========================================================================= Date: Sat, 1 Jul 2000 09:04:20 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable >=20Thus,=20here=20are=20a=20few=20questions=20I'd=20be=20grateful=20if=20= someone=20(or=20several=0D=0Aof=20you)=0D=0A>=20could=20=20help=20answer.= ..=20What=20Mystara=20products=20are=20worth=20picking=20up?=0D=0A=0D=0AJ= ust=20as=20Beau=20said,=20I'd=20start=20with=20a=20PWA,=20to=20have=20an=20= overview=20of=20the=0D=0Aworld.=20Then,=20you=20could=20get=20the=20Gazet= teers=20(though=20they=20are=20set=20in=20AC=0D=0A1000,=20ten=20or=20twel= ve=20years=20before=20the=20boxed=20sets=20you=20have),=20and=20the=20Wra= th=0D=0Aof=20the=20Immortals=20(sets=20the=20transition=20between=20the=20= two=20time=20frames=20and=0D=0Agives=20info=20about=20the=20Immortals).=0D= =0A=0D=0A>=20I'm=20only=0D=0A>=20interested=20in=20material=20that=20woul= d=20be=20considered=20'canon'=20with=20the=0D=0Apreviously=0D=0A>=20menti= oned=20boxed=20sets=20I've=20already=20purchased.=20I=20know=20Red=20Stee= l=20is=0D=0Alinked=20to=0D=0A>=20Mystara,=20but=20what=20does=20it=20desc= ribe?=20A=20continent,=20a=20region=20outside=20the=0D=0AKnown=0D=0A>=20W= orld,=20or=20something=20entirely=20different?=0D=0A=0D=0ARed=20Steel=20d= escribes=20a=20region=20west=20of=20Karameikos=20(quite=20far=20from=20it= ).=20You=0D=0Acan=20learn=20more=20about=20it=20by=20downloading=20the=20= stuff=20at=20the=20TSR/Wizards=0D=0Awebsite=20(go=20to=20the=20other=20wo= rlds=20section=20and=20follow=20the=20downloads=20link).=0D=0AThere=20you= 'll=20find=20also=20the=20Shadow=20Elves=20Gazetteer.=20This=20can=20give= =20you=20an=0D=0Aidea=20of=20how=20did=20the=20OD&D=20Gazs=20worked.=0D=0A= =0D=0A>=20Also,=20what=20books/sets=20contain=20information=20on=20the=20= Hollow=20World,=0D=0A=0D=0AThere=20is=20a=20specific=20boxed=20set,=20IIR= C.=20Search=20Hollow=20World=20on=20the=20Product=0D=0AList.=0D=0A=0D=0A>= =20The=20Immortals,=20=0D=0A=0D=0AEither=20the=20old=20Immortal=20Set,=20= or=20(more=20recent)=20the=20Wrath=20of=20the=20Immortals=0D=0Aboxed=20se= t.=20The=20latter=20updates=20the=20world=20to=20the=20time=20frame=20of=20= the=0D=0Aproducts=20you=20already=20have.=0D=0A=0D=0A>and=20the=20other=20= continents=20of=20Mystara?=0D=0A=0D=0AYou're=20out=20of=20luck.=20There=20= is=20little=20canon=20about=20the=20other=20continents=0D=0A(Davania=20&=20= Skothar).=0D=0A=0D=0AHope=20it=20helps,=0D=0A--=0D=0A=0D=0A=0D=0A=09Giamp= aolo=20Agosta=0D=0A=0D=0A=0D=0Aagathokles@libero.it=0D=0Aagosta@fusberta.= elet.polimi.it=0D=0Ahttp://digilander.iol.it/agathokles/index.htm=0A=0A= ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:15:01 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Lord Deldain wrote: > Greetings all, Hi and welcome! =20 > Though I've been into AD&D for years, I've only recently gotten = interested in > Mystara. I've known about the setting for quite sometime, yet only two = daysa > ago was I compelled to buy my first Mystara products. Call it = ignorance if > you will, but I just never had the desire to check out Mystara until = now. I > picked up the Karameikos and Glantri boxed sets, read through them, = and fell > in love with the setting instantly. 'nuff said, true believer! =20 > Thus, here are a few questions I'd be grateful if someone (or several = of you) > could help answer... What Mystara products are worth picking up? As have been already said, pick up an Almanac, the old ones (Poor = Wizard's) for a lot of hard facts, the newer one (Joshuan's) for biased = views of the Mystaran Known World. The Karameikos and Glantri boxed sets = are set in the Mystaran 'future' compared to most other products, and = they are not really supported by canon. All the Gazetteers are set in = the year AC1000, but with the Wrath of the Immortals boxed set (which = describes a monumental war between the wizard nations of Glantri and = Alphatia as well as some other participants) and the Almanacs (which = describe each year following the Wrath in detail) you should be able to = make good use of the Gazetteers. As for which Gazetteers you should go = for; get back to the list on that if you want some advice. Be aware that = practically every product beside the ones you already own are OD&D, not = AD&D products. Might not be a big problem for you, or then again it = might. Just thought you should know. The AC1012 Almanac, as well as = Joshuan's both use the AD&D rules format, though. > I know Red Steel is linked to > Mystara, but what does it describe? A continent, a region outside the = Known > World, or something entirely different? Red Steel describes an area far to the west of the 'Known World': the = 'Savage Coast' (and beyond). It's got an entirely different feel, = though. > What about the DM and Players Survival kits? I just picked up the Players Survival Kit. Mostly useless, though the = non-hex maps (Darokin, Glantri, and Karameikos) are nice. The name = section is fun, only problem is that most names are identical to = existing names of Mystaran NPCs, and having your character named the = same as some ruler can be ok, but they can't all share names with other = NPCs... > Also, what books/sets contain information on the Hollow World The Hollow World boxed set is what you should be looking for, but the = Poor Wizard's Almanacs also contain information on the Hollow World = (though without the maps). The Hollow World set also has large scale = world maps of both the outer and hollow worlds (which can also be found = in the D&D Rules Cyclopedia). > The Immortals, and the other continents of Mystara? The Wrath of the Immortals boxed set describes the Immortals in detail, = though the Hollow World set also has a chapter devoted to Immortals. = Other continents of Mystara are not explored much in canon, mainly = fan-based work describes them. =20 > Well I believe that is all for now. I'm off to start preparing an = adventure > to introduce my players to Mystara. Thanks in advance to all who are = able to > help satisfy my curiousity and answer my inquiries. I'm just glad to = have > found such a great setting, and am sorry I didn't give it a chance = earlier. Let us know how it goes! Hope you stick around. Regards Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:27:38 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Ravenloft - we forgot Meredoth! (was:Campaign ideas!!) MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > So, I flip throught the pages, and lo and behold! We forgot Meredoth! = We actually don't have to create an evil Darklord from Mystara for = Ravenloft, because they already have one! Just look on p. 79 of the Domains of Dread book. There is Meredoth the = Necromancer, an Alphatian necromancer who moved to an island off the = coast of Norwold and did some rather nasty things to his followers = because he could be bothered by their problems when he was doing his = research (I guess Blackheart was overbooked that day!) The description = even states outright that he's from the Mystara campaign!< Meredoth is from Mystara? I only own the original Ravenloft boxed set, = and the original adventure describing Meredoth (RA2 Ship of Horror). In = that adventure Meredoth is a generic necromancer (DM's choice of = homeland to fit the campaign setting). His domain is called Nebligtode, = and includes the islands of Todstein and Graben. Hardly sounds Alphatian = to me, more like Hattian... It's also kind of unfortunate that the poor = Meredoth from RA2 (where he is highly likely to be killed by the PCs; in = the Adventure Synopsis it says: "Once the necromancer has been = destroyed...") went on to become an integral part of the setting, I = think. Of course the same could be said about Strahd from the original = Ravenloft adventure, who went on to become such an integral part of the = setting... Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 14:43:00 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Darokin History (was: Did we lose Aaron??) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Well, it's just background for the adventure, but it fits perfectly (or I wouldn't have done it). The adventure itself mentions nothing of this, but it's an added bonus - now that anti-paladin did so *really* nasty things! > > - The Stalker OK, then, we have another candidate for Ravenloft. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis "In some nations, marriage is the punishment for stealing in supermarkets." (Mike Myers) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 08:18:30 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: New to Mystara In-Reply-To: <001901bfe34d$adc32ea0$5dca61d4@skytte> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:15 7/1/00 +0200, Jacob Skytte wrote: >The Karameikos and Glantri boxed sets are set in the Mystaran 'future' compared to most other products, and they are not really supported by canon. Um, what? How are you defining "canon?" Because, with two boxed sets, three boxed adventures, a Monstrous Compendium, two almanacs and the survival kits, along with the two Red Steel boxes, there certainly seems to be a significant body of work describing the AD&D/1012-1013 official version of Mystara. It may not be what the D&D/Gazetteer users love, as it clashes with the older works -- although it's not like all the Gazetteers, modules and other references all agree with each other to begin with -- but 12 published works describing a setting seems to me to be its own support. Or am I misunderstanding you? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 15:32:50 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Campaign ideas!! MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Alphatia might be a good idea, I think. Sure it is supposed to have > disappeared into the Hollow World, but with a little bit of work it could > have been dragged into Ravenloft (no mirror image made, just the whole > continent taken away from Mystara). wishful thinking. we'd never be that lucky eh stalker? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 15:37:04 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: The Five Shires after the fall of the Black Eagle MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Agreed. At one point I had an idea to make an adventure where the PCs are at a castle or some other remote area, and had to find the vampire villain before night fell and they were doomed. Natually, I would then have the vampire be a halfling, because nobody ever suspects them of being nasty beings... ;) > > Never got around to doing it, though... :( > same thing happened in an ad&d game i played in only the vampire was a gnome and he was stalking my female halfling thief. it was great fun. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 15:40:44 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Campaign ideas!! MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I suppose we could also add Zendrolion, the first Emperor of Thyatis, since he did murder his friend, the wizard Lucinius, and the kings of Ochalea and the Pearl Islands to gain power. Perhaps we could also add an Alphatian emperor - most of them certainly weren't very nice people... Kerothar IV comes to mind as a both bad and vengeful emperor. Okay, so I know that Mystara's history does not support making these villains who disappeared into the mists of Ravenloft, but maybe history remembers these things wrongly because the empires cannot reveal that they simply disappeared inexplicably one day... Just a thought. > how about a few nithians they were supposed to be so corrupt and evil that the immortals wiped them out. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 16:28:07 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > I will search through the Gaz's I have, > but I can already tell you about one: James Ruhland 8-) > (by the way, where is he?? 8-( I cannot remain alone against the Alphatians!) > enemies of alphatia are never alone. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 16:32:49 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Savage Coast Elves (was Re: [MYSTARA] Elf clansandhalf-elves... MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > i was never much of a swimmer but i think my brain has just become an > > olympic champion. > > > > is this all not getting just a little too involved, after all it is just a > > game. > > Just a game? > Taking it as seriously as if it were a real world is what makes it fun, > isn't it? :) > only until the game gets so serious and involved that it boils your grey matter, then it becomes hard labour. then again maybe it's just the stalker trying to feeblemind me when i'm not looking ;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 16:40:34 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Ravenloft - we forgot Meredoth! (was:Campaign ideas!!) MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Hmmm. First Meredoth and now Xanthus... both Alphatians... I think I see pattern here... :) > > > - The Stalker of Alphatia ("No! I don't want to go! Keep those mists away from me! NOOOOOOOO!!!!") ;) > oh no the evil alphatians are spreading their empire throughout the planes! AAAAAAGGGGGHHHHHHH! :-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:03:39 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit That's a nice amount of products. Of course, the area covered by those products is a very tiny amount both chronologically and geographically. If you are going to accept the AD&D version as canon then you will have a great deal of filler material to create. And yes, most Mystarans do see the AD&D products as conflicting not just with specific events, but also with the spirit of Mystara. I tend to agree. ----- Original Message ----- From: Beau Yarbrough To: Sent: Saturday, July 01, 2000 11:18 AM Subject: Re: [MYSTARA] New to Mystara > At 13:15 7/1/00 +0200, Jacob Skytte wrote: > > >The Karameikos and Glantri boxed sets are set in the Mystaran 'future' > compared to most other products, and they are not really supported by canon. > > Um, what? > How are you defining "canon?" > Because, with two boxed sets, three boxed adventures, a Monstrous > Compendium, two almanacs and the survival kits, along with the two Red > Steel boxes, there certainly seems to be a significant body of work > describing the AD&D/1012-1013 official version of Mystara. > It may not be what the D&D/Gazetteer users love, as it clashes with the > older works -- although it's not like all the Gazetteers, modules and other > references all agree with each other to begin with -- but 12 published > works describing a setting seems to me to be its own support. > Or am I misunderstanding you? > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 10:03:12 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: New to Mystara In-Reply-To: <001501bfe37e$4e822640$6232140a@friendlynet> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 13:03 7/1/00 -0400, jdaly wrote: >That's a nice amount of products. Of course, the area covered by those >products is a very tiny amount both chronologically and geographically. If >you are going to accept the AD&D version as canon then you will have a great >deal of filler material to create. And yes, most Mystarans do see the AD&D >products as conflicting not just with specific events, but also with the >spirit of Mystara. > >I tend to agree. For those of us who came in late, could you elaborate? If it's a matter of references to paladins and half-elves, that's pretty minor, I would think; I know I've dumped half-elves from my AD&D Mystara campaign and paladins will only be available as a 3E prestige class, which both matches up with D&D and suits my sensibilities better. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:36:29 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: New to Mystara In-Reply-To: <3.0.5.32.20000701081830.0079e410@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > Um, what? > How are you defining "canon?" Erp! Questions like this start canon wars! I have always held the AD&D supplements to be "less canon" than the original D&D books. Others have a different, and no less valid, opinion. Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:45:15 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ravenloft - we forgot Meredoth! (was:Campaign ideas!!) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Stalker wrote: > > Okay. I didn't know that, so that's for clearing it up. Xanthus can certainly be used in that case. Indeed, Xanthus could be the right mystaran applicant for that Darklord position. > So, I flip throught the pages, and lo and behold! We forgot Meredoth! We actually don't have to create an evil Darklord from Mystara for Ravenloft, because they already have one! Oh, sure! Meredoth. He comes from one of the Grand Conjuction adventures. There is also another island in that adventure, Graben Island, which has a more Heldannic feeling. > Just look on p. 79 of the Domains of Dread book. There is Meredoth the Necromancer, an Alphatian necromancer who moved to an island off the coast of Norwold and did some rather nasty things to his followers because he could be bothered by their problems when he was doing his research (I guess Blackheart was overbooked that day!) The description even states outright that he's from the Mystara campaign! He "moved" to Ravenloft in AC 898, during the first Alphatian attempt to colonise Norwold. His history might be related to that in CM3, River Sabre. The Graben Family were taken three years before, which can lead to think that minor thyatian colonisation was already attempted in or near the Heldann Freeholds at least 60 years before the conquest of Freiburg by the HK. > Still, that shouldn't stop us from adding others if we want to... Sure. BTW, if Castle Amber was actually a pocket domain, then the years 895-898 were incredibly rich in terms of abductions of Mystarans to the Demiplane of Dread. Perhaps there is a reason for this... > Hmmm. First Meredoth and now Xanthus... both Alphatians... I think I see pattern here... :) > > - The Stalker of Alphatia ("No! I don't want to go! Keep those mists away from me! NOOOOOOOO!!!!") ;) Uh? You should haste to your local interplanar travel agency ;). As you know, the mists don't travel to the outer planes. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 14:02:50 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ravenloft - we forgot Meredoth! (was:Campaignideas!!) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jacob Skytte wrote: > > Meredoth is from Mystara? I only own the original Ravenloft boxed set, and the original adventure describing Meredoth (RA2 Ship of Horror). In that adventure Meredoth is a generic necromancer (DM's choice of homeland to fit the campaign setting). His domain is called Nebligtode, and includes the islands of Todstein and Graben. Hardly sounds Alphatian to me, more like Hattian... Meredoth and the Graben Island were "retrofitted" to a Mystaran background. The names probably come from Graben Island, since there is no one on Todstein (apart from Meredoth, who isn't especially talkative). The inhabitants of Graben are supposed to be Heldanners or Thyatian (Hattian) colonists. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 14:07:10 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: New to Mystara (fwd) MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > The Wrath of the Immortals is ... um ... uh ... Wrath describes the Great War that sunk Alphatia. And it also updates and clarifies the rather obscure rules presented in the original Gold Box Immortals' set. > Someone else should also jump in and describe Champions of Mystara here ... Champions is just a retelling of the end of the Princess Ark series. It describes Sind, Grakkhalia, and the countries of the serpent peinsula (between the KW and the Savage coast) Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 19:19:59 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: New to Mystara In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Fri, 30 Jun 2000, Lord Deldain wrote: > Greetings all, > Thus, here are a few questions I'd be grateful if someone (or several of you) > could help answer... What Mystara products are worth picking up? I'm only > interested in material that would be considered 'canon' with the previously > mentioned boxed sets I've already purchased. I know Red Steel is linked to > Mystara, but what does it describe? A continent, a region outside the Known > World, or something entirely different? What about the DM and Players > Survival kits? Also, what books/sets contain information on the Hollow World, > The Immortals, and the other continents of Mystara? What really defined Mystara were the Gazetteers. They were written for the old D&D game, but are easily adapted to AD&D. Get all of them if you can. Included in the Gazeteer series was a boxed set called the Dawn of the Empires, describing the two great empires Thyatis and Alphatian. Also, the Champions of Mystara boxed set and the Wrath of the Immortals boxed sets are must-haves IMO. The Almanacs are handy to get a general overview of the various countries also. The Red Steel products are available as free downloads from WotC's website and IIRC also from dnd.starflung.net which is the official Mystara website. I agree with other posters that the Survival Guides arent worth too much money. I have them, but I'm a collector. Hollow World: The Hollow World boxed set is very useful even if youre not going to run a campaign in that setting, as it has much information about Mystaras history and the Immortals. Also, Nithia, Azca and the Milenian Empire have their own books, describing those countries in more detail. In addition, there are four adventure modules set in the HW, all of which are excellent products. > Well I believe that is all for now. I'm off to start preparing an adventure > to introduce my players to Mystara. Thanks in advance to all who are able to > help satisfy my curiousity and answer my inquiries. I'm just glad to have > found such a great setting, and am sorry I didn't give it a chance earlier. Great to ghave you on the team! Just out of curiousity: What about Mystara was it that made you intrigued by the setting? H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 19:27:11 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Ravenloft - we forgot Meredoth! In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 1 Jul 2000, The Stalker wrote: > Just look on p. 79 of the Domains of Dread book. There is Meredoth the > Necromancer, an Alphatian necromancer who moved to an island off the > coast of Norwold and did some rather nasty things to his followers > because he could be bothered by their problems when he was doing his > research (I guess Blackheart was overbooked that day!) The description > even states outright that he's from the Mystara campaign! Those of you familiar with the Dragonlance setting might know that Lord Soth is back on Krynn. Wouldn't it be interesting to sett Meredoth back on Mystara? I don't have the Domains of Dread book. Could anyone give me some more information about this evil mastermind? Is there a map of his island in that book? Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 13:28:46 -0300 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?Andr=E9?= Martins Subject: Re: New to Mystara MIME-version: 1.0 Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 8BIT Beau Yarbrough wrote: > At 13:15 7/1/00 +0200, Jacob Skytte wrote: > > >The Karameikos and Glantri boxed sets are set in the Mystaran 'future' > compared to most other products, and they are not really supported by canon. > > Um, what? > How are you defining "canon?" NOOOOOO! Don't ask THAT question again! Please, I beg you! (cowers in fear from the deluge of emails discussing what should be canon and its variations that are bound to follow this question) Andr� ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 20:10:46 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > NOOOOOO! Don't ask THAT question again! Please, I beg you! (cowers in fear from the > deluge of emails discussing what should be canon and its variations that are bound > to follow this question) > Too late! At least this time I have cannon to strap people who bring up 'canon' to, and a large supply of powder and grapeshot too! Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 16:00:55 EDT Reply-To: Mystara Sender: Mystara From: Lord Deldain Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable Thanks everyone for your quick and very helpful responses. Now I know what=20 books/sets to be on the lookout for. Of course, I'm pretty sure I can run fo= r=20 quite sometime with just the two boxed sets I've got.=20 Though I have to say, I'm very curious to learn more about the Immortals and= =20 the Hollow World. I'm sure between this list and the various Mystara web=20 pages I'll learn all I'd need to know soon enough ;)=20 H=E5vard writes: "What about Mystara was it that made you intrigued by the setting?" It's hard to put my finger on it exactly, but alot comes from how different=20 it is from the settings I'm use to running. Though I mostly run games in the= =20 Forgotten Realms, I've always found the setting to be frustrating especially= =20 when I game with people who are Realm fanatics who hate it when a DM takes=20 liberty with the setting and changes it to fit his game.=20 For the way I run things as a GM, Mystara is perfect. Not too much detail,=20 but not to little either. No over powering, ever present NPCs such as=20 Elminster to overshadow my games, and no overly developed Gods to bog down=20 priests.=20 Another major factor is how similar Mystara is to many of the worlds I've=20 created to run games in. It has the same feel, similar cultures, and so on.=20 In a world I created almost a year before ever reading about the the=20 Radiance in the Glantri boxed set, I created a world where the depletion of=20 magical energy was something wizards had to be careful of because it could=20 result in the loss of magic all together. =20 Ironically enough in a world I've developing to run 3E in exclusively, such=20 an event has already taken place. The magical energy of the planet was=20 depleted, and threw the world into a state of chaos because without the magi= c=20 nature began to go haywire. Only since magic returned, rather recently, have= =20 things began to return to normal.=20 But anyway, I'm getting off the subject... What it all really comes down to is the feel of the setting. Unlike other=20 settings which I had to really work to get into, Mystara just clicked right=20 from the second I began reading through the Karameikos box set. Something=20 that had never happened with the FR, DL, or any other of the other published= =20 settings. =20 I guess the only way to put it is that I've been looking for a setting like=20 Mystara since I got into AD&D. And I'm just glad to have stumbled across it=20 now, else I doubt I would have ever given it a chance.=20 ~Deldain =20 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 17:30:23 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-06-28 11:10:22 AM Eastern Daylight Time, kaftal@HOTMAIL.COM writes: << There are few "great evils" on Mystara... at the moment, only Synn, Pyre and Landryn Teriak come to my mind as potential denizens of the Demiplane of Dread. >> There are also Barimoor and the Master of Hule. But these names raise a question: What must an evil overlord on Mystara do to become a candidate for Entropic Immortality but not a candidate for removal to Ravenloft? There must be some distinction between the criteria for Entropic Immortality and for becoming a Ravenloft Dark Lord or else the Sphere of Entropy would have no Immortals in it -- and as near as I can tell the wizard Meredoth is the only Mystaran who was ever removed to Raven- loft as a Dark Lord. Barimoor might be a possibility if he commits a major evil, as he is seeking Immortality in the Sphere of Energy, not Entropy. Thar would be another good possibility, now that he has been deposed and is likely to commit some major evil act in an attempt to regain power. In a message dated 2000-06-28 7:23:08 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << On Wed, 28 Jun 2000 08:16:09 Matthew Wang wrote: >What about Barrimoor in Ylaruum? > Yes, I thought of him too, but didn't they kill him off during the Week without magic? >> I got the impression he was pretty much forgotten after Gaz 2. Where else is he mentioned? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:52:49 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: Ravenloft - we forgot Meredoth! MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable H=E5vard wrote: > I don't have the Domains of Dread book. Could anyone give me some more > information about this evil mastermind? Is there a map of his island = in > that book? I know this isn't what you asked for, but if you want to I could sum up = what's written about him in the original RA2: Ship of Horror adventure = either here on the list or privately. That adventure's also got maps of = his island and the other nearby islands of the domain. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:03:32 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Beau Yarbrough wrote: > At 13:15 7/1/00 +0200, Jacob Skytte wrote: >=20 > >The Karameikos and Glantri boxed sets are set in the Mystaran = 'future' > compared to most other products, and they are not really supported by = canon. >=20 > Um, what? > How are you defining "canon?" > Because, with two boxed sets, three boxed adventures, a = Monstrous > Compendium, two almanacs and the survival kits, along with the two Red > Steel boxes, there certainly seems to be a significant body of work > describing the AD&D/1012-1013 official version of Mystara. Let me clarify, hopefully without starting the dreaded canon war. First = of all I don't think that the 'Known World' sets and the 'Red Steel' = sets describe the same setting. They are too far apart geographically = and in 'general feel' of setting (if you understand what I mean). What = I've seen of the Survival Kits hardly make me count them as adding to = the setting. As for the adventures the only one I own is the Amber one, = and I'll admit it's excellent. But then the reason I only own that one = is because I've never really heard much good about the other two = adventures (Hail the Heroes and Night of the Vampire?). So *IMO* the = products that really support the AD&D setting (either one: the Known = World or Red Steel) are: The 2 Almanacs (excellent) and the Monstrous = Compendium (also excellent), which doesn't amount to a lot of canon = support. Jacob Skytte scythe@wanadoo.dk ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:49:45 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Darokin History (was: Did we lose Aaron??) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 14:43:00 Caroletti wrote: >> >> >> Well, it's just background for the adventure, but it fits perfectly (or I wouldn't have done it). The adventure itself mentions nothing of this, but it's an added bonus - now that anti-paladin did so *really* nasty things! >> >> - The Stalker > >OK, then, we have another candidate for Ravenloft. > Actually, no. The plot of the adventure is that after he was slain by the good paladin, the anti-paladin's body was brought to the castle where he was born and subjected to rituals that would eventually revive him by a lich. Since his allies had prophesized that the good paladin would be reincarnated after 700 years (500 in the adventure, but we changed that!), the anti-paladin was made to 'awake' after that time had passed so that he could awake and then find and kill the reincarnated paladin before he could grow up and become a threat to the anti-paladin and Thanatos' plans for him. Now, the lich watched him for all these years, but as he was about to awake, a cleric (of the paladin's god/immortal) attacked the lich and hurt him a lot. During this battle the anti-paladin awakened, but had suffered amnesia, and so walked from the castle oblivious to his horrible deeds. The lich killed the good cleric, but was so hurt that he couldn't stop the anti-paladin, who went to a small village where he then meets the PCs and, remembering nothing of his past, befriends them. They find that he is a very nice person (he has Charisma 18 after all!) and the town priest speculates that he could be the reincarnated paladin since he has scars next to his heart similar to those the paladin had. This is further supported when the PCs train him with a sword and find that he is a master swordsman. But shortly after the lich appears while disguised as a travelling bard. He performs a bit of theatre describing the story of the paladin and anti-paladin's conflict, and which is naturally designed to bring back the anti-paladin's lost memories. During the night he then proceeds to abduct the forgetful anti-paladin to his castle, and the PCs awake and find their friend and the mysterious bard gone. Following clues they then find the castle and discover that their friend was actually an evil anti-paladin. Now the whole plot of the story is that the anti-paladin, having discovered the virtues of friendship and trust, now hates his evil heritage. In the final encounter he contemplates which side to support as the PCs battle the lich and his minions, but if the PCs can convince him, he will reject his evil heritage and turn to the forces of good! In doing so, however, he naturally loses his anti-paladin status and abilities and becomes a fighter instead! (Just like a paladin can lose his status). This is quite likely to happen in the adventure, and it actually states that if it comes to pass, then the former anti-paladin will make it his life quest of atonement to seek to find the reincarnated paladin and protect him from further plots to kill him from the evil god he himself used to serve (Thanatos IMC). So he shouldn't go to Ravenloft, after all. Sorry for going like that, but I really like this adventure, and besides, you know how we Alphatians are - long-winded and verbose... and slow to get to the point. :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 19:05:05 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-01 6:08:11 PM Eastern Daylight Time, scythe@WANADOO.DK writes: << So *IMO* the products that really support the AD&D setting (either one: the Known World or Red Steel) are: The 2 Almanacs (excellent) and the Monstrous Compendium (also excellent), which doesn't amount to a lot of canon support. >> Then why do you exclude the Karameikos and Glantri boxed sets? They are set in the same year as PWA III. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:23:14 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Fri, 30 Jun 2000 23:15:31 Lord Deldain wrote: >Greetings all, > >Though I've been into AD&D for years, I've only recently gotten interested in >Mystara. I've known about the setting for quite sometime, yet only two daysa >ago was I compelled to buy my first Mystara products. Call it ignorance if >you will, but I just never had the desire to check out Mystara until now. I >picked up the Karameikos and Glantri boxed sets, read through them, and fell >in love with the setting instantly. > Well, welcome! >Driven to find out more about Mystara, I went online looking for additional >products. I was aware Mystara was canceled a while back, but that was no >bother thanks to the wonders of the net. However, looking through the list of >products, I found I had no idea what to get. So, I figured what better way >than to ask some more knowledgeable fans. > >Thus, here are a few questions I'd be grateful if someone (or several of you) >could help answer... What Mystara products are worth picking up? I'm only >interested in material that would be considered 'canon' with the previously >mentioned boxed sets I've already purchased. I'd suggest you get Poor Wizard's Almanac no. 1 (PWA1) for the year 1010 AC as soon as possible. It may be placed before 1012 AC where Mystara became AD&D, but it is the one single source that has the most material about all the different lands. The other Almanacs (PWA2 and 3) also contain such material, but they don't focus so much on the Known World, since that was already done in PWA1. They try to describe the continents of Davinia and Skothar a bit more, though not in any useful detail... If you're serious about Mystara you'll have to get some gazetteers sooner or later. Since you have the AD&D sets for Karameikos and Glantri you probably won't need the gazetteers for those nations (and they are very difficult to find anyway), though. Personally, I'd recommend the Dawn of the Emperors gazetteer boxed set (called DOTE here). It describes the empires of Thyatis and Alphatia, and is excellent although it's sad that it wasn't bigger. That shouldn't be too difficult to find. Otherwise I'd recommend you look around on the net. I know there's a Mystara NetBook somewhere, and there are a few websites that are absolute musts: This is the site of Shawn Stanley and was declared the official Mystara website by Wizards of the Coast some time ago... Go to Thibault Sarlat's site if you want to see maps - this is map heaven ;) There are a few interesting Mystara things available for free on wizards' website. Most of these are related to the Red Steel campaign, but you can get the Shadowelves book (gazetteer 13) absolute free! Just remember that you need to start these from WordPad if you don't have a version of Word once you've downloaded and unzipped these. This is the site for the Tome of Mystara, which is a net magazine dedicated to new adventures and articles for Mystara. It is published every three months and no. 4 was just released. The Mystaran Almanacs continue to develop Mystara. Generally you will find that many people on this list consider these to be canon as well. The reason for that is that many of us write or at least contribute to them in some form, so this is the work of a lot of people (I just recently joined myself!). A new Almanac is published each year with events for another year. At the moment we are working on 1017 AC, so you can get the 1014, 1016, and 1016 almanacs on this site now, if you're interested. > I know Red Steel is linked to >Mystara, but what does it describe? A continent, a region outside the Known >World, or something entirely different? The Red Steel campaign describes what goes on on the Savage Coast far west of the lands called the Known World (or Old World by some). Actually it is on the same continent as the Known World, which is called Brun. The two other main continents are Skothar (ast of Brun) and Davania (large continent south of both Brun and Skothar). > What about the DM and Players >Survival kits? These are actually rather disappointing. There is a nice list of names in the Player Kit to give you an idea of what people are called in the various nations. I always thought the Fame & Fortune cards could be rather fun too (though I expect true role-players will call me a heretic for saying so!) Some of the magical items in the DM Kit could have been interesting too, but they were never described in the detail they deserved... sad really. I wouldn't recommend you to get these unless you see them offered at a really good price, and even then you should only get them for the sake of completeness - they are *not* essential to your campaign. Trust me! > Also, what books/sets contain information on the >Hollow World, There is a Hollow World boxed set, three gazetteers described the Kingdom of Nithia, the Milenian Empire, and the Azcan Empire. Then there are four adventures, the Blood Brethren trilogy (Nightwail, Nightrage, and Nightstorm) and the Milenian Scepter adventure. >The Immortals, and the other continents of Mystara? > The Immortals set (OD&D set no. 5 in the gold box), though I imagine it's very difficult to get. You'd have more luck getting the Wrath of the Immortals set (which is called WOTI on this list - you might as well get used to it, since it's mentioned frequenly!) Still, there is lots of material available from all sorts of websites. I know there's a >Well I believe that is all for now. I'm off to start preparing an adventure >to introduce my players to Mystara. Thanks in advance to all who are able to >help satisfy my curiousity and answer my inquiries. I'm just glad to have >found such a great setting, and am sorry I didn't give it a chance earlier. > Well, good luck. If you need help or have more questions, then don't hesitate to ask here - people are more than willing to help... as I'm sure you've found out by now :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:29:41 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Campaign ideas!! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 15:32:50 mortus wrote: >> Alphatia might be a good idea, I think. Sure it is supposed to have >> disappeared into the Hollow World, but with a little bit of work it could >> have been dragged into Ravenloft (no mirror image made, just the whole >> continent taken away from Mystara). > >wishful thinking. >we'd never be that lucky eh stalker? > At last you have learned - "Resistance is futile"! ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:32:11 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Rod of 7 parts Mystarastyle MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I think that this was touched upon a while back, but since I didn't have it I just let it slide. However, since I was presented with the 'Rod of 7 Parts' boxset on my birthday, I was wondering if any of those out there who have already run it in Mystara have any suggestions as to the running of same? Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:39:55 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Campaign ideas!! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 15:40:44 mortus wrote: >> I suppose we could also add Zendrolion, the first Emperor of Thyatis, >since he did murder his friend, the wizard Lucinius, and the kings of >Ochalea and the Pearl Islands to gain power. Perhaps we could also add an >Alphatian emperor - most of them certainly weren't very nice people... >Kerothar IV comes to mind as a both bad and vengeful emperor. Okay, so I >know that Mystara's history does not support making these villains who >disappeared into the mists of Ravenloft, but maybe history remembers these >things wrongly because the empires cannot reveal that they simply >disappeared inexplicably one day... Just a thought. >> >how about a few nithians they were supposed to be so corrupt and evil that >the immortals wiped them out. > Strange that you should mention them, because I just thought of them too. IIRC canon states that Thanatos and Ranivorus corrupted the pharaoh of Nithia and then they turned to evil, which made the other Immortals destroy them! Yet we know that some of the more 'untouched' areas were brought to the Hollow World! Wouldn't it be just as likely that the evil parts of Nithia, or at least some of them, were taken to Ravenloft? I certainly think we could have a Nithian pharaoh on Ravenloft. Now, as I've said before, I like to think that one reason why the Nithians were destroyed was because they began using Defiling magic which destroys land around them (as it is described in the Player Option: Spells & Magic book). This could be one explanation why Ylaruam is a desert (though there are others too). Perhaps the Bead of Oblivion was made not so much to prevent people from knowing that the Nithians existed (I think knowledge of what happens when you upset the Immortals would have made many think twice - particularly if this is the punishment!), but rather from having the wizards of Mystara use Defiling magic, as, if they had, I'm quite sure Alphatia would have been a huge desert by now - a great many Alphatian wizards care for little beyond their own magical power! Sad, but true... The same could easily be true for Glantri as well, I suppose. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:43:04 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: great evils Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 16:28:07 mortus wrote: >> I will search through the Gaz's I have, >> but I can already tell you about one: James Ruhland 8-) >> (by the way, where is he?? 8-( I cannot remain alone against the >Alphatians!) >> >enemies of alphatia are never alone. > True! Because then they wouldn't be enemies of the Alphatians - they'd be dead! :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:45:08 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Savage Coast Elves (was Re: [MYSTARA] Elfclansandhalf-elves... Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 16:32:49 mortus wrote: >> > i was never much of a swimmer but i think my brain has just become an >> > olympic champion. >> > >> > is this all not getting just a little too involved, after all it is >just a >> > game. >> >> Just a game? >> Taking it as seriously as if it were a real world is what makes it fun, >> isn't it? :) >> >only until the game gets so serious and involved that it boils your grey >matter, then it becomes hard labour. > >then again maybe it's just the stalker trying to feeblemind me when i'm not >looking ;-) > Why would I bother? You're doing fine on your own! ;) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:00:16 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Ravenloft - we forgot Meredoth! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 19:27:11 Hevard wrote: >On Sat, 1 Jul 2000, The Stalker wrote: > >> Just look on p. 79 of the Domains of Dread book. There is Meredoth the >> Necromancer, an Alphatian necromancer who moved to an island off the >> coast of Norwold and did some rather nasty things to his followers >> because he could be bothered by their problems when he was doing his >> research (I guess Blackheart was overbooked that day!) The description >> even states outright that he's from the Mystara campaign! > >Those of you familiar with the Dragonlance setting might know that Lord >Soth is back on Krynn. Wouldn't it be interesting to sett Meredoth back on >Mystara? > GAH!!! No thanks! (Gulp!) ;) >I don't have the Domains of Dread book. Could anyone give me some more >information about this evil mastermind? Is there a map of his island in >that book? > No map, really. Actually there is little information about him, but it says that there is more detail in the adventure Ship of Horror, as somebody else mentioned (Jacob I think). Meredoth himself is a 20th-level human necromancer, except that he doesn't need to memorize his spells - he can just cast them each day as he needs to up to the number he is allowed to for each spell level for a 20th-level necromancer! According to Domains of Dread, he was awarded a small barony in Norwold, but he wasn't really interested in ruling - just the power. This, however, meant that he had to spend time away from his magical studies which annoyed him a lot. Eventually, he was so tired of it that he poisoned his entire population and then turned them into mindless zombies who obeyed his every command, since he didn't need to worry about food and other boring needs of zombies. After he had done this, however, he discovered that he was no longer on Mystara, but rather in a sea surrounded by mists. It also says that after a century in the mists, he was given the rulership of the Nocturnal Sea, so it is clear that he's been in Ravenloft for more than 100 years, which fits well with the year 898 that somebody mentioned... Anything else you need to know? - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:13:35 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara (fwd) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 14:07:10 SteelAngel wrote: >> The Wrath of the Immortals is ... um ... uh ... > >Wrath describes the Great War that sunk Alphatia. And it also updates and >clarifies the rather obscure rules presented in the original Gold Box >Immortals' set. > Actually it did a lot more than that. It includes an adventure divided into three parts (or 'phases'). The first takes place at the very beginning of the events that lead to the war (1004 AC), the next occurs just after the great war begins (1005 AC), and the last toward the end of the war (1008 or 1009 AC). Apart from that there are lots and lots of descriptions of the events that occur during the time of war from 1004 AC to 1009 AC. These events formed the basis on which the almanacs would later be written. Most are merely a few lines describing the events and how the DM can involve the PCs, but these can lead to very interesting role-playing. At least they have IMC, in which we are currently playing WOTI. While many people dislike WOTI and its story, I happen to be one of those who like it. The plot is massive and involving, and it truly has world-shattering consequences. But then, this is actually a war among the Immortals (as the title suggests) brought down to Mystara for the followers of those Immortals to fight it out. The Radiance in Glantri is at the very heart of the Immortal conflict, which is why a group of followers get the Alphatians to go to war with the Glantrians, yet mortals are, naturally, unaware of this. Finding out that the Immortals, and which ones, are behind it, and settling the conflict is the goal of the PCs throughout this monstrous adventure/campaign. Here you will also find the most detailed descriptions of the Immortals and their ideals. >> Someone else should also jump in and describe Champions of Mystara here ... > >Champions is just a retelling of the end of the Princess Ark series. It >describes Sind, Grakkhalia, and the countries of the serpent peinsula >(between the KW and the Savage coast) > Yes. There is also some stuff about how to create Skyships (particularly the Alphatian types), but that's not so likely to be relevant... I wonder if anyone has ever really used these rules at all? Then again, there is also a lot of stuff about campaign world designing, probably for the purpose of having DMs 'fill in' those areas that are not described in the sources. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:18:51 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 20:10:46 Paul George Dooley wrote: >> NOOOOOO! Don't ask THAT question again! Please, I beg you! (cowers in fear >from the >> deluge of emails discussing what should be canon and its variations that >are bound >> to follow this question) >> > Too late! At least this time I have cannon to strap people who bring up >'canon' to, and a large supply of powder and grapeshot too! > AAARRRGGGHHHH!!!! I cast 'Protection from Canon, MML radius' - did I make it? Do I need to roll a saving throw? :) If it didn't work I'll cast 'Dispel Canon Discussion' and 'Remove Curse of Canon'. Then I'll cast 'Mordenkainen's Disjuction' (Hmmm, that's an AD&D spell... I wonder if it'll work at all on this OD&D crowd??). If that still doesn't get rid it, can we please have a cleric cast 'Dispel Evil'? Otherwise I'll just have to cast 'Programmed Amnesia' like I usually do... :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:26:06 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Ravenloft - we forgot Meredoth! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 23:52:49 Jacob Skytte wrote: >Hevard wrote: > >> I don't have the Domains of Dread book. Could anyone give me some more >> information about this evil mastermind? Is there a map of his island in >> that book? > >I know this isn't what you asked for, but if you want to I could sum up what's written about him in the original RA2: Ship of Horror adventure either here on the list or privately. That adventure's also got maps of his island and the other nearby islands of the domain. > If you do and decide to send it privately, then please include my email address - I'd very much like to read it too. - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 17:38:51 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: New to Mystara (fwd) In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 14:07 7/1/00 -0400, SteelAngel wrote: >Wrath describes the Great War that sunk Alphatia. And it also updates and >clarifies the rather obscure rules presented in the original Gold Box >Immortals' set. How much of the box is the war, and how much is scenario-independent information? >Champions is just a retelling of the end of the Princess Ark series. It >describes Sind, Grakkhalia, and the countries of the serpent peinsula >(between the KW and the Savage coast) Does it include the Princess Ark information about the Known World, or does that require purchasing the Dragon CD-ROM? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 17:46:57 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Traladaran superstitions MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" My players want to know what sort of superstitions Traladarans believe and the Church of Traladara supports. Since a lycanthrope NPC will be important later on, I'm probably going to work some of the lore from the "Night Howlers" Creature Crucible in, but I was wondering if anyone had some ideas for general superstitions as well. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:49:57 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Then I'll cast 'Mordenkainen's Disjuction' (Hmmm, that's an AD&D spell... I wonder if it'll work at all on this OD&D crowd??). Shame on you Stalker, one such as you should be well aware that you refer to this magic by its real name of ' Disjunction'! None of this referring to hedgewizards of middling repute form other continua. You should be heartily ashamed of yourself! ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:51:16 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Traladaran superstitions Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 17:46:57 Beau Yarbrough wrote: > My players want to know what sort of superstitions Traladarans believe and >the Church of Traladara supports. Since a lycanthrope NPC will be important >later on, I'm probably going to work some of the lore from the "Night >Howlers" Creature Crucible in, but I was wondering if anyone had some ideas >for general superstitions as well. > I guess tea leaves could be fun. The ranger IMC, who is a Traladaran (originally from the Black Eagle Barony - we're still in 1007 AC!), insists on having a small back of (animal) bones that he takes out and throws to the ground and then proceeds to study with great interest. The player insists, however, that he should get no useful information from this - it is merely a demonstration of the character's superstitions. Come to think of it, I'll have to give him some cryptic but useful clues for that very reason some time... :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:53:28 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 2 Jul 2000 01:49:57 Paul George Dooley wrote: >Then I'll cast 'Mordenkainen's Disjuction' (Hmmm, that's an AD&D spell... I >wonder if it'll work at all on this OD&D crowd??). > > Shame on you Stalker, one such as you should be well aware that you >refer to this magic by its real name of ' Disjunction'! None of this >referring to hedgewizards of middling repute form other continua. You should >be heartily ashamed of yourself! ;^) > Well exuse me for doing a little plane-hopping and learning the name of the real creator of that spell... :) - The Stalker of Alphatia... and the Planes! (Though not Ravenloft! *Please*!!!) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 18:07:29 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Named AD&D spells (was "New to Mystara") In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 01:53 7/2/00 +0100, The Stalker wrote: >Well exuse me for doing a little plane-hopping and learning the name of the real creator of that spell... :) That reminds me: To highlight the gap between Karameikos and Glantri (where a later campaign is going to be set), IMC all "named" spells are only available through the Karameikean School of Magecraft. It's a minor distinction given the vast number of spells in the PHB, but to me, it underscores that even common spells like "Tenser's Floating Disc" aren't available to the "hedge wizards" of Karameikos. (And, yes, when they do learn it, it's just "Floating Disc," with all GH references excised.) In Glantri, OTOH, all wizard specialities will be available, and any spell from an official source -- other than the Wizard's Spell Compendium, of course -- is available. My players' Glantrian characters will look nothing like their Karameikean ones, thank you very much! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 02:31:12 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara (fwd) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 17:38:51 Beau Yarbrough wrote: >At 14:07 7/1/00 -0400, SteelAngel wrote: > >>Wrath describes the Great War that sunk Alphatia. And it also updates and >>clarifies the rather obscure rules presented in the original Gold Box >>Immortals' set. > > How much of the box is the war, and how much is scenario-independent >information? > There are two maps showing important areas of the Known World both before and after the war, so that one can see the geographical effects of the war (the Great Crater, Alfheim having become Aengmor, and Alphatia gone...) Then there are two books. Book I (Codex of the Immortals) is 128 page large book filled with rules for the Immortals, their powers, how to become an Immortal, and descriptions of the various Immortals and planes of existence. This book is not directly related to the adventure at all! Book II (The Immortals' Fury) is the adventure. It's 96 pages long with almost 70 pages describing the three adventures ('phases') that I mentioned in another post. The rest is dedicated mostly to the Timeline from 1004 AC to the end of the war in late 1009 AC. There are no rules at all in this book! >>Champions is just a retelling of the end of the Princess Ark series. It >>describes Sind, Grakkhalia, and the countries of the serpent peinsula >>(between the KW and the Savage coast) > > Does it include the Princess Ark information about the Known World, or >does that require purchasing the Dragon CD-ROM? > Actually the Princess Ark series never described the Known World area much at all, except for Sind. Unless you consider places like Cestia and the surrounding areas and bits of Davania to belong to the Known World. The Red Steel was based on Bruce Heard's extensive descriptions of the Savage Coast area in this series, but the Princess Ark also went to the Hollow World and The Void (space!). The 'reprints' of the Princess Ark series in the Champions of Mystara set actually begins with Haldemar's travels in Sind, so all that I consider to be Known World is actually described here. Still, the Princess Ark's travels to the Hollow World, The Void, Cestia, Davania, and Alphatia where they were promptly booted out from are sadly missing, although they are paraphrased in a two-page description. Hope this clarifies a few things... - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 02:37:56 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Named AD&D spells (was "New to Mystara") Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 18:07:29 Beau Yarbrough wrote: >At 01:53 7/2/00 +0100, The Stalker wrote: > >>Well exuse me for doing a little plane-hopping and learning the name of >the real creator of that spell... :) > > That reminds me: > To highlight the gap between Karameikos and Glantri (where a later >campaign is going to be set), IMC all "named" spells are only available >through the Karameikean School of Magecraft. It's a minor distinction given >the vast number of spells in the PHB, but to me, it underscores that even >common spells like "Tenser's Floating Disc" aren't available to the "hedge >wizards" of Karameikos. (And, yes, when they do learn it, it's just >"Floating Disc," with all GH references excised.) > In Glantri, OTOH, all wizard specialities will be available, and any spell >from an official source -- other than the Wizard's Spell Compendium, of >course -- is available. My players' Glantrian characters will look nothing >like their Karameikean ones, thank you very much! > What about those named spells in the Glantri boxed set, or those that have come up here on the MML. For example, I made "Terari's Message Tokens", "Eriadna's Safe Teleportation Site", and "Alphas' Memorized Spells Nullifier" a while back, among a few other. (Couldn't let those Glantrian be the only ones having named spells, could I?) :) - The Stalker of Alphatia Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 03:07:30 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >Then I'll cast 'Mordenkainen's Disjuction' (Hmmm, that's an AD&D spell... I > >wonder if it'll work at all on this OD&D crowd??). > > > > Shame on you Stalker, one such as you should be well aware that you > >refer to this magic by its real name of ' Disjunction'! None of this > >referring to hedgewizards of middling repute form other continua. You should > >be heartily ashamed of yourself! ;^) > > > > Well exuse me for doing a little plane-hopping and learning the name of the real creator of that spell... :) > Did you remember to notify Mr. Mordenkainen so he could have his name removed? ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 19:11:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Named AD&D spells (was "New to Mystara") In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 02:37 7/2/00 +0100, The Stalker wrote: >What about those named spells in the Glantri boxed set, or those that have come up here on the MML. For example, I made "Terari's Message Tokens", "Eriadna's Safe Teleportation Site", and "Alphas' Memorized Spells Nullifier" a while back, among a few other. No, those are obviously fair game for Glantrian characters. Hell, I allow Glantrian characters access to pretty much ANY spell. This is just a restriction of Karameikean characters, who are from something of a backwater. And no, no spells from the MML for my Karameikos players, other than the ones I create and drop into play. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 22:10:38 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Campaign ideas!! MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-01 7:40:33 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << IIRC canon states that Thanatos and Ranivorus corrupted the pharaoh of Nithia and then they turned to evil, which made the other Immortals destroy them! Yet we know that some of the more 'untouched' areas were brought to the Hollow World! Wouldn't it be just as likely that the evil parts of Nithia, or at least some of them, were taken to Ravenloft? I certainly think we could have a Nithian pharaoh on Ravenloft. Now, as I've said before, I like to think that one reason why the Nithians were destroyed was because they began using Defiling magic which destroys land around them (as it is described in the Player Option: Spells & Magic book). This could be one explanation why Ylaruam is a desert (though there are others too). Perhaps the Bead of Oblivion was made not so much to prevent people from knowing that the Nithians existed (I think knowledge of what happens when you upset the Immortals would have made many think twice - particularly if this is the punishment!), but rather from having the wizards of Mystara use Defiling magic >> Well -- is there any reason not to make minor alterations so that the Darklords of the Amber Wastes were from Nithia? ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 22:47:00 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Goatmen PCs In-Reply-To: <3.0.5.32.20000701191110.007adeb0@10.1.1.1> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Here's the goatman race in PC format - please let me know what you think - Level XP HD Height (58 inches+2d8) Youth -2,500 1d8+1 80% Normal 0 2d8+2 100% Monster 1 2,500 3d8+3 " 2 5,000 4d8+3 " 3 10,000 5d8+4 " 4 20,000 6d8+4 " 5 40,000 7d8+4 " 6 80,000 7d8+5 " 7 160,000 8d8+5 " 8 320,000 8d8+6 " 9 620,000 9d8+6 " 10 920,000 9d8+7 " 11 1,220,000 9d8+8 " 12 1,520,000 9d8+9 " Prime Requisite Dexterity (+5% for 13-15, +10% for 16+) Stats (min/max) Str 3/17 Int 3/17 Wis 3/17 Dex 7/18 Con 5/18 Cha 3/17 Armor Goatmen have a natural AC of 5 and never use armor or shields. They can use assistive magical devices or (conceivably) bracers. At youth, goatmen only have a 7 AC, while it toughens to a base 4 if they attain level 9. Weapons Goatmen can use light crossbows and any melee weapon except two-handed swords. They prefer light bladed weapons (dagger, short sword) and blunt weapons (clubs, maces). They can ram for 1d4 damage (strength bonuses do not apply) and forcing a dexterity check at -6 (no check if the target is surprised) which results in a backwards movement of d10 feet and a fall afterwards. Goatmen progress slowly in weapon proficiencies, starting with one, gaining another at normal monster level, one more at level 6 and another at level 12, plus one every 500,000 XP afterwards. Expertise in a weapon is thus very rare and grand masters are practically non-existant and often are only skilled in one weapon as a result of their specialization. Combat Tables Goatmen fight as thieves of the same level. Languages Goatmen speak some version of their own racial tongue plus common. They do not speak an alignment tongue and have difficulty with other languages (2 language slots required for one additional language). Spellcasting Goatmen cannot become wiccas. They can become shamans under the rules presented in the PC series or the HW boxed set, maxxing out at level 6. Nonweapon Proficiencies Stealth (Hill/Mountains) is required. Other hill/mountain, music or thief skills are preferred. Shamans must take Honor as well. Goatmen progress normally in non-weapon proficiencies. Followers A 5th-level goatman will get a flock of 2d6 followers (normal monsters, 3% chance of a shaman). They may then challenge the leader of a tribe for leadership, or wait to become leader of their own family. A tribe will contain 10+2d20 members of varying levels. If a follower is slain, they are not replaced. Goatmen do not build strongholds due to their nomadic nature. Saving Throws Goatmen save as thieves of the same level, except shamans, who save as clerics. Special Abilities Goatmen surprise opponents on 1-3 out of 6 rather than 1-2. If in a party including non-goatmen, this bonus is nullified. Goatmen can backstab, but need surprise in addition to positioning and stealth. On the other hand, goatmen of 3rd level or higher get triple damage on backstabs rather than double. Goatmen get +1 to hit when using daggers. Goatmen can ram, as stated above. - Mischa [I]n USA Today, experts were quoted as saying that the breakup of Microsoft would result in shoddy products and missed deadlines... And Microsoft is worrying about being able to do business as usual. - George Basar, in rec.humor.funny ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:52:01 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Named AD&D spells (was "New to Mystara") MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well... not much to do with that, but anyway... I bought "College of Wizardry" from TSR Last Call. Loved it. It's possible to insert it wherever you want it. And they tell you how and where to do that in each Setting. In Mystara... they told me to put it in glantri, I think. no way, that IIIIIS going to be my "K.S. of Magecraft". It tells what the boys do and when (like: Boris is to wash the hall on Tuesdays, 7:00 a.m., study for 1 hour after that...), the punishment if they do not do these assignements etc. There are maps as well. Terari would love it, nice work by TSR. In my KSoM, I ut a Hin Professor called "Cillidox" (yes, the name IS after Joshuan Gallidox...), oe of the few Wild-mages of the entire realm (I think, at least... do you have info about WM in Mystara, be it HW or KW?). He is a funny and old guy, always putting bubbles and sparks in every effect... "Cillidox's Ridiculous Marbles" and many more are really feared around. Hope you liked it, people. And hope TSR has NOT destroyed all that stuff, as they told they would do. Cheers, vini. The Stalker wrote: > On Sat, 1 Jul 2000 18:07:29 Beau Yarbrough wrote: > >At 01:53 7/2/00 +0100, The Stalker wrote: > > > >>Well exuse me for doing a little plane-hopping and learning the name of > >the real creator of that spell... :) > > > > That reminds me: > > To highlight the gap between Karameikos and Glantri (where a later > >campaign is going to be set), IMC all "named" spells are only available > >through the Karameikean School of Magecraft. It's a minor distinction given > >the vast number of spells in the PHB, but to me, it underscores that even > >common spells like "Tenser's Floating Disc" aren't available to the "hedge > >wizards" of Karameikos. (And, yes, when they do learn it, it's just > >"Floating Disc," with all GH references excised.) > > In Glantri, OTOH, all wizard specialities will be available, and any spell > >from an official source -- other than the Wizard's Spell Compendium, of > >course -- is available. My players' Glantrian characters will look nothing > >like their Karameikean ones, thank you very much! > > > > What about those named spells in the Glantri boxed set, or those that have come up here on the MML. For example, I made "Terari's Message Tokens", "Eriadna's Safe Teleportation Site", and "Alphas' Memorized Spells Nullifier" a while back, among a few other. > > (Couldn't let those Glantrian be the only ones having named spells, could I?) :) > > - The Stalker of Alphatia > > Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 19:57:43 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Named AD&D spells (was "New to Mystara") In-Reply-To: <395EAE51.C562ADD3@engineer.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 23:52 7/1/00 -0300, Vinicius R. de Moraes wrote: >In my KSoM, I ut a Hin Professor called "Cillidox" (yes, the name IS after Joshuan Gallidox...), oe of the few Wild-mages of the entire realm (I think, at least... do you have info about WM in Mystara, be it HW or KW?). He is a funny and old guy, always putting >bubbles and sparks in every effect... > >"Cillidox's Ridiculous Marbles" and many more are really feared around. Write-ups! Write-ups! BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:06:39 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: NPCs: Skriaka and Tr'gat In-Reply-To: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Here's a two-for-one, using the new class just posted - Skriaka History: Skriaka was born to a harpy scream in the Black Mountains 34 years ago. She showed a knack for magic at a young age and was trained by the clan wicca - but she soon surpassed that elder in terms of skill and knowledge. Sent off to Trollhattan to further education, she became one of the more powerful harpy wiccas in her scream's history. Upon her return to the west, she easily dispatched the former head of the tribe, installing herself as chief. Since then, she has ruled effectively for seven years, increasing the area of the harpies' power and influence. Personality: Skriaka is as cold and controlling as most harpies, traits that weren't helped in the least by her stay in Alphatia. Her time there encouraged her arrogant belief in the superiority of magic (and hence her own superiority) and her view of others as pawns in a game of power. She seeks any means possible to increase her own status and strength as a result of these combined negative influences. Appearance: Standing 5'5", Skriaka is hardly an imposing harpy. She does adorn herself with quite a few magical devices and jewelry, making her stand out a good bit from others of her scream or race. Combat Notes: She is an 8th-level harpy wicca. AC 2 (ring of protection +2, displacer cloak, dexterity bonus); hp 31; at 2 claws or spell; D 1-4/1-4 or by spell; save F9; ML 10; Al C; S 12, I 16, W 15, D 15, Co 11; Ch 10. Languages: Giant Eagle, Chaotic, Common, Yazakan, Slagich, Espa, Alphatian, Elvish (Shiye-Lawr dialect), Trollish. General Skills: Intimidate (S), Persuasion (Ch), Singing (Ch), Magical Engineering (I). Special Abilities: Charm by song, charm monster or person by touch 3 times/day (-2 to saves), flight (50'/rnd, 11 hrs per day). Magical Items: Ring of Protection +2, Displacer Cloak, 2 Potions of Healing, Wand of Fear (13 charges), Rod of Victory, Mirror of Life Trapping, Crystal Ball, Ring of Djinni Summoning. DMing Notes: Skriaka could serve as a fairly major villain for Basic and Expert level campaigns, leading to a tribe of powerful monsters and their charmed allies. Being an effective spell-caster and an intelligent opponent who will utilize her resources effectively (preferring subtle moves to more straight-forward ones, when dealing with competent foes), it should take several adventures to eliminate this menace. Tr'gat History: Tr'gat is 17 years old, born to a tribe of Black Mountain goatmen. At age 12, his tribe was slaughtered in a raid by one of Skriaka's rival harpy clans. Hiding successfully during the combat, Tr'gat decided to offer himself as a mercenary to Skriaka's group, as it may give him some measure of vengenace. Unfortunately, the young goatman was lacking a bit in maturity and wisdom, and didn't foresee that he would be charmed into loyal servitude. Personality: Tr'gat would be a reliable aide to Skriaka's tribe due to his background, but the harpy abilities ensure that he will not betray them. He is accepted partially as a member of the scream, and is treated with more respect and kindness than other charmed hanger-ons. He is as treacherous as the harpies he serves, fitting his goatman nature as well. Like Skriaka, he has blended two cultures favoring underhanded maneuvering, and emerged the worst for it. He shows little respect for non-harpies or to harpies of other screams. Appearance: Tr'gat stands just 5'2" and is on the emaciated side. He mimicks his harpy comrades by scorning clothing. He is armed at all times with the dagger that serves as his sole remaining possession from his younger, more quiet days. Combat Notes: He is a 2nd-level goatman. AC 3 (hide, dexterity bonus); hp 27; at 1; D 1-4 (dagger) or 1-4 plus special (ram); save T2; ML 9 (12 in defending the scream); Al C; S 9, I 9; W 7; D 17; Co 13; Ch 6. Languages: Common (as his flock is gone, his goatman dialect is not spoken by any other living soul and is thus useless). General Skills: Stealth (Hills/Mountain) (D+2), Danger Sense (W). Special Abilities: Surprise bonus, Backstab (X2D), dagger bonus, ramming, climb mountains, thief skills, leaping. DMing Notes: Skriaka uses Tr'gat as the scream's thief, assassin and spy. He likely will be an early encounter in PC interactions with Skriaka's scream due to that fact, and may throw the PCs off from clues as to the true nature of their adversary. If they feel a goatman tribe is to blame, they may help Skriaka's cause by attacking some of the local tribes, creating less enemies for her scream. Comments always appreciated. - Mischa The organized charity scrimped and iced In the name of a cautious, statistical Christ - John Boyle O'Reilly ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:21:36 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Named AD&D spells (was "New to Mystara") MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Each time it was different: a 2-th to 4-th level spell thta thros hard candies, peebles, whatever in rocky ground, putting men and horses to the ground. DEX checks required. the stronger version also made people laugh a lot at their own falls, and at the other's. "Grease", "Tasha's..." something like that. Josh is by NO means an average scholar: were he not so GOOD, he would have been kicked off the school. But he is the strong man, together to our Alpathian friend. "Gimme a reason for my fireball not to be called 'Cillidox's Weird Green Flames?' that's exactly what it is!". Thanks, Beau. vini. Beau Yarbrough wrote: > At 23:52 7/1/00 -0300, Vinicius R. de Moraes wrote: > > >In my KSoM, I ut a Hin Professor called "Cillidox" (yes, the name IS after > Joshuan Gallidox...), oe of the few Wild-mages of the entire realm (I > think, at least... do you have info about WM in Mystara, be it HW or KW?). > He is a funny and old guy, always putting > >bubbles and sparks in every effect... > > > >"Cillidox's Ridiculous Marbles" and many more are really feared around. > > Write-ups! Write-ups! > > BEAU > http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:18:27 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: NPC: Zhan Ila (repost/corrections) In-Reply-To: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Many thanks go out to those who corrected my awful understanding of Eastern Asian names. I also redid the background a wee bit to correct that culturally, as per the suggestions. Hopefully version 1.1 of this NPC will be fine - Zhan Ila History: Zhan Ila is a 44-year old woman, having born on Vanya's Day, 956 AC, in a small Ochalean village. She was married off at age 13, and has raised 3 children. Her life has been rather uneventful. Personality: Ila disapproves of the adventurous women of other lands (and especially those Ochaleans who dare violate the customs of their home) and is content to be a housewife, tending after her home, her family and her garden. She is fairly personable, and only really gets riled up if someone tries to bring harm to those people and things she treasures. As a mage, she seeks to hide her abilities, as she knows they will bring rejection and disapproval from her neighbors. Rather than risking her life like other mages, she merely uses her abilities to create a better domestic scene - for instance, she uses sleep spells on her children at bedtime if they're acting up, wizard locks to safeguard the home when she's away and growth of plants to help make her garden more fashionable. Other mages may see such practical spell use as wasteful, but she sees fireballing and magic missling humanoid life in foreign lands as far more wasteful and mindless. Such magical applications count in many ways as magical research, and in addition to actual spell research she has done, help explain her current level of ability, despite a lack of adventuring. Appearance: Ila appears as a middle-aged Ochalean woman of average height and weight. She wears typical Ochalean garb and is never armed. She often will be seen with her youngest, 4-year old Meng, when out of the home. Combat Notes: She is a 10th-level mage. AC 9; hp 21; at by spell;D by spell; save MU10; ML 9 (12 if family is threatened); Al N; S 7, I 16, W 12. D 11, Co 9, Ch 10. Languages: Neutral, Common, Ochalean, Thyatian. General Skills: Labor (Housewife) (I+3), Detect Deception (W), Guidance (W+1), Knowledge (Gardening) (I). DM Notes: Zhan Ila may present an interesting encounter for thieves or kidnappers seeking what appears to be an easy target in a typical Ochalean household. She is likely to try to encourage Ochalean lasses not to adventure, and will look to redirect such individuals into more rational (in her mind) venues. Similarily, male Ochalean mages will be greeted with the same unwanted advice. Storm Soldiers could seek to strike in Ila's town, potentially resulting in her assisting the party in defeating the Hattians. Ila can also serve as an example of pragmatic magical use, a nice deviation from your typical adventuring magic-user. Quasi on-topic .sig! (Which is why I'm reusing it from the initial posting.) - Mischa I can easily believe there are some people who do prefer working in a factory to working in a family; for there are always some people who prefer slavery to freedom, and who especially prefer being governed to governing someone else. - G. K. Chesterton, "Social Reform Versus Birth Control" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:37:22 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: New to Mystara In-Reply-To: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > > could help answer... What Mystara products are worth picking up? Most of the Gazzetteers and Hollow World References are excellent - GAZ13 isn't very helpful IMO, but is freeware. GAZ1 and GAZ2 aren't too valuable, though they do expand on the setting some, and HWR2 is mostly trash, though the new classes are helpful. The best of this line that I've seen are GAZ12, GAZ14, GAZ?5?(Rockhome) and HWR3. The Creature Crucible line is similar - PC1 through PC3 all do a wonderful job of expanding the world in unique ways. AC10 and AC11 add a little to the world, in terms of minor materials. Among modules I've seen, CM1, DA1-DA4 (especially DA1) and B10 explain the world the best - CM1 is the best source of info on Norworld, and the DA items are the only sources really on Blackmoor. Some other modules are nice supplements but hardly necessary (ex. X3, M1, B6). I'd also recommend all the boxed sets except WOTI, which does more of a chronological expansion than world expansion, and which I don't want, due to my preference for a static canon. > > mentioned boxed sets I've already purchased. I know Red Steel is linked to > > Mystara, but what does it describe? A continent, a region outside the Known > > World, or something entirely different? A region far to the west of the Known World - the area between the two is covered in the Champions of Mystara boxed set. >> What about the DM and Players > > Survival kits? I am not sure if those have anything to diwht Mystara. >> Also, what books/sets contain information on the Hollow World, > > The Immortals, and the other continents of Mystara? The Immortals are covered in WOTI, from what I understand, but the Hollow World boxed set does a great job too, and every GAZ or HWR or boxed set expands on the immortals too. Skothar and Davania are not mentioned in any great detail, and this list has done the most work on them, as far as I can tell. Shawn's site covers a lot of list expansion on every part of the Known World, Hollow World, Savage Coast, whatever - check it out!!! http://dnd.starflung.com > What really defined Mystara were the Gazetteers. They were written for the > old D&D game, but are easily adapted to AD&D. And most of them explain how to do so, as does the Rules Cyclopedia. > Also, Nithia, Azca and the Milenian Empire have their own books, > describing those countries in more detail. In addition, there are four > adventure modules set in the HW, all of which are excellent products. Self-plug: I've also expanded a bit on the Hollow World, working on various net-Hollow World References, with quite a bit of help from other list members. All of them are available at http://dnd.starflung.com/hllwwrld.html, with the exception of the in-progress and near-completion one on the Hutaakans. BTW, BUY the Milenian Empire HWR - it's hands-down one of the best RPG products I've ever seen. - Mischa The organized charity scrimped and iced In the name of a cautious, statistical Christ - John Boyle O'Reilly ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sat, 1 Jul 2000 23:45:38 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-01 11:37:53 PM Eastern Daylight Time, megst19+@PITT.EDU writes: << >> What about the DM and Players > > Survival kits? I am not sure if those have anything to diwht Mystara. >> Actually they are entirely about Mystara. They are mostly "fluff", but they do contain useful tidbits such as lists of typical character names for various nations and cultures of Mystara. Frankly, at this point I would pick up any Mystara product that is available for less than $50. If you are new to the setting, nearly anything you pick up will contain useful and valuable information. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 00:41:34 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit I wouldn't mind elaborating at all! As one of the many who enjoys reading his own writing (AKA: Hearing himself speak) I always enjoy rattling on about Mystara and the various stages it went through. One warning though: You'll see a great deal of paranoid haranguing about the issue of "canon". People get a bit freaky about it, but never fear. Intelligent people can discuss such things and let the freaks freak. It is interesting that you bring up paladins and half-elves. Both topics prove either side quite well, depending on precisely what you are speaking of at the moment. For instance, if you are referring to the purely game mechanic spell choice rules of a paladin and the extra powers he receives as an AD&D character class, I would agree with you. Such details are not worth getting worked up over. However, if you are referring to the alignment system and how it relates to that class in Mystara, I would have to disagree. In the old days, D&D had only 3 alignments: Lawful, Neutral, and Chaotic. This was done for two reasons. One, it made the rules simpler for "basic" players (That particular reason gets a great deal more complex when the understanding of the pending lawsuit between TSR and Dave Arneson is examined. For our purposes here, just let the comment stand). Two, it removed the conflict of good and evil which, along with the removal of priests, was TSR's plan to produce a game which avoided controversy. For those who would argue the point with me, keep in mind that I am summing years of events together into one paragraph. While the reason for the alignment system is dubious, the result was different from the typical campaign world. The struggle is less about good versus evil, and far more about the individual versus the group. The paladin is the champion of law and society. The Avenger is the champion of chaos and the individual. Unfortunately, this struggle was left to the rulebooks and no society of paladins were ever really described, either in AD&D or D&D. However, that in itself is one of the clashes between the two systems. AD&D Mystara fits the mold of the more complex alignment system. Many of the square-peg npcs are shoved into the round holes of alignments, and the translation does not always do them complete justice. If I am not mistaken, Jaggar was described as having an evil alignment...I could be wrong about that as I do not have GKOM. Half-elves weren't forbidden to Mystara. But they didn't have any special benefits either. While this stemmed from the fact that elves were not just a race but a class as well, the world grew around the concept and it became pretty integral. It should be remembered, however, that while the existences of half-elves was specifically denied in Alfhiem (Note: "denied". I was always suspicious that the elves were protesting a bit too much) they were specifically included in the Savage Coast writeups that Bruce did. This example should be even clearer. The rakasta country in the AD&D Red Steel product is described as Japanese. In the D&D version the rakasta country is French (Someone correct me if I'm misremembering). This is not a simple deviation, as there are Japanese-style rakasta living on the moon. So how did they get down here? The answer has to be created by the DM, which is not necessarily a bad thing...but it does change the setting. In the end, to clear up such clashes, it is far easier to use the older products rather than adjust the entire world based on how you think the AD&D designers might have gone about it. The vast amount of material out there is D&D based, and that is why it is typically considered canon. Perhaps canon is a poor choice of word though, as it tends to conjure the image of an elderly nun following along behind us and whacking us across the knuckles when we deviate. Perhaps the word "mainstream" is better...or...I don't know..."foundation"... ----- Original Message ----- From: Beau Yarbrough To: Sent: Saturday, July 01, 2000 1:03 PM Subject: Re: [MYSTARA] New to Mystara > At 13:03 7/1/00 -0400, jdaly wrote: > >That's a nice amount of products. Of course, the area covered by those > >products is a very tiny amount both chronologically and geographically. If > >you are going to accept the AD&D version as canon then you will have a great > >deal of filler material to create. And yes, most Mystarans do see the AD&D > >products as conflicting not just with specific events, but also with the > >spirit of Mystara. > > > >I tend to agree. > > For those of us who came in late, could you elaborate? > If it's a matter of references to paladins and half-elves, that's pretty > minor, I would think; I know I've dumped half-elves from my AD&D Mystara > campaign and paladins will only be available as a 3E prestige class, which > both matches up with D&D and suits my sensibilities better. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:00:13 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-02 12:37:14 AM Eastern Daylight Time, jdaly@FRIEND.LY.NET writes: << This example should be even clearer. The rakasta country in the AD&D Red Steel product is described as Japanese. In the D&D version the rakasta country is French (Someone correct me if I'm misremembering). This is not a simple deviation, as there are Japanese-style rakasta living on the moon. So how did they get down here? The answer has to be created by the DM, which is not necessarily a bad thing...but it does change the setting. >> This last one is easy to account for. Both the D&D and AD&D versions of Bellayne (the rakasta nation on the Savage Coast) depict that nation as resembling Britain (in contrast to the "French" lupins). Where they differ is in whether that culture is the original culture of the local rakasta (as the D&D version implies but never directly states) or whether the rakasta of that nation originally came from Myoshima and still preserve elements of its culture, especially among the nomadic clans (as the AD&D version suggests). Also, since rakasta from Myoshima were visiting Bellayne at the same time as Haldemar, it is quite likely that Myoshiman rakasta emigrated to Bellayne during WotI and influenced its culture. In any case, with contact between Bellayne and Myoshima already established in the Princess Ark series, Myoshiman cultural influences cannot be dismissed out of hand. I would agree that the D&D material should be preferred to the AD&D material in the event of outright contradiction between the two -- but do keep in mind that many things (though of course not all things) could have changed (and in some cases obviously did change) between the D&D baseline of 1000 AC and the AD&D baseline of 1012 AC. But a major reason for preferring the D&D approach is that the earlier designers adjusted the game to fit the way they saw the world, while the AD&D designers adjusted the game world to fit the AD&D 2E rules. My preference is to use the D&D info in the event of contradiction between sources but to use the AD&D info in the few cases where it amplifies or provides interesting details beyond what the D&D info specified. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 09:38:21 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit mortus ha scritto: > > I will search through the Gaz's I have, > > but I can already tell you about one: James Ruhland 8-) > > (by the way, where is he?? 8-( I cannot remain alone against the > Alphatians!) > > > enemies of alphatia are never alone. 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 01:11:57 -0700 Reply-To: Mystara Sender: Mystara From: Greg Weatherup Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Misca wrote > BTW, BUY the Milenian Empire HWR - it's hands-down one of the best RPG > products I've ever seen. Oh man! now I'm really kicking myself!!! Years upon years ago I had had an opportunity to buy this but didn't. I was in a mall (It was either Pearl Ridge or Ala Moana) and for somereason I decided to go into this rather empty and stark hobby store. There, buried in a bin of opened/damaged/and bought-back miscellaneous items I found it. It was partially open, and missing a few pages (I think they were just inserts) but the majority of it was there (And the parts that were there seemed to be in good shape) and they only wanted something like $2 for it. But I had walked out of the house that day without my wallet. At the time I was interested (Even though I wasn't completely sure it was Mystara related) but by the time I got back with money a few days later the store had gone out of buisness!! AAAHHHHHH!!!!! :( Greg Weatherup Gecko http://www.fortunecity.com/tattooine/spock/67/index.html _______________________________________________________ Say Bye to Slow Internet! http://www.home.com/xinbox/signup.html ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 10:22:03 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Re: Traladaran superstitions Mime-Version: 1.0 Content-Type: text/plain; format=flowed > > My players want to know what sort of superstitions Traladarans >believe and >the Church of Traladara supports. Since a lycanthrope NPC will be important >later on, I'm probably going to work some of the lore from the "Night >Howlers" Creature Crucible in, but I was wondering if anyone had some ideas >for general superstitions as well. I have the same problem. I looked on the internet (just type: superstition, and you will get lots.) I was able to find a site were all sorts of superstions were worked out (I can't remember the address, if you want I can have a look). I am am still thinking about making the Traladaran as superstitious as possible. I als decided to throw a tale about a lost mine etc. The mountains were this mine is called Superstition Mountains (I actually came across this tale when I was looking on the Internet, it is a real tale!!) build somewhere in a sacred Native American land. Actually when you read this tale you could turn into a complete adventure. Anyway, I threw in this tale, and I am looking for more tales that have to do with superstition (if I can find them), the throw at the characters. Well, let me know if you would like the URL for that site I talked about. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 03:56:11 -0500 Reply-To: Mystara Sender: Mystara From: George Hrabovsky Subject: Re: Traladaran superstitions MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit In my game (I use a homegrown game system called Borigon) all Traladarans have a detriment called Superstitious defined as: The character must perform little rituals that have no purpose before and/or after any significant act. This is great fun as one of my more imaginative players has a Traladaran magician who does these little things, it is very fun. As for specific superstitions I have left that vague and tackled the issue as it came up, I find the flow of the story can often suggest things that would be opaque otherwise. Hope this helps, George ----- Original Message ----- From: "Beau Yarbrough" To: Sent: Saturday, July 01, 2000 7:46 PM Subject: [MYSTARA] Traladaran superstitions > My players want to know what sort of superstitions Traladarans believe and > the Church of Traladara supports. Since a lycanthrope NPC will be important > later on, I'm probably going to work some of the lore from the "Night > Howlers" Creature Crucible in, but I was wondering if anyone had some ideas > for general superstitions as well. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 12:16:49 +0200 Reply-To: Mystara Sender: Mystara From: Jacob Skytte Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable David Knott wrote: > In a message dated 2000-07-01 6:08:11 PM Eastern Daylight Time, > scythe@WANADOO.DK writes: >=20 > << So *IMO* the products that really support the AD&D setting (either = one: > the Known World or Red Steel) are: The 2 Almanacs (excellent) and the > Monstrous Compendium (also excellent), which doesn't amount to a lot = of canon > support. >> >=20 > Then why do you exclude the Karameikos and Glantri boxed sets? They > are set in the same year as PWA III. I certainly don't discount them. It's just that the player in question = (forgot his name) already had both these sets, and besides I think that = they *are* the AD&D 'Known World' setting... Jacob Skytte ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 10:18:23 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: New to Mystara In-Reply-To: <006501bfe3df$cde7dcc0$6232140a@friendlynet> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Half-elves weren't forbidden to Mystara. But they didn't have any special > benefits either. They didn't really exist until the Savage Coast material, though, as there wasn't any indication of them previously. > This example should be even clearer. The rakasta country in the AD&D Red > Steel product is described as Japanese. In the D&D version the rakasta > country is French (Someone correct me if I'm misremembering). You're misremembering - the Rakasta country on the moon is Japanese in both settings. The Rakasta country on the Savage Coast in British in both settings (with some mystical elements as well). The Lupin country on the Savage Coast in French in both settings. Good lord - is there any European country which doesn't have a Mystaran equivalent??? We left out a couple African nations, but overall it seems almost every Real World setting has an equivalent. - Mischa The organized charity scrimped and iced In the name of a cautious, statistical Christ - John Boyle O'Reilly ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 12:14:42 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit David Knott wrote: > > But these names raise a question: What must an evil overlord on Mystara > do to become a candidate for Entropic Immortality but not a candidate for > removal to Ravenloft? There must be some distinction between the criteria > for Entropic Immortality and for becoming a Ravenloft Dark Lord or else the > Sphere of Entropy would have no Immortals in it -- and as near as I can tell > the wizard Meredoth is the only Mystaran who was ever removed to Raven- > loft as a Dark Lord. Barimoor might be a possibility if he commits a major > evil, as he is seeking Immortality in the Sphere of Energy, not Entropy. > Thar would be another good possibility, now that he has been deposed > and is likely to commit some major evil act in an attempt to regain power. Apparently, the mists are more interested in the degree of corruption and in the tragedy of the character than in the actual "magnitude of evil". Often, people drawn to Ravenloft have failed even in their evil acts (Strahd doesn't get Tatyana, Azalin loose his kingdom, Soth cannot get Kitiara...). They brought their curses with them, in a sense. People like Jammudaru, OTOH, have little tragedy. Not to mention that Immortal Troll... cursed to eat forever? Uhm... I just can't see him as a Darklord! -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 12:16:23 +0000 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: Ravenloft - we forgot Meredoth! MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sat, 1 Jul 2000 23:52:49 Jacob Skytte wrote: >I know this isn't what you asked for, but if you want to I could sum up what's written about him in the original RA2: Ship of Horror adventure either here on the list or privately. That adventure's also got maps of his island and the other nearby islands of the domain. BTW, the RA2 is available for download at the Wizards website (or at the Kargatane), maps included. -- Giampaolo Agosta agathokles@libero.it agosta@fusberta.elet.polimi.it http://digilander.iol.it/agathokles/index.htm ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 16:17:04 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: New to Mystara (fwd) In-Reply-To: <3.0.5.32.20000701173851.007a8690@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sat, 1 Jul 2000, Beau Yarbrough wrote: > How much of the box is the war, and how much is scenario-independent > information? About half and half. One book is completely a revision of the Gold Box, the other book is the WOTI war. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 22:13:05 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Traladaran superstitions In-Reply-To: <3.0.5.32.20000701174657.007aa2f0@10.1.1.1> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Sat, 1 Jul 2000, Beau Yarbrough wrote: > My players want to know what sort of superstitions Traladarans > believe and the Church of Traladara supports. Since a lycanthrope NPC > will be important later on, I'm probably going to work some of the > lore from the "Night Howlers" Creature Crucible in, but I was > wondering if anyone had some ideas for general superstitions as well. Personally, I think it would be a bad idea to use an established set of rules for what is considered bad luck and such. Also, I would never use superstitions from the real world. Rather Traladarans believe in spirits and signs from the gods. This being a fantasy world means that such things can be true. However it can never be proven to be so. Thyatians being followers of logic discard such as superstition. The full moon giving off a strange light, black cats and ravens, dangerous looking trees casting shadows and that sort of thing could scare a Traladaran. This is ideal for horror type scenarios where the players do not know whether what the Traladarans say is true or merely a result of their superstitions. The superstitious trait could easily be portrayed as a comical element, but I would advice against this. While I include some humorous elements in my campaigns, i think its a bad idea to apply such a steretype to an entire race or culture. H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 16:23:00 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: New to Mystara In-Reply-To: <006501bfe3df$cde7dcc0$6232140a@friendlynet> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 2 Jul 2000, jdaly wrote: > players (That particular reason gets a great deal more complex when the > understanding of the pending lawsuit between TSR and Dave Arneson is > examined. For our purposes here, just let the comment stand). Two, it Pending LAWSUIT? When did this happen? What? Huh? > Steel product is described as Japanese. In the D&D version the rakasta > country is French (Someone correct me if I'm misremembering). This is not a Not French, Elizabethan England! The Lupins are french Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 22:28:59 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: New to Mystara In-Reply-To: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Sun, 2 Jul 2000, SteelAngel wrote: > The Lupins are french "What is this "french" you say that we are? Is this some new insult cooked up by you American Kniggits? We Lupins are Renardois and nothing else. Sacre bleu! If you repeat such insolence I shall have to taunt you!" -Sir Pascal of Renardy, high protector of Beagleburg. Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 16:44:40 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-02 4:19:07 PM Eastern Daylight Time, edeneau@ANTARES.PHYS.CLEMSON.EDU writes: << > players (That particular reason gets a great deal more complex when the > understanding of the pending lawsuit between TSR and Dave Arneson is > examined. For our purposes here, just let the comment stand). Two, it Pending LAWSUIT? When did this happen? What? Huh? >> It was pending at the time the early D&D and Gaz products were made, not now. I think that lawsuit was settled years ago. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 06:41:56 +1000 Reply-To: Mystara Sender: Mystara From: shawn stanley Subject: black swan image Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" hello has anyone had any luck extracting a useable black swan image from the Savage Coast Monstrous Compendium downloadable from Wizards. If so could they bounce the image to me. thanks shawn stanley http://dnd.starflung.com what have you done for me lately ... more to the point what have i done for me - mightyfew, "i can't wait" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 15:32:48 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Traladaran superstitions MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" I'm not hot to include real-world superstitions or pile them on comedically to my Karameikos campaign -- although a character who was fanatical about them could, indeed, be independently comedic -- but I am interested in getting a small list together for my players so that they can invent their own that match this spirit. An example of the stuff I think would work well in my game is: NEVER PRAISE A BABY, especially its health or beauty. Hags and crones can hear such praises, and become jealous. They will either steal the baby and replace it with a hag child or simply curse the infant, making it sickly and eventually killing it. That sort of thing is unlikely to cause much disruption in play, but it adds to roleplaying possibilities and also hints at a few truths about very real Karameikean monsters. I'm going to get up a list of a dozen or so and post them to my site and share them here. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 19:32:21 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit If you will actually go back and read the post I made, you will see that I was speaking of the development of the alignment system and D&D in general. D&D did not come out this year. It came out, in fact, "at the time of the early D&D and Gaz products". I fail to understand how you can be confused on this. ----- Original Message ----- From: David Knott To: Sent: Sunday, July 02, 2000 4:44 PM Subject: Re: [MYSTARA] New to Mystara > In a message dated 2000-07-02 4:19:07 PM Eastern Daylight Time, > edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > > << > players (That particular reason gets a great deal more complex when the > > understanding of the pending lawsuit between TSR and Dave Arneson is > > examined. For our purposes here, just let the comment stand). Two, it > > Pending LAWSUIT? When did this happen? What? Huh? >> > > It was pending at the time the early D&D and Gaz products were made, > not now. I think that lawsuit was settled years ago. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 19:33:44 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Oh wait! I got it now! Sorry, I read the "Pending LAWSUIT..." line and the rest as coming from the same poster. *rubs head* ----- Original Message ----- From: David Knott To: Sent: Sunday, July 02, 2000 4:44 PM Subject: Re: [MYSTARA] New to Mystara > In a message dated 2000-07-02 4:19:07 PM Eastern Daylight Time, > edeneau@ANTARES.PHYS.CLEMSON.EDU writes: > > << > players (That particular reason gets a great deal more complex when the > > understanding of the pending lawsuit between TSR and Dave Arneson is > > examined. For our purposes here, just let the comment stand). Two, it > > Pending LAWSUIT? When did this happen? What? Huh? >> > > It was pending at the time the early D&D and Gaz products were made, > not now. I think that lawsuit was settled years ago. > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 02:19:22 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Ravenloft - we forgot Meredoth! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Sun, 2 Jul 2000 12:16:23 Agathokles wrote: >On Sat, 1 Jul 2000 23:52:49 Jacob Skytte wrote: >>I know this isn't what you asked for, but if you want to I could sum up what's written about him in the original RA2: Ship of Horror adventure either here on the list or privately. That adventure's also got maps of his island and the other nearby islands of the domain. > >BTW, the RA2 is available for download at the Wizards website (or at the >Kargatane), maps included. Oh dear, silly me! You're right - there it is! Thanks for pointing it out... I was considering running a Ravenloft adventure in my Mystara campaign (it's been quite a while since I ran one), so this is most useful... Although I suspect my players will disagree... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 08:29:36 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Mischa E Gelman ha scritto: > > Half-elves weren't forbidden to Mystara. But they didn't have any special > > benefits either. > > They didn't really exist until the Savage Coast material, though, as there > wasn't any indication of them previously. GAZ 4 mentions an half-elf. It was a daughter of an elf and a human, and thus was equal to a normal human, but had infravision like elves. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 08:32:43 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: To our French friends MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit (Yes, I know it has nothing to do with Mystara, but, hey, we even had 1000 e-mails discussing Asterix, so why not? ) AAARGH! We lost the European Championship Final!!! Averoigne-Thyatis 2-1 !!! (Don't overflow the list- if you want to discuss Soccer, write me personally) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 02:39:24 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-03 2:27:57 AM Eastern Daylight Time, scarole@TIN.IT writes: << GAZ 4 mentions an half-elf. It was a daughter of an elf and a human, and thus was equal to a normal human, but had infravision like elves. >> This wouldn't be the first time I misremembered something from Gaz 4, but I am fairly sure that there are no true half-elves in any gazetteer. I am virtually certain that Gaz 4, which is about Ierendi, says absolutely nothing about half-elves, while Gaz 5, the Alfheim gazetteer, specifically mentions half-elves for the purpose of denying their existence. That gazetteer suggested that the female children of elf-human matings were "humans" who could potentially give birth to elf or human children of either sex by fathers of either race. I suggested that these female "humans" might be the only true half-elves of the Known World, but the gazetteer itself does not fully confirm that interpretation. The only individual of mixed elf/human ancestry in that gazetteer is the male Engledoc Dewsap, who is described as the "elf" son of two "humans", both of whom are of mixed elf/human ancestry. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 08:50:42 CEST Reply-To: Mystara Sender: Mystara From: Max Monas Subject: Question on Infravision. Mime-Version: 1.0 Content-Type: text/plain; format=flowed Hi everyone, Is there a possibility for infravision to not work for some time (or maybe even lost forever)? I asking this because all my PCs have infravision and I think I will surely be able to piss to off completly, if they, for what ever reason, loose their infravision. See how they react to that. Well anyway, I hope it is possible, if not I have to make something up. Regards, Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Sun, 2 Jul 2000 23:56:19 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Question on Infravision. In-Reply-To: <20000703065042.4068.qmail@hotmail.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 08:50 7/3/00 CEST, Max Monas wrote: >Is there a possibility for infravision to not work for some time (or maybe >even lost forever)? I asking this because all my PCs have infravision and I >think I will surely be able to piss to off completly, if they, for what ever >reason, loose their infravision. See how they react to that. Darkness spells are made for just such DM mischief. I suspect a first level variant could be created that blocks ONLY infravision, too. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 12:17:08 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: Question on Infravision. MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Darkness spells are made for just such DM mischief. I suspect a first > level variant could be created that blocks ONLY infravision, too. > Then again why not have a magical item, useful to the party only if uncovered, which gives off a wan magical light. IIrc Infravision doesn't work in the presence of 'normal' light, and since the light given off by the item is insufficient for any useful purpose the party will have to resort to other means of illumination. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 08:10:47 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Tome Submissions Note MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Jennifer, I would like to submit an adventure for the next issue, now that my schedule is a little slower. I don't know what it is going to be yet, but as soon as I flesh out more details i will email you. Thanks, Matt Wang --- Jennifer Guerra wrote: > No sooner is one issue done, than it's time to begin > planning the next... > > Tome of Mystara issue #5 (October 1) will be our > first > anniversary issue. > > As such, we'd like for it to be really special, > chock-full of interesting stuff for Mystara fans! > So, > we're getting a head start on drumming up > submissions. > > If you would like to submit an article, adventure, > artwork, maps, etc. for #5, please *query* us now, > or > at least asap. You do _not_ have to have a written > article, just an idea at this point. But I'd like to > know how much space to reserve for this issue. > > Deadline for completed submissions will be 1 > September. > > Just drop me a line at my main address, > valerya@webtv.net, with your idea. (You'll get a > faster reply this way, rather than writing the > mystaratome... address.) > > Thanks - we're looking forward to hearing from you! > > Jennifer Guerra > Editor, Tome of Mystara e-Zine > http://www.geocities.com/mystaratome/ > mystaratome@yahoo.com > > > __________________________________________________ > Do You Yahoo!? > Get Yahoo! Mail - Free email you can access from > anywhere! > http://mail.yahoo.com/ > > ******************************************************************** > The Other Worlds Homepage: > http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: > http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to > LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 18:26:50 +0200 Reply-To: Mystara Sender: Mystara From: Agathokles Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable >=20In=20a=20message=20dated=202000-07-03=202:27:57=20AM=20Eastern=20Dayl= ight=20Time,=0D=0A>=20scarole@TIN.IT=20writes:=0D=0A>=20=0D=0A>=20<<=20GA= Z=204=20mentions=20an=20half-elf.=20It=20was=20a=20daughter=20of=20an=20e= lf=20and=20a=0D=0Ahuman,=20and=0D=0A>=20thus=20was=20equal=20to=20a=20nor= mal=20human,=20but=20had=20infravision=20like=20elves.=20=20>>=0D=0A>=20=0D= =0A>=20This=20wouldn't=20be=20the=20first=20time=20I=20misremembered=20so= mething=20from=20Gaz=204,=0D=0A>=20but=20I=20am=20fairly=20sure=20that=20= there=20are=20no=20true=20half-elves=20in=20any=0D=0Agazetteer.=20=20I=0D= =0A>=20am=20virtually=20certain=20that=20Gaz=204,=20which=20is=20about=20= Ierendi,=20says=0D=0Aabsolutely=0D=0A>=20nothing=20about=20half-elves,=20= =0D=0A=0D=0AThe=20character=20in=20Gaz=204,=20the=20baker=20of=20the=20Ro= yal=20Castle,=20is=20actually=20said=0D=0Ato=20have=20an=20elven=20parent= ,=20who=20gave=20her=20infravision.=20She=20uses=20it=20to=0D=0Adetermine= =20the=20heat=20of=20the=20oven...=0D=0A--=0D=0A=0D=0A=0D=0A=09Giampaolo=20= Agosta=0D=0A=0D=0A=0D=0Aagathokles@libero.it=0D=0Aagosta@fusberta.elet.po= limi.it=0D=0Ahttp://digilander.iol.it/agathokles/index.htm=0A=0A= ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 13:22:07 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Ravenloft - we forgot Meredoth! Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" On Sun, 2 Jul 2000 01:00:16 +0100, The Stalker wrote <> First of all, there's no direct linear link between Meredoth's disappearance from Norwold and his appearance in Ravenloft. Ravenloft is a plane of its own and has its own rules regarding the temporal line. It means you could vanish from Mystara in current year (AC1016) and appear in RL in BC 700 (current RL year is BC 753), and return to Mystara even in AC1050 or AC1000. The timeframes of the various lands are not always linearly connected to RL. Also, a villain could live decades imprisoned in the MIsts awaiting for a land to open up for him... However, this doesn't mean your hypothesis is untrue. :) Anyway, we (the Mystaran Almanac TM) have tried to fit Meredoth into our scheme, and I have left several hints in this year's almanac (AC1016) about his abode in Norwold. the deserted isle that stands in the middle of the Strait of Todstein is what has been left of Todstein itself, while the isles of Graben, Knammen and the third one were completely removed from the Great Bay. In the future issues there will be prolly some poor pirate that lands on the shunned isle to seek refuge and learns it is not uninhabited as the Norwolders thought.. altho it is indeed cursed as their legends told! :) Replying to the msg which asked what should a villain have to be attracted into RL, well, there are two things to keep in mind: first he must have done something really nasty from his point of view. Slaughtering humans is not just proper, else all humanoid population will be sucked into RL (instead u see NO humanoid, apart few scant orcs in Darkon, in RL). The villain must have lost his soul because of an obsession, and he must be a tragic figure, with some obscure deed in his past that still now lingers to torment him. The more tragic and darker is the villain, the more chances he will become a Darklord (cause not all villains are darklords). Remember that not all RL Darklords actually share this background, some were given a puny and stereotyped background which wouldn't make the individual a Darklord, but the fans have therefore elaborated on this to cover the holes.. As for Meredoth, he was portrayed just as the stereotype necromancer fixed with cold, though no explanation was given. Trying to add to his background, here's what I thought: Meredoth is almost purely inhuman. He sees all around him as his test subjects. Yes, it's easy to read that, but think on it. To actually look around, and not see another human being, but a lab rat. That's quite an achievment. And he fully intends to use all the power he has to experiment however he wants on whatever he wants, whenever he wants. Now, as to Meredoth's curse (cause ALL Darklords have one, that's part of their staying in RL), this is my idea. Meredoth is becoming more and more physically "dead." Perhaps, unlike most Necromancers, he does not WANT to become undead. Perhaps all his experience with the undead have shown him what NOT to become. So, he wants to prolong his life with magic, not become a Lich. But his very domain is a form of death, and he is slowly dying. His skin is turning blue, he's getting older, and he's isolated. Perhaps he actually has a fear of death; the only really human part of him left. He wants to escape undeath and death, he is so sure of his powers that he has always wanted to master those same forces that distinguish a mortal from an Immortal: immortality and the creation of life. Unfortunately for him, the Dark Power Ps are foiling his attempts because no matter what he does, he cannot create a real mortal being from nothing, only undead servants and those pitiful mockeries of life that are Lebentod. And he is slowly aging and dying, even though he used his magic to slow the inevitable death, the fact is he is becoming more and more like one of his creations! And finally, to add humiliation to frustration the DPs have isolated his domain, so he has problems going further with his studies and exchanging ideas with other wizards, and he is now a solitary man that yearns for companioniship of living intelligent individuals.. which will eventually turn out to be his rat labs.. Okay, that's all I have about Meredoth. Just one last recommendation: please, don't start giving away to the RL setting all of our Mystara villains, else we'll live in a perfect world.. and this means no more adventures for the PCs!! ;) DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 11:02:18 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Two Five Shires NPCs MIME-version: 1.0 Content-type: text/plain; charset="iso-8859-1" Content-transfer-encoding: quoted-printable Fill-in game this week, as not all of our Karameikos group could make it. So, instead, we're doing a quickie Five Shires adventure. (Details to follow once it's over.) In the meantime, here's the two main NPCs involved in the set-up: FERN MOULDWALK Lawful Good female hin bartender Fern Mouldwalk has worked at the Duskymoot tavern in Leafkindle since she was old enough to carry a tray without spilling the contents. She's an attractive hin, slim with long curly fair hair and twinkling green eyes. She's known for her quick wit (Intelligence 15) and charm (Charisma 14). She is interested in little in life, beyond working at the tavern - which her aunt Petunia owns - raising her three children and collecting horrible, corny jokes from travelers, which she inflicts on her customers mercilessly. Fern's something of a flirt, with a particular fondness for elves, but means nothing by it, and is very loyal to her husband, Colin. Although she doesn't gossip maliciously, she still knows about nearly everything that goes on in Leafkindle. In recent years, she's taken to greeting customers and people on the street with knock-knock jokes. BALTHO PROUDSTRIDE Lawful Good male hin merchant and fighter 3 Baltho Proudstride is a farmer and sometime importer living on the Proudstride clan holdings he was born on in Leafkindle, Seashire. With one major exception, he fits the clich=E9 of what a halfling looks like in the minds of outsiders: He's plump with a double chin, has curly brown hair and sideburns just beginning to get salted with gray hair, wears a large straining waistcoat with a gold watch chain glittering across his large belly and is invariably barefoot, with a bush of curly brown hair on his right foot. His left leg below the knee, though, is a wooden peg. He lost the leg in Ethengar when a business deal turned out to be a front for banditry, and he made his way back through the Broken Lands with only a stump. By the time he made it into Darokin, it was too late for even regeneration, if he could have afforded it. He doesn't mind the stump, now, as "it just goes to show there are them that should be fooling about in foreign lands, and them that should stay at home running the shop." His yallara ending prematurely and traumatically, Baltho threw himself into the family business of watermelons, and gamely tries to make sure the farm produces the biggest and most flavorful melons in the Shires. But his heart still yearns for adventure, against his more practical side (which includes his lower left leg). As a result, he's taken to financing a "little hobby of an import/export business" on the side. The more extreme the objects being imported and exported, the more excited he is about them, with the result that he ends up dealing with very dangerous objects and people more often than he should. Never greatly blessed with wisdom (Wisdom 8), Baltho is capable making his schemes seem plausible by dint of his compelling personality (Charisma 17) and thus ends up with plenty of willing agents and the agents he has to hire to get the original agents out of trouble. As a reluctant farmer and an armchair adventurer, Baltho knows far more than he'd like about watermelons and finds escape in his books, having become an accomplished linguist. He understands many of the languages of the Known World - although his ability to read them often outstrips his ability to speak them - including Thyatian, Ylari, Elven, Dengar and Makai. While Baltho will tell non-hin that he likes them and their company, the truth is that he's much more comfortable with his own people, especially when there's trouble, as hin are more reliable in his experience and he hates the idea of other folk coming to the rescue of "halflings." He tolerates what he sees as the inevitable condescension of other races, grinning along at their pats on the head, but becomes a much more serious businessman and ex-adventurer when he's alone with hin. He employs humans when he has to import something out of Glantri - working through a hired intermediary in Darokin - but otherwise employs hin adventurers and sea captains exclusively when he can manage it. All this import/export business and the trouble it inevitably causes means Baltho is well-known to the Sheriffs and Krondar, and there are few major cities in the Known World where he doesn't know someone. Baltho has become somewhat superstitious about his leg stump: Apparently, earlier in the day before it was severed, his leg had begun to ache, and now, he feels that any pain in his stump is a warning of trouble. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 12:16:39 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: The Duskymoot tavern MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" The one tavern in Leafkindle, Eastshire is mentioned briefly in the "Five Shires" Gazetteer, but no details are given. Here, then, are some details from my game ... Leafkindle's lone tavern, the Duskymoot, is set back from the road to Deepmoss, nestled within an obscuring thicket of trees and honeysuckle vines in high summer and the sounds of crickets and/or cicadas buzz constantly. The tavern has a thatched roof that gets somewhat green and mossy during the summer. Its inset windows are deeply shaded by the roof and surrounding trees, and the whole setting has a great air of intimacy and security. The whole is lightly dusted with pollen from the surrounding trees much of the year, which is where the tavern got its name. Those inside the tavern are a mix of local farmers, visiting traders and a sprinkling of adventurers here visiting the retired adventurers and hin Masters in the area. Patrons expect privacy and get it, although everyone is expected to join in during the regular singalongs of traditional hin anthems. The tavern charges average prices for its wares, except for locally produced wines, ciders and brandies, all of which are offered at discount and are pushed heavily by the staff and patrons. Visitors would do well to sample the Mouldwalk Red or their cherrywine, Proudstride brandy or Belnose cider if they don't want to offend the local residents. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 13:01:43 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Goatmen PCs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Mischa, Great job on the goatmen. I think it was a good adaption from the Savage Coast MC, but have you thought about giving them some thief abilities? Matt __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 16:05:34 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Goatmen PCs In-Reply-To: <20000703200143.28285.qmail@web615.mail.yahoo.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Great job on the goatmen. I think it was a good > adaption from the Savage Coast MC, but have you > thought about giving them some thief abilities? Yeah - I accidentally left out a few skills, so I'm reposting now. The class is totally unplay-tested, but it seems like a goatman would have an edge over human thieves at early levels, but be far inferior at later levels - sort of like the dwarf/fighter contrast... Also, if anyone wants to convert the class to AD&D, feel free to do so. As the monster is originally from an AD&D Mystara product, it makes sense to have an AD&D version, I guess. One question on AC values - the Red Steel Monster Compedium lists AC as 5(7) - I used the 5 as the base...what's the 7 for? ------ Goatmen as PCs/NPCs Level XP HD Height (58 inches+2d8) Youth -2,500 1d8+1 80% Normal 0 2d8+2 100% Monster 1 2,500 3d8+3 " 2 5,000 4d8+3 " 3 10,000 5d8+4 " 4 20,000 6d8+4 " 5 40,000 7d8+4 " 6 80,000 7d8+5 " 7 160,000 8d8+5 " 8 320,000 8d8+6 " 9 620,000 9d8+6 " 10 920,000 9d8+7 " 11 1,220,000 9d8+8 " 12 1,520,000 9d8+9 " Alignment Chaotic is most common, followed by Neutral, but some Lawful goatmen do exist. Prime Requisite Dexterity (+5% for 13-15, +10% for 16+) Stats (min/max) Str 3/17 Int 3/17 Wis 3/17 Dex 7/18 Con 5/18 Cha 3/17 Armor Goatmen have a natural AC of 5 and never use armor or shields. They can use assistive magical devices or (conceivably) bracers. At youth, goatmen only have a 7 AC, while it toughens to a base 4 if they attain level 9. Weapons Goatmen can use light crossbows and any melee weapon except two-handed swords. They prefer light bladed weapons (dagger, short sword) and blunt weapons (clubs, maces). They can ram for 1d4 damage (strength bonuses do not apply) and forcing a dexterity check at -6 (no check if the target is surprised) which results in a backwards movement of d10 feet and a fall afterwards. Goatmen progress slowly in weapon proficiencies, starting with one, gaining another at normal monster level, one more at level 6 and another at level 12, plus one every 500,000 XP afterwards. Expertise in a weapon is thus very rare and grand masters are practically non-existant and often are only skilled in one weapon as a result of their specialization. Combat Tables Goatmen fight as thieves of the same level. Languages Goatmen speak some version of their own racial tongue plus common. They do not speak an alignment tongue and have difficulty with other languages (2 language slots required for one additional language). Spellcasting Goatmen cannot become wiccas. They can become shamans under the rules presented in the PC series or the HW boxed set, maxxing out at level 6. Nonweapon Proficiencies Stealth (Hill/Mountains) is required. Other hill/mountain, music or thief skills are preferred. Shamans must take Honor as well. Goatmen progress normally in non-weapon proficiencies. Followers A 5th-level goatman will get a flock of 2d6 followers (normal monsters, 3% chance of a shaman). They may then challenge the leader of a tribe for leadership, or wait to become leader of their own family. A tribe will contain 10+2d20 members of varying levels. If a follower is slain, they are not replaced. Goatmen do not build strongholds due to their nomadic nature. Saving Throws Goatmen save as thieves of the same level, except shamans, who save as clerics. Special Abilities Goatmen surprise opponents on 1-3 out of 6 rather than 1-2. If in a party including non-goatmen, this bonus is nullified. Goatmen can backstab, but need surprise in addition to positioning and stealth. On the other hand, goatmen of 3rd level or higher get triple damage on backstabs rather than double. Goatmen get +1 to hit when using daggers. Goatmen can ram, as stated above. Goatmen can climb mountains at their normal walking rate. On the flipside, they move at half-speed in swampy terrain. Goatmen can leap up to 3' vertically - this increases to 4' at normal monster and 5' at level 4. Goatmen can perform all thief skills as thieves of the same HD (up to level 9) or the same level (levels 9-12). They gain +20% to climb walls but cannot advance past level 12 in thief skills. - Mischa When...any candidate provides a sound bite as the answer to a complex problem, I say beware. When the Native American social worker who has spent a lifetime touching people struggles for words, I want to listen. - Bill Bradley, 1995 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 13:26:43 -0700 Reply-To: Mystara Sender: Mystara From: Matthew Wang Subject: Re: Goatmen PCs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Mischa, > > One question on AC values - the Red Steel Monster > Compedium lists AC as > 5(7) - I used the 5 as the base...what's the 7 for? > That is a very good question, I saw that as well and searched for it, but could not find an answer. Matt __________________________________________________ Do You Yahoo!? Kick off your party with Yahoo! Invites. http://invites.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 18:06:03 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Question on Infravision. MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I guess the real question I would have is what about infravision you think your players might be abusing that makes you want to deprive them of it. In most games this ability is a very limited benefit, as even the races with full infravison can (unless they are goblinoids or other natives of the Under- dark) see better in normal light. The only time I recall anyone in one of my games taking advantage of infravision was when an elven player took a look around after a bloody battle. Noticing that all of the humans in the party were dead or unconscious, he told the other party members to put out their torches so they would be less conspicuous as they made their way out of the dungeon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 18:06:05 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Genuine half-elf in Gaz 4 (was New to Mystara) MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-03 12:28:35 PM Eastern Daylight Time, agathokles@LIBERO.IT writes: << The character in Gaz 4, the baker of the Royal Castle, is actually said to have an elven parent, who gave her infravision. She uses it to determine the heat of the oven... >> Thank you, that is an official and canonical Known World half-elf! -- unless, of course, you wish to insist that she is actually an elf herself. But if she were, then her infravision would not be worth noting. In 3E, of course, she and her father become a bit interesting since elves in 3E do not normally have infravision -- and her character description does require an actual ability to detect and measure heat with her eyes. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 00:27:23 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Question on Infravision. Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 3 Jul 2000 18:06:03 David Knott wrote: >I guess the real question I would have is what about infravision you think >your players might be abusing that makes you want to deprive them of it. >In most games this ability is a very limited benefit, as even the races with >full infravison can (unless they are goblinoids or other natives of the Under- >dark) see better in normal light. The only time I recall anyone in one of >my games taking advantage of infravision was when an elven player took >a look around after a bloody battle. Noticing that all of the humans in the >party were dead or unconscious, he told the other party members to put >out their torches so they would be less conspicuous as they made their >way out of the dungeon. > Agreed. It's all too easy to forget as a DM to apply the limitations of Infravision. I recently ran a dungeon, where all the players *insisted* on using infravision. Even the human ranger payed through the nose to borrow a Ring of Infravision for this mission (hey, it was to save Darokin from the Manscorpions the Master unleashed, so I had to admit that Darokin would aid them as much as possible, or I wouldn't have been able to make them go through with the adventure :) ). Other humans in the party also managed to use several Potions of Infravision in a similar manner. So the dwarf, minotaur, and the human ranger ran in front with their infravision to scout the underground passages, while the small group of humans (without Infravision!) walked a little behind them with their common lighting. And naturally they were the only ones to see the rather significant messages written on the walls in blood... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 18:28:44 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Ravenloft - we forgot Meredoth! MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > Those of you familiar with the Dragonlance setting might know that Lord > Soth is back on Krynn. Wouldn't it be interesting to sett Meredoth back on > Mystara? > oh yes please, the more evil masterminds the better. mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Mon, 3 Jul 2000 18:31:58 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > Too late! At least this time I have cannon to strap people who bring up > 'canon' to, and a large supply of powder and grapeshot too! > got any 155mm howitzers? are they for sale. any good against alphatians ;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 00:08:11 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >enemies of alphatia are never alone. > > > > True! > > Because then they wouldn't be enemies of the Alphatians - they'd be dead! :) > > some of us have been but got bored so we went beyond, after all you can't kill alphatians if you stay dead ;-) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 00:11:20 +0100 Reply-To: Mystara Sender: Mystara From: mortus Subject: Re: Savage Coast Elves (was Re: [MYSTARA]Elfclansandhalf-elves... MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > >then again maybe it's just the stalker trying to feeblemind me when i'm not > >looking ;-) > > > > Why would I bother? You're doing fine on your own! ;) > you've been talking to the missus haven't you? :) mortus. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 00:53:48 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Ravenloft - we forgot Meredoth! Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Mon, 3 Jul 2000 18:28:44 mortus wrote: >> Those of you familiar with the Dragonlance setting might know that Lord >> Soth is back on Krynn. Wouldn't it be interesting to sett Meredoth back >on >> Mystara? >> >oh yes please, the more evil masterminds the better. > You mean Porphy and me aren't enough? ;) - The Stalker (who just might be an evil genius too, but won't draw attention to it...) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 01:10:55 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: great evils Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 00:08:11 mortus wrote: >> >enemies of alphatia are never alone. >> > >> >> True! >> >> Because then they wouldn't be enemies of the Alphatians - they'd be dead! >:) >> >> >some of us have been but got bored so we went beyond, after all you can't >kill alphatians if you stay dead ;-) > That's actually true as well. Since true Alphatians are far too powerful for feeble barbarians to kill, you would meet none in the afterlife... ;) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 01:40:21 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > got any 155mm howitzers? Sorry Highforge Explosive Armaments Production Syndicate (motto "Our weaponry is HEAPS better") don't deal in such piddling small calibre popguns. :^P > are they for sale. Not for any price you would be willing to pay methinks. > any good against alphatians ;-) Actual combat has proven them most efficacious versus such opponents, at ranges exceeding a quarter mile! Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 01:51:16 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 01:40:21 Paul George Dooley wrote: >> got any 155mm howitzers? > Sorry Highforge Explosive Armaments Production Syndicate (motto "Our >weaponry is HEAPS better") don't deal in such piddling small calibre >popguns. :^P > >> are they for sale. > Not for any price you would be willing to pay methinks. > >> any good against alphatians ;-) > Actual combat has proven them most efficacious versus such opponents, at >ranges exceeding a quarter mile! > Tsk, tsk. I afraid not. Alphatian wizards, who are, after all, superior wizards to all others, find that Protection from Normal Missiles works quite well against these... Sorry :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 02:11:38 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Tsk, tsk. I afraid not. Alphatian wizards, who are, after all, superior wizards to all others, find that Protection from Normal Missiles works quite well against these... Sorry :) > To quote from the HEAPS catalogue, "There ain't nothing Normal about our Missiles! Practical demonstrations offered to those mages who wish to challenge this.". ;^) Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 02:06:18 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Goatmen PCs MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > One question on AC values - the Red Steel Monster > Compedium lists AC as > 5(7) - I used the 5 as the base...what's the 7 for? That would mean that they have a basic AC of 7, but other factors (usually armor and/or shield) give this creature an AC of 5. If as you indicate they do not wear armor, then they must have an average dexterity of 16 and thus minimum dexterity should be raised to 13+. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 03:09:45 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-03 8:39:33 PM Eastern Daylight Time, dooley@CABLEINET.CO.UK writes: << > got any 155mm howitzers? Sorry Highforge Explosive Armaments Production Syndicate (motto "Our weaponry is HEAPS better") don't deal in such piddling small calibre popguns. :^P >> You don't even sell them to storm giants looking for pistols? ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 03:09:44 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-03 8:11:48 PM Eastern Daylight Time, alphatian@ANGELFIRE.COM writes: << That's actually true as well. Since true Alphatians are far too powerful for feeble barbarians to kill, you would meet none in the afterlife... ;) >> There are two problems with that theory, given that there are quite a few dead Alphatians: 1) Sometimes Alphatians kill other Alphatians. 2) Sometimes barbarians get lucky. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 10:48:11 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > This wouldn't be the first time I misremembered something from Gaz 4, > but I am fairly sure that there are no true half-elves in any gazetteer. Page 25 of the Italian Translation Chapter: Ierendi Island. Paragraph: Inside the Castle. (a rough translation from the Italian follows) "The responsable of the cooking and of the dining room of the castle is Gen, who has the duty of controlling the preparation of all the food is a cook named Gen. One of her parents was an elf, and she gained the ability of infravision. She has been so good in learning how to use it, that she is able to find out the temperature of the oven with a look." Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 14:26:54 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: great evils Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 03:09:44 David Knott wrote: >In a message dated 2000-07-03 8:11:48 PM Eastern Daylight Time, >alphatian@ANGELFIRE.COM writes: > ><< That's actually true as well. Since true Alphatians are far too powerful >for feeble barbarians to kill, you would meet none in the afterlife... ;) >> > >There are two problems with that theory, given that there are quite a few >dead Alphatians: > >1) Sometimes Alphatians kill other Alphatians. > >2) Sometimes barbarians get lucky. > >;) > LOL! Well, far be from me to argue with that infallible logic... even if offered by Kaviyd - when you're right you're right :) - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 14:28:41 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 01:40:21 Paul George Dooley wrote: >> got any 155mm howitzers? > Sorry Highforge Explosive Armaments Production Syndicate (motto "Our >weaponry is HEAPS better") don't deal in such piddling small calibre >popguns. :^P > >> are they for sale. > Not for any price you would be willing to pay methinks. > >> any good against alphatians ;-) > Actual combat has proven them most efficacious versus such opponents, at >ranges exceeding a quarter mile! > Nonsense! These will never work against Alphatian wizards. So go ahead and fire one at me if you need to prove it - see if I care... - The StalkaAARRRGGGHHH! Ka-BOOM! ;) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 13:17:45 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Goatmen PCs In-Reply-To: <37.713b4be.2692d8da@aol.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > > One question on AC values - the Red Steel Monster > > Compedium lists AC as > > 5(7) - I used the 5 as the base...what's the 7 for? > > That would mean that they have a basic AC of 7, but other factors > (usually armor and/or shield) give this creature an AC of 5. If as you > indicate they do not wear armor, then they must have an average > dexterity of 16 and thus minimum dexterity should be raised to 13+. Ack! Yet another revision is in order. Given that OD&D races almost never have such high minimums, I only made it a 10 min., as that already limits chars to only about half of the possible rolls. If anyone wants to use the class in a campaign, they can adjust the minimum up. OTOH, this does reduce their early edge over human thieves in Leather. Hopefully, the third try is the charm: Goatmen as PCs/NPCs Level XP HD Height (58 inches+2d8) Youth -2,500 1d8+1 80% Normal 0 2d8+2 100% Monster 1 2,500 3d8+3 " 2 5,000 4d8+3 " 3 10,000 5d8+4 " 4 20,000 6d8+4 " 5 40,000 7d8+4 " 6 80,000 7d8+5 " 7 160,000 8d8+5 " 8 320,000 8d8+6 " 9 620,000 9d8+6 " 10 920,000 9d8+7 " 11 1,220,000 9d8+8 " 12 1,520,000 9d8+9 " Alignment Chaotic is most common, followed by Neutral, but some Lawful goatmen do exist. Prime Requisite Dexterity (+5% for 14-17, +10% for 18) Stats (min/max) Str 3/17 Int 3/17 Wis 3/17 Dex 10/18 Con 5/18 Cha 3/17 Starting goatmen get a +2 to dexterity rolls and a -1 to intelligence and charisma. Armor Goatmen have a natural AC of 7 and never use armor or shields. They can use assistive magical devices or (conceivably) bracers. At youth, goatmen only have a 8 AC, while it toughens to a base 6 if they attain level 9. Weapons Goatmen can use light crossbows and any melee weapon except two-handed swords. They prefer light bladed weapons (dagger, short sword) and blunt weapons (clubs, maces). They can ram for 1d4 damage (strength bonuses do not apply) and forcing a dexterity check at -6 (no check if the target is surprised) which results in a backwards movement of d10 feet and a fall afterwards. Goatmen progress slowly in weapon proficiencies, starting with one, gaining another at normal monster level, one more at level 6 and another at level 12, plus one every 500,000 XP afterwards. Expertise in a weapon is thus very rare and grand masters are practically non-existant and often are only skilled in one weapon as a result of their specialization. Combat Tables Goatmen fight as thieves of the same level. Languages Goatmen speak some version of their own racial tongue plus common. They do not speak an alignment tongue and have difficulty with other languages (2 language slots required for one additional language). Spellcasting Goatmen cannot become wiccas. They can become shamans under the rules presented in the PC series or the HW boxed set, maxxing out at level 6. Nonweapon Proficiencies Stealth (Hill/Mountains) is required. Other hill/mountain, music or thief skills are preferred. Shamans must take Honor as well. Goatmen progress normally in non-weapon proficiencies. Followers A 5th-level goatman will get a flock of 2d6 followers (normal monsters, 3% chance of a shaman). They may then challenge the leader of a tribe for leadership, or wait to become leader of their own family. A tribe will contain 10+2d20 members of varying levels. If a follower is slain, they are not replaced. Goatmen do not build strongholds due to their nomadic nature. Saving Throws Goatmen save as thieves of the same level, except shamans, who save as clerics. Special Abilities Goatmen surprise opponents on 1-3 out of 6 rather than 1-2. If in a party including non-goatmen, this bonus is nullified. Goatmen can backstab, but need surprise in addition to positioning and stealth. On the other hand, goatmen of 3rd level or higher get triple damage on backstabs rather than double. Goatmen get +1 to hit when using daggers. Goatmen can ram, as stated above. Goatmen can climb mountains at their normal walking rate. On the flipside, they move at half-speed in swampy terrain. Goatmen can leap up to 3' vertically - this increases to 4' at normal monster and 5' at level 4. Goatmen can perform all thief skills as thieves of the same HD (up to level 9) or the same level (levels 9-12). They gain +20% to climb walls but cannot advance past level 12 in thief skills. - Mischa But if it be true that Socialism attacks the family in theory, it is far more certain that Capitalism attacks it in practice. - G. K. Chesterton, "The Superstition of Divorce" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 13:54:46 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Goatmen PCs MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-04 1:18:37 PM Eastern Daylight Time, megst19+@PITT.EDU writes: << Ack! Yet another revision is in order. Given that OD&D races almost never have such high minimums, I only made it a 10 min., as that already limits chars to only about half of the possible rolls. If anyone wants to use the class in a campaign, they can adjust the minimum up. OTOH, this does reduce their early edge over human thieves in Leather. Hopefully, the third try is the charm: >> You might want to take another look at those Creature Crucibles (PC series) and Gaz 10. Sprites and woodrakes have minimum dexterity of 13, and ogres and trolls have minimum strength of 16. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 14:01:44 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystara Product Reviews: PC1 and PC2? In-Reply-To: <3.0.5.32.20000630103806.007caec0@lby3.com> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > >Perhaps we could go product-by-product on the list, say one a week, with > >everyone offering their input - this way the list won't become inundating > >with the material, and in the meantime, Mystaraphiles get a good feel for > >every product in the canon. Does anyone feel this would be beneficial? Are > >there any flaws in this approach? > > generally, since I can hear about stuff I wouldn't buy otherwise and I > almost always get ideas in any case. > I'll be happy to offer reviews of the stuff I do have. Since the responses were positive, I guess we can start. The PC series has drawn some questions and reviews in the list's history, so that's as good a place to start as any. Here is the synopsis for PC2 from Marco's list: ------------------------------------------------------------ PC2: Top Ballista TSR No.: 9255 Status: Just out of print Setting: D&D, Mystara Authors: Carl Sargent Year: 1989 Price: $9.95 Summary: Included are rules for generating Faenare, Gnomes, Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi. The flying city of Serraine is described in some detail (the full colour map included depicts this city), along with the airplanes piloted by the gnomes and their weapons. The book also presents new rules to build fantastic Contraptions and gnomish machinery. Contributed by: Frank Schober (fschober@uceng.uc.edu) ---------------------------------------------------------------- This covers the basics but leaves out personal opinion on quality. So my review would go "PC2 is very handy in allowing for some very non-traditional races that can add a lot of the spice to the game. The setting covered is somewhat intriguing, but the heart of the product are the new races. There is a slightly humorous tone to this creature crucible, but little adjustment needs to be done to incorporate it into a serious campaign. It doesn't expand the world of Mystara much and can fit easily into other settings due to this lack of connectedness. It's worth buying for those who want to play odder classes, but isn't necessary for a good Mystara campaign, and while some may find it a bargain, others may see it as a waste of money." Is that the kind of review people would find helpful? If so, let's here what others thought of PC2, and so that we stay in some semblance of order - ------------------------------------- PC1: Tall Tales of the Wee Folk TSR No.: 9254 Status: Out of print Setting: D&D, Mystara Author: John Nephew Year: 1989 Price: $9.95 Summary: Included are rules for generating Brownies, Centaurs, Dryads, Fauns, Hsiao, Leprechauns, Pixies, Pookas, Sidhes, Sprites, Treants, Wood Imps, and Woodrakes. The Dreamland is described to some extent. Contributed by: Frank Schober (fschober@uceng.uc.edu) -------------------------------- I'd be willing to compile the reviews people send in, but it would be great if Marco could set up the product list to link straight to the reviews. Also, does anyone have any desire to review the list archives to get product reviews to add on? - Mischa If, contrary to my desire, you insist on paying tribute to my memory, you may say:Anthony Benezet was a poor creature, and through Divine Favor, was enabled to know it - Anthony Benezet (1713-1784) Unnamed American colonel returning from Benezet's funeral: "I would rather be Anthony Benezet in that coffin than George Washington with all his fame" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 11:09:24 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Turn to Stone MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT In a recent game, two characters were turned to stone in an encounter with a Gorgon. The 9th level wizard wanted to cast Dispel Magic to restore them. He argued that the rules say that Dispel works on any spell-like effect, and Gorgon gaze is similar to the spell Flesh to Stone. I argued that Flesh to Stone is actually the reverse of Stone to Flesh, and there would be no reason for that 6th level spell to exist when a 3rd level Dispel could do the same thing. Considering that this was a one-shot game, and having two characters turned to stone would have brought it to a screeching halt, I went with the Dispel solution. How have other GMs ruled in this issue? I still feel that Stone to Flesh is the correct solution and Dispel ought not to work, but waiting until 11th level for this ability seems excessive. Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 11:09:24 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Conflict and Theme in Mystara MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Mystara seems to me to be lacking in strong conflicts. It really reminds me more of renaissance Europe, where the region was pretty civilized and you didn't have thieves and barbarians pillaging, and armed conflict was mostly limited to wars. I don't mean this as a criticism. It is realistic, and many prefer it this way. I love Mystara for its sheer scope and variety, but back in the X1 "Known World" days it was a wild and woolly place. To me it feels like it's gotten kind of tame. Module B2 said: "The realm of mankind is narrow and constricted, Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them.... Bold adventurers from the Realm set off for the Borderlands to seek their fortune." This module came with my Basic Set, and for me it set the tone for what D&D as all about. Greyhawk seems to have a lot of conflict, with dark forces on the rise and threatening civilization (it is not surprising that the writer of B2 also created Greyhawk). There are plenty of crusades and a desperate need for heroes. And when there are not great evils threatening the land, there are lots of petty minor squabbles. But Greyhawk does not offer nearly the variety of Mystara. Mystara seems not to be really desperate for heroes. Nobody is really threatening the Known World. Hule is a long way off, Thyatis seems reluctant to conquer anyone to the west, and Alphatia is gone. Most countries seem to be at peace with one another. Ochalea and Bellissaria are noted as being particularly "dull" places. The realm is certainly not narrow and constricted! Of course there are some interesting things going on. The Master of the Desert Nomads series is my all-time favorite Mystaran module, both because of the epic flavor and because of the stakes. The conquest of Alfheim brought some conflict to eastern Darokin. With the Sinking of Alphatia, Thyatis is now poised to go on a rampage of conquest, becoming an evil empire itself. I really like the new "Lands of Law" midlands material. The Heldanners and Denagoth also seem like pockets of evil. I really like the Law vs Chaos conflict. I'd just like to see a BIGGER conflict, something world-spanning, something that is really threatening instead of just a small regional conflict. If anyone wants to discuss this of has some insights (or just wants to point out something I overlooked) please do so! Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 11:24:11 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Please IGNORE: Test 2 Content-Type: text/plain Mime-Version: 1.0 Another test post to MML -- let's see if this one shows up. Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ $1 million in prizes! 20 daily instant winners. AltaVista Rewards: Click here to win! http://shopping.altavista.com/e.sdc?e=3 _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 11:41:54 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Canon Wars! (was "New to Mystara") Content-Type: text/plain Mime-Version: 1.0 First a note -- I tried to send this at the start of the weekend and due to some minor stupidity on my part, it never arrived at the MML. So, I may seem a bit 'slow off the block', but really, "It's not my fault!" Jenni -=-=- Date: Sat, 01 Jul 2000 13:07:28 -0700 To: Mystara Subject: Re: [MYSTARA] New to Mystara SteelAngel wrote: > > > Um, what? > > How are you defining "canon?" > > Erp! Questions like this start canon wars! Somehow, this seems incredibly apropos, given that we have to "indoctrinate" our new List Carnifax (or whatever his Manifestation Form turns out to be). A good, solid Canon War, right off the bat. I like that. Let's see him managed to keep this under control! ;-) [Just kidding Geoff -- really.] > I have always held the AD&D supplements to be "less canon" than the > original D&D books. Others have a different, and no less valid, opinion. Actually, I prefer the term "baseline material" over the term "canon material" (less emotional impact means less confrontations). In my own opinion, "baseline" is anything that was published by TSR/WotC (or anything that ever gets /officially/ designated by WotC as being part of the accepted timeline for Mystara). This includes all the contradictions found between Gazetteers, Boxed Sets, 0E and 2E material. It also includes modules explicitly set in regions of Mystara. That's all there is to it. Anything else can only be "compatible" or "incompatible" with the "baseline" to one degree or another. One highly convenient detail I also like to point out, for those who don't find the 2E stuff to be "as canon" as the 0E stuff, is that ALL the 2E stuff is set at a later time period than the 0E stuff. Additionally, the 2E stuff all falls AFTER WotI. So -- when trying to consolidate changes like the addition of low level Paladins and Druids it's pretty easy to just say "Such-n-such a change can be explained as a result of events that occurred during this massive war between the Immortal powers. Thus, anything that is created with the intention of being "as compatible" with the "baseline" as possible should only use these "changes" if it is supposed to be set in the time period after WotI. Otherwise, they should try to avoid these changes. On the other hand, if you don't care about how "compatible" with the "baseline" your stuff is, use whatever you want, whenever you want and just ignore the whole debate. I'm hoping that the 3E Mystara Conversion project will takes this tact in our documentation. It seems to be the most fair to the players, the DM's, the game and the campaign world. Just my 2 passem -- and I don't expect to say anything more on the topic, unless directly address by someone on the list. Jenni A. M. Merrifield -=> strawberryJAMM <=- PS: In case anyone is wondering, I play 0E at the moment, and don't even own a single 2E core rule book, but I still think the 2E material for Mystara defines part of the 'baseline' source. I'm also planning on converting to 3E ASAP. :-) =JAMM -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ________________________________________________________ 1stUp.com - Free the Web Get your free Internet access at http://www.1stUp.com ------- End of forwarded message ------- -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ $1 million in prizes! 20 daily instant winners. AltaVista Rewards: Click here to win! http://shopping.altavista.com/e.sdc?e=3 _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 14:46:26 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Conflict and Theme in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-04 2:10:38 PM Eastern Daylight Time, bing@ICCOM.COM writes: << If anyone wants to discuss this of has some insights (or just wants to point out something I overlooked) please do so! >> The reference you cited does refer to the situation in the frontier areas of Karameikos, well away from major cities such as Kelvin and Mirros but close to the mountains and forests where goblinoids threaten settlers. While these goblinoids would be no challenge for high level heroes, they are certainly worthy of the attention of low level heroes -- and there is no reason not to have the leaders of these goblinoids advancing in level along with their PC foes to provide an ongoing conflict. In fact, conflicts with goblinoids are sufficient to keep tension up in all but the most civilized parts of the Known World. Only Ierendi and Minrothad are safe from them, but they have their own menaces living underneath the nearby seas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 14:46:25 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Turn to Stone MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-04 2:10:38 PM Eastern Daylight Time, bing@ICCOM.COM writes: << How have other GMs ruled in this issue? I still feel that Stone to Flesh is the correct solution and Dispel ought not to work, but waiting until 11th level for this ability seems excessive. >> I would rule that at that point it is too late to use Dispel Magic, as the victims were magically transformed into mundane, non-magical stone, with no ongoing magical effect required to keep them petrified. If it were otherwise, the Stone to Flesh spell would be unnecessary. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 12:56:51 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Mystara Product Review: PC2 In-Reply-To: MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 14:01 7/4/00 -0400, Mischa E Gelman wrote: >------------------------------------------------------------ >PC2: Top Ballista > TSR No.: 9255 > Status: Just out of print > Setting: D&D, Mystara > Authors: Carl Sargent > Year: 1989 > Price: $9.95 > Summary: Included are rules for generating Faenare, Gnomes, > Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi. > The flying city of Serraine is described in some detail > (the full colour map included depicts this city), along > with the airplanes piloted by the gnomes and their weapons. > The book also presents new rules to build fantastic > Contraptions and gnomish machinery. > Contributed by: Frank Schober (fschober@uceng.uc.edu) >---------------------------------------------------------------- > >This covers the basics but leaves out personal opinion on quality. So my >review would go "PC2 is very handy in allowing for some very >non-traditional races that can add a lot of the spice to the game. The >setting covered is somewhat intriguing, but the heart of the product are >the new races. There is a slightly humorous tone to this creature >crucible, but little adjustment needs to be done to incorporate it into a >serious campaign. It doesn't expand the world of Mystara much and can fit >easily into other settings due to this lack of connectedness. It's worth >buying for those who want to play odder classes, but isn't necessary for >a good Mystara campaign, and while some may find it a bargain, others may >see it as a waste of money." Is that the kind of review people would find >helpful? If so, let's here what others thought of PC2, and so that we stay >in some semblance of order - OK, here's a dissenting opinion: I have no interest in BD&D-style playing races as classes, and thus found the racial descriptions, especially the "no, we won't illustrate them nor give you a monster write-up for them" faenere pretty useless. (ESPECIALLY the faernere, who are allegedly found in the Broken Lands, which you think someone would have noticed.) Useless, that is, except for the skygnomes, whom I find a nice alternative to the no personality standard *D&D gnomes and a compentent alternative to Krynn's tinker gnomes, whom they most resemble. On the other hand, I find the setting a hoot and have incorporated it into my own campaign -- not that the players will realize for quite some time that they've met a skygnome or that Serraine is waiting in their future. It's a dramatic setting, rife with deus ex machina possibilities. (Want the players to go to another continent in a hurry? Have them wake up in Serraine!) I'm not crazy about the fact that the gnomish flying machines look like WWI biplanes, but I'm going to get either "Champions of Mystara" or the original "Spelljammer" boxed set to tweak them and make them into more "standard" D&D flying ships. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 13:00:32 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Turn to Stone In-Reply-To: <200007041809.LAA18631@smtp.zzz.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:09 7/4/00 +0000, Mike & Rebecca Harvey wrote: >In a recent game, two characters were turned to stone in an encounter >with a Gorgon. The 9th level wizard wanted to cast Dispel Magic to >restore them. He argued that the rules say that Dispel works on any >spell-like effect, and Gorgon gaze is similar to the spell Flesh to >Stone. I argued that Flesh to Stone is actually the reverse of Stone >to Flesh, and there would be no reason for that 6th level spell to >exist when a 3rd level Dispel could do the same thing. > >Considering that this was a one-shot game, and having two characters >turned to stone would have brought it to a screeching halt, I went >with the Dispel solution. > >How have other GMs ruled in this issue? I still feel that Stone to >Flesh is the correct solution and Dispel ought not to work, but >waiting until 11th level for this ability seems excessive. Dispel Magic negates an ongoing enchantment. Flesh to Stone (and its gaze equivalents) are over in a flash, turning flesh to, well, stone. There's no ongoing process maintaining the victim's stony state. A medusa or gorgon or basilisk or cockatrice's death won't reverse the damage that they've done, as opposed to a mage needed to regularly re-polymorph a victim. I'd say Dispel Magic would absolutely not work. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 13:10:33 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: Conflict and Theme in Mystara In-Reply-To: <200007041809.LAA18634@smtp.zzz.com> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 11:09 7/4/00 +0000, Mike & Rebecca Harvey wrote: >Mystara seems to me to be lacking in strong conflicts. It really >reminds me more of renaissance Europe, where the region was pretty >civilized and you didn't have thieves and barbarians pillaging, and >armed conflict was mostly limited to wars. I like the fact that most threats are intranational, with the Traladaran/Thyatian conflict being a central theme of my Karameikos campaign. My poor country mice Traldaran player characters are going to be very confused about who's right and who's wrong by the end of it. Dumping them into the "Veiled Society" module soon after they reach the big city won't help ... >"The realm of mankind is narrow and constricted, Always the forces of >Chaos press upon its borders, seeking to enslave its populace, rape >its riches, and steal its treasures. If it were not for a stout few, >many in the Realm would indeed fall prey to the evil which surrounds >them.... Bold adventurers from the Realm set off for the Borderlands >to seek their fortune." > >This module came with my Basic Set, and for me it set the tone for >what D&D as all about. > >Greyhawk seems to have a lot of conflict, with dark forces on the >rise and threatening civilization (it is not surprising that the >writer of B2 also created Greyhawk). There are plenty of crusades and >a desperate need for heroes. And when there are not great evils >threatening the land, there are lots of petty minor squabbles. But >Greyhawk does not offer nearly the variety of Mystara. > >Mystara seems not to be really desperate for heroes. Nobody is really >threatening the Known World. Hule is a long way off, Thyatis seems >reluctant to conquer anyone to the west, and Alphatia is gone. Most >countries seem to be at peace with one another. Ochalea and >Bellissaria are noted as being particularly "dull" places. The realm >is certainly not narrow and constricted! Well, Hule's a long way off if you don't live in Darokin or Glantri. And if you live there, add the Broken Lands, Ethengar and possibly the two Aengmors to your list of worries. It seems to me the western edge of the Known World (as opposed to Mystara) lives closer to the edge. >I really like the Law vs Chaos conflict. I'd just like to see a >BIGGER conflict, something world-spanning, something that is really >threatening instead of just a small regional conflict. Have you thought about snatching up a copy of "The Rod of Seven Parts" off of eBay? I believe it focusses on the war between Chaos and Law and can apparently be dropped into Mystara pretty easily. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 16:39:10 EDT Reply-To: Mystara Sender: Mystara From: David Knott Subject: Re: Mystara Product Review: PC2 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2000-07-04 3:56:13 PM Eastern Daylight Time, lby3@LBY3.COM writes: << I have no interest in BD&D-style playing races as classes, and thus found the racial descriptions, especially the "no, we won't illustrate them nor give you a monster write-up for them" faenere pretty useless. (ESPECIALLY the faernere, who are allegedly found in the Broken Lands, which you think someone would have noticed.) >> PC 2 does include a monster write-up for the faenare, but I agree with you about the lack of any picture of them as well as the lack of references to these supposed natives of the Broken Lands outside of PC 2. Then again, the Known World region seems to be filled with near humans that nobody has ever heard of -- the lupins of Hattias (reference Dragon #237), the rakasta of the mountains (reference Dragon #247), and the aforementioned faenare. Obviously all three of these races have very high "Hide from humanity" skill ratings. ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 23:21:03 +0100 Reply-To: Mystara Sender: Mystara From: Rob Subject: Re: Turn to Stone MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > In a recent game, two characters were turned to stone in an encounter > with a Gorgon. The 9th level wizard wanted to cast Dispel Magic to > restore them. He argued that the rules say that Dispel works on any > spell-like effect, and Gorgon gaze is similar to the spell Flesh to > Stone. I argued that Flesh to Stone is actually the reverse of Stone > to Flesh, and there would be no reason for that 6th level spell to > exist when a 3rd level Dispel could do the same thing. > > Considering that this was a one-shot game, and having two characters > turned to stone would have brought it to a screeching halt, I went > with the Dispel solution. > > How have other GMs ruled in this issue? I still feel that Stone to > Flesh is the correct solution and Dispel ought not to work, but > waiting until 11th level for this ability seems excessive. Dispel will work unless it says otherwise. Stone to Flesh is whats needed to remedy a gorgon breath, not dispel magic. Taking it a further step, into the realms of AD&D, I say in my games that a Mordenkainens Disjunction will not remove a geas spell - only a wish will, as is noted in the Geas spell description. That requirement overrides the Disjunction spell description. Cheers Rob ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 23:38:07 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: Turn to Stone Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 14:46:25 David Knott wrote: >In a message dated 2000-07-04 2:10:38 PM Eastern Daylight Time, >bing@ICCOM.COM writes: > ><< How have other GMs ruled in this issue? I still feel that Stone to > Flesh is the correct solution and Dispel ought not to work, but > waiting until 11th level for this ability seems excessive. >> > Actually that would be waiting until level 12 - wizards don't get to cast 6th level spells until then (just check the PHB!) That, of course, is also why high-level wizards are sought out to deal with this, just as high-level clerics are wanted to cast Raise Dead or Resurrection or other special spells like Restoration or Regenerate. I think you're right to believe that Dispel Magic won't work though, and I think the official rules agree with (see below) >I would rule that at that point it is too late to use Dispel Magic, as >the victims were magically transformed into mundane, non-magical >stone, with no ongoing magical effect required to keep them petrified. >If it were otherwise, the Stone to Flesh spell would be unnecessary. > I wouldn't say unnecessary, just not as useful. I mean, Dispel Magic can get rid of Wizard Lock too, but Knock is much more efficient, since Dispel Magic requires a successful check vs. the level of the caster of the spell to be dispelled. Still, Dispel Magic won't work in this case. If you look at the duration for Stone to Flesh, the PHB lists it as permanent, and so that is also true for the reversed Flesh to Stone as well, which is basically what monsters like this have as an innate ability. One could argue that because the spell is permanent, it can be done away with by Dispel Magic, but on the other hand, the DM might just as well conclude that Stone to Flesh is a permanent enchantment that may also be Dispelled, thus turning the character back into stone! This has been a problem with a number of spell, chief among them the priest's various Cure spells which are also listed as permanent in the PHB. Did that mean that a hostile caster could dispel all healing made on the character with Dispel Magic?? Naturally that is not the intention of the game, which is why these spells are all listed differently in the Wizard's and Priest's Spell Compendiums. It was pointed out that in those instances where the Spell Compendiums differed with earlier sources, then the changes were revisions to the game. Now the duration of Cure spells were listed as instantaneous instead of permanent, the intention being that the spell is cast, has its effect, and then ends immediately and ceases to be - not permanent. Because of this there is no doubt that you cannot dispel a Cure spell - it can never be dispelled because it ends just as it is cast. Now if you look at the duration for Stone to Flesh (which thus also applies for the reverse Flesh to Stone), in the Wizard's Spell Compendium (volume IV), you find that this spell too now has a duration of instantaneous and not permanent, i.e., as the spell is cast, it does its thing and then ends before any interference is possible. Thus, the Flesh to Stone (spell or effect) *is* a magical effect that turns people into stone, but only the action is magical - once the action of turning somebody to stone is completed, the end result is completely unmagical. - The Stalker Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 00:08:50 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Turn to Stone MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > In a recent game, two characters were turned to stone in an encounter > with a Gorgon. The 9th level wizard wanted to cast Dispel Magic to > restore them. He argued that the rules say that Dispel works on any > spell-like effect, and Gorgon gaze is similar to the spell Flesh to > Stone. I argued that Flesh to Stone is actually the reverse of Stone > to Flesh, and there would be no reason for that 6th level spell to > exist when a 3rd level Dispel could do the same thing. > > Considering that this was a one-shot game, and having two characters > turned to stone would have brought it to a screeching halt, I went > with the Dispel solution. > > How have other GMs ruled in this issue? I still feel that Stone to > Flesh is the correct solution and Dispel ought not to work, but > waiting until 11th level for this ability seems excessive. > > Mike As a Gorgons turn to stone ability is derived from its breath, I would definately say that you cannot dispel it at all. After all, you cannot dispel a dragons breath can you? As a matter of fact, unless the creature in question actually has spell casting capabilities (and is actually using them), then the effect in question is treated as a creature ability, and therefore cannot be dispelled. (This means that a Medusa's gaze cannot be dispelled but spells being cast from a dragon can). As for waiting for 11th level for a Stone to Flesh, yes I totally agree with you, it does seem to be a bit excessive. This is why I've kept salves of Stone to Flesh (which I saw first in the Keep on the Borderlands scenario) a pretty common magical item in my campaign. :) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 00:24:17 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Mystara Product Review: PC2 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > PC 2 does include a monster write-up for the faenare, but I agree with you > about the lack of any picture of them as well as the lack of references to > these supposed natives of the Broken Lands outside of PC 2. > > Then again, the Known World region seems to be filled with near humans > that nobody has ever heard of -- the lupins of Hattias (reference Dragon > #237), the rakasta of the mountains (reference Dragon #247), and the > aforementioned faenare. Actually, the Creature Catalogue for OD&D does give monster descriptions and pictures for all of the above monsters, and many more. They can also be found in the New Monsters section of various scenarios (don't ask me which ones, but they are all listed in the old Masters D&D set (the Black Box) - and thats something I haven't seen in a while!!!!). > Obviously all three of these races have very > high "Hide from humanity" skill ratings. ;) Nah. You just need a better Tracking skill... ;) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 19:43:20 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Mystara Product Review: PC2 In-Reply-To: <007901bfe60e$fafedac0$262e893e@phil> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Actually, the Creature Catalogue for OD&D does give monster descriptions and > pictures for all of the above monsters, and many more. The faenare don't have a picture there though. Is this the only PC race that never got graphically illustrated anywhere? > > Obviously all three of these races have very > > high "Hide from humanity" skill ratings. ;) > > Nah. You just need a better Tracking skill... ;) How about the "resolve plot hole" spell? It must be a popular one, given the persistence of those beasts. - Mischa If, contrary to my desire, you insist on paying tribute to my memory, you may say:Anthony Benezet was a poor creature, and through Divine Favor, was enabled to know it - Anthony Benezet (1713-1784) Unnamed American colonel returning from Benezet's funeral: "I would rather be Anthony Benezet in that coffin than George Washington with all his fame" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 00:33:31 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Turn to Stone In-Reply-To: MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT The Stalker wrote: > Actually that would be waiting until level 12 - wizards don't get > to cast 6th level spells until then (just check the PHB!) Level 11 in Basic D&D. :-) To everyone who replied: thanks for all your comments. You brought up many good points. I guess I'm a little rusty on interpreting D&D rules... :-) Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 10:20:23 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > That's actually true as well. Since true Alphatians are far too powerful for feeble barbarians to kill, you would meet none in the afterlife... ;) > > - The Stalker Alphatians that say that Thyatians are barbarians, are like the devil who say that demons are horned. Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 10:20:41 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Poll: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Ok, guys: here I go again! By the way: I have scruplously noted WHO already voted, so don't try to do this twice... This poll, for the less informed, is going on at least since February, I think (maybe before??). You have to vote for your favourite Mystaran country. Votes should be sent to me, especially if you don't want the whole MML to know which is your favourite!! You can also vote for 2 countries, but the vote will be divided (1/2 for X, 1/2 for Y) VOTE! VOTE! VOTE! This is the current situation: Votes: 61 Alfheim: 4 votes Alphatia: 4 votes (2 Floating Ar, 1 Limn, 1 Blackheart) Bellayne: 1 vote Broken Lands: 1 vote Cynidicea: 1 vote Darokin: 5 votes Ethengar: 2 votes Five Shires: 1,5 votes Glantri: 9,5 votes Hule: 2 votes Ierendi: 1 vote Karameikos: 10 votes Nithia: 1 vote Northern Reaches: 1,5 votes Norwold: 1,5 votes Rockhome: 2 votes Serraine: 0,5 votes Thyatis: 6 votes Shadow Elves: 1 vote Wendar: 1,5 votes Yavdlom: 1 vote Ylaruam: 3 votes VOTE! VOTE! VOTE! Iulius Sergius Scaevola Mad Poller Captain of the XXth Cohort XXth Cohort Barracks, 17 Seagull Street, Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 10:20:48 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: great evils MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > David Knott wrote: > > 2) Sometimes barbarians get lucky. The equation Thyatians = Barbarians is wrong. By the way, Alphatians had better shut up, being I-don't-know-how-many-miles-under-the-ocean. If it wasn't for the Benevolence of the Immortals, you would ALL be dead...he, he....8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 12:15:38 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Turn to Stone Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed IIRC it is stated clearly in the rules description for the "Dispel Magic" spell that only spells which are still taking places can be dispelled. The EFFECT of a spell which is not openly described as being "permanent until dispelled" cannot be dispelled. This is the case for a Fireball effect and, in my opinion, for "Flesh to Stone" as well. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 08:23:57 EDT Reply-To: Mystara Sender: Mystara From: Arminath Wynter Subject: Re: Turn to Stone MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/5/00 3:34:36 AM Eastern Daylight Time, bing@ICCOM.COM writes: << > Actually that would be waiting until level 12 - wizards don't get > to cast 6th level spells until then (just check the PHB!) Level 11 in Basic D&D. :-) >> Actually that was a mistake on the chart. The '1' in the 6th level spells column for an 11th level caster shouldn't be there. :o) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 08:35:01 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Conflict and Theme in Mystara Well, if one lives in the Savage Baronies/Coast region, the threat of Hule looms ever-so-larger. Also, there are the numerous goblinoid hordes of the Yazak Steppes - if any region is balanced between order and chaos, I should think of the Savage Coast region would be it. A smilar argument could be made for the fan-generated materials concerning Skothar and Davania, too. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 14:13:49 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Poll: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Caroletti To: Sent: Wednesday, July 05, 2000 9:20 AM Subject: [MYSTARA] Poll: What is your favourite nation? > Ok, guys: here I go again! By the way: I have scruplously noted WHO > already voted, > so don't try to do this twice... > This poll, for the less informed, is going on at least since February, I > think (maybe before??). > You have to vote for your favourite Mystaran country. Votes should be > sent to me, especially > if you don't want the whole MML to know which is your favourite!! You > can also vote for 2 > countries, but the vote will be divided (1/2 for X, 1/2 for Y) > VOTE! VOTE! VOTE! > > This is the current situation: > > Votes: 61 > > Alfheim: 4 votes > Alphatia: 4 votes (2 Floating Ar, 1 Limn, 1 Blackheart) > Bellayne: 1 vote > Broken Lands: 1 vote > Cynidicea: 1 vote > Darokin: 5 votes > Ethengar: 2 votes > Five Shires: 1,5 votes > Glantri: 9,5 votes > Hule: 2 votes > Ierendi: 1 vote > Karameikos: 10 votes > Nithia: 1 vote > Northern Reaches: 1,5 votes > Norwold: 1,5 votes > Rockhome: 2 votes > Serraine: 0,5 votes > Thyatis: 6 votes > Shadow Elves: 1 vote > Wendar: 1,5 votes > Yavdlom: 1 vote > Ylaruam: 3 votes > > > VOTE! VOTE! VOTE! > > Iulius Sergius Scaevola > Mad Poller > Captain of the XXth Cohort > XXth Cohort Barracks, 17 Seagull Street, > Port Lucinius, Thyatis > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 14:25:15 +0100 Reply-To: Mystara Sender: Mystara From: Phillip Jones Subject: Re: Poll: What is your favourite nation? MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > Ok, guys: here I go again! By the way: I have scruplously noted WHO > already voted, > so don't try to do this twice... > This poll, for the less informed, is going on at least since February, I > think (maybe before??). > You have to vote for your favourite Mystaran country. Votes should be > sent to me, especially > if you don't want the whole MML to know which is your favourite!! You > can also vote for 2 > countries, but the vote will be divided (1/2 for X, 1/2 for Y) > VOTE! VOTE! VOTE! This is a hard one to call but I think my vote would have to go for Karameikos (as that is where my campaign is set) and Glantri (where my ruthlessly efficient (aka shamelessly evil) mage character Alexander Korrigan adventures). ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 07:48:34 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: "The Veiled Society" in 1013 MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" OK, my Karameikos campaign is stalled at the moment, due to scheduling conflict everyone has this month. But that means I've got more time to prepare for the next chapter of the campaign, when the player characters presumably will be running to Mirros like they've got the Devil on their heels. As characters who've never been outside their village, I'm going to make Mirros absolutely overwhelming for them, with all of the "big name" spots like the Black-Hearted Lily and the main Church of Traladara playing a big part in the story. I'll be setting up hooks to run "Hail the Heroes" later on, when scheduling conflicts inevitably happen again (the player playing the party's cleric is the most-available player). I'll also start feeding the players clues about the parentage of the orphan that Nicodemus was raising and set the other characters up for unexpected family reunions in Krakatos or Mirros, wherever they settle down. (Why so many family hooks? Well, when I was developing the village of Midwood, I followed the advice of the Dungeoncraft column from the "Dragon," and gave each family member NPC a secret. Without realizing it, this became a campaign about family secrets.) But first, I'll be running the characters through "The Veiled Society." I haven't finished my latest re-read of it, but it's clear it's going to need a little tweaking to run in 1013. First off, I don't intend for the Veiled Society to be destroyed at the end, no matter what. I WANT three thieves guilds active in Karameikos. So the ending needs tweaking. Also, some of the conflicts in the story arise from the fact that one of the families is lead by a young, inexperienced member. In 1013, he's now 13 years older. I think I'll just be ignoring the KKoM ages for the characters and letting the VS go into hiding at the end of the module, but I was wondering ... has anyone else run this module? What sort of tweaks did you feel were necessary, and why? Thanks for your time. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 18:39:03 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Conflict and Theme in Mystara MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Mystara seems to me to be lacking in strong conflicts. 1005-1009. Wrath of the Immortals War, and Attack of the Desert Nomads on Darokin. Nearly all countries of the OW involved. If you think the world lacks conflict!! 8-) Iulius Sergius Scaevola Captain of the XXth Cohort Port Lucinius, Thyatis ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 11:12:25 -0700 Reply-To: Mystara Sender: Mystara From: Jennifer Guerra Subject: Regretful Exit Comments: cc: ganderg@tc.gc.ca MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Hello everyone, I am sorry to announce that, due to lack of time, it is necessary for me to temporarily leave the MML. I'm still eager to discuss Mystara with anyone who cares to write me privately. It's just that the volume of mail on this list is beyond my ability to sort through currently, in daily or digest form. This is a painful decision; I've been with the MML since April 1997, with only a three-month absence in fall of '98. I hope that this will be only a similar absence - brief. Again, to those of you with whom I regularly correspond, please keep in touch at my private email: valerya@webtv.net. Best wishes, and I hope to "see" you again soon, Jennifer Guerra http://www.geocities.com/valerya1/ valerya@webtv.net __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 11:55:33 +0000 Reply-To: Mystara Sender: Mystara Comments: Authenticated sender is From: Mike & Rebecca Harvey Subject: Re: Turn to Stone In-Reply-To: <66.5397304.269482dd@aol.com> MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Arminath Wynter wrote: > << > Actually that would be waiting until level 12 - wizards don't get > > to cast 6th level spells until then (just check the PHB!) > > Level 11 in Basic D&D. :-) >> > > Actually that was a mistake on the chart. The '1' in the 6th level spells > column for an 11th level caster shouldn't be there. Are you sure? If that is true, then the only difference between levels 11 and 12 for a wizard is one first level spell! If its a mistake, I think it's better than the correction. Mike ---------------------------------------------------------------------- bing@iccom.com (formerly mike@cs.pdx.edu) Mike Harvey HTTP://www.iccom.com/usrwww/bing/home.html Beaverton, Oregon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 21:04:19 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Regretful Exit Comments: cc: valerya@webtv.net In-Reply-To: <20000705181225.26652.qmail@web1105.mail.yahoo.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Wed, 5 Jul 2000, Jennifer Guerra wrote: > Hello everyone, > > I am sorry to announce that, due to lack of time, it > is necessary for me to temporarily leave the MML. This is sad news. he Mystara Mailinglist needs every good mystaralover it can get, and its always sad to lose creative members such as yourself. I also wanted to comment on the Tome of Mystaras Aaron Allston Interview which you did, but I havent found time to comment fully on that yet. > Best wishes, and I hope to "see" you again soon, You knkow we will welcome you back :) H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 15:53:53 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: Regretful Exit In-Reply-To: <20000705181225.26652.qmail@web1105.mail.yahoo.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > I am sorry to announce that, due to lack of time, it > is necessary for me to temporarily leave the MML. It's always very sad when someone has to leave, especially a close knit group as the MML. We will definitely miss you and your work! Do hurry back, and don't take any wooden dinarii! Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 23:24:55 +0200 Reply-To: Mystara Sender: Mystara From: Caroletti Subject: Re: Regretful Exit MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit First Leroy leaves the Admin Seat, then Valerya leaves...my Ixion! Shall the Alphatia sprout out from the Sea? Iulius Sergius Scaevola ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 23:25:15 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Regretful Exit MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit everything may happen, the immortals have gone mad, they even let our soccer team win the european championship...i guess the force was with us.... Caroletti a �crit: > First Leroy leaves the Admin Seat, then Valerya leaves...my Ixion! Shall the > Alphatia > sprout out from the Sea? > > Iulius Sergius Scaevola > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My first adress (checked daily) is thibsylv@club-internet.fr My other adress is tsarlat@etu.montaigne.u-bordeaux.fr If you need any maps regarding Mystara, check my Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 21:36:38 -0500 Reply-To: Mystara Sender: Mystara From: Neal Subject: regretful exit MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Jenn you'll be missed alot take care and come back soon. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Wed, 5 Jul 2000 21:32:22 CDT Reply-To: Mystara Sender: Mystara From: The Sideswipe2 Subject: Re: Question on Infravision. Mime-Version: 1.0 Content-Type: text/plain; format=flowed I'm probably coming in a little late here as usual. (Being overworked tends to shorten the time you have to read this). But IMC any infravision character can have his infravision overloaded by intense heat (such as a fireball going off in front of you). I would attribute this with the same as if a bright light went off in front of you with normal vision. (plus, as with a bright light the character doesn't really know if his sight is coming back...Hahahahahah.) It works, but it took some explaining to the characters to do this (plus I agreed to give them a saving throw for this besides the normal one for damage from the fireball). Now I find that most of them don't take their abilities for granted. Sideswipe2 (Tod) "I don't break rules. I bend them -- a lot." >From: Max Monas > >Hi everyone, > >Is there a possibility for infravision to not work for some time (or maybe >even lost forever)? I asking this because all my PCs have infravision and I >think I will surely be able to piss to off completly, if they, for what >ever >reason, loose their infravision. See how they react to that. >Well anyway, I hope it is possible, if not I have to make something up. >Regards, > >Max ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 10:04:26 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: Stone to Flesh - Equipment Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hi, all. I've got a doubt: What does it happen to magical/unmagical equipment carried by a person who has been "turned into stone"? Does it become stone too? And, in case it does, what will it happen when somebody casts the reverse "Stone to Flesh" spell on that person? Does the equipment come back to its previous status, or rather is it transformed into useless, unmagical pieces of flesh (you can eat them, though...)? More: is there any difference, in this respect, between being turned into stone by a Basilisk/Medusa/Gorgon/MU spell? For instance: maybe a Basilisk eye glow would just turn to stone the person and leave the equipment unaltered, while a Gorgon breath would affect the equipment too, because it gets in direct contact with it? Finally: maybe you cannot turn back the "stoned" equipment to its original state with a "Stone to Flesh" spell, but you may achieve that result through a "Wish"? I would like to read your opinion of experienced players/DMs about that. Thanks to all of you in advance. Federico Kaftal ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 02:06:50 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Hi everyone Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Hello Mystarans! I'm David Leland, an erstwhile member of the list returning to the fold after more than 2.5 years away. I recognize the names of some who've posted in the past couple of days since I (re)joined, but many are new to me. I was never a prolific contributor but you might have seen my stuff on the Order of the Owl on the Mystaran website (lovely site, I must say!). Anyway, I'm just going to hang back and see what's being discussed these days until the soapbox urge hits (probably won't be long), but I wanted to say hello sooner rather than later! Magus Coeruleus David S. Leland dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Tue, 4 Jul 2000 19:50:15 +0100 Reply-To: Mystara Sender: Mystara From: Paul George Dooley Subject: Re: New to Mystara MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit > >> any good against alphatians ;-) > > Actual combat has proven them most efficacious versus such opponents, at > >ranges exceeding a quarter mile! > > > > Nonsense! These will never work against Alphatian wizards. So go ahead and fire one at me if you need to prove it - see if I care... > > > - The StalkaAARRRGGGHHH! Ka-BOOM! ;) > > Thank you for adding yet more people to our orderbook with your apt demonstration. Please accept a raise dead spell cast upon you in return! ;^) P.S. We will also consider a reduction in cost for any bulk order you supply. Hamlet I, v, 166. Words to live by? Paul ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 11:21:09 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Stone to Flesh - Equipment MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > I would like to read your opinion of experienced players/DMs about that. > Thanks to all of you in advance. in our camp nobody use the spell. it is on a high level. we use spellpintsystem, so that you can memorize more spells in lower level. in old camp in that i have played the spell does the items become like his bearer to stone. the items come back, if the reversed form is cast on the creature. magical. too now a thought!!! what is happen if a creatue with an artifact becomes to stone??? after that the monsters/PC destroy the statue?? even with a rock to mud spell. a Creature will die, even when it is polymorpht back to flesh and the item? can sombody destroy artifacts in this way? if magical items are not affected, then the spell will become more common. an other idea it to check an artifact by an "ORC-TEST". IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 08:55:47 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Hi everyone Welcome back, David! :-) Let's see, you're back, Alan Shutko returned, who's next?.... Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 16:26:42 +0200 Reply-To: Mystara Sender: Mystara From: thibault sarlat Subject: Re: Hi everyone MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit gareth? are you back too? Geoff Gander a �crit: > Welcome back, David! :-) > > Let's see, you're back, Alan Shutko returned, who's next?.... > > Geoff > > -- > Geoff Gander, BA 97 > Cartographer/Game Designer/Government Peon > Carnifex Loremaster > au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. -- Thibault Sarlat ICQ 16622177. My first adress (checked daily) is thibsylv@club-internet.fr My other adress is tsarlat@etu.montaigne.u-bordeaux.fr If you need any maps regarding Mystara, check my Homepage http://www.mystara.com.bi Pour rejoindre la Mystara mailing liste francophone, rendez-vous sur ma page de garde en bas. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 19:12:02 +0200 Reply-To: Mystara Sender: Mystara From: =?iso-8859-1?Q?H=E5vard?= Subject: Re: Hi everyone In-Reply-To: <200007061255.IAA14459@freenet10.carleton.ca> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=iso-8859-1 Content-Transfer-Encoding: 8BIT On Thu, 6 Jul 2000, Geoff Gander wrote: > Welcome back, David! :-) > > Let's see, you're back, Alan Shutko returned, who's next?.... There is still the mystery of what happened to Sir George Anonymous.. Anyway, good to have you back on the team David! 2,5 years? I must be getting old... H�vard Haavard R. Faanes (hoc@nvg.ntnu.no) http://www.nvg.ntnu.no/~hoc "Would it not be easier in this case for the government to dissolve the people and elect another?" -Bertolt Brecht ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 14:27:37 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Collosal Cave? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" I was wondering if anyone had ever heard of a D&D dungeon based on the old "Adventure" computer game. I'm of a mind to run my players' halflings through such an environment -- puzzling, but not deadly -- and while I'm happy to do the conversion work myself, if there were actually maps or, better yet, a whole dungeon write-up, it'd make my life a lot easier. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 23:43:05 +0100 Reply-To: Mystara Sender: Mystara From: The Stalker Organization: Angelfire (http://email.angelfire.mailcity.lycos.com:80) Subject: Re: New to Mystara Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 4 Jul 2000 19:50:15 Paul George Dooley wrote: >> >> any good against alphatians ;-) >> > Actual combat has proven them most efficacious versus such opponents, >at >> >ranges exceeding a quarter mile! >> > >> >> Nonsense! These will never work against Alphatian wizards. So go ahead and >fire one at me if you need to prove it - see if I care... >> >> >> - The StalkaAARRRGGGHHH! Ka-BOOM! ;) >> >> > Thank you for adding yet more people to our orderbook with your apt >demonstration. Please accept a raise dead spell cast upon you in return! ;^) > Not to worry - I *just* managed to cast Dimension Door in time. As I said, we Alphatians are infullible, er, I mean infallible... :) Still, I expect my paycheck is in the mail now, eh? I could really use it for that new tower... Or some research of one of those new spells I've been considering... Or to repair my laboratory (again!)... Or to finally make that Staff of the Magi, I've been wanting for some time... Or blah, blah, blah... ;) > P.S. We will also consider a reduction in cost for any bulk order you >supply. > Actually I have no complaints about my (not-so) Delayed-Blast Fireballs or Chain Lightnings... Works quite well against Thyatians - highly recommended ;) - The Stalker, still pulling bits of metal out his... 'nuff said. :) Angelfire for your free web-based e-mail. http://www.angelfire.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 01:01:27 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: Re: Regretful Exit Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" In this dirge Jennifer Guerra wrote: <> Well, FWIW I think that the digest is not that cumbersome (the last one was just 13 Kbs for example), but if you say you need time, well, so long Jenn! :) You know we'll be waiting for your comeback and we'll watch over your Spell-granting artifact in the meantime... ;) Take care! Marco DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 01:02:31 +0200 Reply-To: Mystara Sender: Mystara From: DM Subject: OT: Kara Tur boxed set Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Hi there! Okay, that's a bit OT, but anyway.. I managed to get my hands on two boxed sets of Kara Tur: The Eastern Realms. It's an oriental setting to use with Forgotten Realms, and it's a veeery rare set to find. Unfortunately I already paid the first one 66 bucks and I won the second one quite by chance for the incredible price of $41.76 + $4.50 S&H within USA (arghhh! If I'd have known!!). Now, since I don't want to pay twice for the same item, I've thought to give it out to other players who could like it as much as I did (believe me, it's choke full of useful stuff for an oriental campaign, especially regarding M-Orient!!). So, first who sends me an e-mail gets the boxed set for the above stated price. Good luck ! (drat, I paid 20 bucks more!!! GRRR.....) DM Senior Editor of the Mystaran Almanac First Officer of U.S.S. Unicorn "You don't stop playing because you grow old: you grow old because you stop playing!" Visit Marco's Mystara Homepage at: http://www.geocities.com/TimesSquare/Dungeon/2967 Join the Mystara Webring at: http://www.geocities.com/TimesSquare/Dungeon/2967/mystring.html Join the Starfleet Academy at: http://gioco.net/startrek (Italian RPG PBEM) ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 14:42:11 +0200 Reply-To: Mystara Sender: Mystara From: erewan laubgaenger Subject: Re: Hi everyone MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "David S. Leland" wrote: > Hello Mystarans! > I (re)joined this is a good sign. someone leaves and someone comes back! so we don`t have a true lost. welcome back david IBON ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 17:50:22 -0700 Reply-To: Mystara Sender: Mystara From: Dave Keyser Organization: Palmchip Subject: Re: OT: Kara Tur boxed set MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit DM wrote: > Hi there! > > Okay, that's a bit OT, but anyway.. I managed to get my hands on two boxed > sets of Kara Tur: The Eastern Realms. It's an oriental setting to use with > Forgotten Realms, and it's a veeery rare set to find. Unfortunately I > already paid the first one 66 bucks and I won the second one quite by > chance for the incredible price of $41.76 + $4.50 S&H within USA (arghhh! > If I'd have known!!). Now, since I don't want to pay twice for the same > item, I've thought to give it out to other players who could like it as > much as I did (believe me, it's choke full of useful stuff for an oriental > campaign, especially regarding M-Orient!!). > > So, first who sends me an e-mail gets the boxed set for the above stated > price. > > Good luck ! > (drat, I paid 20 bucks more!!! GRRR.....) > > If you still have it, I will buy it. Dave Keyser ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 20:44:07 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: OT: Kara Tur boxed set In-Reply-To: <3.0.6.32.20000707010231.0091f100@racine.ra.it> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I hope I'm not too late! I'll front the cash. Just tell me where to send it Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Thu, 6 Jul 2000 21:15:50 -0400 Reply-To: Mystara Sender: Mystara From: Mischa E Gelman Subject: Re: Hi everyone In-Reply-To: <200007061255.IAA14459@freenet10.carleton.ca> MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII > Welcome back, David! :-) Yep, nice to see the return of our old Oberlin Mystaraphile. I take it you're back in another school for grad school? Or are you a professor now? Thanks to my poor memory, I've forgotten what your major was... Oh well, nice to have you back. > Let's see, you're back, Alan Shutko returned, who's next?.... Haavard raised the hallowed name of Sir George Anonymous. I'll add in Matt Levy, who contributed a lot to the list. Is Daniel Boese still here or did he leave again? Oh well, it is nice to see an old-timer return, just as another leaves. - Mischa In almost every other race of animals each individual, when it is grown up to maturity, is entirely independent, and in its natural state has occasion for the assistance of no other living creature. But man has almost constant occasion for the help of his brethren. - Adam Smith ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 01:26:28 -0300 Reply-To: Mystara Sender: Mystara From: "Vinicius R. de Moraes" Organization: Dream Entertainment & Edutainment Subject: Re: Collosal Cave? MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Oh, yes!!! "You are beside a small brick building...". Oh, yes, yes, yes! Makes a man's heart beat much faster! My first contact with RPG. The first Advnture ever, so I heard. There are whole sites of worshipping to it and re-writing it. There are w3.1X and w9X versino, DOS versions etc. the one I played - 1988 or so - was MSX, a Japanese and european computer. I doubt Americna people have heard of it. Anyway, it must not be diffcult fiding thoes sites. The sfthouse - at least of the MSX version - was "Level 9". Yuo can search via this keyword and via "MSX emulator ROM", "Commodore emulator ROM" etc. I cannot help with the map, for I ever managed to finish it... ;-((((( Good luck in this holy journey. vini. Beau wrote: > I was wondering if anyone had ever heard of a D&D dungeon based on the old > "Adventure" computer game. I'm of a mind to run my players' halflings > through such an environment -- puzzling, but not deadly -- and while I'm > happy to do the conversion work myself, if there were actually maps or, > better yet, a whole dungeon write-up, it'd make my life a lot easier. > > BEAU > http://www.LBY3.com/ > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 14:22:39 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: A most modest question... Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Hi, I've got a question: how comes that we can manage to have some 1500 e-mails about "Thyatis vs Alphatia: who is the tougher one?" and nobody (4 or 5 mails) seems to be interested in debating the effects of a "Flesh to Stone" spell? I find it hardly believable. Probably I have a very uneven opinion about what's interesting/useful to debate on a mailing list. Do I? Thanks for your opinion. Also for the Admin's one. Cheers, Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 06:36:21 -0700 Reply-To: Mystara Sender: Mystara From: Kar Ess Subject: Re: A most modest question... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii By the time I got to read the postings about flesh to stone, someone had already given the answer I would have, so I didn't post. You have to use stone to flesh to correct the problem. KS --- Federico Kaftal wrote: > Hi, > I've got a question: > how comes that we can manage to have some 1500 e-mails about "Thyatis vs > Alphatia: who is the tougher one?" and nobody (4 or 5 mails) seems to be > interested in debating the effects of a "Flesh to Stone" spell? > > I find it hardly believable. Probably I have a very uneven opinion about > what's interesting/useful to debate on a mailing list. Do I? > > Thanks for your opinion. Also for the Admin's one. > Cheers, > > Federico > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 14:55:56 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: A most modest question... In-Reply-To: <20000707122239.47748.qmail@hotmail.com>; from kaftal@HOTMAIL.COM on Fri, Jul 07, 2000 at 02:22:39PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Jul 07, 2000 at 02:22:39PM +0200, Federico Kaftal wrote: > Hi, > I've got a question: > how comes that we can manage to have some 1500 e-mails about "Thyatis vs > Alphatia: who is the tougher one?" and nobody (4 or 5 mails) seems to be > interested in debating the effects of a "Flesh to Stone" spell? > > I find it hardly believable. Probably I have a very uneven opinion about > what's interesting/useful to debate on a mailing list. Do I? I think everyone has their own ideas about what each mailing list is about, within the mystara charter there's a wide range of discussion that's appropriate and people will respond to what interests them. Personally I don't really bother with rules questions, in response to the Flesh to Stone question I would have said that the DM did the right thing in allowing the Dispel to work since it was a one off and would have stopped the game dead if it hadn't worked. But more generally the answer that everyone else gave would be the one I agree with. Also Thyatis vs Alphatia and other topics are often longer since there is disagreement which leads to vigorous debate (and the occasional flame) whereas everyone seemed to agree with what was posted about the spell. No point in posting if someone else has already said what you said and no-one is refuting it. Just some thoughts, gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 07:17:10 -0700 Reply-To: Mystara Sender: Mystara From: Beau Yarbrough Subject: Re: A most modest question... In-Reply-To: <20000707145556.N10538@esatclear.ie> MIME-version: 1.0 Content-type: text/plain; charset="us-ascii" At 14:55 7/7/00 +0100, Gordon McCormick wrote: >I think everyone has their own ideas about what each mailing list is >about, within the mystara charter there's a wide range of discussion >that's appropriate and people will respond to what interests them. Yep. I don't own DotE, and probably won't be getting it since only half the material would be any good in my campaign. Hell, I may just get the now OOP AD&D Romans book and City State of the Invincible Overlord instead if it looks like my Karameikeans will be heading South. (As they might; I'm dropping clues to have them investigate who one character's father is, but hell, they might want to know about the mother first!) >Personally I don't really bother with rules questions, in response >to the Flesh to Stone question I would have said that the DM did the >right thing in allowing the Dispel to work since it was a one off and would >have stopped the game dead if it hadn't worked. But more generally >the answer that everyone else gave would be the one I agree with. > >Also Thyatis vs Alphatia and other topics are often longer since there >is disagreement which leads to vigorous debate (and the occasional flame) >whereas everyone seemed to agree with what was posted about the spell. >No point in posting if someone else has already said what you said and >no-one is refuting it. Just so everyone's (un)happy: In Alphatia, they'd use the Dispel Magic to reverse a Flesh to Stone transformation. In Thyatis, they'd use Flesh to Stone to reverse a victim of a medusa. In Rockhome, they'd put the victim up as a statue. In Glantri, they'd carve the words "loser" into the victim's forehead before restoring him. In the Five Shires, they'd make the victim into a birdbath for the garden. In Karemeikos, the Traladarans and Thyatians would break the victim down the middle and each try restoring their own halves independently. In Darokin and Minrothad, they'd charge money to look at the victim, although no one would have any idea what the Minrothadder was saying. In Ierendi, they'd get around to solving the problem after their post-luau nap. In Alfheim, they'd ... oh, never mind. In the Northern Reaches, they'd sing a lot of songs about the victim and accidentally smash him when someone got a bit drunk on mead. And in Hule, they'd say he'd always been a statue, infidel. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 16:16:49 CEST Reply-To: Mystara Sender: Mystara From: Federico Kaftal Subject: A most modest question... Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed No point in posting if someone else has already said what you said and no-one is refuting it. Just some thoughts, gordon ------------------------------- well... really I wasn't talking about the Dispel Magic/Stone to Flesh question - I agree with you that it had already received enough responses and that there would be no point in posting again the same things already stated by others. What I was referring to, was my further question about what happens to your EQUIPMENT once you've become victim of a "Flesh to Stone" spell, and what's the difference (if any) between various monster's/Magic User's "Flesh to Stone" enchantments on your equipment. That didn't receive any answer, indeed. Federico ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 10:20:51 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Collosal Cave? Beau wrote: > I was wondering if anyone had ever heard of a D&D dungeon based on the old >"Adventure" computer game. I'm of a mind to run my players' halflings >through such an environment -- puzzling, but not deadly -- and while I'm >happy to do the conversion work myself, if there were actually maps or, >better yet, a whole dungeon write-up, it'd make my life a lot easier. Adventure?!? Way cool! The brick house...the black rod...the magic word XYZZY...it's all coming back, and the memories of almost...almost solving it (until my lantern gave out and I died in the last twisty little maze of passages, all alike). If you go to www.xyzzy.com, there are links to several good Colossal Cave sites, including one which (IIRC) has info on the game's creators (Crowther and Woods). I think there's even a Web-based Colossal Cave adventure, which I remember being quite good. More OT stuff (sorry!): For those who are interested (any Interactive Fiction people here?), you can go to ftp://ftp.gmd.de, which houses the *ultimate* IF collection/archive, including all versions of the Colossal Cave adventure. Worth a visit, definitely. But getting back to Mystara - has anyone ever tried to bring over the dungeon to D&D/AD&D/whatever? Is anyone interested? Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 10:26:09 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Collosal Cave? -> Other Text Adventures (not really OT) As a sort of related point to all this, has anyone ever thought of taking the classic Zork trilogy and converting them into dungeon crawl adventures? Obviously some changes would be required, since the original games were single player, and room must be made for a small party. I figured the whole timeline of the Great Underground Empire and such might make for an interesting addition - even as a side adventure on the way to someplace else (perhaps the caves exist in a pocket dimension?) Just a thought. Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 10:43:28 -0400 Reply-To: Mystara Sender: Mystara From: SteelAngel Subject: Re: A most modest question... In-Reply-To: <20000707122239.47748.qmail@hotmail.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII > how comes that we can manage to have some 1500 e-mails about "Thyatis vs > Alphatia: who is the tougher one?" and nobody (4 or 5 mails) seems to be > interested in debating the effects of a "Flesh to Stone" spell? Thyatophiles and Alphatiaphiles will never, ever resolve this conflict, so it's an ongoing cold war between Stalker and our Legionnaire. Of course, the whole thing is moot, since Alphatia was the one that sank into the sea... Ethan ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 15:48:54 +0100 Reply-To: Mystara Sender: Mystara From: Gordon McCormick Subject: Re: A most modest question... In-Reply-To: <20000707141649.17907.qmail@hotmail.com>; from kaftal@HOTMAIL.COM on Fri, Jul 07, 2000 at 04:16:49PM +0200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii On Fri, Jul 07, 2000 at 04:16:49PM +0200, Federico Kaftal wrote: > > What I was referring to, was my further question about what happens to your > EQUIPMENT once you've become victim of a "Flesh to Stone" spell, and what's > the difference (if any) between various monster's/Magic User's "Flesh to > Stone" enchantments on your equipment. That didn't receive any answer, > indeed. Oh yeah :) That was a good question...I'd rule that weaker magical items (potions, wands etc) become stone and breakable. Stronger magical items (swords +3, staff of wizardry) become stone but not easily breakable and major items (sword+5) do not turn to stone. Probably. Or just have magic items not turn to stone at all, I don't see a problem in people using this to find magic items since detect magic will work as well. I think somewhere there are rules for saving throws for magic items, perhaps those could be used? gordon ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 09:12:01 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Collosal Cave? -> Other Text Adventures (not really OT) In-Reply-To: <200007071426.KAA09801@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 10:26 07/07/2000 -0400, Geoff Gander wrote: >As a sort of related point to all this, has anyone ever thought of taking >the classic Zork trilogy and converting them into dungeon crawl >adventures? Obviously some changes would be required, since the original >games were single player, and room must be made for a small party. Well, that's partially what I'm doing with this setting, now called Wit's End, named after the house in "Colossal Cave." I'm going to take a hard look, for instance, at the elemental Grues from AD&D and see if they're suitable. I actually expect they're not and will likely be making up a Shire Grue or something to better match with "Zork." >I figured the whole timeline of the Great Underground Empire and such >might make for an interesting addition - even as a side adventure on the >way to someplace else (perhaps the caves exist in a pocket dimension?) In my case, Shires history provides the answer for what my needs: The Colossal Cave (I'm probably going to start with the map of the real Colossal Cave from Kentucky) is along the Hincoast and during the dwarf rule of what would become the Five Shires, one particularly eccentric dwarf began expanding them. And now, hin pirates have been using them as a hideyhole and treasure drop off. Before the players arrive, though, a band of dwarves somehow makes it through the Shires (I'm thinking they'd come by sea, actually) to raid the Colossal Caves just before the PCs' patron gives them a ring of rusty old keys and tells them the legend of Wit's End ... BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 11:21:16 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: A most modest question... In-Reply-To: <3.0.5.32.20000707071710.007a9100@10.1.1.1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 07:17 AM 7/7/00, Beau Yarbrough wrote: Just so everyone's (un)happy: [...] In Darokin and Minrothad, they'd charge money to look at the victim, although no one would have any idea what the Minrothadder was saying. This list was HILARIOUS! :) Only, having read GAZ11 I'd say that in Darokin, some sorceress would carve the head off of the statue and sell the bust as an 'extraordinarily life-like' work of art! ;) Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 11:37:03 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Stone to Flesh - Equipment In-Reply-To: <39644F85.9FA8DE23@gmx.de> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 02:21 AM 7/6/00, erewan laubgaenger wrote: now a thought!!! what is happen if a creatue with an artifact becomes to stone??? after that the monsters/PC destroy the statue?? [...] and the item? can sombody destroy artifacts in this way? if magical items are not affected, then the spell will become more common. I'd argue that an artifact will NEVER be turned to stone, except perhaps by Immortal magic, in which case it would be very temporary, the artifact being just as indestructable while petrified, and so the only point being to prevent use of the artifact for a few rounds, turns, whatever. For other magic items I can think of 3 equally reasonable options: 1) All items turn to stone. (Simple) 2) Items have a % chance of turning to stone, inversely related to how many plusses or plus-equivalents they have. (Someone else suggested this already) 3) Items in very high contact with the person (e.g. rings, armor) turn to stone with the person but ones with a smaller area of contact do not (e.g. shields, weapons, staves). This is kind of arbitrary but if you imagine a statue that has been sculpted and decked out with stuff to look extra cool, I can see a real sword and shield being put in the statue's hands, etc., while stuff like armor and rings would be too hard to put on and so would be sculpted. Just my 2cp, Magus Coeruleus / ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \ < David S Leland ~|~ dleland@cogsci.ucsd.edu > | PhD Candidate ~|~ 858-534-9754(lab)/-1128(fax) | < UCSD Cog Sci ~|~ cogsci.ucsd.edu/~dleland > \ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 11:54:03 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Hi everyone In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed At 06:15 PM 7/6/00, Mischa E Gelman wrote: > Welcome back, David! :-) Yep, nice to see the return of our old Oberlin Mystaraphile. I take it you're back in another school for grad school? Or are you a professor now? Thanks to my poor memory, I've forgotten what your major was... Oh well, nice to have you back. Thanks everyone, for the warm rewelcome. :) Just to close the 2.5 year gap, I was still on the list when I graduated Oberlin in '96 and moved to San Diego to go to UCSD for graduate school. I left the list in November '97, but hadn't posted anything since May, because things got very hectic in grad school. I just finished my 4th year and advanced to PhD candidacy, which means I have no more classes or requirements other than doing my dissertation (no small feat, but still I have a lot more free time). I should be done here in another 2 years and at some point I do hope to become a professor :) D&D-wise things have been spotty but I'm itching to get going again. I had a Karameikos-based campaign just before I left the list, which was based on figuring out why Kelvin was largely immolated in a huge fire (adapted from "A Hot Day in L'Trel", Dungeon mag #44), but that ended prematurely. I started another one based in Darokin where the campaign goal was to be negotiating a treaty of some sort with the Shadowelves, but that fizzled for many reasons (esp. that I don't have the time to create so much material from scratch; much better off adapting existing stuff). I hope to start up again in September with a WotI-era campaign centered around Red Arrow, Black Shield (War of the Desert Nomads) with expansion and replacement of many of the little quests so that it becomes a nice romp of the Known World involving actual issues in the countries, and not just duels with leaders, etc. I've always played OD&D with some 2nd ed. AD&D stuff thrown in, but I've been keeping up with the 3E news and I'm thinking of giving it a try when it comes out. In many ways it seems closer to OD&D because of the simplification of many rules, and I like the sound of the Difficulty Class check mechanic. Anyway, that's more than enough. Thanks again, good to be back :) Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 15:15:55 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: A most modest question... MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 07/07/2000 10:23:36 AM Eastern Daylight Time, lby3@LBY3.COM writes: << And in Hule, they'd say he'd always been a statue, infidel. >> In Ylaruam, they would would say it was the will of Al-Kalim. In Sind, they would put the victim in a temple with other stautues of the same caste. ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 15:28:11 -0400 Reply-To: Mystara Sender: Mystara From: Geoff Gander Subject: Re: Collosal Cave? -> Other Text Adventures (not really > Well, that's partially what I'm doing with this setting, now called Wit's >End, named after the house in "Colossal Cave." I'm going to take a hard >look, for instance, at the elemental Grues from AD&D and see if they're >suitable. I actually expect they're not and will likely be making up a >Shire Grue or something to better match with "Zork." Sounds neat! I'd be interested in seeing it! You might want to have a look at the grue I designed for D&D - it should be on Shawn's site. It roughly matches the Zorkian version of the creature. I never got around to doing brogmoids, minxes, eldritch vapours, or dornbeasts, though. WOuld these dwarves be cursed, such that they dissolve in a cloud of greasy smoke when they die? :-) Geoff -- Geoff Gander, BA 97 Cartographer/Game Designer/Government Peon Carnifex Loremaster au998@freenet.carleton.ca : www.geocities.com/TimesSquare/Realm/2091 ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 12:43:50 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Collosal Cave? -> Other Text Adventures (not really In-Reply-To: <200007071928.PAA13756@freenet10.carleton.ca> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 15:28 07/07/2000 -0400, Geoff Gander wrote: >Sounds neat! I'd be interested in seeing it! You might want to have a >look at the grue I designed for D&D - it should be on Shawn's site. It >roughly matches the Zorkian version of the creature. I never got around >to doing brogmoids, minxes, eldritch vapours, or dornbeasts, though. I'll check it out. Since I'm a big fan of the Plane of Shadow, I'm noodling around with the idea that Grues phase in from there when it's dark on the Prime Material Plane. Hmmm. Eldritch vapors actually line up with one of the monsters from the Ravenloft MC, now that I think about it ... >WOuld these dwarves be cursed, such that they dissolve in a cloud of >greasy smoke when they die? :-) Heh. BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 12:38:40 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Re: Stone to Flesh - Equipment MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" I always ruled that nonmagical equipment was turned to stone. While it never really occurred to me to treat magic items differently, I think I would also rule that magical items and artifacts are turned to stone as well. However, this being magic, the stone retains the magical essence of the original items. What Stone-to-Flesh does is actually "read" this essence and restore the original items, not just blindly turn everything to flesh. (Since flesh is made of earth and has a similar essence, casting Stone-to-Flesh on earth or rock would turn it into a homogenous spam-like lump of fleshy stuff.) Any magic items which are turned to stone would retain their magical properties, and casting a Detect Magic would reveal this. If the items is unbreakable then the stone version would also be unbreakable. In most cases you'd have to restore the item to its normal state to make use of it, but some items might still function normally when turned to stone, such as magic rings. (That could create some interesting situations. What a person was wearing a Ring of Invisibility when turned to stone? Would the statue be invisible as well? I like this interpretation because I don't really want "stoned" creatures to still be wearing their original clothes and equipment, or to be holding nice shiny magic swords. To me, turning someone to stone should create a convincing lifelike statue. It also provides a nifty way to conceal powerful magic items or artifacts... Here's another weird question: What happens if you cast "Animate Dead" on a person who has been turned to stone? Do you get a Living Statue? A Stone Golem? If the stoned person had several magic items, this sort of thing could produce a unique servant creature with interesting properties, plus give the PCs an interesting dilemma: how do you defeat the statue without hurting it, and then restore it to life? Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 16:40:03 -0400 Reply-To: Mystara Sender: Mystara From: jdaly Subject: Re: A most modest question... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Our own personal opinion is always "uneven". *smile* I missed the flesh to stone topic...but I noticed some others discussing the effects on artifacts. As the DM, you have to try your best to think ahead for all the possible ramifications. Being that felsh to stone isn't necessarily permanent and being that it doesn't destroy the item, I think artifacts should become stone with the rest of the holder. I can envision some nifty twists when the adventurers are looking for the ancient crown of wonders and all they can find is this old statue of some adventurer wearing such a crown... ----- Original Message ----- From: Federico Kaftal To: Sent: Friday, July 07, 2000 10:22 AM Subject: [MYSTARA] A most modest question... > Hi, > I've got a question: > how comes that we can manage to have some 1500 e-mails about "Thyatis vs > Alphatia: who is the tougher one?" and nobody (4 or 5 mails) seems to be > interested in debating the effects of a "Flesh to Stone" spell? > > I find it hardly believable. Probably I have a very uneven opinion about > what's interesting/useful to debate on a mailing list. Do I? > > Thanks for your opinion. Also for the Admin's one. > Cheers, > > Federico > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ******************************************************************** > The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp > Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp > To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM > with UNSUB MYSTARA-L in the body of the message. > ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 13:45:54 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Mail in the Known World? Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Given that magic and other factors have bumped most of the Known World out of a strictly medieval technological and social level, does that mean mail service exists anywhere in the Known World? Glantri could have owl post, obviously. The Five Shires are probably calm enough to support Pony Express-style mail couriers moving mail along the main roads, with mailhin carrying bags of mail off to smaller towns as needed. Couriers would probably be available for the middle class and wealthier tiers of society in Darokin and Minrothad. Am I way off base, or does this seem probable to everyone else? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 14:22:50 -0700 Reply-To: Mystara Sender: Mystara From: "Harvey, Michael" Subject: Technology & sawmills MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" I just kicked off my new Mystara campaign last night, starting the group in Threshold. However during preparation I noticed the lumber mills in Threshold. The new mill is alongside the river just below the dam, so could conceivably be water-powered (although no millrace is indicated). However the "Old Mill" on the island is not near any source of water power. This got me wondering how the saws in the Old Mill were powered. Some options I considered: - No power. All wood is cut by hand using large two-man saws. This would be extremely labor intensive, but that is not out of line for a medieval world. - Saw powered by magic. An obvious solution, especially for Mystara, but I do *try* to keep magic somewhat rare. - Saw powered by an arras (a sort of horse-treadmill). This was used in ancient times to grind grain and sometimes (I think) to pump water, but I have doubts about generating enough RPMs to saw logs. Perhaps some gear/pulley arrangement... - Saw powered by wind. Is there enough wind along the Windrush river? Again I have doubts as to how practical this is. - Saw powered by steam. With gnomes and dwarves nearby, there is perhaps some justification. But this begs the question: do steam engines exist on Mystara? I don't mean in the form of rare arcane artifacts, but as an everyday source of power? I am somewhat hesitant to introduce them, since at least one of my players is likely to start inventing steam railroads and steamships, converting the whole world into a steampunk type setting. Might be fun, but I'm not sure I want to let *that* genie out of the bottle. Mike ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 14:43:26 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A.M.Merrifield" Subject: Re: A most modest question... Content-Type: text/plain Mime-Version: 1.0 "David S. Leland" wrote: > > At 07:17 AM 7/7/00, Beau Yarbrough wrote: > Just so everyone's (un)happy: > > [...] > > In Darokin and Minrothad, they'd charge money to look at the victim, > although no one would have any idea what the Minrothadder was saying. > > This list was HILARIOUS! :) Only, having read GAZ11 I'd say that in > Darokin, some sorceress would carve the head off of the statue and > sell the bust as an 'extraordinarily life-like' work of art! ;) You wouldn't, by any chance, mean The Sorceress Matrissa would you, David? ;-) (If you don't know what I'm talking about, stop be my Mystara web site some day and check out the Module I wrote that's set in Darokin -- it's called "Jet Black", and is based on the Gaz 11 synopsis you're implicitly referring to. The URL is http://www.jamm.com/mystara/) Jenni -- Jenni A. M. Merrifield -=> strawberryJAMM <=- strawberry@jamm.com _______________________________________________________________________ $1 million in prizes! 20 daily instant winners. AltaVista Rewards: Click here to win! http://shopping.altavista.com/e.sdc?e=3 _______________________________________________________________________ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 18:06:40 EDT Reply-To: Mystara Sender: Mystara From: Master's Pawn Subject: Re: Technology & sawmills MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit My guess is the old mill was hand powered, and the new mill is probably waterdriven . . . maybe a Thyatian contribution to local industry. BoBoII ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 15:53:04 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Jet Black (was Re: A most modest question...) In-Reply-To: <20000707214326.27710.cpmta@c012.sfo.cp.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Jenni, But of course I mean Matrissa, but that didn't stop me from checking out your adventure. I haven't read all of it yet but it looks great! And that art work you did (is that watercolor?) is AWESOME! Everyone should check this out if they haven't already. My only question is, did you actually paint that yourself, or did you cast "Two-Dimensionalize" on some poor victim? At 02:43 PM 7/7/00, Jenni A.M.Merrifield wrote: "David S. Leland" wrote: > This list was HILARIOUS! :) Only, having read GAZ11 I'd say that in > Darokin, some sorceress would carve the head off of the statue and > sell the bust as an 'extraordinarily life-like' work of art! ;) You wouldn't, by any chance, mean The Sorceress Matrissa would you, David? ;-) (If you don't know what I'm talking about, stop be my Mystara web site some day and check out the Module I wrote that's set in Darokin -- it's called "Jet Black", and is based on the Gaz 11 synopsis you're implicitly referring to. The URL is http://www.jamm.com/mystara/) Jenni dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 16:09:23 -0700 Reply-To: Mystara Sender: Mystara From: "David S. Leland" Subject: Re: Mail in the Known World? In-Reply-To: <3.0.5.32.20000707134554.007e4470@lby3.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Gnomes in Karameikos have not only mail, but large package delivery service with a system of catapults and giant nets (see the Book of Wondrous Inventions). Ethengar has a pony-express style information network although it isn't intended for public use. Glantri has teleportation services and those could be used to send mail in addition to packages (although at great cost). Five Shires is small enough that even without an "Express" component to rider-delivered mail it would make sense. I don't think the hin would be in too much of a rush for their mail, and the country is small enough. In most countries, I think couriers make the most sense (and give lots of adventure ops). Here's a possibility for non-confidential correspondence: someone who owns a Scroll of Communication pair could make a living by having two offices, one in each of two major cities (perhaps Thyatis City and Darokin City, for instance), each with one part of the Scroll. People could send messages kind of like telegraph by bringing a written message to one office. The clerk would transcribe the message to the Scroll, which would appear on the matching Scroll. A clerk there would transcribe it to a normal sheet, and a runner/courier would deliver it to the recipient. This would cut down on time and costs tremendously, bypassing the part of the trip between the major cities, and so could be useful even to people in cities that neighbor the two locations. Adventure opportunities abound. For instance, perhaps a low-level NPC got the Scroll by luck on an early adventure and decided to settle down and use it for his (or her) livelihood in the manner described. The PCs are approached because the Scroll has been stolen and the owner wants the theft investigated (and the Scroll returned). Suspects include a M-U known to have approached the owner several times with an offer to buy (he collects magic items and can't seem to find this one; the owner does not want to sell); someone who inadvertently sent incriminating information which remains on the scroll and may want to secure both parts before authorities (or blackmailers) get to it first and keep it as evidence (this could prompt the party to find out whether the other scroll has been stolen); competitor(s) who run alternative forms of delivery and are upset at how the Scroll has cut into their business; etc. Wee, this is fun :) At 01:45 PM 7/7/00, Beau wrote: Given that magic and other factors have bumped most of the Known World out of a strictly medieval technological and social level, does that mean mail service exists anywhere in the Known World? Glantri could have owl post, obviously. The Five Shires are probably calm enough to support Pony Express-style mail couriers moving mail along the main roads, with mailhin carrying bags of mail off to smaller towns as needed. Couriers would probably be available for the middle class and wealthier tiers of society in Darokin and Minrothad. Am I way off base, or does this seem probable to everyone else? Magus Coeruleus dleland@cogsci.ucsd.edu cogsci.ucsd.edu/~dleland ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 16:35:58 -0700 Reply-To: Mystara Sender: Mystara From: Beau Subject: Re: Mail in the Known World? In-Reply-To: <4.3.2.7.1.20000707155312.00ba05a0@cogsci.ucsd.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" At 16:09 07/07/2000 -0700, David S. Leland wrote: > Gnomes in Karameikos have not only mail, but large package delivery >service with a system of catapults and giant nets (see the Book of >Wondrous Inventions). Oh, that I could. I can't find a copy on eBay that isn't ragged (and yet, oddly, described in "good" condition, as though most people are pleased with books with covers that are coming off, have random highlighter markings on them and have pages missing "with photocopied versions paperclipped inside" ... which is why I'm now not bidding on items not in the original shrinkwrap). Given my pleasure with the skygnomes, I want to incorporate the idea that gnometech is present IMC, even if some of it borders on useless (the patron for my Shires adventures -- yeah, I'm going with one of the classic/cliche types -- has a gnomish pocket watch that doesn't tell time reliably, although it smokes impressively at odd intervals). >Glantri has >teleportation services and those could be used to send mail in >addition to packages (although at great cost). I guess this makes sense, but it just seems ... I dunno ... kind of cold. IMC, I'll sub in a HP-inspired owl delivery system. (Once I figure out whether these are magical owls or whether there's just some sort of spell cast on them.) >Five Shires is small >enough that even without an "Express" component to rider-delivered >mail it would make sense. I don't think the hin would be in too much >of a rush for their mail, and the country is small enough. True. And the image of a hin with a walking stick in one hand and a mailbag slung over his shoulder is an appropriate one. > Here's a possibility for non-confidential correspondence: someone >who owns a Scroll of Communication pair could make a living by having Que? Is this from a D&D source I don't have? BEAU http://www.LBY3.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 19:44:00 EDT Reply-To: Mystara Sender: Mystara From: Magister Mystaros Subject: Re: Mail in the Known World? MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 7/7/00 3:55:04 PM US Eastern Standard Time, lby3@LBY3.COM writes: << The Five Shires are probably calm enough to support Pony Express-style mail couriers moving mail along the main roads, with mailhin carrying bags of mail off to smaller towns as needed.>> How about a mail system of dogs in the Shires? The big doberman, mastiff and St. Bernard types are large enough for Hin to ride, and it would be more exotic and "fantasy-like"... maybe have a Lupin be the leader of the Hinpost. James A. Mishler Magister Mystaros Mystara Lives! Check out the excellent Official Mystara Website: http://dnd.starflung.com/ ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message. ========================================================================= Date: Fri, 7 Jul 2000 19:42:12 -0700 Reply-To: Mystara Sender: Mystara From: "Jenni A. M. Merrifield" Organization: strawberryJAMM Designs Subject: Re: Jet Black (was Re: A most modest question...) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit "David S. Leland" wrote: > > Jenni, > > But of course I mean Matrissa, but that didn't stop me from checking > out your adventure. I haven't read all of it yet but it looks > great! And that art work you did (is that watercolor?) is > AWESOME! Everyone should check this out if they haven't already. My > only question is, did you actually paint that yourself, or did you > cast "Two-Dimensionalize" on some poor victim? *>blush<*. Thanks for the glowing praise. I live for feedback -- especially the positive and I think you've settled my quota for the week. :-D The art work was 100% crafted in a computer graphics program (Ulead PhotoImpact to be precise -- easier than Adobe Photoshop and just about as powerful). The "watercolour" look was deliberate, as I wish I had the patience to do real watercolours of that magnitude (my mom does watercolour, oils and acrylics. Outside of computer art, I've only done abstract acrylics myself.). As for the "Two-Dimensionalize" spell -- well, Matrissa was "inspired" by Teri Hatcher (Lois in "The New Adventures of Superman" TV show).... and having said that, I'll leave the actual answer to your question unanswered. >;-> Jenni PS: On a mostly unrelated note -- I suppose she isn't "The Sorceress Matrissa" but should probably be referred to as "The Wizardess Matrissa" since 3E has introduced the separate Class of "Sorcerer" and we wouldn't want to confuse anyone. ;-) =JAMM -- Jenni A. M. Merrifield <==> strawberryJAMM Designs strawberry@jamm.com <==> http://www.jamm.com/jamm/ <------------------------------------------------------------------> God created Light. Then Earth, Vegetables, Animals, Man and Woman. Then God started to think: "I should create things I *like*!" And God said: "Let There Be Strawberries!" ******************************************************************** The Other Worlds Homepage: http://www.wizards.com/dnd/OtherWorlds.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB MYSTARA-L in the body of the message.