========================================================================= Date: Wed, 1 Mar 2000 10:12:13 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I think i can put the Morient project files on one of my site.I will if only 5 different persons ask for it. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 10:57:58 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I think i can put the Morient project files on one of my site.I will if > only 5 different persons ask for it. Please do, if just to preserve that piece of work. Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 11:32:23 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Sv: Re: [MYSTARA] Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > I think i can put the Morient project files on one of my site.I will = if > only 5 different persons ask for it. Please, let's get everyone's work off their harddisks and into more = accessible places! Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 13:10:11 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death of Lamberto Fulvina - Episode III - Don Ricardo's move (long) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 963 After Crowning Episode III Don Ricardo's Move Viscount Lamberto Fulvina must lay with one woman for each of the Principalities to win a bet against Don Ricardo de Belcadiz, to prove the superiority of Caurenzan's charms to the Belcadizan's. To make things easier, Signor Lamberto has hired the Sisters of the Private House instead, including the last of his prey, a certain Ethengaran lady. Dramatis Personae DON RICARDO DE BELCADIZ, SON OF PRINCE ALFONSO Although he remains friendly with Signor Lamberto, he knows his friend may only be as trustworthy as other Caurenzans. He intends to uncover any deception on Signor Lamberto's part, and consequently, win the bet. LORD SEISYLL WITTELS, COUNT OF WYLON An Alphatian nobleman of medium high and built, about 70 years old, he attended the party of the bet, merely trying to win support to be elected as Marquise during the next Awards Festival. He is a good politician, and knows to keep women at a great distance. However, he could escape the role of judging the bet, being known for his social and moral decorum. MIGUEL, DON RICARDO'S TRUSTED SERVANT. Miguel is a young Belcadizan elf who shares everything with Don Ricardo. To Don Ricardo, he is more a friend than a servant, and Miguel is treated with such familiarity. NORA TIJLEN A Caurenzan rogue and con artist. She is a member of the Fellowship of the Pouch in Verazzano. Scene DON RICARDO'S PRIVATE STUDY IN GLANTRI CITY. Don Ricardo is not so stupid as Signor Lamberto thinks him to be. Soon after Signor Lamberto "won the third woman's heart," Don Ricardo suspected something was wrong. With the help of his servant Miguel, he discovered Lamberto's trickery of hiring courtesans to bed with, as per the terms of the bet. Don Ricardo decided to expose Signor Lamberto's trick. He hired a member of the Fellowship of the Pouch, Nora Tijlen, to disguise herself as the Ethengaran courtesan Lamberto intended to hire. As there is only one Ethengaran among the Sisterhood of the Private Houses in Verazzano, Lamberto will be sure to fall into this trap. Presently, Don Ricardo has invited the judge of the bet, Count Seisyll Wittels, to voice out his objections to Signor Lamberto's cheating. Miguel has just finished the final details of his master's plots, and joins the nobles in conversation. MIGUEL: (Informally) Lamberto has hired the Ethengarian one, and he sent an elf to do the transaction. RICARDO: �Sangre y muerte! That Caurenzan worm shall crawl a long while before he will die by the very point of my rapier. MIGUEL: Will you challenge him, Ricardo? RICARDO: Of course I will! But first I want everyone to know his dirty plot, than we shall see who is the best lover. Puah! (Shocked by the lack of formality RICARDO and MIGUEL, and still confused by the complicated tale of trickery, poor SEISYLL ventures to determine his role in the matter.) SEISYLL: Ahem. (Cautiously) May I know what am I here for then, Don Ricardo? If you deem it useful, of course. (MIGUEL opens the door and NORA enters. She is appears an Ethengaran woman dressed in a stylish yet skimpy silken gown. RICARDO admires her disguise, as well as her beauty, while SEISYLL is obviously scandalized by such carnal displays of flesh.) MIGUEL: Ricardo, here is our pretty Ethengaran lady, "Leila." RICARDO: (Admiringly) Indeed! Bueno, I am impressed! SEISYLL: (More confused and obviously embarrassed) And may I know what this gentle lady, so... ahem... so beautifully... yet so... scandalou-I mean, scantily dressed... What does she have to do with us? RICARDO: As I told you before Lamberto is hiring Sisters of the Private Houses to win his bet. So I substituted his last prey with milady. (SEISYLL takes a few silent moments of pause before finally putting together the remaining pieces of the puzzle.) SEISYLL: So since you weren't able to uncover Signor Lamberto in the act of hiring these... ahem, ladies... you thought it better to "uncover" him while he tries to make us believe she's Ethengaran. RICARDO: When that cheater will activate his medallion you and I shall reach his room and uncover- SEISYLL: (Insistently) Stopitstopitstopit! Please! No more useless words. I understand my presence is extremely necessary if you would like to win the bet. But my reputation and credibility be intact to guarantee your honesty if I remain in the presence of such... ahem... discussions and displays of... of... (At a loss, SEISYLL looks at an amused MIGUEL for the proper words, but instead faces a stern indignant NORA, and then finally turns to RICARDO for help.) RICARDO: (Sparing SEISYLL from further embarrassment) You'll have all the votes you're looking for, my dear Count Weasel. (Shakes SEISYLL's hand then slaps him loudly at the back.) (A dazed and embarrassed SEISYLL gestures to cast a teleportation spell. Before he finally disappears, he voices his thoughts.) SEISYLL: (To himself) Perhaps I should have just earned the Marquisate... What does Don Ricardo really have planned? And what does Count Seisyll gain in this affair? Discover this and more in the upcoming 4th episode of The Death of Lamberto Fulvina: Mystery! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 06:22:36 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Sv: Re: [MYSTARA] Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I would like to look at them. I'm afraid I've not been to as many sites as I should, somehwat limited access to internet, but have plenty of computer time and space. Would appreciate being able to download them and look at them at my leisure. KS --- Jacob Skytte wrote: > > I think i can put the Morient project files on one of my site.I will if > > only 5 different persons ask for it. > Please, let's get everyone's work off their harddisks and into more accessible places! > > Jacob Skytte > scythe@wanadoo.dk > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 22:15:21 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit me, please Kit > I think i can put the Morient project files on one of my site.I will if > only 5 different persons ask for it. > -- > Thibault Sarlat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 16:53:22 +0100 Reply-To: Mystara Sender: Mystara From: Matthijs van der Mede Subject: Karameikan adventures Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there, I am starting an AD&D campaign on Karameikos and I was wondering if anybody could give me tips about how and where to find material. I already have the basic AD&D stuff for Karameikos but I am especially interested in adventures. Also any backgrounds concerning one of the three thieves' guilds or religion are welcome. Thanks, Matthijs ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 08:58:39 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > > I think i can put the Morient project files on one of my site.I will if > only 5 different persons ask for it. Okay, okay, okay!!! I only removed the stuff because (a) no one seemed to be interested any more and (b) people kept asking me about how to get involved and I had to say "well, we aren't doing anything". I'll put the stuff back up -- revised a bit to reflect it's currently dormant state though. You might have to wait a week or so though. I certainly don't mind hosting the stuff, and I am, in fact, still interested, as I said, in working on developing a region that had a dragon Emperor and half-dragon nobility. I was particularly interested in developing this using a "new" monster form for Mystara which would roughly be based on the "Oriental Dragons" (which, of course, aren't really "dragons" at all even, in the "real world" per se, and were essentially assigned that name by the Europeans who visited the orient because it was the closest 'match' they had available). I've already had a few "off list" trolls, so perhaps this part will pick up and eventually get worked out anyway. :-) Additionally, Andre Martins has indicated that he still has plans to develop at least parts of what was discussed in the MOrient group. Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 18:55:31 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Update to strawberryJAMM's Mystara Files MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Am I the Fifth to ask to? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 09:52:28 -0800 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: Karameikan adventures MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Matthijs van der Mede wrote: > Hi there, > I am starting an AD&D campaign on Karameikos and I > was wondering if anybody > could give me tips about how and where to find > material. I already have the > basic AD&D stuff for Karameikos but I am especially > interested in > adventures. Also any backgrounds concerning one of > the three thieves' > guilds or religion are welcome. Well, I think that the key products for Karameikos would be: Gaz1: The Grand Duchy of Karameikos Karameikos: Kingdom of Adventure B1-9: In Search of Adventure (or if you can't find that one, B6 The Veiled Society introduces the Veiled Society) B10: Night's Dark Terror (this is my personal fave - incredible detail; also introduces the Iron Ring) X12: Skarda's Mirror (much of this isn't actually in Karameikos but does have a part where the PC's rescue Duke Stefan) Hail the Heroes Night of the Vampire I think that's pretty much the core of the Karameikos stuff... of course, many other Mystara products make reference to Karameikos, but I don't think they specifically add any signifigant background. Hope this helps! -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 15:11:26 -0300 Reply-To: Mystara Sender: Mystara From: Andre Cavalcanti Rocha Martins Subject: RES: [MYSTARA] Update to strawberryJAMM's Mystara Files In-Reply-To: <38BD4C3F.B0C9C62E@jamm.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit That's right, but, as I told Jenni (before any of you think I am already doing anything about it), I will probably have to wait a few months before having any free time at all in my life. I'd say July or August are good guesses right now. The dacronic emperors, local religion and history, post-WotI events, the Wall and a few other details were in my plans and many of the ideas I had about those never left my head for lack of time. -----Mensagem original----- De: Mystara [mailto:MYSTARA-L@ORACLE.WIZARDS.COM]Em nome de Jenni A. M. Merrifield Additionally, Andre Martins has indicated that he still has plans to develop at least parts of what was discussed in the MOrient group. Jenni A. M. Merrifield ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 13:54:58 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Update to strawberryJAMM's Mystara Files] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable "Jenni A. M. Merrifield" wrote: > > Okay, okay, okay!!! I only removed the stuff because (a) no one seeme= d >to be interested any more and (b) people kept asking me about how to get >involved and I had to say "well, we aren't doing anything". I'll put th= e >stuff back up -- revised a bit to reflect it's currently dormant state >though. You might have to wait a week or so though. Oh, sure- you can't fool us Jenni- We all know that you secretly abhore t= he very idea of the MOrient project, and were looking for any excuse to dump= it all into the vastness of the Web Abyss! It's only been through the consta= nt nagging pressure and intense scrutinous interest that we've been able to = make you keep the flame going this long! Well, we're here to tell you that you= 're just not going to be able to get away with this nonsense any more!!! ;) Anyway, if someone out there does pick up the flame of the MOrient projec= t again, I'd be interested in at least advising (if not helping to design- = I'm stretched a bit thin these days) and sharing some info, particularly as i= t relates to the (as yet uncompleted) Patera Project and Ochalea. Guess we'll see where things go this time around... :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 19:24:35 +0100 Reply-To: Mystara Sender: Mystara From: Jamuga Khan Subject: Re: The National Character of Alphatia MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > What you wrote is a logical deducation from Alphatian > society as described in DotE. The only Alphatians that > I can see as not being too concerned about financial > and business matters would be the kings, queens, > and other nobles at the very top of Alphatian society > -- some of them would be so filthy rich that they could > not even consider the possibility of dropping in status > or even of being unable to raise all of their children to > the lord or gentry level at the very least. Of course, it > is far too easy to imagine these high nobles as being > typical aristocrats, when in fact 99.9+% of the population > (arcaner and mundaner alike) would have the sorts of > concerns that you cited. Of course you're right for the higher nobles! In the case of lower nobles we must consider the tremendously high wages an Alphatian noble can demand for his service. But due to the laws such a noble would maintain a business of renting his service. I can imagine a noble who works only so much that for the rest of his time he can do what he REALLY wants. This action might not earn him any money, so that the wages would be effectively lower than they appear on first sight. > That could depend on who they each know. If the aristocrat has no powerful > friends but the commoner is a buddy of the local king, then the commoner > might actually have the advantage. This does not sound very Alphatian, but it can happen, of course. > The ability to show proper respect to > powerful lords is an essential survival skill for the Alphatian gentry, I > would think. And for most other I would assume. With the exception of those who are even more powerful. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" Visit my Homepage at http://members.aol.com/JamugaKhan or mail me under mailto:JamugaKhan@gmx.net . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 19:24:54 +0100 Reply-To: Mystara Sender: Mystara From: Jamuga Khan Subject: Re: The National Character of Alphatia MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > To what degree do you think the Noble class manipulates things to, for > example, harm or even ruin the businesses of commoners that aren't favored? > For example, take two enterprises, both involved in the spider silk trade: > one owned by an aristocrat, the other by a commoner, competing against each > other. We're talking Alphatia, don't we? Of course the noble will do anything he could imagine to get rid of this little commoner. But of course this is not an easy task if this commoner already has reached gentry status. > A side related question is: as you put it, the Alphatian class system > provides an inducement for people to try to become businessmen. But, > conversely, do you think it can also be used to "keep people in their > place?" For instance, how many people (who aren't nobles) can afford to > keep 10,000gp in a bank vault? This law seems to allow, for example, > Eriadna or other very wealthy nobles to elivate their children to Gentry > status, but it's harder to imagine most actual traders and merchants > ("most" being key here) putting that much money asside, when they could > invest it in their business (a small sailing ship costs half as much; it's > probably a pretty successful merchant who can say he or she owns their own > ship outright without having "financial backers" of some sort. So they'd > have to have much wealth beyond that before setting any asside). Every Alphatian servant is dreaming of owning his own little shop sometimes but many will probably never get enough money to do so, or if they will, they will lose their shop and their status shortly thereafter. OTOH many will make it, and the elevation from servant to freeman is a really big improvement. To reach gentry status there is much more needed, of course. Most gentries will be adventurers or inheritors of the "money nobility". > Also, to what degree do you think "the rules" might encourage inefficient > "businesses"? To take the example given in the Player's Guide, Adventurers > might open a "business" just to get their foot in the door and rise above > Servant status (a virtual must, actually, if they want to be adventurers) - > but their business might not be very economical or efficient, it just > exists so they can be Freemen. How widespread do you think this sort of > thing might be? The question is how they make their living. Most adventurers earn very much money through their adventures, so that can afford the relatively low costs for an own shop. The poor craftsmen will have to work night and day to keep their shops. Of course a group of adventurers might have a business in renting their services to everybody willing to pay for it. > Anyhow, really interesting post. More stuff about Alphatian society & > economy would be cool. > > Reminds me, too, that one of my projects is to finish a "trade chart" > (similar to that in the Min Gaz) for Alphatia's towns & cities (I got a big > chunk done a long time ago, but then like so many things I got sidetracked > & haven't gotten back to it yet). One of my assumptions for that was that > the "trade volume" might be higher than the "port capacity" might indicate, > for a variety of reasons (including trade being more internal/local in > Alphatia, some goods moved by magic, etc). I'm not sure how that fits in > with the points you made, but I thought I'd mention it anyhow. 8-) Right now I don't see any problems. As I said, the legal regulations should increase the wish in the Alphatian population to become businessmen so it would be nearly impossible to exaggerate the amount of Alphatian trade. Jamuga Khan "Hear and obey, because the Mighty Khan's word is law!" Visit my Homepage at http://members.aol.com/JamugaKhan or mail me under mailto:JamugaKhan@gmx.net . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 13:45:00 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit The below is a (simplified) table of military ranks for Thyatian armies, with their equivilents in parenthesis. In some units (like naval units) other ranks are used, so those follow, also in parenthesis. These can be used in place of the usual ranks, to give Thyatian officers and troops a more distinct flavor. I encourage people to devise similar rank equivilency lists for other Mystaran nations, to make them all more unique: __________________ Thyatian Military Ranks Domestic (Marshal) Strategos (General) (Drungary in navy) Hypostrategos (Lieutenant General) Chartulary (Brigader) Praefect (Colonel) (Vicarius in Auxiliaries) Praetor (Lieutenant Colonel) Tribune (Major) (Legatarius in Auxiliaries) Centarch (Captain) Mandator (Lieutenant) (Protocarabi in the navy) Ducinator (1 per 20 troops; Master Sergeant) Decarch (1 per 10 troops; Sergeant) Pentarch (1 per 10 troops; Corporal) Strator (soldier or Private) Ranks of Mandator and above are commissioned officers. Ranks below that are NCOs. Note there are variations within the above, so that a given rank within one unit might be considered somewhat senior to the identical rank in a different unit (for example, Centarchs in guard units have precidence over Centarchs in regular forces, and Imperial officers have seniority over officers in colonial/Auxiliary forces). There are also variant names for several of the ranks other than those given, but sticking with the above for simplicity might be wise. But if you want to add some additional complexity, the below information might be helpful. For one example, all RAF air cavalrymen qualify as "officers," recieving a rank of "Protomandator" upon recieving their commission, which qualifies as something akin to a "Warrant Officer", though they can proceed up the ranks through Mandator, Centarch, etc. There are also Senior Decarchs, senior Ducinators, etc in each unit, the latter being a sort of "Sergeant Major" ranking. "Senior" is usually designated with "Proto" (the "new" method) or "Primus" (the "old" title) - note, however, that Mandators outrank Protomandators. Privates (Strators) are also known by their unit type or troop type (for example, members of the Tagmata of the Excubitors are known as Excubiti, Cataphracts are heavy cavalrymen, a Trapezetos is a light cavalryman, a Scoutatos is a heavy infantryman, and a Psilos is a light infantryman). Officers and NCOs can thus be refered to as, for example, a "Pentarch of Trapezetoi" or "Centarch of the Scholae", which also creates a rough hierarchy, depending upon precidence of troop type or esteme of the unit in question (Scholae, for example, are the premere unit of the Empire, ranking behind only the Hetaereia Augustiana and the Sacred Guard). The commander of the Empire's main mercenary force (the Antalian Guard) has the rank of Akolouthos rather than Strategos or Domestic, his deputy is known as a Domestic, but ranks in precidence with a Hypostrategos (Lieutenant General) rather than Marshal (though he is the most senior among the Hypostrategoi). If this sounds like the whole thing can become confusing, then you're on the right track. 8-) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 14:15:28 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Strator (soldier or Private) > I omited something (I always forget something :( > Strator (Soldier or Private) (Carabisor in the navy, as "Marine") > Refering to a Carabisor as a Strator is usually a good way to start one of those staples of RPGs, the bar-room brawn. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 19:42:47 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Greek Nyx (was The Golden Empire) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Hesiod was an ancient Greek poet whose works included poem that gave > a history and genealogy of the Greek gods called "Theogony". One of the > oldest and earliest of these gods was Nyx, goddess of Night, who gave > birth to a variety of monsters by her husband/son Erebus, god of darkness. > It was only the sameness of names that made me mention this source. thank you. i thought this was some old mystaran work i had never heard of. many thanks for clearing that up. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 19:53:24 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: The Death of Lamberto Fulvina - Episode III - DonRicardo's move(long) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > What does Don Ricardo really have planned? And what does Count Seisyll gain > in this affair? Discover this and more in the upcoming 4th episode of The > Death of Lamberto Fulvina: Mystery! > keep 'em coming buddy! mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 22:53:02 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit James Ruhland ha scritto: > The below is a (simplified) table of military ranks for Thyatian armies, > with their equivilents in parenthesis. In some units (like naval units) > other ranks are used, so those follow, also in parenthesis. > > These can be used in place of the usual ranks, to give Thyatian officers > and troops a more distinct flavor. I encourage people to devise similar > rank equivilency lists for other Mystaran nations, to make them all more > unique: > __________________ > > Thyatian Military Ranks > Domestic (Marshal) > Strategos (General) (Drungary in navy) > Hypostrategos (Lieutenant General) > Chartulary (Brigader) > Praefect (Colonel) (Vicarius in Auxiliaries) > Praetor (Lieutenant Colonel) > Tribune (Major) (Legatarius in Auxiliaries) > Centarch (Captain) > Mandator (Lieutenant) (Protocarabi in the navy) > Ducinator (1 per 20 troops; Master Sergeant) > Decarch (1 per 10 troops; Sergeant) > Pentarch (1 per 10 troops; Corporal) > Strator (soldier or Private) > > > If this sounds like the whole thing can become confusing, then you're on > the right track. 8-) Gah! Who am I? Iulius Sergius Scaevola ???? of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 23:01:13 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Maybe you should specify how many troops does any officer control. If every rank has 2 subjects under him until the Mandator there would be 2^10 + 20*2^10 + 3* 2^10 troops every Exercitus...24576 units. There would be, as an example, 512 Captains controlling 48 troops each. Aren't there too many ranks? Here's an idea to make less complicate the things. > Thyatian Military Ranks > Domestic (Marshal) > Strategos (General) (Drungary in navy) > Praefect (Colonel) (Vicarius in Auxiliaries) > Praetor (Lieutenant Colonel) > Tribune (Major) (Legatarius in Auxiliaries) > Centarch (Captain) > Ducinator (1 per 20 troops; Sergeant) > Decarch (1 per 10 troops; Corporal) > Strator (soldier or Private) But obviously, if we assume that there is just 1 Lieutenant Colonel for each Colonel, only 1 Lieutenant General for each General etc., the things would be a lot less confusing. Iulius Sergius Scaevola ??? of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 23:51:00 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Karameikan adventures MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > Hi there, > I am starting an AD&D campaign on Karameikos and I > was wondering if anybody > could give me tips about how and where to find > material. I already have the > basic AD&D stuff for Karameikos but I am especially > interested in > adventures. Also any backgrounds concerning one of > the three thieves' > guilds or religion are welcome. I assume you are a newbe to the list? If so welcome aboard. Part for the published products Damon mentioned, you have loads of information on the web. Just go to Shawn's site (www.dnd.starflung.com) and go to Geography-Known World-Karameikos. Im sure you will find information on the guilds and churches, and probably you will find other helpful articles. Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 16:28:07 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Centarch (Captain) > > Gah! > Who am I? > > Iulius Sergius Scaevola > ???? of the XXth Cohort > Port Lucinius, Thyatis > A Centarch is the same thing as a Captain (and, by the way, it is the same thing as a "Centurion"). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 23:44:02 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: the M-Orient project is online MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I have added the M-orient project to my gazetteer pages in the skothar section.There are 4 files and one small map.I hope you would enjoy it. As for the neverending poping up banner in that part of my site network, i think i might have something to deflect it....hehehe!!! (Barimoor-like laugh...) -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 16:46:10 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > There would be, as an example, 512 Captains controlling 48 troops each. > Aren't there too many ranks? > There are too many ranks, but not every unit has every rank, nor is every rank a explicit command position (insofar as being in command of force) - some of the officers fill only "deputy" type ranks. Hypostrategoi are deputies of Strategoi, for example. Domestics are only found in a few units, and mainly replace Strategoi in those units. Chartularies are pretty uncommon, actually. Tribunes serve as deputy commanders of Cohorts, under either Praetors or Praefects (never both in any one unit). In other words, in actual practice the rank system is even more bizzare and unfathomable than it looks: it isn't really exactly like that found in modern armies; the "chain of command" is clear, but the various ranks are used differentially and not uniformly. Anyhow, it might become more clear later when I do a revised Thyatian Army (based on my old one). I guess some ranks might be weeded out then, if there are too many. 10 might be enough. I'll see how it goes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 17:34:38 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: "Average" Mystaran Forces Questions. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I was musing the other day. Well, ok, I wasn't "musing" as such: I was reading through the Darokin Gazeteer, looking specifically at the sections that discuss Darokin's military; if they hadn't had the troop qualities and BRs written right into the major section one might get the impression that Darokin had a good army - not numerous, and not the best, but man for man pretty good. However, except for two very quality (one might even say Alphatia-like) Legions, most Darokinian forces seem much less able. Thus the below questions: 1) Anyhow, I bring this up because I'm wondering what people think an "Average" Mystaran army (or navy) should be like, qualitatively? Should the average nation field forces with Troop Qualities of "Average" for most forces (though higher in special guard units, I.E. Royal Guards or whatnot)? Or should the "Average" Mystaran country field units with higher troop qualities (Good or Excellent, with BRs around 140-160)? 2) How usual or unusual should the availability of "force multipliers" be? Stuff like magical weapons (I.E. should many officers have at least one magical item, meaning most forces will recieve the bonus for 1% or more of the force being equipped with "magical abilities")? How common should spellcasters be in various armies (5%? 30%?) Flying troops? Mounted troops? Missile weapons with good ranges? Etc - in other words, should the average bonus to BFRs be somewhere around 20 - 40%? Or 50-70%? 3) How common should well-organized, well-trained, semi-modern "regular" standing armies be in the first place? Does anyone think they should be rare/are anachronistic? 4) If you think there should be "regular" armies, about what % of the population do you think should be in the "Standing" armies? Did the PWAs get the % right? Or are the %s given there too high, too low? 5) What about reserves? Should reserves be regulars in disguise? Or ragged militia, conscripted peasants? Are there some nations you think should have better reserves than others, and why? People can use specific examples/instances if they'd like. Oh: and lest people think that if you answer I might pounce on you if I disagree, I'm not going to reply to the thread, or any answers in it: I'm interested in the opinions of others (well, if someone wants mine, they can ask, and I'll give my personal opinion, but mainly I'd like to hear what other folks think). I'm not sure anyone will *need* to ask, which is - well, what the heck, I'll give my opinion first, then no one will have to ask (and folks can then instead either rip it apart or lavish it with praise, or whatever. But *please* don't think me giving mine means you shouldn't give yours. If the only opinion I wanted right now was my own, I wouldn't ask at all). 1) My opinion is that most armies for most countries should have more or less "Average" Troop Classes. Countries known for their military prowess or warlike nature might have better troops (think Northern Reaches, Ethengar, Ylaruam, Thyatis, Narvaez, Torreon), while unwarlike countries would have worse (Darokin). But for most, the "Average" Troop Class should be just that - "Average". 2) Countries known for horsemen (Ylaruam, Ethengar) should get about 50% cavalry, if not more (some units in those nations might be entirely mounted). Most nations will have at least some missile-troops, so those bonuses almost seem automatic. Magic depends on the magic level of the *campaign*, and (to an important but lesser extent), the magical orientation of the nation in question: if there are hundreds or thousands of Wands of Kill Everything That Opposes Us around, then the frequency of persons armed with magical items will be higher than in campaigns where magical items are extremely rare and infrequent. I personally note that though some places are known for spellcasters (Alphatia, Glantri, Heldannic Knights), that doesn't mean other nations are nessissarily magic poor unless there is a explained reason for that (for example, no Clerics in Glantri's armies - but, on the other hand, there should, IMO, be a mix of mages and clerics in the Thyatian armies; not nessisarily 20% of the force like one might find in Alphatia, but 5% isn't too high). The appropriate magic level for a "generic" Mystara seems to make it possible, if not likely, that at least 1% of most units will have at least one magical item/ability. 3) Well organized Regular Standing armies might be somewhat anachronistic, but it's more fun to have them. However, I think that (Except for strongly centralized states) there should be more differentiation and uniqueness to units, not "Generic Alphatian Unit that could come either from Haven or Randel or Frisland or Stonewall or Greenspur, it's hard to tell which because they're all more or less the same" the way things came out in the PWAs (admitedly, they did that for reasons of space considerations, but still. . .) 4) %s in the PWAs are usually fine. 5) Reserves should be just that - clearly different in quality than regular forces. Few countries (and no unmilitaristic ones) should have Reserve units capable of matching up well with the Regulars of any country, including those of, for example, Darokin. Most Reserves should be worse led, worse equipped, and much worse trained than Regulars. A few militaristic countries might, like Byzantium did IRL, have fairly well organized & equipped "Reserve" forces. Few countries with very opressed populations (lots of slaves and wogs with little or no rights) should have reserves of any quality whatsoever, because that means arming and training one's "opressed classes" - not usually considered wise. Yes, there are things like Mamluks and Janessaries - but those are, or should be, rare exceptions (and for both of those, though drawn perhaps from "despised" populations, they were raised very differently, so they don't apply to the question of "Reserves" with respect to arming up the local Slaves and ground-down wogs.) Thus in Sind, one might wonder at the quality, but more importantly question the loyalty (at least to Hule) of the Sindhi "reserves" (and even the "regulars" of Sind). Anyhow, those are my opinions. Concuring and disenting opinions welcome. Feel free to use examples and counter examples. From this point forward I promise to read whatever reactions folks have, not reply to them. I *am* interested in people's opinions on this subject. If you don't want to mail the list (don't know why you wouldn't but whatever) with your opinion on these questions, feel free to mail me privately at: jruhlconob@sprynet.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 1 Mar 2000 19:27:35 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Karameikan adventures In-Reply-To: <3.0.6.32.20000301165322.007a3e10@pop.accu.uu.nl> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 1 Mar 2000, Matthijs van der Mede wrote: > Hi there, > I am starting an AD&D campaign on Karameikos and I was wondering if anybody > could give me tips about how and where to find material. I already have the > basic AD&D stuff for Karameikos but I am especially interested in > adventures. Also any backgrounds concerning one of the three thieves' > guilds or religion are welcome. > Thanks, My own site has some stuff that ive made up about Karameikan religions. You can find it at www.nvg.ntnu.no/~hoc/mystara.htmk Other sites with good info on Karameikos: dnd.starflung.com http://people.delphi.com/~stonelight/mystara.htm H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 00:00:44 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Site Update MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I have just completed adding this week's entry to my website. Hope you enjoy, George http://borigon-mystara.homepage.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 02:26:07 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The National Character of Alphatia MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-01 2:13:50 PM Eastern Standard Time, JamugaKhan@GMX.NET writes: << > That could depend on who they each know. If the aristocrat has no powerful > friends but the commoner is a buddy of the local king, then the commoner > might actually have the advantage. This does not sound very Alphatian, but it can happen, of course. >> This scenario does require the aristocratic merchant to make a basic blunder, but that blunder does seem to be perfectly in character for Alphatian wizards. Alphatian mundaners who wish to advance socially would certainly know that they need powerful friends in order to survive and advance and make a point of cultivating such friends -- but Alphatian aristocrats are quite likely to make the mistake of assuming that they do not need further assistance because they have already gotten into the "upper class" of Alphatian society. Most Alphatian aristocrats will have natural connections with higher ranking family members -- but those who lack such advantages could very well overplay their hands, so to speak. To make my example obvious -- what do you think would happen to a low-level aristocrat with no connections who tries to throw his weight around against General Torenal? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 09:24:25 +0100 Reply-To: Mystara Sender: Mystara From: Peter Balazs Subject: Re: Storm Soldiers In-Reply-To: <38BADF46.AF6B523E@tin.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" HI! >I could, actually, but it would take some space. >Is it possible for me to reply personally? Why not post it on the list? I would be very interested in that information! >And it's good to see new fellow Thyatians >here on the list! I have a Thyatis based and a Alphatian based campaign. Of course they are destined to clash some day. *************************************************** Peter "Mr. XXL" Balazs Wurlitzerg. 37/12 1160 Wien a8927259@unet.univie.ac.at http://radon.mat.univie.ac.at/~pbalazs **************************************************** ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 02:37:23 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: "Average" Mystaran Forces Questions. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable James Ruhland posed these questions: > 1) Anyhow, I bring this up because I'm wondering what people think an > "Average" Mystaran army (or navy) should be like, qualitatively? = Should the > average nation field forces with Troop Qualities of "Average" for most > forces (though higher in special guard units, I.E. Royal Guards or > whatnot)? Or should the "Average" Mystaran country field units with = higher > troop qualities (Good or Excellent, with BRs around 140-160)? I definitely think that most Mystaran armies should be Average. What = should make some armies stand out, should rather be modifiers for = 'terrain' or 'at home' bonuses. > 2) How usual or unusual should the availability of "force multipliers" = be? > Stuff like magical weapons (I.E. should many officers have at least = one > magical item, meaning most forces will recieve the bonus for 1% or = more of > the force being equipped with "magical abilities")? How common should > spellcasters be in various armies (5%? 30%?) Flying troops? Mounted = troops? > Missile weapons with good ranges? Etc - in other words, should the = average > bonus to BFRs be somewhere around 20 - 40%? Or 50-70%? For Average armies I usually place the bonus around 10-15%. For Elite = troops probably in the range of 30-40%. These depend on the nation in = question, but I think every nation should be able to gather one unit = with a modifier of >25% =20 > 3) How common should well-organized, well-trained, semi-modern = "regular" > standing armies be in the first place? Does anyone think they should = be > rare/are anachronistic? Considering the tense political situation over most of the Mystaran = Known World, I think most every nation should have a standing = well-trained army. Perhaps not more than a few units though, the rest = being semi-trained, but able to gather at a fairly short notice. =20 > 4) If you think there should be "regular" armies, about what % of the > population do you think should be in the "Standing" armies? Did the = PWAs > get the % right? Or are the %s given there too high, too low? Never really considered that... Don't they say around 1-2%, mostly? I = think that seems fair. =20 > 5) What about reserves? Should reserves be regulars in disguise? Or = ragged > militia, conscripted peasants? Are there some nations you think should = have > better reserves than others, and why? =20 IMO reserves are last-ditch defenses that can only be raised in dire = times. Actually I don't think there should be any 'real' reserves. = Rather reserves should be commoners banding together to throw out the = enemy in case of invasion; more like partisans. They might look to a = military commander for leadership though. Those are my immediate thoughts on the matter. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 12:25:41 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: "Average" Mystaran Forces Questions. MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >1) Anyhow, I bring this up because I'm wondering what people think an "Average" Mystaran army (or navy) should be like, qualitatively? Should = the average nation field forces with Troop Qualities of "Average" for most forces (though higher in special guard units, I.E. Royal Guards or whatnot)? Or should the "Average" Mystaran country field units with = higher troop qualities (Good or Excellent, with BRs around 140-160)? In a few years of gaming, I never used the War Machine, so I can't = really answer in terms of BR. But I think that every large unit = (brigade/division) should have mostly average troops, and a 10-20% elite = troops for various missions. This could be the cavalry, shock troops, = comandoes or whatever. As a rule I think that the elite units of a = division should have more specialistic abilities than the average units, = who form the bolk of the division. I know that modern armies are built like that, as i have been to one for = several years. The exact rule of the elite units have probably changed = in time though... >2) How usual or unusual should the availability of "force multipliers" = be? Stuff like magical weapons (I.E. should many officers have at least one magical item, meaning most forces will recieve the bonus for 1% or more = of the force being equipped with "magical abilities")? How common should spellcasters be in various armies (5%? 30%?) Flying troops? Mounted = troops? Missile weapons with good ranges? Etc - in other words, should the = average bonus to BFRs be somewhere around 20 - 40%? Or 50-70%? Ah, tough question. Like you said this has much to do with the level of = magic in ones campaign. IMC the levels of magic are much lower than in the Almanacs. And in the = Gazateers too. Allow me to relate to GAZ3 as Glantri is my favoret = country.=20 Each division is listed as having 860 soldiers, of them 120 are battle = mages (about 14%). That is the top most limit for the Known World if you = want to use these numbers. For myself, I am a big opposer of the whole concept of battle mage. I do = not think that even Glantri, the land of magic, has thousends of magic = users running around in uniform, forming the elite units of the standing = armie. Wizards as "heroes" or special advisors in millatery units are great, = but I just can't see low level wizards forming units and firering = coordinated magic missiles at the enemy.=20 Magic items should be a bit more common in Glantri though. It is a land = filled with creative wizards, and the divisions ARE led by the wizard = princes themselves. I guess that a magical sword or shield for all those = in commanding posts is a fairly large percentage (about 2.5 percent). Priests should be common enough in countries that worship warlike = immortals (Thyatis, Heldannic Knights, Ethengar) These preists can be = used as healers, or as power boosters (bless spells and such). 5% of the = force as clerics looks high enough for me. Mounted troop persentage depends really on the amount of horses the = countrie owns. Horses are expensive to aquire and maintain, so I guess = poor countries (northern reaches, Karameikos) should have low = percentiles of cavalry (probably only the leaders will be mounted). Glantri is said to be 100% mounted (cavalry and mounted infantri) I = think that so many horses should cost tremendous amounts of gold. = Probably this is why Glantri keeps a fairly small army(It is small but = mobile). Flying mounts should be a no-no unless otherwise stated for the countie = on question. Glantri's division commanders ride pegassi, Thyatis has the = Retebious Air Fleet, the shadow elves hav officers on skinwings. But = these are special units that only those nations have. I do not think = that Karakmeikos has 2.5% flying cavalry simply because the rules allow = it. Long ranged missile weapons are similar to mounted units in that they = are expensive. Rich nations (Darokin for instance) could afford all = those arrows going to waste and building crossbows and balistas, poor = nations could not. Also I think that nations with low level of = civilization whould have fewer or non long ranged weapons. >3) How common should well-organized, well-trained, semi-modern = "regular" standing armies be in the first place? Does anyone think they should be rare/are anachronistic? Well, as most nations are almost always experiencing some milletary = threat (humanoids, monsters, border frictions) it sould be wise of them = to keep a standing, well trained army. Also the soldiers replace the = tole of modern police and border police in keeping order. They are also = a tool for kings and goverments to keep their position. >4) If you think there should be "regular" armies, about what % of the population do you think should be in the "Standing" armies? Did the PWAs get the % right? Or are the %s given there too high, too low? I think they got it right. I do however think that the "male-female" = factor was very overused. True, that in equlitort (is that a word?) = societies, women will form some role in the standing armie, and the fact = that they can hold civillian postions also frees many males for = milletary service. But the numbers should be much lower. Females will = not hold half of the positions in the standing armie (as fighters) even = in the most enlightened societies. (How many female warriors are there in armies today?) The exeption, is maybe Dwarvish or Orcish armies. In Dwarven societies, = females are as well trained and capable as males in fighting. Therefore = the standing armie percentage can be doubeled for these societies. Also = this gives Rockhone a kick-arse reserve army. It is stated in the Rockhome gaz' that the country can muster 90% of its = population in times of invasion. That is 900k dwarves armed to the = teeth. Yikes. >5) What about reserves? Should reserves be regulars in disguise? Or = ragged militia, conscripted peasants? Are there some nations you think should = have better reserves than others, and why? No way. Medevil nations could not train the reserve units even if they = wanted to. Modern reserv armies are mostly in countries that have a = obligatory regular service (Israel, Italy...) and the released soldiers = become a reserve army to be used in times of crisys. IN Mystaran nations (as I see it|) the reserve units are mostly "John = the hunter" and drake the cobbler" who are either volenteered to defent = their nation or forced to. Reseves are probably ill equiped and ill trained. They are only one step = above "willage militias" in that they are probably supported by the = regular units for training and equiptment. Highly millitaristic nations would probably have better reserve units, = as these are drawn from gladiators or amature fighters.=20 The reserve units probably will evolve into regular units of kept in = action for a few months or years. They would gain experience and they = will orgenize better.=20 Hope this helps. You really got me interested in detailing an alternative "Grand Army of = Glantry"(GAG...) I will have to get the information for G:KoM first (as I lack that = product). Can someone send the essentials to me? Just the differences = between the Gaz3 and G:KoM will do. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 15:27:33 +0200 Reply-To: Mystara Sender: Mystara From: harri m�ki Subject: Site Update Hi all I just added 5th part of Glantrian political history and the History of House Silverstone to my site. http://sivut.koti.tpo.fi/wallemaki Harri Sunpoint.net - Kolmannen sukupolven Internet-palvelu http://www.sunpoint.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 22:20:15 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Dear Mystarans, Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? Is it worth buying? How do these chronicles affect Mystrara? Kit Navarro ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 07:31:19 -0800 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii James writes: >> __________________ Thyatian Military Ranks Domestic (Marshal) Strategos (General) (Drungary in navy) Hypostrategos (Lieutenant General) Chartulary (Brigader) Praefect (Colonel) (Vicarius in Auxiliaries) Praetor (Lieutenant Colonel) Tribune (Major) (Legatarius in Auxiliaries) Centarch (Captain) Mandator (Lieutenant) (Protocarabi in the navy) Ducinator (1 per 20 troops; Master Sergeant) Decarch (1 per 10 troops; Sergeant) Pentarch (1 per 10 troops; Corporal) Strator (soldier or Private) << Shouldn't Pentarch be 1 per 5 troops? Otherwise it seems that pentarch and Decarch are pretty much the same rank. __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 10:03:50 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Thyatian Military Ranks MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Shouldn't Pentarch be 1 per 5 troops? Otherwise it > seems that pentarch and Decarch are pretty much the > same rank. > A Pentarch is a commander of 5 troops in a squad of 10, the Decarch is the squad leader - he acts, in effect as the Pentarch in the other half of the squad. By the way, for those the "five" and "ten" include themselves - so in any squad you get 1 Decarch, 1 Pentarch, and 8 Soldiers. In effect, the Decarch is the "Squad Leader" and the Pentarch is his "deputy". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 18:47:54 GMT Reply-To: Mystara Sender: Mystara From: kevin wyton Subject: Re: Dragonlord Chronicles Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: "Francisco V. Navarro" >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Dragonlord Chronicles >Date: Thu, 2 Mar 2000 22:20:15 +0800 > >Dear Mystarans, > >Has anyone read the Dragonlord Chronicles? What is it about? Is it any >good? >Is it worth buying? How do these chronicles affect Mystrara? > >Kit Navarro >Hi Kit I've read the whole series. It's basically about the dragons of Mystara and their associated Immortals. If you are looking to run a campaign that will deal with a lot of dragons it would be a good purchase. It gives a pretty good description of how the dragons rule themselves. The series is set in Mystara's past. My Dm told me it is set in the area that will become Glantri in the current era.(Please someone correct me if i'm wrong). I thought the story was interesting enough but a little basic in style.A friend of mine called it "interesting fluff" kevin >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 20:04:56 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I've read the whole series. It's basically about the dragons of Mystara and > their associated Immortals. If you are looking to run a campaign that will > deal with a lot of dragons it would be a good purchase. It gives a pretty > good description of how the dragons rule themselves. The series is set in > Mystara's past. My Dm told me it is set in the area that will become > Glantri in the current era.(Please someone correct me if i'm wrong). I > thought the story was interesting enough but a little basic in style.A > friend of mine called it "interesting fluff" > yes kevin it is set in glantri's past. and it is "interesting fluff" in that it does give a hint of a history for the dragons. their realm is actually in the mountains of norwold. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 20:19:24 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: "Average" Mystaran Forces Questions. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > 1) My opinion is that most armies for most countries should have more or > less "Average" Troop Classes. Countries known for their military prowess or > warlike nature might have better troops (think Northern Reaches, Ethengar, > Ylaruam, Thyatis, Narvaez, Torreon), while unwarlike countries would have > worse (Darokin). But for most, the "Average" Troop Class should be just > that - "Average". > i agree that the bulk of troops in any countries army should be no better than average.with warrior races (atruaghin, ethies etc.) being good - excellent. and elite being reserved for just that. the specialist divisions. > 2) Countries known for horsemen (Ylaruam, Ethengar) should get about 50% > cavalry, if not more (some units in those nations might be entirely > mounted). Most nations will have at least some missile-troops, so those > bonuses almost seem automatic. Magic depends on the magic level of the > *campaign*, and (to an important but lesser extent), the magical > orientation of the nation in question: if there are hundreds or thousands > of Wands of Kill Everything That Opposes Us around, then the frequency of > persons armed with magical items will be higher than in campaigns where > magical items are extremely rare and infrequent. I personally note that > though some places are known for spellcasters (Alphatia, Glantri, Heldannic > Knights), that doesn't mean other nations are nessissarily magic poor > unless there is a explained reason for that (for example, no Clerics in > Glantri's armies - but, on the other hand, there should, IMO, be a mix of > mages and clerics in the Thyatian armies; not nessisarily 20% of the force > like one might find in Alphatia, but 5% isn't too high). The appropriate > magic level for a "generic" Mystara seems to make it possible, if not > likely, that at least 1% of most units will have at least one magical > item/ability. > i would say the likes of the ethies would have much more than 50% cavalry as they are a nation of horse warriors "born in the saddle". i also think that if your campaign allows a lot of magic, then high percentages in the bfr would be a foregone conclusion.but for countries low in magic 1% would still not be unreasonable. > 3) Well organized Regular Standing armies might be somewhat anachronistic, > but it's more fun to have them. However, I think that (Except for strongly > centralized states) there should be more differentiation and uniqueness to > units, not "Generic Alphatian Unit that could come either from Haven or > Randel or Frisland or Stonewall or Greenspur, it's hard to tell which > because they're all more or less the same" the way things came out in the > PWAs (admitedly, they did that for reasons of space considerations, but > still. . .) > i think any medieval feudal style nations would have small standing armies fleshed out with peasant levies.more modern nations might have larger "professional" standing armies, with trained reserves. more primitve(tribal,clanish,nomadic etc.) nations might have large numbers of "warriors" who would be loosely organised. > 4) %s in the PWAs are usually fine. > > 5) Reserves should be just that - clearly different in quality than regular > forces. Few countries (and no unmilitaristic ones) should have Reserve > units capable of matching up well with the Regulars of any country, > including those of, for example, Darokin. Most Reserves should be worse > led, worse equipped, and much worse trained than Regulars. A few > militaristic countries might, like Byzantium did IRL, have fairly well > organized & equipped "Reserve" forces. Few countries with very opressed > populations (lots of slaves and wogs with little or no rights) should have > reserves of any quality whatsoever, because that means arming and training > one's "opressed classes" - not usually considered wise. Yes, there are > things like Mamluks and Janessaries - but those are, or should be, rare > exceptions (and for both of those, though drawn perhaps from "despised" > populations, they were raised very differently, so they don't apply to the > question of "Reserves" with respect to arming up the local Slaves and > ground-down wogs.) Thus in Sind, one might wonder at the quality, but more > importantly question the loyalty (at least to Hule) of the Sindhi > "reserves" (and even the "regulars" of Sind). > again as far as reserves go it should depend on the nation as mentioned above. > Anyhow, those are my opinions. Concuring and disenting opinions welcome. > Feel free to use examples and counter examples. From this point forward I > promise to read whatever reactions folks have, not reply to them. I *am* > interested in people's opinions on this subject. that is all that can be asked of anyone my friend. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 23:07:18 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I found them quite good, especially the first two or three books, the last two are two much if you want to know what i think.... It was fun to see those poor glantrian mages desperately struggling against hordes of dragons. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 23:09:34 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit yea, i forgot to mention that it talks much about the dragon realm in the wyrmteeth mountains... good material for the almanach team.... -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 17:22:41 -0500 Reply-To: Mystara Sender: Mystara From: Oliver Subject: REVIEWS: Final Chapter- Old school accesories Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed You can thank the maker that this is the LAST post that guy with a crazy fascination with Mystaran anthropology and theology is going to make on this topic for a while : ) Tall Tales of the Wee Folk PC1 For those who have experience with this product, this seems to me a Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it actually about, and what kind of interests would this product best suit? Thanks for your opinions and time -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 17:15:10 -0500 Reply-To: Mystara Sender: Mystara From: Oliver Subject: REVIEWS: Part 2: Old school accesories Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Anyone out there own/use this Companion level product: Tree of Life : CM7 I make a bold assumption that it has something to do with an elves and/or Ilsundal, Eryndul, or Mealinden. As a module, does it provide good background for Mystaran Elven culture? Can you think of any other oDnD product out there that does that nearly as good as GAZ-Elves of Alfheim? Thanks for your opinions and time -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 17:09:06 -0500 Reply-To: Mystara Sender: Mystara From: Oliver Subject: REVIEWS: Old school accesories Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed "If you would be so kind to fill out this questionnaire..." I want to make sure my money is well spent. So I seek information on these products from the experts who own them and use them. Three questions: 1) what's the subject of the item about? 2) who specifically would get the most out of it? 3) And keeping in mind that I am not an active DM, but more interested in Mystaran demi-human cultures, would it probably benefit what I am looking for/be worth my money and trouble? Top Ballista/PC2 (Dungeons and Dragons Creature Crucible) by Carl Sargent ASIN: 0880387742 The Book of Wondrous Inventions : AC11 (Dungeons and Dragons) ASIN: 0880384972 The Sea People : PC3 (Dungeons and Dragons) Thanks for your opinions and time -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 19:21:02 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: strawberryJAMM Mystara pages - MOrient files are back MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Okay everyone, I've put the MOrient files back up at my web site, for anyone who's interested in reviewing them. The group is still officially "dormant" although I'll admit I've had a few off list requests on the topic. I realize that Thib has also put some MOrient files up on his site -- I assume they are the same files, but it doesn't hurt to have more than one copy floating around. http://www.jamm.com/mystara/index.html Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 13:29:57 -0500 Reply-To: Mystara Sender: Mystara From: Andrew Toth Subject: The three- V Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Its good, but Im a little confused at this point. Are the Three vampires or not? If they are, why? They hated vampires enough to hunt them in the first place, then why take up that vampire's offer at the end of chapter 4? Seems out of character if you ask me. And if you say they had little choice at the end of chapter 4, well there's always a chance for a double-cross. Or am just missing the obvious? Beyowulf Steely Blue Dragon -==UDIC==- "Fly true, faithful shoe!" Dexter's Lab ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 02:10:52 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Dragonlord Chronicles Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 2 Mar 2000 22:20:15 Francisco V. Navarro wrote: >Dear Mystarans, > >Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? >Is it worth buying? How do these chronicles affect Mystrara? > >Kit Navarro Well, it might be worth your money... I read the whole trilogy and the more I read, then more disappointed I was. I only have the second book (Dragonking of Mystara) myself (I borrowed the two other from a friend), but I still might buy them some day! My basic problem with this trilogy (without spoiling too much) is that I *hate* it was all the characters in a group of adventurers are either special people with special magical skills or high (very high) nobility! Why can't heroes come from poor backgrounds? I could live with that if only the plot of the entire trilogy deals with an alien invasion! Having already read the Penhaligon trilogy, it was almost unbearable (BTW I would recommend book I - 'The Tainted Sword' of the Penhaligon trilogy. It's excellent. The other two ('The Dragon's Tomb' and 'The Fall of Magic' - good title!) are a lot more painful to read IMHO!) I wish TSR had done more fantasy literature for Mystara (I might do it myself if I had the time and resources...), but why on earth they have to base all the trilogies on alien invasions is beyond me!? If they want inspiration for stories in Mystara then look to 'Lord of The Rings', 'Memory, Sorrow, and Thorn', or movies like 'Dragonslayer' or even 'Willow' - not 'Independence Day' please! Still, the other people are right when they say that there is some good background material in the Dragonlord Chronicles! Good enough for me to consider buying them even though I didn't like the story so much! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 23:25:47 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-02 5:08:51 PM Eastern Standard Time, thibsylv@CLUB-INTERNET.FR writes: << I found them quite good, especially the first two or three books, the last two are two much if you want to know what i think.... >> Did I miss part of this series? I thought that there were only three books in the entire series. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 02:44:30 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Historic periods in Darokin ?? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello fellow Mystarans. My campaign is going through WOTI in 1006 AC and the PCs just helped kick The Master out of Darokin. I plan to run an adventure called 'The Forgotten Man' from a number of Dungeon in the near future (it's an excellent adventure - check it out!) I want to place it in Darokin, but it deals with matters that, according to the adventure, happened 500 years ago. My problem with that is that this is the time of the events described in the Dragonlord Chronicles. Sure I could (and probably will) change the time frame of the adventure, but to what time? This made me think that there are a number of events that we don't have specific time periods for. 1) Dragonlord Chronicles. I know that this occurs after the Flaemish people settled the later Glantri, but before the Forty-years war. I'd say around 500 AC, maybe a bit earlier, because there are no references to the Darokin-Alfheim ElfWar in 501 AC! Perhaps between 480 and 490 AC. Comments? 2) The Legend of Balthac. WOTI says that Balthac lived 'in the time between the fall of Blackmoor and the rise of modern nations'. Naturally this covers a great amount of potential time - I'd say from The Great Rain of Fire in 3000 BC to the death of Santral II in Darokin in 723 AC, maybe even as late as The Great Merger in 927! Did anyone put a specific date on this in their campaigns? 3) 'The Forgotten Man' adventure (Dungeon 75). At the center of this adventure is a conflict between two paladins (one turns out to be an anti-paladin! I normally hate those too, but it's done well in this adventure..). At a time when a plague called the 'Yellow Death' ripped through the land and claimed many people. The anti-paladin (masquerading as a paladin) claimed that this was punishment for both the King's and the people's inability to find and destroy the followers of an evil deity in their land (IMC this will be Thanatos, who is also the anti-paladin's patron)! The anti-paladin used these claims to create an army and start an inquisition against those 'perceived' to be followers of the evil god! (Naturally his victims were all those who did not share his views or who opposed him!) Eventually his power grew to a level that would begin to threaten even the King, but then another paladin started a resistance movement which turned into another army. The two armies met, and naturally the 'good' army won, though the paladin and anti-paladin ran each other through with their swords and perished! All this background is rather essential to the adventure, so I would like to ask: Which would be the best time period to place this in Darokin? Who would be King in Darokin at this time? (Well, if you give me a year I can look it up on Aaron Nowack's list of 'Rulers of Darokin' [nice work BTW!], but it should fit, of course!) Who would be the best Immortals? I imagine Maat for the patron of the paladin and Thanatos as the evil deity who planned the whole thing and is also the patron of the anti-paladin (the adventure has much (excellent IMHO!) background for the anti-paladins unholy origin!) Suggestions, anyone... ? - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 21:12:59 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit "Francisco V. Navarro" wrote: > > Dear Mystarans, > > Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? > Is it worth buying? How do these chronicles affect Mystrara? I've got the first two books. The writing is rather dry, and lacking in action, but it's complete where Mystara is concerned. I wouldn't recommend it to my mom, though, she'd fall asleep trying to read it. (The Penhaligon Trilogy, however, has her riveted.) IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 22:56:22 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Historic periods in Darokin ?? MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Fri, 3 Mar 2000 02:44:30 +0100 The Stalker writes: > 1) Dragonlord Chronicles. I know that this occurs after the Flaemish > people settled the later Glantri, but before the Forty-years war. > I'd say around 500 AC, maybe a bit earlier, because there are no > references to the Darokin-Alfheim ElfWar in 501 AC! Perhaps between > 480 and 490 AC. Comments? I don't have my Glantri stuff with me, but that sounds about right. > 2) The Legend of Balthac. WOTI says that Balthac lived 'in the time > between the fall of Blackmoor and the rise of modern nations'. > Naturally this covers a great amount of potential time - I'd say > from The Great Rain of Fire in 3000 BC to the death of Santral II in > Darokin in 723 AC, maybe even as late as The Great Merger in 927! > Did anyone put a specific date on this in their campaigns? I would say he might make sense as a character from the first half of the Kingdom Period. One might put him in the time of three kings (87-102 AC). Or you could have him be a disciple of the real paladian from the adventure (if you haven't run Wrath part II and plan too, could make decent foreshadowing to mention that, so Balthac dosen't seem to come out of the blue, a problem I had IMC). > 3) 'The Forgotten Man' adventure (Dungeon 75). At the center of this > adventure is a conflict between two paladins (one turns out to be an > anti-paladin! I normally hate those too, but it's done well in this > adventure..). At a time when a plague called the 'Yellow Death' > ripped through the land and claimed many people. The anti-paladin > (masquerading as a paladin) claimed that this was punishment for > both the King's and the people's inability to find and destroy the > followers of an evil deity in their land (IMC this will be Thanatos, > who is also the anti-paladin's patron)! The anti-paladin used these > claims to create an army and start an inquisition against those > 'perceived' to be followers of the evil god! (Naturally his victims > were all those who did not share his views or who opposed him!) > Eventually his power grew to a level that would begin to threaten > even the King, but then another paladin started a resistance > movement which turned into another army. The two armies met, and > naturally the 'good' army won, though the paladin and anti-paladin > ran each other through with their swords and perished! > All this background is rather essential to the adventure, so I > would like to ask: > Which would be the best time period to place this in Darokin? Most likely pre-Elvenwar, which sets it before the Chronicles as well. > Who would be King in Darokin at this time? (Well, if you give me > a year I can look it up on Aaron Nowack's list of 'Rulers of > Darokin' [nice work BTW!], but it should fit, of course!) Here's what I think might be interesting: (Relevant section of Rulers of Darokin) 292-303 AC Mithras II Darokin, the Builder (son, poisoned by wife) 303 AC Amanda I Darokin, the Black Widow (wife, abdicated due to controversy over poisoning) 303-367 AC Corwyn V Attleson, the Righteous (distant relative of Emilia I, died of natural causes) You can have the buildup take place during the reign of Mithras II, with Amanda being an ally of the anti-paladian (and manipulating Mithras to support the anti-paladian). Then have Amanda poision Mithras and claim the throne (in preparation to marry the anti-paladian). Then the real paladian raises the resistance army, kills the anti-paladian, etc. And then his second in command (Corwyn V) claims the throne due to a blood relation to the royal famialy. How does that sound? > Who would be the best Immortals? I imagine Maat for the patron of > the paladin and Thanatos as the evil deity who planned the whole > thing and is also the patron of the anti-paladin (the adventure has > much (excellent IMHO!) background for the anti-paladins unholy > origin!) Those sound good. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 00:21:57 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: REVIEWS: Part 2: Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-02 5:42:08 PM Eastern Standard Time, obbing0@POP.UKY.EDU writes: << Anyone out there own/use this Companion level product: Tree of Life : CM7 I make a bold assumption that it has something to do with an elves and/or Ilsundal, Eryndul, or Mealinden. As a module, does it provide good background for Mystaran Elven culture? Can you think of any other oDnD product out there that does that nearly as good as GAZ-Elves of Alfheim? >> This module provides information on the origin of the Feadiel clan of Alfheim and gives the player characters (who should be members of that clan) the chance to radically change the situation of that clan as well as restore the Sylvan Realm as a viable elven kingdom. No elven Immortals are actually mentioned in this module, but material in the "Elves of Alfheim" gazetteer does connect it with the Immortal Ilsundal. Other elven Immortals are pretty much irrelevant to this module. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 00:22:15 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: REVIEWS: Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-02 5:42:09 PM Eastern Standard Time, obbing0@POP.UKY.EDU writes: << I want to make sure my money is well spent. So I seek information on these products from the experts who own them and use them. Three questions: 1) what's the subject of the item about? 2) who specifically would get the most out of it? 3) And keeping in mind that I am not an active DM, but more interested in Mystaran demi-human cultures, would it probably benefit what I am looking for/be worth my money and trouble? Top Ballista/PC2 (Dungeons and Dragons Creature Crucible) by Carl Sargent ASIN: 0880387742>> This item is about the flying city of Serraine and the various races (mostly fliers) who inhabit it. It is of particular interest as the primary source for Mystaran gnomes. <> Consider this product as a set of mini-adventures centered around various strange items of varying interest and quality. It adds very little to one's understanding of Mystaran cultures. <> This product details the aquatic races who inhabit the Sea of Dread. If you wish for your players to get into an underwater campaign or interact with the Kingdom of Undersea in some way, then this product may be of some interest to you. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 2 Mar 2000 21:29:53 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Historic periods in Darokin ?? In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 02:44 AM 3/3/00 +0100, you wrote: > >1) Dragonlord Chronicles. I know that this occurs after the Flaemish people >settled the later Glantri, but before the Forty-years war. I'd say around >500 AC, maybe a bit earlier, because there are no references to the >Darokin-Alfheim ElfWar in 501 AC! Perhaps between 480 and 490 AC. Comments? >From the prologue of Dragonlord of Mystara, pg. 2: "The Flaem had first come into the northern frontiers of the Highlands only eighty years or so earlier..." This chapter sets the stage for the events of the novel, detailing the fate of an infant Thelvyn. Then we head on to the main events, in the rest of the book- >From Chapter 1, pg. 22: (Referring to Thelvyn) "So it happened that early in the spring of his fifteenth year, he found himself between prospects." Given that the date of the Flaem arrival in Glantri is 395 AC, according to Gaz3 and other sources, this places the Prologue at around 475 AC, and the actual events of the first novel at around 490 AC. I don't have an exact quote on the second novel, but I do recall that it says it takes place 5 years after the first, so c.495 AC. Don't own the third novel, but I'm trying to track it down, for the sake of completeness. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 02:14:51 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Apocalypse Stone MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Good news and bad news with this module: Good news: This module includes ideas for fitting this module into the Mystaran setting, and even includes a monster (aranea) that is generally thought of as unique to Mystara. Bad news: Anyone who has read this module can guess the attitude of a DM towards any game world where he intends to run it. Still, Mystara has already suffered its share of apocalypses, so I guess one more should not be a real problem. I would assume that the Mystara Almanac folks should have no intentions whatsoever of incorporating this module into their events. However, it would not be out of the question to use this module as an excuse to transform Mystara beyond all recognition. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 08:25:33 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Tall Tales of the Wee Folk PC1 > > For those who have experience with this product, this seems to me a > Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it > actually about, and what kind of interests would this product best suit? Defines the fairycourt at Dreamland in Alfheim, generally a D&D interpretation of Shakespeare's "A Midsummer Night's Dream" Excellent in general. Nice adventure hooks, nice detail on the NPC characters. Allows PC to be Pixies, Nymphs, Hsiaos etc. Any other questions? Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 00:03:09 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit I'd certainly like to get a copy of this one. Heck, I'd like a copy of all the PC series, but I only got #3. (I found a totally unopened still in cellophane copy of PC3 at RadCon, btw. For 50% off the cover price of 9.95. I didn't buy it, sorry. :) In fact, the PC series has been one of the most elusive series as far as Mystara products go. Anyone have similar trouble? Or am I just a victim of bad luck? IronWolf Michael III Mysteria wrote: > > > Tall Tales of the Wee Folk PC1 > > > > For those who have experience with this product, this seems to me a > > Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it > > actually about, and what kind of interests would this product best suit? > > Defines the fairycourt at Dreamland in Alfheim, generally a D&D > interpretation of Shakespeare's "A Midsummer Night's Dream" > Excellent in general. Nice adventure hooks, nice detail on the NPC > characters. Allows PC to be Pixies, Nymphs, Hsiaos etc. > > Any other questions? > Michael III Mysteria > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 10:19:47 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > I'd certainly like to get a copy of this one. Heck, I'd like a copy of all the > PC series, but I only got #3. (I found a totally unopened still in cellophane > copy of PC3 at RadCon, btw. For 50% off the cover price of 9.95. I didn't buy > it, sorry. :) > > In fact, the PC series has been one of the most elusive series as far as Mystara > products go. Anyone have similar trouble? Or am I just a victim of bad luck? Sorry, not my experience, I bought PC2 and 3 at a convention a few years back and ordered 1 on the internet this year. Not sure whether I want to buy 4, is it worth it? Try looking on the internet. Stores like Dragontrove and Titan Games usually have them in stock and I've purchased stuff at either site, with good results. Good luck, Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 10:17:18 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit well i have them in their French translated version and there are 6 books: a good way to get more money out of them). after a swift pick at them, i confirm you that each of the original book was divided in two. so when i said i liked the first two or thre, i meant the first one and half the second.The last one(s) was/were really not my cup of tea. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 10:21:10 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i think it is not that hard to find copies of them.Yesterday i saw a bunch of those at ebay and for the other europeans the seller accepted credit cards.So check out e-bay, there were about 420 articles yesterday under the research for "d&d". IronWolf a �crit: > I'd certainly like to get a copy of this one. Heck, I'd like a copy of all the > PC series, but I only got #3. (I found a totally unopened still in cellophane > copy of PC3 at RadCon, btw. For 50% off the cover price of 9.95. I didn't buy > it, sorry. :) > > In fact, the PC series has been one of the most elusive series as far as Mystara > products go. Anyone have similar trouble? Or am I just a victim of bad luck? > > IronWolf > > Michael III Mysteria wrote: > > > > > Tall Tales of the Wee Folk PC1 > > > > > > For those who have experience with this product, this seems to me a > > > Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it > > > actually about, and what kind of interests would this product best suit? > > > > Defines the fairycourt at Dreamland in Alfheim, generally a D&D > > interpretation of Shakespeare's "A Midsummer Night's Dream" > > Excellent in general. Nice adventure hooks, nice detail on the NPC > > characters. Allows PC to be Pixies, Nymphs, Hsiaos etc. > > > > Any other questions? > > Michael III Mysteria > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 06:06:02 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Tall Tails of the Wee Folk consists of two books. The first is to help players develop characters who are faerie or related (dryads, centaurs, drakes, etc.) The second book describes some locations and gives ideas for adventures. I have found it to be entertaining and useful in the past when I have allowed such characters. Beware, having a pooka in the game is both a roleplay challenge and a referree challenge... George ----- Original Message ----- From: Oliver To: Sent: Thursday, March 02, 2000 4:22 PM Subject: [MYSTARA] REVIEWS: Final Chapter- Old school accesories > You can thank the maker that this is the LAST post that guy with a crazy > fascination with Mystaran anthropology and theology is going to make on > this topic for a while : ) > > Tall Tales of the Wee Folk PC1 > > For those who have experience with this product, this seems to me a > Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it > actually about, and what kind of interests would this product best suit? > > Thanks for your opinions and time > -o > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 08:19:59 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: REVIEWS: Final Chapter- Old school accesories In-Reply-To: <38BF71BD.6A1C48A3@ewa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > In fact, the PC series has been one of the most elusive series as far as Mystara > products go. Anyone have similar trouble? Or am I just a victim of bad luck? Bad luck. Most online gaming stores carry at least one of the PCs, and they come up fairly often in auctions. They're certainly more common than the GAZs or ACs. - Mischa Mozart was, what we call, a bust - Victor Borge ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 08:32:59 -0500 Reply-To: Mystara Sender: Mystara From: Jeremy Morris Subject: Re: Apocalypse Stone In-Reply-To: <20.2ca2507.25f0c06b@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Bwah? This module has ideas for setting it in Mystara? I'm surprised, since most of the recent accessories (with the exception of Warriors of Heaven) have neglected Mystara. Do they also give ideas for using it on other worlds? The Realms, Greyhawk, Ravenloft or Athas? Just curious, Jeremy On Fri, 3 Mar 2000, David Knott wrote: > Good news and bad news with this module: > > Good news: This module includes ideas for fitting this module into the > Mystaran setting, and even includes a monster (aranea) that is generally > thought of as unique to Mystara. > > Bad news: Anyone who has read this module can guess the attitude of > a DM towards any game world where he intends to run it. Still, Mystara > has already suffered its share of apocalypses, so I guess one more > should not be a real problem. I would assume that the Mystara Almanac > folks should have no intentions whatsoever of incorporating this module > into their events. However, it would not be out of the question to use > this module as an excuse to transform Mystara beyond all recognition. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 08:40:55 -0500 Reply-To: Mystara Sender: Mystara From: Jeremy Morris Subject: Hin, Mystara, and the Forgotten Realms In-Reply-To: <20.2ca2507.25f0c06b@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I was reading the latest issue of Dragon Magazine when I came across Ed Greenwood's latest Marco Volo article. I usually skip these, because I've never been a big fan of the Realms, but I noticed that the title of the article had the word "Hin" in it. I read a little bit of it, and noticed that the halflings of the Realms are apparently known as "hin". Now, I know that Greenwood did the Five Shires Gazetteer, but since I'm unfamiliar with the Realms, I don't know how long the Realms halflings have been known as Hin. Did he rip off his own Realms stuff when he wrote the Five Shires Gazetteer, or did he go back after writing it and decide to use the ideas in the Realms? My first edition boxed set for the Realms doesn't mention hin, and I don't have any second edition stuff that would. Regardless, does this mean that when Greenwood suggested that the hin arrived in the Shires from "somewhere else" that they did not recall that they were actually cross-planar travellers from the Realms? Its not something I would do in my campaign, but I'm wondering if there was any intent there, or if its just the case of a single writer working in multiple worlds. Thanks, Jeremy ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 15:02:48 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death of Lamberto Fulvina - Episode IV - Mystery! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 963 After Crowning Episode IV Mystery! A bet has been made. Signor Lamberto Fulvina must bed one woman for each Principality to prove the superiority of Caurenzan charms with women. Signor Lamberto has decided to hire courtesans from the Sisterhood of the Private Houses to win, but Don Ricardo de Belcadiz has resolve to expose his cheating by replacing the only Ethengaran courtesan with a Caurenzan woman in his employ. Scene THE TOWER OF A GLANTRIAN NOBLE. The Dark One sits on the throne, contemplating, his features hidden in shadow. The Caurenzan appears behind the throne from a hidden entrance. CAURENZAN: Our guests have arrived, Signor. DARK ONE: Let them in. (Two sinister characters enter, their faces covered by dark hoods, their bodies covered by heavy cloaks. They move silently towards the throne and stop before the DARK ONE. They make no greeting, in words or action.) DARK ONE: Greetings. I am in need of your services. CLOAKED ONE: (In a thin raspy whisper) What kind of target? DARK ONE: An arcaner. Lamberto Fulvina. CLOAKED ONE: A noble. That will cost you much. (The DARK ONE makes a subtle magical gesture, and a bag appears on the floor near the CLOAKED ONE.) DARK ONE: Here is half of your fee. My trusted one will explain the details. (Gesturing to the CAURENZAN.) The Dark One begins to fade and tremble, as if covered by a pale faerie fire, then his shape suddenly fades into nothingness. The Caurenzan approaches from behind the throne and explains the details of the plan to the Cloaked One and his companion. Who is the Dark One? Who is the Caurenzan? What are they plotting against Signor Lamberto? Discover this and more in the upcoming 5th Episode of The Death of Lamberto Fulvina: Lamberto's Death. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 15:32:57 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Dragonlord Chronicles In-Reply-To: <006d01bf8454$e2be39e0$4ff217d2@fanavarro> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 2 Mar 2000, Francisco V. Navarro wrote: > Dear Mystarans, > Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? > Is it worth buying? How do these chronicles affect Mystrara? They are pretty well researched in comparison to other Mystara-novels, but they aren't particularily well written compared to TSR novels in general. If youre not too picky about the novels you read and you are a big Mystara fan, i'd recommend them, but if not then youre better off without them. The DragonLord Chronicles are set in the past. They have some strange ideas about Dragons, that i'm not really sure that I like. Also youll find more information about the Draconic Immortals in there. Otherwise they don't really affect the setting too much. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 14:50:47 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland Domains MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0005_01BF851F.DC6D6360" This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BF851F.DC6D6360 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here's a note just to let you know that my Mystara work for the Ostland = domains (as well as a few other Mystara files) can be found at http://www.scythe.hjem.wanadoo.dk/Mystara.htm Jacob Skytte scythe@wanadoo.dk ------=_NextPart_000_0005_01BF851F.DC6D6360 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Here's a note just to let you know that = my Mystara=20 work for the Ostland domains (as well as a few other Mystara files) can = be found=20 at
http://www.scythe.= hjem.wanadoo.dk/Mystara.htm
 
Jacob Skytte
scythe@wanadoo.dk
------=_NextPart_000_0005_01BF851F.DC6D6360-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 17:18:19 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Dragonlord Chronicles In-Reply-To: <38BEE69E.11506FA6@club-internet.fr> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 2 Mar 2000, thibault sarlat wrote: > yea, i forgot to mention that it talks much about the dragon realm in > the wyrmteeth mountains... > good material for the almanach team.... IMO, the ones developing the wyrmsteeth realm should ignore most of the information in those books. The concept of a dragon Parliament strikes me as rather odd. OTOH, I like the idea of a realm consisiting of dragons of all colors and alignments. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 17:27:31 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: REVIEWS: Final Chapter- Old school accesories In-Reply-To: <4.2.0.58.20000302171543.00997a20@pop.uky.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 2 Mar 2000, Oliver wrote: > Tall Tales of the Wee Folk PC1 > > For those who have experience with this product, this seems to me a > Gazeteer on Sylvan and Fey beings, like Pixies and Dryads. What is it > actually about, and what kind of interests would this product best suit? Youre well informed. The book has some info about a small region in AC1000 Alfheim, and quite alot of info about the creatures who live there aswell as rules for using them. Centaurs, Hsiao, Dryads, Pixies, Sprites, Brownies, Leprechauns, Fauns, Red Caps, Wood Imps, Wooddrakes and Pooka. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 17:40:00 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: REVIEWS: Old school accesories In-Reply-To: <4.2.0.58.20000302165652.009a0640@pop.uky.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 2 Mar 2000, Oliver wrote: > "If you would be so kind to fill out this questionnaire..." > > I want to make sure my money is well spent. So I seek information on these > products from the experts who own them and use them. Three questions: > 1) what's the subject of the item about? > 2) who specifically would get the most out of it? > 3) And keeping in mind that I am not an active DM, but more interested in > Mystaran demi-human cultures, would it probably benefit what I am looking > for/be worth my money and trouble? > > Top Ballista/PC2 (Dungeons and Dragons Creature Crucible) > by Carl Sargent > ASIN: 0880387742 More in the series of how to create that monster as a PC. This book has information about a flying city called serraine and its inhabitants. A bit too humoristic and not interesting enough for my taste, but it has rules and info about races like: Gnomes, Gremlins, Tabi, Faenare, Pegataurs, Nagpa, Sphinxes, etc etc... > The Book of Wondrous Inventions : AC11 (Dungeons and Dragons) > ASIN: 0880384972 A book filled with huge magical items. Most of them are only usable for jokes. Not recommended unless youre a big time fan. > The Sea People : PC3 (Dungeons and Dragons) The best of the PC-series. This book is about Mystaras underwater races. It has excellent information providing as a basis for running a campaign underwater. Many of the races can survive above water too so if your campaigns are mostly set on the inland some of the material is still usefull. This book has rules for creating Aquatic elves, Merrow(mermen&women), tritons, Sea Giants, Kna, Shark-kin, and more. This book is highly recommended for anyone. > Thanks for your opinions and time No problem :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 09:12:22 -0800 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: "Francisco V. Navarro" >Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? Is it worth buying? How do these chronicles affect Mystrara? For you, it's definetely worth buying, since it takes place in Glantri (well, most of the time) and deals a lot with ~500 AC Glantri history. Whether you like the story or not, and especially the way dragons are presented, the book is very Mystara-relevant, including early flaem history, the beginning of the use of the Radiance, history of now gone gnomes, etc. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 09:14:40 -0800 Reply-To: Mystara Sender: Mystara From: Herve Musseau Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: David Knott In a message dated 2000-03-02 5:08:51 PM Eastern Standard Time, thibsylv@CLUB-INTERNET.FR writes: << I found them quite good, especially the first two or three books, the last two are two much if you want to know what i think.... >> >Did I miss part of this series? I thought that there were only three books in the entire series. I saw the French translation (well, the first book), and it's split into several books (I'd say the one I saw was about half or a third of Book 1). I think it's to that version that Thibault refered, not the original one which is a trilogy. ===== ___________________________________________________________ Herve Musseau http://www.geocities.com/hmusseau/ __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 18:54:04 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit that's what i meant. =?iso-8859-1?Q?H=E5vard?= a �crit: > On Thu, 2 Mar 2000, thibault sarlat wrote: > > > yea, i forgot to mention that it talks much about the dragon realm in > > the wyrmteeth mountains... > > good material for the almanach team.... > > IMO, the ones developing the wyrmsteeth realm should ignore most of the > information in those books. The concept of a dragon Parliament strikes me > as rather odd. OTOH, I like the idea of a realm consisiting of dragons of > all colors and alignments. > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.stud.ntnu.no/~havardfa > http://www.nvg.ntnu.no/~hoc > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 20:39:37 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Feudalism in the Heldannic Territories? In-Reply-To: <3.0.5.32.20000302212953.007c5960@pop.wans.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Greetings all, I am currently working on a Heldannic campaign and in that respect I need to flesh out some more details about the Heldannic Territories. Currently I'm working on descriping Freiburg and it's port Althaven I invented for the purpose. Having read most of the online stuff I still can't figure out how the Territories are governed. Are there feudalism in the traditional sense with knights owing allegiance to the Hochmeister and considerable amounts of land owned by the temple or is all land owned by the temple or some third alternative? Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 14:19:22 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Feudalism in the Heldannic Territories? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Having read most of the online stuff I still can't figure out how the > Territories are governed. Are there feudalism in the traditional sense with > knights owing allegiance to the Hochmeister and considerable amounts of > land owned by the temple or is all land owned by the temple or some third > alternative? > I always had the impression (and folks more in the know, like Geoff Gander, can correct me if I'm wrong), that the Knights governed their areas in a sort of "centralized feudalism" (like Norman Sicily), but without the feudal nobles (no "Barons" and "Counts" - at least not yet - in the Heldannic Territories): instead, Abbeys would fill that function: in part, that's what the "Lay Arm" is for - administering conquered territories. Each Knight would likely have his or her fiefdom, held in foef to the Hochmeister (these are probably more like the fiefs of early feudalism, though: they are not hereditary in any legal sense, but are held by the individual Knight to better allow that Knight to serve the Order, not automatically going to idiot children, or feckless children who have decided they want to be Bards of Koryis instead of Knights of Vanya; in other words, non-hereditary). The HK Order is pretty young, at least in regards to having their own private nation to govern (I'm not going to get into the dubious "HK Timeline" stuff - it's beside the point for this purpose, anyhow), so they probably aren't as heavily encrusted with some of the traditions that built up around feudal states over time. Think of them as governing Heldann in somewhat the same way the IRL Teutonic Order governed Lithuania etc. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 16:18:53 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Dragonlord Chronicles Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit << I found them quite good, especially the first two or three books, the last two are two much if you want to know what i think.... >> >Did I miss part of this series? I thought that there were only >three books in the entire series. The inside cover of the American edition of Book One projects it to be a four-book series, the last book being "Great One of Mystara"; I assume that he subsequently edited the plot down to fit within just three books.....Good thing, too, or the fourth book never would have come out; Gunnarson had his terrible nervous-breakdown/identity-crisis soon after completing the series and hasn't written since. - Aaron ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 13:35:00 -0800 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I know this is goign to hurt my chances of winning this auction, but Aaron Allston himself is auctioning at copy of "Dwarves of Rockhome". The url is http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=272970628 His email address is also on it, so we could tell him about this list. Regards, Matt Wang __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 22:53:22 +0100 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > I know this is goign to hurt my chances of winning > this auction, but Aaron Allston himself is auctioning > at copy of "Dwarves of Rockhome". > >From my part, no problem, i got my copy of GAZ7 for $5... i'm awful, but i could not help telling it... Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 16:47:22 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Sea of Dread Comments: cc: inconu@aol.com, mystaros@aol.com, mlevy@orion.acu.edu, ganderg@tc.gc.ca, anowack@juno.com, herve@hotmail.com, Rathanos@velvia.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit My Isle of Dread campaign was built upon what the Mystara Project has begun to develop with regard to The Sea of Dread, Thanegioth, Twaelar, Carnifex, kopru, etc., etc., history. Would anyone be interested in helping to continuity-proof it? This is in the interest of not only being faithful to the TSR- and the Mystara-List-recognized continuity, but also contributing productively to the Mystara Project site through development of the ancestry of the Makai, Ka's ascension to immortality, Saaskas' war on Undersea, Y'hog history, the origins of the Hollow World and their relationship to an ancient substance that resembles the Radiance....You get the idea. Email me and I'll elaborate. - Aaron English ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 13:55:47 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Dragonlord Chronicles Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Kit, I would recomend the books. I have the first two and have read them about three times each. I've been trying to obtain the third one for quite a few years now to finish reading the rest of the story. It's not much use to a modern day Mystara campaigner because it is set in the past (late 300's AC or early 400's AC. I think somebody calculated it out) when Aalban & Bergdhoven were still harsh frontiers for the new Flaemish settlers (they were still trying to understand the differences in Magic on this new World). The adventure eventually takes you across the Flaemish Highlands (good insights into Flaemish bigotry), Ethengar (including to atop the World Mountain, insight to the culture, and gotta love those Yak brothers!), Rockhome (A great description of Lower Dengar and a summary of the clans), Alfheim (including an amusing line about the 'tunnel'), and some insite into the old secret Gnomish civilization, and a brief trip across Brun to the end world line (well, actually the other way around) I thought the level of common knowledge of Blackmoor might of been a tad too high, but I guess that's a matter of personal campaign taste. Hope this helps (Does anyone have a summary of the third book?) Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html On Thu, 2 Mar 2000 Francisco V Navarro inquired: > > Dear Mystarans, > > Has anyone read the Dragonlord Chronicles? What is it about? Is it any good? > Is it worth buying? How do these chronicles affect Mystrara? > > Kit Navarro _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freeworld.excite.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 12:06:47 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: The three- V MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >Its good, but Im a little confused at this point. Are the Three vampires or not? If they are, why? They hated vampires enough to hunt them in the first place, then why take up that vampire's offer at the end of chapter 4? Seems out of character if you ask me. And if you say they had little choice at the end of chapter 4, well there's always a chance for a double-cross. >Or am just missing the obvious? First, it is good that you are confused. That is part of the whole = thing. I tried not to make things too obvious, but if you went through all the = parts you probably got it that there are things more importent to the = Three than hunting vampires. You might get that from Morphail's = ponderings on the subject. Note that the parts of the story are not chronologicaly ordered. They became vampires after the happenings in chapter 4. Maybe I havn't made it clear enough that Dario and Erik are dead by the = end of chapter 4. Tenaria did what she can to bring them back... Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 13:31:00 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Historic periods in Darokin ?? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable > Who would be the best Immortals? I imagine Maat for the patron of = the paladin and Thanatos as the evil deity who planned the whole thing = and is also the patron of the anti-paladin (the adventure has much = (excellent IMHO!) background for the anti-paladins unholy origin!) Suggestions, anyone... ? I don't know about Maat, but I did a piece on faiths and deities in = Darokin, and Maat is not mentioned there. Darokin has all of the more "well known" immortals" (of course there is = no reason Maat should not be worshipped there. It is just she is rather = unknown in the area IIRC). Possible immortal sponsors could be Halav, Diulanna, Ixion and maybe = Odin. If you are not anal about paladins being strict lawful good, you can put = any other non-entropic immortal who endorses warrior-like charachters. = The "Defender" kit in Red Steel is somewhat like a catch-all paladin. It was mentioned several times on this list that the good-evil axis is = not so importent in Mystara, so defender charachters who are devoted to = specific immortal ideals might be more common than the LG types. Thanatos is a good chose for the anti paladin. He is mister badguy in = almost everyone's campaigns. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 14:30:56 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Re: Author of "Dwarves of Rockhome" on Ebay In-Reply-To: <20000303213500.28666.qmail@web602.mail.yahoo.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 3 Mar 2000, Matthew Wang wrote: > I know this is goign to hurt my chances of winning > this auction, but Aaron Allston himself is auctioning > at copy of "Dwarves of Rockhome". > > The url is > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=272970628 OOOO!!! I am /so/ annoyed!!! I lost out on a $2 copy of Night Howlers that Araron was also selling in the last 10 MINUTES which was mere /moments/ after this was posted!!! Agggg!!! It wouldn't be so bad if I could have had a higher maximum bid, but I only even decided to place the bid because no one else had yet as of four hours ago and I'm awfuly strapped for cash for this sort of thing right now. [All right, fess up! Who is secretly this "wolf" fellow who gyped me of an awsome deal by snagging it for $5.60 at 10 minutes to the end of the auction...?] *whine* *whine* *rant* Okay, I think the rant is over now.... *sigh*. C'est la vie I suppose. . . . . . . But it was only /$2/!!! Ahgggggg! I could just /die/... Jenni -=> strawberryJAMM <=- PS: the above is meant to be taken in a light hearted manner. Please imagine the above being said along with compeltely theatrical histronics and overdone wringing of hands and rolling of eyes. ;-) -- Jenni A. M. Merrifield | Designing to Requirements -=> strawberryJAMM <=- | And Walking on Water strawberry@jamm.com | Are Easy if Both http://www.jamm.com/jenni/ | Are Frozen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 00:48:54 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: First gaming session today... MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hello all. I just came back from my first gaming session in 5-6 years. Boy, I forgot how hard it is to GM. My campaign is set in Glantri city. (You could have guessed that, = couldn't you?) 1013AC. The whole idea of the campaign is an extreme version of post WotI. I decided that the Old One(s) were so furious about the immortals in = their temporing with Mystara, that the kicked them out of Pandius, to = crawl the earth as mortals untill they will learn their lesson (I dont = know when that is gonna be). The charachters got tangled with a Mysterious and disturbed NPC called = Val. This beautiful lady was ones the almighty Valerias. Of course the theologicaly-challenged Glantrian PCs dont know that. With her guidance (more seduction than guidance actually) the cunfused = Val, made the charachters attack a caravan that was holding a huge = beast, as she recognized that beast as one of her own. My PCs were = freaked as the Allosauros we all know and love as Ka the perserver = released himself from his cage. Other immortals that are running around will be Alfons the Belcadizian = elf (Alphaks), Ixion, Rathanos, Ettiene (as himself) and lots more. To top it all one of my charachters is a paladin of Diulanna (deep in = denile though...) and another is a young d'Amberville who's relative are = being asassinated by Henri, and will be soon contacted by sir Bruce. So = I am getting all of my charechters deeply involved with the Fellowship = of the Claymore. I know the dates and persons do not coenside with canon/net almanac, but = it came out right. BTW, my players insist that we play ruless. I think I did allright. Do = any of you play ruleless? What problems might arise from this kind of game? So you recommend it? Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 01:30:43 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > OOOO!!! I am /so/ annoyed!!! I lost out on a $2 copy of Night Howlers that Araron was also selling in the last 10 MINUTES which was mere /moments/ after this was posted!!! 2$? I should really get me one of those international credit card thingies! BTW, if anyone has a spare PC4, WotI, G:KoM, MoA or anything that he/she wants to give for free... Well I can dream can I?!!! Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 00:33:12 +0100 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Apocalypse Stone Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" David Knott wrote: << Good news: This module includes ideas for fitting this module into the Mystaran setting, and even includes a monster (aranea) that is generally thought of as unique to Mystara. Bad news: Anyone who has read this module can guess the attitude of a DM towards any game world where he intends to run it. Still, Mystara has already suffered its share of apocalypses, so I guess one more should not be a real problem.>> Interesting. I haven't a clue what you're talking about here, so please could u tell us (or me at least) where this module comes from? I infer it's WotC production, but what's the plot? << I would assume that the Mystara Almanac folks should have no intentions whatsoever of incorporating this module into their events. However, it would not be out of the question to use this module as an excuse to transform Mystara beyond all recognition.>> eheh...... we are already moving the movers and shakers to shake Mystara from beyond! :p DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gilda.it/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 18:34:38 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Sea of Dread] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Aaron English wrote: > >My Isle of Dread campaign was built upon what the Mystara Project has >b= egun to develop with regard to The Sea of Dread, Thanegioth, Twaelar, >Carnife= x, kopru, etc., etc., history. Would anyone be interested in >helping to continuity-proof it? = If you want, you can check it against a timeline I just posted to my home= page yesterday. It's fully annotated with current references. there are severa= l things of my own devising I haven't inserted into the timeline yet (it's = a project I'm working on- got sidetracked into it while working on somethin= g else... what else is new) but that I hope to share with everyone this wee= kend or next week. Feel free to have a look see though: http://www.angelfire.com/ca3/cthulhudrew/mystara.html ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 17:39:12 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Sea of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I could take a wack at it. George ----- Original Message ----- From: Aaron English To: Sent: Friday, March 03, 2000 3:47 PM Subject: Re: [MYSTARA] Sea of Dread > My Isle of Dread campaign was built upon what the Mystara Project has begun > to develop with regard to The Sea of Dread, Thanegioth, Twaelar, Carnifex, > kopru, etc., etc., history. Would anyone be interested in helping to > continuity-proof it? This is in the interest of not only being faithful to > the TSR- and the Mystara-List-recognized continuity, but also contributing > productively to the Mystara Project site through development of the ancestry > of the Makai, Ka's ascension to immortality, Saaskas' war on Undersea, Y'hog > history, the origins of the Hollow World and their relationship to an > ancient substance that resembles the Radiance....You get the idea. Email me > and I'll elaborate. > > - Aaron English > > > ----------------------------------------------- > FREE! The World's Best Email Address @email.com > Reserve your name now at http://www.email.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 15:52:01 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Hin, Mystara, and the Forgotten Realms MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Yeah, I noticed that too. I wouldn't take it as an insult to Mystara. Ed Greenwood probably always liked his material there, especially a unique name for what are essentially 'hobbits', and decided it was high time to bring it back to the forefront. Since it's his material, he has every right to incorporate it into Forgotten Realms. I don't think he was trying to suggest Mystara hin are just transports from Faerun. If anything, most of the Hin history in Mystara goes way too far back to be that. IronWolf Jeremy Morris wrote: > > I was reading the latest issue of Dragon Magazine when I came across Ed > Greenwood's latest Marco Volo article. I usually skip these, because I've > never been a big fan of the Realms, but I noticed that the title of the > article had the word "Hin" in it. I read a little bit of it, and noticed > that the halflings of the Realms are apparently known as "hin". > > Now, I know that Greenwood did the Five Shires Gazetteer, but since I'm > unfamiliar with the Realms, I don't know how long the Realms halflings > have been known as Hin. Did he rip off his own Realms stuff when he wrote > the Five Shires Gazetteer, or did he go back after writing it and decide > to use the ideas in the Realms? My first edition boxed set for the > Realms doesn't mention hin, and I don't have any second edition stuff that > would. > > Regardless, does this mean that when Greenwood suggested that the hin > arrived in the Shires from "somewhere else" that they did not recall that > they were actually cross-planar travellers from the Realms? Its not > something I would do in my campaign, but I'm wondering if there was any > intent there, or if its just the case of a single writer working in > multiple worlds. > > Thanks, > > Jeremy > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 19:30:08 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Feudalism in the Heldannic Territories? I pretty much agree with James on his assessment of how the Heldannic Territories are governed - the Church of Vanya serves as the spiritual and political centre of the nation. Those Knights who are Name level, and who have proven their devotion to the Order, might be allotted a parcel of land in the newly-conquered territories, or a region in the heartlands that is not currently claimed. These Knights (most likely there would be a proper name for them - maybe "Ordensritter", or "Knight of the Order", or Landmeister) would report to the Hochmeister, or some intermediary who stands between them and the Hochmeister. IMO, those lands not governed by a Knight in the name of the Church are under direct military control, which is itself an arm of the Church, so you really can't get away from theocratic, centralist feudalism. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 20:07:47 EST Reply-To: Mystara Sender: Mystara From: Rafilar Irithyl Subject: Re: Hin, Mystara, and the Forgotten Realms MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/3/00 6:52:35 PM Eastern Standard Time, ironwolf@EWA.NET writes: > I don't think he was trying to suggest Mystara hin are just transports from > Faerun. If anything, most of the Hin history in Mystara goes way too far > back to > be that. Not neccessarily. Gates and Planar Travel can do some funny things with time... -Rafilar Irithyl ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 3 Mar 2000 17:41:36 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 at a garage sale. Only got three left. --- Andr�s_Piquer_Otero wrote: > > I know this is goign to hurt my chances of winning > > this auction, but Aaron Allston himself is auctioning > > at copy of "Dwarves of Rockhome". > > > From my part, no problem, i got my copy of GAZ7 for $5... i'm awful, but i > could not help telling it... > > Andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 06:00:09 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Historic periods in Darokin ?? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 2 Mar 2000 22:56:22 Aaron E Nowack wrote (replying to me): >> 2) The Legend of Balthac. WOTI says that Balthac lived 'in the time >> between the fall of Blackmoor and the rise of modern nations'. >> Naturally this covers a great amount of potential time... (snip) > >I would say he might make sense as a character from the first half of the >Kingdom Period. One might put him in the time of three kings (87-102 >AC). Or you could have him be a disciple of the real paladian from the >adventure (if you haven't run Wrath part II and plan too, could make >decent foreshadowing to mention that, so Balthac dosen't seem to come out >of the blue, a problem I had IMC). > Well I won't have to! I ran Phase II ages ago (after all, that adventure is set in spring 1005 AC, and my campaign is in Darokin in 1006 AC having just booted The Master out!). I was fortunate to have a long time to plan WOTI, so when a new player joined and wanted to play a Darokinian I just printed out the part about the story of Balthac, handed it to her, saying that this was a common story in Darokin - no problem. Generally I do a lot of foreshadowing IMC so I don't spring many surprises like that on my players. For instance, when they were on a mission to kill the Manscorpion king and queen for Darokin and ran into a beholder recently, they also find a ruined library that had a copy of my own '...of Ancient Empires' and a description of the historic events that set the stage for the Forgotten Man adventure, which I called 'A Tale of Two Paladins'. I think I'll keep Balthac out of this one, though - I often connect the events, but for that very reason I have to resist the urge not to now and again, just so that not everything is directly connected. Thanks for the suggestions though. BTW thanks to Morphail and Andrew Theisen for their comments, too! >> 3) 'The Forgotten Man' adventure (Dungeon 75). At the center of this >> adventure is a conflict between two paladins (one turns out to be an >> anti-paladin! I normally hate those too, but it's done well in this >> adventure..). At a time when a plague called the 'Yellow Death' >> ripped through the land and claimed many people. The anti-paladin >> (masquerading as a paladin) claimed that this was punishment for >> both the King's and the people's inability to find and destroy the >> followers of an evil deity in their land (IMC this will be Thanatos, >> who is also the anti-paladin's patron)! The anti-paladin used these >> claims to create an army and start an inquisition against those >> 'perceived' to be followers of the evil god! (Naturally his victims >> were all those who did not share his views or who opposed him!) >> Eventually his power grew to a level that would begin to threaten >> even the King, but then another paladin started a resistance >> movement which turned into another army. The two armies met, and >> naturally the 'good' army won, though the paladin and anti-paladin >> ran each other through with their swords and perished! >> All this background is rather essential to the adventure, so I >> would like to ask: >> Which would be the best time period to place this in Darokin? > >Most likely pre-Elvenwar, which sets it before the Chronicles as well. > >> Who would be King in Darokin at this time? (Well, if you give me >> a year I can look it up on Aaron Nowack's list of 'Rulers of >> Darokin' [nice work BTW!], but it should fit, of course!) > >Here's what I think might be interesting: > >(Relevant section of Rulers of Darokin) >292-303 AC Mithras II Darokin, the Builder (son, poisoned by wife) >303 AC Amanda I Darokin, the Black Widow (wife, abdicated due to >controversy over poisoning) >303-367 AC Corwyn V Attleson, the Righteous (distant relative of Emilia >I, died of natural causes) > >You can have the buildup take place during the reign of Mithras II, with >Amanda being an ally of the anti-paladian (and manipulating Mithras to >support the anti-paladian). Then have Amanda poision Mithras and claim >the throne (in preparation to marry the anti-paladian). Then the real >paladian raises the resistance army, kills the anti-paladian, etc. And >then his second in command (Corwyn V) claims the throne due to a blood >relation to the royal famialy. > >How does that sound? > Very sneaky! I hadn't thought of that - it's a very interesting plot twist. The only problem is that I already gave one of my players the 'Tale of Two Paladins' bit, but your suggestion is very interesting twist. I'll have to give it some thought... Thanks for the input, everyone. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 09:34:28 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Dragonlord Chronicles MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > IMO, the ones developing the wyrmsteeth realm should ignore most of the > information in those books. The concept of a dragon Parliament strikes me > as rather odd. OTOH, I like the idea of a realm consisiting of dragons of > all colors and alignments. > > H�vard In the Second Issue of the Tome of Mystara there is a long Gazetteer of Wyrmteeth written by myself. It ignores completely those infos, but it could prove useful. Greetings Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 04:25:52 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Apocalypse Stone MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-03 8:35:09 AM Eastern Standard Time, morris@MCS.KENT.EDU writes: << Do they also give ideas for using it on other worlds? The Realms, Greyhawk, Ravenloft or Athas? Just curious, >> Yes for the Realms, Greyhawk, and Krynn -- no for all others. In a message dated 2000-03-03 6:38:06 PM Eastern Standard Time, mdalmonte@PROVINCIA.RA.IT writes: << Interesting. I haven't a clue what you're talking about here, so please could u tell us (or me at least) where this module comes from? I infer it's WotC production, but what's the plot? >> Basically, a villain tricks the player characters into setting in motion the destruction of the world. Depending on the actions of the players and the intentions of the DM, the surviving player characters (if any) will certainly be radically altered (for better or for worse, and probably in a way that will force retirement of the characters) and the game world may be utterly destroyed, rebuilt in a new form, or only very slightly altered. Needless to say, this adventure book should be kept hidden from your players if you use it -- the very name of the adventure suggests that things are not as they might seem at first. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 18:35:47 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Ringmark MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0005_01BF8608.751F2920" This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BF8608.751F2920 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here is the 3rd domain of Ostland, Ringmark, described in greater = detail. If after reading this, some of you think I've been reading too = much Elfquest, you might be right. This was not intentional on my part, = however, and not as blatant as GAZ 5 = (Beasthunter/Coolhands/Starwatcher). I hope you enjoy it, and will keep = reading them. The domain can also be found in the Mystara section of my = home page at http://www.scythe.hjem.wanadoo.dk Jacob Skytte scythe@wanadoo.dk THE CLAN DOMAIN OF RINGMARK Ringmark is situated in the extreme north end of Noslo Island in the = Kingdom of Ostland. The domain includes four hexes of light forest and = three hexes of hills. The (relative) abundance of wood means that = Ringmark exports some wood to the neighbouring domains of Sumarland and = Hammersholm. Foreigners clearly proclaiming their peaceful intentions = would be allowed at the court, but since they are unaware of this it is = a rare occurrence indeed. Other Ostlanders are welcomed. In the past = Clan Ringmark raided Alphatian countries, but since his marriage the = jarl has mostly raided the Norwold coast. His men are left to raid any = place they see fit though. Head of Clan: Herjolk Eirikson is the jarl of Ringmark and he rules from = his great hall of Fjallasen. Population: 3500 people live in Ringmark. Of these 400 are thralls, 2200 = are non-warrior freemen, and 900 are warriors. 2000 people will take up = arms during conflicts. The jarl does not keep personal thralls, but he = does allow his subjects to. FJALLASEN A village of 400 Fjallasen is located by Noerrebugt (Northern Bay). To = the east are hills and to the west is the forest. Fjallasen has some = farmland, but is mostly a community of fishers. The jarl's men fish when = not raiding. HERJOLK EIRIKSON Lawful 10th level Fighter (Str 15, Int 11, Wis 13, Dex 7, Con 15, Cha = 15, AC 6, hp 45) Personality Traits: Peaceful/Violent 13/7, Reverent/Godless 14/6, = Trusting/Suspicious 13/7, Loyal/Unreliable 15/5, Dogmatic/Open-Minded = 5/15 39 years old, Black hair, Purple eyes Herjolk is the only son of Eirik Horse-Strangler and Tristella, a former = Alphatian thrall. During a raid on Helskir, Eirik grabbed the terrified = Tristella and brought her back with him to become a serving girl. Eirik, = however, became infatuated with the foreign beauty, and she with his = rough charm. Eventually he elevated her from thrall to his wife. Herjolk = has inherited his mother's good looks and his father's physique. He = hardly looks like a northman, more like a pure Alphatian, and this is = often the cause of many good-natured jokes among his men. Herjolk takes = this calmly, knowing it is a sign of affection more than anything else. = Though Herjolk has much of his mother's peaceful temper, he is a = northman raider, and does personally lead a raid or two each year. Most = of the time though, he leaves the raiding to his trusted house guard. = Five years ago Herjolk broke his right leg during a raid, and it has = never really mended right. This makes him slow in combat, but he usually = makes up for it with brute strength. He refuses clerical healing, = believing it is the will of the Immortals. In combat Herjolk wears chain = mail and wields a two-handed sword+1 enscribed with an Algir rune (upon = activation the weapon can automatically parry one attack within 10 = rounds). Herjolk cannot activate this rune, however, since he is not a = godi (priest). Herjolk has a sister, Ingeborg Tristellasdottir, and was married to = Katla Gudrunsdottir, who died during childbirth three years ago. He has = three children, all of them girls: Asta Katlasdottir (19), Yrsa = Katlasdottir (12) and Thordis Katlasdottir (3). Asta (Lawful F3; Energetic/Lazy 16/4, Courageous/Fearful 15/5, = Reverent/Godless 15/5) joined the Royal Household at the Court of Cnute = two years ago. She is among the shield-maidens, but is finding it hard = to advance due to her exotic looks (like her father she looks more like = a pure Alphatian than a healthy Northland maiden). Yrsa (Lawful MU1; Peaceful/Violent 13/7, Courageous/Fearful 8/12, = Honest/Deceitful 14/6) is following in the footsteps of her grandmother = and aunt, and is just beginning to learn magic. She is rather scared of = weapons and big fighters. She has just learned Protection from Evil and = practices casting it in private. TRISTELLA Lawful 9th level Magic-User (Str 6, Int 14, Wis 13, Dex 15, Con 11, Cha = 15, AC 7, hp 23) Personality Traits: Peaceful/Violent 15/5, Forgiving/Vengeful 14/6, = Loyal/Unreliable 14/6 58 years old, Black hair (streaked with white), Purple eyes A former Alphatian thrall of Herjolk's father, Eirik Horse-Strangler, = Tristella eventually gave in to Eirik and became his wife. She has been = treated respectfully, but cautiously, ever since because of her magical = abilities. Tristella does not openly display her powers, so most of the = men does not hold anything against her. She occasionally misses her = former life, but Eirik never let her leave Ringmark for fear that she = wouldn't return, and now she wouldn't know what to do back in Helskir. = When she discovers the potential for magic in members of her family, she = quietly starts tutoring them. This was a major cause of argument among = her and her husband that resulted in their having separate sleeping = areas, but she did get her will. After Eirik's death, 10 years ago, her = son Herjolk became jarl, and she is very proud of the man he has become. = In combat situations Tristella fights with a dagger. She wears a ring of = protection+1. Spells usually carried: 1st level: Hold Portal, Light, Protection from Evil 2nd level: Detect Evil, Locate Object, Wizard Lock 3rd level: Hold Person, Protection from Normal Missiles, Water Breathing 4th level: Confusion, Wizard Eye 5th level: Feeblemind INGEBORG TRISTELLASDOTTIR Lawful 7th level Magic-User (Str 12, Int 13, Wis 11, Dex 17, Con 13, Cha = 14, AC 7, hp 29) Personality Traits: Cautious/Rash 16/4, Modest/Proud 14/6, = Peaceful/Violent 15/5, Loyal/Unreliable 14/6, Dogmatic/Open-Minded 4/16, = Trusting/Suspicious 5/15 34 years old, Black hair, Purple eyes Herjolk's sister Ingeborg looks much like her mother, Tristella. When = she was small her father Eirik wanted her to become a great warrior = woman, but her careful nature did not lend itself well to fighting. Her = mother, seeing her magical potential, took her aside one day and = explained a few things for her. This turned her to magic, but not before = several arguments among her parents. Tristella's quiet insistence won = out eventually, and Ingeborg learned the ways of the wizard. Ingeborg is = graceful and charming and has turned many a northman head in her time. = She is very guarded among the powerful warriors however, and most of = them are intimidated by her magical abilities. This means that she never = married. Currently she is quite satisfied advising her brother and = tutoring her niece Yrsa in the ways of magic. If Ingeborg should be = attacked, she can defend herself with the dagger she always carries. She = is unskilled though, doing only half damage. Spells usually carried: 1st level: Hold Portal, Protection from Evil, Sleep 2nd level: Detect Evil, Wizard Lock 3rd level: Haste, Protection from Normal Missiles 4th level: Confusion ------=_NextPart_000_0005_01BF8608.751F2920 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Here is the 3rd domain of Ostland, = Ringmark,=20 described in greater detail. If after reading this, some of you = think I've=20 been reading too much Elfquest, you might be right. This was not = intentional on=20 my part, however, and not as blatant as GAZ 5=20 (Beasthunter/Coolhands/Starwatcher). I hope you enjoy it, and will keep = reading=20 them. The domain can also be found in the Mystara section of my = home page=20 at http://www.scythe.hjem.wanadoo= .dk
 
Jacob Skytte
scythe@wanadoo.dk
 

THE CLAN DOMAIN OF RINGMARK

Ringmark is situated in the extreme north end of = Noslo=20 Island in the Kingdom of Ostland. The domain includes four hexes of = light forest=20 and three hexes of hills. The (relative) abundance of wood means that = Ringmark=20 exports some wood to the neighbouring domains of Sumarland and = Hammersholm.=20 Foreigners clearly proclaiming their peaceful intentions would be = allowed at the=20 court, but since they are unaware of this it is a rare occurrence = indeed. Other=20 Ostlanders are welcomed. In the past Clan Ringmark raided Alphatian = countries,=20 but since his marriage the jarl has mostly raided the Norwold coast. His = men are=20 left to raid any place they see fit though.

Head of Clan: Herjolk Eirikson is the jarl of = Ringmark and=20 he rules from his great hall of Fjallasen.

Population: 3500 people live in Ringmark. Of these = 400 are=20 thralls, 2200 are non-warrior freemen, and 900 are warriors. 2000 people = will=20 take up arms during conflicts. The jarl does not keep personal thralls, = but he=20 does allow his subjects to.

FJALLASEN

A village of 400 Fjallasen is located by = Noerrebugt=20 (Northern Bay). To the east are hills and to the west is the forest. = Fjallasen=20 has some farmland, but is mostly a community of fishers. The = jarl’s men fish=20 when not raiding.

HERJOLK EIRIKSON

Lawful 10th level Fighter (Str 15, Int 11, Wis 13, = Dex 7,=20 Con 15, Cha 15, AC 6, hp 45)

Personality Traits: Peaceful/Violent 13/7, = Reverent/Godless=20 14/6, Trusting/Suspicious 13/7, Loyal/Unreliable 15/5, = Dogmatic/Open-Minded=20 5/15

39 years old, Black hair, Purple eyes

Herjolk is the only son of Eirik Horse-Strangler = and=20 Tristella, a former Alphatian thrall. During a raid on Helskir, Eirik = grabbed=20 the terrified Tristella and brought her back with him to become a = serving girl.=20 Eirik, however, became infatuated with the foreign beauty, and she with = his=20 rough charm. Eventually he elevated her from thrall to his wife. Herjolk = has=20 inherited his mother’s good looks and his father’s physique. = He hardly looks=20 like a northman, more like a pure Alphatian, and this is often the cause = of many=20 good-natured jokes among his men. Herjolk takes this calmly, knowing it = is a=20 sign of affection more than anything else. Though Herjolk has much of = his=20 mother’s peaceful temper, he is a northman raider, and does = personally lead a=20 raid or two each year. Most of the time though, he leaves the raiding to = his=20 trusted house guard. Five years ago Herjolk broke his right leg during a = raid,=20 and it has never really mended right. This makes him slow in combat, but = he=20 usually makes up for it with brute strength. He refuses clerical = healing,=20 believing it is the will of the Immortals. In combat Herjolk wears chain = mail=20 and wields a two-handed sword+1 enscribed with an Algir rune (upon = activation=20 the weapon can automatically parry one attack within 10 rounds). Herjolk = cannot=20 activate this rune, however, since he is not a godi (priest).

Herjolk has a sister, Ingeborg Tristellasdottir, = and was=20 married to Katla Gudrunsdottir, who died during childbirth three years = ago. He=20 has three children, all of them girls: Asta Katlasdottir (19), Yrsa = Katlasdottir=20 (12) and Thordis Katlasdottir (3).

Asta (Lawful F3; Energetic/Lazy 16/4, = Courageous/Fearful=20 15/5, Reverent/Godless 15/5) joined the Royal Household at the Court of = Cnute=20 two years ago. She is among the shield-maidens, but is finding it hard = to=20 advance due to her exotic looks (like her father she looks more like a = pure=20 Alphatian than a healthy Northland maiden).

Yrsa (Lawful MU1; Peaceful/Violent 13/7, = Courageous/Fearful=20 8/12, Honest/Deceitful 14/6) is following in the footsteps of her = grandmother=20 and aunt, and is just beginning to learn magic. She is rather scared of = weapons=20 and big fighters. She has just learned Protection from Evil and = practices=20 casting it in private.

TRISTELLA

Lawful 9th level Magic-User (Str 6, Int 14, Wis = 13, Dex 15,=20 Con 11, Cha 15, AC 7, hp 23)

Personality Traits: Peaceful/Violent 15/5,=20 Forgiving/Vengeful 14/6, Loyal/Unreliable 14/6

58 years old, Black hair (streaked with white), = Purple=20 eyes

A former Alphatian thrall of Herjolk’s = father, Eirik=20 Horse-Strangler, Tristella eventually gave in to Eirik and became his = wife. She=20 has been treated respectfully, but cautiously, ever since because of her = magical=20 abilities. Tristella does not openly display her powers, so most of the = men does=20 not hold anything against her. She occasionally misses her former life, = but=20 Eirik never let her leave Ringmark for fear that she wouldn’t = return, and now=20 she wouldn’t know what to do back in Helskir. When she discovers = the potential=20 for magic in members of her family, she quietly starts tutoring them. = This was a=20 major cause of argument among her and her husband that resulted in their = having=20 separate sleeping areas, but she did get her will. After Eirik’s = death, 10 years=20 ago, her son Herjolk became jarl, and she is very proud of the man he = has=20 become. In combat situations Tristella fights with a dagger. She wears a = ring of=20 protection+1.

Spells usually carried:

1st level: Hold Portal, Light, Protection from=20 Evil

2nd level: Detect Evil, Locate Object, Wizard=20 Lock

3rd level: Hold Person, Protection from Normal = Missiles,=20 Water Breathing

4th level: Confusion, Wizard Eye

5th level: Feeblemind

INGEBORG TRISTELLASDOTTIR

Lawful 7th level Magic-User (Str 12, Int 13, Wis = 11, Dex 17,=20 Con 13, Cha 14, AC 7, hp 29)

Personality Traits: Cautious/Rash 16/4, = Modest/Proud 14/6,=20 Peaceful/Violent 15/5, Loyal/Unreliable 14/6, Dogmatic/Open-Minded 4/16, = Trusting/Suspicious 5/15

34 years old, Black hair, Purple eyes

Herjolk’s sister Ingeborg looks much like = her mother,=20 Tristella. When she was small her father Eirik wanted her to become a = great=20 warrior woman, but her careful nature did not lend itself well to = fighting. Her=20 mother, seeing her magical potential, took her aside one day and = explained a few=20 things for her. This turned her to magic, but not before several = arguments among=20 her parents. Tristella’s quiet insistence won out eventually, and = Ingeborg=20 learned the ways of the wizard. Ingeborg is graceful and charming and = has turned=20 many a northman head in her time. She is very guarded among the powerful = warriors however, and most of them are intimidated by her magical = abilities.=20 This means that she never married. Currently she is quite satisfied = advising her=20 brother and tutoring her niece Yrsa in the ways of magic. If Ingeborg = should be=20 attacked, she can defend herself with the dagger she always carries. She = is=20 unskilled though, doing only half damage.

Spells usually carried:

1st level: Hold Portal, Protection from Evil,=20 Sleep

2nd level: Detect Evil, Wizard Lock

3rd level: Haste, Protection from Normal = Missiles

4th level: = Confusion

------=_NextPart_000_0005_01BF8608.751F2920-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 12:40:52 -0500 Reply-To: Mystara Sender: Mystara From: Oliver Subject: PLACES: Metropolitan areas Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed For you geography buffs: What in your opinion are the top 10 largest and most densely-concentrated cities on and deep within the sphere of Mystara. Hollow World and all areas outside Known World are eligible. So people like me can understand, city name followed by political region within (ie Washington, DC, USA) in Top10 format listing by rank, please. Feel free to include sidenotes why you think one area is larger than the other... look forward to your input -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 12:28:09 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: PLACES: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > What in your opinion are the top 10 largest and most densely-concentrated > cities on and deep within the sphere of Mystara. Hollow World and all > areas outside Known World are eligible. > What year? For example, in 1000 there are several large cities that don't exist anymore by 1010. 1) The City of Thyatis/Thyatis - population 600,000, plus the "Big City" of the Wererats below. 2) Draco/Stonewall - population 550,000 in a rather small Kingdom (Stonewall's density is about the same as for the Duchy of Thyatis) and Dharsatra/Shajapur - population 450,000. (tie) 3) Sundsvall/Veritloch (until AC 1009) - population 500,000 4) Aasla/Haven - population 400,000 5) Tarthis/Nithia - population 350,000 6) Corisa/Milenia - population 250,000 and Amtha/Shajapur - population 200,000 (tie). 7) Chitlacan/Azcans - population 200,000 8) Menakra/Nithia - population 200,000 9) Kerendas/Thyatis - population 100,000 10) Either Eagret/Greenspur - population 100,000 or Citadel/Bettelyn (population unknown, but all held in one large building - so a case could be made that the density of Citadel/Bettelyn is the highest density in a given area, but without more information we can't know). Of course, there might be smaller towns that are more densely settled, but lacking maps for most it's hard to tell. Also, some might argue that underground cities are likely to be more densely packed than surface cities, but based on the maps we have (for, for example, the City of Stars/Shadow Elf Territories), this doesn't seem to be the case. Thyatis City & Sundsvall might go down on the "density track" if you follow my recomendation (well, really my imperius fiat dictate) that you modify the scales of both from 1" = 1,000' to 1" = 1,000 yds. But as heavily populated cities, I still think they belong up there towards the top, though places like Dharsatra would then probably have higher densities. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 14:22:35 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: PLACES: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I think James pretty much covered it. I like Thyatis being so densely populated. Are they able to hold so many due to the Roman-style innovations? And where can I find this city of wererats? ----- Original Message ----- From: James Ruhland > > What in your opinion are the top 10 largest and most densely-concentrated > > cities > 1) The City of Thyatis/Thyatis - population 600,000, plus the "Big City" of > the Wererats below "I ask sir, what is the militia? It is the whole people. To disarm the people is the best and most effectual way to enslave them." - George Mason (during Virginia's ratification convention, 1788) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 14:39:44 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Fwd: 3rd Dragonlord book Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey, Anybody in the Seattle area might want to check this out! Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html ----- Original Message ----- > Date: Fri, 3 Mar 2000 19:48:35 -0500 (EST) > From: Aaron English > To: Greg Weatherup > Subject: 3rd Dragonlord book > Message-ID:<382492088.952130915728.JavaMail.root@web13.mail.com> > > Greg - > > I didn't realize that 3rd Dragonlord book was so hard to find, probably > because I bought several copies a few months ago at American Eagles Hobbies > here in Seattle. I thnk they still ahve some. Give them a call at > (206)440-8448. > > For that matter, they've long had a strangely comprehensive back-catalog of > all the Known World/Mystara stuff all the way back to the boxed sets. So > they might be a good source for anything long out of print, at in-print > prices (a Gazetter from '87 would still be $10.00). Repost this to the List > if you think anyone else might be interested. > > - Aaron English > > ----------------------------------------------- > FREE! The World's Best Email Address @email.com > Reserve your name now at http://www.email.com > > _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freeworld.excite.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 18:17:19 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Lycanthropy and Isle of Dread Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello - A question for my Isle of Dread campaign: I have villainous Minrothaddan and Glantrian agents set to use lycanthropy essentially as a biological weapon. All of the colonial settlements on the Isle of Dread are guarded with powerful wards to protect against magical infiltration. But my understanding of true lycanthropy is that it is not magical; It's actually a disease. Is that right? So, for example, Minrothaddan agents could safely smuggle a necklace of sabre-tooth weretiger teeth into one of the heavily-warded communities without the wards detecting them as "magical." He would sell them to a local mage dentist, who would then use them for magical dentalwork on her patients. Lycanthropy ravages the community! Viva Minrothad! Is my understanding of true lycanthropy correct, and does it work in this situation? - Aaron English ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 15:31:13 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii My understanding was that it was in the bodily fluids, not the teeth. Therefore the teeth wouldn't do it unless they were still fresh. But a nice mixed drink? Or patent medicine from a fake medicine show, or ??? Surely you can find a were creature to slober all over you, ah, I mean your new product? --- Aaron English wrote: > Hello - > > A question for my Isle of Dread campaign: I have villainous Minrothaddan and > Glantrian agents set to use lycanthropy essentially as a biological weapon. > All of the colonial settlements on the Isle of Dread are guarded with > powerful wards to protect against magical infiltration. But my understanding > of true lycanthropy is that it is not magical; It's actually a disease. Is > that right? So, for example, Minrothaddan agents could safely smuggle a > necklace of sabre-tooth weretiger teeth into one of the heavily-warded > communities without the wards detecting them as "magical." He would sell > them to a local mage dentist, who would then use them for magical dentalwork > on her patients. Lycanthropy ravages the community! Viva Minrothad! Is my > understanding of true lycanthropy correct, and does it work in this > situation? > > - Aaron English > > > ----------------------------------------------- > FREE! The World's Best Email Address @email.com > Reserve your name now at http://www.email.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 00:39:17 +0100 Reply-To: Mystara Sender: Mystara From: DM Subject: D&D Stuff on Ebay Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi fellas! I don't normally give away URLs of stuff I'm also interested in, but I'm feeling especially nice today, so if you look at this seller's list: http://cgi6.ebay.com/aw-cgi/eBayISAPI.dll?ViewListedItems&userid=blacjack you'll find many old D&D and AD&D books at good prices, including PC2, DMR2, and many Hollow world jewels. bye! DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gilda.it/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 16:47:34 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Lycanthropy and Isle of Dread In-Reply-To: <383622706.952211839766.JavaMail.root@web11.mail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 06:17 PM 3/4/00 -0500, you wrote: > >But my understanding of true lycanthropy is that it is not magical; It's >actually a disease. Is that right? True. >So, for example, Minrothaddan agents could safely smuggle a necklace of >sabre-tooth weretiger teeth into one of the heavily-warded communities >without the wards detecting them as "magical." True. >He would sell them to a local mage dentist, who would then use them for >magical dentalwork on her patients. Lycanthropy ravages the community! Viva >Minrothad! Is my understanding of true lycanthropy correct, and does it >work in this situation? My understanding of lycanthropy is that it is transmitted via bodily fluids, not simply through the teeth. In other words, when people are bitten by lycanthropes, they actually contract the disease via saliva passed by the lycanthrope, and not simply due to the bite. (And note it takes a lot of exposure to do this- IIRC, OD&D rules at least required the loss of 1/2 of the character's hp in combat). In your example, then, the teeth would likely not cause the onset of the disease themselves, because they probably a) dried out, and b) don't contain enough disease ridden fluids on them. (However, you note a "mage dentist" so perhaps he could perform some sort of magical surgery or something, but then that would be more like a magical curse of lycanthropy rather than true lycanthropy). Lycanthropy can be compared to AIDS, actually- at least originally, it was believed that AIDS could be passed via saliva. Maybe that's how lycanthropy works, or maybe it works like AIDS (as it is known to operate now), where blood transmission is required (maybe a lycanthrope's shapechange involves changes in the mouth that release tainted blood when the creature bites). A more likely case would be the movement of weretiger blood and a doctor who performs transfusions on unsuspecting patients. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 21:25:49 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Mystara collecting In-Reply-To: <20000304014136.3186.qmail@web112.yahoomail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 > at a garage sale. Only got three left. Just wondering, but why would anyone need multiple copies of any RPG product? - Mischa Woe to the legislators of infamous laws, to those who issue tyrannical decrees, who refuse justice to the unfortunate, who cheat the poor among my people of their rights, who make widows their prey and rob the orphan -- the prophet Isaiah ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 07:33:18 -0700 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Mystara collecting MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Mischa E Gelman meandered fecklessly... > > Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 > > at a garage sale. Only got three left. > > Just wondering, but why would anyone need multiple copies of any RPG > product? It depends, really. For Mystara stuff, having a backup is a good idea. Let's face it, we are unlikely to every see another printing of the Gazetteers, for example, and so having an extra stashed away is nice, in case the currently used one is worn out, lost or damaged. I have an extra Alfheim, plus several others, for this purpose. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "When you die you're free. I had a friend who committed suicide, and she's free now. I talked to her on a ouija board, and she said she was free." November 17, "Wasted" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 23:02:46 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Aaron English > But my understanding > of true lycanthropy is that it is not magical; It's actually a disease. Is > that right? > He would sell > them to a local mage dentist, who would then use them for magical dentalwork > on her patients. Lycanthropy ravages the community! Is my > understanding of true lycanthropy correct, and does it work in this > situation? Its an interesting plot, though I would say Lycanthropy is a "magical disease", rather than an either or. In other words, you won't find Lycanthropy in the real world (Though unless I'm misremembering, rabies is the inspiration) but mechanically it works like a disease. I don't see any reason your biological terrorists can't have a mage on hand who knows how to use lycanthrope teeth to magically infect some poor unsuspecting fool. But I would not say that sticking the teeth in someone's mouth would automatically cause lycanthropy. Then again...putting anything infected into your mouth is bound to be unhealthy. Jdaly "I ask sir, what is the militia? It is the whole people. To disarm the people is the best and most effectual way to enslave them." - George Mason (during Virginia's ratification convention, 1788) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 23:09:20 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Lycanthropy Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit ------Original Message------ From: Andrew Theisen >In your example, then, the teeth would likely not cause the >onset of the disease themselves, because they probably a) dried >out, and b) don't contain enough disease ridden fluids on them. >(However, you note a "mage dentist" so perhaps he could perform >some sort of magical surgery or something, but then that would >be more like a magical curse of lycanthropy rather than true >lycanthropy). ...which is intriguing. In all the other scenarios, it doesn't sound like the teeth would be dangerous. In the above scenario, the teeth are non-magical and "dead" material, but if the dentist-mage replaces rotten teeth with the lycanthrope's teeth (s)he might unwittingly give them a magical form of lycanthropy. The majority of the population here are dwarves; Lycanthropy kills demi-humans (at least in OD&D). So it would essentially become an assassination of several dozen unlucky dwarves. Very much like AIDS, then, if used this way. Does lycanthropy kill demi-humans instantly, or at the onset of the disease many days later? Do they show symptoms of the disease before it kills them? Would they be shape-change symptoms, or just sickness? - Aaron ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 02:16:05 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: REVIEWS: Final Chapter- Old school accesories MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-03 4:22:09 AM Eastern Standard Time, michaelmysteria@HOTMAIL.COM writes: << Sorry, not my experience, I bought PC2 and 3 at a convention a few years back and ordered 1 on the internet this year. Not sure whether I want to buy 4, is it worth it? >> That depends on how interested you are in werewolf (or were-whatever) player characters or major NPCs. If so, then you will definitely want PC 4 "Night Howlers". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 02:16:06 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Hin, Mystara, and the Forgotten Realms MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-03 8:43:10 AM Eastern Standard Time, morris@MCS.KENT.EDU writes: << Regardless, does this mean that when Greenwood suggested that the hin arrived in the Shires from "somewhere else" that they did not recall that they were actually cross-planar travellers from the Realms? >> Not necessarily. "Somewhere else" could simply mean that they migrated to the Five Shires from somewhere on Mystara outside the Five Shires, and the migration routes shown on the maps in the Hollow World boxed set would support that interpretation. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 4 Mar 2000 23:58:33 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Mystara collecting MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Plan on only keeping two, one to use and the other for back up. But they make good trading material, especially at that price. --- Leroy Van Camp III wrote: > Mischa E Gelman meandered fecklessly... > > > > Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 > > > at a garage sale. Only got three left. > > > > Just wondering, but why would anyone need multiple copies of any RPG > > product? > > It depends, really. For Mystara stuff, having a backup is a good > idea. Let's face it, we are unlikely to every see another printing > of the Gazetteers, for example, and so having an extra stashed > away is nice, in case the currently used one is worn out, lost > or damaged. > > I have an extra Alfheim, plus several others, for this purpose. > > > Leroy Van Camp III > malacoda@uswest.net > http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html > ICQ #20039817 > > "When you die you're free. I had a friend who committed > suicide, and she's free now. I talked to her on a ouija > board, and she said she was free." > > November 17, "Wasted" > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 00:03:53 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Mystara collecting MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit What?! You're holding out on us!? Die! :) Seriously though, you can take steps to preserve your materials. I had all the maps from every gazateer and product with a map laminated to ensure they remain waterproof. The only step further you can go there is having every one framed, which is expensive. I also keep all the products in clear polymer magazine bags, which will keep them from abrading one another if stored in a tight box of any kind, as well as prevent spill mishaps and dust from collecting. IronWolf Leroy Van Camp III wrote: > > Mischa E Gelman meandered fecklessly... > > > > Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 > > > at a garage sale. Only got three left. > > > > Just wondering, but why would anyone need multiple copies of any RPG > > product? > > It depends, really. For Mystara stuff, having a backup is a good > idea. Let's face it, we are unlikely to every see another printing > of the Gazetteers, for example, and so having an extra stashed > away is nice, in case the currently used one is worn out, lost > or damaged. > > I have an extra Alfheim, plus several others, for this purpose. > > Leroy Van Camp III > malacoda@uswest.net > http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html > ICQ #20039817 > > "When you die you're free. I had a friend who committed > suicide, and she's free now. I talked to her on a ouija > board, and she said she was free." > > November 17, "Wasted" > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 11:07:14 +0100 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: Religious Calendar for SC MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Hi all! I'm preparing a campaign in SC, and for it also a religious calendar with all religion related events (Ascensions of Immortals, pilgrimage days etc.) together with all other important ones that should be included (days of crownings, of reaping, sawing, fiestas, sport's competitions, jousts, swordmanship competitions etc.) All material you might have and suggestions for entries are welcomed. If such work already exists on net, please direct me, if not I am willing in producing one from your suggestions and make it available. The most needing are (if available) already exact datas for ascensions of immortals, their main celebration days and ceremonials as some important dates from their lives that would be celebrated by their clergion (like crusifiction and birth of Jesus, Mohamed's trip to Medina etc.) too. This would prove very useful for priest characters. Also feasts, fairs and fiestas for main and some of the larger cities... That's in short. For any clarifications and for cooperation youmay also use may e-mail: reaper@tesla.rcub.bg.ac.yu greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 08:07:18 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit First off, the villages on the Isle are extremely primitive, and IMC even after the PC's went there and back, its too far off the beaten track to be useful. On Lycanthropy, we've always played it as magical curse, and it shows up as such to detect curse spells...detect magic IMC makes the affected creature glow as having a spell on him/her, but gives the caster of the detect magic no idea as to what the spell may be. Arminath Wynter "Last century it was Specularum, this century its Mirros, next century who knows...humans are so quirky about labeling everything, even if they label it wrong." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 09:00:43 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Hin, Mystara, and the Forgotten Realms MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > << Regardless, does this mean that when Greenwood suggested that the hin > arrived in the Shires from "somewhere else" that they did not recall that > they were actually cross-planar travellers from the Realms? >> Personally, I've always held they come from Middle Earth, as do all breed of halflings whether of Faerun or Greyhawk. Its just a fond thought I have, not anything I actually introduce into the game. In this DM's view, some mysteries should remain mysteries. JDaly "I ask sir, what is the militia? It is the whole people. To disarm the people is the best and most effectual way to enslave them." - George Mason (during Virginia's ratification convention, 1788) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 17:29:44 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: The (truly) Grand Army of Glantri (longish) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello MMLers! I am working on an alternative analysis to what I call the GAG (Grand = Army of Glantri). I stregthen it up a bit, but mostly the idea was to give detail to the = diferent armies (divisions) and their special unit. I tried to stay within the "spirit" of GAZ3 (I do not own G:KoM), so = most of the forces are cavalries and mounted infantries, and the = leadership is held by the princes themselves. I expanded the number of divisions into 10, to reflect the rise in wars = since 1000AC, and the greater number of Princapelities. I vaguely used some Israely (British), and Syrian (Soviet) doctorines = into the article, but the core is mostly fantasy based. I never cared much for the "war machine" and never played it, so I did = not give BR ratings and the like. However I specified equipment and = skill of most units, so it will be easy to calculate BR if needed. If = there is demand I will calculate those myself and publish it. Anyway here is the first entry, containing ranks, division structure and = the first division, Jaggar's first army. (As I am in the middle of working on this subject, comments will be most = appretiated and probably very effective) ----------------------------- The truly Grand Army of Glantri (G.A.G) Ranks: "Warden of the Marches" - one of the division commanders (princes), = formally in charge of the entire Glantrian Grand Army.=20 Army Commander (Prince)- the princes are referred to by their formal = names, and not by a military rank. (The only exception is Prince Jaggar = von Drachenfels, who allows his soldiers to call him Warden or Marshal). Brigadier - The commander of the division in the prince's absence. The = de Facto leader of the division in times of peace, or when the prince is = incapable of commanding his/her troops. Deputy Army Commander- this is traditionally a noble (count) if the = prince's choosing. However usually the prince appoints a fighter = (knight) or arcaner who is well versed in the art of war making. The = formal duties of the Deputy Army Commander are commanding the rear and = handling logistics. If both prince and Brigadier are absent or dead the = Deputy Army Commander becomes Brigadier. Head Mage- A highly experienced Arcaner (magic user 9 and up, possibly a = noble) who is in charge of coordinating the magical attacks and defenses = of the army. The Head Mage advises the army commander. Some armies do = not have a Head Mage. Never is there more than one though. Staff Colonels- Officers who are logistic and operation advisors for the = Prince/Brigadier. 2-3 Staff Colonels exist in every division (army).=20 Knight- A highly experienced Mundaner (fighter 9 and up) who joins a = specific division. The knight has no commanding role. He fights and = advises the army commander. There could be more than one knight in an = army, or there could be none at all. Colonel- An officer heading a regiment. (Default F8) Deputy Colonel- The second in command of a regiment Captain- The commander of a Banner (regular or special). Captains of = elite units are considered higher ranked than captains of regular = banners. Aids- Officers advising the regiment commander (colonel) in logistics = and operations. Each regiment has 2 or 3 aids. Sergeants- commanders of "Departments" of 20-40 troops. There are 3-6 = sergeants in a banner.=20 Deca - the senior soldier in a class, in charge of 10 troops. There are = 2-4 Decas in a department. Private- a common soldier. Privates in elite units are sometimes = considered higher in rank than even sergeants of regular banners. Army's formation and breakdown The Grant Army of Glantri is organized into 10 "armies" or divisions. = Each division is led by a prince. In addition Jagger is planning the = formation of a proper air fleet. When fully operational this fleet will = answer directly to the "Warden of the Marches". Every army has about 860 = troops at full strength, 1000 troops if counting the logistic banner. The formal commander of each army is the prince, but most of the times = the prince is replaced by a brigadier (see above). Each army is divided into 2 or 3 regiments and 0-2 independent special = banners. Each regiment has between 240 and 360 troops in full strength, = divided into 2-3 banners. All in all an army has between 6 to 8 banners. = Each Banner consists of up to 120 troops. Special elite banners = sometimes have much lower numbers. A banner breaks down into 3-6 = departments.=20 Each department can have up to 40 troops. It is divided into groups of = ten, called classes. Each class has 10 troops (always). One of the class is chosen as the = class's Deca. The first army- Prince Jaggar's Division Jaggar's first army is fully mounted, and is the best equipped and = trained division in the G.A.G. Soldiers of Deca status and higher have = magical items (about 10%). Jaggar and Rolf have many constructs that = they can add to the unit (stats not included). All officers of the first = army are experienced Aalbanese fighters.=20 Most soldiers come from either Aalban or the capitol, but minorities = abound. Jaggar prefers to lead his division himself. Army Commander - Prince Jaggar von Drachenfels (M34, Dracologist5, = riding 19HD gold dragon or pegasus) Brigadier - (F27, plate armor +3, shield +2, long sword +4 riding war = horse.) Deputy Army Commander- Herr Rolf Graustein (M15, riding magic mechanical = pegasus) Head Mage- Herr Sigmund von Drachenfels (M12, staff of the magi, riding = pegasus) Knight- none Fighting troops: 1007 Total (including leaders, officers, aids and logistics banner): 1129 Headquerters: Fort Nordling Summer layout: Banners 1-3 in F.Nordling; banners 4-5 extra patrols = around Adri Varma platue; banners 6-8 town of Leenz Winter layout: Banners 1-3 in Leenz; banners 4-5 F.Nordling ; banners = 6-8 in Glantri city War layout: Offence force 1st banner- elite scout and shock company (dismounts to fight). 50 = mounted commandos (F3) armed with short swords, daggers and leather = armor+1 mounted on light riding horses; 50 mounted infiltrators (T4) = short swords, nets, daggers +1 and leather armor+1 mounted on light = ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 11:15:41 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: The (truly) Grand Army of Glantri (longish) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I am working on an alternative analysis to what I call the > GAG (Grand Army of Glantri). > I stregthen it up a bit, > I myself am not sure about why one would (nessissarily) do this - to me, Glantri's army always seemed like the best in the region (the Ethengari are more warlike, but Glantri's armies seem much better anyhow!) > I expanded the number of divisions into 10, to reflect the rise in wars > since 1000AC, and the greater number of Princapelities. > PWA II has them with 16 Divisions; you could probably go with 12 "Standing" divisions, and you wouldn't be at the "maximum" % of population. Just if you want to, of course. > > Army Commander (Prince)- > IMO, some of the Princes aren't very war-oriented, and I can't see them all wanting to spend a lot of time training with "a bunch of mundanes when [I] could be devoting [my] time to more fruitful pursuits, like researching that spell I want to display at the next cotillion." > Brigadier - The commander of the division in the prince's absence. > The de Facto leader of the division in times of peace, or when the > prince is incapable of commanding his/her troops. > Again IMO, some of these Brigadier's would probably be in de facto command in war and peace, because the Prince is uninterested in commanding his/her troops. > Deputy Army Commander- this is traditionally a noble (count) if the > prince's choosing. > A useful place to pack off family members who sharpen their Claymores and glare at you too much 8-). > Head Mage- A highly experienced Arcaner (magic user 9 and up, possibly a > noble) who is in charge of coordinating the magical attacks and defenses of > the army. The Head Mage advises the army commander. Some armies do > not have a Head Mage. Never is there more than one though. > Hmmn. . .I'd have thought they would be able to find at least 1 such fellow for each Division (with only 10-16 divisions in Glantri). > Knight- A highly experienced Mundaner (fighter 9 and up) who joins a > specific division. The knight has no commanding role. He fights and > advises the army commander. There could be more than one knight > in an army, or there could be none at all. > Another good place to pack off your Claymore-sharpening kinfolk 8-)~. > Aids- Officers advising the regiment commander (colonel) in logistics > and operations. Each regiment has 2 or 3 aids. > If it were me, I might rename these guys "Adjutants" - at least to me, it sounds more like an officer, wheras "Aid" sounds sort of like a servant. > Private- a common soldier. Privates in elite units are sometimes > considered higher in rank than even sergeants of regular banners. > What sort of elite units do you think there should be (I.E. how should they differ from "regular" units)? > The Grant Army of Glantri is organized into 10 "armies" or divisions. > Each division is led by a prince. In addition Jagger is planning the > formation of a proper air fleet. > What sort of "proper air fleet" do you envision? Those zepplin-thingies from the 1015 PWA? Or "real" skyships? Or folks mounted on flying beasts? Or some mixture of the above? It might also be interesting to see "Jaggar's Plans" for this unit - in other words, his "OOB Breakdown" of the size and composition of the force he wants to form. > Jaggar and Rolf have many constructs that they can add > to the unit (stats not included). > For completeness it would be interesting to know, though. Do you think Jaggar sends these constructs into the field with the unit when it marches, or do they mainly defend Aalban? > Knight- none > That seemed a little surprising to me, so I'll ask why you decided Jaggar's 1st Division would have no Knight(s)? > War layout: Offence force > Instead of "layout" I'd say "deployment" in these cases. > on light riding horses; 50 mounted infiltrators (T4) short swords, > nets, daggers +1 and leather armor+1 mounted on light > It seemed to cut off here; this is where the mail ended (at least the mail I got). Looks pretty interesting so far. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 19:58:51 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit maybe i have already said that before but there is a new comers in the OOP online business: http://www.cyberdungeon.com/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 13:38:13 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Battle Standards of the Thyatian Imperium MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Pondering how a "regular" unit might be able to still survive/function on a battlefield where there might be hundreds of Wand of [Fill in the Blank] effects, I came up with the below (this is in addition to, for example, making Displacement and/or Protection from Evil either Permanent or Semi-Permanent on members of elite units, giving them various protections without the expense of enchanting magic items). Other nations might have similar objects for their soldiers, and I encourage people to describe such things. The below is what I've designed for Thyatis: Battle Standards of the Imperium: These insignia are borne by every major Thyatian military unit. They provide a variety of magical protections (see below), but their use isn't as easy as simply displaying the Standard or Banner. Upon induction to a unit, each Thyatian soldier goes through a special ceremony, presided over by a high-level priest. This ceremony invokes a mystic connection or bond between the soldier, his (or her) unit, and its standards. These ceremonies are highly secret, and have never yet been duplicated by anyone who has managed to capture one or more of the Standards. These ceremonies themselves are not sufficient, however, to invoke the power of the Battle Standards. Each day, one of the priests in the unit must perform a Blessing over them. This conjures up the power of the Standards; on any day when a Standard is empowered, it provides its protections to every member of the unit on the battlefield. The Battle Standards used by Thyatis include: Eagle: Borne by every Imperial unit, the Eagle Standard consists of a golden, two-headed eagle grasping lightning-bolts and wrapped in a golden wreath, over an emblem emblazoned with the acronym "SPQT", under which the unit's banner flutters. The Eagle Standard provides a +2 bonus to morale, and protects soldiers from hostile mind-affecting magic (such as Fear, Confusion, or Domination affects.) It also provides protection from hostile divinatory inquiries and scrying (these effects are similar to those provided by a Non-Detection or Mind Bar spell). The Eagle Standard is borne by an Eagle-Bearer, invariably a high level fighter (hero type). Dragon: Borne by nearly every Imperial unit, especially those who are going into battle against Alphatians or other magic-heavy enemies. The Dragon Standard looks like a sock-kite in the shape of dragon, mounted atop a pole. But instead of being made out of silk, it is made out of tiny, iridescent scales of adamantine, and its ability to "flutter" or "float" in the wind is a magical effect. The Dragon Standard provides immunity to hostile necromantic magic, provides +2 to saves vs. Evocation spells, and the following additional effects: if the save fails, the affected unit-members still take only half damage. If the save is successful, they take quarter damage. If the spell does not allow a save, all damage it causes is at �1 per die rolled. The Dragon Standard provides superior protection against magics cast by or through items (such as Wands or Staffs) � even if the effect is not an Evocation, saves are made at +4, damage is one quarter (failed save) or none (successful save), and effects that allow no save are actually reflected back (50% chance) or negated completely (50% chance). The Dragon Standard is borne by a Draconarius. Phoenix: A much rarer Battle Standard, this emblem is borne only by guard units and other elite units (such as Retebius Air Fleet units). It consists of a blazing bird (phoenix) emblazoned on a large oval shield (which functions as the Standard) that is used by the standard-bearer. The Phoenix Standard provides only one benefit, but it is an excellent one. It allows unit members to avoid fatal effects (weapon blows, spells, etc) with a successful save vs. death. (This Battle Standard is thus almost identical to a similar Nithian Standard). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 22:24:35 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: The (truly) Grand Army of Glantri (longish) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Interesting. Definitely I got to visit Glantri and take a look at the Army. Maybe not under my true identity, though. Hmm... Iulius Sergius Scaevola Centarch of Port Lucinius Thyatian Army ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 15:40:43 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I have always assumed lycanthropy to be of two forms: 1) A conscious choice made by someone with magical power to attain animal form. This is the basis for Nighthowlers. This is passed on to victims through the medium of a magical ingredient in the blood that transforms the victim under the magical influence of the moon. 2) The result of a curse. There is no possibility for control in any way. No Nighthowlers. This is passed on to victims who survive. The target of the curse is plagued by ghostly visitations of their victims. George ----- Original Message ----- From: Aaron English To: Sent: Saturday, March 04, 2000 5:17 PM Subject: [MYSTARA] Lycanthropy and Isle of Dread > Hello - > > A question for my Isle of Dread campaign: I have villainous Minrothaddan and > Glantrian agents set to use lycanthropy essentially as a biological weapon. > All of the colonial settlements on the Isle of Dread are guarded with > powerful wards to protect against magical infiltration. But my understanding > of true lycanthropy is that it is not magical; It's actually a disease. Is > that right? So, for example, Minrothaddan agents could safely smuggle a > necklace of sabre-tooth weretiger teeth into one of the heavily-warded > communities without the wards detecting them as "magical." He would sell > them to a local mage dentist, who would then use them for magical dentalwork > on her patients. Lycanthropy ravages the community! Viva Minrothad! Is my > understanding of true lycanthropy correct, and does it work in this > situation? > > - Aaron English > > > ----------------------------------------------- > FREE! The World's Best Email Address @email.com > Reserve your name now at http://www.email.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 23:20:08 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: The (truly) Grand Army of Glantri (longish) MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >> I expanded the number of divisions into 10, to reflect the rise in = wars > since 1000AC, and the greater number of Princapelities. > >PWA II has them with 16 Divisions; you could probably go with 12 = "Standing" divisions, and you wouldn't be at the "maximum" % of population. Just if you want to, of course. Yes I know. But that number is including reserve units (whom we all seem = to agree are overestimated in Mystara). >IMO, some of the Princes aren't very war-oriented, and I can't see them = all wanting to spend a lot of time training with "a bunch of mundanes when = [I] could be devoting [my] time to more fruitful pursuits, like researching that spell I want to display at the next cotillion." Exactly. That is why I invented the Brigadier. In the individual = divisions I also explane which prince is using the brigadiers all the = time, and which prefer leading themselves. >> Brigadier - The commander of the division in the prince's absence. > The de Facto leader of the division in times of peace, or when the > prince is incapable of commanding his/her troops. > >Again IMO, some of these Brigadier's would probably be in de facto = command in war and peace, because the Prince is uninterested in commanding = his/her troops. Yes I should have made it more clear. >> Deputy Army Commander- this is traditionally a noble (count) if the > prince's choosing. > >A useful place to pack off family members who sharpen their Claymores = and glare at you too much 8-). :-) I tried to use only the truly faithful family members. Of course these = are very rare in Glantri... >> Head Mage- A highly experienced Arcaner (magic user 9 and up, = possibly a > noble) who is in charge of coordinating the magical attacks and = defenses of > the army. The Head Mage advises the army commander. Some armies do > not have a Head Mage. Never is there more than one though. > >Hmmn. . .I'd have thought they would be able to find at least 1 such = fellow for each Division (with only 10-16 divisions in Glantri). It is not a question of "where can I find one". It is more "do I really = need one" as these guys are paid too much and perform too little.. >> Knight- A highly experienced Mundaner (fighter 9 and up) who joins a > specific division. The knight has no commanding role. He fights and > advises the army commander. There could be more than one knight > in an army, or there could be none at all. > >Another good place to pack off your Claymore-sharpening kinfolk 8-)~. Yes. Wait till you see the McGregors. :-) >If it were me, I might rename these guys "Adjutants" - at least to me, = it sounds more like an officer, wheras "Aid" sounds sort of like a servant. Point taken. There are far to many words in English... >What sort of elite units do you think there should be (I.E. how should = they differ from "regular" units)? I will detail them all. Patience. >What sort of "proper air fleet" do you envision? Those zepplin-thingies from the 1015 PWA? Or "real" skyships? Or folks mounted on flying = beasts? Or some mixture of the above? It might also be interesting to see = "Jaggar's Plans" for this unit - in other words, his "OOB Breakdown" of the size = and composition of the force he wants to form. That would probably have to wait to the end of the regular divisions. I = write the units up for 1014AC so I tried to relate to the happenings in = 1015 as "plans". Folks mounted on flying beasts are no strangers to = Glantri. See occasional mention of them to come. OOB? >> Jaggar and Rolf have many constructs that they can add >> to the unit (stats not included). > >For completeness it would be interesting to know, though. Do you think Jaggar sends these constructs into the field with the unit when it = marches, or do they mainly defend Aalban? I think they mainly defend Aalban. The main reason I disn't incorporate = them is that I have very little material on what and how many are there. > Knight- none > >That seemed a little surprising to me, so I'll ask why you decided = Jaggar's 1st Division would have no Knight(s)? That is a misteak. It will be dealt with. >> War layout: Offence force > >Instead of "layout" I'd say "deployment" in these cases. Good. I never liked those computerised translators. Deployment it is. >It seemed to cut off here; this is where the mail ended (at least the = mail I got). >Looks pretty interesting so far. Did it? I will send it again (though uncorrected). Thank you for your comments. They are most constructive. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: = http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 23:23:30 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: First Army resend+ second army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The first army- Prince Jaggar's Division Jaggar's first army is fully mounted, and is the best equipped and = trained division in the G.A.G. Soldiers of Deca status and higher have = magical items (about 10%). Jaggar and Rolf have many constructs that = they can add to the unit (stats not included). All officers of the first = army are experienced Aalbanese fighters.=20 Most soldiers come from either Aalban or the capitol, but minorities = abound. Jaggar prefers to lead his division himself. Army Commander - Prince Jaggar von Drachenfels (M34, Dracologist5, = riding 19HD gold dragon or pegasus) Brigadier - (F27, plate armor +3, shield +2, long sword +4 riding war = horse.) Deputy Army Commander- Herr Rolf Graustein (M15, riding magic mechanical = pegasus) Head Mage- Herr Sigmund von Drachenfels (M12, staff of the magi, riding = pegasus) Knight- none Fighting troops: 1007 Total (including leaders, officers, aids and logistics banner): 1129 Headquerters: Fort Nordling Summer layout: Banners 1-3 in F.Nordling; banners 4-5 extra patrols = around Adri Varma platue; banners 6-8 town of Leenz Winter layout: Banners 1-3 in Leenz; banners 4-5 F.Nordling ; banners = 6-8 in Glantri city War layout: Offence force 1st banner- elite scout and shock company (dismounts to fight). 50 = mounted commandos (F3) armed with short swords, daggers and leather = armor+1 mounted on light riding horses; 50 mounted infiltrators (T4) = short swords, nets, daggers +1 and leather armor+1 mounted on light = riding horses; 20 battlemages (M3) staffs and daggers, mounted on light = riding horses; 6 sergeants (5F5;1M6) ;1 captain (F7). Medium Cavalry regiment=20 Banners 2 and 3, each with: 120 light cavalries (F2) with lances, long = swords, chain mail and shields riding war horses; 4 sergents (F4); 1 = captain (F6) Heavy Cavalry regiment Banners 4 and 5, each with: 120 heavy cavalries (F2) with lances, broad = swords, and plate mail ; 4 sergents (F4); 1 captain (F6) Mounted Infantry and archers regiment (dismounts to fight) Banners 6 and 7, each with : 120 mounted medium infantry (F2) with = spears, long swords and banded mail, mounted on riding horses; ; 3 = sergents (F4); 1 captain (F6) Banner 8 has: 120 mounted archers (F2) with long bows, short swords and = banded mail; 3 sergeants (F4); 1 captain (F6). The second army- Prince Jherek's Division Jhereks army is fully mounted. Soldiers of seargent status and higher = have magical items (about 5%). The entire division is almost totally = made of Krondahary warriors. All the Banners of the Arching Cavalry = regiment are highly trained and have the unique ability of shooting = missiles while riding.=20 Army Commander - Prince Jherek Virayana (M30, Dream Master5, riding = pegasus) Brigadier - Atilah Darekhan (F31, plate armor +3, two handed sword +5 = riding war horse.) Deputy Army Commander- Ralindi Virayana (M13, Dream Master2, wand of = magic missiles, riding war horse). Head Mage- Formally: Jherek's field mage (M13); in real times of = crisis: replaced by Lan-Syn Virayana (M23, Dream Master4, staff of = power, riding a flying carpet) Knight- F18, plate armor, shield+2, curved (broad) sword+2 riding war = horse. Fighting troops:814 Total (including officers, aids and logistics banner): 924 Headquarters: Braastar Summer layout: banners 1-3 in Glantri city, banners 4-6 in Skullhorn = Pass, Banner 7 at Braastar Winter layout: banners 1-3 in Braastar, bannars 4-5 in Braastar banners = 6-7 in Skullhorn Pass=20 War layout: defense of eastern border, from Satolas to Estoniarsk.=20 Heavy Cavalry regiment=20 Banners 1-3 , each with: 120 heavy cavalries (F2) with lances, curved = (broad) swords, banded mail riding heavy war horses; 5 sergents (F4); 1 = captain (F6) Arching Cavalry regiment (can shoot while riding) Banners 4-6, each with : 120 elite medium cavalries (F3) with spears, = short swords, short bows and chain mail, mounted on war horses; ; 3 = sergents (F5); 1 captain (F7) Banner7- Independent raid company: 60 elite light mounted infanry (F5) = with spears, polearms +1, and scale mail, mounted on riding horse; 3 = sergents (F7); 1 captain Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 16:00:10 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Battle Standards of the Thyatian Imperium MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This is pretty neat. I recall that Bruce wrote an article in the Known World Grimoire about standards in the presence of a landholder. That the landholder was given certain powers by the land, and when present on the battlefield these were conferred to the unit through their standards. George ----- Original Message ----- From: James Ruhland To: Sent: Sunday, March 05, 2000 1:38 PM Subject: [MYSTARA] Battle Standards of the Thyatian Imperium > Pondering how a "regular" unit might be able to still survive/function on a > battlefield where there might be hundreds of Wand of [Fill in the Blank] > effects, I came up with the below (this is in addition to, for example, > making Displacement and/or Protection from Evil either Permanent or > Semi-Permanent on members of elite units, giving them various protections > without the expense of enchanting magic items). Other nations might have > similar objects for their soldiers, and I encourage people to describe such > things. The below is what I've designed for Thyatis: > > Battle Standards of the Imperium: These insignia are borne by every > major Thyatian military unit. They provide a variety of magical protections > (see below), but their use isn't as easy as simply displaying the Standard > or Banner. Upon induction to a unit, each Thyatian soldier goes through a > special ceremony, presided over by a high-level priest. This ceremony > invokes a mystic connection or bond between the soldier, his (or her) unit, > and its standards. These ceremonies are highly secret, and have never yet > been duplicated by anyone who has managed to capture one or more of the > Standards. > These ceremonies themselves are not sufficient, however, to invoke the > power of the Battle Standards. Each day, one of the priests in the unit > must perform a Blessing over them. This conjures up the power of the > Standards; on any day when a Standard is empowered, it provides its > protections to every member of the unit on the battlefield. The Battle > Standards used by Thyatis include: > Eagle: Borne by every Imperial unit, the Eagle Standard consists of a > golden, two-headed eagle grasping lightning-bolts and wrapped in a golden > wreath, over an emblem emblazoned with the acronym "SPQT", under which the > unit's banner flutters. The Eagle Standard provides a +2 bonus to morale, > and protects soldiers from hostile mind-affecting magic (such as Fear, > Confusion, or Domination affects.) It also provides protection from hostile > divinatory inquiries and scrying (these effects are similar to those > provided by a Non-Detection or Mind Bar spell). The Eagle Standard is borne > by an Eagle-Bearer, invariably a high level fighter (hero type). > Dragon: Borne by nearly every Imperial unit, especially those who are > going into battle against Alphatians or other magic-heavy enemies. The > Dragon Standard looks like a sock-kite in the shape of dragon, mounted atop > a pole. But instead of being made out of silk, it is made out of tiny, > iridescent scales of adamantine, and its ability to "flutter" or "float" in > the wind is a magical effect. The Dragon Standard provides immunity to > hostile necromantic magic, provides +2 to saves vs. Evocation spells, and > the following additional effects: if the save fails, the affected > unit-members still take only half damage. If the save is successful, they > take quarter damage. If the spell does not allow a save, all damage it > causes is at -1 per die rolled. The Dragon Standard provides superior > protection against magics cast by or through items (such as Wands or > Staffs) - even if the effect is not an Evocation, saves are made at +4, > damage is one quarter (failed save) or none (successful save), and effects > that allow no save are actually reflected back (50% chance) or negated > completely (50% chance). The Dragon Standard is borne by a Draconarius. > Phoenix: A much rarer Battle Standard, this emblem is borne only by > guard units and other elite units (such as Retebius Air Fleet units). It > consists of a blazing bird (phoenix) emblazoned on a large oval shield > (which functions as the Standard) that is used by the standard-bearer. The > Phoenix Standard provides only one benefit, but it is an excellent one. It > allows unit members to avoid fatal effects (weapon blows, spells, etc) with > a successful save vs. death. (This Battle Standard is thus almost identical > to a similar Nithian Standard). > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 16:00:59 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: The (truly) Grand Army of Glantri (longish) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > :-) > I tried to use only the truly faithful family members. > Of course these are very rare in Glantri... > Oh, heavens! Well, that would explain more why there shouldn't be more than 10 units: "Find ten loyal family members" 8-). > is not a question of "where can I find one". > It is more "do I really need one" as these guys > are paid too much and perform too little.. > I suppose that's true. But still, some Princes might not look at it as an "efficient military" thing, but more as a "jobs program for useless cousins" - they're probably maintaining that person somehow, so might give him the title. > > Another good place to pack off your Claymore-sharpening kinfolk 8-)~. > Yes. Wait till you see the McGregors. :-) > *glee* > Point taken. There are far to many words in English... > They all have somewhat different conotations, though, which is why we find them usefull (well, those who still have a vocabulary beyond what is needed to watch "Change of Heart") > I will detail them all. Patience. > Ok. > That would probably have to wait to the end of the regular divisions. > Ok, sounds fine. > OOB? > "Order of Battle" - how many regiments per division, how many companies per regiment, how many persons per company, and how they're equipped, etc. > I think they mainly defend Aalban. The main reason I disn't > incorporate them is that I have very little material on what > and how many are there. > Always the tricky part, knowing how many, or deciding what would be appropriate. > Did it? I will send it again (though uncorrected). > Thank you for your comments. They are most constructive. > You're welcome *bows.* Read the 1st & 2nd /Resend. Looks cool. Might have more to say later. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 16:03:56 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Battle Standards of the Thyatian Imperium MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > This is pretty neat. I recall that Bruce wrote an article in the Known World > Grimoire about standards in the presence of a landholder. > Thanks. I had forgotten those, I should probably re-dig out that article and read up on those ones. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 15:06:57 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Site Update: new campaign session MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Greetings. Added my session log for this Friday to Campaigns. Feedback is always welcome. (If rare.) IronWolf http://users.ewa.net/ironwolf/ "It's Specularum, damn it!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 21:00:36 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Houses of Darokin: Umbarth House MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Well, over a week after I thought it would be out, here is the latest instalment of Houses of Darokin. Murphy's Law strikes agian. Anyhow, up this time for your gaming pleasure: House Umbarth. A Brief History of Umbarth House On the surface at least, Umbarth House is one of the more pedestrian of the Great Houses. Founded by former employees of House Ithel, its history follows the typical story of slowly gaining power after the fall of the Kingdom, eventually gaining control of the former Duchy of Amorsak. It participated in the bloody civil wars an average amount, with few notable victories or defeats. It attended the Great Merger, was hurt by Lydia Mauntea's takeover, and helped reform the government after her death. Indeed, the only significant contribution to it made to Darokinian history was its role in the formation of the DDC during the civil wars. Though the existance of the DDC provided new lines of comunication beteen the Houses and helped cause the great Merger, House Umbarth allowed the DDC an independant existance, with no more ties to Umbarth than any other House, and Umbarth quickly returned to its relative obscurity. And that's just the way it likes it... The Amorsak region is almost as independant as Selencia, particuarly Akesoli. Umbarth House has traditionally had little desire to rise in the heirarchy of the Republic. Greenleaf Vickers is more interested than his predecessors, but is still one of the most politically inactive of the heads of the Great Houses. However, this is also because he has decided to seek power outside the Republic... Umbarth House has made contact with a previously unknown nation, and many of its caravans headed toward Slagovich are actually going to the borders of this nation to trade, and also to begin tentative steps toward an alliance. Greenleaf knows that this nation is a large empire, and indeed stretches from the Black Mountains to the City-States. That nation is the Hagiarchy of Hule. Inside Darokin politics, Umbarth has begun to support actions that could lead to the destabilization of the government. Umbarth House Assets House Umbarth does a tremendous amount of trade with Alfheim. It also does significant trade with Sind, Ethengar, and Glantri. It is the only House beside Linton to trade with Slagovich, and as detailed above it is beggining trade with Hule. Umbarth House Relations Al-Azrad: Neutral. The two Houses have no reason for special relations. Corun: Hostile. The two Houses compete for trade with Ethengar, Glantri, and Alfheim. Franich: Neutral. The are no significant relations. Hallonica: Umbarth has little to do with Darokin's third largest house. Linton: Friendly verging on Neutral. By supporting Linton, Greenleaf hopes to throw the government into chaos. Mauntea: Neutral verging on hostile due to the slight alliance with Linton. Pennydown: Friendly. Greenleaf, as a child, was a friend of Elissa's father. Now, he hopes to put Elissa in the position of Chancellor, as nothing would upset the goverement more. However, unlike Elissa, Greeneaf feels that the plutocracy is wrong, and quietly supports democratic reforms. Toney: Neutral. Like with Franich, no significant relations exist. Umbarth House Personalities Greenleaf Vickers (9th/15th level fighter/merchant, CN) Greenleaf Vickers was his father's youngest child, and spent part of his childhood with Pennydown House, essentially as a political hostage. However, he returned to Akesoli and assumed control of Umbarth House after his father and siblings died in a boating accident. His stay in Darokin City convinced him that the Republic was corrupt and eventually doomed to fall, and his primary goal is o ensure that Umbarth House dosen't go down with it, preferably by achieving independance fir the Amorsak region. He knows that this is not likely under the current situation, and so seeks to upset the status quo. He is tall with black hair and eyes, and his elvish ancestery gives an exotic look to his face. Samantha Vickers (8th/10th level priest/merchant, CE) Samantha is Greenleaf's wife, and she is is equal in running Umbarth House, and indeed is part of the reason for his current policies. Greenleaf met her before his stay with Pennydown House, when he took a caravan to Sind. She was one of the guards, and they quickly fell in love, and the rest, as the saying goes, is history. Stangely, she looks almost like a female copy of Greenleaf. In actuality, she is a female copy of Greenleaf, permenantly (and undetectably) polymorphed into that form by Zanzer Tem, one of the Master's advance scouts. Though she proffesses to be a priest of Ixion, in actuality she follows Bozdogan. She is partly responsible for Greenleaf's questionable actions. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 22:03:38 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Thyatian Holy Oils MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0033_01BF86EE.A8FDB180" This is a multi-part message in MIME format. ------=_NextPart_000_0033_01BF86EE.A8FDB180 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Last Easter Vigil, my wife was baptised as a Catholic. During the = preperations, the priest told us of the oils being used, and a little of = the histories of each. That week, I shot off the following article on = "Thyatian Holy Oils" to the Mystara discussion board. I can't remember = if I sent it to the list as well. Tonight I edited it, making it more = readable. Please feel free to comment! While I haven't used them in my own campaign, I can think of several = applications. For instance, the heroes could be in a very uncomfortable = situation, attending a Vanya service, only to find the oil has been = replaced by oil from a Koryis temple. JDaly "Throughout most of my life, I raised tobacco. I want you to know that=20 with my own hands, all of my life, I put it in the plant beds and = transferred it.=20 I've hoed it. I've dug in it. I've sprayed it, I've chopped it, I've = shredded it,=20 spiked it, put it in the barn and stripped it and sold it.=20 - Vice President Al Gore (Source: [New York] Newsday, 2/26/88=20 *************************************************************************= **************** THYATIAN HOLY OILS Holy Oils of Thyatis "A power that exists, except by the consent of the magocracy? Improbable at best. Take the so-called Korotiku's Oil of Shadows. What is it, but simply a magical oil? There is no alternate power source at work here. The Immortals are mere puppets on the strings of a specialist mage known as "the priest"." --Ilyana Radovich, apprentice to Prince Morphail OVERVIEW The oils are special and unique to the temples from whence they originate. Oils are generated, through secret rites and prayers, at the central base of each religion, and distributed to each of the child temples. As the oils are only produced during special holy days, robbers are prosecuted to the fullest extent. Each temple has a reserve amount, which may be presented to heroes, priests, and paladins as a=20 special reward or help for a quest. Korotiku temples have a unique way of sharing out their oil. During certain times of the year, each subordinate temple of Korotiku=20 must make an attempt to steal the oil they need from another temple. =20 The High Priests keep in touch regarding exactly how much oil each=20 temple has, and in the end they see to it the oil is distributed evenly=20 enough. The temples that do the best job stealing their supply of oil,=20 are considered to gain karma. Astinus temples also have a unique way of sharing out their oil. The priests must bargain, haggle, and attempt to swindle the best price from other Astinus temples. The exact method used to ensure a=20 sufficient distribution are obscure, and perhaps only understood by the = upper echelons of the Astinus faith. The incentive to sell, for the lesser temples, is the ability to purchase nicer goblets, altars, and icons. A "really good deal" is considered to gain a temple karma. Karma, for the purposes of this article, has no real meaning. It is just a measure of that particular temple's belief in its own achievements within its faith. Perhaps there will be later revelation as to the real benefits of gaining karma. The other temples simply distribute appropriate supplies as needed. Each oil lasts for 10 minutes, or the duration of one combat. Certain times of the year, they can be received by doing service to a temple, and they can be found in treasure, though in the latter's case,=20 the temple would surely appreciate having the likely stolen property=20 returned. Each vial of the oil is small, and contains only 1 = application,=20 no matter the actual amount used. SPECIFIC EFFECTS The Temple of Korotiku Oil of Shadows: This oil, properly placed on the eyelids of the recipient, allows a 20% base chance of hiding in shadows to non-thieves, or a bonus of 20% to thieves. The holidays that surround this oil, are secret, and known only to the faithful. They are called "Days of the Holy Tea" due to the stock answer given by any one of the faithful when questioned by the authorities. "Just what is it you do on the holy days of Korotiku?" the town guard asks the believer. "We drink tea." The Temple of Astinus Oil of Bargaining: This oil is applied to the lips of the faithful, on a certain holiday each year. Of course, most countries "in the know"=20 just happen to have holidays coinciding with this one, which allow no business to be conducted. This makes the Astinus holiday largely = symbolic. The oil gives a bonuse of +3 to all die rolls concerning reaction and = bargaining. The Temple of Vanya Oil of the Conqueror: The oil is placed on the back of the faithful's right hand (no matter the actual hand used to draw a weapon). If the recipient finds himself in a fight, he is able to score a +3 to his hit roll, on any round after striking a successful hit. Once he misses, he has to score another successful hit to gain the bonus for the following round. These holidays are marked by exceedingly violent tavern parties. The Temple of Koryis Oil of Peace: This one, simply makes a believer feel exceedingly nonviolent. Adventurers often consider it a "cursed" item, though remove curse and curse detection spells will not work on it. This is = because the oil works exactly as designed, as a BLESSING to followers. Combat, even to protect one's own life, is not possible when under the influence of this oil. It is placed on the believer's hands. ------=_NextPart_000_0033_01BF86EE.A8FDB180 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Last Easter Vigil, my wife was baptised as a = Catholic. =20 During the preperations, the priest told us of the oils being used, and = a little=20 of the histories of each.  That week, I shot off the following = article on=20 "Thyatian Holy Oils" to the Mystara discussion board.  I can't = remember if=20 I sent it to the list as well.  Tonight I edited it, making it more = readable.  Please feel free to comment!
 
While I haven't used them in my own campaign, I can = think of=20 several applications.  For instance, the heroes could be in a very=20 uncomfortable situation, attending a Vanya service, only to find the oil = has=20 been replaced by oil from a Koryis temple.
 
JDaly
 
"Throughout most of my life, I raised tobacco. I = want you to=20 know that
with my own hands, all of my life, I put it in the plant = beds and=20 transferred it.
I've hoed it. I've dug in it. I've sprayed it, I've = chopped=20 it, I've shredded it,
spiked it, put it in the barn and stripped it = and sold=20 it.
- Vice President Al Gore
(Source: [New York] Newsday, 2/26/88 =
****************************************************************= *************************
THYATIAN HOLY OILS

Holy Oils of Thyatis
"A power that exists, = except by=20 the consent of the magocracy? Improbable
at best.  Take the = so-called=20 Korotiku's Oil of Shadows.  What is it, but
simply a magical = oil? There=20 is no alternate power source at work here.
The Immortals are mere = puppets on=20 the strings of a specialist mage known
as "the priest"."
--Ilyana=20 Radovich, apprentice to Prince Morphail
 
OVERVIEW
The oils are special and unique to the = temples=20 from whence they
originate.  Oils are generated, through secret = rites=20 and prayers, at the
central base of each religion, and distributed to = each of=20 the child
temples.  As the oils are only produced during special = holy=20 days,
robbers are prosecuted to the fullest extent.  Each temple = has a=20 reserve
amount, which may be presented to heroes, priests, and = paladins as a=20
special reward or help for a quest.
 
Korotiku temples have a unique way of sharing out = their=20 oil.
During certain times of the year, each subordinate temple of = Korotiku=20
must make an attempt to steal the oil they need from another = temple. =20
The High Priests keep in touch regarding exactly how much oil each=20
temple has, and in the end they see to it the oil is distributed = evenly=20
enough.  The temples that do the best job stealing their supply = of oil,=20
are considered to gain karma.
 
Astinus temples also have a unique way of sharing = out their=20 oil.
The priests must bargain, haggle, and attempt to swindle the=20 best
price from other Astinus temples.  The exact method used to = ensure=20 a
sufficient distribution are obscure, and perhaps only understood = by the=20 upper
echelons of the Astinus faith.  The incentive to sell, for = the=20 lesser
temples, is the ability to purchase nicer goblets, altars, and = icons.  A
"really good deal" is considered to gain a temple=20 karma.
 
Karma, for the purposes of this article, has no real = meaning.  It is
just a measure of that particular temple's = belief in its=20 own
achievements within its faith.  Perhaps there will be later=20 revelation
as to the real benefits of gaining karma.
 
The other temples simply distribute appropriate = supplies as=20 needed.
 
Each oil lasts for 10 minutes, or the duration of = one=20 combat.  Certain
times of the year, they can be received by = doing=20 service to a temple,
and they can be found in treasure, though in the = latter's case,
the temple would surely appreciate having the likely = stolen=20 property
returned.  Each vial of the oil is small, and contains = only 1=20 application,
no matter the actual amount used.
 
SPECIFIC EFFECTS
The Temple of Korotiku
Oil of = Shadows:  This oil, properly placed on the eyelids of = the
recipient,=20 allows a 20% base chance of hiding in shadows to non-thieves,
or a = bonus of=20 20% to thieves.  The holidays that surround this oil, = are
secret, and=20 known only to the faithful.  They are called "Days of the
Holy = Tea" due=20 to the stock answer given by any one of the faithful when
questioned = by the=20 authorities.
 
"Just what is it you do on the holy days of = Korotiku?" the=20 town guard
asks the believer.
"We drink tea."
 
The Temple of Astinus
Oil of Bargaining:  = This oil is=20 applied to the lips of the faithful, on
a certain holiday each = year.  Of=20 course, most countries "in the know"
just happen to have holidays = coinciding=20 with this one, which allow no
business to be conducted.  This = makes the=20 Astinus holiday largely symbolic.
The oil gives a bonuse of +3 to all = die=20 rolls concerning reaction and bargaining.
 
The Temple of Vanya
Oil of the Conqueror:  = The oil is=20 placed on the back of the faithful's
right hand (no matter the actual = hand=20 used to draw a weapon).  If the
recipient finds himself in a = fight, he=20 is able to score a +3 to his hit
roll, on any round after striking a=20 successful hit.  Once he misses, he
has to score another = successful hit=20 to gain the bonus for the following
round.  These holidays are = marked by=20 exceedingly violent tavern parties.
 
The Temple of Koryis
Oil of Peace:  This = one, simply=20 makes a believer feel exceedingly
nonviolent.  Adventurers often = consider it a "cursed" item, though
remove curse and curse detection = spells=20 will not work on it.  This is because
the oil works exactly as = designed,=20 as a BLESSING to followers.  Combat,
even to protect one's own = life, is=20 not possible when under the influence
of this oil.  It is placed = on the=20 believer's hands.
------=_NextPart_000_0033_01BF86EE.A8FDB180-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 21:34:57 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Houses of Darokin: Umbarth House MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Well, over a week after I thought it would be out, here is the latest >instalment of Houses of Darokin. Murphy's Law strikes agian. Anyhow, up >this time for your gaming pleasure: House Umbarth. Well, I'm about a month behind in Mystara mail, but this cought my eye since I have a campaign based in Akesoli. I'm not sure whether I have any of the previous e-mails in this thread, but I found Linton and Mauntea at starflung. Are there any others yet? Anyway, this looks very good--just a couple of comments. First, when is this supposed to be? I presume this is meant as pre-wrath, since Umbarth will obviously have some major issues to deal with in the aftermath of the war with Hule. > The Amorsak region is almost as independant as Selencia, particuarly >Akesoli. Umbarth House has traditionally had little desire to rise in >the heirarchy of the Republic... I like this a lot. >borders of this nation to trade, and also to begin tentative steps toward >an alliance. Greenleaf knows that this nation is a large empire, and >indeed stretches from the Black Mountains to the City-States. That >nation is the Hagiarchy of Hule. Just a minor editing note--the Black Mountains actually form the frontier between the City-States and Hule--the Hagiarchy stretches far to the West of the Black Mountains. >...the only >House beside Linton to trade with Slagovich, and as detailed above it is >beggining trade with Hule. I know this has more to do with the Linton post I read at Starflung, but I honestly don't think that Linton should be engaged in trade with Slagovich. The Linton merchant fleet is still very small and not nearly as experienced as the Thadders, and several sources mention that Minrothad has exclusive and secret trade deals with Yavdlom, and that others have a great deal of trouble navigating the Dhiki Namazzi (sp?). The alternatives of either sailing all the way around the the Serpent Peninsula and then either crossing the Dhiki Namazzi or going around Thanegia Island as well seem just too far for such a small merchant fleet. I would suggest that Linton relies on the port at Tyjaret for trade with the City States, since it's much more accessible, a quasi-independent city itself (influenced by Sind and Yavdlom, but not particularly close with Minrothad), and a much more efficient site for trade than the long sea route plagued by Minrothad pirates and unpredictable weather. This would also help keep them free from entanglements with City-State rivalries and avoid direct competition with Umbarth in the region. >Pennydown: Friendly. Greenleaf, as a child, was a friend of Elissa's >father. Now, he hopes to put Elissa in the position of Chancellor, as >nothing would upset the goverement more. However, unlike Elissa, >Greeneaf feels that the plutocracy is wrong, and quietly supports >democratic reforms. I can't wait to see the Pennydown summary--did you already do it and it's just not at starflung yet? At any rate, I decided independently that a strategic alliance between Pennydown and Umbarth would be very beneficial to both in the post-Wrath reconstruction effort, so it's good that there's a foundation here. IMC, Akesoli was a very closed market into which Pennydown was allowed in exchange for helping rebuild. > In actuality, she is a female copy of Greenleaf, permenantly (and >undetectably) polymorphed into that form by Zanzer Tem, one of the >Master's advance scouts. Though she proffesses to be a priest of Ixion, >in actuality she follows Bozdogan. She is partly responsible for >Greenleaf's questionable actions. I'm actually not crazy about this. There are serious problems with the Republic's power structure, and Greenleaf's actions and attitudes make sense even without Bozdogan's influence. I think this sets Umbarth up unnecessarily as a villain. At any rate, I like what I've seen quite a bit, and if you've done any more than the three I mentioned, please e-mail them to me so I can take a look without having to search through too many old files. Thanks! Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 12:43:05 -0600 Reply-To: Mystara Sender: Mystara From: Rex Fuller Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit What are you selling them for? -----Original Message----- From: Kar Ess To: MYSTARA-L@ORACLE.WIZARDS.COM Date: Friday, March 03, 2000 7:41 PM Subject: Re: [MYSTARA] Author of "Dwarves of Rockhome" on Ebay >Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 at a garage sale. Only got >three left. > > >--- Andr�s_Piquer_Otero wrote: >> > I know this is goign to hurt my chances of winning >> > this auction, but Aaron Allston himself is auctioning >> > at copy of "Dwarves of Rockhome". >> > >> From my part, no problem, i got my copy of GAZ7 for $5... i'm awful, but i >> could not help telling it... >> >> Andr�s >> >> ******************************************************************** >> The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >> Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >> To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >> with UNSUB MYSTARA-L in the body of the message. >> >__________________________________________________ >Do You Yahoo!? >Talk to your friends online with Yahoo! Messenger. >http://im.yahoo.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 07:33:05 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: The Death fo Lamberto Fulvina - Episode V - Lamberto's Death (long) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The Death of Lamberto Fulvina by Giampaolo Agosta and Giovanni Porpora Year 963 After Crowning Episode V Lamberto's Death In a bet to prove the superiority of the Caurenzan charm over women, Signor Lamberto Fulvina must lay with one woman for each of the Principalities. Already he has but one woman left-an Ethengaran-to lay with to win the bet. But Don Ricardo de Belcadiz suspects him of cheating, and is out to expose this in the presence of Count Seisyll Wittels of Wylon, the appointed judge of the bet. Furthermore, even darker, more sinister forces, in the form of the Dark One and the Caurenzan, plot against Signor Lamberto. Dramatis Personae SIGNOR LAMBERTO FULVINA, VISCOUNT OF VERAZZANO A Caurenzan nobleman who plays the giovin donnaiolo, Signor Lamberto is one woman away to win a bet to prove that Caurenzan lovers are superior to Belcadizan ones. His task: to bed one woman from each Principality. His methods: hire courtesans from the local prostitution house. DON RICARDO DE BELCADIZ, SON OF PRINCE ALFONSO Out to expose Signor Lamberto's trick, Don Ricardo has hired a rogue from the Fellowship of the Pouch to pose as the only Ethengaran courtesan from the Sisterhood of the Private Houses. "SIGNOR" ALCEO BOERO A petty noble of Caurenze, with petty pretensions and petty sensibilities. Although friends with the Visconte di Verazzano, other nobles barely tolerate his presence. SIGNOR VITTORIO FULVINA, SON OF VISCONTE LAMBERTO OF VERAZZANO The cruel heir apparent to the Viscounty of Verazzano has expressed distaste of his father's philandering amorous life-and is rumored to have expressed distaste of his father being alive altogether. LORD SEISYLL WITTELS, COUNT OF WYLON A modest, almost prudish, Alphatian nobleman with ambitions. He has been appointed as the judge to observe Signor Lamberto bed a woman from each of the Principalities, a task which has caused him great embarrassment and discomfiture. MIGUEL, DON RICARDO'S SERVANT Miguel's loyalty and familiarity with the nobleman goes beyond the bounds of master and servant. Eyebrows have been raised at their friendship, and tongues have been wagged suggesting more. NORA TIJLEN, MEMBER OF THE FELLOWSHIP OF THE POUCH A thief and a con artist in Verazzano. Her most valued asset seems to be her skill in disguising herself as a seductive Ethengaran prostitute. SIGNOR UMBERTO FULVINA, BROTHER OF VISCONTE LAMBERTO OF VERAZZANO An experienced wizard and a bon vivant. He is content with enjoying his life, while letting his brother rule Verazzano, although the fact that Lamberto can rule and enjoy life of the time has sometimes caused him to reconsider his situation. Scene A PARTY AT PALAZZO FULVINA IN VERAZZANO. At his party, Lamberto is courting an Ethengaran woman-or what it appears to be an Ethengaran. The woman seems too eager to fall for Lamberto's charm, but people don't seem to care. After all, Visconte Fulvina is the boss here, and most people tend to be servile to him anyway. RICARDO: (Impatiently) How long does he want us to stay here and wait for the end of his pantomime? What a disgusting scene! Where's Count Weasel? MIGUEL: Count Seisyll Wittels? He's over there, talking with that Caurenzan. RICARDO: Let us join them. MIGUEL: Shouldn't we ask for their permission first? RICARDO: Why? Count Seisyll Wittels has spent his last hour trying to gain some information about political alliances and gossip in Caurenze from, of all people, Alceo Boero. "Signor" Alceo is only too happy to be given such attention, and eagerly provides the Count a large amount of misinformation continuously without stopping for breath. Count Wittels has begun to realize that Truth and Alceo are not good friends. SEISYLL has already shifted his attention to a nearby fresco (Ironically, it depicts two lovers.), when he notices the RICARDO and MIGUEL approaching, and realizes their company would be better than ALCEO's. SEISYLL: My dear Don Ricardo! (Shakes hands with Ricardo) RICARDO: (Taken aback by SEISYLL's warm welcome) My dear Count Weasel, I see you're in a good mood! SEISYLL: Why shouldn't I? It's such a wonderful night! And please, Don Ricardo, just call me Seisyll. Ricardo: (Dead-pan) I just did. ALCEO: (Mostly to himself) Sorry, milords. I must leave a while. Something needs to be fixed. ALCEO leaves hastily towards the balcony without being noticed. Everyone else, including SEISYLL, RICARDO, and MIGUEL, are staring at LAMBERTO as they exit the ballroom to the upper floor. As the halls will with giggling, SEISYLL and RICARDO prepare their move. SEISYLL: How long shall we wait? RICARDO: I'd say no more than five minutes. I fear there are guards on the upper floor though. SEISYLL: No, there aren't any. I'm pretty sure of this. RICARDO: Really? (Impressed) You're quite the information gatherer. How did you manage to learn this? SEISYLL: (Elusive) Well, it will take some long time to explain, my dear Don Ricardo... RICARDO: See, Miguel! I think I'll send you to Weasel here to learn something about him. MIGUEL: (Informally) Oh, but I don't think he wants me to learn all his secrets. RICARDO and MIGUEL start laughing. SEISYLL is at first confused by their humor and their familiarity, but decides to laugh along, although uncomfortably. When his laughter starts to become genuine, MIGUEL abruptly stops. MIGUEL: (In alarm) Where does this foul smell come from? RICARDO: (Sniffing the air) Mmmmh, I don't know but I don't like it. SEISYLL: It reminds me of something, I just can't recall what... (Suddenly RICARDO and SEISYLL stare at each other with an alarmed expression. They rush upstairs, but none of the guests pay much attention to them. Moments later, a piercing scream echoes in the halls. The guests are paralyzed and silent, and their attention focused towards the staircase. After a few tense moments that seemed like eternity, a haggard SEISYLL comes down the stairs, pale and shaking, sweat dripping from his forehead.) SEISYLL: (Nervously) Please... Y-you must help. S-s-signor Lamberto... is dead. How did Lamberto die? Was he murdered? What happened to the Ethengaran woman? What had Don Ricardo and Count Wittels witness? What happened to Ricardo? Discover this and more in the upcoming 6th Episode of The Death of Lamberto Fulvina: To Find a Culprit. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 5 Mar 2000 23:03:25 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Trade them, gotta go look to see what I don't have. Been meaning to input all my gaming stuff into a table. Guess it's time! --- Rex Fuller wrote: > What are you selling them for? > -----Original Message----- > From: Kar Ess > To: MYSTARA-L@ORACLE.WIZARDS.COM > Date: Friday, March 03, 2000 7:41 PM > Subject: Re: [MYSTARA] Author of "Dwarves of Rockhome" on Ebay > > > >Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 at a > garage sale. Only got > >three left. > > > > > >--- Andr�s_Piquer_Otero wrote: > >> > I know this is goign to hurt my chances of winning > >> > this auction, but Aaron Allston himself is auctioning > >> > at copy of "Dwarves of Rockhome". > >> > > >> From my part, no problem, i got my copy of GAZ7 for $5... i'm awful, but > i > >> could not help telling it... > >> > >> Andr�s > >> > >> ******************************************************************** > >> The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >> Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > >> To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >> with UNSUB MYSTARA-L in the body of the message. > >> > >__________________________________________________ > >Do You Yahoo!? > >Talk to your friends online with Yahoo! Messenger. > >http://im.yahoo.com > > > >******************************************************************** > >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > >with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 09:12:26 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Heldannic Warbirds In-Reply-To: <003601bf8718$92beb5c0$6232140a@friendlynet> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Thank you for your input on Heldannic Feudalism. Preparing my campaign still more questions pop up. According to the Heldannic Timeline found on Stan's site: "AC 954, 2nd Quarter The first Heldannic Warbird flies and reaches Freiburg later that year. Hochmeister Stamhoffer decides to keep the warbirds' existence a state secret and only use them outside the Known World, away from Alphatia's sight." "AC 965, 2nd Quarter Alphatians discover the Order's secret warbirds, Vanya's Rest, and how to reach outer space. They hold a Heldannic hostage on board one of their ships, the Princess Ark. Hochmeister Stamhoffer orders the Alphatian pirate, Haldemar and his band, to be destroyed by any means and as soon as possible" Does this mean that the warbird fleet becomes public knowledge for all or does the Order still attempt to keep them secret in AC 1000? I think the size of the warbird fleet is increased drastically in the years following the turn of the millenium and then they become public knowledge, but I am not sure that they are public knowledge before. I know that the following could indicate that I am wrong: "AC 993 Alphatian wizards teleport to Freiburg and wreak havoc on the warbirds and the surface fleet. The docks, warehouses, and the entire Freiburg fleet are engulfed in flames when the Alphatians depart. The illustrious "Adler" is among the destroyed skyships." Having probably less than 20 warbirds at this time I wonder how many would be stationed in Freiburg or wether they are not all out exploring or hiding in the skies over the territories being based in remote areas? When quite a lot of mariners have served onboard the warbirds rumors will probably circulate. The mariners have probably sweared an oath not to reveal the secret so only a handfull of the fallen will reveal anything and the order will hunt them down mercilessly if they are found. So most Heldanners more or less know that there is something up there but the Order might have started counter rumors about aliens or Alphatian incursions or what know I. What do you think of this? Also I wonder why the knights would direct so much energy out of the Territories when their hold on power is still so feeble in the first fifty years of their rule? Best regards Sune ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 11:02:01 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Heldannic Warbirds MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sune wrote: > Does this mean that the warbird fleet becomes public knowledge for all = or > does the Order still attempt to keep them secret in AC 1000? I think = the > size of the warbird fleet is increased drastically in the years = following > the turn of the millenium and then they become public knowledge, but I = am > not sure that they are public knowledge before. I know that the = following > could indicate that I am wrong: I think it's safe to assume that only the Alphatian Navy are aware of = the Heldann flying ships. > Also I wonder why the knights would direct so much energy out of the > Territories when their hold on power is still so feeble in the first = fifty > years of their rule? As detailed in Voyage of the Princess Ark Part 4 (Dragon issue ???), the = Heldanners have found Vanya's secret gravesite. They've built a fortress = there, and based some warbirds and troops there. This gravesite is = located on the eastern coast of Davania, so the Heldanners naturally = have some activity in this area far from home. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 11:29:23 CET Reply-To: Mystara Sender: Mystara From: Max Monas Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hello everyone, I have a question. A couple of years ago I started DM-ing an AD&D game. When that was finished I bought the Karameikos set, but I never tried to use it untill now. I have developed the followimg plot: Baron Ludwig von Hendriks want to take over the power in Karameikos, but in order to do so he uses Alfric Oderbry and Lord Kelvin II. He wants to kill Lord Jowett to start a civil war between the two fractions of the Karmeikian Church. He has also killed the King's informer and repleaced him by a powerful Glantri Wizard in order to have the King make decisions in order in favour of the Traladarians in order to be sure that Thyatian will help the Thyatians in Karameikos and so make the Karemeikian army very weak, He can then use armies from the Broken Lands and Glantri (he uses King Kol's support, because he helped him gaining a Princepality in Glantri. This is basically the background of my camoaign setting. I will try to let the PCs discover this plot very slowly (I want them to learn about the history of the country and the Royals, but I don't just want to tell them, I also want them to from an opinion on the King and fellow Karemeikians etc.; so this will be a rather slow game) and when they are in time they can prevent this from taking place. However when they are not in time civil war will break loose and also armies from Thyatian and the Broken Lands and Glantri but also the Karameikian army will play its role on the battle field. I have the following questions: - Do you think this plot can be used to create an interesting campaign? - Do you think it is feasible for characters to soak in the history of their homeland, attitudes towards Traladarans, Thyatians and others, develop their own ideas about the country, etc. etc. jusy by using adventures to get them to find out all the things mentioned above? - Do you think it is possible to set a battle field where 4 armies and some civilian groups clash and where they can still fulfill a interesting and enjoyable role, without waiting to much for other events to happen? - and last but not least, how can you stage the battle in such a way that the PCs actions really can determine the outcome of the battle? I don't want the outcome of the battle to be fixed by me, they have to play an active role in this battle. I also would not like to determine the outcome of the battle by dice, so if any one has an idea of how to stage a epic battle, could you please let me know. I am really looking forward to replies and I would like to thank you in advance for your answers. Greetings, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:46:43 +0200 Reply-To: Mystara Sender: Mystara From: harri m�ki Subject: Announcement by Sages League Glantri City 6.3.1017 For all whom the matter interests, Because of the strong pressure against Sages League concerning our on-going serie of histories of the leading houses of our beloved country we have decided to publish names of the writers of allready published parts of the serie. History of House Ritterburg was written by Heinrich von H�geln from Altendorf. History of House Alhambra was written by Henrique de Colina from Monteleone. History of House Ellerovyn was written by Haran Marawan from Eriadna. History of House Sirecchia was written by Enrico di Collina from Castelbianco. History of House Linden was written by Hendrijk van Heuvel from Ostbruck. History of House Silverstone was written by Harpin Madyr from Hightower. Writer of History of House Glantri is the only one who told us not to publish his name, because of the some information in the work had proved to be dangerous to his life. We in the Sages League of course deny any responsibilities for the contents of the works. In the behalf of the Sages League Vinstone dalla Chiesa di Collina Sunpoint.net - Kolmannen sukupolven Internet-palvelu http://www.sunpoint.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:36:23 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Thyatian Holy Oils MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >Astinus temples also have a unique way of sharing out their oil. The priests must bargain, haggle, and attempt to swindle the best price from other Astinus temples. The exact method used to ensure a sufficient distribution are obscure, and perhaps only understood by the upper echelons of the Astinus faith. The incentive to sell, for the lesser temples, is the ability to purchase nicer goblets, altars, and icons. A "really good deal" is considered to gain a temple karma. >The Temple of Astinus Oil of Bargaining: This oil is applied to the lips of the faithful, on a certain holiday each year. Of course, most countries "in the know" just happen to have holidays coinciding with this one, which allow no business to be conducted. This makes the Astinus holiday largely symbolic. The oil gives a bonuse of +3 to all die rolls concerning reaction and bargaining. I think you mean Asterius here. Astinus is that sage from Dragonlance. I like these oils (I read about them already, in Shawn's site). Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 11:53:42 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I bought my copy of Wrath of the Immortals directly from him. Very nice guy, too bad he doesn't take credit cards since Money Orders cost a load of money internationally. If I'd known he still had this too.......:-) Michael III Mysteria ----- Original Message ----- From: Matthew Wang To: Sent: Friday, March 03, 2000 10:35 PM Subject: [MYSTARA] Author of "Dwarves of Rockhome" on Ebay > I know this is goign to hurt my chances of winning > this auction, but Aaron Allston himself is auctioning > at copy of "Dwarves of Rockhome". > > The url is > http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=272970628 > > His email address is also on it, so we could tell him > about this list. > > Regards, > > Matt Wang > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:00:12 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Author of "Dwarves of Rockhome" on Ebay MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Gimme 1 Michael III Mysteria ----- Original Message ----- From: Kar Ess To: Sent: Saturday, March 04, 2000 2:41 AM Subject: Re: [MYSTARA] Author of "Dwarves of Rockhome" on Ebay > Beat you all, I bought 4 copies of Rockhome for a grand total of $4.00 at a garage sale. Only got > three left. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:23:10 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: PLACES: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit 1.Draco, Stonewall, Alphatia HW (Pop. 550,000, currently largest in the world) 2.Dharsatra, Shahjapur HW (Pop. 450,000, largest true HW city) 3.Tarthis, Nithia HW (350,000) 4.Ashar, Vertiloch, Alphatia (300,000, includes 100,000 Sundsvall refugees) 5.Corisa, Milenia HW (250,000) 6.Dovir, Haven, Alphatia HW (200,000, includes 50,000 Aasla refugees) 6.Chitlacan, Azca HW (200,000) 6.Amtha, Shahjapur HW (200,000) 6.Menkara, Nithia HW (200,000) 10.Tyrnus, Milenia HW (150,000) 10.Tenpocatliotl, Azca HW (150,000, estimation, not sure on this one) Michael III Mysteria ----- Original Message ----- From: Oliver To: Sent: Saturday, March 04, 2000 6:40 PM Subject: [MYSTARA] PLACES: Metropolitan areas > For you geography buffs: > > What in your opinion are the top 10 largest and most densely-concentrated > cities on and deep within the sphere of Mystara. Hollow World and all > areas outside Known World are eligible. > > So people like me can understand, city name followed by political region > within (ie Washington, DC, USA) in Top10 format listing by rank, > please. Feel free to include sidenotes why you think one area is larger > than the other... > > look forward to your input > -o > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 13:06:18 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Battle Standards of the Thyatian Imperium MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Pondering how a "regular" unit might be able to still survive/function on a > battlefield where there might be hundreds of Wand of [Fill in the Blank] > effects, I came up with the below (this is in addition to, for example, > making Displacement and/or Protection from Evil either Permanent or > Semi-Permanent on members of elite units, giving them various protections > without the expense of enchanting magic items). Other nations might have > similar objects for their soldiers, and I encourage people to describe such > things. The below is what I've designed for Thyatis: (Banners snipped) Very nice stuff. I have a point to make however. A 1st level battle mage has just 1 spell, say burning hands or sleep (more effective on battlefield than magic missile). Once he has used that he can draw his dagger or staff and face his opponents. Now it's a whole other story, a 1st level Thyatian Legionair (Thaco 19, AC4 or 5, Dam 1d8 or so) faces a 1st Level wizard (Thaco20 AC10, Dam 1d4) in other words, the Legionair will make mincemeat out of him and also the next dozen spell-less wizards he faces. In otherwords. A unit of 1st level battlewizards isn't much better than a unit of 0-level humans with a bow and a dagger and 1 single arrow each, no armor. Only with a wand does the wizard pose some threat. The wand should perhaps be seen in the same light as the Legionair's armor, shield and weapons. Though the balance now tips in favour of the wizard, this is offset by the cost of the wand and by the fact that the four Legionairs are accompanied by one cleric. Plus the fact that the cleric accompanying the legionairs will patch up the remaining legionairs, while the wizard's fighters bleed to death. In other words a wizard with a wand of firebolts, with four alpher fighters, should be roughly equal to four thy legionairs with a battlepriest with perhaps a couple of potions of healing. Just my two bits, Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 19:44:11 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: John Beaumarys-Moorkroft (Part 2) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Voila! The rest of Lord John. Comments and feedback are welcome. I took a long time working on this, as you can see. Kit Navarro Paparazzi Glantri fanavarro@pacific.net.ph ------------------- IV Web of Intrigue To say that Lord John has offended, angered, or betrayed every noble house of Glantri, except House Singhabad would be the simple truth-that is, until recently. For Lord John is the sworn enemy of Aleah Virayana, and with her son, Ralindi, becoming the new Prince of Krondahar, even this alliance is now under question. (Prince Jherek Virayana never took offense at Lord John for the insults lavished upon his troublesome second wife, and would even encourage the quarrels between the two, for his own dark amusement!) >From his very name, Lord John attracts nothing but hostility. The Moorkrofts have been a bane to the McGregors since their arrival from Laterre, first as crusaders and witch-hunters, then later as rebels and insurgents against Kaelic rule and oppression of the Fenswick. The Beaumarys, on the other hand, were involved in Henri d'Ambreville's treacherous plot, which ended in Prince �tienne's assassination and the imprisonment of the whole d' Ambreville family in the Land of the Mists. And the rumors that Richard Beaumarys, Lord John's grandfather, was the illegitimate son of Richard d' Ambreville does not sit well with Princess Isidore, Richard's wife. In his notorious political climb, Lord John became allies with-and subsequently betrayed-House Linden, House Ritterburg, House Silverston, and Clan Alhambra. Though never allied with House Sirecchia, Lord John did manage to involve them in a complicated conspiracy, where the Caurenzans ended up backstabbing each other, Signor Vittorio Fulvina ended up dead, and Lord John ended up the Count of Wylon. On more personal grounds, when Lord John discovered that Lady Anne was once transformed into a vampire by Prince Morphail of Boldavia, Lord John publicly denounced the Boldavian Prince, and House Igorov has been his enemy every since. Similarly, Lord John's affair with Do�a Carmina de Belcadiz won him the support of Clan Alhambra, but political relations were devastated when the romance with that scandalous slapping incident. Despite their short existence, Lord John has also managed to alienate the newest of the noble Houses of Haaskinz, Marais and Kol. House Haaskinz became his enemy when Lady Tereis Haaskinz expelled Lord John's son, Robert, from the Great School of Magic. Relations with House Marais became strained with that infamous Awards Festivals of AC 1012, when Lord John was a bit too eager to move into his new fief, and a bit too hesitant to leave four days later. By far, the greatest offense of "The Four-Day Prince" was his tactlessness and insensitivity towards the surviving family of Prince Malachie who were still mourning the death of their beloved Prince. And House Kol is an enemy of Lord John, simply because he hates humanoids. Lord John has a special love-hate relationship with House Hillsbury. Duke Edward Hillsbury respected John as a fellow Fenswick compatriot, but apparently not enough for John to be worthy of Lady Margaret's hand in marriage. Lord John's affections for the young Lady Margaret were real-at least, as real as his political motives in offering to marry her. Lady Margaret deeply hurt Lord John by turning him down, but so did he when he rudely divorced Lady Margaret's sister, Agatha. When Lord John and Lady Margaret met again years later, this time as the Duke of Hightower and the Duchess of Fenswick, what little fondness that existed between them was never seen in their political rivalry. Even today, with Princess Dolores as the ruler of House Hillsbury, Lord John is not sure where he stands. On one hand, he is proud of Princess Dolores for placing Fenswick on the map of Glantri. On the other, he is sorely disappointed at losing his best chance of becoming a Prince. More accurately, Lord John is disturbed that Princess Dolores does not seem to care about the Fenswick, particularly her ties with a fellow Fenswick nobleman such as himself! Lord John does not know what to think of Princess Dolores' political antics in the Awards Festivals of AC 1012, where he was made to play the fool. There is one enemy of Lord John which he does not understand: Clan Ellerovyn. As far as Lord John knows, he has never crossed paths with these elves, politically, socially, or otherwise, and yet they have always been his staunch opponents. Lord John's informants have told him that the Erewan hatred of him arises from their hatred of a legendary foe, Moorkroft Elvenbane. Lord John himself has never met this villain, nor is he sure of his actual connection with this Moorkroft, but assumes he must be a distant cousin from his father's side of the family. Nonetheless, Lord John has decided to repay them in kind, and secretly works to make life difficult for the Erewan elves at every possible opportunity. The only allies Lord John rely on is his own family, and yet even they are loathe to support him in his plots. Judith assists Lord John in his daily offices, but silently disapproves of his wickedness and secretly works to undo his evils. Robert is more of his father's son in temperament, ambition, and even in taste in women. No doubt, Lord John will be furious if he learns of Robert's current associations with Do�a Carmina. Jonathan has no spine for political machinations, and cannot even sort out his torn loyalties between his father and his wife. Sempura simply hates her father-in-law. Likewise, Edgar would have nothing to do with his father and rather stay in the Great School. Only Lady Anne, Lord John's mother, truly supports him, but even she has withdrawn from life and her family, since Lord John discovered she was a vampire. V Statistics and Style of Magic 16th-level magic-user (D&D), 13th-level mage (AD&D). Str 13 Int 16 Wis 14 Dex 10 Con 12 in AC 1000, 9 in AC 1016 (formerly 17) Cha 13; AL C (D&D), NE (AD&D). Languages: Fenswick, Elvish (Belcadiz dialect), Kaelic, and Thyatian (Glantrian dialect). Despite his exposure to the various dialects of Glantri, Lord John still insists on first speaking to a person in Fenswick, before he feigns exasperation and condescendingly speaks in the Thyatian Common. Weapon Proficiencies: dagger, knife, staff. Nonweapon proficiencies: ancient history (the Fenswick in Laterre and Mystara), bureaucracy (Glantrian), etiquette, heraldry, local history (Fenswick and Glantri City), politics +1 (Glantrian), reading/writing, spellcraft. Lord John was once a very healthy man (Con 17) in the beginning of his political career. But the curse left on him by Carmina de Belcadiz has slowly consumed him (Con 12 in AC 1000). In most recent years, his ill health and his nervous paranoia from his betrayals and enmities has left him an empty husk of his former self (Con 9 in AC 1016). When it comes to magic, Lord John is very efficient and practical. He does not go for the showy or elaborate spells, but just prefers spells that get the job done, quickly and directly. He also has no qualms in using up magical items for his purposes. He would not think twice about expending the charges of his wand of lightning bolts to blast away his targets or a decanter of endless water in flooding an enemy's fields. Lord John has the reputation of being very accomplished in magical combat, and has fought a couple of magical duels in his heyday. His strategy is usually just to destroy his opponent in the very first round, with a death or disintegration spell, much to the distaste of many audiences. These days, Lord John fears he may not be able to survive another duel, so he makes it a point that people know how deadly he can be, with rumors, embellished tales, and the occasional displays of powerful magic. This bluff has worked so far, as no one has yet dared challenge to Archduke of Westheath. Lord John owns several magical items, most of them to protect him from the attacks of his enemies or reprisal from those whom he has betrayed. He constantly wears a ring of enemy detection (like the wand except its magic is constant), an amulet of proof against detection and location, and a periapt of proof against poison. Lord John could care less about having his name remembered forever through a flashy but otherwise useless or redundant spell. He does have one spell which he crafted, John's Reflective Protection, which he intends to use against Gerrid Rientha if ever they will duel. [End of Part 2] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 19:47:21 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Lord John's spells MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Dear Mystarans: Here is one of the spells of Lord John Beaumarys-Moorkroft. (I hadn't finished the other one yet!) Not to worry, this is the more fun one! Those of you who are planning a social trip to Glantri might find this spell useful! Kit Navarro Paparazzi Glantri ------------------------------ John's Unforgettable Slap of Impunity (Enchantment/Charm) Level: 3 Range: 0 Duration: 1d4 rounds Area of Effect: 1 creature + all creatures within sight or hearing Casting Time: 2 Components: S, M Save: None This distinctively Glantrian spell was not crafted by Lord John Beaumarys-Moorkroft, but it was inspired by that scandalous incident between Lord John and his former mistress Do�a Carmina de Belcadiz which became the talk of Glantrian society for years to come. This elegant enchantment has a unique value in social settings, but it can have other uses if applied creatively. The wizard triggers this spell by a simple action of raising his hand, palm open as if preparing to slap his target. Within the same round, the wizard unerringly slaps his target exactly on the cheek with a crisp audible smack. The slap itself does not cause any damage, but the target's cheek will sting painfully and turn the deepest crimson. The magic of the spell is that the target will be unable to react to the caster in any way for 1d4 rounds, out of surprise, shock, fear, embarrassment, indignance or other suitable emotion. The spell also affects all living creatures within the area of effect, such that all who hear or see the slapping incident will never forget it, except by magical means (i.e. a forget spell) and even that should be difficult (with a +2 bonus to saves). This spell does not have any direct effect on any action that takes place after its duration. The material component of this spell is a piece of Belcadizan lace stained with rouge or carmine. This must be kept on the person of the caster and is consumed in the casting of the spell. -------------------- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 21:10:38 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: John Beaumarys-Moorkroft (Part 1) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Dear Mystarans: Antoher product of the GPD. Here's the highest ranking noble (next to the Princes) of Glantri. Those of you who have any ambition in Glantri (*sinister stare at Iulius Sergius Scaevola*), or just interested in the glory of the Fenswick people (*evil smile at Greg Weatherup*), perhaps would like to get to know him a bit better... Kit Navarro GPD -------------------- John Beaumarys-Moorkroft Duke of High Tower (AC 1000) Archduke of Westheath (AC 1016) by Kit Navarro AC 1016 What He Says: "The vilest, most vicious things have been said about me-most of them true! And yet here I am, at the threshold of becoming a Prince of Glantri and fulfilling my rightful destiny!" What Others Say: "Almost a Prince, but not quite. That crooked old man is a symbol and a warning to all would-be contenders to princedom. They will die of old age before they even become a Prince. And in Glantri, that could be a very long time." (Prince Morphail Gorevitch-Woszlany) I Appearance Lord John Beaumarys-Moorkroft was once a tall, trim, debonair nobleman from Fenswick some three decades ago. He had a proud posture, well-kept black hair and keen eyes, and always dressed in austere yet smart-looking Fenswick attire. The fact that he was the fastest rising political star of the time-and the fact that no one had yet realized just how ungentlemanly this gentleman was-only added to his dark charisma. But the Witch's Curse bestowed upon him by his former mistress, Do�a Carmina de Belcadiz, has transformed him into a sickly old weasel of a man, with thin gray hair and dull gray eyes brimming with hatred and selfish ambitions. No magic is able to improve or enhance his present appearance. He is often seen crouched in his little corner in Parliament, half-sleeping, half-mumbling, wearing rich and fashionable clothes that would look better on a man half his age and twice his build. When he speaks, his manner is arrogant and overconfident, but only to mask his nervous facial tic and his shifty eyes. Occasionally, when speaking in Parliament, he regains some of that once handsome composure to fill his clothes, as well as fill his audience with the respect and awe due to the man who became the Archduke. But those occasions are becoming fewer and rarer with his continuously failing health. II Personality and Quirks Lord John portrays himself as an ardent Fenswick nationalist whose only dream is that the Fenswick be ruled by one of their own. He proudly claims that his experience in ruling dominions all throughout Glantri has taught him to be open-minded and cosmopolitan about the varied cultures of the Principalities. And eh explains he would rather be straightforward and frank, at the risk of seeming crass and offensive, than be like other Glantrians who hide their secret agendas behind etiquette and formalities. Of course, all of this is part of his political image. Lord John is a master of manipulation, double-talk, and betrayal. He knows that the best way to conceal duplicity and underhandedness is behind a mask of sincerity, honesty, and candor. He uses his patriotism to hide his true ambitions of becoming a Prince of Glantri, whatever the Principality. He is biased and hates anyone who is different from him-the Kaelics, Flaems, Alphatians, Thyatians, humanoids, Ethengarans, humanoids, and elves. He uses his knowledge of different cultures to exploit their weaknesses, and use their own hatred against them. His political maneuvers of pitting one enemy against another, and gaining from their losses, is classic proof of this. Lord John believes all these people are inferior and unworthy of respect, truth or good faith, and thus deals with them rudely and dishonestly. He only deals in truths if the truth suits his purposes or is hurtful and damaging. But Lord John's treachery has made him many enemies over the years, and he has come to realize just how dangerous his position is now. In recent years, he has become more nervous and fearful of plots against him, and often acts to preempt such actions. III History Lord John Beaumarys-Moorkroft is the scion of two proud families of Fenswick. His father was Robert Moorkroft (F12, CN), a Fenswick patriot and a crusader against Kaelic oppression. His mother is Anne Beaumarys (M12, CG(E), vampire), the last of a long line of scholars who trace their roots back to Old Averoigne in Laterre. Robert's influence on his son John is, at best, minimal. Besides the legacy of a surname, which has only garnered enemies, and a sense of Fenswick nationalism, which Lord John has only used as a political ticket, Robert has left his son little else, before going off freedom fighting in Klantyre, Wendar, or Alfheim (depending on the sources). It was from Lady Anne that John inherited his magical abilities and his elevated social rank. It was also Lady Anne who enrolled Lord John in the Great School of Magic, encouraged him to enter politics, and earn the status of nobility for the Beaumarys-Moorkrofts. Upon entering politics, Lord John was already making his first alliance with other noblemen of Glantri. In AC 975, Lord John proposed marriage to Lady Margaret Hillsbury, the 16-year old daughter and heiress apparent of Duke Edward Hillsbury of Fenswick. Lord Edward, not wanting to lose his fief and the Hillsbury name to the Beaumarys-Moorkrofts, instead made a counter-offer for John to marry his older daughter, Agatha (T1, N). In AC 981, Lord John made his political bid for the nobility by pledging his allegiance to House Ritterburg, House Silverston, and House Linden. Herr Jaggar von Drachenfels, his contemporary in the Great School of Magic, would often endorse Lord John as being "as efficient as the Thyatians." Apparently, like the Thyatians, he was also conniving, deceitful, and treacherous, promising to betray one noble house for the support of another. When Lord John became Baron of Alderturm, he reneged on his promise to the Flaems, and chose ally himself with House Ritterburg, while remaining friendly with their Alphatian allies. In AC 984, during his bid for a viscounty, Lord John played on the Thyatian-Alphatian tensions of House Ritterburg, which gained him the Viscounty of Redstone, and resulted in his switching alliance to House Silverston. (In truth, Prinz Jaggar was only too happy to be rid of the traitor.) Up to this time, Lord John had been making use of his association with the Hillsburys to gain leverage with the Alphatians. But as soon as Lord John became Viscount, he divorced Agatha Hillsbury on the grounds that she had not borne him children after 9 years of marriage. Within the same year, he married another lady of Fenswick, Winifred Merryweather, a girl half his age. Though this greatly offended the Hillsburys, the Alphatians did not seem to mind, as Lady Winifred belonged to an upstanding family of air elementalists, specializing in weather magic. As Viscount of Redstone, his proximity to the Caurenzan territories in southern Glantri put him in a unique position to learn the secret dealings of House Sirrechia and its allies. This information became useful in the Awards Festivals of AC 987, when Lord John came up against the Caurenzan viscounts in a bid for the rank of Count. Lord John was able to sow dissent among the already distrusting Caurenzans, eliminating the strongest of contenders except for Signor Vittorio Fulvina, Visconte di Verazzano. Lord John faced Signor Vittorio in a magical duel, killed him in the first round with a death spell. (Somehow, the scarab of protection lend to him by his son Griseo did not function properly.) Lord John became Count of Wylon, a mere 6 years since his entry into nobility. His phenomenal political rise caught the attention of the ambitious and dangerous Do�a Carmina de Belcadiz, and the two quickly developed a romantically passionate, politically profitable, and often socially scandalous love affair. With the help of Carmina (and the army of petty nobles under her sway), Lord John easily won the Marquisate of Satolas in AC 991. That he switched alliances to Clan Alhambra did not surprise anyone, including House Silverston. But that he offered sensitive information about House Silverston-not all of it true-in exchange for votes and political favors infuriated the Alphatians, who themselves are noted to be malicious and treacherous. Lord John's term as Marquis of Satolas was marked with several family tragedies for the Beaumarys-Moorkrofts. In AC 992, his wife, Lady Winifred died in an accident while conducting a magical experiment during a lightning storm. (Some whisper that Lord John or Do�a Carmina was involved in this. Others point at Prince Volospin Aendyr of Blackhill. The truth is yet unknown.) And in AC 994, Lord John discovered that his ageless reclusive mother, Lady Anne, was once seduced by Prince Morphail Gorevitch-Woszlany and transformed into a vampire. But none of these events seemed to matter to Lord John for as long as he was with Carmina. The affair with Do�a Carmina lasted 10 years. But while 10 years of a committed faithful relationship was longer than any that Lord John had with either of his wives, it meant nothing to an elven lifetime. Do�a Carmina got bored with this little fling with Lord John, and found a new diversion in the ever so charming Don Hippolito de Belcadiz in AC 997. Lord John discovered this new liaison, but he knew he could not confront Carmina with an Awards Festival on the way. Do�a Carmina knew this fact too, and made it a point to flaunt her new novio at every social and political event Lord John attended. Finally, after becoming the Duke of Hightower, Lord John dealt Do�a Carmina in a scandalous scene that ended with him slapping her in public. (Glantrians commonly believe that the slapping incident gained for him the support of all the nobles and politicians who ever wanted to slap Do�a Carmina, which then won him enough votes to become the Duke of Hightower. This, in fact, is an anachronism, as Lord John was already the Duke when the affair ended. This incident did, however, inspire the crafting of the notorious spell, John's Unforgettable Slap of Impunity.) The incident was not without repercussions. Clan Alhambra withdrew its support for Lord John, and he had to ally himself with the only house he had not yet betrayed, the ever unpopular House Singhabad. Do�a Carmina's vengeance however was far more catastrophic. She laid a Witch's Curse on Lord John which rapidly aged him and permanently sapped his health and constitution. She also cursed Lord John's three young sons into three black ravens, and let them lose in the wild. Fortunately, Lord John's daughter Judith, escaped the curse and found a way to restore her brothers after three long years. Lord John's curse, however, has not been lifted. Throughout his rule as Duke of Hightower, Lord John continued to connive and to maneuver himself in the political arena, but this time, with much fear and suspicion. In fact, when he became the Archduke of Westheath in AC 1010-an even which surprised even him-he greeted his new post with much anxiety and trepidation, fearing that it was some elaborate plot to discredit or worse, to assassinate him. (He has heard rumors that the dominions nearest Glantri City contain a strange and powerful magical force which invariably kills its rulers!) But becoming the highest ranking noble in Glantri has only fueled him with ambition and blinded him with pride. He has come to believe that he will be next in line to gain a Principality, be it Fenswick or any fief that becomes available. In that infamous Awards Festivals of AC 1012, where Prince Malachie du Marais was declared dead, and Lord John was declared the new Prince of Morlay-Malinbois, Lord John was beside himself with arrogance and hubris. But Lord John became the object of endless ridicule four days later, when Prince Malachie turned up alive, the Awards Festivals were nullified, and Lord John was sent packing back to Westheath. Since then, Lord John has become more paranoid, more suspicious, as well as more bitter, and more resentful. (One minor noble who made the mistake of calling him "The Four-Day Prince" was disintegrated on the spot. Still, many of the lords at Parliament refer to him by this moniker, but only when out of hearing range.) These days, with his failing health and his mounting years, Lord John has begun to worry about an heir, but has not yet been able to choose from among his four children. His eldest child, Judith (M10/Air Elementalist 2, LG), is his most trusted advisor and personal secretary. He has his doubts about Judith, as she is mute. Judith gave up her speaking voice in exchange for the knowledge on how to undo Do�a Carmina's curse. She however can still cast magic, with the help of a special onyx choker, which allows her to cast spells even without their verbal components. Lord John's second child, Robert (M8/Witch 1, LE) is an ambitious rebel, but was expelled from the Great School of Magic in AC 1004. In his hunger for power, Robert secretly pursued the Secret Craft of Witchcraft, under the sponsorship of Do�a Carmina, a liaison his father would surely disapprove of. Lord John's second son is Jonathan (M9, N), the spineless mediocre also-ran, whose only demonstration of backbone was in AC 1011 when he married a beautiful Ethengaran woman against his father's will. Lord John disowned Jonathan, but soon after took him back when Jonathan presented his twin daughters, Alice (0-level, CE) and Audrey (0-level, CG). Lord John would still have nothing to do with his Ethengaran daughter-in-law, whom he only knows as Sempura (M9/Dream Master 2, LN) but otherwise refers to as "that stinky yak-cow." Lord John's third son is Edgar (M12/Alchemist 1, NG, wereraven), a serious-minded scholar with no political ambitions. Edgar has a large black raven's wing where one arm should be, a somber reminder of Do�a Carmina's curse, which has strangely left him the ability to transform into a giant raven. Edgar is seeking a cure, or at least control, of this new form of lycanthropy, and has recently gained the attentions of Prince Malachie du Marais, who has his own interests in lycanthropes. [End of Part 1] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 22:18:06 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >For all whom the matter interests, >Because of the strong pressure against Sages League concerning our on-going serie of histories of the leading houses of our beloved country we have decided to publish names of the writers of allready published parts of the serie. >Writer of History of House Glantri is the only one who told us not to publish his name, because of the some information in the work had proved to be dangerous to his life. >We in the Sages League of course deny any responsibilities for the contents of the works. >In the behalf of the Sages League >Vinstone dalla Chiesa di Collina How very interesting, my dear sirs. But really, what could have given you the idea that we are pressuring you? Felicidad de Fedorias Contributor Paparazzi Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 07:51:17 -0800 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii George Hrabovsky writes: >> I have always assumed lycanthropy to be of two forms: 1) A conscious choice made by someone with magical power to attain animal form. This is the basis for Nighthowlers. This is passed on to victims through the medium of a magical ingredient in the blood that transforms the victim under the magical influence of the moon. 2) The result of a curse. There is no possibility for control in any way. No Nighthowlers. This is passed on to victims who survive. The target of the curse is plagued by ghostly visitations of their victims. << I never got this impression from reading NightHowlers. Lycanthropy is always considered to be a curse...however NightHowlers suggests that PC lycanthropes (as well as NPCs) might be able to control their curse as time goes on. IIRC they must make some sort of save in order to retain their non-lycanthropic personality, otherwise they "go wild." IIRC transforming conciously helps one make the saving throw to retain original personality, however all lycanthropes transform unconciously on the night of the full moon, so no matter what there is a chance of loosing control at least once a month. __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 10:37:52 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Battlefield: Mages and Fighters in War. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Very nice stuff. > Thanks. > I have a point to make however. > A 1st level battle mage has just 1 spell, say burning hands or sleep (more > effective on battlefield than magic missile). Once he has used that he can > draw his dagger or staff and face his opponents. > Which is why, in battlefield use, low-level wizards should act almost like napoleonic-era skirmishers - get their spell off, disrupting the enemy ranks badly, and then withdraw to the rear and let their own "heavy" troops finish off the surviving troops of the foe. And/or they should act as a final reserve, entering the battlefield briefly at a critical juncture to cast sleep spells (or whatever) on enemy troops while their own soldiers are engaged, weakening them for the final punch/shock. They should *NOT* be seen as a force that hangs around the battlefield throughout the entire engagement, duking it out with opposing troops - they aren't good at that. > In otherwords. A unit of 1st level battlewizards isn't much better than a > unit of 0-level humans with a bow and a dagger and 1 single arrow each, no > armor. Only with a wand does the wizard pose some threat. The wand should > perhaps be seen in the same light as the Legionair's armor, shield and > weapons. > It depends on what the Wand is, actually. A "Wand of Magic Missiles" is akin to a crossbow, or armor and weapons. A single Wizard armed with a Wand of Lightningbolts or Fireballs is a "Hero" on his side, able to wreak a large amount of havoc single-handedly (like a high level Fighter, perhaps). 100 troops with Wands of Death Spells is. . . . Well, at any rate - I do think that the "Battle Standards" I devised took into account most of the things that should concern people who are interested in maintaining a balance on the battlefield: 1) They provide protection from mind-influencing effects and, most importantly, from divination and scrying. IMO - and perhaps just IMO - most Mystaran armies should be likewise "shielded" from the enemy finding out information on them through divinatory inquiries (makes things too easy) - let folks use stealthy spies to uncover this stuff (I.E. the "traditional method") - this gives rogues, for example, a role to play in wartime - otherwise, things revolve too much around Priests and Wizards acting as "spies". 2) They provide some protection against "cast spells," but not immunity; reduced damage is like "spell armor" - just like one might form a shield wall against enemy archers to reduce the impact of arrows, the Standards reduce the imact of spells. 1st level troops might not gain much "real" benifit against enemy "hero" Wizards (if you think about it, quarter damage from a 10-die fireball will probably still be quite deadly). 3) The pussant "item resistance" they provide vs, say, staffs, rings, wands, etc only plays a part if the enemy side is festooned with such things, basing a "primary offensive punch" on them - and to the extent to which an enemy has more such items, it is appropriately likely that people will have developed defenses against them, if they hope to survive on the battlefield. That said, perhaps the "item protection" *is* a bit much, but I'm not sure how to reduce its effect in a way that would still provide serious protection to average troops (see above), when quarter damage of even a Wand's Fireball (6d6) is still pretty heavy (but they have to fail the save) - and Wands of Magic Missiles are rendered useless, which is probably going to far. Hmmmn. . .one could, instead, replace that aspect with the below: "items producing effects that allow no save have their effects either negated completely (35%), reflected back at the user (15%), or reduced dramatically (50%) - reduced dramatically lowers damage to 1 point per die, or 5 points total, whichever is less." This drastically lowers the chance that the effect will be "reflected", but still gives the troops some protection - however, they might *still* take damage equal to the high roll of a arrow. I'm not sure if that's a perfect solution (there is no "perfect solution" anyhow). But I maintain that mages on mystaran battlefields should be used as above. They shouldn't dominate them with hundreds of wands passed out to 1st level mages, they should: 1) high level ones should influence the battlefield through spells, like the rare heroes they ought to be. 2) low-level ones organized into "units" of mages should be used *appropriately* given their strengths and weaknesses. Appropriate tactical use of 100 1st level mages would be different from appropriate tactical use of 100 crossbowmen - the crossbowmen can fire a lot, the 1st level mages have "one shot." But the 1st level mages "one shot" will probably be *very* decisive (100 sleep spells, to take your example, cast against lots of 1st and 2nd level folks has much more immediate impact than a single flight of crossbow bolts). Trying to transform low-level mages into something that has *both* the advantages of battlefield fighters *and* battlefield mages, by letting them, in effect, cast their spells in a continuous stream akin to the continuous stream of arrows archers can fire, while still allowing the spells to have the absolute effects that they do (never miss, or affect many creatures at once, and whatnot) changes things way too much, in my opinion. The *right* solution is to understand how to use the "combat mages" you have, and this requires awareness of the fact that they are *not* the same as 1st level fighters, but used properly they'll still be as important as fighters - they just aren't the same, and analogies between, say, a fighter's bow and a mage's Wand of Death do not apply. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 17:51:47 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Lord John's spells MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Where can I find details on Veroth? Population and stuff. Is Shawn's site inaccesible everywhere? Michael III Mysteria ----- Original Message ----- From: Francisco V. Navarro To: Sent: Monday, March 06, 2000 12:47 PM Subject: [MYSTARA] Lord John's spells > Dear Mystarans: > > Here is one of the spells of Lord John Beaumarys-Moorkroft. (I hadn't > finished the other one yet!) Not to worry, this is the more fun one! > > Those of you who are planning a social trip to Glantri might find this spell > useful! > > Kit Navarro > Paparazzi Glantri > > ------------------------------ > John's Unforgettable Slap of Impunity > (Enchantment/Charm) > Level: 3 > Range: 0 > Duration: 1d4 rounds > Area of Effect: 1 creature + all creatures within sight or hearing > Casting Time: 2 > Components: S, M > Save: None > > This distinctively Glantrian spell was not crafted by Lord John > Beaumarys-Moorkroft, but it was inspired by that scandalous incident between > Lord John and his former mistress Do�a Carmina de Belcadiz which became the > talk of Glantrian society for years to come. This elegant enchantment has a > unique value in social settings, but it can have other uses if applied > creatively. > The wizard triggers this spell by a simple action of raising his > hand, palm open as if preparing to slap his target. Within the same round, > the wizard unerringly slaps his target exactly on the cheek with a crisp > audible smack. The slap itself does not cause any damage, but the target's > cheek will sting painfully and turn the deepest crimson. > The magic of the spell is that the target will be unable to > react to the caster in any way for 1d4 rounds, out of surprise, shock, fear, > embarrassment, indignance or other suitable emotion. The spell also affects > all living creatures within the area of effect, such that all who hear or > see the slapping incident will never forget it, except by magical means > (i.e. a forget spell) and even that should be difficult (with a +2 bonus to > saves). > This spell does not have any direct effect on any action that > takes place after its duration. > The material component of this spell is a piece of Belcadizan > lace stained with rouge or carmine. This must be kept on the person of the > caster and is consumed in the casting of the spell. > > -------------------- > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:35:43 EST Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated Sat, 4 Mar 2000 2:27:39 PM Eastern Standard Time, jdaly writes: > I think James pretty much covered it. I like Thyatis being so densely > populated. Don't forget the capital of Sind, which is hugely overpopulated. I seem to recall a chart in one of the PWA's with this info. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 11:47:46 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Don't forget the capital of Sind, which is hugely overpopulated. I seem to recall a > chart in one of the PWA's with this info. > I thought about that one, but the "overpopulated Sayr Ulan" references from the materiels don't seem to bear up to scrutiny - the city's population is about 35,000 (judging by the PWA II chart; the PWA III one is feckless in many respects), and the map of Sayr Ulan seems to have it covering as much land area as Specularum/Mirros, but with half the population of that city (so, if you want to talk about a teeming hive of humanity. . .) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 12:25:19 -0600 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Metropolitan areas In-Reply-To: <6a.e84988.25f5466f@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 6 Mar 2000, Master's Pawn wrote: > In a message dated Sat, 4 Mar 2000 2:27:39 PM Eastern Standard Time, jdaly writes: > > > I think James pretty much covered it. I like Thyatis being so densely > > populated. > > Don't forget the capital of Sind, which is hugely overpopulated. I seem to recall a chart in one of the PWA's with this info. > The capital of Sind is in the middle of magically fertile land blessed by the Immortals. They can get away with it. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 13:43:33 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Metropolitan areas] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable James Ruhland wrote: > >I thought about that one, but the "overpopulated Sayr Ulan" references >= from the materiels don't seem to bear up to scrutiny - the city's >population = is about 35,000 (judging by the PWA II chart; the PWA III one >is feckless i= n many respects), and the map of Sayr Ulan seems to have it >covering as mu= ch land area as Specularum/Mirros, but with half the >population of that cit= y (so, if you want to talk about a teeming hive of >humanity. . .) Yes, you'll find no more wretched hive of scum and villainy on the face o= f Mystara... What about Dharsatra (or whatever the capitol of Shahjapur is?) How's it'= s population hold up to the density issue? I seem to recall it being pretty= crowded... ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 19:55:04 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Battlefield: Mages and Fighters in War. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > I have a point to make however. > > A 1st level battle mage has just 1 spell, say burning hands or sleep > (more > > effective on battlefield than magic missile). Once he has used that he > can > > draw his dagger or staff and face his opponents. > > > Which is why, in battlefield use, low-level wizards should act almost like > napoleonic-era skirmishers - get their spell off, disrupting the enemy > ranks badly, and then withdraw to the rear and let their own "heavy" troops > finish off the surviving troops of the foe. Yep, the problem is that a barrage of magic missiles, though it produces a large amount of so called "shock" effect, it does the enemy relatively little damage, a magic missile is usually insufficient to finish off a first level fighter. It does however disrupt enemy ranks, which is also very good. The disadvantage of using wizards as skirmishers is that they have only one "shot" and can be used only once in an entire day. So though they are a potent weapon, their use is somewhat limited. > And/or they should act as a final reserve, entering the battlefield briefly > at a critical juncture to cast sleep spells (or whatever) on enemy troops > while their own soldiers are engaged, weakening them for the final > punch/shock. That would work pretty well, the only problem being the short range of "sleep" as well as burning hands, so any fighters that get through would massacre the magic-less battle mages if they don't have fighters assigned to protect them (which is of course certainly possible) > They should *NOT* be seen as a force that hangs around the battlefield > throughout the entire engagement, duking it out with opposing troops - they > aren't good at that. Check and double check :-) > It depends on what the Wand is, actually. A "Wand of Magic Missiles" is > akin to a crossbow, or armor and weapons. Certainly > A single Wizard armed with a Wand > of Lightningbolts or Fireballs is a "Hero" on his side, able to wreak a > large amount of havoc single-handedly (like a high level Fighter, perhaps). Well, depends on charges and casting level etc. a 1st level boltmen would be equal to perhaps an elite crossbowman or so. > 100 troops with Wands of Death Spells is. . . . Awesome.....but expensive, would certainly be similar to a similar sized unit of elite elven longbows or so. > Well, at any rate - I do think that the "Battle Standards" I devised took > into account most of the things that should concern people who are > interested in maintaining a balance on the battlefield: > > 1) They provide protection from mind-influencing effects and, most > importantly, from divination and scrying. IMO - and perhaps just IMO - most > Mystaran armies should be likewise "shielded" from the enemy finding out > information on them through divinatory inquiries (makes things too easy) - > let folks use stealthy spies to uncover this stuff (I.E. the "traditional > method") - this gives rogues, for example, a role to play in wartime - > otherwise, things revolve too much around Priests and Wizards acting as > "spies". Certainly and it keeps the wizards and clerics busy with maintaining the protection or perhaps trying to break through the opponent's. Loads of adventuring opportunities. The banners would however be very expensive if they protect large armies (multiple areas of effect etc.) For more mundane armies most of the clerics and wizards would probably be busy most of the time with protecting their own army from scrying. But a banner for elite units and command posts is very probable. And I would suggest a certain area of effect, not simply "every soldier on the battlefield" this excludes minor patrols from also being able to have protection. > 2) They provide some protection against "cast spells," but not immunity; > reduced damage is like "spell armor" - just like one might form a shield > wall against enemy archers to reduce the impact of arrows, the Standards > reduce the imact of spells. 1st level troops might not gain much "real" > benifit against enemy "hero" Wizards (if you think about it, quarter damage > from a 10-die fireball will probably still be quite deadly). Yes, but a save vs. a fatal weapon blow (as in Phoenix Standard) is truly formidable. Perhaps these items should be artifacts and should they have certain drawbacks. For instance loss of one should carry certain (immortal) penalties, like in real world rome the loss of an eagle was a disgrace to the legion and often resulted in decimation of that legion. > 3) The pussant "item resistance" they provide vs, say, staffs, rings, > wands, etc only plays a part if the enemy side is festooned with such > things, basing a "primary offensive punch" on them - and to the extent to > which an enemy has more such items, it is appropriately likely that people > will have developed defenses against them, if they hope to survive on the > battlefield. Hmmm, yes, protection, but not total exclusion of effects, since that would in turn induce development of spells that penetrate this protection, an artifact would however prevent this development, since Immortal Magic is always superior. Complete protection from items however prevents the use of such items and therefore they wouldn't be used anymore. > That said, perhaps the "item protection" *is* a bit much, but I'm not sure > how to reduce its effect in a way that would still provide serious > protection to average troops (see above), when quarter damage of even a > Wand's Fireball (6d6) is still pretty heavy (but they have to fail the > save) - and Wands of Magic Missiles are rendered useless, which is probably > going to far. Hmmmn. . .one could, instead, replace that aspect with the > below: Yeah, it's awefully powerful > "items producing effects that allow no save have their effects either > negated completely (35%), reflected back at the user (15%), or reduced > dramatically (50%) - reduced dramatically lowers damage to 1 point per die, > or 5 points total, whichever is less." > This drastically lowers the chance that the effect will be "reflected", > but still gives the troops some protection - however, they might *still* > take damage equal to the high roll of a arrow. > I'm not sure if that's a perfect solution (there is no "perfect solution" > anyhow). But I maintain that mages on mystaran battlefields should be used > as above. They shouldn't dominate them with hundreds of wands passed out to > 1st level mages, they should: IMO wands are in alphatia what a set of armor and weapons is in thyatis, at least to nobles. > 1) high level ones should influence the battlefield through spells, like > the rare heroes they ought to be. > 2) low-level ones organized into "units" of mages should be used > *appropriately* given their strengths and weaknesses. Appropriate tactical > use of 100 1st level mages would be different from appropriate tactical use > of 100 crossbowmen - the crossbowmen can fire a lot, the 1st level mages > have "one shot." But the 1st level mages "one shot" will probably be *very* > decisive (100 sleep spells, to take your example, cast against lots of 1st > and 2nd level folks has much more immediate impact than a single flight of > crossbow bolts). That's the point, the single flight, in a battle that lasts several hours, a single barrage of sleep spells is a lot less effective than a continuous rain of quarrels. It still works though. Reserve unit mages certainly won't have wands IMO. > Trying to transform low-level mages into something that has *both* the > advantages of battlefield fighters *and* battlefield mages, by letting > them, in effect, cast their spells in a continuous stream akin to the > continuous stream of arrows archers can fire, while still allowing the > spells to have the absolute effects that they do (never miss, or affect > many creatures at once, and whatnot) changes things way too much, in my > opinion. The *right* solution is to understand how to use the "combat > mages" you have, and this requires awareness of the fact that they are > *not* the same as 1st level fighters, but used properly they'll still be as > important as fighters - they just aren't the same, and analogies between, > say, a fighter's bow and a mage's Wand of Death do not apply. Wand of Death is like a cannon. A mage with a Wand of Magic Missiles is like an elf with an elven long bow. Just some ideas for the banners/standards, any of these ideas will probably work, though of course not in combination: 1) If any given trooper survives a certain type of spell once, the artifact will protect him from this spell for the remainder of the day. 2) Artifact gives it's unit incremental protection from magic, for instance 0% against first casting of a certain spell on a given day, 1% against the second, etc. in other words the artifact becomes "attuned" to the spell. The exact increase in protection depends on the scale of use of the artifacts, so on "game balance" (yuck). This version is VERY powerful 3) The artifact becomes attuned to a single magical item, can be used against a unit falling under a different artifact. 4) The artifact becomes attuned to a single caster after one spell. 5)The artifact allows saves on spells or items that normally allow no save, Hope this helps everyone? (anyone?? someone at least???) :-) Greetings, Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 17:17:30 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Houses of Darokin: Umbarth House MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >I know this has more to do with the Linton post I read at Starflung, but I honestly don't think that Linton should be engaged in trade with Slagovich. The Linton merchant fleet is still very small and not nearly as experienced as the Thadders, and several sources mention that Minrothad has exclusive and secret trade deals with Yavdlom, and that others have a great deal of trouble navigating the Dhiki Namazzi (sp?). The alternatives of either sailing all the way around the the Serpent Peninsula and then either crossing the Dhiki Namazzi or going around Thanegia Island as well seem just too far for such a small merchant fleet. I would suggest that Linton relies on the port at Tyjaret for trade with the City States, since it's much more accessible, a quasi-independent city itself (influenced by Sind and Yavdlom, but not particularly close with Minrothad), and a much more efficient site for trade than the long sea route plagued by Minrothad pirates and unpredictable weather. This would also help keep them free from entanglements with City-State rivalries and avoid direct competition with Umbarth in the region. What about the overland trade rout? Through sind and the great waste untill Slagovitch?? Or is this impossible? Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 13:21:55 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Lycanthropy and Isle of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I was basing mine upon the two distinct types of legends that one finds in folklore. George ----- Original Message ----- From: John Calvin To: Sent: Monday, March 06, 2000 9:51 AM Subject: Re: [MYSTARA] Lycanthropy and Isle of Dread > George Hrabovsky writes: > >> > I have always assumed lycanthropy to be of two forms: > > 1) A conscious choice made by someone with magical > power to attain > animal form. This is the basis for Nighthowlers. > This is passed on > to > victims through the medium of a magical ingredient > in the blood > that > transforms the victim under the magical influence > of the moon. > > 2) The result of a curse. There is no possibility for > control in any > way. > No Nighthowlers. This is passed on to victims who > survive. The > target > of the curse is plagued by ghostly visitations of > their victims. > << > > I never got this impression from reading NightHowlers. > Lycanthropy is always considered to be a > curse...however NightHowlers suggests that PC > lycanthropes (as well as NPCs) might be able to > control their curse as time goes on. IIRC they must > make some sort of save in order to retain their > non-lycanthropic personality, otherwise they "go > wild." > > IIRC transforming conciously helps one make the saving > throw to retain original personality, however all > lycanthropes transform unconciously on the night of > the full moon, so no matter what there is a chance of > loosing control at least once a month. > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 20:27:18 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Metropolitan areas MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > I think James pretty much covered it. I like Thyatis being so densely > > populated. > > Don't forget the capital of Sind, which is hugely overpopulated. I seem to recall a chart in one of the PWA's with this info. Sayr-Ulan only has about 30,000 people ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 13:57:22 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Battlefield: Mages and Fighters in War. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Yep, the problem is that a barrage of magic missiles, though it produces a > large amount of so called "shock" effect, it does the enemy relatively > little damage, a magic missile is usually insufficient to finish off a first > level fighter. > It does as much damage as a crossbow bolt (well, unless you use one of the "enhanced" versions of crossbow damage), and it never misses (unlike crossbow bolts), and armor doesn't affect it (since it never misses). If one has 100 mages, there's no reason they have to each aim their magic missile at a different enemy soldier, though they might chose to do that, they might otherwise plan ahead: have them aim at the first two ranks of enemy troops, or whatever. Plus, a crosbowman uses a crossbow. As you pointed out yourself, a 1st level mage is not limited to using a magic missile spell. There are different spells the mage can use. Lets compare your example of sleep with an archer: Archer: can fire multiple times throughout battle, limited only by the fairly large number of arrows. That's the Archer's main benifit. Mage: 1st level mage has 1 spell. 2nd level mage has two spells. Archer: arrow affects only one target, to hit must be rolled. Enemy usually wears armor (rather than going to the battlefield wearing nothing but a sword and a smile), reducing chance of any one arrow having an effect. Mage: Magic Missile always hits, is unaffected by armor. Sleep spell affects multiple targets at once, low level soldiers get no save. Thus, the Archer will likely need multiple attacks in order to affect the same number of foes that the mage can affect with one spell. So the comparison between a mage and an archer with only one arrow is inapt. An apt comparison might be between a mage and an archer able to fire an arrow that "explodes" in a 10' radius, affecting everyone within that area, but who only has one such arrow. > > It does however disrupt enemy ranks, which is also very good. > The disadvantage of using wizards as skirmishers is that they have only one > "shot" and can be used only once in an entire day. So though they are a > potent weapon, their use is somewhat limited. > Right - a potent but limited weapon. Lets say I had 120 mages, 1st or 2nd level. What would be the wisest way to use them? Line them up in a tight "phalanx" or firing line, like one does with spearmen or crossbowmen? Or spread them across the battlefield, in a loose "skirmish" formation, or sprinkled among other troops (in supporting roles?) Clearly, IMO, the best use is the latter; lining them up in a tight group doesn't play to their strengths. Dispursing them along a wide front, they can have a great impact: the Sleep spell affects troops within 30' of each other. If I have my 100 mages dispursed in small bands across a battle front, each group of 10 can likely affect an entire unit of the enemy - for the Archers to have the same impact, they have to be more concentrated (yes, Archers can also be used as skirmishers, but while dispursing the mages enhances the impact they can have, because the number of enemy they can potentially affect is increased, dispursing the Archers dispurses their affect - the mages can each affect multiple soldiers at once, the archers can hit 1 or 2 per round, assuming they make good "to hit" rolls). > > That would work pretty well, the only problem being the short range of > "sleep" as well as burning hands, so any fighters that get through would > massacre the magic-less battle mages if they don't have fighters assigned to > protect them (which is of course certainly possible) > There's always trade-offs, of course. On the other hand, the fighters wear armor. The benifit of mages not wearing armor is that they should be able to move faster than the attackers. They fire their short range spell from behind a rank of friendly spearmen, then withdraw. Their spearmen might be able to finish off the attacking enemy, or they might get overwhelmed, but the mages will probably get away safely. OR - "battle mages" should almost be as "stealthy" as thieves, not as straightforward as fighters - they should "camoflage" themselves somehow (any Mystaran nation that is likely to be fielding mages in units probably has a decent number of higher level mages, no? So the high level mages cast things like "Hallucinatory Terrain" or "Massmorph" and the like, to disguise the location of the low level mages. This means that it is possible they won't be seen until the enemy gets close enough for the mages to fire off their spells). If one has 2nd level mages, then the following tactic comes into play: memorize Magic Missile *and* Sleep; fire off the Magic Missile when the enemy is at far range, then use Sleep to finish them off, then withdraw before they close the distance. Yes, mages should probably *not* get into "missile duels" with opposing archers, any more than they should enter melee with their daggers against enemy knights in full plate with lances - that isn't what they're good at. Conversely, just as fighters suit up into armor in order to lessen the impact of enemy arrows or swords, a well-equipped, well-prepaired army that has to face lots of "battlefield mages" frequently is likely to find ways to protect itself. It doesn't make the mages "worthless" any more than plate mail means archers or spearmen are worthless. It just means one has to know how to play to your strengths and avoid the enemy's strengths - that's where leadership comes in. > > 100 troops with Wands of Death Spells is. . . . > Awesome.....but expensive, would certainly be similar to a similar sized > unit of elite elven longbows or so. > But would absolutely "clean up" against longbowmen. > Certainly and it keeps the wizards and clerics busy with maintaining the > protection or perhaps trying to break through the opponent's. Loads of > adventuring opportunities. The banners would however be very expensive if > they protect large armies (multiple areas of effect etc.) > They're probably expensive, but they don't have an "area of effect" per se. > And I would suggest a certain area of effect, not simply "every soldier on > the battlefield" this excludes minor patrols from also being able to have > protection. > No, there's no reason for that - it would obviate the difference between how the Standards function and other items. It's the mystic connection between the troops and their unit that matters, not where people stand in. This is, in fact, cribbed somewhat from IRL Roman "mistique" surrounding their Standards, and the ceremonies troops were put through when entering the Legions (especially see the Mithraic cults). I also "bogarted" the idea from the similar Nithian standards, which don't seem to have an "area of effect" - they protect the unit, not a region. > > Yes, but a save vs. a fatal weapon blow (as in Phoenix Standard) is truly > formidable. > Which is why that one is rare. > > Perhaps these items should be artifacts and should they have > certain drawbacks. > Again, the Nithian one doesn't seem to have drawbacks at all, either. > > For instance loss of one should carry certain (immortal) > penalties, like in real world rome the loss of an eagle was a disgrace to > the legion and often resulted in decimation of that legion. > That's a much better point, and is certainly something folks should incorporate. However, there is a reason (which will come in due time, once I write it up), why in Mystara the actual loss of a Standard will be exceptionally rare (magic, again) - fitting in with Rob's earlier suggestion about items (like a Boltman's Wand) not falling into the hands of other countries and being used by them. There are several reasons why Thyatian Battle Standards are Thyatian, and not "Generic" (with the exception of the one that is similar to Nithia's) - though other nations can (and should probably) have their own means of achieving similar protections. Anyhow, it has to do with the creation of the magic items (including the Battle Standards) used by Thyatis, and their "registration"/"tagging"/"tracing" and Recall magics. Still, even the temporary capture of a Standard would be considered disgraceful - however, for that reason, one is unlikely to be able to simply Dimension Door up to one while within an Improved Invisibility spell, grab it, and Teleport (No Error) home to safety, laughing all the way. It should be *HARD* to capture them, not childs play. > > Hmmm, yes, protection, but not total exclusion of effects, since that would > in turn induce development of spells that penetrate this protection, an > artifact would however prevent this development, since Immortal Magic is > always superior. > If anyone creates an army wherin 1st level mages are armed with Artifacts, then I'll just laugh. But you're right - Artifact effects are different, and do "break the rules" - thus the protections the Standards provide would likely fair badly against an Artifact. However, the point you raise is exactly the point behind the Standards: if someone develops widespread use of battlefield magic, and deploys lots of Wands, then that will induce development of things able to protect troops from such things. . . .and that might in turn cause the development of spells intended to negate the protection, followed by the development of spells intended to ward the defensive items against the spells designed to negate them, etc etc - that's life in the evolution of military equipment. > Complete protection from items however prevents the use of such items and > therefore they wouldn't be used anymore. > Yes and no - not everyone would have access to the protective items. While it is certainly possible that many if not most "civilized" nations in the KW, for example, would be able to provide protective items to their troops, disorganized/"backwards" people ("barbarians" if you will) would not - thus the Princess Ark, for example, can travel the "back of beyond" with relative impunity, but Haldemar always was more careful about flying over lands of noted Mystaran powers (he didn't fly into Hule, for instance, but flew south of it). This gives a reason for that, and also provides another reason why the "civilized" Mystaran states can usually "clean up" against less-potent states: it isn't as if such places lack mages of their own (they usually can have mages & clerics), it's just that their armies aren't prepaired to contend with the armies of "big powers" - but, conversely, the "big powers" & magocracies can't just walk all over other powers, because they do have the means to defend themselves. Note, also, that for the most part there is a simple way around the Standard's more potent effects: simply don't use such things against the troops that are protected by them. If you avoid using Wands against them, for example, the troops simply become regular G.I. Joes with good morale (because the +2 bonus to Morale is the only "active" effect the Standards have - they don't allow troops to transform their javelins into Javelins of Lightning Bolts, or turn their swords into +1 Flame Tongue swords). The powers of the Standards are only activated when an enemy does something that brings them into effect. But they still don't provide absolute, catagorical protection (except for the Item thing, which I've already said could be modified as I suggested - and even the Item Protection doesn't provide absolute protection against most items; a Wand of Fireballs isn't negated, it just causes significantly reduced damage - and if those affected fail their saves and are 1st level troops, they're still likely to be scorched at least as badly as they'd be hurt by an arrow - and, unlike an arrow, the Wand affects multiple targets, but like a Bow it can be re-used several times during the battle). IMO, this strikes a good balance overall - neither fighter-type soldiers nor battle wizards are reduced to impotence, both have strengths and weaknesses. > > Wand of Death is like a cannon. > But note that Mystara doesn't have cannons (well, the Savage Coast might have some cannons, but Mystaran armies outside that area do not - and one can't take a cannon from the Savage Coast to, say, Hule, and use it to clean up the Master's forces). > A mage with a Wand of Magic Missiles is like an elf with an elven long bow. > > Just some ideas for the banners/standards, any of these ideas will probably > work, though of course not in combination: > 1) If any given trooper survives a certain type of spell once, the artifact > will protect him from this spell for the remainder of the day. > Well, note that they aren't "Artifacts" any more than a Skyship is an "Artifact", though there are several sorts of Skyships I would consider more powerful than most Artifacts - and they don't have the drawbacks of Artifacts, either (some day I should try to design an Artifact that provides its users with +5 protection, Spell Turning effects, Invisibility, Detect Invisibility, Mind Bar, and allows large objects to Levitate/Float, among other things. That would be a potent Artifact, no?) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 14:00:32 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: [Re: [MYSTARA] Metropolitan areas] MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > What about Dharsatra (or whatever the capitol of Shahjapur is?) > How's it's population hold up to the density issue? I seem to recall > it being pretty crowded... > Yes, Shajapur's cities *do* seem to be teeming cespools; Amtha, the capital, has 200,000; Dharstara has 450,000. Sind, on the other hand, almost seems idylic and uncrouded - that was my main point. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 13:27:31 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Houses of Darokin: Umbarth House MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >What about the overland trade rout? Through sind and the great waste untill Slagovitch?? >Or is this impossible? That's the route that starts in Akesoli, so it's the Umbarth house that would be heavily involved. Linton's down in Tenobar and Athenos, so they have the Atruaghuin plateau or hostile tiger/viper clans in the way. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 22:25:34 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: {GPD} Alasdir McAlister MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hhere comes the next installment from the obssessed authors of the GPD. This time we bring you Alasdir, a not so nice fellow that has messed a = bit to much with the mysterious power that is Radiance. Following this post will be another describing his spells. Most of them = using that power. Thanks to all the guys (and gall) at GPD for their help, epecially to = Kit Navarro for editing. Here goes: ----------------------- Alasdair McAllister Marquis of Dunvegan Member of the Secret Brotherhood of the Radiance By Ohad Shaham AC1014 "You have taken me from my laboratory for this useless display of human = mundanities? I should blast you into oblivion, but you wouldn't be worth = the magic." I Appearance Alasdair is 50 years old and appears such. He has never used potions of = longevity or similar magic and does not plan to do so. Alasdair is a = fairly tall man (1.8 m) of thin built. His eyes are grayish blue. His = hair is totally white despite of his relatively young age. The most = prominent physical feature about him is the awful looking scars he bears = on his face, right arm and torso, a result of years of overuse of the = Radiance. Luckily, Alasdair is left-handed. Alasdair always wears wizardry robes of gray or crimson, sometimes with = the plaid pattern of his ancestors. But Alasdair never wears traditional = Kaelic garbs, not even when the situation demands it. Alasdair often = wears a large hat that partially hides some of the scars on his face. = This hat is said to provide some magical protection. II Personality & Behavior Alasdair could easily be considered a sociopath. He has long forgotten = the joys of life and has sunk himself into the philosophy of magic. The = people that Alasdair likes are few, and even those he sees with a sense = of superiority. Alasdair treats any bodily pleasure or need to be barbaric and = redundant. He has ordered his cooks and servants to use a special = alchemical concoctions that dries food into a powder he drinks with = water to keep alive. Alasdair has not fulfilled his marital functions = ever since Lady Barbara was impregnated with his son Sean. Although he = does not say so, Alasdair feels nothing for his wife. She is a mundaner = and therefore an inferior. He ignores her bravery in treating his = illness. Alasdair treats Sean as a back-up plan. He hopes to become an Immortal = using the Radiance. This makes great sense to him, as magic makes you a = superior man on Mystara, the Radiance can make you a superior being in = the cosmos.=20 III Background The McAllisters arrived to Mystara along with the McGregors and other = Kaelic families from Laterre. In general, the McAllisters were awful = rulers. Apart from the famous Ossian McAllister, who ruled Uigmuir for = more than 40 prosperous years, most of the McAllister nobles were a poor = choice as rulers. It has been a family tradition to ignore the needs of = the dominion, and to concentrate on magical research. Consequentially, = the McAllister were also known as powerful mages. The most famous of = these was Alasdair's great grandfather Edward McAllister, creator of the = dreaded mindpiercer spell. Alasdair was born in AC 964, the only son and heir to Dorothy and = William McAllister, Viscount of Bergen. Alasdair was sent to the Great = School of magic at the age of 9. He had suffered greatly in his = childhood, as he lacked even the social skills to deal with his young = peers. But in those years Alasdair became fascinated with magic and the = philosophy and mathematics behind it. Alasdair became in love with all = that had to do with magical theory. He adored the concept of the = magocracy, wizards ruling over their lesser kin. His experiments with = basic magic (not spells) had given him great pleasure, and that was what = eventually led him to discovering the Radiance. In AC 988, William married Alasdair to Barbara McGregor, the younger = sister of Prince Brannart McGregor of Klantyre. Alasdair protested = vehemently as he wanted nothing to do with women. But his mother had = convinced him of the importance of an heir for the McAllisters. Lady = Barbara never really loved Alasdair either, though she respected him = greatly, and through the years had come to be committed to him and his = welfare. Barbara knows he is not the ideal husband, but as he keeps her = away from Crownguard and her brother, she is grateful to him. By some miracle, Alasdair's son Sean was born in AC994. It was in that = year, that Alasdair finally discovered the first spell of the Radiance, = and has not stopped researching in that field ever since. IV Web of Intrigue The mansion and towers of Dunvegan have never been as empty as they are = now. Alasdair finds the noise people make disturbing to his work. At his = order, most of the staff has been dismissed. Lady Barbara is in charge = of only 10 servants, and is the commander of the McAllister's personal = guard of 30 men, who are not allowed within the inner tower. Alasdair = protects his tower with various magical wards. The Marquis' 75-year-old mother is still alive and resides in her own = chambers at the southern wing of the mansion. Dorothy (0-level, N) is = most often the one who issues important political decisions in the name = of her son. Otherwise, the spokesman of the McAllister is instructed to = support whatever House Crownguard is supporting. The mysterious Xenos (F31, LN) is the only man who is allowed to be = armed within the mansion's walls. He is Dorothy's personal guard and = escort. He is always in black, and wears a short sword +3 and a small = crossbow. Xenos is totally loyal to Dorothy, and will not hesitate to = kill anyone she orders him to. The Followers of the Claymore once sent = an agent trying to recruit Xenos; the following morning the agent's = severed head was sent back to Duncan McGregor as a reply. Sean McAllister has chosen to stay at the capital after graduating from = the Great School of Magic. He finds no love for his immediate family, = and due to years of torture from his cousin, Angus McGregor, he hates = the McGregors too. Sean lives off a pension that his mother secretly = sends him, and from various semi-legal operations of the McAllisters in = the city. Alasdair does not know his brother-in-law, Prince Brannart, personally, = but he admires the Prince for his excellence in all fields of magic. He = knows Brannart is a necromancer, and suspects he knows about the = Radiance too, but is wise enough not to confront him with that = information. Alasdair is also aware about the underground movement that is called the = Followers of the Claymore. The philosophies of this movement stand in = opposite to everything Alasdair believes in. Fortunately, he is too = self-centered to go out after this criminals, but if he ever finds their = members in his jurisdiction, the results will be horrendous.=20 In relations to other political factions, Alasdair supports House = Crownguard. If not for his strong-willed mother, the Marquis would have = lost all independent power to the Prince. V Statistics & Style of Magic 16th-level magic-user (D&D), 13th-level mage (AD&D) Str 13 Int 16 Wis 12 Dex 11 Con 14 Cha 6, AL C (D&D), CN (AD&D). Languages: Thyatian (Glantrian dialect), Kaelic, Flaemish Nonweapon Proficiencies: History (Glantri), Spellcraft, Quick Casting, = Detect Deception (+1), Alternate Magic, Mathematics.=20 Weapon Proficiencies: none. Although descended from a long line of gifted mages, Alasdair is not a = true archmage due is his lack of practical experience. Most of what he = knows about magic is only theory and cannot be brought to use with = actual spells. Alasdair acquired knowledge of the Radiance, the purest = and truest form of magic and has become obsessed with it. In his many = years of researching the Radiance, Alasdair has made a couple of = breakthroughs in using the Radiance in practical ways. He has invented a = couple of relatively low-level spells that are powered by the Radiance. = Alasdair is certain that with enough Radiance spells, the purest form of = magic, he will be able to become an Immortal. Alasdair knows the following standard spells of the Radiance: call upon = Radiance, summon Radiance, retain power and control destiny. Alasdair = had created a few spells which are lower in level that these spells. Alasdair has not any experience or skill with weapons. If forced to = fight he will use his spells and magical items, and if those fail he = will probably surrender. Alasdair wears a hat looks like a traditional cone-shaped magician's = hat. The hat is of a light gray color and its tip is always bent in some = direction. It has the following enchantments: fire resistance (as the = spell), acid resistance (-1 per die of damage and +2 to saves against = acid), and gives a base AC of 4. Besides this hat, Alasdair has several = potent non-unique magical items. "My husband is no saint. I have no illusions of that. He just wants to = be left alone with his work. There is nothing wrong with that. Not in = Glantri." (Barbara McAllister) ------------------ As Always comments flames and death threats will be most appretiated. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 =00=00 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 21:50:17 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Heldannic Town of Althaven In-Reply-To: <200003061750.MAA19565@fb02.eng00.mindspring.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed As preparation of my upcoming campaign I have fleshed out some details about the port of Freiburg, called Althaven. Althaven: Located about seven miles from Freiburg Althaven serves as harbour for the Heldannic capital. When the Knights arrived here 50 years ago they only found about a dozen families living here, primarily fishermen. Nowadays the small track that leads to Freiburg has been dramatically improved, paved and bridges have been build over the numerous small streams enroute. The village has experienced a dramatic growth since the arrival of the knights. Almost all buildings here are less than ten years old but the main reson for this is the destruction caused by Alphatian wizards and Norse bandits only seven years ago. After the attack the knights quickly rebuild the village and constructed heavy fortifications to protect the naval base. Apart from the destruction the new times have also brought in many new inhabitants and civilian inhabitant number one thousand is awaited quite soon. All these new inhabitants have made the city bustling with activity. Inns and warehouses line the docks at the riverside and numerous shops line the streets of the town. In the river itself large merchant vessels from many parts of the world lay at anchor and numerous smaller boats peddle back and forth from the ships to Freiburg itself. Large ships can go no further upriver than Althaven, though the large wargelleys used by the knights can go upriver all the way to Freiburg, but only with great difficulty so they seldom do that. Wandering around the city you can find merchants from far away countries like the Empire of Thyatis, the Minrothad Guilds and also numerous viking traders from the Northern Reaches. These merchants bring luxuries and arms when they come here and generally leave with cargoes of hides, foodstuffs, timber and metals. Notable sights: Churhc of the Savior: (Abess Helga Strand hf P11 LN age 42) The church lies at a small hill at the end of the Old Road. It is still not completely reconstructed and decoration of the inside is still underway. From the top of the tower there is a wonderful view over the flat swamps and on a clear day the sea can be seen on the horizon as well as the fortifications of Freiburg in the opposite direction. The church is made of red bricks like any other large building ereced by the knights and also serves as a fortification in times of trouble. At the weekly sermons it holds all of the Althaven population, leaving only the army to patrol the streets. To the back of the church there are some large buildings that serve as a kind of town hall. The Citadel: (Knight Banneret Helmuth Grunberger hm F7 LN age 43) Formerly the small fortifications were called the citadel with a bit of irony, but after the Alphatian raid where the former commander Gunther von Breimberg was killed, the Citadel has been strongly reinforced and now it qualifies as a citadel albeit only a small one. The Citadel is located at the riverside where it protects the only major Heldannic Naval Station. A Chapter of 350 soldiers defend the Citadel at all times in addition to the mariners occassionally stationed here. In times of war the Citadel has room enough for 2000 soldiers and all of the local population and in addition it has stored food for 6 months consumption. Protected by the second line of walls of the citadel lies the shipyard, the only one to be found in the Heldannic Territories. Here several hundred persons labor day and night to build vessels of war and trade for the knights. Althaven is a military fief with Knight Banneret Helmuth Grunberger as the lord. The Holy Hammer(Weaponsmith): (Prior Vagn Kindlebaum hm P8 LN age 61) Vagn served among the Hammer of Vanya before he lost his right leg six years ago when Moglai Khan raided Hayavik. After that he was forced to retire from the military and developed his weaponsmithing skills to perfection especially when it comes to hammers, his weapon of choice. With the help of his numerous apprentices he makes all kinds of weapons and many Knights travel here to acquire smaller weapons, which they are not given by the church. The Port: (Havenmeister Kurt Grauwald hm T4 LN age 35) Kurt spend most of his youth on board various Heldannic and foreign trading vessels, before being appointed Havenmeister when the former was killed in the Alphatian raid. Nowadays he spend most of his time in his small office checking cargo documents for the ships coming and going. Occassionally he travels to the sea to act as a pilot on the ships going upriver. Holy Memorial Ground: Two miles south of the maingate up in the foothills lies a large memorial place constructed to commemorate the 1268 victims from Althaven and Freiburg murdered by during the Alphatian raid. At all times of the day the place is guarded closely by honor guards and at night nobody dares venture close to this place as it is said to be haunted by undead or aliens depending on whom You ask. ***This is in fact a secret warbird facility, constructed after the old one was destroyed by the Alphatians. About a hundred soldiers are stationed here at all times mostly in underground quarters. Inside the largest hill a replenishing site has been constructed for the warbirds, able to hold a medium sized warbird concealed at day. During the darkest nights warbirds come and go here thus contributing to the rumors among the local peasants.*** Old Tower: Across the river out in the swamps lies a deserted tower. Once it belonged to the local wizard, but he attacked the Knights when they arrived here 50 years ago and instead of driving them back they simply killed the wizard. The tower still lies there and no one has ventured there and lived to tell about it (or they have found the riches said to be there and have wisely kept quiet). The Old Market: Located at the mainsquare along the riverside this market serves the daily needs of the inhabitants. Thursday is market day and on this day farmers from the surrounding country side come to the town to sell their products. The local fishermen put their wares for sale everyday. The Drunken Rat Tavern: (Svein Alebeard hm F2 NG age 68) This tavern is a safehaven for travelling knights and others with a taste for drinking. Despite government restrictions the tavern has rightfully earned the reputation as the only place in all of the Heldannic Territories where members of the Order are allowed to drink freely and they do so heavily. Upstairs are 15 small rooms for rent. The last commander of the local garrison came here often before he was killed in the Alphatian raid. It's located down a small and dark alley from the Old Road. The Gilded Sword: (Magda Himmerstein hf F0 LG age 55) This is the largest tavern located in the rather well fortified old city hall that was one of the only buildings to stand after the Alphatian raid. Magda has 50 rooms for rent upstairs and in the wings. All kind of liqours are served here, but none to members of the Order. In her youth Magda served as a maid to a noble family in Hattias. Minrothaddan Factory: (Rogan Aditer hm T4 CG age 65) Located as far away from the Naval Station as possible lies the Minrothaddan Warehous. The daily activites are handled by Rogan. He is a retired Minrothaddan trader and has accepted the position as Minrothaddan Consul to Althaven in his late days because he was not well seen in the Minrothad Guilds. He spends most of his time at the Drunken Rat Tavern as there is not much work for him to do. He helps the occassional Minrothaddan traders coming to Althaven. For the guild he buys and sells goods as he deems profitable. Issues regarding more important matters are handled by the Minrothaddan Embassy in Freiburg. The factory is known as the Thadder Factory or simply Thad Factory to persons normally dealing with Rogan. Comments are very welcome. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 22:51:06 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: about mystara.com.bi MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi everyone; I was updating my site , adding interactivity and java applets but there seem to be a big problem with my provider.Nothing is working anymore on the provider server.I apologize to the people who have or who would attempt to reach my site.I will fix it as soon as i can. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 22:56:39 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Battlefield: Mages and Fighters in War. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I surpressed the urge to react to everything, simply picking some interesting ones. > It does as much damage as a crossbow bolt (well, unless you use one of the > "enhanced" versions of crossbow damage), and it never misses (unlike > crossbow bolts), and armor doesn't affect it (since it never misses). If > one has 100 mages, there's no reason they have to each aim their magic > missile at a different enemy soldier, though they might chose to do that, > they might otherwise plan ahead: have them aim at the first two ranks of > enemy troops, or whatever. My point being that if you simply have 100 mages with a good 'ol Magic Missile and 100 fighters, the fighters will pro'ly come out on top, which point is proven by the fact that all-mage adventuring parties don't work. But you know that. > Plus, a crosbowman uses a crossbow. As you pointed out yourself, a 1st > level mage is not limited to using a magic missile spell. There are > different spells the mage can use. Lets compare your example of sleep with > an archer: > There's always trade-offs, of course. On the other hand, the fighters wear > armor. The benifit of mages not wearing armor is that they should be able > to move faster than the attackers. They fire their short range spell from > behind a rank of friendly spearmen, then withdraw. Their spearmen might be > able to finish off the attacking enemy, or they might get overwhelmed, but > the mages will probably get away safely. The bane of battle mages would obviously be.....other skirmishers. Say roman-like velites or greek-like peltasts, virtually unarmored and armed with light missile weapons, a cheap but effective way of dealing with low-level mage-skirmishers. > Conversely, just as fighters suit up into armor in order to lessen the > impact of enemy arrows or swords, a well-equipped, well-prepaired army that > has to face lots of "battlefield mages" frequently is likely to find ways > to protect itself. It doesn't make the mages "worthless" any more than > plate mail means archers or spearmen are worthless. It just means one has > to know how to play to your strengths and avoid the enemy's strengths - > that's where leadership comes in. No, but a solution like magical items that completely shield from attacks, such as your Phoenix-standard, does tend to make low-level mages virtually worthless, so these items should be exceedingly expensive and limited to a small number of dedicated units. IMO anyway. The idea is great, but must be applied with strong limitation. > > Certainly and it keeps the wizards and clerics busy with maintaining the > > protection or perhaps trying to break through the opponent's. Loads of > > adventuring opportunities. The banners would however be very expensive if > > they protect large armies (multiple areas of effect etc.) > > > They're probably expensive, but they don't have an "area of effect" per se. Maybe you should go ahead and create one using the basic rules and see how much is costs this way, I think you'll agree then that a limited area of effect is much more likely if the standards are handed out to every unit. You could create one without a certain area of effect, but I don't think it would be worth the cost. Easier to create a null-magic or something or other effect. > > And I would suggest a certain area of effect, not simply "every soldier > on > > the battlefield" this excludes minor patrols from also being able to have > > protection. > > > No, there's no reason for that - it would obviate the difference between > how the Standards function and other items. It's the mystic connection > between the troops and their unit that matters, not where people stand in. > This is, in fact, cribbed somewhat from IRL Roman "mistique" surrounding > their Standards, and the ceremonies troops were put through when entering > the Legions (especially see the Mithraic cults). I also "bogarted" the idea > from the similar Nithian standards, which don't seem to have an "area of > effect" - they protect the unit, not a region. So I send out a dozen legionairs and march them in to the 11th Imperial Battle Mage Regiment encampment and because of the standard back home in Thy-city they are virtually unaffected by the mages spells and proceed to single-handedly wipe out ten times their number in mages. No, I think it's better that the effects of the banner are limited to the battlefield it's standing on, like the ancient roman soldiers gained courage by the sight of their Eagle on the field. > > Perhaps these items should be artifacts and should they have > > certain drawbacks. > > > Again, the Nithian one doesn't seem to have drawbacks at all, either. Yes, but if you read the description it's area of effect is limited to line of sight, which effectively limits the number of troops that can use its effects and the area they can be in, which is what I suggested for your standard as well. It also has only one effect per banner, the effects being quite limited, more so than in your standards and any soldier can only be effected by a single banner at any time. It also states that the Banners are "extremely powerful and rare", which IMO suggest that only a few (say ten, fifteen) exist at any given time, and so not every single division, fleet etc can have one. Only a few select generals have one and they will probably be used only in rare cases, not in every odd skirmish. So limiting its use to actions of only the entire legion would be a good idea IMO. I think the banners are excellent, but that not every unit should have one, maybe one stripped eagle for every legion of four Imperial cohorts (10,000 men or so) of regular troops, a true eagle or dragon one for various elite units and a phoenix for just the Imperial Guard. IMO the standards you detailed are way, way better than the Nithian banners and appear to be far more common. For instance the eagle grants both a +2 morale bonus AND complete protection from ALL mind affecting magic. And apparently every unit has it and it has no range limit. Compare it to the Alphatian Artifact of Broderick, which is unique, has severe drawbacks and a limited (though huge) range, but cannot, for instance, be used on the Thy mainland. > > For instance loss of one should carry certain (immortal) > > penalties, like in real world rome the loss of an eagle was a disgrace to > > the legion and often resulted in decimation of that legion. > That's a much better point, and is certainly something folks should > incorporate. However, there is a reason (which will come in due time, once > I write it up), why in Mystara the actual loss of a Standard will be > exceptionally rare (magic, again) - fitting in with Rob's earlier > suggestion about items (like a Boltman's Wand) not falling into the hands > of other countries and being used by them. There are several reasons why > Thyatian Battle Standards are Thyatian, and not "Generic" (with the > exception of the one that is similar to Nithia's) - though other nations > can (and should probably) have their own means of achieving similar > protections. > Anyhow, it has to do with the creation of the magic items (including the > Battle Standards) used by Thyatis, and their > "registration"/"tagging"/"tracing" and Recall magics. > Still, even the temporary capture of a Standard would be considered > disgraceful - however, for that reason, one is unlikely to be able to > simply Dimension Door up to one while within an Improved Invisibility > spell, grab it, and Teleport (No Error) home to safety, laughing all the > way. It should be *HARD* to capture them, not childs play. Agreed and the enemy couldn't use it easily at all (though all this protection costs money and magic too, remember) > > Hmmm, yes, protection, but not total exclusion of effects, since that > would > > in turn induce development of spells that penetrate this protection, an > > artifact would however prevent this development, since Immortal Magic is > > always superior. > If anyone creates an army wherin 1st level mages are armed with Artifacts, > then I'll just laugh. But you're right - Artifact effects are different, > and do "break the rules" - thus the protections the Standards provide would > likely fair badly against an Artifact. I may not have put this down clearly, you misunderstood me, I think. I was implying: maybe the standards are a gift of Vanya to the Thyatians, say four of them, this would prevent spells being developed by the Alphs to counter its effects, but would also limit its use severly and would introduce certain drawbacks, as in all artifacts. This is the approach I'd take. > However, the point you raise is exactly the point behind the Standards: if > someone develops widespread use of battlefield magic, and deploys lots of > Wands, then that will induce development of things able to protect troops > from such things. . . .and that might in turn cause the development of > spells intended to negate the protection, followed by the development of > spells intended to ward the defensive items against the spells designed to > negate them, etc etc - that's life in the evolution of military equipment. > Note, also, that for the most part there is a simple way around the > Standard's more potent effects: simply don't use such things against the > troops that are protected by them. If you avoid using Wands against them, > for example, the troops simply become regular G.I. Joes with good morale > (because the +2 bonus to Morale is the only "active" effect the Standards > have - they don't allow troops to transform their javelins into Javelins of > Lightning Bolts, or turn their swords into +1 Flame Tongue swords). If I read correctly it does introduce protection which largely negates the effectiveness of mage troops completely, wands or no. Introducing high bonusses against mind-influencing or invocation spells PLUS a morale bonus. Very powerful indeed. > > Wand of Death is like a cannon. > But note that Mystara doesn't have cannons (well, the Savage Coast might > have some cannons, but Mystaran armies outside that area do not - and one > can't take a cannon from the Savage Coast to, say, Hule, and use it to > clean up the Master's forces). Not exactly what I meant, but that's okay. If a wand of magic missiles is something like a pistol, a wand of Death Spells is a man-portable cannon. > Well, note that they aren't "Artifacts" any more than a Skyship is an > "Artifact", though there are several sorts of Skyships I would consider > more powerful than most Artifacts - and they don't have the drawbacks of > Artifacts, either (some day I should try to design an Artifact that > provides its users with +5 protection, Spell Turning effects, Invisibility, > Detect Invisibility, Mind Bar, and allows large objects to Levitate/Float, > among other things. That would be a potent Artifact, no?) Just used the word "artifact" as a short-cut, nothing else, after all it is still a general english word, no :-) Bye now, Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 23:49:18 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: about my site MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit since everything seems to go wrong on my site, i've replaced the new stuff by the old and it's working again.I'll try to update it tomorow. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 16:55:52 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Houses of Darokin: Umbarth House MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Sun, 5 Mar 2000 21:34:57 -0700 Patrick Sullivan writes: > >Well, over a week after I thought it would be out, here is the > latest > >instalment of Houses of Darokin. Murphy's Law strikes agian. > Anyhow, up > >this time for your gaming pleasure: House Umbarth. > > > Well, I'm about a month behind in Mystara mail, but this cought my > eye since > I have a campaign based in Akesoli. I'm not sure whether I have any > of the > previous e-mails in this thread, but I found Linton and Mauntea at > starflung. Are there any others yet? Yep. I've done all the houses except Franich, Al-Azrad, and Toney. I think Hallonica is available at my website, but the others currently aren't archived anywhere. > Anyway, this looks very good--just a couple of comments. First, > when is > this supposed to be? I presume this is meant as pre-wrath, since > Umbarth > will obviously have some major issues to deal with in the aftermath > of the > war with Hule. Yep. 1000 AC. I plan on doing a supplement to bring it to 1016 AC, though one of the main problems will be explaining why no guildmaster has died and no House positions have been changed... > >borders of this nation to trade, and also to begin tentative steps > toward > >an alliance. Greenleaf knows that this nation is a large empire, > and > >indeed stretches from the Black Mountains to the City-States. That > >nation is the Hagiarchy of Hule. > > > Just a minor editing note--the Black Mountains actually form the > frontier > between the City-States and Hule--the Hagiarchy stretches far to the > West of > the Black Mountains. Grr... that should read "the north-eastern extent of the Black Mountains." > >...the only > >House beside Linton to trade with Slagovich, and as detailed above > it is > >beggining trade with Hule. > > > I know this has more to do with the Linton post I read at Starflung, > but I > honestly don't think that Linton should be engaged in trade with > Slagovich. > The Linton merchant fleet is still very small and not nearly as > experienced > as the Thadders, Yes the Linton fleet is small. However, I've always envisioned them as having the best ships money can by, easily capable of a long journey hugging the coast. According to Ierendi gazeteer, Darokin's navy though small, stacks up fairly well against the other navies, and there is no reason to believe the merchantile fleet would be any different (in fact it is probably better than the military navy, given Linton's priorities) >and several sources mention that Minrothad has > exclusive > and secret trade deals with Yavdlom, and that others have a great > deal of > trouble navigating the Dhiki Namazzi (sp?). I don't recall anything about that... Could you give me a source so I could check? >The alternatives of > either > sailing all the way around the the Serpent Peninsula and then either > crossing the Dhiki Namazzi or going around Thanegia Island as well > seem just > too far for such a small merchant fleet. That's something that would be handled by the quality of the fleet, not the size. >I would suggest that > Linton relies > on the port at Tyjaret for trade with the City States, since it's > much more > accessible, a quasi-independent city itself (influenced by Sind and > Yavdlom, > but not particularly close with Minrothad), and a much more > efficient site > for trade than the long sea route plagued by Minrothad pirates and > unpredictable weather. I would imagine a great deal of trade would go through there. However, to call on RW history, the Europeans would have much rather traded with China directly, and only traded through the Arab middlemen until the route around Africa was found. > >Pennydown: Friendly. Greenleaf, as a child, was a friend of > Elissa's > >father. Now, he hopes to put Elissa in the position of Chancellor, > as > >nothing would upset the goverement more. However, unlike Elissa, > >Greeneaf feels that the plutocracy is wrong, and quietly supports > >democratic reforms. > > > I can't wait to see the Pennydown summary--did you already do it and > it's > just not at starflung yet? Yes it's done. Let me know if you want a copy. (or any of the others for that matter.) > At any rate, I decided independently > that a > strategic alliance between Pennydown and Umbarth would be very > beneficial to > both in the post-Wrath reconstruction effort, so it's good that > there's a > foundation here. IMC, Akesoli was a very closed market into which > Pennydown > was allowed in exchange for helping rebuild. Makes sense. > > In actuality, she is a female copy of Greenleaf, > permenantly (and > >undetectably) polymorphed into that form by Zanzer Tem, one of the > >Master's advance scouts. Though she proffesses to be a priest of > Ixion, > >in actuality she follows Bozdogan. She is partly responsible for > >Greenleaf's questionable actions. > I'm actually not crazy about this. There are serious problems with > the > Republic's power structure, and Greenleaf's actions and attitudes > make sense > even without Bozdogan's influence. I think this sets Umbarth up > unnecessarily as a villain. Funny. I actually put that in there to make Greenleaf less of a villian. Upon rereading, I didn't make it clear that Greenleaf has absolutely no idea about what Samantha really is. He's been subtly manipulated by the Master's servants for some time, all in preparation for an eventual invasion. I basically see to options for Greenleaf's future: 1. He remains a destabilizing influence in Darokin, continues to work as a mole for Hule after the war. or 2. He discovers that "Samantha" has been decieving him during the war, realizes the evil he has been working with, and betrays the Master and seeks to undo the harm he has done He continues to be very independant of Darokin and cares little fo its politics, though he knows that for now the Amorsak region desperately needs Darokin's aid and support (as well as the war improving the sense of nationhood all over the Republic). This option also helps explain how Akesoli and Akkoras were liberated so easily. (Wow, constructive criticism! Nifty.) Let me know if you want the others. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 17:52:17 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Battlefield: Mages and Fighters in War. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > My point being that if you simply have 100 mages with a good 'ol Magic > Missile and 100 fighters, the fighters will pro'ly come out on top, which > point is proven by the fact that all-mage adventuring parties don't work. > But you know that. > 100 fighters vs. 100 sleep spells is another matter. My personal point about adventuring parties is that I don't think all-anything adventuring parties work very well. . .or that they should work very well, except perhaps in campaigns where the DM designs things specifically so players can enjoy a certain "type" campaign. > The bane of battle mages would obviously be.....other skirmishers. Say > roman-like velites or greek-like peltasts, virtually unarmored and armed > with light missile weapons, a cheap but effective way of dealing with > low-level mage-skirmishers. > Yep, but that's life in the slaw lane. There's always something to deal with some other thing. 8-) I think we've gotten ground down in spell-related stuff, though. What's probably a battle-mage's best asset? Well, what's a mage's prime attribute? Intelligence. For regular soldiers. . .well, folks can mis-characterize things, but my favorite mis-characterization comes from "The Man Who Would Be King" ("just looking at your stupid faces, I can tell you're going to be crack troops. And this one here - he's got the face of a bloody hero.") > No, but a solution like magical items that completely shield from attacks, > such as your Phoenix-standard, does tend to make low-level mages virtually > worthless, > 1st: No, they don't, for the most part. I've explained why mages can still be effective, and I won't repeat myself any more. I'll just ask you to go back and re-read the earlier comments, wherin I point out exactly what intelligently-used mages can still do. 2nd: The "Phoenix Standard" is rare, as pointed out in my original post on the subject, which I also direct you back to - you say you want it limited, I already did limit that one to "a small number of dedicated units." Problem solved. > Maybe you should go ahead and create one using the basic rules and see how > much is costs this way, > Not nessissary - I just follow the precident of the Standards in the Nithia Gaz. > > You could create one without a certain area of effect, but I don't think it > would be worth the cost. Easier to create a null-magic or something or other > effect. > But *that* would *really* make mages useless on the battlefield - something you want to avoid, right? The Standards only partially protect the troops from the impact of magic; they don't nullify it. On the one hand, you're arguing that things shouldn't appear which would nullify the utility of mages on the battlefield, but then you propose an item that would do just that. Here I am, agreeing with you - neither mages *NOR* fighters should be rendered impotent in the battlefield. Please - take "yes" for an answer. > So I send out a dozen legionairs and march them in to the 11th Imperial > Battle Mage Regiment encampment and because of the standard back home in > Thy-city they are virtually unaffected by the mages spells and proceed to > single-handedly wipe out ten times their number in mages. > Now you're being absurd, because there is an implied "area of effect" - a given battlefield. Sure, that "area of effect" is somewhat flexable and open to interpretation, but it *isn't* a thousand miles. > > No, I think it's better that the effects of the banner are limited to the > battlefield it's standing on, > THAT IS THE AREA OF EFFECT I GAVE THEM. Why are you arguing against me when, in actuality, everything you've argued for are already taken into consideration? > > Again, the Nithian one doesn't seem to have drawbacks at all, either. > Yes, but if you read the description it's area of effect is limited to line > of sight, > Right, but "sight" is effectively "battlefield" - and, indeed, I could make an argument that the "within sight" radius is greater than the one I gave; I can see pretty far, and I have bad eyesight. Anyhow, at this point I just snipped the rest; you're arguing against something that doesn't exist. All the points you've raised recently have already been accounted for. > effected by a single banner at any time. It also states that the Banners are > "extremely powerful and rare", > Yah; I always, personally, thought that Wands of Fireballs and Wands of Death were "extremely powerful and rare," too. But "rarity" is a fungible thing. Anyhow, there shouldn't be much to be all that worked up about: as I said in an earlier message, few of the Standard's affects are "proactive" - just the +2 to Morale affect is "proactive." The others require an enemy to do something to invoke the *defensive* magics. Simply don't do that, and no problem. If the enemy does, then it activates a defense - something that, in general, isn't all that big if you THINK about it: 1/4 of the damage of a Wand of Fireballs (failed save) averages 6 HP damage, PER PERSON IN THE AREA OF EFFECT - in other words, it's like everyone in that area taking maximum damage from an arrow. Then the guy (or guys, or gal, or gals) with the Wands can fire again (so your objection that 1st level mages have "in effect, only 1 arrow" is spurious here - we're not talking a single spell, we're talking wands with multiple charges). So one mage launches an attack that is likely (what's the chance of the low-level troops making their save?) to cause 10 or so people "high-arrow damage." And you complain that the Standards threaten to make mages impotent on the battlefield? Hardly. You need to take a few moments, *really* analyze the Standards, think things through, and realize the limitations on the protections they provide. Then take a deep breath, calm yourself (like I just did), and move on. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 16:50:35 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Subject: Updating Houses of Darokin to 1016 (was Re: H.o.D: Umbarth House) In-Reply-To: <20000306.170610.-199805.1.anowack@juno.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 6 Mar 2000, Aaron E Nowack wrote: > On Sun, 5 Mar 2000 21:34:57 -0700 Patrick Sullivan > > Anyway, this looks very good--just a couple of comments. First, when is > > this supposed to be? I presume this is meant as pre-wrath, since Umbarth > > will obviously have some major issues to deal with in the aftermath > > of the war with Hule. > > Yep. 1000 AC. I plan on doing a supplement to bring it to 1016 AC, > though one of the main problems will be explaining why no guildmaster has > died and no House positions have been changed... Well, I don't know how to necessarily explain why no guildmaster has died, but perhaps I can help you explain the apparently unchanged positions... [Note that I don't have any of the published almanacs, and it's been a while since I've looked at the Net Almanacs... please bear with any errors in my assumptions] Maybe they have changed ... and changed back again! In other words, somewhere in there house 2 became house 1, house 3 slipped to house 5, etc. A year later, 2 and 1 are still reversed, but what was house 3 has moved back up to 4 while what was house 4 has moved up to 3 and 5 has dropped back down again. Eventually, after some shuffling about of this sort, it /just/ happens that by whatever date makes the most sense (the First published almanac I suspect -- assuming they list the houses and their positions there), they've all become the same as they were in 1000 again, and this positioning mirraculously holds straight through to 1016. Would that work? Jenni -- Jenni A. M. Merrifield | Designing to Requirements -=> strawberryJAMM <=- | And Walking on Water strawberry@jamm.com | Are Easy if Both http://www.jamm.com/jenni/ | Are Frozen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 02:33:23 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: 'Black Eagle vs. Karameikos' Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Note: I added a subject - I tought we needed one! -- On Mon, 6 Mar 2000 11:29:23 Max Monas wrote: (good ideas for a campaign snipped) >I have the following questions: >- Do you think this plot can be used to create >an interesting campaign? Absolutely. Your plot is interesting and sound. I see only one problem with it - why would Glantri support Ludwig? Sure, he is allied with Prince Kol, but he does not have quite that much clout in Glantri either, especially not being a new prince, and if he's going to pull Glantri into war with Karameikos just after the devastating war with Alphatia... Well, princes have ceased to be princes for less! Not that you couldn't make it work, but you should try to find reasons for this, IMHO. >- Do you think it is feasible for characters >to soak in the history of their >homeland, attitudes towards Traladarans, >Thyatians and others, develop their >own ideas about the country, etc. etc. jusy by >using adventures to get them >to find out all the things mentioned above? Yes, of course. I've run adventures along similar lines with similar purposes IMC before - never had any problem with achieving the desired results. Just make sure that you play strongly upon the strengths and weaknesses of all sides involved. >- Do you think it is possible to set a battle >field where 4 armies and some >civilian groups clash and where they can still >fulfill a interesting and >enjoyable role, without waiting to much for >other events to happen? I don't see why not. >- and last but not least, how can you stage >the battle in such a way that >the PCs actions really can determine the >outcome of the battle? I don't want >the outcome of the battle to be fixed by me, >they have to play an active >role in this battle. I also would not like to >determine the outcome of the >battle by dice, so if any one has an idea of >how to stage a epic battle, >could you please let me know. > That can be a bit tricky, but there are several ways. Recently I ran The Master's intended invasion of Darokin in 1006 AC and the PCs had to be the heroes who made the difference. For one, you can have the PCs actually lead the armies in mass combat - if they have experience with that sort of thing, they might be a deciding factor, although it doesn't make for particularly interesting role-playing IMO (but I did it IMC to maintain credibility!). You can also have the PCs be advisors to the generals and help them plan the battles with proficiencies/skills like Military Tactics or by scouting the region for enemy troop movements or by going on intelligence-gathering missions. Finally, you can have the PCs go on specific missions that decide the outcome of the war - roleplaying-wise this is the most interesting option IMO. In my 'Darokin Invasion' campaign I had the PCs go on two such missions. First they had to eliminate the threat posed by the powerful Manscorpions by killing the king and queen so that their hierarchial hive-structured society would collapse (I sent a long, long description of this to the list...) and second they had to sneak into Akorros and sabotage the city gates so that the advancing armies of Darokin and its allies could capture the city. In between these adventures, we played some mass combat against the enemy forces, but it will be those two adventures that we remember in the end, I'm sure. >I am really looking forward to replies and I would like to thank you in >advance for your answers. No problem - I just hope you find my comments at all helpful! - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 23:08:23 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Houses of Darokin: Umbarth House MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Yep. 1000 AC. I plan on doing a supplement to bring it to 1016 AC, >though one of the main problems will be explaining why no guildmaster has >died and no House positions have been changed... Cool--I look forward to seeing that :-) Really the most difficult explanation will be why Umbarth hasn't declined. It's tough coming up with decent explanations of why Akesoli's population didn't even decline in WotI. The city really needs to surrender--the invasion scene in X10 just won't work, espcially since even more buildings fall from the Meteor's earthquakes. >Yes the Linton fleet is small. However, I've always envisioned them as >having the best ships money can by, easily capable of a long journey >hugging the coast. Still, these are incredibly long distances. Tyjaret alone is 1700 miles from Tenobar. Tyjaret to Kladanovic is 120 miles or so overland. Around Thanegia Island it's more than 3,000 miles between them; 2,000 through the Dire Straits (Dhiki Namazzi). Another 500 miles along the coast to Slagovich while having to watch for pirates from rival city states, Hule, and the Savage Baronies, and it's pretty much pointless to even try. Also, the route around Thanegia Island leaves ships vulnerable to pirates from the Western Thanegioth Archipelago (X6: Quagmire!), while, as the Explorer's Manual from CoM says on p. 34, "Seasonal hurricanes and low-lying sand bars make the shallow sea between the Serpent Peninsula and Thanegia Island treacherous. Nevertheless, some traders prefer a run through these straits to the long journey around Thanegia Island." IMO, this highlights why neither alternative is good. >According to Ierendi gazeteer, Darokin's navy though small, stacks up >fairly well against the other navies, and there is no reason to believe >the merchantile fleet would be any different (in fact it is probably >better than the military navy, given Linton's priorities) True, but nonetheless I think they'd focus their energies on closer markets, particularly Sind, Ierendi, Karameikos, the Shires, and Minrothad. >I don't recall anything about that... Could you give me a source so I >could check? Well, I'm not really sure--I think it's mentioned in one or more of the PWAs, in the Yavdlom section. I seem to remember seeing it in the Minrothad Gazetteer as well, but I don't remember for sure and I don't have it here to look at. Looking at the Explorer's Manual from CoM, I might have been mistaken: on page 39 it says "Merchants come to Yavdlom's ports from Slagovich, Sind, Ierendi, and Davania's northern coastal nations. Occasionally, an adventurous merchant-man may arrive all the way from the Minrothad Guilds." No mention of Darokin at all. >I would imagine a great deal of trade would go through there. However, >to call on RW history, the Europeans would have much rather traded with >China directly, and only traded through the Arab middlemen until the >route around Africa was found. But that's because China and the Indies had supplies that were in very high demand--silk and spices. Slagovich is no China--the only product that might make it worth the long sail is Red Steel, and I doubt they'd be willing to export much of it at all, especially with the chance that it could fall into the hands of a potential enemy. I honestly don't see why Darokinian merchants would want to make a dangerous journey of well over 3,000 miles just to get goods that, for the most part, can be produced domestically or in one of its neigbors. Slagovich is a trade power because it has a strong navy and extensive merchant fleet, not because of any great economic assets. >Funny. I actually put that in there to make Greenleaf less of a villian. > Upon rereading, I didn't make it clear that Greenleaf has absolutely no >idea about what Samantha really is. He's been subtly manipulated by the >Master's servants for some time, all in preparation for an eventual >invasion. I basically see to options for Greenleaf's future: Yeah, I understood that. It just kinda left me not too comfortable with it. I suppose it works out ok--the survival of Umbarth as number 6 really relies on friendship with Hule through 1013 or so at least. I suppose it makes sense for Sam to be a Hulean agent. I'd recommend, however, that she and Greenleaf actually legitimately love one another--it makes for an even more interesting campaign hook. BTW--did you give any thought to the coincidence that Vickers' name is the same as Greenleaf Island's? There's got to be a story behind that.... >1. He remains a destabilizing influence in Darokin, continues to work as >a mole for Hule after the war. >or >2. He discovers that "Samantha" has been decieving him during the war, >realizes the evil he has been working with, and betrays the Master and >seeks to undo the harm he has done He continues to be very independant >of Darokin and cares little fo its politics, though he knows that for now >the Amorsak region desperately needs Darokin's aid and support (as well >as the war improving the sense of nationhood all over the Republic). >This option also helps explain how Akesoli and Akkoras were liberated so >easily. Personally, I think option 1 works better. Greenleaf, seeing Hule as his best possible ally against Darokin, would likely have encouraged the initial invasion, allowing the Master to enter and operate out of Akesoli without hindrance. Nonetheless, there would be a strong resistance movement within the city, as well as in the Umbarth offices in Darokin (their "second home" in Gaz 11). A dock fire should definitely occur, probably because of the resistance, that destroys most of the ships that would otherwise have helped against Akorros. Thus, Greenleaf's ideal domain would very quickly be established (all of Lake Amsorak and its surroundings) while Hule bears most of the cost of the conquest. However, Hule is sorely overextended at this point and it has problems to deal with from Sind to the Savage Baronies. The Master is unable to commit enough troops to the fight, especially with the other eastern countries reinforcing Darokin. The Master thus orchestrates a steady retreat, pillaging Akorros and the hill provinces but leaving Akesoli mostly intact, with Greenleaf still in charge (and possibly able to claim the role of hero for helping drive out the monsters). This way Umbarth could continue extensive trade with Sind, Yavdlom, and the other Hulean posessions. Remember, in Gaz 11 Umbarth trades primarily with Glantri and Ethengar. By 1006, Caurenze and Blackhill are gone, and it's a lot harder than ever before to get from Akesoli to Glantri or Ethengar--the relatively friendly Silver Sierra have been replaced by a rugged crater full of humanoids. So Umbarth will struggle to realign itself. I would recommend, as per Jenni's suggestion of moving ranks between 1000 and 1010, that, by 1005, Umbarth has passed Pennydown and maybe even Corun thanks to their rapidly-increasing trade with Sind and points west. The war, the meteor, and the aftermath led to their decline, probably dropping temporarily below Al-Azrad, which no doubt profited off of the various wars in the East. During the years of droughts and floods and everything else bad for Darokin, Umbarth should be able to gain ground by continuing to expand its western trade, perhaps even importing grain from Hule during the worst times, and by selling fish from the lake to the rest of the country. I think it is in House Umbarth's best interest to cooperate with Hule well beyond the war, even if he does learn of Samantha's identity. Of course, the Master would be much less likely to help Umbarth out if he thought that Samantha had lost control, so I'd suggest that she remain a mystery. Good work on everything I've looked at so far! >(Wow, constructive criticism! Nifty.) I try--and I certainly don't want to seem too critical--I really do like this stuff! >Let me know if you want the others. I'd appreciate Corun and Pennydown if you get a chance. pds3@dana.ucc.nau.edu , if you could. Thanks :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 08:53:08 +0200 Reply-To: Mystara Sender: Mystara From: harri m�ki Subject: Re: Announcement by Sages League Comments: To: fanavarro@PACIFIC.NET.PH > > How very interesting, my dear sirs. > > But really, what could have given you the idea that we are pressuring > you? > > Felicidad de Fedorias > Contributor > Paparazzi Glantri > There have been attacks against our facilities at least in Rymskigrad and Alhambra. Our headquarters had been broken in four times during last year. Some Spokesmen have been proposing elimination of our working licenses. Ferdinando Braudelo Chief Historian of the Sages League Sunpoint.net - Kolmannen sukupolven Internet-palvelu http://www.sunpoint.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 08:23:12 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: eureka!!!it works!!!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit After a night of insomnia, i figured out what was wrong about my improved version of the site , and I can say now that everything is all right. Here are the two main pages which have been altered.I hope you would all enjoy my hard work. http://perso.club-internet.fr/thibsylv/index.htm http://perso.club-internet.fr/thibsylv/maps.htm -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 13:11:15 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >There have been attacks against our facilities at least in Rymskigrad = and Alhambra. Our headquarters had been broken in four times during last = year. Some Spokesmen have been proposing elimination of our working = licenses. >Ferdinando Braudelo Chief Historian of the Sages League This is just the begining. Cease your interigations immediatly, or blood = will be spilled. Tajek Ivanovitch Spokesman for house Igorov ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 13:06:23 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; format=flowed Thanks Stalker for your advice, I do however have another question. In your reply you write the following: "I see only one problem with it -why would Glantri support Ludwig? Sure, he is allied with Prince Kol, but hedoes not have quite that much clout in Glantri either, especially not being a new prince, and if he's going to pull Glantri into war with Karameikos just after the devastating war with Alphatia... Well, princes have ceased to beprinces for less! Not that you couldn't make it work, but you should try to find reasons for this, IMHO" I know this might sound a bit stupid, but war are you talking about? I have nearly no knowledge of the history of the rest of the Know World and I don't have a clue where I can find it. I recently bought Joshuan's Almanac& Book of Facts, but I cannot find history for the whole Know World. I am not sure if I should make it up or not, which would be a majorly big job. I have been to some shops, but they say the Mystara is an old setting (I had no idea) and they don't really produce new stuff for it (I don't know whether they still produce in the US, but they don't give out new stuff in Holland, where I live). Does anyone have an idea where I could get this sort of information from? Thanks. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 08:19:19 -0500 Reply-To: Mystara Sender: Mystara From: Jeremy Morris Subject: Re: : Black Eagle vs. Karameikos In-Reply-To: <20000307120623.26967.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 7 Mar 2000, Max Monas wrote: > I know this might sound a bit stupid, but war are you talking about? I have > nearly no knowledge of the history of the rest of the Know World and I don't > have a clue where I can find it. I recently bought Joshuan's Almanac& Book > of Facts, but I cannot find history for the whole Know World. I am not sure > if I should make it up or not, which would be a majorly big job. I have been > to some shops, but they say the Mystara is an old setting (I had no idea) > and they don't really produce new stuff for it (I don't know whether they > still produce in the US, but they don't give out new stuff in Holland, where > I live). Does anyone have an idea where I could get this sort of information > from? Thanks. Max, Mystara is an old setting, dating back at least to the early 80s with some pieces (Blackmoor) even older than that. The war that Stalker was describing happened in a supplement named "Wrath of the Immortals", which I believe was published sometime in the early 90's. However, if you are looking for history, the place you want to check out is probably dnd.starflug.com. The last option on the page is "History of Mystara and its Races," and under that there is a whole bunch of documents including a collected Timeline of Mystara. It's large, but for what you're looking for, you may only need to look at the post AC1000 parts of the timeline (the rest of it is quite interesting, however). Jeremy ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 08:55:34 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: NPCs In-Reply-To: <38C4AE60.E10AF0B5@club-internet.fr> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I sent some of these for the tome of NPCs that was being drawn up, but I forget who was doing that (Jenni??) and I don't recall if it had been posted...so...I've added on a couple more to those I had listed before. Feel free to use these chars in any way you wish - I tried to get a broad range of nations and peoples covered, but I don't have 10 GAZs, any savage coast stuff or 2 of the PC supplements, so the selection is somewhat limited. Let me know what yins all think.. Index - Name Gender Culture Class Level Wivrin M Karameikan Gnome NM Androus M Milenian Thief L4 Tridbogg M Lighthouse Beastman L7 Zilaria F Sphinx L0/2HD Atesaran M Nithian Heavyman L9 Cuzla F Oltec Fighter L5 Alvundal M Aq. Elf L4 Clovius M Thyatian NM Jialonna F Qeodharian Thief L1 Radija F Ylari Cleric L21 Ja M Neathar Paladin L12 Rania F Karameikan NM Krassakk M Shark-Kin L5 Erikai F Ethengari Bratak L4 Wivrin Orefinder History:Wivrin was born 43 years ago in one the gnomish colonies in northern Karameikos. He lived a very plain and dull life till his clan was attacked when he was 22 and mostly destroyed by goblin savages in the area. Though these goblins were soon dealt with by the combined forces of the local residents, Wivrin was left alone and lost in the world. He briefly joined another gnomish clan but did not find life among them to his liking. At age 26, he ventured south into Karameikos and hasn't stopped wandering that country, studying its residents and chipping his hand at all sorts of small projects in the country. Personality:Wivrin is a generally kind soul but does not allow anyone to get too close to him, making no lasting friends. He is less of a tinkerer than most gnomes, having spent so much of his life among the humans, elves, dwarves, halflings and other beings who inhabit Karameikos. He still hates goblins with a vengeance and looses his cool when running into them. He is willing to help with anything he can help with, but doesn't like staying in one place too long. Appearance:Wivrin is fairly tall for a gnome and might possess some dwarvish blood if you trace his roots back far enough. He is in decent shape and is of average looks by gnomish standards. His brown hair and beard are rarely trimmed properly and the travelling clothes he always wears are worn and tattered far too often. He doesn't place much stock in appearances. Combat Notes:He is a normal monster (0-level). AC 7 (Leather) (6 vs. larger than man-sized opponents); hp 5; at 1; D 1d6 (short sword), save D1 (+1 vs. earth-based effects); ML 9; Al N; S 9, I 8, W 10, D 10, Co 14, Ch 9. Languages:Dwarven,Goblin,Halfling,Kobold,Karameikan,Common, can speak with burrowing animals. General Skills: Knowledge (Geography;Karameikos) (I), Fantasy Physics (W), Machine Building (I), Labor (Construction) (S), dwarven detection abilities, 90' infravision Androus History:Androus is a 20-year old lad living on the Isle of Amora in the Milenian Empire. He was born there, is growing up there and wants to live his life there. Well, there and on the seas. You see, when Androus was a little tike he loved watching the ships go out to sea and wished to be among the sailors. He ran away from his home at age 12 to join the crew of one of these ships. On one of these trips, only last year, he found a great amount of wealth after they found the wreck of a pirate ship not yet plundered. Few survived from that voyage due to a horrible storm soon after the find but Androus was one of those. With his share of the gold, he decides to buy his own boat. Personality:Androus's life is the sea and his ship. Nothing, not even his own life, means more to him, and he certainly will never place anyone else's life at higher value. He is not a bad person though and will not do a cruel act unless it helps him further his life at sea or improve his ship. If he is forced to act harshly towards someone, he finds himself regretting it and agonizing over it later. Appearance:Standing 5'0" and of light build, Androus is not at all an imposing figure. He tries to look menacing but never quites cut it. In fact, many would consider his brave stances more laughable than realistic. He is of medium complexion and has wavy brown hair. His garb is typical for that of a Milenian sailor, servicable and not fancy. He wears an amulet of Protius around his neck at all times. DMing notes:Androus easily gets into situations he cannot deal with, mostly stemming from his recent ship buying. He could barely afford the vessel and now is in desperate need of money and will do anything to get cash. This includes renting out the ship for dangerous voyages, piracy, selling passengers to the Merry Pirates or many other events that could involve the PCs. If the PCs have befriended Androus, they may have to save him from all sorts of troubles he has gotten himself into due to this need of cash. Combat Notes:He is a 4th-level thief. AC 6 (Leather, dexterity bonus); hp 5; at 1; D 1d6+1 (spear, Milenian bonus), save T4; ML 9 (12 if his boat is at risk..he will do anything to save it); Al N/C; S 11, I 7, W 12, D 15, Co 6, Ch 5. Languages:Milenian,Neathar General Skills: Seamanship (D+1), Knot Tying (D), Forgery (D) Tridbogg the Chanter History:Now at 47 years of age, Tridbogg is no longer a young Beastman, though he still has many years ahead of himself. He has lived an interesting life, from being made a Chanter (storyteller) of his tribe at age 15 only to the mysterious invitation he received at age 22 to join the Lighthouse. He has been one of the key Beastman representatives in that scholarly community since that time and has traveled much of the world in studying different cultures, experiencing a wide number of events that have been added to the stories he tells his tribesfolk. He has also spent a great deal of time with his head in the books, learning different languages and studying past histories and distant lands. He has become a key advisor to the chief-king of his village and is generally respected, if perceived as a bit odd by the warrior culture in which he lives. His stories are very popular, both due to good oratorical ability as well as due to his wondrous explorations. Personality:Tridbogg is much more accepting of outsiders than most other beastmen, always anxious to learn about another culture and other people. He is very inquisitive, asking all sorts of questions and absorbing the answers. He is generally a nice guy, but will defend his friends if they come into any danger and defend himself if attacked. He is more practical than your typical Lighthouse intellectual but is much more theoretical than your standard Beastman. Of course, as the tribal Chanter, he loves to tell stories of his many travels and experiences, as well as recounting other stories he's read or heard at the Lighthouse. He is very loyal to the Lighthouse community and will never speak of it to his countrymen or strangers unless he sincerely believes they would fit in there and could contribute. Similarily, he would never betray his tribe. Appearance:Tridbogg wears the usual outfit of a beastman (fur boots, trousers, hooded parkas) no matter where he goes, having pride in his culture and his peoples. He has light pink skin with pentrating entirely red eyes that have an unnerving effect on those he meets for the first time. He stands only 5'2" and weighs 140 pounds, more frail than your typical beastman definitely. His ears appear rather elvish but he is as furry as a bear and cannot be mistaken by an elf except perhaps by the blind. Combat Notes:He is a 7th level beastman. AC 7 (hide); hp 43; at 1; D 1-6 (mace); save F7; ML 10; Al N; S 12, I 16, W 14, D 9, Co 11, Ch 12. Languages:Beastman, Neathar, Nithian, Elvish. General Skills:Storytelling (Ch+2), Knowledge (Hollow World Societies) (I), Mysticism (W), Knowledge (International Worship of Ka), Drinking (Co), Knowledge (History, Icevale Elves) (I). Currently studying the society of the Deep Glaurants. Zilaria History:Zilaria was born 82 years ago but is still very very young. Part of the explanation to this could be that she is not human, but rather belongs to the long-lived race of the sphinx. She has seen more of the world than most humans have but still travels alot, wishing to see more wonders. Personality:Zilaria is your typical inquisitive sphinx, though much rasher than an elderly sphinx is. Her parents tried to impart her with their collective knowledge but she didn't seem to grasp any of the common sense bits. Despite her age, she acts like a human teenager, thinking she knows more than she does and getting into all sorts of troubles as a result. She is a very nice soul though and tries her hardest not to appear fearsome to strangers, trying to befriend anyone. Unfortunately many see her as a rather frightening being and bolt upon seeing her. This always saddens her, as do the frequent attacks by those who see her as a menace. She would much rather flee than fight in such situations. Appearance:Zilaria looks no different from an older sphinx, being fully grown. She can appear both menacing and majestic though she tries for neither look. She wishes there were some way for her to hide her race's features and blend into human societies so to marvel at them better. DMing notes:Zilaria would be a very loyal friend to a party and a good source of knowledge (she has seen quite a bit of this world and was taught much by her loving parents whom she still meets every few years). She also may be targeted by big game hunters, circus managers looking for a new 'act' or other sorts of troublemakers. Combat Notes:She is a 0-level sphinx of 2 HD (-2.9 M XP). AC 4 (skin, dexterity bonus); hp 18; at 3; D 1-2/1-2/1-6; save F4; ML 9; Al N; S 12, I 10, W 8, D 13, Co 17, Ch 12 . Languages:Skycommon,Glantrian. General Skills:Storytelling (Ch), Singing (Ch), Danger Sense (W), Knowledge (Glantri) (I) Atesaran History:Born in 977 AC, Atesaran was the son of an officer in the Nithian military and has followed well in his old man's footsteps. At age 18, he joined the heavymen, the elite of the Nithian army and in the brief time since has shown himself to be a loyal subject of the Empire and an excellent combatant. Personality:Atesaran is very loyal to the Nithian Empire and is a staunch defender of Rathanos and his faith. He can be kind at times, but generally comes across as gruff and mean-spirited. He is especially harsh against female soldiers among his enemies, for he believes in the chauvinistic ways of Rathanos. It is no big surprise that he has not yet found the woman who can stand him for more than a few minutes before he gets on their bad side. He is convinced he is always on the right side. Appearance:A native Haptan, Atesaran stands 5'10" and weighs just over 200 pounds. He has the typical dark skin and hair of the Haptans and is of a much heavier build than your typical Nithian or even your typical Nithian soldier. He does not wear fancy clothing, preferring his military outfit when in public. Combat Notes:He is a 9th level fighter. AC 1 (Nithian Plate+1,Shield+2);hp 43; at 1; D 1-10+4 (Khopesh Sword+1,strength bonus,heavyman bonus);save F9;ML 11; S 15,I 10, W 13, D 11, Co 11, Ch 12. Languages:Nithian,Neathar. General Skills:Shield Back (D), 5 unspent skill slots Other eqp:Ring of Fire Resistance,Mace+1 Cuzla History:Cuzla was born 28 cycles ago in the hills of the Oltec people. Her mother was local shaman of Otztiotl and her father a simple weaver. She did not follow in either of their footsteps (much to the dismay of both parents) but rather took up the career of a guardswoman, defending the Oltec frontier from the vicious elves to the west. Last year she was wed to a follow guardsman, a shaman other than her mother conducting the ceremony. This has only further severed the ties between Cuzla and her family of birth. Personality:A loyal follower of Otztiotl and his peaceful ways, Cuzla is a nice non-violent person. She simply sees her duties as a warrior as neccesary to preserve the culture she loves so much and keep out the evil influences of Atztanteotl. She is well-regarded by the others in her village except by her parents who still wonder what they did wrong in that she ended up so far from where they wanted her to be. Appearance:Standing 5'4" and of medium build, Cuzla is above-average strength for an Oltec woman. She is good-looking but does not show off her beauty, being a modest soul. Her hair is cut much shorter than typical for an Oltec woman as she thinks this hairstyle is better suited for combat. Combat Notes:She is a 5th-level fighter. AC 5 (scale mail, shield); hp 32; at 1; D 1-6 (short sword); save F5; ML 11;S 12, I 8, W 15, D 12, Co 14, Ch 15. Languages:Azcan,Neathar. General Skills:Profession (Soldier) (I+2), Alertness (D), Ledge Hopping (D), Endurance (Co). Alvundal History:Born 198 years ago, Alvundal is still a young aquatic elf. He has spent almost all his life sheltered in the Bluecombes as a student but has recently taken to wandering further and further from home in his studies of history. He has even considered journeying to the surface world to continue his studies, potential actions that make his fellow aquatic elves very nervous. Personality:Alvundal is a scholar. He wishes to learn as much as he can about the past, for knowledge's sake more than for practical useage. He can be a bit rash in pursuing this knowledge but will never risk the lives of his family, his friends or anyone else in that pursuit. He often cannot perceive real threats due to his life-in-the-books upbringing and so may place others (and himself) at risk without ever knowing it. Appearance:Alvundal is 4'11" and of the light build one often finds among the scrawny elf-folk. He looks like your typical aquatic elf in all manners and wears nothing of great value. Combat Notes:He is a 4th-level aquatic elf. AC 3 (Shellpiece armor); hp 19; at 1; d 1-6 (trident); save E4; ML 10; S 11,I 13, W 11, D 11, Co 14, Ch13. Languages:Elvish,Common. General Skills:Ancient History (I+1), Find Traps (D), Mapping (I), Codes of Law and Justice (W), Concealment in Reefs (30%). Spells- 2 1st, 2 2nd daily. Knows Read Magic, Magic Missile, Hold Portal, Web and Wizard Lock. Clovius History:Clovius is 34 years old, born in Thyatis City and having lived his entire life there. He was married 13 years ago, is the father of three and has owned a small tailor's shop in the city for the past 9 years, having inherited it from his parents. Along with his wife, he runs the business and lives a generally quiet life. Personality:Always kind to his customers, Clovius is a normal guy. He doesn't go into the 'dangerous' areas of the city or get involved much in politics. He does do his voting, like any loyal Thyatian citizen, and fusses about his kids' safety and education. He cares deeply for his wife and would give anything to ensure her happiness. He sees the adventuring types as nuts who needlessly endanger their lives but is very willing to celebrate when those same types help perform a major deed for the sake of Thyatis. He complains a bit about the imperialistic, elitist Alphatians and has some stereotypes about other Mystarans but treets all customers well regardless. He is an honest person and a follower of the Thyatian deities, paying each the neccesary respect. The only people he truly hates are some of the other tailors in the city who he perceives as stealing his business, but he is friends with most of the others in his trade. Appearance:Clovius stands 6'1" despite a slight stoop and is of medium build. He wears light colors, nothing gaudy or extravagant. He has a fondness for hats and has a rather wide collection of those in his home. He has of 'white' skin coloration and has short-cut black hair. He is always cleanly shaven. Combat Notes:He is a normal man. AC 9 (no armor); hp 6; at 0; d 0 ; save NM; ML 10; S 14,I 10, W 12, D 15, Co 11, Ch 14. Languages:Thyatian,Common. General Skills:Profession (Tailor) (I+1), Bargain (Ch), Persuasion (Ch) Jialonna History:Jialonna was born 20 years ago in Qeodhar. Her parents, not thinking themselves rich enough to care for her daughter, placed her into an orphanage. Here she grew up, thoroughly hating her time there. Five years ago, she left this underfunded place and started a career as a petty criminal. Arrested at age 17 for one of her thefts, she was imprisoned. Here Jialonna learned of Alphaks from another inmate, heard of the one who would destroy the overbearing Alphatian government that caused Qeodhar such problems. She has become a loyal servant of the Entropic immortal since that time and works to further his cause. Personality:Jialonna is a cold, cruel, cunning, heartless individual. She cares nothing for anyone other than herself and will do anything that furthers her interest or the cause of Alphaks. She especially despises the mages of Alphatia who have caused her country such troubles over the years. She cares little for law and order but rather focuses on self-gratification. Appearance:Jialonna looks very plain, the kind of person who easily gets lost in the crowd. She stands 5'5" and weighs approximately 115 pounds and is of "common" Alphatian ancestry. Her clothing varies, depending on what sort of mission she is on, but usually is of the latest style so that she can even better blend in. She is always armed, whether obvious or not, and has three daggers hidden on her body on all occasions. Combat Notes:She is a 1st-level thief. AC 6 (leather armor, dexterity bonus); hp 4; at 1; d 1-8 (sword) or 1-4 (dagger); S 10, I 12, W 17, D 14, Co 12, Ch 10. Languages:Alphatian,Common. General Skills:Acting (Ch), Detect Deception (W), Gambling (W), Danger Sense (W) Radija History:Radija ibn-Zia was born 39 years ago in a small tribe, the Duru, in the Emirates of Ylaurum. She was married off to another member of her tribe at age 17 and suffered through eight years of a loveless marriage, forced by law to follow her husband's will. Then one day another member of the tribe handed her a small pamphlet which changed her life. It was the teachings of the clerics of Vanya, who had come into the desert during the Thyatian colonization many decades earlier. She learned of a new way of life, wherein she was the equal of men and need not follow their orders. She surprised herself when she found the courage to flee her marriage and her tribe, dropping her father's name from her own according to the customs of the Thyatians and wandering off into the wilderness. While the Duru have almost forgotten about her, she has continued to spread the word of Vanya, angering the Kin of the north who adhere to the strict teachings of Al-Kalim and winning herself numerous followers among the women of the desert. She has become fairly famous in her own right in her tasks to correct the inequalities of her culture, wandering in disguise from town to town and teaching the ways of Vanya. Personality:Radija is wholly committed to her cause, to showing the Ylari peoples that women can be at least equal, if not superior, to men. She is not a mean person nor an especially kind one, neither overly aggressive nor overly passive. She simply wishes to see justice and equality come to be and will do anything she can to make this the case. Appearance:Radija always travels in disguise, so her actual appearance is questionable. She is rumored to be of great beauty and also rumored to be an ugly hag. She is rumored to be a tall, strong warrior and also a short, frail lady full of inner strength. Many of her opponents think her a demoness of some sort while some of her supporters may look up to her as close to an immortal in stature and worth. Most who have met her describe her as pretty normal-looking, though she often goes without the veil of the women of the Emirates and has come by a medallion of Vanya somehow. If she wishes to mix into a group of the desert nomads, it is obviously well within her abilities. Combat Notes:She is a 21st-level cleric of Vanya. AC 6 (ring of protection+3); hp 44; at 0; d by spell (Radija does not like having to harm any of her kinfolk and prefers to simply use spells such as Hold Person and escape if danger threatens. She will cause harm to those who have consistently shown themselves to be opposed to the cause of women); S 8, I 11, W 14, D 11, Co 14, Ch 11. Languages:Thyatian,Ylari,Common. General Skills:Honor Vanya (W+2),Persuasion (Ch+1),Codes of Law and Justice (W), Desert Stealth (D), Disguise (I), Knowledge (Theology of Vanya) (I) Other eqp:Radija has come across a number of magical items in her travels, has received several gifts from Vanya and picked up a number of useful goods in her stays among the Thyatians a few years back studying the laws and philosophy of Vanya. Anything the DM wishes to give her can conceivably have come into her possession. DMing notes:Radija obviously presents a complex situation to loyal Ylari. She wishes the best for her people and is trying to empower half their number yet is going up against the historical teaches of her nation and its rulership, highly criticized by the Sultan himself one time. Does a loyal desert dweller support her egalitarian cause? Or do they follow the orders of the Al-Kalim followers who have done so much for the nation? Ja History:Ja was born 23 cycles ago in the plains of the Toralai tribe of the Neather people. He grew up a strong, capable warrior but also was a devout worshipper of Thor. He has proven himself numerous times to be a strong defender of his tribe against another Neathar and at the same time a loyal worshipper of the deity of honor and courage. He recently has become a paladin of Thor, having passed several difficult tests to achieve this distinction. Personality:Ja is a nice guy, if a tad brutal and barbaric at times. He follows the codes of honor, courage and justice set forth by Thor and works hard to help his tribe. He is honest and always willing to help a fellow tribesman, but is terribly shy among the tribe's women, who often succeed in unnerving him to no small extent. Appearance:Standing 6'4' and weighing 175 pounds, Ja looks the part of the barbarian warrior to a T. He has dark skin (for a Neathar), long brown hair and wears a headband and loincloth, though nothing else. He certainly would not be recognized as a paladin by any who do not know him. Combat Notes:He is a 12th-level paladin of Thor. AC 7 (Neathar bonus); hp 50; at 2; d 2d4+12 (grand master with spear+3,strength bonus,Neathar bonus); S 16, I 12, W 6, D 9, Co 10, Ch 12. Languages:Neathar. General Skills:Endurance (Co), Plains Survival (I), Muscle (S), Wrestling (S), Tracking (I), Hunting (I) Rania History:Rania is a 19-year old silversmith in the town of Threshold, where she has spent her entire life. She has no great plans for the future, planning to spend her life there, though she is as much a dreamer as any other youth. She is happy with her work and with her newfound independence (she only left her home 2 years ago to become an apprentice of the smith) and seeks no major changes anytime soon. Personality:Rania is a very patriotic Karameikan, thinking that Stefan is a great, great, great guy. She would do anything to help her country but at the moment she does not think she is contributing much of anything. She is a nice person, if a bit hard to befriend, and is loyal to her friends and family. She is a fan of practical jokes, but means none of her fellow townsfolk ill will. Appearance:Rania dresses in simple dark blue clothes that do not impede her work. She stands 5'8" and is on the thin side, often teased by those close to her as too thin and too tall, jokes that no longer bother her the way they once did. She has long brown hair which seems to be in a new fashion each time she is met. Combat Notes:She is a normal woman. AC 8 (no armor, dexterity bonus); hp 4; at 0; d none; S 11, I 13, W 7, D 14, Co 12, Ch 10. Languages:Karameikan,Common. General Skills:Labor (Silversmith) (S+1), Knowledge (Threshold) (I), Mysticism (W), Music (stringed instruments) (Ch) Krassakk History:Krassakk was born 33 years ago near Fortress Island, doomed to an early life of pain and suffering. His tribe's ancestral island was claimed by dryskin settlers when he was 7. When the leader of his shark-kin pack was killed, in a bloody battle with some of the aquatic elves, the tribe tried to reclaim the land. Krassakk, then 14, was not permitted to be involved in the combat - which consequently claimed the lives of all the elders of his people. Now, legs grown, he became an outcast, wandering the seas, gaining in strength...plotting for the day when he would topple the human intruders and restart his tribe on a new path to glory. Personality:Krassakk is a very vengeful soul, his heart focused on the task of gaining back what belonged to his people for centuries. Any who wish to aid him in this task wins his grudging respect and friendship, while any who oppose him are seen as enemies. He prefers to keep a distance from other shark-kin, seeing himself as flawed due to his having legs. He can be terribly impatient with those who do not go along with his ideas, but he is willing to bide his time, attaining greater skill and ability before he strikes. Appearance: Krassakk is a giant of a shark-kin, 6'6" and in very good shape. He doesn't pay much heed to his appearance, but he still is ruggedly handsome, in the shark-kin view of such matters. He is armed with a net and a (returning) trident, which he usually does not employ in combat. If only he could dispense with those accursed appendages... Combat Notes: He is 4th level shark-kin. AC 5; hp 25; at 3; D d6/d3/d3 (bite, claws), save F5; ML 11; Al N; S 15, I 8, W 12, D 15, Co 9, Ch 9. Languages: Shark-Kin, Kna. General Skills: Alertness (D), Rip (S), Intimidate (S), Shark Riding (D), Dodge (D), bloodlust, peripheral vision, shark empathy. Erikai History: Erikai was born 20 years ago to an honored clan among the Yakka. She showed promise from an early age, and was trained as a bratak. She quickly rose in the ranks there, establishing a fine alter ego in Rhoona, and accomplishing quite a bit for the Khanates. Unfortunately, she was taken away by an evil spirit at age 19 - while she was eventually rescued by some brave associates, she has been scarred by the memory ever since. Her family and the brataks still hold out hope for her, but whether that hope will be realized is unknown. Personality: Before her traumatic experience, she was a very loyal follower of the Khan, a hard worker seeking the best for her nation and its ruler. She had a lighter side as well, willing to play pranks on others and have some fun, hardly being merely an efficient spy and follower. She doesn't bear as much hatred for the Taijits as others of her tribe, but is very willing to disrupt their lives, if given the opportunity - this facet of her personality does remain from before, as evident as ever. She still would do nothing consciously to harm the country, but she doesn't think through acts as before, acting more impulsively. She's far more hesitant to put herself into dangerous situations, and fear has entered her life - whereas she was once calm and collected, she now is somewhat paranoid. Erikai does not give much thought to the future, or even the present, as her mind is still in the past. Her only hope right now is to find someone who can help cure her or to teach her to ward off evil spirits in the future. Appearance: Erikai stood 5'0" and is 105# - she was fairly normal looking, by Ethengari standards, but as a bratak, she was trained in the arts of disguise and could make herself appear as an elderly hag or a seductive maiden, should it further her goals. Since her trip to the spirit world, she has lost about 15 pounds and is getting quite scrawny. She pays less attention to her appearance and is thus more and more disheveled, giving her a bit of a "wild" look. She also does not don disguises at the present time, as she does not see herself as fit to do bratak work - nor do the brataks see her as currently fit. Her most common disguise was "Karina", a merchant in Rhoona who dealt in horses. She would use powders to make her skin the color of a Northlander, and spoke the tongue of the land without the hint of a foreign accent. Few have yet noticed that Karina has been absent for the past year from the market, but it may be a bit difficult for Erikai to reestablish this personality should she recover her mental health. Combat Notes:She is a 4th-level bratak. AC 7 (Leather); hp 9; at 1; D 1d6 (spear) or 1d6 (+2 to hit, Motaki arrow, skilled with bow) or 1d8+2 (Takadi arrow, skilled with bow), save T4 ; ML 7 [was 10]; Al N; S 10, I 6, W 12, D 12, Co 12, Ch 13 [15 among Ethengari]. General Skills: Equestrian [D,+2 due to superior horse], Disguise (I +1), Persuasion (Ch), Animal Husbandry (12), Fire Building (12), Navigation (12), Steppe Survival (12), Drive Cart (12), Yurt Building (12), Make Equiptment (12), Dance (12), Sing (Ch), horse archer, thief abilities, aiming. Other eqp:Standard bratak equiptment. - Mischa The world gets crazy so easily! & there is no suitable Asylum for a whole people suddenly grown insane - Daniel Webster, 1847 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 08:56:13 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: : Black Eagle vs. Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit From: Max Monas > I know this might sound a bit stupid, but war are you talking about? I have > nearly no knowledge of the history of the rest of the Know World and I don't > have a clue where I can find it. I recently bought Joshuan's Almanac& Book > of Facts, but I cannot find history for the whole Know World. I am not sure > if I should make it up or not, which would be a majorly big job. I have been > to some shops, but they say the Mystara is an old setting (I had no idea) > and they don't really produce new stuff for it (I don't know whether they > still produce in the US, but they don't give out new stuff in Holland, where > I live). Does anyone have an idea where I could get this sort of information > from? Thanks. Actually, its not stupid at all. It has to do with the way Mystara was developed. Much of the history came after the setting was developed. Shawn Stanley's site is a good start for info. Take care what materials you buy, as some are good and many are not so good. Online you should be able to find all sorts of oop stuff. JDaly "I decided I just had to call because you've printed a picture of the Earth upside down on the front page of the paper,'' Gore said. (Source: Florida Times Union 4/3/98) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 14:41:52 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: Re: [MYSTARA] Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >>There have been attacks against our facilities at least in Rymskigrad and Alhambra. Our headquarters had been broken in four times during last year. Some Spokesmen have been proposing elimination of our working licenses. >>Ferdinando Braudelo Chief Historian of the Sages League >This is just the begining. Cease your interigations immediatly, or blood will be spilled. >Tajek Ivanovitch >Spokesman for house Igorov Has Boris G-W been dismissed? ;) Johann Madhorsen Keeper of Flaemish Lore Glantrian Nit-Picker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 23:25:12 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > There have been attacks against our facilities at least in Rymskigrad and > Alhambra. Our headquarters had been broken in four times during last year. > Some Spokesmen have been proposing elimination of our working licenses. > > Ferdinando Braudelo > Chief Historian of the Sages League Bueno, I assure you, good sirs, that the Paparazzi Glantri knows nothing of such atrocities. After all, we at the Paparazzi could scarely be interested in some humdrum boring thing such as history. As we say at the Paparazzi, "Why deal in the truth, when lies and rumors are so much more interesting?" Felicidad de Fedorias Paparazzi Glantri Contributor ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 18:45:18 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: : Black Eagle vs. Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: jdaly To: Sent: Tuesday, March 07, 2000 2:56 PM Subject: Re: [MYSTARA] : Black Eagle vs. Karameikos > From: Max Monas > > > I know this might sound a bit stupid, but war are you talking about? I > have > > nearly no knowledge of the history of the rest of the Know World and I > don't > > have a clue where I can find it. I recently bought Joshuan's Almanac& Book > > of Facts, but I cannot find history for the whole Know World. I am not > sure > > if I should make it up or not, which would be a majorly big job. I have > been > > to some shops, but they say the Mystara is an old setting (I had no idea) > > and they don't really produce new stuff for it (I don't know whether they > > still produce in the US, but they don't give out new stuff in Holland, > where > > I live). Does anyone have an idea where I could get this sort of > information > > from? Thanks. He daar, Helaas wordt er inderdaad niets meer gemaakt voor Mystara. Ik geloof dat er hier in Delft nog een doos Karameikos, Kingdom of Adventure in de winkel ligt. Verder zul je het meeste via postorder moeten bestellen als je meer spul wilt. De meeste van die tenten zitten in Amerika en zijn vrij prijzig. Als je meer wilt weten....dan moet je mailen :-) Groeten, Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 6 Mar 2000 22:33:54 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Houses of Darokin: Umbarth House MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aaron E Nowack wrote: > > undetectably) polymorphed into that form by Zanzer Tem, one of the > Zanzer Tem... now that name brings back memories... -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 15:13:33 -0500 Reply-To: Mystara Sender: Mystara From: Aaron English Subject: Re: Lycanthropy Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Briefly, So, OD&D doesn't have a whole lot to say on the subject outside of NightHowlers, which generously tweaks the rules in the interest of an entertaining campaign. But! The wonderfully tongue-in-cheek TSR module "Moonlight Madness", which centers upon the PCs contracting lycanthropy, provides an extended treatise on AD&D lycanthropy to assist in running the adventure, and one of the very first sentences is "The PCs can be cursed with the magical disease known as 'Lycanthropy' in any number of ways." Aha! So there you have it, AD&D folks, lycanthropy is a curse, a disease, and a magical affliction. Thus it can be contracted or cured by religious, biological, or magical means. A tremendous amount of leeway there. So whether surgically implanting lycanthrope teeth would infect a victim with lycanthropy would be essentially up to the DM, via a curse or biological or magical infection. "Curse" would seem the best candidate, since it's another way of saying, simply, "something evil happens to you." One last question, then: An infected lycanthrope reverts back to its original form upon death. A true lycanthrope was born a lycanthrope, so you'd need to find a dead one of those in order to extract infected teeth. A true lycanthrope would be a magical creature, like a dragon or beholder. So any part of its dead body would still be magical, yes? Therefore, it would trigger a magical "detect magic" ward.....? - Aaron ________________________________________________________ Q: How many Thyatians does it take to trim a lampwick? A: Forty thousand: Five thousand to conquer the area around the lampwick, five thousand to loot it, five thousand to set up an incompetent bureaucracy around it, one to trim the wick, and twenty-five thousand to sit around and moan about how much better the ale is and how much prettier the serving wenches are back in Thyatis City. ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 21:57:27 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit A problem: in Mystara there is no difference from "true" lycanthropes and all the others. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 22:01:31 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Announcement by Sages League MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > There have been attacks against our facilities at least in Rymskigrad and > > Alhambra. Our headquarters had been broken in four times during last year. > > Some Spokesmen have been proposing elimination of our working licenses. > > > > Ferdinando Braudelo > > Chief Historian of the Sages League > > Bueno, I assure you, good sirs, that the Paparazzi Glantri knows nothing of > such atrocities. After all, we at the Paparazzi could scarely be interested > in some humdrum boring thing such as history. As we say at the Paparazzi, > "Why deal in the truth, when lies and rumors are so much more interesting?" > > Felicidad de Fedorias > Paparazzi Glantri > Contributor Gah. My plans for visiting Glantri are to be revised drastically...think I'm going to Ierendi Islands and have some sun, instead. They told me that most beautiful women of Mystara go there for winter vacations... Sun and beautiful women...why should I travel to Boldavia??? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 22:22:02 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: : Black Eagle vs. Karameikos Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 7 Mar 2000 13:06:23 Max Monas wrote (replying to me): >Thanks Stalker for your advice, I do however have another question. In your >reply you write the following: > (snipped my own comments) > >I know this might sound a bit stupid, but war are you talking about? I have >nearly no knowledge of the history of the rest of the Know World and I don't >have a clue where I can find it. I recently bought Joshuan's Almanac& Book >of Facts, but I cannot find history for the whole Know World. I am not sure >if I should make it up or not, which would be a majorly big job. I have been >to some shops, but they say the Mystara is an old setting (I had no idea) >and they don't really produce new stuff for it (I don't know whether they >still produce in the US, but they don't give out new stuff in Holland, where >I live). Does anyone have an idea where I could get this sort of information >from? Thanks. > Ah, you're a true newcomer to Mystara! Welcome, I hope you'll like it here. As Jeremy Morris and JDaly said (I have *no* idea what Michael III Mysteria said...?) Mystara is an old campaign. It used to be the Known World of the old, original D&D game, now called OD&D, but it was made into AD&D around 1995 I believe, and people are still trying to cope with that. Sadly, TSR/WOTC have long since discontinued the campaign, but you are fortunate to be on Mystara-L because there are a lot of really nice people here who will help you. You can get old material for Mystara from online stores like , , or , but it is difficult to find the material - and not much was released for AD&D! As Jeremy and JDaly suggested it's a good idea to go to Shawn Stanley's excellent (and official!) Mystara site at to find out about the war I mentioned. It began on Mystara and radically changed the world from 1005 AC to 1009 AC, while the Karameikos set describes the nation as of 1012 AC - three years after the end of the war. This war was described in a D&D set called 'Wrath of the Immortals' which TSR released in 1992 - I'm a DM in a campaign that is playing through that huge adventure myself! Since you have the Karameikos: Kingdom of Adventure set, go to page 59 of the Explorer's Guide and look at the 'Timeline' sidebar, it starts with 1005 AC and goes to 1009, describing the war and its effects. It's not a particularly good or detailed description, but it's a good way to find out what happened. You should also go to page 21 of the same book and read the second paragraph ("The past 10 years alone...") which describes the Recent History of Karameikos and its surrounding nations. It also mentions the war. If you have any more questions, don't hesitate to ask them! You can even email me privately if you feel like - I can talk about Mystara for hours and hours, but I doubt everybody else would care to listen to history they already know. On the other hand, they might be able to correct mistakes I might make, since I don't have all the Mystara source material myself! But don't hesitate to ask? In my book there are no (or few anyway) stupid questions. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 22:24:52 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Announcement by Sages League Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 7 Mar 2000 22:01:31 Caroletti wrote: >> > There have been attacks against our facilities at least in Rymskigrad and >> > Alhambra. Our headquarters had been broken in four times during last year. >> > Some Spokesmen have been proposing elimination of our working licenses. >> > >> > Ferdinando Braudelo >> > Chief Historian of the Sages League >> >> Bueno, I assure you, good sirs, that the Paparazzi Glantri knows nothing of >> such atrocities. After all, we at the Paparazzi could scarely be interested >> in some humdrum boring thing such as history. As we say at the Paparazzi, >> "Why deal in the truth, when lies and rumors are so much more interesting?" >> >> Felicidad de Fedorias >> Paparazzi Glantri >> Contributor > >Gah. My plans for visiting Glantri are to be revised drastically...think >I'm going to Ierendi Islands and have some sun, instead. They told me >that most beautiful women of Mystara go there for winter vacations... >Sun and beautiful women...why should I travel to Boldavia??? > Oh pretty please, Captain ? Please go to Boldavia... I would love for you, a Thyatian, to go to Boldavia with all these things going on :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 7 Mar 2000 21:36:45 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Lycanthropy MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Q: How many Thyatians does it take to trim a lampwick? > > A: Forty thousand: Five thousand to conquer the area around the lampwick, > five thousand to loot it, five thousand to set up an incompetent bureaucracy > around it, one to trim the wick, and twenty-five thousand to sit around and > moan about how much better the ale is and how much prettier the serving > wenches are back in Thyatis City. > ha ha very good. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.