========================================================================= Date: Wed, 15 Mar 2000 10:54:15 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Old materials, copyright, etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Likewise - those years of snapping up EVERYTHING Mystara/OD&D-related the > month it came out (or buying old - and then, quite cheap - stock), when I had > the money and no social life to speak of, have paid off now. I've seen the > same unpleasant trend in London - Virgin in Oxford Street dropped all its RPG > stock overnight, although it still has the RPG sign up, strangely. All there > is now is Magic, and computer games - not even Dragon or Dungeon are still > carried. In fact, the latter don't seem to be available in most places. Thank > heaven for The Model Shop, in Harrow - still plugging away with all things > RPG, 17 years after I first discovered them.... > > Sorry for the ramble, but it's a subject dear to my heart. i too have noticed this trend, i bought most of my role playing materials in virgins dublin store, imagine my joy when they opened a shop a couple of years ago in cork. as soon as my ship got in from sea, i rushed up to the city to see what roleplaying wonders might be in store,and woe was me there were none.the dublin store carried on though with a much reduced stock for a year or two,then dropped the rpg lines altogether.now there is only one small retailer,actually a comics store, with a somewhat limited stock and eratic supply of games in cork. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 12:30:32 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Well, I bought it, and it's terrific...when I can get it to run on my PC, > that is. About 2 in 3 attempts to boot it up stall, and even if I get in, I > get an "error" pop-up (which I can shift out of the way, usually, and carry > on - god bless Windows!). Oh, and now the search facility has stopped working. > > Thank heaven I started collecting Dragon back in 1986 - all those lovely > paper magazines....;-) Well, I did buy it two weeks ago or so. Works fine on my computer, though a 17" screen would be nice. And since I didn't start collecting until '93 or so, I had no other way to get a hold of the rest. Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 12:36:41 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Old materials, copyright, etc,yeah that old thing again. MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > Better start getting Alternity too, if you want it. WotC is dropping the entire > line except for the core books, due to 1) Poor sales of the satellite materials > and 2) So it won't compete with 3E. All future science-fiction materials will be > produced around the 3E engine. They're truly losing it now. First they launch a whole new line, costing millions, than one year later they drop it in favor of their still newer line, again costing millions. Might have used all that Alternity money to chuck out some more Mystara products. Same thing with Birthright, a truly excellent world and system, but dropped in favor of Greyhawk, along with Ravenloft and Dark Sun. They drop all the unique world and replace it with just another mainstream world, which they already had in Forgotten Realms. Also with Greyhawk they won't see many old fans come back I would think. 3E looks pretty good in dragon, but I have to wait and see whether it lives up to its potential. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 13:27:27 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: [MYSTARA] The Death of Lamberto Fulvina MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Well, I just wanted to congratulate Giovanni Porpora for the fiction. :) . Thanks Ezio, but credits are to be shared with Signor Giampaolo Agosta da Verazzano, the co-writer :) > Is the whole history available somewhere? (Italian also. :)) ). I'm sorry but we wrote it in English only, of course we do have the edited version but it is divided in episodes, as we posted it. I saw Shawn's site has Episode One through Six, anyway I have them all :), and I can mail them to you if you wish. Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 13:40:01 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: Re: [MYSTARA] The Death of Lamberto Fulvina - Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > > E tutti i Fulvina vissero insieme felici e contenti! > > pardon? > Sai la traduzione? Io non riesco a trovarla da nessuna parte... lo so lo so � un periodo cos� :) Ciao Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 06:18:19 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: dragon articles from TSR site MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I installed it and have no trouble, but wouldn't run from the CD well at all! KS --- Michael III Mysteria wrote: > > Well, I bought it, and it's terrific...when I can get it to run on my PC, > > that is. About 2 in 3 attempts to boot it up stall, and even if I get in, > I > > get an "error" pop-up (which I can shift out of the way, usually, and > carry > > on - god bless Windows!). Oh, and now the search facility has stopped > working. > > > > Thank heaven I started collecting Dragon back in 1986 - all those lovely > > paper magazines....;-) > > Well, I did buy it two weeks ago or so. Works fine on my computer, though a > 17" screen would be nice. > And since I didn't start collecting until '93 or so, I had no other way to > get a hold of the rest. > > Michael III Mysteria > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 16:10:53 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: R: Re: [MYSTARA] The Death of Lamberto Fulvina - Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > > > E tutti i Fulvina vissero insieme felici e contenti! > > > > pardon? > > > > Sai la traduzione? Io non riesco a trovarla da nessuna parte... lo so lo so > � un periodo cos� :) "traduzione" or "tradizione"? Arriverderci, Michele III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 10:55:28 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: How gaming has changed. Ron wrote: >What happened to Paranoia, MERP, Warhammer Fantasy Roleplay, Runequest, >Call of Cthulhu, Champions, etc. Paranoia - pretty much as someone else said, though I got into the game with 2nd ed (and liked it). I managed to buy almost everything they made for the game (including a mint copy of Orcbusters for $3 at Cangames 98 - woo hoo!). Rumours (treasonous of course) state that a 3rd ed. is coming out - sometime. Maybe. MERP - unsure, Iron Crown Enterprises is still making Rolemaster material, and there are some fairly new-looking MERP items at my local gaming store, but I think MERP is dead. Warhammer FRP - mainly tabletop now AFAIK, but White Dwarf magazine occasionally pumps out the odd home-brew adventure. Call of Cthulhu - alive and well (Chaosium's weathering the storm fairly well, as far as I can see). I'd also add that Palladium is still the book-of-the-month club of RPGs (I didn't say that I thought they were *good* books), though they have ended support for the TMNT game. Columbia Games (makers of Harn) also is releasing new material. There are a bunch of other new RPGs out (including, off the top of my head, "Big Eyes, Tiny Mouth" (an anime RPG), "Bubblegum Crisis", "Sailor Moon", "Dragonball Z" (more of 'em, don't know if they are all made by the same company, though), and a Hong Kong cinematic action RPG (don't wear white, I guess) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 18:01:16 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: GAG- the fifth army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The fifth army- Prince Morphail's Boldavian Division Morphail's army is about 50% mounted. Soldiers of sergeant status or = higher have magical items (about 2%). All of the troops are humans from = Boldavia and the north-eastern dominions. In times of war Morphail will = lead the division himself only if there is a serious threat to Boldavia = and Glantri, or he has some interest in the fighting. In any case, = Morphail, Szasza and Boris will only work at night, leaving the command = to the Brigadier during the night. As master of necromancy, Morphail has = a few surprises up his sleeve that are not part of the regular military = division. Army Commander - Prince Morphail Gorevitch-Woszlani (M31,Necromancer5, = riding war horse) Brigadier - Gustav Staliniov (F16, plate armor +2, bastard sword+1, war = horse) Deputy Army Commander- sir Boris Gorevitch-Woszlani (M18, Necromancer3, = riding war horse) Head Mage- lady Szasza Markovitch (M12, Wokan3 on flying broom) Knight- Leonid Guncharov (F16, banded mail+2, lance+2, long sword+2, = shield, riding war horse) Fighting troops: 879 Total (including officers, aids and logistics banner): 989 Headquarters: Fort Tchernovodsk Summer deployment: banners 1 and 4 at Vladimirov, banners 2-3 in Fort = Tchernovodsk, banner 5 at Rymskigrad, banner 6 at Estoniarsk. Winter deployment: same as winter, but switch between 5 and 6, and 4 = goes to Igorov. War deployment: defense of eastern border from Estoniarsk to Helddanic = Territories, blocking of Collosus valley opening (south of Igorov = tower). Banner 1- 60 mountaineers (F4) climbing gear, light crossbows, short = swords, daggers, leather armor; 60 mountaineers (T5) climbing gear, = short swords, daggers, leather armor; 3 sergeants (F6); 3 sergeants = (T7); 1 captain (T8) Southern regiment: Banner 2- 120 medium cavalries (F2) with lances, long swords, daggers = shields and chain mail; 4 sergeants (F4); 1 captain (F5) Banner 3- 120 mounted infantries (F2) with spears, long swords, daggers, = banded armor. ; 4 sergeants (F4); 1 captain (F5) Eastern regiment: Banner 4- 80 heavy infantries (F2) with battleaxes, daggers and plate = armor; 40 heavy crossbowmen (F2) with heavy crossbows, short swords, = daggers and plate armor; 6 sergeants (F4); 1 captain (F5) Banner 5- 120 medium infantries (F2) with spears, short swords, shields = and chain mail; 4 sergeants (F4); 1 captain (F5) Western regiment: Banner 6- 120 light cavalries (F2) with lances, long swords daggers and = leather armor; 4 sergeants (F4); 1 captain (F5) Banner 7- 120 medium infantries (F2) with spears, short swords, shields = and chain mail; 4 sergeants (F4); 1 captain (F5) Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 17:32:17 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I think that the focus of RPG games will shift away from fantasy to more Science-Fiction-like stuff (ie Star Trek and Star Wars, but also X-files and Nikita), as well as to popular topics such as Pokemon. Most of the latter will probably be one or two-book systems. Wizards, especially with Hasbro (possibly?) taking over, will probably also shift its focus to such topics. AD&D will be limited to one or two campaign lines with few (as there a now) products each year (sadly). I do feel, however that with the printing of products such as A Guide to Hell and A Guide to Heaven, AD&D is endangering its future. As an avid gamer but also a devout christian I have trouble with people trying to, more or less, translate religious stuff to game-terms. And yes, I know the products don't describe christian heaven and hell, but why not just call them A Guide to the Lower/Upper Planes. For the same reason as why Demon and Devil were originally dropped for Tanari and Baatezu, to not estrange/insult people. I have never had trouble with gods and immortals in RPG's as long as they remain fantastic and don't infringe on real religion. There was an article some time ago in Dragon on England in the dark ages, this included descriptions on both pagan priests and christian monks. I thought the article very good, but felt that the direction taken was risky, while I personally had no problem with the article, I could think of people who would have. With influential people, such as Tipper Gore actively opposing RPG's it is important not to give them handholds with which to draw more people into opposition of RPG gaming. Most of us will know what damage that movie, about a certain murder which featured AD&D in it, did. Why give them more grounds on which to comdemn gaming. Michael M.M. Grootenboer ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 19:07:50 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: R: Re: [MYSTARA] The Death of Lamberto Fulvina -Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Giovanni Porpora ha scritto: > > > E tutti i Fulvina vissero insieme felici e contenti! > > > > pardon? > And all the Fulvinas lived happily together from now on! (There should be a precise translation, but I don't remember it!!!) Iulius Sergius Scaevola the Gringo from Lucinius Captain of the XXth Cohort Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 19:15:16 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: The Death of Lamberto Fulvina - Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien wrote: > > > E tutti i Fulvina vissero insieme felici e contenti! > > pardon? > "And all Fulvinas lived together happily and merrily", or something like that, in Italian. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 14:41:18 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > There was an article some time ago in Dragon on England in the dark ages, > this included descriptions on both pagan priests and christian monks. I > thought the article very good, but felt that the direction taken was risky, > while I personally had no problem with the article, I could think of people > who would have. Unfortunately, Christian Mythology is not seen as a _good_ idea for RPGs. At least in the US. In Japan, there are are lots of Christian-themed stories (Evangelion, and the game Xenogears). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 11:43:31 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Mystara's Marketability (was: Old materials, copyright,etc,yeah that old thing again.) MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Michael III Mysteria wrote: > > They're truly losing it now. First they launch a whole new line, costing > millions, than one year later they drop it in favor of their still newer > line, again costing millions. Might have used all that Alternity money to > chuck out some more Mystara products. Well... lynch me if you want for saying this, but they wouldn't sell. There's only 200+ on this mailing list, and you can count on maybe 15-20 times more fans who may be 'interested' in such material. That's not nearly enough of a market to justify producing Mystara products. The trick is, of course, to advertise your product to get your audience. The problem here is that Forgotten Realms does everything Mystara does. I've spent the last two weeks reading through Faiths and Avatars as well as other source materials, and I have to say this: Forgotten Realms is the spiritual successor of the Known World. While more generic in many places, notably the typical Faerunian cultures, it also reflects real world cultures in the ancient empires (which are mirrors of Sumeria and Egypt) the far east (The Mongols, Chinese, and Japanese) the middle east (Zakhara and the empire of the sands) and native americans. (Maztica and elements of the barbarian tribes.) As for the "Immortals", it is possible in FR for a mortal to become a god. Later revisions have suggested that more than a few gods (not even ones in the Avatar trilogy) were originally mortals who ascended to godhood. Mystara has also one serious detriment: lack of good novel support. Forgotten Realms got where it is because of a number of dedicated novelists who developed entire regions and created an interest and demand for more material. Beginning authors weren't that great (I can't stand Ed Greenwood's writing) but there's a lot of excellent books out now. (To name a few: Finder's Bane by Kate Novak and Jeff Grubb, the collected works of Elaine Cunningham and R.A. Salvatore, The Prince of Lies by James Lowder.) The Tainted Sword was the only Mystara related novel I truly enjoyed and reread quite a bit. (It's sequels are unfortunately not nearly so well done.) The Dragonlord series was true to Mystara's material, but is incredibly dry and lacking in cinematic action. (I'll admit I favor the more action-oriented novels, but the Dragonlord series was slow and ponderous, if I hadn't already been interested in Mystara I probably would have stopped reading it a third of the way in due to sheer boredom.) Mystara is better off where it is, in the hands of fans. As for Alternity, it's getting a pretty fair deal, and will enjoy the same support that Mystara does from Wizards of the Coast. > Same thing with Birthright, a truly excellent world and system, but dropped > in favor of Greyhawk, along with Ravenloft and Dark Sun. They drop all the > unique world and replace it with just another mainstream world, which they > already had in Forgotten Realms. Also with Greyhawk they won't see many old > fans come back I would think. They're not technically producing anything for Greyhawk. They released a few adventures and new source material, but the reception was okay, not spectacular. Greyhawk is not going to replace Forgotten Realms as the cash cow by a long shot. Instead, they're turning the entire system over to the RPGA to develop. This is, in business terms, a pretty nice deal. You get a very large group of dynamic fans to do all the rough work for you. If the demand then is created, then you produce the products to feed it. > 3E looks pretty good in dragon, but I have to wait and see whether it lives > up to its potential. Well, the demo game I played was fantastic. And 3E resembles OD&D more than it does AD&D by far. It's a return to a simpler surface system, but with increased complexity at greater depth. It should be very good, and likely with Hasbro's help, will be in wide distribution so that even those of you in the "RPG-less" regions should be able to obtain it. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 21:31:41 +0100 Reply-To: Mystara Sender: Mystara From: Matthijs van der Mede Subject: Order of the Griffon Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi there, First of all thanks for helping me find other material for Karameikos. But I still have some questions. First of all, does anyone know if or when a member of the order of the griffon actually receives a griffon as a steed. Maybe only paladins get one if they call for there war horse, but I saw on the internet that there are different opinions on whether they (paladins) exist at all on Mystara. And how about half-elves? In my explorer guide to Karameikos there is a short note on half-elves. It states that there are half-elves, only they are very rare. How come? I also have a question concerning the shadow-elves. Can they be compared to drow? Or are they a completely different race. I also have some questions for Dutch Mystarians so I will continue in het Nederlands. Weet =E9=E9n van jullie toevallig waar ik nog Mystara AD&D spull= en in Nederland kan kopen. Ik ken de winkels in Amsterdam en Utrecht maar ik weet niet of er in Rotterdam, Den Haag of waar dan ook nog goede winkels= zijn. Ok thats all for now, I hope anyone can help me. Thanks, Matthijs And all fulvinians lived together happily and content=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 12:38:12 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Order of the Griffon In-Reply-To: <3.0.6.32.20000315213141.007b9c00@pop.accu.uu.nl> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 21:31 03/15/2000 +0100, Matthijs van der Mede wrote: > I also have a question concerning the shadow-elves. Can they be compared >to drow? Or are they a completely different race. Veeeeeeeeeeery different race, both physically (pale, white, big damn ears) and socially. And, of course, they've WON, as opposed to the Drow. Actually (ahem), I'm about to sell a pristine copy of "Shadow Elves" over on Ebay ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 12:45:41 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: 3E Races/Classes in Mystara In-Reply-To: <3.0.6.32.20000315213141.007b9c00@pop.accu.uu.nl> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 21:31 03/15/2000 +0100, Matthijs van der Mede wrote: >Maybe only paladins get one if they call for there war horse, but I saw on >the internet that there are different opinions on whether they (paladins) >exist at all on Mystara. > And how about half-elves? In my explorer guide to Karameikos there is a >short note on half-elves. It states that there are half-elves, only they >are very rare. How come? I'm gearing up to do a quickie AD&D campaign in Karameikos and then, once 3E comes out, switching to new characters in Glantri. One of the things I'm digging about Mystara is that there are regional and cultural restrictions on characters, which means that every game isn't made up of the same mix of players' characters. When 3E throws the door open to stuff like dwarven mage-druid-ranger-barbarians, I'm going to be sticking with AD&D restrictions and Mystaran restrictions for the most part. So the fact that most half-elves (IIRC) are stillborn or are born purely human or purely elvish works for me in that regard. (It also eliminates a real "gimme" sort of race that previously had most of the benefits of elves and humans with few of the restrictions.) But I am curious about some of the questions Matthijs had: Are paladins appropriate for Mystara? They certainly SEEM like they'd fit into Karameikos to me, although they'd have to go through a cultural meatgrinder to be shoe-horned into many nations (Ylaruam, for instance). Any other AD&D class or race problems in Mystara? Are rangers appropriate, and if so, where? How about gnome classes in 3E? And where can I find a write-up for Lupins and Rakasta as races? Thanks. (Sorry for the rambling.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 20:04:19 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: R: [MYSTARA] The Death of Lamberto Fulvina MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Giovanni Porpora wrote: > > > Well, I just wanted to congratulate Giovanni Porpora for the fiction. :) . > > Thanks Ezio, but credits are to be shared with Signor Giampaolo Agosta da > Verazzano, the co-writer :) > > > Is the whole history available somewhere? (Italian also. :)) ). > > I'm sorry but we wrote it in English only, of course we do have the edited > version but it is divided in episodes, as we posted it. I saw Shawn's site > has Episode One through Six, anyway I have them all :), and I can mail them > to you if you wish. > And the whole thing will, at some point in the future, appear on the GPD site, I suppose. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 20:10:18 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: The Death of Lamberto Fulvina-Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Michael III Mysteria wrote: > > > > > E tutti i Fulvina vissero insieme felici e contenti! > > > > > > pardon? > > > > > > > Sai la traduzione? Io non riesco a trovarla da nessuna parte... lo so lo > so > > � un periodo cos� :) > > "traduzione" or "tradizione"? > The first, "traslation". I can't believe this! There is actually someone outside Italy who understands Italian! > Arriverderci, > Michele III Mysteria > -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 15:11:10 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: Order of the Griffon MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Wed, 15 Mar 2000 12:38:12 -0800 Beau writes: > At 21:31 03/15/2000 +0100, Matthijs van der Mede wrote: > > > I also have a question concerning the shadow-elves. Can they be > compared > >to drow? Or are they a completely different race. > > Veeeeeeeeeeery different race, both physically (pale, white, > big damn > ears) and socially. And, of course, they've WON, as opposed to the > Drow. > Actually (ahem), I'm about to sell a pristine copy of > "Shadow Elves" over > on Ebay ... Or he could just downlaod it from Wizard's site. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 13:12:59 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Shadow Elves In-Reply-To: <20000315.151643.-311645.2.anowack@juno.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:11 03/15/2000 -0600, you wrote: >On Wed, 15 Mar 2000 12:38:12 -0800 Beau writes: >> Actually (ahem), I'm about to sell a pristine copy of >> "Shadow Elves" over >> on Ebay ... > >Or he could just downlaod it from Wizard's site. Which goes to show I should go back to that site once in a while ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 16:07:32 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Suggested limits for halfling Blackflame weapons MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Why not relate it to the strength of the Master who creates the items as a maximum. You can't be a Master until 8th level to begin with. I see nothing wrong with allowing halfling Masters to compete with wizards since it requires such (comparatively) lengthy preparation for a one-shot attack. George ----- Original Message ----- From: Dave Keyser To: Sent: Wednesday, March 15, 2000 12:26 AM Subject: [MYSTARA] Suggested limits for halfling Blackflame weapons > In GAZ8, there are special weapons, daggers and shortswords, made from > Blackflame. These blades can absorb natural or magical fire, and release > that fire, similar to the Burning Hands spell. Guidelines are provided on > how much fire damage can be dealt out based on what is absorbed: > > 1d6 for natural fire > 2d6 for magical fire > > But nowhere does Ed Greenwood set absolute limits for how much can > be stored in a weapon. Having a halfling putting out campfires each day > until he can shoot a 20d6 fire bolt seems ridiculous. Has anyone set > any limits on how much damage can be meted out? > > I was thinking 6d6 for the daggers, and 10d6 for the shortswords, once they > are charged up to their maximum, the weapons can't be used to absorb > any more fire. > > Dave Keyser > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 00:47:46 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: GAG- sixth army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here is another one! I hope you are all enjoying this thread. Its = getting harder as I go along, as I reach the problematic princepalities. This one is the Kaelic army of Brannart. The ones who actually have = power in this unit are mostly high ranking brothers in the Fellowship of = the Claymore, not a good thing for the supporters of the magocracy!!! The sixth army- Prince Brannart's Division Brannart's army is about 65% mounted. Only officers have magical items = (about 1%). This unit's strength lies in the battle enthusiasm (which sometimes = verges on the berserk) of its Kaelic foot soldiers (who form most of the = units troops). Brannart always never bothers to check on his army. In = case of emergency he will defend his tower using his undead pawns. Aiden = McDonald, the brigadier, and the prince's son Duncan, have all the power = and support in the army. The Fellowship Of the Claymore has infiltrated = all ranks of this army and probably has more influence on it than the = council. However, the six army will defend Glantri against outside = threats when needed. Army Commander - Prince Brannart McGregor (M36,Necromancer4, riding = Nightmare) Brigadier - Aiden McDonald (F26, plate armor+3, {two handed}claymore+3, = war horse.) Deputy Army Commander- sir Duncan McGregor (F30,claymore+5, banded armor = +3, riding war horse) Head Mage- lord Eeachin McDougall (M12, Dracologyst3 on pegasus) Knight- sir Bruce (P28, of Tarastia, mace+3, plate armor+2, shield+2 on = war horse) Fighting troops: 924 Total (including officers, aids and logistics banner): 1056 Headquarters: Skullhorn Pass Camp=20 Summer deployment: banners 1-2 and 6 at Bramyra, banners 3-5 in = Glenmoorloch, banner 7 at Crownguard banner 8 at Glantri city Winter deployment: banners 1-2, 7 and 8 at Bramyra, banners 3-4 in = Glenmoorloch, banners 5-6 in Crownguard=20 War deployment: offence. =20 Banner 1 "the Berserk Howling Company" - 100 elite light infantries (F4) = with bastard swords, hand axes, daggers and leather armor; 5 sergeants = (F6); 1 captain (F8) =20 Banner 2- 50 scouts (F3) with long swords, light crossbows, daggers and = leather armor on riding horses; 5 sergeants (F4); 1 captain (F5) Cavalry regiment: Banner 3 and 4 each with- 120 (F3) heavy cavalries, lances, bastard = swords, shields, plate armor; 6 sergeants (F4); 1 captain (F5) Infantry regiment: Banner 5- 120 light infantries (F2) spears, hand axes, shields, leather = armor; 6 sergeants (F3); 1 captain (F4) Banner 6- 120 infantries (F2) two handed swords, daggers, banded armor; = 6 sergeants (F3); 1 captain (F4) Mounted infantry regiment: Banner 7 and 8 each with- 120 infantries (F2) bastard swords, light = crossbows, daggers, banded armor; 6 sergeants (F3); 1 captain (F4) Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 23:59:32 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Unfortunately, Christian Mythology is not seen as a _good_ > idea for RPGs. > > At least in the US. > > In Japan, there are are lots of Christian-themed stories > (Evangelion, and the game Xenogears). I wouldn't want a christian RPG. I do object, however to using certain "sensitive" themes in RPG's and these include some of the things to which Wizards seem to be edging. It estranges RPG from normal people and that I think is dangerous, both to the players and to the game. I don't want some goodie goodie game, but we shouldn't go all-out in creating some sort of RPG-sect. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 00:06:46 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Mystara's Marketability (was: Old materials, copyright,etc,yeah that old thing again.) MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > The trick is, of course, to advertise your product to get your audience. The > problem here is that Forgotten Realms does everything Mystara does. I've spent > the last two weeks reading through Faiths and Avatars as well as other source > materials, and I have to say this: Forgotten Realms is the spiritual successor > of the Known World. While more generic in many places, notably the typical > Faerunian cultures, it also reflects real world cultures in the ancient empires > (which are mirrors of Sumeria and Egypt) the far east (The Mongols, Chinese, and > Japanese) the middle east (Zakhara and the empire of the sands) and native > americans. (Maztica and elements of the barbarian tribes.) As for the > "Immortals", it is possible in FR for a mortal to become a god. Later revisions > have suggested that more than a few gods (not even ones in the Avatar trilogy) > were originally mortals who ascended to godhood. Actually I also play Forgotten Realms, and love it I must say. But it's illogical to drop a number of lines, including decently selling Ravenloft and replace it with just another mainstream line, Greyhawk. > Mystara has also one serious detriment: lack of good novel support. Forgotten > Realms got where it is because of a number of dedicated novelists who developed > entire regions and created an interest and demand for more material. Beginning > authors weren't that great (I can't stand Ed Greenwood's writing) but there's a > lot of excellent books out now. (To name a few: Finder's Bane by Kate Novak and > Jeff Grubb, the collected works of Elaine Cunningham and R.A. Salvatore, The > Prince of Lies by James Lowder.) The Tainted Sword was the only Mystara related > novel I truly enjoyed and reread quite a bit. (It's sequels are unfortunately > not nearly so well done.) The Dragonlord series was true to Mystara's material, > but is incredibly dry and lacking in cinematic action. (I'll admit I favor the > more action-oriented novels, but the Dragonlord series was slow and ponderous, > if I hadn't already been interested in Mystara I probably would have stopped > reading it a third of the way in due to sheer boredom.) I mus admit that Greenwood isn't the best novel writer I've ever read stuff by, he doesn't surpass the level of the initial dragonlance-trilogy, which is written as an afterthought to an adventure series. But I think the Elminster series is pretty nice and the Cormyr stuff looks pretty good too. Stories are a bit inconsistent and I think his game-supplements are far better, but all in all they're good if you're into the world. > Mystara is better off where it is, in the hands of fans. As for Alternity, it's > getting a pretty fair deal, and will enjoy the same support that Mystara does > from Wizards of the Coast. Hmm, don't know, it's nice, but it'll die out fairly easily if a few active people lose interest. > They're not technically producing anything for Greyhawk. They released a few > adventures and new source material, but the reception was okay, not spectacular. > Greyhawk is not going to replace Forgotten Realms as the cash cow by a long > shot. Still, they're suggesting that Greyhawk is now the main system, this because it was thought up by the makers of OD&D > > 3E looks pretty good in dragon, but I have to wait and see whether it lives > > up to its potential. > > Well, the demo game I played was fantastic. And 3E resembles OD&D more than it > does AD&D by far. It's a return to a simpler surface system, but with increased > complexity at greater depth. It should be very good, and likely with Hasbro's > help, will be in wide distribution so that even those of you in the "RPG-less" > regions should be able to obtain it. Oh, goodie :-) GRTZ Michael ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 00:09:06 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: The Death of Lamberto Fulvina-Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The first, "traslation". > I can't believe this! There is actually someone outside Italy who > understands Italian! Hey, I had latin in high school, speak english and french (in addition to dutch and german, but those have little latin influence) and best of all.....holidays in Venice. :-) Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 23:32:40 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=Default Content-Transfer-Encoding: 7bit > Warhammer Fantasy RP: Well, I've never played it, but all our gamer buddies get > nauseous looks when it's brought up. Seems to me anything with 'Warhammer' in > the title is best left to figure-painters and wargamers. > warhammer fantasy RP died,GW at one stage had plans for a warhammer 40K RPG, but it never came to be. they instead concentrated on tabletop wargames, the first editions of which i thought were pretty good, then they brought out second editions(simplified but still good, now the third editions are out(too simplified)they seem to be aiming at the younger crowd all the time. i personally enjoyed merp, and rolemaster although they were a bit too complex for most of my players. the only super hero rpg i have played is marvel, both first and second edition. i also play star wars, and possess prime directive though i haven't played it yet. i have even played twilight 2000. but i cant stand CCG's, and yes i have played them, they just are not roleplaying, and i think if people want to play card games they should stick to poker and such like instead of trying to kill our hobby. just tuppence worth. mortus. btw i was informed by a dm at a convention, after he witnessed my play of a star wars game that i should try paranoia, it would be my type of game, and he was only in his early twenties( a real youngun) i never even seen it in a games shop? go figure... and i have been playing rpg's since '85 mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 01:04:24 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: The End is Near... Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Calamity Star will finish it's journey to Mystara - SOON! - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 06:03:20 -0700 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ron Rogers meandered fecklessly... > I think some of the newer gamers don't have the background some of us > have. Many of them have not even read J.R.R. Tolkien's Lord of the > Rings saga. I am a 17+ year gamer, and I haven't read all of the LotR Trilogy. >From what I read of it I find it to be highly over rated, and I don't feel that not having read it is any sort of hindrance. > One young fellow I used to game with said that > he didn't like role playing any more that he liked "Magic: The > Gathering" (shudder) better. Is this a bad thing, in any sort of objective way? Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "I hate to see an old lady get stabbed in the neck, but if it has to happen, it might as well be entertaining." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 02:09:59 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Order of the Griffon Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 15 Mar 2000 21:31:41 Matthijs van der Mede wrote: >Hi there, > >First of all thanks for helping me find other >material for Karameikos. But >I still have some questions. First of all, >does anyone know if or when a >member of the order of the griffon actually >receives a griffon as a steed. Eh? The Order of the Griffon uses a griffon for there symbol, but I've *never* heard or read anywhere that any of their members would have a griffon as a steed - at least not more so than anyone else. To me it's just a symbol, just like the symbol of the Heldannic Knights is a black lion - doesn't mean that they have anything to do with lions at all IMHO. >Maybe only paladins get one if they call for >there war horse, but I saw on >the internet that there are different opinions >on whether they (paladins) >exist at all on Mystara. The reason for this is that Mystara grew out of the Original D&D game, now often known as OD&D. In OD&D, you couldn't just be a paladin! You had to reach a high level (9th if memory serves me right) and then petition a church for the honor! That means that a character would first have to prove his worth (and the player had to role-play him so) before he would be allowed to *become* a paladin. I guess many people like that idea better than the 'instant paladin' of AD&D, and I must confess that I do to, though I still stick with AD&D rules (I very rarely meet players who want to play paladins IMC anyway!). In fact, OD&D also had this option for neutral fighters, who could become 'Knights' (IIRC), and for chaotic fighters who could become 'Avengers' (which probably equals the Anti-Paladin of AD&D). > And how about half-elves? In my explorer >guide to Karameikos there is a >short note on half-elves. It states that there are half-elves, only they >are very rare. How come? This is because the material describing the Known World for OD&D, especially GAZ 5 - The Elves of Alfheim, goes to great lengths to point out that there is no half-elven race - children of elves and humans are either elves or humans, period! This rule was later removed to some extent in OD&D (I think Bruce Heard made a race of half-elves in the Savage Coast region), leaving the references in the Alfheim gazetteer somewhat peculiar. I suppose that is the reason for the vague reference in the AD&D Karameikos set. I have only ever allowed two half-elves in my AD&D Mystara campaign, though, and I probably won't allow any more in the forseeable future. > I also have a question concerning the shadow-elves. Can they be compared >to drow? Or are they a completely different race. You can compare them, but the shadowelves *are* a unique race. Though there are similarities (live underground being the most obvious) there are great differences - Shadowelves are pale, not dark-skinned, and they are evil like the drow per se (though Alfheim elves might tell you differently), and their Immortal, Rafiel, is nowhere as evil and nasty as Lolth (though he is still a rather cold and uncaring person, I think). The shadowelves way of life and use of magic is also quite different from the drows' I believe. > I also have some questions for Dutch Mystarians so I will continue in het >Nederlands. Weet iin van jullie toevallig waar ik nog Mystara AD&D spullen >in Nederland kan kopen. Ik ken de winkels in Amsterdam en Utrecht maar ik >weet niet of er in Rotterdam, Den Haag of waar dan ook nog goede winkels zijn. Now you lost me :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 17:27:52 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Leroy Van Camp III wrote: > > I am a 17+ year gamer, and I haven't read all of the LotR Trilogy. > >From what I read of it I find it to be highly over rated, and I don't > feel that not having read it is any sort of hindrance. It's not 'required reading' or anything. I gamed for years without reading it, I only picked them up in High School, and it took me a few false starts to get through them. I do have to say, though, they deserve the title of "best novel of the century". Although they can seem ponderous and overly complicated, they are a work of art that you can really appreciate if you get through them. They're not precisely what D&D was based on, I'd say D&D is more based on Lahnkmar and Conan, but it's still an excellent tale. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 02:31:24 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: The Calamity Star - Part II Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Okay, I *finally, finally* finished my 'Calamity Star' project for the WOTI adventure/campaign. There was a time when I thought it would never be finished but here it is... If you missed part one you can get it from Shawn's site or you can ask me for it. I hope some people appreciate the hard work it was to complete this, but judging from the response I got from part one I needn't worry about that. Thanks to all who did respond to part one - you really did inspire me to finish this. I'm not so sure that the last couple of quatrains have quite the 'oomph' I was aiming for, but perhaps it's just me being a perfectionist! Now, *don't* forget to post comments or criticism about this if you have any... THE CALAMITY STAR, PART II: (21) Yet some live through the Calamity Star though they shall suffer and be futher cursed with calamities to come never far though things look grim, yet to come is the worst (22) A scourge the Calamity Star is still and forces all its bitter wrath to taste. Whole nations its people abandon will as if sunk into the earth with great haste (23) An unwanted war that all involved shun grows ever more savage and runs amok. Between stormy seas, where rises the sun next will fall the land of the crimson rock (24) Men vengeful and devout from garden dry seize opportunity lands to reclaim as unwanted war will make people cry reaching other lands, destined them to maim (25) As things turn grim separated brothers renew their pact to give enemies pause unity the lord from beyond smothers as beastly wrath calls support to the cause (26) For the warlord hordes in conquest will lead to invade the most troubled lands of all just as the fortress of the rock will bleed and under morning sun's shadow will fall (27) Devout men from garden dry finally cease their conquest, returning to their own. Proud lands fall to cousins' hostility so refugees north and south are thrown (28) War that grows in the north with obsession punished will be by a great pestilence as lands cast off old bonds of oppression to find their freedom and independence (29) And winter itself will trap refugees making them starve and die in mountains cold. Surprising union the rising sun sees that great consequences for the war hold (30) And so from the south great warriors small will aid the civilized lands against wrath. The pestilence that in the north does crawl threatens to punish all lands in its path (31) The refugees their prison cold have fled to brethren in the south who hope them gave as the great pestilence further will spread to the lands that ban those who could it save (32) In massacre great foes each other slash as the pestilence claims both knights and knaves. On the merciless sea great navies clash, dooming men to wet graves beneath the waves (33) And refugees fleeing north destined are to be caught by much pestilence and war. To work on the greatest folly by far the desperate student uses his lore (34) As great allies the plans of wrath will thwart and the conquerors from their lands hold back while devout men from north as none had thought the hordes of wrath will then also attack (35) For a great empire the time will come When alone it utter defeat must face. As enemies use tricks to make it numb forcing so its defeat with much disgrace. (36) Refugees are among brethren once more, unknowingly bringing hardships dire. While many will then fall in the great war to either save or doom the empire. (37) And for great empires the time will come, when they utter destruction now must face and abandon their strengths, even as some the Immortal curse upon them will place. (38) The Calamity Star follows gloom's way and due to despair and folly tragic, it becomes the harbinger of doom's day and will bring the utter fall of magic. (39) Leaders and innocent people perish from the grand doomsday device's volley, destined entropy's hunger to nourish by mighty mountain magicians' folly. (40) And victims so, in a great convergence, their greatest champions will gather for war, ending it so with anger and vengeance such as the world has never seen before. (41) For now great heroes must soon find the cause and temper the mightiest wrath of all, lest by fate's dreadful and merciless claws the world itself will be destined to fall. (42) As helpless Immortals can only weep, quite certain it is that the end is near, as continents from the world doom will reap cursing the innocent to drown in fear. THE END! So, what does all this mean! Well, I have already planned an interpretation of these quatrains by the esteemed Master Terari - he will be writing an essay on this called 'The Wisdom of Hindsight', hopefully sometime in the near future (you know how it is with us wizards...). - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 02:44:19 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: How gaming has changed. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 15 Mar 2000 17:27:52 IronWolf wrote: >Leroy Van Camp III wrote: >> >> I am a 17+ year gamer, and I haven't read all of the LotR Trilogy. >> >From what I read of it I find it to be highly over rated, and I don't >> feel that not having read it is any sort of hindrance. > WHAT??!! Infidel! All loyal Role-Players - slay the defiler! :) >It's not 'required reading' or anything. I gamed for years without reading it, I >only picked them up in High School, and it took me a few false starts to get >through them. > Agreed! The first 100 or so pages of 'The Fellowship of The Ring' are a bit dry, describing life in the Shire and little else. Once the pace picks up, it becomes *really* exciting though. Especially the battles in 'The Two Towers' very excellent stuff IMHO. >I do have to say, though, they deserve the >title of "best novel of the century". >Although they can seem ponderous and overly >complicated, they are a work of art >that you can really appreciate if you get >through them. They're not precisely >what D&D was based on, I'd say D&D is more >based on Lahnkmar and Conan, but it's >still an excellent tale. > I don't think I agree with that completely. Sure, the Hack'n'Slash/non-plot driven pace of D&D seems closer to Lankhmar and Conan, but Lord of the Rings has a Fellowship of the Ring consisting of a human ranger (Aragorn/Strider), a 'human' wizard (Gandalf), four halflings (Frodo, Sam, Merry, and Pippin - class undetermined, but probably fighters or thieves), an elf (Legolas - a fighter or ranger, I'd say), a dwarf (Gimli - clearly a warrior), and a human warrior (Boromir). It's pretty obvious that the 'different classes cooperating for success' concept of D&D came straight from The Fellowship of The Ring. Also, I'd say that all the Dungeon-crawling in D&D is *very* much inspired by the companions travels through Moria, but that's just me. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 21:23:36 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: How gaming has changed. In-Reply-To: <083b01bf8f48$00df1360$6c88a1d8@thedeadlands> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > > I think some of the newer gamers don't have the background some of us > > have. Many of them have not even read J.R.R. Tolkien's Lord of the > > Rings saga. > > I am a 17+ year gamer, and I haven't read all of the LotR Trilogy. > From what I read of it I find it to be highly over rated, and I don't > feel that not having read it is any sort of hindrance. Much of the appreciation probably is deserved when it comes to rejuvenating the genre and really starting modern fantasy writing. They're not the best fantasy novels out there, but they led the way and are better than much of the 80s and 90s stuff. Heck, alot of the 80s and 90s stuff is merely copying off of Tolkein. If you want overrated, check out the more popular modern works like Goodkind. - Mischa Every child born into this world must be considered as deriving its existence from G-d - Thomas Paine, author of "Common Sense" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 21:47:45 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/15/00 8:28:51 PM US Eastern Standard Time, ironwolf@EWA.NET writes: << I do have to say, though, they deserve the title of "best novel of the century". Although they can seem ponderous and overly complicated, they are a work of art that you can really appreciate if you get through them. They're not precisely what D&D was based on, I'd say D&D is more based on Lahnkmar and Conan, but it's still an excellent tale. >> Yup, LotR is definitely my personal "Best" for a series, though it took about three reads to get through it and understand it properly... perhaps age and experience help. However, I feel that the Silmarillion is a better read from a gamer perspective, especially for a game master looking to create a game world and mythos. I'd say that the three biggest influences on D&D were Jack Vance's "Dying Earth" series (most notably the Cugel stories), Fritz Liebers "Lankhmar" series and Robert E. Howards "Conan" series (though whether it was Gnome Press editions or the De Camp/Carter/Nyberg edited and expanded series that influenced the most I can't tell). The D&D magic system and the entire thief class are almost pure Vance (with a touch of the Mouser in the thieves, but a lot more Cugel). Some of the best non-gaming modern "gaming" fiction (as in fantasy that reads like a good game but not based on games) would have to include Vances "Lyonesse" trilogy and David Eddings "Belgariad" (the "Malloreon" is more of the same not quite as good and I ahve as yet only read the first of the "Elenium" series, though the Diamond Throne showed more promise than the Malloreon). Lin Carters early "Thongor" series and the "Gondwane" series (Conan and Dying Earth pastiches, respectively) treat the subject quite well... both are excellent, if of "pulp" style (an underrated genre if you ask me). The thing that really gets to me is that most modern authors "over-write" and lose the sense of story in the story telling. That is, they take a whole paragraph to deal with a subject that Howard or Carter would have taken just a sentence to take care of... sort of detailing the trees and losing the forest as it were. And when they use that paragraph they don't use it nearly as well as Tolkien would have. One of the better books I've read lately... I feel a bit odd for admitting it... but... "Harry Potter and the Sorcerer's Stone" was a real good read, even though it is classified as "Juvenile" fiction. The writing is crisp and fun, but then I've always enjoyed the British sense of humor. It would make a good read for someone detailing the Great School of Magic in Glantri (though it is a bit "lighter" in tone in some aspects it really is a dark book in many ways)... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 18:53:49 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I just spent a week pretty much on my own, no computer, no games, just TV and books. Ran out of reading material and read the first three Harry Potter books that my newphew got for Christmas. I really liked them, and would recommend them highly. I was told that a lot of parents think it's too dark for kids, but I didn't think so. --- Magister Mystaros wrote: > In a message dated 3/15/00 8:28:51 PM US Eastern Standard Time, > ironwolf@EWA.NET writes: > > << I do have to say, though, they deserve the title of "best novel of the > century". > Although they can seem ponderous and overly complicated, they are a work of > art > that you can really appreciate if you get through them. They're not precisely > what D&D was based on, I'd say D&D is more based on Lahnkmar and Conan, but > it's still an excellent tale. >> > > Yup, LotR is definitely my personal "Best" for a series, though it took about > three reads to get through it and understand it properly... perhaps age and > experience help. However, I feel that the Silmarillion is a better read from > a gamer perspective, especially for a game master looking to create a game > world and mythos. > > I'd say that the three biggest influences on D&D were Jack Vance's "Dying > Earth" series (most notably the Cugel stories), Fritz Liebers "Lankhmar" > series and Robert E. Howards "Conan" series (though whether it was Gnome > Press editions or the De Camp/Carter/Nyberg edited and expanded series that > influenced the most I can't tell). The D&D magic system and the entire thief > class are almost pure Vance (with a touch of the Mouser in the thieves, but a > lot more Cugel). > > Some of the best non-gaming modern "gaming" fiction (as in fantasy that reads > like a good game but not based on games) would have to include Vances > "Lyonesse" trilogy and David Eddings "Belgariad" (the "Malloreon" is more of > the same not quite as good and I ahve as yet only read the first of the > "Elenium" series, though the Diamond Throne showed more promise than the > Malloreon). Lin Carters early "Thongor" series and the "Gondwane" series > (Conan and Dying Earth pastiches, respectively) treat the subject quite > well... both are excellent, if of "pulp" style (an underrated genre if you > ask me). > > The thing that really gets to me is that most modern authors "over-write" and > lose the sense of story in the story telling. That is, they take a whole > paragraph to deal with a subject that Howard or Carter would have taken just > a sentence to take care of... sort of detailing the trees and losing the > forest as it were. And when they use that paragraph they don't use it nearly > as well as Tolkien would have. > > One of the better books I've read lately... I feel a bit odd for admitting > it... but... "Harry Potter and the Sorcerer's Stone" was a real good read, > even though it is classified as "Juvenile" fiction. The writing is crisp and > fun, but then I've always enjoyed the British sense of humor. It would make a > good read for someone detailing the Great School of Magic in Glantri (though > it is a bit "lighter" in tone in some aspects it really is a dark book in > many ways)... > > James A. Mishler > Magister Mystaros > Check out my website: > www.geocities.com/TimesSquare/Castle/1437/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 21:56:41 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: 3E Races/Classes in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-15 3:51:05 PM Eastern Standard Time, lby3@LBY3.COM writes: << But I am curious about some of the questions Matthijs had: Are paladins appropriate for Mystara? They certainly SEEM like they'd fit into Karameikos to me, although they'd have to go through a cultural meatgrinder to be shoe-horned into many nations (Ylaruam, for instance).>> Paladins are certainly rare -- a total of two are described in all 2E Mystara materials that I am aware of. << Any other AD&D class or race problems in Mystara? Are rangers appropriate, and if so, where? How about gnome classes in 3E? >> Rangers are also rare (I know of exactly one ranger NPC). As for gnomes -- why not? As described in PC 2 they can certainly be fighters, fighter/ mages, or fighter/clerics, which is already more variety than is possible for Mystaran dwarves. << And where can I find a write-up for Lupins and Rakasta as races? >> Bruce Heard wrote articles about them for Dragon magazine. See issues #237 and #247 (both included in the Dragon Magazine CD archive). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 21:56:42 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Order of the Griffon MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-15 4:11:57 PM Eastern Standard Time, anowack@JUNO.COM writes: << > Actually (ahem), I'm about to sell a pristine copy of > "Shadow Elves" over > on Ebay ... Or he could just downlaod it from Wizard's site. >> Which effectively means that the value of that gazetteer is the value of its map (the only portion not available for download). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 19:54:56 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Suggested limits for halfling Blackflame weapons In-Reply-To: <00a901bf8eca$dd6fe8a0$51ecfea9@wizard> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 04:07 PM 3/15/00 -0600, George Hrabovsky wrote: > >Why not relate it to the strength of the Master who creates the items >as a maximum. You can't be a Master until 8th level to begin with. >I see nothing wrong with allowing halfling Masters to compete with >wizards since it requires such (comparatively) lengthy preparation >for a one-shot attack. I don't think you have to be a Master in order to create such items. Masters and Crucible Keepers are different things. You could relate it to Attack Ranks (ie, must be a Sheriff, and if you are attack rank such and such you can do this much). ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 19:54:10 -0800 Reply-To: Mystara Sender: Mystara From: Eleanor Williams Subject: GLANTRI SITE!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey, is this site any of you? Has anyone been here, or know anything about it? E ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 19:58:57 -0800 Reply-To: Mystara Sender: Mystara From: Eleanor Williams Subject: GLANTRI SITE -- OOPS MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey, is this site any of you? Has anyone been here, or know anything about it? E Sorry, forgot to include the url http://www.talker.com/glantri/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 20:34:07 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > One of the better books I've read lately... I feel a bit odd for admitting > it... but... "Harry Potter and the Sorcerer's Stone" was a real good read, > even though it is classified as "Juvenile" fiction. The writing is crisp > and fun, but then I've always enjoyed the British sense of humor. It would > make a good read for someone detailing the Great School of Magic in Glantri > (though it is a bit "lighter" in tone in some aspects it really is a dark > book in many ways)... Yeah, the Harry Potter books are good! I think a large aspect of what you're seeing with fantasy fiction is that the older classical writers were far more professional. They didn't set out to write fantasy, they created it. They were writers before they were fantasy writers. Most modern writers set out to do something similar, and as a result they don't seem as fresh. Plus, a lot of modern fantasy lacks the elegant simplicity of good writing. It is an awful world where the illiterate jerks you meet in online games with names like PhUkUp are the ones writing novels.... IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 22:52:44 -0800 Reply-To: Mystara Sender: Mystara From: Eleanor Williams Subject: comercial site good prices MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This site had quite a few Mystara products at reasonable prices. E ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 22:57:40 -0800 Reply-To: Mystara Sender: Mystara From: Eleanor Williams Subject: commercial site good prices MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This site had quite a few Mystara products at reasonable prices. E did it again, forgot the URL, think I'd better go to bed!!!! http://www.milehighcomics.com/games/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 08:54:15 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: Order of the Griffon Mime-Version: 1.0 Content-Type: text/plain; format=flowed Matthijs Weet ��n van jullie toevallig waar ik nog Mystara AD&D spullen >in Nederland kan kopen. Ik ken de winkels in Amsterdam en Utrecht maar ik >weet niet of er in Rotterdam, Den Haag of waar dan ook nog goede winkels >zijn. Een winkel die je misschien kan proberen is Elf in Den Haag (op het het Noordeinde). Ik ben zelf ook opzoek naar spullen voor Mystara AD&D en ze hadden daar nog een paar Poor Wizard Almenacs maar geen andere dingen ben ik bang. Kan jij me mischien vertellen of er nog wat te koop is Amsterdam (en wat?) want zelf kan ik ook niets meer vinden. Ik moet zelf veel informatie van het Internet halen (zijn best goede sites tussen), dus als je misschien de sites wilt weten moet je jet me maar laten horen. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 01:52:02 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >I wouldn't want a christian RPG. I do object, however to using certain "sensitive" themes in RPG's and = these include some of the things to which Wizards seem to be edging. It = estranges RPG from normal people and that I think is dangerous, both to the = players and to the game. >I don't want some goodie goodie game, but we shouldn't go all-out in creating some sort of RPG-sect. Oh come on. I am not a relegious person (nor a christian for that = matter) but I think people who are offended by the existance of a game = should just not buy it. I do not think that if someone makes a pseoudo-D&D game about angels = and demons they will ruin the whole reputaion of RPGs. And even so, what are you going to do about it? Relegion is not a private thing, and nobody owns it, I am a jew, but if you want to invent a game about moses and the hebrews = crossing the sea while the pharohs soldiers persue them, I can't stop = you. (Come to think of it, that could work..) A chreistian based campaign is not my cop of tea. But neither is SF for = example. I really think this whole PC thing is getting out of controle.=20 BTW isn't this out of topic? Whhops. Going back to work on more = important things, like argueing with Giampaolo about the role of Lupins = in Glantri.=20 Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 14:39:29 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: GAG- sixth and seventh armies. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here are two more armies from the almighty princepalities of Glantri.=20 These are one of the most experienced and one of the least experienced = in Glantri. I thought it will be nice to release them together. BTW, nitpicking on these and the other armies will be most appriciated. = If there is a way I can make this better, let me know. The seventh army- Princess Carlotina's Elven Division Carlotina's army is 100% mounted, 10% on flying mounts. Troops of Deca = status and up have magical items, as well as special units (about 25%). = Although Carlotina trusts her brigadier, she takes active command of her = division whenever she can, trying to stop the humanoids of the broken = lands and the Great Crater. Carlotina's army is sometimes assisted by = other divisions, but this hardly helps to relieve her troops. = Carlotina's division is entirely made up of Erewan elves. They are = highly skilled as the result of years of continuous wars with the = humanoids.=20 Army Commander - Princes Carlotina Erewan (M25, Cryptomancer5, pegasus) Brigadier- Danelian (F17/M12, chain mail +5, long sword+2, short bow = +3, pegasus) Deputy Army Commander- Qenildor Erewan (F9/W8, lance +3 long sword+5, = plate armor, pegasus) Head Mage- Bethys Erewan (W11, Cryptomancer3, on pegasus) Knight- none Fighting troops: 879=20 Total (including officers, aids and logistics banner): 999 Headquarters: Tower Ellerovyn Summer deployment: banners 1 and 5-6 at Ellerovyn, banner 2-3 at = Erendyl, banner 4 at Nyra, banner 7 at Hightower. Winter deployment: banners 1-3 at Ellerovyn, banners 4-5 at Erendyl, = banner 6 at Hightower, Banner 7 at Nyra. War deployment: defense of southern border, west of the Vesubia river, = south of Westheath. Banner 1 "the Sylvan Company" - 70 elite airborne cavalries (F4) lances, = long swords+1, shields and chain mails+1 on pegasi; 50 elite airborne = arcaner knights (F4/W4 equiptment same as above); 8 sergeants (F6/W6); 1 = captain (F9/W9) Western regiment: Banner 2- 120 mounted archers {must dismount to fire} (F3) long bows, = short swords, daggers, leather armor; 4 sergeants (F4/W4); 1 captain = (F5/W5) Banner 3- 120 mounted infantries (F2/W2) long swords, daggers, shields, = leather armor; 4 sergeants (F4/W4); 1 captain (F5/W5) Banner 4- 120 light cavalries (F3) lances, long swords, daggers, = shields, leather armor; 4 sergeants (F4/W4); 1 captain (F5/W5) Eastern regiment: Banner 5- 120 mounted archers {must dismount to fire} (F3) long bows, = short swords, daggers, leather armor; 4 sergeants (F4/W4); 1 captain = (F5/W5) Banner 6 and 7 each - 120 medium cavalries (F3) lances, long swords, = daggers, shields, chain armor; 4 sergeants (F4/W4); 1 captain (F5/W5) The eighth army- Princess Isidore's Division (le Huitieme Armee) Isidore's army is one of the newest and less skilled army in Glantri. = The division is about 50% mounted. Soldiers of sergeant status and above = have magical items (about 2%). The army's troops originate from the = principality of Nouvelle Averoigne and from the capitol area. Isidore = has not yet learned how to lead an army, and prefers not to head her = army herself. This all may change in the face of war.=20 Army Commander - Princes Isidore d'Amberville (M15, riding war horse) Brigadier - Bernard de Noussene (F23, two handed sword+2, dagger+4, = plate armor+1, riding war horse) Deputy Army Commander- Andre David (R9 bastard sword+4, dagger+2, chain = armor, on war horse) Head Mage- Formally: Genevieve de Saphora (M21, Alchemist5, on magic = broom), actually the army has no head mage as Genevieve is not very = friendly with Isidore. Knight- Sir Richard d'Amberville (F10 long sword+2, plate armor+3 on war = horse)=20 Fighting troops: 752 Total (including officers, aids and logistics banner): 857 Headquarters: Fortresse d'Ylaourgne Summer deployment: banners 1-3 at F. d'Ylaourgne, banners 4-5 at = Vyonnes, banner 6 at Sylaire. Winter deployment banners: 1-2 at Vyonnes, banner 3 at Sylaire, banners = 4-6 at F. d'Ylaourgne. War deployment: defense of western border from Egorn to Morlay, offence = if war is elsewhere. Cavalry regiment=20 Banner 1: 120 heavy cavalries (F2) with lances, long swords, plate = armor, riding war horses; 6 sergeants (F4); 1 captain (F5) Banner 2: 120 medium cavalries (F2) with lances, long swords, shields, = scale armor, riding war horses; 6 sergeants (F4); 1 captain (F5) Banner 3: 120 light cavalries (F1) with lances, long swords, leather = armor, riding war horses; 4 sergeants (F3); 1 captain (F4) Infantry regiment Banner 4: 120 medium infantries (F1) long swords, daggers, shields, = chain mail; 3 sergeants (F3); 1 captain (F4) Banner 5: 120 light infantries (F1) spears, short swords, leather armor; = 4 sergeants (F3); 1 captain (F4) Banner 6: 120 crossbowmen (F2) light crossbows, short swords, chain = mail; 4 sergeants (F4); 1 captain (F5) Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 16:11:21 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: The Three- VI MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable AC1014 Ratling Undercity, Thyatis city, Empire of Thyatis Morphail hated nothing more than doing what he was doing now. In thirty = years of life and ten times as long as an undead, Morphail has always = grew in power. Remembering now his years as a young wizard, learning the = basics of magic use from his parents, made a smile creep to his lips. By = now he is one of the greatest wizards on the planet. Master of = necromancy, and the most powerful vampire in the known world for as much = as he knows. But festering in his undying mind was the fact that there = are greater beings from him. Like most arch mages of Glantri he was very = aware to the existence of the Immortals. The population of Glantri has = only recently began to understand these omnipotent beings, to the = council's dismay. Yes, Morphail has known much about the Immortals. = Especially one of them, to an intimate level.=20 That infuriated the dark prince. The demon who tricked him, who robbed = him of his deserved status, was now his master for eternity.=20 But Morphail felt the bond weakening through the years. Slowly but = surely he was almost certain that he could break away from the control = of Alphaks, the Roaring Demon. Was the bond really beginning to deteriorate or was it Alpahks testing = him, that Morphail could not know. In the last century he only connected = Alphaks once, and that was during the great war. Morphail did not = anticipate a need for contact will rise again so soon.=20 'Blast it! Always think ahead!' that was the way Morphail kept his power = for centuries. Always planning, always patient. This is why he must know = more. But in this case he can not wait to long. When it comes to others = of his own kind, time may not be on his side. Vampires are relatively = weak when they are created. It will be much harder to destroy them in = the future, or better yet- taking them over.=20 Without a thought he grabbed the ratling infant with his left hand and = slit his throat with a small dagger. Lowering the ratling body to the = ground, Morphail started to paint a pentagram with the creatures blood.=20 Discarding the body to the side of the room, the wizard prince took 5 = black candles out of a sack. These candles were made from the fat of = shadow elves, and produced a weird green flame. Even though Morphail could have lit the candles with a mere thought, he = used a small stick which he lighted from his torch. The ancient laws = demanded no magic will be cast during the ceremony.=20 Then it was time for the sacrifice. This was the easy part for Morphail. = Cutting his wrist with the dagger, a gush of blood, cold and dark, = dripped to the floor at the center of the pentagram. As his wounds = quickly healed, Morphail said the dark incantation that will call his = masters attention. Morphail spewed the words out as if cursing at the = Roaring Demon. A single mistake in the chant would have ruined the = ceremony, weakening Morphail greatly. But the dark prince does not make = mistakes. Not a single one since the greatest mistake of all- trusting = the one he was now trying to contact. Suddenly, the pentagram burst into a black fire. A huge winged humanoid = figure appeared, holding a triple whip in one hand and a huge flaming = sword in the other. Even though Morphail new that this not the real = incarnation of his despised master, Morphail took a step back.=20 "Ssso sssoon, my sssson? I thought it would be agesssss until you will = sssssommon my attentttion again. Another war issss it? One of a more, = mortal nature?" "No. I would not bother his demonship with such trifles." while = Morphail's words showed respect, his eyes were unquestionably = transmitting pure hatred.=20 The Demon ignored that.=20 "Than what could I do for my mosssst trusssted sssservent? What = knowledge do you ssseek? "There are new ones of my kind who have shown strange affiliations. = There powers are nothing now, but I am afraid they are enjoying a = powerful protector. Non of the fiends I have questioned know of this. = But these three fledglings are dangerous. They have not stopped preying = on my kind even after their transformation. They are planning to go to = the highlands soon, which means they know. If it wasn't for the = supernatural protection that hangs over them I would have eliminated = them in an instant. But as they are now, they could pose a threat to = everything I built!" "You?!! You built? Remember that if it wasssn't for me, you were a = rotting corpse! Everything you 'build' you awe to me!!!" "Forgiveness my liege. The Three are threatening to destroy what WE have = built in northern Glantri. I need to know who is protecting them so I = could have tools to destroy them in time." Cursed snake! One day I will become immortal, true immortal. And than I = will show you who's a rotting corpse. Reading the vampires thought's, Alphaks was amused.=20 "You have my forgivenesss, beloved sssson. The triumph of the lasst war = has made me a forgiving deity.=20 I will tell you who isss protecting the three bassstard vampiresss." "Tell me oh evil one". "The Rossse in our field of thornsss. The one who callsss herssself = godessss of Love and passion. The lover of the sssun princsse and the = girder on of weaponssss. Unwittingly, through a promissse to her high = priesstesss ssshe hass thrown her protection over the huntersss" "But she is an ultimate, is she not? Her powers surpass even yours-" "SSSSSILENCE!!! How dare you! You will pay for your inssolencsse!" Morphail was abruptly teleported hundreds of miles from where he was, to = the scorching Alaysian desert. The high noon sun pierced through his = defenses, burning at his undead soul. The pain was impossible for a = mortal to comprehend.=20 With great effort Morphail has turned into a bat and flew almost totally = blind, toward a small palm tree. Under the relative shade he turned into = his wolf form, and started digging a sanctuary for the next hours.=20 One of these days, Alphaks. One of these days. =20 Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 23:14:18 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > games. Neverwinter Nights is your best bet, because you can do net gaming > with > > your buddies and cut out all the losers. > > > Well, I had a good time in LEGACY (never heard of it? Not surprised - made > by some Korean guys) back when I played (it was in various Beta stages, but > didn't crash much) - except for all the PKers (well, not even they were > that bad, if you A) knew who to avoid and B) knew who to be friends with, > to get a nice reputation). I gave it up after I got kacked by a PKer, > though (I had just killed a pair of Elders, was low on HPs, got pounced on, > and lost some low boots as well as some other stuff. I didn't mind the > other stuff, some of which were "objectively" more valuable, but the low > boots were a gift). I miss Aas, though. :( > There are actually a few online RPGs (aka MUDs), you just have to look for them. One that I actively play is Threshold (telnet to threshold-rpg.com port 23); it is a fully roleplaying MUD (you *must* roleplay if you want to play there), where PK has to have in-character reason (and you are not allowed to PK newbies and low-level people for any reason at all). It has from 30 up to 150 people online at any time, depending on the time of day. I recommend it to anyone who wants to see some serious roleplaying. Another roleplaying MUD is faerun.com port 4444, set in (you guessed it) Faerun, the Forgotten Realms world. I'm probably going to be declared a heretic for mentioning FR on this list, but let me assure you that faerun.com is anything but munchkin (I played a fighter there for a couple of weeks and he is still nowhere near getting to level 2). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 15 Mar 2000 23:19:37 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Michael III Mysteria wrote: > > I do feel, however that with the printing of products such as A Guide to > Hell and A Guide to Heaven, AD&D is endangering its future. As an avid gamer > but also a devout christian I have trouble with people trying to, more or > less, translate religious stuff to game-terms. And yes, I know the products > don't describe christian heaven and hell, but why not just call them A Guide > to the Lower/Upper Planes. For the same reason as why Demon and Devil were > originally dropped for Tanari and Baatezu, to not estrange/insult people. I > have never had trouble with gods and immortals in RPG's as long as they > remain fantastic and don't infringe on real religion. > I never understood why the words "demon" and "devil" in RPGs are so antagonizing to some Christians (not all; I myself am an Orthodox Christian, i.e. not liberal by any means, and I have no problem with those things). Those creatures are hardly unique to Christianity, and are hardly tied to that particular religion. You might as well take out goblins or elves, since in Medieval folklore they were malicious creatures unique to Christian Europe (unlike demons). -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 17:47:13 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Order of the Griffon In-Reply-To: <3.0.6.32.20000315213141.007b9c00@pop.accu.uu.nl> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 15 Mar 2000, Matthijs van der Mede wrote: > Hi there, > > First of all thanks for helping me find other material for Karameikos. But > I still have some questions. First of all, does anyone know if or when a > member of the order of the griffon actually receives a griffon as a steed. > Maybe only paladins get one if they call for there war horse, but I saw on > the internet that there are different opinions on whether they (paladins) > exist at all on Mystara. Order of the Griffon members do not receive Griffons as steeds. However, members who manage to find a griffon and use it as a steed probably gains much respect from his fellow members. I think your idea about having Paladin members call upon their warhorses/griffons is a good idea. Whether there are Paladins in Mystara is up to you. Paladins arent really integrated into the setting, but there are no problems with allowing paladins to exist. > And how about half-elves? In my explorer guide to Karameikos there is a > short note on half-elves. It states that there are half-elves, only they > are very rare. How come? According to The Elves of Alfheim, Halfelves only exist as myths. Later sources have mentioned halfelves, hence the assumption that they exist, but are rare. Sexual relations between elves and humans are not that rare, but they dont normally result in true half elves. Rather, the child is born of the race of the parent of the same sex as the child. If the mother is an elf and the child is a girl, then the child is also an elf for instance. > I also have a question concerning the shadow-elves. Can they be compared > to drow? Or are they a completely different race. Completely different race. Download the shadowelves gazateer at WotCs site. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 18:38:45 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I never understood why the words "demon" and "devil" in RPGs are so > antagonizing to some Christians (not all; I myself am an Orthodox > Christian, i.e. not liberal by any means, and I have no problem with > those things). Those creatures are hardly unique to Christianity, and > are hardly tied to that particular religion. You might as well take out > goblins or elves, since in Medieval folklore they were malicious > creatures unique to Christian Europe (unlike demons). I'm actually not talking about it antagonizing christians, but rather about it bringing RPG playing into a bad footlight, making it easier for people like Tipper Gore to trash on RPGing and making RPG-players look dubious at best. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 09:49:59 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: How gaming has changed. In-Reply-To: <20000316174135.66946.qmail@hotmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 18:38 03/16/2000 +0100, Michael III Mysteria wrote: >I'm actually not talking about it antagonizing christians, but rather about >it bringing RPG playing into a bad footlight, making it easier for people >like Tipper Gore to trash on RPGing and making RPG-players look dubious at >best. I'm not sure how many people think Tipper Gore is all that credible in the year 2000. And if demons, devils and we-all-know-they're-angels are a problem in RPGs, does that mean that we should ban Milton's "Paradise Lost," which essentially makes the Devil a likeable guy? D&D makes fighting the Devil an ADMIRABLE goal, and it seems hard to believe that should offend the God-fearing sorts. Theologians of all the major religions -- especially Christianity -- have felt comfortable examining Biblical and religious issues through a variety of forums for two thousand years. I find it difficult to fathom that a religion that's survived religious wars, morality plays and Jerry Falwell would be rocked by some people thinking that going to Hell and fighting the Devil and his minions is cool. For one thing, I think it gets things backwards vis-a-vis the message involved. It also seems an argument for removing Biblical messages from our life, which seems odd given that many of these same people (I'm speaking in the general here, not pointing at anyone specifically) also want Biblical virtues and religious issues more closely incorporated into the rest of their lives. Finally, I think it overstates exactly how much damage RPGs could do. If devils and demons offend, don't pick up the books that include them. Planescape books use other terms for the residents of the Lower Planes. But I think that WotC is on the right track bringing them back under their real names. Few people were ever really fooled, and I think it adds to the heroic nature of the game to have players take on evils they can recognize. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 19:42:03 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Heldannic Town and villages MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello everyone, I have recently made a map of the Heldannic territories (mainland and heldlands) , working from Geoff map and from published material too. But i have a problem figuring out what is a town and what is a village. Here are the info i have gathered and their origin, if you think/know they are not accurate, tell me soon so that my labelling of the map could be correct. Anyone having detailed the dominions of the south of norwold ( now heldannic) could also send me info on the status and the location of the villages and towns. Grauenberg = town (from map of WotI) Pflenzen = ? Schwarzberg = Village (from a discussion between Geoff and June) Hayavik = military camp (from gaz12 and geoff's map) Thurgau = ? Hockstein = town (from map of WotI) Grunturm = tower or fortress or keep? Blauendorf = small port (but village or town???) Kaltstein = ? Klagen = ? Altendorf = town (from map of WotI) Kammin = ? Althaven = pop around 1000 so town or village? As for eisenturm i have no idea where it is located...( due north of hockstein ?) -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 11:06:00 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Beau wrote: > > If devils and demons offend, don't pick up the books that include them. > Planescape books use other terms for the residents of the Lower Planes. > But I think that WotC is on the right track bringing them back under their > real names. Few people were ever really fooled, and I think it adds to the > heroic nature of the game to have players take on evils they can recognize. Yeah, I totally agree with you on that, beau. I will add, though, that I rather liked the name changes just because they made them a lot more interesting. Baator and Baatezu are far more intriguing names than 'hell' and 'devil'. I personally hope they'll keep the names as 'planar names' and say that only the clueless primes call them the old titles. Plus, with games like In Nomine out, D&D seems practically benign in it's treatment of the subject matter. IronWolf "It's Baator, damn it! No wait... wrong argument." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 13:22:35 -0600 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Order of the Griffon In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Thu, 16 Mar 2000, [iso-8859-1] H=E5vard wrote: > On Wed, 15 Mar 2000, Matthijs van der Mede wrote: >=20 >=20 > > And how about half-elves? In my explorer guide to Karameikos there is = a > > short note on half-elves. It states that there are half-elves, only the= y > > are very rare. How come? >=20 > According to The Elves of Alfheim, Halfelves only exist as myths. Later > sources have mentioned halfelves, hence the assumption that they exist, > but are rare. Sexual relations between elves and humans are not that rare= , The peoples of the Divinarchy of Yav (see Champions of Mystara boxed set) are effectively dark-skinned half-elves, the result of extensive inter-breeding between the Sheyallia elves and Tangoro settlers. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas = =20 ranma@falcon.cc.ukans.edu =20 rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job=20 it is to make sure the paperwork doesn't get totally disconnected=20 from the world. Theoretically, I handle millions of dollars a day,=20 but it is less real than this e-mail. I have never seen our product.=20 I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 20:28:56 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: How gaming has changed. In-Reply-To: <38D13098.1838EBAA@ewa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 16 Mar 2000, IronWolf wrote: > Plus, with games like In Nomine out, D&D seems practically benign in it's > treatment of the subject matter. In Nomine isnt bad. You should've seen the french version! :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 20:32:04 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Order of the Griffon In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 16 Mar 2000, Ranma Al'Thor wrote: > The peoples of the Divinarchy of Yav (see Champions of Mystara boxed set) > are effectively dark-skinned half-elves, the result of extensive > inter-breeding between the Sheyallia elves and Tangoro settlers. But they aren't "true" half-elves are they? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 17:44:30 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: How gaming has changed. In-Reply-To: <38CFFD2A.A3F0C30B@kolumbus.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > There are actually a few online RPGs (aka MUDs), you just have to look MUDs generally have much less RP than other MU*s (MUSHes, MUXes and the like) and more hack-n-slash. Some MUDs are true RPGs, but the latter set are as a whole more reliable sources for RP. > for them. One that I actively play is Threshold (telnet to > threshold-rpg.com port 23) Just one quick comment - the founder of Threshold was a major pain in the frp newsgroups and mu* newsgroups a few years back. I hope things have since changed, but his attitude probably scared off many. - Mischa Every child born into this world must be considered as deriving its existence from G-d - Thomas Paine, author of "Common Sense" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 01:14:22 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > There are actually a few online RPGs (aka MUDs), you just have to look >MUDs generally have much less RP than other MU*s (MUSHes, MUXes and the like) and more hack-n-slash. Some MUDs are true RPGs, but the latter set are as a whole more reliable sources for RP. Mischa, you got me very confused. Can you explain all of the net acronyms? (and what the hell can I do with them). Thank you Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 18:23:36 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: How gaming has changed. In-Reply-To: <01BF8FAE.475B23E0@hrz-153-172.access.net.il> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Mischa, you got me very confused. > Can you explain all of the net acronyms? (and what the hell can I do with them). Okay, MUD - Multi-User Dungeon MUSH - Multi-User Shared Hallucination (though better described as Text-based Improv Theatre, a nice phrase I once saw on a MUSH-admin list) MUX - ??? MOO - ??? frp - Fantasy role-playing. The hierarchy of newsgroups about RPGs. It's been a while, so I'm not sure what others are common nowadays. The acronyms really don't mean THAT much. For a GREAT source of info on MU*s, go to http://tales.ccs.yorku.ca/mush.html For a horribly concise page I made, go to http://www.pitt.edu/~megst19/MUSH.html www.mudconnect.com has links to over a thousand MU*s and now seems to have other resources to boot. Once you think you have some idea what these are about, that page can help you find the theme and style that might suit you. Also, some are real quiet or aren't administered too well - give a few a shot to see if MU*s are for you. - Mischa Every child born into this world must be considered as deriving its existence from G-d - Thomas Paine, author of "Common Sense" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 07:50:50 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: The Three- VI MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I like this episode, Ohad! You've captured the mood particularly well. I particularly liked the vampire in the Alaysian desert bit. Hold on, what is Morphail doing in Thyatis? Kit Navarro Paparazzi Glantri fanavarro@pacific.net.ph ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 19:26:27 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: People of Yavdlom (was Order of the Griffon) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-16 2:43:31 PM Eastern Standard Time, hoc@NVG.NTNU.NO writes: << On Thu, 16 Mar 2000, Ranma Al'Thor wrote: > The peoples of the Divinarchy of Yav (see Champions of Mystara boxed set) > are effectively dark-skinned half-elves, the result of extensive > inter-breeding between the Sheyallia elves and Tangoro settlers. But they aren't "true" half-elves are they? >> They have "human" classes and apparently no infravision but do have the pointed ears of elves. The exact signficance of these characteristics is a matter for endless debate. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 19:26:26 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-16 3:49:15 AM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << BTW isn't this out of topic? Whhops. Going back to work on more important things, like argueing with Giampaolo about the role of Lupins in Glantri. >> I can think of only one way that a discussion of Christianity and RPGs could be relevant to Mystara -- and that would be in regard to the question of just what the religion of the Laterrans was. Certainly their religion on Laterre would have borne a strong superficial resemblance to medieval Catholicism (as indicated by the short stories of Clark Ashton Smith), but it is very uncertain what the details of its theology would be or even whether any of its adherents are hidden among the Laterrans of Glantri. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 19:36:37 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: How gaming has changed. In-Reply-To: <20000315163503.69240.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I think that the focus of RPG games will shift away from fantasy to more > Science-Fiction-like stuff (ie Star Trek and Star Wars, but also X-files and > Nikita) Which is sad IMO, as scifi seems to dwell more on the setting than on the characters and substance. > I do feel, however that with the printing of products such as A Guide to > Hell and A Guide to Heaven, AD&D is endangering its future. As an avid gamer > but also a devout christian I have trouble with people trying to, more or > less, translate religious stuff to game-terms. I can see where you're coming from. While I am not Christian, I think G-d's name is sacred and that we shouldn't try to fictionalize certain spiritual elements. If an RPG wants to stress Islamic or Christian morals or whatever, fine - but don't try to copy a religion into a fantasy setting and degrade the religion to the level of fiction as a result. > originally dropped for Tanari and Baatezu, to not estrange/insult people. I > have never had trouble with gods and immortals in RPG's as long as they > remain fantastic and don't infringe on real religion. Same. - Mischa Every child born into this world must be considered as deriving its existence from G-d - Thomas Paine, author of "Common Sense" (vote Nader 2000) >From prorev.com - AL AND GEORGE MAKE ME WANT TO RALPH READ MY LIPS. NO NEW TEXANS ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 02:41:41 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: How gaming has changed. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 16 Mar 2000 09:49:59 Beau wrote: >At 18:38 03/16/2000 +0100, Michael III Mysteria wrote: > >>I'm actually not talking about it antagonizing christians, but rather about >>it bringing RPG playing into a bad footlight, making it easier for people >>like Tipper Gore to trash on RPGing and making RPG-players look dubious at >>best. > > I'm not sure how many people think Tipper Gore is all that credible in the >year 2000. I'd agree with that. Some time ago on DND-L there was a huge discussion on this very subject. My own conclusion is that if we agree not call things 'demons' (which is what they are) then we're also admitting that people like Tipper Gore have a point when they criticize us for playing role-playing games. I don't agree with her at all - in my book she is just plain wrong! (Sorry, but I see no nice way to say this.) > And if demons, devils and we-all-know-they're-angels are a problem in >RPGs, does that mean that we should ban Milton's "Paradise Lost," which >essentially makes the Devil a likeable guy? D&D makes fighting the Devil an >ADMIRABLE goal, and it seems hard to believe that should offend the >God-fearing sorts. Good point! How about Star Wars? I've heard that there are religious people who ask "Who is evil in Star Wars - Darth Vader or Ben Kenobi? Well, they both are since they both use magic!" I'm sure I don't have to tell you people what I think of statements like that. > Theologians of all the major religions -- especially Christianity -- have >felt comfortable examining Biblical and religious issues through a variety >of forums for two thousand years. I find it difficult to fathom that a >religion that's survived religious wars, morality plays and Jerry Falwell >would be rocked by some people thinking that going to Hell and fighting the >Devil and his minions is cool. Every so often orthodox people will try to warn people of 'some great threat that's poisoning our youth!" In the past people have accused D&D and TSR of being a satanic front! Check out for an excellent example of this. Personally I see no way to argue inteligently with people like this. > For one thing, I think it gets things backwards vis-a-vis the message >involved. It also seems an argument for removing Biblical messages from our >life, which seems odd given that many of these same people (I'm speaking in >the general here, not pointing at anyone specifically) also want Biblical >virtues and religious issues more closely incorporated into the rest of >their lives. Finally, I think it overstates exactly how much damage RPGs >could do. > If devils and demons offend, don't pick up the books that include them. >Planescape books use other terms for the residents of the Lower Planes. > But I think that WotC is on the right track bringing them back under their >real names. Few people were ever really fooled, and I think it adds to the >heroic nature of the game to have players take on evils they can recognize. > I agree with that! People like Tipper Gore are going to be on our case no matter what! If we call them 'devils and demons' they'll say "look, they admit it - they must be satanists!" and if we call them 'fiends' or 'baatezu' and 'tanar'ri' (respectively) they will say that we are trying to hide the fact that there are demons and devils in the game in the most horrible manner. Well, that's just my opinion, anyway - not that it counts for much! - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 02:56:26 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: WarMachine - Where are the Heroes? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Having discussed War Machine rules with Max Monas off-list for a couple of days I've come to wonder about something... The WarMachine rules that I have, from the Rules Cyclopedia book (which seem mostly the same as those you can find on Marco's site), there are no mention of how 'Heroes' affect an army's BR. I'm sure that a version of War Machine I played many years ago took this into account, and the pre-AD&D PWAs (1010 AC and 1011 AC) seem to support this, since they specifically mention Clerics and Mages of around 6th-level as Heroes - I don't think they would do that if they didn't influence the division's BR in some way. Am I missing something? - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 20:10:55 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: WarMachine - Where are the Heroes? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Having discussed War Machine rules with Max Monas off-list for a couple of days I've come to wonder about something... > Heroes less than 9th level ("name level") never directly affected either the BFR or BR (I had to look in the Companion rules to make sure). There are rules for "PC Heroics" that create modifiers. But it technically doesn't "matter" in the Warmach rules whether you have heroes or not - unless they're 9th level or higher (then they provide a very small modifier based on the % of the force that is 9th level or higher. When calculating, I always do 1 pnt per half %, rather than 2 points per 1%, because the % is usually low). One could possibly also account for "hero" types by counting them as officers when figuring the average level of officers - that would give them a role. Otherwise the Warmachine rules don't really take them into account very well. Mainly, IMO, "Heroes" are attached to various divisions to give PCs something to fight if they're on the battlefield. That's more or less why they're included. They can thus be used as a sort of "personal guard" of the enemy general if the PCs want to assassinate or kidnap him, or can give (or accept) pre-battle challenges to PCs, and whatnot. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 21:25:16 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit What about In Nomine by Steve Jackson Games? That's a RPG with deep overtones in Christian Mythology, and I happen to find it a lot less offensive than I find anything that the "real" Christians have put out in about 2000 years. I'm not knocking Christans, as they have the right to believe whatever they will - if it works for them, then so be it. But what bothers me is the fact that some of them, aka the Vocal Minority, seem to be trying to impinge their beleifs on the rest of the country. To them, I say fooey. Even according to their own beleif system, God gave man Free Will. Free Will to play D&D, as well as Bible Adventures. It all boils down to hypocracy on the part of the evangelists. But enough of that. I've probably mistakenly tossed enough flame to cause a bonfire. If I have upset you, let it go, arguement about faith solves nothing. Ethan - Who routinely uses Angels, Devils, Demons, and other -bad words- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 03:32:43 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: WarMachine - Where are the Heroes? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 16 Mar 2000 20:10:55 James Ruhland wrote: >> Having discussed War Machine rules with Max Monas off-list for a couple >of days I've come to wonder about something... >> >Heroes less than 9th level ("name level") never directly affected either >the BFR or BR (I had to look in the Companion rules to make sure). There >are rules for "PC Heroics" that create modifiers. But it technically >doesn't "matter" in the Warmach rules whether you have heroes or not - >unless they're 9th level or higher (then they provide a very small modifier >based on the % of the force that is 9th level or higher. When calculating, >I always do 1 pnt per half %, rather than 2 points per 1%, because the % is >usually low). > >One could possibly also account for "hero" types by counting them as >officers when figuring the average level of officers - that would give them >a role. Otherwise the Warmachine rules don't really take them into account >very well. > >Mainly, IMO, "Heroes" are attached to various divisions to give PCs >something to fight if they're on the battlefield. That's more or less why >they're included. They can thus be used as a sort of "personal guard" of >the enemy general if the PCs want to assassinate or kidnap him, or can give >(or accept) pre-battle challenges to PCs, and whatnot. > Hmmm. All right then. I was pretty sure that they used to affect the outcome more (I did read the 'PC Heroics' bit, but forgot to mention that in my mail - mea culpa), but if you say it was never so, then I'll take your word for it! Thanks for setting me straight. "I guess I should have known - what would an Alphatian wizard like me know about armies and warfare!" ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 19:05:39 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Shadow Elves as 3E monsters In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" I was beginning to do up a 3E description of Shadow Elves for use in my Glantri chronicle when I realized ... I don't know what their stereotypical alignment should be in AD&D terms. Any thoughts? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 22:26:03 -0500 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Shadow Elves as 3E monsters MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I was beginning to do up a 3E description of Shadow Elves for use in my > Glantri chronicle when I realized ... I don't know what their stereotypical > alignment should be in AD&D terms. > Any thoughts? Shadow Elves are Lawful Neutral, sorta. They obey Rafiel's Will without question. However, to most surface dwelling elves, SE's are more geared toward Chaotic Neutral, since surfacers can't comprehend the path of refuge. Gawd, I hate alignments... SE's shouldn't be monsters though. Drow are monsters. SE's are severe, but not evil. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 22:38:51 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Laterran Immortals MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/16/00 7:27:55 PM US Eastern Standard Time, Kaviyd@AOL.COM writes: << I can think of only one way that a discussion of Christianity and RPGs could be relevant to Mystara -- and that would be in regard to the question of just what the religion of the Laterrans was.>> IMC I eventually decided that Laterre was the Aerth setting from the Dangerous Journeys "Epic of Aerth", which I also run. In my version of Aerth Francia (France) is one of the Roman Pantheon territories, and in my version of Aerth the Roman Pantheon is dominated by Apollo, Diana and Athena. When the LaTerrans came over to Mystara their priests were able to contact Ixion (they still called him Apollo), Diulanna (they called her Diana) and Petra (again, they still called her Athena). The only other Immortal they worshipped was Venus (Valerius). Theologically things changed somewhat, but no major philosophical changes were made (except that "Venus" clearly became the lover of "Apollo"). The McGregors and their followers were from Caledonia (Scotland), which followed the ways to the Kelletic (Celtic) Pantheon, which by that time had become dominated by Lugh, whom in Aerth had become a more general, "kingly" God and thus they associated him with Ilsundal rather than with Zirchev. The Tuatha de Danoia of Aran also contacted the Klantyre folks shortly after arrival and garnered some worshippers (Zirchev being none to happy with the confusion over the "Lugh" identity, he simply became known as The Huntsman in Klantyre). James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 22:48:49 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Shadow Elves as 3E monsters MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/16/00 10:20:35 PM US Eastern Standard Time, lby3@LBY3.COM writes: << I was beginning to do up a 3E description of Shadow Elves for use in my Glantri chronicle when I realized ... I don't know what their stereotypical alignment should be in AD&D terms. Any thoughts? >> To me most of the Shadow Elves (followers of Rafiel) are Lawful Neutral with a fair number classifying as Lawful Evil. 4 in 10 Schattenalfen of the Hollow World (followers of Atzanteotl) are generally Chaotic Evil or Chaotic Neutral, while the 5 in 10 "agnostic" Schattenalfen are generally Neutral Evil or Neutral (most of the 1 in 10 Schattenalfen that follow Rafiel are Lawful Evil). James ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 20:54:48 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Subject: Re: Seeking "playtest" comments on Jet Black MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Just to let you know, I do like the Jet Black adventure and have integrated it into my campaign, just like I integrated your B1 adventure(as you already know). I liked how you fleshed it out into a full adventure, but I haven't actually run the adventure yet. One of the PCs came across an auction featuring some of her artwork in Darokin City, but failed to nibble at the bait which would have led into the adventure. He simply wasn't interested in art. In contrast, when they got the bait for the B1 adventure, they went straight for it. So the villainess will continue her depradations for now in my campaign, and the PCs may get another opportunity in the future to cross her path. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 21:07:26 -0800 Reply-To: Mystara Sender: Mystara From: Dave Keyser Subject: Re: Suggested limits for halfling Blackflame weapons MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > At 04:07 PM 3/15/00 -0600, George Hrabovsky > wrote: > > > >Why not relate it to the strength of the Master who creates the items > >as a maximum. You can't be a Master until 8th level to begin with. > >I see nothing wrong with allowing halfling Masters to compete with > >wizards since it requires such (comparatively) lengthy preparation > >for a one-shot attack. > > I don't think you have to be a Master in order to create such items. > Masters and Crucible Keepers are different things. > > You could relate it to Attack Ranks (ie, must be a Sheriff, and if you are > attack rank such and such you can do this much). > ----- > Crucible Keepers and their assistants would be making most of the weapons, but a Master could be an assistant. I see the point about it being a one-shot attack, but it has the benefit of being usable at point-blank range, without causing harm to the halfling. Some mage spells are like that, but ones like fireball, meteor swarm require some distance between the mage and the target. On the other hand, I think the halfling has much more limited range. Also the daggers are +2 weapons, while the shortswords are +4 weapons, so I think the shortswords should have a higher upper bound than the daggers, regardless of who made them. I'll probably just stick to two set numbers, but bump up the number of d6 damage, say 8d6 and 12d6. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 16 Mar 2000 20:59:29 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Seeking "playtest" comments on Jet Black MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dave: Dave Keyser wrote: > Just to let you know, I do like the Jet Black adventure and have > integrated it into my campaign, just like I integrated your B1 > adventure(as you already know). Thanks for letting me know you plan to use it in your campaign as well. It's nice to know that all the work I put into it is coming to some fruition (besides its use in my own campaign that is) > I liked how you fleshed it out into a full adventure, but I haven't > actually run the adventure yet. One of the PCs came across an > auction featuring some of her artwork in Darokin City, but > failed to nibble at the bait which would have led into the > adventure. He simply wasn't interested in art. Ah well, that can be a problem. That is, of course, why I included the suggested 'hook' of having the PCs be hired by a party who /is/ interested. Then, even if they, themselves, don't care for art, and assuming they are known as being a reliable "group for hire" you can still "snag" them into the module. :-) Perhaps you'll have to try that next time. > In contrast, when they got the bait for the B1 adventure, they > went straight for it. Glad to hear it went well even if the first attempt at hooking them into Jet Black didn't work out. ;-) > So the villainess will continue her depradations for now in my > campaign, and the PCs may get another opportunity in the > future to cross her path. Well, good luck in the future with it, and let me know how it goes! Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 00:26:35 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: WarMachine - Where are the Heroes? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-16 8:57:04 PM Eastern Standard Time, alphatian@ANGELFIRE.COM writes: << Having discussed War Machine rules with Max Monas off-list for a couple of days I've come to wonder about something... The WarMachine rules that I have, from the Rules Cyclopedia book (which seem mostly the same as those you can find on Marco's site), there are no mention of how 'Heroes' affect an army's BR. I'm sure that a version of War Machine I played many years ago took this into account, and the pre-AD&D PWAs (1010 AC and 1011 AC) seem to support this, since they specifically mention Clerics and Mages of around 6th-level as Heroes - I don't think they would do that if they didn't influence the division's BR in some way. Am I missing something? >> As I see it, there are two effects that heroes can have: 1) As leaders of troops, they have effects that are calculated into the War Machine system. 2) As commandoes, they can decimate the opposing troops (or, more importantly, their leadership) prior to the actual battle. By doing so they would force the opposing BRs to be recalculated -- and if they get through the mission relatively unscathed, they can boost their own side's BR via their leadership. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 01:32:51 -0500 Reply-To: Mystara Sender: Mystara From: Brad McMillan Subject: What is...evil? [Was: Shadow Elves as 3E monsters] Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" >Shadow Elves are Lawful Neutral, sorta. They obey Rafiel's >Will without question. AKA Lawful Stupid... the 'obey unquestionably' alignment. :) >However, to most surface dwelling elves, SE's are more >geared toward Chaotic Neutral, since surfacers can't >comprehend the path of refuge. > >Gawd, I hate alignments... Aye, frustrating! >SE's shouldn't be monsters though. Drow are monsters. SE's >are severe, but not evil. Good ol' evil... heh... always a matter of perspective, though (social, economic, political) -- gotta love cultures, and those that impose their socio-cultural beliefs upon another. Certainly a matter of bias. True evil, should generally, and IMO, be considered as the common denominator amongst cultures that agree on behavior and/or actions that disrupt their fundamental sense of order, to lead productive societies. But evil is, though based off ones culture, also based off of personal experiences where a culture allows for such a freedom (of speech; of thought; of expression; etc...), such as the trauma's of life. Just try and imagine the world from "their" point of view. Indeed, I would imagine if a Drow asked a fellow Drow, "Who is evil?", the answer may, for instance, be, "The humans of the surface world, for interefering (translation: entering our "dungeons" and slaughtering our priestess') with our Rites to pay homage to the goddess - Loth" Orc's from the Brokenlands would have their own sense of what evil is, as well. If asked the same question to a female Orc, "Who is evil?", one answer might be, "My litter of children...they keep stealing the meat I catch!", albeit in more gutteral tones and grunts. ;) Orc's are Chaotic (OD&D reference), what they believe is evil may seem completely bizarre to an orderly (Lawful) society/culture like the ones the Shadow Elves have. Certainly the social bonds that form each culture are different; Orc's are weak socially due to their chaotic natures, while Shadow Elves are very formal or strong in their sense of social order. Note: I'm not saying what I think is the right or wrong point of view for any culture, Mystaran or otherwise, but what is right or wrong from the POV of a respective culture. Yikes... this has turned kind of long-winded! I sometimes forget I'm talking to more than one person on here and like at the coffee shop, tend to ramble about social science with my company. ;) So anyways, to sum up, what is "evil" or what can be considered "monstrous", is dependent upon the socio-cultural views of the People and/or Community in question. Take in to account what you've learned from the Gazatteers and other Mystara materials, and look at the world from "their" point of view. I'm sure a sense of what is right (Good) and what is wrong (or Evil) will make it's way to the surface. Thats what so fun about role-playing some of the traditionally "evil" demi-human races, or "monsters" from the Creatures Crucible/Monsters Compendium; getting to experience life on the flip-side. :) Here's to clean debating, too! ;) Slainte mhath! And a happy St.Patty's Day to the lot of ya! Brad ----------------------------------------------------------------------------- Brad McMillan/Brude Mac a'Mhaoilein "Armchair" Celtic Archae-Anthropologist & Historian Goderich, Ontario, Canada bmcmillan@odyssey.on.ca ----------------------------------------------------------------------------- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 07:43:26 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town and villages In-Reply-To: <38D12AFB.FEFB8D5E@club-internet.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 07:42 PM 3/16/2000 +0100, you wrote: >Hello everyone, >I have recently made a map of the Heldannic territories (mainland and >heldlands) >, working from Geoff map and from published material too. >But i have a problem figuring out what is a town and what is a village. >Here are the info i have gathered and their origin, if you think/know they are >not accurate, tell me soon so that my labelling of the map could be correct. >Anyone having detailed the dominions of the south of norwold ( now heldannic) >could also send me info on the status and the location of the villages and >towns. In the preparation of my campaign I intend to make Hockstein, Grauenberg and Altendorf towns, Freiburg a city and all others are villages of about 500 inhabitants(this would also be in line with the stats provided by Bruce earlier), but I might be wrong. This leads me to another question, on the map from the Ethie Gaz there is a trail running north into the Heldannic Territories to around Hayavik (if that still exists?) or Grauenberg, but when checking the map in the PWA I discovered that there is no trail from Grauenberg to the south, instead there is a trial (I think) going west to Wendar. Which is correct? >As for eisenturm i have no idea where it is located...( due north of hockstein >?) Eisenturm(which is a tower or small fortification) is located south west of Schwarzberg which is again located south west of Grauenberg according to Geoff's excelent map. Some time in the future I intend to work it out in more detail according to the ideas of Geoff (small fortification to protect the mining village of Schwarzberg from the humanoids and monsters of the southeast. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 09:19:23 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Heldannic Town and villages MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit as for the trails, remember that the scale of the maps in PWA is 72 miles per hex (not many details) so i would say that both trails should exist, one from Ethengar going to grauenberg and one from Grauenberg going to wendar (thus making graeunberg a crosspoint place). Sune Kloppenborg Jeppesen a �crit: > At 07:42 PM 3/16/2000 +0100, you wrote: > >Hello everyone, > >I have recently made a map of the Heldannic territories (mainland and > >heldlands) > >, working from Geoff map and from published material too. > >But i have a problem figuring out what is a town and what is a village. > >Here are the info i have gathered and their origin, if you think/know they are > >not accurate, tell me soon so that my labelling of the map could be correct. > >Anyone having detailed the dominions of the south of norwold ( now heldannic) > >could also send me info on the status and the location of the villages and > >towns. > > In the preparation of my campaign I intend to make Hockstein, Grauenberg > and Altendorf towns, Freiburg a city and all others are villages of about > 500 inhabitants(this would also be in line with the stats provided by Bruce > earlier), but I might be wrong. > > This leads me to another question, on the map from the Ethie Gaz there is a > trail running north into the Heldannic Territories to around Hayavik (if > that still exists?) or Grauenberg, but when checking the map in the PWA I > discovered that there is no trail from Grauenberg to the south, instead > there is a trial (I think) going west to Wendar. Which is correct? > > >As for eisenturm i have no idea where it is located...( due north of hockstein > >?) > Eisenturm(which is a tower or small fortification) is located south west of > Schwarzberg which is again located south west of Grauenberg according to > Geoff's excelent map. Some time in the future I intend to work it out in > more detail according to the ideas of Geoff (small fortification to protect > the mining village of Schwarzberg from the humanoids and monsters of the > southeast. > > Best regards > > Sune Kloppenborg Jeppesen > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:40:37 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Aland MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yet another domain of Ostland described for your pleasure. This part = also features brief info on one of Ostland's colonies on the Isle of = Dawn. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE DOMAIN OF ALAND Aland lies at the eastern coast of Konslo Island in the Kingdom of = Ostland. It is a small domain, consisting of two hexes of forest, and = two clear hexes. The domain has plenty of wood for it's own use, and = grows crops and does enough fishing to support the populace. Foreigners = are allowed to trade with the domain, and all Ostlanders are welcome = here as long as they observe the proper etiquette. Aland rarely raids, = being more focused on expanding it's hold on the Isle of Dawn. Head of Domain: Gunnbjorn Askoldson rules this domain in the name of his = father Askold Ubbison. His great hall of Stormly (Storm Shelter) lies in = the village of Vinterdal (Winter Dale). Population: 2000 people live in Aland. Of these 500 are thralls, 1100 = are non-warrior freemen, and 400 are warriors. 800 people carry arms and = are will fight if threatened by invaders or unrest. STORMLY The village of Vinterdal (300 inhabitants) houses the great hall of = Stormly. The village lies in a valley, protected from the fierce storms = of winter. The great hall was recently constructed, and is a fine = example of Ostland architecture. Gunnbjorn Askoldson is rarely here = though, spending most of his time in the colony of Aland on the Isle of = Dawn. When he is away his wife, Erika the Crow, handles the daily = business of ruling the domain. THE COLONY OF ALAND Near Ostland, Gunnbjorn Askildson has managed to carve a small domain = out of the wilds of the Isle of Dawn. Taking a few hundred people from = his father's domain of Varmgard, Gunnbjorn Askildson spends most of his = time trying to settle this wilderness, and build a small town to attract = settlers from Ostland. The colony is basically a few dozen great halls, = but is being slowly expanded to house more people. Food is barely = adequate, since most inhabitants are helping with the construction, and = do not spend much time fishing or hunting. Every month the colony = receives supplies from Zeafort to help it's establishment. There are no = thralls here at the moment, since security is lax, and most people are = armed at all times in this unknown terrain. Foreigners are welcome and = do not risk being taken thralls. Ostland has the blessing of the Emperor = of Thyatis for this colony as it serves to further Thyatian-friendly = might on the Isle of Dawn. The local Thyatians in the area are less = thrilled at the prospect of Ostland neighbours. GUNNBJORN ASKOLDSON Lawful 9th level Fighter (Str 10, Int 13, Wis 11, Dex 16, Con 14, Cha 9, = AC 3, hp 52) Personality Traits: Loyal/Unreliable 16/4, Energetic/Lazy 15/5, = Generous/Greedy 15/5 23 years old, Blonde hair, Blue eyes Gunnbjorn was raised by his father, Askold Ubbison (jarl of Varmgard) to = be a warrior, strong of body and spirit. He never displayed great = physical strength, since his growth was severely stunted when he = suffered from Sheep Pox as a child. He has honed his dexterity, however, = and is hardy. Having inherited his father's calculating mind, he was = deemed worthy of his own domain 5 years ago, and was ceded control of = Aland. He is still very attached to his parents, and is, of course, a = member of clan Varmgard. Gunnbjorn was not satisfied with the small = strip of land, but had no intentions of conquering land from his fellow = countrymen. When King Hord announced his intentions of colonizing the = Isle of Dawn, Gunnbjorn seized the opportunity to expand his rule. He is = fiercely loyal to his father, and to King Hord, being grateful that he = would be given this opportunity to expand Ostalnd. When fighting = Gunnbjorn wears a leather armor+2, and wields a battle axe+1. He also = carries a hand axe+3; returning that he often throws at opponents from a = distance before closing in for melee. Gunnbjorn married Erika the Crow three years ago. She bore him a = daughter called Grima Erikasdottir in AC 998, and is pregnant with his = second child. Erika the Crow (Lawful Normal Woman; Peaceful/Violent 14/6, = Generous/Greedy 15/5, Loyal/Unreliable 17/3) was a woman living in the = village of Vinterdal when Gunnbjorn first settled there. He was taken by = her dark, shining hair, and her thin, striking figure. Erika is = unambitious and dedicated to her family. She is very intelligent, and = rules the domain when Gunnbjorn is away. Erika is six months pregnant, = but is as stunningly beautiful as ever, having gained no unnecessary = weight during her pregnancies. Erika is 21 years old. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:46:05 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Varmgard MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable And here is an additional domain. Fleshed out Brigades of Ostland are in = the planning stages and will hopefully be revealed this year (well, = probably within a few months, but better not to promise too much). As = always this info is meant for AC1000. So, does anyone read these? And are there any suggestions? Should I = perhaps focus more on adventure opportunities, detailed info on towns, = or whatever? Anyone? There's still 15 domains to go (I've only done 9?!? = Damn!) so your opinion can make this more enjoyable for you and anyone = else out there. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE CLAN DOMAIN OF VARMGARD Varmgard is located at the central eastern part of Konslo Island in the = Kingdom of Ostland. It contains six hexes of forest, and four clear = hexes. This is one the richest, most self-sufficient domains of Ostland. = The domain grows a lot of crops, and has a vast supply of timber. Since = it is home to the Army of Ostland, it needs a lot of wood. To avoid = complete destruction of the resources, wood is imported from the domain = of Havardholm. Foreigners are allowed to dock in Zeafort, but there are = strict regulations for where they're allowed in the town. These = regulations apply to all Ostlanders as well unless they're part of the = brigades. Clan Varmgard are mostly part of the brigades, so they do = little raiding of their own, since the Army of Ostland are mercenaries = for hire. The Army has mostly worked for Thyatis, fighting Alphatia. Head of Domain: Jarl Askold Ubbison rules Varmgard. His great hall of = Zeafort is located in the town of Zeafort. Population: 12000 people live in Varmgard. Of these 4500 are thralls, = 4000 are non-warrior freemen, and 3500 are warriors. About 2500 of these = are part of the Army of Ostland. 6000 people carry arms and are willing = to fight for king and country. ZEAFORT The town of Zeafort is surrounded on three sides by marsh, and on the = fourth is the bay and the longships. This town of 7000 is the best = defended community of Ostland. The three fortresses of the brigades of = Ostland each have their own annex, small towns in themselves. The great = hall of Zeafort lies in the center of the town, a small fortress of it's = own. The jarl and his personal band of warriors (200 men) reside here. = Meetings of the Army of Ostland are hosted in this great hall, and = decisions affecting even empires are made here. King Hord Dark-Eye is a = frequent visitor to this great hall. ASKOLD UBBISON Lawful 20th level Fighter (Str 13, Int 15, Wis 15, Dex 12, Con 9, Cha = 13, AC 2, hp 65) Personality Traits: Loyal/Unreliable 17/3, Cautious/Rash 14/6, = Generous/Greedy 15/5, Dogmatic/Open-minded 15/5 58 years old, Bald with a white mustache, Blue eyes Askold Ubbison is the undisputed ruler of Zeafort. He inherited this = title from his father Ubbi Iron-Skull. As a child Askold grew up = alongside King Hord Dark-Eye in the Court of Cnute. Askold was also = considered a candidate for the throne, but is satisfied with the way = things turned out. He returned to Zeafort, where he defended his = birthright from a treacherous brother, going Holmgang with him in a = fight to the death. Askold is a calculating warrior, a tactician rather = than a berserker. He has had his share of rages in the years though = they've grown fewer as he grew older. It is Askold who coordinates the = war efforts of the Army of Ostland, unless King Hord takes a particular = interest in the current matter. Having known Hord Dark-Eye since = childhood, Askold is fiercely loyal to his king, and strikes down on any = dissenters. In battle Askold wears a chain mail+3, and wields a large = battle axe+4; extinguishing, that once saved his longship from sinking = during a fire. Askold is married to Freydis the Pious, and has two sons: Gunnbjorn = Askoldson (23), who rules Aland in his father's name, and Hord Askoldson = (20). Freydis (Lawful F9; Peaceful/Violent 7/13, Reverent/Godless 17/3, = Loyal/Unreliable 16/4) was a warrior maiden in the Court of Cnute that = Askold courted and eventually married. Freydis has seen her share of = battles, even after becoming a mother. Her reverence of the Aesir is = legendary among the clan, and she often discusses theology with the godi = (priests) of Zeafort. Hord (Lawful C4 of Thor; Peaceful/Violent 6/14, Courageous/Fearful 15/5, = Reverent/Godless 16/4) was inspired by his mother to enter the Cult of = Thor. He is still in training, but hopes to enter the brigades when = allowed to. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 07:17:10 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Re: WarMachine - Where are the Heroes? MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Just popping into this discussion, and being an old-school gamer, I remember way back in the day when the BattleSystem first came out (ADnD figure/miniature rules for Mass Combat). There were plenty of rules for having "heroes" in Mass Combat. There were never any rules, to my knowledge, for using Heroes in the War Machine. So, I believe that's why those stats are there ... for people still using the BattleSystem (it was fun if you liked playing out every battle, but it took a long time). John Hofmann On Fri, 17 Mar 2000 00:26:35 EST David Knott writes: > In a message dated 2000-03-16 8:57:04 PM Eastern Standard Time, > alphatian@ANGELFIRE.COM writes: > > << Having discussed War Machine rules with Max Monas off-list for a > couple of > days I've come to wonder about something... > > The WarMachine rules that I have, from the Rules Cyclopedia book > (which seem > mostly the same as those you can find on Marco's site), there are no > mention > of how 'Heroes' affect an army's BR. I'm sure that a version of War > Machine I > played many years ago took this into account, and the pre-AD&D PWAs > (1010 AC > and 1011 AC) seem to support this, since they specifically mention > Clerics > and Mages of around 6th-level as Heroes - I don't think they would > do that if > they didn't influence the division's BR in some way. Am I missing > something? > >> > > As I see it, there are two effects that heroes can have: > > 1) As leaders of troops, they have effects that are calculated into > the > War Machine system. > > 2) As commandoes, they can decimate the opposing troops (or, more > importantly, their leadership) prior to the actual battle. By doing > so they > would force the opposing BRs to be recalculated -- and if they get > through > the mission relatively unscathed, they can boost their own side's BR > via > their leadership. > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 06:48:14 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit To everyone involved in this thread, I hate to burst your respective balloons but Chivalry and Sorcery was the most Christian game I can think of. Clerics were Roman Catholic or Monastic Monks, and you had the Devil and his demons as the bad guys. There was never an outcry over it. It is in a new edition (that came out last year, if I am not mistaken). RPGs are not reality (as if I had to say that). They require a bit of maturity from those who play it. Without this maturity it is possible for people to be confused into believing some truth. Let's face it, we use religious and mythological themes throughout RPGs. Look at spell list for clerics in D&D and you can see several of the biblical plagues there. Let's try to be reasonable. Does anyone really believe that the word fiend stops a creature from being a demon? Does anyone believe that the word demon is unique to any particular religion? These points are all silly, in my opinion. Play your game the way you want to play it and have fun. That should be the only concern. If somebody decides that they want to stomp on your constitutional rights they will find themselves in trouble with the ACLU to say the least. Hmmm, I wonder if any of them are gamers... George ----- Original Message ----- From: ���� ��� To: Sent: Wednesday, March 15, 2000 5:52 PM Subject: Re: [MYSTARA] How gaming has changed. >I wouldn't want a christian RPG. I do object, however to using certain "sensitive" themes in RPG's and these include some of the things to which Wizards seem to be edging. It estranges RPG from normal people and that I think is dangerous, both to the players and to the game. >I don't want some goodie goodie game, but we shouldn't go all-out in creating some sort of RPG-sect. Oh come on. I am not a relegious person (nor a christian for that matter) but I think people who are offended by the existance of a game should just not buy it. I do not think that if someone makes a pseoudo-D&D game about angels and demons they will ruin the whole reputaion of RPGs. And even so, what are you going to do about it? Relegion is not a private thing, and nobody owns it, I am a jew, but if you want to invent a game about moses and the hebrews crossing the sea while the pharohs soldiers persue them, I can't stop you. (Come to think of it, that could work..) A chreistian based campaign is not my cop of tea. But neither is SF for example. I really think this whole PC thing is getting out of controle. BTW isn't this out of topic? Whhops. Going back to work on more important things, like argueing with Giampaolo about the role of Lupins in Glantri. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 06:57:17 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: WarMachine - Where are the Heroes? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Heroes figure in to the total levels of officers and leaders. George ----- Original Message ----- From: The Stalker To: Sent: Thursday, March 16, 2000 7:56 PM Subject: [MYSTARA] WarMachine - Where are the Heroes? > Having discussed War Machine rules with Max Monas off-list for a couple of days I've come to wonder about something... > > The WarMachine rules that I have, from the Rules Cyclopedia book (which seem mostly the same as those you can find on Marco's site), there are no mention of how 'Heroes' affect an army's BR. I'm sure that a version of War Machine I played many years ago took this into account, and the pre-AD&D PWAs (1010 AC and 1011 AC) seem to support this, since they specifically mention Clerics and Mages of around 6th-level as Heroes - I don't think they would do that if they didn't influence the division's BR in some way. Am I missing something? > > > - The Stalker of Alphatia > > > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:16:01 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: People of Yavdlom (was Order of the Griffon) In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 16 Mar 2000, David Knott wrote: > They have "human" classes and apparently no infravision but do have > the pointed ears of elves. The exact signficance of these characteristics > is a matter for endless debate. Yep. But The Elves of Alfheim seems to indicate that there is a difference between True Half Elves and the sort of children normally resulting from a relation between humans and elves, even though IIRC these children can inherrit some traits from the parent of the race they do not belong to. So, we could treat Yavdlommers and Normal halfelves as Half-elves in AD&D terms, but still reserve the term True Half elf for a very few special individuals...what do you think? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 15:45:35 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town and villages In-Reply-To: <38D1EA8B.556FB83D@club-internet.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 09:19 AM 3/17/2000 +0100, you wrote: >as for the trails, remember that the scale of the maps in PWA is 72 miles >per hex >(not many details) so i would say that both trails should exist, one from >Ethengar >going to grauenberg and one from Grauenberg going to wendar (thus making >graeunberg >a crosspoint place). Hmm good point. It would probably be most realistic if most of the trade from Grauenberg is on the east-west axis rather than going to the south to the rather hostile ethies. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 09:38:28 -0500 Reply-To: Mystara Sender: Mystara From: Michael Ray Johnson Subject: The Haze MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit I've been preparing for the PCs in my campaign to travel about the Orc's Head Peninsula, and I've noticed an interesting discrepancy that I'd like to get people's opinions on. What exactly are the borders of the Haze? The original Red Steel boxed set doesn't mention the Haze at all (at least not that I've been able to find). It seems to have been something added to the online Savage Coast accessory. According to this, the Haze cover the entire Orc's Head Peninsula. However, the Orc's Head supplement again does not mention the Haze anywhere. In fact, some of its descriptions of places, most notably the Colony of the Horn directly contradict the presence of the Haze. The beginning of the adventure section in the Orc's Head supplement talks about the problems characters from cursed lands will have when they lose their legacies. It also talks about the loss of both the prisoners' and guards' legacies at the prison-fort at the Colony of the Horn. However, the description of the Colony of the Horn in the Savage Coast sourcebook specifically refers to it being in the Haze. So, my question is, is the Orc's Head Peninsula in the Haze? If so, how much of it? More specifically, is the Colony of the Horn in the Haze? Thanks in advance, Michael. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 16:43:39 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Heldannic Town and villages MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Yet i think that for most of the wendarian merchants it is more easy to have their goods travel say from wendar city to grauenberg , then west to Glantri, avoiding the ethies (no offense Jamuga).As for the rest of the trade originating from wendar it is logical to assume that it travels along the east west axis you were talking about , pauses in grauenberg then heads east to freiburg and of course althaven ,or as you said in one of your post it can also cross heldann by boat (i would tend to think those HK are capable of digging canals from grauenberg to the lake around pflenzen using convicts for instance) that's it for the moment. bye Sune Kloppenborg Jeppesen a �crit: > At 09:19 AM 3/17/2000 +0100, you wrote: > >as for the trails, remember that the scale of the maps in PWA is 72 miles > >per hex > >(not many details) so i would say that both trails should exist, one from > >Ethengar > >going to grauenberg and one from Grauenberg going to wendar (thus making > >graeunberg > >a crosspoint place). > Hmm good point. It would probably be most realistic if most of the trade > from Grauenberg is on the east-west axis rather than going to the south to > the rather hostile ethies. > > Best regards > > Sune Kloppenborg Jeppesen > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 17:03:28 +0100 Reply-To: Mystara Sender: Mystara From: "agathokles@libero.it" Subject: Re: The Haze MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable >=20I've=20been=20preparing=20for=20the=20PCs=20in=20my=20campaign=20to=20= travel=20about=0D=0A>=20the=20Orc's=20Head=20Peninsula,=20and=20I've=20no= ticed=20an=20interesting=0D=0A>=20discrepancy=20that=20I'd=20like=20to=20= get=20people's=20opinions=20on.=20What=0D=0A>=20exactly=20are=20the=20bor= ders=20of=20the=20Haze?=0D=0A=0D=0AThe=20Haze=20includes=20the=20whole=20= coast,=20from=20the=20Arm=20of=20the=20Immortal=20to=0D=0ASlagovich,=20an= d=20from=20the=20sea=20to=20southern=20Hule/Yazak=20steppe.=0D=0A=0D=0A=0D= =0A>=20=0D=0A>=20The=20original=20Red=20Steel=20boxed=20set=20doesn't=20m= ention=20the=20Haze=20at=20all=0D=0A>=20(at=20least=20not=20that=20I've=20= been=20able=20to=20find).=20It=20seems=20to=20have=20been=0D=0A>=20someth= ing=20added=20to=20the=20online=20Savage=20Coast=20accessory.=20According= =0D=0A>=20to=20this,=20the=20Haze=20cover=20the=20entire=20Orc's=20Head=20= Peninsula.=20However,=0D=0A>=20the=20Orc's=20Head=20supplement=20again=20= does=20not=20mention=20the=20Haze=0D=0A>=20anywhere.=20In=20fact,=20some=20= of=20its=20descriptions=20of=20places,=20most=0D=0A>=20notably=20the=20Co= lony=20of=20the=20Horn=20directly=20contradict=20the=20presence=0D=0A>=20= of=20the=20Haze.=20The=20beginning=20of=20the=20adventure=20section=20in=20= the=20Orc's=0D=0A>=20Head=20supplement=20talks=20about=20the=20problems=20= characters=20from=20cursed=0D=0A>=20lands=20will=20have=20when=20they=20l= ose=20their=20legacies.=20It=20also=20talks=0D=0A>=20about=20the=20loss=20= of=20both=20the=20prisoners'=20and=20guards'=20legacies=20at=20the=0D=0A>= =20prison-fort=20at=20the=20Colony=20of=20the=20Horn.=20However,=20the=20= description=0D=0A>=20of=20the=20Colony=20of=20the=20Horn=20in=20the=20Sav= age=20Coast=20sourcebook=0D=0A>=20specifically=20refers=20to=20it=20being= =20in=20the=20Haze.=0D=0A>=20=0D=0A>=20So,=20my=20question=20is,=20is=20t= he=20Orc's=20Head=20Peninsula=20in=20the=20Haze?=20If=0D=0A>=20so,=20how=20= much=20of=20it?=20More=20specifically,=20is=20the=20Colony=20of=20the=20H= orn=0D=0A>=20in=20the=20Haze?=0D=0A>=0D=0A=0D=0AThe=20Haze=20is=20needed=20= if=20you=20want=20to=20have=20tainted=20adventurers=20mix=20with=0D=0Anon= -cursed=20people,=20or=20travel=20to=20places=20like=20Aeryl=20and=20back= =20home=20without=0D=0Aloosing=20too=20many=20ability=20points.=20(Notice= =20that,=20since=20there=20is=20some=0D=0Acinnabryl=20trade=20going=20on=20= between=20the=20SC=20and=20Slagovich,=20the=20Haze=20is=0D=0Aneeded=20to=20= allow=20Inheritors=20to=20reach=20the=20City-States;=20also,=20since=20th= e=0D=0Aborders=20of=20the=20cursed=20area=20move,=20the=20Haze=20avoid=20= sudden=20loss=20of=20legacies=0D=0Afor=20those=20people=20living=20on=20b= order=20areas).=0D=0AOrc's=20Head=20does=20a=20lot=20of=20mess=20with=20t= he=20Haze,=20indeed.=20I'd=20say=20that=20the=0D=0AColony=20is=20just=20o= utside=20the=20Haze,=20while=20Herath,=20Jibaru,=20and=20Nimmur=20are=0D=0A= within=20the=20Haze.=20=0D=0A=0D=0ABye,=0D=0A=09Giampaolo=20Agosta=0A=0A= ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 17:29:58 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Trade with Wendar (was Heldannic Towns and villages) In-Reply-To: <38D252AB.4BBCF315@club-internet.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 04:43 PM 3/17/2000 +0100, you wrote: >Yet i think that for most of the wendarian merchants it is more easy to have >their goods travel say from wendar city to grauenberg , then west to Glantri, >avoiding the ethies (no offense Jamuga).As for the rest of the trade >originating from wendar it is logical to assume that it travels along the east >west axis you were talking about , pauses in grauenberg then heads east to >freiburg and of course althaven ,or as you said in one of your post it can >also cross heldann by boat (i would tend to think those HK are capable of >digging canals from grauenberg to the lake around pflenzen using convicts for >instance) We must remember that the quantity of trade is probably not very high. According to the newest PWA their main industries are logging and agriculture and they only produce just around enough food for themselves. This might have been different in AC. 1000. Not knowing much of Wendar I really do not know what goods they could have exported if any, but agricultural products might be an idea (until the Alfheim refugees change the food situation). I don't think that a c. 150 km long canal would be worthwhile to construct even using convicts. But it could be that the village called Pflenzen on Geoff's map is where the road from Grauenberg connects to the river network and where goods (the metals from Scwarzberg, imports through Ethengar and Wendar) are loaded unto barges and then transported downriver for sale or futher transport. This would change the configuration of roads that Geoff has made earlier. Just an idea. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 11:59:32 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Christianity in Mystara MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0007_01BF9008.41D242A0" This is a multi-part message in MIME format. ------=_NextPart_000_0007_01BF9008.41D242A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 07:36 PM 03/16/2000 -0500, Mischa E Gelman wrote: >> I think that the focus of RPG games will shift away from fantasy to = more >> Science-Fiction-like stuff (ie Star Trek and Star Wars, but also = X-files and >> Nikita) > >Which is sad IMO, as scifi seems to dwell more on the setting than on = the >characters and substance. > >> I do feel, however that with the printing of products such as A Guide = to >> Hell and A Guide to Heaven, AD&D is endangering its future. As an = avid gamer >> but also a devout christian I have trouble with people trying to, = more or >> less, translate religious stuff to game-terms. > >I can see where you're coming from. While I am not Christian, I think >G-d's name is sacred and that we shouldn't try to fictionalize certain >spiritual elements. If an RPG wants to stress Islamic or Christian = morals >or whatever, fine - but don't try to copy a religion into a fantasy >setting and degrade the religion to the level of fiction as a result. > >- Mischa > >Every child born into this world must be considered as deriving its >existence from G-d >- Thomas Paine, author of "Common Sense" I think Mischa is putting his finger right on the crux of the issue. = Its the "game-izing" of sacred elements that is objectionable, not the = concepts themselves. I get very annoyed at the fellows who run around = calling D&D "satanic", seemingly completely ignorant of the origins of = fantasy...Medieval literature can hardly be called satanic, not by any = reasonable intellect anyway. Same goes for Tolkien and CS Lewis, both = devout Christians whose faith does enter their writings. However, putting stats to God makes me extremely uncomfortable. Even = discussing in a humorous way (And I admit, the thought is humorous) the = relative strength of Jesus makes me just squirm (Though I would like to = note, contrary to many modern depictions, the carpenter's boy was hardly = a skinny weakling). =20 I would even extend this to any serious religion of today, whether = Christian or not. For the company itself, there are plenty of sources = for fantastic gods and creatures which do not reflect any real belief = today. For any particular gaming group, there is more and less freedom. = More freedom, in that if no one present takes offense, then you really = have nothing to worry about. Less freedom, because if someone present = is offended, you have something to consider. That doesn't necessarily = mean changing your game, but I would encourage people to be nice to each = other in general. =3D P JDaly Al Gore, when asked about his illegal fundraising activities that took = place in a Buddhist temple:=20 "I didn't realize I was in a Buddhist temple."=20 Yeah...I know a lot of places where bald men run around in orange robes = with incense burning. (A Senate committee investigating campaign finance voted to issue 43 new = subpoenas,=20 including 23 connected to a Democratic fund-raising event at the Hsi Lai = Buddhist temple in=20 California that was attended by Vice President Al Gore. Participants = paid $2,500 each to=20 attend, in apparent violation of the temple's tax-free status as a = non-political religious group (5/23/1997) ) ------=_NextPart_000_0007_01BF9008.41D242A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
At 07:36 PM 03/16/2000 -0500, Mischa E Gelman=20 wrote:
>> I think that the focus of RPG games will shift away = from=20 fantasy to more
>> Science-Fiction-like stuff (ie Star Trek and = Star=20 Wars, but also X-files and
>> Nikita)
>
>Which is = sad IMO,=20 as scifi seems to dwell more on the setting than on = the
>characters and=20 substance.
>
>> I do feel, however that with the printing = of=20 products such as A Guide to
>> Hell and A Guide to Heaven, = AD&D is=20 endangering its future. As an avid gamer
>> but also a devout = christian=20 I have trouble with people trying to, more or
>> less, = translate=20 religious stuff to game-terms.
>
>I can see where you're = coming=20 from.  While I am not Christian, I think
>G-d's name is = sacred and=20 that we shouldn't try to fictionalize certain
>spiritual = elements. =20 If an RPG wants to stress Islamic or Christian morals
>or = whatever, fine -=20 but don't try to copy a religion into a fantasy
>setting and = degrade the=20 religion to the level of fiction as a result.
>
>-=20 Mischa
>
>Every child born into this world must be = considered as=20 deriving its
>existence from G-d
>- Thomas Paine, author of = "Common=20 Sense"
 
I think Mischa is putting his finger right on the = crux of the=20 issue.  Its the "game-izing" of sacred elements that is = objectionable, not=20 the concepts themselves.  I get very annoyed at the fellows who run = around=20 calling D&D "satanic", seemingly completely ignorant of the origins = of=20 fantasy...Medieval literature can hardly be called satanic, not by any=20 reasonable intellect anyway.  Same goes for Tolkien and CS Lewis, = both=20 devout Christians whose faith does enter their writings.
 
However, putting stats to God makes me extremely=20 uncomfortable.  Even discussing in a humorous way (And I admit, the = thought=20 is humorous) the relative strength of Jesus makes me just squirm (Though = I would=20 like to note, contrary to many modern depictions, the carpenter's boy = was hardly=20 a skinny weakling). 
 
I would even extend this to any serious religion of = today,=20 whether Christian or not.  For the company itself, there are plenty = of=20 sources for fantastic gods and creatures which do not reflect any real = belief=20 today.  For any particular gaming group, there is more and less=20 freedom.  More freedom, in that if no one present takes offense, = then you=20 really have nothing to worry about.  Less freedom, because if = someone=20 present is offended, you have something to consider.  That doesn't=20 necessarily mean changing your game, but I would encourage people to be = nice to=20 each other in general.
 
=3D P
 
JDaly
 
Al Gore, when asked about his illegal fundraising = activities=20 that took place in a Buddhist temple:
"I didn't realize I was in a = Buddhist=20 temple."
 
Yeah...I know a lot of places where bald men run = around in=20 orange robes with incense burning.
(A Senate committee investigating = campaign=20 finance voted to issue 43 new subpoenas,
including 23 connected to a = Democratic fund-raising event at the Hsi Lai Buddhist temple in =
California=20 that was attended by Vice President Al Gore.  Participants paid = $2,500 each=20 to
attend, in apparent violation of the temple's tax-free status as = a=20 non-political religious group (5/23/1997) )
------=_NextPart_000_0007_01BF9008.41D242A0-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:03:26 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: How gaming has changed. In-Reply-To: <006501bf8fb8$08c5d300$c32910ac@clemson.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Be careful. On the one hand, you seem to be knocking Christians indeed, and lumping us all into the "'gin it!" brand of error. This couldn't be farther from the truth. Like you say, its a minority among Christians who oppose a literary style that is VERY MUCH IN THEIR TRADITION! They tend to be of the Bible as literal truth variety and they tend to react without having the full historical picture. Its one of us, Tolkien, who started this whole modern fantasy ball rolling you know. *grin* At 09:25 PM 03/16/2000 -0500, you wrote: >What about In Nomine by Steve Jackson Games? That's a RPG >with deep overtones in Christian Mythology, and I happen to >find it a lot less offensive than I find anything that the >"real" Christians have put out in about 2000 years. > >I'm not knocking Christans, as they have the right to >believe whatever they will - if it works for them, then so >be it. > >But what bothers me is the fact that some of them, aka the >Vocal Minority, seem to be trying to impinge their beleifs >on the rest of the country. To them, I say fooey. Even >according to their own beleif system, God gave man Free >Will. Free Will to play D&D, as well as Bible Adventures. It >all boils down to hypocracy on the part of the evangelists. > >But enough of that. I've probably mistakenly tossed enough >flame to cause a bonfire. If I have upset you, let it go, >arguement about faith solves nothing. > > >Ethan - Who routinely uses Angels, Devils, Demons, and >other -bad words- > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:08:19 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: How gaming has changed. In-Reply-To: <014a01bf900f$0ffb4d60$51ecfea9@wizard> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Since you bring up the clerical spell list. I would like to point out that I tend not to use certain spells that come straight from the Bible. Part Water has always bothered me. For some reason, the sticks to snakes spell does not. I have to claim this as a personal comfort thing though. I think my reasoning might look something like this: "The miracle of Moses parting the Red Sea is a very important, unique moment. The miracle of the staff turning into a serpent was duplicated by the Pharoah's magician." The difference between the two makes the Part Water spell very uncomfortable for me. But see, I have the freedom to ignore it as the DM. At 06:48 AM 03/17/2000 -0600, you wrote: >To everyone involved in this thread, I hate to burst your respective >balloons >but Chivalry and Sorcery was the most Christian game I can think of.= Clerics >were Roman Catholic or Monastic Monks, and you had the Devil and his >demons as the bad guys. There was never an outcry over it. It is in a new >edition (that came out last year, if I am not mistaken). > >RPGs are not reality (as if I had to say that). They require a bit of >maturity >from those who play it. Without this maturity it is possible for people to >be confused into believing some truth. Let's face it, we use religious and >mythological themes throughout RPGs. Look at spell list for clerics in >D&D and you can see several of the biblical plagues there. Let's try to >be reasonable. Does anyone really believe that the word fiend stops a >creature from being a demon? Does anyone believe that the word demon >is unique to any particular religion? These points are all silly, in my >opinion. > >Play your game the way you want to play it and have fun. That should be the >only concern. If somebody decides that they want to stomp on your >constitutional rights they will find themselves in trouble with the ACLU to >say the least. Hmmm, I wonder if any of them are gamers... > > George > >----- Original Message ----- >From: =E0=E9=EC=EF =F9=E7=ED >To: >Sent: Wednesday, March 15, 2000 5:52 PM >Subject: Re: [MYSTARA] How gaming has changed. > > >>I wouldn't want a christian RPG. >I do object, however to using certain "sensitive" themes in RPG's and these >include some of the things to which Wizards seem to be edging. It estranges >RPG from normal people and that I think is dangerous, both to the players >and to the game. > >>I don't want some goodie goodie game, but we shouldn't go all-out in >creating some sort of RPG-sect. > > >Oh come on. I am not a relegious person (nor a christian for that matter) >but I think people who are offended by the existance of a game should just >not buy it. >I do not think that if someone makes a pseoudo-D&D game about angels and >demons they will ruin the whole reputaion of RPGs. >And even so, what are you going to do about it? >Relegion is not a private thing, and nobody owns it, >I am a jew, but if you want to invent a game about moses and the hebrews >crossing the sea while the pharohs soldiers persue them, I can't stop you. >(Come to think of it, that could work..) > >A chreistian based campaign is not my cop of tea. But neither is SF for >example. I really think this whole PC thing is getting out of controle. > >BTW isn't this out of topic? Whhops. Going back to work on more important >things, like argueing with Giampaolo about the role of Lupins in Glantri. > >Morphail > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 09:12:43 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Clerical magic and real world religion In-Reply-To: <3.0.6.32.20000317120819.007dbbe0@pop3.friend.ly.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:08 03/17/2000 -0500, jdaly wrote: >Since you bring up the clerical spell list. I would like to point out that >I tend not to use certain spells that come straight from the Bible. Part >Water has always bothered me. For some reason, the sticks to snakes spell >does not. > >I have to claim this as a personal comfort thing though. I think my >reasoning might look something like this: "The miracle of Moses parting >the Red Sea is a very important, unique moment. The miracle of the staff >turning into a serpent was duplicated by the Pharoah's magician." > >The difference between the two makes the Part Water spell very >uncomfortable for me. > >But see, I have the freedom to ignore it as the DM. That makes perfect sense to me. It's one of the reasons that I agree with the sphere-based clerical spell choices in 2nd Edition and 3E: Not every priest of MadeUpDiety should be capable of duplicating Biblical events and it also allows DMs to explicitly say -- without having to battle rules lawyers -- that certain spells are off limits. ("Sorry, Roy, but you don't have access to the Water Sphere. Shame we're playing a desert-based game, huh?") I'm not necessarily offended by the presence of the spells, I just think the apparent paging through the Bible to make up the spell lists is a little tacky, especially since the same apparently wasn't done with Bullfinch's Mythology. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:32:55 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: Relic: The Ring of Loki MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 15/03/00 00:39:48 GMT Standard Time, alphatian@ANGELFIRE.COM writes: > Man! You *do* write some nasty items for the game, don't you? Well, I guess I' > m nasty too, as I actually catch myself considering giving this to my players > ;) > > Nice one! Cheers, Stalker! Mind you, if you want NASTY, I can't begin to compete with Geoff's and Jenn's work (this is a compliment, guys, in case you thought otherwise...;-). Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 17:42:51 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi mystarans, I was just browsing through the TSR website when I noticed the new download: the original B3 (orange cover)! Aside from the intrinsic value of such a relic, there is one thing that makes it even more relevant: the overland map provided inside, where the Palace is NW of "Princes of Glantri", making this the first recorded appearance of our beloved magocracy! -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 12:32:18 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Palace of the Silver Princess Do you mind including a link. I searched and didn't find it. ASEO out -----Original Message----- From: Agathokles [mailto:agathokles@LIBERO.IT] Sent: Friday, March 17, 2000 11:43 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] Palace of the Silver Princess Hi mystarans, I was just browsing through the TSR website when I noticed the new download: the original B3 (orange cover)! Aside from the intrinsic value of such a relic, there is one thing that makes it even more relevant: the overland map provided inside, where the Palace is NW of "Princes of Glantri", making this the first recorded appearance of our beloved magocracy! -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 19:38:43 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit here is the link http://www.wizards.com/dnd/files/SilverPrincess.pdf -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 18:15:13 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Trade with Wendar (was Heldannic Towns and villages) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Kammin is indicated on the map made by andrew thiesen (for the almanach team depicting the north) as being a town. To avoid any misunderstanding let me say that i follow the rules in D&D expert set saying that under 1000 it is a village under 5000 it is a small village under 15000 it is a large town over 15000 it is a city. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 11:16:52 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Sheesh... is that IT?! THAT'S why they altered the artwork? *shakes head* I've seen more offensive things in other D&D products... the 1st Edition books to name one source. Glad I didn't pay $500+ for that module. As for the wilderness map that places the adventure to the northwest of Glantri, my own theory on why this map was not included was to make the adventure more generic, thus allowing it to be placed in existing campaigns and later, the Grand Duchy of Karameikos. Personally though, I think this is a good source of material to develop the Great Plateau and the lands beyond. IronWolf thibault sarlat wrote: > > here is the link > http://www.wizards.com/dnd/files/SilverPrincess.pdf > > -- > Thibault Sarlat > ICQ 16622177. > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > Homepage http://www.mystara.com.bi > Pour rejoindre la Mystara mailing liste francophone, > rendez-vous sur ma page de garde en bas. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 11:18:19 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Palace of the Silver Princess In-Reply-To: <38D284A4.6FA21F13@ewa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:16 03/17/2000 -0800, IronWolf wrote: >Personally though, I think this is a good source of material to develop the >Great Plateau and the lands beyond. Really? I found the module just as wretched as I remember it. Ugh. I'd rather WotC would post stuff with more utility, like B1. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:32:26 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Palace of the Silver Princess Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Thanks for the tip on that, Thibault. Interesting stuff. Looks like a pos= sible placement for the adventure and the surrounding area would be the Adri Va= rma plateau. Given that the plateau is now basically wasteland, and the map i= n the module is forests and such, perhaps it was set in the past- or the map is= of the region before the coming of Catharandamus and his ilk. I can't believe how much they changed that module for inclusion in B1-9! = It's completely different from the adventure I know (as you can guess, I don't= own the original module). No Arik, no Ariksbane, no Knights of the White Drak= e, none of that. Not to mention all the new monsters and things? And the cam= paign setting? Geez! ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:38:22 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit I, um, don't know what to say. Wow. Just...wow. I understand why they altered the artwork, and I agree with it. I thought the picture was hilarious, and am still laughing. But as a product that could very well end up in a kid's hands, I think the picture was inappropriate. The 1st Edition books were put out when the game was far more targeted against a small adult population. D&D was always targeted to a wider audience, and by the time that particular module came out, I would say the likelihood of a kid picking it up was quite good. But again, I thought it was pretty funny. I also noticed a few other alterations. Like you say, some good stuff for developing the north. I am baffled as to why they placed the setting elsewhere...then again, the myopic vision at the time seemed to be entirely Karameikos...no matter what the fan may have actually wanted. Karameikos is great, but there is a whole world out there. Another altered picture was the one with the sorceress and the knightly looking fellow. The sorceress is pointing at a glass case, holding a chest. In the later edition, she is pointing at a medallion. An interesting change... Here's something funny...the naked centaur on the front page is in both editions...I guess since its from the back and she isn't actively...um...touching... The other thing, is the absence of Arik...and the additional background on the werebear lady and the ruby sword. Neat stuff. ----- Original Message ----- From: IronWolf To: Sent: Friday, March 17, 2000 2:16 PM Subject: Re: [MYSTARA] Palace of the Silver Princess > Sheesh... is that IT?! THAT'S why they altered the artwork? *shakes head* I've > seen more offensive things in other D&D products... the 1st Edition books to > name one source. Glad I didn't pay $500+ for that module. > > As for the wilderness map that places the adventure to the northwest of Glantri, > my own theory on why this map was not included was to make the adventure more > generic, thus allowing it to be placed in existing campaigns and later, the > Grand Duchy of Karameikos. > > Personally though, I think this is a good source of material to develop the > Great Plateau and the lands beyond. > > IronWolf > > thibault sarlat wrote: > > > > here is the link > > http://www.wizards.com/dnd/files/SilverPrincess.pdf > > > > -- > > Thibault Sarlat > > ICQ 16622177. > > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > > Homepage http://www.mystara.com.bi > > Pour rejoindre la Mystara mailing liste francophone, > > rendez-vous sur ma page de garde en bas. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:37:05 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Trade with Wendar (was Heldannic Towns and villages)] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable thibault sarlat wrote: >Kammin is indicated on the map made by andrew thiesen (for the almanach = >team depicting the north) as being a town. Credit where it's due time- = Actually, Geoff made that beautiful map of the north with the templates I= made up some time ago. All the kudos go to him on that one. :) >To avoid any misunderstanding let me say that i follow the rules in D&D >expert set saying that under 1000 it is a village >under 5000 it is a small village >under 15000 it is a large town >over 15000 it is a city. The only problem with this is that sometimes the TSR people didn't follow= their own rules here (shock! Horror!) Right off the top of my head, there are at least two cities in the Minrot= had Guilds (one on Alfeisle, possibly both) that are described as being more = than 15000 in the book, but are depicted as towns on the map. = I seem to recall there being others like this... ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 20:36:18 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > Sheesh... is that IT?! THAT'S why they altered the artwork? *shakes head* I've > seen more offensive things in other D&D products... the 1st Edition books to > name one source. Glad I didn't pay $500+ for that module. What was so offensive? The edge of that centaur's breast? > > > > here is the link > > http://www.wizards.com/dnd/files/SilverPrincess.pdf > > > > -- > > Thibault Sarlat > > ICQ 16622177. > > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > > Homepage http://www.mystara.com.bi > > Pour rejoindre la Mystara mailing liste francophone, > > rendez-vous sur ma page de garde en bas. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:44:22 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Decapus Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable While we're talking about the Palace of the Silver Princess- What's up wi= th the Decapus? They really made it weak in the rewrite. It's a much nastier= opponent in the original module. = For anyone that owns the "revised" version of the module (not the B1-9 version) is the interior information on the WotC page basically the same,= or is it more like the version that saw print in B1-9? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 20:49:48 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Ostland - Varmgard MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte ha scritto: > And here is an additional domain. Fleshed out Brigades of Ostland are in the planning stages and will hopefully be revealed this year (well, probably within a few months, but better not to promise too much). As always this info is meant for AC1000. > > So, does anyone read these? And are there any suggestions? Should I perhaps focus more on adventure opportunities, detailed info on towns, or whatever? Anyone? There's still 15 domains to go (I've only done 9?!? Damn!) so your opinion can make this more enjoyable for you and anyone else out there. > > Jacob Skytte I think they are wonderfully interesting, because I don't possess the GAZ. Good to find out info on our "beloved" mercenaries' origin and clans! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 21:02:02 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello! I'm currently preparing a Minaea Short Gaz, to post for the MML in the future. Anybody knowing if there are maps of Minaea? Anybody wanting to work with me? Anybody ready to provide me with good maps? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:58:05 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Silver Princess inquiry Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable In response to my own last question (on the differences in the Silver Pri= ncess modules), there is an introduction by John D. Rateliff on the Wizards' pa= ges that explains the discrepancies, the artwork, and all sorts of interestin= g stuff (like those darn Ravenloft people stealing their inspiration from o= ur very own d'Ambrevilles!! Castle Amber *was* the first Domain of Dread, da= rn it!!! :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 14:02:53 -0600 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: How gaming has changed. In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 16 Mar 2000, Mischa E Gelman wrote: > > I think that the focus of RPG games will shift away from fantasy to more > > Science-Fiction-like stuff (ie Star Trek and Star Wars, but also X-files and > > Nikita) > > Which is sad IMO, as scifi seems to dwell more on the setting than on the > characters and substance. > Not any more than fantasy literature. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 21:24:45 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i think i have already done them in 24 miles per hex.But if you prefer i can zoom in to 8 miles per hex, you just have to tell me exactly where you want me to zoom and what you want to find. As for the maps, check out my site in Skothar. Caroletti a �crit: > Hello! > I'm currently preparing a Minaea Short Gaz, to post for the MML in the > future. Anybody knowing if there are maps of Minaea? Anybody wanting > to work with me? Anybody ready to provide me with good maps? > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 16:06:02 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit No no! Not the centaur. The centaur was in both editions. Its the pic with the 3 headed creatures. One of the ladies is enjoying herself. Yes. That's how I'll put it. *grins, satisfied with himself* ----- Original Message ----- From: Michael III Mysteria To: Sent: Friday, March 17, 2000 2:36 PM Subject: Re: [MYSTARA] Palace of the Silver Princess > > Sheesh... is that IT?! THAT'S why they altered the artwork? *shakes head* > I've > > seen more offensive things in other D&D products... the 1st Edition books > to > > name one source. Glad I didn't pay $500+ for that module. > What was so offensive? > The edge of that centaur's breast? > > > > > > > > here is the link > > > http://www.wizards.com/dnd/files/SilverPrincess.pdf > > > > > > -- > > > Thibault Sarlat > > > ICQ 16622177. > > > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > > > Homepage http://www.mystara.com.bi > > > Pour rejoindre la Mystara mailing liste francophone, > > > rendez-vous sur ma page de garde en bas. > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 16:08:05 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The reprint that came out before B 1-9 is more like what you describe...with Arik etc. Yeah, different stuff. ----- Original Message ----- From: Andrew Theisen To: Sent: Friday, March 17, 2000 2:32 PM Subject: [MYSTARA] Palace of the Silver Princess > Thanks for the tip on that, Thibault. Interesting stuff. Looks like a possible > placement for the adventure and the surrounding area would be the Adri Varma > plateau. Given that the plateau is now basically wasteland, and the map in the > module is forests and such, perhaps it was set in the past- or the map is of > the region before the coming of Catharandamus and his ilk. > > I can't believe how much they changed that module for inclusion in B1-9! It's > completely different from the adventure I know (as you can guess, I don't own > the original module). No Arik, no Ariksbane, no Knights of the White Drake, > none of that. Not to mention all the new monsters and things? And the campaign > setting? Geez! > > ____________________________________________________________________ > Get free email and a permanent address at http://www.amexmail.com/?A=1 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 16:13:29 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Heldannic Town and villages Thibault wrote: >Pflenzen = small town/large village >Thurgau = small town (2,500 - 3,500 people) >Blauendorf = small port (but village or town???) village >Kaltstein = village >Klagen = village >Kammin = town (3,500 - 6,000 people) In Heldland: Forton = large village Neuhafen - village Landfall = town Seelitz = village Nordberg = village Treptow = town Oceansend = city Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 15:46:13 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Palace of the Silver Princess The three headed creatures faces are un flattering cartoon representations of the TSR staff. ASEO out -----Original Message----- From: jdaly [mailto:jdaly@FRIEND.LY.NET] Sent: Friday, March 17, 2000 3:06 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Palace of the Silver Princess No no! Not the centaur. The centaur was in both editions. Its the pic with the 3 headed creatures. One of the ladies is enjoying herself. Yes. That's how I'll put it. *grins, satisfied with himself* ----- Original Message ----- From: Michael III Mysteria To: Sent: Friday, March 17, 2000 2:36 PM Subject: Re: [MYSTARA] Palace of the Silver Princess > > Sheesh... is that IT?! THAT'S why they altered the artwork? *shakes head* > I've > > seen more offensive things in other D&D products... the 1st Edition books > to > > name one source. Glad I didn't pay $500+ for that module. > What was so offensive? > The edge of that centaur's breast? > > > > > > > > here is the link > > > http://www.wizards.com/dnd/files/SilverPrincess.pdf > > > > > > -- > > > Thibault Sarlat > > > ICQ 16622177. > > > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > > > Homepage http://www.mystara.com.bi > > > Pour rejoindre la Mystara mailing liste francophone, > > > rendez-vous sur ma page de garde en bas. > > > > > > ******************************************************************** > > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 17 Mar 2000 15:22:40 -0800 Reply-To: Mystara Sender: Mystara From: Tim Falkenberg Subject: Re: War Machine - Where are the Heroes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii > > The WarMachine rules that I have, from the Rules Cyclopedia book > (which seem > mostly the same as those you can find on Marco's site), there are no > mention > of how 'Heroes' affect an army's BR. > > As I see it, there are two effects that heroes can have: > > 1) As leaders of troops, they have effects that are calculated into > the > War Machine system. One problem I and my players have noticed is that the War Machine rules do not take the Military Tactics skill into account. Should there not be perhaps a series of opposed roles for generals or even for smaller unit leaders as troops are moved into position? It is disappointing to create a military character whose skills have no effect on a battle or skirmish. As a DM I have always found some way to fudge this but have never created something more concrete. Any thoughts? Regards, Tim Falkenberg af Trystorp ===== __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 02:01:13 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Alternative War Machines MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable With all this talk about war machine and Battlsystem, has anyone on this = list has created other rules for mass combat? If there are some on the net that would be great. I never cared much for the rule system in OD&D. Is there a different = system in AD&D (1-3 editions)? What I would realy love to see, is a system that gives realistic stats = for units (like BR, only better) and than allows you to play the battle = using different strategies. Oh, and does Battlesystem has a web site? And can you use it without = miniatures? Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 02:50:45 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: GAG- the ninth (abd final?) army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey all. This is the 9th army of the princepalities. I planned on doing 10 divsions, but I don't know if it would be wise to = make the 10th one- Malachie's army. Maybe ou can help me to decide- Reasons for Malachie to have a division:=20 1. G:KoM said he had one. (My GAG is not a very canon thing, but I still = want it conssistent with canon) Reasons for Malachie not to have a division: 1. I am afraid to make the army to big. 2. There is no room to put it in (in terms of war and peacetime = deployment) 3. There are no interesting and suitible NPCs to put as deputies, = knights and mages. (I can't believe that I, a member of the GPD is = saying that...) 4. I don't want to repeat myself. AS you can see I am leaning toward not doing the 10th army. If you can = persuade me otherwise, please do so. BTW, in either case this is not the last GAS installment. I still have = some units to add, mainly what reserves Glantri can muster. And now for the main course: The ninth army- Prince Harald's Division Harald's army is about 50% mounted. Soldiers of sergeant status or = higher have magical items (about 2%). Most of the troops are from the = hardy stock of the Sablestone area, and so are fairly good soldiers, in = spite of their low experience. Prince Harald almost never leads the division himself, preferring to let = his brigadier do his work.=20 Army Commander - Prince Harald Haaskinz (M27, Water ellem5, riding = pegasus) Brigadier - (F23, plate armor +2, two handed sword+1, shield+4 riding = war horse.) Deputy Army Commander- lord Gerrid Rientha (M19, Water ellem3, riding = pegasus) Head Mage- lady Tereis Haaskinz (M19, Air ellem4, flying) Knight- none Fighting troops: 1002 Total (including officers, aids and logistics banner): 1120 Headquarters: Fort Sablestone Summer deployment: banners 1-4 at F. Sablestone, banner 5 at Estin, = banner 6 at Egorn, banner 7 at Oxhill, banner 8 at Kern.=20 Winter deployment: banner 1 at Estin, banner 2 at Oshill, banner 3 at = Egorn, banner 4 at Kern, banners 5-8 at F. Sablestone War deployment: defense of western border from Sind to Egorn, offence if = war is on eastern flank of the country. Southern regiment: Banner 1- 120 heavy infantries (F2) two handed swords, daggers, plate = armor; 4 sergeants (F4); 1 captain (F5) Banner 2- 120 mounted infantries (F1) long swords, daggers, chain mail; = 4 sergeants (F3); 1 captain (F4) Banner 3- 120 light cavalries (F2) lances, long swords, daggers, scale = armor; 4 sergeants (F3); 1 captain (F4) Eastern regiment: Banners 4 and 5 each with- 120 mounted infantries (F1) long swords, = daggers, chain mail; 4 sergeants (F3); 1 captain (F4) Western regiment: Banner 6- 120 light infantries (F2) spears, short swords, daggers, = leather armor; 4 sergeants (F3); 1 captain (F4) Banner 7- 120 archers (F2) short bows, short swords, daggers, leather = armor; 6 sergeants (F3); 1 captain (F5) Banner 8- 120 medium infantries (F2) pikes, short swords, shields, chain = armor; 4 sergeants (F3); 1 captain (F4) Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:37:45 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: GAG- the ninth (abd final?) army MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Here are my two sous worth for Malachie's Army (following your GAG format) Army Commander - Prince Malachie du Marais Brigadier - some werewolf/warrior Deputy Army Commander- formerly Claude Deguerrand, then his brother (Maurice?), until he betrayed Malachie and joined the Loups de la Guerre. Now some other werewolf/warrior or mage Head Mage- formerly reserved for Vicomtesse Diane de Moriamis (the fat bald one), now for Dian de Moriamis (the time-travelling sorceress) who, takes a more active role. Knight- dunno.... some paladin/werewolf? (I suggest you look into PC4) I don't know the rest of this, but I think, Malachie has organized the army according to were-species. Meaning outwardly (in human appearance), his army looks like a rag-tag humans of different ethnic groups, different soldier types, even different nationalities! (lycanthrope immigrants from other KW nations). But their trick is, if they transform into their were-beast types, they're quite uniform. Werewolves would be the most numerous and lead the pack; werebats are flying troops; werefoxes for reconnaissance; wereboars are more on the defensive; werebears hold back for healing; etc. Of course, this assumes that Malachie is a good enough leader for all these were-creatures. After all, he did give them a safe haven. Maybe he uses magic to keep them in place? A recent DRAGON magazine had an article on were-magic, where they had useful spells like "Full Moon" which induces lycanthropic transformation, "Pack Mind" which allows control and united attacks, "Rip Claw" which sharpens a were-beast's claws. Or, Malachie could be such a good army leader that he has standardized his were-troops. Were-flyers (bats) are human archers (for flying-missile attacks) or human infantry (for flying-swoop attacks). Were-sneaks (foxes, rats) and were-charmers (foxes, swine) are for reconnaissance. Were-chargers (wolves, boars) replace cavalry. Were-healers (bears) and were-mages stay back for magical attacks. Darn! If only I had PC4! Kit Navarro Spokesman for House Marais Glantrian Personnel Division Paparazzi Glantri fanavarro@pacific.net.ph "Thank you Jaggar, but my army has no need for a cavalry. As you can see, even your own warhorses seem to be ill at ease among my rag-tag band of troops." --Prince Malachie to his ally Prinz Jaggar, during a military exercise where the Warden of the Marches offered to bolster the White Wolf's troops with horses for a cavalry. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:40:43 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In the PWA, it says that the Karameikan School of Magecraft follows the Alphatian academic calendar and thus begins classes in Spring (I can't recall exactly). My question is, does the Great School of Magic in Glantri, have an official start and end of the academic year? I know there is a Spring Break (sometime in Thaumont), but that doesn't mean classes end or begin at that time. Is there a canon answer to my question? Kit Navarro Paparazzi Glantri fanavarro@pacific.net.ph ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 01:56:52 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: People of Yavdlom (was Order of the Griffon) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-17 8:18:18 AM Eastern Standard Time, hoc@NVG.NTNU.NO writes: << So, we could treat Yavdlommers and Normal halfelves as Half-elves in AD&D terms, but still reserve the term True Half elf for a very few special individuals...what do you think? >> It certainly seems to be the case that regardless of characteristics, the only people who are generally called "half-elves" are certain Eusdrians of mixed ancestry. For everyone else, it's a case of "Nah, there's no such thing as a half-elf -- are you human or elf?" As I mentioned in the earlier message, the exact racial classification of non-Eusdrian "half-elves" can be and has been debated endlessly. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 02:26:58 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: War Machine - Where are the Heroes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-17 6:29:32 PM Eastern Standard Time, Falkenberg@ROCKETMAIL.COM writes: << One problem I and my players have noticed is that the War Machine rules do not take the Military Tactics skill into account. Should there not be perhaps a series of opposed roles for generals or even for smaller unit leaders as troops are moved into position? It is disappointing to create a military character whose skills have no effect on a battle or skirmish. As a DM I have always found some way to fudge this but have never created something more concrete. Any thoughts? >> How about giving a command bonus equal to number of slots devoted to military tactics? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 11:15:44 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat ha scritto: > i think i have already done them in 24 miles per hex.But if you prefer i can > zoom in to 8 miles per hex, you just have to tell me exactly where you want > me to zoom and what you want to find. > As for the maps, check out my site in Skothar. > > I have troubles entering your site...why??? Iulius Sergius Scaevola COTXXC PLT ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 13:14:27 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >My question is, does the Great School of Magic in Glantri, have an = official start and end of the academic year? I know there is a Spring Break = (sometime in Thaumont), but that doesn't mean classes end or begin at that time. The spring break, acording to the Gaz, is not a bout a break from = school. It is about breaking the ice... >Is there a canon answer to my question? Don't think so. I would suggest following the Thyatian calander, and = starting the school year at 2nd of Nuwmont (after Sprite day).=20 14 of Nuwmont- the spring "Break" Vatermont- no breaks 25 of Thaumont- Arcanium 3 of Flaurment - Parliment day (the schoolstaff conciders itself part of = the Glantrian bureaucracy) 20 of Flaurmont- Army parade (you can't let the students miss the = parade! besides, some of the professors are formally officers in the = army). Yarthmont- Klarmont 17. School is out for the summer. Some students = return home, some attend summer semesters. School restarts on Kaldmont the 18 to avoid aftershocks from the Night = of the Red Moon. Felmont- no breaks Fyrmont- no breaks Ambyrmont- no breaks 14 of Sviftmont- "raising of the walls" 14 of Eirmont- Annual Ice Games School closes on Eirmont the 24th (after the last tax day), to be = reopened on Nuwmont 2. What do you think? BTW, do Mystarans have a weekly rest day? Soladian could be aproriate, = as it is obviously Sol-day or Sun-day.=20 If that is the case, I suggest that the students have a 6 day week.=20 Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 14:32:03 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit (on Thib's site) >I have troubles entering your site...why??? Me too. My Netscape crashes upon entering. Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 07:56:19 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: War Machine - Where are the Heroes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I have always added the skill Tactics or the like. Thus, Tactics 15 would add 15 to the BR. This is only true for leaders. If the subordinates have the skill then I add 1 + the INT bonus of the character. George ----- Original Message ----- From: Tim Falkenberg To: Sent: Friday, March 17, 2000 5:22 PM Subject: Re: [MYSTARA] War Machine - Where are the Heroes > > > > The WarMachine rules that I have, from the Rules Cyclopedia book > > (which seem > > mostly the same as those you can find on Marco's site), there are no > > mention > > of how 'Heroes' affect an army's BR. > > > As I see it, there are two effects that heroes can have: > > > > 1) As leaders of troops, they have effects that are calculated into > > the > > War Machine system. > > One problem I and my players have noticed is that the War Machine rules > do not take the Military Tactics skill into account. Should there not > be perhaps a series of opposed roles for generals or even for smaller > unit leaders as troops are moved into position? It is disappointing to > create a military character whose skills have no effect on a battle or > skirmish. As a DM I have always found some way to fudge this but have > never created something more concrete. Any thoughts? > > Regards, > > Tim Falkenberg af Trystorp > > > ===== > > > > > > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:12:19 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit If you are running a group through a campaign that involves being students at the college, I would suggest having the year run like colleges they would be familiar with. This might mean the Great College of Magic runs on different schedules depending on your own real world country. That's perfectly fine. If the college is background to a larger plot, then its the plot that dictates... >My question is, does the Great School of Magic in Glantri, have an official start and end of the academic year? I know there is a Spring Break (sometime in Thaumont), but that doesn't mean classes end or begin at that time. JDaly "I decided I just had to call because you've printed a picture of the Earth upside down on the front page of the paper,'' Gore said. (Source: Florida Times Union 4/3/98) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:12:14 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Spiritual Objective - the Spell MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit All, The following is a spell I created and attributed to the Alphatian Wizard Vorbian (creator of Vorbiant's Rings); it's the means by which he enchanted a portion of his spirit into one of them. This post will be followed by one containing three items enchanted by casting this spell. Comments, Crits, and Cream Cakes most welcome. ;-) Carl Q. - Spiritual Objective Level: 8 Range: touch Duration: permanent Effect: binds portion of spirit into object This spell was created by the long-dead Alphatian Wizard, Vorbiant; it has the distinction of being one of the few Vorbiant-written spells to survive his passing. Spiritual Objective was believed lost for decades, until a scroll bearing the spell was discovered in Qeodhar, of all places, in 1009 AC. "Liberated" from King Norlan's clutches in 1011 by Xalus, a Wizard of Floating Ar, Vorbiant's legacy has now been safely transcribed into several spellbooks. Copies of the spell may be found in the libraries of Floating Ar and Aquas, as well as the private collections of several high-level Magi. The purpose of the spell is to provide some form of sentience - or at least a guiding/guarding presence of some kind - when enchanting magical objects. Designed by its creator at the end of his long life, this spell was used by him to create Vorbiant's Ring, a potent Ring of Spell Storing (see "Vorbiant's Rings" for details), as well as several other items. Spiritual Objective requires a physical object as a focus; this can be anything, but should be a portable item - jewellery is often used, for both aesthetic and quality reasons. This may or may not already be a magical item, depending on whether the bound spirit is supposed to be an integral part of the enchantment. The item to be used should be of excellent quality, worth no less than 7,500 gp (otherwise the spell might fail, destroying the item in the process). The "donor" of the spiritual essence must be alive - or at least dead for no longer than an hour - when the spell is cast. The item is placed on the donor's heart (if it has one) during the casting; the donor begins to glow softly, then that aura flows into the item, before fading. If the donor is a living being, they suffer 1d6+2 damage from the transfer, which may be healed by normal rest (not by curative magics); if dead, casting this spell give a -2 chance to any future Raise Dead attempts unless the enchanted item is present. The results of this spell can vary widely, depending on the wording used when casting and the intentions of the caster; The essence might be capable of manifesting itself as a ghost of some sort, or might be restricted to mere communication. The abilities of the spirit also vary, depending on what power and knowledge they had when alive and what other magic was incorporated into the item. If desired, the spell may be cast several times on the same object, incorporating several different spirits. Like many magics, this spell is not inherently good or bad, but casting it upon an unwilling subject is considered an Evil act. Aware of the possibility of abuse, Vorbiant placed a trap within the spell, causing those who used it in that way to run the risk of becoming the target themselves. If Spiritual Objective is cast against the subject's will, roll 1d20 for both caster and target; if the scores are more than five points apart, the being with the lower score is sucked into the item, leaving their body as a soulless husk. If the scores are within five points of each other, however, the spell fails. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:13:39 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Spiritual Objective - the Items MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit All, As promised, here's a selection of items enchanted by the spell "Spiritual Objective". Again, please let me know what you think of these. Carl Q. - A few examples of items created with this spell are given below:- The Pixie Amulet: This antique item was found in Qeodhar, alongside the scroll bearing the Spiritual Objective spell. It is believed to have been manufactured by Vorbiant himself. The Amulet is a 2"-wide, circular medallion made of gold, hanging from a fine golden chain. The medallion is decorated with complex traceries of silver and copper, and has a prominent, cabochon-cut sapphire in its centre. Contained within this Amulet is the spirit of a Pixie female known as Belle. Because of her presence, the wearer of the Amulet can use the Fairy power Invisibility to Mortals (see PC1, Tall Tales of the Wee Folk, for details) once per day, for a maximum of three Turns. Unlike a Pixie, however, the wearer cannot remain Invisible while mounting an attack. The spirit of Belle can be summoned forth from the Amulet whenever the wearer desires; she appears to be a tiny, translucent, slender woman with diaphanous wings. she speaks with a musical, tinkling voice. Belle can fly at a speed of 360', turn Invisible to Mortals, and pass through solid objects (but cannot touch, manipulate or affect solids, since her spirit-form has no substance). She is mostly employed to send messages or to gather information. Wearers of the Amulet should bear in mind, however, that although her centuries of existence in this form have made her more reliable than most of her kind, Belle is still a Pixie, with a suitably small attention span; those expecting her to deliver a message promptly might be disappointed if she spots an interesting rock, an attractive woodland glade, or anything else which takes her fancy, and any intelligence she gathers must first be extracted from a seemingly-endless stream of trivia and digression. Whenever Belle is extant, the Amulet loses its Invisibility to Mortals power until she returns. What is known of the Amulet's origins come from the Amulet itself, or rather from its Pixie occupant. The original Belle was apparently either a friend, confidante, helpmate, or servant of the Wizard Vorbiant (spirit-Belle tends to change her story often on this point). According to the spirit-form, she volunteered to have part of her essence transferred into the Amulet because she "thought it might be fun". Whether or not the real Belle survived the transfer, and what happened to her afterwards, is unknown; by the time spirit-Belle was first called upon, her real self had departed, and did not return. Since she is one of the Fairy-kind, it is entirely possible that the real Belle still lives; if found, she might tell an entirely different story... The Mirror of Aquas: This is a large (3' diameter) wall-mounted mirror of silvered glass, surrounded by a wide, beautiful, emerald-encrusted platinum frame. Carved into the metal are images of Tritons and Merrow sporting and playing in the waves, with tiny emeralds for eyes. Created at the request of the young Queen Zynnia of Aquas, following the removal of her mad half-brother Zandor, this Mirror contains fragments of spirit from twelve of her wisest advisors, including humans, Tritons, or Merrow; these have merged into a single personality, a calm, wise presence referred to only as "the Mirror". When commanded to function (the command word is "Visage"), the clear surface of the Mirror clouds over, clearing slightly to reveal a disembodied face. The face's appearance varies according to the subconscious wishes of the primary viewer; to Zynnia, it bears more than a passing resemblance to her late father, King Zyndryl. The mirror will offer good advice, and answer any question put to it to the best of its ability; it has an effective Wisdom of 19, but is not prescient, and should not be treated as an all-knowing oracle. The Mirror will function twice per day, for a maximum of one Turn per use. The Mirror of Aquas currently hangs in Queen Zynnia's private chamber, and is consulted by her often, particularly when her Council are not in session. The Crystal Chalice: This is a large, short-stemmed goblet carved from a single, flawless piece of rock crystal; it can hold nearly a pint of fluid. It appears to shine with an inner light. Created only two years ago, the Chalice holds a portion of the spirit of Jeroleas, a high-ranking Patriarch of Alphatia (the Immortal) on Belissaria. The Patriarch's spirit provides the Chalice with the following powers: - once per day, the Chalice can cast Purify Water on any liquid placed in it; if this is poured into a larger water-holding vessel, such as a barrel, the effect spreads to include the rest of the fluid in that container. This spell can affect a maximum of 12 gallons of water. - once per day, the Chalice can enchant any pure water placed within it to provide the effects of a Bless spell on those who drink from it. Up to six people can benefit from this effect. - once per week, the Chalice can transform any pure water placed within it into Holy Water. This can be removed from the Chalice and placed in vials for ease of transport. This power will only function if the one holding the Chalice is a Cleric of Alphatia (or some other, allied Immortal). Due to the presence of Jeroleas' spirit, the Chalice can sense the alignment of those who hold it; if the bearer is not Lawful (or Lawful Good, in AD&D terms), the Chalice goes dark, and will not function at all. The Crystal Chalice currently resides in Alphatia's Cathedral, on the Southern coast of Belissaria, which has become a popular site for pilgrimage as a result. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 09:19:26 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: The Blades of Dromen (LONG) MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable All, The following magical blades date from the far past, or perhaps just the=20 mythic tradition, of the land now called Karameikos. It's up to you to decid= e=20 how "real" these legendary weapons are/were/will be in your campaign. Comments are eagerly sought. Carl Q. - The Blades of Dromen: The legends and tales told by the Traladara of Karameikos are many and=20 varied, reflecting the long history and rich imaginations of that race. Amon= g=20 the more popular tales - told by courtly Bards and fireside-bound=20 grandfathers alike - are the Dromen Stories, a loose collection of prose and= =20 poetry which tell of a legendary (or perhaps mythical) being called Dromen=20 Longbeard, an Heroic Smith/Warrior/Wizard of superhuman skill and ability.=20 Interestingly, while Dromen is considered human by the Traladara, The Dwarve= s=20 and Gnomes of Highforge each consider him to hail from their own race - or=20 perhaps from some amalgam of the two. Dromen features frequently in legend,=20 both in his own sagas and as a pivotal element in the stories of other heroe= s. Of primary interest to adventurers, however, are the descriptions the tales=20 give of the many magical blades manufactured by Dromen during his long=20 lifetime. Some, or all, of the blades could still exist somewhere - if they=20 ever did - or could serve as models for items created by modern-day=20 adventurers; considering the enduring popularity of these legends, no doubt=20 there are NPC heroes (and villains) who have already been inspired to=20 reproduce a blade or two by now=E2=80=A6 Never, Two-Handed Sword +2: This sword is made entirely of burnished copper, from the keen blade to the=20 wire-wrapped hilt. It is unusually free of any ornamentation, such as=20 jewelled inlays or inscriptions. While a copper weapon would normally be too= =20 soft to survive combat with more sturdy blades, Never has been enchanted to=20 give it the hardness of high-grade steel. A similar enchantment prevents the= =20 sword from tarnishing, allowing it to keep its ruddy hue.=20 Never is designed for speed. Despite its obvious size, Never is considerably= =20 lighter and better-balanced than most two-handed swords; when using it in=20 combat, the wielder does not automatically lose initiate. Additionally, the=20 sword may cast Haste upon its bearer once per day, if desired. The copper=20 blade has an unusual property which allows it to attract and absorb Magic=20 Missiles hurled at its wielder (from any source), releasing them again from=20 its tip the following round at any chosen target(s). The sword has an alternate state; it can transform into a pair of plain=20 copper thumb-rings, which adjust in size to fit any wearer, and back again,=20 instantly - allowing an apparently-unarmed wearer to change from rings to=20 sword to rings again in a single round, if desired. Both rings must be worn=20 on the thumbs and touched together for the blade to be summoned; simply=20 holding them will not do. If the sword's bearer is already wearing a magical= =20 ring of some sort on either hand, the blade cannot transform until it is=20 removed.=20 Never is intelligent (Int 12, Ego 8), and communicates by telepathy; its=20 personality is friendly, although slightly childlike, and has a tendency to=20 over-enthusiasm. Although unaligned in terms of who can bear it, the sword=20 prefers good-hearted souls, and will be more helpful to a kindly master than= =20 a cruel one. The sword can become very loyal to a master who treats it well= .=20 While in rings-form, the intelligence is dormant and cannot communicate. =20 According to legend, Never (and, later, its companion blades Seeker and=20 Finder - see below) was forged many centuries ago by Dromen for the great=20 Traldar hero, Alexei Stormeyes, to help him combat a powerful Black Dragon=20 which had attacked his village. The legend states that the Dragon,=20 Urengerallax, was warded by the following prophecy:- "Thy Doom shall be a Sword which both Is, and Is Not; Thy Death borne by the Bladeless Man who bears it." As a consequence, the Dragon had enspelled the mouth of his cave with a=20 magical wall which repelled any bladed weapon; while living beings could=20 enter freely, their weapons could not, which was invariably fatal. Never, in= =20 rings-form, bypassed this defence with ease, and in sword-form despatched th= e=20 wyrm after a mighty battle.=20 The sword shows up in many legends over the centuries, before vanishing; its= =20 current location is unknown. If it still exists, Never is most likely to=20 found in its rings-form - perhaps one of the rings might be found on its own= ,=20 or adorning the hilt of Seeker or Finder (see below for details). Discoverin= g=20 its true nature, and tracking down the matching ring, could make a worthy=20 quest for any hero.=20 Seeker and Finder, Throwing Knives +1: These are a matched pair of knives, made of bright, shiny copper. They are=20 perfectly balanced for throwing, and enchanted to make them both free from=20 tarnish and hard as iron. Although plain in design, each one has a shallow=20 groove circling its hilt, roughly half-way down. Although useful weapons by themselves, Seeker and Finder are considerably=20 more powerful when combined with Never. If the sword is converted to=20 rings-form, the rings may be slipped over the knife-hilts, resting in the=20 grooves. While so adorned, each dagger becomes a Throwing Knife +1 of=20 Returning; when hurled at a target, the knives return unerringly to the=20 thrower's hand either in the same round (if they miss the target) or the nex= t=20 (if they hit). Seeker and Finder were made for Alexei Stormeyes after the death of the=20 Dragon Urengerallax, to complement his intelligent sword; they feature in as= =20 many tales as Never itself, although not so prominently, and dropped out of=20 sight at approximately the same time. Frost, Shortsword +3: This is a beautifully tooled weapon, made of an ice-blue metal (nowadays=20 suspected to be steel, although this was supposedly long before the smelting= =20 of iron was discovered). The blade is always chillingly cold to the touch,=20 save for the hilt, which is wrapped in insulated white dragonhide. Frost is believed to contain a shard of Primal Ice in its centre, which=20 provides it with its powers. Each blow from the shortsword deals an=20 additional 1d4 damage from the cold, and causes the target - if warm-blooded= =20 - to miss initiative in the next round from the shock of its freezing touch.= =20 Cold-using creatures are, of course, immune to this effect, while heat-users= =20 take 1d6 damage instead. Once per day, on command, Frost will gird its=20 wielder with Armour of Ice, a flexible, jointed sheath of ice which protects= =20 as if it were plate mail. While wearing it, the armoured person is immune to= =20 normal fire, and takes half damage from magical flame (Save vs. Spells for=20 quarter-damage). The Armour of Ice lasts as long as desired, but the wearer=20 takes 1d4 hp damage per Turn from the cold. Note: if struck by a Red Dragon'= s=20 breath, the Armour of Ice protects the wearer from all damage, but melts awa= y=20 completely after one blast. Frost features in only one set of stories, the so-called "Starkad Cycle". Th= e=20 hero Starkad the Broad originated in Soderfjord, the youngest of three sons,= =20 but was apparently drawn to Traldar lands by a series of dreams. He found hi= s=20 way to Dromen's door and, after completing several archetypal tasks, was=20 presented with Frost. The rest of the saga concerns Starkad's adventures=20 throughout Traldar territories, including several comic tales involving a=20 tribe of Sprites who took delight in cursing him in inventive and humorous=20 ways. Starkad's last tale concerns his battle with a mighty demon in the Cruth=20 mountains. Starkad slew the monster but, poisoned by its talons, knew he=20 would soon die himself. Before he died, however, he hurled Frost into the=20 mountain lake nearby, whereupon the sword's magic froze the lake solid=20 forever. Adventurers and treasure-seekers periodically seek out the Frozen=20 Tarn, as it is known, to retrieve the blade, but none have yet found it. Lost Child, Longsword +4: This is a truly beautiful sword, with a hilt of jewel-inlaid, wire-wrapped=20 silver and a blade of rich yellow gold. Despite its ornamental appearance,=20 the sword is far more resilient than even the finest steel weapons, thanks t= o=20 powerful enchantments. In purely monetary terms, the sword is easily worth=20 more than 100,000 gp; after adding in its many magical qualities, the cost o= f=20 purchasing the weapon could bankrupt a small country.=20 Lost Child is said to be Dromen's personal weapon, and its presence is=20 alluded to in most tales ("the wealth of kings riding at his side"), althoug= h=20 its powers - whatever they are - are rarely mentioned more than once. The=20 following abilities have been attributed to the sword at one time or another= :- - Extra Damage (as the Extraordinary sword-power). In "The Worm of Kalai"=20 Lost Child was said to have cleaved the head from a large Green Dragon in on= e=20 stroke.=20 - Dragonslaying. Another possible explanation for the above event. - Djinni Summoning (as the Ring). In "By the Shores of Akesoli", Dromen=20 summons a Djinn from one of the sapphires on Lost Child's hilt. Another tale= =20 states that Lost Child created "a mighty whirling wind", which could be=20 another reference to this power. - Regeneration (as the Ring). In "The Lonely Minstrel" Lost Child slowly=20 heals a dying woman who grasps its hilt. - Gating (as the spell, Gate). In "Dromen and the Fair Folk", Lost Child=20 appears to cut a hole in the air, creating a portal to "fairyland" (possibly= =20 a reference to the land of Haven). - Create Monsters (as the spell Create Normal Monsters). In the epic poem=20 "The Battle of Thirteen Nights", Dromen uses Lost Child to cleave an ancient= =20 oak tree in two, lengthways; from its split trunk come "Hordes of manlings,=20 dog-faced and crazed/Spitting and snarling beneath his gaze" - perhaps=20 referring to kobolds, gnolls, or even lupins. - Animate Undead (as the spell). Later in "The Battle of Thirteen Nights",=20 Lost Child is buried up to the hilt in graveyard. "Shouting out its clarion=20 call/Come, ye deadlings, hearken all". The bones and corpses animate and=20 march to battle. - Gaseous Form (as the potion). In both "The Merchant of Luln" and the later= =20 work "The Shire", Lost Child changes itself and its wielder into "a bright=20 sparkling mist" for a short period. The reason behind Lost Child's odd name is unmentioned in any of the tales,=20 although Sages and Bards have proposed many theories over the years - some=20 think that perhaps the spirit of Dromen's dead daughter resides within=20 (although no suggestion has ever been made that the sword is sentient), or=20 the blade was made for, or in memory of, that child; others point to the=20 blade's tracking ability, believing it was made to find lost children. The=20 truth - if indeed there is any truth behind this most nebulous of blades -=20 has never been uncovered. Dromen's blade is believed to be buried with him, in some lost or secret=20 location. The Sage Dorvik of Krakatos believes the location of Dromen's grav= e=20 can be deciphered from the text of "The Last Battle", a 13,000-stanza poem=20 describing Dromen's death (and, incidentally, tying Dromen's story in with=20 the legends of Halav, Petra and Zirchev) in battle with hordes of Beastmen,=20 commonly considered to mark the end of the Golden Age of Traldar. As yet,=20 however, neither Dorvik nor anyone else has located the grave. [DMs are encouraged to choose the powers of Lost Child from the above list -= =20 or ignore it completely, and make the sword something completely different.=20 It is definitely a Longsword +4, but all other powers are optional.] ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 14:36:05 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit ���� ��� wrote: > > >My question is, does the Great School of Magic in Glantri, have an official > start and end of the academic year? I know there is a Spring Break (sometime > in Thaumont), but that doesn't mean classes end or begin at that time. > > The spring break, acording to the Gaz, is not a bout a break from school. It is about breaking the ice... > > >Is there a canon answer to my question? > > Don't think so. I would suggest following the Thyatian calander, and starting the school year at 2nd of Nuwmont (after Sprite day). > > 14 of Nuwmont- the spring "Break" > Vatermont- no breaks > 25 of Thaumont- Arcanium > 3 of Flaurment - Parliment day (the schoolstaff conciders itself part of the Glantrian bureaucracy) > 20 of Flaurmont- Army parade (you can't let the students miss the parade! besides, some of the professors are formally officers in the army). > Yarthmont- Klarmont 17. School is out for the summer. Some students return home, some attend summer semesters. > School restarts on Kaldmont the 18 to avoid aftershocks from the Night of the Red Moon. > Felmont- no breaks > Fyrmont- no breaks > Ambyrmont- no breaks > 14 of Sviftmont- "raising of the walls" > 14 of Eirmont- Annual Ice Games > School closes on Eirmont the 24th (after the last tax day), to be reopened on Nuwmont 2. > > What do you think? > IIRC, the Gaz says that many students stay at the GSoM only 8 months out of 12, and they work outside the school during the summer to raise funds for the next year. This seems to apply mostly for 16+ years old students, while it is said that young pupils need to study at the GSoM for at least 8 months a year, 7 days a week in order to retain a nd improve their skills! So I would say that most students leave the school during the summer (Yarthmont to Fyrmont), though the school itself is not closed. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 08:59:40 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: GSoM Question? In-Reply-To: <38D3A265.40CA81AC@libero.it> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Giampaolo Agosta wrote: >IIRC, the Gaz says that many students stay at the GSoM only 8 months out >of 12, and they work outside the school during the summer to raise funds >for the next year. This seems to apply mostly for 16+ years old >students, while it is said that young pupils need to study at the GSoM >for at least 8 months a year, 7 days a week in order to retain a nd >improve their skills! >So I would say that most students leave the school during the summer >(Yarthmont to Fyrmont), though the school itself is not closed. Given the crappy weather in the winter in Glantri, wouldn't it make more sense if their break began in the fall with the raising of the walls? That way, the mages could return home and be assets to their communities during the time that they'd be most vulnerable, providing protection and other magics. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 19:38:04 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau Yarbrough wrote: > > Given the crappy weather in the winter in Glantri, wouldn't it make more > sense if their break began in the fall with the raising of the walls? That > way, the mages could return home and be assets to their communities during > the time that they'd be most vulnerable, providing protection and other > magics. > It could be possible, but IMO most students are either spoiled noble children or people with a strong need for a lot of money (who will earn more money by adventuring during the good season then spending their winters helping the poors). -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 15:26:36 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Day of rest (was GSoM Question?) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-18 7:34:19 AM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << BTW, do Mystarans have a weekly rest day? Soladian could be aproriate, as it is obviously Sol-day or Sun-day. If that is the case, I suggest that the students have a 6 day week. >> That is a good point. One day of rest each week would be a good idea for practical reasons. However, if as in the real world the day is chosen for religious reasons, then there could be some disagreement as to which day that should be. So here are my suggestions: In Thyatis, the official day of rest is Soladain, and from there it spread to Karameikos, Darokin, the Five Shires, Alfheim, Heldann, Ierendi, and most of the Savage Coast. In the more cosmopolitan areas of other nations, Soladain is not an official day of rest but so many foreigners take that day off that little gets done that day. In Darokin the law requires that people be given as time off all of Soladain and half a day immediately before and after, or two full days at some other point in the week. In practice, ambitious Darokinians may work as much as 6 1/2 days each week, with the half day off officially counted as a full day off and the day before or after (in which they work a full day but no overtime) as a half day off. The Minrothad Guilds use a calendar of six-day weeks and select their days of rest according to their religions -- with the result that (according to Gaz 9) they get nowhere near as much time off as their foreign coun- terparts. The elves of Alfheim, the Ethengarians, and the Atruaghin clans tend to live in a manner that neither requires nor permits a formal day of rest. The Alphatian day of rest is Majhur (Lunadain). On Ochalea, the Isle of Dawn, Norwold, and other places where Thyatian and Alphatian culture meet, there is an increasing tendency to observe a two-day weekend of Soladain and Lunadain. The Antalian (Northern Reaches, Heldann, Wendar, and Norwold) day of rest is Thradan (Gromdain). However, the Heldannic Knights imposed Soladain on the Heldannic Territories, while colonists in Norwold have brought in their own traditions. Vestland and about a third of the Soder- fjord Jarldoms voluntarily switched to observing Soladain, and Queen Yrsa is trying with little success to do the same in Ostland. Northerners attach little religious importance to their day of rest and thus will observe the local day of rest rather than their own when traveling abroad. The Rockhome day of rest is Evedan for most clans, although there is some variation so that not everyone is resting at once. Outside of Rockhome, dwarves tend to close their businesses whenever their human customers are unlikely to be coming around for religious or other reasons. The Glantrian day of rest is Nytdain (Flajhur in Alphatian). Taking any other day off without an obvious practical reason is cause for suspicion of holding religious beliefs. The Ylari day of rest is Loshdain. Ierendians (no fools they!) observe Loshdain as the first day of a two-day weekend, as do the inhabitans of Selenica in Darokin. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 17:02:30 EST Reply-To: Mystara Sender: Mystara From: Rafilar Irithyl Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/15/00 10:56:20 AM Eastern Standard Time, au998@FREENET.CARLETON.CA writes: > There are a bunch of other new RPGs out (including, off the top of my > head, "Big Eyes, Tiny Mouth" (an anime RPG), "Bubblegum Crisis", "Sailor > Moon", "Dragonball Z" (more of 'em, don't know if they are all made by the > same company, though), The Big Eyes, Small Mouth & Sailor Moon games are both made by Guardians of Order. This is pretty obvious, since they have nearly identical rules. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 18:02:35 EST Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: Alternative War Machines MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/17/00 7:52:41 PM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << With all this talk about war machine and Battlsystem, has anyone on this list has created other rules for mass combat? If there are some on the net that would be great. I never cared much for the rule system in OD&D. Is there a different system in AD&D (1-3 editions)? What I would realy love to see, is a system that gives realistic stats for units (like BR, only better) and than allows you to play the battle using different strategies. >> well...one of my problems with WarMachine is that it portrays the opposing forces as singular entities. one of the things that i have done and seems to be more consistant with running a battle is to break the opposing forces up into the component units (battalions, regiments, etc.) and treat them as individual parts and use them independently or in conjunction with other composition units. using them in conjunction would see a cumulative BRF based on this combination. this approach requires a good bit more dice rolls and the added use of pencil and paper. but imo large scale battles where the PCs are involved are rare enough and paramount enough to warrant this added attention....especially if it is key to the individual campaign. imo this works out alot better than just lining the two armies up and rolling the dice. you can actually implement tactics and manuevers to optimize offensive capabilities in certain areas. you can better use the different troop types and reserves to affect the battle. this is great if your force if numerically inferior to the other. this approach also allows your PCs a more prominent role in battles as they could feasibly command these smaller units much easier than a full division. one thing that we found helpful was the use of visual aids in describing the battle and monitoring the troop positions. this helped a great deal in executing manuevers and tactics. plus it organizes things. we never really got too fancy with our visual renderings of battles. you can use figures but it takes alot of time to set up and update as the battle proceeds. the good news is that the use of figures gives the "commanders" something to do while the DM is working up results. most of the time we utilized a low tech approach by using paper scraps to denote units on a battlefield of posterboard. this means was also helpful as casualties and other battle data could be scribbled upon them for quick reference. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 22:27:44 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: R: Re: [MYSTARA] The Death of Lamberto Fulvina -Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > > > E tutti i Fulvina vissero insieme felici e contenti! > > > > pardon? > > > > Sai la traduzione? Io non riesco a trovarla da nessuna parte... lo so lo so > � un periodo cos� :) > > Ciao > Giovanni okay let me refrase that. in english please. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 22:36:03 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: R: Re: [MYSTARA] The Death of Lamberto Fulvina-Epilogue MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Giovanni Porpora ha scritto: > > > > > E tutti i Fulvina vissero insieme felici e contenti! > > > > > > pardon? > > > > And all the Fulvinas lived happily together from now on! > (There should be a precise translation, but I don't remember it!!!) ah! how nice ;-) thank you mortus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 23:24:31 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: The Three- VI MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Morphail hated nothing more than doing what he was doing now. In thirty years of life and ten times as long as an undead, Morphail has always grew in power. Remembering now his years as a young wizard, learning the basics of magic use from his parents, made a smile creep to his lips. By now he is one of the greatest wizards on the planet. Master of necromancy, and the most powerful vampire in the known world for as much as he knows. But festering in his undying mind was the fact that there are greater beings from him. Like most arch mages of Glantri he was very aware to the existence of the Immortals. The population of Glantri has only recently began to understand these omnipotent beings, to the council's dismay. Yes, Morphail has known much about the Immortals. Especially one of them, to an intimate level. That infuriated the dark prince. The demon who tricked him, who robbed him of his deserved status, was now his master for eternity. But Morphail felt the bond weakening through the years. Slowly but surely he was almost certain that he could break away from the control of Alphaks, the Roaring Demon. Was the bond really beginning to deteriorate or was it Alpahks testing him, that Morphail could not know. In the last century he only connected Alphaks once, and that was during the great war. Morphail did not anticipate a need for contact will rise again so soon. 'Blast it! Always think ahead!' that was the way Morphail kept his power for centuries. Always planning, always patient. This is why he must know more. But in this case he can not wait to long. When it comes to others of his own kind, time may not be on his side. Vampires are relatively weak when they are created. It will be much harder to destroy them in the future, or better yet- taking them over. Without a thought he grabbed the ratling infant with his left hand and slit his throat with a small dagger. Lowering the ratling body to the ground, Morphail started to paint a pentagram with the creatures blood. Discarding the body to the side of the room, the wizard prince took 5 black candles out of a sack. These candles were made from the fat of shadow elves, and produced a weird green flame. Even though Morphail could have lit the candles with a mere thought, he used a small stick which he lighted from his torch. The ancient laws demanded no magic will be cast during the ceremony. Then it was time for the sacrifice. This was the easy part for Morphail. Cutting his wrist with the dagger, a gush of blood, cold and dark, dripped to the floor at the center of the pentagram. As his wounds quickly healed, Morphail said the dark incantation that will call his masters attention. Morphail spewed the words out as if cursing at the Roaring Demon. A single mistake in the chant would have ruined the ceremony, weakening Morphail greatly. But the dark prince does not make mistakes. Not a single one since the greatest mistake of all- trusting the one he was now trying to contact. Suddenly, the pentagram burst into a black fire. A huge winged humanoid figure appeared, holding a triple whip in one hand and a huge flaming sword in the other. Even though Morphail new that this not the real incarnation of his despised master, Morphail took a step back. "Ssso sssoon, my sssson? I thought it would be agesssss until you will sssssommon my attentttion again. Another war issss it? One of a more, mortal nature?" "No. I would not bother his demonship with such trifles." while Morphail's words showed respect, his eyes were unquestionably transmitting pure hatred. The Demon ignored that. "Than what could I do for my mosssst trusssted sssservent? What knowledge do you ssseek? "There are new ones of my kind who have shown strange affiliations. There powers are nothing now, but I am afraid they are enjoying a powerful protector. Non of the fiends I have questioned know of this. But these three fledglings are dangerous. They have not stopped preying on my kind even after their transformation. They are planning to go to the highlands soon, which means they know. If it wasn't for the supernatural protection that hangs over them I would have eliminated them in an instant. But as they are now, they could pose a threat to everything I built!" "You?!! You built? Remember that if it wasssn't for me, you were a rotting corpse! Everything you 'build' you awe to me!!!" "Forgiveness my liege. The Three are threatening to destroy what WE have built in northern Glantri. I need to know who is protecting them so I could have tools to destroy them in time." Cursed snake! One day I will become immortal, true immortal. And than I will show you who's a rotting corpse. Reading the vampires thought's, Alphaks was amused. "You have my forgivenesss, beloved sssson. The triumph of the lasst war has made me a forgiving deity. I will tell you who isss protecting the three bassstard vampiresss." "Tell me oh evil one". "The Rossse in our field of thornsss. The one who callsss herssself godessss of Love and passion. The lover of the sssun princsse and the girder on of weaponssss. Unwittingly, through a promissse to her high priesstesss ssshe hass thrown her protection over the huntersss" "But she is an ultimate, is she not? Her powers surpass even yours-" "SSSSSILENCE!!! How dare you! You will pay for your inssolencsse!" Morphail was abruptly teleported hundreds of miles from where he was, to the scorching Alaysian desert. The high noon sun pierced through his defenses, burning at his undead soul. The pain was impossible for a mortal to comprehend. With great effort Morphail has turned into a bat and flew almost totally blind, toward a small palm tree. Under the relative shade he turned into his wolf form, and started digging a sanctuary for the next hours. One of these days, Alphaks. One of these days. cool! keep em coming. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 19:26:52 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Day of rest (was GSoM Question?) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit << In a message dated 2000-03-18 7:34:19 AM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << BTW, do Mystarans have a weekly rest day? Soladian could be aproriate, as it is obviously Sol-day or Sun-day. If that is the case, I suggest that the students have a 6 day week. >> That is a good point. One day of rest each week would be a good idea for practical reasons. However, if as in the real world the day is chosen for religious reasons, then there could be some disagreement as to which day that should be. So here are my suggestions: In Thyatis, the official day of rest is Soladain, and from there it spread to Karameikos, Darokin, the Five Shires, Alfheim, Heldann, Ierendi, and most of the Savage Coast. In the more cosmopolitan areas of other nations, Soladain is not an official day of rest but so many foreigners take that day off that little gets done that day. In Darokin the law requires that people be given as time off all of Soladain and half a day immediately before and after, or two full days at some other point in the week. In practice, ambitious Darokinians may work as much as 6 1/2 days each week, with the half day off officially counted as a full day off and the day before or after (in which they work a full day but no overtime) as a half day off. The Minrothad Guilds use a calendar of six-day weeks and select their days of rest according to their religions -- with the result that (according to Gaz 9) they get nowhere near as much time off as their foreign coun- terparts. The elves of Alfheim, the Ethengarians, and the Atruaghin clans tend to live in a manner that neither requires nor permits a formal day of rest. The Alphatian day of rest is Majhur (Lunadain). On Ochalea, the Isle of Dawn, Norwold, and other places where Thyatian and Alphatian culture meet, there is an increasing tendency to observe a two-day weekend of Soladain and Lunadain. The Antalian (Northern Reaches, Heldann, Wendar, and Norwold) day of rest is Thradan (Gromdain). However, the Heldannic Knights imposed Soladain on the Heldannic Territories, while colonists in Norwold have brought in their own traditions. Vestland and about a third of the Soder- fjord Jarldoms voluntarily switched to observing Soladain, and Queen Yrsa is trying with little success to do the same in Ostland. Northerners attach little religious importance to their day of rest and thus will observe the local day of rest rather than their own when traveling abroad. The Rockhome day of rest is Evedan for most clans, although there is some variation so that not everyone is resting at once. Outside of Rockhome, dwarves tend to close their businesses whenever their human customers are unlikely to be coming around for religious or other reasons. The Glantrian day of rest is Nytdain (Flajhur in Alphatian). Taking any other day off without an obvious practical reason is cause for suspicion of holding religious beliefs. The Ylari day of rest is Loshdain. Ierendians (no fools they!) observe Loshdain as the first day of a two-day weekend, as do the inhabitans of Selenica in Darokin. >> A few additional notes: 1) Evedan is Tserdain on the standard Thyatian calendar. 2) The only day of the week not indicated as being used as a day of rest is Moldain, which as Dorfdan on the dwarvish calendar is of course the gnomish day of rest as observed in Serraine and Highforge. 3) By coincidence, Sind observes Soladain and Hule observes Loshdain as their days of rest. Hule used this fact to attempt to persuade the Ylari that they should be allies as their religions were so similar in this and other ways (and of course they emphasized the similarities by being very selective in what they revealed about actual Hulean beliefs). 4) One caution: I did not carefully inspect the calendars in the various gazetteers to ensure that these days of rest make sense. All it would take to demolish my theory would be a holiday on a "day of rest". So, if anyone finds such a holiday, please point it out. I did check out the situation for Glantri and came up with the following notes: New Year's Holiday: Throughout Glantri most businesses and government offices are closed from Kaldmont 26 through Nuwmont 1 and reopen on Nuwmont 2. Monsters Fair: The weekend starts early, as Vatermont 18 is a Moldain. This holiday is celebrated primarily in Glantri City and (prior to the Meteor) in Caurenze. Spring Vacation: Students of the Great School of Magic are off from Thaumont 1-7. Holidays during that week include Good Sprite Day (the 1st, in Erewan) and Fete des Fleurs (the 5th, in New Averoigne). The students are supposed to be back in school to break the ice (literally) for Spring Break on the 8th, but that holiday may be (and usually is) postponed until the weather is favorable for that event. Whenever it is actually held, people in Glantri City get the morning off as it is usually impossible for them to reach their places of business until early afternoon. Arcanium: This holiday turns a normal Nytdain into a four-day weekend (Thaumont 25-28) throughout Glantri. Day of Adulthood/Parliament Day: Flaurmont 1-5 is a string of three holidays or other days off alternating with normal work days. A very lucky few are able to take the entire five days off, but most people have to work at on the 2d or the 4th. In Glantri City most people work the 1st and 2d and take off the 3d through the 5th, while only those who actually have 16-year-old children get the 1st through the 3d off but are generally required to work on the 4th to fill in for those who are taking that day off. In businesses where nobody happens to have a 16-year-old child, a few people with low seniority and even lower morale are left tending the store. Army Parade: This holiday comes immediately after Nytdain and thus creates a two-day weekend (Flaurmont 19-20) throughout Glantri. Gondola Games: Another three-day weekend (Yarthmont 12-14) with an unofficial day off in the middle, celebrated primarily in Glantri City. However, participants in the games are normally given the day off on Yarthmont 13 to prepare for the games the following day. Fete des Feux: This New Averoignese holiday (Yarthmont 18) is the beginning of a two-day weekend there. Night of the Red Moon: Not an official holiday, but generally the Great School of Magic is completely closed down Klarmont 15-17 in a vain attempt to limit damage to the dormitories. Feria de Toros: A three-day weekend for Belcadiz elves. The wild parties on Felmont 12-13 make the running of the bulls on the 14th a bit more dangerous for the hungover participants. Employers who wish to keep their employees alive and healthy tend to insist that their employees work on the 13th even if they are more generous at other times. Beggars' Hope: Most businesses in Glantri City close down at noon for this holiday (Felmont 25), thereby creating a 1 1/2 day weekend. Vyonnese Carnival: This mid-week holiday is celebrated throughout Glantri. Most businesses and government offices close in mid-afternoon on Fyrmont 15. Although officially everything opens back up at the usual time the next morning, in practice few are able to open prior to noon. Fire Night: This holiday (Ambyrmont 26) is already a Nytdain. People in Bergdhoven are normally given the following day off. Fete des Vignes: This holiday is normally celebrated on Ambyrmont 28 in New Averoigne. In Sablestone and various free territories in western Glantri, this day is the last day of a three-day weekend. Best Wishes of Krondahar: This holiday creates a two-day weekend (Sviftmont 5-6) in Krondahar but is mostly ignored elsewhere. Fete des Chataignes: Sviftmont 13 is a holiday in Morlay-Malinbois that ends a two-day weekend. Raising the Walls: This event (normally held on Sviftmont 14) is not a holiday for most Glantrians, although many of those in Glantri City who can do so do take an hour or so off in the afternoon to gawk at the newly raised magical ice walls. Necromantia: Since Eirmont 5 is already a Nytdain, people in Klantyre are normally given the following day off to recuperate. Glantrian Ice Games: This holiday weekend (Eirmont 12-14) is celebrated in a similar manner to the Gondola Games. Boldavian Procession: This holiday (Kaldmont 15) occurs in mid-week, with no slack cut for participants the following morning. Given the number of New Averoignese holidays that PC 4 added to this list, I am sure that other Principalities have holidays that are not listed. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 19:56:50 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-18 11:58:01 AM Eastern Standard Time, agathokles@LIBERO.IT writes: << So I would say that most students leave the school during the summer (Yarthmont to Fyrmont), though the school itself is not closed. >> There is mention of a week-long break at the beginning of Thaumont, so it is possible that that marks the beginning of one of the terms of the school year. The mention of eight months a year suggests that the school year at the Great School of Magic is divided into three terms of four months each, with regular students present for at least two of those terms. The terms would be as follows: Thaumont-Klarmont: The spring term begins with "Spring Break" on Thaumont 8 (earliest possible official day) and continues until Klarmont 27. Most students are present for this term. Felmont-Sviftmont: The summer term begins on Felmont 6 and continues until Sviftmont 25. Young nobles dominate the school during this term, as the older students are off adventuring so that they can earn the tuition for the winter term. This term has relatively few holidays or other interruptions. Eirmont-Vatermont: The winter term begins on Eirmont 7 and continues through Vatermont 25. Children are mostly absent from the school at this time, as they will have gone home for private study with their parents. However, adventuring wizards who are able to reach Glantri City before the really bad weather sets in generally spend the winter honing their skills at the Great School. And in case anyone is asking -- no, I am not aware of any real world colleges that follow a schedule that is anything like what I just described. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 17:25:45 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: GSoM Question? In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" >In a message dated 2000-03-18 11:58:01 AM Eastern Standard Time, >agathokles@LIBERO.IT writes: >There is mention of a week-long break at the beginning of Thaumont, >so it is possible that that marks the beginning of one of the terms of >the school year. The mention of eight months a year suggests that >the school year at the Great School of Magic is divided into three >terms of four months each, with regular students present for at least >two of those terms. The terms would be as follows: > >Thaumont-Klarmont: The spring term begins with "Spring Break" on >Thaumont 8 (earliest possible official day) and continues until Klarmont >27. Most students are present for this term. > >Felmont-Sviftmont: The summer term begins on Felmont 6 and continues >until Sviftmont 25. Young nobles dominate the school during this term, as >the older students are off adventuring so that they can earn the tuition for >the winter term. This term has relatively few holidays or other >interruptions. > >Eirmont-Vatermont: The winter term begins on Eirmont 7 and continues >through Vatermont 25. Children are mostly absent from the school at this >time, as they will have gone home for private study with their parents. >However, adventuring wizards who are able to reach Glantri City before >the really bad weather sets in generally spend the winter honing their >skills at the Great School. OK, I like this schedule -- a LOT -- but what's the inducement for students not to be there year-round, if they've got the money (and some certainly have)? Would a "level"/"grade" worth of classes only be for eight months? And, of course, what's the benefit? Would one year raise a student from magical capable apprentice to first level? Would eight more months be required once they've earned the experience to go up a level? Yes, I'm mixing in-character and out-of-character reasoning here, but unless characters see a concrete benefit, they'll bolt. (I'm assuming most PLAYERS would rather be out monster-whomping or something, for the most part, and would just pop in for the classes need to go up a level.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 20:56:56 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-18 8:29:06 PM Eastern Standard Time, lby3@LBY3.COM writes: << OK, I like this schedule -- a LOT -- but what's the inducement for students not to be there year-round, if they've got the money (and some certainly have)? Would a "level"/"grade" worth of classes only be for eight months? And, of course, what's the benefit? Would one year raise a student from magical capable apprentice to first level? Would eight more months be required once they've earned the experience to go up a level? >> For children, two of the three terms would be enough to grant the benefits listed in Gaz 3 -- anything more gives diminishing returns. As I suggested, most noble parents would take their children back home with them for a combination of "vacation" and private instruction in magical techniques that they might wish to share with their children but not with the Great School of Magic at large. Adult adventurers, on the other hand, would benefit from whatever instruction they are able to get. Whatever the benefits are for attending school for eight months (in terms of skills, spells, or XPs gained), adult students who attend the entire year would get 150% of that benefit. I would insist that they get some "practical experience" in the form of adventuring at least once per level gained, but it is possible that they may get that experience while at school. (And you should definitely arrange such adventures if your players insist on having their characters spend all their time at school -- it should NOT be a "safe place" if they spend more than four months a year there.) In fact, there should be considerable variation among the adult students as to how many terms they are able to attend. Extremely rich and ambitious wizards might spend their entire time at the school, possibly reducing their fees by teaching. At the other extreme, typical adventurers might check in for a term or two whenever they are able to accumulate enough treasure to pay their tuition and thus would be present on an extremely irregular schedule. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 18 Mar 2000 19:33:24 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: GSoM Question? In-Reply-To: <7c.3067f1a.26058de8@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:56 3/18/00 EST, David Knott wrote: >For children, two of the three terms would be enough to grant the benefits >listed in Gaz 3 -- anything more gives diminishing returns. For those of us with the boxed set instead, what are those benefits, generally speaking? (Besides going up levels, filling non-weapon proficiency slots, using the labs, researching spells and learning new spells.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 02:16:16 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-18 10:35:24 PM Eastern Standard Time, lby3@LBY3.COM writes: << For those of us with the boxed set instead, what are those benefits, generally speaking? (Besides going up levels, filling non-weapon proficiency slots, using the labs, researching spells and learning new spells.) >> "Spell-casting children must be sent to the Great School of Magic for training (seven days a week, eight months a year minimum). Failing to provide this training causes the child temporarily to lose his spell-casting ability. It is regained when the child resumes school studies or reaches the age of sixteen. An NPC child gains one level of experience per 12 months of study, up to half the parent's highest experience level." The following paragraph outlines the "infantile catastrophes" that can occur when these children attempt to cast spells. (They occur if a roll of 4d4 is greater than the child's age.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 11:43:37 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Silver Princess Help Me MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit AAAAAAAAAAAARGH!!! WHEN I TRY TO DOWNLOAD B3 I RECEIVE JUST A STUPID WORD FILE WHERE NOTHING IS READEBLE AAARGH! Anybody help me? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "We poor few forged from these fiery furnaces will rise as the steel of future generations" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 11:38:45 +0100 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Heldannic Town and villages In-Reply-To: <200003172113.QAA23455@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed >Geoff wrote: > >Thurgau = small town (2,500 - 3,500 people) > > >Kammin = town (3,500 - 6,000 people) Hmm your figures made me reread the article by Bruce about Heldannic demographics and your figures comply pretty well actually, why did I even doubt that? Though I tend to think that Kammin should not be much bigger (in AC 1000) than 4000, Thurgau 3500 and perhaps Pflenzen with around 1000-2000 people. Post-WotI Kammin would gain in importance and probably grow, but Thurgau might actually decrease in population as the Wendarian trade is disrupted by the influx of Alfheim refugees into Wendar. Making the picture more like Kammin 5000, Pflenzen 1000-2000 and Thurgau maybe as little as 2000. Well just my idea. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 14:32:32 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Haltimark MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Considering the replies (thanks for the vote of support, Captain = Scaevola!), I've decided to continue with the present format for the = domains of Ostland. This time we look at Haltimark, with it's superior = longships, modern jarl, and a cold-hearted lady. As always this info is = for the year AC1000. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE CLAN DOMAIN OF HALTIMARK Haltimark lies on the eastern coast of Konslo Island in the Kingdom of = Ostland. It includes five hexes of forest and one clear hex. Haltimark = keeps itself supplied with wood, and grows a fair amount of crops. With = the additional income of raiding, this domain is self-sufficient. = Foreigners keeping a low profile will be admitted to the domain, and all = Ostlanders are welcome. Clan Haltimark raids the Western Sea of Dawn, = preferring to prey on merchant ships rather than go ashore. Head of Domain: Jarl Sigvaldi Thorirson rules Haltimark. His great hall = is called Ankarson. Population: 7000 people live in Varmgard. Of these 2000 are thralls, = 3500 are non-warrior freemen, and 1500 are warriors. 3500 people are = armed and ready to fight if threatened. ANKARSON The 460 people populating Ankarson are fishermen and raiders. Ankarson = lies at a stretch of beach where the four longships of the jarl are = always ready to launch at a moment's notice. At least one longship (75 = men) is always absent, patrolling the Sea of Dawn. Sigvaldi's longships = are better than the average longship (moves 100' per round rowing, 170' = per round sailing or 102 miles/day when sailing). SIGVALDI THORIRSON Lawful 9th level Fighter (Str 13, Int 13, Wis 12, Dex 16, Con 10, Cha = 14, AC 4, hp 42) Personality Traits: Courageous/Fearful 16/4, Forgiving/Vengeful 15/5, = Dogmatic/Open-Minded 6/14 36 years old, Blonde hair and mustache, Blue eyes Sigvaldi the Graceful, as he is commonly known among his men, is an = ideal Ostland warrior by his looks alone. He is slimmer than most, but = makes up for this with his agility. Many men have misjudged his slight = frame (compared to that of his personal warriors, all mighty men), only = to find themselves beaten by his speed and skill. Sigvaldi's father, = Thorir the Dueler, and his wife, Thorfinna Unnsdottir, have taught him = well in the use of lighter weapons. Sigvaldi lived in the Court of Cnute = until five years ago, when his father retired. Sigvaldi thinks of = himself as a modern man, and is paying close attention to Queen Yrsa, = whom he sees as one who could bring Ostland into a a more modern era. He = is also more than a little attracted to her. Being a superior sailor and = captain, Sigvaldi is always looking for ways to improve his longships, = and eagerly studies the ships he captures after plundering them. He will = sometimes order an assault on a craft with no promise of booty just to = inspect the design, and tries to at least question prisoners to find out = if anyone knows something useful on shipbuilding techniques. If he finds = such persons, he will eagerly take them as thralls and put them to work, = designing ships for him. If they do well, he will reward them, but if = they do poorly, he will lose interest and give them to his subordinates. = Sigvaldi carries a short sword+2 and three daggers that he often throws. = He wears leather armor (to be able to swim) and a small shield. Sigvaldi is married to Thorfinna Unnsdottir and has three children: Hild = Thorfinnasdottir (17), Svart Sigvaldison (14), and Fridgeir Sigvaldison = (9). His father, Thorir the Dueler (56), also lives in Ankarson. Thorir the Dueler (Lawful F13; Modest/Proud 7/13, Honest/Deceitful 15/5, = Dogmatic/Open-minded 14/6) is proud of his son's obvious skills, but = annoyed that Sigvaldi considers the changes Queen Yrsa advocates. In his = day, a man was a man, a thrall a thrall, and the rest was settled in = combat. Thorir is still an excellent swordsman, wielding the short sword = with great skill. His speed and strength have diminished considerably = with age though. THORFINNA UNNSDOTTIR Chaotic 8th level Thief (Str 9, Int 17, Wis 13, Dex 17, Con 13, Cha 15, = AC , hp 29) Personality Traits: Generous/Greedy 6/14, Honest/Deceitful 4/16, = Loyal/Unreliable 5/15 39 years old, Red hair, Green eyes Thorfinna is an orphan, who grew up in the streets of Zeaburg. When = Sigvaldi first came to the Court of Cnute, Thorfinna was also there, = having tricked her way into the Court, looking for opportunities. = Sigvaldi noticed her skill with the short sword and asked her if she = would help him hone his skill with the weapon. Thorfinna agreed, for a = price. It didn't take long for the young and impressionable Sigvaldi to = fall in love with her. When Thorfinna learned that Sigvaldi was the son = of a jarl, she seized the opportunity. When Thorfinna got pregnant, she = withdrew from active life at the court, and married Sigvaldi. Since = then, she has been living the easy life at Clan Haltimark's expense, and = has put up with Sigvaldi. Over the years she has had many affairs, but = keeps them secret from Sigvaldi. She has noticed his obvious infatuation = with Queen Yrsa, however, and this drives her crazy. Thorfinna hates it = at Haltimark, much preferring the turbulent life at the Court of Cnute, = but at least here Queen Yrsa is out of the way. Her children couldn't = mean less to her, she bore them for Sigvaldi, and then placed them in = the care of others. If anticipating trouble, Thorfinna wields a short = sword+3 with deadly skill. She also throws daggers with unfailing aim. Hild (Lawful F1; Cautious/Rash 7/13, Honest/Deceitful 17/3, = Dogmatic/Open-minded 6/14) grew up hating her mother for never being = there, and her father for not doing anything about it. She is the one = who has taken care of her brothers. Hild daily ends up screaming at her = mother or father over one point or another. Sigvaldi is seriously = considering sending her to the Court of Cnute even if King Hord hasn't = asked for her presence yet. Svart (Lawful NM; Cautious/Rash 14/6, Peaceful/Violent 15/5, = Courageous/Fearful 6/14) is a cowering boy, who hides behind Hild most = of the time. He is intimidated by the coldness of his mother, and the = fury of his sister. Sigvaldi tries to get the boy interested in healthy = occupations (seamanship or fighting), but gives up far too easily. Since = Svart's younger brother, Fridgeir, is more outgoing, he gets more = attention from his father. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 09:48:20 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Re: Silver Princess Help Me MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Open it with Adobe Acrobat. The file that was linked to here on the list is a .pdf file, which is best viewed with Acrobat. If you have the dragon archive, you have acrobat. It's also available free, but I'm not sure where. A bunch of computer games package it with the game and make their manuals available in .pdf format ... so if you like games then you may have it around on your harddrive. Just look for it. P.S. If you're using Windows 9x, NT, or 2000, it might be worth it to remap .pdf files to Acrobat once you've got it. On Sun, 19 Mar 2000 11:43:37 +0100 Caroletti writes: > AAAAAAAAAAAARGH!!! > WHEN I TRY TO DOWNLOAD B3 > I RECEIVE JUST A STUPID WORD FILE WHERE > NOTHING IS READEBLE > AAARGH! > Anybody help me? > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > "We poor few forged from these fiery furnaces will rise as the steel > of future generations" > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 12:35:30 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <38D27CAB.755EF922@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I was just browsing through the TSR website when I noticed the new > download: the original B3 (orange cover)! I also noticed this - first of a series?!? Any other OD&D ones headed for online publication? I'd love to get a copy of B2, as mine (given by a friend YEARS ago) is missing half of the pages, or the Savage Coast intro which I remember vaguely from my youth. B5, X4, X5...so many I'd like to see! After printing B3, I'm now wondering - is that within legitimate copyrights, since it is dispensed free? As long as I don't sell it, it's OK, right? - Mischa The truth is that we need invertebrates but they don't need us. If human beings were to disappear tomorrow, the world would go on...but if invertebrates were to disappear, it is unlikely that the human species would last more than a few months. - scientist E.O. Wilson ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 20:07:14 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Silver Princess Help Me MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit John R Hofmann ha scritto: > Open it with Adobe Acrobat. The file that was linked to here on the list > is a .pdf file, which is best viewed with Acrobat. If you have the > dragon archive, you have acrobat. It's also available free, but I'm not > sure where. A bunch of computer games package it with the game and make > their manuals available in .pdf format ... so if you like games then you > may have it around on your harddrive. Just look for it. > > P.S. If you're using Windows 9x, NT, or 2000, it might be worth it to > remap .pdf files to Acrobat once you've got it. Agh...I don't have Adobe Acrobat...at least, I Searched my PC and wasn't able to find it...argh.. Iulius Sergius Scaevola the One who still fights Old Alphatia... even if there isn't one... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 00:09:47 -0700 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Silver Princess Help Me MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Caroletti meandered fecklessly... > Agh...I don't have Adobe Acrobat...at least, I Searched my PC and > wasn't able to find it...argh.. Acrobat Viewer is a free download from Adobe's site. www.adobe.com Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "I hate to see an old lady get stabbed in the neck, but if it has to happen, it might as well be entertaining." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 11:06:54 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Silver Princess Help Me In-Reply-To: <38D52562.4867E243@tin.it> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:07 3/19/00 +0100, you wrote: >John R Hofmann ha scritto: >Agh...I don't have Adobe Acrobat...at least, I Searched my PC and >wasn't able to find it...argh.. It's free. Go to Adobe.com and download Adobe Acrobat Reader. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 12:15:00 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Mischa E Gelman wrote: > > I also noticed this - first of a series?!? Any other OD&D ones headed for > online publication? I'd love to get a copy of B2, as mine (given by a > friend YEARS ago) is missing half of the pages, or the Savage Coast intro > which I remember vaguely from my youth. B5, X4, X5...so many I'd like to > see! No doubt. I'm not sure if they're going to start publishing all the modules, this particular one was somewhat of a unique circumstance. And if you notice, they did not put up the green cover version. You can still buy that one easily, I know of several copies that are at a local gamestore. Then again, they did publish the AD&D line of modules electronically. It's a given that while most enjoy the chance to just read the modules, you always have those guys who want an original printed copy. The market for out of print games doesn't tend to have an enormous amount of buyers anyway, and those that do always want original copies. (I'm probably the only fellow in the county I live in who buys old OD&D products.) > After printing B3, I'm now wondering - is that within legitimate > copyrights, since it is dispensed free? As long as I don't sell it, it's > OK, right? What are you talking about specifically? Just printing it? That shouldn't be a problem, they can't stop you anyway. Selling it would be a major problem, of course. I heard some schmuk tried to sell those miniature AD&D 1st Edition books on e-bay for exorbant prices, deluding people into thinking they were rare things not obtainable elsewhere. (When in fact I've found them at several gamestores.) IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 18:00:52 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit What is really weird is that the "recalled" orange cover version of this module is now more readily available than the revised green cover version. Talk about irony! BTW, has anybody gone through the original B3 and worked up a Gullavia gazetteer based on that module? I could put together the basics later this week if nobody beats me to it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 12:19:43 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I never understood why the words "demon" and "devil" in RPGs are so > antagonizing to some Christians (not all; I myself am an Orthodox > Christian, i.e. not liberal by any means, and I have no problem with > those things). Those creatures are hardly unique to Christianity, and > are hardly tied to that particular religion. You might as well take out > goblins or elves, since in Medieval folklore they were malicious > creatures unique to Christian Europe (unlike demons). actually elves and the fairy folk in general are pre christian europe. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 13:26:12 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I can see where you're coming from. While I am not Christian, I think > G-d's name is sacred and that we shouldn't try to fictionalize certain > spiritual elements. If an RPG wants to stress Islamic or Christian morals > or whatever, fine - but don't try to copy a religion into a fantasy > setting and degrade the religion to the level of fiction as a result. > Every child born into this world must be considered as deriving its > existence from G-d then again i aman aetheist, and believe all religion to be a work of fiction, but i don't want to start a flame war. i just want to let you know why i feel there is no problem with calling them devils or angels. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 16:31:54 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Living Mystara (or something else) MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Greetings all... I thought a small update was in order on this subject. I contact Robert Wiese of the RPGA concerning the idea of a Living Mystara campaign. The response was that the RPGA is not looking for any more fantasy-related living campaigns at this time. (And the use of the word 'living' in relation is copyrighted, so another name will be needed.) Obviously, the use of the RPGA to promote a net campaign setting based in Mystara using 3rd Edition rules would have been good, but the task can be completed without them as well. Myself, I see 3rd Edition as a way of starting something new that is completely owned, operated, and perpetuated by the fans alone. That more than anything is why I suggested a 'next generation' theme for Mystara 3E. This would mean all materials would be produced by fans, and based upon original works, but not directly copied from them. Thus we could freely distribute and promote such materials without fear of copyright infringement. Here's what I had in mind, more or less: 1) Produce a net campaign book, that equals the quality and organization of an authentic hardcover campaign book, that details running the Mystara campaign in 3E, and provides enough material to do so without bogging it down in needless details. Some elements include special character rules, equipment, a campaign timeline, and so forth. 2) Produce supplimentary source net materials, such as a monster's compendium and a gazateer line detailing the nations of Mystara in depth. Part of this may eventually be an almanac line that would detail events that occured during the game year. (Which would correspond to the real world year, in a similar fashion to how FASA RPG's run.) 3) Produce adventure modules which detail adventures in the Mystara universe and hallmark key events. One of my own personal ideas on this score was a module detailing the crowning of a new king of Karameikos that I mentioned before. An ambitious undertaking to say the least. Part of the idea to the project is to distance it from all prior material, in a fashion to how Star Trek: The Next Generation avoided mention of the original series for several seasons. (Bob Justman had to convince Gene to put a Klingon on the bridge, and the "Naked Now" episode was pretty much considered a mistake.) This does not mean it won't bear any resemblance to the Mystara we know, it's just that all the plots and storylines that were of concern when Mystara was still in print are resolved and gone. The 'Great War' is long over and is just another fact in history books. (I won't go into history in depth here, but my idea for the 'key event' which lead to the net campaign setting is the death of the Master of Hule at the hands of a group of adventurers. This causes Hule to fall into a civil war, Sind to assert it's independence, and removes Hule as a threat to the Known World, at least until the start of the new setting...) Another reason for the 'next generation' system is to generate fictional reasons for great changes in Mystara's cosmology and class systems. Ideally, they should have converted Mystara to AD&D right after Wrath of the Immortals, because such an event would have provided the convenient excuse for a lot of the types of changes that occur with such an event. (Okay, so the 'all the assassins die' thing in the Avatar Trilogy was pretty stupid. I was thinking more subtlety is called for.) 3rd Edition will bring even more changes, especially to priests and divine magic, so a long period of time for cultures and peoples to adjust to them coupled with a 'divine occurence' of sorts will do well to explain it. Anyway, that's my pitch for now. If you are interested in being part of such a project, please drop me a personal note, and I'll make some arrangements to meet and discuss things. Please understand one thing, though. To me, whether or not the players find it interesting and fun is more important that staying true to rules and materials written twenty years ago. I am as dedicated as any to collecting old modules for the content and background they provide, but if it came down to a decision, the game will always win over accuracy. (I know one of you worked with me on Project Esidin, so you know that aspect of me pretty well.) Also, I am not attempting to circumvent or take over any current 3E conversion projects, nor am I a tyrannic despot determined to make my own word canon. For one thing, it's not like I get paid to do this. :) Seriously though, I'm not out to destroy everything you love about Mystara. I just think that with the right materials, we can make it more accessible and interesting to today's gamer and garner further support and interest from Wizards of the Coast. And if not... well, no effort is ever truly wasted. IronWolf "It's Specularum, damn it!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 19 Mar 2000 18:46:39 -0600 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: "Best RPG" Vote MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit The below website allows folks to vote for "Best RPG" - http://www.freevote.com/booth/best_rpg Traveller, Mythus (???), and GURPS fans have been stuffing the ballot box, voting many many times, but I figure fans of AD&D, D&D, or whatnot (I.E. members of this list) might want to make their preferences felt, too. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 10:59:57 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I just tried and it worked fine.Maybe you are using an old url to access the site.Use the generic one (virtual DNS) http://www.mystara.com.bi Caroletti a �crit: > thibault sarlat ha scritto: > > > i think i have already done them in 24 miles per hex.But if you prefer i can > > zoom in to 8 miles per hex, you just have to tell me exactly where you want > > me to zoom and what you want to find. > > As for the maps, check out my site in Skothar. > > > > > > I have troubles entering your site...why??? > > Iulius Sergius Scaevola > COTXXC > PLT > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 11:05:44 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I believe the problem some might have expirienced is due to the Internet Special Week end here in France.Most of the providers (where i put my site) were submerged by the wave of web users.This is my only explanation for the moment because i was having a good time in the Mountains this week end.Everything seem to work fine now.(i also tried to navigate using IE4) =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= a �crit: > (on Thib's site) > >I have troubles entering your site...why??? > > Me too. My Netscape crashes upon entering. > > Morphail (Ohad Shaham) > "Deep into the farness, peering > long I stood there wondering, fearing, > Doubting, dreaming dreams no mortal ever dared to dream before;" > The Raven/ Edgar Allan Poe > Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 07:51:24 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: modules to post (was Palace of the Silver Princess) While it is not a Mystara module, I'd like to see L3 posted since the only way to get it now is as part of a $60+ set of which I already own two copies of all the other items. ASEO out ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 07:55:34 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Palace of the Silver Princess While the art has always been touted as the difference between these two versions of B3, I found the format to be so vastly different that I was forced to flip through the two versions side by side to see how they followed the same adventure line. I was amazed to find the orange cover had the B1 like fill in the room yourself format mixed in. ASEO out -----Original Message----- From: David Knott [mailto:Kaviyd@AOL.COM] Sent: Sunday, March 19, 2000 5:01 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Palace of the Silver Princess What is really weird is that the "recalled" orange cover version of this module is now more readily available than the revised green cover version. Talk about irony! BTW, has anybody gone through the original B3 and worked up a Gullavia gazetteer based on that module? I could put together the basics later this week if nobody beats me to it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 08:11:24 -0600 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Borigon Online MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit To anyone interested in looking over the rules I have designed, and that I am using for my Mystara game, can find it at: http://borigon-online.homepage.com. For those interested in my game you can see the setting and log at: http://borigon-mystara.homepage.com. George ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 09:34:29 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > While the art has always been touted as the difference between these two > versions of B3, I found the format to be so vastly different that I was > forced to flip through the two versions side by side to see how they > followed the same adventure line. I was amazed to find the orange cover had > the B1 like fill in the room yourself format mixed in. It was a mix of B1 and the regular style, as there were quite a few set encounters. I don't have a green B3 to compare, but I recognize very few similarities from when I played it as a kid - the decapus couldn't cast illusions in the green one, could it? The vampire rose and archer bush are about all that I remembered. - Mischa If the government was as afraid of disturbing the consumer as it is of disturbing business, this would be some democracy - Kin Hubbard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 06:52:39 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: modules to post (was Palace of the Silver Princess) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii L3? I looked at my module list, what is L3? LC03, yah, but don't see an L3. KS --- Albert Edward Capt 552 CSG/SCXX wrote: > While it is not a Mystara module, I'd like to see L3 posted since the only > way to get it now is as part of a $60+ set of which I already own two copies > of all the other items. > > ASEO out > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 09:05:24 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: modules to post (was Palace of the Silver Princess) L3 is the third of the Lendor Isle (GH) set of modules. L1 was the Secret of Bone Hill, L2 The Assassins Knot, L3 Dwarves Delve or something close to that. ASEO out -----Original Message----- From: Kar Ess [mailto:kar_ess@YAHOO.COM] Sent: Monday, March 20, 2000 8:53 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] modules to post (was Palace of the Silver Princess) L3? I looked at my module list, what is L3? LC03, yah, but don't see an L3. KS --- Albert Edward Capt 552 CSG/SCXX wrote: > While it is not a Mystara module, I'd like to see L3 posted since the only > way to get it now is as part of a $60+ set of which I already own two copies > of all the other items. > > ASEO out > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 08:21:28 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: modules to post (was Palace of the Silver Princess) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 09:05 3/20/00 -0600, Albert Edward Capt 552 CSG/SCXX wrote: >L3 is the third of the Lendor Isle (GH) set of modules. L1 was the Secret >of Bone Hill, L2 The Assassins Knot, L3 Dwarves Delve or something close to >that. FWIW, it's available at wizards.com under their downloads section, it turns out. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:24:29 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <6f.27cf3b8.2606b624@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > BTW, has anybody gone through the original B3 and worked up a > Gullavia gazetteer based on that module? I could put together the > basics later this week if nobody beats me to it. It'd be nice to see. The more GAZs, the better! - Mischa It is not left to a lawless mob to determine whether a man is inside or outside the protection of law...we have courts, juries and governors to determine that question - Frederick Douglass ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:54:18 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <38D53544.2FAA2B30@ewa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > > I also noticed this - first of a series?!? Any other OD&D ones headed for > > online publication? I'd love to get a copy of B2, as mine (given by a > > friend YEARS ago) is missing half of the pages, or the Savage Coast intro > > which I remember vaguely from my youth. B5, X4, X5...so many I'd like to > > see! > > No doubt. I'm not sure if they're going to start publishing all the modules, I doubt they'll print all. I'm just wondering which others are due out - I hope selfishly that there'll be more OD&D ones I don't have. > > After printing B3, I'm now wondering - is that within legitimate > > copyrights, since it is dispensed free? As long as I don't sell it, it's > > OK, right? > > What are you talking about specifically? Just printing it? Yeah. >That shouldn't be a problem, they can't stop you anyway. Who cares? Right is right, wrong is wrong, it doesn't matter if someone can catch you or not. - Mischa It is not left to a lawless mob to determine whether a man is inside or outside the protection of law...we have courts, juries and governors to determine that question - Frederick Douglass ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:59:41 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Christianity in Mystara In-Reply-To: <000a01bf9032$2babb0e0$6232140a@friendlynet> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I think Mischa is putting his finger right on the crux of the issue. Wow, nice to see me and Mr. Daly agree on something. > reasonable intellect anyway. Same goes for Tolkien and CS Lewis, both > devout Christians whose faith does enter their writings. Quick pointer - Lewis became religious due to the writings of GK Chesterton, whose work borders on fantasy. www.chesterton.org for the American Chesterton Society. > However, putting stats to God makes me extremely uncomfortable. Even > discussing in a humorous way (And I admit, the thought is humorous) the > relative strength of Jesus makes me just squirm (Though I would like to > note, contrary to many modern depictions, the carpenter's boy was hardly > a skinny weakling). This is the whole key I think. If you want to have Christianity or Islam or Judaism or Hinduism in your game world as in the modern world, ok. But the whole assigning stats thing makes me very uncomfortable too. > I would even extend this to any serious religion of today, whether > Christian or not. For the company itself, there are plenty of sources > for fantastic gods and creatures which do not reflect any real belief > today. Or myths, a very common source. As long as you try to mimic any real world religion, you're bound to offend many. - Mischa It is not left to a lawless mob to determine whether a man is inside or outside the protection of law...we have courts, juries and governors to determine that question - Frederick Douglass ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 09:57:46 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Palace of the Silver Princess In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 12:54 3/20/00 -0500, Mischa E Gelman wrote: >Who cares? Right is right, wrong is wrong, it doesn't matter if someone >can catch you or not. WotC clearly intends for people to print out B3 and enjoy it for themselves; if they didn't, they wouldn't have done it in Acrobat, but just scanned in artwork from the module. The only reason for doing it in the manner they did (even if I happen to think they didn't do it of maximum quality anyway) was to make it easily printable. ObMystara: Wouldn't the lands of the Silver Princess be in ruins/anarchy by 1013, given its isolation in the "wasteland" and years of neglect? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 11:46:57 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >> > I also noticed this - first of a series?!? Any other OD&D ones headed for >> > online publication? I'd love to get a copy of B2, as mine (given by a >> > friend YEARS ago) is missing half of the pages, or the Savage Coast intro >> > which I remember vaguely from my youth. B5, X4, X5...so many I'd like to >> > see! >> No doubt. I'm not sure if they're going to start publishing all the modules, >I doubt they'll print all. I'm just wondering which others are due out - >I hope selfishly that there'll be more OD&D ones I don't have. Well, I'd guess that WotC's priorities pertaining to releasing OOP modules for free download are as follows: 1) increase traffic to their website (free "banned module" hype); 2) encourage people to buy their OOP products they still have in stock (the on-line store has Ylaruam, Ierendi, Northern Reaches, Ethengar, Shadow Elves, and Atruaghuin gazetteers, the K:KoA, Mark of Amber, and Hail the Heroes boxed sets, the DM's & Player's Survival Kits, and the Mystara Monstrous Compendium Appendix) 3) create good will among fans such as us 4) perhaps even more... Based on these, I'd say that the Orange-covered B3 certainly makes sense for #1 (and anything they release will help with #3). Rateliff's intro seems to give teasers for X2: Castle Amber, which should fit purpose #1 with the Ravenloft fans and #2 since MoA makes such a good follow-up to X2. B2: The Keep on the Borderlands would also make sense for #1 and #2, since Greyhawk fans will also be likely to download it and it could help sales of the follow-up, Return to the Keep on the Borderlands. X9: The Savage Coast could encourage people to also download the Savage Coast and Orc's Head accessories, significantly increasing the site's traffic. I can't really think of anything else that would really help attract much traffic to their site, but there are quite a few modules that could help with purpose #2. B4: The Lost City could help sell Gaz2; "Quest for the Heartstone" (IIRC--the one set in Ierendi) could sell Gaz4; X3: Curse of Xanathon for the Northern Reaches; BSolo: Secret of Lion Castle for Ethengar; and several modules could help sell K:KoA and HtH--B6 (can't think of the name, but isn't it the one in Specularum?), B10: Night's Dark Terror, B11: King's Festival, B12: Queen's Harvest, and X?: Skarda's Mirror come to mind. And perhaps, if they are feeling extra generous, want lots of web traffic, and really want to unload Mystara products, they'll put Wrath of the Immortals on-line (or at least the Codex) and encourage 3Eers to download it with simple conversion rules allowing everyone to play immortals in 3E. Assuming that none of these modules have author's contracts preventing free distribution, I bet we'll see most of the above-mentioned modules, and hopefully some others as well. After all, since WotC already has Acrobat, their only cost in putting these up is the time to scan the products, and if they ever hope to make any more money on their Mystara copyrights, they have to generate more interest somehow. One concern that I have is exactly what they mean by "classic D&D modules." After all, they seem to have taken to calling even 1st edition AD&D stuff "D&D." Not that I would object to them uploading more AD&D modules, but I really hope that they do release plenty of the OD&D stuff. >> > After printing B3, I'm now wondering - is that within legitimate >> > copyrights, since it is dispensed free? As long as I don't sell it, it's >> > OK, right? >> What are you talking about specifically? Just printing it? >Yeah. Well, TSR retains all copyrights to their modules, so anyone distributing them without express written permission (which I still doubt they'll give) is violating TSR's copyright. Hopefully TSR will continue to release OD&D modules fairly frequently :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 10:52:21 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Palace of the Silver Princess In-Reply-To: <003f01bf929c$ac864f60$bd317286@pds3.resnet.nau.edu> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:46 3/20/00 -0700, Patrick wrote: >"Quest for the Heartstone" >(IIRC--the one set in Ierendi) could sell Gaz4; Is that module any good? >modules could help sell K:KoA and HtH--B6 (can't think of the name, but >isn't it the one in Specularum?), B10: Night's Dark Terror, B11: King's >Festival, B12: Queen's Harvest, and X?: Skarda's Mirror come to mind. Are these any good? >And >perhaps, if they are feeling extra generous, want lots of web traffic, and >really want to unload Mystara products, they'll put Wrath of the Immortals >on-line (or at least the Codex) and encourage 3Eers to download it with >simple conversion rules allowing everyone to play immortals in 3E. 'specially since you can't find the Immortals set even on Ebay (which has LOADS of "rare" I6 and "Dungeonland" modules!) >One concern that I have is exactly what they mean by "classic D&D modules." >After all, they seem to have taken to calling even 1st edition AD&D stuff >"D&D." That's all in aid of them dropping the "Advanced" from 3E, I assume. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 19:57:58 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X12 and B10 are terrific modules , if you can get your hands on them, don't hesitate. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 13:57:29 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <003f01bf929c$ac864f60$bd317286@pds3.resnet.nau.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Well, I'd guess that WotC's priorities pertaining to releasing OOP modules > for free download are as follows: > 1) increase traffic to their website (free "banned module" hype); Well, that's just for this product, which is probably why they used it to lead off this series. > 2) encourage people to buy their OOP products they still have in stock (the > on-line store has Ylaruam, Ierendi, Northern Reaches, Ethengar, Shadow > Elves, and Atruaghuin gazetteers, the K:KoA, Mark of Amber, and Hail the > Heroes boxed sets, the DM's & Player's Survival Kits, and the Mystara > Monstrous Compendium Appendix) Somewhat true. As a corrolary, they lose absolutely nothing by putting OOP, out of stock products online. Those who do lose out are online gaming stores or traders unaffiliated with TSR. > 3) create good will among fans such as us Very true. > #1 (and anything they release will help with #3). Rateliff's intro seems to > give teasers for X2: Castle Amber, which should fit purpose #1 with the > Ravenloft fans and #2 since MoA makes such a good follow-up to X2. Oh, well, not much of an Amber fan, but I wouldn't mind the info. > B2: The > Keep on the Borderlands would also make sense for #1 and #2, since Greyhawk > fans will also be likely to download it and it could help sales of the > follow-up, Return to the Keep on the Borderlands. Perhaps. Wasn't B2 going to be rereleased as AD&D though? > X9: The Savage Coast > could encourage people to also download the Savage Coast and Orc's Head > accessories, significantly increasing the site's traffic. I can't really > think of anything else that would really help attract much traffic to their It would be nice to see, though I still probably would like to buy a copy of my own. If only they put the Champions of Mystara stuff online! > B4: The Lost City could help sell Gaz2; "Quest for the Heartstone" > (IIRC--the one set in Ierendi) could sell Gaz4; XL1 wasn't set anywhere in official Mystara, though Cthuluhudrew was working on a Ghyr GAZ. The B4-GAZ2 link is VERY weak. > X3: Curse of Xanathon for the Northern Reaches That's a good link and a good product to put online IMO > modules could help sell K:KoA and HtH--B6 (can't think of the name, but > isn't it the one in Specularum?) Yeah, the Veiled Society. It works much better as part of the Karameikos setting than in a vacuum. > One concern that I have is exactly what they mean by "classic D&D modules." > After all, they seem to have taken to calling even 1st edition AD&D stuff > "D&D." Not that I would object to them uploading more AD&D modules, but I > really hope that they do release plenty of the OD&D stuff. Same here on both points. I don't think there's anything we can do about the usage of D&D out of context. - Mischa It is not left to a lawless mob to determine whether a man is inside or outside the protection of law...we have courts, juries and governors to determine that question - Frederick Douglass ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 11:58:40 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 > ObMystara: Wouldn't the lands of the Silver Princess be in ruins/anarchy >by 1013, given its isolation in the "wasteland" and years of neglect? Well, later products did not even attempt to fit Argenta's lands from the Orange Covered version into canon. I don't think the green cover set it anywhere, but B1-9 specifically placed it in eastern Karameikos, and I believe DotE did something similar (?). The "present" of orange B3 would certainly indicate that the area NW of Glantri is a chaotic ruin for the most part. Of course, later maps do not leave room for these lands on the map. IMO, it would be fairly easy to retrofit the Orange version (I like its setting a lot more than plopping some random Princess into eastern Karameikos) to make it further away from Glantri. Looking through my maps of Mystara, I'd say that either it should be placed even farther to the northwest (the names make it sound like it's people could be distantly related to the Huleans), or, comparing the topography of this map (which has no directional arrow, btw), it could fit with relatively few changes into Dunadale/Newkirk on the Isle of Dawn... Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 13:59:09 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <3.0.5.32.20000320105221.007c25f0@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > >"Quest for the Heartstone" > >(IIRC--the one set in Ierendi) could sell Gaz4; > > Is that module any good? Fair, but it's not in Ierendi (it makes some sense there). Pretty typical hack-n-slash thoroughfare, with a decent plot. Nothing special, nothing awful. > >modules could help sell K:KoA and HtH--B6 (can't think of the name, but > >isn't it the one in Specularum?), B10: Night's Dark Terror, B11: King's > >Festival, B12: Queen's Harvest, and X?: Skarda's Mirror come to mind. > > Are these any good? B10 by public consensus and personal opinion is one of the best. Just an amazing module. B6 is pretty bleah as a stand-alone adventure, but okay as part of a Karameikos campaign. - Mischa It is not left to a lawless mob to determine whether a man is inside or outside the protection of law...we have courts, juries and governors to determine that question - Frederick Douglass ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 14:01:32 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Patrick Sullivan wrote: > >B4: The Lost City could help sell Gaz2 It might also help sell the Desert of Desolation modules, if they're seel= ing those. A Desert Theme. :) > "Quest for the Heartstone" (IIRC--the one set in Ierendi) could sell > = Gaz4 Actually, XL-1: Quest for the Heartstone is set in the kingdom of Ghyr, n= ot Ierendi. Ierendi later made reference to a few of the characters from tha= t module, however (notably Figgen the halfling), and in X10: Red Arrow, Bla= ck Shield, Strongheart the Paladin and Mercion the Cleric are the king and q= ueen of Ierendi. > X3: Curse of Xanathon for the Northern Reaches = And Ethengar, by extension. > One concern that I have is exactly what they mean by "classic D&D = > modules." After all, they seem to have taken to calling even 1st editio= n > AD&D stuff "D&D." Not that I would object to them uploading more AD&D = > modules, but I really hope that they do release plenty of the OD&D = > stuff. I think that it will be just a matter of all the old modules, and not sim= ply OD&D modules that make it up there. Classic to me would be all the most familiar stuff- the original Ravenloft module, the Desert of Desolation series, most of the old Greyhawk series (Against the Giants, Saga of the = Slave Lords, etc.), Temple of Elemental Evil, Tomb of Horrors. While quite a few of the more recognizable ones are OD&D (Castle Amber, w= hich you mention, Isle of Dread, Master of the Desert Nomads/Temple of Death),= I get the feeling that they're not just going to do those. Case in point, the original Palace. While it is OD&D, it stands out as be= ing one of the more recognizable modules- at least this 'banned' version, sim= ply due to the amount of 'press' its received. I think that name recognition will be more important in determining which= modules they do than anything else. Which means probably more AD&D module= s will be seen. I suspect they'll probably eventually release all of them online, but not for a while. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 14:06:59 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Mischa E Gelman wrote: >> >"Quest for the Heartstone" >> >(IIRC--the one set in Ierendi) could sell Gaz4; >> >> Is that module any good? > >Fair, but it's not in Ierendi (it makes some sense there). Pretty >typi= cal hack-n-slash thoroughfare, with a decent plot. Nothing special, >nothing= awful. Actually, if anything, it's a bit too dangerous for the character levels = they describe. Expect a lot of attrition (they even start the characters of wi= th a couple of raise dead spells- hmmm? A hint?) Anyway, as Mischa mentions, and I point out on another thread, its set in= the kingdom of Ghyr, which, to date, has only been described in a short histo= ry I have posted on Shawn's site. I've got a lot more worked out, and I'll probably post a bit of it soon, = but I'm planning on making the setting fully third edition compatible, so it = won't be fully released until at least August. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 11:01:40 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Palace of the Silver Princess In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:57 3/20/00 -0500, Mischa E Gelman wrote: >XL1 wasn't set anywhere in official Mystara, though Cthuluhudrew was >working on a Ghyr GAZ. The B4-GAZ2 link is VERY weak. How so? Nithian city buried by the sand, discovered by adventurers who got lost during caravan detail from Darokin. Fits like a glove as far as I can see. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:10:08 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>"Quest for the Heartstone" >>(IIRC--the one set in Ierendi) could sell Gaz4; > Is that module any good? I've never read it, but apparently the link to Gaz4 is not in the module. X10: Red Arrow, Black Shield says that Strongheart is King of Ierendi IIRC, and, again IIRC, Strongheart was a main character in Quest for the Heartstone. >>modules could help sell K:KoA and HtH--B6 (can't think of the name, but >>isn't it the one in Specularum?), B10: Night's Dark Terror, B11: King's >>Festival, B12: Queen's Harvest, and X?: Skarda's Mirror come to mind. > Are these any good? Well, everyone seems to like B10: Night's Dark Terror (and it usually goes for a small fortune on e-bay). B6: The Veiled Society is, as has been said, good in the context of a Karameikan campaign. B10 and B11 are both fairly good, but they're nothing extraordinary. I haven't read my copy of X12 yet. > 'specially since you can't find the Immortals set even on Ebay (which has >LOADS of "rare" I6 and "Dungeonland" modules!) and since TSR at least hasn't ruled out using the immortal rules in 3E, I'd say that this is a real possibility, no matter how distant. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 14:20:18 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Patrick Sullivan wrote: > >Well, later products did not even attempt to fit Argenta's lands from th= e >Orange Covered version into canon. I don't think the green cover set it= >anywhere, but B1-9 specifically placed it in eastern Karameikos, and I >believe DotE did something similar (?). = I'm not sure if the location appeared on the old blue box Expert map (whi= ch placed several of the B series modules into the Known World, as well as m= ost of the X series that had been released at that point- up to X4/5). If not, then Gaz1 would have been the first placement of Haven. Allston p= laced it around the Lost Lake region for some reason (even though there is no mention of it in B10, which first dealt with the Lost Lake). B1-9 then just followed upon the placement of Haven given in Gaz1 (unless= it was placed sometime prior, as I mention- either in the module itself or o= n the Expert map). >The "present" of orange B3 would certainly indicate that the area NW of >Glantri is a chaotic ruin for the most part. Of course, later maps do >= not leave room for these lands on the map. = Actually, I think it would be easy to drop them in on the Adri Varma plat= eau still. The map in orange B3 indicates a plateau around the region (and sh= ows the valley in an indentation on the plateau). The scale would probably ha= ve to be adjusted, but that's no biggy. I wouldn't take the current maps of the AVP to be the end-all be-all of things. I just assume that maps which show only generic details as being = a lack of cartographic information on those regions. Case in point, the Isl= e of Dawn. Compare the maps of the IoD from M5 to the later maps- there is a l= ot more detail in some areas than others. Notably, the western side of the I= oD (which got some degree of coverage in the Trail Map series) is far more detailed than the rest. Does that mean that all those 24 mile map hexes o= f forests along the Shadow Coast is all there is there? I prefer to think n= ot, and that the region has merely not been mapped out in sufficient detail. Otherwise, it makes for a pretty dull region, IMO. = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:22:28 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Somewhat true. As a corrolary, they lose absolutely nothing by putting >OOP, out of stock products online. Those who do lose out are online >gaming stores or traders unaffiliated with TSR. exactly--they have nothing to lose and at least a little to gain. And they'd probably rather have the good will of players than that of the dealers. >> B2: The >> Keep on the Borderlands would also make sense for #1 and #2, since Greyhawk >> fans will also be likely to download it and it could help sales of the >> follow-up, Return to the Keep on the Borderlands. >Perhaps. Wasn't B2 going to be rereleased as AD&D though? RttKotB is 2nd Ed AD&D and is set, more or less, in Greyhawk. Rather than simply reprinting B2 in AD&D, WotC decided to "revisit" the classic adventure 20 years later. The maps are the same, but a lot has changed in twenty years.... It's a fairly good module, though not really worth the price, IMO. >> X3: Curse of Xanathon for the Northern Reaches >That's a good link and a good product to put online IMO Yeah, and, as someone else mentioned, it could help sell Gaz12 (Ethengar) as well. Heck, it could even help increase interest in WotI, since an immortal figures so prominently in the adventure. In that vein, B?: Castle Caldwell and Beyond could be good too, with its descriptions of Leptar and Chardastes. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:47:20 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >I'm not sure if the location appeared on the old blue box Expert map (which >placed several of the B series modules into the Known World, as well as most >of the X series that had been released at that point- up to X4/5). That's a good point. I don't have my blue book handy, but I remember it showed B4 in Ylaruam, at least, and I think it had all the prior ones marked as well. Of course, it placed X4 and X5 out somewhere on the Adri Varma, so if Allston had wanted to, he could certainly have moved it or disregarded it. >Actually, I think it would be easy to drop them in on the Adri Varma plateau >still. The map in orange B3 indicates a plateau around the region (and shows >the valley in an indentation on the plateau). The scale would probably have to >be adjusted, but that's no biggy. I'd say the biggest problem with it's current placement is that Glantri seems to have no contact with people on the Adri Varma, so Velders really doesn't make sense right there at the edge. If nothing else, as you say, the scale should be adjusted, and, IMO, we should take it as a "map is not to scale" illustration--i.e., Velders at least 25 miles back from the rim, but the actual valley might be a little smaller. OTOH, the magical pollutants in the Misty Swamp (presumably the drainage for the valley, along with the river running underground just south of the castle) could easily explain "the fact that the waters that fall from the northern plateau every monsoon season are black and foul" (Champions of Mystara Explorer's Manual, p. 23). Perhaps the Thunder Mountains should be the range of hills that form the headwaters of the River Devaki (Map of the Great Waste, CoM)? What do people think of that idea? >I wouldn't take the current maps of the AVP to be the end-all be-all... >Otherwise, it makes for a pretty dull region, IMO. entirely good points--and as long as we take the cliffs surrounding the Gulluvia valley as a depression in the AVP rather than the other side, than it works more or less as is. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 12:50:19 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 > How so? Nithian city buried by the sand, discovered by adventurers who got >lost during caravan detail from Darokin. Fits like a glove as far as I can >see. Except that it wasn't really a Nithian city. The accessory has no information specific to Gaz2, but it does fit fairly easily into an Ylari campaign. If they do release B4 on-line, hopefully the introduction will point out that it is officially set in Ylaruam and perhaps even link to Gaz2 at their on-line store. It would be a good idea if they did the same with any others they relase. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 15:31:20 -0500 Reply-To: Mystara Sender: Mystara From: Daniel Boese Subject: Linking products? MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII XL-1 has characters such as Strongheart the Paladin and Mercion the cleric, which have appeared in a couple of other products, such as a colouring book(!), and were mentioned in the Ierendi Gazetteer. There was even a line of toys for these 'good guys' and 'bad guys' - Ringlerun the Wizard, Warduke the Evil Fighter, and so on. (I have most of them, just not handy.) Once upon a time, there was a Dungeons & Dragons cartoon... one of whose villians was, in fact, Warduke. Does this mean that, somewhere in Mystara, there's a short, bald, red-robed Immortal or Old One called 'Dungeon Master'? ;) -- Daniel Boese ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 15:47:53 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Palace of the Silver Princess]] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Patrick Sullivan wrote: > >I'd say the biggest problem with it's current placement is that Glantri >seems to have no contact with people on the Adri Varma, so Velders reall= y >doesn't make sense right there at the edge. = One thing that I was thinking would be to perhaps place B3 back in time (similar to X6: Quagmire! and X9: The Savage Coast). Thus, while the vall= ey depicted in the original module once was teeming with life, now it is mor= e or less a wasteland as it is today. Perhaps this is related to the events of= the module, or perhaps for some other reason. A bigger problem, IMO, is that of attempting to tie the two modules toget= her. Haven (and the green module) are, for better or worse, tied to Karameikos= now. One suggestion is to use Mystaros' idea of a Haven that isn't completely = tied to the Prime Material Plane, but shifts between the Prime and the Spirit Plane. The alteration to that, of course, is to say that it shifts betwee= n places on the Planes as well, and isn't static in space. Perhaps it's cur= rent location near the Lost Lake *is* static (due to some machinations on the behalf of its rulers- such as Orollion II [See Mystaros' Haven entry on Shawn's page]), but in the past it shifted around on Mystara, and for a l= ong time it was located in the valley on the AV Plateau. I think the events (with Catharandamus, Arik, etc.) of the Green cover mu= st remain as they are, but we could certainly adopt the setting of the Orang= e cover. = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 14:58:50 -0600 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Brief Absence MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Just a note for those who are following my Houses of Darokin posts and those who signed up for my PBEM. I will be gone on a vacation for a little while. I'll be back in just over a week, and will hopefully have some new Mystara stuff to post. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 17:24:04 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/20/00 2:22:04 PM US Eastern Standard Time, cthulhudrew@USA.NET writes: << If not, then Gaz1 would have been the first placement of Haven. Allston placed it around the Lost Lake region for some reason (even though there is no mention of it in B10, which first dealt with the Lost Lake). B1-9 then just followed upon the placement of Haven given in Gaz1 (unless it was placed sometime prior, as I mention- either in the module itself or on the Expert map). >> The Almanac style entry I wrote for Haven (from my campaign, B3 green cover version) can be found on Shawn Stanley's website; the nature of the kingdom lends itself to be "lost" quite often, and while it is most often found near the Lost Lake, being a part of the Faerie World it can sometimes be found elsewhere... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 23:59:53 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Christianity in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Or myths, a very common source. As long as you try to mimic any real > world religion, you're bound to offend many. > just a small point. most myths are part of real worl religions (although in a lot of cases dead religions) but in this world their are possibly still sects somewhere who follow these religions mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 16:15:15 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Christianity in Mystara In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:59 3/20/00 -0000, jason o'brien wrote: >most myths are part of real worl religions (although in a lot of cases dead >religions) >but in this world their are possibly still sects somewhere who follow these >religions The odds of someone worshipping Loki, Osiris or Zeus (as opposed to latter-day wannabe New Agers using what they think they know of the old religions as a starting point for their own worship) at this point is small enough that I think there's little chance of offending anyone with an RPG. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 01:43:27 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Palace of the Silver Princess Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 20 Mar 2000 11:46:57 Patrick Sullivan wrote: (snip, cut, and paste) >--B6 (can't think of the name, but >isn't it the one in Specularum?), B10: Night's >Dark Terror, B11: King's >Festival, B12: Queen's Harvest, and X?: >Skarda's Mirror come to mind. B6 - The Veiled Society. Yes it's set in Spec, ahem, MIRROS ;), and it deals with a murder mystery (for which the PCs are naturally framed) and plays heavily on the interaction between the three thieves' guilds - good adventure IMHO. B10 - Night's Dark Terror. I wish - clearly one of the best adventures ever released IMHO! X13 - Skarda's Mirror. Also a good adventure. (much more snipping) You made a number of good arguments why WOTC would make their old adventure available for us to download, so I won't comment on them all, just state that I agree with everything but this one: >2) encourage people to buy their OOP products they still have in stock (the >on-line store has Ylaruam, Ierendi, Northern Reaches, Ethengar, Shadow >Elves, and Atruaghuin gazetteers, the K:KoA, Mark of Amber, and Hail the >Heroes boxed sets, the DM's & Player's Survival Kits, and the Mystara >Monstrous Compendium Appendix) This I sincerely doubt. On DND-L I asked Jim Butler what WOTC's policy on OOP products were and if they would make the OD&D gazetteers and modules available on cd-rom like the 'Core-Rules', 'Dragon Archives', and the upcoming 'Dungeon-Archives' (can't wait for this one!) and 'Forgotten Realms' cd-roms. His answer was that WOTC refused to fragment the market because that's what TSR did wrong in the past. They would consider doing 'Classics' cd-roms with old adventures and stuff (though this seemed to be mere conjecture at the time), but we probably shouldn't expect to see gazetteers and stuff become available. I don't want to accuse him or WOTC of anything, but I sort of read betweent the lines that WOTC would support the old campaign settings (such as Mystara) only for those who are already established fans with access to material on those campaigns. 'Not fragmenting the market' suggests to me that WOTC want new players to buy 3e core/Grayhawk, Forgotten Realms, or upcoming Dragonlance products - not old OOP Mystara/OD&D products - why would they? They don't make a cent from old material that TSR released more than a decade ago and stopped supporting five years ago, and at the end of the day WOTC is a business. However, WOTC *are* making some support for us old fans, even though they certainly don't have to, and I must stress that the above comments are mere speculations on my part - I freely admit that I could be wrong, and, in fact, I hope that I am! > And >perhaps, if they are feeling extra generous, want lots of web traffic, and >really want to unload Mystara products, they'll put Wrath of the Immortals >on-line (or at least the Codex) and encourage >3Eers to download it with >simple conversion rules allowing everyone to >play immortals in 3E. > This I *really* doubt due to the reasons I mentioned above. However, I found WOTI at www.cyberdungeon.com for a good price - no problem. If you want it, I'd recommend that you check out their site. Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 08:28:02 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I like David's schedule a lot. I particularly like the fact that there are options as to how long a student studies in the GSoM, how many terms he may take in a year, etc. So I think the students/wizards with more money, more dedication, less of an outside life stay much longer in the GSoM (i.e. nerdier students!), learning more and learning faster, while the students/wizards with less money (non-nobles who have to earn it through work, apprenticeship, or adventuring), more things to do outside of life (i.e. socials, vacations, other things like politics or how to run a dominion), may take less terms and take longer to advance. I think this should answer the question on school year-experience levels. Unlike the KSoM, the GSoM definitely has no fixed curriculum and thus no fixed schedule. Everyone progresses at their own rate. After all, if there is anything I know about the GSoM, no one really graduates from it, so there's so no real deadline when to finish. So, let's say a financially stable, single-minded student comes to the GSoM. He stays in school for most of the year, spends all his time studying and researching, forgoing his vacation and breaks. He can be a high-level wizard (although a very boring one!) in a couple of years. Then, there's the noble heir, of sufficient talent and sufficient wealth. He stays in the GSoM for around 2 terms every year (fulfilling the required 8 months per year). Sometimes he misses the fall term, so he can go home to his dominion to learn about agriculture, harvesting, and taxes. Sometimes he misses the winter term, simply because its so cold in Glantri City, he'd rather have the comforts of home. Sometimes, he misses the spring term, and instead spends the whole term partying and socializing in Glantri City, with other nobles and politicians, future allies and rivals. He will take longer to become a proper wizard, but is in no rush. He does have to reach 9th-level though to become eligible for a ruling status (Am I right about this one?). Then, there's the magically-gifted child from a middle-class family. He stays the required 8 months per year, but money is short. Some years, he takes a term off to work in Glantri City as a mage-for-hire (quite a prestigious job in Glantri, compared to other nations). He learns about adventuring and takes the fall term off to ransack a dragon's hoard or something. Or he may just take an apprenticeship position for a while, just to pay the bills. He will also take time to learn, although in some cases (i.e. adventuring), he may advance in level faster than if he just stayed in the GSoM with his books (In game terms, he learns faster through practical use of his magic. Nothing beats experiential learning!). Kit Navarro Trying to apply to the Great School, but still deciding which courses to take. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 01:50:13 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Palace of the Silver Princess Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 20 Mar 2000 13:57:29 Mischa E Gelman wrote: (snip) >> B2: The >> Keep on the Borderlands would also make sense for #1 and #2, since Greyhawk >> fans will also be likely to download it and it could help sales of the >> follow-up, Return to the Keep on the Borderlands. > >Perhaps. Wasn't B2 going to be rereleased as AD&D though? > It was released as 'Return to the Keep on the Borderland' - I have that module myself, although there is a 'Greyhawk' logo on it for some reason I can't fathom! There seem to be a few changes, but I haven't really read it thoroughly - looks pretty similar to the original as I remember it, though! A reprinting of the original B2 (the very first printing) was in the huge Silver Anniversary set. Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 17:43:04 -0800 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Dungeon Archives MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Aggh! I am only 12 issues away from a complete Dungeon Collection!!! When are they releasing the Dungeon Archive? Matt Wang --- The Stalker wrote: > > This I sincerely doubt. On DND-L I asked Jim Butler > what WOTC's policy on OOP products were and if they > would make the OD&D gazetteers and modules available > on cd-rom like the 'Core-Rules', 'Dragon Archives', > and the upcoming 'Dungeon-Archives' (can't wait for > this one!) and 'Forgotten Realms' cd-roms. His > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 20:55:53 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <005b01bf929f$e9e02720$bd317286@pds3.resnet.nau.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I've never read it, but apparently the link to Gaz4 is not in the module. > X10: Red Arrow, Black Shield says that Strongheart is King of Ierendi IIRC, > and, again IIRC, Strongheart was a main character in Quest for the > Heartstone. Correction - he's a pre-generated char. One could very easily go through the module without his presence. - Mischa "Seek the welfare of the city where I have sent you...and pray to the Lord on its behalf." -Jeremiah 29:7 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 20:59:39 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Palace of the Silver Princess In-Reply-To: <3.0.5.32.20000320110140.007c0590@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > >XL1 wasn't set anywhere in official Mystara, though Cthuluhudrew was > >working on a Ghyr GAZ. The B4-GAZ2 link is VERY weak. > > How so? Nithian city buried by the sand, discovered by adventurers who got > lost during caravan detail from Darokin. Fits like a glove as far as I can > see. Except the deities aren't Nithian or Ylari, the culture of Cynidicea doesn't borrow at all from either and even GAZ2 states that B4 "does not include information on the Emirates" - I can see how the two can be matched easily, but they're very independent of one another. - Mischa "Seek the welfare of the city where I have sent you...and pray to the Lord on its behalf." -Jeremiah 29:7 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 18:18:20 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Mischa E Gelman wrote: > > Except the deities aren't Nithian or Ylari, the culture of Cynidicea > doesn't borrow at all from either and even GAZ2 states that B4 "does not > include information on the Emirates" - I can see how the two can be > matched easily, but they're very independent of one another. Geoff Gander and some of the other Mystarans have a very good compilation on the Cynidiceans and their culture that they put together. Essentially they derive from Traldar, instead of Nithians, and bore a similar resemblance to a ancient Greek city-state. Then again, sometimes it's best NOT to answer questions. After all, they don't even know everything there is to know in real life about the various cultures of the world. Consider that all the information we have on the dynasties of Egypt derive from a single source, a Roman historian. He only made notation of how long each pharoah's reign was, not any kind of year reference, which means the dates are nebulous at best. We also don't have the original manuscripts, only references from other sources. This adds up to an almost 8,000 year give/take gap on dates. Unfortuantely carbon dating is still not accurate enough to use, it still works in the 'give or take a thousand years' mark. It's also good sense not to box yourself in on a campaign idea. If you design an ancient culture for players to discover down to the most minute detail, how will you deal with unexpected player actions or reactions? It's best to give yourself some space, don't overdesign. Plus, it means you can add new threads as you go along. IronWolf "It's Specularum, damn it! At least, that's what the history books say..." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 03:41:47 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Dungeon Archives Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 20 Mar 2000 17:43:04 Matthew Wang wrote: >Aggh! I am only 12 issues away from a complete Dungeon >Collection!!! When are they releasing the Dungeon >Archive? > Sorry, but I'm not sure. It'll come out after the 'Forgotten Realms' OOP-archieve thing, I'm sure, and IIRC there hasn't been any official release notes on this yet, but comments from various people on DND-L and other places, some of them WOTC staffers IIRC, stated pretty clearly that this product was not only likely, but a virtual certainty at some not too distant point in the future. But I can't say it any clearer than that because I don't remember the details I read - sorry. I doubt it'll come out until next year, though. Maybe it'll be out in time for christmas :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 19:55:06 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>2) encourage people to buy their OOP products they still have in stock (the >>on-line store has Ylaruam, Ierendi, Northern Reaches, Ethengar, Shadow >>Elves, and Atruaghuin gazetteers, the K:KoA, Mark of Amber, and Hail the >>Heroes boxed sets, the DM's & Player's Survival Kits, and the Mystara >>Monstrous Compendium Appendix) > < Sender: Mystara From: Beau Yarbrough Subject: Re: More on the GSoM In-Reply-To: <00cb01bf92cd$eb32f700$b5f317d2@fanavarro> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 08:28 3/21/00 +0800, you wrote: >I think this should answer the question on school year-experience levels. >Unlike the KSoM, the GSoM definitely has no fixed curriculum and thus no >fixed schedule. Everyone progresses at their own rate. After all, if there >is anything I know about the GSoM, no one really graduates from it, so >there's so no real deadline when to finish. If there's no deadline and no fixed curriculum, what's with the required eight month jazz, then? "We want you eight months a year for life?" Also, is this eight months from the Gazeteer? 'cause I don't recall it from the boxed set. (Just bid on Gaz3 at Ebay, though.) >So, let's say a financially stable, single-minded student comes to the GSoM. >He stays in school for most of the year, spends all his time studying and >researching, forgoing his vacation and breaks. He can be a high-level wizard >(although a very boring one!) in a couple of years. I'm assuming good DMs will find a way to make sure power gamers don't loot a dragon's hoard and then say "I'm staying in school until I'm 18th level." >He does have to reach >9th-level though to become eligible for a ruling status (Am I right about >this one?). I don't recall it from the boxed set. It may have been waived in the new Glantri (letting clerics in, making kobolds princes ...). BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 00:26:13 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-20 8:00:12 PM Eastern Standard Time, fanavarro@PACIFIC.NET.PH writes: << He does have to reach 9th-level though to become eligible for a ruling status (Am I right about this one?). >> Yes, that is what Gaz 3 says. In fact, "graduation" occurs upon passing a test in the form of a dungeon adventure at 9th level -- although of course there is nothing to stop a student from sticking around afterwards for "graduate study". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 00:26:12 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-20 2:50:55 PM Eastern Standard Time, pds3@DANA.UCC.NAU.EDU writes: << I'd say the biggest problem with it's current placement is that Glantri seems to have no contact with people on the Adri Varma, so Velders really doesn't make sense right there at the edge. >> Then again, there is that trail leading from New Averoigne right up to the edge of the plateau on the Western Trail Map. If it wasn't meant for the horse trade, what is it there for? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 00:26:11 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-20 1:08:12 PM Eastern Standard Time, lby3@LBY3.COM writes: << ObMystara: Wouldn't the lands of the Silver Princess be in ruins/anarchy by 1013, given its isolation in the "wasteland" and years of neglect? >> Good question. That depends on just how accurate those maps of the plateau are. I am inclined to picture the "Barony of Gullavia" as a very small independent nation that serves as a buffer state between Hule and Glantri. I would tentatively divide its history into four phases: 1) Glantrian phase: When Glantri was founded, one of its Principalities was the Principality of Haven (which included at its core the Barony of Gullavia). It was called "Haven" because it attracted fugitives and out- casts from the rest of Glantri. Haven observed the letter of Glantrian law but definitely violated its spirit -- for example, they enforced the laws against clerics but tolerated druids, who were far less vocal about preaching their beliefs. They also accepted dwarves as full citizens, as the rest of Glantri hunted and persecuted dwarves without ever passing a law that formally required them to do so. The last ruler in this phase was of course Princess Argenta. 2) Hulean phase: After the calamity that left the Palace of the Silver Princess in ruins, a band of Hulean mercenaries conquered Haven and divided it among themselves. The general who became Baron of Gullavia fended off a certain Glantrian counterattack by agreeing to pay an annual tribute of horses and to keep any Hulean troops from invading Glantri through his lands. The last ruler in this phase was murdered by his wife D'hmis in the late 10th century AC. 3) Independent phase: D'hmis established the Barony of Gullavia as an independent matriarchy but continued the tribute payments to Glantri. She sought the reestablishment of the Principality of Haven but had made little progress when she was killed by the Master's forces as they laid waste to her Barony in 1006 AC. 4) Glantrian occupation: After the war, Prince Jaggar sent his 4th Banner to occupy the town of Valders at the edge of the plateau. They sent out scouting parties into Gullavia and other parts of Haven but found that most of it had been laid waste by the Huleans. That situation remained unchanged for many years as various crises elsewhere made it impossible to send any more troops up the plateau. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 00:26:14 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Linking products? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-20 3:32:43 PM Eastern Standard Time, dboese@BECON.ORG writes: << Does this mean that, somewhere in Mystara, there's a short, bald, red-robed Immortal or Old One called 'Dungeon Master'? ;) >> Possibly -- although if there is any truth to my proposed four Paths to Entropic Immortality, then he is not the nice guy that he appears to be.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 01:13:56 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: More on the GSoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-21 12:50:27 AM Eastern Standard Time, lby3@LBY3.COM writes: << If there's no deadline and no fixed curriculum, what's with the required eight month jazz, then? "We want you eight months a year for life?" Also, is this eight months from the Gazeteer? 'cause I don't recall it from the boxed set. (Just bid on Gaz3 at Ebay, though.) >> That is the minimum for NPC noble children -- adults would have more flexibility. And yes, that reference is from Gaz 3, as I cited in an earlier message. << I'm assuming good DMs will find a way to make sure power gamers don't loot a dragon's hoard and then say "I'm staying in school until I'm 18th level." >> I also addressed that point in an earlier message. NPC children could gain levels that way, but PCs (whether children or adults) would need to gain some practical experience (i.e., do some adventuring) at least once per level. But it is not necessary to leave the school for that purpose -- if the player charac- ters stay in school long enough, dangerous adventures are likely to come to them if the DM manages things correctly. That is exactly the reason that I suggested that the Great School of Magic should not be a "safe place" if the player characters spend too much time there -- whether they can afford to attend school continuously and indefinitely or whether they have to leave it every few months to acquire the funds to pay for their tuition, one way or another they will be drawn into dangerous and exciting adventures. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 07:16:18 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dungeon Archives MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit to complete your collection try checking Titan Games site.They have a lot of OOP. Matthew Wang a �crit: > Aggh! I am only 12 issues away from a complete Dungeon > Collection!!! When are they releasing the Dungeon > Archive? > > Matt Wang > > --- The Stalker wrote: > > > > This I sincerely doubt. On DND-L I asked Jim Butler > > what WOTC's policy on OOP products were and if they > > would make the OD&D gazetteers and modules available > > on cd-rom like the 'Core-Rules', 'Dragon Archives', > > and the upcoming 'Dungeon-Archives' (can't wait for > > this one!) and 'Forgotten Realms' cd-roms. His > > > > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 12:57:31 +0100 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: few questions for clarification MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Yo! people, As i understand most of Mystara has been made as a model of our own Earth and it's history... so Nithians would be Egyptians, and Oltecs would be Aztecs, right? And how about my religious calendar of SC? no one interested?? And would someone have some city-maps, if possible of Savage Coast cities... Thanx in advance, and guys... do not ignore me.. :) greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 13:22:45 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Shogun Mime-Version: 1.0 Content-Type: text/plain; format=flowed Dear people, I don't know whether you talked about this already (I haven't been enlisted that long to this mailing list) and whether you will find it interesting, but soon SHOGUN: TOTAL WAR will be released. This game has nothing to do with role playing, but a lot with tactics and battles. I ahve seen the demo and it is absolutly beautiful. It is really worth it to have a look at this game, because I think it will fit in with D&D because it is set in Japan in the Middle Ages. I just wanted to tell you. Greetings, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 14:12:29 +0100 Reply-To: Mystara Sender: Mystara From: Luca Toni Subject: R: [MYSTARA] Shogun MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi Max I'm interested in strategy-based games. Please tell me where can I download the demo of the game you mentioned, and the review too, so I can read something about it. Thanx, Luca Toni > Dear people, > I don't know whether you talked about this already (I haven't been enlisted > that long to this mailing list) and whether you will find it interesting, > but soon SHOGUN: TOTAL WAR will be released. This game has nothing to do > with role playing, but a lot with tactics and battles. I ahve seen the demo > and it is absolutly beautiful. It is really worth it to have a look at this > game, because I think it will fit in with D&D because it is set in Japan in > the Middle Ages. > I just wanted to tell you. > Greetings, > Max > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 14:18:04 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit In the Italian Edition of the Blue Box, B3 is put on the Thyatis/Karameikos border. Iulius Sergius Scaevola the Cap ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 14:21:45 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Brief Absence MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aaron E Nowack ha scritto: > Just a note for those who are following my Houses of Darokin posts and > those who signed up for my PBEM. I will be gone on a vacation for a > little while. > Aaron Nowack > "Never let reality get in the way of a good hypothesis." > http://www.geocities.com/TimesSquare/Dungeon/5930/ Lucky you! Lot of awful work here in Port Lucinius. A group of halfling adventurers threw 12 tons of beer in the Main Street, then rode over it with the tables of the Fisherman's Friend, a saloon whose specialty is mint-liquor... and guess who had to clean up the mess? Iulius Sergius Scaevola Mint-taster of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 14:26:13 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit KoRneR ha scritto: > Yo! people, > > As i understand most of Mystara has been made as a model of our > own Earth and it's history... so Nithians would be Egyptians, and Oltecs > would be Aztecs, right? > > And how about my religious calendar of SC? no one interested?? > > And would someone have some city-maps, if possible of Savage Coast > cities... > > Thanx in advance, and guys... do not ignore me.. :) > > greetings, > KoRneR Hey, everything you post is always well-greeted...the only problem is that with all the stuff that is posted, not always we have the time to read everything. To make an example, I have tons of saved messages in my hard-disk that I haven't read yet, among whom are probably also your SC Calendar...keep posting, and don't worry if nobody replies, it has happened to me too; it happened even for Geoff Gander and Carl Quaif, who are probably the most acclaimed writers on the MML!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis Check out the Nightmare Project site at: www.geocities.com/Area51/Neptune/3107/ and let me know if you have interesting stuff for it!! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 14:45:24 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: R: [MYSTARA] Shogun Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Hi Max >I'm interested in strategy-based games. >Please tell me where can I download the demo >of the game you mentioned, and the review too, >so I can read something about it. >Thanx, Luca Toni Although I am not sure whether I am supposed to talk about computer games on this mailing list, I though to mention this game because I thought (as I said in previous message) that this will fit in with D&D because when you look at armies clashing in this game you might get ideas for big scale battles in D&D (this is what attracted me in this game, because it is set in the middle ages (much like a lot of D&D games). Honestly when you see this game and/or the screen shots you will love it (well, I certainly did). To be honest, I wanted to put in full scale battle (Braveheart proportions) into my D&D game and this game gave some ideas how to describe the battle field and the battle itself (looks sounds and probably smells as well). This is to explain why I sent my message. The official Shogun site can be found at www.totalwar.com, or just type Shogun: total war in any search engine. You can also download the demo from this site (which will take you a while, I am afraid). Good luck. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 09:31:25 -0500 Reply-To: Mystara Sender: Mystara From: James Straight Subject: Gaz3 and G:KoM MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0032_01BF9318.3A1C61E0" This is a multi-part message in MIME format. ------=_NextPart_000_0032_01BF9318.3A1C61E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello all. I have a quick couple of questions for all my fellow = Mystarans out there. Is there a major difference between Gaz3 and G:KoM? = Do they contain the same basic info (except for the WOTI stuff, of = course)? Is it worth tracking down a copy of the Gaz? I may be starting = a campaign set in Glantri in the future. Several people have expressed = their interest in a party comprised mostly, if not totally, of wizards. = So I've been considering trying to find the Gaz. Thanks in advance. James Straight ------=_NextPart_000_0032_01BF9318.3A1C61E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello all. I have a quick couple of questions for = all my=20 fellow Mystarans out there. Is there a major difference between Gaz3 and = G:KoM?=20 Do they contain the same basic info (except for the WOTI stuff, of = course)? Is=20 it worth tracking down a copy of the Gaz? I may be starting a campaign = set in=20 Glantri in the future. Several people have expressed their interest in a = party=20 comprised mostly, if not totally, of wizards. So I've been considering = trying to=20 find the Gaz. Thanks in advance.
 
 
James Straight
 
 
 
 
 
------=_NextPart_000_0032_01BF9318.3A1C61E0-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 07:50:35 -0800 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- David Knott wrote: > fanavarro@PACIFIC.NET.PH writes: > > << He does have to reach > 9th-level though to become eligible for a ruling > status (Am I right about > this one?). >> > > Yes, that is what Gaz 3 says. In fact, "graduation" > occurs upon passing > a test in the form of a dungeon adventure at 9th > level -- although of course > there is nothing to stop a student from sticking > around afterwards for > "graduate study". The "final exam" was definitely one of my favorite parts of Gaz 3. I was really disappointed that it was left out of the box set altogether... -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 08:53:48 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Gaz3 and G:KoM MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 James Straight wrote... <> Hey James First of all, unless things have changed (and I'm sure someone will correct me if they have) this mailing list is not supposed to have html e-mails--change your messages to the mailing list to plain text please. Now, to answer your question: Gaz3 is an excellent accessory if you are runnning an OD&D campaign. If you are using any version of AD&D, however, it loses some of its utility. When Gaz3 came out, the seven secret crafts were seen as greatly expanding and personalizing magic. Instead of the standard list of a dozen or so spells per level, suddenly diffferent magic-users could have very different powers. It also has many very good adventure ideas, including a detailed graduation test from the Great School, and interesting rules for an alternate system of awarding experience to Magic-Users. If you're running an AD&D campaign and you feel secure in your ability to come up with interesting and varied adventures, I don't think there's really any reason to go too far out of your way to buy the gazetteer. Otherwise, it would be very useful--it is, after all, one of the most popular Gazetteers TSR published. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 11:40:30 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable David Knott wrote: > >2) Hulean phase: After the calamity that left the Palace of the Silver >Princess in ruins, a band of Hulean mercenaries conquered Haven and >div= ided it among themselves. The general who became Baron of Gullavia >fended of= f a certain Glantrian counterattack by agreeing to pay an annual >tribute of horses and to keep any Hulean troops from invading Glantri >through his l= ands. The last ruler in this phase was murdered by his wife >D'hmis in the lat= e 10th century AC. Isn't Hule a bit too distant to have a viable interest in the petty ruine= d territory of Gullavia? The rich Republic of Darokin is a more suitable ta= rget (although IMO, still too distant to make a viable target). Why not someth= ing a little closer to home, as a suggestion? Also, why not include the Ungolwaith (Sand Folk) that were expanded upon = by Steve Wilson. He has them living on the plateau, and they might be a good= substitute for those Uboes... ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 20 Mar 2000 20:54:24 +0200 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit jason o'brien wrote: > > actually elves and the fairy folk in general are pre christian europe. > Yes, but they were believed in in Christian Europe as well, and in fact elves and fairies were often thought of as malicious entities (i.e. opposed to the righteous Church), however I don't see hardline Christians demanding that elves be thrown out of AD&D, even though they are actually a PC race. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 18:46:10 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I have another problem, now...I found the maps (terrific- really what I needed!!!) but...I don't have a PNG reader...Acrobate doesn't do the work...I manage only to read JPG.... Iulius Sergius Scaevola Captain of the XXTh Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 17:12:34 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit KoRneR wrote: > > Yo! people, > > As i understand most of Mystara has been made as a model of our > own Earth and it's history... so Nithians would be Egyptians, and Oltecs > would be Aztecs, right? Yes, Nithians are MEgyptians. Oltecs and Azcan are a Mystaran mix of various mesoamerican populations, with Azcan nearer to RW Aztecs, and Oltecs more similar to Mayas, perhaps. > > And how about my religious calendar of SC? no one interested?? > I am interested, for one. Would it be something similar to the calendar in Glantri Gaz, with national holidays? In this case, it would be important to check the holy days of the various SC Immortals. I'd suggest checking the Immortal Project (http://www.geocities.com/TimesSquare/Fortress/2198/Mystara/IP/immoproject.html) for such info. For others Immortals, a good source are the Mystaran Almanacs (description of the Church of Vanya, for example, could give some hints on Fanha/Fa�a's holy day). Hope I've been of help, -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 09:51:26 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Glantri, clerics and immortals In-Reply-To: <38D7BB92.8D5E5C3F@libero.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I'm a bit confused about Glantri's view of immortals and clerics as of 1013. First off, I get that clerics are nominally allowed back in to the country, but I can't see how it's realistic that they won't do any preaching, if even discussion of immortals is more or less banned. (Which makes it hard to see how any of these measures could get voted on, since they could apparently only be discussed DURING voting, unless the law turns a blind eye to, say, mages discussing them or something.) And except for game balance reasons, is there any reason that mages CAN'T come up with cure disease-type spells or potions (the nominal reason clerics were allowed back in). I'm thinking that IMC I'm going to make clerics still a de facto illegal group with society looking approvingly on them being discriminated against and even attacked. Secondly, what's up with Rad? How can he be venerated and not worshipped? I simply don't understand the Temples of Rad as given in G:KoM. They're so prevalent they have a temple on the GSoM grounds? Huh? What exactly do they do, and how do shepherds vary in a practical sense from all the lay responsibilities of clerics? I don't get the reason for the temple's inclusion in the setting, unless it's simply so fans of Rad/the Radiance get to have him and it play a central role in the game. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 19:11:49 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit don't worry they are available both in ping and in gif format.Try using the gif, every browser can display them and to print them use a shareware like paint shop pro. Caroletti a �crit: > I have another problem, now...I found the maps (terrific- really what I > needed!!!) but...I don't have a PNG reader...Acrobate doesn't do the > work...I manage only to read JPG.... > > Iulius Sergius Scaevola > Captain of the XXTh Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 13:22:40 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [[MYSTARA] Glantri, clerics and immortals] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Beau wrote: > > First off, I get that clerics are nominally allowed back in to the > country, but I can't see how it's realistic that they won't do any > preaching, if even discussion of immortals is more or less banned. = > (Which makes it hard to see how any of these measures could get voted > on, since they could apparently only be discussed DURING voting, unless= > the law turns a blind eye to, say, mages discussing them or something.) = It's not that discussion of Immortals per se is banned, it's the practice= of following and preaching religious doctrine, which are two different thing= s. For example, in Glantri, I could say "That Ixion is one hoopy frood", and= not get stoned or killed or whatever. If, on the other hand, I were to say, "= If you sit with me and pray to Ixion, you can be a hoopy frood, too," then I= 'd be strung up before you could say 'Zaphod Beeblebrox'. As for keeping clerics from preaching their beliefs? It would be about as= easy as it is in the real world, when societies ban certain religious practice= s. (Note: this is to say- not very effective at all. Look at the Christians = for example- initially persecuted, they survived and went on to become one of= the largest organized religions in the modern world. Or the Jews. Or... well,= you get the point.) Not strictly banning religious practices might actually be a good idea fo= r Glantri, if they want to preserve their society as it is ('cause lets fac= e it, more people really *want* to do something if you tell them not to. :) Or it may fly in their faces. Either way, I really don't expect the magoc= racy of Glantri to last very long- certainly not as long as Alphatia did. Reme= mber that its only been around for less than 150 years (in its present form) a= nd the non-mages vastly outnumber the mages, and have from the start (a situ= ation that, arguably, did not exist at first in Alphatia, but gradually came to= be. And it looks like the Alphatians had to pracice copious amounts of enforc= ed sterilization and planned breeding to make their empire last as long as i= t did. ;) As far as the Temples of Rad- your guess is as good as mine. I think it w= as just (initially) a tongue in cheek jest by Bruce (the Glantrian equivalen= t of a parody of other nations' churches), but it really doesn't fit in with t= he Glantrian philosophy that gazetteer introduces, and it doesn't seem to fi= t with Etienne's character... = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 12:31:18 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: modules to post (was Palace of the Silver Princess) I saw L1 but not L3. Where is L3? ASEO out -----Original Message----- From: Beau Yarbrough [mailto:lby3@LBY3.COM] Sent: Monday, March 20, 2000 10:21 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] modules to post (was Palace of the Silver Princess) At 09:05 3/20/00 -0600, Albert Edward Capt 552 CSG/SCXX wrote: >L3 is the third of the Lendor Isle (GH) set of modules. L1 was the Secret >of Bone Hill, L2 The Assassins Knot, L3 Dwarves Delve or something close to >that. FWIW, it's available at wizards.com under their downloads section, it turns out. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 10:45:27 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: modules to post (was Palace of the Silver Princess) In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:31 03/21/2000 -0600, Albert Edward Capt 552 CSG/SCXX wrote: >I saw L1 but not L3. Where is L3? Huh. Could have sworn it was there. I must have been confused, sorry. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 12:55:53 -0600 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Dungeon Archives Which 12? I'm only 7 short myself, perhaps we can help each other out. ASEO out -----Original Message----- From: Matthew Wang [mailto:mattwang97@YAHOO.COM] Sent: Monday, March 20, 2000 7:43 PM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] Dungeon Archives Aggh! I am only 12 issues away from a complete Dungeon Collection!!! When are they releasing the Dungeon Archive? Matt Wang --- The Stalker wrote: > > This I sincerely doubt. On DND-L I asked Jim Butler > what WOTC's policy on OOP products were and if they > would make the OD&D gazetteers and modules available > on cd-rom like the 'Core-Rules', 'Dragon Archives', > and the upcoming 'Dungeon-Archives' (can't wait for > this one!) and 'Forgotten Realms' cd-roms. His > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 20:51:09 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Good! But maybe you could work on a smaller scale map for me...huh? With dominion borders and all............ ........ .......Iulius Sergius Scaevola the Ballbreaker of Port Lucinius XXth Cohort, Thyatian Legion ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 00:18:50 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: GSoM Question? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit << He does have to reach 9th-level though to become eligible for a ruling status (Am I right about this one?). >> >Yes, that is what Gaz 3 says. In fact, "graduation" occurs upon passing a test in the form of a dungeon adventure at 9th level -- although of course there is nothing to stop a student from sticking around afterwards for "graduate study". Sure, even Arhcmages stick around the school to catch the latest spells or the most forgotten ancient ones. After all, the GSoM is THE center of magical studies in the KW (and those Karameikan barbarians should be careful...) Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 00:27:16 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: More on the GSoM MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable > That is exactly the reason that I suggested that the Great School of Magic should not be a "safe place" if = the player characters spend too much time there -- whether they can afford = to attend school continuously and indefinitely or whether they have to = leave it every few months to acquire the funds to pay for their tuition, one way = or another they will be drawn into dangerous and exciting adventures. Very true. Gaz3's in charachter segments about the school show that it = is anything but safe. You are very likely to bump into dangerous people, places and critters = (can you say imp?). Also, as I see it, the school is 'where it all happens'. Any good = Glantrian adventure could very well start at the school. It has and = endless source of NPCs, from either the 'hiring type' or villains. = Searching for spell components is a good reason for students to go out = adventuring (the market just ran out of dragons scales, go get one = yourself!), or better yet, an adventure starts unintentionaly when the = PCs go to search fo these components. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 00:36:35 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >Yes, Nithians are MEgyptians. Oltecs and Azcan are a Mystaran mix of various mesoamerican populations, with Azcan nearer to RW Aztecs, and Oltecs more similar to Mayas, perhaps. > IIRC Oltecs are M- Olmecs .=20 The cultures in the Hollow World are espcialy RW based. The KW nations = are more of a mish-mash of pseodo Europian and Asian cultures (oh, and a = native American one).=20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 00:49:24 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Glantri, clerics and immortals MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >I'm a bit confused about Glantri's view of immortals and clerics as of = 1013. First off, I get that clerics are nominally allowed back in to = the country, but I can't see how it's realistic that they won't do any preaching, if even discussion of immortals is more or less banned. = (Which makes it hard to see how any of these measures could get voted on, since they could apparently only be discussed DURING voting, unless the law = turns a blind eye to, say, mages discussing them or something.) And except for game balance reasons, is there any reason that mages CAN'T come up with cure disease-type spells or potions (the nominal reason clerics were allowed back in). I'm thinking that IMC I'm going to make clerics still = a de facto illegal group with society looking approvingly on them being discriminated against and even attacked. =20 This is not totally canon but the way I see it, healing was not the only = reason Priests were aloud back in. Religion is a basic need of people, expecialy in Mystara. Maybe under = the surface of Glantri (as demonstrated in Jenn's Belcadiz minigaz) = commoners have to a small extent practiced some form of relegion. Maybe = the immortals infletrated Glantri under Rad's back. The Magocracy's fear of an organized religion is very much justified. = The mages will not be seen as the superior beings anymore, as the = Clerics will be the representatives of even greater powers. But = something has changed over the years. The tension that has been building = out under the surface threatend to explode in the time of the great war. = The council, fearing a revolotion, decided to allow clerics back for = ease of the plague, and also because it was a last resort.=20 In order to stop the 'chrches' from gaining power, the council forbade = priests to preach their religion. This could be easaly explained in = Glantrian law, because a person needs a license to speak in public. = Priests do not get this licence.=20 This compremise was made by the coucil from lack of choice. I do not = think that the plague threatened to whipe out all of Glantri, and I = agree with you that the Mages whould have found a magical way to stop it = eventually.=20 Is this making sense? Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 07:43:27 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > As i understand most of Mystara has been made as a model of our > own Earth and it's history... so Nithians would be Egyptians, and Oltecs > would be Aztecs, right? I think Oltecs are Mayans, and Azcans are Aztecs. Hey, but even RW people are discovering that lines like these are getting blurred... Kit "Nitpicker" Navarro :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 16:21:46 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Feedback on Glantrian spells? In-Reply-To: <01BF9398.E390E860@hrz-154-141.inter.net.il> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Here's some draft versions of some Glantrian spells which are intended to be fairly common, "quality of life" spells for the mage population. Since my Glantri game will be run under 3E, the spells are written up that way, but should be understandable to everyone as-is. Could I get some feedback on these? Thanks. Tremp's Eversmoke Alteration Level: Sor/Wiz 1 Components: V, S, M Casting Time: One action Range: Touch Effect: 1 pipe's worth of smoking material Duration: 50% longer burning time/level Saving Throw: None Spell Resistance: None Tremp's eversmoke allows wizards to get additional use out of tobacco, smokeweed or any other smoking material, by magically slowing the rate at which the material is consumed. The smoking material must be ready to smoke when the spell is cast, but once affected, it can be extinguished and relit at another time. Where such things exist, eversmoke can also affect cigars, cigarettes and hookahs. In conjunction with permanency, the spell can be cast on a pipe, allowing all smoked material to have an extended life span. Tremp's Rain Ward Abjuration Level: Sor/Wiz 1 Components: S, M Casting Time: One action Range: Touch Effect: Creature or object touched Duration: 1 hour/level Saving Throw: Will Spell Resistance: None This simple, if somewhat extravagant, spell is common in Glantri. Tremp's rain ward keeps normal rain or snow from affecting the subject. Although it may appear otherwise to an observer, precipitation stops just short of reaching the subject, and the subject and all belongings carried remain dry for the duration of the spell. The spell even protects the caster from getting wet even if he steps into a puddle, although it affords no protection against other weather effects, like wind, nor does it allow the caster to move through snow drifts any easier than normal. While the spell only wards against normal rain or snow, even magically summoned weather is affected. If cast on an unwilling subject (a bullywug or other creature that might desire to be wet), the subject is allowed a saving throw. While normally cast on an individual, rain ward can also be cast upon an object, such as a tarp, boots, or even a pipe, which will keep burning even in the strongest rain. The spell must be cast on something physical, however; magical fire burning without fuel, if affected by rain, cannot be protected by this spell. Rain ward may be cast in conjunction with permanency. Material component: A piece of candle wax, which is touched to the head and shoulders of the creature affected or to the object affected. Tremp's Shadow Lore Divination Level: Sor/Wiz 1 Components: V, S, M Casting Time: One action Range: 0 Effect: The caster Duration: 1 hour/level Saving Throw: None Spell Resistance: No This divination temporarily endows the caster with knowledge normally unavailable to him. While languages, whether written, spoken or signed, are unavailable through this spell, nearly any other sort of knowledge can be obtained, depending on the ability of the caster. The caster temporarily obtains one type of knowledge, choosing from the non-weapon proficiency tables in the Player's Handbook and elsewhere, based on the table below: 1st level Wizard group (including Glantri Wizard group) 3rd level General group 5th level Priest group 7th level Rogue group 9th level Warrior group 11th level Exotic groups (Arabian Adventures, Oriental Adventures, Complete Humanoid, Council of Wyrms, et cetera) The exotic group is a special case. If the caster is a member of, or is living in, the society, the proficiencies are available to the caster as part of whichever group they are normally a part of (Genie Lore, for instance, would be available at the first level to a wizard from or living in Ylaruam). Also note that simply because a caster has access to certain humanoid spells, by virtue of being a humanoid or living amongst them, does not make other humanoid proficiencies just as available. While the lore choices begin with the non-weapon proficiency tables, they do not end there. Nearly anything can be requested, as long as it is roughly as restricted as the existing non-weapon proficiencies. If a wizard requires Drow Lore, as long as he is 11th level or above, he should receive it. The caster must be specific in his choice of lore. For instance, he must request knowledge about how to play a mandolin, not "whatever that instrument is over there." A forget spell, in addition to its other effects, ends any non-permanent shadow lore spells. Tremp's shadow lore can be cast in conjunction with permanency. A wizard may also cast the spell multiple times or request a lore he or she already knows in order to gain additional bonuses. See the entry on non-weapon proficiencies in the Player's Handbook for further details. Material component: A miniature book, no smaller than one inch square, with blank pages. Tremp's Turning Aside the Hungry Beast Abjuration Level: Sor/Wiz 1 Components: V, S, M Casting Time: One minute Range: Touch Effect: 10 foot diameter/level or 1 creature Duration: 1 day/level Saving Throw: Will Spell Resistance: None A popular spell in rural areas, Tremp's turning aside the hungry beast is used to protect livestock, particularly poultry, against attacks by foxes, birds of prey, cats or dogs. Some mages also protect their familiars with it. Each casting of the spell only protects against one type of predator, and requires different material components. Once in effect, predators must make a saving throw versus magic or be unable to enter the area of effect (or touch the affected creature, if the spell was cast that way). The predator is only allowed a saving throw the first time it comes in contact with the field. The spell has no effect on magical animals, such as foxwomen or shapechanged wizards, but it will affect familiars, polymorphed creatures and shapechanged druids. Predators can be summoned, teleported or carried into the area of effect, but once they leave it, they must make a successful saving throw to reenter the area, unless they have previously done so. The spell can be cast in conjunction with permanency. Material component: The component to protect against foxes is a hunting horn, which must be sounded in the center of the area to be affected, or while holding the animal to be protected. The versions to protect against birds of prey, cats and dogs require the crushed egg of a bird of prey, a barking dog and a high-pitched whistle as their respective material components. Tremp's Beckoning of the True Companion Summoning Level: Sor/Wiz 2 Components: V, S, M Casting Time: 3d6 hours Range: 5 miles + 1 mile/level Effect: 1 familiar Duration: Special Saving Throw: Special Spell Resistance: None An enhanced version of find familiar, Tremp's beckoning of the true companion allows a wizard to determine what sort of animal or creature responds to his summoning. When attempting to summon a normal animal to serve as his familiar, a wizard sacrifices the broad summoning power of find familiar. The wizard's chance to summon a member of the specified species is determined as follows: +10% chance per wizard's level +25% chance for an animal listed as "common" for frequency in the Monstrous Manual -25% chance for an animal listed as "rare" -50% chance for an animal listed as "very rare" Naturally, the spell will fail if the wizard attempts to summon an animal not normally found in the environment the spell is cast in (no monkeys summoned in the desert, for instance). Nor can the spell be used to bind a specific animal. Wizards can also attempt to summon so-called "special" familiars. Common examples of these magical beings include imps, quasits, mephits, brownies and pseudo- or faerie dragons. In addition to the penalties listed above, special familiars of "low" intelligence or better receive a saving throw versus magic, with a +1 to the save for any difference between the caster's alignment and the would-be familiar's alignment (+1 for neutral versus neutral good, +3 for chaotic good versus lawful evil). Normally, "special" familiars must be residents of the plane the spell is cast on, however, certain entities on the Lower Planes seek to spread evil across the Prime Material. Thus, imps and quasits can be summoned to any plane, subject to the penalties given above. In all cases, the familiar's hit dice cannot exceed half of the caster's level. The magic evoked with this spell is such that it cannot be cast more than once a year, or in the same year the find familiar spell is cast. In all other ways, beckoning of the true companion corresponds to the restrictions of the find familiar spell. Material components: The wizard must load a brass brazier with charcoal and burn 1,000 gp worth of incense and herbs. Additionally, he must incinerate the food that constitutes one normal meal for the familiar (which may require a great deal of research for "special" familiars). Finally, the wizard must cut themselves, causing 1-4 points of damage, and drip his own blood into the brazier. Tremp's Phantom Musician Enchantment Level: Brd 2, Sor/Wiz 2 Components: V, S, M Casting Time: 1 minute Range: Touch Effect: 1 instrument Duration: 1 minute/level or 10 minutes/level Saving Throw: None Spell Resistance: None When cast, Tremp's phantom musician magically empowers a musical instrument to play by itself. The tunes played must be ones the mage has heard before. If the tune ends while the spell is in effect, the mage can command the instrument to play a new tune, as long as he remains within 10 feet/level. Otherwise, the instrument sinks to the ground and remains dormant until the spell's duration ends or the mage comes back in range. The material component is the instrument to be played, which the mage plays during casting, although he can release it once casting is complete. The instrument will then magically remain floating in the air, as if still held by the mage. Although the mage does not have to possess the musical instrument proficiency, the instrument must at one time have been played by a proficient musician. Additionally, when cast by a proficient musician, the spell's duration is extended to 10 minutes/level. The spell can be cast in conjunction with permanency. Tremp's Ravaging of the Knowledge of Ages Summoning Level: Sor/Wiz 2 Components: V, S, M Casting Time: 1 action Range: 10 yards/level Effect: 1d8 + 1 bookworm egg/level Duration: Permanent Saving Throw: None Spell Resistance: None By casting this spell, a wizard may cause great havoc, by summoning a horde of destructive insects. Bookworms will slowly but steadily consume paper products of all kinds, including spell books. See the Monstrous Manual for details. To protect the caster, the spell only summons bookworm eggs, which hatch in 1d12 hours. The material component for the spell is a piece of moth-eaten cloth, termite-eaten wood or bookworm-chewed paper. Possession of this spell is illegal in Glantri, as it is in many countries that rely on paper products for laws, maps or records. Of course, many wizards in Glantri feel they must own the spell, if simply as a potential countermeasure. Tremp's Unseen Pilot Conjuration (Creation) Level: Sor/Wiz 2 Components: V, S, M Casting Time: 2 minutes Range: Touch Effect: 1 gondola Duration: 1 hour + 10 minutes/level Saving Throw: None Spell Resistance: None A more sophisticated version of unseen servant, Tremp's unseen pilot acts as a pilot for a gondola. While the caster must initially be in contact with the gondola, he can thereafter obeys the mental commands of the wizard, as long as he remains within a distance of 10 yards/level. Each unseen pilot can work a single oar or pole. Multiple unseen pilots can be used to row a rowboat or even a longship. The material component is a miniature wooden gondola, approximately two inches long. The spell can be cast in conjunction with permanency. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 19:31:34 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-21 11:40:41 AM Eastern Standard Time, cthulhudrew@USA.NET writes: << Isn't Hule a bit too distant to have a viable interest in the petty ruined territory of Gullavia? The rich Republic of Darokin is a more suitable target (although IMO, still too distant to make a viable target). Why not something a little closer to home, as a suggestion? >> Well, that entire region is listed as "claimed by Hule" in various sources, so I figured that it would be no problem for a horde of Hulean bandits to come in and take over the place -- and the way I described the situation in the "Principality of Haven" before the conquest, the Glantrians might actually have preferred the Hulean bandits to the original rulers, especially since one of them agreed to pay a tribute in horses and keep his fellow Huleans out of Glantri. As I see it, these Huleans would have been mostly independent of Hule, and Hule would have shown little interest in that region until Glantri allied with Darokin (a likely possibility in X10) in the Master's war against Darokin. Even then all the Master would have done is send a division in to occupy Valders and lay waste to the rest of the region. By my conjecture, they would have failed to occupy Valders (as the Glantrians beat them to it and were strong enough to hold off an equal number of Huleans) but succeeded in laying waste to Gellavia and its surrounding towns before they received orders from the Master to return home. <> Well, it is a big plateau, so I would figure that the Sand Folk are found in some other part of the plateau that has more desert-like conditions. In the region covered by the module I would keep the ubues and perhaps throw in some ettins, orlens, and two-headed trolls to establish a general theme. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 19:31:31 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-21 12:44:26 PM Eastern Standard Time, agathokles@LIBERO.IT writes: << Oltecs and Azcan are a Mystaran mix of various mesoamerican populations, with Azcan nearer to RW Aztecs, and Oltecs more similar to Mayas, perhaps. >> In the Hollow World boxed set, the Oltecs are listed as corresponding to the "Incas/Olmecs". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 19:31:30 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [[MYSTARA] Glantri, clerics and immortals] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-21 1:26:18 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << As far as the Temples of Rad- your guess is as good as mine. I think it was just (initially) a tongue in cheek jest by Bruce (the Glantrian equivalent of a parody of other nations' churches), but it really doesn't fit in with the Glantrian philosophy that gazetteer introduces, and it doesn't seem to fit with Etienne's character... >> I always thought of it as a safe outlet for religious expression. Remember that most Glantrian wizards think of Rad as either an abstract concept or as a personification of the Radiance rather than as a "real" Immortal. Also, since the teachings of the Temples of Rad exactly match the official party line, it is perfectly safe to preach that "religion". I also decided to give their strange meditation practices real effects by allowing characters to add +1 to intelligence and -2 to wisdom per month spent meditating and banging one's head against a gong. No player characters ever did this, but I did create a rather dim-witted NPC who managed to raise his intelligence all the way to 8 while reducing his wisdom to 3. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 19:58:42 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Palace of the Silver Princess]] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable David Knott wrote: > >Well, it is a big plateau, so I would figure that the Sand Folk are foun= d >in some other part of the plateau that has more desert-like conditions. >In= the region covered by the module I would keep the ubues and perhaps >throw in some ettins, orlens, and two-headed trolls to establish a >gene= ral theme. That's one reason I was suggesting the Ungolwaith, as the Sand Folk have multiple arms (four, I believe). = Orlens are interesting- possibly mutated by the Radiance millenia past, a= nd pushed to the plateau by encroaching settlers in Glantri. Also, aren't there one legged (and perhaps one armed) creatures in the Re= d Steel MC? They might be appropriate as well. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 22:04:22 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: few questions for clarification MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I would say the Oltecs are the Toltecs and the Ascans are the Aztecs. But yes, the lines are blurred of course. They are imaginary people BASED on real life. The actual base can be quite hard to distinguish. JDaly "I ask sir, what is the militia? It is the whole people. To disarm the people is the best and most effectual way to enslave them." - George Mason (during Virginia's ratification convention, 1788) ----- Original Message ----- From: Francisco V. Navarro To: Sent: Tuesday, March 21, 2000 6:43 PM Subject: Re: [MYSTARA] few questions for clarification > > As i understand most of Mystara has been made as a model of our > > own Earth and it's history... so Nithians would be Egyptians, and Oltecs > > would be Aztecs, right? > > I think Oltecs are Mayans, and Azcans are Aztecs. Hey, but even RW people > are discovering that lines like these are getting blurred... > > Kit "Nitpicker" Navarro > :) > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 22:07:07 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The minority of Christians who demand demons be removed from the game do consider elves and all imaginary beings to be demons as well. JDaly "I ask sir, what is the militia? It is the whole people. To disarm the people is the best and most effectual way to enslave them." - George Mason (during Virginia's ratification convention, 1788) ----- Original Message ----- From: Solmyr of the Azure Star To: Sent: Monday, March 20, 2000 1:54 PM Subject: Re: [MYSTARA] How gaming has changed. > jason o'brien wrote: > > > > actually elves and the fairy folk in general are pre christian europe. > > > Yes, but they were believed in in Christian Europe as well, and in fact > elves and fairies were often thought of as malicious entities (i.e. > opposed to the righteous Church), however I don't see hardline > Christians demanding that elves be thrown out of AD&D, even though they > are actually a PC race. > > -- > ****************** > Aleksei Andrievski > aka Solmyr, Archmage of the Azure Star > solmyr@kolumbus.fi > http://www.geocities.com/TimesSquare/Fortress/2198/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 07:04:01 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i would be glad to to it for you, i just need to know exactly where in Minaea you want me to zoom in.Tell me first (postingto the mml is good because i have an access at the university too and have nothing to do there), then i'll do a first draft of it (no borders) and i shall submit it to you .Then you would tell me what changes must be made (it is much easier to make the changes before drawing the borders and adding the names). Anyway i hope we 're gonna make some good work together. Caroletti a �crit: > Good! > But maybe you could work on a smaller scale map for me...huh? With > dominion borders and all............ > ....... > ......Iulius Sergius Scaevola > the Ballbreaker of Port Lucinius > XXth Cohort, Thyatian Legion > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 21 Mar 2000 22:53:31 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: A Question about Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey there MML'ers: I've been wondering something and thought I'd see if anyone out there in Mystara-land can help me out. I've been trying to figure out what the approximate latitudes (to the closest 5 degrees) are for most of the major cities and towns in the Known World and Savage Coast. The only thing I can really find in my personal collection (which is by no means complete) is to the "world map" shown in the middle of the RC. Based on this, it seems that the island chain belonging to Minrothad and Irendi, and the "island" part of Thyatis (County of Hattias) is roughly at 35N and the Thanegioth Archipelago at the Northern Tropic (On earth, that's 23 and 27 min N -- roughly 25N) Unfortunately, the scale of the map makes it difficult to approximate much of anything else (although I would suggest that the lower edge of where Karameikos is (and thus Specularum) could be at about 40 to 45 degrees). The question I have is, does this seem reasonable to you folks? Would you set Irendi, Minrothad and the tip of Hattias at 35N? Would you expect Specularum to be at the 40N or 45N mark? For real world reference, 40N runs through just about the halfway point middle of the Continental USA, while 45N cuts along at about the 1/4 mark, and hits parts of Canada in the Great lakes/Maritimes area (the 'straight' part of the US/Canada border is at the 49th Parallel). Additionally, The Hawaiian Islands are at about 20N The next question is, whatever is appropriate for Specularum, what would you expect the latitudes to be for other "notable" cities (and regions) in Mystara? Thyatis City? Darokin City? Corunglain? Glantri City? Ylaruam City? Leminster in Bellayne? Yalu Bay? Slagovitch? Etc., etc., etc.... Basically, I'd like to come up with a reasonable rough estimate for the latitudes of as many "significantly placed" locations as I can -- enough to extrapolate to most other places which are nearby. Of course, perhaps some of this information is given in some of the resources I don't own (The Hollow World Boxed Set immediately comes to mind). Any help would be appreciated. ;-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 02:52:37 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: A Question about Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 1:50:30 AM Eastern Standard Time, strawberry@JAMM.COM writes: << Basically, I'd like to come up with a reasonable rough estimate for the latitudes of as many "significantly placed" locations as I can -- enough to extrapolate to most other places which are nearby. Of course, perhaps some of this information is given in some of the resources I don't own (The Hollow World Boxed Set immediately comes to mind). Any help would be appreciated. ;-) >> Since I have that set, I will give you what is indicated on the post-cataclysmic outer world map. The Vulture Peninsula is between 30S and 60S. The "Southern Tropic" cuts through the Isle of Cestia. The Jungle Coast of Davania is between the equator and the "Northern Tropic". The "Northern Tropic" splits "Tangor" in two, cuts through the northern tip of the "Tangor Peninsula", passes north of "Zyxl", cuts through the Arm of the Immortals and the southernmost tips of the Orc's Head Peninsula and the Serpent Peninsula, Ochalea, and the northernmost part of the isle of Nuar. 30N passes north of the Tangor peninsula, the Arm of the Immortals, and the Orc's Head Peninsula, skirts the Savage Coast, passes north of the Serpent Peninsula, cuts through the southernmost part of the Sind desert, passes south of Ierendi, Minrothad, and Hattias, cuts through the southern tip of the Isle of Dawn, the southern part of Bellissaria, the Minaean coast, and other parts of Skothar. 60N passes through the northernmost parts of Norwold, Alphatia, and Esterhold. The Arctic Circle cuts through the peninsula north of Alpha in Norwold, passes north of Qeodhar and cuts through the northernmost of the Yannivey Islands and then passes south of the Thonian Marches in Skothar. Please let me know if you need further amplification. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.