========================================================================= Date: Sat, 22 Apr 2000 12:58:29 +0200 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: What language? MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII A post here reminded me of a thought that was bothering me for a while. Would you please inform me, what RW languages are the ones on SC related to? Baronies speak Spanish and Portuguese, as I understand. The bigest interest is in Tortles and Rakastas. The latter have town and personal names in brittish-style English, but are somewhat Japanese like in culture. Clarification on the subject would be most helpful. Oh yes, and Lupins speak French, right? greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 08:36:03 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit It is a confusing question. Bruce Heard developed the rakastas on the Savage Coast with a French-like culture. The people who came along later and developed the Savage Coast as an AD&D product, decided they liked the rakastas Heard had made on the moon (Japanese-like in culture) and changed the SC rakastas according to this whim of preference. ----- Original Message ----- From: KoRneR To: Sent: Saturday, April 22, 2000 6:58 AM Subject: [MYSTARA] What language? > A post here reminded me of a thought that was bothering me for a > while. Would you please inform me, what RW languages are the ones on SC > related to? > > Baronies speak Spanish and Portuguese, as I understand. The bigest > interest is in Tortles and Rakastas. The latter have town and personal > names in brittish-style English, but are somewhat Japanese like in > culture. Clarification on the subject would be most helpful. > > Oh yes, and Lupins speak French, right? > > greetings, > KoRneR > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 15:03:15 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: What language? In-Reply-To: <000701bfac57$53725fc0$6232140a@friendlynet> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 22 Apr 2000, jdaly wrote: > It is a confusing question. Bruce Heard developed the rakastas on the > Savage Coast with a French-like culture. The people who came along later > and developed the Savage Coast as an AD&D product, decided they liked the > rakastas Heard had made on the moon (Japanese-like in culture) and changed > the SC rakastas according to this whim of preference. I think you got it mixed up a bit here Jeff. The original Bellayne Rakasta were modelled after 16th-17th C British culture, while the Myoshima Rakasta living on the moon were of a Japanese style culture. The people who made the boxed set mixed up those two for some reason. The Lupin are definately french. The people of Renardy are based on ancient Gaul and the most excellent Asterix comic books. The Eudrians are based on germanic saxon culture. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 12:55:50 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit KoRneR wrote: > > A post here reminded me of a thought that was bothering me for a > while. Would you please inform me, what RW languages are the ones on SC > related to? Espa Spanish Verdan Portuguese Renardois French Rakastan is a real problem: written language is clearly Japanese-like, but spoken language is apparently british English. It can be assumed that the original Rakasta tribes spoke Japanese-Rakasta, then they settled in Bellayne (which, as a nation, existed before the arrive of the Rakasta), and learned the language of that nation (probably an Antalian Saxon-like language), which evolved to the modern-Bellaynish form through contact with French-speaking Renardy in modern times. However, this is just my guess... -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 18:42:21 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit H�vard wrote: > > The Lupin are definately french. The people of Renardy are based on > ancient Gaul and the most excellent Asterix comic books. The Eudrians are > based on germanic saxon culture. > Actually, Renardy (lupins) would be purely French, and Robrenn would be Gallic Asterix-type culture. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 19:38:48 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: What language? In-Reply-To: <3901C85D.7BA5D5DF@kolumbus.fi> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 22 Apr 2000, Solmyr of the Azure Star wrote: > H�vard wrote: > > > > The Lupin are definately french. The people of Renardy are based on > > ancient Gaul and the most excellent Asterix comic books. The Eudrians are > > based on germanic saxon culture. > > > Actually, Renardy (lupins) would be purely French, and Robrenn would be > Gallic Asterix-type culture. You're right. I meant Robrenn. Sorry if I caused any confusion. *smacks forehead* Thanks for clearing this up Solmyr. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 13:51:28 -0400 Reply-To: Mystara Sender: Mystara From: James Straight Subject: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I've been elected to take our own little roleplaying group into 3E when it is released and my setting of choice will be Mystara. In planning for the upcoming campaign we have decided on the characters all being natives of Glantri and possibly all mages or sorcerors. I am considering various plots and storylines and I keep coming back to the nation of Hule. I've been thinking of Hulean agents drawing Darokin and Glantri into into a war. By the time these nations realize that the Master is behind this it will be too late -Hulean troops will begin their invasion of Darokin. These are just some rough ideas but it got me wondering about other people's campaigns. Does anyone else care to post what they have done in their own Mystara campaigns. I think it would be interesting to see what others are doing w/ Mystara (as well as fueling my imagination). James Straight ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 14:04:34 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: What language? In-Reply-To: <3901AF66.A1218F37@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 22 Apr 2000, Agathokles wrote: > Renardois = French But is it the same French language as the language in Nouvelle Averoigne? Some Lupins came from Glantri (Saint-Clebard for instance) but the timeline says the Lupins settled the Savage Coast around 500AC and the Ambreville came only in 728AC. We know there are still Lupins in Nouvelle-Averoigne and that they hate werewolves. How was the Lupin culture influenced by the French "loups-garous" (were-wolves) ? Is there a genealogy of the Mystaran Canine races? Some Lupins worship Pflarr. Jackal-headed Hutaakans and Yeenoghu's Hyena-headed Gnolls are described as related to the Lupins in Bruce Heard's article. ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 18:28:16 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Frederic Ferro wrote: > > On Sat, 22 Apr 2000, Agathokles wrote: > > Renardois = French > > But is it the same French language as the language in Nouvelle Averoigne? > Not exactly the same, since it's mixed with Espa, Verdan and/or Thyatian Common. You might think of a langue d'oc Renardois, for instance, while Sylaire would be langue d'oil. > Some Lupins came from Glantri (Saint-Clebard for instance) but the > timeline says the Lupins settled the Savage Coast around 500AC and the > Ambreville came only in 728AC. We know there are still Lupins in > Nouvelle-Averoigne and that they hate werewolves. How was the Lupin > culture influenced by the French "loups-garous" (were-wolves) ? > Through Claude d'Ambreville and Andr�-David For�t, the good members of the d'Ambreville family, and patrons of the Glantrian lupins. > Is there a genealogy of the Mystaran Canine races? Some Lupins worship > Pflarr. Jackal-headed Hutaakans and Yeenoghu's Hyena-headed Gnolls are > described as related to the Lupins in Bruce Heard's article. > Some lupins have gnoll or hutaakan blood, but there must be some other, more doglike ancestor. IIRC, Sharon Dornhoff devised an "aardovai" protolupin race, to fit this missing link. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 20:45:36 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i do agree with you and i remember having seen the same explanation given by our beloved deity ( Bruce himself). He explained the french-renardy link by the fact thet some of the ruling caste came from or travelled to averoigne (in glantri). As for the eusdrian, their "ix" names came as asterix-like . Solmyr of the Azure Star a �crit: > H�vard wrote: > > > > The Lupin are definately french. The people of Renardy are based on > > ancient Gaul and the most excellent Asterix comic books. The Eudrians are > > based on germanic saxon culture. > > > Actually, Renardy (lupins) would be purely French, and Robrenn would be > Gallic Asterix-type culture. > > -- > ****************** > Aleksei Andrievski > aka Solmyr, Archmage of the Azure Star > solmyr@kolumbus.fi > http://www.geocities.com/TimesSquare/Fortress/2198/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 20:51:57 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit how many of you guys are familiar with the asterix comics?and in what language? Agathokles a �crit: > Frederic Ferro wrote: > > > > On Sat, 22 Apr 2000, Agathokles wrote: > > > Renardois = French > > > > But is it the same French language as the language in Nouvelle Averoigne? > > > > Not exactly the same, since it's mixed with Espa, Verdan and/or Thyatian > Common. You might think of a langue d'oc Renardois, for instance, while > Sylaire would be langue d'oil. > > > Some Lupins came from Glantri (Saint-Clebard for instance) but the > > timeline says the Lupins settled the Savage Coast around 500AC and the > > Ambreville came only in 728AC. We know there are still Lupins in > > Nouvelle-Averoigne and that they hate werewolves. How was the Lupin > > culture influenced by the French "loups-garous" (were-wolves) ? > > > > Through Claude d'Ambreville and Andr�-David For�t, the good members of > the d'Ambreville family, and patrons of the Glantrian lupins. > > > Is there a genealogy of the Mystaran Canine races? Some Lupins worship > > Pflarr. Jackal-headed Hutaakans and Yeenoghu's Hyena-headed Gnolls are > > described as related to the Lupins in Bruce Heard's article. > > > > Some lupins have gnoll or hutaakan blood, but there must be some other, > more doglike ancestor. IIRC, Sharon Dornhoff devised an "aardovai" > protolupin race, to fit this missing link. > > -- > > Giampaolo Agosta > > agathokles@libero.it > http://digilander.iol.it/agathokles/index.htm > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 20:55:50 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: What language? In-Reply-To: <3901F4CD.72F7731B@club-internet.fr> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 22 Apr 2000, thibault sarlat wrote: > how many of you guys are familiar with the asterix comics?and in what > language? I have a complete collection in Norwegian. Asterix is very popular over here. I also have an Asterix Lexicon in german and a few solo-rpgs in English. I havent seen the movie yet tho. :( H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 21:04:26 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit the movie is not very good , except for the presence of Falballa/ Laeticia Casta. If you are not very demanding this would work... But the cartoons were great (asterix and cleopatra ...) I do recommend you to try to see the movie called "les visiteurs" (i.e "the visitors") because it is particulary funny at least in french.the story is that of 2 medieval guys (a baron/knight and his yokal squire who got magicaly translocated in 1996 france....It was a blockbuster here and i believe that mel brooks was in charge of doubling it for the USA). =?iso-8859-1?Q?H=E5vard?= a �crit: > On Sat, 22 Apr 2000, thibault sarlat wrote: > > > how many of you guys are familiar with the asterix comics?and in what > > language? > > I have a complete collection in Norwegian. Asterix is very popular over > here. > I also have an Asterix Lexicon in german and a few solo-rpgs in English. > I havent seen the movie yet tho. :( > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.stud.ntnu.no/~havardfa > http://www.nvg.ntnu.no/~hoc > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 15:07:36 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Asterix In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Sat, 22 Apr 2000, [iso-8859-1] H=E5vard wrote: > I havent seen the movie yet tho. :( You don't know your luck. Don't have too high expectations. :) And to be more on-topic...=20 ObMystara: which level would be the Druidic Potion of Strength?=20 It gives a Strength of 19, regardless of your original strength. It must also act like a Spell of Haste.=20 ff http://www.geocities.com/anacharsis_2 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 21:11:05 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Mystaran Campaigns In-Reply-To: <00f801bfac83$64173900$0100a8c0@server> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 22 Apr 2000, James Straight wrote: > Does anyone else care to post what they have done in their own Mystara > campaigns. I think it would be interesting to see what others are doing w/ > Mystara (as well as fueling my imagination). well james. My campaign is set in northern Karameikos. One of the PCs is in love with Lady Arteris Penhaligon and alot of the campaign is centered around the intrigues of Penhaligon. Currently Arteris (baroness IMC) has been kidnapped and trapped inside a magical artifact. The PCs have been framed and it is believed that they have murdered the baroness. However, they managed to retrieve the artifact during the last session (which cost the life of one of the PCs). Now there is the question of whether they can free the baroness from the artifact and return power in penhaligon to her. In the background dark plots of civil war and the liberation of Arik await.. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 15:16:47 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: What language? In-Reply-To: <3901FD50.C634A7A0@libero.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 22 Apr 2000, Agathokles wrote: > Not exactly the same, since it's mixed with Espa, Verdan and/or Thyatian > Common. You might think of a langue d'oc Renardois, for instance, while > Sylaire would be langue d'oil. I like that. Consider your idea stolen: the Lupins will have a South-western French accent in my campaign. :) I think the Laterre Averoigne was in Touraine and that's sufficiently in the northern part to be langue d'oil. But the Real World Auvergne would be langue d'oc and Clark-Ashton-Smith's Averoigne was based on James Branch Cabell's Poictesme which was in Languedoc also. ff http://www.geocities.com/anacharsis_2 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 12:40:52 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Mystaran Campaigns In-Reply-To: <00f801bfac83$64173900$0100a8c0@server> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:51 4/22/00 -0400, James Straight wrote: >I've been elected to take our own little roleplaying group into 3E when it >is released and my setting of choice will be Mystara. In planning for the >upcoming campaign we have decided on the characters all being natives of >Glantri and possibly all mages or sorcerors. I am considering various plots >and storylines and I keep coming back to the nation of Hule. I've been >thinking of Hulean agents drawing Darokin and Glantri into into a war. By >the time these nations realize that the Master is behind this it will be too >late -Hulean troops will begin their invasion of Darokin. These are just >some rough ideas but it got me wondering about other people's campaigns. >Does anyone else care to post what they have done in their own Mystara >campaigns. I think it would be interesting to see what others are doing w/ >Mystara (as well as fueling my imagination). I've just begun a Karameikean campaign -- and if any of my players are on this list, they're in big trouble if they read this whole e-mail! -- but it'll eventually lead them into the Barony of Halag and thwarting an attempt of the Black Eagle to regain a foothold in the nation. Along the way, though, they'll meet two NPCs who will also crop up in the 3E Glantri game (great minds think alike!) we'll be starting in August or September. That game will focus on the Great School of Magic and a family of mages whose noble house and standing was destroyed during the WotI and the possibility that not EVERYTHING they once owned is gone. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 12:43:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: What language? In-Reply-To: <3901F4CD.72F7731B@club-internet.fr> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 20:51 4/22/00 +0200, you wrote: >how many of you guys are familiar with the asterix comics?and in what language? I've read nearly all of them in their British and American translations (which differ slightly ... I just got Maximum Asterix which has different translations of several stories I've read previously). Are there stats for Asterix and company floating around out there, incidentally? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 12:44:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Asterix In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 15:07 4/22/00 -0400, ff wrote: >ObMystara: which level would be the Druidic Potion of Strength? >It gives a Strength of 19, regardless of your original strength. It must >also act like a Spell of Haste. Strength 19? Flinging menhirs onto ships at sea and carrying several at once? I'd think it'd be more like 23 or above. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 16:47:27 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: Asterix In-Reply-To: <3.0.5.32.20000422124410.007c41b0@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 22 Apr 2000, Beau Yarbrough wrote: > Strength 19? Flinging menhirs onto ships at sea and carrying several at > once? I'd think it'd be more like 23 or above. I am not really familliar with the D&D stats. How can we have benchmarks for stats above 18 (or 18.00 in old AD&D)? Doesn't a Hill Giant (or a Gauntlet of Giant-Strength) have a Strength of 19? The important feature is that the Potion gives exactly the same Strength to everybody. Asterix or another Robrennian would have exactly the same powers as Obelix (see "Asterix at the Olympic Games").:) ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 22 Apr 2000 21:08:46 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > how many of you guys are familiar with the asterix comics?and in what language? > i have some of them in German. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 07:46:40 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > > how many of you guys are familiar with the asterix comics?and in what language? > I've seen the cartoons in Italian, but I've never red a book. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 10:22:45 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: Mystaran Campaigns Mime-Version: 1.0 Content-Type: text/plain; format=flowed >Does anyone else care to post what they have done in their own Mystara >campaigns. I think it would be interesting to see what others are doing w/ >Mystara (as well as fueling my imagination). James, I have set my campaign in Karameikos. It all starts in Specularum, where the PCs are asked by a wizard (who has contact with the people in the College of Wizardry in Krakos) to infiltrate a thieves guild (the Iron Ring). Originally, I intended for them to discover the plot slowely, but they were very rreluctant to take on this assignment so I had to reveal some of the plot already (that is the wizard diceded to tell everyone what he knew about the Iron Ring). His niece the Flamelicker (who runs the Kingdom of Thieves) knows that a sect called the Black Rose cult does some dirty jobs for the Iron Ring (dangerous assesinations etc.). The Black Rose Cult is a an evil cult that wants to restore an immortal's power by giving him (human) blood sacrifices. They also think that if they instegate a war the blood spilled in that war can be offered to their god (but they have to be behind the war other wise they can't perform the needed rituals). The Black Rose Cult is allied with the Iron Ring, because the Iron Ring is led by the Black Eagle Baron, who when he was the leader of the Black Eagle Barony (this campaign takes place in 1012 AC, so after the Black Eagle Barony fell) told this cult that they could freely conduct their sacrifices and other rituals as long as they were willing to some dirty jobs for him (the sect is a very secret sect, noone really knows about it; it is a sect of highly fanatic priest-assassins, who have so called sleepers in important position in society, who can be actived an act on behalf of the cult, should needs arise). The Black Eagle Baron wants to take over the power in Karameikos (and preferably kill the whole Royal family), so he uses the Cult and their sleepers to try and start a civil war in Karameikos (also with the help of Oderbry (the leader of the opposition in the Karameikan church) and Baron Kelvin Desmond. The sect in turn will has decided that they will help the BEB, only if they are allowed again to perform their rituals without having to be scared of being arrested and killed (in other words being persecuted; they don't want to be know, they want their sect to remain a small an closed cult so they can still choose to contact people who they want for them to join the cult). This is ok with the BEB, because he will get power in Karameikos and he couldn't care less about what the cult does. The PCs only know about the relationship between the Black Rose cult and the Iron Ring and about some plans of the Black Rose to start a war in order to sarcifce the blood to their god. They also know about the sleepers, but they don't know who they are (in fact I am not sure yet who they are, so I still have to plan a lot). This is in rough outline my ideas for the campaign. They will slowely come to the know the dangers for Karameikos and the Royal family. I hope this was of help. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 02:13:52 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit thibault sarlat wrote: > the movie is not very good , except for the presence of Falballa/ Laeticia > Casta. > If you are not very demanding this would work... > But the cartoons were great (asterix and cleopatra ...) > I do recommend you to try to see the movie called "les visiteurs" (i.e "the > visitors") because it is particulary funny at least in french.the story is > that of 2 medieval guys (a baron/knight and his yokal squire who got magicaly > translocated in 1996 france....It was a blockbuster here and i believe that > mel brooks was in charge of doubling it for the USA). i have seen it. there was the idea to trow a mace. a rule, that exsist in "Rolemaster" and we take. in the movie the knight trow the mace to a car - do you remember? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 02:28:11 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Frederic Ferro wrote: > On Sat, 22 Apr 2000, [iso-8859-1] H�vard wrote: > > I havent seen the movie yet tho. :( > > You don't know your luck. Don't have too high expectations. :) > > And to be more on-topic... > ObMystara: which level would be the Druidic Potion of Strength? > It gives a Strength of 19, regardless of your original strength. It must > also act like a Spell of Haste. i would handel the creation as an high level spell (priestly). that is able to create the potion. the spell should only given to the priest if theire city is in danger. the potion should then used as an defensive spell. the potion should also used once per week, and become ill if it isn`t used in a time of 1 day per level of the priest. the potion itself is only a carrier. the benefits could be: Giantstreangth (19+) roll on the Tabel in the DM handout Superheroism and Hast (Speed) only movement maybe only true followers of the god should gain the benefits of superheroism IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 13:56:45 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Agathokles wrote: > thibault sarlat wrote: > > > > how many of you guys are familiar with the asterix comics?and in what language? > > > I've seen the cartoons in Italian, but I've never red a book. yes i also have seen the cartoons in German. IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 16:57:57 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit yes , when godefroy throw the mace against the Mailman 's car with the Post logo and he thinks it is a blazon which belongs to a noble family.... But the mailman who got out of the car is a black man , and he is mistaken as a sarazin ... erewan laubgaenger a �crit: > thibault sarlat wrote: > > > the movie is not very good , except for the presence of Falballa/ Laeticia > > Casta. > > If you are not very demanding this would work... > > But the cartoons were great (asterix and cleopatra ...) > > I do recommend you to try to see the movie called "les visiteurs" (i.e "the > > visitors") because it is particulary funny at least in french.the story is > > that of 2 medieval guys (a baron/knight and his yokal squire who got magicaly > > translocated in 1996 france....It was a blockbuster here and i believe that > > mel brooks was in charge of doubling it for the USA). > > i have seen it. > there was the idea to trow a mace. a rule, that exsist in "Rolemaster" and we > take. > in the movie the knight trow the mace to a car - do you remember? > IBON > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 07:55:44 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Frederic Ferro wrote: > > I am not really familliar with the D&D stats. How can we have benchmarks > for stats above 18 (or 18.00 in old AD&D)? Doesn't a Hill Giant (or a > Gauntlet of Giant-Strength) have a Strength of 19? Strenght values of 18/00 or more are comparable to ogrish or giantish strenght. Addictionally, in AD&D a score of 25 is "the equal of greater gods", and so on, down to 22, the equal of demigods. Sometimes, 19 is considered "heroic", and 20 "superhuman". -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 14:09:56 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Strenght values of 18/00 or more are comparable to ogrish or giantish > strenght. Addictionally, in AD&D a score of 25 is "the equal of greater > gods", and so on, down to 22, the equal of demigods. Sometimes, 19 is > considered "heroic", and 20 "superhuman". Not to start a game mechanics war, but... Thus belies the problem with AD&D2 ability scores. Artificially setting the mortal upper limit at the number 18 is ludicrous. Basic D&D didn't have this problem - the next highest strength from 18 was 19, not 18/01 (which strangely enough was the same as 18!) 18/** numbers just look dumb. Why did'nt the designers just break those up. Yech. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 21:56:40 +0100 Reply-To: Mystara Sender: Mystara From: Rob Fry Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Not to start a game mechanics war, but... > > Thus belies the problem with AD&D2 ability scores. > Artificially setting the mortal upper limit at the number 18 > is ludicrous. Basic D&D didn't have this problem - the next > highest strength from 18 was 19, not 18/01 (which strangely > enough was the same as 18!) 18/** numbers just look dumb. > Why did'nt the designers just break those up. Yech. It isn't set, you can have stats higher than 18. Wood elves can have Strength 19, for example, dwarves can have Con 20, and I believe aranea can have Intelligence 20 (though I could be wrong about that one). The upper limit is 25 for any stat (bar Comeliness for the 1st ed posse) in AD&D 2nd ed, at least. I suppose in 2nd ed at least the reason for the gradings is that you can have a huge difference in strength between say an ogre and a (non fighter) human with Str 18. In D&D to have that level of difference you need to give giants Strength 50 or something similar. Mind you, in D&D ability scores have far less of an effect than they do in D&D in general. I was struck by the difference when I first played AD&D - good ability scores are much more desirable. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 23:30:43 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Asterix In-Reply-To: <000f01bfad4f$216d5c20$c32910ac@clemson.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sun, 23 Apr 2000, SteelAngel wrote: > Thus belies the problem with AD&D2 ability scores. > Artificially setting the mortal upper limit at the number 18 > is ludicrous. Basic D&D didn't have this problem - the next > highest strength from 18 was 19, not 18/01 (which strangely > enough was the same as 18!) 18/** numbers just look dumb. > Why did'nt the designers just break those up. Yech. It probably seemed like a good idea at the time :) Anyway, the new D&D3E game is returning to the OD&D system with no "percentage" abilities and no maximum at 25. Also we'll have ability scores for every D&D monster which should be interesting. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 23:31:44 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Magic potion, wow, it looks like a magic receipt that simulates some powerful spells... I would take counsel from Dragon 269 and the article about magic herbs... OK it's a secret formula, but it's funny that, being Druids around in all places, only the druid of the Asterix village can brew the potion, I would say that it requires a local secret ingredient... for the effects, in D&D stats, I would think of Giant Strenght + Haste + Heroism. Or in AD&D a variant of Tenser's Transformation, usable by all classes and not just Magic-Users. I had experience with Asterix comics in Spanish and Latin, it's funny how all character names change from translation to translation, excepting the two main characters. By the way, it would be nice if Bruce Heard confirmed where he took the -ix element in Robrenn names from, Asterix comics or real Gaulish Celtic names (they use it, we have it in a few Celtic places in Spain), I first met it in the comics and was delighted to find it again when studying ancient history in college. Andres ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 01:51:47 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit i don't want to answer for Bruce, but being french here is what i can say about our Celtic ancestors. The first name that pops into my mind is vercingetorix , the leader of the Gaulic tribes who was defeated by Julius Caesar at the battle of Alesia. Then in the AC period , most of the merovingian and Carolingian lords had names with a suffix in "ix". Now about the translations of asterix (i mean the names and the stories) i wonder what they convey in non french languages because in almost every album there is a caricature of a famous person (mostly french celebrities). The one which made me laugh the most was Zerozerosix , the spy (made after Sean Connery) in "Asterix 's great odyssey" where they have to go to Judea to find petra olum for the magic potion to work. =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > Magic potion, > > wow, it looks like a magic receipt that simulates some powerful spells... I > would take counsel from Dragon 269 and the article about magic herbs... OK > it's a secret formula, but it's funny that, being Druids around in all > places, only the druid of the Asterix village can brew the potion, I would > say that it requires a local secret ingredient... for the effects, in D&D > stats, I would think of Giant Strenght + Haste + Heroism. Or in AD&D a > variant of Tenser's Transformation, usable by all classes and not just > Magic-Users. > > I had experience with Asterix comics in Spanish and Latin, it's funny how > all character names change from translation to translation, excepting the > two main characters. > > By the way, it would be nice if Bruce Heard confirmed where he took the -ix > element in Robrenn names from, Asterix comics or real Gaulish Celtic names > (they use it, we have it in a few Celtic places in Spain), I first met it in > the comics and was delighted to find it again when studying ancient history > in college. > > Andres > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 20:51:09 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 4/22/00 1:56:29 PM US Eastern Standard Time,=20 hoc@NVG.NTNU.NO writes: << > how many of you guys are familiar with the asterix comics?and in what > language? =20 I have a complete collection in Norwegian. Asterix is very popular over here. I also have an Asterix Lexicon in german and a few solo-rpgs in English. I havent seen the movie yet tho. :( =20 H=E5vard >> I have a complete collection in German (well, complete as of the last time I= =20 was in Germany, circa 1989, IIRC the last one I have was when Asterix went t= o=20 India), including one solo-RPG. I also have three animated movies all in=20 English. I heard about a live-action movie in French starring Gerard=20 Depardiue (SP?), but that was some time ago, and don't know whether it got=20 finished or not... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 20:58:17 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/23/00 1:09:59 PM US Eastern Standard Time, spymaster@PLANETFORTRESS.COM writes: << Thus belies the problem with AD&D2 ability scores. Artificially setting the mortal upper limit at the number 18 is ludicrous. Basic D&D didn't have this problem - the next highest strength from 18 was 19, not 18/01 (which strangely enough was the same as 18!) 18/** numbers just look dumb. Why did'nt the designers just break those up. Yech. >> In the OLD, white box version of D&D 18 was pretty much the maximum any mortal could have in any ability, period. Then one of the supplements (Greyhawk, I think it was) came out with a rule to that enabled fighters to have higher bonuses; originally 18/01 through 18/50 was no different that a straight 18. The rule made it into AD&D in a modified form, but they kept things simple in D&D... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 21:01:12 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: New Movie: GLADIATOR MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I don't know if anyone else has seen the advertisements for this movie, but it looks like it might do for Roman adventuring (i.e., Thyatian adventuring) what 13th Warrior did for Norse adventuring. The adverts look totally kewl! I've yet to see a review of it; it is supposed to be out in theaters on May 6th. I don't know when it might hit Europe or elsewhere... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 00:45:45 -0500 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Asterix Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) List members are probably noticing that the Americans aren't saying much about Asterix. That is because if you were to ask an American about him they would say, "Asterix, who?". I have heard of him only through the Dragon Magazine issue were Bruce Heard mentioned Asterix as inspiration for the Robrenn and when the Asterix Super Nintendo game was reviewed in the various video game magazines. He is apparently very popular in Europe and is virtually unknown in the States. Most Americans probably are more familiar with Anime and Manga than with Asterix. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 22:56:44 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Asterix In-Reply-To: <27210-3903DF89-10647@storefull-295.iap.bryant.webtv.net> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:45 4/24/00 -0500, Ron Rogers wrote: >List members are probably noticing that the Americans aren't saying much >about Asterix. That is because if you were to ask an American about him >they would say, "Asterix, who?". > >I have heard of him only through the Dragon Magazine issue were Bruce >Heard mentioned Asterix as inspiration for the Robrenn and when the >Asterix Super Nintendo game was reviewed in the various video game >magazines. > >He is apparently very popular in Europe and is virtually unknown in the >States. > >Most Americans probably are more familiar with Anime and Manga than with >Asterix. And more's the shame, especially as most game shops in the US also carry comics, and that a stray Asterix book or two can be found collecting dust on the shelves of most stores. In addition to all the great parody bits, it's also worth reading for a crash course in painless ancient history (much of the books are dead-on in that regard) and it's a treasure trove for gamers. Nearly every story could be turned into an RPG adventure with no work. I especially recommend "Asterix and the Soothsayer" and "Asterix and the Normans" in that regard. Comic fans who read Keith Giffen's "Action Comics" run in the 1980s shortly before DC Comics "rebooted" Superman might also remember Giffen's story where he had the Man of Steel meet up with the indomitable Gauls. Great stuff. It can't be recommended highly enough. (And as a life-long comics fan, I have to say "Asterix and the Mansions of the Gods" remains the best single comic book I've ever read.) ObMystara: I disagree with the characterizations of Getafix and the potion I've seen on the list. First, we've never seen any of the druids in the books performing anything resembling a religious or spiritual role. I think Getafix and his druidic counterparts are simply Wotani-like magic-users, and the potion is simply a Potion of Giant Strength with additional Haste properties. I don't yet own "Red Steel," but it would be fun to tell a pre-fall of the Black Eagle story involving a group of indomitable Hin and the magic potion that helps them fight off the humanoids camped around their village, deep in the forest ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 23 Apr 2000 23:47:15 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Asterix In-Reply-To: <27210-3903DF89-10647@storefull-295.iap.bryant.webtv.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 12:45 AM 4/24/00 -0500, Ron Rogers wrote: > >List members are probably noticing that the Americans aren't saying much >about Asterix. That is because if you were to ask an American about him >they would say, "Asterix, who?". I first heard of him in Bruce Heard's article on Robrenn, but I later was shown a couple of episodes of Asterix in one of my college French classes. And at the Barnes & Noble I worked at recently, we had several copies of Asterix in our graphic novels section. I wouldn't say Asterix is completely unknown over here, but largely so, yes. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 09:24:52 +0200 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: Re: 18/** strength (was: Asterix) In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 23 Apr 2000, Magister Mystaros wrote: > << Thus belies the problem with AD&D2 ability scores. > Artificially setting the mortal upper limit at the number 18 > is ludicrous. Basic D&D didn't have this problem - the next > highest strength from 18 was 19, not 18/01 (which strangely > enough was the same as 18!) 18/** numbers just look dumb. > Why did'nt the designers just break those up. Yech. >> > > In the OLD, white box version of D&D 18 was pretty much the maximum any > mortal could have in any ability, period. Then one of the supplements > (Greyhawk, I think it was) came out with a rule to that enabled fighters to > have higher bonuses; originally 18/01 through 18/50 was no different that a > straight 18. The rule made it into AD&D in a modified form, but they kept > things simple in D&D... As i'm going to use them, the percentage in Strength would be only to measure the little differences in might among humanoids. Giants for that matter would have straight 19+ wih no percentage. Thus 19+ would be pretty much impossible for a PC to achieve in normal character creation. Non-warriors can go only to 18 in Str, and warrior's percentage is related to their skill in using weapons and causing massive damage. I'm still thinking to restrict those Weight and Press numberes to them, unless they actually are going to play a Strong character. But for non-human(oid) characters all aplies in order to make a difference between 18/** human and 18/** ogre. 19 Str is available through magic (items) and divine intervention, giving them superhuman strength. As for humanoids, (rakasta. lupin, elf, dwarf, tortle) they are fiction races anyway, and why restricting them with human standards?? Make them a 19, and don't use 18/**. Anyway, it doesn't say anywhere that Str table can't or mustn't be altered to suit personal taste.That is what I'll do, in above stated manner. If you are dissatisfied with the tables change them. I don't know for what purpose or how were they made to work in game at first, but this is how I'll use them. greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 09:26:42 +0200 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: Re: What language? In-Reply-To: <3.0.5.32.20000422124301.007cd100@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Thanx for help, but what about tortles? Written and spoken language in their culture on SC? And for rakasta: what is it? Written Japanese but spoken Brittish or what? greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 09:42:40 +0200 Reply-To: Mystara Sender: Mystara From: KoRneR Subject: Re: Mystaran Campaigns In-Reply-To: <00f801bfac83$64173900$0100a8c0@server> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 22 Apr 2000, James Straight wrote: > Does anyone else care to post what they have done in their own Mystara > campaigns. I think it would be interesting to see what others are doing w/ > Mystara (as well as fueling my imagination). > > James Straight Well, my campaign will be set in SC in 1005AC, the silence before the storm :) Actually, this will be the introduction adventuring for my novice players, so I'm planning to simply let them go and do where/what ever they want to. The base for start would be a construction of new trading post for the LB company. But the plan is to use the included adventure of the campaign accesory (Barrier mask with Don Luis de Manzanas) at some point. Then the campaign would aboput start, revolving around secret agendas of various NPC's to start a war (North vs. South) in which the PC's are about to die heroically :)). The background plot would include some raids (led by some evil inheritor), a break from New Hope Penitentiary, visit to Narvaez, maybe pirate wars, and a culmination of all into war. After these introduction adventures would come a campaign in around 1112AC with Nithian culture been descovered (actually recognized as a unique culture) and involving expeditions, tomb raiding, mummies, liches, some artifacts etc. Eventually the PC's would die. Third campaign would actually be the adventures of Don Luis and descovery of the Curse, and the fifth the lifting of the Curse. That's in short. All but first are "maybe" to happen. What I would like is to form a complete story of creation of the Curse to its destruction through the adventures of the PC's. Will see what will be of that. greetings, KoRneR ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 11:16:47 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit yea it got finnished , but it was not very good.It was mainly oriented towards an young audience . Magister Mystaros a �crit: > In a message dated 4/22/00 1:56:29 PM US Eastern Standard Time, > hoc@NVG.NTNU.NO writes: > > << > how many of you guys are familiar with the asterix comics?and in what > > language? > > I have a complete collection in Norwegian. Asterix is very popular over > here. > I also have an Asterix Lexicon in german and a few solo-rpgs in English. > I havent seen the movie yet tho. :( > > H�vard >> > > I have a complete collection in German (well, complete as of the last time I > was in Germany, circa 1989, IIRC the last one I have was when Asterix went to > India), including one solo-RPG. I also have three animated movies all in > English. I heard about a live-action movie in French starring Gerard > Depardiue (SP?), but that was some time ago, and don't know whether it got > finished or not... > > James A. Mishler > Magister Mystaros > Check out my website: > www.geocities.com/TimesSquare/Castle/1437/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 11:22:10 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Asterix and the names MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I noticed that for the english speaking people the druid of the village is called Getafix, whereas in french it is Panoramix (from "panorama"). Please can someone give me the other names of the villagers along with their function so as to help me who is their equivalent in the french version... Beau Yarbrough a �crit: > At 00:45 4/24/00 -0500, Ron Rogers wrote: > >List members are probably noticing that the Americans aren't saying much > >about Asterix. That is because if you were to ask an American about him > >they would say, "Asterix, who?". > > > >I have heard of him only through the Dragon Magazine issue were Bruce > >Heard mentioned Asterix as inspiration for the Robrenn and when the > >Asterix Super Nintendo game was reviewed in the various video game > >magazines. > > > >He is apparently very popular in Europe and is virtually unknown in the > >States. > > > >Most Americans probably are more familiar with Anime and Manga than with > >Asterix. > > And more's the shame, especially as most game shops in the US also carry > comics, and that a stray Asterix book or two can be found collecting dust > on the shelves of most stores. > In addition to all the great parody bits, it's also worth reading for a > crash course in painless ancient history (much of the books are dead-on in > that regard) and it's a treasure trove for gamers. Nearly every story could > be turned into an RPG adventure with no work. I especially recommend > "Asterix and the Soothsayer" and "Asterix and the Normans" in that regard. > Comic fans who read Keith Giffen's "Action Comics" run in the 1980s > shortly before DC Comics "rebooted" Superman might also remember Giffen's > story where he had the Man of Steel meet up with the indomitable Gauls. > Great stuff. It can't be recommended highly enough. (And as a life-long > comics fan, I have to say "Asterix and the Mansions of the Gods" remains > the best single comic book I've ever read.) > ObMystara: I disagree with the characterizations of Getafix and the potion > I've seen on the list. First, we've never seen any of the druids in the > books performing anything resembling a religious or spiritual role. I think > Getafix and his druidic counterparts are simply Wotani-like magic-users, > and the potion is simply a Potion of Giant Strength with additional Haste > properties. I don't yet own "Red Steel," but it would be fun to tell a > pre-fall of the Black Eagle story involving a group of indomitable Hin and > the magic potion that helps them fight off the humanoids camped around > their village, deep in the forest ... > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 03:18:34 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Andr�s Piquer Otero wrote: > Magic potion, > > wow, it looks like a magic receipt that simulates some powerful spells... I > would take counsel from Dragon 269 and the article about magic herbs... OK > it's a secret formula, but it's funny that, being Druids around in all > places, only the druid of the Asterix village can brew the potion, I would > say that it requires a local secret ingredient... for the effects, in D&D > stats, I would think of Giant Strenght + Haste + Heroism. Or in AD&D a > variant of Tenser's Transformation, usable by all classes and not just > Magic-Users. in one of the comics was a meeting of the druids. A and O were there with the druids. later the druids made a "only for druid" meeting, to speak about secrets. i think that all these druids ar like Asterix druid (in german is it mirakulix) in AD&D therms: there are a number of druids....... and there is only one high druid for a specific region. that should be able to create that potion for defensive purpose. that could be to defend somthing of value. holy places, nature.......or so. IBON (or may the Druid Mirakulix something like an avatar or a god itself???) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 13:21:53 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Crusades Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hello everyone, I bought the accesory "The Crusades" and I would really love for my PC to go on a crusade, but to be honest I don't have a clue where I could send them and what religion to use. At the moment I only have a druid a might be interested in religion, but I will think up some point that will get them interested. Does anyone know where I could send them (it doesn't have to be desert area, but it would be very nice)? If so could you please tell me where I could send them and where I can find info on this area (at the moment I still only have the Karameikos set but the Glantri set is coming and I have ordered the Dawn of Emperors set). Oh by the way, do you think the Dawn of emperors set is useful for a campaign that is set in 1012 AC, or is it completely useless? Thanks for your replies. With the warmest Karameikan regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 08:17:05 -0300 Reply-To: Mystara Sender: Mystara From: Robson Leao Subject: D&D3 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi everyone. First, I will add to the ongoing discussion on Asterix that here in = Brazil we are very fond of the cartoon, with our TV channels showing the = cartoons every month, and our press companies reprinting a lot of Asterix = material, all in Brazilian Portuguese. I think this material only falls behind = the material from Marvel and DC. I think it has better acceptance then Spawn(which I love, BTW).=20 Now, on to the important stuff. I wonder if there are groups of DMs = and players getting ready to translate Mystara to the 3rd edition rules. I = read in the WotC site that they won=B4t do it, but if some people would do = it, they wouldn=B4t mind(copyright speaking). With that in mind, I ask: Are = there groups of players interested in doing that? If there are , where can I = sign up to playtest? I=B4ve been playing as both a DM and player for about = 9 years, and I have a great group to playtest with. BTW: On the site http://www.rpgplanet.com/dnd3e/ it says that the = atributes will vary between 1 and 41(don=B4t ask ME why 41!!). Robson Le=E3o ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 20:20:49 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hail Mystarans! In response to Max's plans for a Crusade... Scenario #1. Crusade to pagan/heathen/religon-less area. Most probable place: Glantri. It would be very interesting for some Crusaders to be sent into Glantri, and try to proselytize... prolesytize... prolysetize... pro... pr... preach (You see, we Glantrians don't even know the word!). We might even welcome them just to see how much trouble they get into. Scenario #2. Crusade to an area with an established religion. Mainly, your Crusaders will try to convert an already religious group. The hardest thing you could do is convert the Ylari to other religion besides Al-Kalim's. Actually, this campaign has been done, with the Knights of Vanya converting the Heldann (followers of Northenmen religion). I imagine that has been done also when the Thyatians entered/invaded/conquered the Traladarans of Karameikos, although the Chruch of Traladara did survive. Scenario #2.1. Crusade to introduce a new Immortal/religion. A variation of the one above. For example, introducing Odin and Thor in Ochalea... I think this happens most commonly in history... and with a lot less bloodshed. Not that exciting for a Crusade, isn't it? Kit Navarro Paparazzi Glantri paparazzi_glantri@yahoo.com www.geocities.com/paparazzi_glantri P.S. DotE is useful, even for a AC 1012 campaign. "Clerics? Crusade? In Glantri?... Ah... Carnelia's summer ball... Boldavian dignitaries... extra invitations..." --Prince Angus McGregor, hatching one of his earliest plots as Prince of Klantyre ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 16:46:52 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Asterix and the names MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Thibault wrote: > I noticed that for the english speaking people the druid of the = village is called > Getafix, whereas in french it is Panoramix (from "panorama"). > Please can someone give me the other names of the villagers along with = their function > so as to help me who is their equivalent in the french version... All right, here are the names in the Danish version of Asterix (I know = you asked for the English names, sorry; I just felt like sharing): Asterix (of course) Obelix Idefix (the dog) Miraculix (the druid) Troubadurix (the bard) Majestix (the village chief) Hoermetix /"Stinkytix" (the fishmonger) Senilix (the old man) And...uhmm...those are the ones I can remember straight off...And I love = the way the translations are done in Danish; simply awesome! (Not just = the names, but the entire translations) Hmm, this is getting WAY off-topic for the list. Well, just see these as = suggestions for Robrenn names, then... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 08:30:35 -0700 Reply-To: Mystara Sender: Mystara From: pds3 Subject: Re: D&D3 MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: 8BIT >Now, on to the important stuff. I wonder if there are groups of DMs and >players getting ready to translate Mystara to the 3rd edition rules. I read >in the WotC site that they won�t do it, but if some people would do it, they >wouldn�t mind(copyright speaking). With that in mind, I ask: Are there >groups of players interested in doing that? If there are , where can I sign >up to playtest? I�ve been playing as both a DM and player for about 9 >years, and I have a great group to playtest with. The Mystara3E project is at http://www.onelist.com/community/mystara3E we're certainly not to the playtesting stage yet, but there's certainly much to be done (especially if you are familiar with 2nd Edition) BTW--where did you see WotC's copyright policy regarding 3E conversions? I'm just curious because I haven't read it yet. In order to join the group, you'll have to sign up with onelist, but it's free, so jump on in :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 11:22:00 -0400 Reply-To: Mystara Sender: Mystara From: Dan Groves Subject: Re: Asterix In-Reply-To: <27210-3903DF89-10647@storefull-295.iap.bryant.webtv.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 12:45 AM 4/24/00 -0500, you wrote: >List members are probably noticing that the Americans aren't saying much >about Asterix. That is because if you were to ask an American about him >they would say, "Asterix, who?". > >I have heard of him only through the Dragon Magazine issue were Bruce >Heard mentioned Asterix as inspiration for the Robrenn and when the >Asterix Super Nintendo game was reviewed in the various video game >magazines. > >He is apparently very popular in Europe and is virtually unknown in the >States. FWIW, Borders Books in Nashua, N.H. had several Asterix books near the science fiction section last weekend. I don't know if they're still there. Dan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 11:36:03 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: Crusades In-Reply-To: <20000424112153.16877.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Mon, 24 Apr 2000, Max Monas wrote: > At the moment I only have a druid a might be interested in religion, > but I will think up some point that will get them interested. Does > anyone know where I could send them (it doesn't have to be desert > area, but it would be very nice)? If so could you please tell me where > I could send them and where I can find info on this area (at the > moment I still only have the Karameikos set but the Glantri set is > coming and I have ordered the Dawn of Emperors set). A Crusade could take place in the Barony of Halag (with heroic Hin Crusaders) or in the Broken Lands between the Republic of Darokin and the Principalities of Glantri. Since the Baron of the Black Eagle is the archvillain in your campaign, he has connections in Glantri now and he must still have some allies among the Humanoid tribes. You could have a twist, like Crusaders siding with Kobolds against the other tribes (some Roman Catholic Crusaders allied with the Muslim Turks against the Orthodox Byzantines). The Druid PC could be interested in saving the forest of Canolbarth (Alfheim/Aengmor). If you want a place which really looks like the Real World Holy Land,you can use Heldannic colonies on Davania (Vanya's Rest). http://dnd.starflung.com/hk2000.html or Thyatian cities near Ylaruam (Tel Akbir?). > Oh by the way, do you think the Dawn of emperors set is useful for a > campaign that is set in 1012 AC, or is it completely useless? Thanks > for your replies. Yes, it's still essential for Thyatis (and all the info on Alphatia will be useful anyway if you use the ressources on the Net on the New Alphatian Empire). ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 12:59:55 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Asterix and the names MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Brazilian version: Asterix, Panoramix, Ideafix (ah, the DOG!)... Well, I think it's easy to find via Altavista the original names. But many of the brazilina ones are the same. I didn't say the others, for I think they are different. The bard is "Chatotrix", where "chato" is a Brazilian slang fo "annoying"... I suppose it is not the same in French... This is my first msg - and day - and I'm liking the group. :-) vini. thibault sarlat wrote: > > I noticed that for the english speaking people the druid of the village is called > Getafix, whereas in french it is Panoramix (from "panorama"). > Please can someone give me the other names of the villagers along with their function > so as to help me who is their equivalent in the french version... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 13:13:48 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I like the idea of the noble holy warriors of the "Order of the Griffon" as Crusaders. Beautiful Ms. Aleena Halaran would give a excellent Crusader, though Explorers Guide says she does NOT like leaving Theshold for being so worried about its security. But if the NATION - or the Faith - is threatened, she would most certainly do it. What do you think? vini. Frederic Ferro wrote: > > On Mon, 24 Apr 2000, Max Monas wrote: > > At the moment I only have a druid a might be interested in religion, > > but I will think up some point that will get them interested. Does > > anyone know where I could send them (it doesn't have to be desert > > area, but it would be very nice)? If so could you please tell me where > > I could send them and where I can find info on this area (at the > > moment I still only have the Karameikos set but the Glantri set is > > coming and I have ordered the Dawn of Emperors set). > > A Crusade could take place in the Barony of Halag (with heroic Hin > Crusaders) or in the Broken Lands between the Republic of Darokin and the > Principalities of Glantri. Since the Baron of the Black Eagle is the > archvillain in your campaign, he has connections in Glantri now and he > must still have some allies among the Humanoid tribes. You could have a > twist, like Crusaders siding with Kobolds against the other tribes (some > Roman Catholic Crusaders allied with the Muslim Turks against the > Orthodox Byzantines). > > The Druid PC could be interested in saving the forest of Canolbarth > (Alfheim/Aengmor). > > If you want a place which really looks like the Real World Holy Land,you > can use Heldannic colonies on Davania (Vanya's Rest). > http://dnd.starflung.com/hk2000.html > or Thyatian cities near Ylaruam (Tel Akbir?). > > > Oh by the way, do you think the Dawn of emperors set is useful for a > > campaign that is set in 1012 AC, or is it completely useless? Thanks > > for your replies. > > Yes, it's still essential for Thyatis (and all the info on Alphatia will > be useful anyway if you use the ressources on the Net on the New > Alphatian Empire). > > ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 09:12:55 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Crusades In-Reply-To: <390472BC.70FA9E67@stivip.com.br> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 13:13 04/24/2000 -0300, vini wrote: >I like the idea of the noble holy warriors of the "Order of the Griffon" >as Crusaders. Beautiful Ms. Aleena Halaran would give a excellent >Crusader, though Explorers Guide says she does NOT like leaving Theshold >for being so worried about its security. But if the NATION - or the >Faith - is threatened, she would most certainly do it. > >What do you think? Start by burning Threshold to the ground. She goes off to kick some butt while it's rebuilt. (Killing her uncle would also likely get her dander up.) BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 09:40:12 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: OGL and Mystara Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I don't suppose there's any way WotC would approve outsiders publishing new Mystara products using the OGL, is there? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 13:54:00 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Ravenloft Project? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Just sending out a general call to anyone who might be interested- I was thinking of doing a writeup of Castle Amber as a cluster domain for= the upcoming "Book of S___" for the Kargatane website. I've got some general information so far, but I've got a sort of full plate lately, and was wondering if anyone would be interested in helping me complete a writeup = for it for possible inclusion in the RL netbook. Any takers? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 10:16:12 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit KoRneR wrote: > > Thanx for help, but what about tortles? Written and spoken > language in their culture on SC? They have a language which is "written in glyphs by learned folks". This is the only info available on Tortle language... not much, unluckily. > And for rakasta: what is it? Written Japanese but spoken Brittish > or what? > Actually, it is almost entirely up to you, since there isn't any coherent canon here: the SC book says that Rakasta is different from the other languages of the coast (but english is related to both "Eusdrian" and "Renardois"), and that the written form is made of 3000 ideograms (which isn't really english-like). So, while written Japanese and spoken English might be acceptable, it doesn't explain why the SC book does not give a similarity rate between Bellaynish and Eusdrian or Bellaynish and Renardois. I'd give a 25% similarity to Eusdrian, and perhaps a little less to Renardois. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 10:31:04 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Frederic Ferro wrote: > > I think the Laterre Averoigne was in Touraine and that's sufficiently in > the northern part to be langue d'oil. But the Real World Auvergne would be > langue d'oc and Clark-Ashton-Smith's Averoigne was based on James Branch > Cabell's Poictesme which was in Languedoc also. > If you want to use langue d'oc for Sylaire, I would still use a different language for the Lupins: Renardois could then be something even nearer to the Espa language, Catalan perhaps. -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 18:27:36 +0200 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > how many of you guys are familiar with the asterix comics?and in what language? I have the whole collection in Italian and some twenty in English. Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 18:28:05 +0200 Reply-To: Mystara Sender: Mystara From: Giovanni Porpora Subject: Re: Asterix and the names MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I noticed that for the english speaking people the druid of the village is called > Getafix, whereas in french it is Panoramix (from "panorama"). > Please can someone give me the other names of the villagers along with their function > so as to help me who is their equivalent in the french version... I can give you Italian (I) and English (E) names of those characters I can remember. If you need someone else please ask me privately, since I don't think this is going to interest to everyone :) gporpo@tin.it The bard: Assurancetourix (I), Cacofonix (E) The village chief: Abraracourcix (I), Vitalstatistix (E) and his wife: Beniamina (I), Impedimenta (E) Obelix's dog: Idefix (I), Dogmatix (E) The blacksmith: Automatix (I), Fulliautomatix (E) The fishmonger: Ordinalfabetix (I), Unhygienix (E) and his wife: Ielosubmarine (I), Bacteria (E) The old man: Matusalemix (I), Geriatrix (E) Bye Giovanni ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 18:52:26 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: OGL and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/24/00 11:45:05 AM US Eastern Standard Time, lby3@LBY3.COM writes: << I don't suppose there's any way WotC would approve outsiders publishing new Mystara products using the OGL, is there? >> Extremely doubtful; the OGL and the D20 system is meant (by them) to promulgate creativity on the part of other companies and individuals, not to help them develop the properties they already own, even the "dead worlds". The OGL will specifically apply only to the system (and then not to the full 3E system, only to the portion listed in the "D20Doc". You would need to get a license for the Mystara trademark in order to be able to officially, legally publish Mystara material, and I am quite sure that even were they willing to do so (which from all indications they are not) the PRICE would be astronomical, considering the kind of $$$'s that Hasbro is used to dealing with... just the pre-pay on royalties alone would be stifling for any start up company! But then, ya never know... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 19:08:48 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] OGL and Mystara] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Magister Mystaros wrote: > >Extremely doubtful; the OGL and the D20 system is meant (by them) to >promulgate creativity on the part of other companies and individuals, no= t >to help them develop the properties they already own, even the "dead >worlds= ". The OGL will specifically apply only to the system (and then not >to the = full 3E system, only to the portion listed in the "D20Doc". = Yeah- I'm in agreement with James here. It's pretty doubtful that WotC wo= uld let anyone publish (and make profit off of) anything that is owned by the= m- in this case, the campaign world of Mystara. The most likely scenario here is to do your own "generic" setting using t= he OGL, and then convert it to Mystara here on the list or on the official Mystara board (similar to what James has been doing with his Kingdom of Kalamar stuff.) Presumably "conversions" will be little more than stating= "this kingdom is in Mystara, located between the Hyborean river and the A= rm of the Immortals" for instance (at least in the case of a brand new fantasy kingdom). In the case of expanding on existing domains and things, conver= sion becomes a little more in-depth, but that's the basic crux of things. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:21:38 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Mystaran Campaigns Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 22 Apr 2000 13:51:28 James Straight wrote: (snip) > >These are just >some rough ideas but it got me wondering about other people's campaigns. >Does anyone else care to post what they have done in their own Mystara >campaigns. I think it would be interesting to see what others are doing w/ >Mystara (as well as fueling my imagination). > IMC we're playing through the WOTI adventure (Wrath Of The Immortals for the uninitiated). The campaign is currently in 1006 AC and the PCs have just helped Darokin and its allies kick out the Master of the Desert Nomads. Before the war, the PCs spent time finding allies for Darokin, so they included Alfheim, Karameikos, and the Five Shires, and, to a lesser degree, Glantri and Rockhome as well. My campaign focuses heavily on the effects of the great war, and places the responsibility of saving the world in the PCs' hands - the results have been very interesting and exciting so far. The Master has just stated his curse on Darokin and next they've noticed the growing Meteor in the sky! Since I'm using my 'Calamity Star' predictions, the PCs are aware that this large body may collide with Mystara, and they've just accepted a mission from Rheddrian to travel to the meteor and find it what's really going on. For this purpose I use the Spelljammer rules and the 'Wildspace' Spelljammer adventure, which centers on a huge meteor called The Ravager or The Hive, which beholders and arcane built centuries ago - it's a really dangerous adventure! The PCs just reached the meteor last time, but we stopped before they could enter (they just had a battle in wildspace with six beholders!) Eventually, the meteor/Calamity Star will crash and the PCs (if they survive, that is...) will move on to another adventure centered on an anti-paladin, a lich, and yet another old prophecy (which is actually a lot more interesting than it sounds!) ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 16:21:08 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: [Re: [MYSTARA] OGL and Mystara] In-Reply-To: <20000424230848.29905.qmail@awcst094.netaddress.usa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:08 04/24/2000 EDT, Andrew Theisen wrote: >Yeah- I'm in agreement with James here. It's pretty doubtful that WotC would >let anyone publish (and make profit off of) anything that is owned by them- in >this case, the campaign world of Mystara. > >The most likely scenario here is to do your own "generic" setting using the >OGL, and then convert it to Mystara here on the list or on the official >Mystara board (similar to what James has been doing with his Kingdom of >Kalamar stuff.) Presumably "conversions" will be little more than stating >"this kingdom is in Mystara, located between the Hyborean river and the Arm of >the Immortals" for instance (at least in the case of a brand new fantasy >kingdom). In the case of expanding on existing domains and things, conversion >becomes a little more in-depth, but that's the basic crux of things. Hmmm. Good points, both of you. But the sort of thing I was thinking of (a fleshing out of the GSoM) could be done in a generic enough way that just knowing that the map given should be replaced with the ones from GKoM or Gaz3 would be sufficient. Stuff to think on. Thanks. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:16:47 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > how many of you guys are familiar with the asterix comics?and in what language? > i have read most of them. my brothers collection. in english. they are superb.hopefully i will get to see the film. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:34:40 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > He is apparently very popular in Europe and is virtually unknown in the > States. > > Most Americans probably are more familiar with Anime and Manga than with > Asterix. uncultured louts ;-) asterix is really popular in europe. but then he is european :-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:36:37 +0100 Reply-To: Mystara Sender: Mystara From: jason o'brien Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit > yea it got finnished , but it was not very good.It was mainly oriented towards an > young audience . > > Magister Mystaros a �crit: > thats me! 30 going on 10. :-) i'll probably love it. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 19:55:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-24 7:22:05 AM Eastern Daylight Time, maxmonas@HOTMAIL.COM writes: << I bought the accesory "The Crusades" and I would really love for my PC to go on a crusade, but to be honest I don't have a clue where I could send them and what religion to use. At the moment I only have a druid a might be interested in religion, but I will think up some point that will get them interested. Does anyone know where I could send them (it doesn't have to be desert area, but it would be very nice)? If so could you please tell me where I could send them and where I can find info on this area (at the moment I still only have the Karameikos set but the Glantri set is coming and I have ordered the Dawn of Emperors set).>> There are all kinds of possibilities for religious wars on Mystara, but not all of them would enable you to make good use of the "Crusades" HR book. The best scenario I can think of would be a conquest of the Hulean Coast by the Heldannic Knights. To make things fit a little better, you could make up some history about how some town that is near but not on the coast is sacred to Vanya. Better yet, have that town not in Hule but in one of its neighbors -- then the conquest of that town by the Huleans would motivate the Heldannic crusade against them. Then you could make the following transformations: Sunni Muslims = Huleans Shiite Muslims = Ylari colonists French Christians = Heldannic Knights Italian Christians = Hattians Byzantine Christians = Thyatians Syrian Christians = Guardianos Armenian Christians = Eusdrians (with the postulate of a prior mass conversion to Vanya's cult there) (P.S. Please do not read any religious commentary into the above list of transformations!) The Savage Coast downloads available from the Wizards web site should be sufficient for the maps and geography of the Hulean coast. << Oh by the way, do you think the Dawn of emperors set is useful for a campaign that is set in 1012 AC, or is it completely useless? Thanks for your replies. >> It is still quite useful. There have been major changes since 1000 AC, but every location and nearly every person described in that boxed set still exists, either in its original location or in the Hollow World. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 01:02:33 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: D&D3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 24 Apr 2000 08:30:35 pds3 wrote: >>Now, on to the important stuff. I wonder if there are groups of DMs and >>players getting ready to translate Mystara to the 3rd edition rules. I read >>in the WotC site that they won4t do it, but if some people would do it, they >>wouldn4t mind(copyright speaking). With that in mind, I ask: Are there >>groups of players interested in doing that? If there are , where can I sign >>up to playtest? I4ve been playing as both a DM and player for about 9 >>years, and I have a great group to playtest with. > >The Mystara3E project is at http://www.onelist.com/community/mystara3E >we're certainly not to the playtesting stage yet, but there's certainly much >to be done (especially if you are familiar with 2nd Edition) BTW--where did >you see WotC's copyright policy regarding 3E conversions? I'm just curious >because I haven't read it yet. In order to join the group, you'll have to >sign up with onelist, but it's free, so jump on in :-) > Just out of curiosity, how can you make 3e conversions if you don't have the 3e rules? I guess I'm an odd player, though, because I know 2e really well and love it, but I don't care so much for 3e to tell you the truth. I'm still interested in what the Mystara 3e group is doing, though... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 01:19:35 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Crusades Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 24 Apr 2000 13:21:53 Max Monas wrote: >Hello everyone, > >I bought the accesory "The Crusades" and I would really love for my PC to go >on a crusade, but to be honest I don't have a clue where I could send them >and what religion to use. At the moment I only have a druid a might be >interested in religion, but I will think up some point that will get them >interested. Does anyone know where I could send them (it doesn't have to be >desert area, but it would be very nice)? Other people have already made some excellent suggestions (Ylaruam would be quite a challenge to say the least), but let me add the Desert Nomads to that list. After the invasion of Darokin failed, it might be good to get rid of them, or else turn them to the ways of another Immortal. > If so could you please tell me >where I could send them and where I can find info on this area (at the >moment I still only have the Karameikos set but the Glantri set is coming >and I have ordered the Dawn of Emperors set). If you can get it, I would suggest the Champions of Mystara set. It describes the Great Waste region, including Sind, Hule (The Master!), Graakhalia, the dreaded Ulimwengu, and other peculiar areas. It also details the voyages of the Alphatian Prince Haldemar of Haaken and his ship, the Princess Ark. In fact, in this boxed set, you get a lot for your money, even if it's not all something you'll use (I use only the descriptions of the Alphatian fleet and Sind myself, and I still think it was worth the money I spent). > Oh by the way, do you think >the Dawn of emperors set is useful for a campaign that is set in 1012 AC, or >is it completely useless? Thanks for your replies. > Oh yes, Max. Get it as soon as possible. You won't regret it - trust me... I just got it recently myself (I already knew from another campaign in the past, but it belonged to someone else). Though the maps of Alphatia no longer apply, the maps of Thyatis and the Isle of Dawn are just as relevant as they always were. BTW, glad to see your campaign is going well. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 20:42:31 -0400 Reply-To: Mystara Sender: Mystara From: John R Hofmann Subject: Re: D&D3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit This is a very good question. The Mystara3E project is currently in the "information gathering" phase of our plan. What we've been doing is going through various sources of Mystara "campaign material" (gazetteers, box sets, Dragon articles, ...)and listing what we're going to need to convert from each source (and let me publicly thank Kavyid (did I spell that wrong? probably, but you know who I'm talking about) for the ENORMOUS amount of work he's put into this). We're definitely not at the conversion stage, because, as you pointed out, we don't have access to the 3e rules. You're also not an odd player. Our Mystara3e group, for example, is pretty well split on Basic DnD / 2e lines, but we agree to disagree, I guess, as it doesn't come up much. Many people don't think that they're going to care for 3e, but from what I've read it seems that it's going to be pretty good. All of the current rule systems have their strengths and weaknessess, but I think that you may be selling yourself a bit short on 3e ... it looks cool so far. As for what the Mystara3e group is doing is this: we're intending to standardize information exchange about Mystara through the 3e format. That way, no matter what rule system you find most attractive, all the Mystara material will be easily accessible to you. John Hofmann On Tue, 25 Apr 2000 01:02:33 +0100 The Stalker writes: > Just out of curiosity, how can you make 3e conversions if you don't > have the 3e rules? I guess I'm an odd player, though, because I know > 2e really well and love it, but I don't care so much for 3e to tell > you the truth. I'm still interested in what the Mystara 3e group is > doing, though... > > > - The Stalker of Alphatia ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 22:40:04 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: OGL and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Alright if someone annswers "RTFM!!!", or "Go to the FAQ" (where is it, BTW?), but: What is OGL? In my world, is Open GL... Sorry for the stupid question. vini. Magister Mystaros wrote: > > In a message dated 4/24/00 11:45:05 AM US Eastern Standard Time, > lby3@LBY3.COM writes: > > << I don't suppose there's any way WotC would approve outsiders publishing > new Mystara products using the OGL, is there? >> > > Extremely doubtful; the OGL and the D20 system is meant (by them) to > promulgate creativity on the part of other companies and individuals, not to > help them develop the properties they already own, even the "dead worlds". > The OGL will specifically apply only to the system (and then not to the full > 3E system, only to the portion listed in the "D20Doc". You would need to get > a license for the Mystara trademark in order to be able to officially, > legally publish Mystara material, and I am quite sure that even were they > willing to do so (which from all indications they are not) the PRICE would be > astronomical, considering the kind of $$$'s that Hasbro is used to dealing > with... just the pre-pay on royalties alone would be stifling for any start > up company! > > But then, ya never know... > > James A. Mishler > Magister Mystaros > Check out my website: > www.geocities.com/TimesSquare/Castle/1437/index.html > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 21:48:23 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: D&D3 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-24 8:03:04 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << Just out of curiosity, how can you make 3e conversions if you don't have the 3e rules? I guess I'm an odd player, though, because I know 2e really well and love it, but I don't care so much for 3e to tell you the truth. I'm still interested in what the Mystara 3e group is doing, though... >> At the moment we are compiling summaries of the published Mystara material so that we will have it handy to refer to when the 3E books are actually published. We have also been following the speculations on 3E -- a fair amount has already been revealed and/or leaked. Last but certainly not least, we defined our target audience for this conversion -- but Jenni can explain that last part better than I can. In short, we are getting everything in order so we can get going with a running start come August. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:08:04 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Man, I don't have all this material you guys have! I just have "Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is there any way I can get other stuff? I only know abot other kingdoms via the Net and the very little they say about them in Karameikos. Help! My campaign: Characters start each ina diferent part of Karameikos, they are on vacation, visiting their relatives, friends etc. There's a mental call. They will do 1 or 2 days of solo-adventuring, which is nice to improve character developement, knowledge of places, aquirement of new quirks etc. Following the calls, they find, east od Rifflian, deep in the middle of the forest, the place. There is nothing. Concentrating, they find ther is a shimmering wall, but is ti really there? Concetrating and focusing even more, they manage to see it and believe in it; it is not easy. They search, find a gate, ask to enter, it opne, they enter a beautiful place, full of beautiful vegetation - different from the brown and diing veg out there - and find a guardian who tells them he is weak, his source of power - and of all the land - has been stolen and there is no time. Let's go faster, sorry, folks: he tells them they got to find an Artifact, it's a GRAAL (Grail): yes, how creative! And they should go separate to fnd it faster. New solos. See that the first ones are not necessary, as the can start the campaign together, no problem. The guy who went North/NE, coming close to Threshold - AKA Adventure Land... hehehe -, feels a powerful item, feels he/she is in the right direction. He goes there to check. The guardian tells this to the other people, who have already been searching, as well, in Mirros, Krakatos, Luln... and they all hush - or are teleported, your call - to Threshold. They find the first item there. Yes, the fidt, it is NOT a grail! It's a dagger, and a virgin (a low-level cleric, a maid, a servant of Allena) would be sacrificed in the Nithian Zigurath under the city. Well, I think this is getting to long and I'll be flamed. If you want more, please contact me at vini@engineer.com, I don't to send to the group a 20 KB text msg. Well, my players liked it. I hope you like it, too. They are levels 8-10, now. They started level 6. vini. The Stalker wrote: > > On Sat, 22 Apr 2000 13:51:28 James Straight wrote: > (snip) > > > >These are just > >some rough ideas but it got me wondering about other people's campaigns. > >Does anyone else care to post what they have done in their own Mystara > >campaigns. I think it would be interesting to see what others are doing w/ > >Mystara (as well as fueling my imagination). > > > > IMC we're playing through the WOTI adventure (Wrath Of The Immortals for the uninitiated). The campaign is currently in 1006 AC and the PCs have just helped Darokin and its allies kick out the Master of the Desert Nomads. Before the war, the PCs spent time finding allies for Darokin, so they included Alfheim, Karameikos, and the Five Shires, and, to a lesser degree, Glantri and Rockhome as well. > My campaign focuses heavily on the effects of the great war, and places the responsibility of saving the world in the PCs' hands - the results have been very interesting and exciting so far. > The Master has just stated his curse on Darokin and next they've noticed the growing Meteor in the sky! Since I'm using my 'Calamity Star' predictions, the PCs are aware that this large body may collide with Mystara, and they've just accepted a mission from Rheddrian to travel to the meteor and find it what's really going on. For this purpose I use the Spelljammer rules and the 'Wildspace' Spelljammer adventure, which centers on a huge meteor called The Ravager or The Hive, which beholders and arcane built centuries ago - it's a really dangerous adventure! The PCs just reached the meteor last time, but we stopped before they could enter (they just had a battle in wildspace with six beholders!) > Eventually, the meteor/Calamity Star will crash and the PCs (if they survive, that is...) will move on to another adventure centered on an anti-paladin, a lich, and yet another old prophecy (which is actually a lot more interesting than it sounds!) ;) > > - The Stalker of Alphatia > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:21:45 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > In a message dated 2000-04-24 7:22:05 AM Eastern Daylight Time, > maxmonas@HOTMAIL.COM writes: (snip) > The Savage Coast downloads available from the Wizards web site should > be sufficient for the maps and geography of the Hulean coast. Are there istill available? > << Oh by the way, do you think > the Dawn of emperors set is useful for a campaign that is set in 1012 AC, or > is it completely useless? Thanks for your replies. >> > > It is still quite useful. There have been major changes since 1000 AC, > but every location and nearly every person described in that boxed set > still exists, either in its original location or in the Hollow World. If you are talking about that stuff about Thyatis an Alpatia, yes, it is very, very well-done. It's an old Gazeteer, a good one, well-spent money. Anything that would not fit might be changed by you, the Master, but if our friend right above says it is OK... it is. I'm just talking about the quality of the box, which is good. vini. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 19:25:41 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Mystaran Campaigns In-Reply-To: <3904FE04.B5F40AD2@stivip.com.br> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:08 4/24/00 -0300, you wrote: >Man, I don't have all this material you guys have! I just have >"Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is >there any way I can get other stuff? I only know abot other kingdoms via >the Net and the very little they say about them in Karameikos. Help! WotC is having a clearance sale at their online store, and are selling Ethengar, Shadow Elves, Ylaruam (GREAT book!), Atruaghin, Undersea (Creature Crucible), Serraine (Creature Crucible), the Valley of the Wolves (Creature Crucible), the Northern Realms (whatever they're called ... Vestland, et cetera), Ierendi ... A lot of these go for more, used, on Ebay (a friend was going to bid $12 for Ylaruam on Ebay before discovering that WotC was selling it for $9). This is allegedly a pre-3E warehouse clearance, so ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:34:33 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Is Mystara 3 different form D&D 3? I mean, the way you are talking, it seems to be a separate work from thta of the general D&D, maybe done by fans, not by TSR. Is that right? Are the World going to be changed? Will the rules going to be the same as those fo D&D3? I've been hearing of the changes for the 3rd version, and realize they are trying to make it follow the apth o modern stuff, that is, the ones who are going well, GURPS and Whitewolf: dots, dots, dots... elves without infravision because they've not bought the 5 point virtue "infravision" and so on... that was alaready done in Players Option, right? What seems to be REALLY new - not so new, they are just calculations - is the limits and the signals of the calculations: high AC will be good, now. Wow! Now you must SUM THAC0 and AC, thus limits will change, blabla... this is supposed to make thss sytem easier. Will it? Is that necessary? What else do you know about it? What changes? Again? Is Mystara3 the same as "D&D3, Setting of Mystara" or you - or someone, maybe TSR - is really doing it a new one? I insist cos I would LOVE to see it back! Of course you would as well. Cheers, vini. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:43:19 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thanks Thanks Thanks Thanks Thanks Thanks. And, why not... thak you very much, going there right now! Just getting used to the notation... "3E" goes for "D&D 3rd Edition", right? vini. Beau Yarbrough wrote: > > At 23:08 4/24/00 -0300, you wrote: > >Man, I don't have all this material you guys have! I just have > >"Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is > >there any way I can get other stuff? I only know abot other kingdoms via > >the Net and the very little they say about them in Karameikos. Help! > > WotC is having a clearance sale at their online store, and are selling > Ethengar, Shadow Elves, Ylaruam (GREAT book!), Atruaghin, Undersea > (Creature Crucible), Serraine (Creature Crucible), the Valley of the Wolves > (Creature Crucible), the Northern Realms (whatever they're called ... > Vestland, et cetera), Ierendi ... > A lot of these go for more, used, on Ebay (a friend was going to bid $12 > for Ylaruam on Ebay before discovering that WotC was selling it for $9). > This is allegedly a pre-3E warehouse clearance, so ... > > BEAU > http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:23:39 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit More stupid questios: what is Lankhmar? Its prices are good. I've seen the covers, seem to be another setting. Or is ti part of other one? Is it good? New? I admit I've been out for the last 3 years, because of work & school. Sorry if this is too obvious. Stupid q #2: what is creature crucible? A series, ther is a lot of books with this thing at hte begining of their names, but I don't quite understand. I promisse I'll get out of the "rust" soon... Thanks, again. vini. Beau Yarbrough wrote: > > At 23:08 4/24/00 -0300, you wrote: > >Man, I don't have all this material you guys have! I just have > >"Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is > >there any way I can get other stuff? I only know abot other kingdoms via > >the Net and the very little they say about them in Karameikos. Help! > > WotC is having a clearance sale at their online store, and are selling > Ethengar, Shadow Elves, Ylaruam (GREAT book!), Atruaghin, Undersea > (Creature Crucible), Serraine (Creature Crucible), the Valley of the Wolves > (Creature Crucible), the Northern Realms (whatever they're called ... > Vestland, et cetera), Ierendi ... > A lot of these go for more, used, on Ebay (a friend was going to bid $12 > for Ylaruam on Ebay before discovering that WotC was selling it for $9). > This is allegedly a pre-3E warehouse clearance, so ... > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 20:31:02 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Mystaran Campaigns In-Reply-To: <39050FBB.43B8F7D1@stivip.com.br> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:23 4/25/00 -0300, Vinicius R. de Moraes wrote: >More stupid questios: what is Lankhmar? Its prices are good. I've seen >the covers, seem to be another setting. Or is ti part of other one? Is >it good? New? I admit I've been out for the last 3 years, because of >work & school. Sorry if this is too obvious. They're based on a series of novels and short stories starring Fahrd (sp?) and the Grey Mouser. >Stupid q #2: what is creature crucible? A series, ther is a lot of books >with this thing at hte begining of their names, but I don't quite >understand. Mystara-based supplements that feature a non-human race for players to use as PC races. "Top Ballista" is the flying city of Serraine and includes nagpa, tabis, skygnomes and several silly races (yeah, my players will be allowed to be a sphinx ... HA!). "The Sea People" is about the merrow, aquatic elves and other races of the Sea of Dread. "Night Howlers" is about the lycanthropes of the Valley of the Wolves, before it became a principality of Glantri. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:55:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-24 10:20:52 PM Eastern Daylight Time, vinimagus@STIVIP.COM.BR writes: << > The Savage Coast downloads available from the Wizards web site should > be sufficient for the maps and geography of the Hulean coast. Are there istill available? >> Unless they took them down within the last month, they should still be there. Given that WotC has no intention to revive the Mystara setting as a commercial line, there is no reason for them to bother doing that. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:55:01 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-24 11:22:20 PM Eastern Daylight Time, vinimagus@STIVIP.COM.BR writes: << More stupid questios: what is Lankhmar? Its prices are good. I've seen the covers, seem to be another setting. Or is ti part of other one? Is it good? New? I admit I've been out for the last 3 years, because of work & school. Sorry if this is too obvious.>> It is the setting of Fritz Leiber's "Fafhrd and the Grey Mouser" series, used by TSR/WotC as a result of a licensing agreement with the author's estate. Both of the main characters are rogues, with Fafhrd being a big barbarian type and the Grey Mouser a former wizard's apprentice. <> They are supplements that describe special settings designed for "monster" player characters, along with rules for running characters of appropriate monster races. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 23:55:02 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-24 10:33:08 PM Eastern Daylight Time, vinimagus@STIVIP.COM.BR writes: << Is Mystara 3 different form D&D 3? I mean, the way you are talking, it seems to be a separate work from thta of the general D&D, maybe done by fans, not by TSR. Is that right? Are the World going to be changed? Will the rules going to be the same as those fo D&D3? >> The Mystara3E project aims at nothing more or less than converting the Mystara that we all already know and love to use the 3E D&D rules. We plan to try to work out a reasonable compromise between the two that preserves Mystara's uniqueness -- we hope to do a lot better than TSR did with the 2E conversion. Fortunately, all available evidence indicates that 3E is considerably more flexible than 2E for our purposes. This project is being done by fans (although we do have a couple of "heavy hitters" from the old TSR among us) and as yet has no official standing. Any creative works adding to the game world or advancing its timeline would be the work of separate groups such as the Mystaran Almanac team. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 00:16:56 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/24/00 6:56:37 PM US Eastern Standard Time, Kaviyd@AOL.COM writes: << The best scenario I can think of would be a conquest of the Hulean Coast by the Heldannic Knights. To make things fit a little better, you could make up some history about how some town that is near but not on the coast is sacred to Vanya. Better yet, have that town not in Hule but in one of its neighbors -- then the conquest of that town by the Huleans would motivate the Heldannic crusade against them. >> Or, if you are really motivated, you could develop the coastal region of the Great Waste of Sind (The Barren Plain south of the Burning Waste) into a mish-mash of minor nations, city states and tribal holdings, sort of like what Bruce did with the Savage Coast. With the migrations that have taken place around and through that region all sorts of cultures could clash there. With no major economic sources, the locals and immigrants have been pretty much left to themselves, and, as long as none of them grew to any great power (disrupting the flow of trade or threatening the balance of power), no major state ever worried about the region before. For a "Crusader" campaign using the Heldannic Knights, you could say that one of the cities was first settled by a junior member of the "royal family" of Hattias after the failed uprising centuries ago; they created a small state out in the wilderness, which survived until the recent invasion by Hule (or a neighboring state or tribe). The same could go for any Thyatian, Traladaran or even Daro people. Make the founder of the state a "saint" of the faith (an Exalted level being, or, perhaps, even a minor Immortal) and you've got a ready-made Crusade... There is almost 1000 miles between Jaibul and Tyjaret, with an average of 100 miles between the coast of the Sea of Dread and the Sind Desert/Burning Wastes. Plenty of room to place just such a setting... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 01:19:23 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Mystaran Campaigns MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I wanna play a Blackball... duh! You know newbiews always talk about killing Tarrasques, or *the* Tarrasque, anyway, the BB rocks! The invincible Mr. T. would come and... wow, that�s amazing, ladies and gentleman, a passing hole, right through the chest! That's a good PC to play side-by-side to your sphinx... ;-) Thanks a lot, I'll check the prices. That site is boiling! Good stuff. Too bad the only thing they are selling I don't have is "Amber blablabla". Do you like this "creature crucible" series? Don't look like you love it... what about you, folks? Thanks and thanks, vini. Beau Yarbrough wrote: > > At 00:23 4/25/00 -0300, Vinicius R. de Moraes wrote: > >More stupid questios: what is Lankhmar? Its prices are good. I've seen > >the covers, seem to be another setting. Or is ti part of other one? Is > >it good? New? I admit I've been out for the last 3 years, because of > >work & school. Sorry if this is too obvious. > > They're based on a series of novels and short stories starring Fahrd (sp?) > and the Grey Mouser. > > >Stupid q #2: what is creature crucible? A series, ther is a lot of books > >with this thing at hte begining of their names, but I don't quite > >understand. > > Mystara-based supplements that feature a non-human race for players to use > as PC races. "Top Ballista" is the flying city of Serraine and includes > nagpa, tabis, skygnomes and several silly races (yeah, my players will be > allowed to be a sphinx ... HA!). "The Sea People" is about the merrow, > aquatic elves and other races of the Sea of Dread. "Night Howlers" is about > the lycanthropes of the Valley of the Wolves, before it became a > principality of Glantri. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 21:22:29 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Creature Crucibles In-Reply-To: <39051CCB.58E593E8@stivip.com.br> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" I'm very fond of the setting half of "Top Ballista" and the other crucibles, but I'm not inclined to let players run monster characters in my campaigns. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 01:40:45 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thank you for your time. A good call, you made. From D&D to Mystara AD&D, they have advanced some years... who decides that? For what? Just to say "it is different, thus buy it!" or so? Specularum to Mirros, Grand Duchy to Kingdom etc... and I only know about Karameikos, there must be much more out of it! Did you like it, people? Are there going to be such "time-warps" by this Mystaran Almanac team? Will we travel one more decade in time? Are they, unofficially, going on with Poor Wizards's almanac? It has a very detailed timeline. "Humans... bah!" - Joshuan Gallidox. ;-) vini. David Knott wrote: > > In a message dated 2000-04-24 10:33:08 PM Eastern Daylight Time, > vinimagus@STIVIP.COM.BR writes: > > << Is Mystara 3 different form D&D 3? I mean, the way you are talking, it > seems to be a separate work from thta of the general D&D, maybe done by > fans, not by TSR. Is that right? Are the World going to be changed? Will > the rules going to be the same as those fo D&D3? >> > > The Mystara3E project aims at nothing more or less than converting the > Mystara that we all already know and love to use the 3E D&D rules. We > plan to try to work out a reasonable compromise between the two that > preserves Mystara's uniqueness -- we hope to do a lot better than TSR > did with the 2E conversion. Fortunately, all available evidence indicates > that 3E is considerably more flexible than 2E for our purposes. This project > is being done by fans (although we do have a couple of "heavy hitters" from > the old TSR among us) and as yet has no official standing. Any creative > works adding to the game world or advancing its timeline would be the work > of separate groups such as the Mystaran Almanac team. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 01:04:25 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 12:41:23 AM Eastern Daylight Time, vinimagus@STIVIP.COM.BR writes: << Are there going to be such "time-warps" by this Mystaran Almanac team? Will we travel one more decade in time? Are they, unofficially, going on with Poor Wizards's almanac? It has a very detailed timeline. >> They have been advancing the timeline at a rate of about one game year per real year for the last three years. The almanac uploaded in January was for 1016 AC, and its changes seem to have been roughly proportional to those of the official almanacs. In the absence of other information, I would assume that they plan to release the 1017 almanac in January of 2001, by which point all of the core 3E books will be out and the conversion part of the Mystara3E project will be well underway. I have no idea of the extent to which 3E ideas might be added to the next almanac, but I suspect that addressing the cliffhangers introduced near the end of the 1016 AC almanac will be a more important consideration than trying to work new 3E features into the game world. But as far as major world changes to accommodate rules changes go -- not in the Mystara3E project or (as far as I know) the Mystaran Almanac. If we can explain any new character types as having always existed in a way that makes sense, we would go with that -- otherwise we would have to point out that the character types in question are not found in any area of Mystara that has been officially mapped, at least. Rest assured that we will not add anything to Mystara that does not seem to belong just because the 3E rules say it can be done, and we will not remove any major element of Mystara just because the 3E rules fail to explain how it can be done. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 08:24:47 +0300 Reply-To: Mystara Sender: Mystara From: Pasi Anias Subject: Re: Crusades In-Reply-To: <20000424112153.16877.qmail@hotmail.com> from Max Monas at "Apr 24, 2000 01:21:53 pm" MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Max wrote: > I bought the accesory "The Crusades" and I would really love for my PC to go > on a crusade, but to be honest I don't have a clue where I could send them Well, If you want to have a big crusade the Heldannics are propably quite good as the religious army. They could easily be made to attack any place. I would prefer either Hattias or Northern reaches. Hattias as an old living place where Vanya was born and first presented them to her chosen ones (or something like that). This would basicly be a war against Thyatis, whom some heldannics would see as a hostile force (originating from hattias as they do). Northern reaches crusade would be 'a revenge upon those barbarians who dare attack our ships as they sail south to our old homecountry'. I suppose the heldannics would have more of a chance against the Northern reaches. Also as Thyatis and heldannians were allies in WOtI it would maybe not suite them to attac Thyatis at the time. Northern reaches were an independent 'stole from all of them' area well worth an revenge :) > Oh by the way, do you think > the Dawn of emperors set is useful for a campaign that is set in 1012 AC Yes, wery usefull. Describes a great big area. Only problem with this is the fact that everyone in it has too high a level. Expecially compared to the cazetteers... I'd say it has something of a FR feeling to it... Pasi -- X Pasi Anias X p.03 - 2533536 X \\|// X X Sammonkatu 8-10 G 62 X a122286@proffa X (o o) X X 33540 Tampere X .cc.tut.fi X o000--(_)--000o X ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 24 Apr 2000 17:15:19 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ron Rogers wrote: > List members are probably noticing that the Americans aren't saying much > about Asterix. That is because if you were to ask an American about him > they would say, "Asterix, who?". > [snip] > > He is apparently very popular in Europe and is virtually unknown in the > States. > > Most Americans probably are more familiar with Anime and Manga than with > Asterix. Asterix is, however, very well known in Canada, so North America, as a whole, is not completely devoid of his influence. ;-) Both French and English versions are generally available here -- French is more often restricted to the province Quebec and the few Francophone communities outside of Quebec, but it can sometimes be found in other places -- like the libraries of French Immersion Schools and stuff. I was introduced to the English Version when I was in Grade 1, and I now have a close to complete collection in that language -- I even own the Asterix Cookbook and "The story of how Obelix Fell into the Magic Potion when he was a Baby" (Published after the illustrator had died and so it is done in a children's storybook style instead of comic book format). My birthday is on March 15th -- the Ides of March -- and so when I turned 25, I had a "Roman Empire" party, where guests were supposed to come in costumes relating to any society or civilization associated with the original Roman Empire. We decorated with 'life size' pictures of Asterix, Obelix, Getafix (the druid), Cacofonix (the bard), Caesar and Cleopatra all based on pictures from the Asterix books. We also had several groups of "Unconquered" Gauls show up too.... Yep... Asterix is alive and well in Canada. :-) ObMystara -- I've heard mention of Robren(sp?) in relation to the Asterix books, but I always wanted to make use of this stuff in conjunction with the Hinterlanders, because of the connection with Thyatis (aka MRome) and the fact that they haven't actually 'conquered' it all, at least in the AC 1000 time period. Has anyone else ever thought about doing something in that direction? Jenni A. M. Merrifield -=> strawberryJAMM <=- -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 07:51:07 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Asterix and the names MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit the old man here in france is called "agecanonix" Giovanni Porpora a �crit: > > I noticed that for the english speaking people the druid of the village is > called > > Getafix, whereas in french it is Panoramix (from "panorama"). > > Please can someone give me the other names of the villagers along with > their function > > so as to help me who is their equivalent in the french version... > > I can give you Italian (I) and English (E) names of those characters I can > remember. If you need someone else please ask me privately, since I don't > think this is going to interest to everyone :) gporpo@tin.it > > The bard: Assurancetourix (I), Cacofonix (E) > The village chief: Abraracourcix (I), Vitalstatistix (E) > and his wife: Beniamina (I), Impedimenta (E) > Obelix's dog: Idefix (I), Dogmatix (E) > The blacksmith: Automatix (I), Fulliautomatix (E) > The fishmonger: Ordinalfabetix (I), Unhygienix (E) > and his wife: Ielosubmarine (I), Bacteria (E) > The old man: Matusalemix (I), Geriatrix (E) > > Bye > Giovanni > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 10:39:05 +0200 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Creature Crucibles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Yeah, I like them lots too. Working on Skygnomes settling in Alphatia and building racing planes. Too bad the Grey Front took over the city. Might be used more in the almanac. Michael III Mysteria ----- Original Message ----- From: Beau Yarbrough To: Sent: Tuesday, April 25, 2000 6:22 AM Subject: [MYSTARA] Creature Crucibles > I'm very fond of the setting half of "Top Ballista" and the other > crucibles, but I'm not inclined to let players run monster characters in my > campaigns. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 10:40:14 +0200 Reply-To: Mystara Sender: Mystara From: Michael III Mysteria Organization: Prince-Regent of Mysteria Subject: Re: Ravenloft Project? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I might be able to find some time for this. Sounds neat. Tell me what you want written. Michael III Mysteria ----- Original Message ----- From: Andrew Theisen To: Sent: Monday, April 24, 2000 7:54 PM Subject: [MYSTARA] Ravenloft Project? Just sending out a general call to anyone who might be interested- I was thinking of doing a writeup of Castle Amber as a cluster domain for the upcoming "Book of S___" for the Kargatane website. I've got some general information so far, but I've got a sort of full plate lately, and was wondering if anyone would be interested in helping me complete a writeup for it for possible inclusion in the RL netbook. Any takers? ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 12:13:12 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: renardie and its language MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I still believe that the Sylaire would better speak "langue d'oil" because it became later French whereas "langue d'oc" is hardly spoken today but by old people and as a "patois". Renardois would better be a mixed language between French and this patoi which was influenced by the proto italian and by the spanish. -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: mystara@com.bi or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 18:51:32 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Asterix is also known in the Philippines, and is printed in English (British, not American). The cartoons were also available for a time. Kit Navarro Paparazzi Glantri www.geocities.com/paparazzi_glantri paparazzi_glantri@yahoo.com > Ron Rogers wrote: > > List members are probably noticing that the Americans aren't saying much > > about Asterix. That is because if you were to ask an American about him > > they would say, "Asterix, who?". > > [snip] > > > > He is apparently very popular in Europe and is virtually unknown in the > > States. > > > > Most Americans probably are more familiar with Anime and Manga than with > > Asterix. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 16:26:35 +0200 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Crusades In-Reply-To: <20000425052447.8671.qmail@assari.cc.tut.fi> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 08:24 25-04-2000 +0300, you wrote: >Max wrote: > > I bought the accesory "The Crusades" and I would really love for my PC > to go > > on a crusade, but to be honest I don't have a clue where I could send them > >Well, If you want to have a big crusade the Heldannics are propably >quite good as the religious army. They could easily be made to attack >any place. I would prefer either Hattias or Northern reaches. Hattias as >an old living place where Vanya was born and first presented them to her >chosen ones (or something like that). This would basicly be a war >against Thyatis, whom some heldannics would see as a hostile force >(originating from hattias as they do). >Northern reaches crusade would be 'a revenge upon those barbarians who >dare attack our ships as they sail south to our old homecountry'. ASFAIR Vanya was not born or lived in Hattias, but her worshippers started there. Her grave is located in the on the southern continent of Davania, the site is also called Vanya's Rest and according to the Heldannic Timeline prepared by the allmighty Bruce Heard I think. This would perhaps be the most locical place to stage a crusade against the infidel Simbastas. On the other hand taking the crusade to the Hulean area would clearly make the setup more complex and perhaps resembling the Crusades Handbook better. >I suppose the heldannics would have more of a chance against the >Northern reaches. Also as Thyatis and heldannians were allies in WOtI it >would maybe not suite them to attac Thyatis at the time. Northern >reaches were an independent 'stole from all of them' area well worth an >revenge :) Another possibility would be to launch a crusade against the humanoids of Denagoth. Though both possibilities would probably center around killing the enemy civilians more than converting them, but still it would be some kind of crusade. It would be very interesting to hear how your campaign develop once you decide where to use the handbook. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 11:04:29 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystaran Campaigns In-Reply-To: <3904FE04.B5F40AD2@stivip.com.br> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I don't really do any role-playing anymore, but I do play-test various scenarios in different settings because it's a fun activity (akin to playing tabletop dice baseball games vs. oneself, another hobby of mine) and gives me ideas if/when I should I ever DM again. My current Mystara "campaign" then is set in Undersea, with a group of "outsider" denizens seeking to shake things up and meet their own little agendas. There's a shark-kin filled with hatred for humanity and for anyone who sides with them, seeking to reclaim an ancestral island and lose his legs and a kna shaman looking for power for herself at whatever cost to others as the primary two "characters" with a nixie wicca, another kna, a kopru and a sea giant. Right now things are heating up with four barons and baronesses dead and the devilfish and undead about to strike. The characters don't really want to side with undersea, but aren't evil enough (except for the shaman) to consider working with the other side - they'll probably try to hold on to their territory (The Sunken City-Quagmire region) and hope both sides wipe each other out, aiding their causes. So, while not a real RPG campaign, this might give ideas to others using Undersea - or not. - Mischa The church rejects racism in any form as a denial of the image of the Creator inherent in every human being - Pope John Paul II ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 12:09:47 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystaran Campaigns In-Reply-To: <39050FBB.43B8F7D1@stivip.com.br> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > More stupid questios: what is Lankhmar? Its prices are good. I've seen > the covers, seem to be another setting. Or is ti part of other one? Is > it good? New? I admit I've been out for the last 3 years, because of > work & school. Sorry if this is too obvious. It's based on novels by Fritz Leiber and not related to Mystara. No idea as to the quality. > Stupid q #2: what is creature crucible? A series, ther is a lot of books > with this thing at hte begining of their names, but I don't quite > understand. It is a continuation of the Gazetteer line, aimed at the non-human, non-demihuman races of the world. The products are pretty high quality, though the artwork and some of the dialogue in PC2 lends it a silly feel to many readers. There are four products in the set: PC1 - this deals with the faerie races and forest critters - hsiao, pixies, sprites, trents, brownies, sidhe, etc. PC2 - this deals with the flying city of Serraine and aerial races - harpies, sphinx, tabi, pegataur and a couple others like gremlins and gnomes PC3 - this deals with the world of Undersea and sea critters - sea giants, kna, nixies, aquatic elves, kopru, tritons, mermen and mermaids, etc. PC4 - this deals with lycanthropes - Mischa The church rejects racism in any form as a denial of the image of the Creator inherent in every human being - Pope John Paul II ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 17:22:01 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: OGL and Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "Vinicius R. de Moraes" wrote: > > What is OGL? In my world, is Open GL... It stands for Open Gaming Licence, an attempt by TSR/WotC/Hasbro to create a core of standard RPG rules, with the possibility for third parts to publish works compatible with this standard. The idea is to create for the RPG market the equivalent of Linux for the OS market (more or less). -- Giampaolo Agosta agathokles@libero.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 14:20:38 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: LJN Toy series, etc. Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable There's a really cool page I just discovered today. It's got pictures of = all the Dnd related stuff to come out of TSR- information on the cartoon seri= es, etc. Best of all is the information on the old LJN series of DnD toys. You kno= w- Strongheart, Warduke, etc. And since they are by default Mystaran charact= ers (having an OD&D module, and appearances/mentions in Gaz4: Kingdom of Iere= ndi, module X10: Red Arrow, Black Shield, AC1: Shady Dragon Inn, and my own upcoming Gazetteer of Ghyr), they're of special interest to us here! My favorites are the prototypes of Valkeer the Norseman (there he is!), Pulvereye the Cyclops, and Kelek the Hutt (you'll see what I mean). It's pretty cool- check it out: http://www.toyarchive.com/DungeonsDragons.html= ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 14:27:48 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Asterix Jenni wrote: > ObMystara -- I've heard mention of Robren(sp?) in relation to the Asterix >books, but I always wanted to make use of this stuff in conjunction with >the Hinterlanders, because of the connection with Thyatis (aka MRome) and >the fact that they haven't actually 'conquered' it all, at least in the AC >1000 time period. Has anyone else ever thought about doing something in >that direction? Good question. I think the Hinterlanders are intended to be the Mystaran equivalent of "Caledonians/Hibernians" (Scots, Irish), who were just as much an obstacle to Roman expansion as the Gauls had been. The fact that Thyatis has fortresses and frontier towns along the coast gives me the impression that the Hinterlands was intended to serve as a sort of MBritannia (frontier province), with Raven Scarp as a sort of early Londinium. Perhaps one way to get the Robrenners involved might be some sort of communication among the two cultures' druids, in which the call to arms is sent to Robrenn. Druidic Knights and common warriors (and handful, but enough to form a sizable party) embark across the sea in their stout vessels (probably similar in design to the Armorican (sp?) models - see Farley Mowat's 'Farfarers' for more info), and land somewhere on the western coasts of the Hinterlands. There, they might carve out a couple of villages, and become a presence. Alternatively, you could say that some goblinoid invasion occurred several centuries ago, and several clans fled Robrenn (thinking annihilation was certain). They made their way to Davania, and although some might have mixed with the Hinterlanders, others maintained their own cultures, thus creating a pocket MBrittany/Gaul for your players to explore. Hope that helps, Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 17:57:56 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/25/00 12:04:52 AM US Eastern Standard Time, Kaviyd@AOL.COM writes: << Rest assured that we will not add anything to Mystara that does not seem to belong just because the 3E rules say it can be done, and we will not remove any major element of Mystara just because the 3E rules fail to explain how it can be done. >> The designers have made it very clear with 3E that the FIRST RULE of D&D is "Ask the DM FIRST". Especially when it comes to making characters and all that entails. Thus, there is no need to adapt the Mystaran setting to the "official" 3E rules, as the rules let the DM (and in our case, the fans of Mystara) TAILOR 3E to the needs of the campaign; 3E adaptation will be a matter of adapting the 3E rules to MYSTARA, not the other way around. The real benefit now is letting players use character types that were formerly the "odd men out" under 2nd Edition, such as Modrigswerg Sorcerers and such... James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 18:05:05 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Asterix MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/25/00 1:28:13 PM US Eastern Standard Time, au998@FREENET.CARLETON.CA writes: << Alternatively, you could say that some goblinoid invasion occurred several centuries ago, and several clans fled Robrenn (thinking annihilation was certain). They made their way to Davania, and although some might have mixed with the Hinterlanders, others maintained their own cultures, thus creating a pocket MBrittany/Gaul for your players to explore. >> Another option to get the Robrennish folk to assist the Hinterlanders (or the non-Canonical "Celtic" Dunael from Dunadale) is to use the Otherworld as a "gate" between the two lands, say, through various ancient standing stones found in the regions. The Caerda (another non-Canonical "Celtic" people on the Isle of Dawn, in Provincia Septentriona) could easily sail to the Hinterlands, as they are effectively a cross between the Scots and the Norse (IIRC, the folk of Caerdwicca are described as famous pirats in the region). James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 00:06:26 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Mystaran Campaigns Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 24 Apr 2000 23:08:04 Vinicius R. de Moraes wrote: >Man, I don't have all this material you guys have! I just have >"Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is >there any way I can get other stuff? I only know abot other kingdoms via >the Net and the very little they say about them in Karameikos. Help! > There are places where you can find these things. The most notable would be Shawn Stanley's (official!) Mystara web-site at . Here you can find background on the various nations and I believe he even has very good list of online stores. I've had good experience buying stuff from myself (Wrath of the Immortals and Dawn of the Emperors, and I just got The Emirates of Ylaruam the other day...). >My campaign: > >Characters start each ina diferent part of Karameikos, they are on >vacation, visiting their relatives, friends etc. There's a mental call. >They will do 1 or 2 days of solo-adventuring, which is nice to improve >character developement, knowledge of places, aquirement of new quirks >etc. > >Following the calls, they find, east od Rifflian, deep in the middle of >the forest, the place. There is nothing. Concentrating, they find ther >is a shimmering wall, but is ti really there? Concetrating and focusing >even more, they manage to see it and believe in it; it is not easy. > >They search, find a gate, ask to enter, it opne, they enter a beautiful >place, full of beautiful vegetation - different from the brown and diing >veg out there - and find a guardian who tells them he is weak, his >source of power - and of all the land - has been stolen and there is no >time. > >Let's go faster, sorry, folks: he tells them they got to find an >Artifact, it's a GRAAL (Grail): yes, how creative! Don't sell yourself short! If Francis Ford Coppola can say "Steal from the best" with pride, then so can you :) For example, I've received a lot of very positive feedback on my 'Calamity Star' bit, though I thought it was a woefully unoriginal copy of the doomsday-prophecies of Nostradamus. Yet people like it, and it's driving my players *insane* with paranoia (ah, the good life of a DM...) ;) > And they should go >separate to fnd it faster. New solos. See that the first ones are not >necessary, as the can start the campaign together, no problem. > >The guy who went North/NE, coming close to Threshold - AKA Adventure >Land... hehehe -, feels a powerful item, feels he/she is in the right >direction. He goes there to check. The guardian tells this to the other >people, who have already been searching, as well, in Mirros, Krakatos, >Luln... and they all hush - or are teleported, your call - to Threshold. >They find the first item there. Yes, the fidt, it is NOT a grail! It's a >dagger, and a virgin (a low-level cleric, a maid, a servant of Allena) >would be sacrificed in the Nithian Zigurath under the city. > >Well, I think this is getting to long and I'll be flamed. If you want >more, please contact me at vini@engineer.com, I don't to send to the >group a 20 KB text msg. > >Well, my players liked it. I hope you like it, too. >They are levels 8-10, now. They started level 6. > I wish you'd been a bit clearer on this idea. What you could do if you want to please us all is make a plot outline and post it here as an adventure idea - it's sounds interesting IMO. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 00:17:03 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Mystaran Campaigns Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 24 Apr 2000 19:25:41 Beau Yarbrough wrote: >At 23:08 4/24/00 -0300, you wrote: >>Man, I don't have all this material you guys have! I just have >>"Karameikos: Kingdom of Adventure" and the D&D Rules Cyclopedia. Is >>there any way I can get other stuff? I only know abot other kingdoms via >>the Net and the very little they say about them in Karameikos. Help! > > WotC is having a clearance sale at their online store, and are selling >Ethengar, Shadow Elves, Ylaruam (GREAT book!), Atruaghin, Undersea >(Creature Crucible), Serraine (Creature Crucible), the Valley of the Wolves >(Creature Crucible), the Northern Realms (whatever they're called ... >Vestland, et cetera), Ierendi ... > A lot of these go for more, used, on Ebay (a friend was going to bid $12 >for Ylaruam on Ebay before discovering that WotC was selling it for $9). > This is allegedly a pre-3E warehouse clearance, so ... > Yes, except they won't deal with people outside the US. I've been trying talk to WOTC about this for over a month, but so far they keep refusing to answer my mails... :( - An annoyed Stalker of Alphatia... Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 00:34:42 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: D&D3, Mystara3. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 24 Apr 2000 23:34:33 Vinicius R. de Moraes wrote: >Is Mystara 3 different form D&D 3? I mean, the way you are talking, it >seems to be a separate work from thta of the general D&D, maybe done by >fans, not by TSR. Is that right? Are the World going to be changed? Will >the rules going to be the same as those fo D&D3? > AFAIK the Mystara 3e project is merely an attempt to make Mystara compatible with the new 3e rules, so that Mystara will be more accessible to new players. I don't think we have to worry about earth-shattering events hitting Mystara - at least I hope not, but I don't get the impression that the 3e Mystara people are trying to do that, since they all love dear old Mystara far too much (just as I do) :) >I've been hearing of the changes for the 3rd version, and realize they >are trying to make it follow the apth o modern stuff, that is, the ones >who are going well, GURPS and Whitewolf: dots, dots, dots... elves >without infravision because they've not bought the 5 point virtue >"infravision" and so on... that was alaready done in Players Option, >right? > Yes, it was - don't know whether that will be the case in 3e, but I don't think so. WOTC learned from those things that didn't work so well in Player's Option (though they got some really strange ideas in other areas IMNSHO, but I digress) >What seems to be REALLY new - not so new, they are just calculations - >is the limits and the signals of the calculations: high AC will be good, >now. Wow! Now you must SUM THAC0 and AC, thus limits will change, >blabla... this is supposed to make thss sytem easier. >Will it? >Is that necessary? Trust me, you WILL say yes to both questions once you try this... I practically guarantee it, and that's saying a lot coming from me! You can do it right now! Just subtract your current (old) AC from 20 to get the new AC, e.g., old AC 5 becomes (20 - 5) AC 15. Then subtract a character's THAC0 from 20 to get his new melee bonus (I called it a 'Class to-hit modifier' IMC because that's what it is, but I believe that's what it'll be called in 3e). Thus, a 7th-level warrior (THAC014) will have a melee bonus of (20 - 14) +6. This bonus is a modifier to attack rolls just like bonuses from magical swords, specialization, high strength, or whatever. Then, when you roll your 1d20 to hit, you just add all those modifiers to the roll and the result you arrive at is the AC you hit! Trust me - you'll never look back. I didn't, and I was very skeptical... >What else do you know about it? What changes? >Again? Is Mystara3 the same as "D&D3, Setting of Mystara" or you - or >someone, maybe TSR - is really doing it a new one? I insist cos I would >LOVE to see it back! Of course you would as well. > I believe the hope is that the mystara 3e project will attract new players and thus make it viable for WOTC to publish again some day... I don't think it'll happen myself, but one can never tell. I live in hope. If there are plans for any changes to Mystara as a consequence of 3e, then I haven't heard about them. I don't think there are. Some people might want to introduce sorcerers, assassins, and other new stuff, but most will probably want to keep Mystara pretty much as it is now. I can say safely that I *won't* have gnome paladins and dwarf wizards IMC - yuck! It's not going to happen... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 19:54:51 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 10:26:25 AM Eastern Daylight Time, mml@2NIGHT.DK writes: << ASFAIR Vanya was not born or lived in Hattias, but her worshippers started there. Her grave is located in the on the southern continent of Davania, the site is also called Vanya's Rest and according to the Heldannic Timeline prepared by the allmighty Bruce Heard I think. This would perhaps be the most locical place to stage a crusade against the infidel Simbastas. >> That one is perfect! Also, by making the foes rakasta (and thus non-human/ non-demi-human), adventurers from all over eastern Brun could feel the call to join this crusade -- especially if you throw in a few horror stories about the nasty things that the Simbasta do to the humans who try to reach Vanya's Rest. In that case, we would have the following correspondences: French Christians = Heldannic Knights Italian Christians = Thyatians Byzantine Christians = Thratians/Hinterlanders Armenian Christians = local humans Syrian Christians = not quite so local humans Sunni Muslims = Simbasta Shiite Muslims = Other rakasta subrace I would have to track down further information on the region of Davania in question to work out the vaguer references given above. As with my previous list of transformations, my disclaimer about real world analogies still applies. << On the other hand taking the crusade to the Hulean area would clearly make the setup more complex and perhaps resembling the Crusades Handbook better. >> That is what I had in mind when I suggested it. The key point is to make the "Christian" cultures have some sort of loose bond, with some of them being present in the area of contention but their major power base being located elsewhere. The "Muslims" who have taken over the area of contention must be markedly different from the "Christians", to the point that it is unlikely that any group will change sides (although they may still fight among themselves -- look what happened to Constantinople during the Crusades). What both of the schemes set forth so far seem to have in common is that the Heldannic Knights should correspond to the most militant of the Crusaders and that their foes should be groups that are despised by most "civilized" nations of the Known World (as Hule already is, and the Simbasta would be by the time the Heldannic propaganda machine finishes with them). << Though both possibilities would probably center around killing the enemy civilians more than converting them, but still it would be some kind of crusade. >> As I recall, the historical Crusades were more about killing the enemy than converting them. Reference the capture of Jerusalem by the Crusaders for a sickening confirmation of that point. But another point to keep in mind is that the timeline of the Crusade should feature a "noble enemy" such as Saladin as he is depicted by Western writers. This NPC would be far more of a surprise among the Huleans ("What? A Hulean who keeps his promises? Impossible!") than among the Simbasta (for whom a character like Saladin would be pretty much a run-of-the-mill leader type). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 19:54:49 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Creature Crucibles MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 4:44:25 AM Eastern Daylight Time, michaelmysteria@HOTMAIL.COM writes: << Yeah, I like them lots too. Working on Skygnomes settling in Alphatia and building racing planes. Too bad the Grey Front took over the city. Might be used more in the almanac. >> This may be the best thing that ever happened to the Skygnomes. Think of all the wondrous contraptions they will come up with to reconquer Serraine from their various homes in exile all over the Known World. Of course, the main challenge is to keep their inventions working long enough to find Serraine. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 17:01:40 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Gnomish inventions In-Reply-To: <79.34be0ba.26378a49@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 19:54 04/25/2000 EDT, David Knott wrote: >This may be the best thing that ever happened to the Skygnomes. >Think of all the wondrous contraptions they will come up with to >reconquer Serraine from their various homes in exile all over the >Known World. Of course, the main challenge is to keep their >inventions working long enough to find Serraine. Speaking of which, how is the OD&D inventions book? Anything fun/interesting/useful? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 20:24:55 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 7:35:28 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << Some people might want to introduce sorcerers, assassins, and other new stuff, but most will probably want to keep Mystara pretty much as it is now. >> Assassins aren't new -- they were called "thugs" in OD&D. As for sorcerers, Mystara has a lot of weird spellcasters who are neither clerics nor mages -- but it remains to be determined whether they are best represented as sorcerers or as some other class. On the other hand, there is no question that dwarf wizards (at least among the Rockhome dwarves -- the Moulder Dwarves are another story entirely!) really do not fit the setting. As for gnome paladins -- well, let's just say some of us have a few reservations about the 2E version of human paladins, so there is still a lot to mull over in that area. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 17:49:20 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Habitats of native Mystaran races Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Flipping through my Mystara MC, I'm really enamored of the Lupin, Rakasta, Tortle, Phanaton and several of the other unique races. But I'm hesitant to drop them into my game immediately, as I've stressed to my players how Mystara is a world of regions and cultures, not the melting pot lazy cosmopolitanism that (IMO) waters down other settings, and I'd like to know where these races are encountered canonically before I make decisions for my campaign. I know that several (all?) of these races are found in the Savage Coast area, but what about in the Known/Old World? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 21:14:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Gnomish inventions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 8:08:15 PM Eastern Daylight Time, lby3@LBY3.COM writes: << Speaking of which, how is the OD&D inventions book? Anything fun/interesting/useful? >> If you like a slightly silly campaign, that book is certainly entertaining and may contain a few ideas you might want to use. However, it certainly falls well short of the "must have" category. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 21:42:49 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Habitats of native Mystaran races MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/25/00 7:56:14 PM US Eastern Standard Time, lby3@LBY3.COM writes: << I'm really enamored of the Lupin, Rakasta, Tortle, Phanaton and several of the other unique races. But I'm hesitant to drop them into my game immediately, as I've stressed to my players how Mystara is a world of regions and cultures, not the melting pot lazy cosmopolitanism that (IMO) waters down other settings, and I'd like to know where these races are encountered canonically before I make decisions for my campaign. I know that several (all?) of these races are found in the Savage Coast area, but what about in the Known/Old World? >> Well, the articles in Dragon Magazine by Bruce Heard list where the various Lupins and Rakasta can be found in then Known World (Issues 237 and 247 respectively). Phanatons are known (by Canon) to exist on the Great Escarpment of the Isle of Dawn as well as on the Isle of Dread, while the only known Tortle and Snapper habitations (AFAIK) are on the northern shores of the Izondian Deep, though they could easily be found on any shore of that sea, as well as perhaps along the northern shore of Davania and perhaps in the Isles of Dread and along the Serpent Peninsula as well (though again AFAIK there are no Canonical precedents). As for putting the species where they fit culturally into the Known World as it is... hmmm. Checking the Lupins article (Dragon 237) it looks like (IMO) the following Lupin breeds appear to be "native" to the Known World: Ochalean: Ogrish Chow-Chow, Ochalean Crested, Ochalean Houndling, Shar-Pei Hattian: Das Hund, Doggerman Ylaruam: Fennic, Long Runner (Makistan), Nithian Rambler (secluded in the Emirate of Nithia) Darokin: Greater Beagle, Foxfolk (?) Glantri: Almost any, but most specifically Glantrian Mountaineer, Hound of Klantyre, Renardois Folk. Karameikos: Snoutzer (around Highforge) Heldann: Heldannic Shepherd, all Hattian types. Ethengar: Long Runner Atruaghin: Long Runner Northern Reaches: King Mastiff, Wolvenfolk, Ye Great Dogge As for the Rakasta: Mountain Rakasta would seem to be ubiquitous in the wilder mountain ranges of Brun (including the Wyrmsteeth Range and the Kurish Massif). IMC several Sherkasta prides are found in the jungles of Ochalea. I would say that the Rakasta found on the Isle of Dread are "Domestic", an undifferentiated "Wild" breed, descended from a lost Myoshiman colony perhaps. Other than that it would appear that few Rakasta breeds are native to the Known World. Perhaps there are several prides found in the City of Thyatis, descended from those captured and taken as slaves over the centuries. You could, of course, use a Cat Breed book to develop your own breeds native to the Known World... for example, a Persian style "Domestic" breed would be perfect for Ylaruam and Sind. James A. Mishler Magister Mystaros Check out my website: www.geocities.com/TimesSquare/Castle/1437/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 21:48:55 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Habitats of native Mystaran races MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 8:56:14 PM Eastern Daylight Time, lby3@LBY3.COM writes: << I know that several (all?) of these races are found in the Savage Coast area, but what about in the Known/Old World? >> The lupins and rakastas are also found there, but outside of the Savage Coast they do not freely associate with humans and demi-humans. The Known World region should be dominated by humans and demi-humans, with other races living mostly in regions that are well removed from the major human and demi-human settlements. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 21:02:42 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Crusades In-Reply-To: <6.518bcbb.26378a4b@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Tue, 25 Apr 2000, David Knott wrote: > In a message dated 2000-04-25 10:26:25 AM Eastern Daylight Time, > mml@2NIGHT.DK writes: > > << Though both possibilities would probably center around killing the enemy > civilians more than converting them, but still it would be some kind of > crusade. >> > > As I recall, the historical Crusades were more about killing the enemy > than converting them. Reference the capture of Jerusalem by the > Crusaders for a sickening confirmation of that point. > To be precise, the goal of the Crusades was to liberate the Holy Lands from Muslim control, rather than to kill Muslims per se (Thus Fredrick II conducted his crusade by simply buying Jerusalem from a strapped for cash Muslim ruler in the mid-13th century). Killing Muslims was a by-product, rather than the central objective. The first crusaders were a bunch of younger sons and landless nobles, with a small leavening of religious idealists, who hoped to both liberate the Holy Land and then KEEP it for themselves, thus gaining the lands they lacked at home. This isn't to say they didn't do horrible things, but it cost too much to go ona crusade simply to kill Muslims when you could kill lots of people at home much more cheaply. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 22:54:58 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-25 10:03:10 PM Eastern Daylight Time, ranma@FALCON.CC.UKANS.EDU writes: << To be precise, the goal of the Crusades was to liberate the Holy Lands from Muslim control, rather than to kill Muslims per se (Thus Fredrick II conducted his crusade by simply buying Jerusalem from a strapped for cash Muslim ruler in the mid-13th century). Killing Muslims was a by-product, rather than the central objective. The first crusaders were a bunch of younger sons and landless nobles, with a small leavening of religious idealists, who hoped to both liberate the Holy Land and then KEEP it for themselves, thus gaining the lands they lacked at home. >> Yes, that is quite correct. But the person I was responding to suggested that religious conversion was the purpose of the Crusades when it clearly was not -- the Crusaders were intent on conquering the Holy Land and killing anyone who tried to stop them from doing that, and thus they were offering the Muslims much more incentive to fight or flee than to convert. But your point about younger sons suggests that perhaps the Crusaders should be Thyatian rather than Hattian/Heldannic, as the Thyatian Empire is relatively overpopulated while the Hattians/Heldannic Knights are spread rather thinly. Of course, that distinction could become moot if Eusebius loses the Crown War that began in the Mystaran Almanac for 1016 AC.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 23:51:38 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Reconsidering lupins and rakastas in Known World MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit A previous message to this list suggests that I may have been a bit hasty in dismissing lupins and rakastas as viable player character races in the Known World region of Brun. I should point out that the blanket statement I made would be justified by all Mystara material published prior to Bruce Heard's two articles on those races, and that fitting the information from those articles into the Mystara setting is at least a bit of a challenge. The rakastas are the more independent of the two races and as such tend to avoid humanity -- and this is especially true of the ancestor, greater, and wild rakastas. Domestic rakastas may exist throughout the Known World region as a seemingly subervient minority race -- but like real world cats they generally do as they please in the full knowledge that they will still be accepted. Still, a domestic rakasta who becomes powerful and begins flaunting his or her power is likely to provoke a hostile reaction from humans who fear the "animals" getting too powerful. But it should be remembered that such characters are rare in most of the Known World and unknown in the regions formerly controlled by the Alphatian Empire. Lupins are more likely to have taken service with human lords. At one time they were especially common in Glantri, but the lycanthropes of New Averoigne and Morlay-Malinbois have done their best to drive them from that nation. The Hattians employ the Doggermen as servants but certainly do not accept them as equals. The Ochaleans have a number of lupin subraces among them, but few of them have dared to venture beyond their native island. The Fighting-Fennec is revered by the Ylari, but they are rare enough that a lupin of that subrace joining a party is interpreted as a good omen. Have I left out any lupins likely to be found in the Known World region? One last note: There are a few places in the Known World (notably Karameikos) where the superficial resemblance of lupins to gnolls would make them quite unwelcome.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 21:33:24 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: D&D (and other) items for sale Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" MMLers- A buddy of mine with an online comics website is having a sale on gaming products. There aren't any specific Mystara items on there that I saw, but there are AD&D items some of you might be interested in, at 35-40% off retail prices. Don't mean to spam the list, but I thought some of you might be interested. >From: brian@khepri.com >Date: Mon, 24 Apr 2000 08:52:49 -0700 >Reply-To: brian@khepri.com >Organization: Khepri Comics: http://www.khepri.com >X-Mailer: Mozilla 4.01 (Macintosh; I; PPC) >To: brian@khepri.com >Subject: Khepri Comics Mailer #72 (3 of 3) > >Bonus 3rd Section to Mailer #72 > >------------------------------------------- >35-40% OFF SELECT GAMING THRU 04-30 >------------------------------------------- > >Updated and Ammended on Tuesday, April 18th. > >As mentioned in the Reminders Section of this Mailer, Diamond is having a >HUGE warehouse sale on all their in-stock gaming... and KHEPRI is passing >those savings on to you. Supplies are limited, so act fast... Why? >Because now thru 04-30, paid orders receive 35% off (see Column 3 below). > >That's right. 35% off the Suggested Retail Prices!!! > >Plus, if you purchase an SRP of $200 combined, or more, we'll lop off >another 5% -- that's $120.00 (plus tax and shipping) paid on $200 worth of >games. It'll be tough to find a better deal than 40% off gaming... so if >you have a favorite RPG or CCG, see if there's not some things you need... > >A >-- >STAR 09428 $06.00 $03.90 1864 POKER DECK >STAR 08728 $15.95 $10.35 A GUIDE TO MARVEL EARTH (6929) >STAR 10596 $06.95 $04.50 ABERRANT DICE >STAR 09748 $24.95 $16.20 ABERRANT UNLIMITED CORE RULEBOOK SC >STAR _2245 $14.95 $09.70 ABERRANT YEAR ONE SOURCEBOOK * >STAR 10828 $21.95 $14.25 ABERRANTS WORLDWIDE >STAR 07238 $22.95 $14.90 AD&D BOOK OF ARTIFACTS >STAR 07143 $24.95 $16.20 AD&D DUNGEON MASTERS GUIDE >STAR 07636 $19.95 $12.95 AD&D ILLITHIAD SOURCEBOOK >STAR 00748 $29.95 $19.45 AD&D MONSTROUS MANUAL >STAR 07279 $22.95 $14.90 AD&D PLAYERS OPTION SPELLS & MAGIC >STAR 07532 $24.95 $16.20 AD&D WIZARDS SPELL COMPENDIUM V 3 >STAR 07256 $24.95 $16.20 AD&D WIZARDS SPELL COMPENDIUM V 2 >STAR 09497 $23.00 $14.95 AEGIS HANDBOOK PLAYERS HANDBOOK >STAR 02116 $18.95 $12.30 AEGIS STAR DRIVE ACCESORY * >STAR 01901 $20.95 $13.60 ALIENS UNLIMITED REVISED EDITION * >STAR 07996 $12.95 $08.40 ALTERNITY CAMPAIGN KIT >STAR 10422 $29.95 $19.45 ALTERNITY DARK MATTER CAMPAIGN >STAR 07761 $29.95 $19.45 ALTERNITY GAMEMASTER GUIDE HC >STAR _2236 $18.95 $12.30 ALTERNITY MINDWALKING GUIDE * >STAR 07635 $29.95 $19.45 ALTERNITY PLAYERS HANDBOOK >STAR _2222 $17.95 $11.65 ANANASI SOURCEBOOK * >STAR _2238 $34.99 $22.70 ANNOTATED DRAGONLANCE CHRONICLES * >STAR 01935 $16.95 $11.00 APOCALYSPE STONE * >STAR 09491 $17.95 $11.65 APOCRYPHA NOW (#HP202) >STAR 07619 $112.05 $72.80 ARC SYSTEM C*23 BOOSTER DISPLAY >STAR 07618 $107.82 $70.05 ARC SYSTEM C*23 STARTER DISPLAY >STAR 09643 $25.00 $16.25 ARMORED TROOPER VOTOMS RPG >STAR 07321 $20.00 $13.00 ARMS & EQUIPMENT GUIDE >STAR 03098 $29.95 $19.45 ARS MAGICA 4TH EDITION >STAR 01222 $12.95 $08.40 ARS MAGICA A WINTERS TALE >STAR 01230 $12.95 $08.40 ARS MAGICA BLACK DEATH >STAR 09538 $12.00 $07.80 ARS MAGICA DEADLY LEGACY >STAR 01235 $17.00 $11.05 ARS MAGICA FAERIES COMPLETE HAND >STAR 09539 $17.95 $11.65 ARS MAGICA 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$03.25 BEFORE I KILL YOU MR BOND CARD GAME >STAR 09973 $11.95 $07.75 BEFORE THE FALL INNSMOUTH ADV PRIOR >STAR 01911 $05.99 $03.85 BEST OF TALES VOL 1 ANTHOLOGY * >STAR 01908 $18.95 $12.30 BEYOND SCIENCE GUIDE TO FX ACCESSORY * >STAR 09870 $15.95 $10.35 BIG ROBOTS COOL STARSHIPS SOURCEBOOK >STAR 08363 $18.00 $11.70 BOOK OF MIRRORS STORYTELLERS GUIDE >STAR 09257 $09.99 $06.45 BLOOD ANGEL CODEX >STAR 09258 $18.49 $12.00 BLOOD ANGEL DEATH COMPANY BOX SET >STAR 08374 $10.95 $07.10 BOOK OF NOD >STAR 09916 $24.95 $16.20 BOOK OF SHADOWLANDS VOL 2 BEAR/JADE >STAR 09644 $17.00 $11.05 BOOK OF SIGILS >STAR 08394 $18.00 $11.70 BOOK OF THE WYRM SECOND EDITION >STAR 08328 $22.00 $14.30 BOOK OF WORLDS BEYOND THE BARRIERS >STAR 09527 $20.00 $13.00 BRAINBURNERS SOURCEBOOK >STAR _2061 $30.00 $19.50 BRAVE NEW WORLD RPG RULE BOOK * >STAR 06722 $18.00 $11.70 BUBBLEGUM CRISIS BEFORE & AFTER >STAR 07589 $18.00 $11.70 BUBBLEGUM CRISIS EX >STAR 03005 $24.00 $15.60 BUBBLEGUM CRISIS RPG (#0937279803) > >C >-- >STAR 08903 $15.95 $10.35 CAINITE HERESY SOURCEBOOK >STAR 09974 $16.95 $11.00 CALL OF CTHULHU BERMUDA TRIANGLE >STAR 09983 $21.95 $14.25 CALL OF CTHULHU CREATURE COMPANION >STAR 09975 $14.95 $09.70 CALL OF CTHULHU DEAD RECKONINGS >STAR 09976 $11.95 $07.75 CALL OF CTHULHU DREAMING STONE >STAR 09977 $22.95 $14.90 CALL OF CTHULHU ESCAPE FROM INNS >STAR 09978 $16.95 $11.00 CALL OF CTHULHU NEW ORLEANS >STAR 09997 $14.95 $09.70 CALL OF CTHULHU NO MANS LAND X >STAR 09980 $08.95 $05.80 CALL OF CTHULHU SECRETS ONE SESSION >STAR 09645 $14.00 $09.10 CHAMPIONS ALLIANCES SOURCEBOOK >STAR 09646 $20.00 $13.00 CHAMPIONS BAY CITY SOURCEBOOK >STAR 06278 $25.00 $16.25 CHAMPIONS NEW MILLENIUM RPG >STAR 08788 $15.00 $09.75 CHANGELING BOOK OF LOST DREAMS >STAR 01879 $22.00 $14.30 CHANGELING ISLE OF THE MIGHTY * >STAR 08348 $12.00 $07.80 CHANGELING KITHBOOK NOCKERS >STAR 08345 $15.00 $09.75 CHANGELING KITHBOOK SATYRS >STAR 06187 $12.00 $07.80 CHANGELING KITHBOOK SLUAGH >STAR 08370 $30.00 $19.50 CHANGELING RPG 2ND EDITION >STAR 08334 $15.00 $09.75 CHANGELING SHINING HOST RULEBOOK >STAR 08071 $18.00 $11.70 CHANGELING STORYTELLERS GUIDE >STAR _2156 $12.50 $08.10 CHAOS SPACE MARINE BIKE SQUAD BOX * >STAR 07706 $12.50 $08.10 CHAOS SPACE MARINES MINIATURES >STAR 02162 $13.95 $09.05 CHAOS SPAWN A CHAOS WAR * >STAR 06120 $15.00 $09.75 CHARNEL HOUSES OF EUROPE THE SHOAH >STAR 09528 $20.00 $13.00 CHILDREN OF THE ATOM SOURCEBOOK >STAR 09981 $16.95 $11.00 CHRONICLE OF THE AWAKENINGS >STAR 09992 $10.95 $07.10 CHTULU MINIONS BRIEF ENCOUNTERS >STAR 09506 $74.95 $48.70 CLAN WAR BOXED SET >STAR 09508 $34.95 $22.70 CLAN WAR INFANTRY EXPANSION SET >STAR 08670 $12.00 $07.80 CLANBOOK ASSAMITE >STAR 08668 $12.00 $07.80 CLANBOOK GANGREL >STAR 08362 $10.00 $06.50 CLANBOOK LASOMBRA >STAR 04358 $12.00 $07.80 CLANBOOK MALKAVIAN (2053) >STAR 08475 $12.00 $07.80 CLANBOOK NOSFERATU (2054) >STAR 08332 $12.00 $07.80 CLANBOOK RAVNOS >STAR 09571 $12.00 $07.80 CLANBOOK SALUBRI >STAR 07988 $12.00 $07.80 CLANBOOK SETITE >STAR 08476 $12.00 $07.80 CLANBOOK TOREADOR (2056) >STAR 07990 $12.00 $07.80 CLANBOOK TREMERE >STAR 07989 $12.00 $07.80 CLANBOOK TZIMISCE >STAR 08477 $12.00 $07.80 CLANBOOK VENTRUE (2058) >STAR 09542 $17.95 $11.65 CLOAKS OVER THE EDGE SOURCEBOOK >STAR 09438 $30.50 $19.80 CLUE >STAR 02042 $20.95 $13.60 COALITION WAR CAMPAIGN * >STAR 09690 $20.95 $13.60 COALITION WAR MACHINE >STAR 09509 $09.95 $06.45 CODE OF BUSHIDO BOOK >STAR 10861 $17.95 $11.65 COMPLETE BOOK OF YOMA VOL 1 >STAR 03036 $19.95 $12.95 COMPLETE PALADINS HANDBOOK >STAR 00005 $20.00 $13.00 COMPLETE PRIESTS HANDBOOK >STAR 02674 $19.95 $12.95 COMPLETE WIZARDS HANDBOOK (2115) >STAR 02112 $39.99 $25.95 CORE RULES 2.0 EXPANSION CD ROM * >STAR 10642 $15.00 $09.75 CORPORATE PUNISHMENT ADVENTURE >STAR 09654 $35.00 $22.75 CRIMSON SKIES BOX SET >STAR 09501 $18.00 $11.70 CRYPTOZOOLOGY DOSSIER/UNEXPLAINED >STAR 09989 $18.95 $12.30 CTHULHU 1920S INVESTIGATOR COMP >STAR 09970 $19.95 $12.95 CTHULHU ADVENTURES IN ARKHAM >STAR 09971 $14.95 $09.70 CTHULHU ARKHAM SANITARIUM >STAR 09972 $18.95 $12.30 CTHULHU ARKHAM UNVEILED >STAR 09982 $08.95 $05.80 CTHULHU TRAIL OF TSATHOGGUA >STAR 09987 $12.95 $08.40 CTHULHU HORRORS HEART MONTREAL >STAR 09990 $18.95 $12.30 CTHULHU KING OF CHICAGO & SECRET >STAR 06319 $16.95 $11.00 CTHULHU LIVE >STAR 09993 $39.95 $25.95 CTHULHU MOUNTAINS OF MADNESS >STAR 09543 $44.95 $29.20 CULTS ACROSS AMERICA GAME >STAR 09647 $22.00 $14.30 CYBERGENERATION-2ND ED >STAR 08091 $22.00 $14.30 CYBERPUNK 2020 RPG >STAR 09377 $22.00 $14.30 CYBERPUNK 2020 SECOND ED >STAR 09649 $18.00 $11.70 CYBERPUNK FIRESTORM SHOCKWAVE >STAR 09650 $18.00 $11.70 CYBERPUNK FIRESTORM STORMFRONT >STAR 09651 $12.00 $07.80 CYBERPUNK NEOTRIBES SOURCEBOOK > >D >-- >STAR 02119 $05.99 $03.85 DALAMAR THE DARK NOVEL * >STAR_ 2218 $37.95 $24.65 DALE EARNHARDT COLLECT MONOPOLY * >STAR 08352 $15.00 $09.75 DARK AGES LIBELLUS SANGUINIS II >STAR 02098 $15.95 $10.35 DARK AGES LIBELLUS SANGUINIS III * >STAR 09985 $18.95 $12.30 DARK DESIGNS CTHULHU VICTORIAN >STAR 08756 $14.99 $09.70 DARK ELDAR CODEX NEW ED >STAR 01913 $17.95 $11.65 DARK ELF TRILOGY COLLECTORS ED >STAR 07699 $12.50 $08.10 DARK ELVES MINIATURES BOXED SET >STAR 01909 $18.99 $12.30 DARK MATTER ARMS & EQUIPMENT * >STAR 07711 $39.99 $25.95 DARK MILLENIUM GAME SUPPLEMENT >STAR 10617 $05.95 $03.85 DARK WARRIOR CHARACTER DIARY >STAR _2209 $15.00 $09.75 DC RPG METROPOLIS SOURCEBOOK * >STAR 10389 $12.00 $07.80 DC SUPERHEROES NARRATORS SCREEN >STAR 10390 $28.95 $18.80 DC UNIVERSE RULEBOOK >STAR 08417 $30.00 $19.50 DEADLANDS HELL ON EARTH RULEBOOK >STAR 09530 $20.00 $13.00 DEADLANDS FIRE & BRIMSTONE >STAR 09531 $20.00 $13.00 DEADLANDS GHOST DANCERS >STAR 09532 $20.00 $13.00 DEADLANDS HUCKSTERS AND HEXES >STAR _2058 $05.00 $03.25 DEADWOOD CARD GAME * >STAR 09492 $17.95 $11.65 DEATH ON THE REIK ENEMY WITHIN VOL. 2 >STAR 09335 $27.95 $18.15 DELTA GREEN SOURCEBOOK >STAR 02046 $19.95 $12.95 DEMON CITY SHINJUKU RPG * >STAR _1933 $15.00 $09.75 DENIZENS OF THE DREAMING * >STAR 02174 $14.95 $09.70 DHARMA BOOK DEVIL TIGERS * >STAR 08789 $16.00 $10.40 DIGITAL WEB 2.0 SOURCEBOOK >STAR 06536 $12.95 $08.40 DILBERT THE CORPORATE SHUFFLE >STAR 08375 $18.00 $11.70 DIRTY SECRETS OF THE BLACK HAND >STAR 09948 $19.95 $12.95 DOMINION TANK POLICE RPG >STAR 09494 $23.95 $15.55 DOOMSTONES VOL 1 SC (HP206) >STAR 09493 $23.95 $15.55 DOOMSTONES VOL 2 WARS AND DEATH >STAR 03805 $119.40 $77.60 DRAGON DICE GAME DIS (1500P) >STAR 03806 $71.40 $46.40 DRAGON DICE KICKER 1 DIS (1501P) >STAR 02760 $12.95 $08.40 DRAGON DICE SINGLES (1500) >STAR 10208 $20.00 $13.00 DRAGONBALL Z RPG >STAR 03020 $25.00 $16.25 DRAGONLANCE 5TH AGE #1148 >STAR 09379 $25.95 $16.85 DRAGONLANCE CLASSICS 15TH ANN ED >STAR 01939 $27.95 $18.15 DRAGONS OF A FALLEN SUN * >STAR 09986 $21.95 $14.25 DREAMLANDS 4TH ED. >STAR 10288 $20.95 $13.60 DRIZZT DOURDENS UNDERDARK >STAR 09277 $09.99 $06.45 DUNGEON AND DRAGONS GAME >STAR 07700 $12.50 $08.10 DWARVES MINIATURES BOXED SET >STAR 09496 $17.95 $11.65 DYING OF THE LIGHT (#HP203) >STAR 09544 $09.00 $05.85 DYSTOPIA AG3500 > >E >-- >STAR 02996 $15.00 $09.75 EARTHDAWN EPIC PRELUDE TO WAR >STAR 03814 $10.00 $06.50 EARTHDAWN LEGENDS OF ED 2 (6110) >STAR 03815 $18.00 $11.70 EARTHDAWN SERPENT RIVER >STAR 08047 $95.88 $62.30 EARTHQUAKE AND INSTINCT DECK DIS >STAR 07696 $12.50 $08.10 ELDAR JETBIKE VEHICLE >STAR 02087 $05.99 $03.85 ELFSHADOW * >STAR 02088 $05.99 $03.85 ELFSONG * >STAR 03021 $25.00 $16.25 ENCYCLOPEDIA MAGICA VOL 1 >STAR 03024 $25.00 $16.25 ENCYCLOPEDIA MAGICA VOL 2 >STAR 03027 $25.00 $16.25 ENCYCLOPEDIA MAGICA VOL 3 >STAR 03029 $25.00 $16.25 ENCYCLOPEDIA MAGICA VOL 4 >STAR 02219 $19.95 $12.95 ENDS OF EMPIRE SOURCEBOOK * >STAR 02249 $14.95 $09.70 ERCIYES FRAGMENTS SOURCEBOOK * >STAR 02135 $11.95 $07.75 EREBUS CROSS JOURNEYS/EXPLORERS * >STAR 09502 $18.00 $11.70 EXODUS THE SAURIAN SOURCEBOOK > >F >-- >STAR 09410 $12.95 $08.40 FADING SUNS CHILDREN O/T GODS >STAR 09411 $17.95 $11.65 FADING SUNS DARK BETWEEN STARS >STAR 09412 $12.00 $07.80 FADING SUNS GAMESMASTERS SCREEN >STAR 09413 $20.00 $13.00 FADING SUNS MERCHANTS/JUMPWEB >STAR 09414 $25.00 $16.25 FADING SUNS PLAYERS COMPANION >STAR 09415 $25.00 $16.25 FADING SUNS RPG >STAR 09416 $15.95 $10.35 FADING SUNS SINNERS AND SAINTS >STAR 07877 $25.00 $16.25 FAITHS & AVATARS >STAR 09447 $09.95 $06.45 FALLING CARD GAME >STAR 08874 $18.95 $12.30 FANTASTIC FOUR ROSTER BOOK >STAR 09188 $08.95 $05.80 FANTASTIC VOYAGES >STAR 09659 $16.95 $11.00 FEDERATION OF MAGIC RIFTS 16 >STAR 09511 $29.95 $19.45 FIRE DRAGON BOX SET >STAR 09655 $12.00 $07.80 FIRST RUN ADVENTURE >STAR 02007 $17.95 $11.65 FOOLS LUCK WAY OF THE COMMONER * >STAR 03019 $30.00 $19.50 FORGOTTEN REALMS 2ND ED BOXED SET >STAR 03820 $25.00 $16.25 FORGOTTEN REALMS ELMINSTERS ECO >STAR 02213 $07.95 $05.15 FOUNTAINS OF BRIGHT CRIMSON >STAR 09346 $02.95 $01.90 FUDGE DICE PLAYERS PACK >STAR 09427 $10.95 $07.10 FUZZY HEROES CORE BOOK > >G >-- >STAR 08364 $15.00 $09.75 GHOULS FATAL ADDICTION >STAR 09576 $05.00 $03.25 GIVE ME THE BRAIN >STAR 09336 $19.95 $12.95 GOLDEN DAWN #1004 >STAR 01223 $07.95 $05.15 GREAT DALMUTI CARD GAME >STAR 08112 $13.95 $09.05 GREYHAWK PLAYERS GUIDE >STAR 08094 $13.95 $09.05 GREYHAWK RETURN OF THE EIGHT >STAR 08125 $19.95 $12.95 GREYHAWK THE ADVENTURE BEGINS >STAR 10832 $15.95 $10.35 GUARDIANS OF THE CAIRNS >STAR 08936 $25.95 $16.85 GUIDE TO THE CAMARILLA >STAR 02200 $25.95 $16.85 GUIDE TO THE TECHNOCRACY * >STAR 08792 $17.95 $11.65 GURAHL TRIBEBOOK >STAR 10253 $19.95 $12.95 GURPS ALTERNATE EARTHS 2 >STAR 02157 $24.95 $16.20 GURPS BASIC SET-3RD ED REVISED >STAR 08572 $20.95 $13.60 GURPS BIOTECH SOURCEBOOK >STAR 08580 $23.95 $15.55 GURPS COMPENDIUM >STAR 09660 $23.95 $15.55 GURPS COMPENDIUM II CAMPAIGNS >STAR 09661 $26.95 $17.50 GURPS DISCWORLD >STAR 09662 $19.95 $12.95 GURPS EGYPT >STAR 05196 $21.95 $14.25 GURPS GOBLINS >STAR 03843 $19.95 $12.95 GURPS GRIMOIRE >STAR 09663 $19.95 $12.95 GURPS GRIMOIRE REPRINT >STAR 09664 $19.95 $12.95 GURPS HIGH TECH 3RD EDITION >STAR 08577 $19.95 $12.95 GURPS MAGIC 2ND ED SOURCEBOOK >STAR 08582 $22.95 $14.90 GURPS MARTIAL ARTS >STAR 09665 $19.95 $12.95 GURPS PSIONICS >STAR 08578 $19.95 $12.95 GURPS SPACE >STAR 10484 $19.95 $12.95 GURPS SWASHBUCKLERS 3RD >STAR 09666 $19.95 $12.95 GURPS TECHNOMANCER >STAR 08573 $19.95 $12.95 GURPS TIME TRAVEL >STAR 08571 $22.95 $14.90 GURPS TRAVELLER SOURCEBOOK >STAR 10870 $19.95 $12.95 GURPS TRAVELLER: STARPORTS >STAR 08576 $19.95 $12.95 GURPS ULTRA TECH 2 >STAR 08579 $19.95 $12.95 GURPS ULTRA-TECH 2ND REVISED >STAR 09667 $19.95 $12.95 GURPS UNDEAD >STAR 08581 $24.95 $16.20 GURPS VEHICLES 2ND ED >STAR 02153 $19.95 $12.95 GURPS WHOS WHO 2 * >STAR 08570 $19.95 $12.95 GURPS WIZARDS SOURCEBOOK >STAR 10254 $19.95 $12.95 GURPS Y2K SOURCEBOOK > >H >-- >STAR 03009 $20.00 $13.00 HAVENS OF THE GREAT BAY >STAR 09217 $29.95 $19.45 HEAVEN & EARTH RPG >STAR 09693 $29.95 $19.45 HEAVY GEAR 2ND ED RULEBOOK >STAR 09694 $22.95 $14.90 HEAVY GEAR CHARACTER COMP >STAR 09695 $19.95 $12.95 HEAVY GEAR HUMANIST ALLIANCE >STAR 09696 $19.95 $12.95 HEAVY GEAR MEKONG DOMINION >STAR 01876 $29.95 $19.45 HEAVY GEAR NORTHERN GUARD * >STAR 09698 $18.95 $12.35 HEAVY GEAR NORTHERN RECORD >STAR 09699 $18.95 $12.35 HEAVY GEAR SOUTHERN RECORD >STAR 09700 $19.95 $12.95 HEAVY GEAR SOUTHERN REPUBLIC >STAR 09702 $18.95 $12.35 HEAVY GEAR TACT AIR SUPPORT >STAR 09703 $39.95 $25.95 HEAVY GEAR TACTICAL COMBAT >STAR 02108 $18.95 $12.35 HEAVY GEAR WESTERN FRONTIER * >STAR 09545 $13.95 $09.05 HEDGE MAGIC >STAR 08114 $112.05 $72.80 HERCULES BOOSTER PACK DISPLAY >STAR 07243 $20.00 $13.00 HEROES OF DEFIANCE ADVENTURE >STAR 09672 $24.95 $16.20 HEROES UNLIMITED 2ND ED RPG >STAR 07701 $12.50 $08.10 HIGH ELVES MINIATURES BOXED SET >STAR 08439 $82.60 $53.65 HIGHLANDER CCG A&T BOOSTER DIS >STAR 08624 $82.60 $53.65 HIGHLANDER CCG 4 HORSEMAN EX >STAR 09383 $88.20 $57.30 HIGHLANDER CCG LTD BOOSTER DIS >STAR 09333 $107.40 $69.80 HIGHLANDER CCG LTD STARTER DIS >STAR 09334 $82.60 $53.65 HIGHLANDER CCG WATCHER CHRONICLE >STAR 09337 $15.00 $09.75 HKAT FILM FESTIVAL #1 >STAR 09338 $13.95 $09.05 HKAT TRIAD SOURCEBOOK >STAR 09339 $20.00 $13.00 HONG KONG ACTION THEATRE RPG >STAR 02111 $20.95 $13.60 HORRORS OF THE ZBRI SOURCEBOOK * >STAR 02047 $15.95 $10.35 HOT RODS AND GUN BUNNIES >STAR 09546 $04.95 $03.20 HOUSE CALL AG2102 >STAR 01934 $14.95 $09.70 HUNTER BOOK AVENGERS * >STAR 01946 $14.95 $09.70 HUNTER BOOK DEFENDERS * >STAR 02247 $14.95 $09.70 HUNTER STORYTELLERS SCREEN * >STAR 02246 $29.95 $19.45 HUNTER THE RECKONING CORE RULE * >STAR 02248 $06.95 $04.50 HUNTER THE RECKONING DICE * >STAR 02168 $19.95 $12.95 HUNTERS SURVIVAL GUIDE * > >I >-- >STAR 02120 $27.95 $18.15 ICEWIND DALE TRILOGY * >STAR 08574 $19.95 $12.95 IN NOMINE ANGELIC PLAYERS GUIDE >STAR 08575 $19.95 $12.95 IN NOMINE INFERNAL PLAYERS GUIDE >STAR 09668 $19.95 $12.95 IN NOMINE LIBRUM RELIQUARIUM >STAR 09669 $19.95 $12.95 IN NOMINE REVELATIONS 4 FALL >STAR 06137 $24.95 $16.20 IN NOMINE RPG SC >STAR 10750 $20.95 $13.60 IN NOMINE SUPERIORS #2 >STAR 01942 $06.99 $04.50 IN SYLVAN SHADOWS * >STAR 09988 $11.95 $07.75 IN THE SHADOWS CTHULHU SCENARIOS >STAR 01973 $16.00 $10.40 INANIMAE THE SECRET WAY * >STAR 02254 $18.00 $11.70 INFERNALISM THE PATH OF SCREAMS * >STAR 02093 $13.95 $09.05 INITIATES OF THE ART SOURCEBOOK * >STAR _2221 $25.00 $16.25 IRON OASIS SOURCEBOOK * >STAR 09547 $05.95 $03.85 IT WAITS AG2104 > >J >-- >STAR 09704 $20.95 $13.60 JOVIAN CHRONICLES CHAOS >STAR 09705 $24.95 $16.20 JOVIAN CHRONICLES COMPANION >STAR 09706 $29.95 $19.45 JOVIAN CHRONICLES RULE 2ND >STAR 09707 $22.95 $14.90 JOVIAN CHRONICLES SHIPS > >K >-- >STAR 09548 $21.95 $14.25 KABBALAH MYSTERIES OF JUDAISM >STAR 10055 $22.99 $14.90 KHORNE BERZERKERS MINIATURES >STAR 09448 $06.00 $03.90 KILL DOCTOR LUCKY GAME >STAR 09671 $14.95 $09.70 KILLER (#1201) >STAR 02102 $06.95 $04.50 KILLER CLOWNS DIME NOVEL * >STAR 02115 $13.95 $09.05 KILLING JAR DARK MATTER * >STAR 08953 $19.95 $12.95 KINDRED OF THE EAST COMPANION >STAR 02132 $14.95 $09.70 KINDRED OF THE EAST DHARMA BOOK 1 * >STAR 02206 $15.00 $09.75 KINFOLK UNSUNG HEROES REPRINT * >STAR 02262 $18.00 $11.70 KINGDOM OF WILLOWS SETTING * >STAR 02091 $15.00 $09.75 KITHBOOK POOKA SOURCEBOOK * >STAR 02130 $05.95 $03.85 KNIGHT CHARACTER DIARY * >STAR 09670 $14.95 $09.70 KNIGHTMARE CHESS > >L >-- >STAR 09512 $19.95 $12.95 L5R GM PACK >STAR 09513 $09.95 $06.45 L5R HONORS VEIL ADVENTURE >STAR 09514 $09.95 $06.45 L5R NIGHT OF 1000 SCREAMS >STAR 09515 $23.95 $15.55 L5R RPG GAME SURVIVAL PACK >STAR 09516 $09.95 $06.45 L5R TWILIGHT HONOR ADVENTURE >STAR 09518 $14.95 $09.70 L5R WAY OF THE DRAGON CLAN BOOK >STAR 10529 $14.95 $09.70 LAST RITES 1990S CALL OF CTHULHU >STAR 08359 $15.00 $09.75 LAWS OF ELYSIUM >STAR 02128 $17.95 $11.65 LAWS OF THE EAST SOURCEBOOK * >STAR 02095 $19.95 $12.95 LAWS OF THE NIGHT REVISED * >STAR 02141 $19.95 $12.95 LAWYERS GUNS AND MONEY * >STAR 03335 $18.95 $12.30 LEAVES FROM THE INN OF LAST HOME >STAR 07714 $29.95 $19.45 LEGEND OF FIVE RINGS CITY OF LIES >STAR 07583 $24.95 $16.20 LEGEND OF FIVE RINGS SHADOWLANDS >STAR 07358 $14.95 $09.70 LOT5R WAY OF THE UNICORN CLANBOOK >STAR 08358 $15.00 $09.75 LIBELLUS SANGUINIS I MASTERS >STAR 03080 $10.95 $07.10 LIBER DES GOULES >STAR 09533 $20.00 $13.00 LOST ANGELS SOURCEBOOK >STAR 09519 $30.00 $19.50 LOTFR RPG CORE RULE BOOK 2ND > >M >-- >STAR 09422 $09.95 $06.45 MACHO WOMEN WITH GUNS >STAR 03862 $09.95 $06.45 MACROSS II DECK PLANS VOL 1 >STAR 03863 $09.95 $06.45 MACROSS II DECK PLANS VOL 2 >STAR 05202 $09.95 $06.45 MACROSS II DECK PLANS VOL 3 >STAR 03860 $11.95 $07.75 MACROSS II RPG >STAR 08034 $15.00 $09.75 MAGE CRUSADE LORE STORYTELLERS >STAR 01100 $18.00 $11.70 MAGE PLAYERS GUIDE BOOK OF SHADOWS >STAR 08349 $16.00 $10.40 MAGE SORCERER SOURCEBOOK >STAR 08341 $28.00 $18.20 MAGE SORCERERS CRUSADE RPG >STAR 10835 $14.95 $09.70 MAGE STORYTELLERS COMPANION >STAR 07883 $25.00 $16.25 MAGE TAROT DECK >STAR 08335 $20.00 $13.00 MAGE TECHNOCRACY ASSEMBLED >STAR 08379 $15.00 $09.75 MAGE TECHNOMANCERS TOYBOX >STAR 08380 $15.00 $09.75 MAGE THE ASCENSION 2ND ED >STAR 02201 $12.95 $08.40 MAGE THE ASCENSION COFFEE MUG * >STAR 10120 $119.80 $77.85 MTG 1999 WORLD CHAMP DECK DIS >STAR 02148 $08.99 $05.80 MTG J HOOKED STARTER GAME * >STAR 06537 $106.20 $69.00 MTG PORTAL BOOSTER DIS >STAR 06538 $319.80 $207.85 MTG PORTAL COMBO DIS >STAR 08434 $107.64 $69.95 MTG PORTAL II BOOSTER DISPLAY >STAR 08433 $107.88 $70.10 MTG PORTAL II STARTER DISPLAY >STAR 06539 $107.40 $69.80 MTG PORTAL STARTER SET DIS >STAR 02106 $19.95 $12.95 MTG QUICK START SET 1 RIVALS >STAR 09881 $107.64 $69.95 MTG STARTER BOOSTER PACK DIS >STAR 09882 $107.88 $70.10 MTG STARTER GAME DIS >STAR 09883 $104.85 $68.15 MTG STARTER THEME DECK DIS >STAR 10397 $20.00 $13.00 MAN & MACHINE SOURCEBOOK >STAR 03402 $05.99 $03.85 MAQUESTA KAR-THON >STAR 10398 $40.00 $26.00 MARVEL COMICS MONOPOLY >STAR 09363 $17.95 $11.65 MARVEL AVENGERS ROSTER >STAR 08483 $24.95 $16.20 MARVEL ADV GAME BOXED SET >STAR 01104 $18.00 $11.70 MASQUERADE 2ND ED >STAR 02171 $13.95 $09.05 MASTERS OF THE ART HANDBOOK * >STAR 09884 $15.00 $09.75 MAXIMUM TECH ADVANCED RULE >STAR 09913 $25.00 $16.25 MECHWARRIOR THIRD EDITION >STAR 10606 $18.00 $11.70 MECHWARRIORS SOLARIS VII >STAR 05090 $06.95 $04.50 MEDOERE PLAYER DOMAIN >STAR 09457 $19.95 $12.95 MERCHANTS GUIDE TO ROKUGAN >STAR 09443 $10.00 $06.50 MIDDLE EARTH DARK MINIONS >STAR 09444 $10.00 $06.50 MIDDLE EARTH LIDLESS EYE COMP >STAR 09445 $12.00 $07.80 MIDDLE EARTH LIDLESS EYE PLAYERS >STAR 10838 $14.95 $09.70 MINDS EYE THEATRE CAMARILLA >STAR 02097 $14.95 $09.70 MINDS EYE THEATRE DISCIP DECK * >STAR 01940 $07.95 $05.15 MINDS EYE THEATRE JOURNAL #1 * >STAR 01974 $07.95 $05.15 MINDS EYE THEATRE JOURNAL #2 * >STAR 02203 $07.95 $05.15 MINDS EYE THEATRE JOURNAL #3 * >STAR 02172 $07.95 $05.15 MINDS EYE THEATRE JOURNAL #4 * >STAR 02252 $19.95 $12.95 MOKOLE BREED BOOK * >STAR 09439 $27.50 $17.85 MONOPOLY >STAR 09449 $51.98 $33.75 MONOPOLY STAR WARS >STAR 08633 $21.95 $14.25 MONSTROUS COMP PLANESCAPE AP II >STAR 10688 $19.95 $12.95 MONTAIGNE NATIONS OF THEAH VOL 3 >STAR 09423 $09.95 $06.95 MORE EXCUSES TO KILL THINGS >STAR 09582 $107.64 $69.95 MTG CLASSIC SIXTH ED BOOSTER DIS >STAR 09392 $119.88 $77.90 MTG CLASSIC SIXTH ED TOUR DIS >STAR 01940 $118.44 $76.95 MTG NEMESIS BOOSTER DIS * >STAR 10771 $19.95 $12.95 MUNCHKINS GUIDE TO GAMING >STAR 02156 $14.95 $09.70 MURPHYS RULES * >STAR 09673 $07.95 $05.15 MUTANTS DOWN UNDER #507 >STAR 09430 $09.95 $06.95 MYSTERY RUMMY CARD GAME #1 >STAR 05201 $19.95 $12.95 MYSTIC CHINA (526) >STAR 09550 $11.95 $07.75 MYTH OF SELF > >N >-- >STAR 09503 $16.00 $10.40 NEMESIS THE GREY SOURCEBOOK >STAR 09994 $14.95 $09.70 NEPHILIM GM COMPANION >STAR 09995 $21.95 $14.25 NEPHILIM MAJOR ARCANA >STAR 06403 $106.20 $69.00 NETRUNNER PROTEUS BOOSTER DIS >STAR 09551 $04.95 $03.20 NEW FACES AG2100 >STAR 08829 $19.95 $12.95 NEW SEATTLE >STAR 09674 $20.95 $13.60 NIGHTBANE RPG >STAR 02090 $05.99 $03.85 NIGHTFALL AT ALGEMRON * >STAR 09675 $16.95 $11.00 NIGHTLANDS NIGHTBANE BK 2 >STAR 10840 $19.95 $12.95 NIGHTS OF PROPHECY >STAR 05199 $16.95 $11.00 NINJAS & SUPERSPIES 2ND ED >STAR 09417 $55.00 $35.75 NOBLE ARMADA >STAR 09708 $29.95 $19.45 NORTHERN GUARDS STRIKE GEAR >STAR 09709 $17.95 $11.65 NORTHERN VEHICLE COMPENDIUM 2 > >O >-- >STAR 09564 $18.95 $12.30 ONCE UPON A TIME GAME DECK >STAR _2185 $30.00 $19.50 ORCS AT THE GATES * >STAR 10954 $25.95 $16.85 ORDO NOBILIS MYTHIC EUROPES NOBILITY >STAR 08801 $16.00 $10.40 ORPHANS SURVIVAL GUIDE >STAR 09431 $12.00 $07.80 OUIJA ORACLE CARD GAME >STAR 09552 $25.00 $16.25 OVER THE EDGE 2ND ED RPG >STAR 09553 $19.95 $12.95 OVER THE EDGE FORGOTTEN LIVES >STAR 09554 $10.00 $06.50 OVER THE EDGE PLAYERS GUIDE > >P >-- >STAR 09677 $19.95 $12.95 PALLADIUM DRAGONS AND GODS >STAR 09676 $19.95 $12.95 PALLADIUM FANT BK 3 HIGH SEAS >STAR 09679 $24.95 $16.20 PALLADIUM FANTASY RPG-2ND >STAR 09680 $20.95 $13.60 PALLADIUM MONSTERS & ANIMALS >STAR 09555 $14.95 $09.70 PARMA FABULA ARS MAGICA >STAR 09556 $14.95 $09.70 PIERCED HEART >STAR 07705 $12.50 $08.10 PLAGUE MARINES MINIATURES >STAR 03031 $20.00 $13.00 PLANESCAPE FACTOLS MANIFESTO >STAR 07032 $29.95 $19.45 PLAYERS HANDBOOK >STAR 06960 $22.95 $14.90 PLAYERS OPTION SKILLS & POWERS >STAR 04241 $15.00 $09.75 PLAYERS PRIMER TO THE OUTLANDS >STAR 05032 $118.44 $76.95 POKEMON BASE SET #2 BOOSTER * >STAR 05037 $79.92 $51.90 POKEMON CCG BASE SET #2 PRECON * >STAR _5029 $14.99 $09.70 POKEMON CCG #2 STARTER W/CD ROM * >STAR 05075 $13.50 $08.75 POKEMON EMERGENCY ADV GAME * >STAR 05140 $52.40 $34.05 POKEMON MONOPOLY * >STAR 05107 $04.99 $03.85 POKEMON PLAYMAT * >STAR 05059 $87.00 $56.55 POKEMON RUMMY CARD GAME DIS * >STAR 09419 $18.95 $12.30 PRIESTS OF THE CELESTIAL SUN >STAR 09396 $24.95 $16.20 PRIESTS SPELL COMPENDIUM VOL 1 >STAR 10194 $24.95 $16.20 PRIESTS SPELL COMPENDIUM VOL 2 >STAR 01906 $24.95 $16.20 PRIESTS SPELL COMPENDIUM VOL 3 > >R >-- >STAR 09535 $15.00 $09.75 RADIATION SCREEN >STAR 02207 $19.95 $12.95 RAGE ACROSS THE HEAVENS * >STAR 02112 $18.00 $11.70 RAGE ACROSS THE WORLD VOL 3 * >STAR 02171 $20.00 $13.00 ST:DS9 RAIDERS RENEGADES & ROGUES * >STAR 10820 $20.00 $13.00 RASCALS VARMINTS & CRITTERS >STAR 02981 $15.95 $10.35 RAVELOFT CHILDREN OF THE NIGHT >STAR 04263 $09.95 $06.45 RAVENLOFT CHILLING TALES >STAR 07252 $30.00 $19.50 RAVENLOFT DOMAINS OF DREAD >STAR 02086 $05.99 $03.85 REBELS AND TYRANTS TALES OF 5TH * >STAR 10126 $16.95 $11.00 REED RICHARDS GUIDE TO EVERYTHING >STAR 09557 $14.95 $09.70 RETURN OF THE STORMRIDER >STAR 10303 $12.95 $08.40 RETURN TO WHITE PLUME MOUNTAIN >STAR 08693 $10.95 $07.10 REVELATIONS OF THE DARK MOTHER >STAR 02142 $07.95 $05.15 RIFTER #8 * >STAR 09681 $24.95 $16.20 RIFTS RPG >STAR 09682 $20.95 $13.60 RIFTS AUSTRALIA >STAR 10076 $20.95 $13.60 RIFTS BK 20 CANADA >STAR 09686 $16.95 $11.00 RIFTS BOOK 18 MAGIC OF RUSSIA >STAR 08941 $20.95 $13.60 RIFTS CONVERSION BK2 PANTHEONS >STAR 04286 $15.95 $10.35 RIFTS DIMENSION BK1 WORMWOOD >STAR 04293 $20.95 $13.60 RIFTS DIMENSION BK2 PHASE WORLD >STAR 04295 $12.95 $08.40 RIFTS DIMENSION BK3 PHASE WORLD >STAR 09683 $16.95 $11.00 RIFTS DIMENSION BOOK 4 SCRAYPERS >STAR 08966 $16.95 $11.00 RIFTS ENGLAND >STAR 04291 $16.95 $11.00 RIFTS MERCENARIES >STAR 04281 $24.95 $16.20 RIFTS RPG SC >STAR 10108 $12.95 $08.40 RIFTS SOURCEBOOK 2 MECHANOIDS >STAR 08940 $12.95 $08.40 RIFTS SOURCEBOOK 3 MINDWERKS >STAR 09685 $19.95 $12.95 RIFTS SOUTH AMERICA TWO >STAR 09687 $20.95 $13.60 RIFTS WARLORDS OF RUSSIA >STAR 06544 $20.95 $13.60 RIFTS WORLD BK 14: NEW WEST >STAR 06755 $20.95 $13.60 RIFTS WORLD BK 15 SPIRIT WEST >STAR 04294 $16.95 $11.00 RIFTS WORLD BOOK 1 VAMPIRE KING >STAR 04289 $16.95 $11.00 RIFTS WORLD BOOK 2 ATLANTIS >STAR 10362 $16.95 $11.00 RIFTS WORLD BOOK 23 XITICIX INV >STAR 07125 $16.95 $11.00 RIFTS WORLD BOOK 4 AFRICA >STAR 04287 $20.95 $13.60 RIFTS WORLD BOOK 5 TRIAX & THE NGR >STAR 04292 $16.95 $11.00 RIFTS WORLD BOOK 6 SOUTH AMERICA >STAR 04296 $20.95 $13.60 RIFTS WORLD BOOK 7 UNDERSEAS >STAR 04297 $20.95 $13.60 RIFTS WORLD BOOK 8 JAPAN >STAR 09684 $16.95 $11.00 RIFTS WORLDBOOK 12 PSYSCAPE >STAR 01912 $17.95 $11.65 RISE OF THE TITANS ADVENTURE * >STAR 09536 $20.00 $13.00 ROAD WARRIORS SOURCEBOOK >STAR 06545 $29.95 $19.45 ROBORALLY ARMED AND DANGEROUS >STAR 01509 $39.95 $25.95 ROBORALLY REVISED >STAR 04299 $15.95 $10.35 ROBOTECH II THE SENTINELS (557) >STAR 04308 $11.95 $07.75 ROBOTECH NEW WORLD ORDER (562) >STAR 07442 $12.95 $08.40 ROBOTECH RPG CURRENT EDITION >STAR 09688 $11.95 $07.75 ROBOTECH STRIKE FORCE >STAR 08461 $09.95 $06.45 ROBOTECH ZENTRAEDI BREAKOUT (559) >STAR 01970 $04.95 $03.20 RUROUNI KENSHIN CARDS #2 * > >S >-- >STAR 08865 $25.95 $16.85 SABBAT PLAYERS GUIDE >STAR 08832 $24.95 $16.20 SAILOR MOON RPG AND RESOURCE >STAR 09434 $25.00 $16.24 SAN ANGELO CITY OF HEROES >STAR 09440 $27.30 $17.70 SCRABBLE >STAR 01914 $19.95 $12.95 SECRETS OF THE MAGISTER ACC * >STAR _2189 $19.95 $12.95 SEED OF THE NEW FLESH SOURCEBOOK * >STAR 09998 $19.95 $12.95 SERPENT MOON SUPERNATURAL >STAR 05002 $107.64 $69.95 7TH SEA CCG SHIFT BOOSTER DIS * >STAR 05001 $107.88 $70.10 7TH SEA CCG SHIFTSTARTER DIS * >STAR 09737 $29.95 $19.45 SEVENTH SEA GAME MASTERS GUIDE >STAR 09765 $19.95 $12.95 SEVENTH SEA GAME MASTERS SCREEN >STAR 05111 $24.95 $16.20 SEVENTH SEA RPG VILLAINS KIT * >STAR 08376 $18.00 $11.70 SHADOW PLAYERS GUIDE >STAR 02212 $15.95 $10.35 SHADOW WAR SOURCEBOOK * >STAR 08163 $30.00 $19.50 SHADOWRUN 3RD EDITION >STAR 04323 $18.00 $11.70 SHADOWRUN AZTLAN (7213) >STAR 06819 $89.90 $58.40 SHADOWRUN CCG LTD STARTER DIS >STAR 04317 $08.00 $05.20 SHADOWRUN CELTIC DOUBLE CROSS >STAR 06093 $15.00 $09.75 SHADOWRUN COMP BEYOND SHADOWS >STAR 04320 $10.00 $06.50 SHADOWRUN DIVIDED ASSETS (7318) >STAR 04309 $08.00 $05.20 SHADOWRUN DREAMCHIPPER (7303) >STAR 01180 $15.00 $09.75 SHADOWRUN GAME SCREEN >STAR 04318 $18.00 $11.70 SHADOWRUN GERMANY SOURCEBOOK >STAR 04313 $08.00 $05.20 SHADOWRUN IMAGO >STAR 06179 $15.00 $09.75 SHADOWRUN MISSIONS ADVENTURE >STAR 04327 $15.00 $09.75 SHADOWRUN SHADOWS UNDERWORLD >STAR 04325 $15.00 $09.75 SHADOWRUN SUPER TUESDAY >STAR 06130 $15.00 $09.75 SHADOWRUN UNDERWORLD >STAR 02020 $18.00 $11.70 SHADOWRUN VIRTUAL REALITIES 2.0 >STAR 09504 $17.00 $11.05 SHADOWS IN THE MIND THE PSI >STAR 09656 $15.00 $09.75 SHATTERED SPHERE SOURCEBOOK >STAR 09906 $17.95 $11.65 SILVER ANNIV AGAINST THE GIANTS >STAR 10045 $12.95 $08.40 SILVER ANNIV RETURN TO THE KEEP >STAR 09932 $59.95 $38.95 SILVER ANNIV AD&D COLLECTORS BOX >STAR 02178 $14.95 $09.70 SILVER RECORD SOURCEBOOK * >STAR 10888 $18.95 $12.30 SLAVERS >STAR 09769 $20.00 $13.00 SMITH AND ROBARDS SOURCEBOOK >STAR 09740 $17.95 $11.65 SOMETHING ROTTEN IN KISLEV >STAR 04306 $11.95 $07.75 SOUTHERN CROSS (553) >STAR 09710 $13.00 $08.45 SOUTHERN REPUBLIC ARMY LIST >STAR 09711 $17.95 $11.65 SOUTHERN VEHICLE COMPENDIUM 2 >STAR 08774 $14.99 $09.70 SPACE MARINE CODEX NEW EDITION >STAR 09558 $24.95 $16.20 SPAMMERS CARD GAME >STAR 02082 $23.99 $15.55 SPINE OF THE WORLD NOVEL * >STAR 02211 $15.95 $10.35 SPIRIT WAYS SOURCEBOOK * >STAR _2191 $15.00 $09.75 STAFF MANUAL RPG * >STAR 08089 $21.95 $14.25 STAR DRIVE ALIEN COMPENDIUM >STAR 08088 $29.95 $19.45 STAR DRIVE ALTERNITY CAMPAIGN >STAR 08008 $75.00 $48.75 STAR TREK CCG DS9 EXPANSION DIS >STAR 08563 $240.00 $156.00 STAR TREK CCG TOUR SEALED DECK >STAR 02170 $16.00 $10.40 STAR TREK DS9 NARRATORS TOOLKIT * >STAR 10454 $35.00 $22.75 STAR TREK DEEP SPACE NINE RPG >STAR 08849 $75.00 $48.75 STAR TREK DS9 DOMINION EX DIS >STAR 10049 $16.00 $10.40 STAR TREK HOLODECK ADVENTURES >STAR 10019 $35.00 $22.75 STAR TREK ORIG SERIES CORE BOOK >STAR 10151 $16.00 $10.40 STAR TREK ORIG SERIES NARRATORS >STAR 07108 $25.00 $16.25 STAR TREK TNG 2 PLAYER INTRO GAME >STAR 09269 $56.00 $36.40 STAR TREK TNG MONOPOLY >STAR 08138 $35.00 $22.75 STAR TREK TNG CORE RPG GAME BOOK >STAR 07364 $75.00 $48.75 ST TNG 1ST CONTACT BOOSTER DIS >STAR 02828 $118.44 $76.95 ST TNG Q CONTINUUM BOOSTER DIS >STAR 00856 $114.00 $74.10 ST TNG REVISED CCG STARTER DIS >STAR 09741 $16.00 $10.40 ST TNG RPG NARRATORS TOOLKIT >STAR 09638 $15.00 $09.75 ST TNG STARFLEET INTELLIGENCE >STAR 01204 $108.00 $70.20 ST TNG UNLIMITED BOOSTER DIS >STAR 08629 $32.00 $20.80 STAR WARS CCG 2ND ANTHOLOGY >STAR 05043 $179.40 $116.60 SW CCG ENHANCED CLOUD CITY DIS * >STAR 09248 $180.00 $117.00 SW CCG ENHANCED PREMIERE EX >STAR 08564 $240.00 $156.00 SW CCG OFF TOURSEALED DECKS ASST >STAR 05044 $75.00 $48.75 SW CCG REVISED DAGOBAH DIS >STAR 07121 $150.00 $97.50 STAR WARS CLOUD CITY BOOSTER DIS >STAR 09404 $25.00 $16.25 SW EPISODE ONE CCG BOX GAME >STAR 08448 $75.00 $48.75 SW ESB HOTH UNLIMITED BOOSTER DIS >STAR 07640 $150.00 $97.50 SW JABBAS PALACE BOOSTER DIS >STAR 08696 $63.00 $40.95 SW LTD TRIVIAL PURSUIT GAME >STAR 08296 $75.00 $48.75 SW NEW HOPE UNLIMITED BOOSTER DIS >STAR 08891 $75.00 $48.75 STAR WARS SPECIAL ED BOOSTER DIS >STAR 08489 $150.00 $97.50 SW SPECIAL ED STARTER DIS >STAR 01689 $15.00 $09.75 STAR WARS TWO PLAYER CCG >STAR 10368 $35.00 $22.75 STNG STARFLEET ACADEMY BOXED SET >STAR 09559 $10.00 $06.50 STREETFIGHTING AG5020 >STAR 02134 $17.95 $11.65 SUBSIDIARIES GUIDE TO PENTEX * >STAR 10778 $19.95 $12.95 SUPPRESSED TRANSMISSION >STAR 09560 $09.95 $06.45 SURVIVING ON THE EDGE (AG2600) >STAR 08279 $36.00 $23.40 SW ESCAPE FROM DEATH STAR GAME >STAR 09639 $90.00 $58.50 SW MENACE OF DARTH MAUL BOOST DIS >STAR 09615 $120.00 $78.00 SW MENACE OF DML STARTER DIS >STAR 09298 $27.95 $18.15 SWORDS OF THE MIDDLE KINGDOM >STAR 10217 $90.00 $58.50 SWPM JEDI COUNCIL BOOSTER DIS >STAR 10218 $120.00 $78.00 SWPM JEDI COUNCIL PRECON STARTER >STAR 10310 $74.00 $48.10 SWPM MONOPOLY > >T >-- >STAR 10311 $05.99 $03.85 TEMPTATION OF ELMINSTER NOVEL >STAR _2127 $17.95 $11.65 THE BITTER ROAD * >STAR 02089 $05.99 $03.85 THE MAGE HOUND COUN & KINGS BK I * >STAR 09432 $20.00 $13.00 THE SETTLERS OF CATAN CARD GAME >STAR 09520 $14.95 $09.70 THE WAY OF THE CRAB BOOK >STAR 09521 $14.95 $09.70 THE WAY OF THE CRANE BOOK >STAR 09522 $14.95 $09.70 THE WAY OF THE LION >STAR 09523 $14.95 $09.70 THE WAY OF THE SCORPION BOOK >STAR 01924 $37.95 $24.65 THROUGH THE DESERT * >STAR 09689 $16.95 $11.00 THROUGH THE GLASS NIGHTBANE BK 3 >STAR 09619 $15.95 $10.35 TIME OF THIN BLOOD SOURCEBOOK >STAR 09340 $18.00 $11.70 TO LIVE AND DIE IN HONG KONG >STAR 09524 $29.95 $19.45 TOMB OF LUCHIBAN BOXED SET >STAR 05056 $19.99 $12.95 TOMB RAIDER CCG 2 PLAYER QUEST * >STAR 02068 $95.52 $62.05 TOMB RAIDER CCG BOOSTER DIS * >STAR 05111 $95.52 $62.05 TOMB RAIDER CCG SWW BOOSTER DIS * >STAR 02067 $99.99 $64.95 TOMB RAIDER CCG STARTER DIS * >STAR 04192 $19.95 $12.95 TOON ACE CATALOG (7606) >STAR 04159 $19.95 $12.95 TOON RPG (1205) >STAR 04167 $19.95 $12.95 TOONIVERSAL TOUR GUIDE (7604) >STAR 02205 $15.95 $10.35 TRANSYLVANIA CHRONICLES III * >STAR 08107 $15.00 $09.75 TRANSYLVANIA CHRONICLES VOL 2 >STAR 09712 $18.95 $12.30 TRIBE 8 WEAVERS ASSISTANT SCREEN >STAR 01932 $18.95 $12.30 TRIBE 8 CHILDREN OF LILITH * >STAR 01922 $10.95 $07.10 TRIBE 8 MAP PACK * >STAR 09713 $29.95 $19.45 TRIBE 8 RULEBOOK >STAR 01920 $17.95 $11.65 TRIBE 8 TRIAL BY FIRE >STAR 08360 $17.95 $11.65 TRINITY AMERICA OFFLINE >STAR 08372 $29.95 $19.45 TRINITY BATTLEGROUND >STAR 07602 $15.95 $10.35 TRINITY DESCENT INTO DARKNESS >STAR 08810 $06.99 $04.50 TRINITY DICE >STAR 08351 $04.95 $03.20 TRINITY FIELD REPORT ALIEN RACES >STAR 08326 $04.95 $03.20 TRINITY FILED REPORT EXTRASOLAR >STAR 08378 $14.95 $09.70 TRINITY HIDDEN AGENDAS SCREEN >STAR 08342 $17.95 $11.65 TRINITY LUNA RISING >STAR 02099 $22.95 $14.90 TRINITY PLAYERS GUIDE * >STAR 07178 $29.95 $19.45 TRINITY RPG >STAR 08615 $19.95 $12.95 TRINITY SHATTERED EUROPE >STAR 07884 $15.95 $10.35 TRINITY TECHNOLOGY MANUAL > >U >-- >STAR 08864 $15.00 $09.75 UMBRA THE VELVET SHADOW >STAR 02115 $20.00 $13.00 UNION FORCE BOOK * >STAR 01968 $25.00 $16.25 UNKNOWN ARMIES > >V >-- >STAR 07273 $16.00 $10.40 VAMPIRE CITIES OF DARKNESS VOL 3 >STAR 08474 $12.00 $07.80 VAMPIRE CLANBOOK BRUJAH >STAR 07858 $12.00 $07.80 VAMPIRE CLANBOOK GIOVANNI >STAR 06151 $12.00 $07.80 VAMPIRE DA CLANBOOK CAPPADOCIAN >STAR 06307 $20.00 $13.00 VAMPIRE DARK AGES COMPANION >STAR 08322 $15.00 $09.75 VAMPIRE DARK AGES LIEGE LORD >STAR 08381 $12.95 $08.40 VAMPIRE DARK AGES THE LONG NIGHT >STAR 08382 $18.00 $11.70 VAMPIRE DARK AGES THREE PILLARS >STAR 08350 $18.00 $11.70 VAMPIRE DARK AGES TRANSYLVANIA >STAR 02176 $49.95 $32.45 VAMPIRE STORYTELLERS HAND LTD * >STAR 10507 $25.95 $16.85 VAMPIRE STORYTELLERS HAND REVISED >STAR 08368 $15.00 $09.75 VAMPIRE DARK AGES STORY SECRETS >STAR 08383 $06.99 $04.50 VAMPIRE THE MASQUERADE DICE SET >STAR 01953 $15.95 $10.35 VAMPIRE TRANS CHRONICLES IV * >STAR 08336 $15.00 $09.75 VAMPIRE TRANS CHRONICLES VOL 1 >STAR 10896 $24.95 $16.20 VAN RICHTENS M HUNTERS COMP 3 >STAR 05200 $20.95 $13.60 VILLAINS UNLIMITED (501) >STAR 10172 $06.95 $04.50 VIOLENCE RPG >STAR 09938 $69.95 $45.45 VOR THE MAELSTROM BOXED GAME >STAR 02113 $17.95 $11.65 VORTEX OF MADNESS & OTHER PLANAR * > >W >-- >STAR 08702 $79.99 $51.95 WARHAMMER 40000 REVISED ED BOX >STAR 08685 $22.99 $14.90 WARHAMMER 40K STARTER PAINT SET >STAR 07709 $74.99 $48.70 WARHAMMER BOXED GAME >STAR 08569 $29.95 $19.45 WARHAMMER FANTASY RULEBOOK >STAR 07707 $39.95 $25.95 WARHAMMER MAGIC GAME SUPPLEMENT >STAR 08117 $22.99 $14.90 WARHAMMER STARTER PAINT SET >STAR _1314 $03.95 $02.55 WARHAMMER WAR KHARN BETRAYER * >STAR 09537 $25.00 $16.25 WASTED WEST >STAR 09525 $21.95 $14.25 WAY OF SHADOW NINJA INVEST >STAR 09593 $14.95 $09.70 WAY OF THE DRAGON CLAN BOOK 3RD >STAR 10662 $19.95 $12.95 WAY OF THE NAGA SOURCEBOOK >STAR 09505 $14.95 $09.70 WAY OF THE PHOENIX >STAR 09561 $12.95 $08.40 WEATHER THE CUCKOO LIKES AG2301 >STAR 09420 $12.95 $08.40 WEIRD PLACES SOURCEBOOK >STAR 09562 $08.00 $05.20 WELCOME TO SYLVAN PINES AG2200 >STAR 06102 $18.00 $11.70 WEREWOLF BASTET TRIBE BOOK >STAR 03110 $15.00 $09.75 WEREWOLF CHRONICLES VOL 1 >STAR 08377 $15.00 $09.75 WEREWOLF CORAX BREEDBOOK >STAR 08347 $06.99 $04.50 WEREWOLF DICE >STAR 08327 $20.00 $13.00 WEREWOLF HENGEYOKAI SHAPESHIFTERS >STAR 08325 $20.00 $13.00 WEREWOLF LITANY OF THE TRIBES VOL 1 >STAR 08365 $20.00 $13.00 WEREWOLF LITANY OF THE TRIBES VOL 2 >STAR 08353 $20.00 $13.00 WEREWOLF LITANY OF THE TRIBES VOL 3 >STAR 07718 $25.00 $16.25 WEREWOLF PLAYERS GUIDE 2ND ED >STAR 08355 $18.00 $11.70 WEREWOLF STORYTELLERS HANDBOOK >STAR 08337 $10.00 $06.50 WEREWOLF STORYTELLERS SCREEN-2ND >STAR 08669 $29.95 $19.45 WEREWOLF THE APOCALYPSE >STAR 09405 $21.95 $14.25 WEREWOLF THE DARK AGES SOURCE >STAR 06533 $28.00 $18.20 WEREWOLF THE WILD WEST RPG >STAR 01954 $12.95 $08.40 WEREWOLF TRIBE NECK BLACK FURIES * >STAR 01956 $12.95 $08.40 WEREWOLF TRIBE NECK CHILD/GAIA * >STAR 01957 $12.95 $08.40 WEREWOLF TRIBE NECKLACE FIANNA * >STAR 01958 $12.95 $08.40 WEREWOLF TRIBE NECKLACE FENRIS * >STAR 01959 $12.95 $08.40 WEREWOLF TRIBE NECKGLASSWALKERS * >STAR 08371 $18.00 $11.70 WILD WEST COMPANION >STAR 09563 $10.95 $07.10 WILDEST DREAMS AG2300 >STAR 09526 $19.95 $12.95 WINTER COURT SOURCEBOOK >STAR 08266 $24.95 $16.20 WIZARDS SPELL COMPENDIUM VOL 1 >STAR 08232 $24.95 $16.20 WIZARDS SPELL COMPENDIUM VOL IV >STAR 08631 $14.95 $09.70 WOLVES OF THE SEA SOURCEBOOK >STAR 08356 $18.00 $11.70 WORLD OF DARKNESS 2ND ED >STAR 08369 $15.00 $09.75 WORLD OF DARKNESS COMBAT >STAR 08366 $15.00 $09.75 WORLD OF DARKNESS DEMON HUNTER X >STAR 08346 $18.00 $11.70 WORLD OF DARKNESS HONG KONG >STAR 02987 $18.00 $11.70 WORLD OF DARKNESS MUMMY >STAR 08361 $16.00 $10.40 WORLD OF DARKNESS BYGONE BESTIARY >STAR 02004 $14.95 $09.70 WORLD OF DARKNESS TOKYO * >STAR 08357 $15.00 $09.75 WRAITH OBLIVION 2ND ED SCREEN >STAR 04376 $18.00 $11.70 WRAITH PLAYERS GUIDE (6007) >STAR 08367 $28.00 $18.20 WRAITH THE OBLIVION 2ND ED HC >STAR 02083 $12.95 $08.40 WYRMSKULL THRONE ADVENTURE * > >X >-- >STAR 08487 $112.05 $72.80 XENA BATTLECRY BOOSTER DIS >STAR 07739 $112.05 $72.80 XENA BOOSTER PACK DISPLAY >STAR 07738 $107.82 $70.05 XENA STARTER DECK DISPLAY >STAR 08436 $17.95 $11.65 X-MEN MARVEL SUPER HEROES ADV > >Y >-- >STAR 04198 $15.95 $10.35 YIN-SLOTH JUNGLES > > >Once again, this sale is only good for Items IN-STOCK at Diamond. Some of >these will surely sell out before the 30th. So if you see something you >want, let us know ASAP. we have frighteningly little knowledge of games, >but we wanted to pass these savings, offered to us, on to you, our >Scarabs... > >So let your gaming pals know - KHEPRI.COM is not JUST comics, and we have >deals on gaming products all the time - 20-30% off. But for this list >above, orders paid by April 30th will receive 35-40% off... so zap us an >e-mail with the gaming items YOU need. Remember, we now accept credit >cards!!! > >Thanks. Laters. >-- >Brian Scot Johnson >brian@khepri.com > >Khepri Comics Online: >http://www.khepri.com > >Post Office Box 24612 >Tempe, AZ 85285-4612 ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 01:26:47 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Reconsidering lupins and rakastas in Known World MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/25/00 10:52:31 PM US Eastern Standard Time, Kaviyd@AOL.COM writes: << A previous message to this list suggests that I may have been a bit hasty in dismissing lupins and rakastas as viable player character races in the Known World region of Brun. I should point out that the blanket statement I made would be justified by all Mystara material published prior to Bruce Heard's two articles on those races, and that fitting the information from those articles into the Mystara setting is at least a bit of a challenge. >> Indeed, per the Canon materials prior to Bruce's articles there were literally no Lupins remaining in the Known World, and the only Rakasta to be found in the Known World were on the Isle of Dread. I myself do not place them in the Known World (I prefer to keep them rare and unusual), I merely wished to point out that if a DM wanted to place them in the Known World, that Bruce's articles placed them such... :) James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 01:32:29 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: D&D (and other) items for sale MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/25/00 11:49:19 PM US Eastern Standard Time, jsmill@WANS.NET writes: << A buddy of mine with an online comics website is having a sale on gaming products. There aren't any specific Mystara items on there that I saw, but there are AD&D items some of you might be interested in, at 35-40% off retail prices. >> Also, I can't recall if it has been mentioned here before, but my understanding is that shortly before 3E is published WotC will cease selling any and all 2nd edition (or prior) AD&D or D&D materials. They will then reportedly DESTROY said materials that remain in their warehouses. Supposedly, the lag in 2nd Edition sales was so bad originally due to the continued existence of so much 1st Edition materials that WotC has decided to do this in order to "jump start" 3E at the retail level. Yup, that means that if you don;t get the items you want NOW the only items left will be whatever your local hobby shop has in stock... and whatever you can find in other shops. Once it's gone, it's gone... Of course, that could be just a rumor (generated by the lack of any new 2nd Edition AD&D products released in the few months before 3E), but it sounds like something that WotC/Hasbro could afford to do with little problem, especially considering that they have been blowing out their warehouse for some time and printing low numbers of all items that they HAVE been printing... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 09:30:19 +0200 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Re: Crusades In-Reply-To: <22.4eeef51.2637b482@aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed > >But your point about younger sons suggests that perhaps the Crusaders >should be Thyatian rather than Hattian/Heldannic, as the Thyatian Empire >is relatively overpopulated while the Hattians/Heldannic Knights are spread >rather thinly. Of course, that distinction could become moot if Eusebius >loses the Crown War that began in the Mystaran Almanac for 1016 AC.... Well as I see it this is exactly the reason why hordes of Thyatians/Hatiians leave for the Heldannic Territories. In time the Heldannic Territories will eventually be "saturated". Also the phenomenon will probably accelerate a bit, especially after the first ones successfully establishes the Heldannic Territories. Thus most of the so-called Heldannic Knights would actually be Thyatians leaving for better opportunities. Again refering to the Heldannic Timeline by Bruce Heard, it says that Hochmeister Wulf von Klagendorf decides to allow pilgrimage (and settlers) to Vanya's Rest, which results in Simbasta attacks and eventually the loss of Vanya's Rest. The description in the timeline is a bit tame with the Heldannic Order quickly giving in to the Simbastas, but that could be changed to allow for a real crusade to reclaim the holy land(and Vanya's artifact) from the infidels. But anyway check out the timeline at the excellent site dnd.starflung.com Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 10:35:50 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: What language? In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 24 Apr 2000, KoRneR wrote: > Thanx for help, but what about tortles? Written and spoken > language in their culture on SC? > And for rakasta: what is it? Written Japanese but spoken Brittish > or what? I would recommend that you change the Rakasta of Bellayne back to the original version (described in Dragon Magazine). This means that Bellaynish Rakasta will have British culture and a British written and spoken language. All the Japanese Rakasta stuff should be placed on Myoshima on the Second Moon. This is how any _true_ Mystaran would do it, isn't it? :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 10:44:28 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Reconsidering lupins and rakastas in Known World In-Reply-To: <97.48bb872.2637c1ca@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Tue, 25 Apr 2000, David Knott wrote: > One last note: There are a few places in the Known World (notably > Karameikos) where the superficial resemblance of lupins to gnolls > would make them quite unwelcome.... Unless their reputation as Lycanthrope hunters precedes them, in which case they would be very popular. A side note: If I was marketing Mystara I would definately profilate Rakasta and Lupin as standard character races since it helps set Mystara apart from other settings... H�vard *** Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 10:51:25 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: What language? In-Reply-To: <9c.3158b64.2634f47d@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sun, 23 Apr 2000, Magister Mystaros wrote: > I have a complete collection in German (well, complete as of the last time I > was in Germany, circa 1989, IIRC the last one I have was when Asterix went to > India), including one solo-RPG. I also have three animated movies all in > English. I heard about a live-action movie in French starring Gerard > Depardiue (SP?), but that was some time ago, and don't know whether it got > finished or not... One other comic book has been published after the one about India. The last one is about feminism among the village women. The movie you are talking about was released in 1999 IIRC. A friend of mine told me that the comic book style combat scenes were pretty cool, but I havent heard much else about the movie other than comments made on this list. Oh, and it was supposedly France's most expensive movie ever.... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 10:54:09 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: New Movie: GLADIATOR In-Reply-To: <68.2d4ebea.2634f6d8@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sun, 23 Apr 2000, Magister Mystaros wrote: > I don't know if anyone else has seen the advertisements for this movie, but > it looks like it might do for Roman adventuring (i.e., Thyatian adventuring) > what 13th Warrior did for Norse adventuring. The adverts look totally kewl! > I've yet to see a review of it; it is supposed to be out in theaters on May > 6th. I don't know when it might hit Europe or elsewhere... I have heard about this one. It was described as a mix between Braveheart and Spartacus. So it sounds very promising indeed. Do you know if the trailers have been released on the net? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 08:31:34 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Creature Crucibles MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > This may be the best thing that ever happened to the Skygnomes. > Think of all the wondrous contraptions they will come up with to > reconquer Serraine from their various homes in exile all over the > Known World. Of course, the main challenge is to keep their > inventions working long enough to find Serraine. Oh don't worry about that! Remember, Serraine isn't the only place on Mystara with technology - And I know a few technomancers who are really REALLY ticked off at the Grey Front! Ethan - The battle for Serraine, next year! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 10:50:06 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > But your point about younger sons suggests that perhaps the Crusaders > should be Thyatian rather than Hattian/Heldannic, as the Thyatian Empire > Well, to "replicate" the historical Crusades, Crusaders are likely to come from a variety of places rather than just one origin - a "Thyatianic/Vanyaic" Crusade for example might draw contingents from Thyatis, Heldann, Ostland, Karameikos and the Savage Coast, just as the 1st Crusade drew contingents from Italy, Germany, France, England, and even Norway/Scandanavia. To continue to "bring it around" to its historical analogy, such a Crusade would probably be precipitated by an event/occurance that was wicked ("wicked" in the eyes of the Crusaders, at least). In Mystara, IMO the closest "near-present" event that fits the analogy would probably be the defeat of the Thyatian armies by Thothia (the Thothian's use of necromancy/undead on a large scale could be considered the basis of their "wicked behavior"). I'm going to continue to use Thothia as a example of a "target" for such a Crusade, but by no means is that the only possible destination. It's just a convenient example. Lets set that asside for a moment and discuss the nature of a Fantasy World Crusade/Jihad (Please, *please* don't reply to this saying "well, that's not right because in the real world they did thus and such for this or that reason, and they behaved in this or that fashion" - the below general outline is intended to provide a basis for Crusades in a fantasy world, in a game where it's supposed to be enjoyable for the participants, and thus re-creating grimness or even just every historical detail is less appropriate) - 1) Setting should be Exotic: IMO, the destination of the Crusade should be a-typical for your campaign in general. IMO, this is why though perhaps historically "apt", a Crusade in & around Ylaruam, for example, wouldn't be as much "fun" as it could be, if your PCs are used to dealing with the Ylari, know about them already, etc. (Even though Thothia is somewhat known, it still has an aura of mystery about it. Also, a "Crusade" to Hule would be fine, as would a "Crusade" to a newly-detailed coast of the Great Waste, now dotted with towns and small cities). 2) Target should be "villianous", at least in the minds of those going on the Crusade (conversely, however, one might equally play a campaign where suddenly a whole bunch of infidels arrive in the area and start villianously taking over - a Crusade from the other side). (IMO Thothia remains good, again for the necromancy aspect, which is "typical villian magic"). 3) A Crusade should be epic, and the environment should be as challenging as the enemy. This doesn't mean the characters have to start at high level, but they should face difficult ongoing challenges. (Again, IMO Thothia fits the bill - characters can start out at low level, but as the campaign goes on they'll have to face and defeat some fairly powerful opponents, and the ultimate campaign climax would probably be neutralizing Thothia's pyramid-related special critter forces, including numerous high-powered mages and clerics, in order to allow an invasion force to take Edario. Doing this would be an epic accomplishment). 4) The Crusade should have a religious, or at any rate moral/philosophical dimension - otherwise it's just another war, or just another extended dongeon-bash. Related to this, though, the PC Crusaders might (and probably should) learn new things from the experience, and even possibly get to see their opponent's point of view better (I.E. yes, we used Necromancy - to defend ourselves against attack.) - this doesn't mean they'll nessissarily adopt that point of view (ok, you used Necromancy in self defence, and don't see anything inherently evil in it, but you're still drawing on the powers of darkness, though you're blind to that fact - of course, OOC we might also see a connection to the "temptations" that ultimately destroyed Nithia, and it might be that your PCs find hints/clues of such connections to a "previous society that was layed low by these dark powers", and thus possibly even get a few "allies" among their "opponents" for the final climactic battles). 5) Most of all, the Crusade should be enjoyable - not an excersize in scoring political points by making the PCs face the grimness of massacres of civilians in the streets if they don't find that conductive to entertainment. That's why one can more or less extract that element out. People can read that in historical works on Crusades and Jihads - of course, if the PCs don't mind (say they want to run wicked "Crusaders" who are closer to piratical raiders, or they want to run heroic Crusaders who prevent, or at least try to prevent, attrocities from being commited by "their side", then go right ahead and include some such opportunities). Of course, taking out the "grim" stuff that isn't fun gaming doesn't include taking out the stuff that helps enjoyability - the treachery, scheming, backstabbing, political rivalries, etc. that are, if not the meat, then at least the gravy for such a campaign. (One such might certainly include break-downs in cooperation among the "Crusaders" - say in the "Thothia Crusades" everyone agrees to give whatever lands are "recovered"/conquered to the Thyatian Empire, perhaps then in turn being granted them as fiefs in vassalage to that Empire - this is done with the first such area that is conquered, but then mutual suspicion and betrayal results in subsequently conquered areas being set up as more-or-less-independent "Crusader States", then from now on there is still some cooperation between the "Crusaders" and the Empire, but also lots of scheming against the other, as both try to benifit themselves at the other's expense and neither trusts the other side - so you get three-way {at least} rivalries, with the Thothians vs the Crusaders vs the Thyatians, all alternately befrending, temporarily, one party in order to take advantage of the other one. Then, of course, there would be rivalries among the various "Crusading States" as well. Unfortunately, though, it might be that the IoD/Thothia is too small for all the possible political machinations to work themselves out, but one could bring in some involvement from the other Alphatian Kingdoms for that). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:10:19 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: New Movie: GLADIATOR MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 4/26/00 3:56:36 AM US Eastern Standard Time,=20 hoc@NVG.NTNU.NO writes: << I have heard about this one. It was described as a mix between Braveheart and Spartacus. So it sounds very promising indeed. Do you know if the trailers have been released on the net? =20 H=E5vard >> No, I hadn't even thought to check... mostly because my little old computer=20 is a bit behind the times and doesn't like those trailers, so I don't=20 normally look for them... but the on in the theater totally rocked! James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 20:12:20 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Heldannic Knights & Crusades Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, Thanks for giving me so much information about where I could place my "Crusade". I have chosen to place it In Ylaruam with the Heldannic Knights invading this country in order to liberate a place which is concidered to be sacred by them, but also sacred by the Ylari (what this place is and how it would be sacred to both nations I yet have to work out (does anyone have any suggestions?). Also this place lies in the territory which Thyatis has occupied for some time now (please tell me if this is possible). This way I already have three nations fighting with a big chance of Vestland, Ostland and the Soderfjord Jarldoms joining in, but also maybe Karameikos allying with Thaytis (since they "share" the same religion). Another things which has probably happened is that the Black Eagle Baron has moved from the Broken Lands (after he has been obducted by Hin warriors) to the Heldannic Territories (I believe his niece lives there (Anna von Hendriks?), at least that is what Karameikos: The Kingdom of Adventure mentions. Does anyone has info on the Heldannic Territories (or does anyone where I can find this, maybe in which gazzateer are the Heldannic Territories mentioned?). Please tell me if the plan mentioned above makes sense to you and whether it is not contradictory. I would like to thank you in advance. With the warmest regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:13:48 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/00 10:59:47 AM US Eastern Standard Time, jruhlconob@SPRYNET.COM writes: << Well, to "replicate" the historical Crusades, Crusaders are likely to come from a variety of places rather than just one origin - a "Thyatianic/Vanyaic" Crusade for example might draw contingents from Thyatis, Heldann, Ostland, Karameikos and the Savage Coast, just as the 1st Crusade drew contingents from Italy, Germany, France, England, and even Norway/Scandanavia. >> IIRC, there were even some Abyssinian crusaders from Ethiopia... say, perhaps, in Mystara the Nuari followers of Vanya might even join in... James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 20:23:07 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Searching Von Kunker & Adrian Mattias MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I hope this doesn't break any list-law... I need to contact Von Kunker and Adrian Mattias, but I have lost their e-mail address. Please contact me. I mean you two...I suppose it's not possible to receive their addresses from people who know them! Thanks!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "Hmmm...I suppose we should be a little worried...that crazy Thyatian captain has been calm and quiet for much too long..." Swinkle, Alphatian Spy ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 20:20:31 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Vanya ?? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Sorry to send this message in two seperate messages but I do still have a question. A lot people mentioned Vanya when they talked about the Heldannic Knights as far as I understood she is the Immortal they follow, right? Can anyone, please, give me more information about her or where I could find info on her. Also how has she affeceted the Heldannic Knights. Thanks again for you answers. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 21:30:36 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Heldannic Knights & Crusades Mime-Version: 1.0 Content-Type: text/plain; format=flowed I don't think the Heldannic lands were detailed in any TSR product, other than a low-detail map and a short description in the Poor Wizard's Almanacs. Check out the dnd.starflung.com site for some info on the web. Also, if I remember correctly, the two von Hndricks lines aren't especially friendly. >From: Max Monas >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Heldannic Knights & Crusades >Date: Wed, 26 Apr 2000 20:12:20 CEST > >Hi everyone, > >Thanks for giving me so much information about where I could place my >"Crusade". I have chosen to place it In Ylaruam with the Heldannic Knights >invading this country in order to liberate a place which is concidered to >be >sacred by them, but also sacred by the Ylari (what this place is and how it >would be sacred to both nations I yet have to work out (does anyone have >any >suggestions?). Also this place lies in the territory which Thyatis has >occupied for some time now (please tell me if this is possible). This way I >already have three nations fighting with a big chance of Vestland, Ostland >and the Soderfjord Jarldoms joining in, but also maybe Karameikos allying >with Thaytis (since they "share" the same religion). > Another things which has probably happened is that the Black Eagle Baron >has moved from the Broken Lands (after he has been obducted by Hin >warriors) >to the Heldannic Territories (I believe his niece lives there (Anna von >Hendriks?), at least that is what Karameikos: The Kingdom of Adventure >mentions. Does anyone has info on the Heldannic Territories (or does anyone >where I can find this, maybe in which gazzateer are the Heldannic >Territories mentioned?). Please tell me if the plan mentioned above makes >sense to you and whether it is not contradictory. I would like to thank you >in advance. >With the warmest regards, > >Max >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:31:55 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: General Information Comments: To: dnd@starflung.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable I'm sending this to the list and to Shawn for reasons that should become evident below: I've seen a lot of people asking about the Red Steel/Savage Coast informa= tion lately- I believe the downloads are still on the Wizards of the Coast homepage, but in any case, they are also now available (for those who wer= en't aware) on the official Mystara homepage managed by Shawn Stanley- http://dnd.starflung.com He's got them all neatly laid out in html format on his pages. So they're= there for anyone who doesn't feel like waiting to download them from WotC= , or prefer to read them in that format. Myself, I tend to prefer having a har= d copy, but I'd imagine you could still very easily print them from Shawn's= page too. And I love that the Monstrous Compendium pictures are up on his site= , so I don't have to download the picture files to go with the Savage Coast material. On that note, I really like the recent updated look to the Mystara pages.= It's a similar format to the frames he had up not too long ago, but without th= e frames. Really nice- and a couple of new categories to boot! That's it- I'm out! ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:32:38 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Heldannic Knights & Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/00 1:13:58 PM US Eastern Standard Time, maxmonas@HOTMAIL.COM writes: << I have chosen to place it In Ylaruam with the Heldannic Knights invading this country in order to liberate a place which is concidered to be sacred by them, but also sacred by the Ylari (what this place is and how it would be sacred to both nations I yet have to work out (does anyone have any suggestions?). Also this place lies in the territory which Thyatis has occupied for some time now (please tell me if this is possible). This way I already have three nations fighting with a big chance of Vestland, Ostland and the Soderfjord Jarldoms joining in, but also maybe Karameikos allying with Thaytis (since they "share" the same religion). >> Hmmm... two real possibilities here as I see it. Either the setting would be Tel Akbir, currently under Thyatian control (though perhaps it breaks away due to the weakness of the Empire?) or Tameronikas. the southernmost town of the Ylari, formerly held by the Thyatians and also on the coast. I would say that Tameronikas would be the best bet (that way a breakaway "Emirate of Tel Akbir" could be a side issue of the campaign). Tameronikas was the last conquest of Al Kalim, so it would be easily considered sacred by the Ylari (of course, the Ylari consider ALL their lands to be "sacred", after a fashion). Then, say, one of the reasons that the siege took as long as it did might be because of the heroics of a Thyatian/Hattian knight of Vanya, who died a heroic (and "martyred") death (perhaps posioned?) defending the city from the "pagans". The Hattians and Thyatian populace (the Emirate of Nicostenia still has a large "Thyatian" minority) has since built a shrine in his memory, but with the recent turn to the Kin faction, the shrine was first closed, then destroyed and the followers slain when they tried to stop the destruction; several Heldannic Knights on pilgrimage to the site were also slain, and the Heldannic Knights decide to retake the city and rebuild the shrine. They get some support from Thyatians, looking to regain some lands, and of course the Norse are willing to be mercenaries to either side (favoring the Thyatians over the Ylari, typically). Karameikan Thyatians could easily come into the picture, searching for wealth, glory or a true crusading experience... As an added bonus, the Ylaruam Gazetteer even has a map of the city of Tameronikas. James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 21:34:50 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Vanya ?? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Right, Vanya is the Heldannic Knight's Immortal patron. She's detailed in the WOTI. >From: Max Monas >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Vanya ?? >Date: Wed, 26 Apr 2000 20:20:31 CEST > >Sorry to send this message in two seperate messages but I do still have a >question. >A lot people mentioned Vanya when they talked about the Heldannic Knights >as >far as I understood she is the Immortal they follow, right? >Can anyone, please, give me more information about her or where I could >find >info on her. Also how has she affeceted the Heldannic Knights. >Thanks again for you answers. >Regards, > >Max > > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 11:42:30 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Heldannic Knights & Crusades MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Thanks for giving me so much information about where I could place my >"Crusade". I have chosen to place it In Ylaruam with the Heldannic Knights >invading this country in order to liberate a place which is concidered to be >sacred by them, but also sacred by the Ylari (what this place is and how it >would be sacred to both nations I yet have to work out (does anyone have any >suggestions?). Also this place lies in the territory which Thyatis has >occupied for some time now (please tell me if this is possible). This way I >already have three nations fighting with a big chance of Vestland, Ostland >and the Soderfjord Jarldoms joining in, but also maybe Karameikos allying >with Thaytis (since they "share" the same religion). That's tough. Are you suggesting that all these other lands would ally against the HKs? I would actually recommend that the HKs and Ylari make a temporary alliance (After all, they both follow immortals of Time--they could certainly use that to justify their alliance) to wrest Tel Akbir from the Thyatians. Tel Akbir is a historically Alasiyani (that is, ethnic Ylari) city, but it has been occupied by Thyatis for centuries and is now a fully integrated part of the empire. It would be fairly easy for the HKs to insist that some cleric of Vanya who died defending the city should be properly venerated, or something like that. As for bringing Karameikos in, bear in mind that they have signed a defensive alliance with Ylaruam (the Western Defense League) and thus are unlikely to get involved in someone else's war. The Norse countries, as well as Ethengar, could take this opportunity to launch invasions against the weakened HKs or Ylari, but IMO a war over Tel Akbir wouldn't bring in many outsiders. There are more problems with the HKs invading anywhere in Ylaruam, particularly since it would likely bring the WDL into the war. > Another things which has probably happened is that the Black Eagle Baron >has moved from the Broken Lands (after he has been obducted by Hin warriors) >to the Heldannic Territories (I believe his niece lives there (Anna von >Hendriks?), at least that is what Karameikos: The Kingdom of Adventure >mentions. Does anyone has info on the Heldannic Territories (or does anyone >where I can find this, maybe in which gazzateer are the Heldannic >Territories mentioned?). Please tell me if the plan mentioned above makes >sense to you and whether it is not contradictory. I would like to thank you >in advance. Well, Ludwig von Hendriks was always the black sheep of the family, so unless he has some sort of change of heart in the Broken Lands, I think Anna would be among the first to call for his execution, particularly since keeping him (unless they keep him secretly--and he's not particularly strong except as a figurehead) means a severe weakening of relations with Karameikos and the 5 Shires. As for finding info on the Heldannic Territories--I would recommend one of the three Poor Wizard's Almanacs, Joshuan's Almanac, or Wrath of the Immortals. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 11:54:09 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Vanya ?? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >A lot people mentioned Vanya when they talked about the Heldannic Knights as >far as I understood she is the Immortal they follow, right? Correct (though she was originally a "he" in M1, IIRC). Vanya is an immortal of the Sphere of Time, the patroness of warriors, heroes, and victors. >Can anyone, please, give me more information about her or where I could find >info on her. Also how has she affeceted the Heldannic Knights. >Thanks again for you answers. Well, there are definitely conficting opinions here. It really depends on how you want to portray her. If you want Vanya's followers to be brutal, aggressive overlords, she should have definitely cultivated that in the HKs (Joshuan's would be an excellent source for the HKs if you go this route). If you'd rather have her as just another immortal, better than some, comparable to most, the HKs should be very devout but not particularly brutal. In any case, you should try your utmost to find the Wrath of the Immortals boxed set, as she is a MAJOR player therein. Also, if you plan to take the idea of using Vanya's followers from many different countries in this crusade, I would not recommend Ylaruam as the goal, simply because Vanya doesn't have much history with them. I would recommend as preferable Sind or the Isle of Dawn. Both are much more removed, both are more strategically important, and either of them would have a better chance of victory. Of course, moving against Sind means that the quasi-alliancce between the HKs and Hule would have to disintegrate entirely--not to difficult to imagine, really. Therefore, I'd recommend the Isle of Dawn as the target if you don't have much info on the Known World (and assuming that Alphatia's gone IYC). Another possibility would be Vanya's old homeland in the Hinterlands, but that would be very difficult to get many nations involved in. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:11:33 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Heldannic Knights & Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Hmmm... two real possibilities here as I see it. Either the setting would be > Tel Akbir, currently under Thyatian control (though perhaps it breaks away > due to the weakness of the Empire?) or Tameronikas. the southernmost town of > the Ylari, formerly held by the Thyatians and also on the coast. I would say > that Tameronikas would be the best bet (that way a breakaway "Emirate of Tel > Akbir" could be a side issue of the campaign). > Well, there's also the town of Dawnpoint in between Tel Akbir and Tameronikas. Plus, if I were doing an "extensive Crusade campaign" set in this region I wouldn't hesitate to add more settlements (towns, ports, villiages, forts) to make sure I had all the detail I needed for the campaign. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 14:19:57 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Correct (though she was originally a "he" in M1, IIRC). > Nope - She was always a She. > > Also, if you plan to take the idea of using Vanya's followers from many > different countries in this crusade, I would not recommend Ylaruam as the > goal, simply because Vanya doesn't have much history with them. I would > recommend as preferable Sind or the Isle of Dawn. > But oddly you think the same folks would form a "Crusade" in alliance with them against other Vanya-worshipers (in Thyatis). Odd way to begin a "holy war" - allying with another "faith" against one's own. That's not a "Crusade," it's just a war (of course, as I myself went into in my other post, such "odd alliances" *would* become interesting later. But it's not how one would start a Crusade). And, actually, Vanya doesn't have any discernable involvment with Sind, and one can always "invent" involvement with either Sind or Ylaruam, but it's probably easier with Ylaruam (for example, having a famous holy follower of Vanya "martyred" in the wars between Thyatis, where many followers of Vanya have tended to live, and the Ylari - wheras, with no direct contact, it's harder to plausably fabricate such a personage with regards to Sind). IoD is, of course, another likely site, I agree. Plus it, IMO, has the added advantage of more room (IoD being significantly larger than the entire "KW") for such a campaign. Though, in your campaign, if set on the IoD, it might be nessissary to modify the populations some. Or perhaps that won't be nessissary. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 12:57:57 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Vanya ?? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >> Correct (though she was originally a "he" in M1, IIRC). >Nope - She was always a She. Hmmm, I could've sworn Vanya was male at some point... i dunno. Was I thinking of someone else (or maybe something other than M1)? >But oddly you think the same folks would form a "Crusade" in alliance with >them against other Vanya-worshipers (in Thyatis). Odd way to begin a "holy >war" - allying with another "faith" against one's own. That's not a >"Crusade," it's just a war (of course, as I myself went into in my other >post, such "odd alliances" *would* become interesting later. But it's not >how one would start a Crusade). No, I'd say that if Max wants to use an alliance of Vanya's followers, Tel Akbir would make an even worse target than would Ylaruam (although I neglected to mention that). Unless of course it's set against the backdrop of total civil war in Thyatis, with a Hattian-Heldannic alliance having some reason to move against Tel Akbir. But civil war in Thyatis means there are a LOT of possibilities... and I wouldn't recommend even considering it unless you (Max) own Dawn of the Emperors (and, as James points, out, it's more "war" than "crusade"). >And, actually, Vanya doesn't have any discernable involvment with Sind, >and one can always "invent" involvement with either Sind or Ylaruam, but >it's probably easier with Ylaruam (for example, having a famous holy >follower of Vanya "martyred" in the wars between Thyatis, where many >followers of Vanya have tended to live, and the Ylari - wheras, with no >direct contact, it's harder to plausably fabricate such a personage with >regards to Sind). IoD is, of course, another likely site, I agree. Plus it, >IMO, has the added advantage of more room (IoD being significantly larger >than the entire "KW") for such a campaign. Though, in your campaign, if set >on the IoD, it might be nessissary to modify the populations some. Or >perhaps that won't be nessissary. Well, Vanya has followers all over, so it wouldn't be terribly difficult to introduce her into Sind especially since all canon materials indicate that there are a LOT of immortals followed in Sind, even though most are really Ixion or Hel. If Vanya had one or two personalities followed in Sind, her followers would likely have been persecuted during WotI (at least until the Hulean occupation), so it would be relatively easy to make this a crusade of liberation and retribution (perhaps even maintaining an alliance with Hule if Chandra decides that he's strong enough to throw off Hulean rule). I suggested Sind mainly because it would allow Vanya's followers from the Savage Coast to get involved withouth having to go TOO far. I think that, using the idea of martyred followers of Vanya, the HKs could legitimize war against pretty much any foe they choose--the real difficulty would be getting others involved. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 16:19:56 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > As I recall, the historical Crusades were more about killing the enemy > > than converting them. Reference the capture of Jerusalem by the > > Crusaders for a sickening confirmation of that point. The Crusades are a largely misunderstood series of historical events. The First Crusade was a justified response to centuries of Muslim aggression. Regarding an event in Mystara that would center around a more historical depiction of the Crusades... Well, it would be rather difficult. There is not a situation in Mystara that really compares to the real world. I thought about it though (Never one to put down an intriguing challenge) and came up with the following: Darokin puts out the following statement(phrased in more campaign-centered terms). "Dear allies, As you well know, Darokin doesn't have much of an army. The Republic has historically relied on her allies for protection, and on her significant economic role to encourage that protection. The nomads of the Sind Desert have consistently shown they do not wish peaceful economic interaction. That entity known as "The Great Hule" has an especially vicious attitude toward us. We offer monetary recompense for any nation or group which engages in action against this entity. We thank you for any support you give, The big D." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 15:27:15 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Savage Coast to get involved withouth having to go TOO far. I think that, > using the idea of martyred followers of Vanya, the HKs could legitimize war > against pretty much any foe they choose--the real difficulty would be > getting others involved. > Which, lets face it, is one of the aspects people imagine when they think of a Crusade - not this or that nation at war with this or that other nation, but a more "cosmopolitan" endevour - otherwise, it's just another war with a religious excuse, and those are a dime a dozen. So, at least to me, the "key" to having it be a "Crusade" (or a "Jihad") is to get others involved, more than this nation vs. that nation (of course, others with some unifying theme - like shared religion) - otherwise one just has a war of, say, the Heldannic Knights vs. [YOUR NAME HERE], which, lets face it, is de rigur rather than exceptional - and a "Crusade" should be exceptional (at least in a fantasy meleu), not "just another war." Ok, sure, it's more a difference in degree than kind, but to me that's still an important distinction. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 06:40:38 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: Re: General Information Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 14:31 26/04/00 EDT, you wrote: >I'm sending this to the list and to Shawn for reasons that should become >evident below: > >I've seen a lot of people asking about the Red Steel/Savage Coast information >lately- I believe the downloads are still on the Wizards of the Coast >homepage, but in any case, they are also now available (for those who weren't >aware) on the official Mystara homepage managed by Shawn Stanley- >http://dnd.starflung.com > >He's got them all neatly laid out in html format on his pages. So they're >there for anyone who doesn't feel like waiting to download them from WotC, or >prefer to read them in that format. Myself, I tend to prefer having a hard >copy, but I'd imagine you could still very easily print them from Shawn's page >too. And I love that the Monstrous Compendium pictures are up on his site, so >I don't have to download the picture files to go with the Savage Coast >material. > >On that note, I really like the recent updated look to the Mystara pages. It's >a similar format to the frames he had up not too long ago, but without the >frames. Really nice- and a couple of new categories to boot! > >That's it- I'm out! Thanks Andrew, your cheque's in the post. shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 25 Apr 2000 17:00:00 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > I've been hearing of the changes for the 3rd version, and realize they > are trying to make it follow the apth o modern stuff, that is, the ones > who are going well, GURPS and Whitewolf: dots, dots, dots... elves > without infravision because they've not bought the 5 point virtue > "infravision" and so on... that was alaready done in Players Option, > right? > > What seems to be REALLY new - not so new, they are just calculations - > is the limits and the signals of the calculations: high AC will be good, > now. Wow! Now you must SUM THAC0 and AC, thus limits will change, > blabla... this is supposed to make thss sytem easier. > Will it? > Is that necessary? > What else do you know about it? What changes? > Again? Is Mystara3 the same as "D&D3, Setting of Mystara" or you - or > someone, maybe TSR - is really doing it a new one? I insist cos I would > LOVE to see it back! Of course you would as well. hello to all at the moment i think about to made up a new campain for my group. in that campain i will change some rules, that we use all the time. with the players options came a lot of good stuff. but not all of that was good. at first time the GM let the players construct the charakters. as they want to have it. some of us warned for cheating!! later there was a Monk with Str18/99 and thaco of warrior, 2 mage schools 5 powers and 3 spheres. the GM thougth to the 20th day that that guy is an Fighter/mage. the GM hadn`t controll the charakters.......... later i found out that i don`t like Elven fighter/mages in Full Pate. the hadn`t need for protectin Spells. OK they have to offer 3 schools. but a killing maschine needs only Invocation and Alterration. (the same as the Priest) to this point based system i remeber me back to Role Master. in the next campain i think about to change the system. we have Played a Role Master camp on the FR. for Role Master only exsist one world - and that is to hard. there is also a lot of money to spend. i heard that the books (3 parts) should cost up to 60$ is it true? IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 01:14:33 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Just like for the US movies , the more expensive is not always the best.But yes , it is entertaining. I loved the italian guy from "la bella vita" in the role of the roman chief trying to make a coup against caesar.... I may not be a good critic for this movie because i have a biased opinion, i can't stand the way Asterix is portayed by christian Clavier (Jaquouille la fripouille in "Les visiteurs"). He has only one way to play every character. I prefered "les visiteurs" , it was a refreshing movie, and a new way to see the middle age. In asterix it was Jaquouille disguised in Asterix. =?iso-8859-1?Q?H=E5vard?= a �crit: > On Sun, 23 Apr 2000, Magister Mystaros wrote: > > > I have a complete collection in German (well, complete as of the last time I > > was in Germany, circa 1989, IIRC the last one I have was when Asterix went to > > India), including one solo-RPG. I also have three animated movies all in > > English. I heard about a live-action movie in French starring Gerard > > Depardiue (SP?), but that was some time ago, and don't know whether it got > > finished or not... > > One other comic book has been published after the one about India. The > last one is about feminism among the village women. > > The movie you are talking about was released in 1999 IIRC. A friend of > mine told me that the comic book style combat scenes were pretty cool, but > I havent heard much else about the movie other than comments made on this > list. Oh, and it was supposedly France's most expensive movie ever.... > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.stud.ntnu.no/~havardfa > http://www.nvg.ntnu.no/~hoc > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 01:15:58 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit I 'll try to find the trailer from the recent Asterix movie and i'll give you the URL =?iso-8859-1?Q?H=E5vard?= a �crit: > On Sun, 23 Apr 2000, Magister Mystaros wrote: > > > I have a complete collection in German (well, complete as of the last time I > > was in Germany, circa 1989, IIRC the last one I have was when Asterix went to > > India), including one solo-RPG. I also have three animated movies all in > > English. I heard about a live-action movie in French starring Gerard > > Depardiue (SP?), but that was some time ago, and don't know whether it got > > finished or not... > > One other comic book has been published after the one about India. The > last one is about feminism among the village women. > > The movie you are talking about was released in 1999 IIRC. A friend of > mine told me that the comic book style combat scenes were pretty cool, but > I havent heard much else about the movie other than comments made on this > list. Oh, and it was supposedly France's most expensive movie ever.... > > H�vard > > Haavard R. Faanes (hoc@nvg.ntnu.no) > http://www.stud.ntnu.no/~havardfa > http://www.nvg.ntnu.no/~hoc > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 01:34:45 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Can anyone, please, give me more information about her or where I could find > info on her. Basically she's one mean b****, who you'd better not cross. Thincol did in order to save Thyatis, and she killed him for it. Something that's explicitly forbidden for Immortals to do. She's still regarded by some as a 'nice' Immortal for some very strange reasoning. You could find most of the details in SNAFU 1 (WotI). For fun see how big a truck you can drive through the holes in the plot! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 18:34:38 PDT Reply-To: Mystara Sender: Mystara From: adrian mattias Subject: Re: Searching Von Kunker & Adrian Mattias Mime-Version: 1.0 Content-Type: text/plain; format=flowed Yeh it is Adrian here. I hope this gets through to you. I have sent you a couple of e-mails in the last two months but have received no reply from you. Have they not been getting through? Let me know anyway. Ok, basically what I said in my previous e-mails is that feel free to send me any material on Klagorst that you want. If you want to detail some events (5-10+) for the AC1017MA for the Klagorst region I think that would be a good idea. Cheers Adrian >From: Caroletti >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: [MYSTARA] Searching Von Kunker & Adrian Mattias >Date: Wed, 26 Apr 2000 20:23:07 +0200 > >I hope this doesn't break any list-law... >I need to contact Von Kunker and Adrian Mattias, but I have >lost their e-mail address. Please contact me. >I mean you two...I suppose it's not possible to receive their >addresses from people who know them! > >Thanks!! > >Iulius Sergius Scaevola >Captain of the XXth Cohort >Port Lucinius, Thyatis > >"Hmmm...I suppose we should be a little worried...that crazy >Thyatian captain has been calm and quiet for much too long..." >Swinkle, Alphatian Spy > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 20:35:06 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Basically she's one mean b****, who you'd better not cross. Thincol did in > order to save Thyatis, and she killed him for it. Something that's > explicitly forbidden for Immortals to do. > Actually, none of the above is, strictly speaking, true (but what else is new): Firstly: Immortals *can* definately kill mortals, so long as they don't use Immortal powers (I.E. they can do it in a mortal identity). Fair? No. But not against the rules of the Immortals (there does, however, seem to be an unspoken rule against assassinating prominent folk - the tradition there seems to be to use minions for that, or even "hands off". But there's no rule against killing folks, if done in a mortal identity). Secondly: Vanya did *not* kill Thincol. She did lay the whammie on him so that he became his true age (cursed him so previous potions of longevity ceaced to apply, and the curse also prevented future ones, or other restorative magic, from reversing the Curse) - so he was an elderly cripple, and became increasingly a pathetic wreck of a man, but he died of old age (as a result of the curse it could be said), several years later. This Curse could, of course, be considered a violation of the Rules of the Immortals - EXCEPT: it is arguable that Thincol was a "follower" of Vanya's, and Immortals have the power to punish their Followers in whatever fashion they choose (including, per the WotI Immortals rules, showing up on the prime in Immortal form and turning the offending follower into a smoking crater). Of course, I will say one thing in favor of the interpretation previously expressed, though - it's far closer to the truth about Vanya than HK "Timelines" that make her come across as some sort goodly of Patron of Liberation Theology. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 19:40:45 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Heldannic Knights & Crusades In-Reply-To: <20000426183036.56672.qmail@hotmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:30 PM 4/26/00 IDT, you wrote: >I don't think the Heldannic lands were detailed in any TSR product, other >than a low-detail map and a short description in the Poor Wizard's Almanacs. >Check out the dnd.starflung.com site for some info on the web. Also, if I >remember correctly, the two von Hndricks lines aren't especially friendly. Interesting point about the von Hendriks line- Anna von Hendriks (Heldannic knight from PWAs) is listed as being the daughter of Ludwig von Hendriks' sister. So either a) Anna is an illegitimate child of Ludwig's sister, or else b) she chose to keep the von Hendriks name and not that of her father. (Or c)... but that involves incest, and... well, heck- it could be something to make Ludwig an even more despicable character than he already is...) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 22:55:00 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-26 4:37:47 AM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: << I would recommend that you change the Rakasta of Bellayne back to the original version (described in Dragon Magazine). This means that Bellaynish Rakasta will have British culture and a British written and spoken language. All the Japanese Rakasta stuff should be placed on Myoshima on the Second Moon. This is how any _true_ Mystaran would do it, isn't it? :) >> In fact, the easiest way to reconcile these with the version presented in the Red Steel boxed set might be to posit Myoshiman colonists after 1001 AC, ignoring any references that suggest they were "always there". ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 23:00:00 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Heldannic Knights & Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/00 9:34:28 PM US Eastern Standard Time, jsmill@WANS.NET writes: << Anna von Hendriks (Heldannic knight from PWAs) is listed as being the daughter of Ludwig von Hendriks' sister. So either a) Anna is an illegitimate child of Ludwig's sister, or else b) she chose to keep the von Hendriks name and not that of her father. (Or c)... but that involves incest, and... well, heck- it could be something to make Ludwig an even more despicable character than he already is...)>> Actually, a name like von Hendriks could easily belong to several different, unrelated families at this time, considering that the Hattians were in Hattias for some 15 centuries or so... but also, let's not forget the tendency of noble families (especially royal families) to intermarry very close to the bloodline (some would say too close in many cases). This would especially be true in Hattias, where the native are partial to the "purity" of their race (as well as to keep as much land in the family as possible). First cousin marriage would likely not be unknown, and second and third cousin marriage likely quite common. Stephan's father and Ludwig's mother were brothers, therefore the name Von Hendricks comes (of course) from Ludwig's father. Let us say that Ludwig's father has a brother, and that brother has a son (again with the name von Hendriks). That son would be first cousin to Ludwig and his sister, and may be Ludwig's sister's husband... or, if that's a bit too close for modern sensibilities, perhaps Ludwig's grandfather's brother's son's son (2nd cousin?, again a von Hendriks) married his sister... Or perhaps Ludwig's sister divorced (or was never married?) and kept the von Hendriks name; a distinct possibility, considering that Anna ran away and joined the Knights when she was only 18. James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 23:01:41 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: What language? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/26/00 9:56:14 PM US Eastern Standard Time, Kaviyd@AOL.COM writes: << In fact, the easiest way to reconcile these with the version presented in the Red Steel boxed set might be to posit Myoshiman colonists after 1001 AC, ignoring any references that suggest they were "always there". >> Or perhaps the Myoshiman Rakasta are the nomadic group, while the Bellaynish are the settled group, which took on the culture and language of the Bellaynish humans. James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 23:41:55 -0400 Reply-To: Mystara Sender: Mystara From: DJ Sahlas Subject: Re: New Movie: GLADIATOR MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit >No, I hadn't even thought to check... mostly because my little old computer >is a bit behind the times and doesn't like those trailers, so I don't >normally look for them... but the on in the theater totally rocked! And don't you just love the music from the Basil Poledouris soundtrack for Conan the Barbarian? That alone got my blood pumping! There's a couple of websites I'd looked at a couple of months ago when I first saw the trailer. It's apparently going to be quite a strict movie with attention to detail. Just think pure Thyatis! (I think you'll eat it up, James!) Jim Sahlas ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 21:09:16 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Heldannic Knights & Crusades In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 11:00 PM 4/26/00 EDT, you wrote: > >Stephan's father and Ludwig's mother were brothers, You meant to say "Brother and sister" right? ;) (Otherwise, the von Hendriks family tree is even stranger than I thought...) >therefore the name Von Hendricks comes (of course) from Ludwig's father. >Let us say that Ludwig's father has a brother, and that brother has a son >(again with the name von Hendriks). That son would be first cousin to >Ludwig and his sister, and may be Ludwig's sister's husband... or, if >that's a bit too close for modern sensibilities, perhaps Ludwig's >grandfather's brother's son's son (2nd cousin?, again a von Hendriks) >married his sister... Oy! If I follow this correctly, then it does seem a good possibility. Hadn't considered the old marriage of first cousins practices... >Or perhaps Ludwig's sister divorced (or was never married?) and kept the >von Hendriks name; a distinct possibility, considering that Anna ran away >and joined the Knights when she was only 18. That's sort of what I meant to imply with the "illegitimate" possibility. Gives the impression (and it's sort of inferred, as you say, with Anna's own past) that Ludwig's sister is the "black sheep" of the Von Hendriks clan... so the rest may be just as nasty as old Luddy. :) ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 26 Apr 2000 23:19:29 -0500 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: General Information In-Reply-To: Andrew Theisen 's message of Wed, 26 Apr 2000 14:31:55 EDT Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) Shawn Stanley's site has those Savage Coast files in HTML? Great, this helps me a lot since my WebTV can't display .pdf files. I was hoping some one would convert them to text or HTML sometime. Now I have to get some more paper and ink for my Deskjet. (You can hook up printers to WebTV's) CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 00:25:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-26 4:00:25 PM Eastern Daylight Time, pds3@DANA.UCC.NAU.EDU writes: << >> Correct (though she was originally a "he" in M1, IIRC). >Nope - She was always a She. Hmmm, I could've sworn Vanya was male at some point... i dunno. Was I thinking of someone else (or maybe something other than M1)? >> "Vanya" is a male name in Russian, IIRC. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 00:25:06 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Crusades MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Another "Crusades" idea, this one a refinement on the "HKs vs. Hule" scenario: The Immortal Gareth causes a great sign for his followers to appear in the city of Kladanovit, which is located on the coast of the Gulf of Hule SSE of Slagovich and the other City States. Inspired by this sign, his followers spread his word throughout Brun and attract many followers -- and even those who do not actually convert to his service are positively impressed by his message and the good deeds of his followers. They build a shrine to Gareth in Kladanovit that soon becomes famous throughout the world as a place of peace, enlightenment, and healing. Meanwhile the Master has embarked on a new campaign of conquest, this time directed against the City States. In a few short years he has conquered all of them. From Slagovich (the last City State that he conquers) he overruns Kastr and then the rest of the Konumtali Savannah, ending with the cities of Kladanovit and Tyjaret. In Kladanovit the Huleans destroy the shrine to Gareth and replace it with one to their own patron Bozdogan. These conquests provoke much outrage but no action among the nations further east. Followers of Gareth are outraged at the desecration of their shrine but lack the power to do anything. The Minrothaddans, of all people, are the ones who come closest to taking action because the Huleans have cut off their most direct trade route to the Savage Coast. What spurs the Crusade is the reaction of the seers of Yavdlom. In accordance with their visions, they depose all of their highest leaders, as they can foresee that nobody in Yavdlom is going to "matter" on any large scale in the foreseeable future. With the Huleans approaching their northern border, they see that they are in a crisis that must be resolved quickly -- and when the seers see signs that their deliverance can only come from the east, they send some of their number to the Known World region seeking aid. There they are not disappointed, for they see signs indicating several heroes as "mattering" on a grand scale and immediately invest them with the appropriate titles of Yavdlom nobility. Once the Yavdlom seers have explained the significance of the titles that they have awarded, these heroes (who are driven by a variety of motivations but who are all very ambitious) raise armies and sail west to the Serpent Peninsula. From there they march north and in a few short months conquer all of the lands that the Master had conquered in his latest campaign. Afterwards the Yavdlom seers demote them from their high titles, as they no longer "matter" as much as they once did. These heroes are quite annoyed with the seers (and indeed in future years their successors will conquer Yavdlom) but decide to compensate for their losses by establishing fiefs in the conquered lands. These fiefs establish vital trade links with the nations further east, and those links along with the growing reputation of the re-dedicated shrine to Gareth are sufficient to provoke massive outrage and retaliation when the Huleans gather enough strength to reconquer the City States and the Konumtali Savannah. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 00:25:11 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: General Information MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-26 6:53:52 PM Eastern Daylight Time, stanles@ALPHALINK.COM.AU writes: << Thanks Andrew, your cheque's in the post. >> Also, "I love you." and "I'm from the government, I'm here to help you." (The other two "big lies") ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 08:55:51 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: asterix trailer is here!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit for those who would like to take a peek at the asterix trailer i found it there: http://video.cinefil.com/mpeg/29634.mpg enjoy!! -- Thibault Sarlat. ICQ 16622177. homepage http://www.mystara.com.bi Join me at: mystara@com.bi or at tsarlat@etu.montaigne.u-bordeaux.fr ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 10:25:05 +0200 Reply-To: Mystara Sender: Mystara From: Sune Kloppenborg Jeppesen Subject: Organization of the Heldannic Territories In-Reply-To: <3907E477.2DE1FD86@picasso.etu.montaigne.u-bordeaux.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed All this talk about a Heldannic Crusade reminds me that I once made an organization diagram for the Heldannic Territories, showing the hierachy from the Hochmeister down to the lowest levels of the military and the church. If anyone is interested in it drop me a line in private, though for now it is only available in Microsoft Organizationdiagram format or whatever it is called in English. The files are called .opx. Best regards Sune Kloppenborg Jeppesen ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 10:52:07 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Mystara Products Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi people, thanks again for all the information. I have ordered the following products: - Wrath of the Immortals, - Champions of Mystara, - Dawn of Emperors, I have ordered this with Wonderworld (via Amazon.com). I have also ordered Glantri: Kingdom of Magic with Waterstones in England. Do you think I can get enough information about Vayna etc. to base my "Crusade" on? Once again I would like to thank you all for your help. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 12:07:36 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: New Movie: GLADIATOR In-Reply-To: <55.514c45c.26388b0b@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 26 Apr 2000, Magister Mystaros wrote: [Gladiator Trailer] > No, I hadn't even thought to check... mostly because my little old computer > is a bit behind the times and doesn't like those trailers, so I don't > normally look for them... but the on in the theater totally rocked! According to a friend of mine they are showing the trailers at theatres over here these days too. And the trailers said "coming this summer" so I guess that means that the movie will reach Europe shortly after its being shown in the US. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.stud.ntnu.no/~havardfa http://www.nvg.ntnu.no/~hoc ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 13:22:01 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Vanya ?? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Starting a crusade against other members of the same faith isn't all that far-fetched. The Heldannic Knights presumably see Vanya differently from her other followers (they also have a separate symbol for her) and they may well consider other branches of the faith heretics (look what happens in Narvaez, or for tht matter, the religous wars in Europe between christians). > > Also, if you plan to take the idea of using Vanya's followers from many > > different countries in this crusade, I would not recommend Ylaruam as >the > > goal, simply because Vanya doesn't have much history with them. I would > > recommend as preferable Sind or the Isle of Dawn. > > >But oddly you think the same folks would form a "Crusade" in alliance with >them against other Vanya-worshipers (in Thyatis). Odd way to begin a "holy >war" - allying with another "faith" against one's own. That's not a >"Crusade," it's just a war (of course, as I myself went into in my other >post, such "odd alliances" *would* become interesting later. But it's not >how one would start a Crusade). > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 09:02:28 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Heldannic Knights & Crusades Here's are idea: Well, you could set the scenario in the region in and around Tameronikas - James Ruhland has done quite a bit of work building some good history about the place (Thyatian-founded, yet conquered by the Ylari). Perhaps, during the period of Thyatian rulership, an abbey dedicated to Vanya had been built there, under the guidance of what is now a revered martyr in the mythology associated with Vanya. Maybe he/she was a devout cleric, or a great warrior who dedicated himself wholly to the Immortal (and thus served as the prototype for the Heldannic Knights who would arise one day). Let's say this abbey, after the Ylari conquest, was converted into a mosque to Al-Kalim, but within are several holy relics (not artifacts, but items that are very important to worshippers of Vanya nonetheless). Faithful worshippers of Vanya can no longer visit this holy place, and those who tried might have been imprisoned, or killed. Suddenly, word reaches the Heldannic Knights about the latest executions/imprisonings, and they decide to "reclaim the abbey and its environs for the glory of Vanya". So an expedition sets out to annex the city, but across the border, the Thyatians become aware of the development, and will not stand by and watch one of their former territories fall under someone else's control (not when they could relcaim it themselves). So there you have it, a three-way rivalry. :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 15:29:04 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Mystara Calender Mime-Version: 1.0 Content-Type: text/plain; format=flowed I have got a question about Thyatian and Traladaran Karameikians. The Traladarans in Karameikos follow the Traladarian celebrations (according to my POOR WIZARD'S ALMANAC III). I think it is safe to assume that the Thyatian in Karameikos do not follow these celebrations (as far as I understand they look upon the Traladarian faith as too superstisious, especially the observant Thytians), but do follow the celebrations in Thyatis (like the birth of the Emperor which according the PWA is a major celbebration)? The reason why I am asking this is because I want to make a calender with celebrations which I want to follow. The adventure started the 3rd of Klarmont so the next big (Traladaran) celebration will be on the 28th (the Night of Fire). It wouldn't make sense in country inhabited by both Traladarans and Thyatians to just have Traladaran celebrations. If I have both this could provide for some events too happen as well (a group of Thyatians or Taladarans who want to disturb other religious holidays etc); it would also be nice if they will be invited by some Traladarans or Thyatians to join in some feasts of a religion or culture which they don't know that much about (nearly ALL the Pcs are elf or half-elf from the woods). I also made a list underneath the calender of events that are happening in which the PCs can play a part (I made this a seperate list because this way I can keep the calender with the celebrations). For example, according to the PWA III, on the 9th of Klarmont a grave of a Beast-Man is discoveredm, the PCs can choose to go to the site, but if the they don't I will follow the events as they are described in the PWA III. Of course this means that I will do some (general) time tracking, that is I will have to take into account how many days or weeks have passed since the beginning etc. (I won't do this too detailed, because then it gets boring). Should they decide to stay somewhere for a couple of weeks the celebrations and events will just take plays, this way I hope to make the world a "living" place. For example, if they are not a town on the 29 of Fyrmont, but they arrive on the 30th I can decide to have the people in that town cleaning up stuff, being hungover or other things. This way I hope they will get the idea that things are happening in the world and so they will develop (hopefully) an idea of a living world. Could you please tell me whether you think this will work (I hope it does). Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 08:27:20 -0700 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- David Knott wrote: > In a message dated 2000-04-26 4:00:25 PM Eastern > Daylight Time, > pds3@DANA.UCC.NAU.EDU writes: > > << >> Correct (though she was originally a "he" in > M1, IIRC). > >Nope - She was always a She. > Hmmm, I could've sworn Vanya was male at some > point... i dunno. Was I > thinking of someone else (or maybe something other > than M1)? >> > > "Vanya" is a male name in Russian, IIRC. Yup... hence, Chekov's play "Uncle Vanya". I believe that it's actually a nickname, though. But it's definitely a male name in Russian. -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online and get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 10:27:12 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Mystara Products MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Do you think I can get enough information about Vayna etc. to base my > "Crusade" on? > That stuff will probably be a big help, but you'll probably need more detail than you'll get from official products. Which is perfectly fine - don't be afraid to simply invent whatever additional materiel you think you need (and you can always keep asking us for advice - but remember that the only person who really knows the needs of your campaign is you, and your players. We can, and will, and are more than happy to, help, or at least try to, though). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 08:36:54 -0700 Reply-To: Mystara Sender: Mystara From: Damon Alexander Brown Subject: Re: Mystara Calender MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii --- Max Monas wrote: > This way I hope they > will get the idea that things are happening in the > world and so they will > develop (hopefully) an idea of a living world. Could > you please tell me > whether you think this will work (I hope it does). > Regards, > > Max This a great idea... in fact, I am doing something similar in my campaign. The characters are both Traladaran and "Mixed"(I discouraged the creation of pure Thyatian characters), so I wanted to give the players a sense of their family tradition. I printed out actual calendars with the pertinent holidays designated. It serves two purposes: 1) helping the players remember signifigant dates and 2) also keep track of the current date(to emphasize the passage of time). -Damon ===== "A day without sunshine is like... well, night." __________________________________________________ Do You Yahoo!? Talk to your friends online and get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 10:51:11 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > Starting a crusade against other members of the same faith isn't all that > far-fetched. The Heldannic Knights presumably see Vanya differently from her > other followers (they also have a separate symbol for her) and they may well > consider other branches of the faith heretics (look what happens in Narvaez, > or for tht matter, the religous wars in Europe between christians). > It isn't, but it isn't what people typically imagine when they think of a "Crusade", just as the Albagensian Crusade isn't the first thing that springs to mind, nor are the Crusades in Spain the first thing that spring to mind, nor the Crusades in Estonia/Latvia/Lithuania/Prussia the first things people imagine. Again, to repeat, we're not talking a historical recreation of IRL "Crusades" in all their variety, we're talking a fantastic Crusade in emulation of what people imagine Crusades to be when they think about them - and those are prototypically the Crusades to the Levant. And a fantasy Crusade would thus be more like those than any other. Otherwise, again, it's just another war with a religious excuse/backdrop, and those are de rigur, not special in any way. People are willing to kill for any reason, any time, as you say. Big deal. What's being looked for is not a recreation of an inquisition (been there, done that, in Mystara - twice, actually: once in Narvaez like you say, and also already in HKland, per JA) or any old religious war. What's being looked for is the unique aspects of "The Crusades" - Capital T, Capital C. Sure, tell me you want X to fight Y over a religious dispute so they can call it a "crusade against heresy", and I'll give you the rationale. But tell me you want to "have a campaign of The Crusades", and you're not likely asking for suggestions in how to re-create the Thirty Year's War (had you wanted that, that's what you'd have asked for) or even the Children's Crusade. Again, to sum up - there's a prototypical sort of Crusade that captures the imagination, and it isn't the Albagensian Crusade. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:06:54 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > later there was a Monk with Str18/99 and thaco of warrior, 2 mage > schools 5 > powers and 3 spheres. the GM thougth to the 20th day that that guy is an > Fighter/mage. > the GM hadn`t controll the charakters.......... Yes, it's really a problem. The Player Options must be heavily controlled by the DM's > > later i found out that i don`t like > Elven fighter/mages in Full Pate. > the hadn`t need for protectin Spells. > OK they have to offer 3 schools. > but a killing maschine needs only Invocation and Alterration. > (the same as the Priest) > > IBON Yeah...I know what you mean. But this is a sign of little maturity on the part of the players. There should be logical justifications for the fact that they are fighters and know only attack spells... When players try to "cheat" the rules in that way, as a DM I always suggest to create situations where those benefits are unappliable. As an example, tons of situations where divination spells and similar are useful...or monster immune to particular attack spells. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:06:56 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: General Information MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott ha scritto: > In a message dated 2000-04-26 6:53:52 PM Eastern Daylight Time, > stanles@ALPHALINK.COM.AU writes: > > << Thanks Andrew, your cheque's in the post. >> > > Also, "I love you." > > and > > "I'm from the government, I'm here to help you." > > (The other two "big lies") ;) What about "Don't worry, everything is gonna be OK"? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:07:02 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Mystara Products MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Do you think I can get enough information about Vayna etc. to base my > "Crusade" on? > Max > > _______ Oh, yes...more than enough!!!! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:07:09 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: A Single Joke MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Only in Alphatia you have the possibility to listen to a dialogue like this: "Oh, dear, my sons and your sons have just beaten up our sons!" Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:34:59 +0100 Reply-To: Mystara Sender: Mystara From: Rob Fry Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Yeah...I know what you mean. But this is a sign of little maturity > on the part of the players. There should be logical justifications > for the fact that they are fighters and know only attack spells... Yep, but a more broad system will naturally encourage this. I remember the first time I played Vampire. After being character assassinated constantly for playing "AD&D, the game for babies and powergamers" I thought I will have a bash. And so I make up a suitably deep roleplaying character, 12th generation, lots of points spent on background skills. And what do I find? All these "soulplayers" as they liked to call themselves had max points in Gen, never rolled less than 9 or 10 dice in combat, and were armed with the sort of firepower I expect to see in Shadowrun, not Vampire. There was still lots of roleplaying to be fair, but even so, the sheer Munchkinism that a non class based ring fence system like D&D / AD&D tends towards really makes my guts turn over. My worst fear is that 3rd ed will be in the same vein as the PO stuff - attempting to weaken the boundaries between classes in the name of "flexibility". I have yet to see a flexible game that really works. What makes it worse that that sort of system encourages an arms race culture - players naturally dont want to play the party lemon, and in the struggle to gain something approaching power parity with their peers the whole game can go down the tubes. And the DM should not really have to police the character creation system unduly, I reckon you should be allowed to play more or less whatever you want as long as it fits into the campaign reasonably. If the DM has to apply the iron fist and "just say no" to something as core as character generation it doesn't smack of a very good system in my view. Lets hope D&D3 doesnt end up like this, but I have a sneaking suspicion that it will, based on TSR releases in the last couple of years. OK, I feel better now :) Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 14:22:13 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Vanya ?? James wrote: >It isn't, but it isn't what people typically imagine when they think of a >"Crusade", just as the Albagensian Crusade isn't the first thing that >springs to mind, nor are the Crusades in Spain the first thing that spring >to mind, nor the Crusades in Estonia/Latvia/Lithuania/Prussia the first >things people imagine. Again, to repeat, we're not talking a historical >recreation of IRL "Crusades" in all their variety, we're talking a >fantastic Crusade in emulation of what people imagine Crusades to be when >they think about them - and those are prototypically the Crusades to the >Levant. And a fantasy Crusade would thus be more like those than any other. Just a side question - what was the Albagensian Crusade? I've never heard of that one before - at least by that name. Secondly, if anyone wanted to recreate the Teutonic Crusade in the Baltic region, we have the ingredients for that, too. I've always imagined the HKs to be the Mystaran equivalent of the Teutonic Order - just have them campaign in Littonia and the surrounding region (since the Littonians are the M-Latvians and M-Lithuanians). Incidentally, I uncovered a sheaf of work I did on the Littonian Immortals (or at least their names for them) - hopefully I'll have time to finish it up and post it soon. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 20:41:24 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Damon Alexander Brown wrote: > > > "Vanya" is a male name in Russian, IIRC. > > Yup... hence, Chekov's play "Uncle Vanya". I believe > that it's actually a nickname, though. But it's > definitely a male name in Russian. > Vanya is a nickname for the male name Ivan. It doesn't have a female equivalent in Russian, but "Ivana" can be used as a female name in some other Eastern European countries. -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 20:38:32 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Heldannic Knights & Crusades MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > >Stephan's father and Ludwig's mother were brothers, > >therefore the name Von Hendricks comes (of course) from Ludwig's father. > >Let us say that Ludwig's father has a brother, and that brother has a son > >(again with the name von Hendriks). That son would be first cousin to > >Ludwig and his sister, and may be Ludwig's sister's husband... or, if > >that's a bit too close for modern sensibilities, perhaps Ludwig's > >grandfather's brother's son's son (2nd cousin?, again a von Hendriks) > >married his sister... > Breaking out my Karameikos boxed set, here's how it goes "officially": Ludwig von Hendriks has a sister named Ronna von Hendriks. This sister is married to someone named Ocastar the Mighty, and Anna von Hendriks is their daughter. Ludwig's father was Andreas von Hendriks, married to Bretonia Korrigan. Bretonia's sister was Amanda Korrigan, who is mother of Stefan Karameikos. Additionally, Andreas von Hendriks was related to Amelia von Hendriks, who happens to be Stefan's grandmother on his father's side (his father was Victor Karameikos). So Stefan is related to von Hendriks in more ways than he'd like to be. Anyway, that concludes our today's lesson in the Karameikos/von Hendriks family history :) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 14:48:56 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: Albigensians In-Reply-To: <200004271822.OAA00059@freenet10.carleton.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 27 Apr 2000, Geoff Gander wrote: > Just a side question - what was the Albagensian Crusade? I've never heard > of that one before - at least by that name. A dualistic gnostic heresy called "Catharism" became widespread in Southern France. They were also called "Albigensians" because of the city of Albi. Around 1210, the Pope launched a Crusade againt the Cathars and the Cathars were slaughtered until extinction (in Beziers, when asked "Who should we spare?", the Legate of the Pope answered "Slay them all, God will sort them out"). The northern lords led by Simon de Montfort took advantage of this Crusade to take many territories. At the end, the religous motive was only a pretext (like the 1204 Crusade in Constantinople). ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 22:46:14 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit hummm, i sea mister ferro is well versed in French History.... Frederic Ferro a �crit: > On Thu, 27 Apr 2000, Geoff Gander wrote: > > Just a side question - what was the Albagensian Crusade? I've never heard > > of that one before - at least by that name. > > A dualistic gnostic heresy called "Catharism" became widespread in > Southern France. They were also called "Albigensians" because of the city > of Albi. > > Around 1210, the Pope launched a Crusade againt the Cathars and > the Cathars were slaughtered until extinction (in Beziers, when asked "Who > should we spare?", the Legate of the Pope answered "Slay them all, God > will sort them out"). > > The northern lords led by Simon de Montfort took advantage of this Crusade > to take many territories. At the end, the religous motive was only a > pretext (like the 1204 Crusade in Constantinople). > > ff > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 00:26:49 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Yes, but the Albigensian Crusade was also a political war, France and the Kingdom of Aragon battle for the South of France... and in the battle of Muret there was one of the most famous "critical failures" in combat... king Peter II of Aragon lead a horse charge while his own catapults were firing, and he got crushed by one stone from his own side! those guys rolled quite a lot of 1s !! By the way, I think that the Albigensian Crusade was inspiration for Clark Ashton Smith's Averoigne stories... Has anybody thought a possible Mystara scenario about some inquisitors and Crusaders from Old Averoigne finding the Ambreville gate and bringing some trouble to the clerical-loving Glantri??? Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:07:15 -0500 Reply-To: Mystara Sender: Mystara From: ranma Subject: Re: Albigensians Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7bit >===== Original Message From Mystara ===== >Yes, but the Albigensian Crusade was also a political war, France and the >Kingdom of Aragon battle for the South of France... and in the battle of >Muret there was one of the most famous "critical failures" in combat... king >Peter II of Aragon lead a horse charge while his own catapults were firing, >and he got crushed by one stone from his own side! those guys rolled quite a >lot of 1s !! King James II of Scotland was blown up when his new cannon exploded while firing a salute to his wife, who had just arrived at the camp of the Scottish army, which was beseiging Berwick :) > >By the way, I think that the Albigensian Crusade was inspiration for Clark >Ashton Smith's Averoigne stories... Has anybody thought a possible Mystara >scenario about some inquisitors and Crusaders from Old Averoigne finding the >Ambreville gate and bringing some trouble to the clerical-loving Glantri??? Clerical-LOVING? More like Clerical-hating or Clerical-Seriously-Disliking Glantrians. But it is a cool idea. John Biles ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 01:50:16 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Clerical-LOVING? More like Clerical-hating or Clerical-Seriously-Disliking Glantrians. well, there was irony there... andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 01:01:26 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: D&D3, Mystara3. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 27 Apr 2000 18:34:59 Rob Fry wrote: >> Yeah...I know what you mean. But this is a sign of little maturity >> on the part of the players. There should be logical justifications >> for the fact that they are fighters and know only attack spells... > > > >Yep, but a more broad system will naturally encourage this. I remember the >first time I played Vampire. After being character assassinated constantly >for playing "AD&D, the game for babies and powergamers" I thought I will >have a bash. And so I make up a suitably deep roleplaying character, 12th >generation, lots of points spent on background skills. > >And what do I find? All these "soulplayers" as they liked to call >themselves had max points in Gen, never rolled less than 9 or 10 dice in >combat, and were armed with the sort of firepower I expect to see in >Shadowrun, not Vampire. > >There was still lots of roleplaying to be fair, but even so, the sheer >Munchkinism that a non class based ring fence system like D&D / AD&D tends >towards really makes my guts turn over. Well, in all fairness there is a positive side to min-maxing - it shows that people are interesting in the game if they are willing to search the rules that much for holes (the biggest problem is, of course, that they always find them :) ) > My worst fear is that 3rd ed will >be in the same vein as the PO stuff - attempting to weaken the boundaries >between classes in the name of "flexibility". It will to a degree, but it won't go as far as the PO series did. I like Player's Option, but I *have* written extensive house rules to limit them (60+ pages), so I do see the problem. I just like the flexibility so much that although the rules (as written) don't work, I *make* them work! > I have yet to see a flexible >game that really works. Have you seen Call of Cthulhu? Very flexible (no classes at all) and it does work balance-wise - the PCs all suck and die like flies when they meet monsters ;) > What makes it worse that that sort of system >encourages an arms race culture - players naturally dont want to play the >party lemon, and in the struggle to gain something approaching power parity >with their peers the whole game can go down the tubes. > >And the DM should not really have to police the character creation system >unduly, I reckon you should be allowed to play more or less whatever you >want as long as it fits into the campaign reasonably. If the DM has to >apply the iron fist and "just say no" to something as core as character >generation it doesn't smack of a very good system in my view. > Hmmm, perhaps you're right - I guess I've just come to the point where I accept that as the DM I *will* have to say NO quite frequently. I don't mind that people want to play something unusual, I encourage it as long as they accept it when I say no. >Lets hope D&D3 doesnt end up like this, but I have a sneaking suspicion that >it will, based on TSR releases in the last couple of years. > It doubt it'll be that bad. Sure, all rules are filled with flaws and holes, and 3e will be no exception, but I doubt this will be the problem. I dislike 3e for quite different reasons, but I digress... > > >OK, I feel better now :) > Oh, good! You almost pulled me into another 3e discussion - be glad it didn't happen :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:11:40 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Rob Fry meandered fecklessly... > I have yet to see a flexible game that really works. How odd. D&D is the only class-based game I play, the least flexible. Yet all the others seem to work just fine. Often better. Sounds like operator error (and, I am not necessarily saying that is you. Your GM or fellow players, perhaps). Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 01:39:01 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Mystara Calender Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 27 Apr 2000 15:29:04 Max Monas wrote: (snip) >The reason why I am asking this is because I want to make a calender with >celebrations which I want to follow (snip good arguments) >Could you please tell me >whether you think this will work (I hope it does). Sure it will! Could you post it to the list once it's done? I've been meaning to do something along similar lines (one of the PCs IMC is a Traladaran ranger), but I just can't get around to actually doing it (now, why does that sound familiar? :) ). If you post your's when it's done, it would be really helpful... Even if I make changes to it IMC (as we all do), it would still be an excellent template to work from, and I might actually finish it ;) Besides, I'm sure I'm not the only one on the list who would appreciate it... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 18:21:27 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: Albigensians In-Reply-To: <000601bfb097$b1e3a660$3214ebc3@uchicago.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 12:26 AM 4/28/00 +0200, Andr=E9s Piquer Otero = wrote: > >By the way, I think that the Albigensian Crusade was inspiration for Clark >Ashton Smith's Averoigne stories... Has anybody thought a possible Mystara >scenario about some inquisitors and Crusaders from Old Averoigne finding= the >Ambreville gate and bringing some trouble to the clerical-loving Glantri??? Actually the scenario I prefer is this: Simon d'Ambreville had been raised in the clergy on Laterre- one of the few d'Ambrevilles to have any interest in the Christian religions of France, even if Simon's interests were purely selfish (he used his influence to take advantage of the commoners). When they came over from Laterre, Simon became the default religious patriarch of the Laterrans in Nouvelle Averoigne. Then came the troubles with the Glantrians, in which clerics and priests were burned at the stake, and Simon was forced into hiding, bringing many of his most influential disciples with him. Henri contacted him when planning his attack on Etienne during the latter's coronation (Henri, Catherine, and Simon formed one of many d'Ambreville cabals at the time); Henri knew that Simon's militant Catholic followers would make formidable allies. Thus Simon was present when Etienne's seemingly dead presence manifested and shunted the d'Ambrevilles into another dimension, and killed Henri. There, Simon became wholly malevolent and vicious, until the day when a group of adventurers came to Castle d'Ambreville and rescued Etienne. After being brought back from the dead by Etienne, Simon was truly repentant, and sought to atone for all the misdoings of his former life. Now he may be more dangerous than before, as he seeks with renewed religious zeal to bring the teachings of Catholicism to Mystara- and firmly believes in their virtues (as opposed to his selfish warping of the Christian ethos= previously). Now Simon decides the time has come (in the wake of the Wrath of the Immortals) to bring the true word of the one God to Mystara, and finally remove the beliefs in the pagan "Immortals"- to that end he rallies all his followers in Nouvelle Averoigne, as well as elements of the Klantyrians who followed from Laterre (perhaps including the Followers of the Claymore, who will become the punitive "arm" of Simon's might). Together they will unleash a holy crusade in Glantri that will change the face of the principalities forever!!!! ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 21:55:08 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Mystara Calender MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-27 9:29:18 AM Eastern Daylight Time, maxmonas@HOTMAIL.COM writes: << For example, if they are not a town on the 29 of Fyrmont, but they arrive on the 30th I can decide to have the people in that town cleaning up stuff, being hungover or other things. >> That part would work well if any Mystaran month had more than 28 days. Otherwise, your ideas are excellent. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 21:55:10 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: General Information MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-27 12:02:19 PM Eastern Daylight Time, Scarole@TIN.IT writes: << What about "Don't worry, everything is gonna be OK"? >> I only knew of the three, all of which are generally known to be lies by the speaker. The malicious intent behind this last lie is less obvious than it is for the other three. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 22:29:22 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Advantages of Konumtali Crusade MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit >From the point of view of the nations of the Known World, there are a number of advantages to a Crusade centered on the Konumtali Savannah at the northern end of the Serpent Peninsula: 1) It is a classic battle of "good" vs. "evil", as there is no question in the minds of most people that the Huleans are "evil" and the followers of Gareth are "good". 2) The seizure of the two key cities at the "neck" of the Serpent Peninsula gives the Minrothad Guilds and perhaps other nations a strong economic incentive to drive the Huleans out of them. 3) Ambitious lords receive divine promises of glory, wealth, and power from the seers of Yavdlom -- and all of those lords accept the calling because the seers only approach those who are receptive to their prophecies. 4) When the Huleans counterattack and massacre the Crusader lords, their elder brothers, fathers, uncles, and cousins who rule the nations back home are driven to launch further Crusades for the dual purposes of revenge and of reclaiming the lands that they in theory inherited from their massacred relatives. >From the DM's perspective, there are also some interesting advantages: 1) It provides a great adventure hook for player characters when one or more members of the party are approached by the Yavdlom seers. 2) The irony of religious fanaticism on the part of the followers of Gareth stirring up a war that is partly religious in nature is just too sweet to pass up. 3) It also gives you a chance to destroy the Karimari. How? Just let the "most important" hero approached by the Yavdlom seers be a Karimari warrior of low rank but high charisma. Shortly after being approached he is able to round up a large number of his fellow tribesmen, who form the core of the Crusading army with the Karimari hero as the overall army leader and later king of the "holy city". Now, when the Huleans launch their counterattack many years later, what do you think they will do to Ulimwengu? ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 03:37:24 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Firstly: Immortals *can* definately kill mortals, so long as they don't use > Immortal powers (I.E. they can do it in a mortal identity). Fair? No. But > not against the rules of the Immortals (there does, however, seem to be an > unspoken rule against assassinating prominent folk - the tradition there > seems to be to use minions for that, or even "hands off". But there's no > rule against killing folks, if done in a mortal identity). > Problem is, it was done as VANYA not the identity 'Anya' she was using with Thincol at that time. > Secondly: Vanya did *not* kill Thincol. She did lay the whammie on him so > that he became his true age (cursed him so previous potions of longevity > ceaced to apply, and the curse also prevented future ones, or other > restorative magic, from reversing the Curse) - so he was an elderly > cripple, and became increasingly a pathetic wreck of a man, but he died of > old age (as a result of the curse it could be said), several years later. > This Curse could, of course, be considered a violation of the Rules of the > Immortals - EXCEPT: it is arguable that Thincol was a "follower" of > Vanya's, and Immortals have the power to punish their Followers in whatever > fashion they choose (including, per the WotI Immortals rules, showing up on > the prime in Immortal form and turning the offending follower into a > smoking crater). > Ah, one of those, "I claim them as a follower, just so I can F**K them over!", sort of follower. As I posted a while back, the gains to be made on the mortal plane, plus the Stroke which would be pulled against her, should have made Vanya's dirty little secret public long ago. > Of course, I will say one thing in favor of the interpretation previously > expressed, though - it's far closer to the truth about Vanya than HK > "Timelines" that make her come across as some sort goodly of Patron of > Liberation Theology. > Same is true of most Immortals IMO. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 03:42:36 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: A Single Joke MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Only in Alphatia you have the possibility to listen to a dialogue like > this: > "Oh, dear, my sons and your sons have just beaten up our sons!" > It could be said that this is because no Thyatian is sure just whom their father is! After all it's said that only a wise child knows their own father! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 21:08:08 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] Monitor Application [Repost] MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Just a repost... Read, fill out the last part, send it back. Don't send it to the list. The Basic Job Description 1. Read MML e-mail several times a day, on a daily basis. 2. Read every post. A thorough reading is not required of everything, but at least skim them all. 3. Watch for violations, as per the list guidelines. 4. If necessary, take steps to correct any problems. This includes private e-mails and warnings, public e-mails pointing out particular guidelines, or contacting the admin to take further steps. Some Job Requirements 1. Strong English. English doesn't have to be your native language, but all monitors must have good skills with English. This includes clear and (mostly) proper writing (i.e. spelling, punctuation, grammar, know where the shift key is and how to use it). 2. Level headed. As most people have noticed I tend to step in only when necessary. I try not to jump the gun, and give a problem an opportunity to correct itself. Monitors need to be able to judge when their presence is required for a situation. 3. Willing to take action. Sometimes problems don't solve themselves, and a monitor will need to take some sort of action. Whether it is stepping in to end a thread or issuing public or private warnings, things need to be done sometimes. Note that balancing 2 and 3 is one of the biggest challenges of monitoring a mailing list. Knowing when to let things go and when to intervene is not always cut and dry. 4. Good communication and diplomacy skills. When a monitor steps into a problem they need to know what to say and how to say it. Note that aspects of these are going to be learned over time, with experience. Potential canidates will have some measure of these skills. The Application 1. Name 2. Age 4. Location (State and Country) 5. How long on the MML? 6. How active on the MML? 7. How often do you check your e-mail daily? 8. What time of the day do you check your e-mail and surf the net for extened periods of time? (If not in US, please approximate the time to the Mountain Time Zone.) 7. Have you read through the list guidelines thoroughly? Do you have any problems with them? Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 27 Apr 2000 22:18:03 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: D&D3, Mystara3. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit This is a silly argument. If a GM doesn't control character creation, they don't have control of their game. I allow people to design characters of their choosing within reason. I do not allow people to have characters that would conflict with the current gaming group (been there, done that, won't do it again). If I, as GM, am not involved in every phase of character development I can't create interesting stories and surprises from the background of the characters. And who ever said character creation was an insignificant or unimportant aspect of a role playing game. It is one of THE most important parts of such a game. Without interesting characters the game is flat. Everything in the system revolves, ultimately, around the characters and their creation/development. Finally, the GM being involved in character creation can lay the seeds for adventures that are being planned. Making suggestions for skills or other decisions that might be of use for something you have planned. Thinking up ways to integrate the party developing so that they have solid reasons for wanting to travel with one another, and more importantly, for risking death with one another. George P.S. I have designed such a system as you describe, and it has been working nicely for the last eight years. I am into my eighth month of a Star Wars game based in the system and the third month of a Mystara game and things are working very nicely. There is no hint of an "arms race" as you suggest. Everyone has their areas of capability, and no one is interested in stepping on each others toes... For details see my web page at http://borigon-mystara.homepage.com . ----- Original Message ----- From: Rob Fry To: Sent: Thursday, April 27, 2000 12:34 PM Subject: Re: [MYSTARA] D&D3, Mystara3. > > Yeah...I know what you mean. But this is a sign of little maturity > > on the part of the players. There should be logical justifications > > for the fact that they are fighters and know only attack spells... > > > > Yep, but a more broad system will naturally encourage this. I remember the > first time I played Vampire. After being character assassinated constantly > for playing "AD&D, the game for babies and powergamers" I thought I will > have a bash. And so I make up a suitably deep roleplaying character, 12th > generation, lots of points spent on background skills. > > And what do I find? All these "soulplayers" as they liked to call > themselves had max points in Gen, never rolled less than 9 or 10 dice in > combat, and were armed with the sort of firepower I expect to see in > Shadowrun, not Vampire. > > There was still lots of roleplaying to be fair, but even so, the sheer > Munchkinism that a non class based ring fence system like D&D / AD&D tends > towards really makes my guts turn over. My worst fear is that 3rd ed will > be in the same vein as the PO stuff - attempting to weaken the boundaries > between classes in the name of "flexibility". I have yet to see a flexible > game that really works. What makes it worse that that sort of system > encourages an arms race culture - players naturally dont want to play the > party lemon, and in the struggle to gain something approaching power parity > with their peers the whole game can go down the tubes. > > And the DM should not really have to police the character creation system > unduly, I reckon you should be allowed to play more or less whatever you > want as long as it fits into the campaign reasonably. If the DM has to > apply the iron fist and "just say no" to something as core as character > generation it doesn't smack of a very good system in my view. > > Lets hope D&D3 doesnt end up like this, but I have a sneaking suspicion that > it will, based on TSR releases in the last couple of years. > > > > OK, I feel better now :) > > Cheers > > Rob > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 00:10:43 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Frederic Ferro wrote: > On Thu, 27 Apr 2000, Geoff Gander wrote: > > Just a side question - what was the Albagensian Crusade? I've never heard > > of that one before - at least by that name. > > A dualistic gnostic heresy called "Catharism" became widespread in > Southern France. They were also called "Albigensians" because of the city > of Albi. > > Around 1210, the Pope launched a Crusade againt the Cathars and > the Cathars were slaughtered until extinction (in Beziers, when asked "Who > should we spare?", the Legate of the Pope answered "Slay them all, God > will sort them out"). Actually, he ordered everyone in the city to be slaughtered. When a subordinate made a moral objection, that there were Catholics as well Albigensians in the city, his reply in the closest translation to English was, "Slay them all, God will know His own." > > > The northern lords led by Simon de Montfort took advantage of this Crusade > to take many territories. At the end, the religous motive was only a > pretext (like the 1204 Crusade in Constantinople). > > ff For Simon and the nobles seeking a land grab it was a pretext, but the Pope didn't call for the crusade to help the nobles expand their territories. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 08:57:43 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: Vanya ?? Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed >Yup... hence, Chekov's play "Uncle Vanya". I believe that it's actually a nickname, though. But it's definitely a male name in Russian. Yes, it's a male nickname in Russian, and it means "John". Cheers, Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 09:18:46 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: Mystara Calender Mime-Version: 1.0 Content-Type: text/plain; format=flowed ><< For example, if they are not a town on the 29 of > Fyrmont, but they arrive on the 30th I can decide to have the people in >that > town cleaning up stuff, being hungover or other things. >> > >That part would work well if any Mystaran month had more than 28 days. >Otherwise, your ideas are excellent. You are absolutl right. I use wrong dates for the example so maybe I should say: if there is a celebration on 26th Fyrmont and the arrive on the 27th. (sorry about that). Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 09:44:44 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: Mystara Calender Mime-Version: 1.0 Content-Type: text/plain; format=flowed Dear people, I have sent the calender to the list. I just put in the the holidays that are important in Karameikos, if the PCs decide to stay in anonther country for a considerable time I will make a new one for that country. I have also taken facts from the PWA III and put it all the way at the bottem, so I could look at it and give the PCs some information about what is happening (and also events that are important to the daventure at the moment). Please tell we whether you think if Thyatian celebration should be inculded for the Thyatians in Karameikos and whether things should be added or left out (I am not sure about 28 Kaldmont the Day if Dread and the Feast of Immotion, for axample) * Note that there as some dates which I use for the College of Wizardry (something I bought which I thought could fit really well into Karameikos (Krakatos) instead of the School of Magecraft (basically they are the same but people call them different things). I have taken these things directly from the PWA III (no the celbrations but the events that happen) because they fitted in with my adveture and because it gives a real feeling to the adventure when the person they know is evil and who they are looking for gets caught and escapes again and decided to go somewhere else. Thanks, Max DETAILED TIMELINE + CALENDER The Mystaran Year Month 1: Nuwmont - Mid-Winter 1 Nuwmont: The Start of the New Year, which is celebrated with parades and winter festivals Month 2: Vatermont - Late-Winter 1 Vatermont: The King's local tax Collector's gather revenue for Swiftmont through Kaldmont of the previous year. Month 3: Thaumont - Early Spring 1 Thaumont: This is officially the first day of Spring. The Gnome Caravan traditionally sets out from Highforge for Mirros on this day. This is also the traditional date for the start of the shipping season, regardless of when the winter weather actually breaks and the seas allow safe passage (this helps prevent festivities from interfering with actual departure dates). This is a day of feasting, giving thanks and planning for the spring planting (nearly everywhere). 11 Thaumont: The Gnome Caravan usually arrives in Mirros on this day. 15 Thaumont: The Gnome Caravan usually leaves Mirros this day. Opening of the College of Wizardry (after the winter rest). 28 Thaumont: Day of the Dead. On this day, Traladaran citizens of Karameikos dress in black as if to go to a funeral, sweep out their homes, and tell the spirits of the dead to be gone. At night, they wear white garments and feast merrily. Month 4: Flaurmont - Mid-Spring 1 Flaurmont: In Darokin, Glantri, Karameikos, the Northern Reaches and the Thyatian Empire, young people of the proper age (18 or 21, depending on the nation) are confirmed in their adulthood (ceremonies differ from nation to nation). Month 5: Yarthmont - Late Spring 1 Yarthmont: The tax collectors gather the revenues for Nuwmont through Thaumont of this year. 28 Yarthmont: Founding Day (College of Wizardry). The day that Arcane returned to the ruins of Mathghamhna is remembered by the Order (CoW, page 27). Month 6: Klarmont - Early Summer 1 Klarmont: Officially the first day of summer. 2 Karmont: Day of the Straw Men. In Karameikos, the Traladaran people carry little straw dolls around and whisper the sins they have commited over the last year to them. At dusk, huge bonfires burn the straw dolls - and the year's sins. 28 Klarmont: Night of Fire. Traladarans of Karameikos and Boldavians of Glantri sometimes spend the night outdoors, for legends say they will see flames flickering above long-lost treasures. Legends also says wolves and vampires prowl this night, so this custom isn't for the meek. Month 7: Felmont - Mid-Summer 1 Felmont: Beast's Day. This is the traditional date of the last battle between King Halav and the Beast-Men, and is big, lavish Traladaran holiday all over Karameikos. Participants dress up as Beast-Men and wander the streets in parade, and there mock battles between Beast-Men and Men, dances. and other events commemorating the battle. Religious observations are held by the clerics of the Church of Traladara (they conduct observations of thanksgiving after the mock battles ). 15 Felmont: Day of Valerias. In Karameikos and Thyatis, this day is dedicated to Valeriasm the Immortal patron of love and romance. Celebrations include betrothals, marriages, trysts, and duels between competing suitors. This festival is very popular and is spreading to other nations. 17 Felmont: The Celestial Conjuction (College of Wizardry). A particular conjuction of celestial bodies occur (CoW, page 26). Month 8: Fyrmont - Late Summer 1 Fyrmont: Tax collectors gather the revenues for Flaurmont through Klarmont of this year. Month 9: Ambyrmont - Early Autumn 1 Ambyrmont: Officially the first day of autumn. 24 Ambyrmont: Apprentice days (College of Wizardry, Krakatos). Once every two years (CoW, page 21+26). Month 10: Sviftmont - Mid-Autumn 28 Swiftmont: The King's birthday. This is a holiday in Mirros, with events likt those of the New Year celebration. In Mirros, parades and military demonstrations are held. Petty criminals are often pardoned and released Month 11: Eirmont - Late Autumn 1 Eirmont: Tax collectors gather the rebenue for for Felmont through Ambyrmont of this year. Month 12: Kaldmont - Early Winter 1 Kaldmont: Officially the first day of winter. 15 Kaldmont: The last day of the school year for the College of Wizardry. 15-21 Kaldmont: Footman's games (Thyatian Empire and Karameikos). This weeklong festival includes large fairs and gatherings. Weapon makers and armorers show off their wares, infrantry men demonstrate their military arts, and many people turn out to watch the tournaments. 28 Kaldmont: The Day of Dread. This is a omnious day of ill portents, made more so by the failure of Magic everywhere on Mystara. No spells may be cast successfully on this day, whether of clerical or wizardly in nature. Magical itmes, permanent enchantments and the works of the Immortals are unaffected by this day. The Feast of Immotion (College of Wizardry). Shardea of Brightdelve conducts a ceremony for the Immortal Immotion ( CoW, page 26). TIMELINE Adventure began on 3 Klarmont. 9 Klarmont: Beast-Man Grace Discovered. The Village of Verge. A farmer, plowing a recently cleared field, discovers an unusual skull. Digging deeper, he uncovers a complete skeleton surrounded by pottery shards and other grave goods. A local sage announces the remains are those of an ancient beast-man (legendary wolf-headed creatures that nearly destroyed the people of ancient Traldar). What this means: The discovery sparks the interest of scholars, who journey to Verge to search for more graves. The discovery of another grave (containing gold jewelry) sparks the interest of amateur treasure-seekers. Soon scholars and treasure hunters will overrun the tiny village of Verge. These graves are not those of the beast-men (gnolls) that overran Traldar many centuries ago. They are the remains of Hutaakans, a jackal-headed race that acted as mentors and masters to the Bronze-Age Traldar. What the PCs can do: The PCs may be drawn to Verge as well, either as treasure seekers or as mercenaries hired to protect scholars and the grave-sites they have uncovered. A rash of crime will errupt in the village (atreasure-seeker who fails to find any tombs turns to robbery), while bands of treasure hunters will tromp through the woods and fields stirring up wild animals and other trouble. PCs may stumble upon an ancient Hutaakan tomb. Its outer chambers have become home to monsters (orc, gnolls an orgre, or whatever you like); traps and ancient Hutaakan magic guard its inner chamber. 15 Felmont: Heirs announced. King Stefan of Karameikos officially announces is choice of heirs. Upon his death, his daughter Adriana will become Queen. This announcement infuriates Queen Olivia, who has been pushing her husband to name her darling youngest son, Prince Valen, as Crown Prince. Most Karameikan nobles concider this a wise decision, as it directs the royal line officially towards Lucien, Stefan's eldest grandson. 12 Fyrmont: Fire in Dymrak Forest. Dymrak Forest. Callari elves in the Dymrak forest of Karameikos have fought an unsual number of small forest fires. One of those fires threatens to rage out of control, endangering 50 square miles of ancient oak forest and many elven communities. The Elves do what they can to contain the fire - buidling fire breaks to halt its porgress and using affect normal fires and similar spells. A messenger astride one of the Callari's famous white horses gallops to Krakatos to enlist the aid of the College of Wizardry. What the PCs Can do: PCs can try to find the cause of the forest fires, as the Elves suspect arson (they also can join in fighting the fire). They will face a relentless enemy unlike anything they've encountered - the mindless, all-consuming fire. It drives forest denizens before it, including deer, bears, boars, and even goblins, elves and centaurs. PCs may hear the desperate screams of a dyrad whos ancient oak is threatened by the encroaching flames. Or they may find themselves trapped by a wall of fire. 14 Fyrmont: Callanya Village Destroyed. Dymrak Forest. Forest fires, now raging out of control, overwhelm the elven village og Callanya in eastern Karameikos. Although the elven inhabitants were safely evacuated, the fire destroys their homes. Meanwhile, elven and human firefighters - including many faculty and students from the College of Wizardry- continue to battle the flames. They're gradually making progress in containing the fire to the west, where it threatens another elven village, but have had little luck containing the blaze in the east. 17 Fyrmont: Cause of fire discovered Dymrak Forest. Adventurers combing the Dymrak Forest for clues to the cause of the forest fires discover a pack of hell hounds in the area. It's obvious that, for the health of the Dymrak Forest and its inhabitants, the hell hounds myst be destroyed. What the PCs can do: This may start out as a simple monster hunt for any player characters involved, but will quickly turn into more. The hell hounds have established many lairs, each with hell hound puppies that also must be dealt with if they're not to grow up to cause forest fires themsleves. Once the PCs deal with all the hell hounds (either destroying them or capturing them), there is still the question of where the hell hounds came from. The PCs shoul look for whoever summoned the hell hounds to the Prime Material plane, and deal with him, as well, or hell hounds and forest fires may become a recuurent problem. 20 Fyrmont: Forest fires quelled. Dymrak Forest. Firefighters in the Dymrak Forest quell the last of the fires threatening elve communities in the area. Their succes is due to the heroic efforts of hundreds of volunteers. Brief and heavy dowbpours yesterday and today helped as well. 1 Sviftmont: Rumours in Mirros. Mirros. Nasty rumours that Queen Olivia and King Stefan have taken to sleeping in separate chambers begin circulating through Mirros. According to the rumours, Queen Olivia hasn't spoken to hear husband, exept in public situations which could not be avoided, since Stefan announced his choice of heirs to the throne of Karameikos. What this means: The rumours are true, althouhg Olivia hasn't moved to other quarters because she diagrees with her husband's choice of heir. The King's snoring has worsened with age, and the Queen simply didn't want to put up with it anymore. 8 Eirmont: Black Eagle Captured. Kolossopolis, New Kolland, Glantri. A group of halflings ambush Ludwin von Hendriks, secret advisor to Prince Kol of New Kolland. They attack him with priestly spells and a fishing net as he's making his way through the broken landscape of the Great Crater. Before the Black Eagle can summon help, they pop him into a sack and wind ropes all around him. With the help of few silence spells, they carry the wildly squirming bundle off as quickly and as quietly as they can. What this means: Jaervosz Dustyboots and his companions have been seeking Ludwig von Hendriks since Flaurmont. They have come close several times, but the former Baron of the Black Eagle Barony has proven elusive. Now that they have him, they'll take him back to the Five Shires as quickly as they can. 12 Eirmont: Black Eagle Rescued. Southern lip of the Great Crater, Western Broken Lands. Kobold warriors ambush the halflings as they carry the bound and gagged Ludwig von Hendriks through the Western Broken Lands. Greatly outnumbered, the halflings lose two of their party before Jaervosz Dustyboots calls a retreat - leaving the Black Eagle to his kobold resuers. What this means: The kidnapping of Ludwig von Hendriks was not unnoticed. Prince Kol ordered his soldiers to track the kidnappers and rescue his advisor from the halflings. The kobold troops, aided by Broknag the Sly's shamanistic powers, found Jaervosz's party before they crossed the borderd into Darokin. What the PCs can do: If the PCs are with Jaervosz they may overcome the kobolds (all 25 kobolds are armed and armoured better than the average kobold) and keep their captive, but Kol's forces will try again and do their best to rescue Ludwig von Hendriks. The PCs will find themselves hunted by hordes of humanoids as they try to flee the Broken Lands. 15 Eirmont: Kol Protests Kidnapping. Glantri City, Glantri. Prince Kol of New Kolland appears before the Council of Princes in Glantri to protest the stalking of Ludwig von Hendriks bu Five Shires military. Kol requests a diplomatic reprimand to be sent to Shireton, demanding that the halflings recall all troops from New Kollands vicinity. 20 Eirmont: The Black Eagle Baron flees to the Heldannic Territories. New Kolland, Glantri & The Helldanic Territories. Ludwig von Hendriks, surprised and scared after being kidnapped by Hin military forces, decided to flee the to his niece, Anna von Hendriks in the Heldannic Territories. (see the Black Eagle Baron for more information). 24 Eirmont: Five Shires Denies Responsibility. Glantry City, Glantri. A human member of the darokin Diplomatic Corps, speaking on behalf of the Five Shires, informs the Council of Princes that the governemnt of the Five Shires has no knowledge of any military activity within the borders of Glantri. If New Kolland is experiencing difficulties with halfling "invaders", it's not due to any activities sanctioned by the Five Shires. 15 Kaldmont: The Last Day of School Year. College of Wizardry, Kraktos, Karameikos. Following a tradition that started in Alphatia, the College of Wizardry (or the Karameikan School of Magecraft) closes its doors for the winter. (The School will reopen on 15 Thaumont next year). The day is not without incident, however. The exuberance of students going home for a three-month vacation from their studies manifests itself in impromptu duels and pranks. Villagers in Krakatos are variously stratled, inconvienced, and annoyed today by the students tricks. What this means: The College of Wizardy is developing an unfortunate reputation for unruly and undisciplined students. In truth, the school's students are no more unruly or undisciplined than those of any other private academic institution - but, as fledgling mages, their pranks are more likely to cause damage. Nor are the school's students any more unruly than those of the Great School of Magic in Glantri - but Karameikan citizenas are far less tolerant of misbehaving students of magecraft. What the PCs can do: Responsible PCs can minimize the damage caused by students in Krakatos today. Likewise, irresponsible PCs may contribute to the chaos - risking disciplanry actions by the citizens, Krakatos's village militia, or the College of Wizardry's irate Head Master (Arcane) or by Gwyneth Pa'altri. 20 Kaldmont: Collapse of the Griffon's Arms. Mirros, Karameikos. Shortly before dawn, residents of the merchant district in Mirros are awakened by a low, rumbling roar followed bu sudden screams. Both are caused by the collapse of The Griffon's Arms, a popular inn that is nearly always full of guests. Several surrounding buildings are damaged as the building collapses. But worse than the damage caused by the collapse is the subsequent fire as broken lamps and smoldering fires burst into flames amid the wreckage. Working quickly, Mirros's firefighters contain the blaze within the ruin, minimizing damage tot he rest of the block. But the loss of life is terrible. It will be days before rescuers searching through the rubble will announce an official death toll, but estimates run as high as 200 guests and staff. What the PCs can do: King Stefan will order an official investigation into the cause of the collapse, with an eye to possible changes of zoning and building laws to avoid similar tragedies. (Official statements blame poor architecture or construction techniques). The Kingdom of Thieves also investigates, suspecting that the collapse may have been designed to cover a theft or assassination. The PCs may be involved either in the investigation or maybe hired by the hotel's owner, who wants his own investigation - he suspects rival hoselry of causing the desctruction of The Griffon's Arms. 27 Kaldmont: Preparations for the Day of Dread. Worldwide. Throughout the world today, spellcasters prepare for the failure of magic expected to occur at midnight, Gantri time. Mages conducting dangerous research do what everthey can to release powerful (or captive mosters) in a controlled fashion. Some powerful spellcasters leave the Prime Plane to avoid losing their powers and becoming helpless. A few wizards put the finishing touch on experiments to test their favorite theories about the failure of magic. What this means: Magical research and clerical communing has revealed that the Day of Dread will occur yearly. Many spellcasters have developed schemes designed to get them through they Day of Dread. What the PCs can do: If the PCs are powerful spellcasters, this is a good excuse to adventure in another plane or the Void beyond Mystara's moon (where magic may still work). 28 Kladmont: The Day of Dread. Worldwide. Magic fails throughout Mystara. What this means: All mortal spells and spell-like effects fail today. This includes spells cast from magical items (rings, scrolls, etc.) and some natural spell effects of certain monsters (such as level drains and breath weapons). Some permament magic items may retain their powers today. Roll 1d4 for each magical weapon, armor, permanent sctroll (such as a scroll og communication - don't forget to roll for its mate), ring with permanent effect (suc as protection or sustenance), or other magic item. If the result is greater then the itmem's Strenght (its number of pluses), the item is damaged. (Consider potions or scrolls +1 items, wands or staves +2 and all permanent items as +3.) Undamged items can not produce spell effects - a sword +3 of flying may still be +3, but its user cannot fly. Of magic potions, only poison still works. Roll for each potion anyhow - damaged potions are spoiled and useless when magic returns. Magical monsters may also lose their powers today. Permanent effects affecting only the monster (such as immunity to normal weapons or the ability to fly) still works. Abilities the monster can only use a certain number of times per day or that affect something other than the monster itself (a djinn's spell-like powers or a beholder's eye stalk attacks), it fails. You may increase or decrease severity of the Day of Dread's effect in your campaign. What the PCs can do: Fighters and thieves are high in demand today. They may be hired to protect valuable items or spellcasters until magic returns - or to steal or kidnapp them. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 01:11:30 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Advantages of Konumtali Crusade MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>>From the point of view of the nations of the Known World, there are a >number of advantages to a Crusade centered on the Konumtali >Savannah at the northern end of the Serpent Peninsula: I agree that it has promise, but I don't really see it as playing out as you said for a few reasons: 1) I think, if anything, this would be a much longer-term thing. Particularly with the City-States--it would have to take quite a while for Hule to conquer even one or two, I'd say trying to get all five, and then continue into Yavdlom's sphere of influence, would take a few centuries. Hojah, in particular, can't fall until Zvornik and/or Slagovich have been subjogated for years. 2) The exact nature of Yav's relationship to his clergy is rather vague, but it seems that at least the most talented of seers (like Yav himself) can see multiple possible futures. Thus, I would argue that Yav is able to manipulate his followers to follow the future that is "the will of the immortals", i.e., the will of Yav. Yav would not condone such a course of action that would so clearly imperil his most reliable source of followers--a country he must still feel strong attachment to as well. 3) The Karimari have already butchered the Huleans once (and, additionally, I don't see them following even the most charismatic into battle anytime soon), and Hosadus has a very long memory span. He'd much rather do everything in his power to make sure they remain inwards-looking. >1) It is a classic battle of "good" vs. "evil", as there is no question in >the minds of most people that the Huleans are "evil" and the followers >of Gareth are "good". Of course, this is pretty much dependent on the assumption that Gareth is not just another persona of Loki :-) >2) The irony of religious fanaticism on the part of the followers of Gareth >stirring up a war that is partly religious in nature is just too sweet to pass >up. I must admit that I like this :-) Not really in character if Gareth's really Benekander... and certainly not a move by Loki... but I could see Rad or Ixion pulling something like this. >3) It also gives you a chance to destroy the Karimari. How? Just let the >"most important" hero approached by the Yavdlom seers be a Karimari >warrior of low rank but high charisma. Shortly after being approached he >is able to round up a large number of his fellow tribesmen, who form the >core of the Crusading army with the Karimari hero as the overall army >leader and later king of the "holy city". Now, when the Huleans launch >their counterattack many years later, what do you think they will do to >Ulimwengu? ;) And now we see the real reason behind this scenario ;-) Honestly, it seems a bit too improbable just to wipe some egomaniacs off the map :-) I think this would provide some very interesting possibilities, particularly with the various pre-existing philosophies in the area (Huleans, True Believers, Followers of Yav, quasi-demonic goatmen, etc.), but IMHO it would have to be in the distant future if anything. Then again, if ever you need the Karimari out of the way for some reason, I think we have just the thing ;-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 11:03:04 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit but remember that in laterre magic was frowned upon and religion was at the center of the society. Magic using Glantrians ,after being oppressed by religion , oppressed it when they were in charge on mystara... =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > Clerical-LOVING? More like Clerical-hating or Clerical-Seriously-Disliking > Glantrians. > > well, there was irony there... > > andr�s > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 12:32:27 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Albigensians Mime-Version: 1.0 Content-Type: text/plain; format=flowed Actually, I'd say the Glantrians' treatment of clerics is more in line with a desire by Rad to avoid corruption of the philosophy that magic is supreme (only a small part of the Glantrians came from Laterre). He probably also wanted to avoid competition by other faiths; this way, he has a country composed (in theory) solely of his own followers, and makes it very difficult for any other Immortal to get a foothold. >From: thibault sarlat >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Albigensians >Date: Fri, 28 Apr 2000 11:03:04 +0200 > >but remember that in laterre magic was frowned upon and religion was at the >center of the society. Magic using Glantrians ,after being oppressed by >religion , oppressed it when they were in charge on mystara... > >=?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= a �crit: > > > Clerical-LOVING? More like Clerical-hating or >Clerical-Seriously-Disliking > > Glantrians. > > > > well, there was irony there... > > > > andr�s > > > > ******************************************************************** > > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > > Find Local Players: >http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > > with UNSUB MYSTARA-L in the body of the message. > >-- >Thibault Sarlat >ICQ 16622177. >My other adress is tsarlat@etu.montaigne.u-bordeaux.fr >Homepage http://www.mystara.com.bi >Pour rejoindre la Mystara mailing liste francophone, >rendez-vous sur ma page de garde en bas. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 06:37:47 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit If I did that, I'd have to have the righteous Simon win. ----- Original Message ----- From: Andrew Theisen To: Sent: Thursday, April 27, 2000 9:21 PM Subject: Re: [MYSTARA] Albigensians > At 12:26 AM 4/28/00 +0200, Andr�s Piquer Otero wrote: > > > >By the way, I think that the Albigensian Crusade was inspiration for Clark > >Ashton Smith's Averoigne stories... Has anybody thought a possible Mystara > >scenario about some inquisitors and Crusaders from Old Averoigne finding the > >Ambreville gate and bringing some trouble to the clerical-loving Glantri??? > > Actually the scenario I prefer is this: > > Simon d'Ambreville had been raised in the clergy on Laterre- one of the few > d'Ambrevilles to have any interest in the Christian religions of France, > even if Simon's interests were purely selfish (he used his influence to > take advantage of the commoners). When they came over from Laterre, Simon > became the default religious patriarch of the Laterrans in Nouvelle > Averoigne. Then came the troubles with the Glantrians, in which clerics and > priests were burned at the stake, and Simon was forced into hiding, > bringing many of his most influential disciples with him ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 09:54:34 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > Problem is, it was done as VANYA not the identity 'Anya' she was using with > Thincol at that time. > There's no problem with that whatsoever. See below. > > > Ah, one of those, "I claim them as a follower, just so I can F**K them > over!", sort of follower. > No such thing as all. After all, what Immortal is Thincol most likely to have considered HIMSELF a follower of? Not Koryis, I can garren-darn-tee you that. But, anyhow, I can see we've exausted whatever insight (?) you may have had on this topic, so I'll leave it at that. P.S, re. your other "helpful" post: By the way, also: of course it is the Alphatians who never can be sure who their father is. They're the feckless sorts who sleep around like alley cats. But I guess I can excuse you for not being aware of that distinction, either. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 17:54:36 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Problem is, it was done as VANYA not the identity 'Anya' she was using > with > > Thincol at that time. > > > There's no problem with that whatsoever. See below. > Again your upbringing blinds you to the facts.(Southern pseudo-intellectual middleclass tory if I'm not mistaken). Since Thincol wasn't a cleric the followers thing is totally null and void. See Codex of the Immortals p6 column 1. > > > > > Ah, one of those, "I claim them as a follower, just so I can F**K them > > over!", sort of follower. > > > No such thing as all. After all, what Immortal is Thincol most likely to > have considered HIMSELF a follower of? > > Not Koryis, I can garren-darn-tee you that. > Being the practical politician he was Thincol would have followed all those Immortals not specifically against his own personal creed. Again though since he wasn't ordained in any religion it was still an illegal move. > But, anyhow, I can see we've exausted whatever insight (?) you may have had > on this topic, so I'll leave it at that. > Obviously much more than you, since not only did I read what was written, I comprehended it's rammifications. > P.S, re. your other "helpful" post: By the way, also: of course it is the > Alphatians who never can be sure who their father is. They're the feckless > sorts who sleep around like alley cats. But I guess I can excuse you for > not being aware of that distinction, either. . . > Watsa matter? Don't like it when a slap in the face is returned with interest? The only difference is the Alphatians ADMIT they do it! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 11:56:42 -0500 Reply-To: Mystara Sender: Mystara From: Ranma Al'Thor Subject: Re: Vanya ?? In-Reply-To: <200004281456.KAA31033@smtp6.mindspring.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 28 Apr 2000, James Ruhland wrote: > > > > > Ah, one of those, "I claim them as a follower, just so I can F**K them > > over!", sort of follower. > > > No such thing as all. After all, what Immortal is Thincol most likely to > have considered HIMSELF a follower of? > The immortal law refers to punishing one's clergy, not non-clerical lay followers. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu rhea@tass.org http://www.tass.org/~rhea/falcon.html rhea@maison-otaku.net http://www.maison-otaku.net/~rhea/ "The connection is so abstract, that we have people whose job it is to make sure the paperwork doesn't get totally disconnected from the world. Theoretically, I handle millions of dollars a day, but it is less real than this e-mail. I have never seen our product. I have never seen the sales people. I have never seen a customer." --Robert Lane describes his work as an accountant. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 12:24:45 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > Watsa matter? Don't like it when a slap in the face is returned with > interest? > Touche'. I did have to appologize to George Paul for something I was sincerely sorry for, but I did that through private mail. Anyhow, enough of this reparte on the list, fun as it might be - back to sharing actual ideas and discussing them. At least for those list members who have new ideas to share, that is. The rest of us, who don't, are better off reading quietly. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 11:30:36 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Vanya ?? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >> > Ah, one of those, "I claim them as a follower, just so I can F**K them >> > over!", sort of follower. In a palace as (presumably) well-guarded as the Thyatian Imperial palace, there would be many, many safeguards, quite possibly including multiple pocket dimensions designed to thwart various attempts at magical scrying or transportation magics. Particularly if Anya helped set some of them up (though it would potentially work even if not), she could easily catch him in (or, as Anya, pull him into) one of those pocket dimensions and curse him there--thus neatly avoiding the immortal non-interference rules. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 14:33:50 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Re: Albigensians In-Reply-To: <39093973.3E123E22@palmchip.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 28 Apr 2000, Dave Keyser wrote: > Actually, he ordered everyone in the city to be slaughtered. When a > subordinate made a moral objection, that there were Catholics as well > Albigensians in the city, his reply in the closest translation to English > was, "Slay them all, God will know His own." Yes, and the last part was a quotation by Arnaud Amaury of 2 Tim. 2: 19: "The Lord knoweth who are his" (in the Vulgate "Cognovit Dominus qui sunt eius"). Our source is Petrus Caesarius of Heisterbach and many historians still think the sentence was really pronounced in Beziers in 1209. > > The northern lords led by Simon de Montfort took advantage of this Crusade > > to take many territories. At the end, the religous motive was only a > > pretext (like the 1204 Crusade in Constantinople). > > For Simon and the nobles seeking a land grab it was a pretext, but the Pope > didn't call for the crusade to help the nobles expand their territories. Yes, Innocent III condemned the crimes of the two Crusades but was not able to control them (even after Raymond VI had already amended). And to be a little less off-topic: ObMYSTARA: In my Ars Magica campaign in the XIIIth century, the players have found a Covenant in Touraine called "Ambreville". The young Etienne is accused by the Bishop Azedarc of being a demonologist but the PC's have yet to discover the truth: Azedarc is the Satanist and Etienne has opened a Gate to another world where Vis (Magic Energy) is more powerful than on Laterre... I leave you guess which is this world. ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 19:47:29 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I did have to appologize to George Paul for something I was sincerely sorry > for, but I did that through private mail. > Actually it's Paul George. Thanks for the appology BTW. I'm nearly sure you understood what you wrote, but some of the punctuation was a little hazy! > Anyhow, enough of this reparte on the list, fun as it might be - back to > sharing actual ideas and discussing them. At least for those list members > who have new ideas to share, that is. The rest of us, who don't, are better > off reading quietly. > BTW was the idea ever floated that Gareth = Thincol? His rejection of Anya in order to save Thyatis could have been the last thing he needed to do on the path of the dynast. Then he lets the simulacrum which was to stand in his place for a time take the effect of the curse. Gareth's teachings of no immortal intervention would sort of fit a man who's empire was nearly destroyed by such. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 19:49:46 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > In a palace as (presumably) well-guarded as the Thyatian Imperial palace, > there would be many, many safeguards, quite possibly including multiple > pocket dimensions designed to thwart various attempts at magical scrying or > transportation magics. Particularly if Anya helped set some of them up > (though it would potentially work even if not), she could easily catch him > in (or, as Anya, pull him into) one of those pocket dimensions and curse him > there--thus neatly avoiding the immortal non-interference rules. > A possibility indeed. However the likelihood of such is about equal to the likelihood of someone else healing Thincol for the reasons mentioned earlier. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 19:50:24 +0100 Reply-To: Mystara Sender: Mystara From: Rob Fry Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > > Ah, one of those, "I claim them as a follower, just so I can F**K them > > > over!", sort of follower. Disregarding everything else - The Zeroth Law of Immortality - Thou Shalt Not Get Caught. The laws of the Immortals are flagrantly abused constantly in both modules and history. The thing is, most Immortals make sure they dont get caught doing anything too heinous. And of course those same laws are nigh on impossible to enforce. An Immortal in mortal identity is nigh on undetectable as such (if they were, then there would be no such thing as plots). Even when they do get caught some flimsy excuse 99% of the time lets em off the hook. Everything else aside - he was known as Thincol the Brave. He was in more fighting than Herr Wulf (check out the modules, whenever you see a Thyatian army at work, there he is, Thincol the Brave F36). That aside, who is the definitive Thyatian Immortal? I guess it would be either Vanya or Tarastia. Thyatis is essentially Vanyaite turf. The entire nation is dedicated to the arts of war. Skill at arms is infused into virtually every aspect of Thyatian culture. That was I assume intended by TSR staff, who wanted Alphatia to be the land of magic and Thyatis to be the land of warriors. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 19:55:58 +0100 Reply-To: Mystara Sender: Mystara From: Rob Fry Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > In a palace as (presumably) well-guarded as the Thyatian Imperial palace, > > there would be many, many safeguards, quite possibly including multiple > > pocket dimensions designed to thwart various attempts at magical scrying > or > > transportation magics. Particularly if Anya helped set some of them up > > (though it would potentially work even if not), she could easily catch him > > in (or, as Anya, pull him into) one of those pocket dimensions and curse > him > > there--thus neatly avoiding the immortal non-interference rules. Or, alternatively, somehow spiking his drink with a potion of longevity with a bit of probability altering wild magic on it would do the trick nicely. Even a mortal identity has access to 9th level spells, undetectable to other Immortals if kept at a purely mortal power level. And with spells like Pierce Any Shield, a mortal power level is frankly all you need if you have access to every spell in the book. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 15:00:24 -0400 Reply-To: Mystara Sender: Mystara From: Frederic Ferro Subject: Inquisition In-Reply-To: <000601bfb097$b1e3a660$3214ebc3@uchicago.edu> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=X-UNKNOWN Content-Transfer-Encoding: QUOTED-PRINTABLE On Fri, 28 Apr 2000, [iso-8859-1] Andr=E9s Piquer Otero wrote: > Has anybody thought a possible Mystara scenario about some inquisitors > and Crusaders from Old Averoigne finding the Ambreville gate and > bringing some trouble to the clerical-loving Glantri??? We would need an Immortal who would hate Glantri and use these Inquisitors pretending to be the Christian God (because I presume the Laterre Christian God doesn't exist in Mystara). Else, those alien clerics would be less dangerous for the Glantrians than Ethengarian shamans.=20 ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 12:21:08 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: Vanya ?? MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >BTW was the idea ever floated that Gareth = Thincol? His rejection of Anya >in order to save Thyatis could have been the last thing he needed to do on >the path of the dynast. Then he lets the simulacrum which was to stand in >his place for a time take the effect of the curse. Gareth's teachings of no >immortal intervention would sort of fit a man who's empire was nearly >destroyed by such. Perhaps this is tainted by the fact that I think Thincol as a brave, dead hero is far better for story, but... I disagree. Thincol did not complete the path of the Dynast. Even if we were to assume that he was secretly adventuring around for years with his time travelling machine, he still fails completely at the Testimony and Task. Thincol did not create a realm with 50,000 people... Thyatis was built well before he took over and it was his mother (I can't think of her name) that engineered the recent rise of Thyatis. The Dynasty was not founded by Thincol, but, again, by his mother. Not to mention that there already seem to be quite a few low-level immortals of Time. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 11:09:51 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Dave Keyser a �crit: "Slay them all, God will know His own." I knew that, i was working on a exact translation of his words and you headed me.I am surprised to see so many foreigner knowing this detail of French History.Most people here, even teachers have nener heard of it . -- Thibault Sarlat ICQ 16622177. My other adress is tsarlat@etu.montaigne.u-bordeaux.fr Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 15:01:28 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Thyatis was > built well before he took over and it was his mother (I can't think of her > name) that engineered the recent rise of Thyatis. The Dynasty was not > founded by Thincol, but, again, by his mother. > I was waiting for someone to remember that. 8-) Happened sooner than I thought it would. Her name is "Aline Sigbertsdatter", who became the Immortal Liena. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 16:52:36 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Actually, there is no reliable source that the words you ascribe to the Legate of the Pope, or to the Pope himself, were ever spoken. Despite this, there are plenty of anti-Catholics who like to bring it up. Feel free to discuss with me offline. ----- Original Message ----- From: Dave Keyser To: Sent: Friday, April 28, 2000 3:10 AM Subject: Re: [MYSTARA] Albigensians > Frederic Ferro wrote: > > > On Thu, 27 Apr 2000, Geoff Gander wrote: > > > Just a side question - what was the Albagensian Crusade? I've never heard > > > of that one before - at least by that name. > > > > A dualistic gnostic heresy called "Catharism" became widespread in > > Southern France. They were also called "Albigensians" because of the city > > of Albi. > > > > Around 1210, the Pope launched a Crusade againt the Cathars and > > the Cathars were slaughtered until extinction (in Beziers, when asked "Who > > should we spare?", the Legate of the Pope answered "Slay them all, God > > will sort them out"). > > Actually, he ordered everyone in the city to be slaughtered. When a > subordinate made a moral objection, that there were Catholics as well > Albigensians in the city, his reply in the closest translation to English > was, "Slay them all, God will know His own." ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 16:38:26 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Alphatia and Thyatis: Why Alphatian society ought to be considered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Continuing the periodic discussion of the distinction between Alphatia and Thyatis: An interesting attitude to discuss today: > The only difference is the Alphatians ADMIT they do it! > This does bring up an interesting point, probably reflecting attitudes of more than just the person who wrote it. Clearly some people are attracted to Alphatia in part because they see a lack of hypocrisy in its society � thus the remark above, clearly meant to draw what the writer thought would be a distinction favorable to the Alphatians. Note that "in part" is a key qualifier in the previous sentence, because there are certainly other reasons for which people like this or that aspect of Alphatia. But for some, it is the apparent lack of hypocritical platitudes that they find admirable, or at least not as bad as the Thyatian alternative. Such people place a great value on not being hypocritical � thus lauding Alphatians for apparent honesty, in the above quote. Of course, the easiest way to avoid hypocrisy is to have no standard of virtue in the first place, and this is what we see at work in Alphatia. Yes, it's true that in Thyatis, for example, some people behave badly in ways that are the norm in Alphatia. This means that there is an aspect (per DotE, an increasing aspect) of corruption in Thyatian society. Alphatian society, of course, cannot technically become corrupted, because they have no standards of behavior from which to decline from � debauchery, decadence, indolent self-centeredness, and nihilism are the norms in Alphatian society, whereas in Thyatis those who behave in such narcissistic fashions are a corruptive influence on pre-existing standards of proper social interaction. Such behavior is deviant in Thyatis, but it is the norm in Alphatia (at least among those who "matter" - obviously, those who don't "matter" do not get the chance to indulge in decadence to the same degree, but are possibly drugged or charmed to keep them passive and resigned to their fates. This might have the side-effect of making them happy in the same way Soma makes one "happy", or at least contented in a bovine sort of way). So, yes, to the degree that Thyatians do not uphold a standard of virtuous behavior, they are both corrupt and hypocritical in ways that an Alphatian cannot, a priori, be. But does this make the Thyatians worse, or the Alphatians? The Thyatians at least have a normative standard which they can seek to restore, and by having such standards people can recognize when they are being deviated from, and the damage that might cause. The Alphatians, on the other hand, remain completely unconcious of the fact that their entire society is, by its nature, corrupt � it cannot be corrupt*ed*, because that is its very nature. For one example of how this works, during most of his reign (the DotE period & prior), Thincol worked to reverse this process, and decadence and irresponsibility were recognized as a growing problem, something to be countered. In the end (due to the needs of the WotI script), this came to naught � but there was an awareness, and it can be argued that Eusebius continues (or re-starts) his father's efforts to restore the social fabric of the Empire. But in Alphatia, one only has to read the description of Eriadna's character (in the DM Sourcebook) to recognize that she is "part of the problem" � she is only conscientious to the extent to which she is forced to be, but would much rather be an indolent pleasure seeker. Because her father, Tylion IV, took stern steps (perhaps this is why he was unpopular and overthrown?) to try and mould her character, instill some sense of responsibility, she is not wholly dissolute as are her peers, but this exception earns her the sobriquet "the wise" despite her still-strong narcissistic streak. In Thyatis, the code of laws are not always upheld as they should be � but at least there is a code of laws aiming at justice, which cannot be said of Alphatia. Thus, again, Thyatians may at times be hypocritical in their application of justice, but in Alphatia there is no concept of justice � "laws" can be decreed for a day, and they can thus be more accurately termed "whims". The courts are designed by their very nature not to punish the wicked more than the innocent, but instead to punish those who offend someone who is deemed to "matter". Naked might makes right in Alphatia, with no pretence to anything else � the strong do what they can, and the weak go to the wall. This may be "laudable" in the same sense that similar brutal honesty is "laudable" in the Abyss among the Tanar'ri. These examples show that Alphatian society cannot be hypocritical because of its very essence � it would only by hypocritical if they suddenly claimed that something other than "might makes right" were the foundation of their social order. The examples also show that Alphatian society cannot "become corrupt", because there are no ethical norms to corrupt. Thus we see that Alphatia was fortunate to be led by a ruler barely disciplined enough to get the job done during the war. But because of an overall lack of awareness that there might be a problem, Alphatia lacks the internal restorative capacity that the Thyatis, for all its evident flaws, retains. For the first step to solving a problem is recognition that there is one, and without such recognition no steps will be taken. Insightful Thyatians recognize the decline, while Alphatians are blithely unaware. Thus we can see that Alphatia prospers more by fortune's favor than by any inherent virtue (in the sense Machievelli might have used both terms, Fortune and Virtue), and "removing" the continent to the Hollow World may have been the only way to save Alphatian society, long term. One can't count on lucky breaks forever. For Thyatis, however, all current corruption and hypocritically self-serving behavior aside, recognition of the problem means that they might be able to fix it. Thus Thyatis continues, crisis-tossed to be sure, to exist on the surface, rather than having been relocated to the Hollow World, where all those societies that are beyond salvage end up. Hypocrisy is vice's tribute to virtue, to be true � and a recognition that there is something beyond the nihilistic "power principle" and decadent self-indulgence towards which one must at least give lip service, and hopefully more than that. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 17:57:07 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Alphatia and Thyatis: Why Alphatian society ought to be considered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit James, if you don't stop bringing logic into this, I'm going to be forced to...something. ----- Original Message ----- From: James Ruhland > So, yes, to the degree that Thyatians do not uphold a standard of virtuous > behavior, they are both corrupt and hypocritical in ways that an Alphatian > cannot, a priori, be. But does this make the Thyatians worse, or the > Alphatians ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 00:30:04 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9s_Piquer_Otero?= Subject: Re: Inquisition MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit >We would need an Immortal who would hate Glantri and use these Inquisitors >pretending to be the Christian God (because I presume the Laterre >Christian God doesn't exist in Mystara). Else, those alien clerics >would be less dangerous for the Glantrians than Ethengarian shamans. Some immortal of Entropy, carrying a grudge for the NoS draining Entropy, could do the trick: Crusade= destroyed Principalities = No Brotherhood of the Radiance = No yearly drain of Entropy. He could pass as an "Angel" and corrupt some Averoigne bishops (like the Diabolist clerics in CaS stories)... then send minions or misled heroes in a quest to open the Silver Gate to Mystara... wow, that could even make quite a nice Mystara-Ars Magica crossover... And less dangerous than Ethengarian shamans... well, a crusade is some clerics + an army, an army which be more prepared for Glantrian landscape and warfare than Ethengar horsemen, and an army which would pop up inside the Principalities and would have no Colossus Mts. to brave, the big toll on the Ethies as per 1015 AC Almanac. Andr�s ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 23:42:28 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Her name is "Aline Sigbertsdatter", who became the Immortal Liena. > > Thanks, I couldn't remember Thincols mothers name either. I have two questions though. 1. Why doesn't Liena (being Thincols mortal mother) simply remove the curse on Thincol (especially if it was placed "illegally")? 2. With Thyatis in financial ruin and Thincol dead, would Count Heinrich Oesterhaus of Hattias (i.e. Thanatos) take this opportunity to start a second Hattian Rebellion and possibly seizing control of the entire Empire. ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 19:00:03 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: [Re: [MYSTARA] Vanya ??] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Phillip Jones wrote: > >1. Why doesn't Liena (being Thincols mortal mother) simply remove the >c= urse on Thincol (especially if it was placed "illegally")? IIRC, Vanya is Liena's sponsor, so that would be a no-no. However, when L= iena reaches Celestial status and is no longer under Vanya's "auspices", I'd imagine she might hold a horrific grudge. (Don't recall what her current status is- I think she's a Temporal, though.) >2. With Thyatis in financial ruin and Thincol dead, would Count Heinrich= >Oesterhaus of Hattias (i.e. Thanatos) take this opportunity to start a >second Hattian Rebellion and possibly seizing control of the entire >Emp= ire. Sounds like someone hasn't been reading his Mystaran Almanac. This is addressed (sort of) in the latest release, the 1016 Almanac. Shame on you= r for not reading it! ;) ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 18:25:34 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > 1. Why doesn't Liena (being Thincols mortal mother) simply remove the curse > on Thincol (especially if it was placed "illegally")? > Well, this is a good question that has no answer that I can think of, except the fact thay Liena is a fairly young Immortal, with limited power, and presumably Vanya could "out-power" her in any contest of "I put a curse on you" vs "ok, I take it off" vs "I put it back on" etc. > 2. With Thyatis in financial ruin and Thincol dead, would Count Heinrich > Oesterhaus of Hattias (i.e. Thanatos) take this opportunity to start a > second Hattian Rebellion and possibly seizing control of the entire Empire. > This one's much easier to answer, as it turns out - the very fact that Aline/Liena reached Immortality means that her Dynasty can't fall yet - thus, Oesterhaus can't seize control of the entire Empire right now. Presumably, Aline/Liena would have travelled forward to insure the success of her Dynasty in the future, in much the same way that al-Kalim made an apearance in the MA 1015 to prevent Fiends from eliminating his. Now, according to "the rules" for Dynasts, three different decendents must be helped. Presumably, Thincol was one. Eusebius could be the next one, or he could be "skipped" and other decendents helped, but that does mean that there would be other decendents. Now, this doesn't mean that Hattias might not successfully rebel in the sense of separating from the Empire, or that the Empire might suffer various other losses. However, I do have the opinion that to found a "successful" Dynasty and reach Immortality, we'll, you're just not "successful" as a Dynasty if things fall apart on "your watch" (that would, perhaps, be the "success" standards for becoming an Entropic Immortal, however) - BUT the technical requirements for Dynast don't seem to require that, AND the fact that your Dynasty might be successful overall wouldn't prevent significant early setbacks (so, for example, Hattias might be lost, or other losses go on, while Eusebius is on the throne, or his successors. But at some future point one would think things would be reversed if the Dynasty is truely to be considered a "successful" one) - but those "later" successes might be so far in the future that they wouldn't matter for the sake of contemporary game play on Mystara (I mean, who cares if Thyatis turns things around at the end of the 11th century? If the characters are playing in the "now" of the begining of the 11th century, such things are meaningless to the point of being irrelivant either way. What matters is "now", so if in your campaign it makes sense for things like you describe to happen, then the fact that Aline reached Immortality doesn't stand in your way of having them happen). Heck, I'd go so far as to say that the fact that Aline reaching Immortality *might* not even mean that Eusebius et al keep the throne in the near term - it could very well be that he is deposed, a userper like Oesterhaus takes the throne, and then at some future point Aline helps a decendent regain the throne. All sorts of things are technically possible, but if I were an Immortal sponsoring someone who's dynasty was too much of a mess, with almost entirely "bad" or Entropy-favoring outcomes, I don't think I'd give them the nod for success and let them reach the ranks of Immortality. But I'm kind of a jackass that way - I have high standards for interpreting success when it comes to elivating people to Immortality, and not just "getting by" is enough. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 07:41:54 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: Inquisition MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Actually, the GPD had a recent discussion about the Laterran migration. The idea was brought up that it was them Inquisitor clerics who closed down the Gate to prevent the wizards from escaping. I'm supposed to be writing a short story based on this... better get writing... Kit Navarro GPD fanavarro@pacific.net.ph ----- Original Message ----- From: Frederic Ferro To: Sent: Saturday, April 29, 2000 3:00 AM Subject: [MYSTARA] Inquisition On Fri, 28 Apr 2000, [iso-8859-1] Andr�s Piquer Otero wrote: > Has anybody thought a possible Mystara scenario about some inquisitors > and Crusaders from Old Averoigne finding the Ambreville gate and > bringing some trouble to the clerical-loving Glantri??? We would need an Immortal who would hate Glantri and use these Inquisitors pretending to be the Christian God (because I presume the Laterre Christian God doesn't exist in Mystara). Else, those alien clerics would be less dangerous for the Glantrians than Ethengarian shamans. ff ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 18:57:40 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: [Re: [MYSTARA] Vanya ??] MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit >>Sounds like someone hasn't been reading his Mystaran Almanac. This is addressed (sort of) in the latest release, the 1016 Almanac. Shame on your for not reading it! ;) << Of course, in the MA, Oesterhaus has access to a illigitimate son of Thincol (and thus someone who qualifies as a "decendent" of Aline as well) as a "front man". Just something for people to keep in mind. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 01:25:55 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alphatia and Thyatis: Why Alphatian society oughtto beconsidered Chaotic Evil Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 28 Apr 2000 16:38:26 James Ruhland wrote: >Continuing the periodic discussion of the distinction between Alphatia and >Thyatis: > >An interesting attitude to discuss today: > >> The only difference is the Alphatians ADMIT they do it! >> > This does bring up an interesting point, probably... (snip lengthy rhetoric) Sorry James, but I didn't get to finish the whole thing, once I saw where it was going. The obvious response to all your comments, I believe, would simply be: "Spoken like a true Thyatians!" You may take that as praise, but in truth you apply an undeserved lack of values to the Alphatians. If Thyatians are 'superior' because they "don't merely admit to it, but strive for something higher" then I would ask you if you think it's a virtue to not admit to being flawed and making mistakes? Though you say that Alphatian is corrupt at its core, you're applying a Thyatian value to Alphatian society when you say so. Thyatians may pursue such goals (personally I don't think so, but I'll give you the benefit of the doubt), but Alphatians don't. So, are they inferior and corrupt simply because they do not pursue some ethical goals (that the Thyatians apparently pursue) and admit that they don't? I guess that that is very much at the heart of the discussion. I could go on to say that the way you describe Thincol, he almost sounds like some benevolent savior of Thyatis or even a saintly figure, yet I certainly never saw him that way! In fact, he was rather cold and calculating IMHO, and abused people for his own purposes - just see what he did with Stefan's old Duchy in Thyatis, or that he sent his own daughter as a counter-hostage for Tredorian to Alphatia simply because he couldn't lose face to Eriadna, or forcing Stefania to a wedding against her will - the list goes on and on... The Alphatians are no better, of course, but, by your reasoning, they are corrupt merely because they acknowledge that it is so... However, I dislike this discussion because it will almost inevitably turn into a thread with ethical overtones, which would quickly bring us to alignments, which are, of course, yet another dreaded 'undead' thread... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 17:25:26 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Re: [Re: [MYSTARA] Vanya ??] MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >>1. Why doesn't Liena (being Thincols mortal mother) simply remove the >curse >on Thincol (especially if it was placed "illegally")? > >IIRC, Vanya is Liena's sponsor, so that would be a no-no. However, when Liena >reaches Celestial status and is no longer under Vanya's "auspices", I'd >imagine she might hold a horrific grudge. (Don't recall what her current >status is- I think she's a Temporal, though.) Is this actually detailed somewhere? Liena is given only a brief blurb in WotI and it does not indicate who her patron is, although Vanya certainly would make sense. And there must be a good reason why Liena has turned her back on Thyatis in the first place. Perhaps she disapproves of the way Thincol has been handling his job for the past couple decades--Eusebius is her new champion. Or perhaps, as a subordinate immortal of Time (I thought she was still an Initiate), she decided to stay away from that messy area and it's confusion of Time immortals (Al-Kalim, Vanya, Protius, Khoronus and Petra; and isn't one of the Cynideceans Time?). At any rate, I think she would be more than likely to just say Thinco made his bed, let him lie in it :-) Thanks, James, for reminding me of her name :-) Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 17:31:27 -0700 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.mailcity.lycos.com:80) Subject: Re: Inquisition Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Inquisition is great for story lines. It fits right into Glantri and Karameikos. The wizards could kill and burn at the stake any cleric. In Karameikos, the Church of Karameikos could be the inquisitors. They could whipe out the Traldaran sympathizers with monetary support of greedy barons that wish to displace further prosperous, educated, and noble Traldarans. I have a patheon called Mithras based from ancient Persian and Roman philosphy. This god was also worshiped in India as well. This god was a god of war, jusitce, and the sun. The religion was very similar to Roman Catholic religion. During the time of Constatine, when the state religion was changed to Christianity, the Mithran religion simply practiced the same rituals, but different god. So here's a way to mimic Christianity finer points like Inquistions, without hitting close to home for some folks. -- On Sat, 29 Apr 2000 00:30:04 Andris Piquer Otero wrote: >>We would need an Immortal who would hate Glantri and use these Inquisitors >>pretending to be the Christian God (because I presume the Laterre >>Christian God doesn't exist in Mystara). Else, those alien clerics >>would be less dangerous for the Glantrians than Ethengarian shamans. > >Some immortal of Entropy, carrying a grudge for the NoS draining Entropy, >could do the trick: Crusade= destroyed Principalities = No Brotherhood of >the Radiance = No yearly drain of Entropy. He could pass as an "Angel" and >corrupt some Averoigne bishops (like the Diabolist clerics in CaS >stories)... then send minions or misled heroes in a quest to open the Silver >Gate to Mystara... wow, that could even make quite a nice Mystara-Ars Magica >crossover... >And less dangerous than Ethengarian shamans... well, a crusade is some >clerics + an army, an army which be more prepared for Glantrian landscape >and warfare than Ethengar horsemen, and an army which would pop up inside >the Principalities and would have no Colossus Mts. to brave, the big toll on >the Ethies as per 1015 AC Almanac. > >Andris > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 17:40:17 -0700 Reply-To: Mystara Sender: Mystara From: Darth Darknerd Organization: HotBot Mail (http://mail.hotbot.mailcity.lycos.com:80) Subject: Re: D&D3, Mystara3. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I see your point entirely. I really don't like the AD&D/D&D system. I especially dislike the combat system. However, it offers the most richest resource material out there. However, there are some inherent restrictions within Mystara (some derived from OD&D itself) that I enforce for a Mystara/GURPS or Mystara/AD&D2. I shall do the same for Mystara/D&D3. For example, I don't allow elves to be any multi-class combination they please. I allow the Calarii to be simply Fighter and Mage combos, and Vyalians to be Ranger, Druid, Mage combo. I invented other clans that allo Thief combos for infiltration & spying purposes. However, I'm strick to follow the outlines in GAZ5: Alfheim, where it mentions that elves don't have desire for monetary acquisition. On the same token, dwarves are considered to be insane if they are theives. Though I may allow PCs to be dwarven theives, any NPC dwarf to consider it an honor to bring such an ignoble dwarf to justice, or smite him where he stands as an embarassament to his race. This in some way avoids the munckinism. -- On Thu, 27 Apr 2000 18:34:59 Rob Fry wrote: >> Yeah...I know what you mean. But this is a sign of little maturity >> on the part of the players. There should be logical justifications >> for the fact that they are fighters and know only attack spells... > > > >Yep, but a more broad system will naturally encourage this. I remember the >first time I played Vampire. After being character assassinated constantly >for playing "AD&D, the game for babies and powergamers" I thought I will >have a bash. And so I make up a suitably deep roleplaying character, 12th >generation, lots of points spent on background skills. > >And what do I find? All these "soulplayers" as they liked to call >themselves had max points in Gen, never rolled less than 9 or 10 dice in >combat, and were armed with the sort of firepower I expect to see in >Shadowrun, not Vampire. > >There was still lots of roleplaying to be fair, but even so, the sheer >Munchkinism that a non class based ring fence system like D&D / AD&D tends >towards really makes my guts turn over. My worst fear is that 3rd ed will >be in the same vein as the PO stuff - attempting to weaken the boundaries >between classes in the name of "flexibility". I have yet to see a flexible >game that really works. What makes it worse that that sort of system >encourages an arms race culture - players naturally dont want to play the >party lemon, and in the struggle to gain something approaching power parity >with their peers the whole game can go down the tubes. > >And the DM should not really have to police the character creation system >unduly, I reckon you should be allowed to play more or less whatever you >want as long as it fits into the campaign reasonably. If the DM has to >apply the iron fist and "just say no" to something as core as character >generation it doesn't smack of a very good system in my view. > >Lets hope D&D3 doesnt end up like this, but I have a sneaking suspicion that >it will, based on TSR releases in the last couple of years. > > > >OK, I feel better now :) > >Cheers > >Rob > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > HotBot - Search smarter. http://www.hotbot.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 18:00:32 -0700 Reply-To: Mystara Sender: Mystara From: Patrick Sullivan Subject: Dynast (was: Re: [MYSTARA] Vanya ??) MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 >Well, this is a good question that has no answer that I can think of, >except the fact thay Liena is a fairly young Immortal, with limited power, >and presumably Vanya could "out-power" her in any contest of "I put a curse >on you" vs "ok, I take it off" vs "I put it back on" etc. Not to mention that Vanya doesn't seem the sort to idly sit by and let an underling (even if Vanya didn't sponsor Aline, Vanya is still Liena's superior in the Sphere of Time) mess with her plots. And who knows? Perhaps Thincol's death is the only thing that will ultimately save the Empire.... >Now, according to "the rules" for Dynasts, three different decendents must >be helped. Presumably, Thincol was one. Eusebius could be the next one, or >he could be "skipped" and other decendents helped, but that does mean that >there would be other decendents. The Path of the Dynast seems somewhat vague here. Do people think Aline can count Thincol as for both her Task and her Trial? Or do three rulers have to be helped for the Trial portion? I would argue for the latter, particularly since Thincol seems to have come perilously close to losing the Empire permanently by the end of his rein. Patrick ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 20:27:43 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Alphatia and Thyatis: Why Alphatian society oughttobeconsidered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > You may take that as praise, but in truth you apply an undeserved lack of values to the Alphatians. If Thyatians are 'superior' because they "don't merely admit to it, but strive for something higher" then I would ask you if you think it's a virtue to not admit to being flawed and making mistakes? << > No, it isn't, which is why Alphatia is flawed here - they do not see there being anything wrong, they do not recognize any mistake or flaw, so they cannot "admit" to it. >> Though you say that Alphatian is corrupt at its core, you're applying a Thyatian value to Alphatian society when you say so. << No, I'm not applying a "Thyatian" value - though of course I'm not applying an Alphatian value, either (since there are none, save for those same "values" that also apply to the Fiends of the Abyss). I wasn't speaking in character at all. >> The Alphatians are no better, of course, but, by your reasoning, they are corrupt merely because they acknowledge that it is so...<< No, they don't acknowledge that is so, as you might have seen if you had finished the whole thing. The very basis of the problem I was discussing was their lack of awareness that there might be a problem with their behavior - the whole lot of them can still believe what they're doing is normative, because they don't have any standard to compare it to. On the contrary, it is the Thyatians who acknowlege the problem, and this aknowlegement is the very thing that gives their society a recuperative capacity - they know there is something that needs fixing - while Alphatia had to be consigned to the same place other societies beyond salvage get put, the Hollow World. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 20:41:11 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Alphatia and Thyatis: Why Alphatian society oughttobeconsidered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > The obvious response to all your comments, I believe, would simply be: "Spoken like a true Thyatians!" > > You may take that as praise, > Actually, on second thought, I guess I do, even though I wasn't speaking IC at the time. I do take it as praise because as it turns out the substance of your points (that it's better to a society to admit that there are flaws that need correcting than for it to be ignorant/unaware of them, or willfully blind to them) tended to support my remarks, you were just mistaken with regard to who the points applied to. . . ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 02:45:41 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Inquisition MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > The wizards could kill and burn at the stake any cleric. Admiitedly my material only goes to AC1011, but I thought it was policy anyway to unburn (unlicensed) clerics at the stake anyway? > In Karameikos, the Church of Karameikos could be the inquisitors. They could whipe out the Traldaran sympathizers with monetary support of greedy barons that wish to displace further prosperous, educated, and noble Traldarans. Nice idea, but if the Church of Karameikos did that, they would face an uprising like they never had seen before. After all, about 70% of the population of Karameikos is Traladaran! If the succession dispute over the new Arch-Patriarch of the Church of Karameikos hasn't been settled after the death of Lord Oliver Jowett, you could incorporate an inquistion with each side seeking out followers of the opposition. :) > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 20:53:56 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Dynast (was: Re: [MYSTARA] Vanya ??) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > The Path of the Dynast seems somewhat vague here. Do people think Aline can > count Thincol as for both her Task and her Trial? Or do three > rulers have to be helped for the Trial portion? I would argue for the > latter, particularly since Thincol seems to have come perilously close to > losing the Empire permanently by the end of his rein. > You have a point, but one can also use the same premise (an assumption that Thincol came perilously close to losing the Empire permanently) to make the opposite argument, that Thincol *should* "count" for that very reason! Why: 1) Because each step should be *difficult*, not easy - a major challenge to overcome. It is very possible that Aline had to intervene at some point near the end of Thincol's reign to maintain her Dynasty. Doing so then would have been difficult, not something any old person unworthy of Immortality could achieve. 2) For the very reason that if Thincol had lost the Empire at that time, then the Dynasty would have fallen. Then at best Aline would have had to start over, and at worst she would have failed in her attempt to reach Immortality. So there wouldn't be three other future rulers to help for the Trial portion. So this, then, might have been one of the Trials. Now, one could say that saving Thincol's butt towards the end of the Wrath War was part of the "Task", not the "Trial", but I guess that would depend on "when" in time one places the Immortals Codex portion of WotI - does that show the Immortals and their hierarchy as it was just before WotI (right after the factions formed, for example?) or after the War? IMO, probably the former, because Wrath related changes in heirarchy (I.E. Thantos becoming senior poobah of Entropy) aren't incorporated in the Codex. This implies that the Codex shows things as they were just prior to Wrath - and Liena was already an Immortal. Thus, saving Thincol's fundiment, if that were nessissary, near the end or after Wrath, would have been part of Aline's travels into her future - her "Trial" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 02:59:41 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Alphatia and Thyatis: Why Alphatian societyoughttobeconsidered Chaotic Evil Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 28 Apr 2000 20:27:43 James Ruhland wrote: >> >> > You may take that as praise, but in truth you apply an undeserved lack >of values to the Alphatians. If Thyatians are 'superior' because they >"don't merely admit to it, but strive for something higher" then I would >ask you if you think it's a virtue to not admit to being flawed and making >mistakes? << >> >No, it isn't, which is why Alphatia is flawed here - they do not see there >being anything wrong, they do not recognize any mistake or flaw, so they >cannot "admit" to it. > Huh? You started out arguing that the Alphatians were *so* bad because they just casually admitted to it, and now you're saying that they don't. Which is it ? >>> Though you say that Alphatian is corrupt at its core, you're applying a >Thyatian value to Alphatian society when you say so. << > >No, I'm not applying a "Thyatian" value - though of course I'm not applying >an Alphatian value, either (since there are none, save for those same >"values" that also apply to the Fiends of the Abyss). I wasn't speaking in >character at all. > I know you weren't speaking in character, and neither was I, but you are judging the Alphatians from an ethical and moral standard that they do not share and do not subject themselves to. Just because their standards aren't the same as the Thyatians' does not mean that they are totally without ethics and thus evil... They just value other things. The next question would be what that is, and here we have a real problem for both empires because, simply put, they are empires! Thus they are huge and contain many, many different degrees of ethical codes and standards. The people in the Thyatian Hinterlands (Jungle Coast) probable don't value the same things that the mainland Thyatians do, and the Hattians, in general, value mostly themselves above all else. In Alphatia this was especially true in DOTE because Alphatia was so huge and encompassed so many different peoples - there were clear enmity between the people in Blackheart and the elves in Shiye-Lawr, for instance. Also, Alphatia is more diverse than Thyatis is, since Alphatia is more a empire of nations than a truely unified empire as Thyatis is (or tries to be). >>> The Alphatians are no better, of course, but, by your reasoning, they >are corrupt merely because they acknowledge that it is so...<< > >No, they don't acknowledge that is so, as you might have seen if you had >finished the whole thing. The very basis of the problem I was discussing >was their lack of awareness that there might be a problem with their >behavior - the whole lot of them can still believe what they're doing is >normative, because they don't have any standard to compare it to. On the >contrary, it is the Thyatians who acknowlege the problem, and this >aknowlegement is the very thing that gives their society a recuperative >capacity - they know there is something that needs fixing - while Alphatia >had to be consigned to the same place other societies beyond salvage get >put, the Hollow World. > Oh, I get it! The fact that Alphatia has ended up in the Hollow World is sufficient proof that they were wrong all evil and all wrong all along, then? The fact that Alphatia was destroyed by the NoS and not the Immortals (like Nithia was) has nothing to do with anything at all, and neither does the fact that the Immortals not only saved and rebuilt Alphatia (at great cost to themselves) and even gave their most prominent members (i.e., high-leveled, which, by your arguments, should be the most corrupt of all)... Sorry, James, but I just don't buy it! I don't see where you get this view from - I've never encountered it in the sources (including DOTE, which I *do* have now!) If the Alphatians are *that* bad, then why is it that Thyatians are the ones who are notorious for their political trickery for the greater glory of "efficiency" ? Well, maybe it's just nasty propaganda cooked up by those awful Alphatians, who just conveniently could organize such a thing just to prove how thoroughly evil they really are ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 21:04:03 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Alphatia and Thyatis: Why Alphatian society oughttobeconsidered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > >> The only difference is the Alphatians ADMIT they do it! > If Thyatians are 'superior' because they "don't merely admit to it, but strive for something higher" then I would ask you if you think it's a virtue to not admit to being flawed and making mistakes? > Sorry for this one more post, but I think I located the source of Stalker's confusion - he's probably unafamiliar with the origin of the quote above (re Alphatians ADMITing they do it), and I didn't provide enough backround. The quote manifestly did *not* refer to Alphatians admitting they were flawed and making mistakes - it refered to Alphatians "admiting" to certain types of behavior. More or less, to their being proud of acting in a certain sort of way, rather than recognizing the potential problems that might come from it. Anyhow, that said, everything else I said stands, and, like I said, your comments actually tend to have agreed with the premise of my argument. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 28 Apr 2000 21:17:59 -0500 Reply-To: Mystara Sender: Mystara From: James Ruhland Subject: Re: Alphatia and Thyatis: Why Alphatiansocietyoughttobeconsidered Chaotic Evil MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >> I know you weren't speaking in character, and neither was I, but you are judging the Alphatians from an ethical and moral standard that they do not share and do not subject themselves to.<< So? That doesn't mean their society cannot be critiqued. By the way, my point wasn't that they should have had thus and such an ethical and moral standard instead of this or that one, but rather that they might consider adopting a standard of behavior, since they lack one *at* *all*. Also, it simply isn't the case that, from a game stand point at least, that it isn't proper to "judge" this or that game society from a certain point of view. I hardly think you'd say that I was mis-applying moral standards if I made the same points about, say, Drow society or the society of Demons in the Abyss (which are comparable), simply because the Demons and Drow Priestesses do not share or subject themselves to such ethical standards. Likely it is only who's oxen are getting gored that you find objectionable, not the fact that they may deserve being gored. >> Thus they are huge and contain many, many different degrees of ethical codes and standards. << A true, but unfortunately spurious point to make, because one can still comment on the societys as they are portrayed, which is what I was doing - commenting on how their social attitudes were written, not saying there are or aren't some others also that should be created. Though you're free to expand on what is given, note that in Alphatia there will be no respect accorded to those, at least by the bulk (or what used to be refered to as the "mainstream) of Alphatian society. Also, I've noticed (again) that you tend to comment on Alphatia as if it were what you might wish it to be, rather than what it actually is described as being like in DotE. But to each their own. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 01:55:22 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Albigensians MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-28 5:05:03 AM Eastern Daylight Time, thibsylv@CLUB-INTERNET.FR writes: << but remember that in laterre magic was frowned upon and religion was at the center of the society. Magic using Glantrians ,after being oppressed by religion , oppressed it when they were in charge on mystara... >> Another thing to remember is the advantage that those wizards would have over newcomers -- it would take a LARGE army of religious fanatics to cause any serious problems in Glantri, assuming that they go for the direct attack rather than the slow, sneaky subversion that most foes of the magocracy seem to opt for. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 01:55:21 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Advantages of Konumtali Crusade MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-28 4:12:31 AM Eastern Daylight Time, pds3@DANA.UCC.NAU.EDU writes: << 2) The exact nature of Yav's relationship to his clergy is rather vague, but it seems that at least the most talented of seers (like Yav himself) can see multiple possible futures. Thus, I would argue that Yav is able to manipulate his followers to follow the future that is "the will of the immortals", i.e., the will of Yav. Yav would not condone such a course of action that would so clearly imperil his most reliable source of followers--a country he must still feel strong attachment to as well. >> I must admit that my scenario presupposes that Yav does not consciously control the visions of his followers -- and in this case the eventual conquest by Hule of Yavdlom is inevitable, so the seers' visions are fairly clear on that point. Of course, by leaving Yavdlom it could be argued that the special ability of the seers to see who "matters" no longer works as it should: while they can see that a particular Thyatian nobleman is destined to affect the lives of over five million people, they cannot be sure WHICH five million people's lives he will affect, so they cannot be sure that they are called to lure him to Yavdlom. << >1) It is a classic battle of "good" vs. "evil", as there is no question in >the minds of most people that the Huleans are "evil" and the followers >of Gareth are "good". Of course, this is pretty much dependent on the assumption that Gareth is not just another persona of Loki :-) >> Actually it works quite well if Gareth is Loki but is not commonly believed to be Loki -- in which case he may actually be bringing his master plan to fruition. Indeed, given the difficulties you cited for the Master to overrun the City States, it would be a virtual necessity for Loki to soften them up first in various ways. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 29 Apr 2000 02:25:22 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Vanya ?? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-04-28 7:29:19 PM Eastern Daylight Time, jruhlconob@SPRYNET.COM writes: << This one's much easier to answer, as it turns out - the very fact that Aline/Liena reached Immortality means that her Dynasty can't fall yet - thus, Oesterhaus can't seize control of the entire Empire right now. Presumably, Aline/Liena would have travelled forward to insure the success of her Dynasty in the future, in much the same way that al-Kalim made an apearance in the MA 1015 to prevent Fiends from eliminating his. >> On the other hand, the future that a Dynast travels to in order to aid his or her successors is not THE future and can be changed -- so it is quite possible for a Dynast to achieve Immortality and then for subsequent events to eliminate the dynasty completely -- which would be a major stroke against that new Immortal, as most of the followers of that new Immortal of Time would be in the realm founded by that Dynast. However, I would think that some extraordinary event should be required to destroy a dynasty in this manner, as the dynasty would clearly have continued to exist in the "normal" course of events as helped along by the Dynast. In a message dated 2000-04-28 6:53:11 PM Eastern Daylight Time, Mr.Dead@BTINTERNET.COM writes: << Thanks, I couldn't remember Thincols mothers name either. I have two questions though. 1. Why doesn't Liena (being Thincols mortal mother) simply remove the curse on Thincol (especially if it was placed "illegally")? >> I think I have an idea why she didn't: If Vanya put her full Immortal power behind the curse, then only an Immortal of greater power could break it. Liena could not break the curse because she was less powerful than Vanya, and Thincol died before she could get some other Immortal to save him. Another theory, which would make a bit more sense than Thincol becoming an Immortal, might be that Liena did indeed "save" Thincol by making him an Exalted servitor of her at the time of his death. There are certainly some mythological precedents for that move. << 2. With Thyatis in financial ruin and Thincol dead, would Count Heinrich Oesterhaus of Hattias (i.e. Thanatos) take this opportunity to start a second Hattian Rebellion and possibly seizing control of the entire Empire. >> Take a look at the Mystaran Almanac for 1016 AC, published in January of this year. Guess what happens in Kaldmont? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.