========================================================================= Date: Sat, 1 Apr 2000 11:13:43 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Poll: What is your favourite character? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit IronWolf ha scritto: > A favorite nation... Don't have one. > > To be honest, it is depressing that this question isn't "Who is your favorite > character?" Sort of illustrates the long-running problem Mystara has always had. > > IronWolf Well, why don't we have this poll, too? I'm willing to receive the answers...although I've not decided yet mine...maybe Malachie du Marais? Uhm...I will think about it... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 14:37:06 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: The Fortress of Ye'eengh MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Another Outer Being & Nightmare Dimension Article. Soon available at my site. YE�EENGH The dark fortress of Ye�eengh is located at the border of the Chaos Merge Plains, suspended in the area between the Vischor and the Nightmair Elemental Regions. A thin stretch of land made of quite solid Terro, much hotter than that of the Diaboli�s regions, at the point that every inflammable object that enters in contact with it becomes ash (without burning) after some turns of contact with it. The bare skin of creatures like humans and other Primes (except, obviosuly, Red Dragons, Fire Giants etc.) suffers 1 hp per round. The Terro is inclined 45 degrees to people coming sailing up the Vischor, that is incredibly fluid in this region; the Ye�engh itself is dominated by a high tower, but it would be quite difficult to tell how tall it is�because it has many different angles and inclinations, stretching upwards following a strange geometry, like a sort of snake built of several parallepipeds glued one after the other with random inclinations. Around the tower, a wall is built, but it is built apparently following the normal geometric rules. All the buildings of Ye�engh are a sickly light blue in color, and are made of a substance quite similar to copper, although it is of a soggy consistence. Ye�engh has a disturbing appearance. In the surrounding area, several packs of Chaos Whelps (for more info on Chaos Whelps see Monster section) roam free, swimming through the Vischor and making their homes in the numerous holes of the Terro that dot the landscape; a foul stench emanates from the Vischor itself, filled with half-dead bodies of lizard-like creatures, that occasionally attack with savage fury an unlucky Whelp, or a madman daring enough to pass through it to reach the fastland of Terro around the fortress. The lizards are in fact Nkaje�ench, the decading bodies of the race that once occupied this land. The race who originally built Ye�eengh were the Ye�ench, amphibian lizard-like creatures 4 feet tall erected, but normally with the upper part of the body curved downwards thanks to a disarticulate and unnatural composition of their spine. They were violet in colour, and their body was nearly translucent, so the black internal organs were fully visible. Two red eyes were at the top of a long lizard-like head, and two long and three-forcute tongues wriggled frenetically in their sharp-toothed mouth. They moved slowly, balancing their snake body on their four short legs, and possessed two arms with whom they used tools, weapons and other artifacts of unknown power. The Ye�ench was forced to leave their world by the Carnifex, at a time that could be considered 10'000 BC. Their story on Mystara are fully detailed in the �Legend of Zargon� article. But not all managed to leave. The dying or already dead Ye�ench, and the ones made prisoners by the Carnifex, were all transported to the dungeons of their former capital city, and there they were transformed into Nkaje�ench. The main physical difference were the cutting of all their legs, so the Nkaje�ench are now able just to leap from the water with the help of their tail, and usually they use this form of surprise attack to help them to grab the unexpecting victim with their six-nailed claws. For other informations about the Nkaje�ench see the Monster section of the "Dark Portal" web site (www.geocities.com/Area51/Neptune/3107/). Anyway, some centuries after the Carnifex had taken over the fortress, that had been renamed Ye�eengh and become one of their outposts, for mysterious reasons, the Outer Beings told their Priests to leave the place. The Carnifex seemed puzzled by this, and some were thinking to stay in the city, but very soon most of the Carnifex begun to suffer of a strange disease that killed them only hours after the first symptoms had manifested. So the Carnifex left Ye�eengh, and in the surrounding region they left their servitors, the Nkaje�ench, while several packs of Chaos Whelps used for their purposes managed to escape or were set free by their masters. Now it is a long time since a Carnifex has stepped into the fortress. Diaboli adventurers tend to avoid it, and only Nuckalavees are known to enter the dark tower without being attacked by the mad Nkaje�ench. The secrets of Ye�eengh are not even unraveled to those who inhabit the Nightmare Dimension, much less to the unknowing Primes. But since the craft of Illusionism has begun to be practiced in the nation of Glantri, in the world of Mystara, something has changed. A former unnamed Master of Illusionism, entered the Nightmare Dimension and chose to build a tower not far from the region of Ye�eengh. In fact its rests are quite easily seen a couple of kilometers north and three upwards, built on a Terro and Vischor cloud floating around the area through the Nightmair. The Master built a small tower trying to fit the Prime Geometry inside the Fifth Dimension. He managed to do it, but it took him a long time just to build the first three floors, so he begun to ponder wheter the dark construction below his �cloud� could prove a more interesting site. the Archwizard sent first a group of Diaboli adventurers he had captured to the Fortress, but only one of them returned, and he died not much time after that, killed by the Molecular Instability caused by a pack of Chaos Whelps. The Diabolus told the Master of Illusions of mysterious creatures that ripped the flesh from all sort of Nightmare creatures living in the fortress, to its soggy walls. The Wizard pondered with care wheter he should leave the dangerous dimension, or remain ignoring the fortress, but he wouldn't have been an Archwizard, a scientist and a Master of Illusions if he hdan't taken big risks in his long life. So he decided to trap unknowing adventurers of Mystara and send them to the dark tower of Ye'eengh. He finally found a group of seven adventurers, and sent them to Ye'engh, although two already died in the first encounter with the Nkaje'ench. The five survivors managed to enter the fortress, and here are the reports written by one of them, a Thyatian named Sabinus Colpius: 15 Flaurmont (date approximated by the author of this diary -Auth.) (the year has been deleted. Some philologs date it, however, in the 10th century, maybe around 940-80) "We entered the dark fortress this morning- or, at least, it seemed morning. I probably mean, by this, that it was beginning to become lighter than in other moments of the day. Our spells prevented us from suffering the unnatural hot temperature of the earth, but not to avoid the horridous lizardlike creatures of the acidic water. I beg the Immortals mercy for our companions who didn't escape their three-forcute tongues and their claws, and I hope that we'll find a way to avoid them in our return to the tower. Eldan, our magician, says that he hasn't had the chance to study enough the rooms provided for us by our "generous guest", Pri [the diary is corrupted beyond point of reading, here]. But I will take the chance to use his teleport even if he isn't sure about it, because I don't want to face those creatures again. I shudder when I think what will happen when we will go deeper inside the fortress- if they are only guardians, as J[corrupted] believes them to be, I am really worried." 16 Flaurmont "Oh, Solarios save my mind from insanity! I saw them...at first I thought I was confused by the tower's geometry, and therefore I couldn't fully understand what was going on in the tower, so I suffered from optical and perceptive illusions, but this night I heard a sound like sipping of some liquid, and then I SAW them! It was just a pseudopod, passing through an impossible angulation of the room....coming from nowhere...I woke up immediately, and although I was terrified, I warned Wainer, my companion who was in duty of sentinel, and went to check the origin of the pseudopod. He hadn't seen anything, but I was sure...sure that something had appeared with a ploppy sound thence. He seemed to me deeply worried about my mental sanity, because no opening was there to be found in the soggy walls....and nothing could have passed through it...but I can't understand him...how can he still believe that the normal laws of the Universe apply here in this strange dimension? I have never seen the ANGULATIONS and the PERSPECTIVES of this towers...this universe must have laws impossible to understand to mere mortals. Anyway, I wasn't able to sleep again...and this is bad, because we need all our strenght to face the mysterious presences that haunt this palace...but apart from that pseudopod we haven't seen anything, yet...I am so nervous..." 18 Flaurmont "Wainer went totally insane. We marched for ours in the tower, following strange corridors...at first they stretched upwards, then they turned upon themselves and finally I refused to think the way we were marching. Then the walls became red in colour, and a foul stench, much worse than that of rotting flesh, came to our noses. Laffellinn, our elven leader, went close to the wall to see its consistence: it was like solid water, liquid to the touch, but it burned the leather he used to test it like acid, and it opposed every solid substance we tried to pass through it. It didn't cover the whole wall, only a large portion, and it was it that gave the red colour to the wall. We marched forward visibly nervous; Wainer was behind all of us. Then we heard a scream, and when I turned I saw Eldan lying dead on the floor. Appearently nothing had striken him, but nonetheless he was dead. Wainer was screaming continuously, incapable of saying anything, and when we finally were able to calm him a little, he said "the wall ate his soul" and then begun to laugh. He followed us for some time, approximately some hours, I think two or three, then we arrived in a room filled with that red liquid, although here its consistence was not "solid". We had to pass through that jelly or return back...and Wainer stopped, refusing to go on. While we prepared spells of protection from acid and fire, he sat down , and acted thereafter like a man in catatonia. So we left him to his destiny and passed through the red jelly-water, unharmed. May Solarios protect him! 20 Flaurmont "I think the end must be near. Laffellinn is dead, Eldan is dead, and Wainer too...only me and Ranel are left, but we can't see a way to exit from here. She is a warrior, and I'm a humble priest of Solarios, but my spells are feeble and many don't work here...we are cut out from the outer world...the jelly is a LIVING THING, it is like the blood of the tower ever searching for life to feed upon. Yesterday we saw Wainer. He was totally covered by the disgusting liquid, and asked us to help him...he was in the middle of a strange room: we arrived there by a ladder that went UPWARDS, but I clearly saw that when we arrived there we had DESCENDED...I am not able to describe better that feeling...Wainer was there, and he was trying to escape from the liquid, that was binding him to the wall...Laffellinn went to help him, but to her and our surprise, Wainer mutated into a humanoid form of that jelly and ABSORBED Laffellinn...her screams were making me insane....but I managed to grasp Ranel and lead her down (or up?) the ladder to the other room...she lied senseless on the floor, so it was hard for me to do so, but I took her in my arms for miles, until we found a room that was safe from the red substance. I curse [...] magic powers of [...] men should not know! But if I ever willl escape [---] It waits for us on the other side! We will not survive, so I have prepared myself. Ranel is sleeping, now, so I will take her sword and kill both of us. I beg mercy from the Immortals, but I don't want her to become another soul lost in this palace, nor do I want this destiny for me. Curse [...] na! " Whatever happened, the Master of Illusions became in some way aware of this. He ordered to his Nightmare slaves to destroy his own tower, and left for better strokes...An open question, however, is how he managed to obtain the informations about the monstrosity that lives in Ye'eengh...and why somebody has bothered to let the diary appear in the Library of the Great School of Glantri... Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 31 Mar 2000 22:02:06 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Blackmoor races Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" On Fri, 31 Mar 2000 00:33:45 EST, David Knott wrote: <> That is the most sound explanation I've heard so far. I really like it, David! I still think it wouldn't be so dramatic to remove completely all traces of demi-humans in Blackmoor and to transform the trolls, goblins and other goblinoids into beastmen, but anyway... Btw, one last point: how's that every time we have to adapt a certain adventure to Mystara we try to adhere to canon and modify the adventure more than the setting, while in the case of DA modules everyone goes for altering the setting with far fetched theories instead of altering the DA series here and there? What's so special about Blackmoor, also considering it bears no ties whatsoever to the living "current" Mystara (the Gazetteer and RC Mystara, that's to say), except the vague prologue in the Broken Lands? DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 17:56:18 EST Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Blackmoor races MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-01 3:12:09 PM Eastern Standard Time, mdalmonte@PROVINCIA.RA.IT writes: << Btw, one last point: how's that every time we have to adapt a certain adventure to Mystara we try to adhere to canon and modify the adventure more than the setting, while in the case of DA modules everyone goes for altering the setting with far fetched theories instead of altering the DA series here and there? What's so special about Blackmoor, also considering it bears no ties whatsoever to the living "current" Mystara (the Gazetteer and RC Mystara, that's to say), except the vague prologue in the Broken Lands? >> The only difference that I can think of is the fact that the Blackmoor modules are depicted as being part of the history of Mystara and thus we would expect to be able to use that adventure with minimal modification, while we would expect to have to adapt adventures that were originally written for Greyhawk or the Forgotten Realms. Or did you have certain actual "Known World" modules in mind? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 22:52:25 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: D&D differences sheet MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > (Incidentally, re clerics being better then thieves - thieves are utterly > useless! They are next to useless in AD&D, and they are totally useless in > OD&D where they don't even get the choice of actually being good at > something (instead, they are mediocre in lots of things). > > Cheers > > Rob > actually thieves are extremely useful for one thing, causing trouble. i once played a halfling thief in and AD&D game,who in order to carry out a daylight burgulary, started a riot in the main street of the town.then broke in to the house was almost discovered went out the window up onto the roof,crossed themand began to climb down,whereupon she witnessed a murder,and was seen by the murderer,then went off adventuring with the group where it was "safe", only to find the murderer and his henchmen were following them. this thief character was superb at getting herself and the whole group into trouble. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 23:21:55 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: My Midlands Material to Date Pt 1 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit do you have any maps to go with these posts. mortus ---------- > From: Magister Mystaros > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: [MYSTARA] My Midlands Material to Date Pt 1 > Date: 31 March 2000 06:11 > > Here's some of the material I have on the Midlands for my Mystara... it has > not yet been used, which is why it is still rather rough. Hope this is > usefull to you all... > > The Midlands > > The Kingdom of Galannor, the Seven Duchies and the various Barbarian > Tribes of the Great Midlands Forest are pretty much my own creation. There > has been some influence from the Red Steel materials (specifically the > Kingdoms of Eusdria and Robrenn, whose peoples are distantly related to the > peoples of the Midlands). All this material is, of course, woven within the > historical and cultural system that is Mystara, so it does touch on a number > of other areas and has been influenced in general by published material. One > strong artistic influence of note has been the works of Larry Elmore, > specifically his Barbarians and Knights materials ("The Warband" immediately > comes to mind). Also, I provide you with the usual warnings as to the > Non-Canonical nature of these posts and all the information they contain. > Enjoy! > > The Geography of the Midlands > The Midlands consists of the Great Midlands Forest; all of the lands > northwest of the Known World, northeast of the Savage Coast, southeast of > Hyborea and southwest of Norwold. The great lake known as The Cradle is > considered to be within the Midlands region, as is the upper (southern) third > of the Borean River. While it is known as the "Great Midlands Forest", not > all the region is forested; the forest is interspersed with large swaths of > plains and swamps, and there are even a few barren regions. Most of the land > is hilly, with a few large hills that can almost be termed mountains. The > territory occupied by the Lands of Law (the Kingdom of Galannor, the Seven > Duchies and the Tribes of Law) are interspersed with farmland and grazing > prairie, and connected to each other and the Five Tribes by roads through the > forests that are maintained by the Council of Order. > Notable geographic landmarks include the barrens found between the Lands > of Law and Great Hule, which are known as the Plain of Skulls, where battles > have been fought between Law and Chaos for over two millennia. The ruins of > the Kingdom of Law are spread throughout the Midlands, mostly in the hands of > the Beastmen Tribes. The Great Pit, a great sinkhole in the earth some 8 > miles across which reaches to an unknown depth into Mystara, lies in the > midwestern section of the Midlands. The Citadel of Law, which vanished in the > final battle with the Great Horde of Vaprak the Destroyer, once stood where > the Great Pit now lies. Today it is the home of one of the largest and most > powerful of the Beastmen tribes. > > The Peoples of the Midlands > The inhabitants of the Midlands are primitive Beastmen, savage Elves and > barbaric Humans, similar in culture to the same peoples found in the lands of > Hyborea and Norwold. The Kingdom of Galannor and the Seven Duchies represent > the only "Civilized" nations in the Midlands, with a few minor exceptions. > These exceptions include the Alphatian Kingdoms of the West, which are little > more than the pocket principalities of exiled Alphatian Wizards; the Druidic > Union of Three, a marginally civilized society of three Druidic tribes; and > the Thanedom of Radrast, also known as Iron Mountain, the lone settlement of > Rockhome Dwarves in the Midlands. > As regards the barbaric peoples of the Midlands, there are the Five > Tribes of Law allied with the Galannor and the Duchies, which are the most > powerful of the allied groups. There are an even dozen other major Human > barbarian tribes in the Midlands, seven Tribes of Balance and five Tribes of > Chaos; there are also a score or more minor tribes, each allied with one or > more of the bigger tribes. The other Humans of note are the clans of Darine > Gypsy Folk who pass through the Midlands on an irregular basis; some pass > through from Hule to Wendar, while others traverse the other direction. > The Demihuman population is quite varied. There are several Dwarven > settlements, though only the aforementioned Radrast is independent. There are > a number of settlements of Norse Dwarves in Galannor (allies from the east), > and a few settlements of Khurishi Dwarves among the Duchies (the Khurishi are > not allies, merely merchants). There are three major Elven Clans and about a > dozen other minor Elven Clans; all are quite savage, usually xenophobic, and > generally aligned with Balance, though some of the minor tribes lean toward > Chaos (Eiryndul being their Patron of Choice). There are a fair number of > Halflings found in Galannor, concentrated in the Hinshire, though few will be > found in the Duchies (which the Hin believe to be a bit too oppressive). > Gnomes are extremely rare, and are found only in the urban areas of Galannor. > Of all the unusual races found on the Savage Coast, only the Lupins are found > in any numbers in the Midlands, and then usually in Galannor (though there > are a good number who appreciate the rigidity of Ducal Society, and have > settled there). > There are five major Beastmen Tribes, with untold scores of minor hordes; > there is in general no organization or unity involved among the humanoids. > The sole exception to this is in The Great Pit, which many regard as a > Beastmen City. The Upper Pit is little more than a chaotic series of minor > Hordes all scavenging the cast-off goods of those in the Lower Pit. The Lower > Pit (also called "The Dive" by the inhabitants) is home to a "civilization" > of Beastmen, much like the city of Oenkmar far to the east [Remember the > underground city in the old Wormy comic? Imagine that, only not quite so > clean, and not quite so nice]. > > The Lands of Law and the Council of Order > Galandar, the capitol city of Galannor, is the home of the Council of > Order, the union of the remaining descendants of the Kingdom of Law, which > consist of the peoples of the Kingdom of Galannor, the Seven Duchies, and the > five Tribes of Law. Together the Council of Order controls most of the > eastern region of the Midlands. Their domains run from the Borean River in > the north, along the edge of the Adri Varma Plateau north-west of Glantri to > the Black Mountains, along the Plain of Skulls north of Hule to the Billeot > Hills, and north-east again at a line parallel to the eastern border. The > Duchies and the Tribes of Law hold the western and southern portions, while > the Kingdom holds the north and the east. Altogether, the Lands of Law cover > about 1/4 of the land area of the Midlands, widely interspersed among other > Tribes and a few other Kingdoms. The Lands of Law are, however, much more > powerful than their size might indicate, as their cultural and historical > unity allow them to maintain a parity with the other forces of the region, > though not to the extent that they can challenge the existence of the status > quo. The "Secret" of the power of the Lands of Law is in the Council of > Order, which is an outgrowth of the ancient Lawful Brotherhood, and is in > fact an adjunct organization to that group, with it's venue being the > entirety of the Midlands. > The Council of Order is actually divided into two councils. The Council > of Twelve consists of a representative from each of the Duchies and the > Tribes of Law. The Council of Twelve meets on a quarterly basis, chaired by > the Grand Marshall of the Lawful Brotherhood, who is appointed to the Council > of Twelve by the Masters of the Lawful Brotherhood. The Council of Twelve > tends to the common business of the Council of Order. Each member of the > Council of Twelve has one vote though the Grand Master can veto any vote, > unless it is a unanimous decision (all of The Twelve must vote in favor or > against). Even then, if the issue concerns anything outside the jurisdiction > of the Council (i.e., actual action), the Grand Council of Law must approve > it, or the veto of the Grand Master will stand. The Grand Council of Law > consists of the Council of Twelve (excluding the Grand Marshall), the Prince > of Galannor, the Patriarch of the Temple of Law, the Three Counts of Galannor > and the Sheriff of the Hinshire and the three Grand Masters of the Lawful > Brotherhood. The Grand Council meets once per year to make policies and > develop strategies for the Grand Plan. The Grand Council tends to be > extremely conservative (some might say "ossified") as is befitting an > organization that has lasted over two millennia (the High Magist of the > Radiant Order still is not a member after over 200 years). > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 23:58:44 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Contest: Kingdom of _____ (Was Poll: What is yourfavouritenation?) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit just a few. mortus. > Dear Mystarans: > > I've been thinking of this idea for a while... (The poll reminded me of it.) > Can the rest of you fill in the blanks? > > Karameikos: Kingdom of Adventure > Glantri: Kingdom of Magic > Alfheim: Kingdom of _____ the trees > Aengmore: Kingdom of _____shadows > Alphatia: Kingdom (Empire?) of _____ > Bellayne: Kingdom of _____ cats > Broken Lands: Kingdom of _____thar > Cynidicea: Kingdom of _____ > Darokin: Kingdom of Treasure? Wealth? > Ethengar: Kingdom of _____ (War? Warriors?) the horse warriors > Five Shires: Kingdom of _____ food :-) > Hule: Kingdom of Lies? > Ierendi: Kingdom of Fun (or should that be the Five Shires) > Nithia: Kingdom of _____ the sands > Ochalea: Kingdom of _____ (Mystics? Faith?) > Pearl Islands: Kingdom of _____ > Northern Reaches: Kingdom of _____ pirates > Norwold: Kingdom of _____ (Wilderness?) > Rockhome: Kingdom of _____dwarves (duh) > Sind: Kingdom of Intrigue? > Serraine: Kindgom of _____the air > Thyatis: Kingdom of _____ (War? Quests? Conquest? Intrigue?) > Wendar: Kingdom of _____ > Yavdlom: Kingdom of Fate? > Ylaruam: Kingdom of Faith? > > Kingdom of Madness, Kingdom of Deceit, Kingdom of Truth, Kingdom of Wealth, > etc. etc. etc. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 21:16:43 EST Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: My Midlands Material to Date Pt 1 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/1/00 6:12:45 PM US Eastern Standard Time, jobo@EIRCOM.NET writes: << do you have any maps to go with these posts. mortus >> Unfortunately, no... I only have some vague sketch maps ("Duchies Here"... "Goblins Here" kind of thing). I'll see if I can work something up though... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Apr 2000 23:47:52 -0600 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Poll: What is your favourite nation? In-Reply-To: "Francisco V. Navarro" 's message of Sat, 1 Apr 2000 06:42:11 +0800 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) >>Glantri 16% >>Karameikos 17% >What? Karameikos beats Glantri?! You can't >even get a decent magic education there! >Kit Navarro >Paparazzi Glantri The Karameikan School of Magecraft while not as dangerous, pardon me, "interesting" or decadent, pardon me, "sophisticated" as the GSM, is a quality institution of magical studies. Elcalear Dracul, Knight of the Kingdom of Karameikos, Graduate of the Great School of Magic, Dracologist of the Fourth Circle, Licensed Necromorph Exterminator. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 11:34:34 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: D&D differences sheet MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >actually thieves are extremely useful for one thing, causing trouble. >i once played a halfling thief in and AD&D game,who in order to carry out a >daylight burgulary, started a riot in the main street of the town.then >broke in to the house was almost discovered went out the window up onto the >roof,crossed themand began to climb down,whereupon she witnessed a >murder,and was seen by the murderer,then went off adventuring with the >group where it was "safe", only to find the murderer and his henchmen were >following them. > >this thief character was superb at getting herself and the whole group into >trouble. LoL. Well, robbing generally causes trouble. My favourite was rolling a wild surge in the middle of Greyhawk City once though. That caused a riot. (And got wild magic banned in the city limits too). Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 12:35:38 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: D&D differences sheet MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > LoL. > > Well, robbing generally causes trouble. My favourite was rolling a wild > surge in the middle of Greyhawk City once though. That caused a riot. (And > got wild magic banned in the city limits too). > > Cheers > > Rob one of my favourite things nabout this thief was the sheer numbers of people chasing our group as a direct or indirect result of her actions. their were some evil clerics who had been chasing the group from their first adventure,which was before i joined,i petreol bombed them. so that when their leader,whom the group had killed already in a previous adventure,was again raised he wanted me for ruining his victory. there was my own thieves guild because i inadvertantly led the law to the guild house,and was the only one aside from the new guild master to escape.the new guild master got his job because i accidentally poisoned the old one. then their was an assassin called johnny no face because i accidentally foiled one of his jobs and nearly got him caught. then their was "the black warrior" who i attempted to rob at a tourney, and also petrol bombed to help my escape. there was the murderer and his henchmen. and a few others i can't think of at the moment. oh yeah there were some bounty hunters too. meanwhile we were chasing a mage who had stolen some artifact. this chase all started in the dm's own world, and was meant to finish in the valley of the mage on greyhawk, i think we got as far as ulek having come through a gate outside greyhawk city, but then the group broke up. i think the dm liked the way i caused trouble because he allowed explosives into the game, which led to a tribe of minotaurs chasing us too, i accidentally killed their chief with one. see, very useful thief. could't stop myself being robbed every five minutes though.in fact in one adventure she was mugged by a bunch of halflings, and all she had left was a blanket which she had to wear toga style until we got to a place where she could bye some clothes. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 20:54:23 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: More GSoM thoughts MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >1) Where do the students live when they're there for their eight months at > a stretch? I would say, in one of these 4: 1. Private apartments in Glantri City: Mostly nobles and wealthy students. Of course, maybe some particularly spoiled wastrels live in their Principality and are teleported without error (but with much annoyance) to Glantri City everyday! 2. Dormitories run/owned by the GSoM: The G:KoM Grimoire mentions that the GSoM owns the Mages' Hostelry, which showcases practical magic for everyday use. I'd think the GSoM might own some other dormitories as well. (Would these have special teleportation rooms for easy access into the GSoM?) 3. Public hostels, inns, etc. These would cater to the less affluent students--or those who prefer not being under the watchful eye of the GSoM 24/7. 4. IN the GSoM: These would be the "lab wererats" and "wizard nerds" who never leave the confines of the GSoM (For a good example, see Pieter-Eeuwke Vandehaar in the GPD). "Yes, there was the story of this one student, the daughter of a powerful dimensionalist wizard, who lived in her onw private pocket dimension. Of course, there was that tragic accident with the bag of holding... and she was never seen again." --Marisi Viniene, discussing board and lodgings with a new group of apprentices to the Great School. > 2) I'm trying to work up a list of GSoM faculty and staff. Besides various > professors for the classes, there would be a library staff (I'm picturing > at least one nagpa in their ranks, for some reason), the poor bastards who > run the griffon stable, guards, professional acolyte types to keep the > school actually running ... The adventure book of the G:KoM set, lists the high-ranking faculty members of the GSoM (p.7). Grand Master of the School: Harald Haaskins [sic] Faculty Administrator: Uerd Aal'Aras Master of Admissions: Angan Forrestir (featured in the adventure, as the PCs are mostly GS hopefuls!) Student Administrator: Marisi Viniene Laboratory Administrator: Tobol Vlarostk Master of Enchantment: Inguin di Corenveni Master of Trnasmutation: Tasirol Lightfellow Master of Necromancy: Bertok Gam Master of Conjuration: Marchesia Philipe Master of Evocation: Derghov Loeten Master of Illusions: LaVeron Chonere (featured in the AC 1015 Almanac) Master of Divinations: Wilhelm Bhes Master of Abjuration: Rhogene Zelipieti The book says that these masters have numerous assistants and instructors working under them. Here are some of those other assistants and instructors: Etienne d'Ambreville, former Grand Master Angus McDuff/McClintock Tereis Haaskinz, instructor in astrology, astronomy, air magic (according to the GPD) Yriss Ghuth, instructor, (G:KoM adventure book, p.12) Bartolomeo di Malapietra, instructor in earth elementalism, plane of earth and minerals (according to the GPD) The GPD has plans of detailing the Masters of the GSoM, as soon as we get bored of dealing with wizard nobles... :) Kit Navarro GPD ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:30:21 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: GSoM: Tentative 3E courses MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I like your ideas on the GSoM, but there are some things I disagree with. First of all, let me state that my source is mainly G:KoM Boxed Set, and (like you) I don't have the benefit of the holy Gaz3. (Hopefully, someone out there with the holy canon can shed some light). General idea: I think the GSoM is a lot more free-for-all (read: chaotic) than most schools, especially moreso that say, the KSoM. I think anything goes in the GSoM, so there are no real standardized courses to take or degrees or what-not. (Of course, you can accuse me of shirking from this daunting task of attempting to detail the greatest school in the Known World...) Curriculum: In the Grimoire, pp. 73-74, the paragraph on curriculum says that there are many classes for apprectice and archmage alike, but are generally attended by novices. There is no list of what the classes exactly are, but there is a list of NWPs which can be learned from the GSoM. These are: alchemy, ancient histoy, astrology, brewing, cooking, disguise, etiquette, fire-guilding, gem cutting, herbalism, langauges (ancient and modern), local history (Glantri), meditation, moster lore, navigation, reading/writing, riding (ariborne), spellcraft, adn spellflash. From these, one can extrapolate the possible courses/classes of the curiculum. > Liberal Studies: Arcana 1 too general, as everything would fall under "Arcana" > Liberal Studies: Biology 1 too "scientific". Don't forget there's the Anachronistic Society of Glantri, which goes against scientific development. I would say instead, "Animal Lore" and "Plant Lore". > Liberal Studies: Diplomacy 1, independent study > Liberal Studies: Politics 1, independent study I would disagree. They probably don't teach these political subjects in the GSoM, but elsewhere in other schools int he Glantri City. The closest thing might be "History of the Magocracy" but even that is a far cry. > Metamagic Studies: Empower Spell (FEAT) independent study What is FEAT? Is that a 3E thing? Everything else sounds go. Kit Navarro GPD ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:44:45 +0200 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Contest: Kingdom of _____ (Was Poll: What is your favourite nation?) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Karameikos: Kingdom of Adventure > Glantri: Kingdom of Magic > Alfheim: Kingdom of Elves > Aengmore: Kingdom of _____ > Alphatia: Empire of Magic > Broken Lands: Kingdom of Never in a Million Years a Kingdom (Land of Humanoids) > Darokin: Kingdom of Gold > Ethengar: Khanates of the Plains > Five Shires: Kingdom of Not Being a Kingdom (Nation of Halflings) > Hule: Kingdom of Lies > Ierendi: Kingdom of Pleasure > Nithia: Kingdoms of the Sun (Plural!!!) > Ochalea: Kingdom of the People > Pearl Islands: Islands of Paradise > Northern Reaches: Kingdoms of Trouble > Norwold: Kingdom of the Wild > Rockhome: Kingdom of Dwarves > Sind: Kingdom of Castes > Serraine: Island of the Skies > Thyatis: Empire of Intrigue > Wendar: Kingdom of the North > Yavdlom: Kingdom of Fate > Ylaruam: Empire of the Sands> The explorer's guide in KKoA has a number as well (p.100 and onwards) Michael III Mysteria ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 18:46:13 GMT Reply-To: Mystara Sender: Mystara From: Lyndon Baugh Subject: PBEM? In-Reply-To: <004d01bf9ca3$3631d120$def217d2@fanavarro> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable I've had several interesting hours looking at sites of former PBEMs. Is there a convenient compendium of what Mystara PBEMs are active now --- especially ones that could use one more player? Thanks, Lyndon the Lurker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 11:50:29 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: PBEM? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Lyndon, The Yahoo Club: Mystataworlds (i think that is the name) is currently running two PBEM games. I am pretty sure one is being run in Basic D&D. Hope this helps, Matt Wang --- Lyndon Baugh wrote: > I've had several interesting hours looking at sites > of former PBEMs. > Is there a convenient compendium of what Mystara > PBEMs are active now > --- especially ones that could use one more player? > > > Thanks, > > Lyndon the Lurker > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 12:00:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: GSoM: Tentative 3E courses In-Reply-To: <004b01bf9ca3$34297e00$def217d2@fanavarro> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 19:30 4/2/00 +0800, Francisco wrote: >General idea: I think the GSoM is a lot more free-for-all (read: chaotic) >than most schools, especially moreso that say, the KSoM. I think anything >goes in the GSoM, so there are no real standardized courses to take or >degrees or what-not. (Of course, you can accuse me of shirking from this >daunting task of attempting to detail the greatest school in the Known >World...) > >Curriculum: In the Grimoire, pp. 73-74, the paragraph on curriculum says >that there are many classes for apprectice and archmage alike, but are >generally attended by novices. Well, my main thought was that the "undergraduates"/novices would be taking the actual 1-9 classes and everyone else would be involved in "independent study," which would translate to someone at the GSoM collecting your monies for using labs, libraries and occassionally bursting into someone's office and picking their brain. The levels below ground, in addition to having space for the staff to use as (low prestige) offices, private libraries and laboratories would be available (for a hefty fee) to students, as well. Of course, given the sorts of things people might want a private space for, many of these are eventually magically sealed and left alone. That is, until some undergrads with more adventure than sense get ahold of a scroll with a high level "knock" spell on it ... (I'm specifically going to write up sealed areas that have entrances to Dungeonland, the Land Beyond the Magic Mirror, Ravenloft and Sigil.) >There is no list of what the classes exactly >are, but there is a list of NWPs which can be learned from the GSoM. These >are: alchemy, ancient histoy, astrology, brewing, cooking, disguise, >etiquette, fire-guilding, gem cutting, herbalism, langauges (ancient and >modern), local history (Glantri), meditation, moster lore, navigation, >reading/writing, riding (ariborne), spellcraft, adn spellflash. From these, >one can extrapolate the possible courses/classes of the curiculum. My aim was to get most of the NWPs built as classes (although I think a "fire-building" class would be a fairly embarassing one to have on the schedule, and "disguise" would more likely be something you'd pick up in Illusions.) >> Liberal Studies: Arcana 1 >too general, as everything would fall under "Arcana" I actually lifted that from a 3E character description on the official site. You're right, though; it's too damn vague. >> Liberal Studies: Biology 1 >too "scientific". Don't forget there's the Anachronistic Society of Glantri, >which goes against scientific development. I would say instead, "Animal >Lore" and "Plant Lore". True 'nough. >> Liberal Studies: Diplomacy 1, independent study >> Liberal Studies: Politics 1, independent study >I would disagree. They probably don't teach these political subjects in the >GSoM, but elsewhere in other schools int he Glantri City. The closest thing >might be "History of the Magocracy" but even that is a far cry. I am working on a "Common Sense"/"Federalist Papers" style essay on why Glantri's political system is just, moral and the only appropriate political system on Mystara. My thinking is that for every mage who just grunts that "might makes right," there's more who actually BELIEVE in the political system, and want to indoctrinate their political views into the student body. (And then, maybe the world ...) >> Metamagic Studies: Empower Spell (FEAT) independent study >What is FEAT? Is that a 3E thing? Feats are superskills that characters gain once every three/four (I can't remember which) levels. For mages (NOT sorcerers, though!), that includes things like making magical items, making spells do the maximum amount of damage (which I'm assuming is a difficult feat to gain), gaining the ability to do spells without a V,S or M component (for a cumulative penalty), et cetera. >Everything else sounds go. Thanks. I look forward to seeing your write-ups of the different Masters. I'm going to get to work on the stablemaster and head librarian. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 15:26:25 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Contest: Kingdom of _____ (Was Poll: What is your favourite ... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-02 1:57:48 PM Eastern Daylight Time, michaelmysteria@HOTMAIL.COM writes: << The explorer's guide in KKoA has a number as well (p.100 and onwards) >> Yes, and I believe that I listed them in an earlier message. It should be in the archives if it got through. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:15:04 EDT Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: Blackmoor races MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/1/00 3:12:09 PM Eastern Standard Time, mdalmonte@PROVINCIA.RA.IT writes: << Btw, one last point: how's that every time we have to adapt a certain adventure to Mystara we try to adhere to canon and modify the adventure more than the setting, while in the case of DA modules everyone goes for altering the setting with far fetched theories instead of altering the DA series here and there? What's so special about Blackmoor, also considering it bears no ties whatsoever to the living "current" Mystara (the Gazetteer and RC Mystara, that's to say), except the vague prologue in the Broken Lands?>> why does the DA series hold more source value than other works? well imo alot of it deals with consistency within the same setting. this is strange as DA and contemporary Mystara are virtually two seperate stand alone settings thanks to time and the all powerful erasure of the GRoF. however Blackmoor is mentioned in virtually every Mystaran based module or info source so any discrepencies are rather far reaching. it may not have been so bad had the DA series and later Mystaran works been scripted by the same team the problems would not have been so glaring. however since the consensus is that much of the current clack derives from the Blackmoor then the DA series is the precedent for later works. afterall most mystaran works are set to set the stage for Wrath and its focal use of the Blackmoor NoS. as such the discrepencies are not a big factor. those that exist can be explained via several options...many of which have been offered in this thread. however i see no reason to alter the two to fit the other. the grasp of history needed to realize these discrepencies are not within the mainstay of most adventures. the GRoF can be used to expalin a great deal by adding mystery as chaos reigns for a period. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:15:21 EDT Reply-To: Mystara Sender: Mystara From: Alex Benson Subject: Re: D&D differences sheet MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/1/00 6:12:27 PM Eastern Standard Time, jobo@EIRCOM.NET writes: << > (Incidentally, re clerics being better then thieves - thieves are utterly > useless! They are next to useless in AD&D, and they are totally useless in > OD&D where they don't even get the choice of actually being good at > something (instead, they are mediocre in lots of things). > > Cheers > > Rob > actually thieves are extremely useful for one thing, causing trouble. i once played a halfling thief in and AD&D game,who in order to carry out a daylight burgulary, started a riot in the main street of the town.then broke in to the house was almost discovered went out the window up onto the roof,crossed themand began to climb down,whereupon she witnessed a murder,and was seen by the murderer,then went off adventuring with the group where it was "safe", only to find the murderer and his henchmen were following them. this thief character was superb at getting herself and the whole group into trouble.>> well.....imo the example offered is less a testament to the class (thief) and more of a product of the player's running of the thief and the DM for setting the stage of events. if this thief was a fighter or cleric, but run the same would the events be sorely alterred. anyway i would not say thieves are useless. every class has a role in the game. alot depends upon the players running them. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 00:53:17 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: D&D differences sheet MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >well.....imo the example offered is less a testament to the class (thief) and >more of a product of the player's running of the thief and the DM for setting >the stage of events. if this thief was a fighter or cleric, but run the same >would the events be sorely alterred. anyway i would not say thieves are >useless. every class has a role in the game. alot depends upon the players >running them. I suppose the problem isn't so marked in D&D, but its still there (in some ways compounded, as a thief cannot reliably break into anywhere until he is quite high level in D&D). In AD&D mages have so many spells, that they can effectively duplicate thieves flawlessly for quite acceptable amounts of time. Things like continual light and glyphs of warding also let the DM put the clampers on the thief's activities. Magic is the major problem of the thief. I see the class as mainly a roleplaying one. Thieves cant is probably the best thief ability of all. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 17:26:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: More GSoM thoughts In-Reply-To: <004d01bf9ca3$3631d120$def217d2@fanavarro> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:54 PM 4/2/00 +0800, "Francisco V. Navarro" wrote: > >> 2) I'm trying to work up a list of GSoM faculty and staff. Checking through HWA1: Nightwail, there don't appear to be any school officials mentioned (my mistake. I thought I remembered them.) >The adventure book of the G:KoM set, lists the high-ranking faculty members >of the GSoM (p.7). >Grand Master of the School: Harald Haaskins [sic] On an aside, according to HWA1, Harald of Haaskinz was the Deputy Minister of the Interior of Glantri. So when he was still the Archduke, he was evidently also a high ranking Minister. (Note to GPD fellows- has anyone worked on expanding the "lesser" offices of the Glantrian ruling bodies? HWA1 mentions a couple of Ministerial positions- Harald's position; Deputy Treasury Minister Irila Kaze, etc.) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 21:01:56 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Contest: Kingdom of _____ MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit [snip] > The Atruaghin Clans: The Spirit Lands > Heldann: The Conquered Lands > Minrothad: Isles of the Sea Princes You forgot! Thimhallan: City of Technomacy! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:42:59 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hey: Can anyone on the list give me some details about "Night of the Vampire" AD&D Mystara boxed set? Thanks, Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 19:55:22 -0700 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 8bit As it happens, I have a copy of that! A friend of mine gave it to me, sans the CD. (No big loss in my opinion. Other than the red steel music CD's, most of them sucked.) NotV is a low-level (1-3) audio CD adventure, set in Karameikos. At a glance, as I have not read it thoroughly, the players are shipwrecked off the coast of Karameikos and end up at a small village and manor, where they become entangled in the machinations of an evil vampire. Was there anything in particular you wanted to know about? IronWolf "That JAMM chick is hot! ... What do you mean, I have to stick to the script? Oh very well... It's Specularum, damn it! Happy now?".................... "Jenni A. M. Merrifield" wrote: > > Hey: > > Can anyone on the list give me some details about "Night of the Vampire" > AD&D Mystara boxed set? > > Thanks, > Jenni A. M. Merrifield > -=> strawberryJAMM <=- > > -- > Jenni A. M. Merrifield <==> strawberryJAMM Designs > strawberry@jamm.com <==> http://www.jamm.com/jamm/ > <------------------------------------------------------------------> > God created Light. Then Earth, Vegetables, Animals, Man and Woman. > Then God started to think: "I should create things I *like*!" > And God said: "Let There Be Strawberries!" > > ________________________________________________________ > 1stUp.com - Free the Web� > Get your free Internet access at http://www.1stUp.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 21:15:38 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Night of the Vampire MIME-version: 1.0 Content-type: text/plain; charset=x-user-defined >As it happens, I have a copy of that! A friend of mine gave it to me, sans the >CD. (No big loss in my opinion. Other than the red steel music CD's, most of >them sucked.) Well, I thought Night of the Vampire's CD was better than K:KoA, G:KoM, or Hall of the Heroes (or was it Hail the Heroes?). It's got better dialogue than the others, although the party, mad up of "Cleric," "Fighter," "Thief," and "Wizard" is, tragically, on the cd. >NotV is a low-level (1-3) audio CD adventure, set in Karameikos. At a glance, as >I have not read it thoroughly, the players are shipwrecked off the coast of >Karameikos and end up at a small village and manor, where they become entangled >in the machinations of an evil vampire. Yeah, it's set in Vandevicsny Village, Karameikos, which is added to the Karameikos map in K:KoA. It sets the players up against a Vampire, but it is really very easy to figure out and fairly easy to triumph in (with the AD&D stats for Vampires). I posted suggested changes to the adventure either here or on the MMB a while back, and they're archived at Shawn's site. If you find it cheap, it might be worth while to buy just for the setting--Vandevicsny is detailed somewhat and Vandevic Manor even moreso. Was there anything in particular you wanted to know about? Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 21:41:53 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit IronWolf wrote: > [snip] > NotV is a low-level (1-3) audio CD adventure, set in Karameikos. At a glance, as > I have not read it thoroughly, the players are shipwrecked off the coast of > Karameikos and end up at a small village and manor, where they become entangled > in the machinations of an evil vampire. > > Was there anything in particular you wanted to know about? No, that was really about it -- I wanted to know the level, and the basic plot. I thought I might try picking up a copy, but wanted to know more about it first. I suppose you can't say how good it is if you've only skimmed it though. > IronWolf > "That JAMM chick is hot! ... What do you mean, I have to stick to the script? Oh > very well... It's Specularum, damn it! Happy now?".................... {chuckle} I always appreciate a guy who can make me laugh.... ;-) Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 21:45:54 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrick Sullivan wrote: > IronWolf wrote: > >NotV is a low-level (1-3) audio CD adventure, set in Karameikos. At a > >glance, as I have not read it thoroughly, the players are shipwrecked > >off the coast of Karameikos and end up at a small village and manor, > >where they become entangled in the machinations of an evil vampire. > > > Yeah, it's set in Vandevicsny Village, Karameikos, which is added to the > Karameikos map in K:KoA. It sets the players up against a Vampire, but it > is really very easy to figure out and fairly easy to triumph in (with the > AD&D stats for Vampires). I posted suggested changes to the adventure > either here or on the MMB a while back, and they're archived at Shawn's > site. If you find it cheap, it might be worth while to buy just for the > setting--Vandevicsny is detailed somewhat and Vandevic Manor even moreso. Was IronWolf correct that the players get involved by being shipwrecked near the location of the village and manor? Also, how strongly 'tied' to Karameikos is it, or could it be fairly easily placed in some other, similar region? Thanks, Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 22:00:30 -0700 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit "Jenni A. M. Merrifield" wrote: > > Was IronWolf correct that the players get involved by being shipwrecked > near the location of the village and manor? Also, how strongly 'tied' to > Karameikos is it, or could it be fairly easily placed in some other, > similar region? Yes, IronWolf was correct. (Wow, I validated myself.) As for ties, it's a loose connection, it could easily be set almost anywhere else. Unless you use the CD of course, which will mention names and places that tie it to the original setting. The name styles are very Slavic, but the adventure could likely be run in any gothic style game without too much conversion. The statistics given are AD&D, so for OD&D adjustments are required. IronWolf "You're two days outbound from Specularum when-- No, the capital of Karameikos is Specularum, not Mirros! IT'S SPECULARUM, DAMN IT! ARGUE WITH ME, HUH?! YOU CAN PUT YOURSELF ABOUT A MILLION EXPERIENCE POINTS IN THE HOLE, WISEGUY! ... *cough* Now where was I..." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 23:17:16 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit IronWolf wrote: > "Jenni A. M. Merrifield" wrote: > > > > Was IronWolf correct that the players get involved by being shipwrecked > > near the location of the village and manor? Also, how strongly 'tied' to > > Karameikos is it, or could it be fairly easily placed in some other, > > similar region? > > Yes, IronWolf was correct. (Wow, I validated myself.) > > As for ties, it's a loose connection, it could easily be set almost anywhere > else. Unless you use the CD of course, which will mention names and places that > tie it to the original setting. The name styles are very Slavic, but the > adventure could likely be run in any gothic style game without too much > conversion. The statistics given are AD&D, so for OD&D adjustments are required. Cool. :-) I'm working on developing a fairly "complete" campaign set in Mystara that I'm going to run with 3E rules once they're released (hoping to start around the new year of 2001). At this point, in accumulating adventures I seemed to have stumbled into a number of distinct themes and one of these is "Ocean Adventures" (both above and beneath the waves). A module that starts with a shipwreck could prove useful. I think I will see if I can pick this up. Thanks for your info! (And thanks to Patrick too) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 01:04:34 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Contest: Kingdom of _____ (Was Poll: What is your In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > I vaguely recall that there was going to be a "Darokin: Kingdom of Gold" > boxed set at one point before the Mystara line was canceled by TSR. Darokin a Kingdom? Did they decide a Republic was too dull? Actually I kind of like making it a kingdom, but it seems odd... Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 04:39:53 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Contest: Kingdom of _____ (Was Poll: What is your MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-03 4:04:55 AM Eastern Daylight Time, bing@ICCOM.COM writes: << Darokin a Kingdom? Did they decide a Republic was too dull? Actually I kind of like making it a kingdom, but it seems odd... >> Darokin is no more a kingdom than "Glantri: Kingdom of Magic" is -- but that is the title that was intended for that boxed set, as confirmed by the subtitle given for Darokin in the K:KoA boxed set. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 02:24:23 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Night of the Vampire MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 > As for ties, it's a loose connection, it could easily be set almost anywhere > else. Unless you use the CD of course, which will mention names and places that > tie it to the original setting. The name styles are very Slavic, but the > adventure could likely be run in any gothic style game without too much > conversion. The statistics given are AD&D, so for OD&D adjustments are required. > Cool. :-) Well, IIRC, there are no names used except those of locals. It would be awfully easy to simply claim that Vandevicsny is not in Karameikos, but rather somewhere else. The Eastern European feel would be a bit more difficult to mask, but it wouldn't be impossible. << I'm working on developing a fairly "complete" campaign set in Mystara that I'm going to run with 3E rules once they're released (hoping to start around the new year of 2001). At this point, in accumulating adventures I seemed to have stumbled into a number of distinct themes and one of these is "Ocean Adventures" (both above and beneath the waves). A module that starts with a shipwreck could prove useful.>> Sounds cool! Do you have XSolo: Lathan's Gold yet? The shipwreck definitely makes Vandevicsny a better setting than, say, Boldavia--that and the fact that "Cleric" just won't shut up :-) If you've put something else where K:KoA puts Vandevicsny, Vandevicsny could easily be moved elsewhere. On the other hand, when I ran it, I didn't even use the shipwreck hook--I brought slightly higher-level PCs to Vandevicsny as friends of the family rather than shipwreched adventurers--but I still left it near the ocean. > I think I will see if I can pick this up. > Thanks for your info! (And thanks to Patrick too) You're welcome, of course, and I'd say that it is a pretty good accessory to grab if you can. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 07:37:31 +0200 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: R: Re: [MYSTARA] More GSoM thoughts MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > (Note to GPD fellows- has anyone worked on expanding the "lesser" offices > of the Glantrian ruling bodies? HWA1 mentions a couple of Ministerial > positions- Harald's position; Deputy Treasury Minister Irila Kaze, etc.) When I started to write the GPH files with Harri, I thought to write something about the lesser offices and how they developed. But now I think we're going to complete the files without any lesser offices, and maybe only then we'll evaluate what to do. Meantime, I hope a good soul will start to do it :) Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 07:59:54 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Before I get to the point - obvious from the subject - let me give some back story. Close to five years ago I started up the Mystara Mailing List. Up until then there was a small batch of us chatting about it on Usenet. The idea of a mailing list for it came up, and so I put in some time and research, and discovered that Illuminati Online allowed users one free mailing list. IO was an ISP in Austin that was previously owned by Steve Jackson Games, and I had a basic account there since it gave me access to news groups on SJG games (being a GURPS fan), plus the opportunity to playtest GURPS stuff (if you ever see a copy of GURPS Mecha crack open the cover and check out the list of playtesters). Not long after starting up the list I pretty much stopped doing much with the news groups and such, and would have cancelled my account if it were not for the list. In other words, I paid out my own cash monthly to run the list. IO was a good home for the list while it was there, but eventually they decided to jack up the prices, and add a surcharge for lists. So, I packed things up and moved it over to MPGN.com, where a lot of xD&D lists were already hosted. Things worked well there for a couple of years, with the occasional outage. Eventually, though Wizards decided to bring all of the MPGN lists over to their own servers. Which is where we are today. When I started this list I did so out of a love for Mystara. At the time I was doing a lot with the setting, writing a lot of stuff for it, and running campaigns in it. There was no closed forum such as the list, and I felt that there was enough traffic to warrant it. Over the years it grew, and while it has its occasional slow periods, sometimes puts out more posts daily that the Forgotten Realms list. The truth is, though, that lately running the list has become less of a labor of love and more of a chore, and when that happens I feel there is two choices: 1) Take a deep breath, refresh my interest, and dive back in; or 2) Pass the torch onto someone that might have the same zeal I once did. So, I am making the official announcement: Sometime soon, I am going to step down as the Administrator for the Mystara Mailing List. Of course the question of "Why?" will come up, and it is a combination of things, some of them not as easy to explain as others. One is a general lack of involvement with the setting, both recently and in the foreseeable future. I haven't done anything with Mystara in quite some time. I am currently running two games at the moment, one AD&D and one Vampire. The AD&D game is set in the Realms (although, for those who scoff at the concept, the campaign I have going would have problems being run on Mystara, which is why I chose FR. Different settings for different campaign needs.) The Vampire game is using a system of my own creation, and working on that system is a whole other project, one which I am putting a lot of effort into (I would like to get my system up on the net before too long). Both of these campaigns are expected to run for quite some time, at least a year from now. After the FR game I will want to take a break from D&D, and when I start back up it will likely be a Spelljammer game with 3e rules, to give them a good, solid test. So, in other words, I am not currently using Mystara for anything, likely won't be for a very long time, and don't have the time to work on Mystara materials. Time is another factor. Combining a 40+ hour work week, running two _weekly_ campaigns, designing a game system, and using it in one of those weekly campaigns, working on the occasional Spelljammer project (SJ is my all-time favorite setting), spending time doing other things with friends, and spending time with my girl-friend (who lives with me, thus requires more maintenance, : ) leaves me little time to deal with the list. There are other reasons, but nothing that needs delved into. This was not an easy decision, one I have been thinking over for some time now. The MML is a child of mine, of sorts, and giving it up is not a step to take lightly. What if things don't go well once I leave? What if they go _too_ well? : ) In the end, though, I decided that it was probably for the best. Time to get some new blood into the fray, someone who can bring some new ideas and new enthusiasm. It is a gamble, but I think it is worth it. Well, that's it. Note that this is not a goodbye, not yet anyway. It will likely be at least a month before I leave the keys to the new List Ogre and slink off into the shadows. P.S. Don't take this as me giving up on the Mystara setting, or losing interest in the setting itself. I still love Mystara, and will certainly be back to it someday. Heck, not too long ago I bought a _backup_ Elves of Alfheim for a big chunk of change (but damn if it isn't in primo condition). Certainly not the actions of someone that lost interest. So, what about the new List Ogre? I thought about approaching a couple of people I have confidence in and offering them the position, but that hardly seems fair. Instead, I think it should be done democratically, with the list voting for who gets the position. Don't get to excited yet, though. I will write up the details, along with a list of what the job entails. The other thing we need is someone to keep track of the candidates and votes, once I start the ball rolling. I am open to suggestions on this. We could have a public vote on the vote person, I could ask for people to volunteer privately, then pick on and let the list provide final approval, or I could track it all myself. Whatever works for everyone. I certainly wouldn't be offended if people preferred a potentially more impartial Vote Master than myself, but we need to figure out a way to find them. The main thing about this job is that once things start it will take some time and effort to track things, and they have to be willing to devote that time. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 10:39:17 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Damn Darokinian ogre-slayers! They have captured our list ogre! Ahh! Leroy, I'd like to salute you, for doing a damn good job in the three or so years (or more? I don't remember!) that I've been on the list. You have never stifiled open debate, and never failed to step in to stop an arguement that was going nowhere but bad. Heck, you even shut me up once ^_^. I hope that whoever is nominated and elected can fill those size 36 bootz of yours. They may be ragged, but they have the heels you can click together - and that's all you need for duh legion! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 11:48:05 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Blackmoor races In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > why does the DA series hold more source value than other works? Because it was the original material. Given a choice of an earlier canon and a later one, I guess many prefer the later. This is why I like the earlier Alphatia rather than the "goody-goody"ized one of later years and the less wimpy, earlier version of Norworld as well. - Mischa What I fear...is a government of experts. G-d forbid that in a democratuc country we should resign the task and give the government over to experts. - Woodrow Wilson, 1912 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:02:54 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Patrick Sullivan wrote: > << I'm working on developing a fairly "complete" campaign set in Mystara > that I'm going to run with 3E rules once they're released (hoping to start > around the new year of 2001). At this point, in accumulating adventures I > seemed to have stumbled into a number of distinct themes and one of these > is "Ocean Adventures" (both above and beneath the waves). A module that > starts with a shipwreck could prove useful.>> > > Sounds cool! Do you have XSolo: Lathan's Gold yet? No I don't. That's the one that putters around the Thanegioth archipelago isn't it Is it something that could easily be converted to a 'group' adventure (3 or 4 characters max.), or does it really only work as a solo? If the former, I might consider picking it up too ... though it also depends on the actual level. > The shipwreck > definitely makes Vandevicsny a better setting than, say, Boldavia--that and > the fact that "Cleric" just won't shut up :-) If you've put something else > where K:KoA puts Vandevicsny, Vandevicsny could easily be moved elsewhere. > On the other hand, when I ran it, I didn't even use the shipwreck hook--I > brought slightly higher-level PCs to Vandevicsny as friends of the family > rather than shipwreched adventurers--but I still left it near the ocean. Well, actually "My" mystara is generally about as far from "cannon" as it gets. I plan to scatter a number of converted AD&D modules about, but I do like to find things that are "Mystara specific", even if I dump them "somewhere else" (I'm personally rather fond of Darokin and all the various "Western Lands" -- all the way out to Yav and the Savage Coast. :-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:06:25 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit SteelAngel wrote: > > Damn Darokinian ogre-slayers! They have captured our list ogre! Ahh! > > Leroy, I'd like to salute you, for doing a damn good job in the three or so > years (or more? I don't remember!) that I've been on the list. You have never > stifiled open debate, and never failed to step in to stop an arguement that > was going nowhere but bad. Heck, you even shut me up once ^_^. > > I hope that whoever is nominated and elected can fill those size 36 bootz of > yours. They may be ragged, but they have the heels you can click together - > and that's all you need for duh legion! Hear hear! Leroy -- it's sad to see you step down but I understand /entirely/ I have a similar 'baby' that I've just had to do exactly the same thing for -- ask someone else to take over. I certainly hope you stay on as a list member though, maybe with the digest version, it would be even sadder to have your occasional insights disappear altogether. Whoever comes next is going to have a tough act to follow, but I'm sure we'll find someone who can keep this boat afloat so that you'll have something to come back to when the time is right. :-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 11:12:23 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Night of the Vampire Check out N4, Treasure hunt X8 Drums on Fire Mt (I've run this one as a ship wreck) I've also used parts of X1, X6, and X7 along with several DUNGEON Magazine adventures to run a large sea and often shipwrecked campaign. ASEO out Patrick Sullivan wrote: > << I'm working on developing a fairly "complete" campaign set in Mystara > that I'm going to run with 3E rules once they're released (hoping to start > around the new year of 2001). At this point, in accumulating adventures I > seemed to have stumbled into a number of distinct themes and one of these > is "Ocean Adventures" (both above and beneath the waves). A module that > starts with a shipwreck could prove useful.>> > > Sounds cool! Do you have XSolo: Lathan's Gold yet? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:17:24 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Night of the Vampire In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:12 04/03/2000 -0500, Capt. Edward wrote: > X8 Drums on Fire Mt (I've run this one as a ship wreck) >I've also used parts of X1, X6, and X7 along with several DUNGEON Magazine >adventures to run a large sea and often shipwrecked campaign. "Often shipwrecked?" Yikes. "I knew a mage with an albatross for a familiar would be trouble!" Another shipwreck module is "The Lost Island of Castanimir." Pretty neat stuff. And, of course, U1-3 start off along a coast line and are just TERRIFIC. The setting is Oerth, but it could be ported over effortlessly. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:42:35 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Albert Edward Capt 552 CSG/SCXX wrote: > > Check out N4, Treasure hunt Cool thanks. :-) > X8 Drums on Fire Mt (I've run this one as a ship wreck) Got a hold of this one ... looks promising. > I've also used parts of X1, X6, and X7 along with several DUNGEON Magazine > adventures to run a large sea and often shipwrecked campaign. X1 Isle of Dread, and X6 Quagmire I know. What's X7? Yes, Dungeon can be useful. Of course, not everything is going to be ocean/ship related, just a significant portion of it. :-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:44:35 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Night of the Vampire MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > At 11:12 04/03/2000 -0500, Capt. Edward wrote: > > Another shipwreck module is "The Lost Island of Castanimir." Pretty neat > stuff. Do you know what Number that module is? > And, of course, U1-3 start off along a coast line and are just > TERRIFIC. The setting is Oerth, but it could be ported over effortlessly. Yep -- got those in text and rtf format off the old TSR web site (don't know if they're still available at WotC or not). I actually plan to start out with them ... or at least et them very near the beginning of the campaign. :-) Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Apr 2000 20:13:53 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: More GSoM thoughts MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Francisco V. Navarro" wrote: > > >1) Where do the students live when they're there for their eight months at > > a stretch? > > I would say, in one of these 4: > 1. Private apartments in Glantri City: Mostly nobles and wealthy students. > Of course, maybe some particularly spoiled wastrels live in their > Principality and are teleported without error (but with much annoyance) to > Glantri City everyday! > Also, many students already live in Glantri City: son of middle class scholars, scribes, sages, etc. of the City probably have more chances to get a sponsorship than sons of peasants from the free lands or the fiefs. > 2. Dormitories run/owned by the GSoM: The G:KoM Grimoire mentions that the > GSoM owns the Mages' Hostelry, which showcases practical magic for everyday > use. I'd think the GSoM might own some other dormitories as well. (Would > these have special teleportation rooms for easy access into the GSoM?) > I don't think they would have any special access, since the school is a fortified building, and setting a door to a fortified building in a hostel doesn't seems especially good for security. > 3. Public hostels, inns, etc. These would cater to the less affluent > students--or those who prefer not being under the watchful eye of the GSoM > 24/7. > > 4. IN the GSoM: These would be the "lab wererats" and "wizard nerds" who > never leave the confines of the GSoM (For a good example, see Pieter-Eeuwke > Vandehaar in the GPD). > > "Yes, there was the story of this one student, the daughter of a powerful > dimensionalist wizard, who lived in her onw private pocket dimension. Of > course, there was that tragic accident with the bag of holding... and she > was never seen again." > --Marisi Viniene, discussing board and lodgings with a new group of > apprentices to the Great School. > According to the Gaz, the fee for the GSoM uncludes room & board, so ther should be some dormitory within the School. > Bartolomeo di Malapietra, instructor in earth elementalism, plane of earth > and minerals (according to the GPD) > Actually, that's the position he would like to have, but Haaskinz never allowed him to get it :). He currently teaches a minor course dealing with the application of magic to architecture. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 17:45:20 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Sorry to see you leaving. You've done a damn fine job keeping SS Mystara afloat. Even getting most of us to help bailout the water (true sign of leadership, we're still here). Hope you keep in touch with us all occasionally, and success in whatever ventures have taken you from us. P.S. Does this mean we can have another 'canon' war soon? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 09:42:55 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Night of the Vampire In-Reply-To: <38E8CA73.308529AA@jamm.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:44 04/03/2000 -0700, Jenni A. M. Merrifield wrote: >Beau wrote: >> At 11:12 04/03/2000 -0500, Capt. Edward wrote: >> >> Another shipwreck module is "The Lost Island of Castanimir." Pretty neat >> stuff. > > Do you know what Number that module is? C3? I just sold mine on Ebay, and it's already left my mind. It's definitely a C module, though. >> And, of course, U1-3 start off along a coast line and are just >> TERRIFIC. The setting is Oerth, but it could be ported over effortlessly. > > Yep -- got those in text and rtf format off the old TSR web site (don't >know if they're still available at WotC or not). I actually plan to start >out with them ... or at least et them very near the beginning of the >campaign. :-) They're not. Dang. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 19:35:41 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The XXth Cohort salute a Leader who has kept the honnor of the Mystaran armies high. Your work has been a Sign in the Night to follow. We hope you will return soon, to guide us once more to War. How was it the Northmen said? Are we all gonna meet in Valhalla? The great warriors? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 12:43:51 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Night of the Vampire C3 is correct. X7, is War Rafts of Kron. ASEO out -----Original Message----- From: Beau [mailto:lby3@LBY3.COM] Sent: Monday, April 03, 2000 11:43 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] Night of the Vampire At 09:44 04/03/2000 -0700, Jenni A. M. Merrifield wrote: >Beau wrote: >> At 11:12 04/03/2000 -0500, Capt. Edward wrote: >> >> Another shipwreck module is "The Lost Island of Castanimir." Pretty neat >> stuff. > > Do you know what Number that module is? C3? I just sold mine on Ebay, and it's already left my mind. It's definitely a C module, though. >> And, of course, U1-3 start off along a coast line and are just >> TERRIFIC. The setting is Oerth, but it could be ported over effortlessly. > > Yep -- got those in text and rtf format off the old TSR web site (don't >know if they're still available at WotC or not). I actually plan to start >out with them ... or at least et them very near the beginning of the >campaign. :-) They're not. Dang. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 13:19:46 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Night of the Vampire In-Reply-To: "Jenni A. M. Merrifield"'s message of "Mon, 3 Apr 2000 09:44:35 -0700" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii "Jenni A. M. Merrifield" writes: > Yep -- got those in text and rtf format off the old TSR web site (don't > know if they're still available at WotC or not). Nope. But they may be going back up sometime... they were removed for the Silver Anniversary vote and never made it back up. One of their web guys said he'd look to see if they still had the files somewhere. -- Alan Shutko - In a variety of flavors! 221 days, 22 hours, 16 minutes, 33 seconds till we run away. For large values of one, one equals two, for small values of two. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 17:15:58 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Lathan's Gold MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Jenni A. M. Merrifield" wrote: > > > > > Sounds cool! Do you have XSolo: Lathan's Gold yet? > > No I don't. That's the one that putters around the Thanegioth > archipelago isn't it > > Is it something that could easily be converted to a 'group' adventure (3 > or 4 characters max.), or does it really only work as a solo? If the > former, I might consider picking it up too ... though it also depends on > the actual level. > XSOLO has one adventure goal for each OD&D character class, which is normally quite easy to achieve once you get to the proper island. It could work as a group adventure, since the even solo player has to recruit a crew anyway (these crewmen were low level characters, IIRC). However, the adventure really great, as it hasn't enough detph in most locations/encounters. It will be good as a frame for other adventures in the Sea of Dread, for example for the travel to the Isle of Dread in X1. It gives a fair amount of background for some marine encounter, but little more, IMHO. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 17:48:04 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Leroy Van Camp III wrote: > > So, I am making the official announcement: Sometime soon, I am > going to step down as the Administrator for the Mystara Mailing List. > [...] I'm sorry to hear this, and I'll like to thank you for creating and running the list for these years. A lot of Mystaran things on the net wouldn't be there if it weren't for your work as the Ogre. I hope to see you back some day... > > The other thing we need is someone to keep track of the candidates > and votes, once I start the ball rolling. I am open to suggestions > on this. We could have a public vote on the vote person, I could > ask for people to volunteer privately, then pick on and let the list > provide final approval, or I could track it all myself. Whatever > works for everyone. I certainly wouldn't be offended if people > preferred a potentially more impartial Vote Master than myself, but > we need to figure out a way to find them. [...] > Eh eh, I think that a certain Thyatian compulsive poller is already sharpening his gladius ;) But, seriously, there is no real reason why you shouldn't keep track of the votes yourself, if this is ok for you. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 11:27:33 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Lathan's Gold MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >XSOLO has one adventure goal for each OD&D character class, which is >normally quite easy to achieve once you get to the proper island. It >could work as a group adventure, since the even solo player has to >recruit a crew anyway (these crewmen were low level characters, IIRC). >However, the adventure really great, as it hasn't enough detph in most >locations/encounters. It will be good as a frame for other adventures in >the Sea of Dread, for example for the travel to the Isle of Dread in X1. >It gives a fair amount of background for some marine encounter, but >little more, IMHO. Yeah, it's certainly not the best adventure ever, but it certainly is the best accessory for fleshing out the Eastern Thanegioth Archipelago outside the Isle of Dread. It's not too difficulty to convert to a group adventure, although I'd say some of the more lame plot elements (like the "magical" journal that allows you to play without a DM) and maybe even a few of the quests could be cut out entirely. It's mostly just good for giving a decent cross-section of what you can use in a naval campaign--especially useful for someone like me who has never been on a boat on a large lake, much less the ocean ;-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 11:49:35 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: Night of the Vampire Content-Type: text/plain Mime-Version: 1.0 On Mon, 03 April 2000, Albert Edward Capt 552 CSG/SCXX wrote: > > C3 is correct. Thanks for the verification. :-) > X7, is War Rafts of Kron. I should have known that -- I just picked that module up. :-) Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com ____________________________________________________________________ For the largest MP3 index on the Web, go to http://mp3.altavista.com ____________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 15:07:35 -0400 Reply-To: Mystara Sender: Mystara From: Kevin Powers Subject: TOMES modules MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Just wondering, has anyone found a Mystaran use for the various "Tomes" adventures, i.e. Tomb Of Horrors II, Rod Of Seven Parts, etc.? I was considering getting some of them, but I'm not sure whether they are just fluff or really useful. Thanks for any of your input. Kevin Powers kjp@student.umass.edu ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 15:50:39 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: [ADMIN] The List Ogre is Stepping Down In-Reply-To: <04b501bf9d74$e3a56de0$0722e1cf@thedeadlands> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Close to five years ago I started up the Mystara Mailing List. Up > until then there was a small batch of us chatting about it on Usenet. Thanks for the many years of quality administration, Leroy. When only ?2? people have had to be kicked off a list that has produced so much quality material, it's a sign things are running well. As for your successor, I know of several folks I would like to see in that capacity, given their dedication to the list over the years - should we formally start offering names yet? - Mischa What I fear...is a government of experts. G-d forbid that in a democratuc country we should resign the task and give the government over to experts. - Woodrow Wilson, 1912 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 22:11:15 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: TOMES modules MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Mystaran use for the various "Tomes" > adventures, i.e. Tomb Of Horrors II, Rod Of Seven Parts, etc.? I was > considering getting some of them, but I'm not sure whether they are just > fluff or really useful. There's some webpage around whose URL I have forgotten about adapting some AD&D 2nd Ed campaigns in a "generic" setting to Mystara. IIRC, it covered the boxed sets for "A Night Below" and "The Rod of Seven Parts". Plus, someone on the list (Arminath, IIRC) is using "Return to Tomb of Horrors" in Mystara. I have A Night Below and The Rod of 7 Parts and I find them quite good (just a bit expensive, those boxes, colour cards and floorplans for 25mm figures raise the price without adding too much, but that was TSR's selling politics of the times). Even if you do not wish to run the full campaign, some of the scenarios are well-written and could shape nice adventures Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 13:06:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: TOMES modules In-Reply-To: <200004031956.VAA29239@accesocero.es> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 22:11 04/03/2000 +0200, Andr=E9s wrote: >There's some webpage around whose URL I have forgotten about adapting some >AD&D 2nd Ed campaigns in a "generic" setting to Mystara. IIRC, it covered >the boxed sets for "A Night Below" and "The Rod of Seven Parts". Plus, >someone on the list (Arminath, IIRC) is using "Return to Tomb of Horrors" >in Mystara. I have A Night Below and The Rod of 7 Parts and I find them >quite good (just a bit expensive, those boxes, colour cards and floorplans >for 25mm figures raise the price without adding too much, but that was >TSR's selling politics of the times). Even if you do not wish to run the >full campaign, some of the scenarios are well-written and could shape nice >adventures I find "Night Below" sort of has a very AD&D tone to it (it should, as it's set in the Underdark), personally, and don't think it very Mystaraish. I haven't seen "Rod of Seven Parts" due to the money thing, but the idea of it being a war between Law and Chaos makes it interesting. I can't find any detailed reviews of it online, such as what the new race (!) is like, who the opponents are and what sort of adventure it is. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 13:22:05 -0700 Reply-To: Mystara Sender: Mystara From: Jenn Subject: Re: The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Leroy Van Camp III wrote: > So, I am making the official announcement: Sometime > soon, I am > going to step down as the Administrator for the > Mystara Mailing List. Thank you, Leroy, for your many years of dedication to the MML in its many forms, and to all of us (trying though we might have been at times). I came to the MML in the IO days (mid '97), just after getting online for the first time; I still can recall that feeling of giddiness at having found not only more Mystara material online, but an entire community supporting it. Your administration has been admirable for the "strong but quiet" firmhandedness which we have all appreciated in our erstwhile moments of zeal, pique, and downright idiocy. ;-) While nothing said on this list could make me sadder than your resignation, I wish you nothing but the best in your games, personal life, and career. I'm certain that I speak for everyone when I say that your shoes will be unfillable, but that we will continue to carry the torch you lit. Jennifer Guerra http://www.geocities.com/valerya1/ http://www.geocities.com/mystaratome/ __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 22:39:32 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: TOMES modules MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit I find "Night Below" sort of has a very AD&D tone to it (it should, as it's set in the Underdark), personally, and don't think it very Mystaraish. I agree, but, funny enough, the module text presents some suggestions for placing the campaign in Mystara (references to Immortals and rulers), among other worlds. Besides, Underdark is OK, just place it between surface world and hollow world, just a bit under the shadow elf caves. I planned of running it changing featured svirfnebli clans to shadow elves and aboleth to the old classical kopru. With some minor changes, the campaign could be even run in OD&D and get involved in mystaran politics (especially pre-WOtI, with kopru dominations causing tension between shadow elves and alfheim to escalate) Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 16:50:57 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] The List Ogre is Stepping Down] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Sorry to see you go, Leroy, but I hope you're still planning on sticking around in some fashion. I can't tell you how glad I am that you formed the Mystara list, o those = many years ago (what's it been? 4 years? Thereabouts...) It has been a source = of pleasure for me to interact with and see the wonderful ideas of other Mystarans out there, and it wouldn't have happened had you not started th= e list, and put all the time and dedication into its creation. Heck, the My= stara site being run by Shawn might not have come about, and the recognition of= our defunct world by WotC... Anyway, good job, and good luck to you! Andrew "Cthulhudrew" Theisen "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 19:41:36 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: what's the name of the place ruled by the Black eagle in Karameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi everyone i would like to know what's the name of the place ruled by the Black eagle in Karameikos? I only have it in french and not in english.I need the name for my latest map.Thanks. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 22:53:40 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thanks very much for all your dedication. We'll keep the flame.I already miss you. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 16:05:52 -0500 Reply-To: Mystara Sender: Mystara From: Aaron E Nowack Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit We'll miss you, Leroy. This was the first e-mail list I joined, and though since then I have joined many, I've never found anotherthat was as congenial and productiveas this one. I think that this is in no small part due to the excellent job you've done as list ogre. Thanks for all you've doneto make Mystara stay a living world. Aaron Nowack "Never let reality get in the way of a good hypothesis." http://www.geocities.com/TimesSquare/Dungeon/5930/ ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 21:53:38 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sorry to see you go Leroy. you will be missed. you have often been a great help and an inspiration to many, and the new list oger will have his/her work cut out to fill your shoes, good luck to them whoever they may be. hopefully you will remain a member of the list.good luck with your project. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 17:07:01 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: [Re: [MYSTARA] The List Ogre is Stepping Down] In-Reply-To: <20000403205057.7825.qmail@awcst094.netaddress.usa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I can't tell you how glad I am that you formed the Mystara list, o those many > years ago (what's it been? 4 years? Thereabouts...) Since Freshman year, so at least 4. I think Leroy said close to 5. Anyone remember "Sir George Anonymous?" - Mischa What I fear...is a government of experts. G-d forbid that in a democratuc country we should resign the task and give the government over to experts. - Woodrow Wilson, 1912 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 14:04:52 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: what's the name of the place ruled by the Black eagle in Karameikos? In-Reply-To: <38E8D7CF.B6052821@club-internet.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:41 04/03/2000 +0200, you wrote: >Hi everyone >i would like to know what's the name of the place ruled by the Black >eagle in Karameikos? >I only have it in french and not in english.I need the name for my >latest map.Thanks. The Black Eagle Barony, now the Barony of Halag. Its capital is Fort Doom. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 22:16:10 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: what's the name of the place ruled by the Black eagle inKarameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Hi everyone > i would like to know what's the name of the place ruled by the Black > eagle in Karameikos? > I only have it in french and not in english.I need the name for my > latest map.Thanks. it's called the black eagle barony pre woti and the barony of halag post woti. hope this helps. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 07:20:05 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: The List Ogre is Stepping Down Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" >So, I am making the official announcement: Sometime soon, I am >going to step down as the Administrator for the Mystara Mailing List. Leroy you've done a cracking job as Administrator, well done. shawn ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 23:50:02 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: what's the name of the place ruled by the Black eagle in Karameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit thanks it was fort doom which i was looking for? how about the name of the village south west of treshold? Is it Verge? Beau a �crit: > At 19:41 04/03/2000 +0200, you wrote: > >Hi everyone > >i would like to know what's the name of the place ruled by the Black > >eagle in Karameikos? > >I only have it in french and not in english.I need the name for my > >latest map.Thanks. > > The Black Eagle Barony, now the Barony of Halag. Its capital is Fort Doom. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 19:02:02 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: [Re: [MYSTARA] The List Ogre is Stepping Down] Mischa wrote: > >Since Freshman year, so at least 4. I think Leroy said close to 5. >Anyone remember "Sir George Anonymous?" Certainly do. And I remember the recently-returned Alan Shutko, of the "by consent of the corrupted" SIG-file fame (welcome back, BTW!), notable phantoms include David "Azure" Leland, Brant Guillory, Oystein Lund, Matthew Levy, and a host of others. Not to repeat what everyone else has said, or to sound like a broken record, but thank you very much, Leroy, for the wonderful job you've done as list Ogre! Best of luck on your future endeavours, and I hope that you won't drop out of sight, but remain a part of the online Mystaran community. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 01:38:12 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: what's the name of the place ruled by the Blackeagle inKarameikos? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Mon, 3 Apr 2000 23:50:02 thibault sarlat wrote: >thanks it was fort doom which i was looking for? >how about the name of the village south west of treshold? >Is it Verge? > Correct - it's Verge (ruled by Retameron and Halia Antonic (from X12 - Skarda's Mirror)) and Highforge lies almost due south of Threshold, only a bit further. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 09:03:40 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hail the Great Prince! Now that the position is open, is it time yet for the politicking, maneuvering, intriguing, powerjockeying, backstabbing, mudslinging... >:) Kit Navarro fanavarro@pacific.net.ph Paparazzi Glantri Founding Member of New Alliance for Glantrian Political Auditors (N.A.G.P.A.) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 21:49:58 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit *looks at the calender to make sure its not April 1st.* A moment of silence for the ogre... You were far more fair with me and others than I would have been. That's not just smoke-blowin'. Its true. ----- Original Message ----- From: Leroy Van Camp III To: Sent: Monday, April 03, 2000 9:59 AM Subject: [MYSTARA] [ADMIN] The List Ogre is Stepping Down > Before I get to the point - obvious from the subject - let me give > some back story ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 18:49:39 -0700 Reply-To: Mystara Sender: Mystara From: IronWolf Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit A loss indeed for the commmunity... Your commitment and dedication to maintaining peace and order on this list cannot be in doubt. I hope that you will stay and contribute your own personal observations and opinions on the topics that arrive, enjoy things from the other side, as it were. IronWolf ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Apr 2000 20:46:24 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] More From the List Ogre MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit First, I want to thank everyone for their kind words and praise. I am glad to see that I am stepping down from the postion with at least a degree of respect. Some questions and points came up in the responses... > I can't tell you how glad I am that you formed the Mystara list, > o those many years ago (what's it been? 4 years? Thereabouts...) The very first post made to the MML was on Thursday, September 28, 1995. Which means the list has been around for about 4.5 years. > I certainly hope you stay on as a list member though, > maybe with the digest version, it would be even sadder to > have your occasional insights disappear altogether. Its very unlikely I will actually be leaving the list. While I may not necessarily be doing anything with the setting, it is still one of my favorites. I may not participate much, but I will be around. > But, seriously, there is no real reason why you shouldn't keep > track of the votes yourself, if this is ok for you. I have no problems with it, as long as no one else does. People should feel free to voice their opinion on this. > As for your successor, I know of several folks I would like to > see in that capacity, given their dedication to the list over the > years - should we formally start offering names yet? Not quite yet. I am going to draft up a list of what is really involved with running the list, and what I believe are some of the requirements are. That way people will be able to get an idea of what they will be taking on. Note that the day of my "retirement" is not set in stone. I believe I said about a month in my accouncemnt, but this is a flexible time frame, to make sure any voting is given sufficient time, and that the transition goes as smooth as possible. > Anyone remember "Sir George Anonymous?" Absolutely. Him and I were the first two people to really discuss trying to put together a Mystara list, and he helped me hammer out the first list FAQ. He seemed to just up and disappear one day. I have no idea what ever happened to him, which is unfortunate. > and I was wondering if this means you will be stepping down > from that list as well [referring to the Spelljammer mailing list, which I run as well] No, I will be continuing to run the Spelljammer mailing list. The SJML is quite a bit more slow than the MML, with far fewer posts per day. Sometimes none at all. Watching over it is a much easier job. Again, I want to thank everyone that wrote me, both on and off the list. Everything I recieved has been very positive, I am quite honest when I see it means a lot to me. It almost makes me want to cancel my resignation. In turn, I want to thank everyone on the list. Many have said what a great list this is, but a decent admin isn't enough to do it. It takes dedicated fans, such as yourselves. Regardless of who helms the list, I am sure the Mystara fan comunity will continue to do well. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 04:16:37 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: what's the name of the place ruled by the Blackeagle inKarameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > thanks it was fort doom which i was looking for? > how about the name of the village south west of treshold? > Is it Verge? > the village at the foot of the black peak Mountains is called Verge. i will use your map if it will be finished. could you send it to me or get i it at your homepage? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 10:42:35 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: the new map of Karameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Here is what i want to do with the new map of karameikos (which should be followed some time later by an Ylaruam map and a thyatian mainland map). I would like to make an interactive map, with interactive points that lead you to info regarding the point (ex: click on specularum to get the info on that city). I think that this would be a brand new way to organize a site dealing with nations. Comments? PS: the 1st map will be ready before the end of the week, and as always i 'll send a note to the mml to say so. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 10:54:58 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: the new map of Karameikos? In-Reply-To: <38E9AAFB.437EBB56@club-internet.fr> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 4 Apr 2000, thibault sarlat wrote: > Here is what i want to do with the new map of karameikos (which should be > followed some time later by an Ylaruam map and a thyatian mainland map). > I would like to make an interactive map, with interactive points that lead > you to info regarding the point (ex: click on specularum to get the info on > that city). Sort of like on the Talislanta-site? http://www.shootingiron.com/sh-tal/companion/talmap.htm This sounds like a good ide Thibault. I'll be looking forward to seeing what you can make out of it. > PS: the 1st map will be ready before the end of the week, and as always i 'll > send a note to the mml to say so. Groovy :) Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 10:50:20 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: who want s to help me for the new maps? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit i would like to know if there are people on the list who are familiar with program such as photoshop and paint shop pro and who would be willing to give me a hand in the redesigning of the maps of the KW (first). I can draw the maps and send them to you in gif format in their nude form (no rivers, no roads, no names, no borders) so that you fill them.It would be a great help for all of us to be able to do that work faster. If you are even ready to draw some maps, i can send you my new set of hex (the ones which face the right way and which were designed by Michael M.M. Grootenboer and later modified and completed by myself. Just let me know. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 13:57:30 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [ADMIN] More From the List Ogre MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > I certainly hope you stay on as a list member though, > > maybe with the digest version, it would be even sadder to > > have your occasional insights disappear altogether. > > Its very unlikely I will actually be leaving the list. While I may > not necessarily be doing anything with the setting, it is still > one of my favorites. I may not participate much, but I will be > around. Oh, at least this make me a little happier. Good. Iulius Sergius Scaevola the Compulsive Poller of the XXth Cohort Port Lucinius, Thyatis (Need any help?) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 15:46:24 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: what i need to finnish up the map and the entries. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi, here is what i need to finnish up the map of karameikos. I would like the names (in english ) of the keeps of karameikos (because i only have the gazetteer in french). If someone has info regarding the population of the village of rugalov,krakatos (but i think it 's in dragon mag), fort doom (post 1012) and Luln i would like to have them to include them into the entries. Thanks. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 11:17:20 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: [Re: [MYSTARA] The List Ogre is Stepping Down] In-Reply-To: <200004032302.TAA00822@freenet10.carleton.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > >Since Freshman year, so at least 4. I think Leroy said close to 5. > >Anyone remember "Sir George Anonymous?" > > Certainly do. And I remember the recently-returned Alan Shutko, of the > "by consent of the corrupted" SIG-file fame (welcome back, BTW!), notable > phantoms include David "Azure" Leland, Brant Guillory, Oystein Lund, > Matthew Levy, and a host of others. Thanks for reminding me about Matt and David Leland - two others I miss. I guess Sir George and David graduated, as they were at ?Syracuse? and Oberlin, so were using college accounts. Didn't know that Sir Anonymous was one of the co-founders basically though. Ah, memories. I guess 22 isn't too young to start talking about "the good ol' days?" - Mischa The true alternative to statism is not individualism but democracy...Democracy takes no a priori stand as to the normative size or range of government. For one thing, it does not conceive its problem in terms of enhancing either the individual or the State but of enhancing the individual through the state. - Huston Smith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 08:39:30 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: TOMES modules MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Just wondering, has anyone found a Mystaran use for the various "Tomes" >adventures, i.e. Tomb Of Horrors II, Rod Of Seven Parts, etc.? I was >considering getting some of them, but I'm not sure whether they are just >fluff or really useful. Thanks for any of your input. I haven't tried to run any of these, but there's a promising-looking summary of Rod of Seven Parts run in Mystara at http://tech.badsushi.com/rickaucoin/DandD/dandd_index.htm Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 16:50:18 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: GPD - Website Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dear listmembers! The Glantrian Personnel Division is glad to announce a new update. Prominent Glantrians featured this time are: Lord John Beaumarys-Moorkroft, Archduke of Westheath Lord Alasdair McAllister, Marquis of Duvengan Herr Konrad von Drachenfels, Ambassador to Vestland Also, there are new additions to the ever growing team of the GPD! Enjoy! The Glantrian Personnel Division, http://sato.helsinki.fi/~montola.valt/mystara/index.htm -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 13:21:40 EDT Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Leroy, Not much I can say that the others haven't already said - but thanks. I never knew what I was missing 'til I found this list - and thanks to it, I've made a lot of friends. Which wouldn't have been possible without you. Good luck, mate, see you when you get back! :-) Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 17:40:11 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: what i need to finnish up the map and the entries. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > Hi, > here is what i need to finnish up the map of karameikos. > I would like the names (in english ) of the keeps of karameikos (because i only > have the gazetteer in french). > If someone has info regarding the population of the village of rugalov,krakatos > (but i think it 's in dragon mag), fort doom (post 1012) and Luln i would like to > have them to include them into the entries. > Thanks. Rugalov (pop. 650) Krakatos (pop. 2.000) Fort Doom (pop. 10.000) Luln (pop. 5.000) the Keeps are: Castellan Keep (North) King`s Road Keep (North) Radlebb Keep (West) Riverfork Keep (West) Rugalov Keep (East) Koriszegy Keep (a Ruin S/W?) IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 20:47:49 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > > I would like the names (in english ) of the keeps of karameikos (because i only > > have the gazetteer in french). wow, are there GAZs in French??? May I ask if they may be found more easily than English originals?? I have come upon some caches of D&D modules in German (B and CM series) and they are cheap and easy to find (not to mention savings in shipping for us Europeans). Has anybody thought of doing an inventory of mystara products published in languages other than English??? It could be done easily, lots of people from different countries in the list. I can contribute with the Spanish edition, sadly quite short and easy: * Basic Set (red one, Elmore cover) * Module B2 * Module B3 * Module B4 And that's all, publisher's lists of the 80s show module B5 and AC3, but they were vaporware. I have a more or less clear picture of the German items (all rules sets till Masters, B modules up to B9, X modules up to X6???, XL, the solo modules, CM up to CM6 and M1 and M2, I do not know if I am missing some), but I'm clueless of French, Italian etc... Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 16:19:52 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: A Kingdom name MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/1/00 7:12:50 PM Eastern Daylight Time, jobo@EIRCOM.NET writes: << Nithia: Kingdom of _____ >> Wouldn't that be: Nithia . . . who or what is a Nithia? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 16:38:01 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: A Kingdom name MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Ha! Good point! ----- Original Message ----- From: Master's Pawn To: Sent: Tuesday, April 04, 2000 4:19 PM Subject: Re: [MYSTARA] A Kingdom name > In a message dated 4/1/00 7:12:50 PM Eastern Daylight Time, jobo@EIRCOM.NET > writes: > > << Nithia: Kingdom of _____ >> > > Wouldn't that be: > > Nithia . . . who or what is a Nithia? > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 16:44:20 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] what i need to finnish up the map and the entries.] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable erewan laubgaenger wrote: > > Koriszegy Keep (a Ruin S/W?) Yep. Population: 1 (the vampire Koriszegy). = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:51:49 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: TOMES modules MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > I haven't seen "Rod of Seven Parts" due to the money thing, but the idea > of it being a war between Law and Chaos makes it interesting. I can't find > any detailed reviews of it online, such as what the new race (!) is like, > who the opponents are and what sort of adventure it is. Most of the informations on the subject may be found in the Book of Artifacts (gives background) and on MC Annual IV (gives stats for monsters- Wind Dukes and Spider Fiends.) I don't possess the adventure, but it is very easy to adapt its concepts to a personal creation if you possess those items. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:55:25 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [Re: [MYSTARA] The List Ogre is Stepping Down] MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > notable > phantoms include David "Azure" Leland, Brant Guillory, Oystein Lund, > Matthew Levy, and a host of others. Last but not least Meltheim...I really wonder what happened to him. If I had his e-mail I would ask him personally. By the way, who will be the last to be shut up by the Nowadays Ogre List? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "No, I'm not Julius Evola. I'm Iulius Sergius Scaevola. There is ABSOLUTELY no relationship between us. Believe me." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:01:08 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Italian Mystaran Products, as far as I know: Basic, Expert, Companion and Masters Rules B2, B3, B4, B1-9 X1 to X5 BSOLO XSOLO CM 1 to 3 XL1 & 2 GAZ 1,2,3,4,6 & 10 I can't remember anything else. Suggestions from other Thyatians- I mean, Italians, on the list? Iulius Sergius Scaevola the Boot-Wearer from Port Lucinius XXth Cohort, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:13:51 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: A Kingdom name MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Master's Pawn ha scritto: > In a message dated 4/1/00 7:12:50 PM Eastern Daylight Time, jobo@EIRCOM.NET > writes: > > << Nithia: Kingdom of _____ >> > > Wouldn't that be: > > Nithia . . . who or what is a Nithia? One of the Emirates of Ylaruam is Nithia. But I get your point. Iulius Sergius Scaevola ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:53:07 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: what is a Nithia??? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > > Nithia . . . who or what is a Nithia? BTW, I wonder how does the discovery of HW (Haldemar, Karameikan Expedition, HK, different campaigns, HWA modules) affect the Spell of Oblivion. Do mortals in Mystara have a chance to add two and two and start connecting Thotia and different ruins in Brun with the HW Nithians??? Could PCs and NPCs read Old Nithian Surface World monuments using Nithian language skills learnt in the HW??? I remember than GAZ2 speaks of the Pearl of Oblivion artifact buried in the Emirate of Nithia in Ylaruam being able to "make people forget about Nithian culture" when they enter a given radius of action for the artifact. That means that it would be possible to learn about it... or perhaps the immortals' curse makes all Old NIthian stuff be covered by a haze and people not be able to think of it as any more than legends???? ideas??? Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:11:25 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Day of Dread and Psionics Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there! I Just experienced a new problem IMC: what happens to a psionic character during the day of Dread? Since an Anti-Magic Barrier blocks all psionic attacks, I'd rule the DoD cancels all psionic abilities as well. But what if the psionic character is a "true psionic"? With "true psionic" I mean he's not Psionic as a character class, but as a whole race. IMC I have a special race that has psionic like powers derived from his mind, and so I am left wondering if the DoD also blocks his powers or if these psionic powers are something different from "normal" magic... Also, what about spells that have a Permanency cast upon them during the DoD (for example, a man who's been enchanted with a Fly spell later made permanent with a D&D Permanency spell)? I mean, will they return after the DoD has passed or are they forever dispelled? let me know your opinions. as usual, thaks to everyone! DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 16:57:01 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > I Just experienced a new problem IMC: what happens to a psionic character > during the day of Dread? Since an Anti-Magic Barrier blocks all psionic > attacks, I'd rule the DoD cancels all psionic abilities as well. > But what if the psionic character is a "true psionic"? With "true psionic" > I mean he's not Psionic as a character class, but as a whole race. > Psionics is Psionics - it doesn't much matter if it's derived from a character class or innate. To whit, I don't see much difference between a race that "derives psionics from his mind" and a Psionicist, because a Psionicist "derives psionics from his mind" also. An analogy I'd make, perhaps, is between spells cast by a Wizard and "inate" spell-like abilities of certain monsters. I assume neither work on the DoD (unless one is among the increasing number of "lucky few" who've been "grandfathered immunities to all inconveniences") - so, *if* one decides that Psionics doesn't work on the Day of Dread, then Psionics and "Psionic-like abilities" both do not work on the Day of Dread. However, it is arguable that the Day of Dread doesn't affect Psionics - an anti-magic shell does, for whatever reasons having to do with such spells that was deemed the rationale for blocking Psionics (mainly, IMO, comming down to keeping things from running amok and insuring that defenses were still defenses, not invalidated by Psionics - in other words, a rule mechanic rationale, ultimately). But Psionics isn't magic, and some could argue the DoD doesn't affect it. I'll leave the substantive arguments on that score to them, 'cause "beats me" is my answer to that. I've always hated the concept of the "Day without Magic" anyhow, since IMO it causes more campaign problems than oportunities (otoh, "magic dead" areas are different). > Also, what about spells that have a Permanency cast upon them during the > DoD (for example, a man who's been enchanted with a Fly spell later made > permanent with a D&D Permanency spell)? I mean, will they return after the > DoD has passed or are they forever dispelled? > I believe the rule is that they return, but IIRC there might be a chance (saves could be involved) that they're forever dispelled. The rules in one of the PWAs cover this, I think (PWA II?). I'd look it up for you, but I do enough flipping through those darned things finding the info I need. I dowanna do it now. 8-)~ Were it up to me, which it ain't, I'd simply do a handwave and get rid of the DoD anyhow. It's a pain in the fundiment. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 15:01:30 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: MYSTARA-L Digest - 2 Apr 2000 to 3 Apr 2000 (#2000-95) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Leroy Van Camp III, I seem to be just repeating everyone elses posts, but its so true that it deserves another repeating. Thank you for creating and running this list. Under your care its grown from a hand full of people to nearly 200, and is still growing. I remember reading throught the old posted archives for a few years before I actually joined, and I'm always surprised how rarely you ever had to actually step in, and how when you did everyone (just about) immediately heeded your command. That is the sign of great leadership, especially since everyone still feels free to discuss whatever aspect of Mystara they want to here. I hope that your successor has at least a fraction of your ability. The Day of Dread is coming upon us, but we shall emerge into a new and bright Nuwmont hoepfully. Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 15:02:13 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: The List Ogre is stepping down Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Leroy Van Camp III, I seem to be just repeating everyone elses posts, but its so true that it deserves another repeating. Thank you for creating and running this list. Under your care its grown from a hand full of people to nearly 200, and is still growing. I remember reading throught the old posted archives for a few years before I actually joined, and I'm always surprised how rarely you ever had to actually step in, and how when you did everyone (just about) immediately heeded your command. That is the sign of great leadership, especially since everyone still feels free to discuss whatever aspect of Mystara they want to here. I hope that your successor has at least a fraction of your ability. The Day of Dread is coming upon us, but we shall emerge into a new and bright Nuwmont hoepfully. Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html (hope this doesn't accidentally go through twice, I just had a hiccup. Sorry everyone if it does!) _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:23:08 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: the new map of Karameikos? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 4 Apr 2000 10:42:35 thibault sarlat wrote: >Here is what i want to do with the new map of karameikos (which should be >followed some time later by an Ylaruam map and a thyatian mainland map). >I would like to make an interactive map, with interactive points that lead >you to info regarding the point (ex: click on specularum to get the info on >that city). >I think that this would be a brand new way to organize a site dealing with >nations. >Comments? > YES, PLEASE! That sounds like a dream come true. Actually I have an old friend (and former player IMC) who talked about doing something like this for years, but never got around to finishing it. I'll have to tell him someone beat him to it once you're done ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 00:40:51 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit IMO, DoD would affect any kind of power, innate, racial, learnt, which draws its resources from the Sphere of Energy. That's what happens with magic and with the "spark" of magic in some races, like elves, dragons, etc. etc. So, the question is determining if psionics are connected to the Sphere of Energy, to others or to none, that's a thing for you to determine in your campaign, when explaining the nature of psionics in it (the rationale of magic is given in the rule books, no psionics as psionics are not featured in published mystara items **I intently avoided the word "canon"** IMO, I would NOT connect psionics to the sphere of energy outright. As far as AD&D psionic rules go, both 1st and 2nd ed. (I recall that they are dropped for the core of 3rd ed.) make them connected to Int Wis Cha and Con?? (in your chances to get wild psionics and in the prime requisites for psionic class); that seems to indicate that they spring for training and awareness of the self-, of natural abilities perfectioned to a peak unattainable to non-psionics, be it through training, outstanding scores or a genetic disposition in a race or species. Thus, they would not hang from a single sphere, but from all of them, or at least from thought and matter in addition to energy. Then, there are 2 options: 1: all psionics work, as the spheres are balanced 2: you can relate each path or each science or devotion to one sphere or two. Telephatical powers would be in the sphere of thought, for instance; psicometabolicism could be connected to matter. Some powers, like psicoportive ones would imply energy (all those which have explosions, teleportations and perhaps those that alter conditions of the background, like light); you could decree that those single powers or paths stop working because the sphere of energy cannot be drawn upon during DoD. Also, a rule can be created to make psionic use harder (penalties to dice rolls) during DoD, as the flow of the spheres is umbalanced. I hope that may be useful, Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 00:11:50 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Day of Dread and Psionics Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Tue, 4 Apr 2000 23:11:25 DM wrote: >Hi there! > >I Just experienced a new problem IMC: what happens to a psionic character >during the day of Dread? Since an Anti-Magic Barrier blocks all psionic >attacks, I'd rule the DoD cancels all psionic abilities as well. >But what if the psionic character is a "true psionic"? With "true psionic" >I mean he's not Psionic as a character class, but as a whole race. IMC I >have a special race that has psionic like powers derived from his mind, and >so I am left wondering if the DoD also blocks his powers or if these >psionic powers are something different from "normal" magic... > Argh! I shouldn't really comment on this, since I *hate* psionics and won't allow them IMC. Your arguments make sense to me, though - that's probably how I'd do it if I *had* to play with psionics. >Also, what about spells that have a Permanency cast upon them during the >DoD (for example, a man who's been enchanted with a Fly spell later made >permanent with a D&D Permanency spell)? I mean, will they return after the >DoD has passed or are they forever dispelled? > I think the AD&D DM Option: High-Level Campaigns book establishes that spells made Permanent (with the spell) are merely interrupted when dispelled - it is not truly removed or cancelled. Of course, it would depend on which game you play, since AD&D imposes a Constitution penalty for making a spell like this permanent, so it would be pretty harsh to dispel it like this. Actually, this makes me think of something else I've been wondering. How are potions and such stuff affected by the DoD? In WOTI it says pretty clearly that Eriadna died from old age when magic failed, but it doesn't make sense to me since many, many Alphatian wizards would then have died as well - Mylertendal and Terari come to mind, and there are probably loads more... Also, there would suddenly be a *huge* shortage of potions and such stuff on Mystara after that. It would mean that any potion would have a life span of only one year at most (when the next DoD occurs), wouldn't it? IMC (we haven't reached this point yet) I will simply have Eriadna be unable to save herself when a wall falls upon her instead! It makes more sense to me... >let me know your opinions. > Well, there you have it ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 19:55:54 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Immortals and 3rd Edition Comments: To: Third Edition Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Reading the recent posts on magical item creation and feats on Eric Noah'= s 3rd edition update page (http://www.rpgplanet.com/dnd3e) got me to thinking: I think the feat system will certainly carry over well to an "Immortals" = level rules system. For one thing, it bears similarities to the Immortal Abilit= ies from WotI (Swoop, Groan, etc) which were cool in distinguishing one Immor= tal from another (and a welcome addition from the original GOld Box set). Specifically, though, I like the idea of magic item creation feats- Creat= e Wand, Enchant Arms and Armor, etc- for Immortals. Don't get me wrong- I don't mean that Immortals couldn't just use their p= ower to create any magic item they want. They could (and should) as long as th= ey have the Power Points to spend. No, these feats would be for the creation of Immortal Artifacts. One feat= would be identical to the mortal feats, but would allow the creation of artifacts. This would help further distinguish certain Immortals (specifi= cally craftsmen- Wayland, Kagyar, the Twelve Watchers) and would finally explai= n the rationale behind Immortals granting other Immortals Power Points in order= to craft an artifact (see Wayland's description in the WotI book- really, if any Immortal can just spend PP and make his own= artifact, why give it to another Immortal to do the same thing?) Think about it- Ixion decides he wants a new Spear Artifact. He doesn't h= ave the ability to make it himself, so he goes to Wayland and gives that Immo= rtal the necessary PP to create it (and probably a bit more, to boot, as payme= nt). Sound cool to y'all? = ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 21:04:33 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Day of Dread and Psionics In-Reply-To: <200004042304.BAA05919@accesocero.es> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Wed, 5 Apr 2000, [ISO-8859-1] Andr=E9s Piquer Otero wrote: > IMO, DoD would affect any kind of power, innate, racial, learnt, which > draws its resources from the Sphere of Energy. That's what happens with > magic and with the "spark" of magic in some races, like elves, dragons, > etc. etc. So, the question is determining if psionics are connected to th= e > Sphere of Energy, to others or to none, that's a thing for you to determi= ne I would tend to think that psionics should be connected to the Sphere of Thought, and thus would be unaffected. Similarly, undead draw their power from the Sphere of Entropy, so they aren't all destroyed all over Mystara during the Day of Dread, as they would be if they were powered by a link to the Sphere of Energy. Time's flow itself would glitch if there was a day of dread for Time. Science would glitch out and die on a day of Dread for Matter. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas = =20 ranma@falcon.cc.ukans.edu =20 rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job=20 it is to make sure the paperwork doesn't get totally disconnected=20 from the world. Theoretically, I handle millions of dollars a day,=20 but it is less real than this e-mail. I have never seen our product.=20 I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 21:06:03 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Immortals and 3rd Edition In-Reply-To: <20000404235554.219.qmail@aw164.netaddress.usa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 4 Apr 2000, Andrew Theisen wrote: > > No, these feats would be for the creation of Immortal Artifacts. One feat > would be identical to the mortal feats, but would allow the creation of > artifacts. This would help further distinguish certain Immortals (specifically > craftsmen- Wayland, Kagyar, the Twelve Watchers) and would finally explain the > rationale behind Immortals granting other Immortals Power Points in order to > craft an artifact (see Wayland's description in > the WotI book- really, if any Immortal can just spend PP and make his own > artifact, why give it to another Immortal to do the same thing?) > Makes good sense to me. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:07:09 -0400 Reply-To: Mystara Sender: Mystara From: Brad McMillan Subject: Re: Immortals and 3rd Edition Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Concerning the 3E rules about feats, I really can comment there... I haven't read them. :) >Think about it- Ixion decides he wants a new Spear Artifact. He doesn't have >the ability to make it himself, so he goes to Wayland and gives that Immortal >the necessary PP to create it (and probably a bit more, to boot, as payment). > >Sound cool to y'all? As for Immortals before 3E, I was involved in a long running Immortal campaign (1-on-1) game, and I never got the impression that an Immortal couldn't create his own Immortal artefact. Indeed, in my campaign, my character (a 3rd Level Temporal of Time - yay Gold Boxed Set!) along with 3 NPC Immortals of about the same Rank/Level "pumped" Immortal power points in to creating an Immortal artefact that became known as the Hooded Lance... ok, not the greatest name, it sorta looks like a Dragonlance, but stylized differently. The combined Power Points made it the equivilant of a Minor Artefact (I was happy, and surprised). With the essence of each of us implanted in to the item, each of us shared it in some way... on the "spiritual" level, you could say (since Point Points are really just Life Force energy points, at least the way I've come to look at them). None of us were craftsman of any sort before our Ascension to Immortality (as far as I know), but I didn't feel it was necessary either, given that when an Immortal creates something, they Will it to appear - I suppose a combination of Intelligence (my PC had a 25, the NPCs ranged between 18-25 I assume) and the imagination of the Immortal; the visual image. Afterall, for normal items or normal magic items, there is an appropriate "spell" the Immortal can use to create them and this is again from their intelligence, imagination and Will. An important difference is that for normal (magic) items it is temporary PPs spend, while for Immortal Artefacts it is an investment of Permanent PPs - something we Temporals had little to provide, if we wishes to maintain our Levels in the Rank, that is. So I guess I'm just saying that I don't think Ixion would need to go to Wayland to make the item. However, if Ixion wished the item to possess the essence of more than the Sphere of Energy (I'm talking pre-WOTI here), which Ixion is an Immortal of, than perhaps Wayland (whom I will assume isn't the Sphere of Energy) would make a good choice to "imprint" upon the item. Just my 2 cents there. ;) At any rate, I am interested in what 3E D&D will have for the purposes of our Mystaran Immortals and I'm glad to see another gamer that enjoys their Immortal content as well. :) Slainte! Brad ----------------------------------------------------------------------------- Brad McMillan/Brude Mac a'Mhaoilein "Armchair" Celtic Archae-Anthropologist & Historian Goderich, Ontario, Canada bmcmillan@odyssey.on.ca ----------------------------------------------------------------------------- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 21:48:23 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Day of Dread and Entropy MIME-Version: 1.0 Content-Type: text/plain; charset=Default Content-Transfer-Encoding: 7bit >> Similarly, undead draw their power from the Sphere of Entropy, so they aren't all destroyed all over Mystara during the Day of Dread, as they would be if they were powered by a link to the Sphere of Energy. << Well, there is also the little detail that post-WotI, that is, during the era where there is a Day of Dread, supposedly the NoS has been modified to draw its power from the Sphere of Entropy. However, presumably Energy was what was drained during the use of the "Doomsday Device," and so Energy is affected currently. However, this does mean that future effects will "impact" Entropy (and *not*, as some have devised, "increase" Energy, but rather instead "drain" Entropy). So that creates a question of what will happen when the "Entropic Rad Level" reaches the "threshold" at which one might expect it to show up in some "effect" on Entropy. Any ideas on that score? Or is Entropy, in effect, a "self-perpetuating mechanism" that cannot truely be "drained" in any permanent, effecatious way? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:54:10 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/4/00 5:25:36 PM US Eastern Standard Time, jruhlconob@SPRYNET.COM writes: << However, it is arguable that the Day of Dread doesn't affect Psionics - an anti-magic shell does, for whatever reasons having to do with such spells that was deemed the rationale for blocking Psionics (mainly, IMO, comming down to keeping things from running amok and insuring that defenses were still defenses, not invalidated by Psionics - in other words, a rule mechanic rationale, ultimately). But Psionics isn't magic, and some could argue the DoD doesn't affect it. >> Hmmmm... and I would argue the opposite :) But only because of my own personal view of Psionics in D&D... I view Psionics as a practice similar to Mentalism in Rolemaster. That is, Psionics is an (mostly) innate, purely mental method of manipulating the "potentiality" that is magic. Thus, if I used Psionics on Mystara (which I don't), I would qualify it as something affected by the DoD. I would think that it would affect Psionic beings in one of two ways (well, in addition to being unable to use Psionics, that is). 1) Imagine the perception of the power of Psionics as something similar to a heartbeat that one hears every day of ones life. It is always there, always a part of you. Or perhaps, for most of us, it is like the ability to read, that which we take so much for granted. Or even moreso like the ability to see, or the ability to hear... and then imagine what it would be like if for one day that ability, or all those abilities, were gone... that would be a real bad day, wouldn't it? It would be even worse on Psionicists than it would on wizards! OR 2) Sorta like what happens to semi-magical races and beings on the DoD... a general malaise, a weakness... maybe flu like symptoms. In addition, of course, to the inability to use any Psionics... Anyway, that's how I would view it. Just MNSHO... :) James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 00:00:13 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/4/00 6:56:40 PM US Eastern Standard Time, cthulhudrew@USA.NET writes: << Sound cool to y'all? >> Hneek! Sorry, that's just what my mind said when I just realized something... if the D20/OGL thing goes through as planned... erkk... someone... could... ::AIEEE!:: make... and... publish... IMMORTAL RULES FOR 3E! (well, sorta)... Gaak! THE POSSIBILTIES! Hoody-Hoo! James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:16:52 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Day of Dread and Psionics In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:54 PM 4/4/00 EDT, Magister Mystaros wrote: > >But only because of my own personal view of Psionics in D&D... I view >Psionics as a practice similar to Mentalism in Rolemaster. That is, >Psionics is an (mostly) innate, purely mental method of manipulating the >"potentiality" that is magic. Thus, if I used Psionics on Mystara (which I >don't), I would qualify it as something affected by the DoD. I would think >that it would affect Psionic beings in one of two ways (well, in addition >to being unable to use Psionics, that is). [SNIP] >Anyway, that's how I would view it. Just MNSHO... :) FWIW, every indication so far from the 3rd edition rules is that the "official" view is right in line with your own, at least now. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 22:32:44 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Immortals and 3rd Edition In-Reply-To: <1.5.4.16.20000404220605.24afdcb8@mail.odyssey.on.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:07 PM 4/4/00 -0400, Brad McMillan wrote: > >As for Immortals before 3E, I was involved in a long running Immortal >campaign (1-on-1) game, and I never got the impression that an Immortal >couldn't create his own Immortal artefact. >From the rules as presented, they can, you are correct. What I was referring to, specifically, though is this line from WotI book one: Codex of the Immortals (p. 41)- "Wayland... A craftsman and artisan who fabricates artifacts from the Power Points others grant to him..." Which has never made any sense at all, given that (as you point out) any Immortal can create an artifact of his or her own volition and Power, at any time. Why then, would they grant another Immortal their Power Points so that he can do it for them? Especially not knowing what he might do with those Points? ("Oh, sure! You just give me, say, 400 Power Points, and yeah, I'll make that Spear of Slaying for you. Sure I will. Honest Injun. Cross my heart...") So my proposal was just to suggest that these Artifact Creation Feats might limit this power, but would make the effect more in line with RW mythologies (You don't see Ares bending over a forge to try and make things- the Olympian Gods go to Hephaestus instead. In Asgard, the dwarves Brokk and Sindri often made many important artifacts, etc... Heck, with what I've seen of the proposed expenditure of Xp for magic item creation- again on Eric's page- we can see exactly why Odin had to hang himself from a tree in order to gain the wisdom of the Runes.) >So I guess I'm just saying that I don't think Ixion would need to go to >Wayland to make the item. However, if Ixion wished the item to possess the >essence of more than the Sphere of Energy (I'm talking pre-WOTI here), >which Ixion is an Immortal of, than perhaps Wayland (whom I will assume >isn't the Sphere of Energy) would make a good choice to "imprint" upon the >item. Just my 2 cents there. ;) That's a good point, and it works with the theory of the Power Point system presented in the Gold Box (magic/magical effects of spheres other than the Immortal's own cost more PP- a system I always preferred to the one in WotI btw). If Ixion wanted to make an artifact using powers of the Sphere of Matter, it would make sense to go to Wayland and give him the points to build it, rather than spend more PP on Matter effects by doing it himself. I hadn't thought of that, but it does make sense. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 00:36:36 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > FWIW, every indication so far from the 3rd edition rules is that the > "official" view is right in line with your own, at least now. > Well, that's too bad, if it makes it just another sort of magic, then Psionics looses much of the charm that made it different and unique. Oh well, can't have everything I guess. I, personally, liked the idea that in "Mystaran cosmology" Psionics was Thought-derived rather than Energy-derived, but, again, wadda I know. Basically, most of the Spheres are more or less redundant anyhow: only two of them (Energy and Entropy) seem to substantively matter. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Apr 2000 23:57:40 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > In a message dated 4/4/00 6:56:40 PM US Eastern Standard Time, > cthulhudrew@USA.NET writes: > > << Sound cool to y'all? >> > > Hneek! > > Sorry, that's just what my mind said when I just realized something... if the > D20/OGL thing goes through as planned... erkk... someone... could... > ::AIEEE!:: make... and... publish... IMMORTAL RULES FOR 3E! (well, sorta)... > > Gaak! > > THE POSSIBILTIES! > > Hoody-Hoo! Of course, that's probably something the Mystara 3E Project team will eventually get around to trying to set up in any case. Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 00:14:35 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Magister Mystaros wrote: > > In a message dated 4/4/00 6:56:40 PM US Eastern Standard Time, > cthulhudrew@USA.NET writes: > > << Sound cool to y'all? >> > > Hneek! > > Sorry, that's just what my mind said when I just realized something... if the > D20/OGL thing goes through as planned... erkk... someone... could... > ::AIEEE!:: make... and... publish... IMMORTAL RULES FOR 3E! (well, sorta)... > > Gaak! > > THE POSSIBILTIES! > > Hoody-Hoo! Of course, that's probably something the Mystara 3E Project team will eventually get around to trying to set up in any case. Jenni -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web� Get your free Internet access at http://www.1stUp.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 11:24:09 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: the new map of Karameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit well my goal was to find some hands to help me. this year i have a thesis to make for mid june and i won't be able to dedicate much of my time to the maps. The Stalker a �crit: > -- > > On Tue, 4 Apr 2000 10:42:35 thibault sarlat wrote: > >Here is what i want to do with the new map of karameikos (which should be > >followed some time later by an Ylaruam map and a thyatian mainland map). > >I would like to make an interactive map, with interactive points that lead > >you to info regarding the point (ex: click on specularum to get the info on > >that city). > >I think that this would be a brand new way to organize a site dealing with > >nations. > >Comments? > > > > YES, PLEASE! That sounds like a dream come true. Actually I have an old friend (and former player IMC) who talked about doing something like this for years, but never got around to finishing it. I'll have to tell him someone beat him to it once you're done ;) > > - The Stalker of Alphatia > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 11:24:56 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: what i need to finnish up the map and the entries. MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit thanks really.thanks. erewan laubgaenger a �crit: > thibault sarlat wrote: > > > Hi, > > here is what i need to finnish up the map of karameikos. > > I would like the names (in english ) of the keeps of karameikos (because i only > > have the gazetteer in french). > > If someone has info regarding the population of the village of rugalov,krakatos > > (but i think it 's in dragon mag), fort doom (post 1012) and Luln i would like to > > have them to include them into the entries. > > Thanks. > > Rugalov (pop. 650) > Krakatos (pop. 2.000) > Fort Doom (pop. 10.000) > Luln (pop. 5.000) > > the Keeps are: > Castellan Keep (North) > King`s Road Keep (North) > Radlebb Keep (West) > Riverfork Keep (West) > Rugalov Keep (East) > > Koriszegy Keep (a Ruin S/W?) > IBON > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 11:29:12 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit for the french editions here is what exists: B2 to B8 (the B7 being translated by our beloved divinity the high Bruce A. Heard) X1 to X4 CM1 and CM2 Boxed set: Basic, Expert and Companion and i think that would be all. =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > > > I would like the names (in english ) of the keeps of karameikos > (because i only > > > have the gazetteer in french). > > wow, are there GAZs in French??? May I ask if they may be found more easily > than English originals?? I have come upon some caches of D&D modules in > German (B and CM series) and they are cheap and easy to find (not to > mention savings in shipping for us Europeans). Has anybody thought of doing > an inventory of mystara products published in languages other than > English??? It could be done easily, lots of people from different countries > in the list. > > I can contribute with the Spanish edition, sadly quite short and easy: > > * Basic Set (red one, Elmore cover) > * Module B2 > * Module B3 > * Module B4 > > And that's all, publisher's lists of the 80s show module B5 and AC3, but > they were vaporware. I have a more or less clear picture of the German > items (all rules sets till Masters, B modules up to B9, X modules up to > X6???, XL, the solo modules, CM up to CM6 and M1 and M2, I do not know if I > am missing some), but I'm clueless of French, Italian etc... > > Andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 11:29:38 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I forgot to mentioned the Gaz 1 and 2 =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > > > I would like the names (in english ) of the keeps of karameikos > (because i only > > > have the gazetteer in french). > > wow, are there GAZs in French??? May I ask if they may be found more easily > than English originals?? I have come upon some caches of D&D modules in > German (B and CM series) and they are cheap and easy to find (not to > mention savings in shipping for us Europeans). Has anybody thought of doing > an inventory of mystara products published in languages other than > English??? It could be done easily, lots of people from different countries > in the list. > > I can contribute with the Spanish edition, sadly quite short and easy: > > * Basic Set (red one, Elmore cover) > * Module B2 > * Module B3 > * Module B4 > > And that's all, publisher's lists of the 80s show module B5 and AC3, but > they were vaporware. I have a more or less clear picture of the German > items (all rules sets till Masters, B modules up to B9, X modules up to > X6???, XL, the solo modules, CM up to CM6 and M1 and M2, I do not know if I > am missing some), but I'm clueless of French, Italian etc... > > Andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 01:02:51 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: An Apology for the Ogre.. not that he needs one, but.. (was: The List Ogre is Stepping Down) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" On that fateful Mon, 3 Apr 2000 07:59:54 -0600, the dispossessed body of Leroy Van Camp III uttered something which many hoped never to hear: <> Oh no... here he goes with his old time memories... guys, get ready with the sleeping bag! :) <> Remember that!... mystara@lists.iol.com, right? That was the FIRST email address I've learnt by memory besides mine! :) << Not long after starting up the list I pretty much stopped doing much with the news groups and such, and would have cancelled my account if it were not for the list. In other words, I paid out my own cash monthly to run the list.>> I remember when you told that. And when I learnt it, it really amazed me how much dedication you had to the setting. This made me really proud of having you as our list Admin., a feeling which I think is shared by all the people inside the list (especially since you've already kicked out all those hundreds of reactionaries who threatened your position, like a good List Ogre should do, right Leroy? ;)). <> that was the period of mystara-l@MPGN.COM.. Up to that point I had already thought the Mystara list was truly apart from the other MPGN AD&D official lists.. But even though we went with the others, the list still remained somewhat different, more prolific and more resistant to flamewars than any other MPGN list I've ever seen, also given the number of its members.. << Things worked well there for a couple of years, with the occasional outage. Eventually, though Wizards decided to bring all of the MPGN lists over to their own servers. Which is where we are today.>> And this is not a bad place, now is it? <> And at this point I began to suspect where your mail was heading, but I confess I still found hard to believe what my senses were telling me... <> And here it is, that fateful statement... well, what can I say more than what others haven't said yet... very few things, so I'll start with the same comments my collegues and pals have extended to you: THANK YOU, Leroy van Camp III (the "III" at the end of your name has always seemed to me a heritage from your noble past... :)) Thank you for creating the catalyst of minds and thoughts known as the Mystara Mailing List, which has prompted so many great projects like Shawn's site, the Almanac Team, the Mystaran Projects, etc... Sure, many will say: "If he didn't make it, probably somebody else would have made it." But hey, we're talking about Columbus's egg here: Leroy made it first, so Congrats Leroy and thank You, Dear List Ogre! :) <> Actually, that is not really necessary. My first thought for this kind of decision was: lack of time, and this has proven true... there cannot be other valid reasons really, besides lack of will, but you're a willful person Leroy, so I discarded this reason immediately.. :) <> I understand u 100%!! Heck, you seem even more busy than me with real life and gaming life! It's a hell of a work man, but somebody has to do it, right? :) << This was not an easy decision, one I have been thinking over for some time now. The MML is a child of mine, of sorts, and giving it up is not a step to take lightly. What if things don't go well once I leave? What if they go _too_ well? : )>> :) Honesty is I think one of the three main values that have characterized your job as List Ogre for all these 5 years, and it shows even now. Dedication was another one, as many have seen firsthand in the difficult times in the past. << In the end, though, I decided that it was probably for the best. Time to get some new blood into the fray, someone who can bring some new ideas and new enthusiasm. It is a gamble, but I think it is worth it. Well, that's it. Note that this is not a goodbye, not yet anyway.>> Sure thing: like all respectable List Ogres, you want to go out with a BANG, right? :) <> Yes, you'll have many things to do with the new Ogre, like teach him where you put the club, how to use and polish it, how to prepare a decent stew with pieces of unrepenting MMLers, how to monitor the whole thing through a crystall bone ball with ISPN, etc.. :) <> See? Dedication, as I wrote earlier... I know my chickens, folk! :) <> And here it is the third value, Impartiality. Leroy has always been an impartial moderator to me, always on top of the parts, and when he intervened in some matters, he always did with some forethought, not just shooting rash comments and twisted double meaning sentences. I have always admired you for this Leroy: you were always present when your presence was needed, but you were never "cumbersome", if you get what I'm trying to say. Leroy defended his ideas without imposing them on others (something which he could have been tempted to do, being the list moderator), and this is quite remarkable! :) <> Who can be judged more impartial after reading my Apology of Leroy van Camp as written above, I wonder? ;) I'm surely in favour of letting Leroy solve the matter with his capable hands :) << The main thing about this job is that once things start it will take some time and effort to track things, and they have to be willing to devote that time.>> Scary thing... ours is a time based society, so whoever the new list Ogre will be, be prepared to lose a considerable amount of time and nerves with this list. But know that we will welcome you as Leroy did with us when we first joined his creation. And you Leroy, know ye that we will not forget you. Never. And all the generations will chant your name and praise Leroy the Third as the auld bold heroes of legend, and.... what? oh, ok ok, I think that's enough! :) Live Long and Prosper! PS: and of all the signatures you had, Leroy, my fave was: "Cthulhu uh? I'll try and backstab him!" ;) Marco DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 16:28:45 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: new map of Karameikos available. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well guys, i guess the map is ready for you to see it. I intend to make modifications and to type more stuff in the entry section. You can find it in the map section dedicated to the Known World or in the map library. Comments will be appreciated. I would like to dedicate this map to the List Ogre.Thanks Leroy. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 18:55:13 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: The List Ogre is stepping down MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > (hope this doesn't accidentally go through twice, I just had a hiccup. > Sorry everyone if it does!) Aaaah, it did! List Ogre, beat him with your boots...please!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 18:56:37 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > What I was referring to, specifically, though is this line from WotI book > one: Codex of the Immortals (p. 41)- > > "Wayland... A craftsman and artisan who fabricates artifacts from the Power > Points others grant to him..." Obviously this is an error, deriving from the fact that the RW Mythos Wayland was famous as a craftman of incredible weapons for great warriors. (was it him who made the bow of Robin Hood? no, maybe I'm wrong). Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 19:38:38 IST Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Immortals and 3rd Edition Mime-Version: 1.0 Content-Type: text/plain; format=flowed The Codex of the Immortals gives has an optional rule giving Immortals general skills; using this, Wayland, Kagyar, etc would simply have especially high skill scores in craftmanship skills. Even if an Immortal can visualize an object, it does not mean it will function correctly; for example, a sword may be very sharp but unbalanced. More complex objects (eg. a crossbow) will require skill to produce. Note that in artifacts, this only affects the Vessel, not the Power. I'm trying to figure out a way to set skill roles for high-attribute Immortals, since using 1d20 means that a 19 skill score and a 100 skill score have the same chances of success (20 being automatic failure). Suggestions will be appreciated. >From: Caroletti >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Immortals and 3rd Edition >Date: Wed, 5 Apr 2000 18:56:37 +0200 > > > > > What I was referring to, specifically, though is this line from WotI >book > > one: Codex of the Immortals (p. 41)- > > > > "Wayland... A craftsman and artisan who fabricates artifacts from the >Power > > Points others grant to him..." > >Obviously this is an error, deriving from the fact that the RW Mythos >Wayland was famous as a craftman of incredible weapons for great >warriors. (was it him who made the bow of Robin Hood? no, maybe >I'm wrong). > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 10:59:30 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Elves and the Day of Dread Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Aloha MML, The recent query and replies about how the Day of Dread affects Psionics got me thinking. I know that it says that Elves and other magical races are ill or sick on the day of dread..... But are there any rules for what exactly happens to them? i.e. player characters who are elves. Are they completely bed-ridden and unconsius or are they just feverish and have a -2 to everything they do or what? Mahalo, Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html (since I recieve the digest version, feel free to cc the message directly to me or whatever, that way I can reply sooner. especially since I might not be online at all Thursday). _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 11:25:37 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Elves and the Day of Dread In-Reply-To: <4251520.954957570271.JavaMail.imail@bronty> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:59 04/05/2000 -0700, you wrote: >Aloha MML, > >The recent query and replies about how the Day of Dread affects Psionics got >me thinking. I know that it says that Elves and other magical races are ill >or sick on the day of dread..... But are there any rules for what exactly >happens to them? i.e. player characters who are elves. Are they completely >bed-ridden and unconsius or are they just feverish and have a -2 to >everything they do or what? IIRC, in the new GKoM boxed set, it says that the Day of Dread no longer affects "magical races." So they might not be slinging spells, and their magens might go dormant, but they should be OK. I actually like the roleplaying opportunities provided by a Day of Dread, especially in a Glantri-based campaign, where it becomes a day of payback for everyone else. "Oh, such a shame, your skeleton guards are a pile of bones, your Guards and Wards and Wizard Locks are all deactivated. Let me put you out of your misery ..." BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 22:48:10 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: the new map of Karameikos? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit sounds cool! looking forwards to it. mortus. > > Here is what i want to do with the new map of karameikos (which should be > followed some time later by an Ylaruam map and a thyatian mainland map). > I would like to make an interactive map, with interactive points that lead > you to info regarding the point (ex: click on specularum to get the info on > that city). > I think that this would be a brand new way to organize a site dealing with > nations. > Comments? > > PS: the 1st map will be ready before the end of the week, and as always i 'll > send a note to the mml to say so. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 22:53:48 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: who want s to help me for the new maps? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > i would like to know if there are people on the list who are familiar with program > such as photoshop and paint shop pro and who would be willing to give me a hand in the > redesigning of the maps of the KW (first). I can draw the maps and send them to you in > gif format in their nude form (no rivers, no roads, no names, no borders) so that you > fill them.It would be a great help for all of us to be able to do that work faster. > If you are even ready to draw some maps, i can send you my new set of hex (the ones > which face the right way and which were designed by Michael M.M. Grootenboer and later > modified and completed by myself. > Just let me know. > i would love to help thibault,but i can't work to a deadline,as my time is limited,sorry if this rules me out.by the way i got grid from your site a good while ago, are these new hexes available on your site or can you mail them to me,i haven't actually gotten around to using this yet,but i am keeping it just in case someday i do get the time to make use of it. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 15:46:47 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Midwood hamlet In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I'm working up a hamlet for a new quickie campaign I'm running, and was wondering if A) anyone cared to have it described for them, B) dropped on the new map of Karameikos, C) anyone had a blow-up of the Radlebb forest. Midwood is a hamlet of less than two dozen people, situated midway along the Westron Road inside the forest. It's mostly a safe/dry place for travellers to spend the night. There's an inn, a blacksmith, a simple trading post, and a chapel of the Church of Karameikos. It's also designed, of course, as a starting base for new characters. (I'd thought about getting Thunder Rift and using that, but I want to get everyone out into the kingdom generally pretty quickly.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 19:26:32 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Latest Dragon Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Finally got my latest Dragon mag (#270, not 271- they're a few weeks off = out here on the west coast, evidently...) Anyway, did anyone notice the blurb for the Mystara site and Shawn Stanle= y's name? = (I mean, sure, *we've* known about it for months, but it's nice to see it= get published in Dragon, eh?) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 00:29:11 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Midwood hamlet Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 5 Apr 2000 15:46:47 Beau wrote: > I'm working up a hamlet for a new quickie campaign I'm running, and was >wondering if A) anyone cared to have it described for them, If you mean putting it on the list, then yes, sure! We can never have too many of those... > B) dropped on the new map of Karameikos, Well, you could always put it there - we all change the things that don't fit our campaigns anyway, don't we? ;) > C) anyone had a blow-up of the Radlebb forest. Sorry, no. > Midwood is a hamlet of less than two dozen people, situated midway along >the Westron Road inside the forest. It's mostly a safe/dry place for >travellers to spend the night. There's an inn, a blacksmith, a simple >trading post, and a chapel of the Church of Karameikos. It's also designed, >of course, as a starting base for new characters. (I'd thought about >getting Thunder Rift and using that, but I want to get everyone out into >the kingdom generally pretty quickly.) > Actually, I think the Church of Traladara would make more sense than the Church of Karameikos. Normally I would say that there would only be a Church of Karameikos in such a place if there was already a Church of Traladara. Maybe you prefer the Church of Karameikos for a specific reason or because it simply fits your campaign better, but then you should at least have a good reason for it - like that the hamlet was founded by Thyatian who wouldn't hear of "this back-water place's religious nonsense". It may not seem like a big deal, but don't forget that a large majority of the Karameikan population (80%+ I think) belong to the Church of Traladara (a distinction that is very important as it establishes the relationship between Traladarans and Thyatians in Karameikos) - eventually this inconsistency may catch up with you (players wondering about it, pointing it out to you repeatedly, etc.) if you use the hamlet regularly (as I assume you will - why else make it in detail) unless you have a reason from the beginning. Just a thought... [Geez, how did I manage to turn such a simple thing into such a long post?? It's a gift, I suppose :)] - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 00:44:16 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Latest Dragon Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 5 Apr 2000 19:26:32 Andrew Theisen wrote: >Finally got my latest Dragon mag (#270, not 271- they're a few weeks off out >here on the west coast, evidently...) > Actually, I heard somewhere that this issue was late in general because WOTC switched printers. Not sure if that was the case though... I guess that means that it'll take another three weeks before my issue arrives :( >Anyway, did anyone notice the blurb for the Mystara site and Shawn Stanley's >name? > It did? Wow! >(I mean, sure, *we've* known about it for months, but it's nice to see it get >published in Dragon, eh?) > It's good for all of us, because it directs more people to Shawn's site where most of the stuff we've all created has ended up. Hopefully, this will bring Shawn's site (and the MML, too) to the attention of more Mystara-fans :) We're already more than 200 people on this list, but I wouldn't mind seeing it become bigger. I also wouldn't mind more people seeing and (hopefully) appreciating all the stuff we've all done in the past (which is available on Shawn's site). - Hoody Hoo, indeed! ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 20:10:26 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/5/00 12:50:59 PM US Eastern Standard Time, eyal_fleminger@HOTMAIL.COM writes: << I'm trying to figure out a way to set skill roles for high-attribute Immortals, since using 1d20 means that a 19 skill score and a 100 skill score have the same chances of success (20 being automatic failure). Suggestions will be appreciated. >> 3E will take care of this problem quite handily... apparently, a natural 20 is not an automatic success (higher is better in all cases in 3E) and a 1 is not an automatic failure. Also, I imagine that the DR for an artifact would be, needless to say, quite high... Hmmm... how does "Immortal" sound as a "Prestige Class"... :) Think of the Immortal Class-only Feats! Agh, I'm getting way to interested in this now... and I might not even make it to GenCon for the 3E release! :( James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 20:12:41 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/5/00 12:39:27 AM US Eastern Standard Time, jruhlconob@SPRYNET.COM writes: << I, personally, liked the idea that in "Mystaran cosmology" Psionics was Thought-derived rather than Energy-derived, but, again, wadda I know. Basically, most of the Spheres are more or less redundant anyhow: only two of them (Energy and Entropy) seem to substantively matter. >> Strictly speaking, the idea of "magic" being derived solely from the Sphere of Energy has always seemed rather hokey to me.. if all magic is from Energy, then how can there even BE Immortals of any other kind, since all power, whether clerical, wizardous or Immortal is, after all, "magic"? James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 17:49:45 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: new map of Karameikos available. MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 Hey Thibault The map looks great--i have only a couple of suggestions: I assume that some of the additions you're planning on making will include more detailed information on the Keeps--right now, Rugalov, Radlebb, Riverfork, and Koriszegy all lead to the same place because there's not much space between them and nothing below Koriszegy. Also, I'm not sure Koriszegy Keep should really be labeled a "Keep"--I know it is on the canon maps, but it is definitely in ruins based on Gaz1. My only thought is that eventually it would be nice to link cities, forts, etc. in neighboring countries to similar lists for those countries--but that's a long way off I know. Anyway, the map looks great! Good Work! Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 03:44:19 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Day of Dread and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > Strictly speaking, the idea of "magic" being derived solely from the Sphere > of Energy has always seemed rather hokey to me.. if all magic is from Energy, > then how can there even BE Immortals of any other kind, since all power, > whether clerical, wizardous or Immortal is, after all, "magic"? I see it in it's only Energy the thing which lets itself be shaped by mortal practices; Immortals are out of that restriction... the only way in which DoD may affect immortals is WHEN they assume mortal identities (they are submitting themselves to mortals rules on energy). Immortal magic can be drawn from any sphere, the first choice would be the immortal's sphere, of course. i think, at least. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 21:29:21 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Day of Dread and Entropy In-Reply-To: <200004050250.WAA17681@granger.mail.mindspring.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 4 Apr 2000, James Ruhland wrote: > However, this does mean that future effects will "impact" Entropy (and > *not*, as some have devised, "increase" Energy, but rather instead "drain" > Entropy). So that creates a question of what will happen when the "Entropic > Rad Level" reaches the "threshold" at which one might expect it to show up > in some "effect" on Entropy. > 100 'Rad' Force: Each year, for one entire day, no one can die and no undead can be created. All Undead become comatose during that period. Anyone who should die merely lingers on the edge of death and can be saved if enough healing magic can be applied in that time. Necromantic magic does not function, nor does disintegrate or other spells which simply destroy things directly. (You can burn something, but you can't make it go 'poof') This creates certain other complications. For example, Cure Disease doesn't work because you can't kill off what's causing the illness. Your body can't fight off infections because it can't kill any viruses, so no one recovers from getting sick. 500 'Rad' Force: For one week each year the effects of 100 'Rad' force apply. In addition, the effective lifespan of all creatures increases 50%. Aging effects spread proportionally across that span, increasing infancy times and the period before negative aging effects set in. Undead level draining abilities can now be saved against; undead powers which allow a saving throw now allow two saving throws, and both must be failed to suffer the normal affect of failing a saving throw. (Undead who can cast actual spells, such as Nosferatu or Liches, do not suffer this penalty to cast spells, only to their spell-like powers). 1000 'Rad' Force: All life spans effectively double. All non-sentient undead die and can no longer be created. Only Magic-Users or Clerics with a 18 in their prime requisite can cast destructive necromantic or energy draining spells. Would-be Clerics of Entropy must have an 18 wisdom to become clerics (of Entropic immortals). The major Entropic churches collapse within a few years. Only those with a Constitution of 13 or higher can successfully fight off illness, everyone else suffers more and more ailments as they age, and must make a system shock roll each year or become incapacitated (but unable to die) from disease. Sentient undead must make a saving throw vs. death magic each year during the week of no entropy or die permanently. Society also now begins to become stagnant; change becomes more difficult, and everyone becomes more stubborn, as you cannot get ideas in their heads to 'die'. Physical objects become much harder to damage or change except through magic or psionics. 2,000 'Rad' Force: Sentient undead mostly die out; only those with spell-casting abilities (magical or clerical) survive, and even those are incredibly rare and have a hard time reproducing. No one ever dies of old age, and the only way to permanently kill someone is to eat them. (Although you can be maimed to the point of dysfunctionality). Only those with an 18 constitution can fight off disease; everyone else is overwhelmed by reproducing microorganisms, and as above, must make a system shock check each year or become incapacitated. Society stagnates as those at the top never die of old age, never let go of power, and effectively lock out those below them. Social change becomes impossible, as only those with an 18 intelligence can even conceive of the idea of destroying society in order to replace it. But people continue to reproduce, thus increasingly clogging the bottom of the social ladder. Eating becomes an unpleasant activity; most become vegetarian because eating a still-living animal is more disturbing than eating a still living plant. 5000 'Rad' Force: The Nucleus of the Sphere explodes. All entropy ceases, and everything really goes to hell. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 03:26:37 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: new map of Karameikos available. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Wed, 5 Apr 2000 16:28:45 thibault sarlat wrote: >Well guys, i guess the map is ready for you to see it. I intend to make modifications and to type more stuff in the entry section. >You can find it in the map section dedicated to the Known World or in the map library. >Comments will be appreciated. >I would like to dedicate this map to the List Ogre.Thanks Leroy. >-- I just looked at it and... WOW! I like it. You want comments, huh? Well, I'm not sure if this is too much work, but it would be nice if clicking on a city or town would take you directly to the map of that settlement, perhaps with the stats underneath (can it be done at all?). Another thing is that while I like the fonts you use on the Karameikos, it's still seems a little difficult for me to make out... Anyone else have this problem? It looks really cool though - please do all your future maps like this, if possible :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 07:46:42 +0000 Reply-To: Mystara Sender: Mystara From: Ezio Pignatelli Organization: SISSA - Trieste - Italy Subject: Karameikos new map MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well, thibault, what is the link to your new map? Your home page actually invites me to 'follow the tree', but there isn't any link to follow anywhere. :-P -- Ezio Pignatelli --- SISSA -- Room 9 via Beirut 4 - 34014 Trieste - Italy Phone: +39-040-3787525 Fax:+39-040-3787528 mailto:pignatel@sissa.it http://www.sissa.it/ap/pignatel.html -- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Apr 2000 17:29:38 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Caroletti wrote: > > Italian Mystaran Products, > as far as I know: > > Basic, Expert, Companion and Masters Rules > B2, B3, B4, B1-9 > X1 to X5 > BSOLO > XSOLO > CM 1 to 3 > XL1 & 2 > GAZ 1,2,3,4,6 & 10 > And B10, O1, and O2, too. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 12:49:19 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: [ADMIN] The List Ogre is Stepping Down MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable An Ode to Van Camp As the sun sets behind the Black Mountains, an ogre, a tall magestic beast, takes his club and steps down from the = top of the hill. Will the nomads ever find another to lead them across the burning sands = of the Great Waste? How will they bring back the world that is rightfuly theirs, without the = One to guide and direct? Farewell noble monster, may you find greener pastures with plump happy = sheep. May no human or dwarf wield a blade against your person. We nomads will keep wondering the endless realms of nothingness, = creating bits and pieces of a perfect world.=20 Ohad Who owes his sanity to printed copies of 'mystara digest' read under the = light of a small flashlight, in a tent, in the middle of a dry and cold = desert. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 13:27:49 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hebrew Additions- 1. All of the basic -master boxes, no Immortal though. Badly translated 2. Rulescyclopedia. Well translated 3. B1-12 4.X 1-6 5. M 1-3 Hmm, thats it. Morphail (Ohad Shaham) "Deep into the farness, peering long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before;" The Raven/ Edgar Allan Poe Visit the dark prince of Boldavia at- http://www.geocities.com/morphail_o/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 04:26:38 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > Hebrew Additions- > > 1. All of the basic -master boxes, no Immortal though. Badly translated > 2. Rulescyclopedia. Well translated > 3. B1-12 > 4.X 1-6 > 5. M 1-3 > wow, that's a lot!!!! is it still possible to purchase them??? I'm really interested!!!!!!!! Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 17:04:06 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit they really were lucky to have so many products translated.I wish i knwew hebrew.... =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > > Hebrew Additions- > > > > 1. All of the basic -master boxes, no Immortal though. Badly translated > > 2. Rulescyclopedia. Well translated > > 3. B1-12 > > 4.X 1-6 > > 5. M 1-3 > > > wow, that's a lot!!!! is it still possible to purchase them??? I'm really > interested!!!!!!!! > > Andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 18:05:14 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Day of Dread and Entropy MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ranma Al'Thor ha scritto: > 100 'Rad' Force: Each year, for one entire day, no one can die and no > undead can be created. All Undead become comatose during that period. > Anyone who should die merely lingers on the edge of death and can be saved > if enough healing magic can be applied in that time. Necromantic magic (Heavy Snipping) > John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas > ranma@falcon.cc.ukans.edu > rhea@tass.org http://www.tass.org/~rhea/falcon.html > rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ > Fantastic! Really an interesting piece of work, Doc. Biles! Iulius Ryoga Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 18:09:04 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Midwood hamlet MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > [Geez, how did I manage to turn such a simple thing into such a long post?? It's a gift, I suppose :)] > > - The Stalker of Alphatia The name says why. Alphatia. Thyatians are more concise. See? ISS COTXXC PLT ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 11:19:11 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Midwood hamlet MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > The name says why. Alphatia. > Thyatians are more concise. See? > Oh, anyone who's read my long, ranbling screeds knows that's not entirely true. 8-)~ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 04:37:48 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Day of Dread and Entropy MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > > 100 'Rad' Force: Each year, for one entire day, no one can die and no > > undead can be created. All Undead become comatose during that period. > > Anyone who should die merely lingers on the edge of death and can be saved > > if enough healing magic can be applied in that time. Necromantic magic > > (Heavy Snipping) Wow, nice work, but I think that this "drain of Entropy" would in turn make Entropy grow (nobody dying, famine, diseases, toppling of social order); so I belong to the ones who think that Entropy is the only sphere "immune" to draining: eliminating it would cause Entropy, so probably the process of drain-refill would reach equilibrium at certain point (the 100 rad effect, perhaps); it would be a closed system, in physical terms. I think that's why that sphere and its Immortals have held ground for so long vs. the 4 opposing ones, destroying it only makes it regrow. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 14:36:47 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Midwood hamlet MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/5/00 6:51:50 PM Eastern Daylight Time, lby3@LBY3.COM writes: << (I'd thought about getting Thunder Rift and using that, but I want to get everyone out into the kingdom generally pretty quickly.) >> It's been asked before, I'm sure, but where do folks put Thunder Rift in Mystara, if at all? {feverishly peering at his map in the Hulean Ministry of Geography and Disinformation} BoBo II ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 15:20:02 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Day of Dread and Entropy In-Reply-To: <38ECB5BA.350CEC03@tin.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 6 Apr 2000, Caroletti wrote: > Fantastic! Really an interesting piece of work, Doc. Biles! > Thanks! John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 22:36:34 IST Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Day of Dread and Entropy Mime-Version: 1.0 Content-Type: text/plain; format=flowed I agree with this point, but the Nucleus could have a local effect, weakening undead in its vicinity (and causing problems for undead users of the Radiance, though I'd keep this minor) >From: Andr�s Piquer Otero >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Day of Dread and Entropy >Date: Thu, 6 Apr 2000 04:37:48 +0200 > > >Wow, nice work, but I think that this "drain of Entropy" would in turn make >Entropy grow (nobody dying, famine, diseases, toppling of social order); so >I belong to the ones who think that Entropy is the only sphere "immune" to >draining: eliminating it would cause Entropy, so probably the process of >drain-refill would reach equilibrium at certain point (the 100 rad effect, >perhaps); it would be a closed system, in physical terms. I think that's >why that sphere and its Immortals have held ground for so long vs. the 4 >opposing ones, destroying it only makes it regrow. > >Andr�s > > > 100 'Rad' Force: Each year, for one entire day, no one can die and no > > > undead can be created. All Undead become comatose during that period. > > > Anyone who should die merely lingers on the edge of death and can be >saved > > > if enough healing magic can be applied in that time. Necromantic >magic > > > > (Heavy Snipping) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 15:54:41 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Day of Dread and Entropy In-Reply-To: <20000406203634.793.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 6 Apr 2000, Eyal Fleminger wrote: > I agree with this point, but the Nucleus could have a local effect, > weakening undead in its vicinity (and causing problems for undead users of > the Radiance, though I'd keep this minor) > There must be some meaningful way in which Entropy can be punished by the weaking of its effects or else the punishment of Entropy by that means is meaningless. I don't think the immortals would have done it if Entropy was invulnerable to any punishment. Entropy must be deniable, or else everything would have fallen into its maw by now. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 17:11:27 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Site update Hello all, Just a quick note to say my Geocities site has been updated yet again: -added a map of Yhegg-T'uhath, see the realm of the Y'hog Carnifex in full colour! -added a link to my latest article for the Tome of Mystara. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 23:14:15 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: new map of Karameikos available. MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I think that you are right Patrick, i'll try to modify the site as you said. Regarding the readability , there will always be a problem.Maybe it's best not to write names of towns. i am working on a java script which would give the name of the place upon which the mouse is placed.That would be cool too right?If i cannot do like this i'll do the way you describe. Patrick Sullivan a �crit: > Hey Thibault > The map looks great--i have only a couple of suggestions: > I assume that some of the additions you're planning on making will include > more detailed information on the Keeps--right now, Rugalov, Radlebb, > Riverfork, and Koriszegy all lead to the same place because there's not much > space between them and nothing below Koriszegy. Also, I'm not sure > Koriszegy Keep should really be labeled a "Keep"--I know it is on the canon > maps, but it is definitely in ruins based on Gaz1. > My only thought is that eventually it would be nice to link cities, forts, > etc. in neighboring countries to similar lists for those countries--but > that's a long way off I know. Anyway, the map looks great! Good Work! > Patrick > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 08:11:13 +0200 Reply-To: Mystara Sender: Mystara From: =?ISO-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Day of Dread and Entropy MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > There must be some meaningful way in which Entropy can be punished by the > weaking of its effects or else the punishment of Entropy by that means is > meaningless. I don't think the immortals would have done it if Entropy > was invulnerable to any punishment. IIRC, the re-directing of the NoS was not done by the Immortals; it was, according to how the last episode in WotI played: 1. activated by PCs as "emergency re-route" 2. altered by the mysterious Old One. Anyway, IMO, the main aim of the re-directing is putting an end to the problem of magic-draining: the Nucleus as an artifact continues to work without causing a BIG unbalance in Mystara. Well, the Immortals could have destroyed it, but, wouln't it have caused another catastrophe akin to GroF??? > Entropy must be deniable, or else > everything would have fallen into its maw by now. Well, Entropy can be hindered, fought, but not eliminated, because elimination IS Entropy. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 01:06:44 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Midwood hamlet Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 6 Apr 2000 18:09:04 Caroletti wrote: >> >> [Geez, how did I manage to turn such a simple thing into such a long post?? It's a gift, I suppose :)] >> >> - The Stalker of Alphatia > >The name says why. Alphatia. >Thyatians are more concise. See? > >ISS >COTXXC >PLT > I'm sure it does... for a Thyatian! WHAT ON THE MOONS OF MYSTARA DOES THAT MEAN ???? ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 01:27:50 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Those long, long posts (was: Midwood hamlet) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Thu, 6 Apr 2000 11:19:11 James Ruhland wrote: >> >> The name says why. Alphatia. >> Thyatians are more concise. See? >> >Oh, anyone who's read my long, ranbling screeds knows that's not entirely >true. 8-)~ > *LOL* Yes quite... Still, that does not mean that the good captain is wrong about us Alphatians, now does it?? ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 00:02:24 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Immortals and 3rd Edition MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-05 1:50:59 PM Eastern Daylight Time, eyal_fleminger@HOTMAIL.COM writes: << I'm trying to figure out a way to set skill roles for high-attribute Immortals, since using 1d20 means that a 19 skill score and a 100 skill score have the same chances of success (20 being automatic failure). Suggestions will be appreciated. >> As I recall, skill rolls in 3E are open-ended, with no limit on bonuses and penalties. Tasks that would challenge highly skilled mortals would be child's play to Immortals -- but Immortals with their much higher ability scores would be inclined to attempt more difficult tasks than any mortal would dare attempt. For non-combat tasks, it is my understanding that there is no automatic success of failure. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 00:02:27 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Day of Dread, Entropy, and Psionics MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-06 6:10:34 PM Eastern Daylight Time, anpro@ACCESOCERO.ES writes: << IIRC, the re-directing of the NoS was not done by the Immortals; it was, according to how the last episode in WotI played: 1. activated by PCs as "emergency re-route" 2. altered by the mysterious Old One. Anyway, IMO, the main aim of the re-directing is putting an end to the problem of magic-draining: the Nucleus as an artifact continues to work without causing a BIG unbalance in Mystara. Well, the Immortals could have destroyed it, but, wouln't it have caused another catastrophe akin to GroF??? >> I am inclined to regard the reversal of the Nucleus as a temporary fix that would have to be undone at some future date. The current Rad drain level of 478 cited in G:KoM is accurate, but the current direction of the drain is now negative rather than positive. When the Rad drain level drops below 100, the minions of Entropy will realize that something is wrong and will promptly take action to correct the situation. Things will not get weird until the Rad drain level falls below zero and reaches -100 or less. In a message dated 2000-04-06 4:39:12 PM Eastern Daylight Time, eyal_fleminger@HOTMAIL.COM writes: << I agree with this point, but the Nucleus could have a local effect, weakening undead in its vicinity (and causing problems for undead users of the Radiance, though I'd keep this minor) >> One point to keep in mind is that the drained Sphere is actually strengthened in the vicinity of the Nucleus (i.e., in Glantri), as all of the energy/entropy/what- ever being drained actually accumulates near the Nucleus. Thus, Entropic effects in the post-WotI era would actually be strengthened in Glantri and weakened elsewhere in the world. In a message dated 2000-04-05 8:13:30 PM Eastern Daylight Time, Mystaros@AOL.COM writes: << Strictly speaking, the idea of "magic" being derived solely from the Sphere of Energy has always seemed rather hokey to me.. if all magic is from Energy, then how can there even BE Immortals of any other kind, since all power, whether clerical, wizardous or Immortal is, after all, "magic"? >> I am inclined to agree. Here is how I would address these issues: Mortal spellcasting: Cannot be done on Day of Dread. Immortal spellcasting: Is unrestricted on Day of Dread. Use of psionic powers: Since the environment is hostile to mortal use of any supernatural powers, psionicists would be limited to affecting their own minds and bodies. Thus, most but not all psionic powers would be rendered useless on the Day of Dread. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 00:02:28 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Thunder Rift on Mystara (was Midwood hamlet) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-06 2:37:25 PM Eastern Daylight Time, BoBoII@AOL.COM writes: << It's been asked before, I'm sure, but where do folks put Thunder Rift in Mystara, if at all? >> I am inclined to place it in Rockhome, in a valley that is isolated from the rest of that nation. The Trail Maps actually show a suitable location in the western part of that nation. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 00:02:25 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Elves and the Day of Dread MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-05 2:17:13 PM Eastern Daylight Time, gwxup@EXCITE.COM writes: << The recent query and replies about how the Day of Dread affects Psionics got me thinking. I know that it says that Elves and other magical races are ill or sick on the day of dread..... But are there any rules for what exactly happens to them? i.e. player characters who are elves. Are they completely bed-ridden and unconsius or are they just feverish and have a -2 to everything they do or what? >> I think at the current level of magic drain they simply lose the ability to cast spells and perhaps feel a little ill at ease in ways that are not quantifiable in game terms. Rad drain levels sufficient to make elves and other magical creatures ill and eventually rare to the point of extinction have not yet been reached in the history of Mystara. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 22:27:29 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: The List Ogre is stepping down Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Sheez! One miscast spell and I not only got an angry Ogre chasing me, but an entire Thyatian Cohort!" Last known quote from the wild mage Dorick "the deadly" before he had to go into hiding. :) Greg Weatherup Gecko aka Dorick "the Deadly", Minrothaddian Wild Mage GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html Original message: > > > > (hope this doesn't accidentally go through twice, I just had a hiccup. > > Sorry everyone if it does!) > > Aaaah, it did! List Ogre, beat him with your boots...please!!!! > > Iulius Sergius Scaevola > Captain of the XXth Cohort > Port Lucinius, Thyatis _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Apr 2000 22:34:35 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: Elves and the Day of Dread Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Oh? I can't seem to find that entry. Do you have a page number? Or perhaps what section that's in? Thanks (hopefully) in advance, Greg Weatherup Gecko GWxup@excite.com http://www.fortunecity.com/tattooine/spock/67/index.html Beau replied to my query about how the DoD affects Elven Player characters: > IIRC, in the new GKoM boxed set, it says that the Day of Dread no longer > affects "magical races." So they might not be slinging spells, and their > magens might go dormant, but they should be OK. _______________________________________________________ Get 100% FREE Internet Access powered by Excite Visit http://freelane.excite.com/freeisp ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 03:28:44 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Kol and the Shadow Elves MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit An ongoing conundrum in regard to the goblinoids of the Broken Lands has been the exact origins of Kol XIV. On the one hand, as the heir of Kol XIII, Kol XIV should be a kobold of impeccable pedigree. On the other hand, his talents as a mage/wokan suggest that at some point he should have picked up some shadow elf genes. A little bit of thought makes the real solution obvious. Kol XIV would not have been accepted as the heir of Kol XIII had he not been the legitimate son of Kol XIII and thus the legitimate grandson of Kol XII, etc. Thus, there is no question that his paternal ancestry is pure kobold. But if we look at his maternal ancestry, it is obvious that to the Kol dynasty it is a matter of complete indifference -- it did not matter what the ancestry of his mother was as long as Kol XIII was the father of her children. Thus, I would suggest that she and not Kol himself was an abandoned Shadow Elf baby, and that Kol XIV inherited his arcane talent from her. The issue of his supposed priestly levels is another issue altogether. It is certain that Kol became a prince of Glantri solely on the basis of his arcane spellcasting power. Pre-AD&D2 sources give no hint that he might have any priestly spellcasting levels. On the other hand, it is easy to believe that a goblinoid leader and spellcaster would have covered all of his bases by learning both arcane and divine magic and suppressed knowledge of the branch of knowledge that would not be well accepted in Glantri. Thus, we can easily go either way on the theory that he may have acquired levels as a cleric or priest. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 00:45:16 +0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable No one is selling them anymore but I have a few B modules I don't use. Maybe I could send them over. Or we can trade. E-Mail me privately. -----Original Message----- From: Andr=E9s Piquer Otero [SMTP:anpro@ACCESOCERO.ES] Sent: =E4 =E0=F4=F8=E9=EC 06 2000 5:27 To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: Re: [MYSTARA] worldwide editions of D&D > Hebrew Additions- > > 1. All of the basic -master boxes, no Immortal though. Badly = translated > 2. Rulescyclopedia. Well translated > 3. B1-12 > 4.X 1-6 > 5. M 1-3 > wow, that's a lot!!!! is it still possible to purchase them??? I'm = really interested!!!!!!!! Andr=E9s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: = http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 07:03:57 -0300 Reply-To: Mystara Sender: Mystara From: Hebert Magno Subject: About Oltec Culture In-Reply-To: <9d.3cf92d0.261eb7d4@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Well , this will be my first post into this list , i guess . I'm planning to run a campaing in Savage Baronies with the Archeology theme . I know how to make Nithian ruins , but i don't know how to use the Oltec culture . How they made theirs buildings ? How are their artifacts , itens and art ? Which traps they would use ? I ready to make some Real World reserch but i want to know first if someone on the list know something more specific from some book . Thanks for anything . Bahamut , the Real Dragon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 18:17:29 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Kol and the Shadow Elves MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I whole-heartedly agree with David Knott's kobold-shadow elf-connection-explanation. Not only does it satisfy those nasty rumors about Kol being a mutant shadow elf, but it puts to rest Kol's legitimacy of being the kobold leader.Yes, them 'noids are not particularly picky when it comes to who they mix with in the lower end of the gene pool (spoken like a true mayfly monsterologist!). Of course, Glantri is rife with nasty rumors and speculations, so such confusion and misconceptions would be understandably prevalent. Actually, I believe that Kol is the illegitimate child of the White Wolf of Morlay and the Old Dragon of Fenswick, Duchess Margaret Hillsbury, making him and Princess Dolores... half-step-siblings? That would explain their strange alliance at Parliament. Of course, the resemblance could be easily spotted... if you had a good enough look... and a long enough lifetime... like that of a Boldavian vampire... or one of the d'Ambrevilles... rambling now... Kit Navarro Paparazzi Glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 12:58:13 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: worldwide editions of D&D MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit you mean in english?B modules in english? =?iso-8859-1?Q?=E0=E9=EC=EF_=F9=E7=ED?= a �crit: > No one is selling them anymore but I have a few B modules I don't use. > Maybe I could send them over. Or we can trade. E-Mail me privately. > > -----Original Message----- > From: Andr�s Piquer Otero [SMTP:anpro@ACCESOCERO.ES] > Sent: � ����� 06 2000 5:27 > To: MYSTARA-L@ORACLE.WIZARDS.COM > Subject: Re: [MYSTARA] worldwide editions of D&D > > > Hebrew Additions- > > > > 1. All of the basic -master boxes, no Immortal though. Badly translated > > 2. Rulescyclopedia. Well translated > > 3. B1-12 > > 4.X 1-6 > > 5. M 1-3 > > > wow, that's a lot!!!! is it still possible to purchase them??? I'm really > interested!!!!!!!! > > Andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 14:42:41 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Maps! MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT Since everyone are doing maps these days, I figured I'd give it a try myself. I have uploaded some hand drawn, computer enhanced maps tp my website. These maps are ideal as player handouts. Comments are welcome. If you like em I might upload some more. BTW: the URL is: www.nvg.ntnu.no/~hoc/mystara.html H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 07:51:12 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: About Oltec Culture Kind of a Mayan/Aztec mix if I recall correctly. Check out C1, Hidden Shrine of Tamoachan You can almost always find copies on Ebay for around $5-$8. It has a party falling into an underground temple in a ruined city and having to escape before they are killed by poison gas. It would work great as an Archeology adventure. -----Original Message----- From: Hebert Magno [mailto:bahamut@CDL.COM.BR] Sent: Friday, April 07, 2000 5:04 AM To: MYSTARA-L@ORACLE.WIZARDS.COM Subject: [MYSTARA] About Oltec Culture Well , this will be my first post into this list , i guess . I'm planning to run a campaing in Savage Baronies with the Archeology theme . I know how to make Nithian ruins , but i don't know how to use the Oltec culture . How they made theirs buildings ? How are their artifacts , itens and art ? Which traps they would use ? I ready to make some Real World reserch but i want to know first if someone on the list know something more specific from some book . Thanks for anything . Bahamut , the Real Dragon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 15:42:12 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Day of Dread and Psionics In-Reply-To: <46.39e7c49.261d3079@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 5 Apr 2000, Magister Mystaros wrote: > Strictly speaking, the idea of "magic" being derived solely from the Sphere > of Energy has always seemed rather hokey to me.. if all magic is from Energy, > then how can there even BE Immortals of any other kind, since all power, > whether clerical, wizardous or Immortal is, after all, "magic"? I agree. For all my own personal cool theories on the Spheres and various stuff being aligned to each Sphere, I've found that it doesn't really make sense. I have decided to make spheres less important IMC and make immortals and other factors more important. NoS still drains magic. Ixion, Rad and other "enegry" immortals are still very concerned with magic and drainage of such elements. "Entropic" immortals are usually still the badguys. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 08:20:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Kol and the Shadow Elves In-Reply-To: <7f.2b289df.261ee82c@aol.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 03:28 4/7/00 EDT, you wrote: >An ongoing conundrum in regard to the goblinoids of the Broken Lands >has been the exact origins of Kol XIV. On the one hand, as the heir of >Kol XIII, Kol XIV should be a kobold of impeccable pedigree. On the >other hand, his talents as a mage/wokan suggest that at some point >he should have picked up some shadow elf genes. Myself, I prefer to ignore the issue until 3E comes out, which lets any race be any class, and ignore the references to him both being a shadow elf and having clerical spells, since it was never a problem IMC. He'll be a straight-up kobold wizard at that point, and an inspiration to humanoids across the Known World. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 20:59:58 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Combat and tactitcs Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, I have recently bought Player option: Combat and Tactics. I would like to ask whether anyone has ever used this and if anyone did how they liked it. I haven't used it yet but all the things I have read look very nice, especially the way the fighting sequences are spiced up. Please let me know how you liked it and whether you would recommend it. I am also looking for encounter maps (the maps that are talked about in the Combat and Options), which are 1 square inch gridded maps for those encounters. Does anyone know where I can find these (maybe on the internet or maybe in which packsI can found them so I can buy them). Cheers. Max ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 14:19:38 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Kol and the Shadow Elves In-Reply-To: <001d01bfa07a$7c2ad7a0$3df317d2@fanavarro> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 7 Apr 2000, Francisco V. Navarro wrote: > Actually, I believe that Kol is the illegitimate child of the White Wolf of > Morlay and the Old Dragon of Fenswick, Duchess Margaret Hillsbury, making > him and Princess Dolores... half-step-siblings? > And how exactly did two humans spawn something that could pass as a kobold? John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 15:32:58 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Kol and the Shadow Elves] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Ranma Al'Thor wrote: > >And how exactly did two humans spawn something that could pass as a >kobold? Too much Taco Bell? No? = Maybe he gets it from his father's side (Malachie)... Kobolds do look lik= e dogs, after all (okay, so a wolf isn't a dog, but...) :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 14:40:33 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Kol and the Shadow Elves >And how exactly did two humans spawn something that could pass as a >kobold? You haven't seen my little brother ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 21:16:12 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: [Re: [MYSTARA] Kol and the Shadow Elves] MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >And how exactly did two humans spawn something that could pass as a >kobold? Too much Taco Bell? No? Maybe he gets it from his father's side (Malachie)... Kobolds do look like dogs, after all (okay, so a wolf isn't a dog, but...) :) aren't they a reptillian dog,or canine reptile,maybe wild(primitive) ones look more wolfish? mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 16:49:10 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Web site updated Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable I made some changes to my website. On my Mystara page, I added a link to = my article in the new Tome of Mystara. Made some minor changes to the main index page, and put up a page of reso= urces for writers, with links to various sites that might be useful in fantasy/historical writing, for those who are interested. The link to the mystara page is: http://www.angelfire.com/ca3/cthulhudrew/mystara.html the main index is: http://www.angelfire.com/ca3/cthulhudrew Check it out, if you'd like! :) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 23:01:04 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Maps! MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i did like your maps, any kind of new one is welcome (we lack map depicting towns and cities). =?iso-8859-1?Q?H=E5vard?= a �crit: > Since everyone are doing maps these days, I figured I'd give it a try > myself. I have uploaded some hand drawn, computer enhanced maps tp my > website. These maps are ideal as player handouts. > > Comments are welcome. If you like em I might upload some more. > > BTW: the URL is: www.nvg.ntnu.no/~hoc/mystara.html > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.stud.ntnu.no/~havardfa > http://www.nvg.ntnu.no/~hoc > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Apr 2000 00:38:00 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Kol and the Shadow Elves Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Fri, 7 Apr 2000 08:20:01 Beau Yarbrough wrote: >At 03:28 4/7/00 EDT, you wrote: >>An ongoing conundrum in regard to the goblinoids of the Broken Lands >>has been the exact origins of Kol XIV. On the one hand, as the heir of >>Kol XIII, Kol XIV should be a kobold of impeccable pedigree. On the >>other hand, his talents as a mage/wokan suggest that at some point >>he should have picked up some shadow elf genes. > > Myself, I prefer to ignore the issue until 3E comes out, which lets any >race be any class, and ignore the references to him both being a shadow elf >and having clerical spells, since it was never a problem IMC. He'll be a >straight-up kobold wizard at that point, and an inspiration to humanoids >across the Known World. > I was going to mention the 3e aspect as well, but don't forget that 3e actually causes more problems than it solves here. In the previous rules, certain races were barred from certain classes, but the canon (there's that word again...) material, as in Kol's case, sometimes broke those rules, as I believe they should - if it fits the story better or is more interesting, then you *should* break the rules. In 3e you won't have to because everything is allowed, but naturally this begs the question of why Kol being a wizard is so special at all, when all kobolds could be. IMO he *should* be special, and be so because he's a kobold wizard which is practically unheard of. David Knott's theories are sound, but I don't care so much for explaining everything - if Kol was raised to learn magic from a very young age (his father saw the power and got a captured wizard to do it, or something like that), then he can do it! Period. No more explanation required for me. In 3e we won't need such explanations from a rules point-of-view because everything's allowed, but this would make Kol not very special at all, wouldn't it? I hope the 3e team is considering these things, because I wouldn't care to see Mystara suddenly populated by masses of Dwarven mages, Gnome paladin/wizards, Gnoll rangers, or even, yes, kobold mages... Just MNSHO! - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Apr 2000 00:52:46 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.com:80) Subject: Re: Combat and tactitcs Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit -- On Fri, 7 Apr 2000 20:59:58 Max Monas wrote: >Hi everyone, > >I have recently bought Player option: Combat and Tactics. I would like to >ask whether anyone has ever used this and if anyone did how they liked it. I >haven't used it yet but all the things I have read look very nice, >especially the way the fighting sequences are spiced up. Please let me know >how you liked it and whether you would recommend it. I would. I doubt many people on this list will know that book too well, as I get the impression that people prefer the OD&D rules or basic 2e rules. IMC, though, we play with the full Player Option rules, not just Combat & Tactics, but also Skills & Powers and Spells & Magic (and DM Option: High-Level Campaigns to follow once the PCs reach high enough levels). Personally I think the PO rules are full of holes in some places (particularly Skills & Powers) but I've heavily modified them with my own house rules because there are lots and lots of nice options in there that I love, so I know those books pretty well - ask away ;) You mentioned how fighting sequences are done in Combat & Tactics and I agree - it's a much more interesting system than basic 2e, but all these interesting options do come at a cost, namely that you have to remember what the rules are, which is easier said than done. Take my campaign, for example. Naturally the PHB is at the center of the game, and then there are the three PO books, and then my house rules (60+ pages!) - it's a lot to read and keep track of! But it does allow almost limitless options (or I wouldn't use them). I recommend that you start by making your players familiar with the Attack Options in chapter 2, since those are the most interesting. I really like the Critical Hit system in chapter 6, though I've altered it ever so slightly IMC (more dangerous severity!). - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 20:18:08 -0400 Reply-To: Mystara Sender: Mystara From: Oliver Subject: PLACES, PEOPLE: Hollow World Elves Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed I downloaded the comprehensive list of Elvenkind from the wizards.com site. One of the Mystaran elven strains touched on is the Elves of Icevale. Since I have never used or seen the Hollow World campaign, Icevale is referenced in, I got questions: 1) Where inside Mystara is Icevale? Near the polar entrance, near Nithia? Where? 2) What are the Elves of Icevale like in culture? Evil ice elves? Reclusive xenophobic primitives? A description, please? 3) Any history? Like some Wendar expedition to the center of the earth that got lost? Maybe a Schettenalfen spinter cult? 4) Any special talents or powers unique to them? response? -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 18:34:02 -0700 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Mystaran Heraldry MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hey, folks! Just thought I'd throw out the announcement that I've put up a page of various coats of arms from Mystara. At the risk of repeating the intro page from it, I basically drew a number of coats of arms for my own campaign. Some are identical to "canon" sources, some are similar(read: inspired by) the originals, and some are just plain made-up to suit my own taste. Anyway, from a web-design standpoint, it's pretty amatuer, but I think the actual pictures turned out pretty well. So, check it out and let me know what you guys think if get the inclination: http://www.geocities.com/habgyp/ -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 19:05:02 -0700 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: Midwood hamlet MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- The Stalker wrote: > > There's an inn, a blacksmith, a simple > > trading post, and a chapel of the Church of > > Karameikos. It's also designed, of course, as a > > starting base for new characters. > > Actually, I think the Church of Traladara would make > more sense than the Church of Karameikos. Normally I > would say that there would only be a Church of > Karameikos in such a place if there was already a > Church of Traladara. I guess this would depend on how you have the Church of Traladara set up in your campaign. IMC, the CoT isn't really much of a formal organization outside of the cities and large towns. In the villages, homesteads, and countrysides, I have no CoT temples or chapels per se. Instead, the communities are served by local priests who travel from house to house or village to village preaching the will of Halav, Petra, & Zirchev. Ocassionally, a chapel might exist in someone's home (especially in the homesteads), but mostly things would be limited to small family shrines(size depending on the family's level of devotion). As far as the Church of Karameikos, I see them as being more of an established organization wherever they have a presence. I have at least a small CoK temple in every village that has any signifigant Thyatian population. Anyway, just an alternate thought... -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Apr 2000 19:27:56 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: PLACES, PEOPLE: Hollow World Elves In-Reply-To: <4.2.0.58.20000407201705.0099ba80@pop.uky.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:18 PM 4/7/00 -0400, Oliver wrote: > >1) Where inside Mystara is Icevale? Near the polar entrance, near >Nithia? Where? Not sure how helpful this will be, if you've never seen the HW set, but... The Icevale elves are in the northern hemisphere of the HW, near to the lands of the Beastmen. That would put them close to the northern polar entrance. In contrast, the Empire of Nithia is in the southern hemisphere, on the other side of the (World Spine?) mountains that separate the two hemispheres. >2) What are the Elves of Icevale like in culture? Evil ice >elves? Reclusive xenophobic primitives? A description, please? They're basically like normal forest elves, except in the snow. A little disappointing, actually. Oh, and for some reason they worship Norse Immortals (Odin, etc.). Odd group. >3) Any history? Like some Wendar expedition to the center of the earth >that got lost? Maybe a Schettenalfen spinter cult? Offhand, I think they were remnants of the elves that blew up the Broken Lands in 1700 BC. They dove under the surface after the explosion, and rather than come up again in the surface world (like the Gentle Folk of their expedition did) they kept going down and ended up in the Hollow World. >4) Any special talents or powers unique to them? Nope. Like I said, they're pretty dull. A better group of snow elves to play with is the Vulcanian elves, who made a brief appearance in a Princess Ark article. They live within the Anti-Magic effect of the southern polar opening, and have reverted to barbaric ways (not being able to use magic any longer). They're kind of cool, actually. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Apr 2000 00:23:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: About Oltec Culture MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-07 8:52:18 AM Eastern Daylight Time, Edward.Albert@TINKER.AF.MIL writes: << Kind of a Mayan/Aztec mix if I recall correctly. >> The Hollow World boxed set says that the Oltecs are supposed to be an Inca/Olmec mix. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Apr 2000 00:23:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: PLACES, PEOPLE: Hollow World Elves MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-07 8:42:15 PM Eastern Daylight Time, obbing0@POP.UKY.EDU writes: << Since I have never used or seen the Hollow World campaign, Icevale is referenced in, I got questions: >> If you have any of the PWAs, look in there for more information. << 1) Where inside Mystara is Icevale? Near the polar entrance, near Nithia? Where?>> They live in the north, much closer to the polar opening.than to the equator. << 2) What are the Elves of Icevale like in culture? Evil ice elves? Reclusive xenophobic primitives? A description, please?>> They seem to be the liveliest of the elven cultures of the Hollow World and are reasonably friendly but not overly so. They are fairly sophisticated in terms of technology. They left me with the impression of Laplanders or other people of northern Scandinavia. << 3) Any history? Like some Wendar expedition to the center of the earth that got lost? Maybe a Schettenalfen spinter cult?>> They are descended from the Glantrian elves who survived the cataclysm of BC 1700. Some of the survivors became the Gentle Folk elves (who settled in the Five Shires for a while before being removed to the Hollow World), some joined the Shadow Elves and were assimilated into their clans, and others wandered through the earth until they emerged in the Hollow World, where they have thrived. << 4) Any special talents or powers unique to them? >> Other than being good skiers, not really. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 8 Apr 2000 00:23:04 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Kol and the Shadow Elves MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-07 7:43:55 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << In 3e we won't need such explanations from a rules point-of-view because everything's allowed, but this would make Kol not very special at all, wouldn't it? I hope the 3e team is considering these things, because I wouldn't care to see Mystara suddenly populated by masses of Dwarven mages, Gnome paladin/wizards, Gnoll rangers, or even, yes, kobold mages... Just MNSHO! >> In Gaz 10 nearly any goblinoid can in theory become a wokan (goblinoid wizard equivalent) but the ability to do so is generally considered evidence of shadow elf ancestry somewhere in the distant or perhaps not-so-distant past -- although the fact that the beastmen have wokani suggests that this explanation may be of no more value than the dragon ancestry theory for 3E sorcerers. As for the other "horrors" you mention: Dwarven mages: Certainly not among the Rockhome or Kogolor dwarves. The Moulder Dwarves of the Northern Reaches, on the other hand, just might have a fair number of wizards among them -- if indeed they are not MOSTLY wizards. Gnome paladin/wizard: By default gnomes are fighters, and they have the ability to become wokani, so that combination is not completely out of the question. Gnoll ranger: Rangers of any kind are probably rare, and most would be mistaken for fighters or barbarians. I would leave this one open until we know more about the 3E ranger class. Also, to discourage players from having any character with an intelligence of 11+ being able to learn arcane magic late in their careers, we should probably put in something to the effect that doing so requires DM permission -- and then explain to the DM the relative ratios of arcane talent among the different races, and the implications of certain background choices in regard to those ratios. The only way to guarantee being able to learn wizardry is to begin play as a wizard -- otherwise the DM may well disallow a character from learning it later on. And of course it would be virtually unknown for a dwarf or halfling would begin his career as a wizard.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.