========================================================================= Date: Wed, 22 Mar 2000 01:46:08 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: A Question about Latitudes MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 <> A worthwhile goal :-) I would say that your estimates are a bit off, although I guess this would depend somewhat on the exact shape of Mystara (it is supposed to be more spherical than earth, except for the gaps, right?). The distances between lines of latitude certainly shouldn't remain constant between Earth and Mystara, since Mystara is somewhat smaller. I would say that 35N should go through about the middle of Hattias Island and be very near to Minrothad City, Ierendi City, Jaibul, Slagovich, Ciudad Real (Gargona), and Fu'eth (Cay); meanwhile, I would say that 45N is very close to Freiburg and Oakwall, Wendar. <> Well, based on my estimations, I'd put 36N somewhere between the cities of Thyatis and Hattias, around Gapton, Jahore, and Sambay. Specularum, Kerendas, and Tel-Akbir would be somewhere between 36N and 37N. Zagora, Pramayama, Tenobar, Athenos, Shireton, and Machetos would be very near 37 N. 38N would go through Ctesiphon, and that's about it, but Darokin would be just north of it. Ylaruam, Akorros, and Sayr Ulan would be very near 39N; Selenica and and Jehrom, Hule are just south of it. 40N (roughly the latitude of RW Philadelphia, Denver, Madrid, and Beijing) is at about Castellan, Corunglain, Mahasabad, and the Great Pass. Akesoli and Alfheim would be somewhere in between. 41N is at approximately Eriadna, Latehar, and Greatrealm. Between 40 and 41N are Soderfjord and the major cities of Rockhome. 42N, near Sablestone, is north of Glantri but just south of Norrvik. 43N is near Leenz, Glenmoorloch, and Zeaburg. Wendar would be at about 46N. That's what it looks like to my eye, at least :-) <> The world map in the RC is a direct copy of the one in the HW box. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 02:25:16 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Palace of the Silver Princess MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 Let me start by saying that I really like the idea of making Haven an old Glantrian Principality, and most of the rest of David's ideas. I think it would be interesting to retrofit some old Glantrian histories to recognize this: let's see, i don't have my copies of Gaz3 or G:KoM, but the Principality of Haven must also have been a barony, giving 11 (?) votes to the Prince(ss). Gulluvia would have been a barony, but I think the Shire of Dead Mule and the Canton of Velders should have been independent towns or part of the principality, though not actual territories in their own rights. Or should the Prince(ss) have been baron(ess) of Gulluvia as well? As far as historical alliances, it would make sense for Haven to be allied with the elven principality (they were allied with druids), and their nearest neighbors and most likely trade partners, the d'Ambrevilles and House Ritterburg. The Flaem would have been upset at Haven's alliances and would consider them primative barbarians anyway. Haven would likely have had largely neutral relations with the rest, except perhaps hostility toward Morphail and/or Brannart. On the other hand, we could make the House of Haven an old Flaemish family, allying them with Bergdhoven and leaving neutral to hostile relations with the other principalities. This could help explain why no one in Glantri particularly minded the Hulean invasion--the Huleans would have simply offered tribute to Nouvelle Averoigne and Aalban. Oh, and maybe Brannart--he was Viceroy of Sablestone, wasn't he--who was viceroy of Ylourgne? Innocenti? I suppose that could get a bit tricky, but each of them would prefer some tribute to an ally of Lindon. On the other hand, if we are to take the "rumor" that Argenta's palace fell almost 500 years ago (I didn't notice any other such references), it predates Glantri. I'd recommend ignoring that, since it doesn't fit well at all with the rest of Glantri's history. On the other hand, Argenta may have been the one and only Glantrian Princess of Haven--there doesn't seem to be any sign of her ancestors in the Palace--or at least none that I noticed. ><< Isn't Hule a bit too distant to have a viable interest in the petty ruined > territory of Gullavia? The rich Republic of Darokin is a more suitable target > (although IMO, still too distant to make a viable target). Why not something >a little closer to home, as a suggestion? >> >Well, that entire region is listed as "claimed by Hule" in various sources, >so I figured that it would be no problem for a horde of Hulean bandits to >come in and take over the place -- and the way I described the situation >in the "Principality of Haven" before the conquest, the Glantrians might >actually have preferred the Hulean bandits to the original rulers, especially >since one of them agreed to pay a tribute in horses and keep his fellow >Huleans out of Glantri. As I see it, these Huleans would have been mostly >independent of Hule, and Hule would have shown little interest in that Yeah, I don't think this would have really been any more controlled by Hule than the Great Waste is. The Adri Varma could provide at least as good an access to Hule as does the Great Waste, so it should be as full of spies, guardians, and scary things as the Great Waste is in X4: Master of the Desert Nomads. >region until Glantri allied with Darokin (a likely possibility in X10) in the >Master's war against Darokin. Even then all the Master would have done >is send a division in to occupy Valders and lay waste to the rest of the >region. By my conjecture, they would have failed to occupy Valders (as >the Glantrians beat them to it and were strong enough to hold off an equal >number of Huleans) but succeeded in laying waste to Gellavia and its >surrounding towns before they received orders from the Master to return >home. I disagree with this part. The Master would not have been particularly upset at the loss of Gulluvia to D'hmis, so, when Hule launched its attack on Sind, I think the Master would have dispatched a small detachment to communicate to her that she was either to pay tribute to Hule and prevent anyone from the East from exploring beyond Gulluvia or be replaced by someone more to the Master's liking. D'hmis would have capitulated, I think. Even if she didn't, she would have been defeated relatively easily by Hulean forces who would have orders to set up a new puppet government rather than simply pillaging. Loki and, later, Atzanteotl would consider Gulluvia far more valuable in their hands than destroyed. And of course, Atzanteotl was primarily fighting for Glantri, not against it, for most of the war, so, based on the events of WotI, I think Gulluvia should still be under the control of D'hmis or some puppet of Hule. It would also be interesting to consider how exactly D'hmis clings to power. I would suggest that she is a cleric, but I'm not sure who she should be a cleric of. Talitha (I think that's who I mean--the one with the double-bladed axe in WotI) or Vanya seem like possibilities. Vanya would particularly make sense, since she is heavily involved in Mystara, she would encourage D'hmis to continue her tribute to Glantri, and, in VotPA, at least, her clerics are moving toward an alliance with Hule. I know a lot of people get sick of always using Vanya--does anyone fit nearly as well? > < Steve Wilson. He has them living on the plateau, and they might be a good > substitute for those Uboes... >> >Well, it is a big plateau, so I would figure that the Sand Folk are found in >some other part of the plateau that has more desert-like conditions. In >the region covered by the module I would keep the ubues and perhaps >throw in some ettins, orlens, and two-headed trolls to establish a general >theme. I didn't think the Uboes were especially bad. They really aren't any worse than a lot of other monsters. Also, Bruce Heard posted something to the MML or MMB a couple years ago attempting to explain why several maps show Saguaro cacti on the Adri Varma--they were some sort of strange creature that leached body heat from anyone foolish enough to come near. I don't know if anyone still has these posts (I really doubt that I do), but the idea might be interesting to use once again. As David says, it is a big plateau :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 05:07:17 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Palace of the Silver Princess MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 4:34:32 AM Eastern Standard Time, pds3@DANA.UCC.NAU.EDU writes: << Or should the Prince(ss) have been baron(ess) of Gulluvia as well? >> Yes, absolutely. The titles of "Prince(ss) of Haven" and "Baron(ess) of Gullavia" would not have been separated as long as Haven/Gullavia was part of Glantri. << As far as historical alliances, it would make sense for Haven to be allied with the elven principality (they were allied with druids), and their nearest neighbors and most likely trade partners, the d'Ambrevilles and House Ritterburg. The Flaem would have been upset at Haven's alliances and would consider them primative barbarians anyway. Haven would likely have had largely neutral relations with the rest, except perhaps hostility toward Morphail and/or Brannart. On the other hand, we could make the House of Haven an old Flaemish family, allying them with Bergdhoven and leaving neutral to hostile relations with the other principalities. This could help explain why no one in Glantri particularly minded the Hulean invasion--the Huleans would have simply offered tribute to Nouvelle Averoigne and Aalban. Oh, and maybe Brannart--he was Viceroy of Sablestone, wasn't he--who was viceroy of Ylourgne? Innocenti? I suppose that could get a bit tricky, but each of them would prefer some tribute to an ally of Lindon. >> I would imagine that all of the other Glantrian principalities would have wanted to keep a certain distance from Haven/Gullavia -- I cannot think of any of them that would approve of giving shelter to druids and dwarves. << On the other hand, if we are to take the "rumor" that Argenta's palace fell almost 500 years ago (I didn't notice any other such references), it predates Glantri. I'd recommend ignoring that, since it doesn't fit well at all with the rest of Glantri's history. On the other hand, Argenta may have been the one and only Glantrian Princess of Haven--there doesn't seem to be any sign of her ancestors in the Palace--or at least none that I noticed.>> It is certainly possible that Argenta was the only Princess of Haven -- but of course the reference to her living 500 years ago would be incompatible with Haven ever being a part of Glantri. Of course, the fact that the rumor is false suggests that not only is Argenta not alive (the obviously false part of the rumor) but she lived much more recently than 500 years ago. <is send a division in to occupy Valders and lay waste to the rest of the >region. By my conjecture, they would have failed to occupy Valders (as >the Glantrians beat them to it and were strong enough to hold off an equal >number of Huleans) but succeeded in laying waste to Gellavia and its >surrounding towns before they received orders from the Master to return >home. I disagree with this part. The Master would not have been particularly upset at the loss of Gulluvia to D'hmis, so, when Hule launched its attack on Sind, I think the Master would have dispatched a small detachment to communicate to her that she was either to pay tribute to Hule and prevent anyone from the East from exploring beyond Gulluvia or be replaced by someone more to the Master's liking. D'hmis would have capitulated, I think. Even if she didn't, she would have been defeated relatively easily by Hulean forces who would have orders to set up a new puppet government rather than simply pillaging. Loki and, later, Atzanteotl would consider Gulluvia far more valuable in their hands than destroyed. And of course, Atzanteotl was primarily fighting for Glantri, not against it, for most of the war, so, based on the events of WotI, I think Gulluvia should still be under the control of D'hmis or some puppet of Hule. >> On the other hand, mortal interests could easily override Immortal interests. The attitude of Hule would be that Darokin and its allies must be destroyed. D'hmis, who was making slow but steady progress towards reintegration with Glantri, might very well make the mistake of defying Hule. While the Master's original plan would be to occupy Gullavia and keep it intact as a possible base of operations against Glantri, the eventual reversal of Hule's fortunes in the war would be more than enough to drive them to pursue a "scorched earth" policy that would render Gullavia useless to Glantri as a base for a future counterattack against Hule. << It would also be interesting to consider how exactly D'hmis clings to power. I would suggest that she is a cleric, but I'm not sure who she should be a cleric of. Talitha (I think that's who I mean--the one with the double-bladed axe in WotI) or Vanya seem like possibilities. Vanya would particularly make sense, since she is heavily involved in Mystara, she would encourage D'hmis to continue her tribute to Glantri, and, in VotPA, at least, her clerics are moving toward an alliance with Hule. I know a lot of people get sick of always using Vanya--does anyone fit nearly as well? >> How about making her a rogue with no particular allegiances beyond her descent from Argenta and the realization that Glantri was of more immediate concern than Hule? As a chaotic and childless noblewoman, she would want to keep Gullavia independent throughout her lifetime, but she would have no objection to willing her dominion to Glantri afterwards. Thumbing her nose at Hule was a safe move until Hule went to war with Glantri -- at which point she paid the ultimate price for her insolence. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 11:14:15 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau presented these spells: > Tremp's Eversmoke > Tremp's Rain Ward Hedge Wizard spells if I ever saw some. :) These seem more like those of = a country Hedge Wizard (Hick Wizard?) than a Glantrian mage. Ok, perhaps = the Rain Ward could apply to a sophisticated mage, but these spells seem = contradictory somehow. Is this a sophisticated or a hick mage? =20 > Tremp's Shadow Lore > Level: Sor/Wiz 1 > Duration: 1 hour/level > The caster temporarily obtains one type of knowledge, choosing from = the > non-weapon proficiency tables in the Player's Handbook and elsewhere, = based > on the table below: >=20 > 1st level Wizard group (including Glantri Wizard group) > 3rd level General group > 5th level Priest group > 7th level Rogue group > 9th level Warrior group > 11th level Exotic groups (Arabian Adventures, Oriental = Adventures, > Complete Humanoid, Council of Wyrms, et cetera) >=20 > Tremp's shadow lore can be cast in conjunction with permanency. A = wizard > may also cast the spell multiple times or request a lore he or she = already > knows in order to gain additional bonuses. See the entry on = non-weapon > proficiencies in the Player's Handbook for further details. WHOA! You seriously think this should be a 1st level spell? This would = without question be THE spell all of my players would choose a few times = as their 1st level spell, especially if they're above level 11 (and = sometimes they are, I like the occasional high-level game). This spell = is so versatile, anybody could find a use for it several times in an = adventure. I think it needs to be severely limited in number of uses = either by increasing it's level or by setting a strict number of times = it can be used (per day/week/month/year; I'm not sure) or perhaps both. = And it can be made permanent too?!? Yikes! I realize this costs 1 Con = from the Wizard, but learning a new proficiency for 1 Con? And it can = even be a proficiency that costs 3 slots (4 if weapon-smithing)? Perhaps = it should also be limited in duration to 1 use of the skill (or 1 = use/level), since 1 hour/level also seems rather extreme IMHO. Whew... > Tremp's Turning Aside the Hungry Beast > The spell has no effect on magical animals, such as foxwomen or > shapechanged wizards, but it will affect familiars, polymorphed = creatures > and shapechanged druids. I don't think I would include shapechanged Druids, but I understand your = reasoning. I just don't like spells that shut down a particular class, = unless it's other wizards. But I guess the Druid will usually make the = save, being of a high enough level. And if they don't, they could shift = to another form and try again (if they can figure out the problem, of = course). Another Hedge spell if I ever saw one... :) =20 > Tremp's Beckoning of the True Companion Never actually played with somebody who summoned a familiar, can't see = the consequences of this spell. =20 > Tremp's Ravaging of the Knowledge of Ages > Level: Sor/Wiz 2 > Effect: 1d8 + 1 bookworm egg/level >=20 > By casting this spell, a wizard may cause great havoc, by summoning a = horde > of destructive insects. Bookworms will slowly but steadily consume = paper > products of all kinds, including spell books. See the Monstrous = Manual for > details. > > To protect the caster, the spell only summons bookworm eggs, which = hatch in > 1d12 hours. I guess it has to be level 2, since Monster Summoning I is level 3. But = IMO it's too powerful for a 2nd level spell. On the other hand this = spell is specific, and I'm not sure I would call bookworms a 1st level = monster, so perhaps level 3 or 4 would be better? Since Conjure = Elemental is 5th that would probably be too high (which would you like: = an elemental or some bookworms?). I guess I would skip the whole = egg-process, and summon the worms themselves, so that the spell would = not be so safe for the caster. And perhaps there should be bookworms = within x feet/yards/whatever for the spell to work. Anyway, just my most humble opinions on your spells (nice work, BTW, = don't get depressed over my rantings ;)). Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 11:21:56 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Sv: [MYSTARA] A Question about Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Jenni wrote: =20 > Basically, I'd like to come up with a reasonable rough estimate for = the > latitudes of as many "significantly placed" locations as I can -- = enough to > extrapolate to most other places which are nearby. Of course, perhaps = some > of this information is given in some of the resources I don't own (The > Hollow World Boxed Set immediately comes to mind). Any help would be > appreciated. ;-) According to the Western Trail Map, Farend is 60 degrees North, Landfall = 40 degrees North, Thyatis 30 degrees North, and Thanegioth 20 degrees = North. Hope this helps! Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 11:55:57 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Shahjapur MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In HWR3 Night Storm, details are given on the Kingdom of Shahjapur. What do these entail? Is there a map. Description of NPC etc. Or is it only mentioned? Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 13:13:41 +0100 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Shahjapur In-Reply-To: <20000322105904.53457.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 22 Mar 2000, Michael III Mysteria wrote: > In HWR3 Night Storm, details are given on the Kingdom of Shahjapur. What do > these entail? > Is there a map. Description of NPC etc. Or is it only mentioned? There is a map, gazetteer style information and a new class of assasin-like thieves. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 13:50:44 +0100 Reply-To: Mystara Sender: Mystara From: Matthijs van der Mede Subject: Winkels in Utrecht & Amsterdam Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there, Here is some information for Dutch Mystarians. In Utrecht kun je bij The Joker nog aardig wat Mystara kopen. Deze winkel zit op de oude gracht. Een stukje terug op die gracht is er een stripwinkel waaronder in de werfkelder ook spullen worden verkocht. De naam ben ik even kwijt. In Amsterdam heb je de game keeper op de Hartestraat maar die hebben bijna niks meer net als de American book discount in de Kalverstraat. Ik zelf ben nog op zoek naar het avontuurtje "Mark of Amber" van de AD&D reeks. Als iemand weet waar ik die in Nederland kan vinden, laat het me weten. Alvast bedankt en de mazzel, Matthijs ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 13:12:49 -0000 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit WHOA! You seriously think this should be a 1st level spell? This would without question be THE spell all of my players would choose a few times as their 1st level spell, especially if they're above level 11 (and sometimes they are, I like the occasional high-level game). This spell is so versatile, anybody could find a use for it several times in an adventure. I think it needs to be severely limited in number of uses either by increasing it's level or by setting a strict number of times it can be used (per day/week/month/year; I'm not sure) or perhaps both. And it can be made permanent too?!? Yikes! I realize this costs 1 Con from the Wizard, but learning a new proficiency for 1 Con? And it can even be a proficiency that costs 3 slots (4 if weapon-smithing)? Perhaps it should also be limited in duration to 1 use of the skill (or 1 use/level), since 1 hour/level also seems rather extreme IMHO. Whew... Reminds me of the Proficiency legacy from Red Steel. That only lasts one round a level, and thats useful enough! One of the best legacies there is. Anyway, good stuff - I liked em all :) Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 08:24:03 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Feedback on Glantrian spells? In-Reply-To: <002a01bf93e8$88b62f40$c9db61d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > > Tremp's Eversmoke > > Tremp's Rain Ward > Hedge Wizard spells if I ever saw some. :) These seem more like those of > a country Hedge Wizard (Hick Wizard?) than a Glantrian mage. Ok, perhaps > the Rain Ward could apply to a sophisticated mage, but these spells seem > contradictory somehow. Is this a sophisticated or a hick mage? Wouldn't there be more hedge wizards in a magic-oriented land like Glantri though? - Mischa "Seek the welfare of the city where I have sent you...and pray to the Lord on its behalf." -Jeremiah 29:7 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 08:19:05 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Feedback on Glantrian spells? In-Reply-To: <002a01bf93e8$88b62f40$c9db61d4@skytte> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:14 3/22/00 +0100, Jacob Skytte wrote: >Hedge Wizard spells if I ever saw some. :) These seem more like those of a country Hedge Wizard (Hick Wizard?) than a Glantrian mage. Ok, perhaps the Rain Ward could apply to a sophisticated mage, but these spells seem contradictory somehow. Is this a sophisticated or a hick mage? Well, GKoM presents spells to keep clothes clean and looking sharp ... this is just following in that trend. >WHOA! You seriously think this should be a 1st level spell? This would without question be THE spell all of my players would choose a few times as their 1st level spell, especially if they're above level 11 (and sometimes they are, I like the occasional high-level game). This spell is so versatile, anybody could find a use for it several times in an adventure. I think it needs to be severely limited in number of uses either by increasing it's level or by setting a strict number of times it can be used (per day/week/month/year; I'm not sure) or perhaps both. And it can be made permanent too?!? Yikes! I realize this costs 1 Con from the Wizard, but learning a new proficiency for 1 Con? And it can even be a proficiency that costs 3 slots (4 if weapon-smithing)? Perhaps it should also be limited in duration to 1 use of the skill (or 1 use/level), since 1 hour/level also seems rather extreme IMHO. Whew... Hmmm. Cutting the duration based on the number of slots is good (I'd forgotten about that). Would chomping down on the duration generally (1 minute/level?) be good enough to reduce it to first level, in your opinion(s)? >I don't think I would include shapechanged Druids, but I understand your reasoning. I just don't like spells that shut down a particular class, unless it's other wizards. But I guess the Druid will usually make the save, being of a high enough level. And if they don't, they could shift to another form and try again (if they can figure out the problem, of course). Another Hedge spell if I ever saw one... :) Well, given that in previous versions of D&D and AD&D that killing a familiar was a quick way to mess up a wizard -- and having had that happen to my characters before -- I thought this might make sense. >I guess it has to be level 2, since Monster Summoning I is level 3. But IMO it's too powerful for a 2nd level spell. On the other hand this spell is specific, and I'm not sure I would call bookworms a 1st level monster, so perhaps level 3 or 4 would be better? Since Conjure Elemental is 5th that would probably be too high (which would you like: an elemental or some bookworms?). I guess I would skip the whole egg-process, and summon the worms themselves, so that the spell would not be so safe for the caster. And perhaps there should be bookworms within x feet/yards/whatever for the spell to work. I go both ways on the specificity issue. On one hand, with a random summoning, you can get loserish results (you summoned ... a giant centipede!) but have the ability to get something really good, too. Does that mean specificity should be of a higher or lower level? >Anyway, just my most humble opinions on your spells (nice work, BTW, don't get depressed over my rantings ;)). 's all right. Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 11:44:47 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable David Knott wrote: > >It is certainly possible that Argenta was the only Princess of Haven -- = >but of course the reference to her living 500 years ago would be >incompatibl= e with Haven ever being a part of Glantri. Not necessarily. The Flaemish have been in the Highlands since 395 AC, an= d there have been elves and other settlers for longer than that. Haven coul= dn't have been a part of "Glantri" (as in the Republic/Principlaity named for Alexander Glantri), but there have been many petty lords and barons assoc= iated with the Highlands for long before he arrived (such as Baron Elktazar, fr= om CM8, as well as a few other notables in that module). I'm just curious how you are going to reconcile the AV Haven with the Karameikan Haven, if at all. = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 19:13:02 +0200 Reply-To: Mystara Sender: Mystara From: harri m�ki Subject: Site update Hi you all Glantri-lovers, I have updated my site with second of Giovanni Porpora's Documents relating Glantri's political history. There are also minor corrections mainly with language here and there. And of course changes suggested by Andrew Theisen to Barons of Palatinsk and House Ivanov. http://sivut.koti.tpo.fi/wallemaki Harri Sunpoint.net - Kolmannen sukupolven Internet-palvelu http://www.sunpoint.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 10:09:16 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: A Question about Latitudes Content-Type: text/plain Mime-Version: 1.0 Jacob Skytte wrote: >Jenni wrote: >=20 >> Basically, I'd like to come up with a reasonable rough estimate for the >> latitudes of as many "significantly placed" locations as I can -- enough = >to >> extrapolate to most other places which are nearby. Of course, perhaps so= >me >> of this information is given in some of the resources I don't own (The >> Hollow World Boxed Set immediately comes to mind). Any help would be >> appreciated. ;-) > >According to the Western Trail Map, Farend is 60 degrees North, Landfall 40= > degrees North, Thyatis 30 degrees North, and Thanegioth 20 degrees North. > >Hope this helps! Thanks ... I've actually seen this information before (I don't have the Trail Map, but a friend does) but I also seem to recall that there have been discussions between list members in the past arguing that these values seemed slightly inappropriate. Right away, the 30N lattitude for Thyatis jumps out as being bit low -- it is clear on the RC map that 30N runs through the Sea of Dread, quite a bit below Thyatis City. As it was, I guestimated 35N for the Island Chain and Patrick Sullivan more or less concurred. Starting with that, areas like Thyatis and Specularum must be higher -- Patrick suggest 37N for Thyatis and somewhere between 36N and 37N for Specularum. I wonder, however if setting things (as Patrick did) such that arriving at 40N for Corrunglain is all that reasonable? Personally I tend to "see" Glantri, the Broken lands, etc. as being in the same general postion relative to the rest of the Known World as Canada is to the USA. But maybe I'm being decieved by the scale of the maps, and they should really fall more into the same position as the Northern US States such as Washington, Montana, etc. I'm at work and don't have access to my maps and stuff right now, so any further extrapolations on my part are limited. BTW: How far North of, say Thyatis are Landfall and Farend? Would either of them be close to or even above the "arctic circle" (66.5N)? Jenni == Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _____________________________________________________________ Get email for your site ---> http://www.everyone.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 12:03:23 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: A Question about Latitudes Content-Type: text/plain Mime-Version: 1.0 Jacob Skytte wrote: >Jenni wrote: >> Basically, I'd like to come up with a reasonable >> rough estimate for the latitudes of as many >> "significantly placed" locations as I can -- >> enough to extrapolate to most other places which >> are nearby. Of course, perhaps some of this >> information is given in some of the resources I >> don't own (The Hollow World Boxed Set immediately >> comes to mind). Any help would be appreciated. ;-) > >According to the Western Trail Map, Farend is 60 >degrees North, Landfall 40 degrees North, Thyatis >30 degrees North, and Thanegioth 20 degrees North. > >Hope this helps! Thanks ... I've actually seen this information before (I don't have the Trail Map, but a friend does) but I also seem to recall that there have been discussions between list members in the past arguing that these values seemed slightly inappropriate. Right away, the 30N lattitude for Thyatis jumps out as being bit low -- it is clear on the RC map that 30N runs through the Sea of Dread, quite a bit below Thyatis City. As it was, I guestimated 35N for the Island Chain and Patrick Sullivan more or less concurred. Starting with that, areas like Thyatis and Specularum must be higher -- Patrick suggest 37N for Thyatis and somewhere between 36N and 37N for Specularum. I wonder, however if setting things (as Patrick did) such that arriving at 40N for Corrunglain is all that reasonable? Personally I tend to "see" Glantri, the Broken lands, etc. as being in the same general postion relative to the rest of the Known World as Canada is to the USA. But maybe I'm being decieved by the scale of the maps, and they should really fall more into the same position as the Northern US States such as Washington, Montana, etc. I'm at work and don't have access to my maps and stuff right now, so any further extrapolations on my part are limited. BTW: How far North of, say Thyatis are Landfall and Farend? Would either of them be close to or even above the "arctic circle" (66.5N)? Jenni == Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _____________________________________________________________ Email Powered by Everyone.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 15:15:56 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: More on the GSoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 21/03/00 23:43:51 GMT Standard Time, ohadshm@INTER.NET.IL writes: > > That is exactly the reason that I > suggested that the Great School of Magic should not be a "safe place" if the > player characters spend too much time there -- whether they can afford to > attend school continuously and indefinitely or whether they have to leave it > every few months to acquire the funds to pay for their tuition, one way or > another they will be drawn into dangerous and exciting adventures. For those thinking of a GSoM-based campaign, may I recommend the "Harry Potter" series of books by J.V. Rowling (I think that's her name)? They follow the year-by-year adventures of a young Wizard at a prominent Mage-School, and are quite enthralling, for all that they're written as children's books (I know of more adults than children who have read them). Based in (a version of) England, they are well-written and entertaining -and have certainly given me a few good ideas, despite the fact that the form of magic used differs greatly from TSR's brand. Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 12:20:35 -0800 Reply-To: Mystara Sender: Mystara From: Richard Drozdik Subject: Nosferatu in K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Hey Everyone, On the TSR websight there was/is a downloadable text file containing a rough draft of 2E version of the Mystarian Nosferatu (as based on the monster description from the back of Gaz1). What I am curious about is what the monster description actually ended up being in the final draft for K:KoA (if it actually made it in). I notice some strong differences between the Gaz1 version and the 2E rough draft, and I also notice strong differences between this rough draft and other final versions of 2E Nosferatu (specifically Ravenloft). Anyone know anything more about this? Richard ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 13:09:22 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: A Question about Latitudes MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>According to the Western Trail Map, Farend is 60 degrees North, Landfall 40= >> degrees North, Thyatis 30 degrees North, and Thanegioth 20 degrees North. >> >>Hope this helps! > > Thanks ... I've actually seen this information before >(I don't have the Trail Map, but a friend does) but I >also seem to recall that there have been discussions >between list members in the past arguing that these >values seemed slightly inappropriate. Yeah, based on the world map in the HW set and RC, the Trail Map designations don't fit. On the other hand, I've never seen either of the Trail Maps, so I can't really comment, but I would definitely say that the world maps (which are the same shape as those in the Master's Boxed Set and CoM) are a more reliable source, IMO. > Right away, the 30N lattitude for Thyatis jumps out >as being bit low -- it is clear on the RC map that 30N >runs through the Sea of Dread, quite a bit below >Thyatis City. As it was, I guestimated 35N for the >Island Chain and Patrick Sullivan more or less >concurred. Starting with that, areas like Thyatis and >Specularum must be higher -- Patrick suggest 37N for >Thyatis and somewhere between 36N and 37N for >Specularum. > I wonder, however if setting things (as Patrick did) >such that arriving at 40N for Corrunglain is all that >reasonable? Personally I tend to "see" Glantri, the >Broken lands, etc. as being in the same general >postion relative to the rest of the Known World as >Canada is to the USA. But maybe I'm being decieved by >the scale of the maps, and they should really fall >more into the same position as the Northern US States >such as Washington, Montana, etc. Well, I arrived at these estimates simply by dividing the world map roughly in half between 60N and 30N and then spacing lines of latitude fairly evenly between using maps from WotI, CoM, and Savage Baronies boxed sets. Freiburg seems to be about the farthest south that 45N could be--45N should be just a tad north of halfway between 30N and 60N because of the distortions of the Robinson projection. While we tend to think of Glantri as pretty far north (I also generally think of it as Canada to Darokin's USA), its cold weather is at least partly due to its situation among the highest mountains in the world, and I think the rest of the differences are due largely to the "small world" effect of very localized maps and travel by horse. > I'm at work and don't have access to my maps and >stuff right now, so any further extrapolations on my >part are limited. BTW: How far North of, say Thyatis >are Landfall and Farend? Would either of them be >close to or even above the "arctic circle" (66.5N)? >Jenni Well, again according to the RC map, the Arctic Circle is just north of the Great Bay of Norwold and Qeodhar. 60N goes somewhere near Leeha, Alpha, and Floating Ar. I would estimate based on these and my previous estimates aht 50N would be somewhere near Sundsvall and Helskir, placing Landfall somewhere between 45N and 50N. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 12:36:13 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: The GSoM and Harry Potter In-Reply-To: <37.2d77812.260a83fc@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:15 03/22/2000 EST, Carl Quaif wrote: >For those thinking of a GSoM-based campaign, may I recommend the "Harry >Potter" series of books by J.V. Rowling (I think that's her name)? J.K. Rowling. And the books are GREAT. >They >follow the year-by-year adventures of a young Wizard at a prominent >Mage-School, and are quite enthralling, for all that they're written as >children's books (I know of more adults than children who have read them). >Based in (a version of) England, they are well-written and entertaining -and >have certainly given me a few good ideas, despite the fact that the form of >magic used differs greatly from TSR's brand. You think? Other than the fact that many of the magic items are new (the Cloak of Invisibility is very different than a Cloak of Elvenkind), most of the HP magic could be ported over quite easily. In fact, that's what I assume WotC is going to be doing with the HP license, once they've gotten the collectible card game out on store shelves. 3E wizards can choose some spells "on the fly" apparently, which matches up with how the HP wizards do. (And the 3E sorcerers, who don't even use spell books, are even a better fit.) OblMystara: The 3E sorcerer, as discussed on Eric Noah's 3E news site (http://www.rpgplanet.com/dnd3e/), is a major break from the scholarly, book-centered wizards of the "civilized" Known World. I'm considering not allowing characters other than witch doctor types to use the class (a Makai sorcerer, for instance, would work well) as it jars with the setting so strongly. Anyone else have opinions on the sorcerer in Mystara? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 12:37:42 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Nosferatu in K:KoA In-Reply-To: <4.2.2.20000322120922.00a84ad0@mail> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:20 03/22/2000 -0800, you wrote: >On the TSR websight there was/is a downloadable text file containing a >rough draft of 2E version of the Mystarian Nosferatu (as based on the >monster description from the back of Gaz1). What I am curious about is >what the monster description actually ended up being in the final draft for >K:KoA (if it actually made it in). I just bought KKoA and didn't notice the write-up in there (in fact, it references the Nosferatu as being in the Mystara MC ... oops!). >I notice some strong differences >between the Gaz1 version and the 2E rough draft, and I also notice strong >differences between this rough draft and other final versions of 2E >Nosferatu (specifically Ravenloft). I no longer have my Ravenloft books; what are the differences between the Nosferatu versions? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 17:07:51 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: How gaming has changed. MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > The minority of Christians who demand demons be removed from the game do > consider elves and all imaginary beings to be demons as well. > JDaly > > > > jason o'brien wrote: > > > > > > actually elves and the fairy folk in general are pre christian europe. this is why i was pointing out their pre christian ( ie pagan) origin. mortus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 20:53:40 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > Hedge Wizard spells if I ever saw some. :) These seem more like those of > > a country Hedge Wizard (Hick Wizard?) than a Glantrian mage. Ok, perhaps > > the Rain Ward could apply to a sophisticated mage, but these spells seem > > contradictory somehow. Is this a sophisticated or a hick mage? > > Wouldn't there be more hedge wizards in a magic-oriented land like Glantri > though? > > - Mischa at a guess would the mayflies not qualify as hedge wizards. mortus ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 14:10:24 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Feedback on Glantrian spells? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 > Here's some draft versions of some Glantrian spells which are intended to >be fairly common, "quality of life" spells for the mage population. Since >my Glantri game will be run under 3E, the spells are written up that way, >but should be understandable to everyone as-is. > Could I get some feedback on these? Thanks. Well, since I haven't yet seen anything on how 3E will be balanced, and there have already been comments about the unbalancing effects of one or more of these, I'll limit my comments to sumbstance. >Tremp's Eversmoke I like this--my only concern is that it should either not effect magical pipes at all or it should have some sort of random effect (i.e., roll 1d6: 1-3 is normal, 4-5 doesn't work at all, 6 causes some sort of magical explosion that destroys the pipe, the tobacco, and causes light damage, or something like that). I don't know if anything other than the Book of Marvelous Magic includes magical pipes, but the fact that AC4 does makes them an ideal fit for Mystara under any game system, IMHO. >Tremp's Rain Ward I like this as well, although in Glantri it should generally have a rather showy appearance. I would also argue that it should only effect items carried or worn when the spell is cast until the warded creature/person drops them. Otherwise, a fighter carrying massive amounts of silk clothes could easily have a mage cast a permanent rain ward on the fighter, making a fortune's worth of waterproof silk clothing to be sold for great profit. If the creature or person warded changes clothes, neither the new nor the old clothes should still be warded, unless perhaps the caster manages to carry the new set of clothes the entire time without ever setting them down. >Tremp's Turning Aside the Hungry Beast I agree that this is not a particularly Glantrian spell, except perhaps for protecting familiars, but I like it nonetheless. I would also suggest that no animal or area can be warded against more than one kind of predator at once, but perhaps that makes it too weak in 3E. >Tremp's Beckoning of the True Companion I like this one--it allows mages a familiar earlier on :-) >Tremp's Phantom Musician The "Phantom" part doesn't seem particularly Glantrian--generally they prefer things a bit more showy, but I like this spell nonetheless. Good for haunted houses and such. >Tremp's Ravaging of the Knowledge of Ages again, very good. It's use should definitely be considered a chaotic act pretty much anywhere. >Tremp's Unseen Pilot Wasn't there something very similar to this in G:KoM? I seem to remember something like this... if not, then a great idea :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 22:34:45 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I might draw a map of the place if more than 5 people are interested.Just tell me so. Michael III Mysteria a �crit: > In HWR3 Night Storm, details are given on the Kingdom of Shahjapur. What do > these entail? > Is there a map. Description of NPC etc. Or is it only mentioned? > > Michael III Mysteria > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 13:35:06 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Feedback on Glantrian spells? In-Reply-To: <00a201bf9443$0a66eb60$bd317286@pds3.resnet.nau.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:10 03/22/2000 -0700, Patrick Sullivan wrote: >>Tremp's Eversmoke > >I like this--my only concern is that it should either not effect magical >pipes at all or it should have some sort of random effect (i.e., roll 1d6: >1-3 is normal, 4-5 doesn't work at all, 6 causes some sort of magical >explosion that destroys the pipe, the tobacco, and causes light damage, or >something like that). I don't know if anything other than the Book of >Marvelous Magic includes magical pipes, but the fact that AC4 does makes >them an ideal fit for Mystara under any game system, IMHO. Good point about the magical pipes. (The only magic pipes I remember were in Best of the Dragon vol. 1, which reprinted an article on "Hobbit Pipes" from The Strategic Review.) Maybe the spell would suppress whatever effect the magical pipe had or vice-versa, randomly. And I actually pictured mages using this and Rain Ward to make magical pipes they could smoke cheaply and even in the rain. >>Tremp's Rain Ward > >I like this as well, although in Glantri it should generally have a rather >showy appearance. I would also argue that it should only effect items >carried or worn when the spell is cast until the warded creature/person >drops them. Otherwise, a fighter carrying massive amounts of silk clothes >could easily have a mage cast a permanent rain ward on the fighter, making a >fortune's worth of waterproof silk clothing to be sold for great profit. If >the creature or person warded changes clothes, neither the new nor the old >clothes should still be warded, unless perhaps the caster manages to carry >the new set of clothes the entire time without ever setting them down. Wow. Good points. I wasn't even trying to think how to "break" these spells. I'll have to tinker with the area of effect and maybe have the spell eventually form a waxy film on objects it's cast permanently on, thus negating the silky raincoat fortune idea. >>Tremp's Phantom Musician > >The "Phantom" part doesn't seem particularly Glantrian--generally they >prefer things a bit more showy, but I like this spell nonetheless. Good for >haunted houses and such. Would a dimly glowing aura -- in a color chosen by the mage -- make more sense? Now that you job my memory, in GKoM, they had an Unseen Servant variant that WASN'T unseen, but was a glowing blob actually. You're right, this should probably follow the same logic. Thanks for the feedback. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:18:43 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Draw everything!!! Draw every single part of Mystara! DRAW! DRAW! DRAW! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:19:00 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: What happened to Meltheim? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Yeah... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:22:54 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti ha scritto: > Draw everything!!! Draw every single part of Mystara! DRAW! DRAW! > DRAW! AAAAAAAAARGH!!! DROW! DROW EVERYWHERE! IN EVERY SINGLE PART OF MYSTARA!!! Wait....drAw...oh, eeer...well, nevermind. Iulius Sergius Scaevola Captain of the XXTh Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:24:11 +0100 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Minaea & Maps MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I'll let you know in the future (hopefully not a far one) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatus Coordinator of Thyatian Spies in Minaea ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 15:05:30 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Has everyone here looked at WotC's on-line store? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 I've been exploring WotC's on-line store, and I'm very impressed with what they have--it's especially good because 3-day UPS shipping (within the USA, at least) is FREE until April 15. They only have one OD&D adventure left in stock, X13: Crown of Ancient Glory, but it's been selling on e-bay for a lot more than the $7.95 (US) that it costs at WotC. They also have PC2-4 (Sea People, Top Ballista!, and Night Howlers), 6 Gazetteers, AC? (the original Creature Catalog--the one with more monsters), and all of the AD&D Mystara products except G:KoM, Night of the Vampire, the novels, and the Red Steel boxes. They are all at list price, with no tax (except maybe in Washington?) or shipping charges in the US. If you still don't have Mark of Amber or one of the Creature Crucibles, you're running out of excuses... :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 17:26:30 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Gaz3 and G:KoM MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/21/00 9:37:20 AM US Eastern Standard Time, straightj@PRODIGY.NET writes: << Hello all. I have a quick couple of questions for all my fellow Mystarans out there. Is there a major difference between Gaz3 and G:KoM? Do they contain the same basic info (except for the WOTI stuff, of course)? Is it worth tracking down a copy of the Gaz? I may be starting a campaign set in Glantri in the future. Several people have expressed their interest in a party comprised mostly, if not totally, of wizards. So I've been considering trying to find the Gaz. Thanks in advance. >> KoM is useful if you either do not have the original GAZ3 or wish to use the WotI (and that timeline) in its entirety. Otherwise there is little additional information, save for the material on the "Progeny". As a side note, yesterday marked a sad day in the annals of Mystaran history. My well-worn copy of GAZ3 finally gave up the ghost; the cover split in twain along the edge. A lot of tape and no few Anglo-Saxon monosyllables later it was back in one piece, but nonetheless, after carting it across two continents and over an ocean over the last 13 (13!!!) years, it was still a sad sight... :( James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 22:27:11 -0000 Reply-To: Mystara Sender: Mystara From: Paul Benfield Subject: [Mystara] My new site! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi all, Well I've grown impatient trying to find time to add more so I've decided to 'launch' my Mystara site as is. http://freespace.virgin.net/paul.benfield It's aimed at AD&D but I'm sure some of it will be usable by players of any system. I've tons of extra material I could put on there if I could only find the time to do so! So far it's just rules and spells, the biggest section being about the Immortals and their priesthoods. I want to add sections on NPCs, adventures, stories and of course more Wizard spells when I can. Hope it's of some interest. Paul Benfield aka Cendaryl Hierydyl, sage of Greenheight (Opinionated teacher of heroes past and present) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 18:15:44 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Palace of the Silver Andrew wrote: >A bigger problem, IMO, is that of attempting to tie the two modules together. >Haven (and the green module) are, for better or worse, tied to Karameikos >now. > >One suggestion is to use Mystaros' idea of a Haven that isn't completely tied >to the Prime Material Plane, but shifts between the Prime and the Spirit >Plane. The alteration to that, of course, is to say that it shifts between >places on the Planes as well, and isn't static in space. Perhaps it's current >location near the Lost Lake *is* static (due to some machinations on the >behalf of its rulers- such as Orollion II [See Mystaros' Haven entry on >Shawn's page]), but in the past it shifted around on Mystara, and for a long >time it was located in the valley on the AV Plateau. Or, perhaps some disaster befell the kingdom while it was located on the plateau, and the only way to save it was to move it into a spirit-like pocket dimension? The realm was later linked to eastern Karameikos, but the original territory got nuked - essentially. This would explain the foul runoff, and the mutant saguaro cactus that Bruce described. :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 07:20:04 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Shahjapur MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit HWR3 seems to be a Shajapur Gazetteer with an adventure in it. There is quite a complete description of the Kingdom, with a map, and several local NPCs. Kit. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:49:02 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Has everyone here looked at WotC's on-line store? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 22 Mar 2000 15:05:30 Patrick Sullivan wrote: >I've been exploring WotC's on-line store, and I'm very impressed with what >they have--it's especially good because 3-day UPS shipping (within the USA, >at least) is FREE until April 15. They only have one OD&D adventure left in >stock, X13: Crown of Ancient Glory, but it's been selling on e-bay for a lot >more than the $7.95 (US) that it costs at WotC. They also have PC2-4 (Sea >People, Top Ballista!, and Night Howlers), 6 Gazetteers, AC? (the original >Creature Catalog--the one with more monsters), and all of the AD&D Mystara >products except G:KoM, Night of the Vampire, the novels, and the Red Steel >boxes. They are all at list price, with no tax (except maybe in >Washington?) or shipping charges in the US. If you still don't have Mark of >Amber or one of the Creature Crucibles, you're running out of excuses... :-) > We do if we live outside the US, since - to my shock and horror - WOTC does not ship anything outside the US!!! IMHO this really ..... Well, I'm sure you can imagine. There are also several Gazetteers available which I want, *NEED* even, but I can't get them as WOTC won't do business with me since I live in Europe! And they say we Alphatians are xenophobic... Curses! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:51:53 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Shahjapur map? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 22 Mar 2000 23:18:43 Caroletti wrote: >Draw everything!!! Draw every single part of Mystara! DRAW! DRAW! >DRAW! > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > I second that! ... And with both Thyatis AND the grand and mighty Alphtia saying this, you had better comply, hadn't you? You should trust the empires! The empires are your friends! :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:31:58 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > > Wouldn't there be more hedge wizards in a magic-oriented land like > Glantri > > though? > > > at a guess would the mayflies not qualify as hedge wizards. What the heck is a mayfly (in the Glantri setting, that is)?!? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:42:05 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable << Wouldn't there be more hedge wizards in a magic-oriented land like Glantri though? >> Sure, but considering they're all Tremp's spells, this Tremp person = seems a little ambiguous. Is he a Hedge Wizard? Is he a noble? Does he = just want a huge number of spells for every situation conceivable? Jacob Skytte Scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:53:23 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Tremp's something (Shadow lore?): <> >=20 > Hmmm. Cutting the duration based on the number of slots is = good (I'd > forgotten about that). Would chomping down on the duration generally = (1 > minute/level?) be good enough to reduce it to first level, in your = opinion(s)? I'm not sure, I could ever see this as a 1st level spell...but I guess = cutting duration to 1 minute/level or so would be a definite step in the = right direction. Also I really think it should be limited to once per = day or so if it should qualify for level 1; and still I think it would = be a powerful spell. Don't take my word for it, of course, do whatever = you like; I just know that in a role-playing context (rather than = hack'n'slash) a spell like this would rule! Tremp's Ravaging of the Knowledge of Ages (cool name, if difficult to = master): <> >=20 > I go both ways on the specificity issue. On one hand, with a = random > summoning, you can get loserish results (you summoned ... a giant > centipede!) but have the ability to get something really good, too. = Does > that mean specificity should be of a higher or lower level? =20 I know exactly what you mean. Considering that Monster Summoning III = (1d4: coolest being small ankhegs, death dogs, and some poisonous = monsters) and Conjure Elemental (one 8 HD) are both 5th level, it would = seem that TSR aimed for better monsters with the specific summoning; = even though there are some hefty penalties regarding Elementals (which = is why I would rule that the bookworms aren't eggs, making them more = dangerous to the caster). I guess I would make it 3rd level based on = this. (Mind you I'm considering this in a 2nd edition context, I've no = idea what 3rd edition's spell list looks like) Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:55:00 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: What happened to Meltheim? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 22 Mar 2000 23:19:00 Caroletti wrote: >Yeah... > Well, he *did* ask to be on that Historic Dead NPCs list... And I *did* mention that to Terari and Broderick... Hmmm, I guess I had better ask them if they know anything about this - I have a bad feeling about this... :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 19:19:58 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Latitudes MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Here are some latitudes for Mystaran Cities, with an explanation (gets somewhat mathematical at times, so non-math people beware) as to how I got them afterwards. ( I may have longitude and latitude mixed up ... forgive me if I did ) RavenScarp 15 Beitung 25 Thanegioth 26 Minrothad 41 Thyatis 44 Specularum 45 Darokin 48 Alfheim Town 49 Sayr Ulan 49 Soderfjord 52 Norvik 55 Glantri City 53 Newkirk 51 Helskir 65 Oceansend 71 What I did was take the diameter of Mystara (6190 miles according to the almanacs) and get the circumference from that (19450 miles approx). From that, you get that each degree of longitude is equal to 54.02 miles (for math people that want to do the computations on their own ... there are 360 degrees in one circle, so you divide the circumference by 360). Armed with this information, I whipped out my Almanac 1010 and Almanac 1011 maps and started counting hexes north of the equator. After counting the number of hexes seperating the equator from the city, I got the number of miles and divided by 54.01 to get the degrees. I should qualify these degrees by saying that the maps I used were 72 miles to the hex, plus the numbers I gave were rounded from an Excel spreadsheet that I made, so the numbers I have above should be accurate to within about 2 degrees. Also, since the hexes were so big, the relative latitudes of cities could be off by as much as 3 degrees. For example, on the map I used, Thyatis and Specularum differ by one hex (72 miles) north-south. So, my calculations would show them to be about 1.3 degrees apart. On another map, one with a finer scale (24 mile hexes) also shows them to be one hex apart (24 miles), which is a relative longitude displacement of about .5 degrees. To get more accurate results that what I have above, what I would suggest is calculating the distances between cities in a North-South direction using 24 or 8 mile per hex maps and redoing the calculations. My spreadsheet is set up to take the number of 72 mile hexes north the city is and calculate the coordinates from there, but it's a simple matter to write one that does it for 8 or 24 miles per hex. The problem that I see is that there are no maps, to my knowledge, that reflect the exact distance from the equator to a known city. My solution to this issue would be to designate a city in each region from which the north-south distances of other cities can be calculated relatively easily and accurately, and say "the latitude of this city is THIS". That way the EXACT latitude might still be off by a degree or two, but the RELATIVE latitudes of cities in various regions should still be accurate. It's a start. John Hofmann P.S. No one's seen any TSR specifications of latitude for any cities on Mystara, have they? That would help make computations more accurate. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 20:53:33 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: What happened to Meltheim? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/22/00 6:55:41 PM Eastern Standard Time, alphatian@ANGELFIRE.COM writes: << Well, he *did* ask to be on that Historic Dead NPCs list... And I *did* mention that to Terari and Broderick... Hmmm, I guess I had better ask them if they know anything about this - I have a bad feeling about this... :) - The Stalker of Alphatia >> Hrmph! Mayhap he bit off more than he could chew. It happens to those kinds. Arminath Wynter, High Mage of the Shadowrealm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 21:38:16 PST Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Re: Latitudes Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: John R Hofmann >RavenScarp 15 >Beitung 25 >Thanegioth 26 >Minrothad 41 >Thyatis 44 >Specularum 45 >Darokin 48 >Alfheim Town 49 >Sayr Ulan 49 >Soderfjord 52 >Norvik 55 >Glantri City 53 >Newkirk 51 >Helskir 65 >Oceansend 71 > >What I did was take the diameter of Mystara (6190 miles according to snipped.... Well, actually you have the geography a little mixed up. Your system would work if the TSR maps grid system were done as a Bonne projection but they are not because hexagonal grid patterns would look very distorted if they were. If Oceansend were at 71 degrees north it would be icebound almost year round and would not function as a port at all. 71 degrees north in the RW would be a point north of the continental landmasses of North America and of Russia. In other words somewhere just north of Point Barrow which is the northernmost place in Alaska. To put this in to perspective, the western US/Canada border runs roughly along a line at 47 degrees north. New York is at 42 degrees north, London at 51 degrees north, Paris at 49 degrees north and Moscow at almost 56 degrees north. The actual latitude of Oceansend in Mystara is approximately 54 degrees north. Thyatis City would be about 37 degrees north, Soderfjord would be about 42 degrees north, and Alpha at about 60 degrees north (the same latitude as Oslo and St Petersburg in the RW). The only map that really gives you any idea of the latitudes of Mystaran cities is the one provided in the Hollow World boxed set - and it is not all that detailed. So my figures on Mystaran cities may be up to one or two degrees off accurate. Hope this helps Adrian Mattias ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:37 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 11:47:24 AM Eastern Standard Time, cthulhudrew@USA.NET writes: << I'm just curious how you are going to reconcile the AV Haven with the Karameikan Haven, if at all. >> My plan is to totally ignore the Karameikan Haven, as it is just too similar to coexist in the same setting. If the players explore the Palace of the Silver Princess on the Adri Varma Plateau first, then the Karameikan Haven never existed. If the players play the later version of B3 in Karameikos, then the "Palace of the Silver Princess" on the Adri Varma Plateau no longer exists even as ruins, and nobody really remembers anything about Gullavia before those Hulean bandits colonized the area. In the latter case, the main adventuring opportunities would involve the Misty Swamp and other areas well removed from the old Palace. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:38 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 11:23:15 AM Eastern Standard Time, lby3@LBY3.COM writes: << Well, GKoM presents spells to keep clothes clean and looking sharp ... this is just following in that trend. >> I remember a rather "daring" set of spells that I posited as being popular among the fashion conscious Glantrian magesses -- they basically created illusionary clothing that was both dazzlingly beautiful and mechanically impossible. The problem with these spells was that they required the caster to actually be naked -- which meant that she would be subject to considerable embarassment if the illusion was successfully disbelieved or dispelled. Disbelief would be nearly impossible for most viewers, as it required immunity to illusion spells of a particular level (and few mortals have intelligence scores that hight). And, of course, dispelling such magic would normally be considered a felonious assault by one arcaner on another, with the result that the criminal penalties on the dispeller would almost make up for the shame suffered by the victim. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:39 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Mayflies (was Feedback on Glantrian spells?) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 6:54:32 PM Eastern Standard Time, scythe@WANADOO.DK writes: << What the heck is a mayfly (in the Glantri setting, that is)?!? >> The description of the Arcanium festival at the end of Thaumont ends with the following: "Charlatans are also very common here. Shady individuals also come to Glantri CIty, snooping around and hoping to steal some new ideas. Once satisfied, these fellows disappear as quickly as they showed up, which has earned them the nickname 'Mayflies' among the true and respectable wizards." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:41 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: A Question about Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 1:11:20 PM Eastern Standard Time, jenni@JAMM.EVERY1.NET writes: << I'm at work and don't have access to my maps and stuff right now, so any further extrapolations on my part are limited. BTW: How far North of, say Thyatis are Landfall and Farend? Would either of them be close to or even above the "arctic circle" (66.5N)? >> Certainly not. The maps that I have show the "arctic circle" passing through the peninsula north of Alpha, so Landfall and Farend would be well south of that latitude. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:40 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Sorcerers on Mystara (was The GSoM and Harry Potter) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 3:42:36 PM Eastern Standard Time, lby3@LBY3.COM writes: << OblMystara: The 3E sorcerer, as discussed on Eric Noah's 3E news site (http://www.rpgplanet.com/dnd3e/), is a major break from the scholarly, book-centered wizards of the "civilized" Known World. I'm considering not allowing characters other than witch doctor types to use the class (a Makai sorcerer, for instance, would work well) as it jars with the setting so strongly. Anyone else have opinions on the sorcerer in Mystara? >> Here are a few ideas: 1) Since sorcerers apparently claim "dragon blood", dragons at least should be members of this class. 2) If you have access to any of the creature crucibles, you may want to consider making the fairy spellcasters (leprechauns, sprites, and sidhe), tabi, nixies, and other "magical" races variants of the sorcerer class. 3) Glantrian "Progeny" should probably begin with one level in the sorcerer class before switching to their "actual" character class. 4) The references in Savage Coast materials to the "Psionicist" class should probably be interpreted as references to the sorcerer class (at least, by anyone who does not actually have psionicists or wild talents in his Mystaran campaign). In those materials, there is no social distinction between sorcerers and wizards. 5) However, in places such as Glantri and to a lesser extent Alphatia, rank among arcane spellcasters would be determined by highest level of spell that can be cast. On this basis low level bards and sorcerers might be the social equals of wizards, but as they rise in levels the "true mages" would come to dominate the "lesser" spellcasters. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 01:10:41 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-22 4:36:20 PM Eastern Standard Time, thibsylv@CLUB-INTERNET.FR writes: << I might draw a map of the place if more than 5 people are interested.Just tell me so. >> Count me as interested in any Mystaran map that you care to draw. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 22:13:36 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Feedback on Glantrian spells? In-Reply-To: <29.2c7039f.260b0f5e@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 01:10 3/23/00 EST, David Knott wrote: >I remember a rather "daring" set of spells that I posited as being popular >among the fashion conscious Glantrian magesses -- they basically created >illusionary clothing that was both dazzlingly beautiful and mechanically >impossible. The problem with these spells was that they required the >caster to actually be naked -- which meant that she would be subject to >considerable embarassment if the illusion was successfully disbelieved >or dispelled. Disbelief would be nearly impossible for most viewers, as >it required immunity to illusion spells of a particular level (and few mortals >have intelligence scores that hight). And, of course, dispelling such magic >would normally be considered a felonious assault by one arcaner on another, >with the result that the criminal penalties on the dispeller would almost make >up for the shame suffered by the victim. HA! That's great! Very fairy tale/magical! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 22:22:33 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Sorcerers on Mystara In-Reply-To: <1a.16d0bc7.260b0f60@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 01:10 3/23/00 EST, David Knott wrote: >In a message dated 2000-03-22 3:42:36 PM Eastern Standard Time, lby3@LBY3.COM >writes: > ><< OblMystara: The 3E sorcerer, as discussed on Eric Noah's 3E news >site > (http://www.rpgplanet.com/dnd3e/), is a major break from the scholarly, > book-centered wizards of the "civilized" Known World. I'm considering not > allowing characters other than witch doctor types to use the class (a Makai > sorcerer, for instance, would work well) as it jars with the setting so > strongly. Anyone else have opinions on the sorcerer in Mystara? >> > >2) If you have access to any of the creature crucibles, you may want to >consider making the fairy spellcasters (leprechauns, sprites, and sidhe), >tabi, nixies, and other "magical" races variants of the sorcerer class. True enough. I'll be interested in seeing the write-up of the 3E gnomes to see how I feel about how they fit with sorcery. >3) Glantrian "Progeny" should probably begin with one level in the sorcerer >class before switching to their "actual" character class. Fair enough. >5) However, in places such as Glantri and to a lesser extent Alphatia, >rank among arcane spellcasters would be determined by highest level >of spell that can be cast. On this basis low level bards and sorcerers >might be the social equals of wizards, but as they rise in levels the >"true mages" would come to dominate the "lesser" spellcasters. AD&D bards in Mystara have always bothered me for that reason: If a bard dresses like a mage and doesn't play an instrument (say he's a poetry slam bard), how is that everyone knows he's NOT a mage? In Glantri, it seems to me that there must be an AD&D added stigma to anyone CLAIMING to be a mage who can't cite what year he graduated from the GSoM (or must otherwise have impeccable credentials). Lord knows I've run enough mages who pretended to be bards and the reverse over the years. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 07:51:57 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Quesyion on abbreviations (feedback on Glantri spells) Mime-Version: 1.0 Content-Type: text/plain; format=flowed > Here's some draft versions of some Glantrian spells which are >intended to be fairly common, "quality of life" spells for the mage >population. Since my Glantri game will be run under 3E, the spells are >written up that way, but should be understandable to everyone as-is. Hi, I have a question and I hope I don't sound stupid. I have seen a lot of abbreviations, but could someone please tell what the 3E stands for? I really don't have clue and since this game is about Glantri and Glantri spells and I would like to use Glantri in my adventures at some point I would really love to find out what the 3E means. Thanks. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:52:15 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Latitudes MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Well, actually you have the geography a little mixed up. Your system would >work if the TSR maps grid system were done as a Bonne projection but they >are not because hexagonal grid patterns would look very distorted if they >were. If Oceansend were at 71 degrees north it would be icebound almost >year round and would not function as a port at all. >71 degrees north in the RW would be a point north of the continental >landmasses of North America and of Russia. In other words somewhere just >north of Point Barrow which is the northernmost place in Alaska. That's a good point--and one which I had overlooked. When I was trying to figure out why John's figures were so different from both the Trail Maps and my estimates from the RC map, I decided that the fact that the distance between 90N and 90S should be considerably less than half the circumference of Mystara, since 90N and 90S are not really "poles" per se, but rather circular rings comparable to any other line of latitude because of the polar openings. The hexes are ideal for mapping a round world, I suppose, but I guess they really distort direction and shape in order to faithfully represent distance. Does anyone have the math skills to figure out roughly what the skew would be? I certainly don't :-) >To put this in to perspective, the western US/Canada border runs roughly >along a line at 47 degrees north. New York is at 42 degrees north, London at >51 degrees north, Paris at 49 degrees north and Moscow at almost 56 degrees >north. >The actual latitude of Oceansend in Mystara is approximately 54 degrees >north. Thyatis City would be about 37 degrees north, Soderfjord would be >about 42 degrees north, and Alpha at about 60 degrees north (the same >latitude as Oslo and St Petersburg in the RW). The only map that really >gives you any idea of the latitudes of Mystaran cities is the one provided >in the Hollow World boxed set - and it is not all that detailed. So my >figures on Mystaran cities may be up to one or two degrees off accurate. >Hope this helps >Adrian Mattias Yeah, these are very close to what I estimated using the same map (although I was looking at the copy in the Rules Cyclopedia and looking for more details on maps from CoM, WotI, DotE, and Savage Baronies). Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 22:54:24 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Quesyion on abbreviations (feedback on Glantri spells) In-Reply-To: <20000323065157.88727.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 07:51 3/23/00 CET, Max wrote: >Hi, I have a question and I hope I don't sound stupid. I have seen a lot of >abbreviations, but could someone please tell what the 3E stands for? I >really don't have clue and since this game is about Glantri and Glantri >spells and I would like to use Glantri in my adventures at some point I >would really love to find out what the 3E means. "3rd Edition" of AD&D, which is getting the "A" dropped and becoming just plain old "D&D." It's coming out in August and the official details are available at www.3rdEdition.com BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 00:03:41 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Quesyion on abbreviations (feedback on Glantri spells) MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Hi, I have a question and I hope I don't sound stupid. I have seen a lot of >abbreviations, but could someone please tell what the 3E stands for? I >really don't have clue and since this game is about Glantri and Glantri >spells and I would like to use Glantri in my adventures at some point I >would really love to find out what the 3E means. >Thanks. >Max Hi Max 3E is shorthand for the soon-to-be-released 3rd Edition Dungeons and Dragons game (actually 3rd Edition AD&D, but they dropped the "Advanced" last year). Beginning in July or August of this year with the release of the 3E rules, all D&D products will use 3E terminology, and Dragon and Dungeon magazines will print D&D articles only if they use 3E terminology. There are quite a few interesting websites out there with a lot of information about 3E. In general, a lot of people seem to be displeased that it's being released, but most Mystara fans have been fairly welcoming of the change. In fact, we have an on-going project to convert Mystara to 3E: check it out at http://www.onelist.com/community/mystara3E if you're interested. And remember, there are no stupid questions, only stupid halflings :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 08:30:36 CET Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Information on Glantri Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi people, I wonder if anyone could tell me where I could find the boxed set of Glantri (if there is any) or really detailed information on the internet. I would love to send my PCs there on a quest and according to the things I have read about this Book of Glantri there is supposed to be some wonderful information this book. I know it is currently out of print, but maybe has heard that it is still available somewhere or maybe someone knows a very good and detailed Internet site about Glantri, which I overlooked. I would apprecaite your help (again). Thanks, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 22 Mar 2000 23:33:07 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Information on Glantri In-Reply-To: <20000323073036.48826.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 08:30 3/23/00 CET, you wrote: >Hi people, > >I wonder if anyone could tell me where I could find the boxed set of Glantri >(if there is any) or really detailed information on the internet. I would >love to send my PCs there on a quest and according to the things I have read >about this Book of Glantri there is supposed to be some wonderful >information this book. I know it is currently out of print, but maybe has >heard that it is still available somewhere or maybe someone knows a very >good and detailed Internet site about Glantri, which I overlooked. >I would apprecaite your help (again). The AD&D version (the boxed set "Glantri: Kingdom of Magic") is available from the official Wizards of the Coast site (store.wizards.com) for list price ($30!), but you can usually find a few sealed copies available on Ebay for a lot less. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 09:15:38 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Oh, please, pretty please > I might draw a map of the place if more than 5 people are interested.Just tell > me so. > > Michael III Mysteria a �crit: > > > In HWR3 Night Storm, details are given on the Kingdom of Shahjapur. What do > > these entail? > > Is there a map. Description of NPC etc. Or is it only mentioned? > > > > Michael III Mysteria > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > -- > Thibault Sarlat > ICQ 16622177. > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > Homepage http://www.mystara.com.bi > Pour rejoindre la Mystara mailing liste francophone, > rendez-vous sur ma page de garde en bas. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 09:23:09 +0100 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > If Oceansend were at 71 degrees north it would be icebound almost > year round and would not function as a port at all. In fact, oceansend isn't a port, Landfall is stated as the last port on the trip north to Alpha. Alpha is a port however. This stays icefree by: a hot current through the bay (Like Murmansk in North Russia) and various elemental gates. Correct latitudes are given in the World of Mystara map, which can be found in the Cyclopedia as well as the Hollow World Boxed Set (I think). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 09:15:15 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >Tremp's Phantom Musician > > > The "Phantom" part doesn't seem particularly Glantrian--generally they > prefer things a bit more showy, but I like this spell nonetheless. Good for > haunted houses and such. > why does this not seem Glantrian, in the gaz they mention a waiter who is either an unseen servsnt or invisible stalker, don't remember which offhand.though he wasn't illuminated in any way. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 10:24:54 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Has everyone here looked at WotC's on-line store? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit yea but the poor little europeans fellows , it's impossible to order to them because they won't deliver us.... :-( Patrick Sullivan a �crit: > I've been exploring WotC's on-line store, and I'm very impressed with what > they have--it's especially good because 3-day UPS shipping (within the USA, > at least) is FREE until April 15. They only have one OD&D adventure left in > stock, X13: Crown of Ancient Glory, but it's been selling on e-bay for a lot > more than the $7.95 (US) that it costs at WotC. They also have PC2-4 (Sea > People, Top Ballista!, and Night Howlers), 6 Gazetteers, AC? (the original > Creature Catalog--the one with more monsters), and all of the AD&D Mystara > products except G:KoM, Night of the Vampire, the novels, and the Red Steel > boxes. They are all at list price, with no tax (except maybe in > Washington?) or shipping charges in the US. If you still don't have Mark of > Amber or one of the Creature Crucibles, you're running out of excuses... :-) > > Patrick > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 10:33:18 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Has everyone here looked at WotC's on-line store? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit try having someone you know buy them for you.i am sure there is a member of the mml willing to do that for you... The Stalker a �crit: > -- > > On Wed, 22 Mar 2000 15:05:30 Patrick Sullivan wrote: > >I've been exploring WotC's on-line store, and I'm very impressed with what > >they have--it's especially good because 3-day UPS shipping (within the USA, > >at least) is FREE until April 15. They only have one OD&D adventure left in > >stock, X13: Crown of Ancient Glory, but it's been selling on e-bay for a lot > >more than the $7.95 (US) that it costs at WotC. They also have PC2-4 (Sea > >People, Top Ballista!, and Night Howlers), 6 Gazetteers, AC? (the original > >Creature Catalog--the one with more monsters), and all of the AD&D Mystara > >products except G:KoM, Night of the Vampire, the novels, and the Red Steel > >boxes. They are all at list price, with no tax (except maybe in > >Washington?) or shipping charges in the US. If you still don't have Mark of > >Amber or one of the Creature Crucibles, you're running out of excuses... :-) > > > > We do if we live outside the US, since - to my shock and horror - WOTC does not ship anything outside the US!!! IMHO this really ..... Well, I'm sure you can imagine. There are also several Gazetteers available which I want, *NEED* even, but I can't get them as WOTC won't do business with me since I live in Europe! And they say we Alphatians are xenophobic... Curses! > > - The Stalker > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 09:25:17 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit What the heck is a mayfly (in the Glantri setting, that is)?!? they are underground unlicenced mages, they also deal in stolen magic items.they obwiously have strong connections with thieves guild.if memory serves some are dropouts from the great school, others are those who couldn't afford the fees to get in. this is rough as i don't have my gaz handy. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 10:49:33 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit i only have four orders by now.... -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 03:22:20 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Information on Glantri MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>I wonder if anyone could tell me where I could find the boxed set of Glantri >>(if there is any) or really detailed information on the internet. I would >>love to send my PCs there on a quest and according to the things I have read >>about this Book of Glantri there is supposed to be some wonderful >>information this book. I know it is currently out of print, but maybe has >>heard that it is still available somewhere or maybe someone knows a very >>good and detailed Internet site about Glantri, which I overlooked. >>I would apprecaite your help (again). > The AD&D version (the boxed set "Glantri: Kingdom of Magic") is available >from the official Wizards of the Coast site (store.wizards.com) for list >price ($30!), but you can usually find a few sealed copies available on >Ebay for a lot less. Actually, they no longer have G:KoM at the on-line store. A shame, really, since the free shipping is awfully nice for U.S. residents. E-bay is a good place to look, and there are quite a few on-line stores where you can find OOP stuff--some more expensive than others. There's a list of a few such links at Shawn's Mystara Homepage: http://dnd.starflung.com/links.html Anyway, I'd definitely recommend either the Glantri: Kingdom of Magic boxed set or Gazetteer 3. Both are excellent, and they are fairly different (despite the many complaints that they are too much alike). G:KoM is set in the year 1013 AC, and it is detailed in 2nd Ed AD&D rules. Gazeteer 3 is an OD&D product set in AC 1000. In the time between, two principalities are destroyed and 5 new ones are created. IMO, Gaz3 is a better product if you're looking for information to run campaigns throughout the country, whereas G:KoM is a better choice for running a campaign in Glantri City. Both are excellent products nonetheless. Gaz3 contains many adventure ideas, while G:KoM has some interesting new spells and one full cd adventure (not as bad as the earlier cd adventures, but definitely not top quality). Also, two products currently available at the wizards store would be useful for parts of Mystara--Mark of Amber is, IMO, an excellent cd adventure (if the others were like this, I think Mystara could still be in print today...) which details the major personalities and intrigues of the Principality of Nouvelle Averoigne and the d'Ambreville family. PC4, the Night Howlers Creature Crucible, gives rules for playing/DMing lycanthropic characters (for OD&D) and details the Valley of the Wolves, an area near Nouvelle Averoigne that becomes the Principality of Morlay-Malinbois by the time of G:KoM. If you don't already have at least one of the Poor Wizard's Almanacs, I would highly recommend that you pick one up. They are well worth the investment and give enough details to let you fairly comfortably DM visits to anywhere detailed within, even if you don't own the corresponding products. I would definitely recommend looking through one of these, if you haven't already, and deciding which Gazetteers you'd like to get. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 11:53:22 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: MYSTARA] Mayflies (was Feedback on Glantrian spells?) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable << What the heck is a mayfly (in the Glantri setting, that is)?!? >> >=20 > The description of the Arcanium festival at the end of Thaumont ends > with the following: >=20 > "Charlatans are also very common here. Shady individuals also come > to Glantri CIty, snooping around and hoping to steal some new ideas. > Once satisfied, these fellows disappear as quickly as they showed up, > which has earned them the nickname 'Mayflies' among the true and > respectable wizards." WHOA! You go around remembering such details? I'm impressed! :) Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 11:50:35 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes or Does the Mystaran sun rise in the West? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Well, actually you have the geography a little mixed up. Your system = would > work if the TSR maps grid system were done as a Bonne projection but = they > are not because hexagonal grid patterns would look very distorted if = they > were. If Oceansend were at 71 degrees north it would be icebound = almost > year round and would not function as a port at all. > 71 degrees north in the RW would be a point north of the continental > landmasses of North America and of Russia. In other words somewhere = just > north of Point Barrow which is the northernmost place in Alaska. =20 Look out, I'm going to get a little technical! But 71 degrees N in RW is just at the port of Uummannaq in Greenland, a = port is free of ice approximately seven months a year, because the = waters are from the 'Labrador Stream' (not sure that's right in = English), an extension of the Gulf Stream. So it is quite possible for = Oceansend or another Mystaran port to exist at 70 degrees N. However; = looking at my Trail Map once again, I see that the dominant sea current = is S for Norwold, which means that the waters outside Norwold's coast = would have to be originally arctic waters. They would not be mixed with = any warmer currents, since the waters of the Western Sea of Dawn flow S = and the waters of the Eastern Sea of Dawn flow SE. This means that ports = not protected by land masses would freeze over somewhere between 60 and = 70 degrees most (9 months at least) of the year (in Norwold). An that = drifting ice from the Polar Sea would keep ports as low as 60 degrees = (perhaps even lower) icebound around 9 months a year. This is the = situation in Greenland. And the ice would probably drift lower if the = warm Gulf Stream didn't meet the arctic waters at about 60 degrees N. But this isn't by far the weirdest thing around these parts! You know = the Coriolis force? IIRC this states that for a sphere (like ours, and = presumably Mystara) that rotates to the right (of it's axis), waters in = the northern hemisphere flow clockwise in a circle. This applies to = water running out in a sink, and to water milling around in an open = ocean. This would imply that the waters of Norwold HAVE TO flow N, not = S, since doing otherwise would be in violation of the natural laws. = Likewise the waters of the Eastern Sea of Dawn cannot just flow SE, but = must flow NW in the west, and SE in the east. The waters of Farend = cannot flow W, but must flow E. I could probably go on. The currents of = Mystara clearly indicate that Mystara rotates not right on it's axis, = but left. The Mystaran sun rises in the west! Unfortunately, other = information on the same Trail Map shows time in different places on = Mystara that clearly indicates that Mystara rotates to the right, and = the sun rises in the east. I know this is Mystara, but this is very = fishy indeed! I propose that the information on water currents on the = Trail Map be disregarded unless someone comes up with a plausible = explanation. If they, by general consensus, are disregarded, I'll be = happy to sum up some more plausible currents. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 13:47:40 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: [MYSTARA] Information on Glantri MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Hi people, > > I wonder if anyone could tell me where I could find the boxed set of Glantri > (if there is any) or really detailed information on the internet. I would > love to send my PCs there on a quest and according to the things I have read > about this Book of Glantri there is supposed to be some wonderful > information this book. I know it is currently out of print, but maybe has > heard that it is still available somewhere or maybe someone knows a very > good and detailed Internet site about Glantri, which I overlooked. > I would apprecaite your help (again). > Thanks, > Concerning detailed information about Glantri on the internet three sites might be helpful: Shawn's: http://www.dnd.starflung.com/ GPD's: http://sato.helsinki.fi/~montola.valt/mystara/index.htm Harri's: http://sivut.koti.tpo.fi/wallemaki/ These sites provide you with a lot of links to others. Hope this helps Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 07:46:32 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Wed, 22 Mar 2000 21:38:16 PST adrian mattias writes: > Well, actually you have the geography a little mixed up. Your system > would > work if the TSR maps grid system were done as a Bonne projection but > they > are not because hexagonal grid patterns would look very distorted if > they > were. If Oceansend were at 71 degrees north it would be icebound > almost > year round and would not function as a port at all. > 71 degrees north in the RW would be a point north of the continental > landmasses of North America and of Russia. In other words somewhere > just > north of Point Barrow which is the northernmost place in Alaska. So, are you saying that one degree of latitude occupies more miles as you go north? It does appear from the map in the HollowWorld box set that Oceansend would be a few degrees south of the 60th parallel, but I am making no attempt to reconcile that map with the hexed out almanac maps. I don't have the Trail maps, so I don't know what they say. In PC4 Night Howlers, it states that one degree of latitude is approximately equal to 80 miles of distance, which would require Mystara to be SIGNIFICANTLY larger than the quoted sizes. So, take your pick as to which one is most accurate. I picked the Almanac maps because they are the only ones that allow calculation (other than the PC4 estimate). The Hollow World maps require you to eyeball everything. Also, I whipped out my CM1 map, and counted some more hexes north, and, according to the distances given on that map, Alpha is at 80 degrees North, and Frosthaven is around 98 degrees North, so obviously either a) there are significant errors in every hexed map ever made detailing Mystara b) Mystara is bigger than the Almanac says. Sometime today or tomorrow, I think I'm going to try to do some calculations to figure out how big Mystara would have to be to put the Southern tip of Frosthaven at about 76 degrees North. Judging from the HW map, that appears to be about correct. If you guys have any other latitudes that we know to be correct, then lets hear them, and I'll try to refine the calculations. John Hofmann ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 13:57:21 +0100 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: Re: [MYSTARA] [Re: [MYSTARA] Palace of the Silver Princess] MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > My plan is to totally ignore the Karameikan Haven, as it is just too similar > to coexist in the same setting. If the players explore the Palace of the > Silver Princess on the Adri Varma Plateau first, then the Karameikan > Haven never existed. If the players play the later version of B3 in > Karameikos, then the "Palace of the Silver Princess" on the Adri Varma > Plateau no longer exists even as ruins, and nobody really remembers > anything about Gullavia before those Hulean bandits colonized the area. > In the latter case, the main adventuring opportunities would involve the > Misty Swamp and other areas well removed from the old Palace. > Hi David, should you need some assistance I'll gladly help you :) Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 21:46:58 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Information on Glantri Comments: cc: Markus Montola MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Max Monas >> I wonder if anyone could tell me where I could find the boxed set of Glantri > (if there is any) or really detailed information on the internet. Haha! Gotcha! [SHAMELESS PLUG] Check out the great website of the GPD (Glantrian Personnel Division): http://sato.helsinki.fi/~montola.valt/mystara/index.htm which details the minor nobles of the Principalities (meaning the non-Prince characters). Tons of intrigue! Scandals galore! Endless conniving, scheming and backstabbing! And wondrous magic and spells you can only see in Glantri! It's an on-going project, so there are still some nobles not yet detailed. But our archives are pretty comprehensive as it is! Oh, and if you want to be part of our little paparazzi who are chronicling the Glantrian nobles, express your intentions to the webmaster Markus Montola montola@iki.fi (who goes by the title of Archduke). We've got our own little circle of rumormongering and backbiting, discussing the Glantrians and our little projects with them. Me, I'm just one of the mindless pawns of Archduke Markus of Montola... ("Must obey the Archduke...Gaaahh....") Kit Navarro GPD Minion fanavarro@pacific.net.ph P.S. For the more astute scholar of history, you could visit the Master Historian Harri Maki's site at hihama@sunpoint.net Very good. Very comprehensiuve on facts. But you gotta have your background first, before delving into the histories. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 15:25:44 +0100 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: new map available MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I wanted to contribute in my own way to the project of depicting the Ostland region, so i took upon myself to draw the region's map.I hope this will please Jacob Skytte and also many more people. The map is available in the KW section of course. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 08:12:23 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrick Sullivan wrote: > David Knott wrote: > >To put this in to perspective, the western US/Canada border runs roughly > >along a line at 47 degrees north. Correction: Most of the US/Canada border is /precisely/ located at 49N -- basically all the 'straight part' before you get to the great lakes and Maritime area. > >[snip] Paris at 49 degrees north Is this true, or should Paris be at a higher Latitude than the US/Canada border? and Moscow at almost 56 degrees > >north. > >The actual latitude of Oceansend in Mystara is approximately 54 degrees > >north. Thyatis City would be about 37 degrees north, Soderfjord would be > >about 42 degrees north, and Alpha at about 60 degrees north (the same > >latitude as Oslo and St Petersburg in the RW). The only map that really > >gives you any idea of the latitudes of Mystaran cities is the one provided > >in the Hollow World boxed set - and it is not all that detailed. So my > >figures on Mystaran cities may be up to one or two degrees off accurate. > >Hope this helps > >Adrian Mattias > > Yeah, these are very close to what I estimated using the same map (although > I was looking at the copy in the Rules Cyclopedia and looking for more > details on maps from CoM, WotI, DotE, and Savage Baronies). I think Patrick's original values are the most usable I've seen so far. I'm still, personally, having trouble accepting that Corrunglain is going to be closer to midway up the Continental USA in climate than the Canada/US border but I'll get over it. ;-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 11:30:06 EST Reply-To: Mystara Sender: Mystara From: Shaun Muncy Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I am also interested in the map. -Arkon, Dark Lord of Chaos ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 12:34:05 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Update MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit All, Just a quickie to announce that Fahvarim's Lorebook has been updated again! Jenn's improved the look of the page - each grouping of subjects has its own page, accessable through the title page - and there are four new files on-line, covering such diverse subjects as magical potions, Necromancy, Magen, and the Spice Girls (!). Please take a look - you'll be glad you did (or at least I will be ;-). The URL is:- www.GeoCities.com/cquaif/ Cheers, Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 18:19:16 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Information on Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Max Monas wrote: > > Hi people, > > I wonder if anyone could tell me where I could find the boxed set of Glantri > (if there is any) or really detailed information on the internet. I would > love to send my PCs there on a quest and according to the things I have read > about this Book of Glantri there is supposed to be some wonderful > information this book. I know it is currently out of print, but maybe has > heard that it is still available somewhere or maybe someone knows a very > good and detailed Internet site about Glantri, which I overlooked. > I would apprecaite your help (again). > Thanks, > > Max Here's a list of sites with a lot of Glantrian material: http://sato.helsinki.fi/~montola.valt/mystara/ The Glantrian Personnel Division (Detailed descriptions of Glantrian characters, spells, short stories and everything else Glantrian) http://sprucemoose.ucd.ie/dnd Mystara Atlas (a *great* campaign based in Glantri) http://www.geocities.com/TimesSquare/Chasm/4270/#Welcome! Valerya's Dark Mist Manor (gazetteer-style info on Krondahar and Alhambra) http://www.geocities.com/morphail_o/ The Dark Prince of Boldavia (as you could guess, info on Morphail and his bloodline) http://www.sunpoint.net/~hihama Harri's history of the principalities I don't remember others at the moment, but there are surely more... -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 18:31:57 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Nosferatu in K:KoA MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Richard Drozdik wrote: > > Hey Everyone, > > On the TSR websight there was/is a downloadable text file containing a > rough draft of 2E version of the Mystarian Nosferatu (as based on the > monster description from the back of Gaz1). What I am curious about is > what the monster description actually ended up being in the final draft for > K:KoA (if it actually made it in). I notice some strong differences > between the Gaz1 version and the 2E rough draft, and I also notice strong > differences between this rough draft and other final versions of 2E > Nosferatu (specifically Ravenloft). There is another Mystaran Nosferatu description (very similar to that one) in the Monstrous Compendium Appendix for Savage Coast. > Anyone know anything more about this? > Actually, Ravenloftian Nosferatu are just non-energy-draining vampires, but they still drain Constitution points. IMHO, Ravenloftian Nosteratu are little more than an option for those who don't like Energy Drain. Mystaran Nosferatu are more complex characters, retaining more of their original personality, so that they aren't necessarily evil. For the same reason, the Mystaran Nosferatu is physically less strong than is Ravenloftian counterpart, but it raises in levels faster (at triple PX per level). Also, his reduced dietary requirement make him far less dangerous to the living. So a non-evil Nosferatu is possible, and even common, in Mystara, while it is incredibly rare (if it exists) in Ravenloft. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 14:39:35 EST Reply-To: Mystara Sender: Mystara From: Clay Postma Subject: WOTI MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Anyone know where I could find out how large the meteor/asteroid/comet was that hit Glantri? Just curious if it is listed anywhere. froggy ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 22:18:16 +0200 Reply-To: Mystara Sender: Mystara From: harri m�ki Subject: Re: Information on Glantri > > http://www.sunpoint.net/~hihama > Harri\\\\\\\'s history of the principalities Your better try http://sivut.koti.tpo.fi/wallemaki which is more uptodate. Harri Sunpoint.net - Kolmannen sukupolven Internet-palvelu http://www.sunpoint.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 23:24:55 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Feedback on Glantrian spells? MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable -----Original Message----- From: Beau [SMTP:lby3@LBY3.COM] > Could I get some feedback on these? Thanks. Like you could stop me! Nurse, Im going in. >Tremp's Eversmoke Good one! I could see how this could help some of us in the RW... You could also make some magical pipes enchanted with this spell. Than = ship it out to the Five Shares. >Tremp's Rain Ward Cool and useful. Nothing to add. >Tremp's Shadow Lore I really do not like spells that are 'rule based'. Maybe if you worded = it differently, and gave a lot of DMs descretion. BTW, isn't it a bit = overpowered? >Tremp's Turning Aside the Hungry Beast This sounds much like a priestly spell. But maybe its also apropriate = for small hedge wizards. Glantrian wizards? I don't know.=20 >Tremp's Beckoning of the True Companion Summoning Gaz3 has familiars for OD&D rules. It is not so much a spell, its more a = proficency, and you can choose what kind of familiar you get. >Tremp's Phantom Musician Nice one. Im sure this gets lots of use by the nobles of Glantri. >Tremp's Ravaging of the Knowledge of Ages Havn't I seen this one (or something similar) in the Complete Wizards = Handbook? >Tremp's Unseen Pilot Conjuration (Creation) Level: Sor/Wiz 2 Components: V, S, M Casting Time: 2 minutes Range: Touch Effect: 1 gondola Duration: 1 hour + 10 minutes/level Saving Throw: None Spell Resistance: None Gaz3 has an in charechter text in which Boris Gorevits Woszlani casts a = spell with thiw effect. Did you get that from there? All in all, really cool spells.=20 What Sor/Wiz? Im guessing Sorceror/Wizard, so what is a sorceror than? = Is it from AD&D1e or AD&D3e? Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 14:33:12 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Feedback on Glantrian spells? In-Reply-To: <01BF9525.DB0F3A00@default> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 23:24 03/23/2000 +0200, Morphail wrote: >>Tremp's Eversmoke > >Good one! I could see how this could help some of us in the RW... >You could also make some magical pipes enchanted with this spell. Than ship it out to the Five Shares. Would the hin be putting anything in their mouths that came from Glantri? >>Tremp's Shadow Lore > >I really do not like spells that are 'rule based'. Maybe if you worded it differently, and gave a lot of DMs descretion. BTW, isn't it a bit overpowered? I'm working on it. >>Tremp's Turning Aside the Hungry Beast > >This sounds much like a priestly spell. But maybe its also apropriate for small hedge wizards. Glantrian wizards? I don't know. Glantrian wizards never have familiars? >>Tremp's Ravaging of the Knowledge of Ages > >Havn't I seen this one (or something similar) in the Complete Wizards Handbook? I think there was a bookworm killing spell in the old GH Adventures hardback, and somewhere else there's a spell that kills currently active bookworms, but one that summons one? I don't recall. I'll have to dig out the CWH. >>Tremp's Unseen Pilot >Conjuration (Creation) >Level: Sor/Wiz 2 >Components: V, S, M >Casting Time: 2 minutes >Range: Touch >Effect: 1 gondola >Duration: 1 hour + 10 minutes/level >Saving Throw: None >Spell Resistance: None > >Gaz3 has an in charechter text in which Boris Gorevits Woszlani casts a spell with thiw effect. Did you get that from there? Nope. Actually more inspired by "A Wizard of Earthsea." >All in all, really cool spells. >What Sor/Wiz? Im guessing Sorceror/Wizard, so what is a sorceror than? Is it from AD&D1e or AD&D3e? A Sorcerer is a 3E magic-user who (we've recently learned) doesn't use spell books and has a more limited set of spells open to them. (I'm not going to say some spells aren't available to sorcerers until I get a look at the actual 3E PHB and see what the real differences between them are.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 16:28:30 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Feedback on Glantrian spells? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>>Tremp's Turning Aside the Hungry Beast >> >>This sounds much like a priestly spell. But maybe its also apropriate for >small hedge wizards. Glantrian wizards? I don't know. > > Glantrian wizards never have familiars? You replied to the wrong reply, Beau :-) Gaz3, as Ohad said, has rules for summoning familiars in OD&D--unless 3E rules are clearly superior, I actually prefer the Gaz3 familiar rules to the AD&D rules I've seen so far. As for protecting chickens, it does sound a bit below the average Glantrian archmage :-) Then again, even the occasional immortal could like this--Vanya is certainly fond of those sheep... Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 15:36:27 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Feedback on Glantrian spells? In-Reply-To: <008d01bf951f$80375d20$bd317286@pds3.resnet.nau.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:28 03/23/2000 -0700, Patrick Sullivan wrote: >You replied to the wrong reply, Beau :-) D'oh! >Gaz3, as Ohad said, has rules for >summoning familiars in OD&D--unless 3E rules are clearly superior, I >actually prefer the Gaz3 familiar rules to the AD&D rules I've seen so far. Haven't gotten Gaz3 yet -- and nobody outbid me at Ebay this weekend, damn it! -- but this spell was meant to correct the "random familiar" nonsense of AD&D, in which a DM had to step in and, by fiat, decide that the urbane enchanter didn't get a toad familiar. Random familiars make sense if you're one of Harry Potter's friends, not if you're a wizard of more ability. >As for protecting chickens, it does sound a bit below the average Glantrian >archmage :-) Then again, even the occasional immortal could like >this--Vanya is certainly fond of those sheep... But Glantri's not solely archmages yet, is it? And, yeah, it certainly would fit well into a clerical or druidic spell list, too. Let me debug it for wizards first, and then look at a spell level for druids and clerics ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:51:36 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > > >[snip] Paris at 49 degrees north >=20 > Is this true, or should Paris be at a higher Latitude than the > US/Canada border? Paris lies between 48 and 49 degrees N. > I think Patrick's original values are the most usable I've seen so > far. I'm still, personally, having trouble accepting that Corrunglain > is going to be closer to midway up the Continental USA in climate than > the Canada/US border but I'll get over it. ;-) Climate is absolutely not governed by latitude alone! Sea currents (not = important for Corunglain, I guess), dominant winds, humidity, etc. You = can't say that a certain locale has a certain climate based on latitude = alone. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 01:05:36 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: new map available MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > I wanted to contribute in my own way to the project of depicting the = Ostland > region, so i took upon myself to draw the region's map.I hope this = will please > Jacob Skytte and also many more people. =20 I take it you mean the map of the Northern Reaches? Very nice. What = would really please me, would be a map of Ostland with the domain = borders (as seen on page 10 of GAZ7: Dm's book), and perhaps the = villages I've mentioned in my posts marked on that map (not yet of = course, since I'm only nearly half done). I know I ought to do it = myself, but I don't think I've got a suitable mapping utility... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 16:48:40 -0800 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Shahjapur map? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Map, yes, please, all the maps I can get! --- thibault sarlat wrote: > i only have four orders by now.... > -- > Thibault Sarlat > ICQ 16622177. > My other adress is tsarlat@etu.montaigne.u-bordeaux.fr > Homepage http://www.mystara.com.bi > Pour rejoindre la Mystara mailing liste francophone, > rendez-vous sur ma page de garde en bas. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 03:07:13 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Has everyone here looked at WotC's on-line store? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 23 Mar 2000 10:33:18 thibault sarlat wrote: >try having someone you know buy them for you.i am sure there is a member of the mml willing to do that for you... > I've already had offers by people who would do that for me, but I imagine paying them would be a nightmare! International cheques (just like everything else) costs outrageous prices here! Besides, I just don't see why WotC can't do this? If they can mail stuff within the US, they can mail it pretty much anywhere - it's mostly a matter of the cost of sending it, which I will pay anyway, and they won't send it until they've received my payment! I think this is quite embarrasing for a company that claims such a great customer service, particular with a giant like Hasbro behind them! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:26:31 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: MYSTARA] Mayflies (was Feedback on Glantrian spells?) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-23 1:41:26 PM Eastern Standard Time, scythe@WANADOO.DK writes: << WHOA! You go around remembering such details? I'm impressed! :) >> No, I just have the gazetteers within easy reach. Knowing that "Mayflies" had something to do with Glantri made it pretty easy to look up. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:47:28 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Has everyone here looked at WotC's on-line store? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-23 9:07:51 PM Eastern Standard Time, alphatian@ANGELFIRE.COM writes: << Besides, I just don't see why WotC can't do this? If they can mail stuff within the US, they can mail it pretty much anywhere - it's mostly a matter of the cost of sending it, which I will pay anyway, and they won't send it until they've received my payment! I think this is quite embarrasing for a company that claims such a great customer service, particular with a giant like Hasbro behind them! >> Have you contacted their European office, which I think is in Belgium? That would give you somebody on the "inside" who would be well motivated to ceaselessly bug WotC until they make proper arrangements for overseas ordering and shipping. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:47:30 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Latitudes or Does the Mystaran sun rise in the West? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-23 1:41:51 PM Eastern Standard Time, scythe@WANADOO.DK writes: << However; looking at my Trail Map once again, I see that the dominant sea current is S for Norwold, which means that the waters outside Norwold's coast would have to be originally arctic waters. >> Are you sure that is a Trail Map you are looking at? My Trail Map does not even include Norwold, nor does it show any ocean currents whatsoever. The only map I have seen with arrows of any kind in that area is in the Hollow World boxed set, and those arrows are migration routes, not ocean currents. << But this isn't by far the weirdest thing around these parts! You know the Coriolis force? IIRC this states that for a sphere (like ours, and presumably Mystara) that rotates to the right (of it's axis), waters in the northern hemisphere flow clockwise in a circle. >> >From what I know of climates in the USA and Eurasia, that has to be incorrect. As I recall, ocean currents in the northern hemisphere tend to flow counter- clockwise, thereby warming up the west coasts and cooling down the east coasts -- that is why most of northern Europe has a nicer climate than Canada even though they are at comparable latitudes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:47:31 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Misquote (was Latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-23 2:08:01 PM Eastern Standard Time, strawberry@JAMM.COM writes: << Patrick Sullivan wrote: > David Knott wrote: > >To put this in to perspective, the western US/Canada border runs roughly > >along a line at 47 degrees north. >> Another correction: I made absolutely no statement about the latitude of the US/Canada border. I have been misquoted again! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 22:04:39 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Greetings. I thought I'd throw in my two cents on the subject of the 3rd Edition sorcerer in the Mystara setting. This kind of extends into my whole idea of doing a 3E Mystara in an alternate future style. First, I'll rattle off what I know for certain about them, since of course 3E stuff is rare to find. I learned most of this playing in a demo. Sorcerers are essentially magic-users who don't memorize spells. Instead they can cast any spell in their repertoire at any time. They also enjoy a far greater number of spells per level. (In the game I played in, I played a standard mage, who had 3 cantrips and 2 first level spells. The sorcerer had 5 cantrips and 4 first level spells.) They are limited by a very small choice of spells, and the typical restrictions of the magic-user class in terms of armor and weapon choices. In addition to Intelligence, charisma is very important to the sorcerer, as he devotes much of his personal energy and enthusiasm into the task of shaping magic. (I drew this idea from the fact that they get bonus spells for high Charisma.) Fictionally, sorcerers are not 'precasting' spells such as memorization is, but are instead drawing upon raw magical force and shaping it in casting. My own speculation here is that sorcerers are a branch of wild mages who aren't quite so nuts. They draw smaller amounts of energy, at the expense of only being able to cast simple spells, but can cast magic 'on the fly'. Likely sorcery is the result of several years of research and experimentation. The sorcerer is a great class! They're the perfect choice for a player who wants to be a spellcaster but who wants greater short-term flexibility with spell choice. Typically mages are played by players who are more tactical in nature, choosing spells by speculation on what will be needed. The sorcerer breaks this barrier and opens up the system considerably. So how does sorcery fit into Mystara? Well, for the record, I dislike the idea of 'wedging' them in like they were there all the time. They're so radically different from ordinary mages in practice and culture means. Take Glantri, for example. As someone pointed out earlier, the AD&D bard brings up some serious issues in Glantri. By Glantrian law, only magic-users are nobility. Does that mean a bard is considered such? Unlike priests, their magic is arcane in nature. Likely, though, bards are viewed as 'dabblers' who mock the art with their lack of total devotion. A bard would have to be very high level and very clever indeed to survive and thrive in such an environment. Now enter sorcery. THIS would really piss off Glantrian mages. As I stated earlier, the sorcerer class is very much the 'quick and easy' path. Likely the people who would enter the profession would be young and rougish fellows looking to get ahead. The Glantrian mages would view sorcerers as undedicated, uneducated, and weak, unwilling to devote the full time and energy to magic. Likely any sorcerer would face considerable prejudice in any attempt to gain nobility. (You got a major adventure or a great character right there with that idea!) In my own opinion, a lot of the stuff introduced in 3E is going to be distanced enough from Mystara that starting on a blank canvas, drawing upon the rich tapestry of prior works to create a similar but new piece of work that can embrace the new system without sacrificing the old one. IronWolf "It's Specularum, damn it!" (And then again, there's some of us who seem to have trouble letting go...) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 22:12:49 -0800 Reply-To: Mystara Sender: Mystara From: Jenn Subject: Re: Information on Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Agathokles wrote: > http://www.geocities.com/TimesSquare/Chasm/4270/#Welcome! > Valerya's Dark Mist Manor (gazetteer-style info on > Krondahar and > Alhambra) Actually, the title of the page has since changed, to "Valerya's Mystaran Dominion," and for those of you who linked to the old ...nonint.html site, that page is no longer the entry point. (Please update your links! :) The new-version url is easier to remember: http://www.geocities.com/valerya1/ Oh, and since it came up, the Belcadiz Mini-Gaz can be found at: http://www.geocities.com/valerya1/belcadiz/ House Singhabad: http://www.geocities.com/valerya1/virayanas.html **(Ralindi and Rejladan coming soon!) ;-) Jenn __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 22:59:48 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Misquote (was Latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > In a message dated 2000-03-23 2:08:01 PM Eastern Standard Time, > strawberry@JAMM.COM writes: > > << Patrick Sullivan wrote: > > David Knott wrote: > > >To put this in to perspective, the western US/Canada border runs roughly > > >along a line at 47 degrees north. >> > > Another correction: I made absolutely no statement about the latitude of > the US/Canada border. I have been misquoted again! I'm terribly sorry David! The quote should have been attributed to Adrian Mattias. Just before sending I realized that Patrick had deleted the name of the person that he had quoted and I didn't have access to the original message he was replying to because I was at work and it was on my home computer. I wanted to give a correct attribution and I was sure it had been you who had said that line. Again, my sincerest appologies, both to you and Adrian. Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 02:26:08 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-24 1:05:38 AM Eastern Standard Time, ironwolf@EWA.NET writes: << So how does sorcery fit into Mystara? Well, for the record, I dislike the idea of 'wedging' them in like they were there all the time. They're so radically different from ordinary mages in practice and culture means. >> Here is my "take" on sorcerers, bards, and other non-standard arcane spellcasters: Clearly they do exist among the "monster" races -- certainly dragons, fairies, and many other races have users of arcane magic who would best be represented as sorcerers or bards. However, much of the philosophy of Glantri is based on a dualism between the "evil" divine magic of priests and the "good" arcane magic of wizards. Where would bards, sorcerers, and other non-standard users of arcane magic fit in this scheme? My guess is that they would super- ficially pass as arcane magic-users to the Glantrian bureaucracy -- but the Great School of Magic with its insistence on showing exact spell- casting methods would be more likely to catch such "charlatans" as bards and sorcerers. As a result, I would suggest that non-standard users of arcane magic would be dealt with in one of two ways: 1) If the Great School of Magic can "catch" non-wizardly users of arcane magic, then the first such "imposter" caught would put all ot the others on warning. They would be able to fake out the bureaucracy well enough to get spellcasting licenses but would not dare attempt to gain positions of political power that might bring their spellcasting methods to the attention of examiners from the Great School of Magic. 2) On the other hand, if bards and sorcerers cannot easily be distinguished from wizards, then such characters would be fully integrated into the lower levels of the Glantrian aristocracy. However, since Glantri "ranks" its arcaners according to their maximum spell levels, bards and sorcerers would be at a natural disadvantage relative to "true wizards". For example, while "true wizards" might gain access to 5th level spells at level 9, bards and sorcerers would not do so until level 17 or so. On this basis Glantrians would not need to bother hunting out sorcerers as wizard "imposters" -- the additional levels required for graduation from the Great School of Magic would be more than enough to keep sorcerers "in their place". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 23:32:30 PST Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Re: Misquote (was Latitudes) Mime-Version: 1.0 Content-Type: text/plain; format=flowed No need to apoligise Jenni. I admit that I made a mistake re the latitude of the western US/Canada border - it is indeed set at 49 not 47 degrees north. But I am perfectly happy to blame David for the mistake :o) Adrian >From: "Jenni A. M. Merrifield" >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Misquote (was Latitudes) >Date: Thu, 23 Mar 2000 22:59:48 -0800 > >David Knott wrote: > > > > In a message dated 2000-03-23 2:08:01 PM Eastern Standard Time, > > strawberry@JAMM.COM writes: > > > > << Patrick Sullivan wrote: > > > David Knott wrote: > > > >To put this in to perspective, the western US/Canada border runs >roughly > > > >along a line at 47 degrees north. >> > > > > Another correction: I made absolutely no statement about the latitude >of > > the US/Canada border. I have been misquoted again! > > I'm terribly sorry David! The quote should have been attributed to >Adrian Mattias. > > Just before sending I realized that Patrick had deleted the name of >the person that he had quoted and I didn't have access to the original >message he was replying to because I was at work and it was on my home >computer. I wanted to give a correct attribution and I was sure it had >been you who had said that line. > > Again, my sincerest appologies, both to you and Adrian. > >Jenni > >-- > Jenni A. M. Merrifield <==> strawberryJAMM Designs > strawberry@jamm.com <==> http://www.jamm.com/jamm/ ><------------------------------------------------------------------> > God created Light. Then Earth, Vegetables, Animals, Man and Woman. > Then God started to think: "I should create things I *like*!" > And God said: "Let There Be Strawberries!" > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 23:37:59 PST Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Re: Latitudes Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: John R Hofmann >Also, I whipped out my CM1 map, and counted some more hexes north, >and, >according to the distances given on that map, Alpha is at 80 degrees >North, and Frosthaven is around 98 degrees North, so obviously either > >a) there are significant errors in every hexed map ever made detailing >Mystara >b) Mystara is bigger than the Almanac says. snipped.... With latitudes, 90 degrees north is as far as it goes. The north pole is at 90 degrees north in the RW. In Mystara 90 degrees is the top of the rim of the world before you head into the HW. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 23 Mar 2000 23:46:14 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: The Sorcerer in Mystara In-Reply-To: <5b.38b5e62.260c7290@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" David's comments about the sorcerer got me thinking: What if the sorcerer as far as most of the Known World was concerned was NOT a class available to humans. Instead, it could be the 3E version of Hin Masters and other demihuman magic-using types. (There's some for dwarves in the Rockhome GAZ, right?) Using the new multiclassing system, elligible characters could add on a Sorcerer class once they achieved the right levels and fulfilled other in-story objectives. This would, in other words, make being a Sorcerer a Prestige class in Mystara. ("Prestige class" = a class like the thief-acrobat that characters can change into/add onto their characters once they've achieved a certain amount of power and gained the proper skill set.) Besides being an easy way to add in the demihuman "name" level spell casters (with a culturally appropriate trimmed spell list, of course), it'd also be a way to keep players from demanding the rights to be a halfing barbarian/ranger/wizard/thief. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 00:34:47 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Latitudes or Does the Mystaran sun rise in the Wes In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > << But this isn't by far the weirdest thing around these parts! You know the > Coriolis force? IIRC this states that for a sphere (like ours, and presumably > Mystara) that rotates to the right (of it's axis), waters in the northern > hemisphere flow clockwise in a circle. >> > > >From what I know of climates in the USA and Eurasia, that has to be incorrect. > As I recall, ocean currents in the northern hemisphere tend to flow counter- > clockwise, thereby warming up the west coasts and cooling down the east > coasts -- that is why most of northern Europe has a nicer climate than Canada > even though they are at comparable latitudes. Actually its a little more complex than that. The Coriolis force plays a part, but the "cells" are 3-dimensional, not 2-dimensional. Winds and currents seem to form "bands" (maybe based on the size of the sphere - is that why Jupiter has so many bands?). Anyway, it breaks down like this: Latt. Winds 60-90N from NE to SW ("polar easterlies") 30-60N from SW to NE ("prevailing westerlies") EQ-30N from NE to SW ("trade winds") EQ-30S from SE to NW ("trade winds") 30-60S from NW to SE ("prevailing westerlies") 60-90S from SE to NW ("polar easterlies") You'll notice that winds all blow *away* from 30N/30S. This relatively calm region was called the "horse lattitudes" because a horse made better time than a sailing ship. This also tends to be a dry region, with no winds to bring moisture in. You'll also notice that winds collide at the equator, and at 60N/60S. Colliding winds tend to create storms, and they also drop their moisture, creating very wet climates. Winds pick up moisture over oceans, and deposit it over land. They lose lots of moisture when they hit a mountain range, leading to a "rain shadow" effect. Winds drive surface currents, which flow in circular patterns: Latt. Currents 45-90N counter-clockwise EQ-45N clockwise EQ-45S counter-clockwise 45-90S clockwise West-coast climate bands are roughly as follows: 70-90N arctic 60-70N boreal forest 40-60N temperate forest 30-40N mediterranean 20-30N desert 15-20N savanna EQ-15N rainforest These are very approximate and are different on the east coast (look at a globe to see what goes where on the east coast). They also vary considerably depending on bodies of water and mountains. Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 09:51:29 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit or they could join the mayflies! > Well, for the record, I dislike the idea of 'wedging' them in like they were > there all the time. They're so radically different from ordinary mages in > practice and culture means. >> > > Here is my "take" on sorcerers, bards, and other non-standard arcane > spellcasters: > > Clearly they do exist among the "monster" races -- certainly dragons, > fairies, and many other races have users of arcane magic who would > best be represented as sorcerers or bards. > > However, much of the philosophy of Glantri is based on a dualism > between the "evil" divine magic of priests and the "good" arcane magic > of wizards. Where would bards, sorcerers, and other non-standard users > of arcane magic fit in this scheme? My guess is that they would super- > ficially pass as arcane magic-users to the Glantrian bureaucracy -- but > the Great School of Magic with its insistence on showing exact spell- > casting methods would be more likely to catch such "charlatans" as > bards and sorcerers. As a result, I would suggest that non-standard > users of arcane magic would be dealt with in one of two ways: > > 1) If the Great School of Magic can "catch" non-wizardly users of arcane > magic, then the first such "imposter" caught would put all ot the others on > warning. They would be able to fake out the bureaucracy well enough to > get spellcasting licenses but would not dare attempt to gain positions of > political power that might bring their spellcasting methods to the attention > of examiners from the Great School of Magic. > > 2) On the other hand, if bards and sorcerers cannot easily be distinguished > from wizards, then such characters would be fully integrated into the lower > levels of the Glantrian aristocracy. However, since Glantri "ranks" its > arcaners > according to their maximum spell levels, bards and sorcerers would be at a > natural disadvantage relative to "true wizards". For example, while "true > wizards" might gain access to 5th level spells at level 9, bards and sorcerers > would not do so until level 17 or so. On this basis Glantrians would not need > to bother hunting out sorcerers as wizard "imposters" -- the additional levels > required for graduation from the Great School of Magic would be more than > enough to keep sorcerers "in their place". > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 10:16:35 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mayflies (was Feedback on Glantrian spells?) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > << WHOA! You go around remembering such details? I'm impressed! :) >> >=20 > No, I just have the gazetteers within easy reach. Knowing that = "Mayflies" > had something to do with Glantri made it pretty easy to look up. It's not that I'm hassling you or anything, but you quoted from some = passage in one of the Almanacs, and that was what I was impressed about! = Besides I can't seem to find Mayflies in my GAZ3. Oh, wait, I see them = mentioned in the adventures section. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:01:14 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes or Does the Mystaran sun rise in the West? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Jacob Skytte started this whole mess by stating: << But this isn't by far the weirdest thing around these parts! You know = the Coriolis force? IIRC this states that for a sphere (like ours, and = presumably Mystara) that rotates to the right (of it's axis), waters in the = northern hemisphere flow clockwise in a circle. >> Eventually Mike Harvey replied: =20 > Actually its a little more complex than that. The Coriolis force > plays a part, but the "cells" are 3-dimensional, not 2-dimensional. > Winds and currents seem to form "bands" (maybe based on the size of > the sphere - is that why Jupiter has so many bands?). Anyway, it > breaks down like this: >=20 > Latt. Winds > 60-90N from NE to SW ("polar easterlies") > 30-60N from SW to NE ("prevailing westerlies") > EQ-30N from NE to SW ("trade winds") > EQ-30S from SE to NW ("trade winds") > 30-60S from NW to SE ("prevailing westerlies") > 60-90S from SE to NW ("polar easterlies") I see. On the Trail Map nearly all non-equatorial winds blow in a = westerly direction regardless of lattitude. This wouldn't make sense, = then, scientifically. Unless of course we reduce the number of "bands" = due to Mystara being a smaller sphere than our planet. But I think that = would only complicate matters more than anyone cares to consider. =20 > Winds drive surface currents, which flow in circular patterns: >=20 > Latt. Currents > 45-90N counter-clockwise > EQ-45N clockwise > EQ-45S counter-clockwise > 45-90S clockwise I see. That actually makes a lot of sense on my small map of the waters = around Greenland. And I guess it makes some sense for the currents on = the Trail Map, but I still don't see how Norwold can be anything but a = frozen coast most of the year, since according to the Trail Map, Norwold = waters do not receive any warm currents from the S. If no warm water = enters the sea off Norwold, drifting ice from the arctic seas wouldn't = melt until air temperature got high enough (and it takes a lot of time = to melt an iceberg). Oceansend in the summer: 50 degrees F, fall: 40 = degrees F. Landfall summer: 55 degrees F, fall: 40 degrees F. This is = hardly enough to melt drifting ice, even with the added effect of = precipitation, and this is close to actual temperatures in Greenland, = where towns are icebound 6-9 months a year. =20 I obviously don't know enough about this to make any plausible changes; = perhaps Mike could be persuaded to sum up some realistic water currents = for Mystara? Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:02:06 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes or Does the Mystaran sun rise in the West? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > << However; looking at my Trail Map once again, I see that the = dominant sea > current is S for Norwold, which means that the waters outside = Norwold's coast > would have to be originally arctic waters. >> >=20 > Are you sure that is a Trail Map you are looking at? My Trail Map = does > not even include Norwold, nor does it show any ocean currents = whatsoever. > The only map I have seen with arrows of any kind in that area is in = the > Hollow World boxed set, and those arrows are migration routes, not = ocean > currents. Yes, I am looking at the western Trail Map. You know those boxes they've = put around the border? One of them mentions Dominant Winds & Sea = Currents. =20 > << But this isn't by far the weirdest thing around these parts! You = know the > Coriolis force? IIRC this states that for a sphere (like ours, and = presumably > Mystara) that rotates to the right (of it's axis), waters in the = northern > hemisphere flow clockwise in a circle. >> >=20 > From what I know of climates in the USA and Eurasia, that has to be = incorrect. > As I recall, ocean currents in the northern hemisphere tend to flow = counter- > clockwise, thereby warming up the west coasts and cooling down the = east > coasts -- that is why most of northern Europe has a nicer climate than = Canada > even though they are at comparable latitudes. Say what? If the currents run counterclockwise, you must warm up east = coasts, and cool down west coasts (as long as we agree that waters = flowing from the S are warmer than those from the N). Take another look = at your clock. (And sorry if I'm sounding gruff here; no offense meant). = :) Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 07:29:23 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit On Thu, 23 Mar 2000 23:37:59 PST adrian mattias writes: > >From: John R Hofmann > >Also, I whipped out my CM1 map, and counted some more hexes north, > >and, > >according to the distances given on that map, Alpha is at 80 > degrees > >North, and Frosthaven is around 98 degrees North, so obviously > either > > > >a) there are significant errors in every hexed map ever made > detailing > >Mystara > >b) Mystara is bigger than the Almanac says. > snipped.... > > With latitudes, 90 degrees north is as far as it goes. The north > pole is at > 90 degrees north in the RW. In Mystara 90 degrees is the top of the > rim of > the world before you head into the HW. Hence the note that there are errors in one place or another. After calculating the latitudes of several cities, I decided to go as North as I could with TSR maps, and I picked the southern tip of Frosthaven, just to see if that would "break" the formulas. John Hofmann P.S. I scratched out some quick pencil & paper calculations yesterday, and, if I remember correctly, Mystara would need to have a diameter of about 8200 miles to get Frosthaven to line up to the 76th parallel. ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 20:12:37 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="x-user-defined" Content-Transfer-Encoding: 7bit > Take Glantri, for example. As someone pointed out earlier, the AD&D bard brings > up some serious issues in Glantri. Yep, that was me! Actually, I'm working on a project detailing bards in Glantri, but I still get stumped with the exact "ecology" of the bard in Glantrian society. Are they respected? Are they not? > Now enter sorcery. THIS would really piss off Glantrian mages. As I stated > earlier, the sorcerer class is very much the 'quick and easy' path. Likely the > people who would enter the profession would be young and rougish fellows looking > to get ahead. The Glantrian mages would view sorcerers as undedicated, > uneducated, and weak, unwilling to devote the full time and energy to magic. > Likely any sorcerer would face considerable prejudice in any attempt to gain > nobility. (You got a major adventure or a great character right there with that > idea!) Here's an interesting "what if". What if, re-working an AC 1000 campaign about Alphatia and Glantri, one nation was a nation of Sorcerers and the other was a nation of Wizards? >From what I understand of the 3E Sorcerer, it would fit that the more carefree, less serious Alphatians would be more of the Sorcerer types (after all, they respect any form of magic, even priestly magic!), while the dark, brooding, serious-minded Glantrians would be the Wizards. Wouldn't that be a good reason for the their mutual hatred? Just an idea... Kit Navarro Paparazzi Glantri fanavarro@pacific.net.ph ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 07:55:12 -0500 Reply-To: Mystara Sender: Mystara From: Lawrence Cabrera Subject: Re: [Mystara] My new site! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Cool site. I can't wait until you've put more up on it. I have it in my favorites now so I'll be checking back often. Law ----- Original Message ----- From: "Paul Benfield" To: Sent: Wednesday, March 22, 2000 5:27 PM Subject: [MYSTARA] [Mystara] My new site! > Hi all, > > Well I've grown impatient trying to find time to add more so I've decided to > 'launch' my Mystara site as is. > > http://freespace.virgin.net/paul.benfield > > It's aimed at AD&D but I'm sure some of it will be usable by > players of any system. > > I've tons of extra material I could put on there if I could only find the > time to do so! So far it's just rules and spells, the biggest section being > about the Immortals and their priesthoods. I want to add sections on NPCs, > adventures, stories and of course more Wizard spells when I can. > > Hope it's of some interest. > > Paul Benfield > > aka > Cendaryl Hierydyl, sage of Greenheight > (Opinionated teacher of heroes past and present) > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 10:19:13 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Shadow Elves in 3E Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" One of the changes in 3E is really just a realignment of previous bits from other editions of D&D and AD&D, given a new name. Darkvision and Low-Light Vision (possibly called Nightvision) are replacing Infravision and Ultravision, with the former allowing sight in total darkness and the latter requiring low-light or moonlight. Dwarves and humanoids will have darkvision and elves will have low-light vision. Well, what about the Shadow Elves, then? Does living underground/the attentions of Rafiel mean they've changed to have darkvision all these years or do they have low-light vision and have to somehow make do underground, with specialized light sources that shed light visible to low-light vision? Thoughts? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 18:42:21 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Information on Glantri MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Francisco V. Navarro" wrote: > > > http://sprucemoose.ucd.ie/dnd > > Mystara Atlas (a *great* campaign based in Glantri) > > > > This link doesn't seem to work. I'm interested. > > Kit Sorry. My bad, my links are quite old. Here's the correct one. I apologise also to the other misquoted site-owners :) Mystra Atlas http://sprucemoose.ie/dnd/ -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:20:37 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Well, the only problem with that is that I edge away from telling players they can't do stuff that's in the main core book because "the gameworld doesn't allow it" because that leads to "then I'll play in one that does go by the basic rules." Gameworlds don't usually put limitations on the basic core design rules, unless the entire philosophy of the gameworld is dependent upon certain factors. (Dark Sun really illustrates this rather well.) Most gameworlds add new features rather than subtracting given ones. Finally, the sorcerer class isn't really powerful enough to classify as a prestige class. Elevating it to such a position pretty much destroys the entire concept of an 'easier mage to play.' IronWolf Beau Yarbrough wrote: > > David's comments about the sorcerer got me thinking: What if the sorcerer > as far as most of the Known World was concerned was NOT a class available > to humans. Instead, it could be the 3E version of Hin Masters and other > demihuman magic-using types. (There's some for dwarves in the Rockhome GAZ, > right?) Using the new multiclassing system, elligible characters could add > on a Sorcerer class once they achieved the right levels and fulfilled other > in-story objectives. This would, in other words, make being a Sorcerer a > Prestige class in Mystara. ("Prestige class" = a class like the > thief-acrobat that characters can change into/add onto their characters > once they've achieved a certain amount of power and gained the proper skill > set.) > Besides being an easy way to add in the demihuman "name" level spell > casters (with a culturally appropriate trimmed spell list, of course), it'd > also be a way to keep players from demanding the rights to be a halfing > barbarian/ranger/wizard/thief. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:24:14 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit "Francisco V. Navarro" wrote: > > Here's an interesting "what if". What if, re-working an AC 1000 campaign > about Alphatia and Glantri, one nation was a nation of Sorcerers and the > other was a nation of Wizards? > > >From what I understand of the 3E Sorcerer, it would fit that the more > carefree, less serious Alphatians would be more of the Sorcerer types > (after all, they respect any form of magic, even priestly magic!), while > the dark, brooding, serious-minded Glantrians would be the Wizards. > Wouldn't that be a good reason for the their mutual hatred? It's not a bad idea, but remember that the sorcerer is not nearly as versatile as a wizard. They can only cast simple spells, which certainly is not in character with the ancient and powerful Alphatians. I'd say they'd be more accepting of the class in society, however. Plus, I know I wouldn't want to take the task of rewriting 2,000 years of history. :) IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:25:36 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: The Sorcerer in Mystara In-Reply-To: <38DBC005.6ABC3E38@ewa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:20 03/24/2000 -0800, IronWolf wrote: >Well, the only problem with that is that I edge away from telling players they >can't do stuff that's in the main core book because "the gameworld doesn't allow >it" because that leads to "then I'll play in one that does go by the basic >rules." So you'll be incorporating dwarven mage/paladins under 3E, then? I think the strength of a good game world isn't it's generic nature (we've got Greyhawk and the Realms for that) but how it tweaks and narrows the focus to a culturally appropriate paradigm. Dragonlance did just that, and was a big hit. If someone wants to be a sorcerer in Glantri, it should be in cultures that embrace such characters. There won't be many barbarians from the Five Shires and having every sorcerers everywhere is equally in conflict with the game world. Do I think they should fit in SOMEWHERE? You bet. But I have no problem saying "no, not in this country." It already holds true for, say, dwarves in Glantri. This is just another iteration of pre-existing conditions in Mystara-based play. >Finally, the sorcerer class isn't really powerful enough to classify as a >prestige class. Elevating it to such a position pretty much destroys the entire >concept of an 'easier mage to play.' OK, prestige class was a bad way to put it. But adding a sorcerer class to halfling and other demihuman characters once they reach a certain level is, to me, easier than custom-designing a Master prestige class, for instance. (Of course, if someone wants to do just that, I'll certainly want a look at it!) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:29:00 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit David Knott wrote: > > Here is my "take" on sorcerers, bards, and other non-standard arcane > spellcasters: > > Clearly they do exist among the "monster" races -- certainly dragons, > fairies, and many other races have users of arcane magic who would > best be represented as sorcerers or bards. No human bards or sorcerers then? > 2) On the other hand, if bards and sorcerers cannot easily be > distinguished from wizards, then such characters would be fully integrated > into the lower levels of the Glantrian aristocracy. However, since > Glantri "ranks" its arcaners according to their maximum spell levels, > bards and sorcerers would be at a natural disadvantage relative to "true > wizards". For example, while "true wizards" might gain access to 5th > level spells at level 9, bards and sorcerers would not do so until level > 17 or so. On this basis Glantrians would not need to bother hunting out > sorcerers as wizard "imposters" -- the additional levels required for > graduation from the Great School of Magic would be more than enough to > keep sorcerers "in their place". Sounds very logicial. I've not heard anything to suggest sorcerers have a spell level cap, though. And their progression is equivalent to a mage rather than a bard. Plus they'll have more spells per level to cast. They may be able to beat a wizard just through sheer volume of spells. That could require the Glantri School of Magic to restructure their definition. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:31:45 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: The Sorcerer in Mystara In-Reply-To: <38DBC1FC.97C0D56@ewa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:29 03/24/2000 -0800, IronWolf wrote: >Sounds very logicial. I've not heard anything to suggest sorcerers have a spell >level cap, though. And their progression is equivalent to a mage rather than a >bard. Plus they'll have more spells per level to cast. They may be able to beat >a wizard just through sheer volume of spells. That could require the Glantri >School of Magic to restructure their definition. Let's say that sorcerers do start popping up in a pre-existing Mystara once 3E is published. What's the in-game explanation for them (as well as new races suddenly able to perform magic)? (For the other races thing, I'm sticking to the notion that it's a cultural thing and it'll be a rare hin or dwarf who even attempts magic for a number of years.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 14:40:43 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] The Sorcerer in Mystara] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Beau wrote: > > So you'll be incorporating dwarven mage/paladins under 3E, then? = I'm with Ironwolf on this one. Personally, I don't see any problems with = such a character. If someone I'm DMing wants to play a dwarven mage/paladin, a= nd can come up with a good rationale behind it, I don't much care. It's all = about roleplaying, IMO, and one of the things I love about the new 3rd edition = is that it opens up so many more roleplaying possibilities than ever before.= I suspect we're in the minority on this one, though, judging by all the opinions I've heard here and on other D&D boards... >I think the strength of a good game world isn't it's generic nature >(we= 've got Greyhawk and the Realms for that) but how it tweaks and >narrows the = focus to a culturally appropriate paradigm. = See, I find that the strength of a good game world is in providing a weal= th of roleplaying possibilities for players. Mystara has plenty of that, with i= ts varied settings, and I don't see how allowing new possible combinations a= nd things will change that (IMO, it can only add to the experience). Does that mean that the aforementioned dwarven mage/paladins will become = the standard in my Mystara? Not at all. If anything, they'd probably be uniqu= ely relegated to that one PC who actually wanted to play one (in the unlikely= scenario that *anyone* wanted to play one). But then, PCs are always, and= have always been, the exceptions, not the norms. And that's just as it should = be. = >Do I think they should fit in SOMEWHERE? You bet. But I have no problem >saying "no, not in this country." It already holds true for, say, dwarve= s >in Glantri. This is just another iteration of pre-existing conditions in= >Mystara-based play. I see no problems with saying- "Sorcerors are looked down upon in Glantri= as being lazy, slovenly people, and will be subject to intense social stigma= if their nature becomes public knowledge." That's applying a social and roleplaying aspect to the situation, just as with the dwarves. Dwarves ar= en't *banned* in Glantri, they'll just have a very hard time trying to operate= , due to the intense scrutiny they'll receive. Of course, dwarves have a much m= ore difficult time trying to hide their nature than would a sorceror, IMO. Just outright saying "you can't have one here", IMO, is unnecessarily restricting, and prevents a player who might desire to roleplay through t= he social stigma from having that opportunity. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:42:12 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Beau wrote: > > So you'll be incorporating dwarven mage/paladins under 3E, then? I think > the strength of a good game world isn't it's generic nature (we've got > Greyhawk and the Realms for that) but how it tweaks and narrows the focus > to a culturally appropriate paradigm. Dragonlance did just that, and was a > big hit. If someone wants to be a sorcerer in Glantri, it should be in > cultures that embrace such characters. There won't be many barbarians from > the Five Shires and having every sorcerers everywhere is equally in > conflict with the game world. The difference between Dragonlance and Mystara is that Dragonlance was a critically-acclaimed and well written literary series before it became a game setting. People want to play Dragonlance because it was a pretty cool book series with a theme focused on grand conflict that was beautifully written. They were willing to overlook limitations. Plus, Dragonlance added a lot of unique variations, such as tinker gnomes, gully dwarves, and some pretty credible explanations as to why there are no demi-human clerics. (Heck, Dragonlance fits OD&D better than AD&D in many ways.) I don't know where you got the impression, but I wasn't suggesting that all cultural barriers be removed. A lot of the problems are that Mystara as is does not conform to AD&D or likely 3E ideals. Which is why I proposed starting from scratch and creating a new Mystara campaign setting set in the future, so that the original and new settings could be kept safely seperate. > OK, prestige class was a bad way to put it. But adding a sorcerer class to > halfling and other demihuman characters once they reach a certain level > is, to me, easier than custom-designing a Master prestige class, for > instance. (Of course, if someone wants to do just that, I'll certainly > want a look at it!) Well myself, I'd just redesign the Five Shires so the Masters of Blackflame become specialty priests. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 14:45:10 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] The Sorcerer in Mystara] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Beau wrote: > > Let's say that sorcerers do start popping up in a pre-existing Mystara > once 3E is published. What's the in-game explanation for them (as well = > as new races suddenly able to perform magic)? See, again, I think you're overreacting a bit. Just allowing for the possibility of something doesn't mean that it will become the standard. Dwarves casting magic will still be the rare exception, rather than the n= orm. Just because it hasn't been reported before (reliably) doesn't mean it ha= sn't happened. (There is at least a small precedent- the halfling Usamigaras was a magic-user. Sure, WotI which prevents this information says he used a Wis= h to get those powers, but maybe that was just a Glantrian mage's explanation,= having never encountered such a phenomenon before.) It's a big world, besides, and we haven't even begun to catalog everythin= g possible on Mystara. Just because Sorcerors are uncommon to rare in the K= nown World doesn't mean that they haven't ever existed elsewhere, and could be= migrating around, or perhaps no one has ever really made a distinction, e= tc. = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:52:32 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: [Re: [MYSTARA] The Sorcerer in Mystara] MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Andrew Theisen wrote: > > Beau wrote: > > > > So you'll be incorporating dwarven mage/paladins under 3E, then? > > I'm with Ironwolf on this one. Personally, I don't see any problems with > such a character. If someone I'm DMing wants to play a dwarven > mage/paladin, and can come up with a good rationale behind it, I don't > much care. It's all about roleplaying, IMO, and one of the things I love > about the new 3rd edition is that it opens up so many more roleplaying > possibilities than ever before. Hear hear! > I suspect we're in the minority on this one, though, judging by all the > opinions I've heard here and on other D&D boards... I suspect you're right. :) Maybe we should work together on a 3E Mystara, if you're interested. > >I think the strength of a good game world isn't it's generic nature > >(we've got Greyhawk and the Realms for that) but how it tweaks and > >narrows the focus to a culturally appropriate paradigm. > See, I find that the strength of a good game world is in providing a > wealth of roleplaying possibilities for players. Mystara has plenty of > that, with its varied settings, and I don't see how allowing new possible > combinations and things will change that (IMO, it can only add to the > experience). Agreed on that! Narrowing gameworld criteria reminds me of 1984... where they eliminated words from the dictionary year by year, intent on purging even the words 'rebellion' and 'change'. > Does that mean that the aforementioned dwarven mage/paladins will become > the standard in my Mystara? Not at all. If anything, they'd probably be > uniquely relegated to that one PC who actually wanted to play one (in the > unlikely scenario that *anyone* wanted to play one). But then, PCs are > always, and have always been, the exceptions, not the norms. And that's > just as it should be. Precisely! > I see no problems with saying- "Sorcerors are looked down upon in Glantri > as being lazy, slovenly people, and will be subject to intense social > stigma if their nature becomes public knowledge." That's applying a social > and roleplaying aspect to the situation, just as with the dwarves. Dwarves > aren't *banned* in Glantri, they'll just have a very hard time trying to > operate, due to the intense scrutiny they'll receive. Of course, dwarves > have a much more difficult time trying to hide their nature than would a > sorceror, IMO. I thought dwarves were still killed on sight in Glantri? Then again, that wouldn't be much fun... > Just outright saying "you can't have one here", IMO, is unnecessarily > restricting, and prevents a player who might desire to roleplay through > the social stigma from having that opportunity. Yeah, I get more than enough of that crap in Living City campaigns. The last time I tried to play in one I was forced to play a 1st level character in a master level campaign (9-12th level). I wanted to be a shaman, but they shot me down because "it's not in the rules." I would have actually had more limitations as a shaman than a priest, but I let it go. Then they told me I could only be a priest of a lawful good or lawful neutral deity (which was wrong, I checked later) and I died without a single chance to roll a die to avoid my death. (Checked my AC and had a falling meteor kill me.) I don't plan on ever playing in a LC game again. I know there's good players and DM's in the RPGA, but if I have to go through that crap again I'll probably lose my good humor and do something I'll regret, like flip the table. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:50:44 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: The Sorcerer in Mystara In-Reply-To: <20000324194043.10514.qmail@aw164.netaddress.usa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:40 03/24/2000 EST, Andrew Theisen wrote: >I see no problems with saying- "Sorcerors are looked down upon in Glantri as >being lazy, slovenly people, and will be subject to intense social stigma if >their nature becomes public knowledge." That's applying a social and >roleplaying aspect to the situation, just as with the dwarves. Dwarves aren't >*banned* in Glantri, they'll just have a very hard time trying to operate, due >to the intense scrutiny they'll receive. Of course, dwarves have a much more >difficult time trying to hide their nature than would a sorceror, IMO. > >Just outright saying "you can't have one here", IMO, is unnecessarily >restricting, and prevents a player who might desire to roleplay through the >social stigma from having that opportunity. Hmmm. You make a good argument, especially for the sorcerer (although I want to get a good look at the bard before I make a decision there), but as for dwarves (and possibly sorcerers, which really requires more information than anyone has at this point), I think someone pig-headedly wanting to play one (or a fire elementalist in Ylaruam, or whatever) is more interested in what they want, no matter how disruptive to the group as a whole, than what will make a good game for everyone. That might be fine in some circumstances, but redoing a campaign for a single player rubs me the wrong way. Speaking of Ylaruam and weird character types, has anyone used that setting with the Arabian Adventures rules? How does everyone feel about characters like the Shi'ar and the new magic-users from the CSH in Ylari adventures? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 11:55:20 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: The Sorcerer in Mystara In-Reply-To: <38DBC514.518B423E@ewa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:42 03/24/2000 -0800, Ironwolf wrote: >Well myself, I'd just redesign the Five Shires so the Masters of Blackflame >become specialty priests. I'd like to see that when the time comes. I don't own "Rockhome," but aren't there similar figures amongst the dwarves? And amongst the elves of Alfheim? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 15:07:15 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: Minaea & Maps Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Try Iinternet Exploder. -- On Tue, 21 Mar 2000 18:46:10 Caroletti wrote: >I have another problem, now...I found the maps (terrific- really what I >needed!!!) but...I don't have a PNG reader...Acrobate doesn't do the >work...I manage only to read JPG.... > >Iulius Sergius Scaevola >Captain of the XXTh Cohort >Port Lucinius, Thyatis > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 15:13:17 -0800 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.com:80) Subject: Re: Shadow Elves in 3E Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Same as all High Elves. -- On Fri, 24 Mar 2000 10:19:13 Beau wrote: > One of the changes in 3E is really just a realignment of previous bits >from other editions of D&D and AD&D, given a new name. > Darkvision and Low-Light Vision (possibly called Nightvision) are >replacing Infravision and Ultravision, with the former allowing sight in >total darkness and the latter requiring low-light or moonlight. Dwarves and >humanoids will have darkvision and elves will have low-light vision. > Well, what about the Shadow Elves, then? Does living underground/the >attentions of Rafiel mean they've changed to have darkvision all these >years or do they have low-light vision and have to somehow make do >underground, with specialized light sources that shed light visible to >low-light vision? > Thoughts? > > BEAU > http://www.LBY3.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 00:23:44 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit personally guys i cant see any problem with players having any sort of character, even if it's not in the rules, i have had a neanderthal fighter( a resurected elf,he had also been resurrected as a gnome, and at the time their were no rules in D&D for gnome characters), a glantrian mage nosferatu, an alphatian thief nosferatu, and an orcish werebear, all in different campaigns. i never made any hard and fast rules for these characters. i basically just winged it. the rules generally said charcters who became undead or lycanthropes,shoul be taken over by the dm.i always just let the players carry on.it led to some interesting games. i have even had a vegetarian troll druid.an npc, just thrown in for a laugh. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 16:43:24 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: More spells. Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yell if you guys want me to knock off posting these. Feedback, as always, is welcome. The binding spells in particular could use an extra set of eyes looking at them. This time around, there's some information about the mage who created these signature spells. -- REYNARD Chaotic Good male human enchanter, Glantri City Reynard is a native son of Glantri City, who seems to spend most of his time chasing women and getting into mischief. This is, of course, partly a fa=E7ade: Reynard is actually a potent enchanter, and his affectation is well-known amongst students and alumni of the Great School of Magic. A dandy apparently in his late 20s, he has reddish gold hair, bright green eyes and is short and built like a swordsman. Charming (16 charisma) and quick - both physically and mentally (dexterity 16, intelligence 16) - Reynard is a swashbuckling adventurer trapped in the body of an enchanter, and can tumble, tightrope walk and charm a fair lady with the best of them. While he feels obligated to fight injustice wherever he finds it, he's also interested in amusing himself and treating himself as well as possible and thus ends up finding injustice, more often than not, in the vicinity of beautiful women. An incorrigible flirt, Reynard hates the idea that there might be someone who has met him who doesn't like him or, at least, respect him and has been known to make a fool of himself with the ladies (wisdom 8) and get himself in over his head when going up against real swordsmen. Reynard is knowledgeable about Glantri City's elite as well as some of its more infamous residents. He is tailed everywhere by his fox familiar, Laugher. Reynard also vanishes every summer for several months, during which time he is in Ierendi, competing in the Royal Tournament of Adventurers there and is a member of the Adventurer's Club there. Equipment: Reynard's Foxblade, Boots of Jumping Reynard's Foxblade - Actually a +2 rod (1d4 +2 damage), the Foxblade is covered in an illusion that makes it appear to be an ordinary short sword and its belt holder to be a scabbard. An enchantment on the rod also makes the wielder appear to be a skilled swordsman, not just an enchanter whacking away at his enemies with a magic stick. Reynard's Dazzling Dust Enchantment Level: Sor/Wiz 1 Components: V, S, M Casting Time: One action Range: 10 feet/level (maximum of 100 feet) Effect: 10 foot radius + 1 foot/level Duration: 1d4 minutes/level or 1d6/level Saving Throw: No Spell Resistance: Yes By flinging a handful of sand, a wizard casting dazzling dust fills the air with sparkling ruby particles that place one or more creatures in blissful trance. Only living creatures with four hit dice or less are affected and those immune to charm spells are immune to the spell's effects. The spell affects 1 hit dice worth of creatures per caster's level, with the lowest hit dice creature in the area of effect being dazzled first. Victims of the spell have their eyes open, although they're in a state similar to sleepwalking. They can be moved, stepped around, or even searched, but they will not let themselves be placed in immediate danger and attempts to attack them will wake them immediately (although they will suffer a -4 modifier to all actions in the first minute that they shake free of the trance). Material component: A pinch of fine sand, dyed red, or actual ruby dust (which changes to duration of the spell to 1d6 minutes/level). The dust slowly settles on victims over the course of the spell, finally forming a light layer of glittering dust on the head and shoulders of the victims. Reynard's Silver Tongue Enchantment Level: Sor/Wiz 1 Components: S, M Casting Time: One action Range: None=20 Effect: The caster Duration: 1d4 hours/level (maximum of 48 hours) Saving Throw: None Spell Resistance: Yes Reynard's Silver Tongue allows the caster to tell lies, distortions, evasions and half-truths without a danger of magical detection. Spells such as detect lie and ESP both show the caster as sincere and telling what he or she believes to be the truth. Material component: A single silver piece, which is put on the caster's tongue and dissolves on the tongue and is harmlessly swallowed. Reynard's Swordbinding=20 Enchantment Level: Sor/Wiz 1 Components: V, S Casting Time: One action Range: 10 feet/level Effect: 1 creature/level Duration: 1d4 rounds + 1 round/level Saving Throw: Will Spell Resistance: Yes Similar to remove the instrument of death, Reynard's swordbinding requires a wizard to be closer to his victim -- and get the drop on his opponent -- but is much more dangerous at higher levels. When Reynard's swordbinding is cast, a beam of golden light shoots from the caster's finger, striking any being he points at. The ray prevents victims from drawing weapons from their container, including swords from their scabbards, weapons in a display case (even an open one), arrows from their quivers, a mace from its belt loop or even a dagger from a boot. Even sheathed weapons not in the victim's possession at the time of the spell cannot be unsheathed, although weapons already drawn are unaffected. Likewise, bows worn across a warrior's torso could be removed and used, although arrows for the bow will remain stubbornly in their quiver until the enchantment ends. Attempting to draw a magic weapon allows the victim another saving throw, with the magical plus of the weapon added as a bonus to the victim's saving throw. For weapons with multiple plusses, use the highest appropriate one: a weapon +1, +2 versus magic-using and enchanted creatures would grant a victim a +2 on their new saving throw. If the new saving throw fails, no further attempt to draw that weapon can be made until the enchantment wears off. Weapons placed or stuck into something other than a standard container, such as arrows into the ground for quick retrieval, are unaffected. Likewise, nothing prevents a warrior from using a chair or piece of firewood to bludgeon an irritating wizard into a pulp. The spell must overcome a being's innate magic resistance every time they attempt to draw their weapon. Once overcoming the spell, its effects are negated for that casting. The priest spell free action, or the ring of the same name, protects against or negates Reynard's swordbinding. Reynard's Tome Sealing Abjuration Level: Sor/Wiz 1 Components: V, S, M Casting Time: 1 minute Range: Touch Effect: 1 book/level Duration: 1 week/level Saving Throw: None Spell Resistance: None This spell, judged to be an essential part of many wizards' collections, protects books from the infestation of bookworms, a paper-eating insect. Reynard has released the spell through the Great School of Magic. When cast, the books to be protected are touched with a bottle of poison. (Note: the books are touched with the bottle, not the poison. The spell is meant to preserve books, not ruin them!) Thereafter, any bookworm that comes in contact with the book is instantly killed, as are any bookworm eggs. The spell affords no protection, however, against other pests, such as mice or moths. The spell can be cast in conjunction with permanency. Material component: A bottle of poison capable of causing death upon consumption. Reynard's Spellbinding Enchantment Level: Sor/Wiz 3 Components: V, S Casting Time: 3 actions Range: 10 feet/level Effect: 1 victim Duration: 1 minute/level Saving Throw: Will Spell Resistance: Yes This spell confuses an enemy spellcaster and makes him unlikely to properly cast spells. Each point the saving throw is missed by adds a 10% chance of spell failure. The chance of spell failure also increases by 10% for each level of the caster. Spell failure decreases by 10% for each level of the victim, as well as by any magic resistance possessed by the victim. Successfully casting a single spell does not negate the spellbinding, which affects any spells cast during its duration, even ones whose casting time extends past the duration of the spellbinding. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 01:53:16 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: [Re: [MYSTARA] The Sorcerer in Mystara] Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Fri, 24 Mar 2000 14:40:43 Andrew Theisen wrote: > >Does that mean that the aforementioned dwarven mage/paladins will become the >standard in my Mystara? Not at all. If anything, they'd probably be uniquely >relegated to that one PC who actually wanted to play one (in the unlikely >scenario that *anyone* wanted to play one). But then, PCs are always, and have >always been, the exceptions, not the norms. And that's just as it should be. > Why was this a problem in 2e? If someone asked me if they could play an elven paladin, then I'd just ask them why, and if they had good reason for wanting that character (i.e., role-playing reasons) then I'd allow it! On the other extreme I remember a time when someone wanted to play a multi-classed Voadkyn (wood giant) Ranger/Mage, simply because the Complete Book of Humanoids said that this class-combination was possible. Now I just looked at it and said "No!" Elves are both excellent rangers and mages, and if even they can't do it, then nobody should either IMO. The player moaned for some time, but I stood my ground - no crummy rulebook is going to tell me what's possible IMC! I'd rather keep the class restrictions, I can always remove them as the DM - it's much harder telling the players that they can't play something the core book says they can... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 21:26:35 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The Sorcerer in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-24 2:46:08 AM Eastern Standard Time, lby3@LBY3.COM writes: << David's comments about the sorcerer got me thinking: What if the sorcerer as far as most of the Known World was concerned was NOT a class available to humans. Instead, it could be the 3E version of Hin Masters and other demihuman magic-using types. (There's some for dwarves in the Rockhome GAZ, right?) >> Hin Master -- maybe, although at first glance he seems to be closer to a druid than anything else. Dwarf Cleric -- This class is definitely a cleric and not any sort of arcane spellcaster. But there are so many oddball non-human spellcasters that we should definitely keep the sorcerer and bard in mind as ways to implement them. And I would agree that no "standard" human or demi-human character from OD&D should be counted as a sorcerer -- they were all clearly designed to correspond to "basic" 3E races and classes. Another idea to keep in mind is that some NPC classes such as the "adept" (described as sort of a "hedge wizard") might be suitable for certain Mystaran spellcasters such as the wokan. In a message dated 2000-03-24 7:36:28 AM Eastern Standard Time, fanavarro@PACIFIC.NET.PH writes: << From what I understand of the 3E Sorcerer, it would fit that the more carefree, less serious Alphatians would be more of the Sorcerer types (after all, they respect any form of magic, even priestly magic!), while the dark, brooding, serious-minded Glantrians would be the Wizards. Wouldn't that be a good reason for the their mutual hatred? >> Possibly, but I have two problems with treating Alphatian mages in general as sorcerers: 1) Inconsistency -- I think Eric Noah suggested that we should not convert characters to sorcerers when they were clearly normal mages under 2E (or equivalent) rules. 2) Level difference -- Many Alphatians would have to be boosted several levels to keep their spellcasting power the same. Still, I like the idea about Alphatians being far more accepting of sorcerers than Glantrians are. I would not put it beyond the Glantrian constabulary to arrest some mischievous sprites and burn them to death for "clericalism". In a message dated 2000-03-24 2:32:00 PM Eastern Standard Time, ironwolf@EWA.NET writes: <> That too general a statement for me to make. I would only go so far as to say that no human or demihuman character described under the rules of the D&D Rules Cyclopedia or its predecessors is a bard or a sorcerer. Other sources (namely the gazetteers and various 2E products) open up more possibilities in those areas. << Sounds very logicial. I've not heard anything to suggest sorcerers have a spell level cap, though. And their progression is equivalent to a mage rather than a bard. Plus they'll have more spells per level to cast. They may be able to beat a wizard just through sheer volume of spells. That could require the Glantri School of Magic to restructure their definition. >> The last I read, sorcerers and bards had a slower spell progression than mages and did not get 2d level spells until 5th level or progress beyond 5th level spells before level 21+. If that is true, then fitting them into Glantri would not be much of a problem -- the mages would measure power by their own standards, which would be clearly weighted against bards and sorcerers. If that is not true, then we would have more of a problem in dealing with them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 21:26:40 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-24 2:41:26 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << I'm with Ironwolf on this one. Personally, I don't see any problems with such a character. If someone I'm DMing wants to play a dwarven mage/paladin, and can come up with a good rationale behind it, I don't much care. It's all about roleplaying, IMO, and one of the things I love about the new 3rd edition is that it opens up so many more roleplaying possibilities than ever before. >> I can think of an easy way to do that: Make him a Moulder Dwarf who turned against the beliefs of his people at an early age and sought refuge in Vestland. And I can think of some ways to justify some other "illegal" character types: Glantrian dwarf: Picture a Glantrian soldier who kills most of a dwarven family in battle but can't bring himself to kill that little baby. So, he takes the kid home and raises him as his own son. As the kid matures he starts to look suspciously short and stocky, but his lack of a beard (he shaves twice a day!) and obvious non-dwarvish attitudes (as he goes out of his way to "prove" that he is NOT a dwarf) let him "pass" for human. Northern Reaches gnome: In Gaz 7 there is a specific mention that gnomes are extinct in the Northern Reaches -- but somebody wants to play a gnome in a campaign set there anyway. No problem -- just decide where he is actually from (probably Karameikos or Ylaruam) and why he traveled to the Northern Reaches. Still, the demand for a good background story should discourage the less imaginative players from coming up with truly bizarre combinations -- and the setting does potentially provide for some character types that won't be in the standard 3E rules. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 21:26:41 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Shadow Elves in 3E MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-24 1:23:04 PM Eastern Standard Time, lby3@LBY3.COM writes: << Well, what about the Shadow Elves, then? Does living underground/the attentions of Rafiel mean they've changed to have darkvision all these years or do they have low-light vision and have to somehow make do underground, with specialized light sources that shed light visible to low-light vision? Thoughts? >> They probably do have the same sort of darkvision as dwarves (or drow). While they have many cultural and physical differences from drow, I would probably give them whatever sort o vision the new Monstrous Manual gives to drow, with similar if not more severe penalties for trying to function in sunlight. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 18:26:19 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Mystaran Currents Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello, someone was talking about how the norwold currents are going the wrong way... this is in response to that message. rather than just re-doing the currents (changing/ignoring cannon) or making the sun rise in the west (which definately contradicts cannon, like you said), wouldn't it just be easier to say that the coriolis (sorry for the spelling, I know what it is, just can't spell it) is either not-present or reversed on Mystara? After all, we have Magic and demi-human/humanoid genetics and immortals and what not, why not change one more law of science for Mystara (it is fantasy after all)? Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 21:42:15 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Latitudes or Does the Mystaran sun rise in the West MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Thanks for pointing out the wind and current table. However, it is a pity that the Trail Map only has that table and no arrows on the map itself that show the actual wind and current patterns. It is obvious that the patterns around Thyatis are quite complex, for example. Also, I would like to confirm that I have my definitions right. I know that a "north wind" is one that blows FROM the north, not one that blows TOWARDS the north. Is the same true for currents? If it is, then the coastal regions of Norwold would be as warm and icefree as is possible for their latitude (as their water comes from the warmer south) but the inland regions would be bitterly cold (as they are chilled by winds from the even colder northwest). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 19:18:56 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Weird character types In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 21:26 3/24/00 EST, David Knott wrote: >Still, the demand for a good background story should discourage the >less imaginative players from coming up with truly bizarre combinations >-- and the setting does potentially provide for some character types >that won't be in the standard 3E rules. I can certainly see Broken Lands and New Kolland humanoids being inspired to become wizards, figuring "if Kol can do it, so can I!" Hell, Kol may even encourage this thinking (to a point). And the adventures of the first goblin or kobold mage attending the GSoM would be a story in itself. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 20:46:02 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Well, I have come to agree that we should try to fit Mystara as well as possible to 3E (at least within the scope of the Mystara3E project). However, this thread leads to one major stumbling block in my mind: Kagyar made dwarves more magic-resistant, thus, IMO, the reason that there are no dwarven mages. Perhaps if the radiance were to continue draining from entropy rather than energy we'd have reason to encourage expanded spellcasting, but G:KoM seems to contradict that solution. I still think that a major part of Mystara is that some people, and some races, simply aren't cut out for spellcasting (Ericall and most of the rest of the Alphatian commoners come to mind). There might not be anything specifically in the 3E rules preventing Ericall from dual-classing now and becoming a spellcaster, but stuff like that would really be detrimental to the campaign's continuity, IMO. Certainly it's up to each DM, but I don't think we should completely gut Mystara's uniqueness to conform perfectly to the 3E rules (and I know no one's arguing that, and I'm overstating the argument advanced by others, I just think that this really is at least somewhat integral to the setting). Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 24 Mar 2000 21:42:12 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit pds3 wrote: > > Well, I have come to agree that we should try to fit Mystara as well as > possible to 3E (at least within the scope of the Mystara3E project). > However, this thread leads to one major stumbling block in my mind: Kagyar > made dwarves more magic-resistant, thus, IMO, the reason that there are no > dwarven mages. The natural resistances that dwarves enjoy in terms of saving throws in AD&D are equivalent to the resistance that the Mystaran dwarves have. I should also add that the 3E philosophy is to remove the 'you can't play it period' stance and replace it with 'you can play it but you have these advantages/disadvantages to consider with that choice.' Dwarves will likely be severely limited in terms of arcane magic use. > Perhaps if the radiance were to continue draining from entropy rather than > energy we'd have reason to encourage expanded spellcasting, but G:KoM > seems to contradict that solution. Best to ignore G:KoM. It's apparent they just copied up from the gazateer without regard to the setting. > ... but I don't think we should completely gut Mystara's uniqueness to > conform perfectly to the 3E rules (and I know no one's arguing that, and > I'm overstating the argument advanced by others, I just think that this > really is at least somewhat integral to the setting). I agree with you that Mystara's uniqueness is something to be protected. But I don't agree that severe class/race restrictions are one of them. Cultural restrictions are another story. It's perfectly reasonable to say "you can be a dwarf born in Glantri, but you'll have a tough time." What I object to is people who say "Dwarves can't be thieves in Mystara! Period!" because of old rules, not culture. The later gazateers sought to correct the limitations by adding new classes. The trick here is to follow the example they set, rather than what they literally added. It's clear that the original designers thought of OD&D as simpler easier rules for younger players. (The details on B3's recall highlight that pretty well. I saw far more offensive artwork in Deities & Demigods.) This more than anything is why they kept it simple. But Mystara is no longer a simple setting for younger children. And it will never take that place again. Weird characters will always exist, and they're really a part of what makes the game fun. Let's face it, we know when somebody's angling to get some advantages through rules loopholes. Don't shoot down someone who has a legitimate character idea just because your rulesbook doesn't allow it. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 03:13:41 +0100 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Shadow Elves in 3E MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > One of the changes in 3E is really just a realignment of previous bits > >from other editions of D&D and AD&D, given a new name. > Darkvision and Low-Light Vision (possibly called Nightvision) are > replacing Infravision and Ultravision, with the former allowing sight in > total darkness and the latter requiring low-light or moonlight. Dwarves and > humanoids will have darkvision and elves will have low-light vision. > Well, what about the Shadow Elves, then? Does living underground/the > attentions of Rafiel mean they've changed to have darkvision all these > years or do they have low-light vision and have to somehow make do > underground, with specialized light sources that shed light visible to > low-light vision? > Thoughts? hello all of you my English is bad..... i use the Night and Darkvison system IMC for a long time. i said that halflings, elves and other mebers of overdwelling races get nigthtcvision. if these races want to see somethink in unterground they need some light. in forest seetings is enough light (Moon) so that they can use there Nightvison. it funktion like Nightvison glasses. Dwarves and Darkelves (in FR settings) have Darkvison. they can see in absolute darkness and in forest settings. it funktion like IR eyes. even different stones have there some heat. if they suffer the effects of a darkness spell both groups are "Blind". the DM and the PC should chose what kind of vision someone have. the place where a creature live should explane there vision. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 12:00:47 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: More spells. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau presented more spells: > Reynard's Dazzling Dust Looks like a Color Spray remake. Nice. =20 > Reynard's Silver Tongue > Level: Sor/Wiz 1 > Duration: 1d4 hours/level (maximum of 48 hours) >=20 > Reynard's Silver Tongue allows the caster to tell lies, distortions, > evasions and half-truths without a danger of magical detection. Spells = such > as detect lie and ESP both show the caster as sincere and telling what = he > or she believes to be the truth. We all would like a sure way to counter detect lie (and even ESP), but = (I know, I know) a 1st level spell? Even though I realize that the spell = is limited in it's uses, it does counter a 4th level Priest spell, and a = 2nd level Wizard spell (if they haven't changed in 3rd Ed.) as well as a = number of magical items. And as always duration: up to 48 hours? How = about 1 hour/level? =20 > Reynard's Swordbinding=20 This one is very cool! =20 > Reynard's Tome Sealing Yeah, ok, very limited in it's uses indeed, I would say. Are bookworms a = common monster in your campaign? Or perhaps that Ravager spell is = actually showing up a bit too often? Oh, well. > Reynard's Spellbinding >=20 > This spell confuses an enemy spellcaster and makes him unlikely to = properly > cast spells. =20 It only affects spell-casting, right? I mean maybe 'confuses' is not the = right word...Otherwise nice, and useful (as if a high level caster = didn't have enough ways to mess with a low-level opponent, but what the = heck). Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 12:17:27 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Mystaran Currents (was Latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Greg Weatherup wrote: > rather than just re-doing the currents (changing/ignoring cannon) or = making > the sun rise in the west (which definately contradicts cannon, like = you > said), wouldn't it just be easier to say that the coriolis (sorry for = the > spelling, I know what it is, just can't spell it) is either = not-present or > reversed on Mystara? After all, we have Magic and demi-human/humanoid > genetics and immortals and what not, why not change one more law of = science > for Mystara (it is fantasy after all)? This is exactly the kind of solution I, for one, would like to avoid. I = think it's plain wrong to always say that 'it's fantasy, so everything = acts in weird ways'. The more natural explanations you have for a = setting, the more realistic it will seem, and the more the players will = believe in it. I know that if one of my players said: 'but that = contradicts the Coriolis force', and I said: 'hey, it's fantasy', I = would think that I took the easy solution, and neither I nor my players = would be satisfied with that. But, for what it's worth, I actually briefly considered that perhaps the = Mystaran oceans (or water in general) are actually a living being (or = several beings), a lifeform that most other beings don't recognize as = life (think all those weird Immortal monsters, like Baak, or Notions, or = whatever). I think there was one that was like a planet in the original = Immortals set, but I wonder where my copy has gone off to... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 12:39:16 +0100 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes or Does the Mystaran sun rise in the West MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable David Knott wrote: > However, it is a pity that the Trail Map only has that table and no = arrows > on the map itself that show the actual wind and current patterns. It = is > obvious that the patterns around Thyatis are quite complex, for = example. You are absolutely right, but I think that it's safe to assume that the = sea off Norwold isn't that complex. > Also, I would like to confirm that I have my definitions right. I = know that > a "north wind" is one that blows FROM the north, not one that blows > TOWARDS the north. Is the same true for currents? If it is, then the > coastal regions of Norwold would be as warm and icefree as is possible > for their latitude (as their water comes from the warmer south) but = the > inland regions would be bitterly cold (as they are chilled by winds = from > the even colder northwest). You may have a point (I really hope that you do). Since the Mystaran = globe rotates to the right, you would expect the winds and currents at = the equator to move TOWARDS the W. Unfortunately we don't have any info = on currents at the equator on the Trail Map. The nearest we got is = Thanegioth, and that's more like 20 degress N. Thanegioth says NE winds, = E currents. Considering what Greg Harvey wrote, you would expect winds = (and surface currents) to move from NE to SW. This would seem to = indicate that the chart is 'reversed'; that is, it indicates the source = of the winds and currents. This also holds for the other entries, since = they mostly are printed as W currents, and are within the 30-60 N = 'band', where winds (and currents) supposedly move from SW to NE. And = they even conform to the Coriolis force, since now, the sea off Norwold = moves S to N, and the sea of Ester moves N to S. All right! You did it! Now, I feel a bit stupid to have raised this whole ruckus...Let's just = hope that I learned something from this. At least, now I can read the = chart properly, and the Mystaran sun does, indeed, rise in the East... And I hope nobody got all excited and started writing up new currents = for the Mystaran seas, like I suggested... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 11:18:56 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: More spells. MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 > Yell if you guys want me to knock off posting these. Feedback, as always, > is welcome. The binding spells in particular could use an extra set of eyes > looking at them. We can never have too many spells for Mystara :-) Even when people don't respond to stuff, rest assured that we're at least looking at it. > This time around, there's some information about the mage who created > these signature spells. > REYNARD Good character description :-) > Reynard's Dazzling Dust Are you a playtester for 3E? How does this compare to Sleep in those rules? It looks generally good, so long as the range, effect, and duration are at least similar to Sleep. I especially like what can be done with Ruby dust. > Reynard's Silver Tongue Well, in OD&D terms at least this definitely seems overpowered for a first-level spell. In the RC, the spell that prevents ESP (mindblock? mindmask?) is second level, and it doesn't necessarily prevent detection of lies. Perhaps this is balanced for 3E, but for OD&D at least I'd definitely say it should be 3rd level. > Reynard's Swordbinding Yeah, I like this. It seems very well-balanced for OD&D, and perhaps ('course, I haven't seen the final rules) a little underpowered for 3E. > Reynard's Tome Sealing I would argue that you change either the 1 book per level or 1 week per level parts. Perhaps make each casting effect 3 books for 1 week per level, or 1 book per level for 2 weeks per level or something. As is, this seems like the sort of spell that a low-level magic-user would never feel worth casting unless (s)he was specifically expecting some sort of problem. > Reynard's Spellbinding Again, I like this. It might be worth discussing the exact mechanism for this spell--it sounds like it is not a mere alterred Silence spell. If the spell merely confuses the spellcaster, I would recommend strengthening it somewhat and having it effect only Magical (as opposed to priestly) spells. Otherwise, it seems balanced or even a bit underpowered :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 19:04:32 -0000 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: More spells. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Reynard's Silver Tongue > Level: Sor/Wiz 1 > Duration: 1d4 hours/level (maximum of 48 hours) > > Reynard's Silver Tongue allows the caster to tell lies, distortions, > evasions and half-truths without a danger of magical detection. Spells such > as detect lie and ESP both show the caster as sincere and telling what he > or she believes to be the truth. We all would like a sure way to counter detect lie (and even ESP), but (I know, I know) a 1st level spell? Even though I realize that the spell is limited in it's uses, it does counter a 4th level Priest spell, and a 2nd level Wizard spell (if they haven't changed in 3rd Ed.) as well as a number of magical items. And as always duration: up to 48 hours? How about 1 hour/level? I'm not even sure about that. There is a spell that counters detect lie - its reverse, undetectable lie. A level 4 priest spell with a duration of turns IIRC... As for ESP - well, there is a reverse of that too in D&D (mindmask), while in AD&D there is non detection (level 3, 300gp diamond dust cost). Aside from that, all cool! (mmmmm.. spells...) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 17:31:03 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Mystaran Currents (was Latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-25 6:41:14 AM Eastern Standard Time, scythe@WANADOO.DK writes: << This is exactly the kind of solution I, for one, would like to avoid. I think it's plain wrong to always say that 'it's fantasy, so everything acts in weird ways'. The more natural explanations you have for a setting, the more realistic it will seem, and the more the players will believe in it. I know that if one of my players said: 'but that contradicts the Coriolis force', and I said: 'hey, it's fantasy', I would think that I took the easy solution, and neither I nor my players would be satisfied with that. >> One point to keep in mind is that the pre-WotI geography of the Sea of Dawn does not match anything on the real earth -- the areas of open sea are smaller than any real world oceans but bigger than any other bodies of water, so you would need to run the geography by somebody with the appropriate expertise to get a good idea of just what sort of currents to expect. Interestingly enough, the Sea of Dread becomes a more "standard" type of ocean after the sinking of Alphatia. However, once you get an idea of how the currents are supposed to flow, you can then work on tinkering with the conditions to account for the actual flow. Just as Ylaruam is heated up by a gate to the Elemental Plane of Fire somewhere under its sands, you would only need to posit a couple of gates to the Elemental Plane of Water that would serve as sources or sinks of water to drastically alter the courses of the currents. Of course, the player characters (assuming that they are not aquatic types who live near one of the gates in question) would have no knowledge of where the gates (if any) are or how the currents are "supposed" to flow, so you can truthfully tell them that the causes of the currents are an un- solved mystery. There are many things that we do not know for certain about our own world -- and there should be even more things that the player characters do not know about Mystara. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 23:04:34 -0000 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: mml members directory MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit hi. does anybody know a way to get your details onto the directory, other than mailing the following address:- clumsydwarf@usa.net because my mail server doesn't recognize this as a valid e-mail address. hope you can help mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 20:28:43 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: B3 Recall MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/25/00 12:52:49 AM US Eastern Standard Time, ironwolf@EWA.NET writes: << It's clear that the original designers thought of OD&D as simpler easier rules for younger players. (The details on B3's recall highlight that pretty well. I saw far more offensive artwork in Deities & Demigods.) >> Actually, what the manager found so "offensive" was the illustration of the three ubuoes, the three-headed, three-armed, three-breasted beasties. Each of the heads on those monsters in the illo was that of a current manager or employee of TSR, and portrayed in absolutely no flattering manner either! Bruce Heard might be able to identify some of the victims... It looks like one of them could be Gary Gygax, but considering how many whiskered men probably worked at TSR in those days it could be anyone. Hmmm. I think this also might have been Erol Otus' last illustration for TSR as well; I'll have to check some of my older books... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 10:14:33 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: More spells. In-Reply-To: <003301bf964e$f49b57e0$72dc61d4@skytte> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 12:00 3/25/00 +0100, Jacob Skytte wrote: >> Reynard's Dazzling Dust > >Looks like a Color Spray remake. Nice. Actually, it's Sleep, with added special F/X. >> Reynard's Silver Tongue >> Level: Sor/Wiz 1 >> Duration: 1d4 hours/level (maximum of 48 hours) >> >> Reynard's Silver Tongue allows the caster to tell lies, distortions, >> evasions and half-truths without a danger of magical detection. Spells such >> as detect lie and ESP both show the caster as sincere and telling what he >> or she believes to be the truth. > >We all would like a sure way to counter detect lie (and even ESP), but (I know, I know) a 1st level spell? Even though I realize that the spell is limited in it's uses, it does counter a 4th level Priest spell, and a 2nd level Wizard spell (if they haven't changed in 3rd Ed.) as well as a number of magical items. And as always duration: up to 48 hours? How about 1 hour/level? Typo. That should have been level four. >> Reynard's Swordbinding > >This one is very cool! Thanks. Non-violent combat spells (stuff that doesn't blow crap up by default) appeals to me. >> Reynard's Spellbinding >> >> This spell confuses an enemy spellcaster and makes him unlikely to properly >> cast spells. > >It only affects spell-casting, right? I mean maybe 'confuses' is not the right word...Otherwise nice, and useful (as if a high level caster didn't have enough ways to mess with a low-level opponent, but what the heck). Probably true about that word. I'll tweak the description. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 19:23:17 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit adrian mattias wrote: > With latitudes, 90 degrees north is as far as it goes. The north pole is at > 90 degrees north in the RW. In Mystara 90 degrees is the top of the rim of > the world before you head into the HW. Actually, even with the "world rim", 90 degrees should /still/ be located where the geographical north pole would be if there wasn't a rim. A latitude is designated (in real life anyway) as all the points on the surface of the planet which are located at the intersection of the surface with the cone created by a rotating a line segment with one end at the 'center' of the globe (0 degrees latitude on the vertical axis) that is held with a constant arc of N degrees above (or below for Southern latitudes) the plane of the equator. By this definition, 90 degrees /must/ fall right at the poles, and there can be no higher degrees. Is there any information given about the interior diameter/circumference of the rim? Knowing that, and assuming that Mystara is a perfect sphere (a reasonable assumption for a fantasy world) it should be possible to calculate what latitude the rim /should/ fall at (the notation on the RC /Hollow World maps notwithstanding). BTW: I believe the rim is supposed to be a 'gradual curve', but the above definition will still work -- both /outside/ and /inside/ the hollow sphere that is Mystara. On the rim, there will be a point where the "cone" /just/ skims the curved surface. Below that, the "cone" would first pierce the interior surface and then the exterior surface -- this would mark the location of that latitude on both sides. Any latitudes /above/ that point would essentially be irrelevant, since (except potentially by use an air ship) there would be no way to reach them. Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 25 Mar 2000 20:06:37 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: B3 Recall MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > Actually, what the manager found so "offensive" was the illustration of > the three ubuoes, the three-headed, three-armed, three-breasted beasties. > Each of the heads on those monsters in the illo was that of a current > manager or employee of TSR, and portrayed in absolutely no flattering > manner either! > Bruce Heard might be able to identify some of the victims... It looks like > one of them could be Gary Gygax, but considering how many whiskered men > probably worked at TSR in those days it could be anyone. Hm... if that's true, then it's small wonder that it wasn't mentioned in the introduction text on the website. :) What's your source on that? It seems odd to me that a manager would get so mad about that. Most designers enjoy dropping small bits and jibes into their works, if only to see who finds them. I read that the Star Trek crew, when doing the movie First Contact, setup most of the Borg costumes so that they blinked in morse code and displayed messages such as 'live long and prosper' as well as the names of various artists and crewpeople. Of course, the manager in question probably took it rather personally. :) BTW, I picked up those Kalamar adventure booklets today, I'll get back to you in private with a review later, James. Glad to see another KoDT fanatic on the boards. :) IronWolf "I waste them with my crossbow! Mirros my ass!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 01:38:49 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: B3 Recall MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/25/00 11:08:20 PM US Eastern Standard Time, ironwolf@EWA.NET writes: << Hm... if that's true, then it's small wonder that it wasn't mentioned in the introduction text on the website. :) What's your source on that?>> I spoke once with a fellow that worked at TSR at the time. He was the guy that actually hauled all the orange cover copies to the trash dump! He said that if he knew how much they would eventually go for he would have grabbed a few when he had the chance... << It seems odd to me that a manager would get so mad about that. Most designers enjoy dropping small bits and jibes into their works, if only to see who finds them.>> Well, apparently management relations were not all that great at the time... TSR had really hit the big time and apparently there was a growing distance between employee and manager. Or so I heard... << Of course, the manager in question probably took it rather personally. :)>> I probably would too. That illo is nasty! <> Well, unless you totally trash them you are more than welcome to post your reviews here... I prefer such things to be aboveboard. If you want to totally trash them let me know so I can write a rebuttal ahead of time :) Note that I edited the adventures and expanded them with source material... the nature of the adventures was not my own choosing (for what that is worth), and of course I had to work in a purely Kalamar setting (which is actually fairly magic poor, especially as compared to Mystara). Here's a brief rundown of the portions I worked on; I take full blame for my own material and am somewhat culpable for the rest :) SV1: Unguarded Hoard: I wrote the material found on pages 7 through 16, based upon a few paragraphs in the main Kalamar book. I edited and adapted the adventure to 2nd Edition AD&D. YK1: The Hungry Undead: I adapted the adventure to 2nd Edition and to the Kalamar setting (it was originally set in Jolly Blackburns "Alderac" setting). The adventure apparently first appeared in a copy of Shadis Magazine back in 1990, so you could compare the two versions quite easily. WL1: Night of the Rotlord: Brian Jelke edited the adventure; I developed and wrote all materials on pages 7 through 16 (the Disease rules, inclusive). KA1: The Scirocco's Kiss (Ahem. Yes, that is a misspelling; long story). I added to the adventure and rewrote parts of it, though it mostly remains as it was submitted. I wrote the materials found on pages 6 through 16, detailing the seaport district of the city (the authors of the adventure provided basic details, such as "Good tavern, honest tavernkeeper"). A No-Prize to the one that discovers the KoDT "in-joke" in this booklet. Apparently they will be releasing 4 additional Kalamar Quests next month; I had nothing to do with those four and can't vouch for their quality one way or the other. Sometime soon I'll get around to converting the other 3 adventures to Mystara, and will post the conversion notes here. James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 00:07:53 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: Latitudes MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 > Actually, even with the "world rim", 90 degrees should /still/ be located > where the geographical north pole would be if there wasn't a rim. A > latitude is designated (in real life anyway) as all the points on the > surface of the planet which are located at the intersection of the surface > with the cone created by a rotating a line segment with one end at the > 'center' of the globe (0 degrees latitude on the vertical axis) that is > held with a constant arc of N degrees above (or below for Southern > latitudes) the plane of the equator. By this definition, 90 degrees /must/ > fall right at the poles, and there can be no higher degrees. This actually leads to another difficulty: do the latitudes of Mystara reflect geometry or utility? If the immortals ordained that latitude grid, then they certainly would have made 90 degrees mean the poles (and probably would have used a less awkward measurement than degrees anyway). On the other hand, if Mystaran navigators, like in the RW, developed the system of latitude and longitude, then it makes sense for 90 degrees to fall at the circle of each polar opening where the north star or its equivalent would be directly overhead. After all, the center of the red sun would be a rather difficult reference point for most outerworld sailors :-) Either way, this shouldn't effect anything except the latitudes past the beginning of the curvature inward. I doubt that would mean anything other than about 85-90 N and S. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 00:54:18 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: MYSTARA-L Digest - 24 Mar 2000 to 25 Mar 2000 (#2000-86) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott replied to a reply to me from Jacob, I'm just going to reply to both of them in one message to avoid clogging the list. > > << This is exactly the kind of solution I, for one, would like to avoid. I > think it's plain wrong to always say that 'it's fantasy, so everything acts > in weird ways'. The more natural explanations you have for a setting, the > more realistic it will seem, and the more the players will believe in it. I > know that if one of my players said: 'but that contradicts the Coriolis > force', and I said: 'hey, it's fantasy', I would think that I took the easy > solution, and neither I nor my players would be satisfied with that. >> yeah, it is kind of a cop-out isn't it? > > One point to keep in mind is that the pre-WotI geography of the Sea of Dawn > does not match anything on the real earth -- the areas of open sea are smaller > than any real world oceans but bigger than any other bodies of water, so you > would need to run the geography by somebody with the appropriate expertise > to get a good idea of just what sort of currents to expect. Interestingly > enough, > the Sea of Dread becomes a more "standard" type of ocean after the sinking > of Alphatia. oh yeah... are those trail maps before WOTI or after? (The trail maps are where you got those current directions from right?) > > However, once you get an idea of how the currents are supposed to flow, > you can then work on tinkering with the conditions to account for the > actual flow. Just as Ylaruam is heated up by a gate to the Elemental > Plane of Fire somewhere under its sands, you would only need to posit > a couple of gates to the Elemental Plane of Water that would serve as > sources or sinks of water to drastically alter the courses of the currents. oh.. I like this idea. Or even just have a gate warming up the great bay area and coast to keep it ice free longer? would that even work? > > Of course, the player characters (assuming that they are not aquatic > types who live near one of the gates in question) would have no knowledge > of where the gates (if any) are or how the currents are "supposed" to flow, > so you can truthfully tell them that the causes of the currents are an un- > solved mystery. There are many things that we do not know for certain > about our own world -- and there should be even more things that the > player characters do not know about Mystara. plus, how many lay-people living in the middle-ages (or dark-ages or whatever you want to call the time frame Mystara is set in) actually knew about the coriollis? over all I like David's ideas for explaining/fixing this better than any of the other ideas. Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:59:50 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Latitudes MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Jenni A. M. Merrifield wrote: > Is there any information given about the interior = diameter/circumference > of the rim? Knowing that, and assuming that Mystara is a perfect = sphere (a > reasonable assumption for a fantasy world) it should be possible to > calculate what latitude the rim /should/ fall at (the notation on the = RC > /Hollow World maps notwithstanding). According to the Almanacs the polar openings in the outer world measure = 1,500 miles in diameter; in the Hollow World they are 1,000 miles in = diameter. There's no info on the interior diameter, where the distance = is least. Hope this helps. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 14:21:18 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: new map available MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i'll do my best for the ostland map with internal borders Jacob Skytte a �crit: > > I wanted to contribute in my own way to the project of depicting the Ostland > > region, so i took upon myself to draw the region's map.I hope this will please > > Jacob Skytte and also many more people. > > I take it you mean the map of the Northern Reaches? Very nice. What would really please me, would be a map of Ostland with the domain borders (as seen on page 10 of GAZ7: Dm's book), and perhaps the villages I've mentioned in my posts marked on that map (not yet of course, since I'm only nearly half done). I know I ought to do it myself, but I don't think I've got a suitable mapping utility... > > Jacob Skytte > scythe@wanadoo.dk > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:29:56 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: More spells. MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > This time around, there's some information about the mage who created these signature spells. -- Weepy! more Glantrian mages are always welcomed. >REYNARD Last name? You can find proper Fleamish names on the GPD site, a new upload of Fleamish names is coming soon. >Chaotic Good male human enchanter, Glantri City Level? >Reynard's Foxblade - Actually a +2 rod (1d4 +2 damage), the Foxblade is covered in an illusion that makes it appear to be an ordinary short sword and its belt holder to be a scabbard. An enchantment on the rod also makes the wielder appear to be a skilled swordsman, not just an enchanter whacking away at his enemies with a magic stick. If you are so into the D&D3e rules, why not make him a fighter/enchanter, and give him a proper sword? >Reynard's Dazzling Dust Nice twist to the good old charm. >Reynard's Silver Tongue Should be quite popular in Glantri. But this is a foolproof spell, shouldn't it be of a slightly higher level? How about 2nd or 3ed? >Reynard's Swordbinding Another spell that may gain a lot of popularity in Glantri. Shows those pesky fighters. Nothing to say about the binding spells, sorry. Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:39:48 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit >Northern Reaches gnome: In Gaz 7 there is a specific mention that gnomes are extinct in the Northern Reaches -- but somebody wants to play a gnome in a campaign set there anyway. No problem -- just decide where he is actually from (probably Karameikos or Ylaruam) and why he traveled to the Northern Reaches. Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more obvious choice. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 14:10:16 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable >Well, I have come to agree that we should try to fit Mystara as well as possible to 3E (at least within the scope of the Mystara3E project). = However, this thread leads to one major stumbling block in my mind: Kagyar made = dwarves more magic-resistant, thus, IMO, the reason that there are no dwarven = mages. Yes I agree. The campaign strongly suggests that there will be no = dwarven mages. But there are exceptions to the rule, also campaign = based. The Mordigswerg (sp?) are a very obvious example, as they are not = Rockhome dwarves and have made pacts with dark forces to gain magical = powers. Also every remenant of the Kogolor (old dwarves) that still = lives on Mystara has absolutely no reason not to be magic users. Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 10:39:16 -0500 Reply-To: Mystara Sender: Mystara From: Lawrence Cabrera Subject: Kalamar adv. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit KALAMAR: What is this series? Where can I find it? Is it OOP? Law ----- Original Message ----- From: "Magister Mystaros" To: Sent: Sunday, March 26, 2000 1:38 AM Subject: Re: [MYSTARA] B3 Recall > > < you in private with a review later, James. Glad to see another KoDT fanatic > on the > boards. :) >> > > Well, unless you totally trash them you are more than welcome to post your > reviews here... I prefer such things to be aboveboard. If you want to totally > trash them let me know so I can write a rebuttal ahead of time :) > > Note that I edited the adventures and expanded them with source material... > the nature of the adventures was not my own choosing (for what that is > worth), and of course I had to work in a purely Kalamar setting (which is > actually fairly magic poor, especially as compared to Mystara). Here's a > brief rundown of the portions I worked on; I take full blame for my own > material and am somewhat culpable for the rest :) > > SV1: Unguarded Hoard: I wrote the material found on pages 7 through 16, based > upon a few paragraphs in the main Kalamar book. I edited and adapted the > adventure to 2nd Edition AD&D. > > YK1: The Hungry Undead: I adapted the adventure to 2nd Edition and to the > Kalamar setting (it was originally set in Jolly Blackburns "Alderac" > setting). The adventure apparently first appeared in a copy of Shadis > Magazine back in 1990, so you could compare the two versions quite easily. > > WL1: Night of the Rotlord: Brian Jelke edited the adventure; I developed and > wrote all materials on pages 7 through 16 (the Disease rules, inclusive). > > KA1: The Scirocco's Kiss (Ahem. Yes, that is a misspelling; long story). I > added to the adventure and rewrote parts of it, though it mostly remains as > it was submitted. I wrote the materials found on pages 6 through 16, > detailing the seaport district of the city (the authors of the adventure > provided basic details, such as "Good tavern, honest tavernkeeper"). A > No-Prize to the one that discovers the KoDT "in-joke" in this booklet. > > Apparently they will be releasing 4 additional Kalamar Quests next month; I > had nothing to do with those four and can't vouch for their quality one way > or the other. > > Sometime soon I'll get around to converting the other 3 adventures to > Mystara, and will post the conversion notes here. > > James A. Mishler > Magister Mystaros > Check out my website: > www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 17:00:54 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >Northern Reaches gnome: In Gaz 7 there is a specific mention that > gnomes are extinct in the Northern Reaches -- but somebody wants > to play a gnome in a campaign set there anyway. No problem -- just > decide where he is actually from (probably Karameikos or Ylaruam) > and why he traveled to the Northern Reaches. > > > Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more obvious choice. > read the abov again, he's talking about gnomes. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:05:53 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Great site for finding items In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII The list has been a bit heavy of late with collecting info, but I just found out about a great site which folks here could make use of - http://www.acaeum.com/ lists lots of places to find products and also lists rarities and prices for modules and some OD&D boxed sets. Very handy info when seeing if something can be found cheaper elsewhere or not. - Mischa The old tyrants invoked the past. The new tyrants will invoke the future. - G.K. Chesterton, 1910 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:18:59 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Weird character types (was The Sorcerer in Mystara) In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > > Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more > >obvious choice. > > > read the abov again, he's talking about gnomes. I'm pretty sure GAZ2 mentions dwarves living in Ylaurum. They seem to be one of the more widely accepted peoples, as Ethengar also has some, even though other non-humans aren't looked on with any kindness. - Mischa The old tyrants invoked the past. The new tyrants will invoke the future. - G.K. Chesterton, 1910 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 11:27:59 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Kalamar adv. MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit A brief, oh so brief departure from the topic for a moment... Kalamar is the generic fantasy setting created by Kenzer & Co., the same company that produces "Knights of the Dinner Table", one of the most fantastic comic/magazines of the RPG industry. Kalamar comes in a box set, which includes two large maps of decent quality, and two books. All can also be purchased seperately. The setting claims to be generic to any system, but most of the particulars are given in AD&D statistics. The books we were discussing were the latest product release, a series of very small booklets that contain small adventures set in Kalamar. The gamestore I was buying them at was actually giving out a lot of them as gifts to friends. (Yeah, doesn't bode well for sales.) The setting itself is decent enough, my only complaints of it is that it's far from complete, and most of the kingdoms seem far too cookie-cutter and generic. (Excepting the languages, which were VERY well detailed.) A great canvas to do your own work on, though. And now, back to Mystara... IronWolf "It's Bet Kalamar, damn it! Whoops, wait a second... lost my train of thought..." Lawrence Cabrera wrote: > > KALAMAR: What is this series? Where can I find it? Is it OOP? > Law > ----- Original Message ----- > From: "Magister Mystaros" > To: > Sent: Sunday, March 26, 2000 1:38 AM > Subject: Re: [MYSTARA] B3 Recall > > > > > < to > > you in private with a review later, James. Glad to see another KoDT > fanatic > > on the > > boards. :) >> > > > > Well, unless you totally trash them you are more than welcome to post your > > reviews here... I prefer such things to be aboveboard. If you want to > totally > > trash them let me know so I can write a rebuttal ahead of time :) > > > > Note that I edited the adventures and expanded them with source > material... > > the nature of the adventures was not my own choosing (for what that is > > worth), and of course I had to work in a purely Kalamar setting (which is > > actually fairly magic poor, especially as compared to Mystara). Here's a > > brief rundown of the portions I worked on; I take full blame for my own > > material and am somewhat culpable for the rest :) > > > > SV1: Unguarded Hoard: I wrote the material found on pages 7 through 16, > based > > upon a few paragraphs in the main Kalamar book. I edited and adapted the > > adventure to 2nd Edition AD&D. > > > > YK1: The Hungry Undead: I adapted the adventure to 2nd Edition and to the > > Kalamar setting (it was originally set in Jolly Blackburns "Alderac" > > setting). The adventure apparently first appeared in a copy of Shadis > > Magazine back in 1990, so you could compare the two versions quite easily. > > > > WL1: Night of the Rotlord: Brian Jelke edited the adventure; I developed > and > > wrote all materials on pages 7 through 16 (the Disease rules, inclusive). > > > > KA1: The Scirocco's Kiss (Ahem. Yes, that is a misspelling; long story). I > > added to the adventure and rewrote parts of it, though it mostly remains > as > > it was submitted. I wrote the materials found on pages 6 through 16, > > detailing the seaport district of the city (the authors of the adventure > > provided basic details, such as "Good tavern, honest tavernkeeper"). A > > No-Prize to the one that discovers the KoDT "in-joke" in this booklet. > > > > Apparently they will be releasing 4 additional Kalamar Quests next month; > I > > had nothing to do with those four and can't vouch for their quality one > way > > or the other. > > > > Sometime soon I'll get around to converting the other 3 adventures to > > Mystara, and will post the conversion notes here. > > > > James A. Mishler > > Magister Mystaros > > Check out my website: > > www.geocities.com/TimesSquare/Castle/1437/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 12:16:58 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Latitude of Polar Rim (was Latitudes) [Long & Geeky] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrick wrote: > This actually leads to another difficulty: do the latitudes of Mystara > reflect geometry or utility? If the immortals ordained that latitude grid, > then they certainly would have made 90 degrees mean the poles (and probably > would have used a less awkward measurement than degrees anyway). On the other > hand, if Mystaran navigators, like in the RW, developed the system of latitude > and longitude, then it makes sense for 90 degrees to fall at the circle of > each polar opening where the north star or its equivalent would be directly > overhead. After all, the center of the red sun would be a rather difficult > reference point for most outerworld sailors :-) Either way, this shouldn't > effect anything except the latitudes past the beginning of the curvature > inward. I doubt that would mean anything other than about 85-90 N and S. I was just skimming through the Princess Ark articles on my Dungeon CD for the part when they enter the Hollow World. According to that, there is an 'illusion' on the exterior of the Mystaran globe that makes it appear as if there were no openings, and that it was a smooth curve. Given that fact, if Latitudes were in fact "developed" by normal people in Mystara, they would most like have begun with the assumption that Mystara was a sphere (as was done when latitudes were first designated for Earth, even though the Earth is actually a oblate spheroid). So, I would still expect latitudes to be designated using standard rules of geometry. Jacob Skytte wrote: > > Jenni A. M. Merrifield wrote: > > > Is there any information given about the interior diameter/circumference > > of the rim? > > According to the Almanacs the polar openings in the outer world measure > 1,500 miles in diameter; in the Hollow World they are 1,000 miles in > diameter. There's no info on the interior diameter, where the distance > is least. Hope this helps. Yes that does help. [Anyone without a mathematical bent may just want to skip to the last couple of paragraphs...] Lets see what values we know and can calculate: External Circumference of Mystara = 19,448 miles [From RC Map] :. External Radius of Mystara ~= 3,095 miles External Diameter of World Rim = 1,500 miles [From HW Box] :. External Radius of World Rim = 750 miles Internal Circumference of Mystara = 11,908 miles [From RC Map] :. Internal Radius of Mystara ~= 1,895 miles Internal Diameter of World Rim = 1,000 miles [From HW Box] :. Internal Radius of World Rim = 500 miles Thickness of Mystara World Crust = 1,200 miles [3,095 - 1,895] If we ignore the "smooth curve" of the corners into the opening (in order to simplify calculations), we can assume that the intersection of the polar openings are roughly the shape of a trapezoid with a height of approximately 1,200 miles, a top edge that is 1,500 miles across and a bottom edge that is 1,000 miles across. This makes the 1,000 mile distance the 'narrowest point' Because we know what the radius of the internal sphere is (1,895 miles) and we know the "internal" radius of the polar opening (500 miles) we can draw a right angled triangle with the polar radius as the 'x' value and the internal radius as the 'h' (hypotenuse) value (this means that the N/S axis is the unknown 'y' value). Using basic trigonometry and the values we do know we can find out the angle 'a' formed between 'y' and 'h'. Then we can find the angle 'b', (the angle of latitude) bye subtracting a from 90 degrees a = arc sin( x / h ) = arc sin( 500 / 1,895 ) ~= arc sin( .2638 ) ~= .2669 degrees :. b = 90 - a ~= 90 - .2669 ~= 89.7331 degrees. Hm. Lets see what latitude we would get using the widest point on the external surface: a = arc sin( x / h ) = arc sin( 750 / 3,095 ) ~= arc sin( .2423 ) ~= .2447 degrees :. b = 90 - a ~= 90 - .2447 ~= 89.7553 degrees. Wow. I guess I've just determined the following: The rim of the polar openings might as well be at 90 degress, seeing as the discrepancy can be estimated at about 89.75 degrees, which is only a quarter of a degree less than 90. Thus the maps in the RC (and HW) should still be reasonably accurate. Alrighty then. I think, as far as it goes then, I'm still happiest with Patrick Sullivan's latitudinal values. Hopefully you'll all find out why I started this thread sometime in the near future. ;-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 22:04:00 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > >Northern Reaches gnome: In Gaz 7 there is a specific mention that > gnomes are extinct in the Northern Reaches -- but somebody wants > to play a gnome in a campaign set there anyway. No problem -- just > decide where he is actually from (probably Karameikos or Ylaruam) > and why he traveled to the Northern Reaches. > > > Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more obvious choice. > >read the abov again, he's talking about gnomes. mortus. I meant gnomes sorry. But the question stays the same. Morphail ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 16:26:31 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit << > Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more obvious choice. > >read the abov again, he's talking about gnomes. mortus. I meant gnomes sorry. But the question stays the same. >> Interestingly enough, Gaz 2 actually mentions gnomes living in Ylaruam but Gaz 6 actually gives enough detail to suggest that there are no gnomes in Rockhome (or at least in its major settlements), as the population figures for various towns and cities list dwarves, humans, and halflings but no other races. In a message dated 2000-03-26 1:19:34 PM Eastern Standard Time, megst19+@PITT.EDU writes: << I'm pretty sure GAZ2 mentions dwarves living in Ylaurum. They seem to be one of the more widely accepted peoples, as Ethengar also has some, even though other non-humans aren't looked on with any kindness. >> Ethengar has gnomes? I missed that one. Can you give a reference for it please? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 13:33:13 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: More spells. In-Reply-To: <01BF9736.C89688C0@default> MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable At 13:29 3/26/00 +0300, =E0=E9=EC=EF =F9=E7=ED wrote: >>REYNARD >Last name? You can find proper Fleamish names on the GPD site, a new upload of Fleamish names is coming soon. Cool, I appreciate it. >>Chaotic Good male human enchanter, Glantri City >Level? Probably ninth. He's an NPC, and unlikely to be fighting the PCs at any point. >>Reynard's Foxblade - Actually a +2 rod (1d4 +2 damage), the Foxblade is >covered in an illusion that makes it appear to be an ordinary short sword >and its belt holder to be a scabbard. An enchantment on the rod also makes >the wielder appear to be a skilled swordsman, not just an enchanter >whacking away at his enemies with a magic stick. >If you are so into the D&D3e rules, why not make him a fighter/enchanter, and give him a proper sword? I thought of that last night, and am redoing him as a fighter/thief with all the acrobat/swashbuckler type skills and feats. >>Reynard's Silver Tongue >Should be quite popular in Glantri. But this is a foolproof spell, shouldn't it be of a slightly higher level? How about 2nd or 3ed? It's fourth now. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 16:43:28 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Weird character types (was The Sorcerer in Mystara) In-Reply-To: <1a.182359e.260fda87@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Interestingly enough, Gaz 2 actually mentions gnomes living in Ylaruam but > Gaz 6 actually gives enough detail to suggest that there are no gnomes in > Rockhome (or at least in its major settlements), as the population figures > for various towns and cities list dwarves, humans, and halflings but no other > races. As for the dwarves in Ylaurum, pg 10, 11, 25, GAZ2 - can't find the gnomes off-hand -where are they discussed? > << I'm pretty sure GAZ2 mentions dwarves living in Ylaurum. They seem to be > one of the more widely accepted peoples, as Ethengar also has some, even > though other non-humans aren't looked on with any kindness. >> > > Ethengar has gnomes? I missed that one. Can you give a reference for it > please? Ethengar has *dwarves* - pg.20, GAZ12, DM's guide. Back to my earlier point - does any nation actively oppose dwarves, other than Glantri, the Schattenalfen and the Krugel Orcs? Thyatis, Alphatia and Karameikos all have dwarves as well. They certainly seen fairly represented in several different cultures. - Mischa The old tyrants invoked the past. The new tyrants will invoke the future. - G.K. Chesterton, 1910 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 16:56:36 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-26 4:44:22 PM Eastern Standard Time, megst19+@PITT.EDU writes: << As for the dwarves in Ylaurum, pg 10, 11, 25, GAZ2 - can't find the gnomes off-hand -where are they discussed? >> Page 56. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 17:20:05 -0500 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Question about Basic DnD products MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Anyone know what the difference between the following two products is? DMR2 Creature Catalog AC9 Creature Catalogue Thanks, John Hofmann ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 23:22:36 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: KODT (was: B3 Recall) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Sat, 25 Mar 2000 20:06:37 IronWolf wrote: > (big snip) >BTW, I picked up those Kalamar adventure >booklets today, I'll get back to you in >private with a review later, James. Glad to >see another KoDT fanatic on the >boards. :) > Hey! I may live in Europe, but that doesn't mean the important things in role-playing passes me by :) In fact, with the recent 'Bundle of Troubles' volumes I bought, my KODT collection is now complete... - The Stalker of Alphatia - "No Dice??! NONE ??!! You actually had the GAWL to design a game with NO dice ??!!" (faints in horror) - Bob Herzog, Knight of the Dinner Table (issue 40 BTW) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 00:25:49 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Currents (was latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Greg wrote: > oh yeah... are those trail maps before WOTI or after? (The trail maps = are > where you got those current directions from right?) The Trail Maps were made long before WOTI, and were meant for AC 1000. > > > > However, once you get an idea of how the currents are supposed to = flow, > > you can then work on tinkering with the conditions to account for = the > > actual flow. Just as Ylaruam is heated up by a gate to the = Elemental > > Plane of Fire somewhere under its sands, you would only need to = posit > > a couple of gates to the Elemental Plane of Water that would serve = as > > sources or sinks of water to drastically alter the courses of the > currents. >=20 > oh.. I like this idea. Or even just have a gate warming up the great = bay > area and coast to keep it ice free longer? would that even work? > > over all I like David's ideas for explaining/fixing this better than = any of > the other ideas. But I think that David and I ended up with this: The currents are = supposed to come FROM the direction indicated on the Trail Map. And if = that is so then Norwold is icefree; since the current runs NE no ice is = transported from the arctic waters, and ice would probably melt anyway = since the waters from the SW are warm. The currents also conform to what = can be expected from waters on a rotating sphere (subject to landmasses = of course), so there actually isn't any problem, no natural laws are = broken, the sun rises in the East, and everybody lived happily ever = after...of course if you want to meddle with currents open as many gates = into the Elemental Plane of Water as you like :) Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 15:01:58 -0800 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: KODT (was: B3 Recall) MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit I stand corrected! I'm glad to hear that you don't have trouble getting KoDT in Europe. Even here in the States it can be a bit of a trial. I know of only a few stores that carry it, and they don't have much in the way of back issues. Myself, I have every issue except #1 and #7. The BoT's and the Tales from the Vaults complete the collection. What's really cool is that apparently, based on their website, they're planning two more series! The titles are given as "Hackmasters" and "KoDT Illustrated" with a summer release date. No other information yet... The latest issue of Dragon was also missing KoDT and Dragonmirth, which was disturbing. Perhaps they're planning to move out of Dragon. IronWolf P.S. Sorry about the divergence on topic, Leroy... The Stalker wrote: > > Hey! I may live in Europe, but that doesn't mean the important things in role-playing passes me by :) In fact, with the recent 'Bundle of Troubles' volumes I bought, my KODT collection is now complete... > > - The Stalker of Alphatia > > - "No Dice??! NONE ??!! You actually had the GAWL to design a game with NO dice ??!!" (faints in horror) > > - Bob Herzog, Knight of the Dinner Table > (issue 40 BTW) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 00:41:08 +0100 Reply-To: Mystara Sender: Mystara From: jason o brien Subject: Re: Currents (was latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit But I think that David and I ended up with this: The currents are supposed to come FROM the direction indicated on the Trail Map. And if that is so then Norwold is icefree; since the current runs NE no ice is transported from the arctic waters, and ice would probably melt anyway since the waters from the SW are warm. The currents also conform to what can be expected from waters on a rotating sphere (subject to landmasses of course), so there actually isn't any problem, no natural laws are broken, the sun rises in the East, and everybody lived happily ever after...of course if you want to meddle with currents open as many gates into the Elemental Plane of Water as you like :) just a point to help support this, on RW charts wind and water currents are always given as the direction that they are coming from.Take it from me I am a sailor. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 19:04:49 -0600 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Weird character types (was The Sorcerer in Mystara) In-Reply-To: <01BF9736.CC0E9880@default> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Sun, 26 Mar 2000, [iso-8859-1] =E0=E9=EC=EF =F9=E7=ED wrote: >=20 >=20 > Ylaruam? Where are there dwarves in Ylaruam? Rockhome will be a far more = obvious choice. There's a dwarf in the 'typical Ylari village', which forms a starting campaign setting component of the Ylarum Gazeteer. So there's at least one :) John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas = =20 ranma@falcon.cc.ukans.edu =20 rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job=20 it is to make sure the paperwork doesn't get totally disconnected=20 from the world. Theoretically, I handle millions of dollars a day,=20 but it is less real than this e-mail. I have never seen our product.=20 I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 17:47:10 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Whoops! Subject misteak Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sorry everyone, seems I forgot to change the subject line on my last message, it should of been 'Mystaran Currents'. That's the problem with the digest version.... It saves my sanity but is hard to reply to messages. Oh well. Adios, Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html <---undergoing an update. _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 21:26:51 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Question about Basic DnD products MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-26 5:17:05 PM Eastern Standard Time, djemonk@JUNO.COM writes: << Anyone know what the difference between the following two products is? DMR2 Creature Catalog AC9 Creature Catalogue >> They are organized slightly differently, and a few monsters in the earlier work were dropped from the later work. I think a few new monsters may have been added, but I am not sure about that point. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 21:26:52 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Currents (was latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-26 5:28:54 PM Eastern Standard Time, scythe@WANADOO.DK writes: << The currents also conform to what can be expected from waters on a rotating sphere (subject to landmasses of course), so there actually isn't any problem, no natural laws are broken, the sun rises in the East, and everybody lived happily ever after...of course if you want to meddle with currents open as many gates into the Elemental Plane of Water as you like :) >> Of course the same cannot be said for Mystara's moon -- its cycles require some really weird phenomena to explain them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 19:52:58 -0800 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Latitude of Polar Rim (was Latitudes) [Long & Geeky] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Math Error Alert!!! I made a big boo-boo in my calculations -- I totally forgot my calculator was set to deal in /RADIANS/ instead of degrees. Aggggg!! I realized it when someone mentioned to me privately that in order for what I said to be true, the lines of latitude had to be extremely close together such that the holes were smaller than one degree --- but that didn't make sense since with a circumference of 19,448 miles, one degree must be about 54 miles, and a radius of 500 or 750 miles is definitely greater than one degree! Thus my conclusions were totally wrong -- here's the corrected information: Latitude of Internal Rim: a = arc sin( x / h ) = arc sin( 500 / 1,895 ) ~= arc sin( .2638 ) ~= .2669 radians ~= 15.29 degrees :. b = 90 - a ~= 90 - 15.29 ~= 74.71 degrees. Latitude of External Rim: a = arc sin( x / h ) = arc sin( 750 / 3,095 ) ~= arc sin( .2423 ) ~= .2447 radians ~= 14.02 degrees :. b = 90 - a ~= 90 - 14.02 ~= 75.98 degrees. SO.... as I was originally expecting to conclude, an approximation of the highest "reasonable" latitude is roughly 75 degrees. This makes the maps which go all the way up to 90 degree mark /way/ off. (having just made the radian/degree error myself, perhaps that was what the original cartographers did ;-) So, anyway, that makes a big change to using the maps in the RC, because then the lines marked as 30, 60 and 90 degrees will really be 25, 50 and 75 degrees. Hm. I'll have to give this some more thought. Jenni "Jenni A. M. Merrifield" wrote: > > Patrick wrote: > > This actually leads to another difficulty: do the latitudes of Mystara > > reflect geometry or utility? If the immortals ordained that latitude grid, > > then they certainly would have made 90 degrees mean the poles (and probably > > would have used a less awkward measurement than degrees anyway). On the other > > hand, if Mystaran navigators, like in the RW, developed the system of latitude > > and longitude, then it makes sense for 90 degrees to fall at the circle of > > each polar opening where the north star or its equivalent would be directly > > overhead. After all, the center of the red sun would be a rather difficult > > reference point for most outerworld sailors :-) Either way, this shouldn't > > effect anything except the latitudes past the beginning of the curvature > > inward. I doubt that would mean anything other than about 85-90 N and S. > > I was just skimming through the Princess Ark articles on my Dungeon CD > for the part when they enter the Hollow World. According to that, there is > an 'illusion' on the exterior of the Mystaran globe that makes it appear as > if there were no openings, and that it was a smooth curve. > > Given that fact, if Latitudes were in fact "developed" by normal people > in Mystara, they would most like have begun with the assumption that > Mystara was a sphere (as was done when latitudes were first designated for > Earth, even though the Earth is actually a oblate spheroid). So, I would > still expect latitudes to be designated using standard rules of geometry. > > Jacob Skytte wrote: > > > > Jenni A. M. Merrifield wrote: > > > > > Is there any information given about the interior diameter/circumference > > > of the rim? > > > > According to the Almanacs the polar openings in the outer world measure > > 1,500 miles in diameter; in the Hollow World they are 1,000 miles in > > diameter. There's no info on the interior diameter, where the distance > > is least. Hope this helps. > > Yes that does help. [Anyone without a mathematical bent may just want to > skip to the last couple of paragraphs...] Lets see what values we know and > can calculate: > > External Circumference of Mystara = 19,448 miles [From RC Map] > :. External Radius of Mystara ~= 3,095 miles > External Diameter of World Rim = 1,500 miles [From HW Box] > :. External Radius of World Rim = 750 miles > > Internal Circumference of Mystara = 11,908 miles [From RC Map] > :. Internal Radius of Mystara ~= 1,895 miles > Internal Diameter of World Rim = 1,000 miles [From HW Box] > :. Internal Radius of World Rim = 500 miles > > Thickness of Mystara World Crust = 1,200 miles [3,095 - 1,895] > > If we ignore the "smooth curve" of the corners into the opening (in order > to simplify calculations), we can assume that the intersection of the polar > openings are roughly the shape of a trapezoid with a height of > approximately 1,200 miles, a top edge that is 1,500 miles across and a > bottom edge that is 1,000 miles across. This makes the 1,000 mile distance > the 'narrowest point' > > Because we know what the radius of the internal sphere is (1,895 miles) > and we know the "internal" radius of the polar opening (500 miles) we can > draw a right angled triangle with the polar radius as the 'x' value and the > internal radius as the 'h' (hypotenuse) value (this means that the N/S axis > is the unknown 'y' value). Using basic trigonometry and the values we do > know we can find out the angle 'a' formed between 'y' and 'h'. Then we can > find the angle 'b', (the angle of latitude) bye subtracting a from 90 > degrees > > a = arc sin( x / h ) > = arc sin( 500 / 1,895 ) > ~= arc sin( .2638 ) > ~= .2669 degrees > > :. b = 90 - a > ~= 90 - .2669 > ~= 89.7331 degrees. > > Hm. Lets see what latitude we would get using the widest point on the > external surface: > > a = arc sin( x / h ) > = arc sin( 750 / 3,095 ) > ~= arc sin( .2423 ) > ~= .2447 degrees > > :. b = 90 - a > ~= 90 - .2447 > ~= 89.7553 degrees. > > Wow. I guess I've just determined the following: The rim of the polar > openings might as well be at 90 degress, seeing as the discrepancy can be > estimated at about 89.75 degrees, which is only a quarter of a degree less > than 90. Thus the maps in the RC (and HW) should still be reasonably > accurate. > > Alrighty then. I think, as far as it goes then, I'm still happiest with > Patrick Sullivan's latitudinal values. Hopefully you'll all find out why I > started this thread sometime in the near future. ;-) > > Jenni > > -- > Jenni A. M. Merrifield <==> strawberryJAMM Designs > strawberry@jamm.com <==> http://www.jamm.com/jamm/ > <------------------------------------------------------------------> > God created Light. Then Earth, Vegetables, Animals, Man and Woman. > Then God started to think: "I should create things I *like*!" > And God said: "Let There Be Strawberries!" > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 21:48:41 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: Question about Basic DnD products MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 > << Anyone know what the difference between the following two products is? > DMR2 Creature Catalog > AC9 Creature Catalogue >> > > They are organized slightly differently, and a few monsters in the earlier > work were dropped from the later work. I think a few new monsters may > have been added, but I am not sure about that point. The only monster added in AC9 was from the Hollow World boxed set--I forget its name, but it was some sort of giant worm, IIRC. There are several monsters dropped from AC9 that appear in DMR2. I got rid of my copy of DMR2 to get AC9 instead, but now I wish I had both: the expanded wandering monster tables in the back of DMR2 are definitely good to have around: AC9 doesn't have these. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 01:48:20 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Haven/Gullavia MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit For anyone who is interested in using the orange cover version of module B3 to detail the Barony of Gullavia on the Adri Varma plateau, most of the information you need is contained in that module. I am assuming that this module describes conditions as of 1000 AC or perhaps slightly earlier. To fill in the history, I am assuming that Gullavia and the regions to its immediate north and west were settled during the wars that led up to the founding of Glantri by various people who wanted to escape from the turmoil in that religion but did not want to return where they came from. The first ruler of the region was Argenta, who set herself up as Baroness of Gullavia and became Princess of Haven (the larger region around Gullavia) when the other Glantrian rulers declared themselves Princes. From the beginning she found herself in opposition to her fellow Princes, as she accepted among her subjects people such as dwarves and druids who were hunted to death elsewhere. In particular, the druidic cult of Thendara (Ordana), which was very popular in Haven, was a sore subject -- there was endless debate between Argenta and the other Princes as to whether these druids were "clerics" who should be put to death. Princess Argenta was successful enough in her argu- ments that no laws against druids were passed until after her death. However, within ten years her palace was destroyed in the calamity described in that module, and a few years later Hulean bandits moved into the region and took it over. The cleverest of these bandits claimed Gullavia and negotiated a treaty with Glantri that kept the Glantrians from retaliating in return for a tribute of horses and other guarantees. His descendants ruled Gullavia from then until the mid-10th century AC. The last Hulean baron of Gullavia married D'hmis, a local woman of uncertain origin (who turned out to be the last living descendant of Argenta). She later killed him and took over as baroness in her own right. With the support of many local women she turned Gullavia into one of the few Mystaran matri- archies. She had no children from her marriage, but in 982 AC she gave birth to a daughter who died shortly after birth. (Check the birthdate of Princess Juliana for a possible twist to put on this item.) During her reign a band of adventurers found and explored the Palace of the SIlver Princess, but after- wards the palace completely collapsed and was mostly forgotten. In 1002 AC she secured full diplomatic recognition and a reduction in the horse tribute in return for willing her barony to the Glantrian Council of Princes. In 1006 AC Glantri allied with Darokin against Hule and decided to launch some token attacks against Hule in return for future support from Darokin. Glantri sent a Banner into Gullavia -- and so did the Huleans. The Glantrians occupied Valders, while the Huleans laid waste to the rest of the region and killed Baroness D'hmis during their campaign before they retreated back to Hule. Since then Valders has been a Glantrian military base, from which troops and sometimes adventurers have been sent out to explore, secure, and pacify the rest of the region. However, the devastation from the war and subsequent turmoil within Glantri mostly stalemated the Glantrian efforts, leaving the Glantrians in full control of Valders and the rest of Gullavia as a big "no man's land". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 10:36:19 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Currents (was latitudes) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable David Knott replied to a message from Jacob Skytte: << The currents also conform to what can be expected from waters on a rotating sphere (subject to landmasses of course), so there actually = isn't any problem, no natural laws are broken, the sun rises in the East, and everybody lived happily ever after...of course if you want to meddle = with currents open as many gates into the Elemental Plane of Water as you = like :) >> =20 > Of course the same cannot be said for Mystara's moon -- its cycles = require > some really weird phenomena to explain them. I know. I once tried to write up a calendar for my own campaign world, = and it included "realistic" lunar cycles. In the end everything went = wrong, and I ended up with 2 hours that were unaccounted for. Of course = nobody else knew...But my point is that it was really hard work trying = to make the lunar cycles fit anything realistic, so I won't even go = there in Mystara... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 10:43:55 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Question about Basic DnD products MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable << Anyone know what the difference between the following two products = is? DMR2 Creature Catalog AC9 Creature Catalogue >> > > > > They are organized slightly differently, and a few monsters in the = earlier > > work were dropped from the later work. I think a few new monsters = may > > have been added, but I am not sure about that point. >=20 > The only monster added in AC9 was from the Hollow World boxed set--I = forget > its name, but it was some sort of giant worm, IIRC. There are several > monsters dropped from AC9 that appear in DMR2. I got rid of my copy = of DMR2 > to get AC9 instead, but now I wish I had both: the expanded wandering > monster tables in the back of DMR2 are definitely good to have around: = AC9 > doesn't have these. I think you mean that the only monster added in DMR2 was from the Hollow = World boxed set. And it was probably (don't know, haven't got DMR2) the = Great Annelid? Which BTW is from HWA1: Nightwail and not the Hollow = World set. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 26 Mar 2000 12:51:50 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: History of Skothar MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit This is not yet the History of Skothar. This is just a letter with which I ask the following people if I can send to them the basic version of my work, so they can read it before I send it to the MML. Why? Well, simply because I have used some of their works posted at the MML and at the MOrient to develop the history of the Skothar races and people, and I would like to hear their comments, and to let them know how I used their work, so if they are not satisfied with it, I can change it before I send it. The discussion should not go on here on the list, because I have not decided yet wheter I should post the History or send it to the Tome of Mystara, and they accept only original material. I beg for mercy to our Ogre List for the fact I will mention a few of the list members, and I make my excuses in advance to the mentioned persons if they feel in any way offended by this: James Ruhland (Thonia) Jeff Daly (Kukarachans) Strawberry J.A.M.M. (MOrient Project) Thibault Sarlat (Calengaer; yes, I know you're not the author...but...) If anyone apart these people is interested in the work and wants to do some work on Skothar...well, e-mail me as well, and I'll let you know. Iulius Sergius Scaevola Captain of the XXth Cohort Explorer of Skothar ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 06:02:33 -0800 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: The New Issue of Dragon (was KODT) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Ironwolf, You got the new issue of Dragon? Is it late or something, because my store still has not gotten it yet. Matt --- IronWolf wrote: > I stand corrected! I'm glad to hear that you don't > have trouble getting KoDT in > Europe. Even here in the States it can be a bit of a > trial. I know of only a few > stores that carry it, and they don't have much in > the way of back issues. > > Myself, I have every issue except #1 and #7. The > BoT's and the Tales from the > Vaults complete the collection. > > What's really cool is that apparently, based on > their website, they're planning > two more series! The titles are given as > "Hackmasters" and "KoDT Illustrated" > with a summer release date. No other information > yet... The latest issue of > Dragon was also missing KoDT and Dragonmirth, which > was disturbing. Perhaps > they're planning to move out of Dragon. > > IronWolf > > P.S. Sorry about the divergence on topic, Leroy... > > > The Stalker wrote: > > > > Hey! I may live in Europe, but that doesn't mean > the important things in role-playing passes me by :) > In fact, with the recent 'Bundle of Troubles' > volumes I bought, my KODT collection is now > complete... > > > > - The Stalker of Alphatia > > > > - "No Dice??! NONE ??!! You actually had the GAWL > to design a game with NO dice ??!!" (faints in > horror) > > > > - Bob Herzog, Knight of the Dinner Table > > (issue 40 BTW) > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 16:32:21 +0200 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: The New Issue of Dragon (was KODT) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Exactly, for the first time ever, the Dragon is on the Wizards site sometime close to its publishing date, but this time it's not in the stores, only dungeon is. Michael ----- Original Message ----- From: Matthew Wang To: Sent: Monday, March 27, 2000 4:02 PM Subject: [MYSTARA] The New Issue of Dragon (was KODT) > Ironwolf, > > You got the new issue of Dragon? Is it late or > something, because my store still has not gotten it > yet. > > Matt ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 16:47:50 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Haven/Gullavia In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 27 Mar 2000, David Knott wrote: > For anyone who is interested in using the orange cover version of module > B3 to detail the Barony of Gullavia on the Adri Varma plateau, most of > the information you need is contained in that module. I am assuming that > this module describes conditions as of 1000 AC or perhaps slightly earlier. Nice ideas here David! I've examined the maps of the known world, the Great Waste and Wendar and discovered that the Plateau is huge! Anyway, I also liked James Mishlers idea of having Haven appear here and there. But these ideas can easily be combined. In addition, there are the sand people and those heat-draining cacti. I'd love to mesh it all together. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 16:55:04 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: The Northern Wildlands MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT The Saga of the Shadowlord mentiones these lands along the northwestern border of Wendar. The lands are featured on the module map, but there are only a few references to the lands in the module text. Has anyone written anything on this area? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 17:27:24 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Alasdir McAlister's spells MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable A while back I released the GPD file for Alasdir McAlister. I am not = certain, but I think the spells were dropped. So here they are again. = (if you got them already, please ignore)- *For information on Alasdir go to the GPD-index at = http://sato.helsinki.fi/~montola.valt/mystara as always thanks to Kit = Navarro for editing. Alasdair's Measurer of Time Level: 1 Range: 1 foot Components: V, S Duration: 1 hour Casting Time: 1 Area of Effect: one 20cm high hourglass Saving Throws: none =20 This spell creates a three dimensional image of a luminescent green = hourglass. The sand in the hourglass falls at the most accurate pace = imaginable. The sand runs out in exactly 1 hour. The accuracy of the = hourglass comes from its link to the pulsation of the Nucleus of the = Spheres. It only functions where Radiance can be used (through a = receptacle or a summon Radiance spell). The hourglass offers the same = light as a regular light spell although the color of the light is = greenish. Using this spell cannot cause the Radiance disease. =20 Stigma of Radiance Level: 2 Range: 20 meters + 10 m/level Components: V, S Duration: 5 hours per level Casting Time: 4 Area of Effect: 1 object or creature Saving Throw: None =20 With the casting of this spell, the caster paints an invisible pentagram = made of Radiance upon one object or creature. If cast on a creature or a = moving object, the stigma would move along with it. The stigma can be = viewed with detect magic, locate Radiance or true seeing. A creature = painted with stigma of Radiance may not be aware of its casting and is = not entitled a saving throw. The stigma can be used in many ways, but = the most obvious one is in combination with locate Radiance. The stigma = can be removed by a successful dispel magic or similar spell. Use of = this spell may cause the Radiance-related disease on the caster but not = on the targets. =20 Locate Radiance Level: 2 Range: Special Duration: 2 rounds Components: V, S Area of Effect: allows location of Radiance Saving Throw: None =20 This spell has two uses. First, it allows the caster to see all things = related to the Radiance as glowing with a soft blue light. This includes = stigma of Radiance, a Radiance receptacle, areas affected by Discharge, = the rotting disease and the liches of the Radiance. All Radiance within = 20 meters can be detected in this fashion. =20 The second use of this spell (which can be used combined with the first = use) enables the caster to locate all stigmata within limits of the = capital or with the caster's receptacle with distances given in the = summon Radiance spell description. The caster will know what the exact = direction and distance of the stigma is from either the capital or = receptacle. =20 This spell cannot cause the Radiance-related disease. =20 =20 Alasdair's Disease Banisher Level: 4 Range: Touch Duration: Permanent Components: V, S Casting Time: 1 round Area of Effect: one creature Saving Throw: None =20 Through major usage of the Radiance, this spell can mimics a priest's = curative powers. In order to cast this spell the caster must first = gather enough Radiance power within his body by casting the retain power = spell. Then, an amount of "Rad Points" (Rads) can be used in order to = cure one living being chosen by the caster and touched. For every Rad = the caster expends, one hit point of damage is cured from the target. In = addition if the caster expands more than 10 Rads, any non-magical = disease may be removed, much like the clerical cure disease spell. This = spell can even cure magical diseases such as lycanthropy and mummy rot = through the expenditure of 20 Rads. The spell however has no effect on = the rotting disease of the Radiance. =20 Every creature cured by this spell must roll a Radiance Contamination = check: For every Rad used on the target, there is a 1% chance of gaining = the Radiance rotting disease in the body part touched by the caster. = Note that this spell may also be harmful to the caster himself, as = retaining high amounts of Rads is extremely dangerous. =20 This spell can be used only through the caster's receptacle and not = through the summon Radiance spell. =20 =20 Alasdair's Heating Ray Level: 4 Range: 50 meters Components: V, S Duration: 3 rounds Casting Time: 4 Area of Effect: one ray of heat 15 meters long and 1 meter wide Saving Throw: Negates =20 This spell was crafted by Alasdair McAllister of the Brotherhood of the = Radiance, and belongs to his collection of special low-level Radiance = spells. With this spell, the caster agitates all matter in a ray = starting at a given location within range and extending 15 more meters = away from the caster. Every substance within the ray's area of effect = will become very hot. Different substances react differently to the ray. = Water heats to slightly below boiling level, air becomes warm but = harmless, metals become red and cause 1d4 hp of damage per round of = touch, leather and wood are not effected. =20 If a living creature is in the ray's field it receives 1d6 points of = damage per round and has to save for poison with a bonus of +2 every = round. If failed the target is infected by the Radiance rotting disease = in a randomly chosen body part. This spell also has a devastating effect = on metallic magical items. If such an item fails a saving throw versus = heat (if no rolls are used, just consider a 25% chance) the item is = ruined, becoming a regular item. =20 This spell requires use of the summon Radiance spell if away from the = receptacle. =20 =20 Alasdair's Minor Discharge Level: 5 Range: 10 meters per level Components: V, S Duration: Instantaneous Casting Time: 8 Area of Effect: poisonous energy blast and a cloud of poison 200 meters = in diameter Saving Throw: Halves damage =20 This spell is mostly identical to discharge and requires a reserve of = Rads. Minor discharge causes only 1d6 of damage per Rad stored (changing = damage to materials as in discharge). The smoke rising to the sky only = effects a radius of 100 meters (thus effecting an area not larger than a = small village), and remains in effect for only 6 hours. Chances of = getting the disease are the same as with discharge. =20 =20 Edward's Mindpiercer Level: 9 Range: 50 meters + 10 per level Components: V, S Duration: instantaneous Casting Time: 4 Area of Effect: one creature Saving Throw: Negates =20 This powerful spell was crafted by Lord Edward McAllister, = great-grandfather of Lord Alasdair McAllister of Klantyre. The spell = unleashes large amounts of magical energy against one creature's mind. = The victim of this spell must save against spells at -4 or become = unconscious. An unconscious being remains so indefinitely (or until it = dies), and is in all terms a vegetable. =20 This spell is so powerful it can penetrate the effects of any mind = protecting mortal spell or magical item of less than artifact or = Immortal status (i.e. mind barrier would not help, while the Feather of = Maat could). =20 Mindpiercer effects all living creatures of animal intelligence or = greater. It will have no effect against undead, constructs or mindless = creatures (oozes, slimes and such). However, this spell will effect = intelligent planar creatures such as elementals and planar spiders. This = spell cannot be negated with dispel magic. The only way to restore a = victim's mind is to have cure disease or dispel evil cast on him by a = cleric of level 20 or higher (15 or higher AD&D). Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 11:27:00 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [[MYSTARA] The Northern Wildlands] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > >The Saga of the Shadowlord mentiones these lands along the northwestern >border of Wendar. The lands are featured on the module map, but there ar= e >only a few references to the lands in the module text. Has anyone writte= n >anything on this area? I've got it populated by tribes of nomads (descendants of Antalians). Sor= t of along the lines of the tribes of Icewind Dale (if you've ever read that F= R book.) They are nominally allied under the leadership of Northlord (rough= translation of his title in Essurian/Ghyrian). You know, that barbarian f= igure from the old AD&D action figure line? :) That's all I've (thus far) put in the plains/steppe/grasslands regiosn to= the northwest of Wendar and north of the Adri Varma plateau. The marshes are populated heavily by Troglodytes and (mostly) Toadmen. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 11:36:15 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Question about Basic DnD products] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Jacob Skytte wrote: > = >I think you mean that the only monster added in DMR2 was from the Hollow= >World boxed set. And it was probably (don't know, haven't got DMR2) the >Great Annelid? Which BTW is from HWA1: Nightwail and not the Hollow Worl= d >set. Also, the Shadowelf, the Leprechaun, the Brownie (and Redcap), and the Coltpixy are added in DMR2 (most of them coming from PC1: Tall Tales of t= he Wee Folk). I think they add the Faehound (or something like that) as well= =2E Why they added all those and not the Sidhe or Pooka, I can't fathom, but they= did. Dropped from DMR2 are: the Stalwart, the Phygorax, the Vapor Ghoul, the Reflecter... and I think I might have missed one. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 11:39:56 -0500 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: [Re: [MYSTARA] Question about Basic DnD products] In-Reply-To: <20000327163615.2730.qmail@aw164.netaddress.usa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Dropped from DMR2 are: the Stalwart, the Phygorax, the Vapor Ghoul, the > Reflecter... and I think I might have missed one. Agarat or Topi? - Mischa The old tyrants invoked the past. The new tyrants will invoke the future. - G.K. Chesterton, 1910 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 11:42:23 -0500 Reply-To: Mystara Sender: Mystara From: Lawrence Cabrera Subject: Re: The New Issue of Dragon (was KODT) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I got it already but I subscribe. We are talking about issue #270 right. I work at a book store where we have Dragon but it hasn't come in there yet, #79. Neither I nor my store a received the Dungeon mag yet. Law ----- Original Message ----- From: "Matthew Wang" To: Sent: Monday, March 27, 2000 9:02 AM Subject: [MYSTARA] The New Issue of Dragon (was KODT) > Ironwolf, > > You got the new issue of Dragon? Is it late or > something, because my store still has not gotten it > yet. > > Matt > > > > --- IronWolf wrote: > > I stand corrected! I'm glad to hear that you don't > > have trouble getting KoDT in > > Europe. Even here in the States it can be a bit of a > > trial. I know of only a few > > stores that carry it, and they don't have much in > > the way of back issues. > > > > Myself, I have every issue except #1 and #7. The > > BoT's and the Tales from the > > Vaults complete the collection. > > > > What's really cool is that apparently, based on > > their website, they're planning > > two more series! The titles are given as > > "Hackmasters" and "KoDT Illustrated" > > with a summer release date. No other information > > yet... The latest issue of > > Dragon was also missing KoDT and Dragonmirth, which > > was disturbing. Perhaps > > they're planning to move out of Dragon. > > > > IronWolf > > > > P.S. Sorry about the divergence on topic, Leroy... > > > > > > The Stalker wrote: > > > > > > Hey! I may live in Europe, but that doesn't mean > > the important things in role-playing passes me by :) > > In fact, with the recent 'Bundle of Troubles' > > volumes I bought, my KODT collection is now > > complete... > > > > > > - The Stalker of Alphatia > > > > > > - "No Dice??! NONE ??!! You actually had the GAWL > > to design a game with NO dice ??!!" (faints in > > horror) > > > > > > - Bob Herzog, Knight of the Dinner Table > > > (issue 40 BTW) > > > > > ******************************************************************** > > The Other Worlds Homepage: > > http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: > > > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to > > LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > > > > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 13:02:37 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Question about Basic DnD products]] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Mischa E Gelman wrote: > > Dropped from DMR2 are: the Stalwart, the Phygorax, the Vapor Ghoul, = > > the Reflecter... and I think I might have missed one. > >Agarat or Topi? Yeah. The Agarat got dropped. I thought the Topi was still in DMR2, thoug= h? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 13:08:46 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Question about Basic DnD products]] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/27/00 1:03:06 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << Yeah. The Agarat got dropped. I thought the Topi was still in DMR2, though? >> Yep, Topi is still there, Page 105 of the CC...damn, I miss Agarats since my old copy of AC9 fell apart from heavy use. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 18:06:49 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Mischa E Gelman wrote: > > Back to my earlier point - does any nation actively oppose dwarves, other > than Glantri, the Schattenalfen and the Krugel Orcs? Thyatis, Alphatia > and Karameikos all have dwarves as well. They certainly seen fairly > represented in several different cultures. > > - Mischa > The Five Shires, of course. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 11:28:09 -0800 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Currents (was latitudes) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit oh... I must of missed that message. I thought we were still trying to explain how it could come from the NE and be ice-free that far north. And Mortus has confirmed your hypothesis, so every thing gets wrapped up just fine. As for trying to explain the moon cycle... my heads starts to spin just thinking about it. I wish you all luck, but I won't even try to help as I am no math major, but far from it. Greg Weatherup Gecko GWxup@excite.com http://www.fortuencity.com/tattooine/spock/67/index.html <-- Updated! Jacob Skytte wrote: > > But I think that David and I ended up with this: The currents are = > supposed to come FROM the direction indicated on the Trail Map. And if = > that is so then Norwold is icefree; since the current runs NE no ice is = > transported from the arctic waters, and ice would probably melt anyway = > since the waters from the SW are warm. The currents also conform to what = > can be expected from waters on a rotating sphere (subject to landmasses = > of course), so there actually isn't any problem, no natural laws are = > broken, the sun rises in the East, and everybody lived happily ever = > after...of course if you want to meddle with currents open as many gates = > into the Elemental Plane of Water as you like :) _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 14:31:25 -0500 Reply-To: Mystara Sender: Mystara From: Lawrence Cabrera Subject: Re: [Re: [MYSTARA] [Re: [MYSTARA] Question about Basic DnD products]] MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit The agarat and topi were both included in the MC app. on Mystara. And they have great color pics with them. The app. is almost ready to fall apart from constant use in my campaigns. Law ----- Original Message ----- From: "Arminath Wynter" To: Sent: Monday, March 27, 2000 1:08 PM Subject: Re: [MYSTARA] [Re: [MYSTARA] [Re: [MYSTARA] Question about Basic DnD products]] > In a message dated 3/27/00 1:03:06 PM Eastern Standard Time, > cthulhudrew@USA.NET writes: > > << Yeah. The Agarat got dropped. I thought the Topi was still in DMR2, though? > >> > > Yep, Topi is still there, Page 105 of the CC...damn, I miss Agarats since my > old copy of AC9 fell apart from heavy use. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 17:16:27 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: B3 and maps of the adri varma... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Maybe it'sd time for me to draw a map of the region , but for the moment i am not sure to get where you think the Haven is located on the plateau... Please , if somebody could try to explain me. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 22:19:14 +0100 Reply-To: Mystara Sender: Mystara From: Paul Benfield Subject: New spells MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hi all, Here's a spell for the followers of Alphaks... Spellburn Level 6 (Priest) (Evocation / Invocation) Sphere Summoning Range 120 yards Components V, S, M Duration Instant Casting Time 8 Area of Effect Special Saving Throw Special An example of Alphaks love of destruction and death this spell is a vicious way of attacking the core of Alphatia - Wizards and their magic. This spell will effect a single spell or magical item whatever it's size and power. If the constructor or casters level is greater than the priest's then a saving throw vs. spells applies using the constructor/caster's level when they placed the target spell or enchantment. If successful this spell unbinds the components of the magic in a violent explosion of raw magic. The surrounding area and anyone in the blast take 2d8 plus 1d8 damage per level of the target spell.This will cover an area of radius 5 feet per level of the target spell. The material component for this spell is the target enchantment or magical item which is destroyed if the spell triggers successfully. With magical items the level used is that of the most powerful spell-like effect of the item. E.g. A symbol spell if affected would cause a blast of 35 feet radius causing 9d8 damage to all within that area. Paul Benfield aka Cendaryl Hierydyl, sage of Greenheight (Opinionated teacher of heroes past and present) http://freespace.virgin.net/paul.benfield ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 16:26:22 EST Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [[MYSTARA] B3 and maps of the adri varma...] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable thibault sarlat wrote: >Maybe it'sd time for me to draw a map of the region , but for the moment= >i am not sure to get where you think the Haven is located on the >plateau..= =2E I had the same problem. I drew up a quick couple of maps this weekend, bu= t wasn't sure which looked better. The 8 mile/hex one that I have partially completed puts Gullavia about 10= hexes or so inwards from the edge (IIRC). Basically, the one village on t= he border (Vanders? Something like that) I placed 5 hexes to the northwest o= f the top of the mountain chain near Morlay-Malinbois (the five mountain hexes between Morlay and Malinbois), and pushed everything in from there. The other map I did was on a 24 mile/hex scale, and it is based on the Ad= ri Varma maps in CoM and WotI. Basically, I used the 5 or 6 hexes of marshla= nd on that map as being the Misty Marsh (on the B3 map). Then I sort of placed everything else around it, throwing in mountainous hexes in the middle of= the plateau. I'm not sure which works better. The second map fits the features of teh = AV that have been previously shown (and fits with the trails that crisscross= the plateau) but it's obviously on a much larger scale than the map in B3. The first map matches the scale of the map in B3 much more closely, but i= t requires an extensive reworking of the features of the AV that have previ= ously been "described". Any ideas? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 07:46:48 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: the name a monster competition Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm working on converting the Savage Coast Monstrous Compendium but the special characters, you know like =F3 and =F1 never came across properly fro= m rtf for me. Therefore for a couple of monsters I've been unable to work out what their name is. For most of them I've been able to work out the missing letter from the associated image file but whether there's a tilde or whatever on top of the letter I don't know. The two I'm having problems with are the Frelon - the o has something on top of it, not an acute however and the Cl_u-rin - the underscore is a totally unknown letter, it's under the Kla'a-Tah entry does any body know what these should be? And in lieu of that does anybody have any suggestions? shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for= me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 20:23:23 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Ostland - Havardholm MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Finally, another installment in the ongoing series of Ostland Domains. = This time we introduce a violent jarl, and his wicked sister. The info = is for AC 1000. Jacob Skytte scythe@wanadoo.dk http://www.scythe.hjem.wanadoo.dk THE CLAN DOMAIN OF HAVARDHOLM Havardholm is located in the southeastern part of Konslo Island in the = Kingdom of Ostland. It contains three hexes of heavy forest and one = clear hex. Havardholm exports a lot of wood, and has a steady supply of = food from hunting and fishing. Foreigners are tolerated and other = Ostlanders are readily admitted to this domain. Clan Havardholm = typically raids the Alphatian part of the Isle of Dawn. Head of Domain: Jarl Bodvar Dogleg rules Havardholm. His great hall is = called Kroken. Population: 2000 people live in Havardholm. Of these 700 are thralls, = 900 are non-warrior freemen, and 400 are warriors. 800 people carry arms = and will fight if need be. KROKEN The village of Kroken (350 inhabitants) lies shaded by the forest on = three sides, and with easy access to a stretch of beach on the fourth. = The town has a small palisade to keep boars and bears (typically found = in the dense woods) out of the village. The Great Hall of Kroken lies = close to the beach, and is home to the jarl's personal retainer of 100 = men. BODVAR DOGLEG Chaotic 11th level Fighter (Str 17, Int 8, Wis 7, Dex 13, Con 16, Cha = 11, AC 4, hp 84) Personality Traits: Modest/Proud 6/14, Peaceful/Violent 5/15, = Courageous/Fearful 14/6, Energetic/Lazy 13/7 39 years old, Red hair and beard, Green eyes Bodvar firmly believes that the strong are meant to rule over the weak, = and he has set out to become the strongest of all. When he was 26 years = old he killed his own father, Vigfus the Red in battle and gained = rulership of the clan. He has since challenged every man who seemed too = ambitious for his own good to combat, believing that it is better to get = it over with before they have time to plan too much, and gain too much = support. Consequently the jarl's men all keep their ambitions in check = and serve him obediently. Most everybody thinks that he is well within = his rights, since he clearly is the strongest warrior in the domain. = Every night that the jarl is home sees at least one battle (or holmgang) = for the jarl's amusement. Any argument is taken into the ring, and = settled with a fight. Bodvar gained his nickname when he lost most of = his left foot during a particularly bloody holmgang three years ago. His = foot now resembles a dog's paw, according to his men. Bodvar is = satisfied with the nickname, owning three large hunting dogs that he = thinks are worth more than any of his men, and preferring not to hear = the name of his father mentioned. When raiding Bodvar wields a = two-handed sword+2, and carries a spear. He wears a chain mail+1. When = going holmgang Bodvar either wields a club or fights unarmed; wrestling = or with his fists. When Bodvar turned 21 he forcefully took his first wife, a thrall from = Dunadale. She killed herself and her unborn child soon after. Since then = Bodvar has had five wives, all of them thralls. Each of them have either = run away, or committed suicide. The latest of these, Ariella, is an = Alphatian from East Portage, who is cowed by the forceful Bodvar, whose = language she doesn't even understand. She has been his wife for three = years. Bodvar has several children, but he has disowned each of them, = claiming they are too weak to really be his children. Bodvar's only = other relative is his sister, Thjodhild the Vile. THJODHILD THE VILE Chaotic 13th level Wise Woman (Str 5, Int 16, Wis 14, Dex 6, Con 10, Cha = 7, AC 10, hp 30) Personality Traits: Reverent/Godless 3/17, Forgiving/Vengeful 2/18, = Honest/Deceitful 3/17, Loyal/Unreliable 3/17 43 years old, Dirt-gray hair, Black eyes The horror that is Thjodhild lives in the woods outside Kroken in a = burrow beneath an ancient yew tree. She is known in all of the domain as = a frightening and ugly witch, who can (and will) curse men if it pleases = her. Many stories are told of Thjodhild, including the following: She killed her mother when she was 5 years old, eating her heart to gain = power. She fed her baby brother, Bodvar, with blood when her mother died. She poisoned her father that fateful night, when he went holmgang = against her brother. She killed several of Bodvar's wives, making it look like suicide, and = ate their hearts. This practice is what drove her from Kroken three years ago, when she = and her brother had a fight. She made Bodvar stumble and lose his foot soon after during holmgang. She can make any animal follow her command, and always keeps a huge = black bear near her burrow. At full moons she can be seen roaming the forest, naked, howling, and = looking for defenseless people to kill. She can brew magical potions with many strange and wonderful powers, but = she exacts a dreadful price for these. How many of these rumors are true are not certain, but the fact remains = that she just might be capable of all of this. Thjodhild will not fight = physically, but if confronted she has many spells and charms to protect = her, including the following magical items: A Wand of Fear, a Wand of = Illusion, a Wand of Polymorphing, a Snake Staff, a Ring of Animal = Control, a Ring of Spell Turning, a Medallion of ESP (90' range), and a = Scarab of Protection. She may also be carrying any potion. In her = burrow, she has an alchemical laboratory, and several potions of = different types. Thjodhild doesn't have a husband or children and does not have need of = either. Spells usually carried: 1st level: Detect Magic, Darkness, Protection from Evil, Interpret Runes 2nd level: Detect Invisible, Curse (x2) 3rd level: Charm Person (x2), Sleep 4th level: Charm Monster, Dispel Magic, Polymorph Self 5th level: Polymorph Others, Pass Wall 6th level: Word of Recall ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 23:39:03 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: The Northern Wildlands] Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 27 Mar 2000 11:27:00 Andrew Theisen wrote: >Hevard wrote: >> >>The Saga of the Shadowlord mentiones these lands along the northwestern >>border of Wendar. The lands are featured on the module map, but there are >>only a few references to the lands in the module text. Has anyone written >>anything on this area? > >I've got it populated by tribes of nomads (descendants of Antalians). Sort of >along the lines of the tribes of Icewind Dale (if you've ever read that FR >book.) They are nominally allied under the leadership of Northlord (rough >translation of his title in Essurian/Ghyrian). You know, that barbarian figure >from the old AD&D action figure line? :) > >That's all I've (thus far) put in the plains/steppe/grasslands regiosn to the >northwest of Wendar and north of the Adri Varma plateau. The marshes are >populated heavily by Troglodytes and (mostly) Toadmen. > I sort of like this idea. I always felt that Mystara lacked a large barbarian wasteland similar to the lands where Conan grew up. Now, I don't want Conan on Mystara, but we could still have a huge, lawless, anarchistic and cold land where life is really harsh. For a while I thought Denagoth would fit the bill, but it has "too much of a history" to fit the idea right. Where else would we have this - if a PC wants to play a Conan/barbarian like figure, then he should come from somewhere! - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 19:29:48 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hard to believe its been over a year since I've released a new edition of the Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Edition of the Tome, or should put the project to rest once and for all? Jim Bobb Editor for the OD&D Tome of Spellcraft and the OD&D Monster's Lorebook ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 17:56:29 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Glantrian thieves abroad Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" (Feedback, as always, is welcomed, especially as Sombras' spells have genuine combat applications.) --- BUDIKA Chaotic Neutral (Evil) female half-ogre fighter, Glantri and beyond A native of the Broken Lands, Budika is Sombras' partner in crime, bodyguard and (according to some stories) his lover. While less monstrous than most ogres, she is startling in appearance, seven feet tall with limp black hair spilling down over her broad shoulders, with dark eyes gleaming from beneath a heavy brow and a propensity for wearing as little as possible - which incidentally shows off the scars that cover her body. Powerful physically (19 strength), she's faster (16 dexterity) and brighter than most humans would assume (12 intelligence), and is savage with her battle axe. She is an eager bandit and kidnapper, enjoying the easy life preying on humans and demihumans can give her and she's extremely fond of Sombras. She's uncomfortable talking to anyone other than Sombras or their victims, as she typically believes they're looking down on her, and as a result is both quiet and surly. Budika knows the Broken Lands very well, and speaks a number of humanoid languages. Heedless of the startled reactions she sometimes evokes, Budika is a very sexual being, and is often dressed provocatively and loves to pamper herself with perfumes and cosmetics. --- SOMBRAS Chaotic Neutral male human transmuter, Glantri and beyond Sombras, although a native of Glantri and a graduate of the Great School of Magic, has spent most of the past few years roaming the Known World with his partner in crime, Budika, engaged in confidence schemes, banditry, kidnapping and smuggling. A slight man of unassuming appearance, Sombras dresses drably, his stoop shoulders and limp dark hair blending in with his typical un-dyed or gray hooded robes. His life of crime has meant that he's learned a bit of a lot of skills, including sailing, riding, appraising, forgery and lock-picking. Combined with his compelling personality (charisma 14), it's surprising that he and Budika haven't been more successful at their criminal endeavors. In large part, that's due to his personality: Sombras is deceitful and lazy, but also not particularly cold-blooded; he's more mischievous than he is dangerous. Sombras believes he's cleverer than everyone he meets (intelligence 15) and enjoys lies and manipulations for their own sake. He has an excellent sense of humor and is, in his own ratty way, a very likeable guy. Sombras has contacts in the criminal underworld in Karameikos, Darokin, Minrothad and Ierindi. His contacts in Glantri are fewer, since he's careful to leave the country as a safe home base, but he does pay well for information on criminal opportunities outside the nation's borders. He speaks several humanoid languages, and is skilled in negotiating with the tribes of the Broken Lands. He has a bad habit of nasally giggling and cackling when especially pleased with himself. Equipment: Wand of Wonder, Ring of Free Action, Robe of Deeppockets (as the spell), Snake Pellets (pottery balls the size of a robin's egg - when broken, they release an angry poisonous serpent), Potion of Strange Masking Sombras' Facial Erasure Alteration Level: Sor/Wiz 1 Components: V, S Casting Time: One action Range: Touch Effect: One creature Duration: Special Saving Throw: Endurance Spell Resistance: None The facial erasure spell causes one randomly determined facial feature (1d4: 1. Eyes, 2. Nose, 3. Mouth, 4. Ears) to vanish from the victim's face, covered over with smooth skin. Victims whose eyes disappear are, naturally, blinded and suffer a -4 penalty to hit and opponents gain a +4 bonus to attack them. Victims whose nose disappears are unable to smell and gain a nasal voice. Their spectacles typically fall off as well. Victims whose mouth disappears cannot cast the verbal component of any spell, eat, drink or speak although they may grunt (and seem likely to). Victims whose ears disappear are rendered deaf for the duration of the spell, gain a -1 penalty to surprise rolls and have a chance (21% -1%/level) to miscast any spells with a verbal component. Multiple castings of the spell on the same victim always erase a new facial feature. The unfortunate soul who loses both mouth and nose to this spell begins to suffocate in a number of minutes equal to 1/6 of their Constitution, rounded up. The spell lasts until it is dispelled by the caster, or dispel magic, a polymorph or shapechange spell is cast on the victim or until the victim makes a successful saving throw, saving once a minute. Sombras' Miraculous Key Alteration Level: Sor/Wiz 1 Components: V, S Casting Time: One minute Range: Touch Effect: The caster's finger Duration: 1 minute/level or until dispelled Saving Throw: None Spell Resistance: None When cast, the miraculous key lengthens and transforms the index finger on the caster's primary hand, turning it into a perfect match to a locking mechanism the caster wishes to open, which is touched during the casting of the spell. While the finger is now a perfect lock, this spell offers no protection from trapped keyholes, makes a stuck lock particularly easy to open or has any affect on other locks, bars or other means of sealing a door or chest. This spell cannot overcome a hold portal spell or wizard lock, although it can unlock a mundane mechanism set within the otherwise sealed portal. The affected finger is numbed and stiff while the spell is in effect, and the caster's dexterity is effectively reduced by three while the spell is in effect, with all the penalties that go along with it. Sombras' Strange Masking Alteration Level: Sor/Wiz 1 Components: V, S, M Casting Time: One action Range: 5 feet/level Effect: One person Duration: 5 minutes + 1d4 minutes/level Saving Throw: Endurance Spell Resistance: Yes This simple spell is used by Sombras both as a disguise and a means of sowing confusion in the ranks of his enemies. He has also used the spell in the preparation of a thick tasteless potion with similar effects. The physical appearance of the subject changes by approximately 10 percent to each characteristic. Thus the subject's height, weight and the size of all their features changes by 10 percent in either direction. A person could become taller and lighter weight, with their brow becoming heavier and hairline receding or, conversely, become shorter, heavier, with a low hairline and pronounced jaw. Even skin and hair color is affected. These changes are minor enough that a tall man with brown hair might become an average sized, heavy-set man with light brown hair, but that's the limit of the changes. The subject remains recognizable in terms of race, gender and age but little else. The subject's mind and abilities are never affected. Material component: The caster must have a fine coating of wet clay on the palm of his hand, which is then lashed in the direction of the subject, spraying the magically charged clay towards the victim. Sombras' Watery Eruption Alteration Level: Sor/Wiz 3 Components: V, S, M Casting Time: One action Range: 5 feet/level Effect: 10 square feet/level Duration: 1 minute/level Saving Throw: Endurance Spell Resistance: Yes Watery eruption causes standing water at least six inches deep to erupt into 10 foot high orange flames. One inch's worth of water burns away per minute, and if all the water is used up, the spell ends early. Those passing through the flames suffer 2d4 points of damage, plus 1 point per level of the caster. Although hot, no damage accrues beneath the surface of the water, allowing the effects of the spell to be circumvented in certain cases. Rain or snow, natural or otherwise, extinguishes the watery eruption in one minute and heavy fog reduces the damage caused by the flames by half. Sombras originally developed this during his smuggling days in the Sea of Dread, with spectacular results during battles at sea. Spell resistance cuts the damage caused by the spell in proportion to the level of resistance. This spell can be cast in conjunction with permanency, provided a steady supply of water feeds the area of effect. Material component: A mouthful of flammable oil, which must be spit into the water to be affected. Sombras' Cone of Constriction Alteration Level: Sor/Wiz 4 Components: V, S, M Casting Time: One action Range: A cone 5 ft./level (up to 60 feet) with a maximum width equal to half its length Effect: A cone emanating from the caster's hand Duration: 1 minute/level Saving Throw: Reflex special Spell Resistance: Yes The shimmering cone of constriction causes the clothing or armor of those caught in its beam to shrink tightly and painfully to the victim's body, making it difficult for them to move and possibly rendering them unconscious due to asphyxiation. The spell has no effect on beings not dressed in something that can be made to constrict. Those that are dressed in some manner, however, must make a reflex save or be affected. If they fail, they then must make an endurance save or pass out for 1d6 minutes plus 1 minute per caster's level. Beings that do not breathe, including the undead, cannot be made to pass out, but are affected by the spell's other effect. Those that make the endurance save or succeed at the initial reflex save find themselves constricted but still able to move. But they lose a foot of movement for every point of armor class and suffer a -1 to hit for every two points over 9 (not including dexterity bonuses, shields or magic), with a minimum of a -1 to hit. This effect lasts 1 minute per caster's level. Magic resistance cuts the spell's duration based on the level of magic resistance afforded. Material components: A wand, magical or otherwise. Sombras' Flesh to Gold Alteration Level: Sor/Wiz 4 Components: V, S, M Casting Time: One minute Range: 20 feet/level Effect: 1 creature Duration: 1d4 rounds + 1 round/level Saving Throw: Yes Spell Resistance: Yes Flesh to gold transforms a single living being into gleaming solid gold, along with all of the possessions on their person. While more resistant than flesh, the gold is soft enough to be damaged by physical attacks (at half damage) or heat-based spells. The spell can be dispelled at the will of the caster, or by casting a dispel magic or polymorph or shapechange spell on the victim. Spell resistance lowers the duration of the spell in accordance with the level of resistance (i.e. 50% spell resistance cuts the duration of the spell in half). Sombras is reportedly deeply frustrated at being unable to effect a permanent transformation by means of this spell. Material components: A golden object, roughly the size of a (non-magical) gold ring or gold coin, which vanishes during casting. Sombras' Ray of Rusting Alteration Level: Sor/Wiz 4 Components: V, S, M Casting Time: One action Range: 15 feet/level Effect: 1 creature Duration: Instantaneous Saving Throw: Special Spell Resistance: No When the reddish-orange beam of a ray of rusting strikes a creature (or object), any ferrous metal on their person begins to rust away into useless junk immediately. The objects receive a saving throw at -4 against the effect, with magical objects gaining a saving throw bonus for each "plus" it is enchanted with. Affected metal corrodes and falls away immediately. The spell does 1d8/level damage to creatures made of ferrous metal, such as an iron golem. It is rumored another version of this spell - Sombras' Ray of Ruin - exists, but given that the creator of the spell is a thief and bandit, the ability to affect all metals, including silver, gold and platinum, has meant that it has seen little use. Material components: A wand, magical or otherwise. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 21:28:01 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Haven/Gullavia MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-27 9:57:47 AM Eastern Standard Time, hoc@NVG.NTNU.NO writes: << Anyway, I also liked James Mishlers idea of having Haven appear here and there. But these ideas can easily be combined. In addition, there are the sand people and those heat-draining cacti. I'd love to mesh it all together. >> Here are my ideas about these matters: 1) Only the palace and its immediate vicinity should move -- Gullavia, the Misty Swamp, and all those villages in the vicinity should stay put. The palace would then be a "spooky area" that is mostly avoided by the locals. Adventurers who visit the palace immediately before it moves could be in for an interesting adventure, as there is no reason to assume that its stops are limited to Karameikos and the plateau. 2) The sand-folk and the heat-draining cacti would seem to be best suited for a desert-like environment -- and the terrain shown on that map in the orange cover version of B3 is anything but desert. I would suggest that the desert part of the plateau begins a few miles north of the palace, off the northern edge of the B3 map. I suppose that it may be possible for those sand people to survive in the vicinity of Gullavia, but they would be rather conspicuous there. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 21:28:19 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-27 1:30:17 PM Eastern Standard Time, agathokles@LIBERO.IT writes: << The Five Shires, of course. >> But even the Five Shires has a few dwarven inhabitants, as indicated in Gaz 8. Dwarves and Glantrians both face considerable prejudice in the Five Shires, but they can become accepted if they show patience and good character long enough. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 21:28:21 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: B3 and maps of the adri varma... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-27 4:19:54 PM Eastern Standard Time, thibsylv@CLUB-INTERNET.FR writes: << Maybe it'sd time for me to draw a map of the region , but for the moment i am not sure to get where you think the Haven is located on the plateau... Please , if somebody could try to explain me. >> Download the orange cover version from the Wizards web site and compare its map with the Western Trail Map. The trail that goes northwest from Ylourgne to a gap in the sheer cliffside around most of the plateau ends at the village of Valders. Unfortunately, the B3 map lacks hexes to make the combination job easier. The "Principality of Haven" would include the entire region shown at the top of the plateau on the map and would extend a few miles north and several miles west of the area shown. The "Barony of Gullavia" (fully contained within "Haven") would be limited to the southern two thirds or so of the region shown on the B3 map. In a message dated 2000-03-27 4:26:49 PM Eastern Standard Time, cthulhudrew@USA.NET writes: << The first map matches the scale of the map in B3 much more closely, but it requires an extensive reworking of the features of the AV that have previously been "described". Any ideas? >> How much detail has been given for the Adri Varma Plateau? So far I have been going on the assumption that the generic "badlands" terrain showing on most maps was inaccurate, at least in the region of interest. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 21:28:26 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-27 5:48:23 PM Eastern Standard Time, alphatian@ANGELFIRE.COM writes: << I sort of like this idea. I always felt that Mystara lacked a large barbarian wasteland similar to the lands where Conan grew up. Now, I don't want Conan on Mystara, but we could still have a huge, lawless, anarchistic and cold land where life is really harsh. For a while I thought Denagoth would fit the bill, but it has "too much of a history" to fit the idea right. Where else would we have this - if a PC wants to play a Conan/barbarian like figure, then he should come from somewhere! >> Another place for such barbarians might be the western part of the Adri Varma Plateau. That would make Gullavia the only "civilized" part of the plateau. To the west would be nomadic clans of barbarians, to the immediate north (in the regions of the Palace and the Misty Swamp) would be a variety of goblinoid types, many of them with extra heads, and further north would be the sub-arctic desert that many people think covers the entire plateau. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 21:00:51 -0600 Reply-To: Mystara Sender: Mystara From: Neal Subject: Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit i for one would like to see it. i'm a big od&d er. where can i see the other six? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 22:22:35 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Haven/Gullavia MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/27/00 9:28:21 PM US Eastern Standard Time, Kaviyd@AOL.COM writes: << 1) Only the palace and its immediate vicinity should move -- Gullavia, the Misty Swamp, and all those villages in the vicinity should stay put. The palace would then be a "spooky area" that is mostly avoided by the locals. Adventurers who visit the palace immediately before it moves could be in for an interesting adventure, as there is no reason to assume that its stops are limited to Karameikos and the plateau.>> Here's a bit of an alternate... how about two palaces, separate, distinct and unrelated? Keep Haven and the palace of the Silver Princess from the green cover version the one as described in GAZ1 and in my Haven almanac entry and simply change a few of the details of the orange cover version. The adventures themselves are different enough that if you change a few of the names no one will be the wiser. Let's say that in the Glantri version change silver to gold, Haven to Sanctuary, the princess' name to Aurielle and change Catharandamus to "Ilker Kadoglu", a priest of Bozdogan (or heck, keep him a priest of Arik, there are plenty of eyes to go around). Change the gem from a ruby to a diamond. Now what do you have? Princess Aurielle, the Golden Princess of Sanctuary, and the diamond "My Lady's Dream", were lost when a red dragon attacked and destroyed the palace. Similar, yet different... <<2) The sand-folk and the heat-draining cacti would seem to be best suited for a desert-like environment -- and the terrain shown on that map in the orange cover version of B3 is anything but desert. I would suggest that the desert part of the plateau begins a few miles north of the palace, off the northern edge of the B3 map. I suppose that it may be possible for those sand people to survive in the vicinity of Gullavia, but they would be rather conspicuous there. >> Or, you could change the Abaddon Woods to the Abaddon Wastes and keep the edge of the plateau the same...which means that there is good reason that few Glantrians visit Sanctuary and Gullavia, etc... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 22:40:10 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: The New Issue of Dragon (was KODT) In-Reply-To: Michael III Mysteria 's message of Mon, 27 Mar 2000 16:32:21 +0200 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) Dragon Magazine has switched printers. They no longer use R R Donelly and Sons. That may be why it isn't in the stores. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 27 Mar 2000 20:55:57 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Haven/Gullavia In-Reply-To: <6.3cd29ed.26117f7b@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:22 PM 3/27/00 EST, Magister Mystaros wrote: > >Here's a bit of an alternate... how about two palaces, separate, distinct >and unrelated? I think this is probably the best idea, and definitely works given the differences in the modules. >Let's say that in the Glantri version change silver to gold, Haven to >Sanctuary, the princess' name to Aurielle and change Catharandamus to "Ilker >Kadoglu", a priest of Bozdogan (or heck, keep him a priest of Arik, there >are plenty of eyes to go around). Heck, maybe it's the same Catharandamus, following those darned eyes around. Either he's been resurrected by Arik's magic, or else he escaped defeat in whichever adventure was first. Keeps a degree of continuity. (And his henchmen can switch as the modules describe- evil dwarves and evil hobgoblins respectively.) >Or, you could change the Abaddon Woods to the Abaddon Wastes and keep the >edge of the plateau the same...which means that there is good reason that >few Glantrians visit Sanctuary and Gullavia, etc... That's sort of what I did with my maps. I made the woods into vast forests of cacti... Now, naturally, you probably wouldn't see "Forests of cacti" in nature, due to their particular requirements for living, but perhaps the Abaddon cacti are, in fact, the heat sappers? ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 07:09:01 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i am very interrested in a new edition of the tome!!!! Arminath Wynter a �crit: > Hard to believe its been over a year since I've released a new edition of the > Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Edition of > the Tome, or should put the project to rest once and for all? > > Jim Bobb > Editor for the OD&D Tome of Spellcraft and the OD&D Monster's Lorebook > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 07:14:21 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: B3 and maps of the adri varma... MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit we sure must change a few characteristics of the "official" badland terrain to fit the maps of the orange B3.A lot of work to do, but i like this. About barbarians on the Adri varma plateau, i remember having a discussion with someone (i don't remember who) on the subject, and he already had depicted the athruagin plateau as hosting those barbarains, but he agreed that they could more easily fit on the adri varma plateau. David Knott a �crit: > In a message dated 2000-03-27 4:19:54 PM Eastern Standard Time, > thibsylv@CLUB-INTERNET.FR writes: > > << Maybe it'sd time for me to draw a map of the region , but for the moment i > am > not sure to get where you think the Haven is located on the plateau... > Please , if somebody could try to explain me. >> > > Download the orange cover version from the Wizards web site and compare > its map with the Western Trail Map. The trail that goes northwest from > Ylourgne to a gap in the sheer cliffside around most of the plateau ends at > the village of Valders. Unfortunately, the B3 map lacks hexes to make the > combination job easier. The "Principality of Haven" would include the entire > region shown at the top of the plateau on the map and would extend a few > miles north and several miles west of the area shown. The "Barony of > Gullavia" (fully contained within "Haven") would be limited to the southern > two thirds or so of the region shown on the B3 map. > > In a message dated 2000-03-27 4:26:49 PM Eastern Standard Time, > cthulhudrew@USA.NET writes: > > << The first map matches the scale of the map in B3 much more closely, but it > requires an extensive reworking of the features of the AV that have > previously > been "described". > > Any ideas? >> > > How much detail has been given for the Adri Varma Plateau? So far I have > been going on the assumption that the generic "badlands" terrain showing > on most maps was inaccurate, at least in the region of interest. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 00:41:16 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Barbarians and Gullavians (was B3 and maps of the adri varma) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit The barbarian discussion has suggested an idea to me about the cultures of Gullavia and the barbarians to the west, with a bit of inspiration from the "Jakondor" (sp?) series. The western barbarians hate magic in all its forms and are especially disgusted by necromancy. They continually attack Gullavia as individuals, in large armies, and in every sort of group in between. The larger armies are fought off by D'hmis's hordes of undead warriors, while individuals and smaller groups are captured and brought back to her, where (depending on how she reacts to them) they are offered the chance to become her soldiers and/or sex slaves. Those who refuse her offer or who attempt to betray her are promptly killed by her guards and then reanimated by her to join her undead legions. D'hmis, under this scheme, was a necromancer who would actually have gained acceptance as a Glantrian baroness during her reign. Her ancestor Argenta would have been a "white" necromancer who actually researched arcane versions of clerical spells that healed various ailments and even raised the dead, but her descendants gradually shifted to darker applica- tions of the necromantic arts in later years. However, unlike Morphail and Brannart, D'hmis did not like having undead in her presence and sent them to her frontiers to fight off her barbarian and goblinoid foes. Barbarians (either as individuals or as small groups) could have very interesting adventures in Gullavia -- and they would be in for even more interesting adventures if they manage to get past D'hmis's troops and then into Glantri proper. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 08:43:39 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: high priest spells Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hello everyone, I would like to ask whether anyone would know appropriate spells Lawful Evil cult of priest/assassins. I was thinking along the lines of spells that will help them kill their victims, but I am not aware of such spells. The leader of the cult has to be a 15th level/priest and a minimume of 10th level assassin. The cult has members everywhere (even members in high position in the Government). Member of high social ranks are so called sleepers. They pretend to just be normal people while they attend the Cults meetings and they join in the Cults rites (much like satan worshippers). They can be activated by the high priest if needs be. I am a little bit at a loss what spells the could use. I hope some one has good ideas. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 08:46:41 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: high priest spells MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >I would like to ask whether anyone would know appropriate spells Lawful Evil >cult of priest/assassins. I was thinking along the lines of spells that will >help them kill their victims, but I am not aware of such spells. The leader >of the cult has to be a 15th level/priest and a minimume of 10th level >assassin. The cult has members everywhere (even members in high position in >the Government). Member of high social ranks are so called sleepers. They >pretend to just be normal people while they attend the Cults meetings and >they join in the Cults rites (much like satan worshippers). They can be >activated by the high priest if needs be. > I am a little bit at a loss what spells the could use. Priests of the Goddess of Murder (sort of Kali clone) are described in the Complete Necromancer - the same book has some necromantic priest spells which kill. Failing that there is stuff like the reverse of raise dead and resurrection, and the reverse of healing spells. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:10:11 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Glantrian thieves abroad MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau wrote: > (Feedback, as always, is welcomed, especially as Sombras' = spells have > genuine combat applications.) Very nice ones this time round, they seem fairly balanced to me; all = that is except: =20 > Sombras' Ray of Rusting > Level: Sor/Wiz 4 > Range: 15 feet/level > Effect: 1 creature >=20 > When the reddish-orange beam of a ray of rusting strikes a creature = (or > object), any ferrous metal on their person begins to rust away into = useless > junk immediately. The objects receive a saving throw at -4 against the > effect, with magical objects gaining a saving throw bonus for each = "plus" > it is enchanted with. Affected metal corrodes and falls away = immediately. =20 I think this is way overpowered! The only spell I can think of that = matches this one, is Transmute Metal to Wood, and it only affects one = item, magical objects are 90% resistant to it, and it is a 7th level = Priest spell. Hmmm... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:17:34 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Hard to believe its been over a year since I've released a new edition = of the > Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th = Edition of > the Tome, or should put the project to rest once and for all? >=20 > Jim Bobb > Editor for the OD&D Tome of Spellcraft and the OD&D Monster's Lorebook As long as there's plenty of new stuff to put in it, please go ahead. I = know I always seem to delete messages with spells, since they become so = mixed up over time. I would keep them if I had them in a single file. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:32:05 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Ostland - Havardholm In-Reply-To: <000001bf9838$a94dc520$3ec261d4@skytte> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 27 Mar 2000, Jacob Skytte wrote: > THE CLAN DOMAIN OF HAVARDHOLM I really liked the name of this one. ;) Keep those clan domains coming. I havent been commenting on your previous posts, but I have enjoyed reading them. Vennlig hilsen, H�vard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:35:44 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Conan (was:The Northern Wildlands] In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 27 Mar 2000, The Stalker wrote: > I sort of like this idea. I always felt that Mystara lacked a large > barbarian wasteland similar to the lands where Conan grew up. Now, I > don't want Conan on Mystara, but we could still have a huge, lawless, > anarchistic and cold land where life is really harsh. For a while I > thought Denagoth would fit the bill, but it has "too much of a > history" to fit the idea right. Where else would we have this - if a > PC wants to play a Conan/barbarian like figure, then he should come > from somewhere! You could have Conan type characters from the Hinterlands. If you need an excuse for introducing such a character in a campaign set in the Known World, he could simply be an escaped Thyatian slave from that region. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:58:48 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Barbarians and Gullavians (was B3 and maps of the adri varma) In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 28 Mar 2000, David Knott wrote: > The western barbarians hate magic in all its forms and are especially > disgusted by necromancy. They continually attack Gullavia as individuals, > in large armies, and in every sort of group in between. The larger armies > are fought off by D'hmis's hordes of undead warriors, while individuals and > smaller groups are captured and brought back to her, where (depending > on how she reacts to them) they are offered the chance to become her > soldiers and/or sex slaves. Those who refuse her offer or who attempt to > betray her are promptly killed by her guards and then reanimated by her > to join her undead legions. I never undestood this thing about barbarians and magic. But in this setting with the barbarians so close to Glantri it actually fits. I think i'm going to use your ideas here. Combined with the ideas posted by James and Andrew, I'm getting a quite well developed image of the plateau... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 13:23:28 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: New spells MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit God Bless Ya, Priest Spells! (Pun intended) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 13:26:23 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > I sort of like this idea. I always felt that Mystara lacked a large barbarian wasteland similar to the lands where Conan grew up. Now, I don't want Conan on Mystara, but we could still have a huge, lawless, anarchistic and cold land where life is really harsh. For a while I thought Denagoth would fit the bill, but it has "too much of a history" to fit the idea right. Where else would we have this - if a PC wants to play a Conan/barbarian like figure, then he should come from somewhere! > > - The Stalker Wait for my version of the Jennite Lands. Upcoming. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "Seems like the Alphatians like exotic places, but they can't manage to look at what's behind their shoulders." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 11:23:21 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > Do you want us to send us your spells, or can you manage downloading = them from Shawn's site? I like your Tomes, its nice to have an orgenized format for all of the = spells. Of course you have my permition to put all of my spells in, as long as = my name is there... Morphail (Ohad Shaham) "Deep into the farness, peering=20 long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- = http://www.geocities.com/morphail_o/ =20 -----Original Message----- From: Arminath Wynter [SMTP:Arminath@AOL.COM] Sent: =E2 =EE=F8=F5 28 2000 3:30 To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] OD&D Tome of Spellcraft Hard to believe its been over a year since I've released a new edition = of the Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Edition = of the Tome, or should put the project to rest once and for all? Jim Bobb Editor for the OD&D Tome of Spellcraft and the OD&D Monster's Lorebook ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: = http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 07:42:15 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/28/00 7:18:03 AM Eastern Standard Time, ohadshm@INTER.NET.IL writes: << > Do you want us to send us your spells, or can you manage downloading them from Shawn's site? >> In the past I have grabbed spells from alot of different sites and Shawn's. Back then though, it was slim pickins. Anyone with magic they haven't had posted anywhere is free to email them directly to me and I will only add spells with a known author. In the past spells that were by unknown persons were included, but multiple people would claim they created them so I have removed them from the Tome. The spells from Shawn's site are included, but only those for OD&D. Jim Bobb ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 15:14:46 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Arminath Wynter ha scritto: > Hard to believe its been over a year since I've released a new edition of the > Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Edition of > the Tome, or should put the project to rest once and for all? Hey, I never knew of the existance of these...NEVER put the project to rest, at least if they are what I think they are...and please let me know what they are. Iulius Sergius Scaevola Complicated Writer Not so good at English(?) of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 15:16:52 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > The spells from Shawn's site are included, but > only those for OD&D. > > Jim Bobb Could conversions be useful? Maybe you should search a helping hand for that. I'm sure plenty of us would do it. Iulius Sergius Scaevola Bla bla bla Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 09:31:04 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: OD&D Tome of Spellcraft > >Hard to believe its been over a year since I've released a new edition of the >Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Edition of >the Tome, or should put the project to rest once and for all? > >Jim Bobb I'd be interested! Could you send it to ganderg@tc.gc.ca? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 09:34:36 -0500 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: The Northern Wildlands] >Another place for such barbarians might be the western part of the Adri >Varma Plateau. That would make Gullavia the only "civilized" part of the >plateau. To the west would be nomadic clans of barbarians, to the >immediate north (in the regions of the Palace and the Misty Swamp) >would be a variety of goblinoid types, many of them with extra heads, >and further north would be the sub-arctic desert that many people think >covers the entire plateau. Although it lies far from the AV, the wildlands north of Hule are described as being populated by barbarians. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 16:39:47 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: try MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit try ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 09:55:39 -0500 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: try In-Reply-To: thibault sarlat's message of "Tue, 28 Mar 2000 16:39:47 +0200" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii thibault sarlat writes: > try Do, or do not. There is no try. -- Alan Shutko - In a variety of flavors! 228 days, 39 minutes, 30 seconds till we run away. When Marriage is Outlawed, Only Outlaws will have Inlaws. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 07:13:07 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Glantrian thieves abroad In-Reply-To: <002c01bf989e$eb578760$53c961d4@skytte> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 12:10 3/28/00 +0200, Jacob Skytte wrote: >Very nice ones this time round, they seem fairly balanced to me; all that is except: > >> Sombras' Ray of Rusting >I think this is way overpowered! The only spell I can think of that matches this one, is Transmute Metal to Wood, and it only affects one item, magical objects are 90% resistant to it, and it is a 7th level Priest spell. Hmmm... Thanks. I was inspired by the rust monster, since it seemed a natural to me that magic-users would try to duplicate its effects. Let me look at Metal to Wood and see if I can make it weaker than that ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 17:42:14 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: try MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Alan Shutko ha scritto: > thibault sarlat writes: > > > try > > Do, or do not. There is no try. > > -- > Alan Shutko - In a variety of flavors! > 228 days, 39 minutes, 30 seconds till we run away. > When Marriage is Outlawed, Only Outlaws will have Inlaws. Hey, anybody else goin' totally crazy or am I the only idiot that don't get what's happening (and I don't want replies from the Stalker- I know what he will say anyway...) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 10:46:51 -0500 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: D&D differences sheet (was Re: try) In-Reply-To: Caroletti's message of "Tue, 28 Mar 2000 17:42:14 +0200" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Caroletti writes: > Hey, anybody else goin' totally crazy or am I the only idiot that don't > get what's happening (and I don't want replies from the Stalker- I > know what he will say anyway...) Sorry. I think the original post was a test post, and I was just being annoying. Assuming I find players on Long Island, I'd like to start a Mystara campaign with OD&D rules. Does anyone have a document with differences between AD&D and D&D from a player's perspective? Not a set of conversion notes, but geared towards letting the player know what they have to watch out for. I've started writing something up, but figured someone else might have beat me to it. -- Alan Shutko - In a variety of flavors! 227 days, 23 hours, 51 minutes, 3 seconds till we run away. Everyone is a genius. It's just that some people are too stupid to realize it. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 18:44:51 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: try MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i 'll be a good jedi , i promise.... i knew this reminded me of something Alan Shutko a �crit: > thibault sarlat writes: > > > try > > Do, or do not. There is no try. > > -- > Alan Shutko - In a variety of flavors! > 228 days, 39 minutes, 30 seconds till we run away. > When Marriage is Outlawed, Only Outlaws will have Inlaws. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 18:47:17 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: try MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit the thing was that i had to resubscribed from the account at the university and i had to make a try...sorry for bothering you. Caroletti a �crit: > Alan Shutko ha scritto: > > > thibault sarlat writes: > > > > > try > > > > Do, or do not. There is no try. > > > > -- > > Alan Shutko - In a variety of flavors! > > 228 days, 39 minutes, 30 seconds till we run away. > > When Marriage is Outlawed, Only Outlaws will have Inlaws. > > Hey, anybody else goin' totally crazy or am I the only idiot that don't > get what's happening (and I don't want replies from the Stalker- I > know what he will say anyway...) > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 12:37:42 EST Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable You can add my vote, too! Carl Q. In a message dated 28/03/00 06:12:47 GMT Daylight Time,=20 thibsylv@CLUB-INTERNET.FR writes: > i am very interrested in a new edition of the tome!!!! > =20 > Arminath Wynter a =E9crit: > =20 > > Hard to believe its been over a year since I've released a new edition=20 of=20 > the > > Tome for the OD&D'ers of Mystara. Is anyone interested in a 6th Editio= n=20 > of > > the Tome, or should put the project to rest once and for all? > > > > Jim Bobb ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 09:40:13 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: Revised Ray of Rusting Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Before the revised entry, some notes: Under 3E, ray effects will have to roll to hit, as though the caster were making a touch attack. Under previous versions of AD&D/OD&D, a save versus spells (with the modifier mentioned in the spell) to see if the ray hits would be appropriate before then making the item saving throw. A limit on the amount of metal affected has been added (much less than the 7th level clerical spell can affect), along with making it harder to hit with the beam. --- Sombras' Ray of Rusting Alteration Level: Sor/Wiz 4 Components: V, S, M Casting Time: One action Range: 15 feet/level Effect: 2 pounds of ferrous metal/level Duration: Instantaneous Saving Throw: Special Spell Resistance: No When the reddish-orange beam of a ray of rusting strikes a creature (or object), any ferrous metal on their person begins to rust away into useless junk immediately, up to 2 pounds of metal per level of the caster. Assuming the ray hits (it is exceptionally narrow, and the caster receives a -2 to hit with it), the objects receive a saving throw against the effect, with magical objects gaining a saving throw bonus for each "plus" it is enchanted with. Affected metal corrodes and falls away immediately. The spell does 1d8/level damage to creatures made of ferrous metal, such as an iron golem. It is rumored another version of this spell - Sombras' Ray of Ruin - exists, but given that the creator of the spell is a thief and bandit, the ability to affect all metals, including silver, gold and platinum, has meant that it has seen little use. Material components: A wand, magical or otherwise. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:43:26 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: try MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat ha scritto: > the thing was that i had to resubscribed from the account at the university > and i had to make a try...sorry for bothering you. Bothering? I like it when things make no sense. Smile and be happy. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 15:48:24 EST Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: OD&D Tome of Spellcraft MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 3/28/00 8:12:32 AM Eastern Standard Time, Scarole@TIN.IT writes: << Could conversions be useful? Maybe you should search a helping hand for that. I'm sure plenty of us would do it. >> Sure, but they have to be played out to see if the AD&D level and effects are over-powered for the OD&D 'core' spells. I'm not saying the OD&D game is weaker or anything of the sort, but it seems the magic was just a little bit more balanced than its AD&D counterpart. One of the things that made going from one edition to the next is the fact that every spell I was sent and pulled from the web was playtested in 2 of my groups (one with me as a player and another with me as the DM) so that instead of me just reading the description and thinking "way too weak or way too powerful" I could actually see the method to the creator's madness. The reason I say to compare any new spell to the 'core' spells in the Cyclopedia, is that the spells introduced in the Gazateers were great, but added in for a campaign set in that area with that level of magic/power. So, if anyone wants to do conversions, feel free and email them to me! :) Jim Bobb The 4th Edition is still available at Shawn's site, edition 5 was finished and is lying around here somewhere and I'm already working on the 6th edition, hopefully to be ready soon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 21:04:32 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Weird character types (was The Sorcerer in Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > In a message dated 2000-03-27 1:30:17 PM Eastern Standard Time, > agathokles@LIBERO.IT writes: > > << The Five Shires, of course. >> > > But even the Five Shires has a few dwarven inhabitants, as indicated in > Gaz 8. Dwarves and Glantrians both face considerable prejudice in the > Five Shires, but they can become accepted if they show patience and > good character long enough. Still, they can be considered enemies, much like Orc and Elves: even though there are (were) Orcs in Alfheim City, it doesn't mean that the nations of Orcs and Elves aren't enemies. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 00:10:27 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Cult matters Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hello everyone, I am have some difficulty with getting a good cult together. This is what I have so far: The Black Rose Cult (taken from the Netbook of Cults, with some adaptations by me). A Lawful Evil Cult, of priest/assassins. Memebers don't necessarily have to be an assassins (it is prefered though) as long as the have a priest as a class. The Cult currently also have priest/fighters and priest/mage (if anyone thinks another class should be included, please let me know). Classes of a combination with assassins are not allowed, because the Cult worships a Lafwul Evil Immortal (I still don't have any idea which one, please let me know which one can be inserted here). The Immortal should be one of Death, so the cult can use spells of this Immortal. The original Immortal I had in mind was Thanatos, but he seems to be a Chaotic Evil Immortal which doesn't seem to go along with strict hierachy in the Cult (please correct me if I am wrong). The Cult also so called "sleepers" (not very original, I know) in high position in society. They "sleep" at the moment but the can be activated by the High Priest (he is the only one who knows who they are), if he thinks it is necessary. In the meanwhile they pretend to be normal members of society. They do attend Holy days of this cult (once every two months a human sacrifice has to be made, in order to keep the Immortal happy), but they were masks. The Cult does not want to gain power in a country,they believe members of the Cult, should be selected by them, they approach priests who they believe are worthy and an asset to the Cult, by gaining to much religious power in a country (this is set in Karameikos) they feel that "impure" elements will corrupt the Cult. They want to remain underground, but when an oppertunty arises to makes themselves know they will take it, but they still want to be able to select members of the cult themselves. The "sleepers" are placed to get to know whether the Cult is know to the authorities in the country. If so the "sleepers" will get the assignment to do eveything possible to get ride of evidence or to persuade people (without revealing that they are members of the Cult, of course) to leave things be. If things seem to get out of control, key people in the invastigation will either disappear or die under mysterious circumstances. The Cult concists out of approximatly 30 members. 20-25 of these active members are priest/assassins, and the remaining 5-10 members are either priest/fighters or priest/mages, these members are called Cloaks. A team can be assembled (so there are no fixed teams) according to the job at hand. Teams are accompanied by a higher level member of the Cult, called Shadows. Above the Shadows are three Masters. The inform the Shadows on assignments and the assemble teams and they assign Shadows to teams. Above these Masters is the Grand Master, the leader. He is the one to accept jobs from Baron Von Hendriks (who in my campaign is also the leader of the Iron Ring), and if need be he will also accept jobs from other people, as long as they pay enough. Jobs do not necesarily have to assassinations, it could also be spying, infiltrating groups, guilds, foreign governments (although this will take a long time and a lot of money has to be paid for this), basicaly any job in which assassin skills or spying skills are necessary. The Cult is loyal to Von Hendriks, because he has granted them freedom in the former Black Eagle Barony (the campaign in set in 1012). He also has promised that when he takes over power in Karameikos (his ultimate goal), they will be granted freedom of religious practice again, something they can't find any where else. The things is which Immortal can be best served by this Cult? I think it is best if they serve a Laful Evil Immortal who reigns over life and death (this will give priest spells that will come in handy in their line of work), but I don't know which Immortal this could be. I also would like to ask whether anyone has seen loopholes, and if so how do you think they can be fixed? Thanks (once again) for your help. Regards, Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 00:24:03 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Cult Matters 2 Mime-Version: 1.0 Content-Type: text/plain; format=flowed I am sorry I left a bit of the history out: The Cult has been around for a long, long time. They existed in Thyatis were the members were put to a horrible death if they got caught. In order to avoid this they decided to eliminate anyone who could pose a threat to them. Because this seemed to work (the people died an evenmore gruesome death then the cult members when they were caught, they decided to train themselves in the "art" of assassination (much like Ninjas in Japan). At this time they bribed (or forced) people in powerful position to tell them who knew what about the Cult. This worked, although this meant that they were becoming know, something they tried to avoid at all costs. At this point it was agreed that they had to get some members in key postions in the Government, which happened. It took a while, but after several years (in which they had to keep a low profile), members had rissen to positions where they could manipulate on going investigations on the Cult. Rumours were then spread that the Cult had completely been destroyed by the authorities, which were not completely believed. Investigations to the Cult were still conducted. When Karameikos became a Kindom, they quickly moved members to Karameikos, who then could rise quickly in this Kingdom and they moved the whole Cult to Karameikos, in order to get some "well deserved" rest from the Thyatian authorities. The Thyatian authorities do believe that the Cult has been destroyed, and the problems are just about to start in Karameikos. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 23:51:34 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: The Northern Wildlands] Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 27 Mar 2000 21:28:26 David Knott wrote (replying to me): >Another place for such barbarians might be the western part of the Adri >Varma Plateau. That would make Gullavia the only "civilized" part of the >plateau. To the west would be nomadic clans of barbarians, to the >immediate north (in the regions of the Palace and the Misty Swamp) >would be a variety of goblinoid types, many of them with extra heads, >and further north would be the sub-arctic desert that many people think >covers the entire plateau. > Sounds good to me! These 'barbarian wastelands' should cover a rather large area so that the tribes there (or whatever structure they take) can come from just about any climate or environment from arctic cold to warm deserts and tropic jungles if possible, and preferably far removed from the 'civilized' lands of the Known World (oops, sorry - Old World). - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 17:40:04 -0500 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Cult matters In-Reply-To: Max Monas's message of "Wed, 29 Mar 2000 00:10:27 CEST" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Max Monas writes: > I also would like to ask whether anyone has seen loopholes, and if so how do > you think they can be fixed? It makes sense as an organization, but I don't see anything on what the cult believes, or why they came about. It doesn't seem to have much of a reason for existence. (Or maybe that was in the Netbook, which I haven't looked up?) -- Alan Shutko - In a variety of flavors! 227 days, 16 hours, 57 minutes, 20 seconds till we run away. A conclusion is simply the place where someone got tired of thinking. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 01:23:59 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Cult matters Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 29 Mar 2000 00:10:27 Max Monas wrote: (big snip) >...the Cult worships a >Lafwul Evil Immortal (I still don't have any idea which one, please let me >know which one can be inserted here). The Immortal should be one of Death, >so the cult can use spells of this Immortal. The original Immortal I had in >mind was Thanatos, but he seems to be a Chaotic Evil Immortal which doesn't >seem to go along with strict hierachy in the Cult (please correct me if I am >wrong). (snip rest) I hate alignment distinctions, but I agree that Thanatos is quite right here (he more of the 'destroy everything in sight' type, though working very patiently toward that goal). I would propose Hel. She is already worshipped in this manner in Sind as Kala, and has a cult of fanatical assassins there (The Byraiyas), which seem similar to what you describe (just think of the followers of Kali in 'Indiana Jones and the Temple of Doom' and you'll get the basic idea...). I'm not so sure about alignment, though. IIRC Hel/Kala is neutral evil, but she still fits the profile nicely I think, and she is a very powerful Immortal (she was actually more powerful that Thanatos until the end of the 'Wrath of the Immortals' war!) BTW, where did you find this netbook - I haven't seen it, and it sounds like good suggestions! I use the Byraiyas as a renowned 'Cult of Assassins' who are famed all over the Known World for their ghastly efficiency, and so hired to do evil deeds just about anywhere. This netbook sounds like a source I might want to check out if I want to develop the cult further IMC. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 16:30:46 -0800 Reply-To: Mystara Sender: Mystara From: Beau Subject: GSoM details? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Are any official details on the GSoM available beyond the simple map given in the GKoM boxed set? I've been working up a curriculum, based on 3E skills and feats, along with ideas taken from the Complete Wizard's Handbook. But I'd prefer to lift such inspiration for things as classes and faculty from the original works, if only to keep a consistency of tone. The number of ideas I have won't be diminished by there being some canon framework to drape them on. Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 20:12:09 -0500 Reply-To: Mystara Sender: Mystara From: DJ Sahlas Subject: Re: Haven/Gullavia MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hey folks, All of this talk about how to incorporate the "orange" B3 has got me to thinking as well. I'm a strong advocate for breaking free of the AC 1000 mindset. Just as not every module had to be set in Karameikos, not every adventure needs to be nestled within the gazetteer era, either. Now hear me out, because it seems to fall into place quite neatly. Why can't the original version of B3 represent a future in which the PCs failed in their mission? Imagine that Argenta and Ellis the Strong were trapped in the ruby Eye of Arik for centuries. Given the chaotic influence of Arik, it seems reasonable that they would eventually fail their saving throws, become corrupt and be transformed into the undead "ghosts" described in the module. Other touches fit as well. Everything in the palace is rotten and crumbling. The protectors have retreated to a single tower (perhaps constructed later by themselves, in the hopes that some brave souls may come and finally put an end to the curse of Arik). The white dragon Ariksbane, refusing to abandon his master, eventually succumbs to the "red glow" and becomes chaotic (perhaps being remembered as a red dragon by later generations). Even the strange creatures, evocative of grotesque, futuristic Gamma World-like mutants, could fit in a Mystara 500 years after the gazetteer era. Not only would the monsters be newly "evolved" (or created or arrived from wherever they came from), but the geography of the Adri Varma plateau would be different (preserving the description from canon sources circa 1000 AC, but as described in the orange B3 500-700 years later). This way, no attempts to cram the Princess into the already overflowing history of Glantri would be necessary. As for the different location, well, there's an explanation for that as well. Let's suppose that the Palace was constructed of marble in the Moorfowl mountains, then an ambitious attempt was made to transfer the completed structure to Eastern Karameikos (where no such quantity of marble existed to be mined). A "House of Zebulon"-type effect resulted, so that the building exists in two places at the same time. Anyone could enter the building from either location, but a password or special device would be required to exit the building at the other location. Finally, what if Arik was overly optimistic in hoping Catharandamus (a third-level cleric!) could successfully perform the ritual to allow him to escape from Limbo. This could explain why Catharandamus (and others such as Travis) would still be in the Palace. Not only would they be trapped, but the other-dimensional effects of the "red glow" or curse of Arik, perhaps because of linking the location to the prison dimension of Limbo, would not allow their poor souls to age, and could addle their wits a bit into the bargain. Imagine if Catharandamus had no idea that so much time had passed, living some kind of "Groundhog Day" existence, as thanks on behalf of Arik for his service. Jim (old timer) Sahlas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 21:57:20 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: D&D differences sheet (was Re: try) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-28 2:35:32 PM Eastern Standard Time, ats@ACM.ORG writes: << Assuming I find players on Long Island, I'd like to start a Mystara campaign with OD&D rules. Does anyone have a document with differences between AD&D and D&D from a player's perspective? Not a set of conversion notes, but geared towards letting the player know what they have to watch out for. I've started writing something up, but figured someone else might have beat me to it. >> Do you mean something beyond what is given in the D&D Rules Cyclopedia as well as most of the gazetteers? The D&D Rules Cyclopedia has several pages of such information. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 21:57:21 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-28 9:35:17 AM Eastern Standard Time, au998@FREENET.CARLETON.CA writes: << Although it lies far from the AV, the wildlands north of Hule are described as being populated by barbarians. >> There is certainly no reason to confine those barbarians to a small area -- maybe the entire region from the wildlands north of Hule to the western part of the Adri Varma Plateau is filled with various tribes of barbarians. To most "civilized" people, they are simply a bunch of undifferentiated savages -- but among themselves they would see major differences from one tribe to the next. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:18:46 -0500 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Actually, I always thought Hyborea could be similar to Conan's Hyperborea(sp?). It is simply an association of similar names, and the fact its in the north. Reasonable enough I suppose though. Heck, they could rough it out with Frost Giants and whatnot... ----- Original Message ----- From: David Knott To: Sent: Tuesday, March 28, 2000 9:57 PM Subject: Re: [MYSTARA] The Northern Wildlands] > In a message dated 2000-03-28 9:35:17 AM Eastern Standard Time, > au998@FREENET.CARLETON.CA writes: > > << Although it lies far from the AV, the wildlands north of Hule are > described as being populated by barbarians. >> > > There is certainly no reason to confine those barbarians to a small > area -- maybe the entire region from the wildlands north of Hule to > the western part of the Adri Varma Plateau is filled with various > tribes of barbarians. To most "civilized" people, they are simply a > bunch of undifferentiated savages -- but among themselves they > would see major differences from one tribe to the next. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:27:22 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-03-28 10:13:45 PM Eastern Standard Time, jdaly@FRIEND.LY.NET writes: << Actually, I always thought Hyborea could be similar to Conan's Hyperborea(sp?). It is simply an association of similar names, and the fact its in the north. Reasonable enough I suppose though. Heck, they could rough it out with Frost Giants and whatnot... >> That's fine with me -- now the "barbarian lands" are really getting huge! We could probably sneak a few Amazon tribes into the region, since I suspect that most of the barbarian tribes would be male dominated, so the Amazons and a few egalitarian tribes would provide some balance. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:29:53 -0500 Reply-To: Mystara Sender: Mystara From: DJ Sahlas Subject: Orange B3 - proposed timeline MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Following up on some of the ideas presented in my previous post, I hereby submit the following for your collective perusal. However, a word of explanation first: Having played each of the early modules roughly in the order of their publication, my group considered B1-5, and X1-5, X10 to have taken place circa 1200 AC (according to GAZ 1 the Karameikos gazetteer). This worked well, because changes to the Keep (B2) and Haven (B3) as described in GAZ 1 suggested earlier versions of the settings as put forth in the aforementioned modules. Our later campaigns were set during the gazetteer era, but all the gazetteers placed the War of the Desert Nomads 200 years after the gazetteer era. (WotI suggests "dusting off" your old copy of X10 and playing it during the Wrath, but there's no reason this initial invasion of the Master couldn't represent an earlier war, and that the actual war described in X10 does take place 200 years later (especially given the longevity of the Master). So the events in the "green" B3 could also take place a few years before the War of the Master in 1200 AC. This makes sense, because the Valley of Haven is scarce mentioned in the gazetteer era. Hence: AC 1000 Description of the Valley of Haven in GAZ 1, a secret place gaurded by the Immortals (or Protectors?), and home mostly to the Vyalia elves. AC 1010 First PWA after the WotI AC 1142 The lawful magic-user Melpomene (Argenta's mother) becomes Baronness of Gullavia, one of the newer dominions in the progressive outward expansion of the Principalities of Glantri. AC 1144 Lady Melpomene gains the fealty of the Vyalia elves of the Valley of Haven in Eastern Karameikos, (how this event came to pass is of course a tale in itself). She promises to grant the clan additional lands, while somehow allowing them to retain close ties with their ancestral home in Karameikos. AC 1148 Melpomene becomes a Princess of Glantri. AC 1152 Completion of the white marble palace by dwarves in the Moorfowl Mountains. Invocation of the Zebulon phenomenon, allowing the Palace to "appear" in Eastern Karameikos, coexisting at the same time on the Adri Varma plateau. Families from the burgeoning Vyalia elf population make the transition to the Adri Varma plateau, settling close to their Lady's Silver Palace. AC 1160 Birth of Lady Argenta. AC 1176 Disappearance (and presumed death of) Princess Melpomene. Argenta becomes Princess, but prefers to spend most of her time in the Palace, working towards the peace and prosperity of (both) her lands. Some hin and several groups of humans settle in the Valley of Haven in Karameikos, where the existence of the duality of the Palace of the Silver Princess is a closely gaurded secret. AC 1180 Setting of the "green" B3, a chance for PCs (from their homes in Eastern Karameikos) to rescue Argenta soon after the "red curse". AC 1650 Start of reign of Lady D'hmis. AC 1680 Setting of the "orange" B3. Argenta and Ellis have become corrupted after their long imprisonment within the ruby "eye of Arik". Bizarre creatures abound, having wandered into the Palace and unable to leave. Close proximity of Limbo results in prolonged longevity for those in the Palace itself. Note, the preceding timeline could serve as an interesting time-travelling jaunt for the PCs. Any number of reasons to journey into the future could be envisioned, and the mutant creatures and evil reign of the Lady D'hmis make the perfect ingredients for a Mystara-style "dark futuristic thriller". Jim (old timer) Sahlas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:52:01 -0500 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: D&D differences sheet (was Re: try) In-Reply-To: David Knott's message of "Tue, 28 Mar 2000 21:57:20 EST" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii David Knott writes: > Do you mean something beyond what is given in the D&D Rules Cyclopedia > as well as most of the gazetteers? The D&D Rules Cyclopedia has several > pages of such information. Yes, I was thinking of something with less of an emphasis on direct stats conversion and more of an emphasis on philosophy. The former is fine for someone reading the RC, but I'd much rather not hand that out to players till I have a backup copy! I figure I'll have to do at least a little work convincing people that it's OK not to use the stack of AD&D 2e books they've accumulated. -- Alan Shutko - In a variety of flavors! 227 days, 11 hours, 45 minutes, 57 seconds till we run away. Nietzsche is pietzsche, but Schiller is killer, and Goethe is moethe. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 01:08:49 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Elven subraces of Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Here is a crude attempt at accounting for the variations in elven types described in the gazetteers as well as the apparent conflicts between OD&D and AD&D/2E sources. With any luck I should also be able to deal with the issue of half-elves and set up Mystaran elves in 3E terms. In most AD&D game worlds the dominant elven subrace is the high elf. On Mystara that is not true -- there the dominant subrace is the forest elf, a variant of the grey elf. Forest elves have a natural talent for magic -- in fact, they are invariably trained so that when they reach adulthood they have attained 1st level ability in both the fighter and mage classes. They receive a bonus of +2 to dexterity and intelligence and a penalty of -2 to constitution and wisdom. With a minimum of 9 (adjusted to 11) for rolled intelligence, they are guaranteed the ability to cast arcane spells of at least 1st level. During the Blackmoor era some elves turned away from the formal study of magic and became fascinated with technology. However, the magic that they would not study became available to them by instinct, and thus they lost their intelligence bonus and replaced it with a charisma bonus. Prior to their removal to the Hollow World, the Blacklore elves invariably began their careers as sorcerers. The next race to develop from the forest elves was that of the aquatic elves, who gained the ability to breathe air or water freely but who lost their night vision and had to immerse themselves frequently in salt water in order to retain their vitality, but in all other regards preserved the characteristics of their ancestors. The shadow elves were descended from elves who retreated deep under- ground to avoid the consequences of a major surface cataclysm. Their nightvision became true darkvision, and they became so adapted to life underground that many of them died when exposed to sunlight. As they became comfortable with serving the Immortals Rafiel and Atzanteotl, their wisdom penalty went away and was replaced with a charisma penalty that precluded most shadow elves from pursuing careers as sorcerers or bards. As elves colonized the Savage Coast, the effects of the Haze surrounding the areas affected by the Red Curse mutated many of them into high elves who had only the dexterity bonus and constitution penalty associated with AD&D high elves. Some of these high elves became the ancestors of the aerial elves later known as the avariel or ee'ar. Finally, water elves evolved from matings of shadow elves with forest elves as well as matings of aquatic elves with any and all other subraces. The water elves have a bonus of +2 to dexterity and intelligence and a penalty of -2 to constitution, wisdom, and charisma but are compensated for their net penalty to ability scores by their superior navigation and direction senses. Since forest elf traits tend to dominate those of other subraces, matings between forest elves and other subraces tend to result in forest elf offspring. However, the recessive traits of high elves and other subraces could easily resurface among forest elves, with effects that become increasingly obvious in the post-WotI period. Matings of all of these subraces with non-elves had wildly varying effects. The merging of a clan of forest elves with a clan of ogres resulted in the creation of the N'djatwa people. Forest elves who mated with humans led to "humans" with noticeable elven characteristics as well as high elves, as described in Gaz 5. Matings of high elves with humans resulted in half- elves that bred true -- offspring of half-elves with elves, humans, or half-elves would invariably be half-elves. Matings of aquatic elves with humans never result in offspring, but matings of aquatic elves with tritons and merfolk would result in tritons, while matings between tritons and merfolk would result in merfolk. Wood elves and grugach would have no Mystaran counterparts. Does anyone see any holes in the preceding racial descriptions? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 22:36:48 -0800 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Elven subraces of Mystara In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:08 AM 3/29/00 EST, David Knott wrote: > >As elves colonized the Savage Coast, the effects of the Haze surrounding >the areas affected by the Red Curse mutated many of them into high elves >who had only the dexterity bonus and constitution penalty associated with >AD&D high elves. Some of these high elves became the ancestors of the >aerial elves later known as the avariel or ee'ar. IIRC, the Ee'ar precede the Haze in the Savage Coast. Or at least, they have very little in the realm of association with it. The Haze doesn't extend to the Arm of the Immortals until recently (post-Wrath), and the Ee'ar are descended from Sylvan Realm elves, who come from further up on the west coast, there. >Finally, water elves evolved from matings of shadow elves with forest elves >as well as matings of aquatic elves with any and all other subraces. The >water elves have a bonus of +2 to dexterity and intelligence and a penalty >of -2 to constitution, wisdom, and charisma but are compensated for their >net penalty to ability scores by their superior navigation and direction >senses. Hmmm... Not sure about this one either. Water elves seem to have just resulted from regular elves (or perhaps, forest elves in your example) that moved to coastal regions and were separated from the mainland by the cataclysm that created the Minrothad islands. I'd propose that perhaps the "original" stock would be High Elves, who then migrated to other regions (such as the Sylvan Realm) and then became the Forest elves. Thus most of the Known World elves would be Forest Elves, but the Feadiels, more recent transplants, are closer to their Sylvan roots. There is also the idea of the Ice Elves of the southern continent, who are a barbaric Snow Elf type of culture (Snow Elves appeared in an old Dragon magazine). I might argue that the Shiye-Lawr, or at least some clans related to them (Norwold clans, perhaps) might be Grugach. However, from the look of things, it doesn't (thus far) look like 3rd Edition will make any distinction between "subspecies" of elves. For that matter, the core 2nd and 1st Editions didn't make any distinction either. I'd suggest that we could probably ignore the "subspecies" issue, unless you've really got your heart set on it. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 08:49:37 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: The Northern Wildlands] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > That's fine with me -- now the "barbarian lands" are really getting huge! > We could probably sneak a few Amazon tribes into the region, since I > suspect that most of the barbarian tribes would be male dominated, so > the Amazons and a few egalitarian tribes would provide some balance. Well, what about developing some tribes and put them somewhere? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 08:54:21 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Haven/Gullavia MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DJ Sahlas ha scritto: > Hey folks, > > All of this talk about how to incorporate the "orange" B3 has got me to > thinking as well. I'm a strong advocate for breaking free of the AC 1000 > mindset. Just as not every module had to be set in Karameikos, not every > adventure needs to be nestled within the gazetteer era, either. > > Now hear me out, because it seems to fall into place quite neatly. Why > can't the original version of B3 represent a future in which the PCs failed > in their mission? Imagine that Argenta and Ellis the Strong were trapped in > the ruby Eye of Arik for centuries. Given the chaotic influence of Arik, it > seems reasonable that they would eventually fail their saving throws, become > corrupt and be transformed into the undead "ghosts" described in the module. > > Other touches fit as well. Everything in the palace is rotten and > crumbling. The protectors have retreated to a single tower (perhaps > constructed later by themselves, in the hopes that some brave souls may come > and finally put an end to the curse of Arik). The white dragon Ariksbane, > refusing to abandon his master, eventually succumbs to the "red glow" and > becomes chaotic (perhaps being remembered as a red dragon by later > generations). > > Even the strange creatures, evocative of grotesque, futuristic Gamma > World-like mutants, could fit in a Mystara 500 years after the gazetteer > era. Not only would the monsters be newly "evolved" (or created or arrived > from wherever they came from), but the geography of the Adri Varma plateau > would be different (preserving the description from canon sources circa 1000 > AC, but as described in the orange B3 500-700 years later). This way, no > attempts to cram the Princess into the already overflowing history of > Glantri would be necessary. I really like this Idea. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 29 Mar 2000 09:10:53 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: the name a monster competition MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > , you know like � and � never came across properly from > rtf for me. I hated this. > Therefore for a couple of monsters I've been unable to work > out what their name is.The two I'm having problems with are the > > Frelon - the o has something on top of it, not an acute however > > and the > > Cl_u-rin - the underscore is a totally unknown letter, it's under the > Kla'a-Tah entry > > does any body know what these should be? > > And in lieu of that does anybody have any suggestions? > I'll check out...hopefully Iulius Sergius Scaevola C_pta^n of the wogren req few grli, Th&a s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 28 Mar 2000 20:52:28 -0800 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: D&D differences sheet In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 22:52 3/28/00 -0500, Alan Shutko wrote: >Yes, I was thinking of something with less of an emphasis on direct >stats conversion and more of an emphasis on philosophy. The former is >fine for someone reading the RC, but I'd much rather not hand that out >to players till I have a backup copy! > >I figure I'll have to do at least a little work convincing people that >it's OK not to use the stack of AD&D 2e books they've accumulated. Not to be glib or naive, but why do YOU want to run a game in OD&D? If you can articulate that, you're well on your way to helping the players understand. (And tell me why, if you would, since I don't see the point of not moving to 2E or 3E, myself.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.