========================================================================= Date: Sat, 15 Apr 2000 09:16:18 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: about mystara.com.bi MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit There seem to be a problem with natscape and my homepage.It would be better for anyone who want to reach it to use IE (no i don't have Microsoft shares (and it's good )). I 'll try to fix it when i get back from my week end in the Shire. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Apr 2000 08:59:10 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: FLUFF: XL1 Quest for the Heartstone MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/14/00 8:00:06 PM US Eastern Standard Time, obbing0@POP.UKY.EDU writes: << 1) Although I found the referring module reviewed as an oD&D product on a Mystara site (not FR or GH oriented AD&D canon), can anyone recall any direct or implicit Mystara references? (Though Tiamat is a recurring supporting character, and Lolth did make an appearance in one episode)>> None that I recall, though much, much later there was a direct Forgotten Realms reference. TSR came out with a series of comic book one-shots, among them one called "The Grand Tour", in which a youngish wizard named Presto... er, "Preston" tried to become the apprentice of one certain Elminster. Elminster took "Preston" on a tour of the Realms and then returned him to his adventuring party... which consisted of a Cavalier, a Ranger, an Acrobat, a Barbarian and a Thief. All of them quite familiar, all of them somewhat older than when we had last seen them... << 3) Anyone care to guess what exactly was Venger? His servant, Shadow Demon must have been a invisible stalker or aerial servant... Monster, NPC, or Immortal stats for both baddies, please.>> No stats, but according to the unused Last Episode Script (somewhere on the web) Venger was in fact (as had been hinted) Dungeon Master's errant SON. As to Shadow Demon, there actually was just such a creature described in the original Fiend Folio; I think it is currently called a Shadow Fiend, and found in the Planescape Monstrous Compendium I. I would not classify Venger as an Immortal, as he often attempted to interfere directly with Mortals (though not terribly successfully); perhaps he is Exalted, or just Real Damn Powerful... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Apr 2000 15:33:19 +0100 Reply-To: Mystara Sender: Mystara From: jasono'brien Subject: Re: History of Mystaran writing systems MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Basically, Alphatian uses the name of the Greek letters to name theirs, and > they have as many letters as there are in Greek (at least, in the latest > version of Greek; older versions had additional letters which eventually were > phased out), but that is all there is in common with Greek. The drawing of the > Alphatian letters are not those of Greek, though this is not said or > represented in the article. The drawings certainly are more complicated than > the Greek letters, because to write a word (in aristocratic A) the various > symbols of the constituants of that word are written in a representation of > their elements, so as to make a veritable drawing that represents the (magical) > essence of that word; this is hardly possible with Greek letters (remember that > Alphatians doesn't run from left to right nor right to left nor top to bottom > nor bottom to top, but the symbols intermingle freely as a representation of > the elemental interactions related to the word). this sounds rather like Mayan, i saw a program last night on either the history or discovery channel, about code breaking, it showed how the Mayan glyph's were made up of a series of small symbols that were joined together to create a large symbol, the large symbol was a single word, each of the small symbols was a syllable. mortus. . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 14 Apr 2000 19:07:42 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Deadly artifact for my new campaign MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau wrote: > [...] > When wielded by someone else, Reaver takes steps to change that; when the > player whose character is using the blade rolls a 1 when attempting to hit > in combat, they must make a save against spells or take one step towards > becoming an evil humanoid. > [...] > ogres become half-ogres; Why? Aren't ogres already evil humanoids? Since you seem to bring all the races towards "orc", shouldn't it be [ogre -> orog (or some other ogre/orc crossbreed) -> orc]? -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 15 Apr 2000 22:52:45 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Two NPCs from this evening's play MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Both of these guys are from the Midwood region (a hamlet in the middle of Karameikos' Radlebb Forest, for those who don't remember). This was to be the beginning of the campaign, but one person couldn't make it, so I had this mini-prequel this evening. The characters all know Gus from growing up in the village (they're about to have their Shearing), and caught him wearing his eyepatch. He explained about losing his other Eye of the Eagle, and pointed the guys towards the west. Between the wizard with his herbalism and the ranger with his knowledge of the surrounding woods, they figured out Gus had been zapped with amber lotus pollen and where to find it ... Both characters are offered for your use. --- 8. Gus' tower Gus the gnome tinker, living atop a hill in a wide clearing northeast of town, near a fishing hole GUS GOLDHAND Chaotic Good male skygnome fighter, near Midwood, Karameikos Gus Goldhand is a retired gnome adventurer who has lived in Midwood for several years now. He stands three feet tall, with a neatly trimmed circular white beard, glittering blue eyes and severe male pattern baldness. Gus is nimble (dexterity 16) and perceptive (intelligence 15) and earns his living as a tinker. While a friendly fellow and well-liked, he seems to value little other than staying in his tower and sitting up on its roof, working and watching the skies. He enjoys the company of others, but is a bit guarded, and no one has ever been inside his tower or learned where he came from before settling down outside the village. Gus is famous for his knowledge of birds and meteorology. He has a tendency to sing gnomish battle hymns to himself and chew on his corncob pipe when he's concentrating. Of course, he also has one whopper of a secret: Lieutenant Augustus Goldhand is a fighter pilot from the flying gnome city of Serraine. His plane was sabotaged with a magical time bomb that randomly teleported portions of his plane away. Appearing in the skies over Karameikos with part of a plane, he crash-landed and hid the remaining pieces of his craft. Erecting a short tower, he sits atop it most days, tending his birds and watching the skies for Serraine. He has rigged up a signaling device for when he spots Serraine: a concave mirrored shell with a small orb with continual light cast on it in the middle. In the meantime, he waits and tries to figure out what happened to his plane, and why. He keeps his origins secret, allowing those who know him to think him an eccentric gnome from Highforge. The one indication of his origins is the leather armor jacket he wears constantly, which features a red dragon on the back and the motto (in Skycommon): "Death from Above." A more immediate concern is Milosh the kobold, who made off with one half of his Eyes of the Eagle lenses while he was asleep one overcast afternoon. (Milosh was scared off before he could kill Gus by the sound of the innkeeper wanting a pot repaired.) Feeling that he can't afford to look away from the heavens for one day, he's loathe to go after the band himself, but will pay adventurers what he can, including his Ring of Feather Falling, if they retrieve the lens for him. Gus' tower features a pegataur weathervane, various windsocks and other meteorological data gathering instruments, bird feeders and bird cages and has crenellations along its roof and a complex interior locking system so that he can protect the ruins of his plane against further kobold assaults in the future. He has a stash of secret notes on what he believes he needs to reconstruct his plane in a hidden trapdoor in the ceiling above his bedroom which he reaches via his boots of levitation. Gus speaks Skycommon, Gnome, Nagpa, Kobold, Thyatian, Traladaran Equipment: Ring of Feather Falling, Boots of Levitation, one Eye of the Eagle lens, eye patch worn while wearing Eye lens, light crossbow, meddling box and skyhook set (lens, box and hooks kept in the secret compartment in his bedroom) --- MILOSH Lawful Evil male kobold thief 3, a hollow tree northwest of Midwood, Karameikos Milosh is a solitary kobold bandit living in the woods a little north of the mid-point of Westron Road as it runs through the Radlebb Forest. He is small, even for a kobold, standing under three feet tall, with yellowish horns and moss-stained leather armor. He is unusually clever for a kobold (intelligence 15, wisdom 14) and very nimble (dexterity 15). The victim of a Ring of Contrariness, he no longer enjoys the company of his fellows (or they his company), and he spends his days smoking his foul-smelling moss pipe and robbing passersby with the aid of his invention: amber lotus sling pellets. Sarcastic and sharp-tongued, he enjoys haranguing from the safety of the trees those he deems too dangerous to confront. He knows a great deal about the state of things amongst the Black Eagle's former humanoid mercenaries, although it takes a lot to get it out of him. He has a wicked scar across his snout (the result of another kobold getting tired of his contrary behavior) and as a result he speaks in a very nasal voice (and can no longer smell). A former mercenary in the Black Eagle Barony, his band of kobolds survived the invasion of the Hin, fleeing eastward into the Radlebb Forest. Milosh was kicked out of the band a few days later, after he discovered his ring on the body of a hin soldier he'd killed. His band, in turn, was wiped out by a group of Calarii elves a few days later. Milosh stumbled on the marsh with the amber lotus grove and the hollow tree a few weeks later and, slaughtering the deer he found asleep in the grove, quickly figured out the situation, including the fact that he is immune to the pollen due to his wrecked nose. A few weeks later, he discovered he could form pellets containing the pollen using mud dried in the sunshine. Attacking with the pellets fired from his sling has been his main method of both hunting and robbing solitary travelers ever since. Spying Gus fishing and polishing one of his Eyes of the Eagle one day, Milosh hit him with a pellet and grabbed the odd disk, but fled at the approach of a villager before he could slit Gus' throat. Strength: 12 Dexterity: 15 Constitution: 12 Intelligence: 15 Wisdom: 14 Charisma: 10 Hit points: 10 Armor class: 7 (leather armor + wicker shield) Equipment: Short sword, sling, pouch with six amber lotus pellets, pouch with 20 sling stones, one Eye of the Eagle (kept in pouch worn around neck), Ring of Contrariness (with shocking grasp), pouch with 20 cp, 40 gp, 9 pp Amber lotus pellets: Victims struck by a pellet take no damage, but must save versus poison or fall asleep for 1d4 rounds (the pollen is much less effective dried and in the mud pellets). Victims can be woken up if shaken or splashed in the face with water. Pick Pockets: 25 Open Locks: 15 Find/Remove Traps: 15 Move Silently: 45 Hide in Shadows: 45 Detect Noise: 45 Climb Walls: 65 Milosh speaks Kobold, Thyatian, Orc and Traladaran Milosh's tree is surrounded by six amber lotus plants in the marshy soil nearby, near which is a sleeping wild boar (12 hp) which just got zapped by the pollen a short while ago while Milosh was napping. The boar will wake up and shake off the pollen as the player's awake, squealing in confusion and outrage. Milosh will hear the commotion and monitor the battle from the branches of his tree (hiding in shadows the whole time). He will use his amber lotus pellets to knock out any spellcasters first and attempt to subdue the whole party from above. A seventh amber lotus is growing up the trunk of the tree, but Milosh getting involved in the battle will be sufficient vibration to cause the tree to harmlessly discharge its pollen (which the player characters will likely not notice if they're worried about a wild boar goring them). BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 12:42:03 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: History of Mystaran writing systems MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Well, maybe we should rather assume that Milenian was (still is, in the HW) > MGreek, and that the three tribes that became Thyatis, who fled from Milenia, > derived their writing system from it. Since the tribes weren't equally affected > by the Milenian culture, some would have a language more Milenian (Kerendans), > some more Antalian (Hattians), and some in-between (Thyatians); like the > language itself, the writing would be more Milenian/Greek or more divergent > from it; since Thyatis is dominant among them, it would seem that an evolved > but related version would be the standard Thyatian alphabet, and my opinion is > to use the Latin alphabet for it, but Kerandan and Hattian would both have > subtle differences from mainstream Thyatian (some different letters, some > written in a more Milenian fashion than in Thyatian, etc). This is effectively in line with the History of Thyatis by James and me that can be found in the current issue of the Tome. Look around year 600-800 BC, IIRC...so I agree wholeheartely (uh...is it the right word???) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 12:45:26 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Wyrmteeth Gaz, continued: Part 1 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Geography of the Wyrmteeth Range The Wyrmteeth region is dominated by the ominous mountain range, which extends north east of the Finial Range. Seen from a distance, the mountains seem to form a dragon's smile, with the lower caps as inferior teeth and higher ones as superior. The Wyrmteeth Range occupies approximately an additional 9,000 km� (about 3,613 square miles) not officially in the possession of the Dragon King; but dragons, many of whom have sworn allegiance to him, live here, and there are no other settlements nearby. The mountains occupy most of the region, with more than two third of the territory incapable of sustaining human settlements. The Wyrmteeth mountains can reach heights of 5,000 meters. Their climate is harsh: winter, with heavy snows and temperatures as low as �25�C, lasts from late Sviftmont to Flaurmont. Spring runs from Flaurmont to Klarmont, Summer from late Klarmont to Fyrmont, and Fall from Ambyrmont to late Sviftmont. What little agriculture exists is in the valleys between the mountains, most of which lie 300-600 meters above sea level. Thus, human cities are all built at this level. Southwest of the Wyrmteeth range are the Black Marshes, inhabited solely by Black Dragons, and extending for approximately 6,000 km� (2,343 square miles). A few village border the marshes, inhabted by Norwold woodsmen who pay the dragons to have access to the woods of the region. Green dragons live on the forested slopes of the eastern territories; they have an agreement with the Great Druid of Norwold not to allow anyone to cut the trees there (they accomplish this quest with joy, thus being able to hide occasional murders as "justice"). Red dragons live in the central vulcanos. Whites can be found throughtout the mountain range; though Blues are less common, preferring to live in the western foothills or in the territory north of the official Wyrmteeth boundaries. There are just four cities in Wyrmteeth, comprising nearly all the humanoid inhabitants of the region: Seel. Population 8,500 (5,000 Thyatians; 1,000 Averoignians; 1,000 Heldanners; 1,000 Vestlanders; 500 Soderfjordans; [3,500 are werewolves]). Seel was founded in 885 AC by lycanthropes. Many of the current residents of the city are werewolves, though officially most deny it. The laws of Wyrmteeth allows them total privacy, so they enjoy a life envied by many lycanthropes in the world, in an active, hospitable (if a little rough) city. All the Thyatians living in Wyrmteeth are settled here as well, so Seel is an ideal place for foreigners. Seel is surely the first place a homesick visitor should go; people here are the most open to foreigners in all Wyrmteeth, so long you don't mention "lycanthropy." The local ruler of the Army is a werewolf, and will not hesitate to have the intrusive or too-curious put in jail with on a trumped-up charge, just to keep things quiet. In Seel, there is also a small arena, built in the Thyatian style. The arena is used only in the summer, for gladiator fights as well as threatre. Th'hral. Population 3,500 (2,500 lizard men). Th'hral is one of the strangest cities of the Old World; it hosts a community of lizardmen and other lizardkin. Th'hral is seldom visited by humanoids of other Wyrmteeth regions, and there are no temples of Pearl in the city, just a small temple dedicated to Ka. Humans are regarded with suspicion, and so non-reptilians/non-draconics are seldom found here. The lizard men sustain themselves by fishing in the subterran lake of Th'hral; fruits and vegetables are brought to the community by merchants who come here twice a week. Tua'than. Population 10,000 (3,500 Heldanners; 1,000 Vestlanders; 2,000 Soderfjordans; 1,000 other humans; 2,500 dwarves; [500 of the humans are werewolves]). Main city of Wyrmteeth, Tua'than has a permanent dwarven population that lives underground in the quarter of Grag Cath. The dwarves work the mines in the service of the Dragon King; they enjoy their job and position, considering themselves the trustworthy artisans of a great King, who appreciates their work and appropriately rewards them. They have a strong militia, and a very good relationship both with Stormhaven and Rockhome. However, these dwrves are more gruff and serious than those, and are typically more closed-minded of other races, for example believing that the humans of the city are of value only because they have apprenticed under the dwarves for the last two centuries. Tua'than is reminiscent of Northern Reaches settlements, suspicious and cold toward outsiders. Drinking and wrestling are popular pastimes. Tua'than also is home to the main barracks of the Holy Blood Sword and the Legion of Moon. Wheine. Population 2,500 humans. This town is built on the banks of a small river, which provides good fishing to the population. Other settlements. 1,500 dragonkin and 500 dwarves work directly for various dragons in mines or as personal guards; they have barracks or small mining villages scattered through the region. A number of humans and dwarves who work in the mines may be found there too, depending on the need of manpower. 1,500 Heldann woodcutters and woodmen have small communities of 30-50 men in the woods of Wyrmteeth. These too may be more populated if men from the cities or from Norwold are temporarly employed there. Politics Wyrmteeth's politics mostly concern Norwold and its political situation. The main interest of the Dragon King is to wait for a weak moment for Ericall and his Alphathian troops, to claim northern mountains of Wyrmteeth (which are yet unsettled by Norwold). Internally, the dragons must keep from attacking humans living inside Wyrmteeth (though Greens often do it anyway, so the eastern border with Norwold is less settled). Thus, they usually travel far before raiding villages or human towns - usually to Denagoth, or Norwold settlements in the northern part of the country, or around Landfall. They always work alone or in small groups, and officially Wyrmteeth denies any involvment in such raids; many raids are officially said to come from the Wyrmteeth region that is not part of the Kingdom, and is nominally under Ericall's control. Mors Rufus has long pondered whether it might be best not to reclaim the northern range, in order to have a scapegoat for thee raids. Due to Wyrmteeth's havy dwarven population, good relations must be maintained with Stormhaven; dragons never attack dwarven communities. Relations with Oceansend are similar to those with Norwold, although the clerics of Pearl would prefer less attacks since many Oceansend families are of Thyatian and Heldann stock; so, the occasional raids here are not liked by the human population of Wyrmteeth. Relations with the rest of the Old World are few and far between. The help given to the Heldann refugees after the conquest of their country by the Knights of Vanya has assured Wyrmteeth the hate of the new rulers of that country. The dragons have decided to increase their popularity by helping the Resistance in Heldann, giving political asylum to many persecuted revolutionaries and giving them economic support. This is not an "official" action, however. Wyrmteeth has a mutual defense treaty with rockhome, though both countries would be loathe to ask one another for help. Both support the Canine Protection Society, so their relationships with Glantri are simply the worst possible, because of the total religious freedom in Wyrmteeth, plus the help lycanthropes in Glantri get from their werewolf cousins of Wyrmteeth [Editor's Note: - This situation is liikely to change after Malachie du Marais is crowned Prince]. Wyrmteethians are unwelcome in Glantri, and it is very likely that a visitor would be arrested on a false charge. In Wyrmteeth, one is very unlikely to meet Glantrians who are not allies of the werewolves, or clerical exiles. Wyrmteeth is also an ally of Thyatis, and many of the dragons' raids are conduced against Alphatian ships, or even against Alphatian communities on the Isle of Dawn. Thyatians of Wyrmteeth strongly support these raids, and are proud of being helpful to their Empire, though they live so far away. The Army The Wyrmteeth Army is a very powerful one, with nearly 5,000 full time soldiers in four divisions (4 x 1,245 per divions = 4,980); the military makes up nearly 20% of the population. In peacetime, soldiers are employed as farmers, fisher, or in other essential occupations. The army also serves as the nation's police force, fire brigade, and justice Tribnual. Apart from the regular infantry, there is also the Order of the Holy Blood Sword (see below), a strong military force. While the Wyrmteeth Army may not e capable of fighting a large-scale war, it is strong enough to defend the country and can valiantly help any ally. It must be remembered that in case of need in Wyrmteeth (e.g., invasion), there are also 1,200 dragons, plus the militia of the dwarves. There are four Dragon Rulers, who act as the supreme generals of the army. (In actuality, they rarely interact directly with the army.) Each army division consists of 1,245 soldiers, divided as explained below. The Dragon Rulers are independent of one other and nominally indpendent of the Dragon King, as well - they respect him and reclutantly admit his superiority, but have never sworn oaths of fealty. As commanders of the army they must report to the Dragon King; in this way the Dragon King has attempted to impose a sort of authority on these dragon lords. Most other dragons have sworn loyalty to one of the rulers or directly to the King, so civil war could be devastating; but this is not normally a concern. The Legions are officially loyal to their commanders; the Dragon King, without the feudal Legions, would not have an official State Army. However, he has at his orders all the Order of the Holy Blood Sword, and many soldiers would find it very difficult to obey to a Dragon Ruler against the Dragon King and vice-versa. At any rate, the relationships of the single Dragon Rulers with the King are good - it's in the interest of the King that the dragons' armies don't fail him in case of need, and it's in the generals' interest to have the powers and protections guaranteed by their role in the army, so both parties consider themselves happy and satisfied with their deal - at least for now. There are 2 Overlords for each division. The Overlords must periodically report pertinent information from the ranks to the Dragon Ruler. (The Overlords are detailed in the NPC section.) The Overlords of each division have at their orders 11 Captains (5 each plus one Captain under combined command.) Captains are all fighters of level 7-13, armed with plate mail, 40% two-handed sword and hand axe, 30% axe and shield, 30% sword and warhammer or axe; there is a 50% that the weapons are magical, with a combined total bonus of +(1d4+1); otherwise they have a combined bonus of 1d4-1. There is also a 20% chance that they have 1-3 other magical items of medium or lesser power. Each Captain has at his orders 2 Lieutenants, for a total of 22 Fighters of level 4-9. They are armed with plate mail, shield, sword and hand axe or warhammer. There is a 20% (+5% per level over 4th) chance that they have magical weapons, of a total bonus of 1d4. Otherwise, they have excellent quality weapons (4th-6th level) or two +1 weapons (7th-9th). There are 110 Sergeants (fighters of level 2-5), 10 for every Lieutenant. They are armed with banded armor, shield and long sword, warhammer or axe. The weapons are all of excellent quality. Regular Infantry consists of 1,100 Fighters of level 1-3; every 10 respond to a Lieutenant. They are armed with weapons of good quality: chain mail, shield, short sword or hand axe. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 12:46:23 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Wyrmteeth Gaz, continued: Part Two MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Uniforms of the Legions First Legion: The First Legion, at the order of Xanesh, the Neutral Dragon Lord, is dressed with scale mail of dark blue color, covered with breast, leg, and arm plates in dark iron grey. They wear white cloaks with the symbol of a two-headed dragon, with one blue and one white head. Second Legion: The Second Legion, at the order of Incendiarious, the daughter of the former Dragon King, are all armed with banded armor, a red cloak with a flaming volcano within a black circular symbol, red war boots, and red decorations and joints between armor pieces. Third Legion: The Third Legion, at the order of Ipsilon, is dressed with wide dark green cloaks, small wooden bucklers, and leather armor. They have bows and crossbows and are specialists of forest guerilla tactics. Fourth Legion: The Fourth Legion is formally at the orders of Hk'hral, but he only cares about his lizard-men city, and delegates all human army-related activities to his human Overlord, Fang. Humans of the Fourth Legion are dressed in black and green scale mail and scale-covered iron shields; they wear no cloaks. They are all trained in underwater combat in the swamps, and many small groups are sent to other nations and hotter swamps to learn to fight better in swamp climates. Apart from normal soldiers, there are 5 personal guards for the Dragon Rulers employed and payed by the army. They are normally mercenaries of high level, and they have at their orders all other servants of the Dragon Rulers, whom they may employ to defend themselves. Order of the Holy Blood Sword [Clerics of Pearl/Syare, the Moon Dragon, the Moonlight Knight, the True Wyrm ] The Holy Blood Sword is the new name adopted by the Church of Pearl in the Old World, after the founding of the Kingdom of Wyrmteeth, in 828. The Order is devoted to the cause of dragons and of Syare-Pearl; its main political aim is to strenghten the dragons' position concerning diplomatic ties with other churches and nations. The Dragon King is the superior of the Moon General, and secular head of the Order; although he is not a cleric or a official member of the Order, the organization depends entirely on his leadership. The Order of the Holy Blood Sword is formed entirely of specialty Priests of pearl. There are about 600 priests in the Order currently (including about 150 Searchers, 350 Followers, 80 Sentinels and a fixed number of 20 Defenders - see below). The specialty priests are named Soldiers of the Blood Sword. The principal temple of Pearl in Wyrmteeth is the Temple of the Moon in Tua'than, which dominates the city from a nearby mountain top. The Temple is made of dark blue marble with decorations in mother-of-pearl. At night it shines a bluish light. Its plan resembles a dragon's mouth, with two set of "teeth" � rooms one in front of the other, separated by an irregular corridor 50 meters long, which ends in a cave access that leads underground to the Altar, where a giant statue of Pearl, made partly of real dragon bones, partly of mother-of-pearl, is located. This statue is in fact a drolem, but only the most high level clerics know this secret. Novices of the order are known as Searchers for the Unknown Path; only when they reach 6th level are they admitted to the rituals and considered part of the Order. When they do so, they are named Followers of the Moonlight Knight. At 12th level, they become Sentinels of the Wyrm; at 20th level, they choose a dragon race to follow, and become known as Defenders. There are only 5 Defenders for each of the six chromatic dragons (Blue, Green, Red, White, Brown/Amber, and Black). To become a Defender, a 20th level Sentinel of the Wyrm must confront another Defender, and the winner gains that status. The loser is known as a Wanderer and must travel in Mystara for nine years fighting for the cause of dragons, and must leave his title and all benefits gained by being member of the Order. If he succeds, he is admitted to the Moon Legion. Moon Legionaires are considered, in the Hierarchy of the Church, lower-ranked than Defenders (in truth, Defenders defeated the Moon Legionaires), though the Moon General, the highest-ranking priest of the Order, is always drawn from the ranks of the Moon Legionnaires. When the Moon General resigns or dies, the four highest-level Moon Legionnaires fight amongst themselves, and the winner must then defeat the strongest Defender of each Dragon in order to become Moon General. If the candidate fails, the undefeated Defenders fight amongst themselves, and the strongest becomes Regent of the Order for 5 years. After these 5 years the Regent is admitted to the Moon Legion and a new contest for the title is made, with the former Regent being among the Moon Legion contenders. Dogma: True Dragons are the most perfect creatures made by the Immortals to reflect their powers, and bring a shard of immortality to lesser creatures. Lesser creatures are made to serve Dragons to their best efforts. All true believers must sacrifice themselves to the cause of Dragons. Dragons will one day regain power over all Mystara, but there is no sense in destroying those made to serve them: it is just a matter of time for them to understand their folly. To this cause, the Order is devoted. The Order knows that much time will pass before dragons control Mystara (they estimate it at 5,000 to 6,000 years!), but it is extremely devoted to the ideal. Pearl/ Syare delights himself with this dream of conquest and power, but admits to himself that this will probably remain just a dream. Priestly Vestment: Priests of the Holy Blood Sword don't need a special suit in normal life, though for ceremonial occasions (rituals or holy days) they must wear the official uniforms of the order, described below. Adventuring Garb: There are two possibilities in adventuring garb: If they need secrecy or act in an unofficial capacity for the Order, clerics of the Holy Blood Sword can dress whatever they find suitable for the occasion. If acting officially for the Order, they dress with a dark blue armor that shines faintly in the moonlight, composed of a banded breast plate, shoulder plates, lamelled plates on legs and arms, a heavy metal belt, and a shield with a mother-of-pearl symbol of Syare. They carry normally warhammers or maces, few use broad swords; all weapons are of exceptional quality. Searchers for the Unknown Path are not allowed to wear helms or shields. Followers of the Moonlight Knight are allowed the use of helms and shields. Sentinels of the Wyrm are given a custom made weapon +3, +6 vs. metallic dragons. Defenders wear armors of the colour of their dragon choice, depending upon the race. Many of them have slain several metallic dragons, and so have earned the right to trade metal plates with plates made of their dragon victims. Alignment: Any neutral or evil Races: Humans, lizard men Turn Undead: Yes, as a cleric of two levels less Command Undead: No Requirements: STR 12, INT 9, WIS 9, COS 12 Prime Requisites: Cos, Wis Weapons: All bludgeoning weapons plus long and broad swords. Armor: Any, with the previously indicated restrictions Major Spheres: All, combat, elemental (fire & earth), guardian, healing, necromantic, protection, sun (reversed only), time, wards Minor Spheres: Charm, elemental (air & water) Suggested Proficiencies: Common chromatic dragon tongue Special Abilities: At 1st level they have infravision in a 18 meter radius At 6th level they gain the ability to become invisible at will on nights of a full moon At 12th level they gain a +2 bonus on saving throws vs. metallic dragon breath At 20th level Defenders gain a +4 thaco bonus vs their special foe (metallic dragon) A fallen Defender who becomes a Wanderer loses all his special abilities. Very few Wanderers become members of the Moon Legion; and they are magically altered by Syare, so they become Minions of Pearl. They regain all the abilities of Sentinels (but not of Defenders) and additionally: They age at the rate of 1 year each 5 normal human years They become werewolves in the Initiation Ceremony, which consists of a prolonged exposure to bites of the other Legionaires in wolf form Dragons and Defenders Black Defenders are all lizard kin. Blue Defenders are humans of Thyatian descent. Some of them have been given license to return to Thyatis and join the Retebius Air Fleet. Brown [D&D Amber] Defenders may be humans of any race, but some are lizard origin. There is also one gnoll defender at the moment. Green Defenders are the most difficult to find, since Green Dragons are the least liked in Wyrmteeth; Green Defenders are often outsiders who immigrated to Wyrmteeth specifically to join the Order. Red Defenders are not often seen around and about; most are Thyatians, but some are Averoignians. White Defenders are always Wyrmdanners. There is a sort of affinity between white dragons and northern men, because both love snow, cold climates, and winter. NPCs Julius Penhaligon, Moon Legion Overlord. Born in 959 in Thyatis, last son of Cornelius Penhaligon, younger brother of Arturus Penhaligon [see Gaz 1], he became cleric of the Order in 977, and wandered the Old World for several years. Julius was captured in Glantri and suffered experiments at the hand of prince Volospin Aendyr, and was turned into a werewolf. After escaping Glantri, he returned to Wyrmteeth, where he became a Red Defender. He was never defeated and became first a Regent in 988, then the Moon General in 993. [Cleric 19 AD&D; Cleric 34/ Werewolf 12 D&D] Jacob 'Raven' Aloysius, First Legion Overlord. Wereraven. Fighter 12 AD&D, Fighter 20 D&D. Comes from Ierendi. Born 968. Steinhard Hoen, First Legion Overlord. Wizard 13 AD&D, Magic User 23 D&D. Wyrmdanner. Born 971. Harald Haraldsson, Second Legion Overlord. Fighter 17 AD&D, Fighter 29 D&D. Son of the former Moon General Harald Hardrade. Wyrmdanner. Born 963. Geoffrey MacDonald, Second Legion Overlord. Fighter 20 AD&D, Fighter 36 D&D. Glantrian from Klantyre, member of the Followers of Claymore. Born 949. Ruler of Tua'than. Julian Hastings, Third Legion Overlord. Wyrmteethian descendent of Glantrians, born 967. Werewolf, ruler of the city of Seel. Fighter 11 AD&D, Fighter 22 D&D. Sylvie du Chateau Tarent Third Legion Overlord. Averoignian, born in Wyrmteeth in 976. Thief 10 AD&D, Thief 18 D&D. Ruler of Wheine. Gsharr, Fourth Legion Overlord. Lizard man 23 D&D, Fighter 11 AD&D. Hk'rhal's second in command in Th'hral. Fang (P'hegshyan), Fourth Legion Overlord. A human, "Fang" is in fact an Outer Being cultist who long ago lost his human attributes. His powerful magics have prevented his treachery from being discovered. Dragon Rulers Red Death (Mors Rufus), Dragon King of Wyrmteeth. The Red Death is the ruling King of all Wyrmteeth. He succeded Incendiarious when that dragon departed in search of Immortality. Red Death was Incendiarious' second-in-command, and a good ally in the forming of Wyrmteeth, though he was a just young dragon then. Incendiarious recognized Mors Rufus's potential, and (unofficially) made it clear that he was his choice as heir. When the old dragon left Wyrmteeth Mors Rufus proclaimed himself King, and after crushing a small rebellion, became the ruler of Wyrmteeth. Red Death is responsible for the creation of the human settlements in the land, and has sought the help of the strongest dragons of Norwold to reinforce his authority. Red Death is still young, at 1,000 years. Xanesh, Dragon Ruler, Commander of the First Legion. Xanesh is a blue dragon of neutral alignement. He proclaims to be the ruler of blue and white dragons, and carries the self-appointed title of Neutral Dragon Lord. He cares little of other dragons, but he doesn't want to raise the ire of Red Death, and so is informally bound to him. Xanesh hates Ipsilon, so if Ipsilon should attack Red Death he would stand by the Dragon King, but he would remain neutral if any other parties would be involved. Obviously, if a major war would explode, he would side with the party that does not have Ipsilon on its side. Incendiarious, Dragon Ruler, Commander of the Second Legion. The red dragon Incendiarious is the female offspring of King Incendiarious, and has been the secret lover of Red Death for several years. Their relationship has always been inconstant and anything but faithful, but the two dragons have a great respect and physical attraction for each other, and don't care of the other's betrayals. Incendiarious has born 3 hatchlings to Red Death in the past centuries. If a war should explode between Red Death and one of the other Dragon Rulers, her Second Legion would be unswervingly loyal to him. Incendiarious lives in Norwold, in a volcano in the northeastern part of Icereach, and maintains contact with her subject Overlords by use of magical scrolls. Ipsilon, Dragon Ruler, Commander of the Third Legion. Ipsilon is probably the most savage dragon of Wyrmteeth. He is a Great Wyrm of incredible strength and magic, and considers himself as strong as Red Death. Ipsilon has not attacked Red Death because he was accorded the title of Dragon Ruler immediately after Red Death took the throne, but Ipsilon is jealous of his power and could, in the future, try to cause a major war between dragons to obtain it. He is not liked by the other Dragon Rulers, but he is more powerful than them, and so they have not managed to attack him. Ipsilon cares nothing of humans, and would greatly enjoy waging a brutal war against Norwold - naturally with himself crowned Emperor of the region as the outcome. Hk'rhal, Dragon Ruler, Commander of the Fourth Legion, Lizard King of Th'hral. Hk'rhal is strange black dragon, who believes that lizardmen and similar creatures were made by the Immortals in the image of dragons; he has a great love for these creatures. He dislikes non-reptilian humanoids, whom he sees as pale and trembling copies of those admirable races. He often takes Lizardman form, and enjoys ruling the city of Th'hral. He has no preferences toward the Dragon Rulers, and respects Red Death, though he does not fear him. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 02:15:28 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Idea of the Hollow World MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hello all, I have recently re-read a book called "Plutonia", which describes something bearing a great resemblance to the Hollow World of Mystara. In the book, a group of Russian scientists discover a huge opening in the polar regions of Earth, and travel through it into a world inside Earth, warmed by a reddish "sun" which is the Earth's nucleus. This new world (called Plutonia) is populated by dinosaurs and other prehistorical animals, as well as Stone Age people. Sounds familiar? In fact, it resembles Mystara's Hollow World so much that I've started to wonder whether TSR originally took the HW idea from this book. Anyway, for those interested, the book is called "Plutonia", written by Vladimir Obruchev, originally in 1915 but with numerous later editions. I don't know its availability, I've had the book for ages, but you might want to try tracking down a copy. It's a fascinating read, especially for Hollow World fans. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 11:16:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Black Eagle Barony question MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" One the characters in my new campaign is an orphan, and I want to link him to the Black Eagle Barony's ruling elite. But the KKoA boxed set doesn't provide a coat of arms for the region (just one for the Barony of Halag). Can anyone describe the old coat of arms for me? Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 17:12:59 EDT Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: Black Eagle Barony question MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/16/00 2:15:27 PM Eastern Daylight Time, lby3@LBY3.COM writes: << One the characters in my new campaign is an orphan, and I want to link him to the Black Eagle Barony's ruling elite. But the KKoA boxed set doesn't provide a coat of arms for the region (just one for the Barony of Halag). Can anyone describe the old coat of arms for me? Thanks. >> The Barony of Halag is the former Black Eagle Barony. The Good King Stephan finally saw the light of what was really happening in the Barony thanks to some brave little halfling adventurers. Anyway, the short of it is that the Baron was captured by halfling forces after Bargle sacked the treasurey and got out of dodge, leaving vonHendriks out in the cold on the battlefield with no spell support. He was later rescued by some humanoid shaman and taken to King Kol in Glantri to help control the different species of monsters so inter wars wouldn't rip Kol's principality apart. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 14:40:39 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Black Eagle Barony question In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 17:12 4/16/00 EDT, Arminath wrote: >In a message dated 4/16/00 2:15:27 PM Eastern Daylight Time, lby3@LBY3.COM >writes: > ><< One the characters in my new campaign is an orphan, and I want to link him > to the Black Eagle Barony's ruling elite. But the KKoA boxed set doesn't > provide a coat of arms for the region (just one for the Barony of Halag). > Can anyone describe the old coat of arms for me? > Thanks. >> > >The Barony of Halag is the former Black Eagle Barony. The Good King Stephan >finally saw the light of what was really happening in the Barony thanks to >some brave little halfling adventurers. Anyway, the short of it is that the >Baron was captured by halfling forces after Bargle sacked the treasurey and >got out of dodge, leaving vonHendriks out in the cold on the battlefield with >no spell support. He was later rescued by some humanoid shaman and taken to >King Kol in Glantri to help control the different species of monsters so >inter wars wouldn't rip Kol's principality apart. And it has the same coat of arms as it did under the Black Eagle? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 18:35:04 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: Idea of the Hollow World In-Reply-To: <38F8F810.8E16B533@kolumbus.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII There is a short history of the Hollow World Myths in http://www.onelight.com/thei/theiintro.html (I am afraid this is not an ironical site...) TSR was more inluenced by Jules Verne, H. G. Wells and Edgar Rice Burroughs than by the underground Tibetan realm of Agartha or the Russian Plutonia (which appears in one Castle Falkenstein adventure IIRC). Myths of a Hollow Moon are already present in the first SF story : Kepler's "Somnium" (early XVIIth century). ff http://www.geocities.com/anacharsis_2/ "Mobilis in mobili" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 16:33:52 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: D&D in the Wall Street Journal MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii This might be a little off-topic, but I thought it was neat anyway. In the Wednesday, April 12, 2000 The Wall Street Journal had an article titled, "Back to Basics: In the New Economy, Who are the Hunters and Who are the Hunted?" In the article, Jared Nielson, a youthful internet expert, states that the primary reason he joined a construction company to launch their internet presence was "that his hero, Gary Gygax, inventor of the role-playing game Dungeons & Dragons, lived nearby. 'I'm a game freako, dude.' says Mr. Nielsen, a father of five with a tightly trimmed beard. 'I could have a house next to this guy and have a job at this old lumber company'" I thought it was cool that D&D was featured in the Journal. Matt Wang the Gaming Banker : ) __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 16 Apr 2000 22:20:55 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: FLUFF: XL1 Quest for the Heartstone In-Reply-To: <4.2.0.58.20000411102932.00981220@pop.uky.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 08:56 PM 4/14/00 -0400, Oliver wrote: >Any of these names ring a bell? Strongheart, Ringlerun, Zerek(?), Warduke, >Pearlay, Elkhorn... >They are detailed in a special section of XL1: Quest for the Heartstone. I >remember buying a couple of these action figures, they rocked! > >1) Although I found the referring module reviewed as an oD&D product on a >Mystara site (not FR or GH oriented AD&D canon), can anyone recall any >direct or implicit Mystara references? (Though Tiamat is a recurring >supporting character, and Lolth did make an appearance in one episode) Module XL-1 does not, itself, have any references to Mystara, but Strongheart and Mercion (and a couple of others) who are referenced in XL-1 show up in module X10: Red Arrow, Black Shield as the king and queen of Ierendi. Figgen the Halfling is also noted in Gaz4: Kingdom of Ierendi. All the NPCs also first appeared in AC1: Shady Dragon Inn, and the Shady Dragon Inn was revealed (in the first Mystara Arcade Game) to be in either Corunglain or Akorros, I forget which. (Maybe Akesoli?) >3) Anyone care to guess what exactly was Venger? His servant, Shadow Demon >must have been a invisible stalker or aerial servant... Monster, NPC, or >Immortal stats for both baddies, please. I'd probably say Venger was a Cambion. No statistics available though (don't own any of the PS products or 1st edition stuff). ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Apr 2000 21:52:45 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: no more problem on mystara.com.bi MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit everything seems to be all right now. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Apr 2000 13:47:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: A silly GSoM spell Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Horst's Rude Conjuration Conjuration Level: Sor/Wiz 1 Components: V, S Casting Time: One action Range: 10 feet + 10 feet/level Effect: One creature Duration: 1 minute/level Saving Throw: None Spell Resistance: Yes Rude Conjuration was created by a student at the Great School of Magic as a joke. Despite efforts by the faculty to stamp it out, the spell is widely circulated on scrolls and students are eager to help tutor each other in its use. The caster makes an obscene gesture at the target (typically involving a single skyward-thrust finger, although some principalities use two fingers instead) and a disembodied hand is conjured into being, hovering just out of the reach of the target. (Targets with spell resistance get a one-time check against the spell, fizzling it out if successful.) The hand bobs and weaves, making the obscene gesture at the target all the time for one minute per level of the caster, until a dispel magic is cast upon the hand or until it's dispelled by attacks. The hand has one hit point per level of the caster and an armor class equal to 10 - the level of the caster, reflecting the vigor with which the hand bobs and weaves and loops around in front of the target. The hand does not obscure the target's vision, and has no special effects beyond being both annoying and embarrassing to the subject. Note that there must be an unobstructed path between the spellcaster and the target of the spell. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Apr 2000 23:42:32 -0400 Reply-To: Mystara Sender: Mystara From: Oliver Subject: PLACES: Vyalia Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed From Matrix's Mystara Netbook 2a: Vyalia (Kingdom of the Recluse) Nestled between Karameikos and Thyatis on the map is a small forest which has been called a kingdom by its people. It is the home to the somewhat hostile and very wary elves known as the Vyalia. Government: Vyalia is ruled by the king, who is the head of the one clan of elves in the area. Rulership is passed through the family line, and if there is no heir, the next closest relative take control. The current king is Ayelendar, a fair but short-tempered elf. Languages: The recognized tongue is elvish (Vyalian dialect), but Thyatis is spoken by the diplomats. Coinage: Much in the typical wood elven tradition, the Vyalia elves have no currency. Things are merely borrowed when needed, and no one steals here (the penalty is anything from having one's hand chopped off to death!). Visitor Information: Dymark is the functional capital of the country, but the ruler could be found anywhere. Dymark is not much of a city, being mostly above the ground in the trees, but some of the human settlements are kept up to welcome the few travelers in the country. Things to Remember: Vyalia elves do not take outsiders lightly. If you cross the border, you are being watched. Go directly to your goal with no stops, and if you do encounter elves, treat them with the utmost of respect. I did not know that the Vyalia elves were an autonomous nation. Can anyone share me almanac stats to this nation? -o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 00:34:18 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Dragon Magazine and Mystara? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I found this on Eric Noah's 3E website, an excerpt from a message posted by Dave Gross, Editor of Dragon Magazine: http://www.rpgplanet.com/dnd3e/ <> Hmmm..... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 17 Apr 2000 22:37:43 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: PLACES: Vyalia MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >I did not know that the Vyalia elves were an autonomous nation. Can anyone >share me almanac stats to this nation? This is one alternate view of the Vyalia that does not entirely jive with TSR-produced (notice the strategic avoidance of that dreaded "C" word :-) materials. DotE seems to indicate that the Emperor of Thyatis has good relations with the Vyalia, while in Karameikos they seem more insular and Xenophobic. It has been suggested that the Vyalia may not be entirely happy with Stefan's independence, a position with which I personally agree, but also that they would not be likely to fight Karameikos unless given good reason. I'm not sure who Matrix is, but perhaps you should try to contact him or her for more information on this view of the Vyalia and their capital at Dymark. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 06:48:00 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: History of Mystaran writing systems MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I thought that rune powers can with clerics. George > I am interesting in Nordmen Runes because I don't know nothing about it. I > didn't found related info if any websites. > Can someone give me a link or explain who this sort of magic works? > Only wizards can use it? > Is used in the three nordmen countries (vestlands, ostland, sodeford)? > > Thanks, > > Antonio L�pez Mercader > ATOS-ODS > Departamento de Telecomunicaciones y Tiempo Real > E-mail : alopezmr@enher.es > T�lf.: 93.214.40.00 ext 323110 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 07:59:13 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Evidence for female Wallara and a new theory MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit It turns out that some reptiles from the Jurassic nursed their young and had milk glands (along with being warm blooded). They also had live births. ----- Original Message ----- From: ���� ��� To: Sent: Thursday, April 13, 2000 1:46 PM Subject: Re: [MYSTARA] Evidence for female Wallara and a new theory Breasts? Aren't Wallara's reptilian? Wallaras (like dragons) do not nurse thier offspring like mammals do, so they have no use to combersome (though nice to behold) organs. Oh, now your getting to the nursing part. What about eggs? They could be hatched from eggs. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 19:05:03 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: A silly GSoM spell MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Beau ha scritto: > Horst's Rude Conjuration A new hint to why Glantrians are so strange. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 15:37:56 EDT Reply-To: Mystara Sender: Mystara From: Carl Quaif Subject: Update to Fahvarim's Lorebook MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit All, I'm back from a week of cross-dressing (don't ask) to announce three new files on my webpage. - A new spellbook, "The Will Ascendant" - a selection of psionic spells for PCs to discover. - The Eternal Game: the tale of an Immortal contest between Odin and Hel - and the three mortal souls caught up in it... - The Spellweavers: an Elven cult in Wendar, including new character classes, spells, items, NPCs, and more! These can be found at: - www.geocities.com/cquaif/ - please let me know what you think. Cheers, Carl Q. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 18 Apr 2000 16:17:50 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: B8, Journey to the Rock I'm interested in finding this adventure. Anybody got a copy they are willing to sell or trade? ASEO out ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 09:29:16 +0200 Reply-To: Mystara Sender: Mystara From: Peter Balazs Subject: Re: Wyrmteeth Gaz, continued: Part 1 In-Reply-To: <38F999C6.75CCA20C@tin.it> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" hi! >Geography of the Wyrmteeth Range [cut] Good Work, keep it up! *************************************************** Peter "Mr. XXL" Balazs Wurlitzerg. 37/12 1160 Wien a8927259@unet.univie.ac.at http://radon.mat.univie.ac.at/~pbalazs **************************************************** ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 15:21:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Another silly GSoM spell Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At the risk of turning the GSoM into the setting for the next "Porky's" movie (which will certainly happen if I get around to figuring out a "make clothes invisible" spell) ... -- Horst's Foul Utterance Enchantment Level: Sor/Wiz 1 Components: V, S, M Casting Time: One action Range: Touch Effect: One creature Duration: 1d4 minutes/level Saving Throw: Yes Spell Resistance: Yes Foul Mouth is another of a series of prank spells created by one of the most incorrigible students in the history of the Great School of Magic. Less popular than Rude Conjuration due to its requirement that prankster and prankee must come in physical contact at some point, it nevertheless pops up memorably at least once per school year, most infamously several years ago at a graduation ceremony that ended rather badly for all concerned. The victim of the spell will find themselves constantly spewing profanity in a loud tone. While they can also speak and cast spells while under the influence of foul utterance, all non-spell casting speech is peppered with colorful obscenities - i.e. "I'm can't #$%!@ help it, you #$%!" While the victim has to curse non-stop, which may pose difficulties depending on the social situation, they won't put themselves in immediate physical danger by doing so; A victim holding their breath underwater is unaffected until they can surface. Of course, that cuts both ways: A victim cannot choose to hold their breath simply to stop speaking. If the victim is not in a situation where they normally would be required to hold their breath, the spell induces them to speak. Foul Mouth can be cast in conjunction with a permanency spell. Material component: A few drops of vinegar, which must be rubbed on the victim's skin. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 15:29:03 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Red Steel/Hule help needed Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I'm creating a major magical item for a mid-level nemesis for players in my new Karameikos campaign. It's a dagger that allows its bearer to track the last person wounded with the blade. Since these characters are new to Mystara, I want to load up all the important early characters with strong ties to the world around them, so the players learn about the world naturally. To that end, I was hoping to make the dagger out of Red Steel and have it reflect a culture outside of the "Old" World. I don't have the Red Steel boxed set -- on the rare occassions it pops up on Ebay, it goes for more than cover price -- and I was wondering if red steel was any different, once enchanted, than any other magical metal. Also, what culture from the lands west of Sind would be likely to make such a weapon and what cultural details could I use to illustrate that? I was hoping that Hule might be a likely source of such a weapon, but I don't know if the weapon would look at all unusual and what language might be inscribed on the blade. Any thoughts? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 23:39:36 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Another silly GSoM spell MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > At the risk of turning the GSoM into the setting for the next "Porky's" > movie (which will certainly happen if I get around to figuring out a "make > clothes invisible" spell) ... i can see where that might come in handy (well hello! lady hillsbury) ;-) > -- > Horst's Foul Utterance groovy spell! is it just me or wasn't the most recent use of this spell, on a member of the list a short while ago. ;-). mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 16:34:49 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Red Steel/Hule help needed MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 > I'm creating a major magical item for a mid-level nemesis for players in >my new Karameikos campaign. It's a dagger that allows its bearer to track >the last person wounded with the blade. Sounds cool > Since these characters are new to Mystara, I want to load up all the >important early characters with strong ties to the world around them, so >the players learn about the world naturally. Good plan--bear in mind, however, that areas like the Savage Coast and Hule are VERY far away. Most Karameikans would never have even heard of Slagovich, much less anything on the Savage Coast. > To that end, I was hoping to make the dagger out of Red Steel and have it >reflect a culture outside of the "Old" World. I don't have the Red Steel >boxed set -- on the rare occassions it pops up on Ebay, it goes for more >than cover price -- and I was wondering if red steel was any different, >once enchanted, than any other magical metal. Well, first off I'd suggest that you download the Savage Coast accessory off the TSR site. It contains almost all the imformation from teh two boxed sets, and it's free. Over at the MMB ( RPG.DnD.Mystara at cipher.wizards.com ) there's a current thread discussing the differences among the various accessories that deal with the Savage Coast--check it out if you're interested (Why does the MMB seem to have a bit more Savage Coast traffic than the MML? That's kind of weird...). As far as enchanting Red Steel, it should probably function normally except that it will be lighter than normal steel, which could possibly make it difficult to throw. > Also, what culture from the lands west of Sind would be likely to make >such a weapon and what cultural details could I use to illustrate that? I >was hoping that Hule might be a likely source of such a weapon, but I don't >know if the weapon would look at all unusual and what language might be >inscribed on the blade. > Any thoughts? Well, Hule doesn't have much Red Steel, so they probably wouldn't have used it to creat such an item unless they had a good reason to. I'd suggest perhaps that it was created by the Manscorpions of Nimmur for some dark purpose, or perhaps by one of the many other ancient cultures in the area. If you do make it Nimmurian, it should have cool Babylonian or Assyrian-inspired designs all over it. Anyway, you should definitely check out the on-line Savage Coast stuff or the Princess Ark articles from the Savage Coast if you have the Dragon CD Archive. Good Luck Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 19:47:17 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Red Steel/Hule help needed In-Reply-To: Beau's message of "Wed, 19 Apr 2000 15:29:03 -0700" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Beau writes: > I don't have the Red Steel boxed set -- on the rare occassions it > pops up on Ebay, it goes for more than cover price Gosh, I was lucky. I just found it in a local store for list. In any case, check out http://www.wizards.com/dnd/DnDDownloads.asp#cam and download the Savage Coast pack. -- Alan Shutko - In a variety of flavors! 205 days, 16 hours, 2 minutes, 30 seconds till we run away. Microbiology Lab: Staph Only! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Apr 2000 01:59:57 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Red Steel/Hule help needed MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit I think that you could use the tortle culture: these far-orient like turtle mystics. The evil villain could add up to his crimes by massacrating a tortle outpost in order to get the dagger, a short-katana looking item, loaded with similar to RW Japanese glyphs and designs in the blade. You can look at your library for RW clues, japanese swordsmiths had some kinds of rituals and used lots of trade and symbolic glyphs and letters in their blade-smithing. And for mystara documents, the Orcs' Head supplement, detailing the Tortle culture, is online at the wizards site, along with the rest of Savage Coast. It could be even a campaign hook, this powerful weapon can be only destroyed by a specific ritual, and learning it would require for the PCs to engage in a bit of travel and tourism, it's not so hard, they could take a ship to Slagovich (quite frequent commerce stop for merchands for Ierendi and the Minrothad Guilds) and there transfer to another ship to the Baronies or do the trek overland just my two cents andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 17:06:58 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Red Steel/Hule help needed MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >> I don't have the Red Steel boxed set -- on the rare occassions it >> pops up on Ebay, it goes for more than cover price > >Gosh, I was lucky. I just found it in a local store for list. Wow! I bought both Red Steel boxes, as well as K:KoA, for 30% off cover price at the Game Keeper. Then again, I haven't seen any of those boxes at Game Keeper in a while--I guess they just wanted to clear out a bunch of old stuff. It seems strange that Red Steel would sell for as much as it is now that all the info is available free on-line. I guess I'm not the only one who prefers the feel of a nice book :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 19 Apr 2000 20:13:06 -0400 Reply-To: Mystara Sender: Mystara From: Alan Shutko Subject: Re: Red Steel/Hule help needed In-Reply-To: Patrick Sullivan's message of "Wed, 19 Apr 2000 17:06:58 -0700" MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Patrick Sullivan writes: > Wow! I bought both Red Steel boxes, as well as K:KoA, for 30% off cover > price at the Game Keeper. Then again, I haven't seen any of those boxes at > Game Keeper in a while--I guess they just wanted to clear out a bunch of old > stuff. Probably. Even KayBee's been cleared out for a while (ah, K:KoA for $5... I have an extra copy if someone wants it, forgot I had it already). > It seems strange that Red Steel would sell for as much as it is now > that all the info is available free on-line. I guess I'm not the > only one who prefers the feel of a nice book :-) A nice book is one thing (that's why I have a laser printer), but the MAPS are another thing entirely! -- Alan Shutko - In a variety of flavors! 205 days, 15 hours, 23 minutes, 18 seconds till we run away. You will engage in a profitable business activity. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Apr 2000 07:04:18 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Red Steel/Hule help needed MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit As for the red steel use and origin , i think i have an article on my site.Just check it if you want.It's in the new rules section. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Apr 2000 13:01:04 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: A weapon from my Karameikos campaign Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" This weapon will show up in the hands of a mid-level nemesis of the characters in a few weeks, and helps him dog their steps without being an overwhelming weapon if it falls into their hands. Feedback is greatly appreciated. -- HUNTER Dagger +3 This unpleasant curved dagger is made of a strange reddish metal, lighter and stronger than steel, and the word "hunter" in Nimmurian is engraved into its blade. The dagger is designed to look like a scorpion, with a bronze hilt and cross-piece. The scorpion's outstretched claws form the crosspiece and its body and tail serving as the grip. The sheath is decorated with images of scorpions crawling over skulls. The blade has been sighted in Serraine and, more recently, Karameikos. Its current whereabouts are unknown. When the wielder says the dagger's name in the original tongue, he or she will sense the direction of the last person wounded by the weapon. The current wielder must also be the person who had done the wounding and the victim must be alive and in range (equal to the wielder's level, cubed, in miles). The weapon gives no sense as to the distance, and even the direction is not very precise, more "over yonder" than "22 degrees east." The weapon is not weighted for throwing, and suffers a -1 to hit in such attempts. -- BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Apr 2000 22:53:07 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] More on the Monitor Situation MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Would you really want to just take care of the technical side? > Forgive me for saying this, but that sounds incredibly boring. > I'm all for (mature) monitors, but please don't do anything because > you feel you have to. Oh, it wouldn't be just the technical side of it. The primary idea is to continue having a guiding hand in the list while reducing the workload. > So I wouldn't want to "force" Leroy into doing something that he > does not feel in all good conscience that he can continue to do, > regardless of any concerns over who will succeed him. Don't worry about that. I don't feel forced at all. The monitor idea seems like a possible solution, one I think deserves to be tried. I _want_ to continue in some sort of official capacity. But the old way wasn't going to work. If this way doesn't either, we can move on. > Say for instance that Flaming Fred gets a little unruly; monitor A > posts a warning, monitor B kicks him off the list, and monitor C > says he has done nothing wrong so leave him alone. Who makes \ > the final decision? A couple of things on this... 1. I have a system in mind to eliminate replies from multiple monitors for any one situation. If Monitor A gives a warning, none of the other monitors will say anything. 2. Monitors won't be able to kick people off the list. That will be an Admin-only thing. 3. The Admin makes the final decision. Well, it seems that with the myriad replies, only two people seem to have any problem with the idea of monitors. With such a small minority I think it is safe to say that most people do not have a problem with giving it a try. And so we will. Following this I am going to post a list of the basic job duties and qualifications, plus an "application" for monitor. Finally, with this second discussion more people have come out with words of support. Again, I want to honestly thank people for their support during this time. In all of this I made a point not to thank any one person specifically; when you do that you risk leaving out people. But, I have to give a specifc person some additional thanks: Marco Dalmonte (aka DM), for his long and amusing farewell message. It was so entertaining I almost felt bad for coming up with the monitor idea, after all his work. Thanks again. : ) Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 20 Apr 2000 22:56:23 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] Monitor Application MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Read, fill out the last part, send it back. Don't send it to the list. The Basic Job Description 1. Read MML e-mail several times a day, on a daily basis. 2. Read every post. A thorough reading is not required of everything, but at least skim them all. 3. Watch for violations, as per the list guidelines. 4. If necessary, take steps to correct any problems. This includes private e-mails and warnings, public e-mails pointing out particular guidelines, or contacting the admin to take further steps. Some Job Requirements 1. Strong English. English doesn't have to be your native language, but all monitors must have good skills with English. This includes clear and (mostly) proper writing (i.e. spelling, punctuation, grammar, know where the shift key is and how to use it). 2. Level headed. As most people have noticed I tend to step in only when necessary. I try not to jump the gun, and give a problem an opportunity to correct itself. Monitors need to be able to judge when their presence is required for a situation. 3. Willing to take action. Sometimes problems don't solve themselves, and a monitor will need to take some sort of action. Whether it is stepping in to end a thread or issuing public or private warnings, things need to be done sometimes. Note that balancing 2 and 3 is one of the biggest challenges of monitoring a mailing list. Knowing when to let things go and when to intervene is not always cut and dry. 4. Good communication and diplomacy skills. When a monitor steps into a problem they need to know what to say and how to say it. Note that aspects of these are going to be learned over time, with experience. Potential canidates will have some measure of these skills. The Application 1. Name 2. Age 4. Location (State and Country) 5. How long on the MML? 6. How active on the MML? 7. How often do you check your e-mail daily? 8. What time of the day do you check your e-mail and surf the net for extened periods of time? (If not in US, please approximate the time to the Mountain Time Zone.) 7. Have you read through the list guidelines thoroughly? Do you have any problems with them? Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Apr 2000 06:35:57 -0700 Reply-To: Mystara Sender: Mystara From: Eleanor Williams Subject: Gazateers MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Go here http://www.dragoneggs.com/misctotal.htm for these, if you need them Dawn of the Emperors of Thyatis and Alphatia (Shrinkwrapped Box Set) $30 GAZ4 The Kingdom of Ierendi (Very Good) $14 GAZ11 The Republic of Darokin (Very Good) $14 GAZ12 The Golden Khan of Ethengar (Mint) $22 GAZ12 The Golden Khan of Ethengar (Very Good) $14 GAZ14 The Atruaghin Clans (Very Good) $15 GAZ14 The Atruaghin Clans (Good) $12 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Apr 2000 10:14:10 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Dragon Magazine CD MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I just checked at a store here in Milan: the Dragon Magazine Archive is still available. Price is Lit 120.000, or around 60$. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Apr 2000 19:53:19 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Creature MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Cooshee Elven Hound Int: animal / 4 All: Netral (with good tendencies) Number: 1-8 AC:5 MV:18 (sprint 24 for 5 rounds then for 5 rounds MV 15) TD:3+3 TACO:17 Att:3 Damg: 2-8/1-4/1-4 Special: spring (overtrow) the cooshee count here as G so it get a +4 bonus on its trow. while it sits on its enemy it gets +4 on its attack roll. the enemy can make a Str. check to become free of the Cooshee the Cooshee can Surprise enemys with -4 Special def: Hide 75% invi (like elves) in natural enviroment. the cooshee can move with normal speed. Mag res.: NIL Size: M / 4 feet (160-300 pound) Moral: 12 Exp: 270 green gray with brown points we have free. so my friend was on jouney. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 21 Apr 2000 22:13:34 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Creature MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I would really like to know more about the Cooshee.Good work Thanks. erewan laubgaenger a �crit: > Cooshee > Elven Hound > Int: animal / 4 > All: Netral (with good tendencies) > Number: 1-8 > AC:5 > MV:18 (sprint 24 for 5 rounds then for 5 rounds MV 15) > TD:3+3 > TACO:17 > Att:3 > Damg: 2-8/1-4/1-4 > Special: spring (overtrow) the cooshee count here as G so it get a +4 > bonus on its trow. > while it sits on its enemy it gets +4 on its attack roll. the enemy can > make a Str. check to become free of the Cooshee > the Cooshee can Surprise enemys with -4 > Special def: Hide 75% invi (like elves) in natural enviroment. the > cooshee can move with normal speed. > Mag res.: NIL > Size: M / 4 feet (160-300 pound) > Moral: 12 > Exp: 270 > green gray with brown points > > we have free. so my friend was on jouney. > IBON > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.