========================================================================= Date: Thu, 1 Jun 2000 10:04:06 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Question about K:KoA In-Reply-To: ; from alphatian@ANGELFIRE.COM on Thu, Jun 01, 2000 at 12:14:15AM +0100 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Thu, Jun 01, 2000 at 12:14:15AM +0100, The Stalker wrote: > > Yes, but then Allston *did* co-write K:KoA according to the book - one would assume that he could at least have told Jeff Grubb what he had actually written in Gaz 1 and the PWA1 :( > I think when they put in co-wrote they mean that he wrote the original Karmeikos gazeteer that K:KoA is based heavily on. gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 15:14:58 +0300 Reply-To: Mystara Sender: Mystara From: Solmyr of the Azure Star Subject: Re: Question about K:KoA MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > This is all very true, since that is precisely what K:KoA says, but much as people may hate me for this, I do feel the need to point out that on p.205/206 of the 1010AC PWA1 says that Hyraksos' successor is Baron (?) Retameron Antonic (who was a major NPC along with his wife, the wizardess Halia, in the X12: Skarda's Mirror adventure). It was never specified what happened after that, but since K:KoA suggests by what you quote about the Hin invasion of the Black Eagle Barony, which also took place in 1010 AC, this seems like a typo to me. > Heh, I generally prefer to go by the info in the other sources if they contradict K:KoA. The boxed set has some good info, but it also has some pretty glaring errors, like the ones you mentioned. One particularly nasty one is that some NPCs appear to not have aged at all (most notably several of the ministers). Then there's the entire matter of Stefan renaming Specularum to Mirros as a supposedly "original Traladaran name" of the town, when in fact the original name was Marilenev, per GAZ1 (Traladaran peasant: "Huh, what'd he pull that name out of? Never heard of it before.") But then again, maybe it's another one of Stefan's evil plots to control the Traladaran populace :) -- ****************** Aleksei Andrievski aka Solmyr, Archmage of the Azure Star solmyr@kolumbus.fi http://www.geocities.com/TimesSquare/Fortress/2198/index.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 08:45:32 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Family sizes for Mystaran demi-humans MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Good question. My best assumption is that they are meant to represent > those children that lived through at least the first year. I suspect that > most > of the demi-human races should have a much lower infant mortality rate > than humans, though -- otherwise there could be a lot of dead elf infants > and children. > The other thing which could have a major effect on child mortality is the presence of healing magic. Heal a sickly child and you have a lever on the souls of the entire family. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 00:56:34 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Boy, the list is quite today... Does everybody have a holiday or is it just here ? Well, anyway... On Wed, 31 May 2000 23:55:03 Wizards Shopper wrote: >In a message dated 2000-05-31 7:22:20 PM Eastern Daylight Time, >alphatian@ANGELFIRE.COM writes: > ><< While this is certainly possible, it seems rather out-of-character for >Retameron IMHO. I'd be more inclined to believe that he didn't want the job, >but had it thrust upon him until, after a relatively short while (a year or >less), decided that he would indeed decline the position... >> > >I agree -- I like your explanation much better than mine. > Why - thank you. That's praise indeed, and although I'm Alphatian, I'm not impervious to it, you know :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 01:02:15 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Family sizes for Mystaran demi-humans Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 1 Jun 2000 08:45:32 Paul George Dooley wrote: >> Good question. My best assumption is that they are meant to represent >> those children that lived through at least the first year. I suspect that >> most >> of the demi-human races should have a much lower infant mortality rate >> than humans, though -- otherwise there could be a lot of dead elf infants >> and children. >> >The other thing which could have a major effect on child mortality is the >presence of healing magic. Heal a sickly child and you have a lever on the >souls of the entire family. > Actually what could have an even bigger impact on this, as IRL, is sufficient food! IRL most infants died simply because they neither got enough food nor the right food... Once more food became available (in Western Europe anyway) a lot more children lived and the population increased over the following years. I suppose we can argue that demi-humans have enough food to sufficiently feed their young and a much higher percentage of them thus lived - the description of the elves of Alfheim certainly seems to support the notion that there's plenty food for everyone IIRC... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 01:06:13 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 1 Jun 2000 10:04:06 Gordon McCormick wrote: >On Thu, Jun 01, 2000 at 12:14:15AM +0100, The Stalker wrote: >> >> Yes, but then Allston *did* co-write K:KoA according to the book - one would assume that he could at least have told Jeff Grubb what he had actually written in Gaz 1 and the PWA1 :( >> > >I think when they put in co-wrote they mean that he wrote the original Karmeikos >gazeteer that K:KoA is based heavily on. > You could be right. It's not the impression I get from looking at the credits on page 2 of the Explorer's Guide, though, which lists the designers as Jeff Grubb and Aaron Allston. Hmm, maybe it's not to late to have Jenn Guerra at the Tome ask Allston this as well in the upcoming interview in Tome #4... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 01:12:19 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 1 Jun 2000 15:14:58 Solmyr of the Azure Star wrote: >The Stalker wrote: >> >> This is all very true, since that is precisely what K:KoA says, but much as people may hate me for this, I do feel the need to point out that on p.205/206 of the 1010AC PWA1 says that Hyraksos' successor is Baron (?) Retameron Antonic (who was a major NPC along with his wife, the wizardess Halia, in the X12: Skarda's Mirror adventure). It was never specified what happened after that, but since K:KoA suggests by what you quote about the Hin invasion of the Black Eagle Barony, which also took place in 1010 AC, this seems like a typo to me. >> >Heh, I generally prefer to go by the info in the other sources if they >contradict K:KoA. The boxed set has some good info, but it also has some >pretty glaring errors, like the ones you mentioned. One particularly >nasty one is that some NPCs appear to not have aged at all (most notably >several of the ministers). Then there's the entire matter of Stefan >renaming Specularum to Mirros as a supposedly "original Traladaran name" >of the town, when in fact the original name was Marilenev, per GAZ1 >(Traladaran peasant: "Huh, what'd he pull that name out of? Never heard >of it before.") > Well, 'Mirros' is still better than that awful Thyatian name, isn't it? :) Seriously, though, I always assumed that Stefan wanted to signal to the Traladarans that any Thyatian oppression was over, but at the same time he also wanted to signal to both the Thyatians *and* the Traldarans that he was king, and that this *was* Karameikos - not Traladara! Keeping the name Specularum would not achieve the first goal, but renaming the city Marilenev would definitely not achieve the second either, so he chose something else entirely. Well, that's just my take on it, anyway... >But then again, maybe it's another one of Stefan's evil plots to control >the Traladaran populace :) > Heh, quite. 'Dark King of Karameikos' indeed! ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 09:04:05 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Paparazzi Glantri Klarmont Update MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hail Mystarans! Yes, the Paparazzi Glantri keeps churning them out! Klarmont marks the start of the Glantrian summer--and summer is a great time for that hot and sizzling gossip! This Klarmont we have: "Rumors about New Kolland" Did you think we would spare those humanoids from the scalding touch of scandal? No way! This month we unearth all their dirty > little buried secrets from that giant Great Crater of theirs! "Etiquette for Spellcasting" Yes, in the Kingdom of Magic, there is a right way and a wrong way to cast magic. Learn how! "Princes Aspirants & Claimants" Part 3 of our Princes of Glantri series. Meet the Princes past, presumed, and probable. "The Truth About Noussoir" You may have heard a few things about the premier gossip and rumormonger of Glantrian high society (Blackmailer is such a harsh word!). Well, like most of the things he deals with, they may not be all that true after all. And a dragon-in-human-form's treasure hoard more on etiquette, rumors, anecdotes and glitterati of Glantri! Paparazzi Glantri www.geocities.com/paparazzi_glantri ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 21:02:49 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] Election: And Now Some Words From Our Canidates MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Well, I am a few days behind, but here is the roster of prospective canidates for Admin... Alan Shutko Geoff Gander Andrew Theisen Gordon McCormick Marco Dalmonte There were several others mentioned, but they were not seconded. Also, several people who were nominated later declined. This is why, after all those e-mails, the list seems fairly short. Note that I am not infallible. If, by chance, I have missed someone, please let me know. I will check the archives to see if they were supported by two people other than themselves (i.e. no sneaking your own name in here : ) So, now is the Platform phase of the election. Each canidate who wishes can post something about themselves and why they think they would be a good Admin. They can say as much or as little as they like. The only restriction is that they should not reference other canidates (i.e. no smear campaigns : ) This is NOT the voting phase of this election. Do not cast votes. This phase will last approximately a week. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 21:23:37 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: Re: Nominations MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Herve Musseau meandered fecklessly... > Weird that this process is conducted on list, and I failed to see anywhere what > rules there were (most notably, whether you could nominate more than one > person). The rules were sent to the list a bit over a week ago. > Strange also you rejected the three persons who offered to be moderators, > Leroy. You mention problems with each one (schedule, ...) but the whole point > of having three moderators was that they would complete each other, so that if > was is on vacation or on sick another would still be available; also I > suggested that by taking people from different timezones you'd have a 24h cover > that would be but a good thing. I agree; that is what I was _trying_ to do. One of the things I was looking for was schedules that would mesh well with each other, giving coverage over a large portion of the day. But that didn't work out. Add in other factors, amplified by the very limited selection, and it just didn't work out. Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 23:28:20 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Question about K:KoA MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-01 8:16:38 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << Seriously, though, I always assumed that Stefan wanted to signal to the Traladarans that any Thyatian oppression was over, but at the same time he also wanted to signal to both the Thyatians *and* the Traldarans that he was king, and that this *was* Karameikos - not Traladara! Keeping the name Specularum would not achieve the first goal, but renaming the city Marilenev would definitely not achieve the second either, so he chose something else entirely. Well, that's just my take on it, anyway... >> BTW -- K:KoA does not say that Mirros is the old Traladaran name for Specularum (unless I missed a reference), but the timeline sidebar on p. 59 says that "Mirros" is the Traladaran word for "hope". So I suspect that a lot of political meanings were packed into that particular renaming. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 11:24:45 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Question about K:KoA MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto: > Boy, the list is quite today... Yeah...and it's strange, considering we now are over 210!!! > Does everybody have a holiday or is it just here ? I have an exam. Today. Darn Analytical Maths. > > > Well, anyway... > > On Wed, 31 May 2000 23:55:03 Wizards Shopper wrote: > >In a message dated 2000-05-31 7:22:20 PM Eastern Daylight Time, > >alphatian@ANGELFIRE.COM writes: > > > ><< While this is certainly possible, it seems rather out-of-character for > >Retameron IMHO. I'd be more inclined to believe that he didn't want the job, > >but had it thrust upon him until, after a relatively short while (a year or > >less), decided that he would indeed decline the position... >> > > > >I agree -- I like your explanation much better than mine. > > > > Why - thank you. That's praise indeed, and although I'm Alphatian, I'm not impervious to it, you know :) > > - The Stalker Ha ha ha ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 11:28:39 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Question about K:KoA MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker ha scritto:Well, 'Mirros' is still better than that awful Thyatian name, isn't it? :) You are lucky that IronWolf seems to have disappeared leaving no trace, one of the many who lost its way and faith in Mystara, or maybe simply is unable to remain on the list (I have risked it myself, and have for some time taken in consideration the possibility to leave the list and all my Mystaran ties, but fortunately I haven't) > > >But then again, maybe it's another one of Stefan's evil plots to control > >the Traladaran populace :) > > > > Heh, quite. 'Dark King of Karameikos' indeed! ;) > Although I supported that theory, I'm sure you wouldn't have if Stefan had been Alphatian. "Oh, he's Thyatian, so there must be something awful about what he does." Pfui. > > > - The Stalker Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 11:11:48 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: [Re: [MYSTARA] Question about K:KoA] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Caroletti wrote: > >You are lucky that IronWolf seems to have disappeared leaving no trace, = >one of the many who lost its way and faith in Mystara, or maybe simply is >un= able to remain on the list (I have risked it myself, and have for some >time t= aken in consideration the possibility to leave the list and all my >Mystaran t= ies, but fortunately I haven't) Last I talked with Ironwolf, he was just getting very busy IRL, so I assu= me he's probably still lurking around here at least, just not as actively po= sting as before. ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 17:40:08 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: The Seer of the Lake of Lost Dreams MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT The Seer of the Lake of Lost Dreams By H�vard Faanes (The Seer of the Lake of Lost Dreams was originally mentioned in DDA1 Eye of Traldar. There he was referred to as the Seer of the Lake of Lost Souls.) This old hermit lives in a small wooden cottage near the Lake of Lost Dreams in eastern Karameikos. He has very few dealings with the nobility and other high ranking members of Karameikan society, but The Seer is a popular figure among the Traladaran commoners, especially the rural population. The Seer is known for his great wisdom and knowledge of the lands of Karameikos and its history and legends. Also, he is known to have powers of divination. The origin of his powers is unknown. Some say he was trained by the Witches of Dymrak*. Others say that he is a demigod and the son of King Halav himself. That he has some connection with the Traladaran Three is undisputed. The Seer seems to see himself as a protector of the Traladaran lands. He shows little interest for mortal affairs in general, but when the land itself is threatened, such as when the servants of Arik attempt to free their master, the Seer always intervenes if he can. The Seer is on friendly terms with the Three Sidhe Priestess of Halav who reside on the Island in the middle of the Lake of Lost Dreams, and he is also a friend of the people of Haven. It is said that it was the Sidhe Priestesses who gave the Seer his most valued posession, the Eye of Traldar. Appearance: The Seer is an old man, yet he is in a better shape physically, than many youngsters. His skin is tanned from the sun and his gray hair is set in a ponytail. The Seer has a trimmed gray mustache and beard. He wears old gray robes, held together by a rope belt. From the belt hangs numerous items of mystical significance such as a birds leg, a bag of colored sand and the fingerbone of a goblin. Game Statistics: In my opinion the Seer should be at least a 19th level Mage. If you use AD&D2nd Edition, he should probably be a Diviner. Str: 14, Dex 15, Con 17, Int 20, Wis 18, Cha 16. AL: NG. If he really is the Son of Halav and a Demi-God, he should probably have a couple of fancy powers aswell� Posessions: Wooden Staff, Robes, The Eye of Traldar (A magical artifact with several divining and detection magic spells. It also functions as a Crystal Ball, but only areas within Karameikos and Haven can be scryed.) * Several Witches live inside Dymrak forrest. They are all malign, but only some are evil. Most well known is Griselda who has had some dealings with the Centaurs of the Kelvin Moors. Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 12:32:14 EDT Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: The Seer of the Lake of Lost Dreams Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > >The Seer is known for his great wisdom and knowledge of the lands of >Karameikos and its history and legends. Also, he is known to have powers= >of divination. The origin of his powers is unknown. Some say he was >trained by the Witches of Dymrak*. Others say that he is a demigod and >= the son of King Halav himself. That he has some connection with the >Traladar= an Three is undisputed. The Seer seems to see himself as a >protector of the= Traladaran lands. He shows little interest for mortal >affairs in general= , but when the land itself is threatened, such as when >the servants of Arik at= tempt to free their master, the Seer always >intervenes if he can. I like this a lot. The seer is reminiscent of the Seers and Prophets of Milenia (who were originally Traladaran). = Does this Seer have any connections to Elyas the Sage or the three witche= s of the Radlebb forest? (From B1-9's placement of Rahasia?) >The Seer is on friendly terms with the Three Sidhe Priestess of Halav wh= o >reside on the Island in the middle of the Lake of Lost Dreams, and he is= >also a friend of the people of Haven. It is said that it was the Sidhe >Priestesses who gave the Seer his most valued posession, the Eye of >Traldar. Are these priestesses mentioned anywhere else? Also, do you own B10: Nigh= t's Dark Terror? It describes the island in the middle of the Lake a little b= it, and the priestesses fit in real well with what is described- so if you do= n't own it, and made them up, that's pretty intuitive of you. :) >Game Statistics: In my opinion the Seer should be at least a 19th level >Mage. If you use AD&D2nd Edition, he should probably be a >Diviner. Str: 14, Dex 15, Con 17, Int 20, Wis 18, Cha 16. AL: NG. If he >really is the Son of Halav and a Demi-God, he should probably have a >couple of fancy powers aswell=85 I don't recall if the Prophets in HWR3: Milenian Empire have any sort of special abilities or not, but I'll take a look through it tonight. Perhap= s his powers could be similar to theirs, or it might just have some general suggestions. At least one of the Prophets (Oracles, I think they were called, actually= ), is mentioned as having an extremely long lifespan due to his connections to = Halav and the Milenian Immortals- perhaps the Seer has a similar ability. Good work! ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=3D1 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 09:39:57 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Fort Doom DM Question MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I'm not able to rifle through everything right now, so I thought I'd ask the list a quick question: Is there a layout of Fort Doom given in any of the published works, or has someone done one online? If not, can someone suggest one which I can substitute (I have a group of low-level characters needing to infiltrate the dungeons to rescue their leader). Any help is appreciated! Jenn Diplomacy is the art of telling someone to go to hell and making them look forward to the trip. http://www.geocities.com/valerya1/ __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 09:49:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Fort Doom DM Question In-Reply-To: <20000602163957.7475.qmail@web1104.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:39 06/02/2000 -0700, Jennifer Guerra wrote: >Is there a layout of Fort Doom given in any of the >published works, or has someone done one online? > >If not, can someone suggest one which I can substitute >(I have a group of low-level characters needing to >infiltrate the dungeons to rescue their leader). Actually, I have this same question, specifically in regards to the module "The Eye of Traladara," which is on auction at eBay right now. My campaign is eventually going to have the player characters infiltrating one of Bargle's old bases, and I was wondering if Fort Doom would make sense for that location and if DDA3 (?) had the write-up for it. Also, how DID von Hendriks escape the hin? I'm introducing a character who was involved in his capture soon, and wanted to know what he knew ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 19:18:17 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Fort Doom DM Question In-Reply-To: <3.0.5.32.20000602094935.007b31b0@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 2 Jun 2000, Beau wrote: > At 09:39 06/02/2000 -0700, Jennifer Guerra wrote: > > >Is there a layout of Fort Doom given in any of the > >published works, or has someone done one online? DDA3 Eye of Traldar has a map of the Dungeon below Ft doom IIRC. > Actually, I have this same question, specifically in regards > to the module "The Eye of Traladara," which is on auction at eBay > right now. Its not a module I'd recommend. the adventure itself isn't very good and the maps arent something you couldnt make up youself. > My campaign is eventually going to have the player characters > infiltrating one of Bargle's old bases, and I was wondering if Fort > Doom would make sense for that location and if DDA3 (?) had the > write-up for it. DDA3 only has maps of the Dungeons. :( > Also, how DID von Hendriks escape the hin? I'm introducing a > character who was involved in his capture soon, and wanted to know > what he knew ... Im guessing Bargle teleported him away and then did the same himself. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 20:37:53 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: The Seer of the Lake of Lost Dreams In-Reply-To: <20000602163215.3403.qmail@aw161.netaddress.usa.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 2 Jun 2000, Andrew Theisen wrote: > I like this a lot. The seer is reminiscent of the Seers and Prophets of > Milenia (who were originally Traladaran). I hadn't thought of that paralell. But I like it alot! I have to dig out the Milenia HWR and see if there is more I can exploit out of this idea. > Does this Seer have any connections to Elyas the Sage or the three witches of > the Radlebb forest? (From B1-9's placement of Rahasia?) I didnt know Rahasia was placed in Radlebb as I only have the orginal module. But again very interesting. Any further ideas on this one? I aslo thought of having him onvolved with Beau's NPC Nicodemus just for fun, but I havent pursued that idea yet. Any ideas Beau? > >The Seer is on friendly terms with the Three Sidhe Priestess of Halav who > >reside on the Island in the middle of the Lake of Lost Dreams, and he is > >also a friend of the people of Haven. It is said that it was the Sidhe > >Priestesses who gave the Seer his most valued posession, the Eye of > >Traldar. > > Are these priestesses mentioned anywhere else? Also, do you own B10: Night's > Dark Terror? It describes the island in the middle of the Lake a little bit, > and the priestesses fit in real well with what is described- so if you don't > own it, and made them up, that's pretty intuitive of you. :) Hehe. I have B10. :) I came up with the idea of the Three Priestesses during a discussion on the MML some time ago, and I have already used them in my campaign once. Maybe I should do some writeup of them some time. > >Game Statistics: In my opinion the Seer should be at least a 19th level > >Mage. If you use AD&D2nd Edition, he should probably be a > >Diviner. Str: 14, Dex 15, Con 17, Int 20, Wis 18, Cha 16. AL: NG. If he > >really is the Son of Halav and a Demi-God, he should probably have a > >couple of fancy powers aswell� > > I don't recall if the Prophets in HWR3: Milenian Empire have any sort of > special abilities or not, but I'll take a look through it tonight. Perhaps his > powers could be similar to theirs, or it might just have some general > suggestions. Cool, cause I dont have HWR3 where I am right now. Seems like a good idea to use powers similar to those of the Prophets though.. > At least one of the Prophets (Oracles, I think they were called, actually), is > mentioned as having an extremely long lifespan due to his connections to Halav > and the Milenian Immortals- perhaps the Seer has a similar ability. This certainly fits with the description I wrote mentioning that noone knows how old he is.... Glad you liked it! Does anyone else have comments on this guy? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 12:21:08 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: The Seer of the Lake of Lost Dreams In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable At 20:37 06/02/2000 +0200, H=E5vard wrote: >I aslo thought of having him onvolved with Beau's NPC Nicodemus just for >fun, but I havent pursued that idea yet. Any ideas Beau? Hey, don't look at me: Nicodemus just died of old age IMC on Saturday morning! (And, yes, my players were sort of stunned by that turn of events.) Having said that, yeah, this is the sort of resource Nicodemus would utilize, to try and figure out if there's a solution to the haunting of Fort Boldizsarovic and to investigate who the orphan boy he's adopted is. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 12:27:05 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Oenkmar and anvils Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" For those of you who remember the sword Reaver, which is going to play a pivotal role in my Karameikos campaign -- the player characters have just begun scrambling for it last weekend -- I need some help in destroying it. I've already decided several things: 1) It can only be broken (or repaired) on the anvil on which it was created. 2) The anvil it was created on was located in Oenkmar, and somehow Bargle got it and the sword during the seige of that city several years ago. (What years did the war for Oenkmar span?) 3) Now, the blade, as you may recall, is essentially a long sword of human and demi-human slaying that slowly turns its weilder into a goblinoid, typically an orc. I would like some advice here: 1) Who would be likely to have built such a weapon? 2) What would such an anvil look like? I keep having a vision of Oenkmar having an Azcan feel, although I don't know where I got that idea. Any idea of how an Azcan anvil would differ from a traditional European one? I want the players to have to find out that they need the anvil to destroy the sword and then, while being pursued by various factions, including agents of the Black Eagle in exile, break into one of Bargle's old hidey holes and either steal the anvil or shatter the sword right there. But I want this to have a very exotic feel, and when they see the anvil, they know this isn't some ordinary hunk of iron. Thanks in advance for your always wonderful help. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 2 Jun 2000 22:19:47 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Oenkmar and anvils In-Reply-To: <3.0.5.32.20000602122705.007b9090@lby3.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 2 Jun 2000, Beau wrote: > I would like some advice here: > 1) Who would be likely to have built such a weapon? This may not fit with all your ideas, but these items sound like something the Moulder Dwarves may have created. Now, Moulder Dwarves live below the Nothern Reaches and they probably use nordic type items. If you want an Azcan feel to it, maybe Atzanteotl inspired a Moulder Dwarf to make the items? > 2) What would such an anvil look like? I keep having a vision > of Oenkmar having an Azcan feel, although I don't know where I got > that idea. Any idea of how an Azcan anvil would differ from a > traditional European one? Azteks weren't paricularily good at forging metals. so you got me there... Maybe it is made of obsidian? (Enchanted obviously, so it can be used as an anvil without being broken). > I want the players to have to find out that they need the > anvil to destroy the sword and then, while being pursued by various > factions, including agents of the Black Eagle in exile, break into one > of Bargle's old hidey holes and either steal the anvil or shatter the > sword right there. But I want this to have a very exotic feel, and > when they see the anvil, they know this isn't some ordinary hunk of > iron. If it isn't made of Obsidian, you could always have it covered with runes. This fits if the anvil is made by the Moulder Dwarves. Glowing runes work even better. I picture it: A black anvil covered with faintly red glowing runes...(clicheic perhaps?) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 1 Jun 2000 22:47:12 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Oenkmar and anvils MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > 2) What would such an anvil look like? I keep having a vision > > of Oenkmar having an Azcan feel, although I don't know where I got > > that idea. Any idea of how an Azcan anvil would differ from a > > traditional European one? > > Azteks weren't paricularily good at forging metals. so you got me there... > Maybe it is made of obsidian? (Enchanted obviously, so it can be used as > an anvil without being broken). Well the Azcans dont use horses, so if they did have anvils they would look quite different for that reason alone. No horseshoes to make... Don't know - probably just an obsidian block? What would they be using it for? Just making weapons? They won't be using it to create metal hoops, so a block would probably do... Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 01:17:26 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 2 Jun 2000 11:28:39 Caroletti wrote: >The Stalker ha scritto:Well, 'Mirros' is still better than that awful Thyatian name, isn't it? :) > >You are lucky that IronWolf seems to have disappeared leaving no trace, > Damn - and I thought I could provoke a response... :) > one >of the many who lost its way and faith in Mystara, or maybe simply is unable to >remain on the list (I have risked it myself, and have for some time taken in >consideration the possibility to leave the list and all my Mystaran ties, but >fortunately I haven't) > This list would be no fun without you - who would I trade In-Character insults with ;) >> >> >But then again, maybe it's another one of Stefan's evil plots to control >> >the Traladaran populace :) >> > >> >> Heh, quite. 'Dark King of Karameikos' indeed! ;) >> > >Although I supported that theory, I'm sure you wouldn't have if >Stefan had been Alphatian. "Oh, he's Thyatian, so there must >be something awful about what he does." Pfui. > Gosh! I *agree* with you and it's still wrong? Yes, we Alphatians sure are baaaaad! Why does this strike me as a typical Thyatian reply :) (Sorry, couldn't resist - my bad...) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 01:44:30 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: [Re: [MYSTARA] Question about K:KoA] Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 2 Jun 2000 11:11:48 Andrew Theisen wrote: >Caroletti wrote: >> >>You are lucky that IronWolf seems to have disappeared leaving no trace, >one >of the many who lost its way and faith in Mystara, or maybe simply is >unable >to remain on the list (I have risked it myself, and have for some >time taken >in consideration the possibility to leave the list and all my >Mystaran ties, >but fortunately I haven't) > >Last I talked with Ironwolf, he was just getting very busy IRL, so I assume >he's probably still lurking around here at least, just not as actively posting >as before. > Uh-oh. I had better watch my back now then, right? :) Seriously, I glad to hear he hasn't disappeared completely. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 02:01:15 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Fort Doom DM Question Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 2 Jun 2000 09:39:57 Jennifer Guerra wrote: >I'm not able to rifle through everything right now, so >I thought I'd ask the list a quick question: > >Is there a layout of Fort Doom given in any of the >published works, or has someone done one online? > Actually, there is a map of the Town of Fort Doom in Dragon no. 206, p.65. It must be in the Dragon Archives if you have them - sadly I do not :( There is no map of the actual fort or castle of Fort Doom ('The Duumtor'), though. I hope this at least a little. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 02:11:23 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Fort Doom DM Question Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 2 Jun 2000 19:18:17 Hevard wrote: >On Fri, 2 Jun 2000, Beau wrote: > >> At 09:39 06/02/2000 -0700, Jennifer Guerra wrote: >> >> >Is there a layout of Fort Doom given in any of the >> >published works, or has someone done one online? > >DDA3 Eye of Traldar has a map of the Dungeon below Ft doom IIRC. > Oh, I don't that one. Damn. With Hevard's excellent desciption of the Seer of the Lake of Lost Dreams and this, I'll have to get this now - just my luck :) >> Actually, I have this same question, specifically in regards >> to the module "The Eye of Traladara," which is on auction at eBay >> right now. > >Its not a module I'd recommend. the adventure itself isn't very good and >the maps arent something you couldnt make up youself. > Oh, well, maybe not then... >> My campaign is eventually going to have the player characters >> infiltrating one of Bargle's old bases, and I was wondering if Fort >> Doom would make sense for that location and if DDA3 (?) had the >> write-up for it. > >DDA3 only has maps of the Dungeons. :( > And Dragon no. 206 has maps of the town. Are there really no maps for the actual stronghold of the Black Eagle anywhere ? >> Also, how DID von Hendriks escape the hin? I'm introducing a >> character who was involved in his capture soon, and wanted to know >> what he knew ... > >Im guessing Bargle teleported him away and then did the same himself. > No. Actually, Bargle betrayed him. According to PWA1 (p.235-236 - Kaldmont 23, 1010 AC), Ludwig is in deep trouble, but Bargle just tells him to march against the halflings anyway - Bargle's magic will ensure Ludwig's victory, but as Ludwig does so, Bargle hurries to loot his treasury and then teleports away to let the armies be crushed by the halflings and Ludwig to be captured by them - I always thought that is excellent to see the nasty Black Eagle betrayed by his own nasty court-wizard when things started to go the wrong way - good job, Allston :) So Ludwig was actually captured by the halflings who sentenced him to death! But as they were about to execute him, he was teleported away by the goblin shaman Broknag the Sly who wanted to establish an alliance between himself, Ludwig, and King Kol (p.178, PWA2, Nuwmont 18, 1011 AC). - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 02:54:36 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Oenkmar and anvils Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 2 Jun 2000 12:27:05 Beau wrote: > For those of you who remember the sword Reaver, which is going to play a >pivotal role in my Karameikos campaign -- the player characters have just >begun scrambling for it last weekend -- I need some help in destroying it. > I've already decided several things: > 1) It can only be broken (or repaired) on the anvil on which it was created. > 2) The anvil it was created on was located in Oenkmar, and somehow Bargle >got it and the sword during the seige of that city several years ago. (What >years did the war for Oenkmar span?) The dwarves discovered Oenkmar in 1010 AC, but due to trouble in Rockhome, they didn't do anything about it until the next year. IIRC, the actual war in Oenkmar was in 1011 AC and 1012 AC. There is lots of stuff about this in PWA2 and, especially, PWA3. > 3) Now, the blade, as you may recall, is essentially a long sword of human >and demi-human slaying that slowly turns its weilder into a goblinoid, >typically an orc. > > I would like some advice here: > > 1) Who would be likely to have built such a weapon? > A goblinoid shaman or high-level priest, or a Glantrian or Alphatian wizard who hates demi-humans, has griefs against them, or who was paid well. It could also be any high-level priest of one of the Immortals that hates demihumans, Atzanteotl strikes me as a good example of this. In fact, if this will be in Oenkmar, you just *have* to use Atzanteotl... > 2) What would such an anvil look like? I keep having a vision of Oenkmar >having an Azcan feel, although I don't know where I got that idea. Any idea >of how an Azcan anvil would differ from a traditional European one? > Not really, no. I'm an Alphatian wizard, not a blacksmith :) > I want the players to have to find out that they need the anvil to destroy >the sword and then, while being pursued by various factions, including >agents of the Black Eagle in exile, break into one of Bargle's old hidey >holes and either steal the anvil or shatter the sword right there. But I >want this to have a very exotic feel, and when they see the anvil, they >know this isn't some ordinary hunk of iron. > Perhaps it is all blue, or it shines with a green light. Or if you want something really nasty, it can bleed! If it's a really nasty thing, then the actual anvil can be *alive*. It's actually a sort of golem, or it has just made so many powerful magical items, and absorbed so much magic, that it has achieved a form of sentience. Or maybe a wizard animated it so that it could be a more effective tool, but now it's gotten a mind of its own. Trust me, it's very effective when 'common household items' suddenly become dangerous in the game. I distinctly remember a time when the Greyhawk group I played in weren't too afraid of any monsters, yet cried for mercy everytime we came across a strange door or house :) (That's how nasty our DM was...) > Thanks in advance for your always wonderful help. > Ahem, well, I don't know if it was... But, well, you're welcome, I suppose... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 00:56:26 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: The Seer of the Lake of Lost Dreams MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-02 11:45:08 AM Eastern Daylight Time, hoc@NVG.NTNU.NO writes: << The Seer is on friendly terms with the Three Sidhe Priestess of Halav who reside on the Island in the middle of the Lake of Lost Dreams, and he is also a friend of the people of Haven. It is said that it was the Sidhe Priestesses who gave the Seer his most valued posession, the Eye of Traldar. >> Your writeup looks good except for this part. According to PC1, a sidhe priest(ess) would be impossible. If you can make them elves or other non-fairies, however, they might work. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 00:56:27 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Chardastes and the religions of Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I will offer a theory for the religious development of Karameikos for the rest of you to shoot at as desired: The first pantheistic religion of the Known World was the Church of Thyatis. That church revered all Immortals except for those of Entropy and those known to be inimical to Thyatis. To this day it remains the official religion of Thyatis, although the more religious Thyatians are now more inclined to seek out priests of specific Immortals of interest rather than those of the overall Church of Thyatis. The Church of Karameikos was founded as a branch of the Church of Thyatis when Duke Stefan took control of Traladara. That church aggressively set out to recruit Traladarans by offering them access to both their own traditional Immortals and those revered in Thyatis. The Church of Traladara was organized at the same time as a reaction to these proselytizing efforts. Prior to the Karameikan takeover of Traladara, the Traladarans revered their "big three" traditional Immortals of Halav, Petra, and Zirchev as well as a variety of "lesser" Immortals, but they had no formal "church" structure. However, with the Karameikan invasion the cults of the "big three" got together and founded the Church of Traladara, excluding all Immortals from their religion except for the three traditional Traladaran Immortals. The accidental exclusion of Chardastes (who had a small following in Traladara but was widely revered as a patron of healing) from the Church of Traladara was a big "oops" for that church and a major opportunity for their rivals in the Church of Karameikos, who lost no time in absorbing that cult into their religion. Are there any major holes in this theory? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 02:14:18 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Kaviyd achieves Immortality! Comments: To: ua@egroups.com MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Via a rather improbable combination of developments on two separate mailing lists that are mostly oblivious to each other, I have been able to determine that a certain goblinoid rogue/wizard has recently attained Immortality in the Sphere of Energy. Racial origin: At some point in the distant past (late 500s AC), a band of Scro from the AD&D/Spelljammer multiverse somehow found their way to Mystara. They immediately descended into the depths of the earth and founded a colony midway between the Broken Lands and the Shadow Elf Territories, where they have remained and survive to the present day. At that point the Scro prospects for survival on (make that "in") Mystara were precarious, and they suffered heavy losses in battles with both the goblinoids of the Broken Lands and with the Shadow Elves. However, they eventually secured peace with one of their enemies when they captured the Radiant Princess Madoka, and during her captivity she fell in love with and married Rolfan, a Scro warrior/rogue. From that couple were descended many later leaders of the Mystaran Scro, and since then the Shadow Elves have used these Scro as a buffer between themselves and the goblinoids of the Broken Lands. Kaviyd's birth: In the following centuries the Underdark Scro found many abandoned Shadow Elf babies and adopted them as their own. >From these infants the Scro developed more than their share of wizards, priests, and other spellcasters. Despite the suspicions of some of his contemporaries, Kaviyd was not an abandoned Shadow Elf but was a Scro of impeccable ancestry going back at least four generations. However -- once you get beyond those four generations, it becomes obvious that in him several Shadow Elf lines converged to confer a degree of arcane talent unprecedented among the goblinoid races. Kaviyd's characteristics determined his future, as he lacked the strength and constitution that would enable him to achieve greatness as a goblinoid warrior but he had a wisdom proportionate to that of a goblinoid shaman and an intelligence sufficient for him not only to become a wizard but to achieve levels of ability unprecedented among his race. After he killed one of his worst foes with a fireball spell (which is a spell that none of his relatives had managed to master), he fled to a part of the Underdark that was not yet settled and established his dominion from there. Quest for Immortality: Eventually Kaviyd attracted the attention of the Immortal Bartziluth, who agreed to become his patron in his quest for Immortality. Kaviyd undertook and eventually succeeded in carrying out the Path of the Paragon -- and the foes he defeated in this quest are remembered in the lamentations of both the Shadow Elves and the goblinoids of the Broken Lands, as well as in the victory songs of the Scro. Initiate Immortal: Having achieved Immortality, Kaviyd has with relief completely abandoned his mortal form. Upon his arrival in the Plane of Draesten, he began exploring it and seeking out its connections to other planes. He quickly found a gate to the Plane of "Unlimited Adventures", which he quickly claimed for his own. His minor cult among the Scro of Mystara has languished as he used his base of power on his newly discovered plane to develop his newly found power. It remains to be determined whether he will develop a significant following among the Scro of Mystara or whether he will find his followers and sources of power elsewhere. Either way, Kaviyd has now arrived among the Initiate Immortals of Mystara, and he fully intends to advance throught their ranks. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 17:15:07 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: The Seer of the Lake of Lost Dreams Mime-Version: 1.0 Content-Type: text/plain; format=flowed According to PC1, sidhe do not become priests because they are former Immortal beings. However, there may be an odd fairy who decides to follow one of the Immortals anyway (an amnesiac, maybe?) >Your writeup looks good except for this part. According to PC1, a sidhe >priest(ess) would be impossible. If you can make them elves or other >non-fairies, however, they might work. > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 14:14:42 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: The Seer of the Lake of Lost Dreams MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-03 12:02:39 PM Eastern Daylight Time, eyal_fleminger@HOTMAIL.COM writes: << According to PC1, sidhe do not become priests because they are former Immortal beings. However, there may be an odd fairy who decides to follow one of the Immortals anyway (an amnesiac, maybe?) >> Okay, so the sidhe forgets what she was -- next step is to get her patron Immortal to forget and grant her clerical powers. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 18:23:11 GMT Reply-To: Mystara Sender: Mystara From: kevin wyton Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; format=flowed Greetings All The recent discussion on K:KoA has puzzled me. I just picked up the original Karameikos gazetteer 2 days ago and I don't own K:KoA but the majority of people you and my DM have spoken of appear to be the same?. I was under the impression that there was a sizable length of time between the gazetteers and the boxed sets? Kevin ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 22:51:42 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; format=flowed The gazetteers are set in AC1000, while K:KoA and G:KoM are set in AC1010. >Greetings All > >The recent discussion on K:KoA has puzzled me. I just picked up the >original >Karameikos gazetteer 2 days ago and I don't own K:KoA but the majority of >people you and my DM have spoken of appear to be the same?. I was under the >impression that there was a sizable length of time between the gazetteers >and the boxed sets? > >Kevin > > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 22:38:14 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: The Seer of the Lake of Lost Dreams Mime-Version: 1.0 Content-Type: text/plain; format=flowed I don't think an Immortal would neccesarily object to recruiting a sidhe follower (note, BTW, that I gave amnesia as one possibility, not the only one). Some Immortals may welcomethe chance to co-opt the fairy races as additional followers; since the sidhe follow no Immortals, an Immortal who finds a way to convert some of them will have a source of followers other Immortals ar unaware of. > ><< According to PC1, sidhe do not become priests because they are former > Immortal beings. However, there may be an odd fairy who decides to follow > one of the Immortals anyway (an amnesiac, maybe?) >> > >Okay, so the sidhe forgets what she was -- next step is to get her patron >Immortal to forget and grant her clerical powers. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 14:09:32 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Oenkmar and anvils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii How about this? The anvil contains a soul. In fact there is a design on it that looks like a face. (It casts on items made on it, with its own plans in mind, not those of the crafters!) It is made out of a dull black metal. (In my campaign it would be of black steel which is made only from a special meteorite -- located in the lost continent). Around the sides are pictographs (something of a cross between Mayan, Egyptian and ancient elf) which keep the soul trapped inside. --- The Stalker wrote: > On Fri, 2 Jun 2000 12:27:05 Beau wrote: > > For those of you who remember the sword Reaver, which is going to play a > >pivotal role in my Karameikos campaign -- the player characters have just > >begun scrambling for it last weekend -- I need some help in destroying it. > > I've already decided several things: > > 1) It can only be broken (or repaired) on the anvil on which it was created. > > 2) The anvil it was created on was located in Oenkmar, and somehow Bargle > >got it and the sword during the seige of that city several years ago. (What > >years did the war for Oenkmar span?) > > The dwarves discovered Oenkmar in 1010 AC, but due to trouble in Rockhome, they didn't do > anything about it until the next year. IIRC, the actual war in Oenkmar was in 1011 AC and 1012 > AC. There is lots of stuff about this in PWA2 and, especially, PWA3. > > > 3) Now, the blade, as you may recall, is essentially a long sword of human > >and demi-human slaying that slowly turns its weilder into a goblinoid, > >typically an orc. > > > > I would like some advice here: > > > > 1) Who would be likely to have built such a weapon? > > > > A goblinoid shaman or high-level priest, or a Glantrian or Alphatian wizard who hates > demi-humans, has griefs against them, or who was paid well. It could also be any high-level > priest of one of the Immortals that hates demihumans, Atzanteotl strikes me as a good example of > this. In fact, if this will be in Oenkmar, you just *have* to use Atzanteotl... > > > > 2) What would such an anvil look like? I keep having a vision of Oenkmar > >having an Azcan feel, although I don't know where I got that idea. Any idea > >of how an Azcan anvil would differ from a traditional European one? > > > > Not really, no. I'm an Alphatian wizard, not a blacksmith :) > > > I want the players to have to find out that they need the anvil to destroy > >the sword and then, while being pursued by various factions, including > >agents of the Black Eagle in exile, break into one of Bargle's old hidey > >holes and either steal the anvil or shatter the sword right there. But I > >want this to have a very exotic feel, and when they see the anvil, they > >know this isn't some ordinary hunk of iron. > > > > Perhaps it is all blue, or it shines with a green light. Or if you want something really nasty, > it can bleed! If it's a really nasty thing, then the actual anvil can be *alive*. It's actually > a sort of golem, or it has just made so many powerful magical items, and absorbed so much magic, > that it has achieved a form of sentience. Or maybe a wizard animated it so that it could be a > more effective tool, but now it's gotten a mind of its own. Trust me, it's very effective when > 'common household items' suddenly become dangerous in the game. I distinctly remember a time > when the Greyhawk group I played in weren't too afraid of any monsters, yet cried for mercy > everytime we came across a strange door or house :) (That's how nasty our DM was...) > > > Thanks in advance for your always wonderful help. > > > > Ahem, well, I don't know if it was... But, well, you're welcome, I suppose... > > > - The Stalker > > > > Angelfire for your free web-based e-mail. http://www.angelfire.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 21:49:22 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Oenkmar and anvils In-Reply-To: <20000603210932.22423.qmail@web111.yahoomail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 14:09 6/3/00 -0700, Kar Ess wrote: >How about this? >The anvil contains a soul. >In fact there is a design on it that looks like a face. (It casts on items made on it, with its >own plans in mind, not those of the crafters!) >It is made out of a dull black metal. (In my campaign it would be of black steel which is made >only from a special meteorite -- located in the lost continent). >Around the sides are pictographs (something of a cross between Mayan, Egyptian and ancient elf) >which keep the soul trapped inside. Hmmmm. I think we may have a winner. Your idea has definitely got me thinking, and I've got a name now: The Anvil of Screams. I'll come up with something and post it here soon. Thanks! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 21:50:30 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Bargle the Infamous MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Working out the long-term ramifications of my campaign here ... Would Bargle be likely to have fathered a child with one of his apprentices? Not that he would have been much of a father ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 21:52:03 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: First Bank of Highforge, Mirros branch MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" This will get more developed as my player characters come across it, but for now, here's the basic, NPC-less write-up. Feedback, as always, is appreciated. FIRST BANK OF HIGHFORGE Gnome-run bank branch, which impressive vault and mini-dungeon below street level. (The main branch in Highforge is, of course, run by a gnome banker named Zurik.) Only the first few level of their tunnels is human-height, and this is only used for storing large or outsized treasures. All the other levels are only four feet high, with human-height access tunnels leading from level to level. The highest security vaults have tunnels only two feet high leading to them, and gnomes crawl along the passageways, pushing chests on carts to deliver them to their vaults. The gnomes use Rockhome lizards to tow carts through the tunnels, which also feature complex locks and castle-style guard rooms. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 21:58:41 -0700 Reply-To: Mystara Sender: Mystara From: Andrew Theisen Subject: Re: The Seer of the Lake of Lost Dreams In-Reply-To: <20000603193814.65053.qmail@hotmail.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:38 PM 6/3/00 IDT, Eyal Fleminger wrote: > >I don't think an Immortal would neccesarily object to recruiting a sidhe >follower (note, BTW, that I gave amnesia as one possibility, not the only >one). Some Immortals may welcomethe chance to co-opt the fairy races as >additional followers; since the sidhe follow no Immortals, an Immortal who >finds a way to convert some of them will have a source of followers other >Immortals ar unaware of. The other thing to consider is that, even if the Three Sidhe are called "priestesses", that doesn't necessarily have to mean that they are servitors of a particular Immortal or Immortals. They could just be priestesses of a particular Faery philosophy, or somesuch. ----- Andrew "Cthulhudrew" Theisen Aspiring screenwriter, actor, and gadabout jsmill@wans.net "The greatest trick Doug Henning ever pulled was convincing the world he didn't exist." - Keyser Soze ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 19:01:43 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Fort Doom DM Question In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 3 Jun 2000, The Stalker wrote: [DDA3 Eye of Traldar] > Oh, I don't that one. Damn. With Hevard's excellent desciption of the > Seer of the Lake of Lost Dreams and this, I'll have to get this now - > just my luck :) The module just have one sentence mention of the Seer. It also has a description of the Eye of Traldar, which I mentioned as one of the Seers most valued items. The description of the item in the module is incomplete and not very interesting. It promises that a full description of the Eye will be given in Dymrak Dread, but according to people who own that module, the Eye is never mentioned there. Too bad.. BTW, the Eye is an interesting paralell to the Eyes of Arik... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 19:09:24 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: The Seer of the Lake of Lost Dreams In-Reply-To: <96.5a16271.2669e9fa@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 3 Jun 2000, Wizards Shopper wrote: > In a message dated 2000-06-02 11:45:08 AM Eastern Daylight Time, > hoc@NVG.NTNU.NO writes: > > << The Seer is on friendly terms with the Three Sidhe Priestess of Halav who > reside on the Island in the middle of the Lake of Lost Dreams, and he is > also a friend of the people of Haven. It is said that it was the Sidhe > Priestesses who gave the Seer his most valued posession, the Eye of > Traldar. >> > > Your writeup looks good except for this part. According to PC1, a sidhe > priest(ess) would be impossible. If you can make them elves or other > non-fairies, however, they might work. The Three Sidhe became priestesses due to a pact* between the fairies and the Traladaran Three. This proably makes them unique creatures rather than actual Sidhe. *I'm not really sure what this pact is all about, but it seems logical that there should be some connection between Karameikan fairies and the Traladaran Three. This is probably connected to The Protectors and Haven aswell. (At least if we accept Haven as part of Karameikos.) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 3 Jun 2000 19:20:04 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Chardastes and the religions of Karameikos In-Reply-To: <4a.63bb309.2669e9fb@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 3 Jun 2000, Wizards Shopper wrote: > I will offer a theory for the religious development of Karameikos for the rest > of you to shoot at as desired: > Are there any major holes in this theory? No particular holes. I dont see why you'd exclude Chardastes from the CoT though. C has been mentioned as part of CoT in WotI and part of CoK in one of the B modules. The B module also seems to connect C with Karameikos, but he seems to be in opposition to the other Immortals. IMO the best sollution would be to have Chardrastes as the patron of an independent cult especially popular among the traladarans and possibly tolerated by both churches due to his benign nature. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 15:04:31 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Traladarans and superstitions Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, I have a question. It said that the Traladarans are very superstitious people, but exactly how superstitious (in general) are they? Are they completely over the top or are they just some people nowadays (touch wood, etc.). I would like to give my Traldaran NPCs this trait because I think this can be fun. Also if they are this superstitious this means this provide the DM with things like Jonathan Harker encountered in the beginning of "Dracula", people telling him not to go there on a certain night etc. I know Traladarans and Boldavians have a certain night like this (I can't remember what it is called), but I want to ask you if there is a English equivalent of this (so I can look up things on the internet). Thanks. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 20:12:41 GMT Reply-To: Mystara Sender: Mystara From: kevin wyton Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; format=flowed >From: Eyal Fleminger >Reply-To: Mystara >To: MYSTARA-L@ORACLE.WIZARDS.COM >Subject: Re: [MYSTARA] Question about K:KoA >Date: Sat, 3 Jun 2000 22:51:42 IDT > >The gazetteers are set in AC1000, while K:KoA and G:KoM are set in AC1010. > > > >>Thanks for setting me straight. For some reason I thought it was a lot more> Kevin > >>________________________________________________________________________ >>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com >> >>******************************************************************** >>The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >>Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >>To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >>with UNSUB MYSTARA-L in the body of the message. > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 13:17:52 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Question about K:KoA In-Reply-To: <20000604201241.63995.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Actually, the Gazeteers are set in 1000, and the two AD&D boxed settings are set in 1013. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 23:58:49 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Bargle the Infamous In-Reply-To: <3.0.5.32.20000603215030.007a2760@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 3 Jun 2000, Beau Yarbrough wrote: > Working out the long-term ramifications of my campaign here ... > Would Bargle be likely to have fathered a child with one of his > apprentices? Not that he would have been much of a father ... I'd say its quite possible. This has quite some potential for a new evil NPC. With the Exception of Sverdlov, none of Bargles apprentices have been described. There was an idea on this mailinglist that one such female apprentice would fall in love with/seduce one of Duke/King Stefans sons and have him take over Halag, creating a new Black Eagle Barony. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 23:47:47 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > I have a question. It said that the Traladarans are very superstitious > people, but exactly how superstitious (in general) are they? Are they > completely over the top or are they just some people nowadays (touch wood, > etc.). I would like to give my Traldaran NPCs this trait because I think > this can be fun. Also if they are this superstitious this means this provide > the DM with things like Jonathan Harker encountered in the beginning of > "Dracula", people telling him not to go there on a certain night etc. I know > Traladarans and Boldavians have a certain night like this (I can't remember > what it is called), but I want to ask you if there is a English equivalent > of this (so I can look up things on the internet). Thanks. > Regards, > Max > Personally, I have always thought of the Traladarans as VERY superstitious. Funnily enough, I am in the middle of developing "Superstitious Magic" (on the basis that if you believe something enough, it just might work!) for the Traladaran people. Unfortunately, I don't know many superstitions, so if anybody knows any - good or bad (if they believe in benefical ones then they're going to be subject to the bad ones as well), please send them in!! Thanks :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:03:36 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Personally, I have always thought of the Traladarans as VERY superstitious. > Funnily enough, I am in the middle of developing "Superstitious Magic" (on > the basis that if you believe something enough, it just might work!) for the > Traladaran people. Unfortunately, I don't know many superstitions, so if > anybody knows any - good or bad (if they believe in benefical ones then > they're going to be subject to the bad ones as well), please send them in!! > Thanks :) Let us know which ones you know, and we'll find out if we know someone who knows some you don't know. 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:06:01 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Chardastes and the religions of Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > > > No particular holes. I dont see why you'd exclude Chardastes from the CoT > though. C has been mentioned as part of CoT in WotI and part of CoK in one > of the B modules. The B module also seems to connect C with Karameikos, > but he seems to be in opposition to the other Immortals. > > IMO the best sollution would be to have Chardrastes as the patron of an > independent cult especially popular among the traladarans and possibly > tolerated by both churches due to his benign nature. > > H�vard If you look at the Chardastes piece I wrote and sent some days ago, you will notice an explanation to a possible involvement of both churches in his cult. If you don't bother to read it, I will snip just the part that could be interesting. BTW, I'll be in Norway, this summer!! Vacation in the cold Soderfjord!! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 00:55:28 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question about K:KoA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 4 Jun 2000 13:17:52 Beau Yarbrough wrote: > Actually, the Gazeteers are set in 1000, and the two AD&D boxed settings >are set in 1013. > Sorry to be argumentative here, but actually the Karameikos: Kingdom of Adventure AD&D box is set in 1012 AC, not 1013 AC. Otherwise you're absolutely right, though. - Stalker, the annoying :) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:05:00 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 4 Jun 2000 23:58:49 Hevard wrote: >On Sat, 3 Jun 2000, Beau Yarbrough wrote: > >> Working out the long-term ramifications of my campaign here ... >> Would Bargle be likely to have fathered a child with one of his >> apprentices? Not that he would have been much of a father ... >> As long as the background story is suitably nasty and horrible, I don't see why not... Bargle is a bad critter, and I suspect he's not above, well, 'the pleasures of the flesh' so to speak. A child might be the offspring from an escapade he had a long time ago, or he might have had a relationship of some sort... >I'd say its quite possible. This has quite some potential for a new evil >NPC. With the Exception of Sverdlov, none of Bargles apprentices have been >described. Huh? How about Golthar and Kharlag (is that right?) from B10: Night's Dark Terror ? Though I don't have that module myself (just my rotten luck - it's one of the best IMHO), I always assumed that they were apprentices of Bargle's since they were pretty evil people and had high positions in the Iron Ring. > There was an idea on this mailinglist that one such female >apprentice would fall in love with/seduce one of Duke/King Stefans sons >and have him take over Halag, creating a new Black Eagle Barony. > Ooh, sneaky :) Actually, I had Golthar from B10 do something along the lines of what is suggeted here to a female wizard once... I was uncertain of how the player would take it, but he didn't mind so much - in fact it became quite a quest since the wizard eventually escaped and then started looking for a way to rescue her son who was still in the Black Eagle Barony, but sadly she didn't live long enough to go through with it... The nasty life of an adventurer :( - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:23:31 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Traladarans and superstitions Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 4 Jun 2000 23:47:47 Phillip Jones wrote: >> I have a question. It said that the Traladarans are very superstitious >> people, but exactly how superstitious (in general) are they? Are they >> completely over the top or are they just some people nowadays (touch wood, >> etc.). I would like to give my Traldaran NPCs this trait because I think >> this can be fun. Also if they are this superstitious this means this >provide >> the DM with things like Jonathan Harker encountered in the beginning of >> "Dracula", people telling him not to go there on a certain night etc. I >know >> Traladarans and Boldavians have a certain night like this (I can't >remember >> what it is called), Kaldmont 28 - the Night of Fire. They sometimes spend the night outdoors because legends claim they will see flames flickering above ancient, lost treasure, though it is also said that vampires (and other undead no doubt) and lyncanthropes are more active on this night, obviously. Don't you just love it when these things have a catch like that so that nobody will dare to explore it's veracity ? :) >> but I want to ask you if there is a English equivalent >> of this (so I can look up things on the internet). Thanks. >> Regards, >> Max >> >Personally, I have always thought of the Traladarans >as VERY superstitious. > Really? I never saw them as *that* superstitious - I always thought they were marked as such because the Thyatians saw them that way. Still, if it enriches the campaign then of course they should be... :) There's a Traladaran ranger in our group, who has a small sack of bones that he tries to read every now and then. It never works because the player insists that it shouldn't, and I really think he'd be rather disappointed if it did! Hmmm, come to think of it, I'll just *have* to make it work one of these days :) (Hey, I'm an Alphatian - what did you expect ?) Another example, which is mentioned in the Karameikos gaz IIRC, are the infamous tea leaves - always thought those were rather fun and innocent too... >Funnily enough, I am in the middle of developing "Superstitious Magic" (on >the basis that if you believe something enough, it just might work!) for the >Traladaran people. Unfortunately, I don't know many superstitions, so if >anybody knows any - good or bad (if they believe in benefical ones then >they're going to be subject to the bad ones as well), please send them in!! >Thanks :) > The real problem is that if they believe in them, or they really work, it will not be superstition... So consequently I'm afraid I don't know any good superstitions - what I believe in is not superstition ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 20:30:18 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Chardastes and the religions of Karameikos In-Reply-To: <4a.63bb309.2669e9fb@aol.com> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT > Are there any major holes in this theory? It sounds a little strange to have the churches "competing" over "access" to various immortals. Do the immortals obey the church, or does the church obey the immortals? It seems strange to me that the "big three" would provide access (and spells) to two competing groups who have made an issue over whether or not to revere other immortals. Presumably the "big three" have an opinion on whether other immortals are to be revered, and would support whichever church agreed with them. It just seems strange to me that a cleric can simply decide to follow an immortal and get spells from it, while making up his own doctrine without even bothering to ask. If I were an immortal, such hubris would really yank my chain -- my followers should be listening to *me* and cooperating with each other, not engaging in petty squabbles over their personal ambitions and prejudices. Of course nothing like this ever happens in the real world... Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 00:09:29 CDT Reply-To: Mystara Sender: Mystara From: The Sideswipe2 Subject: Re: First Bank of Highforge, Mirros branch Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hmmm... Interresting. Would this be located in the main part of the city? If so then they would have had to specially commission some Dwarves and/or Mages to build the vault. Plus getting a permit to do the building of it as well as having to worry about the sewer system (which I believe does run under the street level). I suppose they could have found an already existing mini-dungeon and had it altered by the same to their specification. But my question is... Why a gnome bank in Mirros? If i recall (I don't have the gazzetteer or campaign book near me) they only send a caravan to Mirros once a year and that's for like a week tops. For such little business and considering the the King of the Gnomes doesn't like to really interact much with the big 'uns, I can't really see them building a bank there. Though the idea of this in Highforge works. By the way, been lurking here for a little while now. While I don't get a chance to read everything I was very pleased to find a Mystara list. I've gotten a lot of good info off of it. I'm currently running a Karameikan adventure (AD&D 2nd) with quite a few changes to it. (I've opened the gates to other realms, especially the Valdemar world created by Mercedes Lackey). Anyway didn't just want to burst in here without introducing myself. Kudos, Sideswipe2 (Tod) "I don't break rules, I bend them--a lot." >From: Beau Yarbrough FIRST BANK OF HIGHFORGE ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 00:23:17 CDT Reply-To: Mystara Sender: Mystara From: The Sideswipe2 Subject: Re: Traladarans and superstitions Mime-Version: 1.0 Content-Type: text/plain; format=flowed Traladarans are considered very superstitious by other cultures because it is real in Karameikos. Vampires exist (as do Nosferatu), so do werewolves and other strange and wierd things which many other sections (such as Thyatis) consider myth. If by English you mean American on the having a certain night not to do things... the only thing I can think of is Halloween or nights of the full moon. Sideswipe2 (Tod) "I don't break rules, I bend them--a lot." ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:25:30 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Chardastes and the religions of Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-04 11:32:00 PM Eastern Daylight Time, bing@ICCOM.COM writes: << It sounds a little strange to have the churches "competing" over "access" to various immortals. >> What I had in mind was more along the lines of the Church of Traladara saying something along the lines of "We welcome clerics of Halav, Petra, and Zirchev, but nobody else." The clerics of Chardastes, upon finding themselves cut off from the Church of Traladara, would either remain independent or join the Church of Karameikos (which welcomes clerics of nearly any Immortal). So for clerics, the choice of Immortal would clearly come first, with choice of church pretty much determined by Immortal served. For the laity, of course, the choice of church by ethnicity would probably come first. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 00:16:49 CDT Reply-To: Mystara Sender: Mystara From: The Sideswipe2 Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; format=flowed Actually I can't see Bargle having too many apprentices as he seems to me to be the one to hoard the power and not want to share. If he did have a child he would want direct control over it so that it wouldn't be able to rise up against him at a later date. But then again, I could see him having several (excuse the language here) bastard children from his wenching. And if the magic is hereditary...... Sideswipe2 (Tod) "I don't break rules, I bend them--a lot." >From: Beau Yarbrough Would Bargle be likely to have fathered a child with one of his apprentices? Not that he would have been much of a father ... ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 23:34:54 -0600 Reply-To: Mystara Sender: Mystara From: Leroy Van Camp III Subject: [ADMIN] New List of Canidates MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Folks, Although it is not time to vote yet, I want to keep everyone current. One of the canidates listed does not wish to persue Adminship, Marco Dalmonte. This makes the current list.. Alan Shutko Geoff Gander Andrew Theisen Gordon McCormick Leroy Van Camp III malacoda@uswest.net http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html ICQ #20039817 "My hamster had five babies last week. This morning when I looked in the cage she had ate two of them little babies. What the heck. Had a couple myself." Earl, Red Meat ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:37:42 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 1:23:44 AM Eastern Daylight Time, sideswipe2@HOTMAIL.COM writes: << If by English you mean American on the having a certain night not to do things... the only thing I can think of is Halloween or nights of the full moon. >> Then there is the whole "Friday the 13th" thing.... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:41:31 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Bargle the Infamous MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 1:27:26 AM Eastern Daylight Time, sideswipe2@HOTMAIL.COM writes: << But then again, I could see him having several (excuse the language here) bastard children from his wenching. And if the magic is hereditary...... >> Another point to consider -- if the children take after their father, Bargle will probably want to kill them before they become wizards powerful enough to threaten Bargle. Once his children and/or former lovers catch on to this point, they could become rival villains or even heroes opposed to Bargle. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 4 Jun 2000 23:32:07 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: First Bank of Highforge, Mirros branch In-Reply-To: <20000605050930.57372.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 00:09 6/5/00 CDT, Sideswipe2 wrote: >Hmmm... Interresting. Would this be located in the main part of the city? >If so then they would have had to specially commission some Dwarves and/or >Mages to build the vault. Plus getting a permit to do the building of it as >well as having to worry about the sewer system (which I believe does run >under the street level). I suppose they could have found an already >existing mini-dungeon and had it altered by the same to their specification. I was thinking this was on the edge/outside of town, where the gnomes wouldn't have to answer to anyone directly. > But my question is... Why a gnome bank in Mirros? If i recall (I don't >have the gazzetteer or campaign book near me) they only send a caravan to >Mirros once a year and that's for like a week tops. For such little >business and considering the the King of the Gnomes doesn't like to really >interact much with the big 'uns, I can't really see them building a bank >there. Though the idea of this in Highforge works. Several things occur to me: 1) Just 'cause the king doesn't want to be involved in it doesn't mean that other gnomes -- perhaps ones with a bit of economic theory under their belts -- wouldn't want to; 2) Might the King not also be interested in having an embassy/consulate/financial agency in the land of the humans? Of course, telling Stephen that he was building a trade ministry-cum-intelligence office outside his capital might well piss him off, so having it be a bank is nice cover. Turn a profit, and keep an eye on what's going on with those crazy tall folk at the same time. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 09:36:31 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; format=flowed Doesn't the Darokin gaz have a short adventure along these lines (I think - I don't have it handy right now)? >Another point to consider -- if the children take after their father, >Bargle >will probably want to kill them before they become wizards powerful >enough to threaten Bargle. Once his children and/or former lovers catch >on to this point, they could become rival villains or even heroes opposed >to Bargle. > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 01:56:41 CDT Reply-To: Mystara Sender: Mystara From: The Sideswipe2 Subject: Re: First Bank of Highforge, Mirros branch Mime-Version: 1.0 Content-Type: text/plain; format=flowed > I was thinking this was on the edge/outside of town, where the >gnomes Hmmm.... sorry this has me thinking then. Another one of the realms I find interresting is DragonLance. In the ruins of Xak Tsaroth their was a gate spell placed on doors to their vault which teleported people to the actual vault location. In this case I could see something similar being used to, instead of having a mini dungeon, have a gate into a specific vault in highforge. (of course this would be tuned for only gnome and perhaps dwarf use). > Several things occur to me: > 1) Just 'cause the king doesn't want to be involved in it doesn't >mean >that other gnomes -- perhaps ones with a bit of economic theory under their >belts -- wouldn't want to; > 2) Might the King not also be interested in having an >embassy/consulate/financial agency in the land of the humans? Of course, >telling Stephen that he was building a trade ministry-cum-intelligence >office outside his capital might well piss him off, so having it be a bank >is nice cover. Turn a profit, and keep an eye on what's going on with those >crazy tall folk at the same time. I see your point, and again, the use of a gate at the vault could be even better for this purpose. If threatened the gate could be brought down and the "bankers" could report to Highforge itself. They could have put it over a previous "mini-dungeon" to explain where they keep stuff but it would be a lot safer for the stuff and a quicker information system (Though I could see Queen Olivia knowing about it with her information network). What do you think? ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 10:18:15 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: First Bank of Highforge, Mirros branch MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > By the way, been lurking here for a little while now. While I don't get a > chance to read everything I was very pleased to find a Mystara list. I've > gotten a lot of good info off of it. I'm currently running a Karameikan > adventure (AD&D 2nd) with quite a few changes to it. (I've opened the gates > to other realms, especially the Valdemar world created by Mercedes Lackey). > Anyway didn't just want to burst in here without introducing myself. > > Kudos, > > Sideswipe2 (Tod) > "I don't break rules, I bend them--a lot." Welcome well-met friend to the List! Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 10:23:25 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: [ADMIN] New List of Canidates MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Leroy Van Camp III ha scritto: > Folks, > > Although it is not time to vote yet, I want to keep everyone current. > One of the canidates listed does not wish to persue Adminship, > Marco Dalmonte. This makes the current list.. > > Alan Shutko > Geoff Gander > Andrew Theisen > Gordon McCormick And when it's time to vote, who may I vote without offending the other three? They would all be good Admins, I think.... By the way. I really hope that the change of Adm. will leave Leroy more time to write on the list. A newspaper who I read had a change of editor two or three years ago, and after that, the former editor had the time to be a quite prolific contributor. I really hope this will be the case, and that Ol'Leroy won't disappear in the shadow regions of Mystaraphiles, where too many brave souls have already fallen back. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 06:59:50 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Re: Oenkmar and anvils I would like some advice here: 1) Who would be likely to have built such a weapon? Sounds kind'a like the Axe of the Dwarvish Lords. It could have been built by a Orc smith, the favored of some Orc immortal. 2) What would such an anvil look like? I keep having a vision of Oenkmar having an Azcan feel, although I don't know where I got that idea. Any idea of how an Azcan anvil would differ from a traditional European one? A big block of metal? I always pictured the Azcan as favoring more Aztec weaponry and thus stone/obsidian based. If this were the case, and the sword was stone, then the anvil could be a small stone which could be held in one's fist. This stone would have been used to chip the stone sword from it's original stone. Perhaps this anvil has some runes on it or something. ASEO out ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 08:02:45 -0500 Reply-To: Mystara Sender: Mystara From: Albert Edward Capt 552 CSG/SCXX Subject: Module Trade I am looking for GDQ1-7, Queen of the Spiders. I have H2, The Mines of Bloodstone and H3, The Bloodstone Wars Either of which I'd be willing to trade for GDQ1-7. I know the H series modules go for big bucks on Ebay, but I'd rather work a trade instead of selling my modules to some collector who will never play them. ASEO out ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 08:14:40 -0500 Reply-To: Mystara Sender: Mystara From: The Rusty Subject: Mystara List MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00C5_01BFCEC6.190F1AD0" This is a multi-part message in MIME format. ------=_NextPart_000_00C5_01BFCEC6.190F1AD0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello all. I'm eagerly awaiting third edition to reintroduce my group = to Mystara (They can never agree on using Basic, Advanced 1st, Advanced = 2nd, Gurps Fantasy, etc, but they are united in wanting to try 3rd. I = just resubscribed the other day, and was curious to know if anyone knows = the instructions to get this in digest form. (Sorry to ask here, but I = could not find it otherwise.) The Rusty ------=_NextPart_000_00C5_01BFCEC6.190F1AD0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello all.  I'm eagerly awaiting = third edition=20 to reintroduce my group to Mystara (They can never agree on using Basic, = Advanced 1st, Advanced 2nd, Gurps Fantasy, etc, but they are united in = wanting=20 to try 3rd.  I just resubscribed the other day, and was curious to = know if=20 anyone knows the instructions to get this in digest form.  (Sorry = to ask=20 here, but I could not find it otherwise.)
 
The Rusty
------=_NextPart_000_00C5_01BFCEC6.190F1AD0-- ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 09:02:17 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: Re: Oenkmar and anvils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> I would like some advice here: 1) Who would be likely to have built such a weapon? << I don't have the source handy about Aengmor (and IIRC it's pretty convoluted anyway), so if I'm wrong about something, I'm sure that someone will correct me. 1) IIRC Oenkmar was created by Atraughin and his followers after they were expelled from Azca. 2) Atzanteotle (always being jealous of Atraughin) led some of his shattenalfen followers to the hidden city. The elves and humans battled for control of the city, and the elves won (Atraughin escaped). 3) Atzanteotle, wanting to expand his following, thrust Aengmor up into the broken lands, where it was found and invaded by humaniods (who re-named it to Oenkmar). 4) Wanting to preserve his new humanoid following (for some perverted reason, I'm sure), Atzanteotle sunk the city back into the depths, where it floated on a lake of lava. 5) The city emerges to the surface of the broken lands again (in one of the MAs?? -- I really do need to re-read them again). Anyway, if the above is true (or at least partially so), then I would say that a likely candidate for building both the anvil and the sword would be the shattenalfen. I agree with Albert, that the Azcans probably didn't work a lot of metals, and relied mostly upon stones like obsidian. The elves however do use metal. (How they got their hands on some red steel in Aengmor is another question....) This idea might also fit with Atzanteotle wanting to expand his following to the humanoids. He instructs an elf high priest on how to create Reaver, just before the city is overrun with humanoids. The priest (who undoubtably used the sword for sacrificing other elves) slowly turned into a humanoid, and was ready to be integrated into their society (as a leader, no doubt) once the humanoids invaded Aengmor. This elf/orc priest could then instruct the humanoids on how to worship Atzanteotle. >> 2) What would such an anvil look like? I keep having a vision of Oenkmar having an Azcan feel, although I don't know where I got that idea. Any idea of how an Azcan anvil would differ from a traditional European one? << >>How about this? The anvil contains a soul. In fact there is a design on it that looks like a face. (It casts on items made on it, with its own plans in mind, not those of the crafters!) It is made out of a dull black metal. (In my campaign it would be of black steel which is made only from a special meteorite -- located in the lost continent). Around the sides are pictographs (something of a cross between Mayan, Egyptian and ancient elf) which keep the soul trapped inside. << I like this idea. I was thinking along similar lines. If the above is true then the anvil might be shaped like a sacrificial alter. Perhaps a contorted body lying belly up on a slab of stone. For a real twist, the ears on the anvil's visage could be pointed like those of the shadow elves. Hmmm...in fact the "anvil" might have had a dual purpose. If large enough (ie if the elven "sculpture" is life size), it might have been used for sacrifices as well. This could make it really hard to move around, so if the PCs intend to use it, they better do so quickly, or come up with a good plan to move the item. -John ===== Rule #65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 18:32:01 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Traladarans and superstitions In-Reply-To: <97.645c30b.266c96a6@aol.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 5 Jun 2000, Wizards Shopper wrote: > In a message dated 2000-06-05 1:23:44 AM Eastern Daylight Time, > sideswipe2@HOTMAIL.COM writes: > > << If by English you mean American on the having a > certain night not to do things... the only thing I can think of is Halloween > or nights of the full moon. >> > > Then there is the whole "Friday the 13th" thing.... The problem with superstitions like this is that they are connected to earth mythologies and religions. Friday the 13th, besides being connected to a series of crappy movies, is considered bad luck IIRC because Christ was killed on a friday and because 13 is an evil number, connected with the last supper, but probably also earlier jewish mysticism. If friday the 13th or other similar events are considered bad luck on Mystara we should consider making up similar background stories for that superstition in Mystara. Personally, I would say that Traldarans see mystic connections and signs all around them. They are afraid of evil signs and darkness and nightfall. This can make them pretty creepy to be around at times, but it can also be easy to trick or scare them. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 18:54:58 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Bargle the Infamous In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Mon, 5 Jun 2000, The Stalker wrote: > >I'd say its quite possible. This has quite some potential for a new evil > >NPC. With the Exception of Sverdlov, none of Bargles apprentices have been > >described. > > Huh? How about Golthar and Kharlag (is that right?) from B10: Night's > Dark Terror ? Though I don't have that module myself (just my rotten > luck - it's one of the best IMHO), I always assumed that they were > apprentices of Bargle's since they were pretty evil people and had > high positions in the Iron Ring. That is possible, although its not specifically stated that they are in the module. I prefer to run the Iron Ring as somewhat independent from, although allied with the Black Eagle Barony. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:05:44 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: The Witches of Dymrak (Draft version) MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT The Witches of Dymrak (By H�vard Faanes) An ancient circle of nine hags residing on different locations of the Dymrak Forest in southeastern Karameikos. Best known is Grizzelda who has had some dealings with the various Centaur tribes of the Kelvin Moors. Grizzelda is allied with the Firemane Centaurs, who have provided various services for her. It is not known which services she has given the Firemanes in return, but the Firemanes rivals, the Stormriders have theories of their own. Grizzelda has been harassing nearby families of forest gnomes (Earth Gnomes) living in her area, and these gnomes fear the hag greatly. In spite of her malicious nature, Grizzelda has managed to stay on relatively friendly terms with the Seer of the Lake of Lost Dreams. It has been speculated that she has aided the Seer in his battles against evil in the past. Grizzelda lives in the northern edge of the forest in a small grove of dead trees. The trees are actually undead Treants who guard her cottage. The only other member of the circle of hags whose name is known is Esmeralda, Grizzeldas sister. Esmeralda is allied with some of the goblin tribes in the western parts of the forest. Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 12:02:51 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Here's a rough draft of the Anvil of Screams. Feedback is appreciated, and if someone knows how much solid steel weighs, I'd appreciate knowing how far off this bad boy's weight is. Thanks. --- THE ANVIL OF SCREAMS This terrifying object was created by Shadow Elf followers of Atzanteotl in the hidden city of Aengmor/Oenkmar. Atzanteotl knew that the future of the city belonged to the goblinoid races in the lands above, and instructed his priest, Xicohtencatl, to kidnap and sacrifice the greatest living dwarven smith of the day. This dwarf, one Reden by name, was placed into an obsidian coffin with his tools in his hands and molten steel was poured over him while he screamed horribly. The steel filled the coffin, which was then shaped into a long black altar covered in magical runes to bind Reden's skill to the anvil and decorated around the sides with bas-reliefs depicting humanoids and shadow elves conquering the world above, putting the surface dwellers to the sword and eventually shattering the sun with a blow from a weapon forged on the anvil. The anvil is five feet long, three feet wide, three feet high and weighs 600 pounds. It does not rust, and is immune to all transmutation and fire-based magics. Any attempts to use these spells on the anvil require the caster to make an endurance saving throw or have them turned against him. Weapons and armor forged on the anvil can only be broken upon the anvil, although both forging and creating weapons on the anvil is a risky business. For every month that the altar has not been used in a blood sacrifice (intelligent beings only), apply a cumulative -1 to either weaponsmithing checks (if attempting to create a weapon) or simple rolls to hit (if attempting to break a weapon). A roll of a one (or worse, after adjustment) means that the person attempting to use the anvil actually injures themselves, doing 1d8 points of damage for every point below 2 rolled. The damage manifests as a cold fire erupting from the anvil, draining the life force of the person attempting to use the anvil. Successful use of the anvil consecrates the weapons or armor forged to Atzanteotl, and they display all bonuses beyond +1 only when used against his enemies, especially demihumans and surface dwellers. Enchantments designed to harm his enemy are automatically successful. Reden's angry spirit is still bound into the altar, and when in complete darkness, the anvil appears to those using darkvision to be a transparent coffin with the skeleton of a dwarf inside. Whenever in complete darkness with the anvil, all those present must make a series of willpower saving throws. Failing the first causes the victim to be struck with fear, as though cast by an 11th level wizard. Those struck with fear must save again or be aged 5d4 years. Those aged must save again or be struck down dead of a heart attack. Those saving at any point are immune to the effects of being in the dark with the anvil for 28 days. The altar can only be destroyed by casting an exorcism spell upon it, then being placed in direct sunlight from dawn until dusk, and then be shattered by wooden weapons at sundown. The modifiers based on how recent a sacrifice has been made on the altar apply, with the same results for low rolls. The anvil has an armor class of zero and 200 hit points. The Anvil of Screams was located in the City of Aengmor until 1012, when Bargle and his agents took advantage of the chaos in the city during the battle between shadow elves and dwarves to steal it away. The anvil has not been seen since, and a thorough search of Fort Doom by elven scholars has turned up nothing. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 21:10:38 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > > > Personally, I have always thought of the Traladarans as VERY superstitious. > > Funnily enough, I am in the middle of developing "Superstitious Magic" (on > > the basis that if you believe something enough, it just might work!) for the > > Traladaran people. Unfortunately, I don't know many superstitions, so if > > anybody knows any - good or bad (if they believe in benefical ones then > > they're going to be subject to the bad ones as well), please send them in!! > > Thanks :) > > Let us know which ones you know, and we'll find out if we know someone who > knows some you don't know. 8-) I've only got the commonly known ones so far. I've put a list of the ones I know below, plus their suggested bonuses/penalties. This is what I've got so far: Beneficial 1. Superstition: Finding a 4 leaf clover. Game Effect: A bonus of +1 to all rolls made on the day the 4 leaf clover is found (picked). 2. Superstition: Having a rabbits foot lucky charm. Game Effect: Can reroll one failed test per day. The rabbits foot loses its potency after 3 months. 3. Superstition: Finding a copper penny. Game Effect: A +1 bonus to all actions made that day. 4. Superstition: Finding a horseshoe (lucky horseshoe). Game Effect: A +1 bonus to all tests for a period of 1 month. 5. Superstition: Putting a rope around your sleeping area. Game Effect: Snakes cannot cross the rope whilst you are asleep. (Can't remember where I heard that one - in a Western I think.) 6. Superstition: Seeing a pair of magpies. Game Effect: A +1 bonus to the next action attempted. Detrimental 1. Superstition: A black cat crosses your path (in front of you). Game Effect: A -1 penalty to all tests for the next 24 hours. 2. Superstition: Walking under a ladder. Game Effect: 3 successful rolls made that day turn into failures. The DM chooses when these failures occur. 3. Superstition: It is Loshdain the 13th (aka Friday the 13th!!). Game Effect: A -1 penalty to all rolls made on this day. 4. Superstition: Breaking a mirror. Game Effect: A -1 penalty to all tests for a period of 7 years. This may be negated by the possession of a lucky charm (which also negates the lucky charm). 5. Superstition: Seeing a solitary magpie. Game Effect: The next action undertaken that day has a -1 penalty to its resolution. As you can see, the game effects are not really that much, just enough to make the Traladaran character "quirky". Any comments/criticisms/more superstitions always welcomed. Thanks :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 22:29:47 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Caroletti To: Sent: Monday, June 05, 2000 12:03 AM Subject: Re: [MYSTARA] Traladarans and superstitions > > > > Personally, I have always thought of the Traladarans as VERY superstitious. > > Funnily enough, I am in the middle of developing "Superstitious Magic" (on > > the basis that if you believe something enough, it just might work!) for the > > Traladaran people. Unfortunately, I don't know many superstitions, so if > > anybody knows any - good or bad (if they believe in benefical ones then > > they're going to be subject to the bad ones as well), please send them in!! > > Thanks :) > > Let us know which ones you know, and we'll find out if we know someone who > knows some you don't know. 8-) I've only got the commonly known ones so far. I've put a list of the ones I know below, plus their suggested bonuses/penalties. This is what I've got so far: Beneficial 1. Superstition: Finding a 4 leaf clover. Game Effect: A bonus of +1 to all rolls made on the day the 4 leaf clover is found (picked). 2. Superstition: Having a rabbits foot lucky charm. Game Effect: Can reroll one failed test per day. The rabbits foot loses its potency after 3 months. 3. Superstition: Finding a copper penny. Game Effect: A +1 bonus to all actions made that day. 4. Superstition: Finding a horseshoe (lucky horseshoe). Game Effect: A +1 bonus to all tests for a period of 1 month. 5. Superstition: Putting a rope around your sleeping area. Game Effect: Snakes cannot cross the rope whilst you are asleep. (Can't remember where I heard that one - in a Western I think.) 6. Superstition: Seeing a pair of magpies. Game Effect: A +1 bonus to the next action attempted. Detrimental 1. Superstition: A black cat crosses your path (in front of you). Game Effect: A -1 penalty to all tests for the next 24 hours. 2. Superstition: Walking under a ladder. Game Effect: 3 successful rolls made that day turn into failures. The DM chooses when these failures occur. 3. Superstition: It is Loshdain the 13th (aka Friday the 13th!!). Game Effect: A -1 penalty to all rolls made on this day. 4. Superstition: Breaking a mirror. Game Effect: A -1 penalty to all tests for a period of 7 years. This may be negated by the possession of a lucky charm (which also negates the lucky charm). 5. Superstition: Seeing a solitary magpie. Game Effect: The next action undertaken that day has a -1 penalty to its resolution. Any comments/criticisms/more superstitions always welcomed. Thanks :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 14:36:28 -0700 Reply-To: Mystara Sender: Mystara From: John Calvin Subject: he Anvil of Screams MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii >> Here's a rough draft of the Anvil of Screams. Feedback is appreciated, and if someone knows how much solid steel weighs, I'd appreciate knowing how far off this bad boy's weight is. Thanks. --- << I really like the description of this item. >>The anvil is five feet long, three feet wide, three feet high and weighs 600 pounds. It does not rust, and is immune to all transmutation and fire-based magics. Any attempts to use these spells on the anvil require the caster to make an endurance saving throw or have them turned against him. << I'm not an expert on this sort of thing either, however my gut feeling is that it should be much heavier. 600 pounds is roughly the weight of 4 people (or just under it). Laying two people side by side (head to toe), and stacking them three high would give you (very roughly of course) the dimensions that you want for the anvil (5 feet, by 3 feet by 3 feet). That's going to be about 900 lbs of flesh. Now cast Flesh to Steel. I'm guessing that the anvil gets heavier. I have no idea by how much, but would at least double the weight...and probably triple it, to yield an anvil that weighs in at 1800 to 2700 lbs. A very heavy object...not something that would be easy to move. I'm wondering just how Bargle got it out of Aengmor. Surely he used magic, but with the dwarf spirit trapped inside of the anvil, and all of the detriments it can cause, I would say that this is a dangerous propisition at best. -John ===== Rule #65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. from "A Guide to Becoming an Evil Overlord" by Peter Anspach __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 21:51:05 GMT Reply-To: Mystara Sender: Mystara From: Lyndon Baugh Subject: Anvil of Screams In-Reply-To: <20000605213628.10641.qmail@web1205.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Iron is just under 8x heavier than water, so the anvil would be several tons. However so is the carrying capacity of Feather Fall or (ta da!) Tensor's Disk when cast by someone of Bargle's level. Lyndon > >I'm not an expert on this sort of thing either, however my gut feeling = is that it should >be much heavier. 600 pounds is roughly the weight of 4 people (or just = under it). >Laying two people side by side (head to toe), and stacking them three = high would give you >(very roughly of course) the dimensions that you want for the anvil (5 = feet, by 3 feet by >3 feet). >That's going to be about 900 lbs of flesh. Now cast Flesh to Steel. = I'm guessing that >the anvil gets heavier. I have no idea by how much, but would at least = double the >weight...and probably triple it, to yield an anvil that weighs in at = 1800 to 2700 lbs. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:11:09 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Chardastes and the religions of Karameikos Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 01:25:30 Wizards Shopper wrote: >In a message dated 2000-06-04 11:32:00 PM Eastern Daylight Time, >bing@ICCOM.COM writes: > ><< It sounds a little strange to have the churches "competing" over > "access" to various immortals. >> > >What I had in mind was more along the lines of the Church of Traladara >saying something along the lines of "We welcome clerics of Halav, Petra, >and Zirchev, but nobody else." The clerics of Chardastes, upon finding >themselves cut off from the Church of Traladara, would either remain >independent or join the Church of Karameikos (which welcomes clerics >of nearly any Immortal). > That's not what the description of the Church of Karameikos says IIRC, but okay - I could be wrong or we could change it (the Karameikan Thyatian cleric of Ixion IMC will be so happy :) ). Still, what about Thyatians, clerics or otherwise, who follow Halav? Dawn of the Emperors (Player's Guide to Thyatis, p.13) says pretty clearly that as a teacher and warrior, he is also revered in Thyatis, so it stands to reason, IMHO anyway, that Thyatian followers of Halav would be more inclined to migrate to the land where he originated... >So for clerics, the choice of Immortal would clearly come first, with >choice of church pretty much determined by Immortal served. For >the laity, of course, the choice of church by ethnicity would probably >come first. > This could be... Still, Immortals would then try to make people support the Church of Karameikos, wouldn't they? I don't think the Church of Traladara would just sit and watch their competitors 'steal' potential followers. They may have 70% of the population now, but I suspect they won't for long if this is their policy - besides, it doesn't strike me as if the Church of Traladara is quite so rigid, and it doesn't explain the problem concerning Halav that I mentioned above. Still, stranger things have happened in the real world, so why not Mystara... ;) - Stalker, the argumentative (yes, I know) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:19:32 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 01:41:31 Wizards Shopper wrote: >In a message dated 2000-06-05 1:27:26 AM Eastern Daylight Time, >sideswipe2@HOTMAIL.COM writes: > ><< But then again, I could see him having several > (excuse the language here) bastard children from his wenching. And if the > magic is hereditary...... >> > >Another point to consider -- if the children take after their father, Bargle >will probably want to kill them before they become wizards powerful >enough to threaten Bargle. Once his children and/or former lovers catch >on to this point, they could become rival villains or even heroes opposed >to Bargle. > True, but I doubt Bargle would notice before it's too late... He strikes me as far too arrogant and overconfident for that. Does anybody agree (or disagree for that matter) ? - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 23:57:20 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Traladarans are considered very superstitious by other cultures because it > is real in Karameikos. Vampires exist (as do Nosferatu), so do werewolves > and other strange and wierd things which many other sections (such as > Thyatis) consider myth. If by English you mean American on the having a > certain night not to do things... the only thing I can think of is Halloween > or nights of the full moon. > halloween comes from all hallows eve which is what the english call the irish samhain. this is the one night in the year when the tuath de danann are allowed back from the nether world. they were the "fairy" folk of irish legend and it was traditional to light bonfires to keep them away on this night. this is like the karameikan thing. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:23:29 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Detrimental > 1. Superstition: A black cat crosses your path (in front of you). > Game Effect: A -1 penalty to all tests for the next 24 hours. in some parts of the world this is considered lucky. if you spill salt you should throw some over your shoulder to ward of bad luck. do not whistle at sea as you can whistle up a storm. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:33:01 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Bargle the Infamous MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > True, but I doubt Bargle would notice before it's too late... He strikes me as far too arrogant and overconfident for that. Does anybody agree (or disagree for that matter) ? > i didn't know he was alphatian ;-)) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:57:38 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Oenkmar and anvils Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 09:02:17 John Calvin wrote: (snip) >>>How about this? >The anvil contains a soul. >In fact there is a design on it that looks like a face. (It casts on items made on it, >with its >own plans in mind, not those of the crafters!) >It is made out of a dull black metal. (In my campaign it would be of black steel which is >made >only from a special meteorite -- located in the lost continent). >Around the sides are pictographs (something of a cross between Mayan, Egyptian and >ancient elf) >which keep the soul trapped inside. ><< > >I like this idea. I was thinking along similar lines. If the above is true then the >anvil might be shaped like a sacrificial alter. Perhaps a contorted body lying belly up >on a slab of stone. For a real twist, the ears on the anvil's visage could be pointed >like those of the shadow elves. > >Hmmm...in fact the "anvil" might have had a dual purpose. If large enough (ie if the >elven "sculpture" is life size), it might have been used for sacrifices as well. This >could make it really hard to move around, so if the PCs intend to use it, they better do >so quickly, or come up with a good plan to move the item. > Oooh, this is so nasty - I like it! ;) Only, why do I now have the odd feeling that this anvil is shaped like a huge mouth with sharp teeth at both ends, so that anybody using it constantly has to worry about the 'mouth' suddenly snapping thus biting off his hands (or perhaps even his arms!) ? Also, I have the most peculiar idea that whenever somebody is near this thing, they have an unsettling sensation that they can hear the cries of lost souls, but when they try to concentrate they cannot focus on it - it's too dreamlike or ethereal... Yet they are still left with the inescapable idea that the anvil/altar has devoured many souls over the years. I wonder where all those ideas come from... Maybe it's because I'm Alphatian ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 20:19:43 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: NPC: Piridan In-Reply-To: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Here's another NPC - Piridan History: Piridan was born 41 cycles ago, the son of two non-descript Jennite tribesman. When he was 10, both of his parents were slain by a Milenian force on its way east to Nithia. He grew up with revenge on his heart, and at age 17, travelled alone into Milenian territory, to try to set things right. Before he could cause any trouble, he was captured by a Milenian slaver troop. Since that time, he has toiled as one of Milenia's many slaves, helping maintain the nation's roads, as part of a work crew. Personality: Piridan's yearning for revenge has only grown brighter in his time in captivity, but he has learned the patience to keep it hidden till opportunity arises. He has waited 24 cycles and he will gladly wait 24 more, if that is when his chance will come. He knows he cannot return to the life of a Jennite tribesman, due to his long absence, and this only causes greater hatred for the Milenians. He is not close to his fellow slaves, but does chat with the other Jennites and will listen to the Kleonites. While he supports their cause, he doesn't do so overtly, as he knows it could just lead to more trouble. Despite his troubles, he has not lost faith in Tarastia, and offers his prayers when he can. He is, also, needless to say, a very humorless individual. Appearance: Piridan wears a typical Jennite tunic, in bad repair, tattered in many places. Unlike other Jennites and Milenian slaves, he scorns jewelry, or anything else that would weigh him down. He stands 5'10" and is in good shape, especially given the physical nature of his work. He would be handsome by Jennite standards if he were dressed with clothes in better condition. He has a dragon tatoo on the left side of his back. Combat Notes: He is a 2nd-level fighter. AC 9; hp 12; at 0; D 0; save F2; ML 9; Al NG; S 14, I 8, W 12, D 11, Co 13, Ch 13. Languages: Jennite, Neathar, Neutral, Milenian. General Skills: Riding (D), Survival (Plains) (I), Labor (Roadwork) (I) DM Notes: Piridan could serve as an example to moral Milenians (*especially* Tarastia worshippers) of the flaws of their country's social system. He could escape (on his own or with other slaves), leading to a capture or kill mission for PCs. He could join the Kleonites and become a key member in the revolution. A Jennite party could seek to rescue one of their own from bondage, as could a Kleonite (or Kleonite sympathizer) party. PCs could serve as guards for the slave crew, either befriending one of their charges (and freeing him?) or having to quell an insurrection he led. Perhaps Piridan left a heart-broken lass on the plains, who now is seeking revenge of her own, or intending to rescue her former love (after receiving news of his captivity). The possibilities are very broad, and a DM can use the char however they wish. As always, comments are welcome - Mischa Mature responsibility begins at the point where the individual acknowledges his interrelatedness with others. This calls for outgrowing all juvenile notions to the effect that society is simply a clumsy device for spoiling the individual's fun by keeping him from doing what he wants to do. - Huston Smith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 01:25:33 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 12:02:51 Beau wrote: > Here's a rough draft of the Anvil of Screams. Feedback is appreciated, and >if someone knows how much solid steel weighs, I'd appreciate knowing how >far off this bad boy's weight is. Thanks. >--- > >THE ANVIL OF SCREAMS >This terrifying object was created by Shadow Elf followers of Atzanteotl in >the hidden city of Aengmor/Oenkmar. Atzanteotl knew that the future of the >city belonged to the goblinoid races in the lands above, and instructed his >priest, Xicohtencatl, to kidnap and sacrifice the greatest living dwarven >smith of the day. This dwarf, one Reden by name, was placed into an >obsidian coffin with his tools in his hands and molten steel was poured >over him while he screamed horribly. The steel filled the coffin, which was >then shaped into a long black altar covered in magical runes to bind >Reden's skill to the anvil and decorated around the sides with bas-reliefs >depicting humanoids and shadow elves conquering the world above, putting >the surface dwellers to the sword and eventually shattering the sun with a >blow from a weapon forged on the anvil. > By the Immortals! And I give myself credit for being nasty... ;) Excellent stuff. We really should do a background for Reden, I think, just so that his horrible end becomes even more of a point! I mean, if he was the greatest living dwarven smith, then he must have made some pretty serious weapons indeed! Doing stuff on him and those weapons could thus be worthwhile, methinks. >The anvil is five feet long, three feet wide, three feet high and weighs >600 pounds. It does not rust, and is immune to all transmutation and >fire-based magics. Any attempts to use these spells on the anvil require >the caster to make an endurance saving throw or have them turned against him. > I like this description, but I believe the anvil should be heavier, since it's pretty large... It is smaller than a car, but it's massive, so I believe it would be closer to the weight of a car, which, I believe, would make it around 2,000 pounds, or am I being too harsh? Then again, since the anvil is magical, that could also explain it's relatively low weight... >Weapons and armor forged on the anvil can only be broken upon the anvil, >although both forging and creating weapons on the anvil is a risky >business. For every month that the altar has not been used in a blood >sacrifice (intelligent beings only), apply a cumulative -1 to either >weaponsmithing checks (if attempting to create a weapon) or simple rolls to >hit (if attempting to break a weapon). A roll of a one (or worse, after >adjustment) means that the person attempting to use the anvil actually >injures themselves, doing 1d8 points of damage for every point below 2 >rolled. The damage manifests as a cold fire erupting from the anvil, >draining the life force of the person attempting to use the anvil. > Hmmm, I was kind of hoping for the anvil to be alive, or at least animated, but this is still pretty good stuff. Yet, I still think it would be a good twist to have it shaped like a huge mouth so that those working at it will be afraid that it'll bite their hands and arms off! This mouth could also 'eat' those sacrified on it in a very unsettling way... what do you think? >Successful use of the anvil consecrates the weapons or armor forged to >Atzanteotl, and they display all bonuses beyond +1 only when used against >his enemies, especially demihumans and surface dwellers. Enchantments >designed to harm his enemy are automatically successful. > >Reden's angry spirit is still bound into the altar, and when in complete >darkness, the anvil appears to those using darkvision to be a transparent >coffin with the skeleton of a dwarf inside. Whenever in complete darkness >with the anvil, all those present must make a series of willpower saving >throws. Failing the first causes the victim to be struck with fear, as >though cast by an 11th level wizard. Those struck with fear must save again >or be aged 5d4 years. Those aged must save again or be struck down dead of >a heart attack. Those saving at any point are immune to the effects of >being in the dark with the anvil for 28 days. > I really have to let the dwarf IMC hear about this - he'll be *sooooo* furious... ;) >The altar can only be destroyed by casting an exorcism spell upon it, then >being placed in direct sunlight from dawn until dusk, and then be shattered >by wooden weapons at sundown. The modifiers based on how recent a sacrifice >has been made on the altar apply, with the same results for low rolls. The >anvil has an armor class of zero and 200 hit points. > Suitably nasty. If you're playing 3e, then remember that that AC will be 20, not 0. >The Anvil of Screams was located in the City of Aengmor until 1012, when >Bargle and his agents took advantage of the chaos in the city during the >battle between shadow elves and dwarves to steal it away. The anvil has not >been seen since, and a thorough search of Fort Doom by elven scholars has >turned up nothing. > What will he use it for, I wonder? Actually, it might be better to just say that 'someone' stole during the confusion... That way you can let Barlge or pretty much whomever you want to have it use it such a time when you want to use it for anything... Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 02:27:13 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Necromancer's HBK Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there everyone! This is another offer I'm making to you in order to improve your D&D collection. I've got a mint copy of the famed and rare Complete Necromancer's Handbook for $50.00 (+ $4.00 S&H within USA) for sale. As usual, first who mails me privately gets the item. It's a great opportunity, so don't waste it! (the book is as rare as the Wrath of the Immortals' set). DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 21:02:11 EDT Reply-To: Mystara Sender: Mystara From: Meltheim Shadowstalker Subject: I'm back!!! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit please say that someone out there remembers me? It's me, Meltheim, your old buddy, your old pal!!! The mentally unstable elf, remember??? Well anyways, after a long hiatus, and a new email address, i'm back. Now unto the relevant information . . . I was recently playing a game that had a Valkyrie character in it, and was wondering if anyone had any ideas of how that character could be modified to work with Mystara??? I know on Shawn's site (dnd.starflung.com) there is mention of a Valkyrie as one of Odin's maidens, however I wish for a PC version of that. Of course, it would be a dumbed down version, definetly not residing in Valhalla, no flying abilities, and of course, no Immortal level skills. I was thinking of maybe a really cool fighter kit specifically for female, nordic warriors. Maybe like a female paladin of the north that serves Odin or something, yet is more barbaric (well, if they're from the Vestland, a paladin might just be more barbaric . . .) and rugged. Maybe I'm just thinking of a sort of Blond "Red Sonya" from Conan's adventures, but that's what it is. So, can anyone help me out here? BTW, it's great to be back!!! Meltheim the Shadowstalker ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 03:06:07 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 6 Jun 2000 00:33:01 mortus wrote: >> True, but I doubt Bargle would notice before it's too late... He strikes >me as far too arrogant and overconfident for that. Does anybody agree (or >disagree for that matter) ? >> >i didn't know he was alphatian ;-)) > You've just the the Alphatian blacklist along with Captain Scaevola and that 'Porphy' guy (or whatever their names are? Not that I care). Stand by for one of our friendly and free introductory Alphatian death squads of wizards (ADSW)... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 03:17:13 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: NPC: Piridan Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 20:19:43 Mischa E Gelman wrote: >Here's another NPC - > >Piridan >History: Piridan was born 41 cycles ago, the son of two non-descript >Jennite tribesman. When he was 10, both of his parents were slain by a >Milenian force on its way east to Nithia. He grew up with revenge on his >heart, and at age 17, travelled alone into Milenian territory, to try to >set things right. Before he could cause any trouble, he was captured by a >Milenian slaver troop. Since that time, he has toiled as one of Milenia's >many slaves, helping maintain the nation's roads, as part of a work crew. >Personality: Piridan's yearning for revenge has only grown brighter in his >time in captivity, but he has learned the patience to keep it hidden till >opportunity arises. He has waited 24 cycles and he will gladly wait 24 >more, if that is when his chance will come. He knows he cannot return to >the life of a Jennite tribesman, due to his long absence, and this only >causes greater hatred for the Milenians. He is not close to his fellow >slaves, but does chat with the other Jennites and will listen to the >Kleonites. While he supports their cause, he doesn't do so overtly, as he >knows it could just lead to more trouble. Despite his troubles, he has not >lost faith in Tarastia, and offers his prayers when he can. He is, also, >needless to say, a very humorless individual. >Appearance: Piridan wears a typical Jennite tunic, in bad repair, tattered >in many places. Unlike other Jennites and Milenian slaves, he scorns >jewelry, or anything else that would weigh him down. He stands 5'10" and >is in good shape, especially given the physical nature of his work. He >would be handsome by Jennite standards if he were dressed with clothes in >better condition. He has a dragon tatoo on the left side of his back. >Combat Notes: He is a 2nd-level fighter. AC 9; hp 12; at 0; D 0; save F2; >ML 9; Al NG; S 14, I 8, W 12, D 11, Co 13, Ch 13. Languages: Jennite, >Neathar, Neutral, Milenian. General Skills: Riding (D), Survival (Plains) >(I), Labor (Roadwork) (I) >DM Notes: Piridan could serve as an example to moral Milenians >(*especially* Tarastia worshippers) of the flaws of their country's social >system. He could escape (on his own or with other slaves), leading to a >capture or kill mission for PCs. He could join the Kleonites and become a >key member in the revolution. A Jennite party could seek to rescue one of >their own from bondage, as could a Kleonite (or Kleonite sympathizer) >party. PCs could serve as guards for the slave crew, either befriending >one of their charges (and freeing him?) or having to quell an insurrection >he led. Perhaps Piridan left a heart-broken lass on the plains, who now is >seeking revenge of her own, or intending to rescue her former love (after >receiving news of his captivity). The possibilities are very broad, and a >DM can use the char however they wish. > >As always, comments are welcome > Well, I don't know if there is so much to comment on - he looks like a good NPC with lots of options for potential role-playing... I would like to take this opportunity to thank you for all those NPCs you keep sending in. I keep meaning to say something, but keep forgetting :( I've sent in a few lists of NPCs myself (they were all dead NPCs, though), but it's been a while since I made any... You keep sending new and interesting ones in, though, and we don't give you enough credit for them, I think. So let me do that now - good work! I like this guy... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:27:25 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: I'm back!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Well, here's a stab at it. Think it would be a good PC kit myself, but this one needs work. KS Valkyre Ability Requirements: Strength: 14, Dexterity: 14, Constitution 14 Charisma 14 Prime Requisites: Strength and Dexterity Races Allowed: Human, Elf, Half-Elf Female only Background: The Valkyre are a Race and a Class put together. They are always at war. For the Valkyre, war training begins in infancy. Before they can walk, they learn how to hold a sword. Saving Throws same as warrior. THAC0: same as warrior Levels: same as warrior A Valkyre has the following special benefits: * Valkyre can detect ambush. *She must spend two slots to gain specialization but she will get a +1 to hit above the specialization bonuses Because she was trained at birth, Valkyre can fight two-handed with no penalty to her attack rolls. Valkyre have these bonuses: * Proficiency: Two weapon fighting style. * The Valkyre are so good that they get a bonus to AC of +1 every fourth level * Valkyre has the same abilities as a Ranger to Hide in Shadows and Move Silently - * Valkyre use only swords so she can specialize in it. * Gets horseback riding free A Valkyre has the following disadvantages: * Valkyre will not use any missile weapons. Because she thinks they are for cowards * Valkyre will not wear any armor since it takes away her movements * Valkyre do not like magic. Unless it is a priest or shaman and that is only for healing. * Valkyre will not turn down a fight, will not accept surrender, nor will she surrender. * She is protective of the dead, will not allow raise dead in her presence, nor will she let tombs or graves be robbed. A Valkyre believes that when she dies, if she has been good enough, she will be chosen to serve as a real Valkyre --- Meltheim Shadowstalker wrote: > please say that someone out there remembers me? It's me, Meltheim, your old > buddy, your old pal!!! The mentally unstable elf, remember??? Well anyways, > after a long hiatus, and a new email address, i'm back. Now unto the > relevant information . . . > > > I was recently playing a game that had a Valkyrie character in it, and was > wondering if anyone had any ideas of how that character could be modified to > work with Mystara??? I know on Shawn's site (dnd.starflung.com) there is > mention of a Valkyrie as one of Odin's maidens, however I wish for a PC > version of that. Of course, it would be a dumbed down version, definetly not > residing in Valhalla, no flying abilities, and of course, no Immortal level > skills. I was thinking of maybe a really cool fighter kit specifically for > female, nordic warriors. Maybe like a female paladin of the north that > serves Odin or something, yet is more barbaric (well, if they're from the > Vestland, a paladin might just be more barbaric . . .) and rugged. Maybe I'm > just thinking of a sort of Blond "Red Sonya" from Conan's adventures, but > that's what it is. So, can anyone help me out here? > > BTW, it's great to be back!!! > > > Meltheim the Shadowstalker > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 22:31:32 EDT Reply-To: Mystara Sender: Mystara From: Meltheim Shadowstalker Subject: Re: Valkyrie MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/5/00 7:28:04 PM, kar_ess@YAHOO.COM writes: <<* Valkyrie will not wear any armor since it takes away her movements>> I like everything you've got here, but I'm thinking they would wear chain at least, as the stereotyped Valkyrie do. I'm also assuming she would have to be a devout follower of Odin, and that the only magic she would not shy away from would be rune magic, as the Vikings were deeply rooted in the beliefs of runes as a source of power and knowledge. Meltheim ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:51:05 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: Valkyrie MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii OK, but personally was thinking that it could only be elven chain, because armor does cut down on your movement in battle, and battle is first and foremost in their lives. Besides being able to fight WITHOUT armor would prove that you WERE better and a good candidate for being a valkyrie after death. And the rune magic could only be clerical, as all Nordic races considered any other type of magic to be evil. Think about their sagas. Besides using magic to become powerful and knowledgeable wouldn't be in character, only by their deeds could they become a Valkyrie, not by the magic of others. And because the class deals with dead, and dying, it could only be a limited that they would approve of. Was thinking that they would not stop casting on others, but only allow cures on themselves. It would be "cheating" to do otherwise. --- Meltheim Shadowstalker wrote: > In a message dated 6/5/00 7:28:04 PM, kar_ess@YAHOO.COM writes: > > <<* Valkyrie will not wear any armor since it takes away her movements>> > > I like everything you've got here, but I'm thinking they would wear chain at > least, as the stereotyped Valkyrie do. I'm also assuming she would have to > be a devout follower of Odin, and that the only magic she would not shy away > from would be rune magic, as the Vikings were deeply rooted in the beliefs of > runes as a source of power and knowledge. > > Meltheim > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 03:51:11 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: I'm back!!! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 5 Jun 2000 21:02:11 Meltheim Shadowstalker wrote: >please say that someone out there remembers me? It's me, Meltheim, your old >buddy, your old pal!!! The mentally unstable elf, remember??? > Oh, I remember you all too well. From one 'stalker' to another: Welcome back - I was worried that they'd taken out into an asylum and wouldn't let you out again ("damn, I hate it when that happens..."), but I'm glad to see I was wrong ;) > Well anyways, >after a long hiatus, and a new email address, i'm back. Now unto the >relevant information . . . > > >I was recently playing a game that had a Valkyrie character in it, and was >wondering if anyone had any ideas of how that character could be modified to >work with Mystara??? I know on Shawn's site (dnd.starflung.com) there is >mention of a Valkyrie as one of Odin's maidens, however I wish for a PC >version of that. Of course, it would be a dumbed down version, definetly not >residing in Valhalla, no flying abilities, and of course, no Immortal level >skills. I was thinking of maybe a really cool fighter kit specifically for >female, nordic warriors. Maybe like a female paladin of the north that >serves Odin or something, yet is more barbaric (well, if they're from the >Vestland, a paladin might just be more barbaric . . .) and rugged. Maybe I'm >just thinking of a sort of Blond "Red Sonya" from Conan's adventures, but >that's what it is. So, can anyone help me out here? > Huh? This sounds mostly like a female Norse warrior with some kind of warrior's code - not much problem there I think... You do know that originally Valkyries are supernatural beings who come to the battlefields to bring the fallen who were bold and valiant to Valhalla so that they can fight every day and be killed and the revived to do all that fun the next and all following days again, don't you? Norse mythology is interesting (and I'm not just saying that because I'm a Dane!), but that sounds more like hell to me... Maybe you should check out the Vikings sourcebook for AD&D. IIRC, there are some good references in there. It's been a while since I read it though! >BTW, it's great to be back!!! > Good! Otherwise, I'd have to wonder about your mental health again, seeing as how you're here anyway... :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:59:08 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: The Anvil of Screams In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 01:25 6/6/00 +0100, the Stalker wrote: >By the Immortals! And I give myself credit for being nasty... ;) Hey, evil should be Evil, not just wear lots of black and be the default bad guys! > Excellent stuff. We really should do a background for Reden, I think, just so that his horrible end becomes even more of a point! I mean, if he was the greatest living dwarven smith, then he must have made some pretty serious weapons indeed! Doing stuff on him and those weapons could thus be worthwhile, methinks. I don't plan on doing any of that, although he will be my default dwarven smith for when I DO need one. (Incidentally, when did the Shadow Elves first build the city of Aengmor?) >I like this description, but I believe the anvil should be heavier, since it's pretty large... It is smaller than a car, but it's massive, so I believe it would be closer to the weight of a car, which, I believe, would make it around 2,000 pounds, or am I being too harsh? Then again, since the anvil is magical, that could also explain it's relatively low weight... Based on another comment, even 2,000 pounds seems light. >Hmmm, I was kind of hoping for the anvil to be alive, or at least animated, but this is still pretty good stuff. Yet, I still think it would be a good twist to have it shaped like a huge mouth so that those working at it will be afraid that it'll bite their hands and arms off! This mouth could also 'eat' those sacrified on it in a very unsettling way... what do you think? But why would an anvil be made that way? Yeah, it's a great image, but this was made by sane beings for a (very nasty) purpose. >Suitably nasty. If you're playing 3e, then remember that that AC will be 20, not 0. Ack. Thanks. >What will he use it for, I wonder? Actually, it might be better to just say that 'someone' stole during the confusion... That way you can let Barlge or pretty much whomever you want to have it use it such a time when you want to use it for anything... Well, all the Karameikos-related stuff I post to the list, I DO know what I'm going to use it for. The anvil will play a pivotal role at the climax of this campaign. Now that I know, mostly, what the anvil is like, I can get to work constructing its hiding place, including why those who searched Fort Doom couldn't find it. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 23:22:43 EDT Reply-To: Mystara Sender: Mystara From: Meltheim Shadowstalker Subject: Re: Valkyrie MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit ooooh, that works for me!!! ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:43:53 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Personally, I have always thought of the Traladarans as VERY superstitious. > > Funnily enough, I am in the middle of developing "Superstitious Magic" (on > > the basis that if you believe something enough, it just might work!) for the > > Traladaran people. Unfortunately, I don't know many superstitions, so if > > anybody knows any - good or bad (if they believe in benefical ones then > > they're going to be subject to the bad ones as well), please send them in!! > > Thanks :) > > Let us know which ones you know, and we'll find out if we know someone who > knows some you don't know. 8-) > I've only got the commonly known ones so far. I've put a list of the ones I know below, plus their suggested bonuses/penalties. This is what I've got so far: Beneficial 1. Superstition: Finding a 4 leaf clover. Game Effect: A bonus of +1 to all rolls made on the day the 4 leaf clover is found (picked). 2. Superstition: Having a rabbits foot lucky charm. Game Effect: Can reroll one failed test per day. The rabbits foot loses its potency after 3 months. 3. Superstition: Finding a copper penny. Game Effect: A +1 bonus to all actions made that day. 4. Superstition: Finding a horseshoe (lucky horseshoe). Game Effect: A +1 bonus to all tests for a period of 1 month. 5. Superstition: Putting a rope around your sleeping area. Game Effect: Snakes cannot cross the rope whilst you are asleep. (Can't remember where I heard that one - in a Western I think.) 6. Superstition: Seeing a pair of magpies. Game Effect: A +1 bonus to the next action attempted. Detrimental 1. Superstition: A black cat crosses your path (in front of you). Game Effect: A -1 penalty to all tests for the next 24 hours. 2. Superstition: Walking under a ladder. Game Effect: 3 successful rolls made that day turn into failures. The DM chooses when these failures occur. 3. Superstition: It is Loshdain the 13th (aka Friday the 13th!!). Game Effect: A -1 penalty to all rolls made on this day. 4. Superstition: Breaking a mirror. Game Effect: A -1 penalty to all tests for a period of 7 years. This may be negated by the possession of a lucky charm (which also negates the lucky charm). 5. Superstition: Seeing a solitary magpie. Game Effect: The next action undertaken that day has a -1 penalty to its resolution. As you can see, the game effects are not really that much, just enough to make the Traladaran character "quirky". Any comments/criticisms/more superstitions always welcomed. Thanks :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 23:43:19 -0500 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: I'm back!!! In-Reply-To: Meltheim Shadowstalker 's message of Mon, 5 Jun 2000 21:02:11 EDT Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) Glad to see you back Meltheim. I like the idea of a Nordic Xena/Red Sonja type kit. Don't look at me, I'm no good at that game mechanic stuff. Besides I prefer the classic Mentzer/Allston rules, so creating a kit is not up my alley. What I'd do is use the standard Paladin but put different restrictions and special abilities. Trade the turn undead for an anti Giant bonus. Restrict the spells to certain types. (In AD&D terms I'd limit a Valkyrie to Combat, Divination, Healing, Law, Guardian, Protection, Wards, and perhaps War. And Minor access at that.) In D&D terms same kind of spells but I'd allow higher level spells. These ladies are essentially specialty Paladins of Odin, so make certain they have to take certain skills and use certain weapons, like spears. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:55:10 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Bargle the Infamous MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 2:36:53 AM Eastern Daylight Time, eyal_fleminger@HOTMAIL.COM writes: << Doesn't the Darokin gaz have a short adventure along these lines (I think - I don't have it handy right now)? >> It mentions half-orcs, not even less respectable creatures such as Bargle's bastards. At the time the gazetteer was set, Bargle still lived in Karameikos. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 19:18:52 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > > Personally, I have always thought of the Traladarans as VERY superstitious. > > Funnily enough, I am in the middle of developing "Superstitious Magic" (on > > the basis that if you believe something enough, it just might work!) for the > > Traladaran people. Unfortunately, I don't know many superstitions, so if > > anybody knows any - good or bad (if they believe in beneficial ones then > > they're going to be subject to the bad ones as well), please send them in!! > > Thanks :) > > Let us know which ones you know, and we'll find out if we know someone who > knows some you don't know. 8-) I've only got the commonly known ones so far. I've put a list of the ones I know below, plus their suggested bonuses/penalties. This is what I've got so far: Beneficial 1. Superstition: Finding a 4 leaf clover. Game Effect: A bonus of +1 to all rolls made on the day the 4 leaf clover is found (picked). 2. Superstition: Having a rabbits foot lucky charm. Game Effect: Can reroll one failed test per day. The rabbits foot loses its potency after 3 months. 3. Superstition: Finding a copper penny. Game Effect: A +1 bonus to all actions made that day. 4. Superstition: Finding a horseshoe (lucky horseshoe). Game Effect: A +1 bonus to all tests for a period of 1 month. 5. Superstition: Putting a rope around your sleeping area. Game Effect: Snakes cannot cross the rope whilst you are asleep. (Can't remember where I heard that one - in a Western I think.) 6. Superstition: Seeing a pair of magpies. Game Effect: A +1 bonus to the next action attempted. Detrimental 1. Superstition: A black cat crosses your path (in front of you). Game Effect: A -1 penalty to all tests for the next 24 hours. 2. Superstition: Walking under a ladder. Game Effect: 3 successful rolls made that day turn into failures. The DM chooses when these failures occur. 3. Superstition: It is Loshdain the 13th (aka Friday the 13th!!). Game Effect: A -1 penalty to all rolls made on this day. 4. Superstition: Breaking a mirror. Game Effect: A -1 penalty to all tests for a period of 7 years. This may be negated by the possession of a lucky charm (which also negates the lucky charm). 5. Superstition: Seeing a solitary magpie. Game Effect: The next action undertaken that day has a -1 penalty to its resolution. As you can see, the game effects are not really that much, just enough to make the Traladaran character "quirky". Any comments/criticisms/more superstitions always welcomed. Thanks :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 5 Jun 2000 22:56:02 -0700 Reply-To: Mystara Sender: Mystara From: Ktrey Parker Subject: Re: Valkyrie MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii hello everyone, I'm new to the list, but i did have a AD&D game where a player wanted to play a Valkyrie type character. I did use a Variant on the Paladin class. Instead of Turning Undead we devised some frenzy system that increased hit probability against enemies of the faith, similar to the Paladins of the Arduin system (anyone remember that?) also they did have minor access to appropriate spells, based on the diety (which was some sort of pseudo-Odin) oh well just an idea, -ktrey --- Ron Rogers wrote: > Glad to see you back Meltheim. I like the idea of a > Nordic Xena/Red > Sonja type kit. Don't look at me, I'm no good at > that game mechanic > stuff. Besides I prefer the classic Mentzer/Allston > rules, so creating > a kit is not up my alley. > > What I'd do is use the standard Paladin but put > different restrictions > and special abilities. Trade the turn undead for an > anti Giant bonus. > Restrict the spells to certain types. (In AD&D > terms I'd limit a > Valkyrie to Combat, Divination, Healing, Law, > Guardian, Protection, > Wards, and perhaps War. And Minor access at that.) > In D&D terms same > kind of spells but I'd allow higher level spells. > These ladies are > essentially specialty Paladins of Odin, so make > certain they have to > take certain skills and use certain weapons, like > spears. > > CronoCloud (Ron Rogers) > Knight of the Square Table > http://members.tripod.com/~CronoCloud/index.html > > Member of the Knights Knoble > http://knightsknoble.cjb.net > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 08:21:33 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Valkyrie MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > I was recently playing a game that had a Valkyrie character in it, and = was > wondering if anyone had any ideas of how that character could be = modified to > work with Mystara??? I know on Shawn's site (dnd.starflung.com) there = is > mention of a Valkyrie as one of Odin's maidens, however I wish for a = PC > version of that. Of course, it would be a dumbed down version, = definetly not > residing in Valhalla, no flying abilities, and of course, no Immortal = level > skills. I was thinking of maybe a really cool fighter kit = specifically for > female, nordic warriors. Maybe like a female paladin of the north = that > serves Odin or something, yet is more barbaric (well, if they're from = the > Vestland, a paladin might just be more barbaric . . .) and rugged. = Maybe I'm > just thinking of a sort of Blond "Red Sonya" from Conan's adventures, = but > that's what it is. So, can anyone help me out here? Of course in Mystara King Hord of Ostland had (until his death around = AC1009 IIRC) a number of fierce warrior-maidens in his Personal Guard of = 900 warriors (and presumably some in his honor guard of 20 warriors as = well). As it says: "The king fancies having Valkyrie shield-maidens, in = imitation of Odin All-Father." I know this isn't a kit, but it could be = a logical background for a "Valkyrie" in Mystara. Lots of reason why she = wouldn't stay in the King's Court, the most obvious being if you played = after the king's death, when she wouldn't have the same position, old = grudges caught up with her, etc. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 09:38:34 +0200 Reply-To: Mystara Sender: Mystara From: Shaham Ilan Subject: Re: numbers of creatures in Karameikos (was The Witches of Dymrak (Draft version)) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit > The Witches of Dymrak > (By H�vard Faanes) > > An ancient circle of nine hags residing on different locations of the > Dymrak Forest in southeastern Karameikos. Best known is Grizzelda who has > had some dealings with the various Centaur tribes of the Kelvin > Moors. Grizzelda is allied with the Firemane Centaurs, who have provided > various services for her. It is not known which services she has given the > Firemanes in return, but the Firemanes rivals, the Stormriders have > theories of their own. Grizzelda has been harassing nearby families of > forest gnomes (Earth Gnomes) living in her area, and these gnomes fear the > hag greatly. In spite of her malicious nature, Grizzelda has managed to > stay on relatively friendly terms with the Seer of the Lake of Lost > Dreams. It has been speculated that she has aided the Seer in his battles > against evil in the past. Grizzelda lives in the northern edge of the > forest in a small grove of dead trees. The trees are actually undead > Treants who guard her cottage. The only other member of the circle of hags > whose name is known is Esmeralda, Grizzeldas sister. Esmeralda is allied > with some of the goblin tribes in the western parts of the forest. > This sounds very interesting, H�vard. One question though, when you say tribe or clan, how many are we talking about? GAZ1 does not give figures for all the humanoid creatures (not including humans elves and gnomes). I was wondering about how many goblin/centaure/orc tribes are there in Karameikos and how many of each tribe? I would guess that orc tribes are larger than bugbear tribes. The numbers should also be considerably lower than those in GAZ10 the Orcs of Thar. Ohad ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 02:54:35 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: NPC: Piridan MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 8:20:14 PM Eastern Daylight Time, megst19+@PITT.EDU writes: << Here's another NPC - Piridan >> Very good! But to prevent any sort of confusion, you might want to make an explicit statement somewhere that he is a native of the Hollow World. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 02:54:34 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Chardastes and the religions of Karameikos MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 7:11:49 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << This could be... Still, Immortals would then try to make people support the Church of Karameikos, wouldn't they? I don't think the Church of Traladara would just sit and watch their competitors 'steal' potential followers. They may have 70% of the population now, but I suspect they won't for long if this is their policy - besides, it doesn't strike me as if the Church of Traladara is quite so rigid, and it doesn't explain the problem concerning Halav that I mentioned above. Still, stranger things have happened in the real world, so why not Mystara... ;) >> Based on my theory, I would suspect that Halav actually backs and prefers the Church of Traladara but does not punish those few of his clerics who join the Church of Karameikos (as they are basically his "spies" on the inside of that church). Ditto for Petra and Zirchev. The Church of Traladara should be in good shape as long as most Traladarans prefer the "big three" over any other Immortals. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 02:54:33 EDT Reply-To: Mystara Sender: Mystara From: Wizards Shopper Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-05 4:14:32 PM Eastern Daylight Time, Mr.Dead@BTINTERNET.COM writes: << 3. Superstition: It is Loshdain the 13th (aka Friday the 13th!!). Game Effect: A -1 penalty to all rolls made on this day. >> FYI -- One thing that would make this superstition a bit nastier than its real world equivalent is the fact that the 13th day of any month on Mystara is always a Loshdain. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 07:56:28 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Fw: AD&D game server. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Found this in the group listed. Seemed interesting enough to bring to the attention of the list ----- Original Message ----- From: "Vanne de Casle" Newsgroups: alt.games.frp.dnd-util Sent: Monday, June 05, 2000 6:31 AM Subject: AD&D game server. > Hi, I was just wondering how many of you would be intrested in playing an > AD&D game, (most proberly set in the Mystara world) online. I am thinking > this could be lots of fun for all invloved. :) > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 00:01:28 -0700 Reply-To: Mystara Sender: Mystara From: Ktrey Parker Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii also, throwing a pinch of salt over the left shoulder after spilling some. walking under a ladder, or equivilent. crossing fingers. having a "lucky" article of clothing/jewelry/coin, etc. uttering certain "taboo" phrases or names. etc. -ktrey __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 10:25:54 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Bargle the Infamous MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit mortus ha scritto: > > True, but I doubt Bargle would notice before it's too late... He strikes > me as far too arrogant and overconfident for that. Does anybody agree (or > disagree for that matter) ? > > > i didn't know he was alphatian ;-)) > > mortus. LOL LOL LOL LOL Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 10:32:55 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: I'm back!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Meltheim Shadowstalker ha scritto: > please say that someone out there remembers me? It's me, Meltheim, your old > buddy, your old pal!!! The mentally unstable elf, remember??? Well anyways, > after a long hiatus, and a new email address, i'm back. Now unto the > relevant information . . . Heh. For some time I thought that the Alphatians had managed to kill you, like the Stalker had promised some time ago, whemn you mentioned that you were on the way on becoming one of his "Historical Dead NPCs". But probably the Alphatians, as always, didn't finish their job. Well, I'm glad you're back!! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 13:05:20 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; format=flowed Steel has a density of about 780 Kg/cubic meter, so given the anvil's dimensions, the total weight should be around 950 Kg (around 2000 lb, or 20,000 cn) > > Here's a rough draft of the Anvil of Screams. Feedback is >appreciated, and >if someone knows how much solid steel weighs, I'd appreciate knowing how >far off this bad boy's weight is. Thanks. >--- > >THE ANVIL OF SCREAMS >This terrifying object was created by Shadow Elf followers of Atzanteotl in >the hidden city of Aengmor/Oenkmar. Atzanteotl knew that the future of the >city belonged to the goblinoid races in the lands above, and instructed his >priest, Xicohtencatl, to kidnap and sacrifice the greatest living dwarven >smith of the day. This dwarf, one Reden by name, was placed into an >obsidian coffin with his tools in his hands and molten steel was poured >over him while he screamed horribly. The steel filled the coffin, which was >then shaped into a long black altar covered in magical runes to bind >Reden's skill to the anvil and decorated around the sides with bas-reliefs >depicting humanoids and shadow elves conquering the world above, putting >the surface dwellers to the sword and eventually shattering the sun with a >blow from a weapon forged on the anvil. > >The anvil is five feet long, three feet wide, three feet high and weighs >600 pounds. It does not rust, and is immune to all transmutation and >fire-based magics. Any attempts to use these spells on the anvil require >the caster to make an endurance saving throw or have them turned against >him. > >Weapons and armor forged on the anvil can only be broken upon the anvil, >although both forging and creating weapons on the anvil is a risky >business. For every month that the altar has not been used in a blood >sacrifice (intelligent beings only), apply a cumulative -1 to either >weaponsmithing checks (if attempting to create a weapon) or simple rolls to >hit (if attempting to break a weapon). A roll of a one (or worse, after >adjustment) means that the person attempting to use the anvil actually >injures themselves, doing 1d8 points of damage for every point below 2 >rolled. The damage manifests as a cold fire erupting from the anvil, >draining the life force of the person attempting to use the anvil. > >Successful use of the anvil consecrates the weapons or armor forged to >Atzanteotl, and they display all bonuses beyond +1 only when used against >his enemies, especially demihumans and surface dwellers. Enchantments >designed to harm his enemy are automatically successful. > >Reden's angry spirit is still bound into the altar, and when in complete >darkness, the anvil appears to those using darkvision to be a transparent >coffin with the skeleton of a dwarf inside. Whenever in complete darkness >with the anvil, all those present must make a series of willpower saving >throws. Failing the first causes the victim to be struck with fear, as >though cast by an 11th level wizard. Those struck with fear must save again >or be aged 5d4 years. Those aged must save again or be struck down dead of >a heart attack. Those saving at any point are immune to the effects of >being in the dark with the anvil for 28 days. > >The altar can only be destroyed by casting an exorcism spell upon it, then >being placed in direct sunlight from dawn until dusk, and then be shattered >by wooden weapons at sundown. The modifiers based on how recent a sacrifice >has been made on the altar apply, with the same results for low rolls. The >anvil has an armor class of zero and 200 hit points. > >The Anvil of Screams was located in the City of Aengmor until 1012, when >Bargle and his agents took advantage of the chaos in the city during the >battle between shadow elves and dwarves to steal it away. The anvil has not >been seen since, and a thorough search of Fort Doom by elven scholars has >turned up nothing. > > BEAU > http://www.LBY3.com/ > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 12:28:31 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Re: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Eyal Fleminger wrote: > Steel has a density of about 780 Kg/cubic meter, so given the anvil's dimensions, the total weight should be around 950 Kg (around 2000 lb, or 20,000 cn) ---------------------------- You should consider that there's also dwarven flesh inside: steel would make it impossible for water and tissues to dissolve. So the total weight of the Anvil would be less... who can make this calculation for us, considering an average dvarven body weight and *human* density? Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 16:52:51 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; format=flowed Alright, I'll take a shot.. First of all, I made a mistake in the conversion factors; if the anvil is solid steel, it should weigh 9,900 KG/21,000 lb/210,000 cn (density of 7833 KG/m^3). Based on an average height of 54.5 inches, I assume an average dwarf has a displacement of about 1/8 of a cubic meter and weighs 172.5 lb. Let's also assume that the anvil contains 1 cubic meter of steel (since presumably it isn't shaped as a 5'x3'x3' block). Therefore, the anvil's total weight will be 7,910 Kg/17,440 lb/174,400 cn). >> >Steel has a density of about 780 Kg/cubic meter, so given the anvil's >dimensions, the total weight should be around 950 Kg (around 2000 lb, or >20,000 cn) > >---------------------------- > >You should consider that there's also dwarven flesh inside: steel would >make >it impossible for water and tissues to dissolve. So the total weight of the >Anvil would be less... who can make this calculation for us, considering an >average dvarven body weight and *human* density? > >Federico >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 10:02:23 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: Dwarven revolution (was Alphatian citizens) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit ----- Original Message ----- From: Mischa E Gelman To: Sent: Tuesday, May 30, 2000 8:50 PM Subject: Re: [MYSTARA] Dwarven revolution (was Alphatian citizens) > > I agree here. When picking up communist clich�s for a FRPG, it's usually the > > Soviet-type society what comes to head. > > You mean it's been a common element? I'm not too familiar with a range of > FRPGs, but can't recall anything similar. Did the Free Commots of the > Prydain Chronicles have private property? Yes. The Free Commots were not socialist. The reason they were free is because they lived on the outskirts of the kingdom. They did not follow the local lord. They respected King Math but only because he was a good king. They were a people whose respect had to be earned. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 09:16:19 -0500 Reply-To: Mystara Sender: Mystara From: Ed Paynter Subject: Re: Anvil of Screams - weight MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I was intrigued by the question of how much the anvil should actually weigh, so I did some internet research and found an anvil blueprint. (I like the anvil of screams idea, btw.) Since I couldn't really find a good weight of iron or steel, I had to assume that the final shape of the anvil of screams would be relatively anvil shaped and that the 3'x3'x5' dimensions would be the outer dimensions fo the longest/tallest/widest sides. So, if the anvil of screams is relatively anvil shaped, I can simply compare the dimensions of an anvil of known weight to the magic anvil. So, I found a 450lb anvil at http://www.anvilfire.com/graphics/anvil_gr.htm . Its outer dimensions are 36.87" x 14.81" x 14.38" yielding a gross volume of 7,852 cubic inches. The anvil of screams is 36"x36"x60" which yields a gross volume of 77,760 cubic inches, or roughly 10 times the volume. Thus, I think it would be reasonable to presume that the anvil of screams would weigh roughly 10 times the 450lb anvil, for a grandiose total of 4,500 lbs. WOW. Thats heavy. But, if it were made of iron with a steel cap, thats about what it would actually weigh. Note: an anvil of this size would HAVE to be magical in order to quench it, otherwise it would end up too soft to withstand weapon forging. Anyway, hope this helps :-) (If its too heavy, theres always magic... maybe the dwarven spirit also makes it lighter, etc...) Ed Paynter epaynter@iupui.edu ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 07:19:18 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: The Anvil of Screams In-Reply-To: <20000606100520.20374.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:05 6/6/00 IDT, Eyal Fleminger wrote: >Steel has a density of about 780 Kg/cubic meter, so given the anvil's >dimensions, the total weight should be around 950 Kg (around 2000 lb, or >20,000 cn) THANK YOU! Man, I looked around online for that information, and all the search engines kept coming up with everything but the information I was after. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 07:22:09 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: The Anvil of Screams In-Reply-To: <20000606135252.76551.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 16:52 6/6/00 IDT, Eyal Fleminger wrote: >Alright, I'll take a shot.. > >First of all, I made a mistake in the conversion factors; if the anvil is >solid steel, it should weigh 9,900 KG/21,000 lb/210,000 cn (density of 7833 >KG/m^3). Based on an average height of 54.5 inches, I assume an average >dwarf has a displacement of about 1/8 of a cubic meter and weighs 172.5 lb. >Let's also assume that the anvil contains 1 cubic meter of steel (since >presumably it isn't shaped as a 5'x3'x3' block). Therefore, the anvil's >total weight will be 7,910 Kg/17,440 lb/174,400 cn). Heh heh heh. My players are going to be so PISSED. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 18:31:03 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: The Anvil of Screams Mime-Version: 1.0 Content-Type: text/plain; format=flowed Anything in a good cause > > Heh heh heh. My players are going to be so PISSED. > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 19:25:37 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: numbers of creatures in Karameikos In-Reply-To: <007101bfcf8a$496426c0$14d008d5@user> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT > This sounds very interesting, H�vard. One question though, when you say > tribe or clan, how many are we talking about? GAZ1 does not give figures for > all the humanoid creatures (not including humans elves and gnomes). I was > wondering about how many goblin/centaure/orc tribes are there in Karameikos > and how many of each tribe? I would guess that orc tribes are larger than > bugbear tribes. The numbers should also be considerably lower than those in > GAZ10 the Orcs of Thar. Interesting question Ohad. I wish I had a good answer for that. From Gaz 1 I get the impression that there are tons of humanoids and monsters in the Karameikan woods. My own players have complained though that there seems to be no limit to the number of orcs they kill, they just keep coming back :( The goblins of the Dymrak Forest (some of which are allied with Esmeralda IMC) were described in B10, at least to a certain degree. Also, They were supposedly described in DDA4 Dymrak Dread, although I dont have that module, so perhaps someone else could help us out here. The Centaurs on the other hand, are completely a creation of my own. They have played a somewhat central role in my campaign. I think a reasonable number of creatures in a tribe or clan would be about 200-300 individuals. (This goes for the other nonhuman races aswell). There are two major Centaur clans IMC; the Firemanes (less sympathetic) and the Stormriders (more sympathetic). These should probably consist of about 300-350 individuals. A few of these would be Chevaliers, and some humans also live among the Centaurs. In addition to these two clans, there are probably four or five minor clans of about 200 individuals. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 19:32:34 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Valkyries In-Reply-To: <20000606022725.1350.qmail@web121.yahoomail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT I was the one who made the Valkyrie stats from Shawns page, so I suppose I should comment on this thread, although I agree with most of whats already been said. On Mon, 5 Jun 2000, Kar Ess wrote: > Well, here's a stab at it. Think it would be a good PC kit myself, but > this one needs work. KS Valkyre > A Valkyre has the following special benefits: > * Valkyre will not wear any armor since it takes away her movements I agree with other posters that chainmail armor should be allowed. I dont think that will unbalance this kit. Also I think a benefit would be that the valkyrie could call a mount like a paladin, although the mount should always be a pegasus or flying horse (same stats as pegasus, but without the greek feel to them). > A Valkyre believes that when she dies, if she has been good enough, she > will be chosen to serve as a real Valkyre Very cool concept. Reminds me of the Marvel Character, Dani of the Young Mutants who was turned into a sort of quazi-Valkyre. I meant that in a good way :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 21:10:43 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Bargle the Infamous MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > You've just the the Alphatian blacklist along with Captain Scaevola and that 'Porphy' guy (or whatever their names are? Not that I care). Stand by for one of our friendly and free introductory Alphatian death squads of wizards (ADSW)... ;) > > send them on i could do with a few more spellcasting undead minions in my service. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 00:03:02 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: I'm back!!! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit By the way, Meltheim...some time ago, in a nostalgic mood, I went to your site, and found it CLOSED. Could you fix it? Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 18:14:21 EDT Reply-To: Mystara Sender: Mystara From: Meltheim Shadowstalker Subject: meltheim's website MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit which site would this be? I have so many that I can't keep track any more. if you tell me the address, i'll try and tell you what's up with it, ok??? Meltheim ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 23:39:08 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Traladarans and superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Sorry about the multiple postings of that Superstitious Magic thing, my E-mail has been palying up. :( ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 01:11:09 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Bargle the Infamous Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 6 Jun 2000 21:10:43 mortus wrote: >> You've just the the Alphatian blacklist along with Captain Scaevola and >that 'Porphy' guy (or whatever their names are? Not that I care). Stand by >for one of our friendly and free introductory Alphatian death squads of >wizards (ADSW)... ;) >> >> >send them on i could do with a few more spellcasting undead minions in my >service. No point in you killing them and making them undead - naturally they already are! :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 20:34:36 -0700 Reply-To: Mystara Sender: Mystara From: Ktrey Parker Subject: Illithids? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii i just have a quick question, do illithids exsist on mystara? i can't seem to find any mention of them, or straight OD&D stats. i'm curious, because i wanted to incorporate them in a Shadow Elf campaign and i can't find any info or the geographical placement of the mind flayers. any suggestions, or help pointing me in the right direction would be greatly appreciated, thanks, -ktrey *************************************************** Where are we going? And why am I in this handbasket? __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 6 Jun 2000 23:10:42 -0500 Reply-To: Mystara Sender: Mystara From: Ron Rogers Subject: Re: Illithids? In-Reply-To: Ktrey Parker 's message of Tue, 6 Jun 2000 20:34:36 -0700 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit MIME-Version: 1.0 (WebTV) If you play the classic D&D version of Mystara there are no Illtihids but I suppose you could use the kopru in their place. If you play the 2nd Edition AD&D version of the setting, you can have them. Of course if you modified the psionic abilities of the Illithids into magical ones you could use them in classic D&D campaign. CronoCloud (Ron Rogers) Knight of the Square Table http://members.tripod.com/~CronoCloud/index.html Member of the Knights Knoble http://knightsknoble.cjb.net ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 09:37:56 IDT Reply-To: Mystara Sender: Mystara From: Eyal Fleminger Subject: Re: Illithids? Mime-Version: 1.0 Content-Type: text/plain; format=flowed Illithids don't exist on Mystara, but you should be able to add a small number of them without any trouble (ater all, who knows WHAT lurks down in forgotten corners of the Broken Lands..dum-dum-dum). I used them as creatures from the Nightmare dimension, relatives of the brain eater. I did an adaptation of the stats to OD&D; I'll be happy to send it to you, but since I may not be able to send it until the end of next week. > >i just have a quick question, do illithids exsist on >mystara? i can't seem to find any mention of them, or >straight OD&D stats. i'm curious, because i wanted to >incorporate them in a Shadow Elf campaign and i can't >find any info or the geographical placement of the >mind flayers. any suggestions, or help pointing me in >the right direction would be greatly appreciated, >thanks, > >-ktrey > >*************************************************** >Where are we going? And why am I in this handbasket? > >__________________________________________________ >Do You Yahoo!? >Yahoo! Photos -- now, 100 FREE prints! >http://photos.yahoo.com > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 14:54:54 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: Mystara List In-Reply-To: <00c801bfcef0$02161de0$09df97ce@vallfay.vallnet.com>; from therusty@SUPPORT.VALLNET.COM on Mon, Jun 05, 2000 at 08:14:40AM -0500 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Mon, Jun 05, 2000 at 08:14:40AM -0500, The Rusty wrote: > I just resubscribed the other day, and was curious to know if anyone knows > the instructions to get this in digest form. (Sorry to ask here, but I could > not find it otherwise.) Try sending a mail to LISTSERV@ORACLE.WIZARDS.COM with Set Mystara-L Digest in the body of the message. More information can be found at http://www.wizards.com/lists/Welcome.asp http://www.lsoft.com/manuals/1.8d/user/user.html cheers, gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 22:09:43 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: New GPD Website Comments: cc: Max Monas , Andrew Theisen , Carl Quaif , Giampaolo Agosta , Giovanni Porpora , =?iso-8859-1?B?SGFycmkgTeRraQ==?= , Jennifer Favia , Markus Montola , Ohad Shaham , Red Stuart Robyne MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Hail Mystarans! After an intensive period of politicking and intriguing, culminating in an epic magical duel between my humble self and the former Archduke Markus Olavi Montola, we Glantrians of the Glantrian Personnel Division (GPD) have recently had an Awards Festival, with myself, Kit Navarro, rising to the rank of Archduke and Webmaster. As a first act as Archduke, the GPD Website has now been moved to: www.geocities.com/principalities_of_glantri The site has been updated with a new look and a comprehensive web of links. Moreover, much never-before unreleashed material has been published, including new characters, new spells, new treasure, and new stories about the Principalities of Glantri. We would greatly appreciate if you come look at our site. And for those of you, who already have dangerous liaisons with the GPD (i.e. links on your website to the GPD site), we welcome you again, and hope you update your links. Come discover the wonders of the Kingdom of Magic! Kit Navarro Archduke Webmaster and Editor P.S. No clerics allowed! Dwarves and halflings are very much welcome for this special limited time period. "You there, boy, we're out of hin livers! Go fetch some! And get some dwarf-bladder dust while you're at it!" --commonly heard words these days in Glantrian laboratories... ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 09:13:06 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Dungeon Magazine Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii I was thinking now that I have an almost complete collection of Dungeon Magazine, (I am missing issues #1-3, 5-6, 61) would there be interest in me putting together a list of all the D&D/Mystara appearances in Dungeon. I know it has already been done before, but I thought I could expand it by adding a short summary as well. If anyone would like to help that would be greatly appreciated as well. Matthew Wang __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 09:35:00 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Dungeon Magazine Update In-Reply-To: <20000607161306.19146.qmail@web617.mail.yahoo.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 09:13 06/07/2000 -0700, you wrote: >I was thinking now that I have an almost complete >collection of Dungeon Magazine, (I am missing issues >#1-3, 5-6, 61) would there be interest in me putting >together a list of all the D&D/Mystara appearances in >Dungeon. I know it has already been done before, but I >thought I could expand it by adding a short summary as >well. > >If anyone would like to help that would be greatly >appreciated as well. I've only got one appearance (the thoul ambush Side Trek) other than the appearance of the Brain Collector in the Forgotten Realms. (I suppose, post-"Firestorm Peak" and its appearance in this year's MC Annual that it's now fair game for all worlds, which is a bit disappointing.) If those don't sound familiar, I'll send along the issue numbers when I get home. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 09:57:14 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Dungeon Magazine Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Beau, Thanks I got both of those. I know the Thoul adventure is a "Side Trek" but I can't recall what the Brian Collector one was called. I will have to look at the collection tonight. Thanks alot, Matt Wang > I've only got one appearance (the thoul > ambush Side Trek) other than the > appearance of the Brain Collector in the Forgotten > Realms. (I suppose, > post-"Firestorm Peak" and its appearance in this > year's MC Annual that it's > now fair game for all worlds, which is a bit > disappointing.) If those don't > sound familiar, I'll send along the issue numbers > when I get home. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 20:20:02 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Dungeon Magazine Update MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit that would be great if you could do that... Matthew Wang a �crit: > I was thinking now that I have an almost complete > collection of Dungeon Magazine, (I am missing issues > #1-3, 5-6, 61) would there be interest in me putting > together a list of all the D&D/Mystara appearances in > Dungeon. I know it has already been done before, but I > thought I could expand it by adding a short summary as > well. > > If anyone would like to help that would be greatly > appreciated as well. > > Matthew Wang > > __________________________________________________ > Do You Yahoo!? > Yahoo! Photos -- now, 100 FREE prints! > http://photos.yahoo.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My first adress (checked daily) is thibsylv@club-internet.fr My other adress is tsarlat@etu.montaigne.u-bordeaux.fr If you need any maps regarding Mystara, check my Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 22:54:02 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Dungeon Magazine Update MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Matthew Wang ha scritto: > I can't recall what the Brian > Collector one was called. I will have to look at the > collection tonight. Hmm...I am afraid the BRIAN Collector is a creation of mine, and I rather doubt it has ever appeared on Dungeon! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 23:26:32 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Illithids? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 6 Jun 2000 20:34:36 Ktrey Parker wrote: >i just have a quick question, do illithids exsist on >mystara? i can't seem to find any mention of them, or >straight OD&D stats. i'm curious, because i wanted to >incorporate them in a Shadow Elf campaign and i can't >find any info or the geographical placement of the >mind flayers. any suggestions, or help pointing me in >the right direction would be greatly appreciated, >thanks, > I'm pretty sure that Illithads/Mind Flayers have no place in canon Mystara - I've never seen a reference to them in a Mystara or OD&D product. In fact, I seem to recall someone saying on this list not so long ago that they didn't belong on Mystara because they were 'too much AD&D', whatever that means... I do use them IMC, though... (Why on Mystara should I limit myself or prevent monsters I find interesting just because nobody ever described them in Mystara?). The short version that if you are the DM and you want them, then they exist on Mystara, and if you don't like them, then they don't... - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 23:32:31 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Illithids? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 6 Jun 2000 23:10:42 Ron Rogers wrote: >If you play the classic D&D version of Mystara there are no Illtihids >but I suppose you could use the kopru in their place. > Kopru? I love Kopru... Although I guess my players don't... Now! ;) These are excellent monsters, but why should you have one and not the other? I like both Kopru and Illithids, and so I have both... >If you play the 2nd Edition AD&D version of the setting, you can have >them. > >Of course if you modified the psionic abilities of the Illithids into >magical ones you could use them in classic D&D campaign. > Actually you don't need to, since the 'common' Illithids in AD&D are magical and not psionic. Yes, the monster entry in MM does list psionic abilities for 'Psionic Illithids' also called 'true illithids'!? I suppose the idea is that if the campaign uses psionics, then illithids are psionic creatures, which makes sense to me, but they don't need to... I don't like psionics, and so they don't exist IMC - but I still have illithids, I just use the standard monster entry for it in the MM. - The Stalker >CronoCloud (Ron Rogers) >Knight of the Square Table >http://members.tripod.com/~CronoCloud/index.html > >Member of the Knights Knoble >http://knightsknoble.cjb.net > >******************************************************************** >The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp >Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp >To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM >with UNSUB MYSTARA-L in the body of the message. > Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 23:42:43 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New GPD Website Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 7 Jun 2000 22:09:43 Francisco V. Navarro wrote: (snip) > >P.S. No clerics allowed! Dwarves and halflings are very much welcome for >this special limited time period. > How about Alphatians ? ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Jun 2000 07:41:52 +0800 Reply-To: Mystara Sender: Mystara From: "Francisco V. Navarro" Subject: Re: New GPD Website MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: The Stalker > >P.S. No clerics allowed! Dwarves and halflings are very much welcome for > >this special limited time period. > > > How about Alphatians ? ;) > > - The Stalker of Alphatia Oh those... We recently had a discussion in the GPD, to decide once and for all who among hte Blackhill Alphatians survived the Great Meteor Crash, and we dediced only 1 did, Lathan Aendyr. (And all the rest of 'em traitourus scum's been crushed into tiny little bits! MWAHAHAHAHA!) I suppose, the Alphatians can pay a visit... but I must warn you that some Glantrians are inclined to believe that it was the Alphatian presence that attracted the Great Meteor into Glantri. Just stay away from the populated areas... >:) Kit GPD Archduke ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Jun 2000 01:15:43 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New GPD Website Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Thu, 8 Jun 2000 07:41:52 Francisco V. Navarro wrote: >----- Original Message ----- >From: The Stalker >> >P.S. No clerics allowed! Dwarves and halflings are very much welcome for >> >this special limited time period. >> > >> How about Alphatians ? ;) >> >> - The Stalker of Alphatia > >Oh those... >We recently had a discussion in the GPD, to decide once and for all who >among hte Blackhill Alphatians survived the Great Meteor Crash, and we >dediced only 1 did, Lathan Aendyr. (And all the rest of 'em traitourus >scum's been crushed into tiny little bits! MWAHAHAHAHA!) > >I suppose, the Alphatians can pay a visit... but I must warn you that some >Glantrians are inclined to believe that it was the Alphatian presence that >attracted the Great Meteor into Glantri. Just stay away from the populated >areas... >:) > Oh, I'm not worried then... If you guys *STILL* haven't found out that we unleashed the meteor on Glantri, then how will you ever find one Alphatian... :) - The Stalker of Alphatia (busy preparing protection spells now...) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 17:15:35 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: New GPD Website In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 01:15 06/08/2000 +0100, The Stalker wrote: >Oh, I'm not worried then... If you guys *STILL* haven't found out that we unleashed the meteor on Glantri, then how will you ever find one Alphatian... :) Get a fishing boat and sail around the Sea of Dawn, looking over the side? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 8 Jun 2000 01:39:31 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New GPD Website Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Wed, 7 Jun 2000 17:15:35 Beau wrote: >At 01:15 06/08/2000 +0100, The Stalker wrote: > >>Oh, I'm not worried then... If you guys *STILL* haven't found out that we >unleashed the meteor on Glantri, then how will you ever find one >Alphatian... :) > > Get a fishing boat and sail around the Sea of Dawn, looking over the side? > It's true that we had a number of commoners (*with* Water Breathing this time - much more efficient!) down there last week, but we've sent them all home now. We had them search for treasure on sunken Thyatian ships, though naturally there was none - I should have known... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 17:50:17 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: New spell: Ray of Slugs Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" For those who've read "Harry Potter and the Chamber of Secrets," this is, of course, the spell Ron attempts to use on Draco at the Quidditch practice that backfires on himself. Since Ron is presumably training to become a second-level wizard at this point, I'd like to figure out how to make this a first level spell, if possible. (I'm planning on using a lot of HP flavor in my 3E Glantri Great School of Magic campaign this fall.) Ray of Slugs Summoning Level: Sor/Wiz 1 Components: V, M Casting Time: 1 action Range: 10 feet/level Effect: One creature Duration: Special Saving Throw: Yes Spell Resistance: Yes Seldom used in combat, but often used in lieu of truly dangerous spells by rival apprentices, ray of slugs is widely available to students at the Great School of Magic. When cast, a brilliant ray of emerald light pours from the caster's wand. A victim struck by the ray gets an endurance saving throw to resist the spell. Those failing must make an endurance saving throw every minute for a number of minutes equal to their constitution score minus their level (with a minimum duration of one minute). Every failed saving throw indicates the victim will harmlessly burp up a number of slugs equal to the number of points the saving throw was missed by. Burping slugs, of course, interferes with the ability to cast spells that have a verbal component, but has no other detrimental effect other than being, well, icky. Material component: The material component for the spell is a wand, the tip of which must have been dipped into a slug's trail at some point in the past month. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 7 Jun 2000 22:53:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: New spell: Ray of Slugs In-Reply-To: <3.0.5.32.20000607175017.007bb4a0@lby3.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" Oops. I screwed up the duration and missed it on the re-read: >spell. Those failing must make an endurance saving throw every minute for a >number of minutes equal to their constitution score minus their level (with >a minimum duration of one minute). That should be: A number of minutes equal to 20 minus their constitution score minus their level, with a minimum duration of one minute. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.