting what lay underneath its feet! (Another, more insidious option- use the "abandoned village on top of Xitaqa" idea. Later, after B10 is finished and the PCs are ready for Expert level adventures, return to the idea of "Where did the current village disappear to?" and have it be one of the Traldar villages that was kidnapped and forced to labor inside of Skarda's Mirror for module X12!) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 00:05:13 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Sentient Races of Mystara In-Reply-To: <3B94CE20.5040908@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:50 AM 9/4/01 -0400, you wrote: >> >> Also reference the Companion Level adventure CM5 Mystery of the >> Snow Pearls. > >Another product I don't have (yet). Is the CM5 set in/near the Sylvan >Realm as well? It doesn't have a set location. Setting it near the Sylvan Realm is something that developed here on the list, AFAIK. I did it in my campaign world, and evidently others have as well. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 00:06:55 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Sentient Races of Mystara In-Reply-To: <3B94CE20.5040908@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:50 AM 9/4/01 -0400, you wrote: > >>> Gyerian >>> >>> References: the MMCA; the Yezchamenid Empire by Adrian Mattias. One other note on Gyerians. There is a Gyerian character in the novel "Son of Dawn". I haven't completed the novel, so I can't say for sure whether its origins are disclosed or not, but it is encountered as the companion of a dwarf off the coast of the Isle of Dawn. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 09:16:54 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Brendan Corliss wrote: > I plan on eventually running B10: Night's Dark Terror > someday,but I have bit of a dilemma.WARNING! SPOILER > ALERT!!!!!! > > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > ! > > I find it hard to believe that no one had discovered > Xitaqa prior to circa AC1000. I mean, c'mon, it's an > area of ruins approx. 600' x 400', with a five story > tower in the middle, located roughly 3 miles off the > Volaga River... approximately 20 miles from > Penhaligon! > > Surely, someone in Karameikos has stumbled across this > place in the last 2000 years. Well, in addition to Stalker's and David's comments, which I think are good solutions, I would add that the city might have been discovered by Traladaran, only in the time before Morphail and his followers left. I suppose the Gorevich-Woszlany lived in the area between Kelvin and Penhaligon, so quite near to Xitaqa. So, before AC 720, the area was somewhat populated, but in the last 300 years, it has been devoid of human settlements, and probably the superstitious Traladarans have purposefully avoided it, and this would account for its large goblinoid population. I agree that at some point between AC 500 and 720, the ruins of Xitaqa were discovered by Traladaran explorers, but this knowledge was lost when the explorers, or their descendents, left Traladara for Glantri. If you want, you might assume that Xitaqa was discovered by Morphail himself, some time before his transformation to undeath, and that, perhaps, he found there some knowledge useful in attracting the attention of Alphaks. He probably overlooked the tapestry, because it was already ruined, and never bothered (or wasn't able because he had to flee) to search for another. IMC, the same happened, more or less, to the mounds to the east: they were discovered by the Traladarans when they finally recovered from the invasion, but had already forgot the meaning of those mounds, and where used later, when Morphail fought the neighbouring nobles, as a tomb for one of this nobles. I used this version to customize the magical mace that is found in one of the mounds, IIRC. You can find the write-up of the mace here: http://digilander.iol.it/agathokles/Mace.htm -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 12:34:40 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Re: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 3 Sep 2001, David S. Leland wrote: > At 03:08 PM 9/3/01, Corliss wrote: > >I plan on eventually running B10: Night's Dark Terror > >someday,but I have bit of a dilemma.WARNING! SPOILER > >ALERT!!!!!! > >! > >! > >! > >! > > > >I find it hard to believe...etc. etc. That was a good question, and it seems a lot of us have been wondering about it. One thing to remember is that the module was actually written in the original Karameikos setting, not the Gazetteer one. If you check the population of cities and the number of settlements, those have been increased in the Gazetteer: The population of Specularum rose from 5000 to 50 000! (Population 5000 was in the original "Veiled Society", you know the one with the folded houses... gee, I should still have them somewhere.) Similar inceases were made with other settlements, notably Treshold which became a town instead of a village. I seem to remember reading from somewhere that B10 was used as one main source of inspiration for the Karameikos Gazetteer. A lot of the history (hutaakans etc.) was adopted, but the demographics were changed. The B10-Karameikos was the sparsely populated wilderness area many people on the list have referred to. This is the land that is still in the middle of settlement and exploration, plaqued by monsters and dotted by ancient ruins. The Gazetteer Karameikos has still SOME wilderness areas, but not so much. The Riverfork area is pretty much unexplored, and the Dymrak forest is controlled by goblins and the green dragon. Otherwise, most areas are used as trade routes and military supply lines for the forts. Monsters may still abound, but the wilderness idea was always a bit uncredible with the enlargened civilization. So the problem with Xitaqa is more of a compatibility issue. For example: if Castellan keep is constantly manned, the troops would have to travel there via the river and pass Xitaqa very close. Even with the presence of Pfark orcs and the Yellow Fang goblins the secret of Xitaqa is a problem. Also Penhaligon would create a problem, as it is very close as David noted. My solution was to downgrade Karameikos a lot, but then again I did this years ago with B10 in mind (while playing the first "Basic" adventures). If you have already established the Gazetteer setting as "your Karameikos", then you might want to explain Xitaqa in some other way. Good ideas for that have already been proposed. Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 11:23:03 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Okay, from a brief synopsis from looking through canon and non-canon material from various sources (mainly Shawn’s website). I have come up with this idea on Thyatian influence on languages. From the History of Cinadea, the Thyatians called the local city-states the Doulakki. These people had similarities in cultures, but differences in their languages. If we assume these Doulakki are remnants from ancient Nithia (as the Traladaran and Minrothadians are.) then we can further split them up into various dialects similar to Traladaran, Minrothadian (before Patois), Slagich, and possibly Daro. Other lesser tribes would have been in Thyatis, and when conquered and assimilated into the Thyatian culture, changed their language; thus creating various dialects in Thyatian. This would spawn Kerendian, Ispan, and from an Antalian stock of Doulakki, Hattian. This still means there were three great tribes from Davania that moved north, but their languages were more similar to Thratian until they assimilated the local Doulakki and changed their history forever. Traladarans, Slagich, Minrothadians, and Darokins would keep their root languages and develop on their own, with little interference from the conquering tribes of the Thyatians. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 11:23:59 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I also want to add in the various ideas on script. The Mileneans would have used a Greek like script, adopted from various Traladaran scripts. Proto-Thyatians would have picked up that same script, but changed it to a more Latin script by the time they moved to Brun. So Darokin, Slagich, Traladaran, and Glantrian use a Greek type script, while Thyatians use a Latin type script. Dwarven script is used by many Northlanders, and because of the recent influence on trade, the Ethengarians are using a variant of the Dwarven script, where runes are representing concepts but not sounds. The Ylari have adopted similarities to the Alphatian Common Script, including writing right to left. While in Hule and Sind, their form of writing is rather elliptical with circles and bars (Sanskrit/Cuneiform). In the West, the Ispan peoples have adopted the Elven cursive writing of their Thyatian script, thus they have created a rather beautiful form of art in their writing called calligraphy. In Eusdria, they adopted the Thyatian (non-cursive) script; while in Robren , they adopted their own form of Traladaran script (similar to Irish). Heldanners have a more advanced form of Thyatian script, with adopted letters from Dwarven to write the more pronounced Antalian vowels. In Minrothad, they use a variant of Thyatian/Traladaran scripts with the Elven custom of cursive writing. Numbers are written in Roman style by both Traladaran and Thyatian scripts; but the Darokins are adopting a better system of writing numbers, borrowed from the Ylari and Elves (which is becoming very popular for trade). On the Isle of Dawn, most Thyatian speaking people use the Thyatian script, while the common, mundaners of Alphatian origin are using a form of Traladaran script (this is the same in Norwold, possibly from early traders from Darokin and Traladara). Alphatians have three forms of writing, Common Script (a basic phonetic script, similar to Ylari), High Script (a more advanced script, phonetic and artistic, with advanced letters for vo ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 12:41:52 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Merchant Languages, such as Slag, Daro, and Minrothad Patois, would have some similarities, as they have adopted many concepts from other languages. Slag retains much of its Thyatian/Thratian roots, and is more corrupted by slang terms and Neatharic Makai and Traldar. Slag was a trade tongue, and developed into more of the Modern Thyatian, Ispan, and Kerrendian languages of today. With its use in Ierendi, as a trade tongue, it developed into a sort of pigeon-Thyatian. If spoken very quickly, it will sound more like the Makai tongue of native Ierendians (nowadays, very few Makai know their native language, and prefer to speak in Slag). With Ierendi’s developing sea trade, and naval history and reputation spreading, Slag is becoming a popular trade language on the high seas (especially with its unique nautical terms developed from slang terms in Thyatian). Daro is a mix of several languages. It still has more influences from the Traldar tongues, but many settlers in the south spoke Thyatian in the form of Slag, and have influenced the grammar, but not the sound of Daro. In the east, the Ylari tongue has influenced Daro for many new words, and is slowly spreading back to the western side of Darokin. Many other merchants will come back from long trips, and add a few unique words to the dialect, mainly to give a new description to an old item for selling in market. Minrothad Patois is so ever changing; it is hard to keep up with its current dialect. Mainly used in the ports of Minrothad, as these sea traders know a little of Slag, Traldar, Slagich, Ispan, Ylari, and Alphatian. Only a native elf from Minrothad could possibly keep up with all variances and dialects adopted to form Patois. Many nautical terms in Patois are the same as in Slag, and Slag is gaining dominance as a naval trade language, over Patois. In the Shires, Thyatian is the common tongue (officially), with Slag being spoken in port cities, and in the countryside an equal mix between Thyatian, Daro and Traladaran. Many Hin know all four languages fluently, and will generally borrow a couple of words from each language and intermix their useage. Hin also uses the Traldar script, with borrowed Thyatian and Dwarven script for vowels and ‘use words’ such as definite articles and parts of speech. Older Hin still use some Elven words in their speech, but in modern times it is considered slang, as most of the Elven words are generally insults or profanity (from the days of Dwarven/Humanoid slavery, as it was more insulting to say such things in their captors most hated enemy’s language). This use of Elven speech has been carried on by the Hin sailors, and eventually into Slag, as any seafaring person would understand it in Slag or Minrothad Patois. Many native speakers of Slag do not realize this, and get quite a surprise when speaking about elves in a language they think elves would not understand. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 12:46:04 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > This use of Elven speech has been carried on by the Hin sailors, and eventually into Slag, as any seafaring person would understand it in Slag or Minrothad Patois. Many native speakers of Slag do not realize this, and get quite a surprise when speaking about elves in a language they think elves would not understand. Thus the term, "Please excuse my Elven." ;) (I did not think about this, until I actually read it) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 14:15:32 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit In Glantri we have a commonality between Thyatian and Belcadiz languages, as Ispan has a 50% (or higher) commonality to Thyatian, and Belcadiz is a dialect of Ispan. The Belcadiz Elves, being the socialites that they are, would be influencing a lot of Glantrian Language and culture. Also the Belcadiz being as they are, would want to be more unique than the Thyatians and the Erewans. They would be changing their language from Elven influences to more Boldavian influences, replacing common words in Thyatian with common words in Sylaire. Replacing common terms and sayings from Ispan to common terms and sayings in Kaelic. Many Glantrian individuals would adopt these same patterns, as most of them would be familiar to some of these changes. Glantrians would also accept these changes as it defines them as Glantrian, not Thyatian, Alphatian, Flaemish, Boldavian, or Elven; thus making a more unique individuality to the rest of the Known World Nations. The only exceptions would be a common practice of not accepting Alphatian concepts into their language, thus making sure the only acceptable Boldavian influences are for removed Flaemish dialects or slang that is not recognizable as Alphatian. Though the advanced usage of the Alphatian Coedic for research or spell/mathematical equations would be acceptable, but only recognized as a Flaemish influence, not an Alphatian influence. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 20:27:00 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Sentient Races of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > > At 07:05 PM 9/3/01 +0200, you wrote: > > > >Gnoll > > They seem to disappear right north of the Broken Lands and > >Graakhalia, so they are limited to temperate or hot, arid climates. > > Not necessarily. As you point out, there are several communities of gnolls > in the Northern Reaches. Also, note the "sub-species" Canis Erectus > Septentrionum in Gaz10: "Common in northern regions." I believe Gaz7 also > mentions (though it was later called into question) that the gnolls > emigrated from the north of the NR. IMO, those in the Northern Reaches are not of the Septentrionum subspecies, they are from the same stock as the Gnolls of Gnollistan. Other Gnolls continued the migration to the North, those who went NW became Septentrionum, while those who went NE simply went around Ethengar (since they were no horsemen they stood little chance to survive the crossing of Ethengar), and fell upon the Northern Reaches from the north. > >Gnome > > Also, don't forget the gnomes that lived in the Wendar range in Torkyn > Falls during the time of the Dragonlord chronicles (though they were driven > out of Torkyn by invading dragons). Whither did these gnomes go? Perhaps > further north into Wendar, or south into Rockhome and Karameikos? As in the revised version, I think they live in Ierendi and Nouvelle Averoigne. Also gnomes in Darokin would belong to these clans. > >Gremlin > > These Chaotic Wee Folk are too disorganized to exist as nation. > >They are likely to be present mostly in magic-rich environments (the > >only Gremlins I can remember were in X2, Castle Amber). > > Also (IMO, more prevalently) around technological communities, such as > those of gnomes (Serraine) where their desire and ability to interfere with > technology would be most useful. Serraine is also high-magic, considered the number of mages, shamans, wokani and natural spellcasters that crowds the city. Also, technological communities with low magic are rare (technomantic cultures are more common), the only exception being Rockhome, where there are no sightings of gremlins. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 20:42:56 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Castille Baromon de Preto wrote: > > If we assume these Doulakki are remnants from ancient Nithia (as the Traladaran and Minrothadians are.) then we can further split them up into various dialects similar to Traladaran, Minrothadian (before Patois), Slagich, and possibly Daro. IMO, the area of the modern Empire of Thyatis was occupied by subject races of the Nithians (i.e., the Doulakki), probably of mixed Nithian/Antalian stock, and the Cynidiceans come from this root. They were displaced by the Thyatians, and moved through the pass north of Biazzan into the desert, where they settled in the oasis that would become Cynidicea, and in modern Dythestenia. Their northern cities were later destroyed by Heldann raiders (from Soderfjord, I suppose), while the other were assimilated by the Alasiyans. In Thyatis they contributed most to the Kerendan culture (I suppose they introduced horsemanship). However, the language of the Thyatians had already been influenced by Milenian, another descendent of Traldar, back in Davania. Hattians kept mostly their original language, while Thyatians and Kerendans adopted more Milenian words. > Other lesser tribes would have been in Thyatis, and when conquered and assimilated into the Thyatian culture, changed their language; thus creating various dialects in Thyatian. This would spawn Kerendian, Ispan, and from an Antalian stock of Doulakki, Hattian. This still means there were three great tribes from Davania that moved north, but their languages were more similar to Thratian until they assimilated the local Doulakki and changed their history forever. I don't think the Three Tribes' language was ever similar to Thratian. IMO, there were two original Antalian dialects: one more akin to modern Heldanner, spoken by the Three Tribes, the Heldanners, and the Eusdrians; and one more "Celtic", used by the Thratians, the Isle of Dawn Antalians, and the Robrenn folk. The wide diffusion of the dialects is explained by the large-scale migrations enforced by the Nithians. Of course, all of this is strictly IMO. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 20:49:11 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Castille Baromon de Preto wrote: > > Merchant Languages, such as Slag, Daro, and Minrothad Patois, would have some similarities, as they have adopted many concepts from other languages. Slag retains much of its Thyatian/Thratian roots, and is more corrupted by slang terms and Neatharic Makai and Traldar. Slag was a trade tongue, and developed into more of the Modern Thyatian, Ispan, and Kerrendian languages of today. With its use in Ierendi, as a trade tongue, it developed into a sort of pigeon-Thyatian. As always, this is IMO only: I think Slag is a modern creation, used almost only in the Savage Coast. It is the Thyatian used by Minrothaddan and Slagich merchants to speak with their Ispan customers of the Savage Baronies. It dates back less than a century. Non-Makai Ierendians (those in the city) are mostly of Darokinian stock, so it is natural that they would speak a simplified form of Daro, with many Hin and especially Makai words. > In the Shires, Thyatian is the common tongue (officially), with Slag being spoken in port cities, and in the countryside an equal mix between Thyatian, Daro and Traladaran. I don't think Hin have any interest in speaking Thyatian--they don't get along with Thyatians at all. IMO, Shire Hin speak mostly Daro, though modified by their ancestral Lalor tongue. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 21:06:49 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Castille Baromon de Preto wrote: > > I also want to add in the various ideas on script. I like and/or agree with most of your ideas, except Glantrians (or anyone else) using the Traldar script. IIRC, Gaz 1 says (or hints) that the Traladarans lost the knowledge of literacy, and recovered it only when the Thyatians conquered them. Moreover, Glantrians don't speak Traladaran or Daro, except the Boldavians, but Thyatian (a mix of Thyatian and Kerendan dialect, probably). So it seems natural that they would use Thyatian script, a least when writing in Glantrian. BTW, I also assume that modern Traladarans use Thyatian alphabet as well, as noted in the Savage Coast book. I add below mine, still incomplete, Alphabets Table, with a few comments on RW or literary parallels. Alphabets Nithian-+->Traldar--->Milenian--->Thyatian--->Ylari | +----->Thotian | +--------->Nimmurian +------>Yavi | Thonian-+->Elven (Blackmoor)-+->Genalleth------+-->Essurian Runes | | | | +->Elven (various)| | | +->Kogolor Runes--->Dwarven Runes------+--->Northman Runes | +---+-->Modern Thonian | +----+------>Ambur Alphatian Script | Old Alphatian----+--->Alphatian Imperial Alphabet--->Hillvale "Demotic" | +-------->Ochalean Ideograms | Old Rakastan-----+--+->Myoshiman Ideograms--->Myoshiman Syllabary | +---->Bellaynish Ideograms-+->Shazak Syllabary | Ancient Aranean--------->Heratian--------------+ Tortle/Oltec Glyphs Risil Pyctographs Ethengar Script Hulean Script Sindhi Script ================ Nithian This is Egyptian, both hieroglyphic and syllabary. Traldar This is Minoic "Linear" Syllabary. Assume the earlier form before Hutaakan domination, and the more modern after that. Milenian Greek. Thyatian Latin (including "foreign" letters). Ylari Like Thyatian, but with Alphatian influences, and many unwritten vowels. Thotian This is Egyptian demotic Nimmurian A cuneiform variant of Nithian. Thonian Use a primitive and stylized version of Elven Elven (all) Tolkien's Feanorean script, with variable number and quality of letters. Dwarven (all) Tolkien's Cirth. From Blackmoorian Dwarven Essurian Runes See X11. Derived from Geffronell Elven Northman Runes See Gaz. Derived from Dwarven Alphatian (all) Originally an alphabet of some 30 consonants, no vowels (replaced by standard vocalization, or inferred from use, or marked by syllabic groups), and some pronounciation marks (mainly aspiration). Vowels added later from Thonian and Thyatian, but used only when the standard vocalization is incorrect.* Ochalean Chinese-like ideograms, mix of Rakastan and Alphatian. Rakastan (all) Japanese. Use ideograms for poetic Myoshiman and Bellaynish, and syllabary for modern Myoshiman. Shazak Rakastan syllabary, with some Herathian influences. Herathian Use Hebraic. Probably distantly related to Nithian. Tortle Glyphs Mayan glyphs, related to extinct Oltec script. Risil Pyctographs ? unknown origin, probably original Ethengar Script ? unknown origin Hulean Script Alphabet of 35-40 letters. Use turkic script. Sindhi Script Use sanskrit. Origin from Nithian? *I am aware of Herve's article on Alphatian. However, the Greek alphabet is already taken in this table, and I also wanted an alphabet very different from the Latin one, with a degree of ambiguity useful in magic and in confusing players as well. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 21:09:19 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Sentient Races of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here is an amended (thanks to the help of David Knott and Andrew Thiesen) version of the entries, this time up to letter H included. Giff This race comes from the Spelljammer setting, but some of the previous entries say that the author has decided to put Giff communities in the Yalu Bay region. Since Giffs need smokepowder, the Haze would mark the boundaries of their activity on Mystara. Note that Spelljamming races would have a hard time trying to reach or leave the planet, if you go by the canon structure of the Mystaran universe (that is, no Crystal Sphere--or at least a very big, perhaps infinite one). Gith Races Githyanki and Githzerai are non-canon races in Mystara, though there has been at least one attempt to set them here (IIRC, in the Great Waste). Since the two races wage a plane-spanning war, it is entirely possible that one of the two has decided to set a base in some deserted region of Mystara. It is more likely that a Mystaran base belongs to Githzerai than to Githyanki, who are more aggressive, and whose presence on the planet would be more easily detected. Gitzerai fortresses could be present in any desertic, depopulated region. Davanian deserts (Arypt, e.g.) seem the best candidates for such a settlement. Gnoll One of the major goblinoid race, the Gnolls are not direct descendents of the Beastmen. They are found in a large area of Brun extending east of Soderfjord and the Emirates of Ylaruam up to the Grande Carrascal in the Savage Coast. They seem to disappear right north of the Broken Lands and Graakhalia, so they are limited to temperate or hot, arid climates. However, a northern subspecies, probably living in the Midlands of Brun, is reported in the "Orcs of Thar" Gazetteer. Major Gnoll societies are modeled on the local strongest model--desert nomad tribes in Ylaruam, shamanistic hunter-gatherers in Graakhalia, and human baronies in the Savage Coast. References: Orcs of Thar Gaz, Savage Coast Campaign Setting, Champions of Mystara, Northern Reaches Gaz. Gnome Mystaran Gnomes are quite rare, but present in many regions. They all belong to the same race, but cultural differences have divided them into various "subraces". Best known are the Rock Gnomes, present in Karameikos and neighbouring Known World nations, as well as in the Alphatian Kingdom of Stoutfellow. Their only nation is Highforge, whose government form seems closely related to the Dwarven clanic monarchy of Rockhome. There were gnomes in the Wendarian range, but they were later displaced by dragons. I suppose that the gnomes in Ierendi and the few gnomes in Glantri are their descendents. IMC, there is a community of gnomes in the Principality of Nouvelle Averoigne, and the gnomes assistant of the Belcadizan elf in Ierendi is one of these Averoignese gnomes. Sky Gnomes live only in the Flying City of Serraine, under a quasi-democratic political system (before the Grey Front takes the power, that is). Ice/Water Gnomes are supposed to have been living in Soderfjord at some point in the past, and in Southern Davania. They may survive in submarine cities. Fire/Steam Gnomes were in the past known as the builders of the gigantic robots, the Earthshakers. They were originally from Davania, and I would think that the spartan-like Gnomes of the Snartan Empire are Fire Gnomes who have been in contact with the Milenian culture. In the Hollow World, a floating continent holds the Sky gnomish community of Oostdock. References: Karameikos Gaz, Ierendi Gaz, Snartan Empire by Bruce Heard, Northern Reaches Gaz, PC2 Top Ballista. Goblin Another major goblinoid race, Goblin are common everywhere in the Known World, in Hule and in the Yazak Steppes, and may appear in northern settings, as do most Beastmen-descended races. Their "nations" are usually primitive, and goblins don't seem to be the most advanced among the goblinoids, taking on whatever culture is imposed by the dominant races. The only achievement known is wolf-mounted cavalry, which seems to be common among all goblin tribes, and is likely to be the most common and successful goblinoid cavalry. References: Orcs of Thar, B10 Night's Dark Terror, Savage Coast Campaign Setting. Gremlin These Chaotic Wee Folk are too disorganized to exist as nation. They are likely to be present mostly in magic-rich environments, as Castle Amber and Serraine. Reference: X2 Castle Amber, PC2 Top Ballista. Grimlock There is no mention of this monsters on Mystara. They are a subterranean race, so they could be living in any remote underground complex. Gyerian Gyerians are found along the western coast of Brun, from the Arm of the Immortal up to the Sylvan Realm. They are likely to live in small tribes, with a primitive lifestyle (probably aeneolythic-level technology, and shamanic/wokanic magic). More advanced nations like the Ogrekin nations and the Yezchamenid Empire may have dislodged/conquered tribes of Gyerans. A Gyeran is also reported on the Isle of Dawn, so it is possible that Gyeran communities exist there. References: CM5 Mystery of the Snow Pearls, the Mystara MC Appendix, the Yezchamenid Empire by Adrian Mattias. Hag These evil race is hopefully too rare to have a culture of itself, but is likely to be present almost everywhere, thanks to its spellcasting and illusionistic abilities. Halfling Mystaran Halflings (Hin) originally hail from Davania, but they were chased away. Tribes of nomadic Hin have been set in eastern Davania (Aryptian Desert), but otherwise the major Halfling civilization resides in Brun. The most relevant Halfling settlements include the Five Shires, Leeha, and the surface of the Kingdom of Stoutfellow in Alphatia. Smaller Hin communities are present among the humans of Ierendi, Darokin, the Savage Coast, Norwold, and Karameikos. They seem to be quite conservative: both Hin nations follow the same basic goverment model--clan elders ruling through elected Sheriffs, and both share a similar technological and cultural level. Hovewer, Halflings don't seem to be very interested in imposing, or even preserving, their own traditional government and culture. Wherever Halfling and Big Folk coexist, the first have little say in the governmental matter, and are likely to adopt the culture of the other group, as seen in the Savage Coast case, but also in Ierendi and Stoutfellow. References: Five Shires Gaz, CM1 Test of the Warlords, Dawn of the Emperors, Savage Coast Campaign Setting, Ierendi Gaz, Karameikos Gaz. Half-Ogre Apparently, Half-Ogres are a common race in the Far East of Skhotar, and they have expanded their influence up to the Arm of the Immortal, founding the Kingdoms of Gombar and S'umag. The Ndjatwa of Davania may also be considered a form of Half-Ogre. References: Voyage of the Princess Ark, Orc's Head Sourcebook. Haoou The Aerial Servant usually appear on Mystara when summoned by a priest, but they could probably be found in the fabled city of clouds, where flying and air-borne creatures live. However, due to their evil disposition and enmity with the Djinn, they are not likely to be found even there. Harpy Harpies are social, birdlike creatures. They live in large flocks, also known as screams. Thirty Harpies are reported living in the Flying City of Serraine in PC2. The same source provides info on Harpy presence in Karameikos, which is confirmed by the small group adventure in the Red Box (Basic Set). I'm not aware of other Harpy screams, but it's likely that they will be found in Thyatis and Darokin at least, and probably in other temperate environments. References: PC2 Top Ballista, D&D Basic Set (Red Box). Hobgoblin One of the most organized and powerful goblinoid races, Hobgoblins of the Goblinus Grandis subrace are common in the Broken Lands, Karameikos and other regions of the Known World, while the Goblinus Fortis is more common in desertic regions and steppes. Member of the former subrace are usually organized in small bands under a powerful warrior, who styles himself a King, and often control larger bands of goblins. Goblinus Grandis tribes are led by Khans. The fact that "Orcs of Thar" doesn't mention an artic Hobgoblin subrace leads me to think that Hobgoblin, as a race, have developed later in the history of the goblinoids, probably from goblins after the hordes left their native territories in Hyborea. References: Orcs of Thar Gazetteer, B10 Night's Dark Terror. Hsiao Hsiao are forest dwelling owl-priests. They are found together with other forest creatures as Treants, or cooperating with Druids. Their numbers seem too low to allow them to form true societies larger than close family groups, but they are likely to act as collectors of knowledge and hired spellcasters for other races. References: PC1 Tall Tales of the Wee Folk. Hutaakan Hutaakans were created by the Immortal Pflarr during the height of the Nithian Empire. At the fall of the Empire, they established their theocracy in modern Karameikos, but their nation collapsed under the Gnoll Invasion. In modern times, they can be found in small numbers in the Lost Valley of Hutaaka, but a much larger community exists in the Hollow World. Other than these two groups, I don't think there are any other Hutaakans, though many Lupins have Hutaakan blood. References: B10 Night's Dark Terror, Hollow World Boxed Set. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 12:36:40 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Scripts In-Reply-To: <20010904152359.UDFO2279.imf10bis.bellsouth.net@[127.0.0.1] > Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:23 AM 9/4/01 -0400, you wrote: >Dwarven script is used by many Northlanders, and because of the recent influence on trade, the Ethengarians are using a variant of the Dwarven script, where runes are representing concepts but not sounds. Just going by published materials, the elvish script (from CM7: The Tree of Life) is identical to the Northman runic script. I'd imagine it is simply due to the authors of those respective products picking a real-world equivalent in order to flesh out their products, but if we suppose that the actual scripts are Mystaran, then my proposal (and how I have it IMC) is that the Northmen got their runic script from a branch of elves that split off from the Mealiden migration (note how when they land in Thyatian territory, it says they head northwards from the barbarians there). This meshes with the idea that elves were once in the Northern Reaches (witness the supposed elvish blood among the Namahed clan of Tromso). Anyway, just a thought. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 12:49:22 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Brendan Corliss Subject: Re: Hiding Xitaqa... In-Reply-To: <3B94D446.7000609@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii First of all, thanks to Stalker, David, Andrew, Ville & Giampolo (I hope I didn't forget anyone!) for the feedback. All of your advice was interesting and very helpful even if I don't end up using all of it. So, let me address a few of the suggestions: 1. The Buried City Theory To be honest, this was one of my initial thoughts as well. I'm no archaeologist, though, so I couldn't really say if it is realistic for it to end up underground and mostly intact. Perhaps someone else could share some thoughts on this as well... 2. Morphail's Old Stomping Grounds I like this one, too. But with the number of Thyatians who have moved into the area and their more "exploratory" nature, I would think that Traladaran superstitions would only serve to entice them... especially adventurers. 3. De-Populated Karameikos Here again, I think this is a very desirable solution. Unfortunately, IMC, I can't really do that since the party will eventually be wandering around the KW (and beyond) a great deal. Basically, what this means is that Karameikos as it appears in the Gaz is pretty much mandatory for me. Otherwise, Karameikos would be pretty out of whack w/ the other nations. But I must confess I like the smaller populations & more frontier nature of the "earlier" Karameikos. Anyway, once again, thanks for all the feedback. It's all been very useful to me as I continue to solve the "problem". Thanks again! Brendan Corliss Corliss Enterprises, Ltd. Darokin City aka Damon Alexander Brown ===== May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 16:27:41 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: Scripts In-Reply-To: <3B952649.105D9C99@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Agathokles > > Castille Baromon de Preto wrote: > > > > I also want to add in the various ideas on script. > > I like and/or agree with most of your ideas, except Glantrians (or > anyone else) using the Traldar script. IIRC, Gaz 1 says (or hints) that > the Traladarans lost the knowledge of literacy, and recovered it only > when the Thyatians conquered them. Moreover, Glantrians don't speak > Traladaran or Daro, except the Boldavians, but Thyatian (a mix of > Thyatian and Kerendan dialect, probably). So it seems natural that they > would use Thyatian script, a least when writing in Glantrian. > BTW, I also assume that modern Traladarans use Thyatian alphabet as > well, as noted in the Savage Coast book. > I add below mine, still incomplete, Alphabets Table, with a few comments > on RW or literary parallels. > > True, might I suggest a compromise? I like the idea of a Greek and Latin script being in competition over each other (just like the real world). This simple difference can politically explain a lot when dealing with social studies and differences. How about changing the Traldar Script to a Daro Script or ancient Thyatian Script that was used by early Thyatian explorers and colonists (before crowning)that influenced areas like Western and Southern Darokin, Ierendi, Boldavia, and Slagovich and other Traldar City-states? IMO the different scripts would show a definitive border of Thyatis' political boundary in other Known World nations, and how much influence Thyatis might have had on their past. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 22:49:55 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Brendan Corliss wrote: > > 1. The Buried City Theory > To be honest, this was one of my initial thoughts as > well. I'm no archaeologist, though, so I couldn't > really say if it is realistic for it to end up > underground and mostly intact. Perhaps someone else > could share some thoughts on this as well... Unless the buried town was built to be buried, it is rather improbable that it would stand intact. The only case of a buried town with a consistent number of well-preserved buildings I can remember is Pompei, which was buried by a volcanic eruption. In a temperate environment, I can't think of any other natural agent that could hide a town that easily. OTOH, I think that the temple complex of Paestum, in southern Italy, which was above ground, was retrieved only in very recent times (well, a couple centuries, IIRC), remaining hidden for at least a millennium. So, it is possible for even a quite big building to remain unnoticed for a long time. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 16:48:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher Cherrington Subject: Re: languages In-Reply-To: <3B952227.9F3FC5A1@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM] On > Behalf Of Agathokles > > Castille Baromon de Preto wrote: > > > > Merchant Languages, such as Slag, Daro, and Minrothad Patois, would have > some similarities, as they have adopted many concepts from other > languages. Slag retains much of its Thyatian/Thratian roots, and is more > corrupted by slang terms and Neatharic Makai and Traldar. Slag was a > trade tongue, and developed into more of the Modern Thyatian, Ispan, and > Kerrendian languages of today. With its use in Ierendi, as a trade > tongue, it developed into a sort of pigeon-Thyatian. > > As always, this is IMO only: I think Slag is a modern creation, used > almost only in the Savage Coast. It is the Thyatian used by Minrothaddan > and Slagich merchants to speak with their Ispan customers of the Savage > Baronies. It dates back less than a century. > Non-Makai Ierendians (those in the city) are mostly of Darokinian stock, > so it is natural that they would speak a simplified form of Daro, with > many Hin and especially Makai words. > > > In the Shires, Thyatian is the common tongue (officially), with Slag > being spoken in port cities, and in the countryside an equal mix between > Thyatian, Daro and Traladaran. > > I don't think Hin have any interest in speaking Thyatian--they don't get > along with Thyatians at all. > IMO, Shire Hin speak mostly Daro, though modified by their ancestral > Lalor tongue. > -- > This is where we differ. I believe the Thyatian tongue has more influence in Darokin, the Shires, and Ierendi (Ierendi used to be a Thyatian penal colony). These countries never did have a write up in the gazetteers on their official language choice, other than common. The Hin was mentioned of using some words of Lalor, but that is a dead language. Hin have always imitated the cultures around them, picking up many various forms and habits, losing most of their own personal identity as a culture, but advancing whatever culture they pick up. The Darokins were a land of leftovers, their tongue or language would still be influenced by its most recent immigrants, colonial refugees from Ylari (both Alphatian and Thyatian descent). I was proposing Slag as the least common denominator for a universal language, and yet giving Ierendi a language all of its own. Giving Slag as a dual language, having a commonality to Espan, Verdan, Thyatian, Kerrendian, Daro, Minrothad Patois, and yet in the faster words of a local Ierendian, not having any commonality at all. Making it a common and not so common language. The base root of the language giving its commonality, and the newer additions from Traldar, Daro, Hin (as in the elvish profanity), and slang giving its uniqueness. Much like the duality of Ierendian coins. Sometimes they are worth more, sometimes they are worth less. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 14:54:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Hiding Xitaqa... In-Reply-To: <20010904194922.4076.qmail@web13404.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:49 PM 9/4/01 -0700, you wrote: > >1. The Buried City Theory >To be honest, this was one of my initial thoughts as >well. I'm no archaeologist, though, so I couldn't >really say if it is realistic for it to end up >underground and mostly intact. Perhaps someone else >could share some thoughts on this as well... Completely plausible. Happens quite a bit. Many times there are several layers built one on top of the other. Even in more "modern" times- the city of Seattle gives tours of its underground former city. Much of it, naturally, is no longer viable- filled with modern trappings like pipes, telephone lines, etc.- but these are conveniences that wouldn't be available to older civilizations. In any case, there are any number of digs in current operation that are testament to man's tendency to build upwards. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 15:39:19 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Brendan Corliss wrote: > > I find it hard to believe that no one had discovered > Xitaqa prior to circa AC1000. I mean, c'mon, it's an > area of ruins approx. 600' x 400', with a five story > tower in the middle, located roughly 3 miles off the > Volaga River... approximately 20 miles from > Penhaligon! > > Surely, someone in Karameikos has stumbled across this > place in the last 2000 years. Even if it is on an > escarpment, I find it unlikely that no has explored > the area or that no one (e.g. Cardia) has ever flown > over and casually spotted it. I would imagine it would > be pretty obvious from the air. I think it's safe to > say that a passing dragon would be very fascinated, > indeed. Why go with the assumption that no one has found it for so long? The module implies that the goblins have been there a long time, as they have partially tamed the rock baboons. Over the centuries there may well have been many different occupants of the ruins. And there may well have been other explorers and adventurers that found the ruins over the years. Most of the buildings have been picked clean, but the central tower would be harder to claim, due to the living statue guardians. While many explorers would fall to traps and monsters, a few would have returned. But the knowledge never became widespread, and it would often be forgotten. With the Thyatian presence and Karameikos developing into a more modern(15 century) nation, it will become inevitable that Xitaqa will be found and thoroughly explored. Golthar turned out to be the one who got there first, and had the manpower to fully claim it. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 15:26:27 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: CotS - Pirate adventure Okay, here is the fourth and final adventure in the "Corruption of the Swords" campaign's Phase I. Although it is the climax adventure, there is still some Phase I stuff for us to post, such as the Aftermath section about what can be done after this and no less than four appendices with various information on magical items and monsters and so... So it's not quite over just yet. Anyway, enjoy. All of yer treasure, argh... belong to us DM Setup This adventure is designed to be linked with other Phase I adventures in the Corruption of the Swords campaign. If not running the other adventures in this plot-line, minor modifications will allow this adventure to be played in any campaign. Unknown to all, one of the Outer Beings is breaking free of its planar prison. It has spent centuries making preparations for this event. By manipulating one of the immortals themselves, the Outer Being has been able to set the stage for its escape. Its plan involves the corruption of the powerful artifacts known as the Swords of Wayland, as well as blood rituals on a scale that could not possibly be imagined by most, be they mortal or immortal. The PCs will be inexorably drawn into this webwork of insane schemes through four seemingly unrelated adventures. Ultimately, it will be up to them to put the pieces together before the Outer Being's dark prophecies come to pass, but the unknowable one has been planning its escape for a long time. Compassion, curiosity, fame, and fortune...all of the stuff that heroes are made of, will insure that wittingly or not, the PCs will play their part in the Outer Beings grand design. PCs should enter this scenario after having completed adventures 1 through 3, and having gathered clues about one of the Swords or Wayland, Roc. This information will be what ultimately sets them on their path. Phase I adventures are low level adventures designed to draw the PCs into this plot. How to Involve PCs There are several possible ways to involve the PCs in this adventure. Since this should be played as the culminating adventure in this series, it is recommended that all the other adventures be played through first. Each of the previous adventures should have lead ins to this one. 1. The PCs may hear about Attleson's tale from some local villagers. They find Attleson's grave, but no sword is contained there. [This is from adventure 1 Your Trusted Friend, the Necromancer] 2. The PCs meet up with some Corun merchants who tell them the tale of Attleson, and how he lost his sword (of course they leave out their own duplicity in the matter). [This is from adventure 2 The Starving Forest] 3. The PCs buy some of Attleson's artifacts at an auction, but the sword is missing. They may hire a sage to find out where to look for it next. [This is from adventure 3 What Lurks in the Shadows] Looking for Moana the Fair The sword Roc has been changing possession for the last 500 years or so. The PCs may thus have a hard time tracking down its current whereabouts. There are, however, several avenues to pursue. Local populations where the sword passed through may tell stories of the famous weapon. Likewise many sages may know bits and pieces of its overall tale. Libraries and long lost scrolls might also be able to point the party in the right direction. See the history of Attleson (Appendix 1), and of Roc (in Appendix 2), for more information. Eventually, clever PCs will be able to trace the sword's path to Hadric Telmar, a Minrothad merchant prince who went missing 'a few years ago.' It seems that Hadric was also in search of a great treasure, that of a pirate who lived over 125 years ago, and who seems to have disappeared shortly after hiding her treasure. Hadric seems to have disappeared during his quest for that very same treasure. Fortunately for the PCs, Hadric kept very detailed notes, and had at least one copy scribed for safekeeping. Unfortunately that copy was destroyed by something...leaving only a few readable scraps behind. "...Moana the...a group of ruthless amazons who terrorized the shipping lan...more than 13 ships...asure was never found". Another brittle page contains the portrait of a beautiful, but bitter looking woman. Her hair is blond, her cheekbones are prominent, and her lips puff out in an almost pouty manner. Underneath the picture is the phrase "...oana th..." Moana the Fair's treasure was never found, and nothing else is known of her. Finding Moana the Beardless While in a port town (either in Darokin or Irendi) the PCs happen to see a group of women talking with one another. All of the women are muscular, and their skin is that golden-brown color that only occurs in those who spend their entire lives working under the sun. Their clothes are a mishmash of colors, and gaudy looking weapons are strapped on their bodies. The women seem to be having a heated conversation, and it is not hard to overhear them. "I say we leave now, Moana!" The woman being yelled at shoots out a quick backhand, silencing her detractor. "I say when we leave." At this moment the woman notices that you have been watching her. She turns to give your party an unpleasant glare. Her hair is blond, her cheekbones are prominent, and her lips puff out in an almost pouty manner. Seeing that face sends chills running down your spine. This is, of course, a coincidence. The Moana that the PCs have run into here is Moana the Beardless, a ruthless pirate who has followed in her ancestor's footsteps. Whether or not the PCs decide to approach Moana, the wily pirate will soon notice that she is being watched. She quickly returns to her hideout on Alcove Island. The PCs may have to scramble to find a ship willing to go after Moana. This is the only lead that they have, after all, and they shouldn't let it get away. There are several merchantmen and a single clipper currently in port. The clipper, called "Sea Wind" is the only ship that really has a chance of catching up to Moana's and this should be readily apparent to the PCs. Convincing Captain Arktaen that it is in his best interest to intercept the dangerous pirate will be another matter entirely. The captain looks at you with a mixture of disbelief and uncertainty. "My cargo holds are empty, so I might be inclined to go a pirate huntin', but I'd sooner kiss a dragon turtle than chase after Moana the Beardless!" The PCs will have to work fast in order to convince the captain. There are three things that might help to set Captain Arktaen's mind at ease. Filling his purse with gold (and it will take quite a lot of gold to fill it), hiring extra hands as marines to combat the pirates they will be facing, or hiring some of the other merchantmen as support vessels. It will take Moana 2 to 3 hours to round up her crew and set sail. If she has more than a 2 hour head start on the PCs, they will never catch up to her. If they follow the pirate, Moana is ready. She is suspicious of the PCs and has already made plans to evade them before she gets to Alcove Island's secret cove. If the PCs are on any type of vessel other than a "pirate hunter", Moana assumes that they are adventurers who stumbled upon the story of Moana the Fair's treasure (it's happened before). In this case she prepares her lair for visitors. Otherwise she might assume that the PCs are simply pirate hunters. This might catch her off guard later on. A thick fog has rolled in, and the captain looks at you dubiously. "We'll never find 'em in this..." Just as he says this a seaman shouts from the crow's nest "Ship ho! Off to port!" It's Moana's ship. The sails have been furled and the ship is adrift. As you get closer you can make out several figures crumpled on the decks. Most of them lay motionless, but a few roll from side to side moaning. Moana has made it appear that her ship has been attacked in order to lull her pursuers into a false sense of security. She uses this ploy on occasion to gain the advantage of surprise. Clever or observant PCs will notice that the sails have been furled and are not damaged in any way. Nor is any other part of the ship. It will take the 3 rounds for the Sea Wind to reach Moana's ship. Unknown to the Sea Wind or her crew there is also another ship in these foggy waters. Moana has managed to contact an allied pirate vessel and they are setting an ambush for the Sea Wind. Moana and her crew will act as the bait. 2 rounds after the Sea Wind's crew (and the PCs) board her vessel, Moana will give the signal to attack. The deck creaks beneath your feet. Everything is quiet except for the pitiful moaning of what appear to be wounded pirates scattered throughout the deck. Suddenly a cry goes out, and the pirates on the deck jump up, swords in hand. Several crew members of the Sea Wind are dispatched quickly or shoved over the side of the vessel. It will take the second pirate vessel another 4 rounds to approach Moana's ship. Each round the crewman in the Sea Wind's crows nest (or one of the PCs) may make a spot check to determine if the vessel can be seen. Captain Arktaen will realize that he is outmatched as soon as the second pirate vessel is spotted, and will try to disengage and run if possible. If the Sea Wind cannot disengage in time, and the pirates win, the PCs will be taken prisoner and brought to her secret base on Alcove Island. If this is the case, then Moana the Beardless will make the PCs an offer they can't refuse (possibly holding one of their party captive to ensure their cooperation). Move to the section entitled "Working for Moana." If the Sea Wind (and the PCs) manage to escape Moana's trap, Captain Arktaen will put ashore on Alcove island. Repairs will be made as soon as possible, and the captain will set off. No amount of gold will convince him to continue the hunt for Moana after her little trap has been sprung. "There may be someone that I know of who would be willing to help you. His name is Dak, and he runs a small business off of dockside. Go and talk to him...and become his problem. I want nothing more to do with you!" At this the captain spits into the sea, and the party is forcibly removed from his ship. Move to the section entitled "Dealing with Dak." Working for Moana The pirates bind, gag, and blindfold you before unceremoniously dumping you into the bilge. The journey to their base takes only a matter of hours, so it must be close by. Once the ship has docked, you are moved from the stinking bilge into a filthy cave. The entrance is covered with a rusty iron gate and several guards are stationed outside watching you. After several more hours you are visited by Moana herself. "If you wish to gain your freedom, I have a little job for you to do." Moana smiles at you wickedly. "There is an old pirate named Dak who lives on the other side of the island. He has a certain object that belongs to me...the bust of my great, great grandmother carved in wood. You can't miss her. I'm told that the two of us bear a striking resemblance." Her eyes grow hard, and her expression twisted with hatred. "Kill Dak, and bring the figurehead to me. Otherwise... well, I hear that they treat their slaves fairly well in Jaibul." Moana is well known by Dak, as well as the port authorities, and so is most of her crew. She has no desire to be seen in town, and even if she did, there is no way for her to get close enough to Dak in order to steal the figurehead. Instead she has decided to send the PCs in to do the job for her. The PCs may try to escape from the pirate's hidden base. Moana may in fact "arrange" for this to happen, especially if she suspects that the PCs will never follow her orders. The easiest way to do this is for one of Moana's female crew members to "take a liking" to one of the male PCs. That crew member will help the party escape, and will also be in a position to betray them later on. In this case Moana will also arrange for the party to stumble across the portions of the figurehead that she has in her possession, with the hope that the PCs will be able to reunite them and learn the location of the treasure. Shortly after Moana leaves another amazonian woman enters the makeshift dungeon. "I want to have some fun with this one before we send them to Jaibul," she tells the guards at the gate, pointing to one of you. The guards give her a look of uncertainty, but accept when she places a hand on the large dagger at her belt. "Separate him from the others." The pirate, Niadell, has the guards take the single PC back to her private quarters. After dismissing the guards, she begins to make her advances. She is very careful not to let the PC get a hold of her dagger while they "play," and she is not afraid to "play rough" if the PC puts up a fight. Give the character some time to suggest plans of escape with Niadell. If the PC does not think of making these suggestions, Niadell will provide an opening. "It's really too bad we have to send you away. Oh, you'll fetch a good price at Jaibul, but I'd much rather keep you for myself." The PC should have no trouble convincing Niadell to help them escape (this is what she has been sent to do, after all). Of course, Niadell won't promise to help based on the PCs good looks alone. She will demand some service of them in return, just to keep up appearances. Let the PCs work out whatever plan for escape that they want. Niadell will agree to help them with it, as long as they also agree to take her with them. If none of the PCs think of taking Moana's figurehead pieces, Niadell will suggest it. "I don't know exactly what they're worth, but Moana talks about them to no end. She seems to think that they will lead her to some great treasure. Perhaps if we take them, we could find that treasure for ourselves..." Once the party makes their escape, Moana plans to follow them to Dak's place, and then attack at the most opportune time. Go to the section labeled "Pirate's Hideout" in order to play through the escape. Dealing with Dak (on Alcove Island) Dak is an ex-pirate who now owns a legitimate sea business (legitimate in the sense that he sets up fake treasure hunts for tourists). He owns a small shack on the side of the dock in which he lives, and also does business. He has decorated his shack so that it provides lots of "atmosphere" for his customers. Many of his employees look like the stereotypical pirate, and can always be found nearby. 1. The Dock : This dock appears to be a fairly old construction. It is long and rickety, and tends to sway slightly whenever anyone walks upon it. There are typically two small sailing vessels moored off the dock, one to each side. Both vessels are owned by Dak and used for his business (of shipping paying customers out to explore underwater wreckages). Their crews can either be found on board, or at many of the nearby taverns. 2. Dak's Shack : This Ramshackled building at the foot of the dock, appears to be falling apart from the outside, but is actually quite sturdy. If at least one of the two sailing vessels is moored at the dock, the lights are on inside the shack, and Dak is open for business. After dark, or when both ships are out to sea, the shack is dark and locked up tight. Dak has had many magical wards placed on his abode in order to discourage would-be thieves. Many of them are very nasty...and quite leathal. a. The Front Room: Furnishings in this room are sparse. There is a single desk on the far wall that faces the door. Two other chairs are situated in front of that. Behind the desk hangs the partial wooden figurehead with the likeness of a beautiful, but stern, woman. If the party enters Dak's shack during normal business hours he will smile at them broadly and invite them to sit down. "Welcome to Dak's. The place to be if ya seek adventure and gold. I be Dak, you be takin' a seat!" Dak bellows as the party enters his abode. Behind him, hanging on the wall is the figure of a blond, stern-faced woman. As you move toward Dak and the chairs he has offered it almost seems that her hard wooden eyes follow you across the room. b. The figurehead on the wall behind the desk is in fact the cursed form of Moana the Fair. Long ago she was turned into a wooden statue by an evil mage who wanted to know the location of her treasure. She is cursed to remain in this form until she reveals the location to someone, but she will not do that until the figurehead is made whole once again. c. The Back Room : The door to this room is always locked during business hours. It's furnishings are only slightly better than the other room. In one corner is a small bed, and in the other is a desk and small closet. The chair for the desk appears to be an old iron chest stood up on one end. Dak has a few personal possessions in here, but nothing of real value. Valuable items are all stored elsewhere (buried in some obscure location, no doubt). Moana the Fair hates Dak, but does speak with him about the treasure on occasion, and has even made him a deal. She is tired of being trapped in this form, and believes that she could defeat Dak once she is free. Moana has told Dak that if he can restore the figurehead, she will reveal the location of the treasure. Dak in turn knows that Moana the Beardless has three of the figurehead fragments. He also knows the location of her hidden base, but is not able to enter it in order to retrieve the pieces. If the PCs have come to Dak for his help in finding Moana the Beardless he will make a deal with them. "Hmmm..." he pauses while scratching the stubble on his chin. "Surin I'll tell yer where to find that little lass, but ye've got t' do me a favor in return." Dak gets up and walks to the entrance of his shack. "Wait outside, will ye, me boys?" he says to two creatures flanking the shack's only entrance. The two husky lizardmen nod and slowly make their way out the door. After closing and locking the door behind his guards, he gestures to the figurehead on the back of the wall. "Moana just happens to have something I be wantin'. Three fragments o' that fair sculpture ye see afor ye. Two legs and a single arm." With a wink he adds, "I be having the second arm kept in a safe place." If asked why he wants the figurehead fragments Dak will tell the players the truth. He figures that they are the best chance he has to ever get his hands on the other three fragments. "She be a magical figurehead," he says with a wink. "Once she be whole again, she'll lead me to her lost treasure. I'd be willin ta share, of course, but I can't get me hands on the other three pieces o' her." Patient PCs may wait until both sailing vessels have left port before they try to enter Dak's house. After they get past his wards, the party will have to face Dak's two lizardmen guards (the only two who are constantly guarding the shack - and the figurehead). As soon as the figurehead sees the PCs she will begin to cheer them on. Assuming the PCs defeat the guards, Moana will make them the same deal that she made Dak. She knows that Moana the Beardless possesses three of the fragments, but is not sure where Dak keeps the last one. The PCs will have to devise some way to get that information from the once pirate. Lizardfolk (2): CR 1; Medium-Sized Humanoid (Aquatic, Reptilian); HD 2d8+2; hp 13, 12; Init +0; Spd 30 ft.; AC 15 (+5 natural); Attacks 2 claws +2 melee, bite +0 melee (claw 1d4+1, bite 1d4); AL N; SV Fort +1, Ref +3, Will +0; Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10. Skills: Balance +4, Jump +7, Swim +9. Feats: Multiattack. If, on the other hand, the PCs enter the house after business hours, they will have to battle Dak and his two lizardmen guards. After two rounds of battle one of Dak's other men will check up on his captain and sound an alarm. Every two rounds thereafter another 5 of Dak's men will come down form one of the ships. There are 25 men in total who will come to Dak's aid. If the PCs manage to defeat Dak the figurehead is theirs for the taking. Moana the Fair will make the same offer to the PCs that she did to Dak. However, she does not know the location of her second arm. Dak and his two lizardman guards are the only ones with that information. Dak, human Ftr3: CR 3; Medium Humanoid (5 ft. 11 in. tall); HD 3d10; hp 28; Init +1 (Dex); Spd 30 ft.; AC 14 (+3 armor, +1 Dex); Atks +6 melee (2d4+4/crit 18-20/x2); AL CN; SV Fort +5, Ref +2, Will +0; Str 16, Dex 12, Con 14, Int 10, Wis 9, Cha 12. Skills: Climb +9, Jump +9, Swim +8. Feats: Endurance, Improved Unarmed Strike, Power Attack, Cleave, Focus (Falchion). Possessions: Leather armor, flachion. Guards, human Ftr1(25): CR 1; Medium Humanoid (5 ft. 10 in. tall); HD 1d10; hp 5-10; Init +3 (Dex); Spd 30 ft.; AC 15 (+2 armor, +3 Dex); Atks +3 ranged (1d8/crit 19-20/x2 crossbow, 1d6/crit 19-20/x2 short sword); SA sneak attack; AL LE; SV Fort +0, Ref +5, Will -1; Str 11, Dex 17, Con 11, Int 15, Wis 8, Cha 14. Skills: Climb +9, Jump +9, Swim +8. Feats: Point Blank Shot, Precise Shot. Possessions: Leather armor, crossbow, short sword. The PC's actions will determine how Dak deals with them. He may tell them the whole story of the figurehead (which he knows...the figurehead talks to him after all), or he may decide to keep it a secret. Either way he will give them directions to Moana's cave, and tell them to bring back the missing pieces of the figurehead (it is missing its arms and legs). Pirate's Hideout If Moana is aware that the PCs are treasure hunters and are looking for Moana the Fair's treasure, then she will have a surprise waiting for them. The PCs should be able to break into Moana's lair and steal the figurehead pieces without too much trouble. They'll meet token resistance, but Moana and the majority of her crew are nowhere to be found. You see, Moana also knows about the figurehead, but hasn't been able to get close enough to Dak in order to take the main piece. She figures that she will let the PCs do that work for her. If on the other hand, she believes that the PCs are merely pirate hunters, the security at her base will not be lax. She will be on full alert, and will not hesitate to kill the PCs, and anyone acompanying them. [See the original Secret Cove map in Tome of Mystara #6 for more details. ] 1. Hidden Cove : The hidden cove is a well kept secret for the pirates of Alcove island. Many know of its existence, but few know of its true location. Many different pirate organizations share this little cove, and Moana the Beardless is just one of them. She and her crew lay claim to this little section. 2. Makeshift Prison Cell : This filthy cave serves as Moana's makeshift prison. There is little more than a rusty grate bolted to the entrance. Moana uses this cave to keep prisoners that she intends to ransom, or slaves that she intends to sell off. If there are prisoners in the cell, there will always be from 2 to 5 guards outside, otherwise the area will be empty. 3. Moana's Chambers : This room has been hewn out of solid rock, and serves as Moana's private quarters. She keeps few things of value here, preferring to hide her treasure somewhere less obvious. She does however have three pieces of the magical figurehead stored in a secret compartment underneath her bed. 4. Guard Post : These guard posts are scattered throughout Moana's little complex. They are manned at all times by 4 guards (even when Moana is out at sea). [Use the stats for Dak's Guards above.] 5. Back Way Out : This small passageway is known only to Moana and a handfull of her most trusted lieutenants. She keeps it open as a last minute escape route just in case her base is overrun by a competing pirate band, or the authorities. Once the PCs have escaped the hideout with the figurehead pieces, they should head back to Dak's place. If they have not encountered Dak yet, run the section entitled "Dealing with Dak," otherwise move on the next section, entitled "Retrieving the Treasure." Retrieving the Treasure Although Dak keeps the figurehead's torso in his shack for all to see, he has hidden the left arm at one of his underwater treasure hunting sites. Once the PCs have managed to aquire the other pieces from Moana the Beardless, Dak will pack them all up on one of his sailing vessels and head out to one of his treasure hunting sites. Both of his lizardman guards, as well as half his men (12), will acompany him on this journey. The Lizardmen guards will keep a close eye on the figurehead pieces, as well as the PCs. Once the ship reaches its destination (several small coral islands) Dak will explain to the PCs that he has hidden the last piece at one of his underwater sites. He has equipment stored on board that will equip several people for undersea exploration. Not all of the gear is the same, and Dak will graciously allow the PCs first choice of the equipment. Dak has the following devices: 3 rings of water breathing, a helm of air, and a bulky gnomish apparatus. Dak himself has an extra ring of water breathing, but will not mention this to the PCs. Before going under, Dak produces several small jars filled with a gel-like substance. "This 'el keep the beasties away. I keep it around fer most o' me customers. I found that land luvvers can't really hold their own under the sea." Dak gives you a wink and adds, "Not that folks as like you nor me need the stuff, but I'm a figurin that we don't want ta take any changes right now." Dak is telling the truth about the ointment. But only a half truth. This particular sunken ship is the home of a rather large octopus. Dak has had some local alchemist brew up a concoction that the sea creature finds unpalatable. Usually after grabbing someone covered with the stuff, the octopus slinks away in disgust. Most of Daks customers find this experience very exciting. The ointment only works on octopi (no other sea creatures seem to be affected by it), and unfortunatley for the PCs, Dak hasn't really given them ointment that works. Since the ointment is purely chemical in nature (and not magical) the PCs will have no way of knowing this before they encounter Dak's little pet down below. Two rounds after Dak and the PCs have gone overboard to search for the treasure, the two lizardmen will follow them. They are excellent swimmers and can hold their breaths for hours on end. They will attack anyone but Dak who comes up with the last piece of the figurehead. [See the Sunken Ship map in Tome of Mystara #6 for details. ] 1. Sunken Ship : This old ship hull has probably been rotting here for more that 50 years. Barnacles and corals cover the exterior, and other sea life abounds as well. There is a large hole in the side of the hull where the ship must have crashed into one of the nearby reefs. 2. Fake Treasure : The floor of the old galley is littered with sand and bones, but occasionally the glimmer from some baubles can be seen. These are mostly worthless trinkets that have been placed around the ship in order for Dak's customers to find. Every once in a while a gold or silver coin can also be seen. Dak won't mind if the PCs tarry to pick up a few of the stray pieces. It will give him extra time to slip into area 3 and grab the figurehead fragment. 3. Octopus Lair : A portion of the ship's interior walls have collapsed creating what appears to be a cavern made of old timbers. Dak heads straight toward the area, motioning you to follow him. Once you get close enough, he smiles, sticks his hand down into a dark opening, and pulls out a wooden arm. Smiling even wider, Dak grabs the arm by its shoulder, and jabs it back down into the hole. A writhing mass of mottled red tentacles nearly knocks him over. The creature, a very large specimen of octopus, wraps its long arms around Dak...but only for a moment. The creature slides off of Dak as it comes into view completely. You realize that Dak's ointment must have discouraged the beast from attacking him. Still enraged, the octopus will jet toward the party. Two of its tentacles will shoot out and grab two different PCs. As the creature's grip tightens, you realize that it is not going to let you go as easily as it did Dak. The wily old sea dog once again reaches back into the dark crevase and retrieves the figurehead fragment. With a motion of tipping his hat to you, Dak swims toward the surface. Octopus (1): CR 3; Medium-Sized Animal (Aquatic); HD 4d8; hp 17; Init +3 (Dex); Spd 20 ft. swim 30 ft.; AC 15 (+3 Dex +2 natural); Attacks 8 arms +5 melee, bite +3 melee (Arms 0, bite 1d3); SA Improved grab; SQ Ink cloud, jet; AL N; SV Fort +3, Ref +6, Will +1; Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3. Skills: Hide +15, Listen +5, Spot +5. Feats: Weapon Finesse (arms, bite). 4. This is a small hole in the roof of the cabin that Dak will use to escape. Observant PCs may have noticed it during their descent (DC15 Spot check). PCs returning to the surface will notice that there are two ships waiting for them instead of one. One of the vessels (Dak's) is slowly sinking into the sea, thick clouds of black smoke rising from its decks. Moana the Beardless and her crew have been watching Dak and the PCs from afar, and have chosen this time to attack them. PCs who swim toward the other vessel will be helped aboard by a pair of strong, but feminine, deck hands. Those who wish to stay hidden in the sea will soon be beset upon by a pack of ravenous sharks who have taken notice of the sea battle above them (and several of Dak's dead or wounded crewmen who have been abandoned overboard). Sharks (5): CR 1; Medium-Sized Animal (Aquatic); HD 3d8+3; hp 12, 14, 14, 15, 16; Init +2 (Dex); Spd 60 ft.; AC 15 (+2 Dex +3 natural); Attacks Bite +4 melee(Bite 1d6+1); SQ keen scent; AL N; SV Fort +4, Ref +5, Will +2; Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2. Skills: Listen +7, Spot +7. Feats: Weapon Finesse (bite). Dak and the PCs will be bound and gagged before Moana the Beardless replaces the final figurehead fragment, making he cursed ancestor whole again. Once the figurehead is restored, Moana the Fair recites the location of her buried treasure, and then comes back to life. Moana the Beardless wastes little time. The sets sail for the island where the lost treasure is hidden. The Sword Wraith You and Dak are shoved out of the small row boat and face first onto the sandy shore. "Watch these..." Moana the Beardless growls as she and her ancestor make a brisk run further inland. Niadell grins broadly and begins to toy with her dagger. The majority of Moana's crew follow her to a rocky outcropping leaving you alone with Niadell and one other. As Moana and the others fade into the distance, Niadell bends down and gives you a bite on the ear. "These bonds a little too loose on you?" she asks as she tightens the ropes that are already biting into the flesh of your wrists. The other amazonian pirate kicks you in the gut and the two sadistic women walk off a few steps laughing, trying to see where Moana has gone to. From the corner of your eye you catch a glance from Dak. His eyes dart toward his boots where for the first time you notice a dagger cleverly sheathed in the sole. As he edges his feet closer in your direction, you realize that one of you might be able to take the dagger from his boot before the pirate women return. Let a single character make either a Reflex, or a Move Silently, check to determine if they can obtain the dagger without alerting one of the pirates. If they get the dagger, they may begin to cut their bonds. Only one PC will be able to free himself before the two pirates notice. If their attempt fails, the pirates return and begin to beat them. Read the following during either outcome. The beating stops as a foul stench fills the air. Your bleary eyes can just barely make out a gaunt figure emerging from the sea as if it had been walking through the murky depths. As the figure quickly approaches, you can see that it is covered in tattered rags, and rusted armor. Sea weed and kelp hang from its head, and are dragged by its legs. Niadell raises her dagger as if to attack, but the creature - whatever it is - is too quick. Without even losing a step an outstreached hand hits Niadell squarely in the chest, and sends her flying through the air. When she hits the ground, she no longer moves. The other pirate backs off, but the creature doesn't even take notice of her. It heads inland, following the same general path as Moana and the rest of her crew. The remaining pirate has no more interest in the PCs. She will try to make her way back to the row boat and head out to meet her ship. "Let the wench go," growls Dak. "We've got us bigger fish ta fry..." with a wink he pulls out several flasks that had been sown into his lapel. "I'd been savin these fer a special occasion." As you hesitate to take one of the flasks, Dak flashes you an apologetic look. "I do be sorry about that octopus incedent...it did just be business, ya understand, but unless we act tagether, that foul witch will be takin' all of that there treasure. Drink up laddies, yell be needing all the strength ye can muster...it's either that or swim back out to our lady friends o'er there!" Dak looks darkly back at the ship anchored several hundred feet to sea as if to make his point. The flasks are healing potions, and should help the PCs recover from their previous encounters. There should be enough flasks so that each character is able to heal 1d6 to 2d6 points of damage, but as the DM you may feel the need to allow them to heal more. The sandy tracks are easy to follow. They lead you to a small crevice in the rock outcropping you saw from the beach. The crevice opens up into a large cave from which you hear screams of terror. Entering the cave you see the kelp covered figure quickly dispatch two of the female pirates. The other pirates back off, but cannot go far before their backs are against the wall. The lone figure in the center of the room turns its head from side to side, as if scanning for something particular. Suddenly it lunges to the left, making its way toward Moana the Fair. "The curse! The curse!" she screams, throwing up her hands in despair. "It must have come for me!" All of the other pirates move away from her and begin to make their way toward the crevice where you stand. Moana the Beardless has lost her desire for the treasure (at this particular moment), and has no desire to help her ancestor, or to share whatever fate may befall her. At this time the only thing on her mind (and that of her crew) is to escape. She will push past the PCs if she can, or fight them if she must in order to leave the cave and return to her ship. Attentive PCs should be allowed to make a Will check in order to surmise that the creature is not intent on Moana the Fair at all, but rather on a stoney gray protrusion (shaped very much like a sword) which is jutting out from the wall of the cave. This is the sword Roc, and it is the goal that the Sword Wraith has been seeking. The party may try to race for the sword themselves. Assuming that the PCs react quickly (and don't bother with Moana the Beardless as she tries to leave) allow them to make an opposed Reflex check against the Sword Wraith, and one another, to see who reaches the sword first. If the one of the PCs manages to grab it, the Sword Wraith will focus its attention on him, and won't rest until it is in possession of the sword. If the Sword Wraith manages to grab the sword first, or if it is able to wrest it from one of the PCs, then it will make its way back toward the beach. If the party does not hinder its movement, the Sword Wraith will ignore them. Otherwise it will try to destroy them. [For more details see the Treasure Trove map in Tome of Mystara #6. ] DMs who wish to go on to Phase II adventures, or simply to extend the adventures here, should read the following sections. This event will occur either when a PC grabs Roc from its resting place, or when a PC otherwise lays hands on it (when trying to wrest it from the Sword Wraith's grip for example). DMs may need to modify the description slightly according to the circumstances. Read this to all those PCs who did not grab the sword: Time seems to come to a standstill as your companion reaches for the sword. The creature is close behind him, its own sword raised high. As your comrade closes his grip around the hilt of the granite like sword, a flash goes off inside of your heads. Something has happened, but you are not sure what. Time seems to return to its normal speed once again, and you see the creature slash its sword downward at your friend. Read the following to the PC who grabs the sword: As your fingers curl around the hilt of the ancient weapon you find yourself standing in another place. It is dark, and only mist swirls around you. You look down at your feet, but feel a rush of vertigo as you realize that you are not "standing" on anything. A buzzing sound permeates the air, as if thousands of insects were flying around you when there are none. A resounding voice speaks into your ear, "The true god will prevail. All of the pretenders will be cast aside, and their abominations will be unmade. Yield to his wisdom, and you shall be rewarded." Looking back down at your feet you see the desiccated form of a dark crimson rose. As you bend down to pick it up, the buzzing stops, and you find yourself standing in the middle of a deserted field. Off in the distance is a lonely mountain peak. An old man grabs you by the shoulders. His features keep shifting, and yet they remain familiar. Perhaps he is the old man you met in Corunglain, the one who told you of the painting... Or perhaps he looks like Balri, the old man you met in Gorania... Smiling he says to you, "Power is a fickle mistress. It can bring about great joy and prosperity, or... it can be the cause of pain and suffering beyond your imagining. The key to its outcome is in its use..." You feel a tap on your shoulder and turn from the old man to see who it might be...only to find the old man staring back at you. "You must make the choice," he says before pointing off into the distance. You strain your eyes to see what the old man is pointing at. It's a sickle twirling end over end, flying through the air. The haft is long and rotted, but the blade, though nicked, is polished and keen. As it speeds toward you the sky darkens. You manage to duck just as the sickle slashes at your head, and then you find yourself back in the pirate's old cavern. You are close enough to the foul creature standing next to you, that you can smell the fetid odor on its breath. It grunts...the sound of bone upon bone, as it hefts the blade of its sword from the cavern wall merely two inches from your head. The first vision is of course sent by Thanatos. He would rather corrupt the PCs than destroy them outright, and if he can tempt just one of them to join his side he will be very pleased with himself. Most likely Thanatos will just have to content himself with killing them. The second vision is a warning from Wayland. In fact Wayland may be using either the mysterious old man from "What Lurks in the Shadows" or Balri from "Your Trusted Friend, the Necromancer" as one of his mortal identities. Whether he is or not is left up to individual DMs, but these are the forms he chooses to use when speaking to the PCs during this encounter. [Sword Wraith stats reproduced] Victor Mauricio,Sword Wraith Ftr5: CR 7; Medium Humanoid (5 ft. 10 in. tall); HD 7d12; hp 42; Init +4; Spd 30 ft.; AC 14 (+4 natural); Atks +13 (+5 sword) melee, +5 ranged (1d6+5/crit 19-20/x2); SA sneak attack (+1d6); AL NE; SV Fort +6(+3 template, -2 curse), Ref +3(+2 template), Will +5(+4 template); Str 17, Dex 11, Con --, Int 9, Wis 11, Cha 6. Skills: Climb +13 (+2 sword), Jump +11, Move Silently +6, Hide +6, Listen +6. Feats: Improved Initiative, Power Attack, Sunder, Improved Unarmed Strike, Cleave, Great Cleave. Possessions: None This is the first Sword Wraith created by the cult and the first the PCs will meet. It is the animated body of Victor Mauricio, a 5th-level fighter from Darokin who found the sword during an adventure and used it until he was killed during his adventures. The Dark Petals Cult was then able to excavate his body and animate it. Victor wasn't very experienced, so the Sword Wraith will have only the basic stats plus those of the sword Lohnibbog. Along with the sword Roc, the PCs will find the following treasure (which Dak, if still alive, will demand his fair share of): * Three locked chests containing a total of 1,200 cp, 560 sp, and 120 gp. * An assortment of gems: 10x25gp, 4x50gp, 2x80gp, and 2x100gp. * 10 rusted cutlasses, 7 small shields, 2 suits of serviceable chain mail, and assortment of decayed arrows. * A stone idol of the Old Man of the Sea, weighing 85 lbs and worth 750 gp. * An assortment of silver utensils and decorative pieces, weighing a total of 200 lbs, and worth 1,500 gp. Aftermath Getting off the island will be no trouble for the PCs (unless of course, you as the DM, wishes it). Moana the Beardless set sail from the island as soon as she could and will not bother the PCs again (for the rest of this adventure at least). Ierendi patrol vessels came upon the hulk of Dak's burned vessel and have been patrolling the waters in this area heavily ever since. The PCs will spot a vessel heading toward the island, and should be able to signal them easily by building a large fire. The patrol vessel will drop the party off at the nearest safe port city. The PCs now have Oliver Attleson's famous sword Roc. They will have to spend some time researching and experimenting with the sword in order to learn about its true powers. Once they discover its full powers, they will be able to track down the other Swords of Wayland. Of course, the Dark Petal Cult will have their own ideas about the swords and will be dogging the party's steps all the way. DM Note: The sword Roc is a very powerful weapon, and if the DM wishes to run simple adventures for a while, it might be just a little too powerful for his tastes. Naturally, the sword's true powers won't be available until the PCs discover how to 'awaken' the sword, but before that time the DM should carefully consider if he wants to allow the PCs to activate the sword at all. If not, he can simply prevent the PCs from discovering how to activate its powers, and it will remain a 'mere' broad sword +2. See the Aftermath section for more ideas about where to take the campaign from here. Corruption of the Swords campaign by John Calvin, Max Monas, and Jens "Stalker" Schnabel. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 17:21:26 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Karameikos population MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I was just working up a situation for my PC's to deal with where their castle in karameikos is seiged. (well more to be overun) It is being brought about by some dragons who are seeking revenge. Argos will be a major player initiating goblin raids. Also I envision the black eagle who is an old adversary sending surport. What I am trying to figure is what are the sizes of the forces that I can fling around. The date is 985AC so the humanoid population is quite big. But how big is it??? 1/2 the human pop (ie about 170,000) the same as the human pop (350,000) or bigger? How many people live in halag (& the BE barony)? Given that Karameikos has a standing army of 2.5% of the pop. and 350,000 @ 2.5% is 8,750 and the karameikian armed forces come to about 8,000 in stefans armies + 600 in the banner of the black eagle this seems about right as the standing army, (from PWA1) and is probally mixed traldarian and thyatain stock to a degree (although more thyatian I would say). For wartime they can raise 25%, ie. 87,500 troops (albiet mostly poorly trained and armed) The BE's population base worked back from this is therefore 24,000 and so a wartime force of 6,000 (probally better trained and equiped then the other karameikian wartime forces and only thyatian or slave[slaves posibly boosting the numbers of troops as cannon fodder]) The black eagle also has about 40% of his army as orcs. (maybe more maybe less, but I bassed my division of the force on the estimated standing army nos and that in DDA3 orcs are exchanged for humans in the ranks at night almost 1 for 1) If 1/2 the standing troops of fighting orcs join his army, and half work independantly, then there is a standing force of 800 fighting orcs near halag. Assuming orcs work similar to the broken lands figure then 7.5% is standing and up to 75% in wartime. So about 10,700 orcs live here, and can mass a war force of 8,000 (an almost 1:1 match for the karmeikian standing army, but nothing in comparison with the wartime army size, but can also be raised to fight quicker I imagine) Even given this non-typical situation that welcomes orcs in the BE barony, it is still a little less then 1/2 the human population (bassed entirely on the assumption that 1/2 the orcs standing forces are enlisted by the barron) So the orc population of karameikos (given that in other places they tend to be in the less habitable inlands (by seas and rivers is usually best, but this is were the humans are) should be about 1/4 of the human population. i.e. aprox. 87,500 with standing forces of 6,500 and wartime of 65,500. There would be a lot of infighting and such that comes with a humanoid poulation, so their forces would rarely be in direct obosition to the duke but make both a good source of mercenaries for evil lords, and also nearly imposible to get rid of (as has always been the case with karameikos). With this even if the baron rallied all the orcs it would be a standoff between the two, and both sides thus lose so there is no direct conflict. Goblins: probally should include these with the orcs and their figures. Kobolds: I am not sure how to do these, maybe make them as goblins are, a subset of the orc figures. Population of undead: this is always proclamed as large but in comparison to humans and orcs I imagine it is not that big, and exists in small pockets as small groups so while common it is not a major threat. (maybe less then 2,000 as a rough total of roaming undead [eg 100 groups of 20] or 1 per 175 people[0.6% of the total pop] or 1 per 3 and 1/4 roaming orcs[i.e. the 6,500 standing force] but more could easily exist as gardians etc.) Any thoughts advice on the assumptions and numbers etc. would be well appreciated. I am especally wondering how big a single tribe would be and how much space they would need to survive. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Sep 2001 20:10:27 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: larry lamb Subject: Re: Karameikos population In-Reply-To: <20010905002126.65339.qmail@web13303.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Well, if there being suported by the lands around BE all you need to wory about is how much food that be produced on the surounding land. --- Chris Furneaux wrote: > I was just working up a situation for my PC's to > deal > with where their castle in karameikos is seiged. > (well > more to be overun) > It is being brought about by some dragons who are > seeking revenge. Argos will be a major player > initiating goblin raids. Also I envision the black > eagle who is an old adversary sending surport. What > I > am trying to figure is what are the sizes of the > forces that I can fling around. > > The date is 985AC so the humanoid population is > quite > big. But how big is it??? 1/2 the human pop (ie > about > 170,000) the same as the human pop (350,000) or > bigger? > > How many people live in halag (& the BE barony)? > > Given that Karameikos has a standing army of 2.5% of > the pop. and 350,000 @ 2.5% is 8,750 and the > karameikian armed forces come to about 8,000 in > stefans armies + 600 in the banner of the black > eagle > this seems about right as the standing army, (from > PWA1) and is probally mixed traldarian and thyatain > stock to a degree (although more thyatian I would > say). > For wartime they can raise 25%, ie. 87,500 troops > (albiet mostly poorly trained and armed) > > The BE's population base worked back from this is > therefore 24,000 and so a wartime force of 6,000 > (probally better trained and equiped then the other > karameikian wartime forces and only thyatian or > slave[slaves posibly boosting the numbers of troops > as > cannon fodder]) > > The black eagle also has about 40% of his army as > orcs. (maybe more maybe less, but I bassed my > division > of the force on the estimated standing army nos and > that in DDA3 orcs are exchanged for humans in the > ranks at night almost 1 for 1) > > If 1/2 the standing troops of fighting orcs join his > army, and half work independantly, then there is a > standing force of 800 fighting orcs near halag. > Assuming orcs work similar to the broken lands > figure > then 7.5% is standing and up to 75% in wartime. So > about 10,700 orcs live here, and can mass a war > force > of 8,000 (an almost 1:1 match for the karmeikian > standing army, but nothing in comparison with the > wartime army size, but can also be raised to fight > quicker I imagine) > > Even given this non-typical situation that welcomes > orcs in the BE barony, it is still a little less > then > 1/2 the human population (bassed entirely on the > assumption that 1/2 the orcs standing forces are > enlisted by the barron) > > So the orc population of karameikos (given that in > other places they tend to be in the less habitable > inlands (by seas and rivers is usually best, but > this > is were the humans are) should be about 1/4 of the > human population. i.e. aprox. 87,500 with standing > forces of 6,500 and wartime of 65,500. There would > be > a lot of infighting and such that comes with a > humanoid poulation, so their forces would rarely be > in > direct obosition to the duke but make both a good > source of mercenaries for evil lords, and also > nearly > imposible to get rid of (as has always been the case > with karameikos). With this even if the baron > rallied > all the orcs it would be a standoff between the two, > and both sides thus lose so there is no direct > conflict. > > Goblins: probally should include these with the orcs > and their figures. > > Kobolds: I am not sure how to do these, maybe make > them as goblins are, a subset of the orc figures. > > Population of undead: this is always proclamed as > large but in comparison to humans and orcs I imagine > it is not that big, and exists in small pockets as > small groups so while common it is not a major > threat. > (maybe less then 2,000 as a rough total of roaming > undead [eg 100 groups of 20] or 1 per 175 > people[0.6% > of the total pop] or 1 per 3 and 1/4 roaming > orcs[i.e. > the 6,500 standing force] but more could easily > exist > as gardians etc.) > > > Any thoughts advice on the assumptions and numbers > etc. would be well appreciated. I am especally > wondering how big a single tribe would be and how > much > space they would need to survive. > > Chris. > > __________________________________________________ > Do You Yahoo!? > Get email alerts & NEW webcam video instant > messaging with Yahoo! Messenger > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ===== The "Fighting Bunnys" main site: http://www.angelfire.com/on2/myrobotechgames/index.html To group site: http://groups.yahoo.com/group/RobotechGame __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 08:49:32 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Christopher Cherrington wrote: > > -----Original Message----- > This is where we differ. I believe the Thyatian tongue has more > influence in Darokin, the Shires, and Ierendi (Ierendi used to be a > Thyatian penal colony). Also a Hin penal colony. But the penal colony does not account for the whole population--only for its earlier part. Immediately after Ierendi achieved indipendence, it become receiving new immigrants from other countries, even Glantri (Kehry Matrongle, e.g.). Also, both the Shire and Ierendi have been politically aligned against Thyatis for a very long time, so I don't think they had any need to keep or pick Thyatian as a language. I might also add that the first Ierendi king was a Thyatian (Hattian, IIRC), but that he wanted to hide this affiliation, so this gives me one more reason to think that Thyatian would not have become the national Ierendi language. > These countries never did have a write up in > the gazetteers on their official language choice, other than common. > The Hin was mentioned of using some words of Lalor, but that is a dead > language. Hin have always imitated the cultures around them, picking up > many various forms and habits, losing most of their own personal > identity as a culture, but advancing whatever culture they pick up. In fact, they never acquired traits from conquering nations, which they dislike intensely (otherwise they would be speaking Dwarven or Orcish). They picked from neighbouring nations, and since Darokin and Traladara are the only neighbours, I'd assume one of the two languages (I choose Daro mostly because Darokin developed earlier than modern Traladara, and the frontier was safer). > The > Darokins were a land of leftovers, their tongue or language would still > be influenced by its most recent immigrants, colonial refugees from > Ylari (both Alphatian and Thyatian descent). Uhm, historically, the influence of immigrants on local languages is quite reduced--English leans more towards its anglic roots than towareds the later French influences, and the same can be said of Italian, which, despite the number of germanic/northman invaders, is still quite near to Latin. So, I don't think that the Alasiyan/Thyatian immigrants in Darokin were ever able to replace the basic Antalian/Traldar mix with their language (also, many of these immigrants only crossed Darokin to reach other regions, Glantri or the Sind Desert. > I was proposing Slag as the least common denominator for a universal > language, and yet giving Ierendi a language all of its own. Giving Slag > as a dual language, having a commonality to Espan, Verdan, Thyatian, > Kerrendian, Daro, Minrothad Patois, and yet in the faster words of a > local Ierendian, not having any commonality at all. Making it a common > and not so common language. The base root of the language giving its > commonality, and the newer additions from Traldar, Daro, Hin (as in the > elvish profanity), and slang giving its uniqueness. Much like the > duality of Ierendian coins. Sometimes they are worth more, sometimes > they are worth less. As you have probably noted, I'm not a fan of "Common" or "Trade Tongue". That's one of the reasons why I prefer to keep Slag to the Savage Coast (the other being that, since Ierendians don't trade much with Slagovich, I doubt that they would have knowledge of Slag). However, as you noted, there's really little about this in canon source, so most of this is IMO/IMC only. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 09:10:28 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Christopher Cherrington wrote: > > > True, might I suggest a compromise? I like the idea of a Greek and Latin > script being in competition over each other (just like the real world). Well, you still have lots of dominant scripts in different areas. Thyatian, Alphatian, Hulean, and Milenian (the latter common in most Davanian regions, I'd say), come to mind as the four most popular scripts. > This simple difference can politically explain a lot when dealing with > social studies and differences. How about changing the Traldar Script > to a Daro Script or ancient Thyatian Script that was used by early > Thyatian explorers and colonists (before crowning)that influenced areas > like Western and Southern Darokin, Ierendi, Boldavia, and Slagovich and > other Traldar City-states? My problem is that it is very difficult to explain this historically, as those four nations gained literacy in different times, and from different sources. Also, if you think on a planet-wide scale, the Known World /is/ the area politically influenced by the Thyatian Empire (though it was more so two or three centuries ago), so it is not surprising that the Thyatian script has great diffusion in the Knwon World. > IMO the different scripts would show a > definitive border of Thyatis' political boundary in other Known World > nations, and how much influence Thyatis might have had on their past. Well, I think this is more linked to languages than to scripts. Scripts are used by fewer people, so it is likely to be less local-based than language. Surely, each language has to adopt slightly different alphabets, much like every romance language has his own variant of the Latin alphabet. Since Traladaran and Daro have extensive differences, it is likely that they have developed, in the last centuries, lots of special characters and other marks that help them in customizing their script. On a slightly different line of thought, we should consider that, in earlier times, most users of scripts in western Known World were probably wizards (and later Darokinian merchants). So a number of minor scripts, quite original and used by a single merchant house or wizardly group could have been developed in the old times. These were probably based on a combination of Thyatian and Traldar (that is, Thyatian used by Traladaran or Daro wizards to be able to read, by comparison, old Traldar writings). This could have had a large influence in Boldavia, and perhaps in Darokin, as wizards hired by the merchant houses expanded the record-keeping scripts into true scripts. A third possibility: Western Darokinian could well be derived from elven, since elves were the only major nation in contact with the Daro for a very long time. So, Daro could be written using the elven script, perhaps simplified to fit the reduced complexity of Daro. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 09:41:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Karameikos population MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: > > The date is 985AC so the humanoid population is quite > big. But how big is it??? 1/2 the human pop (ie about > 170,000) the same as the human pop (350,000) or > bigger? > > How many people live in halag (& the BE barony)? > > Given that Karameikos has a standing army of 2.5% of > the pop. and 350,000 @ 2.5% is 8,750 and the > karameikian armed forces come to about 8,000 in > stefans armies + 600 in the banner of the black eagle > this seems about right as the standing army, (from > PWA1) and is probally mixed traldarian and thyatain > stock to a degree (although more thyatian I would > say). > For wartime they can raise 25%, ie. 87,500 troops > (albiet mostly poorly trained and armed) The Gaz., IIRC, says that the standing army of Karameikos in AC 1000 is around 2500 (5x250 fort garrisons, 250 Specularum guards, 250 Duke's guard, 125 elves, 500 marines). If this is correct, than 1% of the pop. would be 1000, and total pop. would be 100,000. Actually, I'd give Karameikos a pop. of 150,000-170,000 in AC 1000, and the added people would allow local barons and lords to have garrisons up to 1000 total men. Since Kelvin is said to have lots of space for additional troops, because his father had the castle built for 500 men, this would seem a reasonable total. In AC 1000, the Black Eagle Barony has a pop. of 10000, but it should be considered to have a very different government from Karameikos, so I'd allow Ludwig to have more troops. IIRC, he had 200 medium knights, plus lots of orcs and bugbears as standing/mercenary army. However, he cannot really raise a militia, since it would be more difficult to control than it would be worth. He'd rather hire more humanoids. I'd assume he has some 200 orcs and bugbears on a permanent basis, and he can get enough to even the score with Karameikos standing army, so some 2000. On humanoid population, assume that the density could be roughly similar to the human population, bar the major cities. It leaves some 50,000 humanoids, mostly orcs and goblins, but also hobgoblins and bugbears. Goblinoids are always in wartime, more or less, so at least 25,000 fighting goblinoids can be found in Karameikos. However, those who will be able to hire out are probably only the "standing army", so the evil warlords would have a pool of 3000 goblinoids. Of these, 500 are probably hired by either Von Hendricks or the Iron Ring on an almost permanent basis, while the others are the raiding goblinoids that can be easily found near the human settlements. If we assume 50,000 goblinoids, this would be my guess of their distribution, based on info in the various Expert and Companion sets, and on the B10. Goblins 20,000 Orcs 12,000 Bugbears 5,000 Gnolls 2,000 Ogres 1,000 Hobgoblins 2,000 Kobolds 8,000 These numbers are, obviously, just my guesses, but it is quite certain that goblin are most common, especially in eastern forest and hill lands, while orcs occupy the eastern higher hills, and the westernmost regions. Bugbear are common in the south-western region, but they are much rarer than orcs or goblins (being mostly hunters, they need larger territories). Ogres live in the Cruth mountains, west of Verge. Their land is small, and Ogres live in smaller tribes, so a reduced number is likely. Gnolls are very social, and require less space, but their area is very limited (the valley beyond Threshold). Hobgoblins are found were goblins are, but less common. Kobolds are quite rare, found only in the mountains. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 12:25:36 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Scripts Andrew Theisen wrote: > At 11:23 AM 9/4/01 -0400, you wrote: > >Dwarven script is used by many Northlanders, and because of the recent > influence on trade, the Ethengarians are using a variant of the Dwarven > script, where runes are representing concepts but not sounds. > > Just going by published materials, the elvish script (from CM7: The Tree of > Life) is identical to the Northman runic script. Both are also remarkably similar (identical) to the runic alphabet of the dwarves in XS2: Thunderdelve Mountain. Whether you consider XS2 to be Mystaran canon is a different matter, of course... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 08:39:21 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > From: Jacob Skytte > Date: 2001/09/05 Wed PM 12:25:36 EDT > > Andrew Theisen wrote: > > > > At 11:23 AM 9/4/01 -0400, you wrote: > > >Dwarven script is used by many Northlanders, and because of the recent > > influence on trade, the Ethengarians are using a variant of the Dwarven > > script, where runes are representing concepts but not sounds. > > > > Just going by published materials, the elvish script (from CM7: The Tree of > > Life) is identical to the Northman runic script. > > Both are also remarkably similar (identical) to the runic alphabet of the dwarves in XS2: Thunderdelve Mountain. Whether you consider XS2 to be Mystaran canon is a different matter, of course... > > Jacob Skytte > scythe@wanadoo.dk > Runic script developed for the ease to chisel the characters into an object. I have always leaned on the Tolkien side of fantasy, and assumed Runic for Dwarves, and Cursive or eliptical for Elves. I know their is a runic alphabet for elves from LOTR, and the dwarves adopted part or all of it as their own (but this is Mystara). I have both those modules, and I have the Gnomish alphabet too, from the Gaz. If we use runic for elves and dwarves, we better come up with a good explanation (especially because both alphabets were the same, the Dwarven one being more advanced with the conjunction letters, th, ph, et...) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 09:36:44 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > From: Giampaolo Agosta > Date: 2001/09/05 Wed AM 08:49:32 EDT >>snip<< I look at the Mystaran Languages evolving upon contact with other races and cultures. A vulgar language, like Slag would be considered (only used by adventurers or ruffians at the docks), is a prime source for dialects to arrive from. It would contain much slang, and many words from other cultures. Ierendi does have a trade empire (not renowned, but very well known for its Naval Prowess, and its Naval Academy). So they very much would know about Slagovich and the Savage Coast. The source that I was going by for Thyatian as a common language in Darokin, Glantri, Shires, and Ierendi; was their calendars, all Thyatian. Every country that has a different language, used a differing calandar. There is a Traldar Calendar, and so I assumed that some local sages still retained some form of literacy in Karameikos. Also, Slag being a trade tongue, Thyatians would have used it across the Known World in Ierendi, the Shires, Traldar and pre-Daro City-states. The Hin could have learned their neighbors language, most at that time were in strife, or they could have learned a more stable, easy to use language with a large trading partner. Pre-Darokin City-states would also see the need for a common trade language, and start to adopt the current trade language of their larger partner, Thyatis. Each City-state would evolve their own dialect of Slag, eventually melding the City-states together with the better traders (much like Old-English did with Essex, Hampton, Saxon, and Northumberland dialects). So Daro now has no commonality to Thyatian, Kerrendian, Hattian, or Espan, but still a commonality to Slag and Traldar. Ierendian Slag could still be a different version to the Savage Coast Slag (maybe an eastern and western version, both of them can be common to each other, but when spoken natively, incoherent to each other?). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 10:07:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > From: Giampaolo Agosta > > Uhm, historically, the influence of immigrants on local languages is > quite reduced--English leans more towards its anglic roots than towareds > the later French influences, and the same can be said of Italian, which, > despite the number of germanic/northman invaders, is still quite near to > Latin. > So, I don't think that the Alasiyan/Thyatian immigrants in Darokin were > ever able to replace the basic Antalian/Traldar mix with their language > Just had to say this, you have not been to Miami lately? 75% of the street signs are in Spanish, and its a major U.S. city. :P (But your examples are correct, and I can argue historically in the opposite direction also). Good work, I like the debate, but I will stop responding because we both have excellent ideas. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 16:30:14 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Castille Baromon de Preto wrote: > > Ierendi does have a trade empire (not renowned, but very well known for its Naval Prowess, and its Naval Academy). > So they very much would know about Slagovich and the Savage Coast. They do have some trade, but not to the extent of Mirothad, Darokin, or even Thyatis. Moreover, it is a known fact that Minrothad discovered the existance of Tanakumba and reached Slagovich by sea far before Ierendi or any other KW nation, and they strived to keep this knowledge secret (and it seem they did well, since the Savage Coast remained "secret" until only a century ago). Also, Ierendi is a naval power, but mostly in defence. There is no record of long range navigation by Ierendian fleets to the same extent of Minrothad and Thyatis. > The source that I was going by for Thyatian as a common language in Darokin, Glantri, Shires, and Ierendi; was their calendars, all Thyatian. > Every country that has a different language, used a differing calandar. There is a Traldar Calendar, and so I assumed that some local sages still retained some form of literacy in Karameikos. Traldar calendar? IIRC, Karameikos has the same calendar as Thyatis. The Shires, on the other hand, do have a different calendar. Glantrians do speak Thyatians, because many of them are of Thyatian stock (two principalities and a lot of people south of the capitol). > Also, Slag being a trade tongue, Thyatians would have used it across the Known World in Ierendi, the Shires, Traldar and pre-Daro City-states. Thyatians would have used Thyatian, not Slag, which is a dialect born in Slagovich--probably used by the local and Minrothaddan merchants (or more likely sailors) to speak with Thyatian-speakers and among themselves. > The Hin could have learned > their neighbors language, most at that time were in strife, or they could have learned a more stable, easy to use language with a large trading partner. Unless a people is made entirely of merchants, most of the people don't speak with foreigners, unless they are very near, and in large numbers. Also, I doubt the Hin created a committee with the purpose of choosing the most promising language for the development of trade in the Shires. > Pre-Darokin City-states would also see the need for a common trade language, and start to adopt the current trade language of their larger partner, Thyatis. As above, pre-Darokin City-States mostly traded with one another. Also, historically, the Italian city-states in the late middle age had large trading partners in France and Germany, yet we still speak Italian. Merchants and nobles in the past knew lots of languages, especially those who needed to honour their partners by doing so, but the commoners did only speak their native language. So, I do not doubt that the agents of Linton House are almost all able to speak Thyatian, Traladaran and perhaps Sindhi, in addition to the native language they would need to speak with local businnessmen and commoners at home. A different case is that of ports, where sailors of different ethnic background mix with the local. Slag is spoken in those ports, along the Savage Coast, which is a more varied environment. In the sea of Dread, knowledge of Thyatian and Daro is usually enough, and one of them is usually a native language, so there is no real need for a different trade tongue (except in Minrothad, which has its patois, an intra-national trade tongue). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 11:33:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I thought Slag was the common trade tongue, and in the City-states they spoke another Traldar dialect called Slagich? Not that Slag and Slagich are the same language, as Slag was a Thyatian language and not a Traldar language. > > From: Giampaolo Agosta > Date: 2001/09/05 Wed PM 04:30:14 EDT > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] languages > > Castille Baromon de Preto wrote: > > > > > Ierendi does have a trade empire (not renowned, but very well known for its Naval Prowess, and its Naval Academy). > > > So they very much would know about Slagovich and the Savage Coast. > > They do have some trade, but not to the extent of Mirothad, Darokin, or > even Thyatis. Moreover, it is a known fact that Minrothad discovered the > existance of Tanakumba and reached Slagovich by sea far before Ierendi > or any other KW nation, and they strived to keep this knowledge secret > (and it seem they did well, since the Savage Coast remained "secret" > until only a century ago). > > Also, Ierendi is a naval power, but mostly in defence. There is no > record of long range navigation by Ierendian fleets to the same extent > of Minrothad and Thyatis. > > > The source that I was going by for Thyatian as a common language in Darokin, Glantri, Shires, and Ierendi; was their calendars, all Thyatian. > > > Every country that has a different language, used a differing calandar. There is a Traldar Calendar, and so I assumed that some local sages still retained some form of literacy in Karameikos. > > Traldar calendar? IIRC, Karameikos has the same calendar as Thyatis. The > Shires, on the other hand, do have a different calendar. > Glantrians do speak Thyatians, because many of them are of Thyatian > stock (two principalities and a lot of people south of the capitol). > > > Also, Slag being a trade tongue, Thyatians would have used it across the Known World in Ierendi, the Shires, Traldar and pre-Daro City-states. > > Thyatians would have used Thyatian, not Slag, which is a dialect born in > Slagovich--probably used by the local and Minrothaddan merchants (or > more likely sailors) to speak with Thyatian-speakers and among themselves. > > > The Hin could have learned > > > their neighbors language, most at that time were in strife, or they could have learned a more stable, easy to use language with a large trading partner. > > Unless a people is made entirely of merchants, most of the people don't > speak with foreigners, unless they are very near, and in large numbers. > > Also, I doubt the Hin created a committee with the purpose of choosing > the most promising language for the development of trade in the Shires. > > > Pre-Darokin City-states would also see the need for a common trade language, and start to adopt the current trade language of their larger partner, Thyatis. > > As above, pre-Darokin City-States mostly traded with one another. Also, > historically, the Italian city-states in the late middle age had large > trading partners in France and Germany, yet we still speak Italian. > Merchants and nobles in the past knew lots of languages, especially > those who needed to honour their partners by doing so, but the commoners > did only speak their native language. So, I do not doubt that the agents > of Linton House are almost all able to speak Thyatian, Traladaran and > perhaps Sindhi, in addition to the native language they would need to > speak with local businnessmen and commoners at home. > > A different case is that of ports, where sailors of different ethnic > background mix with the local. Slag is spoken in those ports, along the > Savage Coast, which is a more varied environment. In the sea of Dread, > knowledge of Thyatian and Daro is usually enough, and one of them is > usually a native language, so there is no real need for a different > trade tongue (except in Minrothad, which has its patois, an > intra-national trade tongue). > > -- > > > Giampaolo Agosta > > > agathokles@libero.it > agosta@elet.polimi.it > http://digilander.iol.it/agathokles > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 10:38:51 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: languages In-Reply-To: <20010905140756.EEDY20213.imf08bis.bellsouth.net@[127.0.0.1 ]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 07:07 AM 9/5/01, Castille wrote: >Just had to say this, you have not been to Miami lately? 75% of the >street signs are in Spanish, and its a major U.S. city. :P (But your >examples are correct, and I can argue historically in the opposite >direction also). Good work, I like the debate, but I will stop responding >because we both have excellent ideas. :) On Calle Ocho perhaps, but not everywhere else. You're dealing with a Miami Native here, so watch it ;) We now resume our regularly scheduled on topic thread... Magus Coeruleus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 21:09:35 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Domains of Ostland - Kalsloviki (long) MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > totally dedicated to the worship of Frey. 18 years ago Rognvald’s real family were killed as part of a plot to put jarl Thorir the Wealthy of Ostmanland in more direct control of Kalsloviki. Eystein decided to counter Thorir’s growing power by revealing Rognvald’s ancestry to the world, and putting him in position as jarl of Kalsloviki. Thorir was forced to acknowledge Rognvald as head of Clan Kalsloviki. Are all these plots present in the Gaz, or are they all your creation? > friendship. He gets confused, when women flirt with him (which happens quite often, since he is very attractive), and tends to withdraw to his chambers or the temple to meditate. Eystein has advised him that abstinence will strengthen him. Eh eh eh eh eh This is a funny twist to a serious character. Good work! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 12:14:15 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Karameikos population In-Reply-To: <20010905031027.71283.qmail@web13107.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- larry lamb wrote: > Well, if there being suported by the lands around BE > all you need to wory about is how much food that be > produced on the surounding land. It is more throughout all of karameikos. I imagine that orcs would be largely self sufficent, hunter/gatherers with some minimal agriculture. Karameikos is *very* sparcely populated, especally for a medieval civilization level so adding an extra 1/4 of the population living off the land in this fasion should not be a problem. I imagine much more could be surported, but that would also imply karameikos would be much bigger. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 13:42:03 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Karameikos population In-Reply-To: <3B962B7B.6070509@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > The Gaz., IIRC, says that the standing army of > Karameikos in AC 1000 is > around 2500 (5x250 fort garrisons, 250 Specularum > guards, 250 Duke's > guard, 125 elves, 500 marines). I would imagine there are other forces about beyond these garrisons. The figures from PWA1 gives 2000 marines, and 6000 militia. Of course this is 1010AC, but more then a tripleing in size in 10 years I'm not sure. > If this is correct, than 1% of the pop. would be > 1000, and total pop. > would be 100,000. Is that the number given in the gaz or just reverse enginerred from the 2500 at 2.5%? > Actually, I'd give Karameikos a > pop. of > 150,000-170,000 in AC 1000, Sounds fairly reasonable.... > In AC 1000, the Black Eagle Barony has a pop. of > 10000, is this from the gaz? > but it should be > considered to have a very different government from > Karameikos, so I'd > allow Ludwig to have more troops. IIRC, he had 200 > medium knights, plus > lots of orcs and bugbears as standing/mercenary > army. However, he cannot > really raise a militia, since it would be more > difficult to control than > it would be worth. He'd rather hire more humanoids. Sounds quite reasonable however I think he would be able to raise a limited militia given the land of halag is obviously given to his thyatian followers (with simmilar views) and these would be who would primarally come to fight with a call to arms, so he would have extra surport. > I'd assume he has some 200 orcs and bugbears on a > permanent basis, and > he can get enough to even the score with Karameikos > standing army, so > some 2000. Given his apparant treatment of humanoids I was going with something allong these lines. It is the use of humanoids that keeps him at a standoff with the dukes forces. > On humanoid population, assume that the density > could be roughly similar > to the human population, bar the major cities. Fair assumption. > It leaves some 50,000 > humanoids, mostly orcs and goblins, but also > hobgoblins and bugbears. Goblinoids are always in > wartime, more or less, so at least 25,000 > fighting goblinoids can be found in Karameikos. I would be inclined to have a much large humanoid population then this given how sparcely populated karameikos really is. Karameikos in 1010AC has 7 people per sq mile, where a typical medieval country would have 30-120 people sq mile (the 30 is for in a really hostile environment) Also If I assume that my guess of 87,000 bassed on the 1010 figures is close and it is likely that the humaniod population has diminished over the 10 year (yet alone my 25 year) period, then I think we would be talking about at least 100,000 humanoids. > However, those who will > be able to hire out are probably only the "standing > army", I like that. > If we assume 50,000 goblinoids, this would be my > guess of their > distribution, based on info in the various Expert > and Companion sets, > and on the B10. These are very useful thank you. Excellent work. This was also very helpful. Thanks for the useful info. Any further thoughts? Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 13:49:10 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: History of Traladara Question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I was searching in the vaults and I came across this in the History of Traladara. 983 AC Kobolds Brokenshields very active in central Traladara, until defeated by Karameikan troops in the Battle of the Elven guard. I was wondering if anyone had any more infomation on it or it's origin. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 22:55:18 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Domains of Ostland - Kalsloviki Caroletti wrote: > > totally dedicated to the worship of Frey. 18 years ago Rognvald's real family were killed as part of a plot to put jarl Thorir the Wealthy of Ostmanland in more direct control of Kalsloviki. Eystein decided to counter Thorir's growing power by revealing Rognvald's ancestry to the world, and putting him in position as jarl of Kalsloviki. Thorir was forced to acknowledge Rognvald as head of Clan Kalsloviki.<< > > Are all these plots present in the Gaz, or are they all your creation? My creation. All that's in the GAZ is the jarl's name and some general notes on the island. Nowhere is Eystein mentioned, nor is it mentioned that Rognvald is a cleric of Frey, or that Thorir wants direct control of his domain. I merely figured that the domains on Kanslo Island shouldn't be too closely knit together, a little friction would make them more interesting. Sure, they'll band together against Hord's authority, but they aren't the closest of allies. Actually I think that the only domains for which I have used plots from the GAZ was for King Hord's and (to a lesser degree) Gunnhild Svalasdottir's domains. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 00:23:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Giampaolo Agosta" > > As you have probably noted, I'm not a fan of "Common" or "Trade Tongue". > That's one of the reasons why I prefer to keep Slag to the Savage Coast > (the other being that, since Ierendians don't trade much with Slagovich, > I doubt that they would have knowledge of Slag). My personal pet theory is that the map in the Master DM's book was meant to reflect cultural/linguistic regions rather than political boundaries. Thus, most of the Known World region would use Thyatian as its common trade language (with a rather interesting extension northward from Glantri) while the Savage Coast would use Slag as its trade language. By extension, there would be some rather substantial areas that employ Heldannic or Hulean as their common trade languages. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 00:27:23 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Jacob Skytte" > > Both are also remarkably similar (identical) to the runic alphabet of > the dwarves in XS2: Thunderdelve Mountain. Whether you consider > XS2 to be Mystaran canon is a different matter, of course... I would say yes unless you have some other Mystaran canon source that contradicts XS2 and it more authoritative. Anyway, if any sort of consensus is ever reached on Mystaran alphabets and other writing systems, please start a new thread to bring it to the attention of those of us who might otherwise ignore the debates on that issue. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 00:36:14 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Heads up on ESD MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In case any of you on this list missed it -- Jim Butler released a revision of his ESD schedule in late August. He has sent out an "all call" for many pre-AD&D Mystara products. If any of you happen to have extra copies of any such products, do a Web search for "Bastion Press" to locate that list and then let Jim Butler know of any of them that you may be willing to send in to assist in that project. I have a fair number of non-Mystaran products that I have already submitted, and I will send in some of my available Mystaran products if all other avenues fail -- but given the condition of most of the Mystaran products I own, it would be better if somebody who has made less use of them in their own campaigns can submit their cleaner copies. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 09:13:35 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Karameikos population MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: >> The Gaz., IIRC, says that the standing army of >> Karameikos in AC 1000 is >> around 2500 (5x250 fort garrisons, 250 Specularum >> guards, 250 Duke's >> guard, 125 elves, 500 marines). > > > I would imagine there are other forces about beyond > these garrisons. The figures from PWA1 gives 2000 > marines, and 6000 militia. Of course this is 1010AC, > but more then a tripleing in size in 10 years I'm not > sure. Why not, after ten years of near-wartime, I would find hard to believe that Karameikan forces were not increased in size. Also, the Gaz is pretty specific in its analysis of the Karameikan forces. The only other forces I am aware of as at AC 1000 are the local lords guards. Kelvin has the larger, with some 200, IIRC. I'd guess a total of 1000 men for these forces. >> If this is correct, than 1% of the pop. would be >> 1000, and total pop. >> would be 100,000. > > Is that the number given in the gaz or just reverse > enginerred from the 2500 at 2.5%? Reverse engineering, but the number that can be inferred from the gaz is not far from this one. There is no mention of the total population there, however, only the individual towns or fiefs are described. But considering the lords' forces, you get to the number here below. >> Actually, I'd give Karameikos a >> pop. of >> 150,000-170,000 in AC 1000, > > Sounds fairly reasonable.... > > > >> In AC 1000, the Black Eagle Barony has a pop. of >> 10000, > > > is this from the gaz? Yes. >> but it should be >> considered to have a very different government from >> Karameikos, so I'd >> allow Ludwig to have more troops. IIRC, he had 200 >> medium knights, plus >> lots of orcs and bugbears as standing/mercenary >> army. However, he cannot >> really raise a militia, since it would be more >> difficult to control than >> it would be worth. He'd rather hire more humanoids. > > > Sounds quite reasonable however I think he would be > able to raise a limited militia given the land of > halag is obviously given to his thyatian followers > (with simmilar views) and these would be who would > primarally come to fight with a call to arms, so he > would have extra surport. I think most of his soldiers are the same Thyatians who received the land. The others would be needed at home to keep the Traladaran from rebelling or fleeing. >> I'd assume he has some 200 orcs and bugbears on a >> permanent basis, and >> he can get enough to even the score with Karameikos >> standing army, so >> some 2000. > > Given his apparant treatment of humanoids I was going > with something allong these lines. It is the use of > humanoids that keeps him at a standoff with the dukes > forces. Also the fact that he has better cavalry should not be undervalued. >> On humanoid population, assume that the density >> could be roughly similar >> to the human population, bar the major cities. > > > Fair assumption. > > >> It leaves some 50,000 >> humanoids, mostly orcs and goblins, but also >> hobgoblins and bugbears. Goblinoids are always in >> wartime, more or less, so at least 25,000 >> fighting goblinoids can be found in Karameikos. > > > I would be inclined to have a much large humanoid > population then this given how sparcely populated > karameikos really is. Karameikos in 1010AC has 7 > people per sq mile, where a typical medieval country > would have 30-120 people sq mile (the 30 is for in a > really hostile environment) Also If I assume that my > guess of 87,000 bassed on the 1010 figures is close > and it is likely that the humaniod population has > diminished over the 10 year (yet alone my 25 year) > period, then I think we would be talking about at > least 100,000 humanoids. Yes, but large portions of the territory are held by Elves, Gnomes, Giants, and Undead beings, which reduces the total available land for the Goblinoids. And, due to the presence of so many different races, there is a need for a number of buffer zones. As a last remark, goblinoids are hunter-gatherers, raiders, and at most shepherds and miners, but not farmers, so their numbers cannot be as high as those of farming human cultures. > > > These are very useful thank you. Excellent work. Thank you :) > Thanks for the useful info. Any further thoughts? Well, we've been discussing goblinoids in Karameikos as an omogeneous block, but I see at least three different population groups: eastern Karameikos (clans of orcs and goblins numbering around 100 individuals each, forest hunters and miners; a number of small to medium sized hobgoblin clans in the lower Altan Tepee, mostly raiders, who live off tribute from weaker goblin tribes); northern Karameikos (a few large Gnoll tribes, quite primitive and warlike, hunter-gatherer culture, and a lot of small ogre clans, equally primitive but less aggressive; a few kobold mines, paying tribute to the red dragon who lives in the mountains near Threshold); western Karameikos (large orc tribes, raiders or mercenaries; bugbears clans, usually small bandit gangs and hunting parties, with Robin Hood-like tactics). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 11:24:32 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Once more on X10 In-Reply-To: <200109060702.f8672de19941@uta.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I bumped into an odd detail in the War Machine rules of the X10 module. According to the rules, a unit defending a fortress or a city under siege will never rout (really, never). So, the unit won't surrender but it must be utterly destroyed. Funny thing is, there's a very limited chance that any besieging unit can inflict 100% casualties on the defender. Most of the time you just get percentage losses. In effect, a unit that is reduced to a fraction of its original size can still hold a large city against insurmountable odds. (Remember that according to the original rules the defender multiplies his troop number by 4 and halves casualties.) Well. this is easily remedied by some creative thinking. Adjust the troop multiplier and apply the no rout -rule only when logical (or adjust the combat result table for siege situations). I was just thinking, did anyone else bump into this, I mean did sieges become a problem? Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 10:38:50 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Karameikos population MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: > >>> The Gaz., IIRC, says that the standing army of >>> Karameikos in AC 1000 is >>> around 2500 (5x250 fort garrisons, 250 Specularum >>> guards, 250 Duke's >>> guard, 125 elves, 500 marines). >> >> I would imagine there are other forces about beyond >> these garrisons. The figures from PWA1 gives 2000 >> marines, and 6000 militia. Of course this is 1010AC, >> but more then a tripleing in size in 10 years I'm not >> sure. BTW, I was reporting the standing army only, not any militia-type unit. Gaz 1 says that the Duke can raise 8 divisions of militia (1000 men each). But those are wartime troops, who don't fit into the 2.5% of standing army. I think both Karameikos and Ierendi gaz agree on some 8 ships in the Karameikan military fleet at AC 1000. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 01:47:38 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Herve Musseau Subject: Re: Scripts MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Agathokles wrote: >*I am aware of Herve's article on Alphatian. However, the Greek alphabet is already taken in this table, and I also wanted an alphabet very different from the Latin one, with a degree of ambiguity useful in magic and in confusing players as well. That's okay, since Alphatian as described in my article isn't Greek anyway. My article uses many RW languages as its basis, and combines selected elements of several of them, altered and mixed, with fantasy elements added, to make it into a unique language that not a M-something. Greek is used, based on names used in M1, to name the "letters" of the Alphatian alphabet. It includes the fect that I used letters that are no more used, as in RW Greek. If I were to draw these letters (which I didn't do, since I suck at drawing), I definetely wouldn't just use greek letters (ie even if an Alphatian letter is called alpha, I wouldn't use the Greek letter alpha as its representation). Also used as influences are Hebrew (especially in its cabalistic interpretation); Celtic and Nordic runes; Babylonian, Essurian and related; and fantasy creativity on my part. In other words, low Alphatian would resemble other non-hieroglyphic languages, with a series of symbols, written right to left, forming words; the letters would be named like Greek letters but would not look like them. High Alphatian would also use the same names, but the letters are not really letters but intricate symbols, and do not assemble to form words but magical formulaes, and would not even be written right to left but woven into an intricate pattern that is an integral part of the formula. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 11:16:36 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Once more on X10 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Ville V Lahde wrote: > I bumped into an odd detail in the War Machine rules of the X10 module. > According to the rules, a unit defending a fortress or a city under siege > will never rout (really, never). So, the unit won't surrender but it must > be utterly destroyed. The unit can surrender. It just won't be routed (dispersed) in combat, since combat is not really possible. However, there are different Siege rules in the Master set, which detail three different styles of sieges. These should replace siege rules from the war machine, which are too simplistic. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Sep 2001 19:03:31 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: languages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Castille Baromon de Preto wrote: > > I thought Slag was the common trade tongue, and in the City-states they spoke another Traldar dialect called Slagich? Not that Slag and Slagich are the same language, as Slag was a Thyatian language and not a Traldar language. Just to clarify this point: I never assumed it was Traldar, just that it was developed in/spread from Slagovich. Anyway, the discussion was pretty interesting, even though I agree we should end it here. :) -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 14:04:17 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Karameikian troops (was:Karameikos population) In-Reply-To: <3B978A7A.4070606@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > >> I would imagine there are other forces about > beyond > >> these garrisons. The figures from PWA1 gives 2000 > >> marines, and 6000 militia. Of course this is > 1010AC, > >> but more then a tripleing in size in 10 years I'm > >> not sure. > > BTW, I was reporting the standing army only, not any > militia-type unit. > Gaz 1 says that the Duke can raise 8 divisions of > militia (1000 men > each). But those are wartime troops, who don't fit > into the 2.5% of > standing army. Go figure since thats the number in the PWA1 for standing army and number of units (8x1000=8000). It makes me think maybe the militias are the standing army in the PWA's? (it does call them militia) which could put karameikos's population as less changed in 10 years, because while it will recive refugees during WotI it would be a strain on the economy if we are talking about a double or a tripleing of the population in 10 years (from between 100,000-170,000 going to 350,000 in 10 years) My view is the standing army is what can be raised and be organised if there is an imediate threat, while any greater wartime force strains the economy, and the populace so that even in wartime greater forces are rarely used except in dire need such as the last defence of the homeland, etc. also the PWA's number the divisions with the marines as being 14 and 15. Also oddly enough the 3rd division is missing (Black eagles troops perhaps?) The 25% represents the maximum amount of population who are in a condition to participate not who will. > I think both Karameikos and Ierendi gaz agree on > some 8 ships in the > Karameikan military fleet at AC 1000. The PWA says 16 small galleys and 32 small troop transports (small sailing ships). The sailing ships were converted so I would assume they were converted in that 10 year period, or used otherwise in peace time. And as much as I hate to say it, the 16 galleys would be consistant with a doubleing in size :) but could easily be explained otherwise. It's good to know though. Thanks once again. I will respond to my thoughts on the other mail later. It's quite interesting to try and understand how this all works I think. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 12:48:08 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: OD&DITIES Needs You! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit OD&DITIES Issue 5 will be out soon, but there is a slight problem. Shane Mclean, who usually does the brilliant conversion into .pdf format is unavaliable to convert Issue 5, and so I am looking for someone to volunteer to do the conversion job for Issue 5, as I do not have the facilities. Please contact me at Methuslah@tongue.fsnet.co.uk if you can help. Richard Tongue, Editor, OD&DITIES P.S. Do Not Despair! OD&DITIES 5 will still come out soon, but in .rtf format only if it cannot be converted, and all should be back to normal for OD&DITIES 6, due in November. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 15:38:03 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: CotS - Aftermath Okay, we're done posting the actual adventures of our Corruption of the Swords campaign, so the final posts will be fairly short. Here is the Aftermath section on how to proceed after the adventures, and next I will post the four appendices, which aren't that long either. Incidentally, if anyone follows up on this and plots new adventures not described in Phase I based on this, please share it with the list - as authors we may have started this, but we certainly don't have a monopoly on writing adventures! We'd love to see what people come up with based on our plots! Anyway, enjoy. Aftermath This section will deal with possible routes that the DM can lead his campaign through after these adventures are played out. While playing through the Phase I scenarios, PCs may turn down paths that have not been dealt with in any detail in the limited number of adventures presented here. Many of these pathways are logical directions for the PCs to take, but because of time and space constraints we have not been able to detail them all. Or perhaps as a DM, you and the players have finished running these adventures, but wish to continue the campaign. The following ideas are an attempt to help DMs flesh out the rest of this campaign for whatever reason. Many of these ideas may be expanded upon by us during our planned Phase II and Phase III adventures, but we will provide some of the basic structure here for DMs who wish to get a head start. Prince Kol: The kobold prince of Glantri has been involving himself in the local politics of Darokin. The PCs may wish to track down this lead in order to find out who has been encouraging humanoids to disrupt caravan trade in the northern part of Darokin. There are a few encounters that might shift the party's interest in this direction. They could be curious about where humanoids are coming from in either adventure 1 or adventure 2, or perhaps they could track an Umbarth agent through the broken lands and up into Glantri (from adventure 3). House Umbarth: House Umbarth is the other side of the coin concerning Prince Kol and his humanoid raiders. These scheming individuals may be used to pull the PCs further into the political intrigue of Darokin. PCs might decide to investigate this after running into Umbarth agents in adventure 3. There is a tentatively planned Phase II adventure to deal with these first two topics. Attleson's History: What was the real fate of Oliver Attleson? DMs get the whole story in Appendix 1, but some PCs may get curious. Several high ups in Corun House know the truth about Attleson's demise (but not the current location of the sword Roc), and will guard it at all costs. PCs who take an over-zealous interest in this topic may find out that Dark Petal Cult assassins are not the only professional killers in town. The Coruns will be sure to hire some of their own to silence the party forever. For an added twist, characters who work as agents of Corun house might just be sent on an expidition to retrieve such information...before it falls into the wrong hands. Perhaps it already has, and the PCs are the hired killers that Corun House turns to... There is a tentatively planned Phase II adventure dealing with the Coruns, and their secrets. The Swords of Wayland: After retrieving the sword Roc, the PCs may wish to search for the other Swords of Wayland. See The Stalker's article on the swords in the Tome of Mystara, issue #4, for more details on these artifacts (), as well as possible adventure ideas. Note, though, that the swords of that article have not been converted to the new D&D 3rd Edition rules, as the two Swords of Wayland involved in Phase I, Lohnibbog and Roc, have been in Appendix 2. Conversions of more of the swords will eventually become available. Although there will undoubtedly be a Phase II adventure dealing with the Swords of Wayland (some of them at least), it is unlikely that we will try and detail adventures revolved upon each and every one of them. DMs should feel free to come up with their own plots concerning these powerful weapons. The "Corruption of the Swords" campaign by John Calvin, Max Monas, and Jens "the Stalker" Schnabel ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 16:59:39 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Heads up on ESD For interested parties, the link is: - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 21:28:13 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher M Cherrington Subject: Re: languages In-Reply-To: <3B965AE3.3C679949@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > -----Original Message----- > Behalf Of Agathokles > > Castille Baromon de Preto wrote: > > > > I thought Slag was the common trade tongue, and in the > City-states they spoke another Traldar dialect called Slagich? > Not that Slag and Slagich are the same language, as Slag was a > Thyatian language and not a Traldar language. > > Just to clarify this point: I never assumed it was Traldar, just that it > was developed in/spread from Slagovich. > Anyway, the discussion was pretty interesting, even though I agree we > should end it here. :) > -- > I just reread the Red Steel Campaign Book, pages 9 and 10. Slag is Thyatian Common, its called Slag because it is a form that has picked up many different words from areas west of Slagovich. Slagich is a Traldar Language spoken by many of the city-states. Not to argue, I have been wrong before. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Sep 2001 23:49:09 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: Hiding Xitaqa... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Typical players wouldn't be worried about it. You could always explain it by a time portal though. You could work in a pretty cool storyline if you do it far enough in advance. While the players are starting out they could be constantly compared to "that wonderful heroic group that found that lost valley". Done right, they would really start to be annoyed by that faceless group of friends who came before them. Then they happen to hop through a gate and find themselves discovering the selfsame valley...and no, they wouldn't necessarily know till the end. ----- Original Message ----- From: "Dave Keyser" To: Sent: Tuesday, September 04, 2001 6:39 PM Subject: Re: [MYSTARA] Hiding Xitaqa... > Brendan Corliss wrote: > > > > > I find it hard to believe that no one had discovered > > Xitaqa prior to circa AC1000. I mean, c'mon, it's an > > area of ruins approx. 600' x 400', with a five story > > tower in the middle, located roughly 3 miles off the > > Volaga River... approximately 20 miles from > > Penhaligon! > > > > Surely, someone in Karameikos has stumbled across this > > place in the last 2000 years. Even if it is on an > > escarpment, I find it unlikely that no has explored > > the area or that no one (e.g. Cardia) has ever flown > > over and casually spotted it. I would imagine it would > > be pretty obvious from the air. I think it's safe to > > say that a passing dragon would be very fascinated, > > indeed. > > Why go with the assumption that no one has found it > for so long? The module implies that the goblins have been > there a long time, as they have partially tamed the rock > baboons. Over the centuries there may well have been > many different occupants of the ruins. > > And there may well have been other explorers and adventurers > that found the ruins over the years. Most of the buildings have > been picked clean, but the central tower would be harder to claim, > due to the living statue guardians. > > While many explorers would fall to traps and monsters, a few > would have returned. But the knowledge never became widespread, > and it would often be forgotten. > > With the Thyatian presence and Karameikos developing into a > more modern(15 century) nation, it will become inevitable that Xitaqa > will be found and thoroughly explored. Golthar turned out to be > the one who got there first, and had the manpower to fully claim it. > > Dave Keyser > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 08:37:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: Karameikian troops (was:Karameikos population) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Chris Furneaux wrote: > > Go figure since thats the number in the PWA1 for > standing army and number of units (8x1000=8000). It > makes me think maybe the militias are the standing > army in the PWA's? (it does call them militia) which > could put karameikos's population as less changed in > 10 years, because while it will recive refugees during > WotI it would be a strain on the economy if we are > talking about a double or a tripleing of the > population in 10 years (from between 100,000-170,000 > going to 350,000 in 10 years) Yes, that's probably so. But the PWAs did an awful job in that they equalized the armed forces, without much concern for what was in the Gazetteers. I think the whole issue is best solved by picking the info from Gaz 1, and assuming that figures in the PWA are a mix of both types of troops (standing and militia). E.g.: at AC 1000, Karameikos has 8 ships, plus a few other that can be fielded if needed (they don't have sailors, though). BTW, these ships were not galleys in the Gaz. During the War, all of the extra ships are fielded, and some merchant ships are converted. In addition, Stefan has some galleys built. To man all of these other ships, he raises some militia from the southern fiefs (2 divisions). After the War, there are still some 1.500 militiamen among the marines. Also, the army might have been integrated by Alphatian and Alfheimer refugees, who, being professional soldiers and lacking other sources of income, are not easily disbanded. > My view is the standing army is what can be raised and > be organised if there is an imediate threat, while any > greater wartime force strains the economy, and the > populace so that even in wartime greater forces are > rarely used except in dire need such as the last > defence of the homeland, etc. This is variable by nation and type of economic system. Ylari or Ethengar armies are nearly entire nations on the move, while Karameikos is able to field 4 militia divisions in a week. > also the PWA's number the divisions with the marines > as being 14 and 15. Also oddly enough the 3rd division > is missing (Black eagles troops perhaps?) This is possible. The Gaz has 13 divisions (the last 8 exist only in wartime): First Specularum City Guard Second Duke's Guard and Elvenguard Third Navy Fourth Fort Garrisons (2) Fifth Fort Garrisons (3) 6th-13th Militia Note that no division has full ranks, some being reduced to a single battallion. The Gaz says that in wartime, Stefan would try to fill the gaps. >> I think both Karameikos and Ierendi gaz agree on >> some 8 ships in the >> Karameikan military fleet at AC 1000. > > The PWA says 16 small galleys and 32 small troop > transports (small sailing ships). The sailing ships > were converted so I would assume they were converted > in that 10 year period, or used otherwise in peace > time. And as much as I hate to say it, the 16 galleys > would be consistant with a doubleing in size :) > but could easily be explained otherwise. It's good to > know though. Well, the transformation of Stefan's ships into galleys would be hardly explained anyway ;) -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 01:24:15 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Angelo Bertolli Subject: Re: Once more on X10 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit How about just surrendering? Angelo Bertolli URL: http://rsf.htmlplanet.com/ ----- Original Message ----- From: "Ville V Lahde" Sent: Thursday, September 06, 2001 2:24 AM Subject: Once more on X10 > I bumped into an odd detail in the War Machine rules of the X10 module. > According to the rules, a unit defending a fortress or a city under siege > will never rout (really, never). So, the unit won't surrender but it must > be utterly destroyed. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 02:16:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Brendan Corliss Subject: Re: Hiding Xitaqa... In-Reply-To: <002f01c13750$0fe594e0$4863d8cd@jdaly> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Jeff Daly wrote: > You could always explain it by a time portal though. > While the players > are starting out they could be constantly compared > to "that wonderful heroic > group that found that lost valley". Done right, > they would really start to > be annoyed by that faceless group of friends who > came before them. Then > they happen to hop through a gate and find > themselves discovering the > selfsame valley... Good idea. Actually, I plan on doing something similar down the line. When I eventually run the party through X11: Saga of the Shadowlord, I'll route them through Glantri on the way up to Wendar. This is where I sock 'em with X2: Castle Amber. Now here's the tie-in: they'll likely stop in Glantri City before passing through Averoigne. I plan on having them put up in the nicest digs in town ourtesy of a mysterious sponsor. They'll receive a note referring to them as "old friends" signed by "E" bearing the crest of the d'Ambreville family. Of course, I'll make 'em earn it a few days later. Actually, I've got several misc. tie-ins planned for the kids over the course of their adventures. Another example: Golthar (named Damiano Kastanos in my campaign) will be introduced to them earlier on... at least by name & reputation. He'll be in contact w/ a Reaver named Christos Curare that the party will come across in my hybrid version of B2: Keep on the Borderlands/Return to Keep on the Borderlands. One of my concerns, however, is overplanning and leading the party around by the nose. I want to leave them some freedom to do their own thing, but there's always a certain amount of advance planning require in doing tie-ins later on. Oh well, I guess that's half the fun of being a DM... the ability to adapt when the party does something you don't expect. Brendan Corliss Corliss Enterprises, Ltd. Darokin City (aka Damon Alexander Brown) ===== May all your endeavors be Gold! __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 15:08:23 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Greetings and Many Questions In-Reply-To: <20010907091641.63779.qmail@web13406.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi. M' name's Sean--a recent addition to the list. Shall I give a brief history?... I played D&D religiously from '87 to '94, using basic and expert sets. In that time I collected all the boxed sets, most of the modules, every gazeteer, many accessories, etc. (Perhaps less pertinent to this list, but also during that period, I accumulated about two thousand dollars worth of RPG materials in every system I could get my hands on. And I played some of them, too: Warhammer RPG I rank second only to D&D, with Shadowrun and Car Wars as more distant runners-up.) I've played AD&D1&2 on and off, but only because I couldn't find anyone with whom to play OD&D Mystara--a perennial fave. (Incidentally, I checked out 3E on a couple of occasions and I'm impressed; I want to buy the 3 core books.) Anyway, I stopped playing in '94, selling every RPG I owned but for the Rules Cyclopedia. It's been sitting on my shelf fostering nostalgia periodically over the past few years--though not an active player, I felt saddened when I learned that Mystara had been retired. And, I regret now ever having sold the GAZ and PC series--some of the best campaign materials I've ever seen--so I'm gonna start collecting them again when I get some moula--which is one strand of my way back to D&D, and to this list. The other strand was woven by accident; several months ago, while web-surfing, I discovered the prevalent OD&D/KW sites. Apparently this discovery breathed some life into that guttering, sputtering flame of sentimentality. In the past week I've been reading up on PBeMs and am hoping to partake of either that or some RL gaming. So that's my story in a (not so small) nutshell. Now that I have the pleasantries over with, would someone here mind answering a doozy of a lot of questions about products? 1) What is this "D&D Classic, 6th edition" I keep reading about? I can't find a description of it anywhere. Did they revise the Cyclopedia, or is it just another dopey li'l rerelease of low-level material? 2) Please differentiate for me between AC9 and DMR2, both entitled "Creature Catalog". 3) I understand that the supermodule B1-9 is missing some of the material from the individual modules. Can you specify exactly what is left out? 4) AC2, AC7 and DMR1 each are described as player or DM shields of one sort another--please differentiate in terms of content and quality. 5) How about the First Quest series? Does it add much to the material in the GAZ series? From my own research, the three adventures sound okay, as well as the Karameikos box, but the Glantri box sounds dubious and I haven't been able to read any description of the Player's and DM's Survival Kits. 6) I gather that the Dragon Mag Princess Ark series ran from issues 153 to 188. Can you confirm this? That's all for now. Regards, Sean Harrison _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 14:03:57 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Greetings and Many Questions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "s.k. harrison" wrote: > > Now that I have the pleasantries over with, would > someone here mind answering a doozy of a lot of > questions about products? > > 1) What is this "D&D Classic, 6th edition" I keep > reading about? I can't find a description of it > anywhere. Did they revise the Cyclopedia, or is > it just another dopey li'l rerelease of low-level > material? > That would be b), dopey big black box with only low(1-5) level material. The Cyclopedia and the five color box sets remain the defining achievement for D&D. > > 2) Please differentiate for me between AC9 and > DMR2, both entitled "Creature Catalog". > Not much, most of the monsters are the same. I know there are a few extra in AC9 that aren't in DMR2, but DMR2 may have a few more recent ones. > > 3) I understand that the supermodule B1-9 is > missing some of the material from the individual > modules. Can you specify exactly what is left > out? > B1 map only, all room description is missing B2 the Keep description and map is missing B3 everything but the first two room walkthrough B4 missing lowest five levels and underground city B5 missing hill encounters B6 missing cutout pieces B7 complete B8 missing north and south alternate routes B9 missing one of five adventures, the kidnapped princess > > 4) AC2, AC7 and DMR1 each are described as player > or DM shields of one sort another--please > differentiate in terms of content and quality. > AC2 and DMR1 are very similar, it depends on which ruleset you are using. AC2 is for the first Basic and Expert box set, while DMR1 is for the 6th Ed black box. AC7 is the player screen for Master level characters. Of greater utility are the adventures included in each one, all unique. > > 5) How about the First Quest series? Does it add > much to the material in the GAZ series? From my > own research, the three adventures sound okay, as > well as the Karameikos box, but the Glantri box > sounds dubious and I haven't been able to read > any description of the Player's and DM's Survival > Kits. > The Survival kits are mostly fluff, player handouts, maps, extra character background generation. The DM one has some info on magescript, that is the only thing that sticks in my mind. You are right about the other stuff. > > 6) I gather that the Dragon Mag Princess Ark > series ran from issues 153 to 188. Can you > confirm this? Yes, but issues 192, 196 and 2000 expanded on the countries which the Princess Ark missed. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 20:16:11 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Rip Van Wormer Subject: Re: Mystara cosmology and 3E MotP -- Material Plane Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi. I just wanted to address some of this thread. In Mystara, the Plane/Dimension/Material Plane of Nightmares takes the place of the Plane of Shadow as far as illusion spells go. In the Principalities of Glantri gazetteer, Glantrian illusionists drew substance from what that book called the Dimension of Nightmares. David Knott wrote: "But it is the only source that gives a name to the plane associated with Jherek's Secret Craft. I cited it merely to disprove the equation of that "Demiplane of Nightmares" with the "Nightmare Dimension" of WotI." This isn't true. Principalities of Glantri mentioned the Nightmare Dimension in the same context; the two are one and the same. Other cosmologies can be reached through the Elemental Plane of Earth, if you believe the Dwarves of Rockhome gazetteer. Dawn of the Emperors suggests that Ethengar's Spirit World can do the same. I agree that both the Plane of Nightmares and the Mystara Material Plane are effectively coexistent with a Plane of Dreams. It's possible that some illusion magic draws from that last plane as well. A demiplane called the Nexus connects Mystara with the world of Aelos and (or within?) the Temporal Energy Plane. Other Material Planes with links to Mystara, besides the Mystara one, the Aelos one, and the Plane of Nightmares, include Averoigne (spelling?). All of these planes should have their own Ethereals, but should probably share the elemental, Astral, and outer planes. The Positive and Negative Energy Planes work well as outer planes in Mystara's multiverse. The Negative Energy Plane is obviously ruled by the Sphere of Entropy, while the Positive Energy Plane, as a plane of the Sphere of Energy, gives us some insight into creatures like the archons from the D&D Master Set. I think it's fair, though perhaps not necessary, to assume as d20 D&D does that this negative planar energy powers undead, while the positive energy turns and destroys them. Obviously, there's a lot more to the sphere of Energy than positive energy - there should be an outer plane of Blackflame someplace for the halflings to draw from, and a plane of Radiance to power Ixion's sun. Mystara's cosmology demands new planar traits; at the least, there should be minor and major traits for each Sphere of Existence. The primary Material Plane has no Spherical traits, or all of them. The Good and Evil alignment traits should certainly be replaced with Entropy, Time, Energy, Thought, and Matter; possibly the Lawful and Chaotic traits should as well, though those forces are more important. Regarding the "are immortals evil?" thread: based on the Tall Tales of the Weefolk book and other sources, it seems clear that all the Spheres except Entropy contain a full range of temperments; the cosmic struggle seems less about good versus evil than about the status quo versus complete annihilation. There's no reason for an Immortal of, say, Matter to be any more or less good or evil than a mortal, but they all value existence enough to preserve it from the chill grasp of Entropy (and, to a lesser extent, Time). Bruce Heard's Limbo must be coterminous with at least some Outer Planes, the ones that mortal souls gravitate to anyway. The AD&D Limbo could work as an Outer Plane as well (as could all of the layers of the AD&D/Planescape/Great Wheel Outer Planes), with or without a different name; it's dominated by the spheres of Matter and Energy. Andrew Theisen wrote: "Only problem with this theory is that there is a direct connection between Old Alphatia and Mystara- witness the wormhole that takes the PCs in M1: Into the Maelstrom to Old Alphatia and back." What are the advantages of treating Old Alphatia as an Outer Plane? I liked it (pre-WotI) when it was just another part of the Material. There doesn't seem to me to be much point in fiddling with names to the extent of distinguishing between the Mystaran Astral and standard Astral, unless you plan on including both in the same campaign. I hadn't thought of correlating the Dimensional Vortex with Bruce Cordell's Far Realm. The known inhabitants of the Vortex - the blackballs and spectral hounds - seem very different in feel from Far Realm creatures like wystes, gibberlings, gibbering mouthers, pseudonaturals, and neh-thaggu. That's not to say they couldn't be the same, just that I hadn't thought of it. The fact that the neh-thaggu - the brain collectors - have been placed both in Mystara's Nightmare Dimension/Demiplane of Nightmares and in Bruce Cordell's Far Realm suggests a connection between those two planes, however. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 21:32:07 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher M Cherrington Subject: Re: Greetings and Many Questions In-Reply-To: <3B99363D.3B551592@palmchip.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Way to go Dave, that is allot of knowledge to have for a player! [evil DM chuckle, as the 6 year alternate timeline is slid out onto the table] > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of Dave Keyser > Sent: Friday, September 07, 2001 5:04 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Greetings and Many Questions > > > "s.k. harrison" wrote: > > > > > Now that I have the pleasantries over with, would > > someone here mind answering a doozy of a lot of > > questions about products? > > > > 1) What is this "D&D Classic, 6th edition" I keep > > reading about? I can't find a description of it > > anywhere. Did they revise the Cyclopedia, or is > > it just another dopey li'l rerelease of low-level > > material? > > > > That would be b), dopey big black box with only > low(1-5) level material. The Cyclopedia and the > five color box sets remain the defining achievement > for D&D. > > > > > 2) Please differentiate for me between AC9 and > > DMR2, both entitled "Creature Catalog". > > > > Not much, most of the monsters are the same. I know > there are a few extra in AC9 that aren't in DMR2, but > DMR2 may have a few more recent ones. > > > > > 3) I understand that the supermodule B1-9 is > > missing some of the material from the individual > > modules. Can you specify exactly what is left > > out? > > > > B1 map only, all room description is missing > B2 the Keep description and map is missing > B3 everything but the first two room walkthrough > B4 missing lowest five levels and underground city > B5 missing hill encounters > B6 missing cutout pieces > B7 complete > B8 missing north and south alternate routes > B9 missing one of five adventures, the kidnapped princess > > > > > 4) AC2, AC7 and DMR1 each are described as player > > or DM shields of one sort another--please > > differentiate in terms of content and quality. > > > > AC2 and DMR1 are very similar, it depends on which > ruleset you are using. AC2 is for the first Basic and > Expert box set, while DMR1 is for the 6th Ed black box. > AC7 is the player screen for Master level characters. > Of greater utility are the adventures included in each one, > all unique. > > > > > 5) How about the First Quest series? Does it add > > much to the material in the GAZ series? From my > > own research, the three adventures sound okay, as > > well as the Karameikos box, but the Glantri box > > sounds dubious and I haven't been able to read > > any description of the Player's and DM's Survival > > Kits. > > > > The Survival kits are mostly fluff, player handouts, > maps, extra character background generation. The > DM one has some info on magescript, that is the > only thing that sticks in my mind. > > You are right about the other stuff. > > > > > 6) I gather that the Dragon Mag Princess Ark > > series ran from issues 153 to 188. Can you > > confirm this? > > Yes, but issues 192, 196 and 2000 expanded on > the countries which the Princess Ark missed. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 18:23:24 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Hiding Xitaqa... On Thu, 6 Sep 2001 23:49:09 -0400, Jeff Daly wrote: >Typical players wouldn't be worried about it. > >You could always explain it by a time portal though. You could work in a >pretty cool storyline if you do it far enough in advance. While the players >are starting out they could be constantly compared to "that wonderful heroic >group that found that lost valley". Done right, they would really start to >be annoyed by that faceless group of friends who came before them. Then >they happen to hop through a gate and find themselves discovering the >selfsame valley...and no, they wouldn't necessarily know till the end. > Hmmm, yes this could work... I wouldn't do it IMC, though, since I always find Time Portals and so to be a bit annoying. You do give me another idea, though. Given that so many Hutaakans hid in Xitaqa, they might have wanted some form of protection when their society went under. If we assume they didn't all flee to the Lost Valley, it is possible some remained in Xitaqa and tried to hide there, then eventually died out over the years. To protect themselves from hostile goblinoids they would need some form of disguise, however. They could achive that by some magical item that renders Xitaqa invisible or else makes people forget about it. In the latter case, such an item would obviously seem very similar to the Bead of Oblivion buried in the sands of the emirate of Nithia in Ylaruam to prevent mortals from learning about Nithia and its corruption. In fact, since the Hutaakans originated in Nithia, it would not seem completely unreasonable that the "protection" of the Bead of Oblivion would extent to hide their existence as well if they wanted it to, particularly since the existence of the Hutaakans might be a big clue to the existence of the Nithians. For that reason, the Hutaakans in Xitaqa might have created some item that extends to effect of the Bead of the Oblivion to mask their own existence as well, and so make passers-by forget about and ignore the city of Xitaqa. But since the Hutaakans have all long since died out, this item has not been maintained for centuries and has failed as recently as you could want it to. - The Stalker, student of ancient magical mysteries... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 19:24:23 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Greetings and Many Questions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Christopher M Cherrington wrote: > Way to go Dave, that is allot of knowledge to have for a player! [evil DM > chuckle, as the 6 year alternate timeline is slid out onto the table] > Thanks, but are you confusing me with one of your players? I am not currently playing in any online or PBEM games, partly because of time and partly because I do know too much from DMing Mystara. No need to change your own campaign. > > > > > Yes, but issues 192, 196 and 2000 expanded on > > the countries which the Princess Ark missed. > > Ahem, I meant to say issue 192, 196 and 200 of Dragon Magazine, issue 2000 is still quite a ways off, but I hear they are planning a mega-special for the occasion. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 22:58:11 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Glen Sprigg Subject: Re: Greetings and Many Questions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > That would be b), dopey big black box with only > low(1-5) level material. The Cyclopedia and the > five color box sets remain the defining achievement > for D&D. > I should point out, though, that the 'dopey big black box' had the best introductory role-playing materials ever written; the card pack was perfect for getting new players right into the game, one mechanic at a time. I'd love to find a complete copy of this box somewhere; I saw one eBay bidder buy two of these boxes in the shrink-wrap, paying $30 US or more for each. The twit kept outbidding himself; he bid eight times to my three. What a knob. Anyway, while the setting was low-level and not really Mystara, there were some great products for beginning role-players in this set, and the DMR2 adventure linked that game's setting with Mystara. So it's a great product for teaching those new role-players about Mystara. Glen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Sep 2001 19:54:12 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: michael bertolli Subject: New D&D site MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hi, I just recently finished a new OD&D site dedicaded to the thief class called The Speardragon Thieves Guild. It has everything- a forum, links, characters, downloads, etc. It is only missing one thing- characters. So, if anyone has an OD&D thief character that they want me to post on my wonderful site, e-mail me through the list, or at the official address fot the site: thievesguild@angelfire.com Include all stats including AC and HP as well as alignment. If you can, include a pic of the character and some background info. If you want to see the site, go to http://www.geocities.com/mbertoll/index.html Thanks, Michael --------------------------------- Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. X-From_: MAILER-DAEMON Thu Nov 8 06:28:40 2001 Date: Wed, 7 Nov 2001 11:20:05 -0800 From: "L-Soft list server at Wizards of the Coast, Inc (1.8d)" Subject: File: "MYSTARA-L LOG0109B" To: Shawn Stanley X-Virus-Scanned: by AMaViS perl-11 ========================================================================= Date: Sat, 8 Sep 2001 10:53:01 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Saarela Sami Subject: A Bit OT Re: Greetings and Many Questions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8BIT No offense, but it's impossible for a bidder to 'outbid himself' at eBay. You can raise your proxy bid as many times as you like, but you still won't be bidding against yourself, though it may look that way in the bid logs after the auction. - Sami > ---------- > Lähettäjä: Glen Sprigg[SMTP:gcsprigg@SYMPATICO.CA] > Vastaa: Mystara RPG Discussion > Lähetetty: 8. syyskuuta 2001 5:58 > Vastaanottaja: MYSTARA-L@ORACLE.WIZARDS.COM > Aihe: Re: [MYSTARA] Greetings and Many Questions > > I saw one eBay bidder > buy two of these boxes in the shrink-wrap, paying $30 US or more for each. > The twit kept outbidding himself; he bid eight times to my three. What a > knob. > > Glen > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 09:09:16 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Re: Greetings and Many Questions In-Reply-To: <3B99363D.3B551592@palmchip.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hey Dave, thanks for the answers--exactly what I was looking for. > > 6) I gather that the Dragon Mag Princess Ark > > series ran from issues 153 to 188. Can you > > confirm this? > > Yes, but issues 192, 196 and 2000 expanded on > the countries which the Princess Ark missed. Also, I found out just now that the Known World Grimoire took over where VotPA left off. In which issues can i find KWG? _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 15:49:03 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Francesco Defferrari Subject: R: History of Traladara Question (with a nasty plot : - ) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hello, i wrote the history of Traladara... i use the name Brokenshields because a tribe with that name is mentioned in Gaz10 as living outside Broken Lands (but it's just a generic name for a tribe and it isn't a Kobold's tribe as i made it...).. I made those kobolds bitter enemies of gnomes and dwarves in the region east of Highforge... kobolds living there are mentioned in Gaz1 i think... As for that event of 983 ac i wrote it as a sign of the struggle of the new duke Stephan to stop humanoid activities in his new nation... and as a test of the kobold tribe against the new ruler.. (let's see if that new human duke can fight our raids !)... the newly formed Elven Guard was able to defeat the kobolds.. a victory of great importance for the Calaari warriors and for the new duke, who proved to dwarves, gnomes, elves and traladarans, most of them opposed to his government, to be able and eager to protect his population and all his allies... Furthermore that victory was used to publicize among the traladaran population, in those years quite enraged for the dispossesions made by thyatians nobles, the "goodness" of the new ruler, ready to protect traladaran farmers against humanoid raiders, so justifying the utility of the new government and marking the difference with the "anarchy" of the past... (see traladarans how is useful to have a strong central goverment !). Anyway the victory made the Elven Guard quite famous in all Karameikos... How many things behind a simple battle ! : - ) Do you like more plot ? Do you want a conspiracy theory ? Well, let's imagine that there is a wizard send by the duke among the kobolds.... (I need a won war against the humanoids so that even traladarans can see me as a "good" ruler... and so that they don't mind so much about some dispossesions... : - )). More ? Let's imagine that there is a young traladaran soldier who discover the nasty plot... maybe he is found misteriously murdered just after he speak with the PC... or maybe that soldier was father or uncle or grandfather of one of the Pc, if your campaign is set in 1010/1016, and the PC find a lost letter that expose the nasty plot... or maybe an elf captain of the Elven Guard itself discover the plot... and he's enraged because his troops have been used for a dirty political manoeuvre...the captain is killed... but 1-30 years after (according to your campaign) someone find a letter written by the elven captain... good plot... a lot of doubts for the PCs... Is Stephan evil ? (ah the ancient question : - ) or someone else made all that behind his back ? if the elven guard discover all this what will happen ?... you gave me some good ideas : - ) ... I think i could use that plot in my campaign... : - ))) Hope all this can be useful to you.... tell me if you have others questions... Francesco "What can change the nature of a man ?" -----Messaggio Originale----- Da: "Chris Furneaux" Data invio: mercoledì 5 settembre 2001 22.49 Oggetto: History of Traladara Question > I was searching in the vaults and I came across this > in the History of Traladara. > > 983 AC Kobolds Brokenshields very active in central > Traladara, until defeated by Karameikan troops in the > Battle of the Elven guard. > > I was wondering if anyone had any more infomation on > it or it's origin. > > Chris. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 13:12:32 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Hulean Priestly Kit - Hermit MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here is the third kit, based on the Al Qadim mystic priest kit. Hermit ------ Outside the temple hierarchy thrive a number of solitary men who have been instructed by omens and dreams to leave their previous lives and take up the mantle of the Hermit. Requirements: Hermits can be of any Chaotic alignment, but must have a Wisdom score of at least 12, and, since they live in the wilderness, a minimum Constitution of 9. They can be of either gender, but are always humans, like all other Hulean priests. Due to the nature of the Hermit's call, they are often dual-classed characters. Role: Hermits are those people who claim to have had a vision from Bozdogan, instructing them to live alone in the wilderness. Hermits may live under all manner of conditions - sleeping on thorn beds, living with beasts, or eating no meat. Some do not shave or cut their hair. Peasants sometimes seek out hermits for guidance. Weapon proficiencies: Hermits can use any weapon. Non-priestly weapon cost one more slot. Some Hermit don't fight much, nor they do concern themselves with weaponry. They're most likely to have only clubs, staves, and knives. Others train in martial arts, as they find it enhances their meditations. They may be using any kind of weapon, though they will usually be able to use only a few chosen weapons. Nonweapon Profs: Bonus: Religion, Herbalism. Recommended: Survival (one terrain type, usually forest), Animal lore. Equipment: Any non-metallic armor is allowed. Access to Spheres: Major: All, Astral, Divination, Guardian, Necromantic, Protection, Chaos, Sun (reversed only). Minor: Healing, Summoning. Granted Powers: From 5th level, Hermits are able to brew herbal concoctions, as an Alchemist of the same level. They can't turn or control undead. Special Benefits: Hermits are free from the hierarchy of the Holy Men, as long as they do not interfere with Diviners. Special Hindrances: Every Hermit receives taboos from Bozdogan, one at first level, and one at every level divisible by three. Violating a taboo leads to an immediate loss of 1d4 HP per 2 levels of the priest. Bypassing a taboo through guile and wit gives the hermit a 10% XP bonus (non-cumulative!), which lasts until he reaches the next level. Common taboos are like these ones: Cannot cut hair or fingernails Cannot bathe Cannot eat meat Cannot drink alcohol Hermit need solitude in order to gain spells. They must spend a day alone before being able to receive spells. They also need to meditate 2 hours right before receiving the spells. Since Hermits are solitary by nature, they do not receive followers. At most, people of neighbouring villages will consult the Hermit for advice on major problems. Starting Funds: Hermits have left behind themselves mundane wealth, so they start with only one weapon and 3d6 Liras of equipment. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 16:09:47 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Greetings and Many Questions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "s.k. harrison" wrote: > > Also, I found out just now that the Known World > Grimoire took over where VotPA left off. In which > issues can i find KWG? >From 189 to 194, and issues 196, 197, 199, 200. The following issues also had Mystaran contents. 206 "Karameikos, Ho!" 207 The Magic of Karameikos 216 Bazaar of the Bizarre (Limited collector's editions of the works of Bargle the infamous) 237 Campaign Classics: Lupins of the Mystara setting 247 Rakasta of Mystara -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 12:19:35 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: Mystara cosmology and 3E MotP -- Material Plane In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 7 Sep 2001, Rip Van Wormer wrote: > In Mystara, the Plane/Dimension/Material Plane of Nightmares takes the place > of the Plane of Shadow as far as illusion spells go. In the Principalities > of Glantri gazetteer, Glantrian illusionists drew substance from what that > book called the Dimension of Nightmares. Actually, the Dimension of Nightmares isn't a "plane" or "place". The Nightmade Dimension is actually just comprised of the 3rd 4th and 5th spatial dimensions. (As per Gold Box). Of course this was superceded in WoTI, which made the Nightmare Dimension an actual "Dimension" Which means it is a seperate "Multiverse", not a demi-plane or outer plane a la Manual of the Planes. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 12:21:20 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: Mystara cosmology and 3E MotP -- Material Plane In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Andrew Theisen wrote: > What are the advantages of treating Old Alphatia as an Outer Plane? I liked > it (pre-WotI) when it was just another part of the Material. Well Old Alphatia is filled with air :P Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 14:04:42 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Heads up on ESD MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "The Stalker" > For interested parties, the link is: Also, Jim just updated the schedule -- if your copy doesn't end in 090701.pdf, you may want to get the latest one. Also -- if you know that you don't have any material to contribute to the ESD program, he has a shorter listing that gives only what is currently available for sale as well. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 17:51:19 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher M Cherrington Subject: Re: Greetings and Many Questions In-Reply-To: <3B998157.F84FE801@palmchip.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I was just trying to make a funny, and give a warning for anyone playing in my live game on Tuesdays that just like to lurk and get all the good info. (Somehow, all the players knew that their characters have to stay away form the Adri Varma Plateau). > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of Dave Keyser > Sent: Friday, September 07, 2001 10:24 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] Greetings and Many Questions > > > Christopher M Cherrington wrote: > > > Way to go Dave, that is allot of knowledge to have for a > player! [evil DM > > chuckle, as the 6 year alternate timeline is slid out onto the table] > > > > Thanks, but are you confusing me with one of your players? I am > not currently > playing in any online or PBEM games, partly because of time and > partly because > I do know too much from DMing Mystara. No need to change your own > campaign. > > > > > > > > > Yes, but issues 192, 196 and 2000 expanded on > > > the countries which the Princess Ark missed. > > > > > Ahem, I meant to say issue 192, 196 and 200 of Dragon Magazine, > issue 2000 is still > quite a ways off, but I hear they are planning a mega-special for > the occasion. > > Dave Keyser > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 15:31:43 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: CotS - Appendix 1 (history of Oliver Attleson) Appendix 1: Oliver Attleson - life and death of a paladin Oliver Attleson was born in AC 475, a distant nephew of King Mithras IV. Though he was of the Attleson line, he never belonged to the royal court of Darokin because his parents were considered outcasts of their respective families, his father being of the Attleson line while his mother was of the powerful Ithel family. Because of this, Oliver was raised outside the politics of his time, and he eventually dedicated his life to the service of the church of Halav (1). He might have become a cleric had it not been for the great wars among the dragons and the mysterious 'Dragonlord' at the time. Because of the war, he entered military service, and at the end of it, he aspired to become a paladin so that he could join his religious philosophies with his skills as a warrior. As a paladin he began his quest to purge the land of the goblinoid menace that threatened in the north. This obviously led him to adventures on many occasions, and during one of these he obtained a powerful magical broad sword. This sword was Roc, one of the Swords of Wayland, which the dwarf Duric Orcsbane had used against the orcish hordes during the Battle of Sardal Pass in 492 BC. How Oliver came by the sword is not known. Some say he found it in some monsters lair. Some say that it was entrusted to him by the dwarves who had kept it as dedication to Duric's memory until a worthy successor could be found to wield it, and some say that the sword was granted to him by the will of his Immortal patron so that he could better oppose the goblinoid threat. Whichever is true, Oliver's many clashes with the orcs quickly caused him to awaken and discover its vast powers, and the sword's old name "Orcslayer", which it had earned in Duric's hands at the Battle of Sardal Pass, became feared among orcs again. When the Elf War began in AC 501, Oliver joined his kinsman, King Mithras V Attleson, in his war against the elves. However, as Oliver fought the elves, he realized that the elves were not taking the matter seriously. In fact, most of them seemed to shun the war altogether. This surprised him because the war had begun over accusations of elven hostility, or so Oliver had been told. As he began to explore the matter, he realized that the claims of elven hostility were highly doubtful. In fact, the year after he eventually discovered that human bandits have been behind the attacks the elves had been accused of and he sought permission to bring them to justice instead of the futile hunt for the innocent elves. The king, however, harshly denied his request and demanded that he continue his duties of war! At the same time orcish hordes had taken the opportunity to repeatedly assault the northern city of Corunglain. Though the defenses held, the defenders of the city were reported to be in a desperate situation, which was appalled Oliver. Again he petitioned King Mithras and asked that they cease the Elf War. When the king angrily denied his request, Oliver asked if he could at least be allowed to lead reinforcements to the besieged city of Corunglain. King Mithras was furious and rediculed Oliver, then demanded that he lead a thousand soldiers into the Canolbarth forest to hunt down the elves. As he listened to the king's tirade, Oliver realized that his kinsman was quite mad, and he refused to follow his orders. When Mithras tried to have him arrested for his insolence, Oliver escaped to the north. For a time, Oliver then began gathering his own men. Most of these were humans who had served under him before and thought highly of him, but Oliver's refusal to bow to King Mithras' will had an unexpected consequence as a few young, adventurous elves had been impressed with his actions against the orcs and his refusal to kill the elves and so offered to join his cause. At first there was much distrust between these comrades in arms, but in time, Oliver was able to turn them into allies, though the truth of his elven followers was kept a secret because of the Darokinian distrust of elves at the time. As Oliver's human soldiers were the heart of his army, his elven followers were his scouts and unseen archers, rarely, if ever, used openly in battle. At the time, the orcs were finally able to pierce the defenses and lead troops into the Corunglain itself (2). Hearing of this, Oliver hurried to lead his men to Corunglain. They fought valiantly and lost many of their numbers, but they were eventually able to help the defenders push the orcs out of the city again and seal it off. They then joined the defenders' ranks. King Mithras V was still furious with Oliver, of course, but he could scarcely afford to send his more experienced men to Corunglain to catch him when they were in the middle of the Elf War. Though the orcs had been pushed out of Corunglain, they did not stop their attempts to raid the city. Many sieges came and went during this time. In AC 503, King Mithras V was killed during the Elf War, slain in battle by the elves. His successor, Corwyn XIII, continued the war, but eventually ended it in AC 504. While Oliver stayed in Corunglain, he sent a messenger to the new king to pledge his allegiance to him and explain his actions against King Mithras V. This never became public knowledge, but officially Corwyn announced that he would consider a pardon for Oliver, but only if he traveled to him to swear allegiance to him. Oliver did so, and Corwyn ruled that although his actions had been treacherous, the fact that he had helped defend Corunglain in its time of need had redeemed him. He then charged Oliver with continuing his quest to end the goblinoid menace. This Oliver was only too pleased to do, and he made Corunglain his base of operations in his quest over the following years. Over time his few elven followers began to grow tired of the adventurer's life and went elsewhere, but there was never any hostility between them. His valiant efforts naturally made Oliver a bit of a hero in Corunglain and the surrounding areas. Unfortunately, this presented a political problem because the Corun family grew envious of his fame. He had been a hero to them in their time of need, but as a lasting hero, he was a problem for them for several reasons. For one, he was belonged to both the Attlesons, a more powerful dynasty, and the Ithels, who were fierce competitors to the Coruns. Although Oliver had never been accepted by either family, they could quickly use this to their advantage in the area, and that was a problem because Corunglain was fighting not only the orcs, but also to remain a free city in the kingdom. By AC 521, Oliver's popularity to grew to the point where the common people began to revere him, and the Coruns began plotting his downfall. Toward that end, they made a secret pact with the orcs to lead him into a trap. The orcs were only too pleased at the chance to be rid of him (and his nasty sword!) and jumped at the chance. The orcs set up an ambush and then the Coruns bribed one of their scouts to report to Oliver that a cousin of his in the Ithel family had been captured by orcs and was being taken north to the Broken Lands so that the orcs could avenge themselves on Oliver's relative for Oliver's actions against them. Oliver didn't hesitate for a moment, but rode alone into the night to catch up with the orcs, and right into the orcish ambush. Despite the surprise, Oliver fought with all his might and cut down almost all of the orcs, though he was eventually struck down himself. Fatally wounded, he fell into the Vesubian River and drowned, but the orcs recovered his famed shield with the symbol of his Immortal patron and his name underneath, which they took back to the Coruns as proof of their deed. Oliver, however, did not drown. After days of confusion and pain from his fatal wounds, he finally walked into a small village called Gorania. He relayed much of his story, but he was so confused that the villagers never fully understood him, and because he had lost his shield and his armor had been lost in the river, they never realized who he was. After a few days, he finally died from his wounds and was buried in an unmarked grave in the village's cemetery. No one knows what became of the sword Roc. Perhaps it was lost on the bottom of the Vesubian River or perhaps Oliver managed to carry it with him to the village where he died. --- 1) We have assumed that during this time period, Halav's worship was more widespread. This should especially be the case in areas plagued by humanoids. 2) Gazetteer 11: The Republic of Darokin states that for a period before the Elf Wars (which occured in AC 501), the land of Darokin was quiet and untouched by strife of any kind. Gazetteer 10: The Orcs of Thar records the beginning of the Orc Wars at AC 500, a full year before the Elf Wars even started. In this instance we have assumed that Gazetteer 11 is more accurate. To reconcile these two accounts we postulate that the orcs did indeed breach the walls of Corunglain in AC 501, but were not able to hold the city long enough to sack it. Corruption of the Swords, Phase I, by John Calvin, Max Monas, and Jens "The Stalker" Schnabel ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 22:07:26 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Mystara cosmology and 3E MotP -- Material Plane In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > > I liked > > it (pre-WotI) when it was just another part of the > Material. > > Well Old Alphatia is filled with air :P I too prefer it as part of the material, just part that has been magically filled with a lot of air. The boundry of where this air pocket reached signifies the bounds of the old alphatian empire thats all. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 18:56:44 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael Diehm Subject: Re: History of Traladara Question Mime-Version: 1.0 Content-Type: text/plain; format=flowed I don't think there is any mention of the Kobolds Brokenshields in any published material. I believe there are very few Kobolds in Karameikos, some in the caves of chaos and some in "the Hill" opposite Guido's Fort. >From: Chris Furneaux >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] History of Traladara Question >Date: Wed, 5 Sep 2001 13:49:10 -0700 > >I was searching in the vaults and I came across this >in the History of Traladara. > >983 AC Kobolds Brokenshields very active in central >Traladara, until defeated by Karameikan troops in the >Battle of the Elven guard. > >I was wondering if anyone had any more infomation on >it or it's origin. > >Chris. > > > >__________________________________________________ >Do You Yahoo!? >Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger >http://im.yahoo.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 19:00:56 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael Diehm Subject: Re: Once more on X10 Mime-Version: 1.0 Content-Type: text/plain; format=flowed If the X10 rule wasn't in place, the sieges would not have lasted long at all. Sieges did not become drawn out because reinforcements were available that gave huge troop ratio bonuses and the besieged's tactics choices were reduced which advantaged the attacker. >From: Ville V Lahde >Reply-To: Mystara RPG Discussion >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Once more on X10 >Date: Thu, 6 Sep 2001 11:24:32 +0300 > >I bumped into an odd detail in the War Machine rules of the X10 module. >According to the rules, a unit defending a fortress or a city under siege >will never rout (really, never). So, the unit won't surrender but it must >be utterly destroyed. > >Funny thing is, there's a very limited chance that any besieging unit can >inflict 100% casualties on the defender. Most of the time you just get >percentage losses. In effect, a unit that is reduced to a fraction of its >original size can still hold a large city against insurmountable odds. >(Remember that according to the original rules the defender multiplies his >troop number by 4 and halves casualties.) > > >Well. this is easily remedied by some creative thinking. Adjust the troop >multiplier and apply the no rout -rule only when logical (or adjust the >combat result table for siege situations). I was just thinking, did anyone >else bump into this, I mean did sieges become a problem? > >Ville > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Sep 2001 23:43:26 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: OD&DITIES Needs You! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Thanks for the great response for this - I really am grateful. Web Warlock has agreed to do the conversion for me. Thanks to the rest who said they were able to help. Thank you, Richard Tongue, Editor, OD&DITIES ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 06:47:00 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Andrew Theisen Subject: Re: Mystara cosmology and 3E MotP -- Material Plane In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:21 PM 9/8/01 -0400, SteelAngel wrote: >Andrew Theisen wrote: > >> What are the advantages of treating Old Alphatia as an Outer Plane? I liked >> it (pre-WotI) when it was just another part of the Material. > >Well Old Alphatia is filled with air :P For the record, the above quote is misattributed to me. I the "What are the advantages..." statement was a reply by Rip Van Wormer to another post by me (where I was disputing David Knott's claim that there is no direct connection between Old Alphatia and Mystara). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 17:04:35 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Domains of Ostland - Oland (long) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, some comments on this work: > Ottar Thorarinson Ok, I would never be able to live that way, but what an incredible character he is! I really like this fellow, if I will be able to continue my campaign I will use him somewhere!!! > EYSTEIN THE WHITE What a contrast of figures in this domain.... ...great work, as usual. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 22:01:14 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: Mystara cosmology and 3E MotP -- Material Plane In-Reply-To: <3.0.5.32.20010909064700.00842770@pop.wans.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 9 Sep 2001, Andrew Theisen wrote: > For the record, the above quote is misattributed to me. I the "What are the > advantages..." statement was a reply by Rip Van Wormer to another post by > me (where I was disputing David Knott's claim that there is no direct > connection between Old Alphatia and Mystara). Sorry - 'twas a bad quoting job by the original author whom i replied to. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 9 Sep 2001 23:30:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Mystara cosmology and 3E MotP -- Material Plane MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Andrew Theisen" > > For the record, the above quote is misattributed to me. I the "What are the > advantages..." statement was a reply by Rip Van Wormer to another post by > me (where I was disputing David Knott's claim that there is no direct > connection between Old Alphatia and Mystara). When I said that there was no direct connection between Old Alphatia and the Material Plane, I was simply citing the planar addresses and connections given in WotI. I believe that module "Into the Maelstrom" does feature a wormhole leading directly from Mystara to Old Alphatia, but there is no evidence that that wormhole was permanent beyond the end of that adventure. In fact, there are a number of spells that do force direct connections between otherwise unconnected planes, presumably via an unknown Transitive Plane that is otherwise mostly unknown. Obviously, the discovery of a way to map out that plane (or simply reach it via Plane Shift, Travel, or a similar spell) would greatly simplify planar exploration by Mystarans. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 10 Sep 2001 10:48:28 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Re: Once more on X10 MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 7 Sep 2001, Angelo Bertolli wrote: > How about just surrendering? > That was my solution, too. It is just weird that in the rules it says that all "rout" results should be ignored. Period. Surrendering isn't originally even an option in WM rules, it is just up to the common sense of the GM. But when you have one Darokinian reserve legion defending Fort Lakeside against foru full Nomad divisions, you kind of start thinking about surrendering... Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 10 Sep 2001 15:37:42 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: CotS Appendix 2 - The Dark Petals Cult Appendix 2 - the Dark Petals Cult The Dark Petals Cult is an evil cult of primarily priests and assassins. Members don't necessarily have to be assassins (it is preferred though), but priests must be clerics of Thanatos. Other classes may also be accepted into the cult, but they are unlikely to be so unless they are utterly dedicated to the worship of Thanatos and somehow catch the eye of the cult. There is some need for warriors, thieves, and wizards in the cult, but the main portion of the cult consists of its clerics and assassins. Purpose: The purpose of the Dark Petals cult is to grow in power and spread thoughout the Known World. It ceaselessly seeks to turn the rulers of the various nations into its pawns and have them do their bidding, sometimes by causing wars against each other. The cult is of predominantly lawful evil alignment. That may seem surprising in that Thanatos is a chaotic evil Immortal, but Thanatos is one of the most subtle and scheming Immortals, and juggles more plots and evil plans than all the other Immortals of entropy combined (according to WOTI and other sources), so it shouldn't be too much of a surprise. The clerics of Thanatos in the cult may know better, but they understand that more evil and chaos can be brought to Mystara if they pursue this goal in the cult - they plot even against the very cultists they command! The assassins and other cult members are just more pawns for Thanatos and his clerics to play with, and the cult itself is merely another plot by Thanatos to bring chaos and evil to the world. Other members of the cult may wonder why Thanatos and his clerics are believed to promote evil and chaos by outsiders, but they're told by the clerics that these are just rumors spread by their deceitful enemies, when in truth that is just what the clerics are trying to bring about. If this can one day be done best by exposing the cult, then Thanatos, and his clerics, won't hesitate to do so. Until then, the cult still has a lot of plotting and manipulation to do, which can cause serious damage to the various nations of the Known World. The Cult does not want to actually gain power in a country officially, as they believe that members of the Cult should be selected by them, and that will just not be possible in an entire society, and they feel that "impure" elements may 'corrupt' the Cult in some way. Therefore they are content to 'rule' indirectly though their 'sleeper-agents' (see below). Any active member (non-'sleeper') in the cult may find worthy members, but these must be approved by one of the high-clerics of Thanatos, for only they know if Thanatos consideres the potential member worthy as well. By spreading secretly in this fashion, the Cult hopes to gain much religious power in a country (this is currently happening in Karameikos), but the Cult itself wants to remain underground. If an opportunity arises to expand their power and gain new members or 'sleepers' they will take it immediately, but they still want to be able to select members of the cult themselves. Reputation: The Dark Petals Cult is secret to the point of non-existence. No one outside the cult is allowed to even know of its existence, and if they find out, they won't live long enough to make use of that knowledge! Frequency: The cult operates in some nations of the Known World. It is active mostly in Darokin. The fall of the Black Eagle in Karameikos hurt the Iron Ring there, leaving a power vacuum that the cult could exploit, so the cult has now spread to Karameikos as well. There are cells in nations such as Minrothad and Thyatis as well, but the cult's operation in Sind was hurt by the invasion of the Master of the Desert Nomads, where it was already having a hard time due to the competition with the Buraiyas, another cult of assassins. At the DM's discretion, the Dark Petals Cult may have spread to many other nations as well - it's not as if they're not trying, after all, and there are probably cells in most nations of the Known World. The cult prefers to settle in major cities where they can work within the political system and influence and manipulate the local guilds and administrations. Organization: The Dark Petals Cult is devided into several levels of importance. All members of the cult belong to one of these: Sleepers: The Cult has so-called "sleepers". Some of these aren't very important, but some some are agents in powerful positions in their society. They "sleep" at the moment but the can be activated by the High Priest who made them into sleeper-agents, since he is the only one who knows who they are, and if he thinks it is necessary. In the meantime they pretend to be normal members of society. They attend the holy days of this cult (once every two months a human sacrifice has to be made to honor Thanatos), but when they do so they wear masks. The "sleepers" are often chosen and placed so that they can get to know whether the Cult is beginning to be noticed by the authorities in the country. If so the "sleepers" will get the assignment to do everything possible to get rid of any evidence or to persuade people to leave things be without revealing that they are members of the Cult themselves, of course. If things seem to get out of control, key people in the investigation, possibly the "sleeper" himself, will either disappear or die under mysterious circumstances. Hoods: The warriors and wizards of the cult usually belong in this category, as do most of the assassins. These are the 'working force' of the cult - those who do the dirty work and carry out the everyday-chores of the cult. Some non-cleric members have been able to rise above this rank after years of dedicated service to the cult and fanatic worship of Thanatos, but they haven't been many. Hoods are usually divided into cells of no more than five to ten members of Hoods and one Shade. They know the Shade who leads them, but have no knowledge of 'sleepers' or higher-ranking members of the cult. That way, a Hood, if captured, cannot be made to reveal the identities of other cult-members beyond those of his cell and the Shade above them, which can all be killed fairly easily by the rest of the cult. They attend the holy days of the cult, obviously, but since everybody there conceal their faces, they don't learn their identities. At such meetings, Hoods usually wear hooded robes so large that they completely hide their faces, which is what earned them their name. Shades: These are the coordinators of the cult and the leaders of the individual cells. The cult is devided into cells, so a cell will know only of a single Shade. A Shade will know one cell and have contact with a Black Lord above him, although it is extremely unusual for him to learn that Black Lord's identity, since, if he did, he could reveal him if arrested. Though Shades don't know each other or the Black Lords above them, they can still contact their Black Lord and arrange a meeting of the Shades. In such a meeting, all members remain hooded and unidentified, and the Black Lord controls the meeting. Such meeting are unusual but sometimes necessary when a cell has discovered something and needs the resources of the entire cult, mainly the other cells and Shades, to deal with it. Shades are usually clerics of Thanatos, but members of other classes may also rise to this rank if their administrative skills reveal them to have talent for it. Black Lords: Above the Shades are the Black Lords. They inform the Shades on assignments and assemble teams. They are the ones who assign Shades to teams. Black Lords also have control of the 'Sleepers' of the cult. They are the only ones to know who their own 'Sleepers' are, though other cult-members may suspect. Because it is their job to enlist new 'sleepers', Black Lords are almost always clerics of Thanatos, since Thanatos grants them special powers and spells to accomplish this. A wizard with a spell that can accomplish the same thing might also be a Black Lord, though, and the Black Overlord might promote a particularly skillful Shade to Black Lord if he so chooses, even if that Black Lord cannot enlist new 'Sleepers'. This is extremely unlikely, however. Black Overlord: This is the leader of the cult. If he chooses, he may learn all the identities of the cult's members, but it is not common for him to do so. The Black Overlord commands the cult in Darokin, but he may assign a Black Lord to function as Black Highlord with his own cult in another country. This has happened in Karameikos where the Black Highlord rules independently of the Black Overlord in Darokin. He is still a subordinate to the Black Overlord, though, and the Black Overlord may send assassins to kill him if he is not pleased with him. Demands: Members of the cult are sent on assignments by the Black Lords and Shades, but occasionally they may also accept other 'jobs' (i.e., assassinations). They will be paid for this, of course, but half the pay must go to the Cult at all times - no member is allowed to keep more than half his earnings for an assassination or spying job. Every two months, a human sacrifice must be made to Thanatos. All members of the cult, even the 'Sleepers' are required to attend these, although they are all required to remain anonymous during this meeting. The sacrifice is usually someone who has offended the cult in some way, and who has been especially captured for the very purpose of being sacrificed to the beautiful evil of Thanatos. The meeting place for this ritual is determined by the Black Overlord and may change from time to time. The cult has several places where they can perform their dark rituals, but no member other than the Black Overlord will know where that is until a few days before the meeting takes place. Example of the Cult: Here is an example of the branch of the Dark Petals Cult in Karameikos. The Cult consists of approximately 30 members. 20-25 of these active members are priests or assassins, and the remaining 5-10 members are fighters or wizards (who are all Hoods). A team can be assembled (so there are no fixed cells) according to the job at hand. Teams are accompanied by higher level members of the Cult, the Shades. Above the Shades are three Black Lords. They inform the Shades on assignments and assemble teams and assign Shades to these. Above these Black Lords is the Black Highlord, the local leader (in Karameikos. He reports directly to the Black Overlord in Darokin). He is the one to accept jobs from Ludwig Von Hendriks (who is trying to regain his position in Karameikos, though he doesn't know much of the cult itself - they are just a convenient means for him to use... or so he thinks!). If need be, the Black Highlord will also accept jobs from other people, as long as they pay enough. Jobs do not necessarily have to assassinations, it could also be spying, infiltrating groups, guilds, foreign governments (although this will take a long time and a lot of money has to be paid for it, and must be approved by the Black Overlord in Darokin). Basically any job in which assassination or spying skills are necessary is within the field of the cult's skills. The Cult is somewhat loyal to Von Hendriks, because he granted them freedom in the former Black Eagle Barony (the 'Corruption of the Swords' campaign is set after WOTI and the fall of the Black Eagle in AC 1,010). He has also promised that when he takes over power in Karameikos (his ultimate goal), they will be granted freedom of religious practice again, something they can't find any where else (Von Hendriks doesn't know that the cult has worked against the Iron Ring and exploited the situation in Karameikos to their own advantage). Origin: The Cult has been around for a long, long time. They once existed in Thyatis were the members were put to horrible deaths if they were caught. In order to avoid this they decided to eliminate anyone who could pose a threat to them. Because this seemed to work (the people died an even more gruesome death then the cult members did when they were caught), they decided to train themselves in the "art" of assassination. At this time they bribed (or forced) people in powerful position to tell them who knew what about the Cult. This worked, although it also meant that the authorities were becoming aware of their existence, something they tried to avoid at all costs. At this point it was agreed that they had to get some members in key positions in the government, which they eventually succeeded in bringing about. It took a while, but after several years (in which they had to keep a low profile), members had risen to positions where they could manipulate on- going investigations on the Cult. Rumours were then spread that the Cult had been completely destroyed by the Thyatian authorities, which were not fully believed at the time, and the Cult instead began to spread into Darokin. Meanwhile, investigations into the Cult were still conducted in Thyatis, and when Karameikos became a kingdom (and Thyatis seemed about to be overrun by Alphatians during the Great War), they quickly moved members there, who then, it was hoped, could rise quickly in this kingdom, and they moved the whole Cult of Thyatis to Karameikos, in order to get some "well deserved" rest from the Thyatian authorities. Unfortunately they hit upon several problems. The Karameikan authorities were just as dedicated to eradicating them as the Thyatians had been, and they soon discovered that another ruthless organization, the Iron Ring, was very active in Karameikos. So eventually, many members moved to help the cult in Darokin grow, which was quite succesful, although the cult remained somewhat active in Karameikos, and worked for Ludwig von Hendriks on occasion while seeking to infiltrate and control the Iron Ring. The Thyatian authorities do believe that the Cult has finally been destroyed, and now that the Black Eagle has been banished from Karameikos and the Iron Ring has been hurt, the problems may be about to start in Karameikos. Symbol: The Symbol of the Dark Petals Cult is, obviously, the darkened and withered petal of some dark-colored flower, usually a rose and preferably black. Of all the cult's customs, this seems to be the only one to have become known to the public. Whenever a victim has been chosen for assassination, he is at some point, occasionally well before but usually at the very time of his death, given the single decayed, darkened, and withered petal of a rose... This custom was discovered during the cult's history in Thyatis (see above under Origin) and so has escaped to become public knowledge, though today nobody is really sure where it originated, and most people just know that if they receive the dark petal of a rose, it means that they have been marked for death by someone, or that someone wishes death upon them. The truth of where this came from could be discovered if one looks deeply into Thyatian history, though. The custom, in part, unmasked the cult in Thyatis, so the cult considered abandoning it, but now they have found that people know of it in general and that some actually use it to intimidate or terrorize others. Because of this, they can continue their use of this custom, and so they do. Although the actual origin of the custom is generally unknown, it was introduced by the Dark Petals Cult because of its dark symbolism. A petal, rather than a flower itself, suggests that the flower is falling apart and dying, as otherwise it would be a flower and not one or more petals. Because of that, petals suggest some form of decay, particularly when they are dark and withered... And that is exactly what Thanatos is all about - decay and the corruption of beauty, such as the beauty of a flower. Note: This cult was inspired by the 'Black Rose Cult' by Mal Martin in the Netbook of Cults by Dominique Crouzet. The Corruption of the Swords campaign Phase I by John Calvin, Max Monas, and Jens "Stalker" Schnabel. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 09:30:23 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: almanach and maps!!!! Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hello everyone=21 I would like to know if any of you guys has already drawn a map of northe= rn Norwold which complete the one published in the 1017 almanach (Geoff ma= de it). I am currently finnishing a full northern Brun 24 miles per hex map (inclu= ding Hyborea) and i just want to fit any other official publication. Feel = free to send me the maps you've made so that i can update mine. As for the people working on Hyborea, i shall send them a preview of the r= egion so that they can critisize and complete what i have done so far. I j= ust need to know who they are and to what email account i shall send the p= reviews. My Full Brun map should be released in a month , cause now i need to draw = the rivers. It shall be a big , fat 3 meg map.But i'll provide it also in = small pieces (about 500 k max) Thibault Sarlat Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 02:15:58 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: The Draconic Kingdom of Arentela MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In GAZ 4, Kingdom of Ierendi, there is a reference made to an 'distant island homeland' which holds a Draconic Kingdom ( p.27 ). I can find no other reference to this anywhere. Were there any plans for this, perhaps as an adaption of the Council of Wyrms book, or as a Creature Crucible for Dragons? Has anyone done any work on this, perhaps taken their characters on the adventure hook which is the basis of this information? Where might it be located? Richard Tongue ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 15:03:08 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giampaolo Agosta Subject: Re: The Draconic Kingdom of Arentela MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Richard Tongue wrote: > In GAZ 4, Kingdom of Ierendi, there is a reference made to an 'distant > island homeland' which holds a Draconic Kingdom ( p.27 ). I can find no > other reference to this anywhere. Were there any plans for this, perhaps as > an adaption of the Council of Wyrms book, or as a Creature Crucible for > Dragons? Has anyone done any work on this, perhaps taken their characters on > the adventure hook which is the basis of this information? Where might it be > located? There's no official info, but Giulio Caroletti (aka Captain Scaevola) once did a work on the subject, which is still available at the Vaults of Pandius: http://dnd.starflung.com/arentela.html -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 15:13:53 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Re: The Draconic Kingdom of Arentela MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >Has anyone done any work on this, perhaps taken their >characters on > the adventure hook which is the basis of this >information? Where might it be > located? > > Richard Tongue I have loosely based on this an Arentela article that is present at the Vaults. The link should be: http://dnd.starflung.com/pof.html Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 16:20:05 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: The Draconic Kingdom of Arentela Mime-Version: 1.0 Content-Type: text/plain; format=flowed I think it's just the guy who wrote the GAZ invented it on the top of his head, and no further toughts were made about it. I used this hook in my previous campaign, and the draconnic earl, Respen-Ak-Tarpis ( which is chaotic-good in my campaign ) was one of the favorite NPCs. He made the PCs do a small quest near Tothia. They were supposed to help his kingdom which I placed on small isles, between the Alphatian empire and Davania. I ruled it was more like a a small but symbolic kingdom. > In GAZ 4, Kingdom of Ierendi, there is a reference made to an 'distant >island homeland' which holds a Draconic Kingdom ( p.27 ). I can find no >other reference to this anywhere. Were there any plans for this, perhaps as >an adaption of the Council of Wyrms book, or as a Creature Crucible for >Dragons? Has anyone done any work on this, perhaps taken their characters >on >the adventure hook which is the basis of this information? Where might it >be >located? > >Richard Tongue > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 17:13:08 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Yahoo Clubs, etc. In-Reply-To: <3B9A26AB.E111FD0@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii As you may be aware, the following are Yahoo Clubs: Travelers of Mystara, Mystara Worlds, Alphatia Mystara. Could someone(s) with firsthand knowledge of these clubs give a summary of their content and aims. Thanks, Sean _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 19:25:15 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Very OT - WTC tragedy This is severely off-topic and I don't want to start a thread since it's somehow inappropriate, though I some ways I don't care about what is "appropriate" and what is not... I just want to offer my condolences and sympathies to any Americans, particularly in New York City, who might be on this list. Please tell me You are all okay! In fact, my sentiments go out to us all, since I see what has happend to the World Trade Center as an attack upon all peace-loving nations of the world, to which I believe we all belong... This is a sad day. New York is far from Denmark, yet suddenly feels strange close somehow, and I have cried today... - An enraged and sad Dane ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 21:54:28 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher M Cherrington Subject: Re: Very OT - WTC tragedy In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Thank you, you are not off topic at all. You just have shown the compassion that is lacking when indifference to humanity has lapsed any responsible reason. I don't live in New York, but several employees that were in the New York area have not reported in, and we fear that one of our saleswoman was on one of the Boston flights that was hijacked. Needless to say I spent 11 hours at work anticipating any good news of friends and coworkers, and now I am at home unable to sleep watching more news and hoping the phone does not ring. I just hope that this madness ends tonight, and tomorrow will not be another day to live in fear or be made aware of what we fear for our coworkers. > -----Original Message----- > From: Mystara RPG Discussion [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]On > Behalf Of The Stalker > Sent: Tuesday, September 11, 2001 10:25 PM > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] Very OT - WTC tragedy > > > This is severely off-topic and I don't want to start a thread since it's > somehow inappropriate, though I some ways I don't care about what > is "appropriate" and what is not... > > I just want to offer my condolences and sympathies to any Americans, > particularly in New York City, who might be on this list. Please tell me > You are all okay! > > In fact, my sentiments go out to us all, since I see what has happend to > the World Trade Center as an attack upon all peace-loving nations of the > world, to which I believe we all belong... This is a sad day. New York is > far from Denmark, yet suddenly feels strange close somehow, and I have > cried today... > > > - An enraged and sad Dane > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 02:37:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Christopher M Cherrington" > Thank you, you are not off topic at all. You just have shown the compassion > that is lacking when indifference to humanity has lapsed any responsible > reason. I don't live in New York, but several employees that were in the > New York area have not reported in, and we fear that one of our saleswoman > was on one of the Boston flights that was hijacked. Needless to say I spent > 11 hours at work anticipating any good news of friends and coworkers, and > now I am at home unable to sleep watching more news and hoping the phone > does not ring. I just hope that this madness ends tonight, and tomorrow > will not be another day to live in fear or be made aware of what we fear for > our coworkers. Even though I have just verified that none of my friends or relatives were killed in these incidents (which since I live near Philadelphia occurred in all directions from me at distances that were at the same time quite distant and yet all too close), I fear that things will not return to "normal" any time soon. In Manhattan, especially, many people are buried under the rubble of the tallest towers of the World Trade Center -- they have made their existence known via cell phone calls but have not yet been rescued. And the simultaneous hijackings of four or more airliners have revealed a serious security hole at our airports that needs to be addressed before we can hope to return to anything resembling normal conditions. Most airports do a very thorough job of screening passengers -- but what about the ground crews and baggage handlers who work for minimum wage after less than minimal background checks? I hope that hole is plugged before any more drastic steps to infringe the rights of Americans are taken. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 11:11:56 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Saarela Sami Subject: America Comments: cc: Rolemaster Mailing List , CC2 Mailing List MIME-Version: 1.0 Content-Type: text/plain My deepest sympathies are with all of America on this dark hour. I'm still stunned and in shock. I can not believe what has happened. I sincerely hope that all of you, your families and friends are safe. - Sami ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 11 Sep 2001 23:55:22 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Let me also give my utmost sympathy for this disaster. I hope that any of you who had relatives, friends or co-workers in New York find that they are OK. I still can barely believe that such a tragedy could have happened. Richard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 04:00:01 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I doubt that there is any way to detect plastic/composite/ceramic knives. George ----- Original Message ----- From: "David Knott" To: Sent: Wednesday, September 12, 2001 1:37 AM Subject: Re: [MYSTARA] Very OT - WTC tragedy > From: "Christopher M Cherrington" > > > > Thank you, you are not off topic at all. You just have shown the > compassion > > that is lacking when indifference to humanity has lapsed any responsible > > reason. I don't live in New York, but several employees that were in the > > New York area have not reported in, and we fear that one of our saleswoman > > was on one of the Boston flights that was hijacked. Needless to say I > spent > > 11 hours at work anticipating any good news of friends and coworkers, and > > now I am at home unable to sleep watching more news and hoping the phone > > does not ring. I just hope that this madness ends tonight, and tomorrow > > will not be another day to live in fear or be made aware of what we fear > for > > our coworkers. > > Even though I have just verified that none of my friends or relatives were > killed in these incidents (which since I live near Philadelphia occurred in > all directions from me at distances that were at the same time quite > distant and yet all too close), I fear that things will not return to > "normal" > any time soon. In Manhattan, especially, many people are buried under > the rubble of the tallest towers of the World Trade Center -- they have > made their existence known via cell phone calls but have not yet been > rescued. And the simultaneous hijackings of four or more airliners have > revealed a serious security hole at our airports that needs to be addressed > before we can hope to return to anything resembling normal conditions. > Most airports do a very thorough job of screening passengers -- but > what about the ground crews and baggage handlers who work for > minimum wage after less than minimal background checks? I hope > that hole is plugged before any more drastic steps to infringe the > rights of Americans are taken. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 14:13:47 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eyal Fleminger Subject: Re: America Mime-Version: 1.0 Content-Type: text/plain; format=flowed I wish to add my sympathy, condolences and commiseration for yesterday's horrific attack on America. I hope all your loved ones are safe and unharmed. Eyal _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 14:16:48 CEST Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Giulio Caroletti Subject: Rif: [MYSTARA] America MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > My deepest sympathies are with all of America on this dark hour. I'm still > stunned and in shock. I can not believe what has happened. I sincerely hope > that all of you, your families and friends are safe. > > - Sami I know nobody likes "me too" messages, but it is important for me to let you know that my thoughts are with all of you, and with all peace-loving people on the face of the earth, who are enraged by all that has happened. I don't know which of our American friends live in the NY, DC and Pittsburgh areas, but I hope they are all well. Giulio ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 08:37:44 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Web Warlock Subject: Re: Rif: [MYSTARA] America In-Reply-To: <20010912121648.MLFV541.fep32-svc.tin.it@[127.0.0.1]> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: base64 WW91ciAibWUgdG9vIiBtZXNzYWdlIGlzIGhlYXJ0ZmVsdCBhbmQgd2VsY29tZS4NCg0KU28gZmFy IGFsbCBteSBmcmllbmRzIChidXQgb25lKSBhbmQgZmFtaWx5IGhhdmUgYmVlbiBhY2NvdW50ZWQg Zm9yIGFuZCBhcmUgZmluZS4NCg0KSSBhbSBzdGlsbCBudW1iLg0KDQpXYXJsb2NrDQoNCi0tLS0t T3JpZ2luYWwgTWVzc2FnZS0tLS0tDQpGcm9tOiBNeXN0YXJhIFJQRyBEaXNjdXNzaW9uIFttYWls dG86TVlTVEFSQS1MQE9SQUNMRS5XSVpBUkRTLkNPTV1Pbg0KQmVoYWxmIE9mIEdpdWxpbyBDYXJv bGV0dGkNClNlbnQ6IFdlZG5lc2RheSwgU2VwdGVtYmVyIDEyLCAyMDAxIDk6MTcgQU0NClRvOiBN WVNUQVJBLUxAT1JBQ0xFLldJWkFSRFMuQ09NDQpTdWJqZWN0OiBbTVlTVEFSQV0gUmlmOiBbTVlT VEFSQV0gQW1lcmljYQ0KDQoNCj4gTXkgZGVlcGVzdCBzeW1wYXRoaWVzIGFyZSB3aXRoIGFsbCBv ZiBBbWVyaWNhIG9uIHRoaXMgZGFyayBob3VyLiBJJ20gc3RpbGwNCj4gc3R1bm5lZCBhbmQgaW4g c2hvY2suIEkgY2FuIG5vdCBiZWxpZXZlIHdoYXQgaGFzIGhhcHBlbmVkLiBJIHNpbmNlcmVseSBo b3BlDQo+IHRoYXQgYWxsIG9mIHlvdSwgeW91ciBmYW1pbGllcyBhbmQgZnJpZW5kcyBhcmUgc2Fm ZS4NCj4NCj4gIC0gU2FtaQ0KDQpJIGtub3cgbm9ib2R5IGxpa2VzICJtZSB0b28iIG1lc3NhZ2Vz LCBidXQgaXQgaXMgaW1wb3J0YW50DQpmb3IgbWUgdG8gbGV0IHlvdSBrbm93IHRoYXQgbXkgdGhv dWdodHMgYXJlIHdpdGggYWxsIG9mDQp5b3UsIGFuZCB3aXRoIGFsbCBwZWFjZS1sb3ZpbmcgcGVv cGxlIG9uIHRoZSBmYWNlIG9mIHRoZQ0KZWFydGgsIHdobyBhcmUgZW5yYWdlZCBieSBhbGwgdGhh dCBoYXMgaGFwcGVuZWQuDQpJIGRvbid0IGtub3cgd2hpY2ggb2Ygb3VyIEFtZXJpY2FuIGZyaWVu ZHMgbGl2ZSBpbiB0aGUNCk5ZLCBEQyBhbmQgUGl0dHNidXJnaCBhcmVhcywgYnV0IEkgaG9wZSB0 aGV5IGFyZSBhbGwgd2VsbC4NCg0KR2l1bGlvDQoNCioqKioqKioqKioqKioqKioqKioqKioqKioq KioqKioqKioqKioqKioqKioqKioqKioqKioqKioqKioqKioqKioqKioqDQpUaGUgT3RoZXIgV29y bGRzIEhvbWVwYWdlOiBodHRwOi8vd3d3LndpemFyZHMuY29tL2RuZC9PdGhlcldvcmxkcy5hc3AN ClRoZSBNeXN0YXJhIEhvbWVwYWdlOiBodHRwOi8vd3d3LmRuZC5zdGFyZmx1bmcuY29tLw0KVG8g dW5zdWJzY3JpYmUsIHNlbmQgZW1haWwgdG8gTElTVFNFUlZAT1JBQ0xFLldJWkFSRFMuQ09NDQp3 aXRoIFVOU1VCIE1ZU1RBUkEtTCBpbiB0aGUgYm9keSBvZiB0aGUgbWVzc2FnZS4NCg== ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 07:16:28 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Rodolfo Gruden Subject: Re: Very OT - WTC tragedy Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I hope that you, who was at NY or could have friends or parents at NY during that terrible tragedy. I'm with you I was shocked by what happened Rod, Italy _______________________________________________________ http://inbox.excite.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 12:08:56 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit We are still in shock at work, and everyone has been accounted for; including all our overseas staff. What we find now is more terrifying, the US is actually discussing use of tactical nuclear weapons on Afghanistan. Several officials have said they will not take that option off the table, and I find it very allarming and disturbing that such force is even being discused (even though I know that such an option would not be used; but untill yesterday I also thought that nobody would launch an attack against the US, and against so many non-military people). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 11:53:58 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit While I abhor the idea of using nuclear weapons, how many people should we lose pursuing these people? If attacking targets in Afghanistan in a reliable way is too expensive in American/Allied lives, then why not use small tactical nuclear weapons? After all, it was not our idea for them to attack the sole superpower in the world. If they do not want to face nuclear weapons they should choose a target that does not have them. George ----- Original Message ----- From: "Castille Baromon de Preto" To: Sent: Wednesday, September 12, 2001 11:08 AM Subject: Re: [MYSTARA] Very OT - WTC tragedy > We are still in shock at work, and everyone has been accounted for; including all our overseas staff. > What we find now is more terrifying, the US is actually discussing use of tactical nuclear weapons on Afghanistan. Several officials have said they will not take that option off the table, and I find it very allarming and disturbing that such force is even being discused (even though I know that such an option would not be used; but untill yesterday I also thought that nobody would launch an attack against the US, and against so many non-military people). > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 19:09:47 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jacob Skytte Subject: Re: Very OT - WTC tragedy I will also add my heartfelt sympathies for all, who have been affected directly or indirectly from this terrible act of cowardice. The monsters of my childhood fears are far too real, and they wear human faces... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 19:27:24 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?q?Havard=20Faanes?= Subject: Re: Very OT - WTC tragedy In-Reply-To: <711487.1000304188807.JavaMail.imail@garlic.excite.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I also want to express my sympathies to the americans on this list. Know that you are not alone in this moment of grief. I am from Norway, but I have close friends in NY. One from which I havent heard since yesterday's disaster. I'm shocked, and frightened. Sincerely, Havard Faanes ______________________________________________________ Do You Yahoo!? Organiser sammenkomsten på http://no.invites.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 19:32:29 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: hador Subject: America MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit We want to say all our solidarity to all the terroristic attack victims; we hope that none of American mailing list members was involved in this tragedy, and we hope that nobody members' friends and relatives was involved too. We believe peace and reason must prevail over violence and brutality! Renato, Nadia and sons. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 13:36:00 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit It has been some time since I last posted...been a bit busy with real life and some "little ditties" I have planned on posting soon. I usually check on the MML sporadically to get caught up, taking greater notice on Asheron's Call Monthly Patch day. Patch day is not the only reason for me checking the MML today. Yesterday's terrorist attacks came as abig suprise and horror. I have noticed that condemnation of the acts are near unanimous within the varying forums that I frequent. Discussion, rants, raves, threats, and general venting over the whole ordeal were all focal. It is with some surprise that I see the attacks come with condemnation from the governments throughout the world. These nations are not just US allies, but also governments that are critical and even hostile to American (and Western) ideals. Even friendly nations such as Israel are shocked. Even though terrorism is frequent there, the scale of the Tuesday attack is too much even for the Israelis. I think that the most notable condemnation came from Libya. A hotbed for terrorist activities since the early 80s, I think that the attack on the WTC and DC facilities went beyond the contemporary terrorist ideas and ideals. In my opinion the loss of life, propoperty, and injury is unprecedented. Though casualty figures are crude and specualtive, they are surely to fall between the US losses in the Normandy Landings and the US losses in Vietnam. I believe that the attack went far beyond the general bounderies of general terrorists. Murder of such a widespread scale supports no cause. I feel that these terrorist nations are condemning the attack to disassociate themselves. I also feel that there is a sense of fear on their part. US retribution is sure to follow, likewise, beyond any previous scale. I don't mean to sound arrogant, but US retribution will probably be drastic and straightforward. Judical punishment of the guilty will not resolve this matter, the damage, deaths, and psycological shock is far beyond that. Like the Pearl Harnbor bombing, I don't think that justice will be be deamed found with mere arrests and UN Sanctions. We saw similar dissatisfaction with the Oklahoma City Bombing where Timothy McVeigh's sentencing was seen as minor for the actual loss of life. I feel that this is going to get really ugly really quick. For better or for worse, I think that the world has had enough of terrorism and the rules will change drastically in dealing with terrorism. IMO the US government can realistically justify the invasion of a terrorist nation to the world community. Only time will tell. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 11:39:40 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: Very OT - WTC tragedy In-Reply-To: <33.1ac24858.28d0f700@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Thanks to everyone for their sympathies, and I want to extend mine to everyone else as well. I have a sister who works one block away from the White House and my family was very worried about her since the phone circuits were clogged and we couldn't get in touch with her until she got home in Maryland. I am devastated by the thought of the people still suffering trapped under the rubble, and the families of victims. I am also very fearful of the reactions, which I think may be even worse. I fear legislation supporting racist policies, eroding everyone's civil liberties, grossly violent and broadly targeted attacks--basically a beefing of the "security state" that I fear will not be able to stop these things from happening, but that will do tremendous harm to social justice. I am especially shocked, even beyond what I felt when I heard news of the attacks, to hear discussion of nuclear strikes, and equating this with Pearl Harbor, which suggests retaliation in the form of "internment camps" and the dropping of nuclear bombs. While it seems that people are not bothered by the OT extension of sympathies, I fear I have indulged in too much "discussion" of the issue already, so rather than offer any other of my views on the attack or the possible aftermath, I'll simply provide links to three posts from another list that represent them relatively well. I hope inclusion of these links does not bother anyone, and I welcome anyone who wants to read and respond to me in their regard to do so privately out of respect for the rest of the list. Thanks, David Elijah Wald commentary: http://groups.yahoo.com/group/sdgreens-buzz/message/521 Michael Albert commentary: http://groups.yahoo.com/group/sdgreens-buzz/message/528 ZNet essays: http://groups.yahoo.com/group/sdgreens-buzz/message/530 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 09:09:04 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: OD&DITIES Comments: cc: tsr-oop@smartgroups.com MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit OD&DITIES Issue 5 is now avaliable. Richard Tongue, Editor, OD&DITIES ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 11:41:47 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit George wrote: > While I abhor the idea of using nuclear weapons, how many people should we > lose pursuing these people? If attacking targets in Afghanistan in a > reliable way is too expensive in American/Allied lives, then why not use > small tactical nuclear weapons? After all, it was not our idea for them to > attack the sole superpower in the world. If they do not want to face nuclear > weapons they should choose a target that does not have them. > > George > Well, beside the potential for killing innocent civilians, the US would lose sympathy it currently has from the rest of the world if it uses nukes. I doubt it was Afghanistan. This attack did not benefit them at all. Everyone knows an attack like this will bring severe retaliation. Cui bono? Dave ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 15:09:05 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I retrospect I would like to add some things to clear up any possible misconceptions of my post on this tragic event. While I believe that retribution will come, I don't see it as being done to the extreme measures such as nuclear strikes. IMO to use nukes would be seen as being overkill and unjustified. Plus, using the nukes would establish dangerous precedence in the use of nuclear weaponry. While I believe that terrorism will be readdressed differently, I do not believe that we will see acts of genocide, concentration camps, or gestapo type actions against arabic and islamic american peoples (both American citizens and foriegners). To do so would undermine the whole movement. Security is drawing alot of flak. To be honest, I don't see how this could have been avoided...just short of the US becoming a police state. Weapons were brought onboard the planes. However, the flights were domestic and not international. The two are handled differently. For both, security focuses on X-Ray and "sniffers" with firearms and explosives the main targets to spot. Knives are usually targeted. They can be as small as a 3 inch pocket knife. Likewise, non-metal based knives are fairly common and easy to construct. Prisons are ample proving grounds for homemade weapons. As mentioned in the earlier post, I have no idea what the government has planned. Alot will depend upon what the investigations find, who is to blame, and where they are at. If they can find the guilty parties and negotiate (or force) their being turned over, I don't think the American people will accept this as justice being served. Even if they sentence them to death, it won't balance things out (like McVeigh). There is no precedence for this scale of attack or public reaction. Time will only tell. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 12:35:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Matthew Wang Subject: America In-Reply-To: <20010912121648.MLFV541.fep32-svc.tin.it@[127.0.0.1]> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii As a New Yorker and someone who lives in downtown Manhattan (only 20 blocks north of the WTC), I would like to thank everyone for their kind thoughts and sentiments. Luckily my girlfriend and I both work in midtown, but her apt. is in Chinatown which is only about ten blocks up from the WTC and she is having difficulty getting to her apt. Everyone close to me is accounted for, but as a native New Yorker, someone who worked in the WTC for three years and who personally expereienced the 1993 bombing, I am still shaken up and I will really miss the two towers that I used to look at out my window. Matt Wang --- Giulio Caroletti wrote: > > My deepest sympathies are with all of America on > this dark hour. I'm still > > stunned and in shock. I can not believe what has > happened. I sincerely hope > > that all of you, your families and friends are > safe. > > > > - Sami > > I know nobody likes "me too" messages, but it is > important > for me to let you know that my thoughts are with all > of > you, and with all peace-loving people on the face of > the > earth, who are enraged by all that has happened. > I don't know which of our American friends live in > the > NY, DC and Pittsburgh areas, but I hope they are all > well. > > Giulio > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 12:56:30 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: America In-Reply-To: <20010912121648.MLFV541.fep32-svc.tin.it@[127.0.0.1]> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > I know nobody likes "me too" messages, but it is > important I feel this is the exception, where surport is heartfelt. I extend my sympathies to all those affected by these horific acts. My Hopes and prayers go out to them all, and especally anyone on this list that was affected. I pray you are all safe. While I live a long way away from Amreica, I am shocked and horrified by what has happened and the world seems a different place somehow. Smaller perhaps. Chris. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 15:11:45 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: George Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Let us assume that the intel guys are right and it is bin Laden, that means he is in Afghanistan. The Afghanis have been supporting bin Laden for years. That means that the Afghanis are accomplices in the attack yesterday (at least from a legal standpoint), unless they give him up. Now that we have been hit so hard a number of these nations are scared (with justification). Unfortunately, they chose to act too late for the thousands killed yesterday. They must be punished. They must be made examples of, so that no one else will be willing to sponsor such activity in the future. George ----- Original Message ----- From: "Dave Keyser" To: Sent: Wednesday, September 12, 2001 1:41 PM Subject: Re: [MYSTARA] Very OT - WTC tragedy > George wrote: > > > While I abhor the idea of using nuclear weapons, how many people should we > > lose pursuing these people? If attacking targets in Afghanistan in a > > reliable way is too expensive in American/Allied lives, then why not use > > small tactical nuclear weapons? After all, it was not our idea for them to > > attack the sole superpower in the world. If they do not want to face nuclear > > weapons they should choose a target that does not have them. > > > > George > > > > Well, beside the potential for killing innocent civilians, the US would lose > sympathy it currently has from the rest of the world if it uses nukes. > > I doubt it was Afghanistan. This attack did not benefit them at all. Everyone > knows an attack like this will bring severe retaliation. > > Cui bono? > > Dave > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 12:43:34 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Richard Tongue Subject: OD&DITIES Comments: cc: tsr-oop@smartgroups.com MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Whoops. The link is http:// www. tongue. fsnet. co. uk (omit spaces) Sorry - should have posted this last time. Richard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 15:59:03 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "David S. Leland" Subject: Re: Very OT - WTC tragedy In-Reply-To: <000d01c13bc7$27337920$d539abd0@tds.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Actually, let us please NOT make any assumptions or at least not post them and our opinions about what should be done on their basis. I personally feel that that goes beyond what is appropriate in terms of OT posts. That's why I included links rather than arguments about my take on the attacks. If most people feel otherwise I'll deal with it or leave the list, but I'm making an appeal here. If you want to provide links to hawkish commentaries, that's fine with me, but I humbly ask that you help forestall a big OT debate by not making them in the body of your posts. Thanks, David At 01:11 PM 9/12/01, George wrote: >Let us assume that the intel guys are right and it is bin Laden, that >means he is in Afghanistan. The Afghanis have been supporting bin Laden >for years. That means that the Afghanis are accomplices in the attack >yesterday (at least from a legal standpoint), unless they give him up. Now >that we have been hit so hard a number of these nations are scared (with >justification). Unfortunately, they chose to act too late for the >thousands killed yesterday. They must be punished. They must be made >examples of, so that no one else will be willing to sponsor such activity >in the future. > > George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 01:57:29 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Francesco Defferrari Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Hello to all, my sympathy and solidarity for all the innocents american civilians killed in that tragedy. Just one thing, George, even if the nowadays afghani goverment is a terrible dictatorship, where women are killed just because they walk somewhere without a man or dress not properly, where terrorist are protected and supported, to kill afghani civilians will not help... In those terrible days obviously americans are enraged and shocked by what happened, but thing like to punish an entire nation, and to make an example of some nation, is exactly what attract against america so much hatred from many nations in the world... I for the first would wish to see Bin Laden captured, the afghani government fall, and the iraqi government too, even if no one of them was involved in what happened... but to kill one million of afghani will not heal any wound... A democracy must choose justice and not revenge. Terrorists have to be stopped and punished, but not with a greater shedding of blood, or Usa will make more enemies that it will destroy. Francesco "What can change the nature of a man ?" -----Messaggio Originale----- Da: "George" A: Data invio: mercoledì 12 settembre 2001 22.11 Oggetto: Re: [MYSTARA] Very OT - WTC tragedy > Let us assume that the intel guys are right and it is bin Laden, that means > he is in Afghanistan. The Afghanis have been supporting bin Laden for years. > That means that the Afghanis are accomplices in the attack yesterday (at > least from a legal standpoint), unless they give him up. Now that we have > been hit so hard a number of these nations are scared (with justification). > Unfortunately, they chose to act too late for the thousands killed > yesterday. They must be punished. They must be made examples of, so that no > one else will be willing to sponsor such activity in the future. > > George > > ----- Original Message ----- > From: "Dave Keyser" > To: > Sent: Wednesday, September 12, 2001 1:41 PM > Subject: Re: [MYSTARA] Very OT - WTC tragedy > > > > George wrote: > > > > > While I abhor the idea of using nuclear weapons, how many people should > we > > > lose pursuing these people? If attacking targets in Afghanistan in a > > > reliable way is too expensive in American/Allied lives, then why not use > > > small tactical nuclear weapons? After all, it was not our idea for them > to > > > attack the sole superpower in the world. If they do not want to face > nuclear > > > weapons they should choose a target that does not have them. > > > > > > George > > > > > > > Well, beside the potential for killing innocent civilians, the US would > lose > > sympathy it currently has from the rest of the world if it uses nukes. > > > > I doubt it was Afghanistan. This attack did not benefit them at all. > Everyone > > knows an attack like this will bring severe retaliation. > > > > Cui bono? > > > > Dave > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > The Mystara Homepage: http://www.dnd.starflung.com/ > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 16:51:57 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Very OT - WTC tragedy On Wed, 12 Sep 2001 11:39:40 -0700, David S. Leland wrote: (snip) > >While it seems that people are not bothered by the OT extension of >sympathies, I fear I have indulged in too much "discussion" of the issue >already, so rather than offer any other of my views on the attack or the >possible aftermath, I'll simply provide links to three posts from another >list that represent them relatively well. I hope inclusion of these links >does not bother anyone, and I welcome anyone who wants to read and respond >to me in their regard to do so privately out of respect for the rest of the >list. > Not that I accuse anyone of this (how could I? Nobody has objected), but to tell you the truth, I couldn't care less what the list policy is when it comes to this. Surely showing consideration for each other and making the list a place where we can discuss our bitter feeling over this inhuman tragedy is more important than Mystara. I cannot believe WOTC would see it any other way. Because we are still on the subject, I want to share with this list something I wrote yesterday to collect my feelings. I am also rather active on a Star Trek BBS and yesterday the posts exploded, although not a single one mentioned anything related to Star Trek. I wrote a long posting on what I felt, and I'll post it here too now. It's fairly long and I apologize in advance if that is a problem. I also may not sound particularly coherent in what I write. If that is case, bear in mind I wrote it yesterday when I was still in shock. I stand by what I said, but then I may still be in shock. Remembter this was for a Star Trek BBS, but references to Star Trek could be easily substituted for Mystara, BBS for this list, and Trekkies for role- players... Thoughts of Tragedy This has been a dark day indeed and this BBS reflects this - there hasn't been posted a single message on Star Trek today. But I'm not joking - this is not a laughing matter... In fact, there is some odd sort of comfort in it - in the face of what has happened in the real world today, Trek is so irrelevant that we all dropped the subject without hesitation. And people say we are just nerdy Trekkies... They should see this BBS today! I will mention no trek in this post other than this for the simple reason that it's just not important. It pales absolutely in the face of what has happened. Let people be warned - this will be a long post. First of all, my condolences go out to all Americans today, particularly the families of those lost in this horrible tragedy. Geographically, America is far away from where I sit, yet I have cried as I have watched the TV today. I guess the greatest question is why? We hear supporters of this act claim that America, and indeed the western world itself, brought this upon themselves.. There are two aspects in this. First, I don't see this as an attack on USA alone - it is an attack on the democratic world itself. I too feel that the democracy I live in is under attack! Second, have we brought this upon ourselves? Well, I will admit that our various policies in the middle east haven't been very promising. I will admit that the treatment of the Palestinians hasn't exactly been just on many occasions, and that the Israeli have done harsh things to the Palestinian population. I can admit to that on some level. What I don't understand, however, is how anyone, of any nationality, can look and come to any sort of conclusion that that in any way whatsoever justifies this horrible act! It's one thing to say that injustice has taken place in the middle east and other places, but to say that it justifies THIS!!!??? Over the last century, psychology has pretty much declared the concept of evil dead unofficially, since people who did "evil" deeds were simply misunderstood victims crying out for help in the only manner they could. Well, to me that has changed. Evil exists and it's very much alive! Think about the planning that went into this: The coordination of hijacking no less than four planes of Americans and then willfully crashing those into buildings as Americans were coming to work... A powerful statement could have been made without such a horrible loss of life. If this had been planned, say, an hour earlier, it would have sent the statement that "we could have killed your people, but we didn't"! It would have been powerful statement, but instead these terrorists decide to crash them at the exact time of day they know it's most likely to cause the most death. The evil that is required to plan such a heinous crime is, I'm glad to say, beyond my imagination! So I can understand why many Americans declare war today. They are justified. This attack *was* a declaration of war! And look who were targets - civilians. Some say this is Pearl Harbor all over again. I don't agree. I think this is worse that Pearl Harbor. As cowardly as the Pearl Harbor attack was, the Japanese "at least" attacked a military target in 41. What worries me is what the consequences of this will be. Several people on this BBS have already called for nuclear bombing. I understand your rage. To some extent I share it (since it wasn't my homeland that was attacked, not directly at least, I won't insult you by claiming to say I know what it is like). My fear is that this could lead to world war III if we're not careful. Yes, many say it shouldn't, but someone try to tell me this doesn't remind you of what happened in Sarajevo and which triggered WWI, or what happened on Pearl Harbor and brought the USA into WWII. It will be difficult to convince me this is different. So the rage and bitterness is justified, but let's make the sure the right people are hit. The guilty *MUST* be found! The dead cry out for justice! But let's not allow the terrorist to corrupt us. Bush said in his speech that the American spirit will not be broken. That is exactly what I fear - that the USA will be so enraged that they aren't very particular about who the target is as the rage is vented. We have no idea who did this, and already people are saying that many middle east nations and nations like Afghanistan should be bombed. It is very likely Bin Laden was involved, but we don't know. If the rage is blind the wrong people will be killed in retaliation and that can cause the very war everyone is so dedicated to avoiding. We have a choice here. We can *become* the terrorists and do exactly what they did - we can kill and maim their populations, we can invade their countries and take away their national rights. No, I'm not kidding - it is a real choice! I vote against it, but then majority rules. I think we shouldn't stoop to the level of these cowards. Remember, terrorism is the weapon of the weak - if these people were strong, they would have faced the opposition on equal terms. They didn't. Instead they chose the most evil and insidious method of attack. That makes them weaklings and cowards who crawled out of a sewer! If they are indeed Muslim fundamentalists (which I think is more than likely), then they are a disgrace to their religion! Let us not become like them. Let us not embrace their evil in order to destroy them. Let us find them and destroy them in a just manner! Let us find the right people, the guilty people. And don't fear that the USA must stand alone - most governments across the world have already condemned this as it should be. We may have quibbled and become indecisive over the middle east... That will not happen here! This is not just an attack against the US - it is attack upon the very soul of freedom! And there were casaulties, among these the concepts of freedom, safety, innocence, and justice that our generation have enjoyed for a long time. Yesterday we were all innocent. That was yesterday! I hope the guilty are aware of what they have done today - they have awakened a generation that will hound them until they are destroyed, because today they have told us something: That there is no chance of peaceful co-existence with them. That we will never have peace until they have all been found and destroyed! They think we are weak because we have been inactive. They are wrong. We are the strong. We know this because we have been strong enough to listen to their side of things. They have mistaken that for weakness, whereas we know that it is the strength and triumph of democracy that the majority has a responsibility toward the minority. Therefore we have listened. We have sympathized. These people who did this are weaklings because of the methods they use, and they are deluded since they mistake our sympathy for inability to act. Whoever these people are - whatever sympathy we might ever have had for their cause is now lost forever! Now *they* must reap what they sowed today! My apoligies if all I have said sound strange, but I feel engulfed by madness and despair today and my rants probably reflect that. Let me just say this at the end. My heart goes out to all Americans and especially anyone in New York City today. We have cried for your loss here in Denmark, Europe, too, and we feel that we are under attack ourselves! - A sad and enraged Dane For the day after, let me just add this: Nothing is forgotten! Nothing is ever forgotten! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 21:53:21 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Shaun Muncy Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I'm glad to see so many posts today, each one of you that posts is someone I know is ok. I think one of the most frightening things about the internet is that we can begin to know or like someone, make a new friend... and if anything happens to them we may never know. They would just be gone from our lives, and all we would have of them is a sense of loss. I'm an American, and I have no pity for the cowards who did this, they are damned. I do not want to see innocent populations destroyed for this act, whether because they were stained by reputation or end up simply too close to the targets. I will pray for this to end with justice, not vengence. Ok, that's my rant. I hope all you who haven't posted are still out there. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 12 Sep 2001 22:03:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Jenni A. M. Merrifield" Subject: Re: Very OT - WTC tragedy In-Reply-To: <12.1254b915.28d16b91@aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Shaun Muncy Wrote: > > I'm glad to see so many posts today, each one of you that posts > is someone I know is ok. With that in mind, I'll also speak up and offer my condolences to anyone who has been touched more directly by this tragedy than anyone I know personally has. For me this event is all the more surreal as I only just moved from the region of Vancouver, BC, Canada, down to the region of Seattle, WA, USA a little over a month ago. So, although I am a Canadian and not an American, and although I live on the west coast and not the east coast, this terrible, evil, act was made against the a country I actually live /in/, rather than /next/ /to/. As someone else said, Mystara and Roleplaying is of very little importance at a time like this. Things will "calm down" and much (though not all) will "return to normal" eventually. Until then, God Bless. Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 01:33:18 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Re: Very OT - WTC tragedy In-Reply-To: <4.3.2.7.1.20010912154841.00d41ec0@cogsci.ucsd.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Dear all, my deepest sympathies are with everyone, especially the americans and new yorkers. Because I joined the list only days ago--and therefore didn't have a chance to enjoy a mutual acquaintance of any note--at first news of this evil act, I didn't feel my comments would be welcome on the list. I trust I'm incorrect in that assumption. I believe almost the whole world (with a few obvious and remote exceptions) is sharing in an awareness of our basic humanness--an awareness which pays no heed to nation states, ideologies or skin colour. I was spurred further to share my feelings by The Stalker's good reasoning and honest lament. I resonated particularly deeply with his comment following: The Stalker: ... to tell you the truth, I couldn't care less > what the list policy is when it comes to this. > Surely showing consideration for each other and > making the list a place where we can discuss > our bitter feeling over this inhuman tragedy is > more important than Mystara. I wanted also to support David Leland's comments, if but to a more restrained end: David wrote: > Actually, let us please NOT make any > assumptions or at least not post them > and our opinions about what should be done on > their basis. In the media reports, I've noted some propaganda and unwarranted assumptions--even from such presumably capable people as the president and his aides. Probably, over the next few days and weeks, this kind of talk will become rampant at all levels of society as rage replaces shock. Mob hysteria, or 'groupthink' is no psychologist's lab experiment. With ease, people together convince one another to choose fervour over analysis. To avoid that end, I would promote--if anything--a questioning of the source of each piece of information we hear from media, friends, coworkers, acquaintances. I do believe that only cautious analysis--combined with an abiding awareness of our anguish and anger--will give the greatest chance for genuine justice. The court of public opinion is in session already, and I am only one small voice shouting from the back of the room, but with some work, even an isolated calm can hold its own--and even grow. As for David's remarks, let us wait for the investigative authorities to present more conclusive evidence--not far away, I believe-- then thoroughly evaluate it for ourselves before we begin our own imaginings of retaliation. To the extent that I can speak now about the many possible forms of "justice", i do fear, however, for some of the talk about "war" emerging from the Oval Office. Although the deaths of civilians is ostensibly not a part of war, most students of history will object to that notion. More murder of innocents is a barbaric parody of justice. I hope you all can attend to whatever peace and love may still be present in your lives right now. Sean. _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 12:47:53 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Re: Very OT - WTC tragedy In-Reply-To: <200109130748.f8D7mSe07869@uta.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I just can't believe that this happened. Any words I can write seem so hollow, but I just want to send my condolences to everyone touched by this. Not since the days of Sarajevo have we seen anything that even remotely compares to this utter disregard for human life. But to replace the sniper's bullet or the bombshell with a passenger jet - my mind just refuses to even try to handle it. Ville ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 19:43:46 +0800 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Francisco V. Navarro V" Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: "Jenni A. M. Merrifield" > > For me this event is all the more surreal as I only just moved from the > region of Vancouver, BC, Canada, down to the region of Seattle, WA, USA a > little over a month ago. So, although I am a Canadian and not an American, I think this tragedy is not just about being American or Canadian or whatever nationality or citizenship. I am from the Philippines, and even here, the tragedy has been felt. Our local news has been adding a Philippine spin to the news--getting in touch with the Filipinos in New York, trying to contact the Filipinos who work in the WTC and were possibly lost. The BBC showed that an entire British company was decimated, and thus so many of their coutrymen died too. The tragedy has touched us all, in spite of race and nationality. Those who it has not touched must be inhuman... Kit Navarro ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 08:06:56 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Hammer Of Ulric Subject: Cult of Halav Halav Red-Hair is a Lawful Immortal, but the Cult of Halav is clearly Chaotic. This isn't a problem in 0e, but in 3e this would prevent Cult clerics from getting spells from their patron Immortal. So, which Immortal is running the Cult behind the scenes? Ranivorus might want revenge for the gnolls defeat by Halav, but he wasn't an Immortal at the time. But this could bring in the evil version of Stefan Karameikos from the Vaults. An evil cult founded by Stefan, to promote his interests with the Traladaran population! The Black Eagle was a plant, to drive Traladarans to Stefan's banner. Stefan provided assistance in Ludwig's escape. With Ludwig now in Glantri, what scope for the conflict between the two schools of magic? Hammer of Ulric ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 17:34:20 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: kevin wyton Subject: Re: Very OT - WTC tragedy Mime-Version: 1.0 Content-Type: text/plain; format=flowed Greetings All Here in Manitoba, Canada our leaders have announced our feelings and policies, to that I can only add the sorrow I see in all those around me. I am heartened by every post that speaks of others who are safe. In support of Mr. Leland I will not post my personal opinions on what has or will happen. Someone mentioned that roleplaying seemed very small right now. I disagree. Last night we gamed and in our way forced justice upon some goblin terrorists. So far away from the scene there is little we can do to help right away but our game helped us along the healing process. I suggest we all gather our groups and begin to heal In the words of a certain talk show host: "Let's take care of each other, and ourselves" Kevin Wyton _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 20:03:58 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hammer Of Ulric wrote: > > Halav Red-Hair is a Lawful Immortal, but the Cult of Halav is clearly > Chaotic. This isn't a problem in 0e, but in 3e this would prevent Cult > clerics from getting spells from their patron Immortal. > > So, which Immortal is running the Cult behind the scenes? There are various options, either someone is just powering the cult as a joke (a chaotic immortal could well do such thing, especially if the original omen received by Sergyev was just a delusion). A candidate for this option could be Korotiku. Otherwise, if it is an attempt to seriously damage Halav, good immortals for this ruse should be powerful, intelligent Entropics. Thanatos, Hel, and Loki are all powerful, intelligent, and malicious enough to attempt this kind of plots. Loki is a specialist in deception, and has an interest in weakening Karameikos. Thanatos has only to gain to support Stefan, until he puts up with the likes of Von Hendricks. Hel has less interest, but she is know for masquerading as a good Immortal. Third option: it is all a ruse by some immortal of the Church of Karameikos to strenghten his power base by undermining that of the Church of Traladara. Asterius would be the first suspect in this case. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 18:40:15 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: More OD&D ESDs MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit FYI.... The old Basic & Expert sets (circa 1983 Red & Blue Elmore art) are now available as ESDs from the WotC web site. Also released are module B5 Horror on the Hill and accessory AC1 The Shady Dragon Inn. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 13 Sep 2001 20:44:52 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Net Sec Subject: Admin: Recent Events and Topics Use Comments: To: ALTERNITY-L@oracle.wizards.com, DND-L@oracle.wizards.com, DRAGONLANCE-L@oracle.wizards.com, REALMS-L@oracle.wizards.com, STARWARS-L@oracle.wizards.com MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hello Wizards List Members, I have written to the larger list moderators this morning about how recent events are affecting the lists and boards and how we can try to accommodate everyone. Naturally, there has been discussion on our various lists about the 9/11 tragedy and, along with that, some disagreement on whether or not to let discussion proceed in the face of potentially ugly ethnic and religious posts. Moreover, some of us feel media-saturated already and would like maintain lists as real-world free/tragedy-free places. I ask you to please understand that some of your list peers use the internet, and these lists, as their primary community. To tell them to go elsewhere for this particular discussion, splitting them apart form their usual colleagues, lacks compassion at a time when we are in need of compassion. In light of these unusual circumstances, these topics will not be considered off-topic. You may already be aware of how listserv allows for "topic headings" that act as a list filter. Adding a topic heading of "Tragedy" would allow for people who are subscribed to it to talk on that topic, and those who are not to avoid those messages. The inconvenience, for those not using topics already on their lists, is that you have to remember to preface your subject lines like this: "Tragedy: Two firemen found today" such that you put the topic heading and a colon in front of your subject. It takes some getting used to. In order to use topics, list members send an e-mail from the addy you usually post with to [listname]@oracle.wizards.com structured like this: SET listname TOPICS: +Tragedy (if you want to add the topic) or SET listname TOPICS: -Tragedy (if you want to delete the topic) >From testing, it looks like people who have set their topic options on the list before will not automatically be added to the Tragedy topic and that people who have not set their topic options before will be automatically added. So, the command you want to use will vary. And, in a pinch, I can set your desired options for you. Drop me a line at netsec@oracle.wizards.com Y Otherwise, you should be able to post normally. I will make the list necessary list changes Friday morning (PT). Thanks, Melanie Creel Community Manager P.S. Please notice that the topic isn't a catchall "Off-Topic" heading where you can post any old thing. My sincere expectation and hope is that we will only have need of this heading for a month or so. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 13:15:15 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "sturm@libero.it" Subject: SET listname TOPICS: +Tragedy MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable SET listname TOPICS: +Tragedy ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 08:47:47 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Tragedy MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit At 12:00pm EST our company will be closed to observe a nation wide prayer. At 7:00pm EST I will be joining with several other BSA officials to help conduct a candle vigil. I am asking for everyone, at the respective times to join us in a moment of thought. I don't the know the time differences for all of your areas, if anyone knows, please reply for others. For now I have to prepare for a possible hurricane to hit at 12:00pm also :( (but that is supposed to be north of here). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 05:55:25 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ricardo Matheus Subject: Re: Very OT - WTC tragedy Mime-Version: 1.0 Content-Type: text/plain; format=flowed First of all let me express my most deep condolences to all Americans. The act perpetrated this week is something that can't be justified by any means and is something that make me feel ashamed to be humam. I really didn't want to go on with OT discussions but last week I've seen, heared and read things that make me so sad that I'll burst if I don't let them out. First of all everything I hear seens to point that Afeghanistan will be invaded and my heart sinks when I know that many inocent people will probably continue dying over the next week (people almost hostages to the Taliban system). And just when I come to my only refuge from real world (that is really sucking), the MML, I hear things like: "Throw'en nukes!" or "Nukes aren't good because the other countries will change opinion" (I wonder why would they change opinions). I have to say that someone that really believes that lauching nuclear weapowns on cities (or anywhere for that matter) is no better then any terrorist. So, if America wants to lift and carry the banner of justice, so be it. But be carefull with what you say or DO in your rage or you will become just what you hunt! Sorry for so harsh a message Sorry for english spelling Once again, my condolences Ricardo Matheus Darkblood Peacefull brazilian guy Aprentice Mystara Mapper Owner of the Mystara Map Navigaotr _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 14:05:28 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Cult of Halav Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Halav Red-Hair is a Lawful Immortal, but the Cult of Halav is clearly >Chaotic. This isn't a problem in 0e, but in 3e this would prevent Cult >clerics from getting spells from their patron Immortal. > All hail D&D, Ad&d 2E and not following the rules by the book !!! Especiall if that modifies the campaign setting ! _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 14:02:54 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: michael bertolli Subject: Yahoo! Clubs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Someone asked about the Travelers of Mystara club on Yahoo. That is live forum made by some anonymous person for the members of the Mystara mailing list. Alphatia Mystara is a forum and chat room for OD&D. I only know what the clubs do, not how there run or any other specifics. I havn't looked at the other clubs yet. Michael ------------------------ The Speardragon Thieves Guild http://www.geocities.com/mbertoll/ --------------------------------- Terrorist Attacks on U.S. - How can you help? Donate cash, emergency relief information inYahoo! News. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 13:59:36 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ricardo Matheus wrote: > First of all let me express my most deep condolences to all Americans. The > act perpetrated this week is something that can't be justified by any means > and is something that make me feel ashamed to be humam. > I really didn't want to go on with OT discussions but last week I've seen, > heared and read things that make me so sad that I'll burst if I don't let > them out. > First of all everything I hear seens to point that Afeghanistan will be > invaded and my heart sinks when I know that many inocent people will > probably continue dying over the next week (people almost hostages to the > Taliban system). And just when I come to my only refuge from real world > (that is really sucking), the MML, I hear things like: "Throw'en nukes!" or > "Nukes aren't good because the other countries will change opinion" (I > wonder why would they change opinions). Well, people are very angry and frustrated right now, and say things which they might not say later. Hopefully the US will not strike out in haste for revenge and find they have made a mistake. And you took my quote out of context, I said, "Aside from the fact that nukes will kill innocent civilians, the US will lose a lot of sympathy that it currently has." I urged constraint, and one big reason is I don't want to see innocent people die. > Ricardo Matheus > Darkblood > Peacefull brazilian guy > Aprentice Mystara Mapper > Owner of the Mystara Map Navigaotr Let me tip my hat to you and your countrymen for doing their share to keep things relatively calm, as Brazilian Marcio Carvalho has exposed CNN's videotape of Palestinians supposedly dancing in the streets of a West Bank town to be a duplicate of a tape first shown in 1991. Dave ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Sep 2001 23:41:57 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "George" > I doubt that there is any way to detect plastic/composite/ceramic knives. I think they did have metal blades in the form of box cutters and razor blades -- but the problem is that prior to Tueday those were not considered "weapons". The problem is that the crew and passengers of the planes were long ago conditioned to cooperate with hijackers, which is all well and good as long as the hijacker intends to get out alive but not in this case. I suspect that any sort of hijacking of airliners would be nearly impossible from now on, since we now have a very different idea of what hijackers might be capable of. Prior to Tuesday, we would have viewed the idea of rushing and overpowering a hijacker as foolhardy and dangerous -- now we might see it as our only chance to save the lives of everyone on board and who knows how many people on the ground. Many things have changed since Tuesday.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 00:27:05 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Thank you all for your prayers and sympathies during this terrible tragedy. It is good to know that the rest of the civilized world is standing with us. I am still in shock and mourning for the untold victims and I am praying that everyone I know escaped the disaster. Several friends of friends have been killed. I thank God I was able to make it home from Holland this past Sunday. As I landed, some of the terrorists were already busy casing out the airport here in Boston. The shortcomings of the security here were pretty obvious to me, and now, sadly, I know that I was not paranoid. God help us all. Dan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. X-From_: MAILER-DAEMON Thu Nov 8 06:28:42 2001 Date: Wed, 7 Nov 2001 11:20:05 -0800 From: "L-Soft list server at Wizards of the Coast, Inc (1.8d)" Subject: File: "MYSTARA-L LOG0109C" To: Shawn Stanley X-Virus-Scanned: by AMaViS perl-11 ========================================================================= Date: Sat, 15 Sep 2001 14:18:16 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eyal Fleminger Subject: APB Mime-Version: 1.0 Content-Type: text/plain; format=flowed I need to contact Jim Bobb regarding one of his articles. Is he still on the list, or does anyone know at what email he can be reached? Eyal _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 14:20:20 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: APB MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I need to contact Jim Bobb regarding one of his articles. Is he still on the > list, or does anyone know at what email he can be reached? > > Eyal try this BoBoII@aol.com Jason ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 10:21:13 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 9/13/01 11:51:34 AM Eastern Daylight Time, rwinter@ACAS.ORG.UK writes: > Ranivorus might want revenge for the gnolls defeat by Halav, but he wasn't > an Immortal at the time. > > Can you point me towards the canon reference for when Ranivorus gained his Immortality? I'm thinking of using him and his various followers in a future campaign. Thanks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 17:33:13 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Wizards Shopper wrote: > > Can you point me towards the canon reference for when Ranivorus gained his > Immortality? I'm thinking of using him and his various followers in a future > campaign. Thanks. Ranivorus Celestial of Entropy Year Immortality Achieved/Source 900 BC/HW, 114 Reason HW states that Ranivorus was not yet an immortal at 1000 BC during the gnoll attacks on the Traldar with the assumption being that he was perhaps attempting immortality at this time, therefore 900 BC is an early limit. Interests: Gnolls, corruption >From the Vaults of Pandius, -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 16:37:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: Very OT - WTC tragedy In-Reply-To: <3BA26FB8.6945F285@palmchip.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 14 Sep 2001, Dave Keyser wrote: > of Palestinians supposedly dancing in the streets of a West Bank town to > be a duplicate of a tape first shown in 1991. The tape may be old, but the sentiment isn't. Israeli/Palestinian news sources reported on the celebration as it was happening. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Sep 2001 21:00:41 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Mime-Version: 1.0 Content-Type: text/plain; format=flowed Man, we really should put all our stuff together and at least release something for the list and the vaults. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Sep 2001 00:04:50 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit That, and the fact that the AP reporter was threatened by Palestinian groups lest he show that tape makes me wonder how accurate Dave's comments are (No hostility intended there, its sometimes tough to get the straight story). What's your source Dave? ----- Original Message ----- From: "SteelAngel" To: Sent: Saturday, September 15, 2001 4:37 PM Subject: Re: [MYSTARA] Very OT - WTC tragedy > On Fri, 14 Sep 2001, Dave Keyser wrote: > > > of Palestinians supposedly dancing in the streets of a West Bank town to > > be a duplicate of a tape first shown in 1991. > > The tape may be old, but the sentiment isn't. Israeli/Palestinian news > sources reported on the celebration as it was happening. > > Ethan > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Sep 2001 12:50:55 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Re: Adri Varma MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Gilles Leblanc wrote: > Man, we really should put all our stuff together and at least release > something for the list and the vaults. You're right. At the moment I really don't have much time, however (I never ever managed to write my part of the project, and I'm sorry for that). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Sep 2001 21:55:21 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Jeff Daly" > That, and the fact that the AP reporter was threatened by Palestinian groups > lest he show that tape makes me wonder how accurate Dave's comments are (No > hostility intended there, its sometimes tough to get the straight story). > What's your source Dave? Okay, you guys are starting to make me sick with misquoting me! I was expressing skepticism about the story that the photos of the Palestinians celebrating were faked and in fact cited the story about the AP photographers being threatened as evidence to the contrary. I am really annoyed that you all are accusing me of saying the exact opposite of what I said. Please get your facts straight! John Rudy -- I could have sworn that you were the one who brought up that fake photo story. What do you have to say for yourself, since you apparently accepted it as truth uncritically? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 12:15:16 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: thibault sarlat Subject: interesting stuff hard to find items Quincey's Game Update for (9/16/01) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit here is what i got today. if anyone is interested Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: Quincey Koziol To: Sent: Monday, September 17, 2001 10:27 AM Subject: Quincey's Game Update for (9/16/01) > Howdy Everyone, > I've cataloged an amazing collection of early 80's TSR items this week, > almost all of them still in the shrink wrap. If you are looking for mint or > new TSR stuff (not just D&D and AD&D1 stuff, there is lots of Boot Hill, Gamma > World, Top Secret, Star Frontiers, etc. also) take a look at the new things > this week. There are also a few early Ares, Dragon and White Dwarf issues > mixed in. > Take a look below and see if anything catches your eye. > > If you know an e-mail list where people would be interested in any of > these things, please go ahead and post this list and help me clear out our > garage... :-) > Let me know if you are interested in any of these things, thanks. > > Standard Info: > If we have put you on this mailing list and you would like to be removed, > please let us know, we don't wish to send unwanted mailings to anyone. > > Thanks for your support, > Quincey & Janna Koziol > koziol@ncsa.uiuc.edu > > ____________________________________________________________________________ __ > > Conditions: > Unless otherwise noted, all items are fully intact with no missing parts. > > N=New - Still in the original shrinkwrap > M=Mint - We took it out of the shrinkwrap (for some reason) and put it > up for sale; looks like it's right from the printer's > NM=Near Mint - Corners or Binding have minimal or no wear > VF=Very Fine - Corners, Binding have small wear, Cover may be slightly scuffed > F=Fine - Corners, Binding, or Cover have wear or small creases, etc. > G=Good - Corners, Binding, or Cover more wear, large creases or scuffing > Fa=Fair - Corners, Binding, or Cover very worn, many creases and much scuffing > P=Poor - Corners, Binding, or Cover excessively worn, possible tears in cover > ____________________________________________________________________________ __ > > Miniatures: > Citadel Miniatures: > (Paints) > Citadel Colour Paint Set (10 paints & brush) (0089) [$14, Boxed-N] > (Warhammer Fantasy Battle) > (High Elf) > (Individual Figures) > High-Elf Hero (8597G) [$7, N] > (Lizardmen) > Saurus w/Spears (8585E) [$8, N] > (Warhammer 40K) > (Eldar) > Dark Reapers (8024A) [$5.5, N] > (Imperial Guard) > (Boxed Sets) > Leman Russ Battle Tank (0785) [$24, Boxed-N] > (Imperium) > (Assassins) > Vidicare Assasin (8051E) [$7, N] > (Space Marines) > (Boxed Sets) > Space Marine Warriors (0776) [$9.5, Boxed-N] > (Individual Figures) > Space Marine Sergeant (8001B) [$4, N] > (Space Warfare Campaign) > Blackstone Fortress (1541) [$24, Boxed-N] > The Foundry: > (Napoleonic) > Austrian Generals & Staff (ANCAV77X) [$12, N] > Prussian Generals Two: Kliest, General & Aides (PN56) [$12, N] > > Magazines: > Alarums & Excursions: > 299 [$4, M] > 300 [$4, M] > 301 [$4, M] > 302 [$4, M] > Ares: > 15 [$16, N] > 16 [$20, N] > Autoduel Quarterly: > 1.2 [$9, G] > Chronicles: > 1 [$4, NM] > 3 [$3, NM] > Dragon: > 68 (tape on binding)[$5.5, NM] > 69 (tape on binding)[$4, VF] > 72 (tape on binding)[$4, VF] > 75 [$4, F], [$2, Fa] > 77 (tape on binding)[$4, VF] > 78 [$3, G] > 80 [$5, VF] > 87 [$4, F] > 91 [$4, F] > 117 [$4, VF] > 118 (photocopied "NIBAR'S KEEP" game)[$3, VF] > 120 [$3, F] > 126 [$3, F] > 130 [$4, VF] > 162 [$3.5, VF] > 170 [$3, VF] > 186 [$3, VF] > 210 [$3, VF] > 225 [$4, NM] > 234 [$4, NM] > 241 [$4, NM] > Best of The Dragon 1 [$20, M] > Best of Dragon 2 [$14, VF] > Best of Dragon 3 [$16, M], [$13, VF] > Best of Dragon 4 [$16, M] > Dungeon: > 1 [$55, NM] > 5 [$31, F] > 7 [$20, VF] > 20 [$10, VF] > 22 [$9, NM] > 24 [$7, F] > 25 [$8, VF] > 66 [$2.5, G] > 71 [$3.5, VF] > 72 [$3, F] > 73 [$3, F] > 74 [$3, F] > 75 [$3, F] > 77 [$3, F] > 79 [$2.5, G] > 80 [$2.5, G] > Grey Worlds (Rolemaster magazine): > 1 [$7.5, NM] > Other Hands (MERP 'zine): > 29/30 [$6, M] > The Unspeakable Oath: > 8/9 [$14, VF] > White Dwarf: > 142 [$4, NM] > 143 [$4, NM] > 215 [$4, M] > Best of Articles 1 [$14, VF] > White Wolf: > 45 [$3, VF] > > Publishers: > Alderac Entertainment Group: > (Legend of the Five Rings RPG) > (Adventures) > Night of 1000 Screams (4002) [$8, N] > Code of the Bushido (4003) [$8, N] > (Seventh Sea RPG) > (Books) > Players Guide (hardback) (7001) [$25, NM] > GM's Guide (hardback) (7002) [$25, NM] > GM Screen & Erebus Cross (7003) [$14, NM] > Scoundrel's Folly: Erebus Cross #2 (7102) [$9.5, NM] > Atlas Games: > (Ars Magica) > Festival of the Damned (3035) [$8, NM] > (Misc. Card Games) > Spammers (1200) [$18, Box NM-Contents M] > (Over the Edge RPG) > Over the Edge Rulebook (1st Ed) (2000) [$12, NM] > (Vampire: The Masquerade) > Blood Nativity (2917) [$14, VF] > Avalon Hill: > (Bookcase Games) > The Rise and Decline of the Third Reich (2nd Ed) (813) (punched, some counters replaced)[$10, Box F-Contents F] > Backstage Press: > (Theatrix) > Theatrix Rulebook (001) [$17, NM] > Bard Games: > (Atlantis) > The Bestiary (1079) [$26, NM] > (Talislanta) > Cyclopedia Talislanta #4: The Western Lands (2404) [$13, NM] > Britannia Game Design: > (Chivalry & Sorcery) > The Dragon Reaches of Marakush (8500) [$12, NM] > Chameleon Eclectic: > (Babylon Project RPG) > The Babylon Project Rulebook (051-000) [$19, NM] > Chaosium: > (Call of Cthulhu) > Call of Cthulhu Rulebook (softcover, 5th Ed) (2336) [$16, VF] > (Elric!) > Fate of Fools (2903) [$9, NM] > Creations Unlimited: > (Misc. Fantasy RPG) > Garden of the Plantmaster (1005) [$43, M] > Crunchy Frog: > (Critter Commandos) > Critter Commandos Rulebook (3000) [$5, VF] > Daedalus: > (Generic Fantasy RPG) > Nexus Life (2002) [$6, NM] > Decipher: > (How to Host a Murder Games) > Episode: The Last Train From Paris (009) [$12, Box NM-Contents M] > Dell: > (Fighting Fantasy Gamebooks) > #5: City of Thieves (91374) [$2.5, VF] > Dragon Tree Press: > (Delos Campaign) > The Handbook of Tricks and Traps (81-002) [$11, NM] > The Dragon Tree Spell Book (81-003) [$14, NM] > The Book of Artifacts (tan cover) (82-002) [$15, NM] > Book of Plots (82-005) [$14, NM] > The Delian Book of the Dead (82-009) [$15, NM] > Dream Pod 9: > (Heavy Gear) > (Core Products) > Operation: Jungle Drums (ISG-06) [$7, NM] > Technical Manual (2nd Ed) (104) [$19, NM] > (Tactical Supplements) > Tactical Air Support (008) [$12.5, NM] > (Roleplaying Supplements) > The New Breed: Battle Before the Storm (035) [$18.5, NM] > Eden Studios: > (Conspiracy X RPG) > Synergy: Bodyguard of Lies 3 (0012) [$12, NM] > Fantasy Games Unlimited: > (Lands of Adventure RPG) > Lands of Adventure Rulebook (5501A) [$10, VF] > (Psiworld RPG) > Psiworld Boxed Set (2301) [$9, Box G-Contents F] > FASA: > (Battletech) > (Novels) > (Blood of Kerensky) > Lethal Heritage (5492) [$3.5, N] > (Sourcebooks) > Battletech Boxed Set (4th Ed) (1604) [$17, Box F-Contents NM] > Mercenary's Handbook (1616) [$18, VF] > Solaris VII Boxed Set (1660) (punched)[$55, Box Fa-Contents VF] > Maximum Tech: The Battletech Advanced Rulebook (Rev. Ed) (1700) [$12, NM] > Battletech Master Rules (1707) [$16, NM] > (Shadowrun) > Shadowrun Rulebook (1st Ed, hardback) (7101) [$13, NM] > Street Samurai Catalog (7104) [$5, VF] > Paranormal Animals of North America (7105) [$15, VF] > Seattle Sourcebook (7201) [$11, NM] > Grimoire (7903) [$12, VF] > Flying Buffalo: > (Lizards PBM) > Lizards Rulebook (?) [$3, NM] > (Tunnels & Trolls) > Deathtrap Equalizer -solo dungeon #2 (color cover, C.1981) (8102) [$6, VF] > Labyrinth - solo dungeon #3 (color cover) (8103) [$7, NM] > Overkill - solo dungeon #7 (color cover) (8107) [$7, NM] > City of Terrors - solo dungeon #9 (color cover, c.1983) (8109) [$11, NM] > Blue Frog Tavern - solo dungeon #15 (color cover) (8115) [$6, VF] > Misty Wood - solo dungeon #16 (color cover) (8116) [$7, NM] > Gamesmen of Kasar -solo dungeon #17 (color cover) (8117) [$7, NM] > Beyond the Wall of Tears - solo dungeon #18 (color cover) (8118) [$7, NM] > Captif d'Yvoire - solo dungeon #19 (color cover) (8119) [$6, VF] > Game Designer's Workshop: > (Dangerous Journeys) > Mythus (5000) [$18, NM] > Mythus Magick (5002) [$22, NM] > (Dark Conspiracy) > Dark Conspiracy Rulebook (softbound) (2100) [$14, VF] > New Orleans (2101) [$5, VF] > Darktek Sourcebook (2102) [$10, VF] > Heart of Darkness (2103) [$7, VF] > Hellsgate (2104) [$7, NM] > Among the Dead (2107) [$8, NM], [$7, VF] > Empathic Sourcebook (2108) [$12, NM], [$11, VF] > Proto-Dimensions Sourcebook, Volume 1 (2109) [$10, VF] > (MegaTraveller) > Assignment: Vigilante (223) [$10, VF] > (Traveller) > Book 4 - Mercenary (304) [$14.5, NM] > Suppl. 2 - Animal Encounters (305) [$7, VF] > (Twilight:2000) > Bangkok - Cesspool of the Orient (2006) [$12, NM] > Games Workshop: > (Warhammer 40K) > (Codices) > Siege (hardback) (0105) [$13, P] > Rogue Trader (hardbound) (0151) [$45, NM] > Warhammer 40K Compendium (0152) [$30, NM] > Codex: Space Wolves (0153) [$14, NM] > Heartbreaker Hobbies: > (Chronopia) > Chronopia Miniatures Rulebook (2201) [$18, NM] > Land of the Two Rivers (2202) [$15, NM] > Sons of Kronos (2204) [$15, NM] > Fallen Land (2206) [$15, NM] > The Dwarven Labyrinth (2207) [$15, NM] > (Mutant Chronicles RPG) > Mutant Chronicles Rulebook (softbound) (4001) [$13, NM] > Siege of the Citadel (4300) [$20, Box NM-Contents M] > (Warzone) > Warzone Rulebook (9401) [$10, NM] > Compendium #1: Dawn of War (9402) [$10, NM] > Compendium #2: Beasts of War (9404) [$10, NM] > Casualties of War (9406) [$12, NM] > Dark Eden Sourcebook (9407) [$12, NM] > Hero Games: > (Champions New Millenium) > Champions of the New Millenium (10001) [$14.5, NM] > Holistic Designs: > (Fading Suns RPG) > Fading Suns Rulebook (200) [$18, NM], [$15, F] > Lords of the Known Worlds (226) [$13, NM] > Priests of the Celestial Sun (228) [$15, NM] > Infinite Imagination: > (Quest for Power) > Quest for Power (DL-1001) [$18, Box NM-Contents M] > Iron Crown Enterprises: > (Spacemaster) > Tales from Deep Space (9103) [$9, NM] > War on a Distant Moon (9104) [$8.5, NM] > Raiders from the Frontier (9800) [$9, VF] > Last Unicorn Games: > (Deep Space Nine RPG) > Deep Space Nine Core Rulebook (35000) [$25, NM] > Deep Space Nine Narrator's Toolkit (35001) [$12, NM] > (Star Trek: TNG RPG) > Star Trek: TNG Rulebook (25000) [$25, NM] > Final Frontier: The Narrator's Toolkit (25001) [$12, NM] > The Price of Freedom: The United Federation of Planets (25100) [$18, NM] > The First Line: The Starfleet Intelligence Manual (25101) [$12, NM] > Mayfair: > (Chill RPG) > Chill Accessory Pack (651) [$8, VF] > Vampires (652) [$8, NM] > Lycanthropes (653) [$12, NM] > Apparitions (654) [$12, NM] > Horrors of North America (658) [$11, NM] > Voodoo (664) [$8, NM] > The Beast Within (665) [$11, NM] > Things (667) [$11, NM] > (DC Heroes) > Come on Down!! (248) [$6.5, N] > (Role-Aids) > Question of Gravity (before TSR license) (705) [$10, VF] > Tower of Magicks (before TSR license) (706) [$10, VF] > Fez II, The Contract (710) [$9, NM] > Evil Ruins (713) [$11, NM] > Swordthrust (715) [$12, VF] > Fantastic Treasures (719) [$4, G] > Monsters of Myth & Legend (724) [$6, Fa] > Metagaming Concepts: > (The Fantasy Trip) > In The Labyrinth (2102) [$50, Fa] > Mind Ventures: > (Don't Look Back RPG) > Don't Look Back Rulebook (2nd Ed, softbound) (1201) [$11, NM] > New Millenium Entertainment: > (Conspiracy X RPG) > Conspiracy X Rulebook (00023) [$18, NM] > Nightshift Games: > (Vampire Hunter$ RPG) > Gimme a Stake -- Medium Rare (1501) [$8, NM] > Origin: > (Computer Games) > Ultima VII, Part 2: Serpent Isle - The Silver Seed (MS-DOS, 3.5" Floppy) (EA6911) [$5, Boxed-N] > Pariah Press: > (The Whispering Vault RPG) > The Whispering Vault Rulebook (1101) [$15, NM] > Gamemaster's Screen (1103) [$5, N] > Pinnacle Entertainment Group: > (Brave New World RPG) > Ravaged Planet: Players Book (hardback) (7002) [$17, NM] > (Deadlands: The Weird West RPG) > Deadlands Rulebook (hardbound) (1001) [$21, NM] > The Quick & the Dead (1002) [$18, NM] > Book o' the Dead (1003) [$14, NM] > Marshal Law: The Deadlands Reference (1009) [$11, NM] > Quantum Printing: > (Tactica) > Supplement Book One (?) [$6, NM] > Queen Games: > (Misc. Board Games) > The Sabine Necklace (6008) [$15, Box NM-Contents NM] > Quintessential Mercy Studios: > (Rapture - The Second Coming RPG) > Oracle's Screen (2001) [$7, N] > R.Talsorian Games, Inc.: > (Castle Falkenstein) > Steam Age (6021) [$11, NM] > (Cyberpunk) > Cyberpunk 2.0.2.0. (2nd Ed, softbound) (3002) [$10, Fa] > Steve Jackson Games: > (Car Wars) > Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog (7116) [$6, VF] > (GURPS) > Horror (2nd Ed) (6004) [$15, NM] > Japan (1st Ed) (6006) [$19, F] > High-Tech (1st Ed) (6018) [$10, NM] > High-Tech (2nd Ed) (6018) [$11, NM] > Time Travel (6020) [$14, NM] > GURPS Basic Rulebook (3rd Ed, softcover) (6022) [$12, VF] > Riverworld (6028) [$23, VF] > Aztecs (6054) [$28, NM] > Espionage (6055) [$15, NM] > Blood Types (6073) [$14.5, NM] > Goblins (6078) [$16, NM] > Black Ops (6081) [$17, NM] > Zombietown USA (6103) [$9, VF] > (In Nomine) > In Nomine Rulebook (3301) [$20, NM] > In Nomine GM's Screen (3302) [$8, NM] > Revelations #1 - Night Music (3303) [$14.5, NM] > Revelations #2 - The Marches (3305) [$14.5, NM] > Task Force Games: > (Prime Directive RPG) > Prime Directive RPG (5801) [$14, NM] > The Federation (5811) [$12, NM] > (Star Fleet Battles) > Federation & Empire Boxed Set (5006) [$20, Box VF-Contents M] > Star Fleet Missions (5901) [$12, Boxed-N] > Theatre of the Mind: > (Tekumel/Empire of the Petal Throne RPG) > Gardasiyal: Deeds of Glory (2000) [$35, Box NM-Contents M] > TSR: > (Alternity) > (Accessory) > Campaign Kit (2808) [$10, NM] > Tangents (11352) [$13, NM] > Mindwalking: A Guide to Psionics (11384) [$13, NM] > Starcraft (11618) [$17, Box NM-Contents M] > (Dark*Matter Campaign) > Dark*Matter: Killing Jar (11615) [$10, NM] > (Rulebooks) > Alternity Players Handbook (2800) [$19, NM] > Alternity Gamemaster Guide (2801) [$19, NM], [$17, VF] > Introduction to Alternity Boxed Set (11510) [$8, Box NM-Contents M] > (Star*Drive Campaign) > Star*Drive Campaign Setting (2802) [$20, NM] > Alien Compendium: Creatures of the Verge (2805) [$14, NM] > The Last Warhulk (2813) [$10, NM] > (Amazing Engine) > AM1: Amazing Engine System Guide (2700) [$3, NM] > AM2: For Faerie, Queen, & Country (2701) [$6, NM] > AM3: Bughunters (2702) [$5, NM] > (Boot Hill) > Referee's Screen (6701) [$6, VF] > BH1: Mad Mesa (7701) [$12, N], [$11, M] > BH2: Lost Conquistador Mine (7702) [$10, N], [$9, M] > BH3: Ballots & Bullets (7703) [$10, N], [$9, NM] > BH4: Burned Bush Wells (7704) [$10, N], [$9, M] > (Buck Rogers - XXV: The 25th Century) > War Against the Han Boxed Set (3588) [$11, Boxed-N], [$10, Box VF-Contents M], [$9, Box G-Contents M] > (Dragonstrike) > The Wizards's Tale (8725) [$4, NM] > The Thief's Tale (8726) [$4, NM] > The Warrior's Tale (8727) [$4, NM], [$3.5, VF] > The Elf's Tale (8728) [$4, NM] > (Endless Quest Books) > Dungeon of Fear (8088) [$3.5, NM] > Castle of the Undead (8089) [$3.5, NM] > A Wild Ride (8092) [$3.5, NM] > Siege of the Tower (8094) [$3.5, NM] > Night of the Tiger (8096) [$3.5, NM] > (Gamma World) > GW2: Famine in Far-Go (7502) [$11, N] > GW1: Legion of Gold (7503) [$9, N] > GW3: The Cleansing War of Garik Blackhand (7504) [$14, N] > GW4: The Mind Masters (7505) [$14, N], [$11, VF] > (Gang Busters) > GB1: Trouble Brewing (7901) [$6.5, N] > GB2: Murder in Harmony (7902) [$6.5, N] > GB3: Death on the Docks (7903) [$6.5, N] > GB4: The Vanishing Investigator (7904) [$6.5, N] > (Indiana Jones RPG) > IJ2: Raiders of the Lost Ark (6751) [$6, VF] > (Marvel Super Heroes) > MH1: The Breeder Bombs (6851) [$7, N] > MH2: Time Trap (6853) [$7, N] > MH3: Murderworld! (6855) [$7, N] > The Uncanny X-Men Special! Campaign Boxed Set (6896) [$24, Box VF-Contents NM] > Adventure Game Boxed Set (6926) [$17, Box NM-Contents M] > X-Men Roster (6927) [$12, NM] > A Guide to Marvel Earth (6929) [$12, NM] > Avengers Roster (6930) [$12, NM] > (Novels) > (Birthright) > The Iron Throne (3112) [$3.5, NM] > (Buck Rogers) > (Invaders of Charon Series) > Warlords of Jupiter (3585) [$3.5, NM] > (D&D) > (Penhalion Trilogy) > The Fall of Magic (8037) [$3.5, NM] > (Dark Sun) > (Chronicles of Athas) > The Brazen Gambit (2434) [$3.5, NM] > Cinnibar Shadows (2440) [$3.5, NM] > (Prism Pentad) > The Crimson Legion (2403) [$3.5, NM] > The Obsidian Oracle (2414) [$3.5, NM] > (Tribe of One) > The Outcast (2425) [$3.5, NM], [$3, VF] > (Dragon Dice) > Cast of Fate (1508) [$3.5, M] > (Dragonlance) > (Bridge of Time Series) > Spirit of the Wind (8390) [$3.5, NM] > (Chaos War Series) > The Puppet King (21324) [$3.5, NM] > (Defenders of Magic Trilogy) > Night of the Eye (8360) [$3.5, NM] > (Elven Nations) > The Kinslayer Wars (8338) [$3.5, NM] > (Heroes) > Stormblade (8324) [$3.5, NM] > Weasel's Luck (8325) [$3.5, NM] > (Heroes II) > Kaz the Minotaur (8334) [$3.5, NM] > (Legends) > War of the Twins (8308) [$3.5, NM] > Test of the Twins (8309) [$3.5, NM] > (Misc.) > Reader's Companion: The Odyssey of Gilthanas (11446) [$3.5, NM] > (Preludes) > Darkness & Light (8328) [$3.5, NM] > Kendermore (8329) [$3.5, NM] > (Preludes II) > Riverwind the Plainsman (8331) [$3.5, NM] > Flint the King (8332) [$3.5, NM] > (Saga) > The Second Generation (hardback) (8358) [$10, NM] > (Tales) > The Magic of Krynn (8314) [$3.5, NM] > Kender, Gully Dwarves, and Gnomes (8315) [$3.5, NM] > Love and War (8316) [$3.5, NM] > (Villains) > Emperor of Ansalon (8354) [$3.5, NM] > Hederick the Theocrat (8355) [$3.5, NM] > (Fantasy) > The Road West (8215) [$3.5, NM] > Token of Dragonsblood (8220) [$3.5, NM] > Thorn and Needle (8223) [$3.5, NM] > Kingslayer (8224) [$3.5, NM] > The Nine Gates (8225) [$3.5, NM] > Valorian (8227) [$3.5, NM] > Book of Stones (8229) [$3.5, NM] > Captain Outrageous (8233) [$3.5, NM] > City of Sorcerers (8234) [$3.5, NM] > Go Quest, Young Man (8235) [$3.5, NM] > Mus of Kerbridge (8238) [$3.5, NM] > Trail of Darkness (8257) [$3.5, NM] > (Fantastic Adventures) > Tale of the Comet (8041) [$3.5, NM] > (First Quest) > (Misc.) > Son of Dawn (8153) [$3.5, NM] > (Quest Triad) > Pawns Prevail (8152) [$3.5, NM] > Suitors Duel (8154) [$3.5, NM] > (Forgotten Realms) > (Anthologies) > Realms of Valor (8538) [$3.5, NM] > Realms of Magic (8561) [$3, VF] > (Avatar Trilogy) > Tantras (8473) [$3.5, NM] > (Double Diamond Triangle Series) > The Mercenaries (8636) [$2, NM] > (Druidhome Trilogy) > The Coral Kingdom (8495) [$3.5, NM] > (Empires Trilogy) > Crusade (8480) [$3.5, NM] > (Finder's Stone Trilogy) > Azure Bonds (8414) [$3.5, NM] > (The Harpers) > Night Parade (8492) [$3.5, NM] > Elfsong (8541) [$3.5, NM] > Crown of Fire (8543) [$3.5, NM] > Curse of the Shadowmage (8556) [$3.5, NM] > (Misc.) > Spellfire (8413) [$3, VF] > Pool of Radiance (8417) [$3.5, NM] > The Legacy (hardback) (8436) [$10, NM] > Starless Night (8542P) [$3.5, NM] > (Moonshae Trilogy) > Darkwalker on Moonshae (8410) [$3.5, NM] > Darkwell (8416) [$3.5, NM] > (Shadow of the Avatar) > Shadows of Doom (8558) [$3.5, NM] > (Mystara) > The Black Vessel (2519) [$3.5, NM] > (Planescape) > (Blood Wars Trilogy) > Pages of Pain (hardbound) (2627) [$12, NM] > (Science Fantasy) > Web of Futures (8217) [$3.5, NM] > (Science Fiction) > Warsprite (8212) [$3.5, NM] > Half-Light (8226) [$3.5, NM] > The Hidden War (8236) [$3.5, NM] > Dragon Reforged (8252) [$3.5, NM] > (Star Frontiers) > Referee's Screen (6801) [$9, N] > SFAC1: Character Record Sheets (7800) [$7, N] > SF1: Volturnus, Planet of Mystery (7801) [$8, N], [$6, VF] > SF3: Sundown on Starmist (7803) [$10, N] > SFKH2: Mutiny on the Eleanor Moraes (1/3 of Beyond the Frontier) (7808) [$9, N] > SF4: Mission to Alcazzar (7809) [$9, N] > 2010: Odyssey Two (7816) [$14, N], [$12.5, NM], [$11.5, VF], [$10, F] > (Top Secret) > Administrator's Screen (6601) [$8, N] > TS002: Operation: Rapidstrike (7601) [$9, N] > TS003: Lady in Distress (7602) [$9, N] > TS004: Operation: Fastpass (7603) [$12, N] > TS005: Orient Express (7604) [$9, N] > (Top Secret/S.I.) > TSE2: The Sting of the Spider (7636) [$8.5, VF] > (D&D) > (Basic Rules) > Basic Boxed Set (Red Dragon cover, with chits & B2 module) (1001) (B2 module missing)[$10, Box G-Contents VF] > Basic Rules (player's & DM's books) (1011) [$8, VF], [$7, F] > Basic Rules (Original Blue Book) (2001) [$12, VF] > B1: In Search of the Unknown (9023) [$16, N] > B2: The Keep on the Borderlands (9034) [$8, N], [$3, F] > B3: Palace of the Silver Princess (9044) [$23, N], [$20, NM], [$15, G] > B4: The Lost City (9049) [$21, N], [$19, NM], [$16, F], [$14.5, G] > B5: Horror on the Hill (9078) [$20, NM], [$15, G] > B6: The Veiled Society (9086) [$22, NM], (no 3-D buildings)[$8, VF] > B7: Rahasia (9115) [$21, N], [$15, F] > (Challenger (Unified) Rules) > PC2: Top Ballista (9255) [$10, VF] > (Companion Rules) > CM1: Test of the Warlords (9117) [$13, N], [$9, VF] > CM2: Death's Ride (9118) [$14, N] > CM3: Sabre River (9119) [$18, N], [$13.5, F] > CM6: Where Chaos Reigns (9158) [$16, NM] > CM8: The Endless Stair (9192) [$24, NM] > (Expert Rules) > Expert Rules Boxed Set (Erol Otus cover) (1012) [$17, Box G-Contents VF] > Expert Rules Booklet (Erol Otus cover) (2015) [$5, Fa] > X1: The Isle of Dread (9043) [$7, N], [$6, NM], (inserts loose)[$3, F] > X1: The Isle of Dread (orange cover) (9043) [$6, N] > O1: The Gem and the Staff (9050) [$15, N] > X2: Castle Amber (9051) [$18, N], [$16, NM], (inserts loose)[$14, VF] > X3: Curse of Xanathon (9056) [$14, N], [$12, NM], [$10, VF] > X4: Master of the Desert Nomads (9068) [$15, N], [$13, NM], [$10, F] > X5: Temple of Death (9069) [$15, N], [$13.5, NM], [$12, VF] > X7: The War Rafts of Kron (9079) [$15, VF] > X6: Quagmire! (9081) [$22, N], [$20, NM], [$18, VF] > XSOLO: Lathan's Gold (9082) [$5, F] > XL1: Quest for the Heartstone (9114) [$11, VF], (photocopied inserts)[$9, F], (cover split)[$6, Fa] > X8: Drums on Fire Mountain (9127) [$15, N], [$12, VF] > X11: Saga of the Shadow Lord (9165) [$40, N] > (Master Rules) > M2: Vengeance of Alphaks (9148) [$16, N], [$14, NM] > AC7: Master Player Screen (9156) [$18, N] > (Misc.) > Player Character Record Sheets (original cover) (9037) [$10, NM], (some pages missing)[$4, F] > Monster & Treasure Assortment - Sets One-Three: Levels One-Nine (9047) [$20, NM], [$16, F] > AC2: Combat Shield & Mini-Adventure (9099) [$16, N], [$14, NM] > AC1: The Shady Dragon Inn (9100) [$13, NM], [$11, VF] > AC9: Creature Catalog (9173) [$12, NM] > (AD&D - 1st Edition) > (Conan) > CB1: Unchained! (9123) [$10, N] > (Dragonlance) > DL1: Dragons of Despair (9130) [$10, N], (inserts loose)[$5.5, F] > DL2: Dragons of Flame (9132) [$10, N], [$6, F], [$5, G] > DL3: Dragons of Hope (9131) [$10, N] > DL4: Dragons of Desolation (9139) [$11, N], [$8.5, F] > DL5: Dragons of Mystery (9135) [$13, N] > DL12: Dragons of Faith (9133) [$11, NM] > DLC3: Dragonlance Classics Vol. 3 (9453) [$20, N], [$15, VF] > (Forgotten Realms) > Forgotten Realms Campaign Set (1031) [$13.5, Box F-Contents VF], (no box)[$7, G] > City System Boxed Set (1040) (no box)[$18, VF] > FR1: Waterdeep and the North (9213) [$8, G] > FR2: Moonshae (9217) [$16, G] > FR4: The Magister (9229) [$20, F] > FR5: The Savage Frontier (9233) [$35, VF], (3-hole punched, maps laminated)[$34, VF] > FR6: Dreams of the Red Wizards (9235) [$30, VF] > OA5: Mad Monkey vs. the Dragon Claw (9242) [$21, VF] > (Generic Modules) > A1: Slave Pits of the Undercity (9039) [$24, N], [$19, F], [$17.5, G] > A2: Secret of the Slavers Stockade (9040) [$20, N], [$18, NM], (inserts loose)[$13, F], (interior coloring)[$10, Fa] > A3: Assault on the Aerie of the Slave Lords (9041) [$20, N], [$18, NM] > A4: In the Dungeons of the Slave Lords (9042) [$20, N], [$18, NM], [$16, VF] > C1: The Hidden Shrine of Tamoachan (9032) [$27, N], [$25, NM], [$23, VF], [$21, F], (insert loose)[$18, G] > C2: The Ghost Tower of Inverness (9038) [$25, N], [$23, NM], [$19, F] > C3: The Lost Island of Castanamir (9110) (interior highliting)[$12, Fa] > C4: To Find a King (9107) [$21, VF] > D1-2: Descent into the Depths of the Earth (9059) [$30, N], [$28, NM], [$20, G] > D3: Vault of the Drow (9021) [$31, N], [$29, NM], [$25, F] > EX1: Dungeonland (9072) [$16, VF] > EX2: The Land Beyond the Magic Mirror (9073) [$17, N], [$11, F] > G1-3: Against the Giants (9058) [$40, N], [$38, NM], [$36, VF] > I1: Dwellers of the Forbidden City (9046) [$28, N], [$22, F] > I2: Tomb of the Lizard King (9055) [$25, N], [$20, VF] > I3: Pharaoh (9052) [$20, N], [$16.5, VF] > I4: Oasis of the White Palm (9053) [$13, N], [$7, G] > I5: Lost Tomb of Martek (9054) [$28, N], [$24, VF], [$20, G] > I3-5: Desert of Desolation (9199) [$51, VF] > I6: Ravenloft (9075) [$40, NM] > I8: Ravager of Time (9169) [$14, F] > I11: Needle (9187) [$20, G] > L1: The Secret of Bone Hill (9045) [$18, N], (photocopied insert)[$10, G] > L2: The Assassin's Knot (9057) [$25, N] > MV1: Midnight on Dagger Alley (9104) [$20, N] > N1: Against the Cult of the Reptile God (9063) [$22, N], [$20, NM], [$18, VF] > N3: Destiny of Kings (9163) (interior marking)[$14, F] > Q1: Queen of the Demonweb Pits (1st printing, Wizard logo) (9035) [$35, N] > Q1: Queen of the Demonweb Pits (3rd printing, Poseidon logo) (9035) [$30, N], [$29, M], [$27, NM], [$24, VF] > S1: Tomb of Horrors (9022) [$15, N] > S2: White Plume Mountain (9027) [$24, N] > S3: Expedition to the Barrier Peaks (9033) [$15, N] > S4: The Lost Caverns of Tsojcanth (9061) [$21, N], [$20, M] > T1: The Village of Hommlet (9026) [$14, M] > T1-4: The Temple of Elemental Evil (9147) (cover missing)[$50, G] > U1: The Sinister Secret of Saltmarsh (9062) [$20, N], [$19, M], [$15.5, VF], [$14, F] > U2: Danger at Dunwater (9064) [$22, N], [$20, NM], [$18, VF], [$15, G] > U3: The Final Enemy (9076) [$20, NM] > UK1: Beyond the Crystal Cave (9066) [$20, NM], [$16, F] > UK2: The Sentinel (9101) [$16, NM], (photocopied insert)[$14, VF], [$13, F] > UK3: The Gauntlet (9111) [$21, N], [$15, F] > UK4: When a Star Falls (9120) [$27, M], [$20, G] > UK5: Eye of the Serpent (9125) [$27, NM], [$25, VF] > UK6: All That Glitters (9126) [$20, VF] > (Greyhawk Campaign) > WG4: The Forgotten Temple of Tharizdun (9065) [$27, N], [$26, M] > WG5: Mordenkainen's Fantastic Adventure (9112) [$36, N] > WG6: Isle of the Ape (9153) [$40, N] > (Misc.) > Dungeon Masters Screen (9024) [$15, N], [$6, G] > Player Character Record Sheets (9028) (sheets loose)[$7, F] > Permanent Character Record Folder & Adventure Record (9029) [$20, N] > Non-Player Character Records (9030) [$12, NM] > The Rogues Gallery (9031) [$18, N] > Dungeon Masters Adventure Log (9036) [$12, N], [$7.5, F] > Dungeon Master's Screen (revised) (9146) [$5, G] > Ref1: Dungeon Master's Screen (9263) [$2.5, VF] > (Rulebooks) > Monster Manual (1st Cover) (2009) (name inside cover)[$21, NM], [$21, NM], [$18.5, VF], (name inside cover)[$18, VF], [$6, P] > Monster Manual (2nd Cover) (2009) [$14, VF], (name inside cover)[$12, F] > Players Handbook (1st Cover) (2010) (name inside cover)[$18, VF], (name inside cover)[$16, F], [$5, P] > Players Handbook (2nd Cover) (2010) [$14, NM] > Dungeon Masters Guide (1st Cover) (2011) [$20, VF], (name inside cover)[$17.5, F], [$8, P] > Dungeon Masters Guide (2nd Cover) (2011) [$19, VF] > Dungeon Masters Guide (1st Cover) (2011) [$25, M] > Fiend Folio (2012) [$23, NM], (name inside cover)[$22, NM], (sticker inside cover)[$20, VF], (name inside cover)[$20, VF] > Deities & Demigods (no Cthulhu) (2013) [$33, NM], (name inside cover)[$32, NM] > Legends & Lore (2013) [$27, M] > Monster Manual II (2016) [$24, M], [$23, NM], (name inside cover)[$22, NM], [$19, F] > Unearthed Arcana (2017) (binding slightly loose)[$35, NM] > Oriental Adventures (2018) [$36, VF] > Dragonlance Adventures (2021) [$17.5, VF], [$12, Fa] > Manual of the Planes (2022) [$45, VF] > (AD&D - 2nd Edition) > (Accessory) > Wizard's Spell Compendium, Vol. 1 (2165) [$18, NM] > Wizard's Spell Compendium, Vol. 2 (2168) [$18, NM] > Wizard's Spell Compendium, Vol. 3 (2175) [$18, NM] > Wizard's Spell Compendium, Vol. 4 (2177) [$18, NM] > CR1: Wizard Spell Cards (9356) [$14, Box G-Contents VF] > CR2: Priest Spell Cards (9362) [$15, Box G-Contents VF] > College of Wizardry (9549) [$20, NM] > Priests Spell Compendium Vol. 1 (11359) [$18, NM] > Warriors of Heaven (11361) [$20, NM] > Priests Spell Compendium Vol. 2 (11421) [$18, NM] > Priests Spell Compendium Vol. 3 (11611) [$18, NM] > (Birthright) > Tribes of the Heartless Wastes Sourcebook (3147) [$14, N] > (Dark Sun) > Dragon Kings (2408) [$13, VF] > The Will and the Way (2431) [$45, NM] > (Dragonlance) > PG1: Player's Guide to the Dragonlance Campaign (2143) [$15, NM] > Leaves from the Inn of the Last Home (8446) [$17, NM] > Chaos Spawn (11372) [$10, NM] > (Dragonlance: Fifth Age) > Dragonlance: The Fifth Age (1148) [$11, Box G-Contents VF], [$10, Box G-Contents F] > Heroes of Steel (1150) [$11, Box VF-Contents NM] > Heroes of Sorcery (9543) [$11, Box VF-Contents NM] > Heroes of Hope (9546) [$11, Box VF-Contents NM] > Wings of Fury (9551) (no box)[$12, NM] > Citadel of Light (9554) (no box)[$12, NM] > Saga Companion (9566) [$10, NM] > (Dungeon Master's Rule Supplement) > DMGR3: Arms & Equipment Guide (2123) [$12, NM] > DMGR4: Monster Mythology (2128) [$18, NM] > DMGR5: Creative Campaigning (2133) [$18, NM] > The Complete Book of Villains (2144) [$12, NM] > Dungeon Master Option: High-Level Campaigns (hardbound) (2156) [$18, NM] > DM Screen and Master Index (9504) [$8, NM] > Guide to Hell (11431) [$30, NM] > (Forgotten Realms) > The Horde Boxed Set (1055) [$42, Box NM-Contents M], [$30, Box G-Contents VF] > FRE1: Shadowdale (9247) [$30, VF] > FRE2: Tantras (9248) [$20, VF] > FR7: Hall of Heroes (9252) [$24, VF] > FR9: The Bloodstone Lands (9267) [$28, F] > FR10: Old Empires (9274) [$35, VF] > FRA2: Black Courser (9290) [$10, NM] > FOR1: Draconomicon (1st Cover) (9297) [$20, F] > FOR1: Draconomicon (2nd Cover) (9297) [$20, NM], [$14, G] > FR11: Dwarves Deep (9300) [$31, VF] > LC4: Port of Ravens Bluff (9315) [$18, VF] > FR13: Anauroch (9320) [$37, VF] > FOR2: The Drow of the Underdark (9326) [$28, NM] > FMA1: Fires of Zatal (9333) [$30, VF] > FMA2: Endless Armies (9340) [$7, VF] > FOR3: Pirates of the Fallen Stars (9346) [$17, NM], [$15.5, VF] > FR14: The Great Glacier (9351) [$23, VF] > FR15: Gold and Glory (9373) [$14, NM], [$12.5, VF] > FR16: The Shining South (9388) [$25, F] > FRM1: The Jungles of Chult (9389) [$28, VF] > FRS1: The Dalelands (9392) [$38, NM] > Marco Volo - Departure (9444) [$8, NM] > Marco Volo - Journey (9450) [$9, NM] > Marco Volo - Arrival (9455) [$8, NM] > The Moonsea (9474) [$45, VF] > The Sword of the Dales (9484) [$30, VF] > Giantcraft (9487) [$16, VF] > Four from Cormyr (9531) [$15, F] > How The Mighty Are Fallen (9540) [$10, NM] > Prayers from the Faithful (9545) [$15, NM] > The Cult of the Dragon (9547) [$25, NM] > Villain's Lorebook (9552) [$19, NM] > Empires of the Shining Sea Boxed Set (9561) [$21, Box NM-Contents M] > Powers & Pantheons (9563) [$15, NM] > Demihuman Deities (9585) [$22, NM] > Skullport (11348) [$14.5, NM] > The Wyrmskull Throne (11405) [$10, NM] > Drizzt Do'Urden's Guide to the Underdark (11509) [$18.5, NM] > (Greyhawk Campaign) > WG9: Gargoyle (9251) [$11, VF] > Return of the Eight (9576) [$13, NM] > Players Guide to Greyhawk (9578) [$11.5, NM] > Against the Giants: The Liberation of Geoff (11413) [$13, NM] > (Historic Reference Campaign) > HR2: Charlemagne's Paladins Campaign Sourcebook (9323) [$9, NM] > (Lankhmar) > City of Adventure (2137) [$12, NM] > (Misc.) > Castles Boxed Set (1056) [$20, Box G-Contents VF] > Cardmaster Adventurer Design Deck (1090) [$10, Box VF-Contents NM] > Ref1: Dungeon Master's Screen (9263) [$2, F] > Ref2: Character Record Sheets (9264) (some pages missing)[$2, NM] > The Magic Encyclopedia, Volume One (9293) [$10, F] > The Magic Encyclopedia, Volume Two (9421) [$12, VF] > Country Sites (9482) [$12.5, N] > Vortex of Madness and Other Planar Perils (11326) [$14, NM] > (Monstrous Compendium) > Monstrous Manual (White Cover) (2140) [$22, VF] > Monstrous Compendium Annual, Vol. 1 (2145) [$15, NM], [$13.5, VF] > Monstrous Compendium Annual, Vol. 2 (2158) [$13.5, VF] > Monstrous Compendium Annual, Vol. 3 (2166) [$15, NM], [$13, VF] > Monstrous Compendium Annual, Vol. 4 (2173) [$15, NM] > (Odyssey) > Jakandor: Island of War (9511) [$13, NM] > (Planescape) > Planescape Boxed Set (2600) [$23, Box G-Contents VF] > The Eternal Boundary (2601) [$9, NM] > Planescape Monstrous Compendium Appendix (2602) [$37, NM], [$33, VF] > In the Cage: A Guide to Sigil (2609) [$28, NM] > The Factol's Manifesto (2611) [$13, NM] > (Player's Handbook Rules Supplement) > PHBR1: The Complete Fighter's Handbook (1st cover) (2110) [$13, NM] > PHBR2: The Complete Thief's Handbook (1st cover) (2111) [$9, NM] > PHBR3: The Complete Priest's Handbook (1st cover) (2113) [$11, NM] > PHBR4: The Complete Wizard's Handbook (1st cover) (2115) [$12, NM] > PHBR5: The Complete Psionics Handbook (1st cover) (2117) [$12.5, NM], [$11, VF] > PHBR6: The Complete Book of Dwarves (1st cover) (2124) [$15, NM] > PHBR7: The Complete Bard's Handbook (1st cover) (2127) [$17, NM] > PHBR8: The Complete Book of Elves (1st cover) (2131) [$17, NM] > PHBR9: The Complete Book of Gnomes & Halflings (2nd cover) (2134) [$15, NM] > PHBR9: The Complete Book of Gnomes & Halflings (1st cover) (2134) [$17, NM] > PHBR10: The Complete Book of Humanoids (1st cover) (2135) [$14, NM] > PHBR10: The Complete Book of Humanoids (2nd cover) (2135) [$13, NM] > PHBR11: The Complete Ranger's Handbook (2nd cover) (2136) [$15, NM] > PHBR11: The Complete Ranger's Handbook (1st cover) (2136) [$16, NM] > PHBR12: The Complete Paladin's Handbook (1st cover) (2147) [$16, NM] > The Complete Barbarian's Handbook (1st cover) (2148) [$16, NM] > Player's Option: Combat & Tactics (hardbound) (2149) [$18.5, NM] > The Complete Druid's Handbook (1st cover) (2150) [$14, NM] > Player's Option: Skills & Powers (hardbound) (2154) [$19, NM] > Player's Option: Spells & Magic (hardbound) (2163) [$18.5, NM] > (Player's Option) > (Adventures) > A Paladin in Hell (9586) [$13, NM], [$11, VF] > (Ravenloft) > Domains of Dread (2174) [$20, NM] > RM2: The Created (9414) [$4.5, F] > Van Richten's Guide to Fiends (9477) [$11, N] > (Red Steel) > Red Steel Campaign Boxed Set (2504) [$24, Box NM-Contents M] > (RPGA Network Adventures) > Moonlight Madness (9568) [$8, VF] > TSR Jam 1999 (11445) [$9, NM] > (Rulebooks) > Dungeon Master's Guide (1st Cover) (2100) [$11, NM] > Player's Handbook (1st Cover) (2101) [$6, G] > (Tomes) > The Rod of Seven Parts Boxed Set (1145) [$22, Box F-Contents NM] > Axe of the Dwarvish Lords (11347) [$22, NM] > (AD&D Calendars) > 1989 Forgotten Realms Calendar (8889) [$15, NM] > 1991 Dragonlance Calendar (8891) [$12, VF] > (AD&D Comics) > (Advanced Dungeons & Dragons) > Issue 1 [$12, NM] > Issue 2 [$10, NM] > Issue 3 [$8, NM] > Issue 4 [$7.5, NM] > Issue 6 [$6, NM] > Issue 7 [$5.5, NM] > Issue 8 [$5, NM] > Issue 9 [$5, NM] > Issue 10 [$4.5, NM] > Issue 11 [$4, VF] > Issue 12 [$4.5, NM] > Issue 13 [$4.5, NM] > Issue 14 [$4.5, NM] > Issue 15 [$4.5, NM] > Issue 16 [$4.5, NM] > Issue 17 [$4.5, NM] > Issue 18 [$4.5, NM] > Issue 19 [$4.5, NM] > 1990 Annual [$7, NM] > (Forgotten Realms) > Issue 2 [$8, VF] > Issue 3 [$7.5, VF] > Issue 4 [$8, NM] > Issue 5 [$7.5, NM] > Issue 6 [$7.5, NM] > Issue 7 [$7, NM] > Issue 8 [$7, NM] > Issue 9 [$6.5, VF] > Issue 10 [$6.5, NM] > Issue 11 [$6.5, NM] > Issue 12 [$6.5, NM] > Issue 13 [$6.5, NM] > Issue 14 [$6.5, NM] > Issue 15 [$6.5, NM] > Issue 16 [$6, NM] > Issue 17 [$5.5, VF] > Issue 18 [$6, NM] > Issue 19 [$6, NM] > Issue 20 [$5.5, NM] > Issue 21 [$5.5, NM] > Issue 22 [$5.5, NM] > Issue 23 [$5.5, NM] > Issue 24 [$5.5, NM] > Issue 25 [$5.5, NM] > Unicorn Game Publications: > (Quest of the Ancients RPG) > Quest of the Ancients Rulebook (0001) [$9.5, NM] > West End Games: > (Bloodshadows RPG) > The World of Bloodshadows Boxed Set (33000) [$15, Box NM-Contents NM] > The World of Bloodshadows Sourcebook (33001) [$9, NM] > Wilderness (33003) [$7, NM] > Padarr Citybook (33004) [$7, NM] > Fires of Marl (33009) [$7, NM] > Sorcerer's Crib Sheet (33012) [$6, VF] > Mean Streets (33050) [$7, NM] > (Indiana Jones RPG) > The World of Indiana Jones Rulebook (45001) [$12, NM] > Sky Pirates and Other Tales (45015) [$11, NM] > (Masterbook) > The World of Species Sourcebook (29000) [$8, NM] > The World of Aden - Campaign Chronicles (29201) [$8, NM] > Masterbook Rulebook (51000) [$9, NM] > (Men in Black RPG) > Director's Guide (35001) [$7, NM] > (Necroscope) > The World of Necroscope Sourcebook (25001) [$10, NM] > The World of Necroscope - The E-Branch Guide to Psionics (25005) [$8, NM] > (Shatterzone) > Shatterzone Boxed Set (21001) [$15, Box VF-Contents M] > Hardwear/Softwear (21014) [$9, NM] > (Star Wars RPG) > Star Wars Rulebook (hardbound) (40001) [$13, F] > Star Wars Campaign Pack (40004) (missing "Star Warriors" counters)[$3, G] > Tatooine Manhunt (40005) (no Star Warriors counters)[$5, VF] > Strike Force: Shantipole (40009) (no Star Warriors counters)[$6, NM] > Riders of the Maelstrom (40021) (interior marking)[$6, F] > Imperial Sourcebook (softbound) (40051) [$15, NM] > Rebel Alliance Sourcebook (softbound) (40054) [$14, VF] > Star Wars Rulebook (hardbound, 2nd Ed) (40055) [$18.5, NM], [$17, VF] > Star Wars Rulebook (hardbound, 2nd Ed, revised) (40120) [$23, NM] > Star Warriors Boxed Set (40201) (partly punched)[$50, Box VF-Contents NM] > Star Wars Introductory Adventure Game Boxed Set (40602) [$15, Box VF-Contents M] > (Tales from the Crypt RPG) > Cryptic Campaigns (28007) [$7, VF] > (TORG) > The Living Land (20505) [$6, NM] > Nippon Tech (20509) [$13, NM] > Tokyo Citybook (20523) [$13, NM] > The Destiny Map (20551) [$8.5, NM] > Pixaud's Practical Grimoire (20559) [$12, NM] > Kanawa Personal Weapons (20560) [$10, NM] > White Wolf: > (Ars Magica) > A Midsummer Night's Dream (0500) [$8, NM] > A Winter's Tale (0502) [$11, NM] > Mythic Europe (0600) [$16, NM] > Stormrider Jumpstart Kit (2nd Ed) (0802) [$10, NM], [$9, VF] > Deadly Legacy (0811) [$7, NM] > Pact of Pasaquine (0812) [$10, VF] > Black Death (0813) [$10, NM] > Mistridge (0902) [$8, NM] > (Changeling: The Dreaming) > Storyteller's Screen & Storyteller's Secrets Book (7001) [$4.5, VF] > Freeholds & Hidden Glens (7002) [$9, NM] > The Autumn People (7004) [$8, NM] > Player's Guide (7100) [$11.5, NM] > Kingdom of Willows (7306) [$13, NM] > (Hunter: The Reckoning) > Hunter: The Reckoning Rulebook (hardback) (8100) [$24, NM] > Storytellers Companion & Screen (8101) [$10, NM] > Survival Guide (8102) [$14, NM] > Hunterbook: Avenger (8103) [$12, NM] > (Mage: The Ascension) > Mage: The Ascension Rulebook (softbound) (4000) [$13, NM] > Storyteller's Screen (4001) [$3, VF] > The Book of Chantries (4003) [$10, NM] > Digital Web (4004) [$9, NM] > Ascension's Right Hand (4005) [$8, VF] > Tradition Book: Celestial Chorus (4008) [$9, NM] > Halls of the Arcanum (4009) [$9.5, NM] > Horizon - The Stronghold of Hope (4012) [$10, NM] > The Bitter Road (4044) [$13, NM] > The Book of Shadows: Mage Players Guide (4050) [$14, NM] > Tradition Book: Sons of Ether (4058) [$9, VF] > Tradition Book: Verbena (4059) [$8, NM] > Tradition Book: Virtual Adepts (4060) [$9, NM] > Tradition Book: Cult of Ecstacy (4061) [$10, NM] > Tradition Book: Euthanatos (4063) [$10, VF] > Tradition Book: Order of Hermes (4064) [$10, NM] > Technocracy: Progenitors (4201) [$9, NM] > Technocracy: N.W.O. 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Fantasy Boardgames) > Hero (2305) [$20, N], [$19, M], [$18, NM] > (Misc. Sci-Fi Boardgames) > Marine: 2002 (2113) [$13, Boxed-N], [$12, Box M-Contents M], [$10, Box F-Contents M] > Attack of the Mutants (3106) [$20, Boxed-N], [$18, Box M-Contents M] > Adventurer (3807) [$18, Boxed-N], [$17, Box M-Contents M] > (Misc. Wargames) > Fast Attack Boats (2205) [$13, M], [$12, NM] > Superiority (3707) [$20, Boxed-N], [$19, Box M-Contents M] > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 10:02:04 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I'm not accusing you at all. Perhaps I misread what you wrote. Like I said, no hostility was intended. I have watched the video of the Palestinians dancing in the street and wondered at the accuracy of it...especially since no identifying marks were really there (Such as the burning of an American flag). Asking you for a source was not intended to be an attack. I really just want to know what you're reading so I can go read it for myself. ----- Original Message ----- From: "David Knott" To: Sent: Sunday, September 16, 2001 9:55 PM Subject: Re: [MYSTARA] Very OT - WTC tragedy > From: "Jeff Daly" > > > That, and the fact that the AP reporter was threatened by Palestinian > groups > > lest he show that tape makes me wonder how accurate Dave's comments are > (No > > hostility intended there, its sometimes tough to get the straight story). > > What's your source Dave? > > Okay, you guys are starting to make me sick with misquoting me! > > I was expressing skepticism about the story that the photos of > the Palestinians celebrating were faked and in fact cited the story > about the AP photographers being threatened as evidence to > the contrary. I am really annoyed that you all are accusing me > of saying the exact opposite of what I said. Please get your > facts straight! > > John Rudy -- I could have sworn that you were the one who > brought up that fake photo story. What do you have to say > for yourself, since you apparently accepted it as truth > uncritically? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 10:02:51 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Consider my comments to be directed at whomever brought it up. ----- Original Message ----- From: "David Knott" To: Sent: Sunday, September 16, 2001 9:55 PM Subject: Re: [MYSTARA] Very OT - WTC tragedy > From: "Jeff Daly" > > > That, and the fact that the AP reporter was threatened by Palestinian > groups > > lest he show that tape makes me wonder how accurate Dave's comments are > (No > > hostility intended there, its sometimes tough to get the straight story). > > What's your source Dave? > > Okay, you guys are starting to make me sick with misquoting me! > > I was expressing skepticism about the story that the photos of > the Palestinians celebrating were faked and in fact cited the story > about the AP photographers being threatened as evidence to > the contrary. I am really annoyed that you all are accusing me > of saying the exact opposite of what I said. Please get your > facts straight! > > John Rudy -- I could have sworn that you were the one who > brought up that fake photo story. What do you have to say > for yourself, since you apparently accepted it as truth > uncritically? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 14:44:12 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > Halav Red-Hair is a Lawful Immortal, but the Cult of Halav is clearly > Chaotic. This isn't a problem in 0e, but in 3e this would prevent Cult > clerics from getting spells from their patron Immortal. > > So, which Immortal is running the Cult behind the scenes? A little Late but I have been Busy (long story)................... Hmm...well....I really never did alot with Halav. Strangely enough most Halav materials came after my campaign died and is most noticeable in my HW-Milenia and DV Milenian City-States works. However, we had some Immortal based matters that may be applicable. The Cult of Halav could actually be an official branch of the Halav following; clerics commune to and recieve spells from Halav. Often religious orders revering the same diety often branch out based on secular and regional details. And of course there are simple radical followers. You see deviation and even radicals in real world religions. I do not think that the Cult of Halav could actually be nurtrured by another Immortal. The Immortal Halav is a pretty prominent Immortal in Karameikos. The Cult of Halava is well-known enough to not go undetected; it is not a secret movement. Halav himself would probably intervene if his name was being used by another Immortal on his own home turf. While Halav may not be a heirarch, he does have the ready support of Petra and Zirchev. Both of these have their own invested interests in keeping the legend of Halav true...afterall without Halav both are essentially minor players in the whole Traldaran struggle (past, present, and future). Kind of a shame too. You could toss in Chardaste too as an immediate supporter. Karameikos is a developing nation. Even with the influx of Thyatian civilization, it was still seen as a backwards territory. With Stefan it has become thrust into the mainstream and is being truly developed. In that regard it is a strange mix of old tradition and new ideals. The conventional Church of Traldara represents this new approach as the Traldaran Trio (as I call it) has been adapted to a more conventional and progressive following. The Cult of Halav is IMO more representative of the "old ways", probably more influential out in the boonies of Karameikos. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 21:50:17 +0100 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: jason o'brien Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Karameikos is a developing nation. Even with the influx of Thyatian > civilization, it was still seen as a backwards territory. With Stefan it has > become thrust into the mainstream and is being truly developed. In that > regard it is a strange mix of old tradition and new ideals. The conventional > Church of Traldara represents this new approach as the Traldaran Trio (as I > call it) has been adapted to a more conventional and progressive following. > The Cult of Halav is IMO more representative of the "old ways", probably more > influential out in the boonies of Karameikos. > surely this should be the other way around, doesn't the cult of halav proclaim stephan to be halav reborn? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Sep 2001 20:39:19 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Geoff Gander Subject: Re: Very OT - WTC tragedy Let me, too, express my sorrows for what happened in the unfolding of this tragedy. I was attending a conference in south Texas, and someone rushed into the room to tell us that a plane had hit the World Trade Centre. Everything afterwards was a blur in many ways, trying to make sense of it all, and comprehending the sheer magnitude of what had been done. I, too, am uncertain of what will come out of this, and I care not to speculate. To any List member in DC and NY, please accept my sincerest condolences for your pain. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 03:28:48 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Re: American Tragedy (Long) In-Reply-To: <3B9A26AB.E111FD0@libero.it> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I subscribed two days ago to an elist published by the organisation "Fairness & Accuracy in Reporting." Today I received from them the following piece--further to my comments in the last posting. > MEDIA ADVISORY: > Media March to War > > September 17, 2001 > (big snip) > Why They Hate Us > > As the media investigation focused on Osama bin > Laden, news outlets still > provided little information about what fuels > his fanaticism. Instead of a > serious inquiry into anti-U.S. sentiment in the > Middle East and elsewhere, > many commentators media offered little more > than self-congratulatory > rhetoric: > > "[The World Trade Center and the Pentagon] have > drawn, like gathered > lightning, the anger of the enemies of > civilization. Those enemies are > always out there.... Americans are slow to > anger but mighty when angry, and > their proper anger now should be alloyed with > pride. They are targets > because of their virtues--principally > democracy, and loyalty to those > nations which, like Israel, are embattled > salients of our virtues in a > still-dangerous world." > --George Will (Washington Post, 9/12/01) > > "This nation symbolizes freedom, strength, > tolerance, and democratic > principles dedicated to both liberty and peace. > To the tyrants, the despots, > the closed societies, there are no alterations > to the policies, no gestures > we can make, no words we can say that will > convince those determined to > continue their hate." > --Charles G. Boyd (Washington Post, 9/12/01) > > "Are Americans afraid to face the reality that > there is a significant > portion of this world's population that hates > America, hates what freedom > represents, hates the fact that we fight for > freedom worldwide, hates our > prosperity, hates our way of life? Have we been > unwilling to face that very > difficult reality?" > --Sean Hannity (Fox News Channel, 9/13/01) > > "Our principled defense of individual freedom > and our reluctance to > intervene in the affairs of states harboring > terrorists makes us an easy > target." > --Robert McFarlane (Washington Post, 9/13/01) > > One exception was ABC's Jim Wooten (World News > Tonight, 9/12/01), who tried > to shed some light on what might motivate some > anti-U.S. sentiment in the > Middle East, reporting that "Arabs see the U.S. > as an accomplice of Israel, > a partner in what they believe is the ruthless > repression of Palestinian > aspirations for land and independence." Wooten > continued: "The most > provocative issues: Israel's control over > Islamic holy sites in Jerusalem; > the stationing of U.S. troops in Saudi Arabia > near some of Islam's holiest > sites; and economic sanctions against Iraq, > which have been seen to deprive > children there of medicine and food." > > Stories like Wooten's, which examine the U.S.'s > highly contentious role in > the Middle East and illuminate some of the > forces that can give rise to > violent extremism, contribute far more to > public security than do pundits > calling for indiscriminate revenge. > > ---------- For those of you who may wish to pursue FAIR further, here's one of their sig footers: > You can subscribe to FAIR-L at our web site: > http://www.fair.org , or by > sending a "subscribe FAIR-L enter your full > name" command to > LISTSERV@LISTSERV.AMERICAN.EDU . Our subscriber > list is kept confidential. _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 10:13:41 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit <<> The Cult of Halav is IMO more representative of the "old ways", probably more > influential out in the boonies of Karameikos. > surely this should be the other way around, doesn't the cult of halav proclaim stephan to be halav reborn?>> well...i guess it really depends on your individual campaign. But for me, the Cult of Halav would be more focused upon the old ways of the Traldaran people. Its focus on Halav, one of the Traldaran's oldest and most revered heroes, harkens back to that lost past. IMO the Cult's theory of Halav reborn in Stefan stems from a symbolic use of the present Traladaran situation as compared to the more ancient lore that saw the Traldaran under assault by the beastmen and the subsequent rise of Halav. In a quirky way, the two can be tweaked to have similar circumstances. However, these tweakings are a bit unorthodox and probably cause alot of the general consensus that the Cultists are nuts. It really is an interesting ploy/situation for some adventure fodder. I kind of wish I had campaigned more in Karameikos and played with the Cult some. Oh well....hindsight and all. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 09:48:52 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jason Westpfahl Subject: Re: interesting stuff hard to find items Quincey's Game Update fo r (9/16/01) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" I have bought from Quincy in the past. He is a good dealer from which to buy D&D stuff. -Jason ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 17:46:21 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Cult of Halav Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >It really is an interesting ploy/situation for some adventure fodder. I >kind >of wish I had campaigned more in Karameikos and played with the Cult some. >Oh >well....hindsight and all. > I would be interested to know how you could apply such thing to an adventure ? I am presently campaigning in Karameikos, but haven't involved the churches much. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:39:18 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Geography Mime-Version: 1.0 Content-Type: text/plain; format=flowed Adri Varma Plateau, The Great Northern Wildlands Location: Continent of Brun. North of Sind, northwest of Glantri, west of Wendar. Description: The Adri Varma plateau is a vast and diversified plateau. The plateau's wall, or side, has been broken in several places with millennia's of erosion, earthquakes and other geological activities. In several places, ruble from rock slides and other natural occurrences have thus made for easy climbing. The rest of the plateau's side is composed of eroded rock filled with many small caves. Thus it is easier than most expect to climb its wall. Of a general height of 6000 feet the lands near the plateau's cliff side are mostly badlands. Other regions include the desert region, which mostly consist of hills and rocky desert, and finally the interior region, which consists of plains, grasslands, hills with some rare forest and swamps. The most known and biggest swamp is known as the Great Northern Wetlands, or simply the Gray Marshes to many of the plateau inhabitants. This swamp is only slightly smaller than the Darokinian Malpheggi swamps. These descriptions of the plateau are for the southern part of the plateau, which is nearer to Sind and Glantri. As one travels northwards on this large plateau the climate progressively gets colder until the landscape is more of a tundra and later falls into artic climes. Flora/Fauna: The plateau houses many diverse ecosystems. The plateau houses many magical creatures, the results of failed glantrian experiments which have been further mutated by the corruptive force of the plateau. Regions: The three main regions are the borderlands, which are close to the border of the plateau wall. The desert ring is a region surrounding the borderlands. And finally the mainland region that occupies the central region of the plateau. Borderlands Description: The borderlands are a semi-arid region of badlands which also encompass the plateau's wall themselves. This region is home to the Ungolwaith, also known as the Sand Folk. They tend to dwell more around the cliffs. More information can be found on the Vaults of Pandius ( http://dnd.starflung.com ) under Adri Varma Plateau. This region is also inhabited by cactus-like creatures which roam the badlands and the deserts of the desert ring. Throughout the region small underground spring or small stagnant pools of water can be found under the shade the broken terrain has to offer. From time to time underground caves opening can be found which leads into warmer caves. At the bottom of these caves can often be found magma pools which account for the warmer underground temperatures. Rarely, in some small crevice or precipice, which are frequent through the region, can be found a small volcanic vent spewing hot air and gases. The vents often lead to magma a few hundred feet below. While these vents offer a good source of heat during the night, their fumes have poisoned many travelers. Cacti most often grow near cave or vent mouths, living off the heat provided. Climate: This is a dry region where rains rarely fall. The few clouds let the sun shine almost permanently. Although the region is hot during the day constant winds cool the air. During the night, the thin air and high altitude makes for a sudden drop in temperature which is close to the freezing point. The winds are known to pick up during the night because of the cooling of the air. These winds blow strong gales of cold air that chill creatures to the bone. Flora/Fauna: Small cactus patch thrive near gas vents and caves entrance. The rest of the region grows mostly thin hardy shrubs, thick strong bramble weed and small patches of short grayish grasses. The region is also home to the Stolari, the cactus creatures, the Ungolwaith, condors, air fundamentals, hive brood, surtaki and some athach giants and some giant centipedes. This region also hosts a number of failed glantrian magical experiments. Many sages believe the surtaki to be one of them. Mages often banish, let loose or study magical creatures in this environment due to it's close proximity to Glantri. The desert ring Description: The desert ring is an arid region composed mainly of small hills and rocky deserts. These deserts are mostly rock beds littered with rocks of different sizes down to sand grain. As the rocks are not in an advanced state of erosion sand isn't found through most of the region. The rocky desert is the area closer to the borderlands, while the hilly region is closest to the mainland. Offering some small protection against sand and winds. This area borders on both of it's neighbor regions and can be seem as a transition area between the two. Caves are rarer in this part of the plateau and most often found in the hills. Here and there in the desert ring, small extinct volcano cones can be found. Climate: The climate here is similar to the borderlands except that the winds, while still being strong, are much less strong. This fact become increasingly true as one distances himself from the plateau's cliff. The region tends to see a little less rainfall in the desert regions, while the hills receive about as much rain as the borderlands. As the winds get weaker, the temperature also gets colder to the point where it is a couple of degrees colder during the day and during the night the temperature is about the same. Because the borderlands have strong cool winds, this difference in temperature isn't noticeable too much to travelers coming from the borderlands. Flora/Fauna: This regions has small grasses, weeds and bushes on it's hill while the rocky desert has few plants. From time to time some small cacti or plant can be spotted but these are rare. The region also houses some Stolari cactus and some rare Ungolwaiths, but these two creatures are rare occurrences in this region. Other creatures include snakes, death worm, vultures, earthquake beetles, bugbears, a few rare gargantuan trolls and chimeras and some giant centipedes. Rumors also speak of a single deadly mek patrolling the hills. Some glantrian experiments also roam this region although they are a less common occurrence in this region. The mainland Description: The mainland is a cold area which mostly consist of windy plains and grasslands. A small forest of tall pine trees can be found here and there as well as the occasional swamp. The plains are rolling and moderately fertile. Small rivers and ponds dot the landscape. The river Devaki is the largest of these, it is known in Sind as it diverse it's foul, black polluted waters during monsoon season. The river is polluted has it passes under the corrupting influence of the lands under the control of the Atzri-Voca and also near it's source when it passes in the lands of Sol-Klor. The mainland is the most habitable region on Adri Varma. Climate: This region receives more rainfall than the rest of the plateau due to a microclimate. Strong winds are present, but are far less dreadful than on the rest of the plateau. Past the hills the climates get much colder due to the increased humidity and several other factors. The winters are extremely cold and the summer months are considered extremely chilly by known world standards. As one travels northward on the mainland, or anywhere else on the plateau, the climate gets progressively colder. Going into taiga and tundra and even further north into a semi-artic climate. Fortunately the southern part of the plateau is warmer. Notable Sites: The Gray Marshes also known as the Great Northern Wetlands are a large area of cold wetlands which consists of interconnected gray murky shallow ponds surrounded by very small muddy islands covered in wet grasses and brown shrubs. The black woods are a large pine forest near the Gray Marshes. Named for the deep shade provided by it's thick canopy and the many large rocks and caves it contains. Flora/Fauna: With plains, grasslands, forests and swamps this regions has many diverse ecosystems. To be noted among the fauna are eagles, bears, yaks, wild horses and dire wolves. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:40:17 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Stolari Mime-Version: 1.0 Content-Type: text/plain; format=flowed The Stolari OD&D statistics Stolari ( Cacti-Creature ) Armor Class: 8 Hit Dice: 5+5* (L) Move: 60' ( 20' ) Attacks: 2 limbs Damage: 1d6/1d6 No. Appearing: 1 or 3d4 Save As: Fighter 5 Intelligence: 5-7 Alignment: Chaotic XP Value: 400 Monster Type: Monster ( Rare ) AD&D 2E statistics Stolari Climate/Terrain: Adri Varma Plateau, Arid/Semi-Arid Frequency: Uncommon Organization: Solitary or Patch Activity Cycle: Day Diet: Photosynthesis and heat Intelligence: Low ( 5-7 ) Treasure: Special Alignment: Chaotic Neutral No. Appearing: 1 or 3d4 Armor Class: 8 Movement: 6 Hit Dice: 5+5 THACO: 16 No. Of Attacks: 2 Damage/Attack: 1d6 ( limb ) / 1d6 ( limb ) Special Attack: Heat Drain, Surprise Attack Special Defenses: See below Magic Resistance: Nil Size: M ( 8' tall ) Morale: Average (8) XP Value: 650 The Stolari are a race of magical sentient Saguaro cactus. Legends tell that the Stolari were once created by a powerful Jadugerya ( wizard ) of Sind who wanted to adapt a species of cactus for life in colder climat. He would then have given them life, intelligence and their magical heat draining power. What can be known for sure tough, is that the Stolari have lived on the plateau for hundreds of years maybe more. These creatures are only found on the Adri Varma plateau. These creatures are about 8 feet tall and look like perfectly normal saguaro cactus from a distance. Upon closer inspection, one notices that several ( 1d20 ) needles of the cactus are larger and longer. Also noticed is the fact that the cactus trunk is actually composed of two smaller trunk, which the Stolari keep close together. The Stolari have always three other "trunks" leading upward. The central has a strange yellow fungus sprouting from it, almost like a cactus flower. This detects vibrations and smells and acts as the cactus primary sensory organ. Stolari are also able to hear sound but communicate with each other by emitting various barely detectable spores from their sensory organs. This forces the Stolari to stay close together for communication. The Stolari are also able to detect heat sources from a distance of 120'. Combat: In battle, the Stolari will first try to appear as inconspicuous as possible and try to attack by surprise. If someone does not know how to spot a Stolari he receives a -2 penalty to his surprise roll. Someone who knows what a Stolari looks like cannot be surprised by this method and can use the Stolari immobility during it's surprise attack to their advantage. When attacking the Stolari will first try to club it's opponent with it's two spiny limbs. Usually attacking several targets. The Stolari will then fire one of it's larger spine at the nearest heat source. These detachable needles can be fired up to ten feet where they stay linked to the cactus by some tendril like appendage. The cactus can draw back a needle it fired. It only fires one such needle at a time, and once one has hit a living target it doesn't fire anymore until this needle is cut off or has finished draining heat. These needles have the same chance to hit as the limbs and do 1 point of damage on the first round. On each subsequent rounds the needles drains heat from it's victim doing an additional 1 hp of damage. The tendrils have an AC of 4 and 10 hp each. The Stolari regrows lost needles at a rate of 1 per week. Habitat/Society: The Stolari are a semi nomadic race who either travel in patches of alone. They travel and hunt during the day where the heat is the greatest and try to conserve heat and energy as much as possible during the night. For a Stolari life is tied with much needed heat and every day is a constant struggle to stay alive. Stolari are often found near warm cave entrances and volcanic vents which are found on the Adri Varma plateau. From there they bask in heat. Others are more nomadic and tend to travel the colder desert, but even the most sedentary Stolari leave their spot every few months as they are lured away by wanderlust and the promise of more prey. During their travels, these usually find shelter from the wind during the night and sometimes during the day by hiding near large rocks. Due to difficulty in communications and the fact that they prey on most species, the Stolari haven't developed ties with any other species. Some rare Stolari, normally the more nomadic and solitary ones have learned to understand a single language, although they cannot speak it. The Stolari worship the sun which they call the Heat Giver ( Ixion ). They see themselves worshiping forces rather than immortals. Other forces worshiped are Death ( Hel ) and Plant Life ( Ordana ). Some Stolari shamans are known to exist, they are able to reach level 3. No Stolari wokan are known to exist. Ecology: To Stolari is a predator which most often feed on wild foxes, rabbit, mouses and other small animals on the plateau. If it has the chance it will often feed on larger creatures, including travelers and Ungolwaith. Few creatures eat or attack Stolari on the plateau. Stolari Shamans Altough it is a rare occurrence, some Stolari can be shamans. Stolari believe in supernatural forces of infinite greatness. Although they have no concept of the immortals as individual beings, their prayers and devotion is no less answered by the appropriate immortals. The greatest force in Stolari mythos is the precious Heat, which is given by the Heat Giver. The Heat Giver is a force responsible for creating the powerful heat and sending it on the lands below. As the Stolari do not possess a sense of sight, their concept of the sun is very limited. The Heat Giver is of course the immortal Ixion. The Stolari also holds dear the life force of the flora. This life-force is represented by the immortal Ordana. Finally the Stolari also acknowledge the fact that a great power terminates the life force of all living things. The Stolari perceives the power, which humans, demi-humans and humanoids would qualify as death, differently. For them it is a force that removes the life force and the heat from an organism imbued with the force of the Heat Giver and Plant Life/Life Force. Death of a creature from the animal/monster/humanoid kingdom is seen in a less dramatic way as no Plant Life force is extinguished. In importance it can be compared to the death of a small non-sentient plant and the Stolari shamans teach other Stolari that this process of death is different on the cosmic level. The Stolari shamans worships all three of these immortals and receives different spells from each. OD&D Spells First Level Cure Light Wounds ( Ordana ) * Resist Cold ( Ixion ) Predict Weather ( Ixion ) Cause Light Wounds ( Hel )** AD&D 2E spells ( under 2E rules 3rd level clerical ability also includes 2cnd level spells. ) First Level Cure Light Wounds ( Ordana ) * Endure Cold ( Ixion ) Cause Light Wounds ( Hel ) ** Bless ( Ixion ) Second Level Resist Cold ( Ixion ) Speak With Animals ( Ordana ) Hold Person ( Hel ) * Affects only other Stolari or other plant-like monsters ** Affects any kind of creature _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:41:04 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Death Worm Mime-Version: 1.0 Content-Type: text/plain; format=flowed The Death Worm OD&D statistics Death Worm ( Allghoi Khorkhoi ) Armor Class: 8 Hit Dice: 1 (S) Move: 40' ( 20' ) Attacks: Spit Damage: Special No. Appearing: 1 Save As: Fighter 1 Intelligence: 2 Alignment: Neutral XP Value: 100 Monster Type: Monster ( Very Rare ) AD&D 2E statistics Death Worm Climate/Terrain: Adri Varma Plateau, Desert Ring Frequency: Very Rare Organization: Solitary Activity Cycle: Day Diet: Micro-Organism present in soil Intelligence: Semi ( 2 ) Treasure: None Alignment: Neutral No. Appearing: 1 Armor Class: 8 Movement: 4 Hit Dice: 1 THACO: 16 No. Of Attacks: 2 Damage/Attack: 1d6 ( limb ) / 1d6 ( limb ) Special Attack: Heat Drain, Surprise Attack Special Defenses: See below Magic Resistance: Nil Size: M ( 8' tall ) Morale: Average (8) XP Value: 175 The Allghoi Khorkhoi, also known as the Adri Varma Death Worm. Death worm are thick red worms ranging in length to 2 to 4 feet. They look as though they were intestine, hence they are also known as intestine worms. The head of the death worm contains a venom sack that can be used to catapult venom to a distance of up to 10 feet. The inhabitants of the Adri Varma plateau fear the worm for it's potent poison. For the Ogrhiz it is taboo to even mention or talk about the worm. The Ogrhiz believe anyone who talks about the worm will be the victim of extremely bad luck, which may result in injury or death. Local folklore also lend a long range electrical attack to the worm. The truth is this is just an exaggeration of the worm's already deadly abilities. Combat: The worm is not a predator and spend most of it's time underground at a depth of 15 feet or less. From time to time it surfaces, and if it senses something within it's spitting range, it will spit to protect from a possible attack. A sort of offensive defense. The poisonous yellow spit is shot from the worm's mouth by a venom sack in its head segment. The venom spit has the THACO of the worm and a range of 10'. If the venom hits the victim must save versus poison or die within 2d4 rounds. A successful saving throw still means 1d20 points of damage for the victim. This poison spit is highly acid and a little bit corrosive. The worm is also poisonous to the touch, which acts as a form of self-defense. Any unprotected living creature touching the worm automatically suffers from the worm's poison but receive a +1 bonus to his saving throw. Gloves will protect someone touching the worm has it is not corrosive to the touch. Habitat/Society: The death worm burrows underground in the soil where it feeds in the same way of most worms. As other worms, it also comes to the surface, especially when it rains and it's small fragile tunnels are flooded. The worm is solitary and does not encounter others of his kind frequently. When it does it either ignores the other death worm or reproduce. The worm is said to be drawn to the color yellow. Ecology: The Adri Varma death worm is the source of many legends and fright among the inhabitants of the plateau. Has it is not numerous it does not have a big impact on the ecology. Since it sometimes kills creatures which it does not eat, it offers carrion to vultures. After a few hours the poison loose it's potency, which permits scavengers to eat the carcass safely. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:42:05 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Sol-Klor Mime-Version: 1.0 Content-Type: text/plain; format=flowed Sol-Klor [ Author's Note : Although a medieval like society "mining" oil, refining it and going as far as paving it's road with asphalt may seem ridiculous, the real world Arab mastered these feats as early as the year 680. Although the setting for Sol-Klor is not based on the real world Arabs or the Arabian desert I have used this fascinating idea. ] Location: Adri Varma Plateau, continent of Brun. Population: 19 000 Sol-Klorians ( Ogrhiz ) Language: Ogrhiz; Sol-Klorian dialect. Some rare Sol-Klorians may know either Hulean or Thyatian. Governement Type: Sol-Klor is a city-state. Sol-Klorians call it a clan-state and the ruler the clan leader. Lesser rulers subordinate to the clan leader are called clan chiefs. Industries: Oil mining, oil refining, oil products, coal and mineral mining, some agriculture and lumber. Description: In the northern edge of the plateau, where the Devaki river finds it's source in Kloros lake, a series of 12 large oil pits. Each of a diameter of about 20 feet, these pits are filled with oil. Some pits have oil bubbling at their surfaces, others have oil hidden deep in their dark holes and still another is burning constantly with fire. Near lake Kloros and the oil pits lies the city of Sol-Klor at the shore of lake Kloros. Here is the name and current state of some the 12 oil pits. Klaktor: This large 25 feet in diameter pits has been the primary source of oil for the Sol-Klorians for many generations. A large crater like opening, oil can be found slowly bubbling at a depth of about 15 feet. Because of underground pressure this depth can vary by 5 feet. A large wooden structure sitting above the pit fitted with a simple metal mechanism that spins a wheel. The spinning of this wheel cause a rope attached with a series of bucket to dip into the oil and come back. When it is brought up workers collect the oil from the bucket. Klor: This pit is 15 feet in diameter and because of high underground pressure has oil coming up right to the ground. Oil can easily be harvested from this pit. Slarl-Klor: This 14 feet in diameter pit is a natural rock tunnel that filled with oil. Due to extensive mining and loss of pressure, the oil is now about 50' below ground. The pit has been abandoned in favor of other pits. From time to time a criminal is thrown into the pit and left to die. Kral-Kak: This small 8 feet diameter oil pit has been the source of a moderately strong oil fire for the last 293 years since a red dragon attacking the town. The dragon survived the attack. The fire shows no sign of slowing down and the only option of the Sol-Klorians, throwing buckets of water at the fire, hasn't worked so far. Klormak: This site is actually a small swamp containing oily waters and the oil pit proper near the center. The Sol-Klorians do not have the methods or interest to harvest the oil in the waters or in the ground under and around the swamp but rather keep to the main pit. This pit is more of a pond on a small island on the swamp and is about 20 in diameter. Sol-Klorians: The Sol-Klorians were originally a tribe of ogrhiz who, because of the oil pits, established early on a city. Soon seeing the need to be protected from envious neighbors, the leader of that time, Kamok The Basher, created a more structured defenses and promoted cooperation within the tribe. His methods succeeded. Within three generations, the Sol-Klorians had many cultural differences with the other Ogrhiz of the time. The Sol-Klorians are noted for their more civilized attitude, their lower aggressiveness and more sedentary ways. This is not to mean that Sol-Klorians are a peaceful compassionate bunch tough. And although they have abandoned certain Ogrhiz traditions, such as the dog pit, because of their comfortable lives, most humans would consider their society harsh and the majority of them cruel. City: The city of Sol-Klor seems very strange to many newcomers. Each house has a fireplace in which coal burns to provide heat which is also distributed throughout the building with brass pipes. Oil lamps serve to light the buildings and the streets. Large furnaces using either coal or oil are used to heat the larger building through brass pipes. Heat also comes out of pipes coming from the sewer grates in the winter. This makes traveling in the city a more comfortable experience. Buildings are constructed from mainly from stone and asphalt with some wood mostly for the roofs. The building themselves are often painted dark colors, sometimes with bitumen and are seldom higher than 3 or 4 stories. The city is patrolled by 10 patrols of 4 guards each wearing leather armor, a horned shield, carrying a scimitar and two flask of burning oil and a lantern. Although no walls surround the city, ballistas, catapults and one of the oil belchers are always at the ready. At one time a young white dragon from the north attacked the city. The siege weapons were rapidly used against him and the three oil belchers were deployed. The beast was slain and it's skin was made into an armor for the guard master, one Trollukik. Industries: The extracted oil is either used or it can be refined in Sol-Klor. There dozens of large warehouses hold many 10 feet high brass alembics. These are heated by conventional fires. Several brass tubes connect to bronze and glass jugs where vapors are collected. The refining process produce what is known is water-white oil, or kerosene, which has several uses. These warehouse have chimneys belching out smoke and vapors that help form a black cloud cover over the town. Combined with blacksmith, glass blowers and the many uses of oil, Sol-Klor sees a large quantity of fire and thus smoke each day. The various refinements of oils are used or transformed into several products. A local mineral mine also provide material for blacksmith who work with iron, brass and bronze to meet the common needs of the Sol-Klorians and of the oil refining and extraction industry. A coal mine, called Bertlrak, is also exploited 20 miles north of the town. Large shipments of coal are regularly sent to Sol-Klor. The following products/uses are made with white-water oil: lamp kerosene, solvent, diluents, external and internal medication and military uses. These are the uses of crude oil or other form of oil: combustible material, house lamps, external medication and military uses. These are the uses of bitumen: pavement, asphalt, building reinforcement. These are the uses of coal: combustible material, heating habitations and city terraces and streets. Military: The military aspect of oil is well exploited by the Sol-Klorians. With time they have learned to make war oil ( aka Greek Fire ), which is somewhat sticky and can burn even underwater. If could be extremely useful in sea battles because of these proprieties, of course the Sol-Klorians do not have access to any significant body of water. The Sol-Klorians fill grenade-like ceramic jars, pits, traps and catapult projectiles with war oil. The oil can be lighted just before it is delivered or after it has been delivered. As war oil is more expensive, normal oil or kerosene may be substituted in any of these contraptions. The Sol-Klorians have also created three large oil belchers. Large iron canons mounted on large wooden chariots pushed by workers are able to spout a 25 feet trail of fire at incoming enemies. These oil belchers have an oil tank ( large wooden barrel ) which allows for 10 shots. Each shot from 20' to 25' long depending on the force applied by the laborers. The shot is 2 feet wide at it's base and 8 feet at it's end. It strikes for 3d6 + 2 with a save against breath weapons for half. Construction: Oil products and derivatives, like bitumen and asphalts are used in construction in Sol-Klor. The streets of the city are paved with asphalts and many wall have been reinforced with asphalt. The road between Sol-Klor and the coal mine Bertlrak is also paved with asphalt. Due to the high frequency of travel on these roads, city workers restore them yearly. Both mines have also paved some of their tunnel walls and/or floors in some places. Magic: From magical items to spell, oil has influenced Sol-Klorians magic. The Sol-Klorians have developed a version of magic missile which fires ovals of burning crude oil, a grease spell which coats a surface with white-water oil instead of grease, and a ball of oil which on impacts splatter into many globules of burning oil and which acts like a fireball. All of these spells work in much the same way as the originals expect that spell components are often changed to oil. [ The DM is encouraged to modify existing spells with similar modifications. ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:42:40 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Magic Item Mime-Version: 1.0 Content-Type: text/plain; format=flowed Adri Varma magical items Rod of oil divining Description : This looks like a normal divining rod ( a wooden branch in a Y form used to search for water ), except that it is made of dark pine wood and is finely polished. History : First created by the Sol-Klorian wizard Klarshmal who then taught his three apprentices the secret of their creation, these rods are all in the possession of some merchant, adventurer, alchemist or wizard from Sol-Klor. A total of fourteen were created in all by Klarshmal and his three apprentices since AC 934. Klarshmal and two of his apprentices have since past away but Sulak the remaining apprentice still lives and is the only person who knows how to make the rods. Game Details : These rods usually 2d20 charges left into them and can have a maximum number of 50 charges. Upon the expenditure of a charge the rod strongly points in the direction of the biggest nearest oil source. If more than one oil source is to be found, the user will only know about the one containing the most oil. An oil source could be an oil lantern, an oil refinery or an underground oil well. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 19:47:10 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Adri Varma Material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Instead of leaving the Adri Varma material on my HD I decided to release what I had done. Shawn you can post this on the vaults :) Christopher I would like it if you would release what you have done about the Orghiz and AztriVoca lich and anything else Adri-varma related so that this part of Mystara is at least flesh out somewhat. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 13:02:23 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott, just to clarify, people were quoting me, not you. Having two David K's on the list causes this confusion on occasion. >That, and the fact that the AP reporter was threatened by Palestinian groups >lest he show that tape makes me wonder how accurate Dave's comments are (No > hostility intended there, its sometimes tough to get the straight story). >What's your source Dave? No offense taken. My source was www.counterpunch.org However, they have retracted that claim, so I am the one who didn't get the story straight. Sorry. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 15:57:19 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Polacek Subject: Re: American Tragedy (Long) Mime-Version: 1.0 Content-Type: text/plain; format=flowed Additionally, Osama bin Ladin receives support because of the failed attempt to wipe him out after he bombed the US Embassy in Africa. Collateral damage from the missiles killed some Afghanistans, but failed to significantly hurt bin Ladin. In fact, they helped him by creating the impression that he was able to defy the US with near impunity. He also receives support over there because he helps fund the Taliban. There is no doubt that his actions and the man himself are evil. It is what the US will do about it that is not so black-and-white. > > > One exception was ABC's Jim Wooten (World News > > Tonight, 9/12/01), who tried > > to shed some light on what might motivate some > > anti-U.S. sentiment in the > > Middle East, reporting that "Arabs see the U.S. > > as an accomplice of Israel, > > a partner in what they believe is the ruthless > > repression of Palestinian > > aspirations for land and independence." Wooten > > continued: "The most > > provocative issues: Israel's control over > > Islamic holy sites in Jerusalem; > > the stationing of U.S. troops in Saudi Arabia > > near some of Islam's holiest > > sites; and economic sanctions against Iraq, > > which have been seen to deprive > > children there of medicine and food." > > > > Stories like Wooten's, which examine the U.S.'s > > highly contentious role in > > the Middle East and illuminate some of the > > forces that can give rise to > > violent extremism, contribute far more to > > public security than do pundits > > calling for indiscriminate revenge. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 17:55:34 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "s.k. harrison" Subject: Re: Adri Varma Magic Item In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Gilles, I love all your ideas for AV. I did, however, have one point to clear up with regard to the Rod of Oil Diving. You said, > Upon the > expenditure of a charge the rod > strongly points in the direction of the biggest > nearest oil source. If more > than one oil source is to be found, the user > will only know about the one > containing the most oil. An oil source could be > an oil lantern, an oil > refinery or an underground oil well. I believe it needs some kind of range limitation--otherwise, in following the open-ended logic of your decription, the rod would lead always to the largest source of oil on the planet--or even off it, for that matter ;). I would suggest perhaps a range of a mile or two. Regards, Sean _______________________________________________________ Do You Yahoo!? Get your free @yahoo.ca address at http://mail.yahoo.ca ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 20:23:16 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: American Tragedy (Long) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit FAIR is anything but fair. They are a liberal organization that I would put as far left as you can get. I consider AIM to be far more accurate...but then, I'm conservative. ----- Original Message ----- From: "s.k. harrison" To: Sent: Tuesday, September 18, 2001 3:28 AM Subject: Re: [MYSTARA] American Tragedy (Long) > I subscribed two days ago to an elist published > by the organisation "Fairness & Accuracy in > Reporting." Today I received from them the > following piece--further to my comments in the > last posting. > > > > MEDIA ADVISORY: > > Media March to War > > > > September 17, 2001 > > > > (big snip) > > > Why They Hate Us > > > > As the media investigation focused on Osama bin > > Laden, news outlets still > > provided little information about what fuels > > his fanaticism. Instead of a > > serious inquiry into anti-U.S. sentiment in the > > Middle East and elsewhere, > > many commentators media offered little more > > than self-congratulatory > > rhetoric: > > > > "[The World Trade Center and the Pentagon] have > > drawn, like gathered > > lightning, the anger of the enemies of > > civilization. Those enemies are > > always out there.... Americans are slow to > > anger but mighty when angry, and > > their proper anger now should be alloyed with > > pride. They are targets > > because of their virtues--principally > > democracy, and loyalty to those > > nations which, like Israel, are embattled > > salients of our virtues in a > > still-dangerous world." > > --George Will (Washington Post, 9/12/01) > > > > "This nation symbolizes freedom, strength, > > tolerance, and democratic > > principles dedicated to both liberty and peace. > > To the tyrants, the despots, > > the closed societies, there are no alterations > > to the policies, no gestures > > we can make, no words we can say that will > > convince those determined to > > continue their hate." > > --Charles G. Boyd (Washington Post, 9/12/01) > > > > "Are Americans afraid to face the reality that > > there is a significant > > portion of this world's population that hates > > America, hates what freedom > > represents, hates the fact that we fight for > > freedom worldwide, hates our > > prosperity, hates our way of life? Have we been > > unwilling to face that very > > difficult reality?" > > --Sean Hannity (Fox News Channel, 9/13/01) > > > > "Our principled defense of individual freedom > > and our reluctance to > > intervene in the affairs of states harboring > > terrorists makes us an easy > > target." > > --Robert McFarlane (Washington Post, 9/13/01) > > > > One exception was ABC's Jim Wooten (World News > > Tonight, 9/12/01), who tried > > to shed some light on what might motivate some > > anti-U.S. sentiment in the > > Middle East, reporting that "Arabs see the U.S. > > as an accomplice of Israel, > > a partner in what they believe is the ruthless > > repression of Palestinian > > aspirations for land and independence." Wooten > > continued: "The most > > provocative issues: Israel's control over > > Islamic holy sites in Jerusalem; > > the stationing of U.S. troops in Saudi Arabia > > near some of Islam's holiest > > sites; and economic sanctions against Iraq, > > which have been seen to deprive > > children there of medicine and food." > > > > Stories like Wooten's, which examine the U.S.'s > > highly contentious role in > > the Middle East and illuminate some of the > > forces that can give rise to > > violent extremism, contribute far more to > > public security than do pundits > > calling for indiscriminate revenge. > > > > ---------- > > > > For those of you who may wish to pursue FAIR > further, here's one of their sig footers: > > > > > > You can subscribe to FAIR-L at our web site: > > http://www.fair.org , or by > > sending a "subscribe FAIR-L enter your full > > name" command to > > LISTSERV@LISTSERV.AMERICAN.EDU . Our subscriber > > list is kept confidential. > > _______________________________________________________ > Do You Yahoo!? > Get your free @yahoo.ca address at http://mail.yahoo.ca > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Sep 2001 20:37:23 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Jeff Daly Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit No problem. I'm sure we all noticed how stories were changing by the minute...and to some extent still are. ----- Original Message ----- From: "Dave Keyser" To: Sent: Tuesday, September 18, 2001 4:02 PM Subject: Re: [MYSTARA] Very OT - WTC tragedy > David Knott, just to clarify, people were quoting me, not you. Having > two David K's on the list causes this confusion on occasion. > > >That, and the fact that the AP reporter was threatened by Palestinian groups > >lest he show that tape makes me wonder how accurate Dave's comments are (No > > hostility intended there, its sometimes tough to get the straight story). > >What's your source Dave? > > No offense taken. My source was www.counterpunch.org > > However, they have retracted that claim, so I am the one who didn't get > the story straight. Sorry. > > Dave Keyser > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Sep 2001 05:06:02 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Dave Keyser" > David Knott, just to clarify, people were quoting me, not you. Having > two David K's on the list causes this confusion on occasion. Thank you for that clarification. I hope I have not alienated too many people by snapping back at the folks who cited me as the source of the phony Palestinian celebration photos rumor on other lists. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Sep 2001 12:14:00 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Magic Item Mime-Version: 1.0 Content-Type: text/plain; format=flowed > >I believe it needs some kind of range >limitation--otherwise, in following the >open-ended logic of your decription, the rod >would lead always to the largest source of oil on >the planet--or even off it, for that matter ;). I >would suggest perhaps a range of a mile or two. > Thank you for pointing that out !!! ;) I really don't mind poeple pointing such obvious mistakes. Yes so the rod has a range of, let's say one mile, that should be enough. Unfortunutly I dont have acess to the rod description as im in a college class right now, but you can all assumme the description ends with this phrase : The rod's area of effect is a circular area centered on the caster measuring 1 mile in diameter. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Sep 2001 09:22:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Kevin Powers Subject: Re: Adri Varma Material MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Has anyone done an 8-mile hex map of the Plateau yet? If so, does anyone know where it is? If not, is anyone interested in the job? Oh, and kudos on that material. I have been waiting for someone to write something about the Adri Varma for over four years (because I myself am far too lethargic) and am delighted with what you turned out. Thanks. (Any chance that this stuff can make it into the Almanac for this year?) Kevin ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Sep 2001 16:49:26 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Adri Varma Map already available in 8miles per hex Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As always , when you want to find a map, there's one site to visit (and i = don't say that cause it's mine) http://www.mystara.fr.st go to the map section and then in the midlands area (bottom of the page, = the map is 340 K big) thibault sarlat ----Message d'origine---- >Date: Wed, 19 Sep 2001 09:22:15 -0400 >De: Kevin Powers >Sujet: Re: =5BMYSTARA=5D Adri Varma Material >A: MYSTARA-L=40ORACLE.WIZARDS.COM > >Has anyone done an 8-mile hex map of the Plateau yet? If so, does >anyone know where it is? If not, is anyone interested in the job? > >Oh, and kudos on that material. I have been waiting for someone to >write something about the Adri Varma for over four years (because I >myself am far too lethargic) and am delighted with what you turned out. >Thanks. > >(Any chance that this stuff can make it into the Almanac for this year?) > >Kevin > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV=40ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Sep 2001 13:06:46 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit >It really is an interesting ploy/situation for some adventure fodder. I >kind >of wish I had campaigned more in Karameikos and played with the Cult some. >Oh >well....hindsight and all. > I would be interested to know how you could apply such thing to an adventure ? I am presently campaigning in Karameikos, but haven't involved the churches much.>> as mentioned....i regretfully did not campaign a great deal in Karameikos...at least to an extent where the Cult of Halav, Church of Traldara, and Church of Karameikos all came into play. However campaigning in Alphatia we did use other Immortals and adapted them to fit the Alphatian mindset, how we pictured Alphatians revering them. Offhand...I see some avenues to look at for adventure material. The Cult of Halav and Halav oriented clerics of Church of Traldara have a conflict. The CoH tries to justify itself in the eyes of the CoT. The CoH seeks ancient lore to bolster its diviations from the CoT. PCs can be hired to acquire these. Conversely the CoT wishes to undermine the CoH by also gaining certain ancient artifacts relevant to Halav. In a secondary scheme, each religious sect could send forth agents (PCs or NPCs) to undermine the searches. Another ploy to pursue could be an effort between the CoT and CoH to consolidate their followings to oppose the growing CoK. the two have multiple matters to resolve, both in matters of religious edict and from possible internal purists from both CoT and CoH. The PCs could be calle din to moderate these meetings. of course intrigue surfaces with key members of one or both sects being killed or kidnapped. The PCs go from social political to slueth. Yet another ploy could see the CoH desiring to provide the "reincarnated" Halav his old weapons and armor. If they still exist, these could be easily seen as being relics. The PCs could be hired to get these pieces of armor. The armor could be anywhere. It could be in some crypt/shrine, held by a Thyatian collector, or kept safe by the CoT. The armor could be altogether or spread out in various areas. The PCs could also be hired after the acquisition by the CoT to get the arnor (back) from the CoH. Stil yet another plot could see a third party incite conflict between the CoH and CoT. This could be the CoK, immortals, thyatian karameikans, refugee Alphers, the Black Eagle, or glantrians wishing to stir up trouble for the growing rivalry of the KSoM. Stir up trouble between the traldarans and any number of outside parties could use the situation to their own advantage. Still yet another plot could have Stefan actually believing the CoH's prophecy of his being Halav reborn. This plot could have some serious campaign implications; Stefan made a fool, Stefan elevated to semi-divinity, civil war, shift in social standings. Given my at times devious and twisted sense of DMing, i would pick the armor plot and have the armor fit Stefan perfectly. Stefan then believes the prophecy, altering his whole outlook and seeing grander things for Karameikos. he shifts to being very pro-traladaran, alienating the Thyatian and Alpher residents. Given my particuar view of Stefan i would then have the armor to be fake and Stefan made to be a fool. Stefan has to turn to the Alphers for support as both Traldaran and thyatian citizens turn against him and each other. The Alphers say "the heck with it and withdraw" to Nace lands with the Karameikan treasury. Thyatis invades to retake their "wayward territory" and Stefan is placed into the colloseum to fight in a trial of arms. He is blood king to the imperial family so he gets some due. He does well, defeating all comers. Finally he falls to none other than Stefania (named after him). Eusebius spares him and makes him swear an oath of loyalty. Stefan is then given Machetos back, ruling it as a figurehead. Justin Karameikos and Thyatian governors actually rule the kingdom. On second thought that is too weird...even for me :-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 15:09:27 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Ville V Lahde Subject: Traladaran Magic Items In-Reply-To: <200108090742.f797gXI08100@uta.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Here are some brief details on three powerful magic items I devised for the three heroes of the Traladaran pantheon. Unfortunately I don't have the full details myself, as the player of the PC who holds these items has the full descriptions. And yes, I never learned to do backcopies. Note: These items were originally written for "the Twin Campaigns", where the Traladaran pantheon is actually a front for the elder god/Immortal Taranis, who guided her followers away from Nithia. Thus the emphasis on powers against Thanatos (who is a bit annoyed with Taranis). - - - The Armour of Halav: "The Death-Teaser" This is a powerful plate mail +3. On the breastplate is engraved a picture of a Traldar male who is picked up by a pair of divine hands just from the path of a dark scythe. Location: The armour was buried with the hero Halav. The grave might be in Lavv, under the town Kelven. (In the Twin Campaigns it was found by the servants of the Lich Hazar and placed for safekeeping in the vaults of the Korizegy Keep vampires.) Origins: It is believed that the armour was sent to help Halav battle the gnoll incursion after the Hutaakan race retreated to their valley. Powers: - The armour gives a saving thrown 18 against energy draining attacks. This saving throw cannot be modified by PC abilities or other magic items. (DM option: Unless those magic items are specifically directed against death. Scarab of protection might give a +1.) - The armour holds two non-rechargeable Raise Dead Fully charges, which will be activated instantly at the point of death of the wearer. Note: This power is specifically tied to the wearer and his/her destiny. It will work only if the person is on a quest or otherwise tied to the fate of the Traladaran people. For example: Halav had used up the powers of the armour when he died... third stroke was true, so to speak. If a cleric of the Traladaran pantheon finds the armour, he/she might get another "set" of charges, if the historical situation warrants it. (So the term "non-rechargeable" refers to secular attempts to meddle with the item.) - - - The Mace of Petra: "The Prisoner" This mace is crafted to resemble the head of a Traldar male, screaming voicelessly from the confines of a cage formed by the "blades" of the mace. It is a mace +3, +5 Against Servants of Thanatos, Gnoll-Slaying Location: The mace was lost in an ancient battle against the Frost Giants in the mountains near the present-day Castellan keep. It is currently in the hoard of a white dragon who rules the giants and orcs (Pfark tribe) of the area. Origins: The mace was crafted by underground sects of clerics during the Hutaakan reign. The clerics were sent a vision of a coming gnoll incursion. The anti-Thanatos effect was added by Taranis herself. - - - The Helmet of Zirchev: The Wolven Head Not actually a helmet, this is a headpiece crafted from the head of a wolf. It was made by Zirchev in the years after the death of Halav, when he retreated to the Riverfork area to research polymorphic magic. (The ample lycantropic infestation of that area might be a result of his experimentations.) The headpiece will replace the helmet of any suit of armour which normally includes one, without penalising the AC. Otherwise, it gives -1 to AC. Location: Held by a tribe of werewolves in the Riverfork area. Other powers: - Gives the wearer the ability to speak and write the following languages: Ancient Traldar, Vyalia Elf, Hutaakan, Nithian (Note: If ever taken to Surra-Man Raa or within the radius of the artefact buried under the city, the headpiece will instantly disintegrate.) - Sleep 1/day - Speak with animals 1/day - Summon 1 Normal Wolf/day: The wolf will appear out of thin air and remain for 1 hour. It will obey the commands of the wearer like a well trained war dog with an empathic link to the wearer. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 05:23:10 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Herve Musseau Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >From: "Kevin Powers" >(Any chance that this stuff can make it into the Almanac for this year?) Not in the atlas, which is finished, but events may be written that introduce the area, leading to more integration with the rest of the known world next year and an atlas entry. Of course this would require that someone interested joins the MA to do it. Note that I'm speaking although I haven't read the AV material yet, so I don't know if it's okay and compatible with the almanac or not, though people who've read it and reacted seemed to find it good. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Terrorist Attacks on U.S. - How can you help? Donate cash, emergency relief information http://dailynews.yahoo.com/fc/US/Emergency_Information/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 08:53:54 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Kevin Powers Subject: 8m Mystara? MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Thibault- any plans to release an 8m map of the Outer World? Just wondering- many more maps at the site since I last dropped by. Kudos. Kevin ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 13:42:46 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Material Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thibeault has already done a map which you can find on his site. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 13:49:28 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Material Mime-Version: 1.0 Content-Type: text/plain; format=flowed I would be willing, im officially on the Alamanac list but haven't done anything yet. >Not in the atlas, which is finished, but events may be written that >introduce >the area, leading to more integration with the rest of the known world next >year and an atlas entry. >Of course this would require that someone interested joins the MA to do it. >Note that I'm speaking although I haven't read the AV material yet, so I >don't >know if it's okay and compatible with the almanac or not, though people >who've >read it and reacted seemed to find it good. > >===== >___________________________________________________________ >Herve Musseau >http://www.geocities.com/hmusseau/ > >__________________________________________________ >Terrorist Attacks on U.S. - How can you help? >Donate cash, emergency relief information >http://dailynews.yahoo.com/fc/US/Emergency_Information/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >The Mystara Homepage: http://www.dnd.starflung.com/ >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 19:11:24 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: thibault sarlat Subject: Re: 8m Mystara? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit not of the entire world...not yet But the complete Isle of dawn in 8 miles per hex should be ready soon (that is to say before christmas but maybe sooner). Next project in this scale is to complete Norwold (only the south is already available) Then it should be Alphatia (one kingdom at a time) then Ochalea (re-release but this time with the hexes facing the right way) I am currently working on a BIG 24 miles per hex map of the Entire Brun Continent.(i am adding the rivers and borders) The same is already made for the southern continent... PS if anyone want to give me a hand at designing them, he'll be welcome. Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.fr.st Join me at: thibsylv@club-internet.fr or at clenarius@hotmail.com ----- Original Message ----- From: Kevin Powers To: Sent: Thursday, September 20, 2001 2:53 PM Subject: [MYSTARA] 8m Mystara? > Thibault- any plans to release an 8m map of the Outer World? > > Just wondering- many more maps at the site since I last dropped by. > Kudos. > > Kevin > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Sep 2001 19:32:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Christopher M Cherrington Subject: Re: Adri Varma Material In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Christopher I would like it if you would release what you have done about > the Orghiz and AztriVoca lich and anything else Adri-varma related so that > this part of Mystara is at least flesh out somewhat. > My Atzri-Voca lich is already posted on Shawn's site, and I have submitted my Orghiz material once before, I will post it up agian, any feedback is welcome. The native peoples of the Adri Varma were descendants of the Azcan/Oltec cultures. They have coppery skin tone, dark hair, and dark eyes. This culture lost all but the stories of their legendary culture after the Blackmoor cataclysm. This event reverted these people to a Neolithic stone age as wanderers and a nomadic lifestyle on the plateau. Several migrations of humans from the east (Antalians who were called the Carnuilh, a druidic Caucasian society) had left these nomads with a druidic system of spirit worship. But more humanoid migrations had kept these peaceful nomads in a dark age for many centuries. Several more notable times were from the Great Horde invasion, that left several tribes of orcs to dominate the local nomads. These orcs where driven off by a more successful and organized humanoid from Sind, Ogres. During this time the humans had long been enslaved and interbred by the more dominant orcs. When the Sindhi ogres came along, those that survived had already been assimilated into the ogres bloodline. The orcs, halforcs, and humans that left, migrated east towards the Mengul Mountains and latter settled the area now called Denagoth. The new bloodline produced a larger human, or short ogre of 6' to 7'8", of a coppery skin tone, dark hair, dark eyes, and very large bone structure. They have no real humanoid features, except larger canines, deep brow, and a jutting jaw line. Although a few of this new race have green or blue eyes and are taken away at a young age to be trained in their spiritual rites. Those not taken for spiritual learning are taught how to survive in their harsh climate, but must first prove to the elders they are strong enough to take on such a brutal training. These are a series of tests, one of them is to throw the young children (boys and girls, as from their ogre line does not matter much) into a large pit with feral dogs. The last 5 to survive are taken out and (without healing) taken to the wastelands to begin training. These people call themselves the Ogrhiz and speak an ancient form of Sindhi that is not comprehensible to the Sindhi spoken of today. Many Hulean words are also in their vernacular, but only for more recent things introduced to their society, like words for town or cart (a surprising amount of Thyatian is being found more recently, replacing the Hulean words in settled areas). Their spiritual leaders also have usage of words that sound more Antalian than any thing else, these words are used to describe many of their spiritual elements. Of their spirituality, they believe in appeasing their spirits by ritual sacrifice (mostly captured peoples of other tribes). These victims are demanded to find the spirit they wish to appease and ask for its forgiveness or favor (in the afterlife). When no outside member can be found, it is considered a great honor to volunteer for such a sacrifice. They have totem animals like other druidic or shamanistic worship, but because of their harsh background, they attribute more to monstrous animals and monsters. They are a resourceful people, like the Ethengarians to the southeast, but due to their large size, not very equestrian. A horse is considered food and not much of a beast of burden. When they capture other members of different tribes or other nations, they tend to adopt them into their society as slaves for several years before they get officially married into their tribe (outsiders must also prove their worthiness or be eaten if no sacrifices need to be made at the time). More recently several tribes have settled down at central locations near the eastern plateau, and have given up on their nomadic ways. The nomadic Ogrhiz think of the settlements as fair game to pillage, but are finding these settlements are well defended with better weapons and armor from the outside world. These settlements are making a fair living by producing small crops for themselves and selling wool, embroidered rugs and blankets to Darokin merchants that travel between Sind and Wendar. They produce a spectacular array of dyes and pigments, but will not sell these to any outsider for fear the outsiders would find their secret ingredients and destroy their precious life cycles. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Sep 2001 11:24:39 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Okay, here is some better formated material for the Oghriz... (I made some minor changes for fleshing out their society) Pre-History The Oghriz Clans of the Adri Varma plateau were not always so barbaric or dark in philosophy as they are today. They were descendants of a Neathar tribe that was assimilated into the conquering Oltec culture. After the Great Rain of Fire, they had completely lost all knowledge of their legendary conquerors and reverted back to a Neolithic hunter/gatherer lifestyle. Several migrating humans and humanoids influenced their existence, most notably the Carnuilh. The Carnuilh were a paler Antalian people, predecessors of the Robrenn and Eusdrian in the west and the Dunnlanders in the east. They introduced spirit worship and a respect for nature. This was a peaceful time for the proto-Oghriz, and these people learned a great deal about life on the plateau. Humanoid Invasions The first invasion of humanoids came from the Great Horde. If the Great Rain of Fire did not revert these people back, then the enslavement and rape by the orcish tribes did. Not much is known about this time period, but the evidence of inter-racial breeding is clearly seen today. Other waves of conquering humanoids kept the proto-Oghriz busy practicing their survival and warrior skills. The most notable wave of humanoid domination came when several tribes of ogres came up from Sind and Hule. These ogres pushed many tribes east towards the Mengul Mountains (those tribes later became known as the tribes of Den, and later still, Denagoth). The Oghriz are Formed The heavy influence of the ogres is seen in the Oghriz appearance. The new bloodline produced a larger human, or short ogre of 6' to 7'8", of a coppery skin tone, dark hair, dark eyes, and very large bone structure. Obesity is very common, and the more obese one is, the more respect he/she demands. Their average weight is between 350 to 400 pounds, a typical baby can be born at 15 to 20 pounds, and their children can weigh heavier than most full-grown humans. They have no real humanoid features, except larger canines, a deep brow, and a strong jaw line. Although a few of this new race have green or blue eyes, but are extremely rare. They don’t care for adorning their body with piercing or jewelry, or tattoos; but rather cover their skin and hair with a mixture of lye and ash. After many years of using this makeup, the older members have no color to their skin and are an ashen gray in color. Children in their society are worthless; they must prove themselves to the entire clan before being accepted as a member. Sometimes this means they will entertain the older members by jumping into a pit full of feral dogs and fighting their way out. Their spiritual guides require many sacrifices (animal and human or Oghriz). They also provide their leaders training. They will select a member to be a leader (usually the heaviest member of the clan); then take this person for several years for proper instruction in the art of diplomacy and leadership. At times, a clan cannot have a ready available leader to replace the sudden death of the current leader. This clan will be hunted down, its children slain, its women married off as slaves, and the men sacrificed. These people call themselves the Ogrhiz and speak an ancient form of Sindhi that is not comprehensible to the Sindhi spoken of today. Many Hulean words are also in their speech, but only for more recent things introduced to their society, like words for town or cart (a surprising amount of Thyatian is being found more recently, replacing the Hulean wo Spirituality The shamans of the Oghriz are actually Druids. They worship nature as a whole, and as thousands of spirits. The more dangerous or monstrous the animal or beast, the more beneficial that animal is in their belief. This may seem odd, as they have no patron immortal, but Ordana may be disguising herself as several animal spirits. When the Oghriz are born, they are checked for blue or green eyes. If they have these colored eyes, they are immediately taken into apprenticeship under another shaman for many years (about 30). If the child is born without green or blue eyes, and without any displeasing features, the baby is thrown into the river, if it survives without drowning; it is given a name and kept for now. Any child born with displeasing features is simply fed to the dogs (note: displeasing features is also a ‘cure-all’ for fathers who question the child’s real father, or as a ‘birth-control’ in times of famine). Their spiritual leaders also have usage of words that sound more Antalian than any thing else; these words are used to describe many of their spiritual elements. Of their spirituality, they believe in appeasing their spirits by ritual sacrifice (mostly captured peoples of other tribes). These victims are demanded to find the spirit they wish to appease and ask for its forgiveness or favor (in the afterlife). When no outside member can be found, it is considered a great honor to volunteer for such a sacrifice. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Sep 2001 13:59:13 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit More material... Oghriz Customs The Oghriz may seem a dark and evil lot, but are actually very social. They tend to greet each other by slapping their knees and running into each other in a great embrace (usually lifting one off the ground to show dominance over the other). They enjoy social eating events that last all night with dancing and wrestling events. They hold an oral tradition of family history, usually in song. The Oghriz don't use musical instruments for their entertainment, but they do allot of slapping, clapping, and stomping. Some Oghriz can even communicate in this manner, and will perform a duel with each other in this manner by either showing their family history, or browbeating insults at each other. The winner is the one who gets the loudest claps from the audience. Children are not allowed in these social events, and if any dare to spy on the adults and get caught, usually get tossed into the fire. When dealing with barter or trade, it is against their beliefs to discuss such matters in public. In fact it is illegal to discuss such matters at all. Bartering is performed by hiding ones hands under a blanket or cloak, and communication is done by a complicated series of finger rubbing and pinches. This can get real complicated when dealing with several buyers at once, but is considered an art when one can accomplish such a task. When talking to an individual in normal conversation, it is a custom to embrace arms with each other, if someone wants to cut in, they rub the arm of one individual to cut in. These social customs can be very unnerving to outsiders, especially if one is accustomed to no physical contact with strangers. Some foreigners get the feeling they were being poked and prodded for food quality, and not being dealt with in a normal civilized manner. Children The Oghriz children are literally not seen or heard from in any occasion. Often the very old and skinny (or skinnier) members are forced to watch over the welfare of the children. This usually means they will train them in the art of sneaking about to get things that they need (food, clothing, shelter). Children are allowed to walk about during the day in the open, but only in the form of gangs and if they do not make any sounds, or there are no outsiders present. As stated before, if caught they are dealt with harshly; but that is the way things are, so do not get caught. Often the children will only learn things by spying on the adults, and not getting caught. Usually if one adult sees a child spying, he/she will not say anything and let the child run to try again; but if the child was blatant about the infraction or more than one adult sees the child, punishment is dealt with very harshly. If the child is fast enough or lucky enough to get away before being caught, then he/she best stay hidden for a long time. Children often practice what they learned from their spying forays; but in secret, because if any adult sees their imitation, they will be beaten. Even though children have little to no rights among the tribe, there are certain taboos that are respected or followed when dealing with children. You cannot kill a child other than your own (except in the case when a clan has no leader). A child cannot be sold, or bought, or enslaved. Children can never be sacrificed (except when a child has a child). Oghriz children are not considered a child by age, but by performing some act that earns them respect among the tribe. So there are some 35-year-old children, and some 14-year-old adults. It is a brutal life, but it earns them the respect and admiration of the tribe when they finally become an adult. Sometimes a child will be considered an adult if the child is bold enough to stand up to the punishment or fight back and not get beaten. Another way is to prove their worth in a wrestling match, ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Sep 2001 14:52:05 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit More Oghriz information… Nomads vs. Towns The town dwelling Oghriz are more lenient on the children, and therefore are having higher populations than the nomadic Oghriz. They also tend to be less warlike, brutal to others, and even less sociable with each other. They still believe in their spirit worship, but only listen to the advice of the shamans, and they do not take part in any actual worship or sacrifices. The nomadic Oghriz sees this as a defiance to taboo, and also as a corruption from outsiders. This has given the nomadic Oghriz the right to wantonly attack and pillage any town or settlement, but since the settlements are dealing with the outsiders, and having higher populations, the nomads are dwindling down and moving further west and north. A few of the stronger tribes have succeeded in capturing a whole town or two, and have gained their superior weapons and increased their child population from rape; but this is the exception (but if a couple of these nomadic tribes continue this trend in the future, it is sure to raise a horde that the rest of the Known World will have to deal with). Town dwelling Oghriz are learning more of the outside world, but still practice their beliefs in barter or trade, slapping duels, wrestling, and occasionally will beat children on the streets at night. (think of a sumo wrestling society, with the physical antics from the three stooges) ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Sep 2001 14:58:11 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit More Oghriz information… Nomads vs. Towns The town dwelling Oghriz are more lenient on the children, and therefore are having higher populations than the nomadic Oghriz. They also tend to be less warlike, brutal to others, and even less sociable with each other. They still believe in their spirit worship, but only listen to the advice of the shamans, and they do not take part in any actual worship or sacrifices. The nomadic Oghriz sees this as a defiance to taboo, and also as a corruption from outsiders. This has given the nomadic Oghriz the right to wantonly attack and pillage any town or settlement, but since the settlements are dealing with the outsiders, and having higher populations, the nomads are dwindling down and moving further west and north. A few of the stronger tribes have succeeded in capturing a whole town or two, and have gained their superior weapons and increased their child population from rape; but this is the exception (but if a couple of these nomadic tribes continue this trend in the future, it is sure to raise a horde that the rest of the Known World will have to deal with). Town dwelling Oghriz are learning more of the outside world, but still practice their beliefs in barter or trade, slapping duels, wrestling, and occasionally will beat children on the streets at night. (think of a sumo-wrestler society with the physical antics of the three stooges) ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. X-From_: MAILER-DAEMON Thu Nov 8 06:28:46 2001 Date: Wed, 7 Nov 2001 11:20:05 -0800 From: "L-Soft list server at Wizards of the Coast, Inc (1.8d)" Subject: File: "MYSTARA-L LOG0109D" To: Shawn Stanley X-Virus-Scanned: by AMaViS perl-11 ========================================================================= Date: Sat, 22 Sep 2001 06:33:31 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Alex Benson" > > I do not think that the Cult of Halav could actually be nurtrured by another > Immortal. The Immortal Halav is a pretty prominent Immortal in Karameikos. > The Cult of Halava is well-known enough to not go undetected; it is not a > secret movement. Halav himself would probably intervene if his name was being > used by another Immortal on his own home turf. Then again, the Cult itself makes no claim that Halav is their sponsor. Since they believe that Halav has been reincarnated as Duke (later King) Stefan, Halav himself would (according to their beliefs, at least) be unavailable to grant them spells. The identity of the Immortal who is granting them their spells is one of the great mysteries of Mystara (or at least of Karameikos). And of course the Cult of Halav has not gone undetected -- but what action can Halav take against them that would not be worse than leaving them alone? After all, the Church of Traladara still has clerics of Halav who not only get spells from him but often Commune with him and get answers, so it is clear to those outside the cult that Halav has not gone missing in order to become a mere mortal once again. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Sep 2001 06:39:00 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: Very OT - WTC tragedy MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Jeff Daly" > I'm not accusing you at all. Perhaps I misread what you wrote. Like I > said, no hostility was intended. I have watched the video of the > Palestinians dancing in the street and wondered at the accuracy of > it...especially since no identifying marks were really there (Such as the > burning of an American flag). > > Asking you for a source was not intended to be an attack. I really just > want to know what you're reading so I can go read it for myself. Sorry -- I had received so many e-mails on and off various lists offering me proof that the Palestinian celebrations were real that I snapped back, since the question I raised was how and why the photos were alleged to be fake -- and unfortunately I got confused enough that I referenced on this list a posting of somebody whom I am fairly sure is not active on this list. By this point virtually any Web site on urban legends should have a full explanation of the entire matter, so I will refer you to http://www.snopes.com among others. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Sep 2001 16:59:21 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > And of course the Cult of Halav has not gone undetected -- but > what action can Halav take against them that would not be worse > than leaving them alone? After all, the Church of Traladara still > has clerics of Halav who not only get spells from him but often > Commune with him and get answers, so it is clear to those outside > the cult that Halav has not gone missing in order to become a mere > mortal once again. Well, nothing prevents the CoH members from believing that Halav can be at the same time granting spells to them (and being available for Commune spells as well) and being reincarnated as Stefan Karameikos. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Sep 2001 13:32:35 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eric Anondson Subject: World-spanning campaign? In-Reply-To: <20010922164641.19DDE2D0601@breg.mc.mpls.visi.com> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit No other TSR-made setting I am aware of allows for a campaign to travel around the entire planet to the extent that Mystara allowed. FR came close, but that was a hobbling of 4 separately designed settings together onto one planet. The Mystara setting spans the world in a single setting. I was curious as to if, and how, anyone has run through adventures that did provide/require PCs to hop the continents, cross the seas, and maybe even venture to the Hollow World all in the course of the campaign. Did it seem forced? Was there a believable reasons for the PCs to cross the planet for adventure when there was so much available in their home region? Does anyone have good suggestions to put such a campaign together? Ways to introduce the characters to an adventure carrier that follows that path, that doesn't necessarily imitate the Princess Ark? Eric Anondson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Sep 2001 20:54:31 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: World-spanning campaign? On Sun, 23 Sep 2001 13:32:35 -0500, Eric Anondson wrote: >No other TSR-made setting I am aware of allows for a campaign to travel >around the entire planet to the extent that Mystara allowed. FR came close, >but that was a hobbling of 4 separately designed settings together onto one >planet. The Mystara setting spans the world in a single setting. > Well, yes and no. The Mystara setting covers much of the world, but we still know very little about what is on Skothar, for example... The MA has a project dedicated to detailing what may be found on Skothar (I'm a member of that team myself, though my participation has been limited), but then that is still non-canon. Similar problems exist on Davania - we have heard much, but only in very broad terms. IIRC, the Quadmire module is at odds with the Red Steel/Princes Ark descriptions, so there is some trouble there, I think, and large amounts of nortern Brun are still unexplored (Adri Varma plateau?), so though we have detailed maps of Mystara, we still don't know much of what is in those lands. >I was curious as to if, and how, anyone has run through adventures that did >provide/require PCs to hop the continents, cross the seas, and maybe even >venture to the Hollow World all in the course of the campaign. > Well, I'm running WOTI which did take the PCs to the Hollow World and back - imagine their surprice when they realized the world was hollow! Funny thing about that btw, about half the current group participated in that adventure and learned of the HW, but when they got back to Alphatia, Eriadna had Geas cast on each of them to prevent them from discussing the HW with people who didn't already know about it. I didn't think the Alphatians were likely to just let the PCs go on their merry way with knowledge of "their new empire" after they sneaked down there in the first place. Besides, I can't have the players ruining Claransa's later revelations, can I? ;) So the funny thing is that half the group knows this and the other half don't. Those who know are good at keeping their secret and letting anything slip and referring to the matter without giving anything away, yet those who don't know have definitely guessed that there is some big secret they other PCs won't talk about, and the uncertainty is obviously fueling their already significant paranoia. Quite fun at times ;) Anyway, back on the subject: My campaign currently centers on the Known World and the lands involved in the Great War (WOTI). I did consider expanding the campaign to include the Red Steel stuff, but I've never gotten around to it except for mentioning that something is there, and the players have never showed any interest in going there, which is probably another reason. Besides, with WOTI going on, the Known World is already falling apart around them and they are more than busy picking up the pieces! Oh well... >Did it seem forced? Was there a believable reasons for the PCs to cross the >planet for adventure when there was so much available in their home region? > This is always the problem - why would the PCs leave their homes to travel to some distant land when there is enough adventure at home? You need a good excuse for that... Or you can just have them drink themselves senseless in some port city and then wake up (with hangovers!) the next and find they are on a ship halfway to Slagovich because some idiot shanghaied them. I seem to recall someone asking for a "Mystaran" term for "shanghaied" some time ago. Did anyone ever reach an agreement on that? >Does anyone have good suggestions to put such a campaign together? Ways to >introduce the characters to an adventure carrier that follows that path, >that doesn't necessarily imitate the Princess Ark? > Well, the most obvious is the epic quest plot. Some item broken into x number of pieces and scattered across Mystara. In fantasy this is usually some very powerful magical gizmo, such as the Rod of Seven Parts or the swords from the Greyhawk adventure "Five Shall be One" (very similar to my "Swords of Wayland" I fear, though I only "scattered" those across the Known World). A cool idea is some powerful item that simply cannot be destroyed and s so feared that it was entrusted to priests of "good" Immortals across Mystara, only now evil people are beginning to find them, and the good guys need to get them rest before the villains do, or they need them to stop the villains abusing the power of the pieces they already have, or both... Okay, I think I've spoken enough nonsense now. That's it! :) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Sep 2001 13:32:35 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Eric Anondson Subject: World-spanning campaign? In-Reply-To: <20010922164641.19DDE2D0601@breg.mc.mpls.visi.com> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit No other TSR-made setting I am aware of allows for a campaign to travel around the entire planet to the extent that Mystara allowed. FR came close, but that was a hobbling of 4 separately designed settings together onto one planet. The Mystara setting spans the world in a single setting. I was curious as to if, and how, anyone has run through adventures that did provide/require PCs to hop the continents, cross the seas, and maybe even venture to the Hollow World all in the course of the campaign. Did it seem forced? Was there a believable reasons for the PCs to cross the planet for adventure when there was so much available in their home region? Does anyone have good suggestions to put such a campaign together? Ways to introduce the characters to an adventure carrier that follows that path, that doesn't necessarily imitate the Princess Ark? Eric Anondson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Sep 2001 18:39:21 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Solmyr Subject: Re: World-spanning campaign? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Eric Anondson wrote: > > I was curious as to if, and how, anyone has run through adventures that did > provide/require PCs to hop the continents, cross the seas, and maybe even > venture to the Hollow World all in the course of the campaign. > Official Mystara doesn't quite do it - sure it gives you a world map, but there's little if any detail on anything beyond the Old World (between Sind and Alphatia) and Savage Coast. Settings such as Forgotten Realms are similar in this regard - Faerun + Kara-Tur + Zakhara + Maztica are roughly equal in scope to Old World + Savage Coast + Hollow World. That said, I routinely run campaigns that span continents, in any setting. In Mystara, WotI is a good way to have the PCs travel around the world (the second detailed adventure in the WotI box sends them into HW), especially if Benekander sends them on all sorts of missions. > Did it seem forced? Was there a believable reasons for the PCs to cross the > planet for adventure when there was so much available in their home region? > There's usually no believable reason for world-spanning travel in a semi-medieval setting aside from some Immortal telling you to go to that place 100000 miles away to handle something :) The DM just has to go with it if he wants his PCs to travel widely. > Does anyone have good suggestions to put such a campaign together? Ways to > introduce the characters to an adventure carrier that follows that path, > that doesn't necessarily imitate the Princess Ark? > See above. The WotI is a good excuse for major travel. -- ********** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/solmyr.geo/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Sep 2001 18:41:40 +0300 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Solmyr Subject: Re: World-spanning campaign? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > good excuse for that... Or you can just have them drink themselves > senseless in some port city and then wake up (with hangovers!) the next and > find they are on a ship halfway to Slagovich because some idiot shanghaied > them. I seem to recall someone asking for a "Mystaran" term > for "shanghaied" some time ago. Did anyone ever reach an agreement on that? > Slagoviched? Slagged? :) -- ********** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/solmyr.geo/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Sep 2001 12:56:06 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable David Knott Responded: <<>From: "Alex Benson" > > I do not think that the Cult of Halav could actually be nurtrured by another > Immortal. The Immortal Halav is a pretty prominent Immortal in Karameikos. > The Cult of Halava is well-known enough to not go undetected; it is not a > secret movement. Halav himself would probably intervene if his name was being > used by another Immortal on his own home turf. Then again, the Cult itself makes no claim that Halav is their sponsor. Since they believe that Halav has been reincarnated as Duke (later King) Stefan, Halav himself would (according to their beliefs, at least) be unavailable to grant them spells.=A0 The identity of the Immortal who is granting them their spells is one of the great mysteries of Mystara (or at least of Karameikos). And of course the Cult of Halav has not gone undetected -- but what action can Halav take against them that would not be worse than leaving them alone?=A0 After all, the Church of Traladara still has clerics of Halav who not only get spells from him but often Commune with him and get answers, so it is clear to those outside the cult that Halav has not gone missing in order to become a mere mortal once again.>> Valid points. However, as Giampaolo pointed out, Halav in mortal form of=20 Stefan does not necessarily mean that the true and accepted clerics of Halav= =20 would not recieve their spells. During Wrath, Vanya and Valerias both assumed mortal identities. There is no= =20 mention of any spells being denied. Rad solidly maintains his mortal identit= y=20 of Etienne, yet his "clerics" recieve daily spells/enlightenment. Hmm...do=20 Rad's devotees still get their daily enlightenments since his absense?=20 Then there is Hel's false following of Balthac (sp) during Wrath. And Nyx's=20 Zargosians in Milenia. Both are false followings with spells being granted b= y=20 proxy (for lack of a better term) from the Immortal setting the false=20 following up. As for Halav taking mortal form, it really depends on what type of "taking o= n=20 mortal form" is used. Mortal manifestations and avatars are addressed=20 somewhat in Wrath. I do not recall there being any mention of clerical spell= s=20 being disrupted while the Immortal is in these forms. IIRC the Immortal can=20 take on multiple identities too. IMO a more drastic "Immortal taking on a mortal form" scenario was seen in=20 the Dragonlord Triology. IIRC (it's been years since i read the thing) the=20 Great One took mortal form to sire the Dragonlord (Diamond). IIRC there was=20 mention of the Great One's clerics not hearing anything from him;=20 disappearing and all. IIRC the Great One also went silent during=20 "what's-his-name's" whole quest to become Dragonlord. However, i do recall=20 the Great One's cleric having her spells. I cannot remember her name. She wa= s=20 the gold dragon that tutored and ferried "what's-his-name" around as the=20 Dragonlord, became his girlfriend/shag-mate once he became a dragon, and=20 later became his cleric or servant (i think) after he became Diamond.=20 Anyway....back on subject and before I get a nosebleed....I don't see why th= e=20 CoH and CoT(Halav Division) couldn't both get their spells from the same=20 Immortal. Afterall, except for the "Halav is Stefan" edict, the two are=20 basically the same. Al-Kalim has his tewo opposing factions that he supports= =20 and manipulates. Why can't Halav have two factions within Traldara? I mean,=20= I=20 assume that the Traldaran CoT differs greatly from the Halav/Petra/Zirchev=20 followings in Milenia. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Sep 2001 22:22:08 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Alex Benson wrote: > > Anyway....back on subject and before I get a nosebleed....I don't see why the > CoH and CoT(Halav Division) couldn't both get their spells from the same > Immortal. Afterall, except for the "Halav is Stefan" edict, the two are > basically the same. Al-Kalim has his tewo opposing factions that he supports > and manipulates. Why can't Halav have two factions within Traldara? I mean, I > assume that the Traldaran CoT differs greatly from the Halav/Petra/Zirchev > followings in Milenia. Well, there are three considerations against this hypothesis: 1) The CoH priests are quite mad, and thoroughly chaotic, while Halav is a Lawful Immortal (and the most lawful of the Traladaran triad), so why would Lawful Halav sponsor a Chaotic order? 2) Halav is not known for subtleness, rather he is straightforward as far as Immortals go, so he would not be likely to hatch this kind of plot. 3) Stefan is not likely to really be Halav, for the reasons discussed too many times in the various Stefan threads (basically, either he is incompetent, or quite unscrupoulous, or blind to evil--three characteristics the real Halav certainly did not have). -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 00:53:48 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: World-spanning campaign? Mime-Version: 1.0 Content-Type: text/plain; format=flowed During WOTI ( current campaign ) have started in Norther Reaches before the campaign, I then mvoed them to darokin for WOTI, then they went to the HW as per the quest. Since re-emerging in Atruaghing lands, they have traveled to Sind by orders of Redhrian ( communicate with staff ), Redhrian is their primary employer btw, then Redhrian wanted them to continue onward to Hule ( I have X4 Master of the Desert Nomads and X5 Temple of Death which I have adapted and changed the plot from Killing the master to foiling some of his plans ), afterward I plan on having my PCs travel to the converted lands in Hule, then to the neighboring empires details in the almanacs and the Vaults, after this my athuaghin shamani should have gained the level needed for him to learn firegate spell which will allow the party to travel instantenously back to the Artruaghin plateau, where I then plan on having them go on the Thyatan-Alphatian front and later in the Heldann lands where the Ethengar will attack ( this is according to the WOTI timeline ), so my group will have traveled quite a bit with all of these things. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Sep 2001 20:22:14 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Mike Harvey Subject: Expanding the Multiverse (campaign spoiler) MIME-Version: 1.0 Content-type: text/plain; charset=iso-8859-1 NOTE: PLAYERS IN MY CAMPAIGN SHOULD NOT READ THIS. This includes Rod, Dave, Chuck, or anyone else who is on this list. Anyone replying to this message, please retain this warning at the beginning of the reply. . . . . . . . . . . . . . . . . . . This is an idea I came up with for my campaign. It is only half-baked, more a brain dump than anything else, but I thought I'd throw it out for comments. Please excuse the pseudo-purple prose in places. Really what this is is an excuse to use the new Manual of the Planes and allow travel to/from other campaign worlds, something my players seem extremely fond of. And it also provides some nifty epic plot hooks. THE TRUE NATURE OF THE MULTIVERSE In the beginning, the multiverse was created by the Old Ones. None know where the Old Ones came from, or even what they were. The Old Ones also created gods to populate the multiverse and give it direction, and to both serve and judge the mortals. None know the Old Ones' purpose in all this. Some believe that universal truths are embodied in the very structure of the multiverse, while some believe that the multiverse only exists as an amusing diversion, and yet others say there are no Old Ones. Whatever the truth, if the Old Ones exist, they apparently are busy with more important things and only occasionally check in on the multiverse. It is said that when they drop in, the Old Ones may clothe themselves in avatars and take on mortal identities. In the remote past, there were wars among the gods. One such god was Tharizdun, who enslaved or devoured many evil gods, until he was the most powerful of all the gods. Recognizing the danger, the other gods united and defeated him and his slaves, imprisoning him in The Void. There was an age of Light, in which good flourished and evil was weak. But the light passed, marked by great cataclysms on many worlds, and ushered in the present age of conflict and uncertainty. It is prophesied that the current age will end in more unheavals, and an age of darkness shall arrive, when Tharizdun shall awaken and defeat the gods and rule supreme. Yet even the age of darkness shall have an end, and no prophecy tells what shall come after it. When Tharizdun was defeated, the gods fashioned a dimensional prison to hold him sleeping, calling it The Void. But even as he slept, Tharizdun dreamed, and such was the malice and power of his dreams that a New Thing was created: the Sphere of Entropy. And from that sphere, a subtle corruption radiated out into the multiverse. In some places the corruption flowed strong and black, and pooled into new planes and dimensions. Of such was formed the Nightmare dimension, and the Domains of Dread, and the Abyss. And fragments of Tharizdun's personality took on the aspects of evil new godlings, who crept forth to corrupt and slay and devour. The lesser of these were the Baatezu and Tanaari, and the greater are like unto gods themselves. Once again there was war in the heavens, as Tharizdun's dream-servants rose up against the good gods. At first Good had the ascendance, and easily defeated the darkness. But Tharizdun dreamed on, and evil was strengthened continuously, until Good was evenly matched, and evil gods sprang up to oppose the good, drawing from Tharizdun's dark power. Then the Good gods knew the futility of the war, and decided to cut Tharizdun off altogether from the multiverse, imprisoning him in the heart of a Vortex from which his evil could not escape. Four of the mightiest good gods offered themselves up to create the Vortex. The gods would sleep as Tharizdun, opposing his dreams with their own. Four gods to oppose one, uniting their power under a single will: one god of Thought to direct and unite them, one god of Energy to provide the raw power of opposition, one god of Matter to lawfully constrain and direct the energy, and one god of Time, that the Vortex should endure through the aeons. The Vortex in configuration is like a vast storm which draws inwards to the heart, so powerful that nothing can escape its pull. From the outside it appears as a thing of utter blackness, and this black hole is known in the multiverse as The Void. In creating the Vortex, the gods severed a portion of the multiverse -- the portion containing The Void in which Tharizdun slept -- and placed it within the Vortex. Or more accurately, they constructed the Vortex around it. The Vortex itself is neither plane nor dimension, but an unnatural anomaly within the fabric of the multiverse itself. Thus it contains planes and dimensions, and is a small multiverse unto itself. Yet despite being a subset of the greater multiverse, the lesser multiverse within the Vortex is also infinite in scope. Only the Old Ones understand how such things can be, and perhaps even they haven't figured it out. The Vortex contains the power of five greater gods, if Tharizdun is included, and focuses all their power inwards. This power pools within the multiverse at the center of the Vortex, and has created a phenomenon unknown in the multiverse outside: five spheres of raw power. Since the gods are sleeping, this power is undirected and may be drawn upon by those within. Mystara, Old Alphatia, and many other worlds exist in the pocket-multiverse within the Vortex. At first this multiverse had no gods, since no gods wished to be trapped with Tharizdun, but the worlds did contain mortal life. This life grew and developed, subtly altered by the ambient energies, and developed into many intelligent races. Eventually, some mortals were able to tap into the Spheres and become immortal. These immortals learned to strengthen the spheres, and eventually developed power rivalling that of the gods outside. But they could not pass through the vortex. Some entered the Vortex and were not seen again; perhaps they found a way to escape into the multiverse beyond, tapping into the energy of the Vortex itself in order to open a path. Perhaps those that escaped withered to become powerless souls, cut off from the Spheres, or perhaps they discovered a means to make the transition into true godhood. Within the Vortex, history repeated itself. Tharizdun continued to dream, and his dreams created new immortal beings to threaten the new immortals, and his dreams also created the Nightmare dimension. The Outer Beings are truly from outside. In the greater multiverse outside the Vortex, there was another war among the gods, and evil was again defeated. The defeated gods were so foul that they were cast into the Vortex, where they became trapped. They alone know the secret of the Vortex but do not wish to escape, for their enemies lie outside; rather, they covet the power of the spheres, plotting against the immortals, and wish to rule the Inner Multiverse as unchallenged masters. Arik of the Hundred Eyes is not a true immortal; he is a powerful entity of pure malice dreamed by Tharizdun. In some sense, he is Tharizdun's unconscious avatar. He made war upon the Inner Multiverse. The immortals managed to defeat him, and imprisoned him... but he is not asleep, and seeks escape through his "eyes". His intentions are unclear, but they are certainly malevolent. If Arik were to learn the true nature of the Vortex from the Outer Beings, he may attempt to destroy it, freeing Tharizdun; not only would this be cosmically bad, but the raw forces could damage the Inner Multiverse. Of course, maybe this is the meaning of the Dark Prophecy. Some gods of the Outer Multiverse may have found a way to send an avatar into the Vortex; the avatar could not escape, but might function as the eyes and ears of the god. Perhaps beings such as Thor or Orcus might do so. An evil god may be seeking ways to tap the immense power of the Spheres, while other gods may wish to monitor Tharizdun's prison. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 01:45:18 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dan Eustace Subject: Re: World-spanning campaign? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I was curious as to if, and how, anyone has run through adventures that did > provide/require PCs to hop the continents, cross the seas, and maybe even > venture to the Hollow World all in the course of the campaign. I have done quite a bit of this. Without thinking too hard, I can think of 4 instances. 1. The PCs were questing for an artifact, the Soul of Darkness. A lich and his evil armies were also seeking it, and lured the PCs across Brun, to unknowingly help him recover it. They had several adventures in the lands that I had to detail as they crossed the continent, and ended up in an ancient evil temple in the far western mts. They confronted the lich and drove him off, and rescued a captured pachydermion, who depite torture, had not revealed his secret to the undead. The PCs healed him and he led them to his people in Hyborea where an ancient sage gave the PCs further clues on the location of the artifact. 2. They eventually recovered the artifact and after it caused all sorts of trouble and changed hands several times, they decided to destroy it. This led them to Alphatia to conduct research, then to the Broken Lands where they entered the Astral Plane. From there they went thru module M3, and after that made their way to the home plane of Opal. Opal had been approached by rival Immortals about what to do when the PCs arrived with the artifact (the Sun Dragon's breath would destroy the Soul). Opal sent the PCs into a modified M1 where the PCs went thru the Star Kingdoms, with the final result hinging on which Immortal "won" that adventure. 3. A PC was prophesied to rescue the lost Yavdlom people from where ever they were (Arm of the Immortals). This quest mirrored the Princess Ark, but the PCs were sailing along the SC, learning about their surroundings, hunting for clues on the Yavdlom, and building a fleet to bring the Yavdlom back to Thanopolis. An obscure clue led them to Minrothad (via teleport), where they aided Oran Meditor, gaining the services of the Minrothad fleet (for a hefty fee, none the less!). This campaign also led them to the Elemental Plane of Fire where they recovered the Pileus (another artifact) which they needed to free an enslaved tribe of Yavdlom. Eventually, they had to fight a climactic battle against the advancing ogre armies to allow the Yavdlom to board the ships which arrived from Minrothad. 4. Escaping from the HW during WotI. This is still on-going. After the sky ship crashed leaving Neatharum, they have been all over the HW. They went thru Icevale and the Beastmen Wastes to Antalia where they took a ship all the way to Nithia. From Nithia thru Hutaaka and Kogolor, then to Hiak-Lor where they got eagles to fly them across Tanogoro to Milenia. Went from Milenia thru the Merry Pirates Seas and are now in Azca. All the way they have been having local adventures, some minor and some grand, while searching for the way home. > Did it seem forced? Was there a believable reasons for the PCs to cross the > planet for adventure when there was so much available in their home region? Mostly, it seemed natural and each scenario turned into a lengthy campaign of its own, if you will. Some of the Yavdlom thing I did force some, but the PA was current at the time and I wanted to use as much material as possible from the Dragon articles. As a whole, the plot ran quite well, but some individual adventures were tough. In some cases the home region was at a time of peace, or else was significantly threatened so that the PCs were driven to go respond to that threat. Usually when they return home after an extended absense I have some nice surprises for them there, too! ;-) > Does anyone have good suggestions to put such a campaign together? Ways to > introduce the characters to an adventure carrier that follows that path, > that doesn't necessarily imitate the Princess Ark? I usually start with a broad and somewhat vague goal that will take many games to achieve. Then I unveil extremely small bits of it, clues to get them to the next stop, and local adventures of interest, many of which have little to do with the final goal. An example would be, "you meet a guy in Dunwick who says a guy on his ship was Yavdlom. But the crewman left, and headed further west, toward the Horn. He didn't talk about his people too much. I think he might have had friends in Bellayne." Or, "There is a scholar in Laroun, in the Empire of Milenia, who has knowledge of other lands. Perhaps he will have maps that can help you." Then from Point A to Point B, I use diversions, side adventures, and mis-information to make it an eventful journey. And then when they get there, maybe who they're looking for is missing, or needs assistance with some problem, or the entire city is threatened by an impending war, or whatever. The challenge comes with stringing it along long enough to keep each new stop interesting, and to come up with different types of adventures and plots for each place. Hope some of this is helpful to you. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 06:21:46 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael McConnell Subject: Worldwide Campaigns, Inc. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii As several others have mentioned, Wrath of the Immortals is an excellent wide-scope camapaign. I didn't much care for any of the adventures included, though- I just came up with adventures based on the events the war, involving the PCs whenever possible. They, for example, were the ones framed for murdering Torenal and they set off the Sundsvall firestorm escaping. Obviously, this works best if the PCs are from countries such as Glantri or Alphatia. Aside from the usual hunt the villain and artifact scenarios, geopolitics would make an excellent excuse to send the characters all over the place, whether as diplomats, couriers, or spies. They could negotiate treaties, fight off invasions, quell uprisings, locate kidnapped family members, deliver sensitive documents, chase after run-away princesses, etc. Imagine: Etienne: "Messieurs et madmesoilles, we've been informed that the Alphatians are attempting to construct a new military base in the Pearl Islands, possibly in order to exploit some magical resource. You're to go to the island and aid the natives in resisting them. Now the natives have some trifle unusual religious beliefs, but you're all men and women "of the world", as it were, so I wouldn't anticipate any problems. Provided, of course, that none of you wears the color yellow. Also, you'll need to see Master Chen about your ritual tattoos..." If you're interested in the Hollow World, you definately need to check out the Blood Bretheren trilogy. It covers three or four different countries, plus the travel areas between them. It's got lost cultures, ancient artifacts, deranged cultists, evil from beyond, and everything makes a great epic campaign. Definately one of the best campaigns I've ever been in. I seem to recall that someone had done an article in the Vaults of Pandius connecting it to WotI. Also, the HW module Milennian Sceptre connects that setting to WotI, though I don't have any of the details on that. M. Life is the nightmare that leaves its mark upon you to prove that it is, in fact, real. And to suffer a solitary madness seems the joy of paradise when compared to the extraordinary condition in which one's own madness merely echoes that of the world outside. -Thomas Ligotti ________________________________________________________________ Get your own evilemail.com address at http://www.evilemail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 11:25:45 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit No comments on the Oghriz? That makes it simple. Does that mean I am finished with that part? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 08:52:56 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Re: World-spanning campaign? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> Did it seem forced? Was there a believable reasons for the PCs to cross the planet for adventure when there was so much available in their home region? Does anyone have good suggestions to put such a campaign together? Ways to introduce the characters to an adventure carrier that follows that path, that doesn't necessarily imitate the Princess Ark? << I think you've gotten some good comments already, but I'll add my 2 cents as well. Although I've never run a world spanning campaign yet, I am planning one out right now. The PCs will be based in GLantri at the Great Library (and center of magical research would work really, but I like GLantri). The premise is that some Glantrian noble (or group thereof) is planning to create a sort of museum in a section of the Great Library. He sends PCs across the world in order to find artifacts that the museum wants to acquire. Thw whole thing kinda has an Indiana Jones feel to it, especially since I plan to play it through the Wrath War (using the Alphatians as the bad guys - sorry Stalker ;)). >> . I seem to recall someone asking for a "Mystaran" term for "shanghaied" some time ago. Did anyone ever reach an agreement on that? << I remember those discussions. I seem to recall the term Jiabulled being thrown around. I kinda like that one. Guess I'll have to go search the archives now ;) John ===== Rule #53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 09:18:41 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: John Calvin Subject: Blast from the past - shanghaied MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I just did an archive search and found a question that Jenni asked almost 2 years ago (12-23-99): >> Hey, maybe an MML'er can help. I'm looking for a Mystara-centric way to express the concept of "shanghaied". And the sooner the better. :-) << Jenni herself came up with the term "Slagged". Others added: Aaslaied Dracoied Terentiaied Beitunged thanopolised - Yavdlom aaslinized - Bellisaria hojahised - City States cimmaroned - Savage COast jungled - Hinterlands landfallen - Norwald Porto-Pretoed Jaibuled (my personal fav) "Those halflings! thought they can Jaibul me into selling them my fields!" "I heard that Von Hendriks fellow used to Jaibul people to work in his mines!" John (Quote from Kit) "I think the proper term is 'Slagoviched'..." (Overheard at a party in land-locked Glantri from some pretentious know-it-all wizard, who obviously has never been to sea) __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 17:02:19 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Adri Varma Material Mime-Version: 1.0 Content-Type: text/plain; format=flowed >No comments on the Oghriz? That makes it simple. Does that mean I am >finished with that part? > Well everything seems good. Iv read the new versions you posted. Their culture is pretty strange. The trading system is kinda a weird tough ? I imagine a Darokinian trader reaching the plateau and having to deal with the Ogrihz trading system ;) Actually that could be an adventure in itself. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 10:03:21 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: World-spanning campaign? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable My campaign is a World spanning one. Each day the group head out to = another region and another adventure. They are never sure what type of = clothes to wear or what they getting into exactly so it makes it Interestin= g. JK Wolf >>> chimpman.geo@YAHOO.COM 09/25/01 08:52AM >>> >> Did it seem forced? Was there a believable reasons for the PCs to cross = the planet for adventure when there was so much available in their home = region? Does anyone have good suggestions to put such a campaign together? Ways = to introduce the characters to an adventure carrier that follows that path, that doesn't necessarily imitate the Princess Ark? << I think you've gotten some good comments already, but I'll add my 2 cents = as well. Although I've never run a world spanning campaign yet, I am = planning one out right now. The PCs will be based in GLantri at the Great Library (and center of = magical research would work really, but I like GLantri). The premise is that some Glantrian noble (or group thereof) is planning to create a sort of museum = in a section of the Great Library. He sends PCs across the world in order to = find artifacts that the museum wants to acquire. Thw whole thing kinda has an Indiana Jones feel to it, especially since I plan to play it through the = Wrath War (using the Alphatians as the bad guys - sorry Stalker ;)). >> . I seem to recall someone asking for a "Mystaran" term for "shanghaied" some time ago. Did anyone ever reach an agreement on = that? << I remember those discussions. I seem to recall the term Jiabulled being = thrown around. I kinda like that one. Guess I'll have to go search the archives = now ;) John =3D=3D=3D=3D=3D Rule #53. If the beautiful princess that I capture says "I'll never marry you! = Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! = Messenger. http://im.yahoo.com=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 20:32:17 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: World-spanning campaign? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit As a DM, I always feel the tingle for a world-spanning campaign. Besides the "huge epic quest", there are some alternatives which seem more "open ended". In my campaigns, I've always tried to have an "international" PC party. Not too hard, with GAZ materials and background, players are always ready to try particular nations, rather than sticking all to one place. Then, when working PC backgrounds, it's not so hard to have them start together in a same town or city... Family and professional interests are a good way of hooking such PCs for a trip at some point of the campaign. I've linked many D&D published modules using those hooks... For big trips to the (almost) uncharted lands, it's good that some PCs have a link with one or two countries which are very politically-active, Glantri and Darokin are especially well-suited. When trying to gain the favours of a teacher of one of the Secret Crafts, our M-U (and his friends) got into module X11 at the behest of Erewan nobles. The same quest for Glantrian court alliances put them into the HWA series, where they saw a lot of the HW... In paralell, other of the PCs is a Darokinian commoner (a fighter), who, after getting moderately rich, is trying to make a fortune as a merchant and raise his impoverished family's status: a lot of his sea commerce enterprises put him and the party in adventures (amongst them, X1, X7 and X8). Presently, both these players are at the brink of getting dominions. And they have been asked to perform an investigation on the recent invasion of Sind by some unknown Master of the West... Then, when th WotI breaks up, the glantrian mage will surely volunteer for a lot of espionage activities, he wants to go up in the nobility ladder fast. And our Pc elf is an Alfheimer, so when things get dark in her country, the party will be busy (and, with the party's contacts in Wendar, they are ideal for leading part of the exiles north) Andrés ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 14:53:39 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Adri Varma Material MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > From: Gilles Leblanc > > Well everything seems good. Iv read the new versions you posted. Their > culture is pretty strange. The trading system is kinda a weird tough ? I > imagine a Darokinian trader reaching the plateau and having to deal with the > Ogrihz trading system ;) Actually that could be an adventure in itself. > Their bartering system is borrowed from real world tribes from the Mongolian plains. I watched a National Geographic episode once were these tribesmen were bartering while carrying on normal conversations, drinking coffee, ect., but discussing any trade in public or out load was strictly taboo. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 15:39:43 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: ramhog Subject: Re: World-spanning campaign? In-Reply-To: <003701c145f0$6c710ba0$2a6e99c1@uchicago.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" ; format="flowed" Has anyone ever tried a very localized campaign? My first campaign idea was to have the characters try to deal with being held captive in their own village by a horde of goblins that were in the process of trying to uncover a dwarven treasure (in this case a Blackmoor-era dwarver locomotive). It would be kind of a "Great Escape" type prison scenario, but basically most of the adventures would take place in or very near the village. -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 21:02:23 -0600 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Tim Roberts Subject: WotC ESDs MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I read a while back someone posting a website about the ESD project that was being handled by a seperate entity other than WotC. Basically the site listed items they needed in order to scan them and make ESD's out of those items. It also listed the current status of the project. I was wondering if someone on this list still ahd that URL to that site. Thanks in advance. Tim aka: Alphaks NWN Realms of Mystara Project http://www.mystaranet.com tinman@mystaranet.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 19:58:01 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Dave Keyser Organization: Palmchip Subject: Re: WotC ESDs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Tim Roberts wrote: > I read a while back someone posting a website about the ESD project that was > being handled by a seperate entity other than WotC. Basically the site > listed items they needed in order to scan them and make ESD's out of those > items. It also listed the current status of the project. I was wondering > if someone on this list still ahd that URL to that site. Thanks in advance. > www.bastionpress.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Sep 2001 23:15:04 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: David Knott Subject: Re: WotC ESDs MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: "Tim Roberts" > I read a while back someone posting a website about the ESD project that was > being handled by a seperate entity other than WotC. Basically the site > listed items they needed in order to scan them and make ESD's out of those > items. It also listed the current status of the project. I was wondering > if someone on this list still ahd that URL to that site. Thanks in advance. http://www.bastionpress.com/esd.htm I would definitely recommend going to that site and letting Jim Butler know of any items you are willing to spare -- a number of Mystara/Known World items are already listed as "All Call". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 09:25:34 EDT Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Alex Benson Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Giampaolo Said: <<> Anyway....back on subject and before I get a nosebleed....I don't see why the > CoH and CoT(Halav Division) couldn't both get their spells from the same > Immortal. Afterall, except for the "Halav is Stefan" edict, the two are > basically the same. Al-Kalim has his tewo opposing factions that he supports > and manipulates. Why can't Halav have two factions within Traldara? I mean, I > assume that the Traldaran CoT differs greatly from the Halav/Petra/Zirchev > followings in Milenia. Well, there are three considerations against this hypothesis: 1) The CoH priests are quite mad, and thoroughly chaotic, while Halav is a Lawful Immortal (and the most lawful of the Traladaran triad), so why would Lawful Halav sponsor a Chaotic order?>> Hmm...what about Halav's little quirk with his clerics/followers. IIRC they have a tendency to go into a Berserker state when fighting humanoids. Also IIRC Halav is given as having a bit of an impulsive personality in his Immortal description. So maybe the CoH represents that chaotic edge. Conversely, the CoT represents the more stable aspects. <<2) Halav is not known for subtleness, rather he is straightforward as far as Immortals go, so he would not be likely to hatch this kind of plot.>> Actually i would say he known for his lack of action. I may be wrong here, but I cannot recall him really doing much of anything in Karameikos. I always got the feeling that he placed more emphasis in Milenia. For some of my DV Milenian City-States I tried to intensify Halav's role a bit. In my own works, I usually portrayed the Traldaran Trio as a team with each filling a required function. Halav was the steady warrior king type. Petra served as his consort and advisor. Zirchev was also an advisor but acted more as the eyes and ears of Halav. <<3) Stefan is not likely to really be Halav, for the reasons discussed too many times in the various Stefan threads (basically, either he is incompetent, or quite unscrupoulous, or blind to evil--three characteristics the real Halav certainly did not have).>> At best, the prophecy of Halav reincarnating as Stefan would be at best a novel plot to pursue. It would cause more trouble than anything if the prophecy proved to be true. Anyway...Stefan is getting a bit long in the tooth and should be stepping down soon. Once retired, replaced by daughter, as the "king dad" his value to the CoH is gone. For me, I would have the CoH as a legit sect of Halav's following but have the "Stefan reincarnated" edict as but an engineered part of the Halav Grand Scheme for Traldara. IMO Halav sees the way that Karameikos is going and that it must adapt to its new role. Focal in that role is Stefan who is the most even handed foriegn ruler that the Traladaran have had. By hinting that Stefan is reincarnated form of Halav, it helps in the Traldaran peoples' loyalty to him. The CoH can in turn be used to represent Halav's chaotic side, performing roles that the CoT may not desire. Being small and as "crazy" as they are, Halav has plausible deniability and the CoH can be disbanded if they become a problem. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 18:44:42 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Caroletti Subject: Changing places MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dear friends of the Mystara Mailing List, as you may have noticed, I have not been very busy on the MML in the last days. This because I have had a lot of things to do in the real life, like moving from Modena to Roma, and other personal matters that I won't annoy anyone with. I am just writing because I wanted to let everyone know that I may have problems with answering your mails and I could be for a month or two away from the list, although I do not intend to unsuscribe at all. Keep up the good work, see you soon!!!!!! Giulio N. Caroletti aka Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 18:53:19 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Cult of Halav MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Alex Benson wrote: > > Well, there are three considerations against this hypothesis: > 1) The CoH priests are quite mad, and thoroughly chaotic, while Halav is > a Lawful Immortal (and the most lawful of the Traladaran triad), so why > would Lawful Halav sponsor a Chaotic order?>> > > Hmm...what about Halav's little quirk with his clerics/followers. IIRC they > have a tendency to go into a Berserker state when fighting humanoids. Also > IIRC Halav is given as having a bit of an impulsive personality in his > Immortal description. So maybe the CoH represents that chaotic edge. > Conversely, the CoT represents the more stable aspects. But, Halav's followers don't go berserker, they more like rangers with special enemies than northmen or barbarian berserkers. More disciplined, I think. Also, CoH priests are not the fighting or berserk types (see Sergyev's description in the Gaz). They look more like pacifists, compared to the CoT. > <<2) Halav is not known for subtleness, rather he is straightforward as > far as Immortals go, so he would not be likely to hatch this kind of > plot.>> > > Actually i would say he known for his lack of action. I may be wrong here, > but I cannot recall him really doing much of anything in Karameikos. I always > got the feeling that he placed more emphasis in Milenia. For some of my DV > Milenian City-States I tried to intensify Halav's role a bit. > > In my own works, I usually portrayed the Traldaran Trio as a team with each > filling a required function. Halav was the steady warrior king type. Petra > served as his consort and advisor. Zirchev was also an advisor but acted more > as the eyes and ears of Halav. Halav seems to be the Traladaran Immortal more interested in outside conquest/colonization: see the Knights of Halav in Slagovich, for example. He is more important in the Traladaran colonies than in the mainland. He seems to have a combative, crusading approach. His lack of direct intervention I explain more as a willingness to commit to the rules (no direct Immortal intervention on the prime) than as a lack of commitment. > For me, I would have the CoH as a legit sect of Halav's following but have > the "Stefan reincarnated" edict as but an engineered part of the Halav Grand > Scheme for Traldara. That's a plausible scheme, indeed. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 16:58:59 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Capn Frank Subject: Oriental Mystaran Adventures Content-Type: text/plain Content-Transfer-Encoding: binary Mime-Version: 1.0 Now that Oriental Adventures 3E is shipping I think it might be time for my PCs to do a little travelling. But I can't quite decide where to put the new areas. Where have other people put their "Oriental" areas on Mystara? Thanks, Cap'n Frank ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 17:15:21 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Oriental Mystaran Adventures Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Hey Frank, I have put the Oriental type of adventures on Myoshima the = Moon, so my party could encounter Samurai just about anywhere. Not that = they are that common, but being from the Moon allows them this virtual = appearance anywhere. On Mystara, I guess you could say that Bellayne then = has Oriental cultural tendancies.=20 JK Wolf >>> capnfrank@CORE.COM 09/26/01 02:58PM >>> Now that Oriental Adventures 3E is shipping I think it might be time for my PCs to do a little travelling. But I can't quite decide where to put the new areas. Where have other people put their "Oriental" areas on Mystara? Thanks, Cap'n Frank ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 22:48:48 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Kevin Powers Subject: Estlor's Netbook MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Does anyone have or know where one could obtain a PDF version of the old "Estlor's Netbook" from years back? That old DOC version borders on incoherent... but a mighty amount of info in it, if ever it were made legible. If there is no PDF version out there, would anyone be up to the task? Kevin ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 23:54:47 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: James Mishler Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit <> Well, here's a list off the top of my head: Myoshima, the Second (Invisible) Moon (Also called Patera). Occupied officially by Japanese-cultured Rakasta (Cat Men), unofficially occupied by other "Orientalized" races. Lots of good info to be found in the Vaults of Pandius. Ochalea, the isle in the southern Sea of Dread. Officially leaning toward Chinese style cutlure, I myself made it more Japanese in nature. Ethengar, if you count Mongolian as part of the "Oriental" cultures (IIRC, OA leans more toward Japanese, Chinese, and Tibetan than the other Oriental societies). Unofficially Angorit, on the Serpent Peninsula, which I loosely based on Burma and generalized Southeast Asia, in my gazetteer featured in the current issue (#5) of OD&Dities. You could place a Little Beitung section in just about any major city on shores of the Dread Sea... especially Thyatis. Even if only 1% of the city's population is Ochalean, that means Thyatis City would have a population of some 5,000 Ochaleans. Specularum, Athenos, West Portage... all these and others could also have an Ochalean presence. M-China, M-Japan, and a host of other Mystaran-equivalent nations, found in the now inactive (?) M-Orient project. Not sure where that material is now. The Rakasta Nomads of the Yazak Steppes are Oriental in nature, and, according to the revisionist Red Steel boxed set, Bellayne is also Oriental. You could also make Alphatia more Oriental, if you wished... easy to do, as it is halfway there as it stands. Mystaros ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Sep 2001 23:52:10 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion Comments: Authenticated sender is From: Mike Harvey Subject: Broken Lands / Shadow Elves MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Have any of you fleshed these out for your campaign? The SE map in particular has LOTS of locations that are not described at all. How about combining them together into one huge "underdark" setting? Mike ---------------------------------------------------------------------- Mike Harvey gm@dsl-only.net (formerly bing@iccom.com) http://members.dsl-only.net/~bing/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 01:29:54 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Chris Furneaux Subject: Re: Estlor's Netbook In-Reply-To: <3BB29390.9066E35B@student.umass.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I re-formatted the timeline an info on regons fo mystara, but all the rules and stats I haven't touched. But if someone wants what I've done (although to an extent it is outdated by the newbie guide stuff. Chris --- Kevin Powers wrote: > Does anyone have or know where one could obtain a > PDF version of the old > "Estlor's Netbook" from years back? That old DOC > version borders on > incoherent... but a mighty amount of info in it, if > ever it were made > legible. > > If there is no PDF version out there, would anyone > be up to the task? > > Kevin > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > The Mystara Homepage: http://www.dnd.starflung.com/ > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 10:34:03 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Wizards Shopper Subject: Broken Lands / Shadow Elves maps? Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable You'll think that i am a map geek freak (and maybe i am one) but let me sa= y to you that i am currently redrawing my set of hexes for undergrounds se= ttings based on the one i did two years ago to redraw the SE caves as in G= az 13. But since the old hexes where not facing the right way , i had posp= oned their redrawing until now. If you are interested , let me know.. Thibault Sarlat The Wild mapper. Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st join me at thibsylv=40club-internet.fr or at clenarius=40hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 13:31:02 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Oriental Mystaran Adventures Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Hey Frank, I have put the Oriental type of adventures on Myoshima the Moon, >so my party could encounter Samurai just about anywhere. Not that they are >that common, but being from the Moon allows them this virtual appearance >anywhere. On Mystara, I guess you could say that Bellayne then has Oriental >cultural tendancies. > >JK Wolf Bellayne is modeled after England, not the Orient, and Renardy is modeled after France. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 13:33:28 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Oriental Mystaran Adventures Mime-Version: 1.0 Content-Type: text/plain; format=flowed ><my PCs to do a little travelling. But I can't quite decide where to put the >new areas. Where have other people put their "Oriental" areas on Mystara? > >Thanks, > >Cap'n Frank>> > > A lot of poeple on the net have put Oriental countries on the continent of Skothar. The M-Orient project is situated there, and if I recall there are some almanac entries about Skothar countries that are oriental, I think... _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 08:32:49 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Joe Kelly Subject: Re: Broken Lands / Shadow Elves maps? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Please count me in as I am doing the Fall of Alfhiem in my campaign right = now. JK Wolf >>> thibsylv@CLUB-INTERNET.FR 09/27/01 01:34AM >>> You'll think that i am a map geek freak (and maybe i am one) but let me = say to you that i am currently redrawing my set of hexes for undergrounds = settings based on the one i did two years ago to redraw the SE caves as in = Gaz 13. But since the old hexes where not facing the right way , i had = posponed their redrawing until now. If you are interested , let me know.. Thibault Sarlat The Wild mapper. Thibault Sarlat ICQ 16622177 homepage www.mystara.fr.st=20 join me at thibsylv@club-internet.fr=20 or at clenarius@hotmail.com=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp=20 The Mystara Homepage: http://www.dnd.starflung.com/=20 To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM=20 with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 14:05:30 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Castille Baromon de Preto Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >< >my PCs to do a little travelling. But I can't quite decide where to put the > >new areas. Where have other people put their "Oriental" areas on Mystara? > > > >Thanks, > > > >Cap'n Frank>> > > Myoshima is a good location for Japanese type Oriental adventures, but they are humanoid cat people. Ochalea is modeled after the Chinese, and their appearance is somewhat Chinese based upon their history of being the mundaner Cypric race from Ancient Alphatia. (Does this mean that the Cypric are somehow a 'Chinese' influence?) Of course Skothar was originaly choosen to be like Mongolian Hordes, untill the Ethengar Gaz came out. If you go along the Ochalean line, they are more influenced by Thyatis to be structured like a true Oriental campaign. But if the Skothar continent is used as an ancient "Middle Kingdom", a place that the original Cypric civilization evolved from (and later colonized near Alphatia). This line of thought could be used to explain why Alphatia and the Flaemish came to Mystara, they knew of the ancient Cypric homeworld... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 20:26:08 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Gilles Leblanc wrote: > > Bellayne is modeled after England, not the Orient True, but the nomadic Rakasta of the Yazak Steppes just north of Bellayne have a traditional (for Rakasta) oriental culture. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 15:17:58 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Michael McConnell Subject: The future of Glantri Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hey all. I was looking for ideas as to what people think the near- future Glantri would be like- say 1025 or so. The party is doing some time hopping in the campaign right now, and I want to show them what things will be like without their intervention in the country (bad of course). That way, when they return to the present (1012 or so) they can start tracking down all the bad people like Synn who are going to turn their country into an Entropy-infested hellhole. I'm pretty familiar with the timelines on the Vaults site, including the almancs up through 1017 I think it is now. I'm planning on using that timeline, more or less, except that Synn isn't leaving the country until the PCs make her. Depending on what happens, Jaggar may or may not escape her clutches either. Anyone have any thought on what they see in the future? M. Life is the nightmare that leaves its mark upon you to prove that it is, in fact, real. And to suffer a solitary madness seems the joy of paradise when compared to the extraordinary condition in which one's own madness merely echoes that of the world outside. -Thomas Ligotti ________________________________________________________________ Get your own evilemail.com address at http://www.evilemail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Sep 2001 06:14:44 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: Re: Estlor's Netbook Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 22:48 26/09/01 -0400, you wrote: >Does anyone have or know where one could obtain a PDF version of the old >"Estlor's Netbook" from years back? That old DOC version borders on >incoherent... but a mighty amount of info in it, if ever it were made >legible. > >If there is no PDF version out there, would anyone be up to the task? email Estlor estlor@geocities.com, he's still around shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 17:21:15 -0400 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: SteelAngel Subject: Re: Oriental Mystaran Adventures In-Reply-To: <3BB36F40.B700DDB1@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 27 Sep 2001, Agathokles wrote: > Gilles Leblanc wrote: > > > > Bellayne is modeled after England, not the Orient > > True, but the nomadic Rakasta of the Yazak Steppes just north of > Bellayne have a traditional (for Rakasta) oriental culture. Depends on who you read. Wasn't Bruce's original rakasta of the savage coast very british, while Myoshima was very oriental, and that the AD&D savage coast set meshed the two a bit? Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Sep 2001 00:36:03 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit IIRC, nomadic rakasta in the SC seem to share some "oriental" traits with Myoshiman rakasta. Funny enough, those traits are shared with the kung-fu like tortles which appear in PA series. Kinda isolated groups, unless they migrated from some other place, and later mainstream rakasta adopted more "Western" style. Any ideas or references i'm missing?? Andrés ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 17:59:12 -0500 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: James Mishler Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Gilles Leblanc wrote: > > > > > > Bellayne is modeled after England, not the Orient > > > > True, but the nomadic Rakasta of the Yazak Steppes just north of > > Bellayne have a traditional (for Rakasta) oriental culture. > > Depends on who you read. Wasn't Bruce's original rakasta of the savage > coast very british, while Myoshima was very oriental, and that the AD&D > savage coast set meshed the two a bit? > > Ethan Yes, Bruce Heard's original Bellayne was very English, but in the revised, AD&D edition Red Steel boxed set by Tim Beach adopted the Oriental Rakasta as the prevailing influence... a move whichmany did not agree with. I myself keep the English Bellayne with neighboring Oriental nomads... Mystaros ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Sep 2001 18:11:08 -0700 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: The Stalker Subject: Re: Oriental Mystaran Adventures - the Cypric people On Thu, 27 Sep 2001 14:05:30 -0400, Castille Baromon de Preto wrote: >> ><> >my PCs to do a little travelling. But I can't quite decide where to put the >> >new areas. Where have other people put their "Oriental" areas on Mystara? >> > >> >Thanks, >> > >> >Cap'n Frank>> >> > >Myoshima is a good location for Japanese type Oriental adventures, but they are humanoid cat people. >Ochalea is modeled after the Chinese, and their appearance is somewhat Chinese based upon their history of being the mundaner Cypric race from Ancient Alphatia. > I'd say those are the most obvious choices in canon, yes. Is Ochalea more Chinese? Personally I think I would have put my Mystaran samurai there, but that might be wrong and then I never explored the matter much... > (Does this mean that the Cypric are somehow a 'Chinese' influence?) Of course Skothar was originaly choosen to be like Mongolian Hordes, untill the Ethengar Gaz came out. If you go along the Ochalean line, they are more influenced by Thyatis to be structured like a true Oriental campaign. But if the Skothar continent is used as an ancient "Middle Kingdom", a place that the original Cypric civilization evolved from (and later colonized near Alphatia). This line of thought could be used to explain why Alphatia and the Flaemish came to Mystara, they knew of the ancient Cypric homeworld... > This is an interesting idea, but it doesn't fit with canon at all. You see, the Cypric race *are* the ancestors of the common Alphatians, and most Alphatians are actually their descendants, including Terari, Eriadna, and most other Alphatians we could mention. The thing is that the original Alphatians were a very tall and pale people (called the "pure" Alphatians now) on Old Alphatia and they founded the empire millennia ago. As their empire grew they invaded and conquered all other races on Old Alphatia and one of these were the Cypric people. However, as the empire continued to evolve its founders, the "pure" Alphatians, began to "die out". Though they had conquered the Cypric, the Cypric actually ended up assimilating the pure Alphatians into their culture rather than the other way around, and so the number of true descendants of the "pure" Alphatians was already falling by the time the Alphatians went to Mystara. Today these descendants are rare among Alphatians and so the coppery-skinned brown or red-haired common Alphatians are actually what has become of the Cypric people. The Ochaleans are also of this stock. It's certainly possible to meet "pure" Alphatians, but they are uncommon. Torenal was a "pure" Alphatian (until he died, of course) though he was horribly unmagical. My "Stalker" character is actually another... Oh, and as for the M-Orient project someone mentioned, I believe was sort of forgotten, although someone remembered it and made it the basis for the MA's Skothar group. Not actually sure how far that project was evolved since then, I fear (which is too bad since I'm a member of that group...) - The Stalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Sep 2001 14:24:46 +0000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Gilles Leblanc Subject: Re: Oriental Mystaran Adventures Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Yes, Bruce Heard's original Bellayne was very English, but in the revised, >AD&D edition Red Steel boxed set by Tim Beach adopted the Oriental Rakasta >as the prevailing influence... a move whichmany did not agree with. I >myself >keep the English Bellayne with neighboring Oriental nomads... > Me too, anyway, just looking at the map from the 2E box set and Bellayne cities and landmark have all extremely british names. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Sep 2001 18:19:59 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Oriental Mystaran Adventures MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit James Mishler wrote: > > Yes, Bruce Heard's original Bellayne was very English, but in the revised, > AD&D edition Red Steel boxed set by Tim Beach adopted the Oriental Rakasta > as the prevailing influence... a move whichmany did not agree with. I myself > keep the English Bellayne with neighboring Oriental nomads... Well, Beach's Bellayne is still English, it is just the nomadic Rakasta (near or right north of the border with the Yazak Steppes) who are Oriental in culture. The SC book assumes that nomadic Oriental Rakasta took over the dying human/elven kingdom of Bellayne, and adopted its culture. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Sep 2001 18:25:55 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Re: Oriental Mystaran Adventures - the Cypric people MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > I'd say those are the most obvious choices in canon, yes. Is Ochalea more > Chinese? Personally I think I would have put my Mystaran samurai there, but > that might be wrong and then I never explored the matter much... Definitely Chinese--just look the city names, or the Lupin breeds, and, finally, the culture. > > (Does this mean that the Cypric are somehow a 'Chinese' influence?) For the physical features of the Ochaleans, my answer would be yes. For the oriental culture, I think Ochalea M-Chinese culture is a mix of Rakasta (M-Japanese) and Cypric (Alphatian) culture. > It's certainly possible to meet "pure" Alphatians, > but they are uncommon. Torenal was a "pure" Alphatian (until he died, of > course) though he was horribly unmagical. My "Stalker" character is > actually another... And the entire Blackhill ruling family is another. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. X-From_: MAILER-DAEMON Thu Nov 8 06:28:46 2001 Date: Wed, 7 Nov 2001 11:20:05 -0800 From: "L-Soft list server at Wizards of the Coast, Inc (1.8d)" Subject: File: "MYSTARA-L LOG0109E" To: Shawn Stanley X-Virus-Scanned: by AMaViS perl-11 ========================================================================= Date: Sat, 29 Sep 2001 21:31:40 +0800 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: "Francisco V. Navarro V" Subject: [GPD] Comments: cc: Max Monas , Markus Montola , Marco Giulio Fossati , Jennifer Favia Guerra , =?Windows-1252?Q?Harri_M=E4ki?= , Giovanni Porpora , Giampaolo Agosta , Andrew Theisen , Ohad Shaham MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 8bit Hail Mystarans! The Glantrian Personnel Division (GPD) has risen again like some undead Boldavian noble! Here are the latest offerings at our website: www.geocities.com/principalties_of_glantri All things Aalbanese: Hildegarde von Drachenfels, the matriarch of House Ritterburg Helgar von Drachenfels, the helpless pawn of the powers that be Gertrud von Drachenfels, the embattled Alphatian wife of the Prinz of Aalban An Aalbanese Tale The Free Anachronic Society of Aalban Jaggar von Drachenfels’ Dweomers (special thanks to Bob Kaelin) The History of the Secret Craft of Dream Magic Glantrian Nobles AC 1017 and Political Affiliations in Glantri AC 1017 A new address for the Houses of Glantri by Harri Mäki Kit Navarro Glantrian Archduke ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Sep 2001 17:58:48 +0200 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: Agathokles Subject: Dark Mystara - Part iI MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dark Mystara Part II The Empires This part of the "Dark Mystara" varian timeline for the post-Wrath of the Immortals years outlines the events that would take place in the eastern Known World and in Alphatia, and describes the political landscape after the Sinking of Alphatia. One issue needs to be addressed when discussing the effects of the Wrath of the Immortals war on the major Empires of the Known World: what were doing the "other" Immortals during the Wrath? "Other" Immortals are those barely mentioned in the Wrath of the Immortals campaign, which involves only a few of these powerful beings. The Council of Balance This Council was formed secretly by Terra, Noumena, Razud, Ordana, and Nyx. These five Hierarchs, concerned by the actions of their fellows, banded together to prevent the worst effects of the impending War. Each but Terra had a direct interest in preserving the mortal nations involved in the conflict: Ordana is a patron of the elves; Razud's only following is among the Alphatians; and Nyx has lots of Nosferatu and Vampire followers in Alphatia and in the Known World, who would be armed by the Radiance's magic drain or the Eternal Sun of the Hollow World; Noumena has most of his followers in Alphatia and Thotia. When the Doomsday Weapon was activated, the Council of Balance, which had been monitoring Rad's and Ixion's actions through various Immortal pawns, was ready to act, with Ordana managing timestops in various areas of Alphatia, and the other four members sending in hosts of Celestials to recover as many Alphatians, monsters, animals, and plants, as possible. They gated everything to the Border Ethereal or to the Immortals' realms in the Outer Planes. Then, they put all of the creatures in suspended animation--just powerful sleep spells, actually. When Alphatia and Ixion asked the other Immortal to help them recreate Alphatia in the Hollow World, they just had to get out all that people, open a gate from the elemental plane of Air to one of the Floating Continents, then move everything to that plane, erase some of their memories--Stygian water graciously provided by Nyx, and implant new memories, involving Alphatia being destroyed by a new Rain of Fire, while the Grand Council was destroyed in the attempt to save the planet. A New Alphatia in the Hollow World In the Hollow World, the surviving Alphatians are forced to build their world anew. There are fewer wizards and priests of high level, now, since the Grand Council members and many lower level wizards were either killed or stranded on the surface--if you go by the "low level Alphatia" option, there are no more than a few handful of wizards able to cast 6th level spells. This is a major hindrance to the rebuilding. When they will recover, Alphatians will find that many of their spells are now useless, and that training more wizards is much more difficult. The Spell of Preservation allows Alphatians with Int scores lower than 16 to cast wizard spells, but only as 0-level spellcasters. In a generation or two, the Alphatian wizard population will be reduced by 80%, even though the spellcasting population doesn't decrease, thank to the Spell of Preservation. Skyships will be much less useful in the Hollow World, most of them being unable to leave the air bubble around the continent. Finally, the Alphatian Mainland population is now only 1/5 of the former one, around 870.000 units. Many of the Alphatian kings survive, and reform their kingdoms on the floating continent. Eldrethila is the new Empress, but she is not strong enough to keep the empire together, and at least Shiye-Lawr and Blackheart become independent. Frisland, Greenspur, Limn, and Stoutfellow are likely to follow suit, or at least to assume a neutral stance. For the next years, Eldrethila will be busy trying to rebuild the Grand Council and bring back the indipendentist kingdoms into the Empire. The New Alphatian Empire On the Outer World, Zandor rebuilds the Alphatian Empire with the Bellissarian Kingdoms, Aquas, and a few other territories, like the Yanniveys. Ericall of Alpha, too weak to survive alone, joins the N.A.E. as well. On the other hand, Qirklin of Floating Ar, Baron Norlan, King Koryn of Ne'er-do-well, and Eruul Zaar are either too far, too powerful, or too near Thyatis to fall under Zandor's control. The N.A.E has a total population of less than 700.000 individuals, and Zandor's main goal is to strenghten his grip on the Empire. As in the canon timeline, he forces many rulers to abdicate, and begins a policy of reducing the Kings' and Queens' powers. With the Grand Council destroyed by the loss of magic, and the mainland wizards gone, there are few wizards, mostly military wizards who were stationed in the Isle of Dawn or in Bellissaria when the Doomsday Weapon was activated, and Zandor's own paranoia brings him to give more power to the non-spellcasting members of his military staff--they begin to assume a role much like that of eunuchs in various ancient RW empires. The other nations Finally, the Pharaoh of Thothia doesn't join the new empire, bringing along the city-states of Ekto and Trikelios. The Kingdom of Thothia includes 180.000 Thothians and Alphatians. Zandor will not be able to bring Thotia to submission any soon, and the Thotian Pharaoh concentrates on dealing with the Thyatian threat, securing the borders of his kingdom. Floating Ar reamins independent, thanks to its mobility and magic. Qirklin and his advisors move the floating islands over the Yanniveys, and start adapting their Skyships to military uses. Qeodar remains unaffected by the events: it is just too far and irrelevant for Zandor to care to conquer it, and Norlan directs his efforts in rivalling with Ostland's pirates in plundering Norwold's coasts. Koryn the Harpist and Eruul Zaar fall under the shadow of the recovering Thyatian Empire. The Thyatians, however, will not be able to significantly threaten Thotia, and are too far from the New Alphatian Empire to have any deal with it. On the other hand, Thyatis and the Heldannic Knights are quick to come to blows, competing for control of northern Isle of Dawn and the southern regions of Norwold. -- Giampaolo Agosta agathokles@libero.it agosta@elet.polimi.it http://digilander.iol.it/agathokles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 30 Sep 2001 07:06:39 +1000 Reply-To: Mystara RPG Discussion Sender: Mystara RPG Discussion From: shawn stanley Subject: defunct email addresses Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello All in a recent update of the Vaults of Pandius I came up with some defunct email addresses for authors. If those authors are still around or anybody knows them, then can they get in touch with their current email addresses. the list of people I've got no contacts for are Amaldis Tracy A. Bandy Jim Bobb Daniel Boese Leroy Van Camp III Cantrum Dave Chinnery Chitekina Clorox the White Joseph DuBois Tristan Dunigan Ann Dupuis Martin Edwards Robert Johan Enters Eric Folland Ariel Guerra John Gunston Tim Haney Jay Herrington IronWolf jknotts Martin Johansen Shawn R Johnson Bob Kaelin Timothy Klanderud Oeystein H. Lund Jason Mac Innes MAESTROPI Ian R Malcomson Stone Marshall Michael McAleese Andrew McKinstry David Melik Meltheim Shadowstalker Joaquin Menchaca MF1234 Michael III Mysteria Shelby Michlin Mistress MMonagle Andrew Morrow Jonathan Nolan Andr=E9s Piquer Otero Overmind_2099 Fabrizio Paoli Bruce Pierpont Clay Postma Jeff Querner Glen Sprigg Kjell Stephansen Michael Wallace Zaryck shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for= me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp The Mystara Homepage: http://www.dnd.starflung.com/ To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.